The Terracillion terracilwiki https://terracil.miraheze.org/wiki/Main_Page MediaWiki 1.40.1 first-letter Media Special Talk User User talk The Terracillion The Terracillion talk File File talk MediaWiki MediaWiki talk Template Template talk Help Help talk Category Category talk Module Module talk Template:Quote 10 41 600 2011-02-10T09:59:07Z coppermind>Fbstj 0 Created page with '<div style="margin-left:1em; {{{style|}}}; width:{{{width|auto}}} font-size:110%;"><em>“{{{1}}}”</em><div style="font-size:100%; margin-left:1em;">&mdash;{{{2}}} <!--{{#if:{{…' wikitext text/x-wiki <div style="margin-left:1em; {{{style|}}}; width:{{{width|auto}}} font-size:110%;"><em>“{{{1}}}”</em><div style="font-size:100%; margin-left:1em;">&mdash;{{{2}}} <!--{{#if:{{{3|}}}|''on {{{3|}}}''|}}--></div></div><noinclude> c6ec90dabdf2500336e4c48339fd8fb9be862c4f 601 600 2011-02-11T22:55:41Z coppermind>Fbstj 0 +blockquote wikitext text/x-wiki <blockquote style="{{{style|}}};"><!-- --><em style=" width:{{{width|auto}}} font-size:110%;">“{{{1}}}”</em><!-- --><div style="margin-left:1.5em;">&mdash; {{{2}}} <!--{{#if:{{{3|}}}|''on {{{3|}}}''|}}--></div><!-- --></blockquote><noinclude> A quote formatter. [[Category:Templates|Q]] 5679ac8914f964f0b95f7fd376a656e6cfdef889 602 601 2011-04-01T14:43:32Z coppermind>Fbstj 0 wikitext text/x-wiki <blockquote style="{{{style|}}};"><!-- --><em style=" width:{{{width|auto}}} font-size:110%;">“{{{1}}}”</em><!-- --><div style="margin-left:1.5em;">&mdash; {{{2}}} <!--{{#if:{{{3|}}}|''on {{{3|}}}''|}}--></div><!-- --></blockquote><noinclude> A quote formatter. [[Category:Templates|{{PAGENAME}}]] cc9f99a1745e69d047d7283461ed176deee6e866 603 602 2012-01-17T06:38:29Z coppermind>Shdwfeather 0 Added usage instructions wikitext text/x-wiki <includeonly><blockquote style="{{{style|}}};"><!-- --><em style=" width:{{{width|auto}}} font-size:110%;">“{{{1}}}”</em><!-- --><div style="margin-left:1.5em;">&mdash; {{{2}}} <!--{{#if:{{{3|}}}|''on {{{3|}}}''|}}--></div><!-- --></blockquote></includeonly><noinclude> A quote formatter. Usage is {{tlx|Quote|Hoid is a fish.|Brandon Sanderson}} to get: {{Quote|Hoid is a fish.|Brandon Sanderson}} [[Category:Templates|{{PAGENAME}}]] 26b8ee2435f045c50e3f91cc1b051a5595769db4 604 603 2012-04-28T20:54:46Z coppermind>Fbstj 0 wikitext text/x-wiki <includeonly><blockquote style="{{{style|}}};"><!-- --><em style=" width:{{{width|auto}}} font-size:110%;">“{{{1}}}”</em><!-- --><div style="margin-left:1.5em;">&mdash; {{{2}}} <!--{{#if:{{{3|}}}|''on {{{3|}}}''|}}--></div><!-- --></blockquote></includeonly><noinclude> A quote formatter. Usage is {{tlx|Quote|Hoid is a fish.|Brandon Sanderson}} to get: {{Quote|Hoid is a fish.|Brandon Sanderson}} {{cat|templates}} a7e6b268c41202084086d80cfc30d4221b46aa74 605 604 2013-02-21T18:15:42Z coppermind>Fbstj 0 wikitext text/x-wiki <includeonly><blockquote style="{{{style|}}};"><!-- --><em style=" width:{{{width|auto}}} font-size:110%;">“{{{1}}}”</em><!-- --><div style="margin-left:1.5em;">&mdash; {{{2}}} <!--{{#if:{{{3|}}}|''on {{{3|}}}''|}}--></div><!-- --></blockquote></includeonly><noinclude> A quote formatter. Usage is {{t|quote|Hoid is a fish.|Brandon Sanderson}} to get: {{quote|Hoid is a fish.|Brandon Sanderson}} {{cat|templates}} 078c2f61203bca39c7bbfcbdc36e61a8162d135c 606 605 2014-02-02T07:29:29Z coppermind>Cem 0 wikitext text/x-wiki <includeonly><blockquote style="{{{style|}}};"><!-- --><em style=" width:{{{width|auto}}} font-size:110%;">“{{{1}}}”</em><!-- --><div style="margin-left:1.5em;">&mdash;{{{2}}} <!--{{#if:{{{3|}}}|''on {{{3|}}}''|}}--></div><!-- --></blockquote></includeonly><noinclude> A quote formatter. Usage is {{t|quote|Hoid is a fish.|Brandon Sanderson}} to get: {{quote|Hoid is a fish.|Brandon Sanderson}} {{cat|templates}} e7f9645fdf71bdae3a7f29df435bcffe22d3d78e 607 606 2014-02-02T10:53:56Z coppermind>Fbstj 0 I'm going to depreciate that third parameter, it's unused wikitext text/x-wiki <includeonly><blockquote style="{{{style|}}};"><!-- --><em style=" width:{{{width|auto}}} font-size:110%;">“{{{1}}}”</em><!-- --><div style="margin-left:1.5em;">&mdash;{{{2}}} <!--{{#if:{{{3|}}}|''on {{{3|}}}'' [[Category: Articles with incorrect templates|}}--></div><!-- --></blockquote></includeonly><noinclude> A quote formatter. Usage is {{t|quote|Hoid is a fish.|Brandon Sanderson}} to get: {{quote|Hoid is a fish.|Brandon Sanderson}} {{cat|templates}} 554ad64ec57c625ed0d09bc6bf2cc48489ce6288 608 607 2014-02-02T10:54:32Z coppermind>Fbstj 0 tho I guess if I'd actually looked at the code I'd have seen it couldnt be used anyway XD wikitext text/x-wiki <includeonly><blockquote style="{{{style|}}};"><!-- --><em style=" width:{{{width|auto}}} font-size:110%;">“{{{1}}}”</em><!-- --><div style="margin-left:1.5em;">&mdash;{{{2}}</div><!-- --></blockquote></includeonly><noinclude> A quote formatter. Usage is {{t|quote|Hoid is a fish.|Brandon Sanderson}} to get: {{quote|Hoid is a fish.|Brandon Sanderson}} {{cat|templates}} e45b0113a4cf27da9f76dbdd129bf0b6de10c06a 609 608 2014-02-02T10:55:50Z coppermind>Fbstj 0 and then I broke it XD wikitext text/x-wiki <includeonly><blockquote style="{{{style|}}};"><!-- --><em style=" width:{{{width|auto}}} font-size:110%;">“{{{1}}}”</em><!-- --><div style="margin-left:1.5em;">&mdash;{{{2}}}</div><!-- --></blockquote></includeonly><noinclude> A quote formatter. Usage is {{t|quote|Hoid is a fish.|Brandon Sanderson}} to get: {{quote|Hoid is a fish.|Brandon Sanderson}} {{cat|templates}} 6efddfcab4f84153dacbc1ca544130f08ffed0cc 610 609 2014-07-03T09:08:11Z coppermind>Fbstj 0 wikitext text/x-wiki <includeonly><blockquote style="{{{style|}}};"><!-- --><em style=" width:{{{width|auto}}} font-size:110%;">“{{{1}}}”</em><!-- --><div style="margin-left:1.5em;">&mdash;{{{2}}}</div><!-- --></blockquote></includeonly><noinclude> A quote formatter. Usage is {{t|quote|Hoid is a fish.|Brandon Sanderson}} to get: {{quote|Hoid is a fish.|Brandon Sanderson}} [[Category: templates]] 9deb0f9921fa23ab6665721a909b0ed49b202f95 611 610 2014-07-03T11:28:01Z coppermind>Fbstj 0 wikitext text/x-wiki <includeonly><blockquote style="{{{style|}}};"><!-- --><em style=" width:{{{width|auto}}} font-size:110%;">“{{{1}}}”</em><!-- --><div style="margin-left:1.5em;">&mdash;{{{2}}}</div><!-- --></blockquote></includeonly><noinclude>[[Category: templates]] A quote formatter. Usage is {{t|quote|Hoid is a fish.|Brandon Sanderson}} to get: {{quote|Hoid is a fish.|Brandon Sanderson}} 82c8022f223854aee7447d6e26484fe829281f4e 612 611 2015-02-10T10:23:44Z coppermind>Fbstj 0 better html wikitext text/x-wiki <includeonly><blockquote style="{{{style|}}};"><!-- --><em style=" width:{{{width|auto}}} font-size:110%;">&#8220;{{{1}}}&#8221;</em><!-- --><footer style="margin-left:1.5em;">&mdash;{{{2}}}</footer><!-- --></blockquote></includeonly><noinclude>[[Category: templates]] A quote formatter. Usage is {{t|quote|Hoid is a fish.|Brandon Sanderson}} to get: {{quote|Hoid is a fish.|Brandon Sanderson}} 185b4accac70256fcf5f7ba96172b762cc9e7698 613 612 2015-02-10T10:24:58Z coppermind>Fbstj 0 stupid mediawiki non-html5 conformance wikitext text/x-wiki <includeonly><blockquote style="{{{style|}}};"><!-- --><em style=" width:{{{width|auto}}} font-size:110%;">&#8220;{{{1}}}&#8221;</em><!-- --><div style="margin-left:1.5em;">&mdash;{{{2}}}</div><!-- --></blockquote></includeonly><noinclude>[[Category: templates]] A quote formatter. Usage is {{t|quote|Hoid is a fish.|Brandon Sanderson}} to get: {{quote|Hoid is a fish.|Brandon Sanderson}} e12da5d19991217a873f9c1a153a6e0307d21772 614 613 2015-02-10T10:46:30Z coppermind>Fbstj 0 tweaks wikitext text/x-wiki <includeonly><blockquote style="{{{style|}}};"><!-- --><span style=" float: left; width: 20px; vertical-align: top; border: none; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .6em; text-align: left; padding: 10px 10px; " >&#8220;</span><!-- --><em style="font-size: 110%;">{{{1}}}</em><!-- --><span style=" float: right; vertical-align: bottom; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .4em; padding: 10px 10px; " >&#8221;</span><!-- --><div style="margin-left:1.5em;">&mdash;{{{2}}}</div><!-- --></blockquote><!-- --></includeonly><noinclude>[[Category: Templates]] A quote formatter. Usage is {{t|quote|Hoid is a fish.|Brandon Sanderson}} to get: {{quote|Hoid is a fish.|Brandon Sanderson}} 8a8bbb5364bab959d20ddfc6a6499668e522b2db 615 614 2015-05-22T19:34:26Z coppermind>Chaos2651 0 wikitext text/x-wiki <includeonly><blockquote style="{{{style|}}};"><!-- --><span style=" float: left; width: 20px; vertical-align: top; border: none; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .6em; text-align: left; padding: 10px 10px; " >&#8220;</span><!-- --><em style="font-size: 110%;">{{{1}}}</em><!-- --><span style=" vertical-align: bottom; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .4em; padding: 10px 10px; " >&#8221;</span><!-- --><div style="margin-left:1.5em;">&mdash;{{{2}}}</div><!-- --></blockquote><!-- --></includeonly><noinclude>[[Category: Templates]] A quote formatter. Usage is {{t|quote|Hoid is a fish.|Brandon Sanderson}} to get: {{quote|Hoid is a fish.|Brandon Sanderson}} f28ebf5aeec031111fc528517beb1b8b38cc08ab 616 615 2015-11-12T09:13:25Z coppermind>Fbstj 0 + multiline request wikitext text/x-wiki <includeonly><blockquote style="{{{style|}}};"><!-- --><span style=" float: left; width: 20px; vertical-align: top; border: none; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .6em; text-align: left; padding: 10px 10px; " >&#8220;</span><!-- --><em style="font-size: 110%;">{{{1}}}</em><!-- --><span style=" vertical-align: bottom; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .4em; padding: 10px 10px; " >&#8221;</span><!-- --><div style="margin-left:1.5em;">&mdash;{{{2}}}</div><!-- --></blockquote><!-- --></includeonly><noinclude>[[Category: Templates]] A quote formatter. Usage is {{t|quote|Hoid is a fish.|Brandon Sanderson}} to get: {{quote|Hoid is a fish.|Brandon Sanderson}} Please split quotes over lines: <pre> {{quote | This is what I said | Somebody that said something }} </pre> eddd50dfa8410f28d8bd9288f70d43716a9e93e9 617 616 2017-07-14T20:20:55Z coppermind>Purp 0 wikitext text/x-wiki <includeonly><blockquote style="{{{style|}}};"><!-- --><span style=" float: left; width: 20px; vertical-align: top; border: none; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .6em; text-align: left; padding: 10px 10px; " >&#8220;</span><!-- --><em style="font-size: 110%;display: inline-block;">{{{1}}}</em><!-- --><span style=" vertical-align: bottom; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .4em; padding: 10px 10px; " >&#8221;</span><!-- --><div style="margin-left:1.5em;">&mdash;{{{2}}}</div><!-- --></blockquote><!-- --></includeonly><noinclude>[[Category: Templates]] A quote formatter. Usage is {{t|quote|Hoid is a fish.|Brandon Sanderson}} to get: {{quote|Hoid is a fish.|Brandon Sanderson}} Please split quotes over lines: <pre> {{quote | This is what I said | Somebody that said something }} </pre> e1662af8c343467942bffa926cbc2c5f9648c2e5 618 617 2017-07-14T20:24:36Z coppermind>Purp 0 wikitext text/x-wiki <includeonly><blockquote style="{{{style|}}};"><!-- --><span style=" float: left; width: 20px; vertical-align: top; border: none; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .6em; text-align: left; padding: 10px 10px; " >&#8220;</span><!-- --><em style="font-size: 110%;">{{{1}}}</em><!-- --><span style=" vertical-align: bottom; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .4em; padding: 10px 10px; " >&#8221;</span><!-- --><div style="margin-left:1.5em;">&mdash;{{{2}}}</div><!-- --></blockquote><!-- --></includeonly><noinclude>[[Category: Templates]] A quote formatter. Usage is {{t|quote|Hoid is a fish.|Brandon Sanderson}} to get: {{quote|Hoid is a fish.|Brandon Sanderson}} Please split quotes over lines: <pre> {{quote | This is what I said | Somebody that said something }} </pre> eddd50dfa8410f28d8bd9288f70d43716a9e93e9 407 2017-10-01T03:00:21Z m>Izno 0 clean cite wikitext text/x-wiki <blockquote class="templatequote" {{#if:{{{style|}}}|style="{{{style}}}"}}>{{{text|{{{content|{{{quotetext|{{{quote|{{{1|<includeonly>{{error|Error: No text given for quotation (or equals sign used in the actual argument to an unnamed parameter)}}[[Category:Pages incorrectly using the quote template]]</includeonly><noinclude>{{lorem ipsum}}</noinclude>}}}}}}}}}}}}}}}{{#if:{{{sign|}}}{{{cite|}}}{{{author|}}}{{{by|}}}{{{personquoted|}}}{{{source|}}}{{{ts|}}}{{{title|}}}{{{publication|}}}{{{quotesource|}}}{{{2|}}}{{{3|}}}{{{4|}}}{{{char|}}}{{{character|}}}|{{#if:{{{multiline|}}}|<nowiki />}} <div class="templatequotecite">—&thinsp;<cite>{{#if:{{{char|{{{character|}}}}}}|{{{char|{{{character|}}}}}}, in&#32;}}{{Comma separated entries | {{if empty|{{{sign|}}}|{{{cite|}}}|{{{author|}}}|{{{by|}}}|{{{personquoted|}}}|{{{2|}}}}} | {{if empty|{{{title|}}}|{{{publication|}}}|{{{ts|}}}|{{{quotesource|}}}|{{{3|}}}}} | {{if empty|{{{source|}}}|{{{4|}}}}} }}</cite></div> }} </blockquote>{{#if:{{{class|}}}{{{id|}}}{{{diff|}}}{{{4|}}}{{{5|}}}|[[Category:Pages incorrectly using the quote template]]}}<noinclude> {{documentation}}<!-- Add categories to the /doc subpage, not here! --> </noinclude> f1b2879dd637815509067b154bb1f51ac7a375fc Template:For 10 136 630 2011-02-19T17:10:41Z coppermind>Fbstj 0 Created page with '<blockquote style="font-style: italic;">{{{pre|}}}For {{{2}}} see [[{{{1}}} {{#if:{{{3|}}}| {{!}} {{{3}}} }}]].{{{post|}}}</blockquote><noinclude>Use this template when you have …' wikitext text/x-wiki <blockquote style="font-style: italic;">{{{pre|}}}For {{{2}}} see [[{{{1}}} {{#if:{{{3|}}}| {{!}} {{{3}}} }}]].{{{post|}}}</blockquote><noinclude>Use this template when you have a 'similar' topic that should be linked to somewhere else. 70f698029967958247d23eba8af417b275fdf16d 631 630 2011-02-19T18:19:03Z coppermind>Fbstj 0 wikitext text/x-wiki <blockquote style="font-style: italic;">{{{pre|}}}For {{{2}}} see [[{{{1}}} {{#if:{{{3|}}}| {{!}} {{{3}}} }}]].{{{post|}}}</blockquote><noinclude>Use this template when you have a 'similar' topic that should be linked to somewhere else. [[Category:Navigation aids]] acc0e019a626e9f40430f4a18f993ca07f9f15c7 632 631 2011-02-19T18:22:19Z coppermind>Fbstj 0 +navaid wikitext text/x-wiki <div class=navaid>{{{pre|}}}For {{{2}}} see [[{{{1}}} {{#if:{{{3|}}}| {{!}} {{{3}}} }}]].{{{post|}}}</div><noinclude>Use this template when you have a 'similar' topic that should be linked to somewhere else. [[Category:Navigation aids]] 55aa1959cbe247cc9d710afa219a552db8e1fd10 633 632 2011-06-23T20:32:14Z coppermind>Fbstj 0 wikitext text/x-wiki <div class=navaid>{{{pre|}}}<!-- -->For {{{2}}} see {{#if:{{{3|}}}|[[{{{1}}}|{{{3}}}]]|[[{{{1}}}]]}}.<!-- -->{{{post|}}}</div><noinclude>Use this template when you have a 'similar' topic that should be linked to somewhere else. [[Category:Navigation aids]] 598e700e661be7842da3bcd563cc201ab0b3f0c8 634 633 2011-06-23T20:36:09Z coppermind>Fbstj 0 wikitext text/x-wiki <div class=navaid>{{#if:{{{pre|}}}|{{{pre}}}. }}For {{{2}}} see {{#if:{{{3|}}}|[[{{{1}}}|{{{3}}}]]|[[{{{1}}}]]}}. {{{post|}}}</div><noinclude> Use this template when you have a 'similar' topic that should be linked to somewhere else. [[Category:Navigation aids]] e877b76b35d119aa1f31740f0a52cad7d5489367 635 634 2011-06-23T20:36:46Z coppermind>Fbstj 0 wikitext text/x-wiki <div class=navaid>{{#if:{{{pre|}}}|{{{pre}}}.&nbsp;}}For {{{2}}} see {{#if:{{{3|}}}|[[{{{1}}}|{{{3}}}]]|[[{{{1}}}]]}}. {{{post|}}}</div><noinclude> Use this template when you have a 'similar' topic that should be linked to somewhere else. [[Category:Navigation aids]] c7c21e2043962cf4d3a458c6fcbbbac51050fec7 636 635 2012-12-10T07:09:47Z coppermind>Fbstj 0 wikitext text/x-wiki <div class=navaid>{{#if:{{{pre|}}}|{{{pre}}}.&nbsp;}}For {{{2|more information}}} see [[{{{1}}}|{{{3|{{{1}}}|}}}]].{{#if:{{{post|}}}|&nbsp;{{{post}}}|}}</div><noinclude> Use this template when you have a 'similar' topic that should be linked to somewhere else. [[Category:Navigation aids]] aa774fd677d10b8864619678f0cb1be26137d61d 637 636 2015-03-27T00:17:18Z coppermind>Chaos2651 0 wikitext text/x-wiki <div class=navaid>{{#if:{{{pre|}}}|{{{pre}}}.&nbsp;}}For {{{2|more information}}}, see [[{{{1}}}|{{{3|{{{1}}}|}}}]].{{#if:{{{post|}}}|&nbsp;{{{post}}}|}}</div><noinclude> Use this template when you have a 'similar' topic that should be linked to somewhere else. [[Category:Navigation aids]] f26c104e3c7ab5c92c97d6725102170e92c68726 638 637 2018-01-05T22:30:08Z coppermind>Damenleeturks 0 wikitext text/x-wiki <div class=navaid>{{#if:{{{pre|}}}|{{{pre}}}.&nbsp;}}For {{{2|more information}}}, see [[{{{1}}}|{{{3|{{{1}}}|}}}]].{{#if:{{{post|}}}|&nbsp;{{{post}}}|}}</div><noinclude> Use this template when you have a ''similar'' topic that should be linked to somewhere else. [[Category:Navigation aids]] 92b6b8d5147004edddfee5c19d4b734d4ed19a3e Template:T 10 137 645 2011-06-24T12:07:26Z coppermind>Fbstj 0 Created page with '__NOTOC__<includeonly><!-- Templates tlc, tld, tlf have the following wrapping everything; do we need it? <span style="white-space:nowrap;"> --><!-- -- begin tt style if tt=ye…' wikitext text/x-wiki __NOTOC__<includeonly><!-- Templates tlc, tld, tlf have the following wrapping everything; do we need it? <span style="white-space:nowrap;"> --><!-- -- begin tt style if tt=yes given -->{{#if:{{{tt|}}}|<tt>}}<!-- -- begin code style if code=yes given -->{{#if:{{{code|}}}|<code>}}<!-- -- opening brace unless braceinside=yes -->{{#if:{{{braceinside|}}}||<nowiki>{{</nowiki>}}<!-- -- add subst prefix, if subst=yes given -->{{#if:{{{subst|}}}|[[Help:Substitution|subst]]:}}<!-- -- begin boldface if bold=yes given -->{{#if:{{{bold|}}}|'''}}<!-- -- begin link if not nolink=yes; add any LANG and SISTER prefixes -->{{#if:{{{nolink|}}}||{{!(}}{{!(}}{{{LANG|}}}{{{SISTER|}}}<!-- -- specify page to link to (unless nolink=yes) -->{{#if:{{{1|}}}|{{#if:{{{anypage|}}}||{{ns:Template}}:}}{{{1|}}}|{{FULLPAGENAME}}}}{{!}}}}<!-- -- opening brace if braceinside=yes -->{{#if:{{{braceinside|}}}|<nowiki>{{</nowiki>}}<!-- -- surface text of link -->{{{alttext|{{{1|{{#ifeq:{{NAMESPACE}}|{{ns:Template}}|{{PAGENAME}}|{{FULLPAGENAME}}}}}}}}}}<!-- -- closing brace if braceinside=yes -->{{#if:{{{braceinside|}}}|<nowiki>}}</nowiki>}}<!-- -- end of link, unless nolink=yes -->{{#if:{{{nolink|}}}||]]}}<!-- -- end boldface if bold=yes -->{{#if:{{{bold|}}}|'''}}<!-- -- add the remaining parameters -->{{#if:{{{2|}}}| &#124;{{{2}}} }}<!-- -->{{#if:{{{3|}}}| &#124;{{{3}}} }}<!-- -->{{#if:{{{4|}}}| &#124;{{{4}}} }}<!-- -->{{#if:{{{5|}}}| &#124;{{{5}}} }}<!-- -->{{#if:{{{6|}}}| &#124;{{{6}}} }}<!-- -->{{#if:{{{7|}}}| &#124;{{{7}}} }}<!-- -->{{#if:{{{8|}}}| &#124;{{{8}}} }}<!-- -->{{#if:{{{9|}}}| &#124;{{{9}}} }}<!-- -->{{#if:{{{10|}}}| &#124;{{{10}}} }}<!-- -->{{#if:{{{11|}}}| &#124;{{{11}}} }}<!-- -->{{#if:{{{12|}}}| &#124;''...'' }}<!-- -- closing brace unless braceinside=yes -->{{#if:{{{braceinside|}}}||<nowiki>}}</nowiki>}}<!-- -- end code style if code=yes given -->{{#if:{{{code|}}}|</code>}}<!-- -- end tt style if tt=yes given -->{{#if:{{{tt|}}}|</tt>}}<!-- -- end --></includeonly><noinclude> This template allows you to link to a template. 09e86f0a2684d14fa795493287595ab3acf73dc9 646 645 2011-06-24T12:08:05Z coppermind>Fbstj 0 wikitext text/x-wiki __NOTOC__<includeonly><!-- Templates tlc, tld, tlf have the following wrapping everything; do we need it? <span style="white-space:nowrap;"> --><!-- -- begin tt style if tt=yes given -->{{#if:{{{tt|}}}|<tt>}}<!-- -- begin code style if code=yes given -->{{#if:{{{code|}}}|<code>}}<!-- -- opening brace unless braceinside=yes -->{{#if:{{{braceinside|}}}||<nowiki>{{</nowiki>}}<!-- -- add subst prefix, if subst=yes given -->{{#if:{{{subst|}}}|[[Help:Substitution|subst]]:}}<!-- -- begin boldface if bold=yes given -->{{#if:{{{bold|}}}|'''}}<!-- -- begin link if not nolink=yes; add any LANG and SISTER prefixes -->{{#if:{{{nolink|}}}||{{!(}}{{!(}}{{{LANG|}}}{{{SISTER|}}}<!-- -- specify page to link to (unless nolink=yes) -->{{#if:{{{1|}}}|{{#if:{{{anypage|}}}||{{ns:Template}}:}}{{{1|}}}|{{FULLPAGENAME}}}}{{!}}}}<!-- -- opening brace if braceinside=yes -->{{#if:{{{braceinside|}}}|<nowiki>{{</nowiki>}}<!-- -- surface text of link -->{{{alttext|{{{1|{{#ifeq:{{NAMESPACE}}|{{ns:Template}}|{{PAGENAME}}|{{FULLPAGENAME}}}}}}}}}}<!-- -- closing brace if braceinside=yes -->{{#if:{{{braceinside|}}}|<nowiki>}}</nowiki>}}<!-- -- end of link, unless nolink=yes -->{{#if:{{{nolink|}}}||]]}}<!-- -- end boldface if bold=yes -->{{#if:{{{bold|}}}|'''}}<!-- -- add the remaining parameters -->{{#if:{{{2|}}}| &#124;{{{2}}} }}<!-- -->{{#if:{{{3|}}}| &#124;{{{3}}} }}<!-- -->{{#if:{{{4|}}}| &#124;{{{4}}} }}<!-- -->{{#if:{{{5|}}}| &#124;{{{5}}} }}<!-- -->{{#if:{{{6|}}}| &#124;{{{6}}} }}<!-- -->{{#if:{{{7|}}}| &#124;{{{7}}} }}<!-- -->{{#if:{{{8|}}}| &#124;{{{8}}} }}<!-- -->{{#if:{{{9|}}}| &#124;{{{9}}} }}<!-- -->{{#if:{{{10|}}}| &#124;{{{10}}} }}<!-- -->{{#if:{{{11|}}}| &#124;{{{11}}} }}<!-- -->{{#if:{{{12|}}}| &#124;''...'' }}<!-- -- closing brace unless braceinside=yes -->{{#if:{{{braceinside|}}}||<nowiki>}}</nowiki>}}<!-- -- end code style if code=yes given -->{{#if:{{{code|}}}|</code>}}<!-- -- end tt style if tt=yes given -->{{#if:{{{tt|}}}|</tt>}}<!-- -- end --></includeonly><noinclude> This template allows you to link to a template. See [[Wikipedia:Template:Tlg]] for the original. dad754148c02dce631ceb5521d33be05cfce0924 647 646 2011-06-24T12:11:05Z coppermind>Fbstj 0 Replaced content with '<includeonly>{{[[Template:{{{1}}}|{{{2|{{{1}}}<!-- -->}}}]]}}</includeonly><noinclude> This template allows you to link to a template. See [[Wikipedia:Template:Tlg]] for a di…' wikitext text/x-wiki <includeonly>{{[[Template:{{{1}}}|{{{2|{{{1}}}<!-- -->}}}]]}}</includeonly><noinclude> This template allows you to link to a template. See [[Wikipedia:Template:Tlg]] for a different version. 913ce7c9e470c24389eca59c5e530a6ed17cf77b 648 647 2011-06-24T12:17:35Z coppermind>Fbstj 0 wikitext text/x-wiki <includeonly>{{[[Template:{{{1}}}|{{{2|{{{1}}}<!-- -->}}}]]}}</includeonly><noinclude> This template allows you to link to a template. See [[Wikipedia:Template:Tlg]] for a different version. [[Category:Link_macros]] effe7e3755d7c8074a452f8894dd3455929376e2 649 648 2011-06-26T11:37:49Z coppermind>Fbstj 0 wikitext text/x-wiki <includeonly>{{[[Template:{{{1}}}|{{{2|{{{1}}}<!-- -->}}}]]}}</includeonly><noinclude> This template allows you to link to a template. See [[Wikipedia:Template:Tlg]] for a different version. {{cat|link macros}} 01d0ad4e1eef0bb5ce9e341d4e1bfa4feb2581f6 650 649 2013-02-21T18:13:09Z coppermind>Fbstj 0 wikitext text/x-wiki <includeonly><tt>{{[[Template:{{{1|}}}|{{{text|{{{1|}}}|}}}]]<!-- -->{{#if:{{{2|}}}|&#124;{{{2}}}|}}<!-- -->{{#if:{{{3|}}}|&#124;{{{3}}}|}}<!-- -->{{#if:{{{4|}}}|&#124;{{{4}}}|}}<!-- -->{{#if:{{{5|}}}|&#124;{{{5}}}|}}<!-- -->{{#if:{{{6|}}}|&#124;{{{6}}}|}}<!-- -->{{#if:{{{7|}}}|&#124;{{{7}}}|}}<!-- -->{{#if:{{{8|}}}|&#124;{{{8}}}|}}<!-- -->{{#if:{{{9|}}}|&#124;{{{9}}}|}}<!-- -->}}</tt></includeonly><noinclude> Usage is as follows: {{t|t|template name|first parameter|second paramater|3=named=paramater}}. For details, please refer to the wikipedia's doc page: [[Wikipedia:Template:Tlx]] {{cat|link macros}} 1d93e005c9158cff2fa938da968ab1a31725faea 651 650 2013-02-21T18:13:45Z coppermind>Fbstj 0 wikitext text/x-wiki <includeonly><tt>{{[[Template:{{{1|}}}|{{{text|{{{1|}}}|}}}]]<!-- -->{{#if:{{{2|}}}|&#124;{{{2}}}|}}<!-- -->{{#if:{{{3|}}}|&#124;{{{3}}}|}}<!-- -->{{#if:{{{4|}}}|&#124;{{{4}}}|}}<!-- -->{{#if:{{{5|}}}|&#124;{{{5}}}|}}<!-- -->{{#if:{{{6|}}}|&#124;{{{6}}}|}}<!-- -->{{#if:{{{7|}}}|&#124;{{{7}}}|}}<!-- -->{{#if:{{{8|}}}|&#124;{{{8}}}|}}<!-- -->{{#if:{{{9|}}}|&#124;{{{9}}}|}}<!-- -->}}</tt></includeonly><noinclude> Usage is as follows: {{t|t|template name|first parameter|second paramater|5=named=paramater}}. For details, please refer to the wikipedia's doc page: [[Wikipedia:Template:Tlx]] {{cat|link macros}} fd91a523ec1273abc11fd8835a474e916ac53ce8 652 651 2013-02-21T18:35:23Z coppermind>Fbstj 0 wikitext text/x-wiki <includeonly><tt>{{[[Template:{{{1|}}}|{{{text|{{{1|}}}|}}}]]<!-- -->{{#if:{{{2|}}}|&#124;{{{2}}}|}}<!-- -->{{#if:{{{3|}}}|&#124;{{{3}}}|}}<!-- -->{{#if:{{{4|}}}|&#124;{{{4}}}|}}<!-- -->{{#if:{{{5|}}}|&#124;{{{5}}}|}}<!-- -->{{#if:{{{6|}}}|&#124;{{{6}}}|}}<!-- -->{{#if:{{{7|}}}|&#124;{{{7}}}|}}<!-- -->{{#if:{{{8|}}}|&#124;{{{8}}}|}}<!-- -->{{#if:{{{9|}}}|&#124;{{{9}}}|}}<!-- -->}}</tt></includeonly><noinclude> Usage is as follows: {{t|t|template name|first parameter|second parameter}}. To pass named parameters, you can surround it in &lt;nowiki&gt; tags, or use <nowiki>{{#!:}}</nowiki> For details, please refer to the wikipedia's doc page: [[Wikipedia:Template:Tlx]] {{cat|link macros}} 1e5eca1210aeb6a6f067ed0404d0d4627714f93f 653 652 2014-07-03T09:09:35Z coppermind>Fbstj 0 wikitext text/x-wiki <includeonly><tt>{{[[Template:{{{1|}}}|{{{text|{{{1|}}}|}}}]]<!-- -->{{#if:{{{2|}}}|&#124;{{{2}}}|}}<!-- -->{{#if:{{{3|}}}|&#124;{{{3}}}|}}<!-- -->{{#if:{{{4|}}}|&#124;{{{4}}}|}}<!-- -->{{#if:{{{5|}}}|&#124;{{{5}}}|}}<!-- -->{{#if:{{{6|}}}|&#124;{{{6}}}|}}<!-- -->{{#if:{{{7|}}}|&#124;{{{7}}}|}}<!-- -->{{#if:{{{8|}}}|&#124;{{{8}}}|}}<!-- -->{{#if:{{{9|}}}|&#124;{{{9}}}|}}<!-- -->}}</tt></includeonly><noinclude> Usage is as follows: {{t|t|template name|first parameter|second parameter}}. To pass named parameters, you can surround it in &lt;nowiki&gt; tags, or use <nowiki>{{#!:}}</nowiki> For details, please refer to the wikipedia's doc page: [[Wikipedia:Template:Tlx]] [[Category: link macros]] e4e972d6b7e260d706ac4d9238a124ae02f717cd 654 653 2014-07-03T12:27:13Z coppermind>Fbstj 0 wikitext text/x-wiki <includeonly><tt>{{[[Template:{{{1|}}}|{{{text|{{{1|}}}|}}}]]<!-- -->{{#if:{{{2|}}}|&#124;{{{2}}}|}}<!-- -->{{#if:{{{3|}}}|&#124;{{{3}}}|}}<!-- -->{{#if:{{{4|}}}|&#124;{{{4}}}|}}<!-- -->{{#if:{{{5|}}}|&#124;{{{5}}}|}}<!-- -->{{#if:{{{6|}}}|&#124;{{{6}}}|}}<!-- -->{{#if:{{{7|}}}|&#124;{{{7}}}|}}<!-- -->{{#if:{{{8|}}}|&#124;{{{8}}}|}}<!-- -->{{#if:{{{9|}}}|&#124;{{{9}}}|}}<!-- -->}}</tt></includeonly><noinclude> Usage is as follows: {{t|t|template name|first parameter|second parameter}}. To pass named parameters, you can surround it in &lt;nowiki&gt; tags, or use <nowiki>{{#!:}}</nowiki> For details, please refer to the wikipedia's doc page: [[Wikipedia: Template: Tlx]] [[Category: Link macros]] 4c5845dc42ed2d642255b654619bcc91dfdd38f4 655 654 2017-12-20T11:29:32Z coppermind>Fbstj 0 tweak documentation wikitext text/x-wiki <includeonly><code>{{[[Template:{{{1|}}}|{{{text|{{{1|}}}|}}}]]<!-- -->{{#if:{{{2|}}}|&#124;{{{2}}}|}}<!-- -->{{#if:{{{3|}}}|&#124;{{{3}}}|}}<!-- -->{{#if:{{{4|}}}|&#124;{{{4}}}|}}<!-- -->{{#if:{{{5|}}}|&#124;{{{5}}}|}}<!-- -->{{#if:{{{6|}}}|&#124;{{{6}}}|}}<!-- -->{{#if:{{{7|}}}|&#124;{{{7}}}|}}<!-- -->{{#if:{{{8|}}}|&#124;{{{8}}}|}}<!-- -->{{#if:{{{9|}}}|&#124;{{{9}}}|}}<!-- -->}}</code></includeonly><noinclude> Usage is as follows: {{t|t|template name|first parameter|second parameter}}. To pass named parameters, you can use <code>name &#<span>61</span>; value</code>, surround it in <code><nowiki><nowiki /></nowiki></code> tags, or use correctly numbered parameters. For details, please refer to the wikipedia's doc page: [[Wikipedia: Template: Tlx]] [[Category: Link macros]] {{t|test|a&#61;b}} 3c7af6d44b6568a4a08f6eb8a4b1e91190f9bb00 656 655 2017-12-20T11:29:50Z coppermind>Fbstj 0 oops wikitext text/x-wiki <includeonly><code>{{[[Template:{{{1|}}}|{{{text|{{{1|}}}|}}}]]<!-- -->{{#if:{{{2|}}}|&#124;{{{2}}}|}}<!-- -->{{#if:{{{3|}}}|&#124;{{{3}}}|}}<!-- -->{{#if:{{{4|}}}|&#124;{{{4}}}|}}<!-- -->{{#if:{{{5|}}}|&#124;{{{5}}}|}}<!-- -->{{#if:{{{6|}}}|&#124;{{{6}}}|}}<!-- -->{{#if:{{{7|}}}|&#124;{{{7}}}|}}<!-- -->{{#if:{{{8|}}}|&#124;{{{8}}}|}}<!-- -->{{#if:{{{9|}}}|&#124;{{{9}}}|}}<!-- -->}}</code></includeonly><noinclude> Usage is as follows: {{t|t|template name|first parameter|second parameter}}. To pass named parameters, you can use <code>name &#<span>61</span>; value</code>, surround it in <code><nowiki><nowiki /></nowiki></code> tags, or use correctly numbered parameters. For details, please refer to the wikipedia's doc page: [[Wikipedia: Template: Tlx]] [[Category: Link macros]] 5a9854c83c7c66f66221895d5f4634feb747120a 657 656 2018-01-08T16:34:19Z coppermind>Damenleeturks 0 wikitext text/x-wiki <includeonly><code>{{[[Template:{{{1|}}}|{{{text|{{{1|}}}|}}}]]<!-- -->{{#if:{{{2|}}}|&#124;{{{2}}}|}}<!-- -->{{#if:{{{3|}}}|&#124;{{{3}}}|}}<!-- -->{{#if:{{{4|}}}|&#124;{{{4}}}|}}<!-- -->{{#if:{{{5|}}}|&#124;{{{5}}}|}}<!-- -->{{#if:{{{6|}}}|&#124;{{{6}}}|}}<!-- -->{{#if:{{{7|}}}|&#124;{{{7}}}|}}<!-- -->{{#if:{{{8|}}}|&#124;{{{8}}}|}}<!-- -->{{#if:{{{9|}}}|&#124;{{{9}}}|}}<!-- -->}}</code></includeonly><noinclude> == Usage == Usage is as follows: {{t|t|template name|first parameter|second parameter}}. To pass named parameters, you can * use <code>name &#<span>61</span>; value</code> — {{t|t|Rosharan numeric date|year &#<span>61</span>; 1172|month &#<span>61</span>; 5|week &#<span>61</span>; 10|day &#<span>61</span>; 6}}; * surround it in <code><nowiki><nowiki /></nowiki></code> tags — <code><nowiki>{{t|Rosharan numeric date|<nowiki>year=1172|month=5|week=1|day=6</nowiki></nowiki>}} </code>; or * use correctly numbered parameters. ==More information== {{for|Wikipedia: Template: Tlx|additional details and information}} For additional details and information, please refer to the wikipedia's doc page: [[Wikipedia: Template: Tlx]] [[Category: Link macros]] 7c737ab3ebdc9ba7526caf91b1bb77eea2234b74 658 657 2018-01-08T16:35:05Z coppermind>Damenleeturks 0 wikitext text/x-wiki <includeonly><code>{{[[Template:{{{1|}}}|{{{text|{{{1|}}}|}}}]]<!-- -->{{#if:{{{2|}}}|&#124;{{{2}}}|}}<!-- -->{{#if:{{{3|}}}|&#124;{{{3}}}|}}<!-- -->{{#if:{{{4|}}}|&#124;{{{4}}}|}}<!-- -->{{#if:{{{5|}}}|&#124;{{{5}}}|}}<!-- -->{{#if:{{{6|}}}|&#124;{{{6}}}|}}<!-- -->{{#if:{{{7|}}}|&#124;{{{7}}}|}}<!-- -->{{#if:{{{8|}}}|&#124;{{{8}}}|}}<!-- -->{{#if:{{{9|}}}|&#124;{{{9}}}|}}<!-- -->}}</code></includeonly><noinclude> == Documentation == === Usage === Usage is as follows: {{t|t|template name|first parameter|second parameter}}. To pass named parameters, you can * use <code>name &#<span>61</span>; value</code> — {{t|t|Rosharan numeric date|year &#<span>61</span>; 1172|month &#<span>61</span>; 5|week &#<span>61</span>; 10|day &#<span>61</span>; 6}}; * surround it in <code><nowiki><nowiki /></nowiki></code> tags — <code><nowiki>{{t|Rosharan numeric date|<nowiki>year=1172|month=5|week=1|day=6</nowiki></nowiki>}} </code>; or * use correctly numbered parameters. === More information === {{for|Wikipedia: Template: Tlx|additional details and information}} For additional details and information, please refer to the wikipedia's doc page: [[Wikipedia: Template: Tlx]] [[Category: Link macros]] 8572816a4a7c71f49c0555873e63cddad8e80a31 659 658 2018-01-08T16:36:28Z coppermind>Damenleeturks 0 wikitext text/x-wiki <includeonly><code>{{[[Template:{{{1|}}}|{{{text|{{{1|}}}|}}}]]<!-- -->{{#if:{{{2|}}}|&#124;{{{2}}}|}}<!-- -->{{#if:{{{3|}}}|&#124;{{{3}}}|}}<!-- -->{{#if:{{{4|}}}|&#124;{{{4}}}|}}<!-- -->{{#if:{{{5|}}}|&#124;{{{5}}}|}}<!-- -->{{#if:{{{6|}}}|&#124;{{{6}}}|}}<!-- -->{{#if:{{{7|}}}|&#124;{{{7}}}|}}<!-- -->{{#if:{{{8|}}}|&#124;{{{8}}}|}}<!-- -->{{#if:{{{9|}}}|&#124;{{{9}}}|}}<!-- -->}}</code></includeonly><noinclude> == Documentation == === Usage === Usage is as follows: {{t|t|template name|first parameter|second parameter}}. To pass named parameters, you can * use <code>name &#<span>61</span>; value</code> — {{t|t|Rosharan numeric date|year &#<span>61</span>; 1172|month &#<span>61</span>; 5|week &#<span>61</span>; 10|day &#<span>61</span>; 6}}; * surround it in <code><nowiki><nowiki /></nowiki></code> tags — <code><nowiki>{{t|Rosharan numeric date|<nowiki>year=1172|month=5|week=1|day=6</nowiki></nowiki>}}</code>; or * use correctly numbered parameters. === More information === {{for|Wikipedia: Template: Tlx|additional details and information}} For additional details and information, please refer to the wikipedia's doc page: [[Wikipedia: Template: Tlx]] [[Category: Link macros]] 0105683128ee058933fca8348f9d89ecef3d0b1f Module:If empty 828 120 567 2014-12-23T21:56:09Z m>Jackmcbarn 0 actually, only the first 8 need this check Scribunto text/plain local p = {} function p.main(frame) local args = require('Module:Arguments').getArgs(frame, {wrappers = 'Template:If empty', removeBlanks = false}) -- For backwards compatibility reasons, the first 8 parameters can be unset instead of being blank, -- even though there's really no legitimate use case for this. At some point, this will be removed. local lowestNil = math.huge for i = 8,1,-1 do if args[i] == nil then args[i] = '' lowestNil = i end end for k,v in ipairs(args) do if v ~= '' then if lowestNil < k then -- If any uses of this template depend on the behavior above, add them to a tracking category. -- This is a rather fragile, convoluted, hacky way to do it, but it ensures that this module's output won't be modified -- by it. frame:extensionTag('ref', '[[Category:Instances of Template:If_empty missing arguments]]', {group = 'TrackingCategory'}) frame:extensionTag('references', '', {group = 'TrackingCategory'}) end return v end end end return p 39b83f8d043283ec767774d927e2f6f3fb3078b4 Template:Fake ref 10 66 457 2016-08-16T12:12:14Z m>AvicBot 0 Bot: Fixing double redirect to [[Template:Dummy reference]] wikitext text/x-wiki #REDIRECT [[Template:Dummy reference]] c85c391fe2de3ebfd2154c56303a2085c57e9dd2 Template:Strong 10 89 505 2017-09-16T03:10:40Z m>Matt Fitzpatrick 0 added role parameter and attribute wikitext text/x-wiki <strong {{#if:{{{role|}}}|role="{{{role}}}"}} {{#if:{{{class|}}}|class="{{{class}}}"}} {{#if:{{{id|}}}|id="{{{id}}}"}} {{#if:{{{style|}}}|style="{{{style}}}"}} {{#if:{{{title|}}}|title="{{{title}}}"}}>{{{1}}}</strong><noinclude> {{documentation}} <!-- Add cats and interwikis to the /doc subpage, not here! --> </noinclude> a6c6d3b520e2018e19376e2f0e1a72801336d1df Template:Strongbad 10 90 507 2017-09-16T03:17:47Z m>Matt Fitzpatrick 0 added role pass-through parameter wikitext text/x-wiki {{#ifeq:{{NAMESPACE}}|{{ns:0}}|{{FormattingError|Template:Strongbad is only for use in template documentation, guidelines and other Wikipedia-internal purposes. Do not use it in actual articles.}}|{{strong|1={{{1}}}|style=color:red;{{#if:{{{style}}}|{{{style}}}}} |role={{{role|}}} |class={{{class|}}} |id={{{id|}}} |title={{{title|}}} }}}}<noinclude> {{documentation}} <!-- Add cats and interwikis to the /doc subpage, not here! --> </noinclude> a1e194c3f4f1e924d5bef701c76e123c1f9fccd3 Template:!)) 10 44 413 2018-02-01T14:29:26Z templatewiki>MacFan4000 0 1 revision imported: Basic templates wikitext text/x-wiki #REDIRECT [[Template:))!]] 2eabcf379fb946c52a75cb4212adee54fa5566a2 Module:Anchor 828 109 545 2018-02-01T14:29:57Z templatewiki>MacFan4000 0 1 revision imported: Basic templates Scribunto text/plain -- This module implements {{anchor}}. local getArgs = require('Module:Arguments').getArgs local tableTools = require('Module:TableTools') local p = {} function p.main(frame) -- Get the positional arguments from #invoke, remove any nil values, -- and pass them to p._main. local args = getArgs(frame) local argArray = tableTools.compressSparseArray(args) return p._main(unpack(argArray)) end function p._main(...) -- Generate the list of anchors. local anchors = {...} local ret = {} for _, anchor in ipairs(anchors) do ret[#ret + 1] = '<span id="' .. anchor .. '"></span>' end return table.concat(ret) end return p c750635da1a67721f879398480a67eeb25f899b9 Module:Ns has subpages 828 128 583 2018-02-01T14:32:06Z templatewiki>MacFan4000 0 1 revision imported Scribunto text/plain -- This module implements [[Template:Ns has subpages]]. -- While the template is fairly simple, this information is made available to -- Lua directly, so using a module means that we don't have to update the -- template as new namespaces are added. local p = {} function p._main(ns, frame) -- Get the current namespace if we were not passed one. if not ns then ns = mw.title.getCurrentTitle().namespace end -- Look up the namespace table from mw.site.namespaces. This should work -- for a majority of cases. local nsTable = mw.site.namespaces[ns] -- Try using string matching to get the namespace from page names. -- Do a quick and dirty bad title check to try and make sure we do the same -- thing as {{NAMESPACE}} in most cases. if not nsTable and type(ns) == 'string' and not ns:find('[<>|%[%]{}]') then local nsStripped = ns:gsub('^[_%s]*:', '') nsStripped = nsStripped:gsub(':.*$', '') nsTable = mw.site.namespaces[nsStripped] end -- If we still have no match then try the {{NAMESPACE}} parser function, -- which should catch the remainder of cases. Don't use a mw.title object, -- as this would increment the expensive function count for each new page -- tested. if not nsTable then frame = frame or mw.getCurrentFrame() local nsProcessed = frame:callParserFunction('NAMESPACE', ns) nsTable = nsProcessed and mw.site.namespaces[nsProcessed] end return nsTable and nsTable.hasSubpages end function p.main(frame) local ns = frame:getParent().args[1] if ns then ns = ns:match('^%s*(.-)%s*$') -- trim whitespace ns = tonumber(ns) or ns end local hasSubpages = p._main(ns, frame) return hasSubpages and 'yes' or '' end return p e133068ba73738b16e1e3eba47735516a461eb5b Template:Crossref 10 57 439 2018-02-02T19:51:18Z templatewiki>Rob Kam 0 1 revision imported: Template:Reflist wikitext text/x-wiki #REDIRECT [[Template:Crossreference]] {{Rcat shell| {{R from template shortcut}} }} dc4192593ccb8eaa34c0440c4aa712442a06c329 Module:Aligned table 828 108 543 2018-02-05T18:15:41Z templatewiki>Rob Kam 0 1 revision imported: used by SDIY wiki Scribunto text/plain -- This module implements {{aligned table}} local p = {} local function isnotempty(s) return s and s:match( '^%s*(.-)%s*$' ) ~= '' end function p.table(frame) local args = (frame.args[3] ~= nil) and frame.args or frame:getParent().args local entries = {} local colclass = {} local colstyle = {} local cols = tonumber(args['cols']) or 2 -- create the root table local root = mw.html.create('table') -- add table style for fullwidth if isnotempty(args['fullwidth']) then root :css('width', '100%') :css('border-collapse', 'collapse') :css('border-spacing', '0px 0px') :css('border', 'none') end -- add table classes if isnotempty(args['class']) then root:addClass(args['class']) end -- add table style if isnotempty(args['style']) then root:cssText(args['style']) end -- build arrays with the column styles and classes if isnotempty(args['leftright']) then colstyle[1] = 'text-align:left;' colstyle[2] = 'text-align:right;' end for i = 1,cols do colclass[ i ] = colclass[ i ] or '' colstyle[ i ] = colstyle[ i ] or '' if isnotempty(args['colstyle']) then colstyle[ i ] = args['colstyle'] .. ';' .. colstyle[ i ] end if isnotempty(args['colalign' .. tostring(i)]) then colstyle[ i ] = 'text-align:' .. args['colalign' .. tostring(i)] .. ';' .. colstyle[ i ] elseif isnotempty(args['col' .. tostring(i) .. 'align']) then colstyle[ i ] = 'text-align:' .. args['col' .. tostring(i) .. 'align'] .. ';' .. colstyle[ i ] elseif isnotempty(args['align' .. tostring(i)]) then colstyle[ i ] = 'text-align:' .. args['align' .. tostring(i)] .. ';' .. colstyle[ i ] end if isnotempty(args['colnowrap' .. tostring(i)]) then colstyle[ i ] = 'white-space:nowrap;' .. colstyle[ i ] elseif isnotempty(args['col' .. tostring(i) .. 'nowrap']) then colstyle[ i ] = 'white-space:nowrap;' .. colstyle[ i ] elseif isnotempty(args['nowrap' .. tostring(i)]) then colstyle[ i ] = 'white-space:nowrap;' .. colstyle[ i ] end if isnotempty(args['colwidth' .. tostring(i)]) then colstyle[ i ] = 'width:' .. args['colwidth' .. tostring(i)] .. ';' .. colstyle[ i ] elseif isnotempty(args['col' .. tostring(i) .. 'width']) then colstyle[ i ] = 'width:' .. args['col' .. tostring(i) .. 'width'] .. ';' .. colstyle[ i ] elseif isnotempty(args['colwidth']) then colstyle[ i ] = 'width:' .. args['colwidth'] .. ';' .. colstyle[ i ] end if isnotempty(args['colstyle' .. tostring(i)]) then colstyle[ i ] = colstyle[ i ] .. args['colstyle' .. tostring(i)] elseif isnotempty(args['col' .. tostring(i) .. 'style']) then colstyle[ i ] = colstyle[ i ] .. args['col' .. tostring(i) .. 'style'] elseif isnotempty(args['style' .. tostring(i)]) then colstyle[ i ] = colstyle[ i ] .. args['style' .. tostring(i)] end if isnotempty(args['colclass' .. tostring(i)]) then colclass[ i ] = args['colclass' .. tostring(i)] elseif isnotempty(args['col' .. tostring(i) .. 'class']) then colclass[ i ] = args['col' .. tostring(i) .. 'class'] elseif isnotempty(args['class' .. tostring(i)]) then colclass[ i ] = args['class' .. tostring(i)] end end -- compute the maximum cell index local cellcount = 0 for k, v in pairs( args ) do if type( k ) == 'number' then cellcount = math.max(cellcount, k) end end -- compute the number of rows local rows = math.ceil(cellcount / cols) -- build the table content if isnotempty(args['title']) then local caption = root:tag('caption') caption:cssText(args['titlestyle']) caption:wikitext(args['title']) end if isnotempty(args['above']) then local row = root:tag('tr') local cell = row:tag('th') cell:attr('colspan', cols) cell:cssText(args['abovestyle']) cell:wikitext(args['above']) end for j=1,rows do -- start a new row local row = root:tag('tr') if isnotempty(args['rowstyle']) then row:cssText(args['rowstyle']) else row:css('vertical-align', 'top') end -- loop over the cells in the row for i=1,cols do local cell if isnotempty(args['row' .. tostring(j) .. 'header']) then cell = row:tag('th'):attr('scope','col') elseif isnotempty(args['col' .. tostring(i) .. 'header']) then cell = row:tag('th'):attr('scope','row') else cell = row:tag('td') end if args['class' .. tostring(j) .. '.' .. tostring(i)] then cell:addClass(args['class' .. tostring(j) .. '.' .. tostring(i)]) else if args['rowclass' .. tostring(j)] then cell:addClass(args['rowclass' .. tostring(j)]) elseif args['row' .. tostring(j) .. 'class'] then cell:addClass(args['row' .. tostring(j) .. 'class']) elseif args['rowevenclass'] and math.fmod(j,2) == 0 then cell:addClass(args['rowevenclass']) elseif args['rowoddclass'] and math.fmod(j,2) == 1 then cell:addClass(args['rowoddclass']) end if colclass[i] ~= '' then cell:addClass(colclass[i]) end end if args['style' .. tostring(j) .. '.' .. tostring(i)] then cell:cssText(args['style' .. tostring(j) .. '.' .. tostring(i)]) else if args['rowstyle' .. tostring(j)] then cell:cssText(args['rowstyle' .. tostring(j)]) elseif args['rowevenstyle'] and math.fmod(j,2) == 0 then cell:cssText(args['rowevenstyle']) elseif args['rowoddstyle'] and math.fmod(j,2) == 1 then cell:cssText(args['rowoddstyle']) elseif args['row' .. tostring(j) .. 'style'] then cell:cssText(args['row' .. tostring(j) .. 'style']) end if isnotempty(colstyle[i]) then cell:cssText(colstyle[i]) end end cell:wikitext(mw.ustring.gsub(args[cols*(j - 1) + i] or '', '^(.-)%s*$', '%1') or '') end end -- return the root table return tostring(root) end return p ce7f6702f1b463e808b7378f0832beecae6de216 Template:Yes/no 10 105 537 2018-02-06T17:46:14Z templatewiki>Rob Kam 0 1 revision imported wikitext text/x-wiki #REDIRECT [[Template:Yesno]] 80e458cd4d851471d13896c26ecf96ce6dcdd579 Template:!! 10 42 409 2018-02-14T15:52:41Z templatewiki>Rob Kam 0 wikitext text/x-wiki ||<noinclude> {{documentation}} {{En-WP attribution notice|Template:!!}} </noinclude> 1e938c3a752a3a33aeeca5b416fdccd41831f1f1 Template:!(( 10 43 411 2018-02-14T15:56:38Z templatewiki>Rob Kam 0 wikitext text/x-wiki [[<noinclude>{{documentation}}{{En-WP attribution notice|Template:!((}}</noinclude> e969a73512e52e5f20ba4b9c436177421de20740 Template:))! 10 46 417 2018-02-14T16:04:16Z templatewiki>Rob Kam 0 wikitext text/x-wiki ]]<noinclude>{{documentation}}{{En-WP attribution notice|Template:))!}}</noinclude> 6d0d7420575e0ccb3953e2bd8c434f03aa960540 Template:Anchor 10 49 423 2018-02-14T16:25:54Z templatewiki>Rob Kam 0 clean up wikitext text/x-wiki {{{{{|safesubst:}}}#invoke:anchor|main}}<noinclude> {{Documentation}} <!-- Categories go on the /doc subpage, and interwikis go on Wikidata. --> {{En-WP attribution notice|Template:Anchor}} </noinclude> 6d6e668cdf4065f16a70fc35c1363cf9a1a5df67 Template:Crossreference 10 58 441 2018-02-14T16:31:40Z templatewiki>Rob Kam 0 clean up wikitext text/x-wiki {{Hatnote inline|1={{{1|{{{text|{{{content|<noinclude>sample content</noinclude>}}}}}}}}}|extraclasses={{{class|{{{extraclasses|}}}}}}|selfref={{#if:{{{selfref|{{{printworthy|{{{unprintworthy|}}}}}}}}}||yes}}}}<noinclude> {{documentation}} <!-- Categories go on the /doc subpage, and interwikis go on Wikidata. --> {{En-WP attribution notice|Template:Crossreference}} </noinclude> 526faf3f91a2a3fbf706735836db838debadb848 Template:FULLROOTPAGENAME 10 65 455 2018-02-14T16:34:20Z templatewiki>Rob Kam 0 clean up wikitext text/x-wiki {{ {{{|safesubst:}}}#if: {{ {{{|safesubst:}}}Ns has subpages | {{ {{{|safesubst:}}}#if:{{{1|}}}|{{ {{{|safesubst:}}}NAMESPACE:{{{1}}}}}|{{ {{{|safesubst:}}}NAMESPACE}}}} }} | {{ {{{|safesubst:}}}#titleparts:{{ {{{|safesubst:}}}#if:{{{1|}}}|{{{1}}}|{{ {{{|safesubst:}}}FULLPAGENAME}}}}|1}} | {{ {{{|safesubst:}}}#if:{{{1|}}}|{{{1}}}|{{ {{{|safesubst:}}}FULLPAGENAME}}}} }}<noinclude> {{documentation}} {{En-WP attribution notice|Template:FULLROOTPAGENAME}} </noinclude> 63aff7713c8398091c98a367c1760e334e774a8f Template:Hatnote inline/invoke 10 70 465 2018-02-14T16:36:33Z templatewiki>Rob Kam 0 clean up wikitext text/x-wiki <includeonly>{{#invoke:Hatnote inline|hatnote}}</includeonly><noinclude> {{Documentation|content=This is an includeonly part of [[Template:Hatnote inline]].}} {{En-WP attribution notice|Template:Hatnote inline/invoke}} </noinclude> 474902e40f53f1b7fac09c5b1868635a99eeaf5a Template:Navbar 10 82 489 2018-02-14T17:01:30Z templatewiki>Rob Kam 0 clean up wikitext text/x-wiki <includeonly>{{#invoke:Navbar|navbar}}</includeonly><noinclude> {{documentation}} {{En-WP attribution notice|Template:Navbar}} </noinclude> 613b9e2dd17f6fe44c41992bccd4a32171e2d1b3 Template:Ns has subpages 10 83 493 2018-02-14T17:29:04Z templatewiki>Rob Kam 0 clean up wikitext text/x-wiki {{<includeonly>safesubst:</includeonly>#invoke:Ns has subpages|main}}<noinclude> {{documentation}} <!-- Categories go on the /doc subpage and interwikis go on Wikidata. --> {{En-WP attribution notice|Template:Ns has subpages}} </noinclude> c3c8cf300011e5e655ed09c25cb4564f6d97d856 Template:Section link 10 88 503 2018-02-14T17:36:35Z templatewiki>Rob Kam 0 clean up wikitext text/x-wiki {{#invoke:Section link|main}}<noinclude> {{documentation}} <!-- Categories go on the /doc subpage and interwikis go on Wikidata. --> {{En-WP attribution notice|Template:Section link}} </noinclude> 6417cf9c02e69b1e359b7d5edcfe1bfedb773065 Module:In5 828 121 569 2018-02-15T18:04:56Z templatewiki>Rob Kam 0 1 revision imported Scribunto text/plain -- This module implements {{in5}}. local p = {} function p.in5(frame) local indent = frame.args[1] -- Trim whitespace and convert to number. Default to 5 if not present, -- as per the template title. indent = tonumber( mw.text.trim(indent) ) or 5 -- Round down to nearest integer. Decimal values produce funky results -- from the original template, but there's no need for us to replicate that. indent = math.floor( indent ) -- Don't output anything for zero or less. Again, there was some funky output -- here for negatives, but now we're in Lua we should use sane defaults. if indent <= 0 then return end local base = '&nbsp; ' local modulo = '&nbsp;' --[[ Indent values and the corresponding values for base and modulo: indent base modulo 1 0 1 2 0 2 3 1 1 4 1 2 5 2 1 6 2 2 7 3 1 8 3 2 9 4 1 10 4 2 ]] local baseNum = math.floor( (indent - 1) / 2 ) local modNum = math.fmod( indent - 1 , 2 ) + 1 return mw.ustring.rep( base, baseNum) .. mw.ustring.rep( modulo, modNum ) end return p 6fe4f26677b1aa215e77c4071bf60ff3ec286466 Template:\ 10 107 541 2018-02-15T19:37:40Z templatewiki>Rob Kam 0 clean up wikitext text/x-wiki &nbsp;/&#32;<noinclude> {{Documentation}} <!-- Add categories and interwikis to the /doc subpage, not here! --> {{En-WP attribution notice|Template:\}} </noinclude> 47a84ab28db9a8b0c52ba640acec777133b85aae Template:Code 10 54 433 2018-02-20T08:58:33Z templatewiki>Rob Kam 0 add attribution (via JWB) wikitext text/x-wiki {{#tag:syntaxhighlight|{{{code|{{{1}}}}}}|lang={{{lang|{{{2|text}}}}}}|class={{{class|}}}|id={{{id|}}}|style={{{style|}}}|inline=1}}<noinclude> {{documentation}} {{En-WP attribution notice|Template:Code}} </noinclude> a5b4ec6888d012bacc7c1a0612da30bfb6561f50 Template:Dated maintenance category 10 60 445 2018-02-20T19:46:17Z templatewiki>Rob Kam 0 wikitext text/x-wiki <nowiki/><!--This nowiki helps to prevent whitespace at the top of articles-->{{#ifeq:{{FULLROOTPAGENAME}}|Wikipedia:Template messages|<!--Do not categorize-->|<!-- -->{{#ifexpr:{{#if:{{NAMESPACE}}|0|1}}+{{#ifeq:{{{onlyarticles|no}}}|yes|0|1}} |{{#if:{{{3|}}} |[[Category:{{{1}}} {{{2}}} {{{3}}}]]<!-- -->{{#ifexist:Category:{{{1}}} {{{2}}} {{{3}}} |<!-- -->|[[Category:Articles with invalid date parameter in template]]<!-- -->}} |[[Category:{{#if:{{{5|}}} |{{{5}}}<!-- -->|{{{1}}}<!-- -->}}]]<!-- -->}}{{#if:{{{4|}}} |[[Category:{{{4}}}]]}}<!-- -->}}<!-- -->}}<noinclude> {{documentation}} {{En-WP attribution notice|Template:Dated maintenance category}} </noinclude> 7b2138d9d1ad2791ffa40fe27c4397ee401aadec Template:Dummy reference 10 63 451 2018-02-20T19:51:49Z templatewiki>Rob Kam 0 add attribution (via JWB) wikitext text/x-wiki <sup class="reference nowrap ltr" style="color:#002bb8;">[{{#ifeq:{{yes/no|{{{txtital|}}}}}|yes|<span style="font-style:italic">}}{{#if:{{{txtcol|}}}|<span style="color:{{{txtcol|}}}">}}{{{1|1}}}{{#if:{{{txtcol|}}}|</span>}}{{#ifeq:{{yes/no|{{{txtital|}}}}}|yes|</span>}}]</sup><noinclude> {{documentation}} {{En-WP attribution notice|Template:Dummy reference}} </noinclude> da261654355617c1aa8613f471256a8b89b89a71 Template:Em 10 64 453 2018-02-20T20:46:41Z templatewiki>Rob Kam 0 add attribution (via JWB) wikitext text/x-wiki <em {{#if:{{{role|}}}|role="{{{role}}}"}} {{#if:{{{class|}}}|class="{{{class}}}"}} {{#if:{{{id|}}}|id="{{{id}}}"}} {{#if:{{{style|}}}|style="{{{style}}}"}} {{#if:{{{title|}}}|title="{{{title}}}"}}>{{{1}}}</em><noinclude> {{documentation}} <!-- Add categories to the /doc subpage, not here! --> {{En-WP attribution notice|Template:Em}} </noinclude> d31214197a93b7ac48ce618f7be3db0dc07068e6 Template:In5 10 72 469 2018-02-22T16:53:45Z templatewiki>Rob Kam 0 add attribution (via JWB) wikitext text/x-wiki <includeonly>{{{{{|safesubst:}}}#invoke:in5|in5|1={{{1|}}}}}</includeonly><noinclude> {{Documentation}} <!--[[Category:Smart formatting templates|In5]]--> {{En-WP attribution notice|Template:In5}} </noinclude> 5c702089f540150069bf43b8997bf19b1d5c8aab Template:Lorem ipsum 10 74 473 2018-02-22T18:57:38Z templatewiki>Rob Kam 0 add attribution (via JWB) wikitext text/x-wiki {{{{{|safesubst:}}}#ifexpr:{{{1|1}}}>0|{{{2|}}}{{{{{|safesubst:}}}#ifeq:{{{link|{{{4}}}}}}|yes|[[Lorem ipsum]]|Lorem ipsum}} dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.{{{3|}}}{{{{{|safesubst:}}}#ifexpr:{{{1|1}}}>1|{{{{{|safesubst:}}}#ifeq:x{{{3|}}}x|x x||{{{{{|safesubst:}}}#if:{{{2|}}}||<nowiki></nowiki>}}}} {{{2|}}}Curabitur pretium tincidunt lacus. Nulla gravida orci a odio. Nullam varius, turpis et commodo pharetra, est eros bibendum elit, nec luctus magna felis sollicitudin mauris. Integer in mauris eu nibh euismod gravida. Duis ac tellus et risus vulputate vehicula. Donec lobortis risus a elit. Etiam tempor. Ut ullamcorper, ligula eu tempor congue, eros est euismod turpis, id tincidunt sapien risus a quam. Maecenas fermentum consequat mi. Donec fermentum. Pellentesque malesuada nulla a mi. Duis sapien sem, aliquet nec, commodo eget, consequat quis, neque. Aliquam faucibus, elit ut dictum aliquet, felis nisl adipiscing sapien, sed malesuada diam lacus eget erat. Cras mollis scelerisque nunc. Nullam arcu. Aliquam consequat. Curabitur augue lorem, dapibus quis, laoreet et, pretium ac, nisi. Aenean magna nisl, mollis quis, molestie eu, feugiat in, orci. In hac habitasse platea dictumst.{{{3|}}}{{{{{|safesubst:}}}#ifexpr:{{{1|1}}}>2|{{{{{|safesubst:}}}#ifeq:x{{{3|}}}x|x x||{{{{{|safesubst:}}}#if:{{{2|}}}||<nowiki></nowiki>}}}} {{{2|}}}Fusce convallis, mauris imperdiet gravida bibendum, nisl turpis suscipit mauris, sed placerat ipsum urna sed risus. In convallis tellus a mauris. Curabitur non elit ut libero tristique sodales. Mauris a lacus. Donec mattis semper leo. In hac habitasse platea dictumst. Vivamus facilisis diam at odio. Mauris dictum, nisi eget consequat elementum, lacus ligula molestie metus, non feugiat orci magna ac sem. Donec turpis. Donec vitae metus. Morbi tristique neque eu mauris. Quisque gravida ipsum non sapien. Proin turpis lacus, scelerisque vitae, elementum at, lobortis ac, quam. Aliquam dictum eleifend risus. In hac habitasse platea dictumst. Etiam sit amet diam. Suspendisse odio. Suspendisse nunc. In semper bibendum libero.{{{3|}}}{{{{{|safesubst:}}}#ifexpr:{{{1|1}}}>3|{{{{{|safesubst:}}}#ifeq:x{{{3|}}}x|x x||{{{{{|safesubst:}}}#if:{{{2|}}}||<nowiki></nowiki>}}}} {{{2|}}}Proin nonummy, lacus eget pulvinar lacinia, pede felis dignissim leo, vitae tristique magna lacus sit amet eros. Nullam ornare. Praesent odio ligula, dapibus sed, tincidunt eget, dictum ac, nibh. Nam quis lacus. Nunc eleifend molestie velit. Morbi lobortis quam eu velit. Donec euismod vestibulum massa. Donec non lectus. Aliquam commodo lacus sit amet nulla. Cras dignissim elit et augue. Nullam non diam. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. In hac habitasse platea dictumst. Aenean vestibulum. Sed lobortis elit quis lectus. Nunc sed lacus at augue bibendum dapibus.{{{3|}}}{{{{{|safesubst:}}}#ifexpr:{{{1|1}}}>4|{{{{{|safesubst:}}}#ifeq:x{{{3|}}}x|x x||{{{{{|safesubst:}}}#if:{{{2|}}}||<nowiki></nowiki>}}}} {{{2|}}}Aliquam vehicula sem ut pede. Cras purus lectus, egestas eu, vehicula at, imperdiet sed, nibh. Morbi consectetuer luctus felis. Donec vitae nisi. Aliquam tincidunt feugiat elit. Duis sed elit ut turpis ullamcorper feugiat. Praesent pretium, mauris sed fermentum hendrerit, nulla lorem iaculis magna, pulvinar scelerisque urna tellus a justo. Suspendisse pulvinar massa in metus. Duis quis quam. Proin justo. Curabitur ac sapien. Nam erat. Praesent ut quam.{{{3|}}}{{{{{|safesubst:}}}#ifexpr:{{{1|1}}}>5|{{{{{|safesubst:}}}#ifeq:x{{{3|}}}x|x x||{{{{{|safesubst:}}}#if:{{{2|}}}||<nowiki></nowiki>}}}} {{{2|}}}Vivamus commodo, augue et laoreet euismod, sem sapien tempor dolor, ac egestas sem ligula quis lacus. Donec vestibulum tortor ac lacus. Sed posuere vestibulum nisl. Curabitur eleifend fermentum justo. Nullam imperdiet. Integer sit amet mauris imperdiet risus sollicitudin rutrum. Ut vitae turpis. Nulla facilisi. Quisque tortor velit, scelerisque et, facilisis vel, tempor sed, urna. Vivamus nulla elit, vestibulum eget, semper et, scelerisque eget, lacus. Pellentesque viverra purus. Quisque elit. Donec ut dolor.{{{3|}}}{{{{{|safesubst:}}}#ifexpr:{{{1|1}}}>6|{{{{{|safesubst:}}}#ifeq:x{{{3|}}}x|x x||{{{{{|safesubst:}}}#if:{{{2|}}}||<nowiki></nowiki>}}}} {{{2|}}}Duis volutpat elit et erat. In at nulla at nisl condimentum aliquet. Quisque elementum pharetra lacus. Nunc gravida arcu eget nunc. Nulla iaculis egestas magna. Aliquam erat volutpat. Sed pellentesque orci. Etiam lacus lorem, iaculis sit amet, pharetra quis, imperdiet sit amet, lectus. Integer quis elit ac mi aliquam pretium. Nullam mauris orci, porttitor eget, sollicitudin non, vulputate id, risus. Donec varius enim nec sem. Nam aliquam lacinia enim. Quisque eget lorem eu purus dignissim ultricies. Fusce porttitor hendrerit ante. Mauris urna diam, cursus id, mattis eget, tempus sit amet, risus. Curabitur eu felis. Sed eu mi. Nullam lectus mauris, luctus a, mattis ac, tempus non, leo. Cras mi nulla, rhoncus id, laoreet ut, ultricies id, odio.{{{3|}}}{{{{{|safesubst:}}}#ifexpr:{{{1|1}}}>7|{{{{{|safesubst:}}}#ifeq:x{{{3|}}}x|x x||{{{{{|safesubst:}}}#if:{{{2|}}}||<nowiki></nowiki>}}}} {{{2|}}}Donec imperdiet. Vestibulum auctor tortor at orci. Integer semper, nisi eget suscipit eleifend, erat nisl hendrerit justo, eget vestibulum lorem justo ac leo. Integer sem velit, pharetra in, fringilla eu, fermentum id, felis. Vestibulum sed felis. In elit. Praesent et pede vel ante dapibus condimentum. Donec magna. Quisque id risus. Mauris vulputate pellentesque leo. Duis vulputate, ligula at venenatis tincidunt, orci nunc interdum leo, ac egestas elit sem ut lacus. Etiam non diam quis arcu egestas commodo. Curabitur nec massa ac massa gravida condimentum. Aenean id libero. Pellentesque vitae tellus. Fusce lectus est, accumsan ac, bibendum sed, porta eget, augue. Etiam faucibus. Quisque tempus purus eu ante.{{{3|}}}{{{{{|safesubst:}}}#ifexpr:{{{1|1}}}>8|{{{{{|safesubst:}}}#ifeq:x{{{3|}}}x|x x||{{{{{|safesubst:}}}#if:{{{2|}}}||<nowiki></nowiki>}}}} {{{2|}}}Vestibulum sapien nisl, ornare auctor, consectetuer quis, posuere tristique, odio. Fusce ultrices ullamcorper odio. Ut augue nulla, interdum at, adipiscing non, tristique eget, neque. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Ut pede est, condimentum id, scelerisque ac, malesuada non, quam. Proin eu ligula ac sapien suscipit blandit. Suspendisse euismod. Ut accumsan, neque id gravida luctus, arcu pede sodales felis, vel blandit massa arcu eget ligula. Aenean sed turpis. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Donec sem eros, ornare ut, commodo eu, tempor nec, risus. Donec laoreet dapibus ligula. Praesent orci leo, bibendum nec, ornare et, nonummy in, elit. Donec interdum feugiat leo. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Pellentesque feugiat ullamcorper ipsum. Donec convallis tincidunt urna.{{{3|}}}{{{{{|safesubst:}}}#ifexpr:{{{1|1}}}>9|{{{{{|safesubst:}}}#ifeq:x{{{3|}}}x|x x||{{{{{|safesubst:}}}#if:{{{2|}}}||<nowiki></nowiki>}}}} {{{2|}}}Suspendisse et orci et arcu porttitor pellentesque. Sed lacus nunc, fermentum vel, vehicula in, imperdiet eget, urna. Nam consectetuer euismod nunc. Nulla dignissim posuere nulla. Integer iaculis lacinia massa. Nullam sapien augue, condimentum vel, venenatis id, rhoncus pellentesque, sapien. Donec sed ipsum ultrices turpis consectetuer imperdiet. Duis et ipsum ac nisl laoreet commodo. Mauris eu est. Suspendisse id turpis quis orci euismod consequat. Donec tellus mi, luctus sit amet, ultrices a, convallis eu, lorem. Proin faucibus convallis elit. Maecenas rhoncus arcu at arcu. Proin libero. Proin adipiscing. In quis lorem vitae elit consectetuer pretium. Nullam ligula urna, adipiscing nec, iaculis ut, elementum non, turpis. Fusce pulvinar.{{{3|}}}}}}}}}}}}}}}}}}}}}{{{{{|safesubst:}}}#ifexpr:{{{1|1}}}>10|{{{{{|safesubst:}}}#ifeq:x{{{3|}}}x|x x||{{{{{|safesubst:}}}#if:{{{2|}}}||<nowiki></nowiki>}}}} {{{{{|safesubst:}}}Lorem ipsum/more|{{{{{|safesubst:}}}#expr:{{{1|1}}}-10}}|{{{2|}}}|{{{3|}}}}}}}{{{{{|safesubst:}}}#ifeq:{{{cat|}}}|no||{{Template:Main other|[[Category:Wikipedia articles containing placeholders]]}}}}}}<noinclude> {{Documentation}} <!-- PLEASE ADD CATEGORIES TO THE /doc SUBPAGE, AND INTERWIKIS TO WIKIDATA, THANKS --> {{En-WP attribution notice|Template:Lorem ipsum}} </noinclude> cf96703fb67b358608e9f5e97a9061416a85fa40 Template:MONTHNAME 10 75 475 2018-02-22T18:59:09Z templatewiki>Rob Kam 0 add attribution (via JWB) wikitext text/x-wiki <includeonly>{{#if:{{{1|}}}|{{#switch:{{MONTHNUMBER|{{{1}}}}}|1=January|2=February|3=March|4=April|5=May|6=June|7=July|8=August|9=September|10=October|11=November|12=December|Incorrect required parameter 1=''month''!}}|Missing required parameter 1=''month''!}}</includeonly><noinclude> {{Documentation}} <!-- Add categories and interwikis to the /doc subpage, not here! --> {{En-WP attribution notice|Template:MONTHNAME}} </noinclude> 7695a325c3d22df221a6fbdf1dcf25e6850312b7 Template:MONTHNUMBER 10 76 477 2018-02-22T18:59:25Z templatewiki>Rob Kam 0 add attribution (via JWB) wikitext text/x-wiki <includeonly>{{#if:{{{1|}}} |{{#switch:{{lc:{{{1}}}}} |january|jan=1 |february|feb=2 |march|mar=3 |apr|april=4 |may=5 |june|jun=6 |july|jul=7 |august|aug=8 |september|sep|sept=9 |october|oct=10 |november|nov=11 |december|dec=12 |{{#ifexpr:{{{1}}}<0 |{{#ifexpr:(({{{1}}})round 0)!=({{{1}}}) |{{#expr:12-(((0.5-({{{1}}}))round 0)mod 12)}} |{{#expr:12-(((11.5-({{{1}}}))round 0)mod 12)}} }} |{{#expr:(((10.5+{{{1}}})round 0)mod 12)+1}} }} }} |Missing required parameter 1=''month''! }}</includeonly><noinclude> {{Documentation}} <!-- Add categories and interwikis to the /doc subpage, not here! --> {{En-WP attribution notice|Template:MONTHNUMBER}} </noinclude> 50fc22a36b7c0cab270a24427460113ca1a6a2b3 Template:Tlb 10 98 523 2018-03-01T20:43:24Z templatewiki>Rob Kam 0 add attribution (via JWB) wikitext text/x-wiki {{Tlg|bold=yes|subst={{{subst|}}}|{{{1|}}}<!-- -->|2{{#ifeq:{{{2}}}|{{{2|x}}}||x}}={{{2}}}<!-- -->|3{{#ifeq:{{{3}}}|{{{3|x}}}||x}}={{{3}}}<!-- -->|4{{#ifeq:{{{4}}}|{{{4|x}}}||x}}={{{4}}}<!-- -->|5{{#ifeq:{{{5}}}|{{{5|x}}}||x}}={{{5}}}<!-- -->|6{{#ifeq:{{{6}}}|{{{6|x}}}||x}}={{{6}}}<!-- -->|7{{#ifeq:{{{7}}}|{{{7|x}}}||x}}={{{7}}}<!-- -->|8{{#ifeq:{{{8}}}|{{{8|x}}}||x}}={{{8}}}<!-- -->|9{{#ifeq:{{{9}}}|{{{9|x}}}||x}}={{{9}}}<!-- -->|10{{#ifeq:{{{10}}}|{{{10|x}}}||x}}={{{10}}}<!-- -->|11{{#ifeq:{{{11}}}|{{{11|x}}}||x}}={{{11}}}<!-- -->|12{{#ifeq:{{{12}}}|{{{12|x}}}||x}}={{{12}}}}}<noinclude> {{Documentation}} <!-- Add categories to the /doc subpage, not here! --> {{En-WP attribution notice|Template:Tlb}} </noinclude> a8bc54346c3c0bec471539281b7ddbdee7525a8d Template:Tnull 10 101 529 2018-03-01T20:44:38Z templatewiki>Rob Kam 0 add attribution (via JWB) wikitext text/x-wiki <code>&#123;&#123;{{#if:{{{1|}}}|{{{1}}}| tnull&#124;...}}{{#if:{{{2|}}}|&#124;{{{2}}}|}}{{#if:{{{3|}}}|&#124;{{{3}}}|}}{{#if:{{{4|}}}|&#124;{{{4}}}|}}{{#if:{{{5|}}}|&#124;{{{5}}}|}}{{#if:{{{6|}}}|&#124;{{{6}}}|}}{{#if:{{{7|}}}|&#124;{{{7}}}|}}{{#if:{{{8|}}}|&#124;{{{8}}}|}}{{#if:{{{9|}}}|&#124;{{{9}}}|}}{{#if:{{{10|}}}|&#124;{{{10}}}|}}{{#if:{{{11|}}}|&#124;{{{11}}}|}}&#125;&#125;</code><noinclude> {{documentation}}{{En-WP attribution notice|Template:Tnull}}</noinclude> d8a39e9fe2f9abb212b960869105dc3e97f832af Template:Var 10 102 531 2018-03-02T20:15:43Z templatewiki>Rob Kam 0 add attribution (via JWB) wikitext text/x-wiki <var {{#if:{{{class|}}}|class="{{{class}}}"}} {{#if:{{{id|}}}|id="{{{id}}}"}} style="padding-right: 1px;{{{style|}}}" {{#if:{{{lang|}}}|lang="{{{lang}}}"}} {{#if:{{{title|}}}|title="{{{title}}}"}}>{{{1}}}</var><noinclude> <!--Categories and interwikis go near the bottom of the /doc page.--> {{Documentation}} {{En-WP attribution notice|Template:Var}} </noinclude> 59afb06cc7004d85cba8a5c3679d028138645bca Template:Xtag 10 104 535 2018-03-02T20:46:50Z templatewiki>Rob Kam 0 add attribution (via JWB) wikitext text/x-wiki <code class="nowrap">{{#switch:{{{2|pair}}} |c|close = <!--nothing--> |s|single |o|open |p|pair = &lt;{{#switch:{{{1|}}} |categorytree=[[mw:Extension:CategoryTree|categorytree]] |charinsert=[[mw:Extension:CharInsert|charinsert]] |chem=[[Help:Displaying a formula#Chemistry|chem]] |ce=[[Help:Displaying a formula#Chemistry|ce]] |gallery=[[Help:Gallery tag|gallery]] |graph=[[Help:Graph|graph]] |hiero=[[mw:Extension:WikiHiero|hiero]] |includeonly=[[Help:Template#Noinclude, includeonly, and onlyinclude|includeonly]] |indicator=[[mw:Help:Page status indicators|indicator]] |imagemap=[[mw:Extension:ImageMap|imagemap]] |inputbox=[[mw:Extension:InputBox|inputbox]] |math=[[mw:Extension:Math|math]] |math chem=[[Help:Displaying a formula#Chemistry|math chem]] |noinclude=[[Help:Template#Noinclude, includeonly, and onlyinclude|noinclude]] |nowiki=[[Help:Nowiki|nowiki]] |onlyinclude=[[Help:Template#Noinclude, includeonly, and onlyinclude|onlyinclude]] |poem=[[mw:Extension:Poem|poem]] |pre=[[WP:PRE|pre]] |ref=[[mw:Extension:Cite/Cite.php|ref]] |references=[[mw:Extension:Cite/Cite.php|references]] |section=[[mw:Extension:Labeled Section Transclusion|section]] |score=[[Help:Score|score]] |source=[[mw:Extension:SyntaxHighlight|source]] |syntaxhighlight=[[mw:Extension:SyntaxHighlight|syntaxhighlight]] |templatedata=[[Wikipedia:TemplateData/Tutorial|templatedata]] |timeline=[[mw:Extension:EasyTimeline|timeline]] |#default=tag }}{{#if:{{{params|}}}|&#32;{{{params}}}}} }}{{#switch:{{{2|open}}} |c|close = {{{content|}}} |s|single = &#32;/&gt; |o|open = &gt;{{{content|}}} |p|pair = &gt;{{{content|...}}} }}{{#switch:{{{2|open}}} |s|single |o|open = <!--nothing--> |c|close |p|pair = &lt;/{{{1|tag}}}&gt; }}</code><noinclude> {{documentation}} {{En-WP attribution notice|Template:Xtag}} </noinclude> b64488f3897e7cbeb0de32e9acbcf8dec3ec6f14 Template:Aligned table 10 48 421 2018-03-03T08:19:00Z templatewiki>Rob Kam 0 add attribution (via JWB) wikitext text/x-wiki {{<includeonly>safesubst:</includeonly>#invoke:aligned table|table}}<noinclude> {{documentation}} {{En-WP attribution notice|Template:Aligned table}} </noinclude> 909b4255828d1a95b4b15468c928f17ca50c903f Template:As of 10 50 425 2018-03-03T11:25:22Z templatewiki>Rob Kam 0 add attribution (via JWB) wikitext text/x-wiki <!--{{As of}} begin--><includeonly><!-- ## param 1 is the year ## optional param 2 is the month ## optional param 3 is the day of the month ## optional named parameter alt=[text] is alternative display text (may include wiki markup) ## optional named parameter df=US produces American date format in displayed text ## optional named parameter lc=on gives lower-case-first output ## optional named parameter url=[URL] gives statement reference ## displayed text ([A/a]s of [Start date] by default) -->{{#if: {{{alt|}}} | {{{alt}}} | {{#if:{{{since|}}}|{{#ifeq: {{{lc}}} | {{{lc|}}} | s | S }}ince | {{#ifeq: {{{lc}}} | {{{lc|}}} | a | A }}s of}} {{#if:{{{pre|}}}|{{{pre|}}}}} {{#if: {{{3|}}} | {{#ifeq:{{lc:{{{df|}}}}}|us|{{MONTHNAME|{{{2}}}}}&nbsp;{{#expr:{{{3}}}}},&#32;|{{#expr:{{{3}}}}}&nbsp;{{MONTHNAME|{{{2}}}}}&nbsp;}}{{{1}}}|{{#if: {{{2|}}} |{{MONTHNAME|{{{2}}}}}&nbsp;}}{{{1}}}}}}}{{#if:{{{post|}}}|<nowiki />{{{post}}}}}<!-- #### That nowiki is required or, various characters (:, ;, #, and *} will be parsed as wikisyntax for list items. ## ref/update inline banner (hidden by default) --><sup class="plainlinks noexcerpt noprint asof-tag {{#if:{{{url|}}}|ref|update}}" style="display:none;">[{{#if:{{{url|}}}|{{{url}}} &#91;ref&#93;|{{fullurl:{{PAGENAME}}|action=edit}} &#91;update&#93;}}]</sup><!-- ## categorisation disabled outside main namespace -->{{DMCA|Articles containing potentially dated statements|from|<!-- ## temporal category for template (word method) -->{{#if: {{#ifexpr: {{{1}}} = 1 }} | {{#ifexpr: {{#time:Y|{{{1}}}}} > 2004 | {{{1}}} | {{#ifexpr: {{#time:Y|{{{1}}}}} > 1989 | {{#time:Y|{{{1}}}}} | before 1990 }}}} | <!-- ## temporal category for template (parameter method) -->{{#ifexpr: {{{1}}} > 2004 | {{#if:{{{2|}}} | {{MONTHNAME|{{{2}}}}} }} {{{1}}} | {{#ifexpr:{{{1}}} > 1989 | {{{1}}} | before 1990 }}}}}}|<!-- ## global category for template -->All articles containing potentially dated statements}}</includeonly><!--{{As of}} end--><noinclude><!-- ## dynamic example (as of today, self ref) -->As of {{Start date|{{CURRENTYEAR}}|{{CURRENTMONTH}}|{{CURRENTDAY}}|df=yes}}<sup class="plainlinks">[https://en.wikipedia.org/wiki/Template:As_of &#91;ref&#93;]</sup> {{documentation}} <!-- Add categories and inter-wikis to the /doc subpage, not here! --> {{En-WP attribution notice|Template:As of}} </noinclude> e0990dc35ac4a25be9d6eeaf628d7c0df9fb0123 Template:Block bug documentation 10 51 427 2018-03-16T20:40:26Z templatewiki>Rob Kam 0 add attribution (via JWB) wikitext text/x-wiki <noinclude>{{notice|Ignore any errors showing below; they do not appear when this snippet is transcluded (nor does this message box). This doc snippet's output only works when it's transcluded into the context of a specific template, e.g. at [[Template:Block indent/doc]]}} </noinclude>If the block-formatted content begins with a list (or any other wikimarkup that is dependent upon a specific markup character being at the beginning of a line) then due to a bug in [[MediaWiki]], a <code>&lt;nowiki /&gt;</code> must exist before the list (or whatever) starts. Compare: {| class="wikitable" |- ! &nbsp; ! scope="col" | code ! scope="col" | result |- ! scope="row" | FAIL | {{{{BASEPAGENAME}}<nowiki>|</nowiki>{{{1|1}}}<nowiki>= *Firstly, ... *Secondly, ... *Thirdly, ... }}</nowiki> | <includeonly>{{{{BASEPAGENAME}}|{{{1|1}}}= *Firstly, ... *Secondly, ... *Thirdly, ... }}</includeonly><noinclude>{{error|This output only works when this doc snippet is transcluded.}}</noinclude> |- ! scope="row" | Works as intended | {{{{BASEPAGENAME}}<nowiki>|</nowiki>{{{1|1}}}<nowiki>=</nowiki>'''&lt;nowiki /&gt;'''<nowiki> *Firstly, ... *Secondly, ... *Thirdly, ... }}</nowiki> | <includeonly>{{{{BASEPAGENAME}}|{{{1|1}}}=<nowiki /> *Firstly, ... *Secondly, ... *Thirdly, ... }}</includeonly><noinclude>{{error|This output only works when this doc snippet is transcluded.}}</noinclude> |} To embed a template in block markup like this, the block template's content parameter must be named or numbered and include the self-closing noinclude – as in <code><nowiki>|1=&lt;nowiki /&gt;</nowiki></code> – then every <code><nowiki>|</nowiki></code> character in the template markup must be escaped with {{tlx|!}}. An alternative is to use explicit HTML {{tag|table|o}}, {{tag|tr|o}}, {{tag|th|o}}, and {{tag|td|o}} markup.<noinclude> {{Documentation|content=This is transcluded documentation, which can be transcluded in the /doc pages of various templates like {{tlx|Block indent}} and {{tlx|Quote}}, e.g. under a "Technical issue with block templates" heading or the like. Right now it takes no parameter other than {{para|1|{{var|foo}}}}, to change the <code><nowiki>{{{1}}}</nowiki></code> to something else, thus changing the display (and operation) to use something other than {{para|1}} in the shown template operations. [[Category:Template documentation]] }} {{En-WP attribution notice|Template:Block bug documentation}} </noinclude> fae9f618f63a720c6bb635488207a45fb2e7e330 Template:Blockquote paragraphs 10 52 429 2018-03-16T20:43:48Z templatewiki>Rob Kam 0 add attribution (via JWB) wikitext text/x-wiki <div style="float: right; padding: 0 1em;">{{navbar|Blockquote paragraphs|plain=y}}</div> The {{tag|blockquote|o}} element and any templates that use it do not honor newlines: {{markup |<nowiki><blockquote> Line 1 Line 2 Line 3 Line 4 </blockquote></nowiki> |<blockquote> Line 1 Line 2 Line 3 Line 4 </blockquote> }} The simplest workaround for this is to use the {{xtag|poem}} tag inside {{tag|blockquote|o}}, which will convert line breaks to {{tag|br|s}} tags: {{markup |<nowiki><blockquote><poem> Line 1 Line 2 Line 3 Line 4 </poem></blockquote></nowiki> |<blockquote><poem> Line 1 Line 2 Line 3 Line 4 </poem></blockquote> }}<noinclude> To markup actual paragraphs within block quotations, entire blank lines can be used between them, which will convert to {{tag|p}} tags: {{markup |<nowiki><blockquote> Paragraph 1 Paragraph 2 Paragraph 3 </blockquote></nowiki> |<blockquote> Paragraph 1 Paragraph 2 Paragraph 3 </blockquote> }}<noinclude> {{Documentation}} <!-- Categories go on the /doc subpage. --> {{En-WP attribution notice|Template:Blockquote paragraphs}} </noinclude> 0c91b72bd8811034745a7a003d5d2ba2df77cdd8 Template:C 10 53 431 2018-03-16T20:49:39Z templatewiki>Rob Kam 0 add attribution (via JWB) wikitext text/x-wiki [[:Category:{{PAGENAME:{{{1}}}}}|{{{2|{{PAGENAME:{{{1}}}}}}}}]]<noinclude> {{Documentation}} {{En-WP attribution notice|Template:C}} </noinclude> 4844745607aa7c4eb81b406ddf0bedd7b88de94e Template:Colon 10 55 435 2018-03-16T21:13:58Z templatewiki>Rob Kam 0 add attribution (via JWB) wikitext text/x-wiki &#58;<noinclude>{{Documentation}}{{En-WP attribution notice|Template:Colon}}</noinclude> 353daa9598acbf61d478468d16eba868a643f59a Template:Comma separated entries 10 56 437 2018-03-16T21:14:54Z templatewiki>Rob Kam 0 add attribution (via JWB) wikitext text/x-wiki {{<includeonly>safesubst:</includeonly>#invoke:Separated entries|comma}}<noinclude> {{documentation}} <!-- Categories go on the /doc subpage, and interwikis go on Wikidata. --> {{En-WP attribution notice|Template:Comma separated entries}} </noinclude> 94dd31302a80c014d57abe81c5e7e4cb2629a3fb Template:DMCA 10 59 443 2018-03-23T21:01:42Z templatewiki>Rob Kam 0 add attribution (via JWB) wikitext text/x-wiki {{Dated maintenance category |onlyarticles=yes |1={{{1|}}} |2={{{2|}}} |3={{{3|}}} |4={{{4|}}} |5={{{5|}}} }}<noinclude> {{documentation|Template:Dated maintenance category/doc}} {{En-WP attribution notice|Template:DMCA}} </noinclude> 610a68bf70e786594e042ae76f0e60bd94307438 Template:Markupv 10 80 485 2018-04-18T20:20:28Z templatewiki>Rob Kam 0 add attribution (via JWB) wikitext text/x-wiki <includeonly>{| style="table-layout: fixed; {{{width|width: 90%}}}; border-width: medium; margin-left: {{{margin|0em}}};{{{style|}}}" {{#if: {{{title|{{{t|}}}}}} | {{!}}+ '''{{{title|{{{t|}}}}}}'''}} |- | style="width:10%; border-width: 1px; padding: 5px; border-style: solid solid none solid; border-color: #ddd; vertical-align:text-top;" | Markup | style="border-width: 1px; padding: 5px; border-style: solid solid none none; border-color: #ddd; vertical-align:text-top;" | {{#tag:pre|{{{markup|{{{m|Markup}}}}}}|style="border: none; margin:0; padding: 0; word-wrap: break-word; white-space: -moz-pre-wrap; white-space: -o-pre-wrap; white-space: -pre-wrap; white-space: pre-wrap"}} |- | style="width:10%; border-width: 1px; padding: 5px; border-style: solid; border-color: #ddd; vertical-align:text-top;" | Renders as | style="border-width: 1px; padding: 5px; border-style: solid solid solid none; border-color: #ddd; vertical-align:text-top;" | {{{renders|{{{r|Renders}}}}}} |}</includeonly><noinclude>{{documentation}}{{En-WP attribution notice|Template:Markupv}}</noinclude> aae7e974e1b73e9dd39e77a78b542c5ba6f7f1db Template:Main other 10 77 479 2018-06-24T11:45:28Z templatewiki>Sau226 0 1 revision imported: Mass importing office templates & modules wikitext text/x-wiki {{#switch: <!--If no or empty "demospace" parameter then detect namespace--> {{#if:{{{demospace|}}} | {{lc: {{{demospace}}} }} <!--Use lower case "demospace"--> | {{#ifeq:{{NAMESPACE}}|{{ns:0}} | main | other }} }} | main = {{{1|}}} | other | #default = {{{2|}}} }}<noinclude> {{documentation}} <!-- Add categories and interwikis to the /doc subpage, not here! --> </noinclude> c8e5526da7586aff37928206e183ceef44ed7829 Template:TemplateDataHeader 10 92 511 2018-06-24T11:45:47Z templatewiki>Sau226 0 1 revision imported: Mass importing office templates & modules wikitext text/x-wiki #REDIRECT [[Template:TemplateData header]] {{R from move}} 61e461016bcb3a0a6fc4d8aea35d590298c19630 Template:Tlg 10 99 525 2018-06-24T11:45:59Z templatewiki>Sau226 0 1 revision imported: Mass importing office templates & modules wikitext text/x-wiki <includeonly><!-- -->{{#if:{{{nowrap|}}} |<span class="nowrap">}}<!-- -->{{#if:{{{code|{{{tt|}}}}}} |<code> |{{#if:{{{plaincode|}}}|<code style="border:none;background:transparent;">}} }}<!-- -->{{#if:{{{kbd|}}} |<kbd>}}<!-- -->{{#if:{{{nowrapname|}}} |<span class="nowrap">}}<!-- -->{{#if:{{{braceinside|}}} | |<nowiki>{{</nowiki>}}<!-- -->{{#if:{{{subst|}}} |[[Help:Substitution|subst]]:}}<!-- -->{{#if:{{{bold|{{{boldlink|{{{boldname|}}}}}}}}} |'''}}<!-- -->{{#if:{{{nolink|}}} |<!--then omit template link, else: -->| {{#if:{{{braceinside|}}} |<nowiki>{</nowiki>}}<!-- -->{{!((}}:<!--(start building link with "[[:") -->{{#ifeq:{{padleft:|1|{{{1}}}}}|: <!--i.e. if {{{1}}}'s first character is a colon, then:--> |{{FULLPAGENAME:{{{1}}}}}<!-- else:--> |{{#switch:{{NAMESPACE:{{#if:{{{1|}}}|{{{1}}}|{{FULLPAGENAME}}}}}} | {{ns:0}} = {{ns:10}}:{{#if:{{{1|}}}|{{PAGENAME:{{{1}}}}}|{{PAGENAME}}}} | #default = {{#if:{{{1|}}}|{{FULLPAGENAME:{{{1}}}}}|{{FULLPAGENAME}}}} }}}}<!-- -->{{!}}<!--(pipe between link and label, i.e. [[:link|label]]) -->}}<!-- -->{{#if:{{{braceinside|}}} |<nowiki>{</nowiki>}}<!-- label / template name: -->{{{alttext|{{#if:{{{1|}}}|{{{1}}}|{{#ifeq:{{NAMESPACE}}|{{ns:Template}}|{{PAGENAME}}|{{FULLPAGENAME}}}}}}}}}<!-- -->{{#if:{{{braceinside|}}} |<nowiki>}</nowiki>}}<!-- -->{{#if:{{{nolink|}}} | |<!-- -->{{!))}}<!--(end link) -->{{#if:{{{braceinside|}}} |<nowiki>}</nowiki>}}<!-- -->}}<!-- -->{{#if:{{{bold|{{{boldlink|{{{boldname|}}}}}}}}} |'''}}<!-- -->{{#if:{{{nowrapname|}}} |</span>}}<!-- -->{{#if:{{{italic|{{{italics|}}}}}} |<span style="font-style:italic;">}}<!-- -->{{#ifeq:{{{2|¬}}}|¬ | |&#124;{{#tag:nowiki|{{{2}}}}}}}<!-- -->{{#ifeq:{{{3|¬}}}|¬ | |&#124;{{#tag:nowiki|{{{3}}}}}}}<!-- -->{{#ifeq:{{{4|¬}}}|¬ | |&#124;{{#tag:nowiki|{{{4}}}}}}}<!-- -->{{#ifeq:{{{5|¬}}}|¬ | |&#124;{{#tag:nowiki|{{{5}}}}}}}<!-- -->{{#ifeq:{{{6|¬}}}|¬ | |&#124;{{#tag:nowiki|{{{6}}}}}}}<!-- -->{{#ifeq:{{{7|¬}}}|¬ | |&#124;{{#tag:nowiki|{{{7}}}}}}}<!-- -->{{#ifeq:{{{8|¬}}}|¬ | |&#124;{{#tag:nowiki|{{{8}}}}}}}<!-- -->{{#ifeq:{{{9|¬}}}|¬ | |&#124;{{#tag:nowiki|{{{9}}}}}}}<!-- -->{{#ifeq:{{{10|¬}}}|¬ | |&#124;{{#tag:nowiki|{{{10}}}}}}}<!-- -->{{#ifeq:{{{11|¬}}}|¬ | |&#124;{{#tag:nowiki|{{{11}}}}}}}<!-- -->{{#if:{{{12|}}} |&#124;…}}<!-- -->{{#if:{{{italic|{{{italics|}}}}}} |</span>}}<!-- -->{{#if:{{{braceinside|}}} | |<nowiki>}}</nowiki>}}<!-- -->{{#if:{{{kbd|}}} |</kbd>}}<!-- -->{{#if:{{{code|{{{tt|}}}}}}{{{plaincode|}}} |</code>}}<!-- -->{{#if:{{{nowrap|}}} |</span>}}<!-- --></includeonly><noinclude> {{Documentation}} </noinclude> 667b4e66f751ad357103ab32ba599f59e3526399 Module:Hatnote 828 118 563 2018-06-24T11:46:01Z templatewiki>Sau226 0 1 revision imported: Mass importing office templates & modules Scribunto text/plain -------------------------------------------------------------------------------- -- Module:Hatnote -- -- -- -- This module produces hatnote links and links to related articles. It -- -- implements the {{hatnote}} and {{format link}} meta-templates and includes -- -- helper functions for other Lua hatnote modules. -- -------------------------------------------------------------------------------- local libraryUtil = require('libraryUtil') local checkType = libraryUtil.checkType local mArguments -- lazily initialise [[Module:Arguments]] local yesno -- lazily initialise [[Module:Yesno]] local p = {} -------------------------------------------------------------------------------- -- Helper functions -------------------------------------------------------------------------------- local function getArgs(frame) -- Fetches the arguments from the parent frame. Whitespace is trimmed and -- blanks are removed. mArguments = require('Module:Arguments') return mArguments.getArgs(frame, {parentOnly = true}) end local function removeInitialColon(s) -- Removes the initial colon from a string, if present. return s:match('^:?(.*)') end function p.findNamespaceId(link, removeColon) -- Finds the namespace id (namespace number) of a link or a pagename. This -- function will not work if the link is enclosed in double brackets. Colons -- are trimmed from the start of the link by default. To skip colon -- trimming, set the removeColon parameter to false. checkType('findNamespaceId', 1, link, 'string') checkType('findNamespaceId', 2, removeColon, 'boolean', true) if removeColon ~= false then link = removeInitialColon(link) end local namespace = link:match('^(.-):') if namespace then local nsTable = mw.site.namespaces[namespace] if nsTable then return nsTable.id end end return 0 end function p.formatPages(...) -- Formats a list of pages using formatLink and returns it as an array. Nil -- values are not allowed. local pages = {...} local ret = {} for i, page in ipairs(pages) do ret[i] = p._formatLink(page) end return ret end function p.formatPageTables(...) -- Takes a list of page/display tables and returns it as a list of -- formatted links. Nil values are not allowed. local pages = {...} local links = {} for i, t in ipairs(pages) do checkType('formatPageTables', i, t, 'table') local link = t[1] local display = t[2] links[i] = p._formatLink(link, display) end return links end function p.makeWikitextError(msg, helpLink, addTrackingCategory, title) -- Formats an error message to be returned to wikitext. If -- addTrackingCategory is not false after being returned from -- [[Module:Yesno]], and if we are not on a talk page, a tracking category -- is added. checkType('makeWikitextError', 1, msg, 'string') checkType('makeWikitextError', 2, helpLink, 'string', true) yesno = require('Module:Yesno') title = title or mw.title.getCurrentTitle() -- Make the help link text. local helpText if helpLink then helpText = ' ([[' .. helpLink .. '|help]])' else helpText = '' end -- Make the category text. local category if not title.isTalkPage and yesno(addTrackingCategory) ~= false then category = 'Hatnote templates with errors' category = string.format( '[[%s:%s]]', mw.site.namespaces[14].name, category ) else category = '' end return string.format( '<strong class="error">Error: %s%s.</strong>%s', msg, helpText, category ) end function p.disambiguate(page, disambiguator) -- Formats a page title with a disambiguation parenthetical, -- i.e. "Example" → "Example (disambiguation)". checkType('disambiguate', 1, page, 'string') checkType('disambiguate', 2, disambiguator, 'string', true) disambiguator = disambiguator or 'disambiguation' return string.format('%s (%s)', page, disambiguator) end -------------------------------------------------------------------------------- -- Format link -- -- Makes a wikilink from the given link and display values. Links are escaped -- with colons if necessary, and links to sections are detected and displayed -- with " § " as a separator rather than the standard MediaWiki "#". Used in -- the {{format hatnote link}} template. -------------------------------------------------------------------------------- function p.formatLink(frame) local args = getArgs(frame) local link = args[1] local display = args[2] if not link then return p.makeWikitextError( 'no link specified', 'Template:Format hatnote link#Errors', args.category ) end return p._formatLink(link, display) end function p._formatLink(link, display) checkType('_formatLink', 1, link, 'string') checkType('_formatLink', 2, display, 'string', true) -- Remove the initial colon for links where it was specified manually. link = removeInitialColon(link) -- Find whether a faux display value has been added with the {{!}} magic -- word. if not display then local prePipe, postPipe = link:match('^(.-)|(.*)$') link = prePipe or link display = postPipe end -- Find the display value. if not display then local page, section = link:match('^(.-)#(.*)$') if page then display = page .. ' §&nbsp;' .. section end end -- Assemble the link. if display then return string.format( '[[:%s|%s]]', string.gsub(link, '|(.*)$', ''), --display overwrites manual piping display ) else return string.format('[[:%s]]', link) end end -------------------------------------------------------------------------------- -- Hatnote -- -- Produces standard hatnote text. Implements the {{hatnote}} template. -------------------------------------------------------------------------------- function p.hatnote(frame) local args = getArgs(frame) local s = args[1] local options = {} if not s then return p.makeWikitextError( 'no text specified', 'Template:Hatnote#Errors', args.category ) end options.extraclasses = args.extraclasses options.selfref = args.selfref return p._hatnote(s, options) end function p._hatnote(s, options) checkType('_hatnote', 1, s, 'string') checkType('_hatnote', 2, options, 'table', true) options = options or {} local classes = {'hatnote', 'navigation-not-searchable'} local extraclasses = options.extraclasses local selfref = options.selfref if type(extraclasses) == 'string' then classes[#classes + 1] = extraclasses end if selfref then classes[#classes + 1] = 'selfref' end return string.format( '<div role="note" class="%s">%s</div>', table.concat(classes, ' '), s ) end return p 68269290db95dca1fb485b69372e2b5a90ed79ad Module:Separated entries 828 130 587 2018-06-30T17:25:31Z templatewiki>Rob Kam 0 1 revision imported Scribunto text/plain -- This module takes positional parameters as input and concatenates them with -- an optional separator. The final separator (the "conjunction") can be -- specified independently, enabling natural-language lists like -- "foo, bar, baz and qux". The starting parameter can also be specified. local compressSparseArray = require('Module:TableTools').compressSparseArray local p = {} function p._main(args) local separator = args.separator -- Decode (convert to Unicode) HTML escape sequences, such as "&#32;" for space. and mw.text.decode(args.separator) or '' local conjunction = args.conjunction and mw.text.decode(args.conjunction) or separator -- Discard values before the starting parameter. local start = tonumber(args.start) if start then for i = 1, start - 1 do args[i] = nil end end -- Discard named parameters. local values = compressSparseArray(args) return mw.text.listToText(values, separator, conjunction) end local function makeInvokeFunction(separator, conjunction, first) return function (frame) local args = require('Module:Arguments').getArgs(frame) args.separator = separator or args.separator args.conjunction = conjunction or args.conjunction args.first = first or args.first return p._main(args) end end p.main = makeInvokeFunction() p.br = makeInvokeFunction('<br />') p.comma = makeInvokeFunction(mw.message.new('comma-separator'):plain()) return p e80231ff3de01afd7f62a94e0a34dc1e67504085 Template:Quote 10 41 619 407 2018-07-20T20:43:27Z coppermind>Fbstj 0 changed wikitext text/x-wiki <includeonly><blockquote class="t-quote" style="{{{style|}}};"><!-- open quote --><span class="t-quote-open" style=" float: left; width: 20px; vertical-align: top; border: none; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .6em; text-align: left; padding: 10px 10px; " >&#8220;</span><!-- --><em class="t-quote-body" style="font-size: 110%;">{{{1}}}</em><!-- close quote --><span class="t-quote-close" style=" vertical-align: bottom; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .4em; padding: 10px 10px; " >&#8221;</span><!-- --><cite class="t-quote-cite" style="margin-left:1.5em;">&mdash;{{{2}}}</cite><!-- --></blockquote><!-- --></includeonly><noinclude>[[category: templates]] A quote formatter. Usage is {{t|quote|Hoid is a fish.|Brandon Sanderson}} to get: {{quote|Hoid is a fish.|Brandon Sanderson}} Please split quotes over lines: <pre> {{quote | This is what I said | Somebody that said something }} </pre> 32f4e8cb28a1370e76fb2026fcfcd2785f124f2a 620 619 2018-07-20T20:53:40Z coppermind>Fbstj 0 tweaks wikitext text/x-wiki <includeonly><blockquote class="t-quote" style="{{{style|}}};"><!-- open quote --><span class="t-quote-open" style=" float: left; width: 20px; vertical-align: top; border: none; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .6em; text-align: left; padding: 10px 10px; " >&#8220;</span><!-- --><em class="t-quote-body" style="font-size: 110%;">{{{1}}}</em><!-- close quote --><span class="t-quote-close" style=" vertical-align: bottom; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .4em; padding: 10px 10px; " >&#8221;</span><!-- --><cite class="t-quote-cite" style="margin-left: 1.5em;"><span class="t-quote-cite-mark">&mdash;&nbsp;</span>{{{2}}}</cite><!-- --></blockquote><!-- --></includeonly><noinclude>[[category: templates]] A quote formatter. Usage is {{t|quote|Hoid is a fish.|Brandon Sanderson}} to get: {{quote|Hoid is a fish.|Brandon Sanderson}} Please split quotes over lines: <pre> {{quote | This is what I said | Somebody that said something }} </pre> 4ab01c86a425615286b85ec8853179fbd3bdab6f 621 620 2018-07-20T21:08:34Z coppermind>Fbstj 0 tweak wikitext text/x-wiki <includeonly><blockquote class="t-quote" style="{{{style|}}};"><!-- open quote --><span class="t-quote-curly t-quote-open" style=" float: left; width: 20px; vertical-align: top; border: none; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .6em; text-align: left; padding: 10px 10px; " >&#8220;</span><!-- --><em class="t-quote-body" style="font-size: 110%;">{{{1}}}</em><!-- close quote --><span class="t-quote-curly t-quote-close" style=" vertical-align: bottom; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .4em; padding: 10px 10px; " >&#8221;</span><!-- --><cite class="t-quote-cite" style="margin-left: 1.5em;"><span class="t-quote-cite-mark">&mdash;&nbsp;</span>{{{2}}}</cite><!-- --></blockquote><!-- --></includeonly><noinclude>[[category: templates]] A quote formatter. Usage is {{t|quote|Hoid is a fish.|Brandon Sanderson}} to get: {{quote|Hoid is a fish.|Brandon Sanderson}} Please split quotes over lines: <pre> {{quote | This is what I said | Somebody that said something }} </pre> 8f34b9d06de97252405572c3ce1316bf8a611a57 Template:For loop 10 67 459 2018-08-16T11:32:45Z templatewiki>Rob Kam 0 1 revision imported wikitext text/x-wiki {{<includeonly>safesubst:</includeonly>#invoke:For loop|main}}<noinclude> {{documentation}} <!-- Categories go on the /doc subpage, and interwikis go on Wikidata. --> </noinclude> 12b7b7010fe32f888e21bcdfa6a904fc8a925437 Module:For loop 828 117 561 2018-08-16T11:33:06Z templatewiki>Rob Kam 0 1 revision imported Scribunto text/plain -- This module implements {{for loop}}. local getArgs = require('Module:Arguments').getArgs local yesno = require('Module:Yesno') local makeTemplate = require('Module:Template invocation').invocation p = {} function p.main(frame) local args = getArgs(frame, { trim = false, removeBlanks = false }) return p._main(args) end function p._main(args) local template = args['call'] or 'void' local calltemplates = yesno(args.substall or "", true) or not mw.isSubsting() local variableParam = args.pv variableParam = tonumber(variableParam) or variableParam or 1 -- fix for positional parameters local variableValPrefix = args.prefix or '' local variableValPostfix = args.postfix or '' local sep = args[1] or '' local constantArgs = p.getConstants(args) local variableVals = p.getVariableVals(args) local result = '' local addSeparator = false; for i, v in ipairs(variableVals) do v = mw.text.trim(v) -- trim whitespace if #v > 0 or not yesno(args.skipBlanks) then if addSeparator then result = result .. sep end addSeparator = true; local targs = constantArgs targs[variableParam] = variableValPrefix .. v .. variableValPostfix if calltemplates then result = result .. p.callTemplate(template, targs) else result = result .. makeTemplate(template, targs) end end end return result end function p.getConstants(args) local constantArgNums = p.getArgNums(args, 'pc', 'n') local constantArgs = {} for _, num in ipairs(constantArgNums) do local keyArg = 'pc' .. tostring(num) .. 'n' local valArg = 'pc' .. tostring(num) .. 'v' local key = args[keyArg] key = tonumber(key) or key local value = args[valArg] constantArgs[key] = value end return constantArgs end function p.getVariableVals(args) local variableVals = {} if args.start or args.stop or args.by then if args[2] then error("Both start/stop/by and numbered parameters specified") end start = tonumber(args.start or 1) stop = tonumber(args.stop or 1) by = tonumber(args.by or 1) for i = start, stop, by do variableVals [#variableVals + 1] = i end else for i, v in ipairs(args) do if i ~= 1 then variableVals[i - 1] = v end end end return variableVals end function p.getArgNums(args, prefix, suffix) -- Returns a table containing the numbers of the arguments that exist -- for the specified prefix and suffix. local nums = {} local pattern = '^' .. prefix .. '([1-9]%d*)' .. suffix .. '$' for k, v in pairs(args) do local num = tostring(k):match(pattern) if num then nums[#nums + 1] = tonumber(num) end end table.sort(nums) return nums end function p.callTemplate(template, targs) return mw.getCurrentFrame():expandTemplate{title = template, args = targs} end return p 557e44fdd07b5196b6acb53d9ada85a506bb0826 Module:Template invocation 828 133 593 2018-08-16T11:33:07Z templatewiki>Rob Kam 0 1 revision imported Scribunto text/plain -- This module provides functions for making MediaWiki template invocations. local checkType = require('libraryUtil').checkType local p = {} ------------------------------------------------------------------------ -- Name: p.name -- Purpose: Find a template invocation name from a page name or a -- mw.title object. -- Description: This function detects whether a string or a mw.title -- object has been passed in, and uses that to find a -- template name as it is used in template invocations. -- Parameters: title - full page name or mw.title object for the -- template (string or mw.title object) -- Returns: String ------------------------------------------------------------------------ function p.name(title) if type(title) == 'string' then title = mw.title.new(title) if not title then error("invalid title in parameter #1 of function 'name'", 2) end elseif type(title) ~= 'table' or type(title.getContent) ~= 'function' then error("parameter #1 of function 'name' must be a string or a mw.title object", 2) end if title.namespace == 10 then return title.text elseif title.namespace == 0 then return ':' .. title.prefixedText else return title.prefixedText end end ------------------------------------------------------------------------ -- Name: p.invocation -- Purpose: Construct a MediaWiki template invocation. -- Description: This function makes a template invocation from the -- name and the arguments given. Note that it isn't -- perfect: we have no way of knowing what whitespace was -- in the original invocation, the named parameters will be -- alphabetically sorted, and any parameters with duplicate keys -- will be removed. -- Parameters: name - the template name, formatted as it will appear -- in the invocation. (string) -- args - a table of template arguments. (table) -- format - formatting options. (string, optional) -- Set to "nowiki" to escape, curly braces, pipes and -- equals signs with their HTML entities. The default -- is unescaped. -- Returns: String ------------------------------------------------------------------------ function p.invocation(name, args, format) checkType('invocation', 1, name, 'string') checkType('invocation', 2, args, 'table') checkType('invocation', 3, format, 'string', true) -- Validate the args table and make a copy to work from. We need to -- make a copy of the table rather than just using the original, as -- some of the values may be erased when building the invocation. local invArgs = {} for k, v in pairs(args) do local typek = type(k) local typev = type(v) if typek ~= 'string' and typek ~= 'number' or typev ~= 'string' and typev ~= 'number' then error("invalid arguments table in parameter #2 of " .. "'invocation' (keys and values must be strings or numbers)", 2) end invArgs[k] = v end -- Get the separators to use. local seps = { openb = '{{', closeb = '}}', pipe = '|', equals = '=' } if format == 'nowiki' then for k, v in pairs(seps) do seps[k] = mw.text.nowiki(v) end end -- Build the invocation body with numbered args first, then named. local ret = {} ret[#ret + 1] = seps.openb ret[#ret + 1] = name for k, v in ipairs(invArgs) do if type(v) == 'string' and v:find('=', 1, true) then -- Likely something like 1=foo=bar, we need to do it as a named arg break end ret[#ret + 1] = seps.pipe ret[#ret + 1] = v invArgs[k] = nil -- Erase the key so that we don't add the value twice end local invArgs_list = {} -- sort a parameter list; preferable to randomly sorted output for k, v in pairs(invArgs) do invArgs_list[#invArgs_list + 1] = k end table.sort(invArgs_list) for i, v in ipairs(invArgs_list) do -- Add named args based on sorted parameter list ret[#ret + 1] = seps.pipe ret[#ret + 1] = v ret[#ret + 1] = seps.equals ret[#ret + 1] = invArgs[v] end ret[#ret + 1] = seps.closeb return table.concat(ret) end return p f930b219f897b2bffecda59106222bc06bb2e4be Template:Format item 10 68 461 2018-08-16T11:33:27Z templatewiki>Rob Kam 0 1 revision imported wikitext text/x-wiki <includeonly>{{#invoke:Item|format}}</includeonly><noinclude> {{doc}} </noinclude> 0de34fe93b7513b034123ce1c532fd0f2df896dc Template:Markup 10 78 481 2018-08-16T11:33:29Z templatewiki>Rob Kam 0 1 revision imported wikitext text/x-wiki <includeonly>{| style="table-layout:fixed; width:{{{width|100%}}}; margin-top:0;margin-left:{{{margin-left|{{{margin|0}}}}}}; border-width:medium; padding:0; {{{style|}}}" {{#if:{{{title|}}} |{{!}}+ '''{{{title}}}'''}} {{#if:{{{noheaders|}}}{{{notitle|}}} | |! scope="col" style="width:50%;{{{colheaderstyle|}}}{{{col1headerstyle|}}}"{{!}} {{{col1|{{{t1|Markup}}}}}} {{!!}}<!-- -->scope="col" style="width:50%;{{{colheaderstyle|}}}{{{col2headerstyle|}}}"{{!}} {{{col2|{{{t2|Renders as}}}}}} }}<!-- -->{{for loop||call=format item|pc1n=template|pc1v=Markup/row|pc2n=c1style|pc2v={{{col1style|{{{codestyle|{{{markupstyle|}}}}}}}}}|pc3n=c2style|pc3v={{{col2style|{{{outputstyle|}}}}}}|pv=item|{{item|c1={{{1|}}}|c2={{{2|}}}}}|{{item|c1={{{3|}}}|c2={{{4|}}}}}|{{item|c1={{{5|}}}|c2={{{6|}}}}}|{{item|c1={{{7|}}}|c2={{{8|}}}}}|{{item|c1={{{9|}}}|c2={{{10|}}}}}|{{item|c1={{{11|}}}|c2={{{12|}}}}}|{{item|c1={{{13|}}}|c2={{{14|}}}}}|{{item|c1={{{15|}}}|c2={{{16|}}}}}|{{item|c1={{{17|}}}|c2={{{18|}}}}}|{{item|c1={{{19|}}}|c2={{{20|}}}}}|{{item|c1={{{21|}}}|c2={{{22|}}}}}|{{item|c1={{{23|}}}|c2={{{24|}}}}}|{{item|c1={{{25|}}}|c2={{{26|}}}}}|{{item|c1={{{27|}}}|c2={{{28|}}}}}|{{item|c1={{{29|}}}|c2={{{30|}}}}}|{{item|c1={{{31|}}}|c2={{{32|}}}}}|{{item|c1={{{33|}}}|c2={{{34|}}}}}|{{item|c1={{{35|}}}|c2={{{36|}}}}}|{{item|c1={{{37|}}}|c2={{{38|}}}}}|{{item|c1={{{39|}}}|c2={{{40|}}}}}}} |- |style="width:50%; border-width:1px;border-style:solid none none none;border-color:#ddd; padding:5px; vertical-align:top;"| |style="width:50%; border-width:1px;border-style:solid none none none;border-color:#ddd; padding:5px; vertical-align:top;"| |}</includeonly><noinclude> {{Documentation}} </noinclude> 82b821856fe60f14e83484fddb6e0edc982234bd Template:Markup/row 10 79 483 2018-08-16T11:33:29Z templatewiki>Rob Kam 0 1 revision imported wikitext text/x-wiki <noinclude>{| style="width:90%;border-width:medium;"</noinclude>{{#if:{{{c1|value}}}|&#32; {{!-}} {{!}}style{{=}}"width:50%; background:#f9f9f9; border-width:1px;border-style:solid none none solid;border-color:#ddd; padding:9px 5px 5px; vertical-align:top;"{{!}} <!-- -->{{#tag:pre |{{{c1|[markup]}}}|style="margin:0;border:none;padding:0; word-wrap:break-word; white-space:-moz-pre-wrap;white-space:-o-pre-wrap;white-space:-pre-wrap;white-space:pre-wrap; {{{c1style|}}}"}} {{!}}style{{=}}"width:50%; background:#f9f9f9; border-width:1px;border-style:solid solid none solid;border-color:#ddd; padding:5px; vertical-align:top;"{{!}} <!-- --><div style="{{{c2style|}}}"> {{{c2|[''rendering'']}}} </div> }}<!-- --><noinclude> |- |style="width:50%;border-width:1px;border-style:solid none none none;border-color:#ddd; padding:5px; vertical-align:text-top;"| |style="width:50%; border-width:1px;border-style:solid none none none;border-color:#ddd; padding:5px; vertical-align:text-top;"| |- |}</noinclude> 4d42938911e0fdadeb67f7866d296c2788e15d45 Module:Item 828 122 571 2018-08-16T11:33:35Z templatewiki>Rob Kam 0 1 revision imported Scribunto text/plain local p = {} local function escape(str) return str:gsub("[|\\]", function (c) return string.format("\\%03d", c:byte()) end) end local function unescape(str) return str:gsub("\\(%d%d%d)", function (d) return string.char(d) end) end -- Implements [[Template:Item]] function p.pack(frame) local parent = frame:getParent() local result = '' for key, value in pairs(parent.args) do result = result .. "|" .. escape(tostring(key)) .. "|" .. escape(value) end return result .. "|"; end local function unpack(str) local result = { } for key, value in str:gfind("|([^|]*)|([^|]*)") do result[unescape(key)] = unescape(value) end return result end -- Implements [[Template:Component]] function p.component(frame) return unpack(frame.args[1])[frame.args[2]] end local function getItems(frame) return frame:getParent().args end local function invert(tbl) local result = { } for key, value in pairs(tbl) do result[value] = key end return result end -- Add args into item as appropriate (see [[Template:Format item]]) local function addArgs( item, -- unpacked item to modify args, -- arguments for adding into item ignore, -- pass in invert{keys to ignore} shift -- for numbered arguments, args[key+shift] is assigned to item[key] -- returns: item ) for key, value in pairs(args) do if not ignore[key] then local _, _, paramKey = string.find(key, "^param (.*)") local _, _, importantKey = string.find(key, "^important (.*)") paramKey = paramKey or importantKey or key if shift and type(paramKey) == "number" then paramKey = paramKey - shift if paramKey < 1 then paramKey = nil end end if paramKey and (importantKey or item[paramKey] == nil) then item[paramKey] = value end end end return item end -- Implements [[Template:Format item]] function p.format(frame) local args = frame:getParent().args local ignore = invert{ "template", "item" } local templateArgs = addArgs(unpack(args.item), args, ignore) return frame:expandTemplate{ title = args.template, args = templateArgs } end -- See [[Template:Item#Format each item using a template]] function p.each(frame) local args = frame.args local items = getItems(frame) local separator = args[1] or "" local prepend = args[2] or "" local append = args[3] or "" local ignore = invert{ "template" } local shift = 3 local result = "" for i, item in ipairs(items) do local templateArgs = addArgs(unpack(item), args, ignore, shift) result = result .. prepend .. frame:expandTemplate{ title = args.template, args = templateArgs } .. append if items[i + 1] then result = result .. separator end end return result end -- See [[Template:Item#Gather given parameter from all items]] function p.gather(frame) local args = frame.args local items = getItems(frame) local parameter = args.parameter or "1" local templateArgs = { } for i, item in ipairs(items) do templateArgs[i] = unpack(item)[parameter] end return frame:expandTemplate{ title = args.template, args = templateArgs } end return p 46e61b1549d18c301bcc79ecd120a0aa790f8894 Template:Tag 10 91 509 2018-09-02T12:15:55Z templatewiki>Rob Kam 0 1 revision imported wikitext text/x-wiki <code class="{{#ifeq:{{{wrap|}}}|yes|wrap|nowrap}}" style="{{#ifeq:{{{style|}}}|plain|border:none;background:transparent;|{{{style|}}}}}"><!-- Opening tag -->{{#switch:{{{2|pair}}} |c|close = |e|empty|s|single|v|void |o|open |p|pair = &lt;{{#if:{{{link|}}}|[[HTML element#{{{1|tag}}}|{{{1|tag}}}]]|{{{1|tag}}}}}{{#if:{{{params|{{{attribs|}}}}}}|&#32;{{{params|{{{attribs}}}}}}}} }}<!-- Content between tags -->{{#switch:{{{2|pair}}} |c|close = {{{content|}}} |e|empty|s|single|v|void = &#32;&#47;&gt; |o|open = &gt;{{{content|}}} |p|pair = {{#ifeq:{{{1|tag}}}|!--||&gt;}}{{{content|...}}} }}<!-- Closing tag -->{{#switch:{{{2|pair}}} |e|empty|s|single|v|void |o|open = |c|close |p|pair = {{#ifeq:{{{1|tag}}}|!--|--&gt;|&lt;&#47;{{{1|tag}}}&gt;}} }}<!-- --></code><noinclude> {{Documentation}} </noinclude> eae208bc1612c834de697fa3ee9b343966cf8602 Template:Quote 10 41 622 621 2018-09-08T20:13:21Z coppermind>Chaos2651 0 Reverted edits by [[Special:Contributions/Fbstj|Fbstj]] ([[User talk:Fbstj|talk]]) to last revision by [[User:Purp|Purp]] wikitext text/x-wiki <includeonly><blockquote style="{{{style|}}};"><!-- --><span style=" float: left; width: 20px; vertical-align: top; border: none; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .6em; text-align: left; padding: 10px 10px; " >&#8220;</span><!-- --><em style="font-size: 110%;">{{{1}}}</em><!-- --><span style=" vertical-align: bottom; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .4em; padding: 10px 10px; " >&#8221;</span><!-- --><div style="margin-left:1.5em;">&mdash;{{{2}}}</div><!-- --></blockquote><!-- --></includeonly><noinclude>[[Category: Templates]] A quote formatter. Usage is {{t|quote|Hoid is a fish.|Brandon Sanderson}} to get: {{quote|Hoid is a fish.|Brandon Sanderson}} Please split quotes over lines: <pre> {{quote | This is what I said | Somebody that said something }} </pre> eddd50dfa8410f28d8bd9288f70d43716a9e93e9 623 622 2018-11-24T22:02:30Z coppermind>Fbstj 0 try this wikitext text/x-wiki <includeonly><blockquote style="{{{style|}}}; {{{#if:{{{side|}}}| float: {{{side}}}; width: {{{width}}}; }}"><!-- --><span style=" float: left; width: 20px; vertical-align: top; border: none; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .6em; text-align: left; padding: 10px 10px; " >&#8220;</span><!-- --><em style="font-size: 110%;">{{{1}}}</em><!-- --><span style=" vertical-align: bottom; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .4em; padding: 10px 10px; " >&#8221;</span><!-- --><div style="margin-left:1.5em;">&mdash;{{{2}}}</div><!-- --></blockquote><!-- --></includeonly><noinclude>[[Category: Templates]] A quote formatter. Usage is {{t|quote|Hoid is a fish.|Brandon Sanderson}} to get: {{quote|Hoid is a fish.|Brandon Sanderson}} Please split quotes over lines: <pre> {{quote | This is what I said | Somebody that said something }} </pre> 8cc8df441200017d26cfc59225890e0fb2227591 624 623 2018-11-24T22:03:37Z coppermind>Fbstj 0 oops wikitext text/x-wiki <includeonly><blockquote style="{{{style|}}}; {{#if:{{{side|}}}| float: {{{side}}}; width: {{{width}}}; }}"><!-- --><span style=" float: left; width: 20px; vertical-align: top; border: none; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .6em; text-align: left; padding: 10px 10px; " >&#8220;</span><!-- --><em style="font-size: 110%;">{{{1}}}</em><!-- --><span style=" vertical-align: bottom; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .4em; padding: 10px 10px; " >&#8221;</span><!-- --><div style="margin-left:1.5em;">&mdash;{{{2}}}</div><!-- --></blockquote><!-- --></includeonly><noinclude>[[Category: Templates]] A quote formatter. Usage is {{t|quote|Hoid is a fish.|Brandon Sanderson}} to get: {{quote|Hoid is a fish.|Brandon Sanderson}} Please split quotes over lines: <pre> {{quote | This is what I said | Somebody that said something }} </pre> 77497a89ddd5a41157d1d91f4251ed034d3d00ab 625 624 2020-02-25T06:34:18Z coppermind>Chaos2651 0 wikitext text/x-wiki <includeonly><blockquote style="{{{style|}}}; {{#if:{{{side|}}}| float: {{{side}}}; width: {{{width}}}; }}"><!-- --><span style=" float: left; width: 20px; vertical-align: top; border: none; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .6em; text-align: left; padding: 10px 10px; " >&#8220;</span><!-- --><em style="font-size: 110%;">{{{1}}}</em><!-- --><span style=" vertical-align: bottom; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .4em; padding: 10px 10px; " >&#8221;</span><!-- --><div style="margin-left:1.5em;">&mdash;{{{2}}}</div><!-- --></blockquote><!-- --></includeonly><noinclude>[[Category: Templates]] A quote formatter. Usage is {{t|quote|Hoid is a fish.|Brandon Sanderson}} to get: {{quote|Hoid is a fish.|Brandon Sanderson}} Splitting quotes in multiple lines is preferred but not required: <pre> {{quote |This is what I said |Somebody that said something }} </pre> e796ad31c4b18598718112294549f302fa76d711 626 625 2020-02-26T07:53:07Z coppermind>LadyLameness 0 Adding where references should go, to hopefully encourage good quote referencing wikitext text/x-wiki <includeonly><blockquote style="{{{style|}}}; {{#if:{{{side|}}}| float: {{{side}}}; width: {{{width}}}; }}"><!-- --><span style=" float: left; width: 20px; vertical-align: top; border: none; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .6em; text-align: left; padding: 10px 10px; " >&#8220;</span><!-- --><em style="font-size: 110%;">{{{1}}}</em><!-- --><span style=" vertical-align: bottom; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .4em; padding: 10px 10px; " >&#8221;</span><!-- --><div style="margin-left:1.5em;">&mdash;{{{2}}}</div><!-- --></blockquote><!-- --></includeonly><noinclude>[[Category: Templates]] A quote formatter. Usage is {{t|quote|Hoid is a fish.|Brandon Sanderson(ref template)}} to get: {{quote|Hoid is a fish.|Brandon Sanderson}} Splitting quotes in multiple lines is preferred but not required: <pre> {{quote |This is what I said |Somebody that said something }} </pre> 1a56097d4ea60eed07e3c11af0706cd0aaca2f9f 627 626 2020-04-19T08:44:43Z coppermind>Fbstj 0 +usage list wikitext text/x-wiki <includeonly><blockquote style="{{{style|}}}; {{#if:{{{side|}}}| float: {{{side}}}; width: {{{width}}}; }}"><!-- --><span style=" float: left; width: 20px; vertical-align: top; border: none; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .6em; text-align: left; padding: 10px 10px; " >&#8220;</span><!-- --><em style="font-size: 110%;">{{{1}}}</em><!-- --><span style=" vertical-align: bottom; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .4em; padding: 10px 10px; " >&#8221;</span><!-- --><div style="margin-left:1.5em;">&mdash;{{{2}}}</div><!-- --></blockquote><!-- --></includeonly><noinclude>[[Category: Templates]] A quote formatter. Usage is {{t|quote|Hoid is a fish.|Brandon Sanderson(ref template)}} to get: {{quote|Hoid is a fish.|Brandon Sanderson}} Splitting quotes in multiple lines is preferred but not required: <pre> {{quote |This is what I said |Somebody that said something }} </pre> == Articles using Template == {| class="mw-collapsible mw-collapsed" width=100% |{{for|Special:WhatLinksHere/{{FULLPAGENAME}}|a full listing|here}} |- |{{Special:WhatLinksHere/{{FULLPAGENAME}}|namespace=0}} |} 9eaebb082ff57964c693ada92b6f38ed10f4832e Template:!- 10 45 415 2018-09-20T18:55:25Z templatewiki>Rob Kam 0 add attribution (via JWB) wikitext text/x-wiki |-<noinclude> {{documentation}} {{En-WP attribution notice|Template:!-}} </noinclude> 6f022d773f1889ac9cdaec3058309f78291db665 Template:Template other 10 96 519 2018-12-16T22:06:25Z imported>Amorymeltzer 0 Changed protection level for "[[Template:Template other]]": [[WP:High-risk templates|Highly visible template]]: Transclusion count has increased dramatically ([Edit=Require administrator access] (indefinite) [Move=Require administrator access] (indefinite)) wikitext text/x-wiki {{#switch: <!--If no or empty "demospace" parameter then detect namespace--> {{#if:{{{demospace|}}} | {{lc: {{{demospace}}} }} <!--Use lower case "demospace"--> | {{#ifeq:{{NAMESPACE}}|{{ns:Template}} | template | other }} }} | template = {{{1|}}} | other | #default = {{{2|}}} }}<!--End switch--><noinclude> {{documentation}} <!-- Add categories and interwikis to the /doc subpage, not here! --> </noinclude> 06fb13d264df967b5232141067eb7d2b67372d76 Module:Hatnote inline 828 119 565 2019-03-02T04:20:35Z imported>JJMC89 0 Changed protection level for "[[Module:Hatnote inline]]": [[WP:High-risk templates|Highly visible module]] ([Edit=Require template editor access] (indefinite) [Move=Require template editor access] (indefinite)) Scribunto text/plain -------------------------------------------------------------------------------- -- Module:Hatnote-inline -- -- -- -- This module produces hatnote-style links and links to related articles, -- -- but inside a <span>, instead of the <div> used by Module:Hatnote. It -- -- implements the {{hatnote-inline}} meta-template. -- -------------------------------------------------------------------------------- local mHatnote = require('Module:Hatnote') local mArguments = require('Module:Arguments') local yesno = require('Module:Yesno') local p = {} function p.hatnoteInline (frame) local args = mArguments.getArgs(frame) local hatnote = mHatnote.hatnote(frame) if args.inline == nil or yesno(args.inline, true) then local subs = { ['^<div'] = '<span', ['</div>$'] = '</span>' } for k, v in pairs(subs) do hatnote = string.gsub(hatnote, k, v) end end return hatnote end p.hatnote = p.hatnoteInline --alias return p a55070c5e635587d0a25b1c5f117603055649269 Template:Hatnote inline 10 69 463 2019-03-05T13:44:25Z imported>Fish and karate 0 Changed protection level for "[[Template:Hatnote inline]]": [[WP:High-risk templates|Highly visible template]] ([Edit=Require template editor access] (indefinite) [Move=Require template editor access] (indefinite)) wikitext text/x-wiki {{Hatnote inline/invoke|1={{{1|{{{text|{{{content}}}}}}}}}|extraclasses={{{class|{{{extraclasses|}}}}}}|selfref={{#if:{{{printworthy|{{{selfref|}}}}}}||yes}}|category={{{category|}}}|inline=true}}<noinclude> {{documentation}} <!-- Categories go on the /doc subpage, and interwikis go on Wikidata. --> </noinclude> 6fad7670c05632678e94cbcf29a3596d5141207f Template:Item 10 73 471 2019-09-12T16:30:54Z templatewiki>Hispano76 0 [[WP:AES|←]]Replaced content with '<includeonly>{{#invoke:Item|pack}}</includeonly><noinclude> {{doc}} </noinclude>' wikitext text/x-wiki <includeonly>{{#invoke:Item|pack}}</includeonly><noinclude> {{doc}} </noinclude> 2a8d49a45be839260ad83d33fa73c804d0a39e55 Module:Section link 828 129 585 2019-12-19T00:33:27Z imported>Trappist the monk 0 percent-decode; Scribunto text/plain -- This module implements {{section link}}. require('Module:No globals'); local checkType = require('libraryUtil').checkType local p = {} local function makeSectionLink(page, section, display) display = display or section page = page or '' return string.format('[[%s#%s|%s]]', page, section, display) end local function normalizeTitle(title) title = mw.ustring.gsub(mw.ustring.gsub(title, "'", ""), '"', '') title = mw.ustring.gsub(title, "%b<>", "") return mw.title.new(title).prefixedText end function p._main(page, sections, options, title) -- Validate input. checkType('_main', 1, page, 'string', true) checkType('_main', 3, options, 'table', true) if sections == nil then sections = {} elseif type(sections) == 'string' then sections = {sections} elseif type(sections) ~= 'table' then error(string.format( "type error in argument #2 to '_main' " .. "(string, table or nil expected, got %s)", type(sections) ), 2) end options = options or {} title = title or mw.title.getCurrentTitle() -- Deal with blank page names elegantly if page and not page:find('%S') then page = nil options.nopage = true end -- Make the link(s). local isShowingPage = not options.nopage if #sections <= 1 then local linkPage = page or '' local section = sections[1] or 'Notes' local display = '§&nbsp;' .. section if isShowingPage then page = page or title.prefixedText if options.display and options.display ~= '' then if normalizeTitle(options.display) == normalizeTitle(page) then display = options.display .. ' ' .. display else error(string.format( 'Display title "%s" was ignored since it is ' .. "not equivalent to the page's actual title", options.display ), 0) end else display = page .. ' ' .. display end end return makeSectionLink(linkPage, section, display) else -- Multiple sections. First, make a list of the links to display. local ret = {} for i, section in ipairs(sections) do ret[i] = makeSectionLink(page, section) end -- Assemble the list of links into a string with mw.text.listToText. -- We use the default separator for mw.text.listToText, but a custom -- conjunction. There is also a special case conjunction if we only -- have two links. local conjunction if #sections == 2 then conjunction = '&#8203; and ' else conjunction = ', and ' end ret = mw.text.listToText(ret, nil, conjunction) -- Add the intro text. local intro = '§§&nbsp;' if isShowingPage then intro = (page or title.prefixedText) .. ' ' .. intro end ret = intro .. ret return ret end end function p.main(frame) local yesno = require('Module:Yesno') local args = require('Module:Arguments').getArgs(frame, { wrappers = 'Template:Section link', valueFunc = function (key, value) value = value:match('^%s*(.-)%s*$') -- Trim whitespace -- Allow blank first parameters, as the wikitext template does this. if value ~= '' or key == 1 then return value end end }) for k, v in pairs(args) do -- replace underscores in the positional parameter values if 'number' == type(k) then if not yesno (args['keep-underscores']) then -- unless |keep-underscores=yes args[k] = mw.uri.decode (v, 'WIKI'); -- percent-decode; replace underscores with space characters else args[k] = mw.uri.decode (v, 'PATH'); -- percent-decode; retain underscores end end end -- Sort the arguments. local page local sections, options = {}, {} for k, v in pairs(args) do if k == 1 then -- Doing this in the loop because of a bug in [[Module:Arguments]] -- when using pairs with deleted arguments. page = mw.text.decode(v, true) elseif type(k) == 'number' then sections[k] = v else options[k] = v end end options.nopage = yesno (options.nopage); -- make boolean -- Extract section from page, if present if page then local p, s = page:match('^(.-)#(.*)$') if p then page, sections[1] = p, s end end -- Compress the sections array. local function compressArray(t) local nums, ret = {}, {} for num in pairs(t) do nums[#nums + 1] = num end table.sort(nums) for i, num in ipairs(nums) do ret[i] = t[num] end return ret end sections = compressArray(sections) return p._main(page, sections, options) end return p b712a7aedba7e553945f793f7e453d7983e3367b Template:For 10 136 639 638 2019-12-29T21:52:02Z coppermind>DemonDays64 0 Close tag wikitext text/x-wiki <div class=navaid>{{#if:{{{pre|}}}|{{{pre}}}.&nbsp;}}For {{{2|more information}}}, see [[{{{1}}}|{{{3|{{{1}}}|}}}]].{{#if:{{{post|}}}|&nbsp;{{{post}}}|}}</div><noinclude> Use this template when you have a ''similar'' topic that should be linked to somewhere else. [[Category:Navigation aids]] </noinclude> 246d4635d87e591cd01a32d86c8b6675a15782c2 640 639 2020-04-19T20:27:34Z coppermind>Fbstj 0 +usage wikitext text/x-wiki <div class=navaid>{{#if:{{{pre|}}}|{{{pre}}}.&nbsp;}}For {{{2|more information}}}, see [[{{{1}}}|{{{3|{{{1}}}|}}}]].{{#if:{{{post|}}}|&nbsp;{{{post}}}|}}</div><noinclude> Use this template when you have a ''similar'' topic that should be linked to somewhere else. [[Category:Navigation aids]] </noinclude> == Articles using Template == {{for|Special:WhatLinksHere/{{FULLPAGENAME}}|a full listing|here|pre=This list is limited to 100 pages}} {{Special:WhatLinksHere/{{FULLPAGENAME}}|namespace=0|limit=100}} 1d4c2dc04f9d31412d200790118ddc16fa4384bd 641 640 2020-04-19T20:28:51Z coppermind>Fbstj 0 +listing wikitext text/x-wiki <div class=navaid>{{#if:{{{pre|}}}|{{{pre}}}.&nbsp;}}For {{{2|more information}}}, see [[{{{1}}}|{{{3|{{{1}}}|}}}]].{{#if:{{{post|}}}|&nbsp;{{{post}}}|}}</div><noinclude> Use this template when you have a ''similar'' topic that should be linked to somewhere else. [[Category:Navigation aids]] </noinclude> == Articles using Template == <div class="navaid">This list is limited to 100 articles. For a full listing see [[Special: WhatLinksHere/{{FULLPAGENAME}}|here]].</div> {{Special:WhatLinksHere/{{FULLPAGENAME}}|namespace=0|limit=100}} 390fcb46069ca701fb7c36c52fa0515656f2102c 642 641 2020-04-19T20:29:15Z coppermind>Fbstj 0 - wikitext text/x-wiki <div class=navaid>{{#if:{{{pre|}}}|{{{pre}}}.&nbsp;}}For {{{2|more information}}}, see [[{{{1}}}|{{{3|{{{1}}}|}}}]].{{#if:{{{post|}}}|&nbsp;{{{post}}}|}}</div><noinclude> Use this template when you have a ''similar'' topic that should be linked to somewhere else. [[Category:Navigation aids]] == Articles using Template == <div class="navaid">This list is limited to 100 articles. For a full listing see [[Special: WhatLinksHere/{{FULLPAGENAME}}|here]].</div> {{Special:WhatLinksHere/{{FULLPAGENAME}}|namespace=0|limit=100}} 916f85c365089f5f2796d7878d441f376d413bfb Module:Check for unknown parameters 828 111 549 2020-01-07T17:25:33Z imported>Gonnym 0 Added entry point for modules per talk page discussion. Report any errors on talk page. Scribunto text/plain -- This module may be used to compare the arguments passed to the parent -- with a list of arguments, returning a specified result if an argument is -- not on the list local p = {} local function trim(s) return s:match('^%s*(.-)%s*$') end local function isnotempty(s) return s and s:match('%S') end local function clean(text) -- Return text cleaned for display and truncated if too long. -- Strip markers are replaced with dummy text representing the original wikitext. local pos, truncated local function truncate(text) if truncated then return '' end if mw.ustring.len(text) > 25 then truncated = true text = mw.ustring.sub(text, 1, 25) .. '...' end return mw.text.nowiki(text) end local parts = {} for before, tag, remainder in text:gmatch('([^\127]*)\127[^\127]*%-(%l+)%-[^\127]*\127()') do pos = remainder table.insert(parts, truncate(before) .. '&lt;' .. tag .. '&gt;...&lt;/' .. tag .. '&gt;') end table.insert(parts, truncate(text:sub(pos or 1))) return table.concat(parts) end function p._check(args, pargs) if type(args) ~= "table" or type(pargs) ~= "table" then -- TODO: error handling return end local ignoreblank = isnotempty(args['ignoreblank']) local showblankpos = isnotempty(args['showblankpositional']) local knownargs = {} local unknown = args['unknown'] or 'Found _VALUE_, ' local preview = args['preview'] local values = {} local res = {} local regexps = {} -- create the list of known args, regular expressions, and the return string for k, v in pairs(args) do if type(k) == 'number' then v = trim(v) knownargs[v] = 1 elseif k:find('^regexp[1-9][0-9]*$') then table.insert(regexps, '^' .. v .. '$') end end if isnotempty(preview) then preview = '<div class="hatnote" style="color:red"><strong>Warning:</strong> ' .. preview .. ' (this message is shown only in preview).</div>' elseif preview == nil then preview = unknown end -- loop over the parent args, and make sure they are on the list for k, v in pairs(pargs) do if type(k) == 'string' and knownargs[k] == nil then local knownflag = false for _, regexp in ipairs(regexps) do if mw.ustring.match(k, regexp) then knownflag = true break end end if not knownflag and ( not ignoreblank or isnotempty(v) ) then table.insert(values, clean(k)) end elseif type(k) == 'number' and knownargs[tostring(k)] == nil and ( showblankpos or isnotempty(v) ) then table.insert(values, k .. ' = ' .. clean(v)) end end -- add results to the output tables if #values > 0 then if mw.getCurrentFrame():preprocess( "{{REVISIONID}}" ) == "" then unknown = preview end for _, v in pairs(values) do if v == '' then -- Fix odd bug for | = which gets stripped to the empty string and -- breaks category links v = ' ' end -- avoid error with v = 'example%2' ("invalid capture index") local r = unknown:gsub('_VALUE_', {_VALUE_ = v}) table.insert(res, r) end end return table.concat(res) end function p.check(frame) local args = frame.args local pargs = frame:getParent().args return p._check(args, pargs) end return p 82e91534624e40370b95f1a60152f320b41cb688 Template:If empty 10 71 467 2020-01-14T13:29:03Z templatewiki>Rob Kam 0 1 revision imported wikitext text/x-wiki {{<includeonly>safesubst:</includeonly>#invoke:If empty|main}}<noinclude>{{Documentation}}</noinclude> 745940b7bdde8a1585c887ee4ee5ce81d98461a4 Module:Color contrast 828 112 551 2020-01-14T13:29:23Z templatewiki>Rob Kam 0 1 revision imported Scribunto text/plain -- -- This module implements -- {{Color contrast ratio}} -- {{Greater color contrast ratio}} -- {{ColorToLum}} -- {{RGBColorToLum}} -- local p = {} local HTMLcolor = mw.loadData( 'Module:Color contrast/colors' ) local function sRGB (v) if (v <= 0.03928) then v = v / 12.92 else v = math.pow((v+0.055)/1.055, 2.4) end return v end local function rgbdec2lum(R, G, B) if ( 0 <= R and R < 256 and 0 <= G and G < 256 and 0 <= B and B < 256 ) then return 0.2126 * sRGB(R/255) + 0.7152 * sRGB(G/255) + 0.0722 * sRGB(B/255) else return '' end end local function hsl2lum(h, s, l) if ( 0 <= h and h < 360 and 0 <= s and s <= 1 and 0 <= l and l <= 1 ) then local c = (1 - math.abs(2*l - 1))*s local x = c*(1 - math.abs( math.fmod(h/60, 2) - 1) ) local m = l - c/2 local r, g, b = m, m, m if( 0 <= h and h < 60 ) then r = r + c g = g + x elseif( 60 <= h and h < 120 ) then r = r + x g = g + c elseif( 120 <= h and h < 180 ) then g = g + c b = b + x elseif( 180 <= h and h < 240 ) then g = g + x b = b + c elseif( 240 <= h and h < 300 ) then r = r + x b = b + c elseif( 300 <= h and h < 360 ) then r = r + c b = b + x end return rgbdec2lum(255*r, 255*g, 255*b) else return '' end end local function color2lum(c) if (c == nil) then return '' end -- html '#' entity c = c:gsub("&#35;", "#") -- whitespace c = c:match( '^%s*(.-)[%s;]*$' ) -- unstrip nowiki strip markers c = mw.text.unstripNoWiki(c) -- lowercase c = c:lower() -- first try to look it up local L = HTMLcolor[c] if (L ~= nil) then return L end -- convert from hsl if mw.ustring.match(c,'^hsl%([%s]*[0-9][0-9%.]*[%s]*,[%s]*[0-9][0-9%.]*%%[%s]*,[%s]*[0-9][0-9%.]*%%[%s]*%)$') then local h, s, l = mw.ustring.match(c,'^hsl%([%s]*([0-9][0-9%.]*)[%s]*,[%s]*([0-9][0-9%.]*)%%[%s]*,[%s]*([0-9][0-9%.]*)%%[%s]*%)$') return hsl2lum(tonumber(h), tonumber(s)/100, tonumber(l)/100) end -- convert from rgb if mw.ustring.match(c,'^rgb%([%s]*[0-9][0-9]*[%s]*,[%s]*[0-9][0-9]*[%s]*,[%s]*[0-9][0-9]*[%s]*%)$') then local R, G, B = mw.ustring.match(c,'^rgb%([%s]*([0-9][0-9]*)[%s]*,[%s]*([0-9][0-9]*)[%s]*,[%s]*([0-9][0-9]*)[%s]*%)$') return rgbdec2lum(tonumber(R), tonumber(G), tonumber(B)) end -- convert from rgb percent if mw.ustring.match(c,'^rgb%([%s]*[0-9][0-9%.]*%%[%s]*,[%s]*[0-9][0-9%.]*%%[%s]*,[%s]*[0-9][0-9%.]*%%[%s]*%)$') then local R, G, B = mw.ustring.match(c,'^rgb%([%s]*([0-9][0-9%.]*)%%[%s]*,[%s]*([0-9][0-9%.]*)%%[%s]*,[%s]*([0-9][0-9%.]*)%%[%s]*%)$') return rgbdec2lum(255*tonumber(R)/100, 255*tonumber(G)/100, 255*tonumber(B)/100) end -- remove leading # (if there is one) and whitespace c = mw.ustring.match(c, '^[%s#]*([a-f0-9]*)[%s]*$') -- split into rgb local cs = mw.text.split(c or '', '') if( #cs == 6 ) then local R = 16*tonumber('0x' .. cs[1]) + tonumber('0x' .. cs[2]) local G = 16*tonumber('0x' .. cs[3]) + tonumber('0x' .. cs[4]) local B = 16*tonumber('0x' .. cs[5]) + tonumber('0x' .. cs[6]) return rgbdec2lum(R, G, B) elseif ( #cs == 3 ) then local R = 16*tonumber('0x' .. cs[1]) + tonumber('0x' .. cs[1]) local G = 16*tonumber('0x' .. cs[2]) + tonumber('0x' .. cs[2]) local B = 16*tonumber('0x' .. cs[3]) + tonumber('0x' .. cs[3]) return rgbdec2lum(R, G, B) end -- failure, return blank return '' end -- This exports the function for use in other modules. -- The colour is passed as a string. function p._lum(color) return color2lum(color) end function p._greatercontrast(args) local bias = tonumber(args['bias'] or '0') or 0 local css = (args['css'] and args['css'] ~= '') and true or false local v1 = color2lum(args[1] or '') local c2 = args[2] or '#FFFFFF' local v2 = color2lum(c2) local c3 = args[3] or '#000000' local v3 = color2lum(c3) local ratio1 = -1; local ratio2 = -1; if (type(v1) == 'number' and type(v2) == 'number') then ratio1 = (v2 + 0.05)/(v1 + 0.05) ratio1 = (ratio1 < 1) and 1/ratio1 or ratio1 end if (type(v1) == 'number' and type(v3) == 'number') then ratio2 = (v3 + 0.05)/(v1 + 0.05) ratio2 = (ratio2 < 1) and 1/ratio2 or ratio2 end if css then local c1 = args[1] or '' if mw.ustring.match(c1, '^[A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9]$') or mw.ustring.match(c1, '^[A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9]$') then c1 = '#' .. c1 end if mw.ustring.match(c2, '^[A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9]$') or mw.ustring.match(c2, '^[A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9]$') then c2 = '#' .. c2 end if mw.ustring.match(v3, '^[A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9]$') or mw.ustring.match(v3, '^[A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9]$') then c3 = '#' .. c3 end return 'background-color:' .. c1 .. '; color:' .. ((ratio1 > 0) and (ratio2 > 0) and ((ratio1 + bias > ratio2) and c2 or c3) or '') .. ';' end return (ratio1 > 0) and (ratio2 > 0) and ((ratio1 + bias > ratio2) and c2 or c3) or '' end function p._ratio(args) local v1 = color2lum(args[1]) local v2 = color2lum(args[2]) if (type(v1) == 'number' and type(v2) == 'number') then -- v1 should be the brighter of the two. if v2 > v1 then v1, v2 = v2, v1 end return (v1 + 0.05)/(v2 + 0.05) else return args['error'] or '?' end end function p._styleratio(args) local style = (args[1] or ''):lower() local bg, fg = 'white', 'black' local lum_bg, lum_fg = 1, 0 if args[2] then local lum = color2lum(args[2]) if lum ~= '' then bg, lum_bg = args[2], lum end end if args[3] then local lum = color2lum(args[3]) if lum ~= '' then fg, lum_fg = args[3], lum end end local slist = mw.text.split(mw.ustring.gsub(mw.ustring.gsub(style or '', '&#[Xx]23;', '#'), '&#35;', '#'), ';') for k = 1,#slist do local s = slist[k] local k,v = s:match( '^[%s]*([^:]-):([^:]-)[%s;]*$' ) k = k or '' v = v or '' if (k:match('^[%s]*(background)[%s]*$') or k:match('^[%s]*(background%-color)[%s]*$')) then local lum = color2lum(v) if( lum ~= '' ) then bg, lum_bg = v, lum end elseif (k:match('^[%s]*(color)[%s]*$')) then local lum = color2lum(v) if( lum ~= '' ) then bg, lum_fg = v, lum end end end if lum_bg > lum_fg then return (lum_bg + 0.05)/(lum_fg + 0.05) else return (lum_fg + 0.05)/(lum_bg + 0.05) end end --[[ Use {{#invoke:Color contrast|somecolor}} directly or {{#invoke:Color contrast}} from a wrapper template. Parameters: -- |1= — required; A color to check. --]] function p.lum(frame) local color = frame.args[1] or frame:getParent().args[1] return p._lum(color) end function p.ratio(frame) local args = frame.args[1] and frame.args or frame:getParent().args return p._ratio(args) end function p.styleratio(frame) local args = frame.args[1] and frame.args or frame:getParent().args return p._styleratio(args) end function p.greatercontrast(frame) local args = frame.args[1] and frame.args or frame:getParent().args return p._greatercontrast(args) end return p 1e399769117591366a63f62996c9a407077cc711 Module:Color contrast/colors 828 113 553 2020-01-14T13:29:23Z templatewiki>Rob Kam 0 1 revision imported Scribunto text/plain return { aliceblue = 0.92880068253475, antiquewhite = 0.84646951707754, aqua = 0.7874, aquamarine = 0.8078549208338, azure = 0.97265264954166, beige = 0.8988459998705, bisque = 0.80732327372979, black = 0, blanchedalmond = 0.85084439608156, blue = 0.0722, blueviolet = 0.12622014321946, brown = 0.098224287876511, burlywood = 0.51559844533893, cadetblue = 0.29424681085422, chartreuse = 0.76032025902623, chocolate = 0.23898526114557, coral = 0.37017930872924, cornflowerblue = 0.30318641994179, cornsilk = 0.93562110372965, crimson = 0.16042199953026, cyan = 0.7874, darkblue = 0.018640801980939, darkcyan = 0.20329317839046, darkgoldenrod = 0.27264703559993, darkgray = 0.39675523072563, darkgreen = 0.091143429047575, darkgrey = 0.39675523072563, darkkhaki = 0.45747326349994, darkmagenta = 0.07353047651207, darkolivegreen = 0.12651920884889, darkorange = 0.40016167026524, darkorchid = 0.13413142174857, darkred = 0.054889674531132, darksalmon = 0.40541471563381, darkseagreen = 0.43789249325969, darkslateblue = 0.065792846227988, darkslategray = 0.067608151928044, darkslategrey = 0.067608151928044, darkturquoise = 0.4874606277449, darkviolet = 0.10999048339343, deeppink = 0.23866895828276, deepskyblue = 0.44481603395575, dimgray = 0.14126329114027, dimgrey = 0.14126329114027, dodgerblue = 0.27442536991456, firebrick = 0.10724525535015, floralwhite = 0.95922484825004, forestgreen = 0.18920812076002, fuchsia = 0.2848, gainsboro = 0.71569350050648, ghostwhite = 0.94311261886323, gold = 0.69860877428159, goldenrod = 0.41919977809569, gray = 0.2158605001139, green = 0.15438342968146, greenyellow = 0.80609472611453, grey = 0.2158605001139, honeydew = 0.96336535554782, hotpink = 0.34658438169715, indianred = 0.21406134963884, indigo = 0.03107561486337, ivory = 0.99071270600615, khaki = 0.77012343394121, lavender = 0.80318750514521, lavenderblush = 0.90172748631046, lawngreen = 0.73905893124963, lemonchiffon = 0.94038992245622, lightblue = 0.63709141280807, lightcoral = 0.35522120733135, lightcyan = 0.94587293494829, lightgoldenrodyellow = 0.93348351018297, lightgray = 0.65140563741982, lightgreen = 0.69091979956865, lightgrey = 0.65140563741982, lightpink = 0.58566152734898, lightsalmon = 0.4780675225206, lightseagreen = 0.35050145117042, lightskyblue = 0.56195637618331, lightslategray = 0.23830165007287, lightslategrey = 0.23830165007287, lightsteelblue = 0.53983888284666, lightyellow = 0.98161818392882, lime = 0.7152, limegreen = 0.44571042246098, linen = 0.88357340984379, magenta = 0.2848, maroon = 0.045891942324215, mediumaquamarine = 0.49389703310801, mediumblue = 0.044077780212328, mediumorchid = 0.21639251153773, mediumpurple = 0.22905858091648, mediumseagreen = 0.34393112338131, mediumslateblue = 0.20284629471622, mediumspringgreen = 0.70704308194184, mediumturquoise = 0.5133827926448, mediumvioletred = 0.14371899849357, midnightblue = 0.02071786635086, mintcream = 0.97834604947588, mistyrose = 0.82183047859185, moccasin = 0.80083000991567, navajowhite = 0.76519682342785, navy = 0.015585128108224, oldlace = 0.91900633405549, olive = 0.20027537200568, olivedrab = 0.22593150951929, orange = 0.4817026703631, orangered = 0.25516243753416, orchid = 0.31348806761439, palegoldenrod = 0.78792647887614, palegreen = 0.77936759006353, paleturquoise = 0.76436077921714, palevioletred = 0.28754994117889, papayawhip = 0.87797100199835, peachpuff = 0.74905589878251, peru = 0.30113074877936, pink = 0.63271070702466, plum = 0.45734221587969, powderblue = 0.68254586500605, purple = 0.061477070432439, rebeccapurple = 0.07492341159447, red = 0.2126, rosybrown = 0.32319457649407, royalblue = 0.16663210743188, saddlebrown = 0.097922285020521, salmon = 0.36977241527596, sandybrown = 0.46628543696283, seagreen = 0.19734199706275, seashell = 0.92737862206922, sienna = 0.13697631337098, silver = 0.52711512570581, skyblue = 0.55291668518184, slateblue = 0.14784278062136, slategray = 0.20896704076536, slategrey = 0.20896704076536, snow = 0.96533341834849, springgreen = 0.73052306068529, steelblue = 0.20562642207625, tan = 0.48237604163921, teal = 0.16996855778968, thistle = 0.56818401093733, tomato = 0.30638612719415, turquoise = 0.5895536427578, violet = 0.40315452986676, wheat = 0.74909702820482, white = 1, whitesmoke = 0.91309865179342, yellow = 0.9278, yellowgreen = 0.50762957208707, } 6ae47fdb24de4eed5ec26d203faf5341a388987b Template:Warning 10 103 533 2020-03-13T13:19:12Z imported>Izno 0 per tper wikitext text/x-wiki {{Mbox | name = Warning | demospace = {{{demospace|}}} | style = {{#if:{{{style|}}} |{{#if:{{{small|}}}||width:80%;}} {{{style}}} }} | subst = <includeonly>{{subst:substcheck}}</includeonly> | type = content | image = {{#if:{{{image|}}}| [[File:{{{image}}}|{{{imagesize|40px}}}|Warning]] }} | small = {{{small|}}} | smallimage = {{#if:{{{image|}}}| [[File:{{{image}}}|30px|Warning]]}} | imageright = {{#if:{{{imageright|}}} |{{{imageright}}} |{{#if:{{{shortcut|{{{shortcut1|}}}}}} |{{Ombox/shortcut|{{{shortcut|{{{shortcut1|}}}}}}|{{{shortcut2|}}}|{{{shortcut3|}}}|{{{shortcut4|}}}|{{{shortcut5|}}}}}}} }} | textstyle = {{{textstyle|text-align: {{#if:{{{center|}}}|center|{{{align|left}}}}};}}} | text = {{#if:{{{header|{{{heading|{{{title|}}}}}}}}} |<div style="{{{headstyle|text-align: {{#if:{{{center|}}}|center|left}};}}}">'''{{{header|{{{heading|{{{title|}}}}}}}}}'''</div>}}<!-- -->{{{text|{{{content|{{{reason|{{{1}}}}}}}}}}}} }}<noinclude> <!-- Add categories to the /doc subpage; interwikis go to Wikidata. --> {{Documentation}} </noinclude> 69aba4841cf88381001597b31ca7596d2d733e58 Template:Navbox 10 35 491 2020-04-01T06:12:36Z imported>MusikAnimal 0 1 revision imported wikitext text/x-wiki <includeonly>{{#invoke:Navbox|navbox}}</includeonly><noinclude> {{Documentation}} </noinclude> fe9b964401f895918ee4fe078678f1722a3c41ec Module:Navbox 828 126 579 2020-04-01T06:29:21Z imported>MusikAnimal 0 Undid revision 948472523 by [[Special:Contributions/w>MusikAnimal|w>MusikAnimal]] ([[User talk:w>MusikAnimal|talk]]) Scribunto text/plain -- -- This module implements {{Navbox}} -- local p = {} local navbar = require('Module:Navbar')._navbar local getArgs -- lazily initialized local args local border local listnums local ODD_EVEN_MARKER = '\127_ODDEVEN_\127' local RESTART_MARKER = '\127_ODDEVEN0_\127' local REGEX_MARKER = '\127_ODDEVEN(%d?)_\127' local function striped(wikitext) -- Return wikitext with markers replaced for odd/even striping. -- Child (subgroup) navboxes are flagged with a category that is removed -- by parent navboxes. The result is that the category shows all pages -- where a child navbox is not contained in a parent navbox. local orphanCat = '[[Category:Navbox orphans]]' if border == 'subgroup' and args.orphan ~= 'yes' then -- No change; striping occurs in outermost navbox. return wikitext .. orphanCat end local first, second = 'odd', 'even' if args.evenodd then if args.evenodd == 'swap' then first, second = second, first else first = args.evenodd second = first end end local changer if first == second then changer = first else local index = 0 changer = function (code) if code == '0' then -- Current occurrence is for a group before a nested table. -- Set it to first as a valid although pointless class. -- The next occurrence will be the first row after a title -- in a subgroup and will also be first. index = 0 return first end index = index + 1 return index % 2 == 1 and first or second end end local regex = orphanCat:gsub('([%[%]])', '%%%1') return (wikitext:gsub(regex, ''):gsub(REGEX_MARKER, changer)) -- () omits gsub count end local function processItem(item, nowrapitems) if item:sub(1, 2) == '{|' then -- Applying nowrap to lines in a table does not make sense. -- Add newlines to compensate for trim of x in |parm=x in a template. return '\n' .. item ..'\n' end if nowrapitems == 'yes' then local lines = {} for line in (item .. '\n'):gmatch('([^\n]*)\n') do local prefix, content = line:match('^([*:;#]+)%s*(.*)') if prefix and not content:match('^<span class="nowrap">') then line = prefix .. '<span class="nowrap">' .. content .. '</span>' end table.insert(lines, line) end item = table.concat(lines, '\n') end if item:match('^[*:;#]') then return '\n' .. item ..'\n' end return item end local function renderNavBar(titleCell) if args.navbar ~= 'off' and args.navbar ~= 'plain' and not (not args.name and mw.getCurrentFrame():getParent():getTitle():gsub('/sandbox$', '') == 'Template:Navbox') then titleCell:wikitext(navbar{ args.name, mini = 1, fontstyle = (args.basestyle or '') .. ';' .. (args.titlestyle or '') .. ';background:none transparent;border:none;-moz-box-shadow:none;-webkit-box-shadow:none;box-shadow:none; padding:0;' }) end end -- -- Title row -- local function renderTitleRow(tbl) if not args.title then return end local titleRow = tbl:tag('tr') if args.titlegroup then titleRow :tag('th') :attr('scope', 'row') :addClass('navbox-group') :addClass(args.titlegroupclass) :cssText(args.basestyle) :cssText(args.groupstyle) :cssText(args.titlegroupstyle) :wikitext(args.titlegroup) end local titleCell = titleRow:tag('th'):attr('scope', 'col') if args.titlegroup then titleCell :css('border-left', '2px solid #fdfdfd') :css('width', '100%') end local titleColspan = 2 if args.imageleft then titleColspan = titleColspan + 1 end if args.image then titleColspan = titleColspan + 1 end if args.titlegroup then titleColspan = titleColspan - 1 end titleCell :cssText(args.basestyle) :cssText(args.titlestyle) :addClass('navbox-title') :attr('colspan', titleColspan) renderNavBar(titleCell) titleCell :tag('div') -- id for aria-labelledby attribute :attr('id', mw.uri.anchorEncode(args.title)) :addClass(args.titleclass) :css('font-size', '114%') :css('margin', '0 4em') :wikitext(processItem(args.title)) end -- -- Above/Below rows -- local function getAboveBelowColspan() local ret = 2 if args.imageleft then ret = ret + 1 end if args.image then ret = ret + 1 end return ret end local function renderAboveRow(tbl) if not args.above then return end tbl:tag('tr') :tag('td') :addClass('navbox-abovebelow') :addClass(args.aboveclass) :cssText(args.basestyle) :cssText(args.abovestyle) :attr('colspan', getAboveBelowColspan()) :tag('div') -- id for aria-labelledby attribute, if no title :attr('id', args.title and nil or mw.uri.anchorEncode(args.above)) :wikitext(processItem(args.above, args.nowrapitems)) end local function renderBelowRow(tbl) if not args.below then return end tbl:tag('tr') :tag('td') :addClass('navbox-abovebelow') :addClass(args.belowclass) :cssText(args.basestyle) :cssText(args.belowstyle) :attr('colspan', getAboveBelowColspan()) :tag('div') :wikitext(processItem(args.below, args.nowrapitems)) end -- -- List rows -- local function renderListRow(tbl, index, listnum) local row = tbl:tag('tr') if index == 1 and args.imageleft then row :tag('td') :addClass('navbox-image') :addClass(args.imageclass) :css('width', '1px') -- Minimize width :css('padding', '0px 2px 0px 0px') :cssText(args.imageleftstyle) :attr('rowspan', #listnums) :tag('div') :wikitext(processItem(args.imageleft)) end if args['group' .. listnum] then local groupCell = row:tag('th') -- id for aria-labelledby attribute, if lone group with no title or above if listnum == 1 and not (args.title or args.above or args.group2) then groupCell :attr('id', mw.uri.anchorEncode(args.group1)) end groupCell :attr('scope', 'row') :addClass('navbox-group') :addClass(args.groupclass) :cssText(args.basestyle) :css('width', args.groupwidth or '1%') -- If groupwidth not specified, minimize width groupCell :cssText(args.groupstyle) :cssText(args['group' .. listnum .. 'style']) :wikitext(args['group' .. listnum]) end local listCell = row:tag('td') if args['group' .. listnum] then listCell :css('text-align', 'left') :css('border-left-width', '2px') :css('border-left-style', 'solid') else listCell:attr('colspan', 2) end if not args.groupwidth then listCell:css('width', '100%') end local rowstyle -- usually nil so cssText(rowstyle) usually adds nothing if index % 2 == 1 then rowstyle = args.oddstyle else rowstyle = args.evenstyle end local listText = args['list' .. listnum] local oddEven = ODD_EVEN_MARKER if listText:sub(1, 12) == '</div><table' then -- Assume list text is for a subgroup navbox so no automatic striping for this row. oddEven = listText:find('<th[^>]*"navbox%-title"') and RESTART_MARKER or 'odd' end listCell :css('padding', '0px') :cssText(args.liststyle) :cssText(rowstyle) :cssText(args['list' .. listnum .. 'style']) :addClass('navbox-list') :addClass('navbox-' .. oddEven) :addClass(args.listclass) :addClass(args['list' .. listnum .. 'class']) :tag('div') :css('padding', (index == 1 and args.list1padding) or args.listpadding or '0em 0.25em') :wikitext(processItem(listText, args.nowrapitems)) if index == 1 and args.image then row :tag('td') :addClass('navbox-image') :addClass(args.imageclass) :css('width', '1px') -- Minimize width :css('padding', '0px 0px 0px 2px') :cssText(args.imagestyle) :attr('rowspan', #listnums) :tag('div') :wikitext(processItem(args.image)) end end -- -- Tracking categories -- local function needsHorizontalLists() if border == 'subgroup' or args.tracking == 'no' then return false end local listClasses = { ['plainlist'] = true, ['hlist'] = true, ['hlist hnum'] = true, ['hlist hwrap'] = true, ['hlist vcard'] = true, ['vcard hlist'] = true, ['hlist vevent'] = true, } return not (listClasses[args.listclass] or listClasses[args.bodyclass]) end local function hasBackgroundColors() for _, key in ipairs({'titlestyle', 'groupstyle', 'basestyle', 'abovestyle', 'belowstyle'}) do if tostring(args[key]):find('background', 1, true) then return true end end end local function hasBorders() for _, key in ipairs({'groupstyle', 'basestyle', 'abovestyle', 'belowstyle'}) do if tostring(args[key]):find('border', 1, true) then return true end end end local function isIllegible() local styleratio = require('Module:Color contrast')._styleratio for key, style in pairs(args) do if tostring(key):match("style$") then if styleratio{mw.text.unstripNoWiki(style)} < 4.5 then return true end end end return false end local function getTrackingCategories() local cats = {} if needsHorizontalLists() then table.insert(cats, 'Navigational boxes without horizontal lists') end if hasBackgroundColors() then table.insert(cats, 'Navboxes using background colours') end if isIllegible() then table.insert(cats, 'Potentially illegible navboxes') end if hasBorders() then table.insert(cats, 'Navboxes using borders') end return cats end local function renderTrackingCategories(builder) local title = mw.title.getCurrentTitle() if title.namespace ~= 10 then return end -- not in template space local subpage = title.subpageText if subpage == 'doc' or subpage == 'sandbox' or subpage == 'testcases' then return end for _, cat in ipairs(getTrackingCategories()) do builder:wikitext('[[Category:' .. cat .. ']]') end end -- -- Main navbox tables -- local function renderMainTable() local tbl = mw.html.create('table') :addClass('nowraplinks') :addClass(args.bodyclass) if args.title and (args.state ~= 'plain' and args.state ~= 'off') then if args.state == 'collapsed' then args.state = 'mw-collapsed' end tbl :addClass('mw-collapsible') :addClass(args.state or 'autocollapse') end tbl:css('border-spacing', 0) if border == 'subgroup' or border == 'none' then tbl :addClass('navbox-subgroup') :cssText(args.bodystyle) :cssText(args.style) else -- regular navbox - bodystyle and style will be applied to the wrapper table tbl :addClass('navbox-inner') :css('background', 'transparent') :css('color', 'inherit') end tbl:cssText(args.innerstyle) renderTitleRow(tbl) renderAboveRow(tbl) for i, listnum in ipairs(listnums) do renderListRow(tbl, i, listnum) end renderBelowRow(tbl) return tbl end function p._navbox(navboxArgs) args = navboxArgs listnums = {} for k, _ in pairs(args) do if type(k) == 'string' then local listnum = k:match('^list(%d+)$') if listnum then table.insert(listnums, tonumber(listnum)) end end end table.sort(listnums) border = mw.text.trim(args.border or args[1] or '') if border == 'child' then border = 'subgroup' end -- render the main body of the navbox local tbl = renderMainTable() -- render the appropriate wrapper around the navbox, depending on the border param local res = mw.html.create() if border == 'none' then local nav = res:tag('div') :attr('role', 'navigation') :node(tbl) -- aria-labelledby title, otherwise above, otherwise lone group if args.title or args.above or (args.group1 and not args.group2) then nav:attr('aria-labelledby', mw.uri.anchorEncode(args.title or args.above or args.group1)) else nav:attr('aria-label', 'Navbox') end elseif border == 'subgroup' then -- We assume that this navbox is being rendered in a list cell of a parent navbox, and is -- therefore inside a div with padding:0em 0.25em. We start with a </div> to avoid the -- padding being applied, and at the end add a <div> to balance out the parent's </div> res :wikitext('</div>') :node(tbl) :wikitext('<div>') else local nav = res:tag('div') :attr('role', 'navigation') :addClass('navbox') :addClass(args.navboxclass) :cssText(args.bodystyle) :cssText(args.style) :css('padding', '3px') :node(tbl) -- aria-labelledby title, otherwise above, otherwise lone group if args.title or args.above or (args.group1 and not args.group2) then nav:attr('aria-labelledby', mw.uri.anchorEncode(args.title or args.above or args.group1)) else nav:attr('aria-label', 'Navbox') end end if (args.nocat or 'false'):lower() == 'false' then renderTrackingCategories(res) end return striped(tostring(res)) end function p.navbox(frame) if not getArgs then getArgs = require('Module:Arguments').getArgs end args = getArgs(frame, {wrappers = {'Template:Navbox', 'Template:Navbox subgroup'}}) if frame.args.border then -- This allows Template:Navbox_subgroup to use {{#invoke:Navbox|navbox|border=...}}. args.border = frame.args.border end -- Read the arguments in the order they'll be output in, to make references number in the right order. local _ _ = args.title _ = args.above for i = 1, 20 do _ = args["group" .. tostring(i)] _ = args["list" .. tostring(i)] end _ = args.below return p._navbox(args) end return p c32c7b7c4cabd51da629b9ff90ee8ce80a78da31 Module:Navbar 828 125 577 2020-04-01T06:30:21Z imported>MusikAnimal 0 Undid revision 948472521 by [[Special:Contributions/w>MusikAnimal|w>MusikAnimal]] ([[User talk:w>MusikAnimal|talk]]) Scribunto text/plain local p = {} local getArgs local ul function p.addItem (mini, full, link, descrip, args, url) local l if url then l = {'[', '', ']'} else l = {'[[', '|', ']]'} end ul:tag('li') :addClass('nv-'..full) :wikitext(l[1] .. link .. l[2]) :tag(args.mini and 'abbr' or 'span') :attr('title', descrip..' this template') :cssText(args.fontstyle) :wikitext(args.mini and mini or full) :done() :wikitext(l[3]) end function p.brackets (position, c, args, div) if args.brackets then div :tag('span') :css('margin-'..position, '-0.125em') :cssText(args.fontstyle) :wikitext(c) end end function p._navbar(args) local show = {true, true, true, false, false, false} local titleArg = 1 if args.collapsible then titleArg = 2 if not args.plain then args.mini = 1 end if args.fontcolor then args.fontstyle = 'color:' .. args.fontcolor .. ';' end args.style = 'float:left; text-align:left' end if args.template then titleArg = 'template' show = {true, false, false, false, false, false} local index = {t = 2, d = 2, e = 3, h = 4, m = 5, w = 6, talk = 2, edit = 3, hist = 4, move = 5, watch = 6} for k,v in ipairs(require ('Module:TableTools').compressSparseArray(args)) do local num = index[v] if num then show[num] = true end end end if args.noedit then show[3] = false end local titleText = args[titleArg] or (':' .. mw.getCurrentFrame():getParent():getTitle()) local title = mw.title.new(mw.text.trim(titleText), 'Template') if not title then error('Invalid title ' .. titleText) end local talkpage = title.talkPageTitle and title.talkPageTitle.fullText or '' local div = mw.html.create():tag('div') div :addClass('plainlinks') :addClass('hlist') :addClass('navbar') :cssText(args.style) if args.mini then div:addClass('mini') end if not (args.mini or args.plain) then div :tag('span') :css('word-spacing', 0) :cssText(args.fontstyle) :wikitext(args.text or 'This box:') :wikitext(' ') end p.brackets('right', '&#91; ', args, div) ul = div:tag('ul') if show[1] then p.addItem('v', 'view', title.fullText, 'View', args) end if show[2] then p.addItem('t', 'talk', talkpage, 'Discuss', args) end if show[3] then p.addItem('e', 'edit', title:fullUrl('action=edit'), 'Edit', args, true) end if show[4] then p.addItem('h', 'hist', title:fullUrl('action=history'), 'History of', args, true) end if show[5] then local move = mw.title.new ('Special:Movepage') p.addItem('m', 'move', move:fullUrl('target='..title.fullText), 'Move', args, true) end if show[6] then p.addItem('w', 'watch', title:fullUrl('action=watch'), 'Watch', args, true) end p.brackets('left', ' &#93;', args, div) if args.collapsible then div :done() :tag('div') :css('font-size', '114%') :css('margin', args.mini and '0 4em' or '0 7em') :cssText(args.fontstyle) :wikitext(args[1]) end return tostring(div:done()) end function p.navbar(frame) if not getArgs then getArgs = require('Module:Arguments').getArgs end return p._navbar(getArgs(frame)) end return p 04f3b81927127526bd5d8bda44128b559fc97d0d Template:Sandbox other 10 87 501 2020-04-03T00:08:09Z imported>Evad37 0 Also match subpage names beginning with "sandbox", per [[Template_talk:Sandbox_other#Template-protected_edit_request_on_28_March_2020|edit request]] wikitext text/x-wiki {{#if:{{#ifeq:{{#invoke:String|sublength|s={{SUBPAGENAME}}|i=0|len=7}}|sandbox|1}}{{#ifeq:{{SUBPAGENAME}}|doc|1}}{{#invoke:String|match|{{PAGENAME}}|/sandbox/styles.css$|plain=false|nomatch=}}|{{{1|}}}|{{{2|}}}}}<!-- --><noinclude>{{documentation}}</noinclude> 91e4ae891d6b791615152c1fbc971414961ba872 Template:T 10 137 660 659 2020-04-19T19:45:59Z coppermind>Fbstj 0 +usage wikitext text/x-wiki <includeonly><code>{{[[Template:{{{1|}}}|{{{text|{{{1|}}}|}}}]]<!-- -->{{#if:{{{2|}}}|&#124;{{{2}}}|}}<!-- -->{{#if:{{{3|}}}|&#124;{{{3}}}|}}<!-- -->{{#if:{{{4|}}}|&#124;{{{4}}}|}}<!-- -->{{#if:{{{5|}}}|&#124;{{{5}}}|}}<!-- -->{{#if:{{{6|}}}|&#124;{{{6}}}|}}<!-- -->{{#if:{{{7|}}}|&#124;{{{7}}}|}}<!-- -->{{#if:{{{8|}}}|&#124;{{{8}}}|}}<!-- -->{{#if:{{{9|}}}|&#124;{{{9}}}|}}<!-- -->}}</code></includeonly><noinclude> == Documentation == === Usage === Usage is as follows: {{t|t|template name|first parameter|second parameter}}. To pass named parameters, you can * use <code>name &#<span>61</span>; value</code> — {{t|t|Rosharan numeric date|year &#<span>61</span>; 1172|month &#<span>61</span>; 5|week &#<span>61</span>; 10|day &#<span>61</span>; 6}}; * surround it in <code><nowiki><nowiki /></nowiki></code> tags — <code><nowiki>{{t|Rosharan numeric date|<nowiki>year=1172|month=5|week=1|day=6</nowiki></nowiki>}}</code>; or * use correctly numbered parameters. === More information === {{for|Wikipedia: Template: Tlx|additional details and information}} For additional details and information, please refer to the wikipedia's doc page: [[Wikipedia: Template: Tlx]] [[Category: Link macros]] == Pages using Template == {{for|Special:WhatLinksHere/{{FULLPAGENAME}}|a full listing|here|pre=This list is limited to 100 pages.}} {{Special:WhatLinksHere/{{FULLPAGENAME}}|limit=100}} 2962ed1f80d4cb97b180aed56019c38f65f4518e Template:Quote/doc 10 86 499 2020-05-06T03:32:58Z templatewiki>Pppery 0 Cleanup wikitext text/x-wiki {{Documentation subpage}} == Usage == {{tlx|Quote}} adds a [[w:block quotation|block quotation]] to an article page. This is easier to type and is more wiki-like than the equivalent [[w:HTML|HTML]] {{tag|blockquote}} tags, and has additional pre-formatted attribution parameters for author and source. {{warning|heading=This template is for actual quotations only.|text=Do not use it for block indentation of other material; see {{tlx|Block indent}} for that purpose.}} === Examples === ;Basic use{{colon}}: <pre>{{Quote |text=Quoted material. }}</pre> ;With attribution displayed{{colon}}: <pre>{{Quote |text=Quoted material. |author=First M. Last }}</pre> ;With more attribution{{colon}}: <pre>{{Quote |text=Quoted material. |author=First M. Last |title="Article Title" |source=''Book Title'' (date) }}</pre> == Parameters == {{para|text}} a.k.a. {{para|1}}—The material being quoted, without quotation marks around it. It is always safest to name this parameter (rather than use an unnamed positional parameter), because, otherwise, any inclusion of a [[Template:=|non-escaped "=" character]] (e.g., in a URL in a source citation) will break the template. === Displayed attribution === These parameters for for {{em|displaying}} attribution information below the quote; this should not be confused with a citing a source {{crossref|(see {{section link||Reference citations}}, below)}}. These parameters are entirely optional, and are usually used with famous quotations, not routine block quotations, which are usually sourced at the end of the introductory line immediately before the quotation, with a normal {{tag|ref}} tag. {{para|author}} a.k.a. {{para|2}}—Optional Author/speaker attribution information that will appear below the quotation, and preceded with an attribution dash. {{para|title}} a.k.a. {{para|3}}—Optional title of the work the quote appears in, to display below the quotation. This parameter immediately follows the output of {{para|author}} (and an auto-generated comma), if one is provided. It does not auto-italicize. {{para|source}} a.k.a. {{para|4}}—Optionally used for additional source information to display, after {{para|title}}, like so: {{para|title|"The Aerodynamics of Shaved Weasels"}}{{para|source|{{code|2=moin|''Perspectives on Mammal Barbering'', 2016}}}}; a comma will be auto-generated between the two parameters. If {{para|source}} is used without {{para|title}}, it simply acts as {{para|title}}. <small>(This parameter was added primarily to ease conversion from misuse of the [[w:pull quote|pull quote]] template {{tlx|Quote frame}} for block quotation, but it may aid in cleaner meta-data implementation later.)</small> {{para|character}} a.k.a. {{para|char}}—to attribute fictional speech to a fictional character, {{em|with}} other citation information. Can also be used to attribute real speech to a specific speaker among many, e.g. in a roundtable/panel transcript, a band interview, etc. This parameter outputs "[{{Var|Character's name}}], in" after the attribution dash and before the output of the parameters above, thus one or more of those parameters must also be supplied. If you need to cite a fictional speaker in an article about a single work of fiction, where repeating the author and title information would be redundant, you can just use the {{para|author}} parameter instead of {{para|character}}. Technically, all citation information can be given in a single parameter, as in: :{{para|source|Anonymous interview subject, in Jane G. Arthur, "The Aerodynamics of Shaved Weasels", ''Perspectives on Mammal Barbering''(2016), Bram Xander Yojimbo (ed.)}} But this is a bit messy, and will impede later efforts to generate metadata from quotation attribution the way we are already doing with source citations. This is much more usable: :{{para|character|Anonymous interview subject}} :{{para|author|Jane G. Arthur}} :{{para|title|"The Aerodynamics of Shaved Weasels"}} :{{para|source|{{code|2=moin|''Perspectives on Mammal Barbering'' (2016), Bram Xander Yojimbo (ed.)}}}} Later development can assign a CSS <code>class</code> and so forth to these separate parameters, upon which scripts would be able to operate (e.g. to look up things in WikiQuote). ===Rarely used technical parameters=== {{para|multiline}}—some of the issues with the formatting of quotes with line breaks can be fixed by using {{para|multiline|y}} (see [[#Line breaks|the line breaks section]] for other options). {{para|style}}—allows specifying additional [[Help:Cascading Style Sheets|CSS]] styles (''not'' classes) to apply to the {{tag|blockquote}} element. {{Crossref|(See [[#Nested quotations]], below, for the most common use case.)}} ===Parameter list=== <pre> {{Quote | quote = | author = | title = | source = | character = | multiline = | style = }} </pre> ==Reference citations== {{anchor|Attribution|reason=Old section name}} A [[w:Wikipedia:Citing sources|reference citation]] can be placed before the quote, after the quote, or in the <code>source</code> parameter: <ul> <li>'''Typical use''': In the regular-prose introduction to the quotation, when a quotation is given without the displayed <code>author</code>, <code>title</code>, or <code>source</code> parameters:<source lang="xml" inline>According to Pat Doe, in "Underwater Basketweaving Tips" (2015):<ref>...</ref> {{quote |text=Quoted material.}}</source></li> <li>At the end of the quotation, when a quotation is given without the displayed <code>author</code>, <code>title</code>, or <code>source</code> parameters, and placement before the quote isn't appropriate (e.g. because the material immediately before the quote isn't cited to the same source or introduces multiple quotes from different sources:<source lang="xml" inline>Pat Doe and Chris Foo took opposing positions: {{quote |text=Doe's Quoted material.<ref>...</ref>}} {{quote |text=Foo's Quoted material.<ref>...</ref>}}</source></li> <li>After the <code>source</code> value (if a value is given for the <code>source</code> parameter other than the {{tag|ref}} itself):<source lang="xml" inline>One expert noted in 2015: {{quote |text=Quoted material. |author=Pat Doe |source="Underwater Basketweaving Tips" (2015)<ref>...</ref>}}</source></li> <li>{{strongbad|Deprecated}}: <s>After the quoted person's name in <code>author</code>, or after the work's title in <code>title</code>, when a <code>source</code> parameter is not being added:<source lang="xml" inline>As noted in "Underwater Basketweaving Tips" (2015): {{quote |text=Quoted material. |author=Pat Doe<ref>...</ref>}}</source></s><br />Please avoid that format, as it will pollute the author or title metadata with non-author or non-title information.</li> </ul> Please do not place the citation in a {{para|author}} or {{para|source}} parameter by itself, as it will produce a nonsensical attribution line that looks like:<br />{{in5}}—&#8239;{{fake ref}}<br />Please also do not put it just outside the {{tnull|Quote}} template, as this will cause a:<br />{{in5}}{{fake ref}}<br />on a line by itself. == Style == Styling is applied through CSS rules in [[MediaWiki:Common.css]]. <syntaxhighlight lang=css> /* Styling for Template:Quote */ blockquote.templatequote { margin-top: 0; } blockquote.templatequote div.templatequotecite { line-height: 1.5em; /* @noflip */ text-align: left; /* @noflip */ padding-left: 1.6em; margin-top: 0; } </syntaxhighlight> HTML: <syntaxhighlight lang=html> <blockquote class="templatequote"> <p>Quote text.</p> <div class="templatequotecite"><cite>—Author, Source</cite></div> </blockquote> </syntaxhighlight> == Examples == {{markupv |markup=<source lang="moin">{{Quote|text=Cry "Havoc" and let slip the dogs of war.|character=Mark Antony|author=[[William Shakespeare]]|title=''[[Julius Caesar (play)|Julius Caesar]]''|source=act III, scene I}}</source> |renders= {{Quote|text=Cry "Havoc" and let slip the dogs of war.|character=Mark Antony|author=[[William Shakespeare]]|title=''[[Julius Caesar (play)|Julius Caesar]]''|source=act III, scene I}} }} == Limitations == {{anchor|Restrictions|reason=Old section name}} If you do not provide text, the template generates a parser error message, which will appear in red text in the rendered page. If any parameter's actual value contains an equals sign (<code>=</code>), you '''must''' use a named parameter (e.g. {{para|text|"E=MC<sup>2</sup>" is a formula everyone knows but few understand}}, not a blank-name positional parameter. The text before the equals sign gets misinterpreted as a named parameter otherwise. Be wary of URLs, which frequently contain this character. Named parameters are always safer, in this an other templates. If any parameter's actual value contains characters used for wiki markup syntax (such as pipe, brackets, single quotation marks, etc.), you may need to escape it. See [[Template:!]] and friends. === Next to right-floated boxes === {{As of|2015|09}}, the text of a block quotation may rarely overflow (in Firefox or other Gecko browsers) a right-floated item (e.g. a {{tlx|Listen}} box, when that item is below another right-floated item of a fixed size that is narrower. In Safari and other Webkit browsers (and even more rarely in Chrome/Chromium) the same condition can cause the block quotation to be pushed downward. Both of these problems can be fixed by either: # removing the sizing on the upper item and letting it use its default size (e.g. removing <code>{{var|###}}x{{var|###}}px</code> sizing or {{para|upright}} from a right-floated image above a wider right-floated object that is being overflowed by quotation text; or # using {{para|style|overflow:inherit;}} in the quotation template. There may be other solutions, and future browser upgrades may eliminate the issue. It arises at all because of the <code>blockquote { overflow: hidden; }</code> CSS declaration in [[Mediawiki:Common.css]], which itself works around other, more common display problems. A solution that fixes {{em|all}} of the issues is unknown at this time. === Vanishing quotes === In rare layout cases, e.g. when quotes are sandwiched between userboxes, a quotation may appear blanked out, in some browsers. The workaround for this problem is to add {{para|style|overflow:inherit;}} to such an instance of the template. === Line breaks === {{Blockquote paragraphs}} This template sets a text style which might ignore one blank line, and so the template must be ended with a break (newline) or the next blank line might be ignored. Otherwise, beware inline, as: ::* text here <nowiki>{{quote|this is quoted}}</nowiki> More text here spans a blank line, unless a <nowiki>{{quote|...}}</nowiki> is ended with a line break, then the next blank line might be ignored and two paragraphs joined. === Nested quotations === The {{tag|blockquote}} element has styles that change the font size: on desktop, text is smaller; on mobile, it is larger. This change is relative to the enclosing context, meaning that if you quote from a source that itself uses a block quotation, you'll find that the inner quotation is either really tiny and hard to read, or really large and barely fits on the screen. Additionally, you'll get an extra pair of decorative, oversize quotation marks. To fix both these issues, add the parameter <code>|style=font-size:inherit;quotes:none;</code> on any inner {{tl|quote}} templates. === Technical issues with block templates === {{Block bug documentation}} == Errors == Pages where this template is not used correctly populate [[:Category:Pages incorrectly using the quote template]]. The category tracks tranclusions of [[:Template:Quote]] that have no text given for quotation or use an equals sign in the argument of an unnamed parameter. It also tracks usage of {{para|class}}, {{para|id}}, {{para|diff}}, {{para|4}}, or {{para|5}}. == TemplateData == {{TemplateDataHeader}} <templatedata> { "description": "Adds a block quotation.", "params": { "text": { "label": "text", "description": "The text to quote", "type": "content", "required": true, "aliases": [ "1", "quote" ], "example": "Cry \"Havoc\" and let slip the dogs of war." }, "sign": { "label": "sign", "description": "The person being quoted", "type": "content", "required": false, "aliases": [ "2", "cite", "author" ], "example": "[[William Shakespeare]]", "suggested": true }, "source": { "label": "source", "description": "A source for the quote", "type": "content", "required": false, "aliases": [ "3" ], "example": "''[[Julius Caesar (play)|Julius Caesar]]'', act III, scene I", "suggested": true } } } </templatedata> {{Quotation templates}} <includeonly>{{#ifeq:{{SUBPAGENAME}}|sandbox| | <!-- ADD CATEGORIES AFTER THIS LINE, PLEASE: --> [[Category:Quotation templates]] [[Category:Wikipedia XHTML tag-replacing templates]] }}</includeonly> e83ca11a5695e42f9a65a08a83d86b232a58c490 Template:Quotation templates 10 85 497 2020-05-06T03:35:08Z templatewiki>Pppery 0 wikitext text/x-wiki {{Navbox | name = Quotation templates | state = {{{state|{{{1|}}}}}} | title = {{c|Quotation templates}} | liststyle = font-size:110%; | tracking = no <!-- keep the documented templates out of the hlist tracking category --> | list1 = {{Aligned table |class=sortable |style=margin:0 auto 0.4em;line-height:1.35em;text-align:left; |colstyle=<!--vertical-align:middle;-->padding-right:1.0em; |row1style=line-height:1.6em;font-weight:bold;border-bottom:1px solid #aaa; | '''Template&nbsp;''' | '''Use{{\}}description&nbsp;''' | {{tlb|Quote}} | Standard block quotation template: unbordered page-wide quotation with optional smaller-sized attribution | {{tlb|Talk quote inline}} or {{tlb|tq}} | Inline quotation for use on talk pages; | {{tlb|Block indent}} | To indent an entire block of non-quotation content (uses {{tag|div|o}} and CSS margins) }} }}<noinclude>{{Documentation}}</noinclude> b6a866c1348351647408c3b9ab4035e1cb9bbd23 Template:= 10 47 419 2020-07-05T09:27:30Z templatewiki>MrJaroslavik 0 1 revision imported wikitext text/x-wiki =<noinclude> {{documentation}} </noinclude> 44f3105df6073eb65369938814d1551b51611402 Template:Mbox 10 81 487 2020-07-05T09:27:36Z templatewiki>MrJaroslavik 0 1 revision imported wikitext text/x-wiki {{#invoke:Message box|mbox}}<noinclude> {{documentation}} <!-- Categories go on the /doc subpage, and interwikis go on Wikidata. --> </noinclude> c262e205f85f774a23f74119179ceea11751d68e Module:TableTools 828 132 591 2020-07-05T13:26:49Z templatewiki>Rob Kam 0 1 revision imported Scribunto text/plain --[[ ------------------------------------------------------------------------------------ -- TableTools -- -- -- -- This module includes a number of functions for dealing with Lua tables. -- -- It is a meta-module, meant to be called from other Lua modules, and should -- -- not be called directly from #invoke. -- ------------------------------------------------------------------------------------ --]] local libraryUtil = require('libraryUtil') local p = {} -- Define often-used variables and functions. local floor = math.floor local infinity = math.huge local checkType = libraryUtil.checkType local checkTypeMulti = libraryUtil.checkTypeMulti --[[ ------------------------------------------------------------------------------------ -- isPositiveInteger -- -- This function returns true if the given value is a positive integer, and false -- if not. Although it doesn't operate on tables, it is included here as it is -- useful for determining whether a given table key is in the array part or the -- hash part of a table. ------------------------------------------------------------------------------------ --]] function p.isPositiveInteger(v) return type(v) == 'number' and v >= 1 and floor(v) == v and v < infinity end --[[ ------------------------------------------------------------------------------------ -- isNan -- -- This function returns true if the given number is a NaN value, and false -- if not. Although it doesn't operate on tables, it is included here as it is -- useful for determining whether a value can be a valid table key. Lua will -- generate an error if a NaN is used as a table key. ------------------------------------------------------------------------------------ --]] function p.isNan(v) return type(v) == 'number' and tostring(v) == '-nan' end --[[ ------------------------------------------------------------------------------------ -- shallowClone -- -- This returns a clone of a table. The value returned is a new table, but all -- subtables and functions are shared. Metamethods are respected, but the returned -- table will have no metatable of its own. ------------------------------------------------------------------------------------ --]] function p.shallowClone(t) local ret = {} for k, v in pairs(t) do ret[k] = v end return ret end --[[ ------------------------------------------------------------------------------------ -- removeDuplicates -- -- This removes duplicate values from an array. Non-positive-integer keys are -- ignored. The earliest value is kept, and all subsequent duplicate values are -- removed, but otherwise the array order is unchanged. ------------------------------------------------------------------------------------ --]] function p.removeDuplicates(t) checkType('removeDuplicates', 1, t, 'table') local isNan = p.isNan local ret, exists = {}, {} for i, v in ipairs(t) do if isNan(v) then -- NaNs can't be table keys, and they are also unique, so we don't need to check existence. ret[#ret + 1] = v else if not exists[v] then ret[#ret + 1] = v exists[v] = true end end end return ret end --[[ ------------------------------------------------------------------------------------ -- numKeys -- -- This takes a table and returns an array containing the numbers of any numerical -- keys that have non-nil values, sorted in numerical order. ------------------------------------------------------------------------------------ --]] function p.numKeys(t) checkType('numKeys', 1, t, 'table') local isPositiveInteger = p.isPositiveInteger local nums = {} for k, v in pairs(t) do if isPositiveInteger(k) then nums[#nums + 1] = k end end table.sort(nums) return nums end --[[ ------------------------------------------------------------------------------------ -- affixNums -- -- This takes a table and returns an array containing the numbers of keys with the -- specified prefix and suffix. For example, for the table -- {a1 = 'foo', a3 = 'bar', a6 = 'baz'} and the prefix "a", affixNums will -- return {1, 3, 6}. ------------------------------------------------------------------------------------ --]] function p.affixNums(t, prefix, suffix) checkType('affixNums', 1, t, 'table') checkType('affixNums', 2, prefix, 'string', true) checkType('affixNums', 3, suffix, 'string', true) local function cleanPattern(s) -- Cleans a pattern so that the magic characters ()%.[]*+-?^$ are interpreted literally. return s:gsub('([%(%)%%%.%[%]%*%+%-%?%^%$])', '%%%1') end prefix = prefix or '' suffix = suffix or '' prefix = cleanPattern(prefix) suffix = cleanPattern(suffix) local pattern = '^' .. prefix .. '([1-9]%d*)' .. suffix .. '$' local nums = {} for k, v in pairs(t) do if type(k) == 'string' then local num = mw.ustring.match(k, pattern) if num then nums[#nums + 1] = tonumber(num) end end end table.sort(nums) return nums end --[[ ------------------------------------------------------------------------------------ -- numData -- -- Given a table with keys like ("foo1", "bar1", "foo2", "baz2"), returns a table -- of subtables in the format -- { [1] = {foo = 'text', bar = 'text'}, [2] = {foo = 'text', baz = 'text'} } -- Keys that don't end with an integer are stored in a subtable named "other". -- The compress option compresses the table so that it can be iterated over with -- ipairs. ------------------------------------------------------------------------------------ --]] function p.numData(t, compress) checkType('numData', 1, t, 'table') checkType('numData', 2, compress, 'boolean', true) local ret = {} for k, v in pairs(t) do local prefix, num = mw.ustring.match(tostring(k), '^([^0-9]*)([1-9][0-9]*)$') if num then num = tonumber(num) local subtable = ret[num] or {} if prefix == '' then -- Positional parameters match the blank string; put them at the start of the subtable instead. prefix = 1 end subtable[prefix] = v ret[num] = subtable else local subtable = ret.other or {} subtable[k] = v ret.other = subtable end end if compress then local other = ret.other ret = p.compressSparseArray(ret) ret.other = other end return ret end --[[ ------------------------------------------------------------------------------------ -- compressSparseArray -- -- This takes an array with one or more nil values, and removes the nil values -- while preserving the order, so that the array can be safely traversed with -- ipairs. ------------------------------------------------------------------------------------ --]] function p.compressSparseArray(t) checkType('compressSparseArray', 1, t, 'table') local ret = {} local nums = p.numKeys(t) for _, num in ipairs(nums) do ret[#ret + 1] = t[num] end return ret end --[[ ------------------------------------------------------------------------------------ -- sparseIpairs -- -- This is an iterator for sparse arrays. It can be used like ipairs, but can -- handle nil values. ------------------------------------------------------------------------------------ --]] function p.sparseIpairs(t) checkType('sparseIpairs', 1, t, 'table') local nums = p.numKeys(t) local i = 0 local lim = #nums return function () i = i + 1 if i <= lim then local key = nums[i] return key, t[key] else return nil, nil end end end --[[ ------------------------------------------------------------------------------------ -- size -- -- This returns the size of a key/value pair table. It will also work on arrays, -- but for arrays it is more efficient to use the # operator. ------------------------------------------------------------------------------------ --]] function p.size(t) checkType('size', 1, t, 'table') local i = 0 for k in pairs(t) do i = i + 1 end return i end local function defaultKeySort(item1, item2) -- "number" < "string", so numbers will be sorted before strings. local type1, type2 = type(item1), type(item2) if type1 ~= type2 then return type1 < type2 else -- This will fail with table, boolean, function. return item1 < item2 end end --[[ Returns a list of the keys in a table, sorted using either a default comparison function or a custom keySort function. ]] function p.keysToList(t, keySort, checked) if not checked then checkType('keysToList', 1, t, 'table') checkTypeMulti('keysToList', 2, keySort, { 'function', 'boolean', 'nil' }) end local list = {} local index = 1 for key, value in pairs(t) do list[index] = key index = index + 1 end if keySort ~= false then keySort = type(keySort) == 'function' and keySort or defaultKeySort table.sort(list, keySort) end return list end --[[ Iterates through a table, with the keys sorted using the keysToList function. If there are only numerical keys, sparseIpairs is probably more efficient. ]] function p.sortedPairs(t, keySort) checkType('sortedPairs', 1, t, 'table') checkType('sortedPairs', 2, keySort, 'function', true) local list = p.keysToList(t, keySort, true) local i = 0 return function() i = i + 1 local key = list[i] if key ~= nil then return key, t[key] else return nil, nil end end end --[[ Returns true if all keys in the table are consecutive integers starting at 1. --]] function p.isArray(t) checkType("isArray", 1, t, "table") local i = 0 for k, v in pairs(t) do i = i + 1 if t[i] == nil then return false end end return true end -- { "a", "b", "c" } -> { a = 1, b = 2, c = 3 } function p.invert(array) checkType("invert", 1, array, "table") local map = {} for i, v in ipairs(array) do map[v] = i end return map end --[[ { "a", "b", "c" } -> { ["a"] = true, ["b"] = true, ["c"] = true } --]] function p.listToSet(t) checkType("listToSet", 1, t, "table") local set = {} for _, item in ipairs(t) do set[item] = true end return set end --[[ Recursive deep copy function. Preserves identities of subtables. ]] local function _deepCopy(orig, includeMetatable, already_seen) -- Stores copies of tables indexed by the original table. already_seen = already_seen or {} local copy = already_seen[orig] if copy ~= nil then return copy end if type(orig) == 'table' then copy = {} for orig_key, orig_value in pairs(orig) do copy[deepcopy(orig_key, includeMetatable, already_seen)] = deepcopy(orig_value, includeMetatable, already_seen) end already_seen[orig] = copy if includeMetatable then local mt = getmetatable(orig) if mt ~= nil then local mt_copy = deepcopy(mt, includeMetatable, already_seen) setmetatable(copy, mt_copy) already_seen[mt] = mt_copy end end else -- number, string, boolean, etc copy = orig end return copy end function p.deepCopy(orig, noMetatable, already_seen) checkType("deepCopy", 3, already_seen, "table", true) return _deepCopy(orig, not noMetatable, already_seen) end --[[ Concatenates all values in the table that are indexed by a number, in order. sparseConcat{ a, nil, c, d } => "acd" sparseConcat{ nil, b, c, d } => "bcd" ]] function p.sparseConcat(t, sep, i, j) local list = {} local list_i = 0 for _, v in p.sparseIpairs(t) do list_i = list_i + 1 list[list_i] = v end return table.concat(list, sep, i, j) end --[[ -- Finds the length of an array, or of a quasi-array with keys such -- as "data1", "data2", etc., using an exponential search algorithm. -- It is similar to the operator #, but may return -- a different value when there are gaps in the array portion of the table. -- Intended to be used on data loaded with mw.loadData. For other tables, use #. -- Note: #frame.args in frame object always be set to 0, regardless of -- the number of unnamed template parameters, so use this function for -- frame.args. --]] function p.length(t, prefix) -- requiring module inline so that [[Module:Exponential search]] -- which is only needed by this one function -- doesn't get millions of transclusions local expSearch = require("Module:Exponential search") checkType('length', 1, t, 'table') checkType('length', 2, prefix, 'string', true) return expSearch(function(i) local key if prefix then key = prefix .. tostring(i) else key = i end return t[key] ~= nil end) or 0 end function p.inArray(arr, valueToFind) checkType("inArray", 1, arr, "table") -- if valueToFind is nil, error? for _, v in ipairs(arr) do if v == valueToFind then return true end end return false end return p ad3062fee63cdfb979a1543abf96236cf7bf609d Module:Documentation/styles.css 828 116 559 2021-01-24T17:57:41Z templatewiki>Rob Kam 0 1 revision imported text text/plain /* {{pp|small=yes}} */ .documentation, .documentation-metadata { border: 1px solid #a2a9b1; background-color: #ecfcf4; clear: both; } .documentation { margin: 1em 0 0 0; padding: 1em; } .documentation-metadata { margin: 0.2em 0; /* same margin left-right as .documentation */ font-style: italic; padding: 0.4em 1em; /* same padding left-right as .documentation */ } .documentation-startbox { padding-bottom: 3px; border-bottom: 1px solid #aaa; margin-bottom: 1ex; } .documentation-heading { font-weight: bold; font-size: 125%; } .documentation-clear { /* Don't want things to stick out where they shouldn't. */ clear: both; } .documentation-toolbar { font-style: normal; font-size: 85%; } ce0e629c92e3d825ab9fd927fe6cc37d9117b6cb Template:Tlx 10 100 527 2021-01-24T17:58:35Z templatewiki>Rob Kam 0 1 revision imported wikitext text/x-wiki #REDIRECT [[Template:Template link expanded]] {{Redirect category shell| {{R from move}} }} 1fec988ceb46cb324af228aac45d7cd25fcc9008 Template:Yesno 10 106 539 2021-01-24T17:58:36Z templatewiki>Rob Kam 0 1 revision imported wikitext text/x-wiki {{<includeonly>safesubst:</includeonly>#switch: {{<includeonly>safesubst:</includeonly>lc: {{{1|¬}}} }} |no |n |f |false |off |0 = {{{no|<!-- null -->}}} | = {{{blank|{{{no|<!-- null -->}}}}}} |¬ = {{{¬|}}} |yes |y |t |true |on |1 = {{{yes|yes}}} |#default = {{{def|{{{yes|yes}}}}}} }}<noinclude> {{Documentation}} </noinclude> 629c2937bc5cf7cfe13cd2a598582af832782399 Module:Template link general 828 134 595 2021-01-24T17:58:40Z templatewiki>Rob Kam 0 1 revision imported Scribunto text/plain -- This implements Template:Tlg local getArgs = require('Module:Arguments').getArgs local p = {} -- Is a string non-empty? local function _ne(s) return s ~= nil and s ~= "" end local nw = mw.text.nowiki local function addTemplate(s) local i, _ = s:find(':', 1, true) if i == nil then return 'Template:' .. s end local ns = s:sub(1, i - 1) if ns == '' or mw.site.namespaces[ns] then return s else return 'Template:' .. s end end local function trimTemplate(s) local needle = 'template:' if s:sub(1, needle:len()):lower() == needle then return s:sub(needle:len() + 1) else return s end end local function linkTitle(args) if _ne(args.nolink) then return args['1'] end local titleObj local titlePart = '[[' if args['1'] then -- This handles :Page and other NS titleObj = mw.title.new(args['1'], 'Template') else titleObj = mw.title.getCurrentTitle() end titlePart = titlePart .. (titleObj ~= nil and titleObj.fullText or addTemplate(args['1'])) local textPart = args.alttext if not _ne(textPart) then if titleObj ~= nil then textPart = titleObj:inNamespace("Template") and args['1'] or titleObj.fullText else -- redlink textPart = args['1'] end end if _ne(args.subst) then -- HACK: the ns thing above is probably broken textPart = 'subst:' .. textPart end if _ne(args.brace) then textPart = nw('{{') .. textPart .. nw('}}') elseif _ne(args.braceinside) then textPart = nw('{') .. textPart .. nw('}') end titlePart = titlePart .. '|' .. textPart .. ']]' if _ne(args.braceinside) then titlePart = nw('{') .. titlePart .. nw('}') end return titlePart end function p.main(frame) local args = getArgs(frame, { trim = true, removeBlanks = false }) return p._main(args) end function p._main(args) local bold = _ne(args.bold) or _ne(args.boldlink) or _ne(args.boldname) local italic = _ne(args.italic) or _ne(args.italics) local dontBrace = _ne(args.brace) or _ne(args.braceinside) local code = _ne(args.code) or _ne(args.tt) -- Build the link part local titlePart = linkTitle(args) if bold then titlePart = "'''" .. titlePart .. "'''" end if _ne(args.nowrapname) then titlePart = '<span class="nowrap">' .. titlePart .. '</span>' end -- Build the arguments local textPart = "" local i = 2 while args[i] do local val = args[i] if val ~= nil then val = mw.text.unstripNoWiki(val) else break end if _ne(args.nowiki) then val = nw(val) end if italic then val = '<span style="font-style:italic;">' .. val .. '</span>' end textPart = textPart .. '&#124;' .. val i = i+1 end -- final wrap local ret = titlePart .. textPart if not dontBrace then ret = nw('{{') .. ret .. nw('}}') end if _ne(args.a) then ret = nw('*') .. '&nbsp;' .. ret end if _ne(args.kbd) then ret = '<kbd>' .. ret .. '</kbd>' end if code then ret = '<code>' .. ret .. '</code>' elseif _ne(args.plaincode) then ret = '<code style="border:none;background:transparent;">' .. ret .. '</code>' end if _ne(args.nowrap) then ret = '<span class="nowrap">' .. ret .. '</span>' end --[[ Wrap as html?? local span = mw.html.create('span') span:wikitext(ret) --]] if _ne(args.debug) then ret = ret .. '\n<pre>' .. mw.text.encode(mw.dumpObject(args)) .. '</pre>' end return ret end return p 875395ecf61efc1c8471bf9185f9ac0e0b94f54f Module:Documentation 828 114 555 2021-02-14T02:46:19Z templatewiki>Pppery 0 141 revisions imported Scribunto text/plain -- This module implements {{documentation}}. -- Get required modules. local getArgs = require('Module:Arguments').getArgs -- Get the config table. local cfg = mw.loadData('Module:Documentation/config') local p = {} -- Often-used functions. local ugsub = mw.ustring.gsub ---------------------------------------------------------------------------- -- Helper functions -- -- These are defined as local functions, but are made available in the p -- table for testing purposes. ---------------------------------------------------------------------------- local function message(cfgKey, valArray, expectType) --[[ -- Gets a message from the cfg table and formats it if appropriate. -- The function raises an error if the value from the cfg table is not -- of the type expectType. The default type for expectType is 'string'. -- If the table valArray is present, strings such as $1, $2 etc. in the -- message are substituted with values from the table keys [1], [2] etc. -- For example, if the message "foo-message" had the value 'Foo $2 bar $1.', -- message('foo-message', {'baz', 'qux'}) would return "Foo qux bar baz." --]] local msg = cfg[cfgKey] expectType = expectType or 'string' if type(msg) ~= expectType then error('message: type error in message cfg.' .. cfgKey .. ' (' .. expectType .. ' expected, got ' .. type(msg) .. ')', 2) end if not valArray then return msg end local function getMessageVal(match) match = tonumber(match) return valArray[match] or error('message: no value found for key $' .. match .. ' in message cfg.' .. cfgKey, 4) end return ugsub(msg, '$([1-9][0-9]*)', getMessageVal) end p.message = message local function makeWikilink(page, display) if display then return mw.ustring.format('[[%s|%s]]', page, display) else return mw.ustring.format('[[%s]]', page) end end p.makeWikilink = makeWikilink local function makeCategoryLink(cat, sort) local catns = mw.site.namespaces[14].name return makeWikilink(catns .. ':' .. cat, sort) end p.makeCategoryLink = makeCategoryLink local function makeUrlLink(url, display) return mw.ustring.format('[%s %s]', url, display) end p.makeUrlLink = makeUrlLink local function makeToolbar(...) local ret = {} local lim = select('#', ...) if lim < 1 then return nil end for i = 1, lim do ret[#ret + 1] = select(i, ...) end -- 'documentation-toolbar' return '<span class="' .. message('toolbar-class') .. '">(' .. table.concat(ret, ' &#124; ') .. ')</span>' end p.makeToolbar = makeToolbar ---------------------------------------------------------------------------- -- Argument processing ---------------------------------------------------------------------------- local function makeInvokeFunc(funcName) return function (frame) local args = getArgs(frame, { valueFunc = function (key, value) if type(value) == 'string' then value = value:match('^%s*(.-)%s*$') -- Remove whitespace. if key == 'heading' or value ~= '' then return value else return nil end else return value end end }) return p[funcName](args) end end ---------------------------------------------------------------------------- -- Entry points ---------------------------------------------------------------------------- function p.nonexistent(frame) if mw.title.getCurrentTitle().subpageText == 'testcases' then return frame:expandTemplate{title = 'module test cases notice'} else return p.main(frame) end end p.main = makeInvokeFunc('_main') function p._main(args) --[[ -- This function defines logic flow for the module. -- @args - table of arguments passed by the user --]] local env = p.getEnvironment(args) local root = mw.html.create() root :wikitext(p._getModuleWikitext(args, env)) :wikitext(p.protectionTemplate(env)) :wikitext(p.sandboxNotice(args, env)) :tag('div') -- 'documentation-container' :addClass(message('container')) :newline() :tag('div') -- 'documentation' :addClass(message('main-div-classes')) :newline() :wikitext(p._startBox(args, env)) :wikitext(p._content(args, env)) :tag('div') -- 'documentation-clear' :addClass(message('clear')) :done() :newline() :done() :wikitext(p._endBox(args, env)) :done() :wikitext(p.addTrackingCategories(env)) -- 'Module:Documentation/styles.css' return mw.getCurrentFrame():extensionTag ( 'templatestyles', '', {src=cfg['templatestyles'] }) .. tostring(root) end ---------------------------------------------------------------------------- -- Environment settings ---------------------------------------------------------------------------- function p.getEnvironment(args) --[[ -- Returns a table with information about the environment, including title -- objects and other namespace- or path-related data. -- @args - table of arguments passed by the user -- -- Title objects include: -- env.title - the page we are making documentation for (usually the current title) -- env.templateTitle - the template (or module, file, etc.) -- env.docTitle - the /doc subpage. -- env.sandboxTitle - the /sandbox subpage. -- env.testcasesTitle - the /testcases subpage. -- env.printTitle - the print version of the template, located at the /Print subpage. -- -- Data includes: -- env.protectionLevels - the protection levels table of the title object. -- env.subjectSpace - the number of the title's subject namespace. -- env.docSpace - the number of the namespace the title puts its documentation in. -- env.docpageBase - the text of the base page of the /doc, /sandbox and /testcases pages, with namespace. -- env.compareUrl - URL of the Special:ComparePages page comparing the sandbox with the template. -- -- All table lookups are passed through pcall so that errors are caught. If an error occurs, the value -- returned will be nil. --]] local env, envFuncs = {}, {} -- Set up the metatable. If triggered we call the corresponding function in the envFuncs table. The value -- returned by that function is memoized in the env table so that we don't call any of the functions -- more than once. (Nils won't be memoized.) setmetatable(env, { __index = function (t, key) local envFunc = envFuncs[key] if envFunc then local success, val = pcall(envFunc) if success then env[key] = val -- Memoise the value. return val end end return nil end }) function envFuncs.title() -- The title object for the current page, or a test page passed with args.page. local title local titleArg = args.page if titleArg then title = mw.title.new(titleArg) else title = mw.title.getCurrentTitle() end return title end function envFuncs.templateTitle() --[[ -- The template (or module, etc.) title object. -- Messages: -- 'sandbox-subpage' --> 'sandbox' -- 'testcases-subpage' --> 'testcases' --]] local subjectSpace = env.subjectSpace local title = env.title local subpage = title.subpageText if subpage == message('sandbox-subpage') or subpage == message('testcases-subpage') then return mw.title.makeTitle(subjectSpace, title.baseText) else return mw.title.makeTitle(subjectSpace, title.text) end end function envFuncs.docTitle() --[[ -- Title object of the /doc subpage. -- Messages: -- 'doc-subpage' --> 'doc' --]] local title = env.title local docname = args[1] -- User-specified doc page. local docpage if docname then docpage = docname else docpage = env.docpageBase .. '/' .. message('doc-subpage') end return mw.title.new(docpage) end function envFuncs.sandboxTitle() --[[ -- Title object for the /sandbox subpage. -- Messages: -- 'sandbox-subpage' --> 'sandbox' --]] return mw.title.new(env.docpageBase .. '/' .. message('sandbox-subpage')) end function envFuncs.testcasesTitle() --[[ -- Title object for the /testcases subpage. -- Messages: -- 'testcases-subpage' --> 'testcases' --]] return mw.title.new(env.docpageBase .. '/' .. message('testcases-subpage')) end function envFuncs.printTitle() --[[ -- Title object for the /Print subpage. -- Messages: -- 'print-subpage' --> 'Print' --]] return env.templateTitle:subPageTitle(message('print-subpage')) end function envFuncs.protectionLevels() -- The protection levels table of the title object. return env.title.protectionLevels end function envFuncs.subjectSpace() -- The subject namespace number. return mw.site.namespaces[env.title.namespace].subject.id end function envFuncs.docSpace() -- The documentation namespace number. For most namespaces this is the -- same as the subject namespace. However, pages in the Article, File, -- MediaWiki or Category namespaces must have their /doc, /sandbox and -- /testcases pages in talk space. local subjectSpace = env.subjectSpace if subjectSpace == 0 or subjectSpace == 6 or subjectSpace == 8 or subjectSpace == 14 then return subjectSpace + 1 else return subjectSpace end end function envFuncs.docpageBase() -- The base page of the /doc, /sandbox, and /testcases subpages. -- For some namespaces this is the talk page, rather than the template page. local templateTitle = env.templateTitle local docSpace = env.docSpace local docSpaceText = mw.site.namespaces[docSpace].name -- Assemble the link. docSpace is never the main namespace, so we can hardcode the colon. return docSpaceText .. ':' .. templateTitle.text end function envFuncs.compareUrl() -- Diff link between the sandbox and the main template using [[Special:ComparePages]]. local templateTitle = env.templateTitle local sandboxTitle = env.sandboxTitle if templateTitle.exists and sandboxTitle.exists then local compareUrl = mw.uri.fullUrl( 'Special:ComparePages', { page1 = templateTitle.prefixedText, page2 = sandboxTitle.prefixedText} ) return tostring(compareUrl) else return nil end end return env end ---------------------------------------------------------------------------- -- Auxiliary templates ---------------------------------------------------------------------------- p.getModuleWikitext = makeInvokeFunc('_getModuleWikitext') function p._getModuleWikitext(args, env) local currentTitle = mw.title.getCurrentTitle() if currentTitle.contentModel ~= 'Scribunto' then return end pcall(require, currentTitle.prefixedText) -- if it fails, we don't care local moduleWikitext = package.loaded["Module:Module wikitext"] if moduleWikitext then return moduleWikitext.main() end end function p.sandboxNotice(args, env) --[=[ -- Generates a sandbox notice for display above sandbox pages. -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- -- Messages: -- 'sandbox-notice-image' --> '[[Image:Sandbox.svg|50px|alt=|link=]]' -- 'sandbox-notice-blurb' --> 'This is the $1 for $2.' -- 'sandbox-notice-diff-blurb' --> 'This is the $1 for $2 ($3).' -- 'sandbox-notice-pagetype-template' --> '[[Wikipedia:Template test cases|template sandbox]] page' -- 'sandbox-notice-pagetype-module' --> '[[Wikipedia:Template test cases|module sandbox]] page' -- 'sandbox-notice-pagetype-other' --> 'sandbox page' -- 'sandbox-notice-compare-link-display' --> 'diff' -- 'sandbox-notice-testcases-blurb' --> 'See also the companion subpage for $1.' -- 'sandbox-notice-testcases-link-display' --> 'test cases' -- 'sandbox-category' --> 'Template sandboxes' --]=] local title = env.title local sandboxTitle = env.sandboxTitle local templateTitle = env.templateTitle local subjectSpace = env.subjectSpace if not (subjectSpace and title and sandboxTitle and templateTitle and mw.title.equals(title, sandboxTitle)) then return nil end -- Build the table of arguments to pass to {{ombox}}. We need just two fields, "image" and "text". local omargs = {} omargs.image = message('sandbox-notice-image') -- Get the text. We start with the opening blurb, which is something like -- "This is the template sandbox for [[Template:Foo]] (diff)." local text = '' local pagetype if subjectSpace == 10 then pagetype = message('sandbox-notice-pagetype-template') elseif subjectSpace == 828 then pagetype = message('sandbox-notice-pagetype-module') else pagetype = message('sandbox-notice-pagetype-other') end local templateLink = makeWikilink(templateTitle.prefixedText) local compareUrl = env.compareUrl if compareUrl then local compareDisplay = message('sandbox-notice-compare-link-display') local compareLink = makeUrlLink(compareUrl, compareDisplay) text = text .. message('sandbox-notice-diff-blurb', {pagetype, templateLink, compareLink}) else text = text .. message('sandbox-notice-blurb', {pagetype, templateLink}) end -- Get the test cases page blurb if the page exists. This is something like -- "See also the companion subpage for [[Template:Foo/testcases|test cases]]." local testcasesTitle = env.testcasesTitle if testcasesTitle and testcasesTitle.exists then if testcasesTitle.contentModel == "Scribunto" then local testcasesLinkDisplay = message('sandbox-notice-testcases-link-display') local testcasesRunLinkDisplay = message('sandbox-notice-testcases-run-link-display') local testcasesLink = makeWikilink(testcasesTitle.prefixedText, testcasesLinkDisplay) local testcasesRunLink = makeWikilink(testcasesTitle.talkPageTitle.prefixedText, testcasesRunLinkDisplay) text = text .. '<br />' .. message('sandbox-notice-testcases-run-blurb', {testcasesLink, testcasesRunLink}) else local testcasesLinkDisplay = message('sandbox-notice-testcases-link-display') local testcasesLink = makeWikilink(testcasesTitle.prefixedText, testcasesLinkDisplay) text = text .. '<br />' .. message('sandbox-notice-testcases-blurb', {testcasesLink}) end end -- Add the sandbox to the sandbox category. omargs.text = text .. makeCategoryLink(message('sandbox-category')) -- 'documentation-clear' return '<div class="' .. message('clear') .. '"></div>' .. require('Module:Message box').main('ombox', omargs) end function p.protectionTemplate(env) -- Generates the padlock icon in the top right. -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- Messages: -- 'protection-template' --> 'pp-template' -- 'protection-template-args' --> {docusage = 'yes'} local protectionLevels = env.protectionLevels if not protectionLevels then return nil end local editProt = protectionLevels.edit and protectionLevels.edit[1] local moveProt = protectionLevels.move and protectionLevels.move[1] if editProt then -- The page is edit-protected. return require('Module:Protection banner')._main{ message('protection-reason-edit'), small = true } elseif moveProt and moveProt ~= 'autoconfirmed' then -- The page is move-protected but not edit-protected. Exclude move -- protection with the level "autoconfirmed", as this is equivalent to -- no move protection at all. return require('Module:Protection banner')._main{ action = 'move', small = true } else return nil end end ---------------------------------------------------------------------------- -- Start box ---------------------------------------------------------------------------- p.startBox = makeInvokeFunc('_startBox') function p._startBox(args, env) --[[ -- This function generates the start box. -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- -- The actual work is done by p.makeStartBoxLinksData and p.renderStartBoxLinks which make -- the [view] [edit] [history] [purge] links, and by p.makeStartBoxData and p.renderStartBox -- which generate the box HTML. --]] env = env or p.getEnvironment(args) local links local content = args.content if not content or args[1] then -- No need to include the links if the documentation is on the template page itself. local linksData = p.makeStartBoxLinksData(args, env) if linksData then links = p.renderStartBoxLinks(linksData) end end -- Generate the start box html. local data = p.makeStartBoxData(args, env, links) if data then return p.renderStartBox(data) else -- User specified no heading. return nil end end function p.makeStartBoxLinksData(args, env) --[[ -- Does initial processing of data to make the [view] [edit] [history] [purge] links. -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- -- Messages: -- 'view-link-display' --> 'view' -- 'edit-link-display' --> 'edit' -- 'history-link-display' --> 'history' -- 'purge-link-display' --> 'purge' -- 'file-docpage-preload' --> 'Template:Documentation/preload-filespace' -- 'module-preload' --> 'Template:Documentation/preload-module-doc' -- 'docpage-preload' --> 'Template:Documentation/preload' -- 'create-link-display' --> 'create' --]] local subjectSpace = env.subjectSpace local title = env.title local docTitle = env.docTitle if not title or not docTitle then return nil end if docTitle.isRedirect then docTitle = docTitle.redirectTarget end local data = {} data.title = title data.docTitle = docTitle -- View, display, edit, and purge links if /doc exists. data.viewLinkDisplay = message('view-link-display') data.editLinkDisplay = message('edit-link-display') data.historyLinkDisplay = message('history-link-display') data.purgeLinkDisplay = message('purge-link-display') -- Create link if /doc doesn't exist. local preload = args.preload if not preload then if subjectSpace == 6 then -- File namespace preload = message('file-docpage-preload') elseif subjectSpace == 828 then -- Module namespace preload = message('module-preload') else preload = message('docpage-preload') end end data.preload = preload data.createLinkDisplay = message('create-link-display') return data end function p.renderStartBoxLinks(data) --[[ -- Generates the [view][edit][history][purge] or [create] links from the data table. -- @data - a table of data generated by p.makeStartBoxLinksData --]] local function escapeBrackets(s) -- Escapes square brackets with HTML entities. s = s:gsub('%[', '&#91;') -- Replace square brackets with HTML entities. s = s:gsub('%]', '&#93;') return s end local ret local docTitle = data.docTitle local title = data.title if docTitle.exists then local viewLink = makeWikilink(docTitle.prefixedText, data.viewLinkDisplay) local editLink = makeUrlLink(docTitle:fullUrl{action = 'edit'}, data.editLinkDisplay) local historyLink = makeUrlLink(docTitle:fullUrl{action = 'history'}, data.historyLinkDisplay) local purgeLink = makeUrlLink(title:fullUrl{action = 'purge'}, data.purgeLinkDisplay) ret = '[%s] [%s] [%s] [%s]' ret = escapeBrackets(ret) ret = mw.ustring.format(ret, viewLink, editLink, historyLink, purgeLink) else local createLink = makeUrlLink(docTitle:fullUrl{action = 'edit', preload = data.preload}, data.createLinkDisplay) ret = '[%s]' ret = escapeBrackets(ret) ret = mw.ustring.format(ret, createLink) end return ret end function p.makeStartBoxData(args, env, links) --[=[ -- Does initial processing of data to pass to the start-box render function, p.renderStartBox. -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- @links - a string containing the [view][edit][history][purge] links - could be nil if there's an error. -- -- Messages: -- 'documentation-icon-wikitext' --> '[[File:Test Template Info-Icon - Version (2).svg|50px|link=|alt=]]' -- 'template-namespace-heading' --> 'Template documentation' -- 'module-namespace-heading' --> 'Module documentation' -- 'file-namespace-heading' --> 'Summary' -- 'other-namespaces-heading' --> 'Documentation' -- 'testcases-create-link-display' --> 'create' --]=] local subjectSpace = env.subjectSpace if not subjectSpace then -- Default to an "other namespaces" namespace, so that we get at least some output -- if an error occurs. subjectSpace = 2 end local data = {} -- Heading local heading = args.heading -- Blank values are not removed. if heading == '' then -- Don't display the start box if the heading arg is defined but blank. return nil end if heading then data.heading = heading elseif subjectSpace == 10 then -- Template namespace data.heading = message('documentation-icon-wikitext') .. ' ' .. message('template-namespace-heading') elseif subjectSpace == 828 then -- Module namespace data.heading = message('documentation-icon-wikitext') .. ' ' .. message('module-namespace-heading') elseif subjectSpace == 6 then -- File namespace data.heading = message('file-namespace-heading') else data.heading = message('other-namespaces-heading') end -- Heading CSS local headingStyle = args['heading-style'] if headingStyle then data.headingStyleText = headingStyle else -- 'documentation-heading' data.headingClass = message('main-div-heading-class') end -- Data for the [view][edit][history][purge] or [create] links. if links then -- 'mw-editsection-like plainlinks' data.linksClass = message('start-box-link-classes') data.links = links end return data end function p.renderStartBox(data) -- Renders the start box html. -- @data - a table of data generated by p.makeStartBoxData. local sbox = mw.html.create('div') sbox -- 'documentation-startbox' :addClass(message('start-box-class')) :newline() :tag('span') :addClass(data.headingClass) :cssText(data.headingStyleText) :wikitext(data.heading) local links = data.links if links then sbox:tag('span') :addClass(data.linksClass) :attr('id', data.linksId) :wikitext(links) end return tostring(sbox) end ---------------------------------------------------------------------------- -- Documentation content ---------------------------------------------------------------------------- p.content = makeInvokeFunc('_content') function p._content(args, env) -- Displays the documentation contents -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment env = env or p.getEnvironment(args) local docTitle = env.docTitle local content = args.content if not content and docTitle and docTitle.exists then content = args._content or mw.getCurrentFrame():expandTemplate{title = docTitle.prefixedText} end -- The line breaks below are necessary so that "=== Headings ===" at the start and end -- of docs are interpreted correctly. return '\n' .. (content or '') .. '\n' end p.contentTitle = makeInvokeFunc('_contentTitle') function p._contentTitle(args, env) env = env or p.getEnvironment(args) local docTitle = env.docTitle if not args.content and docTitle and docTitle.exists then return docTitle.prefixedText else return '' end end ---------------------------------------------------------------------------- -- End box ---------------------------------------------------------------------------- p.endBox = makeInvokeFunc('_endBox') function p._endBox(args, env) --[=[ -- This function generates the end box (also known as the link box). -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- --]=] -- Get environment data. env = env or p.getEnvironment(args) local subjectSpace = env.subjectSpace local docTitle = env.docTitle if not subjectSpace or not docTitle then return nil end -- Check whether we should output the end box at all. Add the end -- box by default if the documentation exists or if we are in the -- user, module or template namespaces. local linkBox = args['link box'] if linkBox == 'off' or not ( docTitle.exists or subjectSpace == 2 or subjectSpace == 828 or subjectSpace == 10 ) then return nil end -- Assemble the link box. local text = '' if linkBox then text = text .. linkBox else text = text .. (p.makeDocPageBlurb(args, env) or '') -- "This documentation is transcluded from [[Foo]]." if subjectSpace == 2 or subjectSpace == 10 or subjectSpace == 828 then -- We are in the user, template or module namespaces. -- Add sandbox and testcases links. -- "Editors can experiment in this template's sandbox and testcases pages." text = text .. (p.makeExperimentBlurb(args, env) or '') .. '<br />' if not args.content and not args[1] then -- "Please add categories to the /doc subpage." -- Don't show this message with inline docs or with an explicitly specified doc page, -- as then it is unclear where to add the categories. text = text .. (p.makeCategoriesBlurb(args, env) or '') end text = text .. ' ' .. (p.makeSubpagesBlurb(args, env) or '') --"Subpages of this template" local printBlurb = p.makePrintBlurb(args, env) -- Two-line blurb about print versions of templates. if printBlurb then text = text .. '<br />' .. printBlurb end end end local box = mw.html.create('div') -- 'documentation-metadata' box:addClass(message('end-box-class')) -- 'plainlinks' :addClass(message('end-box-plainlinks')) :wikitext(text) :done() return '\n' .. tostring(box) end function p.makeDocPageBlurb(args, env) --[=[ -- Makes the blurb "This documentation is transcluded from [[Template:Foo]] (edit, history)". -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- -- Messages: -- 'edit-link-display' --> 'edit' -- 'history-link-display' --> 'history' -- 'transcluded-from-blurb' --> -- 'The above [[Wikipedia:Template documentation|documentation]] -- is [[Help:Transclusion|transcluded]] from $1.' -- 'module-preload' --> 'Template:Documentation/preload-module-doc' -- 'create-link-display' --> 'create' -- 'create-module-doc-blurb' --> -- 'You might want to $1 a documentation page for this [[Wikipedia:Lua|Scribunto module]].' --]=] local docTitle = env.docTitle if not docTitle then return nil end local ret if docTitle.exists then -- /doc exists; link to it. local docLink = makeWikilink(docTitle.prefixedText) local editUrl = docTitle:fullUrl{action = 'edit'} local editDisplay = message('edit-link-display') local editLink = makeUrlLink(editUrl, editDisplay) local historyUrl = docTitle:fullUrl{action = 'history'} local historyDisplay = message('history-link-display') local historyLink = makeUrlLink(historyUrl, historyDisplay) ret = message('transcluded-from-blurb', {docLink}) .. ' ' .. makeToolbar(editLink, historyLink) .. '<br />' elseif env.subjectSpace == 828 then -- /doc does not exist; ask to create it. local createUrl = docTitle:fullUrl{action = 'edit', preload = message('module-preload')} local createDisplay = message('create-link-display') local createLink = makeUrlLink(createUrl, createDisplay) ret = message('create-module-doc-blurb', {createLink}) .. '<br />' end return ret end function p.makeExperimentBlurb(args, env) --[[ -- Renders the text "Editors can experiment in this template's sandbox (edit | diff) and testcases (edit) pages." -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- -- Messages: -- 'sandbox-link-display' --> 'sandbox' -- 'sandbox-edit-link-display' --> 'edit' -- 'compare-link-display' --> 'diff' -- 'module-sandbox-preload' --> 'Template:Documentation/preload-module-sandbox' -- 'template-sandbox-preload' --> 'Template:Documentation/preload-sandbox' -- 'sandbox-create-link-display' --> 'create' -- 'mirror-edit-summary' --> 'Create sandbox version of $1' -- 'mirror-link-display' --> 'mirror' -- 'mirror-link-preload' --> 'Template:Documentation/mirror' -- 'sandbox-link-display' --> 'sandbox' -- 'testcases-link-display' --> 'testcases' -- 'testcases-edit-link-display'--> 'edit' -- 'template-sandbox-preload' --> 'Template:Documentation/preload-sandbox' -- 'testcases-create-link-display' --> 'create' -- 'testcases-link-display' --> 'testcases' -- 'testcases-edit-link-display' --> 'edit' -- 'module-testcases-preload' --> 'Template:Documentation/preload-module-testcases' -- 'template-testcases-preload' --> 'Template:Documentation/preload-testcases' -- 'experiment-blurb-module' --> 'Editors can experiment in this module's $1 and $2 pages.' -- 'experiment-blurb-template' --> 'Editors can experiment in this template's $1 and $2 pages.' --]] local subjectSpace = env.subjectSpace local templateTitle = env.templateTitle local sandboxTitle = env.sandboxTitle local testcasesTitle = env.testcasesTitle local templatePage = templateTitle.prefixedText if not subjectSpace or not templateTitle or not sandboxTitle or not testcasesTitle then return nil end -- Make links. local sandboxLinks, testcasesLinks if sandboxTitle.exists then local sandboxPage = sandboxTitle.prefixedText local sandboxDisplay = message('sandbox-link-display') local sandboxLink = makeWikilink(sandboxPage, sandboxDisplay) local sandboxEditUrl = sandboxTitle:fullUrl{action = 'edit'} local sandboxEditDisplay = message('sandbox-edit-link-display') local sandboxEditLink = makeUrlLink(sandboxEditUrl, sandboxEditDisplay) local compareUrl = env.compareUrl local compareLink if compareUrl then local compareDisplay = message('compare-link-display') compareLink = makeUrlLink(compareUrl, compareDisplay) end sandboxLinks = sandboxLink .. ' ' .. makeToolbar(sandboxEditLink, compareLink) else local sandboxPreload if subjectSpace == 828 then sandboxPreload = message('module-sandbox-preload') else sandboxPreload = message('template-sandbox-preload') end local sandboxCreateUrl = sandboxTitle:fullUrl{action = 'edit', preload = sandboxPreload} local sandboxCreateDisplay = message('sandbox-create-link-display') local sandboxCreateLink = makeUrlLink(sandboxCreateUrl, sandboxCreateDisplay) local mirrorSummary = message('mirror-edit-summary', {makeWikilink(templatePage)}) local mirrorPreload = message('mirror-link-preload') local mirrorUrl = sandboxTitle:fullUrl{action = 'edit', preload = mirrorPreload, summary = mirrorSummary} if subjectSpace == 828 then mirrorUrl = sandboxTitle:fullUrl{action = 'edit', preload = templateTitle.prefixedText, summary = mirrorSummary} end local mirrorDisplay = message('mirror-link-display') local mirrorLink = makeUrlLink(mirrorUrl, mirrorDisplay) sandboxLinks = message('sandbox-link-display') .. ' ' .. makeToolbar(sandboxCreateLink, mirrorLink) end if testcasesTitle.exists then local testcasesPage = testcasesTitle.prefixedText local testcasesDisplay = message('testcases-link-display') local testcasesLink = makeWikilink(testcasesPage, testcasesDisplay) local testcasesEditUrl = testcasesTitle:fullUrl{action = 'edit'} local testcasesEditDisplay = message('testcases-edit-link-display') local testcasesEditLink = makeUrlLink(testcasesEditUrl, testcasesEditDisplay) -- for Modules, add testcases run link if exists if testcasesTitle.contentModel == "Scribunto" and testcasesTitle.talkPageTitle and testcasesTitle.talkPageTitle.exists then local testcasesRunLinkDisplay = message('testcases-run-link-display') local testcasesRunLink = makeWikilink(testcasesTitle.talkPageTitle.prefixedText, testcasesRunLinkDisplay) testcasesLinks = testcasesLink .. ' ' .. makeToolbar(testcasesEditLink, testcasesRunLink) else testcasesLinks = testcasesLink .. ' ' .. makeToolbar(testcasesEditLink) end else local testcasesPreload if subjectSpace == 828 then testcasesPreload = message('module-testcases-preload') else testcasesPreload = message('template-testcases-preload') end local testcasesCreateUrl = testcasesTitle:fullUrl{action = 'edit', preload = testcasesPreload} local testcasesCreateDisplay = message('testcases-create-link-display') local testcasesCreateLink = makeUrlLink(testcasesCreateUrl, testcasesCreateDisplay) testcasesLinks = message('testcases-link-display') .. ' ' .. makeToolbar(testcasesCreateLink) end local messageName if subjectSpace == 828 then messageName = 'experiment-blurb-module' else messageName = 'experiment-blurb-template' end return message(messageName, {sandboxLinks, testcasesLinks}) end function p.makeCategoriesBlurb(args, env) --[[ -- Generates the text "Please add categories to the /doc subpage." -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- Messages: -- 'doc-link-display' --> '/doc' -- 'add-categories-blurb' --> 'Please add categories to the $1 subpage.' --]] local docTitle = env.docTitle if not docTitle then return nil end local docPathLink = makeWikilink(docTitle.prefixedText, message('doc-link-display')) return message('add-categories-blurb', {docPathLink}) end function p.makeSubpagesBlurb(args, env) --[[ -- Generates the "Subpages of this template" link. -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- Messages: -- 'template-pagetype' --> 'template' -- 'module-pagetype' --> 'module' -- 'default-pagetype' --> 'page' -- 'subpages-link-display' --> 'Subpages of this $1' --]] local subjectSpace = env.subjectSpace local templateTitle = env.templateTitle if not subjectSpace or not templateTitle then return nil end local pagetype if subjectSpace == 10 then pagetype = message('template-pagetype') elseif subjectSpace == 828 then pagetype = message('module-pagetype') else pagetype = message('default-pagetype') end local subpagesLink = makeWikilink( 'Special:PrefixIndex/' .. templateTitle.prefixedText .. '/', message('subpages-link-display', {pagetype}) ) return message('subpages-blurb', {subpagesLink}) end function p.makePrintBlurb(args, env) --[=[ -- Generates the blurb displayed when there is a print version of the template available. -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- -- Messages: -- 'print-link-display' --> '/Print' -- 'print-blurb' --> 'A [[Help:Books/for experts#Improving the book layout|print version]]' -- .. ' of this template exists at $1.' -- .. ' If you make a change to this template, please update the print version as well.' -- 'display-print-category' --> true -- 'print-category' --> 'Templates with print versions' --]=] local printTitle = env.printTitle if not printTitle then return nil end local ret if printTitle.exists then local printLink = makeWikilink(printTitle.prefixedText, message('print-link-display')) ret = message('print-blurb', {printLink}) local displayPrintCategory = message('display-print-category', nil, 'boolean') if displayPrintCategory then ret = ret .. makeCategoryLink(message('print-category')) end end return ret end ---------------------------------------------------------------------------- -- Tracking categories ---------------------------------------------------------------------------- function p.addTrackingCategories(env) --[[ -- Check if {{documentation}} is transcluded on a /doc or /testcases page. -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- Messages: -- 'display-strange-usage-category' --> true -- 'doc-subpage' --> 'doc' -- 'testcases-subpage' --> 'testcases' -- 'strange-usage-category' --> 'Wikipedia pages with strange ((documentation)) usage' -- -- /testcases pages in the module namespace are not categorised, as they may have -- {{documentation}} transcluded automatically. --]] local title = env.title local subjectSpace = env.subjectSpace if not title or not subjectSpace then return nil end local subpage = title.subpageText local ret = '' if message('display-strange-usage-category', nil, 'boolean') and ( subpage == message('doc-subpage') or subjectSpace ~= 828 and subpage == message('testcases-subpage') ) then ret = ret .. makeCategoryLink(message('strange-usage-category')) end return ret end return p 5580b450d7e0e93d5b2243d04e59493523a57d20 Module:Documentation/config 828 115 557 2021-02-14T02:52:17Z templatewiki>Pppery 0 41 revisions imported from [[:wikipedia:Module:Documentation/config]]: Re-import history from one wiki only and with correct interwiki prefix Scribunto text/plain ---------------------------------------------------------------------------------------------------- -- -- Configuration for Module:Documentation -- -- Here you can set the values of the parameters and messages used in Module:Documentation to -- localise it to your wiki and your language. Unless specified otherwise, values given here -- should be string values. ---------------------------------------------------------------------------------------------------- local cfg = {} -- Do not edit this line. ---------------------------------------------------------------------------------------------------- -- Protection template configuration ---------------------------------------------------------------------------------------------------- -- cfg['protection-reason-edit'] -- The protection reason for edit-protected templates to pass to -- [[Module:Protection banner]]. cfg['protection-reason-edit'] = 'template' --[[ ---------------------------------------------------------------------------------------------------- -- Sandbox notice configuration -- -- On sandbox pages the module can display a template notifying users that the current page is a -- sandbox, and the location of test cases pages, etc. The module decides whether the page is a -- sandbox or not based on the value of cfg['sandbox-subpage']. The following settings configure the -- messages that the notices contains. ---------------------------------------------------------------------------------------------------- --]] -- cfg['sandbox-notice-image'] -- The image displayed in the sandbox notice. cfg['sandbox-notice-image'] = '[[File:Sandbox.svg|50px|alt=|link=]]' --[[ -- cfg['sandbox-notice-pagetype-template'] -- cfg['sandbox-notice-pagetype-module'] -- cfg['sandbox-notice-pagetype-other'] -- The page type of the sandbox page. The message that is displayed depends on the current subject -- namespace. This message is used in either cfg['sandbox-notice-blurb'] or -- cfg['sandbox-notice-diff-blurb']. --]] cfg['sandbox-notice-pagetype-template'] = '[[Wikipedia:Template test cases|template sandbox]] page' cfg['sandbox-notice-pagetype-module'] = '[[Wikipedia:Template test cases|module sandbox]] page' cfg['sandbox-notice-pagetype-other'] = 'sandbox page' --[[ -- cfg['sandbox-notice-blurb'] -- cfg['sandbox-notice-diff-blurb'] -- cfg['sandbox-notice-diff-display'] -- Either cfg['sandbox-notice-blurb'] or cfg['sandbox-notice-diff-blurb'] is the opening sentence -- of the sandbox notice. The latter has a diff link, but the former does not. $1 is the page -- type, which is either cfg['sandbox-notice-pagetype-template'], -- cfg['sandbox-notice-pagetype-module'] or cfg['sandbox-notice-pagetype-other'] depending what -- namespace we are in. $2 is a link to the main template page, and $3 is a diff link between -- the sandbox and the main template. The display value of the diff link is set by -- cfg['sandbox-notice-compare-link-display']. --]] cfg['sandbox-notice-blurb'] = 'This is the $1 for $2.' cfg['sandbox-notice-diff-blurb'] = 'This is the $1 for $2 ($3).' cfg['sandbox-notice-compare-link-display'] = 'diff' --[[ -- cfg['sandbox-notice-testcases-blurb'] -- cfg['sandbox-notice-testcases-link-display'] -- cfg['sandbox-notice-testcases-run-blurb'] -- cfg['sandbox-notice-testcases-run-link-display'] -- cfg['sandbox-notice-testcases-blurb'] is a sentence notifying the user that there is a test cases page -- corresponding to this sandbox that they can edit. $1 is a link to the test cases page. -- cfg['sandbox-notice-testcases-link-display'] is the display value for that link. -- cfg['sandbox-notice-testcases-run-blurb'] is a sentence notifying the user that there is a test cases page -- corresponding to this sandbox that they can edit, along with a link to run it. $1 is a link to the test -- cases page, and $2 is a link to the page to run it. -- cfg['sandbox-notice-testcases-run-link-display'] is the display value for the link to run the test -- cases. --]] cfg['sandbox-notice-testcases-blurb'] = 'See also the companion subpage for $1.' cfg['sandbox-notice-testcases-link-display'] = 'test cases' cfg['sandbox-notice-testcases-run-blurb'] = 'See also the companion subpage for $1 ($2).' cfg['sandbox-notice-testcases-run-link-display'] = 'run' -- cfg['sandbox-category'] -- A category to add to all template sandboxes. cfg['sandbox-category'] = 'Template sandboxes' ---------------------------------------------------------------------------------------------------- -- Start box configuration ---------------------------------------------------------------------------------------------------- -- cfg['documentation-icon-wikitext'] -- The wikitext for the icon shown at the top of the template. cfg['documentation-icon-wikitext'] = '[[File:Test Template Info-Icon - Version (2).svg|50px|link=|alt=]]' -- cfg['template-namespace-heading'] -- The heading shown in the template namespace. cfg['template-namespace-heading'] = 'Template documentation' -- cfg['module-namespace-heading'] -- The heading shown in the module namespace. cfg['module-namespace-heading'] = 'Module documentation' -- cfg['file-namespace-heading'] -- The heading shown in the file namespace. cfg['file-namespace-heading'] = 'Summary' -- cfg['other-namespaces-heading'] -- The heading shown in other namespaces. cfg['other-namespaces-heading'] = 'Documentation' -- cfg['view-link-display'] -- The text to display for "view" links. cfg['view-link-display'] = 'view' -- cfg['edit-link-display'] -- The text to display for "edit" links. cfg['edit-link-display'] = 'edit' -- cfg['history-link-display'] -- The text to display for "history" links. cfg['history-link-display'] = 'history' -- cfg['purge-link-display'] -- The text to display for "purge" links. cfg['purge-link-display'] = 'purge' -- cfg['create-link-display'] -- The text to display for "create" links. cfg['create-link-display'] = 'create' ---------------------------------------------------------------------------------------------------- -- Link box (end box) configuration ---------------------------------------------------------------------------------------------------- -- cfg['transcluded-from-blurb'] -- Notice displayed when the docs are transcluded from another page. $1 is a wikilink to that page. cfg['transcluded-from-blurb'] = 'The above [[Wikipedia:Template documentation|documentation]] is [[Wikipedia:Transclusion|transcluded]] from $1.' --[[ -- cfg['create-module-doc-blurb'] -- Notice displayed in the module namespace when the documentation subpage does not exist. -- $1 is a link to create the documentation page with the preload cfg['module-preload'] and the -- display cfg['create-link-display']. --]] cfg['create-module-doc-blurb'] = 'You might want to $1 a documentation page for this [[Wikipedia:Lua|Scribunto module]].' ---------------------------------------------------------------------------------------------------- -- Experiment blurb configuration ---------------------------------------------------------------------------------------------------- --[[ -- cfg['experiment-blurb-template'] -- cfg['experiment-blurb-module'] -- The experiment blurb is the text inviting editors to experiment in sandbox and test cases pages. -- It is only shown in the template and module namespaces. With the default English settings, it -- might look like this: -- -- Editors can experiment in this template's sandbox (edit | diff) and testcases (edit) pages. -- -- In this example, "sandbox", "edit", "diff", "testcases", and "edit" would all be links. -- -- There are two versions, cfg['experiment-blurb-template'] and cfg['experiment-blurb-module'], depending -- on what namespace we are in. -- -- Parameters: -- -- $1 is a link to the sandbox page. If the sandbox exists, it is in the following format: -- -- cfg['sandbox-link-display'] (cfg['sandbox-edit-link-display'] | cfg['compare-link-display']) -- -- If the sandbox doesn't exist, it is in the format: -- -- cfg['sandbox-link-display'] (cfg['sandbox-create-link-display'] | cfg['mirror-link-display']) -- -- The link for cfg['sandbox-create-link-display'] link preloads the page with cfg['template-sandbox-preload'] -- or cfg['module-sandbox-preload'], depending on the current namespace. The link for cfg['mirror-link-display'] -- loads a default edit summary of cfg['mirror-edit-summary']. -- -- $2 is a link to the test cases page. If the test cases page exists, it is in the following format: -- -- cfg['testcases-link-display'] (cfg['testcases-edit-link-display'] | cfg['testcases-run-link-display']) -- -- If the test cases page doesn't exist, it is in the format: -- -- cfg['testcases-link-display'] (cfg['testcases-create-link-display']) -- -- If the test cases page doesn't exist, the link for cfg['testcases-create-link-display'] preloads the -- page with cfg['template-testcases-preload'] or cfg['module-testcases-preload'], depending on the current -- namespace. --]] cfg['experiment-blurb-template'] = "Editors can experiment in this template's $1 and $2 pages." cfg['experiment-blurb-module'] = "Editors can experiment in this module's $1 and $2 pages." ---------------------------------------------------------------------------------------------------- -- Sandbox link configuration ---------------------------------------------------------------------------------------------------- -- cfg['sandbox-subpage'] -- The name of the template subpage typically used for sandboxes. cfg['sandbox-subpage'] = 'sandbox' -- cfg['template-sandbox-preload'] -- Preload file for template sandbox pages. cfg['template-sandbox-preload'] = 'Template:Documentation/preload-sandbox' -- cfg['module-sandbox-preload'] -- Preload file for Lua module sandbox pages. cfg['module-sandbox-preload'] = 'Template:Documentation/preload-module-sandbox' -- cfg['sandbox-link-display'] -- The text to display for "sandbox" links. cfg['sandbox-link-display'] = 'sandbox' -- cfg['sandbox-edit-link-display'] -- The text to display for sandbox "edit" links. cfg['sandbox-edit-link-display'] = 'edit' -- cfg['sandbox-create-link-display'] -- The text to display for sandbox "create" links. cfg['sandbox-create-link-display'] = 'create' -- cfg['compare-link-display'] -- The text to display for "compare" links. cfg['compare-link-display'] = 'diff' -- cfg['mirror-edit-summary'] -- The default edit summary to use when a user clicks the "mirror" link. $1 is a wikilink to the -- template page. cfg['mirror-edit-summary'] = 'Create sandbox version of $1' -- cfg['mirror-link-display'] -- The text to display for "mirror" links. cfg['mirror-link-display'] = 'mirror' -- cfg['mirror-link-preload'] -- The page to preload when a user clicks the "mirror" link. cfg['mirror-link-preload'] = 'Template:Documentation/mirror' ---------------------------------------------------------------------------------------------------- -- Test cases link configuration ---------------------------------------------------------------------------------------------------- -- cfg['testcases-subpage'] -- The name of the template subpage typically used for test cases. cfg['testcases-subpage'] = 'testcases' -- cfg['template-testcases-preload'] -- Preload file for template test cases pages. cfg['template-testcases-preload'] = 'Template:Documentation/preload-testcases' -- cfg['module-testcases-preload'] -- Preload file for Lua module test cases pages. cfg['module-testcases-preload'] = 'Template:Documentation/preload-module-testcases' -- cfg['testcases-link-display'] -- The text to display for "testcases" links. cfg['testcases-link-display'] = 'testcases' -- cfg['testcases-edit-link-display'] -- The text to display for test cases "edit" links. cfg['testcases-edit-link-display'] = 'edit' -- cfg['testcases-run-link-display'] -- The text to display for test cases "run" links. cfg['testcases-run-link-display'] = 'run' -- cfg['testcases-create-link-display'] -- The text to display for test cases "create" links. cfg['testcases-create-link-display'] = 'create' ---------------------------------------------------------------------------------------------------- -- Add categories blurb configuration ---------------------------------------------------------------------------------------------------- --[[ -- cfg['add-categories-blurb'] -- Text to direct users to add categories to the /doc subpage. Not used if the "content" or -- "docname fed" arguments are set, as then it is not clear where to add the categories. $1 is a -- link to the /doc subpage with a display value of cfg['doc-link-display']. --]] cfg['add-categories-blurb'] = 'Please add categories to the $1 subpage.' -- cfg['doc-link-display'] -- The text to display when linking to the /doc subpage. cfg['doc-link-display'] = '/doc' ---------------------------------------------------------------------------------------------------- -- Subpages link configuration ---------------------------------------------------------------------------------------------------- --[[ -- cfg['subpages-blurb'] -- The "Subpages of this template" blurb. $1 is a link to the main template's subpages with a -- display value of cfg['subpages-link-display']. In the English version this blurb is simply -- the link followed by a period, and the link display provides the actual text. --]] cfg['subpages-blurb'] = '$1.' --[[ -- cfg['subpages-link-display'] -- The text to display for the "subpages of this page" link. $1 is cfg['template-pagetype'], -- cfg['module-pagetype'] or cfg['default-pagetype'], depending on whether the current page is in -- the template namespace, the module namespace, or another namespace. --]] cfg['subpages-link-display'] = 'Subpages of this $1' -- cfg['template-pagetype'] -- The pagetype to display for template pages. cfg['template-pagetype'] = 'template' -- cfg['module-pagetype'] -- The pagetype to display for Lua module pages. cfg['module-pagetype'] = 'module' -- cfg['default-pagetype'] -- The pagetype to display for pages other than templates or Lua modules. cfg['default-pagetype'] = 'page' ---------------------------------------------------------------------------------------------------- -- Doc link configuration ---------------------------------------------------------------------------------------------------- -- cfg['doc-subpage'] -- The name of the subpage typically used for documentation pages. cfg['doc-subpage'] = 'doc' -- cfg['file-docpage-preload'] -- Preload file for documentation page in the file namespace. cfg['file-docpage-preload'] = 'Template:Documentation/preload-filespace' -- cfg['docpage-preload'] -- Preload file for template documentation pages in all namespaces. cfg['docpage-preload'] = 'Template:Documentation/preload' -- cfg['module-preload'] -- Preload file for Lua module documentation pages. cfg['module-preload'] = 'Template:Documentation/preload-module-doc' ---------------------------------------------------------------------------------------------------- -- Print version configuration ---------------------------------------------------------------------------------------------------- -- cfg['print-subpage'] -- The name of the template subpage used for print versions. cfg['print-subpage'] = 'Print' -- cfg['print-link-display'] -- The text to display when linking to the /Print subpage. cfg['print-link-display'] = '/Print' -- cfg['print-blurb'] -- Text to display if a /Print subpage exists. $1 is a link to the subpage with -- a display value of cfg['print-link-display']. cfg['print-blurb'] = 'A [[Help:Books/for experts#Improving the book layout|print version]] of this template exists at $1.' .. ' If you make a change to this template, please update the print version as well.' -- cfg['display-print-category'] -- Set to true to enable output of cfg['print-category'] if a /Print subpage exists. -- This should be a boolean value (either true or false). cfg['display-print-category'] = true -- cfg['print-category'] -- Category to output if cfg['display-print-category'] is set to true, and a /Print subpage exists. cfg['print-category'] = 'Templates with print versions' ---------------------------------------------------------------------------------------------------- -- HTML and CSS configuration ---------------------------------------------------------------------------------------------------- -- cfg['templatestyles'] -- The name of the TemplateStyles page where CSS is kept. -- Sandbox CSS will be at Module:Documentation/sandbox/styles.css when needed. cfg['templatestyles'] = 'Module:Documentation/styles.css' -- cfg['container'] -- Class which can be used to set flex or grid CSS on the -- two child divs documentation and documentation-metadata cfg['container'] = 'documentation-container' -- cfg['main-div-classes'] -- Classes added to the main HTML "div" tag. cfg['main-div-classes'] = 'documentation' -- cfg['main-div-heading-class'] -- Class for the main heading for templates and modules and assoc. talk spaces cfg['main-div-heading-class'] = 'documentation-heading' -- cfg['start-box-class'] -- Class for the start box cfg['start-box-class'] = 'documentation-startbox' -- cfg['start-box-link-classes'] -- Classes used for the [view][edit][history] or [create] links in the start box. -- mw-editsection-like is per [[Wikipedia:Village pump (technical)/Archive 117]] cfg['start-box-link-classes'] = 'mw-editsection-like plainlinks' -- cfg['end-box-class'] -- Class for the end box. cfg['end-box-class'] = 'documentation-metadata' -- cfg['end-box-plainlinks'] -- Plainlinks cfg['end-box-plainlinks'] = 'plainlinks' -- cfg['toolbar-class'] -- Class added for toolbar links. cfg['toolbar-class'] = 'documentation-toolbar' -- cfg['clear'] -- Just used to clear things. cfg['clear'] = 'documentation-clear' ---------------------------------------------------------------------------------------------------- -- Tracking category configuration ---------------------------------------------------------------------------------------------------- -- cfg['display-strange-usage-category'] -- Set to true to enable output of cfg['strange-usage-category'] if the module is used on a /doc subpage -- or a /testcases subpage. This should be a boolean value (either true or false). cfg['display-strange-usage-category'] = true -- cfg['strange-usage-category'] -- Category to output if cfg['display-strange-usage-category'] is set to true and the module is used on a -- /doc subpage or a /testcases subpage. cfg['strange-usage-category'] = 'Wikipedia pages with strange ((documentation)) usage' --[[ ---------------------------------------------------------------------------------------------------- -- End configuration -- -- Don't edit anything below this line. ---------------------------------------------------------------------------------------------------- --]] return cfg 936dcd942da0ad844cd212849cde5e2dc1e45c3d Module:String 828 131 589 2021-02-14T03:06:38Z templatewiki>Pppery 0 32 revisions imported from [[:wikipedia:Module:String]]: Re-import from Wikipedia only with correct interwiki prefix Scribunto text/plain --[[ This module is intended to provide access to basic string functions. Most of the functions provided here can be invoked with named parameters, unnamed parameters, or a mixture. If named parameters are used, Mediawiki will automatically remove any leading or trailing whitespace from the parameter. Depending on the intended use, it may be advantageous to either preserve or remove such whitespace. Global options ignore_errors: If set to 'true' or 1, any error condition will result in an empty string being returned rather than an error message. error_category: If an error occurs, specifies the name of a category to include with the error message. The default category is [Category:Errors reported by Module String]. no_category: If set to 'true' or 1, no category will be added if an error is generated. Unit tests for this module are available at Module:String/tests. ]] local str = {} --[[ len This function returns the length of the target string. Usage: {{#invoke:String|len|target_string|}} OR {{#invoke:String|len|s=target_string}} Parameters s: The string whose length to report If invoked using named parameters, Mediawiki will automatically remove any leading or trailing whitespace from the target string. ]] function str.len( frame ) local new_args = str._getParameters( frame.args, {'s'} ) local s = new_args['s'] or '' return mw.ustring.len( s ) end --[[ sub This function returns a substring of the target string at specified indices. Usage: {{#invoke:String|sub|target_string|start_index|end_index}} OR {{#invoke:String|sub|s=target_string|i=start_index|j=end_index}} Parameters s: The string to return a subset of i: The fist index of the substring to return, defaults to 1. j: The last index of the string to return, defaults to the last character. The first character of the string is assigned an index of 1. If either i or j is a negative value, it is interpreted the same as selecting a character by counting from the end of the string. Hence, a value of -1 is the same as selecting the last character of the string. If the requested indices are out of range for the given string, an error is reported. ]] function str.sub( frame ) local new_args = str._getParameters( frame.args, { 's', 'i', 'j' } ) local s = new_args['s'] or '' local i = tonumber( new_args['i'] ) or 1 local j = tonumber( new_args['j'] ) or -1 local len = mw.ustring.len( s ) -- Convert negatives for range checking if i < 0 then i = len + i + 1 end if j < 0 then j = len + j + 1 end if i > len or j > len or i < 1 or j < 1 then return str._error( 'String subset index out of range' ) end if j < i then return str._error( 'String subset indices out of order' ) end return mw.ustring.sub( s, i, j ) end --[[ This function implements that features of {{str sub old}} and is kept in order to maintain these older templates. ]] function str.sublength( frame ) local i = tonumber( frame.args.i ) or 0 local len = tonumber( frame.args.len ) return mw.ustring.sub( frame.args.s, i + 1, len and ( i + len ) ) end --[[ _match This function returns a substring from the source string that matches a specified pattern. It is exported for use in other modules Usage: strmatch = require("Module:String")._match sresult = strmatch( s, pattern, start, match, plain, nomatch ) Parameters s: The string to search pattern: The pattern or string to find within the string start: The index within the source string to start the search. The first character of the string has index 1. Defaults to 1. match: In some cases it may be possible to make multiple matches on a single string. This specifies which match to return, where the first match is match= 1. If a negative number is specified then a match is returned counting from the last match. Hence match = -1 is the same as requesting the last match. Defaults to 1. plain: A flag indicating that the pattern should be understood as plain text. Defaults to false. nomatch: If no match is found, output the "nomatch" value rather than an error. For information on constructing Lua patterns, a form of [regular expression], see: * http://www.lua.org/manual/5.1/manual.html#5.4.1 * http://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Patterns * http://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Ustring_patterns ]] -- This sub-routine is exported for use in other modules function str._match( s, pattern, start, match_index, plain_flag, nomatch ) if s == '' then return str._error( 'Target string is empty' ) end if pattern == '' then return str._error( 'Pattern string is empty' ) end start = tonumber(start) or 1 if math.abs(start) < 1 or math.abs(start) > mw.ustring.len( s ) then return str._error( 'Requested start is out of range' ) end if match_index == 0 then return str._error( 'Match index is out of range' ) end if plain_flag then pattern = str._escapePattern( pattern ) end local result if match_index == 1 then -- Find first match is simple case result = mw.ustring.match( s, pattern, start ) else if start > 1 then s = mw.ustring.sub( s, start ) end local iterator = mw.ustring.gmatch(s, pattern) if match_index > 0 then -- Forward search for w in iterator do match_index = match_index - 1 if match_index == 0 then result = w break end end else -- Reverse search local result_table = {} local count = 1 for w in iterator do result_table[count] = w count = count + 1 end result = result_table[ count + match_index ] end end if result == nil then if nomatch == nil then return str._error( 'Match not found' ) else return nomatch end else return result end end --[[ match This function returns a substring from the source string that matches a specified pattern. Usage: {{#invoke:String|match|source_string|pattern_string|start_index|match_number|plain_flag|nomatch_output}} OR {{#invoke:String|match|s=source_string|pattern=pattern_string|start=start_index |match=match_number|plain=plain_flag|nomatch=nomatch_output}} Parameters s: The string to search pattern: The pattern or string to find within the string start: The index within the source string to start the search. The first character of the string has index 1. Defaults to 1. match: In some cases it may be possible to make multiple matches on a single string. This specifies which match to return, where the first match is match= 1. If a negative number is specified then a match is returned counting from the last match. Hence match = -1 is the same as requesting the last match. Defaults to 1. plain: A flag indicating that the pattern should be understood as plain text. Defaults to false. nomatch: If no match is found, output the "nomatch" value rather than an error. If invoked using named parameters, Mediawiki will automatically remove any leading or trailing whitespace from each string. In some circumstances this is desirable, in other cases one may want to preserve the whitespace. If the match_number or start_index are out of range for the string being queried, then this function generates an error. An error is also generated if no match is found. If one adds the parameter ignore_errors=true, then the error will be suppressed and an empty string will be returned on any failure. For information on constructing Lua patterns, a form of [regular expression], see: * http://www.lua.org/manual/5.1/manual.html#5.4.1 * http://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Patterns * http://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Ustring_patterns ]] -- This is the entry point for #invoke:String|match function str.match( frame ) local new_args = str._getParameters( frame.args, {'s', 'pattern', 'start', 'match', 'plain', 'nomatch'} ) local s = new_args['s'] or '' local start = tonumber( new_args['start'] ) or 1 local plain_flag = str._getBoolean( new_args['plain'] or false ) local pattern = new_args['pattern'] or '' local match_index = math.floor( tonumber(new_args['match']) or 1 ) local nomatch = new_args['nomatch'] return str._match( s, pattern, start, match_index, plain_flag, nomatch ) end --[[ pos This function returns a single character from the target string at position pos. Usage: {{#invoke:String|pos|target_string|index_value}} OR {{#invoke:String|pos|target=target_string|pos=index_value}} Parameters target: The string to search pos: The index for the character to return If invoked using named parameters, Mediawiki will automatically remove any leading or trailing whitespace from the target string. In some circumstances this is desirable, in other cases one may want to preserve the whitespace. The first character has an index value of 1. If one requests a negative value, this function will select a character by counting backwards from the end of the string. In other words pos = -1 is the same as asking for the last character. A requested value of zero, or a value greater than the length of the string returns an error. ]] function str.pos( frame ) local new_args = str._getParameters( frame.args, {'target', 'pos'} ) local target_str = new_args['target'] or '' local pos = tonumber( new_args['pos'] ) or 0 if pos == 0 or math.abs(pos) > mw.ustring.len( target_str ) then return str._error( 'String index out of range' ) end return mw.ustring.sub( target_str, pos, pos ) end --[[ str_find This function duplicates the behavior of {{str_find}}, including all of its quirks. This is provided in order to support existing templates, but is NOT RECOMMENDED for new code and templates. New code is recommended to use the "find" function instead. Returns the first index in "source" that is a match to "target". Indexing is 1-based, and the function returns -1 if the "target" string is not present in "source". Important Note: If the "target" string is empty / missing, this function returns a value of "1", which is generally unexpected behavior, and must be accounted for separatetly. ]] function str.str_find( frame ) local new_args = str._getParameters( frame.args, {'source', 'target'} ) local source_str = new_args['source'] or '' local target_str = new_args['target'] or '' if target_str == '' then return 1 end local start = mw.ustring.find( source_str, target_str, 1, true ) if start == nil then start = -1 end return start end --[[ find This function allows one to search for a target string or pattern within another string. Usage: {{#invoke:String|find|source_str|target_string|start_index|plain_flag}} OR {{#invoke:String|find|source=source_str|target=target_str|start=start_index|plain=plain_flag}} Parameters source: The string to search target: The string or pattern to find within source start: The index within the source string to start the search, defaults to 1 plain: Boolean flag indicating that target should be understood as plain text and not as a Lua style regular expression, defaults to true If invoked using named parameters, Mediawiki will automatically remove any leading or trailing whitespace from the parameter. In some circumstances this is desirable, in other cases one may want to preserve the whitespace. This function returns the first index >= "start" where "target" can be found within "source". Indices are 1-based. If "target" is not found, then this function returns 0. If either "source" or "target" are missing / empty, this function also returns 0. This function should be safe for UTF-8 strings. ]] function str.find( frame ) local new_args = str._getParameters( frame.args, {'source', 'target', 'start', 'plain' } ) local source_str = new_args['source'] or '' local pattern = new_args['target'] or '' local start_pos = tonumber(new_args['start']) or 1 local plain = new_args['plain'] or true if source_str == '' or pattern == '' then return 0 end plain = str._getBoolean( plain ) local start = mw.ustring.find( source_str, pattern, start_pos, plain ) if start == nil then start = 0 end return start end --[[ replace This function allows one to replace a target string or pattern within another string. Usage: {{#invoke:String|replace|source_str|pattern_string|replace_string|replacement_count|plain_flag}} OR {{#invoke:String|replace|source=source_string|pattern=pattern_string|replace=replace_string| count=replacement_count|plain=plain_flag}} Parameters source: The string to search pattern: The string or pattern to find within source replace: The replacement text count: The number of occurences to replace, defaults to all. plain: Boolean flag indicating that pattern should be understood as plain text and not as a Lua style regular expression, defaults to true ]] function str.replace( frame ) local new_args = str._getParameters( frame.args, {'source', 'pattern', 'replace', 'count', 'plain' } ) local source_str = new_args['source'] or '' local pattern = new_args['pattern'] or '' local replace = new_args['replace'] or '' local count = tonumber( new_args['count'] ) local plain = new_args['plain'] or true if source_str == '' or pattern == '' then return source_str end plain = str._getBoolean( plain ) if plain then pattern = str._escapePattern( pattern ) replace = mw.ustring.gsub( replace, "%%", "%%%%" ) --Only need to escape replacement sequences. end local result if count ~= nil then result = mw.ustring.gsub( source_str, pattern, replace, count ) else result = mw.ustring.gsub( source_str, pattern, replace ) end return result end --[[ simple function to pipe string.rep to templates. ]] function str.rep( frame ) local repetitions = tonumber( frame.args[2] ) if not repetitions then return str._error( 'function rep expects a number as second parameter, received "' .. ( frame.args[2] or '' ) .. '"' ) end return string.rep( frame.args[1] or '', repetitions ) end --[[ escapePattern This function escapes special characters from a Lua string pattern. See [1] for details on how patterns work. [1] https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Patterns Usage: {{#invoke:String|escapePattern|pattern_string}} Parameters pattern_string: The pattern string to escape. ]] function str.escapePattern( frame ) local pattern_str = frame.args[1] if not pattern_str then return str._error( 'No pattern string specified' ) end local result = str._escapePattern( pattern_str ) return result end --[[ count This function counts the number of occurrences of one string in another. ]] function str.count(frame) local args = str._getParameters(frame.args, {'source', 'pattern', 'plain'}) local source = args.source or '' local pattern = args.pattern or '' local plain = str._getBoolean(args.plain or true) if plain then pattern = str._escapePattern(pattern) end local _, count = mw.ustring.gsub(source, pattern, '') return count end --[[ endswith This function determines whether a string ends with another string. ]] function str.endswith(frame) local args = str._getParameters(frame.args, {'source', 'pattern'}) local source = args.source or '' local pattern = args.pattern or '' if pattern == '' then -- All strings end with the empty string. return "yes" end if mw.ustring.sub(source, -mw.ustring.len(pattern), -1) == pattern then return "yes" else return "" end end --[[ join Join all non empty arguments together; the first argument is the separator. Usage: {{#invoke:String|join|sep|one|two|three}} ]] function str.join(frame) local args = {} local sep for _, v in ipairs( frame.args ) do if sep then if v ~= '' then table.insert(args, v) end else sep = v end end return table.concat( args, sep or '' ) end --[[ Helper function that populates the argument list given that user may need to use a mix of named and unnamed parameters. This is relevant because named parameters are not identical to unnamed parameters due to string trimming, and when dealing with strings we sometimes want to either preserve or remove that whitespace depending on the application. ]] function str._getParameters( frame_args, arg_list ) local new_args = {} local index = 1 local value for _, arg in ipairs( arg_list ) do value = frame_args[arg] if value == nil then value = frame_args[index] index = index + 1 end new_args[arg] = value end return new_args end --[[ Helper function to handle error messages. ]] function str._error( error_str ) local frame = mw.getCurrentFrame() local error_category = frame.args.error_category or 'Errors reported by Module String' local ignore_errors = frame.args.ignore_errors or false local no_category = frame.args.no_category or false if str._getBoolean(ignore_errors) then return '' end local error_str = '<strong class="error">String Module Error: ' .. error_str .. '</strong>' if error_category ~= '' and not str._getBoolean( no_category ) then error_str = '[[Category:' .. error_category .. ']]' .. error_str end return error_str end --[[ Helper Function to interpret boolean strings ]] function str._getBoolean( boolean_str ) local boolean_value if type( boolean_str ) == 'string' then boolean_str = boolean_str:lower() if boolean_str == 'false' or boolean_str == 'no' or boolean_str == '0' or boolean_str == '' then boolean_value = false else boolean_value = true end elseif type( boolean_str ) == 'boolean' then boolean_value = boolean_str else error( 'No boolean value found' ) end return boolean_value end --[[ Helper function that escapes all pattern characters so that they will be treated as plain text. ]] function str._escapePattern( pattern_str ) return mw.ustring.gsub( pattern_str, "([%(%)%.%%%+%-%*%?%[%^%$%]])", "%%%1" ) end return str 6df794dd52434e0f6a372c9918f5a9dedd15f579 Module:Yesno 828 135 597 2021-02-14T03:13:26Z templatewiki>Pppery 0 28 revisions imported from [[:wikipedia:Module:Yesno]] Scribunto text/plain -- Function allowing for consistent treatment of boolean-like wikitext input. -- It works similarly to the template {{yesno}}. return function (val, default) -- If your wiki uses non-ascii characters for any of "yes", "no", etc., you -- should replace "val:lower()" with "mw.ustring.lower(val)" in the -- following line. val = type(val) == 'string' and val:lower() or val if val == nil then return nil elseif val == true or val == 'yes' or val == 'y' or val == 'true' or val == 't' or val == 'on' or tonumber(val) == 1 then return true elseif val == false or val == 'no' or val == 'n' or val == 'false' or val == 'f' or val == 'off' or tonumber(val) == 0 then return false else return default end end f767643e7d12126d020d88d662a3dd057817b9dc Module:No globals 828 127 581 2021-02-14T03:33:06Z templatewiki>Pppery 0 9 revisions imported from [[:wikipedia:Module:No_globals]] Scribunto text/plain local mt = getmetatable(_G) or {} function mt.__index (t, k) if k ~= 'arg' then error('Tried to read nil global ' .. tostring(k), 2) end return nil end function mt.__newindex(t, k, v) if k ~= 'arg' then error('Tried to write global ' .. tostring(k), 2) end rawset(t, k, v) end setmetatable(_G, mt) 8ce3969f7d53b08bd00dabe4cc9780bc6afd412a Module:Message box/configuration 828 124 575 2021-02-14T03:36:40Z templatewiki>Pppery 0 28 revisions imported from [[:wikipedia:Module:Message_box/configuration]] Scribunto text/plain -------------------------------------------------------------------------------- -- Message box configuration -- -- -- -- This module contains configuration data for [[Module:Message box]]. -- -------------------------------------------------------------------------------- return { ambox = { types = { speedy = { class = 'ambox-speedy', image = 'Ambox warning pn.svg' }, delete = { class = 'ambox-delete', image = 'Ambox warning pn.svg' }, content = { class = 'ambox-content', image = 'Ambox important.svg' }, style = { class = 'ambox-style', image = 'Edit-clear.svg' }, move = { class = 'ambox-move', image = 'Merge-split-transwiki default.svg' }, protection = { class = 'ambox-protection', image = 'Semi-protection-shackle-keyhole.svg' }, notice = { class = 'ambox-notice', image = 'Information icon4.svg' } }, default = 'notice', allowBlankParams = {'talk', 'sect', 'date', 'issue', 'fix', 'subst', 'hidden'}, allowSmall = true, smallParam = 'left', smallClass = 'mbox-small-left', substCheck = true, classes = {'metadata', 'ambox'}, imageEmptyCell = true, imageCheckBlank = true, imageSmallSize = '20x20px', imageCellDiv = true, useCollapsibleTextFields = true, imageRightNone = true, sectionDefault = 'article', allowMainspaceCategories = true, templateCategory = 'Article message templates', templateCategoryRequireName = true, templateErrorCategory = 'Article message templates with missing parameters', templateErrorParamsToCheck = {'issue', 'fix', 'subst'}, removalNotice = '[[Help:Maintenance template removal|Learn how and when to remove this template message]]' }, cmbox = { types = { speedy = { class = 'cmbox-speedy', image = 'Ambox warning pn.svg' }, delete = { class = 'cmbox-delete', image = 'Ambox warning pn.svg' }, content = { class = 'cmbox-content', image = 'Ambox important.svg' }, style = { class = 'cmbox-style', image = 'Edit-clear.svg' }, move = { class = 'cmbox-move', image = 'Merge-split-transwiki default.svg' }, protection = { class = 'cmbox-protection', image = 'Semi-protection-shackle-keyhole.svg' }, notice = { class = 'cmbox-notice', image = 'Information icon4.svg' } }, default = 'notice', showInvalidTypeError = true, classes = {'cmbox'}, imageEmptyCell = true }, fmbox = { types = { warning = { class = 'fmbox-warning', image = 'Ambox warning pn.svg' }, editnotice = { class = 'fmbox-editnotice', image = 'Information icon4.svg' }, system = { class = 'fmbox-system', image = 'Information icon4.svg' } }, default = 'system', showInvalidTypeError = true, classes = {'fmbox'}, imageEmptyCell = false, imageRightNone = false }, imbox = { types = { speedy = { class = 'imbox-speedy', image = 'Ambox warning pn.svg' }, delete = { class = 'imbox-delete', image = 'Ambox warning pn.svg' }, content = { class = 'imbox-content', image = 'Ambox important.svg' }, style = { class = 'imbox-style', image = 'Edit-clear.svg' }, move = { class = 'imbox-move', image = 'Merge-split-transwiki default.svg' }, protection = { class = 'imbox-protection', image = 'Semi-protection-shackle-keyhole.svg' }, license = { class = 'imbox-license licensetpl', image = 'Imbox license.png' -- @todo We need an SVG version of this }, featured = { class = 'imbox-featured', image = 'Cscr-featured.svg' }, notice = { class = 'imbox-notice', image = 'Information icon4.svg' } }, default = 'notice', showInvalidTypeError = true, classes = {'imbox'}, imageEmptyCell = true, below = true, templateCategory = 'File message boxes' }, ombox = { types = { speedy = { class = 'ombox-speedy', image = 'Ambox warning pn.svg' }, delete = { class = 'ombox-delete', image = 'Ambox warning pn.svg' }, content = { class = 'ombox-content', image = 'Ambox important.svg' }, style = { class = 'ombox-style', image = 'Edit-clear.svg' }, move = { class = 'ombox-move', image = 'Merge-split-transwiki default.svg' }, protection = { class = 'ombox-protection', image = 'Semi-protection-shackle-keyhole.svg' }, notice = { class = 'ombox-notice', image = 'Information icon4.svg' } }, default = 'notice', showInvalidTypeError = true, classes = {'ombox'}, allowSmall = true, imageEmptyCell = true, imageRightNone = true }, tmbox = { types = { speedy = { class = 'tmbox-speedy', image = 'Ambox warning pn.svg' }, delete = { class = 'tmbox-delete', image = 'Ambox warning pn.svg' }, content = { class = 'tmbox-content', image = 'Ambox important.svg' }, style = { class = 'tmbox-style', image = 'Edit-clear.svg' }, move = { class = 'tmbox-move', image = 'Merge-split-transwiki default.svg' }, protection = { class = 'tmbox-protection', image = 'Semi-protection-shackle-keyhole.svg' }, notice = { class = 'tmbox-notice', image = 'Information icon4.svg' } }, default = 'notice', showInvalidTypeError = true, classes = {'tmbox'}, allowSmall = true, imageRightNone = true, imageEmptyCell = true, imageEmptyCellStyle = true, templateCategory = 'Talk message boxes' } } ef8171b8278c52d9c20a4149614d97cd948670c2 Module:Arguments 828 110 547 2021-02-14T03:43:55Z templatewiki>Pppery 0 24 revisions imported from [[:wikipedia:Module:Arguments]] Scribunto text/plain -- This module provides easy processing of arguments passed to Scribunto from -- #invoke. It is intended for use by other Lua modules, and should not be -- called from #invoke directly. local libraryUtil = require('libraryUtil') local checkType = libraryUtil.checkType local arguments = {} -- Generate four different tidyVal functions, so that we don't have to check the -- options every time we call it. local function tidyValDefault(key, val) if type(val) == 'string' then val = val:match('^%s*(.-)%s*$') if val == '' then return nil else return val end else return val end end local function tidyValTrimOnly(key, val) if type(val) == 'string' then return val:match('^%s*(.-)%s*$') else return val end end local function tidyValRemoveBlanksOnly(key, val) if type(val) == 'string' then if val:find('%S') then return val else return nil end else return val end end local function tidyValNoChange(key, val) return val end local function matchesTitle(given, title) local tp = type( given ) return (tp == 'string' or tp == 'number') and mw.title.new( given ).prefixedText == title end local translate_mt = { __index = function(t, k) return k end } function arguments.getArgs(frame, options) checkType('getArgs', 1, frame, 'table', true) checkType('getArgs', 2, options, 'table', true) frame = frame or {} options = options or {} --[[ -- Set up argument translation. --]] options.translate = options.translate or {} if getmetatable(options.translate) == nil then setmetatable(options.translate, translate_mt) end if options.backtranslate == nil then options.backtranslate = {} for k,v in pairs(options.translate) do options.backtranslate[v] = k end end if options.backtranslate and getmetatable(options.backtranslate) == nil then setmetatable(options.backtranslate, { __index = function(t, k) if options.translate[k] ~= k then return nil else return k end end }) end --[[ -- Get the argument tables. If we were passed a valid frame object, get the -- frame arguments (fargs) and the parent frame arguments (pargs), depending -- on the options set and on the parent frame's availability. If we weren't -- passed a valid frame object, we are being called from another Lua module -- or from the debug console, so assume that we were passed a table of args -- directly, and assign it to a new variable (luaArgs). --]] local fargs, pargs, luaArgs if type(frame.args) == 'table' and type(frame.getParent) == 'function' then if options.wrappers then --[[ -- The wrappers option makes Module:Arguments look up arguments in -- either the frame argument table or the parent argument table, but -- not both. This means that users can use either the #invoke syntax -- or a wrapper template without the loss of performance associated -- with looking arguments up in both the frame and the parent frame. -- Module:Arguments will look up arguments in the parent frame -- if it finds the parent frame's title in options.wrapper; -- otherwise it will look up arguments in the frame object passed -- to getArgs. --]] local parent = frame:getParent() if not parent then fargs = frame.args else local title = parent:getTitle():gsub('/sandbox$', '') local found = false if matchesTitle(options.wrappers, title) then found = true elseif type(options.wrappers) == 'table' then for _,v in pairs(options.wrappers) do if matchesTitle(v, title) then found = true break end end end -- We test for false specifically here so that nil (the default) acts like true. if found or options.frameOnly == false then pargs = parent.args end if not found or options.parentOnly == false then fargs = frame.args end end else -- options.wrapper isn't set, so check the other options. if not options.parentOnly then fargs = frame.args end if not options.frameOnly then local parent = frame:getParent() pargs = parent and parent.args or nil end end if options.parentFirst then fargs, pargs = pargs, fargs end else luaArgs = frame end -- Set the order of precedence of the argument tables. If the variables are -- nil, nothing will be added to the table, which is how we avoid clashes -- between the frame/parent args and the Lua args. local argTables = {fargs} argTables[#argTables + 1] = pargs argTables[#argTables + 1] = luaArgs --[[ -- Generate the tidyVal function. If it has been specified by the user, we -- use that; if not, we choose one of four functions depending on the -- options chosen. This is so that we don't have to call the options table -- every time the function is called. --]] local tidyVal = options.valueFunc if tidyVal then if type(tidyVal) ~= 'function' then error( "bad value assigned to option 'valueFunc'" .. '(function expected, got ' .. type(tidyVal) .. ')', 2 ) end elseif options.trim ~= false then if options.removeBlanks ~= false then tidyVal = tidyValDefault else tidyVal = tidyValTrimOnly end else if options.removeBlanks ~= false then tidyVal = tidyValRemoveBlanksOnly else tidyVal = tidyValNoChange end end --[[ -- Set up the args, metaArgs and nilArgs tables. args will be the one -- accessed from functions, and metaArgs will hold the actual arguments. Nil -- arguments are memoized in nilArgs, and the metatable connects all of them -- together. --]] local args, metaArgs, nilArgs, metatable = {}, {}, {}, {} setmetatable(args, metatable) local function mergeArgs(tables) --[[ -- Accepts multiple tables as input and merges their keys and values -- into one table. If a value is already present it is not overwritten; -- tables listed earlier have precedence. We are also memoizing nil -- values, which can be overwritten if they are 's' (soft). --]] for _, t in ipairs(tables) do for key, val in pairs(t) do if metaArgs[key] == nil and nilArgs[key] ~= 'h' then local tidiedVal = tidyVal(key, val) if tidiedVal == nil then nilArgs[key] = 's' else metaArgs[key] = tidiedVal end end end end end --[[ -- Define metatable behaviour. Arguments are memoized in the metaArgs table, -- and are only fetched from the argument tables once. Fetching arguments -- from the argument tables is the most resource-intensive step in this -- module, so we try and avoid it where possible. For this reason, nil -- arguments are also memoized, in the nilArgs table. Also, we keep a record -- in the metatable of when pairs and ipairs have been called, so we do not -- run pairs and ipairs on the argument tables more than once. We also do -- not run ipairs on fargs and pargs if pairs has already been run, as all -- the arguments will already have been copied over. --]] metatable.__index = function (t, key) --[[ -- Fetches an argument when the args table is indexed. First we check -- to see if the value is memoized, and if not we try and fetch it from -- the argument tables. When we check memoization, we need to check -- metaArgs before nilArgs, as both can be non-nil at the same time. -- If the argument is not present in metaArgs, we also check whether -- pairs has been run yet. If pairs has already been run, we return nil. -- This is because all the arguments will have already been copied into -- metaArgs by the mergeArgs function, meaning that any other arguments -- must be nil. --]] if type(key) == 'string' then key = options.translate[key] end local val = metaArgs[key] if val ~= nil then return val elseif metatable.donePairs or nilArgs[key] then return nil end for _, argTable in ipairs(argTables) do local argTableVal = tidyVal(key, argTable[key]) if argTableVal ~= nil then metaArgs[key] = argTableVal return argTableVal end end nilArgs[key] = 'h' return nil end metatable.__newindex = function (t, key, val) -- This function is called when a module tries to add a new value to the -- args table, or tries to change an existing value. if type(key) == 'string' then key = options.translate[key] end if options.readOnly then error( 'could not write to argument table key "' .. tostring(key) .. '"; the table is read-only', 2 ) elseif options.noOverwrite and args[key] ~= nil then error( 'could not write to argument table key "' .. tostring(key) .. '"; overwriting existing arguments is not permitted', 2 ) elseif val == nil then --[[ -- If the argument is to be overwritten with nil, we need to erase -- the value in metaArgs, so that __index, __pairs and __ipairs do -- not use a previous existing value, if present; and we also need -- to memoize the nil in nilArgs, so that the value isn't looked -- up in the argument tables if it is accessed again. --]] metaArgs[key] = nil nilArgs[key] = 'h' else metaArgs[key] = val end end local function translatenext(invariant) local k, v = next(invariant.t, invariant.k) invariant.k = k if k == nil then return nil elseif type(k) ~= 'string' or not options.backtranslate then return k, v else local backtranslate = options.backtranslate[k] if backtranslate == nil then -- Skip this one. This is a tail call, so this won't cause stack overflow return translatenext(invariant) else return backtranslate, v end end end metatable.__pairs = function () -- Called when pairs is run on the args table. if not metatable.donePairs then mergeArgs(argTables) metatable.donePairs = true end return translatenext, { t = metaArgs } end local function inext(t, i) -- This uses our __index metamethod local v = t[i + 1] if v ~= nil then return i + 1, v end end metatable.__ipairs = function (t) -- Called when ipairs is run on the args table. return inext, t, 0 end return args end return arguments 3134ecce8429b810d445e29eae115e2ae4c36c53 Template:Template link expanded 10 95 517 2021-02-14T03:48:03Z templatewiki>Pppery 0 4 revisions imported from [[:wikipedia:Template:Template_link_expanded]]: Completing history wikitext text/x-wiki {{#Invoke:Template link general|main|code=on}}<noinclude> {{Documentation|1=Template:Tlg/doc |content = {{tlg/doc|tlx}} }} <!-- Add categories to the /doc subpage, not here! --> </noinclude> 6c99696fee02f1da368ed20d2504e19bc15b1c13 Template:Tl 10 97 521 2021-02-14T03:50:57Z templatewiki>Pppery 0 [[mw:m:Special:MyLanguage/Help:Edit summary#Automatic summaries|←]]Redirected page to [[Template:Template link]] wikitext text/x-wiki #REDIRECT [[Template:Template link]] fb9a6b420e13178e581af6e7d64274cd30a79017 Template:Template link 10 94 515 2021-02-14T03:51:14Z templatewiki>Pppery 0 40 revisions imported from [[:wikipedia:Template:Template_link]] wikitext text/x-wiki &#123;&#123;[[Template:{{{1}}}|{{{1}}}]]&#125;&#125;<noinclude> {{documentation}} <!-- Categories go on the /doc subpage and interwikis go on Wikidata. --> </noinclude> 91be693cd63410db06fc933eddb412ba433564dc Template:Documentation subpage 10 62 449 2021-02-14T03:59:35Z templatewiki>Pppery 0 136 revisions imported from [[:wikipedia:Template:Documentation_subpage]] wikitext text/x-wiki <includeonly><!-- -->{{#ifeq:{{lc:{{SUBPAGENAME}}}} |{{{override|doc}}} | <!--(this template has been transcluded on a /doc or /{{{override}}} page)--> </includeonly><!-- -->{{#ifeq:{{{doc-notice|show}}} |show | {{Mbox | type = notice | style = margin-bottom:1.0em; | image = [[File:Edit-copy green.svg|40px|alt=|link=]] | text = '''This is a [[Wikipedia:Template documentation|documentation]] [[Wikipedia:Subpages|subpage]] for {{{1|[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}]]}}}'''.<br />It contains usage information, [[Wikipedia:Categorization|categories]] and other content that is not part of the original {{#if:{{{text2|}}} |{{{text2}}} |{{#if:{{{text1|}}} |{{{text1}}} |{{#ifeq:{{SUBJECTSPACE}} |{{ns:User}} |{{lc:{{SUBJECTSPACE}}}} template page |{{#if:{{SUBJECTSPACE}} |{{lc:{{SUBJECTSPACE}}}} page|article}}}}}}}}. }} }}<!-- -->{{DEFAULTSORT:{{{defaultsort|{{PAGENAME}}}}}}}<!-- -->{{#if:{{{inhibit|}}} |<!--(don't categorize)--> | <includeonly><!-- -->{{#ifexist:{{NAMESPACE}}:{{BASEPAGENAME}} | [[Category:{{#switch:{{SUBJECTSPACE}} |Template=Template |Module=Module |User=User |#default=Wikipedia}} documentation pages]] | [[Category:Documentation subpages without corresponding pages]] }}<!-- --></includeonly> }}<!-- (completing initial #ifeq: at start of template:) --><includeonly> | <!--(this template has not been transcluded on a /doc or /{{{override}}} page)--> }}<!-- --></includeonly><noinclude>{{Documentation}}</noinclude> a1dda2f5e5ddf9097546af5acd7a7bad14fdac9d Template:Documentation 10 61 447 2021-02-14T04:02:53Z templatewiki>Pppery 0 164 revisions imported from [[:wikipedia:Template:Documentation]] wikitext text/x-wiki {{#invoke:documentation|main|_content={{ {{#invoke:documentation|contentTitle}}}}}}<noinclude> <!-- Categories go on the /doc subpage, and interwikis go on Wikidata. --> </noinclude> ce7fd93f18c46b4fa871bf679afd05cbda72d8c4 Template:Para 10 84 495 2021-02-14T04:08:24Z templatewiki>Pppery 0 21 revisions imported from [[:wikipedia:Template:Para]] wikitext text/x-wiki <code class="nowrap" style="{{SAFESUBST:<noinclude />#if:{{{plain|}}}|border: none; background-color: inherit;}} {{SAFESUBST:<noinclude />#if:{{{plain|}}}{{{mxt|}}}{{{green|}}}{{{!mxt|}}}{{{red|}}}|color: {{SAFESUBST:<noinclude />#if:{{{mxt|}}}{{{green|}}}|#006400|{{SAFESUBST:<noinclude />#if:{{{!mxt|}}}{{{red|}}}|#8B0000|inherit}}}};}} {{SAFESUBST:<noinclude />#if:{{{style|}}}|{{{style}}}}}">&#124;{{SAFESUBST:<noinclude />#if:{{{1|}}}|{{{1}}}&#61;}}{{{2|}}}</code><noinclude> {{Documentation}} <!--Categories and interwikis go near the bottom of the /doc subpage.--> </noinclude> 96ef5dce1fb3a5c1b6648eac125a2496944a852e Module:Message box 828 123 573 2021-02-14T04:21:35Z templatewiki>Pppery 0 66 revisions imported from [[:wikipedia:Module:Message_box]] Scribunto text/plain -- This is a meta-module for producing message box templates, including -- {{mbox}}, {{ambox}}, {{imbox}}, {{tmbox}}, {{ombox}}, {{cmbox}} and {{fmbox}}. -- Load necessary modules. require('Module:No globals') local getArgs local yesno = require('Module:Yesno') -- Get a language object for formatDate and ucfirst. local lang = mw.language.getContentLanguage() -- Define constants local CONFIG_MODULE = 'Module:Message box/configuration' local DEMOSPACES = {user = 'tmbox', talk = 'tmbox', image = 'imbox', file = 'imbox', category = 'cmbox', article = 'ambox', main = 'ambox'} -------------------------------------------------------------------------------- -- Helper functions -------------------------------------------------------------------------------- local function getTitleObject(...) -- Get the title object, passing the function through pcall -- in case we are over the expensive function count limit. local success, title = pcall(mw.title.new, ...) if success then return title end end local function union(t1, t2) -- Returns the union of two arrays. local vals = {} for i, v in ipairs(t1) do vals[v] = true end for i, v in ipairs(t2) do vals[v] = true end local ret = {} for k in pairs(vals) do table.insert(ret, k) end table.sort(ret) return ret end local function getArgNums(args, prefix) local nums = {} for k, v in pairs(args) do local num = mw.ustring.match(tostring(k), '^' .. prefix .. '([1-9]%d*)$') if num then table.insert(nums, tonumber(num)) end end table.sort(nums) return nums end -------------------------------------------------------------------------------- -- Box class definition -------------------------------------------------------------------------------- local MessageBox = {} MessageBox.__index = MessageBox function MessageBox.new(boxType, args, cfg) args = args or {} local obj = {} -- Set the title object and the namespace. obj.title = getTitleObject(args.page) or mw.title.getCurrentTitle() -- Set the config for our box type. obj.cfg = cfg[boxType] if not obj.cfg then local ns = obj.title.namespace -- boxType is "mbox" or invalid input if args.demospace and args.demospace ~= '' then -- implement demospace parameter of mbox local demospace = string.lower(args.demospace) if DEMOSPACES[demospace] then -- use template from DEMOSPACES obj.cfg = cfg[DEMOSPACES[demospace]] elseif string.find( demospace, 'talk' ) then -- demo as a talk page obj.cfg = cfg.tmbox else -- default to ombox obj.cfg = cfg.ombox end elseif ns == 0 then obj.cfg = cfg.ambox -- main namespace elseif ns == 6 then obj.cfg = cfg.imbox -- file namespace elseif ns == 14 then obj.cfg = cfg.cmbox -- category namespace else local nsTable = mw.site.namespaces[ns] if nsTable and nsTable.isTalk then obj.cfg = cfg.tmbox -- any talk namespace else obj.cfg = cfg.ombox -- other namespaces or invalid input end end end -- Set the arguments, and remove all blank arguments except for the ones -- listed in cfg.allowBlankParams. do local newArgs = {} for k, v in pairs(args) do if v ~= '' then newArgs[k] = v end end for i, param in ipairs(obj.cfg.allowBlankParams or {}) do newArgs[param] = args[param] end obj.args = newArgs end -- Define internal data structure. obj.categories = {} obj.classes = {} -- For lazy loading of [[Module:Category handler]]. obj.hasCategories = false return setmetatable(obj, MessageBox) end function MessageBox:addCat(ns, cat, sort) if not cat then return nil end if sort then cat = string.format('[[Category:%s|%s]]', cat, sort) else cat = string.format('[[Category:%s]]', cat) end self.hasCategories = true self.categories[ns] = self.categories[ns] or {} table.insert(self.categories[ns], cat) end function MessageBox:addClass(class) if not class then return nil end table.insert(self.classes, class) end function MessageBox:setParameters() local args = self.args local cfg = self.cfg -- Get type data. self.type = args.type local typeData = cfg.types[self.type] self.invalidTypeError = cfg.showInvalidTypeError and self.type and not typeData typeData = typeData or cfg.types[cfg.default] self.typeClass = typeData.class self.typeImage = typeData.image -- Find if the box has been wrongly substituted. self.isSubstituted = cfg.substCheck and args.subst == 'SUBST' -- Find whether we are using a small message box. self.isSmall = cfg.allowSmall and ( cfg.smallParam and args.small == cfg.smallParam or not cfg.smallParam and yesno(args.small) ) -- Add attributes, classes and styles. self.id = args.id self.name = args.name if self.name then self:addClass('box-' .. string.gsub(self.name,' ','_')) end if yesno(args.plainlinks) ~= false then self:addClass('plainlinks') end for _, class in ipairs(cfg.classes or {}) do self:addClass(class) end if self.isSmall then self:addClass(cfg.smallClass or 'mbox-small') end self:addClass(self.typeClass) self:addClass(args.class) self.style = args.style self.attrs = args.attrs -- Set text style. self.textstyle = args.textstyle -- Find if we are on the template page or not. This functionality is only -- used if useCollapsibleTextFields is set, or if both cfg.templateCategory -- and cfg.templateCategoryRequireName are set. self.useCollapsibleTextFields = cfg.useCollapsibleTextFields if self.useCollapsibleTextFields or cfg.templateCategory and cfg.templateCategoryRequireName then if self.name then local templateName = mw.ustring.match( self.name, '^[tT][eE][mM][pP][lL][aA][tT][eE][%s_]*:[%s_]*(.*)$' ) or self.name templateName = 'Template:' .. templateName self.templateTitle = getTitleObject(templateName) end self.isTemplatePage = self.templateTitle and mw.title.equals(self.title, self.templateTitle) end -- Process data for collapsible text fields. At the moment these are only -- used in {{ambox}}. if self.useCollapsibleTextFields then -- Get the self.issue value. if self.isSmall and args.smalltext then self.issue = args.smalltext else local sect if args.sect == '' then sect = 'This ' .. (cfg.sectionDefault or 'page') elseif type(args.sect) == 'string' then sect = 'This ' .. args.sect end local issue = args.issue issue = type(issue) == 'string' and issue ~= '' and issue or nil local text = args.text text = type(text) == 'string' and text or nil local issues = {} table.insert(issues, sect) table.insert(issues, issue) table.insert(issues, text) self.issue = table.concat(issues, ' ') end -- Get the self.talk value. local talk = args.talk -- Show talk links on the template page or template subpages if the talk -- parameter is blank. if talk == '' and self.templateTitle and ( mw.title.equals(self.templateTitle, self.title) or self.title:isSubpageOf(self.templateTitle) ) then talk = '#' elseif talk == '' then talk = nil end if talk then -- If the talk value is a talk page, make a link to that page. Else -- assume that it's a section heading, and make a link to the talk -- page of the current page with that section heading. local talkTitle = getTitleObject(talk) local talkArgIsTalkPage = true if not talkTitle or not talkTitle.isTalkPage then talkArgIsTalkPage = false talkTitle = getTitleObject( self.title.text, mw.site.namespaces[self.title.namespace].talk.id ) end if talkTitle and talkTitle.exists then local talkText = 'Relevant discussion may be found on' if talkArgIsTalkPage then talkText = string.format( '%s [[%s|%s]].', talkText, talk, talkTitle.prefixedText ) else talkText = string.format( '%s the [[%s#%s|talk page]].', talkText, talkTitle.prefixedText, talk ) end self.talk = talkText end end -- Get other values. self.fix = args.fix ~= '' and args.fix or nil local date if args.date and args.date ~= '' then date = args.date elseif args.date == '' and self.isTemplatePage then date = lang:formatDate('F Y') end if date then self.date = string.format(" <small class='date-container'>''(<span class='date'>%s</span>)''</small>", date) end self.info = args.info if yesno(args.removalnotice) then self.removalNotice = cfg.removalNotice end end -- Set the non-collapsible text field. At the moment this is used by all box -- types other than ambox, and also by ambox when small=yes. if self.isSmall then self.text = args.smalltext or args.text else self.text = args.text end -- Set the below row. self.below = cfg.below and args.below -- General image settings. self.imageCellDiv = not self.isSmall and cfg.imageCellDiv self.imageEmptyCell = cfg.imageEmptyCell if cfg.imageEmptyCellStyle then self.imageEmptyCellStyle = 'border:none;padding:0px;width:1px' end -- Left image settings. local imageLeft = self.isSmall and args.smallimage or args.image if cfg.imageCheckBlank and imageLeft ~= 'blank' and imageLeft ~= 'none' or not cfg.imageCheckBlank and imageLeft ~= 'none' then self.imageLeft = imageLeft if not imageLeft then local imageSize = self.isSmall and (cfg.imageSmallSize or '30x30px') or '40x40px' self.imageLeft = string.format('[[File:%s|%s|link=|alt=]]', self.typeImage or 'Imbox notice.png', imageSize) end end -- Right image settings. local imageRight = self.isSmall and args.smallimageright or args.imageright if not (cfg.imageRightNone and imageRight == 'none') then self.imageRight = imageRight end end function MessageBox:setMainspaceCategories() local args = self.args local cfg = self.cfg if not cfg.allowMainspaceCategories then return nil end local nums = {} for _, prefix in ipairs{'cat', 'category', 'all'} do args[prefix .. '1'] = args[prefix] nums = union(nums, getArgNums(args, prefix)) end -- The following is roughly equivalent to the old {{Ambox/category}}. local date = args.date date = type(date) == 'string' and date local preposition = 'from' for _, num in ipairs(nums) do local mainCat = args['cat' .. tostring(num)] or args['category' .. tostring(num)] local allCat = args['all' .. tostring(num)] mainCat = type(mainCat) == 'string' and mainCat allCat = type(allCat) == 'string' and allCat if mainCat and date and date ~= '' then local catTitle = string.format('%s %s %s', mainCat, preposition, date) self:addCat(0, catTitle) catTitle = getTitleObject('Category:' .. catTitle) if not catTitle or not catTitle.exists then self:addCat(0, 'Articles with invalid date parameter in template') end elseif mainCat and (not date or date == '') then self:addCat(0, mainCat) end if allCat then self:addCat(0, allCat) end end end function MessageBox:setTemplateCategories() local args = self.args local cfg = self.cfg -- Add template categories. if cfg.templateCategory then if cfg.templateCategoryRequireName then if self.isTemplatePage then self:addCat(10, cfg.templateCategory) end elseif not self.title.isSubpage then self:addCat(10, cfg.templateCategory) end end -- Add template error categories. if cfg.templateErrorCategory then local templateErrorCategory = cfg.templateErrorCategory local templateCat, templateSort if not self.name and not self.title.isSubpage then templateCat = templateErrorCategory elseif self.isTemplatePage then local paramsToCheck = cfg.templateErrorParamsToCheck or {} local count = 0 for i, param in ipairs(paramsToCheck) do if not args[param] then count = count + 1 end end if count > 0 then templateCat = templateErrorCategory templateSort = tostring(count) end if self.categoryNums and #self.categoryNums > 0 then templateCat = templateErrorCategory templateSort = 'C' end end self:addCat(10, templateCat, templateSort) end end function MessageBox:setAllNamespaceCategories() -- Set categories for all namespaces. if self.invalidTypeError then local allSort = (self.title.namespace == 0 and 'Main:' or '') .. self.title.prefixedText self:addCat('all', 'Wikipedia message box parameter needs fixing', allSort) end if self.isSubstituted then self:addCat('all', 'Pages with incorrectly substituted templates') end end function MessageBox:setCategories() if self.title.namespace == 0 then self:setMainspaceCategories() elseif self.title.namespace == 10 then self:setTemplateCategories() end self:setAllNamespaceCategories() end function MessageBox:renderCategories() if not self.hasCategories then -- No categories added, no need to pass them to Category handler so, -- if it was invoked, it would return the empty string. -- So we shortcut and return the empty string. return "" end -- Convert category tables to strings and pass them through -- [[Module:Category handler]]. return require('Module:Category handler')._main{ main = table.concat(self.categories[0] or {}), template = table.concat(self.categories[10] or {}), all = table.concat(self.categories.all or {}), nocat = self.args.nocat, page = self.args.page } end function MessageBox:export() local root = mw.html.create() -- Add the subst check error. if self.isSubstituted and self.name then root:tag('b') :addClass('error') :wikitext(string.format( 'Template <code>%s[[Template:%s|%s]]%s</code> has been incorrectly substituted.', mw.text.nowiki('{{'), self.name, self.name, mw.text.nowiki('}}') )) end -- Create the box table. local boxTable = root:tag('table') boxTable:attr('id', self.id or nil) for i, class in ipairs(self.classes or {}) do boxTable:addClass(class or nil) end boxTable :cssText(self.style or nil) :attr('role', 'presentation') if self.attrs then boxTable:attr(self.attrs) end -- Add the left-hand image. local row = boxTable:tag('tr') if self.imageLeft then local imageLeftCell = row:tag('td'):addClass('mbox-image') if self.imageCellDiv then -- If we are using a div, redefine imageLeftCell so that the image -- is inside it. Divs use style="width: 52px;", which limits the -- image width to 52px. If any images in a div are wider than that, -- they may overlap with the text or cause other display problems. imageLeftCell = imageLeftCell:tag('div'):css('width', '52px') end imageLeftCell:wikitext(self.imageLeft or nil) elseif self.imageEmptyCell then -- Some message boxes define an empty cell if no image is specified, and -- some don't. The old template code in templates where empty cells are -- specified gives the following hint: "No image. Cell with some width -- or padding necessary for text cell to have 100% width." row:tag('td') :addClass('mbox-empty-cell') :cssText(self.imageEmptyCellStyle or nil) end -- Add the text. local textCell = row:tag('td'):addClass('mbox-text') if self.useCollapsibleTextFields then -- The message box uses advanced text parameters that allow things to be -- collapsible. At the moment, only ambox uses this. textCell:cssText(self.textstyle or nil) local textCellDiv = textCell:tag('div') textCellDiv :addClass('mbox-text-span') :wikitext(self.issue or nil) if (self.talk or self.fix) and not self.isSmall then textCellDiv:tag('span') :addClass('hide-when-compact') :wikitext(self.talk and (' ' .. self.talk) or nil) :wikitext(self.fix and (' ' .. self.fix) or nil) end textCellDiv:wikitext(self.date and (' ' .. self.date) or nil) if self.info and not self.isSmall then textCellDiv :tag('span') :addClass('hide-when-compact') :wikitext(self.info and (' ' .. self.info) or nil) end if self.removalNotice then textCellDiv:tag('small') :addClass('hide-when-compact') :tag('i') :wikitext(string.format(" (%s)", self.removalNotice)) end else -- Default text formatting - anything goes. textCell :cssText(self.textstyle or nil) :wikitext(self.text or nil) end -- Add the right-hand image. if self.imageRight then local imageRightCell = row:tag('td'):addClass('mbox-imageright') if self.imageCellDiv then -- If we are using a div, redefine imageRightCell so that the image -- is inside it. imageRightCell = imageRightCell:tag('div'):css('width', '52px') end imageRightCell :wikitext(self.imageRight or nil) end -- Add the below row. if self.below then boxTable:tag('tr') :tag('td') :attr('colspan', self.imageRight and '3' or '2') :addClass('mbox-text') :cssText(self.textstyle or nil) :wikitext(self.below or nil) end -- Add error message for invalid type parameters. if self.invalidTypeError then root:tag('div') :css('text-align', 'center') :wikitext(string.format( 'This message box is using an invalid "type=%s" parameter and needs fixing.', self.type or '' )) end -- Add categories. root:wikitext(self:renderCategories() or nil) return tostring(root) end -------------------------------------------------------------------------------- -- Exports -------------------------------------------------------------------------------- local p, mt = {}, {} function p._exportClasses() -- For testing. return { MessageBox = MessageBox } end function p.main(boxType, args, cfgTables) local box = MessageBox.new(boxType, args, cfgTables or mw.loadData(CONFIG_MODULE)) box:setParameters() box:setCategories() return box:export() end function mt.__index(t, k) return function (frame) if not getArgs then getArgs = require('Module:Arguments').getArgs end return t.main(k, getArgs(frame, {trim = false, removeBlanks = false})) end end return setmetatable(p, mt) e2473750afb1ad26d0a3a13cb843ae0025b75606 Template:Quote 10 41 628 627 2021-05-10T19:28:23Z coppermind>Paleo 0 wikitext text/x-wiki <includeonly><blockquote style="{{{style|}}}; {{#if:{{{side|}}}| float: {{{side}}}; width: {{{width}}}; }}"><!-- --><span class="quotation-mark" style=" float: left; width: 20px; vertical-align: top; border: none; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .6em; text-align: left; padding: 10px 10px; " >&#8220;</span><!-- --><em style="font-size: 110%;">{{{1}}}</em><!-- --><span class="quotation-mark" style=" vertical-align: bottom; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .4em; padding: 10px 10px; " >&#8221;</span><!-- --><div style="margin-left:1.5em;">&mdash;{{{2}}}</div><!-- --></blockquote><!-- --></includeonly><noinclude>[[Category: Templates]] A quote formatter. Usage is {{t|quote|Hoid is a fish.|Brandon Sanderson(ref template)}} to get: {{quote|Hoid is a fish.|Brandon Sanderson}} Splitting quotes in multiple lines is preferred but not required: <pre> {{quote |This is what I said |Somebody that said something }} </pre> == Articles using Template == {| class="mw-collapsible mw-collapsed" width=100% |{{for|Special:WhatLinksHere/{{FULLPAGENAME}}|a full listing|here}} |- |{{Special:WhatLinksHere/{{FULLPAGENAME}}|namespace=0}} |} 18ec57fc6805a5a44e5152e22802dd93be262c5d Template:TemplateData header 10 93 513 2021-06-29T00:22:11Z templatewiki>Pppery 0 wikitext text/x-wiki <div class="templatedata-header">This is the {{#if:{{{nolink|}}}|<!-- nolink TD -->TemplateData|<!-- link [[TD]]; DEFAULT: -->[[Wikipedia:TemplateData|TemplateData]]}}<!-- e.o. #if:nolink; DEFAULT: --> documentation for this template used by [[Wikipedia:VisualEditor|VisualEditor]] and other tools. '''TemplateData for {{{1|{{BASEPAGENAME}}}}}''' </div><includeonly><!-- check parameters -->{{#invoke:Check for unknown parameters|check |unknown={{template other|1=[[Category:Pages using TemplateData header with unknown parameters|_VALUE_]]}} |template=Template:TemplateData header |1 |nolink |noheader |preview=<div class="error" style="font-weight:normal">Unknown parameter '_VALUE_' in [[Template:TemplateData header]].</div> }}<!-- -->{{template other|{{sandbox other|| [[Category:Templates using TemplateData]] }}}}</includeonly><!-- --><noinclude>{{Documentation}}</noinclude> 518b54789800dd7cbb6e21a5b6ba85aba2f8ec26 Main Page 0 1 1 2021-09-27T13:19:40Z MediaWiki default 1 Create main page wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == This Main Page was created automatically and it seems it hasn't been replaced yet. === For the bureaucrat(s) of this wiki === Hello, and welcome to your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, we hope you will enjoy our hosting. You can immediately start working on your wiki or whenever you want. Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) ==== I still don't understand X! ==== Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we are still happy to help you. 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We have [[special: statistics|{{int: article count}}]] articles and we're expanding frequently! Discovering this for the first time? Did you know that almost all of OfficialTRC's adult fantasy works all take place in the same universe? It's true! They are all set on a planet named [[Terracil]], sharing the same creation story and myths, rules to the magic, and more. As such, there will likely be spoilers for other series in the articles you read, since a lot of it is connected! If you'd like to learn about the world, check out: <div class="terracil-overview"> *[[Terracil]] *Geography and Climate *Flora and Fauna *[[Species]] *[[Magic]] *[[The Old Gods]] </div> === For the admin(s) of this wiki === Hello, and welcome to your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, we hope you will enjoy our hosting. You can immediately start working on your wiki or whenever you want. Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) ==== I still don't understand X! ==== Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we are still happy to help you. 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We have [[special: statistics|{{int: article count}}]] articles and we're expanding frequently! Discovering this for the first time? Did you know that almost all of OfficialTRC's adult fantasy works all take place in the same universe? It's true! They are all set on a planet named [[Terracil]], sharing the same creation story and myths, rules to the magic, and more. As such, there will likely be spoilers for other series in the articles you read, since a lot of it is connected! If you'd like to learn about the world, check out: <div class="terracil-overview"> *[[Terracil]] *Geography and Climate *Flora and Fauna *[[Species]] *[[Magic]] *[[The Old Gods]] </div> === For the admin(s) of this wiki === Hello, and welcome to your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, we hope you will enjoy our hosting. You can immediately start working on your wiki or whenever you want. Need help? No problem! We will help you with your wiki as needed. 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The admin(s) might still be working on a Main Page, so please check again later! cf11dc5e01ba8b8896c6fd306240a1125b931f2d 8 6 2021-09-27T15:17:37Z OfficialTerracil 2 Redirected page to [[Real Main Page]] wikitext text/x-wiki #REDIRECT [[Real Main Page]] 3aba6a13080f1963a8cf9f1226b099d6ef6898e4 9 8 2021-09-27T15:17:57Z OfficialTerracil 2 Changed redirect target from [[Real Main Page]] to [[The Terracillion]] wikitext text/x-wiki #REDIRECT [[The Terracillion]] 54d70aa1dcf0b5be7e567deb1cbbe87447e137f8 Terracil 0 2 5 2021-09-27T15:15:38Z OfficialTerracil 2 Created page with "TEST" wikitext text/x-wiki TEST 984816fd329622876e14907634264e6f332e9fb3 14 5 2021-09-27T15:31:45Z OfficialTerracil 2 wikitext text/x-wiki Terracil {{Infobox planet | name = Mars | symbol = [[File:Mars symbol.svg|x25px|Astronomical symbol of Mars]] | image = OSIRIS Mars true color.jpg | image_alt = Mars appears as a red-orange globe with darker blotches and white icecaps visible on both of its poles. | caption = Pictured in natural color in 2007{{efn|This image was taken by the [[Rosetta (spacecraft)|''Rosetta'']] spacecraft's [[Optical, Spectroscopic, and Infrared Remote Imaging System]] (OSIRIS), at a distance of ≈{{convert|240000|km}} during its February 2007 encounter. The view is centered on the [[Aeolis quadrangle]], with [[Gale (crater)|Gale crater]], the landing site of the [[Curiosity (rover)|''Curiosity'' rover]], prominently visible just left of center. The darker, more heavily cratered terrain in the south, [[Terra Cimmeria]], is composed of older terrain than the much smoother and brighter [[Elysium Planitia]] to the north. Geologically recent processes, such as the possible existence of a [[Water on Mars|global ocean]] in Mars's past, could have helped lower-elevated areas, such as Elysium Planitia, retain a more youthful look.}} | background = #f8f9fa | pronounced = {{IPAc-en|audio=en-us-Mars.ogg|ˈ|m|ɑr|z}} | adjectives = [[Martian]] {{IPAc-en|ˈ|m|ɑr|ʃ|ən}} | orbit_ref = <ref name="VSOP87"/> | epoch = [[J2000]] | aphelion = {{convert|249200000|km|mi AU|comma=gaps|abbr=on|disp=x|<br/><small>(|)</small>}} | perihelion = {{convert|206700000|km|mi AU|comma=gaps|abbr=on|disp=x|<br/><small>(|)</small>}} | time_periastron = 2022-Jun-21<ref name=horizons-perihelion>{{Cite web|url=https://ssd.jpl.nasa.gov/horizons_batch.cgi?batch=1&COMMAND=%27499%27&START_TIME=%272022-06-10%27&STOP_TIME=%272022-07-05%27&STEP_SIZE=%273%20hours%27&QUANTITIES=%2719%27|title=HORIZONS Batch call for 2022 perihelion|website=ssd.jpl.nasa.gov|type=Perihelion occurs when rdot flips from negative to positive |publisher=NASA/JPL|access-date=2021-09-07}}</ref> | semimajor = {{convert|227939200|km|mi AU|comma=gaps|abbr=on|disp=x|<br/><small>(|)</small>}} | eccentricity = {{val|0.0934}} | period = {{convert|686.980|d|years|comma=gaps|abbr=on|lk=out|disp=x|<br/><small>(|; {{val|668.5991}}&nbsp;[[timekeeping on Mars|sols]])</small>}}<ref name="nssdc"/> | synodic_period = {{convert|779.96|d|years|comma=gaps|abbr=on|lk=out|disp=x|<br/><small>(|)</small>}} | avg_speed = {{convert|24.007|km/s|km/h mph|comma=gaps|abbr=on|disp=x|<br/><small>(|)</small>}} | inclination = {{ublist|class=nowrap |{{val|1.850|u=°}} to [[ecliptic]]; |{{val|5.65|u=°}} the [[Sun]]'s [[equator]]; |{{val|1.63|u=°}} to [[invariable plane]]<ref name=Souami_Souchay_2012/>}} | asc_node = {{val|49.558|u=°}} | arg_peri = {{val|286.502|u=°}} | mean_anomaly = 19.412°<ref name="NasaFactSheet"/> | satellites = [[Moons of Mars|2]] | allsatellites = yes | mean_radius = {{convert|3389.5|±|0.2|km|mi|1|comma=gaps|abbr=on|disp=x|{{efn|name=best-fit ellipsoid}} <ref name="Seidelmann2007"/><br/><small>(|)</small>}} | equatorial_radius = {{convert|3396.2|±|0.1|km|mi|1|comma=gaps|abbr=on|disp=x|{{efn|name=best-fit ellipsoid}} <ref name="Seidelmann2007"/><br/><small>(|; 0.533 Earths)</small>}} | polar_radius = {{convert|3376.2|±|0.1|km|mi|1|comma=gaps|abbr=on|disp=x|{{efn|name=best-fit ellipsoid}} <ref name="Seidelmann2007"/><br/><small>(|; 0.531 Earths)</small>}} | flattening = {{val|0.00589|0.00015}} <!-- calculated from data in ref name="Seidelmann2007" --> | surface_area = {{convert|144.37e6|km2|sqmi|comma=gaps|abbr=on|disp=x|<ref>{{cite book|first1=Peter|last1=Grego|title=Mars and How to Observe It |url=https://archive.org/details/marshowtoobserve0000greg|url-access=registration|page=[https://archive.org/details/marshowtoobserve0000greg/page/3 3]|publisher=[[Springer Science+Business Media]]|date=6 June 2012|isbn=978-1-4614-2302-7|via=Internet Archive}}</ref><br/><small>(|; 0.284 Earths<!--144,371,391 km2 in [http://www.peeep.us/7437231b]-->)</small>}} | volume = {{val|1.63118|e=11|u=km3}}<ref name=lodders1998/><br/><small>(0.151 Earths)</small> | mass = {{val|6.4171|e=23|u=kg}}<ref name=konopliv2011/><br/><small>(0.107 Earths)</small> | density = {{convert|3.9335|g/cm3|lb/cuin|4|comma=gaps|abbr=on|disp=x|<ref name="lodders1998"/><br/><small>(|)</small>}} | surface_grav = {{convert|3.72076|m/s2|ft/s2|comma=gaps|abbr=on|disp=x|<ref name="Hirt2012">{{Cite journal|title=Kilometer-resolution gravity field of Mars: MGM2011|journal=Planetary and Space Science|last1=Hirt|first1=C.|last2=Claessens|first2=S. J.|last3=Kuhn|first3=M.|last4=Featherstone|first4=W. E.|volume=67|issue=1|pages=147–154|date=July 2012|doi=10.1016/j.pss.2012.02.006 |bibcode=2012P&SS...67..147H|hdl=20.500.11937/32270|url=https://espace.curtin.edu.au/bitstream/20.500.11937/32270/2/173469_Hirt2012_MGM2011_PSS_av%5b1%5d%20updated.pdf|hdl-access=free}}</ref><br/><small>(|; 0.3794&nbsp;''[[g-force|g]]'')</small>}} | moment_of_inertia_factor = {{val|0.3644|0.0005}}<ref name="konopliv2011"/> | escape_velocity = {{convert|5.027|km/s|km/h mph|comma=gaps|abbr=on|disp=x|<br/><small>(|)</small>}} | rotation = {{val|1.02749125|u=day}}<ref>{{cite web |last1=Allison |first1=Michael |last2=Schmunk |first2=Robert |title=Mars24 Sunclock — Time on Mars |url=https://www.giss.nasa.gov/tools/mars24/help/notes.html |website=NASA GISS}}</ref><br/> {{RA|24|39|36}} ([[synodic day|synodic; solar day]]) | sidereal_day = {{val|1.025957|u=day}}<br/>{{RA|24|37|22.7}}<ref name="lodders1998"/> | rot_velocity = {{convert|868.22|km/h|m/s km/h mph|order=out|comma=gaps|abbr=on|disp=x|<br/><small>(|)</small>}} | axial_tilt = {{val|25.19|u=°}} to its orbital plane<ref name="nssdc"/> | right_asc_north_pole = {{val|317.68143|u=°}}<br/>{{RA|21|10|44}} | declination = {{val|52.88650|u=°}} | albedo = {{ublist|class=nowrap |0.170 [[Geometric albedo|geometric]]<ref name="MallamaMars" /> |0.25 [[Bond albedo|Bond]]<ref name="nssdc" />}} | temp_name1 = [[Kelvin]] | min_temp_1 = 130&nbsp;K | mean_temp_1 = 210&nbsp;K<ref name="nssdc"/> | max_temp_1 = 308&nbsp;K | temp_name2 = [[Celsius]] | min_temp_2 = −143&nbsp;°C<ref name=cold/> | mean_temp_2 = −63&nbsp;°C | max_temp_2 = 35&nbsp;°C<ref name=hot/> | temp_name3 = [[Fahrenheit]] | min_temp_3 = −226&nbsp;°F<ref name=cold/> | mean_temp_3 = −82&nbsp;°F | max_temp_3 = 95&nbsp;°F<ref name=hot/> | magnitude = −2.94 to +1.86<ref name="Mallama_and_Hilton"/> | angular_size = 3.5–25.1″<ref name="nssdc"/> | atmosphere_ref = <ref name="nssdc"/><ref name="barlow08"/> | surface_pressure = 0.636 (0.4–0.87)&nbsp;[[pascal (unit)|kPa]]<br/>0.00628&nbsp;[[atmosphere (unit)|atm]] | atmosphere_composition = {{plainlist| * 95.97% [[carbon dioxide]] * 1.93% [[argon]] * 1.89% [[nitrogen]] * 0.146% [[oxygen]] * 0.0557% [[carbon monoxide]] * 0.0210% [[water vapor]] * 0.0100% [[nitrogen oxide]] * 0.00025% [[neon]] * 0.00008% [[semiheavy water|hydrogen deuterium oxide]] * 0.00003% [[krypton]] * 0.00001% [[xenon]] }} }} 57fb7458947fc87d66c59217f0c8ffdfefc55a95 15 14 2021-09-27T15:31:55Z OfficialTerracil 2 wikitext text/x-wiki Terracil {{Infobox | name = Mars | symbol = [[File:Mars symbol.svg|x25px|Astronomical symbol of Mars]] | image = OSIRIS Mars true color.jpg | image_alt = Mars appears as a red-orange globe with darker blotches and white icecaps visible on both of its poles. | caption = Pictured in natural color in 2007{{efn|This image was taken by the [[Rosetta (spacecraft)|''Rosetta'']] spacecraft's [[Optical, Spectroscopic, and Infrared Remote Imaging System]] (OSIRIS), at a distance of ≈{{convert|240000|km}} during its February 2007 encounter. The view is centered on the [[Aeolis quadrangle]], with [[Gale (crater)|Gale crater]], the landing site of the [[Curiosity (rover)|''Curiosity'' rover]], prominently visible just left of center. The darker, more heavily cratered terrain in the south, [[Terra Cimmeria]], is composed of older terrain than the much smoother and brighter [[Elysium Planitia]] to the north. Geologically recent processes, such as the possible existence of a [[Water on Mars|global ocean]] in Mars's past, could have helped lower-elevated areas, such as Elysium Planitia, retain a more youthful look.}} | background = #f8f9fa | pronounced = {{IPAc-en|audio=en-us-Mars.ogg|ˈ|m|ɑr|z}} | adjectives = [[Martian]] {{IPAc-en|ˈ|m|ɑr|ʃ|ən}} | orbit_ref = <ref name="VSOP87"/> | epoch = [[J2000]] | aphelion = {{convert|249200000|km|mi AU|comma=gaps|abbr=on|disp=x|<br/><small>(|)</small>}} | perihelion = {{convert|206700000|km|mi AU|comma=gaps|abbr=on|disp=x|<br/><small>(|)</small>}} | time_periastron = 2022-Jun-21<ref name=horizons-perihelion>{{Cite web|url=https://ssd.jpl.nasa.gov/horizons_batch.cgi?batch=1&COMMAND=%27499%27&START_TIME=%272022-06-10%27&STOP_TIME=%272022-07-05%27&STEP_SIZE=%273%20hours%27&QUANTITIES=%2719%27|title=HORIZONS Batch call for 2022 perihelion|website=ssd.jpl.nasa.gov|type=Perihelion occurs when rdot flips from negative to positive |publisher=NASA/JPL|access-date=2021-09-07}}</ref> | semimajor = {{convert|227939200|km|mi AU|comma=gaps|abbr=on|disp=x|<br/><small>(|)</small>}} | eccentricity = {{val|0.0934}} | period = {{convert|686.980|d|years|comma=gaps|abbr=on|lk=out|disp=x|<br/><small>(|; {{val|668.5991}}&nbsp;[[timekeeping on Mars|sols]])</small>}}<ref name="nssdc"/> | synodic_period = {{convert|779.96|d|years|comma=gaps|abbr=on|lk=out|disp=x|<br/><small>(|)</small>}} | avg_speed = {{convert|24.007|km/s|km/h mph|comma=gaps|abbr=on|disp=x|<br/><small>(|)</small>}} | inclination = {{ublist|class=nowrap |{{val|1.850|u=°}} to [[ecliptic]]; |{{val|5.65|u=°}} the [[Sun]]'s [[equator]]; |{{val|1.63|u=°}} to [[invariable plane]]<ref name=Souami_Souchay_2012/>}} | asc_node = {{val|49.558|u=°}} | arg_peri = {{val|286.502|u=°}} | mean_anomaly = 19.412°<ref name="NasaFactSheet"/> | satellites = [[Moons of Mars|2]] | allsatellites = yes | mean_radius = {{convert|3389.5|±|0.2|km|mi|1|comma=gaps|abbr=on|disp=x|{{efn|name=best-fit ellipsoid}} <ref name="Seidelmann2007"/><br/><small>(|)</small>}} | equatorial_radius = {{convert|3396.2|±|0.1|km|mi|1|comma=gaps|abbr=on|disp=x|{{efn|name=best-fit ellipsoid}} <ref name="Seidelmann2007"/><br/><small>(|; 0.533 Earths)</small>}} | polar_radius = {{convert|3376.2|±|0.1|km|mi|1|comma=gaps|abbr=on|disp=x|{{efn|name=best-fit ellipsoid}} <ref name="Seidelmann2007"/><br/><small>(|; 0.531 Earths)</small>}} | flattening = {{val|0.00589|0.00015}} <!-- calculated from data in ref name="Seidelmann2007" --> | surface_area = {{convert|144.37e6|km2|sqmi|comma=gaps|abbr=on|disp=x|<ref>{{cite book|first1=Peter|last1=Grego|title=Mars and How to Observe It |url=https://archive.org/details/marshowtoobserve0000greg|url-access=registration|page=[https://archive.org/details/marshowtoobserve0000greg/page/3 3]|publisher=[[Springer Science+Business Media]]|date=6 June 2012|isbn=978-1-4614-2302-7|via=Internet Archive}}</ref><br/><small>(|; 0.284 Earths<!--144,371,391 km2 in [http://www.peeep.us/7437231b]-->)</small>}} | volume = {{val|1.63118|e=11|u=km3}}<ref name=lodders1998/><br/><small>(0.151 Earths)</small> | mass = {{val|6.4171|e=23|u=kg}}<ref name=konopliv2011/><br/><small>(0.107 Earths)</small> | density = {{convert|3.9335|g/cm3|lb/cuin|4|comma=gaps|abbr=on|disp=x|<ref name="lodders1998"/><br/><small>(|)</small>}} | surface_grav = {{convert|3.72076|m/s2|ft/s2|comma=gaps|abbr=on|disp=x|<ref name="Hirt2012">{{Cite journal|title=Kilometer-resolution gravity field of Mars: MGM2011|journal=Planetary and Space Science|last1=Hirt|first1=C.|last2=Claessens|first2=S. J.|last3=Kuhn|first3=M.|last4=Featherstone|first4=W. E.|volume=67|issue=1|pages=147–154|date=July 2012|doi=10.1016/j.pss.2012.02.006 |bibcode=2012P&SS...67..147H|hdl=20.500.11937/32270|url=https://espace.curtin.edu.au/bitstream/20.500.11937/32270/2/173469_Hirt2012_MGM2011_PSS_av%5b1%5d%20updated.pdf|hdl-access=free}}</ref><br/><small>(|; 0.3794&nbsp;''[[g-force|g]]'')</small>}} | moment_of_inertia_factor = {{val|0.3644|0.0005}}<ref name="konopliv2011"/> | escape_velocity = {{convert|5.027|km/s|km/h mph|comma=gaps|abbr=on|disp=x|<br/><small>(|)</small>}} | rotation = {{val|1.02749125|u=day}}<ref>{{cite web |last1=Allison |first1=Michael |last2=Schmunk |first2=Robert |title=Mars24 Sunclock — Time on Mars |url=https://www.giss.nasa.gov/tools/mars24/help/notes.html |website=NASA GISS}}</ref><br/> {{RA|24|39|36}} ([[synodic day|synodic; solar day]]) | sidereal_day = {{val|1.025957|u=day}}<br/>{{RA|24|37|22.7}}<ref name="lodders1998"/> | rot_velocity = {{convert|868.22|km/h|m/s km/h mph|order=out|comma=gaps|abbr=on|disp=x|<br/><small>(|)</small>}} | axial_tilt = {{val|25.19|u=°}} to its orbital plane<ref name="nssdc"/> | right_asc_north_pole = {{val|317.68143|u=°}}<br/>{{RA|21|10|44}} | declination = {{val|52.88650|u=°}} | albedo = {{ublist|class=nowrap |0.170 [[Geometric albedo|geometric]]<ref name="MallamaMars" /> |0.25 [[Bond albedo|Bond]]<ref name="nssdc" />}} | temp_name1 = [[Kelvin]] | min_temp_1 = 130&nbsp;K | mean_temp_1 = 210&nbsp;K<ref name="nssdc"/> | max_temp_1 = 308&nbsp;K | temp_name2 = [[Celsius]] | min_temp_2 = −143&nbsp;°C<ref name=cold/> | mean_temp_2 = −63&nbsp;°C | max_temp_2 = 35&nbsp;°C<ref name=hot/> | temp_name3 = [[Fahrenheit]] | min_temp_3 = −226&nbsp;°F<ref name=cold/> | mean_temp_3 = −82&nbsp;°F | max_temp_3 = 95&nbsp;°F<ref name=hot/> | magnitude = −2.94 to +1.86<ref name="Mallama_and_Hilton"/> | angular_size = 3.5–25.1″<ref name="nssdc"/> | atmosphere_ref = <ref name="nssdc"/><ref name="barlow08"/> | surface_pressure = 0.636 (0.4–0.87)&nbsp;[[pascal (unit)|kPa]]<br/>0.00628&nbsp;[[atmosphere (unit)|atm]] | atmosphere_composition = {{plainlist| * 95.97% [[carbon dioxide]] * 1.93% [[argon]] * 1.89% [[nitrogen]] * 0.146% [[oxygen]] * 0.0557% [[carbon monoxide]] * 0.0210% [[water vapor]] * 0.0100% [[nitrogen oxide]] * 0.00025% [[neon]] * 0.00008% [[semiheavy water|hydrogen deuterium oxide]] * 0.00003% [[krypton]] * 0.00001% [[xenon]] }} }} a907cc1d4fe50fed5e92d2a046b83aa77f78ef88 18 15 2021-09-27T15:35:42Z OfficialTerracil 2 wikitext text/x-wiki Terracil {{Shardworld |shards=[[Preservation]], [[Ruin]], [[Harmony]]* |perpendicularity=[[Well of Ascension]], [[Pits of Hathsin]], [[Ruin's Perpendicularity]] |magic=[[Allomancy]], [[Feruchemy]], [[Hemalurgy]] |system=[[Scadrian system]]{{map ref|Scadrian system}} |universe=[[Cosmere]] |books=[[Mistborn (series)]] }} {{quote |From the adaptations (both forced and unforced) of the humans living on her, to the vast transformations of landscape during her different eras, Scadrial remains my favorite planet for scholarly study in the cosmere. The interactions of her magics with natural physics are multitude, varied, and fascinating. |From [[Khriss]]'s essay on the [[Scadrian system]]{{au ref|scadrian}} }} '''Scadrial''' is a planet of the [[Cosmere]] and is the setting of the [[Mistborn (series)|Mistborn series]]. It contains several other planets in its system. Scadrial has no moon, but there is an [[Starbelt|extremely bright patch of stars visible in the night sky]].{{wob ref|6089}} People from Scadrial are called Scadrians.{{wob ref|1075}} == Geography & Ecology == === Classical Scadrial === Before the Lord Ruler took the power at the [[Well of Ascension]], Scadrial was extremely Earth-like. It had a blue sky, clouds, a yellow sun, flowers, green plants, and animals such as horses. Classical Scadrial technology was at an early industrial era.{{wob ref|1222}} {{Infobox | name = Mars | symbol = [[File:Mars symbol.svg|x25px|Astronomical symbol of Mars]] | image = OSIRIS Mars true color.jpg | image_alt = Mars appears as a red-orange globe with darker blotches and white icecaps visible on both of its poles. | caption = Pictured in natural color in 2007{{efn|This image was taken by the [[Rosetta (spacecraft)|''Rosetta'']] spacecraft's [[Optical, Spectroscopic, and Infrared Remote Imaging System]] (OSIRIS), at a distance of ≈{{convert|240000|km}} during its February 2007 encounter. The view is centered on the [[Aeolis quadrangle]], with [[Gale (crater)|Gale crater]], the landing site of the [[Curiosity (rover)|''Curiosity'' rover]], prominently visible just left of center. The darker, more heavily cratered terrain in the south, [[Terra Cimmeria]], is composed of older terrain than the much smoother and brighter [[Elysium Planitia]] to the north. Geologically recent processes, such as the possible existence of a [[Water on Mars|global ocean]] in Mars's past, could have helped lower-elevated areas, such as Elysium Planitia, retain a more youthful look.}} | background = #f8f9fa | pronounced = {{IPAc-en|audio=en-us-Mars.ogg|ˈ|m|ɑr|z}} | adjectives = [[Martian]] {{IPAc-en|ˈ|m|ɑr|ʃ|ən}} | orbit_ref = <ref name="VSOP87"/> | epoch = [[J2000]] | aphelion = {{convert|249200000|km|mi AU|comma=gaps|abbr=on|disp=x|<br/><small>(|)</small>}} | perihelion = {{convert|206700000|km|mi AU|comma=gaps|abbr=on|disp=x|<br/><small>(|)</small>}} | time_periastron = 2022-Jun-21<ref name=horizons-perihelion>{{Cite web|url=https://ssd.jpl.nasa.gov/horizons_batch.cgi?batch=1&COMMAND=%27499%27&START_TIME=%272022-06-10%27&STOP_TIME=%272022-07-05%27&STEP_SIZE=%273%20hours%27&QUANTITIES=%2719%27|title=HORIZONS Batch call for 2022 perihelion|website=ssd.jpl.nasa.gov|type=Perihelion occurs when rdot flips from negative to positive |publisher=NASA/JPL|access-date=2021-09-07}}</ref> | semimajor = {{convert|227939200|km|mi AU|comma=gaps|abbr=on|disp=x|<br/><small>(|)</small>}} | eccentricity = {{val|0.0934}} | period = {{convert|686.980|d|years|comma=gaps|abbr=on|lk=out|disp=x|<br/><small>(|; {{val|668.5991}}&nbsp;[[timekeeping on Mars|sols]])</small>}}<ref name="nssdc"/> | synodic_period = {{convert|779.96|d|years|comma=gaps|abbr=on|lk=out|disp=x|<br/><small>(|)</small>}} | avg_speed = {{convert|24.007|km/s|km/h mph|comma=gaps|abbr=on|disp=x|<br/><small>(|)</small>}} | inclination = {{ublist|class=nowrap |{{val|1.850|u=°}} to [[ecliptic]]; |{{val|5.65|u=°}} the [[Sun]]'s [[equator]]; |{{val|1.63|u=°}} to [[invariable plane]]<ref name=Souami_Souchay_2012/>}} | asc_node = {{val|49.558|u=°}} | arg_peri = {{val|286.502|u=°}} | mean_anomaly = 19.412°<ref name="NasaFactSheet"/> | satellites = [[Moons of Mars|2]] | allsatellites = yes | mean_radius = {{convert|3389.5|±|0.2|km|mi|1|comma=gaps|abbr=on|disp=x|{{efn|name=best-fit ellipsoid}} <ref name="Seidelmann2007"/><br/><small>(|)</small>}} | equatorial_radius = {{convert|3396.2|±|0.1|km|mi|1|comma=gaps|abbr=on|disp=x|{{efn|name=best-fit ellipsoid}} <ref name="Seidelmann2007"/><br/><small>(|; 0.533 Earths)</small>}} | polar_radius = {{convert|3376.2|±|0.1|km|mi|1|comma=gaps|abbr=on|disp=x|{{efn|name=best-fit ellipsoid}} <ref name="Seidelmann2007"/><br/><small>(|; 0.531 Earths)</small>}} | flattening = {{val|0.00589|0.00015}} <!-- calculated from data in ref name="Seidelmann2007" --> | surface_area = {{convert|144.37e6|km2|sqmi|comma=gaps|abbr=on|disp=x|<ref>{{cite book|first1=Peter|last1=Grego|title=Mars and How to Observe It |url=https://archive.org/details/marshowtoobserve0000greg|url-access=registration|page=[https://archive.org/details/marshowtoobserve0000greg/page/3 3]|publisher=[[Springer Science+Business Media]]|date=6 June 2012|isbn=978-1-4614-2302-7|via=Internet Archive}}</ref><br/><small>(|; 0.284 Earths<!--144,371,391 km2 in [http://www.peeep.us/7437231b]-->)</small>}} | volume = {{val|1.63118|e=11|u=km3}}<ref name=lodders1998/><br/><small>(0.151 Earths)</small> | mass = {{val|6.4171|e=23|u=kg}}<ref name=konopliv2011/><br/><small>(0.107 Earths)</small> | density = {{convert|3.9335|g/cm3|lb/cuin|4|comma=gaps|abbr=on|disp=x|<ref name="lodders1998"/><br/><small>(|)</small>}} | surface_grav = {{convert|3.72076|m/s2|ft/s2|comma=gaps|abbr=on|disp=x|<ref name="Hirt2012">{{Cite journal|title=Kilometer-resolution gravity field of Mars: MGM2011|journal=Planetary and Space Science|last1=Hirt|first1=C.|last2=Claessens|first2=S. J.|last3=Kuhn|first3=M.|last4=Featherstone|first4=W. E.|volume=67|issue=1|pages=147–154|date=July 2012|doi=10.1016/j.pss.2012.02.006 |bibcode=2012P&SS...67..147H|hdl=20.500.11937/32270|url=https://espace.curtin.edu.au/bitstream/20.500.11937/32270/2/173469_Hirt2012_MGM2011_PSS_av%5b1%5d%20updated.pdf|hdl-access=free}}</ref><br/><small>(|; 0.3794&nbsp;''[[g-force|g]]'')</small>}} | moment_of_inertia_factor = {{val|0.3644|0.0005}}<ref name="konopliv2011"/> | escape_velocity = {{convert|5.027|km/s|km/h mph|comma=gaps|abbr=on|disp=x|<br/><small>(|)</small>}} | rotation = {{val|1.02749125|u=day}}<ref>{{cite web |last1=Allison |first1=Michael |last2=Schmunk |first2=Robert |title=Mars24 Sunclock — Time on Mars |url=https://www.giss.nasa.gov/tools/mars24/help/notes.html |website=NASA GISS}}</ref><br/> {{RA|24|39|36}} ([[synodic day|synodic; solar day]]) | sidereal_day = {{val|1.025957|u=day}}<br/>{{RA|24|37|22.7}}<ref name="lodders1998"/> | rot_velocity = {{convert|868.22|km/h|m/s km/h mph|order=out|comma=gaps|abbr=on|disp=x|<br/><small>(|)</small>}} | axial_tilt = {{val|25.19|u=°}} to its orbital plane<ref name="nssdc"/> | right_asc_north_pole = {{val|317.68143|u=°}}<br/>{{RA|21|10|44}} | declination = {{val|52.88650|u=°}} | albedo = {{ublist|class=nowrap |0.170 [[Geometric albedo|geometric]]<ref name="MallamaMars" /> |0.25 [[Bond albedo|Bond]]<ref name="nssdc" />}} | temp_name1 = [[Kelvin]] | min_temp_1 = 130&nbsp;K | mean_temp_1 = 210&nbsp;K<ref name="nssdc"/> | max_temp_1 = 308&nbsp;K | temp_name2 = [[Celsius]] | min_temp_2 = −143&nbsp;°C<ref name=cold/> | mean_temp_2 = −63&nbsp;°C | max_temp_2 = 35&nbsp;°C<ref name=hot/> | temp_name3 = [[Fahrenheit]] | min_temp_3 = −226&nbsp;°F<ref name=cold/> | mean_temp_3 = −82&nbsp;°F | max_temp_3 = 95&nbsp;°F<ref name=hot/> | magnitude = −2.94 to +1.86<ref name="Mallama_and_Hilton"/> | angular_size = 3.5–25.1″<ref name="nssdc"/> | atmosphere_ref = <ref name="nssdc"/><ref name="barlow08"/> | surface_pressure = 0.636 (0.4–0.87)&nbsp;[[pascal (unit)|kPa]]<br/>0.00628&nbsp;[[atmosphere (unit)|atm]] | atmosphere_composition = {{plainlist| * 95.97% [[carbon dioxide]] * 1.93% [[argon]] * 1.89% [[nitrogen]] * 0.146% [[oxygen]] * 0.0557% [[carbon monoxide]] * 0.0210% [[water vapor]] * 0.0100% [[nitrogen oxide]] * 0.00025% [[neon]] * 0.00008% [[semiheavy water|hydrogen deuterium oxide]] * 0.00003% [[krypton]] * 0.00001% [[xenon]] }} }} e832f36de757486a2809c095e91ee975f12d2f19 19 18 2021-09-27T15:36:01Z OfficialTerracil 2 wikitext text/x-wiki Terracil {{infobox |shards=[[Preservation]], [[Ruin]], [[Harmony]]* |perpendicularity=[[Well of Ascension]], [[Pits of Hathsin]], [[Ruin's Perpendicularity]] |magic=[[Allomancy]], [[Feruchemy]], [[Hemalurgy]] |system=[[Scadrian system]]{{map ref|Scadrian system}} |universe=[[Cosmere]] |books=[[Mistborn (series)]] }} {{quote |From the adaptations (both forced and unforced) of the humans living on her, to the vast transformations of landscape during her different eras, Scadrial remains my favorite planet for scholarly study in the cosmere. The interactions of her magics with natural physics are multitude, varied, and fascinating. |From [[Khriss]]'s essay on the [[Scadrian system]]{{au ref|scadrian}} }} '''Scadrial''' is a planet of the [[Cosmere]] and is the setting of the [[Mistborn (series)|Mistborn series]]. It contains several other planets in its system. Scadrial has no moon, but there is an [[Starbelt|extremely bright patch of stars visible in the night sky]].{{wob ref|6089}} People from Scadrial are called Scadrians.{{wob ref|1075}} == Geography & Ecology == === Classical Scadrial === Before the Lord Ruler took the power at the [[Well of Ascension]], Scadrial was extremely Earth-like. It had a blue sky, clouds, a yellow sun, flowers, green plants, and animals such as horses. Classical Scadrial technology was at an early industrial era.{{wob ref|1222}} {{Infobox | name = Mars | symbol = [[File:Mars symbol.svg|x25px|Astronomical symbol of Mars]] | image = OSIRIS Mars true color.jpg | image_alt = Mars appears as a red-orange globe with darker blotches and white icecaps visible on both of its poles. | caption = Pictured in natural color in 2007{{efn|This image was taken by the [[Rosetta (spacecraft)|''Rosetta'']] spacecraft's [[Optical, Spectroscopic, and Infrared Remote Imaging System]] (OSIRIS), at a distance of ≈{{convert|240000|km}} during its February 2007 encounter. The view is centered on the [[Aeolis quadrangle]], with [[Gale (crater)|Gale crater]], the landing site of the [[Curiosity (rover)|''Curiosity'' rover]], prominently visible just left of center. The darker, more heavily cratered terrain in the south, [[Terra Cimmeria]], is composed of older terrain than the much smoother and brighter [[Elysium Planitia]] to the north. Geologically recent processes, such as the possible existence of a [[Water on Mars|global ocean]] in Mars's past, could have helped lower-elevated areas, such as Elysium Planitia, retain a more youthful look.}} | background = #f8f9fa | pronounced = {{IPAc-en|audio=en-us-Mars.ogg|ˈ|m|ɑr|z}} | adjectives = [[Martian]] {{IPAc-en|ˈ|m|ɑr|ʃ|ən}} | orbit_ref = <ref name="VSOP87"/> | epoch = [[J2000]] | aphelion = {{convert|249200000|km|mi AU|comma=gaps|abbr=on|disp=x|<br/><small>(|)</small>}} | perihelion = {{convert|206700000|km|mi AU|comma=gaps|abbr=on|disp=x|<br/><small>(|)</small>}} | time_periastron = 2022-Jun-21<ref name=horizons-perihelion>{{Cite web|url=https://ssd.jpl.nasa.gov/horizons_batch.cgi?batch=1&COMMAND=%27499%27&START_TIME=%272022-06-10%27&STOP_TIME=%272022-07-05%27&STEP_SIZE=%273%20hours%27&QUANTITIES=%2719%27|title=HORIZONS Batch call for 2022 perihelion|website=ssd.jpl.nasa.gov|type=Perihelion occurs when rdot flips from negative to positive |publisher=NASA/JPL|access-date=2021-09-07}}</ref> | semimajor = {{convert|227939200|km|mi AU|comma=gaps|abbr=on|disp=x|<br/><small>(|)</small>}} | eccentricity = {{val|0.0934}} | period = {{convert|686.980|d|years|comma=gaps|abbr=on|lk=out|disp=x|<br/><small>(|; {{val|668.5991}}&nbsp;[[timekeeping on Mars|sols]])</small>}}<ref name="nssdc"/> | synodic_period = {{convert|779.96|d|years|comma=gaps|abbr=on|lk=out|disp=x|<br/><small>(|)</small>}} | avg_speed = {{convert|24.007|km/s|km/h mph|comma=gaps|abbr=on|disp=x|<br/><small>(|)</small>}} | inclination = {{ublist|class=nowrap |{{val|1.850|u=°}} to [[ecliptic]]; |{{val|5.65|u=°}} the [[Sun]]'s [[equator]]; |{{val|1.63|u=°}} to [[invariable plane]]<ref name=Souami_Souchay_2012/>}} | asc_node = {{val|49.558|u=°}} | arg_peri = {{val|286.502|u=°}} | mean_anomaly = 19.412°<ref name="NasaFactSheet"/> | satellites = [[Moons of Mars|2]] | allsatellites = yes | mean_radius = {{convert|3389.5|±|0.2|km|mi|1|comma=gaps|abbr=on|disp=x|{{efn|name=best-fit ellipsoid}} <ref name="Seidelmann2007"/><br/><small>(|)</small>}} | equatorial_radius = {{convert|3396.2|±|0.1|km|mi|1|comma=gaps|abbr=on|disp=x|{{efn|name=best-fit ellipsoid}} <ref name="Seidelmann2007"/><br/><small>(|; 0.533 Earths)</small>}} | polar_radius = {{convert|3376.2|±|0.1|km|mi|1|comma=gaps|abbr=on|disp=x|{{efn|name=best-fit ellipsoid}} <ref name="Seidelmann2007"/><br/><small>(|; 0.531 Earths)</small>}} | flattening = {{val|0.00589|0.00015}} <!-- calculated from data in ref name="Seidelmann2007" --> | surface_area = {{convert|144.37e6|km2|sqmi|comma=gaps|abbr=on|disp=x|<ref>{{cite book|first1=Peter|last1=Grego|title=Mars and How to Observe It |url=https://archive.org/details/marshowtoobserve0000greg|url-access=registration|page=[https://archive.org/details/marshowtoobserve0000greg/page/3 3]|publisher=[[Springer Science+Business Media]]|date=6 June 2012|isbn=978-1-4614-2302-7|via=Internet Archive}}</ref><br/><small>(|; 0.284 Earths<!--144,371,391 km2 in [http://www.peeep.us/7437231b]-->)</small>}} | volume = {{val|1.63118|e=11|u=km3}}<ref name=lodders1998/><br/><small>(0.151 Earths)</small> | mass = {{val|6.4171|e=23|u=kg}}<ref name=konopliv2011/><br/><small>(0.107 Earths)</small> | density = {{convert|3.9335|g/cm3|lb/cuin|4|comma=gaps|abbr=on|disp=x|<ref name="lodders1998"/><br/><small>(|)</small>}} | surface_grav = {{convert|3.72076|m/s2|ft/s2|comma=gaps|abbr=on|disp=x|<ref name="Hirt2012">{{Cite journal|title=Kilometer-resolution gravity field of Mars: MGM2011|journal=Planetary and Space Science|last1=Hirt|first1=C.|last2=Claessens|first2=S. J.|last3=Kuhn|first3=M.|last4=Featherstone|first4=W. E.|volume=67|issue=1|pages=147–154|date=July 2012|doi=10.1016/j.pss.2012.02.006 |bibcode=2012P&SS...67..147H|hdl=20.500.11937/32270|url=https://espace.curtin.edu.au/bitstream/20.500.11937/32270/2/173469_Hirt2012_MGM2011_PSS_av%5b1%5d%20updated.pdf|hdl-access=free}}</ref><br/><small>(|; 0.3794&nbsp;''[[g-force|g]]'')</small>}} | moment_of_inertia_factor = {{val|0.3644|0.0005}}<ref name="konopliv2011"/> | escape_velocity = {{convert|5.027|km/s|km/h mph|comma=gaps|abbr=on|disp=x|<br/><small>(|)</small>}} | rotation = {{val|1.02749125|u=day}}<ref>{{cite web |last1=Allison |first1=Michael |last2=Schmunk |first2=Robert |title=Mars24 Sunclock — Time on Mars |url=https://www.giss.nasa.gov/tools/mars24/help/notes.html |website=NASA GISS}}</ref><br/> {{RA|24|39|36}} ([[synodic day|synodic; solar day]]) | sidereal_day = {{val|1.025957|u=day}}<br/>{{RA|24|37|22.7}}<ref name="lodders1998"/> | rot_velocity = {{convert|868.22|km/h|m/s km/h mph|order=out|comma=gaps|abbr=on|disp=x|<br/><small>(|)</small>}} | axial_tilt = {{val|25.19|u=°}} to its orbital plane<ref name="nssdc"/> | right_asc_north_pole = {{val|317.68143|u=°}}<br/>{{RA|21|10|44}} | declination = {{val|52.88650|u=°}} | albedo = {{ublist|class=nowrap |0.170 [[Geometric albedo|geometric]]<ref name="MallamaMars" /> |0.25 [[Bond albedo|Bond]]<ref name="nssdc" />}} | temp_name1 = [[Kelvin]] | min_temp_1 = 130&nbsp;K | mean_temp_1 = 210&nbsp;K<ref name="nssdc"/> | max_temp_1 = 308&nbsp;K | temp_name2 = [[Celsius]] | min_temp_2 = −143&nbsp;°C<ref name=cold/> | mean_temp_2 = −63&nbsp;°C | max_temp_2 = 35&nbsp;°C<ref name=hot/> | temp_name3 = [[Fahrenheit]] | min_temp_3 = −226&nbsp;°F<ref name=cold/> | mean_temp_3 = −82&nbsp;°F | max_temp_3 = 95&nbsp;°F<ref name=hot/> | magnitude = −2.94 to +1.86<ref name="Mallama_and_Hilton"/> | angular_size = 3.5–25.1″<ref name="nssdc"/> | atmosphere_ref = <ref name="nssdc"/><ref name="barlow08"/> | surface_pressure = 0.636 (0.4–0.87)&nbsp;[[pascal (unit)|kPa]]<br/>0.00628&nbsp;[[atmosphere (unit)|atm]] | atmosphere_composition = {{plainlist| * 95.97% [[carbon dioxide]] * 1.93% [[argon]] * 1.89% [[nitrogen]] * 0.146% [[oxygen]] * 0.0557% [[carbon monoxide]] * 0.0210% [[water vapor]] * 0.0100% [[nitrogen oxide]] * 0.00025% [[neon]] * 0.00008% [[semiheavy water|hydrogen deuterium oxide]] * 0.00003% [[krypton]] * 0.00001% [[xenon]] }} }} d5aa824d53e51d3142ac0c4a73a57de6913d680e 20 19 2021-09-27T15:36:53Z OfficialTerracil 2 wikitext text/x-wiki Terracil {{infobox |shards=[[Preservation]], [[Ruin]], [[Harmony]]* |perpendicularity=[[Well of Ascension]], [[Pits of Hathsin]], [[Ruin's Perpendicularity]] |magic=[[Allomancy]], [[Feruchemy]], [[Hemalurgy]] |system=[[Scadrian system]]{{map ref|Scadrian system}} |universe=[[Cosmere]] |books=[[Mistborn (series)]] }} {{quote |From the adaptations (both forced and unforced) of the humans living on her, to the vast transformations of landscape during her different eras, Scadrial remains my favorite planet for scholarly study in the cosmere. The interactions of her magics with natural physics are multitude, varied, and fascinating. |From [[Khriss]]'s essay on the [[Scadrian system]]{{au ref|scadrian}} }} '''Scadrial''' is a planet of the [[Cosmere]] and is the setting of the [[Mistborn (series)|Mistborn series]]. It contains several other planets in its system. Scadrial has no moon, but there is an [[Starbelt|extremely bright patch of stars visible in the night sky]].{{wob ref|6089}} People from Scadrial are called Scadrians.{{wob ref|1075}} == Geography & Ecology == === Classical Scadrial === Before the Lord Ruler took the power at the [[Well of Ascension]], Scadrial was extremely Earth-like. It had a blue sky, clouds, a yellow sun, flowers, green plants, and animals such as horses. Classical Scadrial technology was at an early industrial era.{{wob ref|1222}} {{Infoboxxx | name = Mars | symbol = [[File:Mars symbol.svg|x25px|Astronomical symbol of Mars]] | image = OSIRIS Mars true color.jpg | image_alt = Mars appears as a red-orange globe with darker blotches and white icecaps visible on both of its poles. | caption = Pictured in natural color in 2007{{efn|This image was taken by the [[Rosetta (spacecraft)|''Rosetta'']] spacecraft's [[Optical, Spectroscopic, and Infrared Remote Imaging System]] (OSIRIS), at a distance of ≈{{convert|240000|km}} during its February 2007 encounter. The view is centered on the [[Aeolis quadrangle]], with [[Gale (crater)|Gale crater]], the landing site of the [[Curiosity (rover)|''Curiosity'' rover]], prominently visible just left of center. The darker, more heavily cratered terrain in the south, [[Terra Cimmeria]], is composed of older terrain than the much smoother and brighter [[Elysium Planitia]] to the north. Geologically recent processes, such as the possible existence of a [[Water on Mars|global ocean]] in Mars's past, could have helped lower-elevated areas, such as Elysium Planitia, retain a more youthful look.}} | background = #f8f9fa | pronounced = {{IPAc-en|audio=en-us-Mars.ogg|ˈ|m|ɑr|z}} | adjectives = [[Martian]] {{IPAc-en|ˈ|m|ɑr|ʃ|ən}} | orbit_ref = <ref name="VSOP87"/> | epoch = [[J2000]] | aphelion = {{convert|249200000|km|mi AU|comma=gaps|abbr=on|disp=x|<br/><small>(|)</small>}} | perihelion = {{convert|206700000|km|mi AU|comma=gaps|abbr=on|disp=x|<br/><small>(|)</small>}} | time_periastron = 2022-Jun-21<ref name=horizons-perihelion>{{Cite web|url=https://ssd.jpl.nasa.gov/horizons_batch.cgi?batch=1&COMMAND=%27499%27&START_TIME=%272022-06-10%27&STOP_TIME=%272022-07-05%27&STEP_SIZE=%273%20hours%27&QUANTITIES=%2719%27|title=HORIZONS Batch call for 2022 perihelion|website=ssd.jpl.nasa.gov|type=Perihelion occurs when rdot flips from negative to positive |publisher=NASA/JPL|access-date=2021-09-07}}</ref> | semimajor = {{convert|227939200|km|mi AU|comma=gaps|abbr=on|disp=x|<br/><small>(|)</small>}} | eccentricity = {{val|0.0934}} | period = {{convert|686.980|d|years|comma=gaps|abbr=on|lk=out|disp=x|<br/><small>(|; {{val|668.5991}}&nbsp;[[timekeeping on Mars|sols]])</small>}}<ref name="nssdc"/> | synodic_period = {{convert|779.96|d|years|comma=gaps|abbr=on|lk=out|disp=x|<br/><small>(|)</small>}} | avg_speed = {{convert|24.007|km/s|km/h mph|comma=gaps|abbr=on|disp=x|<br/><small>(|)</small>}} | inclination = {{ublist|class=nowrap |{{val|1.850|u=°}} to [[ecliptic]]; |{{val|5.65|u=°}} the [[Sun]]'s [[equator]]; |{{val|1.63|u=°}} to [[invariable plane]]<ref name=Souami_Souchay_2012/>}} | asc_node = {{val|49.558|u=°}} | arg_peri = {{val|286.502|u=°}} | mean_anomaly = 19.412°<ref name="NasaFactSheet"/> | satellites = [[Moons of Mars|2]] | allsatellites = yes | mean_radius = {{convert|3389.5|±|0.2|km|mi|1|comma=gaps|abbr=on|disp=x|{{efn|name=best-fit ellipsoid}} <ref name="Seidelmann2007"/><br/><small>(|)</small>}} | equatorial_radius = {{convert|3396.2|±|0.1|km|mi|1|comma=gaps|abbr=on|disp=x|{{efn|name=best-fit ellipsoid}} <ref name="Seidelmann2007"/><br/><small>(|; 0.533 Earths)</small>}} | polar_radius = {{convert|3376.2|±|0.1|km|mi|1|comma=gaps|abbr=on|disp=x|{{efn|name=best-fit ellipsoid}} <ref name="Seidelmann2007"/><br/><small>(|; 0.531 Earths)</small>}} | flattening = {{val|0.00589|0.00015}} <!-- calculated from data in ref name="Seidelmann2007" --> | surface_area = {{convert|144.37e6|km2|sqmi|comma=gaps|abbr=on|disp=x|<ref>{{cite book|first1=Peter|last1=Grego|title=Mars and How to Observe It |url=https://archive.org/details/marshowtoobserve0000greg|url-access=registration|page=[https://archive.org/details/marshowtoobserve0000greg/page/3 3]|publisher=[[Springer Science+Business Media]]|date=6 June 2012|isbn=978-1-4614-2302-7|via=Internet Archive}}</ref><br/><small>(|; 0.284 Earths<!--144,371,391 km2 in [http://www.peeep.us/7437231b]-->)</small>}} | volume = {{val|1.63118|e=11|u=km3}}<ref name=lodders1998/><br/><small>(0.151 Earths)</small> | mass = {{val|6.4171|e=23|u=kg}}<ref name=konopliv2011/><br/><small>(0.107 Earths)</small> | density = {{convert|3.9335|g/cm3|lb/cuin|4|comma=gaps|abbr=on|disp=x|<ref name="lodders1998"/><br/><small>(|)</small>}} | surface_grav = {{convert|3.72076|m/s2|ft/s2|comma=gaps|abbr=on|disp=x|<ref name="Hirt2012">{{Cite journal|title=Kilometer-resolution gravity field of Mars: MGM2011|journal=Planetary and Space Science|last1=Hirt|first1=C.|last2=Claessens|first2=S. J.|last3=Kuhn|first3=M.|last4=Featherstone|first4=W. E.|volume=67|issue=1|pages=147–154|date=July 2012|doi=10.1016/j.pss.2012.02.006 |bibcode=2012P&SS...67..147H|hdl=20.500.11937/32270|url=https://espace.curtin.edu.au/bitstream/20.500.11937/32270/2/173469_Hirt2012_MGM2011_PSS_av%5b1%5d%20updated.pdf|hdl-access=free}}</ref><br/><small>(|; 0.3794&nbsp;''[[g-force|g]]'')</small>}} | moment_of_inertia_factor = {{val|0.3644|0.0005}}<ref name="konopliv2011"/> | escape_velocity = {{convert|5.027|km/s|km/h mph|comma=gaps|abbr=on|disp=x|<br/><small>(|)</small>}} | rotation = {{val|1.02749125|u=day}}<ref>{{cite web |last1=Allison |first1=Michael |last2=Schmunk |first2=Robert |title=Mars24 Sunclock — Time on Mars |url=https://www.giss.nasa.gov/tools/mars24/help/notes.html |website=NASA GISS}}</ref><br/> {{RA|24|39|36}} ([[synodic day|synodic; solar day]]) | sidereal_day = {{val|1.025957|u=day}}<br/>{{RA|24|37|22.7}}<ref name="lodders1998"/> | rot_velocity = {{convert|868.22|km/h|m/s km/h mph|order=out|comma=gaps|abbr=on|disp=x|<br/><small>(|)</small>}} | axial_tilt = {{val|25.19|u=°}} to its orbital plane<ref name="nssdc"/> | right_asc_north_pole = {{val|317.68143|u=°}}<br/>{{RA|21|10|44}} | declination = {{val|52.88650|u=°}} | albedo = {{ublist|class=nowrap |0.170 [[Geometric albedo|geometric]]<ref name="MallamaMars" /> |0.25 [[Bond albedo|Bond]]<ref name="nssdc" />}} | temp_name1 = [[Kelvin]] | min_temp_1 = 130&nbsp;K | mean_temp_1 = 210&nbsp;K<ref name="nssdc"/> | max_temp_1 = 308&nbsp;K | temp_name2 = [[Celsius]] | min_temp_2 = −143&nbsp;°C<ref name=cold/> | mean_temp_2 = −63&nbsp;°C | max_temp_2 = 35&nbsp;°C<ref name=hot/> | temp_name3 = [[Fahrenheit]] | min_temp_3 = −226&nbsp;°F<ref name=cold/> | mean_temp_3 = −82&nbsp;°F | max_temp_3 = 95&nbsp;°F<ref name=hot/> | magnitude = −2.94 to +1.86<ref name="Mallama_and_Hilton"/> | angular_size = 3.5–25.1″<ref name="nssdc"/> | atmosphere_ref = <ref name="nssdc"/><ref name="barlow08"/> | surface_pressure = 0.636 (0.4–0.87)&nbsp;[[pascal (unit)|kPa]]<br/>0.00628&nbsp;[[atmosphere (unit)|atm]] | atmosphere_composition = {{plainlist| * 95.97% [[carbon dioxide]] * 1.93% [[argon]] * 1.89% [[nitrogen]] * 0.146% [[oxygen]] * 0.0557% [[carbon monoxide]] * 0.0210% [[water vapor]] * 0.0100% [[nitrogen oxide]] * 0.00025% [[neon]] * 0.00008% [[semiheavy water|hydrogen deuterium oxide]] * 0.00003% [[krypton]] * 0.00001% [[xenon]] }} }} 8978d64aff2a7db863891f56a9259ae4f2044d38 21 20 2021-09-27T15:49:07Z OfficialTerracil 2 Replaced content with "Terracil {{Infobox}}" wikitext text/x-wiki Terracil {{Infobox}} df1993ebe4598cad53a86f619d162870b42d3849 23 21 2021-09-27T15:53:36Z OfficialTerracil 2 wikitext text/x-wiki {{Infobox}} 9a1b3089a1b7640b33f6702cc313ff2523b6e877 24 23 2021-09-27T15:54:06Z OfficialTerracil 2 wikitext text/x-wiki {{Infobox| firstName=John | lastName=Smith}} 175e901f0ae264dc60b77991bfa113ba84339e5c 25 24 2021-09-27T15:55:49Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox}} 0d5a089286b3d618f2f9c18f332e9e2f89cd8aca 35 25 2021-09-27T16:42:41Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = https://cdn.britannica.com/25/160325-050-EB1C8FB7/image-instruments-Earth-satellite-NASA-Suomi-National-2012.jpg | Caption = Caption text goes here }} e9b082859bbc400491a5da01792e7641e07190c3 38 35 2021-09-27T16:44:27Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = https://cdn.britannica.com/25/160325-050-EB1C8FB7/image-instruments-Earth-satellite-NASA-Suomi-National-2012.jpg | Caption = Caption text goes here }} fbb778000fb4849bd7a444fb1a1f1489041bebcd 39 38 2021-09-27T16:44:47Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Mars symbol.svg|x25px|Astronomical symbol of Mars]] | Caption = Caption text goes here }} dedd0a4fcca2280d66fa99c584ffa00f06b320fd 40 39 2021-09-27T16:45:10Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = OSIRIS Mars true color.jpg | Caption = Caption text goes here }} 00de11601b6c55fc2d8643da3ccaa1e18a82a676 41 40 2021-09-27T16:45:59Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = File:OSIRIS Mars true color.jpg | Caption = Caption text goes here }} be4ad39b70b84dee7a4c69bc6a2d709c317a0670 44 41 2021-09-27T16:51:43Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|200px|thumb|left|alt text]] | Caption = Caption text goes here }} 3612f02b4b9e784a01ef865044b4472dc5c1353f 46 44 2021-09-27T16:52:40Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = | Caption = [[File:Terracil_Planet.png|200px|thumb|left|alt text]] | Text = Sample text here }} 9a75bb4544063fae551c9c391700896c0d91b4c4 The Terracillion 0 3 7 2021-09-27T15:17:19Z OfficialTerracil 2 Created page with "__NOTOC__ == Welcome to {{SITENAME}}! == Welcome to '''{{SITENAME}}''', the comprehensive wiki about the world of Terracil, by the OfficialTerracil (OfficialTRC) creator. Want..." wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == Welcome to '''{{SITENAME}}''', the comprehensive wiki about the world of Terracil, by the OfficialTerracil (OfficialTRC) creator. Want to know more about [[x]], [[y]], [[z]], and everything else Terracil? You've come to the right place! We have [[special: statistics|{{int: article count}}]] articles and we're expanding frequently! Discovering this for the first time? Did you know that almost all of OfficialTRC's adult fantasy works all take place in the same universe? It's true! They are all set on a planet named [[Terracil]], sharing the same creation story and myths, rules to the magic, and more. As such, there will likely be spoilers for other series in the articles you read, since a lot of it is connected! 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The admin(s) might still be working on a Main Page, so please check again later! b4606469666e7c39fdfeb65600a5b9b97eb805c0 10 7 2021-09-27T15:26:44Z OfficialTerracil 2 /* Welcome to {{SITENAME}}! */ wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == Welcome to '''{{SITENAME}}''', the comprehensive wiki about the world of Terracil, by the OfficialTerracil (OfficialTRC) creator. Want to know more about [[x]], [[y]], [[z]], and everything else Terracil? You've come to the right place! We have [[special: statistics|{{int: article count}}]] articles and we're expanding frequently! Discovering this for the first time? Did you know that almost all of OfficialTRC's adult fantasy works all take place in the same universe? It's true! They are all set on a planet named [[Terracil]], sharing the same creation story and myths, rules to the magic, and more. As such, there will likely be spoilers for other series in the articles you read, since a lot of it is connected! If you'd like to learn about the world, check out: <div class="columns"> *[[Terracil]] *Geography and Climate *Flora and Fauna *[[Species]] *[[Magic]] *[[The Old Gods]] </div> === For the admin(s) of this wiki === Hello, and welcome to your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, we hope you will enjoy our hosting. You can immediately start working on your wiki or whenever you want. Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. 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The admin(s) might still be working on a Main Page, so please check again later! d5d266138594cbe669ae52b1186ea5e11b64eb66 11 10 2021-09-27T15:27:12Z OfficialTerracil 2 wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == Welcome to '''{{SITENAME}}''', the comprehensive wiki about the world of Terracil, by the OfficialTerracil (OfficialTRC) creator. Want to know more about [[x]], [[y]], [[z]], and everything else Terracil? You've come to the right place! We have [[special: statistics|{{int: article count}}]] articles and we're expanding frequently! Discovering this for the first time? Did you know that almost all of OfficialTRC's adult fantasy works all take place in the same universe? It's true! They are all set on a planet named [[Terracil]], sharing the same creation story and myths, rules to the magic, and more. As such, there will likely be spoilers for other series in the articles you read, since a lot of it is connected! If you'd like to learn about the world, check out: {{columns| *[[Terracil]] *Geography and Climate *Flora and Fauna *[[Species]] *[[Magic]] *[[The Old Gods]] }} === For the admin(s) of this wiki === Hello, and welcome to your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, we hope you will enjoy our hosting. You can immediately start working on your wiki or whenever you want. Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) ==== I still don't understand X! ==== Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we are still happy to help you. You can find us here: * [[meta:Special:MyLanguage/Help center|On our own Miraheze wiki]] * On [[phab:|Phabricator]] * On [https://miraheze.org/discord Discord] * On IRC in #miraheze on irc.libera.chat ([irc://irc.libera.chat/%23miraheze direct link]; [https://web.libera.chat/?channel=#miraheze webchat]) === For visitors of this wiki === Hello, the default Main Page of this wiki (this page) has not yet been replaced by the admin(s) of this wiki. The admin(s) might still be working on a Main Page, so please check again later! c1755b7275d05316fc8bb818540793b391c15d24 13 11 2021-09-27T15:28:46Z OfficialTerracil 2 wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == Welcome to '''{{SITENAME}}''', the comprehensive wiki about the world of Terracil, by the OfficialTerracil (OfficialTRC) creator. Want to know more about [[x]], [[y]], [[z]], and everything else Terracil? You've come to the right place! We have [[special: statistics|{{int: article count}}]] articles and we're expanding frequently! Discovering this for the first time? Did you know that almost all of OfficialTRC's adult fantasy works all take place in the same universe? It's true! They are all set on a planet named [[Terracil]], sharing the same creation story and myths, rules to the magic, and more. As such, there will likely be spoilers for other series in the articles you read, since a lot of it is connected! If you'd like to learn about the world, check out: {{columns| *'''[[Terracil]]''' *'''Geography and Climate''' *'''Flora and Fauna''' *'''[[Species]]''' *'''[[Magic]]''' *'''[[The Old Gods]]''' }} === For the admin(s) of this wiki === Hello, and welcome to your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, we hope you will enjoy our hosting. You can immediately start working on your wiki or whenever you want. Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) ==== I still don't understand X! ==== Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we are still happy to help you. You can find us here: * [[meta:Special:MyLanguage/Help center|On our own Miraheze wiki]] * On [[phab:|Phabricator]] * On [https://miraheze.org/discord Discord] * On IRC in #miraheze on irc.libera.chat ([irc://irc.libera.chat/%23miraheze direct link]; [https://web.libera.chat/?channel=#miraheze webchat]) === For visitors of this wiki === Hello, the default Main Page of this wiki (this page) has not yet been replaced by the admin(s) of this wiki. The admin(s) might still be working on a Main Page, so please check again later! 3a20a2caecec113d48c8cee7f54b6e36d3de48fc Template:Columns 10 4 12 2021-09-27T15:28:16Z OfficialTerracil 2 Created page with "<div class=pillars style="column-count: {{{count|3}}}; {{{style|}}};">{{{1}}}</div><noinclude>[[category: templates]] Outputs the first argument in several columns, 3 by defa..." wikitext text/x-wiki <div class=pillars style="column-count: {{{count|3}}}; {{{style|}}};">{{{1}}}</div><noinclude>[[category: templates]] Outputs the first argument in several columns, 3 by default or the value you assign to count. Especially useful for long lists. == Usage Examples == <pre> {{columns| content... }} {{columns|count=x| content... }} </pre> For example this code: <pre> {{columns| * bla * bla * bla * bla * bla * bla }} </pre> Will generate the following result: {{columns| * bla * bla * bla * bla * bla * bla }} == Articles using Template == {{for|Special:WhatLinksHere/{{FULLPAGENAME}}|a full listing|here}} {{Special:WhatLinksHere/{{FULLPAGENAME}}|namespace=0}} 1247cffc0b8c7e0e739c168d2fd731a3940e5493 Template:Infobox 10 5 16 2021-09-27T15:33:54Z OfficialTerracil 2 Created page with "{{Infobox}} is a meta-template: used to organise an actual {{Infobox sometopic}} template (like {{Infobox building}}). For [[Template:Infobox sometopic]], template code then..." wikitext text/x-wiki {{Infobox}} is a meta-template: used to organise an actual {{Infobox sometopic}} template (like {{Infobox building}}). For [[Template:Infobox sometopic]], template code then looks like this, simplified: {{Infobox | name = {{{name|{{PAGENAME}}}}} | image = {{{image|}}} | caption1 = {{{caption|}}} | label1 = Former names | data1 = {{{former_names|}}} | header2 = General information | label3 = Status | data3 = {{{status|}}} ... <!-- etc. --> }} 892ff15559982bcae1e5f2350bb2545c05359132 17 16 2021-09-27T15:35:05Z OfficialTerracil 2 wikitext text/x-wiki {| {{{main-params|}}} class="infobox side {{{classes|}}}" {{#if:{{{id|}}}| id="{{{id}}}" | {{#if: {{NAMESPACENUMBER}} == 10 | {{infobox/missing-id}} | }} }} |- {{{title-row-params|}}} align="{{{title-align|center}}}" ! colspan={{{cols|2}}} class="title {{{title-classes|}}}" {{{title-params|}}} | {{{title}}} |- <noinclude>|</noinclude>{{{1}}} {{#ifeq:{{{subpages}}}|y| {{!}}- ! colspan={{{cols|2}}} {{!}} This page has subpages with<br />additional information on this topic {{!}}- {{!}}colspan={{{cols|2}}} {{!}} {{Special:PrefixIndex/{{FULLPAGENAME}}/|hideredirects=yes}} }} |- <!-- -->{{{replacement-cats|<!-- -->{{#if:{{NAMESPACE}}<!-- -->|<!-- page is in a namespace other than 0 -->|{{{default-cats|}}}<!-- -->}}<!-- -->}}}<!-- intentional blank lines: --> |}<noinclude>[[category: infoboxes| ]] This template is a basis for all [[:category: infoboxes|infobox]] templates. === Template === <pre class=mw-code> {{food |id= |title= |1=<!-- rows, for example: {{row/image+artist}} {{row/kv | Featured in | ''{{{books}}}'' }} --> |main-params= |classes= |cats= |default-cats= |title-row-params= |title-align=center |title-params= |title-classes= |cols=2 }} </pre> === Parameters === Highlighted lines indicate '''mandatory''' parameters. On lines with multiple parameters (e.g. <code>|id=</code>) pick only the one most appropriate. {{docs|title={{t|infobox|}} Parameters}} <!-- ROW: id --> {{docs/row/required |param=id |desc= Use this to apply an <code>id</code> html parameter to the generated infobox. It is required for the edit-templates gadget to work. |eg=<code><nowiki>|id=Character</nowiki></code> on {{t|character}} }} <!-- ROW: title --> {{docs/row/required |param=title |desc= Use this to fill the header-row of the infobox with a title. |eg=<code><nowiki>|title={{PAGENAME}}</nowiki></code> will fill it with the name of the page the infobox is shown on. }} <!-- ROW: 1 --> {{docs/row/required |param={{{1}}} |desc= The infobox contents, including all the information rows |eg= <pre class=mw-code><!-- rows, for example: {{row/image+artist}} {{row/kv | Featured in | ''{{{books}}}'' }} --></pre> }} <!-- main-params --> {{docs/row/optional |param=main-params |desc= Extra HTML parameters to add to the infobox as a whole |eg= }} <!-- title-row-params --> {{docs/row/optional |param=title-row-params |desc= Extra HTML attributes to add to the title row <code><nowiki><tr></nowiki></code> element |eg= }} <!-- title-params --> {{docs/row/optional |param= title-parmas |desc= Extra HTML attributes to add to the title cell <code><nowiki><td></nowiki></code> element |eg= }} <!-- classes --> {{docs/row/optional |param= classes |desc= Extra css classes to apply to the infobox as a whole |eg= }} <!-- title-classes --> {{docs/row/optional |param= title-classes |desc= Extra css to apply to the title cell <code><nowiki><td></nowiki></code> element |eg= }} <!-- cols --> {{docs/row/optional |param= cols |desc= The number of columns in the rest of the infobox. |eg= }} <!-- title-align --> {{docs/row/optional |param= title-align |desc= value for the |eg= }} <!-- default-cats --> {{docs/row/optional |param= default-cats |desc= the categories to include on any article using this infobox |eg= }} <!-- replacement-cats --> {{docs/row/optional |param=replacement-cats |desc= Pass in <code><nowiki>{{{cats|}}}</nowiki></code> to override the <code>default-cats</code> parameter on a per-page basis |eg=<code><nowiki>|replacement-cats={{{cats|}}}</nowiki></code> allows all users of the infobox to<br>pass <code><nowiki>|cats=</nowiki></code> and remove any automatic categories. }} |} == Derived Templates == {{for|Special:WhatLinksHere/{{FULLPAGENAME}}|a full listing of usage|here}} {{Special:WhatLinksHere/{{FULLPAGENAME}}|namespace=10}} 764d6aa8c17895067eaff9787e71d544e06fd82a 22 17 2021-09-27T15:53:20Z OfficialTerracil 2 Replaced content with "I am a template example, my first name is '''{{{firstName}}}''' and my last name is '''{{{lastName}}}'''. You can reference my page at [[{{{lastName}}}, {{{firstName}}}]]." wikitext text/x-wiki I am a template example, my first name is '''{{{firstName}}}''' and my last name is '''{{{lastName}}}'''. You can reference my page at [[{{{lastName}}}, {{{firstName}}}]]. 13737889e6924c305ee1a0420c9bc899e16c33f8 Template:PlanetInfobox 10 6 26 2021-09-27T16:04:00Z OfficialTerracil 2 Created page with "Name Image Caption Background Pronounced Adjectives Characteristics Mass (Convert from AU to Absolute values in SI units) Radius Gravity Density Escape Velocity Circumference..." wikitext text/x-wiki Name Image Caption Background Pronounced Adjectives Characteristics Mass (Convert from AU to Absolute values in SI units) Radius Gravity Density Escape Velocity Circumference Surface Area Volume Orbital Characteristics Orbital Distance Aphelion Perihelion Eccentricity Year Length Orbital Velocity Ring Inner limit Ring Outer limit Width of Ring System Apparent Brightness of Star Apparent Brightness from Terracil 7a697dedb424899661fa0f23a2df3284796e4245 27 26 2021-09-27T16:08:03Z OfficialTerracil 2 wikitext text/x-wiki <div class="infobox"> <div class="infobox-title">{{{title|{{PAGENAME}}}}}</div>{{#if:{{{image|}}}| <div class="infobox-image">[[File:{{{image}}}|300px]]</div>}} <table>{{#if:{{{param1|}}}|<tr> <th>Parameter 1</th> <td>{{{param1}}}</td> </tr>}}{{#if:{{{param2|}}}|<tr> <th>Parameter 2</th> <td>{{{param2}}}</td> </tr>}}{{#if:{{{param3|}}}|<tr> <th>Parameter 3</th> <td>{{{param3}}}</td> </tr>}}{{#if:{{{param4|}}}|<tr> <th>Parameter 4</th> <td>{{{param4}}}</td> </tr>}}{{#if:{{{param5|}}}|<tr> <th>Parameter 5</th> <td>{{{param5}}}</td> </tr>}}</table> </div> Name Image Caption Background Pronounced Adjectives Characteristics Mass (Convert from AU to Absolute values in SI units) Radius Gravity Density Escape Velocity Circumference Surface Area Volume Orbital Characteristics Orbital Distance Aphelion Perihelion Eccentricity Year Length Orbital Velocity Ring Inner limit Ring Outer limit Width of Ring System Apparent Brightness of Star Apparent Brightness from Terracil 6799bf3c12748b4436fbf462851ce62aefc5f2ec 28 27 2021-09-27T16:12:36Z OfficialTerracil 2 wikitext text/x-wiki <table class="infobox"><caption class="infobox-title fn org">Mars <a href="/wiki/File:Mars_symbol.svg" class="image" title="Astronomical symbol of Mars"><img alt="Astronomical symbol of Mars" src="//upload.wikimedia.org/wikipedia/commons/thumb/b/b7/Mars_symbol.svg/25px-Mars_symbol.svg.png" decoding="async" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/b/b7/Mars_symbol.svg/38px-Mars_symbol.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/b/b7/Mars_symbol.svg/50px-Mars_symbol.svg.png 2x" data-file-width="50" data-file-height="50" width="25" height="25"></a></caption><tbody><tr><td colspan="2" class="infobox-image"><a href="/wiki/File:OSIRIS_Mars_true_color.jpg" class="image" title="Mars appears as a red-orange globe with darker blotches and white icecaps visible on both of its poles."><img alt="Mars appears as a red-orange globe with darker blotches and white icecaps visible on both of its poles." src="//upload.wikimedia.org/wikipedia/commons/thumb/0/02/OSIRIS_Mars_true_color.jpg/220px-OSIRIS_Mars_true_color.jpg" decoding="async" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/0/02/OSIRIS_Mars_true_color.jpg/330px-OSIRIS_Mars_true_color.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/0/02/OSIRIS_Mars_true_color.jpg/440px-OSIRIS_Mars_true_color.jpg 2x" data-file-width="2205" data-file-height="2205" width="220" height="220"></a><div class="infobox-caption">Pictured in natural color in 2007<sup id="cite_ref-1" class="reference"><a href="#cite_note-1">[a]</a></sup></div></td></tr><tr><th colspan="2" class="infobox-header" style="background-color:#f8f9fa">Designations</th></tr><tr><th scope="row" class="infobox-label" style="max-width:11em;">Pronunciation</th><td class="infobox-data"><span class="rt-commentedText nowrap"><span class="IPA nopopups noexcerpt"><a href="/wiki/Help:IPA/English" title="Help:IPA/English">/<span style="border-bottom:1px dotted"><span title="/ˈ/: primary stress follows">ˈ</span><span title="'m' in 'my'">m</span><span title="/ɑːr/: 'ar' in 'far'">ɑːr</span><span title="'z' in 'zoom'">z</span></span>/</a></span> <span class="nowrap" style="font-size:85%">(<span class="unicode haudio"><span class="fn"><span style="white-space:nowrap;margin-right:.25em;"><a href="/wiki/File:En-us-Mars.ogg" title="About this sound"><img alt="About this sound" src="//upload.wikimedia.org/wikipedia/commons/thumb/8/8a/Loudspeaker.svg/11px-Loudspeaker.svg.png" decoding="async" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/8/8a/Loudspeaker.svg/17px-Loudspeaker.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/8/8a/Loudspeaker.svg/22px-Loudspeaker.svg.png 2x" data-file-width="20" data-file-height="20" width="11" height="11"></a></span><a href="//upload.wikimedia.org/wikipedia/commons/8/83/En-us-Mars.ogg" class="internal" title="En-us-Mars.ogg">listen</a></span></span>)</span></span></td></tr><tr><th scope="row" class="infobox-label" style="max-width:11em;"><a href="/wiki/List_of_adjectivals_and_demonyms_of_astronomical_bodies" title="List of adjectivals and demonyms of astronomical bodies">Adjectives</a></th><td class="infobox-data"><a href="/wiki/Martian" title="Martian">Martian</a> <span class="rt-commentedText nowrap"><span class="IPA nopopups noexcerpt"><a href="/wiki/Help:IPA/English" title="Help:IPA/English">/<span style="border-bottom:1px dotted"><span title="/ˈ/: primary stress follows">ˈ</span><span title="'m' in 'my'">m</span><span title="/ɑːr/: 'ar' in 'far'">ɑːr</span><span title="/ʃ/: 'sh' in 'shy'">ʃ</span><span title="/ən/: 'on' in 'button'">ən</span></span>/</a></span></span></td></tr><tr><th colspan="2" class="infobox-header" style="background-color:#f8f9fa"><a href="/wiki/Osculating_orbit" title="Osculating orbit">Orbital characteristics</a><sup id="cite_ref-VSOP87_6-0" class="reference"><a href="#cite_note-VSOP87-6">[5]</a></sup></th></tr><tr><td colspan="2" class="infobox-full-data"><a href="/wiki/Epoch_(astronomy)" title="Epoch (astronomy)">Epoch</a> <a href="/wiki/J2000" class="mw-redirect" title="J2000">J2000</a></td></tr><tr><th scope="row" class="infobox-label" style="max-width:11em;"><a href="/wiki/Perihelion_and_aphelion" class="mw-redirect" title="Perihelion and aphelion">Aphelion</a></th><td class="infobox-data"><span style="white-space: nowrap">249<span style="margin-left: 0.25em">200</span><span style="margin-left: 0.25em">000</span></span>&nbsp;km<br><small>(<span style="white-space: nowrap">154<span style="margin-left: 0.25em">800</span><span style="margin-left: 0.25em">000</span></span>&nbsp;mi; 1.666&nbsp;AU)</small></td></tr><tr><th scope="row" class="infobox-label" style="max-width:11em;"><a href="/wiki/Perihelion_and_aphelion" class="mw-redirect" title="Perihelion and aphelion">Perihelion</a></th><td class="infobox-data"><span style="white-space: nowrap">206<span style="margin-left: 0.25em">700</span><span style="margin-left: 0.25em">000</span></span>&nbsp;km<br><small>(<span style="white-space: nowrap">128<span style="margin-left: 0.25em">400</span><span style="margin-left: 0.25em">000</span></span>&nbsp;mi; 1.382&nbsp;AU)</small></td></tr><tr><th scope="row" class="infobox-label" style="max-width:11em;"><div style="display:inline-block; padding:0.1em 0;line-height:1.2em;"><a href="/wiki/Semi-major_and_semi-minor_axes" title="Semi-major and semi-minor axes">Semi-major axis</a></div></th><td class="infobox-data"><span style="white-space: nowrap">227<span style="margin-left: 0.25em">939</span><span style="margin-left: 0.25em">200</span></span>&nbsp;km<br><small>(<span style="white-space: nowrap">141<span style="margin-left: 0.25em">634</span><span style="margin-left: 0.25em">900</span></span>&nbsp;mi; <span style="white-space: nowrap">1.523<span style="margin-left: 0.25em">679</span></span>&nbsp;AU)</small></td></tr><tr><th scope="row" class="infobox-label" style="max-width:11em;"><a href="/wiki/Orbital_eccentricity" title="Orbital eccentricity">Eccentricity</a></th><td class="infobox-data"><span class="nowrap"><span data-sort-value="6998934000000000000♠"></span>0.0934</span></td></tr><tr><th scope="row" class="infobox-label" style="max-width:11em;"><div style="display:inline-block; padding:0.1em 0;line-height:1.2em;"><a href="/wiki/Orbital_period" title="Orbital period">Orbital period</a></div></th><td class="infobox-data">686.980&nbsp;d<br><small>(<span style="white-space: nowrap">1.880<span style="margin-left: 0.25em">85</span></span>&nbsp;<a href="/wiki/Annum" class="mw-redirect" title="Annum">yr</a>; <span class="nowrap"><span data-sort-value="7002668599100000000♠"></span>668.5991</span>&nbsp;<a href="/wiki/Timekeeping_on_Mars" title="Timekeeping on Mars">sols</a>)</small><sup id="cite_ref-nssdc_2-0" class="reference"><a href="#cite_note-nssdc-2">[1]</a></sup></td></tr><tr><th scope="row" class="infobox-label" style="max-width:11em;"><div style="display:inline-block; padding:0.1em 0;line-height:1.2em;"><a href="/wiki/Orbital_period" title="Orbital period">Synodic period</a></div></th><td class="infobox-data">779.96&nbsp;d<br><small>(2.1354&nbsp;<a href="/wiki/Annum" class="mw-redirect" title="Annum">yr</a>)</small></td></tr><tr><th scope="row" class="infobox-label" style="max-width:11em;"><div style="display:inline-block; padding:0.1em 0;line-height:1.2em;">Average <a href="/wiki/Orbital_speed" title="Orbital speed">orbital speed</a></div></th><td class="infobox-data">24.007&nbsp;km/s<br><small>(<span style="white-space: nowrap">86<span style="margin-left: 0.25em">430</span></span>&nbsp;km/h; <span style="white-space: nowrap">53<span style="margin-left: 0.25em">700</span></span>&nbsp;mph)</small></td></tr><tr><th scope="row" class="infobox-label" style="max-width:11em;"><div style="display:inline-block; padding:0.1em 0;line-height:1.2em;"><a href="/wiki/Mean_anomaly" title="Mean anomaly">Mean anomaly</a></div></th><td class="infobox-data">19.412°<sup id="cite_ref-NasaFactSheet_3-0" class="reference"><a href="#cite_note-NasaFactSheet-3">[2]</a></sup></td></tr><tr><th scope="row" class="infobox-label" style="max-width:11em;"><a href="/wiki/Orbital_inclination" title="Orbital inclination">Inclination</a></th><td class="infobox-data"><div class="plainlist nowrap"><ul><li><span class="nowrap"><span data-sort-value="6998322885911618951♠"></span>1.850°</span> to <a href="/wiki/Ecliptic" title="Ecliptic">ecliptic</a>;</li><li><span class="nowrap"><span data-sort-value="6998986111027376798♠"></span>5.65°</span> the <a href="/wiki/Sun" title="Sun">Sun</a>'s <a href="/wiki/Equator" title="Equator">equator</a>;</li><li><span class="nowrap"><span data-sort-value="6998284488668075076♠"></span>1.63°</span> to <a href="/wiki/Invariable_plane" title="Invariable plane">invariable plane</a><sup id="cite_ref-Souami_Souchay_2012_4-0" class="reference"><a href="#cite_note-Souami_Souchay_2012-4">[3]</a></sup></li></ul></div></td></tr><tr><th scope="row" class="infobox-label" style="max-width:11em;"><div style="display:inline-block; padding:0.1em 0;line-height:1.2em;"><a href="/wiki/Longitude_of_the_ascending_node" title="Longitude of the ascending node">Longitude&nbsp;of ascending&nbsp;node</a></div></th><td class="infobox-data"><span class="nowrap"><span data-sort-value="6999864950270703351♠"></span>49.558°</span></td></tr><tr><th scope="row" class="infobox-label" style="max-width:11em;"><div style="display:inline-block; padding:0.1em 0;line-height:1.2em;"><a href="/wiki/Apsis" title="Apsis">Time&nbsp;of perihelion</a></div></th><td class="infobox-data">2022-Jun-21<sup id="cite_ref-horizons-perihelion_5-0" class="reference"><a href="#cite_note-horizons-perihelion-5">[4]</a></sup></td></tr><tr><th scope="row" class="infobox-label" style="max-width:11em;"><div style="display:inline-block; padding:0.1em 0;line-height:1.2em;"><a href="/wiki/Argument_of_periapsis" title="Argument of periapsis">Argument&nbsp;of perihelion</a></div></th><td class="infobox-data"><span class="nowrap"><span data-sort-value="7000500040321354880♠"></span>286.502°</span></td></tr><tr><th scope="row" class="infobox-label" style="max-width:11em;"><a href="/wiki/Natural_satellite" title="Natural satellite">Satellites</a></th><td class="infobox-data"><a href="/wiki/Moons_of_Mars" title="Moons of Mars">2</a></td></tr><tr><th colspan="2" class="infobox-header" style="background-color:#f8f9fa"><span class="anchor" id="Infobox_Physical_characteristics"></span>Physical characteristics</th></tr><tr><th scope="row" class="infobox-label" style="max-width:11em;"><div style="display:inline-block; padding:0.1em 0;line-height:1.2em;">Mean radius</div></th><td class="infobox-data"><span style="white-space: nowrap">3<span style="margin-left: 0.25em">389.5</span></span>&nbsp;±&nbsp;0.2&nbsp;km<sup id="cite_ref-best-fit_ellipsoid_7-0" class="reference"><a href="#cite_note-best-fit_ellipsoid-7">[b]</a></sup> <sup id="cite_ref-Seidelmann2007_8-0" class="reference"><a href="#cite_note-Seidelmann2007-8">[6]</a></sup><br><small>(<span style="white-space: nowrap">2<span style="margin-left: 0.25em">106.1</span></span>&nbsp;±&nbsp;0.1&nbsp;mi)</small></td></tr><tr><th scope="row" class="infobox-label" style="max-width:11em;"><div style="display:inline-block; padding:0.1em 0;line-height:1.2em;"><a href="/wiki/Equator" title="Equator">Equatorial</a> radius</div></th><td class="infobox-data"><span style="white-space: nowrap">3<span style="margin-left: 0.25em">396.2</span></span>&nbsp;±&nbsp;0.1&nbsp;km<sup id="cite_ref-best-fit_ellipsoid_7-1" class="reference"><a href="#cite_note-best-fit_ellipsoid-7">[b]</a></sup> <sup id="cite_ref-Seidelmann2007_8-1" class="reference"><a href="#cite_note-Seidelmann2007-8">[6]</a></sup><br><small>(<span style="white-space: nowrap">2<span style="margin-left: 0.25em">110.3</span></span>&nbsp;±&nbsp;0.1&nbsp;mi; 0.533 Earths)</small></td></tr><tr><th scope="row" class="infobox-label" style="max-width:11em;"><div style="display:inline-block; padding:0.1em 0;line-height:1.2em;"><a href="/wiki/Geographical_pole" title="Geographical pole">Polar</a> radius</div></th><td class="infobox-data"><span style="white-space: nowrap">3<span style="margin-left: 0.25em">376.2</span></span>&nbsp;±&nbsp;0.1&nbsp;km<sup id="cite_ref-best-fit_ellipsoid_7-2" class="reference"><a href="#cite_note-best-fit_ellipsoid-7">[b]</a></sup> <sup id="cite_ref-Seidelmann2007_8-2" class="reference"><a href="#cite_note-Seidelmann2007-8">[6]</a></sup><br><small>(<span style="white-space: nowrap">2<span style="margin-left: 0.25em">097.9</span></span>&nbsp;±&nbsp;0.1&nbsp;mi; 0.531 Earths)</small></td></tr><tr><th scope="row" class="infobox-label" style="max-width:11em;"><a href="/wiki/Flattening" title="Flattening">Flattening</a></th><td class="infobox-data"><span class="nowrap"><span data-sort-value="6997589000000000000♠"></span>0.005<span style="margin-left:.25em;">89</span><span style="margin-left:0.3em;margin-right:0.15em;">±</span>0.000<span style="margin-left:.25em;">15</span></span></td></tr><tr><th scope="row" class="infobox-label" style="max-width:11em;"><div style="display:inline-block; padding:0.1em 0;line-height:1.2em;"><a href="/wiki/Spheroid#Surface_area" title="Spheroid">Surface area</a></div></th><td class="infobox-data">144.37<span style="margin:0 .15em 0 .25em">×</span>10<sup>6</sup>&nbsp;km<sup>2</sup><sup id="cite_ref-9" class="reference"><a href="#cite_note-9">[7]</a></sup><br><small>(5.574<span style="margin:0 .15em 0 .25em">×</span>10<sup>7</sup>&nbsp;sq&nbsp;mi; 0.284 Earths)</small></td></tr><tr><th scope="row" class="infobox-label" style="max-width:11em;"><a href="/wiki/Volume" title="Volume">Volume</a></th><td class="infobox-data"><span class="nowrap"><span data-sort-value="7020163118000000000♠"></span>1.631<span style="margin-left:.25em;">18</span><span style="margin-left:0.25em;margin-right:0.15em;">×</span>10<sup>11</sup>&nbsp;km<sup>3</sup></span><sup id="cite_ref-lodders1998_10-0" class="reference"><a href="#cite_note-lodders1998-10">[8]</a></sup><br><small>(0.151 Earths)</small></td></tr><tr><th scope="row" class="infobox-label" style="max-width:11em;"><a href="/wiki/Mass" title="Mass">Mass</a></th><td class="infobox-data"><span class="nowrap"><span data-sort-value="7023641710000000000♠"></span>6.4171<span style="margin-left:0.25em;margin-right:0.15em;">×</span>10<sup>23</sup>&nbsp;kg</span><sup id="cite_ref-konopliv2011_11-0" class="reference"><a href="#cite_note-konopliv2011-11">[9]</a></sup><br><small>(0.107 Earths)</small></td></tr><tr><th scope="row" class="infobox-label" style="max-width:11em;"><div style="display:inline-block; padding:0.1em 0;line-height:1.2em;">Mean <a href="/wiki/Density" title="Density">density</a></div></th><td class="infobox-data">3.9335&nbsp;g/cm<sup>3</sup><sup id="cite_ref-lodders1998_10-1" class="reference"><a href="#cite_note-lodders1998-10">[8]</a></sup><br><small>(0.1421&nbsp;lb/cu&nbsp;in)</small></td></tr><tr><th scope="row" class="infobox-label" style="max-width:11em;"><div style="display:inline-block; padding:0.1em 0;line-height:1.2em;"><a href="/wiki/Surface_gravity" title="Surface gravity">Surface gravity</a></div></th><td class="infobox-data"><span style="white-space: nowrap">3.720<span style="margin-left: 0.25em">76</span></span>&nbsp;m/s<sup>2</sup><sup id="cite_ref-Hirt2012_12-0" class="reference"><a href="#cite_note-Hirt2012-12">[10]</a></sup><br><small>(12.2072&nbsp;ft/s<sup>2</sup>; 0.3794&nbsp;<i><a href="/wiki/G-force" title="G-force">g</a></i>)</small></td></tr><tr><th scope="row" class="infobox-label" style="max-width:11em;"><div style="display:inline-block; padding:0.1em 0;line-height:1.2em;"><a href="/wiki/Moment_of_inertia_factor" title="Moment of inertia factor">Moment of inertia factor</a></div></th><td class="infobox-data"><span class="nowrap"><span data-sort-value="6999364400000000000♠"></span>0.3644<span style="margin-left:0.3em;margin-right:0.15em;">±</span>0.0005</span><sup id="cite_ref-konopliv2011_11-1" class="reference"><a href="#cite_note-konopliv2011-11">[9]</a></sup></td></tr><tr><th scope="row" class="infobox-label" style="max-width:11em;"><div style="display:inline-block; padding:0.1em 0;line-height:1.2em;"><a href="/wiki/Escape_velocity" title="Escape velocity">Escape velocity</a></div></th><td class="infobox-data">5.027&nbsp;km/s<br><small>(<span style="white-space: nowrap">18<span style="margin-left: 0.25em">100</span></span>&nbsp;km/h; <span style="white-space: nowrap">11<span style="margin-left: 0.25em">250</span></span>&nbsp;mph)</small></td></tr><tr><th scope="row" class="infobox-label" style="max-width:11em;"><div style="display:inline-block; padding:0.1em 0;line-height:1.2em;"><a href="/wiki/Rotation_period" title="Rotation period">Rotation period</a></div></th><td class="infobox-data"><span class="nowrap"><span data-sort-value="7004887752439999999♠"></span>1.027<span style="margin-left:.25em;">491</span><span style="margin-left:.25em;">25</span>&nbsp;d</span><sup id="cite_ref-13" class="reference"><a href="#cite_note-13">[11]</a></sup><br> <span class="nowrap">24<sup>h</sup> 39<sup>m</sup> 36<sup>s</sup></span> (<a href="/wiki/Synodic_day" title="Synodic day">synodic; solar day</a>)</td></tr><tr><th scope="row" class="infobox-label" style="max-width:11em;"><div style="display:inline-block; padding:0.1em 0;line-height:1.2em;">Sidereal <a href="/wiki/Rotation_period" title="Rotation period">rotation period</a></div></th><td class="infobox-data"><span class="nowrap"><span data-sort-value="7004886426848000000♠"></span>1.025<span style="margin-left:.25em;">957</span>&nbsp;d</span><br><span class="nowrap">24<sup>h</sup> 37<sup>m</sup> 22.7<sup>s</sup></span><sup id="cite_ref-lodders1998_10-2" class="reference"><a href="#cite_note-lodders1998-10">[8]</a></sup></td></tr><tr><th scope="row" class="infobox-label" style="max-width:11em;"><div style="display:inline-block; padding:0.1em 0;line-height:1.2em;">Equatorial rotation&nbsp;velocity</div></th><td class="infobox-data">241.17&nbsp;m/s<br><small>(868.22&nbsp;km/h; 539.49&nbsp;mph)</small></td></tr><tr><th scope="row" class="infobox-label" style="max-width:11em;"><div style="display:inline-block; padding:0.1em 0;line-height:1.2em;"><a href="/wiki/Axial_tilt" title="Axial tilt">Axial tilt</a></div></th><td class="infobox-data"><span class="nowrap"><span data-sort-value="6999439648438577372♠"></span>25.19°</span> to its orbital plane<sup id="cite_ref-nssdc_2-1" class="reference"><a href="#cite_note-nssdc-2">[1]</a></sup></td></tr><tr><th scope="row" class="infobox-label" style="max-width:11em;"><div style="display:inline-block; padding:0.1em 0;line-height:1.2em;">North&nbsp;pole <span class="nowrap"><a href="/wiki/Right_ascension" title="Right ascension">right ascension</a></span></div></th><td class="infobox-data"><span class="nowrap"><span data-sort-value="7000554458692594390♠"></span>317.681<span style="margin-left:.25em;">43</span>°</span><br><span class="nowrap">21<sup>h</sup> 10<sup>m</sup> 44<sup>s</sup></span></td></tr><tr><th scope="row" class="infobox-label" style="max-width:11em;"><div style="display:inline-block; padding:0.1em 0;line-height:1.2em;">North&nbsp;pole <a href="/wiki/Declination" title="Declination">declination</a></div></th><td class="infobox-data"><span class="nowrap"><span data-sort-value="6999923043554855983♠"></span>52.886<span style="margin-left:.25em;">50</span>°</span></td></tr><tr><th scope="row" class="infobox-label" style="max-width:11em;"><a href="/wiki/Albedo" title="Albedo">Albedo</a></th><td class="infobox-data"><div class="plainlist nowrap"><ul><li>0.170 <a href="/wiki/Geometric_albedo" title="Geometric albedo">geometric</a><sup id="cite_ref-MallamaMars_14-0" class="reference"><a href="#cite_note-MallamaMars-14">[12]</a></sup></li><li>0.25 <a href="/wiki/Bond_albedo" title="Bond albedo">Bond</a><sup id="cite_ref-nssdc_2-2" class="reference"><a href="#cite_note-nssdc-2">[1]</a></sup></li></ul></div></td></tr><tr><td colspan="2" class="infobox-full-data"><table style="border-spacing: 0px; width:100%; border:none; background-color:#f9f9f9; margin:0; text-align:left; line-height:1.2em; white-space:nowrap"><tbody><tr> <th style="width:33%; padding-right:0.25em; text-align:left">Surface <a href="/wiki/Temperature" title="Temperature">temp.</a></th> <th style="padding-right:0.25em; text-align:left">min</th> <th style="padding-right:0.25em; text-align:left">mean</th> <th style="padding-right:0.25em; text-align:left">max</th> </tr><tr> <th style="padding-left:1.0em"><a href="/wiki/Kelvin" title="Kelvin">Kelvin</a></th> <td>130&nbsp;K</td> <td>210&nbsp;K<sup id="cite_ref-nssdc_2-4" class="reference"><a href="#cite_note-nssdc-2">[1]</a></sup></td> <td>308&nbsp;K</td> </tr><tr> <th style="padding-left:1.0em"><a href="/wiki/Celsius" title="Celsius">Celsius</a></th> <td>−143&nbsp;°C<sup id="cite_ref-cold_16-0" class="reference"><a href="#cite_note-cold-16">[14]</a></sup></td> <td>−63&nbsp;°C</td> <td>35&nbsp;°C<sup id="cite_ref-hot_17-0" class="reference"><a href="#cite_note-hot-17">[15]</a></sup></td> </tr><tr> <th style="padding-left:1.0em"><a href="/wiki/Fahrenheit" title="Fahrenheit">Fahrenheit</a></th> <td>−226&nbsp;°F<sup id="cite_ref-cold_16-1" class="reference"><a href="#cite_note-cold-16">[14]</a></sup></td> <td>−82&nbsp;°F</td> <td>95&nbsp;°F<sup id="cite_ref-hot_17-1" class="reference"><a href="#cite_note-hot-17">[15]</a></sup></td> </tr> </tbody></table></td></tr><tr><th scope="row" class="infobox-label" style="max-width:11em;"><div style="display:inline-block; padding:0.1em 0;line-height:1.2em;"><a href="/wiki/Apparent_magnitude" title="Apparent magnitude">Apparent magnitude</a></div></th><td class="infobox-data">−2.94 to +1.86<sup id="cite_ref-Mallama_and_Hilton_15-0" class="reference"><a href="#cite_note-Mallama_and_Hilton-15">[13]</a></sup></td></tr><tr><th scope="row" class="infobox-label" style="max-width:11em;"><div style="display:inline-block; padding:0.1em 0;line-height:1.2em;"><a href="/wiki/Angular_diameter" title="Angular diameter">Angular diameter</a></div></th><td class="infobox-data">3.5–25.1″<sup id="cite_ref-nssdc_2-3" class="reference"><a href="#cite_note-nssdc-2">[1]</a></sup></td></tr><tr><th colspan="2" class="infobox-header" style="background-color:#f8f9fa">Atmosphere<sup id="cite_ref-nssdc_2-5" class="reference"><a href="#cite_note-nssdc-2">[1]</a></sup><sup id="cite_ref-barlow08_18-0" class="reference"><a href="#cite_note-barlow08-18">[16]</a></sup></th></tr><tr><th scope="row" class="infobox-label" style="max-width:11em;"><div style="display:inline-block; padding:0.1em 0;line-height:1.2em;">Surface <a href="/wiki/Atmospheric_pressure" title="Atmospheric pressure">pressure</a></div></th><td class="infobox-data">0.636 (0.4–0.87)&nbsp;<a href="/wiki/Pascal_(unit)" title="Pascal (unit)">kPa</a><br>0.00628&nbsp;<a href="/wiki/Atmosphere_(unit)" class="mw-redirect" title="Atmosphere (unit)">atm</a></td></tr><tr><th scope="row" class="infobox-label" style="max-width:11em;"><a href="/wiki/Atmospheric_chemistry#Atmospheric_composition" title="Atmospheric chemistry">Composition by volume</a></th><td class="infobox-data"><div class="plainlist"> <ul><li>95.97% <a href="/wiki/Carbon_dioxide" title="Carbon dioxide">carbon dioxide</a></li> <li>1.93% <a href="/wiki/Argon" title="Argon">argon</a></li> <li>1.89% <a href="/wiki/Nitrogen" title="Nitrogen">nitrogen</a></li> <li>0.146% <a href="/wiki/Oxygen" title="Oxygen">oxygen</a></li> <li>0.0557% <a href="/wiki/Carbon_monoxide" title="Carbon monoxide">carbon monoxide</a></li> <li>0.0210% <a href="/wiki/Water_vapor" title="Water vapor">water vapor</a></li> <li>0.0100% <a href="/wiki/Nitrogen_oxide" title="Nitrogen oxide">nitrogen oxide</a></li> <li>0.00025% <a href="/wiki/Neon" title="Neon">neon</a></li> <li>0.00008% <a href="/wiki/Semiheavy_water" title="Semiheavy water">hydrogen deuterium oxide</a></li> <li>0.00003% <a href="/wiki/Krypton" title="Krypton">krypton</a></li> <li>0.00001% <a href="/wiki/Xenon" title="Xenon">xenon</a></li></ul> </div></td></tr><tr><td colspan="2" class="infobox-below"><style data-mw-deduplicate="TemplateStyles:r1011085734">.mw-parser-output .reflist{font-size:90%;margin-bottom:0.5em;list-style-type:decimal}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns 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Caption | Mars is the fourth planet from the sun. |} Name Image Caption Background Pronounced Adjectives Characteristics Mass (Convert from AU to Absolute values in SI units) Radius Gravity Density Escape Velocity Circumference Surface Area Volume Orbital Characteristics Orbital Distance Aphelion Perihelion Eccentricity Year Length Orbital Velocity Ring Inner limit Ring Outer limit Width of Ring System Apparent Brightness of Star Apparent Brightness from Terracil 51aa7630ab8dc1febbbb20cbcd6fb753bab0c237 34 33 2021-09-27T16:41:22Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" |- style="font-weight:bold; text-align:center;" ! colspan="2" | {{{PlanetName}}} |- style="text-align:center;" | colspan="2" | {{{Caption}}} |- | Name | {{{PlanetName}}} |- | Image | URLgoesHere |- | Caption | {{{Caption}}} |} Name Image Caption Background Pronounced Adjectives Characteristics Mass (Convert from AU to Absolute values in SI units) Radius Gravity Density Escape Velocity Circumference Surface Area Volume Orbital Characteristics Orbital Distance Aphelion Perihelion Eccentricity Year Length Orbital Velocity Ring Inner limit Ring Outer limit Width of Ring System Apparent Brightness of Star Apparent Brightness from Terracil e520ededa5266c0541ed5bd327cc906cbdd139fc 36 34 2021-09-27T16:43:00Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" |- style="font-weight:bold; text-align:center;" ! colspan="2" | {{{PlanetName}}} |- style="text-align:center;" | colspan="2" | {{{Caption}}} |- | Name | {{{PlanetName}}} |- | Image | |- | Caption | {{{Caption}}} |} Name Image Caption Background Pronounced Adjectives Characteristics Mass (Convert from AU to Absolute values in SI units) Radius Gravity Density Escape Velocity Circumference Surface Area Volume Orbital Characteristics Orbital Distance Aphelion Perihelion Eccentricity Year Length Orbital Velocity Ring Inner limit Ring Outer limit Width of Ring System Apparent Brightness of Star Apparent Brightness from Terracil c0c2b46da612a3cd401ab8ebc77bcc7c9f0f201b 37 36 2021-09-27T16:43:26Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" |- style="font-weight:bold; text-align:center;" ! colspan="2" | {{{PlanetName}}} |- style="text-align:center;" | colspan="2" | {{{Caption}}} |- | Name | {{{PlanetName}}} |- | Image | {{{Image}}} |- | Caption | {{{Caption}}} |} Name Image Caption Background Pronounced Adjectives Characteristics Mass (Convert from AU to Absolute values in SI units) Radius Gravity Density Escape Velocity Circumference Surface Area Volume Orbital Characteristics Orbital Distance Aphelion Perihelion Eccentricity Year Length Orbital Velocity Ring Inner limit Ring Outer limit Width of Ring System Apparent Brightness of Star Apparent Brightness from Terracil eb8ad03f0c87f9ef25e04c3da426fb90a9be3404 45 37 2021-09-27T16:52:17Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" |- style="font-weight:bold; text-align:center;" ! colspan="2" | {{{PlanetName}}} |- style="text-align:center;" | colspan="2" | {{{Caption}}} |- | Name | {{{PlanetName}}} |- | Image | {{{Image}}} |- | Text | {{{Text}}} |} Name Image Caption Background Pronounced Adjectives Characteristics Mass (Convert from AU to Absolute values in SI units) Radius Gravity Density Escape Velocity Circumference Surface Area Volume Orbital Characteristics Orbital Distance Aphelion Perihelion Eccentricity Year Length Orbital Velocity Ring Inner limit Ring Outer limit Width of Ring System Apparent Brightness of Star Apparent Brightness from Terracil c8abcdc2bd36efa7b4b2c87210b58d6dc2791b57 File:Terracil Planet.png 6 7 42 2021-09-27T16:49:33Z OfficialTerracil 2 True colour image of Terracil taken from orbit. wikitext text/x-wiki == Summary == True colour image of Terracil taken from orbit. 5a8ccdf0d44408009809f6d62b393ff30521308f 43 42 2021-09-27T16:51:02Z OfficialTerracil 2 OfficialTerracil uploaded a new version of [[File:Terracil Planet.png]] wikitext text/x-wiki == Summary == True colour image of Terracil taken from orbit. 5a8ccdf0d44408009809f6d62b393ff30521308f Terracil 0 2 47 46 2021-09-27T16:53:03Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = | Caption = [[File:Terracil_Planet.png|300px]] | Text = Sample text here }} c626215942ee71ede54cfb0d1023fc9c456bca59 53 47 2021-09-27T17:00:07Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Caption = The planet pictured from space in natural colour. | Text = Sample text here }} 5cfb5a371e8c64dfcf916039ff7bb6c73b9c1112 57 53 2021-09-27T17:14:16Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian /ˈtɛɹ.əkʰɪl.iɶn/ | Text = Sample text here | }} 3121c95a644324cb7026fd4e791d56b204e77ede 59 57 2021-09-27T18:22:01Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian /ˈtɛɹ.əkʰɪl.iɶn/ | Mass = 1 | Radius = 1 | Gravity = 1 | Density = 1 | EscapeVelocity = 1 | Circumference = 1 | SurfaceArea = 1 | Volume = 1 | Aphelion = 1 | Perihelion = 1 | Eccentricity = 1 | YearLength = 1 | OrbitalVelocity = 1 | RingInnerlimit = 1 | RingOuterlimit = 1 | RingWidth = 1 | StarApparentBrightness = 1 | ApparentBrightnessfromTerracil = 1 }} 1077a3b414d129ee3dbde051a7fc6b3bc7f6f150 60 59 2021-09-27T18:22:28Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian /ˈtɛɹ.əkʰɪl.iɶn/ | Mass = 1 | Radius = 1 | Gravity = 1 | Density = 1 | EscapeVelocity = 1 | Circumference = 1 | SurfaceArea = 1 | Volume = 1 | OrbitalDistance = 1 | Aphelion = 1 | Perihelion = 1 | Eccentricity = 1 | YearLength = 1 | OrbitalVelocity = 1 | RingInnerlimit = 1 | RingOuterlimit = 1 | RingWidth = 1 | StarApparentBrightness = 1 | ApparentBrightnessfromTerracil = 1 }} f405b53eea2b60637d0642be0f3023059817c9bd 61 60 2021-09-27T18:41:27Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian /ˈtɛɹ.əkʰɪl.iɶn/ | Mass = 5.148x10^24 kg | Radius = 1 | Gravity = 1 | Density = 1 | EscapeVelocity = 1 | Circumference = 1 | SurfaceArea = 1 | Volume = 1 | OrbitalDistance = 1 | Aphelion = 1 | Perihelion = 1 | Eccentricity = 1 | YearLength = 1 | OrbitalVelocity = 1 | RingInnerlimit = 1 | RingOuterlimit = 1 | RingWidth = 1 | StarApparentBrightness = 1 | ApparentBrightnessfromTerracil = 1 }} 3a5c3f0f4c9ee1df3b813faabdced9a05d301c6b 62 61 2021-09-27T18:51:32Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian /ˈtɛɹ.əkʰɪl.iɶn/ | Mass = 5.148x10^24 kg | Radius = 1 | Gravity = 1 | Density = 1 | EscapeVelocity = 1 | Circumference = 1 | SurfaceArea = 1 | Volume = 1 | Satellites = Luna, Io | OrbitalDistance = 1 | Aphelion = 1 | Perihelion = 1 | Eccentricity = 1 | YearLength = 1 | OrbitalVelocity = 1 | RingInnerlimit = 1 | RingOuterlimit = 1 | RingWidth = 1 | StarApparentBrightness = 1 | ApparentBrightnessfromTerracil = 1 }} ede30e681692edc95e0d2bd320f8804ce0d0da69 64 62 2021-09-27T18:54:48Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian /ˈtɛɹ.əkʰɪl.iɶn/ | Mass = 5.148x10^24 kg | Radius = 1 | Gravity = 1 | Density = 1 | EscapeVelocity = 1 | Circumference = 1 | SurfaceArea = 1 | Volume = 1 | Satellites = 2 natural satellites: Luna, Io | OrbitalDistance = 1 | Aphelion = 1 | Perihelion = 1 | Eccentricity = 1 | YearLength = 1 | OrbitalVelocity = 1 | RingInnerlimit = 1 | RingOuterlimit = 1 | RingWidth = 1 | StarApparentBrightness = 1 | ApparentBrightnessfromTerracil = 1 }} 11e6d14e10700ff273b14aaae46b69667b52ebb8 65 64 2021-09-27T18:57:02Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian /ˈtɛɹ.əkʰɪl.iɶn/ | Mass = 5.148x10^24 kg | Radius = 1 | Gravity = 1 | Density = 1 | EscapeVelocity = 1 | Circumference = 1 | SurfaceArea = 1 | Volume = 1 | Satellites = 2 natural satellites:<br />Luna, Io | OrbitalDistance = 1 | Aphelion = 1 | Perihelion = 1 | Eccentricity = 1 | YearLength = 1 | OrbitalVelocity = 1 | RingInnerlimit = 1 | RingOuterlimit = 1 | RingWidth = 1 | StarApparentBrightness = 1 | ApparentBrightnessfromTerracil = 1 }} 257bff52c3a976c426f0beff9ece036a84b7fb07 66 65 2021-09-27T18:57:35Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br />/ˈtɛɹ.əkʰɪl.iɶn/ | Mass = 5.148x10^24 kg | Radius = 1 | Gravity = 1 | Density = 1 | EscapeVelocity = 1 | Circumference = 1 | SurfaceArea = 1 | Volume = 1 | Satellites = 2 natural satellites:<br />Luna, Io | OrbitalDistance = 1 | Aphelion = 1 | Perihelion = 1 | Eccentricity = 1 | YearLength = 1 | OrbitalVelocity = 1 | RingInnerlimit = 1 | RingOuterlimit = 1 | RingWidth = 1 | StarApparentBrightness = 1 | ApparentBrightnessfromTerracil = 1 }} a6e66f2aaf21c7ad3652800e74172b3f6fb0badc 67 66 2021-09-27T20:31:18Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br />/ˈtɛɹ.əkʰɪl.iɶn/ | Mass = 5.148x10^24 kg {{scinot}} | Radius = 1 | Gravity = 1 | Density = 1 | EscapeVelocity = 1 | Circumference = 1 | SurfaceArea = 1 | Volume = 1 | Satellites = 2 natural satellites:<br />Luna, Io | OrbitalDistance = 1 | Aphelion = 1 | Perihelion = 1 | Eccentricity = 1 | YearLength = 1 | OrbitalVelocity = 1 | RingInnerlimit = 1 | RingOuterlimit = 1 | RingWidth = 1 | StarApparentBrightness = 1 | ApparentBrightnessfromTerracil = 1 }} 3616822a1f9d9b1d0f83dcbb249beefc47d69ced 70 67 2021-09-27T20:33:52Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br />/ˈtɛɹ.əkʰɪl.iɶn/ | Mass = 5.148x10^24 kg {{scinot|5.148|24|kg}} | Radius = 1 | Gravity = 1 | Density = 1 | EscapeVelocity = 1 | Circumference = 1 | SurfaceArea = 1 | Volume = 1 | Satellites = 2 natural satellites:<br />Luna, Io | OrbitalDistance = 1 | Aphelion = 1 | Perihelion = 1 | Eccentricity = 1 | YearLength = 1 | OrbitalVelocity = 1 | RingInnerlimit = 1 | RingOuterlimit = 1 | RingWidth = 1 | StarApparentBrightness = 1 | ApparentBrightnessfromTerracil = 1 }} cd2a02bb0b35454d6bc57b4802fadcc521d0a343 71 70 2021-09-27T20:34:10Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br />/ˈtɛɹ.əkʰɪl.iɶn/ | Mass = {{scinot|5.148|24|kg}} | Radius = 1 | Gravity = 1 | Density = 1 | EscapeVelocity = 1 | Circumference = 1 | SurfaceArea = 1 | Volume = 1 | Satellites = 2 natural satellites:<br />Luna, Io | OrbitalDistance = 1 | Aphelion = 1 | Perihelion = 1 | Eccentricity = 1 | YearLength = 1 | OrbitalVelocity = 1 | RingInnerlimit = 1 | RingOuterlimit = 1 | RingWidth = 1 | StarApparentBrightness = 1 | ApparentBrightnessfromTerracil = 1 }} aa2ea14fb60392215b2f78deff6444d90079d254 73 71 2021-09-27T20:55:49Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg}}<br /><span style="font-size:88%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup>2</sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup>3</sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = 1 | Volume = 1 | Satellites = 2 natural satellites:<br />Luna, Io | OrbitalDistance = 1 | Aphelion = 1 | Perihelion = 1 | Eccentricity = 1 | YearLength = 1 | OrbitalVelocity = 1 | RingInnerlimit = 1 | RingOuterlimit = 1 | RingWidth = 1 | StarApparentBrightness = 1 | ApparentBrightnessfromTerracil = }} 531683e42793f8769153791a21ef1abaf2524f32 75 73 2021-09-27T21:08:50Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg}}<br /><span style="font-size:88%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup>2</sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup>3</sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km<sup>2</sup>}}<br /><span style="font-size:85%">1.003 Earth's</span> | Volume = {{scinot|1.087|12|km<sup>3</sup>}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />Luna, Io | OrbitalDistance = 1 | Aphelion = 1 | Perihelion = 1 | Eccentricity = 1 | YearLength = 1 | OrbitalVelocity = 1 | RingInnerlimit = 1 | RingOuterlimit = 1 | RingWidth = 1 | StarApparentBrightness = 1 | ApparentBrightnessfromTerracil = }} bb3c59fce3775592f6aa8ea9172d4bd1ab1fda86 79 75 2021-09-27T21:11:40Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:88%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup>2</sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup>3</sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />Luna, Io | OrbitalDistance = 1 | Aphelion = 1 | Perihelion = 1 | Eccentricity = 1 | YearLength = 1 | OrbitalVelocity = 1 | RingInnerlimit = 1 | RingOuterlimit = 1 | RingWidth = 1 | StarApparentBrightness = 1 | ApparentBrightnessfromTerracil = }} 61cf82b85315845f6a7f4b48fa4d03fa80636691 80 79 2021-09-27T21:12:49Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:88%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />Luna, Io | OrbitalDistance = 1 | Aphelion = 1 | Perihelion = 1 | Eccentricity = 1 | YearLength = 1 | OrbitalVelocity = 1 | RingInnerlimit = 1 | RingOuterlimit = 1 | RingWidth = 1 | StarApparentBrightness = 1 | ApparentBrightnessfromTerracil = }} 04ff6ced018f7a588a9dec5a5741eae313a9dde5 81 80 2021-09-27T21:17:03Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:88%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />Silver, Yellow | OrbitalDistance = 193,881,600 km <br /><span style="color:#00B050">1.296 AU</span> | Aphelion = 1 | Perihelion = 1 | Eccentricity = 1 | YearLength = 1 | OrbitalVelocity = 1 | RingInnerlimit = 1 | RingOuterlimit = 1 | RingWidth = 1 | StarApparentBrightness = 1 | ApparentBrightnessfromTerracil = }} 5cb285a6a4be43cd7d47491a267566e4aedb5b90 82 81 2021-09-27T21:23:16Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:88%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />Silver, Yellow | OrbitalDistance = 193,881,600 km <br /><span style="color:#00B050">1.296 AU</span> | Aphelion = 1.299 AU | Perihelion = 1.293 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.621 Earth's</span> | OrbitalVelocity = 1 | RingInnerlimit = 1 | RingOuterlimit = 1 | RingWidth = 1 | StarApparentBrightness = 1 | ApparentBrightnessfromTerracil = }} ba533f64de285c648a5633f7371cdc004a2d24c7 83 82 2021-09-27T21:29:00Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:88%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />Silver, Yellow | OrbitalDistance = 193,881,600 km <br /><span style="color:#00B050">1.296 AU</span> | Aphelion = 1.301 AU | Perihelion = 1.296 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.621 Earth's</span> | OrbitalVelocity = 0.985 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 AU</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 AU</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1811.810 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,237,466 Lux</span> | ApparentBrightnessfromTerracil = }} 046ffe904c282d013a70d0e9606078f119055363 84 83 2021-09-27T21:29:18Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:88%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />Silver, Yellow | OrbitalDistance = 193,881,600 km <br /><span style="color:#00B050">1.296 AU</span> | Aphelion = 1.301 AU | Perihelion = 1.296 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.621 Earth's</span> | OrbitalVelocity = 0.985 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 AU</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 AU</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1811.810 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,237,466 Lux</span> | ApparentBrightnessfromTerracil = N/A }} 339ba36ddd80836138c3ea6c5d765774dce772ba 85 84 2021-09-27T21:39:40Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:88%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />Silver, Yellow | OrbitalDistance = 193,881,600 km <br /><span style="color:#00B050">1.296 AU</span> | Aphelion = 1.301 AU | Perihelion = 1.296 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.621 Earth's</span> | OrbitalVelocity = 0.985 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 AU</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 AU</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1811.810 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,237,466 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. f047aa07b5fe4bfb5af9e593fc506912248f2a37 86 85 2021-09-27T21:43:16Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:88%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />Silver, Yellow | OrbitalDistance = 193,881,600 km <br /><span style="color:#00B050">1.296 AU</span> | Aphelion = 1.301 AU | Perihelion = 1.296 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.621 Earth's</span> | OrbitalVelocity = 0.985 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 AU</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 AU</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1811.810 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,237,466 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. It contains several other planets in its system, and orbits [[TRC0]], an F6v spectral type star. Terracil has 2 moons, Silver and Yellow, and a ring system. The planet is on the whole quite Earth-like. 80595e717dc8692f4021589ce47fff3ab1aea173 87 86 2021-09-27T21:47:12Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:88%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />Silver, Yellow | OrbitalDistance = 193,881,600 km <br /><span style="color:#00B050">1.296 AU</span> | Aphelion = 1.301 AU | Perihelion = 1.296 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.621 Earth's</span> | OrbitalVelocity = 0.985 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 AU</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 AU</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1811.810 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,237,466 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. It contains several other planets in its system, and orbits [[TRC0]], an F6v spectral type star. Terracil has 2 moons, Silver and Yellow, and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == === level 2 === ==== level 3 ==== ===== level 4 ===== eeeeeee == Geography & Ecology == eeeee == Sapient Species == eeeeeee == History & Mythology == eeeeee == Cultures & Societies == eeeee 88ffc926eb9a8d93d16f7fb96a74d95b6aa27e91 88 87 2021-09-27T21:48:54Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:88%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />Silver, Yellow | OrbitalDistance = 193,881,600 km <br /><span style="color:#00B050">1.296 AU</span> | Aphelion = 1.301 AU | Perihelion = 1.296 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.621 Earth's</span> | OrbitalVelocity = 0.985 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 AU</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 AU</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1811.810 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,237,466 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. It contains several other planets in its system, and orbits [[TRC0]], an F6v spectral type star. Terracil has 2 moons, Silver and Yellow, and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == === Moons === {{MainArticle}} ==== level 3 ==== ===== level 4 ===== eeeeeee == Geography & Ecology == eeeee == Sapient Species == eeeeeee == History & Mythology == eeeeee == Cultures & Societies == eeeee 7c406ae9b9eafffb9b2ed2ad7211738197f44e14 90 88 2021-09-27T21:52:51Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:88%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />Silver, Yellow | OrbitalDistance = 193,881,600 km <br /><span style="color:#00B050">1.296 AU</span> | Aphelion = 1.301 AU | Perihelion = 1.296 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.621 Earth's</span> | OrbitalVelocity = 0.985 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 AU</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 AU</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1811.810 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,237,466 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. It contains several other planets in its system, and orbits [[TRC0]], an F6v spectral type star. Terracil has 2 moons, Silver and Yellow, and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == === Moons === {{MainArticle| Silver and Yellow}} ==== level 3 ==== ===== level 4 ===== eeeeeee == Geography & Ecology == eeeee == Sapient Species == eeeeeee == History & Mythology == eeeeee == Cultures & Societies == eeeee f95ec28f922fc729e2c2ae2b1e942756fcd4161a Template:PlanetInfobox 10 6 48 45 2021-09-27T16:55:00Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" |- style="font-weight:bold; text-align:center; align:right" ! colspan="2" | {{{PlanetName}}} |- style="text-align:center;" | colspan="2" | {{{Caption}}} |- | Name | {{{PlanetName}}} |- | Image | {{{Image}}} |- | Text | {{{Text}}} |} Name Image Caption Background Pronounced Adjectives Characteristics Mass (Convert from AU to Absolute values in SI units) Radius Gravity Density Escape Velocity Circumference Surface Area Volume Orbital Characteristics Orbital Distance Aphelion Perihelion Eccentricity Year Length Orbital Velocity Ring Inner limit Ring Outer limit Width of Ring System Apparent Brightness of Star Apparent Brightness from Terracil 3c52602287742d718643df2d5ac2c519635000b5 49 48 2021-09-27T16:55:09Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" |- style="font-weight:bold; text-align:center;" ! colspan="2" | {{{PlanetName}}} |- style="text-align:center;" | colspan="2" | {{{Caption}}} |- | Name | {{{PlanetName}}} |- | Image | {{{Image}}} |- | Text | {{{Text}}} |} Name Image Caption Background Pronounced Adjectives Characteristics Mass (Convert from AU to Absolute values in SI units) Radius Gravity Density Escape Velocity Circumference Surface Area Volume Orbital Characteristics Orbital Distance Aphelion Perihelion Eccentricity Year Length Orbital Velocity Ring Inner limit Ring Outer limit Width of Ring System Apparent Brightness of Star Apparent Brightness from Terracil c8abcdc2bd36efa7b4b2c87210b58d6dc2791b57 50 49 2021-09-27T16:56:41Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" |- style="font-weight:bold; text-align:center;" align="right" ! colspan="2" | {{{PlanetName}}} |- style="text-align:center;" | colspan="2" | {{{Caption}}} |- | Name | {{{PlanetName}}} |- | Image | {{{Image}}} |- | Text | {{{Text}}} |} Name Image Caption Background Pronounced Adjectives Characteristics Mass (Convert from AU to Absolute values in SI units) Radius Gravity Density Escape Velocity Circumference Surface Area Volume Orbital Characteristics Orbital Distance Aphelion Perihelion Eccentricity Year Length Orbital Velocity Ring Inner limit Ring Outer limit Width of Ring System Apparent Brightness of Star Apparent Brightness from Terracil e991d407a319b93e393dd3f0337df8193103c273 51 50 2021-09-27T16:57:04Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" |- style="font-weight:bold; text-align:center;" ! colspan="2" | {{{PlanetName}}} |- style="text-align:center;" | colspan="2" | {{{Caption}}} |- | Name | {{{PlanetName}}} |- | Image | {{{Image}}} |- | Text | {{{Text}}} |} Name Image Caption Background Pronounced Adjectives Characteristics Mass (Convert from AU to Absolute values in SI units) Radius Gravity Density Escape Velocity Circumference Surface Area Volume Orbital Characteristics Orbital Distance Aphelion Perihelion Eccentricity Year Length Orbital Velocity Ring Inner limit Ring Outer limit Width of Ring System Apparent Brightness of Star Apparent Brightness from Terracil e4c5f9be431886e7339a20e95b9fa4f4bd99c7b7 52 51 2021-09-27T17:00:05Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" |- style="font-weight:bold; text-align:center;" ! colspan="2" | {{{PlanetName}}} |- style="text-align:center;" | Image | {{{Image}}} |- | colspan="2" | {{{Caption}}} |- | Name | {{{PlanetName}}} |- | Text | {{{Text}}} |} Name Image Caption Background Pronounced Adjectives Characteristics Mass (Convert from AU to Absolute values in SI units) Radius Gravity Density Escape Velocity Circumference Surface Area Volume Orbital Characteristics Orbital Distance Aphelion Perihelion Eccentricity Year Length Orbital Velocity Ring Inner limit Ring Outer limit Width of Ring System Apparent Brightness of Star Apparent Brightness from Terracil c578e975dfd307e8a5b53f887ee78412f21fb9c7 54 52 2021-09-27T17:01:14Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" |- style="font-weight:bold; 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"font-size:85%">''Main article: {{{1}}}''</span>" wikitext text/x-wiki : <span style="color:#A6A6A6"; "font-size:85%">''Main article: {{{1}}}''</span> 6afc84edb24813fb4c5fe7b54303cfe93204ebfa 91 89 2021-09-27T21:53:12Z OfficialTerracil 2 wikitext text/x-wiki : <span style="font-size:85%">''Main article: {{{1}}}''</span> 39486dee827b8b8b81909f2ab22c219af3fc5f29 Sun 0 10 92 2021-09-27T21:55:47Z OfficialTerracil 2 Created page with "{{PlanetInfobox | PlanetName = TRC0 | Image = [[File:sun.png|300px]] | Background = #f8f9fa | Caption = The main star of the Te..." wikitext text/x-wiki {{PlanetInfobox | PlanetName = TRC0 | Image = [[File:sun.png|300px]] | Background = #f8f9fa | Caption = The main star of the Terrac system. | Pronunciation = /ˈtɛɹ.əkʰ/ | Adjectives = | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:88%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />Silver, Yellow | OrbitalDistance = 193,881,600 km <br /><span style="color:#00B050">1.296 AU</span> | Aphelion = | Perihelion = | Eccentricity = | YearLength = | OrbitalVelocity = | RingInnerlimit = | RingOuterlimit = | RingWidth = | StarApparentBrightness = | ApparentBrightnessfromTerracil = }} 79a0ca54f325b999be526dca30a680d6a8f1845f 93 92 2021-09-27T21:56:13Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = TRC0 | Image = [[File:sun.png|300px]] | Background = #f8f9fa | Caption = The main star of the Terrac system. | Pronunciation = /ˈtɛɹ.əkʰ/ | Adjectives = sunny | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:88%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />Silver, Yellow | OrbitalDistance = 193,881,600 km <br /><span style="color:#00B050">1.296 AU</span> | Aphelion = | Perihelion = | Eccentricity = | YearLength = | OrbitalVelocity = | RingInnerlimit = | RingOuterlimit = | RingWidth = | StarApparentBrightness = | ApparentBrightnessfromTerracil = }} a5c92c05c49f9b46e77c5434f777b5e33cdd03b5 94 93 2021-09-27T21:58:06Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = TRC0 | Image = [[File:sun.png|300px]] | Background = #f8f9fa | Caption = The main star of the Terrac system. | Pronunciation = /ˈtɛɹ.əkʰ/ | Adjectives = sunny | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:88%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />Silver, Yellow | OrbitalDistance = 193,881,600 km <br /><span style="color:#00B050">1.296 AU</span> | Aphelion = | Perihelion = | Eccentricity = | YearLength = | OrbitalVelocity = | RingInnerlimit = | RingOuterlimit = | RingWidth = | StarApparentBrightness = | ApparentBrightnessfromTerracil = }} TRC0 is the star in the Terrac star system. There are twelve planets orbiting the star, with designation TRCI belonging to the main habitable planet Terracil, and the other designations TRCII through to TRCXII belonging to the planets in order from closest to farthest orbit. 889316689185eb9b443391cefeaf873d92817663 95 94 2021-10-01T13:29:50Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = TRC0 | Image = [[File:sun.png|300px]] | Background = #f8f9fa | Caption = The main star of the Terrac system. | Pronunciation = /ˈtɛɹ.əkʰ/ | Adjectives = Sunny, Sun's | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:88%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />Silver, Yellow | OrbitalDistance = 193,881,600 km <br /><span style="color:#00B050">1.296 AU</span> | Aphelion = | Perihelion = | Eccentricity = | YearLength = | OrbitalVelocity = | RingInnerlimit = | RingOuterlimit = | RingWidth = | StarApparentBrightness = | ApparentBrightnessfromTerracil = }} TRC0 is the star in the Terrac star system. There are twelve planets orbiting the star, with designation TRCI belonging to the main habitable planet Terracil, and the other designations TRCII through to TRCXII belonging to the planets in order from closest to farthest orbit. c575ee3aa19b23ec9627e0fe943e6d3431c9917b 96 95 2021-10-01T13:53:49Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" background-colour="#f8f9fa" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:sun.png|300px]] |- style="text-align:center;" |- | colspan="2" | The main star of the Terrac system. |- | Names | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | Adjectives | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FCC857;" | Observational Data |- | Mean distance <br /> from Terracil | 194,300,181 km ≈ 1.296 AU <br /> 10 min 48 s at ''c'' |- | Spectral Classification | F6v |- | Mass | {{{Mass}}} |- | Radius | {{{Radius}}} |- | Gravity | {{{Gravity}}} |- | Density | {{{Density}}} |- | Escape Velocity | {{{EscapeVelocity}}} |- | Circumference | {{{Circumference}}} |- | Surface Area | {{{SurfaceArea}}} |- | Volume | {{{Volume}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | Orbital Characteristics |- | Satellites | {{{Satellites}}} |- | Orbital Distance | {{{OrbitalDistance}}} |- | Aphelion | {{{Aphelion}}} |- | Perihelion | {{{Perihelion}}} |- | Eccentricity | {{{Eccentricity}}} |- | Year Length | {{{YearLength}}} |- | Orbital Velocity | {{{OrbitalVelocity}}} |- | Ring Inner limit | {{{RingInnerlimit}}} |- | Ring Outer limit | {{{RingOuterlimit}}} |- | Width of Ring System | {{{RingWidth}}} |- | '''''m''''' of Star | {{{StarApparentBrightness}}} |- | '''''m''''' from Terracil | {{{ApparentBrightnessfromTerracil}}} |- |} TRC0 is the star in the Terrac star system. There are twelve planets orbiting the star, with designation TRCI belonging to the main habitable planet Terracil, and the other designations TRCII through to TRCXII belonging to the planets in order from closest to farthest orbit. 1bdd65bc8b93598de93a96ea23dd72b08fe1be04 Terracil 0 2 97 90 2021-10-01T13:53:50Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:88%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />Silver, Yellow | OrbitalDistance = 194,300,181 km <br /><span style="color:#00B050">1.296 AU</span> | Aphelion = 1.301 AU | Perihelion = 1.296 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.621 Earth's</span> | OrbitalVelocity = 0.985 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 AU</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 AU</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1811.810 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,237,466 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. It contains several other planets in its system, and orbits [[TRC0]], an F6v spectral type star. Terracil has 2 moons, Silver and Yellow, and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == === Moons === {{MainArticle| Silver and Yellow}} ==== level 3 ==== ===== level 4 ===== eeeeeee == Geography & Ecology == eeeee == Sapient Species == eeeeeee == History & Mythology == eeeeee == Cultures & Societies == eeeee e583363a0cbec74b5aba2e9b3ba4b7ac02e2539a 99 97 2021-10-01T15:17:10Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:88%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />Silver, Yellow | OrbitalDistance = 194,300,181 km <br /><span style="color:#00B050">1.296 AU</span> | Aphelion = 1.301 AU | Perihelion = 1.296 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.621 Earth's</span> | OrbitalVelocity = 0.985 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 AU</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 AU</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1811.810 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,237,466 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. It contains several other planets in its system, and orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, Silver and Yellow, and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == === Moons === {{MainArticle| Silver and Yellow}} ==== level 3 ==== ===== level 4 ===== eeeeeee == Geography & Ecology == eeeee == Sapient Species == eeeeeee == History & Mythology == eeeeee == Cultures & Societies == eeeee ee2cf63cc3f89d17d63180a4a0781e8ffd35fd79 103 99 2021-10-01T16:10:07Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />Silver, Yellow | OrbitalDistance = 194,300,181 km <br /><span style="color:#00B050">1.296 AU</span> | Aphelion = 1.301 AU | Perihelion = 1.296 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.621 Earth's</span> | OrbitalVelocity = 0.985 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 AU</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 AU</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1811.810 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,237,466 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. It contains several other planets in its system, and orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, Silver and Yellow, and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == === Moons === {{MainArticle| Silver and Yellow}} ==== level 3 ==== ===== level 4 ===== eeeeeee == Geography & Ecology == eeeee == Sapient Species == eeeeeee == History & Mythology == eeeeee == Cultures & Societies == eeeee 33755eb340437f1a3e1dad763a562c3926192d2a 120 103 2021-10-02T00:00:34Z OfficialTerracil 2 /* Description */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />Silver, Yellow | OrbitalDistance = 194,300,181 km <br /><span style="color:#00B050">1.296 AU</span> | Aphelion = 1.301 AU | Perihelion = 1.296 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.621 Earth's</span> | OrbitalVelocity = 0.985 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 AU</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 AU</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1811.810 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,237,466 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. It contains several other planets in its system, and orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, Silver and Yellow, and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == === Moons === {{MainArticle| Silver and Yellow}} eeeeeee == Geography & Ecology == eeeee == Sapient Species == eeeeeee == History & Mythology == eeeeee == Cultures & Societies == eeeee 847568ed6d74f015119cc9c9534f6fe1fedff895 121 120 2021-10-09T17:28:13Z OfficialTerracil 2 /* Sapient Species */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />Silver, Yellow | OrbitalDistance = 194,300,181 km <br /><span style="color:#00B050">1.296 AU</span> | Aphelion = 1.301 AU | Perihelion = 1.296 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.621 Earth's</span> | OrbitalVelocity = 0.985 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 AU</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 AU</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1811.810 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,237,466 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. It contains several other planets in its system, and orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, Silver and Yellow, and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == === Moons === {{MainArticle| Silver and Yellow}} eeeeeee == Geography & Ecology == eeeee == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee 17db34a5b542c962f77bbef3914920159ec581a7 Sun 0 10 98 96 2021-10-01T15:16:37Z OfficialTerracil 2 wikitext text/x-wiki = Sun = {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" background-colour="#f8f9fa" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:sun.png|300px]] |- style="text-align:center;" |- | colspan="2" | The main star of the Terrac system. |- | Names | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | Adjectives | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FCC857;" | Observational Data |- | Mean distance <br /> from Terracil | 194,300,181 km ≈ 1.296 AU <br /> 10 min 48 s at ''c'' |- | Spectral Classification | F6v |- | Mass | {{{Mass}}} |- | Radius | {{{Radius}}} |- | Gravity | {{{Gravity}}} |- | Density | {{{Density}}} |- | Escape Velocity | {{{EscapeVelocity}}} |- | Circumference | {{{Circumference}}} |- | Surface Area | {{{SurfaceArea}}} |- | Volume | {{{Volume}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | Orbital Characteristics |- | Satellites | {{{Satellites}}} |- | Orbital Distance | {{{OrbitalDistance}}} |- | Aphelion | {{{Aphelion}}} |- | Perihelion | {{{Perihelion}}} |- | Eccentricity | {{{Eccentricity}}} |- | Year Length | {{{YearLength}}} |- | Orbital Velocity | {{{OrbitalVelocity}}} |- | Ring Inner limit | {{{RingInnerlimit}}} |- | Ring Outer limit | {{{RingOuterlimit}}} |- | Width of Ring System | {{{RingWidth}}} |- | '''''m''''' of Star | {{{StarApparentBrightness}}} |- | '''''m''''' from Terracil | {{{ApparentBrightnessfromTerracil}}} |- |} TRC0 is the star in the Terrac star system. There are twelve planets orbiting the star, with designation TRCI belonging to the main habitable planet Terracil, and the other designations TRCII through to TRCXII belonging to the planets in order from closest to farthest orbit. d02c65216d4e4ae60d69f3981ef5fc2d74a64b0d 100 98 2021-10-01T15:18:31Z OfficialTerracil 2 OfficialTerracil moved page [[TRC0]] to [[Sun]]: Renamed wikitext text/x-wiki = Sun = {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" background-colour="#f8f9fa" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:sun.png|300px]] |- style="text-align:center;" |- | colspan="2" | The main star of the Terrac system. |- | Names | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | Adjectives | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FCC857;" | Observational Data |- | Mean distance <br /> from Terracil | 194,300,181 km ≈ 1.296 AU <br /> 10 min 48 s at ''c'' |- | Spectral Classification | F6v |- | Mass | {{{Mass}}} |- | Radius | {{{Radius}}} |- | Gravity | {{{Gravity}}} |- | Density | {{{Density}}} |- | Escape Velocity | {{{EscapeVelocity}}} |- | Circumference | {{{Circumference}}} |- | Surface Area | {{{SurfaceArea}}} |- | Volume | {{{Volume}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | Orbital Characteristics |- | Satellites | {{{Satellites}}} |- | Orbital Distance | {{{OrbitalDistance}}} |- | Aphelion | {{{Aphelion}}} |- | Perihelion | {{{Perihelion}}} |- | Eccentricity | {{{Eccentricity}}} |- | Year Length | {{{YearLength}}} |- | Orbital Velocity | {{{OrbitalVelocity}}} |- | Ring Inner limit | {{{RingInnerlimit}}} |- | Ring Outer limit | {{{RingOuterlimit}}} |- | Width of Ring System | {{{RingWidth}}} |- | '''''m''''' of Star | {{{StarApparentBrightness}}} |- | '''''m''''' from Terracil | {{{ApparentBrightnessfromTerracil}}} |- |} TRC0 is the star in the Terrac star system. There are twelve planets orbiting the star, with designation TRCI belonging to the main habitable planet Terracil, and the other designations TRCII through to TRCXII belonging to the planets in order from closest to farthest orbit. d02c65216d4e4ae60d69f3981ef5fc2d74a64b0d 102 100 2021-10-01T16:09:28Z OfficialTerracil 2 wikitext text/x-wiki = Sun = {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" background-colour="#f8f9fa" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:sun.png|300px]] |- style="text-align:center;" |- | colspan="2" | The main star of the Terrac system. |- | <span style="font-size:85%">'''Names'''</span> | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | <span style="font-size:85%">'''Adjectives'''</span> | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FCC857;" | <span style="font-size:85%">'''Observation Data'''</span> |- | <span style="font-size:85%">'''Mean distance <br />from Terracil'''</span> | 194,300,181 km ≈ 1.296 AU <br /><span style="font-size:85%"> 10 min 48 s at ''c''</span> |- | <span style="font-size:85%">'''Spectral Classification'''</span> | F6v |- | <span style="font-size:85%">'''Angular Size'''</span> | 29.2 minutes of arc <br /><span style="font-size:85%"> ≈ 0.49 degrees</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FCC857;" | <span style="font-size:85%">'''Physical Characteristics'''</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|2.505|30|kg|}}<br /><span style="font-size:85%">1.260 M<sub>☉</sub></span> |- | <span style="font-size:85%">'''Luminosity'''</span> | {{scinot|8.595|26|W|}}<br /><span style="font-size:85%">2.245 L<sub>☉</sub></span> |- | <span style="font-size:85%">'''Diameter'''</span> | 1,652,463 km<br /><span style="font-size:85%">1.187 D<sub>☉</sub></span> |- | <span style="font-size:85%">'''Surface Temperature'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- | <span style="font-size:85%">'''Escape Velocity'''</span> | {{{EscapeVelocity}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FCC857;" | <span style="font-size:85%">'''Orbital Characteristics'''</span> |- |} TRC0 is the star in the Terrac star system. There are twelve planets orbiting the star, with designation TRCI belonging to the main habitable planet Terracil, and the other designations TRCII through to TRCXII belonging to the planets in order from closest to farthest orbit. b88d3ae34568411c279be30fa7981cac24dfb6f5 112 102 2021-10-01T16:55:33Z OfficialTerracil 2 wikitext text/x-wiki = Sun = {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:sun.png|300px]] |- style="text-align:center;" |- | colspan="2" | The main star of the Terrac system. |- | <span style="font-size:85%">'''Names'''</span> | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | <span style="font-size:85%">'''Adjectives'''</span> | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Observation Data</span> |- | <span style="font-size:85%">'''Mean distance <br />from Terracil'''</span> | 194,300,181 km ≈ 1.296 AU <br /><span style="font-size:85%"> 10 min 48 s at ''c''</span> |- | <span style="font-size:85%">'''Spectral Classification'''</span> | F6v |- | <span style="font-size:85%">'''Angular Size'''</span> | 29.2 minutes of arc <br /><span style="font-size:85%"> ≈ 0.49 degrees</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|2.505|30|kg|}}<br /><span style="font-size:85%">1.260 M<sub>☉</sub></span> |- | <span style="font-size:85%">'''Luminosity'''</span> | {{scinot|8.595|26|W|}}<br /><span style="font-size:85%">2.245 L<sub>☉</sub></span> |- | <span style="font-size:85%">'''Diameter'''</span> | 1,652,463 km<br /><span style="font-size:85%">1.187 D<sub>☉</sub></span> |- | <span style="font-size:85%">'''Surface Temperature'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- | <span style="font-size:85%">'''Escape Velocity'''</span> | {{{EscapeVelocity}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Inner Limit for Planets'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- | <span style="font-size:85%">'''Inner Habitable Zone'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- | <span style="font-size:85%">'''Frost Line'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- | <span style="font-size:85%">'''Outer Limit for Planets'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- | <span style="font-size:85%">'''Number of Planets'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- |} TRC0 is the star in the Terrac star system. There are twelve planets orbiting the star, with designation TRCI belonging to the main habitable planet Terracil, and the other designations TRCII through to TRCXII belonging to the planets in order from closest to farthest orbit. 4b94d052e201551dc959063c0d0f6cae17346594 113 112 2021-10-01T23:42:24Z OfficialTerracil 2 wikitext text/x-wiki = Sun = {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:sun.png|300px]] |- style="text-align:center;" |- | colspan="2" | The main star of the Terrac system. |- | <span style="font-size:85%">'''Names'''</span> | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | <span style="font-size:85%">'''Adjectives'''</span> | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Observation Data</span> |- | <span style="font-size:85%">'''Mean distance <br />from Terracil'''</span> | 194,300,181 km ≈ 1.296 AU <br /><span style="font-size:85%"> 10 min 48 s at ''c''</span> |- | <span style="font-size:85%">'''Spectral Classification'''</span> | F6v |- | <span style="font-size:85%">'''Angular Size'''</span> | 29.2 minutes of arc <br /><span style="font-size:85%"> ≈ 0.49 degrees</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|2.505|30|kg|}}<br /><span style="font-size:85%">1.260 M<sub>☉</sub></span> |- | <span style="font-size:85%">'''Luminosity'''</span> | {{scinot|8.595|26|W|}}<br /><span style="font-size:85%">2.245 L<sub>☉</sub></span> |- | <span style="font-size:85%">'''Diameter'''</span> | 1,652,463 km<br /><span style="font-size:85%">1.187 D<sub>☉</sub></span> |- | <span style="font-size:85%">'''Surface Temperature'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Inner Limit for Planets'''</span> | 0.126 AU ≈ 0.081 TU<br /><span style="font-size:85%">≈ 18,849,600 km</span> |- | <span style="font-size:85%">'''Inner Habitable Zone'''</span> | 1.509 AU ≈ 0.966 TU<br /><span style="font-size:85%">≈ 225,746,400 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Runaway Greenhouse limit)'''</span> | 2.661 AU ≈ 1.704 TU<br /><span style="font-size:85%">≈ 398,085,600 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Early Mars limit)'''</span> | 2.802 AU ≈ 1.794 TU<br /><span style="font-size:85%">≈ 419,179,200 km</span> |- | <span style="font-size:85%">'''Frost Line'''</span> | 7.700 AU ≈ 4.930 TU<br /><span style="font-size:85%">≈ 1,151,920,000 km</span> |- | <span style="font-size:85%">'''Outer Limit for Planets'''</span> | 50.400 AU ≈ 32.266 TU<br /><span style="font-size:85%">≈ 7,539,840,000 km</span> |- | <span style="font-size:85%">'''Number of Planets'''</span> | 12 |- |} TRC0 is the star in the Terrac star system. There are twelve planets orbiting the star, with designation TRCI belonging to the main habitable planet Terracil, and the other designations TRCII through to TRCXII belonging to the planets in order from closest to farthest orbit. 4be3a9145ec9c5d6c51fe46f01928af0319ad701 114 113 2021-10-01T23:43:12Z OfficialTerracil 2 wikitext text/x-wiki = Sun = {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:sun.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The main star of the Terrac system. |- | <span style="font-size:85%">'''Names'''</span> | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | <span style="font-size:85%">'''Adjectives'''</span> | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Observation Data</span> |- | <span style="font-size:85%">'''Mean distance <br />from Terracil'''</span> | 194,300,181 km ≈ 1.296 AU <br /><span style="font-size:85%"> 10 min 48 s at ''c''</span> |- | <span style="font-size:85%">'''Spectral Classification'''</span> | F6v |- | <span style="font-size:85%">'''Angular Size'''</span> | 29.2 minutes of arc <br /><span style="font-size:85%"> ≈ 0.49 degrees</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|2.505|30|kg|}}<br /><span style="font-size:85%">1.260 M<sub>☉</sub></span> |- | <span style="font-size:85%">'''Luminosity'''</span> | {{scinot|8.595|26|W|}}<br /><span style="font-size:85%">2.245 L<sub>☉</sub></span> |- | <span style="font-size:85%">'''Diameter'''</span> | 1,652,463 km<br /><span style="font-size:85%">1.187 D<sub>☉</sub></span> |- | <span style="font-size:85%">'''Surface Temperature'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Inner Limit for Planets'''</span> | 0.126 AU ≈ 0.081 TU<br /><span style="font-size:85%">≈ 18,849,600 km</span> |- | <span style="font-size:85%">'''Inner Habitable Zone'''</span> | 1.509 AU ≈ 0.966 TU<br /><span style="font-size:85%">≈ 225,746,400 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Runaway Greenhouse limit)'''</span> | 2.661 AU ≈ 1.704 TU<br /><span style="font-size:85%">≈ 398,085,600 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Early Mars limit)'''</span> | 2.802 AU ≈ 1.794 TU<br /><span style="font-size:85%">≈ 419,179,200 km</span> |- | <span style="font-size:85%">'''Frost Line'''</span> | 7.700 AU ≈ 4.930 TU<br /><span style="font-size:85%">≈ 1,151,920,000 km</span> |- | <span style="font-size:85%">'''Outer Limit for Planets'''</span> | 50.400 AU ≈ 32.266 TU<br /><span style="font-size:85%">≈ 7,539,840,000 km</span> |- | <span style="font-size:85%">'''Number of Planets'''</span> | 12 |- |} TRC0 is the star in the Terrac star system. There are twelve planets orbiting the star, with designation TRCI belonging to the main habitable planet Terracil, and the other designations TRCII through to TRCXII belonging to the planets in order from closest to farthest orbit. 502ee18fec2bae6a737f2554cf82e96e844872b9 115 114 2021-10-01T23:43:29Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:sun.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The main star of the Terrac system. |- | <span style="font-size:85%">'''Names'''</span> | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | <span style="font-size:85%">'''Adjectives'''</span> | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Observation Data</span> |- | <span style="font-size:85%">'''Mean distance <br />from Terracil'''</span> | 194,300,181 km ≈ 1.296 AU <br /><span style="font-size:85%"> 10 min 48 s at ''c''</span> |- | <span style="font-size:85%">'''Spectral Classification'''</span> | F6v |- | <span style="font-size:85%">'''Angular Size'''</span> | 29.2 minutes of arc <br /><span style="font-size:85%"> ≈ 0.49 degrees</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|2.505|30|kg|}}<br /><span style="font-size:85%">1.260 M<sub>☉</sub></span> |- | <span style="font-size:85%">'''Luminosity'''</span> | {{scinot|8.595|26|W|}}<br /><span style="font-size:85%">2.245 L<sub>☉</sub></span> |- | <span style="font-size:85%">'''Diameter'''</span> | 1,652,463 km<br /><span style="font-size:85%">1.187 D<sub>☉</sub></span> |- | <span style="font-size:85%">'''Surface Temperature'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Inner Limit for Planets'''</span> | 0.126 AU ≈ 0.081 TU<br /><span style="font-size:85%">≈ 18,849,600 km</span> |- | <span style="font-size:85%">'''Inner Habitable Zone'''</span> | 1.509 AU ≈ 0.966 TU<br /><span style="font-size:85%">≈ 225,746,400 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Runaway Greenhouse limit)'''</span> | 2.661 AU ≈ 1.704 TU<br /><span style="font-size:85%">≈ 398,085,600 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Early Mars limit)'''</span> | 2.802 AU ≈ 1.794 TU<br /><span style="font-size:85%">≈ 419,179,200 km</span> |- | <span style="font-size:85%">'''Frost Line'''</span> | 7.700 AU ≈ 4.930 TU<br /><span style="font-size:85%">≈ 1,151,920,000 km</span> |- | <span style="font-size:85%">'''Outer Limit for Planets'''</span> | 50.400 AU ≈ 32.266 TU<br /><span style="font-size:85%">≈ 7,539,840,000 km</span> |- | <span style="font-size:85%">'''Number of Planets'''</span> | 12 |- |} TRC0 is the star in the Terrac star system. There are twelve planets orbiting the star, with designation TRCI belonging to the main habitable planet Terracil, and the other designations TRCII through to TRCXII belonging to the planets in order from closest to farthest orbit. 19041000a9e7cfd936030a8328d8c72914c08045 116 115 2021-10-01T23:43:53Z OfficialTerracil 2 wikitext text/x-wiki TRC0 is the star in the Terrac star system. There are twelve planets orbiting the star, with designation TRCI belonging to the main habitable planet Terracil, and the other designations TRCII through to TRCXII belonging to the planets in order from closest to farthest orbit. {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:sun.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The main star of the Terrac system. |- | <span style="font-size:85%">'''Names'''</span> | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | <span style="font-size:85%">'''Adjectives'''</span> | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Observation Data</span> |- | <span style="font-size:85%">'''Mean distance <br />from Terracil'''</span> | 194,300,181 km ≈ 1.296 AU <br /><span style="font-size:85%"> 10 min 48 s at ''c''</span> |- | <span style="font-size:85%">'''Spectral Classification'''</span> | F6v |- | <span style="font-size:85%">'''Angular Size'''</span> | 29.2 minutes of arc <br /><span style="font-size:85%"> ≈ 0.49 degrees</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|2.505|30|kg|}}<br /><span style="font-size:85%">1.260 M<sub>☉</sub></span> |- | <span style="font-size:85%">'''Luminosity'''</span> | {{scinot|8.595|26|W|}}<br /><span style="font-size:85%">2.245 L<sub>☉</sub></span> |- | <span style="font-size:85%">'''Diameter'''</span> | 1,652,463 km<br /><span style="font-size:85%">1.187 D<sub>☉</sub></span> |- | <span style="font-size:85%">'''Surface Temperature'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Inner Limit for Planets'''</span> | 0.126 AU ≈ 0.081 TU<br /><span style="font-size:85%">≈ 18,849,600 km</span> |- | <span style="font-size:85%">'''Inner Habitable Zone'''</span> | 1.509 AU ≈ 0.966 TU<br /><span style="font-size:85%">≈ 225,746,400 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Runaway Greenhouse limit)'''</span> | 2.661 AU ≈ 1.704 TU<br /><span style="font-size:85%">≈ 398,085,600 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Early Mars limit)'''</span> | 2.802 AU ≈ 1.794 TU<br /><span style="font-size:85%">≈ 419,179,200 km</span> |- | <span style="font-size:85%">'''Frost Line'''</span> | 7.700 AU ≈ 4.930 TU<br /><span style="font-size:85%">≈ 1,151,920,000 km</span> |- | <span style="font-size:85%">'''Outer Limit for Planets'''</span> | 50.400 AU ≈ 32.266 TU<br /><span style="font-size:85%">≈ 7,539,840,000 km</span> |- | <span style="font-size:85%">'''Number of Planets'''</span> | 12 |- |} 8a4176d62e1dd102d8a6413eeb74dab7902bab1b 117 116 2021-10-01T23:53:17Z OfficialTerracil 2 wikitext text/x-wiki TRC0 is the designation given to the main sequence star in the centre of the Terrac star system. Known as the Sun, TRC0 is a main sequence star with a spectral type of F6v, and formed around 4.5 billion years ago. The Sun is orbited by twelve planets and an asteroid belt, and the planets designation TRCI belongs to the main habitable planet Terracil, while the other designations TRCII through to TRCXII belong to the planets in order from closest to farthest orbit around the sun. The enormous effect of the Sun on Terracil has been recognized since prehistoric times. The Sun was thought of by some cultures as a deity. The synodic rotation of Terracil and its orbit around the Sun are the basis of solar calendars, one of which is the Itzatecah calendar still in use today. {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:sun.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The main star of the Terrac system. |- | <span style="font-size:85%">'''Names'''</span> | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | <span style="font-size:85%">'''Adjectives'''</span> | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Observation Data</span> |- | <span style="font-size:85%">'''Mean distance <br />from Terracil'''</span> | 194,300,181 km ≈ 1.296 AU <br /><span style="font-size:85%"> 10 min 48 s at ''c''</span> |- | <span style="font-size:85%">'''Spectral Classification'''</span> | F6v |- | <span style="font-size:85%">'''Angular Size'''</span> | 29.2 minutes of arc <br /><span style="font-size:85%"> ≈ 0.49 degrees</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|2.505|30|kg|}}<br /><span style="font-size:85%">1.260 M<sub>☉</sub></span> |- | <span style="font-size:85%">'''Luminosity'''</span> | {{scinot|8.595|26|W|}}<br /><span style="font-size:85%">2.245 L<sub>☉</sub></span> |- | <span style="font-size:85%">'''Diameter'''</span> | 1,652,463 km<br /><span style="font-size:85%">1.187 D<sub>☉</sub></span> |- | <span style="font-size:85%">'''Surface Temperature'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Inner Limit for Planets'''</span> | 0.126 AU ≈ 0.081 TU<br /><span style="font-size:85%">≈ 18,849,600 km</span> |- | <span style="font-size:85%">'''Inner Habitable Zone'''</span> | 1.509 AU ≈ 0.966 TU<br /><span style="font-size:85%">≈ 225,746,400 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Runaway Greenhouse limit)'''</span> | 2.661 AU ≈ 1.704 TU<br /><span style="font-size:85%">≈ 398,085,600 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Early Mars limit)'''</span> | 2.802 AU ≈ 1.794 TU<br /><span style="font-size:85%">≈ 419,179,200 km</span> |- | <span style="font-size:85%">'''Frost Line'''</span> | 7.700 AU ≈ 4.930 TU<br /><span style="font-size:85%">≈ 1,151,920,000 km</span> |- | <span style="font-size:85%">'''Outer Limit for Planets'''</span> | 50.400 AU ≈ 32.266 TU<br /><span style="font-size:85%">≈ 7,539,840,000 km</span> |- | <span style="font-size:85%">'''Number of Planets'''</span> | 12 |- |} 8f211e14d731d1a4b9e841a406b8ee90cfca6cbf 118 117 2021-10-01T23:59:31Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:sun.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The main star of the Terrac system. |- | <span style="font-size:85%">'''Names'''</span> | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | <span style="font-size:85%">'''Adjectives'''</span> | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Observation Data</span> |- | <span style="font-size:85%">'''Mean distance <br />from Terracil'''</span> | 194,300,181 km ≈ 1.296 AU <br /><span style="font-size:85%"> 10 min 48 s at ''c''</span> |- | <span style="font-size:85%">'''Spectral Classification'''</span> | F6v |- | <span style="font-size:85%">'''Angular Size'''</span> | 29.2 minutes of arc <br /><span style="font-size:85%"> ≈ 0.49 degrees</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|2.505|30|kg|}}<br /><span style="font-size:85%">1.260 M<sub>☉</sub></span> |- | <span style="font-size:85%">'''Luminosity'''</span> | {{scinot|8.595|26|W|}}<br /><span style="font-size:85%">2.245 L<sub>☉</sub></span> |- | <span style="font-size:85%">'''Diameter'''</span> | 1,652,463 km<br /><span style="font-size:85%">1.187 D<sub>☉</sub></span> |- | <span style="font-size:85%">'''Surface Temperature'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Inner Limit for Planets'''</span> | 0.126 AU ≈ 0.081 TU<br /><span style="font-size:85%">≈ 18,849,600 km</span> |- | <span style="font-size:85%">'''Inner Habitable Zone'''</span> | 1.509 AU ≈ 0.966 TU<br /><span style="font-size:85%">≈ 225,746,400 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Runaway Greenhouse limit)'''</span> | 2.661 AU ≈ 1.704 TU<br /><span style="font-size:85%">≈ 398,085,600 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Early Mars limit)'''</span> | 2.802 AU ≈ 1.794 TU<br /><span style="font-size:85%">≈ 419,179,200 km</span> |- | <span style="font-size:85%">'''Frost Line'''</span> | 7.700 AU ≈ 4.930 TU<br /><span style="font-size:85%">≈ 1,151,920,000 km</span> |- | <span style="font-size:85%">'''Outer Limit for Planets'''</span> | 50.400 AU ≈ 32.266 TU<br /><span style="font-size:85%">≈ 7,539,840,000 km</span> |- | <span style="font-size:85%">'''Number of Planets'''</span> | 12 |- |} Known as '''The Sun''', TRC0 is the designation given to the star in the centre of the Terrac star system. A main sequence star with a spectral type of F6v, the Sun formed around 4.5 billion years ago. The Sun is orbited by twelve planets and an asteroid belt, and the planets designation TRCI belongs to the main habitable planet [[Terracil]], while the other designations TRCII through to TRCXII belong to the planets in order from closest to farthest orbit around the sun. The enormous effect of the Sun on [[Terracil]] has been recognized since prehistoric times. The Sun was thought of by some cultures as a deity. The synodic rotation of [[Terracil]] and its orbit around the Sun are the basis of solar calendars, one of which is the [[Itzatecah]] [[Itzatecah calendar|calendar]] still in use today. __TOC__ == Description == === Planets === {{MainArticle| [[Terracil]], TRCII, etc}} ==== level 3 ==== ===== level 4 ===== eeeeeee ffe06dd2369dd9101b0cab0f724ed9b4af568b19 119 118 2021-10-01T23:59:46Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:sun.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The main star of the Terrac system. |- | <span style="font-size:85%">'''Names'''</span> | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | <span style="font-size:85%">'''Adjectives'''</span> | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Observation Data</span> |- | <span style="font-size:85%">'''Mean distance <br />from Terracil'''</span> | 194,300,181 km ≈ 1.296 AU <br /><span style="font-size:85%"> 10 min 48 s at ''c''</span> |- | <span style="font-size:85%">'''Spectral Classification'''</span> | F6v |- | <span style="font-size:85%">'''Angular Size'''</span> | 29.2 minutes of arc <br /><span style="font-size:85%"> ≈ 0.49 degrees</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|2.505|30|kg|}}<br /><span style="font-size:85%">1.260 M<sub>☉</sub></span> |- | <span style="font-size:85%">'''Luminosity'''</span> | {{scinot|8.595|26|W|}}<br /><span style="font-size:85%">2.245 L<sub>☉</sub></span> |- | <span style="font-size:85%">'''Diameter'''</span> | 1,652,463 km<br /><span style="font-size:85%">1.187 D<sub>☉</sub></span> |- | <span style="font-size:85%">'''Surface Temperature'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Inner Limit for Planets'''</span> | 0.126 AU ≈ 0.081 TU<br /><span style="font-size:85%">≈ 18,849,600 km</span> |- | <span style="font-size:85%">'''Inner Habitable Zone'''</span> | 1.509 AU ≈ 0.966 TU<br /><span style="font-size:85%">≈ 225,746,400 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Runaway Greenhouse limit)'''</span> | 2.661 AU ≈ 1.704 TU<br /><span style="font-size:85%">≈ 398,085,600 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Early Mars limit)'''</span> | 2.802 AU ≈ 1.794 TU<br /><span style="font-size:85%">≈ 419,179,200 km</span> |- | <span style="font-size:85%">'''Frost Line'''</span> | 7.700 AU ≈ 4.930 TU<br /><span style="font-size:85%">≈ 1,151,920,000 km</span> |- | <span style="font-size:85%">'''Outer Limit for Planets'''</span> | 50.400 AU ≈ 32.266 TU<br /><span style="font-size:85%">≈ 7,539,840,000 km</span> |- | <span style="font-size:85%">'''Number of Planets'''</span> | 12 |- |} Known as '''The Sun''', TRC0 is the designation given to the star in the centre of the Terrac star system. A main sequence star with a spectral type of F6v, the Sun formed around 4.5 billion years ago. The Sun is orbited by twelve planets and an asteroid belt, and the planets designation TRCI belongs to the main habitable planet [[Terracil]], while the other designations TRCII through to TRCXII belong to the planets in order from closest to farthest orbit around the sun. The enormous effect of the Sun on [[Terracil]] has been recognized since prehistoric times. The Sun was thought of by some cultures as a deity. The synodic rotation of [[Terracil]] and its orbit around the Sun are the basis of solar calendars, one of which is the [[Itzatecah]] [[Itzatecah Calendar|calendar]] still in use today. __TOC__ == Description == === Planets === {{MainArticle| [[Terracil]], TRCII, etc}} ==== level 3 ==== ===== level 4 ===== eeeeeee 86afc54b57870cfe0c0777f36dec878feb308789 TRC0 0 11 101 2021-10-01T15:18:31Z OfficialTerracil 2 OfficialTerracil moved page [[TRC0]] to [[Sun]]: Renamed wikitext text/x-wiki #REDIRECT [[Sun]] 18dbfcaa45a76aa76eb93c3074b49469aede01b8 Template:PlanetInfobox 10 6 104 74 2021-10-01T16:13:18Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" background="{{{background}}}" ! colspan="2" | {{{PlanetName}}} |- style="text-align:center;" ! colspan="2" | {{{Image}}} |- style="text-align:center;" |- | colspan="2" | {{{Caption}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">'''Designations'''</span> |- | <span style="font-size:85%">'''Pronunciation'''</span> | {{{Pronunciation}}} |- | <span style="font-size:85%">'''Adjectives'''</span> | {{{Adjectives}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">'''Characteristics'''</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{{Mass}}} |- | <span style="font-size:85%">'''Radius'''</span> | {{{Radius}}} |- | <span style="font-size:85%">'''Gravity'''</span> | {{{Gravity}}} |- | <span style="font-size:85%">'''Density'''</span> | {{{Density}}} |- | <span style="font-size:85%">'''Escape Velocity'''</span> | {{{EscapeVelocity}}} |- | <span style="font-size:85%">'''Circumference'''</span> | {{{Circumference}}} |- | <span style="font-size:85%">'''Surface Area'''</span> | {{{SurfaceArea}}} |- | <span style="font-size:85%">'''Volume'''</span> | {{{Volume}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">'''Orbital Characteristics'''</span> |- | <span style="font-size:85%">'''Satellites'''</span> | {{{Satellites}}} |- | <span style="font-size:85%">'''Orbital Distance'''</span> | {{{OrbitalDistance}}} |- | <span style="font-size:85%">'''Aphelion'''</span> | {{{Aphelion}}} |- | <span style="font-size:85%">'''Perihelion'''</span> | {{{Perihelion}}} |- | <span style="font-size:85%">'''Eccentricity'''</span> | {{{Eccentricity}}} |- | <span style="font-size:85%">'''Year Length'''</span> | {{{YearLength}}} |- | <span style="font-size:85%">'''Orbital Velocity'''</span> | {{{OrbitalVelocity}}} |- | <span style="font-size:85%">'''Ring Inner limit'''</span> | {{{RingInnerlimit}}} |- | <span style="font-size:85%">'''Ring Outer limit'''</span> | {{{RingOuterlimit}}} |- | <span style="font-size:85%">'''Width of Ring System'''</span> | {{{RingWidth}}} |- | <span style="font-size:85%">''''''''m''''' of Star'''</span> | {{{StarApparentBrightness}}} |- | <span style="font-size:85%">''''''''m''''' from Terracil'''</span> | {{{ApparentBrightnessfromTerracil}}} |- |} 6a0d6494192d81c2c601ac5f28cc17be2e51b4df 105 104 2021-10-01T16:14:22Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" background="{{{background}}}" ! colspan="2" | {{{PlanetName}}} |- style="text-align:center;" ! colspan="2" | {{{Image}}} |- style="text-align:center;" |- | colspan="2" | {{{Caption}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Designations</span> |- | <span style="font-size:85%">'''Pronunciation'''</span> | {{{Pronunciation}}} |- | <span style="font-size:85%">'''Adjectives'''</span> | {{{Adjectives}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{{Mass}}} |- | <span style="font-size:85%">'''Radius'''</span> | {{{Radius}}} |- | <span style="font-size:85%">'''Gravity'''</span> | {{{Gravity}}} |- | <span style="font-size:85%">'''Density'''</span> | {{{Density}}} |- | <span style="font-size:85%">'''Escape Velocity'''</span> | {{{EscapeVelocity}}} |- | <span style="font-size:85%">'''Circumference'''</span> | {{{Circumference}}} |- | <span style="font-size:85%">'''Surface Area'''</span> | {{{SurfaceArea}}} |- | <span style="font-size:85%">'''Volume'''</span> | {{{Volume}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Satellites'''</span> | {{{Satellites}}} |- | <span style="font-size:85%">'''Orbital Distance'''</span> | {{{OrbitalDistance}}} |- | <span style="font-size:85%">'''Aphelion'''</span> | {{{Aphelion}}} |- | <span style="font-size:85%">'''Perihelion'''</span> | {{{Perihelion}}} |- | <span style="font-size:85%">'''Eccentricity'''</span> | {{{Eccentricity}}} |- | <span style="font-size:85%">'''Year Length'''</span> | {{{YearLength}}} |- | <span style="font-size:85%">'''Orbital Velocity'''</span> | {{{OrbitalVelocity}}} |- | <span style="font-size:85%">'''Ring Inner limit'''</span> | {{{RingInnerlimit}}} |- | <span style="font-size:85%">'''Ring Outer limit'''</span> | {{{RingOuterlimit}}} |- | <span style="font-size:85%">'''Width of Ring System'''</span> | {{{RingWidth}}} |- | <span style="font-size:85%">'''''m''''' '''of Star'''</span> | {{{StarApparentBrightness}}} |- | <span style="font-size:85%">'''''m''''' '''from Terracil'''</span> | {{{ApparentBrightnessfromTerracil}}} |- |} 76553bea3250e91f5fa499c7e132c78f73ce22af 106 105 2021-10-01T16:17:27Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" background="{{{background}}}" ! colspan="2" | {{{PlanetName}}} |- style="text-align:center;" ! colspan="2" | {{{Image}}} |- style="text-align:center;" |- | colspan="2" | {{{Caption}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Designations</span> |- | <span style="font-size:85%; vertical-align:top;">'''Pronunciation'''</span> | {{{Pronunciation}}} |- | <span style="font-size:85%; vertical-align:top;">'''Adjectives'''</span> | {{{Adjectives}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{{Mass}}} |- | <span style="font-size:85%">'''Radius'''</span> | {{{Radius}}} |- | <span style="font-size:85%">'''Gravity'''</span> | {{{Gravity}}} |- | <span style="font-size:85%">'''Density'''</span> | {{{Density}}} |- | <span style="font-size:85%">'''Escape Velocity'''</span> | {{{EscapeVelocity}}} |- | <span style="font-size:85%">'''Circumference'''</span> | {{{Circumference}}} |- | <span style="font-size:85%">'''Surface Area'''</span> | {{{SurfaceArea}}} |- | <span style="font-size:85%">'''Volume'''</span> | {{{Volume}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Satellites'''</span> | {{{Satellites}}} |- | <span style="font-size:85%">'''Orbital Distance'''</span> | {{{OrbitalDistance}}} |- | <span style="font-size:85%">'''Aphelion'''</span> | {{{Aphelion}}} |- | <span style="font-size:85%">'''Perihelion'''</span> | {{{Perihelion}}} |- | <span style="font-size:85%">'''Eccentricity'''</span> | {{{Eccentricity}}} |- | <span style="font-size:85%">'''Year Length'''</span> | {{{YearLength}}} |- | <span style="font-size:85%">'''Orbital Velocity'''</span> | {{{OrbitalVelocity}}} |- | <span style="font-size:85%">'''Ring Inner limit'''</span> | {{{RingInnerlimit}}} |- | <span style="font-size:85%">'''Ring Outer limit'''</span> | {{{RingOuterlimit}}} |- | <span style="font-size:85%">'''Width of Ring System'''</span> | {{{RingWidth}}} |- | <span style="font-size:85%">'''''m''''' '''of Star'''</span> | {{{StarApparentBrightness}}} |- | <span style="font-size:85%">'''''m''''' '''from Terracil'''</span> | {{{ApparentBrightnessfromTerracil}}} |- |} 983d7ef1835908f8ffd15162fed43b8b8006d068 107 106 2021-10-01T16:18:59Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" background="{{{background}}}" ! colspan="2" | {{{PlanetName}}} |- style="text-align:center;" ! colspan="2" | {{{Image}}} |- style="text-align:center;" |- | colspan="2" | {{{Caption}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Designations</span> |- | <span style="font-size:85%; vertical-align:top;">'''Pronunciation'''</span> | {{{Pronunciation}}} |- | <span style="font-size:85%; vertical-align:top;">'''Adjectives'''</span> | {{{Adjectives}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Characteristics</span> |- | <span style="font-size:85%; vertical-align:top;">'''Mass'''</span> | {{{Mass}}} |- | <span style="font-size:85%; vertical-align:top;">'''Radius'''</span> | {{{Radius}}} |- | <span style="font-size:85%; vertical-align:top;">'''Gravity'''</span> | {{{Gravity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Density'''</span> | {{{Density}}} |- | <span style="font-size:85%; vertical-align:top;">'''Escape Velocity'''</span> | {{{EscapeVelocity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Circumference'''</span> | {{{Circumference}}} |- | <span style="font-size:85%; vertical-align:top;">'''Surface Area'''</span> | {{{SurfaceArea}}} |- | <span style="font-size:85%; vertical-align:top;">'''Volume'''</span> | {{{Volume}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%; vertical-align:top;">'''Satellites'''</span> | {{{Satellites}}} |- | <span style="font-size:85%; vertical-align:top;">'''Orbital Distance'''</span> | {{{OrbitalDistance}}} |- | <span style="font-size:85%; vertical-align:top;">'''Aphelion'''</span> | {{{Aphelion}}} |- | <span style="font-size:85%; vertical-align:top;">'''Perihelion'''</span> | {{{Perihelion}}} |- | <span style="font-size:85%; vertical-align:top;">'''Eccentricity'''</span> | {{{Eccentricity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Year Length'''</span> | {{{YearLength}}} |- | <span style="font-size:85%; vertical-align:top;">'''Orbital Velocity'''</span> | {{{OrbitalVelocity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Ring Inner limit'''</span> | {{{RingInnerlimit}}} |- | <span style="font-size:85%; vertical-align:top;">'''Ring Outer limit'''</span> | {{{RingOuterlimit}}} |- | <span style="font-size:85%; vertical-align:top;">'''Width of Ring System'''</span> | {{{RingWidth}}} |- | <span style="font-size:85%; vertical-align:top;">'''''m''''' '''of Star'''</span> | {{{StarApparentBrightness}}} |- | <span style="font-size:85%; vertical-align:top;">'''''m''''' '''from Terracil'''</span> | {{{ApparentBrightnessfromTerracil}}} |- |} cb844f13fc0e092acf98dc53fb804d229f104380 108 107 2021-10-01T16:22:55Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" background="{{{background}}}" ! colspan="2" | {{{PlanetName}}} |- style="text-align:center;" ! colspan="2" | {{{Image}}} |- style="text-align:center;" |- | colspan="2" | {{{Caption}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Designations</span> |- | <span style="font-size:85%; vertical-align:top;">'''Pronunciation'''</span> | {{{Pronunciation}}} |- | <span style="font-size:85%; vertical-align:top; padding: 10px;">'''Adjectives'''</span> | {{{Adjectives}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Characteristics</span> |- | <span style="font-size:85%; vertical-align:top;">'''Mass'''</span> | {{{Mass}}} |- | <span style="font-size:85%; vertical-align:top;">'''Radius'''</span> | {{{Radius}}} |- | <span style="font-size:85%; vertical-align:top;">'''Gravity'''</span> | {{{Gravity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Density'''</span> | {{{Density}}} |- | <span style="font-size:85%; vertical-align:top;">'''Escape Velocity'''</span> | {{{EscapeVelocity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Circumference'''</span> | {{{Circumference}}} |- | <span style="font-size:85%; vertical-align:top;">'''Surface Area'''</span> | {{{SurfaceArea}}} |- | <span style="font-size:85%; vertical-align:top;">'''Volume'''</span> | {{{Volume}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%; vertical-align:top;">'''Satellites'''</span> | {{{Satellites}}} |- | <span style="font-size:85%; vertical-align:top;">'''Orbital Distance'''</span> | {{{OrbitalDistance}}} |- | <span style="font-size:85%; vertical-align:top;">'''Aphelion'''</span> | {{{Aphelion}}} |- | <span style="font-size:85%; vertical-align:top;">'''Perihelion'''</span> | {{{Perihelion}}} |- | <span style="font-size:85%; vertical-align:top;">'''Eccentricity'''</span> | {{{Eccentricity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Year Length'''</span> | {{{YearLength}}} |- | <span style="font-size:85%; vertical-align:top;">'''Orbital Velocity'''</span> | {{{OrbitalVelocity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Ring Inner limit'''</span> | {{{RingInnerlimit}}} |- | <span style="font-size:85%; vertical-align:top;">'''Ring Outer limit'''</span> | {{{RingOuterlimit}}} |- | <span style="font-size:85%; vertical-align:top;">'''Width of Ring System'''</span> | {{{RingWidth}}} |- | <span style="font-size:85%; vertical-align:top;">'''''m''''' '''of Star'''</span> | {{{StarApparentBrightness}}} |- | <span style="font-size:85%; vertical-align:top;">'''''m''''' '''from Terracil'''</span> | {{{ApparentBrightnessfromTerracil}}} |- |} d1593b536e12507763aea21126265a67f6a91426 109 108 2021-10-01T16:23:45Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" background="{{{background}}}" ! colspan="2" | {{{PlanetName}}} |- style="text-align:center;" ! colspan="2" | {{{Image}}} |- style="text-align:center;" |- | colspan="2" | {{{Caption}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Designations</span> |- | <span style="font-size:85%; vertical-align:top;">'''Pronunciation'''</span> | {{{Pronunciation}}} |- | <span style="font-size:85%; vertical-align:top;">'''Adjectives'''</span> | {{{Adjectives}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Characteristics</span> |- | <span style="font-size:85%; vertical-align:top;">'''Mass'''</span> | {{{Mass}}} |- | <span style="font-size:85%; vertical-align:top;">'''Radius'''</span> | {{{Radius}}} |- | <span style="font-size:85%; vertical-align:top;">'''Gravity'''</span> | {{{Gravity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Density'''</span> | {{{Density}}} |- | <span style="font-size:85%; vertical-align:top;">'''Escape Velocity'''</span> | {{{EscapeVelocity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Circumference'''</span> | {{{Circumference}}} |- | <span style="font-size:85%; vertical-align:top;">'''Surface Area'''</span> | {{{SurfaceArea}}} |- | <span style="font-size:85%; vertical-align:top;">'''Volume'''</span> | {{{Volume}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%; vertical-align:top;">'''Satellites'''</span> | {{{Satellites}}} |- | <span style="font-size:85%; vertical-align:top;">'''Orbital Distance'''</span> | {{{OrbitalDistance}}} |- | <span style="font-size:85%; vertical-align:top;">'''Aphelion'''</span> | {{{Aphelion}}} |- | <span style="font-size:85%; vertical-align:top;">'''Perihelion'''</span> | {{{Perihelion}}} |- | <span style="font-size:85%; vertical-align:top;">'''Eccentricity'''</span> | {{{Eccentricity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Year Length'''</span> | {{{YearLength}}} |- | <span style="font-size:85%; vertical-align:top;">'''Orbital Velocity'''</span> | {{{OrbitalVelocity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Ring Inner limit'''</span> | {{{RingInnerlimit}}} |- | <span style="font-size:85%; vertical-align:top;">'''Ring Outer limit'''</span> | {{{RingOuterlimit}}} |- | <span style="font-size:85%; vertical-align:top;">'''Width of Ring System'''</span> | {{{RingWidth}}} |- | <span style="font-size:85%; vertical-align:top;">'''''m''''' '''of Star'''</span> | {{{StarApparentBrightness}}} |- | <span style="font-size:85%; vertical-align:top;">'''''m''''' '''from Terracil'''</span> | {{{ApparentBrightnessfromTerracil}}} |- |} cb844f13fc0e092acf98dc53fb804d229f104380 110 109 2021-10-01T16:25:02Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" background="{{{background}}}" ! colspan="2" | {{{PlanetName}}} |- style="text-align:center;" ! colspan="2" | {{{Image}}} |- style="text-align:center;" |- | colspan="2" | {{{Caption}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Designations</span> |- | <span style="font-size:85%; vertical-align:top;">'''Pronunciation'''</span> | {{{Pronunciation}}} |- | <span style="font-size:85%; vertical-align:top;">'''Adjectives'''</span> | {{{Adjectives}}} <br /> text <br /> more text |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Characteristics</span> |- | <span style="font-size:85%; vertical-align:top;">'''Mass'''</span> | {{{Mass}}} |- | <span style="font-size:85%; vertical-align:top;">'''Radius'''</span> | {{{Radius}}} |- | <span style="font-size:85%; vertical-align:top;">'''Gravity'''</span> | {{{Gravity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Density'''</span> | {{{Density}}} |- | <span style="font-size:85%; vertical-align:top;">'''Escape Velocity'''</span> | {{{EscapeVelocity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Circumference'''</span> | {{{Circumference}}} |- | <span style="font-size:85%; vertical-align:top;">'''Surface Area'''</span> | {{{SurfaceArea}}} |- | <span style="font-size:85%; vertical-align:top;">'''Volume'''</span> | {{{Volume}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%; vertical-align:top;">'''Satellites'''</span> | {{{Satellites}}} |- | <span style="font-size:85%; vertical-align:top;">'''Orbital Distance'''</span> | {{{OrbitalDistance}}} |- | <span style="font-size:85%; vertical-align:top;">'''Aphelion'''</span> | {{{Aphelion}}} |- | <span style="font-size:85%; vertical-align:top;">'''Perihelion'''</span> | {{{Perihelion}}} |- | <span style="font-size:85%; vertical-align:top;">'''Eccentricity'''</span> | {{{Eccentricity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Year Length'''</span> | {{{YearLength}}} |- | <span style="font-size:85%; vertical-align:top;">'''Orbital Velocity'''</span> | {{{OrbitalVelocity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Ring Inner limit'''</span> | {{{RingInnerlimit}}} |- | <span style="font-size:85%; vertical-align:top;">'''Ring Outer limit'''</span> | {{{RingOuterlimit}}} |- | <span style="font-size:85%; vertical-align:top;">'''Width of Ring System'''</span> | {{{RingWidth}}} |- | <span style="font-size:85%; vertical-align:top;">'''''m''''' '''of Star'''</span> | {{{StarApparentBrightness}}} |- | <span style="font-size:85%; vertical-align:top;">'''''m''''' '''from Terracil'''</span> | {{{ApparentBrightnessfromTerracil}}} |- |} aad9e828437081287a118871c3fd31189c336830 The Terracillion:Copyrights 4 12 111 2021-10-01T16:32:44Z OfficialTerracil 2 Created page with "There are separate copyright notices for text, media, and other content on [[The Terracillion]]. == Text == © 2021 by OfficialTerracil. This work is licensed under a Creative..." wikitext text/x-wiki There are separate copyright notices for text, media, and other content on [[The Terracillion]]. == Text == © 2021 by OfficialTerracil. This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. Attributions, as described in the license, should include a link to [[The Terracillion]] or the direct article in question. If you wish to use The Terracillion's text for a derivative use, please contact TRCofficial@outlook.com for permission and/or other terms. == Images and Media == Images submitted are either copyrighted to OfficialTerracil or are open source images. If you wish to use The Terracillion's images for a derivative use, please contact TRCofficial@outlook.com for permission and/or other terms. == Direct Quotations == Direct quotations submitted are copyrighted to OfficialTerracil. ebf873eac3a16b83c8113dad1dc21d034a3c7fbf Melinorati 0 13 122 2021-10-09T17:32:38Z OfficialTerracil 2 Created page with "Overview __TC__ ### Description Melinorati are a tall sapient species on Terracil. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending..." wikitext text/x-wiki Overview __TC__ ### Description Melinorati are a tall sapient species on Terracil. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs, exploiting a swamp dwelling niche, hunting fish, insects, eggs, as well as roots, tubers, nuts, and seeds. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres. Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. #### Sexual dimorphism Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will have them thinner, with two large areas where the males do not. A large thick patch exists on either flank at the bottom of the rib cage, as well as very thick patches of scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needlelike claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life. #### Lifestyle Melinorati live in bands, approximately 26 adults strong, which occupy an area within a larger zone that is controlled by their tribe, which can have many constituent tribes, usually around 20. Melinorati in a band practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. Each mother will release a number of egg cells, and can lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the stages of the oviduct that create the yolk, albumen, and other egg components including the amniotic membrane. Once they reach the uterus, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. Shortly before birth towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland strengthens the amniotic membrane, transforming it into a leathery soft shell. The egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers will lay these eggs together, their cycles aligning based on the most optimal temperature plus other factors during a ~26 day window after the first 260 days. This will usually fall during a fertile season, and the laid eggs will be placed together in a communal well-protected nest. Once laid, the eggs require warmth to finish the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in sprint and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons. A community will care for all children raised until they leave their band between ages 15 and 24, Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. ### History ### Cultures Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. ### Nations ### Technology 11ba993856699f556dfb89e042f4fd7f0aa3ba96 123 122 2021-10-09T17:35:08Z OfficialTerracil 2 wikitext text/x-wiki Overview __TOC__ == Description == Melinorati are a tall sapient species on Terracil. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs, exploiting a swamp dwelling niche, hunting fish, insects, eggs, as well as roots, tubers, nuts, and seeds. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres. Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Sexual dimorphism == Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will have them thinner, with two large areas where the males do not. A large thick patch exists on either flank at the bottom of the rib cage, as well as very thick patches of scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needlelike claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life. === Lifestyle === Melinorati live in bands, approximately 26 adults strong, which occupy an area within a larger zone that is controlled by their tribe, which can have many constituent tribes, usually around 20. Melinorati in a band practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. Each mother will release a number of egg cells, and can lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the stages of the oviduct that create the yolk, albumen, and other egg components including the amniotic membrane. Once they reach the uterus, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. Shortly before birth towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland strengthens the amniotic membrane, transforming it into a leathery soft shell. The egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers will lay these eggs together, their cycles aligning based on the most optimal temperature plus other factors during a ~26 day window after the first 260 days. This will usually fall during a fertile season, and the laid eggs will be placed together in a communal well-protected nest. Once laid, the eggs require warmth to finish the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in sprint and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons. A community will care for all children raised until they leave their band between ages 15 and 24, Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. == History == == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. == Nations == == Technology == e8d6541ea25a7d80e8d5c4dfee55b77ebdbab41f 124 123 2021-10-09T17:43:55Z OfficialTerracil 2 wikitext text/x-wiki Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably curious jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species on Terracil. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs, exploiting a swamp dwelling niche, hunting fish, insects, eggs, as well as roots, tubers, nuts, and seeds. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres. Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Sexual dimorphism == Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will have them thinner, with two large areas where the males do not. A large thick patch exists on either flank at the bottom of the rib cage, as well as very thick patches of scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needlelike claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life. === Lifestyle === Melinorati live in bands, approximately 26 adults strong, which occupy an area within a larger zone that is controlled by their tribe, which can have many constituent tribes, usually around 20. Melinorati in a band practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. Each mother will release a number of egg cells, and can lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the stages of the oviduct that create the yolk, albumen, and other egg components including the amniotic membrane. Once they reach the uterus, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. Shortly before birth towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland strengthens the amniotic membrane, transforming it into a leathery soft shell. The egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers will lay these eggs together, their cycles aligning based on the most optimal temperature plus other factors during a ~26 day window after the first 260 days. This will usually fall during a fertile season, and the laid eggs will be placed together in a communal well-protected nest. Once laid, the eggs require warmth to finish the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in sprint and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons. A community will care for all children raised until they leave their band between ages 15 and 24, Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. == History == == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. == Nations == == Technology == b9e08e34a3a74ac3fa97b15aaf43dcbae16f0634 125 124 2021-10-09T17:57:39Z OfficialTerracil 2 wikitext text/x-wiki Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably curious jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species on Terracil. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips so that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Sexual dimorphism == Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will have them thinner, with two large areas where the males do not. A large thick patch exists on either flank at the bottom of the rib cage, as well as very thick patches of scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needlelike claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life. === Lifestyle === Melinorati live in bands, approximately 26 adults strong, which occupy an area within a larger zone that is controlled by their tribe, which can have many constituent tribes, usually around 20. Melinorati in a band practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. Each mother will release a number of egg cells, and can lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the stages of the oviduct that create the yolk, albumen, and other egg components including the amniotic membrane. Once they reach the uterus, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. Shortly before birth towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland strengthens the amniotic membrane, transforming it into a leathery soft shell. The egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers will lay these eggs together, their cycles aligning based on the most optimal temperature plus other factors during a ~26 day window after the first 260 days. This will usually fall during a fertile season, and the laid eggs will be placed together in a communal well-protected nest. Once laid, the eggs require warmth to finish the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in sprint and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons. A community will care for all children raised until they leave their band between ages 15 and 24, Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. == History == == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. == Nations == == Technology == 92e4d2b2e1dbb503457900de9c418df030ba9200 132 125 2021-10-10T22:01:18Z OfficialTerracil 2 wikitext text/x-wiki Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species on Terracil. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Sexual dimorphism == Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. === Lifestyle === In prehistorical times, Melinorati once lived in bands approximately 26 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. Each mother will release a number of egg cells, and can lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the stages of the oviduct that create the yolk, albumen, and other egg components including the amniotic membrane. Once they reach the uterus, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. Shortly before birth towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland strengthens the amniotic membrane, transforming it into a leathery soft shell. The egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers will lay these eggs together, their cycles aligning based on the most optimal temperature plus other factors during a ~26 day window after the first 260 days. This will usually fall during a fertile season, and the laid eggs will be placed together in a communal well-protected nest. Once laid, the eggs require warmth to finish the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in sprint and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons. A community will care for all children raised until they leave their band between ages 15 and 24, Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. == History == == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. == Nations == == Technology == 15e3c96e15f4cdeab6e29d6d350b0101cc948880 The Terracillion 0 3 126 13 2021-10-10T18:32:03Z OfficialTerracil 2 wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == Welcome to '''{{SITENAME}}''', the comprehensive wiki about the world of Terracil, by the OfficialTerracil (OfficialTRC) creator. Want to know more about [[xxx]], [[yyy]], [[zzz]], and everything else Terracil? You've come to the right place! We have [[special: statistics|{{int: article count}}]] articles and we're expanding frequently! Discovering this for the first time? Did you know that almost all of OfficialTRC's adult fantasy works all take place in the same universe? It's true! They are all set on a planet named [[Terracil]], sharing the same creation story and myths, rules to the magic, and more. As such, there will likely be spoilers for other series in the articles you read, since a lot of it is connected! If you'd like to learn about the world, check out: {{columns| *'''[[Terracil]]''' *'''[[Flora and Fauna]]''' *'''[[Species]]''' *'''[[Languages]]''' *'''[[Magic]]''' *'''[[The Old Gods]]''' }} === For the admin(s) of this wiki === Hello, and welcome to your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, we hope you will enjoy our hosting. You can immediately start working on your wiki or whenever you want. Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. 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The admin(s) might still be working on a Main Page, so please check again later! e1e8415ed9dbc05206045084718f2ff23d995ed5 Sapient Peoples 0 14 127 2021-10-10T18:35:58Z OfficialTerracil 2 Created page with "Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. __TOC__ == '''Drokha''' == Main article: See [[Drokha]] Text text t..." wikitext text/x-wiki Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. __TOC__ == '''Drokha''' == Main article: See [[Drokha]] Text text text * '''Itzatecah''' Main article: See [[Itzatecah]] Text text text * '''Manush''' Main article: See [[Manush]] Text text text * '''Melinorati''' Main article: See [[Melinorati]] Text text text * '''Merse''' Main article: See [[Merse]] Text text text * '''Myaner''' Main article: See [[Myaner]] Text text text * '''Shamlek''' Main article: See [[Shamlek]] Text text text b5912768e6c33564df4cad65a6dcfc2bd4345a15 128 127 2021-10-10T18:37:05Z OfficialTerracil 2 wikitext text/x-wiki Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. __TOC__ == Drokha == Main article: See [[Drokha]] Text text text == Itzatecah == Main article: See [[Itzatecah]] Text text text == Manush == Main article: See [[Manush]] Text text text == Melinorati == Main article: See [[Melinorati]] Text text text * '''Merse''' Main article: See [[Merse]] Text text text == Myaner == Main article: See [[Myaner]] Text text text == Shamlek == Main article: See [[Shamlek]] Text text text ca3f799a08a107e11572a7f4d4fcb0ea97be1d4d 129 128 2021-10-10T18:37:18Z OfficialTerracil 2 wikitext text/x-wiki Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. __TOC__ == Drokha == Main article: See [[Drokha]] Text text text == Itzatecah == Main article: See [[Itzatecah]] Text text text == Manush == Main article: See [[Manush]] Text text text == Melinorati == Main article: See [[Melinorati]] Text text text == Merse == Main article: See [[Merse]] Text text text == Myaner == Main article: See [[Myaner]] Text text text == Shamlek == Main article: See [[Shamlek]] Text text text a3430864cfc3a0bbe278ab7c73a9567af3681c2e 130 129 2021-10-10T18:39:02Z OfficialTerracil 2 wikitext text/x-wiki Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. __TOC__ == Drokha == {{MainArticle| [[Drokha]]}} Text text text == Itzatecah == {{MainArticle| [[Itzatecah]]}} Text text text == Manush == {{MainArticle| [[Manush]]}} Text text text == Melinorati == {{MainArticle| [[Melinorati]]}} Text text text == Merse == {{MainArticle| [[Merse]]}} Text text text == Myaner == {{MainArticle| [[Myaner]]}} Text text text == Shamlek == {{MainArticle| [[Shamlek]]}} Text text text 43d00b5fcf35027b4bc0d92a711a217e42913441 131 130 2021-10-10T21:50:06Z OfficialTerracil 2 wikitext text/x-wiki Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. __TOC__ == Drokha == {{MainArticle| [[Drokha]]}} Text text text == Itzatecah == {{MainArticle| [[Itzatecah]]}} Text text text == Manush == {{MainArticle| [[Manush]]}} Text text text == Melinorati == {{MainArticle| [[Melinorati]]}} The Melinorati are a == Merse == {{MainArticle| [[Merse]]}} Text text text == Myaner == {{MainArticle| [[Myaner]]}} Text text text == Shamlek == {{MainArticle| [[Shamlek]]}} Text text text 67b6658087842b27344114e182f431cfcbb40b5e Drokha 0 15 133 2021-10-26T13:24:16Z OfficialTerracil 2 Created page with "Drokha are a sapient species that live on Terracil. __TOC__ == Description == eeeee == Sexual dimorphism == eeeee === Lifestyle === eeeee == History == eeeee == Cu..." wikitext text/x-wiki Drokha are a sapient species that live on Terracil. __TOC__ == Description == eeeee == Sexual dimorphism == eeeee === Lifestyle === eeeee == History == eeeee == Cultures == eeeee == Nations == eeeee == Technology == eeeee f5a67c71f05096ab1c34cc278ac02f4a2f86c745 Itzatecah 0 16 134 2021-10-26T13:24:38Z OfficialTerracil 2 Created page with "The Itzatecah are a sapient species that live on Terracil. __TOC__ == Description == eeeee == Sexual dimorphism == eeeee === Lifestyle === eeeee == History == eeeee..." wikitext text/x-wiki The Itzatecah are a sapient species that live on Terracil. __TOC__ == Description == eeeee == Sexual dimorphism == eeeee === Lifestyle === eeeee == History == eeeee == Cultures == eeeee == Nations == eeeee == Technology == eeeee 2206bfac952397c6a9a9fceb001c0bc8af1c03fa Manush 0 17 135 2021-10-26T13:24:46Z OfficialTerracil 2 Created page with "Manush are a sapient species that live on Terracil. __TOC__ == Description == eeeee == Sexual dimorphism == eeeee === Lifestyle === eeeee == History == eeeee == Cu..." wikitext text/x-wiki Manush are a sapient species that live on Terracil. __TOC__ == Description == eeeee == Sexual dimorphism == eeeee === Lifestyle === eeeee == History == eeeee == Cultures == eeeee == Nations == eeeee == Technology == eeeee 833a8ee5b938d01e96fbc25b2d943bc3f79bfba1 Merse 0 18 136 2021-10-26T13:24:57Z OfficialTerracil 2 Created page with "The Merse are a sapient species that live on Terracil. __TOC__ == Description == eeeee == Sexual dimorphism == eeeee === Lifestyle === eeeee == History == eeeee ==..." wikitext text/x-wiki The Merse are a sapient species that live on Terracil. __TOC__ == Description == eeeee == Sexual dimorphism == eeeee === Lifestyle === eeeee == History == eeeee == Cultures == eeeee == Nations == eeeee == Technology == eeeee f3467025fbf1afe02399a2ecb1373f72f900accc Myaner 0 19 137 2021-10-26T13:25:10Z OfficialTerracil 2 Created page with "The Myaner are a sapient species that live on Terracil. __TOC__ == Description == eeeee == Sexual dimorphism == eeeee === Lifestyle === eeeee == History == eeeee =..." wikitext text/x-wiki The Myaner are a sapient species that live on Terracil. __TOC__ == Description == eeeee == Sexual dimorphism == eeeee === Lifestyle === eeeee == History == eeeee == Cultures == eeeee == Nations == eeeee == Technology == eeeee 8dad00abe141e6da615ff4e9ec6c6a933bcbb03d 145 137 2021-10-26T21:04:44Z OfficialTerracil 2 wikitext text/x-wiki The Myaner are a collection of species and subspecies of human relatives that live on Terracil. Known colloquially as Elves, there are in fact 5 separate species belonging to the ''Myaner'' genus. Along with Drokha and Manush, the Myaner are all technically considered to be humans. Myaner can usually be distinguished via key physiological differences, but there is a great deal of variance and occasionally overlap with Manush looks. Despite this, Myaner tend to very rarely reach senescence, and as such are considered the Eldest Race. __TOC__ == Description == Myaner vary greatly in form across their different species or subspecies. It is debated on whether ''Myaner'' represent a separate species from ''Homo'' or whether they are in fact ''Homo myaner'' spp. Regardless, Myaner can be divided into 5 subgroups: * [[Nuwyverni]] - These are known to Men as the Dragon Elves, due to their cohabiting the XXX island continent where dragons live. It is due to this Elven word that the word wyvern is derived. These myaner are most commonly confused for humans, as they possess similar builds to humans, both male and female, have the least pronounced points on their ears, and and have white sclera in their eyes. Furthermore, they are the most likely to have the brown melanin humans possess, allowing them to pass for humans, albeit ethereally attractive ones. * [[Aelmyaner]] - These are known to Men as the High Elves, due to their own term for themselves meaning 'the true people'. They are the tallest of elves, with longer pointed ears and the classic inky myaner eyes. Their skin tones are also likely to range into the pale greyish-blue, although more human-like individuals are not unheard of. * [[Sicai]] - Known to Men as the Sea Elves, this is in part due to their love of the sea and sailing, but also in part due to the proclivity for individuals to be swarthier in the bluer spectrum of myaner colouration. * [[Eytor]] - Known to Men as Wood Elves, these people can be distinguished by their dappled skin tones, often resembling heavy freckles on the face but becoming more like the dappling of light through leaves on the rest of the body. These elves possess the typical myaner inky eyes as well as the longest pointy ears out of all myaner species. * [[Dinray]] - Known to Men as Snow Elves, they can be distinguished due to their commonly short statures and the monochrome skin tones, ranging from dark grey to pale white. == Sexual dimorphism == Content to come. === Lifestyle === Content to come. == History == Content to come. == Cultures == Content to come. == Nations == Content to come. == Technology == Content to come. d17643e128333b31c2bdc2f1ba142dc8c9cb6083 146 145 2021-10-26T21:05:11Z OfficialTerracil 2 /* Lifestyle */ wikitext text/x-wiki The Myaner are a collection of species and subspecies of human relatives that live on Terracil. Known colloquially as Elves, there are in fact 5 separate species belonging to the ''Myaner'' genus. Along with Drokha and Manush, the Myaner are all technically considered to be humans. Myaner can usually be distinguished via key physiological differences, but there is a great deal of variance and occasionally overlap with Manush looks. Despite this, Myaner tend to very rarely reach senescence, and as such are considered the Eldest Race. __TOC__ == Description == Myaner vary greatly in form across their different species or subspecies. It is debated on whether ''Myaner'' represent a separate species from ''Homo'' or whether they are in fact ''Homo myaner'' spp. Regardless, Myaner can be divided into 5 subgroups: * [[Nuwyverni]] - These are known to Men as the Dragon Elves, due to their cohabiting the XXX island continent where dragons live. It is due to this Elven word that the word wyvern is derived. These myaner are most commonly confused for humans, as they possess similar builds to humans, both male and female, have the least pronounced points on their ears, and and have white sclera in their eyes. Furthermore, they are the most likely to have the brown melanin humans possess, allowing them to pass for humans, albeit ethereally attractive ones. * [[Aelmyaner]] - These are known to Men as the High Elves, due to their own term for themselves meaning 'the true people'. They are the tallest of elves, with longer pointed ears and the classic inky myaner eyes. Their skin tones are also likely to range into the pale greyish-blue, although more human-like individuals are not unheard of. * [[Sicai]] - Known to Men as the Sea Elves, this is in part due to their love of the sea and sailing, but also in part due to the proclivity for individuals to be swarthier in the bluer spectrum of myaner colouration. * [[Eytor]] - Known to Men as Wood Elves, these people can be distinguished by their dappled skin tones, often resembling heavy freckles on the face but becoming more like the dappling of light through leaves on the rest of the body. These elves possess the typical myaner inky eyes as well as the longest pointy ears out of all myaner species. * [[Dinray]] - Known to Men as Snow Elves, they can be distinguished due to their commonly short statures and the monochrome skin tones, ranging from dark grey to pale white. == Sexual dimorphism == Content to come. == Lifestyle == Content to come. == History == Content to come. == Cultures == Content to come. == Nations == Content to come. == Technology == Content to come. 82a7affeeb039ce0805c877e0630d2f8fba2d51c Shamlek 0 20 138 2021-10-26T13:25:19Z OfficialTerracil 2 Created page with "The Shamlek are a sapient species that live on Terracil. __TOC__ == Description == eeeee == Sexual dimorphism == eeeee === Lifestyle === eeeee == History == eeeee..." wikitext text/x-wiki The Shamlek are a sapient species that live on Terracil. __TOC__ == Description == eeeee == Sexual dimorphism == eeeee === Lifestyle === eeeee == History == eeeee == Cultures == eeeee == Nations == eeeee == Technology == eeeee e1a1d7866e0caf4f109a090708d4b1f8ff7f1c5b File:Map v10 Globe Transparent.png 6 21 139 2021-10-26T13:34:53Z OfficialTerracil 2 Terracil in colour from space, with a transparent background. wikitext text/x-wiki == Summary == Terracil in colour from space, with a transparent background. 7ebf080b5f61ad1830e15d31def22b5fc16ba97b File:TerracilGlobeTransparent.svg 6 22 140 2021-10-26T20:22:08Z OfficialTerracil 2 Transparent background image of Terracil in colour from space. wikitext text/x-wiki == Summary == Transparent background image of Terracil in colour from space. 98e3b1ceac297fccb69d78f52b23e95cebecd1bc File:Map v10 Globe favicon.png 6 23 141 2021-10-26T20:24:55Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 142 141 2021-10-26T20:26:34Z OfficialTerracil 2 OfficialTerracil uploaded a new version of [[File:Map v10 Globe favicon.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:GlobeTransparent.svg 6 24 143 2021-10-26T20:32:45Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Favicon notrans.png 6 25 144 2021-10-26T20:37:57Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Myaner 0 19 147 146 2021-10-26T21:19:22Z OfficialTerracil 2 /* Lifestyle */ wikitext text/x-wiki The Myaner are a collection of species and subspecies of human relatives that live on Terracil. Known colloquially as Elves, there are in fact 5 separate species belonging to the ''Myaner'' genus. Along with Drokha and Manush, the Myaner are all technically considered to be humans. Myaner can usually be distinguished via key physiological differences, but there is a great deal of variance and occasionally overlap with Manush looks. Despite this, Myaner tend to very rarely reach senescence, and as such are considered the Eldest Race. __TOC__ == Description == Myaner vary greatly in form across their different species or subspecies. It is debated on whether ''Myaner'' represent a separate species from ''Homo'' or whether they are in fact ''Homo myaner'' spp. Regardless, Myaner can be divided into 5 subgroups: * [[Nuwyverni]] - These are known to Men as the Dragon Elves, due to their cohabiting the XXX island continent where dragons live. It is due to this Elven word that the word wyvern is derived. These myaner are most commonly confused for humans, as they possess similar builds to humans, both male and female, have the least pronounced points on their ears, and and have white sclera in their eyes. Furthermore, they are the most likely to have the brown melanin humans possess, allowing them to pass for humans, albeit ethereally attractive ones. * [[Aelmyaner]] - These are known to Men as the High Elves, due to their own term for themselves meaning 'the true people'. They are the tallest of elves, with longer pointed ears and the classic inky myaner eyes. Their skin tones are also likely to range into the pale greyish-blue, although more human-like individuals are not unheard of. * [[Sicai]] - Known to Men as the Sea Elves, this is in part due to their love of the sea and sailing, but also in part due to the proclivity for individuals to be swarthier in the bluer spectrum of myaner colouration. * [[Eytor]] - Known to Men as Wood Elves, these people can be distinguished by their dappled skin tones, often resembling heavy freckles on the face but becoming more like the dappling of light through leaves on the rest of the body. These elves possess the typical myaner inky eyes as well as the longest pointy ears out of all myaner species. * [[Dinray]] - Known to Men as Snow Elves, they can be distinguished due to their commonly short statures and the monochrome skin tones, ranging from dark grey to pale white. == Sexual dimorphism == Content to come. == Lifestyle == More content to come. Many myaner have a reputation for living close to nature and in forests, which is indeed not an unwarranted one, but this reputation is earned due to the many benefits the myaner receive from such close cohabitation with trees. Firstly and most importantly, one of the main components to the secret of elven long lives is due to the ability to passively absorb life magic from surrounding plants that exude it. This constant infusion of the energies of growth and healing into their bodies is what allows them to shrug off the effects of ageing, from wrinkles to accumulated aches and strains in muscles and joints that in manush compound into causing the effects of old age. As a result the myaner are eager to ensure there is a healthy amount of greenery nearby in proportion to their population, and why they object in such a horrified manner to the destruction of woods and forests. The other main reason the myaner have their reputation for loving forests is due to the practice the Eytor began with their vast acorn farms. Once it was discovered that acorns were nourishing and bread could be made of their ground flour, it quickly became the staple crop of an entire people, as it could be farmed within the Oak forests without the need to deforest and plant other crops, and the trees fit the already pre-existing lifestyle. [[Acorn bread]] is still the primary staple food for many of the Eytor people. Their vast neatly organised farms can be remarkably well hidden, surrounded by forest, and can even be passed through by trespassers without them knowing. == History == Content to come. == Cultures == Content to come. == Nations == Content to come. == Technology == Content to come. eac89597a35d6c986cb5189c6bb41076b7d0f977 File:Acorn-bread.png 6 26 148 2021-10-26T21:24:47Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Acorn bread 0 27 149 2021-10-26T21:35:01Z OfficialTerracil 2 Created page with "Acorn bread, also known as Elfbread, is the staple crop for many myaner across Terracil. Baked from a dough made with ground acorns, it can be made into leavened or unleavened..." wikitext text/x-wiki Acorn bread, also known as Elfbread, is the staple crop for many myaner across Terracil. Baked from a dough made with ground acorns, it can be made into leavened or unleavened loafs, as well as a variety of other applications such as boiled in making dumplings, or fried to make doughnuts. [[File:Acorn-bread.png|400px|thumb|right|alt=A loaf of smooth grained brown bread, sliced.|A loaf of acorn bread, sliced and with a slab of butter, representing a common cheap meal for sustenance.]] Once it was discovered that acorns were nourishing and bread could be made of their ground flour, it quickly became the staple crop of an entire people, as it could be farmed within the oak forests without the need to deforest and plant other crops. Furthermore as steadily growing and large plant life, these forest-farms were a perfect fit for the lifestyle of the Eytor people both as a source of life magic as well as being the trees they had lived under for millennia. Houses could be built into the very trees that provided their food, as well as providing cover that the Eytor exploited with their coordinated hunting methods. Acorn bread is remarkably nourishing, despite most manush dismissing it as edible but not good enough to be a staple crop. To the present, it still is the primary staple food for many of the Eytor people. Their vast neatly organised farms can be remarkably well hidden, surrounded by forest, and can even be passed through by trespassers without them knowing. 1127f58638e84a676339d2e70e40103a37305ee2 150 149 2021-10-26T21:35:12Z OfficialTerracil 2 wikitext text/x-wiki Acorn bread, also known as Elfbread, is the staple crop for many myaner across Terracil. Baked from a dough made with ground acorns, it can be made into leavened or unleavened loafs, as well as a variety of other applications such as boiled in making dumplings, or fried to make doughnuts. [[File:Acorn-bread.png|400px|thumb|right|alt=A loaf of smooth grained brown bread, sliced.|A loaf of acorn bread, sliced and with a slab of butter, representing a common cheap meal for sustenance.]] Once it was discovered that acorns were nourishing and bread could be made of their ground flour, it quickly became the staple crop of an entire people, as it could be farmed within the oak forests without the need to deforest and plant other crops. Furthermore as steadily growing and large plant life, these forest-farms were a perfect fit for the lifestyle of the Eytor people both as a source of life magic as well as being the trees they had lived under for millennia. Houses could be built into the very trees that provided their food, as well as providing cover that the Eytor exploited with their coordinated hunting methods. Acorn bread is remarkably nourishing, despite most manush dismissing it as edible but not good enough to be a staple crop. To the present, it still is the primary staple food for many of the Eytor people. Their vast neatly organised farms can be remarkably well hidden, surrounded by forest, and can be passed through by trespassers without them even knowing. 1f5bc21343b30664b3119970913b3ecf67fef4fe 151 150 2021-10-26T21:36:15Z OfficialTerracil 2 wikitext text/x-wiki Acorn bread, also known as Elfbread, is the staple crop for many [[myaner]] across [[Terracil]]. Baked from a dough made with ground acorns, it can be made into leavened or unleavened loafs, as well as a variety of other applications such as boiled in making dumplings, or fried to make doughnuts. [[File:Acorn-bread.png|400px|thumb|right|alt=A loaf of smooth grained brown bread, sliced.|A loaf of acorn bread, sliced and with a slab of butter, representing a common cheap meal for sustenance.]] Once it was discovered that acorns were nourishing and bread could be made of their ground flour, it quickly became the staple crop of an entire people, as it could be farmed within the oak forests without the need to deforest and plant other crops. Furthermore as steadily growing and large plant life, these forest-farms were a perfect fit for the lifestyle of the [[Eytor]] people both as a source of [[life magic]] as well as being the trees they had lived under for millennia. Houses could be built into the very trees that provided their food, as well as providing cover that the Eytor exploited with their coordinated hunting methods. Acorn bread is remarkably nourishing, despite most [[manush]] dismissing it as edible but not good enough to be a staple crop. To the present, it still is the primary staple food for many of the Eytor people. Their vast neatly organised farms can be remarkably well hidden, surrounded by forest, and can be passed through by trespassers without them even knowing. 55a847d951afe9057e68b8e76507b8bf53b7fabc Melinorati 0 13 152 132 2021-11-02T12:34:07Z OfficialTerracil 2 /* Technology */ wikitext text/x-wiki Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species on Terracil. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Sexual dimorphism == Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. === Lifestyle === In prehistorical times, Melinorati once lived in bands approximately 26 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. Each mother will release a number of egg cells, and can lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the stages of the oviduct that create the yolk, albumen, and other egg components including the amniotic membrane. Once they reach the uterus, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. Shortly before birth towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland strengthens the amniotic membrane, transforming it into a leathery soft shell. The egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers will lay these eggs together, their cycles aligning based on the most optimal temperature plus other factors during a ~26 day window after the first 260 days. This will usually fall during a fertile season, and the laid eggs will be placed together in a communal well-protected nest. Once laid, the eggs require warmth to finish the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in sprint and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons. A community will care for all children raised until they leave their band between ages 15 and 24, Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. == History == == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. == Nations == == Technology == * a * b eab262643baa83f5c468d2df8d34801fe127c76a 153 152 2021-11-02T13:03:20Z OfficialTerracil 2 /* Technology */ wikitext text/x-wiki Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species on Terracil. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Sexual dimorphism == Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. === Lifestyle === In prehistorical times, Melinorati once lived in bands approximately 26 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. Each mother will release a number of egg cells, and can lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the stages of the oviduct that create the yolk, albumen, and other egg components including the amniotic membrane. Once they reach the uterus, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. Shortly before birth towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland strengthens the amniotic membrane, transforming it into a leathery soft shell. The egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers will lay these eggs together, their cycles aligning based on the most optimal temperature plus other factors during a ~26 day window after the first 260 days. This will usually fall during a fertile season, and the laid eggs will be placed together in a communal well-protected nest. Once laid, the eggs require warmth to finish the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in sprint and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons. A community will care for all children raised until they leave their band between ages 15 and 24, Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. == History == == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. == Nations == == Technology == * Cheirosiphon - Incendiary weapons were long used by various Melinorati Clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge shortbows in range, though bows as a whole out-ranged them due to the heat and plasma dissipating, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. * b 36323a9aee5b2b0bf1860e0fa989885206524b13 154 153 2021-11-02T13:05:11Z OfficialTerracil 2 /* Technology */ wikitext text/x-wiki Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species on Terracil. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Sexual dimorphism == Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. === Lifestyle === In prehistorical times, Melinorati once lived in bands approximately 26 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. Each mother will release a number of egg cells, and can lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the stages of the oviduct that create the yolk, albumen, and other egg components including the amniotic membrane. Once they reach the uterus, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. Shortly before birth towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland strengthens the amniotic membrane, transforming it into a leathery soft shell. The egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers will lay these eggs together, their cycles aligning based on the most optimal temperature plus other factors during a ~26 day window after the first 260 days. This will usually fall during a fertile season, and the laid eggs will be placed together in a communal well-protected nest. Once laid, the eggs require warmth to finish the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in sprint and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons. A community will care for all children raised until they leave their band between ages 15 and 24, Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. == History == == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. == Nations == == Technology == * '''Cheirosiphon''' - Incendiary weapons were long used by various Melinorati Clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge shortbows in range, though bows as a whole out-ranged them due to the heat and plasma dissipating, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. * The c83e94d928e69bcba5f24a2fa1572e07cbaeff55 155 154 2021-11-02T13:31:03Z OfficialTerracil 2 /* Technology */ wikitext text/x-wiki Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species on Terracil. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Sexual dimorphism == Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. === Lifestyle === In prehistorical times, Melinorati once lived in bands approximately 26 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. Each mother will release a number of egg cells, and can lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the stages of the oviduct that create the yolk, albumen, and other egg components including the amniotic membrane. Once they reach the uterus, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. Shortly before birth towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland strengthens the amniotic membrane, transforming it into a leathery soft shell. The egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers will lay these eggs together, their cycles aligning based on the most optimal temperature plus other factors during a ~26 day window after the first 260 days. This will usually fall during a fertile season, and the laid eggs will be placed together in a communal well-protected nest. Once laid, the eggs require warmth to finish the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in sprint and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons. A community will care for all children raised until they leave their band between ages 15 and 24, Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. == History == == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. * '''Cheirosiphon''' - Incendiary weapons were long used by various Melinorati Clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge shortbows in range, though bows as a whole out-ranged them due to the heat and plasma dissipating, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. * '''Fulmenous Phials''' - The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch grenades - Plasma Launcher - same^? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms 370844f3c699c240ac40a86d08496222887f302c 156 155 2021-11-02T14:13:47Z OfficialTerracil 2 /* Technology */ wikitext text/x-wiki Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species on Terracil. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Sexual dimorphism == Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. === Lifestyle === In prehistorical times, Melinorati once lived in bands approximately 26 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. Each mother will release a number of egg cells, and can lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the stages of the oviduct that create the yolk, albumen, and other egg components including the amniotic membrane. Once they reach the uterus, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. Shortly before birth towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland strengthens the amniotic membrane, transforming it into a leathery soft shell. The egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers will lay these eggs together, their cycles aligning based on the most optimal temperature plus other factors during a ~26 day window after the first 260 days. This will usually fall during a fertile season, and the laid eggs will be placed together in a communal well-protected nest. Once laid, the eggs require warmth to finish the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in sprint and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons. A community will care for all children raised until they leave their band between ages 15 and 24, Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. == History == == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. * '''Cheirosiphon''' - Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge shortbows in range, though bows as a whole out-ranged them due to the heat and plasma dissipating, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. * '''Fulmenous Phials''' - The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch grenades - Plasma Launcher - same^? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms 22abe034e694071720525df8972c7e070c10c11d 157 156 2021-11-02T21:31:51Z OfficialTerracil 2 /* Technology */ wikitext text/x-wiki Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species on Terracil. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Sexual dimorphism == Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. === Lifestyle === In prehistorical times, Melinorati once lived in bands approximately 26 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. Each mother will release a number of egg cells, and can lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the stages of the oviduct that create the yolk, albumen, and other egg components including the amniotic membrane. Once they reach the uterus, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. Shortly before birth towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland strengthens the amniotic membrane, transforming it into a leathery soft shell. The egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers will lay these eggs together, their cycles aligning based on the most optimal temperature plus other factors during a ~26 day window after the first 260 days. This will usually fall during a fertile season, and the laid eggs will be placed together in a communal well-protected nest. Once laid, the eggs require warmth to finish the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in sprint and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons. A community will care for all children raised until they leave their band between ages 15 and 24, Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. == History == == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. * '''Cheirosiphon''' - Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge shortbows in range, though bows as a whole out-ranged them due to the heat and plasma dissipating, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. * '''Fulmenous Phials''' - The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrswords. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower, can cut through armour and flesh with equal ease. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch grenades - Plasma Launcher - same^? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms 53ee8dc99b9c50f7c30d7139bf1bb849d6915954 158 157 2021-11-02T21:37:53Z OfficialTerracil 2 /* Technology */ wikitext text/x-wiki Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species on Terracil. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Sexual dimorphism == Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. === Lifestyle === In prehistorical times, Melinorati once lived in bands approximately 26 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. Each mother will release a number of egg cells, and can lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the stages of the oviduct that create the yolk, albumen, and other egg components including the amniotic membrane. Once they reach the uterus, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. Shortly before birth towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland strengthens the amniotic membrane, transforming it into a leathery soft shell. The egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers will lay these eggs together, their cycles aligning based on the most optimal temperature plus other factors during a ~26 day window after the first 260 days. This will usually fall during a fertile season, and the laid eggs will be placed together in a communal well-protected nest. Once laid, the eggs require warmth to finish the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in sprint and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons. A community will care for all children raised until they leave their band between ages 15 and 24, Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. == History == == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. * '''Cheirosiphon''' - Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge shortbows in range, though bows as a whole out-ranged them due to the heat and plasma dissipating, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. * '''Fulmenous Phials''' - The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrswords. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch grenades - Plasma Launcher - same^? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms 88845fc6f47ddb51dd9d194520942e12fe3ddffd The Terracillion 0 3 159 126 2021-11-04T23:00:31Z OfficialTerracil 2 wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == Welcome to '''{{SITENAME}}''', the comprehensive wiki about the world of Terracil, by the OfficialTerracil (OfficialTRC) creator. 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The admin(s) might still be working on a Main Page, so please check again later! a739493525514f1af8df0b2c97630a649cbe5f79 Timeline 0 28 160 2021-11-05T01:44:27Z OfficialTerracil 2 Created page with "The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''..." wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0;" ! Date ! Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} 307caa709daa904a8bf197beda429dc07dbd7806 161 160 2021-11-05T01:47:52Z OfficialTerracil 2 /* Unicellular Life */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0;width: 75%;" ! style="width: 15%" | Date ! style="width: 85%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} 3056685b092fa34598fab7761ada68965b10f98b 162 161 2021-11-05T01:48:10Z OfficialTerracil 2 /* Unicellular Life */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0;width: 75%;" ! style="width: 5%" | Date ! style="width: 95%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} 4f6ea6fc457ddc992a5c719ebc59ec42c61d2fe7 163 162 2021-11-05T01:48:32Z OfficialTerracil 2 /* Unicellular Life */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0;width: 65%;" ! style="width: 10%" | Date ! style="width: 90%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} 5336927f66c4df5fe2cb66305f00917ee59a5fb1 164 163 2021-11-05T01:48:49Z OfficialTerracil 2 /* Unicellular Life */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 10%" | Date ! style="width: 90%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} 6a8d0243433ed102bd8b8dcd7224c3a23caaab29 165 164 2021-11-05T01:48:59Z OfficialTerracil 2 /* Unicellular Life */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 7%" | Date ! style="width: 93%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} 29758df135fb95943a8e56ab86ec7b7b3613b91e 166 165 2021-11-05T01:49:09Z OfficialTerracil 2 /* Unicellular Life */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} 9dae25123485a052641e8f7b4951d8eea4c925ec 167 166 2021-11-05T01:49:57Z OfficialTerracil 2 /* Timeline */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} de564989c683976b3e7dcd7214c68344cb22ac04 168 167 2021-11-05T01:50:20Z OfficialTerracil 2 /* Unicellular Life */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} 153b7972f52768d8e4b0a1a4995a4435446b5523 169 168 2021-11-05T01:50:33Z OfficialTerracil 2 /* Unicellular Life */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} 8860c65bd57c6e685b901dad3ea5c2a825c321a7 170 169 2021-11-05T01:50:50Z OfficialTerracil 2 /* Unicellular Life */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} 1312d82f987eb78cb6c0286371f4c212f86432f0 171 170 2021-11-05T01:51:03Z OfficialTerracil 2 /* Unicellular Life */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Mammalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} a5de649ea33fd03b35d9532c4e66ab4235bd238c 172 171 2021-11-05T01:52:50Z OfficialTerracil 2 /* Timeline */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Mammalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Primates=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Hominidae=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Homo=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ab5416e7c32fd5780ef2107f99c6d0afb4d3bbb4 173 172 2021-11-05T01:53:14Z OfficialTerracil 2 /* Chordata */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ==Humans== ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Mammalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Primates=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Hominidae=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Homo=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} e12615c39fb46b1bed53575d603a158e3d42dbb8 174 173 2021-11-05T01:53:35Z OfficialTerracil 2 /* Humans */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ==Humans== ===Mammalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Primates=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Hominidae=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Homo=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} 55e03110fd46a0bc88972c2fe2a9a82ac61f2ca6 175 174 2021-11-05T01:53:52Z OfficialTerracil 2 /* Humans */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ==Humans== ===Mammalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Primates=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Hominidae=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Homo=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ==Humans== ===Mammalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Primates=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Hominidae=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Homo=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} 8845fd769a1c0f8fe24823357b3473df578251fd 176 175 2021-11-05T01:54:34Z OfficialTerracil 2 /* Humans */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ==Humans== ===Mammalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Primates=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Hominidae=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Homo=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ==Reptiles== ===Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Itzatecah=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Melinorati=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} 5a99845ee55666b5ebd9ea105299b735eeaf7c7c 177 176 2021-11-05T01:54:49Z OfficialTerracil 2 /* Reptiles */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ==Humans== ===Mammalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Primates=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Hominidae=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Homo=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} 55e03110fd46a0bc88972c2fe2a9a82ac61f2ca6 178 177 2021-11-05T01:55:11Z OfficialTerracil 2 /* Humans */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Primates=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Hominidae=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Homo=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} 9fb073ef667ca35e4218bb8bfc6cdcfb9c4554ee 179 178 2021-11-05T01:55:57Z OfficialTerracil 2 /* Primates */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Diverging=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Hominidae=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Homo=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} 3a32a52782b1ad8a6ba83a627dce5c6c5411bef4 180 179 2021-11-05T01:56:05Z OfficialTerracil 2 /* Hominidae */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Diverging=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Homo=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} 6656219dda10afb25dd9c51c31d5d0b7ac1b3f53 181 180 2021-11-05T01:56:11Z OfficialTerracil 2 /* Homo */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Diverging=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} 11af663a0911eac5f5aed2e92b15ddb9823f7703 182 181 2021-11-05T01:57:11Z OfficialTerracil 2 /* Timeline */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Diverging=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} 7a2ddd9be40ffdb65aca5c9bd212832afec3ea0a 183 182 2021-11-05T01:58:45Z OfficialTerracil 2 /* Unicellular Life */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.1 Ga (billion years ago) | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Diverging=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} bba3167f8c85fee715ed47c86ebabb7ea4e8c641 184 183 2021-11-05T01:59:08Z OfficialTerracil 2 /* Unicellular Life */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:centre;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Diverging=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} e9af6e80db41247e41868df23c67066d7003914e 185 184 2021-11-05T01:59:17Z OfficialTerracil 2 /* Unicellular Life */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Diverging=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} 80d1c9da3e62296fe4243ead1c626665bd6b4e7d 186 185 2021-11-05T02:01:40Z OfficialTerracil 2 /* Unicellular Life */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | |- | 2.5 Ga | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | |- | | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | |- | | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | |- | | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Diverging=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} a5764c3ad2abff5f081f0f0c0a75fe241940aa8a 187 186 2021-11-05T02:02:01Z OfficialTerracil 2 /* Unicellular Life */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:center;" | 0. 2. 0. 0. 0. 0. 0. 0. 0. 0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | |- | 2.5 Ga | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | |- | | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | |- | | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | |- | | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Diverging=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} 6b3e59918d941b3e2e054002bdae00f6fe908b30 188 187 2021-11-05T02:02:24Z OfficialTerracil 2 /* Unicellular Life */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:center;" | 0.-2.-0.-0.-0.-0.-0.-0.-0.-0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | |- | 2.5 Ga | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | |- | | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | |- | | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | |- | | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Diverging=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} 8a19b7eb7c3d479ea3b82b954ce1fe36f98c4ed9 189 188 2021-11-05T02:03:44Z OfficialTerracil 2 /* Unicellular Life */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | |- | 2.5 Ga | style="text-align:center;" | 0.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |- | | style="text-align:center;" | 0.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | |- | | style="text-align:center;" | 0.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | |- | | style="text-align:center;" | 0.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Diverging=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} 05d1c15a446e23bd73e16bc09128126e31bc79b5 190 189 2021-11-05T02:04:17Z OfficialTerracil 2 /* Unicellular Life */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 0.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |- | | style="text-align:center;" | 0.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | |- | | style="text-align:center;" | 0.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | |- | | style="text-align:center;" | 0.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Diverging=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} 3c97026f91f4bb8cc348f76b47016aa33e1bec7b 191 190 2021-11-05T02:30:21Z OfficialTerracil 2 /* Unicellular Life */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. |- | | style="text-align:center;" | 0.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | |- | | style="text-align:center;" | 0.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Diverging=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} 91719ca216fb6fb6cb72520a6326d6a5cb56a22e 192 191 2021-11-05T02:30:46Z OfficialTerracil 2 /* Unicellular Life */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Diverging=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} 9fb3862ab3520cdb982cca9efa3e6573c89d9e6c 193 192 2021-11-05T02:30:58Z OfficialTerracil 2 /* Animalia */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Diverging=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} 7d5819a459b77de94d75adf2fde32ed3653a2fc9 194 193 2021-11-05T02:31:22Z OfficialTerracil 2 /* Timeline */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Diverging=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ebad5479e5d99fadab21fefc0889c09e419ef7a5 195 194 2021-11-05T02:31:38Z OfficialTerracil 2 /* Unicellular Life */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Diverging=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} 571d5514ff2c4c5abb12aff44b21349da854726e 196 195 2021-11-05T02:31:47Z OfficialTerracil 2 /* Animalia */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Diverging=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} 6b3d5c8a764e69c2e562182af3365b61f97e19bd Timeline 0 28 197 196 2021-11-05T02:32:18Z OfficialTerracil 2 /* Chordata */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Diverging=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} 571d5514ff2c4c5abb12aff44b21349da854726e 198 197 2021-11-05T02:32:36Z OfficialTerracil 2 /* Chordata */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Diverging=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} 6d4dde3915600d4e94e5f06abad45e1539fb7ca2 199 198 2021-11-05T02:32:49Z OfficialTerracil 2 /* Chordata */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Diverging=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} 08f5233371ab577448e824d52ff360777e0659ff 200 199 2021-11-05T02:35:12Z OfficialTerracil 2 /* Animalia */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 700-660 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Urmetazoan: The first fossils that might represent animals appear in 665-million-year-old rocks. These fossils are interpreted as being early sponges. Separation from the Porifera (sponges) lineage. Eumetazoa/Diploblast: separation from the Ctenophora ("comb jellies") lineage. Planulozoa/ParaHoxozoa: separation from the Placozoa and Cnidaria lineages. Almost all cnidarians possess nerves and muscles. Because they are the simplest animals to possess them, their ancestors were very probably the first animals to use nerves and muscles together. Cnidarians are also the first animals with an actual body of definite form and shape. They have radial symmetry. The first eyes evolved at this time. |- | 570–550 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Urbilaterian: Bilateria/Triploblasts, Nephrozoa (555 Ma), last common ancestor of protostomes (including the arthropod [insect, crustacean] and platyzoan [flatworms] lineages) and the deuterostomes (including the vertebrate [human] lineage). Earliest development of the brain, and of bilateral symmetry. Archaic representatives of this stage are flatworms, the simplest animals with organs that form from three germ layers. |- | 541 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most known animal phyla appeared in the fossil record as marine species during the Cambrian explosion. Deuterostomes, last common ancestor of the chordate [human] lineage, the Echinodermata (starfish, sea urchins, sea cucumbers, etc.) and Hemichordata (acorn worms and graptolites). An archaic survivor from this stage is the acorn worm, sporting a circulatory system with a heart that also functions as a kidney. Acorn worms have a gill-like structure used for breathing, a structure similar to that of primitive fish. Acorn worms have a plexus concentrated into both dorsal and ventral nerve cords. The dorsal cord reaches into the proboscis, and is partially separated from the epidermis in that region. This part of the dorsal nerve cord is often hollow, and may well be homologous with the brain of vertebrates.[8] |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Diverging=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ff2c4b6df79639e3a047fc6be431658e216ab303 201 200 2021-11-05T02:37:46Z OfficialTerracil 2 /* Animalia */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 700 Ma | style="text-align:center;" | 3.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | Urmetazoan: The first fossils that might represent animals appear in 665-million-year-old rocks. These fossils are interpreted as being early sponges. Separation from the Porifera (sponges) lineage. Eumetazoa/Diploblast: separation from the Ctenophora ("comb jellies") lineage. Planulozoa/ParaHoxozoa: separation from the Placozoa and Cnidaria lineages. Almost all cnidarians possess nerves and muscles. Because they are the simplest animals to possess them, their ancestors were very probably the first animals to use nerves and muscles together. Cnidarians are also the first animals with an actual body of definite form and shape. They have radial symmetry. The first eyes evolved at this time. |- | 550 Ma | style="text-align:center;" | 3.2.8.0.0.0.0.0.0.0 | style="text-align:left;" | Urbilaterian: Bilateria/Triploblasts, Nephrozoa (555 Ma), last common ancestor of protostomes (including the arthropod [insect, crustacean] and platyzoan [flatworms] lineages) and the deuterostomes (including the vertebrate [human] lineage). Earliest development of the brain, and of bilateral symmetry. Archaic representatives of this stage are flatworms, the simplest animals with organs that form from three germ layers. |- | 541 Ma | style="text-align:center;" | 3.2.11.0.0.0.0.0.0.0 | style="text-align:left;" | Most known animal phyla appeared in the fossil record as marine species during the Cambrian explosion. Deuterostomes, last common ancestor of the chordate [human] lineage, the Echinodermata (starfish, sea urchins, sea cucumbers, etc.) and Hemichordata (acorn worms and graptolites). An archaic survivor from this stage is the acorn worm, sporting a circulatory system with a heart that also functions as a kidney. Acorn worms have a gill-like structure used for breathing, a structure similar to that of primitive fish. Acorn worms have a plexus concentrated into both dorsal and ventral nerve cords. The dorsal cord reaches into the proboscis, and is partially separated from the epidermis in that region. This part of the dorsal nerve cord is often hollow, and may well be homologous with the brain of vertebrates. |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Diverging=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} 278e2c1dbac9246feea94e02b4eaf8a7be41cafe 202 201 2021-11-05T02:42:50Z OfficialTerracil 2 /* Chordata */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 700 Ma | style="text-align:center;" | 3.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | Urmetazoan: The first fossils that might represent animals appear in 665-million-year-old rocks. These fossils are interpreted as being early sponges. Separation from the Porifera (sponges) lineage. Eumetazoa/Diploblast: separation from the Ctenophora ("comb jellies") lineage. Planulozoa/ParaHoxozoa: separation from the Placozoa and Cnidaria lineages. Almost all cnidarians possess nerves and muscles. Because they are the simplest animals to possess them, their ancestors were very probably the first animals to use nerves and muscles together. Cnidarians are also the first animals with an actual body of definite form and shape. They have radial symmetry. The first eyes evolved at this time. |- | 550 Ma | style="text-align:center;" | 3.2.8.0.0.0.0.0.0.0 | style="text-align:left;" | Urbilaterian: Bilateria/Triploblasts, Nephrozoa (555 Ma), last common ancestor of protostomes (including the arthropod [insect, crustacean] and platyzoan [flatworms] lineages) and the deuterostomes (including the vertebrate [human] lineage). Earliest development of the brain, and of bilateral symmetry. Archaic representatives of this stage are flatworms, the simplest animals with organs that form from three germ layers. |- | 541 Ma | style="text-align:center;" | 3.2.11.0.0.0.0.0.0.0 | style="text-align:left;" | Most known animal phyla appeared in the fossil record as marine species during the Cambrian explosion. Deuterostomes, last common ancestor of the chordate [human] lineage, the Echinodermata (starfish, sea urchins, sea cucumbers, etc.) and Hemichordata (acorn worms and graptolites). An archaic survivor from this stage is the acorn worm, sporting a circulatory system with a heart that also functions as a kidney. Acorn worms have a gill-like structure used for breathing, a structure similar to that of primitive fish. Acorn worms have a plexus concentrated into both dorsal and ventral nerve cords. The dorsal cord reaches into the proboscis, and is partially separated from the epidermis in that region. This part of the dorsal nerve cord is often hollow, and may well be homologous with the brain of vertebrates. |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. Pikaia is an iconic ancestor of modern chordates and vertebrates. The lancelet, still living today, retains some characteristics of the primitive chordates. It resembles Pikaia. |- | 511 Ma | style="text-align:center;" | 3.3.0.0.0.0.0.0.0.0 | style="text-align:left;" | The first vertebrates appear: the ostracoderms, jawless fish related to present-day lampreys and hagfishes. Haikouichthys and Myllokunmingia are examples of these jawless fish, or Agnatha. (See also prehistoric fish). They were jawless and their internal skeletons were cartilaginous. They lacked the paired (pectoral and pelvic) fins of more advanced fish. They were precursors to the Osteichthyes (bony fish). |- | 480 Ma | style="text-align:center;" | 3.3.10.0.0.0.0.0.0.0 | style="text-align:left;" | The Placodermi were prehistoric fishes. Placoderms were some of the first jawed fishes (Gnathostomata), their jaws evolving from the first gill arch. A placoderm's head and thorax were covered by articulated armoured plates and the rest of the body was scaled or naked. However, the fossil record indicates that they left no descendants after the end of the Devonian and are less closely related to living bony fishes than sharks are. |- | 410 Ma | style="text-align:center;" | 3.4.12.0.0.0.0.0.0.0 | style="text-align:left;" | The first coelacanth appears (in the fossil record to date); this order of animals was thought to be extinct until living specimens were discovered recently. It is often referred to as a living fossil. |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Diverging=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} fa5764fe221c9d448f17b353e3a4a007b69cf21e 203 202 2021-11-05T02:47:26Z OfficialTerracil 2 /* Tetrapoda */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 700 Ma | style="text-align:center;" | 3.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | Urmetazoan: The first fossils that might represent animals appear in 665-million-year-old rocks. These fossils are interpreted as being early sponges. Separation from the Porifera (sponges) lineage. Eumetazoa/Diploblast: separation from the Ctenophora ("comb jellies") lineage. Planulozoa/ParaHoxozoa: separation from the Placozoa and Cnidaria lineages. Almost all cnidarians possess nerves and muscles. Because they are the simplest animals to possess them, their ancestors were very probably the first animals to use nerves and muscles together. Cnidarians are also the first animals with an actual body of definite form and shape. They have radial symmetry. The first eyes evolved at this time. |- | 550 Ma | style="text-align:center;" | 3.2.8.0.0.0.0.0.0.0 | style="text-align:left;" | Urbilaterian: Bilateria/Triploblasts, Nephrozoa (555 Ma), last common ancestor of protostomes (including the arthropod [insect, crustacean] and platyzoan [flatworms] lineages) and the deuterostomes (including the vertebrate [human] lineage). Earliest development of the brain, and of bilateral symmetry. Archaic representatives of this stage are flatworms, the simplest animals with organs that form from three germ layers. |- | 541 Ma | style="text-align:center;" | 3.2.11.0.0.0.0.0.0.0 | style="text-align:left;" | Most known animal phyla appeared in the fossil record as marine species during the Cambrian explosion. Deuterostomes, last common ancestor of the chordate [human] lineage, the Echinodermata (starfish, sea urchins, sea cucumbers, etc.) and Hemichordata (acorn worms and graptolites). An archaic survivor from this stage is the acorn worm, sporting a circulatory system with a heart that also functions as a kidney. Acorn worms have a gill-like structure used for breathing, a structure similar to that of primitive fish. Acorn worms have a plexus concentrated into both dorsal and ventral nerve cords. The dorsal cord reaches into the proboscis, and is partially separated from the epidermis in that region. This part of the dorsal nerve cord is often hollow, and may well be homologous with the brain of vertebrates. |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. Pikaia is an iconic ancestor of modern chordates and vertebrates. The lancelet, still living today, retains some characteristics of the primitive chordates. It resembles Pikaia. |- | 511 Ma | style="text-align:center;" | 3.3.0.0.0.0.0.0.0.0 | style="text-align:left;" | The first vertebrates appear: the ostracoderms, jawless fish related to present-day lampreys and hagfishes. Haikouichthys and Myllokunmingia are examples of these jawless fish, or Agnatha. (See also prehistoric fish). They were jawless and their internal skeletons were cartilaginous. They lacked the paired (pectoral and pelvic) fins of more advanced fish. They were precursors to the Osteichthyes (bony fish). |- | 480 Ma | style="text-align:center;" | 3.3.10.0.0.0.0.0.0.0 | style="text-align:left;" | The Placodermi were prehistoric fishes. Placoderms were some of the first jawed fishes (Gnathostomata), their jaws evolving from the first gill arch. A placoderm's head and thorax were covered by articulated armoured plates and the rest of the body was scaled or naked. However, the fossil record indicates that they left no descendants after the end of the Devonian and are less closely related to living bony fishes than sharks are. |- | 410 Ma | style="text-align:center;" | 3.4.12.0.0.0.0.0.0.0 | style="text-align:left;" | The first coelacanth appears (in the fossil record to date); this order of animals was thought to be extinct until living specimens were discovered recently. It is often referred to as a living fossil. |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 396 Ma | style="text-align:center;" | 3.4.16.0.0.0.0.0.0.0 | style="text-align:left;" | Some fresh water lobe-finned fish (Sarcopterygii) develop legs and give rise to the Tetrapoda. The first tetrapods evolved in shallow and swampy freshwater habitats. Primitive tetrapods developed from a lobe-finned fish (an "osteolepid Sarcopterygian"), with a two-lobed brain in a flattened skull, a wide mouth and a short snout, whose upward-facing eyes show that it was a bottom-dweller, and which had already developed adaptations of fins with fleshy bases and bones. (The "living fossil" coelacanth is a related lobe-finned fish without these shallow-water adaptations.) Tetrapod fishes used their fins as paddles in shallow-water habitats choked with plants and detritus. The universal tetrapod characteristics of front limbs that bend backward at the elbow and hind limbs that bend forward at the knee can plausibly be traced to early tetrapods living in shallow water. Panderichthys is a 90–130 cm (35–50 in) long fish from the Late Devonian period (380 Mya). It has a large tetrapod-like head. Panderichthys exhibits features transitional between lobe-finned fishes and early tetrapods. Trackway impressions made by something that resembles Ichthyostega's limbs were formed 390 Ma in Polish marine tidal sediments. This suggests tetrapod evolution is older than the dated fossils of Panderichthys through to Ichthyostega. Lungfishes retain some characteristics of the early Tetrapoda. One example is the Queensland lungfish. |- | 375 Ma | style="text-align:center;" | 3.5.2.0.0.0.0.0.0.0 | style="text-align:left;" | Tiktaalik is a genus of sarcopterygian (lobe-finned) fishes from the late Devonian with many tetrapod-like features. It shows a clear link between Panderichthys and Acanthostega. |- | 364 Ma | style="text-align:center;" | 3.5.6.0.0.0.0.0.0.0 | style="text-align:left;" | Acanthostega is an extinct amphibian, among the first animals to have recognizable limbs. It is a candidate for being one of the first vertebrates to be capable of coming onto land. It lacked wrists, and was generally poorly adapted for life on land. The limbs could not support the animal's weight. Acanthostega had both lungs and gills, also indicating it was a link between lobe-finned fish and terrestrial vertebrates. Ichthyostega is an early tetrapod. Being one of the first animals with legs, arms, and finger bones, Ichthyostega is seen as a hybrid between a fish and an amphibian. Ichthyostega had legs but its limbs probably were not used for walking. They may have spent very brief periods out of water and would have used their legs to paw their way through the mud. Amphibia were the first four-legged animals to develop lungs which may have evolved from Hynerpeton 364 Mya. Amphibians living today still retain many characteristics of the early tetrapods. |- | 319 Ma | style="text-align:center;" | 3.6.0.0.0.0.0.0.0.0 | style="text-align:left;" | First amniote. From amphibians came the first reptiles: Hylonomus is the earliest known reptile. It was 20 cm (8 in) long (including the tail) and probably would have looked rather similar to modern lizards. It had small sharp teeth and probably ate millipedes and early insects. It is a precursor of later Amniotes and mammal-like reptiles. Αlpha keratin first evolves here. It is used in the claws of modern lizards and birds, and hair in mammals. Evolution of the amniotic egg gives rise to the Amniota, reptiles that can reproduce on land and lay eggs on dry land. They did not need to return to water for reproduction. This adaptation gave them the capability to inhabit the uplands for the first time. Reptiles have advanced nervous systems, compared to amphibians, with twelve pairs of cranial nerves. |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Diverging=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} df602c74ab13f4a10d4ae32ac26a4cd178cee28b 204 203 2021-11-05T02:48:38Z OfficialTerracil 2 /* Mammalia & Reptilia */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 700 Ma | style="text-align:center;" | 3.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | Urmetazoan: The first fossils that might represent animals appear in 665-million-year-old rocks. These fossils are interpreted as being early sponges. Separation from the Porifera (sponges) lineage. Eumetazoa/Diploblast: separation from the Ctenophora ("comb jellies") lineage. Planulozoa/ParaHoxozoa: separation from the Placozoa and Cnidaria lineages. Almost all cnidarians possess nerves and muscles. Because they are the simplest animals to possess them, their ancestors were very probably the first animals to use nerves and muscles together. Cnidarians are also the first animals with an actual body of definite form and shape. They have radial symmetry. The first eyes evolved at this time. |- | 550 Ma | style="text-align:center;" | 3.2.8.0.0.0.0.0.0.0 | style="text-align:left;" | Urbilaterian: Bilateria/Triploblasts, Nephrozoa (555 Ma), last common ancestor of protostomes (including the arthropod [insect, crustacean] and platyzoan [flatworms] lineages) and the deuterostomes (including the vertebrate [human] lineage). Earliest development of the brain, and of bilateral symmetry. Archaic representatives of this stage are flatworms, the simplest animals with organs that form from three germ layers. |- | 541 Ma | style="text-align:center;" | 3.2.11.0.0.0.0.0.0.0 | style="text-align:left;" | Most known animal phyla appeared in the fossil record as marine species during the Cambrian explosion. Deuterostomes, last common ancestor of the chordate [human] lineage, the Echinodermata (starfish, sea urchins, sea cucumbers, etc.) and Hemichordata (acorn worms and graptolites). An archaic survivor from this stage is the acorn worm, sporting a circulatory system with a heart that also functions as a kidney. Acorn worms have a gill-like structure used for breathing, a structure similar to that of primitive fish. Acorn worms have a plexus concentrated into both dorsal and ventral nerve cords. The dorsal cord reaches into the proboscis, and is partially separated from the epidermis in that region. This part of the dorsal nerve cord is often hollow, and may well be homologous with the brain of vertebrates. |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. Pikaia is an iconic ancestor of modern chordates and vertebrates. The lancelet, still living today, retains some characteristics of the primitive chordates. It resembles Pikaia. |- | 511 Ma | style="text-align:center;" | 3.3.0.0.0.0.0.0.0.0 | style="text-align:left;" | The first vertebrates appear: the ostracoderms, jawless fish related to present-day lampreys and hagfishes. Haikouichthys and Myllokunmingia are examples of these jawless fish, or Agnatha. (See also prehistoric fish). They were jawless and their internal skeletons were cartilaginous. They lacked the paired (pectoral and pelvic) fins of more advanced fish. They were precursors to the Osteichthyes (bony fish). |- | 480 Ma | style="text-align:center;" | 3.3.10.0.0.0.0.0.0.0 | style="text-align:left;" | The Placodermi were prehistoric fishes. Placoderms were some of the first jawed fishes (Gnathostomata), their jaws evolving from the first gill arch. A placoderm's head and thorax were covered by articulated armoured plates and the rest of the body was scaled or naked. However, the fossil record indicates that they left no descendants after the end of the Devonian and are less closely related to living bony fishes than sharks are. |- | 410 Ma | style="text-align:center;" | 3.4.12.0.0.0.0.0.0.0 | style="text-align:left;" | The first coelacanth appears (in the fossil record to date); this order of animals was thought to be extinct until living specimens were discovered recently. It is often referred to as a living fossil. |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 396 Ma | style="text-align:center;" | 3.4.16.0.0.0.0.0.0.0 | style="text-align:left;" | Some fresh water lobe-finned fish (Sarcopterygii) develop legs and give rise to the Tetrapoda. The first tetrapods evolved in shallow and swampy freshwater habitats. Primitive tetrapods developed from a lobe-finned fish (an "osteolepid Sarcopterygian"), with a two-lobed brain in a flattened skull, a wide mouth and a short snout, whose upward-facing eyes show that it was a bottom-dweller, and which had already developed adaptations of fins with fleshy bases and bones. (The "living fossil" coelacanth is a related lobe-finned fish without these shallow-water adaptations.) Tetrapod fishes used their fins as paddles in shallow-water habitats choked with plants and detritus. The universal tetrapod characteristics of front limbs that bend backward at the elbow and hind limbs that bend forward at the knee can plausibly be traced to early tetrapods living in shallow water. Panderichthys is a 90–130 cm (35–50 in) long fish from the Late Devonian period (380 Mya). It has a large tetrapod-like head. Panderichthys exhibits features transitional between lobe-finned fishes and early tetrapods. Trackway impressions made by something that resembles Ichthyostega's limbs were formed 390 Ma in Polish marine tidal sediments. This suggests tetrapod evolution is older than the dated fossils of Panderichthys through to Ichthyostega. Lungfishes retain some characteristics of the early Tetrapoda. One example is the Queensland lungfish. |- | 375 Ma | style="text-align:center;" | 3.5.2.0.0.0.0.0.0.0 | style="text-align:left;" | Tiktaalik is a genus of sarcopterygian (lobe-finned) fishes from the late Devonian with many tetrapod-like features. It shows a clear link between Panderichthys and Acanthostega. |- | 364 Ma | style="text-align:center;" | 3.5.6.0.0.0.0.0.0.0 | style="text-align:left;" | Acanthostega is an extinct amphibian, among the first animals to have recognizable limbs. It is a candidate for being one of the first vertebrates to be capable of coming onto land. It lacked wrists, and was generally poorly adapted for life on land. The limbs could not support the animal's weight. Acanthostega had both lungs and gills, also indicating it was a link between lobe-finned fish and terrestrial vertebrates. Ichthyostega is an early tetrapod. Being one of the first animals with legs, arms, and finger bones, Ichthyostega is seen as a hybrid between a fish and an amphibian. Ichthyostega had legs but its limbs probably were not used for walking. They may have spent very brief periods out of water and would have used their legs to paw their way through the mud. Amphibia were the first four-legged animals to develop lungs which may have evolved from Hynerpeton 364 Mya. Amphibians living today still retain many characteristics of the early tetrapods. |- | 319 Ma | style="text-align:center;" | 3.6.0.0.0.0.0.0.0.0 | style="text-align:left;" | First amniote. From amphibians came the first reptiles: Hylonomus is the earliest known reptile. It was 20 cm (8 in) long (including the tail) and probably would have looked rather similar to modern lizards. It had small sharp teeth and probably ate millipedes and early insects. It is a precursor of later Amniotes and mammal-like reptiles. Αlpha keratin first evolves here. It is used in the claws of modern lizards and birds, and hair in mammals. Evolution of the amniotic egg gives rise to the Amniota, reptiles that can reproduce on land and lay eggs on dry land. They did not need to return to water for reproduction. This adaptation gave them the capability to inhabit the uplands for the first time. Reptiles have advanced nervous systems, compared to amphibians, with twelve pairs of cranial nerves. |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 396 Ma | style="text-align:center;" | 3.4.16.0.0.0.0.0.0.0 | style="text-align:left;" | Some fresh water lobe-finned fish (Sarcopterygii) develop legs and give rise to the Tetrapoda. |} ===Diverging=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} fc5f95561b2eaf1aa42b40c9d24c50b036fe962e 205 204 2021-11-05T02:50:03Z OfficialTerracil 2 /* Mammalia & Reptilia */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 700 Ma | style="text-align:center;" | 3.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | Urmetazoan: The first fossils that might represent animals appear in 665-million-year-old rocks. These fossils are interpreted as being early sponges. Separation from the Porifera (sponges) lineage. Eumetazoa/Diploblast: separation from the Ctenophora ("comb jellies") lineage. Planulozoa/ParaHoxozoa: separation from the Placozoa and Cnidaria lineages. Almost all cnidarians possess nerves and muscles. Because they are the simplest animals to possess them, their ancestors were very probably the first animals to use nerves and muscles together. Cnidarians are also the first animals with an actual body of definite form and shape. They have radial symmetry. The first eyes evolved at this time. |- | 550 Ma | style="text-align:center;" | 3.2.8.0.0.0.0.0.0.0 | style="text-align:left;" | Urbilaterian: Bilateria/Triploblasts, Nephrozoa (555 Ma), last common ancestor of protostomes (including the arthropod [insect, crustacean] and platyzoan [flatworms] lineages) and the deuterostomes (including the vertebrate [human] lineage). Earliest development of the brain, and of bilateral symmetry. Archaic representatives of this stage are flatworms, the simplest animals with organs that form from three germ layers. |- | 541 Ma | style="text-align:center;" | 3.2.11.0.0.0.0.0.0.0 | style="text-align:left;" | Most known animal phyla appeared in the fossil record as marine species during the Cambrian explosion. Deuterostomes, last common ancestor of the chordate [human] lineage, the Echinodermata (starfish, sea urchins, sea cucumbers, etc.) and Hemichordata (acorn worms and graptolites). An archaic survivor from this stage is the acorn worm, sporting a circulatory system with a heart that also functions as a kidney. Acorn worms have a gill-like structure used for breathing, a structure similar to that of primitive fish. Acorn worms have a plexus concentrated into both dorsal and ventral nerve cords. The dorsal cord reaches into the proboscis, and is partially separated from the epidermis in that region. This part of the dorsal nerve cord is often hollow, and may well be homologous with the brain of vertebrates. |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. Pikaia is an iconic ancestor of modern chordates and vertebrates. The lancelet, still living today, retains some characteristics of the primitive chordates. It resembles Pikaia. |- | 511 Ma | style="text-align:center;" | 3.3.0.0.0.0.0.0.0.0 | style="text-align:left;" | The first vertebrates appear: the ostracoderms, jawless fish related to present-day lampreys and hagfishes. Haikouichthys and Myllokunmingia are examples of these jawless fish, or Agnatha. (See also prehistoric fish). They were jawless and their internal skeletons were cartilaginous. They lacked the paired (pectoral and pelvic) fins of more advanced fish. They were precursors to the Osteichthyes (bony fish). |- | 480 Ma | style="text-align:center;" | 3.3.10.0.0.0.0.0.0.0 | style="text-align:left;" | The Placodermi were prehistoric fishes. Placoderms were some of the first jawed fishes (Gnathostomata), their jaws evolving from the first gill arch. A placoderm's head and thorax were covered by articulated armoured plates and the rest of the body was scaled or naked. However, the fossil record indicates that they left no descendants after the end of the Devonian and are less closely related to living bony fishes than sharks are. |- | 410 Ma | style="text-align:center;" | 3.4.12.0.0.0.0.0.0.0 | style="text-align:left;" | The first coelacanth appears (in the fossil record to date); this order of animals was thought to be extinct until living specimens were discovered recently. It is often referred to as a living fossil. |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 396 Ma | style="text-align:center;" | 3.4.16.0.0.0.0.0.0.0 | style="text-align:left;" | Some fresh water lobe-finned fish (Sarcopterygii) develop legs and give rise to the Tetrapoda. The first tetrapods evolved in shallow and swampy freshwater habitats. Primitive tetrapods developed from a lobe-finned fish (an "osteolepid Sarcopterygian"), with a two-lobed brain in a flattened skull, a wide mouth and a short snout, whose upward-facing eyes show that it was a bottom-dweller, and which had already developed adaptations of fins with fleshy bases and bones. (The "living fossil" coelacanth is a related lobe-finned fish without these shallow-water adaptations.) Tetrapod fishes used their fins as paddles in shallow-water habitats choked with plants and detritus. The universal tetrapod characteristics of front limbs that bend backward at the elbow and hind limbs that bend forward at the knee can plausibly be traced to early tetrapods living in shallow water. Panderichthys is a 90–130 cm (35–50 in) long fish from the Late Devonian period (380 Mya). It has a large tetrapod-like head. Panderichthys exhibits features transitional between lobe-finned fishes and early tetrapods. Trackway impressions made by something that resembles Ichthyostega's limbs were formed 390 Ma in Polish marine tidal sediments. This suggests tetrapod evolution is older than the dated fossils of Panderichthys through to Ichthyostega. Lungfishes retain some characteristics of the early Tetrapoda. One example is the Queensland lungfish. |- | 375 Ma | style="text-align:center;" | 3.5.2.0.0.0.0.0.0.0 | style="text-align:left;" | Tiktaalik is a genus of sarcopterygian (lobe-finned) fishes from the late Devonian with many tetrapod-like features. It shows a clear link between Panderichthys and Acanthostega. |- | 364 Ma | style="text-align:center;" | 3.5.6.0.0.0.0.0.0.0 | style="text-align:left;" | Acanthostega is an extinct amphibian, among the first animals to have recognizable limbs. It is a candidate for being one of the first vertebrates to be capable of coming onto land. It lacked wrists, and was generally poorly adapted for life on land. The limbs could not support the animal's weight. Acanthostega had both lungs and gills, also indicating it was a link between lobe-finned fish and terrestrial vertebrates. Ichthyostega is an early tetrapod. Being one of the first animals with legs, arms, and finger bones, Ichthyostega is seen as a hybrid between a fish and an amphibian. Ichthyostega had legs but its limbs probably were not used for walking. They may have spent very brief periods out of water and would have used their legs to paw their way through the mud. Amphibia were the first four-legged animals to develop lungs which may have evolved from Hynerpeton 364 Mya. Amphibians living today still retain many characteristics of the early tetrapods. |- | 319 Ma | style="text-align:center;" | 3.6.0.0.0.0.0.0.0.0 | style="text-align:left;" | First amniote. From amphibians came the first reptiles: Hylonomus is the earliest known reptile. It was 20 cm (8 in) long (including the tail) and probably would have looked rather similar to modern lizards. It had small sharp teeth and probably ate millipedes and early insects. It is a precursor of later Amniotes and mammal-like reptiles. Αlpha keratin first evolves here. It is used in the claws of modern lizards and birds, and hair in mammals. Evolution of the amniotic egg gives rise to the Amniota, reptiles that can reproduce on land and lay eggs on dry land. They did not need to return to water for reproduction. This adaptation gave them the capability to inhabit the uplands for the first time. Reptiles have advanced nervous systems, compared to amphibians, with twelve pairs of cranial nerves. |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 313 Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | Sauropsids and Synapsids diverge. Shortly after the appearance of the first reptiles, two branches split off. One branch is the Sauropsids, from which come the modern reptiles and birds. The other branch is Synapsida (Synapsids), from which come modern mammals. Both had temporal fenestrae, a pair of holes in their skulls behind the eyes, which were used to increase the space for jaw muscles. Synapsids had one opening on each side, while diapsids (a branch of Sauropsida) had two. The earliest mammal-like reptiles are the pelycosaurs. The pelycosaurs were the first animals to have temporal fenestrae. Pelycosaurs are not therapsids but soon they gave rise to them. The Therapsida were the ancestor of mammals. The therapsids have temporal fenestrae larger and more mammal-like than pelycosaurs, their teeth show more serial differentiation, and later forms had evolved a secondary palate. A secondary palate enables the animal to eat and breathe at the same time and is a sign of a more active, perhaps warm-blooded, way of life. |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Diverging=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} 489731e443c9cb67f48f2d6493921e592e39eac8 206 205 2021-11-05T02:50:16Z OfficialTerracil 2 /* Diverging */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 700 Ma | style="text-align:center;" | 3.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | Urmetazoan: The first fossils that might represent animals appear in 665-million-year-old rocks. These fossils are interpreted as being early sponges. Separation from the Porifera (sponges) lineage. Eumetazoa/Diploblast: separation from the Ctenophora ("comb jellies") lineage. Planulozoa/ParaHoxozoa: separation from the Placozoa and Cnidaria lineages. Almost all cnidarians possess nerves and muscles. Because they are the simplest animals to possess them, their ancestors were very probably the first animals to use nerves and muscles together. Cnidarians are also the first animals with an actual body of definite form and shape. They have radial symmetry. The first eyes evolved at this time. |- | 550 Ma | style="text-align:center;" | 3.2.8.0.0.0.0.0.0.0 | style="text-align:left;" | Urbilaterian: Bilateria/Triploblasts, Nephrozoa (555 Ma), last common ancestor of protostomes (including the arthropod [insect, crustacean] and platyzoan [flatworms] lineages) and the deuterostomes (including the vertebrate [human] lineage). Earliest development of the brain, and of bilateral symmetry. Archaic representatives of this stage are flatworms, the simplest animals with organs that form from three germ layers. |- | 541 Ma | style="text-align:center;" | 3.2.11.0.0.0.0.0.0.0 | style="text-align:left;" | Most known animal phyla appeared in the fossil record as marine species during the Cambrian explosion. Deuterostomes, last common ancestor of the chordate [human] lineage, the Echinodermata (starfish, sea urchins, sea cucumbers, etc.) and Hemichordata (acorn worms and graptolites). An archaic survivor from this stage is the acorn worm, sporting a circulatory system with a heart that also functions as a kidney. Acorn worms have a gill-like structure used for breathing, a structure similar to that of primitive fish. Acorn worms have a plexus concentrated into both dorsal and ventral nerve cords. The dorsal cord reaches into the proboscis, and is partially separated from the epidermis in that region. This part of the dorsal nerve cord is often hollow, and may well be homologous with the brain of vertebrates. |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. Pikaia is an iconic ancestor of modern chordates and vertebrates. The lancelet, still living today, retains some characteristics of the primitive chordates. It resembles Pikaia. |- | 511 Ma | style="text-align:center;" | 3.3.0.0.0.0.0.0.0.0 | style="text-align:left;" | The first vertebrates appear: the ostracoderms, jawless fish related to present-day lampreys and hagfishes. Haikouichthys and Myllokunmingia are examples of these jawless fish, or Agnatha. (See also prehistoric fish). They were jawless and their internal skeletons were cartilaginous. They lacked the paired (pectoral and pelvic) fins of more advanced fish. They were precursors to the Osteichthyes (bony fish). |- | 480 Ma | style="text-align:center;" | 3.3.10.0.0.0.0.0.0.0 | style="text-align:left;" | The Placodermi were prehistoric fishes. Placoderms were some of the first jawed fishes (Gnathostomata), their jaws evolving from the first gill arch. A placoderm's head and thorax were covered by articulated armoured plates and the rest of the body was scaled or naked. However, the fossil record indicates that they left no descendants after the end of the Devonian and are less closely related to living bony fishes than sharks are. |- | 410 Ma | style="text-align:center;" | 3.4.12.0.0.0.0.0.0.0 | style="text-align:left;" | The first coelacanth appears (in the fossil record to date); this order of animals was thought to be extinct until living specimens were discovered recently. It is often referred to as a living fossil. |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 396 Ma | style="text-align:center;" | 3.4.16.0.0.0.0.0.0.0 | style="text-align:left;" | Some fresh water lobe-finned fish (Sarcopterygii) develop legs and give rise to the Tetrapoda. The first tetrapods evolved in shallow and swampy freshwater habitats. Primitive tetrapods developed from a lobe-finned fish (an "osteolepid Sarcopterygian"), with a two-lobed brain in a flattened skull, a wide mouth and a short snout, whose upward-facing eyes show that it was a bottom-dweller, and which had already developed adaptations of fins with fleshy bases and bones. (The "living fossil" coelacanth is a related lobe-finned fish without these shallow-water adaptations.) Tetrapod fishes used their fins as paddles in shallow-water habitats choked with plants and detritus. The universal tetrapod characteristics of front limbs that bend backward at the elbow and hind limbs that bend forward at the knee can plausibly be traced to early tetrapods living in shallow water. Panderichthys is a 90–130 cm (35–50 in) long fish from the Late Devonian period (380 Mya). It has a large tetrapod-like head. Panderichthys exhibits features transitional between lobe-finned fishes and early tetrapods. Trackway impressions made by something that resembles Ichthyostega's limbs were formed 390 Ma in Polish marine tidal sediments. This suggests tetrapod evolution is older than the dated fossils of Panderichthys through to Ichthyostega. Lungfishes retain some characteristics of the early Tetrapoda. One example is the Queensland lungfish. |- | 375 Ma | style="text-align:center;" | 3.5.2.0.0.0.0.0.0.0 | style="text-align:left;" | Tiktaalik is a genus of sarcopterygian (lobe-finned) fishes from the late Devonian with many tetrapod-like features. It shows a clear link between Panderichthys and Acanthostega. |- | 364 Ma | style="text-align:center;" | 3.5.6.0.0.0.0.0.0.0 | style="text-align:left;" | Acanthostega is an extinct amphibian, among the first animals to have recognizable limbs. It is a candidate for being one of the first vertebrates to be capable of coming onto land. It lacked wrists, and was generally poorly adapted for life on land. The limbs could not support the animal's weight. Acanthostega had both lungs and gills, also indicating it was a link between lobe-finned fish and terrestrial vertebrates. Ichthyostega is an early tetrapod. Being one of the first animals with legs, arms, and finger bones, Ichthyostega is seen as a hybrid between a fish and an amphibian. Ichthyostega had legs but its limbs probably were not used for walking. They may have spent very brief periods out of water and would have used their legs to paw their way through the mud. Amphibia were the first four-legged animals to develop lungs which may have evolved from Hynerpeton 364 Mya. Amphibians living today still retain many characteristics of the early tetrapods. |- | 319 Ma | style="text-align:center;" | 3.6.0.0.0.0.0.0.0.0 | style="text-align:left;" | First amniote. From amphibians came the first reptiles: Hylonomus is the earliest known reptile. It was 20 cm (8 in) long (including the tail) and probably would have looked rather similar to modern lizards. It had small sharp teeth and probably ate millipedes and early insects. It is a precursor of later Amniotes and mammal-like reptiles. Αlpha keratin first evolves here. It is used in the claws of modern lizards and birds, and hair in mammals. Evolution of the amniotic egg gives rise to the Amniota, reptiles that can reproduce on land and lay eggs on dry land. They did not need to return to water for reproduction. This adaptation gave them the capability to inhabit the uplands for the first time. Reptiles have advanced nervous systems, compared to amphibians, with twelve pairs of cranial nerves. |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 313 Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | Sauropsids and Synapsids diverge. Shortly after the appearance of the first reptiles, two branches split off. One branch is the Sauropsids, from which come the modern reptiles and birds. The other branch is Synapsida (Synapsids), from which come modern mammals. Both had temporal fenestrae, a pair of holes in their skulls behind the eyes, which were used to increase the space for jaw muscles. Synapsids had one opening on each side, while diapsids (a branch of Sauropsida) had two. The earliest mammal-like reptiles are the pelycosaurs. The pelycosaurs were the first animals to have temporal fenestrae. Pelycosaurs are not therapsids but soon they gave rise to them. The Therapsida were the ancestor of mammals. The therapsids have temporal fenestrae larger and more mammal-like than pelycosaurs, their teeth show more serial differentiation, and later forms had evolved a secondary palate. A secondary palate enables the animal to eat and breathe at the same time and is a sign of a more active, perhaps warm-blooded, way of life. |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Diverging=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} 05deae21121199aa15a5383934bada91d65d8c99 207 206 2021-11-05T02:57:38Z OfficialTerracil 2 /* Mammalia & Reptilia */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 700 Ma | style="text-align:center;" | 3.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | Urmetazoan: The first fossils that might represent animals appear in 665-million-year-old rocks. These fossils are interpreted as being early sponges. Separation from the Porifera (sponges) lineage. Eumetazoa/Diploblast: separation from the Ctenophora ("comb jellies") lineage. Planulozoa/ParaHoxozoa: separation from the Placozoa and Cnidaria lineages. Almost all cnidarians possess nerves and muscles. Because they are the simplest animals to possess them, their ancestors were very probably the first animals to use nerves and muscles together. Cnidarians are also the first animals with an actual body of definite form and shape. They have radial symmetry. The first eyes evolved at this time. |- | 550 Ma | style="text-align:center;" | 3.2.8.0.0.0.0.0.0.0 | style="text-align:left;" | Urbilaterian: Bilateria/Triploblasts, Nephrozoa (555 Ma), last common ancestor of protostomes (including the arthropod [insect, crustacean] and platyzoan [flatworms] lineages) and the deuterostomes (including the vertebrate [human] lineage). Earliest development of the brain, and of bilateral symmetry. Archaic representatives of this stage are flatworms, the simplest animals with organs that form from three germ layers. |- | 541 Ma | style="text-align:center;" | 3.2.11.0.0.0.0.0.0.0 | style="text-align:left;" | Most known animal phyla appeared in the fossil record as marine species during the Cambrian explosion. Deuterostomes, last common ancestor of the chordate [human] lineage, the Echinodermata (starfish, sea urchins, sea cucumbers, etc.) and Hemichordata (acorn worms and graptolites). An archaic survivor from this stage is the acorn worm, sporting a circulatory system with a heart that also functions as a kidney. Acorn worms have a gill-like structure used for breathing, a structure similar to that of primitive fish. Acorn worms have a plexus concentrated into both dorsal and ventral nerve cords. The dorsal cord reaches into the proboscis, and is partially separated from the epidermis in that region. This part of the dorsal nerve cord is often hollow, and may well be homologous with the brain of vertebrates. |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. Pikaia is an iconic ancestor of modern chordates and vertebrates. The lancelet, still living today, retains some characteristics of the primitive chordates. It resembles Pikaia. |- | 511 Ma | style="text-align:center;" | 3.3.0.0.0.0.0.0.0.0 | style="text-align:left;" | The first vertebrates appear: the ostracoderms, jawless fish related to present-day lampreys and hagfishes. Haikouichthys and Myllokunmingia are examples of these jawless fish, or Agnatha. (See also prehistoric fish). They were jawless and their internal skeletons were cartilaginous. They lacked the paired (pectoral and pelvic) fins of more advanced fish. They were precursors to the Osteichthyes (bony fish). |- | 480 Ma | style="text-align:center;" | 3.3.10.0.0.0.0.0.0.0 | style="text-align:left;" | The Placodermi were prehistoric fishes. Placoderms were some of the first jawed fishes (Gnathostomata), their jaws evolving from the first gill arch. A placoderm's head and thorax were covered by articulated armoured plates and the rest of the body was scaled or naked. However, the fossil record indicates that they left no descendants after the end of the Devonian and are less closely related to living bony fishes than sharks are. |- | 410 Ma | style="text-align:center;" | 3.4.12.0.0.0.0.0.0.0 | style="text-align:left;" | The first coelacanth appears (in the fossil record to date); this order of animals was thought to be extinct until living specimens were discovered recently. It is often referred to as a living fossil. |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 396 Ma | style="text-align:center;" | 3.4.16.0.0.0.0.0.0.0 | style="text-align:left;" | Some fresh water lobe-finned fish (Sarcopterygii) develop legs and give rise to the Tetrapoda. The first tetrapods evolved in shallow and swampy freshwater habitats. Primitive tetrapods developed from a lobe-finned fish (an "osteolepid Sarcopterygian"), with a two-lobed brain in a flattened skull, a wide mouth and a short snout, whose upward-facing eyes show that it was a bottom-dweller, and which had already developed adaptations of fins with fleshy bases and bones. (The "living fossil" coelacanth is a related lobe-finned fish without these shallow-water adaptations.) Tetrapod fishes used their fins as paddles in shallow-water habitats choked with plants and detritus. The universal tetrapod characteristics of front limbs that bend backward at the elbow and hind limbs that bend forward at the knee can plausibly be traced to early tetrapods living in shallow water. Panderichthys is a 90–130 cm (35–50 in) long fish from the Late Devonian period (380 Mya). It has a large tetrapod-like head. Panderichthys exhibits features transitional between lobe-finned fishes and early tetrapods. Trackway impressions made by something that resembles Ichthyostega's limbs were formed 390 Ma in Polish marine tidal sediments. This suggests tetrapod evolution is older than the dated fossils of Panderichthys through to Ichthyostega. Lungfishes retain some characteristics of the early Tetrapoda. One example is the Queensland lungfish. |- | 375 Ma | style="text-align:center;" | 3.5.2.0.0.0.0.0.0.0 | style="text-align:left;" | Tiktaalik is a genus of sarcopterygian (lobe-finned) fishes from the late Devonian with many tetrapod-like features. It shows a clear link between Panderichthys and Acanthostega. |- | 364 Ma | style="text-align:center;" | 3.5.6.0.0.0.0.0.0.0 | style="text-align:left;" | Acanthostega is an extinct amphibian, among the first animals to have recognizable limbs. It is a candidate for being one of the first vertebrates to be capable of coming onto land. It lacked wrists, and was generally poorly adapted for life on land. The limbs could not support the animal's weight. Acanthostega had both lungs and gills, also indicating it was a link between lobe-finned fish and terrestrial vertebrates. Ichthyostega is an early tetrapod. Being one of the first animals with legs, arms, and finger bones, Ichthyostega is seen as a hybrid between a fish and an amphibian. Ichthyostega had legs but its limbs probably were not used for walking. They may have spent very brief periods out of water and would have used their legs to paw their way through the mud. Amphibia were the first four-legged animals to develop lungs which may have evolved from Hynerpeton 364 Mya. Amphibians living today still retain many characteristics of the early tetrapods. |- | 319 Ma | style="text-align:center;" | 3.6.0.0.0.0.0.0.0.0 | style="text-align:left;" | First amniote. From amphibians came the first reptiles: Hylonomus is the earliest known reptile. It was 20 cm (8 in) long (including the tail) and probably would have looked rather similar to modern lizards. It had small sharp teeth and probably ate millipedes and early insects. It is a precursor of later Amniotes and mammal-like reptiles. Αlpha keratin first evolves here. It is used in the claws of modern lizards and birds, and hair in mammals. Evolution of the amniotic egg gives rise to the Amniota, reptiles that can reproduce on land and lay eggs on dry land. They did not need to return to water for reproduction. This adaptation gave them the capability to inhabit the uplands for the first time. Reptiles have advanced nervous systems, compared to amphibians, with twelve pairs of cranial nerves. |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 313 Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | Sauropsids and Synapsids diverge. Shortly after the appearance of the first reptiles, two branches split off. One branch is the Sauropsids, from which come the modern reptiles and birds. The other branch is Synapsida (Synapsids), from which come modern mammals. Both had temporal fenestrae, a pair of holes in their skulls behind the eyes, which were used to increase the space for jaw muscles. Synapsids had one opening on each side, while diapsids (a branch of Sauropsida) had two. The earliest mammal-like reptiles are the pelycosaurs. The pelycosaurs were the first animals to have temporal fenestrae. Pelycosaurs are not therapsids but soon they gave rise to them. The Therapsida were the ancestor of mammals. The therapsids have temporal fenestrae larger and more mammal-like than pelycosaurs, their teeth show more serial differentiation, and later forms had evolved a secondary palate. A secondary palate enables the animal to eat and breathe at the same time and is a sign of a more active, perhaps warm-blooded, way of life. |- | 255 Ma | style="text-align:center;" | 3.7.0.0.0.0.0.0.0.0 | style="text-align:left;" | Archosaurs and Lepidosaurs diverge. |- | 245 Ma | style="text-align:center;" | 3.7.3.7.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-melinorati diverge from Aphanosaurs. |- | 233 Ma | style="text-align:center;" | 3.7.7.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-kroqtzigors diverge from Crocodyliformes. |- | 227 Ma | style="text-align:center;" | 3.7.9.0.0.0.0.0.0.0 | style="text-align:left;" | First dinosaur evolves. |- | 223 Ma | style="text-align:center;" | 3.7.10.0.0.0.0.0.0.0 | style="text-align:left;" | One subgroup of therapsids, the cynodonts, evolved more mammal-like characteristics. The jaws of cynodonts resemble modern mammal jaws. This group of animals likely contains a species which is the ancestor of all modern mammals. |- | 217 Ma | style="text-align:center;" | 3.7.12.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-tzikinks and tzauaruz diverge from Lagerpetidae. |- | 156 Ma | style="text-align:center;" | 3.8.11.0.0.0.0.0.0.0 | style="text-align:left;" | Archaeopteryx emerges. |- | 153 Ma | style="text-align:center;" | 3.8.12.0.0.0.0.0.0.0 | style="text-align:left;" | First pine trees. |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Diverging=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} 0423870125cbb3da41523b8731e303e6004ea5ef 208 207 2021-11-05T02:58:40Z OfficialTerracil 2 /* Diverging */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 700 Ma | style="text-align:center;" | 3.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | Urmetazoan: The first fossils that might represent animals appear in 665-million-year-old rocks. These fossils are interpreted as being early sponges. Separation from the Porifera (sponges) lineage. Eumetazoa/Diploblast: separation from the Ctenophora ("comb jellies") lineage. Planulozoa/ParaHoxozoa: separation from the Placozoa and Cnidaria lineages. Almost all cnidarians possess nerves and muscles. Because they are the simplest animals to possess them, their ancestors were very probably the first animals to use nerves and muscles together. Cnidarians are also the first animals with an actual body of definite form and shape. They have radial symmetry. The first eyes evolved at this time. |- | 550 Ma | style="text-align:center;" | 3.2.8.0.0.0.0.0.0.0 | style="text-align:left;" | Urbilaterian: Bilateria/Triploblasts, Nephrozoa (555 Ma), last common ancestor of protostomes (including the arthropod [insect, crustacean] and platyzoan [flatworms] lineages) and the deuterostomes (including the vertebrate [human] lineage). Earliest development of the brain, and of bilateral symmetry. Archaic representatives of this stage are flatworms, the simplest animals with organs that form from three germ layers. |- | 541 Ma | style="text-align:center;" | 3.2.11.0.0.0.0.0.0.0 | style="text-align:left;" | Most known animal phyla appeared in the fossil record as marine species during the Cambrian explosion. Deuterostomes, last common ancestor of the chordate [human] lineage, the Echinodermata (starfish, sea urchins, sea cucumbers, etc.) and Hemichordata (acorn worms and graptolites). An archaic survivor from this stage is the acorn worm, sporting a circulatory system with a heart that also functions as a kidney. Acorn worms have a gill-like structure used for breathing, a structure similar to that of primitive fish. Acorn worms have a plexus concentrated into both dorsal and ventral nerve cords. The dorsal cord reaches into the proboscis, and is partially separated from the epidermis in that region. This part of the dorsal nerve cord is often hollow, and may well be homologous with the brain of vertebrates. |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. Pikaia is an iconic ancestor of modern chordates and vertebrates. The lancelet, still living today, retains some characteristics of the primitive chordates. It resembles Pikaia. |- | 511 Ma | style="text-align:center;" | 3.3.0.0.0.0.0.0.0.0 | style="text-align:left;" | The first vertebrates appear: the ostracoderms, jawless fish related to present-day lampreys and hagfishes. Haikouichthys and Myllokunmingia are examples of these jawless fish, or Agnatha. (See also prehistoric fish). They were jawless and their internal skeletons were cartilaginous. They lacked the paired (pectoral and pelvic) fins of more advanced fish. They were precursors to the Osteichthyes (bony fish). |- | 480 Ma | style="text-align:center;" | 3.3.10.0.0.0.0.0.0.0 | style="text-align:left;" | The Placodermi were prehistoric fishes. Placoderms were some of the first jawed fishes (Gnathostomata), their jaws evolving from the first gill arch. A placoderm's head and thorax were covered by articulated armoured plates and the rest of the body was scaled or naked. However, the fossil record indicates that they left no descendants after the end of the Devonian and are less closely related to living bony fishes than sharks are. |- | 410 Ma | style="text-align:center;" | 3.4.12.0.0.0.0.0.0.0 | style="text-align:left;" | The first coelacanth appears (in the fossil record to date); this order of animals was thought to be extinct until living specimens were discovered recently. It is often referred to as a living fossil. |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 396 Ma | style="text-align:center;" | 3.4.16.0.0.0.0.0.0.0 | style="text-align:left;" | Some fresh water lobe-finned fish (Sarcopterygii) develop legs and give rise to the Tetrapoda. The first tetrapods evolved in shallow and swampy freshwater habitats. Primitive tetrapods developed from a lobe-finned fish (an "osteolepid Sarcopterygian"), with a two-lobed brain in a flattened skull, a wide mouth and a short snout, whose upward-facing eyes show that it was a bottom-dweller, and which had already developed adaptations of fins with fleshy bases and bones. (The "living fossil" coelacanth is a related lobe-finned fish without these shallow-water adaptations.) Tetrapod fishes used their fins as paddles in shallow-water habitats choked with plants and detritus. The universal tetrapod characteristics of front limbs that bend backward at the elbow and hind limbs that bend forward at the knee can plausibly be traced to early tetrapods living in shallow water. Panderichthys is a 90–130 cm (35–50 in) long fish from the Late Devonian period (380 Mya). It has a large tetrapod-like head. Panderichthys exhibits features transitional between lobe-finned fishes and early tetrapods. Trackway impressions made by something that resembles Ichthyostega's limbs were formed 390 Ma in Polish marine tidal sediments. This suggests tetrapod evolution is older than the dated fossils of Panderichthys through to Ichthyostega. Lungfishes retain some characteristics of the early Tetrapoda. One example is the Queensland lungfish. |- | 375 Ma | style="text-align:center;" | 3.5.2.0.0.0.0.0.0.0 | style="text-align:left;" | Tiktaalik is a genus of sarcopterygian (lobe-finned) fishes from the late Devonian with many tetrapod-like features. It shows a clear link between Panderichthys and Acanthostega. |- | 364 Ma | style="text-align:center;" | 3.5.6.0.0.0.0.0.0.0 | style="text-align:left;" | Acanthostega is an extinct amphibian, among the first animals to have recognizable limbs. It is a candidate for being one of the first vertebrates to be capable of coming onto land. It lacked wrists, and was generally poorly adapted for life on land. The limbs could not support the animal's weight. Acanthostega had both lungs and gills, also indicating it was a link between lobe-finned fish and terrestrial vertebrates. Ichthyostega is an early tetrapod. Being one of the first animals with legs, arms, and finger bones, Ichthyostega is seen as a hybrid between a fish and an amphibian. Ichthyostega had legs but its limbs probably were not used for walking. They may have spent very brief periods out of water and would have used their legs to paw their way through the mud. Amphibia were the first four-legged animals to develop lungs which may have evolved from Hynerpeton 364 Mya. Amphibians living today still retain many characteristics of the early tetrapods. |- | 319 Ma | style="text-align:center;" | 3.6.0.0.0.0.0.0.0.0 | style="text-align:left;" | First amniote. From amphibians came the first reptiles: Hylonomus is the earliest known reptile. It was 20 cm (8 in) long (including the tail) and probably would have looked rather similar to modern lizards. It had small sharp teeth and probably ate millipedes and early insects. It is a precursor of later Amniotes and mammal-like reptiles. Αlpha keratin first evolves here. It is used in the claws of modern lizards and birds, and hair in mammals. Evolution of the amniotic egg gives rise to the Amniota, reptiles that can reproduce on land and lay eggs on dry land. They did not need to return to water for reproduction. This adaptation gave them the capability to inhabit the uplands for the first time. Reptiles have advanced nervous systems, compared to amphibians, with twelve pairs of cranial nerves. |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 313 Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | Sauropsids and Synapsids diverge. Shortly after the appearance of the first reptiles, two branches split off. One branch is the Sauropsids, from which come the modern reptiles and birds. The other branch is Synapsida (Synapsids), from which come modern mammals. Both had temporal fenestrae, a pair of holes in their skulls behind the eyes, which were used to increase the space for jaw muscles. Synapsids had one opening on each side, while diapsids (a branch of Sauropsida) had two. The earliest mammal-like reptiles are the pelycosaurs. The pelycosaurs were the first animals to have temporal fenestrae. Pelycosaurs are not therapsids but soon they gave rise to them. The Therapsida were the ancestor of mammals. The therapsids have temporal fenestrae larger and more mammal-like than pelycosaurs, their teeth show more serial differentiation, and later forms had evolved a secondary palate. A secondary palate enables the animal to eat and breathe at the same time and is a sign of a more active, perhaps warm-blooded, way of life. |- | 255 Ma | style="text-align:center;" | 3.7.0.0.0.0.0.0.0.0 | style="text-align:left;" | Archosaurs and Lepidosaurs diverge. |- | 245 Ma | style="text-align:center;" | 3.7.3.7.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-melinorati diverge from Aphanosaurs. |- | 233 Ma | style="text-align:center;" | 3.7.7.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-kroqtzigors diverge from Crocodyliformes. |- | 227 Ma | style="text-align:center;" | 3.7.9.0.0.0.0.0.0.0 | style="text-align:left;" | First dinosaur evolves. |- | 223 Ma | style="text-align:center;" | 3.7.10.0.0.0.0.0.0.0 | style="text-align:left;" | One subgroup of therapsids, the cynodonts, evolved more mammal-like characteristics. The jaws of cynodonts resemble modern mammal jaws. This group of animals likely contains a species which is the ancestor of all modern mammals. |- | 217 Ma | style="text-align:center;" | 3.7.12.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-tzikinks and tzauaruz diverge from Lagerpetidae. |- | 156 Ma | style="text-align:center;" | 3.8.11.0.0.0.0.0.0.0 | style="text-align:left;" | Archaeopteryx emerges. |- | 153 Ma | style="text-align:center;" | 3.8.12.0.0.0.0.0.0.0 | style="text-align:left;" | First pine trees. |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Evolution=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 92%" | Event |- | 4.1 Ga (billion years ago) | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:left;" | Cells resembling prokaryotes appear. |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} 554a8e198d06e39e45e9ec92f9ee33a2424be48e 209 208 2021-11-05T02:58:54Z OfficialTerracil 2 /* Speciation */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 700 Ma | style="text-align:center;" | 3.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | Urmetazoan: The first fossils that might represent animals appear in 665-million-year-old rocks. These fossils are interpreted as being early sponges. Separation from the Porifera (sponges) lineage. Eumetazoa/Diploblast: separation from the Ctenophora ("comb jellies") lineage. Planulozoa/ParaHoxozoa: separation from the Placozoa and Cnidaria lineages. Almost all cnidarians possess nerves and muscles. Because they are the simplest animals to possess them, their ancestors were very probably the first animals to use nerves and muscles together. Cnidarians are also the first animals with an actual body of definite form and shape. They have radial symmetry. The first eyes evolved at this time. |- | 550 Ma | style="text-align:center;" | 3.2.8.0.0.0.0.0.0.0 | style="text-align:left;" | Urbilaterian: Bilateria/Triploblasts, Nephrozoa (555 Ma), last common ancestor of protostomes (including the arthropod [insect, crustacean] and platyzoan [flatworms] lineages) and the deuterostomes (including the vertebrate [human] lineage). Earliest development of the brain, and of bilateral symmetry. Archaic representatives of this stage are flatworms, the simplest animals with organs that form from three germ layers. |- | 541 Ma | style="text-align:center;" | 3.2.11.0.0.0.0.0.0.0 | style="text-align:left;" | Most known animal phyla appeared in the fossil record as marine species during the Cambrian explosion. Deuterostomes, last common ancestor of the chordate [human] lineage, the Echinodermata (starfish, sea urchins, sea cucumbers, etc.) and Hemichordata (acorn worms and graptolites). An archaic survivor from this stage is the acorn worm, sporting a circulatory system with a heart that also functions as a kidney. Acorn worms have a gill-like structure used for breathing, a structure similar to that of primitive fish. Acorn worms have a plexus concentrated into both dorsal and ventral nerve cords. The dorsal cord reaches into the proboscis, and is partially separated from the epidermis in that region. This part of the dorsal nerve cord is often hollow, and may well be homologous with the brain of vertebrates. |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. Pikaia is an iconic ancestor of modern chordates and vertebrates. The lancelet, still living today, retains some characteristics of the primitive chordates. It resembles Pikaia. |- | 511 Ma | style="text-align:center;" | 3.3.0.0.0.0.0.0.0.0 | style="text-align:left;" | The first vertebrates appear: the ostracoderms, jawless fish related to present-day lampreys and hagfishes. Haikouichthys and Myllokunmingia are examples of these jawless fish, or Agnatha. (See also prehistoric fish). They were jawless and their internal skeletons were cartilaginous. They lacked the paired (pectoral and pelvic) fins of more advanced fish. They were precursors to the Osteichthyes (bony fish). |- | 480 Ma | style="text-align:center;" | 3.3.10.0.0.0.0.0.0.0 | style="text-align:left;" | The Placodermi were prehistoric fishes. Placoderms were some of the first jawed fishes (Gnathostomata), their jaws evolving from the first gill arch. A placoderm's head and thorax were covered by articulated armoured plates and the rest of the body was scaled or naked. However, the fossil record indicates that they left no descendants after the end of the Devonian and are less closely related to living bony fishes than sharks are. |- | 410 Ma | style="text-align:center;" | 3.4.12.0.0.0.0.0.0.0 | style="text-align:left;" | The first coelacanth appears (in the fossil record to date); this order of animals was thought to be extinct until living specimens were discovered recently. It is often referred to as a living fossil. |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 396 Ma | style="text-align:center;" | 3.4.16.0.0.0.0.0.0.0 | style="text-align:left;" | Some fresh water lobe-finned fish (Sarcopterygii) develop legs and give rise to the Tetrapoda. The first tetrapods evolved in shallow and swampy freshwater habitats. Primitive tetrapods developed from a lobe-finned fish (an "osteolepid Sarcopterygian"), with a two-lobed brain in a flattened skull, a wide mouth and a short snout, whose upward-facing eyes show that it was a bottom-dweller, and which had already developed adaptations of fins with fleshy bases and bones. (The "living fossil" coelacanth is a related lobe-finned fish without these shallow-water adaptations.) Tetrapod fishes used their fins as paddles in shallow-water habitats choked with plants and detritus. The universal tetrapod characteristics of front limbs that bend backward at the elbow and hind limbs that bend forward at the knee can plausibly be traced to early tetrapods living in shallow water. Panderichthys is a 90–130 cm (35–50 in) long fish from the Late Devonian period (380 Mya). It has a large tetrapod-like head. Panderichthys exhibits features transitional between lobe-finned fishes and early tetrapods. Trackway impressions made by something that resembles Ichthyostega's limbs were formed 390 Ma in Polish marine tidal sediments. This suggests tetrapod evolution is older than the dated fossils of Panderichthys through to Ichthyostega. Lungfishes retain some characteristics of the early Tetrapoda. One example is the Queensland lungfish. |- | 375 Ma | style="text-align:center;" | 3.5.2.0.0.0.0.0.0.0 | style="text-align:left;" | Tiktaalik is a genus of sarcopterygian (lobe-finned) fishes from the late Devonian with many tetrapod-like features. It shows a clear link between Panderichthys and Acanthostega. |- | 364 Ma | style="text-align:center;" | 3.5.6.0.0.0.0.0.0.0 | style="text-align:left;" | Acanthostega is an extinct amphibian, among the first animals to have recognizable limbs. It is a candidate for being one of the first vertebrates to be capable of coming onto land. It lacked wrists, and was generally poorly adapted for life on land. The limbs could not support the animal's weight. Acanthostega had both lungs and gills, also indicating it was a link between lobe-finned fish and terrestrial vertebrates. Ichthyostega is an early tetrapod. Being one of the first animals with legs, arms, and finger bones, Ichthyostega is seen as a hybrid between a fish and an amphibian. Ichthyostega had legs but its limbs probably were not used for walking. They may have spent very brief periods out of water and would have used their legs to paw their way through the mud. Amphibia were the first four-legged animals to develop lungs which may have evolved from Hynerpeton 364 Mya. Amphibians living today still retain many characteristics of the early tetrapods. |- | 319 Ma | style="text-align:center;" | 3.6.0.0.0.0.0.0.0.0 | style="text-align:left;" | First amniote. From amphibians came the first reptiles: Hylonomus is the earliest known reptile. It was 20 cm (8 in) long (including the tail) and probably would have looked rather similar to modern lizards. It had small sharp teeth and probably ate millipedes and early insects. It is a precursor of later Amniotes and mammal-like reptiles. Αlpha keratin first evolves here. It is used in the claws of modern lizards and birds, and hair in mammals. Evolution of the amniotic egg gives rise to the Amniota, reptiles that can reproduce on land and lay eggs on dry land. They did not need to return to water for reproduction. This adaptation gave them the capability to inhabit the uplands for the first time. Reptiles have advanced nervous systems, compared to amphibians, with twelve pairs of cranial nerves. |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 313 Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | Sauropsids and Synapsids diverge. Shortly after the appearance of the first reptiles, two branches split off. One branch is the Sauropsids, from which come the modern reptiles and birds. The other branch is Synapsida (Synapsids), from which come modern mammals. Both had temporal fenestrae, a pair of holes in their skulls behind the eyes, which were used to increase the space for jaw muscles. Synapsids had one opening on each side, while diapsids (a branch of Sauropsida) had two. The earliest mammal-like reptiles are the pelycosaurs. The pelycosaurs were the first animals to have temporal fenestrae. Pelycosaurs are not therapsids but soon they gave rise to them. The Therapsida were the ancestor of mammals. The therapsids have temporal fenestrae larger and more mammal-like than pelycosaurs, their teeth show more serial differentiation, and later forms had evolved a secondary palate. A secondary palate enables the animal to eat and breathe at the same time and is a sign of a more active, perhaps warm-blooded, way of life. |- | 255 Ma | style="text-align:center;" | 3.7.0.0.0.0.0.0.0.0 | style="text-align:left;" | Archosaurs and Lepidosaurs diverge. |- | 245 Ma | style="text-align:center;" | 3.7.3.7.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-melinorati diverge from Aphanosaurs. |- | 233 Ma | style="text-align:center;" | 3.7.7.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-kroqtzigors diverge from Crocodyliformes. |- | 227 Ma | style="text-align:center;" | 3.7.9.0.0.0.0.0.0.0 | style="text-align:left;" | First dinosaur evolves. |- | 223 Ma | style="text-align:center;" | 3.7.10.0.0.0.0.0.0.0 | style="text-align:left;" | One subgroup of therapsids, the cynodonts, evolved more mammal-like characteristics. The jaws of cynodonts resemble modern mammal jaws. This group of animals likely contains a species which is the ancestor of all modern mammals. |- | 217 Ma | style="text-align:center;" | 3.7.12.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-tzikinks and tzauaruz diverge from Lagerpetidae. |- | 156 Ma | style="text-align:center;" | 3.8.11.0.0.0.0.0.0.0 | style="text-align:left;" | Archaeopteryx emerges. |- | 153 Ma | style="text-align:center;" | 3.8.12.0.0.0.0.0.0.0 | style="text-align:left;" | First pine trees. |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Evolution=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} 6d96f95654c7d41eb6bb69fbe4792f1c7161abf8 210 209 2021-11-05T03:11:49Z OfficialTerracil 2 /* Mammalia & Reptilia */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 700 Ma | style="text-align:center;" | 3.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | Urmetazoan: The first fossils that might represent animals appear in 665-million-year-old rocks. These fossils are interpreted as being early sponges. Separation from the Porifera (sponges) lineage. Eumetazoa/Diploblast: separation from the Ctenophora ("comb jellies") lineage. Planulozoa/ParaHoxozoa: separation from the Placozoa and Cnidaria lineages. Almost all cnidarians possess nerves and muscles. Because they are the simplest animals to possess them, their ancestors were very probably the first animals to use nerves and muscles together. Cnidarians are also the first animals with an actual body of definite form and shape. They have radial symmetry. The first eyes evolved at this time. |- | 550 Ma | style="text-align:center;" | 3.2.8.0.0.0.0.0.0.0 | style="text-align:left;" | Urbilaterian: Bilateria/Triploblasts, Nephrozoa (555 Ma), last common ancestor of protostomes (including the arthropod [insect, crustacean] and platyzoan [flatworms] lineages) and the deuterostomes (including the vertebrate [human] lineage). Earliest development of the brain, and of bilateral symmetry. Archaic representatives of this stage are flatworms, the simplest animals with organs that form from three germ layers. |- | 541 Ma | style="text-align:center;" | 3.2.11.0.0.0.0.0.0.0 | style="text-align:left;" | Most known animal phyla appeared in the fossil record as marine species during the Cambrian explosion. Deuterostomes, last common ancestor of the chordate [human] lineage, the Echinodermata (starfish, sea urchins, sea cucumbers, etc.) and Hemichordata (acorn worms and graptolites). An archaic survivor from this stage is the acorn worm, sporting a circulatory system with a heart that also functions as a kidney. Acorn worms have a gill-like structure used for breathing, a structure similar to that of primitive fish. Acorn worms have a plexus concentrated into both dorsal and ventral nerve cords. The dorsal cord reaches into the proboscis, and is partially separated from the epidermis in that region. This part of the dorsal nerve cord is often hollow, and may well be homologous with the brain of vertebrates. |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. Pikaia is an iconic ancestor of modern chordates and vertebrates. The lancelet, still living today, retains some characteristics of the primitive chordates. It resembles Pikaia. |- | 511 Ma | style="text-align:center;" | 3.3.0.0.0.0.0.0.0.0 | style="text-align:left;" | The first vertebrates appear: the ostracoderms, jawless fish related to present-day lampreys and hagfishes. Haikouichthys and Myllokunmingia are examples of these jawless fish, or Agnatha. (See also prehistoric fish). They were jawless and their internal skeletons were cartilaginous. They lacked the paired (pectoral and pelvic) fins of more advanced fish. They were precursors to the Osteichthyes (bony fish). |- | 480 Ma | style="text-align:center;" | 3.3.10.0.0.0.0.0.0.0 | style="text-align:left;" | The Placodermi were prehistoric fishes. Placoderms were some of the first jawed fishes (Gnathostomata), their jaws evolving from the first gill arch. A placoderm's head and thorax were covered by articulated armoured plates and the rest of the body was scaled or naked. However, the fossil record indicates that they left no descendants after the end of the Devonian and are less closely related to living bony fishes than sharks are. |- | 410 Ma | style="text-align:center;" | 3.4.12.0.0.0.0.0.0.0 | style="text-align:left;" | The first coelacanth appears (in the fossil record to date); this order of animals was thought to be extinct until living specimens were discovered recently. It is often referred to as a living fossil. |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 396 Ma | style="text-align:center;" | 3.4.16.0.0.0.0.0.0.0 | style="text-align:left;" | Some fresh water lobe-finned fish (Sarcopterygii) develop legs and give rise to the Tetrapoda. The first tetrapods evolved in shallow and swampy freshwater habitats. Primitive tetrapods developed from a lobe-finned fish (an "osteolepid Sarcopterygian"), with a two-lobed brain in a flattened skull, a wide mouth and a short snout, whose upward-facing eyes show that it was a bottom-dweller, and which had already developed adaptations of fins with fleshy bases and bones. (The "living fossil" coelacanth is a related lobe-finned fish without these shallow-water adaptations.) Tetrapod fishes used their fins as paddles in shallow-water habitats choked with plants and detritus. The universal tetrapod characteristics of front limbs that bend backward at the elbow and hind limbs that bend forward at the knee can plausibly be traced to early tetrapods living in shallow water. Panderichthys is a 90–130 cm (35–50 in) long fish from the Late Devonian period (380 Mya). It has a large tetrapod-like head. Panderichthys exhibits features transitional between lobe-finned fishes and early tetrapods. Trackway impressions made by something that resembles Ichthyostega's limbs were formed 390 Ma in Polish marine tidal sediments. This suggests tetrapod evolution is older than the dated fossils of Panderichthys through to Ichthyostega. Lungfishes retain some characteristics of the early Tetrapoda. One example is the Queensland lungfish. |- | 375 Ma | style="text-align:center;" | 3.5.2.0.0.0.0.0.0.0 | style="text-align:left;" | Tiktaalik is a genus of sarcopterygian (lobe-finned) fishes from the late Devonian with many tetrapod-like features. It shows a clear link between Panderichthys and Acanthostega. |- | 364 Ma | style="text-align:center;" | 3.5.6.0.0.0.0.0.0.0 | style="text-align:left;" | Acanthostega is an extinct amphibian, among the first animals to have recognizable limbs. It is a candidate for being one of the first vertebrates to be capable of coming onto land. It lacked wrists, and was generally poorly adapted for life on land. The limbs could not support the animal's weight. Acanthostega had both lungs and gills, also indicating it was a link between lobe-finned fish and terrestrial vertebrates. Ichthyostega is an early tetrapod. Being one of the first animals with legs, arms, and finger bones, Ichthyostega is seen as a hybrid between a fish and an amphibian. Ichthyostega had legs but its limbs probably were not used for walking. They may have spent very brief periods out of water and would have used their legs to paw their way through the mud. Amphibia were the first four-legged animals to develop lungs which may have evolved from Hynerpeton 364 Mya. Amphibians living today still retain many characteristics of the early tetrapods. |- | 319 Ma | style="text-align:center;" | 3.6.0.0.0.0.0.0.0.0 | style="text-align:left;" | First amniote. From amphibians came the first reptiles: Hylonomus is the earliest known reptile. It was 20 cm (8 in) long (including the tail) and probably would have looked rather similar to modern lizards. It had small sharp teeth and probably ate millipedes and early insects. It is a precursor of later Amniotes and mammal-like reptiles. Αlpha keratin first evolves here. It is used in the claws of modern lizards and birds, and hair in mammals. Evolution of the amniotic egg gives rise to the Amniota, reptiles that can reproduce on land and lay eggs on dry land. They did not need to return to water for reproduction. This adaptation gave them the capability to inhabit the uplands for the first time. Reptiles have advanced nervous systems, compared to amphibians, with twelve pairs of cranial nerves. |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 313 Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | Sauropsids and Synapsids diverge. Shortly after the appearance of the first reptiles, two branches split off. One branch is the Sauropsids, from which come the modern reptiles and birds. The other branch is Synapsida (Synapsids), from which come modern mammals. Both had temporal fenestrae, a pair of holes in their skulls behind the eyes, which were used to increase the space for jaw muscles. Synapsids had one opening on each side, while diapsids (a branch of Sauropsida) had two. The earliest mammal-like reptiles are the pelycosaurs. The pelycosaurs were the first animals to have temporal fenestrae. Pelycosaurs are not therapsids but soon they gave rise to them. The Therapsida were the ancestor of mammals. The therapsids have temporal fenestrae larger and more mammal-like than pelycosaurs, their teeth show more serial differentiation, and later forms had evolved a secondary palate. A secondary palate enables the animal to eat and breathe at the same time and is a sign of a more active, perhaps warm-blooded, way of life. |- | 255 Ma | style="text-align:center;" | 3.7.0.0.0.0.0.0.0.0 | style="text-align:left;" | Archosaurs and Lepidosaurs diverge. |- | 245 Ma | style="text-align:center;" | 3.7.3.7.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-melinorati diverge from Aphanosaurs. |- | 233 Ma | style="text-align:center;" | 3.7.7.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-kroqtzigors diverge from Crocodyliformes. |- | 227 Ma | style="text-align:center;" | 3.7.9.0.0.0.0.0.0.0 | style="text-align:left;" | First dinosaur evolves. |- | 223 Ma | style="text-align:center;" | 3.7.10.0.0.0.0.0.0.0 | style="text-align:left;" | One subgroup of therapsids, the cynodonts, evolved more mammal-like characteristics. The jaws of cynodonts resemble modern mammal jaws. This group of animals likely contains a species which is the ancestor of all modern mammals. From Eucynodontia (cynodonts) came the first mammals. Most early mammals were small shrew-like animals that fed on insects. Although there is no evidence in the fossil record, it is likely that these animals had a constant body temperature and milk glands for their young. The neocortex region of the brain first evolved in mammals and thus is unique to them. |- | 217 Ma | style="text-align:center;" | 3.7.12.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-tzikinks and tzauaruz diverge from Lagerpetidae. |- | 156 Ma | style="text-align:center;" | 3.8.11.0.0.0.0.0.0.0 | style="text-align:left;" | Archaeopteryx emerges. |- | 153 Ma | style="text-align:center;" | 3.8.12.0.0.0.0.0.0.0 | style="text-align:left;" | First pine trees. |- | 130 Ma | style="text-align:center;" | 3.8.19.3.8.19.0.0.0.0 | style="text-align:left;" | First angiosperms. |- | 115 Ma | style="text-align:center;" | 3.9.4.0.0.0.0.0.0.0 | style="text-align:left;" | First monotremes. Monotremes are an egg-laying group of mammals represented amongst modern animals by the platypus and echidna. Recent genome sequencing of the platypus indicates that its sex genes are closer to those of birds than to those of the therian (live birthing) mammals. Comparing this to other mammals, it can be inferred that the first mammals to gain sexual differentiation through the existence or lack of SRY gene (found in the y-Chromosome) evolved after the monotreme lineage split off. |- | 111 Ma | style="text-align:center;" | 3.9.5.0.0.0.0.0.0.0 | style="text-align:left;" | First toothed diving birds such as Hesperornis emerge. |- | 99 Ma | style="text-align:center;" | 3.9.9.0.0.0.0.0.0.0 | style="text-align:left;" | First bees. |- | 89 Ma | style="text-align:center;" | 3.9.12.0.0.0.0.0.0.0 | style="text-align:left;" | First placental mammal. |- | 86 Ma | style="text-align:center;" | 3.9.13.0.0.0.0.0.0.0 | style="text-align:left;" | First euarchonta. A group of small, nocturnal, arboreal, insect-eating mammals called Euarchonta begins a speciation that will lead to the orders of primates, treeshrews and flying lemurs. Primatomorpha is a subdivision of Euarchonta including primates and their ancestral stem-primates Plesiadapiformes. An early stem-primate, Plesiadapis, still had claws and eyes on the side of the head, making it faster on the ground than in the trees, but it began to spend long times on lower branches, feeding on fruits and leaves. The Plesiadapiformes very likely contain the ancestor species of all primates. They first appeared in the fossil record around 66 million years ago, soon after the Cretaceous–Paleogene extinction event that eliminated about three-quarters of plant and animal species on Earth, including most dinosaurs. One of the last Plesiadapiformes is Carpolestes simpsoni, having grasping digits but not forward-facing eyes. |- | 79 Ma | style="text-align:center;" | 3.9.15.0.0.0.0.0.0.0 | style="text-align:left;" | First ants. |- | 63 Ma | style="text-align:center;" | 3.9.19.19.19.19.19.19.0.0 | style="text-align:left;" | First primates emerge. Primates diverge into suborders Strepsirrhini (wet-nosed primates) and Haplorrhini (dry-nosed primates). Strepsirrhini contain most prosimians; modern examples include lemurs and lorises. The haplorrhines include the two living groups: prosimian tarsiers, and simian monkeys, including apes. One of the earliest haplorrhines is Teilhardina asiatica, a mouse-sized, diurnal creature with small eyes. The Haplorrhini metabolism lost the ability to produce vitamin C, forcing all descendants to include vitamin C-containing fruit in their diet. |- | 63 Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Many dinosaurs go extinct due to massive volcanic upheaval and climate change. |- | 57 Ma | style="text-align:center;" | 3.10.2.0.0.0.0.0.0.0 | style="text-align:left;" | First terror birds. |- | 54 Ma | style="text-align:center;" | 3.10.3.0.0.0.0.0.0.0 | style="text-align:left;" | Even and odd toed ungulates diverge. First whales emerge. |- | 38 Ma | style="text-align:center;" | 3.10.8.0.0.0.0.0.0.0 | style="text-align:left;" | First grasslands. |- | 15 Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | First homininae. Homininae ancestors speciate from the ancestors of the orangutan. Pierolapithecus catalaunicus is thought to be a common ancestor of humans and the other great apes, or at least a species that brings us closer to a common ancestor than any previous fossil discovery. It had the special adaptations for tree climbing as do present-day humans and other great apes: a wide, flat rib cage, a stiff lower spine, flexible wrists, and shoulder blades that lie along its back. |- | xxx Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Evolution=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} a1902b70b1ed92c2d56571eb00af183886517bd8 211 210 2021-11-05T03:26:36Z OfficialTerracil 2 /* Speciation */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 700 Ma | style="text-align:center;" | 3.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | Urmetazoan: The first fossils that might represent animals appear in 665-million-year-old rocks. These fossils are interpreted as being early sponges. Separation from the Porifera (sponges) lineage. Eumetazoa/Diploblast: separation from the Ctenophora ("comb jellies") lineage. Planulozoa/ParaHoxozoa: separation from the Placozoa and Cnidaria lineages. Almost all cnidarians possess nerves and muscles. Because they are the simplest animals to possess them, their ancestors were very probably the first animals to use nerves and muscles together. Cnidarians are also the first animals with an actual body of definite form and shape. They have radial symmetry. The first eyes evolved at this time. |- | 550 Ma | style="text-align:center;" | 3.2.8.0.0.0.0.0.0.0 | style="text-align:left;" | Urbilaterian: Bilateria/Triploblasts, Nephrozoa (555 Ma), last common ancestor of protostomes (including the arthropod [insect, crustacean] and platyzoan [flatworms] lineages) and the deuterostomes (including the vertebrate [human] lineage). Earliest development of the brain, and of bilateral symmetry. Archaic representatives of this stage are flatworms, the simplest animals with organs that form from three germ layers. |- | 541 Ma | style="text-align:center;" | 3.2.11.0.0.0.0.0.0.0 | style="text-align:left;" | Most known animal phyla appeared in the fossil record as marine species during the Cambrian explosion. Deuterostomes, last common ancestor of the chordate [human] lineage, the Echinodermata (starfish, sea urchins, sea cucumbers, etc.) and Hemichordata (acorn worms and graptolites). An archaic survivor from this stage is the acorn worm, sporting a circulatory system with a heart that also functions as a kidney. Acorn worms have a gill-like structure used for breathing, a structure similar to that of primitive fish. Acorn worms have a plexus concentrated into both dorsal and ventral nerve cords. The dorsal cord reaches into the proboscis, and is partially separated from the epidermis in that region. This part of the dorsal nerve cord is often hollow, and may well be homologous with the brain of vertebrates. |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. Pikaia is an iconic ancestor of modern chordates and vertebrates. The lancelet, still living today, retains some characteristics of the primitive chordates. It resembles Pikaia. |- | 511 Ma | style="text-align:center;" | 3.3.0.0.0.0.0.0.0.0 | style="text-align:left;" | The first vertebrates appear: the ostracoderms, jawless fish related to present-day lampreys and hagfishes. Haikouichthys and Myllokunmingia are examples of these jawless fish, or Agnatha. (See also prehistoric fish). They were jawless and their internal skeletons were cartilaginous. They lacked the paired (pectoral and pelvic) fins of more advanced fish. They were precursors to the Osteichthyes (bony fish). |- | 480 Ma | style="text-align:center;" | 3.3.10.0.0.0.0.0.0.0 | style="text-align:left;" | The Placodermi were prehistoric fishes. Placoderms were some of the first jawed fishes (Gnathostomata), their jaws evolving from the first gill arch. A placoderm's head and thorax were covered by articulated armoured plates and the rest of the body was scaled or naked. However, the fossil record indicates that they left no descendants after the end of the Devonian and are less closely related to living bony fishes than sharks are. |- | 410 Ma | style="text-align:center;" | 3.4.12.0.0.0.0.0.0.0 | style="text-align:left;" | The first coelacanth appears (in the fossil record to date); this order of animals was thought to be extinct until living specimens were discovered recently. It is often referred to as a living fossil. |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 396 Ma | style="text-align:center;" | 3.4.16.0.0.0.0.0.0.0 | style="text-align:left;" | Some fresh water lobe-finned fish (Sarcopterygii) develop legs and give rise to the Tetrapoda. The first tetrapods evolved in shallow and swampy freshwater habitats. Primitive tetrapods developed from a lobe-finned fish (an "osteolepid Sarcopterygian"), with a two-lobed brain in a flattened skull, a wide mouth and a short snout, whose upward-facing eyes show that it was a bottom-dweller, and which had already developed adaptations of fins with fleshy bases and bones. (The "living fossil" coelacanth is a related lobe-finned fish without these shallow-water adaptations.) Tetrapod fishes used their fins as paddles in shallow-water habitats choked with plants and detritus. The universal tetrapod characteristics of front limbs that bend backward at the elbow and hind limbs that bend forward at the knee can plausibly be traced to early tetrapods living in shallow water. Panderichthys is a 90–130 cm (35–50 in) long fish from the Late Devonian period (380 Mya). It has a large tetrapod-like head. Panderichthys exhibits features transitional between lobe-finned fishes and early tetrapods. Trackway impressions made by something that resembles Ichthyostega's limbs were formed 390 Ma in Polish marine tidal sediments. This suggests tetrapod evolution is older than the dated fossils of Panderichthys through to Ichthyostega. Lungfishes retain some characteristics of the early Tetrapoda. One example is the Queensland lungfish. |- | 375 Ma | style="text-align:center;" | 3.5.2.0.0.0.0.0.0.0 | style="text-align:left;" | Tiktaalik is a genus of sarcopterygian (lobe-finned) fishes from the late Devonian with many tetrapod-like features. It shows a clear link between Panderichthys and Acanthostega. |- | 364 Ma | style="text-align:center;" | 3.5.6.0.0.0.0.0.0.0 | style="text-align:left;" | Acanthostega is an extinct amphibian, among the first animals to have recognizable limbs. It is a candidate for being one of the first vertebrates to be capable of coming onto land. It lacked wrists, and was generally poorly adapted for life on land. The limbs could not support the animal's weight. Acanthostega had both lungs and gills, also indicating it was a link between lobe-finned fish and terrestrial vertebrates. Ichthyostega is an early tetrapod. Being one of the first animals with legs, arms, and finger bones, Ichthyostega is seen as a hybrid between a fish and an amphibian. Ichthyostega had legs but its limbs probably were not used for walking. They may have spent very brief periods out of water and would have used their legs to paw their way through the mud. Amphibia were the first four-legged animals to develop lungs which may have evolved from Hynerpeton 364 Mya. Amphibians living today still retain many characteristics of the early tetrapods. |- | 319 Ma | style="text-align:center;" | 3.6.0.0.0.0.0.0.0.0 | style="text-align:left;" | First amniote. From amphibians came the first reptiles: Hylonomus is the earliest known reptile. It was 20 cm (8 in) long (including the tail) and probably would have looked rather similar to modern lizards. It had small sharp teeth and probably ate millipedes and early insects. It is a precursor of later Amniotes and mammal-like reptiles. Αlpha keratin first evolves here. It is used in the claws of modern lizards and birds, and hair in mammals. Evolution of the amniotic egg gives rise to the Amniota, reptiles that can reproduce on land and lay eggs on dry land. They did not need to return to water for reproduction. This adaptation gave them the capability to inhabit the uplands for the first time. Reptiles have advanced nervous systems, compared to amphibians, with twelve pairs of cranial nerves. |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 313 Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | Sauropsids and Synapsids diverge. Shortly after the appearance of the first reptiles, two branches split off. One branch is the Sauropsids, from which come the modern reptiles and birds. The other branch is Synapsida (Synapsids), from which come modern mammals. Both had temporal fenestrae, a pair of holes in their skulls behind the eyes, which were used to increase the space for jaw muscles. Synapsids had one opening on each side, while diapsids (a branch of Sauropsida) had two. The earliest mammal-like reptiles are the pelycosaurs. The pelycosaurs were the first animals to have temporal fenestrae. Pelycosaurs are not therapsids but soon they gave rise to them. The Therapsida were the ancestor of mammals. The therapsids have temporal fenestrae larger and more mammal-like than pelycosaurs, their teeth show more serial differentiation, and later forms had evolved a secondary palate. A secondary palate enables the animal to eat and breathe at the same time and is a sign of a more active, perhaps warm-blooded, way of life. |- | 255 Ma | style="text-align:center;" | 3.7.0.0.0.0.0.0.0.0 | style="text-align:left;" | Archosaurs and Lepidosaurs diverge. |- | 245 Ma | style="text-align:center;" | 3.7.3.7.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-melinorati diverge from Aphanosaurs. |- | 233 Ma | style="text-align:center;" | 3.7.7.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-kroqtzigors diverge from Crocodyliformes. |- | 227 Ma | style="text-align:center;" | 3.7.9.0.0.0.0.0.0.0 | style="text-align:left;" | First dinosaur evolves. |- | 223 Ma | style="text-align:center;" | 3.7.10.0.0.0.0.0.0.0 | style="text-align:left;" | One subgroup of therapsids, the cynodonts, evolved more mammal-like characteristics. The jaws of cynodonts resemble modern mammal jaws. This group of animals likely contains a species which is the ancestor of all modern mammals. From Eucynodontia (cynodonts) came the first mammals. Most early mammals were small shrew-like animals that fed on insects. Although there is no evidence in the fossil record, it is likely that these animals had a constant body temperature and milk glands for their young. The neocortex region of the brain first evolved in mammals and thus is unique to them. |- | 217 Ma | style="text-align:center;" | 3.7.12.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-tzikinks and tzauaruz diverge from Lagerpetidae. |- | 156 Ma | style="text-align:center;" | 3.8.11.0.0.0.0.0.0.0 | style="text-align:left;" | Archaeopteryx emerges. |- | 153 Ma | style="text-align:center;" | 3.8.12.0.0.0.0.0.0.0 | style="text-align:left;" | First pine trees. |- | 130 Ma | style="text-align:center;" | 3.8.19.3.8.19.0.0.0.0 | style="text-align:left;" | First angiosperms. |- | 115 Ma | style="text-align:center;" | 3.9.4.0.0.0.0.0.0.0 | style="text-align:left;" | First monotremes. Monotremes are an egg-laying group of mammals represented amongst modern animals by the platypus and echidna. Recent genome sequencing of the platypus indicates that its sex genes are closer to those of birds than to those of the therian (live birthing) mammals. Comparing this to other mammals, it can be inferred that the first mammals to gain sexual differentiation through the existence or lack of SRY gene (found in the y-Chromosome) evolved after the monotreme lineage split off. |- | 111 Ma | style="text-align:center;" | 3.9.5.0.0.0.0.0.0.0 | style="text-align:left;" | First toothed diving birds such as Hesperornis emerge. |- | 99 Ma | style="text-align:center;" | 3.9.9.0.0.0.0.0.0.0 | style="text-align:left;" | First bees. |- | 89 Ma | style="text-align:center;" | 3.9.12.0.0.0.0.0.0.0 | style="text-align:left;" | First placental mammal. |- | 86 Ma | style="text-align:center;" | 3.9.13.0.0.0.0.0.0.0 | style="text-align:left;" | First euarchonta. A group of small, nocturnal, arboreal, insect-eating mammals called Euarchonta begins a speciation that will lead to the orders of primates, treeshrews and flying lemurs. Primatomorpha is a subdivision of Euarchonta including primates and their ancestral stem-primates Plesiadapiformes. An early stem-primate, Plesiadapis, still had claws and eyes on the side of the head, making it faster on the ground than in the trees, but it began to spend long times on lower branches, feeding on fruits and leaves. The Plesiadapiformes very likely contain the ancestor species of all primates. They first appeared in the fossil record around 66 million years ago, soon after the Cretaceous–Paleogene extinction event that eliminated about three-quarters of plant and animal species on Earth, including most dinosaurs. One of the last Plesiadapiformes is Carpolestes simpsoni, having grasping digits but not forward-facing eyes. |- | 79 Ma | style="text-align:center;" | 3.9.15.0.0.0.0.0.0.0 | style="text-align:left;" | First ants. |- | 63 Ma | style="text-align:center;" | 3.9.19.19.19.19.19.19.0.0 | style="text-align:left;" | First primates emerge. Primates diverge into suborders Strepsirrhini (wet-nosed primates) and Haplorrhini (dry-nosed primates). Strepsirrhini contain most prosimians; modern examples include lemurs and lorises. The haplorrhines include the two living groups: prosimian tarsiers, and simian monkeys, including apes. One of the earliest haplorrhines is Teilhardina asiatica, a mouse-sized, diurnal creature with small eyes. The Haplorrhini metabolism lost the ability to produce vitamin C, forcing all descendants to include vitamin C-containing fruit in their diet. |- | 63 Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Many dinosaurs go extinct due to massive volcanic upheaval and climate change. |- | 57 Ma | style="text-align:center;" | 3.10.2.0.0.0.0.0.0.0 | style="text-align:left;" | First terror birds. |- | 54 Ma | style="text-align:center;" | 3.10.3.0.0.0.0.0.0.0 | style="text-align:left;" | Even and odd toed ungulates diverge. First whales emerge. |- | 38 Ma | style="text-align:center;" | 3.10.8.0.0.0.0.0.0.0 | style="text-align:left;" | First grasslands. |- | 15 Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | First homininae. Homininae ancestors speciate from the ancestors of the orangutan. Pierolapithecus catalaunicus is thought to be a common ancestor of humans and the other great apes, or at least a species that brings us closer to a common ancestor than any previous fossil discovery. It had the special adaptations for tree climbing as do present-day humans and other great apes: a wide, flat rib cage, a stiff lower spine, flexible wrists, and shoulder blades that lie along its back. |- | xxx Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Evolution=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 6.5 Ma | style="text-align:center;" | 3.10.17.19.0.0.0.0.0.0 | style="text-align:left;" | Hominini: The latest common ancestor of humans and chimpanzees is estimated to have lived between roughly 10 to 5 million years ago. Both chimpanzees and humans have a larynx that repositions during the first two years of life to a spot between the pharynx and the lungs, indicating that the common ancestors have this feature, a precondition for vocalized speech in humans. Speciation may have begun shortly after 10 Ma, but late admixture between the lineages may have taken place until after 5 Ma. |- | 4.1 Ma | style="text-align:center;" | 3.10.18.14.0.0.0.0.0.0 | style="text-align:left;" | First bipedal hominins. A member of the Australopithecus afarensis left human-like footprints on volcanic ash in Laetoli, northern Tanzania, providing strong evidence of full-time bipedalism. It is thought that A. afarensis was ancestral to both the genus Australopithecus and the genus Homo. Compared to the modern and extinct great apes, A. afarensis had reduced canines and molars, although they were still relatively larger than in modern humans. A. afarensis also has a relatively small brain size (380–430 cm³) and a prognathic (anterior-projecting) face. Australopithecines have been found in savannah environments; they probably developed their diet to include scavenged meat. Analyses of Australopithecus africanus lower vertebrae suggests that these bones changed in females to support bipedalism even during pregnancy. |- | 3.3 Ma | style="text-align:center;" | 3.10.18.18.18.18.18.18.8.18 | style="text-align:left;" | First deliberate use of stone tools. |- | 2.5 Ma | style="text-align:center;" | 3.10.19.4.0.0.0.0.0.0 | style="text-align:left;" | First Homo genus. Early Homo appears in East Africa, speciating from australopithecine ancestors. Sophisticated stone tools mark the beginning of the Lower Paleolithic. |- | 1.9 Ma | style="text-align:center;" | 3.10.19.8.0.0.0.0.0.0 | style="text-align:left;" | Homo erectus derives from early Homo or late Australopithecus. The FOXP2 gene (linked to the control of speech) emerges. Homo erectus later migrates throughout XXX and diverges into a number of subspecies. |- | 1.2 Ma | style="text-align:center;" | 3.10.19.12.0.0.0.0.0.0 | style="text-align:left;" | Dark skin evolves. |- | xxx Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} 28e48651d02e76d75e48f62e09fbb0a14a076853 212 211 2021-11-05T14:58:13Z OfficialTerracil 2 /* Speciation */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 700 Ma | style="text-align:center;" | 3.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | Urmetazoan: The first fossils that might represent animals appear in 665-million-year-old rocks. These fossils are interpreted as being early sponges. Separation from the Porifera (sponges) lineage. Eumetazoa/Diploblast: separation from the Ctenophora ("comb jellies") lineage. Planulozoa/ParaHoxozoa: separation from the Placozoa and Cnidaria lineages. Almost all cnidarians possess nerves and muscles. Because they are the simplest animals to possess them, their ancestors were very probably the first animals to use nerves and muscles together. Cnidarians are also the first animals with an actual body of definite form and shape. They have radial symmetry. The first eyes evolved at this time. |- | 550 Ma | style="text-align:center;" | 3.2.8.0.0.0.0.0.0.0 | style="text-align:left;" | Urbilaterian: Bilateria/Triploblasts, Nephrozoa (555 Ma), last common ancestor of protostomes (including the arthropod [insect, crustacean] and platyzoan [flatworms] lineages) and the deuterostomes (including the vertebrate [human] lineage). Earliest development of the brain, and of bilateral symmetry. Archaic representatives of this stage are flatworms, the simplest animals with organs that form from three germ layers. |- | 541 Ma | style="text-align:center;" | 3.2.11.0.0.0.0.0.0.0 | style="text-align:left;" | Most known animal phyla appeared in the fossil record as marine species during the Cambrian explosion. Deuterostomes, last common ancestor of the chordate [human] lineage, the Echinodermata (starfish, sea urchins, sea cucumbers, etc.) and Hemichordata (acorn worms and graptolites). An archaic survivor from this stage is the acorn worm, sporting a circulatory system with a heart that also functions as a kidney. Acorn worms have a gill-like structure used for breathing, a structure similar to that of primitive fish. Acorn worms have a plexus concentrated into both dorsal and ventral nerve cords. The dorsal cord reaches into the proboscis, and is partially separated from the epidermis in that region. This part of the dorsal nerve cord is often hollow, and may well be homologous with the brain of vertebrates. |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. Pikaia is an iconic ancestor of modern chordates and vertebrates. The lancelet, still living today, retains some characteristics of the primitive chordates. It resembles Pikaia. |- | 511 Ma | style="text-align:center;" | 3.3.0.0.0.0.0.0.0.0 | style="text-align:left;" | The first vertebrates appear: the ostracoderms, jawless fish related to present-day lampreys and hagfishes. Haikouichthys and Myllokunmingia are examples of these jawless fish, or Agnatha. (See also prehistoric fish). They were jawless and their internal skeletons were cartilaginous. They lacked the paired (pectoral and pelvic) fins of more advanced fish. They were precursors to the Osteichthyes (bony fish). |- | 480 Ma | style="text-align:center;" | 3.3.10.0.0.0.0.0.0.0 | style="text-align:left;" | The Placodermi were prehistoric fishes. Placoderms were some of the first jawed fishes (Gnathostomata), their jaws evolving from the first gill arch. A placoderm's head and thorax were covered by articulated armoured plates and the rest of the body was scaled or naked. However, the fossil record indicates that they left no descendants after the end of the Devonian and are less closely related to living bony fishes than sharks are. |- | 410 Ma | style="text-align:center;" | 3.4.12.0.0.0.0.0.0.0 | style="text-align:left;" | The first coelacanth appears (in the fossil record to date); this order of animals was thought to be extinct until living specimens were discovered recently. It is often referred to as a living fossil. |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 396 Ma | style="text-align:center;" | 3.4.16.0.0.0.0.0.0.0 | style="text-align:left;" | Some fresh water lobe-finned fish (Sarcopterygii) develop legs and give rise to the Tetrapoda. The first tetrapods evolved in shallow and swampy freshwater habitats. Primitive tetrapods developed from a lobe-finned fish (an "osteolepid Sarcopterygian"), with a two-lobed brain in a flattened skull, a wide mouth and a short snout, whose upward-facing eyes show that it was a bottom-dweller, and which had already developed adaptations of fins with fleshy bases and bones. (The "living fossil" coelacanth is a related lobe-finned fish without these shallow-water adaptations.) Tetrapod fishes used their fins as paddles in shallow-water habitats choked with plants and detritus. The universal tetrapod characteristics of front limbs that bend backward at the elbow and hind limbs that bend forward at the knee can plausibly be traced to early tetrapods living in shallow water. Panderichthys is a 90–130 cm (35–50 in) long fish from the Late Devonian period (380 Mya). It has a large tetrapod-like head. Panderichthys exhibits features transitional between lobe-finned fishes and early tetrapods. Trackway impressions made by something that resembles Ichthyostega's limbs were formed 390 Ma in Polish marine tidal sediments. This suggests tetrapod evolution is older than the dated fossils of Panderichthys through to Ichthyostega. Lungfishes retain some characteristics of the early Tetrapoda. One example is the Queensland lungfish. |- | 375 Ma | style="text-align:center;" | 3.5.2.0.0.0.0.0.0.0 | style="text-align:left;" | Tiktaalik is a genus of sarcopterygian (lobe-finned) fishes from the late Devonian with many tetrapod-like features. It shows a clear link between Panderichthys and Acanthostega. |- | 364 Ma | style="text-align:center;" | 3.5.6.0.0.0.0.0.0.0 | style="text-align:left;" | Acanthostega is an extinct amphibian, among the first animals to have recognizable limbs. It is a candidate for being one of the first vertebrates to be capable of coming onto land. It lacked wrists, and was generally poorly adapted for life on land. The limbs could not support the animal's weight. Acanthostega had both lungs and gills, also indicating it was a link between lobe-finned fish and terrestrial vertebrates. Ichthyostega is an early tetrapod. Being one of the first animals with legs, arms, and finger bones, Ichthyostega is seen as a hybrid between a fish and an amphibian. Ichthyostega had legs but its limbs probably were not used for walking. They may have spent very brief periods out of water and would have used their legs to paw their way through the mud. Amphibia were the first four-legged animals to develop lungs which may have evolved from Hynerpeton 364 Mya. Amphibians living today still retain many characteristics of the early tetrapods. |- | 319 Ma | style="text-align:center;" | 3.6.0.0.0.0.0.0.0.0 | style="text-align:left;" | First amniote. From amphibians came the first reptiles: Hylonomus is the earliest known reptile. It was 20 cm (8 in) long (including the tail) and probably would have looked rather similar to modern lizards. It had small sharp teeth and probably ate millipedes and early insects. It is a precursor of later Amniotes and mammal-like reptiles. Αlpha keratin first evolves here. It is used in the claws of modern lizards and birds, and hair in mammals. Evolution of the amniotic egg gives rise to the Amniota, reptiles that can reproduce on land and lay eggs on dry land. They did not need to return to water for reproduction. This adaptation gave them the capability to inhabit the uplands for the first time. Reptiles have advanced nervous systems, compared to amphibians, with twelve pairs of cranial nerves. |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 313 Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | Sauropsids and Synapsids diverge. Shortly after the appearance of the first reptiles, two branches split off. One branch is the Sauropsids, from which come the modern reptiles and birds. The other branch is Synapsida (Synapsids), from which come modern mammals. Both had temporal fenestrae, a pair of holes in their skulls behind the eyes, which were used to increase the space for jaw muscles. Synapsids had one opening on each side, while diapsids (a branch of Sauropsida) had two. The earliest mammal-like reptiles are the pelycosaurs. The pelycosaurs were the first animals to have temporal fenestrae. Pelycosaurs are not therapsids but soon they gave rise to them. The Therapsida were the ancestor of mammals. The therapsids have temporal fenestrae larger and more mammal-like than pelycosaurs, their teeth show more serial differentiation, and later forms had evolved a secondary palate. A secondary palate enables the animal to eat and breathe at the same time and is a sign of a more active, perhaps warm-blooded, way of life. |- | 255 Ma | style="text-align:center;" | 3.7.0.0.0.0.0.0.0.0 | style="text-align:left;" | Archosaurs and Lepidosaurs diverge. |- | 245 Ma | style="text-align:center;" | 3.7.3.7.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-melinorati diverge from Aphanosaurs. |- | 233 Ma | style="text-align:center;" | 3.7.7.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-kroqtzigors diverge from Crocodyliformes. |- | 227 Ma | style="text-align:center;" | 3.7.9.0.0.0.0.0.0.0 | style="text-align:left;" | First dinosaur evolves. |- | 223 Ma | style="text-align:center;" | 3.7.10.0.0.0.0.0.0.0 | style="text-align:left;" | One subgroup of therapsids, the cynodonts, evolved more mammal-like characteristics. The jaws of cynodonts resemble modern mammal jaws. This group of animals likely contains a species which is the ancestor of all modern mammals. From Eucynodontia (cynodonts) came the first mammals. Most early mammals were small shrew-like animals that fed on insects. Although there is no evidence in the fossil record, it is likely that these animals had a constant body temperature and milk glands for their young. The neocortex region of the brain first evolved in mammals and thus is unique to them. |- | 217 Ma | style="text-align:center;" | 3.7.12.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-tzikinks and tzauaruz diverge from Lagerpetidae. |- | 156 Ma | style="text-align:center;" | 3.8.11.0.0.0.0.0.0.0 | style="text-align:left;" | Archaeopteryx emerges. |- | 153 Ma | style="text-align:center;" | 3.8.12.0.0.0.0.0.0.0 | style="text-align:left;" | First pine trees. |- | 130 Ma | style="text-align:center;" | 3.8.19.3.8.19.0.0.0.0 | style="text-align:left;" | First angiosperms. |- | 115 Ma | style="text-align:center;" | 3.9.4.0.0.0.0.0.0.0 | style="text-align:left;" | First monotremes. Monotremes are an egg-laying group of mammals represented amongst modern animals by the platypus and echidna. Recent genome sequencing of the platypus indicates that its sex genes are closer to those of birds than to those of the therian (live birthing) mammals. Comparing this to other mammals, it can be inferred that the first mammals to gain sexual differentiation through the existence or lack of SRY gene (found in the y-Chromosome) evolved after the monotreme lineage split off. |- | 111 Ma | style="text-align:center;" | 3.9.5.0.0.0.0.0.0.0 | style="text-align:left;" | First toothed diving birds such as Hesperornis emerge. |- | 99 Ma | style="text-align:center;" | 3.9.9.0.0.0.0.0.0.0 | style="text-align:left;" | First bees. |- | 89 Ma | style="text-align:center;" | 3.9.12.0.0.0.0.0.0.0 | style="text-align:left;" | First placental mammal. |- | 86 Ma | style="text-align:center;" | 3.9.13.0.0.0.0.0.0.0 | style="text-align:left;" | First euarchonta. A group of small, nocturnal, arboreal, insect-eating mammals called Euarchonta begins a speciation that will lead to the orders of primates, treeshrews and flying lemurs. Primatomorpha is a subdivision of Euarchonta including primates and their ancestral stem-primates Plesiadapiformes. An early stem-primate, Plesiadapis, still had claws and eyes on the side of the head, making it faster on the ground than in the trees, but it began to spend long times on lower branches, feeding on fruits and leaves. The Plesiadapiformes very likely contain the ancestor species of all primates. They first appeared in the fossil record around 66 million years ago, soon after the Cretaceous–Paleogene extinction event that eliminated about three-quarters of plant and animal species on Earth, including most dinosaurs. One of the last Plesiadapiformes is Carpolestes simpsoni, having grasping digits but not forward-facing eyes. |- | 79 Ma | style="text-align:center;" | 3.9.15.0.0.0.0.0.0.0 | style="text-align:left;" | First ants. |- | 63 Ma | style="text-align:center;" | 3.9.19.19.19.19.19.19.0.0 | style="text-align:left;" | First primates emerge. Primates diverge into suborders Strepsirrhini (wet-nosed primates) and Haplorrhini (dry-nosed primates). Strepsirrhini contain most prosimians; modern examples include lemurs and lorises. The haplorrhines include the two living groups: prosimian tarsiers, and simian monkeys, including apes. One of the earliest haplorrhines is Teilhardina asiatica, a mouse-sized, diurnal creature with small eyes. The Haplorrhini metabolism lost the ability to produce vitamin C, forcing all descendants to include vitamin C-containing fruit in their diet. |- | 63 Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Many dinosaurs go extinct due to massive volcanic upheaval and climate change. |- | 57 Ma | style="text-align:center;" | 3.10.2.0.0.0.0.0.0.0 | style="text-align:left;" | First terror birds. |- | 54 Ma | style="text-align:center;" | 3.10.3.0.0.0.0.0.0.0 | style="text-align:left;" | Even and odd toed ungulates diverge. First whales emerge. |- | 38 Ma | style="text-align:center;" | 3.10.8.0.0.0.0.0.0.0 | style="text-align:left;" | First grasslands. |- | 15 Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | First homininae. Homininae ancestors speciate from the ancestors of the orangutan. Pierolapithecus catalaunicus is thought to be a common ancestor of humans and the other great apes, or at least a species that brings us closer to a common ancestor than any previous fossil discovery. It had the special adaptations for tree climbing as do present-day humans and other great apes: a wide, flat rib cage, a stiff lower spine, flexible wrists, and shoulder blades that lie along its back. |- | xxx Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Evolution=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 6.5 Ma | style="text-align:center;" | 3.10.17.19.0.0.0.0.0.0 | style="text-align:left;" | Hominini: The latest common ancestor of humans and chimpanzees is estimated to have lived between roughly 10 to 5 million years ago. Both chimpanzees and humans have a larynx that repositions during the first two years of life to a spot between the pharynx and the lungs, indicating that the common ancestors have this feature, a precondition for vocalized speech in humans. Speciation may have begun shortly after 10 Ma, but late admixture between the lineages may have taken place until after 5 Ma. |- | 4.1 Ma | style="text-align:center;" | 3.10.18.14.0.0.0.0.0.0 | style="text-align:left;" | First bipedal hominins. A member of the Australopithecus afarensis left human-like footprints on volcanic ash in Laetoli, northern Tanzania, providing strong evidence of full-time bipedalism. It is thought that A. afarensis was ancestral to both the genus Australopithecus and the genus Homo. Compared to the modern and extinct great apes, A. afarensis had reduced canines and molars, although they were still relatively larger than in modern humans. A. afarensis also has a relatively small brain size (380–430 cm³) and a prognathic (anterior-projecting) face. Australopithecines have been found in savannah environments; they probably developed their diet to include scavenged meat. Analyses of Australopithecus africanus lower vertebrae suggests that these bones changed in females to support bipedalism even during pregnancy. |- | 3.3 Ma | style="text-align:center;" | 3.10.18.18.18.18.18.18.8.18 | style="text-align:left;" | First deliberate use of stone tools. |- | 2.56 Ma | style="text-align:center;" | 3.10.19.4.0.0.0.0.0.0 | style="text-align:left;" | First Homo genus. Early Homo appears in East Africa, speciating from australopithecine ancestors. Sophisticated stone tools mark the beginning of the Lower Paleolithic. |- | 2.24 Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | Homo erectus derives from early Homo or late Australopithecus. The FOXP2 gene (linked to the control of speech) emerges. Homo erectus later migrates throughout XXX and diverges into a number of subspecies. |- | 1.92 Ma | style="text-align:center;" | 3.10.19.8.0.0.0.0.0.0 | style="text-align:left;" | Drokhidae diverges from Psilopithecidae. |- | 1.5 Ma | style="text-align:center;" | 3.10.19.10.10.0.0.0.0.0 | style="text-align:left;" | Humans discover fire. Eomyaneridae diverges from Manushidae. Ancestors of ''cha'', ''mela'', and ''sina''manush diverge from Sapiensoidae (''ha'', ''w'ha'', ''mana'', and kha-kamanush) |- | xxx Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} 9aabc1c855a29f8012b3b110b079dece9353554d 213 212 2021-11-05T15:00:20Z OfficialTerracil 2 /* Speciation */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 700 Ma | style="text-align:center;" | 3.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | Urmetazoan: The first fossils that might represent animals appear in 665-million-year-old rocks. These fossils are interpreted as being early sponges. Separation from the Porifera (sponges) lineage. Eumetazoa/Diploblast: separation from the Ctenophora ("comb jellies") lineage. Planulozoa/ParaHoxozoa: separation from the Placozoa and Cnidaria lineages. Almost all cnidarians possess nerves and muscles. Because they are the simplest animals to possess them, their ancestors were very probably the first animals to use nerves and muscles together. Cnidarians are also the first animals with an actual body of definite form and shape. They have radial symmetry. The first eyes evolved at this time. |- | 550 Ma | style="text-align:center;" | 3.2.8.0.0.0.0.0.0.0 | style="text-align:left;" | Urbilaterian: Bilateria/Triploblasts, Nephrozoa (555 Ma), last common ancestor of protostomes (including the arthropod [insect, crustacean] and platyzoan [flatworms] lineages) and the deuterostomes (including the vertebrate [human] lineage). Earliest development of the brain, and of bilateral symmetry. Archaic representatives of this stage are flatworms, the simplest animals with organs that form from three germ layers. |- | 541 Ma | style="text-align:center;" | 3.2.11.0.0.0.0.0.0.0 | style="text-align:left;" | Most known animal phyla appeared in the fossil record as marine species during the Cambrian explosion. Deuterostomes, last common ancestor of the chordate [human] lineage, the Echinodermata (starfish, sea urchins, sea cucumbers, etc.) and Hemichordata (acorn worms and graptolites). An archaic survivor from this stage is the acorn worm, sporting a circulatory system with a heart that also functions as a kidney. Acorn worms have a gill-like structure used for breathing, a structure similar to that of primitive fish. Acorn worms have a plexus concentrated into both dorsal and ventral nerve cords. The dorsal cord reaches into the proboscis, and is partially separated from the epidermis in that region. This part of the dorsal nerve cord is often hollow, and may well be homologous with the brain of vertebrates. |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. Pikaia is an iconic ancestor of modern chordates and vertebrates. The lancelet, still living today, retains some characteristics of the primitive chordates. It resembles Pikaia. |- | 511 Ma | style="text-align:center;" | 3.3.0.0.0.0.0.0.0.0 | style="text-align:left;" | The first vertebrates appear: the ostracoderms, jawless fish related to present-day lampreys and hagfishes. Haikouichthys and Myllokunmingia are examples of these jawless fish, or Agnatha. (See also prehistoric fish). They were jawless and their internal skeletons were cartilaginous. They lacked the paired (pectoral and pelvic) fins of more advanced fish. They were precursors to the Osteichthyes (bony fish). |- | 480 Ma | style="text-align:center;" | 3.3.10.0.0.0.0.0.0.0 | style="text-align:left;" | The Placodermi were prehistoric fishes. Placoderms were some of the first jawed fishes (Gnathostomata), their jaws evolving from the first gill arch. A placoderm's head and thorax were covered by articulated armoured plates and the rest of the body was scaled or naked. However, the fossil record indicates that they left no descendants after the end of the Devonian and are less closely related to living bony fishes than sharks are. |- | 410 Ma | style="text-align:center;" | 3.4.12.0.0.0.0.0.0.0 | style="text-align:left;" | The first coelacanth appears (in the fossil record to date); this order of animals was thought to be extinct until living specimens were discovered recently. It is often referred to as a living fossil. |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 396 Ma | style="text-align:center;" | 3.4.16.0.0.0.0.0.0.0 | style="text-align:left;" | Some fresh water lobe-finned fish (Sarcopterygii) develop legs and give rise to the Tetrapoda. The first tetrapods evolved in shallow and swampy freshwater habitats. Primitive tetrapods developed from a lobe-finned fish (an "osteolepid Sarcopterygian"), with a two-lobed brain in a flattened skull, a wide mouth and a short snout, whose upward-facing eyes show that it was a bottom-dweller, and which had already developed adaptations of fins with fleshy bases and bones. (The "living fossil" coelacanth is a related lobe-finned fish without these shallow-water adaptations.) Tetrapod fishes used their fins as paddles in shallow-water habitats choked with plants and detritus. The universal tetrapod characteristics of front limbs that bend backward at the elbow and hind limbs that bend forward at the knee can plausibly be traced to early tetrapods living in shallow water. Panderichthys is a 90–130 cm (35–50 in) long fish from the Late Devonian period (380 Mya). It has a large tetrapod-like head. Panderichthys exhibits features transitional between lobe-finned fishes and early tetrapods. Trackway impressions made by something that resembles Ichthyostega's limbs were formed 390 Ma in Polish marine tidal sediments. This suggests tetrapod evolution is older than the dated fossils of Panderichthys through to Ichthyostega. Lungfishes retain some characteristics of the early Tetrapoda. One example is the Queensland lungfish. |- | 375 Ma | style="text-align:center;" | 3.5.2.0.0.0.0.0.0.0 | style="text-align:left;" | Tiktaalik is a genus of sarcopterygian (lobe-finned) fishes from the late Devonian with many tetrapod-like features. It shows a clear link between Panderichthys and Acanthostega. |- | 364 Ma | style="text-align:center;" | 3.5.6.0.0.0.0.0.0.0 | style="text-align:left;" | Acanthostega is an extinct amphibian, among the first animals to have recognizable limbs. It is a candidate for being one of the first vertebrates to be capable of coming onto land. It lacked wrists, and was generally poorly adapted for life on land. The limbs could not support the animal's weight. Acanthostega had both lungs and gills, also indicating it was a link between lobe-finned fish and terrestrial vertebrates. Ichthyostega is an early tetrapod. Being one of the first animals with legs, arms, and finger bones, Ichthyostega is seen as a hybrid between a fish and an amphibian. Ichthyostega had legs but its limbs probably were not used for walking. They may have spent very brief periods out of water and would have used their legs to paw their way through the mud. Amphibia were the first four-legged animals to develop lungs which may have evolved from Hynerpeton 364 Mya. Amphibians living today still retain many characteristics of the early tetrapods. |- | 319 Ma | style="text-align:center;" | 3.6.0.0.0.0.0.0.0.0 | style="text-align:left;" | First amniote. From amphibians came the first reptiles: Hylonomus is the earliest known reptile. It was 20 cm (8 in) long (including the tail) and probably would have looked rather similar to modern lizards. It had small sharp teeth and probably ate millipedes and early insects. It is a precursor of later Amniotes and mammal-like reptiles. Αlpha keratin first evolves here. It is used in the claws of modern lizards and birds, and hair in mammals. Evolution of the amniotic egg gives rise to the Amniota, reptiles that can reproduce on land and lay eggs on dry land. They did not need to return to water for reproduction. This adaptation gave them the capability to inhabit the uplands for the first time. Reptiles have advanced nervous systems, compared to amphibians, with twelve pairs of cranial nerves. |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 313 Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | Sauropsids and Synapsids diverge. Shortly after the appearance of the first reptiles, two branches split off. One branch is the Sauropsids, from which come the modern reptiles and birds. The other branch is Synapsida (Synapsids), from which come modern mammals. Both had temporal fenestrae, a pair of holes in their skulls behind the eyes, which were used to increase the space for jaw muscles. Synapsids had one opening on each side, while diapsids (a branch of Sauropsida) had two. The earliest mammal-like reptiles are the pelycosaurs. The pelycosaurs were the first animals to have temporal fenestrae. Pelycosaurs are not therapsids but soon they gave rise to them. The Therapsida were the ancestor of mammals. The therapsids have temporal fenestrae larger and more mammal-like than pelycosaurs, their teeth show more serial differentiation, and later forms had evolved a secondary palate. A secondary palate enables the animal to eat and breathe at the same time and is a sign of a more active, perhaps warm-blooded, way of life. |- | 255 Ma | style="text-align:center;" | 3.7.0.0.0.0.0.0.0.0 | style="text-align:left;" | Archosaurs and Lepidosaurs diverge. |- | 245 Ma | style="text-align:center;" | 3.7.3.7.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-melinorati diverge from Aphanosaurs. |- | 233 Ma | style="text-align:center;" | 3.7.7.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-kroqtzigors diverge from Crocodyliformes. |- | 227 Ma | style="text-align:center;" | 3.7.9.0.0.0.0.0.0.0 | style="text-align:left;" | First dinosaur evolves. |- | 223 Ma | style="text-align:center;" | 3.7.10.0.0.0.0.0.0.0 | style="text-align:left;" | One subgroup of therapsids, the cynodonts, evolved more mammal-like characteristics. The jaws of cynodonts resemble modern mammal jaws. This group of animals likely contains a species which is the ancestor of all modern mammals. From Eucynodontia (cynodonts) came the first mammals. Most early mammals were small shrew-like animals that fed on insects. Although there is no evidence in the fossil record, it is likely that these animals had a constant body temperature and milk glands for their young. The neocortex region of the brain first evolved in mammals and thus is unique to them. |- | 217 Ma | style="text-align:center;" | 3.7.12.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-tzikinks and tzauaruz diverge from Lagerpetidae. |- | 156 Ma | style="text-align:center;" | 3.8.11.0.0.0.0.0.0.0 | style="text-align:left;" | Archaeopteryx emerges. |- | 153 Ma | style="text-align:center;" | 3.8.12.0.0.0.0.0.0.0 | style="text-align:left;" | First pine trees. |- | 130 Ma | style="text-align:center;" | 3.8.19.3.8.19.0.0.0.0 | style="text-align:left;" | First angiosperms. |- | 115 Ma | style="text-align:center;" | 3.9.4.0.0.0.0.0.0.0 | style="text-align:left;" | First monotremes. Monotremes are an egg-laying group of mammals represented amongst modern animals by the platypus and echidna. Recent genome sequencing of the platypus indicates that its sex genes are closer to those of birds than to those of the therian (live birthing) mammals. Comparing this to other mammals, it can be inferred that the first mammals to gain sexual differentiation through the existence or lack of SRY gene (found in the y-Chromosome) evolved after the monotreme lineage split off. |- | 111 Ma | style="text-align:center;" | 3.9.5.0.0.0.0.0.0.0 | style="text-align:left;" | First toothed diving birds such as Hesperornis emerge. |- | 99 Ma | style="text-align:center;" | 3.9.9.0.0.0.0.0.0.0 | style="text-align:left;" | First bees. |- | 89 Ma | style="text-align:center;" | 3.9.12.0.0.0.0.0.0.0 | style="text-align:left;" | First placental mammal. |- | 86 Ma | style="text-align:center;" | 3.9.13.0.0.0.0.0.0.0 | style="text-align:left;" | First euarchonta. A group of small, nocturnal, arboreal, insect-eating mammals called Euarchonta begins a speciation that will lead to the orders of primates, treeshrews and flying lemurs. Primatomorpha is a subdivision of Euarchonta including primates and their ancestral stem-primates Plesiadapiformes. An early stem-primate, Plesiadapis, still had claws and eyes on the side of the head, making it faster on the ground than in the trees, but it began to spend long times on lower branches, feeding on fruits and leaves. The Plesiadapiformes very likely contain the ancestor species of all primates. They first appeared in the fossil record around 66 million years ago, soon after the Cretaceous–Paleogene extinction event that eliminated about three-quarters of plant and animal species on Earth, including most dinosaurs. One of the last Plesiadapiformes is Carpolestes simpsoni, having grasping digits but not forward-facing eyes. |- | 79 Ma | style="text-align:center;" | 3.9.15.0.0.0.0.0.0.0 | style="text-align:left;" | First ants. |- | 63 Ma | style="text-align:center;" | 3.9.19.19.19.19.19.19.0.0 | style="text-align:left;" | First primates emerge. Primates diverge into suborders Strepsirrhini (wet-nosed primates) and Haplorrhini (dry-nosed primates). Strepsirrhini contain most prosimians; modern examples include lemurs and lorises. The haplorrhines include the two living groups: prosimian tarsiers, and simian monkeys, including apes. One of the earliest haplorrhines is Teilhardina asiatica, a mouse-sized, diurnal creature with small eyes. The Haplorrhini metabolism lost the ability to produce vitamin C, forcing all descendants to include vitamin C-containing fruit in their diet. |- | 63 Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Many dinosaurs go extinct due to massive volcanic upheaval and climate change. |- | 57 Ma | style="text-align:center;" | 3.10.2.0.0.0.0.0.0.0 | style="text-align:left;" | First terror birds. |- | 54 Ma | style="text-align:center;" | 3.10.3.0.0.0.0.0.0.0 | style="text-align:left;" | Even and odd toed ungulates diverge. First whales emerge. |- | 38 Ma | style="text-align:center;" | 3.10.8.0.0.0.0.0.0.0 | style="text-align:left;" | First grasslands. |- | 15 Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | First homininae. Homininae ancestors speciate from the ancestors of the orangutan. Pierolapithecus catalaunicus is thought to be a common ancestor of humans and the other great apes, or at least a species that brings us closer to a common ancestor than any previous fossil discovery. It had the special adaptations for tree climbing as do present-day humans and other great apes: a wide, flat rib cage, a stiff lower spine, flexible wrists, and shoulder blades that lie along its back. |- | xxx Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Evolution=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 6.5 Ma | style="text-align:center;" | 3.10.17.19.0.0.0.0.0.0 | style="text-align:left;" | Hominini: The latest common ancestor of humans and chimpanzees is estimated to have lived between roughly 10 to 5 million years ago. Both chimpanzees and humans have a larynx that repositions during the first two years of life to a spot between the pharynx and the lungs, indicating that the common ancestors have this feature, a precondition for vocalized speech in humans. Speciation may have begun shortly after 10 Ma, but late admixture between the lineages may have taken place until after 5 Ma. |- | 4.1 Ma | style="text-align:center;" | 3.10.18.14.0.0.0.0.0.0 | style="text-align:left;" | First bipedal hominins. A member of the Australopithecus afarensis left human-like footprints on volcanic ash in Laetoli, northern Tanzania, providing strong evidence of full-time bipedalism. It is thought that A. afarensis was ancestral to both the genus Australopithecus and the genus Homo. Compared to the modern and extinct great apes, A. afarensis had reduced canines and molars, although they were still relatively larger than in modern humans. A. afarensis also has a relatively small brain size (380–430 cm³) and a prognathic (anterior-projecting) face. Australopithecines have been found in savannah environments; they probably developed their diet to include scavenged meat. Analyses of Australopithecus africanus lower vertebrae suggests that these bones changed in females to support bipedalism even during pregnancy. |- | 3.3 Ma | style="text-align:center;" | 3.10.18.18.18.18.18.18.8.18 | style="text-align:left;" | First deliberate use of stone tools. |- | 2.56 Ma | style="text-align:center;" | 3.10.19.4.0.0.0.0.0.0 | style="text-align:left;" | First Homo genus. Early Homo appears in East Africa, speciating from australopithecine ancestors. Sophisticated stone tools mark the beginning of the Lower Paleolithic. |- | 2.24 Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | Homo erectus derives from early Homo or late Australopithecus. The FOXP2 gene (linked to the control of speech) emerges. Homo erectus later migrates throughout XXX and diverges into a number of subspecies. |- | 1.92 Ma | style="text-align:center;" | 3.10.19.8.0.0.0.0.0.0 | style="text-align:left;" | Drokhidae diverges from Psilopithecidae. |- | 1.5 Ma | style="text-align:center;" | 3.10.19.10.10.0.0.0.0.0 | style="text-align:left;" | Humans discover fire. Eomyaneridae diverges from Manushidae. Ancestors of ''cha'', ''mela'', and ''sina''manush diverge from Sapiensoidae (''ha'', ''w'ha'', ''mana'', and ''kha-ka''manush) |- | xxx Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} 6d36cc899cae5c8c4e03209da5643e17c9313b6e 214 213 2021-11-05T15:11:52Z OfficialTerracil 2 /* Speciation */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 700 Ma | style="text-align:center;" | 3.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | Urmetazoan: The first fossils that might represent animals appear in 665-million-year-old rocks. These fossils are interpreted as being early sponges. Separation from the Porifera (sponges) lineage. Eumetazoa/Diploblast: separation from the Ctenophora ("comb jellies") lineage. Planulozoa/ParaHoxozoa: separation from the Placozoa and Cnidaria lineages. Almost all cnidarians possess nerves and muscles. Because they are the simplest animals to possess them, their ancestors were very probably the first animals to use nerves and muscles together. Cnidarians are also the first animals with an actual body of definite form and shape. They have radial symmetry. The first eyes evolved at this time. |- | 550 Ma | style="text-align:center;" | 3.2.8.0.0.0.0.0.0.0 | style="text-align:left;" | Urbilaterian: Bilateria/Triploblasts, Nephrozoa (555 Ma), last common ancestor of protostomes (including the arthropod [insect, crustacean] and platyzoan [flatworms] lineages) and the deuterostomes (including the vertebrate [human] lineage). Earliest development of the brain, and of bilateral symmetry. Archaic representatives of this stage are flatworms, the simplest animals with organs that form from three germ layers. |- | 541 Ma | style="text-align:center;" | 3.2.11.0.0.0.0.0.0.0 | style="text-align:left;" | Most known animal phyla appeared in the fossil record as marine species during the Cambrian explosion. Deuterostomes, last common ancestor of the chordate [human] lineage, the Echinodermata (starfish, sea urchins, sea cucumbers, etc.) and Hemichordata (acorn worms and graptolites). An archaic survivor from this stage is the acorn worm, sporting a circulatory system with a heart that also functions as a kidney. Acorn worms have a gill-like structure used for breathing, a structure similar to that of primitive fish. Acorn worms have a plexus concentrated into both dorsal and ventral nerve cords. The dorsal cord reaches into the proboscis, and is partially separated from the epidermis in that region. This part of the dorsal nerve cord is often hollow, and may well be homologous with the brain of vertebrates. |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. Pikaia is an iconic ancestor of modern chordates and vertebrates. The lancelet, still living today, retains some characteristics of the primitive chordates. It resembles Pikaia. |- | 511 Ma | style="text-align:center;" | 3.3.0.0.0.0.0.0.0.0 | style="text-align:left;" | The first vertebrates appear: the ostracoderms, jawless fish related to present-day lampreys and hagfishes. Haikouichthys and Myllokunmingia are examples of these jawless fish, or Agnatha. (See also prehistoric fish). They were jawless and their internal skeletons were cartilaginous. They lacked the paired (pectoral and pelvic) fins of more advanced fish. They were precursors to the Osteichthyes (bony fish). |- | 480 Ma | style="text-align:center;" | 3.3.10.0.0.0.0.0.0.0 | style="text-align:left;" | The Placodermi were prehistoric fishes. Placoderms were some of the first jawed fishes (Gnathostomata), their jaws evolving from the first gill arch. A placoderm's head and thorax were covered by articulated armoured plates and the rest of the body was scaled or naked. However, the fossil record indicates that they left no descendants after the end of the Devonian and are less closely related to living bony fishes than sharks are. |- | 410 Ma | style="text-align:center;" | 3.4.12.0.0.0.0.0.0.0 | style="text-align:left;" | The first coelacanth appears (in the fossil record to date); this order of animals was thought to be extinct until living specimens were discovered recently. It is often referred to as a living fossil. |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 396 Ma | style="text-align:center;" | 3.4.16.0.0.0.0.0.0.0 | style="text-align:left;" | Some fresh water lobe-finned fish (Sarcopterygii) develop legs and give rise to the Tetrapoda. The first tetrapods evolved in shallow and swampy freshwater habitats. Primitive tetrapods developed from a lobe-finned fish (an "osteolepid Sarcopterygian"), with a two-lobed brain in a flattened skull, a wide mouth and a short snout, whose upward-facing eyes show that it was a bottom-dweller, and which had already developed adaptations of fins with fleshy bases and bones. (The "living fossil" coelacanth is a related lobe-finned fish without these shallow-water adaptations.) Tetrapod fishes used their fins as paddles in shallow-water habitats choked with plants and detritus. The universal tetrapod characteristics of front limbs that bend backward at the elbow and hind limbs that bend forward at the knee can plausibly be traced to early tetrapods living in shallow water. Panderichthys is a 90–130 cm (35–50 in) long fish from the Late Devonian period (380 Mya). It has a large tetrapod-like head. Panderichthys exhibits features transitional between lobe-finned fishes and early tetrapods. Trackway impressions made by something that resembles Ichthyostega's limbs were formed 390 Ma in Polish marine tidal sediments. This suggests tetrapod evolution is older than the dated fossils of Panderichthys through to Ichthyostega. Lungfishes retain some characteristics of the early Tetrapoda. One example is the Queensland lungfish. |- | 375 Ma | style="text-align:center;" | 3.5.2.0.0.0.0.0.0.0 | style="text-align:left;" | Tiktaalik is a genus of sarcopterygian (lobe-finned) fishes from the late Devonian with many tetrapod-like features. It shows a clear link between Panderichthys and Acanthostega. |- | 364 Ma | style="text-align:center;" | 3.5.6.0.0.0.0.0.0.0 | style="text-align:left;" | Acanthostega is an extinct amphibian, among the first animals to have recognizable limbs. It is a candidate for being one of the first vertebrates to be capable of coming onto land. It lacked wrists, and was generally poorly adapted for life on land. The limbs could not support the animal's weight. Acanthostega had both lungs and gills, also indicating it was a link between lobe-finned fish and terrestrial vertebrates. Ichthyostega is an early tetrapod. Being one of the first animals with legs, arms, and finger bones, Ichthyostega is seen as a hybrid between a fish and an amphibian. Ichthyostega had legs but its limbs probably were not used for walking. They may have spent very brief periods out of water and would have used their legs to paw their way through the mud. Amphibia were the first four-legged animals to develop lungs which may have evolved from Hynerpeton 364 Mya. Amphibians living today still retain many characteristics of the early tetrapods. |- | 319 Ma | style="text-align:center;" | 3.6.0.0.0.0.0.0.0.0 | style="text-align:left;" | First amniote. From amphibians came the first reptiles: Hylonomus is the earliest known reptile. It was 20 cm (8 in) long (including the tail) and probably would have looked rather similar to modern lizards. It had small sharp teeth and probably ate millipedes and early insects. It is a precursor of later Amniotes and mammal-like reptiles. Αlpha keratin first evolves here. It is used in the claws of modern lizards and birds, and hair in mammals. Evolution of the amniotic egg gives rise to the Amniota, reptiles that can reproduce on land and lay eggs on dry land. They did not need to return to water for reproduction. This adaptation gave them the capability to inhabit the uplands for the first time. Reptiles have advanced nervous systems, compared to amphibians, with twelve pairs of cranial nerves. |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 313 Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | Sauropsids and Synapsids diverge. Shortly after the appearance of the first reptiles, two branches split off. One branch is the Sauropsids, from which come the modern reptiles and birds. The other branch is Synapsida (Synapsids), from which come modern mammals. Both had temporal fenestrae, a pair of holes in their skulls behind the eyes, which were used to increase the space for jaw muscles. Synapsids had one opening on each side, while diapsids (a branch of Sauropsida) had two. The earliest mammal-like reptiles are the pelycosaurs. The pelycosaurs were the first animals to have temporal fenestrae. Pelycosaurs are not therapsids but soon they gave rise to them. The Therapsida were the ancestor of mammals. The therapsids have temporal fenestrae larger and more mammal-like than pelycosaurs, their teeth show more serial differentiation, and later forms had evolved a secondary palate. A secondary palate enables the animal to eat and breathe at the same time and is a sign of a more active, perhaps warm-blooded, way of life. |- | 255 Ma | style="text-align:center;" | 3.7.0.0.0.0.0.0.0.0 | style="text-align:left;" | Archosaurs and Lepidosaurs diverge. |- | 245 Ma | style="text-align:center;" | 3.7.3.7.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-melinorati diverge from Aphanosaurs. |- | 233 Ma | style="text-align:center;" | 3.7.7.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-kroqtzigors diverge from Crocodyliformes. |- | 227 Ma | style="text-align:center;" | 3.7.9.0.0.0.0.0.0.0 | style="text-align:left;" | First dinosaur evolves. |- | 223 Ma | style="text-align:center;" | 3.7.10.0.0.0.0.0.0.0 | style="text-align:left;" | One subgroup of therapsids, the cynodonts, evolved more mammal-like characteristics. The jaws of cynodonts resemble modern mammal jaws. This group of animals likely contains a species which is the ancestor of all modern mammals. From Eucynodontia (cynodonts) came the first mammals. Most early mammals were small shrew-like animals that fed on insects. Although there is no evidence in the fossil record, it is likely that these animals had a constant body temperature and milk glands for their young. The neocortex region of the brain first evolved in mammals and thus is unique to them. |- | 217 Ma | style="text-align:center;" | 3.7.12.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-tzikinks and tzauaruz diverge from Lagerpetidae. |- | 156 Ma | style="text-align:center;" | 3.8.11.0.0.0.0.0.0.0 | style="text-align:left;" | Archaeopteryx emerges. |- | 153 Ma | style="text-align:center;" | 3.8.12.0.0.0.0.0.0.0 | style="text-align:left;" | First pine trees. |- | 130 Ma | style="text-align:center;" | 3.8.19.3.8.19.0.0.0.0 | style="text-align:left;" | First angiosperms. |- | 115 Ma | style="text-align:center;" | 3.9.4.0.0.0.0.0.0.0 | style="text-align:left;" | First monotremes. Monotremes are an egg-laying group of mammals represented amongst modern animals by the platypus and echidna. Recent genome sequencing of the platypus indicates that its sex genes are closer to those of birds than to those of the therian (live birthing) mammals. Comparing this to other mammals, it can be inferred that the first mammals to gain sexual differentiation through the existence or lack of SRY gene (found in the y-Chromosome) evolved after the monotreme lineage split off. |- | 111 Ma | style="text-align:center;" | 3.9.5.0.0.0.0.0.0.0 | style="text-align:left;" | First toothed diving birds such as Hesperornis emerge. |- | 99 Ma | style="text-align:center;" | 3.9.9.0.0.0.0.0.0.0 | style="text-align:left;" | First bees. |- | 89 Ma | style="text-align:center;" | 3.9.12.0.0.0.0.0.0.0 | style="text-align:left;" | First placental mammal. |- | 86 Ma | style="text-align:center;" | 3.9.13.0.0.0.0.0.0.0 | style="text-align:left;" | First euarchonta. A group of small, nocturnal, arboreal, insect-eating mammals called Euarchonta begins a speciation that will lead to the orders of primates, treeshrews and flying lemurs. Primatomorpha is a subdivision of Euarchonta including primates and their ancestral stem-primates Plesiadapiformes. An early stem-primate, Plesiadapis, still had claws and eyes on the side of the head, making it faster on the ground than in the trees, but it began to spend long times on lower branches, feeding on fruits and leaves. The Plesiadapiformes very likely contain the ancestor species of all primates. They first appeared in the fossil record around 66 million years ago, soon after the Cretaceous–Paleogene extinction event that eliminated about three-quarters of plant and animal species on Earth, including most dinosaurs. One of the last Plesiadapiformes is Carpolestes simpsoni, having grasping digits but not forward-facing eyes. |- | 79 Ma | style="text-align:center;" | 3.9.15.0.0.0.0.0.0.0 | style="text-align:left;" | First ants. |- | 63 Ma | style="text-align:center;" | 3.9.19.19.19.19.19.19.0.0 | style="text-align:left;" | First primates emerge. Primates diverge into suborders Strepsirrhini (wet-nosed primates) and Haplorrhini (dry-nosed primates). Strepsirrhini contain most prosimians; modern examples include lemurs and lorises. The haplorrhines include the two living groups: prosimian tarsiers, and simian monkeys, including apes. One of the earliest haplorrhines is Teilhardina asiatica, a mouse-sized, diurnal creature with small eyes. The Haplorrhini metabolism lost the ability to produce vitamin C, forcing all descendants to include vitamin C-containing fruit in their diet. |- | 63 Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Many dinosaurs go extinct due to massive volcanic upheaval and climate change. |- | 57 Ma | style="text-align:center;" | 3.10.2.0.0.0.0.0.0.0 | style="text-align:left;" | First terror birds. |- | 54 Ma | style="text-align:center;" | 3.10.3.0.0.0.0.0.0.0 | style="text-align:left;" | Even and odd toed ungulates diverge. First whales emerge. |- | 38 Ma | style="text-align:center;" | 3.10.8.0.0.0.0.0.0.0 | style="text-align:left;" | First grasslands. |- | 15 Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | First homininae. Homininae ancestors speciate from the ancestors of the orangutan. Pierolapithecus catalaunicus is thought to be a common ancestor of humans and the other great apes, or at least a species that brings us closer to a common ancestor than any previous fossil discovery. It had the special adaptations for tree climbing as do present-day humans and other great apes: a wide, flat rib cage, a stiff lower spine, flexible wrists, and shoulder blades that lie along its back. |- | xxx Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Evolution=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 6.5 Ma | style="text-align:center;" | 3.10.17.19.0.0.0.0.0.0 | style="text-align:left;" | Hominini: The latest common ancestor of humans and chimpanzees is estimated to have lived between roughly 10 to 5 million years ago. Both chimpanzees and humans have a larynx that repositions during the first two years of life to a spot between the pharynx and the lungs, indicating that the common ancestors have this feature, a precondition for vocalized speech in humans. Speciation may have begun shortly after 10 Ma, but late admixture between the lineages may have taken place until after 5 Ma. |- | 4.96 Ma | style="text-align:center;" | 3.10.18.9.0.0.0.0.0.0 | style="text-align:left;" | Orthipalus and Melinorati diverge. |- | 4.16 Ma | style="text-align:center;" | 3.10.18.14.0.0.0.0.0.0 | style="text-align:left;" | First bipedal hominins. A member of the Australopithecus afarensis left human-like footprints on volcanic ash in Laetoli, northern Tanzania, providing strong evidence of full-time bipedalism. It is thought that A. afarensis was ancestral to both the genus Australopithecus and the genus Homo. Compared to the modern and extinct great apes, A. afarensis had reduced canines and molars, although they were still relatively larger than in modern humans. A. afarensis also has a relatively small brain size (380–430 cm³) and a prognathic (anterior-projecting) face. Australopithecines have been found in savannah environments; they probably developed their diet to include scavenged meat. Analyses of Australopithecus africanus lower vertebrae suggests that these bones changed in females to support bipedalism even during pregnancy. |- | 3.37 Ma | style="text-align:center;" | 3.10.18.18.18.18.18.18.8.18 | style="text-align:left;" | First deliberate use of stone tools. |- | 2.72 Ma | style="text-align:center;" | 3.10.19.3.0.0.0.0.0.0 | style="text-align:left;" | Last common ancestor of Melinorati and Parmelinoratus. |- | 2.56 Ma | style="text-align:center;" | 3.10.19.4.0.0.0.0.0.0 | style="text-align:left;" | First Homo genus. Early Homo appears in East Africa, speciating from australopithecine ancestors. Sophisticated stone tools mark the beginning of the Lower Paleolithic. |- | 2.24 Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | Homo erectus derives from early Homo or late Australopithecus. The FOXP2 gene (linked to the control of speech) emerges. Homo erectus later migrates throughout XXX and diverges into a number of subspecies. |- | 1.92 Ma | style="text-align:center;" | 3.10.19.8.0.0.0.0.0.0 | style="text-align:left;" | Drokhidae diverges from Psilopithecidae. |- | 1.52 Ma | style="text-align:center;" | 3.10.19.10.10.0.0.0.0.0 | style="text-align:left;" | Humans discover fire. Eomyaneridae diverges from Manushidae. Ancestors of ''cha'', ''mela'', and ''sina''manush diverge from Sapiensoidae (''ha'', ''w'ha'', ''mana'', and ''kha-ka''manush) |- | xxx Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} 75b4dd31461d1abd44d56f0ec9b4bff869653dc1 215 214 2021-11-05T15:16:03Z OfficialTerracil 2 /* Mammalia & Reptilia */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 700 Ma | style="text-align:center;" | 3.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | Urmetazoan: The first fossils that might represent animals appear in 665-million-year-old rocks. These fossils are interpreted as being early sponges. Separation from the Porifera (sponges) lineage. Eumetazoa/Diploblast: separation from the Ctenophora ("comb jellies") lineage. Planulozoa/ParaHoxozoa: separation from the Placozoa and Cnidaria lineages. Almost all cnidarians possess nerves and muscles. Because they are the simplest animals to possess them, their ancestors were very probably the first animals to use nerves and muscles together. Cnidarians are also the first animals with an actual body of definite form and shape. They have radial symmetry. The first eyes evolved at this time. |- | 550 Ma | style="text-align:center;" | 3.2.8.0.0.0.0.0.0.0 | style="text-align:left;" | Urbilaterian: Bilateria/Triploblasts, Nephrozoa (555 Ma), last common ancestor of protostomes (including the arthropod [insect, crustacean] and platyzoan [flatworms] lineages) and the deuterostomes (including the vertebrate [human] lineage). Earliest development of the brain, and of bilateral symmetry. Archaic representatives of this stage are flatworms, the simplest animals with organs that form from three germ layers. |- | 541 Ma | style="text-align:center;" | 3.2.11.0.0.0.0.0.0.0 | style="text-align:left;" | Most known animal phyla appeared in the fossil record as marine species during the Cambrian explosion. Deuterostomes, last common ancestor of the chordate [human] lineage, the Echinodermata (starfish, sea urchins, sea cucumbers, etc.) and Hemichordata (acorn worms and graptolites). An archaic survivor from this stage is the acorn worm, sporting a circulatory system with a heart that also functions as a kidney. Acorn worms have a gill-like structure used for breathing, a structure similar to that of primitive fish. Acorn worms have a plexus concentrated into both dorsal and ventral nerve cords. The dorsal cord reaches into the proboscis, and is partially separated from the epidermis in that region. This part of the dorsal nerve cord is often hollow, and may well be homologous with the brain of vertebrates. |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. Pikaia is an iconic ancestor of modern chordates and vertebrates. The lancelet, still living today, retains some characteristics of the primitive chordates. It resembles Pikaia. |- | 511 Ma | style="text-align:center;" | 3.3.0.0.0.0.0.0.0.0 | style="text-align:left;" | The first vertebrates appear: the ostracoderms, jawless fish related to present-day lampreys and hagfishes. Haikouichthys and Myllokunmingia are examples of these jawless fish, or Agnatha. (See also prehistoric fish). They were jawless and their internal skeletons were cartilaginous. They lacked the paired (pectoral and pelvic) fins of more advanced fish. They were precursors to the Osteichthyes (bony fish). |- | 480 Ma | style="text-align:center;" | 3.3.10.0.0.0.0.0.0.0 | style="text-align:left;" | The Placodermi were prehistoric fishes. Placoderms were some of the first jawed fishes (Gnathostomata), their jaws evolving from the first gill arch. A placoderm's head and thorax were covered by articulated armoured plates and the rest of the body was scaled or naked. However, the fossil record indicates that they left no descendants after the end of the Devonian and are less closely related to living bony fishes than sharks are. |- | 410 Ma | style="text-align:center;" | 3.4.12.0.0.0.0.0.0.0 | style="text-align:left;" | The first coelacanth appears (in the fossil record to date); this order of animals was thought to be extinct until living specimens were discovered recently. It is often referred to as a living fossil. |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 396 Ma | style="text-align:center;" | 3.4.16.0.0.0.0.0.0.0 | style="text-align:left;" | Some fresh water lobe-finned fish (Sarcopterygii) develop legs and give rise to the Tetrapoda. The first tetrapods evolved in shallow and swampy freshwater habitats. Primitive tetrapods developed from a lobe-finned fish (an "osteolepid Sarcopterygian"), with a two-lobed brain in a flattened skull, a wide mouth and a short snout, whose upward-facing eyes show that it was a bottom-dweller, and which had already developed adaptations of fins with fleshy bases and bones. (The "living fossil" coelacanth is a related lobe-finned fish without these shallow-water adaptations.) Tetrapod fishes used their fins as paddles in shallow-water habitats choked with plants and detritus. The universal tetrapod characteristics of front limbs that bend backward at the elbow and hind limbs that bend forward at the knee can plausibly be traced to early tetrapods living in shallow water. Panderichthys is a 90–130 cm (35–50 in) long fish from the Late Devonian period (380 Mya). It has a large tetrapod-like head. Panderichthys exhibits features transitional between lobe-finned fishes and early tetrapods. Trackway impressions made by something that resembles Ichthyostega's limbs were formed 390 Ma in Polish marine tidal sediments. This suggests tetrapod evolution is older than the dated fossils of Panderichthys through to Ichthyostega. Lungfishes retain some characteristics of the early Tetrapoda. One example is the Queensland lungfish. |- | 375 Ma | style="text-align:center;" | 3.5.2.0.0.0.0.0.0.0 | style="text-align:left;" | Tiktaalik is a genus of sarcopterygian (lobe-finned) fishes from the late Devonian with many tetrapod-like features. It shows a clear link between Panderichthys and Acanthostega. |- | 364 Ma | style="text-align:center;" | 3.5.6.0.0.0.0.0.0.0 | style="text-align:left;" | Acanthostega is an extinct amphibian, among the first animals to have recognizable limbs. It is a candidate for being one of the first vertebrates to be capable of coming onto land. It lacked wrists, and was generally poorly adapted for life on land. The limbs could not support the animal's weight. Acanthostega had both lungs and gills, also indicating it was a link between lobe-finned fish and terrestrial vertebrates. Ichthyostega is an early tetrapod. Being one of the first animals with legs, arms, and finger bones, Ichthyostega is seen as a hybrid between a fish and an amphibian. Ichthyostega had legs but its limbs probably were not used for walking. They may have spent very brief periods out of water and would have used their legs to paw their way through the mud. Amphibia were the first four-legged animals to develop lungs which may have evolved from Hynerpeton 364 Mya. Amphibians living today still retain many characteristics of the early tetrapods. |- | 319 Ma | style="text-align:center;" | 3.6.0.0.0.0.0.0.0.0 | style="text-align:left;" | First amniote. From amphibians came the first reptiles: Hylonomus is the earliest known reptile. It was 20 cm (8 in) long (including the tail) and probably would have looked rather similar to modern lizards. It had small sharp teeth and probably ate millipedes and early insects. It is a precursor of later Amniotes and mammal-like reptiles. Αlpha keratin first evolves here. It is used in the claws of modern lizards and birds, and hair in mammals. Evolution of the amniotic egg gives rise to the Amniota, reptiles that can reproduce on land and lay eggs on dry land. They did not need to return to water for reproduction. This adaptation gave them the capability to inhabit the uplands for the first time. Reptiles have advanced nervous systems, compared to amphibians, with twelve pairs of cranial nerves. |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 313 Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | Sauropsids and Synapsids diverge. Shortly after the appearance of the first reptiles, two branches split off. One branch is the Sauropsids, from which come the modern reptiles and birds. The other branch is Synapsida (Synapsids), from which come modern mammals. Both had temporal fenestrae, a pair of holes in their skulls behind the eyes, which were used to increase the space for jaw muscles. Synapsids had one opening on each side, while diapsids (a branch of Sauropsida) had two. The earliest mammal-like reptiles are the pelycosaurs. The pelycosaurs were the first animals to have temporal fenestrae. Pelycosaurs are not therapsids but soon they gave rise to them. The Therapsida were the ancestor of mammals. The therapsids have temporal fenestrae larger and more mammal-like than pelycosaurs, their teeth show more serial differentiation, and later forms had evolved a secondary palate. A secondary palate enables the animal to eat and breathe at the same time and is a sign of a more active, perhaps warm-blooded, way of life. |- | 255 Ma | style="text-align:center;" | 3.7.0.0.0.0.0.0.0.0 | style="text-align:left;" | Archosaurs and Lepidosaurs diverge. |- | 245 Ma | style="text-align:center;" | 3.7.3.7.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-melinorati diverge from Aphanosaurs. |- | 233 Ma | style="text-align:center;" | 3.7.7.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-kroqtzigors diverge from Crocodyliformes. |- | 227 Ma | style="text-align:center;" | 3.7.9.0.0.0.0.0.0.0 | style="text-align:left;" | First dinosaur evolves. |- | 223 Ma | style="text-align:center;" | 3.7.10.0.0.0.0.0.0.0 | style="text-align:left;" | One subgroup of therapsids, the cynodonts, evolved more mammal-like characteristics. The jaws of cynodonts resemble modern mammal jaws. This group of animals likely contains a species which is the ancestor of all modern mammals. From Eucynodontia (cynodonts) came the first mammals. Most early mammals were small shrew-like animals that fed on insects. Although there is no evidence in the fossil record, it is likely that these animals had a constant body temperature and milk glands for their young. The neocortex region of the brain first evolved in mammals and thus is unique to them. |- | 217 Ma | style="text-align:center;" | 3.7.12.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-tzikinks and tzauaruz diverge from Lagerpetidae. |- | 156 Ma | style="text-align:center;" | 3.8.11.0.0.0.0.0.0.0 | style="text-align:left;" | Archaeopteryx emerges. |- | 153 Ma | style="text-align:center;" | 3.8.12.0.0.0.0.0.0.0 | style="text-align:left;" | First pine trees. |- | 130 Ma | style="text-align:center;" | 3.8.19.3.8.19.0.0.0.0 | style="text-align:left;" | First angiosperms. |- | 115 Ma | style="text-align:center;" | 3.9.4.0.0.0.0.0.0.0 | style="text-align:left;" | First monotremes. Monotremes are an egg-laying group of mammals represented amongst modern animals by the platypus and echidna. Recent genome sequencing of the platypus indicates that its sex genes are closer to those of birds than to those of the therian (live birthing) mammals. Comparing this to other mammals, it can be inferred that the first mammals to gain sexual differentiation through the existence or lack of SRY gene (found in the y-Chromosome) evolved after the monotreme lineage split off. |- | 111 Ma | style="text-align:center;" | 3.9.5.0.0.0.0.0.0.0 | style="text-align:left;" | First toothed diving birds such as Hesperornis emerge. |- | 99 Ma | style="text-align:center;" | 3.9.9.0.0.0.0.0.0.0 | style="text-align:left;" | First bees. |- | 89 Ma | style="text-align:center;" | 3.9.12.0.0.0.0.0.0.0 | style="text-align:left;" | First placental mammal. |- | 86 Ma | style="text-align:center;" | 3.9.13.0.0.0.0.0.0.0 | style="text-align:left;" | First euarchonta. A group of small, nocturnal, arboreal, insect-eating mammals called Euarchonta begins a speciation that will lead to the orders of primates, treeshrews and flying lemurs. Primatomorpha is a subdivision of Euarchonta including primates and their ancestral stem-primates Plesiadapiformes. An early stem-primate, Plesiadapis, still had claws and eyes on the side of the head, making it faster on the ground than in the trees, but it began to spend long times on lower branches, feeding on fruits and leaves. The Plesiadapiformes very likely contain the ancestor species of all primates. They first appeared in the fossil record around 66 million years ago, soon after the Cretaceous–Paleogene extinction event that eliminated about three-quarters of plant and animal species on Earth, including most dinosaurs. One of the last Plesiadapiformes is Carpolestes simpsoni, having grasping digits but not forward-facing eyes. |- | 79 Ma | style="text-align:center;" | 3.9.15.0.0.0.0.0.0.0 | style="text-align:left;" | First ants. |- | 63 Ma | style="text-align:center;" | 3.9.19.19.19.19.19.19.0.0 | style="text-align:left;" | First primates emerge. Primates diverge into suborders Strepsirrhini (wet-nosed primates) and Haplorrhini (dry-nosed primates). Strepsirrhini contain most prosimians; modern examples include lemurs and lorises. The haplorrhines include the two living groups: prosimian tarsiers, and simian monkeys, including apes. One of the earliest haplorrhines is Teilhardina asiatica, a mouse-sized, diurnal creature with small eyes. The Haplorrhini metabolism lost the ability to produce vitamin C, forcing all descendants to include vitamin C-containing fruit in their diet. |- | 63 Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Many dinosaurs go extinct due to massive volcanic upheaval and climate change. |- | 57 Ma | style="text-align:center;" | 3.10.2.0.0.0.0.0.0.0 | style="text-align:left;" | First terror birds. |- | 54 Ma | style="text-align:center;" | 3.10.3.0.0.0.0.0.0.0 | style="text-align:left;" | Even and odd toed ungulates diverge. First whales emerge. |- | 38 Ma | style="text-align:center;" | 3.10.8.0.0.0.0.0.0.0 | style="text-align:left;" | First grasslands. |- | 25 Ma | style="text-align:center;" | 3.10.12.0.0.0.0.0.0.0 | style="text-align:left;" | First melinoridae. Melinoridae ancestors speciate from the ancestors of Incolapalus. Incolapalus still retains the ancestral swamp-dwelling traits but is more quadrupedal than the common ancestor. |- | 15 Ma | style="text-align:center;" | 3.10.15.0.0.0.0.0.0.0 | style="text-align:left;" | First homininae. Homininae ancestors speciate from the ancestors of the orangutan. Pierolapithecus catalaunicus is thought to be a common ancestor of humans and the other great apes, or at least a species that brings us closer to a common ancestor than any previous fossil discovery. It had the special adaptations for tree climbing as do present-day humans and other great apes: a wide, flat rib cage, a stiff lower spine, flexible wrists, and shoulder blades that lie along its back. |- | xxx Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Evolution=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 6.5 Ma | style="text-align:center;" | 3.10.17.19.0.0.0.0.0.0 | style="text-align:left;" | Hominini: The latest common ancestor of humans and chimpanzees is estimated to have lived between roughly 10 to 5 million years ago. Both chimpanzees and humans have a larynx that repositions during the first two years of life to a spot between the pharynx and the lungs, indicating that the common ancestors have this feature, a precondition for vocalized speech in humans. Speciation may have begun shortly after 10 Ma, but late admixture between the lineages may have taken place until after 5 Ma. |- | 4.96 Ma | style="text-align:center;" | 3.10.18.9.0.0.0.0.0.0 | style="text-align:left;" | Orthipalus and Melinorati diverge. |- | 4.16 Ma | style="text-align:center;" | 3.10.18.14.0.0.0.0.0.0 | style="text-align:left;" | First bipedal hominins. A member of the Australopithecus afarensis left human-like footprints on volcanic ash in Laetoli, northern Tanzania, providing strong evidence of full-time bipedalism. It is thought that A. afarensis was ancestral to both the genus Australopithecus and the genus Homo. Compared to the modern and extinct great apes, A. afarensis had reduced canines and molars, although they were still relatively larger than in modern humans. A. afarensis also has a relatively small brain size (380–430 cm³) and a prognathic (anterior-projecting) face. Australopithecines have been found in savannah environments; they probably developed their diet to include scavenged meat. Analyses of Australopithecus africanus lower vertebrae suggests that these bones changed in females to support bipedalism even during pregnancy. |- | 3.37 Ma | style="text-align:center;" | 3.10.18.18.18.18.18.18.8.18 | style="text-align:left;" | First deliberate use of stone tools. |- | 2.72 Ma | style="text-align:center;" | 3.10.19.3.0.0.0.0.0.0 | style="text-align:left;" | Last common ancestor of Melinorati and Parmelinoratus. |- | 2.56 Ma | style="text-align:center;" | 3.10.19.4.0.0.0.0.0.0 | style="text-align:left;" | First Homo genus. Early Homo appears in East Africa, speciating from australopithecine ancestors. Sophisticated stone tools mark the beginning of the Lower Paleolithic. |- | 2.24 Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | Homo erectus derives from early Homo or late Australopithecus. The FOXP2 gene (linked to the control of speech) emerges. Homo erectus later migrates throughout XXX and diverges into a number of subspecies. |- | 1.92 Ma | style="text-align:center;" | 3.10.19.8.0.0.0.0.0.0 | style="text-align:left;" | Drokhidae diverges from Psilopithecidae. |- | 1.52 Ma | style="text-align:center;" | 3.10.19.10.10.0.0.0.0.0 | style="text-align:left;" | Humans discover fire. Eomyaneridae diverges from Manushidae. Ancestors of ''cha'', ''mela'', and ''sina''manush diverge from Sapiensoidae (''ha'', ''w'ha'', ''mana'', and ''kha-ka''manush) |- | xxx Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} e851664abe64abef4d33011a6e8ab1bd8ab33a7e 216 215 2021-11-05T15:27:31Z OfficialTerracil 2 /* Speciation */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 700 Ma | style="text-align:center;" | 3.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | Urmetazoan: The first fossils that might represent animals appear in 665-million-year-old rocks. These fossils are interpreted as being early sponges. Separation from the Porifera (sponges) lineage. Eumetazoa/Diploblast: separation from the Ctenophora ("comb jellies") lineage. Planulozoa/ParaHoxozoa: separation from the Placozoa and Cnidaria lineages. Almost all cnidarians possess nerves and muscles. Because they are the simplest animals to possess them, their ancestors were very probably the first animals to use nerves and muscles together. Cnidarians are also the first animals with an actual body of definite form and shape. They have radial symmetry. The first eyes evolved at this time. |- | 550 Ma | style="text-align:center;" | 3.2.8.0.0.0.0.0.0.0 | style="text-align:left;" | Urbilaterian: Bilateria/Triploblasts, Nephrozoa (555 Ma), last common ancestor of protostomes (including the arthropod [insect, crustacean] and platyzoan [flatworms] lineages) and the deuterostomes (including the vertebrate [human] lineage). Earliest development of the brain, and of bilateral symmetry. Archaic representatives of this stage are flatworms, the simplest animals with organs that form from three germ layers. |- | 541 Ma | style="text-align:center;" | 3.2.11.0.0.0.0.0.0.0 | style="text-align:left;" | Most known animal phyla appeared in the fossil record as marine species during the Cambrian explosion. Deuterostomes, last common ancestor of the chordate [human] lineage, the Echinodermata (starfish, sea urchins, sea cucumbers, etc.) and Hemichordata (acorn worms and graptolites). An archaic survivor from this stage is the acorn worm, sporting a circulatory system with a heart that also functions as a kidney. Acorn worms have a gill-like structure used for breathing, a structure similar to that of primitive fish. Acorn worms have a plexus concentrated into both dorsal and ventral nerve cords. The dorsal cord reaches into the proboscis, and is partially separated from the epidermis in that region. This part of the dorsal nerve cord is often hollow, and may well be homologous with the brain of vertebrates. |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. Pikaia is an iconic ancestor of modern chordates and vertebrates. The lancelet, still living today, retains some characteristics of the primitive chordates. It resembles Pikaia. |- | 511 Ma | style="text-align:center;" | 3.3.0.0.0.0.0.0.0.0 | style="text-align:left;" | The first vertebrates appear: the ostracoderms, jawless fish related to present-day lampreys and hagfishes. Haikouichthys and Myllokunmingia are examples of these jawless fish, or Agnatha. (See also prehistoric fish). They were jawless and their internal skeletons were cartilaginous. They lacked the paired (pectoral and pelvic) fins of more advanced fish. They were precursors to the Osteichthyes (bony fish). |- | 480 Ma | style="text-align:center;" | 3.3.10.0.0.0.0.0.0.0 | style="text-align:left;" | The Placodermi were prehistoric fishes. Placoderms were some of the first jawed fishes (Gnathostomata), their jaws evolving from the first gill arch. A placoderm's head and thorax were covered by articulated armoured plates and the rest of the body was scaled or naked. However, the fossil record indicates that they left no descendants after the end of the Devonian and are less closely related to living bony fishes than sharks are. |- | 410 Ma | style="text-align:center;" | 3.4.12.0.0.0.0.0.0.0 | style="text-align:left;" | The first coelacanth appears (in the fossil record to date); this order of animals was thought to be extinct until living specimens were discovered recently. It is often referred to as a living fossil. |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 396 Ma | style="text-align:center;" | 3.4.16.0.0.0.0.0.0.0 | style="text-align:left;" | Some fresh water lobe-finned fish (Sarcopterygii) develop legs and give rise to the Tetrapoda. The first tetrapods evolved in shallow and swampy freshwater habitats. Primitive tetrapods developed from a lobe-finned fish (an "osteolepid Sarcopterygian"), with a two-lobed brain in a flattened skull, a wide mouth and a short snout, whose upward-facing eyes show that it was a bottom-dweller, and which had already developed adaptations of fins with fleshy bases and bones. (The "living fossil" coelacanth is a related lobe-finned fish without these shallow-water adaptations.) Tetrapod fishes used their fins as paddles in shallow-water habitats choked with plants and detritus. The universal tetrapod characteristics of front limbs that bend backward at the elbow and hind limbs that bend forward at the knee can plausibly be traced to early tetrapods living in shallow water. Panderichthys is a 90–130 cm (35–50 in) long fish from the Late Devonian period (380 Mya). It has a large tetrapod-like head. Panderichthys exhibits features transitional between lobe-finned fishes and early tetrapods. Trackway impressions made by something that resembles Ichthyostega's limbs were formed 390 Ma in Polish marine tidal sediments. This suggests tetrapod evolution is older than the dated fossils of Panderichthys through to Ichthyostega. Lungfishes retain some characteristics of the early Tetrapoda. One example is the Queensland lungfish. |- | 375 Ma | style="text-align:center;" | 3.5.2.0.0.0.0.0.0.0 | style="text-align:left;" | Tiktaalik is a genus of sarcopterygian (lobe-finned) fishes from the late Devonian with many tetrapod-like features. It shows a clear link between Panderichthys and Acanthostega. |- | 364 Ma | style="text-align:center;" | 3.5.6.0.0.0.0.0.0.0 | style="text-align:left;" | Acanthostega is an extinct amphibian, among the first animals to have recognizable limbs. It is a candidate for being one of the first vertebrates to be capable of coming onto land. It lacked wrists, and was generally poorly adapted for life on land. The limbs could not support the animal's weight. Acanthostega had both lungs and gills, also indicating it was a link between lobe-finned fish and terrestrial vertebrates. Ichthyostega is an early tetrapod. Being one of the first animals with legs, arms, and finger bones, Ichthyostega is seen as a hybrid between a fish and an amphibian. Ichthyostega had legs but its limbs probably were not used for walking. They may have spent very brief periods out of water and would have used their legs to paw their way through the mud. Amphibia were the first four-legged animals to develop lungs which may have evolved from Hynerpeton 364 Mya. Amphibians living today still retain many characteristics of the early tetrapods. |- | 319 Ma | style="text-align:center;" | 3.6.0.0.0.0.0.0.0.0 | style="text-align:left;" | First amniote. From amphibians came the first reptiles: Hylonomus is the earliest known reptile. It was 20 cm (8 in) long (including the tail) and probably would have looked rather similar to modern lizards. It had small sharp teeth and probably ate millipedes and early insects. It is a precursor of later Amniotes and mammal-like reptiles. Αlpha keratin first evolves here. It is used in the claws of modern lizards and birds, and hair in mammals. Evolution of the amniotic egg gives rise to the Amniota, reptiles that can reproduce on land and lay eggs on dry land. They did not need to return to water for reproduction. This adaptation gave them the capability to inhabit the uplands for the first time. Reptiles have advanced nervous systems, compared to amphibians, with twelve pairs of cranial nerves. |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 313 Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | Sauropsids and Synapsids diverge. Shortly after the appearance of the first reptiles, two branches split off. One branch is the Sauropsids, from which come the modern reptiles and birds. The other branch is Synapsida (Synapsids), from which come modern mammals. Both had temporal fenestrae, a pair of holes in their skulls behind the eyes, which were used to increase the space for jaw muscles. Synapsids had one opening on each side, while diapsids (a branch of Sauropsida) had two. The earliest mammal-like reptiles are the pelycosaurs. The pelycosaurs were the first animals to have temporal fenestrae. Pelycosaurs are not therapsids but soon they gave rise to them. The Therapsida were the ancestor of mammals. The therapsids have temporal fenestrae larger and more mammal-like than pelycosaurs, their teeth show more serial differentiation, and later forms had evolved a secondary palate. A secondary palate enables the animal to eat and breathe at the same time and is a sign of a more active, perhaps warm-blooded, way of life. |- | 255 Ma | style="text-align:center;" | 3.7.0.0.0.0.0.0.0.0 | style="text-align:left;" | Archosaurs and Lepidosaurs diverge. |- | 245 Ma | style="text-align:center;" | 3.7.3.7.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-melinorati diverge from Aphanosaurs. |- | 233 Ma | style="text-align:center;" | 3.7.7.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-kroqtzigors diverge from Crocodyliformes. |- | 227 Ma | style="text-align:center;" | 3.7.9.0.0.0.0.0.0.0 | style="text-align:left;" | First dinosaur evolves. |- | 223 Ma | style="text-align:center;" | 3.7.10.0.0.0.0.0.0.0 | style="text-align:left;" | One subgroup of therapsids, the cynodonts, evolved more mammal-like characteristics. The jaws of cynodonts resemble modern mammal jaws. This group of animals likely contains a species which is the ancestor of all modern mammals. From Eucynodontia (cynodonts) came the first mammals. Most early mammals were small shrew-like animals that fed on insects. Although there is no evidence in the fossil record, it is likely that these animals had a constant body temperature and milk glands for their young. The neocortex region of the brain first evolved in mammals and thus is unique to them. |- | 217 Ma | style="text-align:center;" | 3.7.12.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-tzikinks and tzauaruz diverge from Lagerpetidae. |- | 156 Ma | style="text-align:center;" | 3.8.11.0.0.0.0.0.0.0 | style="text-align:left;" | Archaeopteryx emerges. |- | 153 Ma | style="text-align:center;" | 3.8.12.0.0.0.0.0.0.0 | style="text-align:left;" | First pine trees. |- | 130 Ma | style="text-align:center;" | 3.8.19.3.8.19.0.0.0.0 | style="text-align:left;" | First angiosperms. |- | 115 Ma | style="text-align:center;" | 3.9.4.0.0.0.0.0.0.0 | style="text-align:left;" | First monotremes. Monotremes are an egg-laying group of mammals represented amongst modern animals by the platypus and echidna. Recent genome sequencing of the platypus indicates that its sex genes are closer to those of birds than to those of the therian (live birthing) mammals. Comparing this to other mammals, it can be inferred that the first mammals to gain sexual differentiation through the existence or lack of SRY gene (found in the y-Chromosome) evolved after the monotreme lineage split off. |- | 111 Ma | style="text-align:center;" | 3.9.5.0.0.0.0.0.0.0 | style="text-align:left;" | First toothed diving birds such as Hesperornis emerge. |- | 99 Ma | style="text-align:center;" | 3.9.9.0.0.0.0.0.0.0 | style="text-align:left;" | First bees. |- | 89 Ma | style="text-align:center;" | 3.9.12.0.0.0.0.0.0.0 | style="text-align:left;" | First placental mammal. |- | 86 Ma | style="text-align:center;" | 3.9.13.0.0.0.0.0.0.0 | style="text-align:left;" | First euarchonta. A group of small, nocturnal, arboreal, insect-eating mammals called Euarchonta begins a speciation that will lead to the orders of primates, treeshrews and flying lemurs. Primatomorpha is a subdivision of Euarchonta including primates and their ancestral stem-primates Plesiadapiformes. An early stem-primate, Plesiadapis, still had claws and eyes on the side of the head, making it faster on the ground than in the trees, but it began to spend long times on lower branches, feeding on fruits and leaves. The Plesiadapiformes very likely contain the ancestor species of all primates. They first appeared in the fossil record around 66 million years ago, soon after the Cretaceous–Paleogene extinction event that eliminated about three-quarters of plant and animal species on Earth, including most dinosaurs. One of the last Plesiadapiformes is Carpolestes simpsoni, having grasping digits but not forward-facing eyes. |- | 79 Ma | style="text-align:center;" | 3.9.15.0.0.0.0.0.0.0 | style="text-align:left;" | First ants. |- | 63 Ma | style="text-align:center;" | 3.9.19.19.19.19.19.19.0.0 | style="text-align:left;" | First primates emerge. Primates diverge into suborders Strepsirrhini (wet-nosed primates) and Haplorrhini (dry-nosed primates). Strepsirrhini contain most prosimians; modern examples include lemurs and lorises. The haplorrhines include the two living groups: prosimian tarsiers, and simian monkeys, including apes. One of the earliest haplorrhines is Teilhardina asiatica, a mouse-sized, diurnal creature with small eyes. The Haplorrhini metabolism lost the ability to produce vitamin C, forcing all descendants to include vitamin C-containing fruit in their diet. |- | 63 Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Many dinosaurs go extinct due to massive volcanic upheaval and climate change. |- | 57 Ma | style="text-align:center;" | 3.10.2.0.0.0.0.0.0.0 | style="text-align:left;" | First terror birds. |- | 54 Ma | style="text-align:center;" | 3.10.3.0.0.0.0.0.0.0 | style="text-align:left;" | Even and odd toed ungulates diverge. First whales emerge. |- | 38 Ma | style="text-align:center;" | 3.10.8.0.0.0.0.0.0.0 | style="text-align:left;" | First grasslands. |- | 25 Ma | style="text-align:center;" | 3.10.12.0.0.0.0.0.0.0 | style="text-align:left;" | First melinoridae. Melinoridae ancestors speciate from the ancestors of Incolapalus. Incolapalus still retains the ancestral swamp-dwelling traits but is more quadrupedal than the common ancestor. |- | 15 Ma | style="text-align:center;" | 3.10.15.0.0.0.0.0.0.0 | style="text-align:left;" | First homininae. Homininae ancestors speciate from the ancestors of the orangutan. Pierolapithecus catalaunicus is thought to be a common ancestor of humans and the other great apes, or at least a species that brings us closer to a common ancestor than any previous fossil discovery. It had the special adaptations for tree climbing as do present-day humans and other great apes: a wide, flat rib cage, a stiff lower spine, flexible wrists, and shoulder blades that lie along its back. |- | xxx Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Evolution=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Speciation (10 mBP - 150 kBP)=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 6.5 Ma | style="text-align:center;" | 3.10.17.19.0.0.0.0.0.0 | style="text-align:left;" | Hominini: The latest common ancestor of humans and chimpanzees is estimated to have lived between roughly 10 to 5 million years ago. Both chimpanzees and humans have a larynx that repositions during the first two years of life to a spot between the pharynx and the lungs, indicating that the common ancestors have this feature, a precondition for vocalized speech in humans. Speciation may have begun shortly after 10 Ma, but late admixture between the lineages may have taken place until after 5 Ma. |- | 4.96 Ma | style="text-align:center;" | 3.10.18.9.0.0.0.0.0.0 | style="text-align:left;" | Orthipalus and Melinorati diverge. |- | 4.16 Ma | style="text-align:center;" | 3.10.18.14.0.0.0.0.0.0 | style="text-align:left;" | First bipedal hominins. A member of the Australopithecus afarensis left human-like footprints on volcanic ash in Laetoli, northern Tanzania, providing strong evidence of full-time bipedalism. It is thought that A. afarensis was ancestral to both the genus Australopithecus and the genus Homo. Compared to the modern and extinct great apes, A. afarensis had reduced canines and molars, although they were still relatively larger than in modern humans. A. afarensis also has a relatively small brain size (380–430 cm³) and a prognathic (anterior-projecting) face. Australopithecines have been found in savannah environments; they probably developed their diet to include scavenged meat. Analyses of Australopithecus africanus lower vertebrae suggests that these bones changed in females to support bipedalism even during pregnancy. |- | 3.37 Ma | style="text-align:center;" | 3.10.18.18.18.18.18.18.8.18 | style="text-align:left;" | First deliberate use of stone tools. |- | 2.72 Ma | style="text-align:center;" | 3.10.19.3.0.0.0.0.0.0 | style="text-align:left;" | Last common ancestor of Melinorati and Parmelinoratus. |- | 2.56 Ma | style="text-align:center;" | 3.10.19.4.0.0.0.0.0.0 | style="text-align:left;" | First Homo genus. Early Homo appears in East Africa, speciating from australopithecine ancestors. Sophisticated stone tools mark the beginning of the Lower Paleolithic. |- | 2.24 Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | Homo erectus derives from early Homo or late Australopithecus. The FOXP2 gene (linked to the control of speech) emerges. Homo erectus later migrates throughout XXX and diverges into a number of subspecies. |- | 1.92 Ma | style="text-align:center;" | 3.10.19.8.0.0.0.0.0.0 | style="text-align:left;" | Drokhidae diverges from Psilopithecidae. |- | 1.52 Ma | style="text-align:center;" | 3.10.19.10.10.0.0.0.0.0 | style="text-align:left;" | Humans discover fire. Eomyaneridae diverges from Manushidae. Ancestors of ''cha'', ''mela'', and ''sina''manush diverge from Sapiensoidae (''ha'', ''w'ha'', ''mana'', and ''kha-ka''manush) |- | xxx Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} c82004fe1dfd8be5990781ac0e790973b3feb019 217 216 2021-11-05T15:28:00Z OfficialTerracil 2 /* Evolution */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 700 Ma | style="text-align:center;" | 3.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | Urmetazoan: The first fossils that might represent animals appear in 665-million-year-old rocks. These fossils are interpreted as being early sponges. Separation from the Porifera (sponges) lineage. Eumetazoa/Diploblast: separation from the Ctenophora ("comb jellies") lineage. Planulozoa/ParaHoxozoa: separation from the Placozoa and Cnidaria lineages. Almost all cnidarians possess nerves and muscles. Because they are the simplest animals to possess them, their ancestors were very probably the first animals to use nerves and muscles together. Cnidarians are also the first animals with an actual body of definite form and shape. They have radial symmetry. The first eyes evolved at this time. |- | 550 Ma | style="text-align:center;" | 3.2.8.0.0.0.0.0.0.0 | style="text-align:left;" | Urbilaterian: Bilateria/Triploblasts, Nephrozoa (555 Ma), last common ancestor of protostomes (including the arthropod [insect, crustacean] and platyzoan [flatworms] lineages) and the deuterostomes (including the vertebrate [human] lineage). Earliest development of the brain, and of bilateral symmetry. Archaic representatives of this stage are flatworms, the simplest animals with organs that form from three germ layers. |- | 541 Ma | style="text-align:center;" | 3.2.11.0.0.0.0.0.0.0 | style="text-align:left;" | Most known animal phyla appeared in the fossil record as marine species during the Cambrian explosion. Deuterostomes, last common ancestor of the chordate [human] lineage, the Echinodermata (starfish, sea urchins, sea cucumbers, etc.) and Hemichordata (acorn worms and graptolites). An archaic survivor from this stage is the acorn worm, sporting a circulatory system with a heart that also functions as a kidney. Acorn worms have a gill-like structure used for breathing, a structure similar to that of primitive fish. Acorn worms have a plexus concentrated into both dorsal and ventral nerve cords. The dorsal cord reaches into the proboscis, and is partially separated from the epidermis in that region. This part of the dorsal nerve cord is often hollow, and may well be homologous with the brain of vertebrates. |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. Pikaia is an iconic ancestor of modern chordates and vertebrates. The lancelet, still living today, retains some characteristics of the primitive chordates. It resembles Pikaia. |- | 511 Ma | style="text-align:center;" | 3.3.0.0.0.0.0.0.0.0 | style="text-align:left;" | The first vertebrates appear: the ostracoderms, jawless fish related to present-day lampreys and hagfishes. Haikouichthys and Myllokunmingia are examples of these jawless fish, or Agnatha. (See also prehistoric fish). They were jawless and their internal skeletons were cartilaginous. They lacked the paired (pectoral and pelvic) fins of more advanced fish. They were precursors to the Osteichthyes (bony fish). |- | 480 Ma | style="text-align:center;" | 3.3.10.0.0.0.0.0.0.0 | style="text-align:left;" | The Placodermi were prehistoric fishes. Placoderms were some of the first jawed fishes (Gnathostomata), their jaws evolving from the first gill arch. A placoderm's head and thorax were covered by articulated armoured plates and the rest of the body was scaled or naked. However, the fossil record indicates that they left no descendants after the end of the Devonian and are less closely related to living bony fishes than sharks are. |- | 410 Ma | style="text-align:center;" | 3.4.12.0.0.0.0.0.0.0 | style="text-align:left;" | The first coelacanth appears (in the fossil record to date); this order of animals was thought to be extinct until living specimens were discovered recently. It is often referred to as a living fossil. |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 396 Ma | style="text-align:center;" | 3.4.16.0.0.0.0.0.0.0 | style="text-align:left;" | Some fresh water lobe-finned fish (Sarcopterygii) develop legs and give rise to the Tetrapoda. The first tetrapods evolved in shallow and swampy freshwater habitats. Primitive tetrapods developed from a lobe-finned fish (an "osteolepid Sarcopterygian"), with a two-lobed brain in a flattened skull, a wide mouth and a short snout, whose upward-facing eyes show that it was a bottom-dweller, and which had already developed adaptations of fins with fleshy bases and bones. (The "living fossil" coelacanth is a related lobe-finned fish without these shallow-water adaptations.) Tetrapod fishes used their fins as paddles in shallow-water habitats choked with plants and detritus. The universal tetrapod characteristics of front limbs that bend backward at the elbow and hind limbs that bend forward at the knee can plausibly be traced to early tetrapods living in shallow water. Panderichthys is a 90–130 cm (35–50 in) long fish from the Late Devonian period (380 Mya). It has a large tetrapod-like head. Panderichthys exhibits features transitional between lobe-finned fishes and early tetrapods. Trackway impressions made by something that resembles Ichthyostega's limbs were formed 390 Ma in Polish marine tidal sediments. This suggests tetrapod evolution is older than the dated fossils of Panderichthys through to Ichthyostega. Lungfishes retain some characteristics of the early Tetrapoda. One example is the Queensland lungfish. |- | 375 Ma | style="text-align:center;" | 3.5.2.0.0.0.0.0.0.0 | style="text-align:left;" | Tiktaalik is a genus of sarcopterygian (lobe-finned) fishes from the late Devonian with many tetrapod-like features. It shows a clear link between Panderichthys and Acanthostega. |- | 364 Ma | style="text-align:center;" | 3.5.6.0.0.0.0.0.0.0 | style="text-align:left;" | Acanthostega is an extinct amphibian, among the first animals to have recognizable limbs. It is a candidate for being one of the first vertebrates to be capable of coming onto land. It lacked wrists, and was generally poorly adapted for life on land. The limbs could not support the animal's weight. Acanthostega had both lungs and gills, also indicating it was a link between lobe-finned fish and terrestrial vertebrates. Ichthyostega is an early tetrapod. Being one of the first animals with legs, arms, and finger bones, Ichthyostega is seen as a hybrid between a fish and an amphibian. Ichthyostega had legs but its limbs probably were not used for walking. They may have spent very brief periods out of water and would have used their legs to paw their way through the mud. Amphibia were the first four-legged animals to develop lungs which may have evolved from Hynerpeton 364 Mya. Amphibians living today still retain many characteristics of the early tetrapods. |- | 319 Ma | style="text-align:center;" | 3.6.0.0.0.0.0.0.0.0 | style="text-align:left;" | First amniote. From amphibians came the first reptiles: Hylonomus is the earliest known reptile. It was 20 cm (8 in) long (including the tail) and probably would have looked rather similar to modern lizards. It had small sharp teeth and probably ate millipedes and early insects. It is a precursor of later Amniotes and mammal-like reptiles. Αlpha keratin first evolves here. It is used in the claws of modern lizards and birds, and hair in mammals. Evolution of the amniotic egg gives rise to the Amniota, reptiles that can reproduce on land and lay eggs on dry land. They did not need to return to water for reproduction. This adaptation gave them the capability to inhabit the uplands for the first time. Reptiles have advanced nervous systems, compared to amphibians, with twelve pairs of cranial nerves. |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 313 Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | Sauropsids and Synapsids diverge. Shortly after the appearance of the first reptiles, two branches split off. One branch is the Sauropsids, from which come the modern reptiles and birds. The other branch is Synapsida (Synapsids), from which come modern mammals. Both had temporal fenestrae, a pair of holes in their skulls behind the eyes, which were used to increase the space for jaw muscles. Synapsids had one opening on each side, while diapsids (a branch of Sauropsida) had two. The earliest mammal-like reptiles are the pelycosaurs. The pelycosaurs were the first animals to have temporal fenestrae. Pelycosaurs are not therapsids but soon they gave rise to them. The Therapsida were the ancestor of mammals. The therapsids have temporal fenestrae larger and more mammal-like than pelycosaurs, their teeth show more serial differentiation, and later forms had evolved a secondary palate. A secondary palate enables the animal to eat and breathe at the same time and is a sign of a more active, perhaps warm-blooded, way of life. |- | 255 Ma | style="text-align:center;" | 3.7.0.0.0.0.0.0.0.0 | style="text-align:left;" | Archosaurs and Lepidosaurs diverge. |- | 245 Ma | style="text-align:center;" | 3.7.3.7.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-melinorati diverge from Aphanosaurs. |- | 233 Ma | style="text-align:center;" | 3.7.7.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-kroqtzigors diverge from Crocodyliformes. |- | 227 Ma | style="text-align:center;" | 3.7.9.0.0.0.0.0.0.0 | style="text-align:left;" | First dinosaur evolves. |- | 223 Ma | style="text-align:center;" | 3.7.10.0.0.0.0.0.0.0 | style="text-align:left;" | One subgroup of therapsids, the cynodonts, evolved more mammal-like characteristics. The jaws of cynodonts resemble modern mammal jaws. This group of animals likely contains a species which is the ancestor of all modern mammals. From Eucynodontia (cynodonts) came the first mammals. Most early mammals were small shrew-like animals that fed on insects. Although there is no evidence in the fossil record, it is likely that these animals had a constant body temperature and milk glands for their young. The neocortex region of the brain first evolved in mammals and thus is unique to them. |- | 217 Ma | style="text-align:center;" | 3.7.12.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-tzikinks and tzauaruz diverge from Lagerpetidae. |- | 156 Ma | style="text-align:center;" | 3.8.11.0.0.0.0.0.0.0 | style="text-align:left;" | Archaeopteryx emerges. |- | 153 Ma | style="text-align:center;" | 3.8.12.0.0.0.0.0.0.0 | style="text-align:left;" | First pine trees. |- | 130 Ma | style="text-align:center;" | 3.8.19.3.8.19.0.0.0.0 | style="text-align:left;" | First angiosperms. |- | 115 Ma | style="text-align:center;" | 3.9.4.0.0.0.0.0.0.0 | style="text-align:left;" | First monotremes. Monotremes are an egg-laying group of mammals represented amongst modern animals by the platypus and echidna. Recent genome sequencing of the platypus indicates that its sex genes are closer to those of birds than to those of the therian (live birthing) mammals. Comparing this to other mammals, it can be inferred that the first mammals to gain sexual differentiation through the existence or lack of SRY gene (found in the y-Chromosome) evolved after the monotreme lineage split off. |- | 111 Ma | style="text-align:center;" | 3.9.5.0.0.0.0.0.0.0 | style="text-align:left;" | First toothed diving birds such as Hesperornis emerge. |- | 99 Ma | style="text-align:center;" | 3.9.9.0.0.0.0.0.0.0 | style="text-align:left;" | First bees. |- | 89 Ma | style="text-align:center;" | 3.9.12.0.0.0.0.0.0.0 | style="text-align:left;" | First placental mammal. |- | 86 Ma | style="text-align:center;" | 3.9.13.0.0.0.0.0.0.0 | style="text-align:left;" | First euarchonta. A group of small, nocturnal, arboreal, insect-eating mammals called Euarchonta begins a speciation that will lead to the orders of primates, treeshrews and flying lemurs. Primatomorpha is a subdivision of Euarchonta including primates and their ancestral stem-primates Plesiadapiformes. An early stem-primate, Plesiadapis, still had claws and eyes on the side of the head, making it faster on the ground than in the trees, but it began to spend long times on lower branches, feeding on fruits and leaves. The Plesiadapiformes very likely contain the ancestor species of all primates. They first appeared in the fossil record around 66 million years ago, soon after the Cretaceous–Paleogene extinction event that eliminated about three-quarters of plant and animal species on Earth, including most dinosaurs. One of the last Plesiadapiformes is Carpolestes simpsoni, having grasping digits but not forward-facing eyes. |- | 79 Ma | style="text-align:center;" | 3.9.15.0.0.0.0.0.0.0 | style="text-align:left;" | First ants. |- | 63 Ma | style="text-align:center;" | 3.9.19.19.19.19.19.19.0.0 | style="text-align:left;" | First primates emerge. Primates diverge into suborders Strepsirrhini (wet-nosed primates) and Haplorrhini (dry-nosed primates). Strepsirrhini contain most prosimians; modern examples include lemurs and lorises. The haplorrhines include the two living groups: prosimian tarsiers, and simian monkeys, including apes. One of the earliest haplorrhines is Teilhardina asiatica, a mouse-sized, diurnal creature with small eyes. The Haplorrhini metabolism lost the ability to produce vitamin C, forcing all descendants to include vitamin C-containing fruit in their diet. |- | 63 Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Many dinosaurs go extinct due to massive volcanic upheaval and climate change. |- | 57 Ma | style="text-align:center;" | 3.10.2.0.0.0.0.0.0.0 | style="text-align:left;" | First terror birds. |- | 54 Ma | style="text-align:center;" | 3.10.3.0.0.0.0.0.0.0 | style="text-align:left;" | Even and odd toed ungulates diverge. First whales emerge. |- | 38 Ma | style="text-align:center;" | 3.10.8.0.0.0.0.0.0.0 | style="text-align:left;" | First grasslands. |- | 25 Ma | style="text-align:center;" | 3.10.12.0.0.0.0.0.0.0 | style="text-align:left;" | First melinoridae. Melinoridae ancestors speciate from the ancestors of Incolapalus. Incolapalus still retains the ancestral swamp-dwelling traits but is more quadrupedal than the common ancestor. |- | 15 Ma | style="text-align:center;" | 3.10.15.0.0.0.0.0.0.0 | style="text-align:left;" | First homininae. Homininae ancestors speciate from the ancestors of the orangutan. Pierolapithecus catalaunicus is thought to be a common ancestor of humans and the other great apes, or at least a species that brings us closer to a common ancestor than any previous fossil discovery. It had the special adaptations for tree climbing as do present-day humans and other great apes: a wide, flat rib cage, a stiff lower spine, flexible wrists, and shoulder blades that lie along its back. |- | xxx Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Evolution (100 mBP - 10 mBP)=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Speciation (10 mBP - 150 kBP)=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 6.5 Ma | style="text-align:center;" | 3.10.17.19.0.0.0.0.0.0 | style="text-align:left;" | Hominini: The latest common ancestor of humans and chimpanzees is estimated to have lived between roughly 10 to 5 million years ago. Both chimpanzees and humans have a larynx that repositions during the first two years of life to a spot between the pharynx and the lungs, indicating that the common ancestors have this feature, a precondition for vocalized speech in humans. Speciation may have begun shortly after 10 Ma, but late admixture between the lineages may have taken place until after 5 Ma. |- | 4.96 Ma | style="text-align:center;" | 3.10.18.9.0.0.0.0.0.0 | style="text-align:left;" | Orthipalus and Melinorati diverge. |- | 4.16 Ma | style="text-align:center;" | 3.10.18.14.0.0.0.0.0.0 | style="text-align:left;" | First bipedal hominins. A member of the Australopithecus afarensis left human-like footprints on volcanic ash in Laetoli, northern Tanzania, providing strong evidence of full-time bipedalism. It is thought that A. afarensis was ancestral to both the genus Australopithecus and the genus Homo. Compared to the modern and extinct great apes, A. afarensis had reduced canines and molars, although they were still relatively larger than in modern humans. A. afarensis also has a relatively small brain size (380–430 cm³) and a prognathic (anterior-projecting) face. Australopithecines have been found in savannah environments; they probably developed their diet to include scavenged meat. Analyses of Australopithecus africanus lower vertebrae suggests that these bones changed in females to support bipedalism even during pregnancy. |- | 3.37 Ma | style="text-align:center;" | 3.10.18.18.18.18.18.18.8.18 | style="text-align:left;" | First deliberate use of stone tools. |- | 2.72 Ma | style="text-align:center;" | 3.10.19.3.0.0.0.0.0.0 | style="text-align:left;" | Last common ancestor of Melinorati and Parmelinoratus. |- | 2.56 Ma | style="text-align:center;" | 3.10.19.4.0.0.0.0.0.0 | style="text-align:left;" | First Homo genus. Early Homo appears in East Africa, speciating from australopithecine ancestors. Sophisticated stone tools mark the beginning of the Lower Paleolithic. |- | 2.24 Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | Homo erectus derives from early Homo or late Australopithecus. The FOXP2 gene (linked to the control of speech) emerges. Homo erectus later migrates throughout XXX and diverges into a number of subspecies. |- | 1.92 Ma | style="text-align:center;" | 3.10.19.8.0.0.0.0.0.0 | style="text-align:left;" | Drokhidae diverges from Psilopithecidae. |- | 1.52 Ma | style="text-align:center;" | 3.10.19.10.10.0.0.0.0.0 | style="text-align:left;" | Humans discover fire. Eomyaneridae diverges from Manushidae. Ancestors of ''cha'', ''mela'', and ''sina''manush diverge from Sapiensoidae (''ha'', ''w'ha'', ''mana'', and ''kha-ka''manush) |- | xxx Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} 2700963a863e06bab49718b5ac7feb9e75e696d6 218 217 2021-11-05T15:28:39Z OfficialTerracil 2 /* Evolution (100 mBP - 10 mBP) */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 700 Ma | style="text-align:center;" | 3.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | Urmetazoan: The first fossils that might represent animals appear in 665-million-year-old rocks. These fossils are interpreted as being early sponges. Separation from the Porifera (sponges) lineage. Eumetazoa/Diploblast: separation from the Ctenophora ("comb jellies") lineage. Planulozoa/ParaHoxozoa: separation from the Placozoa and Cnidaria lineages. Almost all cnidarians possess nerves and muscles. Because they are the simplest animals to possess them, their ancestors were very probably the first animals to use nerves and muscles together. Cnidarians are also the first animals with an actual body of definite form and shape. They have radial symmetry. The first eyes evolved at this time. |- | 550 Ma | style="text-align:center;" | 3.2.8.0.0.0.0.0.0.0 | style="text-align:left;" | Urbilaterian: Bilateria/Triploblasts, Nephrozoa (555 Ma), last common ancestor of protostomes (including the arthropod [insect, crustacean] and platyzoan [flatworms] lineages) and the deuterostomes (including the vertebrate [human] lineage). Earliest development of the brain, and of bilateral symmetry. Archaic representatives of this stage are flatworms, the simplest animals with organs that form from three germ layers. |- | 541 Ma | style="text-align:center;" | 3.2.11.0.0.0.0.0.0.0 | style="text-align:left;" | Most known animal phyla appeared in the fossil record as marine species during the Cambrian explosion. Deuterostomes, last common ancestor of the chordate [human] lineage, the Echinodermata (starfish, sea urchins, sea cucumbers, etc.) and Hemichordata (acorn worms and graptolites). An archaic survivor from this stage is the acorn worm, sporting a circulatory system with a heart that also functions as a kidney. Acorn worms have a gill-like structure used for breathing, a structure similar to that of primitive fish. Acorn worms have a plexus concentrated into both dorsal and ventral nerve cords. The dorsal cord reaches into the proboscis, and is partially separated from the epidermis in that region. This part of the dorsal nerve cord is often hollow, and may well be homologous with the brain of vertebrates. |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. Pikaia is an iconic ancestor of modern chordates and vertebrates. The lancelet, still living today, retains some characteristics of the primitive chordates. It resembles Pikaia. |- | 511 Ma | style="text-align:center;" | 3.3.0.0.0.0.0.0.0.0 | style="text-align:left;" | The first vertebrates appear: the ostracoderms, jawless fish related to present-day lampreys and hagfishes. Haikouichthys and Myllokunmingia are examples of these jawless fish, or Agnatha. (See also prehistoric fish). They were jawless and their internal skeletons were cartilaginous. They lacked the paired (pectoral and pelvic) fins of more advanced fish. They were precursors to the Osteichthyes (bony fish). |- | 480 Ma | style="text-align:center;" | 3.3.10.0.0.0.0.0.0.0 | style="text-align:left;" | The Placodermi were prehistoric fishes. Placoderms were some of the first jawed fishes (Gnathostomata), their jaws evolving from the first gill arch. A placoderm's head and thorax were covered by articulated armoured plates and the rest of the body was scaled or naked. However, the fossil record indicates that they left no descendants after the end of the Devonian and are less closely related to living bony fishes than sharks are. |- | 410 Ma | style="text-align:center;" | 3.4.12.0.0.0.0.0.0.0 | style="text-align:left;" | The first coelacanth appears (in the fossil record to date); this order of animals was thought to be extinct until living specimens were discovered recently. It is often referred to as a living fossil. |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 396 Ma | style="text-align:center;" | 3.4.16.0.0.0.0.0.0.0 | style="text-align:left;" | Some fresh water lobe-finned fish (Sarcopterygii) develop legs and give rise to the Tetrapoda. The first tetrapods evolved in shallow and swampy freshwater habitats. Primitive tetrapods developed from a lobe-finned fish (an "osteolepid Sarcopterygian"), with a two-lobed brain in a flattened skull, a wide mouth and a short snout, whose upward-facing eyes show that it was a bottom-dweller, and which had already developed adaptations of fins with fleshy bases and bones. (The "living fossil" coelacanth is a related lobe-finned fish without these shallow-water adaptations.) Tetrapod fishes used their fins as paddles in shallow-water habitats choked with plants and detritus. The universal tetrapod characteristics of front limbs that bend backward at the elbow and hind limbs that bend forward at the knee can plausibly be traced to early tetrapods living in shallow water. Panderichthys is a 90–130 cm (35–50 in) long fish from the Late Devonian period (380 Mya). It has a large tetrapod-like head. Panderichthys exhibits features transitional between lobe-finned fishes and early tetrapods. Trackway impressions made by something that resembles Ichthyostega's limbs were formed 390 Ma in Polish marine tidal sediments. This suggests tetrapod evolution is older than the dated fossils of Panderichthys through to Ichthyostega. Lungfishes retain some characteristics of the early Tetrapoda. One example is the Queensland lungfish. |- | 375 Ma | style="text-align:center;" | 3.5.2.0.0.0.0.0.0.0 | style="text-align:left;" | Tiktaalik is a genus of sarcopterygian (lobe-finned) fishes from the late Devonian with many tetrapod-like features. It shows a clear link between Panderichthys and Acanthostega. |- | 364 Ma | style="text-align:center;" | 3.5.6.0.0.0.0.0.0.0 | style="text-align:left;" | Acanthostega is an extinct amphibian, among the first animals to have recognizable limbs. It is a candidate for being one of the first vertebrates to be capable of coming onto land. It lacked wrists, and was generally poorly adapted for life on land. The limbs could not support the animal's weight. Acanthostega had both lungs and gills, also indicating it was a link between lobe-finned fish and terrestrial vertebrates. Ichthyostega is an early tetrapod. Being one of the first animals with legs, arms, and finger bones, Ichthyostega is seen as a hybrid between a fish and an amphibian. Ichthyostega had legs but its limbs probably were not used for walking. They may have spent very brief periods out of water and would have used their legs to paw their way through the mud. Amphibia were the first four-legged animals to develop lungs which may have evolved from Hynerpeton 364 Mya. Amphibians living today still retain many characteristics of the early tetrapods. |- | 319 Ma | style="text-align:center;" | 3.6.0.0.0.0.0.0.0.0 | style="text-align:left;" | First amniote. From amphibians came the first reptiles: Hylonomus is the earliest known reptile. It was 20 cm (8 in) long (including the tail) and probably would have looked rather similar to modern lizards. It had small sharp teeth and probably ate millipedes and early insects. It is a precursor of later Amniotes and mammal-like reptiles. Αlpha keratin first evolves here. It is used in the claws of modern lizards and birds, and hair in mammals. Evolution of the amniotic egg gives rise to the Amniota, reptiles that can reproduce on land and lay eggs on dry land. They did not need to return to water for reproduction. This adaptation gave them the capability to inhabit the uplands for the first time. Reptiles have advanced nervous systems, compared to amphibians, with twelve pairs of cranial nerves. |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 313 Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | Sauropsids and Synapsids diverge. Shortly after the appearance of the first reptiles, two branches split off. One branch is the Sauropsids, from which come the modern reptiles and birds. The other branch is Synapsida (Synapsids), from which come modern mammals. Both had temporal fenestrae, a pair of holes in their skulls behind the eyes, which were used to increase the space for jaw muscles. Synapsids had one opening on each side, while diapsids (a branch of Sauropsida) had two. The earliest mammal-like reptiles are the pelycosaurs. The pelycosaurs were the first animals to have temporal fenestrae. Pelycosaurs are not therapsids but soon they gave rise to them. The Therapsida were the ancestor of mammals. The therapsids have temporal fenestrae larger and more mammal-like than pelycosaurs, their teeth show more serial differentiation, and later forms had evolved a secondary palate. A secondary palate enables the animal to eat and breathe at the same time and is a sign of a more active, perhaps warm-blooded, way of life. |- | 255 Ma | style="text-align:center;" | 3.7.0.0.0.0.0.0.0.0 | style="text-align:left;" | Archosaurs and Lepidosaurs diverge. |- | 245 Ma | style="text-align:center;" | 3.7.3.7.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-melinorati diverge from Aphanosaurs. |- | 233 Ma | style="text-align:center;" | 3.7.7.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-kroqtzigors diverge from Crocodyliformes. |- | 227 Ma | style="text-align:center;" | 3.7.9.0.0.0.0.0.0.0 | style="text-align:left;" | First dinosaur evolves. |- | 223 Ma | style="text-align:center;" | 3.7.10.0.0.0.0.0.0.0 | style="text-align:left;" | One subgroup of therapsids, the cynodonts, evolved more mammal-like characteristics. The jaws of cynodonts resemble modern mammal jaws. This group of animals likely contains a species which is the ancestor of all modern mammals. From Eucynodontia (cynodonts) came the first mammals. Most early mammals were small shrew-like animals that fed on insects. Although there is no evidence in the fossil record, it is likely that these animals had a constant body temperature and milk glands for their young. The neocortex region of the brain first evolved in mammals and thus is unique to them. |- | 217 Ma | style="text-align:center;" | 3.7.12.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-tzikinks and tzauaruz diverge from Lagerpetidae. |- | 156 Ma | style="text-align:center;" | 3.8.11.0.0.0.0.0.0.0 | style="text-align:left;" | Archaeopteryx emerges. |- | 153 Ma | style="text-align:center;" | 3.8.12.0.0.0.0.0.0.0 | style="text-align:left;" | First pine trees. |- | 130 Ma | style="text-align:center;" | 3.8.19.3.8.19.0.0.0.0 | style="text-align:left;" | First angiosperms. |- | 115 Ma | style="text-align:center;" | 3.9.4.0.0.0.0.0.0.0 | style="text-align:left;" | First monotremes. Monotremes are an egg-laying group of mammals represented amongst modern animals by the platypus and echidna. Recent genome sequencing of the platypus indicates that its sex genes are closer to those of birds than to those of the therian (live birthing) mammals. Comparing this to other mammals, it can be inferred that the first mammals to gain sexual differentiation through the existence or lack of SRY gene (found in the y-Chromosome) evolved after the monotreme lineage split off. |- | 111 Ma | style="text-align:center;" | 3.9.5.0.0.0.0.0.0.0 | style="text-align:left;" | First toothed diving birds such as Hesperornis emerge. |- | 99 Ma | style="text-align:center;" | 3.9.9.0.0.0.0.0.0.0 | style="text-align:left;" | First bees. |- | 89 Ma | style="text-align:center;" | 3.9.12.0.0.0.0.0.0.0 | style="text-align:left;" | First placental mammal. |- | 86 Ma | style="text-align:center;" | 3.9.13.0.0.0.0.0.0.0 | style="text-align:left;" | First euarchonta. A group of small, nocturnal, arboreal, insect-eating mammals called Euarchonta begins a speciation that will lead to the orders of primates, treeshrews and flying lemurs. Primatomorpha is a subdivision of Euarchonta including primates and their ancestral stem-primates Plesiadapiformes. An early stem-primate, Plesiadapis, still had claws and eyes on the side of the head, making it faster on the ground than in the trees, but it began to spend long times on lower branches, feeding on fruits and leaves. The Plesiadapiformes very likely contain the ancestor species of all primates. They first appeared in the fossil record around 66 million years ago, soon after the Cretaceous–Paleogene extinction event that eliminated about three-quarters of plant and animal species on Earth, including most dinosaurs. One of the last Plesiadapiformes is Carpolestes simpsoni, having grasping digits but not forward-facing eyes. |- | 79 Ma | style="text-align:center;" | 3.9.15.0.0.0.0.0.0.0 | style="text-align:left;" | First ants. |- | 63 Ma | style="text-align:center;" | 3.9.19.19.19.19.19.19.0.0 | style="text-align:left;" | First primates emerge. Primates diverge into suborders Strepsirrhini (wet-nosed primates) and Haplorrhini (dry-nosed primates). Strepsirrhini contain most prosimians; modern examples include lemurs and lorises. The haplorrhines include the two living groups: prosimian tarsiers, and simian monkeys, including apes. One of the earliest haplorrhines is Teilhardina asiatica, a mouse-sized, diurnal creature with small eyes. The Haplorrhini metabolism lost the ability to produce vitamin C, forcing all descendants to include vitamin C-containing fruit in their diet. |- | 63 Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Many dinosaurs go extinct due to massive volcanic upheaval and climate change. |- | 57 Ma | style="text-align:center;" | 3.10.2.0.0.0.0.0.0.0 | style="text-align:left;" | First terror birds. |- | 54 Ma | style="text-align:center;" | 3.10.3.0.0.0.0.0.0.0 | style="text-align:left;" | Even and odd toed ungulates diverge. First whales emerge. |- | 38 Ma | style="text-align:center;" | 3.10.8.0.0.0.0.0.0.0 | style="text-align:left;" | First grasslands. |- | 25 Ma | style="text-align:center;" | 3.10.12.0.0.0.0.0.0.0 | style="text-align:left;" | First melinoridae. Melinoridae ancestors speciate from the ancestors of Incolapalus. Incolapalus still retains the ancestral swamp-dwelling traits but is more quadrupedal than the common ancestor. |- | 15 Ma | style="text-align:center;" | 3.10.15.0.0.0.0.0.0.0 | style="text-align:left;" | First homininae. Homininae ancestors speciate from the ancestors of the orangutan. Pierolapithecus catalaunicus is thought to be a common ancestor of humans and the other great apes, or at least a species that brings us closer to a common ancestor than any previous fossil discovery. It had the special adaptations for tree climbing as do present-day humans and other great apes: a wide, flat rib cage, a stiff lower spine, flexible wrists, and shoulder blades that lie along its back. |- | xxx Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Evolution (100 mBP - 10 mBP)=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 99 Ma | style="text-align:center;" | 3.9.9.0.0.0.0.0.0.0 | style="text-align:left;" | First bees. |- | 89 Ma | style="text-align:center;" | 3.9.12.0.0.0.0.0.0.0 | style="text-align:left;" | First placental mammal. |- | 86 Ma | style="text-align:center;" | 3.9.13.0.0.0.0.0.0.0 | style="text-align:left;" | First euarchonta. A group of small, nocturnal, arboreal, insect-eating mammals called Euarchonta begins a speciation that will lead to the orders of primates, treeshrews and flying lemurs. Primatomorpha is a subdivision of Euarchonta including primates and their ancestral stem-primates Plesiadapiformes. An early stem-primate, Plesiadapis, still had claws and eyes on the side of the head, making it faster on the ground than in the trees, but it began to spend long times on lower branches, feeding on fruits and leaves. The Plesiadapiformes very likely contain the ancestor species of all primates. They first appeared in the fossil record around 66 million years ago, soon after the Cretaceous–Paleogene extinction event that eliminated about three-quarters of plant and animal species on Earth, including most dinosaurs. One of the last Plesiadapiformes is Carpolestes simpsoni, having grasping digits but not forward-facing eyes. |- | 79 Ma | style="text-align:center;" | 3.9.15.0.0.0.0.0.0.0 | style="text-align:left;" | First ants. |- | 63 Ma | style="text-align:center;" | 3.9.19.19.19.19.19.19.0.0 | style="text-align:left;" | First primates emerge. Primates diverge into suborders Strepsirrhini (wet-nosed primates) and Haplorrhini (dry-nosed primates). Strepsirrhini contain most prosimians; modern examples include lemurs and lorises. The haplorrhines include the two living groups: prosimian tarsiers, and simian monkeys, including apes. One of the earliest haplorrhines is Teilhardina asiatica, a mouse-sized, diurnal creature with small eyes. The Haplorrhini metabolism lost the ability to produce vitamin C, forcing all descendants to include vitamin C-containing fruit in their diet. |- | 63 Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Many dinosaurs go extinct due to massive volcanic upheaval and climate change. |- | 57 Ma | style="text-align:center;" | 3.10.2.0.0.0.0.0.0.0 | style="text-align:left;" | First terror birds. |- | 54 Ma | style="text-align:center;" | 3.10.3.0.0.0.0.0.0.0 | style="text-align:left;" | Even and odd toed ungulates diverge. First whales emerge. |- | 38 Ma | style="text-align:center;" | 3.10.8.0.0.0.0.0.0.0 | style="text-align:left;" | First grasslands. |- | 25 Ma | style="text-align:center;" | 3.10.12.0.0.0.0.0.0.0 | style="text-align:left;" | First melinoridae. Melinoridae ancestors speciate from the ancestors of Incolapalus. Incolapalus still retains the ancestral swamp-dwelling traits but is more quadrupedal than the common ancestor. |- | 15 Ma | style="text-align:center;" | 3.10.15.0.0.0.0.0.0.0 | style="text-align:left;" | First homininae. Homininae ancestors speciate from the ancestors of the orangutan. Pierolapithecus catalaunicus is thought to be a common ancestor of humans and the other great apes, or at least a species that brings us closer to a common ancestor than any previous fossil discovery. It had the special adaptations for tree climbing as do present-day humans and other great apes: a wide, flat rib cage, a stiff lower spine, flexible wrists, and shoulder blades that lie along its back. |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Speciation (10 mBP - 150 kBP)=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 6.5 Ma | style="text-align:center;" | 3.10.17.19.0.0.0.0.0.0 | style="text-align:left;" | Hominini: The latest common ancestor of humans and chimpanzees is estimated to have lived between roughly 10 to 5 million years ago. Both chimpanzees and humans have a larynx that repositions during the first two years of life to a spot between the pharynx and the lungs, indicating that the common ancestors have this feature, a precondition for vocalized speech in humans. Speciation may have begun shortly after 10 Ma, but late admixture between the lineages may have taken place until after 5 Ma. |- | 4.96 Ma | style="text-align:center;" | 3.10.18.9.0.0.0.0.0.0 | style="text-align:left;" | Orthipalus and Melinorati diverge. |- | 4.16 Ma | style="text-align:center;" | 3.10.18.14.0.0.0.0.0.0 | style="text-align:left;" | First bipedal hominins. A member of the Australopithecus afarensis left human-like footprints on volcanic ash in Laetoli, northern Tanzania, providing strong evidence of full-time bipedalism. It is thought that A. afarensis was ancestral to both the genus Australopithecus and the genus Homo. Compared to the modern and extinct great apes, A. afarensis had reduced canines and molars, although they were still relatively larger than in modern humans. A. afarensis also has a relatively small brain size (380–430 cm³) and a prognathic (anterior-projecting) face. Australopithecines have been found in savannah environments; they probably developed their diet to include scavenged meat. Analyses of Australopithecus africanus lower vertebrae suggests that these bones changed in females to support bipedalism even during pregnancy. |- | 3.37 Ma | style="text-align:center;" | 3.10.18.18.18.18.18.18.8.18 | style="text-align:left;" | First deliberate use of stone tools. |- | 2.72 Ma | style="text-align:center;" | 3.10.19.3.0.0.0.0.0.0 | style="text-align:left;" | Last common ancestor of Melinorati and Parmelinoratus. |- | 2.56 Ma | style="text-align:center;" | 3.10.19.4.0.0.0.0.0.0 | style="text-align:left;" | First Homo genus. Early Homo appears in East Africa, speciating from australopithecine ancestors. Sophisticated stone tools mark the beginning of the Lower Paleolithic. |- | 2.24 Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | Homo erectus derives from early Homo or late Australopithecus. The FOXP2 gene (linked to the control of speech) emerges. Homo erectus later migrates throughout XXX and diverges into a number of subspecies. |- | 1.92 Ma | style="text-align:center;" | 3.10.19.8.0.0.0.0.0.0 | style="text-align:left;" | Drokhidae diverges from Psilopithecidae. |- | 1.52 Ma | style="text-align:center;" | 3.10.19.10.10.0.0.0.0.0 | style="text-align:left;" | Humans discover fire. Eomyaneridae diverges from Manushidae. Ancestors of ''cha'', ''mela'', and ''sina''manush diverge from Sapiensoidae (''ha'', ''w'ha'', ''mana'', and ''kha-ka''manush) |- | xxx Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} 62d5c47cda073eaf3e8ef072c9377b277b07027a 219 218 2021-11-05T15:28:57Z OfficialTerracil 2 /* Mammalia & Reptilia */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 700 Ma | style="text-align:center;" | 3.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | Urmetazoan: The first fossils that might represent animals appear in 665-million-year-old rocks. These fossils are interpreted as being early sponges. Separation from the Porifera (sponges) lineage. Eumetazoa/Diploblast: separation from the Ctenophora ("comb jellies") lineage. Planulozoa/ParaHoxozoa: separation from the Placozoa and Cnidaria lineages. Almost all cnidarians possess nerves and muscles. Because they are the simplest animals to possess them, their ancestors were very probably the first animals to use nerves and muscles together. Cnidarians are also the first animals with an actual body of definite form and shape. They have radial symmetry. The first eyes evolved at this time. |- | 550 Ma | style="text-align:center;" | 3.2.8.0.0.0.0.0.0.0 | style="text-align:left;" | Urbilaterian: Bilateria/Triploblasts, Nephrozoa (555 Ma), last common ancestor of protostomes (including the arthropod [insect, crustacean] and platyzoan [flatworms] lineages) and the deuterostomes (including the vertebrate [human] lineage). Earliest development of the brain, and of bilateral symmetry. Archaic representatives of this stage are flatworms, the simplest animals with organs that form from three germ layers. |- | 541 Ma | style="text-align:center;" | 3.2.11.0.0.0.0.0.0.0 | style="text-align:left;" | Most known animal phyla appeared in the fossil record as marine species during the Cambrian explosion. Deuterostomes, last common ancestor of the chordate [human] lineage, the Echinodermata (starfish, sea urchins, sea cucumbers, etc.) and Hemichordata (acorn worms and graptolites). An archaic survivor from this stage is the acorn worm, sporting a circulatory system with a heart that also functions as a kidney. Acorn worms have a gill-like structure used for breathing, a structure similar to that of primitive fish. Acorn worms have a plexus concentrated into both dorsal and ventral nerve cords. The dorsal cord reaches into the proboscis, and is partially separated from the epidermis in that region. This part of the dorsal nerve cord is often hollow, and may well be homologous with the brain of vertebrates. |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. Pikaia is an iconic ancestor of modern chordates and vertebrates. The lancelet, still living today, retains some characteristics of the primitive chordates. It resembles Pikaia. |- | 511 Ma | style="text-align:center;" | 3.3.0.0.0.0.0.0.0.0 | style="text-align:left;" | The first vertebrates appear: the ostracoderms, jawless fish related to present-day lampreys and hagfishes. Haikouichthys and Myllokunmingia are examples of these jawless fish, or Agnatha. (See also prehistoric fish). They were jawless and their internal skeletons were cartilaginous. They lacked the paired (pectoral and pelvic) fins of more advanced fish. They were precursors to the Osteichthyes (bony fish). |- | 480 Ma | style="text-align:center;" | 3.3.10.0.0.0.0.0.0.0 | style="text-align:left;" | The Placodermi were prehistoric fishes. Placoderms were some of the first jawed fishes (Gnathostomata), their jaws evolving from the first gill arch. A placoderm's head and thorax were covered by articulated armoured plates and the rest of the body was scaled or naked. However, the fossil record indicates that they left no descendants after the end of the Devonian and are less closely related to living bony fishes than sharks are. |- | 410 Ma | style="text-align:center;" | 3.4.12.0.0.0.0.0.0.0 | style="text-align:left;" | The first coelacanth appears (in the fossil record to date); this order of animals was thought to be extinct until living specimens were discovered recently. It is often referred to as a living fossil. |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 396 Ma | style="text-align:center;" | 3.4.16.0.0.0.0.0.0.0 | style="text-align:left;" | Some fresh water lobe-finned fish (Sarcopterygii) develop legs and give rise to the Tetrapoda. The first tetrapods evolved in shallow and swampy freshwater habitats. Primitive tetrapods developed from a lobe-finned fish (an "osteolepid Sarcopterygian"), with a two-lobed brain in a flattened skull, a wide mouth and a short snout, whose upward-facing eyes show that it was a bottom-dweller, and which had already developed adaptations of fins with fleshy bases and bones. (The "living fossil" coelacanth is a related lobe-finned fish without these shallow-water adaptations.) Tetrapod fishes used their fins as paddles in shallow-water habitats choked with plants and detritus. The universal tetrapod characteristics of front limbs that bend backward at the elbow and hind limbs that bend forward at the knee can plausibly be traced to early tetrapods living in shallow water. Panderichthys is a 90–130 cm (35–50 in) long fish from the Late Devonian period (380 Mya). It has a large tetrapod-like head. Panderichthys exhibits features transitional between lobe-finned fishes and early tetrapods. Trackway impressions made by something that resembles Ichthyostega's limbs were formed 390 Ma in Polish marine tidal sediments. This suggests tetrapod evolution is older than the dated fossils of Panderichthys through to Ichthyostega. Lungfishes retain some characteristics of the early Tetrapoda. One example is the Queensland lungfish. |- | 375 Ma | style="text-align:center;" | 3.5.2.0.0.0.0.0.0.0 | style="text-align:left;" | Tiktaalik is a genus of sarcopterygian (lobe-finned) fishes from the late Devonian with many tetrapod-like features. It shows a clear link between Panderichthys and Acanthostega. |- | 364 Ma | style="text-align:center;" | 3.5.6.0.0.0.0.0.0.0 | style="text-align:left;" | Acanthostega is an extinct amphibian, among the first animals to have recognizable limbs. It is a candidate for being one of the first vertebrates to be capable of coming onto land. It lacked wrists, and was generally poorly adapted for life on land. The limbs could not support the animal's weight. Acanthostega had both lungs and gills, also indicating it was a link between lobe-finned fish and terrestrial vertebrates. Ichthyostega is an early tetrapod. Being one of the first animals with legs, arms, and finger bones, Ichthyostega is seen as a hybrid between a fish and an amphibian. Ichthyostega had legs but its limbs probably were not used for walking. They may have spent very brief periods out of water and would have used their legs to paw their way through the mud. Amphibia were the first four-legged animals to develop lungs which may have evolved from Hynerpeton 364 Mya. Amphibians living today still retain many characteristics of the early tetrapods. |- | 319 Ma | style="text-align:center;" | 3.6.0.0.0.0.0.0.0.0 | style="text-align:left;" | First amniote. From amphibians came the first reptiles: Hylonomus is the earliest known reptile. It was 20 cm (8 in) long (including the tail) and probably would have looked rather similar to modern lizards. It had small sharp teeth and probably ate millipedes and early insects. It is a precursor of later Amniotes and mammal-like reptiles. Αlpha keratin first evolves here. It is used in the claws of modern lizards and birds, and hair in mammals. Evolution of the amniotic egg gives rise to the Amniota, reptiles that can reproduce on land and lay eggs on dry land. They did not need to return to water for reproduction. This adaptation gave them the capability to inhabit the uplands for the first time. Reptiles have advanced nervous systems, compared to amphibians, with twelve pairs of cranial nerves. |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 313 Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | Sauropsids and Synapsids diverge. Shortly after the appearance of the first reptiles, two branches split off. One branch is the Sauropsids, from which come the modern reptiles and birds. The other branch is Synapsida (Synapsids), from which come modern mammals. Both had temporal fenestrae, a pair of holes in their skulls behind the eyes, which were used to increase the space for jaw muscles. Synapsids had one opening on each side, while diapsids (a branch of Sauropsida) had two. The earliest mammal-like reptiles are the pelycosaurs. The pelycosaurs were the first animals to have temporal fenestrae. Pelycosaurs are not therapsids but soon they gave rise to them. The Therapsida were the ancestor of mammals. The therapsids have temporal fenestrae larger and more mammal-like than pelycosaurs, their teeth show more serial differentiation, and later forms had evolved a secondary palate. A secondary palate enables the animal to eat and breathe at the same time and is a sign of a more active, perhaps warm-blooded, way of life. |- | 255 Ma | style="text-align:center;" | 3.7.0.0.0.0.0.0.0.0 | style="text-align:left;" | Archosaurs and Lepidosaurs diverge. |- | 245 Ma | style="text-align:center;" | 3.7.3.7.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-melinorati diverge from Aphanosaurs. |- | 233 Ma | style="text-align:center;" | 3.7.7.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-kroqtzigors diverge from Crocodyliformes. |- | 227 Ma | style="text-align:center;" | 3.7.9.0.0.0.0.0.0.0 | style="text-align:left;" | First dinosaur evolves. |- | 223 Ma | style="text-align:center;" | 3.7.10.0.0.0.0.0.0.0 | style="text-align:left;" | One subgroup of therapsids, the cynodonts, evolved more mammal-like characteristics. The jaws of cynodonts resemble modern mammal jaws. This group of animals likely contains a species which is the ancestor of all modern mammals. From Eucynodontia (cynodonts) came the first mammals. Most early mammals were small shrew-like animals that fed on insects. Although there is no evidence in the fossil record, it is likely that these animals had a constant body temperature and milk glands for their young. The neocortex region of the brain first evolved in mammals and thus is unique to them. |- | 217 Ma | style="text-align:center;" | 3.7.12.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-tzikinks and tzauaruz diverge from Lagerpetidae. |- | 156 Ma | style="text-align:center;" | 3.8.11.0.0.0.0.0.0.0 | style="text-align:left;" | Archaeopteryx emerges. |- | 153 Ma | style="text-align:center;" | 3.8.12.0.0.0.0.0.0.0 | style="text-align:left;" | First pine trees. |- | 130 Ma | style="text-align:center;" | 3.8.19.3.8.19.0.0.0.0 | style="text-align:left;" | First angiosperms. |- | 115 Ma | style="text-align:center;" | 3.9.4.0.0.0.0.0.0.0 | style="text-align:left;" | First monotremes. Monotremes are an egg-laying group of mammals represented amongst modern animals by the platypus and echidna. Recent genome sequencing of the platypus indicates that its sex genes are closer to those of birds than to those of the therian (live birthing) mammals. Comparing this to other mammals, it can be inferred that the first mammals to gain sexual differentiation through the existence or lack of SRY gene (found in the y-Chromosome) evolved after the monotreme lineage split off. |- | 111 Ma | style="text-align:center;" | 3.9.5.0.0.0.0.0.0.0 | style="text-align:left;" | First toothed diving birds such as Hesperornis emerge. |- | xxx Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Evolution (100 mBP - 10 mBP)=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 99 Ma | style="text-align:center;" | 3.9.9.0.0.0.0.0.0.0 | style="text-align:left;" | First bees. |- | 89 Ma | style="text-align:center;" | 3.9.12.0.0.0.0.0.0.0 | style="text-align:left;" | First placental mammal. |- | 86 Ma | style="text-align:center;" | 3.9.13.0.0.0.0.0.0.0 | style="text-align:left;" | First euarchonta. A group of small, nocturnal, arboreal, insect-eating mammals called Euarchonta begins a speciation that will lead to the orders of primates, treeshrews and flying lemurs. Primatomorpha is a subdivision of Euarchonta including primates and their ancestral stem-primates Plesiadapiformes. An early stem-primate, Plesiadapis, still had claws and eyes on the side of the head, making it faster on the ground than in the trees, but it began to spend long times on lower branches, feeding on fruits and leaves. The Plesiadapiformes very likely contain the ancestor species of all primates. They first appeared in the fossil record around 66 million years ago, soon after the Cretaceous–Paleogene extinction event that eliminated about three-quarters of plant and animal species on Earth, including most dinosaurs. One of the last Plesiadapiformes is Carpolestes simpsoni, having grasping digits but not forward-facing eyes. |- | 79 Ma | style="text-align:center;" | 3.9.15.0.0.0.0.0.0.0 | style="text-align:left;" | First ants. |- | 63 Ma | style="text-align:center;" | 3.9.19.19.19.19.19.19.0.0 | style="text-align:left;" | First primates emerge. Primates diverge into suborders Strepsirrhini (wet-nosed primates) and Haplorrhini (dry-nosed primates). Strepsirrhini contain most prosimians; modern examples include lemurs and lorises. The haplorrhines include the two living groups: prosimian tarsiers, and simian monkeys, including apes. One of the earliest haplorrhines is Teilhardina asiatica, a mouse-sized, diurnal creature with small eyes. The Haplorrhini metabolism lost the ability to produce vitamin C, forcing all descendants to include vitamin C-containing fruit in their diet. |- | 63 Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Many dinosaurs go extinct due to massive volcanic upheaval and climate change. |- | 57 Ma | style="text-align:center;" | 3.10.2.0.0.0.0.0.0.0 | style="text-align:left;" | First terror birds. |- | 54 Ma | style="text-align:center;" | 3.10.3.0.0.0.0.0.0.0 | style="text-align:left;" | Even and odd toed ungulates diverge. First whales emerge. |- | 38 Ma | style="text-align:center;" | 3.10.8.0.0.0.0.0.0.0 | style="text-align:left;" | First grasslands. |- | 25 Ma | style="text-align:center;" | 3.10.12.0.0.0.0.0.0.0 | style="text-align:left;" | First melinoridae. Melinoridae ancestors speciate from the ancestors of Incolapalus. Incolapalus still retains the ancestral swamp-dwelling traits but is more quadrupedal than the common ancestor. |- | 15 Ma | style="text-align:center;" | 3.10.15.0.0.0.0.0.0.0 | style="text-align:left;" | First homininae. Homininae ancestors speciate from the ancestors of the orangutan. Pierolapithecus catalaunicus is thought to be a common ancestor of humans and the other great apes, or at least a species that brings us closer to a common ancestor than any previous fossil discovery. It had the special adaptations for tree climbing as do present-day humans and other great apes: a wide, flat rib cage, a stiff lower spine, flexible wrists, and shoulder blades that lie along its back. |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Speciation (10 mBP - 150 kBP)=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 6.5 Ma | style="text-align:center;" | 3.10.17.19.0.0.0.0.0.0 | style="text-align:left;" | Hominini: The latest common ancestor of humans and chimpanzees is estimated to have lived between roughly 10 to 5 million years ago. Both chimpanzees and humans have a larynx that repositions during the first two years of life to a spot between the pharynx and the lungs, indicating that the common ancestors have this feature, a precondition for vocalized speech in humans. Speciation may have begun shortly after 10 Ma, but late admixture between the lineages may have taken place until after 5 Ma. |- | 4.96 Ma | style="text-align:center;" | 3.10.18.9.0.0.0.0.0.0 | style="text-align:left;" | Orthipalus and Melinorati diverge. |- | 4.16 Ma | style="text-align:center;" | 3.10.18.14.0.0.0.0.0.0 | style="text-align:left;" | First bipedal hominins. A member of the Australopithecus afarensis left human-like footprints on volcanic ash in Laetoli, northern Tanzania, providing strong evidence of full-time bipedalism. It is thought that A. afarensis was ancestral to both the genus Australopithecus and the genus Homo. Compared to the modern and extinct great apes, A. afarensis had reduced canines and molars, although they were still relatively larger than in modern humans. A. afarensis also has a relatively small brain size (380–430 cm³) and a prognathic (anterior-projecting) face. Australopithecines have been found in savannah environments; they probably developed their diet to include scavenged meat. Analyses of Australopithecus africanus lower vertebrae suggests that these bones changed in females to support bipedalism even during pregnancy. |- | 3.37 Ma | style="text-align:center;" | 3.10.18.18.18.18.18.18.8.18 | style="text-align:left;" | First deliberate use of stone tools. |- | 2.72 Ma | style="text-align:center;" | 3.10.19.3.0.0.0.0.0.0 | style="text-align:left;" | Last common ancestor of Melinorati and Parmelinoratus. |- | 2.56 Ma | style="text-align:center;" | 3.10.19.4.0.0.0.0.0.0 | style="text-align:left;" | First Homo genus. Early Homo appears in East Africa, speciating from australopithecine ancestors. Sophisticated stone tools mark the beginning of the Lower Paleolithic. |- | 2.24 Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | Homo erectus derives from early Homo or late Australopithecus. The FOXP2 gene (linked to the control of speech) emerges. Homo erectus later migrates throughout XXX and diverges into a number of subspecies. |- | 1.92 Ma | style="text-align:center;" | 3.10.19.8.0.0.0.0.0.0 | style="text-align:left;" | Drokhidae diverges from Psilopithecidae. |- | 1.52 Ma | style="text-align:center;" | 3.10.19.10.10.0.0.0.0.0 | style="text-align:left;" | Humans discover fire. Eomyaneridae diverges from Manushidae. Ancestors of ''cha'', ''mela'', and ''sina''manush diverge from Sapiensoidae (''ha'', ''w'ha'', ''mana'', and ''kha-ka''manush) |- | xxx Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} 47703f4ff2cb1bac17a87f69732b0976a9d6e1d8 220 219 2021-11-05T15:29:13Z OfficialTerracil 2 /* Evolution (100 mBP - 10 mBP) */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 700 Ma | style="text-align:center;" | 3.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | Urmetazoan: The first fossils that might represent animals appear in 665-million-year-old rocks. These fossils are interpreted as being early sponges. Separation from the Porifera (sponges) lineage. Eumetazoa/Diploblast: separation from the Ctenophora ("comb jellies") lineage. Planulozoa/ParaHoxozoa: separation from the Placozoa and Cnidaria lineages. Almost all cnidarians possess nerves and muscles. Because they are the simplest animals to possess them, their ancestors were very probably the first animals to use nerves and muscles together. Cnidarians are also the first animals with an actual body of definite form and shape. They have radial symmetry. The first eyes evolved at this time. |- | 550 Ma | style="text-align:center;" | 3.2.8.0.0.0.0.0.0.0 | style="text-align:left;" | Urbilaterian: Bilateria/Triploblasts, Nephrozoa (555 Ma), last common ancestor of protostomes (including the arthropod [insect, crustacean] and platyzoan [flatworms] lineages) and the deuterostomes (including the vertebrate [human] lineage). Earliest development of the brain, and of bilateral symmetry. Archaic representatives of this stage are flatworms, the simplest animals with organs that form from three germ layers. |- | 541 Ma | style="text-align:center;" | 3.2.11.0.0.0.0.0.0.0 | style="text-align:left;" | Most known animal phyla appeared in the fossil record as marine species during the Cambrian explosion. Deuterostomes, last common ancestor of the chordate [human] lineage, the Echinodermata (starfish, sea urchins, sea cucumbers, etc.) and Hemichordata (acorn worms and graptolites). An archaic survivor from this stage is the acorn worm, sporting a circulatory system with a heart that also functions as a kidney. Acorn worms have a gill-like structure used for breathing, a structure similar to that of primitive fish. Acorn worms have a plexus concentrated into both dorsal and ventral nerve cords. The dorsal cord reaches into the proboscis, and is partially separated from the epidermis in that region. This part of the dorsal nerve cord is often hollow, and may well be homologous with the brain of vertebrates. |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. Pikaia is an iconic ancestor of modern chordates and vertebrates. The lancelet, still living today, retains some characteristics of the primitive chordates. It resembles Pikaia. |- | 511 Ma | style="text-align:center;" | 3.3.0.0.0.0.0.0.0.0 | style="text-align:left;" | The first vertebrates appear: the ostracoderms, jawless fish related to present-day lampreys and hagfishes. Haikouichthys and Myllokunmingia are examples of these jawless fish, or Agnatha. (See also prehistoric fish). They were jawless and their internal skeletons were cartilaginous. They lacked the paired (pectoral and pelvic) fins of more advanced fish. They were precursors to the Osteichthyes (bony fish). |- | 480 Ma | style="text-align:center;" | 3.3.10.0.0.0.0.0.0.0 | style="text-align:left;" | The Placodermi were prehistoric fishes. Placoderms were some of the first jawed fishes (Gnathostomata), their jaws evolving from the first gill arch. A placoderm's head and thorax were covered by articulated armoured plates and the rest of the body was scaled or naked. However, the fossil record indicates that they left no descendants after the end of the Devonian and are less closely related to living bony fishes than sharks are. |- | 410 Ma | style="text-align:center;" | 3.4.12.0.0.0.0.0.0.0 | style="text-align:left;" | The first coelacanth appears (in the fossil record to date); this order of animals was thought to be extinct until living specimens were discovered recently. It is often referred to as a living fossil. |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 396 Ma | style="text-align:center;" | 3.4.16.0.0.0.0.0.0.0 | style="text-align:left;" | Some fresh water lobe-finned fish (Sarcopterygii) develop legs and give rise to the Tetrapoda. The first tetrapods evolved in shallow and swampy freshwater habitats. Primitive tetrapods developed from a lobe-finned fish (an "osteolepid Sarcopterygian"), with a two-lobed brain in a flattened skull, a wide mouth and a short snout, whose upward-facing eyes show that it was a bottom-dweller, and which had already developed adaptations of fins with fleshy bases and bones. (The "living fossil" coelacanth is a related lobe-finned fish without these shallow-water adaptations.) Tetrapod fishes used their fins as paddles in shallow-water habitats choked with plants and detritus. The universal tetrapod characteristics of front limbs that bend backward at the elbow and hind limbs that bend forward at the knee can plausibly be traced to early tetrapods living in shallow water. Panderichthys is a 90–130 cm (35–50 in) long fish from the Late Devonian period (380 Mya). It has a large tetrapod-like head. Panderichthys exhibits features transitional between lobe-finned fishes and early tetrapods. Trackway impressions made by something that resembles Ichthyostega's limbs were formed 390 Ma in Polish marine tidal sediments. This suggests tetrapod evolution is older than the dated fossils of Panderichthys through to Ichthyostega. Lungfishes retain some characteristics of the early Tetrapoda. One example is the Queensland lungfish. |- | 375 Ma | style="text-align:center;" | 3.5.2.0.0.0.0.0.0.0 | style="text-align:left;" | Tiktaalik is a genus of sarcopterygian (lobe-finned) fishes from the late Devonian with many tetrapod-like features. It shows a clear link between Panderichthys and Acanthostega. |- | 364 Ma | style="text-align:center;" | 3.5.6.0.0.0.0.0.0.0 | style="text-align:left;" | Acanthostega is an extinct amphibian, among the first animals to have recognizable limbs. It is a candidate for being one of the first vertebrates to be capable of coming onto land. It lacked wrists, and was generally poorly adapted for life on land. The limbs could not support the animal's weight. Acanthostega had both lungs and gills, also indicating it was a link between lobe-finned fish and terrestrial vertebrates. Ichthyostega is an early tetrapod. Being one of the first animals with legs, arms, and finger bones, Ichthyostega is seen as a hybrid between a fish and an amphibian. Ichthyostega had legs but its limbs probably were not used for walking. They may have spent very brief periods out of water and would have used their legs to paw their way through the mud. Amphibia were the first four-legged animals to develop lungs which may have evolved from Hynerpeton 364 Mya. Amphibians living today still retain many characteristics of the early tetrapods. |- | 319 Ma | style="text-align:center;" | 3.6.0.0.0.0.0.0.0.0 | style="text-align:left;" | First amniote. From amphibians came the first reptiles: Hylonomus is the earliest known reptile. It was 20 cm (8 in) long (including the tail) and probably would have looked rather similar to modern lizards. It had small sharp teeth and probably ate millipedes and early insects. It is a precursor of later Amniotes and mammal-like reptiles. Αlpha keratin first evolves here. It is used in the claws of modern lizards and birds, and hair in mammals. Evolution of the amniotic egg gives rise to the Amniota, reptiles that can reproduce on land and lay eggs on dry land. They did not need to return to water for reproduction. This adaptation gave them the capability to inhabit the uplands for the first time. Reptiles have advanced nervous systems, compared to amphibians, with twelve pairs of cranial nerves. |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 313 Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | Sauropsids and Synapsids diverge. Shortly after the appearance of the first reptiles, two branches split off. One branch is the Sauropsids, from which come the modern reptiles and birds. The other branch is Synapsida (Synapsids), from which come modern mammals. Both had temporal fenestrae, a pair of holes in their skulls behind the eyes, which were used to increase the space for jaw muscles. Synapsids had one opening on each side, while diapsids (a branch of Sauropsida) had two. The earliest mammal-like reptiles are the pelycosaurs. The pelycosaurs were the first animals to have temporal fenestrae. Pelycosaurs are not therapsids but soon they gave rise to them. The Therapsida were the ancestor of mammals. The therapsids have temporal fenestrae larger and more mammal-like than pelycosaurs, their teeth show more serial differentiation, and later forms had evolved a secondary palate. A secondary palate enables the animal to eat and breathe at the same time and is a sign of a more active, perhaps warm-blooded, way of life. |- | 255 Ma | style="text-align:center;" | 3.7.0.0.0.0.0.0.0.0 | style="text-align:left;" | Archosaurs and Lepidosaurs diverge. |- | 245 Ma | style="text-align:center;" | 3.7.3.7.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-melinorati diverge from Aphanosaurs. |- | 233 Ma | style="text-align:center;" | 3.7.7.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-kroqtzigors diverge from Crocodyliformes. |- | 227 Ma | style="text-align:center;" | 3.7.9.0.0.0.0.0.0.0 | style="text-align:left;" | First dinosaur evolves. |- | 223 Ma | style="text-align:center;" | 3.7.10.0.0.0.0.0.0.0 | style="text-align:left;" | One subgroup of therapsids, the cynodonts, evolved more mammal-like characteristics. The jaws of cynodonts resemble modern mammal jaws. This group of animals likely contains a species which is the ancestor of all modern mammals. From Eucynodontia (cynodonts) came the first mammals. Most early mammals were small shrew-like animals that fed on insects. Although there is no evidence in the fossil record, it is likely that these animals had a constant body temperature and milk glands for their young. The neocortex region of the brain first evolved in mammals and thus is unique to them. |- | 217 Ma | style="text-align:center;" | 3.7.12.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-tzikinks and tzauaruz diverge from Lagerpetidae. |- | 156 Ma | style="text-align:center;" | 3.8.11.0.0.0.0.0.0.0 | style="text-align:left;" | Archaeopteryx emerges. |- | 153 Ma | style="text-align:center;" | 3.8.12.0.0.0.0.0.0.0 | style="text-align:left;" | First pine trees. |- | 130 Ma | style="text-align:center;" | 3.8.19.3.8.19.0.0.0.0 | style="text-align:left;" | First angiosperms. |- | 115 Ma | style="text-align:center;" | 3.9.4.0.0.0.0.0.0.0 | style="text-align:left;" | First monotremes. Monotremes are an egg-laying group of mammals represented amongst modern animals by the platypus and echidna. Recent genome sequencing of the platypus indicates that its sex genes are closer to those of birds than to those of the therian (live birthing) mammals. Comparing this to other mammals, it can be inferred that the first mammals to gain sexual differentiation through the existence or lack of SRY gene (found in the y-Chromosome) evolved after the monotreme lineage split off. |- | 111 Ma | style="text-align:center;" | 3.9.5.0.0.0.0.0.0.0 | style="text-align:left;" | First toothed diving birds such as Hesperornis emerge. |- | xxx Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Evolution=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 99 Ma | style="text-align:center;" | 3.9.9.0.0.0.0.0.0.0 | style="text-align:left;" | First bees. |- | 89 Ma | style="text-align:center;" | 3.9.12.0.0.0.0.0.0.0 | style="text-align:left;" | First placental mammal. |- | 86 Ma | style="text-align:center;" | 3.9.13.0.0.0.0.0.0.0 | style="text-align:left;" | First euarchonta. A group of small, nocturnal, arboreal, insect-eating mammals called Euarchonta begins a speciation that will lead to the orders of primates, treeshrews and flying lemurs. Primatomorpha is a subdivision of Euarchonta including primates and their ancestral stem-primates Plesiadapiformes. An early stem-primate, Plesiadapis, still had claws and eyes on the side of the head, making it faster on the ground than in the trees, but it began to spend long times on lower branches, feeding on fruits and leaves. The Plesiadapiformes very likely contain the ancestor species of all primates. They first appeared in the fossil record around 66 million years ago, soon after the Cretaceous–Paleogene extinction event that eliminated about three-quarters of plant and animal species on Earth, including most dinosaurs. One of the last Plesiadapiformes is Carpolestes simpsoni, having grasping digits but not forward-facing eyes. |- | 79 Ma | style="text-align:center;" | 3.9.15.0.0.0.0.0.0.0 | style="text-align:left;" | First ants. |- | 63 Ma | style="text-align:center;" | 3.9.19.19.19.19.19.19.0.0 | style="text-align:left;" | First primates emerge. Primates diverge into suborders Strepsirrhini (wet-nosed primates) and Haplorrhini (dry-nosed primates). Strepsirrhini contain most prosimians; modern examples include lemurs and lorises. The haplorrhines include the two living groups: prosimian tarsiers, and simian monkeys, including apes. One of the earliest haplorrhines is Teilhardina asiatica, a mouse-sized, diurnal creature with small eyes. The Haplorrhini metabolism lost the ability to produce vitamin C, forcing all descendants to include vitamin C-containing fruit in their diet. |- | 63 Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Many dinosaurs go extinct due to massive volcanic upheaval and climate change. |- | 57 Ma | style="text-align:center;" | 3.10.2.0.0.0.0.0.0.0 | style="text-align:left;" | First terror birds. |- | 54 Ma | style="text-align:center;" | 3.10.3.0.0.0.0.0.0.0 | style="text-align:left;" | Even and odd toed ungulates diverge. First whales emerge. |- | 38 Ma | style="text-align:center;" | 3.10.8.0.0.0.0.0.0.0 | style="text-align:left;" | First grasslands. |- | 25 Ma | style="text-align:center;" | 3.10.12.0.0.0.0.0.0.0 | style="text-align:left;" | First melinoridae. Melinoridae ancestors speciate from the ancestors of Incolapalus. Incolapalus still retains the ancestral swamp-dwelling traits but is more quadrupedal than the common ancestor. |- | 15 Ma | style="text-align:center;" | 3.10.15.0.0.0.0.0.0.0 | style="text-align:left;" | First homininae. Homininae ancestors speciate from the ancestors of the orangutan. Pierolapithecus catalaunicus is thought to be a common ancestor of humans and the other great apes, or at least a species that brings us closer to a common ancestor than any previous fossil discovery. It had the special adaptations for tree climbing as do present-day humans and other great apes: a wide, flat rib cage, a stiff lower spine, flexible wrists, and shoulder blades that lie along its back. |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Speciation (10 mBP - 150 kBP)=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 6.5 Ma | style="text-align:center;" | 3.10.17.19.0.0.0.0.0.0 | style="text-align:left;" | Hominini: The latest common ancestor of humans and chimpanzees is estimated to have lived between roughly 10 to 5 million years ago. Both chimpanzees and humans have a larynx that repositions during the first two years of life to a spot between the pharynx and the lungs, indicating that the common ancestors have this feature, a precondition for vocalized speech in humans. Speciation may have begun shortly after 10 Ma, but late admixture between the lineages may have taken place until after 5 Ma. |- | 4.96 Ma | style="text-align:center;" | 3.10.18.9.0.0.0.0.0.0 | style="text-align:left;" | Orthipalus and Melinorati diverge. |- | 4.16 Ma | style="text-align:center;" | 3.10.18.14.0.0.0.0.0.0 | style="text-align:left;" | First bipedal hominins. A member of the Australopithecus afarensis left human-like footprints on volcanic ash in Laetoli, northern Tanzania, providing strong evidence of full-time bipedalism. It is thought that A. afarensis was ancestral to both the genus Australopithecus and the genus Homo. Compared to the modern and extinct great apes, A. afarensis had reduced canines and molars, although they were still relatively larger than in modern humans. A. afarensis also has a relatively small brain size (380–430 cm³) and a prognathic (anterior-projecting) face. Australopithecines have been found in savannah environments; they probably developed their diet to include scavenged meat. Analyses of Australopithecus africanus lower vertebrae suggests that these bones changed in females to support bipedalism even during pregnancy. |- | 3.37 Ma | style="text-align:center;" | 3.10.18.18.18.18.18.18.8.18 | style="text-align:left;" | First deliberate use of stone tools. |- | 2.72 Ma | style="text-align:center;" | 3.10.19.3.0.0.0.0.0.0 | style="text-align:left;" | Last common ancestor of Melinorati and Parmelinoratus. |- | 2.56 Ma | style="text-align:center;" | 3.10.19.4.0.0.0.0.0.0 | style="text-align:left;" | First Homo genus. Early Homo appears in East Africa, speciating from australopithecine ancestors. Sophisticated stone tools mark the beginning of the Lower Paleolithic. |- | 2.24 Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | Homo erectus derives from early Homo or late Australopithecus. The FOXP2 gene (linked to the control of speech) emerges. Homo erectus later migrates throughout XXX and diverges into a number of subspecies. |- | 1.92 Ma | style="text-align:center;" | 3.10.19.8.0.0.0.0.0.0 | style="text-align:left;" | Drokhidae diverges from Psilopithecidae. |- | 1.52 Ma | style="text-align:center;" | 3.10.19.10.10.0.0.0.0.0 | style="text-align:left;" | Humans discover fire. Eomyaneridae diverges from Manushidae. Ancestors of ''cha'', ''mela'', and ''sina''manush diverge from Sapiensoidae (''ha'', ''w'ha'', ''mana'', and ''kha-ka''manush) |- | xxx Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} d1b4f0f85e013747e4b6f0760133eca8869d99a2 221 220 2021-11-05T15:29:21Z OfficialTerracil 2 /* Speciation (10 mBP - 150 kBP) */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 700 Ma | style="text-align:center;" | 3.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | Urmetazoan: The first fossils that might represent animals appear in 665-million-year-old rocks. These fossils are interpreted as being early sponges. Separation from the Porifera (sponges) lineage. Eumetazoa/Diploblast: separation from the Ctenophora ("comb jellies") lineage. Planulozoa/ParaHoxozoa: separation from the Placozoa and Cnidaria lineages. Almost all cnidarians possess nerves and muscles. Because they are the simplest animals to possess them, their ancestors were very probably the first animals to use nerves and muscles together. Cnidarians are also the first animals with an actual body of definite form and shape. They have radial symmetry. The first eyes evolved at this time. |- | 550 Ma | style="text-align:center;" | 3.2.8.0.0.0.0.0.0.0 | style="text-align:left;" | Urbilaterian: Bilateria/Triploblasts, Nephrozoa (555 Ma), last common ancestor of protostomes (including the arthropod [insect, crustacean] and platyzoan [flatworms] lineages) and the deuterostomes (including the vertebrate [human] lineage). Earliest development of the brain, and of bilateral symmetry. Archaic representatives of this stage are flatworms, the simplest animals with organs that form from three germ layers. |- | 541 Ma | style="text-align:center;" | 3.2.11.0.0.0.0.0.0.0 | style="text-align:left;" | Most known animal phyla appeared in the fossil record as marine species during the Cambrian explosion. Deuterostomes, last common ancestor of the chordate [human] lineage, the Echinodermata (starfish, sea urchins, sea cucumbers, etc.) and Hemichordata (acorn worms and graptolites). An archaic survivor from this stage is the acorn worm, sporting a circulatory system with a heart that also functions as a kidney. Acorn worms have a gill-like structure used for breathing, a structure similar to that of primitive fish. Acorn worms have a plexus concentrated into both dorsal and ventral nerve cords. The dorsal cord reaches into the proboscis, and is partially separated from the epidermis in that region. This part of the dorsal nerve cord is often hollow, and may well be homologous with the brain of vertebrates. |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. Pikaia is an iconic ancestor of modern chordates and vertebrates. The lancelet, still living today, retains some characteristics of the primitive chordates. It resembles Pikaia. |- | 511 Ma | style="text-align:center;" | 3.3.0.0.0.0.0.0.0.0 | style="text-align:left;" | The first vertebrates appear: the ostracoderms, jawless fish related to present-day lampreys and hagfishes. Haikouichthys and Myllokunmingia are examples of these jawless fish, or Agnatha. (See also prehistoric fish). They were jawless and their internal skeletons were cartilaginous. They lacked the paired (pectoral and pelvic) fins of more advanced fish. They were precursors to the Osteichthyes (bony fish). |- | 480 Ma | style="text-align:center;" | 3.3.10.0.0.0.0.0.0.0 | style="text-align:left;" | The Placodermi were prehistoric fishes. Placoderms were some of the first jawed fishes (Gnathostomata), their jaws evolving from the first gill arch. A placoderm's head and thorax were covered by articulated armoured plates and the rest of the body was scaled or naked. However, the fossil record indicates that they left no descendants after the end of the Devonian and are less closely related to living bony fishes than sharks are. |- | 410 Ma | style="text-align:center;" | 3.4.12.0.0.0.0.0.0.0 | style="text-align:left;" | The first coelacanth appears (in the fossil record to date); this order of animals was thought to be extinct until living specimens were discovered recently. It is often referred to as a living fossil. |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 396 Ma | style="text-align:center;" | 3.4.16.0.0.0.0.0.0.0 | style="text-align:left;" | Some fresh water lobe-finned fish (Sarcopterygii) develop legs and give rise to the Tetrapoda. The first tetrapods evolved in shallow and swampy freshwater habitats. Primitive tetrapods developed from a lobe-finned fish (an "osteolepid Sarcopterygian"), with a two-lobed brain in a flattened skull, a wide mouth and a short snout, whose upward-facing eyes show that it was a bottom-dweller, and which had already developed adaptations of fins with fleshy bases and bones. (The "living fossil" coelacanth is a related lobe-finned fish without these shallow-water adaptations.) Tetrapod fishes used their fins as paddles in shallow-water habitats choked with plants and detritus. The universal tetrapod characteristics of front limbs that bend backward at the elbow and hind limbs that bend forward at the knee can plausibly be traced to early tetrapods living in shallow water. Panderichthys is a 90–130 cm (35–50 in) long fish from the Late Devonian period (380 Mya). It has a large tetrapod-like head. Panderichthys exhibits features transitional between lobe-finned fishes and early tetrapods. Trackway impressions made by something that resembles Ichthyostega's limbs were formed 390 Ma in Polish marine tidal sediments. This suggests tetrapod evolution is older than the dated fossils of Panderichthys through to Ichthyostega. Lungfishes retain some characteristics of the early Tetrapoda. One example is the Queensland lungfish. |- | 375 Ma | style="text-align:center;" | 3.5.2.0.0.0.0.0.0.0 | style="text-align:left;" | Tiktaalik is a genus of sarcopterygian (lobe-finned) fishes from the late Devonian with many tetrapod-like features. It shows a clear link between Panderichthys and Acanthostega. |- | 364 Ma | style="text-align:center;" | 3.5.6.0.0.0.0.0.0.0 | style="text-align:left;" | Acanthostega is an extinct amphibian, among the first animals to have recognizable limbs. It is a candidate for being one of the first vertebrates to be capable of coming onto land. It lacked wrists, and was generally poorly adapted for life on land. The limbs could not support the animal's weight. Acanthostega had both lungs and gills, also indicating it was a link between lobe-finned fish and terrestrial vertebrates. Ichthyostega is an early tetrapod. Being one of the first animals with legs, arms, and finger bones, Ichthyostega is seen as a hybrid between a fish and an amphibian. Ichthyostega had legs but its limbs probably were not used for walking. They may have spent very brief periods out of water and would have used their legs to paw their way through the mud. Amphibia were the first four-legged animals to develop lungs which may have evolved from Hynerpeton 364 Mya. Amphibians living today still retain many characteristics of the early tetrapods. |- | 319 Ma | style="text-align:center;" | 3.6.0.0.0.0.0.0.0.0 | style="text-align:left;" | First amniote. From amphibians came the first reptiles: Hylonomus is the earliest known reptile. It was 20 cm (8 in) long (including the tail) and probably would have looked rather similar to modern lizards. It had small sharp teeth and probably ate millipedes and early insects. It is a precursor of later Amniotes and mammal-like reptiles. Αlpha keratin first evolves here. It is used in the claws of modern lizards and birds, and hair in mammals. Evolution of the amniotic egg gives rise to the Amniota, reptiles that can reproduce on land and lay eggs on dry land. They did not need to return to water for reproduction. This adaptation gave them the capability to inhabit the uplands for the first time. Reptiles have advanced nervous systems, compared to amphibians, with twelve pairs of cranial nerves. |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 313 Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | Sauropsids and Synapsids diverge. Shortly after the appearance of the first reptiles, two branches split off. One branch is the Sauropsids, from which come the modern reptiles and birds. The other branch is Synapsida (Synapsids), from which come modern mammals. Both had temporal fenestrae, a pair of holes in their skulls behind the eyes, which were used to increase the space for jaw muscles. Synapsids had one opening on each side, while diapsids (a branch of Sauropsida) had two. The earliest mammal-like reptiles are the pelycosaurs. The pelycosaurs were the first animals to have temporal fenestrae. Pelycosaurs are not therapsids but soon they gave rise to them. The Therapsida were the ancestor of mammals. The therapsids have temporal fenestrae larger and more mammal-like than pelycosaurs, their teeth show more serial differentiation, and later forms had evolved a secondary palate. A secondary palate enables the animal to eat and breathe at the same time and is a sign of a more active, perhaps warm-blooded, way of life. |- | 255 Ma | style="text-align:center;" | 3.7.0.0.0.0.0.0.0.0 | style="text-align:left;" | Archosaurs and Lepidosaurs diverge. |- | 245 Ma | style="text-align:center;" | 3.7.3.7.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-melinorati diverge from Aphanosaurs. |- | 233 Ma | style="text-align:center;" | 3.7.7.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-kroqtzigors diverge from Crocodyliformes. |- | 227 Ma | style="text-align:center;" | 3.7.9.0.0.0.0.0.0.0 | style="text-align:left;" | First dinosaur evolves. |- | 223 Ma | style="text-align:center;" | 3.7.10.0.0.0.0.0.0.0 | style="text-align:left;" | One subgroup of therapsids, the cynodonts, evolved more mammal-like characteristics. The jaws of cynodonts resemble modern mammal jaws. This group of animals likely contains a species which is the ancestor of all modern mammals. From Eucynodontia (cynodonts) came the first mammals. Most early mammals were small shrew-like animals that fed on insects. Although there is no evidence in the fossil record, it is likely that these animals had a constant body temperature and milk glands for their young. The neocortex region of the brain first evolved in mammals and thus is unique to them. |- | 217 Ma | style="text-align:center;" | 3.7.12.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-tzikinks and tzauaruz diverge from Lagerpetidae. |- | 156 Ma | style="text-align:center;" | 3.8.11.0.0.0.0.0.0.0 | style="text-align:left;" | Archaeopteryx emerges. |- | 153 Ma | style="text-align:center;" | 3.8.12.0.0.0.0.0.0.0 | style="text-align:left;" | First pine trees. |- | 130 Ma | style="text-align:center;" | 3.8.19.3.8.19.0.0.0.0 | style="text-align:left;" | First angiosperms. |- | 115 Ma | style="text-align:center;" | 3.9.4.0.0.0.0.0.0.0 | style="text-align:left;" | First monotremes. Monotremes are an egg-laying group of mammals represented amongst modern animals by the platypus and echidna. Recent genome sequencing of the platypus indicates that its sex genes are closer to those of birds than to those of the therian (live birthing) mammals. Comparing this to other mammals, it can be inferred that the first mammals to gain sexual differentiation through the existence or lack of SRY gene (found in the y-Chromosome) evolved after the monotreme lineage split off. |- | 111 Ma | style="text-align:center;" | 3.9.5.0.0.0.0.0.0.0 | style="text-align:left;" | First toothed diving birds such as Hesperornis emerge. |- | xxx Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Evolution=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 99 Ma | style="text-align:center;" | 3.9.9.0.0.0.0.0.0.0 | style="text-align:left;" | First bees. |- | 89 Ma | style="text-align:center;" | 3.9.12.0.0.0.0.0.0.0 | style="text-align:left;" | First placental mammal. |- | 86 Ma | style="text-align:center;" | 3.9.13.0.0.0.0.0.0.0 | style="text-align:left;" | First euarchonta. A group of small, nocturnal, arboreal, insect-eating mammals called Euarchonta begins a speciation that will lead to the orders of primates, treeshrews and flying lemurs. Primatomorpha is a subdivision of Euarchonta including primates and their ancestral stem-primates Plesiadapiformes. An early stem-primate, Plesiadapis, still had claws and eyes on the side of the head, making it faster on the ground than in the trees, but it began to spend long times on lower branches, feeding on fruits and leaves. The Plesiadapiformes very likely contain the ancestor species of all primates. They first appeared in the fossil record around 66 million years ago, soon after the Cretaceous–Paleogene extinction event that eliminated about three-quarters of plant and animal species on Earth, including most dinosaurs. One of the last Plesiadapiformes is Carpolestes simpsoni, having grasping digits but not forward-facing eyes. |- | 79 Ma | style="text-align:center;" | 3.9.15.0.0.0.0.0.0.0 | style="text-align:left;" | First ants. |- | 63 Ma | style="text-align:center;" | 3.9.19.19.19.19.19.19.0.0 | style="text-align:left;" | First primates emerge. Primates diverge into suborders Strepsirrhini (wet-nosed primates) and Haplorrhini (dry-nosed primates). Strepsirrhini contain most prosimians; modern examples include lemurs and lorises. The haplorrhines include the two living groups: prosimian tarsiers, and simian monkeys, including apes. One of the earliest haplorrhines is Teilhardina asiatica, a mouse-sized, diurnal creature with small eyes. The Haplorrhini metabolism lost the ability to produce vitamin C, forcing all descendants to include vitamin C-containing fruit in their diet. |- | 63 Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Many dinosaurs go extinct due to massive volcanic upheaval and climate change. |- | 57 Ma | style="text-align:center;" | 3.10.2.0.0.0.0.0.0.0 | style="text-align:left;" | First terror birds. |- | 54 Ma | style="text-align:center;" | 3.10.3.0.0.0.0.0.0.0 | style="text-align:left;" | Even and odd toed ungulates diverge. First whales emerge. |- | 38 Ma | style="text-align:center;" | 3.10.8.0.0.0.0.0.0.0 | style="text-align:left;" | First grasslands. |- | 25 Ma | style="text-align:center;" | 3.10.12.0.0.0.0.0.0.0 | style="text-align:left;" | First melinoridae. Melinoridae ancestors speciate from the ancestors of Incolapalus. Incolapalus still retains the ancestral swamp-dwelling traits but is more quadrupedal than the common ancestor. |- | 15 Ma | style="text-align:center;" | 3.10.15.0.0.0.0.0.0.0 | style="text-align:left;" | First homininae. Homininae ancestors speciate from the ancestors of the orangutan. Pierolapithecus catalaunicus is thought to be a common ancestor of humans and the other great apes, or at least a species that brings us closer to a common ancestor than any previous fossil discovery. It had the special adaptations for tree climbing as do present-day humans and other great apes: a wide, flat rib cage, a stiff lower spine, flexible wrists, and shoulder blades that lie along its back. |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 6.5 Ma | style="text-align:center;" | 3.10.17.19.0.0.0.0.0.0 | style="text-align:left;" | Hominini: The latest common ancestor of humans and chimpanzees is estimated to have lived between roughly 10 to 5 million years ago. Both chimpanzees and humans have a larynx that repositions during the first two years of life to a spot between the pharynx and the lungs, indicating that the common ancestors have this feature, a precondition for vocalized speech in humans. Speciation may have begun shortly after 10 Ma, but late admixture between the lineages may have taken place until after 5 Ma. |- | 4.96 Ma | style="text-align:center;" | 3.10.18.9.0.0.0.0.0.0 | style="text-align:left;" | Orthipalus and Melinorati diverge. |- | 4.16 Ma | style="text-align:center;" | 3.10.18.14.0.0.0.0.0.0 | style="text-align:left;" | First bipedal hominins. A member of the Australopithecus afarensis left human-like footprints on volcanic ash in Laetoli, northern Tanzania, providing strong evidence of full-time bipedalism. It is thought that A. afarensis was ancestral to both the genus Australopithecus and the genus Homo. Compared to the modern and extinct great apes, A. afarensis had reduced canines and molars, although they were still relatively larger than in modern humans. A. afarensis also has a relatively small brain size (380–430 cm³) and a prognathic (anterior-projecting) face. Australopithecines have been found in savannah environments; they probably developed their diet to include scavenged meat. Analyses of Australopithecus africanus lower vertebrae suggests that these bones changed in females to support bipedalism even during pregnancy. |- | 3.37 Ma | style="text-align:center;" | 3.10.18.18.18.18.18.18.8.18 | style="text-align:left;" | First deliberate use of stone tools. |- | 2.72 Ma | style="text-align:center;" | 3.10.19.3.0.0.0.0.0.0 | style="text-align:left;" | Last common ancestor of Melinorati and Parmelinoratus. |- | 2.56 Ma | style="text-align:center;" | 3.10.19.4.0.0.0.0.0.0 | style="text-align:left;" | First Homo genus. Early Homo appears in East Africa, speciating from australopithecine ancestors. Sophisticated stone tools mark the beginning of the Lower Paleolithic. |- | 2.24 Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | Homo erectus derives from early Homo or late Australopithecus. The FOXP2 gene (linked to the control of speech) emerges. Homo erectus later migrates throughout XXX and diverges into a number of subspecies. |- | 1.92 Ma | style="text-align:center;" | 3.10.19.8.0.0.0.0.0.0 | style="text-align:left;" | Drokhidae diverges from Psilopithecidae. |- | 1.52 Ma | style="text-align:center;" | 3.10.19.10.10.0.0.0.0.0 | style="text-align:left;" | Humans discover fire. Eomyaneridae diverges from Manushidae. Ancestors of ''cha'', ''mela'', and ''sina''manush diverge from Sapiensoidae (''ha'', ''w'ha'', ''mana'', and ''kha-ka''manush) |- | xxx Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} b9e2369b122411d5035c782b5e604d6aded72b23 The Terracillion 0 3 222 159 2021-11-11T22:42:49Z OfficialTerracil 2 wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == Welcome to '''{{SITENAME}}''', the comprehensive wiki about the world of Terracil, by the OfficialTerracil (OfficialTRC) creator. Want to know more about [[xxx]], [[yyy]], [[zzz]], and everything else Terracil? You've come to the right place! We have [[special: statistics|{{int: article count}}]] articles and we're expanding frequently! Discovering this for the first time? Did you know that almost all of OfficialTRC's adult fantasy works all take place in the same universe? It's true! They are all set on a planet named [[Terracil]], sharing the same creation story and myths, rules to the magic, and more. As such, there will likely be spoilers for other series in the articles you read, since a lot of it is connected! If you'd like to learn about the world, check out: {{columns| *'''[[Terracil]]''' *'''[[Flora and Fauna]]''' *'''[[Species]]''' *'''[[The Old Ones]]''' *'''[[Magic]]''' *'''[[Timeline]]''' }} === Help Section === Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. 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The admin(s) might still be working on a Main Page, so please check again later! 78c7d6e85967eb023d6ffc7dbbaf88aea4d7604e 223 222 2021-11-11T22:43:43Z OfficialTerracil 2 wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == Welcome to '''{{SITENAME}}''', the comprehensive wiki about the world of Terracil, by the OfficialTerracil (OfficialTRC) creator. Want to know more about [[xxx]], [[yyy]], [[zzz]], and everything else Terracil? You've come to the right place! We have [[special: statistics|{{int: article count}}]] articles and we're expanding frequently! Discovering this for the first time? Did you know that almost all of OfficialTRC's adult fantasy works all take place in the same universe? It's true! They are all set on a planet named [[Terracil]], sharing the same creation story and myths, rules to the magic, and more. As such, there will likely be spoilers for other series in the articles you read, since a lot of it is connected! If you'd like to learn about the world, check out: {{columns| *'''[[Terracil]]''' *'''[[Timeline]]''' *'''[[Species]]''' *'''[[Flora and Fauna]]''' *'''[[The Old Ones]]''' *'''[[Magic]]''' }} === Help Section === Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) ==== I still don't understand X! ==== Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we are still happy to help you. 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We have [[special: statistics|{{int: article count}}]] articles and we're expanding frequently! Discovering this for the first time? Did you know that almost all of OfficialTRC's adult fantasy works all take place in the same universe? It's true! They are all set on a planet named [[Terracil]], sharing the same creation story and myths, rules to the magic, and more. As such, there will likely be spoilers for other series in the articles you read, since a lot of it is connected! If you'd like to learn about the world, check out: {{columns| *'''[[Terracil]]''' *'''[[Timeline]]''' *'''[[Species]]''' *'''[[Flora and Fauna]]''' *'''[[The Old Ones]]''' *'''[[Ethyr]]''' }} === Help Section === Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) ==== I still don't understand X! ==== Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we are still happy to help you. You can find us here: * [[meta:Special:MyLanguage/Help center|On our own Miraheze wiki]] * On [[phab:|Phabricator]] * On [https://miraheze.org/discord Discord] * On IRC in #miraheze on irc.libera.chat ([irc://irc.libera.chat/%23miraheze direct link]; [https://web.libera.chat/?channel=#miraheze webchat]) === For visitors of this wiki === Hello, the default Main Page of this wiki (this page) has not yet been replaced by the admin(s) of this wiki. The admin(s) might still be working on a Main Page, so please check again later! ebb1ffc82f12f3199fa15d22fe3312dd971dc589 226 225 2021-11-11T22:48:57Z OfficialTerracil 2 /* Welcome to {{SITENAME}}! */ wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == Welcome to '''{{SITENAME}}''', the comprehensive wiki about the world of Terracil, by the OfficialTerracil (OfficialTRC) creator. Want to know more about [[xxx]], [[yyy]], [[zzz]], and everything else Terracil? You've come to the right place! We have [[special: statistics|{{int: pages count}}]] articles and we're expanding frequently! Discovering this for the first time? Did you know that almost all of OfficialTRC's adult fantasy works all take place in the same universe? It's true! They are all set on a planet named [[Terracil]], sharing the same creation story and myths, rules to the magic, and more. As such, there will likely be spoilers for other series in the articles you read, since a lot of it is connected! If you'd like to learn about the world, check out: {{columns| *'''[[Terracil]]''' *'''[[Timeline]]''' *'''[[Species]]''' *'''[[Flora and Fauna]]''' *'''[[The Old Ones]]''' *'''[[Ethyr]]''' }} === Help Section === Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) ==== I still don't understand X! ==== Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we are still happy to help you. You can find us here: * [[meta:Special:MyLanguage/Help center|On our own Miraheze wiki]] * On [[phab:|Phabricator]] * On [https://miraheze.org/discord Discord] * On IRC in #miraheze on irc.libera.chat ([irc://irc.libera.chat/%23miraheze direct link]; [https://web.libera.chat/?channel=#miraheze webchat]) === For visitors of this wiki === Hello, the default Main Page of this wiki (this page) has not yet been replaced by the admin(s) of this wiki. The admin(s) might still be working on a Main Page, so please check again later! d0627c4a0a71b4a948e4328ca57f7aad340af143 227 226 2021-11-11T22:49:13Z OfficialTerracil 2 wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == Welcome to '''{{SITENAME}}''', the comprehensive wiki about the world of Terracil, by the OfficialTerracil (OfficialTRC) creator. Want to know more about [[xxx]], [[yyy]], [[zzz]], and everything else Terracil? You've come to the right place! We have [[special: statistics|{{int: article count}}]] articles and we're expanding frequently! Discovering this for the first time? Did you know that almost all of OfficialTRC's adult fantasy works all take place in the same universe? It's true! They are all set on a planet named [[Terracil]], sharing the same creation story and myths, rules to the magic, and more. As such, there will likely be spoilers for other series in the articles you read, since a lot of it is connected! If you'd like to learn about the world, check out: {{columns| *'''[[Terracil]]''' *'''[[Timeline]]''' *'''[[Species]]''' *'''[[Flora and Fauna]]''' *'''[[The Old Ones]]''' *'''[[Ethyr]]''' }} === Help Section === Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) ==== I still don't understand X! ==== Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we are still happy to help you. You can find us here: * [[meta:Special:MyLanguage/Help center|On our own Miraheze wiki]] * On [[phab:|Phabricator]] * On [https://miraheze.org/discord Discord] * On IRC in #miraheze on irc.libera.chat ([irc://irc.libera.chat/%23miraheze direct link]; [https://web.libera.chat/?channel=#miraheze webchat]) === For visitors of this wiki === Hello, the default Main Page of this wiki (this page) has not yet been replaced by the admin(s) of this wiki. The admin(s) might still be working on a Main Page, so please check again later! ebb1ffc82f12f3199fa15d22fe3312dd971dc589 File:Melinorati 1.png 6 29 228 2021-11-12T09:38:03Z OfficialTerracil 2 wikitext text/x-wiki An illustration of a typical pair of Melinorati. The male (left) can be identified though shorter and thicker thighs, larger head and height, and darker skin colouration while and the female (right) can be identified though the distinctive darker reinforced scales that protect the sides of the ribcage, as well as longer legs and a shorter torso. 56b6acfa02cae9c4a324c6fee77569ecf490d92e Melinorati 0 13 229 158 2021-11-12T09:49:22Z OfficialTerracil 2 wikitext text/x-wiki Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. [[File:Melinorati 1.png|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] __TOC__ == Description == Melinorati are a tall sapient species on Terracil. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Sexual dimorphism == Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. === Lifestyle === In prehistorical times, Melinorati once lived in bands approximately 26 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. Each mother will release a number of egg cells, and can lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the stages of the oviduct that create the yolk, albumen, and other egg components including the amniotic membrane. Once they reach the uterus, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. Shortly before birth towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland strengthens the amniotic membrane, transforming it into a leathery soft shell. The egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers will lay these eggs together, their cycles aligning based on the most optimal temperature plus other factors during a ~26 day window after the first 260 days. This will usually fall during a fertile season, and the laid eggs will be placed together in a communal well-protected nest. Once laid, the eggs require warmth to finish the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in sprint and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons. A community will care for all children raised until they leave their band between ages 15 and 24, Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. == History == == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. * '''Cheirosiphon''' - Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge shortbows in range, though bows as a whole out-ranged them due to the heat and plasma dissipating, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. * '''Fulmenous Phials''' - The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrswords. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch grenades - Plasma Launcher - same^? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms 6571b8e453a7525aa05937564cde11dde6445516 230 229 2021-11-12T09:50:11Z OfficialTerracil 2 wikitext text/x-wiki Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. [[File:Melinorati 1.png|300px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species on Terracil. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Sexual dimorphism == Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. === Lifestyle === In prehistorical times, Melinorati once lived in bands approximately 26 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. Each mother will release a number of egg cells, and can lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the stages of the oviduct that create the yolk, albumen, and other egg components including the amniotic membrane. Once they reach the uterus, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. Shortly before birth towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland strengthens the amniotic membrane, transforming it into a leathery soft shell. The egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers will lay these eggs together, their cycles aligning based on the most optimal temperature plus other factors during a ~26 day window after the first 260 days. This will usually fall during a fertile season, and the laid eggs will be placed together in a communal well-protected nest. Once laid, the eggs require warmth to finish the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in sprint and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons. A community will care for all children raised until they leave their band between ages 15 and 24, Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. == History == == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. * '''Cheirosiphon''' - Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge shortbows in range, though bows as a whole out-ranged them due to the heat and plasma dissipating, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. * '''Fulmenous Phials''' - The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrswords. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch grenades - Plasma Launcher - same^? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms 60868b73198dc08ea4ec78fe869106227bb62e41 231 230 2021-11-12T09:51:17Z OfficialTerracil 2 wikitext text/x-wiki Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. [[File:Melinorati 1.png|400px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species on Terracil. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Sexual dimorphism == Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. === Lifestyle === In prehistorical times, Melinorati once lived in bands approximately 26 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. Each mother will release a number of egg cells, and can lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the stages of the oviduct that create the yolk, albumen, and other egg components including the amniotic membrane. Once they reach the uterus, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. Shortly before birth towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland strengthens the amniotic membrane, transforming it into a leathery soft shell. The egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers will lay these eggs together, their cycles aligning based on the most optimal temperature plus other factors during a ~26 day window after the first 260 days. This will usually fall during a fertile season, and the laid eggs will be placed together in a communal well-protected nest. Once laid, the eggs require warmth to finish the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in sprint and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons. A community will care for all children raised until they leave their band between ages 15 and 24, Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. == History == == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. * '''Cheirosiphon''' - Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge shortbows in range, though bows as a whole out-ranged them due to the heat and plasma dissipating, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. * '''Fulmenous Phials''' - The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrswords. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch grenades - Plasma Launcher - same^? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms 9882b04a9635476fb8dc9dbf0004b9666416558d 232 231 2021-11-12T09:51:30Z OfficialTerracil 2 wikitext text/x-wiki Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. [[File:Melinorati 1.png|500px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species on Terracil. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Sexual dimorphism == Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. === Lifestyle === In prehistorical times, Melinorati once lived in bands approximately 26 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. Each mother will release a number of egg cells, and can lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the stages of the oviduct that create the yolk, albumen, and other egg components including the amniotic membrane. Once they reach the uterus, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. Shortly before birth towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland strengthens the amniotic membrane, transforming it into a leathery soft shell. The egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers will lay these eggs together, their cycles aligning based on the most optimal temperature plus other factors during a ~26 day window after the first 260 days. This will usually fall during a fertile season, and the laid eggs will be placed together in a communal well-protected nest. Once laid, the eggs require warmth to finish the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in sprint and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons. A community will care for all children raised until they leave their band between ages 15 and 24, Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. == History == == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. * '''Cheirosiphon''' - Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge shortbows in range, though bows as a whole out-ranged them due to the heat and plasma dissipating, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. * '''Fulmenous Phials''' - The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrswords. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch grenades - Plasma Launcher - same^? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms 92506ab6f8005a731e9215dcaafa4530a9542ee2 233 232 2021-11-12T09:51:44Z OfficialTerracil 2 /* Description */ wikitext text/x-wiki Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. [[File:Melinorati 1.png|500px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Sexual dimorphism == Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. === Lifestyle === In prehistorical times, Melinorati once lived in bands approximately 26 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. Each mother will release a number of egg cells, and can lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the stages of the oviduct that create the yolk, albumen, and other egg components including the amniotic membrane. Once they reach the uterus, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. Shortly before birth towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland strengthens the amniotic membrane, transforming it into a leathery soft shell. The egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers will lay these eggs together, their cycles aligning based on the most optimal temperature plus other factors during a ~26 day window after the first 260 days. This will usually fall during a fertile season, and the laid eggs will be placed together in a communal well-protected nest. Once laid, the eggs require warmth to finish the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in sprint and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons. A community will care for all children raised until they leave their band between ages 15 and 24, Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. == History == == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. * '''Cheirosiphon''' - Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge shortbows in range, though bows as a whole out-ranged them due to the heat and plasma dissipating, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. * '''Fulmenous Phials''' - The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrswords. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch grenades - Plasma Launcher - same^? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms dbda6b1cd60f68bbc5ba37edfe0acedc4967d91f 234 233 2021-11-12T10:15:25Z OfficialTerracil 2 /* History */ wikitext text/x-wiki Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. [[File:Melinorati 1.png|500px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Sexual dimorphism == Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. === Lifestyle === In prehistorical times, Melinorati once lived in bands approximately 26 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. Each mother will release a number of egg cells, and can lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the stages of the oviduct that create the yolk, albumen, and other egg components including the amniotic membrane. Once they reach the uterus, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. Shortly before birth towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland strengthens the amniotic membrane, transforming it into a leathery soft shell. The egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers will lay these eggs together, their cycles aligning based on the most optimal temperature plus other factors during a ~26 day window after the first 260 days. This will usually fall during a fertile season, and the laid eggs will be placed together in a communal well-protected nest. Once laid, the eggs require warmth to finish the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in sprint and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons. A community will care for all children raised until they leave their band between ages 15 and 24, Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. == History == Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumenthropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no problem. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. * '''Cheirosiphon''' - Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge shortbows in range, though bows as a whole out-ranged them due to the heat and plasma dissipating, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. * '''Fulmenous Phials''' - The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrswords. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch grenades - Plasma Launcher - same^? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms f3480529e7161017f8d032307a9cf0940cbbe23f 235 234 2021-11-12T10:15:51Z OfficialTerracil 2 /* Description */ wikitext text/x-wiki Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. [[File:Melinorati 1.png|500px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. === Subspecies === == Sexual dimorphism == Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. === Lifestyle === In prehistorical times, Melinorati once lived in bands approximately 26 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. Each mother will release a number of egg cells, and can lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the stages of the oviduct that create the yolk, albumen, and other egg components including the amniotic membrane. Once they reach the uterus, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. Shortly before birth towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland strengthens the amniotic membrane, transforming it into a leathery soft shell. The egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers will lay these eggs together, their cycles aligning based on the most optimal temperature plus other factors during a ~26 day window after the first 260 days. This will usually fall during a fertile season, and the laid eggs will be placed together in a communal well-protected nest. Once laid, the eggs require warmth to finish the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in sprint and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons. A community will care for all children raised until they leave their band between ages 15 and 24, Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. == History == Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumenthropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no problem. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. * '''Cheirosiphon''' - Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge shortbows in range, though bows as a whole out-ranged them due to the heat and plasma dissipating, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. * '''Fulmenous Phials''' - The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrswords. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch grenades - Plasma Launcher - same^? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms f979356aebcdc12809f1eb6ca5ffea527e9da38e 236 235 2021-11-12T10:21:49Z OfficialTerracil 2 /* Subspecies */ wikitext text/x-wiki Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. [[File:Melinorati 1.png|500px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. === Subspecies === Melinorati populations around 160,000 had diverged somewhat into three separate subspecies. In order to prevent speciation like what is seen today in human species, the Old Ones performed a course correction, ensuring the subspecies did not diverge further and instead converged into one homologous species. Despite this, this course correction led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumenthropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no adverse effects whatsoever. Interbreeding between these groups results in 'mixed-race' individuals that display characteristics of one parent and a mixed skin tone. The parent whose characteristics are inherited is hard to predict, and mixing of characteristics has been recorded on occasion. == Sexual dimorphism == Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. === Lifestyle === In prehistorical times, Melinorati once lived in bands approximately 26 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. Each mother will release a number of egg cells, and can lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the stages of the oviduct that create the yolk, albumen, and other egg components including the amniotic membrane. Once they reach the uterus, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. Shortly before birth towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland strengthens the amniotic membrane, transforming it into a leathery soft shell. The egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers will lay these eggs together, their cycles aligning based on the most optimal temperature plus other factors during a ~26 day window after the first 260 days. This will usually fall during a fertile season, and the laid eggs will be placed together in a communal well-protected nest. Once laid, the eggs require warmth to finish the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in sprint and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons. A community will care for all children raised until they leave their band between ages 15 and 24, Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. == History == Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumenthropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no problem. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. * '''Cheirosiphon''' - Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge shortbows in range, though bows as a whole out-ranged them due to the heat and plasma dissipating, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. * '''Fulmenous Phials''' - The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrswords. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch grenades - Plasma Launcher - same^? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms 093ca9b85b1267597679872671c1d19868daef60 237 236 2021-11-12T10:28:29Z OfficialTerracil 2 /* History */ wikitext text/x-wiki Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. [[File:Melinorati 1.png|500px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. === Subspecies === Melinorati populations around 160,000 had diverged somewhat into three separate subspecies. In order to prevent speciation like what is seen today in human species, the Old Ones performed a course correction, ensuring the subspecies did not diverge further and instead converged into one homologous species. Despite this, this course correction led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumenthropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no adverse effects whatsoever. Interbreeding between these groups results in 'mixed-race' individuals that display characteristics of one parent and a mixed skin tone. The parent whose characteristics are inherited is hard to predict, and mixing of characteristics has been recorded on occasion. == Sexual dimorphism == Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. === Lifestyle === In prehistorical times, Melinorati once lived in bands approximately 26 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. Each mother will release a number of egg cells, and can lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the stages of the oviduct that create the yolk, albumen, and other egg components including the amniotic membrane. Once they reach the uterus, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. Shortly before birth towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland strengthens the amniotic membrane, transforming it into a leathery soft shell. The egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers will lay these eggs together, their cycles aligning based on the most optimal temperature plus other factors during a ~26 day window after the first 260 days. This will usually fall during a fertile season, and the laid eggs will be placed together in a communal well-protected nest. Once laid, the eggs require warmth to finish the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in sprint and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons. A community will care for all children raised until they leave their band between ages 15 and 24, Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. == History == === Evolution === Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori, the threktivouni, and the vumenthropi. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. * '''Cheirosiphon''' - Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge shortbows in range, though bows as a whole out-ranged them due to the heat and plasma dissipating, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. * '''Fulmenous Phials''' - The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrswords. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch grenades - Plasma Launcher - same^? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms a212c424253b8f1bb9f778ba2842fc5f3f80dba4 238 237 2021-11-12T11:51:18Z OfficialTerracil 2 /* Technology */ wikitext text/x-wiki Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. [[File:Melinorati 1.png|500px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. === Subspecies === Melinorati populations around 160,000 had diverged somewhat into three separate subspecies. In order to prevent speciation like what is seen today in human species, the Old Ones performed a course correction, ensuring the subspecies did not diverge further and instead converged into one homologous species. Despite this, this course correction led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumenthropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no adverse effects whatsoever. Interbreeding between these groups results in 'mixed-race' individuals that display characteristics of one parent and a mixed skin tone. The parent whose characteristics are inherited is hard to predict, and mixing of characteristics has been recorded on occasion. == Sexual dimorphism == Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. === Lifestyle === In prehistorical times, Melinorati once lived in bands approximately 26 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. Each mother will release a number of egg cells, and can lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the stages of the oviduct that create the yolk, albumen, and other egg components including the amniotic membrane. Once they reach the uterus, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. Shortly before birth towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland strengthens the amniotic membrane, transforming it into a leathery soft shell. The egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers will lay these eggs together, their cycles aligning based on the most optimal temperature plus other factors during a ~26 day window after the first 260 days. This will usually fall during a fertile season, and the laid eggs will be placed together in a communal well-protected nest. Once laid, the eggs require warmth to finish the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in sprint and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons. A community will care for all children raised until they leave their band between ages 15 and 24, Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. == History == === Evolution === Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori, the threktivouni, and the vumenthropi. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. * '''Cheirosiphon''' - Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge shortbows in range, though bows as a whole out-ranged them due to the heat and plasma dissipating, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. * '''Fulmenous Phials''' - The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrswords. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch grenades - Plasma Launcher - same^? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms * '''Melinorati Greatbow''' - The melinorati greatbow is a dangerous weapon - only an archer with a melinorati's strength and dexterity can draw one, and it takes a skilled archer to aim at those ranges. * '''Barb Launcher''' - A barb launcher is a modified crossbow, fitted with a lever that assists with the draw of the incredibly high tension coil that serves as the bowstring. The barbs it shoots are coiled to allow it to spin in the air, increasing accuracy at range, as well as tremendous power - drilling through armour upon impact. * '''Burnblade''' - The burnblade is a weapon invented by the melinorati to adapt their traditional weaponry to perform better against the enemies they found themselves at war with. The weapon glows red hot from heat within, and chars any flesh it comes into contact with, causing burns even from near misses. * '''Flamespitter''' - Flamespitters are ingenious contraptions, using the melinorati invention of greek fire combined with the stolen elven technology of compressed gas to produce a harrowing weapon of warfare. Each trigger pull spits a gob of vaporising flaming liquid, and a simple pump of the lever flap resets the weapon to spit another flameball. * '''The Lightning Blade''' - The Lightning Blades are crackling, hissing, ethereal curved blades of shaped lightning, crafted by Kul 'Hotek the famous melinorati High Ascetic during the first Dwarf War, for the Arbiter, II Guth 'Ordamee. The swords are near weightless, with runes on the handle that direct the captured lightning magic into any enemies that get too near. * '''Flamelancer''' - The Flamelancer is a heavily modified flamespitter, with a magically forged circuit within the upper section that compresses the projectile liquids, and a bottom section full of more magical components such as coils of magic that suck air in through small holes, an enchantment that tears the very air particles apart, and another that sends the flaming concoction spewing farther than physically possible. Unlike the normal flame spitters, the Flamelancer's flames vary with every gob spat - from more common pinks and blues to rarer purple, grey, yellow, red or white. It is a rainbow of death, burning even that which it merely comes close to. * '''The Cyan Beam''' - A crossbow taken to the extremes of physics, The Cyan Beam is a weapon coveted by all who see it. Gleaming purple metal panels cover the weapons two rails, each with a recurved bow arm and high tension coils. Both coils draw back and rest behind a single conical spiral volt, which is fitted with dots of greek fire in small pits along the rear half of the bolt. Once the twin triggers are pulled, the metal bolt launches forward, beginning a spiral emphasised by the blue and green spiral trail of the greek fire, until it thuds home hundreds of meters away, burrowing through armour, setting cloth ablaze, and punching through to anyone unlucky enough to be caught behind the target. 909f2a25b15967fd680189b1f81949760b487f9b 239 238 2021-11-12T11:51:47Z OfficialTerracil 2 /* Technology */ wikitext text/x-wiki Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. [[File:Melinorati 1.png|500px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. === Subspecies === Melinorati populations around 160,000 had diverged somewhat into three separate subspecies. In order to prevent speciation like what is seen today in human species, the Old Ones performed a course correction, ensuring the subspecies did not diverge further and instead converged into one homologous species. Despite this, this course correction led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumenthropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no adverse effects whatsoever. Interbreeding between these groups results in 'mixed-race' individuals that display characteristics of one parent and a mixed skin tone. The parent whose characteristics are inherited is hard to predict, and mixing of characteristics has been recorded on occasion. == Sexual dimorphism == Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. === Lifestyle === In prehistorical times, Melinorati once lived in bands approximately 26 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. Each mother will release a number of egg cells, and can lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the stages of the oviduct that create the yolk, albumen, and other egg components including the amniotic membrane. Once they reach the uterus, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. Shortly before birth towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland strengthens the amniotic membrane, transforming it into a leathery soft shell. The egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers will lay these eggs together, their cycles aligning based on the most optimal temperature plus other factors during a ~26 day window after the first 260 days. This will usually fall during a fertile season, and the laid eggs will be placed together in a communal well-protected nest. Once laid, the eggs require warmth to finish the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in sprint and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons. A community will care for all children raised until they leave their band between ages 15 and 24, Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. == History == === Evolution === Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori, the threktivouni, and the vumenthropi. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. * '''Cheirosiphon''' - Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge shortbows in range, though bows as a whole out-ranged them due to the heat and plasma dissipating, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. * '''Fulmenous Phials''' - The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrswords. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch grenades - Plasma Launcher - same^? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms * '''Melinorati Greatbow''' - The melinorati greatbow is a dangerous weapon - only an archer with a melinorati's strength and dexterity can draw one, and it takes a skilled archer to aim at those ranges. * '''Barb Launcher''' - A barb launcher is a modified crossbow, fitted with a lever that assists with the draw of the incredibly high tension coil that serves as the bowstring. The barbs it shoots are coiled to allow it to spin in the air, increasing accuracy at range, as well as tremendous power - drilling through armour upon impact. * '''Burnblade''' - The burnblade is a weapon invented by the melinorati to adapt their traditional weaponry to perform better against the enemies they found themselves at war with. The weapon glows red hot from heat within, and chars any flesh it comes into contact with, causing burns even from near misses. * '''Flamespitter''' - Flamespitters are ingenious contraptions, using the melinorati invention of greek fire combined with the stolen elven technology of compressed gas to produce a harrowing weapon of warfare. Each trigger pull spits a gob of vaporising flaming liquid, and a simple pump of the lever flap resets the weapon to spit another flameball. * '''The Lightning Blade''' - The Lightning Blades are crackling, hissing, ethereal curved blades of shaped lightning, crafted by Kul 'Hotek the famous melinorati High Ascetic during the first Dwarf War, for the Arbiter, II Guth 'Ordamee. The swords are near weightless, with runes on the handle that direct the captured lightning magic into any enemies that get too near. * '''Flamelancer''' - The Flamelancer is a heavily modified flamespitter, with a magically forged circuit within the upper section that compresses the projectile liquids, and a bottom section full of more magical components such as coils of magic that suck air in through small holes, an enchantment that tears the very air particles apart, and another that sends the flaming concoction spewing farther than physically possible. Unlike the normal flame spitters, the Flamelancer's flames vary with every gob spat - from more common pinks and blues to rarer purple, grey, yellow, red or white. It is a rainbow of death, burning even that which it merely comes close to. * '''The Cyan Beam''' - A crossbow taken to the extremes of physics, The Cyan Beam is a weapon coveted by all who see it. Gleaming purple metal panels cover the weapons two rails, each with a recurved bow arm and high tension coils. Both coils draw back and rest behind a single conical spiral volt, which is fitted with dots of greek fire in small pits along the rear half of the bolt. Once the twin triggers are pulled, the metal bolt launches forward, beginning a spiral emphasised by the blue and green spiral trail of the greek fire, until it thuds home hundreds of meters away, burrowing through armour, setting cloth ablaze, and punching through to anyone unlucky enough to be caught behind the target. 838bc6d56f6db28d593f8615a517ce3eb0b54945 242 239 2021-11-12T17:12:46Z OfficialTerracil 2 /* Subspecies */ wikitext text/x-wiki Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. [[File:Melinorati 1.png|500px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. === Subspecies === [[File:Melinorati 2.png|300px|thumb|right|alt=yyy|xxx]] Melinorati populations around 160,000 had diverged somewhat into three separate subspecies. In order to prevent speciation like what is seen today in human species, the Old Ones performed a course correction, ensuring the subspecies did not diverge further and instead converged into one homologous species. Despite this, this course correction led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumentropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no adverse effects whatsoever. Interbreeding between these groups results in 'mixed-race' individuals that display characteristics of one parent and a mixed skin tone. The parent whose characteristics are inherited is hard to predict, and mixing of characteristics has been recorded on occasion. == Sexual dimorphism == Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. === Lifestyle === In prehistorical times, Melinorati once lived in bands approximately 26 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. Each mother will release a number of egg cells, and can lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the stages of the oviduct that create the yolk, albumen, and other egg components including the amniotic membrane. Once they reach the uterus, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. Shortly before birth towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland strengthens the amniotic membrane, transforming it into a leathery soft shell. The egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers will lay these eggs together, their cycles aligning based on the most optimal temperature plus other factors during a ~26 day window after the first 260 days. This will usually fall during a fertile season, and the laid eggs will be placed together in a communal well-protected nest. Once laid, the eggs require warmth to finish the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in sprint and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons. A community will care for all children raised until they leave their band between ages 15 and 24, Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. == History == === Evolution === Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori, the threktivouni, and the vumenthropi. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. * '''Cheirosiphon''' - Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge shortbows in range, though bows as a whole out-ranged them due to the heat and plasma dissipating, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. * '''Fulmenous Phials''' - The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrswords. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch grenades - Plasma Launcher - same^? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms * '''Melinorati Greatbow''' - The melinorati greatbow is a dangerous weapon - only an archer with a melinorati's strength and dexterity can draw one, and it takes a skilled archer to aim at those ranges. * '''Barb Launcher''' - A barb launcher is a modified crossbow, fitted with a lever that assists with the draw of the incredibly high tension coil that serves as the bowstring. The barbs it shoots are coiled to allow it to spin in the air, increasing accuracy at range, as well as tremendous power - drilling through armour upon impact. * '''Burnblade''' - The burnblade is a weapon invented by the melinorati to adapt their traditional weaponry to perform better against the enemies they found themselves at war with. The weapon glows red hot from heat within, and chars any flesh it comes into contact with, causing burns even from near misses. * '''Flamespitter''' - Flamespitters are ingenious contraptions, using the melinorati invention of greek fire combined with the stolen elven technology of compressed gas to produce a harrowing weapon of warfare. Each trigger pull spits a gob of vaporising flaming liquid, and a simple pump of the lever flap resets the weapon to spit another flameball. * '''The Lightning Blade''' - The Lightning Blades are crackling, hissing, ethereal curved blades of shaped lightning, crafted by Kul 'Hotek the famous melinorati High Ascetic during the first Dwarf War, for the Arbiter, II Guth 'Ordamee. The swords are near weightless, with runes on the handle that direct the captured lightning magic into any enemies that get too near. * '''Flamelancer''' - The Flamelancer is a heavily modified flamespitter, with a magically forged circuit within the upper section that compresses the projectile liquids, and a bottom section full of more magical components such as coils of magic that suck air in through small holes, an enchantment that tears the very air particles apart, and another that sends the flaming concoction spewing farther than physically possible. Unlike the normal flame spitters, the Flamelancer's flames vary with every gob spat - from more common pinks and blues to rarer purple, grey, yellow, red or white. It is a rainbow of death, burning even that which it merely comes close to. * '''The Cyan Beam''' - A crossbow taken to the extremes of physics, The Cyan Beam is a weapon coveted by all who see it. Gleaming purple metal panels cover the weapons two rails, each with a recurved bow arm and high tension coils. Both coils draw back and rest behind a single conical spiral volt, which is fitted with dots of greek fire in small pits along the rear half of the bolt. Once the twin triggers are pulled, the metal bolt launches forward, beginning a spiral emphasised by the blue and green spiral trail of the greek fire, until it thuds home hundreds of meters away, burrowing through armour, setting cloth ablaze, and punching through to anyone unlucky enough to be caught behind the target. f334db4b414d750492ee7e9fc49018e40cafe388 243 242 2021-11-12T17:13:15Z OfficialTerracil 2 /* Description */ wikitext text/x-wiki Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. [[File:Melinorati 1.png|500px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. [[File:Melinorati 2.png|300px|thumb|right|alt=yyy|xxx]] Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. === Subspecies === Melinorati populations around 160,000 had diverged somewhat into three separate subspecies. In order to prevent speciation like what is seen today in human species, the Old Ones performed a course correction, ensuring the subspecies did not diverge further and instead converged into one homologous species. Despite this, this course correction led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumentropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no adverse effects whatsoever. Interbreeding between these groups results in 'mixed-race' individuals that display characteristics of one parent and a mixed skin tone. The parent whose characteristics are inherited is hard to predict, and mixing of characteristics has been recorded on occasion. == Sexual dimorphism == Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. === Lifestyle === In prehistorical times, Melinorati once lived in bands approximately 26 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. Each mother will release a number of egg cells, and can lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the stages of the oviduct that create the yolk, albumen, and other egg components including the amniotic membrane. Once they reach the uterus, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. Shortly before birth towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland strengthens the amniotic membrane, transforming it into a leathery soft shell. The egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers will lay these eggs together, their cycles aligning based on the most optimal temperature plus other factors during a ~26 day window after the first 260 days. This will usually fall during a fertile season, and the laid eggs will be placed together in a communal well-protected nest. Once laid, the eggs require warmth to finish the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in sprint and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons. A community will care for all children raised until they leave their band between ages 15 and 24, Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. == History == === Evolution === Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori, the threktivouni, and the vumenthropi. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. * '''Cheirosiphon''' - Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge shortbows in range, though bows as a whole out-ranged them due to the heat and plasma dissipating, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. * '''Fulmenous Phials''' - The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrswords. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch grenades - Plasma Launcher - same^? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms * '''Melinorati Greatbow''' - The melinorati greatbow is a dangerous weapon - only an archer with a melinorati's strength and dexterity can draw one, and it takes a skilled archer to aim at those ranges. * '''Barb Launcher''' - A barb launcher is a modified crossbow, fitted with a lever that assists with the draw of the incredibly high tension coil that serves as the bowstring. The barbs it shoots are coiled to allow it to spin in the air, increasing accuracy at range, as well as tremendous power - drilling through armour upon impact. * '''Burnblade''' - The burnblade is a weapon invented by the melinorati to adapt their traditional weaponry to perform better against the enemies they found themselves at war with. The weapon glows red hot from heat within, and chars any flesh it comes into contact with, causing burns even from near misses. * '''Flamespitter''' - Flamespitters are ingenious contraptions, using the melinorati invention of greek fire combined with the stolen elven technology of compressed gas to produce a harrowing weapon of warfare. Each trigger pull spits a gob of vaporising flaming liquid, and a simple pump of the lever flap resets the weapon to spit another flameball. * '''The Lightning Blade''' - The Lightning Blades are crackling, hissing, ethereal curved blades of shaped lightning, crafted by Kul 'Hotek the famous melinorati High Ascetic during the first Dwarf War, for the Arbiter, II Guth 'Ordamee. The swords are near weightless, with runes on the handle that direct the captured lightning magic into any enemies that get too near. * '''Flamelancer''' - The Flamelancer is a heavily modified flamespitter, with a magically forged circuit within the upper section that compresses the projectile liquids, and a bottom section full of more magical components such as coils of magic that suck air in through small holes, an enchantment that tears the very air particles apart, and another that sends the flaming concoction spewing farther than physically possible. Unlike the normal flame spitters, the Flamelancer's flames vary with every gob spat - from more common pinks and blues to rarer purple, grey, yellow, red or white. It is a rainbow of death, burning even that which it merely comes close to. * '''The Cyan Beam''' - A crossbow taken to the extremes of physics, The Cyan Beam is a weapon coveted by all who see it. Gleaming purple metal panels cover the weapons two rails, each with a recurved bow arm and high tension coils. Both coils draw back and rest behind a single conical spiral volt, which is fitted with dots of greek fire in small pits along the rear half of the bolt. Once the twin triggers are pulled, the metal bolt launches forward, beginning a spiral emphasised by the blue and green spiral trail of the greek fire, until it thuds home hundreds of meters away, burrowing through armour, setting cloth ablaze, and punching through to anyone unlucky enough to be caught behind the target. 8feced0298d3e736bd42f2211f28957d5b3efcc3 244 243 2021-11-12T17:14:32Z OfficialTerracil 2 wikitext text/x-wiki Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. [[File:Melinorati 1.png|500px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. [[File:Melinorati 2.png|300px|thumb|right|alt=A pair of tan-skinned bipedal reptilians.|Melinorati male (left) and female (left) of the ''threktivouni''-type, as judged by their tan skin tone and forked toughscale patches with distinctive scutes.]] Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. === Subspecies === Melinorati populations around 160,000 had diverged somewhat into three separate subspecies. In order to prevent speciation like what is seen today in human species, the Old Ones performed a course correction, ensuring the subspecies did not diverge further and instead converged into one homologous species. Despite this, this course correction led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumentropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no adverse effects whatsoever. Interbreeding between these groups results in 'mixed-race' individuals that display characteristics of one parent and a mixed skin tone. The parent whose characteristics are inherited is hard to predict, and mixing of characteristics has been recorded on occasion. == Sexual dimorphism == Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. === Lifestyle === In prehistorical times, Melinorati once lived in bands approximately 26 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. Each mother will release a number of egg cells, and can lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the stages of the oviduct that create the yolk, albumen, and other egg components including the amniotic membrane. Once they reach the uterus, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. Shortly before birth towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland strengthens the amniotic membrane, transforming it into a leathery soft shell. The egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers will lay these eggs together, their cycles aligning based on the most optimal temperature plus other factors during a ~26 day window after the first 260 days. This will usually fall during a fertile season, and the laid eggs will be placed together in a communal well-protected nest. Once laid, the eggs require warmth to finish the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in sprint and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons. A community will care for all children raised until they leave their band between ages 15 and 24, Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. == History == === Evolution === Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori, the threktivouni, and the vumenthropi. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. * '''Cheirosiphon''' - Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge shortbows in range, though bows as a whole out-ranged them due to the heat and plasma dissipating, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. * '''Fulmenous Phials''' - The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrswords. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch grenades - Plasma Launcher - same^? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms * '''Melinorati Greatbow''' - The melinorati greatbow is a dangerous weapon - only an archer with a melinorati's strength and dexterity can draw one, and it takes a skilled archer to aim at those ranges. * '''Barb Launcher''' - A barb launcher is a modified crossbow, fitted with a lever that assists with the draw of the incredibly high tension coil that serves as the bowstring. The barbs it shoots are coiled to allow it to spin in the air, increasing accuracy at range, as well as tremendous power - drilling through armour upon impact. * '''Burnblade''' - The burnblade is a weapon invented by the melinorati to adapt their traditional weaponry to perform better against the enemies they found themselves at war with. The weapon glows red hot from heat within, and chars any flesh it comes into contact with, causing burns even from near misses. * '''Flamespitter''' - Flamespitters are ingenious contraptions, using the melinorati invention of greek fire combined with the stolen elven technology of compressed gas to produce a harrowing weapon of warfare. Each trigger pull spits a gob of vaporising flaming liquid, and a simple pump of the lever flap resets the weapon to spit another flameball. * '''The Lightning Blade''' - The Lightning Blades are crackling, hissing, ethereal curved blades of shaped lightning, crafted by Kul 'Hotek the famous melinorati High Ascetic during the first Dwarf War, for the Arbiter, II Guth 'Ordamee. The swords are near weightless, with runes on the handle that direct the captured lightning magic into any enemies that get too near. * '''Flamelancer''' - The Flamelancer is a heavily modified flamespitter, with a magically forged circuit within the upper section that compresses the projectile liquids, and a bottom section full of more magical components such as coils of magic that suck air in through small holes, an enchantment that tears the very air particles apart, and another that sends the flaming concoction spewing farther than physically possible. Unlike the normal flame spitters, the Flamelancer's flames vary with every gob spat - from more common pinks and blues to rarer purple, grey, yellow, red or white. It is a rainbow of death, burning even that which it merely comes close to. * '''The Cyan Beam''' - A crossbow taken to the extremes of physics, The Cyan Beam is a weapon coveted by all who see it. Gleaming purple metal panels cover the weapons two rails, each with a recurved bow arm and high tension coils. Both coils draw back and rest behind a single conical spiral volt, which is fitted with dots of greek fire in small pits along the rear half of the bolt. Once the twin triggers are pulled, the metal bolt launches forward, beginning a spiral emphasised by the blue and green spiral trail of the greek fire, until it thuds home hundreds of meters away, burrowing through armour, setting cloth ablaze, and punching through to anyone unlucky enough to be caught behind the target. a51608feb32224ab4d187968030282a08f0b8a23 245 244 2021-11-12T17:15:05Z OfficialTerracil 2 wikitext text/x-wiki [[File:Melinorati 1.png|400px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. [[File:Melinorati 2.png|300px|thumb|right|alt=A pair of tan-skinned bipedal reptilians.|Melinorati male (left) and female (left) of the ''threktivouni''-type, as judged by their tan skin tone and forked toughscale patches with distinctive scutes.]] Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. === Subspecies === Melinorati populations around 160,000 had diverged somewhat into three separate subspecies. In order to prevent speciation like what is seen today in human species, the Old Ones performed a course correction, ensuring the subspecies did not diverge further and instead converged into one homologous species. Despite this, this course correction led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumentropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no adverse effects whatsoever. Interbreeding between these groups results in 'mixed-race' individuals that display characteristics of one parent and a mixed skin tone. The parent whose characteristics are inherited is hard to predict, and mixing of characteristics has been recorded on occasion. == Sexual dimorphism == Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. === Lifestyle === In prehistorical times, Melinorati once lived in bands approximately 26 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. Each mother will release a number of egg cells, and can lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the stages of the oviduct that create the yolk, albumen, and other egg components including the amniotic membrane. Once they reach the uterus, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. Shortly before birth towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland strengthens the amniotic membrane, transforming it into a leathery soft shell. The egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers will lay these eggs together, their cycles aligning based on the most optimal temperature plus other factors during a ~26 day window after the first 260 days. This will usually fall during a fertile season, and the laid eggs will be placed together in a communal well-protected nest. Once laid, the eggs require warmth to finish the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in sprint and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons. A community will care for all children raised until they leave their band between ages 15 and 24, Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. == History == === Evolution === Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori, the threktivouni, and the vumenthropi. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. * '''Cheirosiphon''' - Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge shortbows in range, though bows as a whole out-ranged them due to the heat and plasma dissipating, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. * '''Fulmenous Phials''' - The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrswords. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch grenades - Plasma Launcher - same^? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms * '''Melinorati Greatbow''' - The melinorati greatbow is a dangerous weapon - only an archer with a melinorati's strength and dexterity can draw one, and it takes a skilled archer to aim at those ranges. * '''Barb Launcher''' - A barb launcher is a modified crossbow, fitted with a lever that assists with the draw of the incredibly high tension coil that serves as the bowstring. The barbs it shoots are coiled to allow it to spin in the air, increasing accuracy at range, as well as tremendous power - drilling through armour upon impact. * '''Burnblade''' - The burnblade is a weapon invented by the melinorati to adapt their traditional weaponry to perform better against the enemies they found themselves at war with. The weapon glows red hot from heat within, and chars any flesh it comes into contact with, causing burns even from near misses. * '''Flamespitter''' - Flamespitters are ingenious contraptions, using the melinorati invention of greek fire combined with the stolen elven technology of compressed gas to produce a harrowing weapon of warfare. Each trigger pull spits a gob of vaporising flaming liquid, and a simple pump of the lever flap resets the weapon to spit another flameball. * '''The Lightning Blade''' - The Lightning Blades are crackling, hissing, ethereal curved blades of shaped lightning, crafted by Kul 'Hotek the famous melinorati High Ascetic during the first Dwarf War, for the Arbiter, II Guth 'Ordamee. The swords are near weightless, with runes on the handle that direct the captured lightning magic into any enemies that get too near. * '''Flamelancer''' - The Flamelancer is a heavily modified flamespitter, with a magically forged circuit within the upper section that compresses the projectile liquids, and a bottom section full of more magical components such as coils of magic that suck air in through small holes, an enchantment that tears the very air particles apart, and another that sends the flaming concoction spewing farther than physically possible. Unlike the normal flame spitters, the Flamelancer's flames vary with every gob spat - from more common pinks and blues to rarer purple, grey, yellow, red or white. It is a rainbow of death, burning even that which it merely comes close to. * '''The Cyan Beam''' - A crossbow taken to the extremes of physics, The Cyan Beam is a weapon coveted by all who see it. Gleaming purple metal panels cover the weapons two rails, each with a recurved bow arm and high tension coils. Both coils draw back and rest behind a single conical spiral volt, which is fitted with dots of greek fire in small pits along the rear half of the bolt. Once the twin triggers are pulled, the metal bolt launches forward, beginning a spiral emphasised by the blue and green spiral trail of the greek fire, until it thuds home hundreds of meters away, burrowing through armour, setting cloth ablaze, and punching through to anyone unlucky enough to be caught behind the target. 0e0d7d6287c45f7e7e9bd75b0d3e0de2010356d4 246 245 2021-11-12T18:01:38Z OfficialTerracil 2 /* Lifestyle */ wikitext text/x-wiki [[File:Melinorati 1.png|400px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. [[File:Melinorati 2.png|300px|thumb|right|alt=A pair of tan-skinned bipedal reptilians.|Melinorati male (left) and female (left) of the ''threktivouni''-type, as judged by their tan skin tone and forked toughscale patches with distinctive scutes.]] Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. === Subspecies === Melinorati populations around 160,000 had diverged somewhat into three separate subspecies. In order to prevent speciation like what is seen today in human species, the Old Ones performed a course correction, ensuring the subspecies did not diverge further and instead converged into one homologous species. Despite this, this course correction led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumentropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no adverse effects whatsoever. Interbreeding between these groups results in 'mixed-race' individuals that display characteristics of one parent and a mixed skin tone. The parent whose characteristics are inherited is hard to predict, and mixing of characteristics has been recorded on occasion. == Sexual dimorphism == Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. === Lifestyle === In prehistorical times, Melinorati once lived in bands approximately 26 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. ==== Reproduction ==== Female melinorati posses a genital slit, within which a vagina is kept safe. This is located above, and is distinct from, the cloaca, and unlike in mammals the urethra is not located next to the genitals, instead opening into the cloaca. Thus the genital slit contains only the vagina, leading to the oviduct and a specialised section of the duct that acts as a uterus analogue, and the two clitorises. Male melinorati posses the same genital slit positioned above the cloaca, within which the two penises rest when not in use. The testes sit further inside, near the kidneys. During reproduction, one or both penises exit the slit and enter the female's vagina. Sex for pleasure and not reproduction can involve the penis entering the cloaca instead or the vagina during non-fertile periods. A mother's ovaries will release several egg cells and can ultimately lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the oviduct tract, passing though stages that create the yolk, albumen, and other egg components, culminating in the amniotic membrane. Once they reach the uterus analogue, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. The pseudoegg will connect to the uterine lining, the egg components acting as the equivalent of a placenta in mammalian pregnancies, through which the mother provides nutrients to the unborn young via the bloodstream. Towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland toughens the amniotic membrane, transforming it into a leathery softshelled egg. Shortly before birth, the egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers in a community will lay their eggs together, as their cycles will have aligned based on optimal temperature for child-raising, amidst other factors. The mothers will passively sense the temperature approaching the ideal and their bodies will enter a fertile stage in preparation for eggs being fertilised. Egg laying will occur within a 3-4 week window roughly centred on the 260th day since the pregnancy began. The egg-laying period thus usually falls during a fertile season. Laying the eggs requires going into labour. The uterus-like organ clamps closed to prevent the eggs from escaping further down the tract and into the vagina when pregnant, and labour begins with the clamped muscles releasing. This can sometimes be painful to the pregnant mother if the releases happen too quickly. Once the opening is wide enough, contractions of the egg duct will encourage the decoupled egg to enter the vagina for laving. The laid eggs will be placed together in a communal well-protected nest. The eggs require warmth to complete the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones released from femoral pores located along the inner thighs and embedded within the neck toughscale patches, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in sprint and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons. A community will care for all children raised until they leave their band between ages 15 and 24, xxx Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. == History == === Evolution === Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori, the threktivouni, and the vumenthropi. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. * '''Cheirosiphon''' - Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge shortbows in range, though bows as a whole out-ranged them due to the heat and plasma dissipating, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. * '''Fulmenous Phials''' - The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrswords. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch grenades - Plasma Launcher - same^? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms * '''Melinorati Greatbow''' - The melinorati greatbow is a dangerous weapon - only an archer with a melinorati's strength and dexterity can draw one, and it takes a skilled archer to aim at those ranges. * '''Barb Launcher''' - A barb launcher is a modified crossbow, fitted with a lever that assists with the draw of the incredibly high tension coil that serves as the bowstring. The barbs it shoots are coiled to allow it to spin in the air, increasing accuracy at range, as well as tremendous power - drilling through armour upon impact. * '''Burnblade''' - The burnblade is a weapon invented by the melinorati to adapt their traditional weaponry to perform better against the enemies they found themselves at war with. The weapon glows red hot from heat within, and chars any flesh it comes into contact with, causing burns even from near misses. * '''Flamespitter''' - Flamespitters are ingenious contraptions, using the melinorati invention of greek fire combined with the stolen elven technology of compressed gas to produce a harrowing weapon of warfare. Each trigger pull spits a gob of vaporising flaming liquid, and a simple pump of the lever flap resets the weapon to spit another flameball. * '''The Lightning Blade''' - The Lightning Blades are crackling, hissing, ethereal curved blades of shaped lightning, crafted by Kul 'Hotek the famous melinorati High Ascetic during the first Dwarf War, for the Arbiter, II Guth 'Ordamee. The swords are near weightless, with runes on the handle that direct the captured lightning magic into any enemies that get too near. * '''Flamelancer''' - The Flamelancer is a heavily modified flamespitter, with a magically forged circuit within the upper section that compresses the projectile liquids, and a bottom section full of more magical components such as coils of magic that suck air in through small holes, an enchantment that tears the very air particles apart, and another that sends the flaming concoction spewing farther than physically possible. Unlike the normal flame spitters, the Flamelancer's flames vary with every gob spat - from more common pinks and blues to rarer purple, grey, yellow, red or white. It is a rainbow of death, burning even that which it merely comes close to. * '''The Cyan Beam''' - A crossbow taken to the extremes of physics, The Cyan Beam is a weapon coveted by all who see it. Gleaming purple metal panels cover the weapons two rails, each with a recurved bow arm and high tension coils. Both coils draw back and rest behind a single conical spiral volt, which is fitted with dots of greek fire in small pits along the rear half of the bolt. Once the twin triggers are pulled, the metal bolt launches forward, beginning a spiral emphasised by the blue and green spiral trail of the greek fire, until it thuds home hundreds of meters away, burrowing through armour, setting cloth ablaze, and punching through to anyone unlucky enough to be caught behind the target. adff840ad00d517889802f69d44c6a6ba11bfa26 Ethyr 0 30 240 2021-11-12T12:09:08Z OfficialTerracil 2 Created page with "Ethyr, Aether, Magic, or other terms, are names given to a collection of forces that permeate the universe. Ethyr is" wikitext text/x-wiki Ethyr, Aether, Magic, or other terms, are names given to a collection of forces that permeate the universe. Ethyr is 5455fe1559c807be0ab712e38fe94646d8b56e60 File:Melinorati 2.png 6 31 241 2021-11-12T17:12:11Z OfficialTerracil 2 wikitext text/x-wiki An illustration of a typical pair of Melinorati. The male (left) can be identified though shorter and thicker thighs, larger head and height, and darker skin colouration while and the female (right) can be identified though the distinctive darker reinforced scales that protect the sides of the ribcage, as well as longer legs and a shorter torso. 56b6acfa02cae9c4a324c6fee77569ecf490d92e Melinorati 0 13 247 246 2021-11-12T18:11:34Z OfficialTerracil 2 /* Reproduction */ wikitext text/x-wiki [[File:Melinorati 1.png|400px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. [[File:Melinorati 2.png|300px|thumb|right|alt=A pair of tan-skinned bipedal reptilians.|Melinorati male (left) and female (left) of the ''threktivouni''-type, as judged by their tan skin tone and forked toughscale patches with distinctive scutes.]] Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. === Subspecies === Melinorati populations around 160,000 had diverged somewhat into three separate subspecies. In order to prevent speciation like what is seen today in human species, the Old Ones performed a course correction, ensuring the subspecies did not diverge further and instead converged into one homologous species. Despite this, this course correction led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumentropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no adverse effects whatsoever. Interbreeding between these groups results in 'mixed-race' individuals that display characteristics of one parent and a mixed skin tone. The parent whose characteristics are inherited is hard to predict, and mixing of characteristics has been recorded on occasion. == Sexual dimorphism == Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. === Lifestyle === In prehistorical times, Melinorati once lived in bands approximately 26 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. ==== Reproduction ==== Female melinorati posses a genital slit, within which a vagina is kept safe. This is located above, and is distinct from, the cloaca, and unlike in mammals the urethra is not located next to the genitals, instead opening into the cloaca. Thus the genital slit contains only the vagina, leading to the oviduct and a specialised section of the duct that acts as a uterus analogue, and the two clitorises. Male melinorati posses the same genital slit positioned above the cloaca, within which the two penises rest when not in use. The testes sit further inside, near the kidneys. During reproduction, one or both penises exit the slit and enter the female's vagina. Sex for pleasure and not reproduction can involve the penis entering the cloaca instead or the vagina during non-fertile periods. ==== Pregnancy ==== A mother's ovaries will release several egg cells and can ultimately lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the oviduct tract, passing though stages that create the yolk, albumen, and other egg components, culminating in the amniotic membrane. Once they reach the uterus analogue, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. The pseudoegg will connect to the uterine lining, the egg components acting as the equivalent of a placenta in mammalian pregnancies, through which the mother provides nutrients to the unborn young via the bloodstream. Towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland toughens the amniotic membrane, transforming it into a leathery softshelled egg. Shortly before birth, the egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers in a community will lay their eggs together, as their cycles will have aligned based on optimal temperature for child-raising, amidst other factors. The mothers will passively sense the temperature approaching the ideal and their bodies will enter a fertile stage in preparation for eggs being fertilised. Egg laying will occur within a 3-4 week window roughly centred on the 260th day since the pregnancy began. The egg-laying period thus usually falls during a fertile season. Laying the eggs requires going into labour. The uterus-like organ clamps closed to prevent the eggs from escaping further down the tract and into the vagina when pregnant, and labour begins with the clamped muscles releasing. This can sometimes be painful to the pregnant mother if the releases happen too quickly. Once the opening is wide enough, contractions of the egg duct will encourage the decoupled egg to enter the vagina for laving. The laid eggs will be placed together in a communal well-protected nest. ==== Birth & Growth ==== The eggs require warmth to complete the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones released from femoral pores located along the inner thighs and embedded within the neck toughscale patches, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in spring and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons, and temperature requirements sorted out by placing warm rotting vegetation over and around the eggs. A community will care for all children raised equally until they leave their band between ages 15 and 24. Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. ==== Ancient Times to Present ==== Since the advent of civilisation, the way melinorati manage their lifecycles has drastically changed. XXX == History == === Evolution === Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori, the threktivouni, and the vumenthropi. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. * '''Cheirosiphon''' - Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge shortbows in range, though bows as a whole out-ranged them due to the heat and plasma dissipating, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. * '''Fulmenous Phials''' - The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrswords. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch grenades - Plasma Launcher - same^? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms * '''Melinorati Greatbow''' - The melinorati greatbow is a dangerous weapon - only an archer with a melinorati's strength and dexterity can draw one, and it takes a skilled archer to aim at those ranges. * '''Barb Launcher''' - A barb launcher is a modified crossbow, fitted with a lever that assists with the draw of the incredibly high tension coil that serves as the bowstring. The barbs it shoots are coiled to allow it to spin in the air, increasing accuracy at range, as well as tremendous power - drilling through armour upon impact. * '''Burnblade''' - The burnblade is a weapon invented by the melinorati to adapt their traditional weaponry to perform better against the enemies they found themselves at war with. The weapon glows red hot from heat within, and chars any flesh it comes into contact with, causing burns even from near misses. * '''Flamespitter''' - Flamespitters are ingenious contraptions, using the melinorati invention of greek fire combined with the stolen elven technology of compressed gas to produce a harrowing weapon of warfare. Each trigger pull spits a gob of vaporising flaming liquid, and a simple pump of the lever flap resets the weapon to spit another flameball. * '''The Lightning Blade''' - The Lightning Blades are crackling, hissing, ethereal curved blades of shaped lightning, crafted by Kul 'Hotek the famous melinorati High Ascetic during the first Dwarf War, for the Arbiter, II Guth 'Ordamee. The swords are near weightless, with runes on the handle that direct the captured lightning magic into any enemies that get too near. * '''Flamelancer''' - The Flamelancer is a heavily modified flamespitter, with a magically forged circuit within the upper section that compresses the projectile liquids, and a bottom section full of more magical components such as coils of magic that suck air in through small holes, an enchantment that tears the very air particles apart, and another that sends the flaming concoction spewing farther than physically possible. Unlike the normal flame spitters, the Flamelancer's flames vary with every gob spat - from more common pinks and blues to rarer purple, grey, yellow, red or white. It is a rainbow of death, burning even that which it merely comes close to. * '''The Cyan Beam''' - A crossbow taken to the extremes of physics, The Cyan Beam is a weapon coveted by all who see it. Gleaming purple metal panels cover the weapons two rails, each with a recurved bow arm and high tension coils. Both coils draw back and rest behind a single conical spiral volt, which is fitted with dots of greek fire in small pits along the rear half of the bolt. Once the twin triggers are pulled, the metal bolt launches forward, beginning a spiral emphasised by the blue and green spiral trail of the greek fire, until it thuds home hundreds of meters away, burrowing through armour, setting cloth ablaze, and punching through to anyone unlucky enough to be caught behind the target. 48bbf883e3a20dd35efb9a19c67c9080902d8118 248 247 2021-11-12T18:15:45Z OfficialTerracil 2 /* Lifestyle */ wikitext text/x-wiki [[File:Melinorati 1.png|400px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. [[File:Melinorati 2.png|300px|thumb|right|alt=A pair of tan-skinned bipedal reptilians.|Melinorati male (left) and female (left) of the ''threktivouni''-type, as judged by their tan skin tone and forked toughscale patches with distinctive scutes.]] Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. === Subspecies === Melinorati populations around 160,000 had diverged somewhat into three separate subspecies. In order to prevent speciation like what is seen today in human species, the Old Ones performed a course correction, ensuring the subspecies did not diverge further and instead converged into one homologous species. Despite this, this course correction led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumentropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no adverse effects whatsoever. Interbreeding between these groups results in 'mixed-race' individuals that display characteristics of one parent and a mixed skin tone. The parent whose characteristics are inherited is hard to predict, and mixing of characteristics has been recorded on occasion. == Sexual dimorphism == Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. === Lifestyle === In prehistoric times, Melinorati once lived in bands approximately 25 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band usually practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. These partnerships may also extend into exclusivity even during mating seasons. These behaviours likely arose as a way of creating group ties and promoting a cooperative social structure. ==== Reproduction ==== Female melinorati posses a genital slit, within which a vagina is kept safe. This is located above, and is distinct from, the cloaca, and unlike in mammals the urethra is not located next to the genitals, instead opening into the cloaca. Thus the genital slit contains only the vagina, leading to the oviduct and a specialised section of the duct that acts as a uterus analogue, and the two clitorises. Male melinorati posses the same genital slit positioned above the cloaca, within which the two penises rest when not in use. The testes sit further inside, near the kidneys. During reproduction, one or both penises exit the slit and enter the female's vagina. Sex for pleasure and not reproduction can involve the penis entering the cloaca instead or the vagina during non-fertile periods. ==== Pregnancy ==== A mother's ovaries will release several egg cells and can ultimately lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the oviduct tract, passing though stages that create the yolk, albumen, and other egg components, culminating in the amniotic membrane. Once they reach the uterus analogue, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. The pseudoegg will connect to the uterine lining, the egg components acting as the equivalent of a placenta in mammalian pregnancies, through which the mother provides nutrients to the unborn young via the bloodstream. Towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland toughens the amniotic membrane, transforming it into a leathery softshelled egg. Shortly before birth, the egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers in a community will lay their eggs together, as their cycles will have aligned based on optimal temperature for child-raising, amidst other factors. The mothers will passively sense the temperature approaching the ideal and their bodies will enter a fertile stage in preparation for eggs being fertilised. Egg laying will occur within a 3-4 week window roughly centred on the 260th day since the pregnancy began. The egg-laying period thus usually falls during a fertile season. Laying the eggs requires going into labour. The uterus-like organ clamps closed to prevent the eggs from escaping further down the tract and into the vagina when pregnant, and labour begins with the clamped muscles releasing. This can sometimes be painful to the pregnant mother if the releases happen too quickly. Once the opening is wide enough, contractions of the egg duct will encourage the decoupled egg to enter the vagina for laving. The laid eggs will be placed together in a communal well-protected nest. ==== Birth & Growth ==== The eggs require warmth to complete the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones released from femoral pores located along the inner thighs and embedded within the neck toughscale patches, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in spring and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons, and temperature requirements sorted out by placing warm rotting vegetation over and around the eggs. A community will care for all children raised equally until they leave their band between ages 15 and 24. Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. ==== Ancient Times to Present ==== Since the advent of civilisation, the way melinorati manage their lifecycles has drastically changed. XXX == History == === Evolution === Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori, the threktivouni, and the vumenthropi. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. * '''Cheirosiphon''' - Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge shortbows in range, though bows as a whole out-ranged them due to the heat and plasma dissipating, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. * '''Fulmenous Phials''' - The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrswords. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch grenades - Plasma Launcher - same^? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms * '''Melinorati Greatbow''' - The melinorati greatbow is a dangerous weapon - only an archer with a melinorati's strength and dexterity can draw one, and it takes a skilled archer to aim at those ranges. * '''Barb Launcher''' - A barb launcher is a modified crossbow, fitted with a lever that assists with the draw of the incredibly high tension coil that serves as the bowstring. The barbs it shoots are coiled to allow it to spin in the air, increasing accuracy at range, as well as tremendous power - drilling through armour upon impact. * '''Burnblade''' - The burnblade is a weapon invented by the melinorati to adapt their traditional weaponry to perform better against the enemies they found themselves at war with. The weapon glows red hot from heat within, and chars any flesh it comes into contact with, causing burns even from near misses. * '''Flamespitter''' - Flamespitters are ingenious contraptions, using the melinorati invention of greek fire combined with the stolen elven technology of compressed gas to produce a harrowing weapon of warfare. Each trigger pull spits a gob of vaporising flaming liquid, and a simple pump of the lever flap resets the weapon to spit another flameball. * '''The Lightning Blade''' - The Lightning Blades are crackling, hissing, ethereal curved blades of shaped lightning, crafted by Kul 'Hotek the famous melinorati High Ascetic during the first Dwarf War, for the Arbiter, II Guth 'Ordamee. The swords are near weightless, with runes on the handle that direct the captured lightning magic into any enemies that get too near. * '''Flamelancer''' - The Flamelancer is a heavily modified flamespitter, with a magically forged circuit within the upper section that compresses the projectile liquids, and a bottom section full of more magical components such as coils of magic that suck air in through small holes, an enchantment that tears the very air particles apart, and another that sends the flaming concoction spewing farther than physically possible. Unlike the normal flame spitters, the Flamelancer's flames vary with every gob spat - from more common pinks and blues to rarer purple, grey, yellow, red or white. It is a rainbow of death, burning even that which it merely comes close to. * '''The Cyan Beam''' - A crossbow taken to the extremes of physics, The Cyan Beam is a weapon coveted by all who see it. Gleaming purple metal panels cover the weapons two rails, each with a recurved bow arm and high tension coils. Both coils draw back and rest behind a single conical spiral volt, which is fitted with dots of greek fire in small pits along the rear half of the bolt. Once the twin triggers are pulled, the metal bolt launches forward, beginning a spiral emphasised by the blue and green spiral trail of the greek fire, until it thuds home hundreds of meters away, burrowing through armour, setting cloth ablaze, and punching through to anyone unlucky enough to be caught behind the target. 5ff365624d2397dc251747fc39fdbe15a8fad062 249 248 2021-11-13T22:33:47Z OfficialTerracil 2 /* Subspecies */ wikitext text/x-wiki [[File:Melinorati 1.png|400px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. [[File:Melinorati 2.png|300px|thumb|right|alt=A pair of tan-skinned bipedal reptilians.|Melinorati male (left) and female (left) of the ''threktivouni''-type, as judged by their tan skin tone and forked toughscale patches with distinctive scutes.]] Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Biology == === Anatomy & Physiology === xxx === Life cycle === xxx === Diet === xxx Humans are omnivorous, capable of consuming a wide variety of plant and animal material.[204][205] Human groups have adopted a range of diets from purely vegan to primarily carnivorous. In some cases, dietary restrictions in humans can lead to deficiency diseases; however, stable human groups have adapted to many dietary patterns through both genetic specialization and cultural conventions to use nutritionally balanced food sources.[206] The human diet is prominently reflected in human culture and has led to the development of food science.[207] Until the development of agriculture approximately 10,000 years ago, Homo sapiens employed a hunter-gatherer method as their sole means of food collection.[207] This involved combining stationary food sources (such as fruits, grains, tubers, and mushrooms, insect larvae and aquatic mollusks) with wild game, which must be hunted and killed in order to be consumed.[208] It has been proposed that humans have used fire to prepare and cook food since the time of Homo erectus.[209] Around ten thousand years ago, humans developed agriculture,[210][211][212] which substantially altered their diet. This change in diet may also have altered human biology; with the spread of dairy farming providing a new and rich source of food, leading to the evolution of the ability to digest lactose in some adults.[213][214] The types of food consumed, and how they are prepared, have varied widely by time, location, and culture.[215][216] In general, humans can survive for up to eight weeks without food, depending on stored body fat.[217] Survival without water is usually limited to three or four days, with a maximum of one week.[218] In 2020 it is estimated 9 million humans die every year from causes directly or indirectly related to starvation.[219][220] Childhood malnutrition is also common and contributes to the global burden of disease.[221] However global food distribution is not even, and obesity among some human populations has increased rapidly, leading to health complications and increased mortality in some developed, and a few developing countries. Worldwide, over one billion people are obese,[222] while in the United States 35% of people are obese, leading to this being described as an "obesity epidemic."[223] Obesity is caused by consuming more calories than are expended, so excessive weight gain is usually caused by an energy-dense diet.[222] xxx === Biological variation === Melinorati populations around 160,000 had diverged somewhat into three separate subspecies. In order to prevent speciation like what is seen today in human species, the Old Ones performed a course correction, ensuring the subspecies did not diverge further and instead converged into one homologous species. Despite this, this course correction led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumentropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no adverse effects whatsoever. Interbreeding between these groups results in 'mixed-race' individuals that display characteristics of one parent and a mixed skin tone. The parent whose characteristics are inherited is hard to predict, and mixing of characteristics has been recorded on occasion. xxx There is biological variation in the human species—with traits such as blood type, genetic diseases, cranial features, facial features, organ systems, eye color, hair color and texture, height and build, and skin color varying across the globe. The typical height of an adult human is between 1.4 and 1.9 m (4 ft 7 in and 6 ft 3 in), although this varies significantly depending on sex, ethnic origin, and family bloodlines. xxx == Sexual dimorphism == Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. === Lifestyle === In prehistoric times, Melinorati once lived in bands approximately 25 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band usually practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. These partnerships may also extend into exclusivity even during mating seasons. These behaviours likely arose as a way of creating group ties and promoting a cooperative social structure. ==== Reproduction ==== Female melinorati posses a genital slit, within which a vagina is kept safe. This is located above, and is distinct from, the cloaca, and unlike in mammals the urethra is not located next to the genitals, instead opening into the cloaca. Thus the genital slit contains only the vagina, leading to the oviduct and a specialised section of the duct that acts as a uterus analogue, and the two clitorises. Male melinorati posses the same genital slit positioned above the cloaca, within which the two penises rest when not in use. The testes sit further inside, near the kidneys. During reproduction, one or both penises exit the slit and enter the female's vagina. Sex for pleasure and not reproduction can involve the penis entering the cloaca instead or the vagina during non-fertile periods. ==== Pregnancy ==== A mother's ovaries will release several egg cells and can ultimately lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the oviduct tract, passing though stages that create the yolk, albumen, and other egg components, culminating in the amniotic membrane. Once they reach the uterus analogue, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. The pseudoegg will connect to the uterine lining, the egg components acting as the equivalent of a placenta in mammalian pregnancies, through which the mother provides nutrients to the unborn young via the bloodstream. Towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland toughens the amniotic membrane, transforming it into a leathery softshelled egg. Shortly before birth, the egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers in a community will lay their eggs together, as their cycles will have aligned based on optimal temperature for child-raising, amidst other factors. The mothers will passively sense the temperature approaching the ideal and their bodies will enter a fertile stage in preparation for eggs being fertilised. Egg laying will occur within a 3-4 week window roughly centred on the 260th day since the pregnancy began. The egg-laying period thus usually falls during a fertile season. Laying the eggs requires going into labour. The uterus-like organ clamps closed to prevent the eggs from escaping further down the tract and into the vagina when pregnant, and labour begins with the clamped muscles releasing. This can sometimes be painful to the pregnant mother if the releases happen too quickly. Once the opening is wide enough, contractions of the egg duct will encourage the decoupled egg to enter the vagina for laving. The laid eggs will be placed together in a communal well-protected nest. ==== Birth & Growth ==== The eggs require warmth to complete the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones released from femoral pores located along the inner thighs and embedded within the neck toughscale patches, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in spring and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons, and temperature requirements sorted out by placing warm rotting vegetation over and around the eggs. A community will care for all children raised equally until they leave their band between ages 15 and 24. Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. ==== Ancient Times to Present ==== Since the advent of civilisation, the way melinorati manage their lifecycles has drastically changed. XXX == History == === Evolution === Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori, the threktivouni, and the vumenthropi. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. * '''Cheirosiphon''' - Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge shortbows in range, though bows as a whole out-ranged them due to the heat and plasma dissipating, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. * '''Fulmenous Phials''' - The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrswords. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch grenades - Plasma Launcher - same^? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms * '''Melinorati Greatbow''' - The melinorati greatbow is a dangerous weapon - only an archer with a melinorati's strength and dexterity can draw one, and it takes a skilled archer to aim at those ranges. * '''Barb Launcher''' - A barb launcher is a modified crossbow, fitted with a lever that assists with the draw of the incredibly high tension coil that serves as the bowstring. The barbs it shoots are coiled to allow it to spin in the air, increasing accuracy at range, as well as tremendous power - drilling through armour upon impact. * '''Burnblade''' - The burnblade is a weapon invented by the melinorati to adapt their traditional weaponry to perform better against the enemies they found themselves at war with. The weapon glows red hot from heat within, and chars any flesh it comes into contact with, causing burns even from near misses. * '''Flamespitter''' - Flamespitters are ingenious contraptions, using the melinorati invention of greek fire combined with the stolen elven technology of compressed gas to produce a harrowing weapon of warfare. Each trigger pull spits a gob of vaporising flaming liquid, and a simple pump of the lever flap resets the weapon to spit another flameball. * '''The Lightning Blade''' - The Lightning Blades are crackling, hissing, ethereal curved blades of shaped lightning, crafted by Kul 'Hotek the famous melinorati High Ascetic during the first Dwarf War, for the Arbiter, II Guth 'Ordamee. The swords are near weightless, with runes on the handle that direct the captured lightning magic into any enemies that get too near. * '''Flamelancer''' - The Flamelancer is a heavily modified flamespitter, with a magically forged circuit within the upper section that compresses the projectile liquids, and a bottom section full of more magical components such as coils of magic that suck air in through small holes, an enchantment that tears the very air particles apart, and another that sends the flaming concoction spewing farther than physically possible. Unlike the normal flame spitters, the Flamelancer's flames vary with every gob spat - from more common pinks and blues to rarer purple, grey, yellow, red or white. It is a rainbow of death, burning even that which it merely comes close to. * '''The Cyan Beam''' - A crossbow taken to the extremes of physics, The Cyan Beam is a weapon coveted by all who see it. Gleaming purple metal panels cover the weapons two rails, each with a recurved bow arm and high tension coils. Both coils draw back and rest behind a single conical spiral volt, which is fitted with dots of greek fire in small pits along the rear half of the bolt. Once the twin triggers are pulled, the metal bolt launches forward, beginning a spiral emphasised by the blue and green spiral trail of the greek fire, until it thuds home hundreds of meters away, burrowing through armour, setting cloth ablaze, and punching through to anyone unlucky enough to be caught behind the target. 09f9fd96cdb3ff0521d4236d908268bc65ba0a1b 250 249 2021-11-13T22:34:15Z OfficialTerracil 2 /* Anatomy & Physiology */ wikitext text/x-wiki [[File:Melinorati 1.png|400px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. [[File:Melinorati 2.png|300px|thumb|right|alt=A pair of tan-skinned bipedal reptilians.|Melinorati male (left) and female (left) of the ''threktivouni''-type, as judged by their tan skin tone and forked toughscale patches with distinctive scutes.]] Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Biology == === Anatomy & Physiology === xxx ==== x ==== === Life cycle === xxx === Diet === xxx Humans are omnivorous, capable of consuming a wide variety of plant and animal material.[204][205] Human groups have adopted a range of diets from purely vegan to primarily carnivorous. In some cases, dietary restrictions in humans can lead to deficiency diseases; however, stable human groups have adapted to many dietary patterns through both genetic specialization and cultural conventions to use nutritionally balanced food sources.[206] The human diet is prominently reflected in human culture and has led to the development of food science.[207] Until the development of agriculture approximately 10,000 years ago, Homo sapiens employed a hunter-gatherer method as their sole means of food collection.[207] This involved combining stationary food sources (such as fruits, grains, tubers, and mushrooms, insect larvae and aquatic mollusks) with wild game, which must be hunted and killed in order to be consumed.[208] It has been proposed that humans have used fire to prepare and cook food since the time of Homo erectus.[209] Around ten thousand years ago, humans developed agriculture,[210][211][212] which substantially altered their diet. This change in diet may also have altered human biology; with the spread of dairy farming providing a new and rich source of food, leading to the evolution of the ability to digest lactose in some adults.[213][214] The types of food consumed, and how they are prepared, have varied widely by time, location, and culture.[215][216] In general, humans can survive for up to eight weeks without food, depending on stored body fat.[217] Survival without water is usually limited to three or four days, with a maximum of one week.[218] In 2020 it is estimated 9 million humans die every year from causes directly or indirectly related to starvation.[219][220] Childhood malnutrition is also common and contributes to the global burden of disease.[221] However global food distribution is not even, and obesity among some human populations has increased rapidly, leading to health complications and increased mortality in some developed, and a few developing countries. Worldwide, over one billion people are obese,[222] while in the United States 35% of people are obese, leading to this being described as an "obesity epidemic."[223] Obesity is caused by consuming more calories than are expended, so excessive weight gain is usually caused by an energy-dense diet.[222] xxx === Biological variation === Melinorati populations around 160,000 had diverged somewhat into three separate subspecies. In order to prevent speciation like what is seen today in human species, the Old Ones performed a course correction, ensuring the subspecies did not diverge further and instead converged into one homologous species. Despite this, this course correction led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumentropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no adverse effects whatsoever. Interbreeding between these groups results in 'mixed-race' individuals that display characteristics of one parent and a mixed skin tone. The parent whose characteristics are inherited is hard to predict, and mixing of characteristics has been recorded on occasion. xxx There is biological variation in the human species—with traits such as blood type, genetic diseases, cranial features, facial features, organ systems, eye color, hair color and texture, height and build, and skin color varying across the globe. The typical height of an adult human is between 1.4 and 1.9 m (4 ft 7 in and 6 ft 3 in), although this varies significantly depending on sex, ethnic origin, and family bloodlines. xxx == Sexual dimorphism == Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. === Lifestyle === In prehistoric times, Melinorati once lived in bands approximately 25 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band usually practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. These partnerships may also extend into exclusivity even during mating seasons. These behaviours likely arose as a way of creating group ties and promoting a cooperative social structure. ==== Reproduction ==== Female melinorati posses a genital slit, within which a vagina is kept safe. This is located above, and is distinct from, the cloaca, and unlike in mammals the urethra is not located next to the genitals, instead opening into the cloaca. Thus the genital slit contains only the vagina, leading to the oviduct and a specialised section of the duct that acts as a uterus analogue, and the two clitorises. Male melinorati posses the same genital slit positioned above the cloaca, within which the two penises rest when not in use. The testes sit further inside, near the kidneys. During reproduction, one or both penises exit the slit and enter the female's vagina. Sex for pleasure and not reproduction can involve the penis entering the cloaca instead or the vagina during non-fertile periods. ==== Pregnancy ==== A mother's ovaries will release several egg cells and can ultimately lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the oviduct tract, passing though stages that create the yolk, albumen, and other egg components, culminating in the amniotic membrane. Once they reach the uterus analogue, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. The pseudoegg will connect to the uterine lining, the egg components acting as the equivalent of a placenta in mammalian pregnancies, through which the mother provides nutrients to the unborn young via the bloodstream. Towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland toughens the amniotic membrane, transforming it into a leathery softshelled egg. Shortly before birth, the egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers in a community will lay their eggs together, as their cycles will have aligned based on optimal temperature for child-raising, amidst other factors. The mothers will passively sense the temperature approaching the ideal and their bodies will enter a fertile stage in preparation for eggs being fertilised. Egg laying will occur within a 3-4 week window roughly centred on the 260th day since the pregnancy began. The egg-laying period thus usually falls during a fertile season. Laying the eggs requires going into labour. The uterus-like organ clamps closed to prevent the eggs from escaping further down the tract and into the vagina when pregnant, and labour begins with the clamped muscles releasing. This can sometimes be painful to the pregnant mother if the releases happen too quickly. Once the opening is wide enough, contractions of the egg duct will encourage the decoupled egg to enter the vagina for laving. The laid eggs will be placed together in a communal well-protected nest. ==== Birth & Growth ==== The eggs require warmth to complete the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones released from femoral pores located along the inner thighs and embedded within the neck toughscale patches, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in spring and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons, and temperature requirements sorted out by placing warm rotting vegetation over and around the eggs. A community will care for all children raised equally until they leave their band between ages 15 and 24. Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. ==== Ancient Times to Present ==== Since the advent of civilisation, the way melinorati manage their lifecycles has drastically changed. XXX == History == === Evolution === Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori, the threktivouni, and the vumenthropi. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. * '''Cheirosiphon''' - Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge shortbows in range, though bows as a whole out-ranged them due to the heat and plasma dissipating, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. * '''Fulmenous Phials''' - The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrswords. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch grenades - Plasma Launcher - same^? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms * '''Melinorati Greatbow''' - The melinorati greatbow is a dangerous weapon - only an archer with a melinorati's strength and dexterity can draw one, and it takes a skilled archer to aim at those ranges. * '''Barb Launcher''' - A barb launcher is a modified crossbow, fitted with a lever that assists with the draw of the incredibly high tension coil that serves as the bowstring. The barbs it shoots are coiled to allow it to spin in the air, increasing accuracy at range, as well as tremendous power - drilling through armour upon impact. * '''Burnblade''' - The burnblade is a weapon invented by the melinorati to adapt their traditional weaponry to perform better against the enemies they found themselves at war with. The weapon glows red hot from heat within, and chars any flesh it comes into contact with, causing burns even from near misses. * '''Flamespitter''' - Flamespitters are ingenious contraptions, using the melinorati invention of greek fire combined with the stolen elven technology of compressed gas to produce a harrowing weapon of warfare. Each trigger pull spits a gob of vaporising flaming liquid, and a simple pump of the lever flap resets the weapon to spit another flameball. * '''The Lightning Blade''' - The Lightning Blades are crackling, hissing, ethereal curved blades of shaped lightning, crafted by Kul 'Hotek the famous melinorati High Ascetic during the first Dwarf War, for the Arbiter, II Guth 'Ordamee. The swords are near weightless, with runes on the handle that direct the captured lightning magic into any enemies that get too near. * '''Flamelancer''' - The Flamelancer is a heavily modified flamespitter, with a magically forged circuit within the upper section that compresses the projectile liquids, and a bottom section full of more magical components such as coils of magic that suck air in through small holes, an enchantment that tears the very air particles apart, and another that sends the flaming concoction spewing farther than physically possible. Unlike the normal flame spitters, the Flamelancer's flames vary with every gob spat - from more common pinks and blues to rarer purple, grey, yellow, red or white. It is a rainbow of death, burning even that which it merely comes close to. * '''The Cyan Beam''' - A crossbow taken to the extremes of physics, The Cyan Beam is a weapon coveted by all who see it. Gleaming purple metal panels cover the weapons two rails, each with a recurved bow arm and high tension coils. Both coils draw back and rest behind a single conical spiral volt, which is fitted with dots of greek fire in small pits along the rear half of the bolt. Once the twin triggers are pulled, the metal bolt launches forward, beginning a spiral emphasised by the blue and green spiral trail of the greek fire, until it thuds home hundreds of meters away, burrowing through armour, setting cloth ablaze, and punching through to anyone unlucky enough to be caught behind the target. f4a8867a3f06a78895c54380c4abe913d9db12fc 251 250 2021-11-13T22:37:40Z OfficialTerracil 2 /* Anatomy & Physiology */ wikitext text/x-wiki [[File:Melinorati 1.png|400px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. [[File:Melinorati 2.png|300px|thumb|right|alt=A pair of tan-skinned bipedal reptilians.|Melinorati male (left) and female (left) of the ''threktivouni''-type, as judged by their tan skin tone and forked toughscale patches with distinctive scutes.]] Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Biology == === Anatomy & Physiology === xxx ==== Anatomy ==== xxx ==== Circulatory system ==== xxx ==== Respiratory system ==== xxx ==== Reproductive system ==== xxx === Life cycle === xxx === Diet === xxx Humans are omnivorous, capable of consuming a wide variety of plant and animal material.[204][205] Human groups have adopted a range of diets from purely vegan to primarily carnivorous. In some cases, dietary restrictions in humans can lead to deficiency diseases; however, stable human groups have adapted to many dietary patterns through both genetic specialization and cultural conventions to use nutritionally balanced food sources.[206] The human diet is prominently reflected in human culture and has led to the development of food science.[207] Until the development of agriculture approximately 10,000 years ago, Homo sapiens employed a hunter-gatherer method as their sole means of food collection.[207] This involved combining stationary food sources (such as fruits, grains, tubers, and mushrooms, insect larvae and aquatic mollusks) with wild game, which must be hunted and killed in order to be consumed.[208] It has been proposed that humans have used fire to prepare and cook food since the time of Homo erectus.[209] Around ten thousand years ago, humans developed agriculture,[210][211][212] which substantially altered their diet. This change in diet may also have altered human biology; with the spread of dairy farming providing a new and rich source of food, leading to the evolution of the ability to digest lactose in some adults.[213][214] The types of food consumed, and how they are prepared, have varied widely by time, location, and culture.[215][216] In general, humans can survive for up to eight weeks without food, depending on stored body fat.[217] Survival without water is usually limited to three or four days, with a maximum of one week.[218] In 2020 it is estimated 9 million humans die every year from causes directly or indirectly related to starvation.[219][220] Childhood malnutrition is also common and contributes to the global burden of disease.[221] However global food distribution is not even, and obesity among some human populations has increased rapidly, leading to health complications and increased mortality in some developed, and a few developing countries. Worldwide, over one billion people are obese,[222] while in the United States 35% of people are obese, leading to this being described as an "obesity epidemic."[223] Obesity is caused by consuming more calories than are expended, so excessive weight gain is usually caused by an energy-dense diet.[222] xxx === Biological variation === Melinorati populations around 160,000 had diverged somewhat into three separate subspecies. In order to prevent speciation like what is seen today in human species, the Old Ones performed a course correction, ensuring the subspecies did not diverge further and instead converged into one homologous species. Despite this, this course correction led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumentropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no adverse effects whatsoever. Interbreeding between these groups results in 'mixed-race' individuals that display characteristics of one parent and a mixed skin tone. The parent whose characteristics are inherited is hard to predict, and mixing of characteristics has been recorded on occasion. xxx There is biological variation in the human species—with traits such as blood type, genetic diseases, cranial features, facial features, organ systems, eye color, hair color and texture, height and build, and skin color varying across the globe. The typical height of an adult human is between 1.4 and 1.9 m (4 ft 7 in and 6 ft 3 in), although this varies significantly depending on sex, ethnic origin, and family bloodlines. xxx == Sexual dimorphism == Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. === Lifestyle === In prehistoric times, Melinorati once lived in bands approximately 25 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band usually practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. These partnerships may also extend into exclusivity even during mating seasons. These behaviours likely arose as a way of creating group ties and promoting a cooperative social structure. ==== Reproduction ==== Female melinorati posses a genital slit, within which a vagina is kept safe. This is located above, and is distinct from, the cloaca, and unlike in mammals the urethra is not located next to the genitals, instead opening into the cloaca. Thus the genital slit contains only the vagina, leading to the oviduct and a specialised section of the duct that acts as a uterus analogue, and the two clitorises. Male melinorati posses the same genital slit positioned above the cloaca, within which the two penises rest when not in use. The testes sit further inside, near the kidneys. During reproduction, one or both penises exit the slit and enter the female's vagina. Sex for pleasure and not reproduction can involve the penis entering the cloaca instead or the vagina during non-fertile periods. ==== Pregnancy ==== A mother's ovaries will release several egg cells and can ultimately lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the oviduct tract, passing though stages that create the yolk, albumen, and other egg components, culminating in the amniotic membrane. Once they reach the uterus analogue, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. The pseudoegg will connect to the uterine lining, the egg components acting as the equivalent of a placenta in mammalian pregnancies, through which the mother provides nutrients to the unborn young via the bloodstream. Towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland toughens the amniotic membrane, transforming it into a leathery softshelled egg. Shortly before birth, the egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers in a community will lay their eggs together, as their cycles will have aligned based on optimal temperature for child-raising, amidst other factors. The mothers will passively sense the temperature approaching the ideal and their bodies will enter a fertile stage in preparation for eggs being fertilised. Egg laying will occur within a 3-4 week window roughly centred on the 260th day since the pregnancy began. The egg-laying period thus usually falls during a fertile season. Laying the eggs requires going into labour. The uterus-like organ clamps closed to prevent the eggs from escaping further down the tract and into the vagina when pregnant, and labour begins with the clamped muscles releasing. This can sometimes be painful to the pregnant mother if the releases happen too quickly. Once the opening is wide enough, contractions of the egg duct will encourage the decoupled egg to enter the vagina for laving. The laid eggs will be placed together in a communal well-protected nest. ==== Birth & Growth ==== The eggs require warmth to complete the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones released from femoral pores located along the inner thighs and embedded within the neck toughscale patches, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in spring and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons, and temperature requirements sorted out by placing warm rotting vegetation over and around the eggs. A community will care for all children raised equally until they leave their band between ages 15 and 24. Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. ==== Ancient Times to Present ==== Since the advent of civilisation, the way melinorati manage their lifecycles has drastically changed. XXX == History == === Evolution === Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori, the threktivouni, and the vumenthropi. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. * '''Cheirosiphon''' - Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge shortbows in range, though bows as a whole out-ranged them due to the heat and plasma dissipating, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. * '''Fulmenous Phials''' - The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrswords. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch grenades - Plasma Launcher - same^? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms * '''Melinorati Greatbow''' - The melinorati greatbow is a dangerous weapon - only an archer with a melinorati's strength and dexterity can draw one, and it takes a skilled archer to aim at those ranges. * '''Barb Launcher''' - A barb launcher is a modified crossbow, fitted with a lever that assists with the draw of the incredibly high tension coil that serves as the bowstring. The barbs it shoots are coiled to allow it to spin in the air, increasing accuracy at range, as well as tremendous power - drilling through armour upon impact. * '''Burnblade''' - The burnblade is a weapon invented by the melinorati to adapt their traditional weaponry to perform better against the enemies they found themselves at war with. The weapon glows red hot from heat within, and chars any flesh it comes into contact with, causing burns even from near misses. * '''Flamespitter''' - Flamespitters are ingenious contraptions, using the melinorati invention of greek fire combined with the stolen elven technology of compressed gas to produce a harrowing weapon of warfare. Each trigger pull spits a gob of vaporising flaming liquid, and a simple pump of the lever flap resets the weapon to spit another flameball. * '''The Lightning Blade''' - The Lightning Blades are crackling, hissing, ethereal curved blades of shaped lightning, crafted by Kul 'Hotek the famous melinorati High Ascetic during the first Dwarf War, for the Arbiter, II Guth 'Ordamee. The swords are near weightless, with runes on the handle that direct the captured lightning magic into any enemies that get too near. * '''Flamelancer''' - The Flamelancer is a heavily modified flamespitter, with a magically forged circuit within the upper section that compresses the projectile liquids, and a bottom section full of more magical components such as coils of magic that suck air in through small holes, an enchantment that tears the very air particles apart, and another that sends the flaming concoction spewing farther than physically possible. Unlike the normal flame spitters, the Flamelancer's flames vary with every gob spat - from more common pinks and blues to rarer purple, grey, yellow, red or white. It is a rainbow of death, burning even that which it merely comes close to. * '''The Cyan Beam''' - A crossbow taken to the extremes of physics, The Cyan Beam is a weapon coveted by all who see it. Gleaming purple metal panels cover the weapons two rails, each with a recurved bow arm and high tension coils. Both coils draw back and rest behind a single conical spiral volt, which is fitted with dots of greek fire in small pits along the rear half of the bolt. Once the twin triggers are pulled, the metal bolt launches forward, beginning a spiral emphasised by the blue and green spiral trail of the greek fire, until it thuds home hundreds of meters away, burrowing through armour, setting cloth ablaze, and punching through to anyone unlucky enough to be caught behind the target. 37a8ac809f3c44899b962377f5f71f790fd6459f 252 251 2021-11-13T22:38:23Z OfficialTerracil 2 /* Respiratory system */ wikitext text/x-wiki [[File:Melinorati 1.png|400px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. [[File:Melinorati 2.png|300px|thumb|right|alt=A pair of tan-skinned bipedal reptilians.|Melinorati male (left) and female (left) of the ''threktivouni''-type, as judged by their tan skin tone and forked toughscale patches with distinctive scutes.]] Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Biology == === Anatomy & Physiology === xxx ==== Anatomy ==== xxx ==== Circulatory system ==== xxx ==== Respiratory system ==== xxx ==== Sexual dimorphism ==== xxx ==== Reproductive system ==== xxx === Life cycle === xxx === Diet === xxx Humans are omnivorous, capable of consuming a wide variety of plant and animal material.[204][205] Human groups have adopted a range of diets from purely vegan to primarily carnivorous. In some cases, dietary restrictions in humans can lead to deficiency diseases; however, stable human groups have adapted to many dietary patterns through both genetic specialization and cultural conventions to use nutritionally balanced food sources.[206] The human diet is prominently reflected in human culture and has led to the development of food science.[207] Until the development of agriculture approximately 10,000 years ago, Homo sapiens employed a hunter-gatherer method as their sole means of food collection.[207] This involved combining stationary food sources (such as fruits, grains, tubers, and mushrooms, insect larvae and aquatic mollusks) with wild game, which must be hunted and killed in order to be consumed.[208] It has been proposed that humans have used fire to prepare and cook food since the time of Homo erectus.[209] Around ten thousand years ago, humans developed agriculture,[210][211][212] which substantially altered their diet. This change in diet may also have altered human biology; with the spread of dairy farming providing a new and rich source of food, leading to the evolution of the ability to digest lactose in some adults.[213][214] The types of food consumed, and how they are prepared, have varied widely by time, location, and culture.[215][216] In general, humans can survive for up to eight weeks without food, depending on stored body fat.[217] Survival without water is usually limited to three or four days, with a maximum of one week.[218] In 2020 it is estimated 9 million humans die every year from causes directly or indirectly related to starvation.[219][220] Childhood malnutrition is also common and contributes to the global burden of disease.[221] However global food distribution is not even, and obesity among some human populations has increased rapidly, leading to health complications and increased mortality in some developed, and a few developing countries. Worldwide, over one billion people are obese,[222] while in the United States 35% of people are obese, leading to this being described as an "obesity epidemic."[223] Obesity is caused by consuming more calories than are expended, so excessive weight gain is usually caused by an energy-dense diet.[222] xxx === Biological variation === Melinorati populations around 160,000 had diverged somewhat into three separate subspecies. In order to prevent speciation like what is seen today in human species, the Old Ones performed a course correction, ensuring the subspecies did not diverge further and instead converged into one homologous species. Despite this, this course correction led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumentropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no adverse effects whatsoever. Interbreeding between these groups results in 'mixed-race' individuals that display characteristics of one parent and a mixed skin tone. The parent whose characteristics are inherited is hard to predict, and mixing of characteristics has been recorded on occasion. xxx There is biological variation in the human species—with traits such as blood type, genetic diseases, cranial features, facial features, organ systems, eye color, hair color and texture, height and build, and skin color varying across the globe. The typical height of an adult human is between 1.4 and 1.9 m (4 ft 7 in and 6 ft 3 in), although this varies significantly depending on sex, ethnic origin, and family bloodlines. xxx == Sexual dimorphism == Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. === Lifestyle === In prehistoric times, Melinorati once lived in bands approximately 25 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band usually practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. These partnerships may also extend into exclusivity even during mating seasons. These behaviours likely arose as a way of creating group ties and promoting a cooperative social structure. ==== Reproduction ==== Female melinorati posses a genital slit, within which a vagina is kept safe. This is located above, and is distinct from, the cloaca, and unlike in mammals the urethra is not located next to the genitals, instead opening into the cloaca. Thus the genital slit contains only the vagina, leading to the oviduct and a specialised section of the duct that acts as a uterus analogue, and the two clitorises. Male melinorati posses the same genital slit positioned above the cloaca, within which the two penises rest when not in use. The testes sit further inside, near the kidneys. During reproduction, one or both penises exit the slit and enter the female's vagina. Sex for pleasure and not reproduction can involve the penis entering the cloaca instead or the vagina during non-fertile periods. ==== Pregnancy ==== A mother's ovaries will release several egg cells and can ultimately lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the oviduct tract, passing though stages that create the yolk, albumen, and other egg components, culminating in the amniotic membrane. Once they reach the uterus analogue, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. The pseudoegg will connect to the uterine lining, the egg components acting as the equivalent of a placenta in mammalian pregnancies, through which the mother provides nutrients to the unborn young via the bloodstream. Towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland toughens the amniotic membrane, transforming it into a leathery softshelled egg. Shortly before birth, the egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers in a community will lay their eggs together, as their cycles will have aligned based on optimal temperature for child-raising, amidst other factors. The mothers will passively sense the temperature approaching the ideal and their bodies will enter a fertile stage in preparation for eggs being fertilised. Egg laying will occur within a 3-4 week window roughly centred on the 260th day since the pregnancy began. The egg-laying period thus usually falls during a fertile season. Laying the eggs requires going into labour. The uterus-like organ clamps closed to prevent the eggs from escaping further down the tract and into the vagina when pregnant, and labour begins with the clamped muscles releasing. This can sometimes be painful to the pregnant mother if the releases happen too quickly. Once the opening is wide enough, contractions of the egg duct will encourage the decoupled egg to enter the vagina for laving. The laid eggs will be placed together in a communal well-protected nest. ==== Birth & Growth ==== The eggs require warmth to complete the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones released from femoral pores located along the inner thighs and embedded within the neck toughscale patches, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in spring and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons, and temperature requirements sorted out by placing warm rotting vegetation over and around the eggs. A community will care for all children raised equally until they leave their band between ages 15 and 24. Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. ==== Ancient Times to Present ==== Since the advent of civilisation, the way melinorati manage their lifecycles has drastically changed. XXX == History == === Evolution === Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori, the threktivouni, and the vumenthropi. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. * '''Cheirosiphon''' - Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge shortbows in range, though bows as a whole out-ranged them due to the heat and plasma dissipating, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. * '''Fulmenous Phials''' - The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrswords. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch grenades - Plasma Launcher - same^? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms * '''Melinorati Greatbow''' - The melinorati greatbow is a dangerous weapon - only an archer with a melinorati's strength and dexterity can draw one, and it takes a skilled archer to aim at those ranges. * '''Barb Launcher''' - A barb launcher is a modified crossbow, fitted with a lever that assists with the draw of the incredibly high tension coil that serves as the bowstring. The barbs it shoots are coiled to allow it to spin in the air, increasing accuracy at range, as well as tremendous power - drilling through armour upon impact. * '''Burnblade''' - The burnblade is a weapon invented by the melinorati to adapt their traditional weaponry to perform better against the enemies they found themselves at war with. The weapon glows red hot from heat within, and chars any flesh it comes into contact with, causing burns even from near misses. * '''Flamespitter''' - Flamespitters are ingenious contraptions, using the melinorati invention of greek fire combined with the stolen elven technology of compressed gas to produce a harrowing weapon of warfare. Each trigger pull spits a gob of vaporising flaming liquid, and a simple pump of the lever flap resets the weapon to spit another flameball. * '''The Lightning Blade''' - The Lightning Blades are crackling, hissing, ethereal curved blades of shaped lightning, crafted by Kul 'Hotek the famous melinorati High Ascetic during the first Dwarf War, for the Arbiter, II Guth 'Ordamee. The swords are near weightless, with runes on the handle that direct the captured lightning magic into any enemies that get too near. * '''Flamelancer''' - The Flamelancer is a heavily modified flamespitter, with a magically forged circuit within the upper section that compresses the projectile liquids, and a bottom section full of more magical components such as coils of magic that suck air in through small holes, an enchantment that tears the very air particles apart, and another that sends the flaming concoction spewing farther than physically possible. Unlike the normal flame spitters, the Flamelancer's flames vary with every gob spat - from more common pinks and blues to rarer purple, grey, yellow, red or white. It is a rainbow of death, burning even that which it merely comes close to. * '''The Cyan Beam''' - A crossbow taken to the extremes of physics, The Cyan Beam is a weapon coveted by all who see it. Gleaming purple metal panels cover the weapons two rails, each with a recurved bow arm and high tension coils. Both coils draw back and rest behind a single conical spiral volt, which is fitted with dots of greek fire in small pits along the rear half of the bolt. Once the twin triggers are pulled, the metal bolt launches forward, beginning a spiral emphasised by the blue and green spiral trail of the greek fire, until it thuds home hundreds of meters away, burrowing through armour, setting cloth ablaze, and punching through to anyone unlucky enough to be caught behind the target. e3da15f145ac4f3efbe504c79144f9aa716d667f 253 252 2021-11-13T22:41:04Z OfficialTerracil 2 wikitext text/x-wiki [[File:Melinorati 1.png|400px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. [[File:Melinorati 2.png|300px|thumb|right|alt=A pair of tan-skinned bipedal reptilians.|Melinorati male (left) and female (left) of the ''threktivouni''-type, as judged by their tan skin tone and forked toughscale patches with distinctive scutes.]] Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Biology == === Anatomy & Physiology === xxx ==== Anatomy ==== xxx ==== Circulatory system ==== xxx ==== Respiratory system ==== xxx ==== Sexual dimorphism ==== Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. ==== Reproductive system ==== Female melinorati posses a genital slit, within which a vagina is kept safe. This is located above, and is distinct from, the cloaca, and unlike in mammals the urethra is not located next to the genitals, instead opening into the cloaca. Thus the genital slit contains only the vagina, leading to the oviduct and a specialised section of the duct that acts as a uterus analogue, and the two clitorises. Male melinorati posses the same genital slit positioned above the cloaca, within which the two penises rest when not in use. The testes sit further inside, near the kidneys. During reproduction, one or both penises exit the slit and enter the female's vagina. Sex for pleasure and not reproduction can involve the penis entering the cloaca instead or the vagina during non-fertile periods. ==== Reproduction ==== A mother's ovaries will release several egg cells and can ultimately lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the oviduct tract, passing though stages that create the yolk, albumen, and other egg components, culminating in the amniotic membrane. Once they reach the uterus analogue, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. The pseudoegg will connect to the uterine lining, the egg components acting as the equivalent of a placenta in mammalian pregnancies, through which the mother provides nutrients to the unborn young via the bloodstream. Towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland toughens the amniotic membrane, transforming it into a leathery softshelled egg. Shortly before birth, the egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers in a community will lay their eggs together, as their cycles will have aligned based on optimal temperature for child-raising, amidst other factors. The mothers will passively sense the temperature approaching the ideal and their bodies will enter a fertile stage in preparation for eggs being fertilised. Egg laying will occur within a 3-4 week window roughly centred on the 260th day since the pregnancy began. The egg-laying period thus usually falls during a fertile season. Laying the eggs requires going into labour. The uterus-like organ clamps closed to prevent the eggs from escaping further down the tract and into the vagina when pregnant, and labour begins with the clamped muscles releasing. This can sometimes be painful to the pregnant mother if the releases happen too quickly. Once the opening is wide enough, contractions of the egg duct will encourage the decoupled egg to enter the vagina for laving. The laid eggs will be placed together in a communal well-protected nest. === Life cycle === Laid eggs require warmth to complete the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones released from femoral pores located along the inner thighs and embedded within the neck toughscale patches, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in spring and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons, and temperature requirements sorted out by placing warm rotting vegetation over and around the eggs. A community will care for all children raised equally until they leave their band between ages 15 and 24. Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. === Diet === xxx Humans are omnivorous, capable of consuming a wide variety of plant and animal material.[204][205] Human groups have adopted a range of diets from purely vegan to primarily carnivorous. In some cases, dietary restrictions in humans can lead to deficiency diseases; however, stable human groups have adapted to many dietary patterns through both genetic specialization and cultural conventions to use nutritionally balanced food sources.[206] The human diet is prominently reflected in human culture and has led to the development of food science.[207] Until the development of agriculture approximately 10,000 years ago, Homo sapiens employed a hunter-gatherer method as their sole means of food collection.[207] This involved combining stationary food sources (such as fruits, grains, tubers, and mushrooms, insect larvae and aquatic mollusks) with wild game, which must be hunted and killed in order to be consumed.[208] It has been proposed that humans have used fire to prepare and cook food since the time of Homo erectus.[209] Around ten thousand years ago, humans developed agriculture,[210][211][212] which substantially altered their diet. This change in diet may also have altered human biology; with the spread of dairy farming providing a new and rich source of food, leading to the evolution of the ability to digest lactose in some adults.[213][214] The types of food consumed, and how they are prepared, have varied widely by time, location, and culture.[215][216] In general, humans can survive for up to eight weeks without food, depending on stored body fat.[217] Survival without water is usually limited to three or four days, with a maximum of one week.[218] In 2020 it is estimated 9 million humans die every year from causes directly or indirectly related to starvation.[219][220] Childhood malnutrition is also common and contributes to the global burden of disease.[221] However global food distribution is not even, and obesity among some human populations has increased rapidly, leading to health complications and increased mortality in some developed, and a few developing countries. Worldwide, over one billion people are obese,[222] while in the United States 35% of people are obese, leading to this being described as an "obesity epidemic."[223] Obesity is caused by consuming more calories than are expended, so excessive weight gain is usually caused by an energy-dense diet.[222] xxx === Biological variation === Melinorati populations around 160,000 had diverged somewhat into three separate subspecies. In order to prevent speciation like what is seen today in human species, the Old Ones performed a course correction, ensuring the subspecies did not diverge further and instead converged into one homologous species. Despite this, this course correction led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumentropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no adverse effects whatsoever. Interbreeding between these groups results in 'mixed-race' individuals that display characteristics of one parent and a mixed skin tone. The parent whose characteristics are inherited is hard to predict, and mixing of characteristics has been recorded on occasion. xxx There is biological variation in the human species—with traits such as blood type, genetic diseases, cranial features, facial features, organ systems, eye color, hair color and texture, height and build, and skin color varying across the globe. The typical height of an adult human is between 1.4 and 1.9 m (4 ft 7 in and 6 ft 3 in), although this varies significantly depending on sex, ethnic origin, and family bloodlines. xxx === Lifestyle === In prehistoric times, Melinorati once lived in bands approximately 25 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band usually practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. These partnerships may also extend into exclusivity even during mating seasons. These behaviours likely arose as a way of creating group ties and promoting a cooperative social structure. ==== Ancient Times to Present ==== Since the advent of civilisation, the way melinorati manage their lifecycles has drastically changed. XXX == History == === Evolution === Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori, the threktivouni, and the vumenthropi. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. * '''Cheirosiphon''' - Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge shortbows in range, though bows as a whole out-ranged them due to the heat and plasma dissipating, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. * '''Fulmenous Phials''' - The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrswords. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch grenades - Plasma Launcher - same^? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms * '''Melinorati Greatbow''' - The melinorati greatbow is a dangerous weapon - only an archer with a melinorati's strength and dexterity can draw one, and it takes a skilled archer to aim at those ranges. * '''Barb Launcher''' - A barb launcher is a modified crossbow, fitted with a lever that assists with the draw of the incredibly high tension coil that serves as the bowstring. The barbs it shoots are coiled to allow it to spin in the air, increasing accuracy at range, as well as tremendous power - drilling through armour upon impact. * '''Burnblade''' - The burnblade is a weapon invented by the melinorati to adapt their traditional weaponry to perform better against the enemies they found themselves at war with. The weapon glows red hot from heat within, and chars any flesh it comes into contact with, causing burns even from near misses. * '''Flamespitter''' - Flamespitters are ingenious contraptions, using the melinorati invention of greek fire combined with the stolen elven technology of compressed gas to produce a harrowing weapon of warfare. Each trigger pull spits a gob of vaporising flaming liquid, and a simple pump of the lever flap resets the weapon to spit another flameball. * '''The Lightning Blade''' - The Lightning Blades are crackling, hissing, ethereal curved blades of shaped lightning, crafted by Kul 'Hotek the famous melinorati High Ascetic during the first Dwarf War, for the Arbiter, II Guth 'Ordamee. The swords are near weightless, with runes on the handle that direct the captured lightning magic into any enemies that get too near. * '''Flamelancer''' - The Flamelancer is a heavily modified flamespitter, with a magically forged circuit within the upper section that compresses the projectile liquids, and a bottom section full of more magical components such as coils of magic that suck air in through small holes, an enchantment that tears the very air particles apart, and another that sends the flaming concoction spewing farther than physically possible. Unlike the normal flame spitters, the Flamelancer's flames vary with every gob spat - from more common pinks and blues to rarer purple, grey, yellow, red or white. It is a rainbow of death, burning even that which it merely comes close to. * '''The Cyan Beam''' - A crossbow taken to the extremes of physics, The Cyan Beam is a weapon coveted by all who see it. Gleaming purple metal panels cover the weapons two rails, each with a recurved bow arm and high tension coils. Both coils draw back and rest behind a single conical spiral volt, which is fitted with dots of greek fire in small pits along the rear half of the bolt. Once the twin triggers are pulled, the metal bolt launches forward, beginning a spiral emphasised by the blue and green spiral trail of the greek fire, until it thuds home hundreds of meters away, burrowing through armour, setting cloth ablaze, and punching through to anyone unlucky enough to be caught behind the target. b25439ae3fe1236c3ea771c601884b34633f2eda 254 253 2021-11-13T23:35:21Z OfficialTerracil 2 wikitext text/x-wiki [[File:Melinorati 1.png|400px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. [[File:Melinorati 2.png|300px|thumb|right|alt=A pair of tan-skinned bipedal reptilians.|Melinorati male (left) and female (left) of the ''threktivouni''-type, as judged by their tan skin tone and forked toughscale patches with distinctive scutes.]] Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Biology == === Anatomy & Physiology === xxx ==== Anatomy ==== xxx ==== Circulatory system ==== xxx ==== Respiratory system ==== xxx ==== Sexual dimorphism ==== Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. ==== Reproductive system ==== Female melinorati posses a genital slit, within which a vagina is kept safe. This is located above, and is distinct from, the cloaca, and unlike in mammals the urethra is not located next to the genitals, instead opening into the cloaca. Thus the genital slit contains only the vagina, leading to the oviduct and a specialised section of the duct that acts as a uterus analogue, and the two clitorises. Male melinorati posses the same genital slit positioned above the cloaca, within which the two penises rest when not in use. The testes sit further inside, near the kidneys. During reproduction, one or both penises exit the slit and enter the female's vagina. Sex for pleasure and not reproduction can involve the penis entering the cloaca instead or the vagina during non-fertile periods. ==== Reproduction ==== A mother's ovaries will release several egg cells and can ultimately lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the oviduct tract, passing though stages that create the yolk, albumen, and other egg components, culminating in the amniotic membrane. Once they reach the uterus analogue, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. The pseudoegg will connect to the uterine lining, the egg components acting as the equivalent of a placenta in mammalian pregnancies, through which the mother provides nutrients to the unborn young via the bloodstream. Towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland toughens the amniotic membrane, transforming it into a leathery softshelled egg. Shortly before birth, the egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers in a community will lay their eggs together, as their cycles will have aligned based on optimal temperature for child-raising, amidst other factors. The mothers will passively sense the temperature approaching the ideal and their bodies will enter a fertile stage in preparation for eggs being fertilised. Egg laying will occur within a 3-4 week window roughly centred on the 260th day since the pregnancy began. The egg-laying period thus usually falls during a fertile season. Laying the eggs requires going into labour. The uterus-like organ clamps closed to prevent the eggs from escaping further down the tract and into the vagina when pregnant, and labour begins with the clamped muscles releasing. This can sometimes be painful to the pregnant mother if the releases happen too quickly. Once the opening is wide enough, contractions of the egg duct will encourage the decoupled egg to enter the vagina for laving. The laid eggs will be placed together in a communal well-protected nest. === Life cycle === Laid eggs require warmth to complete the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones released from femoral pores located along the inner thighs and embedded within the neck toughscale patches, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in spring and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons, and temperature requirements sorted out by placing warm rotting vegetation over and around the eggs. A community will care for all children raised equally until they leave their band between ages 15 and 24. Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. === Diet === xxx Humans are omnivorous, capable of consuming a wide variety of plant and animal material.[204][205] Human groups have adopted a range of diets from purely vegan to primarily carnivorous. In some cases, dietary restrictions in humans can lead to deficiency diseases; however, stable human groups have adapted to many dietary patterns through both genetic specialization and cultural conventions to use nutritionally balanced food sources.[206] The human diet is prominently reflected in human culture and has led to the development of food science.[207] Until the development of agriculture approximately 10,000 years ago, Homo sapiens employed a hunter-gatherer method as their sole means of food collection.[207] This involved combining stationary food sources (such as fruits, grains, tubers, and mushrooms, insect larvae and aquatic mollusks) with wild game, which must be hunted and killed in order to be consumed.[208] It has been proposed that humans have used fire to prepare and cook food since the time of Homo erectus.[209] Around ten thousand years ago, humans developed agriculture,[210][211][212] which substantially altered their diet. This change in diet may also have altered human biology; with the spread of dairy farming providing a new and rich source of food, leading to the evolution of the ability to digest lactose in some adults.[213][214] The types of food consumed, and how they are prepared, have varied widely by time, location, and culture.[215][216] In general, humans can survive for up to eight weeks without food, depending on stored body fat.[217] Survival without water is usually limited to three or four days, with a maximum of one week.[218] In 2020 it is estimated 9 million humans die every year from causes directly or indirectly related to starvation.[219][220] Childhood malnutrition is also common and contributes to the global burden of disease.[221] However global food distribution is not even, and obesity among some human populations has increased rapidly, leading to health complications and increased mortality in some developed, and a few developing countries. Worldwide, over one billion people are obese,[222] while in the United States 35% of people are obese, leading to this being described as an "obesity epidemic."[223] Obesity is caused by consuming more calories than are expended, so excessive weight gain is usually caused by an energy-dense diet.[222] xxx === Biological variation === Melinorati populations around 160,000 had diverged somewhat into three separate subspecies. In order to prevent speciation like what is seen today in human species, the Old Ones performed a course correction, ensuring the subspecies did not diverge further and instead converged into one homologous species. Despite this, this course correction led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumentropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no adverse effects whatsoever. Interbreeding between these groups results in 'mixed-race' individuals that display characteristics of one parent and a mixed skin tone. The parent whose characteristics are inherited is hard to predict, and mixing of characteristics has been recorded on occasion. xxx There is biological variation in the human species—with traits such as blood type, genetic diseases, cranial features, facial features, organ systems, eye color, hair color and texture, height and build, and skin color varying across the globe. The typical height of an adult human is between 1.4 and 1.9 m (4 ft 7 in and 6 ft 3 in), although this varies significantly depending on sex, ethnic origin, and family bloodlines. xxx === Lifestyle === In prehistoric times, Melinorati once lived in bands approximately 25 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band usually practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. These partnerships may also extend into exclusivity even during mating seasons. These behaviours likely arose as a way of creating group ties and promoting a cooperative social structure. When children reached maturity they generally followed three paths - remain with their home band, join a different band, or team up with fellow-minded youths and form a new band. In this way, bands remain as tightly-knit family and friend groups, but with shifting gene pools and room to expand as populations grow. When they attain adulthood they will begin to take part in duties such as child-rearing, hunting, gathering, or crafting and other regular chores. Individuals who remain with their band will usually befriend and mate with the new additions from a neighbouring band, or with members of their band whom they are not related to. Individuals may choose to hop over to join a neighbouring band during regular meet-ups as they roam their lands. These meet-ups often include sharing of news and stories, foods and goods, as well as individuals swapping at any age. The most important event, generally, is the occasion where newly matured individuals can undergo a ceremony to become a part of the new band. They may do so after befriending fellows from a different band, wanting to experience a degree of independence with a safety net of the existing band hierarchy, or other reasons. Whatever the cause for their decisions, such transferals are celebrated, tearfully by the family they leave behind, or reverentially by the new one they have chosen. Lastly, individuals may meet others who are like-minded during these meet ups and wish to form their own band, that they run themselves. These start-up bands generally form after larger meet-ups such as festival days or holy celebrations where more than two bands come together. Whether formed due to friendship, comradery, shared beliefs, or a desire to do things in their way, these will be a collection of people from separate groups who choose to strike out on their own. Such a path can be hard, as they may not always have elders to advise them, but picking it is a choice that is looked upon respectfully. These groups can be single-minded such as all-male or all-female hunting parties, or protest groups wishing to make their views heard seriously through taking the respected new band forming ritual, and these by their nature are short-lived bands that merge back into other bands after a time once their goals have been fulfilled. Others may be formed with a longer-lived goal in mind. A band may be formed by a tight-knit friends group eager to forge their own way through life, or by mutual attraction groups eager to have their own place to explore the more fun parts of adulthood away from their parental bands. ==== Ancient Times to Present ==== Since the advent of civilisation, the way melinorati manage their lifecycles has drastically changed. XXX Hunter-gatherer melinorati settlements were temporary in nature. They would set up tents and teepees in a cluster, surrounded by low dirt walls and wood stakes, and woven fences to keep small predators, snakes, and scavengers out of the camp as these represented the greatest danger to egg clutches during laying season. The stakes would keep out the inquisitive herbivorous megafauna, while fire and the threat of throwing spears and arrows would be enough to deter large carnivorous predators. Hunting spears designed to take down large prey items could be used by a crew of multiple melinorati working in unison like a battering ram, or arrows tipped with poison could weaken a prey animal to make the hunt less risky. Spear throwers such as the atlatl also saw frequent use. When it was time to move on, these camps could be picked up and transported to newer hunting grounds. Where groups were more likely to meet, and in certain holy locations, more permanent structures could be built out of mud brick, or even on occasion stone. Some of these ancient temples still stand today, monuments to long-forgotten deities succumbing to the ages of the world, tantalising hints to religions existing even before the gods arrived. People would gather at these locations on holy days such as an equinox or solstice and celebrate, share stories, foods, and goods, and oversee an exchange of people. With the discovery of agriculture, these nomadic hunter-gatherer bands faced a choice - continue their ways or embrace a complete change of their way of life. Some adapted slowly, gradually building camps out of mud brick in key locations where they planted crops they would return to when they had grown enough to harvest, not tending to them like farmers but merely using the seeds as a means of collecting a food source in one place like one might stash meats or eggs. These locations might then see people remain to oversee the crops resulting in better harvests, in turn encouraging more people to stay behind. Those who did choose to settle rapidly found that their society needed to swiftly adapt. Having crops to look after meant establishing villages, upgrading their huts to be more permanent and comfortable places of dwelling and building stronger defensive walls to keep out roving megafauna. These early melinorati villages often consisted of a collection of mud brick huts, a defensive dirt dyke topped with mud brick walls and surrounded with sharpened stakes, and netting between huts here and there to prevent aerial attacks from overly brave pterosaurs seeking to steal children. Not all chose agriculture, however preferring the less stable but more familiar path of their ancestors. This was seen as a welcome choice, as it meant that hunter-gatherer tribes could return to settled villages to trade, exchanging preserved meats and goods crafted from animals for grain and woven plant items. This mutually beneficial coexistence continues in places to the modern day, and marked the beginning of the importance of trade in the minds of the melinorati peoples. == History == === Evolution === Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori, the threktivouni, and the vumenthropi. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. * '''Cheirosiphon''' - Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge shortbows in range, though bows as a whole out-ranged them due to the heat and plasma dissipating, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. * '''Fulmenous Phials''' - The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrswords. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch grenades - Plasma Launcher - same^? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms * '''Melinorati Greatbow''' - The melinorati greatbow is a dangerous weapon - only an archer with a melinorati's strength and dexterity can draw one, and it takes a skilled archer to aim at those ranges. * '''Barb Launcher''' - A barb launcher is a modified crossbow, fitted with a lever that assists with the draw of the incredibly high tension coil that serves as the bowstring. The barbs it shoots are coiled to allow it to spin in the air, increasing accuracy at range, as well as tremendous power - drilling through armour upon impact. * '''Burnblade''' - The burnblade is a weapon invented by the melinorati to adapt their traditional weaponry to perform better against the enemies they found themselves at war with. The weapon glows red hot from heat within, and chars any flesh it comes into contact with, causing burns even from near misses. * '''Flamespitter''' - Flamespitters are ingenious contraptions, using the melinorati invention of greek fire combined with the stolen elven technology of compressed gas to produce a harrowing weapon of warfare. Each trigger pull spits a gob of vaporising flaming liquid, and a simple pump of the lever flap resets the weapon to spit another flameball. * '''The Lightning Blade''' - The Lightning Blades are crackling, hissing, ethereal curved blades of shaped lightning, crafted by Kul 'Hotek the famous melinorati High Ascetic during the first Dwarf War, for the Arbiter, II Guth 'Ordamee. The swords are near weightless, with runes on the handle that direct the captured lightning magic into any enemies that get too near. * '''Flamelancer''' - The Flamelancer is a heavily modified flamespitter, with a magically forged circuit within the upper section that compresses the projectile liquids, and a bottom section full of more magical components such as coils of magic that suck air in through small holes, an enchantment that tears the very air particles apart, and another that sends the flaming concoction spewing farther than physically possible. Unlike the normal flame spitters, the Flamelancer's flames vary with every gob spat - from more common pinks and blues to rarer purple, grey, yellow, red or white. It is a rainbow of death, burning even that which it merely comes close to. * '''The Cyan Beam''' - A crossbow taken to the extremes of physics, The Cyan Beam is a weapon coveted by all who see it. Gleaming purple metal panels cover the weapons two rails, each with a recurved bow arm and high tension coils. Both coils draw back and rest behind a single conical spiral volt, which is fitted with dots of greek fire in small pits along the rear half of the bolt. Once the twin triggers are pulled, the metal bolt launches forward, beginning a spiral emphasised by the blue and green spiral trail of the greek fire, until it thuds home hundreds of meters away, burrowing through armour, setting cloth ablaze, and punching through to anyone unlucky enough to be caught behind the target. d3d70467630642bdc4e9621c4bef42aa51b427e8 255 254 2021-11-13T23:36:11Z OfficialTerracil 2 /* Lifestyle */ wikitext text/x-wiki [[File:Melinorati 1.png|400px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. [[File:Melinorati 2.png|300px|thumb|right|alt=A pair of tan-skinned bipedal reptilians.|Melinorati male (left) and female (left) of the ''threktivouni''-type, as judged by their tan skin tone and forked toughscale patches with distinctive scutes.]] Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Biology == === Anatomy & Physiology === xxx ==== Anatomy ==== xxx ==== Circulatory system ==== xxx ==== Respiratory system ==== xxx ==== Sexual dimorphism ==== Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. ==== Reproductive system ==== Female melinorati posses a genital slit, within which a vagina is kept safe. This is located above, and is distinct from, the cloaca, and unlike in mammals the urethra is not located next to the genitals, instead opening into the cloaca. Thus the genital slit contains only the vagina, leading to the oviduct and a specialised section of the duct that acts as a uterus analogue, and the two clitorises. Male melinorati posses the same genital slit positioned above the cloaca, within which the two penises rest when not in use. The testes sit further inside, near the kidneys. During reproduction, one or both penises exit the slit and enter the female's vagina. Sex for pleasure and not reproduction can involve the penis entering the cloaca instead or the vagina during non-fertile periods. ==== Reproduction ==== A mother's ovaries will release several egg cells and can ultimately lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the oviduct tract, passing though stages that create the yolk, albumen, and other egg components, culminating in the amniotic membrane. Once they reach the uterus analogue, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. The pseudoegg will connect to the uterine lining, the egg components acting as the equivalent of a placenta in mammalian pregnancies, through which the mother provides nutrients to the unborn young via the bloodstream. Towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland toughens the amniotic membrane, transforming it into a leathery softshelled egg. Shortly before birth, the egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers in a community will lay their eggs together, as their cycles will have aligned based on optimal temperature for child-raising, amidst other factors. The mothers will passively sense the temperature approaching the ideal and their bodies will enter a fertile stage in preparation for eggs being fertilised. Egg laying will occur within a 3-4 week window roughly centred on the 260th day since the pregnancy began. The egg-laying period thus usually falls during a fertile season. Laying the eggs requires going into labour. The uterus-like organ clamps closed to prevent the eggs from escaping further down the tract and into the vagina when pregnant, and labour begins with the clamped muscles releasing. This can sometimes be painful to the pregnant mother if the releases happen too quickly. Once the opening is wide enough, contractions of the egg duct will encourage the decoupled egg to enter the vagina for laving. The laid eggs will be placed together in a communal well-protected nest. === Life cycle === Laid eggs require warmth to complete the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones released from femoral pores located along the inner thighs and embedded within the neck toughscale patches, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in spring and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons, and temperature requirements sorted out by placing warm rotting vegetation over and around the eggs. A community will care for all children raised equally until they leave their band between ages 15 and 24. Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. === Diet === xxx Humans are omnivorous, capable of consuming a wide variety of plant and animal material.[204][205] Human groups have adopted a range of diets from purely vegan to primarily carnivorous. In some cases, dietary restrictions in humans can lead to deficiency diseases; however, stable human groups have adapted to many dietary patterns through both genetic specialization and cultural conventions to use nutritionally balanced food sources.[206] The human diet is prominently reflected in human culture and has led to the development of food science.[207] Until the development of agriculture approximately 10,000 years ago, Homo sapiens employed a hunter-gatherer method as their sole means of food collection.[207] This involved combining stationary food sources (such as fruits, grains, tubers, and mushrooms, insect larvae and aquatic mollusks) with wild game, which must be hunted and killed in order to be consumed.[208] It has been proposed that humans have used fire to prepare and cook food since the time of Homo erectus.[209] Around ten thousand years ago, humans developed agriculture,[210][211][212] which substantially altered their diet. This change in diet may also have altered human biology; with the spread of dairy farming providing a new and rich source of food, leading to the evolution of the ability to digest lactose in some adults.[213][214] The types of food consumed, and how they are prepared, have varied widely by time, location, and culture.[215][216] In general, humans can survive for up to eight weeks without food, depending on stored body fat.[217] Survival without water is usually limited to three or four days, with a maximum of one week.[218] In 2020 it is estimated 9 million humans die every year from causes directly or indirectly related to starvation.[219][220] Childhood malnutrition is also common and contributes to the global burden of disease.[221] However global food distribution is not even, and obesity among some human populations has increased rapidly, leading to health complications and increased mortality in some developed, and a few developing countries. Worldwide, over one billion people are obese,[222] while in the United States 35% of people are obese, leading to this being described as an "obesity epidemic."[223] Obesity is caused by consuming more calories than are expended, so excessive weight gain is usually caused by an energy-dense diet.[222] xxx === Biological variation === Melinorati populations around 160,000 had diverged somewhat into three separate subspecies. In order to prevent speciation like what is seen today in human species, the Old Ones performed a course correction, ensuring the subspecies did not diverge further and instead converged into one homologous species. Despite this, this course correction led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumentropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no adverse effects whatsoever. Interbreeding between these groups results in 'mixed-race' individuals that display characteristics of one parent and a mixed skin tone. The parent whose characteristics are inherited is hard to predict, and mixing of characteristics has been recorded on occasion. xxx There is biological variation in the human species—with traits such as blood type, genetic diseases, cranial features, facial features, organ systems, eye color, hair color and texture, height and build, and skin color varying across the globe. The typical height of an adult human is between 1.4 and 1.9 m (4 ft 7 in and 6 ft 3 in), although this varies significantly depending on sex, ethnic origin, and family bloodlines. xxx === Lifestyle === In prehistoric times, Melinorati once lived in bands approximately 25 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band usually practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. These partnerships may also extend into exclusivity even during mating seasons. These behaviours likely arose as a way of creating group ties and promoting a cooperative social structure. When children reached maturity they generally followed three paths - remain with their home band, join a different band, or team up with fellow-minded youths and form a new band. In this way, bands remain as tightly-knit family and friend groups, but with shifting gene pools and room to expand as populations grow. When they attain adulthood they will begin to take part in duties such as child-rearing, hunting, gathering, or crafting and other regular chores. Individuals who remain with their band will usually befriend and mate with the new additions from a neighbouring band, or with members of their band whom they are not related to. Individuals may choose to hop over to join a neighbouring band during regular meet-ups as they roam their lands. These meet-ups often include sharing of news and stories, foods and goods, as well as individuals swapping at any age. The most important event, generally, is the occasion where newly matured individuals can undergo a ceremony to become a part of the new band. They may do so after befriending fellows from a different band, wanting to experience a degree of independence with a safety net of the existing band hierarchy, or other reasons. Whatever the cause for their decisions, such transferals are celebrated, tearfully by the family they leave behind, or reverentially by the new one they have chosen. Lastly, individuals may meet others who are like-minded during these meet ups and wish to form their own band, that they run themselves. These start-up bands generally form after larger meet-ups such as festival days or holy celebrations where more than two bands come together. Whether formed due to friendship, comradery, shared beliefs, or a desire to do things in their way, these will be a collection of people from separate groups who choose to strike out on their own. Such a path can be hard, as they may not always have elders to advise them, but picking it is a choice that is looked upon respectfully. These groups can be single-minded such as all-male or all-female hunting parties, or protest groups wishing to make their views heard seriously through taking the respected new band forming ritual, and these by their nature are short-lived bands that merge back into other bands after a time once their goals have been fulfilled. Others may be formed with a longer-lived goal in mind. A band may be formed by a tight-knit friends group eager to forge their own way through life, or by mutual attraction groups eager to have their own place to explore the more fun parts of adulthood away from their parental bands. ==== Ancient Times to Present ==== Since the advent of civilisation, the way melinorati manage their lifecycles has drastically changed. XXX Hunter-gatherer melinorati settlements were temporary in nature. They would set up tents and teepees in a cluster, surrounded by low dirt walls and wood stakes, and woven fences to keep small predators, snakes, and scavengers out of the camp as these represented the greatest danger to egg clutches during laying season. The stakes would keep out the inquisitive herbivorous megafauna, while fire and the threat of throwing spears and arrows would be enough to deter large carnivorous predators. Hunting spears designed to take down large prey items could be used by a crew of multiple melinorati working in unison like a battering ram, or arrows tipped with poison could weaken a prey animal to make the hunt less risky. Spear throwers such as the atlatl also saw frequent use. When it was time to move on, these camps could be picked up and transported to newer hunting grounds. Where groups were more likely to meet, and in certain holy locations, more permanent structures could be built out of mud brick, or even on occasion stone. Some of these ancient temples still stand today, monuments to long-forgotten deities succumbing to the ages of the world, tantalising hints to religions existing even before the gods arrived. People would gather at these locations on holy days such as an equinox or solstice and celebrate, share stories, foods, and goods, and oversee an exchange of people. With the discovery of agriculture, these nomadic hunter-gatherer bands faced a choice - continue their ways or embrace a complete change of their way of life. Some adapted slowly, gradually building camps out of mud brick in key locations where they planted crops they would return to when they had grown enough to harvest, not tending to them like farmers but merely using the seeds as a means of collecting a food source in one place like one might stash meats or eggs. These locations might then see people remain to oversee the crops resulting in better harvests, in turn encouraging more people to stay behind. Those who did choose to settle rapidly found that their society needed to swiftly adapt. Having crops to look after meant establishing villages, upgrading their huts to be more permanent and comfortable places of dwelling and building stronger defensive walls to keep out roving megafauna. These early melinorati villages often consisted of a collection of mud brick huts, a defensive dirt dyke topped with mud brick walls and surrounded with sharpened stakes, and netting between huts here and there to prevent aerial attacks from overly brave pterosaurs seeking to steal children. Not all chose agriculture, however preferring the less stable but more familiar path of their ancestors. This was seen as a welcome choice, as it meant that hunter-gatherer tribes could return to settled villages to trade, exchanging preserved meats and goods crafted from animals for grain and woven plant items. This mutually beneficial coexistence continues in places to the modern day, and marked the beginning of the importance of trade in the minds of the melinorati peoples. == History == === Evolution === Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori, the threktivouni, and the vumenthropi. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. * '''Cheirosiphon''' - Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge shortbows in range, though bows as a whole out-ranged them due to the heat and plasma dissipating, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. * '''Fulmenous Phials''' - The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrswords. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch grenades - Plasma Launcher - same^? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms * '''Melinorati Greatbow''' - The melinorati greatbow is a dangerous weapon - only an archer with a melinorati's strength and dexterity can draw one, and it takes a skilled archer to aim at those ranges. * '''Barb Launcher''' - A barb launcher is a modified crossbow, fitted with a lever that assists with the draw of the incredibly high tension coil that serves as the bowstring. The barbs it shoots are coiled to allow it to spin in the air, increasing accuracy at range, as well as tremendous power - drilling through armour upon impact. * '''Burnblade''' - The burnblade is a weapon invented by the melinorati to adapt their traditional weaponry to perform better against the enemies they found themselves at war with. The weapon glows red hot from heat within, and chars any flesh it comes into contact with, causing burns even from near misses. * '''Flamespitter''' - Flamespitters are ingenious contraptions, using the melinorati invention of greek fire combined with the stolen elven technology of compressed gas to produce a harrowing weapon of warfare. Each trigger pull spits a gob of vaporising flaming liquid, and a simple pump of the lever flap resets the weapon to spit another flameball. * '''The Lightning Blade''' - The Lightning Blades are crackling, hissing, ethereal curved blades of shaped lightning, crafted by Kul 'Hotek the famous melinorati High Ascetic during the first Dwarf War, for the Arbiter, II Guth 'Ordamee. The swords are near weightless, with runes on the handle that direct the captured lightning magic into any enemies that get too near. * '''Flamelancer''' - The Flamelancer is a heavily modified flamespitter, with a magically forged circuit within the upper section that compresses the projectile liquids, and a bottom section full of more magical components such as coils of magic that suck air in through small holes, an enchantment that tears the very air particles apart, and another that sends the flaming concoction spewing farther than physically possible. Unlike the normal flame spitters, the Flamelancer's flames vary with every gob spat - from more common pinks and blues to rarer purple, grey, yellow, red or white. It is a rainbow of death, burning even that which it merely comes close to. * '''The Cyan Beam''' - A crossbow taken to the extremes of physics, The Cyan Beam is a weapon coveted by all who see it. Gleaming purple metal panels cover the weapons two rails, each with a recurved bow arm and high tension coils. Both coils draw back and rest behind a single conical spiral volt, which is fitted with dots of greek fire in small pits along the rear half of the bolt. Once the twin triggers are pulled, the metal bolt launches forward, beginning a spiral emphasised by the blue and green spiral trail of the greek fire, until it thuds home hundreds of meters away, burrowing through armour, setting cloth ablaze, and punching through to anyone unlucky enough to be caught behind the target. e85eaa56cf78d8ea9dc88c91a8c746d1abf364a0 Ethyr 0 30 256 240 2021-11-15T20:09:13Z OfficialTerracil 2 wikitext text/x-wiki Ethyr, Aether, Magic, or other terms, are names given to a collection of forces that permeate the universe. Ethyr is __TOC__ == Title == xxx a1e1dc7d605d77d0daaad73656de0bf8b6103363 257 256 2021-11-15T20:30:47Z OfficialTerracil 2 wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. Ethyr is a type of magical 'energy' that is generated through interactions of the fundamental forces. or as energy is converted from one form to another. for example, Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) __TOC__ == Title == xxx ba4c074588ce67647cdc72ad03fd0c452b6c961e 258 257 2021-11-15T21:08:53Z OfficialTerracil 2 wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether. Common folk often describe its use simply as using Magic. Another, rarer, spelling is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to the first drawback of using ethyr - a user must use as much of their own body's energy as ethyr to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. a466d707217024ffc1f5a881a6dcf772b3c4c6b4 261 258 2021-11-17T22:30:41Z OfficialTerracil 2 wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether. Common folk often describe its use simply as using Magic. Another, rarer, spelling is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to the first drawback of using ethyr - a user must use as much of their own body's energy as ethyr to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. // or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. //Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) //Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. ff2ac511483eb32addbfb10bfeadfbe5fd4d9676 262 261 2021-11-17T22:30:59Z OfficialTerracil 2 /* Accessing Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether. Common folk often describe its use simply as using Magic. Another, rarer, spelling is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to the first drawback of using ethyr - a user must use as much of their own body's energy as ethyr to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. 144ae808b9402e04e1666a0fcae5c574780ed290 263 262 2021-11-17T22:31:08Z OfficialTerracil 2 /* Accessing Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether. Common folk often describe its use simply as using Magic. Another, rarer, spelling is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to the first drawback of using ethyr - a user must use as much of their own body's energy as ethyr to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. 51a63bfa4afceae9cc59d383a678f35af05a2dae 264 263 2021-11-17T22:42:56Z OfficialTerracil 2 /* Accessing Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether. Common folk often describe its use simply as using Magic. Another, rarer, spelling is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to the first drawback of using ethyr - a user must use as much of their own body's energy as ethyr to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. 1a86d0083e2baade1fee28c10f62fa7cd65b6a2f 265 264 2021-11-17T22:44:17Z OfficialTerracil 2 /* Terminology */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to the first drawback of using ethyr - a user must use as much of their own body's energy as ethyr to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. 70c942735f1c9c555ae9cf16cc6e94ac67aaf5ff 266 265 2021-11-18T16:30:17Z OfficialTerracil 2 /* Accessing Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to the first drawback of using ethyr - a user must use as much of their own body's energy as ethyr to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. 819c06337fa8bd166f8e6ecbd7dfd0d1eecb3daa 287 266 2021-11-19T00:43:42Z OfficialTerracil 2 /* The Nature of Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. {{columns| 4 *'''[[Terracil]]''' *'''[[Timeline]]''' *'''[[Species]]''' *'''[[Flora and Fauna]]''' }} == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to the first drawback of using ethyr - a user must use as much of their own body's energy as ethyr to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. c14a798cf22a362a38f3a5667aae5f11b7f1ef1b 288 287 2021-11-19T00:43:50Z OfficialTerracil 2 /* The Nature of Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. {{columns| *'''[[Terracil]]''' *'''[[Timeline]]''' *'''[[Species]]''' *'''[[Flora and Fauna]]''' }} == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to the first drawback of using ethyr - a user must use as much of their own body's energy as ethyr to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. b1674c8e06ffaf944d61b511e1bc28e5cefb0ab6 289 288 2021-11-19T00:46:14Z OfficialTerracil 2 /* The Nature of Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. {| |+ |- | Light-Ethyr || Wyrd-Ethyr || Graviry-Ethyr || Creation-Ethyr |} == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to the first drawback of using ethyr - a user must use as much of their own body's energy as ethyr to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. 179893808552b968e8a1b8f8e567c1dd8ae97498 290 289 2021-11-19T00:48:33Z OfficialTerracil 2 /* The Nature of Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. {{columns|count=4| * [[Light-Ethyr]] * [[Wyrd-Ethyr]] * [[Gravity-Ethyr]] * [[Creation-Ethyr]] }} == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to the first drawback of using ethyr - a user must use as much of their own body's energy as ethyr to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. 59eaf1bd1cd24fa5572b1a8894d725d8ee3ca0f9 291 290 2021-11-19T00:48:54Z OfficialTerracil 2 /* The Nature of Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. {{columns|count=4| [['''Light-Ethyr''']] [['''Wyrd-Ethyr''']] [['''Gravity-Ethyr''']] [['''Creation-Ethyr''']] }} == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to the first drawback of using ethyr - a user must use as much of their own body's energy as ethyr to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. 1d7441ba515441e0203995a25079f7f60029f4ae 292 291 2021-11-19T00:49:04Z OfficialTerracil 2 /* The Nature of Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. {{columns|count=4| [['''Light-Ethyr''']] [['''Wyrd-Ethyr''']] [['''Gravity-Ethyr''']] [['''Creation-Ethyr''']] }} == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to the first drawback of using ethyr - a user must use as much of their own body's energy as ethyr to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. 8a90c3839486e2dde031196da62b75c58d687e4f 293 292 2021-11-19T00:49:44Z OfficialTerracil 2 /* The Nature of Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. {{columns|count=4| * [['''Light-Ethyr''']] ● * [['''Wyrd-Ethyr''']] ● * [['''Gravity-Ethyr''']] ● * [['''Creation-Ethyr''']] ● }} == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to the first drawback of using ethyr - a user must use as much of their own body's energy as ethyr to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. 2a47e32a48b0e3b779c7ff87e31bc62e7deb236c 294 293 2021-11-19T00:50:41Z OfficialTerracil 2 /* The Nature of Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. {{columns|count=4| * '''[[Light-Ethyr]]''' • * [[Wyrd-Ethyr]] • * [[Gravity-Ethyr]] • * [[Creation-Ethyr]] • }} == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to the first drawback of using ethyr - a user must use as much of their own body's energy as ethyr to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. 2d6c4fa085eb993c8a3d6fec50f9ebef233f7f5e 295 294 2021-11-19T00:51:32Z OfficialTerracil 2 /* The Nature of Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. {{columns|count=4| * '''[[Light-Ethyr]]''' <big>•</big> * '''[[Wyrd-Ethyr]]''' • * '''[[Gravity-Ethyr]]''' • * '''[[Creation-Ethyr]]''' <small>●</small> }} == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to the first drawback of using ethyr - a user must use as much of their own body's energy as ethyr to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. 9537e01a74e906a43c87332a20c2a804cf773955 296 295 2021-11-19T00:52:00Z OfficialTerracil 2 /* The Nature of Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. {{columns|count=4| * '''[[Light-Ethyr]]''' <small>●</small> * '''[[Wyrd-Ethyr]]''' <small>●</small> * '''[[Gravity-Ethyr]]''' <small>●</small> * '''[[Creation-Ethyr]]''' <small>●</small> }} == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to the first drawback of using ethyr - a user must use as much of their own body's energy as ethyr to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. 32ac47235a026d5e102d041569f72455b6477221 Burning Frog Phenomenon 0 32 259 2021-11-15T21:13:31Z OfficialTerracil 2 Created page with "The '''Burning Frog Phenomenon''' is one that has been documented across Terracil with countless sightings and many variations told as local tales, although the subject may no..." wikitext text/x-wiki The '''Burning Frog Phenomenon''' is one that has been documented across Terracil with countless sightings and many variations told as local tales, although the subject may not always be a frog nor is the subject aflame. == Origins == The phenomenon originates from the use of ethyr by organisms with the rate mutations that allow for the accessing and usage of ethyr. The source of the ethyr in these cases is usually ascribed to [[light-ethyr]], due to it being the most common in terms of ethyr availability as well as the mutations that allow for accessing it. b365c7c4ee0227deb6e6e2ceb1b7d1a19d4e83f1 260 259 2021-11-15T22:30:53Z OfficialTerracil 2 wikitext text/x-wiki The '''Burning Frog Phenomenon''' is one that has been documented across Terracil with countless sightings and many variations told as local tales, although the subject may not always be a frog nor is the subject aflame. == Origins == The phenomenon originates from the use of ethyr by organisms with the rate mutations that allow for the accessing and usage of ethyr. The source of the ethyr in these cases is usually ascribed to [[light-ethyr]], due to it being the most common in terms of ethyr availability as well as the mutations that allow for accessing it. As ethyr's usage can vary from incredibly complicated spellcraft that requires fine knowledge of the inner mechanisms of the universe, to simple animalistic intent-driven surges of power, these latter uses can be performed instinctively by animals. In the classic case of the phenomenon, a frog acquires some ethyr. Then, not knowing what it is doing, the frog makes the intention to jump. Perhaps this is a panicked jump to avoid a predator, or it wishes to jump much further than usual. Either way, the ethyr responds to this intent and when the unfortunate frog makes the jump, the ethyr is used to empower the frog's body to jump magnitudes harder than it ever could. Sadly, this exertion causes the frog's nervous system to burn itself out, resulting in a frog comet searing across the landscape and landing far from where it started, but as a dried husk of a frog. a1d57247e0ee33a209f36ad0f7fa6591a2347a89 Magesight 0 33 267 2021-11-18T16:31:15Z OfficialTerracil 2 Created page with "'''Magesight''' is the term used to describe the ability to visualise ethyr. This does not happen with the eyes but rather a sixth sense that can detect ethyr in its vicinity...." wikitext text/x-wiki '''Magesight''' is the term used to describe the ability to visualise ethyr. This does not happen with the eyes but rather a sixth sense that can detect ethyr in its vicinity. This is usually rendered by the brain as a visual input, as vision is the primary sense for most sapient races. __TOC__ 39f357ec12757a3f7f533e95e59f6443e827f923 268 267 2021-11-18T16:39:13Z OfficialTerracil 2 wikitext text/x-wiki '''Magesight''' is the term used to describe the ability to visualise ethyr. This does not happen with the eyes but rather a sixth sense that can detect ethyr in its vicinity. This is usually rendered by the brain as a visual input, as vision is the primary sense for most sapient races. __TOC__ {| class="wikitable" style="text-align:right; background-color:#ffffff; color:#000000;" |- style="font-weight:bold; text-align:center; background-color:#ccccff;" ! Light-Ethyr Flavour ! Colour |- | Magnetism | style="text-align:left;" | Dark Red |- | Chemical<br /> | style="text-align:left;" | Red |- | Fire | style="text-align:left;" | Orange |- | Solar<br /> | style="text-align:left;" | Yellow |- | Growth<br /> | style="text-align:left;" | Green |- | Water | style="text-align:left;" | Blue<br /> |- | Electricity | style="text-align:left;" | Deep Blue |- | | style="text-align:left;" | |- | | style="text-align:left;" | |} b4f411da8c3aca239699161727590fdfb9ae2e81 269 268 2021-11-18T16:41:32Z OfficialTerracil 2 wikitext text/x-wiki '''Magesight''' is the term used to describe the ability to visualise ethyr. This does not happen with the eyes but rather a sixth sense that can detect ethyr in its vicinity. This is usually rendered by the brain as a visual input, as vision is the primary sense for most sapient races. __TOC__ == Light-Ethyr Colours == {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! Light-Ethyr Flavour ! Colour |- | Magnetism | style="font-weight:normal;" | Dark Red |- | Chemical<br /> | style="font-weight:normal;" | Red |- | Fire | style="font-weight:normal;" | Orange |- | Solar<br /> | style="font-weight:normal;" | Yellow |- | Growth<br /> | style="font-weight:normal;" | Green |- | Water | style="font-weight:normal;" | Blue<br /> |- | Electricity | style="font-weight:normal;" | Deep Blue |} aac3ecf25909e6e897635ffde2b26ed3bf38deca 270 269 2021-11-18T16:45:15Z OfficialTerracil 2 /* Light-Ethyr Colours */ wikitext text/x-wiki '''Magesight''' is the term used to describe the ability to visualise ethyr. This does not happen with the eyes but rather a sixth sense that can detect ethyr in its vicinity. This is usually rendered by the brain as a visual input, as vision is the primary sense for most sapient races. __TOC__ == Light-Ethyr Colours == The varieties of light-ethyr are generally associated with the rainbow due to the colours that the constituent flavours of ethyr take when viewed with magesight. This has caused some cultures to associate the rainbow with magic due the the great prevalence of light-ethyr compared to the other three types. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! Light-Ethyr Flavour ! Colour |- | Magnetism | style="font-weight:normal;" | Dark Red |- | Chemical<br /> | style="font-weight:normal;" | Red |- | Fire | style="font-weight:normal;" | Orange |- | Solar<br /> | style="font-weight:normal;" | Yellow |- | Growth<br /> | style="font-weight:normal;" | Green |- | Water | style="font-weight:normal;" | Blue<br /> |- | Electricity | style="font-weight:normal;" | Deep Blue |} f5249eafda39b1c708414baf85ae85cee8f243f8 271 270 2021-11-18T16:46:15Z OfficialTerracil 2 /* Light-Ethyr Colours */ wikitext text/x-wiki '''Magesight''' is the term used to describe the ability to visualise ethyr. This does not happen with the eyes but rather a sixth sense that can detect ethyr in its vicinity. This is usually rendered by the brain as a visual input, as vision is the primary sense for most sapient races. __TOC__ == Light-Ethyr Colours == The varieties of light-ethyr are generally associated with the rainbow due to the colours that the constituent flavours of ethyr take when viewed with magesight. This has caused some cultures to associate the rainbow with magic due the the great prevalence of light-ethyr compared to the other three types. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #ccccff;" | Light-Ethyr Flavour ! style="background-color: #ccccff;" | Colour |- | Magnetism | style="font-weight:normal;" | Dark Red |- | Chemical<br /> | style="font-weight:normal;" | Red |- | Fire | style="font-weight:normal;" | Orange |- | Solar<br /> | style="font-weight:normal;" | Yellow |- | Growth<br /> | style="font-weight:normal;" | Green |- | Water | style="font-weight:normal;" | Blue<br /> |- | Electricity | style="font-weight:normal;" | Deep Blue |} 72ae1bb19aad863251cf8c15f6b95174cf3d4d64 272 271 2021-11-18T16:47:26Z OfficialTerracil 2 /* Light-Ethyr Colours */ wikitext text/x-wiki '''Magesight''' is the term used to describe the ability to visualise ethyr. This does not happen with the eyes but rather a sixth sense that can detect ethyr in its vicinity. This is usually rendered by the brain as a visual input, as vision is the primary sense for most sapient races. __TOC__ == Light-Ethyr Colours == The varieties of light-ethyr are generally associated with the rainbow due to the colours that the constituent flavours of ethyr take when viewed with magesight. This has caused some cultures to associate the rainbow with magic due the the great prevalence of light-ethyr compared to the other three types. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #FFFFD9;" | Light-Ethyr Flavour ! style="background-color: #FFFFD9;" | Colour |- | Magnetism | style="font-weight:normal;" | Dark Red |- | Chemical<br /> | style="font-weight:normal;" | Red |- | Fire | style="font-weight:normal;" | Orange |- | Solar<br /> | style="font-weight:normal;" | Yellow |- | Growth<br /> | style="font-weight:normal;" | Green |- | Water | style="font-weight:normal;" | Blue<br /> |- | Electricity | style="font-weight:normal;" | Deep Blue |} 37f7295ec71f2edb0722000830b4e57c21824231 273 272 2021-11-18T18:48:34Z OfficialTerracil 2 /* Light-Ethyr Colours */ wikitext text/x-wiki '''Magesight''' is the term used to describe the ability to visualise ethyr. This does not happen with the eyes but rather a sixth sense that can detect ethyr in its vicinity. This is usually rendered by the brain as a visual input, as vision is the primary sense for most sapient races. __TOC__ == Light-Ethyr Colours == The varieties of light-ethyr are generally associated with the rainbow due to the colours that the constituent flavours of ethyr take when viewed with magesight. This has caused some cultures to associate the rainbow with magic due the the great prevalence of light-ethyr compared to the other three types. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #FFFFD9;" | Light-Ethyr Flavour ! style="background-color: #FFFFD9;" | Colour |- | Magnetism | style="font-weight:normal;" | Dark Red |- | Chemical<br /> | style="font-weight:normal;" | Red |- | Fire | style="font-weight:normal;" | Orange |- | Solar<br /> | style="font-weight:normal;" | Yellow |- | Growth<br /> | style="font-weight:normal;" | Green |- | Water | style="font-weight:normal;" | Blue<br /> |- | Electricity | style="font-weight:normal;" | Deep Blue |} == Wyrd-Ethyr Colours == The varieties of wyrd-ethyr are {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #ba4ecb;" | Wyrd-Ethyr Flavour ! style="background-color: #ba4ecb;" | Colour |- | Wyrd | style="font-weight:normal;" | a |- | Soul | style="font-weight:normal;" | b |- | Death | style="font-weight:normal;" | c |- | Void | style="font-weight:normal;" | d |} beafba4dcb74ec992041979a6d5b52776768e51f 274 273 2021-11-18T22:22:05Z OfficialTerracil 2 /* Wyrd-Ethyr Colours */ wikitext text/x-wiki '''Magesight''' is the term used to describe the ability to visualise ethyr. This does not happen with the eyes but rather a sixth sense that can detect ethyr in its vicinity. This is usually rendered by the brain as a visual input, as vision is the primary sense for most sapient races. __TOC__ == Light-Ethyr Colours == The varieties of light-ethyr are generally associated with the rainbow due to the colours that the constituent flavours of ethyr take when viewed with magesight. This has caused some cultures to associate the rainbow with magic due the the great prevalence of light-ethyr compared to the other three types. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #FFFFD9;" | Light-Ethyr Flavour ! style="background-color: #FFFFD9;" | Colour |- | Magnetism | style="font-weight:normal;" | Dark Red |- | Chemical<br /> | style="font-weight:normal;" | Red |- | Fire | style="font-weight:normal;" | Orange |- | Solar<br /> | style="font-weight:normal;" | Yellow |- | Growth<br /> | style="font-weight:normal;" | Green |- | Water | style="font-weight:normal;" | Blue<br /> |- | Electricity | style="font-weight:normal;" | Deep Blue |} == Wyrd-Ethyr Colours == The varieties of wyrd-ethyr are {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #c582cf;" | Wyrd-Ethyr Flavour ! style="background-color: #c582cf;" | Colour |- | Wyrd | style="font-weight:normal;" | a |- | Soul | style="font-weight:normal;" | b |- | Death | style="font-weight:normal;" | c |- | Void | style="font-weight:normal;" | d |} 67f97a1ba90946b5d0bbe83f1218df3196409982 275 274 2021-11-18T22:24:31Z OfficialTerracil 2 /* Wyrd-Ethyr Colours */ wikitext text/x-wiki '''Magesight''' is the term used to describe the ability to visualise ethyr. This does not happen with the eyes but rather a sixth sense that can detect ethyr in its vicinity. This is usually rendered by the brain as a visual input, as vision is the primary sense for most sapient races. __TOC__ == Light-Ethyr Colours == The varieties of light-ethyr are generally associated with the rainbow due to the colours that the constituent flavours of ethyr take when viewed with magesight. This has caused some cultures to associate the rainbow with magic due the the great prevalence of light-ethyr compared to the other three types. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #FFFFD9;" | Light-Ethyr Flavour ! style="background-color: #FFFFD9;" | Colour |- | Magnetism | style="font-weight:normal;" | Dark Red |- | Chemical<br /> | style="font-weight:normal;" | Red |- | Fire | style="font-weight:normal;" | Orange |- | Solar<br /> | style="font-weight:normal;" | Yellow |- | Growth<br /> | style="font-weight:normal;" | Green |- | Water | style="font-weight:normal;" | Blue<br /> |- | Electricity | style="font-weight:normal;" | Deep Blue |} == Wyrd-Ethyr Colours == The varieties of wyrd-ethyr are {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #c582cf;" | Wyrd-Ethyr Flavour ! style="background-color: #c582cf;" | Colour |- | Wyrd | style="font-weight:normal;" | a |- | Soul | style="font-weight:normal;" | b |- | Death | style="font-weight:normal;" | c |- | Void | style="font-weight:normal;" | d |} == Gravity-Ethyr Colours == The varieties of gravity-ethyr are {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #c582cf;" | Wyrd-Ethyr Flavour ! style="background-color: #c582cf;" | Colour |- | Potential | style="font-weight:normal;" | a |- | Weight | style="font-weight:normal;" | b |- | Tides | style="font-weight:normal;" | c |} d039531992021dd3e6b94f37229111ba109e3f91 276 275 2021-11-18T22:25:02Z OfficialTerracil 2 /* Gravity-Ethyr Colours */ wikitext text/x-wiki '''Magesight''' is the term used to describe the ability to visualise ethyr. This does not happen with the eyes but rather a sixth sense that can detect ethyr in its vicinity. This is usually rendered by the brain as a visual input, as vision is the primary sense for most sapient races. __TOC__ == Light-Ethyr Colours == The varieties of light-ethyr are generally associated with the rainbow due to the colours that the constituent flavours of ethyr take when viewed with magesight. This has caused some cultures to associate the rainbow with magic due the the great prevalence of light-ethyr compared to the other three types. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #FFFFD9;" | Light-Ethyr Flavour ! style="background-color: #FFFFD9;" | Colour |- | Magnetism | style="font-weight:normal;" | Dark Red |- | Chemical<br /> | style="font-weight:normal;" | Red |- | Fire | style="font-weight:normal;" | Orange |- | Solar<br /> | style="font-weight:normal;" | Yellow |- | Growth<br /> | style="font-weight:normal;" | Green |- | Water | style="font-weight:normal;" | Blue<br /> |- | Electricity | style="font-weight:normal;" | Deep Blue |} == Wyrd-Ethyr Colours == The varieties of wyrd-ethyr are {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #c582cf;" | Wyrd-Ethyr Flavour ! style="background-color: #c582cf;" | Colour |- | Wyrd | style="font-weight:normal;" | a |- | Soul | style="font-weight:normal;" | b |- | Death | style="font-weight:normal;" | c |- | Void | style="font-weight:normal;" | d |} == Gravity-Ethyr Colours == The varieties of gravity-ethyr are {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #465691;" | Wyrd-Ethyr Flavour ! style="background-color: #465691;" | Colour |- | Potential | style="font-weight:normal;" | a |- | Weight | style="font-weight:normal;" | b |- | Tides | style="font-weight:normal;" | c |} 02f036c583b6afc2c85d399aea9c682c518293d8 277 276 2021-11-18T22:28:02Z OfficialTerracil 2 /* Gravity-Ethyr Colours */ wikitext text/x-wiki '''Magesight''' is the term used to describe the ability to visualise ethyr. This does not happen with the eyes but rather a sixth sense that can detect ethyr in its vicinity. This is usually rendered by the brain as a visual input, as vision is the primary sense for most sapient races. __TOC__ == Light-Ethyr Colours == The varieties of light-ethyr are generally associated with the rainbow due to the colours that the constituent flavours of ethyr take when viewed with magesight. This has caused some cultures to associate the rainbow with magic due the the great prevalence of light-ethyr compared to the other three types. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #FFFFD9;" | Light-Ethyr Flavour ! style="background-color: #FFFFD9;" | Colour |- | Magnetism | style="font-weight:normal;" | Dark Red |- | Chemical<br /> | style="font-weight:normal;" | Red |- | Fire | style="font-weight:normal;" | Orange |- | Solar<br /> | style="font-weight:normal;" | Yellow |- | Growth<br /> | style="font-weight:normal;" | Green |- | Water | style="font-weight:normal;" | Blue<br /> |- | Electricity | style="font-weight:normal;" | Deep Blue |} == Wyrd-Ethyr Colours == The varieties of wyrd-ethyr are {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #c582cf;" | Wyrd-Ethyr Flavour ! style="background-color: #c582cf;" | Colour |- | Wyrd | style="font-weight:normal;" | a |- | Soul | style="font-weight:normal;" | b |- | Death | style="font-weight:normal;" | c |- | Void | style="font-weight:normal;" | d |} == Gravity-Ethyr Colours == The varieties of gravity-ethyr are {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #465691;" | Gravity-Ethyr Flavour ! style="background-color: #465691;" | Colour |- | Potential | style="font-weight:normal;" | a |- | Weight | style="font-weight:normal;" | b |- | Tides | style="font-weight:normal;" | c |} == Creation-Ethyr Colours == The varieties of creation-ethyr are {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #8d3737;" | Creation-Ethyr Flavour ! style="background-color: #8d3737;" | Colour |- | Mass | style="font-weight:normal;" | b |- | Creation | style="font-weight:normal;" | a |- | Negation | style="font-weight:normal;" | c |- | Destruction | style="font-weight:normal;" | c |} 0cae733a9f79a58f59fd9514a53a6c3b4abdcc29 278 277 2021-11-18T22:34:18Z OfficialTerracil 2 /* Light-Ethyr Colours */ wikitext text/x-wiki '''Magesight''' is the term used to describe the ability to visualise ethyr. This does not happen with the eyes but rather a sixth sense that can detect ethyr in its vicinity. This is usually rendered by the brain as a visual input, as vision is the primary sense for most sapient races. __TOC__ == Colours == === Light-Ethyr Colours === The varieties of light-ethyr are generally associated with the rainbow due to the colours that the constituent flavours of ethyr take when viewed with magesight. This has caused some cultures to associate the rainbow with magic due the the great prevalence of light-ethyr compared to the other three types. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #FFFFD9;" | Light-Ethyr Flavour ! style="background-color: #FFFFD9;" | Colour ! | |- | Magnetism | style="font-weight:normal;" | Dark Red | style="background-color:#8e4e4e | |- | Chemical<br /> | style="font-weight:normal;" | Red | style="background-color:#ff0000 | |- | Fire | style="font-weight:normal;" | Orange | style="background-color:#ff8000 | |- | Solar<br /> | style="font-weight:normal;" | Yellow | style="background-color:#ffe800 | |- | Growth<br /> | style="font-weight:normal;" | Green | style="background-color:#51c30a | |- | Water | style="font-weight:normal;" | Blue | style="background-color:#00b2ff | |- | Electricity | style="font-weight:normal;" | Deep Blue | style="background-color:#5673ff | |} == Wyrd-Ethyr Colours == The varieties of wyrd-ethyr are {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #c582cf;" | Wyrd-Ethyr Flavour ! style="background-color: #c582cf;" | Colour |- | Wyrd | style="font-weight:normal;" | a |- | Soul | style="font-weight:normal;" | b |- | Death | style="font-weight:normal;" | c |- | Void | style="font-weight:normal;" | d |} == Gravity-Ethyr Colours == The varieties of gravity-ethyr are {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #465691;" | Gravity-Ethyr Flavour ! style="background-color: #465691;" | Colour |- | Potential | style="font-weight:normal;" | a |- | Weight | style="font-weight:normal;" | b |- | Tides | style="font-weight:normal;" | c |} == Creation-Ethyr Colours == The varieties of creation-ethyr are {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #8d3737;" | Creation-Ethyr Flavour ! style="background-color: #8d3737;" | Colour |- | Mass | style="font-weight:normal;" | b |- | Creation | style="font-weight:normal;" | a |- | Negation | style="font-weight:normal;" | c |- | Destruction | style="font-weight:normal;" | c |} 825cfa56a9b030bd330500174fdec9ae4a7cfc29 279 278 2021-11-18T22:34:53Z OfficialTerracil 2 /* Light-Ethyr Colours */ wikitext text/x-wiki '''Magesight''' is the term used to describe the ability to visualise ethyr. This does not happen with the eyes but rather a sixth sense that can detect ethyr in its vicinity. This is usually rendered by the brain as a visual input, as vision is the primary sense for most sapient races. __TOC__ == Colours == === Light-Ethyr Colours === The varieties of light-ethyr are generally associated with the rainbow due to the colours that the constituent flavours of ethyr take when viewed with magesight. This has caused some cultures to associate the rainbow with magic due the the great prevalence of light-ethyr compared to the other three types. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #FFFFD9;" | Light-Ethyr Flavour ! style="background-color: #FFFFD9;" | Colour ! style="background-color: #FFFFD9;" | |- | Magnetism | style="font-weight:normal;" | Dark Red | style="background-color:#8e4e4e | |- | Chemical<br /> | style="font-weight:normal;" | Red | style="background-color:#ff0000 | |- | Fire | style="font-weight:normal;" | Orange | style="background-color:#ff8000 | |- | Solar<br /> | style="font-weight:normal;" | Yellow | style="background-color:#ffe800 | |- | Growth<br /> | style="font-weight:normal;" | Green | style="background-color:#51c30a | |- | Water | style="font-weight:normal;" | Blue | style="background-color:#00b2ff | |- | Electricity | style="font-weight:normal;" | Deep Blue | style="background-color:#5673ff | |} == Wyrd-Ethyr Colours == The varieties of wyrd-ethyr are {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #c582cf;" | Wyrd-Ethyr Flavour ! style="background-color: #c582cf;" | Colour |- | Wyrd | style="font-weight:normal;" | a |- | Soul | style="font-weight:normal;" | b |- | Death | style="font-weight:normal;" | c |- | Void | style="font-weight:normal;" | d |} == Gravity-Ethyr Colours == The varieties of gravity-ethyr are {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #465691;" | Gravity-Ethyr Flavour ! style="background-color: #465691;" | Colour |- | Potential | style="font-weight:normal;" | a |- | Weight | style="font-weight:normal;" | b |- | Tides | style="font-weight:normal;" | c |} == Creation-Ethyr Colours == The varieties of creation-ethyr are {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #8d3737;" | Creation-Ethyr Flavour ! style="background-color: #8d3737;" | Colour |- | Mass | style="font-weight:normal;" | b |- | Creation | style="font-weight:normal;" | a |- | Negation | style="font-weight:normal;" | c |- | Destruction | style="font-weight:normal;" | c |} ae6a1b8d0d8cb12d9030436935207add2d958c8a 280 279 2021-11-18T23:40:01Z OfficialTerracil 2 wikitext text/x-wiki '''Magesight''' is the term used to describe the ability to visualise ethyr. This does not happen with the eyes but rather a sixth sense that can detect ethyr in its vicinity. This is usually rendered by the brain as a visual input, as vision is the primary sense for most sapient races. __TOC__ == Colours == All flavours of ethyr are visible as distinct colours to those with magesight. The colours can be seen as a transparent haze around the source of the ethyr, and often flow around like a mist under ethereal winds that are separate from physical winds, as the ethyr clouds do not move even when a strong gust of wind is blowing in the region. === Light-Ethyr Colours === The varieties of light-ethyr are generally associated with the rainbow due to the colours that the constituent flavours of ethyr take when viewed with magesight. This has caused some cultures to associate the rainbow with magic due the the great prevalence of light-ethyr compared to the other three types. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #FFFFD9;" | Light-Ethyr Flavour ! style="background-color: #FFFFD9;" | Colour ! style="background-color: #FFFFD9;" | |- | Magnetism | style="font-weight:normal;" | Dark Red | style="background-color:#8e4e4e | |- | Chemical<br /> | style="font-weight:normal;" | Red | style="background-color:#ff0000 | |- | Fire | style="font-weight:normal;" | Orange | style="background-color:#ff8000 | |- | Solar<br /> | style="font-weight:normal;" | Yellow | style="background-color:#ffe800 | |- | Growth<br /> | style="font-weight:normal;" | Green | style="background-color:#51c30a | |- | Water | style="font-weight:normal;" | Blue | style="background-color:#00b2ff | |- | Electricity | style="font-weight:normal;" | Deep Blue | style="background-color:#5673ff | |} === Wyrd-Ethyr Colours === The varieties of wyrd-ethyr are {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #c582cf;" | Wyrd-Ethyr Flavour ! style="background-color: #c582cf;" | Colour ! style="background-color: #c582cf;" | |- | Wyrd | style="font-weight:normal;" | Turquoise | style="background-color:#4FDBDD | |- | Soul | style="font-weight:normal;" | | style="background-color:#5673ff | |- | Death | style="font-weight:normal;" | c | style="background-color:#5673ff | |- | Void | style="font-weight:normal;" | d | style="background-color:#5673ff | |} === Gravity-Ethyr Colours === The varieties of gravity-ethyr are {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #465691;" | Gravity-Ethyr Flavour ! style="background-color: #465691;" | Colour ! style="background-color: #465691;" | |- | Potential | style="font-weight:normal;" | a | style="background-color:#5673ff | |- | Weight | style="font-weight:normal;" | b | style="background-color:#5673ff | |- | Tides | style="font-weight:normal;" | c | style="background-color:#5673ff | |} === Creation-Ethyr Colours === The varieties of creation-ethyr are {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #8d3737;" | Creation-Ethyr Flavour ! style="background-color: #8d3737;" | Colour ! style="background-color: #8d3737;" | |- | Mass | style="font-weight:normal;" | b | style="background-color:#5673ff | |- | Creation | style="font-weight:normal;" | a | style="background-color:#5673ff | |- | Negation | style="font-weight:normal;" | c | style="background-color:#5673ff | |- | Destruction | style="font-weight:normal;" | c | style="background-color:#5673ff | |} == Visualising Ethyr == 3bcc5e63ca1e5fdb31999700088784c2ff946652 281 280 2021-11-18T23:42:33Z OfficialTerracil 2 /* Light-Ethyr Colours */ wikitext text/x-wiki '''Magesight''' is the term used to describe the ability to visualise ethyr. This does not happen with the eyes but rather a sixth sense that can detect ethyr in its vicinity. This is usually rendered by the brain as a visual input, as vision is the primary sense for most sapient races. __TOC__ == Colours == All flavours of ethyr are visible as distinct colours to those with magesight. The colours can be seen as a transparent haze around the source of the ethyr, and often flow around like a mist under ethereal winds that are separate from physical winds, as the ethyr clouds do not move even when a strong gust of wind is blowing in the region. === Light-Ethyr Colours === The varieties of light-ethyr are generally associated with the rainbow due to the colours that the constituent flavours of ethyr take when viewed with magesight. This has caused some cultures to associate the rainbow with magic due the the great prevalence of light-ethyr compared to the other three types. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #FFFFD9;" | Light-Ethyr Flavour ! style="background-color: #FFFFD9;" | Colour ! style="background-color: #FFFFD9;" | |- | Magnetism | style="font-weight:normal;" | Dark Red | style="background-color:#8e4e4e | |- | Chemical | style="font-weight:normal;" | Red | style="background-color:#ff0000 | |- | Fire | style="font-weight:normal;" | Orange | style="background-color:#ff8000 | |- | Solar | style="font-weight:normal;" | Yellow | style="background-color:#ffe800 | |- | Growth | style="font-weight:normal;" | Green | style="background-color:#51c30a | |- | Water | style="font-weight:normal;" | Blue | style="background-color:#00b2ff | |- | Electricity | style="font-weight:normal;" | White | style="background-color:#EFFAFF | |} === Wyrd-Ethyr Colours === The varieties of wyrd-ethyr are {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #c582cf;" | Wyrd-Ethyr Flavour ! style="background-color: #c582cf;" | Colour ! style="background-color: #c582cf;" | |- | Wyrd | style="font-weight:normal;" | Turquoise | style="background-color:#4FDBDD | |- | Soul | style="font-weight:normal;" | | style="background-color:#5673ff | |- | Death | style="font-weight:normal;" | c | style="background-color:#5673ff | |- | Void | style="font-weight:normal;" | d | style="background-color:#5673ff | |} === Gravity-Ethyr Colours === The varieties of gravity-ethyr are {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #465691;" | Gravity-Ethyr Flavour ! style="background-color: #465691;" | Colour ! style="background-color: #465691;" | |- | Potential | style="font-weight:normal;" | a | style="background-color:#5673ff | |- | Weight | style="font-weight:normal;" | b | style="background-color:#5673ff | |- | Tides | style="font-weight:normal;" | c | style="background-color:#5673ff | |} === Creation-Ethyr Colours === The varieties of creation-ethyr are {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #8d3737;" | Creation-Ethyr Flavour ! style="background-color: #8d3737;" | Colour ! style="background-color: #8d3737;" | |- | Mass | style="font-weight:normal;" | b | style="background-color:#5673ff | |- | Creation | style="font-weight:normal;" | a | style="background-color:#5673ff | |- | Negation | style="font-weight:normal;" | c | style="background-color:#5673ff | |- | Destruction | style="font-weight:normal;" | c | style="background-color:#5673ff | |} == Visualising Ethyr == 7b59745ccf61c61c5a18c08f240c218514513cbd 282 281 2021-11-18T23:45:28Z OfficialTerracil 2 /* Wyrd-Ethyr Colours */ wikitext text/x-wiki '''Magesight''' is the term used to describe the ability to visualise ethyr. This does not happen with the eyes but rather a sixth sense that can detect ethyr in its vicinity. This is usually rendered by the brain as a visual input, as vision is the primary sense for most sapient races. __TOC__ == Colours == All flavours of ethyr are visible as distinct colours to those with magesight. The colours can be seen as a transparent haze around the source of the ethyr, and often flow around like a mist under ethereal winds that are separate from physical winds, as the ethyr clouds do not move even when a strong gust of wind is blowing in the region. === Light-Ethyr Colours === The varieties of light-ethyr are generally associated with the rainbow due to the colours that the constituent flavours of ethyr take when viewed with magesight. This has caused some cultures to associate the rainbow with magic due the the great prevalence of light-ethyr compared to the other three types. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #FFFFD9;" | Light-Ethyr Flavour ! style="background-color: #FFFFD9;" | Colour ! style="background-color: #FFFFD9;" | |- | Magnetism | style="font-weight:normal;" | Dark Red | style="background-color:#8e4e4e | |- | Chemical | style="font-weight:normal;" | Red | style="background-color:#ff0000 | |- | Fire | style="font-weight:normal;" | Orange | style="background-color:#ff8000 | |- | Solar | style="font-weight:normal;" | Yellow | style="background-color:#ffe800 | |- | Growth | style="font-weight:normal;" | Green | style="background-color:#51c30a | |- | Water | style="font-weight:normal;" | Blue | style="background-color:#00b2ff | |- | Electricity | style="font-weight:normal;" | White | style="background-color:#EFFAFF | |} === Wyrd-Ethyr Colours === The varieties of wyrd-ethyr are {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #c582cf;" | Wyrd-Ethyr Flavour ! style="background-color: #c582cf;" | Colour ! style="background-color: #c582cf;" | |- | Wyrd | style="font-weight:normal;" | Turquoise | style="background-color:#4FDBDD | |- | Soul | style="font-weight:normal;" | Magenta | style="background-color:#CC00FF | |- | Death | style="font-weight:normal;" | c | style="background-color:#5673ff | |- | Void | style="font-weight:normal;" | <span style="color:#FFFFFF">Black</span> | style="background-color:#000000 | |} === Gravity-Ethyr Colours === The varieties of gravity-ethyr are {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #465691;" | Gravity-Ethyr Flavour ! style="background-color: #465691;" | Colour ! style="background-color: #465691;" | |- | Potential | style="font-weight:normal;" | a | style="background-color:#5673ff | |- | Weight | style="font-weight:normal;" | b | style="background-color:#5673ff | |- | Tides | style="font-weight:normal;" | c | style="background-color:#5673ff | |} === Creation-Ethyr Colours === The varieties of creation-ethyr are {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #8d3737;" | Creation-Ethyr Flavour ! style="background-color: #8d3737;" | Colour ! style="background-color: #8d3737;" | |- | Mass | style="font-weight:normal;" | b | style="background-color:#5673ff | |- | Creation | style="font-weight:normal;" | a | style="background-color:#5673ff | |- | Negation | style="font-weight:normal;" | c | style="background-color:#5673ff | |- | Destruction | style="font-weight:normal;" | c | style="background-color:#5673ff | |} == Visualising Ethyr == d7bd9f2796ac325492ef22352c4cf556cebe8e2c 283 282 2021-11-18T23:45:46Z OfficialTerracil 2 /* Wyrd-Ethyr Colours */ wikitext text/x-wiki '''Magesight''' is the term used to describe the ability to visualise ethyr. This does not happen with the eyes but rather a sixth sense that can detect ethyr in its vicinity. This is usually rendered by the brain as a visual input, as vision is the primary sense for most sapient races. __TOC__ == Colours == All flavours of ethyr are visible as distinct colours to those with magesight. The colours can be seen as a transparent haze around the source of the ethyr, and often flow around like a mist under ethereal winds that are separate from physical winds, as the ethyr clouds do not move even when a strong gust of wind is blowing in the region. === Light-Ethyr Colours === The varieties of light-ethyr are generally associated with the rainbow due to the colours that the constituent flavours of ethyr take when viewed with magesight. This has caused some cultures to associate the rainbow with magic due the the great prevalence of light-ethyr compared to the other three types. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #FFFFD9;" | Light-Ethyr Flavour ! style="background-color: #FFFFD9;" | Colour ! style="background-color: #FFFFD9;" | |- | Magnetism | style="font-weight:normal;" | Dark Red | style="background-color:#8e4e4e | |- | Chemical | style="font-weight:normal;" | Red | style="background-color:#ff0000 | |- | Fire | style="font-weight:normal;" | Orange | style="background-color:#ff8000 | |- | Solar | style="font-weight:normal;" | Yellow | style="background-color:#ffe800 | |- | Growth | style="font-weight:normal;" | Green | style="background-color:#51c30a | |- | Water | style="font-weight:normal;" | Blue | style="background-color:#00b2ff | |- | Electricity | style="font-weight:normal;" | White | style="background-color:#EFFAFF | |} === Wyrd-Ethyr Colours === The varieties of wyrd-ethyr are {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #c582cf;" | Wyrd-Ethyr Flavour ! style="background-color: #c582cf;" | Colour ! style="background-color: #c582cf;" | |- | Wyrd | style="font-weight:normal;" | Turquoise | style="background-color:#4FDBDD | |- | Soul | style="font-weight:normal;" | Magenta | style="background-color:#CC00FF | |- | Death | style="font-weight:normal;" | c | style="background-color:#5673ff | |- | Void | style="font-weight:normal;" | Black | style="background-color:#000000 | |} === Gravity-Ethyr Colours === The varieties of gravity-ethyr are {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #465691;" | Gravity-Ethyr Flavour ! style="background-color: #465691;" | Colour ! style="background-color: #465691;" | |- | Potential | style="font-weight:normal;" | a | style="background-color:#5673ff | |- | Weight | style="font-weight:normal;" | b | style="background-color:#5673ff | |- | Tides | style="font-weight:normal;" | c | style="background-color:#5673ff | |} === Creation-Ethyr Colours === The varieties of creation-ethyr are {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #8d3737;" | Creation-Ethyr Flavour ! style="background-color: #8d3737;" | Colour ! style="background-color: #8d3737;" | |- | Mass | style="font-weight:normal;" | b | style="background-color:#5673ff | |- | Creation | style="font-weight:normal;" | a | style="background-color:#5673ff | |- | Negation | style="font-weight:normal;" | c | style="background-color:#5673ff | |- | Destruction | style="font-weight:normal;" | c | style="background-color:#5673ff | |} == Visualising Ethyr == 6d508eb954f5afaa7824fb5cd878f51eba3ab8a1 284 283 2021-11-19T00:03:46Z OfficialTerracil 2 /* Wyrd-Ethyr Colours */ wikitext text/x-wiki '''Magesight''' is the term used to describe the ability to visualise ethyr. This does not happen with the eyes but rather a sixth sense that can detect ethyr in its vicinity. This is usually rendered by the brain as a visual input, as vision is the primary sense for most sapient races. __TOC__ == Colours == All flavours of ethyr are visible as distinct colours to those with magesight. The colours can be seen as a transparent haze around the source of the ethyr, and often flow around like a mist under ethereal winds that are separate from physical winds, as the ethyr clouds do not move even when a strong gust of wind is blowing in the region. === Light-Ethyr Colours === The varieties of light-ethyr are generally associated with the rainbow due to the colours that the constituent flavours of ethyr take when viewed with magesight. This has caused some cultures to associate the rainbow with magic due the the great prevalence of light-ethyr compared to the other three types. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #FFFFD9;" | Light-Ethyr Flavour ! style="background-color: #FFFFD9;" | Colour ! style="background-color: #FFFFD9;" | |- | Magnetism | style="font-weight:normal;" | Dark Red | style="background-color:#8e4e4e | |- | Chemical | style="font-weight:normal;" | Red | style="background-color:#ff0000 | |- | Fire | style="font-weight:normal;" | Orange | style="background-color:#ff8000 | |- | Solar | style="font-weight:normal;" | Yellow | style="background-color:#ffe800 | |- | Growth | style="font-weight:normal;" | Green | style="background-color:#51c30a | |- | Water | style="font-weight:normal;" | Blue | style="background-color:#00b2ff | |- | Electricity | style="font-weight:normal;" | White | style="background-color:#EFFAFF | |} === Wyrd-Ethyr Colours === The varieties of wyrd-ethyr are not as strongly associated with colours. Nevertheless, vague correspondences have been drawn to the colours below for each flavour. Wyrd has the strongest correlation with a colour, as using wyrd flavoured wyrd-ethyr often causes a glow {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #c582cf;" | Wyrd-Ethyr Flavour ! style="background-color: #c582cf;" | Colour ! style="background-color: #c582cf;" | |- | Wyrd | style="font-weight:normal;" | Turquoise | style="background-color:#4FDBDD | |- | Soul | style="font-weight:normal;" | Magenta | style="background-color:#CC00FF | |- | Death | style="font-weight:normal;" | c | style="background-color:#5673ff | |- | Void | style="font-weight:normal;" | Black | style="background-color:#000000 | |} === Gravity-Ethyr Colours === The varieties of gravity-ethyr are {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #465691;" | Gravity-Ethyr Flavour ! style="background-color: #465691;" | Colour ! style="background-color: #465691;" | |- | Potential | style="font-weight:normal;" | a | style="background-color:#5673ff | |- | Weight | style="font-weight:normal;" | b | style="background-color:#5673ff | |- | Tides | style="font-weight:normal;" | c | style="background-color:#5673ff | |} === Creation-Ethyr Colours === The varieties of creation-ethyr are {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #8d3737;" | Creation-Ethyr Flavour ! style="background-color: #8d3737;" | Colour ! style="background-color: #8d3737;" | |- | Mass | style="font-weight:normal;" | b | style="background-color:#5673ff | |- | Creation | style="font-weight:normal;" | a | style="background-color:#5673ff | |- | Negation | style="font-weight:normal;" | c | style="background-color:#5673ff | |- | Destruction | style="font-weight:normal;" | c | style="background-color:#5673ff | |} == Visualising Ethyr == 8766f1b6f9d4bd0da0c59ceb233bcc2498acaec4 285 284 2021-11-19T00:19:30Z OfficialTerracil 2 wikitext text/x-wiki '''Magesight''' is the term used to describe the ability to visualise ethyr. This does not happen with the eyes but rather a sixth sense that can detect ethyr in its vicinity. This is usually rendered by the brain as a visual input, as vision is the primary sense for most sapient races. __TOC__ == Colours == All flavours of ethyr are visible as distinct colours to those with magesight. The colours can be seen as a transparent haze around the source of the ethyr, and often flow around like a mist under ethereal winds that are separate from physical winds, as the ethyr clouds do not move even when a strong gust of wind is blowing in the region. === Light-Ethyr Colours === The varieties of light-ethyr are generally associated with the rainbow due to the colours that the constituent flavours of ethyr take when viewed with magesight. This has caused some cultures to associate the rainbow with magic due the the great prevalence of light-ethyr compared to the other three types. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #FFFFD9;" | Light-Ethyr Flavour ! style="background-color: #FFFFD9;" | Colour ! style="background-color: #FFFFD9;" | |- | Magnetism | style="font-weight:normal;" | Dark Red | style="background-color:#8e4e4e | |- | Chemical | style="font-weight:normal;" | Red | style="background-color:#ff0000 | |- | Fire | style="font-weight:normal;" | Orange | style="background-color:#ff8000 | |- | Solar | style="font-weight:normal;" | Yellow | style="background-color:#ffe800 | |- | Growth | style="font-weight:normal;" | Green | style="background-color:#51c30a | |- | Water | style="font-weight:normal;" | Blue | style="background-color:#00b2ff | |- | Electricity | style="font-weight:normal;" | White | style="background-color:#EFFAFF | |} === Wyrd-Ethyr Colours === The varieties of wyrd-ethyr are not as strongly associated with colours. Nevertheless, vague correspondences have been drawn to the colours below for each flavour. Wyrd has the strongest correlation with a colour, as using wyrd flavoured wyrd-ethyr often causes a glow {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #c582cf;" | Wyrd-Ethyr Flavour ! style="background-color: #c582cf;" | Colour ! style="background-color: #c582cf;" | |- | Wyrd | style="font-weight:normal;" | Turquoise | style="background-color:#4FDBDD | |- | Soul | style="font-weight:normal;" | Magenta | style="background-color:#CC00FF | |- | Death | style="font-weight:normal;" | Black | style="background-color:#000000 | |- | Void | style="font-weight:normal;" | Lilac | style="background-color:#D7C1FF | |} === Gravity-Ethyr Colours === The varieties of gravity-ethyr are {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #465691;" | Gravity-Ethyr Flavour ! style="background-color: #465691;" | Colour ! style="background-color: #465691;" | |- | Potential | style="font-weight:normal;" | Cream | style="background-color:#E8E7AB | |- | Weight | style="font-weight:normal;" | Salmon | style="background-color:#FFCDCD | |- | Tides | style="font-weight:normal;" | Navy | style="background-color:#0325B5 | |} === Creation-Ethyr Colours === The varieties of creation-ethyr are {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #8d3737;" | Creation-Ethyr Flavour ! style="background-color: #8d3737;" | Colour ! style="background-color: #8d3737;" | |- | Mass | style="font-weight:normal;" | Grey | style="background-color:#F2F2F2 | |- | Creation | style="font-weight:normal;" | Lime | style="background-color:#A5F638 | |- | Negation | style="font-weight:normal;" | Teal | style="background-color:#008F92 | |- | Destruction | style="font-weight:normal;" | Vermillion | style="background-color:#E84024 | |} == Visualising Ethyr == f15d83cdc5628b4c7131be44f00d685a4c16e498 286 285 2021-11-19T00:42:01Z OfficialTerracil 2 /* Colours */ wikitext text/x-wiki '''Magesight''' is the term used to describe the ability to visualise ethyr. This does not happen with the eyes but rather a sixth sense that can detect ethyr in its vicinity. This is usually rendered by the brain as a visual input, as vision is the primary sense for most sapient races. __TOC__ == Colours == All flavours of ethyr are visible as distinct colours to those with magesight. The colours can be seen as a transparent haze around the source of the ethyr, and often flow around like a mist under ethereal winds that are separate from physical winds, as the ethyr clouds do not move even when a strong gust of wind is blowing in the region. === Light-Ethyr Colours === The varieties of light-ethyr are generally associated with the rainbow due to the colours that the constituent flavours of ethyr take when viewed with magesight. This has caused some cultures to associate the rainbow with magic due the the great prevalence of light-ethyr compared to the other three types. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #FFFFD9;" | Light-Ethyr Flavour ! style="background-color: #FFFFD9;" | Colour ! style="background-color: #FFFFD9;" | |- | Magnetism | style="font-weight:normal;" | Dark Red | style="background-color:#8e4e4e | |- | Chemical | style="font-weight:normal;" | Red | style="background-color:#ff0000 | |- | Fire | style="font-weight:normal;" | Orange | style="background-color:#ff8000 | |- | Solar | style="font-weight:normal;" | Yellow | style="background-color:#ffe800 | |- | Growth | style="font-weight:normal;" | Green | style="background-color:#51c30a | |- | Water | style="font-weight:normal;" | Blue | style="background-color:#00b2ff | |- | Electricity | style="font-weight:normal;" | White | style="background-color:#EFFAFF | |} === Wyrd-Ethyr Colours === The varieties of wyrd-ethyr are not as strongly associated with colours. Nevertheless, vague correspondences have been drawn to the colours below for each flavour. Wyrd has the strongest correlation with a colour, as using wyrd flavoured wyrd-ethyr often causes a physical glow visible to individuals without magesight that can range from neon green to electruc blues, which has been dubbed Cherenkov radiation. This averages out to a turquoise ethyr. The other flavours often have more vague colouration. For example, although death-flavour is shown below as black, and vacuum-flavour shown as lilac, in actuality these are not the actual colours seen. People have claimed to see death as anything from a brilliantly glowing red (possibly mistaken for chemistry-flavour light-ethyr as blood reacts with oxygen), to amethyst haze, to black smoke, and correspondingly void-flavour has been reported as black, dark blue or indigo, or as a faint lilac glow. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #c582cf;" | Wyrd-Ethyr Flavour ! style="background-color: #c582cf;" | Colour ! style="background-color: #c582cf;" | |- | Wyrd | style="font-weight:normal;" | Turquoise | style="background-color:#4FDBDD | |- | Soul | style="font-weight:normal;" | Magenta | style="background-color:#CC00FF | |- | Death | style="font-weight:normal;" | Black | style="background-color:#000000 | |- | Void | style="font-weight:normal;" | Lilac | style="background-color:#D7C1FF | |} === Gravity-Ethyr Colours === The varieties of gravity-ethyr are also not usually standard colours, as this source of ethyr is the opposite of the source that produces light, and thus the opposite of colour. Nevertheless, the different flavours' magesight hazes can be perceived by the colours indicated below. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #465691;" | Gravity-Ethyr Flavour ! style="background-color: #465691;" | Colour ! style="background-color: #465691;" | |- | Potential | style="font-weight:normal;" | Cream | style="background-color:#E8E7AB | |- | Weight | style="font-weight:normal;" | Salmon | style="background-color:#FFCDCD | |- | Tides | style="font-weight:normal;" | Navy | style="background-color:#0325B5 | |} === Creation-Ethyr Colours === There are four known varieties of creation-ethyr, and each flavour's perceived colour has an association with what the ethyr most willingly does. Mass-flavour ethyr manipulates the gluons that form the particles in an atom's nucleus and as a result of the gluons' own chromodynamics this often comes through as all the colours mixed, forming a light grey colour. Creation-flavour ethyr is usually visualised as a lime colour in contrast to the usually vermillion destruction-flavour ethyr which evokes the colours of fire. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #FAC504;" | Creation-Ethyr Flavour ! style="background-color: #FAC504;" | Colour ! style="background-color: #FAC504;" | |- | Mass | style="font-weight:normal;" | Grey | style="background-color:#F2F2F2 | |- | Creation | style="font-weight:normal;" | Lime | style="background-color:#A5F638 | |- | Negation | style="font-weight:normal;" | Teal | style="background-color:#008F92 | |- | Destruction | style="font-weight:normal;" | Vermillion | style="background-color:#E84024 | |} == Visualising Ethyr == 031d0bf0d04099fc6b4c6454db036af735c51618 Ethyr 0 30 297 296 2021-11-19T00:53:56Z OfficialTerracil 2 /* The Nature of Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interact with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. In total, four types of ethyr exist: {{columns|count=4| * '''[[Light-Ethyr]]''' <small>●</small> * '''[[Wyrd-Ethyr]]''' <small>●</small> * '''[[Gravity-Ethyr]]''' <small>●</small> * '''[[Creation-Ethyr]]''' <small>●</small> }} Each type has its own subdivisions of flavours, and associated magical arts. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to the first drawback of using ethyr - a user must use as much of their own body's energy as ethyr to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. cf64d65c3061878e85671995899de5df6247dd7f Light-Ethyr 0 34 298 2021-11-19T01:42:05Z OfficialTerracil 2 Created page with "According to [[Ethyric theory]], ethyr that derives from fluctuations in the [[ethyric field]] due to the electromagnetic force is known as '''light-ethyr'''. Not all interact..." wikitext text/x-wiki According to [[Ethyric theory]], ethyr that derives from fluctuations in the [[ethyric field]] due to the electromagnetic force is known as '''light-ethyr'''. Not all interactions of electromagnetism perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Source == how does light-ethyr enter the universe == Flavours == There are three main flavours of light-ethyr, as electromagnetism is comprised of two sides of the same coin, electricity and magnetism, to form the whole. === Magnetic === Magnetic flavours of ethyr ... push pull. pure magnetism Chemical is magnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. ==== Chemical ==== Used for and derived from chemical reactions. useful in many fields such as metallurgy. ===== Fire ===== RETHINK THIS ===== Growth ===== Healing, Plants, photosynthesis, growth. === Electric === Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity === Electromagnetic Radiation === Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. electricity and magnetism in harmony 8730a618528cd449bfbaebf26a7c33fb5e45b791 299 298 2021-11-19T01:42:33Z OfficialTerracil 2 /* Fire */ wikitext text/x-wiki According to [[Ethyric theory]], ethyr that derives from fluctuations in the [[ethyric field]] due to the electromagnetic force is known as '''light-ethyr'''. Not all interactions of electromagnetism perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Source == how does light-ethyr enter the universe == Flavours == There are three main flavours of light-ethyr, as electromagnetism is comprised of two sides of the same coin, electricity and magnetism, to form the whole. === Magnetic === Magnetic flavours of ethyr ... push pull. pure magnetism Chemical is magnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. ==== Chemical ==== Used for and derived from chemical reactions. useful in many fields such as metallurgy. ===== Fire ===== RETHINK THIS ===== Growth ===== Healing, Plants, photosynthesis, growth. === Electric === Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity === Electromagnetic Radiation === Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. electricity and magnetism in harmony bb412a0898a73a3ceb73590e0b1fa8aaa9f7e02d 300 299 2021-11-19T01:46:18Z OfficialTerracil 2 /* Electromagnetic Radiation */ wikitext text/x-wiki According to [[Ethyric theory]], ethyr that derives from fluctuations in the [[ethyric field]] due to the electromagnetic force is known as '''light-ethyr'''. Not all interactions of electromagnetism perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Source == how does light-ethyr enter the universe == Flavours == There are three main flavours of light-ethyr, as electromagnetism is comprised of two sides of the same coin, electricity and magnetism, to form the whole. === Magnetic === Magnetic flavours of ethyr ... push pull. pure magnetism Chemical is magnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. ==== Chemical ==== Used for and derived from chemical reactions. useful in many fields such as metallurgy. ===== Fire ===== RETHINK THIS ===== Growth ===== Healing, Plants, photosynthesis, growth. === Electric === Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity === Electromagnetic Radiation === Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony 42ebbe847b4537df51a2d47ed1df34a0992bfc27 301 300 2021-11-19T01:46:49Z OfficialTerracil 2 /* Source */ wikitext text/x-wiki According to [[Ethyric theory]], ethyr that derives from fluctuations in the [[ethyric field]] due to the electromagnetic force is known as '''light-ethyr'''. Not all interactions of electromagnetism perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == There are three main flavours of light-ethyr, as electromagnetism is comprised of two sides of the same coin, electricity and magnetism, to form the whole. === Magnetic === Magnetic flavours of ethyr ... push pull. pure magnetism Chemical is magnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. ==== Chemical ==== Used for and derived from chemical reactions. useful in many fields such as metallurgy. ===== Fire ===== RETHINK THIS ===== Growth ===== Healing, Plants, photosynthesis, growth. === Electric === Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity === Electromagnetic Radiation === Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony 4b9d010387306c968112b984130693cf32c5b064 302 301 2021-11-19T01:53:33Z OfficialTerracil 2 wikitext text/x-wiki According to [[Ethyric theory]], ethyr that derives from fluctuations in the [[ethyric field]] due to the electromagnetic force is known as '''light-ethyr'''. Not all interactions of electromagnetism perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == There are three main flavours of light-ethyr, as electromagnetism is comprised of two sides of the same coin, electricity and magnetism, to form the whole. === Magnetic === Magnetic flavours of ethyr ... push pull. pure magnetism Chemical is magnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. ==== Chemical ==== Used for and derived from chemical reactions. useful in many fields such as metallurgy. ===== Fire ===== RETHINK THIS ===== Growth ===== Healing, Plants, photosynthesis, growth. === Electric === Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity === Electromagnetic Radiation === Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === chemistry spells and uses === Fire === firebending === Solar === light magic spells and uses === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing used by elves physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electricity === electricity spells and uses 4e127e70994d964e6ea38ce5713d18b9b04555d3 303 302 2021-11-19T02:02:26Z OfficialTerracil 2 wikitext text/x-wiki According to [[Ethyric theory]], ethyr that derives from fluctuations in the [[ethyric field]] due to the electromagnetic force is known as '''light-ethyr'''. Not all interactions of electromagnetism perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == There are three main flavours of light-ethyr, as electromagnetism is comprised of two sides of the same coin, electricity and magnetism, to form the whole. === Magnetic === Magnetic flavours of ethyr ... push pull. pure magnetism Chemical is magnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. ==== Chemical ==== Used for and derived from chemical reactions. useful in many fields such as metallurgy. ===== Fire ===== RETHINK THIS ===== Growth ===== Healing, Plants, photosynthesis, growth. === Electric === Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity === Electromagnetic Radiation === Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === chemistry spells and uses === Fire === firebending === Solar === light magic spells and uses === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing used by elves physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electricity === electricity spells and uses == History == == Notable Practitioners == == Notes == NAVBOX GOES AT THE BOTTOM HERE needs to include all the flavours of light ethyr as well as the other types of ethyr, and links to ethyr, ethyric theory, and ethyric field 64bed5a94f53c7f4e6a15f62f9cad205e36a21dd 320 303 2021-11-20T16:14:05Z OfficialTerracil 2 wikitext text/x-wiki According to [[Ethyric theory]], ethyr that derives from fluctuations in the [[ethyric field]] due to the electromagnetic force is known as '''light-ethyr'''. Not all interactions of electromagnetism perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == There are three main flavours of light-ethyr, as electromagnetism is comprised of two sides of the same coin, electricity and magnetism, to form the whole. === Magnetic === Magnetic flavours of ethyr ... push pull. pure magnetism Chemical is magnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. ==== Chemical ==== Used for and derived from chemical reactions. useful in many fields such as metallurgy. ===== Fire ===== RETHINK THIS ===== Growth ===== Healing, Plants, photosynthesis, growth. === Electric === Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity === Electromagnetic Radiation === Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === chemistry spells and uses === Fire === firebending === Solar === light magic spells and uses === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing used by elves physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electricity === electricity spells and uses == History == == Notable Practitioners == == Notes == NAVBOX GOES AT THE BOTTOM HERE needs to include all the flavours of light ethyr as well as the other types of ethyr, and links to ethyr, ethyric theory, and ethyric field {{Ethyr}} f2153ba7153827bbc23084f876128627ee0e40f2 321 320 2021-11-20T16:15:14Z OfficialTerracil 2 wikitext text/x-wiki According to [[Ethyric theory]], ethyr that derives from fluctuations in the [[ethyric field]] due to the electromagnetic force is known as '''light-ethyr'''. Not all interactions of electromagnetism perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == There are three main flavours of light-ethyr, as electromagnetism is comprised of two sides of the same coin, electricity and magnetism, to form the whole. === Magnetic === Magnetic flavours of ethyr ... push pull. pure magnetism Chemical is magnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. ==== Chemical ==== Used for and derived from chemical reactions. useful in many fields such as metallurgy. ===== Fire ===== RETHINK THIS ===== Growth ===== Healing, Plants, photosynthesis, growth. === Electric === Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity === Electromagnetic Radiation === Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === chemistry spells and uses === Fire === firebending === Solar === light magic spells and uses === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing used by elves physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electricity === electricity spells and uses == History == == Notable Practitioners == == Notes == NAVBOX GOES AT THE BOTTOM HERE needs to include all the flavours of light ethyr as well as the other types of ethyr, and links to ethyr, ethyric theory, and ethyric field {{Ethyr}} {{Ethyr | test = 123 }} 1f810c780840594bdb0c752d4ac1fe7641b78e1a 322 321 2021-11-20T16:17:31Z OfficialTerracil 2 /* Notes */ wikitext text/x-wiki According to [[Ethyric theory]], ethyr that derives from fluctuations in the [[ethyric field]] due to the electromagnetic force is known as '''light-ethyr'''. Not all interactions of electromagnetism perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == There are three main flavours of light-ethyr, as electromagnetism is comprised of two sides of the same coin, electricity and magnetism, to form the whole. === Magnetic === Magnetic flavours of ethyr ... push pull. pure magnetism Chemical is magnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. ==== Chemical ==== Used for and derived from chemical reactions. useful in many fields such as metallurgy. ===== Fire ===== RETHINK THIS ===== Growth ===== Healing, Plants, photosynthesis, growth. === Electric === Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity === Electromagnetic Radiation === Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === chemistry spells and uses === Fire === firebending === Solar === light magic spells and uses === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing used by elves physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electricity === electricity spells and uses == History == == Notable Practitioners == == Notes == NAVBOX GOES AT THE BOTTOM HERE needs to include all the flavours of light ethyr as well as the other types of ethyr, and links to ethyr, ethyric theory, and ethyric field {{Ethyr}} f2153ba7153827bbc23084f876128627ee0e40f2 325 322 2021-11-20T16:22:05Z OfficialTerracil 2 /* Notes */ wikitext text/x-wiki According to [[Ethyric theory]], ethyr that derives from fluctuations in the [[ethyric field]] due to the electromagnetic force is known as '''light-ethyr'''. Not all interactions of electromagnetism perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == There are three main flavours of light-ethyr, as electromagnetism is comprised of two sides of the same coin, electricity and magnetism, to form the whole. === Magnetic === Magnetic flavours of ethyr ... push pull. pure magnetism Chemical is magnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. ==== Chemical ==== Used for and derived from chemical reactions. useful in many fields such as metallurgy. ===== Fire ===== RETHINK THIS ===== Growth ===== Healing, Plants, photosynthesis, growth. === Electric === Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity === Electromagnetic Radiation === Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === chemistry spells and uses === Fire === firebending === Solar === light magic spells and uses === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing used by elves physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electricity === electricity spells and uses == History == == Notable Practitioners == == Notes == NAVBOX GOES AT THE BOTTOM HERE needs to include all the flavours of light ethyr as well as the other types of ethyr, and links to ethyr, ethyric theory, and ethyric field {{EthyrType}} {{Ethyr}} 4c9eb05844dfda3cb8f8fd29a74b51626f30545a 326 325 2021-11-20T16:25:53Z OfficialTerracil 2 /* Notes */ wikitext text/x-wiki According to [[Ethyric theory]], ethyr that derives from fluctuations in the [[ethyric field]] due to the electromagnetic force is known as '''light-ethyr'''. Not all interactions of electromagnetism perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == There are three main flavours of light-ethyr, as electromagnetism is comprised of two sides of the same coin, electricity and magnetism, to form the whole. === Magnetic === Magnetic flavours of ethyr ... push pull. pure magnetism Chemical is magnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. ==== Chemical ==== Used for and derived from chemical reactions. useful in many fields such as metallurgy. ===== Fire ===== RETHINK THIS ===== Growth ===== Healing, Plants, photosynthesis, growth. === Electric === Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity === Electromagnetic Radiation === Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === chemistry spells and uses === Fire === firebending === Solar === light magic spells and uses === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing used by elves physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electricity === electricity spells and uses == History == == Notable Practitioners == == Notes == NAVBOX GOES AT THE BOTTOM HERE needs to include all the flavours of light ethyr as well as the other types of ethyr, and links to ethyr, ethyric theory, and ethyric field {{EthyrType | Concepts = | Flavours = Magnetic · Chemical · Fire · Solar · Growth · Water · Electric }} {{Ethyr}} ef4fdb36be9db7586952b6f32e8af2a8abc69db2 328 326 2021-11-20T16:26:17Z OfficialTerracil 2 /* Electricity */ wikitext text/x-wiki According to [[Ethyric theory]], ethyr that derives from fluctuations in the [[ethyric field]] due to the electromagnetic force is known as '''light-ethyr'''. Not all interactions of electromagnetism perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == There are three main flavours of light-ethyr, as electromagnetism is comprised of two sides of the same coin, electricity and magnetism, to form the whole. === Magnetic === Magnetic flavours of ethyr ... push pull. pure magnetism Chemical is magnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. ==== Chemical ==== Used for and derived from chemical reactions. useful in many fields such as metallurgy. ===== Fire ===== RETHINK THIS ===== Growth ===== Healing, Plants, photosynthesis, growth. === Electric === Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity === Electromagnetic Radiation === Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === chemistry spells and uses === Fire === firebending === Solar === light magic spells and uses === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing used by elves physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == Notes == NAVBOX GOES AT THE BOTTOM HERE needs to include all the flavours of light ethyr as well as the other types of ethyr, and links to ethyr, ethyric theory, and ethyric field {{EthyrType | Concepts = | Flavours = Magnetic · Chemical · Fire · Solar · Growth · Water · Electric }} {{Ethyr}} 52989a5b9119119c777e74d04986709ff4a7f5d7 329 328 2021-11-20T16:28:46Z OfficialTerracil 2 /* Notes */ wikitext text/x-wiki According to [[Ethyric theory]], ethyr that derives from fluctuations in the [[ethyric field]] due to the electromagnetic force is known as '''light-ethyr'''. Not all interactions of electromagnetism perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == There are three main flavours of light-ethyr, as electromagnetism is comprised of two sides of the same coin, electricity and magnetism, to form the whole. === Magnetic === Magnetic flavours of ethyr ... push pull. pure magnetism Chemical is magnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. ==== Chemical ==== Used for and derived from chemical reactions. useful in many fields such as metallurgy. ===== Fire ===== RETHINK THIS ===== Growth ===== Healing, Plants, photosynthesis, growth. === Electric === Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity === Electromagnetic Radiation === Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === chemistry spells and uses === Fire === firebending === Solar === light magic spells and uses === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing used by elves physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == Notes == NAVBOX GOES AT THE BOTTOM HERE needs to include all the flavours of light ethyr as well as the other types of ethyr, and links to ethyr, ethyric theory, and ethyric field {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Magnetic]] ([[Chemical]] ( [[Fire]] · [[Growth]] · [[Water]] )) · [[Solar]] · [[Electric]] }} {{Ethyr}} 2ce015b617cabd640ab1e972275306409a7607f6 330 329 2021-11-20T16:31:28Z OfficialTerracil 2 /* Notes */ wikitext text/x-wiki According to [[Ethyric theory]], ethyr that derives from fluctuations in the [[ethyric field]] due to the electromagnetic force is known as '''light-ethyr'''. Not all interactions of electromagnetism perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == There are three main flavours of light-ethyr, as electromagnetism is comprised of two sides of the same coin, electricity and magnetism, to form the whole. === Magnetic === Magnetic flavours of ethyr ... push pull. pure magnetism Chemical is magnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. ==== Chemical ==== Used for and derived from chemical reactions. useful in many fields such as metallurgy. ===== Fire ===== RETHINK THIS ===== Growth ===== Healing, Plants, photosynthesis, growth. === Electric === Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity === Electromagnetic Radiation === Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === chemistry spells and uses === Fire === firebending === Solar === light magic spells and uses === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing used by elves physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == Notes == NAVBOX GOES AT THE BOTTOM HERE needs to include all the flavours of light ethyr as well as the other types of ethyr, and links to ethyr, ethyric theory, and ethyric field {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Chemical]] ( [[Fire]] · [[Growth]] · [[Water]] )) · [[Solar]] · [[Electric]] }} {{Ethyr}} 88c5a6a2f0b446f59cb084a37084855a13f063b7 331 330 2021-11-20T16:33:20Z OfficialTerracil 2 /* Notes */ wikitext text/x-wiki According to [[Ethyric theory]], ethyr that derives from fluctuations in the [[ethyric field]] due to the electromagnetic force is known as '''light-ethyr'''. Not all interactions of electromagnetism perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == There are three main flavours of light-ethyr, as electromagnetism is comprised of two sides of the same coin, electricity and magnetism, to form the whole. === Magnetic === Magnetic flavours of ethyr ... push pull. pure magnetism Chemical is magnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. ==== Chemical ==== Used for and derived from chemical reactions. useful in many fields such as metallurgy. ===== Fire ===== RETHINK THIS ===== Growth ===== Healing, Plants, photosynthesis, growth. === Electric === Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity === Electromagnetic Radiation === Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === chemistry spells and uses === Fire === firebending === Solar === light magic spells and uses === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing used by elves physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == Notes == NAVBOX GOES AT THE BOTTOM HERE needs to include all the flavours of light ethyr as well as the other types of ethyr, and links to ethyr, ethyric theory, and ethyric field {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|''Magnetic'']] ([[Light-Ethyr#Chemical|''Chemical'']] ( [[Light-Ethyr#Fire|''Fire'']] · [[Light-Ethyr#Growth|''Growth'']] · [[Light-Ethyr#Water|''Water'']] )) · [[Light-Ethyr#Solar|''Solar'']] · [[Light-Ethyr#Electric|''Electric'']] }} {{Ethyr}} a898ada43dce16e3e792867f8865ed12dcd12f29 332 331 2021-11-20T16:33:37Z OfficialTerracil 2 /* Notes */ wikitext text/x-wiki According to [[Ethyric theory]], ethyr that derives from fluctuations in the [[ethyric field]] due to the electromagnetic force is known as '''light-ethyr'''. Not all interactions of electromagnetism perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == There are three main flavours of light-ethyr, as electromagnetism is comprised of two sides of the same coin, electricity and magnetism, to form the whole. === Magnetic === Magnetic flavours of ethyr ... push pull. pure magnetism Chemical is magnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. ==== Chemical ==== Used for and derived from chemical reactions. useful in many fields such as metallurgy. ===== Fire ===== RETHINK THIS ===== Growth ===== Healing, Plants, photosynthesis, growth. === Electric === Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity === Electromagnetic Radiation === Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === chemistry spells and uses === Fire === firebending === Solar === light magic spells and uses === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing used by elves physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == Notes == NAVBOX GOES AT THE BOTTOM HERE needs to include all the flavours of light ethyr as well as the other types of ethyr, and links to ethyr, ethyric theory, and ethyric field {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|''Chemical'']] ( [[Light-Ethyr#Fire|''Fire'']] · [[Light-Ethyr#Growth|''Growth'']] · [[Light-Ethyr#Water|''Water'']] )) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] }} {{Ethyr}} e758bebc0bb7390a385ea0aa30cb36319a197aa4 333 332 2021-11-20T16:33:59Z OfficialTerracil 2 /* Notes */ wikitext text/x-wiki According to [[Ethyric theory]], ethyr that derives from fluctuations in the [[ethyric field]] due to the electromagnetic force is known as '''light-ethyr'''. Not all interactions of electromagnetism perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == There are three main flavours of light-ethyr, as electromagnetism is comprised of two sides of the same coin, electricity and magnetism, to form the whole. === Magnetic === Magnetic flavours of ethyr ... push pull. pure magnetism Chemical is magnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. ==== Chemical ==== Used for and derived from chemical reactions. useful in many fields such as metallurgy. ===== Fire ===== RETHINK THIS ===== Growth ===== Healing, Plants, photosynthesis, growth. === Electric === Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity === Electromagnetic Radiation === Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === chemistry spells and uses === Fire === firebending === Solar === light magic spells and uses === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing used by elves physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == Notes == NAVBOX GOES AT THE BOTTOM HERE needs to include all the flavours of light ethyr as well as the other types of ethyr, and links to ethyr, ethyric theory, and ethyric field {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|''Fire'']] · [[Light-Ethyr#Growth|''Growth'']] · [[Light-Ethyr#Water|''Water'']] )) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] }} {{Ethyr}} 121cc8a99b080a2857350cf6f5d320b934c01267 Template:For 10 136 643 642 2021-11-19T22:42:38Z coppermind>Big Smooth 0 add documentation wikitext text/x-wiki <div class=navaid>{{#if:{{{pre|}}}|{{{pre}}}.&nbsp;}}For {{{2|more information}}}, see [[{{{1}}}|{{{3|{{{1}}}|}}}]].{{#if:{{{post|}}}|&nbsp;{{{post}}}|}}</div><noinclude> Use this template when you have a ''similar'' topic that should be prominently linked to another article, either for more information or to avoid confusion between similarly-named articles. It generally takes one unnamed parameter, <code>{{{1}}}</code>, as input. By default, it returns "For more information, see <code>{{{1}}}</code>", where <code>{{{1}}}</code> is a link to the referenced article. A second unnamed parameter will replace "more information" and a third will replace the text which refers to the linked article. For example, <code><nowiki>{{for|cosmere|oodles of information|this page about the cosmere}}</nowiki></code> produces: : {{for|cosmere|oodles of information|this page about the cosmere}} The template is intended to be brief, but additional optional parameters <code>|pre=</code> and <code>|post=</code> allow you to add additional explanatory text at the beginning or end of the displayed text, if necessary. For example, <code><nowiki>{{for|Wulfden the First|the first Wyrn named Wulfden|pre='Wulfden' redirects here}}</nowiki></code> produces: : {{for|Wulfden the First|the first Wyrn named Wulfden|pre='Wulfden' redirects here}} [[Category:Navigation aids]] == Articles using Template == <div class="navaid">This list is limited to 100 articles. For a full listing see [[Special: WhatLinksHere/{{FULLPAGENAME}}|here]].</div> {{Special:WhatLinksHere/{{FULLPAGENAME}}|namespace=0|limit=100}} 13946831efa3778964bf4af1ab26e7d8aabc4b40 Magesight 0 33 304 286 2021-11-20T15:47:19Z OfficialTerracil 2 wikitext text/x-wiki '''Magesight''' is the term used to describe the ability to visualise ethyr. This does not happen with the eyes but rather a sixth sense that can detect ethyr in its vicinity. This is usually rendered by the brain as a visual input, as vision is the primary sense for most sapient races. [[Magesight]] __TOC__ == Colours == All flavours of ethyr are visible as distinct colours to those with magesight. The colours can be seen as a transparent haze around the source of the ethyr, and often flow around like a mist under ethereal winds that are separate from physical winds, as the ethyr clouds do not move even when a strong gust of wind is blowing in the region. === Light-Ethyr Colours === The varieties of light-ethyr are generally associated with the rainbow due to the colours that the constituent flavours of ethyr take when viewed with magesight. This has caused some cultures to associate the rainbow with magic due the the great prevalence of light-ethyr compared to the other three types. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #FFFFD9;" | Light-Ethyr Flavour ! style="background-color: #FFFFD9;" | Colour ! style="background-color: #FFFFD9;" | |- | Magnetism | style="font-weight:normal;" | Dark Red | style="background-color:#8e4e4e | |- | Chemical | style="font-weight:normal;" | Red | style="background-color:#ff0000 | |- | Fire | style="font-weight:normal;" | Orange | style="background-color:#ff8000 | |- | Solar | style="font-weight:normal;" | Yellow | style="background-color:#ffe800 | |- | Growth | style="font-weight:normal;" | Green | style="background-color:#51c30a | |- | Water | style="font-weight:normal;" | Blue | style="background-color:#00b2ff | |- | Electricity | style="font-weight:normal;" | White | style="background-color:#EFFAFF | |} === Wyrd-Ethyr Colours === The varieties of wyrd-ethyr are not as strongly associated with colours. Nevertheless, vague correspondences have been drawn to the colours below for each flavour. Wyrd has the strongest correlation with a colour, as using wyrd flavoured wyrd-ethyr often causes a physical glow visible to individuals without magesight that can range from neon green to electruc blues, which has been dubbed Cherenkov radiation. This averages out to a turquoise ethyr. The other flavours often have more vague colouration. For example, although death-flavour is shown below as black, and vacuum-flavour shown as lilac, in actuality these are not the actual colours seen. People have claimed to see death as anything from a brilliantly glowing red (possibly mistaken for chemistry-flavour light-ethyr as blood reacts with oxygen), to amethyst haze, to black smoke, and correspondingly void-flavour has been reported as black, dark blue or indigo, or as a faint lilac glow. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #c582cf;" | Wyrd-Ethyr Flavour ! style="background-color: #c582cf;" | Colour ! style="background-color: #c582cf;" | |- | Wyrd | style="font-weight:normal;" | Turquoise | style="background-color:#4FDBDD | |- | Soul | style="font-weight:normal;" | Magenta | style="background-color:#CC00FF | |- | Death | style="font-weight:normal;" | Black | style="background-color:#000000 | |- | Void | style="font-weight:normal;" | Lilac | style="background-color:#D7C1FF | |} === Gravity-Ethyr Colours === The varieties of gravity-ethyr are also not usually standard colours, as this source of ethyr is the opposite of the source that produces light, and thus the opposite of colour. Nevertheless, the different flavours' magesight hazes can be perceived by the colours indicated below. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #465691;" | Gravity-Ethyr Flavour ! style="background-color: #465691;" | Colour ! style="background-color: #465691;" | |- | Potential | style="font-weight:normal;" | Cream | style="background-color:#E8E7AB | |- | Weight | style="font-weight:normal;" | Salmon | style="background-color:#FFCDCD | |- | Tides | style="font-weight:normal;" | Navy | style="background-color:#0325B5 | |} === Creation-Ethyr Colours === There are four known varieties of creation-ethyr, and each flavour's perceived colour has an association with what the ethyr most willingly does. Mass-flavour ethyr manipulates the gluons that form the particles in an atom's nucleus and as a result of the gluons' own chromodynamics this often comes through as all the colours mixed, forming a light grey colour. Creation-flavour ethyr is usually visualised as a lime colour in contrast to the usually vermillion destruction-flavour ethyr which evokes the colours of fire. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #FAC504;" | Creation-Ethyr Flavour ! style="background-color: #FAC504;" | Colour ! style="background-color: #FAC504;" | |- | Mass | style="font-weight:normal;" | Grey | style="background-color:#F2F2F2 | |- | Creation | style="font-weight:normal;" | Lime | style="background-color:#A5F638 | |- | Negation | style="font-weight:normal;" | Teal | style="background-color:#008F92 | |- | Destruction | style="font-weight:normal;" | Vermillion | style="background-color:#E84024 | |} == Visualising Ethyr == fa1b3096de80802d0984dbeb613051c03cc07778 305 304 2021-11-20T15:47:27Z OfficialTerracil 2 wikitext text/x-wiki '''Magesight''' is the term used to describe the ability to visualise ethyr. This does not happen with the eyes but rather a sixth sense that can detect ethyr in its vicinity. This is usually rendered by the brain as a visual input, as vision is the primary sense for most sapient races. __TOC__ == Colours == All flavours of ethyr are visible as distinct colours to those with magesight. The colours can be seen as a transparent haze around the source of the ethyr, and often flow around like a mist under ethereal winds that are separate from physical winds, as the ethyr clouds do not move even when a strong gust of wind is blowing in the region. === Light-Ethyr Colours === The varieties of light-ethyr are generally associated with the rainbow due to the colours that the constituent flavours of ethyr take when viewed with magesight. This has caused some cultures to associate the rainbow with magic due the the great prevalence of light-ethyr compared to the other three types. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #FFFFD9;" | Light-Ethyr Flavour ! style="background-color: #FFFFD9;" | Colour ! style="background-color: #FFFFD9;" | |- | Magnetism | style="font-weight:normal;" | Dark Red | style="background-color:#8e4e4e | |- | Chemical | style="font-weight:normal;" | Red | style="background-color:#ff0000 | |- | Fire | style="font-weight:normal;" | Orange | style="background-color:#ff8000 | |- | Solar | style="font-weight:normal;" | Yellow | style="background-color:#ffe800 | |- | Growth | style="font-weight:normal;" | Green | style="background-color:#51c30a | |- | Water | style="font-weight:normal;" | Blue | style="background-color:#00b2ff | |- | Electricity | style="font-weight:normal;" | White | style="background-color:#EFFAFF | |} === Wyrd-Ethyr Colours === The varieties of wyrd-ethyr are not as strongly associated with colours. Nevertheless, vague correspondences have been drawn to the colours below for each flavour. Wyrd has the strongest correlation with a colour, as using wyrd flavoured wyrd-ethyr often causes a physical glow visible to individuals without magesight that can range from neon green to electruc blues, which has been dubbed Cherenkov radiation. This averages out to a turquoise ethyr. The other flavours often have more vague colouration. For example, although death-flavour is shown below as black, and vacuum-flavour shown as lilac, in actuality these are not the actual colours seen. People have claimed to see death as anything from a brilliantly glowing red (possibly mistaken for chemistry-flavour light-ethyr as blood reacts with oxygen), to amethyst haze, to black smoke, and correspondingly void-flavour has been reported as black, dark blue or indigo, or as a faint lilac glow. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #c582cf;" | Wyrd-Ethyr Flavour ! style="background-color: #c582cf;" | Colour ! style="background-color: #c582cf;" | |- | Wyrd | style="font-weight:normal;" | Turquoise | style="background-color:#4FDBDD | |- | Soul | style="font-weight:normal;" | Magenta | style="background-color:#CC00FF | |- | Death | style="font-weight:normal;" | Black | style="background-color:#000000 | |- | Void | style="font-weight:normal;" | Lilac | style="background-color:#D7C1FF | |} === Gravity-Ethyr Colours === The varieties of gravity-ethyr are also not usually standard colours, as this source of ethyr is the opposite of the source that produces light, and thus the opposite of colour. Nevertheless, the different flavours' magesight hazes can be perceived by the colours indicated below. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #465691;" | Gravity-Ethyr Flavour ! style="background-color: #465691;" | Colour ! style="background-color: #465691;" | |- | Potential | style="font-weight:normal;" | Cream | style="background-color:#E8E7AB | |- | Weight | style="font-weight:normal;" | Salmon | style="background-color:#FFCDCD | |- | Tides | style="font-weight:normal;" | Navy | style="background-color:#0325B5 | |} === Creation-Ethyr Colours === There are four known varieties of creation-ethyr, and each flavour's perceived colour has an association with what the ethyr most willingly does. Mass-flavour ethyr manipulates the gluons that form the particles in an atom's nucleus and as a result of the gluons' own chromodynamics this often comes through as all the colours mixed, forming a light grey colour. Creation-flavour ethyr is usually visualised as a lime colour in contrast to the usually vermillion destruction-flavour ethyr which evokes the colours of fire. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #FAC504;" | Creation-Ethyr Flavour ! style="background-color: #FAC504;" | Colour ! style="background-color: #FAC504;" | |- | Mass | style="font-weight:normal;" | Grey | style="background-color:#F2F2F2 | |- | Creation | style="font-weight:normal;" | Lime | style="background-color:#A5F638 | |- | Negation | style="font-weight:normal;" | Teal | style="background-color:#008F92 | |- | Destruction | style="font-weight:normal;" | Vermillion | style="background-color:#E84024 | |} == Visualising Ethyr == f48e2a69df2b1d363e05e323f0aa1b8b4803b7cc Template:Navbox 10 35 306 2021-11-20T15:50:14Z OfficialTerracil 2 Created page with "{| class="wikitable" |- style="font-weight:bold; text-align:center;" background="{{{background}}}" ! colspan="2" | {{{PlanetName}}} |- style="text-align:center;" ! colspan="2"..." wikitext text/x-wiki {| class="wikitable" |- style="font-weight:bold; text-align:center;" background="{{{background}}}" ! colspan="2" | {{{PlanetName}}} |- style="text-align:center;" ! colspan="2" | {{{Image}}} |- style="text-align:center;" |- | colspan="2" | {{{Caption}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Designations</span> |- | <span style="font-size:85%; vertical-align:top;">'''Pronunciation'''</span> | {{{Pronunciation}}} |- | <span style="font-size:85%; vertical-align:top;">'''Adjectives'''</span> | {{{Adjectives}}} <br /> text <br /> more text |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Characteristics</span> |- | <span style="font-size:85%; vertical-align:top;">'''Mass'''</span> | {{{Mass}}} |- | <span style="font-size:85%; vertical-align:top;">'''Radius'''</span> | {{{Radius}}} |- | <span style="font-size:85%; vertical-align:top;">'''Gravity'''</span> | {{{Gravity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Density'''</span> | {{{Density}}} |- | <span style="font-size:85%; vertical-align:top;">'''Escape Velocity'''</span> | {{{EscapeVelocity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Circumference'''</span> | {{{Circumference}}} |- | <span style="font-size:85%; vertical-align:top;">'''Surface Area'''</span> | {{{SurfaceArea}}} |- | <span style="font-size:85%; vertical-align:top;">'''Volume'''</span> | {{{Volume}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%; vertical-align:top;">'''Satellites'''</span> | {{{Satellites}}} |- | <span style="font-size:85%; vertical-align:top;">'''Orbital Distance'''</span> | {{{OrbitalDistance}}} |- | <span style="font-size:85%; vertical-align:top;">'''Aphelion'''</span> | {{{Aphelion}}} |- | <span style="font-size:85%; vertical-align:top;">'''Perihelion'''</span> | {{{Perihelion}}} |- | <span style="font-size:85%; vertical-align:top;">'''Eccentricity'''</span> | {{{Eccentricity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Year Length'''</span> | {{{YearLength}}} |- | <span style="font-size:85%; vertical-align:top;">'''Orbital Velocity'''</span> | {{{OrbitalVelocity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Ring Inner limit'''</span> | {{{RingInnerlimit}}} |- | <span style="font-size:85%; vertical-align:top;">'''Ring Outer limit'''</span> | {{{RingOuterlimit}}} |- | <span style="font-size:85%; vertical-align:top;">'''Width of Ring System'''</span> | {{{RingWidth}}} |- | <span style="font-size:85%; vertical-align:top;">'''''m''''' '''of Star'''</span> | {{{StarApparentBrightness}}} |- | <span style="font-size:85%; vertical-align:top;">'''''m''''' '''from Terracil'''</span> | {{{ApparentBrightnessfromTerracil}}} |- |} 706fe9e1ef82a129e2d9c07b2713279c4fcd0dd0 307 306 2021-11-20T15:50:43Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="centre" width="600px" |- style="font-weight:bold; text-align:center;" background="{{{background}}}" ! colspan="2" | {{{PlanetName}}} |- style="text-align:center;" ! colspan="2" | {{{Image}}} |- style="text-align:center;" |- | colspan="2" | {{{Caption}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Designations</span> |- | <span style="font-size:85%; vertical-align:top;">'''Pronunciation'''</span> | {{{Pronunciation}}} |- | <span style="font-size:85%; vertical-align:top;">'''Adjectives'''</span> | {{{Adjectives}}} <br /> text <br /> more text |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Characteristics</span> |- | <span style="font-size:85%; vertical-align:top;">'''Mass'''</span> | {{{Mass}}} |- | <span style="font-size:85%; vertical-align:top;">'''Radius'''</span> | {{{Radius}}} |- | <span style="font-size:85%; vertical-align:top;">'''Gravity'''</span> | {{{Gravity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Density'''</span> | {{{Density}}} |- | <span style="font-size:85%; vertical-align:top;">'''Escape Velocity'''</span> | {{{EscapeVelocity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Circumference'''</span> | {{{Circumference}}} |- | <span style="font-size:85%; vertical-align:top;">'''Surface Area'''</span> | {{{SurfaceArea}}} |- | <span style="font-size:85%; vertical-align:top;">'''Volume'''</span> | {{{Volume}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%; vertical-align:top;">'''Satellites'''</span> | {{{Satellites}}} |- | <span style="font-size:85%; vertical-align:top;">'''Orbital Distance'''</span> | {{{OrbitalDistance}}} |- | <span style="font-size:85%; vertical-align:top;">'''Aphelion'''</span> | {{{Aphelion}}} |- | <span style="font-size:85%; vertical-align:top;">'''Perihelion'''</span> | {{{Perihelion}}} |- | <span style="font-size:85%; vertical-align:top;">'''Eccentricity'''</span> | {{{Eccentricity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Year Length'''</span> | {{{YearLength}}} |- | <span style="font-size:85%; vertical-align:top;">'''Orbital Velocity'''</span> | {{{OrbitalVelocity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Ring Inner limit'''</span> | {{{RingInnerlimit}}} |- | <span style="font-size:85%; vertical-align:top;">'''Ring Outer limit'''</span> | {{{RingOuterlimit}}} |- | <span style="font-size:85%; vertical-align:top;">'''Width of Ring System'''</span> | {{{RingWidth}}} |- | <span style="font-size:85%; vertical-align:top;">'''''m''''' '''of Star'''</span> | {{{StarApparentBrightness}}} |- | <span style="font-size:85%; vertical-align:top;">'''''m''''' '''from Terracil'''</span> | {{{ApparentBrightnessfromTerracil}}} |- |} 00cacee740952705e252dc2151822f7319bf4ec0 308 307 2021-11-20T15:50:54Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="center" width="1200px" |- style="font-weight:bold; text-align:center;" background="{{{background}}}" ! colspan="2" | {{{PlanetName}}} |- style="text-align:center;" ! colspan="2" | {{{Image}}} |- style="text-align:center;" |- | colspan="2" | {{{Caption}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Designations</span> |- | <span style="font-size:85%; vertical-align:top;">'''Pronunciation'''</span> | {{{Pronunciation}}} |- | <span style="font-size:85%; vertical-align:top;">'''Adjectives'''</span> | {{{Adjectives}}} <br /> text <br /> more text |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Characteristics</span> |- | <span style="font-size:85%; vertical-align:top;">'''Mass'''</span> | {{{Mass}}} |- | <span style="font-size:85%; vertical-align:top;">'''Radius'''</span> | {{{Radius}}} |- | <span style="font-size:85%; vertical-align:top;">'''Gravity'''</span> | {{{Gravity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Density'''</span> | {{{Density}}} |- | <span style="font-size:85%; vertical-align:top;">'''Escape Velocity'''</span> | {{{EscapeVelocity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Circumference'''</span> | {{{Circumference}}} |- | <span style="font-size:85%; vertical-align:top;">'''Surface Area'''</span> | {{{SurfaceArea}}} |- | <span style="font-size:85%; vertical-align:top;">'''Volume'''</span> | {{{Volume}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%; vertical-align:top;">'''Satellites'''</span> | {{{Satellites}}} |- | <span style="font-size:85%; vertical-align:top;">'''Orbital Distance'''</span> | {{{OrbitalDistance}}} |- | <span style="font-size:85%; vertical-align:top;">'''Aphelion'''</span> | {{{Aphelion}}} |- | <span style="font-size:85%; vertical-align:top;">'''Perihelion'''</span> | {{{Perihelion}}} |- | <span style="font-size:85%; vertical-align:top;">'''Eccentricity'''</span> | {{{Eccentricity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Year Length'''</span> | {{{YearLength}}} |- | <span style="font-size:85%; vertical-align:top;">'''Orbital Velocity'''</span> | {{{OrbitalVelocity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Ring Inner limit'''</span> | {{{RingInnerlimit}}} |- | <span style="font-size:85%; vertical-align:top;">'''Ring Outer limit'''</span> | {{{RingOuterlimit}}} |- | <span style="font-size:85%; vertical-align:top;">'''Width of Ring System'''</span> | {{{RingWidth}}} |- | <span style="font-size:85%; vertical-align:top;">'''''m''''' '''of Star'''</span> | {{{StarApparentBrightness}}} |- | <span style="font-size:85%; vertical-align:top;">'''''m''''' '''from Terracil'''</span> | {{{ApparentBrightnessfromTerracil}}} |- |} 0e4f0d792466bfbabe1b96db0827d1e33102baaa 309 308 2021-11-20T15:51:11Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="center" width="1100px" |- style="font-weight:bold; text-align:center;" background="{{{background}}}" ! colspan="2" | {{{PlanetName}}} |- style="text-align:center;" ! colspan="2" | {{{Image}}} |- style="text-align:center;" |- | colspan="2" | {{{Caption}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Designations</span> |- | <span style="font-size:85%; vertical-align:top;">'''Pronunciation'''</span> | {{{Pronunciation}}} |- | <span style="font-size:85%; vertical-align:top;">'''Adjectives'''</span> | {{{Adjectives}}} <br /> text <br /> more text |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Characteristics</span> |- | <span style="font-size:85%; vertical-align:top;">'''Mass'''</span> | {{{Mass}}} |- | <span style="font-size:85%; vertical-align:top;">'''Radius'''</span> | {{{Radius}}} |- | <span style="font-size:85%; vertical-align:top;">'''Gravity'''</span> | {{{Gravity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Density'''</span> | {{{Density}}} |- | <span style="font-size:85%; vertical-align:top;">'''Escape Velocity'''</span> | {{{EscapeVelocity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Circumference'''</span> | {{{Circumference}}} |- | <span style="font-size:85%; vertical-align:top;">'''Surface Area'''</span> | {{{SurfaceArea}}} |- | <span style="font-size:85%; vertical-align:top;">'''Volume'''</span> | {{{Volume}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%; vertical-align:top;">'''Satellites'''</span> | {{{Satellites}}} |- | <span style="font-size:85%; vertical-align:top;">'''Orbital Distance'''</span> | {{{OrbitalDistance}}} |- | <span style="font-size:85%; vertical-align:top;">'''Aphelion'''</span> | {{{Aphelion}}} |- | <span style="font-size:85%; vertical-align:top;">'''Perihelion'''</span> | {{{Perihelion}}} |- | <span style="font-size:85%; vertical-align:top;">'''Eccentricity'''</span> | {{{Eccentricity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Year Length'''</span> | {{{YearLength}}} |- | <span style="font-size:85%; vertical-align:top;">'''Orbital Velocity'''</span> | {{{OrbitalVelocity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Ring Inner limit'''</span> | {{{RingInnerlimit}}} |- | <span style="font-size:85%; vertical-align:top;">'''Ring Outer limit'''</span> | {{{RingOuterlimit}}} |- | <span style="font-size:85%; vertical-align:top;">'''Width of Ring System'''</span> | {{{RingWidth}}} |- | <span style="font-size:85%; vertical-align:top;">'''''m''''' '''of Star'''</span> | {{{StarApparentBrightness}}} |- | <span style="font-size:85%; vertical-align:top;">'''''m''''' '''from Terracil'''</span> | {{{ApparentBrightnessfromTerracil}}} |- |} 90810df86566794fe6a021b002188e5e9988d5de 310 309 2021-11-20T15:54:16Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" style="margin: auto;", width="1100px" |- style="font-weight:bold; text-align:center;" background="{{{background}}}" ! colspan="2" | {{{PlanetName}}} |- style="text-align:center;" ! colspan="2" | {{{Image}}} |- style="text-align:center;" |- | colspan="2" | {{{Caption}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Designations</span> |- | <span style="font-size:85%; vertical-align:top;">'''Pronunciation'''</span> | {{{Pronunciation}}} |- | <span style="font-size:85%; vertical-align:top;">'''Adjectives'''</span> | {{{Adjectives}}} <br /> text <br /> more text |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Characteristics</span> |- | <span style="font-size:85%; vertical-align:top;">'''Mass'''</span> | {{{Mass}}} |- | <span style="font-size:85%; vertical-align:top;">'''Radius'''</span> | {{{Radius}}} |- | <span style="font-size:85%; vertical-align:top;">'''Gravity'''</span> | {{{Gravity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Density'''</span> | {{{Density}}} |- | <span style="font-size:85%; vertical-align:top;">'''Escape Velocity'''</span> | {{{EscapeVelocity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Circumference'''</span> | {{{Circumference}}} |- | <span style="font-size:85%; vertical-align:top;">'''Surface Area'''</span> | {{{SurfaceArea}}} |- | <span style="font-size:85%; vertical-align:top;">'''Volume'''</span> | {{{Volume}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%; vertical-align:top;">'''Satellites'''</span> | {{{Satellites}}} |- | <span style="font-size:85%; vertical-align:top;">'''Orbital Distance'''</span> | {{{OrbitalDistance}}} |- | <span style="font-size:85%; vertical-align:top;">'''Aphelion'''</span> | {{{Aphelion}}} |- | <span style="font-size:85%; vertical-align:top;">'''Perihelion'''</span> | {{{Perihelion}}} |- | <span style="font-size:85%; vertical-align:top;">'''Eccentricity'''</span> | {{{Eccentricity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Year Length'''</span> | {{{YearLength}}} |- | <span style="font-size:85%; vertical-align:top;">'''Orbital Velocity'''</span> | {{{OrbitalVelocity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Ring Inner limit'''</span> | {{{RingInnerlimit}}} |- | <span style="font-size:85%; vertical-align:top;">'''Ring Outer limit'''</span> | {{{RingOuterlimit}}} |- | <span style="font-size:85%; vertical-align:top;">'''Width of Ring System'''</span> | {{{RingWidth}}} |- | <span style="font-size:85%; vertical-align:top;">'''''m''''' '''of Star'''</span> | {{{StarApparentBrightness}}} |- | <span style="font-size:85%; vertical-align:top;">'''''m''''' '''from Terracil'''</span> | {{{ApparentBrightnessfromTerracil}}} |- |} 80a04bf1356c1fc8c8f983299a4b6ea34ba5953c 311 310 2021-11-20T15:56:01Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" width="50%", valign="bottom" |- style="font-weight:bold; text-align:center;" background="{{{background}}}" ! colspan="2" | {{{PlanetName}}} |- style="text-align:center;" ! colspan="2" | {{{Image}}} |- style="text-align:center;" |- | colspan="2" | {{{Caption}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Designations</span> |- | <span style="font-size:85%; vertical-align:top;">'''Pronunciation'''</span> | {{{Pronunciation}}} |- | <span style="font-size:85%; vertical-align:top;">'''Adjectives'''</span> | {{{Adjectives}}} <br /> text <br /> more text |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Characteristics</span> |- | <span style="font-size:85%; vertical-align:top;">'''Mass'''</span> | {{{Mass}}} |- | <span style="font-size:85%; vertical-align:top;">'''Radius'''</span> | {{{Radius}}} |- | <span style="font-size:85%; vertical-align:top;">'''Gravity'''</span> | {{{Gravity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Density'''</span> | {{{Density}}} |- | <span style="font-size:85%; vertical-align:top;">'''Escape Velocity'''</span> | {{{EscapeVelocity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Circumference'''</span> | {{{Circumference}}} |- | <span style="font-size:85%; vertical-align:top;">'''Surface Area'''</span> | {{{SurfaceArea}}} |- | <span style="font-size:85%; vertical-align:top;">'''Volume'''</span> | {{{Volume}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%; vertical-align:top;">'''Satellites'''</span> | {{{Satellites}}} |- | <span style="font-size:85%; vertical-align:top;">'''Orbital Distance'''</span> | {{{OrbitalDistance}}} |- | <span style="font-size:85%; vertical-align:top;">'''Aphelion'''</span> | {{{Aphelion}}} |- | <span style="font-size:85%; vertical-align:top;">'''Perihelion'''</span> | {{{Perihelion}}} |- | <span style="font-size:85%; vertical-align:top;">'''Eccentricity'''</span> | {{{Eccentricity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Year Length'''</span> | {{{YearLength}}} |- | <span style="font-size:85%; vertical-align:top;">'''Orbital Velocity'''</span> | {{{OrbitalVelocity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Ring Inner limit'''</span> | {{{RingInnerlimit}}} |- | <span style="font-size:85%; vertical-align:top;">'''Ring Outer limit'''</span> | {{{RingOuterlimit}}} |- | <span style="font-size:85%; vertical-align:top;">'''Width of Ring System'''</span> | {{{RingWidth}}} |- | <span style="font-size:85%; vertical-align:top;">'''''m''''' '''of Star'''</span> | {{{StarApparentBrightness}}} |- | <span style="font-size:85%; vertical-align:top;">'''''m''''' '''from Terracil'''</span> | {{{ApparentBrightnessfromTerracil}}} |- |} 3b0625f6c14e75464c2ee7e5b8e7600ff341e451 312 311 2021-11-20T15:56:09Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" width="100%", valign="bottom" |- style="font-weight:bold; text-align:center;" background="{{{background}}}" ! colspan="2" | {{{PlanetName}}} |- style="text-align:center;" ! colspan="2" | {{{Image}}} |- style="text-align:center;" |- | colspan="2" | {{{Caption}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Designations</span> |- | <span style="font-size:85%; vertical-align:top;">'''Pronunciation'''</span> | {{{Pronunciation}}} |- | <span style="font-size:85%; vertical-align:top;">'''Adjectives'''</span> | {{{Adjectives}}} <br /> text <br /> more text |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Characteristics</span> |- | <span style="font-size:85%; vertical-align:top;">'''Mass'''</span> | {{{Mass}}} |- | <span style="font-size:85%; vertical-align:top;">'''Radius'''</span> | {{{Radius}}} |- | <span style="font-size:85%; vertical-align:top;">'''Gravity'''</span> | {{{Gravity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Density'''</span> | {{{Density}}} |- | <span style="font-size:85%; vertical-align:top;">'''Escape Velocity'''</span> | {{{EscapeVelocity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Circumference'''</span> | {{{Circumference}}} |- | <span style="font-size:85%; vertical-align:top;">'''Surface Area'''</span> | {{{SurfaceArea}}} |- | <span style="font-size:85%; vertical-align:top;">'''Volume'''</span> | {{{Volume}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%; vertical-align:top;">'''Satellites'''</span> | {{{Satellites}}} |- | <span style="font-size:85%; vertical-align:top;">'''Orbital Distance'''</span> | {{{OrbitalDistance}}} |- | <span style="font-size:85%; vertical-align:top;">'''Aphelion'''</span> | {{{Aphelion}}} |- | <span style="font-size:85%; vertical-align:top;">'''Perihelion'''</span> | {{{Perihelion}}} |- | <span style="font-size:85%; vertical-align:top;">'''Eccentricity'''</span> | {{{Eccentricity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Year Length'''</span> | {{{YearLength}}} |- | <span style="font-size:85%; vertical-align:top;">'''Orbital Velocity'''</span> | {{{OrbitalVelocity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Ring Inner limit'''</span> | {{{RingInnerlimit}}} |- | <span style="font-size:85%; vertical-align:top;">'''Ring Outer limit'''</span> | {{{RingOuterlimit}}} |- | <span style="font-size:85%; vertical-align:top;">'''Width of Ring System'''</span> | {{{RingWidth}}} |- | <span style="font-size:85%; vertical-align:top;">'''''m''''' '''of Star'''</span> | {{{StarApparentBrightness}}} |- | <span style="font-size:85%; vertical-align:top;">'''''m''''' '''from Terracil'''</span> | {{{ApparentBrightnessfromTerracil}}} |- |} 2ec888d2eaf1d4c4c004867e5ff3ad7c0b3a3d08 313 312 2021-11-20T15:56:25Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" width="100%", valign="bottom" |- style="font-weight:bold; text-align:center;" background="{{{background}}}" ! colspan="2" | {{{PlanetName}}} |- style="text-align:center;" |- | colspan="2" | {{{Caption}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Designations</span> |- | <span style="font-size:85%; vertical-align:top;">'''Pronunciation'''</span> | {{{Pronunciation}}} |- | <span style="font-size:85%; vertical-align:top;">'''Adjectives'''</span> | {{{Adjectives}}} <br /> text <br /> more text |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Characteristics</span> |- | <span style="font-size:85%; vertical-align:top;">'''Mass'''</span> | {{{Mass}}} |- | <span style="font-size:85%; vertical-align:top;">'''Radius'''</span> | {{{Radius}}} |- | <span style="font-size:85%; vertical-align:top;">'''Gravity'''</span> | {{{Gravity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Density'''</span> | {{{Density}}} |- | <span style="font-size:85%; vertical-align:top;">'''Escape Velocity'''</span> | {{{EscapeVelocity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Circumference'''</span> | {{{Circumference}}} |- | <span style="font-size:85%; vertical-align:top;">'''Surface Area'''</span> | {{{SurfaceArea}}} |- | <span style="font-size:85%; vertical-align:top;">'''Volume'''</span> | {{{Volume}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%; vertical-align:top;">'''Satellites'''</span> | {{{Satellites}}} |- | <span style="font-size:85%; vertical-align:top;">'''Orbital Distance'''</span> | {{{OrbitalDistance}}} |- | <span style="font-size:85%; vertical-align:top;">'''Aphelion'''</span> | {{{Aphelion}}} |- | <span style="font-size:85%; vertical-align:top;">'''Perihelion'''</span> | {{{Perihelion}}} |- | <span style="font-size:85%; vertical-align:top;">'''Eccentricity'''</span> | {{{Eccentricity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Year Length'''</span> | {{{YearLength}}} |- | <span style="font-size:85%; vertical-align:top;">'''Orbital Velocity'''</span> | {{{OrbitalVelocity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Ring Inner limit'''</span> | {{{RingInnerlimit}}} |- | <span style="font-size:85%; vertical-align:top;">'''Ring Outer limit'''</span> | {{{RingOuterlimit}}} |- | <span style="font-size:85%; vertical-align:top;">'''Width of Ring System'''</span> | {{{RingWidth}}} |- | <span style="font-size:85%; vertical-align:top;">'''''m''''' '''of Star'''</span> | {{{StarApparentBrightness}}} |- | <span style="font-size:85%; vertical-align:top;">'''''m''''' '''from Terracil'''</span> | {{{ApparentBrightnessfromTerracil}}} |- |} a45b4e666a1fa904168bbf7cac7d90035f481201 314 313 2021-11-20T15:57:01Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" width="100%", valign="bottom" |- style="font-weight:bold; text-align:center;" background="{{{background}}}" ! 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colspan="2" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%; vertical-align:top;">'''Satellites'''</span> | {{{Satellites}}} |- | <span style="font-size:85%; vertical-align:top;">'''Orbital Distance'''</span> | {{{OrbitalDistance}}} |- | <span style="font-size:85%; vertical-align:top;">'''Aphelion'''</span> | {{{Aphelion}}} |- | <span style="font-size:85%; vertical-align:top;">'''Perihelion'''</span> | {{{Perihelion}}} |- | <span style="font-size:85%; vertical-align:top;">'''Eccentricity'''</span> | {{{Eccentricity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Year Length'''</span> | {{{YearLength}}} |- | <span style="font-size:85%; vertical-align:top;">'''Orbital Velocity'''</span> | {{{OrbitalVelocity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Ring Inner limit'''</span> | {{{RingInnerlimit}}} |- | <span style="font-size:85%; vertical-align:top;">'''Ring Outer limit'''</span> | {{{RingOuterlimit}}} |- | <span style="font-size:85%; vertical-align:top;">'''Width of Ring System'''</span> | {{{RingWidth}}} |- | <span style="font-size:85%; vertical-align:top;">'''''m''''' '''of Star'''</span> | {{{StarApparentBrightness}}} |- | <span style="font-size:85%; vertical-align:top;">'''''m''''' '''from Terracil'''</span> | {{{ApparentBrightnessfromTerracil}}} |- |} ef2b9759e5760a0a15b7a354c2557279c6443c97 315 314 2021-11-20T15:57:21Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" width="100%", valign="bottom" |- style="font-weight:bold; text-align:center;" background="{{{background}}}" ! 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colspan="2"; style="background-color:#ccccff;" | [[Ethyr]] |- style="text-align:center;" |- | style="width: 15%"; style="background-color:#DDDDFF" | '''Concepts''' | [[Ethyric Theory]] · [[Ethyric Field]] · [[Magesight]] |- | style="background-color:#DDDDFF" | '''Types''' | [[Light-Ethyr]] · [[Wyrd-Ethyr]] · [[Creation-Ethyr]] · [[Gravity-Ethyr]] |- |} 2f311c8998d3058b9fe3c5d130e2ff55d79045e4 347 346 2021-11-20T16:45:57Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" width="100%", valign="bottom" style="border-width: 2px" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff;" | [[Ethyr]] |- style="text-align:center;" |- | style="width: 15%"; style="background-color:#DDDDFF" | '''Concepts''' | [[Ethyric Theory]] · [[Ethyric Field]] · [[Magesight]] |- | style="background-color:#DDDDFF" | '''Types''' | [[Light-Ethyr]] · [[Wyrd-Ethyr]] · [[Creation-Ethyr]] · [[Gravity-Ethyr]] |- |} e0e4b8f9017062b51db0c3b77b9324cd415a0f6b 348 347 2021-11-20T16:47:01Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-width: 2px" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff;" | [[Ethyr]] |- style="text-align:center;" |- | style="width: 15%"; style="background-color:#DDDDFF" | '''Concepts''' | [[Ethyric Theory]] · [[Ethyric Field]] · [[Magesight]] |- | style="background-color:#DDDDFF" | '''Types''' | [[Light-Ethyr]] · [[Wyrd-Ethyr]] · [[Creation-Ethyr]] · [[Gravity-Ethyr]] |- |} 91bca8f58a333ecfb4978a2b9aee1312d4418297 349 348 2021-11-20T16:49:54Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff;" | [[Ethyr]] |- style="text-align:center;" |- | style="width: 15%"; style="background-color:#DDDDFF" | '''Concepts''' | [[Ethyric Theory]] · [[Ethyric Field]] · [[Magesight]] |- | style="background-color:#DDDDFF" | '''Types''' | [[Light-Ethyr]] · [[Wyrd-Ethyr]] · [[Creation-Ethyr]] · [[Gravity-Ethyr]] |- |} 501fb4300f47d96fc52878380b1f59581c9f49c7 350 349 2021-11-20T16:50:32Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white" border="1" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff;" | [[Ethyr]] |- style="text-align:center;" |- | style="width: 15%"; style="background-color:#DDDDFF" | '''Concepts''' | [[Ethyric Theory]] · [[Ethyric Field]] · [[Magesight]] |- | style="background-color:#DDDDFF" | '''Types''' | [[Light-Ethyr]] · [[Wyrd-Ethyr]] · [[Creation-Ethyr]] · [[Gravity-Ethyr]] |- |} d93a6e94e593743ef028bc1b7abae88999671548 351 350 2021-11-20T16:51:29Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-width: 2px" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff;" | [[Ethyr]] |- style="text-align:center;" |- | style="width: 15%"; style="background-color:#DDDDFF" | '''Concepts''' | [[Ethyric Theory]] · [[Ethyric Field]] · [[Magesight]] |- | style="background-color:#DDDDFF" | '''Types''' | [[Light-Ethyr]] · [[Wyrd-Ethyr]] · [[Creation-Ethyr]] · [[Gravity-Ethyr]] |- |} afbf76038c5f96962872933a6ef001de4a1f5c01 352 351 2021-11-20T16:51:36Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff;" | [[Ethyr]] |- style="text-align:center;" |- | style="width: 15%"; style="background-color:#DDDDFF" | '''Concepts''' | [[Ethyric Theory]] · [[Ethyric Field]] · [[Magesight]] |- | style="background-color:#DDDDFF" | '''Types''' | [[Light-Ethyr]] · [[Wyrd-Ethyr]] · [[Creation-Ethyr]] · [[Gravity-Ethyr]] |- |} b40c16eba419b1a2e36e7050a01134831bdd65c8 353 352 2021-11-20T16:51:52Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: gray; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff;" | [[Ethyr]] |- style="text-align:center;" |- | style="width: 15%"; style="background-color:#DDDDFF" | '''Concepts''' | [[Ethyric Theory]] · [[Ethyric Field]] · [[Magesight]] |- | style="background-color:#DDDDFF" | '''Types''' | [[Light-Ethyr]] · [[Wyrd-Ethyr]] · [[Creation-Ethyr]] · [[Gravity-Ethyr]] |- |} 2563c5eebb7a54165f55273e49fc724a49f947dc 354 353 2021-11-20T16:52:42Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff;" | [[Ethyr]] |- style="text-align:center;" |- | style="width: 15%"; style="background-color:#DDDDFF" | '''Concepts''' | [[Ethyric Theory]] · [[Ethyric Field]] · [[Magesight]] |- | style="background-color:#DDDDFF" | '''Types''' | [[Light-Ethyr]] · [[Wyrd-Ethyr]] · [[Creation-Ethyr]] · [[Gravity-Ethyr]] |- |} ae4c3c5c09e523659b3f7d2ea9c0d64d7797ec1b 355 354 2021-11-20T16:52:54Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff;" | [[Ethyr]] |- style="text-align:center;" |- | style="width: 15%"; style="background-color:#DDDDFF" | '''Concepts''' | [[Ethyric Theory]] · [[Ethyric Field]] · [[Magesight]] |- | style="background-color:#DDDDFF" | '''Types''' | [[Light-Ethyr]] · [[Wyrd-Ethyr]] · [[Creation-Ethyr]] · [[Gravity-Ethyr]] |- |} b40c16eba419b1a2e36e7050a01134831bdd65c8 356 355 2021-11-20T17:00:43Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff;" | [[Ethyr]] |- style="text-align:center;" |- | style="width: 15%"; style="background-color:#DDDDFF" | '''Concepts''' | [[Ethyric Theory]] · [[Ethyric Field]] · [[Magesight]] |- | style="background-color:#DDDDFF" | '''Types''' | [[Light-Ethyr]] · [[Wyrd-Ethyr]] · [[Creation-Ethyr]] · [[Gravity-Ethyr]] |- |} {| width="100%", valign="bottom" style="color=white; border-style: solid; border-width: 1px" ! colspan="2"; style="background-color:#ccccff;" | [[Ethyr]] |- ! text || text |- ! 123 || 123 |- |} b4a5de32c0d74a3c6d7c6babc275dd28f518f7b0 357 356 2021-11-20T17:05:53Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff;" | [[Ethyr]] |- style="text-align:center;" |- ! scope="row" style="width: 15%"; style="background-color:#DDDDFF" | '''Concepts''' | [[Ethyric Theory]] · [[Ethyric Field]] · [[Magesight]] |- ! scope="row" style="width: 15%"; style="background-color:#DDDDFF" | '''Types''' | [[Light-Ethyr]] · [[Wyrd-Ethyr]] · [[Creation-Ethyr]] · [[Gravity-Ethyr]] |- |} be1348fa02be13955e9292f8ed4b380fd93b1159 360 357 2021-11-20T17:08:59Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff; height: 35px" | [[Ethyr]] |- style="text-align:center;" |- ! scope="row" style="width: 15%"; style="background-color:#DDDDFF; height: 30px" | '''Concepts''' | [[Ethyric Theory]] · [[Ethyric Field]] · [[Magesight]] |- ! scope="row" style="width: 15%"; style="background-color:#DDDDFF; height: 30px" | '''Types''' | [[Light-Ethyr]] · [[Wyrd-Ethyr]] · [[Creation-Ethyr]] · [[Gravity-Ethyr]] |- |} 30a599269282e864a28205695dd999ac6aa24e1e 367 360 2021-11-20T17:13:12Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff; height: 35px" | [[Ethyr]] |- style="text-align:center;" |- ! scope="row" style="width: 25%"; style="background-color:#DDDDFF; height: 30px" | '''Concepts''' | [[Ethyric Theory]] · [[Ethyric Field]] · [[Magesight]] |- ! scope="row" style="width: 25%"; style="background-color:#DDDDFF; height: 30px" | '''Types''' | [[Light-Ethyr]] · [[Wyrd-Ethyr]] · [[Creation-Ethyr]] · [[Gravity-Ethyr]] |- |} 66c911651e7efd796a74e6f9558eab51b5efd298 368 367 2021-11-20T17:15:15Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff; height: 35px" | [[Ethyr]] |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Concepts''' | [[Ethyric Theory]] · [[Ethyric Field]] · [[Magesight]] |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Types''' | [[Light-Ethyr]] · [[Wyrd-Ethyr]] · [[Creation-Ethyr]] · [[Gravity-Ethyr]] |- |} 00ee6ae8bc503011a56aaac6f6f4168eac966b15 382 368 2021-11-21T11:17:14Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff; height: 35px" | [[Ethyr]] |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Concepts''' | [[Ethyric Theory]] · [[Ethyric Field]] · [[Magesight]] · [[Colour Theory]] |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Types''' | [[Light-Ethyr]] · [[Wyrd-Ethyr]] · [[Creation-Ethyr]] · [[Gravity-Ethyr]] |- |} 09b75a7452dd53487e0654611aeb4960abe4a755 Light-Ethyr 0 34 358 333 2021-11-20T17:06:20Z OfficialTerracil 2 /* Notes */ wikitext text/x-wiki According to [[Ethyric theory]], ethyr that derives from fluctuations in the [[ethyric field]] due to the electromagnetic force is known as '''light-ethyr'''. Not all interactions of electromagnetism perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == There are three main flavours of light-ethyr, as electromagnetism is comprised of two sides of the same coin, electricity and magnetism, to form the whole. === Magnetic === Magnetic flavours of ethyr ... push pull. pure magnetism Chemical is magnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. ==== Chemical ==== Used for and derived from chemical reactions. useful in many fields such as metallurgy. ===== Fire ===== RETHINK THIS ===== Growth ===== Healing, Plants, photosynthesis, growth. === Electric === Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity === Electromagnetic Radiation === Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === chemistry spells and uses === Fire === firebending === Solar === light magic spells and uses === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing used by elves physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == Notes == NAVBOX GOES AT THE BOTTOM HERE needs to include all the flavours of light ethyr as well as the other types of ethyr, and links to ethyr, ethyric theory, and ethyric field {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|''Fire'']] · [[Light-Ethyr#Growth|''Growth'']] · [[Light-Ethyr#Water|''Water'']] )) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] }} {{Ethyr}} {{Ethyr}} 58ebe719121e38966ba4e455bc13ccea5eb4cfb8 359 358 2021-11-20T17:06:31Z OfficialTerracil 2 /* Notes */ wikitext text/x-wiki According to [[Ethyric theory]], ethyr that derives from fluctuations in the [[ethyric field]] due to the electromagnetic force is known as '''light-ethyr'''. Not all interactions of electromagnetism perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == There are three main flavours of light-ethyr, as electromagnetism is comprised of two sides of the same coin, electricity and magnetism, to form the whole. === Magnetic === Magnetic flavours of ethyr ... push pull. pure magnetism Chemical is magnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. ==== Chemical ==== Used for and derived from chemical reactions. useful in many fields such as metallurgy. ===== Fire ===== RETHINK THIS ===== Growth ===== Healing, Plants, photosynthesis, growth. === Electric === Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity === Electromagnetic Radiation === Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === chemistry spells and uses === Fire === firebending === Solar === light magic spells and uses === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing used by elves physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == Notes == NAVBOX GOES AT THE BOTTOM HERE needs to include all the flavours of light ethyr as well as the other types of ethyr, and links to ethyr, ethyric theory, and ethyric field {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|''Fire'']] · [[Light-Ethyr#Growth|''Growth'']] · [[Light-Ethyr#Water|''Water'']] )) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] }} {{Ethyr}} 121cc8a99b080a2857350cf6f5d320b934c01267 364 359 2021-11-20T17:11:44Z OfficialTerracil 2 /* Notes */ wikitext text/x-wiki According to [[Ethyric theory]], ethyr that derives from fluctuations in the [[ethyric field]] due to the electromagnetic force is known as '''light-ethyr'''. Not all interactions of electromagnetism perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == There are three main flavours of light-ethyr, as electromagnetism is comprised of two sides of the same coin, electricity and magnetism, to form the whole. === Magnetic === Magnetic flavours of ethyr ... push pull. pure magnetism Chemical is magnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. ==== Chemical ==== Used for and derived from chemical reactions. useful in many fields such as metallurgy. ===== Fire ===== RETHINK THIS ===== Growth ===== Healing, Plants, photosynthesis, growth. === Electric === Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity === Electromagnetic Radiation === Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === chemistry spells and uses === Fire === firebending === Solar === light magic spells and uses === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing used by elves physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == Notes == NAVBOX GOES AT THE BOTTOM HERE needs to include all the flavours of light ethyr as well as the other types of ethyr, and links to ethyr, ethyric theory, and ethyric field {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|''Fire'']] · [[Light-Ethyr#Growth|''Growth'']] · [[Light-Ethyr#Water|''Water'']] )) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Cocepts = [[Magesight]] }} {{Ethyr}} 0b2d317063324a51a9190260cc5574bafd94ed93 365 364 2021-11-20T17:11:54Z OfficialTerracil 2 /* Notes */ wikitext text/x-wiki According to [[Ethyric theory]], ethyr that derives from fluctuations in the [[ethyric field]] due to the electromagnetic force is known as '''light-ethyr'''. Not all interactions of electromagnetism perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == There are three main flavours of light-ethyr, as electromagnetism is comprised of two sides of the same coin, electricity and magnetism, to form the whole. === Magnetic === Magnetic flavours of ethyr ... push pull. pure magnetism Chemical is magnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. ==== Chemical ==== Used for and derived from chemical reactions. useful in many fields such as metallurgy. ===== Fire ===== RETHINK THIS ===== Growth ===== Healing, Plants, photosynthesis, growth. === Electric === Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity === Electromagnetic Radiation === Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === chemistry spells and uses === Fire === firebending === Solar === light magic spells and uses === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing used by elves physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == Notes == NAVBOX GOES AT THE BOTTOM HERE needs to include all the flavours of light ethyr as well as the other types of ethyr, and links to ethyr, ethyric theory, and ethyric field {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|''Fire'']] · [[Light-Ethyr#Growth|''Growth'']] · [[Light-Ethyr#Water|''Water'']] )) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} {{Ethyr}} 1a545743c82288d64314ebc1433efdb4bc1af669 366 365 2021-11-20T17:12:49Z OfficialTerracil 2 /* Chemical */ wikitext text/x-wiki According to [[Ethyric theory]], ethyr that derives from fluctuations in the [[ethyric field]] due to the electromagnetic force is known as '''light-ethyr'''. Not all interactions of electromagnetism perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == There are three main flavours of light-ethyr, as electromagnetism is comprised of two sides of the same coin, electricity and magnetism, to form the whole. === Magnetic === Magnetic flavours of ethyr ... push pull. pure magnetism Chemical is magnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. ==== Chemical ==== Used for and derived from chemical reactions. useful in many fields such as metallurgy. ===== Fire ===== RETHINK THIS ===== Growth ===== Healing, Plants, photosynthesis, growth. ===== Water ===== Phase changes === Electric === Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity === Electromagnetic Radiation === Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === chemistry spells and uses === Fire === firebending === Solar === light magic spells and uses === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing used by elves physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == Notes == NAVBOX GOES AT THE BOTTOM HERE needs to include all the flavours of light ethyr as well as the other types of ethyr, and links to ethyr, ethyric theory, and ethyric field {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|''Fire'']] · [[Light-Ethyr#Growth|''Growth'']] · [[Light-Ethyr#Water|''Water'']] )) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} {{Ethyr}} 16c24d22b005772a1b2791f521e5868fb8e25e44 375 366 2021-11-20T17:22:01Z OfficialTerracil 2 /* Notes */ wikitext text/x-wiki According to [[Ethyric theory]], ethyr that derives from fluctuations in the [[ethyric field]] due to the electromagnetic force is known as '''light-ethyr'''. Not all interactions of electromagnetism perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == There are three main flavours of light-ethyr, as electromagnetism is comprised of two sides of the same coin, electricity and magnetism, to form the whole. === Magnetic === Magnetic flavours of ethyr ... push pull. pure magnetism Chemical is magnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. ==== Chemical ==== Used for and derived from chemical reactions. useful in many fields such as metallurgy. ===== Fire ===== RETHINK THIS ===== Growth ===== Healing, Plants, photosynthesis, growth. ===== Water ===== Phase changes === Electric === Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity === Electromagnetic Radiation === Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === chemistry spells and uses === Fire === firebending === Solar === light magic spells and uses === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing used by elves physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == Notes == NAVBOX GOES AT THE BOTTOM HERE needs to include all the flavours of light ethyr as well as the other types of ethyr, and links to ethyr, ethyric theory, and ethyric field {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|''Fire'']] · [[Light-Ethyr#Growth|''Growth'']] · [[Light-Ethyr#Water|''Water'']]) ) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} {{Ethyr}} 0fa273b09fe7eaddf085f3911f325b051dc9855a 376 375 2021-11-20T17:22:09Z OfficialTerracil 2 /* Notes */ wikitext text/x-wiki According to [[Ethyric theory]], ethyr that derives from fluctuations in the [[ethyric field]] due to the electromagnetic force is known as '''light-ethyr'''. Not all interactions of electromagnetism perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == There are three main flavours of light-ethyr, as electromagnetism is comprised of two sides of the same coin, electricity and magnetism, to form the whole. === Magnetic === Magnetic flavours of ethyr ... push pull. pure magnetism Chemical is magnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. ==== Chemical ==== Used for and derived from chemical reactions. useful in many fields such as metallurgy. ===== Fire ===== RETHINK THIS ===== Growth ===== Healing, Plants, photosynthesis, growth. ===== Water ===== Phase changes === Electric === Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity === Electromagnetic Radiation === Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === chemistry spells and uses === Fire === firebending === Solar === light magic spells and uses === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing used by elves physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == Notes == NAVBOX GOES AT THE BOTTOM HERE needs to include all the flavours of light ethyr as well as the other types of ethyr, and links to ethyr, ethyric theory, and ethyric field {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|''Fire'']] · [[Light-Ethyr#Growth|''Growth'']] · [[Light-Ethyr#Water|''Water'']] ) ) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} {{Ethyr}} 80e75af709e4f25de74372d77825d4802897156a 379 376 2021-11-20T17:23:56Z OfficialTerracil 2 wikitext text/x-wiki According to [[Ethyric Theory|Ethyric theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field]] due to the electromagnetic force is known as '''light-ethyr'''. Not all interactions of electromagnetism perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == There are three main flavours of light-ethyr, as electromagnetism is comprised of two sides of the same coin, electricity and magnetism, to form the whole. === Magnetic === Magnetic flavours of ethyr ... push pull. pure magnetism Chemical is magnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. ==== Chemical ==== Used for and derived from chemical reactions. useful in many fields such as metallurgy. ===== Fire ===== RETHINK THIS ===== Growth ===== Healing, Plants, photosynthesis, growth. ===== Water ===== Phase changes === Electric === Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity === Electromagnetic Radiation === Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === chemistry spells and uses === Fire === firebending === Solar === light magic spells and uses === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing used by elves physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == Notes == NAVBOX GOES AT THE BOTTOM HERE needs to include all the flavours of light ethyr as well as the other types of ethyr, and links to ethyr, ethyric theory, and ethyric field {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|''Fire'']] · [[Light-Ethyr#Growth|''Growth'']] · [[Light-Ethyr#Water|''Water'']] ) ) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} {{Ethyr}} 1813be64c37b2b8995ff40df60ca252c29542dac Template:EthyrType 10 37 361 338 2021-11-20T17:09:58Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff; height: 35px" | {{{Name}}} |- style="text-align:center;" |- ! scope="row" style="width: 15%"; style="background-color:#DDDDFF; height: 30px" | '''Concepts''' | {{{Concepts}}} |- ! scope="row" style="width: 15%"; style="background-color:#DDDDFF; height: 30px" | '''Flavours''' | {{{Flavours}}} |- |} 654d2de000c8db0971b36b1aee1779f943b0af6b 362 361 2021-11-20T17:10:39Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff; height: 35px" | {{{Name}}} |- style="text-align:center;" |- ! scope="row" style="width: 15%"; style="background-color:#DDDDFF; height: 30px" | '''Concepts''' | {{{Concepts}}} |- ! scope="row" style="width: 15%"; style="background-color:#DDDDFF; height: 30px" | '''Flavours''' | {{{Flavours}}} |- |} 455ffcd05490ebf384416a9038ff38f92561e0f9 363 362 2021-11-20T17:10:52Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff; height: 35px" | {{{Name}}} |- style="text-align:center;" |- ! scope="row" style="width: 15%"; style="background-color:#DDDDFF; height: 30px" | '''Concepts''' | {{{Concepts}}} |- ! scope="row" style="width: 15%"; style="background-color:#DDDDFF; height: 30px" | '''Flavours''' | {{{Flavours}}} |- |} 654d2de000c8db0971b36b1aee1779f943b0af6b 369 363 2021-11-20T17:15:35Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff; height: 35px" | {{{Name}}} |- ! style="background-color:#DDDDFF; height: 30px; width: 25%" | '''Concepts''' | {{{Concepts}}} |- ! style="background-color:#DDDDFF; height: 30px; width: 25%" | '''Flavours''' | {{{Flavours}}} |- |} f8fd85d9b05edc4e1d0d6f99b039df8c6cd15333 370 369 2021-11-20T17:15:48Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff; height: 35px" | {{{Name}}} |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Concepts''' | {{{Concepts}}} |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Flavours''' | {{{Flavours}}} |- |} 359be4b7a55913b25f120294bdae67ca7112da74 Ethyr 0 30 371 297 2021-11-20T17:16:36Z OfficialTerracil 2 /* Accessing Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interact with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. In total, four types of ethyr exist: {{columns|count=4| * '''[[Light-Ethyr]]''' <small>●</small> * '''[[Wyrd-Ethyr]]''' <small>●</small> * '''[[Gravity-Ethyr]]''' <small>●</small> * '''[[Creation-Ethyr]]''' <small>●</small> }} Each type has its own subdivisions of flavours, and associated magical arts. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to the first drawback of using ethyr - a user must use as much of their own body's energy as ethyr to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. {{Ethyr}} 576aa186c2eff7e4c9d3ee951cc3f872f84247d8 380 371 2021-11-20T17:25:48Z OfficialTerracil 2 wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interact with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. In total, four types of ethyr exist: {{columns|count=4| * '''[[Light-Ethyr]]''' <small>●</small> * '''[[Wyrd-Ethyr]]''' <small>●</small> * '''[[Gravity-Ethyr]]''' <small>●</small> * '''[[Creation-Ethyr]]''' <small>●</small> }} Each type has its own subdivisions of flavours, and associated magical arts. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to the first drawback of using ethyr - a user must use as much of their own body's energy as ethyr to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|''Fire'']] · [[Light-Ethyr#Growth|''Growth'']] · [[Light-Ethyr#Water|''Water'']] ) ) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} {{EthyrType | Name = '''Wyrd-Ethyr''' | Flavours = xxx · yyy }} {{EthyrType | Name = '''Gravity-Ethyr''' | Flavours = xxx · yyy }} {{EthyrType | Name = '''Creation-Ethyr''' | Flavours = xxx · yyy }} {{Ethyr}} 64b9e7a682d86a502036664f68ddba5178f59564 381 380 2021-11-20T17:26:13Z OfficialTerracil 2 /* Accessing Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interact with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. In total, four types of ethyr exist: {{columns|count=4| * '''[[Light-Ethyr]]''' <small>●</small> * '''[[Wyrd-Ethyr]]''' <small>●</small> * '''[[Gravity-Ethyr]]''' <small>●</small> * '''[[Creation-Ethyr]]''' <small>●</small> }} Each type has its own subdivisions of flavours, and associated magical arts. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to the first drawback of using ethyr - a user must use as much of their own body's energy as ethyr to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. {{Ethyr}} f3a7274319e2416a2f78edccb195fd59544e34f0 Magesight 0 33 372 305 2021-11-20T17:16:56Z OfficialTerracil 2 /* Visualising Ethyr */ wikitext text/x-wiki '''Magesight''' is the term used to describe the ability to visualise ethyr. This does not happen with the eyes but rather a sixth sense that can detect ethyr in its vicinity. This is usually rendered by the brain as a visual input, as vision is the primary sense for most sapient races. __TOC__ == Colours == All flavours of ethyr are visible as distinct colours to those with magesight. The colours can be seen as a transparent haze around the source of the ethyr, and often flow around like a mist under ethereal winds that are separate from physical winds, as the ethyr clouds do not move even when a strong gust of wind is blowing in the region. === Light-Ethyr Colours === The varieties of light-ethyr are generally associated with the rainbow due to the colours that the constituent flavours of ethyr take when viewed with magesight. This has caused some cultures to associate the rainbow with magic due the the great prevalence of light-ethyr compared to the other three types. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #FFFFD9;" | Light-Ethyr Flavour ! style="background-color: #FFFFD9;" | Colour ! style="background-color: #FFFFD9;" | |- | Magnetism | style="font-weight:normal;" | Dark Red | style="background-color:#8e4e4e | |- | Chemical | style="font-weight:normal;" | Red | style="background-color:#ff0000 | |- | Fire | style="font-weight:normal;" | Orange | style="background-color:#ff8000 | |- | Solar | style="font-weight:normal;" | Yellow | style="background-color:#ffe800 | |- | Growth | style="font-weight:normal;" | Green | style="background-color:#51c30a | |- | Water | style="font-weight:normal;" | Blue | style="background-color:#00b2ff | |- | Electricity | style="font-weight:normal;" | White | style="background-color:#EFFAFF | |} === Wyrd-Ethyr Colours === The varieties of wyrd-ethyr are not as strongly associated with colours. Nevertheless, vague correspondences have been drawn to the colours below for each flavour. Wyrd has the strongest correlation with a colour, as using wyrd flavoured wyrd-ethyr often causes a physical glow visible to individuals without magesight that can range from neon green to electruc blues, which has been dubbed Cherenkov radiation. This averages out to a turquoise ethyr. The other flavours often have more vague colouration. For example, although death-flavour is shown below as black, and vacuum-flavour shown as lilac, in actuality these are not the actual colours seen. People have claimed to see death as anything from a brilliantly glowing red (possibly mistaken for chemistry-flavour light-ethyr as blood reacts with oxygen), to amethyst haze, to black smoke, and correspondingly void-flavour has been reported as black, dark blue or indigo, or as a faint lilac glow. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #c582cf;" | Wyrd-Ethyr Flavour ! style="background-color: #c582cf;" | Colour ! style="background-color: #c582cf;" | |- | Wyrd | style="font-weight:normal;" | Turquoise | style="background-color:#4FDBDD | |- | Soul | style="font-weight:normal;" | Magenta | style="background-color:#CC00FF | |- | Death | style="font-weight:normal;" | Black | style="background-color:#000000 | |- | Void | style="font-weight:normal;" | Lilac | style="background-color:#D7C1FF | |} === Gravity-Ethyr Colours === The varieties of gravity-ethyr are also not usually standard colours, as this source of ethyr is the opposite of the source that produces light, and thus the opposite of colour. Nevertheless, the different flavours' magesight hazes can be perceived by the colours indicated below. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #465691;" | Gravity-Ethyr Flavour ! style="background-color: #465691;" | Colour ! style="background-color: #465691;" | |- | Potential | style="font-weight:normal;" | Cream | style="background-color:#E8E7AB | |- | Weight | style="font-weight:normal;" | Salmon | style="background-color:#FFCDCD | |- | Tides | style="font-weight:normal;" | Navy | style="background-color:#0325B5 | |} === Creation-Ethyr Colours === There are four known varieties of creation-ethyr, and each flavour's perceived colour has an association with what the ethyr most willingly does. Mass-flavour ethyr manipulates the gluons that form the particles in an atom's nucleus and as a result of the gluons' own chromodynamics this often comes through as all the colours mixed, forming a light grey colour. Creation-flavour ethyr is usually visualised as a lime colour in contrast to the usually vermillion destruction-flavour ethyr which evokes the colours of fire. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #FAC504;" | Creation-Ethyr Flavour ! style="background-color: #FAC504;" | Colour ! style="background-color: #FAC504;" | |- | Mass | style="font-weight:normal;" | Grey | style="background-color:#F2F2F2 | |- | Creation | style="font-weight:normal;" | Lime | style="background-color:#A5F638 | |- | Negation | style="font-weight:normal;" | Teal | style="background-color:#008F92 | |- | Destruction | style="font-weight:normal;" | Vermillion | style="background-color:#E84024 | |} == Visualising Ethyr == {{Ethyr}} 0318f2d44fa0885a929047ffccd1676857361db6 373 372 2021-11-20T17:19:54Z OfficialTerracil 2 /* Light-Ethyr Colours */ wikitext text/x-wiki '''Magesight''' is the term used to describe the ability to visualise ethyr. This does not happen with the eyes but rather a sixth sense that can detect ethyr in its vicinity. This is usually rendered by the brain as a visual input, as vision is the primary sense for most sapient races. __TOC__ == Colours == All flavours of ethyr are visible as distinct colours to those with magesight. The colours can be seen as a transparent haze around the source of the ethyr, and often flow around like a mist under ethereal winds that are separate from physical winds, as the ethyr clouds do not move even when a strong gust of wind is blowing in the region. === Light-Ethyr Colours === The varieties of light-ethyr are generally associated with the rainbow due to the colours that the constituent flavours of ethyr take when viewed with magesight. This has caused some cultures to associate the rainbow with magic due the the great prevalence of light-ethyr compared to the other three types. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 40%" |- style="background-color:#ccccff;" ! style="background-color: #FFFFD9; width: 60%" | Light-Ethyr Flavour ! style="background-color: #FFFFD9; width: 35%" | Colour ! style="background-color: #FFFFD9; width: 5%" | |- | Magnetism | style="font-weight:normal;" | Dark Red | style="background-color:#8e4e4e | |- | Chemical | style="font-weight:normal;" | Red | style="background-color:#ff0000 | |- | Fire | style="font-weight:normal;" | Orange | style="background-color:#ff8000 | |- | Solar | style="font-weight:normal;" | Yellow | style="background-color:#ffe800 | |- | Growth | style="font-weight:normal;" | Green | style="background-color:#51c30a | |- | Water | style="font-weight:normal;" | Blue | style="background-color:#00b2ff | |- | Electricity | style="font-weight:normal;" | White | style="background-color:#EFFAFF | |} === Wyrd-Ethyr Colours === The varieties of wyrd-ethyr are not as strongly associated with colours. Nevertheless, vague correspondences have been drawn to the colours below for each flavour. Wyrd has the strongest correlation with a colour, as using wyrd flavoured wyrd-ethyr often causes a physical glow visible to individuals without magesight that can range from neon green to electruc blues, which has been dubbed Cherenkov radiation. This averages out to a turquoise ethyr. The other flavours often have more vague colouration. For example, although death-flavour is shown below as black, and vacuum-flavour shown as lilac, in actuality these are not the actual colours seen. People have claimed to see death as anything from a brilliantly glowing red (possibly mistaken for chemistry-flavour light-ethyr as blood reacts with oxygen), to amethyst haze, to black smoke, and correspondingly void-flavour has been reported as black, dark blue or indigo, or as a faint lilac glow. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #c582cf;" | Wyrd-Ethyr Flavour ! style="background-color: #c582cf;" | Colour ! style="background-color: #c582cf;" | |- | Wyrd | style="font-weight:normal;" | Turquoise | style="background-color:#4FDBDD | |- | Soul | style="font-weight:normal;" | Magenta | style="background-color:#CC00FF | |- | Death | style="font-weight:normal;" | Black | style="background-color:#000000 | |- | Void | style="font-weight:normal;" | Lilac | style="background-color:#D7C1FF | |} === Gravity-Ethyr Colours === The varieties of gravity-ethyr are also not usually standard colours, as this source of ethyr is the opposite of the source that produces light, and thus the opposite of colour. Nevertheless, the different flavours' magesight hazes can be perceived by the colours indicated below. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #465691;" | Gravity-Ethyr Flavour ! style="background-color: #465691;" | Colour ! style="background-color: #465691;" | |- | Potential | style="font-weight:normal;" | Cream | style="background-color:#E8E7AB | |- | Weight | style="font-weight:normal;" | Salmon | style="background-color:#FFCDCD | |- | Tides | style="font-weight:normal;" | Navy | style="background-color:#0325B5 | |} === Creation-Ethyr Colours === There are four known varieties of creation-ethyr, and each flavour's perceived colour has an association with what the ethyr most willingly does. Mass-flavour ethyr manipulates the gluons that form the particles in an atom's nucleus and as a result of the gluons' own chromodynamics this often comes through as all the colours mixed, forming a light grey colour. Creation-flavour ethyr is usually visualised as a lime colour in contrast to the usually vermillion destruction-flavour ethyr which evokes the colours of fire. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000;" |- style="background-color:#ccccff;" ! style="background-color: #FAC504;" | Creation-Ethyr Flavour ! style="background-color: #FAC504;" | Colour ! style="background-color: #FAC504;" | |- | Mass | style="font-weight:normal;" | Grey | style="background-color:#F2F2F2 | |- | Creation | style="font-weight:normal;" | Lime | style="background-color:#A5F638 | |- | Negation | style="font-weight:normal;" | Teal | style="background-color:#008F92 | |- | Destruction | style="font-weight:normal;" | Vermillion | style="background-color:#E84024 | |} == Visualising Ethyr == {{Ethyr}} b43f47f7b3c1ab66ae87cbe47420c6d246270eed 374 373 2021-11-20T17:20:52Z OfficialTerracil 2 /* Colours */ wikitext text/x-wiki '''Magesight''' is the term used to describe the ability to visualise ethyr. This does not happen with the eyes but rather a sixth sense that can detect ethyr in its vicinity. This is usually rendered by the brain as a visual input, as vision is the primary sense for most sapient races. __TOC__ == Colours == All flavours of ethyr are visible as distinct colours to those with magesight. The colours can be seen as a transparent haze around the source of the ethyr, and often flow around like a mist under ethereal winds that are separate from physical winds, as the ethyr clouds do not move even when a strong gust of wind is blowing in the region. === Light-Ethyr Colours === The varieties of light-ethyr are generally associated with the rainbow due to the colours that the constituent flavours of ethyr take when viewed with magesight. This has caused some cultures to associate the rainbow with magic due the the great prevalence of light-ethyr compared to the other three types. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 40%" |- style="background-color:#ccccff;" ! style="background-color: #FFFFD9; width: 60%" | Light-Ethyr Flavour ! style="background-color: #FFFFD9; width: 35%" | Colour ! style="background-color: #FFFFD9; width: 5%" | |- | Magnetism | style="font-weight:normal;" | Dark Red | style="background-color:#8e4e4e | |- | Chemical | style="font-weight:normal;" | Red | style="background-color:#ff0000 | |- | Fire | style="font-weight:normal;" | Orange | style="background-color:#ff8000 | |- | Solar | style="font-weight:normal;" | Yellow | style="background-color:#ffe800 | |- | Growth | style="font-weight:normal;" | Green | style="background-color:#51c30a | |- | Water | style="font-weight:normal;" | Blue | style="background-color:#00b2ff | |- | Electricity | style="font-weight:normal;" | White | style="background-color:#EFFAFF | |} === Wyrd-Ethyr Colours === The varieties of wyrd-ethyr are not as strongly associated with colours. Nevertheless, vague correspondences have been drawn to the colours below for each flavour. Wyrd has the strongest correlation with a colour, as using wyrd flavoured wyrd-ethyr often causes a physical glow visible to individuals without magesight that can range from neon green to electruc blues, which has been dubbed Cherenkov radiation. This averages out to a turquoise ethyr. The other flavours often have more vague colouration. For example, although death-flavour is shown below as black, and vacuum-flavour shown as lilac, in actuality these are not the actual colours seen. People have claimed to see death as anything from a brilliantly glowing red (possibly mistaken for chemistry-flavour light-ethyr as blood reacts with oxygen), to amethyst haze, to black smoke, and correspondingly void-flavour has been reported as black, dark blue or indigo, or as a faint lilac glow. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 40%" |- style="background-color:#ccccff;" ! style="background-color: #c582cf; width: 60%" | Wyrd-Ethyr Flavour ! style="background-color: #c582cf; width: 35%" | Colour ! style="background-color: #c582cf; width: 5%" | |- | Wyrd | style="font-weight:normal;" | Turquoise | style="background-color:#4FDBDD | |- | Soul | style="font-weight:normal;" | Magenta | style="background-color:#CC00FF | |- | Death | style="font-weight:normal;" | Black | style="background-color:#000000 | |- | Void | style="font-weight:normal;" | Lilac | style="background-color:#D7C1FF | |} === Gravity-Ethyr Colours === The varieties of gravity-ethyr are also not usually standard colours, as this source of ethyr is the opposite of the source that produces light, and thus the opposite of colour. Nevertheless, the different flavours' magesight hazes can be perceived by the colours indicated below. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 40%" |- style="background-color:#ccccff;" ! style="background-color: #465691; width: 60%" | Gravity-Ethyr Flavour ! style="background-color: #465691; width: 35%" | Colour ! style="background-color: #465691; width: 5%" | |- | Potential | style="font-weight:normal;" | Cream | style="background-color:#E8E7AB | |- | Weight | style="font-weight:normal;" | Salmon | style="background-color:#FFCDCD | |- | Tides | style="font-weight:normal;" | Navy | style="background-color:#0325B5 | |} === Creation-Ethyr Colours === There are four known varieties of creation-ethyr, and each flavour's perceived colour has an association with what the ethyr most willingly does. Mass-flavour ethyr manipulates the gluons that form the particles in an atom's nucleus and as a result of the gluons' own chromodynamics this often comes through as all the colours mixed, forming a light grey colour. Creation-flavour ethyr is usually visualised as a lime colour in contrast to the usually vermillion destruction-flavour ethyr which evokes the colours of fire. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 40%" |- style="background-color:#ccccff;" ! style="background-color: #FAC504; width: 60%" | Creation-Ethyr Flavour ! style="background-color: #FAC504; width: 35%" | Colour ! style="background-color: #FAC504; width: 5%" | |- | Mass | style="font-weight:normal;" | Grey | style="background-color:#F2F2F2 | |- | Creation | style="font-weight:normal;" | Lime | style="background-color:#A5F638 | |- | Negation | style="font-weight:normal;" | Teal | style="background-color:#008F92 | |- | Destruction | style="font-weight:normal;" | Vermillion | style="background-color:#E84024 | |} == Visualising Ethyr == {{Ethyr}} 2af11ea60912914b2d54cc65fc9ee7412032d339 377 374 2021-11-20T17:23:06Z OfficialTerracil 2 /* Light-Ethyr Colours */ wikitext text/x-wiki '''Magesight''' is the term used to describe the ability to visualise ethyr. This does not happen with the eyes but rather a sixth sense that can detect ethyr in its vicinity. This is usually rendered by the brain as a visual input, as vision is the primary sense for most sapient races. __TOC__ == Colours == All flavours of ethyr are visible as distinct colours to those with magesight. The colours can be seen as a transparent haze around the source of the ethyr, and often flow around like a mist under ethereal winds that are separate from physical winds, as the ethyr clouds do not move even when a strong gust of wind is blowing in the region. === Light-Ethyr Colours === The varieties of [[light-ethyr]] are generally associated with the rainbow due to the colours that the constituent flavours of ethyr take when viewed with magesight. This has caused some cultures to associate the rainbow with magic due the the great prevalence of light-ethyr compared to the other three types. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 40%" |- style="background-color:#ccccff;" ! style="background-color: #FFFFD9; width: 60%" | Light-Ethyr Flavour ! style="background-color: #FFFFD9; width: 35%" | Colour ! style="background-color: #FFFFD9; width: 5%" | |- | Magnetism | style="font-weight:normal;" | Dark Red | style="background-color:#8e4e4e | |- | Chemical | style="font-weight:normal;" | Red | style="background-color:#ff0000 | |- | Fire | style="font-weight:normal;" | Orange | style="background-color:#ff8000 | |- | Solar | style="font-weight:normal;" | Yellow | style="background-color:#ffe800 | |- | Growth | style="font-weight:normal;" | Green | style="background-color:#51c30a | |- | Water | style="font-weight:normal;" | Blue | style="background-color:#00b2ff | |- | Electricity | style="font-weight:normal;" | White | style="background-color:#EFFAFF | |} === Wyrd-Ethyr Colours === The varieties of wyrd-ethyr are not as strongly associated with colours. Nevertheless, vague correspondences have been drawn to the colours below for each flavour. Wyrd has the strongest correlation with a colour, as using wyrd flavoured wyrd-ethyr often causes a physical glow visible to individuals without magesight that can range from neon green to electruc blues, which has been dubbed Cherenkov radiation. This averages out to a turquoise ethyr. The other flavours often have more vague colouration. For example, although death-flavour is shown below as black, and vacuum-flavour shown as lilac, in actuality these are not the actual colours seen. People have claimed to see death as anything from a brilliantly glowing red (possibly mistaken for chemistry-flavour light-ethyr as blood reacts with oxygen), to amethyst haze, to black smoke, and correspondingly void-flavour has been reported as black, dark blue or indigo, or as a faint lilac glow. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 40%" |- style="background-color:#ccccff;" ! style="background-color: #c582cf; width: 60%" | Wyrd-Ethyr Flavour ! style="background-color: #c582cf; width: 35%" | Colour ! style="background-color: #c582cf; width: 5%" | |- | Wyrd | style="font-weight:normal;" | Turquoise | style="background-color:#4FDBDD | |- | Soul | style="font-weight:normal;" | Magenta | style="background-color:#CC00FF | |- | Death | style="font-weight:normal;" | Black | style="background-color:#000000 | |- | Void | style="font-weight:normal;" | Lilac | style="background-color:#D7C1FF | |} === Gravity-Ethyr Colours === The varieties of gravity-ethyr are also not usually standard colours, as this source of ethyr is the opposite of the source that produces light, and thus the opposite of colour. Nevertheless, the different flavours' magesight hazes can be perceived by the colours indicated below. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 40%" |- style="background-color:#ccccff;" ! style="background-color: #465691; width: 60%" | Gravity-Ethyr Flavour ! style="background-color: #465691; width: 35%" | Colour ! style="background-color: #465691; width: 5%" | |- | Potential | style="font-weight:normal;" | Cream | style="background-color:#E8E7AB | |- | Weight | style="font-weight:normal;" | Salmon | style="background-color:#FFCDCD | |- | Tides | style="font-weight:normal;" | Navy | style="background-color:#0325B5 | |} === Creation-Ethyr Colours === There are four known varieties of creation-ethyr, and each flavour's perceived colour has an association with what the ethyr most willingly does. Mass-flavour ethyr manipulates the gluons that form the particles in an atom's nucleus and as a result of the gluons' own chromodynamics this often comes through as all the colours mixed, forming a light grey colour. Creation-flavour ethyr is usually visualised as a lime colour in contrast to the usually vermillion destruction-flavour ethyr which evokes the colours of fire. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 40%" |- style="background-color:#ccccff;" ! style="background-color: #FAC504; width: 60%" | Creation-Ethyr Flavour ! style="background-color: #FAC504; width: 35%" | Colour ! style="background-color: #FAC504; width: 5%" | |- | Mass | style="font-weight:normal;" | Grey | style="background-color:#F2F2F2 | |- | Creation | style="font-weight:normal;" | Lime | style="background-color:#A5F638 | |- | Negation | style="font-weight:normal;" | Teal | style="background-color:#008F92 | |- | Destruction | style="font-weight:normal;" | Vermillion | style="background-color:#E84024 | |} == Visualising Ethyr == {{Ethyr}} 637fffec188e8ada68216508a67ca6fa9785ad70 378 377 2021-11-20T17:23:25Z OfficialTerracil 2 /* Light-Ethyr Colours */ wikitext text/x-wiki '''Magesight''' is the term used to describe the ability to visualise ethyr. This does not happen with the eyes but rather a sixth sense that can detect ethyr in its vicinity. This is usually rendered by the brain as a visual input, as vision is the primary sense for most sapient races. __TOC__ == Colours == All flavours of ethyr are visible as distinct colours to those with magesight. The colours can be seen as a transparent haze around the source of the ethyr, and often flow around like a mist under ethereal winds that are separate from physical winds, as the ethyr clouds do not move even when a strong gust of wind is blowing in the region. === Light-Ethyr Colours === The varieties of [[Light-Ethyr|light-ethyr]] are generally associated with the rainbow due to the colours that the constituent flavours of ethyr take when viewed with magesight. This has caused some cultures to associate the rainbow with magic due the the great prevalence of light-ethyr compared to the other three types. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 40%" |- style="background-color:#ccccff;" ! style="background-color: #FFFFD9; width: 60%" | Light-Ethyr Flavour ! style="background-color: #FFFFD9; width: 35%" | Colour ! style="background-color: #FFFFD9; width: 5%" | |- | Magnetism | style="font-weight:normal;" | Dark Red | style="background-color:#8e4e4e | |- | Chemical | style="font-weight:normal;" | Red | style="background-color:#ff0000 | |- | Fire | style="font-weight:normal;" | Orange | style="background-color:#ff8000 | |- | Solar | style="font-weight:normal;" | Yellow | style="background-color:#ffe800 | |- | Growth | style="font-weight:normal;" | Green | style="background-color:#51c30a | |- | Water | style="font-weight:normal;" | Blue | style="background-color:#00b2ff | |- | Electricity | style="font-weight:normal;" | White | style="background-color:#EFFAFF | |} === Wyrd-Ethyr Colours === The varieties of wyrd-ethyr are not as strongly associated with colours. Nevertheless, vague correspondences have been drawn to the colours below for each flavour. Wyrd has the strongest correlation with a colour, as using wyrd flavoured wyrd-ethyr often causes a physical glow visible to individuals without magesight that can range from neon green to electruc blues, which has been dubbed Cherenkov radiation. This averages out to a turquoise ethyr. The other flavours often have more vague colouration. For example, although death-flavour is shown below as black, and vacuum-flavour shown as lilac, in actuality these are not the actual colours seen. People have claimed to see death as anything from a brilliantly glowing red (possibly mistaken for chemistry-flavour light-ethyr as blood reacts with oxygen), to amethyst haze, to black smoke, and correspondingly void-flavour has been reported as black, dark blue or indigo, or as a faint lilac glow. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 40%" |- style="background-color:#ccccff;" ! style="background-color: #c582cf; width: 60%" | Wyrd-Ethyr Flavour ! style="background-color: #c582cf; width: 35%" | Colour ! style="background-color: #c582cf; width: 5%" | |- | Wyrd | style="font-weight:normal;" | Turquoise | style="background-color:#4FDBDD | |- | Soul | style="font-weight:normal;" | Magenta | style="background-color:#CC00FF | |- | Death | style="font-weight:normal;" | Black | style="background-color:#000000 | |- | Void | style="font-weight:normal;" | Lilac | style="background-color:#D7C1FF | |} === Gravity-Ethyr Colours === The varieties of gravity-ethyr are also not usually standard colours, as this source of ethyr is the opposite of the source that produces light, and thus the opposite of colour. Nevertheless, the different flavours' magesight hazes can be perceived by the colours indicated below. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 40%" |- style="background-color:#ccccff;" ! style="background-color: #465691; width: 60%" | Gravity-Ethyr Flavour ! style="background-color: #465691; width: 35%" | Colour ! style="background-color: #465691; width: 5%" | |- | Potential | style="font-weight:normal;" | Cream | style="background-color:#E8E7AB | |- | Weight | style="font-weight:normal;" | Salmon | style="background-color:#FFCDCD | |- | Tides | style="font-weight:normal;" | Navy | style="background-color:#0325B5 | |} === Creation-Ethyr Colours === There are four known varieties of creation-ethyr, and each flavour's perceived colour has an association with what the ethyr most willingly does. Mass-flavour ethyr manipulates the gluons that form the particles in an atom's nucleus and as a result of the gluons' own chromodynamics this often comes through as all the colours mixed, forming a light grey colour. Creation-flavour ethyr is usually visualised as a lime colour in contrast to the usually vermillion destruction-flavour ethyr which evokes the colours of fire. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 40%" |- style="background-color:#ccccff;" ! style="background-color: #FAC504; width: 60%" | Creation-Ethyr Flavour ! style="background-color: #FAC504; width: 35%" | Colour ! style="background-color: #FAC504; width: 5%" | |- | Mass | style="font-weight:normal;" | Grey | style="background-color:#F2F2F2 | |- | Creation | style="font-weight:normal;" | Lime | style="background-color:#A5F638 | |- | Negation | style="font-weight:normal;" | Teal | style="background-color:#008F92 | |- | Destruction | style="font-weight:normal;" | Vermillion | style="background-color:#E84024 | |} == Visualising Ethyr == {{Ethyr}} e5d47b13c9b4d5ece4e7aa686559e88846a160e4 Terracil 0 2 383 121 2021-11-21T17:01:36Z OfficialTerracil 2 /* Geography & Ecology */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />Silver, Yellow | OrbitalDistance = 194,300,181 km <br /><span style="color:#00B050">1.296 AU</span> | Aphelion = 1.301 AU | Perihelion = 1.296 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.621 Earth's</span> | OrbitalVelocity = 0.985 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 AU</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 AU</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1811.810 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,237,466 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. It contains several other planets in its system, and orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, Silver and Yellow, and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == === Moons === {{MainArticle| Silver and Yellow}} eeeeeee == Geography & Ecology == === Geography === Overall Map, Look into Continents and Regions, Resources (such as moonstone), === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee a7c8c7e7f5f2b65a15787f0edfb21ab847ec12d4 384 383 2021-11-21T17:03:58Z OfficialTerracil 2 /* Geography & Ecology */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />Silver, Yellow | OrbitalDistance = 194,300,181 km <br /><span style="color:#00B050">1.296 AU</span> | Aphelion = 1.301 AU | Perihelion = 1.296 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.621 Earth's</span> | OrbitalVelocity = 0.985 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 AU</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 AU</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1811.810 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,237,466 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. It contains several other planets in its system, and orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, Silver and Yellow, and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == === Moons === {{MainArticle| Silver and Yellow}} eeeeeee == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as moonstone), === Climate === Talk through each continent and the regions it has. === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee cc32df666a909870ef9e6036685e8de74b56200b 385 384 2021-11-21T17:58:26Z OfficialTerracil 2 /* Description */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />Silver, Yellow | OrbitalDistance = 194,300,181 km <br /><span style="color:#00B050">1.296 AU</span> | Aphelion = 1.301 AU | Perihelion = 1.296 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.621 Earth's</span> | OrbitalVelocity = 0.985 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 AU</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 AU</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1811.810 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,237,466 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. It contains several other planets in its system, and orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, Silver and Yellow, and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Describe things such as number of continents, gravity, and radius, area, and weight compared to Earth. Rough area of main landmasses vs water and the ratio and ratio compared to earth. === Moons === {{MainArticle| Silver and Yellow}} eeeeeee == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as moonstone), === Climate === Talk through each continent and the regions it has. === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee b36727c3bf062015429d479c3994ad1b95b26bbc 387 385 2021-11-21T22:53:14Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />Silver, Yellow | OrbitalDistance = 194,300,181 km <br /><span style="color:#00B050">1.296 AU</span> | Aphelion = 1.301 AU | Perihelion = 1.296 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.621 Earth's</span> | OrbitalVelocity = 0.985 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 AU</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 AU</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1811.810 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,237,466 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. It contains several other planets in its system, and orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, Silver and Yellow, and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Describe things such as number of continents, gravity, and radius, area, and weight compared to Earth. Rough area of main landmasses vs water and the ratio and ratio compared to earth. Terracil is the === Moons === {{MainArticle| Silver and Yellow}} eeeeeee == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as moonstone), === Climate === Talk through each continent and the regions it has. === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee 6fbd59ee2c4f9560a1dd66d4b6136b61bd14b654 Sun 0 10 386 119 2021-11-21T18:21:12Z OfficialTerracil 2 /* Description */ wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:sun.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The main star of the Terrac system. |- | <span style="font-size:85%">'''Names'''</span> | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | <span style="font-size:85%">'''Adjectives'''</span> | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Observation Data</span> |- | <span style="font-size:85%">'''Mean distance <br />from Terracil'''</span> | 194,300,181 km ≈ 1.296 AU <br /><span style="font-size:85%"> 10 min 48 s at ''c''</span> |- | <span style="font-size:85%">'''Spectral Classification'''</span> | F6v |- | <span style="font-size:85%">'''Angular Size'''</span> | 29.2 minutes of arc <br /><span style="font-size:85%"> ≈ 0.49 degrees</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|2.505|30|kg|}}<br /><span style="font-size:85%">1.260 M<sub>☉</sub></span> |- | <span style="font-size:85%">'''Luminosity'''</span> | {{scinot|8.595|26|W|}}<br /><span style="font-size:85%">2.245 L<sub>☉</sub></span> |- | <span style="font-size:85%">'''Diameter'''</span> | 1,652,463 km<br /><span style="font-size:85%">1.187 D<sub>☉</sub></span> |- | <span style="font-size:85%">'''Surface Temperature'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Inner Limit for Planets'''</span> | 0.126 AU ≈ 0.081 TU<br /><span style="font-size:85%">≈ 18,849,600 km</span> |- | <span style="font-size:85%">'''Inner Habitable Zone'''</span> | 1.509 AU ≈ 0.966 TU<br /><span style="font-size:85%">≈ 225,746,400 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Runaway Greenhouse limit)'''</span> | 2.661 AU ≈ 1.704 TU<br /><span style="font-size:85%">≈ 398,085,600 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Early Mars limit)'''</span> | 2.802 AU ≈ 1.794 TU<br /><span style="font-size:85%">≈ 419,179,200 km</span> |- | <span style="font-size:85%">'''Frost Line'''</span> | 7.700 AU ≈ 4.930 TU<br /><span style="font-size:85%">≈ 1,151,920,000 km</span> |- | <span style="font-size:85%">'''Outer Limit for Planets'''</span> | 50.400 AU ≈ 32.266 TU<br /><span style="font-size:85%">≈ 7,539,840,000 km</span> |- | <span style="font-size:85%">'''Number of Planets'''</span> | 12 |- |} Known as '''The Sun''', TRC0 is the designation given to the star in the centre of the Terrac star system. A main sequence star with a spectral type of F6v, the Sun formed around 4.5 billion years ago. The Sun is orbited by twelve planets and an asteroid belt, and the planets designation TRCI belongs to the main habitable planet [[Terracil]], while the other designations TRCII through to TRCXII belong to the planets in order from closest to farthest orbit around the sun. The enormous effect of the Sun on [[Terracil]] has been recognized since prehistoric times. The Sun was thought of by some cultures as a deity. The synodic rotation of [[Terracil]] and its orbit around the Sun are the basis of solar calendars, one of which is the [[Itzatecah]] [[Itzatecah Calendar|calendar]] still in use today. __TOC__ == Description == === Planets === {{MainArticle| [[Terracil]], TRCII, etc}} The first planet from the sun is designated TRCII. It is a small iron planet with a mass of around 30% of Terracil and around 60% the radius. TRCII orbits at 0.261 AU (around 16% of Terracil's orbit). TRCII is visible from the surface of Terracil at an apparent brightness of {{scinot}} ==== level 3 ==== ===== level 4 ===== eeeeeee 972a245f1e2c330b56006b1c9323ca39d8b976a1 388 386 2021-11-21T22:54:13Z OfficialTerracil 2 /* Description */ wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:sun.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The main star of the Terrac system. |- | <span style="font-size:85%">'''Names'''</span> | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | <span style="font-size:85%">'''Adjectives'''</span> | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Observation Data</span> |- | <span style="font-size:85%">'''Mean distance <br />from Terracil'''</span> | 194,300,181 km ≈ 1.296 AU <br /><span style="font-size:85%"> 10 min 48 s at ''c''</span> |- | <span style="font-size:85%">'''Spectral Classification'''</span> | F6v |- | <span style="font-size:85%">'''Angular Size'''</span> | 29.2 minutes of arc <br /><span style="font-size:85%"> ≈ 0.49 degrees</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|2.505|30|kg|}}<br /><span style="font-size:85%">1.260 M<sub>☉</sub></span> |- | <span style="font-size:85%">'''Luminosity'''</span> | {{scinot|8.595|26|W|}}<br /><span style="font-size:85%">2.245 L<sub>☉</sub></span> |- | <span style="font-size:85%">'''Diameter'''</span> | 1,652,463 km<br /><span style="font-size:85%">1.187 D<sub>☉</sub></span> |- | <span style="font-size:85%">'''Surface Temperature'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Inner Limit for Planets'''</span> | 0.126 AU ≈ 0.081 TU<br /><span style="font-size:85%">≈ 18,849,600 km</span> |- | <span style="font-size:85%">'''Inner Habitable Zone'''</span> | 1.509 AU ≈ 0.966 TU<br /><span style="font-size:85%">≈ 225,746,400 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Runaway Greenhouse limit)'''</span> | 2.661 AU ≈ 1.704 TU<br /><span style="font-size:85%">≈ 398,085,600 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Early Mars limit)'''</span> | 2.802 AU ≈ 1.794 TU<br /><span style="font-size:85%">≈ 419,179,200 km</span> |- | <span style="font-size:85%">'''Frost Line'''</span> | 7.700 AU ≈ 4.930 TU<br /><span style="font-size:85%">≈ 1,151,920,000 km</span> |- | <span style="font-size:85%">'''Outer Limit for Planets'''</span> | 50.400 AU ≈ 32.266 TU<br /><span style="font-size:85%">≈ 7,539,840,000 km</span> |- | <span style="font-size:85%">'''Number of Planets'''</span> | 12 |- |} Known as '''The Sun''', TRC0 is the designation given to the star in the centre of the Terrac star system. A main sequence star with a spectral type of F6v, the Sun formed around 4.5 billion years ago. The Sun is orbited by twelve planets and an asteroid belt, and the planets designation TRCI belongs to the main habitable planet [[Terracil]], while the other designations TRCII through to TRCXII belong to the planets in order from closest to farthest orbit around the sun. The enormous effect of the Sun on [[Terracil]] has been recognized since prehistoric times. The Sun was thought of by some cultures as a deity. The synodic rotation of [[Terracil]] and its orbit around the Sun are the basis of solar calendars, one of which is the [[Itzatecah]] [[Itzatecah Calendar|calendar]] still in use today. __TOC__ == Description == === Planets === {{MainArticle| [[Terracil]], TRCII, etc}} The first planet from the sun is designated TRCII. It is a small iron planet with a mass of around 30% of Terracil and around 60% the radius. TRCII orbits at 0.261 AU (around 16% of Terracil's orbit). TRCII is visible from the surface of Terracil at an apparent brightness of {{scinot|5.41|-6|W/m|2}}. ==== level 3 ==== ===== level 4 ===== eeeeeee 226a5e45dc8a38446da568c1641b7a888ec9555d 389 388 2021-11-21T22:56:17Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:sun.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The main star of the Terrac system. |- | <span style="font-size:85%">'''Names'''</span> | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | <span style="font-size:85%">'''Adjectives'''</span> | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Observation Data</span> |- | <span style="font-size:85%">'''Mean distance <br />from Terracil'''</span> | 194,300,181 km ≈ 1.296 AU <br /><span style="font-size:85%"> 10 min 48 s at ''c''</span> |- | <span style="font-size:85%">'''Spectral Classification'''</span> | F6v |- | <span style="font-size:85%">'''Angular Size'''</span> | 24.3 minutes of arc <br /><span style="font-size:85%"> ≈ 0.405 degrees</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|2.505|30|kg|}}<br /><span style="font-size:85%">1.260 M<sub>☉</sub></span> |- | <span style="font-size:85%">'''Luminosity'''</span> | {{scinot|8.595|26|W|}}<br /><span style="font-size:85%">2.245 L<sub>☉</sub></span> |- | <span style="font-size:85%">'''Diameter'''</span> | 1,652,463 km<br /><span style="font-size:85%">1.187 D<sub>☉</sub></span> |- | <span style="font-size:85%">'''Surface Temperature'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Inner Limit for Planets'''</span> | 0.126 AU ≈ 0.081 TU<br /><span style="font-size:85%">≈ 18,849,600 km</span> |- | <span style="font-size:85%">'''Inner Habitable Zone'''</span> | 1.509 AU ≈ 0.966 TU<br /><span style="font-size:85%">≈ 225,746,400 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Runaway Greenhouse limit)'''</span> | 2.661 AU ≈ 1.704 TU<br /><span style="font-size:85%">≈ 398,085,600 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Early Mars limit)'''</span> | 2.802 AU ≈ 1.794 TU<br /><span style="font-size:85%">≈ 419,179,200 km</span> |- | <span style="font-size:85%">'''Frost Line'''</span> | 7.700 AU ≈ 4.930 TU<br /><span style="font-size:85%">≈ 1,151,920,000 km</span> |- | <span style="font-size:85%">'''Outer Limit for Planets'''</span> | 50.400 AU ≈ 32.266 TU<br /><span style="font-size:85%">≈ 7,539,840,000 km</span> |- | <span style="font-size:85%">'''Number of Planets'''</span> | 12 |- |} Known as '''The Sun''', TRC0 is the designation given to the star in the centre of the Terrac star system. A main sequence star with a spectral type of F6v, the Sun formed around 4.5 billion years ago. The Sun is orbited by twelve planets and an asteroid belt, and the planets designation TRCI belongs to the main habitable planet [[Terracil]], while the other designations TRCII through to TRCXII belong to the planets in order from closest to farthest orbit around the sun. The enormous effect of the Sun on [[Terracil]] has been recognized since prehistoric times. The Sun was thought of by some cultures as a deity. The synodic rotation of [[Terracil]] and its orbit around the Sun are the basis of solar calendars, one of which is the [[Itzatecah]] [[Itzatecah Calendar|calendar]] still in use today. __TOC__ == Description == === Planets === {{MainArticle| [[Terracil]], TRCII, etc}} The first planet from the sun is designated TRCII. It is a small iron planet with a mass of around 30% of Terracil and around 60% the radius. TRCII orbits at 0.261 AU (around 16% of Terracil's orbit). TRCII is visible from the surface of Terracil at an apparent brightness of {{scinot|5.41|-6|W/m|2}}. ==== level 3 ==== ===== level 4 ===== eeeeeee 2cc09629a9a0dde1f375c7c8b2dcec865b328c36 390 389 2021-11-21T22:59:06Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:sun.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The main star of the Terrac system. |- | <span style="font-size:85%">'''Names'''</span> | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | <span style="font-size:85%">'''Adjectives'''</span> | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Observation Data</span> |- | <span style="font-size:85%">'''Mean distance <br />from Terracil'''</span> | 194,300,181 km ≈ 1.296 AU <br /><span style="font-size:85%"> 10 min 48 s at ''c''</span> |- | <span style="font-size:85%">'''Spectral Classification'''</span> | F6v |- | <span style="font-size:85%">'''Apparent Magnitude (''m'')'''</span> | xxx |- | <span style="font-size:85%">'''Absolute <br />Magnitude (M)'''</span> | xxx |- | <span style="font-size:85%">'''Angular Size'''</span> | 24.3 minutes of arc <br /><span style="font-size:85%"> ≈ 0.405 degrees</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|2.505|30|kg|}}<br /><span style="font-size:85%">1.260 M<sub>☉</sub></span> |- | <span style="font-size:85%">'''Luminosity'''</span> | {{scinot|8.595|26|W|}}<br /><span style="font-size:85%">2.245 L<sub>☉</sub></span> |- | <span style="font-size:85%">'''Diameter'''</span> | 1,652,463 km<br /><span style="font-size:85%">1.187 D<sub>☉</sub></span> |- | <span style="font-size:85%">'''Surface Temperature'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Inner Limit for Planets'''</span> | 0.126 AU ≈ 0.081 TU<br /><span style="font-size:85%">≈ 18,849,600 km</span> |- | <span style="font-size:85%">'''Inner Habitable Zone'''</span> | 1.509 AU ≈ 0.966 TU<br /><span style="font-size:85%">≈ 225,746,400 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Runaway Greenhouse limit)'''</span> | 2.661 AU ≈ 1.704 TU<br /><span style="font-size:85%">≈ 398,085,600 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Early Mars limit)'''</span> | 2.802 AU ≈ 1.794 TU<br /><span style="font-size:85%">≈ 419,179,200 km</span> |- | <span style="font-size:85%">'''Frost Line'''</span> | 7.700 AU ≈ 4.930 TU<br /><span style="font-size:85%">≈ 1,151,920,000 km</span> |- | <span style="font-size:85%">'''Outer Limit for Planets'''</span> | 50.400 AU ≈ 32.266 TU<br /><span style="font-size:85%">≈ 7,539,840,000 km</span> |- | <span style="font-size:85%">'''Number of Planets'''</span> | 12 |- |} Known as '''The Sun''', TRC0 is the designation given to the star in the centre of the Terrac star system. A main sequence star with a spectral type of F6v, the Sun formed around 4.5 billion years ago. The Sun is orbited by twelve planets and an asteroid belt, and the planets designation TRCI belongs to the main habitable planet [[Terracil]], while the other designations TRCII through to TRCXII belong to the planets in order from closest to farthest orbit around the sun. The enormous effect of the Sun on [[Terracil]] has been recognized since prehistoric times. The Sun was thought of by some cultures as a deity. The synodic rotation of [[Terracil]] and its orbit around the Sun are the basis of solar calendars, one of which is the [[Itzatecah]] [[Itzatecah Calendar|calendar]] still in use today. __TOC__ == Description == === Planets === {{MainArticle| [[Terracil]], TRCII, etc}} The first planet from the sun is designated TRCII. It is a small iron planet with a mass of around 30% of Terracil and around 60% the radius. TRCII orbits at 0.261 AU (around 16% of Terracil's orbit). TRCII is visible from the surface of Terracil at an apparent brightness of {{scinot|5.41|-6|W/m|2}}. ==== level 3 ==== ===== level 4 ===== eeeeeee cb09ba9ff92fbfa3492cf03f0565e358e2f0105d 391 390 2021-11-21T22:59:57Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:sun.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The main star of the Terrac system. |- | <span style="font-size:85%">'''Names'''</span> | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | <span style="font-size:85%">'''Adjectives'''</span> | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Observation Data</span> |- | <span style="font-size:85%">'''Mean distance <br />from Terracil'''</span> | 194,300,181 km ≈ 1.296 AU <br /><span style="font-size:85%"> 10 min 48 s at ''c''</span> |- | <span style="font-size:85%">'''Spectral Classification'''</span> | F6v |- | <span style="font-size:85%">'''Apparent Magnitude (''m'')'''</span> | -26.74 |- | <span style="font-size:85%">'''Absolute <br />Magnitude (M)'''</span> | xxx |- | <span style="font-size:85%">'''Angular Size'''</span> | 24.3 minutes of arc <br /><span style="font-size:85%"> ≈ 0.405 degrees</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|2.505|30|kg|}}<br /><span style="font-size:85%">1.260 M<sub>☉</sub></span> |- | <span style="font-size:85%">'''Luminosity'''</span> | {{scinot|8.595|26|W|}}<br /><span style="font-size:85%">2.245 L<sub>☉</sub></span> |- | <span style="font-size:85%">'''Diameter'''</span> | 1,652,463 km<br /><span style="font-size:85%">1.187 D<sub>☉</sub></span> |- | <span style="font-size:85%">'''Surface Temperature'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Inner Limit for Planets'''</span> | 0.126 AU ≈ 0.081 TU<br /><span style="font-size:85%">≈ 18,849,600 km</span> |- | <span style="font-size:85%">'''Inner Habitable Zone'''</span> | 1.509 AU ≈ 0.966 TU<br /><span style="font-size:85%">≈ 225,746,400 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Runaway Greenhouse limit)'''</span> | 2.661 AU ≈ 1.704 TU<br /><span style="font-size:85%">≈ 398,085,600 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Early Mars limit)'''</span> | 2.802 AU ≈ 1.794 TU<br /><span style="font-size:85%">≈ 419,179,200 km</span> |- | <span style="font-size:85%">'''Frost Line'''</span> | 7.700 AU ≈ 4.930 TU<br /><span style="font-size:85%">≈ 1,151,920,000 km</span> |- | <span style="font-size:85%">'''Outer Limit for Planets'''</span> | 50.400 AU ≈ 32.266 TU<br /><span style="font-size:85%">≈ 7,539,840,000 km</span> |- | <span style="font-size:85%">'''Number of Planets'''</span> | 12 |- |} Known as '''The Sun''', TRC0 is the designation given to the star in the centre of the Terrac star system. A main sequence star with a spectral type of F6v, the Sun formed around 4.5 billion years ago. The Sun is orbited by twelve planets and an asteroid belt, and the planets designation TRCI belongs to the main habitable planet [[Terracil]], while the other designations TRCII through to TRCXII belong to the planets in order from closest to farthest orbit around the sun. The enormous effect of the Sun on [[Terracil]] has been recognized since prehistoric times. The Sun was thought of by some cultures as a deity. The synodic rotation of [[Terracil]] and its orbit around the Sun are the basis of solar calendars, one of which is the [[Itzatecah]] [[Itzatecah Calendar|calendar]] still in use today. __TOC__ == Description == === Planets === {{MainArticle| [[Terracil]], TRCII, etc}} The first planet from the sun is designated TRCII. It is a small iron planet with a mass of around 30% of Terracil and around 60% the radius. TRCII orbits at 0.261 AU (around 16% of Terracil's orbit). TRCII is visible from the surface of Terracil at an apparent brightness of {{scinot|5.41|-6|W/m|2}}. ==== level 3 ==== ===== level 4 ===== eeeeeee bc3d8e53a8267eceff348ca163d923b20f57b68a 392 391 2021-11-21T23:03:23Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:sun.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The main star of the Terrac system. |- | <span style="font-size:85%">'''Names'''</span> | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | <span style="font-size:85%">'''Adjectives'''</span> | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Observation Data</span> |- | <span style="font-size:85%">'''Mean distance <br />from Terracil'''</span> | 194,300,181 km ≈ 1.296 AU <br /><span style="font-size:85%"> 10 min 48 s at ''c''</span> |- | <span style="font-size:85%">'''Spectral Classification'''</span> | F6v |- | <span style="font-size:85%">'''Apparent Magnitude (''m'')'''</span> | -26.74 |- | <span style="font-size:85%">'''Absolute <br />Magnitude (M)'''</span> | 3.86 |- | <span style="font-size:85%">'''Angular Size'''</span> | 24.3 minutes of arc <br /><span style="font-size:85%"> ≈ 0.405 degrees</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|2.505|30|kg|}}<br /><span style="font-size:85%">1.260 M<sub>☉</sub></span> |- | <span style="font-size:85%">'''Luminosity'''</span> | {{scinot|8.595|26|W|}}<br /><span style="font-size:85%">2.245 L<sub>☉</sub></span> |- | <span style="font-size:85%">'''Diameter'''</span> | 1,652,463 km<br /><span style="font-size:85%">1.187 D<sub>☉</sub></span> |- | <span style="font-size:85%">'''Surface Temperature'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Inner Limit for Planets'''</span> | 0.126 AU ≈ 0.081 TU<br /><span style="font-size:85%">≈ 18,849,600 km</span> |- | <span style="font-size:85%">'''Inner Habitable Zone'''</span> | 1.509 AU ≈ 0.966 TU<br /><span style="font-size:85%">≈ 225,746,400 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Runaway Greenhouse limit)'''</span> | 2.661 AU ≈ 1.704 TU<br /><span style="font-size:85%">≈ 398,085,600 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Early Mars limit)'''</span> | 2.802 AU ≈ 1.794 TU<br /><span style="font-size:85%">≈ 419,179,200 km</span> |- | <span style="font-size:85%">'''Frost Line'''</span> | 7.700 AU ≈ 4.930 TU<br /><span style="font-size:85%">≈ 1,151,920,000 km</span> |- | <span style="font-size:85%">'''Outer Limit for Planets'''</span> | 50.400 AU ≈ 32.266 TU<br /><span style="font-size:85%">≈ 7,539,840,000 km</span> |- | <span style="font-size:85%">'''Number of Planets'''</span> | 12 |- |} Known as '''The Sun''', TRC0 is the designation given to the star in the centre of the Terrac star system. A main sequence star with a spectral type of F6v, the Sun formed around 4.5 billion years ago. The Sun is orbited by twelve planets and an asteroid belt, and the planets designation TRCI belongs to the main habitable planet [[Terracil]], while the other designations TRCII through to TRCXII belong to the planets in order from closest to farthest orbit around the sun. The enormous effect of the Sun on [[Terracil]] has been recognized since prehistoric times. The Sun was thought of by some cultures as a deity. The synodic rotation of [[Terracil]] and its orbit around the Sun are the basis of solar calendars, one of which is the [[Itzatecah]] [[Itzatecah Calendar|calendar]] still in use today. __TOC__ == Description == === Planets === {{MainArticle| [[Terracil]], TRCII, etc}} The first planet from the sun is designated TRCII. It is a small iron planet with a mass of around 30% of Terracil and around 60% the radius. TRCII orbits at 0.261 AU (around 16% of Terracil's orbit). TRCII is visible from the surface of Terracil at an apparent brightness of {{scinot|5.41|-6|W/m|2}}. ==== level 3 ==== ===== level 4 ===== eeeeeee 0826347bb94b0e98ab519c29ea0728042d2e721e 393 392 2021-11-23T01:06:05Z OfficialTerracil 2 /* Planets */ wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:sun.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The main star of the Terrac system. |- | <span style="font-size:85%">'''Names'''</span> | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | <span style="font-size:85%">'''Adjectives'''</span> | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Observation Data</span> |- | <span style="font-size:85%">'''Mean distance <br />from Terracil'''</span> | 194,300,181 km ≈ 1.296 AU <br /><span style="font-size:85%"> 10 min 48 s at ''c''</span> |- | <span style="font-size:85%">'''Spectral Classification'''</span> | F6v |- | <span style="font-size:85%">'''Apparent Magnitude (''m'')'''</span> | -26.74 |- | <span style="font-size:85%">'''Absolute <br />Magnitude (M)'''</span> | 3.86 |- | <span style="font-size:85%">'''Angular Size'''</span> | 24.3 minutes of arc <br /><span style="font-size:85%"> ≈ 0.405 degrees</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|2.505|30|kg|}}<br /><span style="font-size:85%">1.260 M<sub>☉</sub></span> |- | <span style="font-size:85%">'''Luminosity'''</span> | {{scinot|8.595|26|W|}}<br /><span style="font-size:85%">2.245 L<sub>☉</sub></span> |- | <span style="font-size:85%">'''Diameter'''</span> | 1,652,463 km<br /><span style="font-size:85%">1.187 D<sub>☉</sub></span> |- | <span style="font-size:85%">'''Surface Temperature'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Inner Limit for Planets'''</span> | 0.126 AU ≈ 0.081 TU<br /><span style="font-size:85%">≈ 18,849,600 km</span> |- | <span style="font-size:85%">'''Inner Habitable Zone'''</span> | 1.509 AU ≈ 0.966 TU<br /><span style="font-size:85%">≈ 225,746,400 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Runaway Greenhouse limit)'''</span> | 2.661 AU ≈ 1.704 TU<br /><span style="font-size:85%">≈ 398,085,600 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Early Mars limit)'''</span> | 2.802 AU ≈ 1.794 TU<br /><span style="font-size:85%">≈ 419,179,200 km</span> |- | <span style="font-size:85%">'''Frost Line'''</span> | 7.700 AU ≈ 4.930 TU<br /><span style="font-size:85%">≈ 1,151,920,000 km</span> |- | <span style="font-size:85%">'''Outer Limit for Planets'''</span> | 50.400 AU ≈ 32.266 TU<br /><span style="font-size:85%">≈ 7,539,840,000 km</span> |- | <span style="font-size:85%">'''Number of Planets'''</span> | 12 |- |} Known as '''The Sun''', TRC0 is the designation given to the star in the centre of the Terrac star system. A main sequence star with a spectral type of F6v, the Sun formed around 4.5 billion years ago. The Sun is orbited by twelve planets and an asteroid belt, and the planets designation TRCI belongs to the main habitable planet [[Terracil]], while the other designations TRCII through to TRCXII belong to the planets in order from closest to farthest orbit around the sun. The enormous effect of the Sun on [[Terracil]] has been recognized since prehistoric times. The Sun was thought of by some cultures as a deity. The synodic rotation of [[Terracil]] and its orbit around the Sun are the basis of solar calendars, one of which is the [[Itzatecah]] [[Itzatecah Calendar|calendar]] still in use today. __TOC__ == Description == === Planets === {{MainArticle| [[Terracil]], TRCII, etc}} ==== Inferior Planets ==== The first planet from the sun is designated TRC II. It is a small iron planet with a mass of around 30% of Terracil and around 60% the radius. TRC II orbits at 0.26 AU (around 16% of Terracil's orbit). TRC II is occasionally visible from the surface of Terracil at an average apparent brightness of +0.36, and only around sunset and sunrise. The second planet from the sun is TRC III. It is a small rocky planet slightly smaller than TRC II, with a radius around 50% of Terracil and a mass around 12%. It orbits at approximately half of Terracil's orbit, around 0.52 AU. This planet is usually visible from Terracil at an average apparent brightness of -1.00, although as an inferior planet this is again dependent on time of day and year. It is usually 3.5x brighter than TRC II. The final inferior planet to Terracil in the system is TRC IV. This is a rocky planet slightly smaller than Terracil, at a radius of 80% and a mass of 65% of that of Terracil. It is remarkably bright, and at its brightest can sometimes be seen during the day. During sunsets and sunrises this planet gleams through the low light and is known as the Dawnstar or Light planet. [[Terracil]] orbits the sun at ~1.56 AU, completing a revolution of the sun every 482 local days (or 635 Earth days.) Terracil has [[The Golden Disc|a ring system]] as well as two major moons, a silver- and a brass-coloured moon. ==== Superior Planets ==== The next farthest planet from the sun at 2.5 AU is TRC V, a rocky planet in the habitable zone. This planet is very earth-like (or Terracil-like), as it has liquid water, a magnetosphere and plate tectonics, and a mass of around 107% of Terracil and a radius just slightly smaller than Terracil at 95%. Due to the higher density on this planet the gravity is higher than on Terracil and holds in an atmosphere that is very similar to Earth's. Viewed from Terracil, it is usually slightly brighter than TRC IV, but this changes as it is more easily viewed at night. When it appears during the day, it can rarely be faintly visible, and can often be seen during daylight nearing sunset. Unlike the inferior planets, however, it remains visible during the night. Some mythologies refer to peoples living on this planet. A belt of asteroids orbits the sun between TRC V and TRC VI. It contains a great many solid, irregularly shaped bodies, of many sizes but much smaller than planets as well as several minor planets. After this belt orbits TRC VI. TRC VI is a supermassive gas giant 290 times the mass of Terracil and 21 times the radius. The first gas giant and the largest non-solar body in the Terracil system, TRC VI orbits the sun at 5.6 AU. Its massive size and close proximity causes it to be the brightest planet in the system when viewed from Terracil, at an average apparent brightness of -7.4, which is bright enough to cast faintly human-visible shadows at night. ===== Frost Line ===== TRC VII is a super-Jupiter gas giant which orbits the sun at 7.9 AU and is 922 times more massive than Terracil. It has a radius of 11 times that of Terracil and is the first planet past the frost line. The apparent brightness is on average enough to cast faint shadows at night and to be seen during the day, and at its dimmest it is still visible during the early morning and late evening. TRC VIII is a gas giant with a mass of 111 times Terracil and a radius of 9.5 Terracils. TRC VIII orbits at 11 AU and is on average the third brightest non-solar and non-moon body in the solar system when viewed from Terracil. At its dimmest an apparent magnitude of -1.84 makes it similar to Jupiter's minimum. The first of the ice giants is TRC IX, 20 times more massive and 3.5 times the radius of Terracil. Orbiting at a distance of 16 AU, its apparent brightness varies between +1.1 and -0.5, which is comparable to Saturn viewed from Earth. A second gas giant, TRC X, is 13.6 times more massive and 3.6 times the radius of Terracil, has an average apparent magnitude of +0.2, and orbits at 23 AU. The first of the rocky and icy dwarf planets is TRC XI. It has a radius a quarter of Terracil's and slightly smaller than Terracil's smaller moon, the silver, which which its mass is closely comparable. The final planet to orbit the sun is TRC XII, another dwarf planet. At a similar mass to TRC XI but much smaller radius - almost a half of the silver moon - this planet is much denser. At apparent magnitudes of +8.3 and +9.5 respectively, both of these dwarf planets are dimmer than the extreme naked-eye limits of visibility, and orbit at 33 and 50 AU respectively. 33311ec5eb9baa420845111f201f2aebfcfb42a0 394 393 2021-11-23T01:21:37Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:sun.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The main star of the Terrac system. |- | <span style="font-size:85%">'''Names'''</span> | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | <span style="font-size:85%">'''Adjectives'''</span> | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Observation Data</span> |- | <span style="font-size:85%">'''Mean distance <br />from Terracil'''</span> | 194,300,181 km ≈ 1.296 AU <br /><span style="font-size:85%"> 10 min 48 s at ''c''</span> |- | <span style="font-size:85%">'''Spectral Classification'''</span> | F6v |- | <span style="font-size:85%">'''Apparent Magnitude (''m'')'''</span> | -26.74 |- | <span style="font-size:85%">'''Absolute <br />Magnitude (M)'''</span> | 3.86 |- | <span style="font-size:85%">'''Angular Size'''</span> | 24.3 minutes of arc <br /><span style="font-size:85%"> ≈ 0.405 degrees</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|2.505|30|kg|}}<br /><span style="font-size:85%">1.260 M<sub>☉</sub></span> |- | <span style="font-size:85%">'''Luminosity'''</span> | {{scinot|8.595|26|W|}}<br /><span style="font-size:85%">2.245 L<sub>☉</sub></span> |- | <span style="font-size:85%">'''Diameter'''</span> | 1,652,463 km<br /><span style="font-size:85%">1.187 D<sub>☉</sub></span> |- | <span style="font-size:85%">'''Surface Temperature'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Inner Limit for Planets'''</span> | 0.126 AU ≈ 0.081 TU<br /><span style="font-size:85%">≈ 18,849,600 km</span> |- | <span style="font-size:85%">'''Inner Habitable Zone'''</span> | 1.509 AU ≈ 0.966 TU<br /><span style="font-size:85%">≈ 225,746,400 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Runaway Greenhouse limit)'''</span> | 2.661 AU ≈ 1.704 TU<br /><span style="font-size:85%">≈ 398,085,600 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Early Mars limit)'''</span> | 2.802 AU ≈ 1.794 TU<br /><span style="font-size:85%">≈ 419,179,200 km</span> |- | <span style="font-size:85%">'''Frost Line'''</span> | 7.700 AU ≈ 4.930 TU<br /><span style="font-size:85%">≈ 1,151,920,000 km</span> |- | <span style="font-size:85%">'''Outer Limit for Planets'''</span> | 50.400 AU ≈ 32.266 TU<br /><span style="font-size:85%">≈ 7,539,840,000 km</span> |- | <span style="font-size:85%">'''Number of Planets'''</span> | 12 |- |} Known as '''The Sun''', TRC0 is the designation given to the star in the centre of the Terrac star system. The Sun is by far its most massive component in the Terrac system. Its large mass (486,700 Earth masses), which comprises 99.72% of all the mass in the Solar System, produces temperatures and densities in its core high enough to sustain nuclear fusion of hydrogen into helium, making it a main-sequence star with a spectral type of F6v. This releases an enormous amount of energy, mostly radiated into space as electromagnetic radiation peaking in visible light. The Sun formed around 4.5 billion years ago and is orbited by twelve planets, an inner and outer asteroid belt, and an icy comet cloud. The planets are designated TRCI (belonging to the main habitable planet [[Terracil]]), while the other designations TRCII through to TRCXII belong to the planets in order from closest to farthest orbit around the sun. The enormous effect of the Sun on Terracil has been recognized since prehistoric times. The Sun was thought of by some cultures as a deity. The synodic rotation of Terracil and its orbit around the Sun are the basis of solar calendars, one of which is the [[Itzatecah]] [[Itzatecah Calendar|calendar]] still in use today. __TOC__ == Inner Terrac System Planets == === Inner Planets === {{MainArticle| [[Terracil]], TRC II, TRC III, TRC IV, TRC V}} ==== TRC II ==== The first planet from the sun is designated TRC II. It is a small iron planet with a mass of around 30% of Terracil and around 60% the radius. TRC II orbits at 0.26 AU (around 16% of Terracil's orbit). TRC II is occasionally visible from the surface of Terracil at an average apparent brightness of +0.36, and only around sunset and sunrise. ==== TRC III ==== The second planet from the sun is TRC III. It is a small rocky planet slightly smaller than TRC II, with a radius around 50% of Terracil and a mass around 12%. It orbits at approximately half of Terracil's orbit, around 0.52 AU. This planet is usually visible from Terracil at an average apparent brightness of -1.00, although as an inferior planet this is again dependent on time of day and year. It is usually 3.5x brighter than TRC II. ==== TRC IV ==== The final inferior planet to Terracil in the system is TRC IV. This is a rocky planet slightly smaller than Terracil, at a radius of 80% and a mass of 65% of that of Terracil. It is remarkably bright, and at its brightest can sometimes be seen during the day. During sunsets and sunrises this planet gleams through the low light and is known as the Dawnstar or Light planet. ==== Terracil ==== {{MainArticle| [[Terracil]], Silver, Brass}} Terracil orbits the sun at ~1.56 AU, completing a revolution of the sun every 482 local days (or 635 Earth days.) Terracil has [[The Golden Disc|a ring system]] as well as two major moons, a silver- and a brass-coloured moon. ==== TRC V ==== The next farthest planet from the sun at 2.5 AU is TRC V, a rocky planet in the habitable zone. This planet is very earth-like (or Terracil-like), as it has liquid water, a magnetosphere and plate tectonics, and a mass of around 107% of Terracil and a radius just slightly smaller than Terracil at 95%. Due to the higher density on this planet the gravity is higher than on Terracil and holds in an atmosphere that is very similar to Earth's. Viewed from Terracil, it is usually slightly brighter than TRC IV, but this changes as it is more easily viewed at night. When it appears during the day, it can rarely be faintly visible, and can often be seen during daylight nearing sunset. Unlike the inferior planets, however, it remains visible during the night. Some mythologies refer to peoples living on this planet. === Asteroid Belt === A belt of asteroids orbits the sun between TRC V and TRC VI. It contains a great many solid, irregularly shaped bodies, of many sizes but much smaller than planets as well as several minor planets. == Outer Planets == === Gas Giants === ==== TRC VI ==== After this belt orbits TRC VI. TRC VI is a supermassive gas giant 290 times the mass of Terracil and 21 times the radius. The first gas giant and the largest non-solar body in the Terracil system, TRC VI orbits the sun at 5.6 AU. Its massive size and close proximity causes it to be the brightest planet in the system when viewed from Terracil, at an average apparent brightness of -7.4, which is bright enough to cast faintly human-visible shadows at night. ==== TRC VII ==== The first planet past the frost line, TRC VII is a super-Jupiter gas giant which orbits the sun at 7.9 AU and is 922 times more massive than Terracil. It has a radius of 11 times that of Terracil and is the first planet past the frost line. The apparent brightness is on average enough to cast faint shadows at night and to be seen during the day, and at its dimmest it is still visible during the early morning and late evening. ==== TRC VIII ==== TRC VIII is a gas giant with a mass of 111 times Terracil and a radius of 9.5 Terracils. TRC VIII orbits at 11 AU and is on average the third brightest non-solar and non-moon body in the solar system when viewed from Terracil. At its dimmest an apparent magnitude of -1.84 makes it similar to Jupiter's minimum. === Ice Giants === ==== TRC IX ==== The first of the ice giants is TRC IX, 20 times more massive and 3.5 times the radius of Terracil. Orbiting at a distance of 16 AU, its apparent brightness varies between +1.1 and -0.5, which is comparable to Saturn viewed from Earth. ==== TRC X ==== A second gas giant, TRC X, is 13.6 times more massive and 3.6 times the radius of Terracil, has an average apparent magnitude of +0.2, and orbits at 23 AU. === Dwarf Planets === ==== TRC XI ==== The first of the rocky and icy dwarf planets is TRC XI. It has a radius a quarter of Terracil's and slightly smaller than Terracil's smaller moon, the silver, which which its mass is closely comparable. ==== TRC XII ==== The final planet to orbit the sun is TRC XII, another dwarf planet. At a similar mass to TRC XI but much smaller radius - almost a half of the silver moon - this planet is much denser. At apparent magnitudes of +8.3 and +9.5 respectively, both of these dwarf planets are dimmer than the extreme naked-eye limits of visibility, and orbit at 33 and 50 AU respectively. e4d569b72d2d3d0a0817f3b948cc70e5b058f1d1 395 394 2021-11-23T01:24:38Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:sun.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The main star of the Terrac system. |- | <span style="font-size:85%">'''Names'''</span> | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | <span style="font-size:85%">'''Adjectives'''</span> | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Observation Data</span> |- | <span style="font-size:85%">'''Mean distance <br />from Terracil'''</span> | 194,300,181 km ≈ 1.296 AU <br /><span style="font-size:85%"> 10 min 48 s at ''c''</span> |- | <span style="font-size:85%">'''Spectral Classification'''</span> | F6v |- | <span style="font-size:85%">'''Apparent Magnitude (''m'')'''</span> | -26.74 |- | <span style="font-size:85%">'''Absolute <br />Magnitude (M)'''</span> | 3.86 |- | <span style="font-size:85%">'''Angular Size'''</span> | 24.3 minutes of arc <br /><span style="font-size:85%"> ≈ 0.405 degrees</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|2.505|30|kg|}}<br /><span style="font-size:85%">1.260 M<sub>☉</sub></span> |- | <span style="font-size:85%">'''Luminosity'''</span> | {{scinot|8.595|26|W|}}<br /><span style="font-size:85%">2.245 L<sub>☉</sub></span> |- | <span style="font-size:85%">'''Diameter'''</span> | 1,652,463 km<br /><span style="font-size:85%">1.187 D<sub>☉</sub></span> |- | <span style="font-size:85%">'''Surface Temperature'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Inner Limit for Planets'''</span> | 0.126 AU ≈ 0.081 TU<br /><span style="font-size:85%">≈ 18,849,600 km</span> |- | <span style="font-size:85%">'''Inner Habitable Zone'''</span> | 1.509 AU ≈ 0.966 TU<br /><span style="font-size:85%">≈ 225,746,400 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Runaway Greenhouse limit)'''</span> | 2.661 AU ≈ 1.704 TU<br /><span style="font-size:85%">≈ 398,085,600 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Early Mars limit)'''</span> | 2.802 AU ≈ 1.794 TU<br /><span style="font-size:85%">≈ 419,179,200 km</span> |- | <span style="font-size:85%">'''Frost Line'''</span> | 7.700 AU ≈ 4.930 TU<br /><span style="font-size:85%">≈ 1,151,920,000 km</span> |- | <span style="font-size:85%">'''Outer Limit for Planets'''</span> | 50.400 AU ≈ 32.266 TU<br /><span style="font-size:85%">≈ 7,539,840,000 km</span> |- | <span style="font-size:85%">'''Number of Planets'''</span> | 12 |- |} Known as '''The Sun''', TRC0 is the designation given to the star in the centre of the Terrac star system. The Sun is the main star in the Terrac system. It is a main-sequence star and has a spectral type of F6v. The Sun is orbited by twelve planets designated as TRC I through to TRC XII. The enormous effect of the Sun on Terracil has been recognized since prehistoric times. The Sun was thought of by some cultures as a deity. The synodic rotation of Terracil and its orbit around the Sun are the basis of solar calendars, one of which is the [[Itzatecah]] [[Itzatecah Calendar|calendar]] still in use today. __TOC__ == Description == The Sun is by far the most massive component in the Terrac system. Its large mass (486,700 Earth masses), which comprises 99.72% of all the mass in the Solar System, produces temperatures and densities in its core high enough to sustain nuclear fusion of hydrogen into helium, making it a main-sequence star with a spectral type of F6v. This releases an enormous amount of energy, mostly radiated into space as electromagnetic radiation peaking in visible light. The Sun formed around 4.5 billion years ago and is orbited by twelve planets, an inner and outer asteroid belt, and an icy comet cloud. The planets are designated TRC I (belonging to the main habitable planet [[Terracil]]), while the other designations TRC II through to TRC XII belong to the planets in order from closest to farthest orbit around the sun. == Inner Terrac System Planets == === Inner Planets === {{MainArticle| [[Terracil]], TRC II, TRC III, TRC IV, TRC V}} ==== TRC II ==== The first planet from the sun is designated TRC II. It is a small iron planet with a mass of around 30% of Terracil and around 60% the radius. TRC II orbits at 0.26 AU (around 16% of Terracil's orbit). TRC II is occasionally visible from the surface of Terracil at an average apparent brightness of +0.36, and only around sunset and sunrise. ==== TRC III ==== The second planet from the sun is TRC III. It is a small rocky planet slightly smaller than TRC II, with a radius around 50% of Terracil and a mass around 12%. It orbits at approximately half of Terracil's orbit, around 0.52 AU. This planet is usually visible from Terracil at an average apparent brightness of -1.00, although as an inferior planet this is again dependent on time of day and year. It is usually 3.5x brighter than TRC II. ==== TRC IV ==== The final inferior planet to Terracil in the system is TRC IV. This is a rocky planet slightly smaller than Terracil, at a radius of 80% and a mass of 65% of that of Terracil. It is remarkably bright, and at its brightest can sometimes be seen during the day. During sunsets and sunrises this planet gleams through the low light and is known as the Dawnstar or Light planet. ==== Terracil ==== {{MainArticle| [[Terracil]], Silver, Brass}} Terracil orbits the sun at ~1.56 AU, completing a revolution of the sun every 482 local days (or 635 Earth days.) Terracil has [[The Golden Disc|a ring system]] as well as two major moons, a silver- and a brass-coloured moon. ==== TRC V ==== The next farthest planet from the sun at 2.5 AU is TRC V, a rocky planet in the habitable zone. This planet is very earth-like (or Terracil-like), as it has liquid water, a magnetosphere and plate tectonics, and a mass of around 107% of Terracil and a radius just slightly smaller than Terracil at 95%. Due to the higher density on this planet the gravity is higher than on Terracil and holds in an atmosphere that is very similar to Earth's. Viewed from Terracil, it is usually slightly brighter than TRC IV, but this changes as it is more easily viewed at night. When it appears during the day, it can rarely be faintly visible, and can often be seen during daylight nearing sunset. Unlike the inferior planets, however, it remains visible during the night. Some mythologies refer to peoples living on this planet. === Asteroid Belt === A belt of asteroids orbits the sun between TRC V and TRC VI. It contains a great many solid, irregularly shaped bodies, of many sizes but much smaller than planets as well as several minor planets. == Outer Planets == === Gas Giants === ==== TRC VI ==== After this belt orbits TRC VI. TRC VI is a supermassive gas giant 290 times the mass of Terracil and 21 times the radius. The first gas giant and the largest non-solar body in the Terracil system, TRC VI orbits the sun at 5.6 AU. Its massive size and close proximity causes it to be the brightest planet in the system when viewed from Terracil, at an average apparent brightness of -7.4, which is bright enough to cast faintly human-visible shadows at night. ==== TRC VII ==== The first planet past the frost line, TRC VII is a super-Jupiter gas giant which orbits the sun at 7.9 AU and is 922 times more massive than Terracil. It has a radius of 11 times that of Terracil and is the first planet past the frost line. The apparent brightness is on average enough to cast faint shadows at night and to be seen during the day, and at its dimmest it is still visible during the early morning and late evening. ==== TRC VIII ==== TRC VIII is a gas giant with a mass of 111 times Terracil and a radius of 9.5 Terracils. TRC VIII orbits at 11 AU and is on average the third brightest non-solar and non-moon body in the solar system when viewed from Terracil. At its dimmest an apparent magnitude of -1.84 makes it similar to Jupiter's minimum. === Ice Giants === ==== TRC IX ==== The first of the ice giants is TRC IX, 20 times more massive and 3.5 times the radius of Terracil. Orbiting at a distance of 16 AU, its apparent brightness varies between +1.1 and -0.5, which is comparable to Saturn viewed from Earth. ==== TRC X ==== A second gas giant, TRC X, is 13.6 times more massive and 3.6 times the radius of Terracil, has an average apparent magnitude of +0.2, and orbits at 23 AU. === Dwarf Planets === ==== TRC XI ==== The first of the rocky and icy dwarf planets is TRC XI. It has a radius a quarter of Terracil's and slightly smaller than Terracil's smaller moon, the silver, which which its mass is closely comparable. ==== TRC XII ==== The final planet to orbit the sun is TRC XII, another dwarf planet. At a similar mass to TRC XI but much smaller radius - almost a half of the silver moon - this planet is much denser. At apparent magnitudes of +8.3 and +9.5 respectively, both of these dwarf planets are dimmer than the extreme naked-eye limits of visibility, and orbit at 33 and 50 AU respectively. bf0126c70d4afdb4064c161520e6e6a9895d9646 Sun 0 10 396 395 2021-11-23T01:25:08Z OfficialTerracil 2 /* Inner Terrac System Planets */ wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:sun.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The main star of the Terrac system. |- | <span style="font-size:85%">'''Names'''</span> | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | <span style="font-size:85%">'''Adjectives'''</span> | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Observation Data</span> |- | <span style="font-size:85%">'''Mean distance <br />from Terracil'''</span> | 194,300,181 km ≈ 1.296 AU <br /><span style="font-size:85%"> 10 min 48 s at ''c''</span> |- | <span style="font-size:85%">'''Spectral Classification'''</span> | F6v |- | <span style="font-size:85%">'''Apparent Magnitude (''m'')'''</span> | -26.74 |- | <span style="font-size:85%">'''Absolute <br />Magnitude (M)'''</span> | 3.86 |- | <span style="font-size:85%">'''Angular Size'''</span> | 24.3 minutes of arc <br /><span style="font-size:85%"> ≈ 0.405 degrees</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|2.505|30|kg|}}<br /><span style="font-size:85%">1.260 M<sub>☉</sub></span> |- | <span style="font-size:85%">'''Luminosity'''</span> | {{scinot|8.595|26|W|}}<br /><span style="font-size:85%">2.245 L<sub>☉</sub></span> |- | <span style="font-size:85%">'''Diameter'''</span> | 1,652,463 km<br /><span style="font-size:85%">1.187 D<sub>☉</sub></span> |- | <span style="font-size:85%">'''Surface Temperature'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Inner Limit for Planets'''</span> | 0.126 AU ≈ 0.081 TU<br /><span style="font-size:85%">≈ 18,849,600 km</span> |- | <span style="font-size:85%">'''Inner Habitable Zone'''</span> | 1.509 AU ≈ 0.966 TU<br /><span style="font-size:85%">≈ 225,746,400 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Runaway Greenhouse limit)'''</span> | 2.661 AU ≈ 1.704 TU<br /><span style="font-size:85%">≈ 398,085,600 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Early Mars limit)'''</span> | 2.802 AU ≈ 1.794 TU<br /><span style="font-size:85%">≈ 419,179,200 km</span> |- | <span style="font-size:85%">'''Frost Line'''</span> | 7.700 AU ≈ 4.930 TU<br /><span style="font-size:85%">≈ 1,151,920,000 km</span> |- | <span style="font-size:85%">'''Outer Limit for Planets'''</span> | 50.400 AU ≈ 32.266 TU<br /><span style="font-size:85%">≈ 7,539,840,000 km</span> |- | <span style="font-size:85%">'''Number of Planets'''</span> | 12 |- |} Known as '''The Sun''', TRC0 is the designation given to the star in the centre of the Terrac star system. The Sun is the main star in the Terrac system. It is a main-sequence star and has a spectral type of F6v. The Sun is orbited by twelve planets designated as TRC I through to TRC XII. The enormous effect of the Sun on Terracil has been recognized since prehistoric times. The Sun was thought of by some cultures as a deity. The synodic rotation of Terracil and its orbit around the Sun are the basis of solar calendars, one of which is the [[Itzatecah]] [[Itzatecah Calendar|calendar]] still in use today. __TOC__ == Description == The Sun is by far the most massive component in the Terrac system. Its large mass (486,700 Earth masses), which comprises 99.72% of all the mass in the Solar System, produces temperatures and densities in its core high enough to sustain nuclear fusion of hydrogen into helium, making it a main-sequence star with a spectral type of F6v. This releases an enormous amount of energy, mostly radiated into space as electromagnetic radiation peaking in visible light. The Sun formed around 4.5 billion years ago and is orbited by twelve planets, an inner and outer asteroid belt, and an icy comet cloud. The planets are designated TRC I (belonging to the main habitable planet [[Terracil]]), while the other designations TRC II through to TRC XII belong to the planets in order from closest to farthest orbit around the sun. == Inner Terrac System Planets == {{MainArticle| [[Terracil]], TRC II, TRC III, TRC IV, TRC V}} === Inner Planets === ==== TRC II ==== The first planet from the sun is designated TRC II. It is a small iron planet with a mass of around 30% of Terracil and around 60% the radius. TRC II orbits at 0.26 AU (around 16% of Terracil's orbit). TRC II is occasionally visible from the surface of Terracil at an average apparent brightness of +0.36, and only around sunset and sunrise. ==== TRC III ==== The second planet from the sun is TRC III. It is a small rocky planet slightly smaller than TRC II, with a radius around 50% of Terracil and a mass around 12%. It orbits at approximately half of Terracil's orbit, around 0.52 AU. This planet is usually visible from Terracil at an average apparent brightness of -1.00, although as an inferior planet this is again dependent on time of day and year. It is usually 3.5x brighter than TRC II. ==== TRC IV ==== The final inferior planet to Terracil in the system is TRC IV. This is a rocky planet slightly smaller than Terracil, at a radius of 80% and a mass of 65% of that of Terracil. It is remarkably bright, and at its brightest can sometimes be seen during the day. During sunsets and sunrises this planet gleams through the low light and is known as the Dawnstar or Light planet. ==== Terracil ==== {{MainArticle| [[Terracil]], Silver, Brass}} Terracil orbits the sun at ~1.56 AU, completing a revolution of the sun every 482 local days (or 635 Earth days.) Terracil has [[The Golden Disc|a ring system]] as well as two major moons, a silver- and a brass-coloured moon. ==== TRC V ==== The next farthest planet from the sun at 2.5 AU is TRC V, a rocky planet in the habitable zone. This planet is very earth-like (or Terracil-like), as it has liquid water, a magnetosphere and plate tectonics, and a mass of around 107% of Terracil and a radius just slightly smaller than Terracil at 95%. Due to the higher density on this planet the gravity is higher than on Terracil and holds in an atmosphere that is very similar to Earth's. Viewed from Terracil, it is usually slightly brighter than TRC IV, but this changes as it is more easily viewed at night. When it appears during the day, it can rarely be faintly visible, and can often be seen during daylight nearing sunset. Unlike the inferior planets, however, it remains visible during the night. Some mythologies refer to peoples living on this planet. === Asteroid Belt === A belt of asteroids orbits the sun between TRC V and TRC VI. It contains a great many solid, irregularly shaped bodies, of many sizes but much smaller than planets as well as several minor planets. == Outer Planets == === Gas Giants === ==== TRC VI ==== After this belt orbits TRC VI. TRC VI is a supermassive gas giant 290 times the mass of Terracil and 21 times the radius. The first gas giant and the largest non-solar body in the Terracil system, TRC VI orbits the sun at 5.6 AU. Its massive size and close proximity causes it to be the brightest planet in the system when viewed from Terracil, at an average apparent brightness of -7.4, which is bright enough to cast faintly human-visible shadows at night. ==== TRC VII ==== The first planet past the frost line, TRC VII is a super-Jupiter gas giant which orbits the sun at 7.9 AU and is 922 times more massive than Terracil. It has a radius of 11 times that of Terracil and is the first planet past the frost line. The apparent brightness is on average enough to cast faint shadows at night and to be seen during the day, and at its dimmest it is still visible during the early morning and late evening. ==== TRC VIII ==== TRC VIII is a gas giant with a mass of 111 times Terracil and a radius of 9.5 Terracils. TRC VIII orbits at 11 AU and is on average the third brightest non-solar and non-moon body in the solar system when viewed from Terracil. At its dimmest an apparent magnitude of -1.84 makes it similar to Jupiter's minimum. === Ice Giants === ==== TRC IX ==== The first of the ice giants is TRC IX, 20 times more massive and 3.5 times the radius of Terracil. Orbiting at a distance of 16 AU, its apparent brightness varies between +1.1 and -0.5, which is comparable to Saturn viewed from Earth. ==== TRC X ==== A second gas giant, TRC X, is 13.6 times more massive and 3.6 times the radius of Terracil, has an average apparent magnitude of +0.2, and orbits at 23 AU. === Dwarf Planets === ==== TRC XI ==== The first of the rocky and icy dwarf planets is TRC XI. It has a radius a quarter of Terracil's and slightly smaller than Terracil's smaller moon, the silver, which which its mass is closely comparable. ==== TRC XII ==== The final planet to orbit the sun is TRC XII, another dwarf planet. At a similar mass to TRC XI but much smaller radius - almost a half of the silver moon - this planet is much denser. At apparent magnitudes of +8.3 and +9.5 respectively, both of these dwarf planets are dimmer than the extreme naked-eye limits of visibility, and orbit at 33 and 50 AU respectively. 83866c601dabc5f303053c98913731ef03c3df09 Myaner 0 19 397 147 2021-11-24T23:43:50Z OfficialTerracil 2 /* Technology */ wikitext text/x-wiki The Myaner are a collection of species and subspecies of human relatives that live on Terracil. Known colloquially as Elves, there are in fact 5 separate species belonging to the ''Myaner'' genus. Along with Drokha and Manush, the Myaner are all technically considered to be humans. Myaner can usually be distinguished via key physiological differences, but there is a great deal of variance and occasionally overlap with Manush looks. Despite this, Myaner tend to very rarely reach senescence, and as such are considered the Eldest Race. __TOC__ == Description == Myaner vary greatly in form across their different species or subspecies. It is debated on whether ''Myaner'' represent a separate species from ''Homo'' or whether they are in fact ''Homo myaner'' spp. Regardless, Myaner can be divided into 5 subgroups: * [[Nuwyverni]] - These are known to Men as the Dragon Elves, due to their cohabiting the XXX island continent where dragons live. It is due to this Elven word that the word wyvern is derived. These myaner are most commonly confused for humans, as they possess similar builds to humans, both male and female, have the least pronounced points on their ears, and and have white sclera in their eyes. Furthermore, they are the most likely to have the brown melanin humans possess, allowing them to pass for humans, albeit ethereally attractive ones. * [[Aelmyaner]] - These are known to Men as the High Elves, due to their own term for themselves meaning 'the true people'. They are the tallest of elves, with longer pointed ears and the classic inky myaner eyes. Their skin tones are also likely to range into the pale greyish-blue, although more human-like individuals are not unheard of. * [[Sicai]] - Known to Men as the Sea Elves, this is in part due to their love of the sea and sailing, but also in part due to the proclivity for individuals to be swarthier in the bluer spectrum of myaner colouration. * [[Eytor]] - Known to Men as Wood Elves, these people can be distinguished by their dappled skin tones, often resembling heavy freckles on the face but becoming more like the dappling of light through leaves on the rest of the body. These elves possess the typical myaner inky eyes as well as the longest pointy ears out of all myaner species. * [[Dinray]] - Known to Men as Snow Elves, they can be distinguished due to their commonly short statures and the monochrome skin tones, ranging from dark grey to pale white. == Sexual dimorphism == Content to come. == Lifestyle == More content to come. Many myaner have a reputation for living close to nature and in forests, which is indeed not an unwarranted one, but this reputation is earned due to the many benefits the myaner receive from such close cohabitation with trees. Firstly and most importantly, one of the main components to the secret of elven long lives is due to the ability to passively absorb life magic from surrounding plants that exude it. This constant infusion of the energies of growth and healing into their bodies is what allows them to shrug off the effects of ageing, from wrinkles to accumulated aches and strains in muscles and joints that in manush compound into causing the effects of old age. As a result the myaner are eager to ensure there is a healthy amount of greenery nearby in proportion to their population, and why they object in such a horrified manner to the destruction of woods and forests. The other main reason the myaner have their reputation for loving forests is due to the practice the Eytor began with their vast acorn farms. Once it was discovered that acorns were nourishing and bread could be made of their ground flour, it quickly became the staple crop of an entire people, as it could be farmed within the Oak forests without the need to deforest and plant other crops, and the trees fit the already pre-existing lifestyle. [[Acorn bread]] is still the primary staple food for many of the Eytor people. Their vast neatly organised farms can be remarkably well hidden, surrounded by forest, and can even be passed through by trespassers without them knowing. == History == Content to come. == Cultures == Content to come. == Nations == Content to come. == Technology == * [[Ethyrmaille]] * [[Elfweave]] More content to come. ac3c7cc04c85b4ca6e0f801adc05e036441eb6a4 Elfweave 0 38 398 2021-11-25T00:54:16Z OfficialTerracil 2 Created page with "'''Elfweave''' is a strong silk-like textile made from synthetic fibres. Rare and expensive, it can only be made in certain [[Sicai]] [[Crafttown|crafttowns]] on the coast. Th..." wikitext text/x-wiki '''Elfweave''' is a strong silk-like textile made from synthetic fibres. Rare and expensive, it can only be made in certain [[Sicai]] [[Crafttown|crafttowns]] on the coast. These fibres have a variety of applications from strings that can sustain high tension or be made into sturdy ropes, to weaved textiles such as silken clothing for high nobility or exceptionally durable padded arming doublets. __TOC__ == Discovery & Manufacture == Elfweave was discovered by sicai [[myaner]] circa xxx in a fishing village built around a crafttown. The exact circumstances of the discovery are not known, but what can be gleaned from the limited sources available suggests highly skilled craftsmen were involved in an experiment including crab shells and a particular variety of brown kelp. Modern manufacture of elfweave involves using advanced grinding techniques to turn purified and treated crab shell into the finest of powders. A type of gum is extracted from the kelp after multiple steps, and once mixed with water, the crab shell powder is added. The resultant mixture displays intriguing properties, as it can be pulled out and spun into yarn, and in the hands of incredibly skilled weavers, can be made into a fine silk-like thread. This can then be set in a saltwater bath which solidifies the string and gives it great strength. Though the ingredients are cheap, the process is labour intensive to produce the yarn, and the necessity of a crafttown's resources and a highly skilled weaver means the silk threads are incredibly expensive. The crab shells must be ground into an incredibly fine powder for this to work, and mere mortars and pestles cannot be used as the process will not yield quality yarn. The resources of a crafttown thus ensures that it is one of the few locations where such an in-demand resource can be made. == Uses of Elfweave == The spun fibres have many applications. The rough grade yarn can be made into tough ropes or heavy duty netting or fishing lines, as benefits the coastal community where such goods can be made. The medium fine grades also weave well into ropes, whereas the finer grades have more varied uses. Due to the expense, the silk-like fibres have become a status symbol in fashion, being used to form a variety of sheer skin-tight clothing from silken elfweave as well as varieties of water-resistant clothing. When the fibres are woven into a fabric, it is known as elfweave. The strength of elfweave was noted and compared to that of spider-silk. When combined with spider-silk, elfweave fibres can be made into lightweight and incredible durable basketweave cloth that can be layered many times without adding too much thickness. A gambeson made from this variety of elfweave can be almost a third as thick and many times more protective, even imparting resistance to piercing weapons. === Elfweave Gambesons === Due to the importance of such highly defensive materials, many Master Warriors make deals with sicai crafttowns to buy elfweave gambesons. These military-grade gambesons are manufactures specially to conform to the varying demands of the Master Warriors and the needs. Gambesons can be purchased to look like stylish uniforms, so that a commander can look the part while not miss out on protective armour, and to avoid the bulky feel of normal linen ones. Such suits are often dyed to match house colours or Warrior ranks or designations. Alternatively, elfweave arming doublets stretch from hood to heel and come with inbuilt straps to fit the varying parts of platemaille to. Such under armour weaves can vary wildly in colour as per the purchaser's specifications. The most famous, however, is certainly the arming doublets specifically designed to fit with [[Ethyrmaille|ethyrmaille]]. These are thick, usually dyed black to avoid detracting from the spectacle that is a suit of ethyrmaille, and cover the myaner from the hood to the toes. As such these must tailored for specific individuals and have to be woven with care to ensure a perfect fit. Reinforced with elastic rubber fibres to form into a stretchy material, an opening in the chest allows the myaner to step into the legs, pull the arms and head over, before finally tying the opening closed. The arms end in gloves that can be partly detached if needed, hanging from the wrist. Further padding is usually added to regions such as the chest or head that require more protection from percussive blows. Every surface of the doublet is covered in attachment points for ethyrmaille, from the arms and legs to even special glove straps to attach the individually shaped plates for the joints of the fingers. The glove means a wearer is practically immune to the dangers of half-swording as the slash-resistant nature of elfweave prevents the hands from being cut even when grappling with the sharp end of a sword. If the ethyrmaille cannot cover a part of the body, such as the armpit or groin, chainmaille could be woven into the doublet in these locations as a layer or hung on to act as a skirt. This makes every elfweave gambeson a unique piece of exquisite craftsmanship, from the shape suited to an individual's form, unique arrangements of extra padding and armour, and colours dyed into the weave. All in all this makes anyone who wears it not only a remarkable sight, but very hard to kill. c568801b26768e876bdb20c80e34422e50dd0312 400 398 2021-11-25T00:59:05Z OfficialTerracil 2 /* Discovery & Manufacture */ wikitext text/x-wiki '''Elfweave''' is a strong silk-like textile made from synthetic fibres. Rare and expensive, it can only be made in certain [[Sicai]] [[Crafttown|crafttowns]] on the coast. These fibres have a variety of applications from strings that can sustain high tension or be made into sturdy ropes, to weaved textiles such as silken clothing for high nobility or exceptionally durable padded arming doublets. __TOC__ == Discovery & Manufacture == [[File:Kelp.jpg|300px|thumb|right|alt=Kelp growing underwater with fish swimming through it.|Kelp is a vital ingredient for the synthesis of elfweave]] Elfweave was discovered by sicai [[myaner]] circa xxx in a fishing village built around a crafttown. The exact circumstances of the discovery are not known, but what can be gleaned from the limited sources available suggests highly skilled craftsmen were involved in an experiment including crab shells and a particular variety of brown kelp. Modern manufacture of elfweave involves using advanced grinding techniques to turn purified and treated crab shell into the finest of powders. A type of gum is extracted from the kelp after multiple steps, and once mixed with water, the crab shell powder is added. The resultant mixture displays intriguing properties, as it can be pulled out and spun into yarn, and in the hands of incredibly skilled weavers, can be made into a fine silk-like thread. This can then be set in a saltwater bath which solidifies the string and gives it great strength. Though the ingredients are cheap, the process is labour intensive to produce the yarn, and the necessity of a crafttown's resources and a highly skilled weaver means the silk threads are incredibly expensive. The crab shells must be ground into an incredibly fine powder for this to work, and mere mortars and pestles cannot be used as the process will not yield quality yarn. The resources of a crafttown thus ensures that it is one of the few locations where such an in-demand resource can be made. == Uses of Elfweave == The spun fibres have many applications. The rough grade yarn can be made into tough ropes or heavy duty netting or fishing lines, as benefits the coastal community where such goods can be made. The medium fine grades also weave well into ropes, whereas the finer grades have more varied uses. Due to the expense, the silk-like fibres have become a status symbol in fashion, being used to form a variety of sheer skin-tight clothing from silken elfweave as well as varieties of water-resistant clothing. When the fibres are woven into a fabric, it is known as elfweave. The strength of elfweave was noted and compared to that of spider-silk. When combined with spider-silk, elfweave fibres can be made into lightweight and incredible durable basketweave cloth that can be layered many times without adding too much thickness. A gambeson made from this variety of elfweave can be almost a third as thick and many times more protective, even imparting resistance to piercing weapons. === Elfweave Gambesons === Due to the importance of such highly defensive materials, many Master Warriors make deals with sicai crafttowns to buy elfweave gambesons. These military-grade gambesons are manufactures specially to conform to the varying demands of the Master Warriors and the needs. Gambesons can be purchased to look like stylish uniforms, so that a commander can look the part while not miss out on protective armour, and to avoid the bulky feel of normal linen ones. Such suits are often dyed to match house colours or Warrior ranks or designations. Alternatively, elfweave arming doublets stretch from hood to heel and come with inbuilt straps to fit the varying parts of platemaille to. Such under armour weaves can vary wildly in colour as per the purchaser's specifications. The most famous, however, is certainly the arming doublets specifically designed to fit with [[Ethyrmaille|ethyrmaille]]. These are thick, usually dyed black to avoid detracting from the spectacle that is a suit of ethyrmaille, and cover the myaner from the hood to the toes. As such these must tailored for specific individuals and have to be woven with care to ensure a perfect fit. Reinforced with elastic rubber fibres to form into a stretchy material, an opening in the chest allows the myaner to step into the legs, pull the arms and head over, before finally tying the opening closed. The arms end in gloves that can be partly detached if needed, hanging from the wrist. Further padding is usually added to regions such as the chest or head that require more protection from percussive blows. Every surface of the doublet is covered in attachment points for ethyrmaille, from the arms and legs to even special glove straps to attach the individually shaped plates for the joints of the fingers. The glove means a wearer is practically immune to the dangers of half-swording as the slash-resistant nature of elfweave prevents the hands from being cut even when grappling with the sharp end of a sword. If the ethyrmaille cannot cover a part of the body, such as the armpit or groin, chainmaille could be woven into the doublet in these locations as a layer or hung on to act as a skirt. This makes every elfweave gambeson a unique piece of exquisite craftsmanship, from the shape suited to an individual's form, unique arrangements of extra padding and armour, and colours dyed into the weave. All in all this makes anyone who wears it not only a remarkable sight, but very hard to kill. ac3cd17e6c93d1dd70c937a73f6839560896ef71 402 400 2021-11-25T01:03:19Z OfficialTerracil 2 /* Elfweave Gambesons */ wikitext text/x-wiki '''Elfweave''' is a strong silk-like textile made from synthetic fibres. Rare and expensive, it can only be made in certain [[Sicai]] [[Crafttown|crafttowns]] on the coast. These fibres have a variety of applications from strings that can sustain high tension or be made into sturdy ropes, to weaved textiles such as silken clothing for high nobility or exceptionally durable padded arming doublets. __TOC__ == Discovery & Manufacture == [[File:Kelp.jpg|300px|thumb|right|alt=Kelp growing underwater with fish swimming through it.|Kelp is a vital ingredient for the synthesis of elfweave]] Elfweave was discovered by sicai [[myaner]] circa xxx in a fishing village built around a crafttown. The exact circumstances of the discovery are not known, but what can be gleaned from the limited sources available suggests highly skilled craftsmen were involved in an experiment including crab shells and a particular variety of brown kelp. Modern manufacture of elfweave involves using advanced grinding techniques to turn purified and treated crab shell into the finest of powders. A type of gum is extracted from the kelp after multiple steps, and once mixed with water, the crab shell powder is added. The resultant mixture displays intriguing properties, as it can be pulled out and spun into yarn, and in the hands of incredibly skilled weavers, can be made into a fine silk-like thread. This can then be set in a saltwater bath which solidifies the string and gives it great strength. Though the ingredients are cheap, the process is labour intensive to produce the yarn, and the necessity of a crafttown's resources and a highly skilled weaver means the silk threads are incredibly expensive. The crab shells must be ground into an incredibly fine powder for this to work, and mere mortars and pestles cannot be used as the process will not yield quality yarn. The resources of a crafttown thus ensures that it is one of the few locations where such an in-demand resource can be made. == Uses of Elfweave == The spun fibres have many applications. The rough grade yarn can be made into tough ropes or heavy duty netting or fishing lines, as benefits the coastal community where such goods can be made. The medium fine grades also weave well into ropes, whereas the finer grades have more varied uses. Due to the expense, the silk-like fibres have become a status symbol in fashion, being used to form a variety of sheer skin-tight clothing from silken elfweave as well as varieties of water-resistant clothing. When the fibres are woven into a fabric, it is known as elfweave. The strength of elfweave was noted and compared to that of spider-silk. When combined with spider-silk, elfweave fibres can be made into lightweight and incredible durable basketweave cloth that can be layered many times without adding too much thickness. A gambeson made from this variety of elfweave can be almost a third as thick and many times more protective, even imparting resistance to piercing weapons. === Elfweave Gambesons === Due to the importance of such highly defensive materials, many Master Warriors make deals with sicai crafttowns to buy elfweave gambesons. These military-grade gambesons are manufactures specially to conform to the varying demands of the Master Warriors and the needs. Gambesons can be purchased to look like stylish uniforms, so that a commander can look the part while not miss out on protective armour, and to avoid the bulky feel of normal linen ones. Such suits are often dyed to match house colours or Warrior ranks or designations. Alternatively, elfweave arming doublets stretch from hood to heel and come with inbuilt straps to fit the varying parts of platemaille to. Such under armour weaves can vary wildly in colour as per the purchaser's specifications. The most famous, however, is certainly the arming doublets specifically designed to fit with [[Ethyrmaille|ethyrmaille]]. These are thick, usually dyed black to avoid detracting from the spectacle that is a suit of ethyrmaille, and cover the myaner from the hood to the toes. As such these must tailored for specific individuals and have to be woven with care to ensure a perfect fit. Reinforced with elastic rubber fibres to form into a stretchy material, an opening in the chest allows the myaner to step into the legs, pull the arms and head over, before finally tying the opening closed. The arms end in gloves that can be partly detached if needed, hanging from the wrist. Further padding is usually added to regions such as the chest or head that require more protection from percussive blows. Every surface of the doublet is covered in attachment points for ethyrmaille, from the arms and legs to even special glove straps to attach the individually shaped plates for the joints of the fingers. The glove means a wearer is practically immune to the dangers of half-swording as the slash-resistant nature of elfweave prevents the hands from being cut even when grappling with the sharp end of a sword. If the ethyrmaille cannot cover a part of the body, such as the armpit or groin, chainmaille gussets could be woven into the doublet in these locations as a layer or hung on to act as a skirt. This makes every elfweave gambeson a unique piece of exquisite craftsmanship, from the shape suited to an individual's form, unique arrangements of extra padding and armour, and colours dyed into the weave. All in all this makes anyone who wears it not only a remarkable sight, but very hard to kill. b62dd68bf1269cfdec87584dfb8fe2a2d7e31515 403 402 2021-11-25T01:06:30Z OfficialTerracil 2 /* Elfweave Gambesons */ wikitext text/x-wiki '''Elfweave''' is a strong silk-like textile made from synthetic fibres. Rare and expensive, it can only be made in certain [[Sicai]] [[Crafttown|crafttowns]] on the coast. These fibres have a variety of applications from strings that can sustain high tension or be made into sturdy ropes, to weaved textiles such as silken clothing for high nobility or exceptionally durable padded arming doublets. __TOC__ == Discovery & Manufacture == [[File:Kelp.jpg|300px|thumb|right|alt=Kelp growing underwater with fish swimming through it.|Kelp is a vital ingredient for the synthesis of elfweave]] Elfweave was discovered by sicai [[myaner]] circa xxx in a fishing village built around a crafttown. The exact circumstances of the discovery are not known, but what can be gleaned from the limited sources available suggests highly skilled craftsmen were involved in an experiment including crab shells and a particular variety of brown kelp. Modern manufacture of elfweave involves using advanced grinding techniques to turn purified and treated crab shell into the finest of powders. A type of gum is extracted from the kelp after multiple steps, and once mixed with water, the crab shell powder is added. The resultant mixture displays intriguing properties, as it can be pulled out and spun into yarn, and in the hands of incredibly skilled weavers, can be made into a fine silk-like thread. This can then be set in a saltwater bath which solidifies the string and gives it great strength. Though the ingredients are cheap, the process is labour intensive to produce the yarn, and the necessity of a crafttown's resources and a highly skilled weaver means the silk threads are incredibly expensive. The crab shells must be ground into an incredibly fine powder for this to work, and mere mortars and pestles cannot be used as the process will not yield quality yarn. The resources of a crafttown thus ensures that it is one of the few locations where such an in-demand resource can be made. == Uses of Elfweave == The spun fibres have many applications. The rough grade yarn can be made into tough ropes or heavy duty netting or fishing lines, as benefits the coastal community where such goods can be made. The medium fine grades also weave well into ropes, whereas the finer grades have more varied uses. Due to the expense, the silk-like fibres have become a status symbol in fashion, being used to form a variety of sheer skin-tight clothing from silken elfweave as well as varieties of water-resistant clothing. When the fibres are woven into a fabric, it is known as elfweave. The strength of elfweave was noted and compared to that of spider-silk. When combined with spider-silk, elfweave fibres can be made into lightweight and incredible durable basketweave cloth that can be layered many times without adding too much thickness. A gambeson made from this variety of elfweave can be almost a third as thick and many times more protective, even imparting resistance to piercing weapons. === Elfweave Gambesons === Due to the importance of such highly defensive materials, many Master Warriors make deals with sicai crafttowns to buy elfweave gambesons. These military-grade gambesons are manufactures specially to conform to the varying demands of the Master Warriors and the needs. Gambesons can be purchased to look like stylish uniforms, so that a commander can look the part while not miss out on protective armour, and to avoid the bulky feel of normal linen ones. Such suits are often dyed to match house colours or Warrior ranks or designations. Alternatively, elfweave arming doublets stretch from hood to heel and come with inbuilt straps to fit the varying parts of platemaille to. Such under armour weaves can vary wildly in colour as per the purchaser's specifications. ==== Ethyrmaille ==== The most famous use, however, is certainly the arming doublets specifically designed to fit with [[Ethyrmaille|ethyrmaille]]. These are thick, usually dyed black to avoid detracting from the spectacle that is a suit of ethyrmaille, and cover the myaner from the hood to the toes. As such these must tailored for specific individuals and have to be woven with care to ensure a perfect fit. Reinforced with elastic rubber fibres to form into a stretchy material, an opening in the chest allows the myaner to step into the legs, pull the arms and head over, before finally tying the opening closed. The arms end in gloves that can be partly detached if needed, hanging from the wrist. Further padding is usually added to regions such as the chest or head that require more protection from percussive blows. Every surface of the doublet is covered in attachment points for ethyrmaille, from the arms and legs to even special glove straps to attach the individually shaped plates for the joints of the fingers. The glove means a wearer is practically immune to the dangers of half-swording as the slash-resistant nature of elfweave prevents the hands from being cut even when grappling with the sharp end of a sword. If the ethyrmaille cannot cover a part of the body, such as the armpit or groin, chainmaille gussets could be woven into the doublet in these locations as a layer or hung on to act as a skirt. This makes every elfweave gambeson a unique piece of exquisite craftsmanship, from the shape suited to an individual's form, unique arrangements of extra padding and armour, and colours dyed into the weave. All in all this makes anyone who wears it not only a remarkable sight, but very hard to kill, and the incredible synergies with ethyrmaille solidifies the common idea that elfweave was divinely made for it. 7d2e5d3fba225c75541f58f37edad5bf0ff1a149 File:Kelp.jpg 6 39 399 2021-11-25T00:57:55Z OfficialTerracil 2 wikitext text/x-wiki Giant kelp (Macrocystis pyrifera) a75ee1c2cc84eeb56845e56db1fd8e5b8254b8fc 401 399 2021-11-25T01:00:05Z OfficialTerracil 2 wikitext text/x-wiki Giant kelp (Macrocystis pyrifera) Stef Maruch, CC BY-SA 2.0 <https://creativecommons.org/licenses/by-sa/2.0>, via Wikimedia Commons c1b4e5d75759085846bc941f4527d03a88507ebf Ethyrmaille 0 40 404 2021-11-25T01:07:45Z OfficialTerracil 2 Created page with "'''Ethyrmaille''' __TOC__ == Heading text == The attaching plate is enchanted to weigh almost nothing, so it feels comfortable to wear. (❇️+🪨 used in conjunction can..." wikitext text/x-wiki '''Ethyrmaille''' __TOC__ == Heading text == The attaching plate is enchanted to weigh almost nothing, so it feels comfortable to wear. (❇️+🪨 used in conjunction can lower the mass of something below half) The plate is not made of steel so it's immune to ferromagnetic pushing and pulling magic. Instead it could be made of the magnesium aluminium alloy which itself is super light and stronger than steel. The plate armour is also enchanted with a magic energy shield that works like Mjolnir. (☄️>☀️ should be able to replicate sci-fi energy shield with plasma and can recharge under sunlight) Can take decent punishment, but can still be popped, although it does recharge quickly. Essentially immune to swords, but vulnerable to massed projectiles. Or should it be immune to projectiles but only in CQC can it be overwhelmed? Enhance plate or opposite plate? Opposite sounds fun and more like Halo with Tilt. Perhaps enchantments allow for extra strength and speed? Clarity of thought? On the verge of too much like shardplate and too magical? Strength + speed - make the armour weightless instead so the wielder is 'stronger' and 'faster'. Thought - maybe a prospective wielder must undergo magical enhancing like the witchers or Yennifer. The plate is form fitting which means most wearers need to have adjustments made to make it fit. Worry about this later. Visor? Large visor, can be brought down like normal or left up and rely on energy shield. Somehow transparent metal visor through light magic holograms? (☀️) Astronauts use gold film over polycarbonate plastic. Gold makes everything bluish. Bronze or brass would be cool. ALON transparent aluminium would be perfect, but need access to modern fabrication techniques. Perhaps a surviving artifact from the ancient Old Ones forges. Life/healing magic module that is charged up with ethyr to allow the first few injuries to be healed? (🌿) Modules that reduce the weight of the user so you can be more agile than a normal man. (🪨) Modules that grant strength somehow?? Battlefield role is to enhance plate armoured knight even further and be agile and quicker, while the shield makes them much tankier. If given to enhanced individuals it would be a force multiplying element, making one soldier worth dozens of even hundreds. be2917bfc77dc1c585263c5d1ad9dc85072f7d91 406 404 2021-12-01T22:25:28Z OfficialTerracil 2 wikitext text/x-wiki '''Ethyrmaille''' is an ancient and enchanted type of full plate armour found on Terracil. It has extensive enchantments woven through it granting the wearer a magical ward shield that protects them from incoming damage, as well as the ability to heal wounds, and enhanced dexterity and strength. The exact secrets to its creation have been lost, but modern ethyr scholars and enchantment scientists are working towards learning how it was done to potentially recreate someday. __TOC__ == Appearance == {{quote|text|Author}} The attaching plate is enchanted to weigh almost nothing, so it feels comfortable to wear. (❇️+🪨 used in conjunction can lower the mass of something below half) The plate is not made of steel so it's immune to ferromagnetic pushing and pulling magic. Instead it could be made of the magnesium aluminium alloy which itself is super light and stronger than steel. The plate armour is also enchanted with a magic energy shield that works like Mjolnir. (☄️>☀️ should be able to replicate sci-fi energy shield with plasma and can recharge under sunlight) Can take decent punishment, but can still be popped, although it does recharge quickly. Essentially immune to swords, but vulnerable to massed projectiles. Or should it be immune to projectiles but only in CQC can it be overwhelmed? Enhance plate or opposite plate? Opposite sounds fun and more like Halo with Tilt. Perhaps enchantments allow for extra strength and speed? Clarity of thought? On the verge of too much like shardplate and too magical? Strength + speed - make the armour weightless instead so the wielder is 'stronger' and 'faster'. Thought - maybe a prospective wielder must undergo magical enhancing like the witchers or Yennifer. The plate is form fitting which means most wearers need to have adjustments made to make it fit. Worry about this later. Visor? Large visor, can be brought down like normal or left up and rely on energy shield. Somehow transparent metal visor through light magic holograms? (☀️) Astronauts use gold film over polycarbonate plastic. Gold makes everything bluish. Bronze or brass would be cool. ALON transparent aluminium would be perfect, but need access to modern fabrication techniques. Perhaps a surviving artifact from the ancient Old Ones forges. Life/healing magic module that is charged up with ethyr to allow the first few injuries to be healed? (🌿) Modules that reduce the weight of the user so you can be more agile than a normal man. (🪨) Modules that grant strength somehow?? Battlefield role is to enhance plate armoured knight even further and be agile and quicker, while the shield makes them much tankier. If given to enhanced individuals it would be a force multiplying element, making one soldier worth dozens of even hundreds. a3b8703b5a4363f12c4cca46a36bb020713cfb03 Ethyr 0 30 405 381 2021-11-30T22:35:21Z OfficialTerracil 2 /* Accessing Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interact with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. In total, four types of ethyr exist: {{columns|count=4| * '''[[Light-Ethyr]]''' <small>●</small> * '''[[Wyrd-Ethyr]]''' <small>●</small> * '''[[Gravity-Ethyr]]''' <small>●</small> * '''[[Creation-Ethyr]]''' <small>●</small> }} Each type has its own subdivisions of flavours, and associated magical arts. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. {{Ethyr}} d4d034b67f5ff218c39850db60c211d31e4f7d35 Template:Quote 10 41 408 407 2021-12-01T22:28:13Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Template:Quote]] wikitext text/x-wiki <blockquote class="templatequote" {{#if:{{{style|}}}|style="{{{style}}}"}}>{{{text|{{{content|{{{quotetext|{{{quote|{{{1|<includeonly>{{error|Error: No text given for quotation (or equals sign used in the actual argument to an unnamed parameter)}}[[Category:Pages incorrectly using the quote template]]</includeonly><noinclude>{{lorem ipsum}}</noinclude>}}}}}}}}}}}}}}}{{#if:{{{sign|}}}{{{cite|}}}{{{author|}}}{{{by|}}}{{{personquoted|}}}{{{source|}}}{{{ts|}}}{{{title|}}}{{{publication|}}}{{{quotesource|}}}{{{2|}}}{{{3|}}}{{{4|}}}{{{char|}}}{{{character|}}}|{{#if:{{{multiline|}}}|<nowiki />}} <div class="templatequotecite">—&thinsp;<cite>{{#if:{{{char|{{{character|}}}}}}|{{{char|{{{character|}}}}}}, in&#32;}}{{Comma separated entries | {{if empty|{{{sign|}}}|{{{cite|}}}|{{{author|}}}|{{{by|}}}|{{{personquoted|}}}|{{{2|}}}}} | {{if empty|{{{title|}}}|{{{publication|}}}|{{{ts|}}}|{{{quotesource|}}}|{{{3|}}}}} | {{if empty|{{{source|}}}|{{{4|}}}}} }}</cite></div> }} </blockquote>{{#if:{{{class|}}}{{{id|}}}{{{diff|}}}{{{4|}}}{{{5|}}}|[[Category:Pages incorrectly using the quote template]]}}<noinclude> {{documentation}}<!-- Add categories to the /doc subpage, not here! 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Compare: {| class="wikitable" |- ! &nbsp; ! scope="col" | code ! scope="col" | result |- ! scope="row" | FAIL | {{{{BASEPAGENAME}}<nowiki>|</nowiki>{{{1|1}}}<nowiki>= *Firstly, ... *Secondly, ... *Thirdly, ... }}</nowiki> | <includeonly>{{{{BASEPAGENAME}}|{{{1|1}}}= *Firstly, ... *Secondly, ... *Thirdly, ... }}</includeonly><noinclude>{{error|This output only works when this doc snippet is transcluded.}}</noinclude> |- ! scope="row" | Works as intended | {{{{BASEPAGENAME}}<nowiki>|</nowiki>{{{1|1}}}<nowiki>=</nowiki>'''&lt;nowiki /&gt;'''<nowiki> *Firstly, ... *Secondly, ... *Thirdly, ... }}</nowiki> | <includeonly>{{{{BASEPAGENAME}}|{{{1|1}}}=<nowiki /> *Firstly, ... *Secondly, ... *Thirdly, ... }}</includeonly><noinclude>{{error|This output only works when this doc snippet is transcluded.}}</noinclude> |} To embed a template in block markup like this, the block template's content parameter must be named or numbered and include the self-closing noinclude – as in <code><nowiki>|1=&lt;nowiki /&gt;</nowiki></code> – then every <code><nowiki>|</nowiki></code> character in the template markup must be escaped with {{tlx|!}}. 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2a8d49a45be839260ad83d33fa73c804d0a39e55 Template:Lorem ipsum 10 74 474 473 2021-12-01T22:28:18Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Template:Lorem_ipsum]] wikitext text/x-wiki {{{{{|safesubst:}}}#ifexpr:{{{1|1}}}>0|{{{2|}}}{{{{{|safesubst:}}}#ifeq:{{{link|{{{4}}}}}}|yes|[[Lorem ipsum]]|Lorem ipsum}} dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. 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Sed lobortis elit quis lectus. Nunc sed lacus at augue bibendum dapibus.{{{3|}}}{{{{{|safesubst:}}}#ifexpr:{{{1|1}}}>4|{{{{{|safesubst:}}}#ifeq:x{{{3|}}}x|x x||{{{{{|safesubst:}}}#if:{{{2|}}}||<nowiki></nowiki>}}}} {{{2|}}}Aliquam vehicula sem ut pede. Cras purus lectus, egestas eu, vehicula at, imperdiet sed, nibh. Morbi consectetuer luctus felis. Donec vitae nisi. Aliquam tincidunt feugiat elit. Duis sed elit ut turpis ullamcorper feugiat. Praesent pretium, mauris sed fermentum hendrerit, nulla lorem iaculis magna, pulvinar scelerisque urna tellus a justo. Suspendisse pulvinar massa in metus. Duis quis quam. Proin justo. Curabitur ac sapien. Nam erat. Praesent ut quam.{{{3|}}}{{{{{|safesubst:}}}#ifexpr:{{{1|1}}}>5|{{{{{|safesubst:}}}#ifeq:x{{{3|}}}x|x x||{{{{{|safesubst:}}}#if:{{{2|}}}||<nowiki></nowiki>}}}} {{{2|}}}Vivamus commodo, augue et laoreet euismod, sem sapien tempor dolor, ac egestas sem ligula quis lacus. Donec vestibulum tortor ac lacus. Sed posuere vestibulum nisl. Curabitur eleifend fermentum justo. Nullam imperdiet. Integer sit amet mauris imperdiet risus sollicitudin rutrum. Ut vitae turpis. Nulla facilisi. Quisque tortor velit, scelerisque et, facilisis vel, tempor sed, urna. Vivamus nulla elit, vestibulum eget, semper et, scelerisque eget, lacus. Pellentesque viverra purus. Quisque elit. Donec ut dolor.{{{3|}}}{{{{{|safesubst:}}}#ifexpr:{{{1|1}}}>6|{{{{{|safesubst:}}}#ifeq:x{{{3|}}}x|x x||{{{{{|safesubst:}}}#if:{{{2|}}}||<nowiki></nowiki>}}}} {{{2|}}}Duis volutpat elit et erat. In at nulla at nisl condimentum aliquet. Quisque elementum pharetra lacus. Nunc gravida arcu eget nunc. Nulla iaculis egestas magna. Aliquam erat volutpat. Sed pellentesque orci. Etiam lacus lorem, iaculis sit amet, pharetra quis, imperdiet sit amet, lectus. Integer quis elit ac mi aliquam pretium. Nullam mauris orci, porttitor eget, sollicitudin non, vulputate id, risus. Donec varius enim nec sem. Nam aliquam lacinia enim. Quisque eget lorem eu purus dignissim ultricies. Fusce porttitor hendrerit ante. Mauris urna diam, cursus id, mattis eget, tempus sit amet, risus. Curabitur eu felis. Sed eu mi. Nullam lectus mauris, luctus a, mattis ac, tempus non, leo. Cras mi nulla, rhoncus id, laoreet ut, ultricies id, odio.{{{3|}}}{{{{{|safesubst:}}}#ifexpr:{{{1|1}}}>7|{{{{{|safesubst:}}}#ifeq:x{{{3|}}}x|x x||{{{{{|safesubst:}}}#if:{{{2|}}}||<nowiki></nowiki>}}}} {{{2|}}}Donec imperdiet. Vestibulum auctor tortor at orci. Integer semper, nisi eget suscipit eleifend, erat nisl hendrerit justo, eget vestibulum lorem justo ac leo. Integer sem velit, pharetra in, fringilla eu, fermentum id, felis. Vestibulum sed felis. In elit. Praesent et pede vel ante dapibus condimentum. Donec magna. Quisque id risus. Mauris vulputate pellentesque leo. Duis vulputate, ligula at venenatis tincidunt, orci nunc interdum leo, ac egestas elit sem ut lacus. Etiam non diam quis arcu egestas commodo. Curabitur nec massa ac massa gravida condimentum. Aenean id libero. Pellentesque vitae tellus. Fusce lectus est, accumsan ac, bibendum sed, porta eget, augue. Etiam faucibus. Quisque tempus purus eu ante.{{{3|}}}{{{{{|safesubst:}}}#ifexpr:{{{1|1}}}>8|{{{{{|safesubst:}}}#ifeq:x{{{3|}}}x|x x||{{{{{|safesubst:}}}#if:{{{2|}}}||<nowiki></nowiki>}}}} {{{2|}}}Vestibulum sapien nisl, ornare auctor, consectetuer quis, posuere tristique, odio. Fusce ultrices ullamcorper odio. Ut augue nulla, interdum at, adipiscing non, tristique eget, neque. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Ut pede est, condimentum id, scelerisque ac, malesuada non, quam. Proin eu ligula ac sapien suscipit blandit. Suspendisse euismod. Ut accumsan, neque id gravida luctus, arcu pede sodales felis, vel blandit massa arcu eget ligula. Aenean sed turpis. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Donec sem eros, ornare ut, commodo eu, tempor nec, risus. Donec laoreet dapibus ligula. Praesent orci leo, bibendum nec, ornare et, nonummy in, elit. Donec interdum feugiat leo. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Pellentesque feugiat ullamcorper ipsum. Donec convallis tincidunt urna.{{{3|}}}{{{{{|safesubst:}}}#ifexpr:{{{1|1}}}>9|{{{{{|safesubst:}}}#ifeq:x{{{3|}}}x|x x||{{{{{|safesubst:}}}#if:{{{2|}}}||<nowiki></nowiki>}}}} {{{2|}}}Suspendisse et orci et arcu porttitor pellentesque. Sed lacus nunc, fermentum vel, vehicula in, imperdiet eget, urna. Nam consectetuer euismod nunc. Nulla dignissim posuere nulla. Integer iaculis lacinia massa. Nullam sapien augue, condimentum vel, venenatis id, rhoncus pellentesque, sapien. Donec sed ipsum ultrices turpis consectetuer imperdiet. Duis et ipsum ac nisl laoreet commodo. Mauris eu est. Suspendisse id turpis quis orci euismod consequat. Donec tellus mi, luctus sit amet, ultrices a, convallis eu, lorem. Proin faucibus convallis elit. Maecenas rhoncus arcu at arcu. Proin libero. Proin adipiscing. In quis lorem vitae elit consectetuer pretium. Nullam ligula urna, adipiscing nec, iaculis ut, elementum non, turpis. Fusce pulvinar.{{{3|}}}}}}}}}}}}}}}}}}}}}{{{{{|safesubst:}}}#ifexpr:{{{1|1}}}>10|{{{{{|safesubst:}}}#ifeq:x{{{3|}}}x|x x||{{{{{|safesubst:}}}#if:{{{2|}}}||<nowiki></nowiki>}}}} {{{{{|safesubst:}}}Lorem ipsum/more|{{{{{|safesubst:}}}#expr:{{{1|1}}}-10}}|{{{2|}}}|{{{3|}}}}}}}{{{{{|safesubst:}}}#ifeq:{{{cat|}}}|no||{{Template:Main other|[[Category:Wikipedia articles containing placeholders]]}}}}}}<noinclude> {{Documentation}} <!-- PLEASE ADD CATEGORIES TO THE /doc SUBPAGE, AND INTERWIKIS TO WIKIDATA, THANKS --> {{En-WP attribution notice|Template:Lorem ipsum}} </noinclude> cf96703fb67b358608e9f5e97a9061416a85fa40 Template:MONTHNAME 10 75 476 475 2021-12-01T22:28:18Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Template:MONTHNAME]] wikitext text/x-wiki <includeonly>{{#if:{{{1|}}}|{{#switch:{{MONTHNUMBER|{{{1}}}}}|1=January|2=February|3=March|4=April|5=May|6=June|7=July|8=August|9=September|10=October|11=November|12=December|Incorrect required parameter 1=''month''!}}|Missing required parameter 1=''month''!}}</includeonly><noinclude> {{Documentation}} <!-- Add categories and interwikis to the /doc subpage, not here! --> {{En-WP attribution notice|Template:MONTHNAME}} </noinclude> 7695a325c3d22df221a6fbdf1dcf25e6850312b7 Template:MONTHNUMBER 10 76 478 477 2021-12-01T22:28:18Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Template:MONTHNUMBER]] wikitext text/x-wiki <includeonly>{{#if:{{{1|}}} |{{#switch:{{lc:{{{1}}}}} |january|jan=1 |february|feb=2 |march|mar=3 |apr|april=4 |may=5 |june|jun=6 |july|jul=7 |august|aug=8 |september|sep|sept=9 |october|oct=10 |november|nov=11 |december|dec=12 |{{#ifexpr:{{{1}}}<0 |{{#ifexpr:(({{{1}}})round 0)!=({{{1}}}) |{{#expr:12-(((0.5-({{{1}}}))round 0)mod 12)}} |{{#expr:12-(((11.5-({{{1}}}))round 0)mod 12)}} }} |{{#expr:(((10.5+{{{1}}})round 0)mod 12)+1}} }} }} |Missing required parameter 1=''month''! }}</includeonly><noinclude> {{Documentation}} <!-- Add categories and interwikis to the /doc subpage, not here! --> {{En-WP attribution notice|Template:MONTHNUMBER}} </noinclude> 50fc22a36b7c0cab270a24427460113ca1a6a2b3 Template:Main other 10 77 480 479 2021-12-01T22:28:18Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Template:Main_other]] wikitext text/x-wiki {{#switch: <!--If no or empty "demospace" parameter then detect namespace--> {{#if:{{{demospace|}}} | {{lc: {{{demospace}}} }} <!--Use lower case "demospace"--> | {{#ifeq:{{NAMESPACE}}|{{ns:0}} | main | other }} }} | main = {{{1|}}} | other | #default = {{{2|}}} }}<noinclude> {{documentation}} <!-- Add categories and interwikis to the /doc subpage, not here! --> </noinclude> c8e5526da7586aff37928206e183ceef44ed7829 Template:Markup 10 78 482 481 2021-12-01T22:28:18Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Template:Markup]] wikitext text/x-wiki <includeonly>{| style="table-layout:fixed; width:{{{width|100%}}}; margin-top:0;margin-left:{{{margin-left|{{{margin|0}}}}}}; border-width:medium; padding:0; {{{style|}}}" {{#if:{{{title|}}} |{{!}}+ '''{{{title}}}'''}} {{#if:{{{noheaders|}}}{{{notitle|}}} | |! scope="col" style="width:50%;{{{colheaderstyle|}}}{{{col1headerstyle|}}}"{{!}} {{{col1|{{{t1|Markup}}}}}} {{!!}}<!-- -->scope="col" style="width:50%;{{{colheaderstyle|}}}{{{col2headerstyle|}}}"{{!}} {{{col2|{{{t2|Renders as}}}}}} }}<!-- -->{{for loop||call=format item|pc1n=template|pc1v=Markup/row|pc2n=c1style|pc2v={{{col1style|{{{codestyle|{{{markupstyle|}}}}}}}}}|pc3n=c2style|pc3v={{{col2style|{{{outputstyle|}}}}}}|pv=item|{{item|c1={{{1|}}}|c2={{{2|}}}}}|{{item|c1={{{3|}}}|c2={{{4|}}}}}|{{item|c1={{{5|}}}|c2={{{6|}}}}}|{{item|c1={{{7|}}}|c2={{{8|}}}}}|{{item|c1={{{9|}}}|c2={{{10|}}}}}|{{item|c1={{{11|}}}|c2={{{12|}}}}}|{{item|c1={{{13|}}}|c2={{{14|}}}}}|{{item|c1={{{15|}}}|c2={{{16|}}}}}|{{item|c1={{{17|}}}|c2={{{18|}}}}}|{{item|c1={{{19|}}}|c2={{{20|}}}}}|{{item|c1={{{21|}}}|c2={{{22|}}}}}|{{item|c1={{{23|}}}|c2={{{24|}}}}}|{{item|c1={{{25|}}}|c2={{{26|}}}}}|{{item|c1={{{27|}}}|c2={{{28|}}}}}|{{item|c1={{{29|}}}|c2={{{30|}}}}}|{{item|c1={{{31|}}}|c2={{{32|}}}}}|{{item|c1={{{33|}}}|c2={{{34|}}}}}|{{item|c1={{{35|}}}|c2={{{36|}}}}}|{{item|c1={{{37|}}}|c2={{{38|}}}}}|{{item|c1={{{39|}}}|c2={{{40|}}}}}}} |- |style="width:50%; border-width:1px;border-style:solid none none none;border-color:#ddd; padding:5px; vertical-align:top;"| |style="width:50%; border-width:1px;border-style:solid none none none;border-color:#ddd; padding:5px; vertical-align:top;"| |}</includeonly><noinclude> {{Documentation}} </noinclude> 82b821856fe60f14e83484fddb6e0edc982234bd Template:Markup/row 10 79 484 483 2021-12-01T22:28:18Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Template:Markup/row]] wikitext text/x-wiki <noinclude>{| style="width:90%;border-width:medium;"</noinclude>{{#if:{{{c1|value}}}|&#32; {{!-}} {{!}}style{{=}}"width:50%; background:#f9f9f9; border-width:1px;border-style:solid none none solid;border-color:#ddd; padding:9px 5px 5px; vertical-align:top;"{{!}} <!-- -->{{#tag:pre |{{{c1|[markup]}}}|style="margin:0;border:none;padding:0; word-wrap:break-word; white-space:-moz-pre-wrap;white-space:-o-pre-wrap;white-space:-pre-wrap;white-space:pre-wrap; {{{c1style|}}}"}} {{!}}style{{=}}"width:50%; background:#f9f9f9; border-width:1px;border-style:solid solid none solid;border-color:#ddd; padding:5px; vertical-align:top;"{{!}} <!-- --><div style="{{{c2style|}}}"> {{{c2|[''rendering'']}}} </div> }}<!-- --><noinclude> |- |style="width:50%;border-width:1px;border-style:solid none none none;border-color:#ddd; padding:5px; vertical-align:text-top;"| |style="width:50%; border-width:1px;border-style:solid none none none;border-color:#ddd; padding:5px; vertical-align:text-top;"| |- |}</noinclude> 4d42938911e0fdadeb67f7866d296c2788e15d45 Template:Markupv 10 80 486 485 2021-12-01T22:28:19Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Template:Markupv]] wikitext text/x-wiki <includeonly>{| style="table-layout: fixed; {{{width|width: 90%}}}; border-width: medium; margin-left: {{{margin|0em}}};{{{style|}}}" {{#if: {{{title|{{{t|}}}}}} | {{!}}+ '''{{{title|{{{t|}}}}}}'''}} |- | style="width:10%; border-width: 1px; padding: 5px; border-style: solid solid none solid; border-color: #ddd; vertical-align:text-top;" | Markup | style="border-width: 1px; padding: 5px; border-style: solid solid none none; border-color: #ddd; vertical-align:text-top;" | {{#tag:pre|{{{markup|{{{m|Markup}}}}}}|style="border: none; margin:0; padding: 0; word-wrap: break-word; white-space: -moz-pre-wrap; white-space: -o-pre-wrap; white-space: -pre-wrap; white-space: pre-wrap"}} |- | style="width:10%; border-width: 1px; padding: 5px; border-style: solid; border-color: #ddd; vertical-align:text-top;" | Renders as | style="border-width: 1px; padding: 5px; border-style: solid solid solid none; border-color: #ddd; vertical-align:text-top;" | {{{renders|{{{r|Renders}}}}}} |}</includeonly><noinclude>{{documentation}}{{En-WP attribution notice|Template:Markupv}}</noinclude> aae7e974e1b73e9dd39e77a78b542c5ba6f7f1db Template:Mbox 10 81 488 487 2021-12-01T22:28:19Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Template:Mbox]] wikitext text/x-wiki {{#invoke:Message box|mbox}}<noinclude> {{documentation}} <!-- Categories go on the /doc subpage, and interwikis go on Wikidata. --> </noinclude> c262e205f85f774a23f74119179ceea11751d68e Template:Navbar 10 82 490 489 2021-12-01T22:28:19Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Template:Navbar]] wikitext text/x-wiki <includeonly>{{#invoke:Navbar|navbar}}</includeonly><noinclude> {{documentation}} {{En-WP attribution notice|Template:Navbar}} </noinclude> 613b9e2dd17f6fe44c41992bccd4a32171e2d1b3 Template:Navbox 10 35 492 317 2021-12-01T22:28:19Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Template:Navbox]] wikitext text/x-wiki {| class="wikitable" width="100%", valign="bottom" |- style="font-weight:bold; text-align:center;" background="{{{background}}}" ! colspan="2" | {{{Title}}} |- style="text-align:center;" |- | '''Concepts''' | {{{Concepts}}} |- | '''Adjectives''' | {{{Adjectives}}} |- |} 72a252e4e18cd39bb17fedd5423ad75483f0933c Template:Ns has subpages 10 83 494 493 2021-12-01T22:28:19Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Template:Ns_has_subpages]] wikitext text/x-wiki {{<includeonly>safesubst:</includeonly>#invoke:Ns has subpages|main}}<noinclude> {{documentation}} <!-- Categories go on the /doc subpage and interwikis go on Wikidata. --> {{En-WP attribution notice|Template:Ns has subpages}} </noinclude> c3c8cf300011e5e655ed09c25cb4564f6d97d856 Template:Para 10 84 496 495 2021-12-01T22:28:19Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Template:Para]] wikitext text/x-wiki <code class="nowrap" style="{{SAFESUBST:<noinclude />#if:{{{plain|}}}|border: none; background-color: inherit;}} {{SAFESUBST:<noinclude />#if:{{{plain|}}}{{{mxt|}}}{{{green|}}}{{{!mxt|}}}{{{red|}}}|color: {{SAFESUBST:<noinclude />#if:{{{mxt|}}}{{{green|}}}|#006400|{{SAFESUBST:<noinclude />#if:{{{!mxt|}}}{{{red|}}}|#8B0000|inherit}}}};}} {{SAFESUBST:<noinclude />#if:{{{style|}}}|{{{style}}}}}">&#124;{{SAFESUBST:<noinclude />#if:{{{1|}}}|{{{1}}}&#61;}}{{{2|}}}</code><noinclude> {{Documentation}} <!--Categories and interwikis go near the bottom of the /doc subpage.--> </noinclude> 96ef5dce1fb3a5c1b6648eac125a2496944a852e Template:Quotation templates 10 85 498 497 2021-12-01T22:28:19Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Template:Quotation_templates]] wikitext text/x-wiki {{Navbox | name = Quotation templates | state = {{{state|{{{1|}}}}}} | title = {{c|Quotation templates}} | liststyle = font-size:110%; | tracking = no <!-- keep the documented templates out of the hlist tracking category --> | list1 = {{Aligned table |class=sortable |style=margin:0 auto 0.4em;line-height:1.35em;text-align:left; |colstyle=<!--vertical-align:middle;-->padding-right:1.0em; |row1style=line-height:1.6em;font-weight:bold;border-bottom:1px solid #aaa; | '''Template&nbsp;''' | '''Use{{\}}description&nbsp;''' | {{tlb|Quote}} | Standard block quotation template: unbordered page-wide quotation with optional smaller-sized attribution | {{tlb|Talk quote inline}} or {{tlb|tq}} | Inline quotation for use on talk pages; | {{tlb|Block indent}} | To indent an entire block of non-quotation content (uses {{tag|div|o}} and CSS margins) }} }}<noinclude>{{Documentation}}</noinclude> b6a866c1348351647408c3b9ab4035e1cb9bbd23 Template:Quote/doc 10 86 500 499 2021-12-01T22:28:21Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Template:Quote/doc]] wikitext text/x-wiki {{Documentation subpage}} == Usage == {{tlx|Quote}} adds a [[w:block quotation|block quotation]] to an article page. This is easier to type and is more wiki-like than the equivalent [[w:HTML|HTML]] {{tag|blockquote}} tags, and has additional pre-formatted attribution parameters for author and source. {{warning|heading=This template is for actual quotations only.|text=Do not use it for block indentation of other material; see {{tlx|Block indent}} for that purpose.}} === Examples === ;Basic use{{colon}}: <pre>{{Quote |text=Quoted material. }}</pre> ;With attribution displayed{{colon}}: <pre>{{Quote |text=Quoted material. |author=First M. Last }}</pre> ;With more attribution{{colon}}: <pre>{{Quote |text=Quoted material. |author=First M. Last |title="Article Title" |source=''Book Title'' (date) }}</pre> == Parameters == {{para|text}} a.k.a. {{para|1}}—The material being quoted, without quotation marks around it. It is always safest to name this parameter (rather than use an unnamed positional parameter), because, otherwise, any inclusion of a [[Template:=|non-escaped "=" character]] (e.g., in a URL in a source citation) will break the template. === Displayed attribution === These parameters for for {{em|displaying}} attribution information below the quote; this should not be confused with a citing a source {{crossref|(see {{section link||Reference citations}}, below)}}. These parameters are entirely optional, and are usually used with famous quotations, not routine block quotations, which are usually sourced at the end of the introductory line immediately before the quotation, with a normal {{tag|ref}} tag. {{para|author}} a.k.a. {{para|2}}—Optional Author/speaker attribution information that will appear below the quotation, and preceded with an attribution dash. {{para|title}} a.k.a. {{para|3}}—Optional title of the work the quote appears in, to display below the quotation. This parameter immediately follows the output of {{para|author}} (and an auto-generated comma), if one is provided. It does not auto-italicize. {{para|source}} a.k.a. {{para|4}}—Optionally used for additional source information to display, after {{para|title}}, like so: {{para|title|"The Aerodynamics of Shaved Weasels"}}{{para|source|{{code|2=moin|''Perspectives on Mammal Barbering'', 2016}}}}; a comma will be auto-generated between the two parameters. If {{para|source}} is used without {{para|title}}, it simply acts as {{para|title}}. <small>(This parameter was added primarily to ease conversion from misuse of the [[w:pull quote|pull quote]] template {{tlx|Quote frame}} for block quotation, but it may aid in cleaner meta-data implementation later.)</small> {{para|character}} a.k.a. {{para|char}}—to attribute fictional speech to a fictional character, {{em|with}} other citation information. Can also be used to attribute real speech to a specific speaker among many, e.g. in a roundtable/panel transcript, a band interview, etc. This parameter outputs "[{{Var|Character's name}}], in" after the attribution dash and before the output of the parameters above, thus one or more of those parameters must also be supplied. If you need to cite a fictional speaker in an article about a single work of fiction, where repeating the author and title information would be redundant, you can just use the {{para|author}} parameter instead of {{para|character}}. Technically, all citation information can be given in a single parameter, as in: :{{para|source|Anonymous interview subject, in Jane G. Arthur, "The Aerodynamics of Shaved Weasels", ''Perspectives on Mammal Barbering''(2016), Bram Xander Yojimbo (ed.)}} But this is a bit messy, and will impede later efforts to generate metadata from quotation attribution the way we are already doing with source citations. This is much more usable: :{{para|character|Anonymous interview subject}} :{{para|author|Jane G. Arthur}} :{{para|title|"The Aerodynamics of Shaved Weasels"}} :{{para|source|{{code|2=moin|''Perspectives on Mammal Barbering'' (2016), Bram Xander Yojimbo (ed.)}}}} Later development can assign a CSS <code>class</code> and so forth to these separate parameters, upon which scripts would be able to operate (e.g. to look up things in WikiQuote). ===Rarely used technical parameters=== {{para|multiline}}—some of the issues with the formatting of quotes with line breaks can be fixed by using {{para|multiline|y}} (see [[#Line breaks|the line breaks section]] for other options). {{para|style}}—allows specifying additional [[Help:Cascading Style Sheets|CSS]] styles (''not'' classes) to apply to the {{tag|blockquote}} element. {{Crossref|(See [[#Nested quotations]], below, for the most common use case.)}} ===Parameter list=== <pre> {{Quote | quote = | author = | title = | source = | character = | multiline = | style = }} </pre> ==Reference citations== {{anchor|Attribution|reason=Old section name}} A [[w:Wikipedia:Citing sources|reference citation]] can be placed before the quote, after the quote, or in the <code>source</code> parameter: <ul> <li>'''Typical use''': In the regular-prose introduction to the quotation, when a quotation is given without the displayed <code>author</code>, <code>title</code>, or <code>source</code> parameters:<source lang="xml" inline>According to Pat Doe, in "Underwater Basketweaving Tips" (2015):<ref>...</ref> {{quote |text=Quoted material.}}</source></li> <li>At the end of the quotation, when a quotation is given without the displayed <code>author</code>, <code>title</code>, or <code>source</code> parameters, and placement before the quote isn't appropriate (e.g. because the material immediately before the quote isn't cited to the same source or introduces multiple quotes from different sources:<source lang="xml" inline>Pat Doe and Chris Foo took opposing positions: {{quote |text=Doe's Quoted material.<ref>...</ref>}} {{quote |text=Foo's Quoted material.<ref>...</ref>}}</source></li> <li>After the <code>source</code> value (if a value is given for the <code>source</code> parameter other than the {{tag|ref}} itself):<source lang="xml" inline>One expert noted in 2015: {{quote |text=Quoted material. |author=Pat Doe |source="Underwater Basketweaving Tips" (2015)<ref>...</ref>}}</source></li> <li>{{strongbad|Deprecated}}: <s>After the quoted person's name in <code>author</code>, or after the work's title in <code>title</code>, when a <code>source</code> parameter is not being added:<source lang="xml" inline>As noted in "Underwater Basketweaving Tips" (2015): {{quote |text=Quoted material. |author=Pat Doe<ref>...</ref>}}</source></s><br />Please avoid that format, as it will pollute the author or title metadata with non-author or non-title information.</li> </ul> Please do not place the citation in a {{para|author}} or {{para|source}} parameter by itself, as it will produce a nonsensical attribution line that looks like:<br />{{in5}}—&#8239;{{fake ref}}<br />Please also do not put it just outside the {{tnull|Quote}} template, as this will cause a:<br />{{in5}}{{fake ref}}<br />on a line by itself. == Style == Styling is applied through CSS rules in [[MediaWiki:Common.css]]. <syntaxhighlight lang=css> /* Styling for Template:Quote */ blockquote.templatequote { margin-top: 0; } blockquote.templatequote div.templatequotecite { line-height: 1.5em; /* @noflip */ text-align: left; /* @noflip */ padding-left: 1.6em; margin-top: 0; } </syntaxhighlight> HTML: <syntaxhighlight lang=html> <blockquote class="templatequote"> <p>Quote text.</p> <div class="templatequotecite"><cite>—Author, Source</cite></div> </blockquote> </syntaxhighlight> == Examples == {{markupv |markup=<source lang="moin">{{Quote|text=Cry "Havoc" and let slip the dogs of war.|character=Mark Antony|author=[[William Shakespeare]]|title=''[[Julius Caesar (play)|Julius Caesar]]''|source=act III, scene I}}</source> |renders= {{Quote|text=Cry "Havoc" and let slip the dogs of war.|character=Mark Antony|author=[[William Shakespeare]]|title=''[[Julius Caesar (play)|Julius Caesar]]''|source=act III, scene I}} }} == Limitations == {{anchor|Restrictions|reason=Old section name}} If you do not provide text, the template generates a parser error message, which will appear in red text in the rendered page. If any parameter's actual value contains an equals sign (<code>=</code>), you '''must''' use a named parameter (e.g. {{para|text|"E=MC<sup>2</sup>" is a formula everyone knows but few understand}}, not a blank-name positional parameter. The text before the equals sign gets misinterpreted as a named parameter otherwise. Be wary of URLs, which frequently contain this character. Named parameters are always safer, in this an other templates. If any parameter's actual value contains characters used for wiki markup syntax (such as pipe, brackets, single quotation marks, etc.), you may need to escape it. See [[Template:!]] and friends. === Next to right-floated boxes === {{As of|2015|09}}, the text of a block quotation may rarely overflow (in Firefox or other Gecko browsers) a right-floated item (e.g. a {{tlx|Listen}} box, when that item is below another right-floated item of a fixed size that is narrower. In Safari and other Webkit browsers (and even more rarely in Chrome/Chromium) the same condition can cause the block quotation to be pushed downward. Both of these problems can be fixed by either: # removing the sizing on the upper item and letting it use its default size (e.g. removing <code>{{var|###}}x{{var|###}}px</code> sizing or {{para|upright}} from a right-floated image above a wider right-floated object that is being overflowed by quotation text; or # using {{para|style|overflow:inherit;}} in the quotation template. There may be other solutions, and future browser upgrades may eliminate the issue. It arises at all because of the <code>blockquote { overflow: hidden; }</code> CSS declaration in [[Mediawiki:Common.css]], which itself works around other, more common display problems. A solution that fixes {{em|all}} of the issues is unknown at this time. === Vanishing quotes === In rare layout cases, e.g. when quotes are sandwiched between userboxes, a quotation may appear blanked out, in some browsers. The workaround for this problem is to add {{para|style|overflow:inherit;}} to such an instance of the template. === Line breaks === {{Blockquote paragraphs}} This template sets a text style which might ignore one blank line, and so the template must be ended with a break (newline) or the next blank line might be ignored. Otherwise, beware inline, as: ::* text here <nowiki>{{quote|this is quoted}}</nowiki> More text here spans a blank line, unless a <nowiki>{{quote|...}}</nowiki> is ended with a line break, then the next blank line might be ignored and two paragraphs joined. === Nested quotations === The {{tag|blockquote}} element has styles that change the font size: on desktop, text is smaller; on mobile, it is larger. This change is relative to the enclosing context, meaning that if you quote from a source that itself uses a block quotation, you'll find that the inner quotation is either really tiny and hard to read, or really large and barely fits on the screen. Additionally, you'll get an extra pair of decorative, oversize quotation marks. To fix both these issues, add the parameter <code>|style=font-size:inherit;quotes:none;</code> on any inner {{tl|quote}} templates. === Technical issues with block templates === {{Block bug documentation}} == Errors == Pages where this template is not used correctly populate [[:Category:Pages incorrectly using the quote template]]. The category tracks tranclusions of [[:Template:Quote]] that have no text given for quotation or use an equals sign in the argument of an unnamed parameter. It also tracks usage of {{para|class}}, {{para|id}}, {{para|diff}}, {{para|4}}, or {{para|5}}. == TemplateData == {{TemplateDataHeader}} <templatedata> { "description": "Adds a block quotation.", "params": { "text": { "label": "text", "description": "The text to quote", "type": "content", "required": true, "aliases": [ "1", "quote" ], "example": "Cry \"Havoc\" and let slip the dogs of war." }, "sign": { "label": "sign", "description": "The person being quoted", "type": "content", "required": false, "aliases": [ "2", "cite", "author" ], "example": "[[William Shakespeare]]", "suggested": true }, "source": { "label": "source", "description": "A source for the quote", "type": "content", "required": false, "aliases": [ "3" ], "example": "''[[Julius Caesar (play)|Julius Caesar]]'', act III, scene I", "suggested": true } } } </templatedata> {{Quotation templates}} <includeonly>{{#ifeq:{{SUBPAGENAME}}|sandbox| | <!-- ADD CATEGORIES AFTER THIS LINE, PLEASE: --> [[Category:Quotation templates]] [[Category:Wikipedia XHTML tag-replacing templates]] }}</includeonly> e83ca11a5695e42f9a65a08a83d86b232a58c490 Template:Sandbox other 10 87 502 501 2021-12-01T22:28:21Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Template:Sandbox_other]] wikitext text/x-wiki {{#if:{{#ifeq:{{#invoke:String|sublength|s={{SUBPAGENAME}}|i=0|len=7}}|sandbox|1}}{{#ifeq:{{SUBPAGENAME}}|doc|1}}{{#invoke:String|match|{{PAGENAME}}|/sandbox/styles.css$|plain=false|nomatch=}}|{{{1|}}}|{{{2|}}}}}<!-- --><noinclude>{{documentation}}</noinclude> 91e4ae891d6b791615152c1fbc971414961ba872 Template:Section link 10 88 504 503 2021-12-01T22:28:21Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Template:Section_link]] wikitext text/x-wiki {{#invoke:Section link|main}}<noinclude> {{documentation}} <!-- Categories go on the /doc subpage and interwikis go on Wikidata. --> {{En-WP attribution notice|Template:Section link}} </noinclude> 6417cf9c02e69b1e359b7d5edcfe1bfedb773065 Template:Strong 10 89 506 505 2021-12-01T22:28:21Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Template:Strong]] wikitext text/x-wiki <strong {{#if:{{{role|}}}|role="{{{role}}}"}} {{#if:{{{class|}}}|class="{{{class}}}"}} {{#if:{{{id|}}}|id="{{{id}}}"}} {{#if:{{{style|}}}|style="{{{style}}}"}} {{#if:{{{title|}}}|title="{{{title}}}"}}>{{{1}}}</strong><noinclude> {{documentation}} <!-- Add cats and interwikis to the /doc subpage, not here! --> </noinclude> a6c6d3b520e2018e19376e2f0e1a72801336d1df Template:Strongbad 10 90 508 507 2021-12-01T22:28:21Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Template:Strongbad]] wikitext text/x-wiki {{#ifeq:{{NAMESPACE}}|{{ns:0}}|{{FormattingError|Template:Strongbad is only for use in template documentation, guidelines and other Wikipedia-internal purposes. Do not use it in actual articles.}}|{{strong|1={{{1}}}|style=color:red;{{#if:{{{style}}}|{{{style}}}}} |role={{{role|}}} |class={{{class|}}} |id={{{id|}}} |title={{{title|}}} }}}}<noinclude> {{documentation}} <!-- Add cats and interwikis to the /doc subpage, not here! --> </noinclude> a1e194c3f4f1e924d5bef701c76e123c1f9fccd3 Template:Tag 10 91 510 509 2021-12-01T22:28:22Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Template:Tag]] wikitext text/x-wiki <code class="{{#ifeq:{{{wrap|}}}|yes|wrap|nowrap}}" style="{{#ifeq:{{{style|}}}|plain|border:none;background:transparent;|{{{style|}}}}}"><!-- Opening tag -->{{#switch:{{{2|pair}}} |c|close = |e|empty|s|single|v|void |o|open |p|pair = &lt;{{#if:{{{link|}}}|[[HTML element#{{{1|tag}}}|{{{1|tag}}}]]|{{{1|tag}}}}}{{#if:{{{params|{{{attribs|}}}}}}|&#32;{{{params|{{{attribs}}}}}}}} }}<!-- Content between tags -->{{#switch:{{{2|pair}}} |c|close = {{{content|}}} |e|empty|s|single|v|void = &#32;&#47;&gt; |o|open = &gt;{{{content|}}} |p|pair = {{#ifeq:{{{1|tag}}}|!--||&gt;}}{{{content|...}}} }}<!-- Closing tag -->{{#switch:{{{2|pair}}} |e|empty|s|single|v|void |o|open = |c|close |p|pair = {{#ifeq:{{{1|tag}}}|!--|--&gt;|&lt;&#47;{{{1|tag}}}&gt;}} }}<!-- --></code><noinclude> {{Documentation}} </noinclude> eae208bc1612c834de697fa3ee9b343966cf8602 Template:TemplateDataHeader 10 92 512 511 2021-12-01T22:28:22Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Template:TemplateDataHeader]] wikitext text/x-wiki #REDIRECT [[Template:TemplateData header]] {{R from move}} 61e461016bcb3a0a6fc4d8aea35d590298c19630 Template:TemplateData header 10 93 514 513 2021-12-01T22:28:22Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Template:TemplateData_header]] wikitext text/x-wiki <div class="templatedata-header">This is the {{#if:{{{nolink|}}}|<!-- nolink TD -->TemplateData|<!-- link [[TD]]; DEFAULT: -->[[Wikipedia:TemplateData|TemplateData]]}}<!-- e.o. #if:nolink; DEFAULT: --> documentation for this template used by [[Wikipedia:VisualEditor|VisualEditor]] and other tools. '''TemplateData for {{{1|{{BASEPAGENAME}}}}}''' </div><includeonly><!-- check parameters -->{{#invoke:Check for unknown parameters|check |unknown={{template other|1=[[Category:Pages using TemplateData header with unknown parameters|_VALUE_]]}} |template=Template:TemplateData header |1 |nolink |noheader |preview=<div class="error" style="font-weight:normal">Unknown parameter '_VALUE_' in [[Template:TemplateData header]].</div> }}<!-- -->{{template other|{{sandbox other|| [[Category:Templates using TemplateData]] }}}}</includeonly><!-- --><noinclude>{{Documentation}}</noinclude> 518b54789800dd7cbb6e21a5b6ba85aba2f8ec26 Template:Template link 10 94 516 515 2021-12-01T22:28:22Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Template:Template_link]] wikitext text/x-wiki &#123;&#123;[[Template:{{{1}}}|{{{1}}}]]&#125;&#125;<noinclude> {{documentation}} <!-- Categories go on the /doc subpage and interwikis go on Wikidata. --> </noinclude> 91be693cd63410db06fc933eddb412ba433564dc Template:Template link expanded 10 95 518 517 2021-12-01T22:28:22Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Template:Template_link_expanded]] wikitext text/x-wiki {{#Invoke:Template link general|main|code=on}}<noinclude> {{Documentation|1=Template:Tlg/doc |content = {{tlg/doc|tlx}} }} <!-- Add categories to the /doc subpage, not here! --> </noinclude> 6c99696fee02f1da368ed20d2504e19bc15b1c13 Template:Template other 10 96 520 519 2021-12-01T22:28:22Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Template:Template_other]] wikitext text/x-wiki {{#switch: <!--If no or empty "demospace" parameter then detect namespace--> {{#if:{{{demospace|}}} | {{lc: {{{demospace}}} }} <!--Use lower case "demospace"--> | {{#ifeq:{{NAMESPACE}}|{{ns:Template}} | template | other }} }} | template = {{{1|}}} | other | #default = {{{2|}}} }}<!--End switch--><noinclude> {{documentation}} <!-- Add categories and interwikis to the /doc subpage, not here! --> </noinclude> 06fb13d264df967b5232141067eb7d2b67372d76 Template:Tl 10 97 522 521 2021-12-01T22:28:23Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Template:Tl]] wikitext text/x-wiki #REDIRECT [[Template:Template link]] fb9a6b420e13178e581af6e7d64274cd30a79017 Template:Tlb 10 98 524 523 2021-12-01T22:28:23Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Template:Tlb]] wikitext text/x-wiki {{Tlg|bold=yes|subst={{{subst|}}}|{{{1|}}}<!-- -->|2{{#ifeq:{{{2}}}|{{{2|x}}}||x}}={{{2}}}<!-- -->|3{{#ifeq:{{{3}}}|{{{3|x}}}||x}}={{{3}}}<!-- -->|4{{#ifeq:{{{4}}}|{{{4|x}}}||x}}={{{4}}}<!-- -->|5{{#ifeq:{{{5}}}|{{{5|x}}}||x}}={{{5}}}<!-- -->|6{{#ifeq:{{{6}}}|{{{6|x}}}||x}}={{{6}}}<!-- -->|7{{#ifeq:{{{7}}}|{{{7|x}}}||x}}={{{7}}}<!-- -->|8{{#ifeq:{{{8}}}|{{{8|x}}}||x}}={{{8}}}<!-- -->|9{{#ifeq:{{{9}}}|{{{9|x}}}||x}}={{{9}}}<!-- -->|10{{#ifeq:{{{10}}}|{{{10|x}}}||x}}={{{10}}}<!-- -->|11{{#ifeq:{{{11}}}|{{{11|x}}}||x}}={{{11}}}<!-- -->|12{{#ifeq:{{{12}}}|{{{12|x}}}||x}}={{{12}}}}}<noinclude> {{Documentation}} <!-- Add categories to the /doc subpage, not here! --> {{En-WP attribution notice|Template:Tlb}} </noinclude> a8bc54346c3c0bec471539281b7ddbdee7525a8d Template:Tlg 10 99 526 525 2021-12-01T22:28:23Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Template:Tlg]] wikitext text/x-wiki <includeonly><!-- -->{{#if:{{{nowrap|}}} |<span class="nowrap">}}<!-- -->{{#if:{{{code|{{{tt|}}}}}} |<code> |{{#if:{{{plaincode|}}}|<code style="border:none;background:transparent;">}} }}<!-- -->{{#if:{{{kbd|}}} |<kbd>}}<!-- -->{{#if:{{{nowrapname|}}} |<span class="nowrap">}}<!-- -->{{#if:{{{braceinside|}}} | |<nowiki>{{</nowiki>}}<!-- -->{{#if:{{{subst|}}} |[[Help:Substitution|subst]]:}}<!-- -->{{#if:{{{bold|{{{boldlink|{{{boldname|}}}}}}}}} |'''}}<!-- -->{{#if:{{{nolink|}}} |<!--then omit template link, else: -->| {{#if:{{{braceinside|}}} |<nowiki>{</nowiki>}}<!-- -->{{!((}}:<!--(start building link with "[[:") -->{{#ifeq:{{padleft:|1|{{{1}}}}}|: <!--i.e. if {{{1}}}'s first 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imported from [[:templatewiki:Template:Tlx]] wikitext text/x-wiki #REDIRECT [[Template:Template link expanded]] {{Redirect category shell| {{R from move}} }} 1fec988ceb46cb324af228aac45d7cd25fcc9008 Template:Tnull 10 101 530 529 2021-12-01T22:28:23Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Template:Tnull]] wikitext text/x-wiki <code>&#123;&#123;{{#if:{{{1|}}}|{{{1}}}| tnull&#124;...}}{{#if:{{{2|}}}|&#124;{{{2}}}|}}{{#if:{{{3|}}}|&#124;{{{3}}}|}}{{#if:{{{4|}}}|&#124;{{{4}}}|}}{{#if:{{{5|}}}|&#124;{{{5}}}|}}{{#if:{{{6|}}}|&#124;{{{6}}}|}}{{#if:{{{7|}}}|&#124;{{{7}}}|}}{{#if:{{{8|}}}|&#124;{{{8}}}|}}{{#if:{{{9|}}}|&#124;{{{9}}}|}}{{#if:{{{10|}}}|&#124;{{{10}}}|}}{{#if:{{{11|}}}|&#124;{{{11}}}|}}&#125;&#125;</code><noinclude> {{documentation}}{{En-WP attribution notice|Template:Tnull}}</noinclude> d8a39e9fe2f9abb212b960869105dc3e97f832af Template:Var 10 102 532 531 2021-12-01T22:28:23Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Template:Var]] wikitext text/x-wiki <var {{#if:{{{class|}}}|class="{{{class}}}"}} {{#if:{{{id|}}}|id="{{{id}}}"}} style="padding-right: 1px;{{{style|}}}" {{#if:{{{lang|}}}|lang="{{{lang}}}"}} {{#if:{{{title|}}}|title="{{{title}}}"}}>{{{1}}}</var><noinclude> <!--Categories and interwikis go near the bottom of the /doc page.--> {{Documentation}} {{En-WP attribution notice|Template:Var}} </noinclude> 59afb06cc7004d85cba8a5c3679d028138645bca Template:Warning 10 103 534 533 2021-12-01T22:28:24Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Template:Warning]] wikitext text/x-wiki {{Mbox | name = Warning | demospace = {{{demospace|}}} | style = {{#if:{{{style|}}} |{{#if:{{{small|}}}||width:80%;}} {{{style}}} }} | subst = <includeonly>{{subst:substcheck}}</includeonly> | type = content | image = {{#if:{{{image|}}}| [[File:{{{image}}}|{{{imagesize|40px}}}|Warning]] }} | small = {{{small|}}} | smallimage = {{#if:{{{image|}}}| [[File:{{{image}}}|30px|Warning]]}} | imageright = {{#if:{{{imageright|}}} |{{{imageright}}} |{{#if:{{{shortcut|{{{shortcut1|}}}}}} |{{Ombox/shortcut|{{{shortcut|{{{shortcut1|}}}}}}|{{{shortcut2|}}}|{{{shortcut3|}}}|{{{shortcut4|}}}|{{{shortcut5|}}}}}}} }} | textstyle = {{{textstyle|text-align: {{#if:{{{center|}}}|center|{{{align|left}}}}};}}} | text = {{#if:{{{header|{{{heading|{{{title|}}}}}}}}} |<div style="{{{headstyle|text-align: {{#if:{{{center|}}}|center|left}};}}}">'''{{{header|{{{heading|{{{title|}}}}}}}}}'''</div>}}<!-- -->{{{text|{{{content|{{{reason|{{{1}}}}}}}}}}}} }}<noinclude> <!-- Add categories to the /doc subpage; interwikis go to Wikidata. --> {{Documentation}} </noinclude> 69aba4841cf88381001597b31ca7596d2d733e58 Template:Xtag 10 104 536 535 2021-12-01T22:28:24Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Template:Xtag]] wikitext text/x-wiki <code class="nowrap">{{#switch:{{{2|pair}}} |c|close = <!--nothing--> |s|single |o|open |p|pair = &lt;{{#switch:{{{1|}}} |categorytree=[[mw:Extension:CategoryTree|categorytree]] |charinsert=[[mw:Extension:CharInsert|charinsert]] |chem=[[Help:Displaying a formula#Chemistry|chem]] |ce=[[Help:Displaying a formula#Chemistry|ce]] |gallery=[[Help:Gallery tag|gallery]] |graph=[[Help:Graph|graph]] |hiero=[[mw:Extension:WikiHiero|hiero]] |includeonly=[[Help:Template#Noinclude, includeonly, and onlyinclude|includeonly]] |indicator=[[mw:Help:Page status indicators|indicator]] |imagemap=[[mw:Extension:ImageMap|imagemap]] |inputbox=[[mw:Extension:InputBox|inputbox]] |math=[[mw:Extension:Math|math]] |math chem=[[Help:Displaying a formula#Chemistry|math chem]] |noinclude=[[Help:Template#Noinclude, includeonly, and onlyinclude|noinclude]] |nowiki=[[Help:Nowiki|nowiki]] |onlyinclude=[[Help:Template#Noinclude, includeonly, and onlyinclude|onlyinclude]] |poem=[[mw:Extension:Poem|poem]] |pre=[[WP:PRE|pre]] |ref=[[mw:Extension:Cite/Cite.php|ref]] |references=[[mw:Extension:Cite/Cite.php|references]] |section=[[mw:Extension:Labeled Section Transclusion|section]] |score=[[Help:Score|score]] |source=[[mw:Extension:SyntaxHighlight|source]] |syntaxhighlight=[[mw:Extension:SyntaxHighlight|syntaxhighlight]] |templatedata=[[Wikipedia:TemplateData/Tutorial|templatedata]] |timeline=[[mw:Extension:EasyTimeline|timeline]] |#default=tag }}{{#if:{{{params|}}}|&#32;{{{params}}}}} }}{{#switch:{{{2|open}}} |c|close = {{{content|}}} |s|single = &#32;/&gt; |o|open = &gt;{{{content|}}} |p|pair = &gt;{{{content|...}}} }}{{#switch:{{{2|open}}} |s|single |o|open = <!--nothing--> |c|close |p|pair = &lt;/{{{1|tag}}}&gt; }}</code><noinclude> {{documentation}} {{En-WP attribution notice|Template:Xtag}} </noinclude> b64488f3897e7cbeb0de32e9acbcf8dec3ec6f14 Template:Yes/no 10 105 538 537 2021-12-01T22:28:24Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Template:Yes/no]] wikitext text/x-wiki #REDIRECT [[Template:Yesno]] 80e458cd4d851471d13896c26ecf96ce6dcdd579 Template:Yesno 10 106 540 539 2021-12-01T22:28:24Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Template:Yesno]] wikitext text/x-wiki {{<includeonly>safesubst:</includeonly>#switch: {{<includeonly>safesubst:</includeonly>lc: {{{1|¬}}} }} |no |n |f |false |off |0 = {{{no|<!-- null -->}}} | = {{{blank|{{{no|<!-- null -->}}}}}} |¬ = {{{¬|}}} |yes |y |t |true |on |1 = {{{yes|yes}}} |#default = {{{def|{{{yes|yes}}}}}} }}<noinclude> {{Documentation}} </noinclude> 629c2937bc5cf7cfe13cd2a598582af832782399 Template:\ 10 107 542 541 2021-12-01T22:28:24Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Template:\]] wikitext text/x-wiki &nbsp;/&#32;<noinclude> {{Documentation}} <!-- Add categories and interwikis to the /doc subpage, not here! --> {{En-WP attribution notice|Template:\}} </noinclude> 47a84ab28db9a8b0c52ba640acec777133b85aae Module:Aligned table 828 108 544 543 2021-12-01T22:28:24Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Module:Aligned_table]] Scribunto text/plain -- This module implements {{aligned table}} local p = {} local function isnotempty(s) return s and s:match( '^%s*(.-)%s*$' ) ~= '' end function p.table(frame) local args = (frame.args[3] ~= nil) and frame.args or frame:getParent().args local entries = {} local colclass = {} local colstyle = {} local cols = tonumber(args['cols']) or 2 -- create the root table local root = mw.html.create('table') -- add table style for fullwidth if isnotempty(args['fullwidth']) then root :css('width', '100%') :css('border-collapse', 'collapse') :css('border-spacing', '0px 0px') :css('border', 'none') end -- add table classes if isnotempty(args['class']) then root:addClass(args['class']) end -- add table style if isnotempty(args['style']) then root:cssText(args['style']) end -- build arrays with the column styles and classes if isnotempty(args['leftright']) then colstyle[1] = 'text-align:left;' colstyle[2] = 'text-align:right;' end for i = 1,cols do colclass[ i ] = colclass[ i ] or '' colstyle[ i ] = colstyle[ i ] or '' if isnotempty(args['colstyle']) then colstyle[ i ] = args['colstyle'] .. ';' .. colstyle[ i ] end if isnotempty(args['colalign' .. tostring(i)]) then colstyle[ i ] = 'text-align:' .. args['colalign' .. tostring(i)] .. ';' .. colstyle[ i ] elseif isnotempty(args['col' .. tostring(i) .. 'align']) then colstyle[ i ] = 'text-align:' .. args['col' .. tostring(i) .. 'align'] .. ';' .. colstyle[ i ] elseif isnotempty(args['align' .. tostring(i)]) then colstyle[ i ] = 'text-align:' .. args['align' .. tostring(i)] .. ';' .. colstyle[ i ] end if isnotempty(args['colnowrap' .. tostring(i)]) then colstyle[ i ] = 'white-space:nowrap;' .. colstyle[ i ] elseif isnotempty(args['col' .. tostring(i) .. 'nowrap']) then colstyle[ i ] = 'white-space:nowrap;' .. colstyle[ i ] elseif isnotempty(args['nowrap' .. tostring(i)]) then colstyle[ i ] = 'white-space:nowrap;' .. colstyle[ i ] end if isnotempty(args['colwidth' .. tostring(i)]) then colstyle[ i ] = 'width:' .. args['colwidth' .. tostring(i)] .. ';' .. colstyle[ i ] elseif isnotempty(args['col' .. tostring(i) .. 'width']) then colstyle[ i ] = 'width:' .. args['col' .. tostring(i) .. 'width'] .. ';' .. colstyle[ i ] elseif isnotempty(args['colwidth']) then colstyle[ i ] = 'width:' .. args['colwidth'] .. ';' .. colstyle[ i ] end if isnotempty(args['colstyle' .. tostring(i)]) then colstyle[ i ] = colstyle[ i ] .. args['colstyle' .. tostring(i)] elseif isnotempty(args['col' .. tostring(i) .. 'style']) then colstyle[ i ] = colstyle[ i ] .. args['col' .. tostring(i) .. 'style'] elseif isnotempty(args['style' .. tostring(i)]) then colstyle[ i ] = colstyle[ i ] .. args['style' .. tostring(i)] end if isnotempty(args['colclass' .. tostring(i)]) then colclass[ i ] = args['colclass' .. tostring(i)] elseif isnotempty(args['col' .. tostring(i) .. 'class']) then colclass[ i ] = args['col' .. tostring(i) .. 'class'] elseif isnotempty(args['class' .. tostring(i)]) then colclass[ i ] = args['class' .. tostring(i)] end end -- compute the maximum cell index local cellcount = 0 for k, v in pairs( args ) do if type( k ) == 'number' then cellcount = math.max(cellcount, k) end end -- compute the number of rows local rows = math.ceil(cellcount / cols) -- build the table content if isnotempty(args['title']) then local caption = root:tag('caption') caption:cssText(args['titlestyle']) caption:wikitext(args['title']) end if isnotempty(args['above']) then local row = root:tag('tr') local cell = row:tag('th') cell:attr('colspan', cols) cell:cssText(args['abovestyle']) cell:wikitext(args['above']) end for j=1,rows do -- start a new row local row = root:tag('tr') if isnotempty(args['rowstyle']) then row:cssText(args['rowstyle']) else row:css('vertical-align', 'top') end -- loop over the cells in the row for i=1,cols do local cell if isnotempty(args['row' .. tostring(j) .. 'header']) then cell = row:tag('th'):attr('scope','col') elseif isnotempty(args['col' .. tostring(i) .. 'header']) then cell = row:tag('th'):attr('scope','row') else cell = row:tag('td') end if args['class' .. tostring(j) .. '.' .. tostring(i)] then cell:addClass(args['class' .. tostring(j) .. '.' .. tostring(i)]) else if args['rowclass' .. tostring(j)] then cell:addClass(args['rowclass' .. tostring(j)]) elseif args['row' .. tostring(j) .. 'class'] then cell:addClass(args['row' .. tostring(j) .. 'class']) elseif args['rowevenclass'] and math.fmod(j,2) == 0 then cell:addClass(args['rowevenclass']) elseif args['rowoddclass'] and math.fmod(j,2) == 1 then cell:addClass(args['rowoddclass']) end if colclass[i] ~= '' then cell:addClass(colclass[i]) end end if args['style' .. tostring(j) .. '.' .. tostring(i)] then cell:cssText(args['style' .. tostring(j) .. '.' .. tostring(i)]) else if args['rowstyle' .. tostring(j)] then cell:cssText(args['rowstyle' .. tostring(j)]) elseif args['rowevenstyle'] and math.fmod(j,2) == 0 then cell:cssText(args['rowevenstyle']) elseif args['rowoddstyle'] and math.fmod(j,2) == 1 then cell:cssText(args['rowoddstyle']) elseif args['row' .. tostring(j) .. 'style'] then cell:cssText(args['row' .. tostring(j) .. 'style']) end if isnotempty(colstyle[i]) then cell:cssText(colstyle[i]) end end cell:wikitext(mw.ustring.gsub(args[cols*(j - 1) + i] or '', '^(.-)%s*$', '%1') or '') end end -- return the root table return tostring(root) end return p ce7f6702f1b463e808b7378f0832beecae6de216 Module:Anchor 828 109 546 545 2021-12-01T22:28:24Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Module:Anchor]] Scribunto text/plain -- This module implements {{anchor}}. local getArgs = require('Module:Arguments').getArgs local tableTools = require('Module:TableTools') local p = {} function p.main(frame) -- Get the positional arguments from #invoke, remove any nil values, -- and pass them to p._main. local args = getArgs(frame) local argArray = tableTools.compressSparseArray(args) return p._main(unpack(argArray)) end function p._main(...) -- Generate the list of anchors. local anchors = {...} local ret = {} for _, anchor in ipairs(anchors) do ret[#ret + 1] = '<span id="' .. anchor .. '"></span>' end return table.concat(ret) end return p c750635da1a67721f879398480a67eeb25f899b9 Module:Arguments 828 110 548 547 2021-12-01T22:28:25Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Module:Arguments]] Scribunto text/plain -- This module provides easy processing of arguments passed to Scribunto from -- #invoke. It is intended for use by other Lua modules, and should not be -- called from #invoke directly. local libraryUtil = require('libraryUtil') local checkType = libraryUtil.checkType local arguments = {} -- Generate four different tidyVal functions, so that we don't have to check the -- options every time we call it. local function tidyValDefault(key, val) if type(val) == 'string' then val = val:match('^%s*(.-)%s*$') if val == '' then return nil else return val end else return val end end local function tidyValTrimOnly(key, val) if type(val) == 'string' then return val:match('^%s*(.-)%s*$') else return val end end local function tidyValRemoveBlanksOnly(key, val) if type(val) == 'string' then if val:find('%S') then return val else return nil end else return val end end local function tidyValNoChange(key, val) return val end local function matchesTitle(given, title) local tp = type( given ) return (tp == 'string' or tp == 'number') and mw.title.new( given ).prefixedText == title end local translate_mt = { __index = function(t, k) return k end } function arguments.getArgs(frame, options) checkType('getArgs', 1, frame, 'table', true) checkType('getArgs', 2, options, 'table', true) frame = frame or {} options = options or {} --[[ -- Set up argument translation. --]] options.translate = options.translate or {} if getmetatable(options.translate) == nil then setmetatable(options.translate, translate_mt) end if options.backtranslate == nil then options.backtranslate = {} for k,v in pairs(options.translate) do options.backtranslate[v] = k end end if options.backtranslate and getmetatable(options.backtranslate) == nil then setmetatable(options.backtranslate, { __index = function(t, k) if options.translate[k] ~= k then return nil else return k end end }) end --[[ -- Get the argument tables. If we were passed a valid frame object, get the -- frame arguments (fargs) and the parent frame arguments (pargs), depending -- on the options set and on the parent frame's availability. If we weren't -- passed a valid frame object, we are being called from another Lua module -- or from the debug console, so assume that we were passed a table of args -- directly, and assign it to a new variable (luaArgs). --]] local fargs, pargs, luaArgs if type(frame.args) == 'table' and type(frame.getParent) == 'function' then if options.wrappers then --[[ -- The wrappers option makes Module:Arguments look up arguments in -- either the frame argument table or the parent argument table, but -- not both. This means that users can use either the #invoke syntax -- or a wrapper template without the loss of performance associated -- with looking arguments up in both the frame and the parent frame. -- Module:Arguments will look up arguments in the parent frame -- if it finds the parent frame's title in options.wrapper; -- otherwise it will look up arguments in the frame object passed -- to getArgs. --]] local parent = frame:getParent() if not parent then fargs = frame.args else local title = parent:getTitle():gsub('/sandbox$', '') local found = false if matchesTitle(options.wrappers, title) then found = true elseif type(options.wrappers) == 'table' then for _,v in pairs(options.wrappers) do if matchesTitle(v, title) then found = true break end end end -- We test for false specifically here so that nil (the default) acts like true. if found or options.frameOnly == false then pargs = parent.args end if not found or options.parentOnly == false then fargs = frame.args end end else -- options.wrapper isn't set, so check the other options. if not options.parentOnly then fargs = frame.args end if not options.frameOnly then local parent = frame:getParent() pargs = parent and parent.args or nil end end if options.parentFirst then fargs, pargs = pargs, fargs end else luaArgs = frame end -- Set the order of precedence of the argument tables. If the variables are -- nil, nothing will be added to the table, which is how we avoid clashes -- between the frame/parent args and the Lua args. local argTables = {fargs} argTables[#argTables + 1] = pargs argTables[#argTables + 1] = luaArgs --[[ -- Generate the tidyVal function. If it has been specified by the user, we -- use that; if not, we choose one of four functions depending on the -- options chosen. This is so that we don't have to call the options table -- every time the function is called. --]] local tidyVal = options.valueFunc if tidyVal then if type(tidyVal) ~= 'function' then error( "bad value assigned to option 'valueFunc'" .. '(function expected, got ' .. type(tidyVal) .. ')', 2 ) end elseif options.trim ~= false then if options.removeBlanks ~= false then tidyVal = tidyValDefault else tidyVal = tidyValTrimOnly end else if options.removeBlanks ~= false then tidyVal = tidyValRemoveBlanksOnly else tidyVal = tidyValNoChange end end --[[ -- Set up the args, metaArgs and nilArgs tables. args will be the one -- accessed from functions, and metaArgs will hold the actual arguments. Nil -- arguments are memoized in nilArgs, and the metatable connects all of them -- together. --]] local args, metaArgs, nilArgs, metatable = {}, {}, {}, {} setmetatable(args, metatable) local function mergeArgs(tables) --[[ -- Accepts multiple tables as input and merges their keys and values -- into one table. If a value is already present it is not overwritten; -- tables listed earlier have precedence. We are also memoizing nil -- values, which can be overwritten if they are 's' (soft). --]] for _, t in ipairs(tables) do for key, val in pairs(t) do if metaArgs[key] == nil and nilArgs[key] ~= 'h' then local tidiedVal = tidyVal(key, val) if tidiedVal == nil then nilArgs[key] = 's' else metaArgs[key] = tidiedVal end end end end end --[[ -- Define metatable behaviour. Arguments are memoized in the metaArgs table, -- and are only fetched from the argument tables once. Fetching arguments -- from the argument tables is the most resource-intensive step in this -- module, so we try and avoid it where possible. For this reason, nil -- arguments are also memoized, in the nilArgs table. Also, we keep a record -- in the metatable of when pairs and ipairs have been called, so we do not -- run pairs and ipairs on the argument tables more than once. We also do -- not run ipairs on fargs and pargs if pairs has already been run, as all -- the arguments will already have been copied over. --]] metatable.__index = function (t, key) --[[ -- Fetches an argument when the args table is indexed. First we check -- to see if the value is memoized, and if not we try and fetch it from -- the argument tables. When we check memoization, we need to check -- metaArgs before nilArgs, as both can be non-nil at the same time. -- If the argument is not present in metaArgs, we also check whether -- pairs has been run yet. If pairs has already been run, we return nil. -- This is because all the arguments will have already been copied into -- metaArgs by the mergeArgs function, meaning that any other arguments -- must be nil. --]] if type(key) == 'string' then key = options.translate[key] end local val = metaArgs[key] if val ~= nil then return val elseif metatable.donePairs or nilArgs[key] then return nil end for _, argTable in ipairs(argTables) do local argTableVal = tidyVal(key, argTable[key]) if argTableVal ~= nil then metaArgs[key] = argTableVal return argTableVal end end nilArgs[key] = 'h' return nil end metatable.__newindex = function (t, key, val) -- This function is called when a module tries to add a new value to the -- args table, or tries to change an existing value. if type(key) == 'string' then key = options.translate[key] end if options.readOnly then error( 'could not write to argument table key "' .. tostring(key) .. '"; the table is read-only', 2 ) elseif options.noOverwrite and args[key] ~= nil then error( 'could not write to argument table key "' .. tostring(key) .. '"; overwriting existing arguments is not permitted', 2 ) elseif val == nil then --[[ -- If the argument is to be overwritten with nil, we need to erase -- the value in metaArgs, so that __index, __pairs and __ipairs do -- not use a previous existing value, if present; and we also need -- to memoize the nil in nilArgs, so that the value isn't looked -- up in the argument tables if it is accessed again. --]] metaArgs[key] = nil nilArgs[key] = 'h' else metaArgs[key] = val end end local function translatenext(invariant) local k, v = next(invariant.t, invariant.k) invariant.k = k if k == nil then return nil elseif type(k) ~= 'string' or not options.backtranslate then return k, v else local backtranslate = options.backtranslate[k] if backtranslate == nil then -- Skip this one. This is a tail call, so this won't cause stack overflow return translatenext(invariant) else return backtranslate, v end end end metatable.__pairs = function () -- Called when pairs is run on the args table. if not metatable.donePairs then mergeArgs(argTables) metatable.donePairs = true end return translatenext, { t = metaArgs } end local function inext(t, i) -- This uses our __index metamethod local v = t[i + 1] if v ~= nil then return i + 1, v end end metatable.__ipairs = function (t) -- Called when ipairs is run on the args table. return inext, t, 0 end return args end return arguments 3134ecce8429b810d445e29eae115e2ae4c36c53 Module:Check for unknown parameters 828 111 550 549 2021-12-01T22:28:25Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Module:Check_for_unknown_parameters]] Scribunto text/plain -- This module may be used to compare the arguments passed to the parent -- with a list of arguments, returning a specified result if an argument is -- not on the list local p = {} local function trim(s) return s:match('^%s*(.-)%s*$') end local function isnotempty(s) return s and s:match('%S') end local function clean(text) -- Return text cleaned for display and truncated if too long. -- Strip markers are replaced with dummy text representing the original wikitext. local pos, truncated local function truncate(text) if truncated then return '' end if mw.ustring.len(text) > 25 then truncated = true text = mw.ustring.sub(text, 1, 25) .. '...' end return mw.text.nowiki(text) end local parts = {} for before, tag, remainder in text:gmatch('([^\127]*)\127[^\127]*%-(%l+)%-[^\127]*\127()') do pos = remainder table.insert(parts, truncate(before) .. '&lt;' .. tag .. '&gt;...&lt;/' .. tag .. '&gt;') end table.insert(parts, truncate(text:sub(pos or 1))) return table.concat(parts) end function p._check(args, pargs) if type(args) ~= "table" or type(pargs) ~= "table" then -- TODO: error handling return end local ignoreblank = isnotempty(args['ignoreblank']) local showblankpos = isnotempty(args['showblankpositional']) local knownargs = {} local unknown = args['unknown'] or 'Found _VALUE_, ' local preview = args['preview'] local values = {} local res = {} local regexps = {} -- create the list of known args, regular expressions, and the return string for k, v in pairs(args) do if type(k) == 'number' then v = trim(v) knownargs[v] = 1 elseif k:find('^regexp[1-9][0-9]*$') then table.insert(regexps, '^' .. v .. '$') end end if isnotempty(preview) then preview = '<div class="hatnote" style="color:red"><strong>Warning:</strong> ' .. preview .. ' (this message is shown only in preview).</div>' elseif preview == nil then preview = unknown end -- loop over the parent args, and make sure they are on the list for k, v in pairs(pargs) do if type(k) == 'string' and knownargs[k] == nil then local knownflag = false for _, regexp in ipairs(regexps) do if mw.ustring.match(k, regexp) then knownflag = true break end end if not knownflag and ( not ignoreblank or isnotempty(v) ) then table.insert(values, clean(k)) end elseif type(k) == 'number' and knownargs[tostring(k)] == nil and ( showblankpos or isnotempty(v) ) then table.insert(values, k .. ' = ' .. clean(v)) end end -- add results to the output tables if #values > 0 then if mw.getCurrentFrame():preprocess( "{{REVISIONID}}" ) == "" then unknown = preview end for _, v in pairs(values) do if v == '' then -- Fix odd bug for | = which gets stripped to the empty string and -- breaks category links v = ' ' end -- avoid error with v = 'example%2' ("invalid capture index") local r = unknown:gsub('_VALUE_', {_VALUE_ = v}) table.insert(res, r) end end return table.concat(res) end function p.check(frame) local args = frame.args local pargs = frame:getParent().args return p._check(args, pargs) end return p 82e91534624e40370b95f1a60152f320b41cb688 Module:Color contrast 828 112 552 551 2021-12-01T22:28:25Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Module:Color_contrast]] Scribunto text/plain -- -- This module implements -- {{Color contrast ratio}} -- {{Greater color contrast ratio}} -- {{ColorToLum}} -- {{RGBColorToLum}} -- local p = {} local HTMLcolor = mw.loadData( 'Module:Color contrast/colors' ) local function sRGB (v) if (v <= 0.03928) then v = v / 12.92 else v = math.pow((v+0.055)/1.055, 2.4) end return v end local function rgbdec2lum(R, G, B) if ( 0 <= R and R < 256 and 0 <= G and G < 256 and 0 <= B and B < 256 ) then return 0.2126 * sRGB(R/255) + 0.7152 * sRGB(G/255) + 0.0722 * sRGB(B/255) else return '' end end local function hsl2lum(h, s, l) if ( 0 <= h and h < 360 and 0 <= s and s <= 1 and 0 <= l and l <= 1 ) then local c = (1 - math.abs(2*l - 1))*s local x = c*(1 - math.abs( math.fmod(h/60, 2) - 1) ) local m = l - c/2 local r, g, b = m, m, m if( 0 <= h and h < 60 ) then r = r + c g = g + x elseif( 60 <= h and h < 120 ) then r = r + x g = g + c elseif( 120 <= h and h < 180 ) then g = g + c b = b + x elseif( 180 <= h and h < 240 ) then g = g + x b = b + c elseif( 240 <= h and h < 300 ) then r = r + x b = b + c elseif( 300 <= h and h < 360 ) then r = r + c b = b + x end return rgbdec2lum(255*r, 255*g, 255*b) else return '' end end local function color2lum(c) if (c == nil) then return '' end -- html '#' entity c = c:gsub("&#35;", "#") -- whitespace c = c:match( '^%s*(.-)[%s;]*$' ) -- unstrip nowiki strip markers c = mw.text.unstripNoWiki(c) -- lowercase c = c:lower() -- first try to look it up local L = HTMLcolor[c] if (L ~= nil) then return L end -- convert from hsl if mw.ustring.match(c,'^hsl%([%s]*[0-9][0-9%.]*[%s]*,[%s]*[0-9][0-9%.]*%%[%s]*,[%s]*[0-9][0-9%.]*%%[%s]*%)$') then local h, s, l = mw.ustring.match(c,'^hsl%([%s]*([0-9][0-9%.]*)[%s]*,[%s]*([0-9][0-9%.]*)%%[%s]*,[%s]*([0-9][0-9%.]*)%%[%s]*%)$') return hsl2lum(tonumber(h), tonumber(s)/100, tonumber(l)/100) end -- convert from rgb if mw.ustring.match(c,'^rgb%([%s]*[0-9][0-9]*[%s]*,[%s]*[0-9][0-9]*[%s]*,[%s]*[0-9][0-9]*[%s]*%)$') then local R, G, B = mw.ustring.match(c,'^rgb%([%s]*([0-9][0-9]*)[%s]*,[%s]*([0-9][0-9]*)[%s]*,[%s]*([0-9][0-9]*)[%s]*%)$') return rgbdec2lum(tonumber(R), tonumber(G), tonumber(B)) end -- convert from rgb percent if mw.ustring.match(c,'^rgb%([%s]*[0-9][0-9%.]*%%[%s]*,[%s]*[0-9][0-9%.]*%%[%s]*,[%s]*[0-9][0-9%.]*%%[%s]*%)$') then local R, G, B = mw.ustring.match(c,'^rgb%([%s]*([0-9][0-9%.]*)%%[%s]*,[%s]*([0-9][0-9%.]*)%%[%s]*,[%s]*([0-9][0-9%.]*)%%[%s]*%)$') return rgbdec2lum(255*tonumber(R)/100, 255*tonumber(G)/100, 255*tonumber(B)/100) end -- remove leading # (if there is one) and whitespace c = mw.ustring.match(c, '^[%s#]*([a-f0-9]*)[%s]*$') -- split into rgb local cs = mw.text.split(c or '', '') if( #cs == 6 ) then local R = 16*tonumber('0x' .. cs[1]) + tonumber('0x' .. cs[2]) local G = 16*tonumber('0x' .. cs[3]) + tonumber('0x' .. cs[4]) local B = 16*tonumber('0x' .. cs[5]) + tonumber('0x' .. cs[6]) return rgbdec2lum(R, G, B) elseif ( #cs == 3 ) then local R = 16*tonumber('0x' .. cs[1]) + tonumber('0x' .. cs[1]) local G = 16*tonumber('0x' .. cs[2]) + tonumber('0x' .. cs[2]) local B = 16*tonumber('0x' .. cs[3]) + tonumber('0x' .. cs[3]) return rgbdec2lum(R, G, B) end -- failure, return blank return '' end -- This exports the function for use in other modules. -- The colour is passed as a string. function p._lum(color) return color2lum(color) end function p._greatercontrast(args) local bias = tonumber(args['bias'] or '0') or 0 local css = (args['css'] and args['css'] ~= '') and true or false local v1 = color2lum(args[1] or '') local c2 = args[2] or '#FFFFFF' local v2 = color2lum(c2) local c3 = args[3] or '#000000' local v3 = color2lum(c3) local ratio1 = -1; local ratio2 = -1; if (type(v1) == 'number' and type(v2) == 'number') then ratio1 = (v2 + 0.05)/(v1 + 0.05) ratio1 = (ratio1 < 1) and 1/ratio1 or ratio1 end if (type(v1) == 'number' and type(v3) == 'number') then ratio2 = (v3 + 0.05)/(v1 + 0.05) ratio2 = (ratio2 < 1) and 1/ratio2 or ratio2 end if css then local c1 = args[1] or '' if mw.ustring.match(c1, '^[A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9]$') or mw.ustring.match(c1, '^[A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9]$') then c1 = '#' .. c1 end if mw.ustring.match(c2, '^[A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9]$') or mw.ustring.match(c2, '^[A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9]$') then c2 = '#' .. c2 end if mw.ustring.match(v3, '^[A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9]$') or mw.ustring.match(v3, '^[A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9][A-Fa-f0-9]$') then c3 = '#' .. c3 end return 'background-color:' .. c1 .. '; color:' .. ((ratio1 > 0) and (ratio2 > 0) and ((ratio1 + bias > ratio2) and c2 or c3) or '') .. ';' end return (ratio1 > 0) and (ratio2 > 0) and ((ratio1 + bias > ratio2) and c2 or c3) or '' end function p._ratio(args) local v1 = color2lum(args[1]) local v2 = color2lum(args[2]) if (type(v1) == 'number' and type(v2) == 'number') then -- v1 should be the brighter of the two. if v2 > v1 then v1, v2 = v2, v1 end return (v1 + 0.05)/(v2 + 0.05) else return args['error'] or '?' end end function p._styleratio(args) local style = (args[1] or ''):lower() local bg, fg = 'white', 'black' local lum_bg, lum_fg = 1, 0 if args[2] then local lum = color2lum(args[2]) if lum ~= '' then bg, lum_bg = args[2], lum end end if args[3] then local lum = color2lum(args[3]) if lum ~= '' then fg, lum_fg = args[3], lum end end local slist = mw.text.split(mw.ustring.gsub(mw.ustring.gsub(style or '', '&#[Xx]23;', '#'), '&#35;', '#'), ';') for k = 1,#slist do local s = slist[k] local k,v = s:match( '^[%s]*([^:]-):([^:]-)[%s;]*$' ) k = k or '' v = v or '' if (k:match('^[%s]*(background)[%s]*$') or k:match('^[%s]*(background%-color)[%s]*$')) then local lum = color2lum(v) if( lum ~= '' ) then bg, lum_bg = v, lum end elseif (k:match('^[%s]*(color)[%s]*$')) then local lum = color2lum(v) if( lum ~= '' ) then bg, lum_fg = v, lum end end end if lum_bg > lum_fg then return (lum_bg + 0.05)/(lum_fg + 0.05) else return (lum_fg + 0.05)/(lum_bg + 0.05) end end --[[ Use {{#invoke:Color contrast|somecolor}} directly or {{#invoke:Color contrast}} from a wrapper template. Parameters: -- |1= — required; A color to check. --]] function p.lum(frame) local color = frame.args[1] or frame:getParent().args[1] return p._lum(color) end function p.ratio(frame) local args = frame.args[1] and frame.args or frame:getParent().args return p._ratio(args) end function p.styleratio(frame) local args = frame.args[1] and frame.args or frame:getParent().args return p._styleratio(args) end function p.greatercontrast(frame) local args = frame.args[1] and frame.args or frame:getParent().args return p._greatercontrast(args) end return p 1e399769117591366a63f62996c9a407077cc711 Module:Color contrast/colors 828 113 554 553 2021-12-01T22:28:25Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Module:Color_contrast/colors]] Scribunto text/plain return { aliceblue = 0.92880068253475, antiquewhite = 0.84646951707754, aqua = 0.7874, aquamarine = 0.8078549208338, azure = 0.97265264954166, beige = 0.8988459998705, bisque = 0.80732327372979, black = 0, blanchedalmond = 0.85084439608156, blue = 0.0722, blueviolet = 0.12622014321946, brown = 0.098224287876511, burlywood = 0.51559844533893, cadetblue = 0.29424681085422, chartreuse = 0.76032025902623, chocolate = 0.23898526114557, coral = 0.37017930872924, cornflowerblue = 0.30318641994179, cornsilk = 0.93562110372965, crimson = 0.16042199953026, cyan = 0.7874, darkblue = 0.018640801980939, darkcyan = 0.20329317839046, darkgoldenrod = 0.27264703559993, darkgray = 0.39675523072563, darkgreen = 0.091143429047575, darkgrey = 0.39675523072563, darkkhaki = 0.45747326349994, darkmagenta = 0.07353047651207, darkolivegreen = 0.12651920884889, darkorange = 0.40016167026524, darkorchid = 0.13413142174857, darkred = 0.054889674531132, darksalmon = 0.40541471563381, darkseagreen = 0.43789249325969, darkslateblue = 0.065792846227988, darkslategray = 0.067608151928044, darkslategrey = 0.067608151928044, darkturquoise = 0.4874606277449, darkviolet = 0.10999048339343, deeppink = 0.23866895828276, deepskyblue = 0.44481603395575, dimgray = 0.14126329114027, dimgrey = 0.14126329114027, dodgerblue = 0.27442536991456, firebrick = 0.10724525535015, floralwhite = 0.95922484825004, forestgreen = 0.18920812076002, fuchsia = 0.2848, gainsboro = 0.71569350050648, ghostwhite = 0.94311261886323, gold = 0.69860877428159, goldenrod = 0.41919977809569, gray = 0.2158605001139, green = 0.15438342968146, greenyellow = 0.80609472611453, grey = 0.2158605001139, honeydew = 0.96336535554782, hotpink = 0.34658438169715, indianred = 0.21406134963884, indigo = 0.03107561486337, ivory = 0.99071270600615, khaki = 0.77012343394121, lavender = 0.80318750514521, lavenderblush = 0.90172748631046, lawngreen = 0.73905893124963, lemonchiffon = 0.94038992245622, lightblue = 0.63709141280807, lightcoral = 0.35522120733135, lightcyan = 0.94587293494829, lightgoldenrodyellow = 0.93348351018297, lightgray = 0.65140563741982, lightgreen = 0.69091979956865, lightgrey = 0.65140563741982, lightpink = 0.58566152734898, lightsalmon = 0.4780675225206, lightseagreen = 0.35050145117042, lightskyblue = 0.56195637618331, lightslategray = 0.23830165007287, lightslategrey = 0.23830165007287, lightsteelblue = 0.53983888284666, lightyellow = 0.98161818392882, lime = 0.7152, limegreen = 0.44571042246098, linen = 0.88357340984379, magenta = 0.2848, maroon = 0.045891942324215, mediumaquamarine = 0.49389703310801, mediumblue = 0.044077780212328, mediumorchid = 0.21639251153773, mediumpurple = 0.22905858091648, mediumseagreen = 0.34393112338131, mediumslateblue = 0.20284629471622, mediumspringgreen = 0.70704308194184, mediumturquoise = 0.5133827926448, mediumvioletred = 0.14371899849357, midnightblue = 0.02071786635086, mintcream = 0.97834604947588, mistyrose = 0.82183047859185, moccasin = 0.80083000991567, navajowhite = 0.76519682342785, navy = 0.015585128108224, oldlace = 0.91900633405549, olive = 0.20027537200568, olivedrab = 0.22593150951929, orange = 0.4817026703631, orangered = 0.25516243753416, orchid = 0.31348806761439, palegoldenrod = 0.78792647887614, palegreen = 0.77936759006353, paleturquoise = 0.76436077921714, palevioletred = 0.28754994117889, papayawhip = 0.87797100199835, peachpuff = 0.74905589878251, peru = 0.30113074877936, pink = 0.63271070702466, plum = 0.45734221587969, powderblue = 0.68254586500605, purple = 0.061477070432439, rebeccapurple = 0.07492341159447, red = 0.2126, rosybrown = 0.32319457649407, royalblue = 0.16663210743188, saddlebrown = 0.097922285020521, salmon = 0.36977241527596, sandybrown = 0.46628543696283, seagreen = 0.19734199706275, seashell = 0.92737862206922, sienna = 0.13697631337098, silver = 0.52711512570581, skyblue = 0.55291668518184, slateblue = 0.14784278062136, slategray = 0.20896704076536, slategrey = 0.20896704076536, snow = 0.96533341834849, springgreen = 0.73052306068529, steelblue = 0.20562642207625, tan = 0.48237604163921, teal = 0.16996855778968, thistle = 0.56818401093733, tomato = 0.30638612719415, turquoise = 0.5895536427578, violet = 0.40315452986676, wheat = 0.74909702820482, white = 1, whitesmoke = 0.91309865179342, yellow = 0.9278, yellowgreen = 0.50762957208707, } 6ae47fdb24de4eed5ec26d203faf5341a388987b Module:Documentation 828 114 556 555 2021-12-01T22:28:25Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Module:Documentation]] Scribunto text/plain -- This module implements {{documentation}}. -- Get required modules. local getArgs = require('Module:Arguments').getArgs -- Get the config table. local cfg = mw.loadData('Module:Documentation/config') local p = {} -- Often-used functions. local ugsub = mw.ustring.gsub ---------------------------------------------------------------------------- -- Helper functions -- -- These are defined as local functions, but are made available in the p -- table for testing purposes. ---------------------------------------------------------------------------- local function message(cfgKey, valArray, expectType) --[[ -- Gets a message from the cfg table and formats it if appropriate. -- The function raises an error if the value from the cfg table is not -- of the type expectType. The default type for expectType is 'string'. -- If the table valArray is present, strings such as $1, $2 etc. in the -- message are substituted with values from the table keys [1], [2] etc. -- For example, if the message "foo-message" had the value 'Foo $2 bar $1.', -- message('foo-message', {'baz', 'qux'}) would return "Foo qux bar baz." --]] local msg = cfg[cfgKey] expectType = expectType or 'string' if type(msg) ~= expectType then error('message: type error in message cfg.' .. cfgKey .. ' (' .. expectType .. ' expected, got ' .. type(msg) .. ')', 2) end if not valArray then return msg end local function getMessageVal(match) match = tonumber(match) return valArray[match] or error('message: no value found for key $' .. match .. ' in message cfg.' .. cfgKey, 4) end return ugsub(msg, '$([1-9][0-9]*)', getMessageVal) end p.message = message local function makeWikilink(page, display) if display then return mw.ustring.format('[[%s|%s]]', page, display) else return mw.ustring.format('[[%s]]', page) end end p.makeWikilink = makeWikilink local function makeCategoryLink(cat, sort) local catns = mw.site.namespaces[14].name return makeWikilink(catns .. ':' .. cat, sort) end p.makeCategoryLink = makeCategoryLink local function makeUrlLink(url, display) return mw.ustring.format('[%s %s]', url, display) end p.makeUrlLink = makeUrlLink local function makeToolbar(...) local ret = {} local lim = select('#', ...) if lim < 1 then return nil end for i = 1, lim do ret[#ret + 1] = select(i, ...) end -- 'documentation-toolbar' return '<span class="' .. message('toolbar-class') .. '">(' .. table.concat(ret, ' &#124; ') .. ')</span>' end p.makeToolbar = makeToolbar ---------------------------------------------------------------------------- -- Argument processing ---------------------------------------------------------------------------- local function makeInvokeFunc(funcName) return function (frame) local args = getArgs(frame, { valueFunc = function (key, value) if type(value) == 'string' then value = value:match('^%s*(.-)%s*$') -- Remove whitespace. if key == 'heading' or value ~= '' then return value else return nil end else return value end end }) return p[funcName](args) end end ---------------------------------------------------------------------------- -- Entry points ---------------------------------------------------------------------------- function p.nonexistent(frame) if mw.title.getCurrentTitle().subpageText == 'testcases' then return frame:expandTemplate{title = 'module test cases notice'} else return p.main(frame) end end p.main = makeInvokeFunc('_main') function p._main(args) --[[ -- This function defines logic flow for the module. -- @args - table of arguments passed by the user --]] local env = p.getEnvironment(args) local root = mw.html.create() root :wikitext(p._getModuleWikitext(args, env)) :wikitext(p.protectionTemplate(env)) :wikitext(p.sandboxNotice(args, env)) :tag('div') -- 'documentation-container' :addClass(message('container')) :newline() :tag('div') -- 'documentation' :addClass(message('main-div-classes')) :newline() :wikitext(p._startBox(args, env)) :wikitext(p._content(args, env)) :tag('div') -- 'documentation-clear' :addClass(message('clear')) :done() :newline() :done() :wikitext(p._endBox(args, env)) :done() :wikitext(p.addTrackingCategories(env)) -- 'Module:Documentation/styles.css' return mw.getCurrentFrame():extensionTag ( 'templatestyles', '', {src=cfg['templatestyles'] }) .. tostring(root) end ---------------------------------------------------------------------------- -- Environment settings ---------------------------------------------------------------------------- function p.getEnvironment(args) --[[ -- Returns a table with information about the environment, including title -- objects and other namespace- or path-related data. -- @args - table of arguments passed by the user -- -- Title objects include: -- env.title - the page we are making documentation for (usually the current title) -- env.templateTitle - the template (or module, file, etc.) -- env.docTitle - the /doc subpage. -- env.sandboxTitle - the /sandbox subpage. -- env.testcasesTitle - the /testcases subpage. -- env.printTitle - the print version of the template, located at the /Print subpage. -- -- Data includes: -- env.protectionLevels - the protection levels table of the title object. -- env.subjectSpace - the number of the title's subject namespace. -- env.docSpace - the number of the namespace the title puts its documentation in. -- env.docpageBase - the text of the base page of the /doc, /sandbox and /testcases pages, with namespace. -- env.compareUrl - URL of the Special:ComparePages page comparing the sandbox with the template. -- -- All table lookups are passed through pcall so that errors are caught. If an error occurs, the value -- returned will be nil. --]] local env, envFuncs = {}, {} -- Set up the metatable. If triggered we call the corresponding function in the envFuncs table. The value -- returned by that function is memoized in the env table so that we don't call any of the functions -- more than once. (Nils won't be memoized.) setmetatable(env, { __index = function (t, key) local envFunc = envFuncs[key] if envFunc then local success, val = pcall(envFunc) if success then env[key] = val -- Memoise the value. return val end end return nil end }) function envFuncs.title() -- The title object for the current page, or a test page passed with args.page. local title local titleArg = args.page if titleArg then title = mw.title.new(titleArg) else title = mw.title.getCurrentTitle() end return title end function envFuncs.templateTitle() --[[ -- The template (or module, etc.) title object. -- Messages: -- 'sandbox-subpage' --> 'sandbox' -- 'testcases-subpage' --> 'testcases' --]] local subjectSpace = env.subjectSpace local title = env.title local subpage = title.subpageText if subpage == message('sandbox-subpage') or subpage == message('testcases-subpage') then return mw.title.makeTitle(subjectSpace, title.baseText) else return mw.title.makeTitle(subjectSpace, title.text) end end function envFuncs.docTitle() --[[ -- Title object of the /doc subpage. -- Messages: -- 'doc-subpage' --> 'doc' --]] local title = env.title local docname = args[1] -- User-specified doc page. local docpage if docname then docpage = docname else docpage = env.docpageBase .. '/' .. message('doc-subpage') end return mw.title.new(docpage) end function envFuncs.sandboxTitle() --[[ -- Title object for the /sandbox subpage. -- Messages: -- 'sandbox-subpage' --> 'sandbox' --]] return mw.title.new(env.docpageBase .. '/' .. message('sandbox-subpage')) end function envFuncs.testcasesTitle() --[[ -- Title object for the /testcases subpage. -- Messages: -- 'testcases-subpage' --> 'testcases' --]] return mw.title.new(env.docpageBase .. '/' .. message('testcases-subpage')) end function envFuncs.printTitle() --[[ -- Title object for the /Print subpage. -- Messages: -- 'print-subpage' --> 'Print' --]] return env.templateTitle:subPageTitle(message('print-subpage')) end function envFuncs.protectionLevels() -- The protection levels table of the title object. return env.title.protectionLevels end function envFuncs.subjectSpace() -- The subject namespace number. return mw.site.namespaces[env.title.namespace].subject.id end function envFuncs.docSpace() -- The documentation namespace number. For most namespaces this is the -- same as the subject namespace. However, pages in the Article, File, -- MediaWiki or Category namespaces must have their /doc, /sandbox and -- /testcases pages in talk space. local subjectSpace = env.subjectSpace if subjectSpace == 0 or subjectSpace == 6 or subjectSpace == 8 or subjectSpace == 14 then return subjectSpace + 1 else return subjectSpace end end function envFuncs.docpageBase() -- The base page of the /doc, /sandbox, and /testcases subpages. -- For some namespaces this is the talk page, rather than the template page. local templateTitle = env.templateTitle local docSpace = env.docSpace local docSpaceText = mw.site.namespaces[docSpace].name -- Assemble the link. docSpace is never the main namespace, so we can hardcode the colon. return docSpaceText .. ':' .. templateTitle.text end function envFuncs.compareUrl() -- Diff link between the sandbox and the main template using [[Special:ComparePages]]. local templateTitle = env.templateTitle local sandboxTitle = env.sandboxTitle if templateTitle.exists and sandboxTitle.exists then local compareUrl = mw.uri.fullUrl( 'Special:ComparePages', { page1 = templateTitle.prefixedText, page2 = sandboxTitle.prefixedText} ) return tostring(compareUrl) else return nil end end return env end ---------------------------------------------------------------------------- -- Auxiliary templates ---------------------------------------------------------------------------- p.getModuleWikitext = makeInvokeFunc('_getModuleWikitext') function p._getModuleWikitext(args, env) local currentTitle = mw.title.getCurrentTitle() if currentTitle.contentModel ~= 'Scribunto' then return end pcall(require, currentTitle.prefixedText) -- if it fails, we don't care local moduleWikitext = package.loaded["Module:Module wikitext"] if moduleWikitext then return moduleWikitext.main() end end function p.sandboxNotice(args, env) --[=[ -- Generates a sandbox notice for display above sandbox pages. -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- -- Messages: -- 'sandbox-notice-image' --> '[[Image:Sandbox.svg|50px|alt=|link=]]' -- 'sandbox-notice-blurb' --> 'This is the $1 for $2.' -- 'sandbox-notice-diff-blurb' --> 'This is the $1 for $2 ($3).' -- 'sandbox-notice-pagetype-template' --> '[[Wikipedia:Template test cases|template sandbox]] page' -- 'sandbox-notice-pagetype-module' --> '[[Wikipedia:Template test cases|module sandbox]] page' -- 'sandbox-notice-pagetype-other' --> 'sandbox page' -- 'sandbox-notice-compare-link-display' --> 'diff' -- 'sandbox-notice-testcases-blurb' --> 'See also the companion subpage for $1.' -- 'sandbox-notice-testcases-link-display' --> 'test cases' -- 'sandbox-category' --> 'Template sandboxes' --]=] local title = env.title local sandboxTitle = env.sandboxTitle local templateTitle = env.templateTitle local subjectSpace = env.subjectSpace if not (subjectSpace and title and sandboxTitle and templateTitle and mw.title.equals(title, sandboxTitle)) then return nil end -- Build the table of arguments to pass to {{ombox}}. We need just two fields, "image" and "text". local omargs = {} omargs.image = message('sandbox-notice-image') -- Get the text. We start with the opening blurb, which is something like -- "This is the template sandbox for [[Template:Foo]] (diff)." local text = '' local pagetype if subjectSpace == 10 then pagetype = message('sandbox-notice-pagetype-template') elseif subjectSpace == 828 then pagetype = message('sandbox-notice-pagetype-module') else pagetype = message('sandbox-notice-pagetype-other') end local templateLink = makeWikilink(templateTitle.prefixedText) local compareUrl = env.compareUrl if compareUrl then local compareDisplay = message('sandbox-notice-compare-link-display') local compareLink = makeUrlLink(compareUrl, compareDisplay) text = text .. message('sandbox-notice-diff-blurb', {pagetype, templateLink, compareLink}) else text = text .. message('sandbox-notice-blurb', {pagetype, templateLink}) end -- Get the test cases page blurb if the page exists. This is something like -- "See also the companion subpage for [[Template:Foo/testcases|test cases]]." local testcasesTitle = env.testcasesTitle if testcasesTitle and testcasesTitle.exists then if testcasesTitle.contentModel == "Scribunto" then local testcasesLinkDisplay = message('sandbox-notice-testcases-link-display') local testcasesRunLinkDisplay = message('sandbox-notice-testcases-run-link-display') local testcasesLink = makeWikilink(testcasesTitle.prefixedText, testcasesLinkDisplay) local testcasesRunLink = makeWikilink(testcasesTitle.talkPageTitle.prefixedText, testcasesRunLinkDisplay) text = text .. '<br />' .. message('sandbox-notice-testcases-run-blurb', {testcasesLink, testcasesRunLink}) else local testcasesLinkDisplay = message('sandbox-notice-testcases-link-display') local testcasesLink = makeWikilink(testcasesTitle.prefixedText, testcasesLinkDisplay) text = text .. '<br />' .. message('sandbox-notice-testcases-blurb', {testcasesLink}) end end -- Add the sandbox to the sandbox category. omargs.text = text .. makeCategoryLink(message('sandbox-category')) -- 'documentation-clear' return '<div class="' .. message('clear') .. '"></div>' .. require('Module:Message box').main('ombox', omargs) end function p.protectionTemplate(env) -- Generates the padlock icon in the top right. -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- Messages: -- 'protection-template' --> 'pp-template' -- 'protection-template-args' --> {docusage = 'yes'} local protectionLevels = env.protectionLevels if not protectionLevels then return nil end local editProt = protectionLevels.edit and protectionLevels.edit[1] local moveProt = protectionLevels.move and protectionLevels.move[1] if editProt then -- The page is edit-protected. return require('Module:Protection banner')._main{ message('protection-reason-edit'), small = true } elseif moveProt and moveProt ~= 'autoconfirmed' then -- The page is move-protected but not edit-protected. Exclude move -- protection with the level "autoconfirmed", as this is equivalent to -- no move protection at all. return require('Module:Protection banner')._main{ action = 'move', small = true } else return nil end end ---------------------------------------------------------------------------- -- Start box ---------------------------------------------------------------------------- p.startBox = makeInvokeFunc('_startBox') function p._startBox(args, env) --[[ -- This function generates the start box. -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- -- The actual work is done by p.makeStartBoxLinksData and p.renderStartBoxLinks which make -- the [view] [edit] [history] [purge] links, and by p.makeStartBoxData and p.renderStartBox -- which generate the box HTML. --]] env = env or p.getEnvironment(args) local links local content = args.content if not content or args[1] then -- No need to include the links if the documentation is on the template page itself. local linksData = p.makeStartBoxLinksData(args, env) if linksData then links = p.renderStartBoxLinks(linksData) end end -- Generate the start box html. local data = p.makeStartBoxData(args, env, links) if data then return p.renderStartBox(data) else -- User specified no heading. return nil end end function p.makeStartBoxLinksData(args, env) --[[ -- Does initial processing of data to make the [view] [edit] [history] [purge] links. -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- -- Messages: -- 'view-link-display' --> 'view' -- 'edit-link-display' --> 'edit' -- 'history-link-display' --> 'history' -- 'purge-link-display' --> 'purge' -- 'file-docpage-preload' --> 'Template:Documentation/preload-filespace' -- 'module-preload' --> 'Template:Documentation/preload-module-doc' -- 'docpage-preload' --> 'Template:Documentation/preload' -- 'create-link-display' --> 'create' --]] local subjectSpace = env.subjectSpace local title = env.title local docTitle = env.docTitle if not title or not docTitle then return nil end if docTitle.isRedirect then docTitle = docTitle.redirectTarget end local data = {} data.title = title data.docTitle = docTitle -- View, display, edit, and purge links if /doc exists. data.viewLinkDisplay = message('view-link-display') data.editLinkDisplay = message('edit-link-display') data.historyLinkDisplay = message('history-link-display') data.purgeLinkDisplay = message('purge-link-display') -- Create link if /doc doesn't exist. local preload = args.preload if not preload then if subjectSpace == 6 then -- File namespace preload = message('file-docpage-preload') elseif subjectSpace == 828 then -- Module namespace preload = message('module-preload') else preload = message('docpage-preload') end end data.preload = preload data.createLinkDisplay = message('create-link-display') return data end function p.renderStartBoxLinks(data) --[[ -- Generates the [view][edit][history][purge] or [create] links from the data table. -- @data - a table of data generated by p.makeStartBoxLinksData --]] local function escapeBrackets(s) -- Escapes square brackets with HTML entities. s = s:gsub('%[', '&#91;') -- Replace square brackets with HTML entities. s = s:gsub('%]', '&#93;') return s end local ret local docTitle = data.docTitle local title = data.title if docTitle.exists then local viewLink = makeWikilink(docTitle.prefixedText, data.viewLinkDisplay) local editLink = makeUrlLink(docTitle:fullUrl{action = 'edit'}, data.editLinkDisplay) local historyLink = makeUrlLink(docTitle:fullUrl{action = 'history'}, data.historyLinkDisplay) local purgeLink = makeUrlLink(title:fullUrl{action = 'purge'}, data.purgeLinkDisplay) ret = '[%s] [%s] [%s] [%s]' ret = escapeBrackets(ret) ret = mw.ustring.format(ret, viewLink, editLink, historyLink, purgeLink) else local createLink = makeUrlLink(docTitle:fullUrl{action = 'edit', preload = data.preload}, data.createLinkDisplay) ret = '[%s]' ret = escapeBrackets(ret) ret = mw.ustring.format(ret, createLink) end return ret end function p.makeStartBoxData(args, env, links) --[=[ -- Does initial processing of data to pass to the start-box render function, p.renderStartBox. -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- @links - a string containing the [view][edit][history][purge] links - could be nil if there's an error. -- -- Messages: -- 'documentation-icon-wikitext' --> '[[File:Test Template Info-Icon - Version (2).svg|50px|link=|alt=]]' -- 'template-namespace-heading' --> 'Template documentation' -- 'module-namespace-heading' --> 'Module documentation' -- 'file-namespace-heading' --> 'Summary' -- 'other-namespaces-heading' --> 'Documentation' -- 'testcases-create-link-display' --> 'create' --]=] local subjectSpace = env.subjectSpace if not subjectSpace then -- Default to an "other namespaces" namespace, so that we get at least some output -- if an error occurs. subjectSpace = 2 end local data = {} -- Heading local heading = args.heading -- Blank values are not removed. if heading == '' then -- Don't display the start box if the heading arg is defined but blank. return nil end if heading then data.heading = heading elseif subjectSpace == 10 then -- Template namespace data.heading = message('documentation-icon-wikitext') .. ' ' .. message('template-namespace-heading') elseif subjectSpace == 828 then -- Module namespace data.heading = message('documentation-icon-wikitext') .. ' ' .. message('module-namespace-heading') elseif subjectSpace == 6 then -- File namespace data.heading = message('file-namespace-heading') else data.heading = message('other-namespaces-heading') end -- Heading CSS local headingStyle = args['heading-style'] if headingStyle then data.headingStyleText = headingStyle else -- 'documentation-heading' data.headingClass = message('main-div-heading-class') end -- Data for the [view][edit][history][purge] or [create] links. if links then -- 'mw-editsection-like plainlinks' data.linksClass = message('start-box-link-classes') data.links = links end return data end function p.renderStartBox(data) -- Renders the start box html. -- @data - a table of data generated by p.makeStartBoxData. local sbox = mw.html.create('div') sbox -- 'documentation-startbox' :addClass(message('start-box-class')) :newline() :tag('span') :addClass(data.headingClass) :cssText(data.headingStyleText) :wikitext(data.heading) local links = data.links if links then sbox:tag('span') :addClass(data.linksClass) :attr('id', data.linksId) :wikitext(links) end return tostring(sbox) end ---------------------------------------------------------------------------- -- Documentation content ---------------------------------------------------------------------------- p.content = makeInvokeFunc('_content') function p._content(args, env) -- Displays the documentation contents -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment env = env or p.getEnvironment(args) local docTitle = env.docTitle local content = args.content if not content and docTitle and docTitle.exists then content = args._content or mw.getCurrentFrame():expandTemplate{title = docTitle.prefixedText} end -- The line breaks below are necessary so that "=== Headings ===" at the start and end -- of docs are interpreted correctly. return '\n' .. (content or '') .. '\n' end p.contentTitle = makeInvokeFunc('_contentTitle') function p._contentTitle(args, env) env = env or p.getEnvironment(args) local docTitle = env.docTitle if not args.content and docTitle and docTitle.exists then return docTitle.prefixedText else return '' end end ---------------------------------------------------------------------------- -- End box ---------------------------------------------------------------------------- p.endBox = makeInvokeFunc('_endBox') function p._endBox(args, env) --[=[ -- This function generates the end box (also known as the link box). -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- --]=] -- Get environment data. env = env or p.getEnvironment(args) local subjectSpace = env.subjectSpace local docTitle = env.docTitle if not subjectSpace or not docTitle then return nil end -- Check whether we should output the end box at all. Add the end -- box by default if the documentation exists or if we are in the -- user, module or template namespaces. local linkBox = args['link box'] if linkBox == 'off' or not ( docTitle.exists or subjectSpace == 2 or subjectSpace == 828 or subjectSpace == 10 ) then return nil end -- Assemble the link box. local text = '' if linkBox then text = text .. linkBox else text = text .. (p.makeDocPageBlurb(args, env) or '') -- "This documentation is transcluded from [[Foo]]." if subjectSpace == 2 or subjectSpace == 10 or subjectSpace == 828 then -- We are in the user, template or module namespaces. -- Add sandbox and testcases links. -- "Editors can experiment in this template's sandbox and testcases pages." text = text .. (p.makeExperimentBlurb(args, env) or '') .. '<br />' if not args.content and not args[1] then -- "Please add categories to the /doc subpage." -- Don't show this message with inline docs or with an explicitly specified doc page, -- as then it is unclear where to add the categories. text = text .. (p.makeCategoriesBlurb(args, env) or '') end text = text .. ' ' .. (p.makeSubpagesBlurb(args, env) or '') --"Subpages of this template" local printBlurb = p.makePrintBlurb(args, env) -- Two-line blurb about print versions of templates. if printBlurb then text = text .. '<br />' .. printBlurb end end end local box = mw.html.create('div') -- 'documentation-metadata' box:addClass(message('end-box-class')) -- 'plainlinks' :addClass(message('end-box-plainlinks')) :wikitext(text) :done() return '\n' .. tostring(box) end function p.makeDocPageBlurb(args, env) --[=[ -- Makes the blurb "This documentation is transcluded from [[Template:Foo]] (edit, history)". -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- -- Messages: -- 'edit-link-display' --> 'edit' -- 'history-link-display' --> 'history' -- 'transcluded-from-blurb' --> -- 'The above [[Wikipedia:Template documentation|documentation]] -- is [[Help:Transclusion|transcluded]] from $1.' -- 'module-preload' --> 'Template:Documentation/preload-module-doc' -- 'create-link-display' --> 'create' -- 'create-module-doc-blurb' --> -- 'You might want to $1 a documentation page for this [[Wikipedia:Lua|Scribunto module]].' --]=] local docTitle = env.docTitle if not docTitle then return nil end local ret if docTitle.exists then -- /doc exists; link to it. local docLink = makeWikilink(docTitle.prefixedText) local editUrl = docTitle:fullUrl{action = 'edit'} local editDisplay = message('edit-link-display') local editLink = makeUrlLink(editUrl, editDisplay) local historyUrl = docTitle:fullUrl{action = 'history'} local historyDisplay = message('history-link-display') local historyLink = makeUrlLink(historyUrl, historyDisplay) ret = message('transcluded-from-blurb', {docLink}) .. ' ' .. makeToolbar(editLink, historyLink) .. '<br />' elseif env.subjectSpace == 828 then -- /doc does not exist; ask to create it. local createUrl = docTitle:fullUrl{action = 'edit', preload = message('module-preload')} local createDisplay = message('create-link-display') local createLink = makeUrlLink(createUrl, createDisplay) ret = message('create-module-doc-blurb', {createLink}) .. '<br />' end return ret end function p.makeExperimentBlurb(args, env) --[[ -- Renders the text "Editors can experiment in this template's sandbox (edit | diff) and testcases (edit) pages." -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- -- Messages: -- 'sandbox-link-display' --> 'sandbox' -- 'sandbox-edit-link-display' --> 'edit' -- 'compare-link-display' --> 'diff' -- 'module-sandbox-preload' --> 'Template:Documentation/preload-module-sandbox' -- 'template-sandbox-preload' --> 'Template:Documentation/preload-sandbox' -- 'sandbox-create-link-display' --> 'create' -- 'mirror-edit-summary' --> 'Create sandbox version of $1' -- 'mirror-link-display' --> 'mirror' -- 'mirror-link-preload' --> 'Template:Documentation/mirror' -- 'sandbox-link-display' --> 'sandbox' -- 'testcases-link-display' --> 'testcases' -- 'testcases-edit-link-display'--> 'edit' -- 'template-sandbox-preload' --> 'Template:Documentation/preload-sandbox' -- 'testcases-create-link-display' --> 'create' -- 'testcases-link-display' --> 'testcases' -- 'testcases-edit-link-display' --> 'edit' -- 'module-testcases-preload' --> 'Template:Documentation/preload-module-testcases' -- 'template-testcases-preload' --> 'Template:Documentation/preload-testcases' -- 'experiment-blurb-module' --> 'Editors can experiment in this module's $1 and $2 pages.' -- 'experiment-blurb-template' --> 'Editors can experiment in this template's $1 and $2 pages.' --]] local subjectSpace = env.subjectSpace local templateTitle = env.templateTitle local sandboxTitle = env.sandboxTitle local testcasesTitle = env.testcasesTitle local templatePage = templateTitle.prefixedText if not subjectSpace or not templateTitle or not sandboxTitle or not testcasesTitle then return nil end -- Make links. local sandboxLinks, testcasesLinks if sandboxTitle.exists then local sandboxPage = sandboxTitle.prefixedText local sandboxDisplay = message('sandbox-link-display') local sandboxLink = makeWikilink(sandboxPage, sandboxDisplay) local sandboxEditUrl = sandboxTitle:fullUrl{action = 'edit'} local sandboxEditDisplay = message('sandbox-edit-link-display') local sandboxEditLink = makeUrlLink(sandboxEditUrl, sandboxEditDisplay) local compareUrl = env.compareUrl local compareLink if compareUrl then local compareDisplay = message('compare-link-display') compareLink = makeUrlLink(compareUrl, compareDisplay) end sandboxLinks = sandboxLink .. ' ' .. makeToolbar(sandboxEditLink, compareLink) else local sandboxPreload if subjectSpace == 828 then sandboxPreload = message('module-sandbox-preload') else sandboxPreload = message('template-sandbox-preload') end local sandboxCreateUrl = sandboxTitle:fullUrl{action = 'edit', preload = sandboxPreload} local sandboxCreateDisplay = message('sandbox-create-link-display') local sandboxCreateLink = makeUrlLink(sandboxCreateUrl, sandboxCreateDisplay) local mirrorSummary = message('mirror-edit-summary', {makeWikilink(templatePage)}) local mirrorPreload = message('mirror-link-preload') local mirrorUrl = sandboxTitle:fullUrl{action = 'edit', preload = mirrorPreload, summary = mirrorSummary} if subjectSpace == 828 then mirrorUrl = sandboxTitle:fullUrl{action = 'edit', preload = templateTitle.prefixedText, summary = mirrorSummary} end local mirrorDisplay = message('mirror-link-display') local mirrorLink = makeUrlLink(mirrorUrl, mirrorDisplay) sandboxLinks = message('sandbox-link-display') .. ' ' .. makeToolbar(sandboxCreateLink, mirrorLink) end if testcasesTitle.exists then local testcasesPage = testcasesTitle.prefixedText local testcasesDisplay = message('testcases-link-display') local testcasesLink = makeWikilink(testcasesPage, testcasesDisplay) local testcasesEditUrl = testcasesTitle:fullUrl{action = 'edit'} local testcasesEditDisplay = message('testcases-edit-link-display') local testcasesEditLink = makeUrlLink(testcasesEditUrl, testcasesEditDisplay) -- for Modules, add testcases run link if exists if testcasesTitle.contentModel == "Scribunto" and testcasesTitle.talkPageTitle and testcasesTitle.talkPageTitle.exists then local testcasesRunLinkDisplay = message('testcases-run-link-display') local testcasesRunLink = makeWikilink(testcasesTitle.talkPageTitle.prefixedText, testcasesRunLinkDisplay) testcasesLinks = testcasesLink .. ' ' .. makeToolbar(testcasesEditLink, testcasesRunLink) else testcasesLinks = testcasesLink .. ' ' .. makeToolbar(testcasesEditLink) end else local testcasesPreload if subjectSpace == 828 then testcasesPreload = message('module-testcases-preload') else testcasesPreload = message('template-testcases-preload') end local testcasesCreateUrl = testcasesTitle:fullUrl{action = 'edit', preload = testcasesPreload} local testcasesCreateDisplay = message('testcases-create-link-display') local testcasesCreateLink = makeUrlLink(testcasesCreateUrl, testcasesCreateDisplay) testcasesLinks = message('testcases-link-display') .. ' ' .. makeToolbar(testcasesCreateLink) end local messageName if subjectSpace == 828 then messageName = 'experiment-blurb-module' else messageName = 'experiment-blurb-template' end return message(messageName, {sandboxLinks, testcasesLinks}) end function p.makeCategoriesBlurb(args, env) --[[ -- Generates the text "Please add categories to the /doc subpage." -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- Messages: -- 'doc-link-display' --> '/doc' -- 'add-categories-blurb' --> 'Please add categories to the $1 subpage.' --]] local docTitle = env.docTitle if not docTitle then return nil end local docPathLink = makeWikilink(docTitle.prefixedText, message('doc-link-display')) return message('add-categories-blurb', {docPathLink}) end function p.makeSubpagesBlurb(args, env) --[[ -- Generates the "Subpages of this template" link. -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- Messages: -- 'template-pagetype' --> 'template' -- 'module-pagetype' --> 'module' -- 'default-pagetype' --> 'page' -- 'subpages-link-display' --> 'Subpages of this $1' --]] local subjectSpace = env.subjectSpace local templateTitle = env.templateTitle if not subjectSpace or not templateTitle then return nil end local pagetype if subjectSpace == 10 then pagetype = message('template-pagetype') elseif subjectSpace == 828 then pagetype = message('module-pagetype') else pagetype = message('default-pagetype') end local subpagesLink = makeWikilink( 'Special:PrefixIndex/' .. templateTitle.prefixedText .. '/', message('subpages-link-display', {pagetype}) ) return message('subpages-blurb', {subpagesLink}) end function p.makePrintBlurb(args, env) --[=[ -- Generates the blurb displayed when there is a print version of the template available. -- @args - a table of arguments passed by the user -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- -- Messages: -- 'print-link-display' --> '/Print' -- 'print-blurb' --> 'A [[Help:Books/for experts#Improving the book layout|print version]]' -- .. ' of this template exists at $1.' -- .. ' If you make a change to this template, please update the print version as well.' -- 'display-print-category' --> true -- 'print-category' --> 'Templates with print versions' --]=] local printTitle = env.printTitle if not printTitle then return nil end local ret if printTitle.exists then local printLink = makeWikilink(printTitle.prefixedText, message('print-link-display')) ret = message('print-blurb', {printLink}) local displayPrintCategory = message('display-print-category', nil, 'boolean') if displayPrintCategory then ret = ret .. makeCategoryLink(message('print-category')) end end return ret end ---------------------------------------------------------------------------- -- Tracking categories ---------------------------------------------------------------------------- function p.addTrackingCategories(env) --[[ -- Check if {{documentation}} is transcluded on a /doc or /testcases page. -- @env - environment table containing title objects, etc., generated with p.getEnvironment -- Messages: -- 'display-strange-usage-category' --> true -- 'doc-subpage' --> 'doc' -- 'testcases-subpage' --> 'testcases' -- 'strange-usage-category' --> 'Wikipedia pages with strange ((documentation)) usage' -- -- /testcases pages in the module namespace are not categorised, as they may have -- {{documentation}} transcluded automatically. --]] local title = env.title local subjectSpace = env.subjectSpace if not title or not subjectSpace then return nil end local subpage = title.subpageText local ret = '' if message('display-strange-usage-category', nil, 'boolean') and ( subpage == message('doc-subpage') or subjectSpace ~= 828 and subpage == message('testcases-subpage') ) then ret = ret .. makeCategoryLink(message('strange-usage-category')) end return ret end return p 5580b450d7e0e93d5b2243d04e59493523a57d20 Module:Documentation/config 828 115 558 557 2021-12-01T22:28:25Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Module:Documentation/config]] Scribunto text/plain ---------------------------------------------------------------------------------------------------- -- -- Configuration for Module:Documentation -- -- Here you can set the values of the parameters and messages used in Module:Documentation to -- localise it to your wiki and your language. Unless specified otherwise, values given here -- should be string values. ---------------------------------------------------------------------------------------------------- local cfg = {} -- Do not edit this line. ---------------------------------------------------------------------------------------------------- -- Protection template configuration ---------------------------------------------------------------------------------------------------- -- cfg['protection-reason-edit'] -- The protection reason for edit-protected templates to pass to -- [[Module:Protection banner]]. cfg['protection-reason-edit'] = 'template' --[[ ---------------------------------------------------------------------------------------------------- -- Sandbox notice configuration -- -- On sandbox pages the module can display a template notifying users that the current page is a -- sandbox, and the location of test cases pages, etc. The module decides whether the page is a -- sandbox or not based on the value of cfg['sandbox-subpage']. The following settings configure the -- messages that the notices contains. ---------------------------------------------------------------------------------------------------- --]] -- cfg['sandbox-notice-image'] -- The image displayed in the sandbox notice. cfg['sandbox-notice-image'] = '[[File:Sandbox.svg|50px|alt=|link=]]' --[[ -- cfg['sandbox-notice-pagetype-template'] -- cfg['sandbox-notice-pagetype-module'] -- cfg['sandbox-notice-pagetype-other'] -- The page type of the sandbox page. The message that is displayed depends on the current subject -- namespace. This message is used in either cfg['sandbox-notice-blurb'] or -- cfg['sandbox-notice-diff-blurb']. --]] cfg['sandbox-notice-pagetype-template'] = '[[Wikipedia:Template test cases|template sandbox]] page' cfg['sandbox-notice-pagetype-module'] = '[[Wikipedia:Template test cases|module sandbox]] page' cfg['sandbox-notice-pagetype-other'] = 'sandbox page' --[[ -- cfg['sandbox-notice-blurb'] -- cfg['sandbox-notice-diff-blurb'] -- cfg['sandbox-notice-diff-display'] -- Either cfg['sandbox-notice-blurb'] or cfg['sandbox-notice-diff-blurb'] is the opening sentence -- of the sandbox notice. The latter has a diff link, but the former does not. $1 is the page -- type, which is either cfg['sandbox-notice-pagetype-template'], -- cfg['sandbox-notice-pagetype-module'] or cfg['sandbox-notice-pagetype-other'] depending what -- namespace we are in. $2 is a link to the main template page, and $3 is a diff link between -- the sandbox and the main template. The display value of the diff link is set by -- cfg['sandbox-notice-compare-link-display']. --]] cfg['sandbox-notice-blurb'] = 'This is the $1 for $2.' cfg['sandbox-notice-diff-blurb'] = 'This is the $1 for $2 ($3).' cfg['sandbox-notice-compare-link-display'] = 'diff' --[[ -- cfg['sandbox-notice-testcases-blurb'] -- cfg['sandbox-notice-testcases-link-display'] -- cfg['sandbox-notice-testcases-run-blurb'] -- cfg['sandbox-notice-testcases-run-link-display'] -- cfg['sandbox-notice-testcases-blurb'] is a sentence notifying the user that there is a test cases page -- corresponding to this sandbox that they can edit. $1 is a link to the test cases page. -- cfg['sandbox-notice-testcases-link-display'] is the display value for that link. -- cfg['sandbox-notice-testcases-run-blurb'] is a sentence notifying the user that there is a test cases page -- corresponding to this sandbox that they can edit, along with a link to run it. $1 is a link to the test -- cases page, and $2 is a link to the page to run it. -- cfg['sandbox-notice-testcases-run-link-display'] is the display value for the link to run the test -- cases. --]] cfg['sandbox-notice-testcases-blurb'] = 'See also the companion subpage for $1.' cfg['sandbox-notice-testcases-link-display'] = 'test cases' cfg['sandbox-notice-testcases-run-blurb'] = 'See also the companion subpage for $1 ($2).' cfg['sandbox-notice-testcases-run-link-display'] = 'run' -- cfg['sandbox-category'] -- A category to add to all template sandboxes. cfg['sandbox-category'] = 'Template sandboxes' ---------------------------------------------------------------------------------------------------- -- Start box configuration ---------------------------------------------------------------------------------------------------- -- cfg['documentation-icon-wikitext'] -- The wikitext for the icon shown at the top of the template. cfg['documentation-icon-wikitext'] = '[[File:Test Template Info-Icon - Version (2).svg|50px|link=|alt=]]' -- cfg['template-namespace-heading'] -- The heading shown in the template namespace. cfg['template-namespace-heading'] = 'Template documentation' -- cfg['module-namespace-heading'] -- The heading shown in the module namespace. cfg['module-namespace-heading'] = 'Module documentation' -- cfg['file-namespace-heading'] -- The heading shown in the file namespace. cfg['file-namespace-heading'] = 'Summary' -- cfg['other-namespaces-heading'] -- The heading shown in other namespaces. cfg['other-namespaces-heading'] = 'Documentation' -- cfg['view-link-display'] -- The text to display for "view" links. cfg['view-link-display'] = 'view' -- cfg['edit-link-display'] -- The text to display for "edit" links. cfg['edit-link-display'] = 'edit' -- cfg['history-link-display'] -- The text to display for "history" links. cfg['history-link-display'] = 'history' -- cfg['purge-link-display'] -- The text to display for "purge" links. cfg['purge-link-display'] = 'purge' -- cfg['create-link-display'] -- The text to display for "create" links. cfg['create-link-display'] = 'create' ---------------------------------------------------------------------------------------------------- -- Link box (end box) configuration ---------------------------------------------------------------------------------------------------- -- cfg['transcluded-from-blurb'] -- Notice displayed when the docs are transcluded from another page. $1 is a wikilink to that page. cfg['transcluded-from-blurb'] = 'The above [[Wikipedia:Template documentation|documentation]] is [[Wikipedia:Transclusion|transcluded]] from $1.' --[[ -- cfg['create-module-doc-blurb'] -- Notice displayed in the module namespace when the documentation subpage does not exist. -- $1 is a link to create the documentation page with the preload cfg['module-preload'] and the -- display cfg['create-link-display']. --]] cfg['create-module-doc-blurb'] = 'You might want to $1 a documentation page for this [[Wikipedia:Lua|Scribunto module]].' ---------------------------------------------------------------------------------------------------- -- Experiment blurb configuration ---------------------------------------------------------------------------------------------------- --[[ -- cfg['experiment-blurb-template'] -- cfg['experiment-blurb-module'] -- The experiment blurb is the text inviting editors to experiment in sandbox and test cases pages. -- It is only shown in the template and module namespaces. With the default English settings, it -- might look like this: -- -- Editors can experiment in this template's sandbox (edit | diff) and testcases (edit) pages. -- -- In this example, "sandbox", "edit", "diff", "testcases", and "edit" would all be links. -- -- There are two versions, cfg['experiment-blurb-template'] and cfg['experiment-blurb-module'], depending -- on what namespace we are in. -- -- Parameters: -- -- $1 is a link to the sandbox page. If the sandbox exists, it is in the following format: -- -- cfg['sandbox-link-display'] (cfg['sandbox-edit-link-display'] | cfg['compare-link-display']) -- -- If the sandbox doesn't exist, it is in the format: -- -- cfg['sandbox-link-display'] (cfg['sandbox-create-link-display'] | cfg['mirror-link-display']) -- -- The link for cfg['sandbox-create-link-display'] link preloads the page with cfg['template-sandbox-preload'] -- or cfg['module-sandbox-preload'], depending on the current namespace. The link for cfg['mirror-link-display'] -- loads a default edit summary of cfg['mirror-edit-summary']. -- -- $2 is a link to the test cases page. If the test cases page exists, it is in the following format: -- -- cfg['testcases-link-display'] (cfg['testcases-edit-link-display'] | cfg['testcases-run-link-display']) -- -- If the test cases page doesn't exist, it is in the format: -- -- cfg['testcases-link-display'] (cfg['testcases-create-link-display']) -- -- If the test cases page doesn't exist, the link for cfg['testcases-create-link-display'] preloads the -- page with cfg['template-testcases-preload'] or cfg['module-testcases-preload'], depending on the current -- namespace. --]] cfg['experiment-blurb-template'] = "Editors can experiment in this template's $1 and $2 pages." cfg['experiment-blurb-module'] = "Editors can experiment in this module's $1 and $2 pages." ---------------------------------------------------------------------------------------------------- -- Sandbox link configuration ---------------------------------------------------------------------------------------------------- -- cfg['sandbox-subpage'] -- The name of the template subpage typically used for sandboxes. cfg['sandbox-subpage'] = 'sandbox' -- cfg['template-sandbox-preload'] -- Preload file for template sandbox pages. cfg['template-sandbox-preload'] = 'Template:Documentation/preload-sandbox' -- cfg['module-sandbox-preload'] -- Preload file for Lua module sandbox pages. cfg['module-sandbox-preload'] = 'Template:Documentation/preload-module-sandbox' -- cfg['sandbox-link-display'] -- The text to display for "sandbox" links. cfg['sandbox-link-display'] = 'sandbox' -- cfg['sandbox-edit-link-display'] -- The text to display for sandbox "edit" links. cfg['sandbox-edit-link-display'] = 'edit' -- cfg['sandbox-create-link-display'] -- The text to display for sandbox "create" links. cfg['sandbox-create-link-display'] = 'create' -- cfg['compare-link-display'] -- The text to display for "compare" links. cfg['compare-link-display'] = 'diff' -- cfg['mirror-edit-summary'] -- The default edit summary to use when a user clicks the "mirror" link. $1 is a wikilink to the -- template page. cfg['mirror-edit-summary'] = 'Create sandbox version of $1' -- cfg['mirror-link-display'] -- The text to display for "mirror" links. cfg['mirror-link-display'] = 'mirror' -- cfg['mirror-link-preload'] -- The page to preload when a user clicks the "mirror" link. cfg['mirror-link-preload'] = 'Template:Documentation/mirror' ---------------------------------------------------------------------------------------------------- -- Test cases link configuration ---------------------------------------------------------------------------------------------------- -- cfg['testcases-subpage'] -- The name of the template subpage typically used for test cases. cfg['testcases-subpage'] = 'testcases' -- cfg['template-testcases-preload'] -- Preload file for template test cases pages. cfg['template-testcases-preload'] = 'Template:Documentation/preload-testcases' -- cfg['module-testcases-preload'] -- Preload file for Lua module test cases pages. cfg['module-testcases-preload'] = 'Template:Documentation/preload-module-testcases' -- cfg['testcases-link-display'] -- The text to display for "testcases" links. cfg['testcases-link-display'] = 'testcases' -- cfg['testcases-edit-link-display'] -- The text to display for test cases "edit" links. cfg['testcases-edit-link-display'] = 'edit' -- cfg['testcases-run-link-display'] -- The text to display for test cases "run" links. cfg['testcases-run-link-display'] = 'run' -- cfg['testcases-create-link-display'] -- The text to display for test cases "create" links. cfg['testcases-create-link-display'] = 'create' ---------------------------------------------------------------------------------------------------- -- Add categories blurb configuration ---------------------------------------------------------------------------------------------------- --[[ -- cfg['add-categories-blurb'] -- Text to direct users to add categories to the /doc subpage. Not used if the "content" or -- "docname fed" arguments are set, as then it is not clear where to add the categories. $1 is a -- link to the /doc subpage with a display value of cfg['doc-link-display']. --]] cfg['add-categories-blurb'] = 'Please add categories to the $1 subpage.' -- cfg['doc-link-display'] -- The text to display when linking to the /doc subpage. cfg['doc-link-display'] = '/doc' ---------------------------------------------------------------------------------------------------- -- Subpages link configuration ---------------------------------------------------------------------------------------------------- --[[ -- cfg['subpages-blurb'] -- The "Subpages of this template" blurb. $1 is a link to the main template's subpages with a -- display value of cfg['subpages-link-display']. In the English version this blurb is simply -- the link followed by a period, and the link display provides the actual text. --]] cfg['subpages-blurb'] = '$1.' --[[ -- cfg['subpages-link-display'] -- The text to display for the "subpages of this page" link. $1 is cfg['template-pagetype'], -- cfg['module-pagetype'] or cfg['default-pagetype'], depending on whether the current page is in -- the template namespace, the module namespace, or another namespace. --]] cfg['subpages-link-display'] = 'Subpages of this $1' -- cfg['template-pagetype'] -- The pagetype to display for template pages. cfg['template-pagetype'] = 'template' -- cfg['module-pagetype'] -- The pagetype to display for Lua module pages. cfg['module-pagetype'] = 'module' -- cfg['default-pagetype'] -- The pagetype to display for pages other than templates or Lua modules. cfg['default-pagetype'] = 'page' ---------------------------------------------------------------------------------------------------- -- Doc link configuration ---------------------------------------------------------------------------------------------------- -- cfg['doc-subpage'] -- The name of the subpage typically used for documentation pages. cfg['doc-subpage'] = 'doc' -- cfg['file-docpage-preload'] -- Preload file for documentation page in the file namespace. cfg['file-docpage-preload'] = 'Template:Documentation/preload-filespace' -- cfg['docpage-preload'] -- Preload file for template documentation pages in all namespaces. cfg['docpage-preload'] = 'Template:Documentation/preload' -- cfg['module-preload'] -- Preload file for Lua module documentation pages. cfg['module-preload'] = 'Template:Documentation/preload-module-doc' ---------------------------------------------------------------------------------------------------- -- Print version configuration ---------------------------------------------------------------------------------------------------- -- cfg['print-subpage'] -- The name of the template subpage used for print versions. cfg['print-subpage'] = 'Print' -- cfg['print-link-display'] -- The text to display when linking to the /Print subpage. cfg['print-link-display'] = '/Print' -- cfg['print-blurb'] -- Text to display if a /Print subpage exists. $1 is a link to the subpage with -- a display value of cfg['print-link-display']. cfg['print-blurb'] = 'A [[Help:Books/for experts#Improving the book layout|print version]] of this template exists at $1.' .. ' If you make a change to this template, please update the print version as well.' -- cfg['display-print-category'] -- Set to true to enable output of cfg['print-category'] if a /Print subpage exists. -- This should be a boolean value (either true or false). cfg['display-print-category'] = true -- cfg['print-category'] -- Category to output if cfg['display-print-category'] is set to true, and a /Print subpage exists. cfg['print-category'] = 'Templates with print versions' ---------------------------------------------------------------------------------------------------- -- HTML and CSS configuration ---------------------------------------------------------------------------------------------------- -- cfg['templatestyles'] -- The name of the TemplateStyles page where CSS is kept. -- Sandbox CSS will be at Module:Documentation/sandbox/styles.css when needed. cfg['templatestyles'] = 'Module:Documentation/styles.css' -- cfg['container'] -- Class which can be used to set flex or grid CSS on the -- two child divs documentation and documentation-metadata cfg['container'] = 'documentation-container' -- cfg['main-div-classes'] -- Classes added to the main HTML "div" tag. cfg['main-div-classes'] = 'documentation' -- cfg['main-div-heading-class'] -- Class for the main heading for templates and modules and assoc. talk spaces cfg['main-div-heading-class'] = 'documentation-heading' -- cfg['start-box-class'] -- Class for the start box cfg['start-box-class'] = 'documentation-startbox' -- cfg['start-box-link-classes'] -- Classes used for the [view][edit][history] or [create] links in the start box. -- mw-editsection-like is per [[Wikipedia:Village pump (technical)/Archive 117]] cfg['start-box-link-classes'] = 'mw-editsection-like plainlinks' -- cfg['end-box-class'] -- Class for the end box. cfg['end-box-class'] = 'documentation-metadata' -- cfg['end-box-plainlinks'] -- Plainlinks cfg['end-box-plainlinks'] = 'plainlinks' -- cfg['toolbar-class'] -- Class added for toolbar links. cfg['toolbar-class'] = 'documentation-toolbar' -- cfg['clear'] -- Just used to clear things. cfg['clear'] = 'documentation-clear' ---------------------------------------------------------------------------------------------------- -- Tracking category configuration ---------------------------------------------------------------------------------------------------- -- cfg['display-strange-usage-category'] -- Set to true to enable output of cfg['strange-usage-category'] if the module is used on a /doc subpage -- or a /testcases subpage. This should be a boolean value (either true or false). cfg['display-strange-usage-category'] = true -- cfg['strange-usage-category'] -- Category to output if cfg['display-strange-usage-category'] is set to true and the module is used on a -- /doc subpage or a /testcases subpage. cfg['strange-usage-category'] = 'Wikipedia pages with strange ((documentation)) usage' --[[ ---------------------------------------------------------------------------------------------------- -- End configuration -- -- Don't edit anything below this line. ---------------------------------------------------------------------------------------------------- --]] return cfg 936dcd942da0ad844cd212849cde5e2dc1e45c3d Module:Documentation/styles.css 828 116 560 559 2021-12-01T22:28:25Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Module:Documentation/styles.css]] text text/plain /* {{pp|small=yes}} */ .documentation, .documentation-metadata { border: 1px solid #a2a9b1; background-color: #ecfcf4; clear: both; } .documentation { margin: 1em 0 0 0; padding: 1em; } .documentation-metadata { margin: 0.2em 0; /* same margin left-right as .documentation */ font-style: italic; padding: 0.4em 1em; /* same padding left-right as .documentation */ } .documentation-startbox { padding-bottom: 3px; border-bottom: 1px solid #aaa; margin-bottom: 1ex; } .documentation-heading { font-weight: bold; font-size: 125%; } .documentation-clear { /* Don't want things to stick out where they shouldn't. */ clear: both; } .documentation-toolbar { font-style: normal; font-size: 85%; } ce0e629c92e3d825ab9fd927fe6cc37d9117b6cb Module:For loop 828 117 562 561 2021-12-01T22:28:25Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Module:For_loop]] Scribunto text/plain -- This module implements {{for loop}}. local getArgs = require('Module:Arguments').getArgs local yesno = require('Module:Yesno') local makeTemplate = require('Module:Template invocation').invocation p = {} function p.main(frame) local args = getArgs(frame, { trim = false, removeBlanks = false }) return p._main(args) end function p._main(args) local template = args['call'] or 'void' local calltemplates = yesno(args.substall or "", true) or not mw.isSubsting() local variableParam = args.pv variableParam = tonumber(variableParam) or variableParam or 1 -- fix for positional parameters local variableValPrefix = args.prefix or '' local variableValPostfix = args.postfix or '' local sep = args[1] or '' local constantArgs = p.getConstants(args) local variableVals = p.getVariableVals(args) local result = '' local addSeparator = false; for i, v in ipairs(variableVals) do v = mw.text.trim(v) -- trim whitespace if #v > 0 or not yesno(args.skipBlanks) then if addSeparator then result = result .. sep end addSeparator = true; local targs = constantArgs targs[variableParam] = variableValPrefix .. v .. variableValPostfix if calltemplates then result = result .. p.callTemplate(template, targs) else result = result .. makeTemplate(template, targs) end end end return result end function p.getConstants(args) local constantArgNums = p.getArgNums(args, 'pc', 'n') local constantArgs = {} for _, num in ipairs(constantArgNums) do local keyArg = 'pc' .. tostring(num) .. 'n' local valArg = 'pc' .. tostring(num) .. 'v' local key = args[keyArg] key = tonumber(key) or key local value = args[valArg] constantArgs[key] = value end return constantArgs end function p.getVariableVals(args) local variableVals = {} if args.start or args.stop or args.by then if args[2] then error("Both start/stop/by and numbered parameters specified") end start = tonumber(args.start or 1) stop = tonumber(args.stop or 1) by = tonumber(args.by or 1) for i = start, stop, by do variableVals [#variableVals + 1] = i end else for i, v in ipairs(args) do if i ~= 1 then variableVals[i - 1] = v end end end return variableVals end function p.getArgNums(args, prefix, suffix) -- Returns a table containing the numbers of the arguments that exist -- for the specified prefix and suffix. local nums = {} local pattern = '^' .. prefix .. '([1-9]%d*)' .. suffix .. '$' for k, v in pairs(args) do local num = tostring(k):match(pattern) if num then nums[#nums + 1] = tonumber(num) end end table.sort(nums) return nums end function p.callTemplate(template, targs) return mw.getCurrentFrame():expandTemplate{title = template, args = targs} end return p 557e44fdd07b5196b6acb53d9ada85a506bb0826 Module:Hatnote 828 118 564 563 2021-12-01T22:28:25Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Module:Hatnote]] Scribunto text/plain -------------------------------------------------------------------------------- -- Module:Hatnote -- -- -- -- This module produces hatnote links and links to related articles. It -- -- implements the {{hatnote}} and {{format link}} meta-templates and includes -- -- helper functions for other Lua hatnote modules. -- -------------------------------------------------------------------------------- local libraryUtil = require('libraryUtil') local checkType = libraryUtil.checkType local mArguments -- lazily initialise [[Module:Arguments]] local yesno -- lazily initialise [[Module:Yesno]] local p = {} -------------------------------------------------------------------------------- -- Helper functions -------------------------------------------------------------------------------- local function getArgs(frame) -- Fetches the arguments from the parent frame. Whitespace is trimmed and -- blanks are removed. mArguments = require('Module:Arguments') return mArguments.getArgs(frame, {parentOnly = true}) end local function removeInitialColon(s) -- Removes the initial colon from a string, if present. return s:match('^:?(.*)') end function p.findNamespaceId(link, removeColon) -- Finds the namespace id (namespace number) of a link or a pagename. This -- function will not work if the link is enclosed in double brackets. Colons -- are trimmed from the start of the link by default. To skip colon -- trimming, set the removeColon parameter to false. checkType('findNamespaceId', 1, link, 'string') checkType('findNamespaceId', 2, removeColon, 'boolean', true) if removeColon ~= false then link = removeInitialColon(link) end local namespace = link:match('^(.-):') if namespace then local nsTable = mw.site.namespaces[namespace] if nsTable then return nsTable.id end end return 0 end function p.formatPages(...) -- Formats a list of pages using formatLink and returns it as an array. Nil -- values are not allowed. local pages = {...} local ret = {} for i, page in ipairs(pages) do ret[i] = p._formatLink(page) end return ret end function p.formatPageTables(...) -- Takes a list of page/display tables and returns it as a list of -- formatted links. Nil values are not allowed. local pages = {...} local links = {} for i, t in ipairs(pages) do checkType('formatPageTables', i, t, 'table') local link = t[1] local display = t[2] links[i] = p._formatLink(link, display) end return links end function p.makeWikitextError(msg, helpLink, addTrackingCategory, title) -- Formats an error message to be returned to wikitext. If -- addTrackingCategory is not false after being returned from -- [[Module:Yesno]], and if we are not on a talk page, a tracking category -- is added. checkType('makeWikitextError', 1, msg, 'string') checkType('makeWikitextError', 2, helpLink, 'string', true) yesno = require('Module:Yesno') title = title or mw.title.getCurrentTitle() -- Make the help link text. local helpText if helpLink then helpText = ' ([[' .. helpLink .. '|help]])' else helpText = '' end -- Make the category text. local category if not title.isTalkPage and yesno(addTrackingCategory) ~= false then category = 'Hatnote templates with errors' category = string.format( '[[%s:%s]]', mw.site.namespaces[14].name, category ) else category = '' end return string.format( '<strong class="error">Error: %s%s.</strong>%s', msg, helpText, category ) end function p.disambiguate(page, disambiguator) -- Formats a page title with a disambiguation parenthetical, -- i.e. "Example" → "Example (disambiguation)". checkType('disambiguate', 1, page, 'string') checkType('disambiguate', 2, disambiguator, 'string', true) disambiguator = disambiguator or 'disambiguation' return string.format('%s (%s)', page, disambiguator) end -------------------------------------------------------------------------------- -- Format link -- -- Makes a wikilink from the given link and display values. Links are escaped -- with colons if necessary, and links to sections are detected and displayed -- with " § " as a separator rather than the standard MediaWiki "#". Used in -- the {{format hatnote link}} template. -------------------------------------------------------------------------------- function p.formatLink(frame) local args = getArgs(frame) local link = args[1] local display = args[2] if not link then return p.makeWikitextError( 'no link specified', 'Template:Format hatnote link#Errors', args.category ) end return p._formatLink(link, display) end function p._formatLink(link, display) checkType('_formatLink', 1, link, 'string') checkType('_formatLink', 2, display, 'string', true) -- Remove the initial colon for links where it was specified manually. link = removeInitialColon(link) -- Find whether a faux display value has been added with the {{!}} magic -- word. if not display then local prePipe, postPipe = link:match('^(.-)|(.*)$') link = prePipe or link display = postPipe end -- Find the display value. if not display then local page, section = link:match('^(.-)#(.*)$') if page then display = page .. ' §&nbsp;' .. section end end -- Assemble the link. if display then return string.format( '[[:%s|%s]]', string.gsub(link, '|(.*)$', ''), --display overwrites manual piping display ) else return string.format('[[:%s]]', link) end end -------------------------------------------------------------------------------- -- Hatnote -- -- Produces standard hatnote text. Implements the {{hatnote}} template. -------------------------------------------------------------------------------- function p.hatnote(frame) local args = getArgs(frame) local s = args[1] local options = {} if not s then return p.makeWikitextError( 'no text specified', 'Template:Hatnote#Errors', args.category ) end options.extraclasses = args.extraclasses options.selfref = args.selfref return p._hatnote(s, options) end function p._hatnote(s, options) checkType('_hatnote', 1, s, 'string') checkType('_hatnote', 2, options, 'table', true) options = options or {} local classes = {'hatnote', 'navigation-not-searchable'} local extraclasses = options.extraclasses local selfref = options.selfref if type(extraclasses) == 'string' then classes[#classes + 1] = extraclasses end if selfref then classes[#classes + 1] = 'selfref' end return string.format( '<div role="note" class="%s">%s</div>', table.concat(classes, ' '), s ) end return p 68269290db95dca1fb485b69372e2b5a90ed79ad Module:Hatnote inline 828 119 566 565 2021-12-01T22:28:25Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Module:Hatnote_inline]] Scribunto text/plain -------------------------------------------------------------------------------- -- Module:Hatnote-inline -- -- -- -- This module produces hatnote-style links and links to related articles, -- -- but inside a <span>, instead of the <div> used by Module:Hatnote. It -- -- implements the {{hatnote-inline}} meta-template. -- -------------------------------------------------------------------------------- local mHatnote = require('Module:Hatnote') local mArguments = require('Module:Arguments') local yesno = require('Module:Yesno') local p = {} function p.hatnoteInline (frame) local args = mArguments.getArgs(frame) local hatnote = mHatnote.hatnote(frame) if args.inline == nil or yesno(args.inline, true) then local subs = { ['^<div'] = '<span', ['</div>$'] = '</span>' } for k, v in pairs(subs) do hatnote = string.gsub(hatnote, k, v) end end return hatnote end p.hatnote = p.hatnoteInline --alias return p a55070c5e635587d0a25b1c5f117603055649269 Module:If empty 828 120 568 567 2021-12-01T22:28:26Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Module:If_empty]] Scribunto text/plain local p = {} function p.main(frame) local args = require('Module:Arguments').getArgs(frame, {wrappers = 'Template:If empty', removeBlanks = false}) -- For backwards compatibility reasons, the first 8 parameters can be unset instead of being blank, -- even though there's really no legitimate use case for this. At some point, this will be removed. local lowestNil = math.huge for i = 8,1,-1 do if args[i] == nil then args[i] = '' lowestNil = i end end for k,v in ipairs(args) do if v ~= '' then if lowestNil < k then -- If any uses of this template depend on the behavior above, add them to a tracking category. -- This is a rather fragile, convoluted, hacky way to do it, but it ensures that this module's output won't be modified -- by it. frame:extensionTag('ref', '[[Category:Instances of Template:If_empty missing arguments]]', {group = 'TrackingCategory'}) frame:extensionTag('references', '', {group = 'TrackingCategory'}) end return v end end end return p 39b83f8d043283ec767774d927e2f6f3fb3078b4 Module:In5 828 121 570 569 2021-12-01T22:28:26Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Module:In5]] Scribunto text/plain -- This module implements {{in5}}. local p = {} function p.in5(frame) local indent = frame.args[1] -- Trim whitespace and convert to number. Default to 5 if not present, -- as per the template title. indent = tonumber( mw.text.trim(indent) ) or 5 -- Round down to nearest integer. Decimal values produce funky results -- from the original template, but there's no need for us to replicate that. indent = math.floor( indent ) -- Don't output anything for zero or less. Again, there was some funky output -- here for negatives, but now we're in Lua we should use sane defaults. if indent <= 0 then return end local base = '&nbsp; ' local modulo = '&nbsp;' --[[ Indent values and the corresponding values for base and modulo: indent base modulo 1 0 1 2 0 2 3 1 1 4 1 2 5 2 1 6 2 2 7 3 1 8 3 2 9 4 1 10 4 2 ]] local baseNum = math.floor( (indent - 1) / 2 ) local modNum = math.fmod( indent - 1 , 2 ) + 1 return mw.ustring.rep( base, baseNum) .. mw.ustring.rep( modulo, modNum ) end return p 6fe4f26677b1aa215e77c4071bf60ff3ec286466 Module:Item 828 122 572 571 2021-12-01T22:28:26Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Module:Item]] Scribunto text/plain local p = {} local function escape(str) return str:gsub("[|\\]", function (c) return string.format("\\%03d", c:byte()) end) end local function unescape(str) return str:gsub("\\(%d%d%d)", function (d) return string.char(d) end) end -- Implements [[Template:Item]] function p.pack(frame) local parent = frame:getParent() local result = '' for key, value in pairs(parent.args) do result = result .. "|" .. escape(tostring(key)) .. "|" .. escape(value) end return result .. "|"; end local function unpack(str) local result = { } for key, value in str:gfind("|([^|]*)|([^|]*)") do result[unescape(key)] = unescape(value) end return result end -- Implements [[Template:Component]] function p.component(frame) return unpack(frame.args[1])[frame.args[2]] end local function getItems(frame) return frame:getParent().args end local function invert(tbl) local result = { } for key, value in pairs(tbl) do result[value] = key end return result end -- Add args into item as appropriate (see [[Template:Format item]]) local function addArgs( item, -- unpacked item to modify args, -- arguments for adding into item ignore, -- pass in invert{keys to ignore} shift -- for numbered arguments, args[key+shift] is assigned to item[key] -- returns: item ) for key, value in pairs(args) do if not ignore[key] then local _, _, paramKey = string.find(key, "^param (.*)") local _, _, importantKey = string.find(key, "^important (.*)") paramKey = paramKey or importantKey or key if shift and type(paramKey) == "number" then paramKey = paramKey - shift if paramKey < 1 then paramKey = nil end end if paramKey and (importantKey or item[paramKey] == nil) then item[paramKey] = value end end end return item end -- Implements [[Template:Format item]] function p.format(frame) local args = frame:getParent().args local ignore = invert{ "template", "item" } local templateArgs = addArgs(unpack(args.item), args, ignore) return frame:expandTemplate{ title = args.template, args = templateArgs } end -- See [[Template:Item#Format each item using a template]] function p.each(frame) local args = frame.args local items = getItems(frame) local separator = args[1] or "" local prepend = args[2] or "" local append = args[3] or "" local ignore = invert{ "template" } local shift = 3 local result = "" for i, item in ipairs(items) do local templateArgs = addArgs(unpack(item), args, ignore, shift) result = result .. prepend .. frame:expandTemplate{ title = args.template, args = templateArgs } .. append if items[i + 1] then result = result .. separator end end return result end -- See [[Template:Item#Gather given parameter from all items]] function p.gather(frame) local args = frame.args local items = getItems(frame) local parameter = args.parameter or "1" local templateArgs = { } for i, item in ipairs(items) do templateArgs[i] = unpack(item)[parameter] end return frame:expandTemplate{ title = args.template, args = templateArgs } end return p 46e61b1549d18c301bcc79ecd120a0aa790f8894 Module:Message box 828 123 574 573 2021-12-01T22:28:26Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Module:Message_box]] Scribunto text/plain -- This is a meta-module for producing message box templates, including -- {{mbox}}, {{ambox}}, {{imbox}}, {{tmbox}}, {{ombox}}, {{cmbox}} and {{fmbox}}. -- Load necessary modules. require('Module:No globals') local getArgs local yesno = require('Module:Yesno') -- Get a language object for formatDate and ucfirst. local lang = mw.language.getContentLanguage() -- Define constants local CONFIG_MODULE = 'Module:Message box/configuration' local DEMOSPACES = {user = 'tmbox', talk = 'tmbox', image = 'imbox', file = 'imbox', category = 'cmbox', article = 'ambox', main = 'ambox'} -------------------------------------------------------------------------------- -- Helper functions -------------------------------------------------------------------------------- local function getTitleObject(...) -- Get the title object, passing the function through pcall -- in case we are over the expensive function count limit. local success, title = pcall(mw.title.new, ...) if success then return title end end local function union(t1, t2) -- Returns the union of two arrays. local vals = {} for i, v in ipairs(t1) do vals[v] = true end for i, v in ipairs(t2) do vals[v] = true end local ret = {} for k in pairs(vals) do table.insert(ret, k) end table.sort(ret) return ret end local function getArgNums(args, prefix) local nums = {} for k, v in pairs(args) do local num = mw.ustring.match(tostring(k), '^' .. prefix .. '([1-9]%d*)$') if num then table.insert(nums, tonumber(num)) end end table.sort(nums) return nums end -------------------------------------------------------------------------------- -- Box class definition -------------------------------------------------------------------------------- local MessageBox = {} MessageBox.__index = MessageBox function MessageBox.new(boxType, args, cfg) args = args or {} local obj = {} -- Set the title object and the namespace. obj.title = getTitleObject(args.page) or mw.title.getCurrentTitle() -- Set the config for our box type. obj.cfg = cfg[boxType] if not obj.cfg then local ns = obj.title.namespace -- boxType is "mbox" or invalid input if args.demospace and args.demospace ~= '' then -- implement demospace parameter of mbox local demospace = string.lower(args.demospace) if DEMOSPACES[demospace] then -- use template from DEMOSPACES obj.cfg = cfg[DEMOSPACES[demospace]] elseif string.find( demospace, 'talk' ) then -- demo as a talk page obj.cfg = cfg.tmbox else -- default to ombox obj.cfg = cfg.ombox end elseif ns == 0 then obj.cfg = cfg.ambox -- main namespace elseif ns == 6 then obj.cfg = cfg.imbox -- file namespace elseif ns == 14 then obj.cfg = cfg.cmbox -- category namespace else local nsTable = mw.site.namespaces[ns] if nsTable and nsTable.isTalk then obj.cfg = cfg.tmbox -- any talk namespace else obj.cfg = cfg.ombox -- other namespaces or invalid input end end end -- Set the arguments, and remove all blank arguments except for the ones -- listed in cfg.allowBlankParams. do local newArgs = {} for k, v in pairs(args) do if v ~= '' then newArgs[k] = v end end for i, param in ipairs(obj.cfg.allowBlankParams or {}) do newArgs[param] = args[param] end obj.args = newArgs end -- Define internal data structure. obj.categories = {} obj.classes = {} -- For lazy loading of [[Module:Category handler]]. obj.hasCategories = false return setmetatable(obj, MessageBox) end function MessageBox:addCat(ns, cat, sort) if not cat then return nil end if sort then cat = string.format('[[Category:%s|%s]]', cat, sort) else cat = string.format('[[Category:%s]]', cat) end self.hasCategories = true self.categories[ns] = self.categories[ns] or {} table.insert(self.categories[ns], cat) end function MessageBox:addClass(class) if not class then return nil end table.insert(self.classes, class) end function MessageBox:setParameters() local args = self.args local cfg = self.cfg -- Get type data. self.type = args.type local typeData = cfg.types[self.type] self.invalidTypeError = cfg.showInvalidTypeError and self.type and not typeData typeData = typeData or cfg.types[cfg.default] self.typeClass = typeData.class self.typeImage = typeData.image -- Find if the box has been wrongly substituted. self.isSubstituted = cfg.substCheck and args.subst == 'SUBST' -- Find whether we are using a small message box. self.isSmall = cfg.allowSmall and ( cfg.smallParam and args.small == cfg.smallParam or not cfg.smallParam and yesno(args.small) ) -- Add attributes, classes and styles. self.id = args.id self.name = args.name if self.name then self:addClass('box-' .. string.gsub(self.name,' ','_')) end if yesno(args.plainlinks) ~= false then self:addClass('plainlinks') end for _, class in ipairs(cfg.classes or {}) do self:addClass(class) end if self.isSmall then self:addClass(cfg.smallClass or 'mbox-small') end self:addClass(self.typeClass) self:addClass(args.class) self.style = args.style self.attrs = args.attrs -- Set text style. self.textstyle = args.textstyle -- Find if we are on the template page or not. This functionality is only -- used if useCollapsibleTextFields is set, or if both cfg.templateCategory -- and cfg.templateCategoryRequireName are set. self.useCollapsibleTextFields = cfg.useCollapsibleTextFields if self.useCollapsibleTextFields or cfg.templateCategory and cfg.templateCategoryRequireName then if self.name then local templateName = mw.ustring.match( self.name, '^[tT][eE][mM][pP][lL][aA][tT][eE][%s_]*:[%s_]*(.*)$' ) or self.name templateName = 'Template:' .. templateName self.templateTitle = getTitleObject(templateName) end self.isTemplatePage = self.templateTitle and mw.title.equals(self.title, self.templateTitle) end -- Process data for collapsible text fields. At the moment these are only -- used in {{ambox}}. if self.useCollapsibleTextFields then -- Get the self.issue value. if self.isSmall and args.smalltext then self.issue = args.smalltext else local sect if args.sect == '' then sect = 'This ' .. (cfg.sectionDefault or 'page') elseif type(args.sect) == 'string' then sect = 'This ' .. args.sect end local issue = args.issue issue = type(issue) == 'string' and issue ~= '' and issue or nil local text = args.text text = type(text) == 'string' and text or nil local issues = {} table.insert(issues, sect) table.insert(issues, issue) table.insert(issues, text) self.issue = table.concat(issues, ' ') end -- Get the self.talk value. local talk = args.talk -- Show talk links on the template page or template subpages if the talk -- parameter is blank. if talk == '' and self.templateTitle and ( mw.title.equals(self.templateTitle, self.title) or self.title:isSubpageOf(self.templateTitle) ) then talk = '#' elseif talk == '' then talk = nil end if talk then -- If the talk value is a talk page, make a link to that page. Else -- assume that it's a section heading, and make a link to the talk -- page of the current page with that section heading. local talkTitle = getTitleObject(talk) local talkArgIsTalkPage = true if not talkTitle or not talkTitle.isTalkPage then talkArgIsTalkPage = false talkTitle = getTitleObject( self.title.text, mw.site.namespaces[self.title.namespace].talk.id ) end if talkTitle and talkTitle.exists then local talkText = 'Relevant discussion may be found on' if talkArgIsTalkPage then talkText = string.format( '%s [[%s|%s]].', talkText, talk, talkTitle.prefixedText ) else talkText = string.format( '%s the [[%s#%s|talk page]].', talkText, talkTitle.prefixedText, talk ) end self.talk = talkText end end -- Get other values. self.fix = args.fix ~= '' and args.fix or nil local date if args.date and args.date ~= '' then date = args.date elseif args.date == '' and self.isTemplatePage then date = lang:formatDate('F Y') end if date then self.date = string.format(" <small class='date-container'>''(<span class='date'>%s</span>)''</small>", date) end self.info = args.info if yesno(args.removalnotice) then self.removalNotice = cfg.removalNotice end end -- Set the non-collapsible text field. At the moment this is used by all box -- types other than ambox, and also by ambox when small=yes. if self.isSmall then self.text = args.smalltext or args.text else self.text = args.text end -- Set the below row. self.below = cfg.below and args.below -- General image settings. self.imageCellDiv = not self.isSmall and cfg.imageCellDiv self.imageEmptyCell = cfg.imageEmptyCell if cfg.imageEmptyCellStyle then self.imageEmptyCellStyle = 'border:none;padding:0px;width:1px' end -- Left image settings. local imageLeft = self.isSmall and args.smallimage or args.image if cfg.imageCheckBlank and imageLeft ~= 'blank' and imageLeft ~= 'none' or not cfg.imageCheckBlank and imageLeft ~= 'none' then self.imageLeft = imageLeft if not imageLeft then local imageSize = self.isSmall and (cfg.imageSmallSize or '30x30px') or '40x40px' self.imageLeft = string.format('[[File:%s|%s|link=|alt=]]', self.typeImage or 'Imbox notice.png', imageSize) end end -- Right image settings. local imageRight = self.isSmall and args.smallimageright or args.imageright if not (cfg.imageRightNone and imageRight == 'none') then self.imageRight = imageRight end end function MessageBox:setMainspaceCategories() local args = self.args local cfg = self.cfg if not cfg.allowMainspaceCategories then return nil end local nums = {} for _, prefix in ipairs{'cat', 'category', 'all'} do args[prefix .. '1'] = args[prefix] nums = union(nums, getArgNums(args, prefix)) end -- The following is roughly equivalent to the old {{Ambox/category}}. local date = args.date date = type(date) == 'string' and date local preposition = 'from' for _, num in ipairs(nums) do local mainCat = args['cat' .. tostring(num)] or args['category' .. tostring(num)] local allCat = args['all' .. tostring(num)] mainCat = type(mainCat) == 'string' and mainCat allCat = type(allCat) == 'string' and allCat if mainCat and date and date ~= '' then local catTitle = string.format('%s %s %s', mainCat, preposition, date) self:addCat(0, catTitle) catTitle = getTitleObject('Category:' .. catTitle) if not catTitle or not catTitle.exists then self:addCat(0, 'Articles with invalid date parameter in template') end elseif mainCat and (not date or date == '') then self:addCat(0, mainCat) end if allCat then self:addCat(0, allCat) end end end function MessageBox:setTemplateCategories() local args = self.args local cfg = self.cfg -- Add template categories. if cfg.templateCategory then if cfg.templateCategoryRequireName then if self.isTemplatePage then self:addCat(10, cfg.templateCategory) end elseif not self.title.isSubpage then self:addCat(10, cfg.templateCategory) end end -- Add template error categories. if cfg.templateErrorCategory then local templateErrorCategory = cfg.templateErrorCategory local templateCat, templateSort if not self.name and not self.title.isSubpage then templateCat = templateErrorCategory elseif self.isTemplatePage then local paramsToCheck = cfg.templateErrorParamsToCheck or {} local count = 0 for i, param in ipairs(paramsToCheck) do if not args[param] then count = count + 1 end end if count > 0 then templateCat = templateErrorCategory templateSort = tostring(count) end if self.categoryNums and #self.categoryNums > 0 then templateCat = templateErrorCategory templateSort = 'C' end end self:addCat(10, templateCat, templateSort) end end function MessageBox:setAllNamespaceCategories() -- Set categories for all namespaces. if self.invalidTypeError then local allSort = (self.title.namespace == 0 and 'Main:' or '') .. self.title.prefixedText self:addCat('all', 'Wikipedia message box parameter needs fixing', allSort) end if self.isSubstituted then self:addCat('all', 'Pages with incorrectly substituted templates') end end function MessageBox:setCategories() if self.title.namespace == 0 then self:setMainspaceCategories() elseif self.title.namespace == 10 then self:setTemplateCategories() end self:setAllNamespaceCategories() end function MessageBox:renderCategories() if not self.hasCategories then -- No categories added, no need to pass them to Category handler so, -- if it was invoked, it would return the empty string. -- So we shortcut and return the empty string. return "" end -- Convert category tables to strings and pass them through -- [[Module:Category handler]]. return require('Module:Category handler')._main{ main = table.concat(self.categories[0] or {}), template = table.concat(self.categories[10] or {}), all = table.concat(self.categories.all or {}), nocat = self.args.nocat, page = self.args.page } end function MessageBox:export() local root = mw.html.create() -- Add the subst check error. if self.isSubstituted and self.name then root:tag('b') :addClass('error') :wikitext(string.format( 'Template <code>%s[[Template:%s|%s]]%s</code> has been incorrectly substituted.', mw.text.nowiki('{{'), self.name, self.name, mw.text.nowiki('}}') )) end -- Create the box table. local boxTable = root:tag('table') boxTable:attr('id', self.id or nil) for i, class in ipairs(self.classes or {}) do boxTable:addClass(class or nil) end boxTable :cssText(self.style or nil) :attr('role', 'presentation') if self.attrs then boxTable:attr(self.attrs) end -- Add the left-hand image. local row = boxTable:tag('tr') if self.imageLeft then local imageLeftCell = row:tag('td'):addClass('mbox-image') if self.imageCellDiv then -- If we are using a div, redefine imageLeftCell so that the image -- is inside it. Divs use style="width: 52px;", which limits the -- image width to 52px. If any images in a div are wider than that, -- they may overlap with the text or cause other display problems. imageLeftCell = imageLeftCell:tag('div'):css('width', '52px') end imageLeftCell:wikitext(self.imageLeft or nil) elseif self.imageEmptyCell then -- Some message boxes define an empty cell if no image is specified, and -- some don't. The old template code in templates where empty cells are -- specified gives the following hint: "No image. Cell with some width -- or padding necessary for text cell to have 100% width." row:tag('td') :addClass('mbox-empty-cell') :cssText(self.imageEmptyCellStyle or nil) end -- Add the text. local textCell = row:tag('td'):addClass('mbox-text') if self.useCollapsibleTextFields then -- The message box uses advanced text parameters that allow things to be -- collapsible. At the moment, only ambox uses this. textCell:cssText(self.textstyle or nil) local textCellDiv = textCell:tag('div') textCellDiv :addClass('mbox-text-span') :wikitext(self.issue or nil) if (self.talk or self.fix) and not self.isSmall then textCellDiv:tag('span') :addClass('hide-when-compact') :wikitext(self.talk and (' ' .. self.talk) or nil) :wikitext(self.fix and (' ' .. self.fix) or nil) end textCellDiv:wikitext(self.date and (' ' .. self.date) or nil) if self.info and not self.isSmall then textCellDiv :tag('span') :addClass('hide-when-compact') :wikitext(self.info and (' ' .. self.info) or nil) end if self.removalNotice then textCellDiv:tag('small') :addClass('hide-when-compact') :tag('i') :wikitext(string.format(" (%s)", self.removalNotice)) end else -- Default text formatting - anything goes. textCell :cssText(self.textstyle or nil) :wikitext(self.text or nil) end -- Add the right-hand image. if self.imageRight then local imageRightCell = row:tag('td'):addClass('mbox-imageright') if self.imageCellDiv then -- If we are using a div, redefine imageRightCell so that the image -- is inside it. imageRightCell = imageRightCell:tag('div'):css('width', '52px') end imageRightCell :wikitext(self.imageRight or nil) end -- Add the below row. if self.below then boxTable:tag('tr') :tag('td') :attr('colspan', self.imageRight and '3' or '2') :addClass('mbox-text') :cssText(self.textstyle or nil) :wikitext(self.below or nil) end -- Add error message for invalid type parameters. if self.invalidTypeError then root:tag('div') :css('text-align', 'center') :wikitext(string.format( 'This message box is using an invalid "type=%s" parameter and needs fixing.', self.type or '' )) end -- Add categories. root:wikitext(self:renderCategories() or nil) return tostring(root) end -------------------------------------------------------------------------------- -- Exports -------------------------------------------------------------------------------- local p, mt = {}, {} function p._exportClasses() -- For testing. return { MessageBox = MessageBox } end function p.main(boxType, args, cfgTables) local box = MessageBox.new(boxType, args, cfgTables or mw.loadData(CONFIG_MODULE)) box:setParameters() box:setCategories() return box:export() end function mt.__index(t, k) return function (frame) if not getArgs then getArgs = require('Module:Arguments').getArgs end return t.main(k, getArgs(frame, {trim = false, removeBlanks = false})) end end return setmetatable(p, mt) e2473750afb1ad26d0a3a13cb843ae0025b75606 Module:Message box/configuration 828 124 576 575 2021-12-01T22:28:26Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Module:Message_box/configuration]] Scribunto text/plain -------------------------------------------------------------------------------- -- Message box configuration -- -- -- -- This module contains configuration data for [[Module:Message box]]. -- -------------------------------------------------------------------------------- return { ambox = { types = { speedy = { class = 'ambox-speedy', image = 'Ambox warning pn.svg' }, delete = { class = 'ambox-delete', image = 'Ambox warning pn.svg' }, content = { class = 'ambox-content', image = 'Ambox important.svg' }, style = { class = 'ambox-style', image = 'Edit-clear.svg' }, move = { class = 'ambox-move', image = 'Merge-split-transwiki default.svg' }, protection = { class = 'ambox-protection', image = 'Semi-protection-shackle-keyhole.svg' }, notice = { class = 'ambox-notice', image = 'Information icon4.svg' } }, default = 'notice', allowBlankParams = {'talk', 'sect', 'date', 'issue', 'fix', 'subst', 'hidden'}, allowSmall = true, smallParam = 'left', smallClass = 'mbox-small-left', substCheck = true, classes = {'metadata', 'ambox'}, imageEmptyCell = true, imageCheckBlank = true, imageSmallSize = '20x20px', imageCellDiv = true, useCollapsibleTextFields = true, imageRightNone = true, sectionDefault = 'article', allowMainspaceCategories = true, templateCategory = 'Article message templates', templateCategoryRequireName = true, templateErrorCategory = 'Article message templates with missing parameters', templateErrorParamsToCheck = {'issue', 'fix', 'subst'}, removalNotice = '[[Help:Maintenance template removal|Learn how and when to remove this template message]]' }, cmbox = { types = { speedy = { class = 'cmbox-speedy', image = 'Ambox warning pn.svg' }, delete = { class = 'cmbox-delete', image = 'Ambox warning pn.svg' }, content = { class = 'cmbox-content', image = 'Ambox important.svg' }, style = { class = 'cmbox-style', image = 'Edit-clear.svg' }, move = { class = 'cmbox-move', image = 'Merge-split-transwiki default.svg' }, protection = { class = 'cmbox-protection', image = 'Semi-protection-shackle-keyhole.svg' }, notice = { class = 'cmbox-notice', image = 'Information icon4.svg' } }, default = 'notice', showInvalidTypeError = true, classes = {'cmbox'}, imageEmptyCell = true }, fmbox = { types = { warning = { class = 'fmbox-warning', image = 'Ambox warning pn.svg' }, editnotice = { class = 'fmbox-editnotice', image = 'Information icon4.svg' }, system = { class = 'fmbox-system', image = 'Information icon4.svg' } }, default = 'system', showInvalidTypeError = true, classes = {'fmbox'}, imageEmptyCell = false, imageRightNone = false }, imbox = { types = { speedy = { class = 'imbox-speedy', image = 'Ambox warning pn.svg' }, delete = { class = 'imbox-delete', image = 'Ambox warning pn.svg' }, content = { class = 'imbox-content', image = 'Ambox important.svg' }, style = { class = 'imbox-style', image = 'Edit-clear.svg' }, move = { class = 'imbox-move', image = 'Merge-split-transwiki default.svg' }, protection = { class = 'imbox-protection', image = 'Semi-protection-shackle-keyhole.svg' }, license = { class = 'imbox-license licensetpl', image = 'Imbox license.png' -- @todo We need an SVG version of this }, featured = { class = 'imbox-featured', image = 'Cscr-featured.svg' }, notice = { class = 'imbox-notice', image = 'Information icon4.svg' } }, default = 'notice', showInvalidTypeError = true, classes = {'imbox'}, imageEmptyCell = true, below = true, templateCategory = 'File message boxes' }, ombox = { types = { speedy = { class = 'ombox-speedy', image = 'Ambox warning pn.svg' }, delete = { class = 'ombox-delete', image = 'Ambox warning pn.svg' }, content = { class = 'ombox-content', image = 'Ambox important.svg' }, style = { class = 'ombox-style', image = 'Edit-clear.svg' }, move = { class = 'ombox-move', image = 'Merge-split-transwiki default.svg' }, protection = { class = 'ombox-protection', image = 'Semi-protection-shackle-keyhole.svg' }, notice = { class = 'ombox-notice', image = 'Information icon4.svg' } }, default = 'notice', showInvalidTypeError = true, classes = {'ombox'}, allowSmall = true, imageEmptyCell = true, imageRightNone = true }, tmbox = { types = { speedy = { class = 'tmbox-speedy', image = 'Ambox warning pn.svg' }, delete = { class = 'tmbox-delete', image = 'Ambox warning pn.svg' }, content = { class = 'tmbox-content', image = 'Ambox important.svg' }, style = { class = 'tmbox-style', image = 'Edit-clear.svg' }, move = { class = 'tmbox-move', image = 'Merge-split-transwiki default.svg' }, protection = { class = 'tmbox-protection', image = 'Semi-protection-shackle-keyhole.svg' }, notice = { class = 'tmbox-notice', image = 'Information icon4.svg' } }, default = 'notice', showInvalidTypeError = true, classes = {'tmbox'}, allowSmall = true, imageRightNone = true, imageEmptyCell = true, imageEmptyCellStyle = true, templateCategory = 'Talk message boxes' } } ef8171b8278c52d9c20a4149614d97cd948670c2 Module:Navbar 828 125 578 577 2021-12-01T22:28:26Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Module:Navbar]] Scribunto text/plain local p = {} local getArgs local ul function p.addItem (mini, full, link, descrip, args, url) local l if url then l = {'[', '', ']'} else l = {'[[', '|', ']]'} end ul:tag('li') :addClass('nv-'..full) :wikitext(l[1] .. link .. l[2]) :tag(args.mini and 'abbr' or 'span') :attr('title', descrip..' this template') :cssText(args.fontstyle) :wikitext(args.mini and mini or full) :done() :wikitext(l[3]) end function p.brackets (position, c, args, div) if args.brackets then div :tag('span') :css('margin-'..position, '-0.125em') :cssText(args.fontstyle) :wikitext(c) end end function p._navbar(args) local show = {true, true, true, false, false, false} local titleArg = 1 if args.collapsible then titleArg = 2 if not args.plain then args.mini = 1 end if args.fontcolor then args.fontstyle = 'color:' .. args.fontcolor .. ';' end args.style = 'float:left; text-align:left' end if args.template then titleArg = 'template' show = {true, false, false, false, false, false} local index = {t = 2, d = 2, e = 3, h = 4, m = 5, w = 6, talk = 2, edit = 3, hist = 4, move = 5, watch = 6} for k,v in ipairs(require ('Module:TableTools').compressSparseArray(args)) do local num = index[v] if num then show[num] = true end end end if args.noedit then show[3] = false end local titleText = args[titleArg] or (':' .. mw.getCurrentFrame():getParent():getTitle()) local title = mw.title.new(mw.text.trim(titleText), 'Template') if not title then error('Invalid title ' .. titleText) end local talkpage = title.talkPageTitle and title.talkPageTitle.fullText or '' local div = mw.html.create():tag('div') div :addClass('plainlinks') :addClass('hlist') :addClass('navbar') :cssText(args.style) if args.mini then div:addClass('mini') end if not (args.mini or args.plain) then div :tag('span') :css('word-spacing', 0) :cssText(args.fontstyle) :wikitext(args.text or 'This box:') :wikitext(' ') end p.brackets('right', '&#91; ', args, div) ul = div:tag('ul') if show[1] then p.addItem('v', 'view', title.fullText, 'View', args) end if show[2] then p.addItem('t', 'talk', talkpage, 'Discuss', args) end if show[3] then p.addItem('e', 'edit', title:fullUrl('action=edit'), 'Edit', args, true) end if show[4] then p.addItem('h', 'hist', title:fullUrl('action=history'), 'History of', args, true) end if show[5] then local move = mw.title.new ('Special:Movepage') p.addItem('m', 'move', move:fullUrl('target='..title.fullText), 'Move', args, true) end if show[6] then p.addItem('w', 'watch', title:fullUrl('action=watch'), 'Watch', args, true) end p.brackets('left', ' &#93;', args, div) if args.collapsible then div :done() :tag('div') :css('font-size', '114%') :css('margin', args.mini and '0 4em' or '0 7em') :cssText(args.fontstyle) :wikitext(args[1]) end return tostring(div:done()) end function p.navbar(frame) if not getArgs then getArgs = require('Module:Arguments').getArgs end return p._navbar(getArgs(frame)) end return p 04f3b81927127526bd5d8bda44128b559fc97d0d Module:Navbox 828 126 580 579 2021-12-01T22:28:26Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Module:Navbox]] Scribunto text/plain -- -- This module implements {{Navbox}} -- local p = {} local navbar = require('Module:Navbar')._navbar local getArgs -- lazily initialized local args local border local listnums local ODD_EVEN_MARKER = '\127_ODDEVEN_\127' local RESTART_MARKER = '\127_ODDEVEN0_\127' local REGEX_MARKER = '\127_ODDEVEN(%d?)_\127' local function striped(wikitext) -- Return wikitext with markers replaced for odd/even striping. -- Child (subgroup) navboxes are flagged with a category that is removed -- by parent navboxes. The result is that the category shows all pages -- where a child navbox is not contained in a parent navbox. local orphanCat = '[[Category:Navbox orphans]]' if border == 'subgroup' and args.orphan ~= 'yes' then -- No change; striping occurs in outermost navbox. return wikitext .. orphanCat end local first, second = 'odd', 'even' if args.evenodd then if args.evenodd == 'swap' then first, second = second, first else first = args.evenodd second = first end end local changer if first == second then changer = first else local index = 0 changer = function (code) if code == '0' then -- Current occurrence is for a group before a nested table. -- Set it to first as a valid although pointless class. -- The next occurrence will be the first row after a title -- in a subgroup and will also be first. index = 0 return first end index = index + 1 return index % 2 == 1 and first or second end end local regex = orphanCat:gsub('([%[%]])', '%%%1') return (wikitext:gsub(regex, ''):gsub(REGEX_MARKER, changer)) -- () omits gsub count end local function processItem(item, nowrapitems) if item:sub(1, 2) == '{|' then -- Applying nowrap to lines in a table does not make sense. -- Add newlines to compensate for trim of x in |parm=x in a template. return '\n' .. item ..'\n' end if nowrapitems == 'yes' then local lines = {} for line in (item .. '\n'):gmatch('([^\n]*)\n') do local prefix, content = line:match('^([*:;#]+)%s*(.*)') if prefix and not content:match('^<span class="nowrap">') then line = prefix .. '<span class="nowrap">' .. content .. '</span>' end table.insert(lines, line) end item = table.concat(lines, '\n') end if item:match('^[*:;#]') then return '\n' .. item ..'\n' end return item end local function renderNavBar(titleCell) if args.navbar ~= 'off' and args.navbar ~= 'plain' and not (not args.name and mw.getCurrentFrame():getParent():getTitle():gsub('/sandbox$', '') == 'Template:Navbox') then titleCell:wikitext(navbar{ args.name, mini = 1, fontstyle = (args.basestyle or '') .. ';' .. (args.titlestyle or '') .. ';background:none transparent;border:none;-moz-box-shadow:none;-webkit-box-shadow:none;box-shadow:none; padding:0;' }) end end -- -- Title row -- local function renderTitleRow(tbl) if not args.title then return end local titleRow = tbl:tag('tr') if args.titlegroup then titleRow :tag('th') :attr('scope', 'row') :addClass('navbox-group') :addClass(args.titlegroupclass) :cssText(args.basestyle) :cssText(args.groupstyle) :cssText(args.titlegroupstyle) :wikitext(args.titlegroup) end local titleCell = titleRow:tag('th'):attr('scope', 'col') if args.titlegroup then titleCell :css('border-left', '2px solid #fdfdfd') :css('width', '100%') end local titleColspan = 2 if args.imageleft then titleColspan = titleColspan + 1 end if args.image then titleColspan = titleColspan + 1 end if args.titlegroup then titleColspan = titleColspan - 1 end titleCell :cssText(args.basestyle) :cssText(args.titlestyle) :addClass('navbox-title') :attr('colspan', titleColspan) renderNavBar(titleCell) titleCell :tag('div') -- id for aria-labelledby attribute :attr('id', mw.uri.anchorEncode(args.title)) :addClass(args.titleclass) :css('font-size', '114%') :css('margin', '0 4em') :wikitext(processItem(args.title)) end -- -- Above/Below rows -- local function getAboveBelowColspan() local ret = 2 if args.imageleft then ret = ret + 1 end if args.image then ret = ret + 1 end return ret end local function renderAboveRow(tbl) if not args.above then return end tbl:tag('tr') :tag('td') :addClass('navbox-abovebelow') :addClass(args.aboveclass) :cssText(args.basestyle) :cssText(args.abovestyle) :attr('colspan', getAboveBelowColspan()) :tag('div') -- id for aria-labelledby attribute, if no title :attr('id', args.title and nil or mw.uri.anchorEncode(args.above)) :wikitext(processItem(args.above, args.nowrapitems)) end local function renderBelowRow(tbl) if not args.below then return end tbl:tag('tr') :tag('td') :addClass('navbox-abovebelow') :addClass(args.belowclass) :cssText(args.basestyle) :cssText(args.belowstyle) :attr('colspan', getAboveBelowColspan()) :tag('div') :wikitext(processItem(args.below, args.nowrapitems)) end -- -- List rows -- local function renderListRow(tbl, index, listnum) local row = tbl:tag('tr') if index == 1 and args.imageleft then row :tag('td') :addClass('navbox-image') :addClass(args.imageclass) :css('width', '1px') -- Minimize width :css('padding', '0px 2px 0px 0px') :cssText(args.imageleftstyle) :attr('rowspan', #listnums) :tag('div') :wikitext(processItem(args.imageleft)) end if args['group' .. listnum] then local groupCell = row:tag('th') -- id for aria-labelledby attribute, if lone group with no title or above if listnum == 1 and not (args.title or args.above or args.group2) then groupCell :attr('id', mw.uri.anchorEncode(args.group1)) end groupCell :attr('scope', 'row') :addClass('navbox-group') :addClass(args.groupclass) :cssText(args.basestyle) :css('width', args.groupwidth or '1%') -- If groupwidth not specified, minimize width groupCell :cssText(args.groupstyle) :cssText(args['group' .. listnum .. 'style']) :wikitext(args['group' .. listnum]) end local listCell = row:tag('td') if args['group' .. listnum] then listCell :css('text-align', 'left') :css('border-left-width', '2px') :css('border-left-style', 'solid') else listCell:attr('colspan', 2) end if not args.groupwidth then listCell:css('width', '100%') end local rowstyle -- usually nil so cssText(rowstyle) usually adds nothing if index % 2 == 1 then rowstyle = args.oddstyle else rowstyle = args.evenstyle end local listText = args['list' .. listnum] local oddEven = ODD_EVEN_MARKER if listText:sub(1, 12) == '</div><table' then -- Assume list text is for a subgroup navbox so no automatic striping for this row. oddEven = listText:find('<th[^>]*"navbox%-title"') and RESTART_MARKER or 'odd' end listCell :css('padding', '0px') :cssText(args.liststyle) :cssText(rowstyle) :cssText(args['list' .. listnum .. 'style']) :addClass('navbox-list') :addClass('navbox-' .. oddEven) :addClass(args.listclass) :addClass(args['list' .. listnum .. 'class']) :tag('div') :css('padding', (index == 1 and args.list1padding) or args.listpadding or '0em 0.25em') :wikitext(processItem(listText, args.nowrapitems)) if index == 1 and args.image then row :tag('td') :addClass('navbox-image') :addClass(args.imageclass) :css('width', '1px') -- Minimize width :css('padding', '0px 0px 0px 2px') :cssText(args.imagestyle) :attr('rowspan', #listnums) :tag('div') :wikitext(processItem(args.image)) end end -- -- Tracking categories -- local function needsHorizontalLists() if border == 'subgroup' or args.tracking == 'no' then return false end local listClasses = { ['plainlist'] = true, ['hlist'] = true, ['hlist hnum'] = true, ['hlist hwrap'] = true, ['hlist vcard'] = true, ['vcard hlist'] = true, ['hlist vevent'] = true, } return not (listClasses[args.listclass] or listClasses[args.bodyclass]) end local function hasBackgroundColors() for _, key in ipairs({'titlestyle', 'groupstyle', 'basestyle', 'abovestyle', 'belowstyle'}) do if tostring(args[key]):find('background', 1, true) then return true end end end local function hasBorders() for _, key in ipairs({'groupstyle', 'basestyle', 'abovestyle', 'belowstyle'}) do if tostring(args[key]):find('border', 1, true) then return true end end end local function isIllegible() local styleratio = require('Module:Color contrast')._styleratio for key, style in pairs(args) do if tostring(key):match("style$") then if styleratio{mw.text.unstripNoWiki(style)} < 4.5 then return true end end end return false end local function getTrackingCategories() local cats = {} if needsHorizontalLists() then table.insert(cats, 'Navigational boxes without horizontal lists') end if hasBackgroundColors() then table.insert(cats, 'Navboxes using background colours') end if isIllegible() then table.insert(cats, 'Potentially illegible navboxes') end if hasBorders() then table.insert(cats, 'Navboxes using borders') end return cats end local function renderTrackingCategories(builder) local title = mw.title.getCurrentTitle() if title.namespace ~= 10 then return end -- not in template space local subpage = title.subpageText if subpage == 'doc' or subpage == 'sandbox' or subpage == 'testcases' then return end for _, cat in ipairs(getTrackingCategories()) do builder:wikitext('[[Category:' .. cat .. ']]') end end -- -- Main navbox tables -- local function renderMainTable() local tbl = mw.html.create('table') :addClass('nowraplinks') :addClass(args.bodyclass) if args.title and (args.state ~= 'plain' and args.state ~= 'off') then if args.state == 'collapsed' then args.state = 'mw-collapsed' end tbl :addClass('mw-collapsible') :addClass(args.state or 'autocollapse') end tbl:css('border-spacing', 0) if border == 'subgroup' or border == 'none' then tbl :addClass('navbox-subgroup') :cssText(args.bodystyle) :cssText(args.style) else -- regular navbox - bodystyle and style will be applied to the wrapper table tbl :addClass('navbox-inner') :css('background', 'transparent') :css('color', 'inherit') end tbl:cssText(args.innerstyle) renderTitleRow(tbl) renderAboveRow(tbl) for i, listnum in ipairs(listnums) do renderListRow(tbl, i, listnum) end renderBelowRow(tbl) return tbl end function p._navbox(navboxArgs) args = navboxArgs listnums = {} for k, _ in pairs(args) do if type(k) == 'string' then local listnum = k:match('^list(%d+)$') if listnum then table.insert(listnums, tonumber(listnum)) end end end table.sort(listnums) border = mw.text.trim(args.border or args[1] or '') if border == 'child' then border = 'subgroup' end -- render the main body of the navbox local tbl = renderMainTable() -- render the appropriate wrapper around the navbox, depending on the border param local res = mw.html.create() if border == 'none' then local nav = res:tag('div') :attr('role', 'navigation') :node(tbl) -- aria-labelledby title, otherwise above, otherwise lone group if args.title or args.above or (args.group1 and not args.group2) then nav:attr('aria-labelledby', mw.uri.anchorEncode(args.title or args.above or args.group1)) else nav:attr('aria-label', 'Navbox') end elseif border == 'subgroup' then -- We assume that this navbox is being rendered in a list cell of a parent navbox, and is -- therefore inside a div with padding:0em 0.25em. We start with a </div> to avoid the -- padding being applied, and at the end add a <div> to balance out the parent's </div> res :wikitext('</div>') :node(tbl) :wikitext('<div>') else local nav = res:tag('div') :attr('role', 'navigation') :addClass('navbox') :addClass(args.navboxclass) :cssText(args.bodystyle) :cssText(args.style) :css('padding', '3px') :node(tbl) -- aria-labelledby title, otherwise above, otherwise lone group if args.title or args.above or (args.group1 and not args.group2) then nav:attr('aria-labelledby', mw.uri.anchorEncode(args.title or args.above or args.group1)) else nav:attr('aria-label', 'Navbox') end end if (args.nocat or 'false'):lower() == 'false' then renderTrackingCategories(res) end return striped(tostring(res)) end function p.navbox(frame) if not getArgs then getArgs = require('Module:Arguments').getArgs end args = getArgs(frame, {wrappers = {'Template:Navbox', 'Template:Navbox subgroup'}}) if frame.args.border then -- This allows Template:Navbox_subgroup to use {{#invoke:Navbox|navbox|border=...}}. args.border = frame.args.border end -- Read the arguments in the order they'll be output in, to make references number in the right order. local _ _ = args.title _ = args.above for i = 1, 20 do _ = args["group" .. tostring(i)] _ = args["list" .. tostring(i)] end _ = args.below return p._navbox(args) end return p c32c7b7c4cabd51da629b9ff90ee8ce80a78da31 Module:No globals 828 127 582 581 2021-12-01T22:28:27Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Module:No_globals]] Scribunto text/plain local mt = getmetatable(_G) or {} function mt.__index (t, k) if k ~= 'arg' then error('Tried to read nil global ' .. tostring(k), 2) end return nil end function mt.__newindex(t, k, v) if k ~= 'arg' then error('Tried to write global ' .. tostring(k), 2) end rawset(t, k, v) end setmetatable(_G, mt) 8ce3969f7d53b08bd00dabe4cc9780bc6afd412a Module:Ns has subpages 828 128 584 583 2021-12-01T22:28:27Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Module:Ns_has_subpages]] Scribunto text/plain -- This module implements [[Template:Ns has subpages]]. -- While the template is fairly simple, this information is made available to -- Lua directly, so using a module means that we don't have to update the -- template as new namespaces are added. local p = {} function p._main(ns, frame) -- Get the current namespace if we were not passed one. if not ns then ns = mw.title.getCurrentTitle().namespace end -- Look up the namespace table from mw.site.namespaces. This should work -- for a majority of cases. local nsTable = mw.site.namespaces[ns] -- Try using string matching to get the namespace from page names. -- Do a quick and dirty bad title check to try and make sure we do the same -- thing as {{NAMESPACE}} in most cases. if not nsTable and type(ns) == 'string' and not ns:find('[<>|%[%]{}]') then local nsStripped = ns:gsub('^[_%s]*:', '') nsStripped = nsStripped:gsub(':.*$', '') nsTable = mw.site.namespaces[nsStripped] end -- If we still have no match then try the {{NAMESPACE}} parser function, -- which should catch the remainder of cases. Don't use a mw.title object, -- as this would increment the expensive function count for each new page -- tested. if not nsTable then frame = frame or mw.getCurrentFrame() local nsProcessed = frame:callParserFunction('NAMESPACE', ns) nsTable = nsProcessed and mw.site.namespaces[nsProcessed] end return nsTable and nsTable.hasSubpages end function p.main(frame) local ns = frame:getParent().args[1] if ns then ns = ns:match('^%s*(.-)%s*$') -- trim whitespace ns = tonumber(ns) or ns end local hasSubpages = p._main(ns, frame) return hasSubpages and 'yes' or '' end return p e133068ba73738b16e1e3eba47735516a461eb5b Module:Section link 828 129 586 585 2021-12-01T22:28:27Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Module:Section_link]] Scribunto text/plain -- This module implements {{section link}}. require('Module:No globals'); local checkType = require('libraryUtil').checkType local p = {} local function makeSectionLink(page, section, display) display = display or section page = page or '' return string.format('[[%s#%s|%s]]', page, section, display) end local function normalizeTitle(title) title = mw.ustring.gsub(mw.ustring.gsub(title, "'", ""), '"', '') title = mw.ustring.gsub(title, "%b<>", "") return mw.title.new(title).prefixedText end function p._main(page, sections, options, title) -- Validate input. checkType('_main', 1, page, 'string', true) checkType('_main', 3, options, 'table', true) if sections == nil then sections = {} elseif type(sections) == 'string' then sections = {sections} elseif type(sections) ~= 'table' then error(string.format( "type error in argument #2 to '_main' " .. "(string, table or nil expected, got %s)", type(sections) ), 2) end options = options or {} title = title or mw.title.getCurrentTitle() -- Deal with blank page names elegantly if page and not page:find('%S') then page = nil options.nopage = true end -- Make the link(s). local isShowingPage = not options.nopage if #sections <= 1 then local linkPage = page or '' local section = sections[1] or 'Notes' local display = '§&nbsp;' .. section if isShowingPage then page = page or title.prefixedText if options.display and options.display ~= '' then if normalizeTitle(options.display) == normalizeTitle(page) then display = options.display .. ' ' .. display else error(string.format( 'Display title "%s" was ignored since it is ' .. "not equivalent to the page's actual title", options.display ), 0) end else display = page .. ' ' .. display end end return makeSectionLink(linkPage, section, display) else -- Multiple sections. First, make a list of the links to display. local ret = {} for i, section in ipairs(sections) do ret[i] = makeSectionLink(page, section) end -- Assemble the list of links into a string with mw.text.listToText. -- We use the default separator for mw.text.listToText, but a custom -- conjunction. There is also a special case conjunction if we only -- have two links. local conjunction if #sections == 2 then conjunction = '&#8203; and ' else conjunction = ', and ' end ret = mw.text.listToText(ret, nil, conjunction) -- Add the intro text. local intro = '§§&nbsp;' if isShowingPage then intro = (page or title.prefixedText) .. ' ' .. intro end ret = intro .. ret return ret end end function p.main(frame) local yesno = require('Module:Yesno') local args = require('Module:Arguments').getArgs(frame, { wrappers = 'Template:Section link', valueFunc = function (key, value) value = value:match('^%s*(.-)%s*$') -- Trim whitespace -- Allow blank first parameters, as the wikitext template does this. if value ~= '' or key == 1 then return value end end }) for k, v in pairs(args) do -- replace underscores in the positional parameter values if 'number' == type(k) then if not yesno (args['keep-underscores']) then -- unless |keep-underscores=yes args[k] = mw.uri.decode (v, 'WIKI'); -- percent-decode; replace underscores with space characters else args[k] = mw.uri.decode (v, 'PATH'); -- percent-decode; retain underscores end end end -- Sort the arguments. local page local sections, options = {}, {} for k, v in pairs(args) do if k == 1 then -- Doing this in the loop because of a bug in [[Module:Arguments]] -- when using pairs with deleted arguments. page = mw.text.decode(v, true) elseif type(k) == 'number' then sections[k] = v else options[k] = v end end options.nopage = yesno (options.nopage); -- make boolean -- Extract section from page, if present if page then local p, s = page:match('^(.-)#(.*)$') if p then page, sections[1] = p, s end end -- Compress the sections array. local function compressArray(t) local nums, ret = {}, {} for num in pairs(t) do nums[#nums + 1] = num end table.sort(nums) for i, num in ipairs(nums) do ret[i] = t[num] end return ret end sections = compressArray(sections) return p._main(page, sections, options) end return p b712a7aedba7e553945f793f7e453d7983e3367b Module:Separated entries 828 130 588 587 2021-12-01T22:28:27Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Module:Separated_entries]] Scribunto text/plain -- This module takes positional parameters as input and concatenates them with -- an optional separator. The final separator (the "conjunction") can be -- specified independently, enabling natural-language lists like -- "foo, bar, baz and qux". The starting parameter can also be specified. local compressSparseArray = require('Module:TableTools').compressSparseArray local p = {} function p._main(args) local separator = args.separator -- Decode (convert to Unicode) HTML escape sequences, such as "&#32;" for space. and mw.text.decode(args.separator) or '' local conjunction = args.conjunction and mw.text.decode(args.conjunction) or separator -- Discard values before the starting parameter. local start = tonumber(args.start) if start then for i = 1, start - 1 do args[i] = nil end end -- Discard named parameters. local values = compressSparseArray(args) return mw.text.listToText(values, separator, conjunction) end local function makeInvokeFunction(separator, conjunction, first) return function (frame) local args = require('Module:Arguments').getArgs(frame) args.separator = separator or args.separator args.conjunction = conjunction or args.conjunction args.first = first or args.first return p._main(args) end end p.main = makeInvokeFunction() p.br = makeInvokeFunction('<br />') p.comma = makeInvokeFunction(mw.message.new('comma-separator'):plain()) return p e80231ff3de01afd7f62a94e0a34dc1e67504085 Module:String 828 131 590 589 2021-12-01T22:28:27Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Module:String]] Scribunto text/plain --[[ This module is intended to provide access to basic string functions. Most of the functions provided here can be invoked with named parameters, unnamed parameters, or a mixture. If named parameters are used, Mediawiki will automatically remove any leading or trailing whitespace from the parameter. Depending on the intended use, it may be advantageous to either preserve or remove such whitespace. Global options ignore_errors: If set to 'true' or 1, any error condition will result in an empty string being returned rather than an error message. error_category: If an error occurs, specifies the name of a category to include with the error message. The default category is [Category:Errors reported by Module String]. no_category: If set to 'true' or 1, no category will be added if an error is generated. Unit tests for this module are available at Module:String/tests. ]] local str = {} --[[ len This function returns the length of the target string. Usage: {{#invoke:String|len|target_string|}} OR {{#invoke:String|len|s=target_string}} Parameters s: The string whose length to report If invoked using named parameters, Mediawiki will automatically remove any leading or trailing whitespace from the target string. ]] function str.len( frame ) local new_args = str._getParameters( frame.args, {'s'} ) local s = new_args['s'] or '' return mw.ustring.len( s ) end --[[ sub This function returns a substring of the target string at specified indices. Usage: {{#invoke:String|sub|target_string|start_index|end_index}} OR {{#invoke:String|sub|s=target_string|i=start_index|j=end_index}} Parameters s: The string to return a subset of i: The fist index of the substring to return, defaults to 1. j: The last index of the string to return, defaults to the last character. The first character of the string is assigned an index of 1. If either i or j is a negative value, it is interpreted the same as selecting a character by counting from the end of the string. Hence, a value of -1 is the same as selecting the last character of the string. If the requested indices are out of range for the given string, an error is reported. ]] function str.sub( frame ) local new_args = str._getParameters( frame.args, { 's', 'i', 'j' } ) local s = new_args['s'] or '' local i = tonumber( new_args['i'] ) or 1 local j = tonumber( new_args['j'] ) or -1 local len = mw.ustring.len( s ) -- Convert negatives for range checking if i < 0 then i = len + i + 1 end if j < 0 then j = len + j + 1 end if i > len or j > len or i < 1 or j < 1 then return str._error( 'String subset index out of range' ) end if j < i then return str._error( 'String subset indices out of order' ) end return mw.ustring.sub( s, i, j ) end --[[ This function implements that features of {{str sub old}} and is kept in order to maintain these older templates. ]] function str.sublength( frame ) local i = tonumber( frame.args.i ) or 0 local len = tonumber( frame.args.len ) return mw.ustring.sub( frame.args.s, i + 1, len and ( i + len ) ) end --[[ _match This function returns a substring from the source string that matches a specified pattern. It is exported for use in other modules Usage: strmatch = require("Module:String")._match sresult = strmatch( s, pattern, start, match, plain, nomatch ) Parameters s: The string to search pattern: The pattern or string to find within the string start: The index within the source string to start the search. The first character of the string has index 1. Defaults to 1. match: In some cases it may be possible to make multiple matches on a single string. This specifies which match to return, where the first match is match= 1. If a negative number is specified then a match is returned counting from the last match. Hence match = -1 is the same as requesting the last match. Defaults to 1. plain: A flag indicating that the pattern should be understood as plain text. Defaults to false. nomatch: If no match is found, output the "nomatch" value rather than an error. For information on constructing Lua patterns, a form of [regular expression], see: * http://www.lua.org/manual/5.1/manual.html#5.4.1 * http://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Patterns * http://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Ustring_patterns ]] -- This sub-routine is exported for use in other modules function str._match( s, pattern, start, match_index, plain_flag, nomatch ) if s == '' then return str._error( 'Target string is empty' ) end if pattern == '' then return str._error( 'Pattern string is empty' ) end start = tonumber(start) or 1 if math.abs(start) < 1 or math.abs(start) > mw.ustring.len( s ) then return str._error( 'Requested start is out of range' ) end if match_index == 0 then return str._error( 'Match index is out of range' ) end if plain_flag then pattern = str._escapePattern( pattern ) end local result if match_index == 1 then -- Find first match is simple case result = mw.ustring.match( s, pattern, start ) else if start > 1 then s = mw.ustring.sub( s, start ) end local iterator = mw.ustring.gmatch(s, pattern) if match_index > 0 then -- Forward search for w in iterator do match_index = match_index - 1 if match_index == 0 then result = w break end end else -- Reverse search local result_table = {} local count = 1 for w in iterator do result_table[count] = w count = count + 1 end result = result_table[ count + match_index ] end end if result == nil then if nomatch == nil then return str._error( 'Match not found' ) else return nomatch end else return result end end --[[ match This function returns a substring from the source string that matches a specified pattern. Usage: {{#invoke:String|match|source_string|pattern_string|start_index|match_number|plain_flag|nomatch_output}} OR {{#invoke:String|match|s=source_string|pattern=pattern_string|start=start_index |match=match_number|plain=plain_flag|nomatch=nomatch_output}} Parameters s: The string to search pattern: The pattern or string to find within the string start: The index within the source string to start the search. The first character of the string has index 1. Defaults to 1. match: In some cases it may be possible to make multiple matches on a single string. This specifies which match to return, where the first match is match= 1. If a negative number is specified then a match is returned counting from the last match. Hence match = -1 is the same as requesting the last match. Defaults to 1. plain: A flag indicating that the pattern should be understood as plain text. Defaults to false. nomatch: If no match is found, output the "nomatch" value rather than an error. If invoked using named parameters, Mediawiki will automatically remove any leading or trailing whitespace from each string. In some circumstances this is desirable, in other cases one may want to preserve the whitespace. If the match_number or start_index are out of range for the string being queried, then this function generates an error. An error is also generated if no match is found. If one adds the parameter ignore_errors=true, then the error will be suppressed and an empty string will be returned on any failure. For information on constructing Lua patterns, a form of [regular expression], see: * http://www.lua.org/manual/5.1/manual.html#5.4.1 * http://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Patterns * http://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Ustring_patterns ]] -- This is the entry point for #invoke:String|match function str.match( frame ) local new_args = str._getParameters( frame.args, {'s', 'pattern', 'start', 'match', 'plain', 'nomatch'} ) local s = new_args['s'] or '' local start = tonumber( new_args['start'] ) or 1 local plain_flag = str._getBoolean( new_args['plain'] or false ) local pattern = new_args['pattern'] or '' local match_index = math.floor( tonumber(new_args['match']) or 1 ) local nomatch = new_args['nomatch'] return str._match( s, pattern, start, match_index, plain_flag, nomatch ) end --[[ pos This function returns a single character from the target string at position pos. Usage: {{#invoke:String|pos|target_string|index_value}} OR {{#invoke:String|pos|target=target_string|pos=index_value}} Parameters target: The string to search pos: The index for the character to return If invoked using named parameters, Mediawiki will automatically remove any leading or trailing whitespace from the target string. In some circumstances this is desirable, in other cases one may want to preserve the whitespace. The first character has an index value of 1. If one requests a negative value, this function will select a character by counting backwards from the end of the string. In other words pos = -1 is the same as asking for the last character. A requested value of zero, or a value greater than the length of the string returns an error. ]] function str.pos( frame ) local new_args = str._getParameters( frame.args, {'target', 'pos'} ) local target_str = new_args['target'] or '' local pos = tonumber( new_args['pos'] ) or 0 if pos == 0 or math.abs(pos) > mw.ustring.len( target_str ) then return str._error( 'String index out of range' ) end return mw.ustring.sub( target_str, pos, pos ) end --[[ str_find This function duplicates the behavior of {{str_find}}, including all of its quirks. This is provided in order to support existing templates, but is NOT RECOMMENDED for new code and templates. New code is recommended to use the "find" function instead. Returns the first index in "source" that is a match to "target". Indexing is 1-based, and the function returns -1 if the "target" string is not present in "source". Important Note: If the "target" string is empty / missing, this function returns a value of "1", which is generally unexpected behavior, and must be accounted for separatetly. ]] function str.str_find( frame ) local new_args = str._getParameters( frame.args, {'source', 'target'} ) local source_str = new_args['source'] or '' local target_str = new_args['target'] or '' if target_str == '' then return 1 end local start = mw.ustring.find( source_str, target_str, 1, true ) if start == nil then start = -1 end return start end --[[ find This function allows one to search for a target string or pattern within another string. Usage: {{#invoke:String|find|source_str|target_string|start_index|plain_flag}} OR {{#invoke:String|find|source=source_str|target=target_str|start=start_index|plain=plain_flag}} Parameters source: The string to search target: The string or pattern to find within source start: The index within the source string to start the search, defaults to 1 plain: Boolean flag indicating that target should be understood as plain text and not as a Lua style regular expression, defaults to true If invoked using named parameters, Mediawiki will automatically remove any leading or trailing whitespace from the parameter. In some circumstances this is desirable, in other cases one may want to preserve the whitespace. This function returns the first index >= "start" where "target" can be found within "source". Indices are 1-based. If "target" is not found, then this function returns 0. If either "source" or "target" are missing / empty, this function also returns 0. This function should be safe for UTF-8 strings. ]] function str.find( frame ) local new_args = str._getParameters( frame.args, {'source', 'target', 'start', 'plain' } ) local source_str = new_args['source'] or '' local pattern = new_args['target'] or '' local start_pos = tonumber(new_args['start']) or 1 local plain = new_args['plain'] or true if source_str == '' or pattern == '' then return 0 end plain = str._getBoolean( plain ) local start = mw.ustring.find( source_str, pattern, start_pos, plain ) if start == nil then start = 0 end return start end --[[ replace This function allows one to replace a target string or pattern within another string. Usage: {{#invoke:String|replace|source_str|pattern_string|replace_string|replacement_count|plain_flag}} OR {{#invoke:String|replace|source=source_string|pattern=pattern_string|replace=replace_string| count=replacement_count|plain=plain_flag}} Parameters source: The string to search pattern: The string or pattern to find within source replace: The replacement text count: The number of occurences to replace, defaults to all. plain: Boolean flag indicating that pattern should be understood as plain text and not as a Lua style regular expression, defaults to true ]] function str.replace( frame ) local new_args = str._getParameters( frame.args, {'source', 'pattern', 'replace', 'count', 'plain' } ) local source_str = new_args['source'] or '' local pattern = new_args['pattern'] or '' local replace = new_args['replace'] or '' local count = tonumber( new_args['count'] ) local plain = new_args['plain'] or true if source_str == '' or pattern == '' then return source_str end plain = str._getBoolean( plain ) if plain then pattern = str._escapePattern( pattern ) replace = mw.ustring.gsub( replace, "%%", "%%%%" ) --Only need to escape replacement sequences. end local result if count ~= nil then result = mw.ustring.gsub( source_str, pattern, replace, count ) else result = mw.ustring.gsub( source_str, pattern, replace ) end return result end --[[ simple function to pipe string.rep to templates. ]] function str.rep( frame ) local repetitions = tonumber( frame.args[2] ) if not repetitions then return str._error( 'function rep expects a number as second parameter, received "' .. ( frame.args[2] or '' ) .. '"' ) end return string.rep( frame.args[1] or '', repetitions ) end --[[ escapePattern This function escapes special characters from a Lua string pattern. See [1] for details on how patterns work. [1] https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Patterns Usage: {{#invoke:String|escapePattern|pattern_string}} Parameters pattern_string: The pattern string to escape. ]] function str.escapePattern( frame ) local pattern_str = frame.args[1] if not pattern_str then return str._error( 'No pattern string specified' ) end local result = str._escapePattern( pattern_str ) return result end --[[ count This function counts the number of occurrences of one string in another. ]] function str.count(frame) local args = str._getParameters(frame.args, {'source', 'pattern', 'plain'}) local source = args.source or '' local pattern = args.pattern or '' local plain = str._getBoolean(args.plain or true) if plain then pattern = str._escapePattern(pattern) end local _, count = mw.ustring.gsub(source, pattern, '') return count end --[[ endswith This function determines whether a string ends with another string. ]] function str.endswith(frame) local args = str._getParameters(frame.args, {'source', 'pattern'}) local source = args.source or '' local pattern = args.pattern or '' if pattern == '' then -- All strings end with the empty string. return "yes" end if mw.ustring.sub(source, -mw.ustring.len(pattern), -1) == pattern then return "yes" else return "" end end --[[ join Join all non empty arguments together; the first argument is the separator. Usage: {{#invoke:String|join|sep|one|two|three}} ]] function str.join(frame) local args = {} local sep for _, v in ipairs( frame.args ) do if sep then if v ~= '' then table.insert(args, v) end else sep = v end end return table.concat( args, sep or '' ) end --[[ Helper function that populates the argument list given that user may need to use a mix of named and unnamed parameters. This is relevant because named parameters are not identical to unnamed parameters due to string trimming, and when dealing with strings we sometimes want to either preserve or remove that whitespace depending on the application. ]] function str._getParameters( frame_args, arg_list ) local new_args = {} local index = 1 local value for _, arg in ipairs( arg_list ) do value = frame_args[arg] if value == nil then value = frame_args[index] index = index + 1 end new_args[arg] = value end return new_args end --[[ Helper function to handle error messages. ]] function str._error( error_str ) local frame = mw.getCurrentFrame() local error_category = frame.args.error_category or 'Errors reported by Module String' local ignore_errors = frame.args.ignore_errors or false local no_category = frame.args.no_category or false if str._getBoolean(ignore_errors) then return '' end local error_str = '<strong class="error">String Module Error: ' .. error_str .. '</strong>' if error_category ~= '' and not str._getBoolean( no_category ) then error_str = '[[Category:' .. error_category .. ']]' .. error_str end return error_str end --[[ Helper Function to interpret boolean strings ]] function str._getBoolean( boolean_str ) local boolean_value if type( boolean_str ) == 'string' then boolean_str = boolean_str:lower() if boolean_str == 'false' or boolean_str == 'no' or boolean_str == '0' or boolean_str == '' then boolean_value = false else boolean_value = true end elseif type( boolean_str ) == 'boolean' then boolean_value = boolean_str else error( 'No boolean value found' ) end return boolean_value end --[[ Helper function that escapes all pattern characters so that they will be treated as plain text. ]] function str._escapePattern( pattern_str ) return mw.ustring.gsub( pattern_str, "([%(%)%.%%%+%-%*%?%[%^%$%]])", "%%%1" ) end return str 6df794dd52434e0f6a372c9918f5a9dedd15f579 Module:TableTools 828 132 592 591 2021-12-01T22:28:27Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Module:TableTools]] Scribunto text/plain --[[ ------------------------------------------------------------------------------------ -- TableTools -- -- -- -- This module includes a number of functions for dealing with Lua tables. -- -- It is a meta-module, meant to be called from other Lua modules, and should -- -- not be called directly from #invoke. -- ------------------------------------------------------------------------------------ --]] local libraryUtil = require('libraryUtil') local p = {} -- Define often-used variables and functions. local floor = math.floor local infinity = math.huge local checkType = libraryUtil.checkType local checkTypeMulti = libraryUtil.checkTypeMulti --[[ ------------------------------------------------------------------------------------ -- isPositiveInteger -- -- This function returns true if the given value is a positive integer, and false -- if not. Although it doesn't operate on tables, it is included here as it is -- useful for determining whether a given table key is in the array part or the -- hash part of a table. ------------------------------------------------------------------------------------ --]] function p.isPositiveInteger(v) return type(v) == 'number' and v >= 1 and floor(v) == v and v < infinity end --[[ ------------------------------------------------------------------------------------ -- isNan -- -- This function returns true if the given number is a NaN value, and false -- if not. Although it doesn't operate on tables, it is included here as it is -- useful for determining whether a value can be a valid table key. Lua will -- generate an error if a NaN is used as a table key. ------------------------------------------------------------------------------------ --]] function p.isNan(v) return type(v) == 'number' and tostring(v) == '-nan' end --[[ ------------------------------------------------------------------------------------ -- shallowClone -- -- This returns a clone of a table. The value returned is a new table, but all -- subtables and functions are shared. Metamethods are respected, but the returned -- table will have no metatable of its own. ------------------------------------------------------------------------------------ --]] function p.shallowClone(t) local ret = {} for k, v in pairs(t) do ret[k] = v end return ret end --[[ ------------------------------------------------------------------------------------ -- removeDuplicates -- -- This removes duplicate values from an array. Non-positive-integer keys are -- ignored. The earliest value is kept, and all subsequent duplicate values are -- removed, but otherwise the array order is unchanged. ------------------------------------------------------------------------------------ --]] function p.removeDuplicates(t) checkType('removeDuplicates', 1, t, 'table') local isNan = p.isNan local ret, exists = {}, {} for i, v in ipairs(t) do if isNan(v) then -- NaNs can't be table keys, and they are also unique, so we don't need to check existence. ret[#ret + 1] = v else if not exists[v] then ret[#ret + 1] = v exists[v] = true end end end return ret end --[[ ------------------------------------------------------------------------------------ -- numKeys -- -- This takes a table and returns an array containing the numbers of any numerical -- keys that have non-nil values, sorted in numerical order. ------------------------------------------------------------------------------------ --]] function p.numKeys(t) checkType('numKeys', 1, t, 'table') local isPositiveInteger = p.isPositiveInteger local nums = {} for k, v in pairs(t) do if isPositiveInteger(k) then nums[#nums + 1] = k end end table.sort(nums) return nums end --[[ ------------------------------------------------------------------------------------ -- affixNums -- -- This takes a table and returns an array containing the numbers of keys with the -- specified prefix and suffix. For example, for the table -- {a1 = 'foo', a3 = 'bar', a6 = 'baz'} and the prefix "a", affixNums will -- return {1, 3, 6}. ------------------------------------------------------------------------------------ --]] function p.affixNums(t, prefix, suffix) checkType('affixNums', 1, t, 'table') checkType('affixNums', 2, prefix, 'string', true) checkType('affixNums', 3, suffix, 'string', true) local function cleanPattern(s) -- Cleans a pattern so that the magic characters ()%.[]*+-?^$ are interpreted literally. return s:gsub('([%(%)%%%.%[%]%*%+%-%?%^%$])', '%%%1') end prefix = prefix or '' suffix = suffix or '' prefix = cleanPattern(prefix) suffix = cleanPattern(suffix) local pattern = '^' .. prefix .. '([1-9]%d*)' .. suffix .. '$' local nums = {} for k, v in pairs(t) do if type(k) == 'string' then local num = mw.ustring.match(k, pattern) if num then nums[#nums + 1] = tonumber(num) end end end table.sort(nums) return nums end --[[ ------------------------------------------------------------------------------------ -- numData -- -- Given a table with keys like ("foo1", "bar1", "foo2", "baz2"), returns a table -- of subtables in the format -- { [1] = {foo = 'text', bar = 'text'}, [2] = {foo = 'text', baz = 'text'} } -- Keys that don't end with an integer are stored in a subtable named "other". -- The compress option compresses the table so that it can be iterated over with -- ipairs. ------------------------------------------------------------------------------------ --]] function p.numData(t, compress) checkType('numData', 1, t, 'table') checkType('numData', 2, compress, 'boolean', true) local ret = {} for k, v in pairs(t) do local prefix, num = mw.ustring.match(tostring(k), '^([^0-9]*)([1-9][0-9]*)$') if num then num = tonumber(num) local subtable = ret[num] or {} if prefix == '' then -- Positional parameters match the blank string; put them at the start of the subtable instead. prefix = 1 end subtable[prefix] = v ret[num] = subtable else local subtable = ret.other or {} subtable[k] = v ret.other = subtable end end if compress then local other = ret.other ret = p.compressSparseArray(ret) ret.other = other end return ret end --[[ ------------------------------------------------------------------------------------ -- compressSparseArray -- -- This takes an array with one or more nil values, and removes the nil values -- while preserving the order, so that the array can be safely traversed with -- ipairs. ------------------------------------------------------------------------------------ --]] function p.compressSparseArray(t) checkType('compressSparseArray', 1, t, 'table') local ret = {} local nums = p.numKeys(t) for _, num in ipairs(nums) do ret[#ret + 1] = t[num] end return ret end --[[ ------------------------------------------------------------------------------------ -- sparseIpairs -- -- This is an iterator for sparse arrays. It can be used like ipairs, but can -- handle nil values. ------------------------------------------------------------------------------------ --]] function p.sparseIpairs(t) checkType('sparseIpairs', 1, t, 'table') local nums = p.numKeys(t) local i = 0 local lim = #nums return function () i = i + 1 if i <= lim then local key = nums[i] return key, t[key] else return nil, nil end end end --[[ ------------------------------------------------------------------------------------ -- size -- -- This returns the size of a key/value pair table. It will also work on arrays, -- but for arrays it is more efficient to use the # operator. ------------------------------------------------------------------------------------ --]] function p.size(t) checkType('size', 1, t, 'table') local i = 0 for k in pairs(t) do i = i + 1 end return i end local function defaultKeySort(item1, item2) -- "number" < "string", so numbers will be sorted before strings. local type1, type2 = type(item1), type(item2) if type1 ~= type2 then return type1 < type2 else -- This will fail with table, boolean, function. return item1 < item2 end end --[[ Returns a list of the keys in a table, sorted using either a default comparison function or a custom keySort function. ]] function p.keysToList(t, keySort, checked) if not checked then checkType('keysToList', 1, t, 'table') checkTypeMulti('keysToList', 2, keySort, { 'function', 'boolean', 'nil' }) end local list = {} local index = 1 for key, value in pairs(t) do list[index] = key index = index + 1 end if keySort ~= false then keySort = type(keySort) == 'function' and keySort or defaultKeySort table.sort(list, keySort) end return list end --[[ Iterates through a table, with the keys sorted using the keysToList function. If there are only numerical keys, sparseIpairs is probably more efficient. ]] function p.sortedPairs(t, keySort) checkType('sortedPairs', 1, t, 'table') checkType('sortedPairs', 2, keySort, 'function', true) local list = p.keysToList(t, keySort, true) local i = 0 return function() i = i + 1 local key = list[i] if key ~= nil then return key, t[key] else return nil, nil end end end --[[ Returns true if all keys in the table are consecutive integers starting at 1. --]] function p.isArray(t) checkType("isArray", 1, t, "table") local i = 0 for k, v in pairs(t) do i = i + 1 if t[i] == nil then return false end end return true end -- { "a", "b", "c" } -> { a = 1, b = 2, c = 3 } function p.invert(array) checkType("invert", 1, array, "table") local map = {} for i, v in ipairs(array) do map[v] = i end return map end --[[ { "a", "b", "c" } -> { ["a"] = true, ["b"] = true, ["c"] = true } --]] function p.listToSet(t) checkType("listToSet", 1, t, "table") local set = {} for _, item in ipairs(t) do set[item] = true end return set end --[[ Recursive deep copy function. Preserves identities of subtables. ]] local function _deepCopy(orig, includeMetatable, already_seen) -- Stores copies of tables indexed by the original table. already_seen = already_seen or {} local copy = already_seen[orig] if copy ~= nil then return copy end if type(orig) == 'table' then copy = {} for orig_key, orig_value in pairs(orig) do copy[deepcopy(orig_key, includeMetatable, already_seen)] = deepcopy(orig_value, includeMetatable, already_seen) end already_seen[orig] = copy if includeMetatable then local mt = getmetatable(orig) if mt ~= nil then local mt_copy = deepcopy(mt, includeMetatable, already_seen) setmetatable(copy, mt_copy) already_seen[mt] = mt_copy end end else -- number, string, boolean, etc copy = orig end return copy end function p.deepCopy(orig, noMetatable, already_seen) checkType("deepCopy", 3, already_seen, "table", true) return _deepCopy(orig, not noMetatable, already_seen) end --[[ Concatenates all values in the table that are indexed by a number, in order. sparseConcat{ a, nil, c, d } => "acd" sparseConcat{ nil, b, c, d } => "bcd" ]] function p.sparseConcat(t, sep, i, j) local list = {} local list_i = 0 for _, v in p.sparseIpairs(t) do list_i = list_i + 1 list[list_i] = v end return table.concat(list, sep, i, j) end --[[ -- Finds the length of an array, or of a quasi-array with keys such -- as "data1", "data2", etc., using an exponential search algorithm. -- It is similar to the operator #, but may return -- a different value when there are gaps in the array portion of the table. -- Intended to be used on data loaded with mw.loadData. For other tables, use #. -- Note: #frame.args in frame object always be set to 0, regardless of -- the number of unnamed template parameters, so use this function for -- frame.args. --]] function p.length(t, prefix) -- requiring module inline so that [[Module:Exponential search]] -- which is only needed by this one function -- doesn't get millions of transclusions local expSearch = require("Module:Exponential search") checkType('length', 1, t, 'table') checkType('length', 2, prefix, 'string', true) return expSearch(function(i) local key if prefix then key = prefix .. tostring(i) else key = i end return t[key] ~= nil end) or 0 end function p.inArray(arr, valueToFind) checkType("inArray", 1, arr, "table") -- if valueToFind is nil, error? for _, v in ipairs(arr) do if v == valueToFind then return true end end return false end return p ad3062fee63cdfb979a1543abf96236cf7bf609d Module:Template invocation 828 133 594 593 2021-12-01T22:28:28Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Module:Template_invocation]] Scribunto text/plain -- This module provides functions for making MediaWiki template invocations. local checkType = require('libraryUtil').checkType local p = {} ------------------------------------------------------------------------ -- Name: p.name -- Purpose: Find a template invocation name from a page name or a -- mw.title object. -- Description: This function detects whether a string or a mw.title -- object has been passed in, and uses that to find a -- template name as it is used in template invocations. -- Parameters: title - full page name or mw.title object for the -- template (string or mw.title object) -- Returns: String ------------------------------------------------------------------------ function p.name(title) if type(title) == 'string' then title = mw.title.new(title) if not title then error("invalid title in parameter #1 of function 'name'", 2) end elseif type(title) ~= 'table' or type(title.getContent) ~= 'function' then error("parameter #1 of function 'name' must be a string or a mw.title object", 2) end if title.namespace == 10 then return title.text elseif title.namespace == 0 then return ':' .. title.prefixedText else return title.prefixedText end end ------------------------------------------------------------------------ -- Name: p.invocation -- Purpose: Construct a MediaWiki template invocation. -- Description: This function makes a template invocation from the -- name and the arguments given. Note that it isn't -- perfect: we have no way of knowing what whitespace was -- in the original invocation, the named parameters will be -- alphabetically sorted, and any parameters with duplicate keys -- will be removed. -- Parameters: name - the template name, formatted as it will appear -- in the invocation. (string) -- args - a table of template arguments. (table) -- format - formatting options. (string, optional) -- Set to "nowiki" to escape, curly braces, pipes and -- equals signs with their HTML entities. The default -- is unescaped. -- Returns: String ------------------------------------------------------------------------ function p.invocation(name, args, format) checkType('invocation', 1, name, 'string') checkType('invocation', 2, args, 'table') checkType('invocation', 3, format, 'string', true) -- Validate the args table and make a copy to work from. We need to -- make a copy of the table rather than just using the original, as -- some of the values may be erased when building the invocation. local invArgs = {} for k, v in pairs(args) do local typek = type(k) local typev = type(v) if typek ~= 'string' and typek ~= 'number' or typev ~= 'string' and typev ~= 'number' then error("invalid arguments table in parameter #2 of " .. "'invocation' (keys and values must be strings or numbers)", 2) end invArgs[k] = v end -- Get the separators to use. local seps = { openb = '{{', closeb = '}}', pipe = '|', equals = '=' } if format == 'nowiki' then for k, v in pairs(seps) do seps[k] = mw.text.nowiki(v) end end -- Build the invocation body with numbered args first, then named. local ret = {} ret[#ret + 1] = seps.openb ret[#ret + 1] = name for k, v in ipairs(invArgs) do if type(v) == 'string' and v:find('=', 1, true) then -- Likely something like 1=foo=bar, we need to do it as a named arg break end ret[#ret + 1] = seps.pipe ret[#ret + 1] = v invArgs[k] = nil -- Erase the key so that we don't add the value twice end local invArgs_list = {} -- sort a parameter list; preferable to randomly sorted output for k, v in pairs(invArgs) do invArgs_list[#invArgs_list + 1] = k end table.sort(invArgs_list) for i, v in ipairs(invArgs_list) do -- Add named args based on sorted parameter list ret[#ret + 1] = seps.pipe ret[#ret + 1] = v ret[#ret + 1] = seps.equals ret[#ret + 1] = invArgs[v] end ret[#ret + 1] = seps.closeb return table.concat(ret) end return p f930b219f897b2bffecda59106222bc06bb2e4be Module:Template link general 828 134 596 595 2021-12-01T22:28:28Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Module:Template_link_general]] Scribunto text/plain -- This implements Template:Tlg local getArgs = require('Module:Arguments').getArgs local p = {} -- Is a string non-empty? local function _ne(s) return s ~= nil and s ~= "" end local nw = mw.text.nowiki local function addTemplate(s) local i, _ = s:find(':', 1, true) if i == nil then return 'Template:' .. s end local ns = s:sub(1, i - 1) if ns == '' or mw.site.namespaces[ns] then return s else return 'Template:' .. s end end local function trimTemplate(s) local needle = 'template:' if s:sub(1, needle:len()):lower() == needle then return s:sub(needle:len() + 1) else return s end end local function linkTitle(args) if _ne(args.nolink) then return args['1'] end local titleObj local titlePart = '[[' if args['1'] then -- This handles :Page and other NS titleObj = mw.title.new(args['1'], 'Template') else titleObj = mw.title.getCurrentTitle() end titlePart = titlePart .. (titleObj ~= nil and titleObj.fullText or addTemplate(args['1'])) local textPart = args.alttext if not _ne(textPart) then if titleObj ~= nil then textPart = titleObj:inNamespace("Template") and args['1'] or titleObj.fullText else -- redlink textPart = args['1'] end end if _ne(args.subst) then -- HACK: the ns thing above is probably broken textPart = 'subst:' .. textPart end if _ne(args.brace) then textPart = nw('{{') .. textPart .. nw('}}') elseif _ne(args.braceinside) then textPart = nw('{') .. textPart .. nw('}') end titlePart = titlePart .. '|' .. textPart .. ']]' if _ne(args.braceinside) then titlePart = nw('{') .. titlePart .. nw('}') end return titlePart end function p.main(frame) local args = getArgs(frame, { trim = true, removeBlanks = false }) return p._main(args) end function p._main(args) local bold = _ne(args.bold) or _ne(args.boldlink) or _ne(args.boldname) local italic = _ne(args.italic) or _ne(args.italics) local dontBrace = _ne(args.brace) or _ne(args.braceinside) local code = _ne(args.code) or _ne(args.tt) -- Build the link part local titlePart = linkTitle(args) if bold then titlePart = "'''" .. titlePart .. "'''" end if _ne(args.nowrapname) then titlePart = '<span class="nowrap">' .. titlePart .. '</span>' end -- Build the arguments local textPart = "" local i = 2 while args[i] do local val = args[i] if val ~= nil then val = mw.text.unstripNoWiki(val) else break end if _ne(args.nowiki) then val = nw(val) end if italic then val = '<span style="font-style:italic;">' .. val .. '</span>' end textPart = textPart .. '&#124;' .. val i = i+1 end -- final wrap local ret = titlePart .. textPart if not dontBrace then ret = nw('{{') .. ret .. nw('}}') end if _ne(args.a) then ret = nw('*') .. '&nbsp;' .. ret end if _ne(args.kbd) then ret = '<kbd>' .. ret .. '</kbd>' end if code then ret = '<code>' .. ret .. '</code>' elseif _ne(args.plaincode) then ret = '<code style="border:none;background:transparent;">' .. ret .. '</code>' end if _ne(args.nowrap) then ret = '<span class="nowrap">' .. ret .. '</span>' end --[[ Wrap as html?? local span = mw.html.create('span') span:wikitext(ret) --]] if _ne(args.debug) then ret = ret .. '\n<pre>' .. mw.text.encode(mw.dumpObject(args)) .. '</pre>' end return ret end return p 875395ecf61efc1c8471bf9185f9ac0e0b94f54f Module:Yesno 828 135 598 597 2021-12-01T22:28:28Z OfficialTerracil 2 1 revision imported from [[:templatewiki:Module:Yesno]] Scribunto text/plain -- Function allowing for consistent treatment of boolean-like wikitext input. -- It works similarly to the template {{yesno}}. return function (val, default) -- If your wiki uses non-ascii characters for any of "yes", "no", etc., you -- should replace "val:lower()" with "mw.ustring.lower(val)" in the -- following line. val = type(val) == 'string' and val:lower() or val if val == nil then return nil elseif val == true or val == 'yes' or val == 'y' or val == 'true' or val == 't' or val == 'on' or tonumber(val) == 1 then return true elseif val == false or val == 'no' or val == 'n' or val == 'false' or val == 'f' or val == 'off' or tonumber(val) == 0 then return false else return default end end f767643e7d12126d020d88d662a3dd057817b9dc Template:Quote 10 41 599 408 2021-12-01T22:31:25Z OfficialTerracil 2 Blanked the page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 629 599 2021-12-01T22:32:04Z OfficialTerracil 2 29 revisions imported wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 662 629 2021-12-01T22:32:28Z OfficialTerracil 2 wikitext text/x-wiki <includeonly><blockquote style="{{{style|}}}; {{#if:{{{side|}}}| float: {{{side}}}; width: {{{width}}}; }}"><!-- --><span class="quotation-mark" style=" float: left; width: 20px; vertical-align: top; border: none; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .6em; text-align: left; padding: 10px 10px; " >&#8220;</span><!-- --><em style="font-size: 110%;">{{{1}}}</em><!-- --><span class="quotation-mark" style=" vertical-align: bottom; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .4em; padding: 10px 10px; " >&#8221;</span><!-- --><div style="margin-left:1.5em;">&mdash;{{{2}}}</div><!-- --></blockquote><!-- --></includeonly><noinclude>[[Category: Templates]] A quote formatter. Usage is {{t|quote|Hoid is a fish.|Brandon Sanderson(ref template)}} to get: {{quote|Hoid is a fish.|Brandon Sanderson}} Splitting quotes in multiple lines is preferred but not required: <pre> {{quote |This is what I said |Somebody that said something }} </pre> == Articles using Template == {| class="mw-collapsible mw-collapsed" width=100% |{{for|Special:WhatLinksHere/{{FULLPAGENAME}}|a full listing|here}} |- |{{Special:WhatLinksHere/{{FULLPAGENAME}}|namespace=0}} |} 18ec57fc6805a5a44e5152e22802dd93be262c5d 663 662 2021-12-01T22:32:40Z OfficialTerracil 2 /* Articles using Template */ wikitext text/x-wiki <includeonly><blockquote style="{{{style|}}}; {{#if:{{{side|}}}| float: {{{side}}}; width: {{{width}}}; }}"><!-- --><span class="quotation-mark" style=" float: left; width: 20px; vertical-align: top; border: none; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .6em; text-align: left; padding: 10px 10px; " >&#8220;</span><!-- --><em style="font-size: 110%;">{{{1}}}</em><!-- --><span class="quotation-mark" style=" vertical-align: bottom; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .4em; padding: 10px 10px; " >&#8221;</span><!-- --><div style="margin-left:1.5em;">&mdash;{{{2}}}</div><!-- --></blockquote><!-- --></includeonly><noinclude>[[Category: Templates]] A quote formatter. Usage is {{t|quote|Hoid is a fish.|Brandon Sanderson(ref template)}} to get: {{quote|Hoid is a fish.|Brandon Sanderson}} Splitting quotes in multiple lines is preferred but not required: <pre> {{quote |This is what I said |Somebody that said something }} </pre> 41fb297e59caf402077ee66bb0882155eb4c07b4 666 663 2021-12-01T22:34:10Z OfficialTerracil 2 wikitext text/x-wiki <includeonly><blockquote style="{{{style|}}}; {{#if:{{{side|}}}| float: {{{side}}}; width: {{{width}}}; }}"><!-- --><span class="quotation-mark" style=" float: left; width: 20px; vertical-align: top; border: none; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .6em; text-align: left; padding: 10px 10px; " >&#8220;</span><!-- --><em style="font-size: 110%;">{{{1}}}</em><!-- --><span class="quotation-mark" style=" vertical-align: bottom; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .4em; padding: 10px 10px; " >&#8221;</span><!-- --><div style="margin-left:1.5em;">&mdash;{{{2}}}</div><!-- --></blockquote><!-- --></includeonly><noinclude>[[Category: Templates]] A quote formatter. Usage is {{t|quote|Hoid is a fish.|Brandon Sanderson(ref template)}} to get: {{quote|Sample text goes here.|Ahsan Javaid}} Splitting quotes in multiple lines is preferred but not required: <pre> {{quote |This is what I said |Somebody that said something }} </pre> e39f6e81f6d5331d79a0d47034f3f01a6c2586cf 667 666 2021-12-01T22:34:30Z OfficialTerracil 2 wikitext text/x-wiki <includeonly><blockquote style="{{{style|}}}; {{#if:{{{side|}}}| float: {{{side}}}; width: {{{width}}}; }}"><!-- --><span class="quotation-mark" style=" float: left; width: 20px; vertical-align: top; border: none; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .6em; text-align: left; padding: 10px 10px; " >&#8220;</span><!-- --><em style="font-size: 110%;">{{{1}}}</em><!-- --><span class="quotation-mark" style=" vertical-align: bottom; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .4em; padding: 10px 10px; " >&#8221;</span><!-- --><div style="margin-left:1.5em;">&mdash;{{{2}}}</div><!-- --></blockquote><!-- --></includeonly><noinclude>[[Category: Templates]] A quote formatter. Usage is {{t|quote|Sample text goes here.|Ahsan Javaid(ref template)}} to get: {{quote|Sample text goes here.|Ahsan Javaid}} Splitting quotes in multiple lines is preferred but not required: <pre> {{quote |This is what I said |Somebody that said something }} </pre> 8e78cfee81f937970e780e386d1435fed3498906 Template:For 10 136 644 643 2021-12-01T22:32:05Z OfficialTerracil 2 14 revisions imported wikitext text/x-wiki <div class=navaid>{{#if:{{{pre|}}}|{{{pre}}}.&nbsp;}}For {{{2|more information}}}, see [[{{{1}}}|{{{3|{{{1}}}|}}}]].{{#if:{{{post|}}}|&nbsp;{{{post}}}|}}</div><noinclude> Use this template when you have a ''similar'' topic that should be prominently linked to another article, either for more information or to avoid confusion between similarly-named articles. It generally takes one unnamed parameter, <code>{{{1}}}</code>, as input. By default, it returns "For more information, see <code>{{{1}}}</code>", where <code>{{{1}}}</code> is a link to the referenced article. A second unnamed parameter will replace "more information" and a third will replace the text which refers to the linked article. For example, <code><nowiki>{{for|cosmere|oodles of information|this page about the cosmere}}</nowiki></code> produces: : {{for|cosmere|oodles of information|this page about the cosmere}} The template is intended to be brief, but additional optional parameters <code>|pre=</code> and <code>|post=</code> allow you to add additional explanatory text at the beginning or end of the displayed text, if necessary. For example, <code><nowiki>{{for|Wulfden the First|the first Wyrn named Wulfden|pre='Wulfden' redirects here}}</nowiki></code> produces: : {{for|Wulfden the First|the first Wyrn named Wulfden|pre='Wulfden' redirects here}} [[Category:Navigation aids]] == Articles using Template == <div class="navaid">This list is limited to 100 articles. For a full listing see [[Special: WhatLinksHere/{{FULLPAGENAME}}|here]].</div> {{Special:WhatLinksHere/{{FULLPAGENAME}}|namespace=0|limit=100}} 13946831efa3778964bf4af1ab26e7d8aabc4b40 Template:T 10 137 661 660 2021-12-01T22:32:06Z OfficialTerracil 2 16 revisions imported wikitext text/x-wiki <includeonly><code>{{[[Template:{{{1|}}}|{{{text|{{{1|}}}|}}}]]<!-- -->{{#if:{{{2|}}}|&#124;{{{2}}}|}}<!-- -->{{#if:{{{3|}}}|&#124;{{{3}}}|}}<!-- -->{{#if:{{{4|}}}|&#124;{{{4}}}|}}<!-- -->{{#if:{{{5|}}}|&#124;{{{5}}}|}}<!-- -->{{#if:{{{6|}}}|&#124;{{{6}}}|}}<!-- -->{{#if:{{{7|}}}|&#124;{{{7}}}|}}<!-- -->{{#if:{{{8|}}}|&#124;{{{8}}}|}}<!-- -->{{#if:{{{9|}}}|&#124;{{{9}}}|}}<!-- -->}}</code></includeonly><noinclude> == Documentation == === Usage === Usage is as follows: {{t|t|template name|first parameter|second parameter}}. To pass named parameters, you can * use <code>name &#<span>61</span>; value</code> — {{t|t|Rosharan numeric date|year &#<span>61</span>; 1172|month &#<span>61</span>; 5|week &#<span>61</span>; 10|day &#<span>61</span>; 6}}; * surround it in <code><nowiki><nowiki /></nowiki></code> tags — <code><nowiki>{{t|Rosharan numeric date|<nowiki>year=1172|month=5|week=1|day=6</nowiki></nowiki>}}</code>; or * use correctly numbered parameters. === More information === {{for|Wikipedia: Template: Tlx|additional details and information}} For additional details and information, please refer to the wikipedia's doc page: [[Wikipedia: Template: Tlx]] [[Category: Link macros]] == Pages using Template == {{for|Special:WhatLinksHere/{{FULLPAGENAME}}|a full listing|here|pre=This list is limited to 100 pages.}} {{Special:WhatLinksHere/{{FULLPAGENAME}}|limit=100}} 2962ed1f80d4cb97b180aed56019c38f65f4518e Ethyrmaille 0 40 664 406 2021-12-01T22:33:16Z OfficialTerracil 2 /* Appearance */ wikitext text/x-wiki '''Ethyrmaille''' is an ancient and enchanted type of full plate armour found on Terracil. It has extensive enchantments woven through it granting the wearer a magical ward shield that protects them from incoming damage, as well as the ability to heal wounds, and enhanced dexterity and strength. The exact secrets to its creation have been lost, but modern ethyr scholars and enchantment scientists are working towards learning how it was done to potentially recreate someday. __TOC__ == Appearance == {{quote|Hoid is a fish|Author}} The attaching plate is enchanted to weigh almost nothing, so it feels comfortable to wear. (❇️+🪨 used in conjunction can lower the mass of something below half) The plate is not made of steel so it's immune to ferromagnetic pushing and pulling magic. Instead it could be made of the magnesium aluminium alloy which itself is super light and stronger than steel. The plate armour is also enchanted with a magic energy shield that works like Mjolnir. (☄️>☀️ should be able to replicate sci-fi energy shield with plasma and can recharge under sunlight) Can take decent punishment, but can still be popped, although it does recharge quickly. Essentially immune to swords, but vulnerable to massed projectiles. Or should it be immune to projectiles but only in CQC can it be overwhelmed? Enhance plate or opposite plate? Opposite sounds fun and more like Halo with Tilt. Perhaps enchantments allow for extra strength and speed? Clarity of thought? On the verge of too much like shardplate and too magical? Strength + speed - make the armour weightless instead so the wielder is 'stronger' and 'faster'. Thought - maybe a prospective wielder must undergo magical enhancing like the witchers or Yennifer. The plate is form fitting which means most wearers need to have adjustments made to make it fit. Worry about this later. Visor? Large visor, can be brought down like normal or left up and rely on energy shield. Somehow transparent metal visor through light magic holograms? (☀️) Astronauts use gold film over polycarbonate plastic. Gold makes everything bluish. Bronze or brass would be cool. ALON transparent aluminium would be perfect, but need access to modern fabrication techniques. Perhaps a surviving artifact from the ancient Old Ones forges. Life/healing magic module that is charged up with ethyr to allow the first few injuries to be healed? (🌿) Modules that reduce the weight of the user so you can be more agile than a normal man. (🪨) Modules that grant strength somehow?? Battlefield role is to enhance plate armoured knight even further and be agile and quicker, while the shield makes them much tankier. If given to enhanced individuals it would be a force multiplying element, making one soldier worth dozens of even hundreds. e7fbe4427cd56dcd41a308b7664596ebb5e6d98f 665 664 2021-12-01T22:33:41Z OfficialTerracil 2 /* Appearance */ wikitext text/x-wiki '''Ethyrmaille''' is an ancient and enchanted type of full plate armour found on Terracil. It has extensive enchantments woven through it granting the wearer a magical ward shield that protects them from incoming damage, as well as the ability to heal wounds, and enhanced dexterity and strength. The exact secrets to its creation have been lost, but modern ethyr scholars and enchantment scientists are working towards learning how it was done to potentially recreate someday. __TOC__ == Appearance == {{quote|Flavour text goes here|Author}} The attaching plate is enchanted to weigh almost nothing, so it feels comfortable to wear. (❇️+🪨 used in conjunction can lower the mass of something below half) The plate is not made of steel so it's immune to ferromagnetic pushing and pulling magic. Instead it could be made of the magnesium aluminium alloy which itself is super light and stronger than steel. The plate armour is also enchanted with a magic energy shield that works like Mjolnir. (☄️>☀️ should be able to replicate sci-fi energy shield with plasma and can recharge under sunlight) Can take decent punishment, but can still be popped, although it does recharge quickly. Essentially immune to swords, but vulnerable to massed projectiles. Or should it be immune to projectiles but only in CQC can it be overwhelmed? Enhance plate or opposite plate? Opposite sounds fun and more like Halo with Tilt. Perhaps enchantments allow for extra strength and speed? Clarity of thought? On the verge of too much like shardplate and too magical? Strength + speed - make the armour weightless instead so the wielder is 'stronger' and 'faster'. Thought - maybe a prospective wielder must undergo magical enhancing like the witchers or Yennifer. The plate is form fitting which means most wearers need to have adjustments made to make it fit. Worry about this later. Visor? Large visor, can be brought down like normal or left up and rely on energy shield. Somehow transparent metal visor through light magic holograms? (☀️) Astronauts use gold film over polycarbonate plastic. Gold makes everything bluish. Bronze or brass would be cool. ALON transparent aluminium would be perfect, but need access to modern fabrication techniques. Perhaps a surviving artifact from the ancient Old Ones forges. Life/healing magic module that is charged up with ethyr to allow the first few injuries to be healed? (🌿) Modules that reduce the weight of the user so you can be more agile than a normal man. (🪨) Modules that grant strength somehow?? Battlefield role is to enhance plate armoured knight even further and be agile and quicker, while the shield makes them much tankier. If given to enhanced individuals it would be a force multiplying element, making one soldier worth dozens of even hundreds. 184f6adc555b54b3016bb845b55d99656b3c4327 668 665 2021-12-01T23:19:31Z OfficialTerracil 2 /* Appearance */ wikitext text/x-wiki '''Ethyrmaille''' is an ancient and enchanted type of full plate armour found on Terracil. It has extensive enchantments woven through it granting the wearer a magical ward shield that protects them from incoming damage, as well as the ability to heal wounds, and enhanced dexterity and strength. The exact secrets to its creation have been lost, but modern ethyr scholars and enchantment scientists are working towards learning how it was done to potentially recreate someday. __TOC__ == Appearance == {{quote|A warrior in ethyrmaille looks almost like they are from another place and time.|Terraps Terclowe}} Ethyrmaille sets are crafted out of plates of metal to cover the wearer much like ordinary plate armour. When all components are worn and put together, the entire body is usually fully enclosed. Joints are often composed of smaller overlapping plates bound together, removing gaps. The natural colour of ethyrmaille is a very pale grey, almost resembling white ceramics. In practice, many surviving sets have been repainted to look how the wearer wishes. A full set of unenchanted ethyrmaille weighs 5.1 kg but when enchanted the weight becomes a mere 1.3 kg, just about the weight of a normal set of clothes. This makes the [[elfweave]] gambeson worn underneath the armour lighter, at around 2 kg without the straps. The attaching plate is enchanted to weigh almost nothing, so it feels comfortable to wear. (❇️+🪨 used in conjunction can lower the mass of something below half) The plate is not made of steel so it's immune to ferromagnetic pushing and pulling magic. Instead it could be made of the magnesium aluminium alloy which itself is super light and stronger than steel. The plate armour is also enchanted with a magic energy shield that works like Mjolnir. (☄️>☀️ should be able to replicate sci-fi energy shield with plasma and can recharge under sunlight) Can take decent punishment, but can still be popped, although it does recharge quickly. Essentially immune to swords, but vulnerable to massed projectiles. Or should it be immune to projectiles but only in CQC can it be overwhelmed? Enhance plate or opposite plate? Opposite sounds fun and more like Halo with Tilt. Perhaps enchantments allow for extra strength and speed? Clarity of thought? On the verge of too much like shardplate and too magical? Strength + speed - make the armour weightless instead so the wielder is 'stronger' and 'faster'. Thought - maybe a prospective wielder must undergo magical enhancing like the witchers or Yennifer. The plate is form fitting which means most wearers need to have adjustments made to make it fit. Worry about this later. Visor? Large visor, can be brought down like normal or left up and rely on energy shield. Somehow transparent metal visor through light magic holograms? (☀️) Astronauts use gold film over polycarbonate plastic. Gold makes everything bluish. Bronze or brass would be cool. ALON transparent aluminium would be perfect, but need access to modern fabrication techniques. Perhaps a surviving artifact from the ancient Old Ones forges. Life/healing magic module that is charged up with ethyr to allow the first few injuries to be healed? (🌿) Modules that reduce the weight of the user so you can be more agile than a normal man. (🪨) Modules that grant strength somehow?? Battlefield role is to enhance plate armoured knight even further and be agile and quicker, while the shield makes them much tankier. If given to enhanced individuals it would be a force multiplying element, making one soldier worth dozens of even hundreds. 3bfb0ea473b70b4de70bd14053ecf92b73b059de 669 668 2021-12-01T23:28:54Z OfficialTerracil 2 /* Appearance */ wikitext text/x-wiki '''Ethyrmaille''' is an ancient and enchanted type of full plate armour found on Terracil. It has extensive enchantments woven through it granting the wearer a magical ward shield that protects them from incoming damage, as well as the ability to heal wounds, and enhanced dexterity and strength. The exact secrets to its creation have been lost, but modern ethyr scholars and enchantment scientists are working towards learning how it was done to potentially recreate someday. __TOC__ == Appearance == {{quote|A warrior in ethyrmaille looks almost like they are from another place and time.|Terraps Terclowe}} Ethyrmaille sets are crafted out of plates of metal to cover the wearer much like ordinary plate armour. When all components are worn and put together, the entire body is usually fully enclosed. Joints are often composed of smaller overlapping plates bound together, removing gaps. The natural colour of ethyrmaille is a very pale grey, almost resembling white ceramics. In practice, many surviving sets have been repainted to look how the wearer wishes. A full set of unenchanted ethyrmaille weighs 5.1 kg but when enchanted the weight becomes a mere 1.3 kg, just about the weight of a normal set of clothes. This makes the [[elfweave]] gambeson worn underneath the armour lighter, at around 2 kg without the straps. == Abilities and Enchantments == {{quote|We're outnumbered 50 to 1? Piss poor odds for them.|Kelly}} The attaching plate is enchanted to weigh almost nothing, so it feels comfortable to wear. (❇️+🪨 used in conjunction can lower the mass of something below half) The plate is not made of steel so it's immune to ferromagnetic pushing and pulling magic. Instead it could be made of the magnesium aluminium alloy which itself is super light and stronger than steel. The plate armour is also enchanted with a magic energy shield that works like Mjolnir. (☄️>☀️ should be able to replicate sci-fi energy shield with plasma and can recharge under sunlight) Can take decent punishment, but can still be popped, although it does recharge quickly. Essentially immune to swords, but vulnerable to massed projectiles. Or should it be immune to projectiles but only in CQC can it be overwhelmed? Enhance plate or opposite plate? Opposite sounds fun and more like Halo with Tilt. Perhaps enchantments allow for extra strength and speed? Clarity of thought? On the verge of too much like shardplate and too magical? Strength + speed - make the armour weightless instead so the wielder is 'stronger' and 'faster'. Thought - maybe a prospective wielder must undergo magical enhancing like the witchers or Yennifer. The plate is form fitting which means most wearers need to have adjustments made to make it fit. Worry about this later. Visor? Large visor, can be brought down like normal or left up and rely on energy shield. Somehow transparent metal visor through light magic holograms? (☀️) Astronauts use gold film over polycarbonate plastic. Gold makes everything bluish. Bronze or brass would be cool. ALON transparent aluminium would be perfect, but need access to modern fabrication techniques. Perhaps a surviving artifact from the ancient Old Ones forges. Life/healing magic module that is charged up with ethyr to allow the first few injuries to be healed? (🌿) Modules that reduce the weight of the user so you can be more agile than a normal man. (🪨) Modules that grant strength somehow?? Battlefield role is to enhance plate armoured knight even further and be agile and quicker, while the shield makes them much tankier. If given to enhanced individuals it would be a force multiplying element, making one soldier worth dozens of even hundreds. 735aaf5e1b3e4ad321734c7fe74eb962e20e0ccf 670 669 2021-12-02T00:31:47Z OfficialTerracil 2 /* Abilities and Enchantments */ wikitext text/x-wiki '''Ethyrmaille''' is an ancient and enchanted type of full plate armour found on Terracil. It has extensive enchantments woven through it granting the wearer a magical ward shield that protects them from incoming damage, as well as the ability to heal wounds, and enhanced dexterity and strength. The exact secrets to its creation have been lost, but modern ethyr scholars and enchantment scientists are working towards learning how it was done to potentially recreate someday. __TOC__ == Appearance == {{quote|A warrior in ethyrmaille looks almost like they are from another place and time.|Terraps Terclowe}} Ethyrmaille sets are crafted out of plates of metal to cover the wearer much like ordinary plate armour. When all components are worn and put together, the entire body is usually fully enclosed. Joints are often composed of smaller overlapping plates bound together, removing gaps. The natural colour of ethyrmaille is a very pale grey, almost resembling white ceramics. In practice, many surviving sets have been repainted to look how the wearer wishes. A full set of unenchanted ethyrmaille weighs 5.1 kg but when enchanted the weight becomes a mere 1.3 kg, just about the weight of a normal set of clothes. This makes the [[elfweave]] gambeson worn underneath the armour lighter, at around 2 kg without the straps. == Abilities and Enchantments == {{quote|We're outnumbered 50 to 1? Piss poor odds for them.|Kelly}} It is commonly regarded that a warrior in ethyrmaille is almost a one-man army, and though this is exaggeration the truth is that the power ethyrmaille gives a fighter cannot be underestimated. Ethyrmaille's abilities are fuelled through ethyr, as the armour has the inbuilt capability to suck in ethyr from its surroundings when it needs to. The user is also able to manually feed it ethyr if they are a mage. It is said that in the past, ethyrmaille was able to alter the wearer's weight to allow a warrior to be heavy when needed or light as a feather to The attaching plate is enchanted to weigh almost nothing, so it feels comfortable to wear. (❇️+🪨 used in conjunction can lower the mass of something below half) The plate is not made of steel so it's immune to ferromagnetic pushing and pulling magic. Instead it could be made of the magnesium aluminium alloy which itself is super light and stronger than steel. The plate armour is also enchanted with a magic energy shield that works like Mjolnir. (☄️>☀️ should be able to replicate sci-fi energy shield with plasma and can recharge under sunlight) Can take decent punishment, but can still be popped, although it does recharge quickly. Essentially immune to swords, but vulnerable to massed projectiles. Or should it be immune to projectiles but only in CQC can it be overwhelmed? Enhance plate or opposite plate? Opposite sounds fun and more like Halo with Tilt. Perhaps enchantments allow for extra strength and speed? Clarity of thought? On the verge of too much like shardplate and too magical? Strength + speed - make the armour weightless instead so the wielder is 'stronger' and 'faster'. Thought - maybe a prospective wielder must undergo magical enhancing like the witchers or Yennifer. The plate is form fitting which means most wearers need to have adjustments made to make it fit. Worry about this later. Visor? Large visor, can be brought down like normal or left up and rely on energy shield. Somehow transparent metal visor through light magic holograms? (☀️) Astronauts use gold film over polycarbonate plastic. Gold makes everything bluish. Bronze or brass would be cool. ALON transparent aluminium would be perfect, but need access to modern fabrication techniques. Perhaps a surviving artifact from the ancient Old Ones forges. Life/healing magic module that is charged up with ethyr to allow the first few injuries to be healed? (🌿) Modules that reduce the weight of the user so you can be more agile than a normal man. (🪨) Modules that grant strength somehow?? Battlefield role is to enhance plate armoured knight even further and be agile and quicker, while the shield makes them much tankier. If given to enhanced individuals it would be a force multiplying element, making one soldier worth dozens of even hundreds. 390e4515a8afc64345124e454044ece2a38ecc30 671 670 2021-12-04T16:10:30Z OfficialTerracil 2 /* Abilities and Enchantments */ wikitext text/x-wiki '''Ethyrmaille''' is an ancient and enchanted type of full plate armour found on Terracil. It has extensive enchantments woven through it granting the wearer a magical ward shield that protects them from incoming damage, as well as the ability to heal wounds, and enhanced dexterity and strength. The exact secrets to its creation have been lost, but modern ethyr scholars and enchantment scientists are working towards learning how it was done to potentially recreate someday. __TOC__ == Appearance == {{quote|A warrior in ethyrmaille looks almost like they are from another place and time.|Terraps Terclowe}} Ethyrmaille sets are crafted out of plates of metal to cover the wearer much like ordinary plate armour. When all components are worn and put together, the entire body is usually fully enclosed. Joints are often composed of smaller overlapping plates bound together, removing gaps. The natural colour of ethyrmaille is a very pale grey, almost resembling white ceramics. In practice, many surviving sets have been repainted to look how the wearer wishes. A full set of unenchanted ethyrmaille weighs 5.1 kg but when enchanted the weight becomes a mere 1.3 kg, just about the weight of a normal set of clothes. This makes the [[elfweave]] gambeson worn underneath the armour lighter, at around 2 kg without the straps. == Abilities and Enchantments == {{quote|We're outnumbered 50 to 1? Piss poor odds for them.|Kelly}} It is commonly regarded that a warrior in ethyrmaille is almost a one-man army, and though this is exaggeration the truth is that the power ethyrmaille gives a fighter cannot be underestimated. Ethyrmaille's abilities are fuelled through ethyr, as the armour has the inbuilt capability to suck in ethyr from its surroundings when it needs to. The user is also able to manually feed it ethyr they have collected if they are a mage. It is said that in the past, ethyrmaille was able to alter the wearer's weight to allow a warrior to be heavy when needed or light as a feather to be able to survive great falls. Ethyrmaille differs from ordinary platemail armour for a variety of reasons, but the foremost difference is due to the ward shield. Enchantments woven into the plates follow specially crafted channels to distribute a field of warding energy that completely encompasses the armour. This ward is thinner around the hands and under the feet to allow for the user less restricted movement and hand function, as well as thicker around the head and chest to ensure maximum safety. The ward shield consists of light-ethyr converted into a high-energy oscillating electromagnetic field that is tuned to specific frequencies. Anything that impacts the ward shield is slowed down to a standstill by the high-power magnetic field repelling it and heated up, often melting or even flash vaporising. Arrows vaporise in a puff of fire, swords go soft with heat, and heavy maces bounce back from the impact, half melted and having caused a puff of flame. The excess heat however is absorbed by the ward shield, which is sensitive to heating up. As a result, once a ward shield has absorbed enough damage it fails The attaching plate is enchanted to weigh almost nothing, so it feels comfortable to wear. (❇️+🪨 used in conjunction can lower the mass of something below half) The plate is not made of steel so it's immune to ferromagnetic pushing and pulling magic. Instead it could be made of the magnesium aluminium alloy which itself is super light and stronger than steel. The plate armour is also enchanted with a magic energy shield that works like Mjolnir. (☄️>☀️ should be able to replicate sci-fi energy shield with plasma and can recharge under sunlight) Can take decent punishment, but can still be popped, although it does recharge quickly. Essentially immune to swords, but vulnerable to massed projectiles. Or should it be immune to projectiles but only in CQC can it be overwhelmed? Enhance plate or opposite plate? Opposite sounds fun and more like Halo with Tilt. Perhaps enchantments allow for extra strength and speed? Clarity of thought? On the verge of too much like shardplate and too magical? Strength + speed - make the armour weightless instead so the wielder is 'stronger' and 'faster'. Thought - maybe a prospective wielder must undergo magical enhancing like the witchers or Yennifer. The plate is form fitting which means most wearers need to have adjustments made to make it fit. Worry about this later. Visor? Large visor, can be brought down like normal or left up and rely on energy shield. Somehow transparent metal visor through light magic holograms? (☀️) Astronauts use gold film over polycarbonate plastic. Gold makes everything bluish. Bronze or brass would be cool. ALON transparent aluminium would be perfect, but need access to modern fabrication techniques. Perhaps a surviving artifact from the ancient Old Ones forges. Life/healing magic module that is charged up with ethyr to allow the first few injuries to be healed? (🌿) Modules that reduce the weight of the user so you can be more agile than a normal man. (🪨) Modules that grant strength somehow?? Battlefield role is to enhance plate armoured knight even further and be agile and quicker, while the shield makes them much tankier. If given to enhanced individuals it would be a force multiplying element, making one soldier worth dozens of even hundreds. 66a508db162a3e7a065eebf4a69b4b4f34d20232 673 671 2021-12-04T18:36:14Z OfficialTerracil 2 /* Abilities and Enchantments */ wikitext text/x-wiki '''Ethyrmaille''' is an ancient and enchanted type of full plate armour found on Terracil. It has extensive enchantments woven through it granting the wearer a magical ward shield that protects them from incoming damage, as well as the ability to heal wounds, and enhanced dexterity and strength. The exact secrets to its creation have been lost, but modern ethyr scholars and enchantment scientists are working towards learning how it was done to potentially recreate someday. __TOC__ == Appearance == {{quote|A warrior in ethyrmaille looks almost like they are from another place and time.|Terraps Terclowe}} Ethyrmaille sets are crafted out of plates of metal to cover the wearer much like ordinary plate armour. When all components are worn and put together, the entire body is usually fully enclosed. Joints are often composed of smaller overlapping plates bound together, removing gaps. The natural colour of ethyrmaille is a very pale grey, almost resembling white ceramics. In practice, many surviving sets have been repainted to look how the wearer wishes. A full set of unenchanted ethyrmaille weighs 5.1 kg but when enchanted the weight becomes a mere 1.3 kg, just about the weight of a normal set of clothes. This makes the [[elfweave]] gambeson worn underneath the armour lighter, at around 2 kg without the straps. == Abilities and Enchantments == {{quote|We're outnumbered 50 to 1? Piss poor odds for them.|Kelly}} It is commonly regarded that a warrior in ethyrmaille is almost a one-man army, and though this is an exaggeration the truth is that the power ethyrmaille gives a fighter cannot be underestimated. Ethyrmaille's abilities are fuelled through ethyr, as the armour has the inbuilt capability to suck in ethyr from its surroundings when it needs to. The user is also able to manually feed it ethyr they have collected if they are a mage. It is said that in the past, ethyrmaille was able to alter the wearer's weight to allow a warrior to be heavy when needed or light as a feather to be able to survive great falls. Ethyrmaille differs from ordinary platemail armour for a variety of reasons, but the foremost difference is due to the ward shield. Enchantments woven into the plates follow specially crafted channels to distribute a field of warding energy that completely encompasses the armour. This ward is thinner around the hands and under the feet to allow for the user less restricted movement and hand function, and thicker around the head and chest to ensure maximum safety. The ward shield consists of light-ethyr converted into a high-energy oscillating electromagnetic field that is tuned to specific frequencies. Anything that impacts the ward shield is slowed down to a standstill by the high-power magnetic field repelling it and heated up, often melting or even flash vaporising. Arrows vaporise in a puff of fire, swords go soft with heat, and heavy maces bounce back from the impact, half-melted and having caused a puff of flame. The excess heat however is absorbed by the ward shield, which is sensitive to being heated up. As a result, once a ward shield has absorbed enough damage it fails in order to avoid the heat burning the wearer, dropping the ward shield. This causes the rest of the energy of the ward to manifest across the surface of the armour as small electric crackles. Once the heat has been dissipated, and if there is enough ethyr to use, the ward shield can be put back up again. During the downtime, there is no shield at all and the wearer is vulnerable to conventional damage. The attaching plate is enchanted to weigh almost nothing, so it feels comfortable to wear. (❇️+🪨 used in conjunction can lower the mass of something below half) The plate is not made of steel so it's immune to ferromagnetic pushing and pulling magic. Instead, it could be made of the magnesium aluminium alloy which itself is super light and stronger than steel. The plate armour is also enchanted with a magic energy shield that works like Mjolnir. (☄️>☀️ should be able to replicate sci-fi energy shield with plasma and can recharge under sunlight) Can take decent punishment, but can still be popped, although it does recharge quickly. Essentially immune to swords, but vulnerable to massed projectiles. Or should it be immune to projectiles but only in CQC can it be overwhelmed? Enhance plate or opposite plate? Opposite sounds fun and more like Halo with Tilt. Perhaps enchantments allow for extra strength and speed? Clarity of thought? On the verge of too much like shardplate and too magical? Strength + speed - make the armour weightless instead so the wielder is 'stronger' and 'faster'. Thought - maybe a prospective wielder must undergo magical enhancing like the witchers or Yennifer. The plate is form fitting which means most wearers need to have adjustments made to make it fit. Worry about this later. Visor? Large visor, can be brought down like normal or left up and rely on energy shield. Somehow transparent metal visor through light magic holograms? (☀️) Astronauts use gold film over polycarbonate plastic. Gold makes everything bluish. Bronze or brass would be cool. ALON transparent aluminium would be perfect, but need access to modern fabrication techniques. Perhaps a surviving artifact from the ancient Old Ones forges. Life/healing magic module that is charged up with ethyr to allow the first few injuries to be healed? (🌿) Modules that reduce the weight of the user so you can be more agile than a normal man. (🪨) Modules that grant strength somehow?? Battlefield role is to enhance plate armoured knight even further and be agile and quicker, while the shield makes them much tankier. If given to enhanced individuals it would be a force-multiplying element, making one soldier worth dozens or even hundreds. == Acquiring and Donning == The knowledge of creating new suits of ethyrmaille has been lost; thus the number of extant suits is limited in number. The only way to acquire a set is to buy it at ruinous expense or to win one from its wearer in battle. On rare occasions, a suit can be bet or used as collateral for duels, but the inherent irreplaceability of the relics means for most, such a wager tends to clear heads even through the angriest or most drunken states. Donning the plate is a fairly involved process due to the many parts involved, and doing it alone can be very slow though possible. Usually, a team of squires will assist the warrior in donning the plate. The process involves linking the many straps on the arming doublet and the armour, and ensuring the suit is encompassing and comfortable. Once the suit has been fully donned, the enchantments are activated. If they are not, the ethyrmaille suit is merely a well-crafted suit of plate armour, albeit practically weightless. Donning the armour alone could take up to half an hour, but with even one assistant this could be cut down to 10 minutes. A team of trained squires donning the suit can complete the job fairly quickly, around 5 minutes. Removing the armour could be done in 10 minutes alone, to a minute with a team of squires to help. Certain individual sections are designed to be removed easily by the wearer as needed such as the gauntlet to allow better gripping or the ability to feel with the fingers. In addition, the faulds can be lifted to allow the wearer access to the arming doublet's crotch region for the ability to urinate when needed, but this is generally awkward and can sometimes require assistance from an ally. Urination is much more difficult for female wearers, and defecation is impossible, necessitating soiling themselves if desperate. As a result, generally relieving one's self will have to happen before or after the arming doublet is donned. == Vulnerability == Ethyrmaille is incredibly powerful but does suffer from key drawbacks. The most protective aspect of the suit is the ward and therefore the disabling of this is of key importance to the opponent. The ward can be overwhelmed in any one area and cause the entire ward to fail, making the wearer vulnerable. At this point, conventional weapons can be used such as percussive weapons. which are able to deliver force through the armour like regular platemail. The metal the ethyrmaille plates are made of is stronger than the steel used in platemail, but can still be damaged by the application of a strong force. An arrow from a longbow is usually deflected much like conventional plate, and the impact of swords can be shrugged off with contempt. However, more powerful crossbow bolts, flame, or 959d7fdc2155aab856d871bc1b67830dc1b0a4af Template:Ethyr 10 36 672 382 2021-12-04T17:38:34Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff; height: 35px" | [[Ethyr]] |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Concepts''' | [[Ethyric Theory]] · [[Ethyric Field]] · [[Magesight]] · [[Colour Theory]] |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Types''' | [[Light-Ethyr]] · [[Wyrd-Ethyr]] · [[Creation-Ethyr]] · [[Gravity-Ethyr]] |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Applications''' | [[Ethyrmaille]] |- |} e6407780d815bef26595d96d9ca10974e6022754 Manush 0 17 674 135 2021-12-14T00:59:46Z OfficialTerracil 2 /* Sexual dimorphism */ wikitext text/x-wiki Manush are a sapient species that live on Terracil. __TOC__ == Description == eeeee == Types of Manush == The incredible diversity of manush subspecies can be categorised into seven broad groups. These are the ha, cha, w'ha, mana, mela, nala, and kha-ka manaas. ===== Ha manaas ===== Ha*manaas* are the most populous species of human. === Lifestyle === eeeee == History == eeeee == Cultures == eeeee == Nations == eeeee == Technology == eeeee e1636fc99669fa3ea937ff2647e2c0dbc75eae6f 675 674 2021-12-14T01:00:07Z OfficialTerracil 2 /* Ha manaas */ wikitext text/x-wiki Manush are a sapient species that live on Terracil. __TOC__ == Description == eeeee == Types of Manush == The incredible diversity of manush subspecies can be categorised into seven broad groups. These are the ha, cha, w'ha, mana, mela, nala, and kha-ka manaas. ===== Ha manaas ===== Ha''manaas'' are the most populous species of human. === Lifestyle === eeeee == History == eeeee == Cultures == eeeee == Nations == eeeee == Technology == eeeee c75b0a1a31b2c966f12f687f0f7e154909771c5d Terracil 0 2 676 387 2021-12-20T23:39:40Z OfficialTerracil 2 /* Moons */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />Silver, Yellow | OrbitalDistance = 194,300,181 km <br /><span style="color:#00B050">1.296 AU</span> | Aphelion = 1.301 AU | Perihelion = 1.296 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.621 Earth's</span> | OrbitalVelocity = 0.985 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 AU</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 AU</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1811.810 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,237,466 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. It contains several other planets in its system, and orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, Silver and Yellow, and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Describe things such as number of continents, gravity, and radius, area, and weight compared to Earth. Rough area of main landmasses vs water and the ratio and ratio compared to earth. Terracil is the === Moons === {{MainArticle| Silver and Yellow}} Celebri the Silver moon and Quelpor the Brass moon. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as moonstone), === Climate === Talk through each continent and the regions it has. === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee 13b2a2451818a82148ffd13fa4907f6f4e5b7125 Ethyr 0 30 677 405 2021-12-21T00:04:55Z OfficialTerracil 2 wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interact with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. In total, four types of ethyr exist: {{columns|count=4| * '''[[Light-Ethyr]]''' <small>●</small> * '''[[Wyrd-Ethyr]]''' <small>●</small> * '''[[Gravity-Ethyr]]''' <small>●</small> * '''[[Creation-Ethyr]]''' <small>●</small> }} Each type has its own subdivisions of flavours, and associated magical arts. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == existing ancient magics: soul magic strong magic/strengthmage dark magic/blood magic/death magic green magic/druidism fire magic/burnmages god magic, masters of magic/destruction/creation solar magic/white/sun/light wyrdmagic (wyrdstones) a scientist-mage discovers the prism, and notes how it splits light into 7 colours posits that there must be 7 fields of magic, since green magic existed he realised that he could name fields of magic after colours eventually he associated cherenkov radiation with blue magic for its glow other mages began adopting this colour system over 60 years later some more dedicated ones attributed all known magics into these 7 fields lingliir the manycoloured was the one who compiled the rainbow list and he was the one who paired up the following: in doing so he discovered that there should be a field of magic that corresponds to red and indigo, that were yet undiscovered. he labelled these as destruction and creation, respectively later scientists combined the two as aspects of the same thing, and that it was what the slann used in their god magic. they separated both out from the rainbow but tradition kept it being called red magic only indigo magic was a known but undiscovered field the name for dark magic being black magic never caught on as it stands: some scholars argued that the classification doesn’t cover some more distinctly different sorts of magic. strengthmages werent covered in this format, and some links were tenuous at best. eventually Jigon discovered the relationship between all magic sources that draw from light as its own thing and the differences between that and the other fields struggling to describe the differences, he described it as a rainbow, of which white light was but one of 7. the others he described were Jigons list: 1 creation/destruction magic 2 wyrd magic 3 ? 4 white magic 5 dark magic 6 soul magic 7 strong magic this was refined and accepted as true once the 7 colours were reattributed to new sources that better matched the colours: due to the gaps not having a proper reason for being there a decision was made to view it as a set of 6, with a rainbow having 6 colours this caused the violet magic to be abandoned yet again wasn’t until hundreds of years later, with both theories (old names, colour names, and both) being used interchangably, that a new theory came along this theory proposed that there were 4 basic forces, each of which carried magic - based on the different feel of the sources of the magic despite being based on the feel of the magic, it was accepted as more mages used more varying fields rather than specialising as much as in the past these 4 fields were - light(magnetic/light/newly discovered electric), wyrd (radiation), creation (nuclear), and material (mass) white all light magic, undiluted black dark magic, death red destruction orange fire yellow sunlight green green magic blue wyrdmagic indigo ? violet soul magic (decomposition) white unseparated light red creation/destruction orange fire yellow sunlight green plants blue wyrdstone indigo ? violet souls black death/blood {{Ethyr}} fa6fef6cb2b02d52e82c7613e2e34d079078b5e0 678 677 2021-12-22T19:39:56Z OfficialTerracil 2 /* History */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interact with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. In total, four types of ethyr exist: {{columns|count=4| * '''[[Light-Ethyr]]''' <small>●</small> * '''[[Wyrd-Ethyr]]''' <small>●</small> * '''[[Gravity-Ethyr]]''' <small>●</small> * '''[[Creation-Ethyr]]''' <small>●</small> }} Each type has its own subdivisions of flavours, and associated magical arts. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existance of the following types of magic users: * Strenghtmages (Strength magic) * Druidism (Green magic) * Soulcerers (Soul magic) * Burnmages (Fire magic) * Wyrdmages (Wyrdmagic) * Practitioners of solar magic (White/Sun/Light magic) * Practitioners of "dark magic" (Blood magic or Death magic?) * Masters of magic, practitioners of "god magic" (Creation & Destruction magic) === Antiquity === In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. Later scientist-mages combined the fields of Creation and Destruction into Red magic as two sides of the same coin, leaving he realised that he could name fields of magic after colours other mages began adopting this colour system over 60 years later lingliir the manycoloured was the one who compiled the rainbow list and he was the one who paired up the following: in doing so he discovered that there should be a field of magic that corresponds to red and indigo, that were yet undiscovered. he labelled these as destruction and creation, respectively later scientists combined the two as aspects of the same thing, and that it was what the slann used in their god magic. they separated both out from the rainbow but tradition kept it being called red magic only indigo magic was a known but undiscovered field the name for dark magic being black magic never caught on as it stands: some scholars argued that the classification doesn’t cover some more distinctly different sorts of magic. strengthmages werent covered in this format, and some links were tenuous at best. eventually Jigon discovered the relationship between all magic sources that draw from light as its own thing and the differences between that and the other fields struggling to describe the differences, he described it as a rainbow, of which white light was but one of 7. the others he described were Jigons list: 1 creation/destruction magic 2 wyrd magic 3 ? 4 white magic 5 dark magic 6 soul magic 7 strong magic this was refined and accepted as true once the 7 colours were reattributed to new sources that better matched the colours: due to the gaps not having a proper reason for being there a decision was made to view it as a set of 6, with a rainbow having 6 colours this caused the violet magic to be abandoned yet again wasn’t until hundreds of years later, with both theories (old names, colour names, and both) being used interchangably, that a new theory came along this theory proposed that there were 4 basic forces, each of which carried magic - based on the different feel of the sources of the magic despite being based on the feel of the magic, it was accepted as more mages used more varying fields rather than specialising as much as in the past these 4 fields were - light(magnetic/light/newly discovered electric), wyrd (radiation), creation (nuclear), and material (mass) white all light magic, undiluted black dark magic, death red destruction orange fire yellow sunlight green green magic blue wyrdmagic indigo ? violet soul magic (decomposition) white unseparated light red creation/destruction orange fire yellow sunlight green plants blue wyrdstone indigo ? violet souls black death/blood {{Ethyr}} 20ede9ad462d427e9a3dfad95c6d3d56b52e8488 679 678 2021-12-26T20:47:24Z OfficialTerracil 2 /* History */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interact with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. In total, four types of ethyr exist: {{columns|count=4| * '''[[Light-Ethyr]]''' <small>●</small> * '''[[Wyrd-Ethyr]]''' <small>●</small> * '''[[Gravity-Ethyr]]''' <small>●</small> * '''[[Creation-Ethyr]]''' <small>●</small> }} Each type has its own subdivisions of flavours, and associated magical arts. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existance of the following types of magic users: * Strenghtmages (Strength magic) * Druidism (Green magic) * Soulcerers (Soul magic) * Burnmages (Fire magic) * Wyrdmages (Wyrdmagic) * Practitioners of solar magic (White/Sun/Light magic) * Practitioners of "dark magic" (Blood magic or Death magic?) * Masters of magic, practitioners of "god magic" (Creation & Destruction magic) === Antiquity === In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. struggling to describe the differences, he described it as a rainbow, of which white light was but one of 7. the others he described were Jigons list: 1 creation/destruction magic 2 wyrd magic 3 ? 4 white magic 5 dark magic 6 soul magic 7 strong magic this was refined and accepted as true once the 7 colours were reattributed to new sources that better matched the colours: due to the gaps not having a proper reason for being there a decision was made to view it as a set of 6, with a rainbow having 6 colours this caused the violet magic to be abandoned yet again wasn’t until hundreds of years later, with both theories (old names, colour names, and both) being used interchangably, that a new theory came along this theory proposed that there were 4 basic forces, each of which carried magic - based on the different feel of the sources of the magic despite being based on the feel of the magic, it was accepted as more mages used more varying fields rather than specialising as much as in the past these 4 fields were - light(magnetic/light/newly discovered electric), wyrd (radiation), creation (nuclear), and material (mass) white all light magic, undiluted black dark magic, death red destruction orange fire yellow sunlight green green magic blue wyrdmagic indigo ? violet soul magic (decomposition) white unseparated light red creation/destruction orange fire yellow sunlight green plants blue wyrdstone indigo ? violet souls black death/blood {{Ethyr}} 28fe05269365180664199b77335df3eb0a04960e 680 679 2021-12-26T20:58:03Z OfficialTerracil 2 /* History */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interact with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. In total, four types of ethyr exist: {{columns|count=4| * '''[[Light-Ethyr]]''' <small>●</small> * '''[[Wyrd-Ethyr]]''' <small>●</small> * '''[[Gravity-Ethyr]]''' <small>●</small> * '''[[Creation-Ethyr]]''' <small>●</small> }} Each type has its own subdivisions of flavours, and associated magical arts. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existance of the following types of magic users: * Strenghtmages (Strength magic) * Druidism (Green magic) * Soulcerers (Soul magic) * Burnmages (Fire magic) * Wyrdmages (Wyrdmagic) * Practitioners of solar magic (White/Sun/Light magic) * Practitioners of "dark magic" (Blood magic or Death magic?) * Masters of magic, practitioners of "god magic" (Creation & Destruction magic) {| class="wikitable" style="margin-left: auto; margin-right: 0px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" ! style="background-color: #FFFFD9; width: 45%" | Historical Magics ! style="background-color: #FFFFD9; width: 55%" | Modern Classification |- | Strength Magic<br /><span style="font-size:75%">Strengthmage</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Strength Magic<br /><span style="font-size:75%">Strengthmage</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |} === Antiquity === In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. struggling to describe the differences, he described it as a rainbow, of which white light was but one of 7. the others he described were Jigons list: 1 creation/destruction magic 2 wyrd magic 3 ? 4 white magic 5 dark magic 6 soul magic 7 strong magic this was refined and accepted as true once the 7 colours were reattributed to new sources that better matched the colours: due to the gaps not having a proper reason for being there a decision was made to view it as a set of 6, with a rainbow having 6 colours this caused the violet magic to be abandoned yet again wasn’t until hundreds of years later, with both theories (old names, colour names, and both) being used interchangably, that a new theory came along this theory proposed that there were 4 basic forces, each of which carried magic - based on the different feel of the sources of the magic despite being based on the feel of the magic, it was accepted as more mages used more varying fields rather than specialising as much as in the past these 4 fields were - light(magnetic/light/newly discovered electric), wyrd (radiation), creation (nuclear), and material (mass) white all light magic, undiluted black dark magic, death red destruction orange fire yellow sunlight green green magic blue wyrdmagic indigo ? violet soul magic (decomposition) white unseparated light red creation/destruction orange fire yellow sunlight green plants blue wyrdstone indigo ? violet souls black death/blood {{Ethyr}} 5b21046098d3a3de0a0713255ed8980521447b29 681 680 2021-12-26T21:10:00Z OfficialTerracil 2 /* Prehistory */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interact with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. In total, four types of ethyr exist: {{columns|count=4| * '''[[Light-Ethyr]]''' <small>●</small> * '''[[Wyrd-Ethyr]]''' <small>●</small> * '''[[Gravity-Ethyr]]''' <small>●</small> * '''[[Creation-Ethyr]]''' <small>●</small> }} Each type has its own subdivisions of flavours, and associated magical arts. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == === Prehistory === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existance of the types of magic users shown in the table on the right. === Antiquity === In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. struggling to describe the differences, he described it as a rainbow, of which white light was but one of 7. the others he described were Jigons list: 1 creation/destruction magic 2 wyrd magic 3 ? 4 white magic 5 dark magic 6 soul magic 7 strong magic this was refined and accepted as true once the 7 colours were reattributed to new sources that better matched the colours: due to the gaps not having a proper reason for being there a decision was made to view it as a set of 6, with a rainbow having 6 colours this caused the violet magic to be abandoned yet again wasn’t until hundreds of years later, with both theories (old names, colour names, and both) being used interchangably, that a new theory came along this theory proposed that there were 4 basic forces, each of which carried magic - based on the different feel of the sources of the magic despite being based on the feel of the magic, it was accepted as more mages used more varying fields rather than specialising as much as in the past these 4 fields were - light(magnetic/light/newly discovered electric), wyrd (radiation), creation (nuclear), and material (mass) white all light magic, undiluted black dark magic, death red destruction orange fire yellow sunlight green green magic blue wyrdmagic indigo ? violet soul magic (decomposition) white unseparated light red creation/destruction orange fire yellow sunlight green plants blue wyrdstone indigo ? violet souls black death/blood {{Ethyr}} 75f770c99d5d1bd7055e79dc1a2f8c7392bf463f 682 681 2021-12-26T21:10:20Z OfficialTerracil 2 /* Prehistory */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interact with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. In total, four types of ethyr exist: {{columns|count=4| * '''[[Light-Ethyr]]''' <small>●</small> * '''[[Wyrd-Ethyr]]''' <small>●</small> * '''[[Gravity-Ethyr]]''' <small>●</small> * '''[[Creation-Ethyr]]''' <small>●</small> }} Each type has its own subdivisions of flavours, and associated magical arts. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == === Prehistory === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. === Antiquity === In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. struggling to describe the differences, he described it as a rainbow, of which white light was but one of 7. the others he described were Jigons list: 1 creation/destruction magic 2 wyrd magic 3 ? 4 white magic 5 dark magic 6 soul magic 7 strong magic this was refined and accepted as true once the 7 colours were reattributed to new sources that better matched the colours: due to the gaps not having a proper reason for being there a decision was made to view it as a set of 6, with a rainbow having 6 colours this caused the violet magic to be abandoned yet again wasn’t until hundreds of years later, with both theories (old names, colour names, and both) being used interchangably, that a new theory came along this theory proposed that there were 4 basic forces, each of which carried magic - based on the different feel of the sources of the magic despite being based on the feel of the magic, it was accepted as more mages used more varying fields rather than specialising as much as in the past these 4 fields were - light(magnetic/light/newly discovered electric), wyrd (radiation), creation (nuclear), and material (mass) white all light magic, undiluted black dark magic, death red destruction orange fire yellow sunlight green green magic blue wyrdmagic indigo ? violet soul magic (decomposition) white unseparated light red creation/destruction orange fire yellow sunlight green plants blue wyrdstone indigo ? violet souls black death/blood {{Ethyr}} f89d5b58dc3deb7b21cdf99814be8c53bb5ba4ba 683 682 2021-12-26T21:11:00Z OfficialTerracil 2 /* History */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interact with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. In total, four types of ethyr exist: {{columns|count=4| * '''[[Light-Ethyr]]''' <small>●</small> * '''[[Wyrd-Ethyr]]''' <small>●</small> * '''[[Gravity-Ethyr]]''' <small>●</small> * '''[[Creation-Ethyr]]''' <small>●</small> }} Each type has its own subdivisions of flavours, and associated magical arts. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. === Antiquity === In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. struggling to describe the differences, he described it as a rainbow, of which white light was but one of 7. the others he described were Jigons list: 1 creation/destruction magic 2 wyrd magic 3 ? 4 white magic 5 dark magic 6 soul magic 7 strong magic this was refined and accepted as true once the 7 colours were reattributed to new sources that better matched the colours: due to the gaps not having a proper reason for being there a decision was made to view it as a set of 6, with a rainbow having 6 colours this caused the violet magic to be abandoned yet again wasn’t until hundreds of years later, with both theories (old names, colour names, and both) being used interchangably, that a new theory came along this theory proposed that there were 4 basic forces, each of which carried magic - based on the different feel of the sources of the magic despite being based on the feel of the magic, it was accepted as more mages used more varying fields rather than specialising as much as in the past these 4 fields were - light(magnetic/light/newly discovered electric), wyrd (radiation), creation (nuclear), and material (mass) white all light magic, undiluted black dark magic, death red destruction orange fire yellow sunlight green green magic blue wyrdmagic indigo ? violet soul magic (decomposition) white unseparated light red creation/destruction orange fire yellow sunlight green plants blue wyrdstone indigo ? violet souls black death/blood {{Ethyr}} 223e694d198903faf180f0e84bf938d807e388dc 684 683 2021-12-26T21:26:27Z OfficialTerracil 2 /* History */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interact with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. In total, four types of ethyr exist: {{columns|count=4| * '''[[Light-Ethyr]]''' <small>●</small> * '''[[Wyrd-Ethyr]]''' <small>●</small> * '''[[Gravity-Ethyr]]''' <small>●</small> * '''[[Creation-Ethyr]]''' <small>●</small> }} Each type has its own subdivisions of flavours, and associated magical arts. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" ! style="width: 95%" | Jowuros' List ! style="width: 5%" | |- | Undiluted source of all magic | style="background-color:#ffffff | |- | Fire Magic | style="background-color:#ff0000 | |- | Strength Magic | style="background-color:#ff8000 | |- | Solar Magic | style="background-color:#ffe800 | |- | Druidism/Green Magic | style="background-color:#51c30a | |- | Wyrdmagic | style="background-color:#00b2ff | |- | Black/Dark Magic | style="background-color:#4B0082 |- | Soul Magic/Soulcery | style="background-color:#7F00FF |} === Antiquity === In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. struggling to describe the differences, he described it as a rainbow, of which white light was but one of 7. the others he described were Jigons list: 1 creation/destruction magic 2 wyrd magic 3 ? 4 white magic 5 dark magic 6 soul magic 7 strong magic this was refined and accepted as true once the 7 colours were reattributed to new sources that better matched the colours: due to the gaps not having a proper reason for being there a decision was made to view it as a set of 6, with a rainbow having 6 colours this caused the violet magic to be abandoned yet again wasn’t until hundreds of years later, with both theories (old names, colour names, and both) being used interchangably, that a new theory came along this theory proposed that there were 4 basic forces, each of which carried magic - based on the different feel of the sources of the magic despite being based on the feel of the magic, it was accepted as more mages used more varying fields rather than specialising as much as in the past these 4 fields were - light(magnetic/light/newly discovered electric), wyrd (radiation), creation (nuclear), and material (mass) white all light magic, undiluted black dark magic, death red destruction orange fire yellow sunlight green green magic blue wyrdmagic indigo ? violet soul magic (decomposition) white unseparated light red creation/destruction orange fire yellow sunlight green plants blue wyrdstone indigo ? violet souls black death/blood {{Ethyr}} 91f0bb467fc8691de698ba6b8c8cd9b213f1b94f 685 684 2021-12-26T21:27:26Z OfficialTerracil 2 /* Prehistory */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interact with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. In total, four types of ethyr exist: {{columns|count=4| * '''[[Light-Ethyr]]''' <small>●</small> * '''[[Wyrd-Ethyr]]''' <small>●</small> * '''[[Gravity-Ethyr]]''' <small>●</small> * '''[[Creation-Ethyr]]''' <small>●</small> }} Each type has its own subdivisions of flavours, and associated magical arts. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" ! style="width: 95%" | Jowuros' List ! style="width: 5%" | |- | style="width: 95%" | Undiluted source of all magic | style="width: 5%; background-color:#ffffff | |- | Fire Magic | style="background-color:#ff0000 | |- | Strength Magic | style="background-color:#ff8000 | |- | Solar Magic | style="background-color:#ffe800 | |- | Druidism/Green Magic | style="background-color:#51c30a | |- | Wyrdmagic | style="background-color:#00b2ff | |- | Black/Dark Magic | style="background-color:#4B0082" | |- | Soul Magic/Soulcery | style="background-color:#7F00FF" | |} === Antiquity === In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. struggling to describe the differences, he described it as a rainbow, of which white light was but one of 7. the others he described were Jigons list: 1 creation/destruction magic 2 wyrd magic 3 ? 4 white magic 5 dark magic 6 soul magic 7 strong magic this was refined and accepted as true once the 7 colours were reattributed to new sources that better matched the colours: due to the gaps not having a proper reason for being there a decision was made to view it as a set of 6, with a rainbow having 6 colours this caused the violet magic to be abandoned yet again wasn’t until hundreds of years later, with both theories (old names, colour names, and both) being used interchangably, that a new theory came along this theory proposed that there were 4 basic forces, each of which carried magic - based on the different feel of the sources of the magic despite being based on the feel of the magic, it was accepted as more mages used more varying fields rather than specialising as much as in the past these 4 fields were - light(magnetic/light/newly discovered electric), wyrd (radiation), creation (nuclear), and material (mass) white all light magic, undiluted black dark magic, death red destruction orange fire yellow sunlight green green magic blue wyrdmagic indigo ? violet soul magic (decomposition) white unseparated light red creation/destruction orange fire yellow sunlight green plants blue wyrdstone indigo ? violet souls black death/blood {{Ethyr}} 49d74e0f5713085a0b0a880c5108d58fe039712a 686 685 2021-12-26T21:27:48Z OfficialTerracil 2 /* Prehistory */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interact with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. In total, four types of ethyr exist: {{columns|count=4| * '''[[Light-Ethyr]]''' <small>●</small> * '''[[Wyrd-Ethyr]]''' <small>●</small> * '''[[Gravity-Ethyr]]''' <small>●</small> * '''[[Creation-Ethyr]]''' <small>●</small> }} Each type has its own subdivisions of flavours, and associated magical arts. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" ! style="width: 95%" | Jowuros' List ! style="width: 5%" | |- | style="width: 95%" | Undiluted source of all magic | style="width: 5%; background-color:#ffffff | |- | Fire Magic | style="background-color:#ff0000 | |- | Strength Magic | style="background-color:#ff8000 | |- | Solar Magic | style="background-color:#ffe800 | |- | Druidism/Green Magic | style="background-color:#51c30a | |- | Wyrdmagic | style="background-color:#00b2ff | |- | Black/Dark Magic | style="background-color:#4B0082" | |- | Soul Magic/Soulcery | style="background-color:#7F00FF" | |} === Antiquity === In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. struggling to describe the differences, he described it as a rainbow, of which white light was but one of 7. the others he described were Jigons list: 1 creation/destruction magic 2 wyrd magic 3 ? 4 white magic 5 dark magic 6 soul magic 7 strong magic this was refined and accepted as true once the 7 colours were reattributed to new sources that better matched the colours: due to the gaps not having a proper reason for being there a decision was made to view it as a set of 6, with a rainbow having 6 colours this caused the violet magic to be abandoned yet again wasn’t until hundreds of years later, with both theories (old names, colour names, and both) being used interchangably, that a new theory came along this theory proposed that there were 4 basic forces, each of which carried magic - based on the different feel of the sources of the magic despite being based on the feel of the magic, it was accepted as more mages used more varying fields rather than specialising as much as in the past these 4 fields were - light(magnetic/light/newly discovered electric), wyrd (radiation), creation (nuclear), and material (mass) white all light magic, undiluted black dark magic, death red destruction orange fire yellow sunlight green green magic blue wyrdmagic indigo ? violet soul magic (decomposition) white unseparated light red creation/destruction orange fire yellow sunlight green plants blue wyrdstone indigo ? violet souls black death/blood {{Ethyr}} b0504d2028f0415468a79e172a66b96f406517d7 687 686 2021-12-26T21:28:25Z OfficialTerracil 2 /* Prehistory */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interact with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. In total, four types of ethyr exist: {{columns|count=4| * '''[[Light-Ethyr]]''' <small>●</small> * '''[[Wyrd-Ethyr]]''' <small>●</small> * '''[[Gravity-Ethyr]]''' <small>●</small> * '''[[Creation-Ethyr]]''' <small>●</small> }} Each type has its own subdivisions of flavours, and associated magical arts. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 22%" |- style="background-color:#ccccff;" ! style="width: 90%" | Jowuros' List ! style="width: 10%" | |- | style="width: 90%" | Undiluted source of all magic | style="width: 10%; background-color:#ffffff | |- | Fire Magic | style="background-color:#ff0000 | |- | Strength Magic | style="background-color:#ff8000 | |- | Solar Magic | style="background-color:#ffe800 | |- | Druidism/Green Magic | style="background-color:#51c30a | |- | Wyrdmagic | style="background-color:#00b2ff | |- | Black/Dark Magic | style="background-color:#4B0082" | |- | Soul Magic/Soulcery | style="background-color:#7F00FF" | |} === Antiquity === In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. struggling to describe the differences, he described it as a rainbow, of which white light was but one of 7. the others he described were Jigons list: 1 creation/destruction magic 2 wyrd magic 3 ? 4 white magic 5 dark magic 6 soul magic 7 strong magic this was refined and accepted as true once the 7 colours were reattributed to new sources that better matched the colours: due to the gaps not having a proper reason for being there a decision was made to view it as a set of 6, with a rainbow having 6 colours this caused the violet magic to be abandoned yet again wasn’t until hundreds of years later, with both theories (old names, colour names, and both) being used interchangably, that a new theory came along this theory proposed that there were 4 basic forces, each of which carried magic - based on the different feel of the sources of the magic despite being based on the feel of the magic, it was accepted as more mages used more varying fields rather than specialising as much as in the past these 4 fields were - light(magnetic/light/newly discovered electric), wyrd (radiation), creation (nuclear), and material (mass) white all light magic, undiluted black dark magic, death red destruction orange fire yellow sunlight green green magic blue wyrdmagic indigo ? violet soul magic (decomposition) white unseparated light red creation/destruction orange fire yellow sunlight green plants blue wyrdstone indigo ? violet souls black death/blood {{Ethyr}} 0821c7d9298d78868339d3bb9d61e2f6b39fe4b9 688 687 2021-12-26T21:28:53Z OfficialTerracil 2 /* Prehistory */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interact with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. In total, four types of ethyr exist: {{columns|count=4| * '''[[Light-Ethyr]]''' <small>●</small> * '''[[Wyrd-Ethyr]]''' <small>●</small> * '''[[Gravity-Ethyr]]''' <small>●</small> * '''[[Creation-Ethyr]]''' <small>●</small> }} Each type has its own subdivisions of flavours, and associated magical arts. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 22%" |- style="background-color:#ccccff;" ! style="width: 90%" | Jowuros' List ! style="width: 10%" | |- | style="width: 90%" | Undiluted source of all magic | style="width: 10%; background-color:#ffffff | |- | Fire Magic | style="background-color:#ff0000 | |- | Strength Magic | style="background-color:#ff8000 | |- | Solar Magic | style="background-color:#ffe800 | |- | Druidism/Green Magic | style="background-color:#51c30a | |- | Wyrdmagic | style="background-color:#00b2ff | |- | Black/Dark Magic | style="background-color:#13184E" | |- | Soul Magic/Soulcery | style="background-color:#7F00FF" | |} === Antiquity === In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. struggling to describe the differences, he described it as a rainbow, of which white light was but one of 7. the others he described were Jigons list: 1 creation/destruction magic 2 wyrd magic 3 ? 4 white magic 5 dark magic 6 soul magic 7 strong magic this was refined and accepted as true once the 7 colours were reattributed to new sources that better matched the colours: due to the gaps not having a proper reason for being there a decision was made to view it as a set of 6, with a rainbow having 6 colours this caused the violet magic to be abandoned yet again wasn’t until hundreds of years later, with both theories (old names, colour names, and both) being used interchangably, that a new theory came along this theory proposed that there were 4 basic forces, each of which carried magic - based on the different feel of the sources of the magic despite being based on the feel of the magic, it was accepted as more mages used more varying fields rather than specialising as much as in the past these 4 fields were - light(magnetic/light/newly discovered electric), wyrd (radiation), creation (nuclear), and material (mass) white all light magic, undiluted black dark magic, death red destruction orange fire yellow sunlight green green magic blue wyrdmagic indigo ? violet soul magic (decomposition) white unseparated light red creation/destruction orange fire yellow sunlight green plants blue wyrdstone indigo ? violet souls black death/blood {{Ethyr}} 893aee3b0e1fcac3fc899911996448af31c7e82e 689 688 2021-12-26T21:38:17Z OfficialTerracil 2 /* History */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interact with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. In total, four types of ethyr exist: {{columns|count=4| * '''[[Light-Ethyr]]''' <small>●</small> * '''[[Wyrd-Ethyr]]''' <small>●</small> * '''[[Gravity-Ethyr]]''' <small>●</small> * '''[[Creation-Ethyr]]''' <small>●</small> }} Each type has its own subdivisions of flavours, and associated magical arts. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 22%" |- style="background-color:#ccccff;" ! style="width: 90%" | Jowuros' List ! style="width: 10%" | |- | style="width: 90%" | Undiluted source of all magic | style="width: 10%; background-color:#ffffff | |- | Fire Magic | style="background-color:#ff0000 | |- | Strength Magic | style="background-color:#ff8000 | |- | Solar Magic | style="background-color:#ffe800 | |- | Druidism/Green Magic | style="background-color:#51c30a | |- | Wyrdmagic | style="background-color:#00b2ff | |- | Black/Dark Magic | style="background-color:#13184E" | |- | Soul Magic/Soulcery | style="background-color:#7F00FF" | |} === Antiquity === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" !colspan=2 | The Rainbow List |- | width: 25%" | White | width: 75%" | Unseparated Light |- | Red | Creation/Destruction |- | Orange | Fire |- | Yellow | Sunlight |- | Green | Plants |- | Blue | Wyrd |- | Indigo | ? |- | Violet | Souls |- | Black | Death/Blood/etc. |} In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. struggling to describe the differences, he described it as a rainbow, of which white light was but one of 7. the others he described were Jigons list: 1 creation/destruction magic 2 wyrd magic 3 ? 4 white magic 5 dark magic 6 soul magic 7 strong magic this was refined and accepted as true once the 7 colours were reattributed to new sources that better matched the colours: due to the gaps not having a proper reason for being there a decision was made to view it as a set of 6, with a rainbow having 6 colours this caused the violet magic to be abandoned yet again wasn’t until hundreds of years later, with both theories (old names, colour names, and both) being used interchangably, that a new theory came along this theory proposed that there were 4 basic forces, each of which carried magic - based on the different feel of the sources of the magic despite being based on the feel of the magic, it was accepted as more mages used more varying fields rather than specialising as much as in the past these 4 fields were - light(magnetic/light/newly discovered electric), wyrd (radiation), creation (nuclear), and material (mass) white all light magic, undiluted black dark magic, death red destruction orange fire yellow sunlight green green magic blue wyrdmagic indigo ? violet soul magic (decomposition) white unseparated light red creation/destruction orange fire yellow sunlight green plants blue wyrdstone indigo ? violet souls black death/blood {{Ethyr}} 70873797eead056a4bb661970ffa77a720dffe9d 690 689 2021-12-26T21:39:05Z OfficialTerracil 2 /* History */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interact with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. In total, four types of ethyr exist: {{columns|count=4| * '''[[Light-Ethyr]]''' <small>●</small> * '''[[Wyrd-Ethyr]]''' <small>●</small> * '''[[Gravity-Ethyr]]''' <small>●</small> * '''[[Creation-Ethyr]]''' <small>●</small> }} Each type has its own subdivisions of flavours, and associated magical arts. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 22%" |- style="background-color:#ccccff;" !colspan="2"; style="width: 90%" | Jowuros' List |- | style="width: 90%" | Undiluted source of all magic | style="width: 10%; background-color:#ffffff | |- | Fire Magic | style="background-color:#ff0000 | |- | Strength Magic | style="background-color:#ff8000 | |- | Solar Magic | style="background-color:#ffe800 | |- | Druidism/Green Magic | style="background-color:#51c30a | |- | Wyrdmagic | style="background-color:#00b2ff | |- | Black/Dark Magic | style="background-color:#13184E" | |- | Soul Magic/Soulcery | style="background-color:#7F00FF" | |} === Antiquity === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" !colspan=2 | The Rainbow List |- | width: 25%" | White | width: 75%" | Unseparated Light |- | Red | Creation/Destruction |- | Orange | Fire |- | Yellow | Sunlight |- | Green | Plants |- | Blue | Wyrd |- | Indigo | ? |- | Violet | Souls |- | Black | Death/Blood/etc. |} In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. struggling to describe the differences, he described it as a rainbow, of which white light was but one of 7. the others he described were Jigons list: 1 creation/destruction magic 2 wyrd magic 3 ? 4 white magic 5 dark magic 6 soul magic 7 strong magic this was refined and accepted as true once the 7 colours were reattributed to new sources that better matched the colours: due to the gaps not having a proper reason for being there a decision was made to view it as a set of 6, with a rainbow having 6 colours this caused the violet magic to be abandoned yet again wasn’t until hundreds of years later, with both theories (old names, colour names, and both) being used interchangably, that a new theory came along this theory proposed that there were 4 basic forces, each of which carried magic - based on the different feel of the sources of the magic despite being based on the feel of the magic, it was accepted as more mages used more varying fields rather than specialising as much as in the past these 4 fields were - light(magnetic/light/newly discovered electric), wyrd (radiation), creation (nuclear), and material (mass) white all light magic, undiluted black dark magic, death red destruction orange fire yellow sunlight green green magic blue wyrdmagic indigo ? violet soul magic (decomposition) white unseparated light red creation/destruction orange fire yellow sunlight green plants blue wyrdstone indigo ? violet souls black death/blood {{Ethyr}} b78b34a1ec7e02cb70a1b16d077123de3212aead 691 690 2021-12-26T21:43:45Z OfficialTerracil 2 /* History */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interact with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. In total, four types of ethyr exist: {{columns|count=4| * '''[[Light-Ethyr]]''' <small>●</small> * '''[[Wyrd-Ethyr]]''' <small>●</small> * '''[[Gravity-Ethyr]]''' <small>●</small> * '''[[Creation-Ethyr]]''' <small>●</small> }} Each type has its own subdivisions of flavours, and associated magical arts. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 22%" |- style="background-color:#ccccff;" !colspan="2"; style="width: 90%" | Jowuros' List |- | style="width: 75%" | Undiluted source of all magic | style="width: 25%; background-color:#ffffff" | White |- | Fire Magic | Red |- | Strength Magic | Orange |- | Solar Magic | Yellow |- | Druidism/Green Magic | Green |- | Wyrdmagic | Blue |- | Black/Dark Magic | Indigo |- | Soul Magic/Soulcery | Violet |} === Antiquity === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" !colspan=2 | The Rainbow List |- | style="width: 25%; background-color:#ffffff" | White | style="width: 75%" | Unseparated Light |- | style="background-color:#ff0000" | Red | Creation/Destruction |- | style="background-color:#ff8000" | Orange | Fire |- | style="background-color:#ffe800" | Yellow | Sunlight |- | style="background-color:#51c30a" | Green | Plants |- | style="background-color:#00b2ff" | Blue | Wyrd |- | style="background-color:#13184E" | Indigo | ? |- | style="background-color:#7F00FF" | Violet | Souls |- | style="background-color:#000000" | <span style="color:#ffffff">Black</span> | Death/Blood/etc. |} In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. struggling to describe the differences, he described it as a rainbow, of which white light was but one of 7. the others he described were Jigons list: 1 creation/destruction magic 2 wyrd magic 3 ? 4 white magic 5 dark magic 6 soul magic 7 strong magic this was refined and accepted as true once the 7 colours were reattributed to new sources that better matched the colours: due to the gaps not having a proper reason for being there a decision was made to view it as a set of 6, with a rainbow having 6 colours this caused the violet magic to be abandoned yet again wasn’t until hundreds of years later, with both theories (old names, colour names, and both) being used interchangably, that a new theory came along this theory proposed that there were 4 basic forces, each of which carried magic - based on the different feel of the sources of the magic despite being based on the feel of the magic, it was accepted as more mages used more varying fields rather than specialising as much as in the past these 4 fields were - light(magnetic/light/newly discovered electric), wyrd (radiation), creation (nuclear), and material (mass) white all light magic, undiluted black dark magic, death red destruction orange fire yellow sunlight green green magic blue wyrdmagic indigo ? violet soul magic (decomposition) white unseparated light red creation/destruction orange fire yellow sunlight green plants blue wyrdstone indigo ? violet souls black death/blood {{Ethyr}} d4f312eca5e842e9351b87c72edd0a1460717fcf 692 691 2021-12-26T21:44:04Z OfficialTerracil 2 /* Prehistory */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interact with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. In total, four types of ethyr exist: {{columns|count=4| * '''[[Light-Ethyr]]''' <small>●</small> * '''[[Wyrd-Ethyr]]''' <small>●</small> * '''[[Gravity-Ethyr]]''' <small>●</small> * '''[[Creation-Ethyr]]''' <small>●</small> }} Each type has its own subdivisions of flavours, and associated magical arts. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 28%" |- style="background-color:#ccccff;" !colspan="2"; style="width: 90%" | Jowuros' List |- | style="width: 75%" | Undiluted source of all magic | style="width: 25%; background-color:#ffffff" | White |- | Fire Magic | Red |- | Strength Magic | Orange |- | Solar Magic | Yellow |- | Druidism/Green Magic | Green |- | Wyrdmagic | Blue |- | Black/Dark Magic | Indigo |- | Soul Magic/Soulcery | Violet |} === Antiquity === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" !colspan=2 | The Rainbow List |- | style="width: 25%; background-color:#ffffff" | White | style="width: 75%" | Unseparated Light |- | style="background-color:#ff0000" | Red | Creation/Destruction |- | style="background-color:#ff8000" | Orange | Fire |- | style="background-color:#ffe800" | Yellow | Sunlight |- | style="background-color:#51c30a" | Green | Plants |- | style="background-color:#00b2ff" | Blue | Wyrd |- | style="background-color:#13184E" | Indigo | ? |- | style="background-color:#7F00FF" | Violet | Souls |- | style="background-color:#000000" | <span style="color:#ffffff">Black</span> | Death/Blood/etc. |} In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. struggling to describe the differences, he described it as a rainbow, of which white light was but one of 7. the others he described were Jigons list: 1 creation/destruction magic 2 wyrd magic 3 ? 4 white magic 5 dark magic 6 soul magic 7 strong magic this was refined and accepted as true once the 7 colours were reattributed to new sources that better matched the colours: due to the gaps not having a proper reason for being there a decision was made to view it as a set of 6, with a rainbow having 6 colours this caused the violet magic to be abandoned yet again wasn’t until hundreds of years later, with both theories (old names, colour names, and both) being used interchangably, that a new theory came along this theory proposed that there were 4 basic forces, each of which carried magic - based on the different feel of the sources of the magic despite being based on the feel of the magic, it was accepted as more mages used more varying fields rather than specialising as much as in the past these 4 fields were - light(magnetic/light/newly discovered electric), wyrd (radiation), creation (nuclear), and material (mass) white all light magic, undiluted black dark magic, death red destruction orange fire yellow sunlight green green magic blue wyrdmagic indigo ? violet soul magic (decomposition) white unseparated light red creation/destruction orange fire yellow sunlight green plants blue wyrdstone indigo ? violet souls black death/blood {{Ethyr}} bca25719e1593834be5d742da93f52e2860dcc92 693 692 2021-12-26T21:44:25Z OfficialTerracil 2 /* Antiquity */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interact with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. In total, four types of ethyr exist: {{columns|count=4| * '''[[Light-Ethyr]]''' <small>●</small> * '''[[Wyrd-Ethyr]]''' <small>●</small> * '''[[Gravity-Ethyr]]''' <small>●</small> * '''[[Creation-Ethyr]]''' <small>●</small> }} Each type has its own subdivisions of flavours, and associated magical arts. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 28%" |- style="background-color:#ccccff;" !colspan="2"; style="width: 90%" | Jowuros' List |- | style="width: 75%" | Undiluted source of all magic | style="width: 25%; background-color:#ffffff" | White |- | Fire Magic | Red |- | Strength Magic | Orange |- | Solar Magic | Yellow |- | Druidism/Green Magic | Green |- | Wyrdmagic | Blue |- | Black/Dark Magic | Indigo |- | Soul Magic/Soulcery | Violet |} === Antiquity === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" !colspan=2 | The Rainbow List |- | style="width: 25%; background-color:#ffffff" | White | style="width: 75%" | Unseparated Light |- | style="background-color:#ff0000" | Red | Creation/Destruction |- | style="background-color:#ff8000" | Orange | Fire |- | style="background-color:#ffe800" | Yellow | Sunlight |- | style="background-color:#51c30a" | Green | Plants |- | style="background-color:#00b2ff" | Blue | Wyrd |- | style="background-color:#13184E" | <span style="color:#ffffff">Indigo</span> | ? |- | style="background-color:#7F00FF" | Violet | Souls |- | style="background-color:#000000" | <span style="color:#ffffff">Black</span> | Death/Blood/etc. |} In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. struggling to describe the differences, he described it as a rainbow, of which white light was but one of 7. the others he described were Jigons list: 1 creation/destruction magic 2 wyrd magic 3 ? 4 white magic 5 dark magic 6 soul magic 7 strong magic this was refined and accepted as true once the 7 colours were reattributed to new sources that better matched the colours: due to the gaps not having a proper reason for being there a decision was made to view it as a set of 6, with a rainbow having 6 colours this caused the violet magic to be abandoned yet again wasn’t until hundreds of years later, with both theories (old names, colour names, and both) being used interchangably, that a new theory came along this theory proposed that there were 4 basic forces, each of which carried magic - based on the different feel of the sources of the magic despite being based on the feel of the magic, it was accepted as more mages used more varying fields rather than specialising as much as in the past these 4 fields were - light(magnetic/light/newly discovered electric), wyrd (radiation), creation (nuclear), and material (mass) white all light magic, undiluted black dark magic, death red destruction orange fire yellow sunlight green green magic blue wyrdmagic indigo ? violet soul magic (decomposition) white unseparated light red creation/destruction orange fire yellow sunlight green plants blue wyrdstone indigo ? violet souls black death/blood {{Ethyr}} f72dfcebe27ac0e4e01b7486df1c39c728a88157 694 693 2021-12-26T22:00:13Z OfficialTerracil 2 /* Antiquity */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interact with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. In total, four types of ethyr exist: {{columns|count=4| * '''[[Light-Ethyr]]''' <small>●</small> * '''[[Wyrd-Ethyr]]''' <small>●</small> * '''[[Gravity-Ethyr]]''' <small>●</small> * '''[[Creation-Ethyr]]''' <small>●</small> }} Each type has its own subdivisions of flavours, and associated magical arts. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 28%" |- style="background-color:#ccccff;" !colspan="2"; style="width: 90%" | Jowuros' List |- | style="width: 75%" | Undiluted source of all magic | style="width: 25%; background-color:#ffffff" | White |- | Fire Magic | Red |- | Strength Magic | Orange |- | Solar Magic | Yellow |- | Druidism/Green Magic | Green |- | Wyrdmagic | Blue |- | Black/Dark Magic | Indigo |- | Soul Magic/Soulcery | Violet |} === Antiquity === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" !colspan=2 | The Rainbow List |- | style="width: 25%; background-color:#ffffff" | White | style="width: 75%" | Unseparated Light |- | style="background-color:#ff0000" | Red | Creation/Destruction |- | style="background-color:#ff8000" | Orange | Fire |- | style="background-color:#ffe800" | Yellow | Sunlight |- | style="background-color:#51c30a" | Green | Plants |- | style="background-color:#00b2ff" | Blue | Wyrd |- | style="background-color:#13184E" | <span style="color:#ffffff">Indigo</span> | ? |- | style="background-color:#7F00FF" | Violet | Souls |- | style="background-color:#000000" | <span style="color:#ffffff">Black</span> | Death/Blood/etc. |} In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. This list was refined over time and became accepted as truth after a redistribution of colours and elimination of gaps, creating a set of 6. Rainbows were reinterpreted to have 6 colours as a result and indigo was once again dropped from the list. === Modern Theory of Ethyr === For hundreds of years after, many competing and conflicting theories including these were being used in various parts of the world and by various groups. The Grant Unified Theory of Ethyr finally unified all the theories into one. The theory began as scientists unified the theories of electricity and magnetism after interdisciplinary collaboration between scientists and mages uncovered that they were different manifestations of the same force. This shook the established views of ethyr and paved the way for ground-breaking innovation. The proposal that there were therefore only four basic forces saw great support as unprecedented experimentation with the flavours, feel, and qualities of ethyrs was possible due to higher prevalence of mages with access to multiple types of ethyr and the experimentation seemed to support four broad classifications. These four fundamental forces were seen as the carriers of ethyr from the [[Ethyric Field]], summarising the field of [[Ethyric Theory]]. <need image of full spectrum of ethyrs> {{Ethyr}} d599dc84e2ac9b88deeeddfacc177d8c70a4f603 695 694 2021-12-29T13:29:47Z OfficialTerracil 2 /* Modern Theory of Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interact with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. In total, four types of ethyr exist: {{columns|count=4| * '''[[Light-Ethyr]]''' <small>●</small> * '''[[Wyrd-Ethyr]]''' <small>●</small> * '''[[Gravity-Ethyr]]''' <small>●</small> * '''[[Creation-Ethyr]]''' <small>●</small> }} Each type has its own subdivisions of flavours, and associated magical arts. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 28%" |- style="background-color:#ccccff;" !colspan="2"; style="width: 90%" | Jowuros' List |- | style="width: 75%" | Undiluted source of all magic | style="width: 25%; background-color:#ffffff" | White |- | Fire Magic | Red |- | Strength Magic | Orange |- | Solar Magic | Yellow |- | Druidism/Green Magic | Green |- | Wyrdmagic | Blue |- | Black/Dark Magic | Indigo |- | Soul Magic/Soulcery | Violet |} === Antiquity === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" !colspan=2 | The Rainbow List |- | style="width: 25%; background-color:#ffffff" | White | style="width: 75%" | Unseparated Light |- | style="background-color:#ff0000" | Red | Creation/Destruction |- | style="background-color:#ff8000" | Orange | Fire |- | style="background-color:#ffe800" | Yellow | Sunlight |- | style="background-color:#51c30a" | Green | Plants |- | style="background-color:#00b2ff" | Blue | Wyrd |- | style="background-color:#13184E" | <span style="color:#ffffff">Indigo</span> | ? |- | style="background-color:#7F00FF" | Violet | Souls |- | style="background-color:#000000" | <span style="color:#ffffff">Black</span> | Death/Blood/etc. |} In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. This list was refined over time and became accepted as truth after a redistribution of colours and elimination of gaps, creating a set of 6. Rainbows were reinterpreted to have 6 colours as a result and indigo was once again dropped from the list. === Modern Theory of Ethyr === {{MainArticle| [[Ethyric Theory]]}} For hundreds of years after, many competing and conflicting theories including these were being used in various parts of the world and by various groups. The Grant Unified Theory of Ethyr finally unified all the theories into one. The theory began as scientists unified the theories of electricity and magnetism after interdisciplinary collaboration between scientists and mages uncovered that they were different manifestations of the same force. This shook the established views of ethyr and paved the way for ground-breaking innovation. The proposal that there were therefore only four basic forces saw great support as unprecedented experimentation with the flavours, feel, and qualities of ethyrs was possible due to higher prevalence of mages with access to multiple types of ethyr and the experimentation seemed to support four broad classifications. These four fundamental forces were seen as the carriers of ethyr from the [[Ethyric Field]], summarising the field of [[Ethyric Theory]]. <need image of full spectrum of ethyrs> {{Ethyr}} 1b249c4bfe5ba220a5dc4836a2f3e6ab9643854a 699 695 2021-12-29T17:07:02Z OfficialTerracil 2 /* The Nature of Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interact with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. In total, four types of ethyr exist: {{columns|count=4| * '''[[Light-Ethyr]]''' <small>●</small> * '''[[Wyrd-Ethyr]]''' <small>●</small> * '''[[Gravity-Ethyr]]''' <small>●</small> * '''[[Creation-Ethyr]]''' <small>●</small> }} Each type has its own subdivisions of flavours, and associated magical arts. Light-Ethyr usage is the most widespread of the Ethyric Arts, due to its greater availability and higher prevalence of users amongst sapient populations. It also has the widest range of applications, from manipulating light to growing and healing, and is the most commonly used ethyr for enchantment purposes. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 28%" |- style="background-color:#ccccff;" !colspan="2"; style="width: 90%" | Jowuros' List |- | style="width: 75%" | Undiluted source of all magic | style="width: 25%; background-color:#ffffff" | White |- | Fire Magic | Red |- | Strength Magic | Orange |- | Solar Magic | Yellow |- | Druidism/Green Magic | Green |- | Wyrdmagic | Blue |- | Black/Dark Magic | Indigo |- | Soul Magic/Soulcery | Violet |} === Antiquity === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" !colspan=2 | The Rainbow List |- | style="width: 25%; background-color:#ffffff" | White | style="width: 75%" | Unseparated Light |- | style="background-color:#ff0000" | Red | Creation/Destruction |- | style="background-color:#ff8000" | Orange | Fire |- | style="background-color:#ffe800" | Yellow | Sunlight |- | style="background-color:#51c30a" | Green | Plants |- | style="background-color:#00b2ff" | Blue | Wyrd |- | style="background-color:#13184E" | <span style="color:#ffffff">Indigo</span> | ? |- | style="background-color:#7F00FF" | Violet | Souls |- | style="background-color:#000000" | <span style="color:#ffffff">Black</span> | Death/Blood/etc. |} In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. This list was refined over time and became accepted as truth after a redistribution of colours and elimination of gaps, creating a set of 6. Rainbows were reinterpreted to have 6 colours as a result and indigo was once again dropped from the list. === Modern Theory of Ethyr === {{MainArticle| [[Ethyric Theory]]}} For hundreds of years after, many competing and conflicting theories including these were being used in various parts of the world and by various groups. The Grant Unified Theory of Ethyr finally unified all the theories into one. The theory began as scientists unified the theories of electricity and magnetism after interdisciplinary collaboration between scientists and mages uncovered that they were different manifestations of the same force. This shook the established views of ethyr and paved the way for ground-breaking innovation. The proposal that there were therefore only four basic forces saw great support as unprecedented experimentation with the flavours, feel, and qualities of ethyrs was possible due to higher prevalence of mages with access to multiple types of ethyr and the experimentation seemed to support four broad classifications. These four fundamental forces were seen as the carriers of ethyr from the [[Ethyric Field]], summarising the field of [[Ethyric Theory]]. <need image of full spectrum of ethyrs> {{Ethyr}} c0e18f9c8abfb07b18f497620af76cbb8316a766 Ethyric Field 0 138 696 2021-12-29T15:24:14Z OfficialTerracil 2 Created page with "The [[Ethyric Field]] is a collection of realms that exist as layers across the universe from which [[Ethyr]] originates. The many different realms are together known as the Ethyric Field or Ethyric Realm, and are rarely discussed individually. __TOC__ == Fields and Realms == In physics, all particles and energies exist in fields that occupy space in the universe and contain energy. Individual particles are perturbations of specific fields such as a photon being a mani..." wikitext text/x-wiki The [[Ethyric Field]] is a collection of realms that exist as layers across the universe from which [[Ethyr]] originates. The many different realms are together known as the Ethyric Field or Ethyric Realm, and are rarely discussed individually. __TOC__ == Fields and Realms == In physics, all particles and energies exist in fields that occupy space in the universe and contain energy. Individual particles are perturbations of specific fields such as a photon being a manifestation of a ripple in the electromagnetic field. Likewise, the many layers of the Ethyric field interact with specific physical fields in unique ways. These interactions result in manifestations within the Ethyric field, which is perceived by living organisms as Ethyr. An example is to consider Light-Ethyr. When the electromagnetic field ripples, the force is carried by a particle called a photon. However, the very same ripple also causes a ripple in the Light-Ethyr field, much as moving a blanket will move a second blanket placed above it. This ripple in the Ethyric field manifests as Ethyr, which is not truly a particle nor energy, but its own class of being somewhere between the two. As the field that was perturbed was the field of light, the ethyr manifested is Light-Ethyr. == Flavours == Depending on which field was perturbed, the Ethyr manifested can have a certain 'flavour'. The first main division is which of the four fundamental forces interacted with the Ethyric field. This decides which variety of Ethyr is manifested. Next, the precise interaction decides what flavour the Ethyr takes up. These flavours limit the Ethyr's utility, as flavoured Ethyr can only be used to manipulate fields the flavour is linked to. For example, gravity-ethyr cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the Ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of wyrd-ether that can be used to do wyrdcraft. {| class="wikitable" style="float:right; margin-left: 15px; font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 40%" ! style="width: 40%" | Type of Ethyr ! style="width: 60%" | Fundemental Force |- | [[Light-Ethyr]] | style="font-weight:normal;" | Electromagnetic force |- | [[Wyrd-Ethyr]] | style="font-weight:normal;" | Weak force |- | [[Gravity-Ethyr]] | style="font-weight:normal;" | Gravitational force |- | [[Creation-Ethyr]] | style="font-weight:normal;" | Strong force |} In the earlier example of Light-Ethyr, the specific flavour would not have to be solar, as despite the name, this light does not need to have originated from the sun. Any source of photons can cause Light-Ethyr to manifest. However, the quantity would be so low as to not be detectable unless the source is emitting a lot of light. For this reason, the Sun is the most common source of solar Light-Ethyr. Fires, while also outputting sufficient light, also perturb enough other fields to flavour the Ethyr as fire flavour ethyr. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 100%" |- style="background-color:#ccccff;" ! style="background-color: #FFFFff; width: 25%" | Ethyr Flavour ! style="background-color: #FFFFff; width: 75%" | Specific Field Perturbation |- | style="background-color: #FFFFD9" | Magnetism | style="font-weight:normal;" | ? |- | style="background-color: #FFFFD9" | Chemical | style="font-weight:normal;" | Chemical reactions are the result of positive and negative charge in electrons and ions exchanging places as bonds are formed or broken. When an endothermic reaction takes place, energy is taken from the surroundings. This transfer of energy causes ripples in the Light-Ethyr field, resulting in Ethyr manifesting when endothermic reactions take place. |- | style="background-color: #FFFFD9" | Fire | style="font-weight:normal;" | |- | style="background-color: #FFFFD9" | Solar | style="font-weight:normal;" | This is the variety of Light-Ethyr that is least limited, as it originates from all interactions of light. |- | style="background-color: #FFFFD9" | Growth | style="font-weight:normal;" | This is technically a subset of chemical flavour ethyr, but due to disturbing additional fields associated with life, it has its own flavour and subsequent limitations of its use. |- | style="background-color: #FFFFD9" | Water | style="font-weight:normal;" | |- | style="background-color: #FFFFD9" | Electricity | style="font-weight:normal;" | |} e58703d54672295b7b21b4da00c94183a621d420 697 696 2021-12-29T15:25:01Z OfficialTerracil 2 /* Flavours */ wikitext text/x-wiki The [[Ethyric Field]] is a collection of realms that exist as layers across the universe from which [[Ethyr]] originates. The many different realms are together known as the Ethyric Field or Ethyric Realm, and are rarely discussed individually. __TOC__ == Fields and Realms == In physics, all particles and energies exist in fields that occupy space in the universe and contain energy. Individual particles are perturbations of specific fields such as a photon being a manifestation of a ripple in the electromagnetic field. Likewise, the many layers of the Ethyric field interact with specific physical fields in unique ways. These interactions result in manifestations within the Ethyric field, which is perceived by living organisms as Ethyr. An example is to consider Light-Ethyr. When the electromagnetic field ripples, the force is carried by a particle called a photon. However, the very same ripple also causes a ripple in the Light-Ethyr field, much as moving a blanket will move a second blanket placed above it. This ripple in the Ethyric field manifests as Ethyr, which is not truly a particle nor energy, but its own class of being somewhere between the two. As the field that was perturbed was the field of light, the ethyr manifested is Light-Ethyr. == Flavours == Depending on which field was perturbed, the Ethyr manifested can have a certain 'flavour'. The first main division is which of the four fundamental forces interacted with the Ethyric field. This decides which variety of Ethyr is manifested. Next, the precise interaction decides what flavour the Ethyr takes up. These flavours limit the Ethyr's utility, as flavoured Ethyr can only be used to manipulate fields the flavour is linked to. For example, gravity-ethyr cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the Ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of wyrd-ether that can be used to do wyrdcraft. {| class="wikitable" style="float:right; margin-left: 15px; font-weight:bold; text-align:center; width: 40%" ! style="width: 40%" | Type of Ethyr ! style="width: 60%" | Fundemental Force |- | [[Light-Ethyr]] | style="font-weight:normal;" | Electromagnetic force |- | [[Wyrd-Ethyr]] | style="font-weight:normal;" | Weak force |- | [[Gravity-Ethyr]] | style="font-weight:normal;" | Gravitational force |- | [[Creation-Ethyr]] | style="font-weight:normal;" | Strong force |} In the earlier example of Light-Ethyr, the specific flavour would not have to be solar, as despite the name, this light does not need to have originated from the sun. Any source of photons can cause Light-Ethyr to manifest. However, the quantity would be so low as to not be detectable unless the source is emitting a lot of light. For this reason, the Sun is the most common source of solar Light-Ethyr. Fires, while also outputting sufficient light, also perturb enough other fields to flavour the Ethyr as fire flavour ethyr. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 100%" |- style="background-color:#ccccff;" ! style="background-color: #FFFFff; width: 25%" | Ethyr Flavour ! style="background-color: #FFFFff; width: 75%" | Specific Field Perturbation |- | style="background-color: #FFFFD9" | Magnetism | style="font-weight:normal;" | ? |- | style="background-color: #FFFFD9" | Chemical | style="font-weight:normal;" | Chemical reactions are the result of positive and negative charge in electrons and ions exchanging places as bonds are formed or broken. When an endothermic reaction takes place, energy is taken from the surroundings. This transfer of energy causes ripples in the Light-Ethyr field, resulting in Ethyr manifesting when endothermic reactions take place. |- | style="background-color: #FFFFD9" | Fire | style="font-weight:normal;" | |- | style="background-color: #FFFFD9" | Solar | style="font-weight:normal;" | This is the variety of Light-Ethyr that is least limited, as it originates from all interactions of light. |- | style="background-color: #FFFFD9" | Growth | style="font-weight:normal;" | This is technically a subset of chemical flavour ethyr, but due to disturbing additional fields associated with life, it has its own flavour and subsequent limitations of its use. |- | style="background-color: #FFFFD9" | Water | style="font-weight:normal;" | |- | style="background-color: #FFFFD9" | Electricity | style="font-weight:normal;" | |} 05c6b5dc4c41382dfa34015a620cdb6e279d53ad 698 697 2021-12-29T15:26:26Z OfficialTerracil 2 /* Flavours */ wikitext text/x-wiki The [[Ethyric Field]] is a collection of realms that exist as layers across the universe from which [[Ethyr]] originates. The many different realms are together known as the Ethyric Field or Ethyric Realm, and are rarely discussed individually. __TOC__ == Fields and Realms == In physics, all particles and energies exist in fields that occupy space in the universe and contain energy. Individual particles are perturbations of specific fields such as a photon being a manifestation of a ripple in the electromagnetic field. Likewise, the many layers of the Ethyric field interact with specific physical fields in unique ways. These interactions result in manifestations within the Ethyric field, which is perceived by living organisms as Ethyr. An example is to consider Light-Ethyr. When the electromagnetic field ripples, the force is carried by a particle called a photon. However, the very same ripple also causes a ripple in the Light-Ethyr field, much as moving a blanket will move a second blanket placed above it. This ripple in the Ethyric field manifests as Ethyr, which is not truly a particle nor energy, but its own class of being somewhere between the two. As the field that was perturbed was the field of light, the ethyr manifested is Light-Ethyr. == Flavours == Depending on which field was perturbed, the Ethyr manifested can have a certain 'flavour'. The first main division is which of the four fundamental forces interacted with the Ethyric field. This decides which variety of Ethyr is manifested. Next, the precise interaction decides what flavour the Ethyr takes up. These flavours limit the Ethyr's utility, as flavoured Ethyr can only be used to manipulate fields the flavour is linked to. For example, gravity-ethyr cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the Ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of wyrd-ether that can be used to do wyrdcraft. {| class="wikitable" style="float:right; margin-left: 15px; font-weight:bold; text-align:center; background-color:#ffffff; width: 40%" ! style="width: 40%" | Type of Ethyr ! style="width: 60%" | Fundemental Force |- | [[Light-Ethyr]] | style="font-weight:normal;" | Electromagnetic force |- | [[Wyrd-Ethyr]] | style="font-weight:normal;" | Weak force |- | [[Gravity-Ethyr]] | style="font-weight:normal;" | Gravitational force |- | [[Creation-Ethyr]] | style="font-weight:normal;" | Strong force |} In the earlier example of Light-Ethyr, the specific flavour would not have to be solar, as despite the name, this light does not need to have originated from the sun. Any source of photons can cause Light-Ethyr to manifest. However, the quantity would be so low as to not be detectable unless the source is emitting a lot of light. For this reason, the Sun is the most common source of solar Light-Ethyr. Fires, while also outputting sufficient light, also perturb enough other fields to flavour the Ethyr as fire flavour ethyr. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 100%" |- style="background-color:#ccccff;" ! style="width: 25%" | Ethyr Flavour ! style="width: 75%" | Specific Field Perturbation |- | style="background-color: #FFFFD9" | Magnetism | style="font-weight:normal;" | ? |- | style="background-color: #FFFFD9" | Chemical | style="font-weight:normal;" | Chemical reactions are the result of positive and negative charge in electrons and ions exchanging places as bonds are formed or broken. When an endothermic reaction takes place, energy is taken from the surroundings. This transfer of energy causes ripples in the Light-Ethyr field, resulting in Ethyr manifesting when endothermic reactions take place. |- | style="background-color: #FFFFD9" | Fire | style="font-weight:normal;" | |- | style="background-color: #FFFFD9" | Solar | style="font-weight:normal;" | This is the variety of Light-Ethyr that is least limited, as it originates from all interactions of light. |- | style="background-color: #FFFFD9" | Growth | style="font-weight:normal;" | This is technically a subset of chemical flavour ethyr, but due to disturbing additional fields associated with life, it has its own flavour and subsequent limitations of its use. |- | style="background-color: #FFFFD9" | Water | style="font-weight:normal;" | |- | style="background-color: #FFFFD9" | Electricity | style="font-weight:normal;" | |} fc3235416f0eb8bbde81de189238af50c73742ac Light-Ethyr 0 34 700 379 2021-12-29T17:07:57Z OfficialTerracil 2 wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field]] due to the electromagnetic force is known as '''light-ethyr'''. Not all interactions of electromagnetism perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == There are three main flavours of light-ethyr, as electromagnetism is comprised of two sides of the same coin, electricity and magnetism, to form the whole. === Magnetic === Magnetic flavours of ethyr ... push pull. pure magnetism Chemical is magnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. ==== Chemical ==== Used for and derived from chemical reactions. useful in many fields such as metallurgy. ===== Fire ===== RETHINK THIS ===== Growth ===== Healing, Plants, photosynthesis, growth. ===== Water ===== Phase changes === Electric === Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity === Electromagnetic Radiation === Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === chemistry spells and uses === Fire === firebending === Solar === light magic spells and uses === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing used by elves physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == Notes == NAVBOX GOES AT THE BOTTOM HERE needs to include all the flavours of light ethyr as well as the other types of ethyr, and links to ethyr, ethyric theory, and ethyric field {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|''Fire'']] · [[Light-Ethyr#Growth|''Growth'']] · [[Light-Ethyr#Water|''Water'']] ) ) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} {{Ethyr}} f7e7bb4f06e60a93b7140724f00a3fdf30292c8b Magesight 0 33 701 378 2021-12-29T17:11:54Z OfficialTerracil 2 /* Gravity-Ethyr Colours */ wikitext text/x-wiki '''Magesight''' is the term used to describe the ability to visualise ethyr. This does not happen with the eyes but rather a sixth sense that can detect ethyr in its vicinity. This is usually rendered by the brain as a visual input, as vision is the primary sense for most sapient races. __TOC__ == Colours == All flavours of ethyr are visible as distinct colours to those with magesight. The colours can be seen as a transparent haze around the source of the ethyr, and often flow around like a mist under ethereal winds that are separate from physical winds, as the ethyr clouds do not move even when a strong gust of wind is blowing in the region. === Light-Ethyr Colours === The varieties of [[Light-Ethyr|light-ethyr]] are generally associated with the rainbow due to the colours that the constituent flavours of ethyr take when viewed with magesight. This has caused some cultures to associate the rainbow with magic due the the great prevalence of light-ethyr compared to the other three types. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 40%" |- style="background-color:#ccccff;" ! style="background-color: #FFFFD9; width: 60%" | Light-Ethyr Flavour ! style="background-color: #FFFFD9; width: 35%" | Colour ! style="background-color: #FFFFD9; width: 5%" | |- | Magnetism | style="font-weight:normal;" | Dark Red | style="background-color:#8e4e4e | |- | Chemical | style="font-weight:normal;" | Red | style="background-color:#ff0000 | |- | Fire | style="font-weight:normal;" | Orange | style="background-color:#ff8000 | |- | Solar | style="font-weight:normal;" | Yellow | style="background-color:#ffe800 | |- | Growth | style="font-weight:normal;" | Green | style="background-color:#51c30a | |- | Water | style="font-weight:normal;" | Blue | style="background-color:#00b2ff | |- | Electricity | style="font-weight:normal;" | White | style="background-color:#EFFAFF | |} === Wyrd-Ethyr Colours === The varieties of wyrd-ethyr are not as strongly associated with colours. Nevertheless, vague correspondences have been drawn to the colours below for each flavour. Wyrd has the strongest correlation with a colour, as using wyrd flavoured wyrd-ethyr often causes a physical glow visible to individuals without magesight that can range from neon green to electruc blues, which has been dubbed Cherenkov radiation. This averages out to a turquoise ethyr. The other flavours often have more vague colouration. For example, although death-flavour is shown below as black, and vacuum-flavour shown as lilac, in actuality these are not the actual colours seen. People have claimed to see death as anything from a brilliantly glowing red (possibly mistaken for chemistry-flavour light-ethyr as blood reacts with oxygen), to amethyst haze, to black smoke, and correspondingly void-flavour has been reported as black, dark blue or indigo, or as a faint lilac glow. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 40%" |- style="background-color:#ccccff;" ! style="background-color: #c582cf; width: 60%" | Wyrd-Ethyr Flavour ! style="background-color: #c582cf; width: 35%" | Colour ! style="background-color: #c582cf; width: 5%" | |- | Wyrd | style="font-weight:normal;" | Turquoise | style="background-color:#4FDBDD | |- | Soul | style="font-weight:normal;" | Magenta | style="background-color:#CC00FF | |- | Death | style="font-weight:normal;" | Black | style="background-color:#000000 | |- | Void | style="font-weight:normal;" | Lilac | style="background-color:#D7C1FF | |} === Gravity-Ethyr Colours === The varieties of gravity-ethyr are also not usually standard colours, as this source of ethyr is the opposite of the source that produces light, and thus the opposite of colour. Nevertheless, the different flavours' magesight hazes can be perceived by the colours indicated below. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 40%" |- style="background-color:#ccccff;" ! style="background-color: #465691; width: 60%" | Gravity-Ethyr Flavour ! style="background-color: #465691; width: 35%" | Colour ! style="background-color: #465691; width: 5%" | |- | Potential | style="font-weight:normal;" | Cream | style="background-color:#E8E7AB | |- | Weight | style="font-weight:normal;" | Salmon | style="background-color:#FFCDCD | |- | Tidal | style="font-weight:normal;" | Navy | style="background-color:#0325B5 | |} === Creation-Ethyr Colours === There are four known varieties of creation-ethyr, and each flavour's perceived colour has an association with what the ethyr most willingly does. Mass-flavour ethyr manipulates the gluons that form the particles in an atom's nucleus and as a result of the gluons' own chromodynamics this often comes through as all the colours mixed, forming a light grey colour. Creation-flavour ethyr is usually visualised as a lime colour in contrast to the usually vermillion destruction-flavour ethyr which evokes the colours of fire. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 40%" |- style="background-color:#ccccff;" ! style="background-color: #FAC504; width: 60%" | Creation-Ethyr Flavour ! style="background-color: #FAC504; width: 35%" | Colour ! style="background-color: #FAC504; width: 5%" | |- | Mass | style="font-weight:normal;" | Grey | style="background-color:#F2F2F2 | |- | Creation | style="font-weight:normal;" | Lime | style="background-color:#A5F638 | |- | Negation | style="font-weight:normal;" | Teal | style="background-color:#008F92 | |- | Destruction | style="font-weight:normal;" | Vermillion | style="background-color:#E84024 | |} == Visualising Ethyr == {{Ethyr}} 2c636af85cdb426977d45843b5ecac231aea19f3 Light-Ethyr 0 34 702 700 2021-12-29T17:18:04Z OfficialTerracil 2 /* Flavours */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field]] due to the electromagnetic force is known as '''light-ethyr'''. Not all interactions of electromagnetism perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == There are three main flavours of light-ethyr. Since electromagnetism is comprised of two sides of the same coin, electricity and magnetism, to form the whole, these three flavours are Magnetic, Electric, and the combination of both, Chemical. === Magnetic === Magnetic flavours of ethyr ... push pull. pure magnetism Chemical is electromagnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. ==== Chemical ==== Used for and derived from chemical reactions. useful in many fields such as metallurgy. ===== Fire ===== RETHINK THIS ===== Growth ===== Healing, Plants, photosynthesis, growth. ===== Water ===== Phase changes === Electric === Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity === Electromagnetic Radiation === Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === chemistry spells and uses === Fire === firebending === Solar === light magic spells and uses === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing used by elves physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == Notes == NAVBOX GOES AT THE BOTTOM HERE needs to include all the flavours of light ethyr as well as the other types of ethyr, and links to ethyr, ethyric theory, and ethyric field {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|''Fire'']] · [[Light-Ethyr#Growth|''Growth'']] · [[Light-Ethyr#Water|''Water'']] ) ) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} {{Ethyr}} 85d843e1e0d8f498586a1419ff2ab13b501ee944 Gravity-Ethyr 0 139 703 2021-12-29T17:28:02Z OfficialTerracil 2 Created page with "According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field]] due to the gravitational force is known as '''gravity-ethyr'''. Not all interactions from gravitation perturb the ethyric field, but of the ones that do, there exist three key subdivisions. __TOC__ == Ethyric theory == Gravity-Ethyr enter the universe through a number of interactions between the gravitational field and the ethyric field. Potential is when a mass..." wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field]] due to the gravitational force is known as '''gravity-ethyr'''. Not all interactions from gravitation perturb the ethyric field, but of the ones that do, there exist three key subdivisions. __TOC__ == Ethyric theory == Gravity-Ethyr enter the universe through a number of interactions between the gravitational field and the ethyric field. Potential is when a mass experiences a sudden reduction in its gravitational potential energy, most often when it is converted to kinetic energy as it begins to fall. This interaction releases potential flavour gravity-ethyr, almost as a waterfall of ethyric mist tracing the path where the falling object travelled. == Flavours == There are three main flavours of gravity-ethyr, potential, weight, and tidal. === Potential === === Weight === === Tidal === == Mechanics == == History == == Notable Practitioners == == Notes == {{EthyrType | Name = '''Gravity-Ethyr''' | Flavours = [[Gravity-Ethyr#Potential|Potential]] · [[Gravity-Ethyr#Weight|Weight]] · [[Gravity-Ethyr#Tidal|Tidal]] | Concepts = [[Magesight]] }} {{Ethyr}} d3b581e319b87c8ce54bbf23aa46c12ae4a859c6 704 703 2021-12-29T17:32:31Z OfficialTerracil 2 /* Ethyric theory */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field]] due to the gravitational force is known as '''gravity-ethyr'''. Not all interactions from gravitation perturb the ethyric field, but of the ones that do, there exist three key subdivisions. __TOC__ == Ethyric theory == Perhaps Gravity Ethyr is unique in not releasing ethyr but having ethyr intrinsically? Would help explain mass ethyr and tides maybe Gravity-Ethyr enter the universe through a number of interactions between the gravitational field and the ethyric field. Potential is when a mass experiences a sudden reduction in its gravitational potential energy, most often when it is converted to kinetic energy as it begins to fall. This interaction releases potential flavour gravity-ethyr, almost as a waterfall of ethyric mist tracing the path where the falling object travelled. Weight flavour ethyr exists where there is a mass somehow. Tidal flavour ethyr is linked to the moon somehow == Flavours == There are three main flavours of gravity-ethyr, potential, weight, and tidal. === Potential === === Weight === === Tidal === == Mechanics == == History == == Notable Practitioners == == Notes == {{EthyrType | Name = '''Gravity-Ethyr''' | Flavours = [[Gravity-Ethyr#Potential|Potential]] · [[Gravity-Ethyr#Weight|Weight]] · [[Gravity-Ethyr#Tidal|Tidal]] | Concepts = [[Magesight]] }} {{Ethyr}} 3772135922f50d3df06394d0703a421f1db05e20 Creation-Ethyr 0 140 705 2021-12-29T17:52:13Z OfficialTerracil 2 Created page with "According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field]] due to the strong force is known as '''creation-ethyr'''. Not all interactions due to the strong force perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == Creation-Ethyr enters the universe through a number of interactions between the strong nuclear force and the ethyric field. The concentration o..." wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field]] due to the strong force is known as '''creation-ethyr'''. Not all interactions due to the strong force perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == Creation-Ethyr enters the universe through a number of interactions between the strong nuclear force and the ethyric field. The concentration of strong force held by the gluons between quarks in protons and neutrons is the source of around half of the mass of all matter. Similarly, the strong force is what holds protons and neutrons together in the nucleus of atoms, and breaking this bond releases massive amounts of energy. == Flavours == There are three main flavours of creation-ethyr. === Mass === === Creation and Destruction === === Negation === == Mechanics == == History == == Notable Practitioners == == Notes == {{EthyrType | Name = '''Gravity-Ethyr''' | Flavours = [[Gravity-Ethyr#Potential|Potential]] · [[Gravity-Ethyr#Weight|Weight]] · [[Gravity-Ethyr#Tidal|Tidal]] | Concepts = [[Magesight]] }} {{Ethyr}} c08dfa29cd71fe64a37b9f99a15f8bb916c792da 706 705 2021-12-29T18:02:14Z OfficialTerracil 2 /* Notes */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field]] due to the strong force is known as '''creation-ethyr'''. Not all interactions due to the strong force perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == Creation-Ethyr enters the universe through a number of interactions between the strong nuclear force and the ethyric field. The concentration of strong force held by the gluons between quarks in protons and neutrons is the source of around half of the mass of all matter. Similarly, the strong force is what holds protons and neutrons together in the nucleus of atoms, and breaking this bond releases massive amounts of energy. == Flavours == There are three main flavours of creation-ethyr. === Mass === === Creation and Destruction === === Negation === == Mechanics == == History == == Notable Practitioners == == Notes == {{EthyrType | Name = '''Creation-Ethyr''' | Flavours = [[Creation-Ethyr#Mass|Mass]] · [[Creation-Ethyr#Creation|Creation]] · [[Creation-Ethyr#Negation|Negation]] · [[Creation-Ethyr#Destruction|Destruction]] | Concepts = [[Magesight]] ([[Magesight#Creation-Ethyr_Colours|''Creation-Ethyr Colours'']]) }} {{Ethyr}} f9e0bfa6e111ce63718d166d0ffae95ba093b0af The Terracillion 0 3 707 227 2021-12-29T23:38:16Z OfficialTerracil 2 /* Welcome to {{SITENAME}}! */ wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == Welcome to '''{{SITENAME}}''', the comprehensive wiki about the world of Terracil, by the OfficialTerracil (OfficialTRC) creator. Want to know more about [[xxx]], [[yyy]], [[zzz]], and everything else Terracil? You've come to the right place! We have [[special: statistics|{{int: article count}}]] articles and we're expanding frequently! Discovering this for the first time? Did you know that almost all of OfficialTRC's adult fantasy works all take place in the same universe? It's true! They are all set on a planet named [[Terracil]], sharing the same creation story and myths, rules to the magic, and more. As such, there will likely be spoilers for other series in the articles you read, since a lot of it is connected! If you'd like to learn about the world, check out: {{columns| *'''[[Terracil]]''' *'''[[Timeline]]''' *'''[[Species]]''' *'''[[Ecology]]''' *'''[[The Old Ones]]''' *'''[[Ethyr]]''' }} === Help Section === Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) ==== I still don't understand X! ==== Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we are still happy to help you. You can find us here: * [[meta:Special:MyLanguage/Help center|On our own Miraheze wiki]] * On [[phab:|Phabricator]] * On [https://miraheze.org/discord Discord] * On IRC in #miraheze on irc.libera.chat ([irc://irc.libera.chat/%23miraheze direct link]; [https://web.libera.chat/?channel=#miraheze webchat]) === For visitors of this wiki === Hello, the default Main Page of this wiki (this page) has not yet been replaced by the admin(s) of this wiki. The admin(s) might still be working on a Main Page, so please check again later! 2b68681a02b46bd5b20b95b6ab53540d6d2c6df1 717 707 2022-02-05T15:52:11Z OfficialTerracil 2 /* Welcome to {{SITENAME}}! */ wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == Welcome to '''{{SITENAME}}''', the comprehensive wiki about the world of Terracil, by the OfficialTerracil (OfficialTRC) creator. Want to know more about [[Melinorati]], [[Ethyr]], [[zzz]], and everything else Terracil? You've come to the right place! We have [[special: statistics|{{int: article count}}]] articles and we're expanding frequently! Discovering this for the first time? Did you know that almost all of OfficialTRC's adult fantasy works all take place in the same universe? It's true! They are all set on a planet named [[Terracil]], sharing the same creation story and myths, rules to the magic, and more. As such, there will likely be spoilers for other series in the articles you read, since a lot of it is connected! If you'd like to learn about the world, check out: {{columns| *'''[[Terracil]]''' *'''[[Timeline]]''' *'''[[Species]]''' *'''[[Ecology]]''' *'''[[The Old Ones]]''' *'''[[Ethyr]]''' }} === Help Section === Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) ==== I still don't understand X! ==== Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we are still happy to help you. You can find us here: * [[meta:Special:MyLanguage/Help center|On our own Miraheze wiki]] * On [[phab:|Phabricator]] * On [https://miraheze.org/discord Discord] * On IRC in #miraheze on irc.libera.chat ([irc://irc.libera.chat/%23miraheze direct link]; [https://web.libera.chat/?channel=#miraheze webchat]) === For visitors of this wiki === Hello, the default Main Page of this wiki (this page) has not yet been replaced by the admin(s) of this wiki. The admin(s) might still be working on a Main Page, so please check again later! e902c7782fc4dd404a88c4008fe123eeb3f52d47 733 717 2022-02-20T12:25:21Z OfficialTerracil 2 /* Welcome to {{SITENAME}}! */ wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == Welcome to '''{{SITENAME}}''', the comprehensive wiki about the world of Terracil, by the OfficialTerracil (OfficialTRC) creator. Want to know more about [[Melinorati]], [[Ethyr]], [[Moonstone]], and everything else Terracil? You've come to the right place! We have [[special: statistics|{{int: article count}}]] articles and we're expanding frequently! Discovering this for the first time? Did you know that almost all of OfficialTRC's adult fantasy works all take place in the same universe? It's true! They are all set on a planet named [[Terracil]], sharing the same creation story and myths, rules to the magic, and more. As such, there will likely be spoilers for other series in the articles you read, since a lot of it is connected! If you'd like to learn about the world, check out: {{columns| *'''[[Terracil]]''' *'''[[Timeline]]''' *'''[[Species]]''' *'''[[Ecology]]''' *'''[[The Old Ones]]''' *'''[[Ethyr]]''' }} === Help Section === Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) ==== I still don't understand X! ==== Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we are still happy to help you. You can find us here: * [[meta:Special:MyLanguage/Help center|On our own Miraheze wiki]] * On [[phab:|Phabricator]] * On [https://miraheze.org/discord Discord] * On IRC in #miraheze on irc.libera.chat ([irc://irc.libera.chat/%23miraheze direct link]; [https://web.libera.chat/?channel=#miraheze webchat]) === For visitors of this wiki === Hello, the default Main Page of this wiki (this page) has not yet been replaced by the admin(s) of this wiki. The admin(s) might still be working on a Main Page, so please check again later! 19a012010a3070b460b7cab9afa5786e776375c3 Ecology 0 141 708 2021-12-30T00:34:10Z OfficialTerracil 2 Created page with "The Flora on Terracil has evolved a variety of types of chlorophyll to deal with the sun's radiation. In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis. In polar regions where it is warm enough to still grow, plants have adopted more yellow chlorophyll to make better use of all the available sunlight by being the compliment of the..." wikitext text/x-wiki The Flora on Terracil has evolved a variety of types of chlorophyll to deal with the sun's radiation. In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis. In polar regions where it is warm enough to still grow, plants have adopted more yellow chlorophyll to make better use of all the available sunlight by being the compliment of the peak stellar output at the cost of the danger of sunburns. __TOC__ == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * Dragonblood trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine * A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of purple dye. * Ropevines are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== Lizards & Snakes, Mosasaurs, Turtles, Ichthyosaurs, Plesiosaurs, Pliosaurs ===== Archosaurs ===== Crocodiles, Melinorids, Pterosaurs, Stegosaurs, Ankylosaurs, Pachycephalosaurs, Ceratopsids, Small bipedal Ornithopods, Hadrosaurs, Diplodocids, Macronaria, Ceratosaurs, Megalosaurs, Allosaurs, Tyrannosaurs, Compsognathids, Ornithomimids, Oviraptorids, Dragons, Dromaeosaurs, Troodontids, Birds. ==== Mammals ==== Monotremes, Marsupials, Afrotheres (Aardvarks, Shrews, Elephants, Mammoths, Dugongs), Xenarthra (Armadillos, Anteaters, Giant Anteaters, Giant Sloths, Sloths), Primates Monkeys, Apes, Humans, Elves, Dwarves), Rodents, Moles, Bats, Macrauchenia, Toxodon, Artiodactyls (Camels, Pigs, Ruminants [Giraffes, Cervids, Bovids], Entelodonts, Hippos, Whales), Perissodactyls (Horses, Chalicotheres, Tapirs, Rhinos, ), Pangolins, Carnivora (Viverroidea, Cats, Canids, Bears, Mustelids, Seals). ce9ecd0b1a71eaa885ff8f2d8b6d59201faecfcd 709 708 2021-12-30T01:05:32Z OfficialTerracil 2 /* Mammals */ wikitext text/x-wiki The Flora on Terracil has evolved a variety of types of chlorophyll to deal with the sun's radiation. In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis. In polar regions where it is warm enough to still grow, plants have adopted more yellow chlorophyll to make better use of all the available sunlight by being the compliment of the peak stellar output at the cost of the danger of sunburns. __TOC__ == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * Dragonblood trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine * A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of purple dye. * Ropevines are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== Lizards & Snakes, Mosasaurs, Turtles, Ichthyosaurs, Plesiosaurs, Pliosaurs ===== Archosaurs ===== Crocodiles, Melinorids, Pterosaurs, Stegosaurs, Ankylosaurs, Pachycephalosaurs, Ceratopsids, Small bipedal Ornithopods, Hadrosaurs, Diplodocids, Macronaria, Ceratosaurs, Megalosaurs, Allosaurs, Tyrannosaurs, Compsognathids, Ornithomimids, Oviraptorids, Dragons, Dromaeosaurs, Troodontids, Birds. ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'', ''Lesser Apes'', ''Greater Apes'', '''''Humans'', ''Elves'', ''Dwarves''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** Ungulates ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** '''Ferae''' ****** ''Pangolins'' ****** Carnivora ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' 367b19756eac941ee5559d43f7d4250758728b21 718 709 2022-02-05T15:58:56Z OfficialTerracil 2 /* Flora */ wikitext text/x-wiki The Flora on Terracil has evolved a variety of types of chlorophyll to deal with the sun's radiation. In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis. In polar regions where it is warm enough to still grow, plants have adopted more yellow chlorophyll to make better use of all the available sunlight by being the compliment of the peak stellar output at the cost of the danger of sunburns. __TOC__ == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * Dragonblood trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine * A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of purple dye. * Ropevines are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * Bunchberries! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== Lizards & Snakes, Mosasaurs, Turtles, Ichthyosaurs, Plesiosaurs, Pliosaurs ===== Archosaurs ===== Crocodiles, Melinorids, Pterosaurs, Stegosaurs, Ankylosaurs, Pachycephalosaurs, Ceratopsids, Small bipedal Ornithopods, Hadrosaurs, Diplodocids, Macronaria, Ceratosaurs, Megalosaurs, Allosaurs, Tyrannosaurs, Compsognathids, Ornithomimids, Oviraptorids, Dragons, Dromaeosaurs, Troodontids, Birds. ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'', ''Lesser Apes'', ''Greater Apes'', '''''Humans'', ''Elves'', ''Dwarves''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** Ungulates ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** '''Ferae''' ****** ''Pangolins'' ****** Carnivora ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' fedbf4a6c807a31a3a958d1f9a9a2a58f1594305 The Old Ones 0 142 710 2022-02-02T16:33:18Z OfficialTerracil 2 Created page with "{{quote|They drank deep from the fount of wisdom and learned much in the arts of creation...| From the ''Book of Creation''}} '''The Old Ones''', also known as the '''Primordials''', or as various '''gods''', are little-known hyper-powerful individuals who either created or modified Terracil and its living creatures. It has been theorised that they were servants of the original One God, but alternate interpretations suggest they were hyper-advanced aliens with incredibl..." wikitext text/x-wiki {{quote|They drank deep from the fount of wisdom and learned much in the arts of creation...| From the ''Book of Creation''}} '''The Old Ones''', also known as the '''Primordials''', or as various '''gods''', are little-known hyper-powerful individuals who either created or modified Terracil and its living creatures. It has been theorised that they were servants of the original One God, but alternate interpretations suggest they were hyper-advanced aliens with incredible knowledge of the [[ethyric arts]] or even entirely mythical. __TOC__ == Nature == {{quote|He was almost too bright to look at, for he shone with the light of the sun and looked as if he was made, in part, of yellow flame.| Excerpt from ''The Majesty of the Gods'', describing Aah-Seoun, also known as Kalyteros Aioni}} The Old Ones are often described conflictingly as faceless (usually) humanoid individuals wearing armour or a shell, or as composed of different types of effects such as flames, light, water, smoke, or incorporeal. These could be interpreted as the Old Ones being able to change their appearance as they will, to create illusions around their forms (and possibly create avatars using their illusory holograms), or that they were so in tune with the Ethyr that they reflected their expertise in the Ethyric Arts in how their forms bled from their true bodies to manifestations of different flavours of Ethyr. The Old Ones were undoubtedly incredibly powerful, being variously credited with everything from the granting of sapience and free will to the peoples of Terracil, to the creation of Terracil itself from nothing. Claims differ depending on the religion in question, but scholarly consensus seems to rest with the "Modification Theory", where the Old Ones did not create everything but modified what they found as they saw fit. == Known Old Ones == There are many known Primordials, and they are known by many names according to the local languages who have adopted them as gods. Though the domains these gods govern may not always be consistent, there is usually some degree of alignment between what they are the gods of in different religious pantheons. {| class="wikitable" style="background-color:#ffffff; color:#000000; width: 95%; " |- style="background-color:#ccccff;" | style="width: 10%" | <span style="font-weight:bold">Elven Name</span> | style="width: 10%" | <span style="font-weight:bold">Greek Name</span> | style="width: 30%" | <span style="font-weight:bold">Other Pantheon Names</span> | style="width: 50%" | <span style="font-weight:bold">Usual Pantheon Role</span> |- | Aah-Seoun || Kalyteros Aioni || Axzatn, Aristos, Achi-Ay-Suown || Creator God |- | Galadrielle || Hecathene Ischyros || Ell, Rhaelle, Etchi-Sheli, Reii || Goddess of Magic and Knowledge and Queen of Death |- | Birenna || Sia || Tziena, Sai-ie || Keeper of Souls |- | Glaniira || Lyanora || Tlenuōra, Lou'Unrah || Goddess of the Seas |- | Aewemlin || Amillo || Emmitli, 'Mlee || Goddess of the Sun, Day, and Sunlight |- | Edhenn || Ike || Xhak, Jul || God of Equality and Justice |- | Momaeth || Metellaea || Motli, Mohkee || Goddess of Agriculture, Harvest, Growth, and Healing |- | Sabaenne || Herias || Rahuenchi, Ravounn || Goddess of Fertility, Love, and Marriage |- | Lithluiir || Hedaphrones || Aqxi, Hayella || Goddess of Beauty and Pleasure |} == History == The Old Ones Arrive There came the day when the Old Ones arrived to this chosen world. They beheld the beauty of Creation and were taken up with awe. They watched as the world was formed and the seeds given life and all the ages of the world flew past, and they saved it to learn more about the creations of their God. Everything they saved was put in its rightful place in the Eternal Record, which resides up in the second heaven, and so that the people of the world might find it and learn of the beauty of Creation a place was set aside for the Eternal Record upon the land. These spirits then looked upon the people of the world and asked them what gifts they would have bestowed upon them They also looked upon the lizards and frogs of the jungle and thought them deserving of being people, and so they were pulled and formed and uplifted into people, with the spark of life within them being enriched as thought was breathed into them. History The peoples of the world had grown and built and lived long before the Spirits had arrived, but with their new gifts they resumed their lives with renewed vigour, skill, and knowledge. Some took to crafting ever greater tools, others to growing more beauty and yet others to yearning after more knowledge, but as always there were those who wanted nothing more than to enjoy what they liked at the expense of others. The Old Ones were no strangers to fights and love and feelings as they too had personalities of their own, but they watched on in horror and fascination as people warred and killed. The wisdom of the Creator echoed in their heads and they know that despite all the cruelty and hardship and death in the world, there was good and kindness and content, and the peoples would not be controlled, for control was a loss of their gift of freedom, but allowed to continue as they willed, knowing that good will always prevail. 94e88f1b85063c24b97dff45e5a2ce1f31365a9e 711 710 2022-02-02T16:38:32Z OfficialTerracil 2 /* History */ wikitext text/x-wiki {{quote|They drank deep from the fount of wisdom and learned much in the arts of creation...| From the ''Book of Creation''}} '''The Old Ones''', also known as the '''Primordials''', or as various '''gods''', are little-known hyper-powerful individuals who either created or modified Terracil and its living creatures. It has been theorised that they were servants of the original One God, but alternate interpretations suggest they were hyper-advanced aliens with incredible knowledge of the [[ethyric arts]] or even entirely mythical. __TOC__ == Nature == {{quote|He was almost too bright to look at, for he shone with the light of the sun and looked as if he was made, in part, of yellow flame.| Excerpt from ''The Majesty of the Gods'', describing Aah-Seoun, also known as Kalyteros Aioni}} The Old Ones are often described conflictingly as faceless (usually) humanoid individuals wearing armour or a shell, or as composed of different types of effects such as flames, light, water, smoke, or incorporeal. These could be interpreted as the Old Ones being able to change their appearance as they will, to create illusions around their forms (and possibly create avatars using their illusory holograms), or that they were so in tune with the Ethyr that they reflected their expertise in the Ethyric Arts in how their forms bled from their true bodies to manifestations of different flavours of Ethyr. The Old Ones were undoubtedly incredibly powerful, being variously credited with everything from the granting of sapience and free will to the peoples of Terracil, to the creation of Terracil itself from nothing. Claims differ depending on the religion in question, but scholarly consensus seems to rest with the "Modification Theory", where the Old Ones did not create everything but modified what they found as they saw fit. == Known Old Ones == There are many known Primordials, and they are known by many names according to the local languages who have adopted them as gods. Though the domains these gods govern may not always be consistent, there is usually some degree of alignment between what they are the gods of in different religious pantheons. {| class="wikitable" style="background-color:#ffffff; color:#000000; width: 95%; " |- style="background-color:#ccccff;" | style="width: 10%" | <span style="font-weight:bold">Elven Name</span> | style="width: 10%" | <span style="font-weight:bold">Greek Name</span> | style="width: 30%" | <span style="font-weight:bold">Other Pantheon Names</span> | style="width: 50%" | <span style="font-weight:bold">Usual Pantheon Role</span> |- | Aah-Seoun || Kalyteros Aioni || Axzatn, Aristos, Achi-Ay-Suown || Creator God |- | Galadrielle || Hecathene Ischyros || Ell, Rhaelle, Etchi-Sheli, Reii || Goddess of Magic and Knowledge and Queen of Death |- | Birenna || Sia || Tziena, Sai-ie || Keeper of Souls |- | Glaniira || Lyanora || Tlenuōra, Lou'Unrah || Goddess of the Seas |- | Aewemlin || Amillo || Emmitli, 'Mlee || Goddess of the Sun, Day, and Sunlight |- | Edhenn || Ike || Xhak, Jul || God of Equality and Justice |- | Momaeth || Metellaea || Motli, Mohkee || Goddess of Agriculture, Harvest, Growth, and Healing |- | Sabaenne || Herias || Rahuenchi, Ravounn || Goddess of Fertility, Love, and Marriage |- | Lithluiir || Hedaphrones || Aqxi, Hayella || Goddess of Beauty and Pleasure |} == History == The Old Ones Arrive There came the day when the Old Ones arrived to this chosen world. They beheld the beauty of Creation and were taken up with awe. They watched as the world was formed and the seeds given life and all the ages of the world flew past, and they saved it to learn more about the creations of their God. Everything they saved was put in its rightful place in the Eternal Record, which resides up in the second heaven, and so that the people of the world might find it and learn of the beauty of Creation a place was set aside for the Eternal Record upon the land. These spirits then looked upon the people of the world and asked them what gifts they would have bestowed upon them They also looked upon the lizards and frogs of the jungle and thought them deserving of being people, and so they were pulled and formed and uplifted into people, with the spark of life within them being enriched as thought was breathed into them. History The peoples of the world had grown and built and lived long before the Spirits had arrived, but with their new gifts they resumed their lives with renewed vigour, skill, and knowledge. Some took to crafting ever greater tools, others to growing more beauty and yet others to yearning after more knowledge, but as always there were those who wanted nothing more than to enjoy what they liked at the expense of others. The Old Ones were no strangers to fights and love and feelings as they too had personalities of their own, but they watched on in horror and fascination as people warred and killed. The wisdom of the Creator echoed in their heads and they know that despite all the cruelty and hardship and death in the world, there was good and kindness and content, and the peoples would not be controlled, for control was a loss of their gift of freedom, but allowed to continue as they willed, knowing that good will always prevail. 64371c618e3e97f85b6618c4eecb7ddb52198037 Sapient Peoples 0 14 712 131 2022-02-04T12:26:04Z OfficialTerracil 2 wikitext text/x-wiki Numerous sapient species inhabit Terracil, from the familiar Homo sapiens to other species in the wider Homo genus, to more exotic sapient species such as the bipedal reptilian Melinorati and the land-dwelling squid-related Shamlek. __TOC__ == Drokha == {{MainArticle| [[Drokha]]}} Text text text == Itzatecah == {{MainArticle| [[Itzatecah]]}} Text text text == Manush == {{MainArticle| [[Manush]]}} Text text text == Melinorati == {{MainArticle| [[Melinorati]]}} The Melinorati are a == Merse == {{MainArticle| [[Merse]]}} Text text text == Myaner == {{MainArticle| [[Myaner]]}} Text text text == Shamlek == {{MainArticle| [[Shamlek]]}} Text text text 30df59f4c3d7760dd9b505d47b5835a68d64688e 713 712 2022-02-04T12:35:47Z OfficialTerracil 2 /* Manush */ wikitext text/x-wiki Numerous sapient species inhabit Terracil, from the familiar Homo sapiens to other species in the wider Homo genus, to more exotic sapient species such as the bipedal reptilian Melinorati and the land-dwelling squid-related Shamlek. __TOC__ == Drokha == {{MainArticle| [[Drokha]]}} Text text text == Itzatecah == {{MainArticle| [[Itzatecah]]}} Text text text == Manush == {{MainArticle| [[Manush]]}} Manush, like the Myaner and Drokha, evolved from early hominids that lived in the savannahs in the Great Eastern Rift Valley. The Manush diverged into numerous subspecies, seven of which still survive to today. In their earliest days, the various peoples roamed the lands as tribes of nomadic hunter-gatherers and organised themselves into many different social structures. From egalitarian to strict class-based, and from polyamorous to nucleic families, the wide diversity of Manush peoples established itself early. Over history this trend has only continued, with mind-bogglingly diverse peoples and cultures spread across every hospitable stretch of land they could reach. == Melinorati == {{MainArticle| [[Melinorati]]}} The Melinorati are a == Merse == {{MainArticle| [[Merse]]}} Text text text == Myaner == {{MainArticle| [[Myaner]]}} Text text text == Shamlek == {{MainArticle| [[Shamlek]]}} Text text text 6ee694629442ce5ebcc49912da992476c12cfc58 Manush 0 17 714 675 2022-02-04T13:24:34Z OfficialTerracil 2 /* History */ wikitext text/x-wiki Manush are a sapient species that live on Terracil. __TOC__ == Description == eeeee == Types of Manush == The incredible diversity of manush subspecies can be categorised into seven broad groups. These are the ha, cha, w'ha, mana, mela, nala, and kha-ka manaas. ===== Ha manaas ===== Ha''manaas'' are the most populous species of human. === Lifestyle === eeeee == History == Manush, like the Myaner and Drokha, evolved from early hominids that lived in the savannahs of the Great Eastern Rift Valley. The valley was populated by homo erectus, and as that species spread out across the lands to the north and south they discovered new places to live. Over time these populations adapted further to their new lands and biomes and diverged, forming the many species of Manush, Myaner, and Drokha. The Manush population exhibited the greatest extent of physiological diversity from the diminutive ''cha''manush, to the tall and slender ''kha-ka''manush, to the heavily built ''w'ha''manush. These peoples all displayed great diversity in their bodies, skills, and minds, but are yet all recognisably humans, sharing a kinship to all Manush through their various interbreeding, as well as to Drokha and Myaner through the shared characteristics of having a mind capable of thought and speech. The early Manush lived in bands of individuals from == Cultures == eeeee == Nations == eeeee == Technology == eeeee c272856c884626713bedcf31af47dd8fca8ec2f2 715 714 2022-02-04T14:09:35Z OfficialTerracil 2 /* History */ wikitext text/x-wiki Manush are a sapient species that live on Terracil. __TOC__ == Description == eeeee == Types of Manush == The incredible diversity of manush subspecies can be categorised into seven broad groups. These are the ha, cha, w'ha, mana, mela, nala, and kha-ka manaas. ===== Ha manaas ===== Ha''manaas'' are the most populous species of human. === Lifestyle === eeeee == History == Manush, like the Myaner and Drokha, evolved from early hominids that lived in the savannahs of the Great Eastern Rift Valley. The valley was populated by homo erectus, and as that species spread out across the lands to the north and south they discovered new places to live. Over time these populations adapted further to their new lands and biomes and diverged, forming the many species of Manush, Myaner, and Drokha. The Manush population exhibited the greatest extent of physiological diversity from the diminutive ''cha''manush, to the tall and slender ''kha-ka''manush, to the heavily built ''w'ha''manush. These peoples all displayed great diversity in their bodies, skills, and minds, but are yet all recognisably humans, sharing a kinship to all Manush through their various interbreeding, as well as to Drokha and Myaner through the shared characteristics of having a mind capable of thought and speech. The early Manush lived in bands of individuals from small families around 10 individuals as seen in ''w'ha''manush to larger tribes 50 strong as seen in the tight-knit social structures of ''cha''manush. It is currently unknown how ethyr users were seen or how they were integrated into tribes, indeed if at all, and it likely differs greatly based on which of the ethyric arts were practised. It is likely that growth, fire, and solar light-ethyr were the most commonly used, as these would have been the most useful to neolithic hunter-gatherers to justify the extra resources required. It is likely around this time that wolves were domesticated into dogs and incorporated as part of a tribe to help with hunting. It is theorised that the use of growth flavour light-ethyr was a major contributor to the agricultural revolution, as it would have been more convenient and beneficial for tribes to set up more permanently around food sources they could grow. However, due to limited lifespans, it is possible that these early farming communities fell apart and starved or otherwise abandoned agriculture once the druid/lifemage died. If this is the case, knowledge of agriculture could have been widespread and merely needed the right time, place, and population for a spark to catch and remain past the death of a lifemage, or perhaps sheer luck and multiple lifemages were enough to kickstart this new means of life. Other theories name climate change and the lessening availability of food to hunter-gatherer peoples as the main reason people took to agriculture. Once Manush began to grow their own plants for food, and domesticating goats, pigs, sheep, and cattle, the population saw a quick rise, leading to urbanisation and higher-density populations. This gave rise to the first cities. Due to the division of labour required for farming crops, raising animals, and managing an urban environment, class stratification occurred across many of these urban centres. The leading class varied between cultures, however, as in some places it was kings and viziers who lead urban planning, priests who lead through faith, or mages who wielded power through the ethyr and their importance to the steadiness of the food supply, or even a mixture such as the priest-kings of Sumer or the Mage-Priests of Egypt. Most of these city-states were governed by a monarchy or a council of leaders in an oligarchy. == Cultures == eeeee == Nations == eeeee == Technology == eeeee 55ee28ae814b4d0d1e03a2c44fdc6a11a3297455 716 715 2022-02-04T14:10:12Z OfficialTerracil 2 /* Cultures */ wikitext text/x-wiki Manush are a sapient species that live on Terracil. __TOC__ == Description == eeeee == Types of Manush == The incredible diversity of manush subspecies can be categorised into seven broad groups. These are the ha, cha, w'ha, mana, mela, nala, and kha-ka manaas. ===== Ha manaas ===== Ha''manaas'' are the most populous species of human. === Lifestyle === eeeee == History == Manush, like the Myaner and Drokha, evolved from early hominids that lived in the savannahs of the Great Eastern Rift Valley. The valley was populated by homo erectus, and as that species spread out across the lands to the north and south they discovered new places to live. Over time these populations adapted further to their new lands and biomes and diverged, forming the many species of Manush, Myaner, and Drokha. The Manush population exhibited the greatest extent of physiological diversity from the diminutive ''cha''manush, to the tall and slender ''kha-ka''manush, to the heavily built ''w'ha''manush. These peoples all displayed great diversity in their bodies, skills, and minds, but are yet all recognisably humans, sharing a kinship to all Manush through their various interbreeding, as well as to Drokha and Myaner through the shared characteristics of having a mind capable of thought and speech. The early Manush lived in bands of individuals from small families around 10 individuals as seen in ''w'ha''manush to larger tribes 50 strong as seen in the tight-knit social structures of ''cha''manush. It is currently unknown how ethyr users were seen or how they were integrated into tribes, indeed if at all, and it likely differs greatly based on which of the ethyric arts were practised. It is likely that growth, fire, and solar light-ethyr were the most commonly used, as these would have been the most useful to neolithic hunter-gatherers to justify the extra resources required. It is likely around this time that wolves were domesticated into dogs and incorporated as part of a tribe to help with hunting. It is theorised that the use of growth flavour light-ethyr was a major contributor to the agricultural revolution, as it would have been more convenient and beneficial for tribes to set up more permanently around food sources they could grow. However, due to limited lifespans, it is possible that these early farming communities fell apart and starved or otherwise abandoned agriculture once the druid/lifemage died. If this is the case, knowledge of agriculture could have been widespread and merely needed the right time, place, and population for a spark to catch and remain past the death of a lifemage, or perhaps sheer luck and multiple lifemages were enough to kickstart this new means of life. Other theories name climate change and the lessening availability of food to hunter-gatherer peoples as the main reason people took to agriculture. Once Manush began to grow their own plants for food, and domesticating goats, pigs, sheep, and cattle, the population saw a quick rise, leading to urbanisation and higher-density populations. This gave rise to the first cities. Due to the division of labour required for farming crops, raising animals, and managing an urban environment, class stratification occurred across many of these urban centres. The leading class varied between cultures, however, as in some places it was kings and viziers who lead urban planning, priests who lead through faith, or mages who wielded power through the ethyr and their importance to the steadiness of the food supply, or even a mixture such as the priest-kings of Sumer or the Mage-Priests of Egypt. Most of these city-states were governed by a monarchy or a council of leaders in an oligarchy. == Cultures == Earliest city states Sumer, Egypt, China, Indus, etc == Nations == eeeee == Technology == eeeee ccc75e2a437d99c9400bb248602f30f1bf148864 Terracil 0 2 719 676 2022-02-05T15:59:54Z OfficialTerracil 2 /* Geography & Ecology */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />Silver, Yellow | OrbitalDistance = 194,300,181 km <br /><span style="color:#00B050">1.296 AU</span> | Aphelion = 1.301 AU | Perihelion = 1.296 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.621 Earth's</span> | OrbitalVelocity = 0.985 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 AU</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 AU</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1811.810 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,237,466 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. It contains several other planets in its system, and orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, Silver and Yellow, and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Describe things such as number of continents, gravity, and radius, area, and weight compared to Earth. Rough area of main landmasses vs water and the ratio and ratio compared to earth. Terracil is the === Moons === {{MainArticle| Silver and Yellow}} Celebri the Silver moon and Quelpor the Brass moon. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === Talk through each continent and the regions it has. === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee 0f10147e8fa31ee51b0419615782fe184f9ae48e 734 719 2022-02-20T12:26:46Z OfficialTerracil 2 /* Moons */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />Silver, Yellow | OrbitalDistance = 194,300,181 km <br /><span style="color:#00B050">1.296 AU</span> | Aphelion = 1.301 AU | Perihelion = 1.296 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.621 Earth's</span> | OrbitalVelocity = 0.985 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 AU</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 AU</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1811.810 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,237,466 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. It contains several other planets in its system, and orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, Silver and Yellow, and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Describe things such as number of continents, gravity, and radius, area, and weight compared to Earth. Rough area of main landmasses vs water and the ratio and ratio compared to earth. Terracil is the === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]}} Celebri the Silver moon and Quelpor the Brass moon. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === Talk through each continent and the regions it has. === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee 751cb4cf1a0fbd44ee565b88a41760de8e90cad6 736 734 2022-02-20T12:29:20Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />Silver, Yellow | OrbitalDistance = 194,300,181 km <br /><span style="color:#00B050">1.296 AU</span> | Aphelion = 1.301 AU | Perihelion = 1.296 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.621 Earth's</span> | OrbitalVelocity = 0.985 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 AU</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 AU</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1811.810 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,237,466 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. It contains several other planets in its system, and orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, Silver and Yellow, and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Describe things such as number of continents, gravity, and radius, area, and weight compared to Earth. Rough area of main landmasses vs water and the ratio and ratio compared to earth. Terracil is the === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]}} Celebri the Silver moon and Quelpor the Brass moon. == Geography & Ecology == {{MainArticle| [[Celebri]]|s}} Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === Talk through each continent and the regions it has. === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee a93b5d4a1df06aa477e24b799bd5ee31111f7785 737 736 2022-02-20T12:29:33Z OfficialTerracil 2 /* Moons */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />Silver, Yellow | OrbitalDistance = 194,300,181 km <br /><span style="color:#00B050">1.296 AU</span> | Aphelion = 1.301 AU | Perihelion = 1.296 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.621 Earth's</span> | OrbitalVelocity = 0.985 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 AU</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 AU</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1811.810 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,237,466 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. It contains several other planets in its system, and orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, Silver and Yellow, and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Describe things such as number of continents, gravity, and radius, area, and weight compared to Earth. Rough area of main landmasses vs water and the ratio and ratio compared to earth. Terracil is the === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|}} Celebri the Silver moon and Quelpor the Brass moon. == Geography & Ecology == {{MainArticle| [[Celebri]]|s}} Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === Talk through each continent and the regions it has. === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee faa6ce19b4cab19b4b7faf17b90fbc662fb94db9 738 737 2022-02-20T12:30:02Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />Silver, Yellow | OrbitalDistance = 194,300,181 km <br /><span style="color:#00B050">1.296 AU</span> | Aphelion = 1.301 AU | Perihelion = 1.296 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.621 Earth's</span> | OrbitalVelocity = 0.985 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 AU</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 AU</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1811.810 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,237,466 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. It contains several other planets in its system, and orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, Silver and Yellow, and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Describe things such as number of continents, gravity, and radius, area, and weight compared to Earth. Rough area of main landmasses vs water and the ratio and ratio compared to earth. Terracil is the === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Celebri the Silver moon and Quelpor the Brass moon. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === Talk through each continent and the regions it has. === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee 774b0149ff4b11991e48f0c0c1440d99ec4294ad File:Moonstone.jpg 6 143 720 2022-02-05T16:25:14Z OfficialTerracil 2 wikitext text/x-wiki xyz 66b27417d37e024c46526c2f6d358a754fc552f3 721 720 2022-02-05T16:28:05Z OfficialTerracil 2 wikitext text/x-wiki A block of pure pale yellow moonstone. b0f7c5cb8c5e1a8838c5c1a29e33390986690286 File:Moonstone Blue.jpeg 6 144 722 2022-02-05T17:11:37Z OfficialTerracil 2 Blue moonstone glowing in the dark, displaying its phosphorescent properties. wikitext text/x-wiki == Summary == Blue moonstone glowing in the dark, displaying its phosphorescent properties. bac75fd96819d47c0a51cb6676d995de1ea56077 File:Moonstone Experiment.jpg 6 145 723 2022-02-05T17:13:19Z OfficialTerracil 2 Using thin beams of light to observe the optical birefringence effects of moonstone. wikitext text/x-wiki == Summary == Using thin beams of light to observe the optical birefringence effects of moonstone. 8d693394417087533b7bce34370c2d720039579b File:Moonstone Orange.jpg 6 146 724 2022-02-05T17:15:55Z OfficialTerracil 2 A cube of orange moonstone, glowing faintly after being brought indoors on a bright sunny day. wikitext text/x-wiki == Summary == A cube of orange moonstone, glowing faintly after being brought indoors on a bright sunny day. b6a5ecc4e2567e7b3af95b678ac06443e6e9d2a2 Moonstone 0 147 725 2022-02-05T17:18:09Z OfficialTerracil 2 Created page with "Moonstone is a type of carbonate mineral that interacts with [[light-ethyr]]. Deposits are not common but can be found on all continents, and can vary in diaphaneity from transparent to translucent. Moonstone is most often a pale yellow colour, but there are known deposits that are tinted other colours such as red, pink, blue, or green, depending on metal impurities. File:Moonstone.jpg|400px|thumb|right|alt=A rectangular block of a pale yellow transparent stone.|Pale..." wikitext text/x-wiki Moonstone is a type of carbonate mineral that interacts with [[light-ethyr]]. Deposits are not common but can be found on all continents, and can vary in diaphaneity from transparent to translucent. Moonstone is most often a pale yellow colour, but there are known deposits that are tinted other colours such as red, pink, blue, or green, depending on metal impurities. [[File:Moonstone.jpg|400px|thumb|right|alt=A rectangular block of a pale yellow transparent stone.|Pale yellow moonstone is the most common type and can be found in blocks as large and as pure and transparent as this.]] == Properties == Moonstone has a glassy (or vitreous) lustre, and its colour ranges from pale yellow though shades of red, orange, blue, or even green can occur when the mineral is charged with impurities. === Optical === Moonstone is transparent to opaque and may occasionally show phosphorescence or fluorescence. A transparent variety called sunstone is used for optical purposes. === Ethyric === Moonstone is most well known for its ability to phosphoresce. This ability is taken further by moonstone than other minerals as it responds to light-ethyr and uses it to enhance its phosphorescence. On exposure to sufficient sunlight charged with light-ethyr, the moonstone absorbs it, and later begins to emit the light back with a soft glow. This is most visible at night as the lack of daylight allows the strength of the phosphorescence to be seen much more clearly. The colour of the glow usually corresponds to the colour to the stone itself. The glow can often be bright enough to see by even in the dead of night, and as such was named moonstone as it was believed to be of the same material as the moon. == Use and applications == Moonstone is often used as lighting for cities, as the mineral can be carefully sliced and thin bricks of it can be installed along roads. Over the day the stones will absorb light if they are not in shadow, and subsequently during the night they will provide a glow to see by. This light is not as bright as a lantern, so it is rarely used as streetlamps. This lighting is still functional when crushed up into a powder, and is often used mixed into paint to create announcements, posters, banners, and advertisements to be visible by night. The ability to capture solar light-ethyr is also valuable to users of Ethyr, who will use bricks of moonstone as a battery to be able to make use of the Arts even during night time. This use does however drain the moonstone quickly. A transparent variety of white moonstone known as sunstone may have been used by Vikings for navigating on cloudy days due to its light-polarizing property. Ancient Egyptians carved many items out of moonstone, relating it to their goddess Bast, whose name contributed to the term alabaster because of the close association. Many other cultures have used the material for similar carved objects and applications. High-grade optical calcite was used in World War II for gun sights, specifically in bomb sights and anti-aircraft weaponry. Also, experiments have been conducted to use calcite for a cloak of invisibility. Microbiologically precipitated calcite has a wide range of applications, such as soil remediation, soil stabilization and concrete repair. == Natural occurrence == == Gallery == <gallery> Moonstone_Blue.jpg|Blue moonstone demonstrating its ability to glow in the dark. Moonstone_Experiment.jpg|Using thin beams of light to observe the optical birefringence effects of moonstone. File:Calcite-tch21c.jpg|Reddish moonstone crystals. Its red colour is due to the presence of iron. Moonstone_Orange.jpg|A cube of orange moonstone, glowing faintly after being brought indoors on a bright sunny day. File:Calcite-75480.jpg|Small pink crystals of moonstone. </gallery> b264dcb64f1e90f98c9747ef67091ded0cd78ffc 726 725 2022-02-05T17:19:57Z OfficialTerracil 2 wikitext text/x-wiki [[File:Moonstone.jpg|350px|thumb|right|alt=A rectangular block of a pale yellow transparent stone.|Pale yellow moonstone is the most common type and can be found in blocks as large and as pure and transparent as this.]] Moonstone is a type of carbonate mineral that interacts with [[light-ethyr]]. Deposits are not common but can be found on all continents, and can vary in diaphaneity from transparent to translucent. Moonstone is most often a pale yellow colour, but there are known deposits that are tinted other colours such as red, pink, blue, or green, depending on metal impurities. == Properties == Moonstone has a glassy (or vitreous) lustre, and its colour ranges from pale yellow though shades of red, orange, blue, or even green can occur when the mineral is charged with impurities. === Optical === Moonstone is transparent to opaque and may occasionally show phosphorescence or fluorescence. A transparent variety called sunstone is used for optical purposes. === Ethyric === Moonstone is most well known for its ability to phosphoresce. This ability is taken further by moonstone than other minerals as it responds to light-ethyr and uses it to enhance its phosphorescence. On exposure to sufficient sunlight charged with light-ethyr, the moonstone absorbs it, and later begins to emit the light back with a soft glow. This is most visible at night as the lack of daylight allows the strength of the phosphorescence to be seen much more clearly. The colour of the glow usually corresponds to the colour to the stone itself. The glow can often be bright enough to see by even in the dead of night, and as such was named moonstone as it was believed to be of the same material as the moon. == Use and applications == Moonstone is often used as lighting for cities, as the mineral can be carefully sliced and thin bricks of it can be installed along roads. Over the day the stones will absorb light if they are not in shadow, and subsequently during the night they will provide a glow to see by. This light is not as bright as a lantern, so it is rarely used as streetlamps. This lighting is still functional when crushed up into a powder, and is often used mixed into paint to create announcements, posters, banners, and advertisements to be visible by night. The ability to capture solar light-ethyr is also valuable to users of Ethyr, who will use bricks of moonstone as a battery to be able to make use of the Arts even during night time. This use does however drain the moonstone quickly. A transparent variety of white moonstone known as sunstone may have been used by Vikings for navigating on cloudy days due to its light-polarizing property. Ancient Egyptians carved many items out of moonstone, relating it to their goddess Bast, whose name contributed to the term alabaster because of the close association. Many other cultures have used the material for similar carved objects and applications. High-grade optical calcite was used in World War II for gun sights, specifically in bomb sights and anti-aircraft weaponry. Also, experiments have been conducted to use calcite for a cloak of invisibility. Microbiologically precipitated calcite has a wide range of applications, such as soil remediation, soil stabilization and concrete repair. == Natural occurrence == == Gallery == <gallery> Moonstone_Blue.jpg|Blue moonstone demonstrating its ability to glow in the dark. Moonstone_Experiment.jpg|Using thin beams of light to observe the optical birefringence effects of moonstone. File:Calcite-tch21c.jpg|Reddish moonstone crystals. Its red colour is due to the presence of iron. Moonstone_Orange.jpg|A cube of orange moonstone, glowing faintly after being brought indoors on a bright sunny day. File:Calcite-75480.jpg|Small pink crystals of moonstone. </gallery> {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|''Fire'']] · [[Light-Ethyr#Growth|''Growth'']] · [[Light-Ethyr#Water|''Water'']] ) ) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} ea7653158d890baf2939c2e2c5912922f4a44765 727 726 2022-02-05T17:20:51Z OfficialTerracil 2 wikitext text/x-wiki [[File:Moonstone.jpg|350px|thumb|right|alt=A rectangular block of a pale yellow transparent stone.|Pale yellow moonstone is the most common type and can be found in blocks as large and as pure and transparent as this.]] Moonstone is a type of carbonate mineral that interacts with [[Light-Ethyr|light-ethyr]]. Deposits are not common but can be found on all continents, and can vary in diaphaneity from transparent to translucent. Moonstone is most often a pale yellow colour, but there are known deposits that are tinted other colours such as red, pink, blue, or green, depending on metal impurities. == Properties == Moonstone has a glassy (or vitreous) lustre, and its colour ranges from pale yellow though shades of red, orange, blue, or even green can occur when the mineral is charged with impurities. === Optical === Moonstone is transparent to opaque and may occasionally show phosphorescence or fluorescence. A transparent variety called sunstone is used for optical purposes. === Ethyric === Moonstone is most well known for its ability to phosphoresce. This ability is taken further by moonstone than other minerals as it responds to light-ethyr and uses it to enhance its phosphorescence. On exposure to sufficient sunlight charged with light-ethyr, the moonstone absorbs it, and later begins to emit the light back with a soft glow. This is most visible at night as the lack of daylight allows the strength of the phosphorescence to be seen much more clearly. The colour of the glow usually corresponds to the colour to the stone itself. The glow can often be bright enough to see by even in the dead of night, and as such was named moonstone as it was believed to be of the same material as the moon. == Use and applications == Moonstone is often used as lighting for cities, as the mineral can be carefully sliced and thin bricks of it can be installed along roads. Over the day the stones will absorb light if they are not in shadow, and subsequently during the night they will provide a glow to see by. This light is not as bright as a lantern, so it is rarely used as streetlamps. This lighting is still functional when crushed up into a powder, and is often used mixed into paint to create announcements, posters, banners, and advertisements to be visible by night. The ability to capture solar light-ethyr is also valuable to users of Ethyr, who will use bricks of moonstone as a battery to be able to make use of the Arts even during night time. This use does however drain the moonstone quickly. A transparent variety of white moonstone known as sunstone may have been used by Vikings for navigating on cloudy days due to its light-polarizing property. Ancient Egyptians carved many items out of moonstone, relating it to their goddess Bast, whose name contributed to the term alabaster because of the close association. Many other cultures have used the material for similar carved objects and applications. High-grade optical calcite was used in World War II for gun sights, specifically in bomb sights and anti-aircraft weaponry. Also, experiments have been conducted to use calcite for a cloak of invisibility. Microbiologically precipitated calcite has a wide range of applications, such as soil remediation, soil stabilization and concrete repair. == Natural occurrence == == Gallery == <gallery> Moonstone_Blue.jpeg|Blue moonstone demonstrating its ability to glow in the dark. Moonstone_Experiment.jpg|Using thin beams of light to observe the optical birefringence effects of moonstone. File:Calcite-tch21c.jpg|Reddish moonstone crystals. Its red colour is due to the presence of iron. Moonstone_Orange.jpg|A cube of orange moonstone, glowing faintly after being brought indoors on a bright sunny day. File:Calcite-75480.jpg|Small pink crystals of moonstone. </gallery> {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|''Fire'']] · [[Light-Ethyr#Growth|''Growth'']] · [[Light-Ethyr#Water|''Water'']] ) ) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} c7502ac8ad4474b6025b45bf18cbcae06f7c865a 728 727 2022-02-05T17:21:57Z OfficialTerracil 2 /* Gallery */ wikitext text/x-wiki [[File:Moonstone.jpg|350px|thumb|right|alt=A rectangular block of a pale yellow transparent stone.|Pale yellow moonstone is the most common type and can be found in blocks as large and as pure and transparent as this.]] Moonstone is a type of carbonate mineral that interacts with [[Light-Ethyr|light-ethyr]]. Deposits are not common but can be found on all continents, and can vary in diaphaneity from transparent to translucent. Moonstone is most often a pale yellow colour, but there are known deposits that are tinted other colours such as red, pink, blue, or green, depending on metal impurities. == Properties == Moonstone has a glassy (or vitreous) lustre, and its colour ranges from pale yellow though shades of red, orange, blue, or even green can occur when the mineral is charged with impurities. === Optical === Moonstone is transparent to opaque and may occasionally show phosphorescence or fluorescence. A transparent variety called sunstone is used for optical purposes. === Ethyric === Moonstone is most well known for its ability to phosphoresce. This ability is taken further by moonstone than other minerals as it responds to light-ethyr and uses it to enhance its phosphorescence. On exposure to sufficient sunlight charged with light-ethyr, the moonstone absorbs it, and later begins to emit the light back with a soft glow. This is most visible at night as the lack of daylight allows the strength of the phosphorescence to be seen much more clearly. The colour of the glow usually corresponds to the colour to the stone itself. The glow can often be bright enough to see by even in the dead of night, and as such was named moonstone as it was believed to be of the same material as the moon. == Use and applications == Moonstone is often used as lighting for cities, as the mineral can be carefully sliced and thin bricks of it can be installed along roads. Over the day the stones will absorb light if they are not in shadow, and subsequently during the night they will provide a glow to see by. This light is not as bright as a lantern, so it is rarely used as streetlamps. This lighting is still functional when crushed up into a powder, and is often used mixed into paint to create announcements, posters, banners, and advertisements to be visible by night. The ability to capture solar light-ethyr is also valuable to users of Ethyr, who will use bricks of moonstone as a battery to be able to make use of the Arts even during night time. This use does however drain the moonstone quickly. A transparent variety of white moonstone known as sunstone may have been used by Vikings for navigating on cloudy days due to its light-polarizing property. Ancient Egyptians carved many items out of moonstone, relating it to their goddess Bast, whose name contributed to the term alabaster because of the close association. Many other cultures have used the material for similar carved objects and applications. High-grade optical calcite was used in World War II for gun sights, specifically in bomb sights and anti-aircraft weaponry. Also, experiments have been conducted to use calcite for a cloak of invisibility. Microbiologically precipitated calcite has a wide range of applications, such as soil remediation, soil stabilization and concrete repair. == Natural occurrence == == Gallery == <gallery> Moonstone_Blue.jpeg|Rare blue moonstone demonstrating its ability to glow in the dark. Moonstone_Experiment.jpg|Using thin beams of light to observe the optical birefringence effects of moonstone. File:Calcite-tch21c.jpg|Reddish almost opaque moonstone crystals. Its red colour is due to the presence of iron. Moonstone_Orange.jpg|A cube of orange moonstone, glowing faintly after being brought indoors on a bright sunny day. File:Calcite-75480.jpg|Small pink crystals of moonstone. </gallery> {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|''Fire'']] · [[Light-Ethyr#Growth|''Growth'']] · [[Light-Ethyr#Water|''Water'']] ) ) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} 24ff751cacc819feecabd35450bc35c456b15fbc 729 728 2022-02-05T17:22:16Z OfficialTerracil 2 /* Gallery */ wikitext text/x-wiki [[File:Moonstone.jpg|350px|thumb|right|alt=A rectangular block of a pale yellow transparent stone.|Pale yellow moonstone is the most common type and can be found in blocks as large and as pure and transparent as this.]] Moonstone is a type of carbonate mineral that interacts with [[Light-Ethyr|light-ethyr]]. Deposits are not common but can be found on all continents, and can vary in diaphaneity from transparent to translucent. Moonstone is most often a pale yellow colour, but there are known deposits that are tinted other colours such as red, pink, blue, or green, depending on metal impurities. == Properties == Moonstone has a glassy (or vitreous) lustre, and its colour ranges from pale yellow though shades of red, orange, blue, or even green can occur when the mineral is charged with impurities. === Optical === Moonstone is transparent to opaque and may occasionally show phosphorescence or fluorescence. A transparent variety called sunstone is used for optical purposes. === Ethyric === Moonstone is most well known for its ability to phosphoresce. This ability is taken further by moonstone than other minerals as it responds to light-ethyr and uses it to enhance its phosphorescence. On exposure to sufficient sunlight charged with light-ethyr, the moonstone absorbs it, and later begins to emit the light back with a soft glow. This is most visible at night as the lack of daylight allows the strength of the phosphorescence to be seen much more clearly. The colour of the glow usually corresponds to the colour to the stone itself. The glow can often be bright enough to see by even in the dead of night, and as such was named moonstone as it was believed to be of the same material as the moon. == Use and applications == Moonstone is often used as lighting for cities, as the mineral can be carefully sliced and thin bricks of it can be installed along roads. Over the day the stones will absorb light if they are not in shadow, and subsequently during the night they will provide a glow to see by. This light is not as bright as a lantern, so it is rarely used as streetlamps. This lighting is still functional when crushed up into a powder, and is often used mixed into paint to create announcements, posters, banners, and advertisements to be visible by night. The ability to capture solar light-ethyr is also valuable to users of Ethyr, who will use bricks of moonstone as a battery to be able to make use of the Arts even during night time. This use does however drain the moonstone quickly. A transparent variety of white moonstone known as sunstone may have been used by Vikings for navigating on cloudy days due to its light-polarizing property. Ancient Egyptians carved many items out of moonstone, relating it to their goddess Bast, whose name contributed to the term alabaster because of the close association. Many other cultures have used the material for similar carved objects and applications. High-grade optical calcite was used in World War II for gun sights, specifically in bomb sights and anti-aircraft weaponry. Also, experiments have been conducted to use calcite for a cloak of invisibility. Microbiologically precipitated calcite has a wide range of applications, such as soil remediation, soil stabilization and concrete repair. == Natural occurrence == == Gallery == <gallery> Moonstone_Blue.jpeg|Rare blue moonstone demonstrating its ability to glow in the dark. Moonstone_Experiment.jpg|Using thin beams of light to observe the optical birefringence effects of moonstone. File:Calcite-tch21c.jpg|Reddish almost opaque moonstone crystals. Its red colour is due to the presence of iron. Moonstone_Orange.jpg|A cube of orange moonstone, glowing faintly after being brought indoors on a bright sunny day. File:Calcite-75480.jpg|Small pink crystals of moonstone. </gallery> {{EthyrType | Name = [['''Light-Ethyr''']] | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|''Fire'']] · [[Light-Ethyr#Growth|''Growth'']] · [[Light-Ethyr#Water|''Water'']] ) ) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} 4fa87d2247babc5091d8b4d1b68712435a71f2b4 730 729 2022-02-05T17:22:28Z OfficialTerracil 2 /* Gallery */ wikitext text/x-wiki [[File:Moonstone.jpg|350px|thumb|right|alt=A rectangular block of a pale yellow transparent stone.|Pale yellow moonstone is the most common type and can be found in blocks as large and as pure and transparent as this.]] Moonstone is a type of carbonate mineral that interacts with [[Light-Ethyr|light-ethyr]]. Deposits are not common but can be found on all continents, and can vary in diaphaneity from transparent to translucent. Moonstone is most often a pale yellow colour, but there are known deposits that are tinted other colours such as red, pink, blue, or green, depending on metal impurities. == Properties == Moonstone has a glassy (or vitreous) lustre, and its colour ranges from pale yellow though shades of red, orange, blue, or even green can occur when the mineral is charged with impurities. === Optical === Moonstone is transparent to opaque and may occasionally show phosphorescence or fluorescence. A transparent variety called sunstone is used for optical purposes. === Ethyric === Moonstone is most well known for its ability to phosphoresce. This ability is taken further by moonstone than other minerals as it responds to light-ethyr and uses it to enhance its phosphorescence. On exposure to sufficient sunlight charged with light-ethyr, the moonstone absorbs it, and later begins to emit the light back with a soft glow. This is most visible at night as the lack of daylight allows the strength of the phosphorescence to be seen much more clearly. The colour of the glow usually corresponds to the colour to the stone itself. The glow can often be bright enough to see by even in the dead of night, and as such was named moonstone as it was believed to be of the same material as the moon. == Use and applications == Moonstone is often used as lighting for cities, as the mineral can be carefully sliced and thin bricks of it can be installed along roads. Over the day the stones will absorb light if they are not in shadow, and subsequently during the night they will provide a glow to see by. This light is not as bright as a lantern, so it is rarely used as streetlamps. This lighting is still functional when crushed up into a powder, and is often used mixed into paint to create announcements, posters, banners, and advertisements to be visible by night. The ability to capture solar light-ethyr is also valuable to users of Ethyr, who will use bricks of moonstone as a battery to be able to make use of the Arts even during night time. This use does however drain the moonstone quickly. A transparent variety of white moonstone known as sunstone may have been used by Vikings for navigating on cloudy days due to its light-polarizing property. Ancient Egyptians carved many items out of moonstone, relating it to their goddess Bast, whose name contributed to the term alabaster because of the close association. Many other cultures have used the material for similar carved objects and applications. High-grade optical calcite was used in World War II for gun sights, specifically in bomb sights and anti-aircraft weaponry. Also, experiments have been conducted to use calcite for a cloak of invisibility. Microbiologically precipitated calcite has a wide range of applications, such as soil remediation, soil stabilization and concrete repair. == Natural occurrence == == Gallery == <gallery> Moonstone_Blue.jpeg|Rare blue moonstone demonstrating its ability to glow in the dark. Moonstone_Experiment.jpg|Using thin beams of light to observe the optical birefringence effects of moonstone. File:Calcite-tch21c.jpg|Reddish almost opaque moonstone crystals. Its red colour is due to the presence of iron. Moonstone_Orange.jpg|A cube of orange moonstone, glowing faintly after being brought indoors on a bright sunny day. File:Calcite-75480.jpg|Small pink crystals of moonstone. </gallery> {{EthyrType | Name = [[Light-Ethyr]] | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|''Fire'']] · [[Light-Ethyr#Growth|''Growth'']] · [[Light-Ethyr#Water|''Water'']] ) ) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} 7feddb21395c925de5fe85d20adfa2caac164146 732 730 2022-02-05T19:55:23Z OfficialTerracil 2 /* Gallery */ wikitext text/x-wiki [[File:Moonstone.jpg|350px|thumb|right|alt=A rectangular block of a pale yellow transparent stone.|Pale yellow moonstone is the most common type and can be found in blocks as large and as pure and transparent as this.]] Moonstone is a type of carbonate mineral that interacts with [[Light-Ethyr|light-ethyr]]. Deposits are not common but can be found on all continents, and can vary in diaphaneity from transparent to translucent. Moonstone is most often a pale yellow colour, but there are known deposits that are tinted other colours such as red, pink, blue, or green, depending on metal impurities. == Properties == Moonstone has a glassy (or vitreous) lustre, and its colour ranges from pale yellow though shades of red, orange, blue, or even green can occur when the mineral is charged with impurities. === Optical === Moonstone is transparent to opaque and may occasionally show phosphorescence or fluorescence. A transparent variety called sunstone is used for optical purposes. === Ethyric === Moonstone is most well known for its ability to phosphoresce. This ability is taken further by moonstone than other minerals as it responds to light-ethyr and uses it to enhance its phosphorescence. On exposure to sufficient sunlight charged with light-ethyr, the moonstone absorbs it, and later begins to emit the light back with a soft glow. This is most visible at night as the lack of daylight allows the strength of the phosphorescence to be seen much more clearly. The colour of the glow usually corresponds to the colour to the stone itself. The glow can often be bright enough to see by even in the dead of night, and as such was named moonstone as it was believed to be of the same material as the moon. == Use and applications == Moonstone is often used as lighting for cities, as the mineral can be carefully sliced and thin bricks of it can be installed along roads. Over the day the stones will absorb light if they are not in shadow, and subsequently during the night they will provide a glow to see by. This light is not as bright as a lantern, so it is rarely used as streetlamps. This lighting is still functional when crushed up into a powder, and is often used mixed into paint to create announcements, posters, banners, and advertisements to be visible by night. The ability to capture solar light-ethyr is also valuable to users of Ethyr, who will use bricks of moonstone as a battery to be able to make use of the Arts even during night time. This use does however drain the moonstone quickly. A transparent variety of white moonstone known as sunstone may have been used by Vikings for navigating on cloudy days due to its light-polarizing property. Ancient Egyptians carved many items out of moonstone, relating it to their goddess Bast, whose name contributed to the term alabaster because of the close association. Many other cultures have used the material for similar carved objects and applications. High-grade optical calcite was used in World War II for gun sights, specifically in bomb sights and anti-aircraft weaponry. Also, experiments have been conducted to use calcite for a cloak of invisibility. Microbiologically precipitated calcite has a wide range of applications, such as soil remediation, soil stabilization and concrete repair. == Natural occurrence == == Gallery == <gallery> Moonstone_Blue.jpeg|Rare blue moonstone demonstrating its ability to glow in the dark. Moonstone_Experiment.jpg|Using thin beams of light to observe the optical birefringence effects of moonstone. File:Calcite-tch21c.jpg|Reddish almost opaque moonstone crystals. Its red colour is due to the presence of iron. Moonstone_Orange.jpg|A cube of orange moonstone, glowing faintly after being brought indoors on a bright sunny day. File:Calcite-75480.jpg|Small pink crystals of moonstone. Moonstone.jpg|Yellow moonstone is the most commonly found, and can often be formed into bricks due to large deposits occurring more frequently. Moonstone_Pile.jpg|A brick of yellow moonstone glowing atop extremely rare bricks of green and blue moonstones. </gallery> {{EthyrType | Name = [[Light-Ethyr]] | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|''Fire'']] · [[Light-Ethyr#Growth|''Growth'']] · [[Light-Ethyr#Water|''Water'']] ) ) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} c55972e74b65fee333c08b0ca375b611bf17abe4 File:Moonstone Pile.jpg 6 148 731 2022-02-05T19:55:06Z OfficialTerracil 2 A brick of yellow moonstone glowing atop extremely rare bricks of green and blue moonstones. wikitext text/x-wiki == Summary == A brick of yellow moonstone glowing atop extremely rare bricks of green and blue moonstones. 26f05792a40339de4be083458131d462e5e4373e Template:MainArticle 10 9 735 91 2022-02-20T12:28:47Z OfficialTerracil 2 wikitext text/x-wiki : <span style="font-size:85%">''Main article{{{2}}}: {{{1}}}''</span> c7209e10b2cfc311b5112bc11d7cfffde74f9f88 File:The Sun.png 6 149 739 2022-02-20T12:42:35Z OfficialTerracil 2 The Sun, in a deep blue sky with gentle clouds, as seen from Terracil. wikitext text/x-wiki == Summary == The Sun, in a deep blue sky with gentle clouds, as seen from Terracil. b9646053f07920ea077791a9aa824713d363e98b Sun 0 10 740 396 2022-02-20T12:42:59Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:The_Sun.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The main star of the Terrac system. |- | <span style="font-size:85%">'''Names'''</span> | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | <span style="font-size:85%">'''Adjectives'''</span> | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Observation Data</span> |- | <span style="font-size:85%">'''Mean distance <br />from Terracil'''</span> | 194,300,181 km ≈ 1.296 AU <br /><span style="font-size:85%"> 10 min 48 s at ''c''</span> |- | <span style="font-size:85%">'''Spectral Classification'''</span> | F6v |- | <span style="font-size:85%">'''Apparent Magnitude (''m'')'''</span> | -26.74 |- | <span style="font-size:85%">'''Absolute <br />Magnitude (M)'''</span> | 3.86 |- | <span style="font-size:85%">'''Angular Size'''</span> | 24.3 minutes of arc <br /><span style="font-size:85%"> ≈ 0.405 degrees</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|2.505|30|kg|}}<br /><span style="font-size:85%">1.260 M<sub>☉</sub></span> |- | <span style="font-size:85%">'''Luminosity'''</span> | {{scinot|8.595|26|W|}}<br /><span style="font-size:85%">2.245 L<sub>☉</sub></span> |- | <span style="font-size:85%">'''Diameter'''</span> | 1,652,463 km<br /><span style="font-size:85%">1.187 D<sub>☉</sub></span> |- | <span style="font-size:85%">'''Surface Temperature'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Inner Limit for Planets'''</span> | 0.126 AU ≈ 0.081 TU<br /><span style="font-size:85%">≈ 18,849,600 km</span> |- | <span style="font-size:85%">'''Inner Habitable Zone'''</span> | 1.509 AU ≈ 0.966 TU<br /><span style="font-size:85%">≈ 225,746,400 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Runaway Greenhouse limit)'''</span> | 2.661 AU ≈ 1.704 TU<br /><span style="font-size:85%">≈ 398,085,600 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Early Mars limit)'''</span> | 2.802 AU ≈ 1.794 TU<br /><span style="font-size:85%">≈ 419,179,200 km</span> |- | <span style="font-size:85%">'''Frost Line'''</span> | 7.700 AU ≈ 4.930 TU<br /><span style="font-size:85%">≈ 1,151,920,000 km</span> |- | <span style="font-size:85%">'''Outer Limit for Planets'''</span> | 50.400 AU ≈ 32.266 TU<br /><span style="font-size:85%">≈ 7,539,840,000 km</span> |- | <span style="font-size:85%">'''Number of Planets'''</span> | 12 |- |} Known as '''The Sun''', TRC0 is the designation given to the star in the centre of the Terrac star system. The Sun is the main star in the Terrac system. It is a main-sequence star and has a spectral type of F6v. The Sun is orbited by twelve planets designated as TRC I through to TRC XII. The enormous effect of the Sun on Terracil has been recognized since prehistoric times. The Sun was thought of by some cultures as a deity. The synodic rotation of Terracil and its orbit around the Sun are the basis of solar calendars, one of which is the [[Itzatecah]] [[Itzatecah Calendar|calendar]] still in use today. __TOC__ == Description == The Sun is by far the most massive component in the Terrac system. Its large mass (486,700 Earth masses), which comprises 99.72% of all the mass in the Solar System, produces temperatures and densities in its core high enough to sustain nuclear fusion of hydrogen into helium, making it a main-sequence star with a spectral type of F6v. This releases an enormous amount of energy, mostly radiated into space as electromagnetic radiation peaking in visible light. The Sun formed around 4.5 billion years ago and is orbited by twelve planets, an inner and outer asteroid belt, and an icy comet cloud. The planets are designated TRC I (belonging to the main habitable planet [[Terracil]]), while the other designations TRC II through to TRC XII belong to the planets in order from closest to farthest orbit around the sun. == Inner Terrac System Planets == {{MainArticle| [[Terracil]], TRC II, TRC III, TRC IV, TRC V}} === Inner Planets === ==== TRC II ==== The first planet from the sun is designated TRC II. It is a small iron planet with a mass of around 30% of Terracil and around 60% the radius. TRC II orbits at 0.26 AU (around 16% of Terracil's orbit). TRC II is occasionally visible from the surface of Terracil at an average apparent brightness of +0.36, and only around sunset and sunrise. ==== TRC III ==== The second planet from the sun is TRC III. It is a small rocky planet slightly smaller than TRC II, with a radius around 50% of Terracil and a mass around 12%. It orbits at approximately half of Terracil's orbit, around 0.52 AU. This planet is usually visible from Terracil at an average apparent brightness of -1.00, although as an inferior planet this is again dependent on time of day and year. It is usually 3.5x brighter than TRC II. ==== TRC IV ==== The final inferior planet to Terracil in the system is TRC IV. This is a rocky planet slightly smaller than Terracil, at a radius of 80% and a mass of 65% of that of Terracil. It is remarkably bright, and at its brightest can sometimes be seen during the day. During sunsets and sunrises this planet gleams through the low light and is known as the Dawnstar or Light planet. ==== Terracil ==== {{MainArticle| [[Terracil]], Silver, Brass}} Terracil orbits the sun at ~1.56 AU, completing a revolution of the sun every 482 local days (or 635 Earth days.) Terracil has [[The Golden Disc|a ring system]] as well as two major moons, a silver- and a brass-coloured moon. ==== TRC V ==== The next farthest planet from the sun at 2.5 AU is TRC V, a rocky planet in the habitable zone. This planet is very earth-like (or Terracil-like), as it has liquid water, a magnetosphere and plate tectonics, and a mass of around 107% of Terracil and a radius just slightly smaller than Terracil at 95%. Due to the higher density on this planet the gravity is higher than on Terracil and holds in an atmosphere that is very similar to Earth's. Viewed from Terracil, it is usually slightly brighter than TRC IV, but this changes as it is more easily viewed at night. When it appears during the day, it can rarely be faintly visible, and can often be seen during daylight nearing sunset. Unlike the inferior planets, however, it remains visible during the night. Some mythologies refer to peoples living on this planet. === Asteroid Belt === A belt of asteroids orbits the sun between TRC V and TRC VI. It contains a great many solid, irregularly shaped bodies, of many sizes but much smaller than planets as well as several minor planets. == Outer Planets == === Gas Giants === ==== TRC VI ==== After this belt orbits TRC VI. TRC VI is a supermassive gas giant 290 times the mass of Terracil and 21 times the radius. The first gas giant and the largest non-solar body in the Terracil system, TRC VI orbits the sun at 5.6 AU. Its massive size and close proximity causes it to be the brightest planet in the system when viewed from Terracil, at an average apparent brightness of -7.4, which is bright enough to cast faintly human-visible shadows at night. ==== TRC VII ==== The first planet past the frost line, TRC VII is a super-Jupiter gas giant which orbits the sun at 7.9 AU and is 922 times more massive than Terracil. It has a radius of 11 times that of Terracil and is the first planet past the frost line. The apparent brightness is on average enough to cast faint shadows at night and to be seen during the day, and at its dimmest it is still visible during the early morning and late evening. ==== TRC VIII ==== TRC VIII is a gas giant with a mass of 111 times Terracil and a radius of 9.5 Terracils. TRC VIII orbits at 11 AU and is on average the third brightest non-solar and non-moon body in the solar system when viewed from Terracil. At its dimmest an apparent magnitude of -1.84 makes it similar to Jupiter's minimum. === Ice Giants === ==== TRC IX ==== The first of the ice giants is TRC IX, 20 times more massive and 3.5 times the radius of Terracil. Orbiting at a distance of 16 AU, its apparent brightness varies between +1.1 and -0.5, which is comparable to Saturn viewed from Earth. ==== TRC X ==== A second gas giant, TRC X, is 13.6 times more massive and 3.6 times the radius of Terracil, has an average apparent magnitude of +0.2, and orbits at 23 AU. === Dwarf Planets === ==== TRC XI ==== The first of the rocky and icy dwarf planets is TRC XI. It has a radius a quarter of Terracil's and slightly smaller than Terracil's smaller moon, the silver, which which its mass is closely comparable. ==== TRC XII ==== The final planet to orbit the sun is TRC XII, another dwarf planet. At a similar mass to TRC XI but much smaller radius - almost a half of the silver moon - this planet is much denser. At apparent magnitudes of +8.3 and +9.5 respectively, both of these dwarf planets are dimmer than the extreme naked-eye limits of visibility, and orbit at 33 and 50 AU respectively. 324ea180da53a56e263c4cdc56ae1cfe469b805f Itzatecah Calendar 0 150 741 2022-02-20T13:51:45Z OfficialTerracil 2 Created page with "The Itzatecah calendar is a system of calendars used primarily by Itzatecah of the Africa continent, as well as scholars from myaner, manush, and melinorati communities. By the Itzatecah mythological tradition, as documented in Colonial Yucatec accounts and reconstructed from Late Classic and Postclassic inscriptions, the deity Emmitli is frequently credited with bringing the knowledge of the calendrical system to the ancestral Itzatecah, along with writing in general an..." wikitext text/x-wiki The Itzatecah calendar is a system of calendars used primarily by Itzatecah of the Africa continent, as well as scholars from myaner, manush, and melinorati communities. By the Itzatecah mythological tradition, as documented in Colonial Yucatec accounts and reconstructed from Late Classic and Postclassic inscriptions, the deity Emmitli is frequently credited with bringing the knowledge of the calendrical system to the ancestral Itzatecah, along with writing in general and other foundational aspects of Itzatecah culture. __TOC__ == Overview == The Itzatecah calendar consists of several cycles or counts of different lengths. The 260-day count is known to scholars as the Tzolkin, or Tzolkʼin. The Tzolkin was combined with a 365-day vague solar year known as the Haabʼ to form a synchronized cycle lasting for 52 Haabʼ, called the Calendar Round. The Calendar Round is widely used by almost all Itzatecah. A different calendar was used to track longer periods of time and for the inscription of calendar dates (i.e., identifying when one event occurred in relation to others). This is the Long Count Calendar. It is a count of days since a mythological starting-point. By its linear nature, the Long Count was capable of being extended to refer to any date far into the past or future. This calendar involved the use of a positional notation system, in which each position signified an increasing multiple of the number of days. The Maya numeral system was essentially vigesimal (i.e., base-20) and each unit of a given position represented 20 times the unit of the position which preceded it. An important exception is made for the final place value, which instead represents 11 × 36, or 444 days, more closely approximating the solar year of 444.09 days than 20 × 20 = 400 days would. The cycles of the Long Count thus are ultimately independent of the solar year, as they drift over the millennia, but generally it stays in sync during living memory. Many Itzatecah Long Count inscriptions contain a supplementary series such as one which provides information on the lunar phases of both moons. Less-prevalent or poorly understood cycles, combinations and calendar progressions were also tracked. An 440-day Count is attested in a few inscriptions. Repeating sets of 19 days associated with different groups of deities, animals and other significant concepts are also known. == Tzolkʼin == The tzolkʼin or tzolkiin calendar combines months with days of the week to produce a calendar of 444 days. It is used to determine the time of religious and ceremonial events, farming times, and for divination. A year is composed of 20 months, each of which is given the name of an Old One deity associated with it. Then there are 6 names of more important gods which are used for the days of the week. Each month begins with day 1 and counts up to 5, upon which the week ends. The next week counts up from 6 to 10 but is then followed by a day 11 named after the sixth deity. This process is repeated to reach 4 weeks of 22 days total, with alternating 5 or 6 day weeks. The deities chosen to name these weekdays are not standardised, as there are recorded instances of Itzatecah settlements choosing more specific deities to venerate that represent their settlement's specific priorities. This system of twenty months of twenty two days would ordinarily add up to 20 × 22 = 440 days. The 4 additional days are reserved for the equinoxes and solstices, which are unnumbered days set aside from the rest of the week and are days of celebration or solemn ceremony. The year begins in the winter solstice with day 0, the New Year's Day. The sixth month then begins with an unnumbered day on the spring equinox, the eleventh month begins with an unnumbered day on the summer solstice, and finally another unnumbered day set on the autumn equinox begins the sixteenth month. {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#ccccff;" | Huohuetn |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000; width: 16%" | | style= "width: 14%" | Ax | style= "width: 14%" | Ell | style= "width: 14%" | Em | style= "width: 14%" | Ah | style= "width: 14%" | Qu | style= "width: 14%" | Ali |- style="background-color:#ffffff;" | style="background-color:#ccccff; color:#000000;" | 0 | 1 | 2 | 3 | 4 | 5 | |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 6 | 7 | 8 | 9 | 10 | 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 12 | 13 | 14 | 15 | 16 | |- style="background-color:#ffffff;" | style="text-align:left;" | | 17 | 18 | 19 | 20 | 21 | 22 |} da6490f1177132f54a8d084dadb114a06a6a1c22 742 741 2022-02-20T13:53:52Z OfficialTerracil 2 /* Tzolkʼin */ wikitext text/x-wiki The Itzatecah calendar is a system of calendars used primarily by Itzatecah of the Africa continent, as well as scholars from myaner, manush, and melinorati communities. By the Itzatecah mythological tradition, as documented in Colonial Yucatec accounts and reconstructed from Late Classic and Postclassic inscriptions, the deity Emmitli is frequently credited with bringing the knowledge of the calendrical system to the ancestral Itzatecah, along with writing in general and other foundational aspects of Itzatecah culture. __TOC__ == Overview == The Itzatecah calendar consists of several cycles or counts of different lengths. The 260-day count is known to scholars as the Tzolkin, or Tzolkʼin. The Tzolkin was combined with a 365-day vague solar year known as the Haabʼ to form a synchronized cycle lasting for 52 Haabʼ, called the Calendar Round. The Calendar Round is widely used by almost all Itzatecah. A different calendar was used to track longer periods of time and for the inscription of calendar dates (i.e., identifying when one event occurred in relation to others). This is the Long Count Calendar. It is a count of days since a mythological starting-point. By its linear nature, the Long Count was capable of being extended to refer to any date far into the past or future. This calendar involved the use of a positional notation system, in which each position signified an increasing multiple of the number of days. The Maya numeral system was essentially vigesimal (i.e., base-20) and each unit of a given position represented 20 times the unit of the position which preceded it. An important exception is made for the final place value, which instead represents 11 × 36, or 444 days, more closely approximating the solar year of 444.09 days than 20 × 20 = 400 days would. The cycles of the Long Count thus are ultimately independent of the solar year, as they drift over the millennia, but generally it stays in sync during living memory. Many Itzatecah Long Count inscriptions contain a supplementary series such as one which provides information on the lunar phases of both moons. Less-prevalent or poorly understood cycles, combinations and calendar progressions were also tracked. An 440-day Count is attested in a few inscriptions. Repeating sets of 19 days associated with different groups of deities, animals and other significant concepts are also known. == Tzolkʼin == The tzolkʼin or tzolkiin calendar combines months with days of the week to produce a calendar of 444 days. It is used to determine the time of religious and ceremonial events, farming times, and for divination. A year is composed of 20 months, each of which is given the name of an Old One deity associated with it. Then there are 6 names of more important gods which are used for the days of the week. Each month begins with day 1 and counts up to 5, upon which the week ends. The next week counts up from 6 to 10 but is then followed by a day 11 named after the sixth deity. This process is repeated to reach 4 weeks of 22 days total, with alternating 5 or 6 day weeks. The deities chosen to name these weekdays are not standardised, as there are recorded instances of Itzatecah settlements choosing more specific deities to venerate that represent their settlement's specific priorities. This system of twenty months of twenty two days would ordinarily add up to 20 × 22 = 440 days. The 4 additional days are reserved for the equinoxes and solstices, which are unnumbered days set aside from the rest of the week and are days of celebration or solemn ceremony. The year begins in the winter solstice with day 0, the New Year's Day. The sixth month then begins with an unnumbered day on the spring equinox, the eleventh month begins with an unnumbered day on the summer solstice, and finally another unnumbered day set on the autumn equinox begins the sixteenth month. {| class="wikitable" style="text-align:center;" |+ The first month of the Itzatecah Tzolk'in calendar. |- style="text-align:left;" ! style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#ccccff;" | Huohuetn |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000; width: 16%" | | style= "width: 14%" | Ax | style= "width: 14%" | Ell | style= "width: 14%" | Em | style= "width: 14%" | Ah | style= "width: 14%" | Qu | style= "width: 14%" | Ali |- style="background-color:#ffffff;" | style="background-color:#ccccff; color:#000000;" | 0 | 1 | 2 | 3 | 4 | 5 | |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 6 | 7 | 8 | 9 | 10 | 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 12 | 13 | 14 | 15 | 16 | |- style="background-color:#ffffff;" | style="text-align:left;" | | 17 | 18 | 19 | 20 | 21 | 22 |} 0d9637c3984beaf385fef5c7a2c822d7093d883a 743 742 2022-02-20T13:55:20Z OfficialTerracil 2 /* Tzolkʼin */ wikitext text/x-wiki The Itzatecah calendar is a system of calendars used primarily by Itzatecah of the Africa continent, as well as scholars from myaner, manush, and melinorati communities. By the Itzatecah mythological tradition, as documented in Colonial Yucatec accounts and reconstructed from Late Classic and Postclassic inscriptions, the deity Emmitli is frequently credited with bringing the knowledge of the calendrical system to the ancestral Itzatecah, along with writing in general and other foundational aspects of Itzatecah culture. __TOC__ == Overview == The Itzatecah calendar consists of several cycles or counts of different lengths. The 260-day count is known to scholars as the Tzolkin, or Tzolkʼin. The Tzolkin was combined with a 365-day vague solar year known as the Haabʼ to form a synchronized cycle lasting for 52 Haabʼ, called the Calendar Round. The Calendar Round is widely used by almost all Itzatecah. A different calendar was used to track longer periods of time and for the inscription of calendar dates (i.e., identifying when one event occurred in relation to others). This is the Long Count Calendar. It is a count of days since a mythological starting-point. By its linear nature, the Long Count was capable of being extended to refer to any date far into the past or future. This calendar involved the use of a positional notation system, in which each position signified an increasing multiple of the number of days. The Maya numeral system was essentially vigesimal (i.e., base-20) and each unit of a given position represented 20 times the unit of the position which preceded it. An important exception is made for the final place value, which instead represents 11 × 36, or 444 days, more closely approximating the solar year of 444.09 days than 20 × 20 = 400 days would. The cycles of the Long Count thus are ultimately independent of the solar year, as they drift over the millennia, but generally it stays in sync during living memory. Many Itzatecah Long Count inscriptions contain a supplementary series such as one which provides information on the lunar phases of both moons. Less-prevalent or poorly understood cycles, combinations and calendar progressions were also tracked. An 440-day Count is attested in a few inscriptions. Repeating sets of 19 days associated with different groups of deities, animals and other significant concepts are also known. == Tzolkʼin == The tzolkʼin or tzolkiin calendar combines months with days of the week to produce a calendar of 444 days. It is used to determine the time of religious and ceremonial events, farming times, and for divination. A year is composed of 20 months, each of which is given the name of an Old One deity associated with it. Then there are 6 names of more important gods which are used for the days of the week. Each month begins with day 1 and counts up to 5, upon which the week ends. The next week counts up from 6 to 10 but is then followed by a day 11 named after the sixth deity. This process is repeated to reach 4 weeks of 22 days total, with alternating 5 or 6 day weeks. The deities chosen to name these weekdays are not standardised, as there are recorded instances of Itzatecah settlements choosing more specific deities to venerate that represent their settlement's specific priorities. This system of twenty months of twenty two days would ordinarily add up to 20 × 22 = 440 days. The 4 additional days are reserved for the equinoxes and solstices, which are unnumbered days set aside from the rest of the week and are days of celebration or solemn ceremony. The year begins in the winter solstice with day 0, the New Year's Day. The sixth month then begins with an unnumbered day on the spring equinox, the eleventh month begins with an unnumbered day on the summer solstice, and finally another unnumbered day set on the autumn equinox begins the sixteenth month. {| class="wikitable" style="text-align:center;" |+ The first month of the Itzatecah Tzolk'in calendar. |- style="text-align:left;" ! style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#ccccff;" | Huohuetn |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000; width: 16%" | | style= "width: 14%" | Ax | style= "width: 14%" | Ell | style= "width: 14%" | Em | style= "width: 14%" | Ah | style= "width: 14%" | Qu | style= "width: 14%" | Ali |- style="background-color:#ffffff;" | style="background-color:#ccccff; color:#000000;" | 0 | 1 | 2 | 3 | 4 | 5 | |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 6 | 7 | 8 | 9 | 10 | 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 12 | 13 | 14 | 15 | 16 | |- style="background-color:#ffffff;" | style="text-align:left;" | | 17 | 18 | 19 | 20 | 21 | 22 |} {| class="wikitable" style="text-align:center;" |+ The second month of the Itzatecah Tzolk'in calendar. |- style="text-align:left;" ! style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#ccccff;" | Huohuetn |- style="font-weight:bold; background-color:#ffffff;" | style= "width: 14%" | Ax | style= "width: 14%" | Ell | style= "width: 14%" | Em | style= "width: 14%" | Ah | style= "width: 14%" | Qu | style= "width: 14%" | Ali |- style="background-color:#ffffff;" | 1 | 2 | 3 | 4 | 5 | |- style="background-color:#ffffff;" | 6 | 7 | 8 | 9 | 10 | 11 |- style="background-color:#ffffff;" | 12 | 13 | 14 | 15 | 16 | |- style="background-color:#ffffff;" | 17 | 18 | 19 | 20 | 21 | 22 |} ecf91ec9a1f24288c2c059ccbc46ff7e09c2cded 744 743 2022-02-20T13:55:33Z OfficialTerracil 2 /* Tzolkʼin */ wikitext text/x-wiki The Itzatecah calendar is a system of calendars used primarily by Itzatecah of the Africa continent, as well as scholars from myaner, manush, and melinorati communities. By the Itzatecah mythological tradition, as documented in Colonial Yucatec accounts and reconstructed from Late Classic and Postclassic inscriptions, the deity Emmitli is frequently credited with bringing the knowledge of the calendrical system to the ancestral Itzatecah, along with writing in general and other foundational aspects of Itzatecah culture. __TOC__ == Overview == The Itzatecah calendar consists of several cycles or counts of different lengths. The 260-day count is known to scholars as the Tzolkin, or Tzolkʼin. The Tzolkin was combined with a 365-day vague solar year known as the Haabʼ to form a synchronized cycle lasting for 52 Haabʼ, called the Calendar Round. The Calendar Round is widely used by almost all Itzatecah. A different calendar was used to track longer periods of time and for the inscription of calendar dates (i.e., identifying when one event occurred in relation to others). This is the Long Count Calendar. It is a count of days since a mythological starting-point. By its linear nature, the Long Count was capable of being extended to refer to any date far into the past or future. This calendar involved the use of a positional notation system, in which each position signified an increasing multiple of the number of days. The Maya numeral system was essentially vigesimal (i.e., base-20) and each unit of a given position represented 20 times the unit of the position which preceded it. An important exception is made for the final place value, which instead represents 11 × 36, or 444 days, more closely approximating the solar year of 444.09 days than 20 × 20 = 400 days would. The cycles of the Long Count thus are ultimately independent of the solar year, as they drift over the millennia, but generally it stays in sync during living memory. Many Itzatecah Long Count inscriptions contain a supplementary series such as one which provides information on the lunar phases of both moons. Less-prevalent or poorly understood cycles, combinations and calendar progressions were also tracked. An 440-day Count is attested in a few inscriptions. Repeating sets of 19 days associated with different groups of deities, animals and other significant concepts are also known. == Tzolkʼin == The tzolkʼin or tzolkiin calendar combines months with days of the week to produce a calendar of 444 days. It is used to determine the time of religious and ceremonial events, farming times, and for divination. A year is composed of 20 months, each of which is given the name of an Old One deity associated with it. Then there are 6 names of more important gods which are used for the days of the week. Each month begins with day 1 and counts up to 5, upon which the week ends. The next week counts up from 6 to 10 but is then followed by a day 11 named after the sixth deity. This process is repeated to reach 4 weeks of 22 days total, with alternating 5 or 6 day weeks. The deities chosen to name these weekdays are not standardised, as there are recorded instances of Itzatecah settlements choosing more specific deities to venerate that represent their settlement's specific priorities. This system of twenty months of twenty two days would ordinarily add up to 20 × 22 = 440 days. The 4 additional days are reserved for the equinoxes and solstices, which are unnumbered days set aside from the rest of the week and are days of celebration or solemn ceremony. The year begins in the winter solstice with day 0, the New Year's Day. The sixth month then begins with an unnumbered day on the spring equinox, the eleventh month begins with an unnumbered day on the summer solstice, and finally another unnumbered day set on the autumn equinox begins the sixteenth month. {| class="wikitable" style="text-align:center;" |+ The first month of the Itzatecah Tzolk'in calendar. |- style="text-align:left;" ! style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#ccccff;" | Huohuetn |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000; width: 16%" | | style= "width: 14%" | Ax | style= "width: 14%" | Ell | style= "width: 14%" | Em | style= "width: 14%" | Ah | style= "width: 14%" | Qu | style= "width: 14%" | Ali |- style="background-color:#ffffff;" | style="background-color:#ccccff; color:#000000;" | 0 | 1 | 2 | 3 | 4 | 5 | |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 6 | 7 | 8 | 9 | 10 | 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 12 | 13 | 14 | 15 | 16 | |- style="background-color:#ffffff;" | style="text-align:left;" | | 17 | 18 | 19 | 20 | 21 | 22 |} {| class="wikitable" style="text-align:center;" |+ The second month of the Itzatecah Tzolk'in calendar. |- style="text-align:left;" ! style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#ccccff;" | Huohuetn |- style="font-weight:bold; background-color:#ffffff;" | style= "width: 14%" | Ax | style= "width: 14%" | Ell | style= "width: 14%" | Em | style= "width: 14%" | Ah | style= "width: 14%" | Qu | style= "width: 14%" | Ali |- style="background-color:#ffffff;" | 1 | 2 | 3 | 4 | 5 | |- style="background-color:#ffffff;" | 6 | 7 | 8 | 9 | 10 | 11 |- style="background-color:#ffffff;" | 12 | 13 | 14 | 15 | 16 | |- style="background-color:#ffffff;" | 17 | 18 | 19 | 20 | 21 | 22 |} 612a8c78a3ac09bd03a34185b0e2fe8f91a3c81a 745 744 2022-02-20T13:59:41Z OfficialTerracil 2 /* Tzolkʼin */ wikitext text/x-wiki The Itzatecah calendar is a system of calendars used primarily by Itzatecah of the Africa continent, as well as scholars from myaner, manush, and melinorati communities. By the Itzatecah mythological tradition, as documented in Colonial Yucatec accounts and reconstructed from Late Classic and Postclassic inscriptions, the deity Emmitli is frequently credited with bringing the knowledge of the calendrical system to the ancestral Itzatecah, along with writing in general and other foundational aspects of Itzatecah culture. __TOC__ == Overview == The Itzatecah calendar consists of several cycles or counts of different lengths. The 260-day count is known to scholars as the Tzolkin, or Tzolkʼin. The Tzolkin was combined with a 365-day vague solar year known as the Haabʼ to form a synchronized cycle lasting for 52 Haabʼ, called the Calendar Round. The Calendar Round is widely used by almost all Itzatecah. A different calendar was used to track longer periods of time and for the inscription of calendar dates (i.e., identifying when one event occurred in relation to others). This is the Long Count Calendar. It is a count of days since a mythological starting-point. By its linear nature, the Long Count was capable of being extended to refer to any date far into the past or future. This calendar involved the use of a positional notation system, in which each position signified an increasing multiple of the number of days. The Maya numeral system was essentially vigesimal (i.e., base-20) and each unit of a given position represented 20 times the unit of the position which preceded it. An important exception is made for the final place value, which instead represents 11 × 36, or 444 days, more closely approximating the solar year of 444.09 days than 20 × 20 = 400 days would. The cycles of the Long Count thus are ultimately independent of the solar year, as they drift over the millennia, but generally it stays in sync during living memory. Many Itzatecah Long Count inscriptions contain a supplementary series such as one which provides information on the lunar phases of both moons. Less-prevalent or poorly understood cycles, combinations and calendar progressions were also tracked. An 440-day Count is attested in a few inscriptions. Repeating sets of 19 days associated with different groups of deities, animals and other significant concepts are also known. == Tzolkʼin == The tzolkʼin or tzolkiin calendar combines months with days of the week to produce a calendar of 444 days. It is used to determine the time of religious and ceremonial events, farming times, and for divination. A year is composed of 20 months, each of which is given the name of an Old One deity associated with it. Then there are 6 names of more important gods which are used for the days of the week. Each month begins with day 1 and counts up to 5, upon which the week ends. The next week counts up from 6 to 10 but is then followed by a day 11 named after the sixth deity. This process is repeated to reach 4 weeks of 22 days total, with alternating 5 or 6 day weeks. The deities chosen to name these weekdays are not standardised, as there are recorded instances of Itzatecah settlements choosing more specific deities to venerate that represent their settlement's specific priorities. This system of twenty months of twenty two days would ordinarily add up to 20 × 22 = 440 days. The 4 additional days are reserved for the equinoxes and solstices, which are unnumbered days set aside from the rest of the week and are days of celebration or solemn ceremony. The year begins in the winter solstice with day 0, the New Year's Day. The sixth month then begins with an unnumbered day on the spring equinox, the eleventh month begins with an unnumbered day on the summer solstice, and finally another unnumbered day set on the autumn equinox begins the sixteenth month. {| class="wikitable" style="text-align:center;" |+ The first month of the Itzatecah Tzolk'in calendar. |- style="text-align:left;" ! style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#ccccff;" | Huohuetn ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#ccccff;" | Tziena |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | Ax | Ell | Em | Ah | Qu | Ali | Ax | Ell | Em | Ah | Qu | Ali |- style="background-color:#ffffff;" | style="background-color:#ccccff; color:#000000;" | 0 | 1 | 2 | 3 | 4 | 5 | | 1 | 2 | 3 | 4 | 5 | |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 6 | 7 | 8 | 9 | 10 | 11 | 6 | 7 | 8 | 9 | 10 | 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 12 | 13 | 14 | 15 | 16 | | 12 | 13 | 14 | 15 | 16 | |- style="background-color:#ffffff;" | style="text-align:left;" | | 17 | 18 | 19 | 20 | 21 | 22 | 17 | 18 | 19 | 20 | 21 | 22 |} 1320fc577e008e7c9c42531ff3467c79dde35d21 746 745 2022-02-20T14:00:40Z OfficialTerracil 2 /* Tzolkʼin */ wikitext text/x-wiki The Itzatecah calendar is a system of calendars used primarily by Itzatecah of the Africa continent, as well as scholars from myaner, manush, and melinorati communities. By the Itzatecah mythological tradition, as documented in Colonial Yucatec accounts and reconstructed from Late Classic and Postclassic inscriptions, the deity Emmitli is frequently credited with bringing the knowledge of the calendrical system to the ancestral Itzatecah, along with writing in general and other foundational aspects of Itzatecah culture. __TOC__ == Overview == The Itzatecah calendar consists of several cycles or counts of different lengths. The 260-day count is known to scholars as the Tzolkin, or Tzolkʼin. The Tzolkin was combined with a 365-day vague solar year known as the Haabʼ to form a synchronized cycle lasting for 52 Haabʼ, called the Calendar Round. The Calendar Round is widely used by almost all Itzatecah. A different calendar was used to track longer periods of time and for the inscription of calendar dates (i.e., identifying when one event occurred in relation to others). This is the Long Count Calendar. It is a count of days since a mythological starting-point. By its linear nature, the Long Count was capable of being extended to refer to any date far into the past or future. This calendar involved the use of a positional notation system, in which each position signified an increasing multiple of the number of days. The Maya numeral system was essentially vigesimal (i.e., base-20) and each unit of a given position represented 20 times the unit of the position which preceded it. An important exception is made for the final place value, which instead represents 11 × 36, or 444 days, more closely approximating the solar year of 444.09 days than 20 × 20 = 400 days would. The cycles of the Long Count thus are ultimately independent of the solar year, as they drift over the millennia, but generally it stays in sync during living memory. Many Itzatecah Long Count inscriptions contain a supplementary series such as one which provides information on the lunar phases of both moons. Less-prevalent or poorly understood cycles, combinations and calendar progressions were also tracked. An 440-day Count is attested in a few inscriptions. Repeating sets of 19 days associated with different groups of deities, animals and other significant concepts are also known. == Tzolkʼin == The tzolkʼin or tzolkiin calendar combines months with days of the week to produce a calendar of 444 days. It is used to determine the time of religious and ceremonial events, farming times, and for divination. A year is composed of 20 months, each of which is given the name of an Old One deity associated with it. Then there are 6 names of more important gods which are used for the days of the week. Each month begins with day 1 and counts up to 5, upon which the week ends. The next week counts up from 6 to 10 but is then followed by a day 11 named after the sixth deity. This process is repeated to reach 4 weeks of 22 days total, with alternating 5 or 6 day weeks. The deities chosen to name these weekdays are not standardised, as there are recorded instances of Itzatecah settlements choosing more specific deities to venerate that represent their settlement's specific priorities. This system of twenty months of twenty two days would ordinarily add up to 20 × 22 = 440 days. The 4 additional days are reserved for the equinoxes and solstices, which are unnumbered days set aside from the rest of the week and are days of celebration or solemn ceremony. The year begins in the winter solstice with day 0, the New Year's Day. The sixth month then begins with an unnumbered day on the spring equinox, the eleventh month begins with an unnumbered day on the summer solstice, and finally another unnumbered day set on the autumn equinox begins the sixteenth month. {| class="wikitable" style="text-align:center;" |+ The first month of the Itzatecah Tzolk'in calendar. |- style="text-align:left;" ! style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#ccccff;" | Huohuetn ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#ccccff;" | Tziena |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | Ax | Ell | Em | Ah | Qu | Ali | | Ax | Ell | Em | Ah | Qu | Ali |- style="background-color:#ffffff;" | style="background-color:#ccccff; color:#000000;" | 0 | 1 | 2 | 3 | 4 | 5 | | | 1 | 2 | 3 | 4 | 5 | |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 6 | 7 | 8 | 9 | 10 | 11 | | 6 | 7 | 8 | 9 | 10 | 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 12 | 13 | 14 | 15 | 16 | | | 12 | 13 | 14 | 15 | 16 | |- style="background-color:#ffffff;" | style="text-align:left;" | | 17 | 18 | 19 | 20 | 21 | 22 | | 17 | 18 | 19 | 20 | 21 | 22 |} ddfddae3f6349eea8283e4f933c993dd4b90f0aa 747 746 2022-02-20T14:00:58Z OfficialTerracil 2 /* Tzolkʼin */ wikitext text/x-wiki The Itzatecah calendar is a system of calendars used primarily by Itzatecah of the Africa continent, as well as scholars from myaner, manush, and melinorati communities. By the Itzatecah mythological tradition, as documented in Colonial Yucatec accounts and reconstructed from Late Classic and Postclassic inscriptions, the deity Emmitli is frequently credited with bringing the knowledge of the calendrical system to the ancestral Itzatecah, along with writing in general and other foundational aspects of Itzatecah culture. __TOC__ == Overview == The Itzatecah calendar consists of several cycles or counts of different lengths. The 260-day count is known to scholars as the Tzolkin, or Tzolkʼin. The Tzolkin was combined with a 365-day vague solar year known as the Haabʼ to form a synchronized cycle lasting for 52 Haabʼ, called the Calendar Round. The Calendar Round is widely used by almost all Itzatecah. A different calendar was used to track longer periods of time and for the inscription of calendar dates (i.e., identifying when one event occurred in relation to others). This is the Long Count Calendar. It is a count of days since a mythological starting-point. By its linear nature, the Long Count was capable of being extended to refer to any date far into the past or future. This calendar involved the use of a positional notation system, in which each position signified an increasing multiple of the number of days. The Maya numeral system was essentially vigesimal (i.e., base-20) and each unit of a given position represented 20 times the unit of the position which preceded it. An important exception is made for the final place value, which instead represents 11 × 36, or 444 days, more closely approximating the solar year of 444.09 days than 20 × 20 = 400 days would. The cycles of the Long Count thus are ultimately independent of the solar year, as they drift over the millennia, but generally it stays in sync during living memory. Many Itzatecah Long Count inscriptions contain a supplementary series such as one which provides information on the lunar phases of both moons. Less-prevalent or poorly understood cycles, combinations and calendar progressions were also tracked. An 440-day Count is attested in a few inscriptions. Repeating sets of 19 days associated with different groups of deities, animals and other significant concepts are also known. == Tzolkʼin == The tzolkʼin or tzolkiin calendar combines months with days of the week to produce a calendar of 444 days. It is used to determine the time of religious and ceremonial events, farming times, and for divination. A year is composed of 20 months, each of which is given the name of an Old One deity associated with it. Then there are 6 names of more important gods which are used for the days of the week. Each month begins with day 1 and counts up to 5, upon which the week ends. The next week counts up from 6 to 10 but is then followed by a day 11 named after the sixth deity. This process is repeated to reach 4 weeks of 22 days total, with alternating 5 or 6 day weeks. The deities chosen to name these weekdays are not standardised, as there are recorded instances of Itzatecah settlements choosing more specific deities to venerate that represent their settlement's specific priorities. This system of twenty months of twenty two days would ordinarily add up to 20 × 22 = 440 days. The 4 additional days are reserved for the equinoxes and solstices, which are unnumbered days set aside from the rest of the week and are days of celebration or solemn ceremony. The year begins in the winter solstice with day 0, the New Year's Day. The sixth month then begins with an unnumbered day on the spring equinox, the eleventh month begins with an unnumbered day on the summer solstice, and finally another unnumbered day set on the autumn equinox begins the sixteenth month. {| class="wikitable" style="text-align:center;" |+ The first two months of the Itzatecah Tzolk'in calendar. |- style="text-align:left;" ! style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#ccccff;" | Huohuetn ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#ccccff;" | Tziena |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | Ax | Ell | Em | Ah | Qu | Ali | | Ax | Ell | Em | Ah | Qu | Ali |- style="background-color:#ffffff;" | style="background-color:#ccccff; color:#000000;" | 0 | 1 | 2 | 3 | 4 | 5 | | | 1 | 2 | 3 | 4 | 5 | |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 6 | 7 | 8 | 9 | 10 | 11 | | 6 | 7 | 8 | 9 | 10 | 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 12 | 13 | 14 | 15 | 16 | | | 12 | 13 | 14 | 15 | 16 | |- style="background-color:#ffffff;" | style="text-align:left;" | | 17 | 18 | 19 | 20 | 21 | 22 | | 17 | 18 | 19 | 20 | 21 | 22 |} bf7aa6fba70c1ffbbe5f28232d8dc01f74922ab9 748 747 2022-02-20T14:02:52Z OfficialTerracil 2 /* Tzolkʼin */ wikitext text/x-wiki The Itzatecah calendar is a system of calendars used primarily by Itzatecah of the Africa continent, as well as scholars from myaner, manush, and melinorati communities. By the Itzatecah mythological tradition, as documented in Colonial Yucatec accounts and reconstructed from Late Classic and Postclassic inscriptions, the deity Emmitli is frequently credited with bringing the knowledge of the calendrical system to the ancestral Itzatecah, along with writing in general and other foundational aspects of Itzatecah culture. __TOC__ == Overview == The Itzatecah calendar consists of several cycles or counts of different lengths. The 260-day count is known to scholars as the Tzolkin, or Tzolkʼin. The Tzolkin was combined with a 365-day vague solar year known as the Haabʼ to form a synchronized cycle lasting for 52 Haabʼ, called the Calendar Round. The Calendar Round is widely used by almost all Itzatecah. A different calendar was used to track longer periods of time and for the inscription of calendar dates (i.e., identifying when one event occurred in relation to others). This is the Long Count Calendar. It is a count of days since a mythological starting-point. By its linear nature, the Long Count was capable of being extended to refer to any date far into the past or future. This calendar involved the use of a positional notation system, in which each position signified an increasing multiple of the number of days. The Maya numeral system was essentially vigesimal (i.e., base-20) and each unit of a given position represented 20 times the unit of the position which preceded it. An important exception is made for the final place value, which instead represents 11 × 36, or 444 days, more closely approximating the solar year of 444.09 days than 20 × 20 = 400 days would. The cycles of the Long Count thus are ultimately independent of the solar year, as they drift over the millennia, but generally it stays in sync during living memory. Many Itzatecah Long Count inscriptions contain a supplementary series such as one which provides information on the lunar phases of both moons. Less-prevalent or poorly understood cycles, combinations and calendar progressions were also tracked. An 440-day Count is attested in a few inscriptions. Repeating sets of 19 days associated with different groups of deities, animals and other significant concepts are also known. == Tzolkʼin == The tzolkʼin or tzolkiin calendar combines months with days of the week to produce a calendar of 444 days. It is used to determine the time of religious and ceremonial events, farming times, and for divination. A year is composed of 20 months, each of which is given the name of an Old One deity associated with it. Then there are 6 names of more important gods which are used for the days of the week. Each month begins with day 1 and counts up to 5, upon which the week ends. The next week counts up from 6 to 10 but is then followed by a day 11 named after the sixth deity. This process is repeated to reach 4 weeks of 22 days total, with alternating 5 or 6 day weeks. The deities chosen to name these weekdays are not standardised, as there are recorded instances of Itzatecah settlements choosing more specific deities to venerate that represent their settlement's specific priorities. This system of twenty months of twenty two days would ordinarily add up to 20 × 22 = 440 days. The 4 additional days are reserved for the equinoxes and solstices, which are unnumbered days set aside from the rest of the week and are days of celebration or solemn ceremony. The year begins in the winter solstice with day 0, the New Year's Day. The sixth month then begins with an unnumbered day on the spring equinox, the eleventh month begins with an unnumbered day on the summer solstice, and finally another unnumbered day set on the autumn equinox begins the sixteenth month. {| class="wikitable" style="text-align:center;" |+ The first two months of the Itzatecah Tzolk'in calendar. |- style="text-align:left;" ! style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#ccccff;" | Huohuetn ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#ccccff;" | Tziena |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | style="background-color:#ccccff; color:#000000;" | 0 | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 6 | 7 | 8 | 9 | 10 | 11 | | 6 | 7 | 8 | 9 | 10 | 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 12 | 13 | 14 | 15 | 16 | | | 12 | 13 | 14 | 15 | 16 | |- style="background-color:#ffffff;" | style="text-align:left;" | | 17 | 18 | 19 | 20 | 21 | 22 | | 17 | 18 | 19 | 20 | 21 | 22 |} 44c4fbacc8c5df8d9ceec8a3d91d729bb04502d6 749 748 2022-02-20T14:04:47Z OfficialTerracil 2 /* Tzolkʼin */ wikitext text/x-wiki The Itzatecah calendar is a system of calendars used primarily by Itzatecah of the Africa continent, as well as scholars from myaner, manush, and melinorati communities. By the Itzatecah mythological tradition, as documented in Colonial Yucatec accounts and reconstructed from Late Classic and Postclassic inscriptions, the deity Emmitli is frequently credited with bringing the knowledge of the calendrical system to the ancestral Itzatecah, along with writing in general and other foundational aspects of Itzatecah culture. __TOC__ == Overview == The Itzatecah calendar consists of several cycles or counts of different lengths. The 260-day count is known to scholars as the Tzolkin, or Tzolkʼin. The Tzolkin was combined with a 365-day vague solar year known as the Haabʼ to form a synchronized cycle lasting for 52 Haabʼ, called the Calendar Round. The Calendar Round is widely used by almost all Itzatecah. A different calendar was used to track longer periods of time and for the inscription of calendar dates (i.e., identifying when one event occurred in relation to others). This is the Long Count Calendar. It is a count of days since a mythological starting-point. By its linear nature, the Long Count was capable of being extended to refer to any date far into the past or future. This calendar involved the use of a positional notation system, in which each position signified an increasing multiple of the number of days. The Maya numeral system was essentially vigesimal (i.e., base-20) and each unit of a given position represented 20 times the unit of the position which preceded it. An important exception is made for the final place value, which instead represents 11 × 36, or 444 days, more closely approximating the solar year of 444.09 days than 20 × 20 = 400 days would. The cycles of the Long Count thus are ultimately independent of the solar year, as they drift over the millennia, but generally it stays in sync during living memory. Many Itzatecah Long Count inscriptions contain a supplementary series such as one which provides information on the lunar phases of both moons. Less-prevalent or poorly understood cycles, combinations and calendar progressions were also tracked. An 440-day Count is attested in a few inscriptions. Repeating sets of 19 days associated with different groups of deities, animals and other significant concepts are also known. == Tzolkʼin == The tzolkʼin or tzolkiin calendar combines months with days of the week to produce a calendar of 444 days. It is used to determine the time of religious and ceremonial events, farming times, and for divination. A year is composed of 20 months, each of which is given the name of an Old One deity associated with it. Then there are 6 names of more important gods which are used for the days of the week. Each month begins with day 1 and counts up to 5, upon which the week ends. The next week counts up from 6 to 10 but is then followed by a day 11 named after the sixth deity. This process is repeated to reach 4 weeks of 22 days total, with alternating 5 or 6 day weeks. The deities chosen to name these weekdays are not standardised, as there are recorded instances of Itzatecah settlements choosing more specific deities to venerate that represent their settlement's specific priorities. This system of twenty months of twenty two days would ordinarily add up to 20 × 22 = 440 days. The 4 additional days are reserved for the equinoxes and solstices, which are unnumbered days set aside from the rest of the week and are days of celebration or solemn ceremony. The year begins in the winter solstice with day 0, the New Year's Day. The sixth month then begins with an unnumbered day on the spring equinox, the eleventh month begins with an unnumbered day on the summer solstice, and finally another unnumbered day set on the autumn equinox begins the sixteenth month. {| class="wikitable" style="text-align:center;" |+ The first two months of the Itzatecah Tzolk'in calendar. |- style="text-align:left;" ! style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#ccccff;" | Huohuetn ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#ccccff;" | Tziena |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | style="background-color:#ccccff; color:#000000;" | 0 | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} 0e191694dc7e254d217df0239429ce6328d0454c 750 749 2022-02-20T14:08:53Z OfficialTerracil 2 /* Tzolkʼin */ wikitext text/x-wiki The Itzatecah calendar is a system of calendars used primarily by Itzatecah of the Africa continent, as well as scholars from myaner, manush, and melinorati communities. By the Itzatecah mythological tradition, as documented in Colonial Yucatec accounts and reconstructed from Late Classic and Postclassic inscriptions, the deity Emmitli is frequently credited with bringing the knowledge of the calendrical system to the ancestral Itzatecah, along with writing in general and other foundational aspects of Itzatecah culture. __TOC__ == Overview == The Itzatecah calendar consists of several cycles or counts of different lengths. The 260-day count is known to scholars as the Tzolkin, or Tzolkʼin. The Tzolkin was combined with a 365-day vague solar year known as the Haabʼ to form a synchronized cycle lasting for 52 Haabʼ, called the Calendar Round. The Calendar Round is widely used by almost all Itzatecah. A different calendar was used to track longer periods of time and for the inscription of calendar dates (i.e., identifying when one event occurred in relation to others). This is the Long Count Calendar. It is a count of days since a mythological starting-point. By its linear nature, the Long Count was capable of being extended to refer to any date far into the past or future. This calendar involved the use of a positional notation system, in which each position signified an increasing multiple of the number of days. The Maya numeral system was essentially vigesimal (i.e., base-20) and each unit of a given position represented 20 times the unit of the position which preceded it. An important exception is made for the final place value, which instead represents 11 × 36, or 444 days, more closely approximating the solar year of 444.09 days than 20 × 20 = 400 days would. The cycles of the Long Count thus are ultimately independent of the solar year, as they drift over the millennia, but generally it stays in sync during living memory. Many Itzatecah Long Count inscriptions contain a supplementary series such as one which provides information on the lunar phases of both moons. Less-prevalent or poorly understood cycles, combinations and calendar progressions were also tracked. An 440-day Count is attested in a few inscriptions. Repeating sets of 19 days associated with different groups of deities, animals and other significant concepts are also known. == Tzolkʼin == The tzolkʼin or tzolkiin calendar combines months with days of the week to produce a calendar of 444 days. It is used to determine the time of religious and ceremonial events, farming times, and for divination. A year is composed of 20 months, each of which is given the name of an Old One deity associated with it. Then there are 6 names of more important gods which are used for the days of the week. Each month begins with day 1 and counts up to 5, upon which the week ends. The next week counts up from 6 to 10 but is then followed by a day 11 named after the sixth deity. This process is repeated to reach 4 weeks of 22 days total, with alternating 5 or 6 day weeks. The deities chosen to name these weekdays are not standardised, as there are recorded instances of Itzatecah settlements choosing more specific deities to venerate that represent their settlement's specific priorities. This system of twenty months of twenty two days would ordinarily add up to 20 × 22 = 440 days. The 4 additional days are reserved for the equinoxes and solstices, which are unnumbered days set aside from the rest of the week and are days of celebration or solemn ceremony. The year begins in the winter solstice with day 0, the New Year's Day. The sixth month then begins with an unnumbered day on the spring equinox, the eleventh month begins with an unnumbered day on the summer solstice, and finally another unnumbered day set on the autumn equinox begins the sixteenth month. {| class="wikitable" style="text-align:center;" |+ The first two months of the Itzatecah Tzolk'in calendar. |- style="text-align:left;" ! style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#ccccff;" | Huohuetn ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#ccccff;" | Tziena ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#ccccff;" | Tziena ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#ccccff;" | Tziena ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#ccccff;" | Tziena |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | style="background-color:#ccccff; color:#000000;" | 0 | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} f2d261928846ff13a6da0788581c3eb4820d930f Itzatecah Calendar 0 150 751 750 2022-02-20T14:09:17Z OfficialTerracil 2 /* Tzolkʼin */ wikitext text/x-wiki The Itzatecah calendar is a system of calendars used primarily by Itzatecah of the Africa continent, as well as scholars from myaner, manush, and melinorati communities. By the Itzatecah mythological tradition, as documented in Colonial Yucatec accounts and reconstructed from Late Classic and Postclassic inscriptions, the deity Emmitli is frequently credited with bringing the knowledge of the calendrical system to the ancestral Itzatecah, along with writing in general and other foundational aspects of Itzatecah culture. __TOC__ == Overview == The Itzatecah calendar consists of several cycles or counts of different lengths. The 260-day count is known to scholars as the Tzolkin, or Tzolkʼin. The Tzolkin was combined with a 365-day vague solar year known as the Haabʼ to form a synchronized cycle lasting for 52 Haabʼ, called the Calendar Round. The Calendar Round is widely used by almost all Itzatecah. A different calendar was used to track longer periods of time and for the inscription of calendar dates (i.e., identifying when one event occurred in relation to others). This is the Long Count Calendar. It is a count of days since a mythological starting-point. By its linear nature, the Long Count was capable of being extended to refer to any date far into the past or future. This calendar involved the use of a positional notation system, in which each position signified an increasing multiple of the number of days. The Maya numeral system was essentially vigesimal (i.e., base-20) and each unit of a given position represented 20 times the unit of the position which preceded it. An important exception is made for the final place value, which instead represents 11 × 36, or 444 days, more closely approximating the solar year of 444.09 days than 20 × 20 = 400 days would. The cycles of the Long Count thus are ultimately independent of the solar year, as they drift over the millennia, but generally it stays in sync during living memory. Many Itzatecah Long Count inscriptions contain a supplementary series such as one which provides information on the lunar phases of both moons. Less-prevalent or poorly understood cycles, combinations and calendar progressions were also tracked. An 440-day Count is attested in a few inscriptions. Repeating sets of 19 days associated with different groups of deities, animals and other significant concepts are also known. == Tzolkʼin == The tzolkʼin or tzolkiin calendar combines months with days of the week to produce a calendar of 444 days. It is used to determine the time of religious and ceremonial events, farming times, and for divination. A year is composed of 20 months, each of which is given the name of an Old One deity associated with it. Then there are 6 names of more important gods which are used for the days of the week. Each month begins with day 1 and counts up to 5, upon which the week ends. The next week counts up from 6 to 10 but is then followed by a day 11 named after the sixth deity. This process is repeated to reach 4 weeks of 22 days total, with alternating 5 or 6 day weeks. The deities chosen to name these weekdays are not standardised, as there are recorded instances of Itzatecah settlements choosing more specific deities to venerate that represent their settlement's specific priorities. This system of twenty months of twenty two days would ordinarily add up to 20 × 22 = 440 days. The 4 additional days are reserved for the equinoxes and solstices, which are unnumbered days set aside from the rest of the week and are days of celebration or solemn ceremony. The year begins in the winter solstice with day 0, the New Year's Day. The sixth month then begins with an unnumbered day on the spring equinox, the eleventh month begins with an unnumbered day on the summer solstice, and finally another unnumbered day set on the autumn equinox begins the sixteenth month. {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#ccccff;" | Huohuetn ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#ccccff;" | Tziena ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#ccccff;" | Tziena ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#ccccff;" | Tziena ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#ccccff;" | Tziena |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | style="background-color:#ccccff; color:#000000;" | 0 | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} f68d658a919a74031132bfd3ec66a75633bf44e1 752 751 2022-02-20T14:09:38Z OfficialTerracil 2 /* Tzolkʼin */ wikitext text/x-wiki The Itzatecah calendar is a system of calendars used primarily by Itzatecah of the Africa continent, as well as scholars from myaner, manush, and melinorati communities. By the Itzatecah mythological tradition, as documented in Colonial Yucatec accounts and reconstructed from Late Classic and Postclassic inscriptions, the deity Emmitli is frequently credited with bringing the knowledge of the calendrical system to the ancestral Itzatecah, along with writing in general and other foundational aspects of Itzatecah culture. __TOC__ == Overview == The Itzatecah calendar consists of several cycles or counts of different lengths. The 260-day count is known to scholars as the Tzolkin, or Tzolkʼin. The Tzolkin was combined with a 365-day vague solar year known as the Haabʼ to form a synchronized cycle lasting for 52 Haabʼ, called the Calendar Round. The Calendar Round is widely used by almost all Itzatecah. A different calendar was used to track longer periods of time and for the inscription of calendar dates (i.e., identifying when one event occurred in relation to others). This is the Long Count Calendar. It is a count of days since a mythological starting-point. By its linear nature, the Long Count was capable of being extended to refer to any date far into the past or future. This calendar involved the use of a positional notation system, in which each position signified an increasing multiple of the number of days. The Maya numeral system was essentially vigesimal (i.e., base-20) and each unit of a given position represented 20 times the unit of the position which preceded it. An important exception is made for the final place value, which instead represents 11 × 36, or 444 days, more closely approximating the solar year of 444.09 days than 20 × 20 = 400 days would. The cycles of the Long Count thus are ultimately independent of the solar year, as they drift over the millennia, but generally it stays in sync during living memory. Many Itzatecah Long Count inscriptions contain a supplementary series such as one which provides information on the lunar phases of both moons. Less-prevalent or poorly understood cycles, combinations and calendar progressions were also tracked. An 440-day Count is attested in a few inscriptions. Repeating sets of 19 days associated with different groups of deities, animals and other significant concepts are also known. == Tzolkʼin == The tzolkʼin or tzolkiin calendar combines months with days of the week to produce a calendar of 444 days. It is used to determine the time of religious and ceremonial events, farming times, and for divination. A year is composed of 20 months, each of which is given the name of an Old One deity associated with it. Then there are 6 names of more important gods which are used for the days of the week. Each month begins with day 1 and counts up to 5, upon which the week ends. The next week counts up from 6 to 10 but is then followed by a day 11 named after the sixth deity. This process is repeated to reach 4 weeks of 22 days total, with alternating 5 or 6 day weeks. The deities chosen to name these weekdays are not standardised, as there are recorded instances of Itzatecah settlements choosing more specific deities to venerate that represent their settlement's specific priorities. This system of twenty months of twenty two days would ordinarily add up to 20 × 22 = 440 days. The 4 additional days are reserved for the equinoxes and solstices, which are unnumbered days set aside from the rest of the week and are days of celebration or solemn ceremony. The year begins in the winter solstice with day 0, the New Year's Day. The sixth month then begins with an unnumbered day on the spring equinox, the eleventh month begins with an unnumbered day on the summer solstice, and finally another unnumbered day set on the autumn equinox begins the sixteenth month. {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#ccccff;" | Huohuetn ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#ccccff;" | Tziena ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#ccccff;" | Tziena ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#ccccff;" | Tziena ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#ccccff;" | Tziena |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | style="background-color:#ccccff; color:#000000;" | 0 | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} 44a818f8db73ae8674ca86a7263f46ed40ccf23a 753 752 2022-02-20T14:10:14Z OfficialTerracil 2 /* Tzolkʼin */ wikitext text/x-wiki The Itzatecah calendar is a system of calendars used primarily by Itzatecah of the Africa continent, as well as scholars from myaner, manush, and melinorati communities. By the Itzatecah mythological tradition, as documented in Colonial Yucatec accounts and reconstructed from Late Classic and Postclassic inscriptions, the deity Emmitli is frequently credited with bringing the knowledge of the calendrical system to the ancestral Itzatecah, along with writing in general and other foundational aspects of Itzatecah culture. __TOC__ == Overview == The Itzatecah calendar consists of several cycles or counts of different lengths. The 260-day count is known to scholars as the Tzolkin, or Tzolkʼin. The Tzolkin was combined with a 365-day vague solar year known as the Haabʼ to form a synchronized cycle lasting for 52 Haabʼ, called the Calendar Round. The Calendar Round is widely used by almost all Itzatecah. A different calendar was used to track longer periods of time and for the inscription of calendar dates (i.e., identifying when one event occurred in relation to others). This is the Long Count Calendar. It is a count of days since a mythological starting-point. By its linear nature, the Long Count was capable of being extended to refer to any date far into the past or future. This calendar involved the use of a positional notation system, in which each position signified an increasing multiple of the number of days. The Maya numeral system was essentially vigesimal (i.e., base-20) and each unit of a given position represented 20 times the unit of the position which preceded it. An important exception is made for the final place value, which instead represents 11 × 36, or 444 days, more closely approximating the solar year of 444.09 days than 20 × 20 = 400 days would. The cycles of the Long Count thus are ultimately independent of the solar year, as they drift over the millennia, but generally it stays in sync during living memory. Many Itzatecah Long Count inscriptions contain a supplementary series such as one which provides information on the lunar phases of both moons. Less-prevalent or poorly understood cycles, combinations and calendar progressions were also tracked. An 440-day Count is attested in a few inscriptions. Repeating sets of 19 days associated with different groups of deities, animals and other significant concepts are also known. == Tzolkʼin == The tzolkʼin or tzolkiin calendar combines months with days of the week to produce a calendar of 444 days. It is used to determine the time of religious and ceremonial events, farming times, and for divination. A year is composed of 20 months, each of which is given the name of an Old One deity associated with it. Then there are 6 names of more important gods which are used for the days of the week. Each month begins with day 1 and counts up to 5, upon which the week ends. The next week counts up from 6 to 10 but is then followed by a day 11 named after the sixth deity. This process is repeated to reach 4 weeks of 22 days total, with alternating 5 or 6 day weeks. The deities chosen to name these weekdays are not standardised, as there are recorded instances of Itzatecah settlements choosing more specific deities to venerate that represent their settlement's specific priorities. This system of twenty months of twenty two days would ordinarily add up to 20 × 22 = 440 days. The 4 additional days are reserved for the equinoxes and solstices, which are unnumbered days set aside from the rest of the week and are days of celebration or solemn ceremony. The year begins in the winter solstice with day 0, the New Year's Day. The sixth month then begins with an unnumbered day on the spring equinox, the eleventh month begins with an unnumbered day on the summer solstice, and finally another unnumbered day set on the autumn equinox begins the sixteenth month. {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#ccccff;" | Huohuetn ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#ccccff;" | Tziena ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#ccccff;" | Tziena ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#ccccff;" | Tziena ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#ccccff;" | Tziena |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | style="background-color:#ccccff; color:#000000;" | 0 | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} 09702b08f95c0cc6386882eee10b9d6ce8482750 754 753 2022-02-20T14:11:36Z OfficialTerracil 2 /* Tzolkʼin */ wikitext text/x-wiki The Itzatecah calendar is a system of calendars used primarily by Itzatecah of the Africa continent, as well as scholars from myaner, manush, and melinorati communities. By the Itzatecah mythological tradition, as documented in Colonial Yucatec accounts and reconstructed from Late Classic and Postclassic inscriptions, the deity Emmitli is frequently credited with bringing the knowledge of the calendrical system to the ancestral Itzatecah, along with writing in general and other foundational aspects of Itzatecah culture. __TOC__ == Overview == The Itzatecah calendar consists of several cycles or counts of different lengths. The 260-day count is known to scholars as the Tzolkin, or Tzolkʼin. The Tzolkin was combined with a 365-day vague solar year known as the Haabʼ to form a synchronized cycle lasting for 52 Haabʼ, called the Calendar Round. The Calendar Round is widely used by almost all Itzatecah. A different calendar was used to track longer periods of time and for the inscription of calendar dates (i.e., identifying when one event occurred in relation to others). This is the Long Count Calendar. It is a count of days since a mythological starting-point. By its linear nature, the Long Count was capable of being extended to refer to any date far into the past or future. This calendar involved the use of a positional notation system, in which each position signified an increasing multiple of the number of days. The Maya numeral system was essentially vigesimal (i.e., base-20) and each unit of a given position represented 20 times the unit of the position which preceded it. An important exception is made for the final place value, which instead represents 11 × 36, or 444 days, more closely approximating the solar year of 444.09 days than 20 × 20 = 400 days would. The cycles of the Long Count thus are ultimately independent of the solar year, as they drift over the millennia, but generally it stays in sync during living memory. Many Itzatecah Long Count inscriptions contain a supplementary series such as one which provides information on the lunar phases of both moons. Less-prevalent or poorly understood cycles, combinations and calendar progressions were also tracked. An 440-day Count is attested in a few inscriptions. Repeating sets of 19 days associated with different groups of deities, animals and other significant concepts are also known. == Tzolkʼin == The tzolkʼin or tzolkiin calendar combines months with days of the week to produce a calendar of 444 days. It is used to determine the time of religious and ceremonial events, farming times, and for divination. A year is composed of 20 months, each of which is given the name of an Old One deity associated with it. Then there are 6 names of more important gods which are used for the days of the week. Each month begins with day 1 and counts up to 5, upon which the week ends. The next week counts up from 6 to 10 but is then followed by a day 11 named after the sixth deity. This process is repeated to reach 4 weeks of 22 days total, with alternating 5 or 6 day weeks. The deities chosen to name these weekdays are not standardised, as there are recorded instances of Itzatecah settlements choosing more specific deities to venerate that represent their settlement's specific priorities. This system of twenty months of twenty two days would ordinarily add up to 20 × 22 = 440 days. The 4 additional days are reserved for the equinoxes and solstices, which are unnumbered days set aside from the rest of the week and are days of celebration or solemn ceremony. The year begins in the winter solstice with day 0, the New Year's Day. The sixth month then begins with an unnumbered day on the spring equinox, the eleventh month begins with an unnumbered day on the summer solstice, and finally another unnumbered day set on the autumn equinox begins the sixteenth month. {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#9BC2E6;" | Huohuetn ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#BDD7EE;" | Tziena ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#DDEBF7;" | X ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#E2EFDA;" | Y ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#C6E0B4;" | Z |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | style="background-color:#ccccff; color:#000000;" | 0 | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} 5131b424482aef9aaaed10c39c4c29f148d19c0f 755 754 2022-02-20T14:11:59Z OfficialTerracil 2 /* Tzolkʼin */ wikitext text/x-wiki The Itzatecah calendar is a system of calendars used primarily by Itzatecah of the Africa continent, as well as scholars from myaner, manush, and melinorati communities. By the Itzatecah mythological tradition, as documented in Colonial Yucatec accounts and reconstructed from Late Classic and Postclassic inscriptions, the deity Emmitli is frequently credited with bringing the knowledge of the calendrical system to the ancestral Itzatecah, along with writing in general and other foundational aspects of Itzatecah culture. __TOC__ == Overview == The Itzatecah calendar consists of several cycles or counts of different lengths. The 260-day count is known to scholars as the Tzolkin, or Tzolkʼin. The Tzolkin was combined with a 365-day vague solar year known as the Haabʼ to form a synchronized cycle lasting for 52 Haabʼ, called the Calendar Round. The Calendar Round is widely used by almost all Itzatecah. A different calendar was used to track longer periods of time and for the inscription of calendar dates (i.e., identifying when one event occurred in relation to others). This is the Long Count Calendar. It is a count of days since a mythological starting-point. By its linear nature, the Long Count was capable of being extended to refer to any date far into the past or future. This calendar involved the use of a positional notation system, in which each position signified an increasing multiple of the number of days. The Maya numeral system was essentially vigesimal (i.e., base-20) and each unit of a given position represented 20 times the unit of the position which preceded it. An important exception is made for the final place value, which instead represents 11 × 36, or 444 days, more closely approximating the solar year of 444.09 days than 20 × 20 = 400 days would. The cycles of the Long Count thus are ultimately independent of the solar year, as they drift over the millennia, but generally it stays in sync during living memory. Many Itzatecah Long Count inscriptions contain a supplementary series such as one which provides information on the lunar phases of both moons. Less-prevalent or poorly understood cycles, combinations and calendar progressions were also tracked. An 440-day Count is attested in a few inscriptions. Repeating sets of 19 days associated with different groups of deities, animals and other significant concepts are also known. == Tzolkʼin == The tzolkʼin or tzolkiin calendar combines months with days of the week to produce a calendar of 444 days. It is used to determine the time of religious and ceremonial events, farming times, and for divination. A year is composed of 20 months, each of which is given the name of an Old One deity associated with it. Then there are 6 names of more important gods which are used for the days of the week. Each month begins with day 1 and counts up to 5, upon which the week ends. The next week counts up from 6 to 10 but is then followed by a day 11 named after the sixth deity. This process is repeated to reach 4 weeks of 22 days total, with alternating 5 or 6 day weeks. The deities chosen to name these weekdays are not standardised, as there are recorded instances of Itzatecah settlements choosing more specific deities to venerate that represent their settlement's specific priorities. This system of twenty months of twenty two days would ordinarily add up to 20 × 22 = 440 days. The 4 additional days are reserved for the equinoxes and solstices, which are unnumbered days set aside from the rest of the week and are days of celebration or solemn ceremony. The year begins in the winter solstice with day 0, the New Year's Day. The sixth month then begins with an unnumbered day on the spring equinox, the eleventh month begins with an unnumbered day on the summer solstice, and finally another unnumbered day set on the autumn equinox begins the sixteenth month. {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#9BC2E6;" | Huohuetn ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#BDD7EE;" | Tziena ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#DDEBF7;" | X ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#E2EFDA;" | Y ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#C6E0B4;" | Z |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | style="background-color:#DDEBF7; color:#000000;" | 0 | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} a8e5377f94b1c0138f7f795923c09807c7fc40d8 756 755 2022-02-20T14:12:31Z OfficialTerracil 2 /* Tzolkʼin */ wikitext text/x-wiki The Itzatecah calendar is a system of calendars used primarily by Itzatecah of the Africa continent, as well as scholars from myaner, manush, and melinorati communities. By the Itzatecah mythological tradition, as documented in Colonial Yucatec accounts and reconstructed from Late Classic and Postclassic inscriptions, the deity Emmitli is frequently credited with bringing the knowledge of the calendrical system to the ancestral Itzatecah, along with writing in general and other foundational aspects of Itzatecah culture. __TOC__ == Overview == The Itzatecah calendar consists of several cycles or counts of different lengths. The 260-day count is known to scholars as the Tzolkin, or Tzolkʼin. The Tzolkin was combined with a 365-day vague solar year known as the Haabʼ to form a synchronized cycle lasting for 52 Haabʼ, called the Calendar Round. The Calendar Round is widely used by almost all Itzatecah. A different calendar was used to track longer periods of time and for the inscription of calendar dates (i.e., identifying when one event occurred in relation to others). This is the Long Count Calendar. It is a count of days since a mythological starting-point. By its linear nature, the Long Count was capable of being extended to refer to any date far into the past or future. This calendar involved the use of a positional notation system, in which each position signified an increasing multiple of the number of days. The Maya numeral system was essentially vigesimal (i.e., base-20) and each unit of a given position represented 20 times the unit of the position which preceded it. An important exception is made for the final place value, which instead represents 11 × 36, or 444 days, more closely approximating the solar year of 444.09 days than 20 × 20 = 400 days would. The cycles of the Long Count thus are ultimately independent of the solar year, as they drift over the millennia, but generally it stays in sync during living memory. Many Itzatecah Long Count inscriptions contain a supplementary series such as one which provides information on the lunar phases of both moons. Less-prevalent or poorly understood cycles, combinations and calendar progressions were also tracked. An 440-day Count is attested in a few inscriptions. Repeating sets of 19 days associated with different groups of deities, animals and other significant concepts are also known. == Tzolkʼin == The tzolkʼin or tzolkiin calendar combines months with days of the week to produce a calendar of 444 days. It is used to determine the time of religious and ceremonial events, farming times, and for divination. A year is composed of 20 months, each of which is given the name of an Old One deity associated with it. Then there are 6 names of more important gods which are used for the days of the week. Each month begins with day 1 and counts up to 5, upon which the week ends. The next week counts up from 6 to 10 but is then followed by a day 11 named after the sixth deity. This process is repeated to reach 4 weeks of 22 days total, with alternating 5 or 6 day weeks. The deities chosen to name these weekdays are not standardised, as there are recorded instances of Itzatecah settlements choosing more specific deities to venerate that represent their settlement's specific priorities. This system of twenty months of twenty two days would ordinarily add up to 20 × 22 = 440 days. The 4 additional days are reserved for the equinoxes and solstices, which are unnumbered days set aside from the rest of the week and are days of celebration or solemn ceremony. The year begins in the winter solstice with day 0, the New Year's Day. The sixth month then begins with an unnumbered day on the spring equinox, the eleventh month begins with an unnumbered day on the summer solstice, and finally another unnumbered day set on the autumn equinox begins the sixteenth month. {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#9BC2E6;" | Huohuetn ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#BDD7EE;" | Tziena ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#DDEBF7;" | X ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#E2EFDA;" | Y ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#C6E0B4;" | Z |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | style="background-color:#DDEBF7; color:#000000;" | 0 | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#9BC2E6;" | Huohuetn ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#BDD7EE;" | Tziena ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#DDEBF7;" | X ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#E2EFDA;" | Y ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#C6E0B4;" | Z |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | style="background-color:#DDEBF7; color:#000000;" | 0 | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} b00d5df4d5247a933ceb1fb25a413f6bbe0fcfed 757 756 2022-02-20T14:12:44Z OfficialTerracil 2 /* Tzolkʼin */ wikitext text/x-wiki The Itzatecah calendar is a system of calendars used primarily by Itzatecah of the Africa continent, as well as scholars from myaner, manush, and melinorati communities. By the Itzatecah mythological tradition, as documented in Colonial Yucatec accounts and reconstructed from Late Classic and Postclassic inscriptions, the deity Emmitli is frequently credited with bringing the knowledge of the calendrical system to the ancestral Itzatecah, along with writing in general and other foundational aspects of Itzatecah culture. __TOC__ == Overview == The Itzatecah calendar consists of several cycles or counts of different lengths. The 260-day count is known to scholars as the Tzolkin, or Tzolkʼin. The Tzolkin was combined with a 365-day vague solar year known as the Haabʼ to form a synchronized cycle lasting for 52 Haabʼ, called the Calendar Round. The Calendar Round is widely used by almost all Itzatecah. A different calendar was used to track longer periods of time and for the inscription of calendar dates (i.e., identifying when one event occurred in relation to others). This is the Long Count Calendar. It is a count of days since a mythological starting-point. By its linear nature, the Long Count was capable of being extended to refer to any date far into the past or future. This calendar involved the use of a positional notation system, in which each position signified an increasing multiple of the number of days. The Maya numeral system was essentially vigesimal (i.e., base-20) and each unit of a given position represented 20 times the unit of the position which preceded it. An important exception is made for the final place value, which instead represents 11 × 36, or 444 days, more closely approximating the solar year of 444.09 days than 20 × 20 = 400 days would. The cycles of the Long Count thus are ultimately independent of the solar year, as they drift over the millennia, but generally it stays in sync during living memory. Many Itzatecah Long Count inscriptions contain a supplementary series such as one which provides information on the lunar phases of both moons. Less-prevalent or poorly understood cycles, combinations and calendar progressions were also tracked. An 440-day Count is attested in a few inscriptions. Repeating sets of 19 days associated with different groups of deities, animals and other significant concepts are also known. == Tzolkʼin == The tzolkʼin or tzolkiin calendar combines months with days of the week to produce a calendar of 444 days. It is used to determine the time of religious and ceremonial events, farming times, and for divination. A year is composed of 20 months, each of which is given the name of an Old One deity associated with it. Then there are 6 names of more important gods which are used for the days of the week. Each month begins with day 1 and counts up to 5, upon which the week ends. The next week counts up from 6 to 10 but is then followed by a day 11 named after the sixth deity. This process is repeated to reach 4 weeks of 22 days total, with alternating 5 or 6 day weeks. The deities chosen to name these weekdays are not standardised, as there are recorded instances of Itzatecah settlements choosing more specific deities to venerate that represent their settlement's specific priorities. This system of twenty months of twenty two days would ordinarily add up to 20 × 22 = 440 days. The 4 additional days are reserved for the equinoxes and solstices, which are unnumbered days set aside from the rest of the week and are days of celebration or solemn ceremony. The year begins in the winter solstice with day 0, the New Year's Day. The sixth month then begins with an unnumbered day on the spring equinox, the eleventh month begins with an unnumbered day on the summer solstice, and finally another unnumbered day set on the autumn equinox begins the sixteenth month. {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#9BC2E6;" | Huohuetn ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#BDD7EE;" | Tziena ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#DDEBF7;" | X ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#E2EFDA;" | Y ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#C6E0B4;" | Z |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | style="background-color:#DDEBF7; color:#000000;" | 0 | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#9BC2E6;" | Huohuetn ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#BDD7EE;" | Tziena ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#DDEBF7;" | X ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#E2EFDA;" | Y ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#C6E0B4;" | Z |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | style="background-color:#DDEBF7; color:#000000;" | 0 | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} b6217dd4ac6b8b648aee793c011dcf9e21e4cdfd 758 757 2022-02-20T14:16:17Z OfficialTerracil 2 /* Tzolkʼin */ wikitext text/x-wiki The Itzatecah calendar is a system of calendars used primarily by Itzatecah of the Africa continent, as well as scholars from myaner, manush, and melinorati communities. By the Itzatecah mythological tradition, as documented in Colonial Yucatec accounts and reconstructed from Late Classic and Postclassic inscriptions, the deity Emmitli is frequently credited with bringing the knowledge of the calendrical system to the ancestral Itzatecah, along with writing in general and other foundational aspects of Itzatecah culture. __TOC__ == Overview == The Itzatecah calendar consists of several cycles or counts of different lengths. The 260-day count is known to scholars as the Tzolkin, or Tzolkʼin. The Tzolkin was combined with a 365-day vague solar year known as the Haabʼ to form a synchronized cycle lasting for 52 Haabʼ, called the Calendar Round. The Calendar Round is widely used by almost all Itzatecah. A different calendar was used to track longer periods of time and for the inscription of calendar dates (i.e., identifying when one event occurred in relation to others). This is the Long Count Calendar. It is a count of days since a mythological starting-point. By its linear nature, the Long Count was capable of being extended to refer to any date far into the past or future. This calendar involved the use of a positional notation system, in which each position signified an increasing multiple of the number of days. The Maya numeral system was essentially vigesimal (i.e., base-20) and each unit of a given position represented 20 times the unit of the position which preceded it. An important exception is made for the final place value, which instead represents 11 × 36, or 444 days, more closely approximating the solar year of 444.09 days than 20 × 20 = 400 days would. The cycles of the Long Count thus are ultimately independent of the solar year, as they drift over the millennia, but generally it stays in sync during living memory. Many Itzatecah Long Count inscriptions contain a supplementary series such as one which provides information on the lunar phases of both moons. Less-prevalent or poorly understood cycles, combinations and calendar progressions were also tracked. An 440-day Count is attested in a few inscriptions. Repeating sets of 19 days associated with different groups of deities, animals and other significant concepts are also known. == Tzolkʼin == The tzolkʼin or tzolkiin calendar combines months with days of the week to produce a calendar of 444 days. It is used to determine the time of religious and ceremonial events, farming times, and for divination. A year is composed of 20 months, each of which is given the name of an Old One deity associated with it. Then there are 6 names of more important gods which are used for the days of the week. Each month begins with day 1 and counts up to 5, upon which the week ends. The next week counts up from 6 to 10 but is then followed by a day 11 named after the sixth deity. This process is repeated to reach 4 weeks of 22 days total, with alternating 5 or 6 day weeks. The deities chosen to name these weekdays are not standardised, as there are recorded instances of Itzatecah settlements choosing more specific deities to venerate that represent their settlement's specific priorities. This system of twenty months of twenty two days would ordinarily add up to 20 × 22 = 440 days. The 4 additional days are reserved for the equinoxes and solstices, which are unnumbered days set aside from the rest of the week and are days of celebration or solemn ceremony. The year begins in the winter solstice with day 0, the New Year's Day. The sixth month then begins with an unnumbered day on the spring equinox, the eleventh month begins with an unnumbered day on the summer solstice, and finally another unnumbered day set on the autumn equinox begins the sixteenth month. {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#9BC2E6;" | Huohuetn ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#BDD7EE;" | Tziena ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#DDEBF7;" | X ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#E2EFDA;" | Y ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#C6E0B4;" | Z |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | style="background-color:#DDEBF7; color:#000000;" | 0 | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#A9D08E;" | Cuanchri ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#C6E0B4;" | 7 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#E2EFDA;" | 8 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FCE4D6;" | 9 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F8CBAD;" | Motli |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | style="background-color:#DDEBF7; color:#000000;" | 0 | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#A9D08E;" | Mitli ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F8CBAD;" | 12 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FCE4D6;" | 13 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFF2CC;" | 14 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFE699;" | 15 |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | style="background-color:#DDEBF7; color:#000000;" | 0 | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} 7f3b9f1a7d805000194e9032faaf085fbc73fa17 759 758 2022-02-20T14:18:35Z OfficialTerracil 2 /* Tzolkʼin */ wikitext text/x-wiki The Itzatecah calendar is a system of calendars used primarily by Itzatecah of the Africa continent, as well as scholars from myaner, manush, and melinorati communities. By the Itzatecah mythological tradition, as documented in Colonial Yucatec accounts and reconstructed from Late Classic and Postclassic inscriptions, the deity Emmitli is frequently credited with bringing the knowledge of the calendrical system to the ancestral Itzatecah, along with writing in general and other foundational aspects of Itzatecah culture. __TOC__ == Overview == The Itzatecah calendar consists of several cycles or counts of different lengths. The 260-day count is known to scholars as the Tzolkin, or Tzolkʼin. The Tzolkin was combined with a 365-day vague solar year known as the Haabʼ to form a synchronized cycle lasting for 52 Haabʼ, called the Calendar Round. The Calendar Round is widely used by almost all Itzatecah. A different calendar was used to track longer periods of time and for the inscription of calendar dates (i.e., identifying when one event occurred in relation to others). This is the Long Count Calendar. It is a count of days since a mythological starting-point. By its linear nature, the Long Count was capable of being extended to refer to any date far into the past or future. This calendar involved the use of a positional notation system, in which each position signified an increasing multiple of the number of days. The Maya numeral system was essentially vigesimal (i.e., base-20) and each unit of a given position represented 20 times the unit of the position which preceded it. An important exception is made for the final place value, which instead represents 11 × 36, or 444 days, more closely approximating the solar year of 444.09 days than 20 × 20 = 400 days would. The cycles of the Long Count thus are ultimately independent of the solar year, as they drift over the millennia, but generally it stays in sync during living memory. Many Itzatecah Long Count inscriptions contain a supplementary series such as one which provides information on the lunar phases of both moons. Less-prevalent or poorly understood cycles, combinations and calendar progressions were also tracked. An 440-day Count is attested in a few inscriptions. Repeating sets of 19 days associated with different groups of deities, animals and other significant concepts are also known. == Tzolkʼin == The tzolkʼin or tzolkiin calendar combines months with days of the week to produce a calendar of 444 days. It is used to determine the time of religious and ceremonial events, farming times, and for divination. A year is composed of 20 months, each of which is given the name of an Old One deity associated with it. Then there are 6 names of more important gods which are used for the days of the week. Each month begins with day 1 and counts up to 5, upon which the week ends. The next week counts up from 6 to 10 but is then followed by a day 11 named after the sixth deity. This process is repeated to reach 4 weeks of 22 days total, with alternating 5 or 6 day weeks. The deities chosen to name these weekdays are not standardised, as there are recorded instances of Itzatecah settlements choosing more specific deities to venerate that represent their settlement's specific priorities. This system of twenty months of twenty two days would ordinarily add up to 20 × 22 = 440 days. The 4 additional days are reserved for the equinoxes and solstices, which are unnumbered days set aside from the rest of the week and are days of celebration or solemn ceremony. The year begins in the winter solstice with day 0, the New Year's Day. The sixth month then begins with an unnumbered day on the spring equinox, the eleventh month begins with an unnumbered day on the summer solstice, and finally another unnumbered day set on the autumn equinox begins the sixteenth month. {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#9BC2E6;" | Huohuetn ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#BDD7EE;" | Tziena ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#DDEBF7;" | X ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#E2EFDA;" | Y ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#C6E0B4;" | Z |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | style="background-color:#DDEBF7; color:#000000;" | 0 | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#A9D08E;" | Cuanchri ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#C6E0B4;" | 7 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#E2EFDA;" | 8 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FCE4D6;" | 9 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F8CBAD;" | Motli |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | style="background-color:#DDEBF7; color:#000000;" | 0 | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F4B084;" | Mitli ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F8CBAD;" | 12 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FCE4D6;" | 13 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFF2CC;" | 14 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFE699;" | 15 |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | style="background-color:#DDEBF7; color:#000000;" | 0 | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFD966;" | 16 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFE699;" | 17 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFF2CC;" | 18 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#DDEBF7;" | 19 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#BDD7EE;" | Cuatli |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | style="background-color:#DDEBF7; color:#000000;" | 0 | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} bf0258e2dbb94f19b9ee553c1ff76f1fe5c20a43 760 759 2022-02-20T14:23:55Z OfficialTerracil 2 /* Tzolkʼin */ wikitext text/x-wiki The Itzatecah calendar is a system of calendars used primarily by Itzatecah of the Africa continent, as well as scholars from myaner, manush, and melinorati communities. By the Itzatecah mythological tradition, as documented in Colonial Yucatec accounts and reconstructed from Late Classic and Postclassic inscriptions, the deity Emmitli is frequently credited with bringing the knowledge of the calendrical system to the ancestral Itzatecah, along with writing in general and other foundational aspects of Itzatecah culture. __TOC__ == Overview == The Itzatecah calendar consists of several cycles or counts of different lengths. The 260-day count is known to scholars as the Tzolkin, or Tzolkʼin. The Tzolkin was combined with a 365-day vague solar year known as the Haabʼ to form a synchronized cycle lasting for 52 Haabʼ, called the Calendar Round. The Calendar Round is widely used by almost all Itzatecah. A different calendar was used to track longer periods of time and for the inscription of calendar dates (i.e., identifying when one event occurred in relation to others). This is the Long Count Calendar. It is a count of days since a mythological starting-point. By its linear nature, the Long Count was capable of being extended to refer to any date far into the past or future. This calendar involved the use of a positional notation system, in which each position signified an increasing multiple of the number of days. The Maya numeral system was essentially vigesimal (i.e., base-20) and each unit of a given position represented 20 times the unit of the position which preceded it. An important exception is made for the final place value, which instead represents 11 × 36, or 444 days, more closely approximating the solar year of 444.09 days than 20 × 20 = 400 days would. The cycles of the Long Count thus are ultimately independent of the solar year, as they drift over the millennia, but generally it stays in sync during living memory. Many Itzatecah Long Count inscriptions contain a supplementary series such as one which provides information on the lunar phases of both moons. Less-prevalent or poorly understood cycles, combinations and calendar progressions were also tracked. An 440-day Count is attested in a few inscriptions. Repeating sets of 19 days associated with different groups of deities, animals and other significant concepts are also known. == Tzolkʼin == The tzolkʼin or tzolkiin calendar combines months with days of the week to produce a calendar of 444 days. It is used to determine the time of religious and ceremonial events, farming times, and for divination. A year is composed of 20 months, each of which is given the name of an Old One deity associated with it. Then there are 6 names of more important gods which are used for the days of the week. Each month begins with day 1 and counts up to 5, upon which the week ends. The next week counts up from 6 to 10 but is then followed by a day 11 named after the sixth deity. This process is repeated to reach 4 weeks of 22 days total, with alternating 5 or 6 day weeks. The deities chosen to name these weekdays are not standardised, as there are recorded instances of Itzatecah settlements choosing more specific deities to venerate that represent their settlement's specific priorities. This system of twenty months of twenty two days would ordinarily add up to 20 × 22 = 440 days. The 4 additional days are reserved for the equinoxes and solstices, which are unnumbered days set aside from the rest of the week and are days of celebration or solemn ceremony. The year begins in the winter solstice with day 0, the New Year's Day. The sixth month then begins with an unnumbered day on the spring equinox, the eleventh month begins with an unnumbered day on the summer solstice, and finally another unnumbered day set on the autumn equinox begins the sixteenth month. {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#9BC2E6;" | Huohuetn ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#BDD7EE;" | Tziena ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#DDEBF7;" | X ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#E2EFDA;" | Y ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#C6E0B4;" | Z |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | || | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | style="background-color:#DDEBF7; color:#000000;" | || 0 | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#A9D08E;" | Cuanchri ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#C6E0B4;" | 7 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#E2EFDA;" | 8 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FCE4D6;" | 9 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F8CBAD;" | Motli |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | || | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | style="background-color:#E2EFDA; color:#000000;" | || 0 | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F4B084;" | Mitli ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F8CBAD;" | 12 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FCE4D6;" | 13 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFF2CC;" | 14 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFE699;" | 15 |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | style="background-color:#F4B084; color:#000000;" | 0 | style="background-color:#FCE4D6; color:#000000;" | 0 | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFD966;" | 16 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFE699;" | 17 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFF2CC;" | 18 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#DDEBF7;" | 19 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#BDD7EE;" | Cuatli |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | style="background-color:#FFF2CC; color:#000000;" | || 0 | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} 0800c10d5b685311c936ba103054f0e5af090b3a 761 760 2022-02-20T14:35:26Z OfficialTerracil 2 /* Tzolkʼin */ wikitext text/x-wiki The Itzatecah calendar is a system of calendars used primarily by Itzatecah of the Africa continent, as well as scholars from myaner, manush, and melinorati communities. By the Itzatecah mythological tradition, as documented in Colonial Yucatec accounts and reconstructed from Late Classic and Postclassic inscriptions, the deity Emmitli is frequently credited with bringing the knowledge of the calendrical system to the ancestral Itzatecah, along with writing in general and other foundational aspects of Itzatecah culture. __TOC__ == Overview == The Itzatecah calendar consists of several cycles or counts of different lengths. The 260-day count is known to scholars as the Tzolkin, or Tzolkʼin. The Tzolkin was combined with a 365-day vague solar year known as the Haabʼ to form a synchronized cycle lasting for 52 Haabʼ, called the Calendar Round. The Calendar Round is widely used by almost all Itzatecah. A different calendar was used to track longer periods of time and for the inscription of calendar dates (i.e., identifying when one event occurred in relation to others). This is the Long Count Calendar. It is a count of days since a mythological starting-point. By its linear nature, the Long Count was capable of being extended to refer to any date far into the past or future. This calendar involved the use of a positional notation system, in which each position signified an increasing multiple of the number of days. The Maya numeral system was essentially vigesimal (i.e., base-20) and each unit of a given position represented 20 times the unit of the position which preceded it. An important exception is made for the final place value, which instead represents 11 × 36, or 444 days, more closely approximating the solar year of 444.09 days than 20 × 20 = 400 days would. The cycles of the Long Count thus are ultimately independent of the solar year, as they drift over the millennia, but generally it stays in sync during living memory. Many Itzatecah Long Count inscriptions contain a supplementary series such as one which provides information on the lunar phases of both moons. Less-prevalent or poorly understood cycles, combinations and calendar progressions were also tracked. An 440-day Count is attested in a few inscriptions. Repeating sets of 19 days associated with different groups of deities, animals and other significant concepts are also known. == Tzolkʼin == The tzolkʼin or tzolkiin calendar combines months with days of the week to produce a calendar of 444 days. It is used to determine the time of religious and ceremonial events, farming times, and for divination. A year is composed of 20 months, each of which is given the name of an Old One deity associated with it. Then there are 6 names of more important gods which are used for the days of the week. Each month begins with day 1 and counts up to 5, upon which the week ends. The next week counts up from 6 to 10 but is then followed by a day 11 named after the sixth deity. This process is repeated to reach 4 weeks of 22 days total, with alternating 5 or 6 day weeks. The deities chosen to name these weekdays are not standardised, as there are recorded instances of Itzatecah settlements choosing more specific deities to venerate that represent their settlement's specific priorities. This system of twenty months of twenty two days would ordinarily add up to 20 × 22 = 440 days. The 4 additional days are reserved for the equinoxes and solstices, which are unnumbered days set aside from the rest of the week and are days of celebration or solemn ceremony. The year begins in the winter solstice with day 0, the New Year's Day. The sixth month then begins with an unnumbered day on the spring equinox, the eleventh month begins with an unnumbered day on the summer solstice, and finally another unnumbered day set on the autumn equinox begins the sixteenth month. {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#9BC2E6;" | Huohuetn ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#BDD7EE;" | Tziena ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#DDEBF7;" | X ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#E2EFDA;" | Y ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#C6E0B4;" | Z |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | || | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | <span style="color:#ffffff"> <small>0</small> </span> | style="background-color:#DDEBF7; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#A9D08E;" | Cuanchri ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#C6E0B4;" | 7 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#E2EFDA;" | 8 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FCE4D6;" | 9 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F8CBAD;" | Motli |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | || | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | <span style="color:#ffffff"> <small>0</small> </span> | style="background-color:#E2EFDA; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F4B084;" | Mitli ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F8CBAD;" | 12 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FCE4D6;" | 13 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFF2CC;" | 14 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFE699;" | 15 |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | style="background-color:#F4B084; color:#000000;" | <small>0</small> | style="background-color:#FCE4D6; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFD966;" | 16 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFE699;" | 17 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFF2CC;" | 18 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#DDEBF7;" | 19 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#BDD7EE;" | Cuatli |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | <span style="color:#ffffff"> <small>0</small> </span> | style="background-color:#FFF2CC; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} This is a typical Itzatecah tzolk'in calendar, illustrating the month names, example day names (shortened) and a 0 in place of the equinoxes, solstices, and the position of the leap day added every 11 years. The leap year occurs ever eleven years in this calendar, and in order to bring the calendar in line with the seasons a day is added to the start of the midsummer month Mitli. This means the summer solstice and the leap day are celebrated on the two days between the final numbered day of Motli and before the first numbered day of Mitli. 8a56eaf28597e6368468a5da4ed869bc53218832 762 761 2022-02-20T14:35:53Z OfficialTerracil 2 /* Tzolkʼin */ wikitext text/x-wiki The Itzatecah calendar is a system of calendars used primarily by Itzatecah of the Africa continent, as well as scholars from myaner, manush, and melinorati communities. By the Itzatecah mythological tradition, as documented in Colonial Yucatec accounts and reconstructed from Late Classic and Postclassic inscriptions, the deity Emmitli is frequently credited with bringing the knowledge of the calendrical system to the ancestral Itzatecah, along with writing in general and other foundational aspects of Itzatecah culture. __TOC__ == Overview == The Itzatecah calendar consists of several cycles or counts of different lengths. The 260-day count is known to scholars as the Tzolkin, or Tzolkʼin. The Tzolkin was combined with a 365-day vague solar year known as the Haabʼ to form a synchronized cycle lasting for 52 Haabʼ, called the Calendar Round. The Calendar Round is widely used by almost all Itzatecah. A different calendar was used to track longer periods of time and for the inscription of calendar dates (i.e., identifying when one event occurred in relation to others). This is the Long Count Calendar. It is a count of days since a mythological starting-point. By its linear nature, the Long Count was capable of being extended to refer to any date far into the past or future. This calendar involved the use of a positional notation system, in which each position signified an increasing multiple of the number of days. The Maya numeral system was essentially vigesimal (i.e., base-20) and each unit of a given position represented 20 times the unit of the position which preceded it. An important exception is made for the final place value, which instead represents 11 × 36, or 444 days, more closely approximating the solar year of 444.09 days than 20 × 20 = 400 days would. The cycles of the Long Count thus are ultimately independent of the solar year, as they drift over the millennia, but generally it stays in sync during living memory. Many Itzatecah Long Count inscriptions contain a supplementary series such as one which provides information on the lunar phases of both moons. Less-prevalent or poorly understood cycles, combinations and calendar progressions were also tracked. An 440-day Count is attested in a few inscriptions. Repeating sets of 19 days associated with different groups of deities, animals and other significant concepts are also known. == Tzolkʼin == The tzolkʼin or tzolkiin calendar combines months with days of the week to produce a calendar of 444 days. It is used to determine the time of religious and ceremonial events, farming times, and for divination. A year is composed of 20 months, each of which is given the name of an Old One deity associated with it. Then there are 6 names of more important gods which are used for the days of the week. Each month begins with day 1 and counts up to 5, upon which the week ends. The next week counts up from 6 to 10 but is then followed by a day 11 named after the sixth deity. This process is repeated to reach 4 weeks of 22 days total, with alternating 5 or 6 day weeks. The deities chosen to name these weekdays are not standardised, as there are recorded instances of Itzatecah settlements choosing more specific deities to venerate that represent their settlement's specific priorities. This system of twenty months of twenty two days would ordinarily add up to 20 × 22 = 440 days. The 4 additional days are reserved for the equinoxes and solstices, which are unnumbered days set aside from the rest of the week and are days of celebration or solemn ceremony. The year begins in the winter solstice with day 0, the New Year's Day. The sixth month then begins with an unnumbered day on the spring equinox, the eleventh month begins with an unnumbered day on the summer solstice, and finally another unnumbered day set on the autumn equinox begins the sixteenth month. The leap year occurs ever eleven years in this calendar, and in order to bring the calendar in line with the seasons a day is added to the start of the midsummer month Mitli. This means the summer solstice and the leap day are celebrated on the two days between the final numbered day of Motli and before the first numbered day of Mitli. {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#9BC2E6;" | Huohuetn ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#BDD7EE;" | Tziena ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#DDEBF7;" | X ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#E2EFDA;" | Y ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#C6E0B4;" | Z |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | || | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | <span style="color:#ffffff"> <small>0</small> </span> | style="background-color:#DDEBF7; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#A9D08E;" | Cuanchri ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#C6E0B4;" | 7 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#E2EFDA;" | 8 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FCE4D6;" | 9 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F8CBAD;" | Motli |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | || | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | <span style="color:#ffffff"> <small>0</small> </span> | style="background-color:#E2EFDA; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F4B084;" | Mitli ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F8CBAD;" | 12 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FCE4D6;" | 13 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFF2CC;" | 14 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFE699;" | 15 |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | style="background-color:#F4B084; color:#000000;" | <small>0</small> | style="background-color:#FCE4D6; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFD966;" | 16 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFE699;" | 17 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFF2CC;" | 18 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#DDEBF7;" | 19 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#BDD7EE;" | Cuatli |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | <span style="color:#ffffff"> <small>0</small> </span> | style="background-color:#FFF2CC; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} This is a typical Itzatecah tzolk'in calendar, illustrating the month names, example day names (shortened) and a 0 in place of the equinoxes, solstices, and the position of the leap day added every 11 years. == x == b0f335ff7965b9f6a44eb41836dbec3024d057db 763 762 2022-02-20T16:15:07Z OfficialTerracil 2 /* x */ wikitext text/x-wiki The Itzatecah calendar is a system of calendars used primarily by Itzatecah of the Africa continent, as well as scholars from myaner, manush, and melinorati communities. By the Itzatecah mythological tradition, as documented in Colonial Yucatec accounts and reconstructed from Late Classic and Postclassic inscriptions, the deity Emmitli is frequently credited with bringing the knowledge of the calendrical system to the ancestral Itzatecah, along with writing in general and other foundational aspects of Itzatecah culture. __TOC__ == Overview == The Itzatecah calendar consists of several cycles or counts of different lengths. The 260-day count is known to scholars as the Tzolkin, or Tzolkʼin. The Tzolkin was combined with a 365-day vague solar year known as the Haabʼ to form a synchronized cycle lasting for 52 Haabʼ, called the Calendar Round. The Calendar Round is widely used by almost all Itzatecah. A different calendar was used to track longer periods of time and for the inscription of calendar dates (i.e., identifying when one event occurred in relation to others). This is the Long Count Calendar. It is a count of days since a mythological starting-point. By its linear nature, the Long Count was capable of being extended to refer to any date far into the past or future. This calendar involved the use of a positional notation system, in which each position signified an increasing multiple of the number of days. The Maya numeral system was essentially vigesimal (i.e., base-20) and each unit of a given position represented 20 times the unit of the position which preceded it. An important exception is made for the final place value, which instead represents 11 × 36, or 444 days, more closely approximating the solar year of 444.09 days than 20 × 20 = 400 days would. The cycles of the Long Count thus are ultimately independent of the solar year, as they drift over the millennia, but generally it stays in sync during living memory. Many Itzatecah Long Count inscriptions contain a supplementary series such as one which provides information on the lunar phases of both moons. Less-prevalent or poorly understood cycles, combinations and calendar progressions were also tracked. An 440-day Count is attested in a few inscriptions. Repeating sets of 19 days associated with different groups of deities, animals and other significant concepts are also known. == Tzolkʼin == The tzolkʼin or tzolkiin calendar combines months with days of the week to produce a calendar of 444 days. It is used to determine the time of religious and ceremonial events, farming times, and for divination. A year is composed of 20 months, each of which is given the name of an Old One deity associated with it. Then there are 6 names of more important gods which are used for the days of the week. Each month begins with day 1 and counts up to 5, upon which the week ends. The next week counts up from 6 to 10 but is then followed by a day 11 named after the sixth deity. This process is repeated to reach 4 weeks of 22 days total, with alternating 5 or 6 day weeks. The deities chosen to name these weekdays are not standardised, as there are recorded instances of Itzatecah settlements choosing more specific deities to venerate that represent their settlement's specific priorities. This system of twenty months of twenty two days would ordinarily add up to 20 × 22 = 440 days. The 4 additional days are reserved for the equinoxes and solstices, which are unnumbered days set aside from the rest of the week and are days of celebration or solemn ceremony. The year begins in the winter solstice with day 0, the New Year's Day. The sixth month then begins with an unnumbered day on the spring equinox, the eleventh month begins with an unnumbered day on the summer solstice, and finally another unnumbered day set on the autumn equinox begins the sixteenth month. The leap year occurs ever eleven years in this calendar, and in order to bring the calendar in line with the seasons a day is added to the start of the midsummer month Mitli. This means the summer solstice and the leap day are celebrated on the two days between the final numbered day of Motli and before the first numbered day of Mitli. {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#9BC2E6;" | Huohuetn ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#BDD7EE;" | Tziena ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#DDEBF7;" | X ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#E2EFDA;" | Y ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#C6E0B4;" | Z |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | || | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | <span style="color:#ffffff"> <small>0</small> </span> | style="background-color:#DDEBF7; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#A9D08E;" | Cuanchri ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#C6E0B4;" | 7 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#E2EFDA;" | 8 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FCE4D6;" | 9 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F8CBAD;" | Motli |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | || | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | <span style="color:#ffffff"> <small>0</small> </span> | style="background-color:#E2EFDA; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F4B084;" | Mitli ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F8CBAD;" | 12 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FCE4D6;" | 13 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFF2CC;" | 14 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFE699;" | 15 |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | style="background-color:#F4B084; color:#000000;" | <small>0</small> | style="background-color:#FCE4D6; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFD966;" | 16 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFE699;" | 17 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFF2CC;" | 18 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#DDEBF7;" | 19 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#BDD7EE;" | Cuatli |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | <span style="color:#ffffff"> <small>0</small> </span> | style="background-color:#FFF2CC; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} This is a typical Itzatecah tzolk'in calendar, illustrating the month names, example day names (shortened) and a 0 in place of the equinoxes, solstices, and the position of the leap day added every 11 years. == The Long Count Calendar == The Long Count calendar follows an entirely different method of keeping track of time that does not align with the solar Tzolk'in calendar. It instead follows a cycle of 37 days; each day is dedicated to a specific deity. Once each deity has 12 days dedicated to them, the cycle of 444 days is complete. This means there are 444 unique named days that comprise a full year. The Long Count adds one day to the count every day, with the exception of a leap day. This means that over millennia the Long Count drifts backwards along the seasons. The Long Count date exists in two formats, the Longest Count, and the standard and more widely used Long Count. === Longest Count === The Longest Count records every single day's passing since the mythical date of the creation of the world. This count is written as such; 3 10 19 19 19 18 12 0 0 0 or alternatively using the decimal point notation; 3.10.19.19.19.18.12.0.0.0 The time elapsed in this count calculates to approximately 4.54 billion years, and is meant to represent the age of the world since its creation. === The Long Count === This started off as a variation of the longest count that for convenience dropped the first 4 notations. As a result the present day would be recorded as such, using only 6 notations; 19.18.12.0.0.0 This version for all intents and purposes works identically to the Longest Count, counting every single day that has passed since the mythological day of arrival of the Old Ones. The time elapsed since the beginning of this count at present numbers approximately 160,000 years. {| class="wikitable" |- ! colspan="11" | The Long Count, broken down |- | style="font-weight:bold; width: 30%" | What the position represents | Cycle || Cycle || Cycle || Cycle || Cycle || Cycle || Cycle || Cycle || Day # || Deity |- | style="font-weight:bold;" | Possible values | (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-11) || (0-36) |- | style="font-weight:bold;" | Days per position | 570b || 28b || 1.4b || 71m || 3552k || 177.6k || 8880 || 444 || 37 || 1 |- | style="font-weight:bold;" | Assumed years per position | 1.3b || 64m || 3.2m || 160k || 8000 || 400 || 20 || 1 year || N/A || N/A |} Various methods are used when converting Long Count or Longest Count notation into years. Although the long count is designed to count days, the long-standing nature means it is often used as the way of recording events, and as such if it needs to be converted into years, it is not as simple as it may appear. Though the third from last position is often interpreted erroneously as the number of years elapsed, it instead measures the number of sets of 444 days, differing by 0.090909. The most common method is to convert the total elapsed days into years directly by dividing by 444.090909. However, this method is long-winded as it requires adding massive numbers of days, and other methods have been devised over the years. b9a6bf0bf6210e523dd8339424fbbd9983331101 764 763 2022-02-20T16:17:40Z OfficialTerracil 2 /* The Long Count */ wikitext text/x-wiki The Itzatecah calendar is a system of calendars used primarily by Itzatecah of the Africa continent, as well as scholars from myaner, manush, and melinorati communities. By the Itzatecah mythological tradition, as documented in Colonial Yucatec accounts and reconstructed from Late Classic and Postclassic inscriptions, the deity Emmitli is frequently credited with bringing the knowledge of the calendrical system to the ancestral Itzatecah, along with writing in general and other foundational aspects of Itzatecah culture. __TOC__ == Overview == The Itzatecah calendar consists of several cycles or counts of different lengths. The 260-day count is known to scholars as the Tzolkin, or Tzolkʼin. The Tzolkin was combined with a 365-day vague solar year known as the Haabʼ to form a synchronized cycle lasting for 52 Haabʼ, called the Calendar Round. The Calendar Round is widely used by almost all Itzatecah. A different calendar was used to track longer periods of time and for the inscription of calendar dates (i.e., identifying when one event occurred in relation to others). This is the Long Count Calendar. It is a count of days since a mythological starting-point. By its linear nature, the Long Count was capable of being extended to refer to any date far into the past or future. This calendar involved the use of a positional notation system, in which each position signified an increasing multiple of the number of days. The Maya numeral system was essentially vigesimal (i.e., base-20) and each unit of a given position represented 20 times the unit of the position which preceded it. An important exception is made for the final place value, which instead represents 11 × 36, or 444 days, more closely approximating the solar year of 444.09 days than 20 × 20 = 400 days would. The cycles of the Long Count thus are ultimately independent of the solar year, as they drift over the millennia, but generally it stays in sync during living memory. Many Itzatecah Long Count inscriptions contain a supplementary series such as one which provides information on the lunar phases of both moons. Less-prevalent or poorly understood cycles, combinations and calendar progressions were also tracked. An 440-day Count is attested in a few inscriptions. Repeating sets of 19 days associated with different groups of deities, animals and other significant concepts are also known. == Tzolkʼin == The tzolkʼin or tzolkiin calendar combines months with days of the week to produce a calendar of 444 days. It is used to determine the time of religious and ceremonial events, farming times, and for divination. A year is composed of 20 months, each of which is given the name of an Old One deity associated with it. Then there are 6 names of more important gods which are used for the days of the week. Each month begins with day 1 and counts up to 5, upon which the week ends. The next week counts up from 6 to 10 but is then followed by a day 11 named after the sixth deity. This process is repeated to reach 4 weeks of 22 days total, with alternating 5 or 6 day weeks. The deities chosen to name these weekdays are not standardised, as there are recorded instances of Itzatecah settlements choosing more specific deities to venerate that represent their settlement's specific priorities. This system of twenty months of twenty two days would ordinarily add up to 20 × 22 = 440 days. The 4 additional days are reserved for the equinoxes and solstices, which are unnumbered days set aside from the rest of the week and are days of celebration or solemn ceremony. The year begins in the winter solstice with day 0, the New Year's Day. The sixth month then begins with an unnumbered day on the spring equinox, the eleventh month begins with an unnumbered day on the summer solstice, and finally another unnumbered day set on the autumn equinox begins the sixteenth month. The leap year occurs ever eleven years in this calendar, and in order to bring the calendar in line with the seasons a day is added to the start of the midsummer month Mitli. This means the summer solstice and the leap day are celebrated on the two days between the final numbered day of Motli and before the first numbered day of Mitli. {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#9BC2E6;" | Huohuetn ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#BDD7EE;" | Tziena ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#DDEBF7;" | X ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#E2EFDA;" | Y ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#C6E0B4;" | Z |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | || | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | <span style="color:#ffffff"> <small>0</small> </span> | style="background-color:#DDEBF7; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#A9D08E;" | Cuanchri ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#C6E0B4;" | 7 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#E2EFDA;" | 8 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FCE4D6;" | 9 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F8CBAD;" | Motli |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | || | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | <span style="color:#ffffff"> <small>0</small> </span> | style="background-color:#E2EFDA; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F4B084;" | Mitli ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F8CBAD;" | 12 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FCE4D6;" | 13 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFF2CC;" | 14 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFE699;" | 15 |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | style="background-color:#F4B084; color:#000000;" | <small>0</small> | style="background-color:#FCE4D6; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFD966;" | 16 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFE699;" | 17 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFF2CC;" | 18 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#DDEBF7;" | 19 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#BDD7EE;" | Cuatli |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | <span style="color:#ffffff"> <small>0</small> </span> | style="background-color:#FFF2CC; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} This is a typical Itzatecah tzolk'in calendar, illustrating the month names, example day names (shortened) and a 0 in place of the equinoxes, solstices, and the position of the leap day added every 11 years. == The Long Count Calendar == The Long Count calendar follows an entirely different method of keeping track of time that does not align with the solar Tzolk'in calendar. It instead follows a cycle of 37 days; each day is dedicated to a specific deity. Once each deity has 12 days dedicated to them, the cycle of 444 days is complete. This means there are 444 unique named days that comprise a full year. The Long Count adds one day to the count every day, with the exception of a leap day. This means that over millennia the Long Count drifts backwards along the seasons. The Long Count date exists in two formats, the Longest Count, and the standard and more widely used Long Count. === Longest Count === The Longest Count records every single day's passing since the mythical date of the creation of the world. This count is written as such; 3 10 19 19 19 18 12 0 0 0 or alternatively using the decimal point notation; 3.10.19.19.19.18.12.0.0.0 The time elapsed in this count calculates to approximately 4.54 billion years, and is meant to represent the age of the world since its creation. === The Long Count === This started off as a variation of the longest count that for convenience dropped the first 4 notations. As a result the present day would be recorded as such, using only 6 notations; 19.18.12.0.0.0 This version for all intents and purposes works identically to the Longest Count, counting every single day that has passed since the mythological day of arrival of the Old Ones. The time elapsed since the beginning of this count at present numbers approximately 160,000 years. {| class="wikitable" |- ! colspan="11" | The Long Count, broken down |- | style="font-weight:bold; width: 30%" | What the position represents | Cycle || Cycle || Cycle || Cycle || Cycle || Cycle || Cycle || Cycle || Day # || Deity |- | style="font-weight:bold;" | Possible values | (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-11) || (0-36) |- | style="font-weight:bold;" | Days per position | 570b || 28b || 1.4b || 71m || 3552k || 177.6k || 8880 || 444 || 37 || 1 |- | style="font-weight:bold;" | Assumed years per position | 1.3b || 64m || 3.2m || 160k || 8000 || 400 || 20 || 1 year || N/A || N/A |- | style="font-weight:bold;" | | colspan="4" | <small>(These four are not used in the Long Count)</small> | colspan="6" | |} Various methods are used when converting Long Count or Longest Count notation into years. Although the long count is designed to count days, the long-standing nature means it is often used as the way of recording events, and as such if it needs to be converted into years, it is not as simple as it may appear. Though the third from last position is often interpreted erroneously as the number of years elapsed, it instead measures the number of sets of 444 days, differing by 0.090909. The most common method is to convert the total elapsed days into years directly by dividing by 444.090909. However, this method is long-winded as it requires adding massive numbers of days, and other methods have been devised over the years. 529e648194e365c6eca0742ca1c75100b42d24cc Ethyrmaille 0 40 765 673 2022-03-20T15:59:28Z OfficialTerracil 2 /* Vulnerability */ wikitext text/x-wiki '''Ethyrmaille''' is an ancient and enchanted type of full plate armour found on Terracil. It has extensive enchantments woven through it granting the wearer a magical ward shield that protects them from incoming damage, as well as the ability to heal wounds, and enhanced dexterity and strength. The exact secrets to its creation have been lost, but modern ethyr scholars and enchantment scientists are working towards learning how it was done to potentially recreate someday. __TOC__ == Appearance == {{quote|A warrior in ethyrmaille looks almost like they are from another place and time.|Terraps Terclowe}} Ethyrmaille sets are crafted out of plates of metal to cover the wearer much like ordinary plate armour. When all components are worn and put together, the entire body is usually fully enclosed. Joints are often composed of smaller overlapping plates bound together, removing gaps. The natural colour of ethyrmaille is a very pale grey, almost resembling white ceramics. In practice, many surviving sets have been repainted to look how the wearer wishes. A full set of unenchanted ethyrmaille weighs 5.1 kg but when enchanted the weight becomes a mere 1.3 kg, just about the weight of a normal set of clothes. This makes the [[elfweave]] gambeson worn underneath the armour lighter, at around 2 kg without the straps. == Abilities and Enchantments == {{quote|We're outnumbered 50 to 1? Piss poor odds for them.|Kelly}} It is commonly regarded that a warrior in ethyrmaille is almost a one-man army, and though this is an exaggeration the truth is that the power ethyrmaille gives a fighter cannot be underestimated. Ethyrmaille's abilities are fuelled through ethyr, as the armour has the inbuilt capability to suck in ethyr from its surroundings when it needs to. The user is also able to manually feed it ethyr they have collected if they are a mage. It is said that in the past, ethyrmaille was able to alter the wearer's weight to allow a warrior to be heavy when needed or light as a feather to be able to survive great falls. Ethyrmaille differs from ordinary platemail armour for a variety of reasons, but the foremost difference is due to the ward shield. Enchantments woven into the plates follow specially crafted channels to distribute a field of warding energy that completely encompasses the armour. This ward is thinner around the hands and under the feet to allow for the user less restricted movement and hand function, and thicker around the head and chest to ensure maximum safety. The ward shield consists of light-ethyr converted into a high-energy oscillating electromagnetic field that is tuned to specific frequencies. Anything that impacts the ward shield is slowed down to a standstill by the high-power magnetic field repelling it and heated up, often melting or even flash vaporising. Arrows vaporise in a puff of fire, swords go soft with heat, and heavy maces bounce back from the impact, half-melted and having caused a puff of flame. The excess heat however is absorbed by the ward shield, which is sensitive to being heated up. As a result, once a ward shield has absorbed enough damage it fails in order to avoid the heat burning the wearer, dropping the ward shield. This causes the rest of the energy of the ward to manifest across the surface of the armour as small electric crackles. Once the heat has been dissipated, and if there is enough ethyr to use, the ward shield can be put back up again. During the downtime, there is no shield at all and the wearer is vulnerable to conventional damage. The attaching plate is enchanted to weigh almost nothing, so it feels comfortable to wear. (❇️+🪨 used in conjunction can lower the mass of something below half) The plate is not made of steel so it's immune to ferromagnetic pushing and pulling magic. Instead, it could be made of the magnesium aluminium alloy which itself is super light and stronger than steel. The plate armour is also enchanted with a magic energy shield that works like Mjolnir. (☄️>☀️ should be able to replicate sci-fi energy shield with plasma and can recharge under sunlight) Can take decent punishment, but can still be popped, although it does recharge quickly. Essentially immune to swords, but vulnerable to massed projectiles. Or should it be immune to projectiles but only in CQC can it be overwhelmed? Enhance plate or opposite plate? Opposite sounds fun and more like Halo with Tilt. Perhaps enchantments allow for extra strength and speed? Clarity of thought? On the verge of too much like shardplate and too magical? Strength + speed - make the armour weightless instead so the wielder is 'stronger' and 'faster'. Thought - maybe a prospective wielder must undergo magical enhancing like the witchers or Yennifer. The plate is form fitting which means most wearers need to have adjustments made to make it fit. Worry about this later. Visor? Large visor, can be brought down like normal or left up and rely on energy shield. Somehow transparent metal visor through light magic holograms? (☀️) Astronauts use gold film over polycarbonate plastic. Gold makes everything bluish. Bronze or brass would be cool. ALON transparent aluminium would be perfect, but need access to modern fabrication techniques. Perhaps a surviving artifact from the ancient Old Ones forges. Life/healing magic module that is charged up with ethyr to allow the first few injuries to be healed? (🌿) Modules that reduce the weight of the user so you can be more agile than a normal man. (🪨) Modules that grant strength somehow?? Battlefield role is to enhance plate armoured knight even further and be agile and quicker, while the shield makes them much tankier. If given to enhanced individuals it would be a force-multiplying element, making one soldier worth dozens or even hundreds. == Acquiring and Donning == The knowledge of creating new suits of ethyrmaille has been lost; thus the number of extant suits is limited in number. The only way to acquire a set is to buy it at ruinous expense or to win one from its wearer in battle. On rare occasions, a suit can be bet or used as collateral for duels, but the inherent irreplaceability of the relics means for most, such a wager tends to clear heads even through the angriest or most drunken states. Donning the plate is a fairly involved process due to the many parts involved, and doing it alone can be very slow though possible. Usually, a team of squires will assist the warrior in donning the plate. The process involves linking the many straps on the arming doublet and the armour, and ensuring the suit is encompassing and comfortable. Once the suit has been fully donned, the enchantments are activated. If they are not, the ethyrmaille suit is merely a well-crafted suit of plate armour, albeit practically weightless. Donning the armour alone could take up to half an hour, but with even one assistant this could be cut down to 10 minutes. A team of trained squires donning the suit can complete the job fairly quickly, around 5 minutes. Removing the armour could be done in 10 minutes alone, to a minute with a team of squires to help. Certain individual sections are designed to be removed easily by the wearer as needed such as the gauntlet to allow better gripping or the ability to feel with the fingers. In addition, the faulds can be lifted to allow the wearer access to the arming doublet's crotch region for the ability to urinate when needed, but this is generally awkward and can sometimes require assistance from an ally. Urination is much more difficult for female wearers, and defecation is impossible, necessitating soiling themselves if desperate. As a result, generally relieving one's self will have to happen before or after the arming doublet is donned. == Vulnerability == Although ethyrmaille is incredibly powerful, it does suffer from key drawbacks. The most protective aspect of the suit is the ward and therefore its disabling is the highest priority to the opponent. The ward does well deflecting blunt trauma but piercing attacks tend to drain its power more. Furthermore, if the ward can be overwhelmed in any one area it will cause the entire ward to fail and result in making the wearer (relatively) vulnerable. At this point, conventional anti-plate weapons can be used, such as blunt force weapons which are able to deliver their impacts through the armour like when used on regular platemail. The metal alloys that compose the ethyrmaille plates are stronger than the steel used in platemail. However, this does not mean it cannot still be damaged by the application of strong forces. An arrow from a longbow is usually deflected much like conventional plate, and the impact of swords can be shrugged off with contempt. However, more powerful crossbow bolts, application of flames, or suffocation remain concerns for the wearer. c9d448bedbd551afad194974c146479a8babd691 Melinorati 0 13 766 255 2022-03-21T00:50:28Z OfficialTerracil 2 /* Technology */ wikitext text/x-wiki [[File:Melinorati 1.png|400px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. [[File:Melinorati 2.png|300px|thumb|right|alt=A pair of tan-skinned bipedal reptilians.|Melinorati male (left) and female (left) of the ''threktivouni''-type, as judged by their tan skin tone and forked toughscale patches with distinctive scutes.]] Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Biology == === Anatomy & Physiology === xxx ==== Anatomy ==== xxx ==== Circulatory system ==== xxx ==== Respiratory system ==== xxx ==== Sexual dimorphism ==== Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. ==== Reproductive system ==== Female melinorati posses a genital slit, within which a vagina is kept safe. This is located above, and is distinct from, the cloaca, and unlike in mammals the urethra is not located next to the genitals, instead opening into the cloaca. Thus the genital slit contains only the vagina, leading to the oviduct and a specialised section of the duct that acts as a uterus analogue, and the two clitorises. Male melinorati posses the same genital slit positioned above the cloaca, within which the two penises rest when not in use. The testes sit further inside, near the kidneys. During reproduction, one or both penises exit the slit and enter the female's vagina. Sex for pleasure and not reproduction can involve the penis entering the cloaca instead or the vagina during non-fertile periods. ==== Reproduction ==== A mother's ovaries will release several egg cells and can ultimately lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the oviduct tract, passing though stages that create the yolk, albumen, and other egg components, culminating in the amniotic membrane. Once they reach the uterus analogue, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. The pseudoegg will connect to the uterine lining, the egg components acting as the equivalent of a placenta in mammalian pregnancies, through which the mother provides nutrients to the unborn young via the bloodstream. Towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland toughens the amniotic membrane, transforming it into a leathery softshelled egg. Shortly before birth, the egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers in a community will lay their eggs together, as their cycles will have aligned based on optimal temperature for child-raising, amidst other factors. The mothers will passively sense the temperature approaching the ideal and their bodies will enter a fertile stage in preparation for eggs being fertilised. Egg laying will occur within a 3-4 week window roughly centred on the 260th day since the pregnancy began. The egg-laying period thus usually falls during a fertile season. Laying the eggs requires going into labour. The uterus-like organ clamps closed to prevent the eggs from escaping further down the tract and into the vagina when pregnant, and labour begins with the clamped muscles releasing. This can sometimes be painful to the pregnant mother if the releases happen too quickly. Once the opening is wide enough, contractions of the egg duct will encourage the decoupled egg to enter the vagina for laving. The laid eggs will be placed together in a communal well-protected nest. === Life cycle === Laid eggs require warmth to complete the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones released from femoral pores located along the inner thighs and embedded within the neck toughscale patches, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in spring and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons, and temperature requirements sorted out by placing warm rotting vegetation over and around the eggs. A community will care for all children raised equally until they leave their band between ages 15 and 24. Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. === Diet === xxx Humans are omnivorous, capable of consuming a wide variety of plant and animal material.[204][205] Human groups have adopted a range of diets from purely vegan to primarily carnivorous. In some cases, dietary restrictions in humans can lead to deficiency diseases; however, stable human groups have adapted to many dietary patterns through both genetic specialization and cultural conventions to use nutritionally balanced food sources.[206] The human diet is prominently reflected in human culture and has led to the development of food science.[207] Until the development of agriculture approximately 10,000 years ago, Homo sapiens employed a hunter-gatherer method as their sole means of food collection.[207] This involved combining stationary food sources (such as fruits, grains, tubers, and mushrooms, insect larvae and aquatic mollusks) with wild game, which must be hunted and killed in order to be consumed.[208] It has been proposed that humans have used fire to prepare and cook food since the time of Homo erectus.[209] Around ten thousand years ago, humans developed agriculture,[210][211][212] which substantially altered their diet. This change in diet may also have altered human biology; with the spread of dairy farming providing a new and rich source of food, leading to the evolution of the ability to digest lactose in some adults.[213][214] The types of food consumed, and how they are prepared, have varied widely by time, location, and culture.[215][216] In general, humans can survive for up to eight weeks without food, depending on stored body fat.[217] Survival without water is usually limited to three or four days, with a maximum of one week.[218] In 2020 it is estimated 9 million humans die every year from causes directly or indirectly related to starvation.[219][220] Childhood malnutrition is also common and contributes to the global burden of disease.[221] However global food distribution is not even, and obesity among some human populations has increased rapidly, leading to health complications and increased mortality in some developed, and a few developing countries. Worldwide, over one billion people are obese,[222] while in the United States 35% of people are obese, leading to this being described as an "obesity epidemic."[223] Obesity is caused by consuming more calories than are expended, so excessive weight gain is usually caused by an energy-dense diet.[222] xxx === Biological variation === Melinorati populations around 160,000 had diverged somewhat into three separate subspecies. In order to prevent speciation like what is seen today in human species, the Old Ones performed a course correction, ensuring the subspecies did not diverge further and instead converged into one homologous species. Despite this, this course correction led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumentropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no adverse effects whatsoever. Interbreeding between these groups results in 'mixed-race' individuals that display characteristics of one parent and a mixed skin tone. The parent whose characteristics are inherited is hard to predict, and mixing of characteristics has been recorded on occasion. xxx There is biological variation in the human species—with traits such as blood type, genetic diseases, cranial features, facial features, organ systems, eye color, hair color and texture, height and build, and skin color varying across the globe. The typical height of an adult human is between 1.4 and 1.9 m (4 ft 7 in and 6 ft 3 in), although this varies significantly depending on sex, ethnic origin, and family bloodlines. xxx === Lifestyle === In prehistoric times, Melinorati once lived in bands approximately 25 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band usually practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. These partnerships may also extend into exclusivity even during mating seasons. These behaviours likely arose as a way of creating group ties and promoting a cooperative social structure. When children reached maturity they generally followed three paths - remain with their home band, join a different band, or team up with fellow-minded youths and form a new band. In this way, bands remain as tightly-knit family and friend groups, but with shifting gene pools and room to expand as populations grow. When they attain adulthood they will begin to take part in duties such as child-rearing, hunting, gathering, or crafting and other regular chores. Individuals who remain with their band will usually befriend and mate with the new additions from a neighbouring band, or with members of their band whom they are not related to. Individuals may choose to hop over to join a neighbouring band during regular meet-ups as they roam their lands. These meet-ups often include sharing of news and stories, foods and goods, as well as individuals swapping at any age. The most important event, generally, is the occasion where newly matured individuals can undergo a ceremony to become a part of the new band. They may do so after befriending fellows from a different band, wanting to experience a degree of independence with a safety net of the existing band hierarchy, or other reasons. Whatever the cause for their decisions, such transferals are celebrated, tearfully by the family they leave behind, or reverentially by the new one they have chosen. Lastly, individuals may meet others who are like-minded during these meet ups and wish to form their own band, that they run themselves. These start-up bands generally form after larger meet-ups such as festival days or holy celebrations where more than two bands come together. Whether formed due to friendship, comradery, shared beliefs, or a desire to do things in their way, these will be a collection of people from separate groups who choose to strike out on their own. Such a path can be hard, as they may not always have elders to advise them, but picking it is a choice that is looked upon respectfully. These groups can be single-minded such as all-male or all-female hunting parties, or protest groups wishing to make their views heard seriously through taking the respected new band forming ritual, and these by their nature are short-lived bands that merge back into other bands after a time once their goals have been fulfilled. Others may be formed with a longer-lived goal in mind. A band may be formed by a tight-knit friends group eager to forge their own way through life, or by mutual attraction groups eager to have their own place to explore the more fun parts of adulthood away from their parental bands. ==== Ancient Times to Present ==== Since the advent of civilisation, the way melinorati manage their lifecycles has drastically changed. XXX Hunter-gatherer melinorati settlements were temporary in nature. They would set up tents and teepees in a cluster, surrounded by low dirt walls and wood stakes, and woven fences to keep small predators, snakes, and scavengers out of the camp as these represented the greatest danger to egg clutches during laying season. The stakes would keep out the inquisitive herbivorous megafauna, while fire and the threat of throwing spears and arrows would be enough to deter large carnivorous predators. Hunting spears designed to take down large prey items could be used by a crew of multiple melinorati working in unison like a battering ram, or arrows tipped with poison could weaken a prey animal to make the hunt less risky. Spear throwers such as the atlatl also saw frequent use. When it was time to move on, these camps could be picked up and transported to newer hunting grounds. Where groups were more likely to meet, and in certain holy locations, more permanent structures could be built out of mud brick, or even on occasion stone. Some of these ancient temples still stand today, monuments to long-forgotten deities succumbing to the ages of the world, tantalising hints to religions existing even before the gods arrived. People would gather at these locations on holy days such as an equinox or solstice and celebrate, share stories, foods, and goods, and oversee an exchange of people. With the discovery of agriculture, these nomadic hunter-gatherer bands faced a choice - continue their ways or embrace a complete change of their way of life. Some adapted slowly, gradually building camps out of mud brick in key locations where they planted crops they would return to when they had grown enough to harvest, not tending to them like farmers but merely using the seeds as a means of collecting a food source in one place like one might stash meats or eggs. These locations might then see people remain to oversee the crops resulting in better harvests, in turn encouraging more people to stay behind. Those who did choose to settle rapidly found that their society needed to swiftly adapt. Having crops to look after meant establishing villages, upgrading their huts to be more permanent and comfortable places of dwelling and building stronger defensive walls to keep out roving megafauna. These early melinorati villages often consisted of a collection of mud brick huts, a defensive dirt dyke topped with mud brick walls and surrounded with sharpened stakes, and netting between huts here and there to prevent aerial attacks from overly brave pterosaurs seeking to steal children. Not all chose agriculture, however preferring the less stable but more familiar path of their ancestors. This was seen as a welcome choice, as it meant that hunter-gatherer tribes could return to settled villages to trade, exchanging preserved meats and goods crafted from animals for grain and woven plant items. This mutually beneficial coexistence continues in places to the modern day, and marked the beginning of the importance of trade in the minds of the melinorati peoples. == History == === Evolution === Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori, the threktivouni, and the vumenthropi. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. * '''Cheirosiphon''' - Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : In warfare, specially trained units wielding these weapons would don special uniforms of white cloth that was miraculously resistant to flame. These white warriors accept their fate to die horribly through the dangers of close range use of fire or the disease of coughing fits that seems to plague them, and through their grim determination to soldier on they can always be relied on to destroy the enemy's resolve. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge slings in range, though bows out-ranged them due to the heat and plasma dissipating at longer distances, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. * '''Fulmenous Phials''' - The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrblades. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. * '''Laminated Plate''' - In experimentations with captured Drokha anti-pressure technology, it was discovered that running lightning ethyr through a metal wire within an anti-pressure chamber caused everything inside the chamber to become coated in an incredibly thin layer of the metal. This became used for all sorts of applications from gilding and plating materials, but also to construct armour through layers upon layers of different metals. Alloys were originally used but it was discovered that a side effect of the tech caused the metal to purify and did not get transferred as an alloy. With this technique, many intricately layered and structurally marvellous creations were made, including Melinorati equivalents to Myaner Ethyrmaille. : With the sharing of arcane information on ethyr and fulmenous technology between Melinorati and Myaner, this technology was used to coat individual ethyrmaille plates with drokha titanium metal, making it able to resist more weathering, become stronger due to the lamination, and entirely rust resistant. Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch heavy grenades - Plasma Launcher - same but lighter? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms * '''Melinorati Greatbow''' - The melinorati greatbow is a dangerous weapon - only an archer with a melinorati's strength and dexterity can draw one, and it takes a skilled archer to aim at those ranges. * '''Barb Launcher''' - A barb launcher is a modified crossbow, fitted with a lever that assists with the draw of the incredibly high tension coil that serves as the bowstring. The barbs it shoots are threaded like a screw to allow it to spin in the air, increasing accuracy at range, as well as tremendous power - drilling through armour upon impact. * '''Burnblade''' - The burnblade is a weapon invented by the melinorati to adapt their traditional weaponry to perform better against the enemies they found themselves at war with. The weapon glows red hot from heat within, and chars any flesh it comes into contact with, causing clads or burns even from near misses. * '''Flamespitter''' - Flamespitters are ingenious contraptions, using the melinorati invention of greek fire combined with the stolen elven technology of compressed gas to produce a harrowing weapon of warfare. Each trigger pull spits a gob of vaporising flaming liquid, and a simple pump of the lever flap resets the weapon to spit another flameball. * '''The Lightning Blade''' - The Lightning Blade is one of the most famous of the ethyrblades, a crackling, hissing, ethereal curved srowd of shaped lightning, and was crafted by Kul 'Hotek the famous melinorati High Ascetic himself during the first Dwarf War for the Arbiter, II Guth 'Ordamee. The sword is near weightless, with runes on the handle that direct the captured lightning magic into any enemies that get too near. * '''Flamelancer''' - The Flamelancer is a heavily modified flamespitter, with a magically forged circuit within the upper section that compresses the projectile liquids, and a bottom section full of more magical components such as coils of magic that suck air in through small holes, an enchantment that tears the very air's matter apart, and another that sends the flaming concoction spewing farther than physically possible. Unlike the normal flame spitters, the Flamelancer's flames vary with every gob spat - from more common pinks and blues to rarer purple, grey, yellow, red or white. It is a rainbow of death, burning even that which it merely comes close to. * '''The Cyan Beam''' - A crossbow taken to the extremes of physics, The Cyan Beam is a weapon coveted by all who see it. Gleaming purple metal panels cover the weapons two rails, each with a recurved bow arm and high tension coils. Both coils draw back and rest behind a single conical spiral volt, which is fitted with dots of greek fire in small pits along the rear half of the bolt. Once the twin triggers are pulled, the metal bolt launches forward, tracing a spiral emphasised by the blue and green helical trail of the greek fire, until it thuds home hundreds of meters away, burrowing through armour, setting cloth ablaze, and punching through to anyone unlucky enough to be caught behind the target. 70e06c8763d90f1acd45be29360b2992d15689da The Old Ones 0 142 767 711 2022-03-27T11:57:41Z OfficialTerracil 2 /* Nature */ wikitext text/x-wiki {{quote|They drank deep from the fount of wisdom and learned much in the arts of creation...| From the ''Book of Creation''}} '''The Old Ones''', also known as the '''Primordials''', or as various '''gods''', are little-known hyper-powerful individuals who either created or modified Terracil and its living creatures. It has been theorised that they were servants of the original One God, but alternate interpretations suggest they were hyper-advanced aliens with incredible knowledge of the [[ethyric arts]] or even entirely mythical. __TOC__ == Nature == {{quote|He was almost too bright to look at, for he shone with the light of the sun and looked as if he was made, in part, of yellow flame.| Excerpt from ''The Majesty of the Gods'', describing Aah-Seoun, also known as Kalyteros Aioni}} The Old Ones' physical descriptions generally fall in two conflicting camps. The divinity camp usually favours describing these enigmatic and powerful entities as being composed of different types of effects such as flames, light, water, smoke, or even incorporeal sections, all in a usually humanoid shape. The other major group of depictions usually follows a trend of humanoid individuals wearing armour or a shell, sometimes with halos about them to show divinity. Some theories theory proposed by Jasnah Kholin interpret this as the Old Ones being able to change their appearance at will, to create illusions around their forms (and possibly create avatars using their illusory holograms), or that their forms bled back and forth from true bodies to manifestations of different flavours of Ethyr, reflecting how in tune they were with the Ethyr or their expertise in the Ethyric Arts. The Old Ones were undoubtedly incredibly powerful, being variously credited with everything from the granting of sapience and free will to the peoples of Terracil, to the creation of Terracil itself from nothing. Claims differ depending on the religion in question, but scholarly consensus seems to rest with the "Modification Theory", where the Old Ones did not create everything but modified what they found as they saw fit. Regardless, they are the foremost deities of the world of Terracil. == Known Old Ones == There are many known Primordials, and they are known by many names according to the local languages who have adopted them as gods. Though the domains these gods govern may not always be consistent, there is usually some degree of alignment between what they are the gods of in different religious pantheons. {| class="wikitable" style="background-color:#ffffff; color:#000000; width: 95%; " |- style="background-color:#ccccff;" | style="width: 10%" | <span style="font-weight:bold">Elven Name</span> | style="width: 10%" | <span style="font-weight:bold">Greek Name</span> | style="width: 30%" | <span style="font-weight:bold">Other Pantheon Names</span> | style="width: 50%" | <span style="font-weight:bold">Usual Pantheon Role</span> |- | Aah-Seoun || Kalyteros Aioni || Axzatn, Aristos, Achi-Ay-Suown || Creator God |- | Galadrielle || Hecathene Ischyros || Ell, Rhaelle, Etchi-Sheli, Reii || Goddess of Magic and Knowledge and Queen of Death |- | Birenna || Sia || Tziena, Sai-ie || Keeper of Souls |- | Glaniira || Lyanora || Tlenuōra, Lou'Unrah || Goddess of the Seas |- | Aewemlin || Amillo || Emmitli, 'Mlee || Goddess of the Sun, Day, and Sunlight |- | Edhenn || Ike || Xhak, Jul || God of Equality and Justice |- | Momaeth || Metellaea || Motli, Mohkee || Goddess of Agriculture, Harvest, Growth, and Healing |- | Sabaenne || Herias || Rahuenchi, Ravounn || Goddess of Fertility, Love, and Marriage |- | Lithluiir || Hedaphrones || Aqxi, Hayella || Goddess of Beauty and Pleasure |} == History == The Old Ones Arrive There came the day when the Old Ones arrived to this chosen world. They beheld the beauty of Creation and were taken up with awe. They watched as the world was formed and the seeds given life and all the ages of the world flew past, and they saved it to learn more about the creations of their God. Everything they saved was put in its rightful place in the Eternal Record, which resides up in the second heaven, and so that the people of the world might find it and learn of the beauty of Creation a place was set aside for the Eternal Record upon the land. These spirits then looked upon the people of the world and asked them what gifts they would have bestowed upon them They also looked upon the lizards and frogs of the jungle and thought them deserving of being people, and so they were pulled and formed and uplifted into people, with the spark of life within them being enriched as thought was breathed into them. History The peoples of the world had grown and built and lived long before the Spirits had arrived, but with their new gifts they resumed their lives with renewed vigour, skill, and knowledge. Some took to crafting ever greater tools, others to growing more beauty and yet others to yearning after more knowledge, but as always there were those who wanted nothing more than to enjoy what they liked at the expense of others. The Old Ones were no strangers to fights and love and feelings as they too had personalities of their own, but they watched on in horror and fascination as people warred and killed. The wisdom of the Creator echoed in their heads and they know that despite all the cruelty and hardship and death in the world, there was good and kindness and content, and the peoples would not be controlled, for control was a loss of their gift of freedom, but allowed to continue as they willed, knowing that good will always prevail. 0c06da20fb56815a61ccfa9009d0ab1fe0d230ab Ethyr 0 30 768 699 2022-03-27T12:01:25Z OfficialTerracil 2 /* Modern Theory of Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interact with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. In total, four types of ethyr exist: {{columns|count=4| * '''[[Light-Ethyr]]''' <small>●</small> * '''[[Wyrd-Ethyr]]''' <small>●</small> * '''[[Gravity-Ethyr]]''' <small>●</small> * '''[[Creation-Ethyr]]''' <small>●</small> }} Each type has its own subdivisions of flavours, and associated magical arts. Light-Ethyr usage is the most widespread of the Ethyric Arts, due to its greater availability and higher prevalence of users amongst sapient populations. It also has the widest range of applications, from manipulating light to growing and healing, and is the most commonly used ethyr for enchantment purposes. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 28%" |- style="background-color:#ccccff;" !colspan="2"; style="width: 90%" | Jowuros' List |- | style="width: 75%" | Undiluted source of all magic | style="width: 25%; background-color:#ffffff" | White |- | Fire Magic | Red |- | Strength Magic | Orange |- | Solar Magic | Yellow |- | Druidism/Green Magic | Green |- | Wyrdmagic | Blue |- | Black/Dark Magic | Indigo |- | Soul Magic/Soulcery | Violet |} === Antiquity === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" !colspan=2 | The Rainbow List |- | style="width: 25%; background-color:#ffffff" | White | style="width: 75%" | Unseparated Light |- | style="background-color:#ff0000" | Red | Creation/Destruction |- | style="background-color:#ff8000" | Orange | Fire |- | style="background-color:#ffe800" | Yellow | Sunlight |- | style="background-color:#51c30a" | Green | Plants |- | style="background-color:#00b2ff" | Blue | Wyrd |- | style="background-color:#13184E" | <span style="color:#ffffff">Indigo</span> | ? |- | style="background-color:#7F00FF" | Violet | Souls |- | style="background-color:#000000" | <span style="color:#ffffff">Black</span> | Death/Blood/etc. |} In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. This list was refined over time and became accepted as truth after a redistribution of colours and elimination of gaps, creating a set of 6. Rainbows were reinterpreted to have 6 colours as a result and indigo was once again dropped from the list. === Modern Theory of Ethyr === {{MainArticle|[[Ethyric Theory]]|}} For hundreds of years after, many competing and conflicting theories including these were being used in various parts of the world and by various groups. The Grant Unified Theory of Ethyr finally unified all the theories into one. The theory began as scientists unified the theories of electricity and magnetism after interdisciplinary collaboration between scientists and mages uncovered that they were different manifestations of the same force. This shook the established views of ethyr and paved the way for ground-breaking innovation. The proposal that there were therefore only four basic forces saw great support as unprecedented experimentation with the flavours, feel, and qualities of ethyrs was possible due to higher prevalence of mages with access to multiple types of ethyr and the experimentation seemed to support four broad classifications. These four fundamental forces were seen as the carriers of ethyr from the [[Ethyric Field]], summarising the field of [[Ethyric Theory]]. <need image of full spectrum of ethyrs> {{Ethyr}} a84599c969c20500f50ab776b2bc33a90e54b616 774 768 2022-04-06T13:48:55Z OfficialTerracil 2 wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. Ethyr primarily takes the form of a non-corporeal gas or mist, and is usually invisible unless an individual is born with the correct genes to make their retina capable of seeing it. This ability is known as [[magesight]]. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool of creation and change. It is a type of magical 'energy' that is generated through interactions of the four fundamental forces. All magic systems in the universe derive from fluctuations in an [[ethyric field]] that interact with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can have different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do wyrdcraft. In total, four types of ethyr exist: {{columns|count=4| * '''[[Light-Ethyr]]''' <small>●</small> * '''[[Wyrd-Ethyr]]''' <small>●</small> * '''[[Gravity-Ethyr]]''' <small>●</small> * '''[[Creation-Ethyr]]''' <small>●</small> }} Each type has its own subdivisions of flavours, and associated magical arts. Light-Ethyr usage is the most widespread of the Ethyric Arts, due to its greater availability and higher prevalence of users amongst sapient populations. It also has the widest range of applications, from manipulating light to growing and healing, and is the most commonly used ethyr for enchantment purposes. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 28%" |- style="background-color:#ccccff;" !colspan="2"; style="width: 90%" | Jowuros' List |- | style="width: 75%" | Undiluted source of all magic | style="width: 25%; background-color:#ffffff" | White |- | Fire Magic | Red |- | Strength Magic | Orange |- | Solar Magic | Yellow |- | Druidism/Green Magic | Green |- | Wyrdmagic | Blue |- | Black/Dark Magic | Indigo |- | Soul Magic/Soulcery | Violet |} === Antiquity === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" !colspan=2 | The Rainbow List |- | style="width: 25%; background-color:#ffffff" | White | style="width: 75%" | Unseparated Light |- | style="background-color:#ff0000" | Red | Creation/Destruction |- | style="background-color:#ff8000" | Orange | Fire |- | style="background-color:#ffe800" | Yellow | Sunlight |- | style="background-color:#51c30a" | Green | Plants |- | style="background-color:#00b2ff" | Blue | Wyrd |- | style="background-color:#13184E" | <span style="color:#ffffff">Indigo</span> | ? |- | style="background-color:#7F00FF" | Violet | Souls |- | style="background-color:#000000" | <span style="color:#ffffff">Black</span> | Death/Blood/etc. |} In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. This list was refined over time and became accepted as truth after a redistribution of colours and elimination of gaps, creating a set of 6. Rainbows were reinterpreted to have 6 colours as a result and indigo was once again dropped from the list. === Modern Theory of Ethyr === {{MainArticle|[[Ethyric Theory]]|}} For hundreds of years after, many competing and conflicting theories including these were being used in various parts of the world and by various groups. The Grant Unified Theory of Ethyr finally unified all the theories into one. The theory began as scientists unified the theories of electricity and magnetism after interdisciplinary collaboration between scientists and mages uncovered that they were different manifestations of the same force. This shook the established views of ethyr and paved the way for ground-breaking innovation. The proposal that there were therefore only four basic forces saw great support as unprecedented experimentation with the flavours, feel, and qualities of ethyrs was possible due to higher prevalence of mages with access to multiple types of ethyr and the experimentation seemed to support four broad classifications. These four fundamental forces were seen as the carriers of ethyr from the [[Ethyric Field]], summarising the field of [[Ethyric Theory]]. <need image of full spectrum of ethyrs> {{Ethyr}} 6210c36beb25c006f1d470658cd63cbef97b2d80 775 774 2022-04-06T14:05:17Z OfficialTerracil 2 /* The Nature of Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. Ethyr primarily takes the form of a non-corporeal gas or mist, and is usually invisible unless an individual is born with the correct genes to make their retina capable of seeing it. This ability is known as [[magesight]]. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool for creation and change. It is a type of magical 'energy' that is generated through specific interactions of the four fundamental forces (electromagnetism, weak force, gravity, strong force). All magic systems in the universe are derived from fluctuations in an arcane field. This [[ethyric field]] interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can be keyed to different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but it can be used to cause objects to manipulate how gravity affects an object. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do [[wyrdcraft]]. In this example, the wyrd-ethyr released is keyed to specific interactions and usually its use results in a great increase in entropy. In total, four types of ethyr exist: {{columns|count=4| * '''[[Light-Ethyr]]''' <small>●</small> * '''[[Wyrd-Ethyr]]''' <small>●</small> * '''[[Gravity-Ethyr]]''' <small>●</small> * '''[[Creation-Ethyr]]''' <small>●</small> }} Each type has its own subdivisions of flavours, and associated magical arts. Light-Ethyr usage is the most widespread of the Ethyric Arts, due to its greater availability and higher prevalence of users amongst sapient populations. It also has the widest range of applications, from manipulating light to growing and healing, and is the most commonly used ethyr for enchantment purposes. Due to how complex the interactions are between fields, how limiting any particular flavour of ethyr can be for the range of its applications is not easy to predict. Some flavours are highly limited while others are much less so, and in some cases the specific source of the ethyr can key the ethyr even further, such as the distinction between chemistry flavoured light-ethyr and its subset of bloodmagic ethyr, which technically falls within the window of chemistry flavour but has its own unique uses. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 28%" |- style="background-color:#ccccff;" !colspan="2"; style="width: 90%" | Jowuros' List |- | style="width: 75%" | Undiluted source of all magic | style="width: 25%; background-color:#ffffff" | White |- | Fire Magic | Red |- | Strength Magic | Orange |- | Solar Magic | Yellow |- | Druidism/Green Magic | Green |- | Wyrdmagic | Blue |- | Black/Dark Magic | Indigo |- | Soul Magic/Soulcery | Violet |} === Antiquity === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" !colspan=2 | The Rainbow List |- | style="width: 25%; background-color:#ffffff" | White | style="width: 75%" | Unseparated Light |- | style="background-color:#ff0000" | Red | Creation/Destruction |- | style="background-color:#ff8000" | Orange | Fire |- | style="background-color:#ffe800" | Yellow | Sunlight |- | style="background-color:#51c30a" | Green | Plants |- | style="background-color:#00b2ff" | Blue | Wyrd |- | style="background-color:#13184E" | <span style="color:#ffffff">Indigo</span> | ? |- | style="background-color:#7F00FF" | Violet | Souls |- | style="background-color:#000000" | <span style="color:#ffffff">Black</span> | Death/Blood/etc. |} In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. This list was refined over time and became accepted as truth after a redistribution of colours and elimination of gaps, creating a set of 6. Rainbows were reinterpreted to have 6 colours as a result and indigo was once again dropped from the list. === Modern Theory of Ethyr === {{MainArticle|[[Ethyric Theory]]|}} For hundreds of years after, many competing and conflicting theories including these were being used in various parts of the world and by various groups. The Grant Unified Theory of Ethyr finally unified all the theories into one. The theory began as scientists unified the theories of electricity and magnetism after interdisciplinary collaboration between scientists and mages uncovered that they were different manifestations of the same force. This shook the established views of ethyr and paved the way for ground-breaking innovation. The proposal that there were therefore only four basic forces saw great support as unprecedented experimentation with the flavours, feel, and qualities of ethyrs was possible due to higher prevalence of mages with access to multiple types of ethyr and the experimentation seemed to support four broad classifications. These four fundamental forces were seen as the carriers of ethyr from the [[Ethyric Field]], summarising the field of [[Ethyric Theory]]. <need image of full spectrum of ethyrs> {{Ethyr}} 329ce93a279801162505b855e8b82ee73b0460bd 778 775 2022-04-08T14:11:49Z OfficialTerracil 2 wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. Ethyr primarily takes the form of a non-corporeal gas or mist, and is usually invisible to most except those individuals born with the ability to see it, an ability known as [[magesight]]. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool for creation and change. It is a type of magical 'energy' that is generated through specific interactions of the four fundamental forces (electromagnetism, weak force, gravity, strong force). All magic systems in the universe are derived from fluctuations in an arcane field. This [[ethyric field]] interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can be keyed to different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but it can be used to cause objects to manipulate how gravity affects an object. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do [[wyrdcraft]]. In this example, the wyrd-ethyr released is keyed to specific interactions and usually its use results in a great increase in entropy. In total, four types of ethyr exist: {{columns|count=4| * '''[[Light-Ethyr]]''' <small>●</small> * '''[[Wyrd-Ethyr]]''' <small>●</small> * '''[[Gravity-Ethyr]]''' <small>●</small> * '''[[Creation-Ethyr]]''' <small>●</small> }} Each type has its own subdivisions of flavours, and associated magical arts. Light-Ethyr usage is the most widespread of the Ethyric Arts, due to its greater availability and higher prevalence of users amongst sapient populations. It also has the widest range of applications, from manipulating light to growing and healing, and is the most commonly used ethyr for enchantment purposes. Due to how complex the interactions are between fields, how limiting any particular flavour of ethyr can be for the range of its applications is not easy to predict. Some flavours are highly limited while others are much less so, and in some cases the specific source of the ethyr can key the ethyr even further, such as the distinction between chemistry flavoured light-ethyr and its subset of bloodmagic ethyr, which technically falls within the window of chemistry flavour but has its own unique uses. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Accordingly, more mutations can allow for the ability to use ethyr to varying degrees. Overall such a combination is rare. However, of those who can use ethyr, there are greater subdivisions of abilities. By far the most rare is the ability to use all types of ethyr, and is often considered to be a thing of higher deities, not mere mortals. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. Accessing the four types of ethyr are not equally common, however, as light-ethyr is disproportionately more common than the other 3. More common is the ability to use a certain flavour or subdivision of one type of ethyr. Again, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again by far the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 28%" |- style="background-color:#ccccff;" !colspan="2"; style="width: 90%" | Jowuros' List |- | style="width: 75%" | Undiluted source of all magic | style="width: 25%; background-color:#ffffff" | White |- | Fire Magic | Red |- | Strength Magic | Orange |- | Solar Magic | Yellow |- | Druidism/Green Magic | Green |- | Wyrdmagic | Blue |- | Black/Dark Magic | Indigo |- | Soul Magic/Soulcery | Violet |} === Antiquity === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" !colspan=2 | The Rainbow List |- | style="width: 25%; background-color:#ffffff" | White | style="width: 75%" | Unseparated Light |- | style="background-color:#ff0000" | Red | Creation/Destruction |- | style="background-color:#ff8000" | Orange | Fire |- | style="background-color:#ffe800" | Yellow | Sunlight |- | style="background-color:#51c30a" | Green | Plants |- | style="background-color:#00b2ff" | Blue | Wyrd |- | style="background-color:#13184E" | <span style="color:#ffffff">Indigo</span> | ? |- | style="background-color:#7F00FF" | Violet | Souls |- | style="background-color:#000000" | <span style="color:#ffffff">Black</span> | Death/Blood/etc. |} In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. This list was refined over time and became accepted as truth after a redistribution of colours and elimination of gaps, creating a set of 6. Rainbows were reinterpreted to have 6 colours as a result and indigo was once again dropped from the list. === Modern Theory of Ethyr === {{MainArticle|[[Ethyric Theory]]|}} For hundreds of years after, many competing and conflicting theories including these were being used in various parts of the world and by various groups. The Grant Unified Theory of Ethyr finally unified all the theories into one. The theory began as scientists unified the theories of electricity and magnetism after interdisciplinary collaboration between scientists and mages uncovered that they were different manifestations of the same force. This shook the established views of ethyr and paved the way for ground-breaking innovation. The proposal that there were therefore only four basic forces saw great support as unprecedented experimentation with the flavours, feel, and qualities of ethyrs was possible due to higher prevalence of mages with access to multiple types of ethyr and the experimentation seemed to support four broad classifications. These four fundamental forces were seen as the carriers of ethyr from the [[Ethyric Field]], summarising the field of [[Ethyric Theory]]. <need image of full spectrum of ethyrs> {{Ethyr}} cbd3675f147f06dd0326b43195d13487f29c7dad Sapient Peoples 0 14 769 713 2022-04-02T21:34:59Z OfficialTerracil 2 wikitext text/x-wiki Numerous sapient species inhabit Terracil, from the familiar Homo sapiens to other species in the wider Homo genus, to more exotic sapient species such as the bipedal reptilian Melinorati and the land-dwelling squid-related Shamlek. __TOC__ == Drokha == {{MainArticle|| [[Drokha]]}} Text text text == Itzatecah == {{MainArticle|| [[Itzatecah]]}} Text text text == Manush == {{MainArticle|| [[Manush]]}} Manush, like the Myaner and Drokha, evolved from early hominids that lived in the savannahs in the Great Eastern Rift Valley. The Manush diverged into numerous subspecies, seven of which still survive to today. In their earliest days, the various peoples roamed the lands as tribes of nomadic hunter-gatherers and organised themselves into many different social structures. From egalitarian to strict class-based, and from polyamorous to nucleic families, the wide diversity of Manush peoples established itself early. Over history this trend has only continued, with mind-bogglingly diverse peoples and cultures spread across every hospitable stretch of land they could reach. == Melinorati == {{MainArticle|| [[Melinorati]]}} The Melinorati are a == Merse == {{MainArticle|| [[Merse]]}} Text text text == Myaner == {{MainArticle|| [[Myaner]]}} Text text text == Shamlek == {{MainArticle|| [[Shamlek]]}} Text text text f7102e66ba7c5426111e982c94ca58b13915b9d4 770 769 2022-04-02T21:35:18Z OfficialTerracil 2 /* Shamlek */ wikitext text/x-wiki Numerous sapient species inhabit Terracil, from the familiar Homo sapiens to other species in the wider Homo genus, to more exotic sapient species such as the bipedal reptilian Melinorati and the land-dwelling squid-related Shamlek. __TOC__ == Drokha == {{MainArticle|| [[Drokha]]}} Text text text == Itzatecah == {{MainArticle|| [[Itzatecah]]}} Text text text == Manush == {{MainArticle|| [[Manush]]}} Manush, like the Myaner and Drokha, evolved from early hominids that lived in the savannahs in the Great Eastern Rift Valley. The Manush diverged into numerous subspecies, seven of which still survive to today. In their earliest days, the various peoples roamed the lands as tribes of nomadic hunter-gatherers and organised themselves into many different social structures. From egalitarian to strict class-based, and from polyamorous to nucleic families, the wide diversity of Manush peoples established itself early. Over history this trend has only continued, with mind-bogglingly diverse peoples and cultures spread across every hospitable stretch of land they could reach. == Melinorati == {{MainArticle|| [[Melinorati]]}} The Melinorati are a == Merse == {{MainArticle|| [[Merse]]}} Text text text == Myaner == {{MainArticle|| [[Myaner]]}} Text text text == Shamlek == {{MainArticle| [[Shamlek]]|}} Text text text cb99c9628aa01d13c178a8692750af45826dcd04 771 770 2022-04-02T21:35:58Z OfficialTerracil 2 wikitext text/x-wiki Numerous sapient species inhabit Terracil, from the familiar Homo sapiens to other species in the wider Homo genus, to more exotic sapient species such as the bipedal reptilian Melinorati and the land-dwelling squid-related Shamlek. __TOC__ == Drokha == {{MainArticle| [[Drokha]]|}} Text text text == Itzatecah == {{MainArticle| [[Itzatecah]]|}} Text text text == Manush == {{MainArticle| [[Manush]]|}} Manush, like the Myaner and Drokha, evolved from early hominids that lived in the savannahs in the Great Eastern Rift Valley. The Manush diverged into numerous subspecies, seven of which still survive to today. In their earliest days, the various peoples roamed the lands as tribes of nomadic hunter-gatherers and organised themselves into many different social structures. From egalitarian to strict class-based, and from polyamorous to nucleic families, the wide diversity of Manush peoples established itself early. Over history this trend has only continued, with mind-bogglingly diverse peoples and cultures spread across every hospitable stretch of land they could reach. == Melinorati == {{MainArticle| [[Melinorati]]|}} The Melinorati are a == Merse == {{MainArticle| [[Merse]]|}} Text text text == Myaner == {{MainArticle| [[Myaner]]|}} Text text text == Shamlek == {{MainArticle| [[Shamlek]]|}} Text text text 5433d088592d31c9d98e63ba5499462309238896 Shamlek 0 20 772 138 2022-04-02T22:17:14Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="text-align:center;" ! colspan="2" | [[File:The_Sun.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | Description here |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #AF8A91;" | <span style="font-size:85%">Physical Information</span> |- | <span style="font-size:75%">'''Average Height'''</span> | 130 - 152 cm (4'3" - 5'3") |- | <span style="font-size:75%">'''Average Weight'''</span> | 40 - 65 kg |- | <span style="font-size:75%">'''xxx'''</span> | xxx |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #AF8A91;" | <span style="font-size:85%">Biological Information</span> |- | <span style="font-size:75%">'''Classification'''</span> | Cepholopodus sapiensis |- | <span style="font-size:75%">'''Family'''</span> | Giskotoikid Mollusc |- | <span style="font-size:75%">'''Average Lifespan'''</span> | 20 years |- | <span style="font-size:75%">'''xxx'''</span> | xxx |- |} The Shamlek are a sapient species that live on Terracil. __TOC__ == Description == eeeee == Sexual dimorphism == eeeee === Lifestyle === eeeee == History == eeeee == Cultures == eeeee == Nations == eeeee == Technology == eeeee 93d4606f4b9a4777598aa2a803eea3e0ed260ae8 Light-Ethyr 0 34 773 702 2022-04-04T23:39:33Z OfficialTerracil 2 /* Chemical flavours */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field]] due to the electromagnetic force is known as '''light-ethyr'''. Not all interactions of electromagnetism perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == There are three main flavours of light-ethyr. Since electromagnetism is comprised of two sides of the same coin, electricity and magnetism, to form the whole, these three flavours are Magnetic, Electric, and the combination of both, Chemical. === Magnetic === Magnetic flavours of ethyr ... push pull. pure magnetism Chemical is electromagnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. ==== Chemical ==== Used for and derived from chemical reactions. useful in many fields such as metallurgy. ===== Fire ===== RETHINK THIS ===== Growth ===== Healing, Plants, photosynthesis, growth. ===== Water ===== Phase changes === Electric === Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity === Electromagnetic Radiation === Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === chemistry spells and uses Perhaps the first instance of "blood magic" may have been from someone noticing that when a person died in a cave with a fire (through CO poisoning), their blood glowed faintly with red ethyr. What would that ethyr be used for?? === Fire === firebending === Solar === light magic spells and uses === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing used by elves physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == Notes == NAVBOX GOES AT THE BOTTOM HERE needs to include all the flavours of light ethyr as well as the other types of ethyr, and links to ethyr, ethyric theory, and ethyric field {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|''Fire'']] · [[Light-Ethyr#Growth|''Growth'']] · [[Light-Ethyr#Water|''Water'']] ) ) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} {{Ethyr}} 295cb4d700a840492d8f4a7a6a39ade7033dcf54 776 773 2022-04-06T14:10:31Z OfficialTerracil 2 /* Chemical flavours */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field]] due to the electromagnetic force is known as '''light-ethyr'''. Not all interactions of electromagnetism perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == There are three main flavours of light-ethyr. Since electromagnetism is comprised of two sides of the same coin, electricity and magnetism, to form the whole, these three flavours are Magnetic, Electric, and the combination of both, Chemical. === Magnetic === Magnetic flavours of ethyr ... push pull. pure magnetism Chemical is electromagnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. ==== Chemical ==== Used for and derived from chemical reactions. useful in many fields such as metallurgy. ===== Fire ===== RETHINK THIS ===== Growth ===== Healing, Plants, photosynthesis, growth. ===== Water ===== Phase changes === Electric === Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity === Electromagnetic Radiation === Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === chemistry spells and uses Perhaps the first instance of "blood magic" may have been from someone noticing that when a person died in a cave with a fire (through CO poisoning), their blood glowed faintly with red ethyr. What would that ethyr be used for?? Blood magic ethyr is used for gene manipulation. Can be used in future eras to directly change genes (replace CRISPR) but in earlier eras it is more random, ranging from imbuing powers (like Black Panther) to increasing attributes such as strength etc. Can be used to do Spartan augmentations. === Fire === firebending === Solar === light magic spells and uses === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing used by elves physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == Notes == NAVBOX GOES AT THE BOTTOM HERE needs to include all the flavours of light ethyr as well as the other types of ethyr, and links to ethyr, ethyric theory, and ethyric field {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|''Fire'']] · [[Light-Ethyr#Growth|''Growth'']] · [[Light-Ethyr#Water|''Water'']] ) ) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} {{Ethyr}} 7be78fac5585b4d7c2cd10b8a10a51f2159ddfbf 777 776 2022-04-07T13:05:30Z OfficialTerracil 2 wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field's]] interactions with electromagnetic fields is known as '''light-ethyr'''. Not all electromagnetic interactions perturb the ethyric field, and the ones that do all do so differently. Of these there exist a few key subdivisions. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == There are three main flavours of light-ethyr. Since electromagnetism is comprised of two sides of the same coin, electricity and magnetism, to form the whole, these three flavours are Magnetic, Electric, and the combination of both, Chemical. === Magnetic === Magnetic flavours of ethyr ... push pull. pure magnetism Chemical is electromagnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. ==== Chemical ==== Used for and derived from chemical reactions. useful in many fields such as metallurgy. ===== Fire ===== RETHINK THIS ===== Growth ===== Healing, Plants, photosynthesis, growth. ===== Water ===== Phase changes === Electric === Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity === Electromagnetic Radiation === Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === chemistry spells and uses Perhaps the first instance of "blood magic" may have been from someone noticing that when a person died in a cave with a fire (through CO poisoning), their blood glowed faintly with red ethyr. What would that ethyr be used for?? Blood magic ethyr is used for gene manipulation. Can be used in future eras to directly change genes (replace CRISPR) but in earlier eras it is more random, ranging from imbuing powers (like Black Panther) to increasing attributes such as strength etc. Can be used to do Spartan augmentations. === Fire === firebending === Solar === light magic spells and uses === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing used by elves physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == Notes == NAVBOX GOES AT THE BOTTOM HERE needs to include all the flavours of light ethyr as well as the other types of ethyr, and links to ethyr, ethyric theory, and ethyric field {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|''Fire'']] · [[Light-Ethyr#Growth|''Growth'']] · [[Light-Ethyr#Water|''Water'']] ) ) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} {{Ethyr}} d6f20b01b1f2037e047a23676245bb8cf40379f3 779 777 2022-04-09T13:14:14Z OfficialTerracil 2 wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field's]] interactions with electromagnetic fields is known as '''light-ethyr'''. Not all electromagnetic interactions perturb the ethyric field, and the ones that do all do so differently. Of these, there exist a few key subdivisions for ease of categorisation for people. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == There are three main flavours of light-ethyr. Since electromagnetism is comprised of two sides of the same coin, electricity and magnetism, to form the whole, these three flavours are Magnetic, Electric, and the combination of both, Chemical. === Magnetic === Magnetic flavours of ethyr ... push pull. pure magnetism Chemical is electromagnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. ==== Chemical ==== Used for and derived from chemical reactions. useful in many fields such as metallurgy. ===== Fire ===== RETHINK THIS ===== Growth ===== Healing, Plants, photosynthesis, growth. ===== Water ===== Phase changes === Electric === Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity === Electromagnetic Radiation === Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === chemistry spells and uses Perhaps the first instance of "blood magic" may have been from someone noticing that when a person died in a cave with a fire (through CO poisoning), their blood glowed faintly with red ethyr. What would that ethyr be used for?? Blood magic ethyr is used for gene manipulation. Can be used in future eras to directly change genes (replace CRISPR) but in earlier eras it is more random, ranging from imbuing powers (like Black Panther) to increasing attributes such as strength etc. Can be used to do Spartan augmentations. === Fire === firebending === Solar === light magic spells and uses === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing used by elves physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == Notes == NAVBOX GOES AT THE BOTTOM HERE needs to include all the flavours of light ethyr as well as the other types of ethyr, and links to ethyr, ethyric theory, and ethyric field {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|''Fire'']] · [[Light-Ethyr#Growth|''Growth'']] · [[Light-Ethyr#Water|''Water'']] ) ) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} {{Ethyr}} f7c5027fc005b093e8daa4b2ba0a61accc959d63 780 779 2022-04-09T13:55:42Z OfficialTerracil 2 /* Notes */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field's]] interactions with electromagnetic fields is known as '''light-ethyr'''. Not all electromagnetic interactions perturb the ethyric field, and the ones that do all do so differently. Of these, there exist a few key subdivisions for ease of categorisation for people. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == There are three main flavours of light-ethyr. Since electromagnetism is comprised of two sides of the same coin, electricity and magnetism, to form the whole, these three flavours are Magnetic, Electric, and the combination of both, Chemical. === Magnetic === Magnetic flavours of ethyr ... push pull. pure magnetism Chemical is electromagnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. ==== Chemical ==== Used for and derived from chemical reactions. useful in many fields such as metallurgy. ===== Fire ===== RETHINK THIS ===== Growth ===== Healing, Plants, photosynthesis, growth. ===== Water ===== Phase changes === Electric === Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity === Electromagnetic Radiation === Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === chemistry spells and uses Perhaps the first instance of "blood magic" may have been from someone noticing that when a person died in a cave with a fire (through CO poisoning), their blood glowed faintly with red ethyr. What would that ethyr be used for?? Blood magic ethyr is used for gene manipulation. Can be used in future eras to directly change genes (replace CRISPR) but in earlier eras it is more random, ranging from imbuing powers (like Black Panther) to increasing attributes such as strength etc. Can be used to do Spartan augmentations. === Fire === firebending === Solar === light magic spells and uses === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing used by elves physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == Notes == {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|Fire]] · [[Light-Ethyr#Growth|Growth]] · [[Light-Ethyr#Water|Water]] ) ) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} {{Ethyr}} bfbad771915fed763affe95886d5e51310b740e4 781 780 2022-04-10T15:29:26Z OfficialTerracil 2 /* Flavours */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field's]] interactions with electromagnetic fields is known as '''light-ethyr'''. Not all electromagnetic interactions perturb the ethyric field, and the ones that do all do so differently. Of these, there exist a few key subdivisions for ease of categorisation for people. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == There are three main flavours of light-ethyr. Since electromagnetism is comprised of two sides of the same coin, electricity and magnetism, to form the whole, these three flavours are Magnetic, Electric, and the combination of both, Chemical. Magnetic Magnetic flavours of ethyr ... push pull. pure magnetism Chemical is electromagnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. Chemical Used for and derived from chemical reactions. useful in many fields such as metallurgy. Fire RETHINK THIS Growth Healing, Plants, photosynthesis, growth. Water Phase changes Electric Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity Electromagnetic Radiation Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === chemistry spells and uses Perhaps the first instance of "blood magic" may have been from someone noticing that when a person died in a cave with a fire (through CO poisoning), their blood glowed faintly with red ethyr. What would that ethyr be used for?? Blood magic ethyr is used for gene manipulation. Can be used in future eras to directly change genes (replace CRISPR) but in earlier eras it is more random, ranging from imbuing powers (like Black Panther) to increasing attributes such as strength etc. Can be used to do Spartan augmentations. === Fire === firebending === Solar === light magic spells and uses === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing used by elves physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == Notes == {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|Fire]] · [[Light-Ethyr#Growth|Growth]] · [[Light-Ethyr#Water|Water]] ) ) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} {{Ethyr}} ead87f985405df2f2d06dd0d60f0e48205d5e93a 782 781 2022-04-10T17:10:09Z OfficialTerracil 2 /* Flavours */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field's]] interactions with electromagnetic fields is known as '''light-ethyr'''. Not all electromagnetic interactions perturb the ethyric field, and the ones that do all do so differently. Of these, there exist a few key subdivisions for ease of categorisation for people. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == Light-ethyr's origins in electromagnetism means its flavours can be grouped into an electric flavour, a magnetic flavour, or a mixture of the two, known as chemical flavours. Magnetic flavour ethyr can be found rising out of the ground in waves much like solar ethyr flows down from above during the day. Additional sources for this ethyr include is usually used to manipulate how magnetic fields flow, as well as being able to push and pull on ferromagnetic items ... push pull. pure magnetism Chemical is electromagnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. Chemical Used for and derived from chemical reactions. useful in many fields such as metallurgy. Fire RETHINK THIS Growth Healing, Plants, photosynthesis, growth. Water Phase changes Electric Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity Electromagnetic Radiation Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === chemistry spells and uses Perhaps the first instance of "blood magic" may have been from someone noticing that when a person died in a cave with a fire (through CO poisoning), their blood glowed faintly with red ethyr. What would that ethyr be used for?? Blood magic ethyr is used for gene manipulation. Can be used in future eras to directly change genes (replace CRISPR) but in earlier eras it is more random, ranging from imbuing powers (like Black Panther) to increasing attributes such as strength etc. Can be used to do Spartan augmentations. === Fire === firebending === Solar === light magic spells and uses === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing used by elves physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == Notes == {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|Fire]] · [[Light-Ethyr#Growth|Growth]] · [[Light-Ethyr#Water|Water]] ) ) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} {{Ethyr}} 95e2b0ad8e3520b6ef5702dfd4a939e099542e1d 783 782 2022-04-10T18:31:57Z OfficialTerracil 2 /* Flavours */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field's]] interactions with electromagnetic fields is known as '''light-ethyr'''. Not all electromagnetic interactions perturb the ethyric field, and the ones that do all do so differently. Of these, there exist a few key subdivisions for ease of categorisation for people. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == Light-ethyr's origins in electromagnetism means its flavours can be grouped into an electric flavour, a magnetic flavour, or a mixture of the two, known as chemical flavours. Magnetic flavour ethyr can be found rising out of the ground in waves much like solar ethyr flows down from above during the day. Additional sources for this ethyr include magnetic objects, such as magnetite lodestones, as well as physically preventing two magnetically attracted objects from accelerating to each other. is usually used to manipulate how magnetic fields flow, as well as being able to push and pull on ferromagnetic items ... push pull. pure magnetism Chemical flavour ethyr is by far the most diverse, as electromagnetic interactions are the basis of so much of the world around us. From chemical reactions to light itself, this broad category includes ethyr that normally is divided into its own flavours. The most prevalent source of ethyr is solar light ethyr, often confusingly simply called light ethyr. This flavour is found as a constant stream of downward flowing luminiferous ethyr during the daytime. This ethyr cannot travel through objects, and it is theorised that the ethyr is only usable once the sunlight has impacted a surface. The result of this is that light-ethyr cannot be used at night and it is found only in small amounts when indoors or otherwise blocked from accessing sunlight. Another source of chemical flavour ethyr is from certain exergonic or endothermic reactions. These reactions include specific interactions like phase changes (water freezing or condensing), aspects of photosynthesis, or even ATP breaking down into ADP. Regardless of source, the ethyr that results is often linked to the ATP -> ADP + P is exergonic (releasing energy) and must release ethyr too, as it is used by the body when fuelling your spells. (Can cause you to destroy all your ATP and thus kill yourself.) Also is the reason why doing exercise releases small amounts of ethyr, and one of the parts of the Calvin cycle that releases ethyr, as well as the formation of glucose. Chemical is electromagnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. Chemical Used for and derived from chemical reactions. useful in many fields such as metallurgy. Fire RETHINK THIS Growth Healing, Plants, photosynthesis, growth. Water Phase changes Electric Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity Electromagnetic Radiation Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === chemistry spells and uses Perhaps the first instance of "blood magic" may have been from someone noticing that when a person died in a cave with a fire (through CO poisoning), their blood glowed faintly with red ethyr. What would that ethyr be used for?? Blood magic ethyr is used for gene manipulation. Can be used in future eras to directly change genes (replace CRISPR) but in earlier eras it is more random, ranging from imbuing powers (like Black Panther) to increasing attributes such as strength etc. Can be used to do Spartan augmentations. === Fire === firebending === Solar === light magic spells and uses === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing used by elves physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == Notes == {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|Fire]] · [[Light-Ethyr#Growth|Growth]] · [[Light-Ethyr#Water|Water]] ) ) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} {{Ethyr}} fdfdd656c44dd2344a47c8c45a9fcff732aadafe 798 783 2022-04-22T13:48:02Z OfficialTerracil 2 /* Solar */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field's]] interactions with electromagnetic fields is known as '''light-ethyr'''. Not all electromagnetic interactions perturb the ethyric field, and the ones that do all do so differently. Of these, there exist a few key subdivisions for ease of categorisation for people. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == Light-ethyr's origins in electromagnetism means its flavours can be grouped into an electric flavour, a magnetic flavour, or a mixture of the two, known as chemical flavours. Magnetic flavour ethyr can be found rising out of the ground in waves much like solar ethyr flows down from above during the day. Additional sources for this ethyr include magnetic objects, such as magnetite lodestones, as well as physically preventing two magnetically attracted objects from accelerating to each other. is usually used to manipulate how magnetic fields flow, as well as being able to push and pull on ferromagnetic items ... push pull. pure magnetism Chemical flavour ethyr is by far the most diverse, as electromagnetic interactions are the basis of so much of the world around us. From chemical reactions to light itself, this broad category includes ethyr that normally is divided into its own flavours. The most prevalent source of ethyr is solar light ethyr, often confusingly simply called light ethyr. This flavour is found as a constant stream of downward flowing luminiferous ethyr during the daytime. This ethyr cannot travel through objects, and it is theorised that the ethyr is only usable once the sunlight has impacted a surface. The result of this is that light-ethyr cannot be used at night and it is found only in small amounts when indoors or otherwise blocked from accessing sunlight. Another source of chemical flavour ethyr is from certain exergonic or endothermic reactions. These reactions include specific interactions like phase changes (water freezing or condensing), aspects of photosynthesis, or even ATP breaking down into ADP. Regardless of source, the ethyr that results is often linked to the ATP -> ADP + P is exergonic (releasing energy) and must release ethyr too, as it is used by the body when fuelling your spells. (Can cause you to destroy all your ATP and thus kill yourself.) Also is the reason why doing exercise releases small amounts of ethyr, and one of the parts of the Calvin cycle that releases ethyr, as well as the formation of glucose. Chemical is electromagnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. Chemical Used for and derived from chemical reactions. useful in many fields such as metallurgy. Fire RETHINK THIS Growth Healing, Plants, photosynthesis, growth. Water Phase changes Electric Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity Electromagnetic Radiation Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === chemistry spells and uses Perhaps the first instance of "blood magic" may have been from someone noticing that when a person died in a cave with a fire (through CO poisoning), their blood glowed faintly with red ethyr. What would that ethyr be used for?? Blood magic ethyr is used for gene manipulation. Can be used in future eras to directly change genes (replace CRISPR) but in earlier eras it is more random, ranging from imbuing powers (like Black Panther) to increasing attributes such as strength etc. Can be used to do Spartan augmentations. === Fire === firebending === Solar === light magic spells and uses lightweaving illusions blocking light in an area - permanent shadows? eg shadowed face shadowmancy? invisibility cloaks? light flashes, flares, flashbangs, etc laser? heating/warming/searing? summoning hardlight === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing used by elves physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == Notes == {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|Fire]] · [[Light-Ethyr#Growth|Growth]] · [[Light-Ethyr#Water|Water]] ) ) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} {{Ethyr}} 8eb98405636a1582c478bed609ca90c43fa6060f Ecology 0 141 784 718 2022-04-13T13:56:59Z OfficialTerracil 2 wikitext text/x-wiki The Flora on Terracil has evolved a variety of types of chlorophyll to deal with the sun's radiation. In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis. In polar regions where it is warm enough to still grow, plants have adopted more yellow chlorophyll to make better use of all the available sunlight by being the compliment of the peak stellar output at the cost of the danger of sunburns. __TOC__ == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * Dragonblood trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine * A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of purple dye. * Ropevines are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * Bunchberries! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Spices & Herbs === Put ideas here == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== Lizards & Snakes, Mosasaurs, Turtles, Ichthyosaurs, Plesiosaurs, Pliosaurs ===== Archosaurs ===== Crocodiles, Melinorids, Pterosaurs, Stegosaurs, Ankylosaurs, Pachycephalosaurs, Ceratopsids, Small bipedal Ornithopods, Hadrosaurs, Diplodocids, Macronaria, Ceratosaurs, Megalosaurs, Allosaurs, Tyrannosaurs, Compsognathids, Ornithomimids, Oviraptorids, Dragons, Dromaeosaurs, Troodontids, Birds. ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'', ''Lesser Apes'', ''Greater Apes'', '''''Humans'', ''Elves'', ''Dwarves''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** Ungulates ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** '''Ferae''' ****** ''Pangolins'' ****** Carnivora ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' 5d1aae20ff81d26e38e4f7ee99e3fb39793cea94 785 784 2022-04-20T13:28:33Z OfficialTerracil 2 wikitext text/x-wiki The ecology of Terracil is on the whole usually familiar to someone from Earth, with some key differences. A mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. In response to the unique circumstances created by a different star and with ethyr available, the flora on Terracil evolved a variety of types of chlorophyll to deal with the sun's radiation. In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis, making use of ethyr to sustain growth despite the inefficiency. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the compliment of the peak stellar output at the cost of the danger of sunburns. This has resulted in plants surviving in latitudes higher than one would expect plants on Earth. These types of chlorophyll coexist with green in more temperate regions, and as a result there is a mixture of colours plants can be across the world, with green still being the dominant colour of plant growth. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling. __TOC__ == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * Dragonblood trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine * A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of purple dye. * Ropevines are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * Bunchberries! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === * IDEAS Describe ideas here. Watch Atlas Pro video for refresher on content to go here. == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== Lizards & Snakes, Mosasaurs, Turtles, Ichthyosaurs, Plesiosaurs, Pliosaurs ===== Archosaurs ===== Crocodiles, Melinorids, Pterosaurs, Stegosaurs, Ankylosaurs, Pachycephalosaurs, Ceratopsids, Small bipedal Ornithopods, Hadrosaurs, Diplodocids, Macronaria, Ceratosaurs, Megalosaurs, Allosaurs, Tyrannosaurs, Compsognathids, Ornithomimids, Oviraptorids, Dragons, Dromaeosaurs, Troodontids, Birds. ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'', ''Lesser Apes'', ''Greater Apes'', '''''Humans'', ''Elves'', ''Dwarves''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** Ungulates ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** '''Ferae''' ****** ''Pangolins'' ****** Carnivora ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' f61ae1b1b8b7d67f3daf761e0c7d0febe61a060d 786 785 2022-04-20T13:30:47Z OfficialTerracil 2 /* Spices & Herbs */ wikitext text/x-wiki The ecology of Terracil is on the whole usually familiar to someone from Earth, with some key differences. A mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. In response to the unique circumstances created by a different star and with ethyr available, the flora on Terracil evolved a variety of types of chlorophyll to deal with the sun's radiation. In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis, making use of ethyr to sustain growth despite the inefficiency. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the compliment of the peak stellar output at the cost of the danger of sunburns. This has resulted in plants surviving in latitudes higher than one would expect plants on Earth. These types of chlorophyll coexist with green in more temperate regions, and as a result there is a mixture of colours plants can be across the world, with green still being the dominant colour of plant growth. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling. __TOC__ == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * Dragonblood trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine * A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of purple dye. * Ropevines are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * Bunchberries! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === * IDEAS * Cinnamon Describe ideas here. Watch Atlas Pro video for refresher on content to go here. Make note of where it grows (region and climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== Lizards & Snakes, Mosasaurs, Turtles, Ichthyosaurs, Plesiosaurs, Pliosaurs ===== Archosaurs ===== Crocodiles, Melinorids, Pterosaurs, Stegosaurs, Ankylosaurs, Pachycephalosaurs, Ceratopsids, Small bipedal Ornithopods, Hadrosaurs, Diplodocids, Macronaria, Ceratosaurs, Megalosaurs, Allosaurs, Tyrannosaurs, Compsognathids, Ornithomimids, Oviraptorids, Dragons, Dromaeosaurs, Troodontids, Birds. ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'', ''Lesser Apes'', ''Greater Apes'', '''''Humans'', ''Elves'', ''Dwarves''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** Ungulates ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** '''Ferae''' ****** ''Pangolins'' ****** Carnivora ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' 88ad3f9ac4d6d82a2232920c6480a19636616c48 787 786 2022-04-20T14:00:14Z OfficialTerracil 2 /* Spices & Herbs */ wikitext text/x-wiki The ecology of Terracil is on the whole usually familiar to someone from Earth, with some key differences. A mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. In response to the unique circumstances created by a different star and with ethyr available, the flora on Terracil evolved a variety of types of chlorophyll to deal with the sun's radiation. In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis, making use of ethyr to sustain growth despite the inefficiency. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the compliment of the peak stellar output at the cost of the danger of sunburns. This has resulted in plants surviving in latitudes higher than one would expect plants on Earth. These types of chlorophyll coexist with green in more temperate regions, and as a result there is a mixture of colours plants can be across the world, with green still being the dominant colour of plant growth. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling. __TOC__ == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * Dragonblood trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine * A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of purple dye. * Ropevines are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * Bunchberries! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === India + SE Asia: South India: Basil, Turmeric, Black Pepper, Curry Mixture. Cinnamon East: Ginger, licorice, sugar (cane) Oceanea islands: Clove, Mace, Nutmeg, Mexico: Paprika, vanilla, cacao (from amazon?) Iran: Hot arid climate. Coriander, Cumin. Mediterranean: Bay leaf, chamomile, fennel, lavender, mint, mustard (turnips, cabbage, broccoli, cauliflower, canola) oregano, saffron, rosemary, sage, thyme, dill, parsley. Jamaice: Allspice Amazon: Cayenne Central Asia: Garlic South China: Jasmine East Coast US: Sassafras (temperate wet climate) * IDEAS * Cinnamon Describe ideas here. Watch Atlas Pro video for refresher on content to go here. Make note of where it grows (region and climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== Lizards & Snakes, Mosasaurs, Turtles, Ichthyosaurs, Plesiosaurs, Pliosaurs ===== Archosaurs ===== Crocodiles, Melinorids, Pterosaurs, Stegosaurs, Ankylosaurs, Pachycephalosaurs, Ceratopsids, Small bipedal Ornithopods, Hadrosaurs, Diplodocids, Macronaria, Ceratosaurs, Megalosaurs, Allosaurs, Tyrannosaurs, Compsognathids, Ornithomimids, Oviraptorids, Dragons, Dromaeosaurs, Troodontids, Birds. ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'', ''Lesser Apes'', ''Greater Apes'', '''''Humans'', ''Elves'', ''Dwarves''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** Ungulates ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** '''Ferae''' ****** ''Pangolins'' ****** Carnivora ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' c9411c5040a02f30ee9d377e48da162c7da471c8 788 787 2022-04-20T14:02:18Z OfficialTerracil 2 /* Spices & Herbs */ wikitext text/x-wiki The ecology of Terracil is on the whole usually familiar to someone from Earth, with some key differences. A mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. In response to the unique circumstances created by a different star and with ethyr available, the flora on Terracil evolved a variety of types of chlorophyll to deal with the sun's radiation. In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis, making use of ethyr to sustain growth despite the inefficiency. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the compliment of the peak stellar output at the cost of the danger of sunburns. This has resulted in plants surviving in latitudes higher than one would expect plants on Earth. These types of chlorophyll coexist with green in more temperate regions, and as a result there is a mixture of colours plants can be across the world, with green still being the dominant colour of plant growth. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling. __TOC__ == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * Dragonblood trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine * A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of purple dye. * Ropevines are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * Bunchberries! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === India + SE Asia: South India: Basil, Turmeric, Black Pepper, Curry Mixture. Cinnamon East: Ginger, licorice, sugar (cane) Oceanea islands: Clove, Mace, Nutmeg, Mexico: Paprika, vanilla, cacao (from amazon?) Iran: Hot arid climate. Coriander, Cumin. Cardamom. Mediterranean: Bay leaf, chamomile, fennel, lavender, mint, mustard (turnips, cabbage, broccoli, cauliflower, canola) oregano, saffron, rosemary, sage, thyme, dill, parsley. Jamaice: Allspice Amazon: Cayenne Central Asia: Garlic South China: Jasmine East Coast US: Sassafras (temperate wet climate) * IDEAS * Cinnamon Describe ideas here. Watch Atlas Pro video for refresher on content to go here. Make note of where it grows (region and climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== Lizards & Snakes, Mosasaurs, Turtles, Ichthyosaurs, Plesiosaurs, Pliosaurs ===== Archosaurs ===== Crocodiles, Melinorids, Pterosaurs, Stegosaurs, Ankylosaurs, Pachycephalosaurs, Ceratopsids, Small bipedal Ornithopods, Hadrosaurs, Diplodocids, Macronaria, Ceratosaurs, Megalosaurs, Allosaurs, Tyrannosaurs, Compsognathids, Ornithomimids, Oviraptorids, Dragons, Dromaeosaurs, Troodontids, Birds. ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'', ''Lesser Apes'', ''Greater Apes'', '''''Humans'', ''Elves'', ''Dwarves''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** Ungulates ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** '''Ferae''' ****** ''Pangolins'' ****** Carnivora ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' 85bc1ccca86f0f6e58742cc6eaa7a65ead9dcebb 790 788 2022-04-22T12:20:21Z OfficialTerracil 2 /* Flora */ wikitext text/x-wiki The ecology of Terracil is on the whole usually familiar to someone from Earth, with some key differences. A mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. In response to the unique circumstances created by a different star and with ethyr available, the flora on Terracil evolved a variety of types of chlorophyll to deal with the sun's radiation. In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis, making use of ethyr to sustain growth despite the inefficiency. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the compliment of the peak stellar output at the cost of the danger of sunburns. This has resulted in plants surviving in latitudes higher than one would expect plants on Earth. These types of chlorophyll coexist with green in more temperate regions, and as a result there is a mixture of colours plants can be across the world, with green still being the dominant colour of plant growth. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling. __TOC__ == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * Dragonblood trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine. Perhaps some invertebrate that grows a thin calcium shell the size of a large olive? * Purpleheart tree - A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of purple dye. * Ropevines are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * Bunchberries! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === India + SE Asia: South India: Basil, Turmeric, Black Pepper, Curry Mixture. Cinnamon East: Ginger, licorice, sugar (cane) Oceanea islands: Clove, Mace, Nutmeg, Mexico: Paprika, vanilla, cacao (from amazon?) Iran: Hot arid climate. Coriander, Cumin. Cardamom. Mediterranean: Bay leaf, chamomile, fennel, lavender, mint, mustard (turnips, cabbage, broccoli, cauliflower, canola) oregano, saffron, rosemary, sage, thyme, dill, parsley. Jamaice: Allspice Amazon: Cayenne Central Asia: Garlic South China: Jasmine East Coast US: Sassafras (temperate wet climate) * IDEAS * Cinnamon Describe ideas here. Watch Atlas Pro video for refresher on content to go here. Make note of where it grows (region and climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== Lizards & Snakes, Mosasaurs, Turtles, Ichthyosaurs, Plesiosaurs, Pliosaurs ===== Archosaurs ===== Crocodiles, Melinorids, Pterosaurs, Stegosaurs, Ankylosaurs, Pachycephalosaurs, Ceratopsids, Small bipedal Ornithopods, Hadrosaurs, Diplodocids, Macronaria, Ceratosaurs, Megalosaurs, Allosaurs, Tyrannosaurs, Compsognathids, Ornithomimids, Oviraptorids, Dragons, Dromaeosaurs, Troodontids, Birds. ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'', ''Lesser Apes'', ''Greater Apes'', '''''Humans'', ''Elves'', ''Dwarves''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** Ungulates ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** '''Ferae''' ****** ''Pangolins'' ****** Carnivora ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' a496df649d35c1f066c6021c186833f55d75d183 791 790 2022-04-22T12:29:25Z OfficialTerracil 2 /* Flora */ wikitext text/x-wiki The ecology of Terracil is on the whole usually familiar to someone from Earth, with some key differences. A mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. In response to the unique circumstances created by a different star and with ethyr available, the flora on Terracil evolved a variety of types of chlorophyll to deal with the sun's radiation. In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis, making use of ethyr to sustain growth despite the inefficiency. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the compliment of the peak stellar output at the cost of the danger of sunburns. This has resulted in plants surviving in latitudes higher than one would expect plants on Earth. These types of chlorophyll coexist with green in more temperate regions, and as a result there is a mixture of colours plants can be across the world, with green still being the dominant colour of plant growth. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling. __TOC__ == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * Dragonblood trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like. Yellow horned jelly melon and green jelly melon. * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine. Perhaps some invertebrate that grows a thin calcium shell the size and shape of a large olive? * Purpleheart tree - A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of purple dye. * [[Ropevine]]s are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * Bunchberries! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === India + SE Asia: South India: Basil, Turmeric, Black Pepper, Curry Mixture. Cinnamon East: Ginger, licorice, sugar (cane) Oceanea islands: Clove, Mace, Nutmeg, Mexico: Paprika, vanilla, cacao (from amazon?) Iran: Hot arid climate. Coriander, Cumin. Cardamom. Mediterranean: Bay leaf, chamomile, fennel, lavender, mint, mustard (turnips, cabbage, broccoli, cauliflower, canola) oregano, saffron, rosemary, sage, thyme, dill, parsley. Jamaice: Allspice Amazon: Cayenne Central Asia: Garlic South China: Jasmine East Coast US: Sassafras (temperate wet climate) * IDEAS * Cinnamon Describe ideas here. Watch Atlas Pro video for refresher on content to go here. Make note of where it grows (region and climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== Lizards & Snakes, Mosasaurs, Turtles, Ichthyosaurs, Plesiosaurs, Pliosaurs ===== Archosaurs ===== Crocodiles, Melinorids, Pterosaurs, Stegosaurs, Ankylosaurs, Pachycephalosaurs, Ceratopsids, Small bipedal Ornithopods, Hadrosaurs, Diplodocids, Macronaria, Ceratosaurs, Megalosaurs, Allosaurs, Tyrannosaurs, Compsognathids, Ornithomimids, Oviraptorids, Dragons, Dromaeosaurs, Troodontids, Birds. ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'', ''Lesser Apes'', ''Greater Apes'', '''''Humans'', ''Elves'', ''Dwarves''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** Ungulates ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** '''Ferae''' ****** ''Pangolins'' ****** Carnivora ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' 0778eabb397011aac9029d42323c9d43bbca8afc Acorn bread 0 27 789 151 2022-04-20T14:07:13Z OfficialTerracil 2 wikitext text/x-wiki Acorn bread, also known as Elfbread, is the staple crop for many [[myaner]] across [[Terracil]]. Baked from a dough made with ground acorns, it can be made into leavened or unleavened loafs, as well as a variety of other applications such as boiled in making dumplings, or fried to make doughnuts. [[File:Acorn-bread.png|400px|thumb|right|alt=A loaf of smooth grained brown bread, sliced.|A loaf of acorn bread, sliced and with a slab of butter, representing a common cheap meal for sustenance.]] Once it was discovered that acorns were nourishing and bread could be made of their ground flour, it quickly became the staple crop of an entire region, as it could be farmed within the oak forests without the need to deforest and plant other crops. Furthermore as steadily growing and large plant life, these forest-farms were a perfect fit for the lifestyle of the [[Eytor]] people both as a source of [[life magic]] as well as being the trees they had lived under for millennia. Houses could be built into the very trees that provided their food, as well as providing cover that the Eytor exploited with their coordinated hunting methods. This also prompted advancements in grafting and other concepts, allowing the eytor who lived there to become among the forefront of the world when it came to horticultural knowledge. It is common to see forests of oaks cultivated to provide the best yields of acorns suited to being ground to flour, as well as grafting other fruits and spices to the trees to supplement the diet and for convenience. Acorn bread is remarkably nourishing, despite most [[manush]] dismissing it as edible but not good enough to be a staple crop. To the present, it still is the primary staple food for many of the Eytor people. Their vast neatly organised farms can be remarkably well hidden, surrounded by forest, and can be passed through by trespassers without them even knowing. ae3c989aff35ef662d0edef881d5601fb6c02230 Ropevine 0 151 792 2022-04-22T12:45:45Z OfficialTerracil 2 Created page with "[[Ropevine]]s are the common name for a species of subtropical to temperate vine plant. The plant is known for its ability to grow around objects or within spaces and for its strong reaction to the presence of [[life-ethyr]]. The vine is quite common in ELF CONTINENT, and can be found growing naturally in many forests, where it often grows around trees in order to reach sunlight in the canopy of the forest. The plant is able to survive its first stage of life without mu..." wikitext text/x-wiki [[Ropevine]]s are the common name for a species of subtropical to temperate vine plant. The plant is known for its ability to grow around objects or within spaces and for its strong reaction to the presence of [[life-ethyr]]. The vine is quite common in ELF CONTINENT, and can be found growing naturally in many forests, where it often grows around trees in order to reach sunlight in the canopy of the forest. The plant is able to survive its first stage of life without much nutrients if need be, and can thrive well within an enclosed space if nutrients are provided to it. This has proved to make it an invaluable discovery for the many myaner who prefer natural styles of architecture, interior decorations, and other aesthetic projects. When used for pre-fabricated items such as chairs or pillars, a hollow mould is created, and a seedling is deposited inside. A steady supply of water is provided as well as various powdered or paste-form nutrient rich treatments. These sustain the plant as it grows rapidly, filling the space inside in its search for light. This can be accelerated by providing a supply of life-ethyr, and the quantity provided can have effects on the appearance of the finished product. Once the plant appears out of the top of the mould, it is killed allowed to cure before the mould is removed, leaving behind a light-weight wooden shape filling the space. This can result in unique bespoke pieces where the vine is grown quickly and without enough time to fill the space fully, resulting in a net-like almost woven product, or it can be grown more slowly and carefully to completely fill the mould, creating a perfect light-weight wooden copy. The property of ropevines that allows it to harden into wood upon death also makes it a popular building material as it grows around pillars or stakes and can be coaxed into filling in spaces like walls while keeping an organic, multilayered vine texture. 225483e5bbee00a0e8af47650cbbf594d7c2b241 795 792 2022-04-22T12:55:06Z OfficialTerracil 2 wikitext text/x-wiki [[File:Ficus watkinsiana on Syzygium hemilampra-Iluka.jpg|250px|thumb|right|Ropevine growing around a tree naturally.]] [[Ropevine]]s are the common name for a species of subtropical to temperate vine plant. The plant is known for its ability to grow around objects or within spaces and for its strong reaction to the presence of [[life-ethyr]]. The vine is quite common in ELF CONTINENT, and can be found growing naturally in many forests, where it often grows around trees in order to reach sunlight in the canopy of the forest. The plant is able to survive its first stage of life without much nutrients if need be, and can thrive well within an enclosed space if nutrients are provided to it. This has proved to make it an invaluable discovery for the many myaner who prefer natural styles of architecture, interior decorations, and other aesthetic projects. The property of ropevines that allows it to harden into wood upon death also makes it a popular building material as it grows around pillars or stakes and can be coaxed into filling in spaces like walls while keeping an organic, multilayered vine texture. == Uses == When used for pre-fabricated items such as chairs or pillars, a hollow mould is created, and a seedling is deposited inside. A steady supply of water is provided as well as various powdered or paste-form nutrient rich treatments. These sustain the plant as it grows rapidly, filling the space inside in its search for light. This can be accelerated by providing a supply of life-ethyr, and the quantity provided can have effects on the appearance of the finished product. Once the plant appears out of the top of the mould, it is killed allowed to cure before the mould is removed, leaving behind a light-weight wooden shape filling the space. This can result in unique bespoke pieces where the vine is grown quickly and without enough time to fill the space fully, resulting in a net-like almost woven product, or it can be grown more slowly and carefully to completely fill the mould, creating a perfect light-weight wooden copy. == Gallery == <gallery> Strangler_tree.jpg|Ropevines grow with a distinctive webbing look if grown quickly. Vine_chair.jpg|A high-quality chair grown from ropevines. Vine_chairs.jpg|Multiple cheap ropevine chairs. Note the natural variation of a quickly grown object. </gallery> 0e505835c3ace6505b5feaad64fecb6006144487 797 795 2022-04-22T13:01:06Z OfficialTerracil 2 wikitext text/x-wiki [[File:Ficus watkinsiana on Syzygium hemilampra-Iluka.jpg|250px|thumb|right|Ropevine growing around a tree naturally.]] [[Ropevine]]s are the common name for a species of subtropical to temperate vine plant. The plant is known for its ability to grow around objects or within spaces and for its strong reaction to the presence of [[Light-Ethyr#Growth|life-ethyr]]. The vine is quite common in ELF CONTINENT, and can be found growing naturally in many forests, where it often grows around trees in order to reach sunlight in the canopy of the forest. The plant is able to survive its first stage of life without much nutrients if need be, and can thrive well within an enclosed space if nutrients are provided to it. This has proved to make it an invaluable discovery for the many myaner who prefer natural styles of architecture, interior decorations, and other aesthetic projects. The property of ropevines that allows it to harden into wood upon death also makes it a popular building material as it grows around pillars or stakes and can be coaxed into filling in spaces like walls while keeping an organic, multilayered vine texture. == Uses == When used for pre-fabricated items such as chairs or pillars, a hollow mould is created, and a seedling is deposited inside. A steady supply of water is provided as well as various powdered or paste-form nutrient rich treatments. These sustain the plant as it grows rapidly, filling the space inside in its search for light. This can be accelerated by providing a supply of life-ethyr, and the quantity provided can have effects on the appearance of the finished product. Once the plant appears out of the top of the mould, it is killed allowed to cure before the mould is removed, leaving behind a light-weight wooden shape filling the space. This can result in unique bespoke pieces where the vine is grown quickly and without enough time to fill the space fully, resulting in a net-like almost woven product, or it can be grown more slowly and carefully to completely fill the mould, creating a perfect light-weight wooden copy. == Gallery == <gallery> Strangler_tree.jpg|Ropevines grow with a distinctive webbing look if grown quickly. Vine_chair.jpg|A high-quality chair grown from ropevines. Vine_chairs.jpg|Multiple cheap ropevine chairs. Note the natural variation of a quickly grown object. </gallery> 5ef00a4911c464e9e305da31368dad275b91d24a File:Vine chair.jpg 6 152 793 2022-04-22T12:51:06Z OfficialTerracil 2 Chair grown from ropevines. wikitext text/x-wiki == Summary == Chair grown from ropevines. 939cdbb2db8bc07de8c4d28b91c3bb0bc6e3129f File:Vine chairs.jpg 6 153 794 2022-04-22T12:52:46Z OfficialTerracil 2 Multiple cheap ropevine chairs. Note the natural variation of a quickly grown object. wikitext text/x-wiki == Summary == Multiple cheap ropevine chairs. Note the natural variation of a quickly grown object. 29de564b0754558206b689e62965a8d828d1374d Moonstone 0 147 796 732 2022-04-22T13:00:13Z OfficialTerracil 2 /* Use and applications */ wikitext text/x-wiki [[File:Moonstone.jpg|350px|thumb|right|alt=A rectangular block of a pale yellow transparent stone.|Pale yellow moonstone is the most common type and can be found in blocks as large and as pure and transparent as this.]] Moonstone is a type of carbonate mineral that interacts with [[Light-Ethyr|light-ethyr]]. Deposits are not common but can be found on all continents, and can vary in diaphaneity from transparent to translucent. Moonstone is most often a pale yellow colour, but there are known deposits that are tinted other colours such as red, pink, blue, or green, depending on metal impurities. == Properties == Moonstone has a glassy (or vitreous) lustre, and its colour ranges from pale yellow though shades of red, orange, blue, or even green can occur when the mineral is charged with impurities. === Optical === Moonstone is transparent to opaque and may occasionally show phosphorescence or fluorescence. A transparent variety called sunstone is used for optical purposes. === Ethyric === Moonstone is most well known for its ability to phosphoresce. This ability is taken further by moonstone than other minerals as it responds to light-ethyr and uses it to enhance its phosphorescence. On exposure to sufficient sunlight charged with light-ethyr, the moonstone absorbs it, and later begins to emit the light back with a soft glow. This is most visible at night as the lack of daylight allows the strength of the phosphorescence to be seen much more clearly. The colour of the glow usually corresponds to the colour to the stone itself. The glow can often be bright enough to see by even in the dead of night, and as such was named moonstone as it was believed to be of the same material as the moon. == Use and applications == Moonstone is often used as lighting for cities, as the mineral can be carefully sliced and thin bricks of it can be installed along roads. Over the day the stones will absorb light if they are not in shadow, and subsequently during the night they will provide a glow to see by. This light is not as bright as a lantern, so it is rarely used as streetlamps. This lighting is still functional when crushed up into a powder, and is often used mixed into paint to create announcements, posters, banners, and advertisements to be visible by night. The ability to capture solar light-ethyr is also valuable to users of Ethyr, who will use bricks of moonstone as a battery to be able to make use of the Arts even during night time. This use does however drain the moonstone quickly as it cannot store large quantities light-ethyr. The link between moonstone and light-ethyr is also of considerable interest to researchers in illusory magics as crafting an invisibility cloak is a current objective of both Myaner and Melinorati military mage-scientists. A transparent variety of white moonstone known as sunstone may have been used by Vikings for navigating on cloudy days due to its light-polarizing property. Ancient Egyptians carved many items out of moonstone, relating it to their goddess Bast, whose name contributed to the term alabaster because of the close association. Many other cultures have used the material for similar carved objects and applications. High-grade optical calcite was used in World War II for gun sights, specifically in bomb sights and anti-aircraft weaponry. Also, experiments have been conducted to use calcite for a cloak of invisibility. Microbiologically precipitated calcite has a wide range of applications, such as soil remediation, soil stabilization and concrete repair. == Natural occurrence == == Gallery == <gallery> Moonstone_Blue.jpeg|Rare blue moonstone demonstrating its ability to glow in the dark. Moonstone_Experiment.jpg|Using thin beams of light to observe the optical birefringence effects of moonstone. File:Calcite-tch21c.jpg|Reddish almost opaque moonstone crystals. Its red colour is due to the presence of iron. Moonstone_Orange.jpg|A cube of orange moonstone, glowing faintly after being brought indoors on a bright sunny day. File:Calcite-75480.jpg|Small pink crystals of moonstone. Moonstone.jpg|Yellow moonstone is the most commonly found, and can often be formed into bricks due to large deposits occurring more frequently. Moonstone_Pile.jpg|A brick of yellow moonstone glowing atop extremely rare bricks of green and blue moonstones. </gallery> {{EthyrType | Name = [[Light-Ethyr]] | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|''Fire'']] · [[Light-Ethyr#Growth|''Growth'']] · [[Light-Ethyr#Water|''Water'']] ) ) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} acaeeb80bff5cd5764161bc1c68517f7b36a2ef6 Wyrd-Ethyr 0 154 799 2022-04-26T14:08:36Z OfficialTerracil 2 Created page with "According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field]] due to decay is known as '''wyrd-ethyr'''. Not all interactions due to decay perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == Wyrd-Ethyr enters the universe through a number of interactions between the strong nuclear force and the ethyric field. The concentration of strong force held by the glu..." wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field]] due to decay is known as '''wyrd-ethyr'''. Not all interactions due to decay perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == Wyrd-Ethyr enters the universe through a number of interactions between the strong nuclear force and the ethyric field. The concentration of strong force held by the gluons between quarks in protons and neutrons is the source of around half of the mass of all matter. Similarly, the strong force is what holds protons and neutrons together in the nucleus of atoms, and breaking this bond releases massive amounts of energy. == Flavours == There are three main flavours of wyrd-ethyr. === Wyrd === Radioactive decay === Soul === Soul slowly decaying. Also ethyric decay, as other sources of ethyr will slowly convert to soul/wyrd ethyr over time if unused. Unused wyrd ethyr will not decay? Or will fuel other things into decaying? === Death === Decay of bond between mind and body. This is the same as the bond between soul and body, or ethyr and matter. Breaking these bonds will result in death flavour ethyr. === Void === Decay of the energy of the void. == Mechanics == == History == == Notable Practitioners == == Notes == {{EthyrType | Name = '''Wyrd-Ethyr''' | Flavours = [[Wyrd-Ethyr#Wyrd|Wyrd]] · [[Wyrd-Ethyr#Soul|Soul]] · [[Wyrd-Ethyr#Death|Death]] · [[Wyrd-Ethyr#Void|Void]] | Concepts = [[Magesight]] ([[Magesight#Creation-Ethyr_Colours|''Creation-Ethyr Colours'']]) }} {{Ethyr}} a8540d7db7c8c593b2056f4c2bc62ad96e970c66 800 799 2022-04-26T14:17:43Z OfficialTerracil 2 /* Mechanics */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field]] due to decay is known as '''wyrd-ethyr'''. Not all interactions due to decay perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == Wyrd-Ethyr enters the universe through a number of interactions between the strong nuclear force and the ethyric field. The concentration of strong force held by the gluons between quarks in protons and neutrons is the source of around half of the mass of all matter. Similarly, the strong force is what holds protons and neutrons together in the nucleus of atoms, and breaking this bond releases massive amounts of energy. == Flavours == There are three main flavours of wyrd-ethyr. === Wyrd === Radioactive decay === Soul === Soul slowly decaying. Also ethyric decay, as other sources of ethyr will slowly convert to soul/wyrd ethyr over time if unused. Unused wyrd ethyr will not decay? Or will fuel other things into decaying? === Death === Decay of bond between mind and body. This is the same as the bond between soul and body, or ethyr and matter. Breaking these bonds will result in death flavour ethyr. === Void === Decay of the energy of the void. == Mechanics == Light-ethyr key spell is needed to be able to extract extra wyrd ethyr from radioactive materials Radioactive materials - use key spell to siphon off ethyr by inducing further beta decay. Can use wyrd flavour ethyr on casting wyrd spells. What would these spells do?? Soul - The decay of things such as souls can also release wyrd ethyr slowly. Souls are potentially just ethyr, so if this is canonised it means other ethyr types can decay into wyrd ethyr. What ethyr type is a soul??? Used to power pyramid beacons. Not sure what needs to be done to make this fit nicely. Death - Somehow can acquire ethyr from death, either the act of severing the soul from the body perhaps? Do all living things have souls or just ones with sapience/free will?? Void - Antiparticle annihilations are technically decay, so quantum vacuum fluctuations can be exploited using wyrd to draw out further wyrd from thin air. Most powerful and feared wizards as they have infinite power reserves technically. Super powerful evil wizard character who is feared by all. Secretly he is almost killing himself due to pulling ethyr from the void. 1) use wyrd ethyr to create some sort of quantum decay engine (look into forerunners vacuum decay energy things) 2) use this to draw further power and use excess quantities of ethyr for nefarious reasons. Body's ATP becomes the main limiting factor here, then. == History == == Notable Practitioners == == Notes == {{EthyrType | Name = '''Wyrd-Ethyr''' | Flavours = [[Wyrd-Ethyr#Wyrd|Wyrd]] · [[Wyrd-Ethyr#Soul|Soul]] · [[Wyrd-Ethyr#Death|Death]] · [[Wyrd-Ethyr#Void|Void]] | Concepts = [[Magesight]] ([[Magesight#Creation-Ethyr_Colours|''Creation-Ethyr Colours'']]) }} {{Ethyr}} ed1c5d78f59c8199ec08c5f4d2601ce9c5094ab8 Wyrd-Ethyr 0 154 801 800 2022-04-30T12:29:52Z OfficialTerracil 2 /* Ethyric theory */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field]] due to decay is known as '''wyrd-ethyr'''. Not all interactions due to decay perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == Wyrd-Ethyr manifests in the universe through decay. When things succumb to the force of entropy, they leave behind thin wisps of ethyr that readily reacts to further cause ruin. On the other hand, it can be used for less destructive purposes such as crystallisation or even summoning light. The exact thing decaying can cause vastly different flavours of ethyr to be manifested, from the release of soul ethyr as souls or ethyr decay, to the arcane void ethyr released through vacuum. enters the universe through a number of interactions between the strong nuclear force and the ethyric field. The concentration of strong force held by the gluons between quarks in protons and neutrons is the source of around half of the mass of all matter. Similarly, the strong force is what holds protons and neutrons together in the nucleus of atoms, and breaking this bond releases massive amounts of energy. == Flavours == There are three main flavours of wyrd-ethyr. === Wyrd === Radioactive decay === Soul === Soul slowly decaying. Also ethyric decay, as other sources of ethyr will slowly convert to soul/wyrd ethyr over time if unused. Unused wyrd ethyr will not decay? Or will fuel other things into decaying? === Death === Decay of bond between mind and body. This is the same as the bond between soul and body, or ethyr and matter. Breaking these bonds will result in death flavour ethyr. === Void === Decay of the energy of the void. == Mechanics == Light-ethyr key spell is needed to be able to extract extra wyrd ethyr from radioactive materials Radioactive materials - use key spell to siphon off ethyr by inducing further beta decay. Can use wyrd flavour ethyr on casting wyrd spells. What would these spells do?? Soul - The decay of things such as souls can also release wyrd ethyr slowly. Souls are potentially just ethyr, so if this is canonised it means other ethyr types can decay into wyrd ethyr. What ethyr type is a soul??? Used to power pyramid beacons. Not sure what needs to be done to make this fit nicely. Death - Somehow can acquire ethyr from death, either the act of severing the soul from the body perhaps? Do all living things have souls or just ones with sapience/free will?? Void - Antiparticle annihilations are technically decay, so quantum vacuum fluctuations can be exploited using wyrd to draw out further wyrd from thin air. Most powerful and feared wizards as they have infinite power reserves technically. Super powerful evil wizard character who is feared by all. Secretly he is almost killing himself due to pulling ethyr from the void. 1) use wyrd ethyr to create some sort of quantum decay engine (look into forerunners vacuum decay energy things) 2) use this to draw further power and use excess quantities of ethyr for nefarious reasons. Body's ATP becomes the main limiting factor here, then. == History == == Notable Practitioners == == Notes == {{EthyrType | Name = '''Wyrd-Ethyr''' | Flavours = [[Wyrd-Ethyr#Wyrd|Wyrd]] · [[Wyrd-Ethyr#Soul|Soul]] · [[Wyrd-Ethyr#Death|Death]] · [[Wyrd-Ethyr#Void|Void]] | Concepts = [[Magesight]] ([[Magesight#Creation-Ethyr_Colours|''Creation-Ethyr Colours'']]) }} {{Ethyr}} 15c386d0231d5dfad9e3aa8bbf38b321b78c84ae 802 801 2022-04-30T12:30:34Z OfficialTerracil 2 /* Ethyric theory */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field]] due to decay is known as '''wyrd-ethyr'''. Not all interactions due to decay perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == Wyrd-Ethyr manifests in the universe through decay. When things succumb to the force of entropy, they leave behind thin wisps of ethyr that readily reacts to further cause ruin. On the other hand, it can be used for less destructive purposes such as crystallisation or even summoning light. The exact thing decaying can cause vastly different flavours of ethyr to be manifested, from the release of soul ethyr as souls or ethyr decay, to the arcane void ethyr released through harvesting vacuum energy. == Flavours == There are three main flavours of wyrd-ethyr. === Wyrd === Radioactive decay === Soul === Soul slowly decaying. Also ethyric decay, as other sources of ethyr will slowly convert to soul/wyrd ethyr over time if unused. Unused wyrd ethyr will not decay? Or will fuel other things into decaying? === Death === Decay of bond between mind and body. This is the same as the bond between soul and body, or ethyr and matter. Breaking these bonds will result in death flavour ethyr. === Void === Decay of the energy of the void. == Mechanics == Light-ethyr key spell is needed to be able to extract extra wyrd ethyr from radioactive materials Radioactive materials - use key spell to siphon off ethyr by inducing further beta decay. Can use wyrd flavour ethyr on casting wyrd spells. What would these spells do?? Soul - The decay of things such as souls can also release wyrd ethyr slowly. Souls are potentially just ethyr, so if this is canonised it means other ethyr types can decay into wyrd ethyr. What ethyr type is a soul??? Used to power pyramid beacons. Not sure what needs to be done to make this fit nicely. Death - Somehow can acquire ethyr from death, either the act of severing the soul from the body perhaps? Do all living things have souls or just ones with sapience/free will?? Void - Antiparticle annihilations are technically decay, so quantum vacuum fluctuations can be exploited using wyrd to draw out further wyrd from thin air. Most powerful and feared wizards as they have infinite power reserves technically. Super powerful evil wizard character who is feared by all. Secretly he is almost killing himself due to pulling ethyr from the void. 1) use wyrd ethyr to create some sort of quantum decay engine (look into forerunners vacuum decay energy things) 2) use this to draw further power and use excess quantities of ethyr for nefarious reasons. Body's ATP becomes the main limiting factor here, then. == History == == Notable Practitioners == == Notes == {{EthyrType | Name = '''Wyrd-Ethyr''' | Flavours = [[Wyrd-Ethyr#Wyrd|Wyrd]] · [[Wyrd-Ethyr#Soul|Soul]] · [[Wyrd-Ethyr#Death|Death]] · [[Wyrd-Ethyr#Void|Void]] | Concepts = [[Magesight]] ([[Magesight#Creation-Ethyr_Colours|''Creation-Ethyr Colours'']]) }} {{Ethyr}} 4cc50f504e3291544ad8ed6bba0e57777863ef40 803 802 2022-04-30T12:44:23Z OfficialTerracil 2 /* Wyrd */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field]] due to decay is known as '''wyrd-ethyr'''. Not all interactions due to decay perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == Wyrd-Ethyr manifests in the universe through decay. When things succumb to the force of entropy, they leave behind thin wisps of ethyr that readily reacts to further cause ruin. On the other hand, it can be used for less destructive purposes such as crystallisation or even summoning light. The exact thing decaying can cause vastly different flavours of ethyr to be manifested, from the release of soul ethyr as souls or ethyr decay, to the arcane void ethyr released through harvesting vacuum energy. == Flavours == There are three main flavours of wyrd-ethyr. === Wyrd === Wyrd flavour wyrd-ethyr is released through radioactive decay. Beta decay converting a proton to a neutron or vice versa causes a release of wyrd energy, which can be used to power wyrd spells. The most common practitioners are usually scholars, applying alchemical knowledge to ethyr. In fact, there is a considerable degree of partnership between wyrd and light ethyr scholars. Alchemical studies have usually been the purview of the latter due to chemical flavour light ethyr both finding its source in, and being indispensable for, chemical reactions. However, the link between light ethyr and wyrd ethyr is further reinforced by the existence of 'key' spells, which are light ethyr spells that can draw out wyrd to the same degree of efficacy as dedicated wyrd spells. This has caused the alliance between mages of the two separate schools to engage in open discourse and research, expanding the knowledge of these types of ethyr. Regardless, wyrd-ethyr from radiation is a dangerous game to play. It has become common to expect wyrd practitioners to suffer from "wizard's death" far more often than other wizards. This term usually refers to the assorted skin damage; bleeding from the eyes, nose, and gums; nausea and vomiting; and weakness and fatigue that wizards experience when exposed to these sources of wyrd. The degree of power it provides, both through the abilities themselves and through the prestige it grants, are however usually considered worth it to the budding mage acolyte who discovers his ability to manipulate wyrd ethyr. === Soul === Soul slowly decaying. Also ethyric decay, as other sources of ethyr will slowly convert to soul/wyrd ethyr over time if unused. Unused wyrd ethyr will not decay? Or will fuel other things into decaying? === Death === Decay of bond between mind and body. This is the same as the bond between soul and body, or ethyr and matter. Breaking these bonds will result in death flavour ethyr. === Void === Decay of the energy of the void. == Mechanics == Light-ethyr key spell is needed to be able to extract extra wyrd ethyr from radioactive materials Radioactive materials - use key spell to siphon off ethyr by inducing further beta decay. Can use wyrd flavour ethyr on casting wyrd spells. What would these spells do?? Soul - The decay of things such as souls can also release wyrd ethyr slowly. Souls are potentially just ethyr, so if this is canonised it means other ethyr types can decay into wyrd ethyr. What ethyr type is a soul??? Used to power pyramid beacons. Not sure what needs to be done to make this fit nicely. Death - Somehow can acquire ethyr from death, either the act of severing the soul from the body perhaps? Do all living things have souls or just ones with sapience/free will?? Void - Antiparticle annihilations are technically decay, so quantum vacuum fluctuations can be exploited using wyrd to draw out further wyrd from thin air. Most powerful and feared wizards as they have infinite power reserves technically. Super powerful evil wizard character who is feared by all. Secretly he is almost killing himself due to pulling ethyr from the void. 1) use wyrd ethyr to create some sort of quantum decay engine (look into forerunners vacuum decay energy things) 2) use this to draw further power and use excess quantities of ethyr for nefarious reasons. Body's ATP becomes the main limiting factor here, then. == History == == Notable Practitioners == == Notes == {{EthyrType | Name = '''Wyrd-Ethyr''' | Flavours = [[Wyrd-Ethyr#Wyrd|Wyrd]] · [[Wyrd-Ethyr#Soul|Soul]] · [[Wyrd-Ethyr#Death|Death]] · [[Wyrd-Ethyr#Void|Void]] | Concepts = [[Magesight]] ([[Magesight#Creation-Ethyr_Colours|''Creation-Ethyr Colours'']]) }} {{Ethyr}} 7d6d9e6cb1c9f3cc8bcc7f8298147a12f3d89459 804 803 2022-04-30T15:29:33Z OfficialTerracil 2 /* Flavours */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field]] due to decay is known as '''wyrd-ethyr'''. Not all interactions due to decay perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == Wyrd-Ethyr manifests in the universe through decay. When things succumb to the force of entropy, they leave behind thin wisps of ethyr that readily reacts to further cause ruin. On the other hand, it can be used for less destructive purposes such as crystallisation or even summoning light. The exact thing decaying can cause vastly different flavours of ethyr to be manifested, from the release of soul ethyr as souls or ethyr decay, to the arcane void ethyr released through harvesting vacuum energy. == Flavours == There are four main flavours of wyrd-ethyr, each of which are derived from their according origin. There are often subsets to the main flavours. === Wyrd === Wyrd flavour wyrd-ethyr is released through radioactive decay. Beta decay converting a proton to a neutron or vice versa causes a release of wyrd energy, which can be used to power wyrd spells. The most common practitioners are usually scholars, applying alchemical knowledge to ethyr. In fact, there is a considerable degree of partnership between wyrd and light ethyr scholars. Alchemical studies have usually been the purview of the latter due to chemical flavour light ethyr both finding its source in, and being indispensable for, chemical reactions. However, the link between light ethyr and wyrd ethyr is further reinforced by the existence of 'key' spells, which are light ethyr spells that can draw out wyrd to the same degree of efficacy as dedicated wyrd spells. This has caused the alliance between mages of the two separate schools to engage in open discourse and research, expanding the knowledge of these types of ethyr. Regardless, wyrd-ethyr from radiation is a dangerous game to play. It has become common to expect wyrd practitioners to suffer from "wizard's death" far more often than other wizards. This term usually refers to the assorted skin damage; bleeding from the eyes, nose, and gums; nausea and vomiting; and weakness and fatigue that wizards experience when exposed to these sources of wyrd. The degree of power it provides, both through the abilities themselves and through the prestige it grants, are however usually considered worth it to the budding mage acolyte who discovers his ability to manipulate wyrd ethyr. === Soul === Soul slowly decaying. Also ethyric decay, as other sources of ethyr will slowly convert to soul/wyrd ethyr over time if unused. Unused wyrd ethyr will not decay? Or will fuel other things into decaying? === Death === Decay of bond between mind and body. This is the same as the bond between soul and body, or ethyr and matter. Breaking these bonds will result in death flavour ethyr. === Void === Decay of the energy of the void. == Mechanics == Light-ethyr key spell is needed to be able to extract extra wyrd ethyr from radioactive materials Radioactive materials - use key spell to siphon off ethyr by inducing further beta decay. Can use wyrd flavour ethyr on casting wyrd spells. What would these spells do?? Soul - The decay of things such as souls can also release wyrd ethyr slowly. Souls are potentially just ethyr, so if this is canonised it means other ethyr types can decay into wyrd ethyr. What ethyr type is a soul??? Used to power pyramid beacons. Not sure what needs to be done to make this fit nicely. Death - Somehow can acquire ethyr from death, either the act of severing the soul from the body perhaps? Do all living things have souls or just ones with sapience/free will?? Void - Antiparticle annihilations are technically decay, so quantum vacuum fluctuations can be exploited using wyrd to draw out further wyrd from thin air. Most powerful and feared wizards as they have infinite power reserves technically. Super powerful evil wizard character who is feared by all. Secretly he is almost killing himself due to pulling ethyr from the void. 1) use wyrd ethyr to create some sort of quantum decay engine (look into forerunners vacuum decay energy things) 2) use this to draw further power and use excess quantities of ethyr for nefarious reasons. Body's ATP becomes the main limiting factor here, then. == History == == Notable Practitioners == == Notes == {{EthyrType | Name = '''Wyrd-Ethyr''' | Flavours = [[Wyrd-Ethyr#Wyrd|Wyrd]] · [[Wyrd-Ethyr#Soul|Soul]] · [[Wyrd-Ethyr#Death|Death]] · [[Wyrd-Ethyr#Void|Void]] | Concepts = [[Magesight]] ([[Magesight#Creation-Ethyr_Colours|''Creation-Ethyr Colours'']]) }} {{Ethyr}} dea0cea125e53d34a41272000d41f828590573dd 842 804 2022-09-11T15:31:32Z OfficialTerracil 2 /* Mechanics */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field]] due to decay is known as '''wyrd-ethyr'''. Not all interactions due to decay perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == Wyrd-Ethyr manifests in the universe through decay. When things succumb to the force of entropy, they leave behind thin wisps of ethyr that readily reacts to further cause ruin. On the other hand, it can be used for less destructive purposes such as crystallisation or even summoning light. The exact thing decaying can cause vastly different flavours of ethyr to be manifested, from the release of soul ethyr as souls or ethyr decay, to the arcane void ethyr released through harvesting vacuum energy. == Flavours == There are four main flavours of wyrd-ethyr, each of which are derived from their according origin. There are often subsets to the main flavours. === Wyrd === Wyrd flavour wyrd-ethyr is released through radioactive decay. Beta decay converting a proton to a neutron or vice versa causes a release of wyrd energy, which can be used to power wyrd spells. The most common practitioners are usually scholars, applying alchemical knowledge to ethyr. In fact, there is a considerable degree of partnership between wyrd and light ethyr scholars. Alchemical studies have usually been the purview of the latter due to chemical flavour light ethyr both finding its source in, and being indispensable for, chemical reactions. However, the link between light ethyr and wyrd ethyr is further reinforced by the existence of 'key' spells, which are light ethyr spells that can draw out wyrd to the same degree of efficacy as dedicated wyrd spells. This has caused the alliance between mages of the two separate schools to engage in open discourse and research, expanding the knowledge of these types of ethyr. Regardless, wyrd-ethyr from radiation is a dangerous game to play. It has become common to expect wyrd practitioners to suffer from "wizard's death" far more often than other wizards. This term usually refers to the assorted skin damage; bleeding from the eyes, nose, and gums; nausea and vomiting; and weakness and fatigue that wizards experience when exposed to these sources of wyrd. The degree of power it provides, both through the abilities themselves and through the prestige it grants, are however usually considered worth it to the budding mage acolyte who discovers his ability to manipulate wyrd ethyr. === Soul === Soul slowly decaying. Also ethyric decay, as other sources of ethyr will slowly convert to soul/wyrd ethyr over time if unused. Unused wyrd ethyr will not decay? Or will fuel other things into decaying? === Death === Decay of bond between mind and body. This is the same as the bond between soul and body, or ethyr and matter. Breaking these bonds will result in death flavour ethyr. === Void === Decay of the energy of the void. == Mechanics == === Source === Wyrd - Radioactive decay. Soul - Soul slowly decaying. Death - Decay of the bond between mind and body. Somehow acquire ethyr from death, the act of severing the soul from the body perhaps? Do all living things have souls or only the ones with sapience/free will? Void - Decay of the energy of the void. Antiparticle annihilations are technically decay (quantum vacuum fluctuations) === Application === Wyrd - Soul - Binding souls. Creating ai, especially binding into artefacts. Manipulating the Domain? Death - Void - quantum vacuum fluctuations can be exploited using wyrd to draw out wyrd ether from thin air. Light-ethyr key spell is needed to be able to extract extra wyrd ethyr from radioactive materials Radioactive materials - use key spell to siphon off ethyr by inducing further beta decay. Can use wyrd flavour ethyr on casting wyrd spells. What would these spells do?? Soul - The decay of things such as souls can also release wyrd ethyr slowly. Souls are potentially just ethyr, so if this is canonised it means other ethyr types can decay into wyrd ethyr. What ethyr type is a soul??? Used to power pyramid beacons. Not sure what needs to be done to make this fit nicely. Death - Somehow can acquire ethyr from death, either the act of severing the soul from the body perhaps? Do all living things have souls or just ones with sapience/free will?? Void - Antiparticle annihilations are technically decay, so quantum vacuum fluctuations can be exploited using wyrd to draw out further wyrd from thin air. Most powerful and feared wizards as they have infinite power reserves technically. Super powerful evil wizard character who is feared by all. Secretly he is almost killing himself due to pulling ethyr from the void. 1) use wyrd ethyr to create some sort of quantum decay engine (look into forerunners vacuum decay energy things) 2) use this to draw further power and use excess quantities of ethyr for nefarious reasons. Body's ATP becomes the main limiting factor here, then. == History == == Notable Practitioners == == Notes == {{EthyrType | Name = '''Wyrd-Ethyr''' | Flavours = [[Wyrd-Ethyr#Wyrd|Wyrd]] · [[Wyrd-Ethyr#Soul|Soul]] · [[Wyrd-Ethyr#Death|Death]] · [[Wyrd-Ethyr#Void|Void]] | Concepts = [[Magesight]] ([[Magesight#Creation-Ethyr_Colours|''Creation-Ethyr Colours'']]) }} {{Ethyr}} 653f570dbe7a8d0b37485b0178dff794a0ce3cb9 843 842 2022-09-12T12:35:38Z OfficialTerracil 2 /* Application */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field]] due to decay is known as '''wyrd-ethyr'''. Not all interactions due to decay perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == Wyrd-Ethyr manifests in the universe through decay. When things succumb to the force of entropy, they leave behind thin wisps of ethyr that readily reacts to further cause ruin. On the other hand, it can be used for less destructive purposes such as crystallisation or even summoning light. The exact thing decaying can cause vastly different flavours of ethyr to be manifested, from the release of soul ethyr as souls or ethyr decay, to the arcane void ethyr released through harvesting vacuum energy. == Flavours == There are four main flavours of wyrd-ethyr, each of which are derived from their according origin. There are often subsets to the main flavours. === Wyrd === Wyrd flavour wyrd-ethyr is released through radioactive decay. Beta decay converting a proton to a neutron or vice versa causes a release of wyrd energy, which can be used to power wyrd spells. The most common practitioners are usually scholars, applying alchemical knowledge to ethyr. In fact, there is a considerable degree of partnership between wyrd and light ethyr scholars. Alchemical studies have usually been the purview of the latter due to chemical flavour light ethyr both finding its source in, and being indispensable for, chemical reactions. However, the link between light ethyr and wyrd ethyr is further reinforced by the existence of 'key' spells, which are light ethyr spells that can draw out wyrd to the same degree of efficacy as dedicated wyrd spells. This has caused the alliance between mages of the two separate schools to engage in open discourse and research, expanding the knowledge of these types of ethyr. Regardless, wyrd-ethyr from radiation is a dangerous game to play. It has become common to expect wyrd practitioners to suffer from "wizard's death" far more often than other wizards. This term usually refers to the assorted skin damage; bleeding from the eyes, nose, and gums; nausea and vomiting; and weakness and fatigue that wizards experience when exposed to these sources of wyrd. The degree of power it provides, both through the abilities themselves and through the prestige it grants, are however usually considered worth it to the budding mage acolyte who discovers his ability to manipulate wyrd ethyr. === Soul === Soul slowly decaying. Also ethyric decay, as other sources of ethyr will slowly convert to soul/wyrd ethyr over time if unused. Unused wyrd ethyr will not decay? Or will fuel other things into decaying? === Death === Decay of bond between mind and body. This is the same as the bond between soul and body, or ethyr and matter. Breaking these bonds will result in death flavour ethyr. === Void === Decay of the energy of the void. == Mechanics == === Source === Wyrd - Radioactive decay. Soul - Soul slowly decaying. Death - Decay of the bond between mind and body. Somehow acquire ethyr from death, the act of severing the soul from the body perhaps? Do all living things have souls or only the ones with sapience/free will? Void - Decay of the energy of the void. Antiparticle annihilations are technically decay (quantum vacuum fluctuations) === Application === Wyrd - Spells themed around radioactivity, perhaps? Soul - Binding souls. Creating ai, especially binding into artefacts. Manipulating the Domain? Death - Could it be used to perform murderous atrocities? Void - Use wyrd to draw out wyrd ethyr from thin air - hack the system for renewable ethyr energy (but vastly dangerous). Also maybe a source of actual energy, too. === Further Ideas === Light-ethyr key spell is needed to be able to extract extra wyrd ethyr from radioactive materials Radioactive materials - use key spell to siphon off ethyr by inducing further beta decay. Can use wyrd flavour ethyr on casting wyrd spells. What would these spells do?? Soul - The decay of things such as souls can also release wyrd ethyr slowly. Souls are potentially just ethyr, so if this is canonised it means other ethyr types can decay into wyrd ethyr. What ethyr type is a soul??? Used to power pyramid beacons. Not sure what needs to be done to make this fit nicely. Death - Somehow can acquire ethyr from death, either the act of severing the soul from the body perhaps? Do all living things have souls or just ones with sapience/free will?? Void - Antiparticle annihilations are technically decay, so quantum vacuum fluctuations can be exploited using wyrd to draw out further wyrd from thin air. Most powerful and feared wizards as they have infinite power reserves technically. Super powerful evil wizard character who is feared by all. Secretly he is almost killing himself due to pulling ethyr from the void. 1) use wyrd ethyr to create some sort of quantum decay engine (look into forerunners vacuum decay energy things) 2) use this to draw further power and use excess quantities of ethyr for nefarious reasons. Body's ATP becomes the main limiting factor here, then. == History == == Notable Practitioners == == Notes == {{EthyrType | Name = '''Wyrd-Ethyr''' | Flavours = [[Wyrd-Ethyr#Wyrd|Wyrd]] · [[Wyrd-Ethyr#Soul|Soul]] · [[Wyrd-Ethyr#Death|Death]] · [[Wyrd-Ethyr#Void|Void]] | Concepts = [[Magesight]] ([[Magesight#Creation-Ethyr_Colours|''Creation-Ethyr Colours'']]) }} {{Ethyr}} 5d9945e530016dff846574cd88f72de3d7c678f7 The Terracillion 0 3 805 733 2022-05-07T13:42:22Z OfficialTerracil 2 wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == Welcome to '''{{SITENAME}}''', the comprehensive wiki about the world of Terracil, by the OfficialTerracil (OfficialTRC) creator. Want to know more about [[Melinorati]], [[Ethyr]], [[Moonstone]], and everything else Terracil? You've come to the right place! We have [[special: statistics|{{int: article count}}]] articles and we're expanding frequently! Discovering this for the first time? Did you know that almost all of OfficialTRC's literary works all take place in the same universe? It's true! They are all set on a planet named [[Terracil]], sharing the same creation story and myths, rules to the magic, and more. As such, there will likely be spoilers for other series in the articles you read, since a lot of it is connected! If you'd like to learn about the world, check out: {{columns| *'''[[Terracil]]''' *'''[[Timeline]]''' *'''[[Species]]''' *'''[[Ecology]]''' *'''[[The Old Ones]]''' *'''[[Ethyr]]''' }} === Help Section === Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) ==== I still don't understand X! ==== Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we are still happy to help you. You can find us here: * [[meta:Special:MyLanguage/Help center|On our own Miraheze wiki]] * On [[phab:|Phabricator]] * On [https://miraheze.org/discord Discord] * On IRC in #miraheze on irc.libera.chat ([irc://irc.libera.chat/%23miraheze direct link]; [https://web.libera.chat/?channel=#miraheze webchat]) === For visitors of this wiki === Hello, the default Main Page of this wiki (this page) has not yet been replaced by the admin(s) of this wiki. The admin(s) might still be working on a Main Page, so please check again later! 912db9a0719654c6bd778bd15a0e9958caf52949 813 805 2022-05-24T13:17:02Z OfficialTerracil 2 /* Welcome to {{SITENAME}}! */ wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == Welcome to '''{{SITENAME}}''', the comprehensive wiki about the world of Terracil, by the OfficialTerracil (OfficialTRC) creator. Want to know more about [[Melinorati]], [[Ethyr]], [[Moonstone]], and everything else Terracil? You've come to the right place! We have [[special: statistics|{{int: article count}}]] articles and we're expanding frequently! Discovering this for the first time? Did you know that almost all of OfficialTRC's literary works all take place in the same universe? It's true! They are all set on a planet named [[Terracil]], sharing the same creation story and myths, rules to the magic, and more. As such, there will likely be spoilers for other series in the articles you read, since a lot of it is connected! If you'd like to learn about the world, check out: {{columns| *'''[[Terracil]]''' *'''[[Timeline]]''' *'''[[Species]]''' *'''[[Ecology]]''' *'''[[The Old Ones]]''' *'''[[Ethyr]]''' }} ==Ideas== Ideas go here! Would be cool to do stained glass style portraits of Old Ones in the same style as the Valar ones. == Support == === Help Section === Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) ==== I still don't understand X! ==== Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we are still happy to help you. You can find us here: * [[meta:Special:MyLanguage/Help center|On our own Miraheze wiki]] * On [[phab:|Phabricator]] * On [https://miraheze.org/discord Discord] * On IRC in #miraheze on irc.libera.chat ([irc://irc.libera.chat/%23miraheze direct link]; [https://web.libera.chat/?channel=#miraheze webchat]) === For visitors of this wiki === Hello, the default Main Page of this wiki (this page) has not yet been replaced by the admin(s) of this wiki. The admin(s) might still be working on a Main Page, so please check again later! 0d0d46ac584cfcb9546167f3365ce23848f09366 814 813 2022-05-24T13:49:31Z OfficialTerracil 2 /* Ideas */ wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == Welcome to '''{{SITENAME}}''', the comprehensive wiki about the world of Terracil, by the OfficialTerracil (OfficialTRC) creator. Want to know more about [[Melinorati]], [[Ethyr]], [[Moonstone]], and everything else Terracil? You've come to the right place! We have [[special: statistics|{{int: article count}}]] articles and we're expanding frequently! Discovering this for the first time? Did you know that almost all of OfficialTRC's literary works all take place in the same universe? It's true! They are all set on a planet named [[Terracil]], sharing the same creation story and myths, rules to the magic, and more. As such, there will likely be spoilers for other series in the articles you read, since a lot of it is connected! If you'd like to learn about the world, check out: {{columns| *'''[[Terracil]]''' *'''[[Timeline]]''' *'''[[Species]]''' *'''[[Ecology]]''' *'''[[The Old Ones]]''' *'''[[Ethyr]]''' }} ==Ideas== Ideas go here! Would be cool to do stained glass style portraits of Old Ones in the same style as the Valar ones. Experiment with using Artbreeder to create realistic portraits of characters? == Support == === Help Section === Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) ==== I still don't understand X! ==== Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we are still happy to help you. You can find us here: * [[meta:Special:MyLanguage/Help center|On our own Miraheze wiki]] * On [[phab:|Phabricator]] * On [https://miraheze.org/discord Discord] * On IRC in #miraheze on irc.libera.chat ([irc://irc.libera.chat/%23miraheze direct link]; [https://web.libera.chat/?channel=#miraheze webchat]) === For visitors of this wiki === Hello, the default Main Page of this wiki (this page) has not yet been replaced by the admin(s) of this wiki. The admin(s) might still be working on a Main Page, so please check again later! 8aab6ebb9c26ea954374a3350b8ce8ceef9d37c2 815 814 2022-05-24T14:17:54Z OfficialTerracil 2 /* Ideas */ wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == Welcome to '''{{SITENAME}}''', the comprehensive wiki about the world of Terracil, by the OfficialTerracil (OfficialTRC) creator. Want to know more about [[Melinorati]], [[Ethyr]], [[Moonstone]], and everything else Terracil? You've come to the right place! We have [[special: statistics|{{int: article count}}]] articles and we're expanding frequently! Discovering this for the first time? Did you know that almost all of OfficialTRC's literary works all take place in the same universe? It's true! They are all set on a planet named [[Terracil]], sharing the same creation story and myths, rules to the magic, and more. As such, there will likely be spoilers for other series in the articles you read, since a lot of it is connected! If you'd like to learn about the world, check out: {{columns| *'''[[Terracil]]''' *'''[[Timeline]]''' *'''[[Species]]''' *'''[[Ecology]]''' *'''[[The Old Ones]]''' *'''[[Ethyr]]''' }} ==Ideas== Ideas go here! Would be cool to do stained glass style portraits of Old Ones in the same style as the Valar ones. Experiment with using Artbreeder to create realistic portraits of characters? idea idea idea idea idea idea idea idea idea idea idea idea idea idea == Support == === Help Section === Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) ==== I still don't understand X! ==== Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we are still happy to help you. You can find us here: * [[meta:Special:MyLanguage/Help center|On our own Miraheze wiki]] * On [[phab:|Phabricator]] * On [https://miraheze.org/discord Discord] * On IRC in #miraheze on irc.libera.chat ([irc://irc.libera.chat/%23miraheze direct link]; [https://web.libera.chat/?channel=#miraheze webchat]) === For visitors of this wiki === Hello, the default Main Page of this wiki (this page) has not yet been replaced by the admin(s) of this wiki. The admin(s) might still be working on a Main Page, so please check again later! 560100d87d193b216629ca3d82af6cfc28521b83 817 815 2022-07-14T21:05:46Z OfficialTerracil 2 /* Ideas */ wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == Welcome to '''{{SITENAME}}''', the comprehensive wiki about the world of Terracil, by the OfficialTerracil (OfficialTRC) creator. Want to know more about [[Melinorati]], [[Ethyr]], [[Moonstone]], and everything else Terracil? You've come to the right place! We have [[special: statistics|{{int: article count}}]] articles and we're expanding frequently! Discovering this for the first time? Did you know that almost all of OfficialTRC's literary works all take place in the same universe? It's true! They are all set on a planet named [[Terracil]], sharing the same creation story and myths, rules to the magic, and more. As such, there will likely be spoilers for other series in the articles you read, since a lot of it is connected! If you'd like to learn about the world, check out: {{columns| *'''[[Terracil]]''' *'''[[Timeline]]''' *'''[[Species]]''' *'''[[Ecology]]''' *'''[[The Old Ones]]''' *'''[[Ethyr]]''' }} ==Ideas== Ideas go here! Would be cool to do stained glass style portraits of Old Ones in the same style as the Valar ones. Experiment with using Artbreeder to create realistic portraits of characters? idea idea idea == Support == === Help Section === Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) ==== I still don't understand X! ==== Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we are still happy to help you. 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The admin(s) might still be working on a Main Page, so please check again later! 92a1cb2cba64df45d386f6358d19f96fed9ddd09 Sapient Peoples 0 14 806 771 2022-05-10T14:18:01Z OfficialTerracil 2 wikitext text/x-wiki Numerous sapient species inhabit Terracil, from the familiar Homo sapiens to other species in the wider Homo genus, to more exotic sapient species such as the bipedal reptilian Melinorati and the land-dwelling squid-related Shamlek. __TOC__ == Drokha == {{MainArticle| [[Drokha]]|}} Ideas go here. == Itzatecah == {{MainArticle| [[Itzatecah]]|}} Ideas go here. Have advanced ability to alter time perception. In combat they can see in sped up at the expense of needing extra rations later, whereas they can slow down their perception to save on resources, for long term activities that require less brainpower and reaction times. Perhaps also useful for seeing the big picture as things unfold. Going into torpor to pass the time when on guard duty for days on end, motionless. Maybe even months. == Manush == {{MainArticle| [[Manush]]|}} Manush, like the Myaner and Drokha, evolved from early hominids that lived in the savannahs in the Great Eastern Rift Valley. The Manush diverged into numerous subspecies, seven of which still survive to today. In their earliest days, the various peoples roamed the lands as tribes of nomadic hunter-gatherers and organised themselves into many different social structures. From egalitarian to strict class-based, and from polyamorous to nucleic families, the wide diversity of Manush peoples established itself early. Over history this trend has only continued, with mind-bogglingly diverse peoples and cultures spread across every hospitable stretch of land they could reach. Ideas go here. == Melinorati == {{MainArticle| [[Melinorati]]|}} Ideas go here. Will have the ability to alter time perception to some degree based on various factors. == Merse == {{MainArticle| [[Merse]]|}} Ideas go here. == Myaner == {{MainArticle| [[Myaner]]|}} Ideas go here. Time perception - when matured past second puberty, can see time flow both fast and slow at the same time. Useful for easily seeing the big picture while also focusing on the details. Used in battle as Elven Battle Prowess or something. Meditation trial where they have to meditate for days in the wilderness seeing time go by quickly but also excruciatingly slowly for days as they deal with hunger and thirst. Come back after week(s) emaciated but considered a great accomplishment. == Shamlek == {{MainArticle| [[Shamlek]]|}} Ideas go here. eaf9f5278915b73dd63ecb36b8339e277defea7d 807 806 2022-05-10T14:18:22Z OfficialTerracil 2 /* Itzatecah */ wikitext text/x-wiki Numerous sapient species inhabit Terracil, from the familiar Homo sapiens to other species in the wider Homo genus, to more exotic sapient species such as the bipedal reptilian Melinorati and the land-dwelling squid-related Shamlek. __TOC__ == Drokha == {{MainArticle| [[Drokha]]|}} Ideas go here. == Itzatecah == {{MainArticle| [[Itzatecah]]|}} Ideas go here. Have advanced ability to alter time perception. In combat they can see in sped up at the expense of needing extra rations later, whereas they can slow down their perception to save on resources, for long term activities that require less brainpower and reaction times. Perhaps also useful for seeing the big picture as things unfold. Going into torpor to pass the time when on guard duty for days on end, motionless. Maybe even months. == Manush == {{MainArticle| [[Manush]]|}} Manush, like the Myaner and Drokha, evolved from early hominids that lived in the savannahs in the Great Eastern Rift Valley. The Manush diverged into numerous subspecies, seven of which still survive to today. In their earliest days, the various peoples roamed the lands as tribes of nomadic hunter-gatherers and organised themselves into many different social structures. From egalitarian to strict class-based, and from polyamorous to nucleic families, the wide diversity of Manush peoples established itself early. Over history this trend has only continued, with mind-bogglingly diverse peoples and cultures spread across every hospitable stretch of land they could reach. Ideas go here. == Melinorati == {{MainArticle| [[Melinorati]]|}} Ideas go here. Will have the ability to alter time perception to some degree based on various factors. == Merse == {{MainArticle| [[Merse]]|}} Ideas go here. == Myaner == {{MainArticle| [[Myaner]]|}} Ideas go here. Time perception - when matured past second puberty, can see time flow both fast and slow at the same time. Useful for easily seeing the big picture while also focusing on the details. Used in battle as Elven Battle Prowess or something. Meditation trial where they have to meditate for days in the wilderness seeing time go by quickly but also excruciatingly slowly for days as they deal with hunger and thirst. Come back after week(s) emaciated but considered a great accomplishment. == Shamlek == {{MainArticle| [[Shamlek]]|}} Ideas go here. 3827449adf44a9e751622f6418634289c047a035 808 807 2022-05-14T15:24:36Z OfficialTerracil 2 /* Merse */ wikitext text/x-wiki Numerous sapient species inhabit Terracil, from the familiar Homo sapiens to other species in the wider Homo genus, to more exotic sapient species such as the bipedal reptilian Melinorati and the land-dwelling squid-related Shamlek. __TOC__ == Drokha == {{MainArticle| [[Drokha]]|}} Ideas go here. == Itzatecah == {{MainArticle| [[Itzatecah]]|}} Ideas go here. Have advanced ability to alter time perception. In combat they can see in sped up at the expense of needing extra rations later, whereas they can slow down their perception to save on resources, for long term activities that require less brainpower and reaction times. Perhaps also useful for seeing the big picture as things unfold. Going into torpor to pass the time when on guard duty for days on end, motionless. Maybe even months. == Manush == {{MainArticle| [[Manush]]|}} Manush, like the Myaner and Drokha, evolved from early hominids that lived in the savannahs in the Great Eastern Rift Valley. The Manush diverged into numerous subspecies, seven of which still survive to today. In their earliest days, the various peoples roamed the lands as tribes of nomadic hunter-gatherers and organised themselves into many different social structures. From egalitarian to strict class-based, and from polyamorous to nucleic families, the wide diversity of Manush peoples established itself early. Over history this trend has only continued, with mind-bogglingly diverse peoples and cultures spread across every hospitable stretch of land they could reach. Ideas go here. == Melinorati == {{MainArticle| [[Melinorati]]|}} Ideas go here. Will have the ability to alter time perception to some degree based on various factors. == Merse == {{MainArticle| [[Merse]]|}} Ideas go here. different types based on the different levels of the sea - adapted for coastal, abyssopelagic, etc == Myaner == {{MainArticle| [[Myaner]]|}} Ideas go here. Time perception - when matured past second puberty, can see time flow both fast and slow at the same time. Useful for easily seeing the big picture while also focusing on the details. Used in battle as Elven Battle Prowess or something. Meditation trial where they have to meditate for days in the wilderness seeing time go by quickly but also excruciatingly slowly for days as they deal with hunger and thirst. Come back after week(s) emaciated but considered a great accomplishment. == Shamlek == {{MainArticle| [[Shamlek]]|}} Ideas go here. 3e2f6e77e35a1df607e16166ff2a7775a006ce94 Timeline 0 28 809 221 2022-05-18T13:16:18Z OfficialTerracil 2 wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Ideas== ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 700 Ma | style="text-align:center;" | 3.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | Urmetazoan: The first fossils that might represent animals appear in 665-million-year-old rocks. These fossils are interpreted as being early sponges. Separation from the Porifera (sponges) lineage. Eumetazoa/Diploblast: separation from the Ctenophora ("comb jellies") lineage. Planulozoa/ParaHoxozoa: separation from the Placozoa and Cnidaria lineages. Almost all cnidarians possess nerves and muscles. Because they are the simplest animals to possess them, their ancestors were very probably the first animals to use nerves and muscles together. Cnidarians are also the first animals with an actual body of definite form and shape. They have radial symmetry. The first eyes evolved at this time. |- | 550 Ma | style="text-align:center;" | 3.2.8.0.0.0.0.0.0.0 | style="text-align:left;" | Urbilaterian: Bilateria/Triploblasts, Nephrozoa (555 Ma), last common ancestor of protostomes (including the arthropod [insect, crustacean] and platyzoan [flatworms] lineages) and the deuterostomes (including the vertebrate [human] lineage). Earliest development of the brain, and of bilateral symmetry. Archaic representatives of this stage are flatworms, the simplest animals with organs that form from three germ layers. |- | 541 Ma | style="text-align:center;" | 3.2.11.0.0.0.0.0.0.0 | style="text-align:left;" | Most known animal phyla appeared in the fossil record as marine species during the Cambrian explosion. Deuterostomes, last common ancestor of the chordate [human] lineage, the Echinodermata (starfish, sea urchins, sea cucumbers, etc.) and Hemichordata (acorn worms and graptolites). An archaic survivor from this stage is the acorn worm, sporting a circulatory system with a heart that also functions as a kidney. Acorn worms have a gill-like structure used for breathing, a structure similar to that of primitive fish. Acorn worms have a plexus concentrated into both dorsal and ventral nerve cords. The dorsal cord reaches into the proboscis, and is partially separated from the epidermis in that region. This part of the dorsal nerve cord is often hollow, and may well be homologous with the brain of vertebrates. |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. Pikaia is an iconic ancestor of modern chordates and vertebrates. The lancelet, still living today, retains some characteristics of the primitive chordates. It resembles Pikaia. |- | 511 Ma | style="text-align:center;" | 3.3.0.0.0.0.0.0.0.0 | style="text-align:left;" | The first vertebrates appear: the ostracoderms, jawless fish related to present-day lampreys and hagfishes. Haikouichthys and Myllokunmingia are examples of these jawless fish, or Agnatha. (See also prehistoric fish). They were jawless and their internal skeletons were cartilaginous. They lacked the paired (pectoral and pelvic) fins of more advanced fish. They were precursors to the Osteichthyes (bony fish). |- | 480 Ma | style="text-align:center;" | 3.3.10.0.0.0.0.0.0.0 | style="text-align:left;" | The Placodermi were prehistoric fishes. Placoderms were some of the first jawed fishes (Gnathostomata), their jaws evolving from the first gill arch. A placoderm's head and thorax were covered by articulated armoured plates and the rest of the body was scaled or naked. However, the fossil record indicates that they left no descendants after the end of the Devonian and are less closely related to living bony fishes than sharks are. |- | 410 Ma | style="text-align:center;" | 3.4.12.0.0.0.0.0.0.0 | style="text-align:left;" | The first coelacanth appears (in the fossil record to date); this order of animals was thought to be extinct until living specimens were discovered recently. It is often referred to as a living fossil. |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 396 Ma | style="text-align:center;" | 3.4.16.0.0.0.0.0.0.0 | style="text-align:left;" | Some fresh water lobe-finned fish (Sarcopterygii) develop legs and give rise to the Tetrapoda. The first tetrapods evolved in shallow and swampy freshwater habitats. Primitive tetrapods developed from a lobe-finned fish (an "osteolepid Sarcopterygian"), with a two-lobed brain in a flattened skull, a wide mouth and a short snout, whose upward-facing eyes show that it was a bottom-dweller, and which had already developed adaptations of fins with fleshy bases and bones. (The "living fossil" coelacanth is a related lobe-finned fish without these shallow-water adaptations.) Tetrapod fishes used their fins as paddles in shallow-water habitats choked with plants and detritus. The universal tetrapod characteristics of front limbs that bend backward at the elbow and hind limbs that bend forward at the knee can plausibly be traced to early tetrapods living in shallow water. Panderichthys is a 90–130 cm (35–50 in) long fish from the Late Devonian period (380 Mya). It has a large tetrapod-like head. Panderichthys exhibits features transitional between lobe-finned fishes and early tetrapods. Trackway impressions made by something that resembles Ichthyostega's limbs were formed 390 Ma in Polish marine tidal sediments. This suggests tetrapod evolution is older than the dated fossils of Panderichthys through to Ichthyostega. Lungfishes retain some characteristics of the early Tetrapoda. One example is the Queensland lungfish. |- | 375 Ma | style="text-align:center;" | 3.5.2.0.0.0.0.0.0.0 | style="text-align:left;" | Tiktaalik is a genus of sarcopterygian (lobe-finned) fishes from the late Devonian with many tetrapod-like features. It shows a clear link between Panderichthys and Acanthostega. |- | 364 Ma | style="text-align:center;" | 3.5.6.0.0.0.0.0.0.0 | style="text-align:left;" | Acanthostega is an extinct amphibian, among the first animals to have recognizable limbs. It is a candidate for being one of the first vertebrates to be capable of coming onto land. It lacked wrists, and was generally poorly adapted for life on land. The limbs could not support the animal's weight. Acanthostega had both lungs and gills, also indicating it was a link between lobe-finned fish and terrestrial vertebrates. Ichthyostega is an early tetrapod. Being one of the first animals with legs, arms, and finger bones, Ichthyostega is seen as a hybrid between a fish and an amphibian. Ichthyostega had legs but its limbs probably were not used for walking. They may have spent very brief periods out of water and would have used their legs to paw their way through the mud. Amphibia were the first four-legged animals to develop lungs which may have evolved from Hynerpeton 364 Mya. Amphibians living today still retain many characteristics of the early tetrapods. |- | 319 Ma | style="text-align:center;" | 3.6.0.0.0.0.0.0.0.0 | style="text-align:left;" | First amniote. From amphibians came the first reptiles: Hylonomus is the earliest known reptile. It was 20 cm (8 in) long (including the tail) and probably would have looked rather similar to modern lizards. It had small sharp teeth and probably ate millipedes and early insects. It is a precursor of later Amniotes and mammal-like reptiles. Αlpha keratin first evolves here. It is used in the claws of modern lizards and birds, and hair in mammals. Evolution of the amniotic egg gives rise to the Amniota, reptiles that can reproduce on land and lay eggs on dry land. They did not need to return to water for reproduction. This adaptation gave them the capability to inhabit the uplands for the first time. Reptiles have advanced nervous systems, compared to amphibians, with twelve pairs of cranial nerves. |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 313 Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | Sauropsids and Synapsids diverge. Shortly after the appearance of the first reptiles, two branches split off. One branch is the Sauropsids, from which come the modern reptiles and birds. The other branch is Synapsida (Synapsids), from which come modern mammals. Both had temporal fenestrae, a pair of holes in their skulls behind the eyes, which were used to increase the space for jaw muscles. Synapsids had one opening on each side, while diapsids (a branch of Sauropsida) had two. The earliest mammal-like reptiles are the pelycosaurs. The pelycosaurs were the first animals to have temporal fenestrae. Pelycosaurs are not therapsids but soon they gave rise to them. The Therapsida were the ancestor of mammals. The therapsids have temporal fenestrae larger and more mammal-like than pelycosaurs, their teeth show more serial differentiation, and later forms had evolved a secondary palate. A secondary palate enables the animal to eat and breathe at the same time and is a sign of a more active, perhaps warm-blooded, way of life. |- | 255 Ma | style="text-align:center;" | 3.7.0.0.0.0.0.0.0.0 | style="text-align:left;" | Archosaurs and Lepidosaurs diverge. |- | 245 Ma | style="text-align:center;" | 3.7.3.7.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-melinorati diverge from Aphanosaurs. |- | 233 Ma | style="text-align:center;" | 3.7.7.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-kroqtzigors diverge from Crocodyliformes. |- | 227 Ma | style="text-align:center;" | 3.7.9.0.0.0.0.0.0.0 | style="text-align:left;" | First dinosaur evolves. |- | 223 Ma | style="text-align:center;" | 3.7.10.0.0.0.0.0.0.0 | style="text-align:left;" | One subgroup of therapsids, the cynodonts, evolved more mammal-like characteristics. The jaws of cynodonts resemble modern mammal jaws. This group of animals likely contains a species which is the ancestor of all modern mammals. From Eucynodontia (cynodonts) came the first mammals. Most early mammals were small shrew-like animals that fed on insects. Although there is no evidence in the fossil record, it is likely that these animals had a constant body temperature and milk glands for their young. The neocortex region of the brain first evolved in mammals and thus is unique to them. |- | 217 Ma | style="text-align:center;" | 3.7.12.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-tzikinks and tzauaruz diverge from Lagerpetidae. |- | 156 Ma | style="text-align:center;" | 3.8.11.0.0.0.0.0.0.0 | style="text-align:left;" | Archaeopteryx emerges. |- | 153 Ma | style="text-align:center;" | 3.8.12.0.0.0.0.0.0.0 | style="text-align:left;" | First pine trees. |- | 130 Ma | style="text-align:center;" | 3.8.19.3.8.19.0.0.0.0 | style="text-align:left;" | First angiosperms. |- | 115 Ma | style="text-align:center;" | 3.9.4.0.0.0.0.0.0.0 | style="text-align:left;" | First monotremes. Monotremes are an egg-laying group of mammals represented amongst modern animals by the platypus and echidna. Recent genome sequencing of the platypus indicates that its sex genes are closer to those of birds than to those of the therian (live birthing) mammals. Comparing this to other mammals, it can be inferred that the first mammals to gain sexual differentiation through the existence or lack of SRY gene (found in the y-Chromosome) evolved after the monotreme lineage split off. |- | 111 Ma | style="text-align:center;" | 3.9.5.0.0.0.0.0.0.0 | style="text-align:left;" | First toothed diving birds such as Hesperornis emerge. |- | xxx Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Evolution=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 99 Ma | style="text-align:center;" | 3.9.9.0.0.0.0.0.0.0 | style="text-align:left;" | First bees. |- | 89 Ma | style="text-align:center;" | 3.9.12.0.0.0.0.0.0.0 | style="text-align:left;" | First placental mammal. |- | 86 Ma | style="text-align:center;" | 3.9.13.0.0.0.0.0.0.0 | style="text-align:left;" | First euarchonta. A group of small, nocturnal, arboreal, insect-eating mammals called Euarchonta begins a speciation that will lead to the orders of primates, treeshrews and flying lemurs. Primatomorpha is a subdivision of Euarchonta including primates and their ancestral stem-primates Plesiadapiformes. An early stem-primate, Plesiadapis, still had claws and eyes on the side of the head, making it faster on the ground than in the trees, but it began to spend long times on lower branches, feeding on fruits and leaves. The Plesiadapiformes very likely contain the ancestor species of all primates. They first appeared in the fossil record around 66 million years ago, soon after the Cretaceous–Paleogene extinction event that eliminated about three-quarters of plant and animal species on Earth, including most dinosaurs. One of the last Plesiadapiformes is Carpolestes simpsoni, having grasping digits but not forward-facing eyes. |- | 79 Ma | style="text-align:center;" | 3.9.15.0.0.0.0.0.0.0 | style="text-align:left;" | First ants. |- | 63 Ma | style="text-align:center;" | 3.9.19.19.19.19.19.19.0.0 | style="text-align:left;" | First primates emerge. Primates diverge into suborders Strepsirrhini (wet-nosed primates) and Haplorrhini (dry-nosed primates). Strepsirrhini contain most prosimians; modern examples include lemurs and lorises. The haplorrhines include the two living groups: prosimian tarsiers, and simian monkeys, including apes. One of the earliest haplorrhines is Teilhardina asiatica, a mouse-sized, diurnal creature with small eyes. The Haplorrhini metabolism lost the ability to produce vitamin C, forcing all descendants to include vitamin C-containing fruit in their diet. |- | 63 Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Many dinosaurs go extinct due to massive volcanic upheaval and climate change. |- | 57 Ma | style="text-align:center;" | 3.10.2.0.0.0.0.0.0.0 | style="text-align:left;" | First terror birds. |- | 54 Ma | style="text-align:center;" | 3.10.3.0.0.0.0.0.0.0 | style="text-align:left;" | Even and odd toed ungulates diverge. First whales emerge. |- | 38 Ma | style="text-align:center;" | 3.10.8.0.0.0.0.0.0.0 | style="text-align:left;" | First grasslands. |- | 25 Ma | style="text-align:center;" | 3.10.12.0.0.0.0.0.0.0 | style="text-align:left;" | First melinoridae. Melinoridae ancestors speciate from the ancestors of Incolapalus. Incolapalus still retains the ancestral swamp-dwelling traits but is more quadrupedal than the common ancestor. |- | 15 Ma | style="text-align:center;" | 3.10.15.0.0.0.0.0.0.0 | style="text-align:left;" | First homininae. Homininae ancestors speciate from the ancestors of the orangutan. Pierolapithecus catalaunicus is thought to be a common ancestor of humans and the other great apes, or at least a species that brings us closer to a common ancestor than any previous fossil discovery. It had the special adaptations for tree climbing as do present-day humans and other great apes: a wide, flat rib cage, a stiff lower spine, flexible wrists, and shoulder blades that lie along its back. |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 6.5 Ma | style="text-align:center;" | 3.10.17.19.0.0.0.0.0.0 | style="text-align:left;" | Hominini: The latest common ancestor of humans and chimpanzees is estimated to have lived between roughly 10 to 5 million years ago. Both chimpanzees and humans have a larynx that repositions during the first two years of life to a spot between the pharynx and the lungs, indicating that the common ancestors have this feature, a precondition for vocalized speech in humans. Speciation may have begun shortly after 10 Ma, but late admixture between the lineages may have taken place until after 5 Ma. |- | 4.96 Ma | style="text-align:center;" | 3.10.18.9.0.0.0.0.0.0 | style="text-align:left;" | Orthipalus and Melinorati diverge. |- | 4.16 Ma | style="text-align:center;" | 3.10.18.14.0.0.0.0.0.0 | style="text-align:left;" | First bipedal hominins. A member of the Australopithecus afarensis left human-like footprints on volcanic ash in Laetoli, northern Tanzania, providing strong evidence of full-time bipedalism. It is thought that A. afarensis was ancestral to both the genus Australopithecus and the genus Homo. Compared to the modern and extinct great apes, A. afarensis had reduced canines and molars, although they were still relatively larger than in modern humans. A. afarensis also has a relatively small brain size (380–430 cm³) and a prognathic (anterior-projecting) face. Australopithecines have been found in savannah environments; they probably developed their diet to include scavenged meat. Analyses of Australopithecus africanus lower vertebrae suggests that these bones changed in females to support bipedalism even during pregnancy. |- | 3.37 Ma | style="text-align:center;" | 3.10.18.18.18.18.18.18.8.18 | style="text-align:left;" | First deliberate use of stone tools. |- | 2.72 Ma | style="text-align:center;" | 3.10.19.3.0.0.0.0.0.0 | style="text-align:left;" | Last common ancestor of Melinorati and Parmelinoratus. |- | 2.56 Ma | style="text-align:center;" | 3.10.19.4.0.0.0.0.0.0 | style="text-align:left;" | First Homo genus. Early Homo appears in East Africa, speciating from australopithecine ancestors. Sophisticated stone tools mark the beginning of the Lower Paleolithic. |- | 2.24 Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | Homo erectus derives from early Homo or late Australopithecus. The FOXP2 gene (linked to the control of speech) emerges. Homo erectus later migrates throughout XXX and diverges into a number of subspecies. |- | 1.92 Ma | style="text-align:center;" | 3.10.19.8.0.0.0.0.0.0 | style="text-align:left;" | Drokhidae diverges from Psilopithecidae. |- | 1.52 Ma | style="text-align:center;" | 3.10.19.10.10.0.0.0.0.0 | style="text-align:left;" | Humans discover fire. Eomyaneridae diverges from Manushidae. Ancestors of ''cha'', ''mela'', and ''sina''manush diverge from Sapiensoidae (''ha'', ''w'ha'', ''mana'', and ''kha-ka''manush) |- | xxx Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} 744c9c5b18577046ed584d6e175eaa09b1ee2363 810 809 2022-05-18T13:59:33Z OfficialTerracil 2 /* Ideas */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Ideas== Find the time that myaner and drokha diverged from manush and start before that point. Old Ones must come after divergence and possibly after diversification but before agriculture The idea is to have the old ones skip the time from diversification to agriculture, so the other species do not go extinct during the paleolithic. Would like to have evidence of ancient religion before the Old Ones like Gobekli Tepe (11500 years ago). Agricultural Revolution https://en.wikipedia.org/wiki/Neolithic_Revolution https://en.wikipedia.org/wiki/File:Centres_of_origin_and_spread_of_agriculture.svg At earliest 12,000 years ago. Would begin with selective breeding of plants like cereals. Other places can begin later. Perhaps this gives the myaner time to form their civilisations early. Their long ages help them to be able to retain knowledge and accumulate it more, so they develop quickly. Farming spreads across continent. Animals begin to be domesticated. (work out animals in the area! Spec-evo birds dominant? Yi qi dragons.) Bronze age begins much sooner than for manush. (Manush will follow real world timeline, myaner accelerated, and drokha and melinorati in the middle. Shamlek and merse will have to be fleshed out further later.) Density of farming communities causes civilisation to start to urbanise. Cities pop up, with leaders who decide who does what labour and organises everything. Class systems begin. Forerunner rates have origins in this? Early rates would be farmer, crafter, defender/warrior, organiser/priest. ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 700 Ma | style="text-align:center;" | 3.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | Urmetazoan: The first fossils that might represent animals appear in 665-million-year-old rocks. These fossils are interpreted as being early sponges. Separation from the Porifera (sponges) lineage. Eumetazoa/Diploblast: separation from the Ctenophora ("comb jellies") lineage. Planulozoa/ParaHoxozoa: separation from the Placozoa and Cnidaria lineages. Almost all cnidarians possess nerves and muscles. Because they are the simplest animals to possess them, their ancestors were very probably the first animals to use nerves and muscles together. Cnidarians are also the first animals with an actual body of definite form and shape. They have radial symmetry. The first eyes evolved at this time. |- | 550 Ma | style="text-align:center;" | 3.2.8.0.0.0.0.0.0.0 | style="text-align:left;" | Urbilaterian: Bilateria/Triploblasts, Nephrozoa (555 Ma), last common ancestor of protostomes (including the arthropod [insect, crustacean] and platyzoan [flatworms] lineages) and the deuterostomes (including the vertebrate [human] lineage). Earliest development of the brain, and of bilateral symmetry. Archaic representatives of this stage are flatworms, the simplest animals with organs that form from three germ layers. |- | 541 Ma | style="text-align:center;" | 3.2.11.0.0.0.0.0.0.0 | style="text-align:left;" | Most known animal phyla appeared in the fossil record as marine species during the Cambrian explosion. Deuterostomes, last common ancestor of the chordate [human] lineage, the Echinodermata (starfish, sea urchins, sea cucumbers, etc.) and Hemichordata (acorn worms and graptolites). An archaic survivor from this stage is the acorn worm, sporting a circulatory system with a heart that also functions as a kidney. Acorn worms have a gill-like structure used for breathing, a structure similar to that of primitive fish. Acorn worms have a plexus concentrated into both dorsal and ventral nerve cords. The dorsal cord reaches into the proboscis, and is partially separated from the epidermis in that region. This part of the dorsal nerve cord is often hollow, and may well be homologous with the brain of vertebrates. |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. Pikaia is an iconic ancestor of modern chordates and vertebrates. The lancelet, still living today, retains some characteristics of the primitive chordates. It resembles Pikaia. |- | 511 Ma | style="text-align:center;" | 3.3.0.0.0.0.0.0.0.0 | style="text-align:left;" | The first vertebrates appear: the ostracoderms, jawless fish related to present-day lampreys and hagfishes. Haikouichthys and Myllokunmingia are examples of these jawless fish, or Agnatha. (See also prehistoric fish). They were jawless and their internal skeletons were cartilaginous. They lacked the paired (pectoral and pelvic) fins of more advanced fish. They were precursors to the Osteichthyes (bony fish). |- | 480 Ma | style="text-align:center;" | 3.3.10.0.0.0.0.0.0.0 | style="text-align:left;" | The Placodermi were prehistoric fishes. Placoderms were some of the first jawed fishes (Gnathostomata), their jaws evolving from the first gill arch. A placoderm's head and thorax were covered by articulated armoured plates and the rest of the body was scaled or naked. However, the fossil record indicates that they left no descendants after the end of the Devonian and are less closely related to living bony fishes than sharks are. |- | 410 Ma | style="text-align:center;" | 3.4.12.0.0.0.0.0.0.0 | style="text-align:left;" | The first coelacanth appears (in the fossil record to date); this order of animals was thought to be extinct until living specimens were discovered recently. It is often referred to as a living fossil. |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 396 Ma | style="text-align:center;" | 3.4.16.0.0.0.0.0.0.0 | style="text-align:left;" | Some fresh water lobe-finned fish (Sarcopterygii) develop legs and give rise to the Tetrapoda. The first tetrapods evolved in shallow and swampy freshwater habitats. Primitive tetrapods developed from a lobe-finned fish (an "osteolepid Sarcopterygian"), with a two-lobed brain in a flattened skull, a wide mouth and a short snout, whose upward-facing eyes show that it was a bottom-dweller, and which had already developed adaptations of fins with fleshy bases and bones. (The "living fossil" coelacanth is a related lobe-finned fish without these shallow-water adaptations.) Tetrapod fishes used their fins as paddles in shallow-water habitats choked with plants and detritus. The universal tetrapod characteristics of front limbs that bend backward at the elbow and hind limbs that bend forward at the knee can plausibly be traced to early tetrapods living in shallow water. Panderichthys is a 90–130 cm (35–50 in) long fish from the Late Devonian period (380 Mya). It has a large tetrapod-like head. Panderichthys exhibits features transitional between lobe-finned fishes and early tetrapods. Trackway impressions made by something that resembles Ichthyostega's limbs were formed 390 Ma in Polish marine tidal sediments. This suggests tetrapod evolution is older than the dated fossils of Panderichthys through to Ichthyostega. Lungfishes retain some characteristics of the early Tetrapoda. One example is the Queensland lungfish. |- | 375 Ma | style="text-align:center;" | 3.5.2.0.0.0.0.0.0.0 | style="text-align:left;" | Tiktaalik is a genus of sarcopterygian (lobe-finned) fishes from the late Devonian with many tetrapod-like features. It shows a clear link between Panderichthys and Acanthostega. |- | 364 Ma | style="text-align:center;" | 3.5.6.0.0.0.0.0.0.0 | style="text-align:left;" | Acanthostega is an extinct amphibian, among the first animals to have recognizable limbs. It is a candidate for being one of the first vertebrates to be capable of coming onto land. It lacked wrists, and was generally poorly adapted for life on land. The limbs could not support the animal's weight. Acanthostega had both lungs and gills, also indicating it was a link between lobe-finned fish and terrestrial vertebrates. Ichthyostega is an early tetrapod. Being one of the first animals with legs, arms, and finger bones, Ichthyostega is seen as a hybrid between a fish and an amphibian. Ichthyostega had legs but its limbs probably were not used for walking. They may have spent very brief periods out of water and would have used their legs to paw their way through the mud. Amphibia were the first four-legged animals to develop lungs which may have evolved from Hynerpeton 364 Mya. Amphibians living today still retain many characteristics of the early tetrapods. |- | 319 Ma | style="text-align:center;" | 3.6.0.0.0.0.0.0.0.0 | style="text-align:left;" | First amniote. From amphibians came the first reptiles: Hylonomus is the earliest known reptile. It was 20 cm (8 in) long (including the tail) and probably would have looked rather similar to modern lizards. It had small sharp teeth and probably ate millipedes and early insects. It is a precursor of later Amniotes and mammal-like reptiles. Αlpha keratin first evolves here. It is used in the claws of modern lizards and birds, and hair in mammals. Evolution of the amniotic egg gives rise to the Amniota, reptiles that can reproduce on land and lay eggs on dry land. They did not need to return to water for reproduction. This adaptation gave them the capability to inhabit the uplands for the first time. Reptiles have advanced nervous systems, compared to amphibians, with twelve pairs of cranial nerves. |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 313 Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | Sauropsids and Synapsids diverge. Shortly after the appearance of the first reptiles, two branches split off. One branch is the Sauropsids, from which come the modern reptiles and birds. The other branch is Synapsida (Synapsids), from which come modern mammals. Both had temporal fenestrae, a pair of holes in their skulls behind the eyes, which were used to increase the space for jaw muscles. Synapsids had one opening on each side, while diapsids (a branch of Sauropsida) had two. The earliest mammal-like reptiles are the pelycosaurs. The pelycosaurs were the first animals to have temporal fenestrae. Pelycosaurs are not therapsids but soon they gave rise to them. The Therapsida were the ancestor of mammals. The therapsids have temporal fenestrae larger and more mammal-like than pelycosaurs, their teeth show more serial differentiation, and later forms had evolved a secondary palate. A secondary palate enables the animal to eat and breathe at the same time and is a sign of a more active, perhaps warm-blooded, way of life. |- | 255 Ma | style="text-align:center;" | 3.7.0.0.0.0.0.0.0.0 | style="text-align:left;" | Archosaurs and Lepidosaurs diverge. |- | 245 Ma | style="text-align:center;" | 3.7.3.7.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-melinorati diverge from Aphanosaurs. |- | 233 Ma | style="text-align:center;" | 3.7.7.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-kroqtzigors diverge from Crocodyliformes. |- | 227 Ma | style="text-align:center;" | 3.7.9.0.0.0.0.0.0.0 | style="text-align:left;" | First dinosaur evolves. |- | 223 Ma | style="text-align:center;" | 3.7.10.0.0.0.0.0.0.0 | style="text-align:left;" | One subgroup of therapsids, the cynodonts, evolved more mammal-like characteristics. The jaws of cynodonts resemble modern mammal jaws. This group of animals likely contains a species which is the ancestor of all modern mammals. From Eucynodontia (cynodonts) came the first mammals. Most early mammals were small shrew-like animals that fed on insects. Although there is no evidence in the fossil record, it is likely that these animals had a constant body temperature and milk glands for their young. The neocortex region of the brain first evolved in mammals and thus is unique to them. |- | 217 Ma | style="text-align:center;" | 3.7.12.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-tzikinks and tzauaruz diverge from Lagerpetidae. |- | 156 Ma | style="text-align:center;" | 3.8.11.0.0.0.0.0.0.0 | style="text-align:left;" | Archaeopteryx emerges. |- | 153 Ma | style="text-align:center;" | 3.8.12.0.0.0.0.0.0.0 | style="text-align:left;" | First pine trees. |- | 130 Ma | style="text-align:center;" | 3.8.19.3.8.19.0.0.0.0 | style="text-align:left;" | First angiosperms. |- | 115 Ma | style="text-align:center;" | 3.9.4.0.0.0.0.0.0.0 | style="text-align:left;" | First monotremes. Monotremes are an egg-laying group of mammals represented amongst modern animals by the platypus and echidna. Recent genome sequencing of the platypus indicates that its sex genes are closer to those of birds than to those of the therian (live birthing) mammals. Comparing this to other mammals, it can be inferred that the first mammals to gain sexual differentiation through the existence or lack of SRY gene (found in the y-Chromosome) evolved after the monotreme lineage split off. |- | 111 Ma | style="text-align:center;" | 3.9.5.0.0.0.0.0.0.0 | style="text-align:left;" | First toothed diving birds such as Hesperornis emerge. |- | xxx Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Evolution=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 99 Ma | style="text-align:center;" | 3.9.9.0.0.0.0.0.0.0 | style="text-align:left;" | First bees. |- | 89 Ma | style="text-align:center;" | 3.9.12.0.0.0.0.0.0.0 | style="text-align:left;" | First placental mammal. |- | 86 Ma | style="text-align:center;" | 3.9.13.0.0.0.0.0.0.0 | style="text-align:left;" | First euarchonta. A group of small, nocturnal, arboreal, insect-eating mammals called Euarchonta begins a speciation that will lead to the orders of primates, treeshrews and flying lemurs. Primatomorpha is a subdivision of Euarchonta including primates and their ancestral stem-primates Plesiadapiformes. An early stem-primate, Plesiadapis, still had claws and eyes on the side of the head, making it faster on the ground than in the trees, but it began to spend long times on lower branches, feeding on fruits and leaves. The Plesiadapiformes very likely contain the ancestor species of all primates. They first appeared in the fossil record around 66 million years ago, soon after the Cretaceous–Paleogene extinction event that eliminated about three-quarters of plant and animal species on Earth, including most dinosaurs. One of the last Plesiadapiformes is Carpolestes simpsoni, having grasping digits but not forward-facing eyes. |- | 79 Ma | style="text-align:center;" | 3.9.15.0.0.0.0.0.0.0 | style="text-align:left;" | First ants. |- | 63 Ma | style="text-align:center;" | 3.9.19.19.19.19.19.19.0.0 | style="text-align:left;" | First primates emerge. Primates diverge into suborders Strepsirrhini (wet-nosed primates) and Haplorrhini (dry-nosed primates). Strepsirrhini contain most prosimians; modern examples include lemurs and lorises. The haplorrhines include the two living groups: prosimian tarsiers, and simian monkeys, including apes. One of the earliest haplorrhines is Teilhardina asiatica, a mouse-sized, diurnal creature with small eyes. The Haplorrhini metabolism lost the ability to produce vitamin C, forcing all descendants to include vitamin C-containing fruit in their diet. |- | 63 Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Many dinosaurs go extinct due to massive volcanic upheaval and climate change. |- | 57 Ma | style="text-align:center;" | 3.10.2.0.0.0.0.0.0.0 | style="text-align:left;" | First terror birds. |- | 54 Ma | style="text-align:center;" | 3.10.3.0.0.0.0.0.0.0 | style="text-align:left;" | Even and odd toed ungulates diverge. First whales emerge. |- | 38 Ma | style="text-align:center;" | 3.10.8.0.0.0.0.0.0.0 | style="text-align:left;" | First grasslands. |- | 25 Ma | style="text-align:center;" | 3.10.12.0.0.0.0.0.0.0 | style="text-align:left;" | First melinoridae. Melinoridae ancestors speciate from the ancestors of Incolapalus. Incolapalus still retains the ancestral swamp-dwelling traits but is more quadrupedal than the common ancestor. |- | 15 Ma | style="text-align:center;" | 3.10.15.0.0.0.0.0.0.0 | style="text-align:left;" | First homininae. Homininae ancestors speciate from the ancestors of the orangutan. Pierolapithecus catalaunicus is thought to be a common ancestor of humans and the other great apes, or at least a species that brings us closer to a common ancestor than any previous fossil discovery. It had the special adaptations for tree climbing as do present-day humans and other great apes: a wide, flat rib cage, a stiff lower spine, flexible wrists, and shoulder blades that lie along its back. |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 6.5 Ma | style="text-align:center;" | 3.10.17.19.0.0.0.0.0.0 | style="text-align:left;" | Hominini: The latest common ancestor of humans and chimpanzees is estimated to have lived between roughly 10 to 5 million years ago. Both chimpanzees and humans have a larynx that repositions during the first two years of life to a spot between the pharynx and the lungs, indicating that the common ancestors have this feature, a precondition for vocalized speech in humans. Speciation may have begun shortly after 10 Ma, but late admixture between the lineages may have taken place until after 5 Ma. |- | 4.96 Ma | style="text-align:center;" | 3.10.18.9.0.0.0.0.0.0 | style="text-align:left;" | Orthipalus and Melinorati diverge. |- | 4.16 Ma | style="text-align:center;" | 3.10.18.14.0.0.0.0.0.0 | style="text-align:left;" | First bipedal hominins. A member of the Australopithecus afarensis left human-like footprints on volcanic ash in Laetoli, northern Tanzania, providing strong evidence of full-time bipedalism. It is thought that A. afarensis was ancestral to both the genus Australopithecus and the genus Homo. Compared to the modern and extinct great apes, A. afarensis had reduced canines and molars, although they were still relatively larger than in modern humans. A. afarensis also has a relatively small brain size (380–430 cm³) and a prognathic (anterior-projecting) face. Australopithecines have been found in savannah environments; they probably developed their diet to include scavenged meat. Analyses of Australopithecus africanus lower vertebrae suggests that these bones changed in females to support bipedalism even during pregnancy. |- | 3.37 Ma | style="text-align:center;" | 3.10.18.18.18.18.18.18.8.18 | style="text-align:left;" | First deliberate use of stone tools. |- | 2.72 Ma | style="text-align:center;" | 3.10.19.3.0.0.0.0.0.0 | style="text-align:left;" | Last common ancestor of Melinorati and Parmelinoratus. |- | 2.56 Ma | style="text-align:center;" | 3.10.19.4.0.0.0.0.0.0 | style="text-align:left;" | First Homo genus. Early Homo appears in East Africa, speciating from australopithecine ancestors. Sophisticated stone tools mark the beginning of the Lower Paleolithic. |- | 2.24 Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | Homo erectus derives from early Homo or late Australopithecus. The FOXP2 gene (linked to the control of speech) emerges. Homo erectus later migrates throughout XXX and diverges into a number of subspecies. |- | 1.92 Ma | style="text-align:center;" | 3.10.19.8.0.0.0.0.0.0 | style="text-align:left;" | Drokhidae diverges from Psilopithecidae. |- | 1.52 Ma | style="text-align:center;" | 3.10.19.10.10.0.0.0.0.0 | style="text-align:left;" | Humans discover fire. Eomyaneridae diverges from Manushidae. Ancestors of ''cha'', ''mela'', and ''sina''manush diverge from Sapiensoidae (''ha'', ''w'ha'', ''mana'', and ''kha-ka''manush) |- | xxx Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} 2b4d51af3dff9baaa418c8e9b88293e8a67d724b 811 810 2022-05-18T14:08:43Z OfficialTerracil 2 /* Ideas */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Ideas== Find the time that myaner and drokha diverged from manush and start before that point. Old Ones must come after divergence and possibly after diversification but before agriculture The idea is to have the old ones skip the time from diversification to agriculture, so the other species do not go extinct during the paleolithic. Would like to have evidence of ancient religion before the Old Ones like Gobekli Tepe (11500 years ago). Agricultural Revolution https://en.wikipedia.org/wiki/Neolithic_Revolution https://en.wikipedia.org/wiki/File:Centres_of_origin_and_spread_of_agriculture.svg Started at earliest, 12,000 years ago. Would begin with selective breeding of plants like cereals. Other places can begin later. Perhaps this gives the myaner time to form their civilisations early. Their long ages help them to be able to retain knowledge and accumulate it more, so they develop quickly. Farming spreads across continent. Animals begin to be domesticated. (work out animals in the area! Spec-evo birds dominant? Yi qi dragons.) Bronze age begins much sooner than for manush. (Manush will follow real world timeline, myaner accelerated, and drokha and melinorati in the middle. Shamlek and merse will have to be fleshed out further later.) Density of farming communities causes civilisation to start to urbanise. Cities pop up, with leaders who decide who does what labour and organises everything. Class systems begin. Forerunner rates have origins in this? Early rates would be farmer, crafter, defender/warrior, organiser/priest. Pottery, writing, smelting, and alloying metals are discovered. Elves encounter humans who are still in the stone age so these magic and metal wielding eternal people are considered impossibly alien and advanced. Furnaces can reach 900-1100 C which is enough to smelt tin and copper, but not yet iron with any ease (needs 1250 C). Writing systems emerge. Origins in pressing circles into clay like cuneiform. Slavery develops as economic model? Some kingdoms have centralised models like Egypt, others are decentralised like Mycenae. Trade routes for acquiring tin and copper are essential for running the civilisations, and provides impetus for control of these routes and sources. Advances in magic due to lore being more easily accumulated over long lives, and passed along through writing. Results in spellcraft being popularised. Drokha make advances in enchantments. Perhaps they ally to benefit both in their works, and create some of the cooler artefacts from their time e.g. ethyrplate. ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 700 Ma | style="text-align:center;" | 3.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | Urmetazoan: The first fossils that might represent animals appear in 665-million-year-old rocks. These fossils are interpreted as being early sponges. Separation from the Porifera (sponges) lineage. Eumetazoa/Diploblast: separation from the Ctenophora ("comb jellies") lineage. Planulozoa/ParaHoxozoa: separation from the Placozoa and Cnidaria lineages. Almost all cnidarians possess nerves and muscles. Because they are the simplest animals to possess them, their ancestors were very probably the first animals to use nerves and muscles together. Cnidarians are also the first animals with an actual body of definite form and shape. They have radial symmetry. The first eyes evolved at this time. |- | 550 Ma | style="text-align:center;" | 3.2.8.0.0.0.0.0.0.0 | style="text-align:left;" | Urbilaterian: Bilateria/Triploblasts, Nephrozoa (555 Ma), last common ancestor of protostomes (including the arthropod [insect, crustacean] and platyzoan [flatworms] lineages) and the deuterostomes (including the vertebrate [human] lineage). Earliest development of the brain, and of bilateral symmetry. Archaic representatives of this stage are flatworms, the simplest animals with organs that form from three germ layers. |- | 541 Ma | style="text-align:center;" | 3.2.11.0.0.0.0.0.0.0 | style="text-align:left;" | Most known animal phyla appeared in the fossil record as marine species during the Cambrian explosion. Deuterostomes, last common ancestor of the chordate [human] lineage, the Echinodermata (starfish, sea urchins, sea cucumbers, etc.) and Hemichordata (acorn worms and graptolites). An archaic survivor from this stage is the acorn worm, sporting a circulatory system with a heart that also functions as a kidney. Acorn worms have a gill-like structure used for breathing, a structure similar to that of primitive fish. Acorn worms have a plexus concentrated into both dorsal and ventral nerve cords. The dorsal cord reaches into the proboscis, and is partially separated from the epidermis in that region. This part of the dorsal nerve cord is often hollow, and may well be homologous with the brain of vertebrates. |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. Pikaia is an iconic ancestor of modern chordates and vertebrates. The lancelet, still living today, retains some characteristics of the primitive chordates. It resembles Pikaia. |- | 511 Ma | style="text-align:center;" | 3.3.0.0.0.0.0.0.0.0 | style="text-align:left;" | The first vertebrates appear: the ostracoderms, jawless fish related to present-day lampreys and hagfishes. Haikouichthys and Myllokunmingia are examples of these jawless fish, or Agnatha. (See also prehistoric fish). They were jawless and their internal skeletons were cartilaginous. They lacked the paired (pectoral and pelvic) fins of more advanced fish. They were precursors to the Osteichthyes (bony fish). |- | 480 Ma | style="text-align:center;" | 3.3.10.0.0.0.0.0.0.0 | style="text-align:left;" | The Placodermi were prehistoric fishes. Placoderms were some of the first jawed fishes (Gnathostomata), their jaws evolving from the first gill arch. A placoderm's head and thorax were covered by articulated armoured plates and the rest of the body was scaled or naked. However, the fossil record indicates that they left no descendants after the end of the Devonian and are less closely related to living bony fishes than sharks are. |- | 410 Ma | style="text-align:center;" | 3.4.12.0.0.0.0.0.0.0 | style="text-align:left;" | The first coelacanth appears (in the fossil record to date); this order of animals was thought to be extinct until living specimens were discovered recently. It is often referred to as a living fossil. |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 396 Ma | style="text-align:center;" | 3.4.16.0.0.0.0.0.0.0 | style="text-align:left;" | Some fresh water lobe-finned fish (Sarcopterygii) develop legs and give rise to the Tetrapoda. The first tetrapods evolved in shallow and swampy freshwater habitats. Primitive tetrapods developed from a lobe-finned fish (an "osteolepid Sarcopterygian"), with a two-lobed brain in a flattened skull, a wide mouth and a short snout, whose upward-facing eyes show that it was a bottom-dweller, and which had already developed adaptations of fins with fleshy bases and bones. (The "living fossil" coelacanth is a related lobe-finned fish without these shallow-water adaptations.) Tetrapod fishes used their fins as paddles in shallow-water habitats choked with plants and detritus. The universal tetrapod characteristics of front limbs that bend backward at the elbow and hind limbs that bend forward at the knee can plausibly be traced to early tetrapods living in shallow water. Panderichthys is a 90–130 cm (35–50 in) long fish from the Late Devonian period (380 Mya). It has a large tetrapod-like head. Panderichthys exhibits features transitional between lobe-finned fishes and early tetrapods. Trackway impressions made by something that resembles Ichthyostega's limbs were formed 390 Ma in Polish marine tidal sediments. This suggests tetrapod evolution is older than the dated fossils of Panderichthys through to Ichthyostega. Lungfishes retain some characteristics of the early Tetrapoda. One example is the Queensland lungfish. |- | 375 Ma | style="text-align:center;" | 3.5.2.0.0.0.0.0.0.0 | style="text-align:left;" | Tiktaalik is a genus of sarcopterygian (lobe-finned) fishes from the late Devonian with many tetrapod-like features. It shows a clear link between Panderichthys and Acanthostega. |- | 364 Ma | style="text-align:center;" | 3.5.6.0.0.0.0.0.0.0 | style="text-align:left;" | Acanthostega is an extinct amphibian, among the first animals to have recognizable limbs. It is a candidate for being one of the first vertebrates to be capable of coming onto land. It lacked wrists, and was generally poorly adapted for life on land. The limbs could not support the animal's weight. Acanthostega had both lungs and gills, also indicating it was a link between lobe-finned fish and terrestrial vertebrates. Ichthyostega is an early tetrapod. Being one of the first animals with legs, arms, and finger bones, Ichthyostega is seen as a hybrid between a fish and an amphibian. Ichthyostega had legs but its limbs probably were not used for walking. They may have spent very brief periods out of water and would have used their legs to paw their way through the mud. Amphibia were the first four-legged animals to develop lungs which may have evolved from Hynerpeton 364 Mya. Amphibians living today still retain many characteristics of the early tetrapods. |- | 319 Ma | style="text-align:center;" | 3.6.0.0.0.0.0.0.0.0 | style="text-align:left;" | First amniote. From amphibians came the first reptiles: Hylonomus is the earliest known reptile. It was 20 cm (8 in) long (including the tail) and probably would have looked rather similar to modern lizards. It had small sharp teeth and probably ate millipedes and early insects. It is a precursor of later Amniotes and mammal-like reptiles. Αlpha keratin first evolves here. It is used in the claws of modern lizards and birds, and hair in mammals. Evolution of the amniotic egg gives rise to the Amniota, reptiles that can reproduce on land and lay eggs on dry land. They did not need to return to water for reproduction. This adaptation gave them the capability to inhabit the uplands for the first time. Reptiles have advanced nervous systems, compared to amphibians, with twelve pairs of cranial nerves. |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 313 Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | Sauropsids and Synapsids diverge. Shortly after the appearance of the first reptiles, two branches split off. One branch is the Sauropsids, from which come the modern reptiles and birds. The other branch is Synapsida (Synapsids), from which come modern mammals. Both had temporal fenestrae, a pair of holes in their skulls behind the eyes, which were used to increase the space for jaw muscles. Synapsids had one opening on each side, while diapsids (a branch of Sauropsida) had two. The earliest mammal-like reptiles are the pelycosaurs. The pelycosaurs were the first animals to have temporal fenestrae. Pelycosaurs are not therapsids but soon they gave rise to them. The Therapsida were the ancestor of mammals. The therapsids have temporal fenestrae larger and more mammal-like than pelycosaurs, their teeth show more serial differentiation, and later forms had evolved a secondary palate. A secondary palate enables the animal to eat and breathe at the same time and is a sign of a more active, perhaps warm-blooded, way of life. |- | 255 Ma | style="text-align:center;" | 3.7.0.0.0.0.0.0.0.0 | style="text-align:left;" | Archosaurs and Lepidosaurs diverge. |- | 245 Ma | style="text-align:center;" | 3.7.3.7.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-melinorati diverge from Aphanosaurs. |- | 233 Ma | style="text-align:center;" | 3.7.7.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-kroqtzigors diverge from Crocodyliformes. |- | 227 Ma | style="text-align:center;" | 3.7.9.0.0.0.0.0.0.0 | style="text-align:left;" | First dinosaur evolves. |- | 223 Ma | style="text-align:center;" | 3.7.10.0.0.0.0.0.0.0 | style="text-align:left;" | One subgroup of therapsids, the cynodonts, evolved more mammal-like characteristics. The jaws of cynodonts resemble modern mammal jaws. This group of animals likely contains a species which is the ancestor of all modern mammals. From Eucynodontia (cynodonts) came the first mammals. Most early mammals were small shrew-like animals that fed on insects. Although there is no evidence in the fossil record, it is likely that these animals had a constant body temperature and milk glands for their young. The neocortex region of the brain first evolved in mammals and thus is unique to them. |- | 217 Ma | style="text-align:center;" | 3.7.12.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-tzikinks and tzauaruz diverge from Lagerpetidae. |- | 156 Ma | style="text-align:center;" | 3.8.11.0.0.0.0.0.0.0 | style="text-align:left;" | Archaeopteryx emerges. |- | 153 Ma | style="text-align:center;" | 3.8.12.0.0.0.0.0.0.0 | style="text-align:left;" | First pine trees. |- | 130 Ma | style="text-align:center;" | 3.8.19.3.8.19.0.0.0.0 | style="text-align:left;" | First angiosperms. |- | 115 Ma | style="text-align:center;" | 3.9.4.0.0.0.0.0.0.0 | style="text-align:left;" | First monotremes. Monotremes are an egg-laying group of mammals represented amongst modern animals by the platypus and echidna. Recent genome sequencing of the platypus indicates that its sex genes are closer to those of birds than to those of the therian (live birthing) mammals. Comparing this to other mammals, it can be inferred that the first mammals to gain sexual differentiation through the existence or lack of SRY gene (found in the y-Chromosome) evolved after the monotreme lineage split off. |- | 111 Ma | style="text-align:center;" | 3.9.5.0.0.0.0.0.0.0 | style="text-align:left;" | First toothed diving birds such as Hesperornis emerge. |- | xxx Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Evolution=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 99 Ma | style="text-align:center;" | 3.9.9.0.0.0.0.0.0.0 | style="text-align:left;" | First bees. |- | 89 Ma | style="text-align:center;" | 3.9.12.0.0.0.0.0.0.0 | style="text-align:left;" | First placental mammal. |- | 86 Ma | style="text-align:center;" | 3.9.13.0.0.0.0.0.0.0 | style="text-align:left;" | First euarchonta. A group of small, nocturnal, arboreal, insect-eating mammals called Euarchonta begins a speciation that will lead to the orders of primates, treeshrews and flying lemurs. Primatomorpha is a subdivision of Euarchonta including primates and their ancestral stem-primates Plesiadapiformes. An early stem-primate, Plesiadapis, still had claws and eyes on the side of the head, making it faster on the ground than in the trees, but it began to spend long times on lower branches, feeding on fruits and leaves. The Plesiadapiformes very likely contain the ancestor species of all primates. They first appeared in the fossil record around 66 million years ago, soon after the Cretaceous–Paleogene extinction event that eliminated about three-quarters of plant and animal species on Earth, including most dinosaurs. One of the last Plesiadapiformes is Carpolestes simpsoni, having grasping digits but not forward-facing eyes. |- | 79 Ma | style="text-align:center;" | 3.9.15.0.0.0.0.0.0.0 | style="text-align:left;" | First ants. |- | 63 Ma | style="text-align:center;" | 3.9.19.19.19.19.19.19.0.0 | style="text-align:left;" | First primates emerge. Primates diverge into suborders Strepsirrhini (wet-nosed primates) and Haplorrhini (dry-nosed primates). Strepsirrhini contain most prosimians; modern examples include lemurs and lorises. The haplorrhines include the two living groups: prosimian tarsiers, and simian monkeys, including apes. One of the earliest haplorrhines is Teilhardina asiatica, a mouse-sized, diurnal creature with small eyes. The Haplorrhini metabolism lost the ability to produce vitamin C, forcing all descendants to include vitamin C-containing fruit in their diet. |- | 63 Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Many dinosaurs go extinct due to massive volcanic upheaval and climate change. |- | 57 Ma | style="text-align:center;" | 3.10.2.0.0.0.0.0.0.0 | style="text-align:left;" | First terror birds. |- | 54 Ma | style="text-align:center;" | 3.10.3.0.0.0.0.0.0.0 | style="text-align:left;" | Even and odd toed ungulates diverge. First whales emerge. |- | 38 Ma | style="text-align:center;" | 3.10.8.0.0.0.0.0.0.0 | style="text-align:left;" | First grasslands. |- | 25 Ma | style="text-align:center;" | 3.10.12.0.0.0.0.0.0.0 | style="text-align:left;" | First melinoridae. Melinoridae ancestors speciate from the ancestors of Incolapalus. Incolapalus still retains the ancestral swamp-dwelling traits but is more quadrupedal than the common ancestor. |- | 15 Ma | style="text-align:center;" | 3.10.15.0.0.0.0.0.0.0 | style="text-align:left;" | First homininae. Homininae ancestors speciate from the ancestors of the orangutan. Pierolapithecus catalaunicus is thought to be a common ancestor of humans and the other great apes, or at least a species that brings us closer to a common ancestor than any previous fossil discovery. It had the special adaptations for tree climbing as do present-day humans and other great apes: a wide, flat rib cage, a stiff lower spine, flexible wrists, and shoulder blades that lie along its back. |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 6.5 Ma | style="text-align:center;" | 3.10.17.19.0.0.0.0.0.0 | style="text-align:left;" | Hominini: The latest common ancestor of humans and chimpanzees is estimated to have lived between roughly 10 to 5 million years ago. Both chimpanzees and humans have a larynx that repositions during the first two years of life to a spot between the pharynx and the lungs, indicating that the common ancestors have this feature, a precondition for vocalized speech in humans. Speciation may have begun shortly after 10 Ma, but late admixture between the lineages may have taken place until after 5 Ma. |- | 4.96 Ma | style="text-align:center;" | 3.10.18.9.0.0.0.0.0.0 | style="text-align:left;" | Orthipalus and Melinorati diverge. |- | 4.16 Ma | style="text-align:center;" | 3.10.18.14.0.0.0.0.0.0 | style="text-align:left;" | First bipedal hominins. A member of the Australopithecus afarensis left human-like footprints on volcanic ash in Laetoli, northern Tanzania, providing strong evidence of full-time bipedalism. It is thought that A. afarensis was ancestral to both the genus Australopithecus and the genus Homo. Compared to the modern and extinct great apes, A. afarensis had reduced canines and molars, although they were still relatively larger than in modern humans. A. afarensis also has a relatively small brain size (380–430 cm³) and a prognathic (anterior-projecting) face. Australopithecines have been found in savannah environments; they probably developed their diet to include scavenged meat. Analyses of Australopithecus africanus lower vertebrae suggests that these bones changed in females to support bipedalism even during pregnancy. |- | 3.37 Ma | style="text-align:center;" | 3.10.18.18.18.18.18.18.8.18 | style="text-align:left;" | First deliberate use of stone tools. |- | 2.72 Ma | style="text-align:center;" | 3.10.19.3.0.0.0.0.0.0 | style="text-align:left;" | Last common ancestor of Melinorati and Parmelinoratus. |- | 2.56 Ma | style="text-align:center;" | 3.10.19.4.0.0.0.0.0.0 | style="text-align:left;" | First Homo genus. Early Homo appears in East Africa, speciating from australopithecine ancestors. Sophisticated stone tools mark the beginning of the Lower Paleolithic. |- | 2.24 Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | Homo erectus derives from early Homo or late Australopithecus. The FOXP2 gene (linked to the control of speech) emerges. Homo erectus later migrates throughout XXX and diverges into a number of subspecies. |- | 1.92 Ma | style="text-align:center;" | 3.10.19.8.0.0.0.0.0.0 | style="text-align:left;" | Drokhidae diverges from Psilopithecidae. |- | 1.52 Ma | style="text-align:center;" | 3.10.19.10.10.0.0.0.0.0 | style="text-align:left;" | Humans discover fire. Eomyaneridae diverges from Manushidae. Ancestors of ''cha'', ''mela'', and ''sina''manush diverge from Sapiensoidae (''ha'', ''w'ha'', ''mana'', and ''kha-ka''manush) |- | xxx Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} 3089fa4cb96b61a19ac7642f70b6342f5896f61b 812 811 2022-05-18T16:32:18Z OfficialTerracil 2 /* Ideas */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Ideas== Find the time that myaner and drokha diverged from manush and start before that point. Old Ones must come after divergence and possibly after diversification but before agriculture The idea is to have the old ones skip the time from diversification to agriculture, so the other species do not go extinct during the paleolithic. Would like to have evidence of ancient religion before the Old Ones like Gobekli Tepe (11500 years ago). Agricultural Revolution https://en.wikipedia.org/wiki/Neolithic_Revolution https://en.wikipedia.org/wiki/File:Centres_of_origin_and_spread_of_agriculture.svg Started at the earliest 12,000 years ago. Would begin with selective breeding of plants like cereals. Other places can begin later. Perhaps this gives the myaner time to form their civilisations early. Their long ages help them to be able to retain knowledge and accumulate it more, so they develop quickly. Farming spreads across continent. Animals begin to be domesticated. (work out animals in the area! Spec-evo birds dominant? Yi qi dragons.) Bronze age begins much sooner than for manush. (Manush will follow real world timeline, myaner accelerated, and drokha and melinorati in the middle. Shamlek and merse will have to be fleshed out further later.) Density of farming communities causes civilisation to start to urbanise. Cities pop up, with leaders who decide who does what labour and organises everything. Class systems begin. Forerunner rates have origins in this? Early rates would be farmer, crafter, defender/warrior, organiser/priest. Pottery, writing, smelting, and alloying metals are discovered. Elves encounter humans who are still in the stone age so these magic and metal wielding eternal people are considered impossibly alien and advanced. Furnaces can reach 900-1100 C which is enough to smelt tin and copper, but not yet iron with any ease (needs 1250 C). Writing systems emerge. Origins in pressing circles into clay like cuneiform. Slavery develops as economic model? Some kingdoms have centralised models like Egypt, others are decentralised like Mycenae. Trade routes for acquiring tin and copper are essential for running the civilisations, and provides impetus for control of these routes and sources. Advances in magic due to lore being more easily accumulated over long lives, and passed along through writing. Results in spellcraft being popularised. Think about what a magic 'tech tree' might look like. Drokha make advances in enchantments. Perhaps they ally to benefit both in their works, and create some of the cooler artefacts from their time e.g. ethyrplate. ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 700 Ma | style="text-align:center;" | 3.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | Urmetazoan: The first fossils that might represent animals appear in 665-million-year-old rocks. These fossils are interpreted as being early sponges. Separation from the Porifera (sponges) lineage. Eumetazoa/Diploblast: separation from the Ctenophora ("comb jellies") lineage. Planulozoa/ParaHoxozoa: separation from the Placozoa and Cnidaria lineages. Almost all cnidarians possess nerves and muscles. Because they are the simplest animals to possess them, their ancestors were very probably the first animals to use nerves and muscles together. Cnidarians are also the first animals with an actual body of definite form and shape. They have radial symmetry. The first eyes evolved at this time. |- | 550 Ma | style="text-align:center;" | 3.2.8.0.0.0.0.0.0.0 | style="text-align:left;" | Urbilaterian: Bilateria/Triploblasts, Nephrozoa (555 Ma), last common ancestor of protostomes (including the arthropod [insect, crustacean] and platyzoan [flatworms] lineages) and the deuterostomes (including the vertebrate [human] lineage). Earliest development of the brain, and of bilateral symmetry. Archaic representatives of this stage are flatworms, the simplest animals with organs that form from three germ layers. |- | 541 Ma | style="text-align:center;" | 3.2.11.0.0.0.0.0.0.0 | style="text-align:left;" | Most known animal phyla appeared in the fossil record as marine species during the Cambrian explosion. Deuterostomes, last common ancestor of the chordate [human] lineage, the Echinodermata (starfish, sea urchins, sea cucumbers, etc.) and Hemichordata (acorn worms and graptolites). An archaic survivor from this stage is the acorn worm, sporting a circulatory system with a heart that also functions as a kidney. Acorn worms have a gill-like structure used for breathing, a structure similar to that of primitive fish. Acorn worms have a plexus concentrated into both dorsal and ventral nerve cords. The dorsal cord reaches into the proboscis, and is partially separated from the epidermis in that region. This part of the dorsal nerve cord is often hollow, and may well be homologous with the brain of vertebrates. |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. Pikaia is an iconic ancestor of modern chordates and vertebrates. The lancelet, still living today, retains some characteristics of the primitive chordates. It resembles Pikaia. |- | 511 Ma | style="text-align:center;" | 3.3.0.0.0.0.0.0.0.0 | style="text-align:left;" | The first vertebrates appear: the ostracoderms, jawless fish related to present-day lampreys and hagfishes. Haikouichthys and Myllokunmingia are examples of these jawless fish, or Agnatha. (See also prehistoric fish). They were jawless and their internal skeletons were cartilaginous. They lacked the paired (pectoral and pelvic) fins of more advanced fish. They were precursors to the Osteichthyes (bony fish). |- | 480 Ma | style="text-align:center;" | 3.3.10.0.0.0.0.0.0.0 | style="text-align:left;" | The Placodermi were prehistoric fishes. Placoderms were some of the first jawed fishes (Gnathostomata), their jaws evolving from the first gill arch. A placoderm's head and thorax were covered by articulated armoured plates and the rest of the body was scaled or naked. However, the fossil record indicates that they left no descendants after the end of the Devonian and are less closely related to living bony fishes than sharks are. |- | 410 Ma | style="text-align:center;" | 3.4.12.0.0.0.0.0.0.0 | style="text-align:left;" | The first coelacanth appears (in the fossil record to date); this order of animals was thought to be extinct until living specimens were discovered recently. It is often referred to as a living fossil. |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 396 Ma | style="text-align:center;" | 3.4.16.0.0.0.0.0.0.0 | style="text-align:left;" | Some fresh water lobe-finned fish (Sarcopterygii) develop legs and give rise to the Tetrapoda. The first tetrapods evolved in shallow and swampy freshwater habitats. Primitive tetrapods developed from a lobe-finned fish (an "osteolepid Sarcopterygian"), with a two-lobed brain in a flattened skull, a wide mouth and a short snout, whose upward-facing eyes show that it was a bottom-dweller, and which had already developed adaptations of fins with fleshy bases and bones. (The "living fossil" coelacanth is a related lobe-finned fish without these shallow-water adaptations.) Tetrapod fishes used their fins as paddles in shallow-water habitats choked with plants and detritus. The universal tetrapod characteristics of front limbs that bend backward at the elbow and hind limbs that bend forward at the knee can plausibly be traced to early tetrapods living in shallow water. Panderichthys is a 90–130 cm (35–50 in) long fish from the Late Devonian period (380 Mya). It has a large tetrapod-like head. Panderichthys exhibits features transitional between lobe-finned fishes and early tetrapods. Trackway impressions made by something that resembles Ichthyostega's limbs were formed 390 Ma in Polish marine tidal sediments. This suggests tetrapod evolution is older than the dated fossils of Panderichthys through to Ichthyostega. Lungfishes retain some characteristics of the early Tetrapoda. One example is the Queensland lungfish. |- | 375 Ma | style="text-align:center;" | 3.5.2.0.0.0.0.0.0.0 | style="text-align:left;" | Tiktaalik is a genus of sarcopterygian (lobe-finned) fishes from the late Devonian with many tetrapod-like features. It shows a clear link between Panderichthys and Acanthostega. |- | 364 Ma | style="text-align:center;" | 3.5.6.0.0.0.0.0.0.0 | style="text-align:left;" | Acanthostega is an extinct amphibian, among the first animals to have recognizable limbs. It is a candidate for being one of the first vertebrates to be capable of coming onto land. It lacked wrists, and was generally poorly adapted for life on land. The limbs could not support the animal's weight. Acanthostega had both lungs and gills, also indicating it was a link between lobe-finned fish and terrestrial vertebrates. Ichthyostega is an early tetrapod. Being one of the first animals with legs, arms, and finger bones, Ichthyostega is seen as a hybrid between a fish and an amphibian. Ichthyostega had legs but its limbs probably were not used for walking. They may have spent very brief periods out of water and would have used their legs to paw their way through the mud. Amphibia were the first four-legged animals to develop lungs which may have evolved from Hynerpeton 364 Mya. Amphibians living today still retain many characteristics of the early tetrapods. |- | 319 Ma | style="text-align:center;" | 3.6.0.0.0.0.0.0.0.0 | style="text-align:left;" | First amniote. From amphibians came the first reptiles: Hylonomus is the earliest known reptile. It was 20 cm (8 in) long (including the tail) and probably would have looked rather similar to modern lizards. It had small sharp teeth and probably ate millipedes and early insects. It is a precursor of later Amniotes and mammal-like reptiles. Αlpha keratin first evolves here. It is used in the claws of modern lizards and birds, and hair in mammals. Evolution of the amniotic egg gives rise to the Amniota, reptiles that can reproduce on land and lay eggs on dry land. They did not need to return to water for reproduction. This adaptation gave them the capability to inhabit the uplands for the first time. Reptiles have advanced nervous systems, compared to amphibians, with twelve pairs of cranial nerves. |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 313 Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | Sauropsids and Synapsids diverge. Shortly after the appearance of the first reptiles, two branches split off. One branch is the Sauropsids, from which come the modern reptiles and birds. The other branch is Synapsida (Synapsids), from which come modern mammals. Both had temporal fenestrae, a pair of holes in their skulls behind the eyes, which were used to increase the space for jaw muscles. Synapsids had one opening on each side, while diapsids (a branch of Sauropsida) had two. The earliest mammal-like reptiles are the pelycosaurs. The pelycosaurs were the first animals to have temporal fenestrae. Pelycosaurs are not therapsids but soon they gave rise to them. The Therapsida were the ancestor of mammals. The therapsids have temporal fenestrae larger and more mammal-like than pelycosaurs, their teeth show more serial differentiation, and later forms had evolved a secondary palate. A secondary palate enables the animal to eat and breathe at the same time and is a sign of a more active, perhaps warm-blooded, way of life. |- | 255 Ma | style="text-align:center;" | 3.7.0.0.0.0.0.0.0.0 | style="text-align:left;" | Archosaurs and Lepidosaurs diverge. |- | 245 Ma | style="text-align:center;" | 3.7.3.7.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-melinorati diverge from Aphanosaurs. |- | 233 Ma | style="text-align:center;" | 3.7.7.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-kroqtzigors diverge from Crocodyliformes. |- | 227 Ma | style="text-align:center;" | 3.7.9.0.0.0.0.0.0.0 | style="text-align:left;" | First dinosaur evolves. |- | 223 Ma | style="text-align:center;" | 3.7.10.0.0.0.0.0.0.0 | style="text-align:left;" | One subgroup of therapsids, the cynodonts, evolved more mammal-like characteristics. The jaws of cynodonts resemble modern mammal jaws. This group of animals likely contains a species which is the ancestor of all modern mammals. From Eucynodontia (cynodonts) came the first mammals. Most early mammals were small shrew-like animals that fed on insects. Although there is no evidence in the fossil record, it is likely that these animals had a constant body temperature and milk glands for their young. The neocortex region of the brain first evolved in mammals and thus is unique to them. |- | 217 Ma | style="text-align:center;" | 3.7.12.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-tzikinks and tzauaruz diverge from Lagerpetidae. |- | 156 Ma | style="text-align:center;" | 3.8.11.0.0.0.0.0.0.0 | style="text-align:left;" | Archaeopteryx emerges. |- | 153 Ma | style="text-align:center;" | 3.8.12.0.0.0.0.0.0.0 | style="text-align:left;" | First pine trees. |- | 130 Ma | style="text-align:center;" | 3.8.19.3.8.19.0.0.0.0 | style="text-align:left;" | First angiosperms. |- | 115 Ma | style="text-align:center;" | 3.9.4.0.0.0.0.0.0.0 | style="text-align:left;" | First monotremes. Monotremes are an egg-laying group of mammals represented amongst modern animals by the platypus and echidna. Recent genome sequencing of the platypus indicates that its sex genes are closer to those of birds than to those of the therian (live birthing) mammals. Comparing this to other mammals, it can be inferred that the first mammals to gain sexual differentiation through the existence or lack of SRY gene (found in the y-Chromosome) evolved after the monotreme lineage split off. |- | 111 Ma | style="text-align:center;" | 3.9.5.0.0.0.0.0.0.0 | style="text-align:left;" | First toothed diving birds such as Hesperornis emerge. |- | xxx Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Evolution=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 99 Ma | style="text-align:center;" | 3.9.9.0.0.0.0.0.0.0 | style="text-align:left;" | First bees. |- | 89 Ma | style="text-align:center;" | 3.9.12.0.0.0.0.0.0.0 | style="text-align:left;" | First placental mammal. |- | 86 Ma | style="text-align:center;" | 3.9.13.0.0.0.0.0.0.0 | style="text-align:left;" | First euarchonta. A group of small, nocturnal, arboreal, insect-eating mammals called Euarchonta begins a speciation that will lead to the orders of primates, treeshrews and flying lemurs. Primatomorpha is a subdivision of Euarchonta including primates and their ancestral stem-primates Plesiadapiformes. An early stem-primate, Plesiadapis, still had claws and eyes on the side of the head, making it faster on the ground than in the trees, but it began to spend long times on lower branches, feeding on fruits and leaves. The Plesiadapiformes very likely contain the ancestor species of all primates. They first appeared in the fossil record around 66 million years ago, soon after the Cretaceous–Paleogene extinction event that eliminated about three-quarters of plant and animal species on Earth, including most dinosaurs. One of the last Plesiadapiformes is Carpolestes simpsoni, having grasping digits but not forward-facing eyes. |- | 79 Ma | style="text-align:center;" | 3.9.15.0.0.0.0.0.0.0 | style="text-align:left;" | First ants. |- | 63 Ma | style="text-align:center;" | 3.9.19.19.19.19.19.19.0.0 | style="text-align:left;" | First primates emerge. Primates diverge into suborders Strepsirrhini (wet-nosed primates) and Haplorrhini (dry-nosed primates). Strepsirrhini contain most prosimians; modern examples include lemurs and lorises. The haplorrhines include the two living groups: prosimian tarsiers, and simian monkeys, including apes. One of the earliest haplorrhines is Teilhardina asiatica, a mouse-sized, diurnal creature with small eyes. The Haplorrhini metabolism lost the ability to produce vitamin C, forcing all descendants to include vitamin C-containing fruit in their diet. |- | 63 Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Many dinosaurs go extinct due to massive volcanic upheaval and climate change. |- | 57 Ma | style="text-align:center;" | 3.10.2.0.0.0.0.0.0.0 | style="text-align:left;" | First terror birds. |- | 54 Ma | style="text-align:center;" | 3.10.3.0.0.0.0.0.0.0 | style="text-align:left;" | Even and odd toed ungulates diverge. First whales emerge. |- | 38 Ma | style="text-align:center;" | 3.10.8.0.0.0.0.0.0.0 | style="text-align:left;" | First grasslands. |- | 25 Ma | style="text-align:center;" | 3.10.12.0.0.0.0.0.0.0 | style="text-align:left;" | First melinoridae. Melinoridae ancestors speciate from the ancestors of Incolapalus. Incolapalus still retains the ancestral swamp-dwelling traits but is more quadrupedal than the common ancestor. |- | 15 Ma | style="text-align:center;" | 3.10.15.0.0.0.0.0.0.0 | style="text-align:left;" | First homininae. Homininae ancestors speciate from the ancestors of the orangutan. Pierolapithecus catalaunicus is thought to be a common ancestor of humans and the other great apes, or at least a species that brings us closer to a common ancestor than any previous fossil discovery. It had the special adaptations for tree climbing as do present-day humans and other great apes: a wide, flat rib cage, a stiff lower spine, flexible wrists, and shoulder blades that lie along its back. |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 6.5 Ma | style="text-align:center;" | 3.10.17.19.0.0.0.0.0.0 | style="text-align:left;" | Hominini: The latest common ancestor of humans and chimpanzees is estimated to have lived between roughly 10 to 5 million years ago. Both chimpanzees and humans have a larynx that repositions during the first two years of life to a spot between the pharynx and the lungs, indicating that the common ancestors have this feature, a precondition for vocalized speech in humans. Speciation may have begun shortly after 10 Ma, but late admixture between the lineages may have taken place until after 5 Ma. |- | 4.96 Ma | style="text-align:center;" | 3.10.18.9.0.0.0.0.0.0 | style="text-align:left;" | Orthipalus and Melinorati diverge. |- | 4.16 Ma | style="text-align:center;" | 3.10.18.14.0.0.0.0.0.0 | style="text-align:left;" | First bipedal hominins. A member of the Australopithecus afarensis left human-like footprints on volcanic ash in Laetoli, northern Tanzania, providing strong evidence of full-time bipedalism. It is thought that A. afarensis was ancestral to both the genus Australopithecus and the genus Homo. Compared to the modern and extinct great apes, A. afarensis had reduced canines and molars, although they were still relatively larger than in modern humans. A. afarensis also has a relatively small brain size (380–430 cm³) and a prognathic (anterior-projecting) face. Australopithecines have been found in savannah environments; they probably developed their diet to include scavenged meat. Analyses of Australopithecus africanus lower vertebrae suggests that these bones changed in females to support bipedalism even during pregnancy. |- | 3.37 Ma | style="text-align:center;" | 3.10.18.18.18.18.18.18.8.18 | style="text-align:left;" | First deliberate use of stone tools. |- | 2.72 Ma | style="text-align:center;" | 3.10.19.3.0.0.0.0.0.0 | style="text-align:left;" | Last common ancestor of Melinorati and Parmelinoratus. |- | 2.56 Ma | style="text-align:center;" | 3.10.19.4.0.0.0.0.0.0 | style="text-align:left;" | First Homo genus. Early Homo appears in East Africa, speciating from australopithecine ancestors. Sophisticated stone tools mark the beginning of the Lower Paleolithic. |- | 2.24 Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | Homo erectus derives from early Homo or late Australopithecus. The FOXP2 gene (linked to the control of speech) emerges. Homo erectus later migrates throughout XXX and diverges into a number of subspecies. |- | 1.92 Ma | style="text-align:center;" | 3.10.19.8.0.0.0.0.0.0 | style="text-align:left;" | Drokhidae diverges from Psilopithecidae. |- | 1.52 Ma | style="text-align:center;" | 3.10.19.10.10.0.0.0.0.0 | style="text-align:left;" | Humans discover fire. Eomyaneridae diverges from Manushidae. Ancestors of ''cha'', ''mela'', and ''sina''manush diverge from Sapiensoidae (''ha'', ''w'ha'', ''mana'', and ''kha-ka''manush) |- | xxx Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} 23e2d8751a92328f018c203c204d2753ba774006 826 812 2022-07-28T14:09:44Z OfficialTerracil 2 /* Ideas */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Ideas== Find the time that myaner and drokha diverged from manush and start before that point. Old Ones must come after divergence and possibly after diversification but before agriculture The idea is to have the old ones skip the time from diversification to agriculture, so the other species do not go extinct during the paleolithic. Would like to have evidence of ancient religion before the Old Ones like Gobekli Tepe (11500 years ago). Agricultural Revolution https://en.wikipedia.org/wiki/Neolithic_Revolution https://en.wikipedia.org/wiki/File:Centres_of_origin_and_spread_of_agriculture.svg Started at the earliest 12,000 years ago. Would begin with selective breeding of plants like cereals. Other places can begin later. Perhaps this gives the myaner time to form their civilisations early. Their long ages help them to be able to retain knowledge and accumulate it more, so they develop quickly. Farming spreads across continent. Animals begin to be domesticated. (work out animals in the area! Spec-evo birds dominant? Yi qi dragons.) Bronze age begins at different times for different regions, as irl. (Manush will follow real world timeline, myaner accelerated, and drokha and melinorati in the middle. Shamlek and merse will have to be fleshed out further at a later date.) Density of farming communities causes civilisation to start to urbanise. Cities pop up, with leaders who decide who does what labour and organises everything. Class systems begin. Forerunner rates have origins in this? Early rates would be farmer, crafter, defender/warrior, organiser/priest. Pottery, writing, smelting, and alloying metals are discovered. Elves encounter humans who are still in the stone age so these magic and metal wielding eternal people are considered impossibly alien and advanced. Furnaces can reach 900-1100 C which is enough to smelt tin and copper, but not yet iron with any ease (needs 1250 C). Writing systems emerge. Origins in pressing circles into clay like cuneiform. Slavery develops as economic model? Some kingdoms have centralised models like Egypt, others are decentralised like Mycenae. Trade routes for acquiring tin and copper are essential for running the civilisations, and provides impetus for control of these routes and sources. Advances in magic due to lore being more easily accumulated over long lives, and passed along through writing. Results in spellcraft being popularised. Think about what a magic 'tech tree' might look like. Drokha make advances in enchantments. Perhaps they ally to benefit both in their works, and create some of the cooler artefacts from their time e.g. ethyrplate. ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 700 Ma | style="text-align:center;" | 3.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | Urmetazoan: The first fossils that might represent animals appear in 665-million-year-old rocks. These fossils are interpreted as being early sponges. Separation from the Porifera (sponges) lineage. Eumetazoa/Diploblast: separation from the Ctenophora ("comb jellies") lineage. Planulozoa/ParaHoxozoa: separation from the Placozoa and Cnidaria lineages. Almost all cnidarians possess nerves and muscles. Because they are the simplest animals to possess them, their ancestors were very probably the first animals to use nerves and muscles together. Cnidarians are also the first animals with an actual body of definite form and shape. They have radial symmetry. The first eyes evolved at this time. |- | 550 Ma | style="text-align:center;" | 3.2.8.0.0.0.0.0.0.0 | style="text-align:left;" | Urbilaterian: Bilateria/Triploblasts, Nephrozoa (555 Ma), last common ancestor of protostomes (including the arthropod [insect, crustacean] and platyzoan [flatworms] lineages) and the deuterostomes (including the vertebrate [human] lineage). Earliest development of the brain, and of bilateral symmetry. Archaic representatives of this stage are flatworms, the simplest animals with organs that form from three germ layers. |- | 541 Ma | style="text-align:center;" | 3.2.11.0.0.0.0.0.0.0 | style="text-align:left;" | Most known animal phyla appeared in the fossil record as marine species during the Cambrian explosion. Deuterostomes, last common ancestor of the chordate [human] lineage, the Echinodermata (starfish, sea urchins, sea cucumbers, etc.) and Hemichordata (acorn worms and graptolites). An archaic survivor from this stage is the acorn worm, sporting a circulatory system with a heart that also functions as a kidney. Acorn worms have a gill-like structure used for breathing, a structure similar to that of primitive fish. Acorn worms have a plexus concentrated into both dorsal and ventral nerve cords. The dorsal cord reaches into the proboscis, and is partially separated from the epidermis in that region. This part of the dorsal nerve cord is often hollow, and may well be homologous with the brain of vertebrates. |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. Pikaia is an iconic ancestor of modern chordates and vertebrates. The lancelet, still living today, retains some characteristics of the primitive chordates. It resembles Pikaia. |- | 511 Ma | style="text-align:center;" | 3.3.0.0.0.0.0.0.0.0 | style="text-align:left;" | The first vertebrates appear: the ostracoderms, jawless fish related to present-day lampreys and hagfishes. Haikouichthys and Myllokunmingia are examples of these jawless fish, or Agnatha. (See also prehistoric fish). They were jawless and their internal skeletons were cartilaginous. They lacked the paired (pectoral and pelvic) fins of more advanced fish. They were precursors to the Osteichthyes (bony fish). |- | 480 Ma | style="text-align:center;" | 3.3.10.0.0.0.0.0.0.0 | style="text-align:left;" | The Placodermi were prehistoric fishes. Placoderms were some of the first jawed fishes (Gnathostomata), their jaws evolving from the first gill arch. A placoderm's head and thorax were covered by articulated armoured plates and the rest of the body was scaled or naked. However, the fossil record indicates that they left no descendants after the end of the Devonian and are less closely related to living bony fishes than sharks are. |- | 410 Ma | style="text-align:center;" | 3.4.12.0.0.0.0.0.0.0 | style="text-align:left;" | The first coelacanth appears (in the fossil record to date); this order of animals was thought to be extinct until living specimens were discovered recently. It is often referred to as a living fossil. |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 396 Ma | style="text-align:center;" | 3.4.16.0.0.0.0.0.0.0 | style="text-align:left;" | Some fresh water lobe-finned fish (Sarcopterygii) develop legs and give rise to the Tetrapoda. The first tetrapods evolved in shallow and swampy freshwater habitats. Primitive tetrapods developed from a lobe-finned fish (an "osteolepid Sarcopterygian"), with a two-lobed brain in a flattened skull, a wide mouth and a short snout, whose upward-facing eyes show that it was a bottom-dweller, and which had already developed adaptations of fins with fleshy bases and bones. (The "living fossil" coelacanth is a related lobe-finned fish without these shallow-water adaptations.) Tetrapod fishes used their fins as paddles in shallow-water habitats choked with plants and detritus. The universal tetrapod characteristics of front limbs that bend backward at the elbow and hind limbs that bend forward at the knee can plausibly be traced to early tetrapods living in shallow water. Panderichthys is a 90–130 cm (35–50 in) long fish from the Late Devonian period (380 Mya). It has a large tetrapod-like head. Panderichthys exhibits features transitional between lobe-finned fishes and early tetrapods. Trackway impressions made by something that resembles Ichthyostega's limbs were formed 390 Ma in Polish marine tidal sediments. This suggests tetrapod evolution is older than the dated fossils of Panderichthys through to Ichthyostega. Lungfishes retain some characteristics of the early Tetrapoda. One example is the Queensland lungfish. |- | 375 Ma | style="text-align:center;" | 3.5.2.0.0.0.0.0.0.0 | style="text-align:left;" | Tiktaalik is a genus of sarcopterygian (lobe-finned) fishes from the late Devonian with many tetrapod-like features. It shows a clear link between Panderichthys and Acanthostega. |- | 364 Ma | style="text-align:center;" | 3.5.6.0.0.0.0.0.0.0 | style="text-align:left;" | Acanthostega is an extinct amphibian, among the first animals to have recognizable limbs. It is a candidate for being one of the first vertebrates to be capable of coming onto land. It lacked wrists, and was generally poorly adapted for life on land. The limbs could not support the animal's weight. Acanthostega had both lungs and gills, also indicating it was a link between lobe-finned fish and terrestrial vertebrates. Ichthyostega is an early tetrapod. Being one of the first animals with legs, arms, and finger bones, Ichthyostega is seen as a hybrid between a fish and an amphibian. Ichthyostega had legs but its limbs probably were not used for walking. They may have spent very brief periods out of water and would have used their legs to paw their way through the mud. Amphibia were the first four-legged animals to develop lungs which may have evolved from Hynerpeton 364 Mya. Amphibians living today still retain many characteristics of the early tetrapods. |- | 319 Ma | style="text-align:center;" | 3.6.0.0.0.0.0.0.0.0 | style="text-align:left;" | First amniote. From amphibians came the first reptiles: Hylonomus is the earliest known reptile. It was 20 cm (8 in) long (including the tail) and probably would have looked rather similar to modern lizards. It had small sharp teeth and probably ate millipedes and early insects. It is a precursor of later Amniotes and mammal-like reptiles. Αlpha keratin first evolves here. It is used in the claws of modern lizards and birds, and hair in mammals. Evolution of the amniotic egg gives rise to the Amniota, reptiles that can reproduce on land and lay eggs on dry land. They did not need to return to water for reproduction. This adaptation gave them the capability to inhabit the uplands for the first time. Reptiles have advanced nervous systems, compared to amphibians, with twelve pairs of cranial nerves. |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 313 Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | Sauropsids and Synapsids diverge. Shortly after the appearance of the first reptiles, two branches split off. One branch is the Sauropsids, from which come the modern reptiles and birds. The other branch is Synapsida (Synapsids), from which come modern mammals. Both had temporal fenestrae, a pair of holes in their skulls behind the eyes, which were used to increase the space for jaw muscles. Synapsids had one opening on each side, while diapsids (a branch of Sauropsida) had two. The earliest mammal-like reptiles are the pelycosaurs. The pelycosaurs were the first animals to have temporal fenestrae. Pelycosaurs are not therapsids but soon they gave rise to them. The Therapsida were the ancestor of mammals. The therapsids have temporal fenestrae larger and more mammal-like than pelycosaurs, their teeth show more serial differentiation, and later forms had evolved a secondary palate. A secondary palate enables the animal to eat and breathe at the same time and is a sign of a more active, perhaps warm-blooded, way of life. |- | 255 Ma | style="text-align:center;" | 3.7.0.0.0.0.0.0.0.0 | style="text-align:left;" | Archosaurs and Lepidosaurs diverge. |- | 245 Ma | style="text-align:center;" | 3.7.3.7.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-melinorati diverge from Aphanosaurs. |- | 233 Ma | style="text-align:center;" | 3.7.7.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-kroqtzigors diverge from Crocodyliformes. |- | 227 Ma | style="text-align:center;" | 3.7.9.0.0.0.0.0.0.0 | style="text-align:left;" | First dinosaur evolves. |- | 223 Ma | style="text-align:center;" | 3.7.10.0.0.0.0.0.0.0 | style="text-align:left;" | One subgroup of therapsids, the cynodonts, evolved more mammal-like characteristics. The jaws of cynodonts resemble modern mammal jaws. This group of animals likely contains a species which is the ancestor of all modern mammals. From Eucynodontia (cynodonts) came the first mammals. Most early mammals were small shrew-like animals that fed on insects. Although there is no evidence in the fossil record, it is likely that these animals had a constant body temperature and milk glands for their young. The neocortex region of the brain first evolved in mammals and thus is unique to them. |- | 217 Ma | style="text-align:center;" | 3.7.12.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-tzikinks and tzauaruz diverge from Lagerpetidae. |- | 156 Ma | style="text-align:center;" | 3.8.11.0.0.0.0.0.0.0 | style="text-align:left;" | Archaeopteryx emerges. |- | 153 Ma | style="text-align:center;" | 3.8.12.0.0.0.0.0.0.0 | style="text-align:left;" | First pine trees. |- | 130 Ma | style="text-align:center;" | 3.8.19.3.8.19.0.0.0.0 | style="text-align:left;" | First angiosperms. |- | 115 Ma | style="text-align:center;" | 3.9.4.0.0.0.0.0.0.0 | style="text-align:left;" | First monotremes. Monotremes are an egg-laying group of mammals represented amongst modern animals by the platypus and echidna. Recent genome sequencing of the platypus indicates that its sex genes are closer to those of birds than to those of the therian (live birthing) mammals. Comparing this to other mammals, it can be inferred that the first mammals to gain sexual differentiation through the existence or lack of SRY gene (found in the y-Chromosome) evolved after the monotreme lineage split off. |- | 111 Ma | style="text-align:center;" | 3.9.5.0.0.0.0.0.0.0 | style="text-align:left;" | First toothed diving birds such as Hesperornis emerge. |- | xxx Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Evolution=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 99 Ma | style="text-align:center;" | 3.9.9.0.0.0.0.0.0.0 | style="text-align:left;" | First bees. |- | 89 Ma | style="text-align:center;" | 3.9.12.0.0.0.0.0.0.0 | style="text-align:left;" | First placental mammal. |- | 86 Ma | style="text-align:center;" | 3.9.13.0.0.0.0.0.0.0 | style="text-align:left;" | First euarchonta. A group of small, nocturnal, arboreal, insect-eating mammals called Euarchonta begins a speciation that will lead to the orders of primates, treeshrews and flying lemurs. Primatomorpha is a subdivision of Euarchonta including primates and their ancestral stem-primates Plesiadapiformes. An early stem-primate, Plesiadapis, still had claws and eyes on the side of the head, making it faster on the ground than in the trees, but it began to spend long times on lower branches, feeding on fruits and leaves. The Plesiadapiformes very likely contain the ancestor species of all primates. They first appeared in the fossil record around 66 million years ago, soon after the Cretaceous–Paleogene extinction event that eliminated about three-quarters of plant and animal species on Earth, including most dinosaurs. One of the last Plesiadapiformes is Carpolestes simpsoni, having grasping digits but not forward-facing eyes. |- | 79 Ma | style="text-align:center;" | 3.9.15.0.0.0.0.0.0.0 | style="text-align:left;" | First ants. |- | 63 Ma | style="text-align:center;" | 3.9.19.19.19.19.19.19.0.0 | style="text-align:left;" | First primates emerge. Primates diverge into suborders Strepsirrhini (wet-nosed primates) and Haplorrhini (dry-nosed primates). Strepsirrhini contain most prosimians; modern examples include lemurs and lorises. The haplorrhines include the two living groups: prosimian tarsiers, and simian monkeys, including apes. One of the earliest haplorrhines is Teilhardina asiatica, a mouse-sized, diurnal creature with small eyes. The Haplorrhini metabolism lost the ability to produce vitamin C, forcing all descendants to include vitamin C-containing fruit in their diet. |- | 63 Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Many dinosaurs go extinct due to massive volcanic upheaval and climate change. |- | 57 Ma | style="text-align:center;" | 3.10.2.0.0.0.0.0.0.0 | style="text-align:left;" | First terror birds. |- | 54 Ma | style="text-align:center;" | 3.10.3.0.0.0.0.0.0.0 | style="text-align:left;" | Even and odd toed ungulates diverge. First whales emerge. |- | 38 Ma | style="text-align:center;" | 3.10.8.0.0.0.0.0.0.0 | style="text-align:left;" | First grasslands. |- | 25 Ma | style="text-align:center;" | 3.10.12.0.0.0.0.0.0.0 | style="text-align:left;" | First melinoridae. Melinoridae ancestors speciate from the ancestors of Incolapalus. Incolapalus still retains the ancestral swamp-dwelling traits but is more quadrupedal than the common ancestor. |- | 15 Ma | style="text-align:center;" | 3.10.15.0.0.0.0.0.0.0 | style="text-align:left;" | First homininae. Homininae ancestors speciate from the ancestors of the orangutan. Pierolapithecus catalaunicus is thought to be a common ancestor of humans and the other great apes, or at least a species that brings us closer to a common ancestor than any previous fossil discovery. It had the special adaptations for tree climbing as do present-day humans and other great apes: a wide, flat rib cage, a stiff lower spine, flexible wrists, and shoulder blades that lie along its back. |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 6.5 Ma | style="text-align:center;" | 3.10.17.19.0.0.0.0.0.0 | style="text-align:left;" | Hominini: The latest common ancestor of humans and chimpanzees is estimated to have lived between roughly 10 to 5 million years ago. Both chimpanzees and humans have a larynx that repositions during the first two years of life to a spot between the pharynx and the lungs, indicating that the common ancestors have this feature, a precondition for vocalized speech in humans. Speciation may have begun shortly after 10 Ma, but late admixture between the lineages may have taken place until after 5 Ma. |- | 4.96 Ma | style="text-align:center;" | 3.10.18.9.0.0.0.0.0.0 | style="text-align:left;" | Orthipalus and Melinorati diverge. |- | 4.16 Ma | style="text-align:center;" | 3.10.18.14.0.0.0.0.0.0 | style="text-align:left;" | First bipedal hominins. A member of the Australopithecus afarensis left human-like footprints on volcanic ash in Laetoli, northern Tanzania, providing strong evidence of full-time bipedalism. It is thought that A. afarensis was ancestral to both the genus Australopithecus and the genus Homo. Compared to the modern and extinct great apes, A. afarensis had reduced canines and molars, although they were still relatively larger than in modern humans. A. afarensis also has a relatively small brain size (380–430 cm³) and a prognathic (anterior-projecting) face. Australopithecines have been found in savannah environments; they probably developed their diet to include scavenged meat. Analyses of Australopithecus africanus lower vertebrae suggests that these bones changed in females to support bipedalism even during pregnancy. |- | 3.37 Ma | style="text-align:center;" | 3.10.18.18.18.18.18.18.8.18 | style="text-align:left;" | First deliberate use of stone tools. |- | 2.72 Ma | style="text-align:center;" | 3.10.19.3.0.0.0.0.0.0 | style="text-align:left;" | Last common ancestor of Melinorati and Parmelinoratus. |- | 2.56 Ma | style="text-align:center;" | 3.10.19.4.0.0.0.0.0.0 | style="text-align:left;" | First Homo genus. Early Homo appears in East Africa, speciating from australopithecine ancestors. Sophisticated stone tools mark the beginning of the Lower Paleolithic. |- | 2.24 Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | Homo erectus derives from early Homo or late Australopithecus. The FOXP2 gene (linked to the control of speech) emerges. Homo erectus later migrates throughout XXX and diverges into a number of subspecies. |- | 1.92 Ma | style="text-align:center;" | 3.10.19.8.0.0.0.0.0.0 | style="text-align:left;" | Drokhidae diverges from Psilopithecidae. |- | 1.52 Ma | style="text-align:center;" | 3.10.19.10.10.0.0.0.0.0 | style="text-align:left;" | Humans discover fire. Eomyaneridae diverges from Manushidae. Ancestors of ''cha'', ''mela'', and ''sina''manush diverge from Sapiensoidae (''ha'', ''w'ha'', ''mana'', and ''kha-ka''manush) |- | xxx Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} 56803f7f9a3d7a0865727361e892a3b84671bd66 827 826 2022-07-29T14:15:59Z OfficialTerracil 2 /* Ideas */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Ideas== Old Ones needed to visit at some point during development due to needing to direct evolution a little bit (elven traits, dwarven ones, Shamlek, Itzatecah, and other things they need to have gotten done) Find the time that myaner and drokha diverged from manush and start before that point. Old Ones must come after divergence and after diversification, but before agriculture. The idea is to have the old ones skip the time from diversification to agriculture, so the other species do not go extinct during the paleolithic. Idea: the Ollie Bye map over time but with populations for each (sub)/species as calculated using Artifexian's XCL, crops, etc. Basic timeline - Old Ones arrive, mess with genes -> species diversify -> Old Ones come back(?) -> agriculture Is the second return necessary? for what? To skip the possibility of the diverse forms going extinct, giving their populations a stabilising hand. Would like to have evidence of ancient religion before the Old Ones like Gobekli Tepe (11500 years ago). Is this possible? Probably not, but would be impressive. Agricultural Revolution https://en.wikipedia.org/wiki/Neolithic_Revolution https://en.wikipedia.org/wiki/File:Centres_of_origin_and_spread_of_agriculture.svg Started at the earliest 12,000 years ago. Would begin with selective breeding of plants like cereals. Other places can begin later. Perhaps this gives the myaner time to form their civilisations early. Their long ages help them to be able to retain knowledge and accumulate it more, so they develop quickly. Farming spreads across continent. Animals begin to be domesticated. (work out animals in the area! Spec-evo birds dominant? Yi qi dragons.) Bronze age begins at different times for different regions, as irl. (Manush will follow real world timeline, myaner accelerated, and drokha and melinorati in the middle. Shamlek and merse will have to be fleshed out further at a later date.) Density of farming communities causes civilisation to start to urbanise. Cities pop up, with leaders who decide who does what labour and organises everything. Class systems begin. Forerunner rates have origins in this? Early rates would be farmer, crafter, defender/warrior, organiser/priest. Pottery, writing, smelting, and alloying metals are discovered. Elves encounter humans who are still in the stone age so these magic and metal wielding eternal people are considered impossibly alien and advanced. Furnaces can reach 900-1100 C which is enough to smelt tin and copper, but not yet iron with any ease (needs 1250 C). Writing systems emerge. Origins in pressing circles into clay like cuneiform. Slavery develops as economic model? Some kingdoms have centralised models like Egypt, others are decentralised like Mycenae. Trade routes for acquiring tin and copper are essential for running the civilisations, and provides impetus for control of these routes and sources. Advances in magic due to lore being more easily accumulated over long lives, and passed along through writing. Results in spellcraft being popularised. Think about what a magic 'tech tree' might look like. Drokha make advances in enchantments. Perhaps they ally to benefit both in their works, and create some of the cooler artefacts from their time e.g. ethyrplate. ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 700 Ma | style="text-align:center;" | 3.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | Urmetazoan: The first fossils that might represent animals appear in 665-million-year-old rocks. These fossils are interpreted as being early sponges. Separation from the Porifera (sponges) lineage. Eumetazoa/Diploblast: separation from the Ctenophora ("comb jellies") lineage. Planulozoa/ParaHoxozoa: separation from the Placozoa and Cnidaria lineages. Almost all cnidarians possess nerves and muscles. Because they are the simplest animals to possess them, their ancestors were very probably the first animals to use nerves and muscles together. Cnidarians are also the first animals with an actual body of definite form and shape. They have radial symmetry. The first eyes evolved at this time. |- | 550 Ma | style="text-align:center;" | 3.2.8.0.0.0.0.0.0.0 | style="text-align:left;" | Urbilaterian: Bilateria/Triploblasts, Nephrozoa (555 Ma), last common ancestor of protostomes (including the arthropod [insect, crustacean] and platyzoan [flatworms] lineages) and the deuterostomes (including the vertebrate [human] lineage). Earliest development of the brain, and of bilateral symmetry. Archaic representatives of this stage are flatworms, the simplest animals with organs that form from three germ layers. |- | 541 Ma | style="text-align:center;" | 3.2.11.0.0.0.0.0.0.0 | style="text-align:left;" | Most known animal phyla appeared in the fossil record as marine species during the Cambrian explosion. Deuterostomes, last common ancestor of the chordate [human] lineage, the Echinodermata (starfish, sea urchins, sea cucumbers, etc.) and Hemichordata (acorn worms and graptolites). An archaic survivor from this stage is the acorn worm, sporting a circulatory system with a heart that also functions as a kidney. Acorn worms have a gill-like structure used for breathing, a structure similar to that of primitive fish. Acorn worms have a plexus concentrated into both dorsal and ventral nerve cords. The dorsal cord reaches into the proboscis, and is partially separated from the epidermis in that region. This part of the dorsal nerve cord is often hollow, and may well be homologous with the brain of vertebrates. |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. Pikaia is an iconic ancestor of modern chordates and vertebrates. The lancelet, still living today, retains some characteristics of the primitive chordates. It resembles Pikaia. |- | 511 Ma | style="text-align:center;" | 3.3.0.0.0.0.0.0.0.0 | style="text-align:left;" | The first vertebrates appear: the ostracoderms, jawless fish related to present-day lampreys and hagfishes. Haikouichthys and Myllokunmingia are examples of these jawless fish, or Agnatha. (See also prehistoric fish). They were jawless and their internal skeletons were cartilaginous. They lacked the paired (pectoral and pelvic) fins of more advanced fish. They were precursors to the Osteichthyes (bony fish). |- | 480 Ma | style="text-align:center;" | 3.3.10.0.0.0.0.0.0.0 | style="text-align:left;" | The Placodermi were prehistoric fishes. Placoderms were some of the first jawed fishes (Gnathostomata), their jaws evolving from the first gill arch. A placoderm's head and thorax were covered by articulated armoured plates and the rest of the body was scaled or naked. However, the fossil record indicates that they left no descendants after the end of the Devonian and are less closely related to living bony fishes than sharks are. |- | 410 Ma | style="text-align:center;" | 3.4.12.0.0.0.0.0.0.0 | style="text-align:left;" | The first coelacanth appears (in the fossil record to date); this order of animals was thought to be extinct until living specimens were discovered recently. It is often referred to as a living fossil. |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 396 Ma | style="text-align:center;" | 3.4.16.0.0.0.0.0.0.0 | style="text-align:left;" | Some fresh water lobe-finned fish (Sarcopterygii) develop legs and give rise to the Tetrapoda. The first tetrapods evolved in shallow and swampy freshwater habitats. Primitive tetrapods developed from a lobe-finned fish (an "osteolepid Sarcopterygian"), with a two-lobed brain in a flattened skull, a wide mouth and a short snout, whose upward-facing eyes show that it was a bottom-dweller, and which had already developed adaptations of fins with fleshy bases and bones. (The "living fossil" coelacanth is a related lobe-finned fish without these shallow-water adaptations.) Tetrapod fishes used their fins as paddles in shallow-water habitats choked with plants and detritus. The universal tetrapod characteristics of front limbs that bend backward at the elbow and hind limbs that bend forward at the knee can plausibly be traced to early tetrapods living in shallow water. Panderichthys is a 90–130 cm (35–50 in) long fish from the Late Devonian period (380 Mya). It has a large tetrapod-like head. Panderichthys exhibits features transitional between lobe-finned fishes and early tetrapods. Trackway impressions made by something that resembles Ichthyostega's limbs were formed 390 Ma in Polish marine tidal sediments. This suggests tetrapod evolution is older than the dated fossils of Panderichthys through to Ichthyostega. Lungfishes retain some characteristics of the early Tetrapoda. One example is the Queensland lungfish. |- | 375 Ma | style="text-align:center;" | 3.5.2.0.0.0.0.0.0.0 | style="text-align:left;" | Tiktaalik is a genus of sarcopterygian (lobe-finned) fishes from the late Devonian with many tetrapod-like features. It shows a clear link between Panderichthys and Acanthostega. |- | 364 Ma | style="text-align:center;" | 3.5.6.0.0.0.0.0.0.0 | style="text-align:left;" | Acanthostega is an extinct amphibian, among the first animals to have recognizable limbs. It is a candidate for being one of the first vertebrates to be capable of coming onto land. It lacked wrists, and was generally poorly adapted for life on land. The limbs could not support the animal's weight. Acanthostega had both lungs and gills, also indicating it was a link between lobe-finned fish and terrestrial vertebrates. Ichthyostega is an early tetrapod. Being one of the first animals with legs, arms, and finger bones, Ichthyostega is seen as a hybrid between a fish and an amphibian. Ichthyostega had legs but its limbs probably were not used for walking. They may have spent very brief periods out of water and would have used their legs to paw their way through the mud. Amphibia were the first four-legged animals to develop lungs which may have evolved from Hynerpeton 364 Mya. Amphibians living today still retain many characteristics of the early tetrapods. |- | 319 Ma | style="text-align:center;" | 3.6.0.0.0.0.0.0.0.0 | style="text-align:left;" | First amniote. From amphibians came the first reptiles: Hylonomus is the earliest known reptile. It was 20 cm (8 in) long (including the tail) and probably would have looked rather similar to modern lizards. It had small sharp teeth and probably ate millipedes and early insects. It is a precursor of later Amniotes and mammal-like reptiles. Αlpha keratin first evolves here. It is used in the claws of modern lizards and birds, and hair in mammals. Evolution of the amniotic egg gives rise to the Amniota, reptiles that can reproduce on land and lay eggs on dry land. They did not need to return to water for reproduction. This adaptation gave them the capability to inhabit the uplands for the first time. Reptiles have advanced nervous systems, compared to amphibians, with twelve pairs of cranial nerves. |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 313 Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | Sauropsids and Synapsids diverge. Shortly after the appearance of the first reptiles, two branches split off. One branch is the Sauropsids, from which come the modern reptiles and birds. The other branch is Synapsida (Synapsids), from which come modern mammals. Both had temporal fenestrae, a pair of holes in their skulls behind the eyes, which were used to increase the space for jaw muscles. Synapsids had one opening on each side, while diapsids (a branch of Sauropsida) had two. The earliest mammal-like reptiles are the pelycosaurs. The pelycosaurs were the first animals to have temporal fenestrae. Pelycosaurs are not therapsids but soon they gave rise to them. The Therapsida were the ancestor of mammals. The therapsids have temporal fenestrae larger and more mammal-like than pelycosaurs, their teeth show more serial differentiation, and later forms had evolved a secondary palate. A secondary palate enables the animal to eat and breathe at the same time and is a sign of a more active, perhaps warm-blooded, way of life. |- | 255 Ma | style="text-align:center;" | 3.7.0.0.0.0.0.0.0.0 | style="text-align:left;" | Archosaurs and Lepidosaurs diverge. |- | 245 Ma | style="text-align:center;" | 3.7.3.7.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-melinorati diverge from Aphanosaurs. |- | 233 Ma | style="text-align:center;" | 3.7.7.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-kroqtzigors diverge from Crocodyliformes. |- | 227 Ma | style="text-align:center;" | 3.7.9.0.0.0.0.0.0.0 | style="text-align:left;" | First dinosaur evolves. |- | 223 Ma | style="text-align:center;" | 3.7.10.0.0.0.0.0.0.0 | style="text-align:left;" | One subgroup of therapsids, the cynodonts, evolved more mammal-like characteristics. The jaws of cynodonts resemble modern mammal jaws. This group of animals likely contains a species which is the ancestor of all modern mammals. From Eucynodontia (cynodonts) came the first mammals. Most early mammals were small shrew-like animals that fed on insects. Although there is no evidence in the fossil record, it is likely that these animals had a constant body temperature and milk glands for their young. The neocortex region of the brain first evolved in mammals and thus is unique to them. |- | 217 Ma | style="text-align:center;" | 3.7.12.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-tzikinks and tzauaruz diverge from Lagerpetidae. |- | 156 Ma | style="text-align:center;" | 3.8.11.0.0.0.0.0.0.0 | style="text-align:left;" | Archaeopteryx emerges. |- | 153 Ma | style="text-align:center;" | 3.8.12.0.0.0.0.0.0.0 | style="text-align:left;" | First pine trees. |- | 130 Ma | style="text-align:center;" | 3.8.19.3.8.19.0.0.0.0 | style="text-align:left;" | First angiosperms. |- | 115 Ma | style="text-align:center;" | 3.9.4.0.0.0.0.0.0.0 | style="text-align:left;" | First monotremes. Monotremes are an egg-laying group of mammals represented amongst modern animals by the platypus and echidna. Recent genome sequencing of the platypus indicates that its sex genes are closer to those of birds than to those of the therian (live birthing) mammals. Comparing this to other mammals, it can be inferred that the first mammals to gain sexual differentiation through the existence or lack of SRY gene (found in the y-Chromosome) evolved after the monotreme lineage split off. |- | 111 Ma | style="text-align:center;" | 3.9.5.0.0.0.0.0.0.0 | style="text-align:left;" | First toothed diving birds such as Hesperornis emerge. |- | xxx Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Evolution=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 99 Ma | style="text-align:center;" | 3.9.9.0.0.0.0.0.0.0 | style="text-align:left;" | First bees. |- | 89 Ma | style="text-align:center;" | 3.9.12.0.0.0.0.0.0.0 | style="text-align:left;" | First placental mammal. |- | 86 Ma | style="text-align:center;" | 3.9.13.0.0.0.0.0.0.0 | style="text-align:left;" | First euarchonta. A group of small, nocturnal, arboreal, insect-eating mammals called Euarchonta begins a speciation that will lead to the orders of primates, treeshrews and flying lemurs. Primatomorpha is a subdivision of Euarchonta including primates and their ancestral stem-primates Plesiadapiformes. An early stem-primate, Plesiadapis, still had claws and eyes on the side of the head, making it faster on the ground than in the trees, but it began to spend long times on lower branches, feeding on fruits and leaves. The Plesiadapiformes very likely contain the ancestor species of all primates. They first appeared in the fossil record around 66 million years ago, soon after the Cretaceous–Paleogene extinction event that eliminated about three-quarters of plant and animal species on Earth, including most dinosaurs. One of the last Plesiadapiformes is Carpolestes simpsoni, having grasping digits but not forward-facing eyes. |- | 79 Ma | style="text-align:center;" | 3.9.15.0.0.0.0.0.0.0 | style="text-align:left;" | First ants. |- | 63 Ma | style="text-align:center;" | 3.9.19.19.19.19.19.19.0.0 | style="text-align:left;" | First primates emerge. Primates diverge into suborders Strepsirrhini (wet-nosed primates) and Haplorrhini (dry-nosed primates). Strepsirrhini contain most prosimians; modern examples include lemurs and lorises. The haplorrhines include the two living groups: prosimian tarsiers, and simian monkeys, including apes. One of the earliest haplorrhines is Teilhardina asiatica, a mouse-sized, diurnal creature with small eyes. The Haplorrhini metabolism lost the ability to produce vitamin C, forcing all descendants to include vitamin C-containing fruit in their diet. |- | 63 Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Many dinosaurs go extinct due to massive volcanic upheaval and climate change. |- | 57 Ma | style="text-align:center;" | 3.10.2.0.0.0.0.0.0.0 | style="text-align:left;" | First terror birds. |- | 54 Ma | style="text-align:center;" | 3.10.3.0.0.0.0.0.0.0 | style="text-align:left;" | Even and odd toed ungulates diverge. First whales emerge. |- | 38 Ma | style="text-align:center;" | 3.10.8.0.0.0.0.0.0.0 | style="text-align:left;" | First grasslands. |- | 25 Ma | style="text-align:center;" | 3.10.12.0.0.0.0.0.0.0 | style="text-align:left;" | First melinoridae. Melinoridae ancestors speciate from the ancestors of Incolapalus. Incolapalus still retains the ancestral swamp-dwelling traits but is more quadrupedal than the common ancestor. |- | 15 Ma | style="text-align:center;" | 3.10.15.0.0.0.0.0.0.0 | style="text-align:left;" | First homininae. Homininae ancestors speciate from the ancestors of the orangutan. Pierolapithecus catalaunicus is thought to be a common ancestor of humans and the other great apes, or at least a species that brings us closer to a common ancestor than any previous fossil discovery. It had the special adaptations for tree climbing as do present-day humans and other great apes: a wide, flat rib cage, a stiff lower spine, flexible wrists, and shoulder blades that lie along its back. |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 6.5 Ma | style="text-align:center;" | 3.10.17.19.0.0.0.0.0.0 | style="text-align:left;" | Hominini: The latest common ancestor of humans and chimpanzees is estimated to have lived between roughly 10 to 5 million years ago. Both chimpanzees and humans have a larynx that repositions during the first two years of life to a spot between the pharynx and the lungs, indicating that the common ancestors have this feature, a precondition for vocalized speech in humans. Speciation may have begun shortly after 10 Ma, but late admixture between the lineages may have taken place until after 5 Ma. |- | 4.96 Ma | style="text-align:center;" | 3.10.18.9.0.0.0.0.0.0 | style="text-align:left;" | Orthipalus and Melinorati diverge. |- | 4.16 Ma | style="text-align:center;" | 3.10.18.14.0.0.0.0.0.0 | style="text-align:left;" | First bipedal hominins. A member of the Australopithecus afarensis left human-like footprints on volcanic ash in Laetoli, northern Tanzania, providing strong evidence of full-time bipedalism. It is thought that A. afarensis was ancestral to both the genus Australopithecus and the genus Homo. Compared to the modern and extinct great apes, A. afarensis had reduced canines and molars, although they were still relatively larger than in modern humans. A. afarensis also has a relatively small brain size (380–430 cm³) and a prognathic (anterior-projecting) face. Australopithecines have been found in savannah environments; they probably developed their diet to include scavenged meat. Analyses of Australopithecus africanus lower vertebrae suggests that these bones changed in females to support bipedalism even during pregnancy. |- | 3.37 Ma | style="text-align:center;" | 3.10.18.18.18.18.18.18.8.18 | style="text-align:left;" | First deliberate use of stone tools. |- | 2.72 Ma | style="text-align:center;" | 3.10.19.3.0.0.0.0.0.0 | style="text-align:left;" | Last common ancestor of Melinorati and Parmelinoratus. |- | 2.56 Ma | style="text-align:center;" | 3.10.19.4.0.0.0.0.0.0 | style="text-align:left;" | First Homo genus. Early Homo appears in East Africa, speciating from australopithecine ancestors. Sophisticated stone tools mark the beginning of the Lower Paleolithic. |- | 2.24 Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | Homo erectus derives from early Homo or late Australopithecus. The FOXP2 gene (linked to the control of speech) emerges. Homo erectus later migrates throughout XXX and diverges into a number of subspecies. |- | 1.92 Ma | style="text-align:center;" | 3.10.19.8.0.0.0.0.0.0 | style="text-align:left;" | Drokhidae diverges from Psilopithecidae. |- | 1.52 Ma | style="text-align:center;" | 3.10.19.10.10.0.0.0.0.0 | style="text-align:left;" | Humans discover fire. Eomyaneridae diverges from Manushidae. Ancestors of ''cha'', ''mela'', and ''sina''manush diverge from Sapiensoidae (''ha'', ''w'ha'', ''mana'', and ''kha-ka''manush) |- | xxx Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} 786a39c8223e7b50ab99ceced37f5c9a4173e033 Magesight 0 33 816 701 2022-06-17T11:37:55Z OfficialTerracil 2 /* Wyrd-Ethyr Colours */ wikitext text/x-wiki '''Magesight''' is the term used to describe the ability to visualise ethyr. This does not happen with the eyes but rather a sixth sense that can detect ethyr in its vicinity. This is usually rendered by the brain as a visual input, as vision is the primary sense for most sapient races. __TOC__ == Colours == All flavours of ethyr are visible as distinct colours to those with magesight. The colours can be seen as a transparent haze around the source of the ethyr, and often flow around like a mist under ethereal winds that are separate from physical winds, as the ethyr clouds do not move even when a strong gust of wind is blowing in the region. === Light-Ethyr Colours === The varieties of [[Light-Ethyr|light-ethyr]] are generally associated with the rainbow due to the colours that the constituent flavours of ethyr take when viewed with magesight. This has caused some cultures to associate the rainbow with magic due the the great prevalence of light-ethyr compared to the other three types. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 40%" |- style="background-color:#ccccff;" ! style="background-color: #FFFFD9; width: 60%" | Light-Ethyr Flavour ! style="background-color: #FFFFD9; width: 35%" | Colour ! style="background-color: #FFFFD9; width: 5%" | |- | Magnetism | style="font-weight:normal;" | Dark Red | style="background-color:#8e4e4e | |- | Chemical | style="font-weight:normal;" | Red | style="background-color:#ff0000 | |- | Fire | style="font-weight:normal;" | Orange | style="background-color:#ff8000 | |- | Solar | style="font-weight:normal;" | Yellow | style="background-color:#ffe800 | |- | Growth | style="font-weight:normal;" | Green | style="background-color:#51c30a | |- | Water | style="font-weight:normal;" | Blue | style="background-color:#00b2ff | |- | Electricity | style="font-weight:normal;" | White | style="background-color:#EFFAFF | |} === Wyrd-Ethyr Colours === The varieties of wyrd-ethyr are not as strongly associated with colours as light-ethyr. Nevertheless, vague correspondences have been drawn to the colours below for each flavour. However despite this, some cases of wyrd ethyr being released coincide with either photons releasing and thus causing coloured glows visible to individuals without magesight, such as the phenomenon of Cherenkov radiation. There are also circumstances where making use of wyrd-flavour wyrd-ethyr can result in a neon green glow. As such, the colour traditionally applied to this flavour is turquoise, a mix of the electric blue and neon green colours that are most commonly seen. The other flavours of wyrd-ethyr often have more vague colouration. For example, although death-flavour is traditionally depicted as black and vacuum-flavour as lilac, in actuality these are not the actual colours seen. People have claimed to see death as anything from a brilliantly glowing red (possibly mistaken for chemistry-flavour light-ethyr as blood reacts with oxygen), to an amethyst haze or even a black smoke, and correspondingly void-flavour has been reported as black, dark blue or indigo, or as a faint lilac glow. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 40%" |- style="background-color:#ccccff;" ! style="background-color: #c582cf; width: 60%" | Wyrd-Ethyr Flavour ! style="background-color: #c582cf; width: 35%" | Colour ! style="background-color: #c582cf; width: 5%" | |- | Wyrd | style="font-weight:normal;" | Turquoise | style="background-color:#4FDBDD | |- | Soul | style="font-weight:normal;" | Magenta | style="background-color:#CC00FF | |- | Death | style="font-weight:normal;" | Black | style="background-color:#000000 | |- | Void | style="font-weight:normal;" | Lilac | style="background-color:#D7C1FF | |} === Gravity-Ethyr Colours === The varieties of gravity-ethyr are also not usually standard colours, as this source of ethyr is the opposite of the source that produces light, and thus the opposite of colour. Nevertheless, the different flavours' magesight hazes can be perceived by the colours indicated below. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 40%" |- style="background-color:#ccccff;" ! style="background-color: #465691; width: 60%" | Gravity-Ethyr Flavour ! style="background-color: #465691; width: 35%" | Colour ! style="background-color: #465691; width: 5%" | |- | Potential | style="font-weight:normal;" | Cream | style="background-color:#E8E7AB | |- | Weight | style="font-weight:normal;" | Salmon | style="background-color:#FFCDCD | |- | Tidal | style="font-weight:normal;" | Navy | style="background-color:#0325B5 | |} === Creation-Ethyr Colours === There are four known varieties of creation-ethyr, and each flavour's perceived colour has an association with what the ethyr most willingly does. Mass-flavour ethyr manipulates the gluons that form the particles in an atom's nucleus and as a result of the gluons' own chromodynamics this often comes through as all the colours mixed, forming a light grey colour. Creation-flavour ethyr is usually visualised as a lime colour in contrast to the usually vermillion destruction-flavour ethyr which evokes the colours of fire. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 40%" |- style="background-color:#ccccff;" ! style="background-color: #FAC504; width: 60%" | Creation-Ethyr Flavour ! style="background-color: #FAC504; width: 35%" | Colour ! style="background-color: #FAC504; width: 5%" | |- | Mass | style="font-weight:normal;" | Grey | style="background-color:#F2F2F2 | |- | Creation | style="font-weight:normal;" | Lime | style="background-color:#A5F638 | |- | Negation | style="font-weight:normal;" | Teal | style="background-color:#008F92 | |- | Destruction | style="font-weight:normal;" | Vermillion | style="background-color:#E84024 | |} == Visualising Ethyr == {{Ethyr}} 070567a9ae06c3a7500d30ecb3d0ba1befa80c6c Ethyrmaille 0 40 818 765 2022-07-14T21:22:26Z OfficialTerracil 2 /* Acquiring and Donning */ wikitext text/x-wiki '''Ethyrmaille''' is an ancient and enchanted type of full plate armour found on Terracil. It has extensive enchantments woven through it granting the wearer a magical ward shield that protects them from incoming damage, as well as the ability to heal wounds, and enhanced dexterity and strength. The exact secrets to its creation have been lost, but modern ethyr scholars and enchantment scientists are working towards learning how it was done to potentially recreate someday. __TOC__ == Appearance == {{quote|A warrior in ethyrmaille looks almost like they are from another place and time.|Terraps Terclowe}} Ethyrmaille sets are crafted out of plates of metal to cover the wearer much like ordinary plate armour. When all components are worn and put together, the entire body is usually fully enclosed. Joints are often composed of smaller overlapping plates bound together, removing gaps. The natural colour of ethyrmaille is a very pale grey, almost resembling white ceramics. In practice, many surviving sets have been repainted to look how the wearer wishes. A full set of unenchanted ethyrmaille weighs 5.1 kg but when enchanted the weight becomes a mere 1.3 kg, just about the weight of a normal set of clothes. This makes the [[elfweave]] gambeson worn underneath the armour lighter, at around 2 kg without the straps. == Abilities and Enchantments == {{quote|We're outnumbered 50 to 1? Piss poor odds for them.|Kelly}} It is commonly regarded that a warrior in ethyrmaille is almost a one-man army, and though this is an exaggeration the truth is that the power ethyrmaille gives a fighter cannot be underestimated. Ethyrmaille's abilities are fuelled through ethyr, as the armour has the inbuilt capability to suck in ethyr from its surroundings when it needs to. The user is also able to manually feed it ethyr they have collected if they are a mage. It is said that in the past, ethyrmaille was able to alter the wearer's weight to allow a warrior to be heavy when needed or light as a feather to be able to survive great falls. Ethyrmaille differs from ordinary platemail armour for a variety of reasons, but the foremost difference is due to the ward shield. Enchantments woven into the plates follow specially crafted channels to distribute a field of warding energy that completely encompasses the armour. This ward is thinner around the hands and under the feet to allow for the user less restricted movement and hand function, and thicker around the head and chest to ensure maximum safety. The ward shield consists of light-ethyr converted into a high-energy oscillating electromagnetic field that is tuned to specific frequencies. Anything that impacts the ward shield is slowed down to a standstill by the high-power magnetic field repelling it and heated up, often melting or even flash vaporising. Arrows vaporise in a puff of fire, swords go soft with heat, and heavy maces bounce back from the impact, half-melted and having caused a puff of flame. The excess heat however is absorbed by the ward shield, which is sensitive to being heated up. As a result, once a ward shield has absorbed enough damage it fails in order to avoid the heat burning the wearer, dropping the ward shield. This causes the rest of the energy of the ward to manifest across the surface of the armour as small electric crackles. Once the heat has been dissipated, and if there is enough ethyr to use, the ward shield can be put back up again. During the downtime, there is no shield at all and the wearer is vulnerable to conventional damage. The attaching plate is enchanted to weigh almost nothing, so it feels comfortable to wear. (❇️+🪨 used in conjunction can lower the mass of something below half) The plate is not made of steel so it's immune to ferromagnetic pushing and pulling magic. Instead, it could be made of the magnesium aluminium alloy which itself is super light and stronger than steel. The plate armour is also enchanted with a magic energy shield that works like Mjolnir. (☄️>☀️ should be able to replicate sci-fi energy shield with plasma and can recharge under sunlight) Can take decent punishment, but can still be popped, although it does recharge quickly. Essentially immune to swords, but vulnerable to massed projectiles. Or should it be immune to projectiles but only in CQC can it be overwhelmed? Enhance plate or opposite plate? Opposite sounds fun and more like Halo with Tilt. Perhaps enchantments allow for extra strength and speed? Clarity of thought? On the verge of too much like shardplate and too magical? Strength + speed - make the armour weightless instead so the wielder is 'stronger' and 'faster'. Thought - maybe a prospective wielder must undergo magical enhancing like the witchers or Yennifer. The plate is form fitting which means most wearers need to have adjustments made to make it fit. Worry about this later. Visor? Large visor, can be brought down like normal or left up and rely on energy shield. Somehow transparent metal visor through light magic holograms? (☀️) Astronauts use gold film over polycarbonate plastic. Gold makes everything bluish. Bronze or brass would be cool. ALON transparent aluminium would be perfect, but need access to modern fabrication techniques. Perhaps a surviving artifact from the ancient Old Ones forges. Life/healing magic module that is charged up with ethyr to allow the first few injuries to be healed? (🌿) Modules that reduce the weight of the user so you can be more agile than a normal man. (🪨) Modules that grant strength somehow?? Battlefield role is to enhance plate armoured knight even further and be agile and quicker, while the shield makes them much tankier. If given to enhanced individuals it would be a force-multiplying element, making one soldier worth dozens or even hundreds. == Acquiring and Donning == The knowledge of creating new suits of ethyrmaille has been lost; thus the number of extant suits is limited in number. The only way to acquire a set is to buy it at ruinous expense or to win one from its wearer in battle. On rare occasions, a suit can be bet or used as collateral for duels, but the inherent irreplaceability of the relics means for most, such a wager tends to clear heads even through the angriest or most drunken states. Donning the plate is a fairly involved process due to the many parts involved, and doing it alone can be very slow though possible. Usually, a team of squires will assist the warrior in donning the plate. The process involves linking the many straps on the arming doublet and the armour, and ensuring the suit is encompassing and comfortable. Once the suit has been fully donned, the enchantments are activated. If they are not, the ethyrmaille suit is merely a well-crafted suit of plate armour, albeit lighter and harder. Donning the armour alone could take over half an hour, but with even one assistant this could be cut down to 10 minutes. A team of trained squires donning the suit can complete the job fairly quickly at around 5 minutes. Removing the armour could be done in 10 minutes alone, to a minute with a team of squires to help. Certain individual sections are designed to be removed easily by the wearer as needed such as the gauntlet to allow better gripping or the ability to feel with the fingers. In addition, the faulds can be lifted to allow the wearer access to the arming doublet's crotch region for the ability to urinate when needed, but this is generally awkward and can sometimes require assistance from an ally. Urination is much more difficult for female wearers. Defecation is impossible, necessitating soiling themselves if desperate. As a result, generally relieving one's self will have to happen before or after the arming doublet is donned. == Vulnerability == Although ethyrmaille is incredibly powerful, it does suffer from key drawbacks. The most protective aspect of the suit is the ward and therefore its disabling is the highest priority to the opponent. The ward does well deflecting blunt trauma but piercing attacks tend to drain its power more. Furthermore, if the ward can be overwhelmed in any one area it will cause the entire ward to fail and result in making the wearer (relatively) vulnerable. At this point, conventional anti-plate weapons can be used, such as blunt force weapons which are able to deliver their impacts through the armour like when used on regular platemail. The metal alloys that compose the ethyrmaille plates are stronger than the steel used in platemail. However, this does not mean it cannot still be damaged by the application of strong forces. An arrow from a longbow is usually deflected much like conventional plate, and the impact of swords can be shrugged off with contempt. However, more powerful crossbow bolts, application of flames, or suffocation remain concerns for the wearer. 74a243410241b710c4461c572ace62893099b2f3 819 818 2022-07-14T21:25:05Z OfficialTerracil 2 /* Vulnerability */ wikitext text/x-wiki '''Ethyrmaille''' is an ancient and enchanted type of full plate armour found on Terracil. It has extensive enchantments woven through it granting the wearer a magical ward shield that protects them from incoming damage, as well as the ability to heal wounds, and enhanced dexterity and strength. The exact secrets to its creation have been lost, but modern ethyr scholars and enchantment scientists are working towards learning how it was done to potentially recreate someday. __TOC__ == Appearance == {{quote|A warrior in ethyrmaille looks almost like they are from another place and time.|Terraps Terclowe}} Ethyrmaille sets are crafted out of plates of metal to cover the wearer much like ordinary plate armour. When all components are worn and put together, the entire body is usually fully enclosed. Joints are often composed of smaller overlapping plates bound together, removing gaps. The natural colour of ethyrmaille is a very pale grey, almost resembling white ceramics. In practice, many surviving sets have been repainted to look how the wearer wishes. A full set of unenchanted ethyrmaille weighs 5.1 kg but when enchanted the weight becomes a mere 1.3 kg, just about the weight of a normal set of clothes. This makes the [[elfweave]] gambeson worn underneath the armour lighter, at around 2 kg without the straps. == Abilities and Enchantments == {{quote|We're outnumbered 50 to 1? Piss poor odds for them.|Kelly}} It is commonly regarded that a warrior in ethyrmaille is almost a one-man army, and though this is an exaggeration the truth is that the power ethyrmaille gives a fighter cannot be underestimated. Ethyrmaille's abilities are fuelled through ethyr, as the armour has the inbuilt capability to suck in ethyr from its surroundings when it needs to. The user is also able to manually feed it ethyr they have collected if they are a mage. It is said that in the past, ethyrmaille was able to alter the wearer's weight to allow a warrior to be heavy when needed or light as a feather to be able to survive great falls. Ethyrmaille differs from ordinary platemail armour for a variety of reasons, but the foremost difference is due to the ward shield. Enchantments woven into the plates follow specially crafted channels to distribute a field of warding energy that completely encompasses the armour. This ward is thinner around the hands and under the feet to allow for the user less restricted movement and hand function, and thicker around the head and chest to ensure maximum safety. The ward shield consists of light-ethyr converted into a high-energy oscillating electromagnetic field that is tuned to specific frequencies. Anything that impacts the ward shield is slowed down to a standstill by the high-power magnetic field repelling it and heated up, often melting or even flash vaporising. Arrows vaporise in a puff of fire, swords go soft with heat, and heavy maces bounce back from the impact, half-melted and having caused a puff of flame. The excess heat however is absorbed by the ward shield, which is sensitive to being heated up. As a result, once a ward shield has absorbed enough damage it fails in order to avoid the heat burning the wearer, dropping the ward shield. This causes the rest of the energy of the ward to manifest across the surface of the armour as small electric crackles. Once the heat has been dissipated, and if there is enough ethyr to use, the ward shield can be put back up again. During the downtime, there is no shield at all and the wearer is vulnerable to conventional damage. The attaching plate is enchanted to weigh almost nothing, so it feels comfortable to wear. (❇️+🪨 used in conjunction can lower the mass of something below half) The plate is not made of steel so it's immune to ferromagnetic pushing and pulling magic. Instead, it could be made of the magnesium aluminium alloy which itself is super light and stronger than steel. The plate armour is also enchanted with a magic energy shield that works like Mjolnir. (☄️>☀️ should be able to replicate sci-fi energy shield with plasma and can recharge under sunlight) Can take decent punishment, but can still be popped, although it does recharge quickly. Essentially immune to swords, but vulnerable to massed projectiles. Or should it be immune to projectiles but only in CQC can it be overwhelmed? Enhance plate or opposite plate? Opposite sounds fun and more like Halo with Tilt. Perhaps enchantments allow for extra strength and speed? Clarity of thought? On the verge of too much like shardplate and too magical? Strength + speed - make the armour weightless instead so the wielder is 'stronger' and 'faster'. Thought - maybe a prospective wielder must undergo magical enhancing like the witchers or Yennifer. The plate is form fitting which means most wearers need to have adjustments made to make it fit. Worry about this later. Visor? Large visor, can be brought down like normal or left up and rely on energy shield. Somehow transparent metal visor through light magic holograms? (☀️) Astronauts use gold film over polycarbonate plastic. Gold makes everything bluish. Bronze or brass would be cool. ALON transparent aluminium would be perfect, but need access to modern fabrication techniques. Perhaps a surviving artifact from the ancient Old Ones forges. Life/healing magic module that is charged up with ethyr to allow the first few injuries to be healed? (🌿) Modules that reduce the weight of the user so you can be more agile than a normal man. (🪨) Modules that grant strength somehow?? Battlefield role is to enhance plate armoured knight even further and be agile and quicker, while the shield makes them much tankier. If given to enhanced individuals it would be a force-multiplying element, making one soldier worth dozens or even hundreds. == Acquiring and Donning == The knowledge of creating new suits of ethyrmaille has been lost; thus the number of extant suits is limited in number. The only way to acquire a set is to buy it at ruinous expense or to win one from its wearer in battle. On rare occasions, a suit can be bet or used as collateral for duels, but the inherent irreplaceability of the relics means for most, such a wager tends to clear heads even through the angriest or most drunken states. Donning the plate is a fairly involved process due to the many parts involved, and doing it alone can be very slow though possible. Usually, a team of squires will assist the warrior in donning the plate. The process involves linking the many straps on the arming doublet and the armour, and ensuring the suit is encompassing and comfortable. Once the suit has been fully donned, the enchantments are activated. If they are not, the ethyrmaille suit is merely a well-crafted suit of plate armour, albeit lighter and harder. Donning the armour alone could take over half an hour, but with even one assistant this could be cut down to 10 minutes. A team of trained squires donning the suit can complete the job fairly quickly at around 5 minutes. Removing the armour could be done in 10 minutes alone, to a minute with a team of squires to help. Certain individual sections are designed to be removed easily by the wearer as needed such as the gauntlet to allow better gripping or the ability to feel with the fingers. In addition, the faulds can be lifted to allow the wearer access to the arming doublet's crotch region for the ability to urinate when needed, but this is generally awkward and can sometimes require assistance from an ally. Urination is much more difficult for female wearers. Defecation is impossible, necessitating soiling themselves if desperate. As a result, generally relieving one's self will have to happen before or after the arming doublet is donned. == Vulnerability == Although ethyrmaille is incredibly powerful, it does suffer from key drawbacks. The most protective aspect of the suit is the ward and therefore its disabling is the highest priority to the opponent. The ward does well deflecting blunt trauma but piercing attacks tend to drain its power more. Furthermore, if the ward can be overwhelmed in any one area it will cause the entire ward to fail and result in making the wearer (relatively) vulnerable. At this point, conventional anti-plate weapons can be used, such as blunt force weapons which are able to deliver their impacts through the armour like when used on regular platemail. The metal alloys that compose the ethyrmaille plates are stronger than the steel used in platemail. However, this does not mean it cannot still be damaged by the application of strong forces. An arrow from a longbow is usually deflected much like conventional plate, and the impact of swords can be shrugged off with contempt. However, more powerful crossbow bolts, application of flames, or suffocation remain as major concerns for the wearer. 3f86e05081ef1b5035f4515e867daef55dba5583 Itzatecah 0 16 820 134 2022-07-17T22:37:12Z OfficialTerracil 2 /* Sexual dimorphism */ wikitext text/x-wiki The Itzatecah are a sapient species that live on Terracil. __TOC__ == Description == eeeee == Life Cycle == IDEAS: genetically engineered to be little tadpoles that develop deep in secluded ponds that have spawner chambers at their bottoms essentially sexless drones only === Sexual Dimorphism === Itzatecah do not breed sexually and as such do not have any differentiating between sexes, as they do not have sexes. == History == eeeee == Cultures == eeeee == Nations == eeeee == Technology == eeeee 063ad7668530391c61acf0dc23bebf828435c5c0 821 820 2022-07-18T20:20:33Z OfficialTerracil 2 /* Cultures */ wikitext text/x-wiki The Itzatecah are a sapient species that live on Terracil. __TOC__ == Description == eeeee == Life Cycle == IDEAS: genetically engineered to be little tadpoles that develop deep in secluded ponds that have spawner chambers at their bottoms essentially sexless drones only === Sexual Dimorphism === Itzatecah do not breed sexually and as such do not have any differentiating between sexes, as they do not have sexes. == History == eeeee == Cultures == Calendar consists of 20 months of 22 days each, split into 4 weeks of alternating 5 or 6 days. Each season begins with a day that is not numbered, either the solstice or the equinox. Every 4 years there is an extra day added to the calendar at the summer solstice, making it a 2 day event. == Nations == eeeee == Technology == eeeee 5f41b78d695ae7a50701d4e01a8953acd4e2b305 Ecology 0 141 822 791 2022-07-19T16:07:26Z OfficialTerracil 2 /* Flora */ wikitext text/x-wiki The ecology of Terracil is on the whole usually familiar to someone from Earth, with some key differences. A mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. In response to the unique circumstances created by a different star and with ethyr available, the flora on Terracil evolved a variety of types of chlorophyll to deal with the sun's radiation. In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis, making use of ethyr to sustain growth despite the inefficiency. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the compliment of the peak stellar output at the cost of the danger of sunburns. This has resulted in plants surviving in latitudes higher than one would expect plants on Earth. These types of chlorophyll coexist with green in more temperate regions, and as a result there is a mixture of colours plants can be across the world, with green still being the dominant colour of plant growth. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling. __TOC__ == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * Dragonblood trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves. Perhaps an extract can be used to coat armour to make it reflective/invisible-y? * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like. Yellow horned jelly melon and green jelly melon. * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine. Perhaps some invertebrate that grows a thin calcium shell the size and shape of a large olive? * Purpleheart tree - A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of purple dye. * [[Ropevine]]s are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * Bunchberries! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === India + SE Asia: South India: Basil, Turmeric, Black Pepper, Curry Mixture. Cinnamon East: Ginger, licorice, sugar (cane) Oceanea islands: Clove, Mace, Nutmeg, Mexico: Paprika, vanilla, cacao (from amazon?) Iran: Hot arid climate. Coriander, Cumin. Cardamom. Mediterranean: Bay leaf, chamomile, fennel, lavender, mint, mustard (turnips, cabbage, broccoli, cauliflower, canola) oregano, saffron, rosemary, sage, thyme, dill, parsley. Jamaice: Allspice Amazon: Cayenne Central Asia: Garlic South China: Jasmine East Coast US: Sassafras (temperate wet climate) * IDEAS * Cinnamon Describe ideas here. Watch Atlas Pro video for refresher on content to go here. Make note of where it grows (region and climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== Lizards & Snakes, Mosasaurs, Turtles, Ichthyosaurs, Plesiosaurs, Pliosaurs ===== Archosaurs ===== Crocodiles, Melinorids, Pterosaurs, Stegosaurs, Ankylosaurs, Pachycephalosaurs, Ceratopsids, Small bipedal Ornithopods, Hadrosaurs, Diplodocids, Macronaria, Ceratosaurs, Megalosaurs, Allosaurs, Tyrannosaurs, Compsognathids, Ornithomimids, Oviraptorids, Dragons, Dromaeosaurs, Troodontids, Birds. ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'', ''Lesser Apes'', ''Greater Apes'', '''''Humans'', ''Elves'', ''Dwarves''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** Ungulates ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** '''Ferae''' ****** ''Pangolins'' ****** Carnivora ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' fcdbf76eff3d4222fa507afcb605d9a32be55fae Ethyr 0 30 823 778 2022-07-21T13:03:16Z OfficialTerracil 2 /* Accessing Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. Ethyr primarily takes the form of a non-corporeal gas or mist, and is usually invisible to most except those individuals born with the ability to see it, an ability known as [[magesight]]. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool for creation and change. It is a type of magical 'energy' that is generated through specific interactions of the four fundamental forces (electromagnetism, weak force, gravity, strong force). All magic systems in the universe are derived from fluctuations in an arcane field. This [[ethyric field]] interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can be keyed to different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but it can be used to cause objects to manipulate how gravity affects an object. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do [[wyrdcraft]]. In this example, the wyrd-ethyr released is keyed to specific interactions and usually its use results in a great increase in entropy. In total, four types of ethyr exist: {{columns|count=4| * '''[[Light-Ethyr]]''' <small>●</small> * '''[[Wyrd-Ethyr]]''' <small>●</small> * '''[[Gravity-Ethyr]]''' <small>●</small> * '''[[Creation-Ethyr]]''' <small>●</small> }} Each type has its own subdivisions of flavours, and associated magical arts. Light-Ethyr usage is the most widespread of the Ethyric Arts, due to its greater availability and higher prevalence of users amongst sapient populations. It also has the widest range of applications, from manipulating light to growing and healing, and is the most commonly used ethyr for enchantment purposes. Due to how complex the interactions are between fields, how limiting any particular flavour of ethyr can be for the range of its applications is not easy to predict. Some flavours are highly limited while others are much less so, and in some cases the specific source of the ethyr can key the ethyr even further, such as the distinction between chemistry flavoured light-ethyr and its subset of bloodmagic ethyr, which technically falls within the window of chemistry flavour but has its own unique uses. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) More mutations can allow for the ability to use ethyr to varying degrees. Of those who can use ethyr, there are many subdivisions of abilities. By far the most rare is the ability to use multiple, or even hypothetically all, types of ethyr, and this is considered to be impossible for mere mortals and is regarded as the domain of gods and deific beings from legend. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. That being said, there have only been a handful of individuals in all of recorded history who have been able to do this. What is more common is the ability to wield a certain flavour or subdivision of ethyr. However, the distribution of which type of ethyr a mage can use is heavily skewed in favour of users of light-ethyr, being disproportionately more common than the other 3. Similarly, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again easily the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 28%" |- style="background-color:#ccccff;" !colspan="2"; style="width: 90%" | Jowuros' List |- | style="width: 75%" | Undiluted source of all magic | style="width: 25%; background-color:#ffffff" | White |- | Fire Magic | Red |- | Strength Magic | Orange |- | Solar Magic | Yellow |- | Druidism/Green Magic | Green |- | Wyrdmagic | Blue |- | Black/Dark Magic | Indigo |- | Soul Magic/Soulcery | Violet |} === Antiquity === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" !colspan=2 | The Rainbow List |- | style="width: 25%; background-color:#ffffff" | White | style="width: 75%" | Unseparated Light |- | style="background-color:#ff0000" | Red | Creation/Destruction |- | style="background-color:#ff8000" | Orange | Fire |- | style="background-color:#ffe800" | Yellow | Sunlight |- | style="background-color:#51c30a" | Green | Plants |- | style="background-color:#00b2ff" | Blue | Wyrd |- | style="background-color:#13184E" | <span style="color:#ffffff">Indigo</span> | ? |- | style="background-color:#7F00FF" | Violet | Souls |- | style="background-color:#000000" | <span style="color:#ffffff">Black</span> | Death/Blood/etc. |} In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. This list was refined over time and became accepted as truth after a redistribution of colours and elimination of gaps, creating a set of 6. Rainbows were reinterpreted to have 6 colours as a result and indigo was once again dropped from the list. === Modern Theory of Ethyr === {{MainArticle|[[Ethyric Theory]]|}} For hundreds of years after, many competing and conflicting theories including these were being used in various parts of the world and by various groups. The Grant Unified Theory of Ethyr finally unified all the theories into one. The theory began as scientists unified the theories of electricity and magnetism after interdisciplinary collaboration between scientists and mages uncovered that they were different manifestations of the same force. This shook the established views of ethyr and paved the way for ground-breaking innovation. The proposal that there were therefore only four basic forces saw great support as unprecedented experimentation with the flavours, feel, and qualities of ethyrs was possible due to higher prevalence of mages with access to multiple types of ethyr and the experimentation seemed to support four broad classifications. These four fundamental forces were seen as the carriers of ethyr from the [[Ethyric Field]], summarising the field of [[Ethyric Theory]]. <need image of full spectrum of ethyrs> {{Ethyr}} 3329f22dd6e8712ce43b7a034f4bcf49a16dc37c Light-Ethyr 0 34 824 798 2022-07-21T13:10:24Z OfficialTerracil 2 /* Chemical flavours */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field's]] interactions with electromagnetic fields is known as '''light-ethyr'''. Not all electromagnetic interactions perturb the ethyric field, and the ones that do all do so differently. Of these, there exist a few key subdivisions for ease of categorisation for people. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == Light-ethyr's origins in electromagnetism means its flavours can be grouped into an electric flavour, a magnetic flavour, or a mixture of the two, known as chemical flavours. Magnetic flavour ethyr can be found rising out of the ground in waves much like solar ethyr flows down from above during the day. Additional sources for this ethyr include magnetic objects, such as magnetite lodestones, as well as physically preventing two magnetically attracted objects from accelerating to each other. is usually used to manipulate how magnetic fields flow, as well as being able to push and pull on ferromagnetic items ... push pull. pure magnetism Chemical flavour ethyr is by far the most diverse, as electromagnetic interactions are the basis of so much of the world around us. From chemical reactions to light itself, this broad category includes ethyr that normally is divided into its own flavours. The most prevalent source of ethyr is solar light ethyr, often confusingly simply called light ethyr. This flavour is found as a constant stream of downward flowing luminiferous ethyr during the daytime. This ethyr cannot travel through objects, and it is theorised that the ethyr is only usable once the sunlight has impacted a surface. The result of this is that light-ethyr cannot be used at night and it is found only in small amounts when indoors or otherwise blocked from accessing sunlight. Another source of chemical flavour ethyr is from certain exergonic or endothermic reactions. These reactions include specific interactions like phase changes (water freezing or condensing), aspects of photosynthesis, or even ATP breaking down into ADP. Regardless of source, the ethyr that results is often linked to the ATP -> ADP + P is exergonic (releasing energy) and must release ethyr too, as it is used by the body when fuelling your spells. (Can cause you to destroy all your ATP and thus kill yourself.) Also is the reason why doing exercise releases small amounts of ethyr, and one of the parts of the Calvin cycle that releases ethyr, as well as the formation of glucose. Chemical is electromagnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. Chemical Used for and derived from chemical reactions. useful in many fields such as metallurgy. Fire RETHINK THIS Growth Healing, Plants, photosynthesis, growth. Water Phase changes Electric Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity Electromagnetic Radiation Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === ==== Chemical ==== Cold pack ethyr batteries? chemistry spells and uses Need to think about. Perhaps manipulate bonds and use to create substances? Soulcasting??? Use to purify substances? Allow easier access to things like magnesia, or pure metals, or even to manipulate structures for transparent metal etc. ==== Blood ==== Blood magic is the Perhaps the first instance of "blood magic" may have been from someone noticing that when a person died in a cave with a fire (through CO poisoning), their blood glowed faintly with red ethyr. Maybe a bowl of blood from a sacrifice next to a fire started glowing as the CO in the smoke bonded with it. What would that ethyr be used for?? Blood magic ethyr is used for gene manipulation. Can be used in future eras to directly change genes (replace CRISPR) but in earlier eras it is more random, ranging from imbuing powers (like Black Panther) to increasing attributes such as strength etc. Can be used to do Spartan augmentations. === Fire === firebending === Solar === light magic spells and uses lightweaving illusions blocking light in an area - permanent shadows? eg shadowed face shadowmancy? invisibility cloaks? light flashes, flares, flashbangs, etc laser? heating/warming/searing? summoning hardlight === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing used by elves physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == Notes == {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|Fire]] · [[Light-Ethyr#Growth|Growth]] · [[Light-Ethyr#Water|Water]] ) ) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} {{Ethyr}} 3f89983cfab89ad7463179c63c0acfafd87347d5 Gravity-Ethyr 0 139 825 704 2022-07-27T11:02:25Z OfficialTerracil 2 /* Ethyric theory */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field]] due to the gravitational force is known as '''gravity-ethyr'''. Not all interactions from gravitation perturb the ethyric field, but of the ones that do, there exist three key subdivisions. __TOC__ == Ethyric theory == Perhaps Gravity Ethyr is unique in not releasing ethyr but having ethyr intrinsically? Would help explain mass ethyr and tides maybe Gravity-Ethyr enter the universe through a number of interactions between the gravitational field and the ethyric field. Potential is when a mass experiences a sudden reduction in its gravitational potential energy, most often when it is converted to kinetic energy as it begins to fall. This interaction releases potential flavour gravity-ethyr, almost as a waterfall of ethyric mist tracing the path where the falling object travelled. Weight flavour ethyr exists where there is a mass somehow. Tidal flavour ethyr is linked to the moon somehow 🏋🏼‍♂️ - Mass (gravity etc) 🪨 - Falling objects release ethyr. Connected to gravitational potential energy transferring to kinetic energy. As gravitational energy is used up, it releases ethyr which can be used to make things fall slower, faster, levitate, or go up. Ethyr in this case is a way to convert energy from one form to another, multiplied by the body's own lifting ability. Can be used to survive large falls. Use potential energy to let things levitate. ⚖️ - Shift some mass from one thing to another. Limits: up to half of the selected objects' masses can be moved. Can make an anvil 50% it's usual weight, or make a suit of armour 150% it's usual weight. Need to always keep the source's and target's weights in mind at all times, and doing mental estimates and calculations to determine the best course of action. 🌙 - Moonlight magic? I did want some mild degree of heavens magic, so future visions, probability bending, atium shadows?? Imagine casting Ati's Shadows on Saurus in combat holy fuck the carnage. Alternatively, magic surges during high tide thanks to the effect of gravity on water. Perhaps slow motion vision (changing perception of reality to be quicker) could arrive the same effect through less preternatural means. More likely to be a light spell. Electric, even. == Flavours == There are three main flavours of gravity-ethyr, potential, weight, and tidal. === Potential === === Weight === === Tidal === == Mechanics == == History == == Notable Practitioners == == Notes == {{EthyrType | Name = '''Gravity-Ethyr''' | Flavours = [[Gravity-Ethyr#Potential|Potential]] · [[Gravity-Ethyr#Weight|Weight]] · [[Gravity-Ethyr#Tidal|Tidal]] | Concepts = [[Magesight]] }} {{Ethyr}} 5be659731c17ba6268310028e34bc13a565068fe 844 825 2022-09-12T14:06:53Z OfficialTerracil 2 /* Ethyric theory */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field]] due to the gravitational force is known as '''gravity-ethyr'''. Not all interactions from gravitation perturb the ethyric field, but of the ones that do, there exist three key subdivisions. __TOC__ == Ethyric theory == Gravity-Ethyr seeps into the universe through the imprint of mass upon the fabric of space-time, arising from an interaction between the gravitational field and the ethyric field. As a result, it can often be found concentrated where there is something heavy/with a lot of mass. There are numerous different varieties of gravity-ethyr, but they all follow the same rules. Weight-flavour ethyr can be drawn through touch and used to temporarily 'relocate' the mass it originated from to a new location by a strengthmage. Moving the ethyr in this way causes the mass it represents to physically weigh down the practitioner, and as such they can only move an amount proportional to their ability to lift physical weights. The removal of mass from an object cannot exceed a half, as the ethyr refuses somehow, becoming 'slippery'. There exist ways to move higher proportions of mass from an object through interactions between this and other magic systems. Potential-flavour ethyr can be found when an object falls. As the potential energy within it is converted to kinetic energy, it releases ethyr, almost as a waterfall of ethyric mist tracing the path where the falling object travelled. A mage can reach into this waterfall and draw it into themselves for use. It can be dumped back into the falling object to pause it mid fall, 'tricking' it into thinking it is at rest even though it is levitating; it can be used to slow a descent down, allowing a user to survive large falls; or it can be used to move things fall slower, faster, or even fall upwards until the power runs out. Tidal-flavour ethyr - linked to the moon somehow 🏋🏼‍♂️ - Mass (gravity etc) 🪨 - Falling objects release ethyr. Connected to gravitational potential energy transferring to kinetic energy. As gravitational energy is used up, it releases ethyr which can be used to make things fall slower, faster, levitate, or go up. Ethyr in this case is a way to convert energy from one form to another, multiplied by the body's own lifting ability. Can be used to survive large falls. Use potential energy to let things levitate. ⚖️ - Shift some mass from one thing to another. Limits: up to half of the selected objects' masses can be moved. Can make an anvil 50% it's usual weight, or make a suit of armour 150% it's usual weight. Need to always keep the source's and target's weights in mind at all times, and doing mental estimates and calculations to determine the best course of action. 🌙 - Moonlight magic? I did want some mild degree of heavens magic, so future visions, probability bending, atium shadows?? Imagine casting Ati's Shadows on Saurus in combat holy fuck the carnage. Alternatively, magic surges during high tide thanks to the effect of gravity on water. Perhaps slow motion vision (changing perception of reality to be quicker) could arrive the same effect through less preternatural means. More likely to be a light spell. Electric, even. - Seeing in slow motion could be achieved in a few ways: adjusting the flow of time for a bubble around you, speeding up your brain's processing to see and decide what to do quickly, or both. Would fit best within gravity due to the gravity time dilation effect, but light magic could help out as could electric to make the nerves/neurons faster. Muscles ca only move so fast, so the bubble would have to happen. == Flavours == There are three main flavours of gravity-ethyr, potential, weight, and tidal. === Potential === === Weight === === Tidal === == Mechanics == == History == == Notable Practitioners == == Notes == {{EthyrType | Name = '''Gravity-Ethyr''' | Flavours = [[Gravity-Ethyr#Potential|Potential]] · [[Gravity-Ethyr#Weight|Weight]] · [[Gravity-Ethyr#Tidal|Tidal]] | Concepts = [[Magesight]] }} {{Ethyr}} b839247a99bf833e2dc23b8869fd78a3d69e6a3f Terracil 0 2 828 738 2022-08-17T11:03:54Z OfficialTerracil 2 /* Climate */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />Silver, Yellow | OrbitalDistance = 194,300,181 km <br /><span style="color:#00B050">1.296 AU</span> | Aphelion = 1.301 AU | Perihelion = 1.296 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.621 Earth's</span> | OrbitalVelocity = 0.985 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 AU</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 AU</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1811.810 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,237,466 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. It contains several other planets in its system, and orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, Silver and Yellow, and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Describe things such as number of continents, gravity, and radius, area, and weight compared to Earth. Rough area of main landmasses vs water and the ratio and ratio compared to earth. Terracil is the === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Celebri the Silver moon and Quelpor the Brass moon. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === Talk through each continent and the regions it has. "Travellers from distant lands tell tales of how as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee 8df38931c27fee2a1a28aa05adf514b54d69a684 829 828 2022-08-17T12:19:47Z OfficialTerracil 2 /* Climate */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />Silver, Yellow | OrbitalDistance = 194,300,181 km <br /><span style="color:#00B050">1.296 AU</span> | Aphelion = 1.301 AU | Perihelion = 1.296 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.621 Earth's</span> | OrbitalVelocity = 0.985 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 AU</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 AU</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1811.810 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,237,466 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. It contains several other planets in its system, and orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, Silver and Yellow, and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Describe things such as number of continents, gravity, and radius, area, and weight compared to Earth. Rough area of main landmasses vs water and the ratio and ratio compared to earth. Terracil is the === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Celebri the Silver moon and Quelpor the Brass moon. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === Talk through each continent and the regions it has. Bird NA Myaner continent Meli Aus/SA Dino continent Dino Afr Itza continent Paleo-modern Manu Eur continent Modern Manu/Dro Asi continent "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee efa08891855cdfe9b1c3f4438cd70515f0f61016 830 829 2022-08-17T22:23:31Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">{{scinot|1.50|8|km|2}} land area</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth's</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. It contains several other planets in its system, and orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, Silver and Yellow, and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Describe things such as number of continents, gravity, and radius, area, and weight compared to Earth. Rough area of main landmasses vs water and the ratio and ratio compared to earth. Terracil is the === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Celebri the Silver moon and Quelpor the Brass moon. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === Talk through each continent and the regions it has. Bird NA Myaner continent Meli Aus/SA Dino continent Dino Afr Itza continent Paleo-modern Manu Eur continent Modern Manu/Dro Asi continent "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee 875f68f350d5a6077065fb7288f607983c3d2294 832 830 2022-08-18T14:09:53Z OfficialTerracil 2 /* Climate */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">{{scinot|1.50|8|km|2}} land area</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth's</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. It contains several other planets in its system, and orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, Silver and Yellow, and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Describe things such as number of continents, gravity, and radius, area, and weight compared to Earth. Rough area of main landmasses vs water and the ratio and ratio compared to earth. Terracil is the === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Celebri the Silver moon and Quelpor the Brass moon. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent Meli Aus/SA Dino continent Dino Afr Itza continent Paleo-modern Manu Eur continent Modern Manu/Dro Asi continent ==== NA ==== The NA is one of the main 5 biogeographic realms constituting Terracil's surface. The NA is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== Meli ==== The Meli is divided into the following bioregions: ===== The desert belt ===== A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. ===== Test ===== More "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee e8b91a87d109f3459c21b97e478cd976545e6130 850 832 2022-09-25T15:36:42Z OfficialTerracil 2 /* Description */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">{{scinot|1.50|8|km|2}} land area</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth's</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. It contains several other planets in its system, and orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, Silver and Yellow, and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Describe things such as number of continents, gravity, and radius, area, and weight compared to Earth. Rough area of main landmasses vs water and the ratio and ratio compared to earth. Terracil is the === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable, as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as Celebri the Silver Moon [kɛ.'lɛb.ɾi] derives from the Sindar term for silver, whereas Quelpor the Brass Moon ['kʷɛl.pɔr] derives from the Itzatecah term for the metal brass, which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term Heavenly Disc, even though the rings are more of a creamy tan colour. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent Meli Aus/SA Dino continent Dino Afr Itza continent Paleo-modern Manu Eur continent Modern Manu/Dro Asi continent ==== NA ==== The NA is one of the main 5 biogeographic realms constituting Terracil's surface. The NA is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== Meli ==== The Meli is divided into the following bioregions: ===== The desert belt ===== A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. ===== Test ===== More "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee ed9bdebfc83aed33b7a64598a6e255f454b41bfb Sun 0 10 831 740 2022-08-17T22:53:17Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:The_Sun.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The main star of the Terrac system. |- | <span style="font-size:85%">'''Names'''</span> | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | <span style="font-size:85%">'''Adjectives'''</span> | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Observation Data</span> |- | <span style="font-size:85%">'''Mean distance <br />from Terracil'''</span> | 191,168,207 km ≈ 1.278 AU <br /><span style="font-size:85%"> 10 min 38 s at ''c''</span> |- | <span style="font-size:85%">'''Spectral Classification'''</span> | F6v |- | <span style="font-size:85%">'''Apparent Magnitude (''m'')'''</span> | -26.74 |- | <span style="font-size:85%">'''Absolute <br />Magnitude (M)'''</span> | 3.86 |- | <span style="font-size:85%">'''Angular Size'''</span> | 24.3 minutes of arc <br /><span style="font-size:85%"> ≈ 0.405 degrees</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|2.505|30|kg|}}<br /><span style="font-size:85%">1.260 M<sub>☉</sub></span> |- | <span style="font-size:85%">'''Luminosity'''</span> | {{scinot|8.595|26|W|}}<br /><span style="font-size:85%">2.245 L<sub>☉</sub></span> |- | <span style="font-size:85%">'''Diameter'''</span> | 1,652,463 km<br /><span style="font-size:85%">1.187 D<sub>☉</sub></span> |- | <span style="font-size:85%">'''Surface Temperature'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Inner Limit for Planets'''</span> | 0.126 AU ≈ 0.081 TU<br /><span style="font-size:85%">≈ 18,849,600 km</span> |- | <span style="font-size:85%">'''Inner Habitable Zone'''</span> | 1.509 AU ≈ 0.966 TU<br /><span style="font-size:85%">≈ 225,746,400 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Runaway Greenhouse limit)'''</span> | 2.661 AU ≈ 1.704 TU<br /><span style="font-size:85%">≈ 398,085,600 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Early Mars limit)'''</span> | 2.802 AU ≈ 1.794 TU<br /><span style="font-size:85%">≈ 419,179,200 km</span> |- | <span style="font-size:85%">'''Frost Line'''</span> | 7.700 AU ≈ 4.930 TU<br /><span style="font-size:85%">≈ 1,151,920,000 km</span> |- | <span style="font-size:85%">'''Outer Limit for Planets'''</span> | 50.400 AU ≈ 32.266 TU<br /><span style="font-size:85%">≈ 7,539,840,000 km</span> |- | <span style="font-size:85%">'''Number of Planets'''</span> | 12 |- |} Known as '''The Sun''', TRC0 is the designation given to the star in the centre of the Terrac star system. The Sun is the main star in the Terrac system. It is a main-sequence star and has a spectral type of F6v. The Sun is orbited by twelve planets designated as TRC I through to TRC XII. The enormous effect of the Sun on Terracil has been recognized since prehistoric times. The Sun was thought of by some cultures as a deity. The synodic rotation of Terracil and its orbit around the Sun are the basis of solar calendars, one of which is the [[Itzatecah]] [[Itzatecah Calendar|calendar]] still in use today. __TOC__ == Description == The Sun is by far the most massive component in the Terrac system. Its large mass (486,700 Earth masses), which comprises 99.72% of all the mass in the Solar System, produces temperatures and densities in its core high enough to sustain nuclear fusion of hydrogen into helium, making it a main-sequence star with a spectral type of F6v. This releases an enormous amount of energy, mostly radiated into space as electromagnetic radiation peaking in visible light. The Sun formed around 4.5 billion years ago and is orbited by twelve planets, an inner and outer asteroid belt, and an icy comet cloud. The planets are designated TRC I (belonging to the main habitable planet [[Terracil]]), while the other designations TRC II through to TRC XII belong to the planets in order from closest to farthest orbit around the sun. == Inner Terrac System Planets == {{MainArticle| [[Terracil]], TRC II, TRC III, TRC IV, TRC V}} === Inner Planets === ==== TRC II ==== The first planet from the sun is designated TRC II. It is a small iron planet with a mass of around 30% of Terracil and around 60% the radius. TRC II orbits at 0.26 AU (around 16% of Terracil's orbit). TRC II is occasionally visible from the surface of Terracil at an average apparent brightness of +0.36, and only around sunset and sunrise. ==== TRC III ==== The second planet from the sun is TRC III. It is a small rocky planet slightly smaller than TRC II, with a radius around 50% of Terracil and a mass around 12%. It orbits at approximately half of Terracil's orbit, around 0.52 AU. This planet is usually visible from Terracil at an average apparent brightness of -1.00, although as an inferior planet this is again dependent on time of day and year. It is usually 3.5x brighter than TRC II. ==== TRC IV ==== The final inferior planet to Terracil in the system is TRC IV. This is a rocky planet slightly smaller than Terracil, at a radius of 80% and a mass of 65% of that of Terracil. It is remarkably bright, and at its brightest can sometimes be seen during the day. During sunsets and sunrises this planet gleams through the low light and is known as the Dawnstar or Light planet. ==== Terracil ==== {{MainArticle| [[Terracil]], Silver, Brass}} Terracil orbits the sun at ~1.56 AU, completing a revolution of the sun every 482 local days (or 635 Earth days.) Terracil has [[The Golden Disc|a ring system]] as well as two major moons, a silver- and a brass-coloured moon. ==== TRC V ==== The next farthest planet from the sun at 2.5 AU is TRC V, a rocky planet in the habitable zone. This planet is very earth-like (or Terracil-like), as it has liquid water, a magnetosphere and plate tectonics, and a mass of around 107% of Terracil and a radius just slightly smaller than Terracil at 95%. Due to the higher density on this planet the gravity is higher than on Terracil and holds in an atmosphere that is very similar to Earth's. Viewed from Terracil, it is usually slightly brighter than TRC IV, but this changes as it is more easily viewed at night. When it appears during the day, it can rarely be faintly visible, and can often be seen during daylight nearing sunset. Unlike the inferior planets, however, it remains visible during the night. Some mythologies refer to peoples living on this planet. === Asteroid Belt === A belt of asteroids orbits the sun between TRC V and TRC VI. It contains a great many solid, irregularly shaped bodies, of many sizes but much smaller than planets as well as several minor planets. == Outer Planets == === Gas Giants === ==== TRC VI ==== After this belt orbits TRC VI. TRC VI is a supermassive gas giant 290 times the mass of Terracil and 21 times the radius. The first gas giant and the largest non-solar body in the Terracil system, TRC VI orbits the sun at 5.6 AU. Its massive size and close proximity causes it to be the brightest planet in the system when viewed from Terracil, at an average apparent brightness of -7.4, which is bright enough to cast faintly human-visible shadows at night. ==== TRC VII ==== The first planet past the frost line, TRC VII is a super-Jupiter gas giant which orbits the sun at 7.9 AU and is 922 times more massive than Terracil. It has a radius of 11 times that of Terracil and is the first planet past the frost line. The apparent brightness is on average enough to cast faint shadows at night and to be seen during the day, and at its dimmest it is still visible during the early morning and late evening. ==== TRC VIII ==== TRC VIII is a gas giant with a mass of 111 times Terracil and a radius of 9.5 Terracils. TRC VIII orbits at 11 AU and is on average the third brightest non-solar and non-moon body in the solar system when viewed from Terracil. At its dimmest an apparent magnitude of -1.84 makes it similar to Jupiter's minimum. === Ice Giants === ==== TRC IX ==== The first of the ice giants is TRC IX, 20 times more massive and 3.5 times the radius of Terracil. Orbiting at a distance of 16 AU, its apparent brightness varies between +1.1 and -0.5, which is comparable to Saturn viewed from Earth. ==== TRC X ==== A second gas giant, TRC X, is 13.6 times more massive and 3.6 times the radius of Terracil, has an average apparent magnitude of +0.2, and orbits at 23 AU. === Dwarf Planets === ==== TRC XI ==== The first of the rocky and icy dwarf planets is TRC XI. It has a radius a quarter of Terracil's and slightly smaller than Terracil's smaller moon, the silver, which which its mass is closely comparable. ==== TRC XII ==== The final planet to orbit the sun is TRC XII, another dwarf planet. At a similar mass to TRC XI but much smaller radius - almost a half of the silver moon - this planet is much denser. At apparent magnitudes of +8.3 and +9.5 respectively, both of these dwarf planets are dimmer than the extreme naked-eye limits of visibility, and orbit at 33 and 50 AU respectively. a2a4c0420c6f0777885db22d5d4d8ddea3d8d2d0 Itzatecah Calendar 0 150 833 764 2022-08-19T13:57:26Z OfficialTerracil 2 wikitext text/x-wiki The Itzatecah calendar is a system of calendars used primarily by Itzatecah of the Africa continent, as well as scholars from myaner, manush, and melinorati communities. By Itzatecah mythological tradition - as documented in Colonial Yucatec accounts and reconstructed from Late Classic and Postclassic inscriptions - the deity Emmitli is frequently credited with bringing the knowledge of the calendrical system to the ancestral Itzatecah, along with writing in general and other foundational aspects of Itzatecah culture. __TOC__ == Overview == The Itzatecah calendar consists of several cycles or counts of different lengths. The 260-day count is known to scholars as the Tzolkin, or Tzolkʼin. The Tzolkin was combined with a 365-day vague solar year known as the Haabʼ to form a synchronized cycle lasting for 52 Haabʼ, called the Calendar Round. The Calendar Round is widely used by almost all Itzatecah. A different calendar was used to track longer periods of time and for the inscription of calendar dates (i.e., identifying when one event occurred in relation to others). This is the Long Count Calendar. It is a count of days since a mythological starting-point. By its linear nature, the Long Count was capable of being extended to refer to any date far into the past or future. This calendar involved the use of a positional notation system, in which each position signified an increasing multiple of the number of days. The Maya numeral system was essentially vigesimal (i.e., base-20) and each unit of a given position represented 20 times the unit of the position which preceded it. An important exception is made for the final place value, which instead represents 11 × 36, or 444 days, more closely approximating the solar year of 444.09 days than 20 × 20 = 400 days would. The cycles of the Long Count thus are ultimately independent of the solar year, as they drift over the millennia, but generally it stays in sync during living memory. Many Itzatecah Long Count inscriptions contain a supplementary series such as one which provides information on the lunar phases of both moons. Less-prevalent or poorly understood cycles, combinations and calendar progressions were also tracked. An 440-day Count is attested in a few inscriptions. Repeating sets of 19 days associated with different groups of deities, animals and other significant concepts are also known. == Tzolkʼin == The tzolkʼin or tzolkiin calendar combines months with days of the week to produce a calendar of 444 days. It is used to determine the time of religious and ceremonial events, farming times, and for divination. A year is composed of 20 months, each of which is given the name of an Old One deity associated with it. Then there are 6 names of more important gods which are used for the days of the week. Each month begins with day 1 and counts up to 5, upon which the week ends. The next week counts up from 6 to 10 but is then followed by a day 11 named after the sixth deity. This process is repeated to reach 4 weeks of 22 days total, with alternating 5 or 6 day weeks. The deities chosen to name these weekdays are not standardised, as there are recorded instances of Itzatecah settlements choosing more specific deities to venerate that represent their settlement's specific priorities. This system of twenty months of twenty two days would ordinarily add up to 20 × 22 = 440 days. The 4 additional days are reserved for the equinoxes and solstices, which are unnumbered days set aside from the rest of the week and are days of celebration or solemn ceremony. The year begins in the winter solstice with day 0, the New Year's Day. The sixth month then begins with an unnumbered day on the spring equinox, the eleventh month begins with an unnumbered day on the summer solstice, and finally another unnumbered day set on the autumn equinox begins the sixteenth month. The leap year occurs ever eleven years in this calendar, and in order to bring the calendar in line with the seasons a day is added to the start of the midsummer month Mitli. This means the summer solstice and the leap day are celebrated on the two days between the final numbered day of Motli and before the first numbered day of Mitli. {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#9BC2E6;" | Huohuetn ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#BDD7EE;" | Tziena ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#DDEBF7;" | X ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#E2EFDA;" | Y ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#C6E0B4;" | Z |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | || | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | <span style="color:#ffffff"> <small>0</small> </span> | style="background-color:#DDEBF7; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#A9D08E;" | Cuanchri ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#C6E0B4;" | 7 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#E2EFDA;" | 8 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FCE4D6;" | 9 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F8CBAD;" | Motli |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | || | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | <span style="color:#ffffff"> <small>0</small> </span> | style="background-color:#E2EFDA; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F4B084;" | Mitli ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F8CBAD;" | 12 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FCE4D6;" | 13 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFF2CC;" | 14 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFE699;" | 15 |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | style="background-color:#F4B084; color:#000000;" | <small>0</small> | style="background-color:#FCE4D6; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFD966;" | 16 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFE699;" | 17 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFF2CC;" | 18 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#DDEBF7;" | 19 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#BDD7EE;" | Cuatli |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | <span style="color:#ffffff"> <small>0</small> </span> | style="background-color:#FFF2CC; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} This is a typical Itzatecah tzolk'in calendar, illustrating the month names, example day names (shortened) and a 0 in place of the equinoxes, solstices, and the position of the leap day added every 11 years. == The Long Count Calendar == The Long Count calendar follows an entirely different method of keeping track of time that does not align with the solar Tzolk'in calendar. It instead follows a cycle of 37 days; each day is dedicated to a specific deity. Once each deity has 12 days dedicated to them, the cycle of 444 days is complete. This means there are 444 unique named days that comprise a full year. The Long Count adds one day to the count every day, with the exception of a leap day. This means that over millennia the Long Count drifts backwards along the seasons. The Long Count date exists in two formats, the Longest Count, and the standard and more widely used Long Count. === Longest Count === The Longest Count records every single day's passing since the mythical date of the creation of the world. This count is written as such; 3 10 19 19 19 18 12 0 0 0 or alternatively using the decimal point notation; 3.10.19.19.19.18.12.0.0.0 The time elapsed in this count calculates to approximately 4.54 billion years, and is meant to represent the age of the world since its creation. === The Long Count === This started off as a variation of the longest count that for convenience dropped the first 4 notations. As a result the present day would be recorded as such, using only 6 notations; 19.18.12.0.0.0 This version for all intents and purposes works identically to the Longest Count, counting every single day that has passed since the mythological day of arrival of the Old Ones. The time elapsed since the beginning of this count at present numbers approximately 160,000 years. {| class="wikitable" |- ! colspan="11" | The Long Count, broken down |- | style="font-weight:bold; width: 30%" | What the position represents | Cycle || Cycle || Cycle || Cycle || Cycle || Cycle || Cycle || Cycle || Day # || Deity |- | style="font-weight:bold;" | Possible values | (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-11) || (0-36) |- | style="font-weight:bold;" | Days per position | 570b || 28b || 1.4b || 71m || 3552k || 177.6k || 8880 || 444 || 37 || 1 |- | style="font-weight:bold;" | Assumed years per position | 1.3b || 64m || 3.2m || 160k || 8000 || 400 || 20 || 1 year || N/A || N/A |- | style="font-weight:bold;" | | colspan="4" | <small>(These four are not used in the Long Count)</small> | colspan="6" | |} Various methods are used when converting Long Count or Longest Count notation into years. Although the long count is designed to count days, the long-standing nature means it is often used as the way of recording events, and as such if it needs to be converted into years, it is not as simple as it may appear. Though the third from last position is often interpreted erroneously as the number of years elapsed, it instead measures the number of sets of 444 days, differing by 0.090909. The most common method is to convert the total elapsed days into years directly by dividing by 444.090909. However, this method is long-winded as it requires adding massive numbers of days, and other methods have been devised over the years. 67271ae007d4606703ac3b0164adeede0070ffdc 834 833 2022-08-19T14:10:18Z OfficialTerracil 2 /* Overview */ wikitext text/x-wiki The Itzatecah calendar is a system of calendars used primarily by Itzatecah of the Africa continent, as well as scholars from myaner, manush, and melinorati communities. By Itzatecah mythological tradition - as documented in Colonial Yucatec accounts and reconstructed from Late Classic and Postclassic inscriptions - the deity Emmitli is frequently credited with bringing the knowledge of the calendrical system to the ancestral Itzatecah, along with writing in general and other foundational aspects of Itzatecah culture. __TOC__ == Overview == The modern Itzatecah calendar is based on several classical period calendrical systems, such as the Cycles or the Calendar Round. These have over time fused into one system for tracking the days of the year, as well as the phases of the moon with as much accuracy as possible. consists of several cycles or counts of different lengths. The 260-day count is known to scholars as the Tzolkin, or Tzolkʼin. The Tzolkin was combined with a 365-day vague solar year known as the Haabʼ to form a synchronized cycle lasting for 52 Haabʼ, called the Calendar Round. The Calendar Round is widely used by almost all Itzatecah. A different calendar was used to track longer periods of time and for the inscription of calendar dates (i.e., identifying when one event occurred in relation to others). This is the Long Count Calendar. It is a count of days since a mythological starting-point. By its linear nature, the Long Count was capable of being extended to refer to any date far into the past or future. This calendar involved the use of a positional notation system, in which each position signified an increasing multiple of the number of days. The Itzatecah numeral system is essentially vigesimal (i.e., base-20) and each unit of a given position in the Long Count represented 20 times the unit of the position which preceded it. An important exception is made for the final place value, which instead represents 11 × 36, or 444 days, more closely approximating the solar year of 444.09 days than 20 × 20 = 400 days would. The cycles of the Long Count thus are ultimately independent of the solar year, as they drift over the millennia, but generally it stays in sync during living memory. Many Itzatecah Long Count inscriptions contain a supplementary series such as one which provides information on the lunar phases of both moons. Less-prevalent or poorly understood cycles, combinations and calendar progressions were also tracked. An 440-day Count is attested in a few inscriptions. Repeating sets of 19 days associated with different groups of deities, animals and other significant concepts are also known. == Tzolkʼin == The tzolkʼin or tzolkiin calendar combines months with days of the week to produce a calendar of 444 days. It is used to determine the time of religious and ceremonial events, farming times, and for divination. A year is composed of 20 months, each of which is given the name of an Old One deity associated with it. Then there are 6 names of more important gods which are used for the days of the week. Each month begins with day 1 and counts up to 5, upon which the week ends. The next week counts up from 6 to 10 but is then followed by a day 11 named after the sixth deity. This process is repeated to reach 4 weeks of 22 days total, with alternating 5 or 6 day weeks. The deities chosen to name these weekdays are not standardised, as there are recorded instances of Itzatecah settlements choosing more specific deities to venerate that represent their settlement's specific priorities. This system of twenty months of twenty two days would ordinarily add up to 20 × 22 = 440 days. The 4 additional days are reserved for the equinoxes and solstices, which are unnumbered days set aside from the rest of the week and are days of celebration or solemn ceremony. The year begins in the winter solstice with day 0, the New Year's Day. The sixth month then begins with an unnumbered day on the spring equinox, the eleventh month begins with an unnumbered day on the summer solstice, and finally another unnumbered day set on the autumn equinox begins the sixteenth month. The leap year occurs ever eleven years in this calendar, and in order to bring the calendar in line with the seasons a day is added to the start of the midsummer month Mitli. This means the summer solstice and the leap day are celebrated on the two days between the final numbered day of Motli and before the first numbered day of Mitli. {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#9BC2E6;" | Huohuetn ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#BDD7EE;" | Tziena ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#DDEBF7;" | X ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#E2EFDA;" | Y ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#C6E0B4;" | Z |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | || | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | <span style="color:#ffffff"> <small>0</small> </span> | style="background-color:#DDEBF7; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#A9D08E;" | Cuanchri ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#C6E0B4;" | 7 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#E2EFDA;" | 8 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FCE4D6;" | 9 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F8CBAD;" | Motli |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | || | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | <span style="color:#ffffff"> <small>0</small> </span> | style="background-color:#E2EFDA; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F4B084;" | Mitli ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F8CBAD;" | 12 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FCE4D6;" | 13 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFF2CC;" | 14 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFE699;" | 15 |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | style="background-color:#F4B084; color:#000000;" | <small>0</small> | style="background-color:#FCE4D6; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFD966;" | 16 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFE699;" | 17 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFF2CC;" | 18 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#DDEBF7;" | 19 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#BDD7EE;" | Cuatli |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | <span style="color:#ffffff"> <small>0</small> </span> | style="background-color:#FFF2CC; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} This is a typical Itzatecah tzolk'in calendar, illustrating the month names, example day names (shortened) and a 0 in place of the equinoxes, solstices, and the position of the leap day added every 11 years. == The Long Count Calendar == The Long Count calendar follows an entirely different method of keeping track of time that does not align with the solar Tzolk'in calendar. It instead follows a cycle of 37 days; each day is dedicated to a specific deity. Once each deity has 12 days dedicated to them, the cycle of 444 days is complete. This means there are 444 unique named days that comprise a full year. The Long Count adds one day to the count every day, with the exception of a leap day. This means that over millennia the Long Count drifts backwards along the seasons. The Long Count date exists in two formats, the Longest Count, and the standard and more widely used Long Count. === Longest Count === The Longest Count records every single day's passing since the mythical date of the creation of the world. This count is written as such; 3 10 19 19 19 18 12 0 0 0 or alternatively using the decimal point notation; 3.10.19.19.19.18.12.0.0.0 The time elapsed in this count calculates to approximately 4.54 billion years, and is meant to represent the age of the world since its creation. === The Long Count === This started off as a variation of the longest count that for convenience dropped the first 4 notations. As a result the present day would be recorded as such, using only 6 notations; 19.18.12.0.0.0 This version for all intents and purposes works identically to the Longest Count, counting every single day that has passed since the mythological day of arrival of the Old Ones. The time elapsed since the beginning of this count at present numbers approximately 160,000 years. {| class="wikitable" |- ! colspan="11" | The Long Count, broken down |- | style="font-weight:bold; width: 30%" | What the position represents | Cycle || Cycle || Cycle || Cycle || Cycle || Cycle || Cycle || Cycle || Day # || Deity |- | style="font-weight:bold;" | Possible values | (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-11) || (0-36) |- | style="font-weight:bold;" | Days per position | 570b || 28b || 1.4b || 71m || 3552k || 177.6k || 8880 || 444 || 37 || 1 |- | style="font-weight:bold;" | Assumed years per position | 1.3b || 64m || 3.2m || 160k || 8000 || 400 || 20 || 1 year || N/A || N/A |- | style="font-weight:bold;" | | colspan="4" | <small>(These four are not used in the Long Count)</small> | colspan="6" | |} Various methods are used when converting Long Count or Longest Count notation into years. Although the long count is designed to count days, the long-standing nature means it is often used as the way of recording events, and as such if it needs to be converted into years, it is not as simple as it may appear. Though the third from last position is often interpreted erroneously as the number of years elapsed, it instead measures the number of sets of 444 days, differing by 0.090909. The most common method is to convert the total elapsed days into years directly by dividing by 444.090909. However, this method is long-winded as it requires adding massive numbers of days, and other methods have been devised over the years. 7e852c9eb743cd341f6d6dd5926bc29fdbc98445 The Blood Cursed Dynasty 0 155 835 2022-08-23T13:54:24Z OfficialTerracil 2 Created page with "Ideas go here __TOC__ == Plot == ideas == Characters == Idk name but chinese noble dude maybe he is the son of a female firstborn of an emperor, and thus is passed over for consideration and this infuriates him. Mum is upset too but he wants it for his case, not mums. also is sociopathic as he doesnt care about the value of a life, willing to sacrifice any number he considers lesser in order to further himself why does he want the power? it is his birthright - he..." wikitext text/x-wiki Ideas go here __TOC__ == Plot == ideas == Characters == Idk name but chinese noble dude maybe he is the son of a female firstborn of an emperor, and thus is passed over for consideration and this infuriates him. Mum is upset too but he wants it for his case, not mums. also is sociopathic as he doesnt care about the value of a life, willing to sacrifice any number he considers lesser in order to further himself why does he want the power? it is his birthright - he was more worthy than the current emp (cousin) book 1 would thus be about the civil war he causes to try to usurp the throne to himself. Dance of the Dragons type ruination. Use ep 1 as the inspo for how to characterise properly! 926ab5498c615ddba5e2e63ade217b6d14f28072 836 835 2022-08-23T13:57:09Z OfficialTerracil 2 wikitext text/x-wiki Ideas go here __TOC__ == Plot == Blood Cursed Dynasty Character idea, troubled past. Prove himself. Sociopathic tendencies. Setting idea, Story idea, mitochondrial DNA Gaining magic and taking over the kingdom Explain magic system ideas The endings, child legacy, and line of emperors Society shifting to matriarchy Book one Warlord Gains magic, conquers empire Dynasty is secured, my blood will rule for a thousand years Book two Son and daughter Civil war, gaining magic ritual reformed Penny drop, daughters children all have power Book three Daughter's daughter Ending the civil war, subterfuge side plot Social change matriarchy etc Book 1 - Main character Red and gold aesthetic. Chinese vibes. Germanic influence too. Perhaps start with more gold and slowly go more red. Major aesthetic is gold gauntlets with blood over top that tints it red. == Characters == Idk name but chinese noble dude maybe he is the son of a female firstborn of an emperor, and thus is passed over for consideration and this infuriates him. Mum is upset too but he wants it for his case, not mums. also is sociopathic as he doesnt care about the value of a life, willing to sacrifice any number he considers lesser in order to further himself why does he want the power? it is his birthright - he was more worthy than the current emp (cousin) book 1 would thus be about the civil war he causes to try to usurp the throne to himself. Dance of the Dragons type ruination. Use ep 1 as the inspo for how to characterise properly! 0fe8a0be8bc6b85c68eda5960fc5e63288dd6fe0 837 836 2022-08-24T12:55:27Z OfficialTerracil 2 wikitext text/x-wiki Ideas go here __TOC__ == Plot == Blood Cursed Dynasty Character idea, troubled past. Prove himself. Sociopathic tendencies. Setting idea, Story idea, mitochondrial DNA Gaining magic and taking over the kingdom Explain magic system ideas The endings, child legacy, and line of emperors Society shifting to matriarchy Book one Warlord Gains magic, conquers empire Dynasty is secured, my blood will rule for a thousand years Book two Son and daughter Civil war, gaining magic ritual reformed Penny drop, daughters children all have power Book three Daughter's daughter Ending the civil war, subterfuge side plot Social change matriarchy etc Book 1 - Main character Red and gold aesthetic. Chinese vibes. Germanic influence too. Perhaps start with more gold and slowly go more red. Major aesthetic is gold gauntlets with blood over top that tints it red. == Characters == Idk name but Chinese noble maybe he is the son of a female firstborn of an emperor, and thus is passed over for consideration and this infuriates him. Mum is upset too but he wants it for his case, not mums. also is sociopathic as he doesnt care about the value of a life, willing to sacrifice any number he considers lesser in order to further himself why does he want the power? it is his birthright - he was more worthy than the current emp (cousin) book 1 would thus be about the civil war he causes to try to usurp the throne to himself. Dance of the Dragons type ruination. Use ep 1 as the inspo for how to characterise properly! willing to experiment with peoples lives in exchange for granting himself power. Would perhaps find evidence of a magic ritual he can perform to himself Black Panther powers perhaps from a myaner ruined library or even from something disconnected from the domain that still has info on it - needs to acquire the secrets to finding out how to manipulate blood magic ethyr 7b8c2af90d20bab755b935af182f02425c7b0418 838 837 2022-08-24T13:16:01Z OfficialTerracil 2 /* Characters */ wikitext text/x-wiki Ideas go here __TOC__ == Plot == Blood Cursed Dynasty Character idea, troubled past. Prove himself. Sociopathic tendencies. Setting idea, Story idea, mitochondrial DNA Gaining magic and taking over the kingdom Explain magic system ideas The endings, child legacy, and line of emperors Society shifting to matriarchy Book one Warlord Gains magic, conquers empire Dynasty is secured, my blood will rule for a thousand years Book two Son and daughter Civil war, gaining magic ritual reformed Penny drop, daughters children all have power Book three Daughter's daughter Ending the civil war, subterfuge side plot Social change matriarchy etc Book 1 - Main character Red and gold aesthetic. Chinese vibes. Germanic influence too. Perhaps start with more gold and slowly go more red. Major aesthetic is gold gauntlets with blood over top that tints it red. == Characters == Idk name but Chinese noble maybe he is the son of a female firstborn of an emperor, and thus is passed over for consideration and this infuriates him. Mum is upset too but he wants it for his case, not mums. also is sociopathic as he doesnt care about the value of a life, willing to sacrifice any number he considers lesser in order to further himself why does he want the power? it is his birthright - he was more worthy than the current emp (cousin) book 1 would thus be about the civil war he causes to try to usurp the throne to himself. Dance of the Dragons type ruination. Use ep 1 as the inspo for how to characterise properly! willing to experiment with peoples lives in exchange for granting himself power. Would perhaps find evidence of a magic ritual he can perform to himself Black Panther powers perhaps from a myaner ruined library or even from something disconnected from the domain that still has info on it - needs to acquire the secrets to finding out how to manipulate blood magic ethyr Need to have his mum in as well Family Cousin who is the emperor 2763bc36d094bbc63580490fced65628c2b1bedb 839 838 2022-09-09T15:34:34Z OfficialTerracil 2 /* Plot */ wikitext text/x-wiki Ideas go here __TOC__ == Plot == Blood Cursed Dynasty Character idea, troubled past. Prove himself. Sociopathic tendencies. Setting idea, Story idea, mitochondrial DNA Gaining magic and taking over the kingdom Explain magic system ideas The endings, child legacy, and line of emperors Society shifting to matriarchy Book one Warlord Gains magic, conquers empire Dynasty is secured, my blood will rule for a thousand years Book two Son and daughter Civil war, gaining magic ritual reformed Penny drop, daughters children all have power Book three Daughter's daughter Ending the civil war, subterfuge side plot Social change matriarchy etc Book 1 - Main character Red and gold aesthetic. Chinese vibes. Germanic influence too. Perhaps start with more gold and slowly go more red. Major aesthetic is gold gauntlets with blood over top that tints it red. 'the Bloodforged'? His son could be 'the Bloodcursed'? === Brainstorm === Empire A or B plot? Politics - slowly gain allies, manipulative GoT level stuff. Magic powers for political legitimacy, enhance the whole chosen by heaven divine right to rule thing. Battles - defeat opponents into submission. maybe lose an engagement or two. Create campaign to play through?? Use magic powers to show off legitimacy and destroy rest of opposition Ritual A or B plot? Idea - stealth stealing old books/scrolls, translating from some elvish. old temple? library? Would be prologue material, as it encapsulates the themes of mystery, high tension, arcane magics, politics, and maybe even dark themes of blood? Practice - experiments and research, really dive into unveiling the magic system here. Perhaps he tries something specific to target inheritance (to magically pass the power only onto his firstborn son) but he accidentally chooses the mitochondria. Maybe he says something specific like through this aspect of the ritual I can ensure that the power is only passed on to a worthy heir. "A worthy heir inherits by being the firstborn son." The book could include a line that translates to explaining heritability of mitochondrial DNA genes. He interprets this as the secret to determining who inherits. He accidentally makes it so that all children inherit but only females can pass it on themselves. Performing it - Set up for the ritual. Abducting many ppl needed. Finding people willing to participate as priests. Aftermath? Use powers on the battlefield. Final battle or before? Son C plot. Romance? Political marriage? Arc of the relationship? Would need to meet the girl early and then include throughout. Late game tension could be pregnancy, birth during a battle? If he was born during a battle then he could be marked for destiny - cursed by blood. Battleborn, Bloodcursed. Would have to have been conceived after the ritual, as he expected to have passed on that power to his firstborn son. Theme: Action - fight scenes, battles, etc Politics - political maneuvering, interpersonal relationships manipulated to get the ritual to run Arcane Scholarship - experiments, research, magic theory explored. Prologue: Themes of politics, action and arcane must be present. Stealing info from an old abandoned elven temple (maybe it's actually an elven library) and they ransack what is essentially a medical treatise on applications of blood magic's CRISPR tools. Translation, blood importance? Perhaps some elven guards are murdered callously? Very far from home. Very far from home. sneaking through the forest to find the mythical tower of knowledge. turns out to just be an abandoned elf ruin. scouts report theyve noticed myaner guards, so its not fully abandoned. only three guards. (are actually caretakers/custodians/librarians of the ancient scrolls) we can take em. slits the throat of one himself, feels no remorse at all. is incapable of feeling remorse. Steals into the building, and begins to rifle through the books, strolls, and tablets. eventually finds a word he recognises (not on an entire category but on the spine of a book) that is the word for blood(?) (One way or another he needs to find a book in the medical/healing section that is relevant to using blood magic and using it to treat genetic diseases. (gene therapy textbook really), and he finds it useful). Sits down with a candle, getting blood on the wax, and sits to enjoy reading the book and tries translating it. prologue ends. this idea has violence, blood, set up for ritual, intro to arcane, elves, etc, but just needs to forshadow politics more i think. how to write a political thriller/game?? == Characters == Idk name but Chinese noble maybe he is the son of a female firstborn of an emperor, and thus is passed over for consideration and this infuriates him. Mum is upset too but he wants it for his case, not mums. also is sociopathic as he doesnt care about the value of a life, willing to sacrifice any number he considers lesser in order to further himself why does he want the power? it is his birthright - he was more worthy than the current emp (cousin) book 1 would thus be about the civil war he causes to try to usurp the throne to himself. Dance of the Dragons type ruination. Use ep 1 as the inspo for how to characterise properly! willing to experiment with peoples lives in exchange for granting himself power. Would perhaps find evidence of a magic ritual he can perform to himself Black Panther powers perhaps from a myaner ruined library or even from something disconnected from the domain that still has info on it - needs to acquire the secrets to finding out how to manipulate blood magic ethyr Need to have his mum in as well Family Cousin who is the emperor d80117760fb93731827a6afb449ca972e58342d5 840 839 2022-09-10T19:37:50Z OfficialTerracil 2 /* Brainstorm */ wikitext text/x-wiki Ideas go here __TOC__ == Plot == Blood Cursed Dynasty Character idea, troubled past. Prove himself. Sociopathic tendencies. Setting idea, Story idea, mitochondrial DNA Gaining magic and taking over the kingdom Explain magic system ideas The endings, child legacy, and line of emperors Society shifting to matriarchy Book one Warlord Gains magic, conquers empire Dynasty is secured, my blood will rule for a thousand years Book two Son and daughter Civil war, gaining magic ritual reformed Penny drop, daughters children all have power Book three Daughter's daughter Ending the civil war, subterfuge side plot Social change matriarchy etc Book 1 - Main character Red and gold aesthetic. Chinese vibes. Germanic influence too. Perhaps start with more gold and slowly go more red. Major aesthetic is gold gauntlets with blood over top that tints it red. 'the Bloodforged'? His son could be 'the Bloodcursed'? === Brainstorm === Empire A or B plot? Politics - slowly gain allies, manipulative GoT level stuff. Magic powers for political legitimacy, enhance the whole chosen by heaven divine right to rule thing. Battles - defeat opponents into submission. maybe lose an engagement or two. Create campaign to play through?? Use magic powers to show off legitimacy and destroy rest of opposition Ritual A or B plot? Idea - stealth stealing old books/scrolls, translating from some elvish. old temple? library? Would be prologue material, as it encapsulates the themes of mystery, high tension, arcane magics, politics, and maybe even dark themes of blood? Practice - experiments and research, really dive into unveiling the magic system here. Perhaps he tries something specific to target inheritance (to magically pass the power only onto his firstborn son) but he accidentally chooses the mitochondria. Maybe he says something specific like through this aspect of the ritual I can ensure that the power is only passed on to a worthy heir. "A worthy heir inherits by being the firstborn son." The book could include a line that translates to explaining heritability of mitochondrial DNA genes. He interprets this as the secret to determining who inherits. He accidentally makes it so that all children inherit but only females can pass it on themselves. Performing it - Set up for the ritual. Abducting many ppl needed. Finding people willing to participate as priests. Aftermath? Use powers on the battlefield. Final battle or before? Son C plot. Romance? Political marriage? Arc of the relationship? Would need to meet the girl early and then include throughout. Late game tension could be pregnancy, birth during a battle? If he was born during a battle then he could be marked for destiny - cursed by blood. Battleborn, Bloodcursed. Would have to have been conceived after the ritual, as he expected to have passed on that power to his firstborn son. Theme: Action - fight scenes, battles, etc Politics - political maneuvering, interpersonal relationships manipulated to get the ritual to run Arcane Scholarship - experiments, research, magic theory explored. ==== Prologue ==== Prologue: Themes of politics, action and arcane must be present. Stealing info from an old abandoned elven temple (maybe it's actually an elven library) and they ransack what is essentially a medical treatise on applications of blood magic's CRISPR tools. Translation, blood importance? Perhaps some elven guards are murdered callously? Very far from home. Very far from home. sneaking through the forest to find the mythical tower of knowledge. turns out to just be an abandoned elf ruin. scouts report theyve noticed myaner guards, so its not fully abandoned. only three guards. (are actually caretakers/custodians/librarians of the ancient scrolls) we can take em. slits the throat of one himself, feels no remorse at all. is incapable of feeling remorse. Steals into the building, and begins to rifle through the books, strolls, and tablets. eventually finds a word he recognises (not on an entire category but on the spine of a book) that is the word for blood(?) (One way or another he needs to find a book in the medical/healing section that is relevant to using blood magic and using it to treat genetic diseases. (gene therapy textbook really), and he finds it useful). Sits down with a candle, getting blood on the wax, and sits to enjoy reading the book and tries translating it. prologue ends. this idea has violence, blood, set up for ritual, intro to arcane, elves, etc, but just needs to forshadow politics more i think. how to write a political thriller/game?? == Characters == Idk name but Chinese noble maybe he is the son of a female firstborn of an emperor, and thus is passed over for consideration and this infuriates him. Mum is upset too but he wants it for his case, not mums. also is sociopathic as he doesnt care about the value of a life, willing to sacrifice any number he considers lesser in order to further himself why does he want the power? it is his birthright - he was more worthy than the current emp (cousin) book 1 would thus be about the civil war he causes to try to usurp the throne to himself. Dance of the Dragons type ruination. Use ep 1 as the inspo for how to characterise properly! willing to experiment with peoples lives in exchange for granting himself power. Would perhaps find evidence of a magic ritual he can perform to himself Black Panther powers perhaps from a myaner ruined library or even from something disconnected from the domain that still has info on it - needs to acquire the secrets to finding out how to manipulate blood magic ethyr Need to have his mum in as well Family Cousin who is the emperor 445e8f752c4d9b70bad4557cd9db9779580e1be5 841 840 2022-09-10T21:05:10Z OfficialTerracil 2 /* Prologue */ wikitext text/x-wiki Ideas go here __TOC__ == Plot == Blood Cursed Dynasty Character idea, troubled past. Prove himself. Sociopathic tendencies. Setting idea, Story idea, mitochondrial DNA Gaining magic and taking over the kingdom Explain magic system ideas The endings, child legacy, and line of emperors Society shifting to matriarchy Book one Warlord Gains magic, conquers empire Dynasty is secured, my blood will rule for a thousand years Book two Son and daughter Civil war, gaining magic ritual reformed Penny drop, daughters children all have power Book three Daughter's daughter Ending the civil war, subterfuge side plot Social change matriarchy etc Book 1 - Main character Red and gold aesthetic. Chinese vibes. Germanic influence too. Perhaps start with more gold and slowly go more red. Major aesthetic is gold gauntlets with blood over top that tints it red. 'the Bloodforged'? His son could be 'the Bloodcursed'? === Brainstorm === Empire A or B plot? Politics - slowly gain allies, manipulative GoT level stuff. Magic powers for political legitimacy, enhance the whole chosen by heaven divine right to rule thing. Battles - defeat opponents into submission. maybe lose an engagement or two. Create campaign to play through?? Use magic powers to show off legitimacy and destroy rest of opposition Ritual A or B plot? Idea - stealth stealing old books/scrolls, translating from some elvish. old temple? library? Would be prologue material, as it encapsulates the themes of mystery, high tension, arcane magics, politics, and maybe even dark themes of blood? Practice - experiments and research, really dive into unveiling the magic system here. Perhaps he tries something specific to target inheritance (to magically pass the power only onto his firstborn son) but he accidentally chooses the mitochondria. Maybe he says something specific like through this aspect of the ritual I can ensure that the power is only passed on to a worthy heir. "A worthy heir inherits by being the firstborn son." The book could include a line that translates to explaining heritability of mitochondrial DNA genes. He interprets this as the secret to determining who inherits. He accidentally makes it so that all children inherit but only females can pass it on themselves. Performing it - Set up for the ritual. Abducting many ppl needed. Finding people willing to participate as priests. Aftermath? Use powers on the battlefield. Final battle or before? Son C plot. Romance? Political marriage? Arc of the relationship? Would need to meet the girl early and then include throughout. Late game tension could be pregnancy, birth during a battle? If he was born during a battle then he could be marked for destiny - cursed by blood. Battleborn, Bloodcursed. Would have to have been conceived after the ritual, as he expected to have passed on that power to his firstborn son. Theme: Action - fight scenes, battles, etc Politics - political maneuvering, interpersonal relationships manipulated to get the ritual to run Arcane Scholarship - experiments, research, magic theory explored. ==== Prologue ==== Prologue: Themes of politics, action and arcane must be present. Stealing info from an old abandoned elven temple (maybe it's actually an elven library) and they ransack what is essentially a medical treatise on applications of blood magic's CRISPR tools. Translation, blood importance? Perhaps some elven guards are murdered callously? Very far from home. Very far from home. sneaking through the forest to find the mythical tower of knowledge. turns out to just be an abandoned elf ruin. scouts report theyve noticed myaner guards, so its not fully abandoned. only three guards. (are actually caretakers/custodians/librarians of the ancient scrolls) we can take em. slits the throat of one himself, feels no remorse at all. is incapable of feeling remorse. Steals into the building, and begins to rifle through the books, strolls, and tablets. eventually finds a word he recognises (not on an entire category but on the spine of a book) that is the word for blood(?) (One way or another he needs to find a book in the medical/healing section that is relevant to using blood magic and using it to treat genetic diseases. (gene therapy textbook really), and he finds it useful). Sits down with a candle, getting blood on the wax, and sits to enjoy reading the book and tries translating it. prologue ends. this idea has violence, blood, set up for ritual, intro to arcane, elves, etc, but just needs to foreshadow politics more i think. how to write a political thriller/game?? Perhaps a date, to set the scene as to the time period? Starting in medias res. CHAR stepped carefully, avoiding cracking any twigs or crunching any leaves. It was difficult to avoid, as the forest floor was littered with it. Luckily, his soft scouts' moccasins helped to muffle the sound of his footfalls. He noticed a hand gesture from one of his scouts to his side, and took cover behind a tree. The scout picked his way over to him through the underbrush, remarkably proficient at avoiding any rustling of branches. "My lord, we've spotted the site," he whispered. Drifting through the mist-wreathed trees, the haunting song of a false phoenix cried out. The bird was rare in NORTHLANDAREANAME. An omen of destiny, indeed. They both paused, the scout's eyes holding onto his own firmly. *The signs are clear. This day will be auspicious, whether to mark our deaths, or the start of a new era,* they seemed to say. CHAR nodded firmly at the scout. *Let us begin.* The scout pulled out an ivory whistle and puffed on it, creating the sound of a kukatoo. Hopefully any guards would not be able to tell the difference between a real call and one falsified with a whistle. Hopefully they would not realise it was the signal. CHAR could not still the worry in his heart that they would be able to tell. They were, afterall, immortal guardians of the wilderness. They had probably heard every bird call in the forest more times than he had heard another man speak. He noticed his jaw clenched in tension, but could not make himself unclench it. The scout had started moving forward, crouching low to the ground, with his dagger in hand, but still within the green scabbard. They had worried the keen eyes of the Dinray scouts might notice the gleaming of metal, and would only unsheathe steel at the last moment. CHAR steadied himself and followed. He was glad for his training as a warrior, for he knew well how difficult it was to move crouched this low to the ground while keeping his balance steady, let alone silently on the leaf litter. After a few moments, he noticed the forest ahead seemed to grow lighter. The clearing. They had done it at last. The Reticent Archive. A place spoken of only in legend. CHAR felt like he was living one of the tales his wetnurse would tell him when he was but six. Tales of elves and dragons and the mysteries of the deep forests. *Perhaps there were truths to some of those fairy tales, then*, he mused, pressing himself flat against a tree and peering through a thick bush to lay eyes upon the structure built within the clearing. The architecture was obviously not Shimei. His people favoured spires of stone, with tall pyramid-like of cone-like roofs, but these, while undeniably ruins, were majestic. Pillars intertwined to create arches, serried vertically amidst vines and broken stone. Statues flanked an entranceway, hooded figures holding huge books to their chests. This truly was the place. The incredible knowledge it must hold within! The secrets of the ancients, the answers to magic! His eyes wide, his heart beating, he realised he had started to push aside a branch and stepped forward into the clearing. There was a blur of motion and something large blurred directly before him, thudding down into the ground, trailing cloth. CHAR whipped out his dagger, darting back in a panic, realising how badly his moment of weakness has ruined *everything*. Now he was going to die, impaled on the spear of a vengeful Dinray, all because he forgot to be stealthy at the sight of a fairy tale castle come true. The form at his feet did not rise. Cautiously, he looked up, and saw one of his scouts standing above the entranceway in what appeared to be a watchpost, wiping the blood off his dagger with a small cloth. CHAR kneeled to turn the body over, exposing a young face, ink black eyes, and skin that looked like it had vitiligo. The throat was slit, and warm blood poured out, covering CHAR's glove. He dropped the body back on the floor distastefully, and shook the blood off his hand, spraying the grass with droplets of red. He nodded his thanks to the scout, and dagger raised, entered the ruin. The hallway was dark, but his eyes quickly adjusted. He quickly found a room after a few turns that was lit with gentle torchlight that didn't flicker like flames. There were two figures here, one behind a desk copying a book, and the other, a scholar by the looks of the glass eyepieces he wore, who was at a table organising a pile of books and scrolls. The latter looked up as he entered, opening his mouth to greet him before pausing in utter surprise at seeing him and not a fellow Dinray. "Man keriig?" The Dinray scholar shouted angrily, pushing his chair back from the table and standing, then his eyes widened as CHAR rushed forward and slammed his palm against his forehead, tilting his head back to expose his throat. "Baw, gi cho-" His angry words turned to a strangled choke as CHAR's dagger swiped out. CHAR dropped him backwards, ignoring the gurgling noises of the dying Dinray on the floor, only caring to not get blood on the scrolls. The other Dinray had backed up against the wall, then slipped out of the room. A cry of pain a moment later confirmed that the scouts had ensured his end too. CHAR stalked the hall, walking down a hallway between shelves of books and scrolls, looking for a glyph he might recognise. He had spent numerous political favours and considerable wealth trying to acquire old elven writings and had spent countless hours attempting to learn them. For all his efforts, he was only able to recognise occasional words here and there. Old Forlaam was a difficult language to read. After some searching, he finally came across a tome which had a glyph he recognised on the leather spine. By the time the scouts entered the room, they found him there, bloody gloves removed and beside him on the table, dagger stabbed point first into the wood. A worn parchment that served as a dictionary of sorts held in one hand, the pointer finger of the other following Forlaam glyphs with the other. His eyes gleaming with the satisfaction of victory. His mind entirely focused on the puzzle ahead. == Characters == Idk name but Chinese noble maybe he is the son of a female firstborn of an emperor, and thus is passed over for consideration and this infuriates him. Mum is upset too but he wants it for his case, not mums. also is sociopathic as he doesnt care about the value of a life, willing to sacrifice any number he considers lesser in order to further himself why does he want the power? it is his birthright - he was more worthy than the current emp (cousin) book 1 would thus be about the civil war he causes to try to usurp the throne to himself. Dance of the Dragons type ruination. Use ep 1 as the inspo for how to characterise properly! willing to experiment with peoples lives in exchange for granting himself power. Would perhaps find evidence of a magic ritual he can perform to himself Black Panther powers perhaps from a myaner ruined library or even from something disconnected from the domain that still has info on it - needs to acquire the secrets to finding out how to manipulate blood magic ethyr Need to have his mum in as well Family Cousin who is the emperor 1b5cf92e735dd48072a846407c7cb75a0fc624a4 845 841 2022-09-15T14:22:49Z OfficialTerracil 2 wikitext text/x-wiki Ideas go here __TOC__ == Plot == Blood Cursed Dynasty Character idea, troubled past. Prove himself. Sociopathic tendencies. Setting idea, Story idea, mitochondrial DNA Gaining magic and taking over the kingdom Explain magic system ideas The endings, child legacy, and line of emperors Society shifting to matriarchy Book one Warlord Gains magic, conquers empire Dynasty is secured, my blood will rule for a thousand years Book two Son and daughter Civil war, gaining magic ritual reformed Penny drop, daughters children all have power Book three Daughter's daughter Ending the civil war, subterfuge side plot Social change matriarchy etc Book 1 - Main character Red and gold aesthetic. Chinese vibes. Germanic influence too. Perhaps start with more gold and slowly go more red. Major aesthetic is gold gauntlets with blood over top that tints it red. 'the Bloodforged'? His son could be 'the Bloodcursed'? === Brainstorm === Empire A or B plot? Politics - slowly gain allies, manipulative GoT level stuff. Magic powers for political legitimacy, enhance the whole chosen by heaven divine right to rule thing. Battles - defeat opponents into submission. maybe lose an engagement or two. Create campaign to play through?? Use magic powers to show off legitimacy and destroy rest of opposition Ritual A or B plot? Idea - stealth stealing old books/scrolls, translating from some elvish. old temple? library? Would be prologue material, as it encapsulates the themes of mystery, high tension, arcane magics, politics, and maybe even dark themes of blood? Practice - experiments and research, really dive into unveiling the magic system here. Perhaps he tries something specific to target inheritance (to magically pass the power only onto his firstborn son) but he accidentally chooses the mitochondria. Maybe he says something specific like through this aspect of the ritual I can ensure that the power is only passed on to a worthy heir. "A worthy heir inherits by being the firstborn son." The book could include a line that translates to explaining heritability of mitochondrial DNA genes. He interprets this as the secret to determining who inherits. He accidentally makes it so that all children inherit but only females can pass it on themselves. Performing it - Set up for the ritual. Abducting many ppl needed. Finding people willing to participate as priests. Aftermath? Use powers on the battlefield. Final battle or before? Son C plot. Romance? Political marriage? Arc of the relationship? Would need to meet the girl early and then include throughout. Late game tension could be pregnancy, birth during a battle? If he was born during a battle then he could be marked for destiny - cursed by blood. Battleborn, Bloodcursed. Would have to have been conceived after the ritual, as he expected to have passed on that power to his firstborn son. Theme: Action - fight scenes, battles, etc Politics - political maneuvering, interpersonal relationships manipulated to get the ritual to run Arcane Scholarship - experiments, research, magic theory explored. ==== Prologue ==== Prologue: Themes of politics, action and arcane must be present. Stealing info from an old abandoned elven temple (maybe it's actually an elven library) and they ransack what is essentially a medical treatise on applications of blood magic's CRISPR tools. Translation, blood importance? Perhaps some elven guards are murdered callously? Very far from home. Very far from home. sneaking through the forest to find the mythical tower of knowledge. turns out to just be an abandoned elf ruin. scouts report theyve noticed myaner guards, so its not fully abandoned. only three guards. (are actually caretakers/custodians/librarians of the ancient scrolls) we can take em. slits the throat of one himself, feels no remorse at all. is incapable of feeling remorse. Steals into the building, and begins to rifle through the books, strolls, and tablets. eventually finds a word he recognises (not on an entire category but on the spine of a book) that is the word for blood(?) (One way or another he needs to find a book in the medical/healing section that is relevant to using blood magic and using it to treat genetic diseases. (gene therapy textbook really), and he finds it useful). Sits down with a candle, getting blood on the wax, and sits to enjoy reading the book and tries translating it. prologue ends. this idea has violence, blood, set up for ritual, intro to arcane, elves, etc, but just needs to foreshadow politics more i think. how to write a political thriller/game?? Perhaps a date, to set the scene as to the time period? Starting in medias res. CHAR stepped carefully, avoiding cracking any twigs or crunching any leaves. It was difficult to avoid, as the forest floor was littered with it. Luckily, his soft scouts' moccasins helped to muffle the sound of his footfalls. He noticed a hand gesture from one of his scouts to his side, and took cover behind a tree. The scout picked his way over to him through the underbrush, remarkably proficient at avoiding any rustling of branches. "My lord, we've spotted the site," he whispered. Drifting through the mist-wreathed trees, the haunting song of a false phoenix cried out. The bird was rare in NORTHLANDAREANAME. An omen of destiny, indeed. They both paused, the scout's eyes holding onto his own firmly. *The signs are clear. This day will be auspicious, whether to mark our deaths, or the start of a new era,* they seemed to say. CHAR nodded firmly at the scout. *Let us begin.* The scout pulled out an ivory whistle and puffed on it, creating the sound of a kukatoo. Hopefully any guards would not be able to tell the difference between a real call and one falsified with a whistle. Hopefully they would not realise it was the signal. CHAR could not still the worry in his heart that they would be able to tell. They were, afterall, immortal guardians of the wilderness. They had probably heard every bird call in the forest more times than he had heard another man speak. He noticed his jaw clenched in tension, but could not make himself unclench it. The scout had started moving forward, crouching low to the ground, with his dagger in hand, but still within the green scabbard. They had worried the keen eyes of the Dinray scouts might notice the gleaming of metal, and would only unsheathe steel at the last moment. CHAR steadied himself and followed. He was glad for his training as a warrior, for he knew well how difficult it was to move crouched this low to the ground while keeping his balance steady, let alone silently on the leaf litter. After a few moments, he noticed the forest ahead seemed to grow lighter. The clearing. They had done it at last. The Reticent Archive. A place spoken of only in legend. CHAR felt like he was living one of the tales his wetnurse would tell him when he was but six. Tales of elves and dragons and the mysteries of the deep forests. *Perhaps there were truths to some of those fairy tales, then*, he mused, pressing himself flat against a tree and peering through a thick bush to lay eyes upon the structure built within the clearing. The architecture was obviously not Shimei. His people favoured spires of stone, with tall pyramid-like of cone-like roofs, but these, while undeniably ruins, were majestic. Pillars intertwined to create arches, serried vertically amidst vines and broken stone. Statues flanked an entranceway, hooded figures holding huge books to their chests. This truly was the place. The incredible knowledge it must hold within! The secrets of the ancients, the answers to magic! His eyes wide, his heart beating, he realised he had started to push aside a branch and stepped forward into the clearing. There was a blur of motion and something large blurred directly before him, thudding down into the ground, trailing cloth. CHAR whipped out his dagger, darting back in a panic, realising how badly his moment of weakness has ruined *everything*. Now he was going to die, impaled on the spear of a vengeful Dinray, all because he forgot to be stealthy at the sight of a fairy tale castle come true. The form at his feet did not rise. Cautiously, he looked up, and saw one of his scouts standing above the entranceway in what appeared to be a watchpost, wiping the blood off his dagger with a small cloth. CHAR kneeled to turn the body over, exposing a young face, ink black eyes, and skin that looked like it had vitiligo. The throat was slit, and warm blood poured out, covering CHAR's glove. He dropped the body back on the floor distastefully, and shook the blood off his hand, spraying the grass with droplets of red. He nodded his thanks to the scout, and dagger raised, entered the ruin. The hallway was dark, but his eyes quickly adjusted. He quickly found a room after a few turns that was lit with gentle torchlight that didn't flicker like flames. There were two figures here, one behind a desk copying a book, and the other, a scholar by the looks of the glass eyepieces he wore, who was at a table organising a pile of books and scrolls. The latter looked up as he entered, opening his mouth to greet him before pausing in utter surprise at seeing him and not a fellow Dinray. "Man keriig?" The Dinray scholar shouted angrily, pushing his chair back from the table and standing, then his eyes widened as CHAR rushed forward and slammed his palm against his forehead, tilting his head back to expose his throat. "Baw, gi cho-" His angry words turned to a strangled choke as CHAR's dagger swiped out. CHAR dropped him backwards, ignoring the gurgling noises of the dying Dinray on the floor, only caring to not get blood on the scrolls. The other Dinray had backed up against the wall, then slipped out of the room. A cry of pain a moment later confirmed that the scouts had ensured his end too. CHAR stalked the hall, walking down a hallway between shelves of books and scrolls, looking for a glyph he might recognise. He had spent numerous political favours and considerable wealth trying to acquire old elven writings and had spent countless hours attempting to learn them. For all his efforts, he was only able to recognise occasional words here and there. Old Forlaam was a difficult language to read. After some searching, he finally came across a tome which had a glyph he recognised on the leather spine. By the time the scouts entered the room, they found him there, bloody gloves removed and beside him on the table, dagger stabbed point first into the wood. A worn parchment that served as a dictionary of sorts held in one hand, the pointer finger of the other following Forlaam glyphs with the other. His eyes gleaming with the satisfaction of victory. His mind entirely focused on the puzzle ahead. == Characters == Idk name but Chinese noble maybe he is the son of a female firstborn of an emperor, and thus is passed over for consideration and this infuriates him. Mum is upset too but he wants it for his case, not mums. also is sociopathic as he doesnt care about the value of a life, willing to sacrifice any number he considers lesser in order to further himself why does he want the power? it is his birthright - he was more worthy than the current emp (cousin) book 1 would thus be about the civil war he causes to try to usurp the throne to himself. Dance of the Dragons type ruination. Use ep 1 as the inspo for how to characterise properly! willing to experiment with peoples lives in exchange for granting himself power. Would perhaps find evidence of a magic ritual he can perform to himself Black Panther powers perhaps from a myaner ruined library or even from something disconnected from the domain that still has info on it - needs to acquire the secrets to finding out how to manipulate blood magic ethyr Need to have his mum in as well Family Cousin who is the emperor == Setting == The setting of the story will be in the Great Empire of Shimeisuraiku, the 'Empire of Heaven'. This is an empire inspired by China, but with considerable other influences. I want it to feature aspects of central/east African culture such as Maasai, Khoi-San, and Basotho people, as well as German, from medieval beer taverns to efficiency in engineering. Ethnic groups - varied means the empire is more impressive but much harder and unstable, whereas all the same means I cannot have diversity and is too close to China. Medieval German culture, in a setting that looks Chinese in architecture. Dress inspired by local textile availability and what the workers need, and food determined by what is available in the region. Will work on a map of the region. Will feature multiple river basins around which civilisation could have developed: Start with the region only, blur out the preliminary rough heightmap to reflect a gradient from high to low. Use the pregenerated heightmap to help add realism. Use the overlay images from Wonderdraft (in a folder) and Patreon (saved on Reddit) to find textures for mountains, and use reference images to determine scale to help with this step. Also use real life topographic maps to help create the area. Copy mountain regions where they are the same age/etc, copy flat plains etc, and stitch together manually with blurring and cloning. Then put the area in Wilbur to create a topographical map. Hopefully with a couple passes over with Wilbur it will all look realistic. Can then work on a proper atlas style map following Artifexian's guide for an atlas map, and use this as the definitive guide for the geography of the story, as well as helping narrow down where to worldbuild, where to place story setting locations, and even creating battlefields for wargaming through encounters from the book to help the realism/dream of interactability of the story. 99b87d874acf50ab8a9764710dd8e6ba9d7b00d8 846 845 2022-09-15T18:28:59Z OfficialTerracil 2 /* Setting */ wikitext text/x-wiki Ideas go here __TOC__ == Plot == Blood Cursed Dynasty Character idea, troubled past. Prove himself. Sociopathic tendencies. Setting idea, Story idea, mitochondrial DNA Gaining magic and taking over the kingdom Explain magic system ideas The endings, child legacy, and line of emperors Society shifting to matriarchy Book one Warlord Gains magic, conquers empire Dynasty is secured, my blood will rule for a thousand years Book two Son and daughter Civil war, gaining magic ritual reformed Penny drop, daughters children all have power Book three Daughter's daughter Ending the civil war, subterfuge side plot Social change matriarchy etc Book 1 - Main character Red and gold aesthetic. Chinese vibes. Germanic influence too. Perhaps start with more gold and slowly go more red. Major aesthetic is gold gauntlets with blood over top that tints it red. 'the Bloodforged'? His son could be 'the Bloodcursed'? === Brainstorm === Empire A or B plot? Politics - slowly gain allies, manipulative GoT level stuff. Magic powers for political legitimacy, enhance the whole chosen by heaven divine right to rule thing. Battles - defeat opponents into submission. maybe lose an engagement or two. Create campaign to play through?? Use magic powers to show off legitimacy and destroy rest of opposition Ritual A or B plot? Idea - stealth stealing old books/scrolls, translating from some elvish. old temple? library? Would be prologue material, as it encapsulates the themes of mystery, high tension, arcane magics, politics, and maybe even dark themes of blood? Practice - experiments and research, really dive into unveiling the magic system here. Perhaps he tries something specific to target inheritance (to magically pass the power only onto his firstborn son) but he accidentally chooses the mitochondria. Maybe he says something specific like through this aspect of the ritual I can ensure that the power is only passed on to a worthy heir. "A worthy heir inherits by being the firstborn son." The book could include a line that translates to explaining heritability of mitochondrial DNA genes. He interprets this as the secret to determining who inherits. He accidentally makes it so that all children inherit but only females can pass it on themselves. Performing it - Set up for the ritual. Abducting many ppl needed. Finding people willing to participate as priests. Aftermath? Use powers on the battlefield. Final battle or before? Son C plot. Romance? Political marriage? Arc of the relationship? Would need to meet the girl early and then include throughout. Late game tension could be pregnancy, birth during a battle? If he was born during a battle then he could be marked for destiny - cursed by blood. Battleborn, Bloodcursed. Would have to have been conceived after the ritual, as he expected to have passed on that power to his firstborn son. Theme: Action - fight scenes, battles, etc Politics - political maneuvering, interpersonal relationships manipulated to get the ritual to run Arcane Scholarship - experiments, research, magic theory explored. ==== Prologue ==== Prologue: Themes of politics, action and arcane must be present. Stealing info from an old abandoned elven temple (maybe it's actually an elven library) and they ransack what is essentially a medical treatise on applications of blood magic's CRISPR tools. Translation, blood importance? Perhaps some elven guards are murdered callously? Very far from home. Very far from home. sneaking through the forest to find the mythical tower of knowledge. turns out to just be an abandoned elf ruin. scouts report theyve noticed myaner guards, so its not fully abandoned. only three guards. (are actually caretakers/custodians/librarians of the ancient scrolls) we can take em. slits the throat of one himself, feels no remorse at all. is incapable of feeling remorse. Steals into the building, and begins to rifle through the books, strolls, and tablets. eventually finds a word he recognises (not on an entire category but on the spine of a book) that is the word for blood(?) (One way or another he needs to find a book in the medical/healing section that is relevant to using blood magic and using it to treat genetic diseases. (gene therapy textbook really), and he finds it useful). Sits down with a candle, getting blood on the wax, and sits to enjoy reading the book and tries translating it. prologue ends. this idea has violence, blood, set up for ritual, intro to arcane, elves, etc, but just needs to foreshadow politics more i think. how to write a political thriller/game?? Perhaps a date, to set the scene as to the time period? Starting in medias res. CHAR stepped carefully, avoiding cracking any twigs or crunching any leaves. It was difficult to avoid, as the forest floor was littered with it. Luckily, his soft scouts' moccasins helped to muffle the sound of his footfalls. He noticed a hand gesture from one of his scouts to his side, and took cover behind a tree. The scout picked his way over to him through the underbrush, remarkably proficient at avoiding any rustling of branches. "My lord, we've spotted the site," he whispered. Drifting through the mist-wreathed trees, the haunting song of a false phoenix cried out. The bird was rare in NORTHLANDAREANAME. An omen of destiny, indeed. They both paused, the scout's eyes holding onto his own firmly. *The signs are clear. This day will be auspicious, whether to mark our deaths, or the start of a new era,* they seemed to say. CHAR nodded firmly at the scout. *Let us begin.* The scout pulled out an ivory whistle and puffed on it, creating the sound of a kukatoo. Hopefully any guards would not be able to tell the difference between a real call and one falsified with a whistle. Hopefully they would not realise it was the signal. CHAR could not still the worry in his heart that they would be able to tell. They were, afterall, immortal guardians of the wilderness. They had probably heard every bird call in the forest more times than he had heard another man speak. He noticed his jaw clenched in tension, but could not make himself unclench it. The scout had started moving forward, crouching low to the ground, with his dagger in hand, but still within the green scabbard. They had worried the keen eyes of the Dinray scouts might notice the gleaming of metal, and would only unsheathe steel at the last moment. CHAR steadied himself and followed. He was glad for his training as a warrior, for he knew well how difficult it was to move crouched this low to the ground while keeping his balance steady, let alone silently on the leaf litter. After a few moments, he noticed the forest ahead seemed to grow lighter. The clearing. They had done it at last. The Reticent Archive. A place spoken of only in legend. CHAR felt like he was living one of the tales his wetnurse would tell him when he was but six. Tales of elves and dragons and the mysteries of the deep forests. *Perhaps there were truths to some of those fairy tales, then*, he mused, pressing himself flat against a tree and peering through a thick bush to lay eyes upon the structure built within the clearing. The architecture was obviously not Shimei. His people favoured spires of stone, with tall pyramid-like of cone-like roofs, but these, while undeniably ruins, were majestic. Pillars intertwined to create arches, serried vertically amidst vines and broken stone. Statues flanked an entranceway, hooded figures holding huge books to their chests. This truly was the place. The incredible knowledge it must hold within! The secrets of the ancients, the answers to magic! His eyes wide, his heart beating, he realised he had started to push aside a branch and stepped forward into the clearing. There was a blur of motion and something large blurred directly before him, thudding down into the ground, trailing cloth. CHAR whipped out his dagger, darting back in a panic, realising how badly his moment of weakness has ruined *everything*. Now he was going to die, impaled on the spear of a vengeful Dinray, all because he forgot to be stealthy at the sight of a fairy tale castle come true. The form at his feet did not rise. Cautiously, he looked up, and saw one of his scouts standing above the entranceway in what appeared to be a watchpost, wiping the blood off his dagger with a small cloth. CHAR kneeled to turn the body over, exposing a young face, ink black eyes, and skin that looked like it had vitiligo. The throat was slit, and warm blood poured out, covering CHAR's glove. He dropped the body back on the floor distastefully, and shook the blood off his hand, spraying the grass with droplets of red. He nodded his thanks to the scout, and dagger raised, entered the ruin. The hallway was dark, but his eyes quickly adjusted. He quickly found a room after a few turns that was lit with gentle torchlight that didn't flicker like flames. There were two figures here, one behind a desk copying a book, and the other, a scholar by the looks of the glass eyepieces he wore, who was at a table organising a pile of books and scrolls. The latter looked up as he entered, opening his mouth to greet him before pausing in utter surprise at seeing him and not a fellow Dinray. "Man keriig?" The Dinray scholar shouted angrily, pushing his chair back from the table and standing, then his eyes widened as CHAR rushed forward and slammed his palm against his forehead, tilting his head back to expose his throat. "Baw, gi cho-" His angry words turned to a strangled choke as CHAR's dagger swiped out. CHAR dropped him backwards, ignoring the gurgling noises of the dying Dinray on the floor, only caring to not get blood on the scrolls. The other Dinray had backed up against the wall, then slipped out of the room. A cry of pain a moment later confirmed that the scouts had ensured his end too. CHAR stalked the hall, walking down a hallway between shelves of books and scrolls, looking for a glyph he might recognise. He had spent numerous political favours and considerable wealth trying to acquire old elven writings and had spent countless hours attempting to learn them. For all his efforts, he was only able to recognise occasional words here and there. Old Forlaam was a difficult language to read. After some searching, he finally came across a tome which had a glyph he recognised on the leather spine. By the time the scouts entered the room, they found him there, bloody gloves removed and beside him on the table, dagger stabbed point first into the wood. A worn parchment that served as a dictionary of sorts held in one hand, the pointer finger of the other following Forlaam glyphs with the other. His eyes gleaming with the satisfaction of victory. His mind entirely focused on the puzzle ahead. == Characters == Idk name but Chinese noble maybe he is the son of a female firstborn of an emperor, and thus is passed over for consideration and this infuriates him. Mum is upset too but he wants it for his case, not mums. also is sociopathic as he doesnt care about the value of a life, willing to sacrifice any number he considers lesser in order to further himself why does he want the power? it is his birthright - he was more worthy than the current emp (cousin) book 1 would thus be about the civil war he causes to try to usurp the throne to himself. Dance of the Dragons type ruination. Use ep 1 as the inspo for how to characterise properly! willing to experiment with peoples lives in exchange for granting himself power. Would perhaps find evidence of a magic ritual he can perform to himself Black Panther powers perhaps from a myaner ruined library or even from something disconnected from the domain that still has info on it - needs to acquire the secrets to finding out how to manipulate blood magic ethyr Need to have his mum in as well Family Cousin who is the emperor == Setting == The setting of the story will be in the Great Empire of Shimeisuraiku, the 'Empire of Heaven'. This is an empire inspired by China, but with considerable other influences. I want it to feature aspects of central/east African culture (look into cultures such as Maasai, Khoi-San, and Basotho people), as well as German, from medieval beer taverns to efficiency in engineering. Ethnic groups - varied means the empire is more impressive but much harder and unstable, whereas all the same means I cannot have diversity and is too close to China. Medieval German culture, in a setting that looks Chinese in architecture. Dress inspired by local textile availability and what the workers need, and food determined by what is available in the region. Will work on a map of the region. Will feature multiple river basins around which civilisation could have developed: Start with the region only, blur out the preliminary rough heightmap to reflect a gradient from high to low. Use the pre-generated heightmap to help add realism. Use the overlay images from Wonderdraft (in a folder) and Patreon (saved on Reddit) to find textures for mountains, and use reference images to determine scale to help with this step. Also use real life topographic maps to help create the area. Copy mountain regions where they are the same age/etc, copy flat plains etc, and stitch together manually with blurring and cloning. Then put the area in Wilbur to create a topographical map. Hopefully with a couple passes over with Wilbur it will all look realistic. Can then work on a proper atlas style map following Artifexian's guide for an atlas map, and use this as the definitive guide for the geography of the story, as well as helping narrow down where to worldbuild, where to place story setting locations, and even creating battlefields for wargaming through encounters from the book to help the realism/dream of interact-ability of the story. 4917017fbb652187c44c5ae16d50339eb57049d5 Myaner 0 19 847 397 2022-09-18T14:17:27Z OfficialTerracil 2 /* Lifestyle */ wikitext text/x-wiki The Myaner are a collection of species and subspecies of human relatives that live on Terracil. Known colloquially as Elves, there are in fact 5 separate species belonging to the ''Myaner'' genus. Along with Drokha and Manush, the Myaner are all technically considered to be humans. Myaner can usually be distinguished via key physiological differences, but there is a great deal of variance and occasionally overlap with Manush looks. Despite this, Myaner tend to very rarely reach senescence, and as such are considered the Eldest Race. __TOC__ == Description == Myaner vary greatly in form across their different species or subspecies. It is debated on whether ''Myaner'' represent a separate species from ''Homo'' or whether they are in fact ''Homo myaner'' spp. Regardless, Myaner can be divided into 5 subgroups: * [[Nuwyverni]] - These are known to Men as the Dragon Elves, due to their cohabiting the XXX island continent where dragons live. It is due to this Elven word that the word wyvern is derived. These myaner are most commonly confused for humans, as they possess similar builds to humans, both male and female, have the least pronounced points on their ears, and and have white sclera in their eyes. Furthermore, they are the most likely to have the brown melanin humans possess, allowing them to pass for humans, albeit ethereally attractive ones. * [[Aelmyaner]] - These are known to Men as the High Elves, due to their own term for themselves meaning 'the true people'. They are the tallest of elves, with longer pointed ears and the classic inky myaner eyes. Their skin tones are also likely to range into the pale greyish-blue, although more human-like individuals are not unheard of. * [[Sicai]] - Known to Men as the Sea Elves, this is in part due to their love of the sea and sailing, but also in part due to the proclivity for individuals to be swarthier in the bluer spectrum of myaner colouration. * [[Eytor]] - Known to Men as Wood Elves, these people can be distinguished by their dappled skin tones, often resembling heavy freckles on the face but becoming more like the dappling of light through leaves on the rest of the body. These elves possess the typical myaner inky eyes as well as the longest pointy ears out of all myaner species. * [[Dinray]] - Known to Men as Snow Elves, they can be distinguished due to their commonly short statures and the monochrome skin tones, ranging from dark grey to pale white. == Sexual dimorphism == Content to come. == Life cycle == More content to come. Many myaner have a reputation for living close to nature and in forests, which is indeed not an unwarranted one, but this reputation is earned due to the many benefits the myaner receive from such close cohabitation with trees. Firstly and most importantly, one of the main components to the secret of elven long lives is due to the ability to passively absorb life magic from surrounding plants that exude it. This constant infusion of the energies of growth and healing into their bodies is what allows them to shrug off the effects of ageing, from wrinkles to accumulated aches and strains in muscles and joints that in manush compound into causing the effects of old age. As a result the myaner are eager to ensure there is a healthy amount of greenery nearby in proportion to their population, and why they object in such a horrified manner to the destruction of woods and forests. The other main reason the myaner have their reputation for loving forests is due to the practice the Eytor began with their vast acorn farms. Once it was discovered that acorns were nourishing and bread could be made of their ground flour, it quickly became the staple crop of an entire people, as it could be farmed within the Oak forests without the need to deforest and plant other crops, and the trees fit the already pre-existing lifestyle. [[Acorn bread]] is still the primary staple food for many of the Eytor people. Their vast neatly organised farms can be remarkably well hidden, surrounded by forest, and can even be passed through by trespassers without them knowing. Time perception - when matured past second puberty, can see time flow both fast and slow at the same time. Useful for easily seeing the big picture while also focusing on the details. Used in battle as Elven Battle Prowess or something. Meditation trial where they have to meditate for days in the wilderness seeing time go by quickly but also excruciatingly slowly for days as they deal with hunger and thirst. Come back after week(s) emaciated but considered a great accomplishment. == History == Content to come. == Cultures == Content to come. == Nations == Content to come. == Technology == * [[Ethyrmaille]] * [[Elfweave]] More content to come. f4567376799d8a7ad0d53dcb30261ea2383028b4 848 847 2022-09-22T14:25:44Z OfficialTerracil 2 /* Life cycle */ wikitext text/x-wiki The Myaner are a collection of species and subspecies of human relatives that live on Terracil. Known colloquially as Elves, there are in fact 5 separate species belonging to the ''Myaner'' genus. Along with Drokha and Manush, the Myaner are all technically considered to be humans. Myaner can usually be distinguished via key physiological differences, but there is a great deal of variance and occasionally overlap with Manush looks. Despite this, Myaner tend to very rarely reach senescence, and as such are considered the Eldest Race. __TOC__ == Description == Myaner vary greatly in form across their different species or subspecies. It is debated on whether ''Myaner'' represent a separate species from ''Homo'' or whether they are in fact ''Homo myaner'' spp. Regardless, Myaner can be divided into 5 subgroups: * [[Nuwyverni]] - These are known to Men as the Dragon Elves, due to their cohabiting the XXX island continent where dragons live. It is due to this Elven word that the word wyvern is derived. These myaner are most commonly confused for humans, as they possess similar builds to humans, both male and female, have the least pronounced points on their ears, and and have white sclera in their eyes. Furthermore, they are the most likely to have the brown melanin humans possess, allowing them to pass for humans, albeit ethereally attractive ones. * [[Aelmyaner]] - These are known to Men as the High Elves, due to their own term for themselves meaning 'the true people'. They are the tallest of elves, with longer pointed ears and the classic inky myaner eyes. Their skin tones are also likely to range into the pale greyish-blue, although more human-like individuals are not unheard of. * [[Sicai]] - Known to Men as the Sea Elves, this is in part due to their love of the sea and sailing, but also in part due to the proclivity for individuals to be swarthier in the bluer spectrum of myaner colouration. * [[Eytor]] - Known to Men as Wood Elves, these people can be distinguished by their dappled skin tones, often resembling heavy freckles on the face but becoming more like the dappling of light through leaves on the rest of the body. These elves possess the typical myaner inky eyes as well as the longest pointy ears out of all myaner species. * [[Dinray]] - Known to Men as Snow Elves, they can be distinguished due to their commonly short statures and the monochrome skin tones, ranging from dark grey to pale white. == Sexual dimorphism == Content to come. == Life cycle == Myaner have a reputation for being immortal but this is untrue, as myaner simply have longer lifespans than most other inhabitants of Terracil. The exact lifespan varies by subspecies of myaner, but even the least long-lived race of myaner far outcompetes any manush. Myaner pregnancy lasts between 220 to 270 days, with the comparatively robust nuwyverni at the longer end of the spectrum and the slighter dinray at the lower end. This equals to approximately 11 to 13.5 silver lunar months, and usually shorter than a ha manush pregnancy. Once born, the baby would breastfeed before being weaned on the same foods adults would eat. Myaner experience multiple 'puberties' throughout their life. The onset of the first is usually around 17-25 years old, and myaner usually are considered to be adults once they have reached 25-30 years of age. Earth 365.24 days per year. Earth Years * 8.23 = Terracil years Terracil 444.01 days per year Myaner children experience a quicker onset of mental maturity makes young Elves seem older than they actually are.[1]:209-10 Elves' bodies developed slower than those of Men, but their minds developed more swiftly.[1]:209-10 In their twenties, they might still appear physically seven years old, though the Elf-child would have mature language and skill,[2]:228 whereas Men at the same age are already physically mature.[1]:210 More content to come. Many myaner have a reputation for living close to nature and in forests, which is indeed not an unwarranted one, but this reputation is earned due to the many benefits the myaner receive from such close cohabitation with trees. Firstly and most importantly, one of the main components to the secret of elven long lives is due to the ability to passively absorb life magic from surrounding plants that exude it. This constant infusion of the energies of growth and healing into their bodies is what allows them to shrug off the effects of ageing, from wrinkles to accumulated aches and strains in muscles and joints that in manush compound into causing the effects of old age. As a result the myaner are eager to ensure there is a healthy amount of greenery nearby in proportion to their population, and why they object in such a horrified manner to the destruction of woods and forests. The other main reason the myaner have their reputation for loving forests is due to the practice the Eytor began with their vast acorn farms. Once it was discovered that acorns were nourishing and bread could be made of their ground flour, it quickly became the staple crop of an entire people, as it could be farmed within the Oak forests without the need to deforest and plant other crops, and the trees fit the already pre-existing lifestyle. [[Acorn bread]] is still the primary staple food for many of the Eytor people. Their vast neatly organised farms can be remarkably well hidden, surrounded by forest, and can even be passed through by trespassers without them knowing. Time perception - when matured past second puberty, can see time flow both fast and slow at the same time. Useful for easily seeing the big picture while also focusing on the details. Used in battle as Elven Battle Prowess or something. Meditation trial where they have to meditate for days in the wilderness seeing time go by quickly but also excruciatingly slowly for days as they deal with hunger and thirst. Come back after week(s) emaciated but considered a great accomplishment. == History == Content to come. == Cultures == Content to come. == Nations == Content to come. == Technology == * [[Ethyrmaille]] * [[Elfweave]] More content to come. 52d5fcf9277cb186e41bbfbf9b8ae5ebea16893e 849 848 2022-09-23T14:04:54Z OfficialTerracil 2 /* Life cycle */ wikitext text/x-wiki The Myaner are a collection of species and subspecies of human relatives that live on Terracil. Known colloquially as Elves, there are in fact 5 separate species belonging to the ''Myaner'' genus. Along with Drokha and Manush, the Myaner are all technically considered to be humans. Myaner can usually be distinguished via key physiological differences, but there is a great deal of variance and occasionally overlap with Manush looks. Despite this, Myaner tend to very rarely reach senescence, and as such are considered the Eldest Race. __TOC__ == Description == Myaner vary greatly in form across their different species or subspecies. It is debated on whether ''Myaner'' represent a separate species from ''Homo'' or whether they are in fact ''Homo myaner'' spp. Regardless, Myaner can be divided into 5 subgroups: * [[Nuwyverni]] - These are known to Men as the Dragon Elves, due to their cohabiting the XXX island continent where dragons live. It is due to this Elven word that the word wyvern is derived. These myaner are most commonly confused for humans, as they possess similar builds to humans, both male and female, have the least pronounced points on their ears, and and have white sclera in their eyes. Furthermore, they are the most likely to have the brown melanin humans possess, allowing them to pass for humans, albeit ethereally attractive ones. * [[Aelmyaner]] - These are known to Men as the High Elves, due to their own term for themselves meaning 'the true people'. They are the tallest of elves, with longer pointed ears and the classic inky myaner eyes. Their skin tones are also likely to range into the pale greyish-blue, although more human-like individuals are not unheard of. * [[Sicai]] - Known to Men as the Sea Elves, this is in part due to their love of the sea and sailing, but also in part due to the proclivity for individuals to be swarthier in the bluer spectrum of myaner colouration. * [[Eytor]] - Known to Men as Wood Elves, these people can be distinguished by their dappled skin tones, often resembling heavy freckles on the face but becoming more like the dappling of light through leaves on the rest of the body. These elves possess the typical myaner inky eyes as well as the longest pointy ears out of all myaner species. * [[Dinray]] - Known to Men as Snow Elves, they can be distinguished due to their commonly short statures and the monochrome skin tones, ranging from dark grey to pale white. == Sexual dimorphism == Content to come. == Life cycle == Myaner have a reputation for being immortal but this is untrue, as myaner simply have longer lifespans than most other inhabitants of Terracil. The exact lifespan varies by subspecies of myaner, but even the least long-lived race of myaner far outcompetes any manush. Myaner pregnancy lasts between 220 to 270 days, with the comparatively robust nuwyverni at the longer end of the spectrum and the slighter dinray at the lower end. This equals to approximately 11 to 13.5 silver lunar months, (just over half a year) and usually shorter than a ha manush pregnancy. Once born, the baby would breastfeed before being weaned on the same foods adults would eat. Myaner experience multiple 'puberties' throughout their life. The onset of the first is usually around 14-21 (17-25 EY) years old, and myaner usually are considered to be adults once they have reached 21-25 (25-30) years of age. The onset of second puberty usually occurs at around the middle of the lifespan. This is often a period of a few years where the body goes through several physiological changes that Lastly, some myaner species experience another, third, puberty, which takes place sometime just before reaching the latter quarter or fifth of the lifespan. In this change, the myaner who do go through this see major reshufflings of their mental faculties and cognitive ability. To do with being able to deal with a millennia's worth of memories? selective memory pruning? LOTR ROP Elrond vs Durin inspo? Also ability to manipulate their own perception of time. Perhaps second puberty allows for the blurring of weeks and months into mere days, and the ability to fast forward time, and third puberty unlocks the ability to do both fast forward and slow-mo perception of time simultaneously. This would be useful for easily seeing the big picture while also focusing on the details. Used in battle as Elven Battle Prowess or something. Great for observations, and associated with advanced wisdom in their cultures. Earth 365.24 days per year. Earth Years * 0.823 = Terracil years (TY) Terracil 444.01 days per year = Earth Years (EY) / 0.823 Myaner children experience a quicker onset of mental maturity makes young Elves seem older than they actually are.[1]:209-10 Elves' bodies developed slower than those of Men, but their minds developed more swiftly.[1]:209-10 In their twenties, they might still appear physically seven years old, though the Elf-child would have mature language and skill,[2]:228 whereas Men at the same age are already physically mature.[1]:210 More content to come. Many myaner have a reputation for living close to nature and in forests, which is indeed not an unwarranted one, but this reputation is earned due to the many benefits the myaner receive from such close cohabitation with trees. Firstly and most importantly, one of the main components to the secret of elven long lives is due to the ability to passively absorb life magic from surrounding plants that exude it. This constant infusion of the energies of growth and healing into their bodies is what allows them to shrug off the effects of ageing, from wrinkles to accumulated aches and strains in muscles and joints that in manush compound into causing the effects of old age. As a result the myaner are eager to ensure there is a healthy amount of greenery nearby in proportion to their population, and why they object in such a horrified manner to the destruction of woods and forests. The other main reason the myaner have their reputation for loving forests is due to the practice the Eytor began with their vast acorn farms. Once it was discovered that acorns were nourishing and bread could be made of their ground flour, it quickly became the staple crop of an entire people, as it could be farmed within the Oak forests without the need to deforest and plant other crops, and the trees fit the already pre-existing lifestyle. [[Acorn bread]] is still the primary staple food for many of the Eytor people. Their vast neatly organised farms can be remarkably well hidden, surrounded by forest, and can even be passed through by trespassers without them knowing. Meditation trial where they have to meditate for days in the wilderness seeing time go by quickly but also excruciatingly slowly for days as they deal with hunger and thirst. Come back after week(s) emaciated but considered a great accomplishment. == History == Content to come. == Cultures == Content to come. == Nations == Content to come. == Technology == * [[Ethyrmaille]] * [[Elfweave]] More content to come. 63fb9e4cb5c1cc08ac5a40555955c05eb99d5e3d Terracil 0 2 851 850 2022-09-25T15:47:10Z OfficialTerracil 2 /* Moons */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">{{scinot|1.50|8|km|2}} land area</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth's</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. It contains several other planets in its system, and orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, Silver and Yellow, and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Describe things such as number of continents, gravity, and radius, area, and weight compared to Earth. Rough area of main landmasses vs water and the ratio and ratio compared to earth. Terracil is the === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable, as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as Celebri the Silver Moon [kɛ.'lɛbː.ɾi] derives from the Sindar term for silver, whereas Quelpor the Brass Moon ['kʷɛlː.pɔr] derives from the Itzatecah term for the metal brass, which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term Heavenly Disc, even though the rings are more of a creamy tan colour. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent Meli Aus/SA Dino continent Dino Afr Itza continent Paleo-modern Manu Eur continent Modern Manu/Dro Asi continent ==== NA ==== The NA is one of the main 5 biogeographic realms constituting Terracil's surface. The NA is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== Meli ==== The Meli is divided into the following bioregions: ===== The desert belt ===== A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. ===== Test ===== More "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee 3aa440348c3978274489d6cd71fd56870d102531 863 851 2022-09-26T23:06:25Z OfficialTerracil 2 /* Climate */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">{{scinot|1.50|8|km|2}} land area</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth's</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. It contains several other planets in its system, and orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, Silver and Yellow, and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Describe things such as number of continents, gravity, and radius, area, and weight compared to Earth. Rough area of main landmasses vs water and the ratio and ratio compared to earth. Terracil is the === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable, as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as Celebri the Silver Moon [kɛ.'lɛbː.ɾi] derives from the Sindar term for silver, whereas Quelpor the Brass Moon ['kʷɛlː.pɔr] derives from the Itzatecah term for the metal brass, which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term Heavenly Disc, even though the rings are more of a creamy tan colour. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent Meli Aus/SA Dino continent Dino Afr Itza continent Paleo-modern Manu Eur continent Modern Manu/Dro Asi continent ==== NA ==== The NA is one of the main 5 biogeographic realms constituting Terracil's surface. The NA is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== Meli ==== The Meli is divided into the following bioregions: ===== The desert belt ===== A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. ===== Test ===== More "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." ==== Itza ==== Dino Afr Itzatecah divided into the following bioregions: ===== Jungles ===== Dominated by Itzatecah ===== Southern Savannah ===== Itzatecah colonies ===== Northern Desert ===== Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. ===== Northern Mediterranean ===== ===== Southern Temperate ===== Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. ==== Eur ==== Paleo-modern, Manush ===== Test ===== ==== Asi ==== Modern, Manu+Drokha ===== Test ===== === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee 0a27d35fdc5f1bcb39a1156e6ef3beb38e3c1964 872 863 2022-10-08T22:41:27Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">{{scinot|1.50|8|km|2}} land area</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth days / 1.3 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. It contains several other planets in its system, and orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, Silver and Yellow, and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Describe things such as number of continents, gravity, and radius, area, and weight compared to Earth. Rough area of main landmasses vs water and the ratio and ratio compared to earth. Terracil is the === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable, as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as Celebri the Silver Moon [kɛ.'lɛbː.ɾi] derives from the Sindar term for silver, whereas Quelpor the Brass Moon ['kʷɛlː.pɔr] derives from the Itzatecah term for the metal brass, which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term Heavenly Disc, even though the rings are more of a creamy tan colour. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent Meli Aus/SA Dino continent Dino Afr Itza continent Paleo-modern Manu Eur continent Modern Manu/Dro Asi continent ==== NA ==== The NA is one of the main 5 biogeographic realms constituting Terracil's surface. The NA is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== Meli ==== The Meli is divided into the following bioregions: ===== The desert belt ===== A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. ===== Test ===== More "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." ==== Itza ==== Dino Afr Itzatecah divided into the following bioregions: ===== Jungles ===== Dominated by Itzatecah ===== Southern Savannah ===== Itzatecah colonies ===== Northern Desert ===== Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. ===== Northern Mediterranean ===== ===== Southern Temperate ===== Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. ==== Eur ==== Paleo-modern, Manush ===== Test ===== ==== Asi ==== Modern, Manu+Drokha ===== Test ===== === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee 9ada6e21cb26a643abe6e783e63d8bd8cc59c1ab 873 872 2022-10-08T22:41:53Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">{{scinot|1.50|8|km|2}} land area</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth days <br />1.3 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. It contains several other planets in its system, and orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, Silver and Yellow, and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Describe things such as number of continents, gravity, and radius, area, and weight compared to Earth. Rough area of main landmasses vs water and the ratio and ratio compared to earth. Terracil is the === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable, as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as Celebri the Silver Moon [kɛ.'lɛbː.ɾi] derives from the Sindar term for silver, whereas Quelpor the Brass Moon ['kʷɛlː.pɔr] derives from the Itzatecah term for the metal brass, which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term Heavenly Disc, even though the rings are more of a creamy tan colour. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent Meli Aus/SA Dino continent Dino Afr Itza continent Paleo-modern Manu Eur continent Modern Manu/Dro Asi continent ==== NA ==== The NA is one of the main 5 biogeographic realms constituting Terracil's surface. The NA is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== Meli ==== The Meli is divided into the following bioregions: ===== The desert belt ===== A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. ===== Test ===== More "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." ==== Itza ==== Dino Afr Itzatecah divided into the following bioregions: ===== Jungles ===== Dominated by Itzatecah ===== Southern Savannah ===== Itzatecah colonies ===== Northern Desert ===== Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. ===== Northern Mediterranean ===== ===== Southern Temperate ===== Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. ==== Eur ==== Paleo-modern, Manush ===== Test ===== ==== Asi ==== Modern, Manu+Drokha ===== Test ===== === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee 726ef6b770bdec4dfd8a7f22086d52ee55107ce1 874 873 2022-10-08T22:42:09Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">{{scinot|1.50|8|km|2}} land area</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth days <br />1.317 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. It contains several other planets in its system, and orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, Silver and Yellow, and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Describe things such as number of continents, gravity, and radius, area, and weight compared to Earth. Rough area of main landmasses vs water and the ratio and ratio compared to earth. Terracil is the === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable, as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as Celebri the Silver Moon [kɛ.'lɛbː.ɾi] derives from the Sindar term for silver, whereas Quelpor the Brass Moon ['kʷɛlː.pɔr] derives from the Itzatecah term for the metal brass, which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term Heavenly Disc, even though the rings are more of a creamy tan colour. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent Meli Aus/SA Dino continent Dino Afr Itza continent Paleo-modern Manu Eur continent Modern Manu/Dro Asi continent ==== NA ==== The NA is one of the main 5 biogeographic realms constituting Terracil's surface. The NA is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== Meli ==== The Meli is divided into the following bioregions: ===== The desert belt ===== A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. ===== Test ===== More "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." ==== Itza ==== Dino Afr Itzatecah divided into the following bioregions: ===== Jungles ===== Dominated by Itzatecah ===== Southern Savannah ===== Itzatecah colonies ===== Northern Desert ===== Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. ===== Northern Mediterranean ===== ===== Southern Temperate ===== Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. ==== Eur ==== Paleo-modern, Manush ===== Test ===== ==== Asi ==== Modern, Manu+Drokha ===== Test ===== === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee c34a6223603917f4fbf1efc42bfa5d68645b9501 Celebri 0 156 852 2022-09-25T18:28:52Z OfficialTerracil 2 Created page with "{| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | Celebri |- style="text-align:center;" ! colspan="2" | [[IMAGE GOES HERE.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The Silver Moon |- | <span style="font-size:85%">'''Names'''</span> | Celebri [kɛ.'lɛbː.ɾi], Argenti, Goun, Argene |- | <span style="font-size:85%">'''Adjectives'''</span> | Celebrine |- |- style="..." wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | Celebri |- style="text-align:center;" ! colspan="2" | [[IMAGE GOES HERE.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The Silver Moon |- | <span style="font-size:85%">'''Names'''</span> | Celebri [kɛ.'lɛbː.ɾi], Argenti, Goun, Argene |- | <span style="font-size:85%">'''Adjectives'''</span> | Celebrine |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #CDCDCD;" | <span style="font-size:85%">Observational Data</span> |- | <span style="font-size:85%">'''Apparent <br />Magnitude (''m'')'''</span> | -2.6 to -13.8 <br />-13.64<span style="font-size:85%">(mean full moon)</span> |- | <span style="font-size:85%">'''Angular Diameter'''</span> | 0.479° <br /><span style="font-size:85%"> ≈ 28.74 minutes of arc</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #CDCDCD;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|4.01|22|kg|}}<br /><span style="font-size:85%">0.0067 Earth masses</span> |- | <span style="font-size:85%">'''Mean Radius'''</span> | 1,315 km<br /><span style="font-size:85%">0.206 Earth radii</span> |- | <span style="font-size:85%">'''Circumference'''</span> | 8,262.5 km <span style="font-size:85%">(equatorial)</span> |- | <span style="font-size:85%">'''Surface Area'''</span> | {{scinot|2.173|7|km|2}} <br /><span style="font-size:85%">(0.206 of Earth's)</span> |- | <span style="font-size:85%">'''Volume'''</span> | {{scinot|9.525|9|km|3}} <br /><span style="font-size:85%">(0.009 of Earth's)</span> |- | <span style="font-size:85%">'''Mean Density'''</span> | 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.764 of Earth's</span> |- | <span style="font-size:85%">'''Surface Gravity'''</span> | 1.55 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.158 of Earth's</span> |- | <span style="font-size:85%">'''Escape Velocity'''</span> | 2.0 km/s <br /><span style="font-size:85%">(7,200 km/h; 4474 mph</span> |- | <span style="font-size:85%">'''Albedo'''</span> | 0.35 |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #CDCDCD;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Perigee'''</span> | 306,600 km |- | <span style="font-size:85%">'''Apogee'''</span> | 322,450 km |- | <span style="font-size:85%">'''Semi-major Axis'''</span> | 314,520 km |- | <span style="font-size:85%">'''Eccentricity'''</span> | 0.02519 |- | <span style="font-size:85%">'''Orbital Period <br />(sidereal)'''</span> | 20.93 d |- | <span style="font-size:85%">'''Orbital Period <br />(synodic)'''</span> | 21.88 d |- |} Known as The Silver Moon, '''Celebri''' is the most common name for the closer of Terracil's two satellites. Its name derives from the Sindar term for silver, and was chosen for the moon's light grey to white colour and brightness in the night sky. Celebri's apparent size is nearly the same as that of the Sun, allowing it to cover the Sun almost completely during a total solar eclipse. Celebri's (as well as its sister moon, Quelpor's) prominence in Terracil's sky and its regular cycle of phases have provided cultural references and influences for sapient societies throughout history. The moons have led the way for countless people by providing light at night, inspiring art and mythology, being the subject of numerous calendar systems, and influencing language. __TOC__ == Names and Etymology == The usual proper name for the moon is Celebri, but in practice it is called the silver moon or even simply the moon often. Other names have been borrowed from different languages, such as Argenti, Goun and Argene. == Description == Celebri is 9ea13e05fe9090b88b5f42138686497e8a7bc3f6 854 852 2022-09-26T19:09:57Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | Celebri |- style="text-align:center;" ! colspan="2" | [[File:Moon in sky photo cropped.jpg|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The Silver Moon |- | <span style="font-size:85%">'''Names'''</span> | Celebri [kɛ.'lɛbː.ɾi], Argenti, Goun, Argene |- | <span style="font-size:85%">'''Adjectives'''</span> | Celebrine |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #CDCDCD;" | <span style="font-size:85%">Observational Data</span> |- | <span style="font-size:85%">'''Apparent <br />Magnitude (''m'')'''</span> | -2.6 to -13.8 <br />-13.64 <span style="font-size:85%">(mean full moon)</span> |- | <span style="font-size:85%">'''Angular Diameter'''</span> | 0.479° <br /><span style="font-size:85%"> ≈ 28.74 minutes of arc</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #CDCDCD;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|4.01|22|kg|}}<br /><span style="font-size:85%">0.0067 Earth masses</span> |- | <span style="font-size:85%">'''Mean Radius'''</span> | 1,315 km<br /><span style="font-size:85%">0.206 Earth radii</span> |- | <span style="font-size:85%">'''Circumference'''</span> | 8,262.5 km <span style="font-size:85%">(equatorial)</span> |- | <span style="font-size:85%">'''Surface Area'''</span> | {{scinot|2.173|7|km|2}} <br /><span style="font-size:85%">(0.206 of Earth's)</span> |- | <span style="font-size:85%">'''Volume'''</span> | {{scinot|9.525|9|km|3}} <br /><span style="font-size:85%">(0.009 of Earth's)</span> |- | <span style="font-size:85%">'''Mean Density'''</span> | 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.764 of Earth's</span> |- | <span style="font-size:85%">'''Surface Gravity'''</span> | 1.55 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.158 of Earth's</span> |- | <span style="font-size:85%">'''Escape Velocity'''</span> | 2.0 km/s <br /><span style="font-size:85%">(7,200 km/h; 4474 mph)</span> |- | <span style="font-size:85%">'''Albedo'''</span> | 0.35 |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #CDCDCD;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Perigee'''</span> | 306,600 km |- | <span style="font-size:85%">'''Apogee'''</span> | 322,450 km |- | <span style="font-size:85%">'''Semi-major Axis'''</span> | 314,520 km |- | <span style="font-size:85%">'''Eccentricity'''</span> | 0.02519 |- | <span style="font-size:85%">'''Orbital Period <br />(sidereal)'''</span> | 20.93 d |- | <span style="font-size:85%">'''Orbital Period <br />(synodic)'''</span> | 21.88 d |- |} Known as The Silver Moon, '''Celebri''' is the most common name for the closer of Terracil's two satellites. Its name derives from the Sindar term for silver, and was chosen for the moon's light grey to white colour and brightness in the night sky. Celebri's apparent size is nearly the same as that of the Sun, allowing it to cover the Sun almost completely during a total solar eclipse. Celebri's (as well as its sister moon, Quelpor's) prominence in Terracil's sky and its regular cycle of phases have provided cultural references and influences for sapient societies throughout history. The moons have led the way for countless people by providing light at night, inspiring art and mythology, being the subject of numerous calendar systems, and influencing language. __TOC__ == Names and Etymology == The usual proper name for the moon is Celebri, but in practice it is called the silver moon or even simply the moon often. Other names have been borrowed from different languages, such as Argenti, Goun and Argene. == Description == Celebri is fce040acada5c033a7ee029cdeaa184e11b35aea 858 854 2022-09-26T21:35:07Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | Celebri |- style="text-align:center;" ! colspan="2" | [[File:Moon in sky photo cropped.jpg|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The Silver Moon |- | <span style="font-size:85%">'''Names'''</span> | Celebri [kɛ.'lɛbː.ɾi], Argenti, Goun, Argene |- | <span style="font-size:85%">'''Adjectives'''</span> | Celebrine |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #CDCDCD;" | <span style="font-size:85%">Observational Data</span> |- | <span style="font-size:85%">'''Apparent <br />Magnitude (''m'')'''</span> | -2.6 to -13.8 <br />-13.64 <span style="font-size:85%">(mean full moon)</span> |- | <span style="font-size:85%">'''Angular Diameter'''</span> | 0.479° <br /><span style="font-size:85%"> ≈ 28.74 minutes of arc</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #CDCDCD;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|4.01|22|kg|}}<br /><span style="font-size:85%">0.0067 Earth masses</span> |- | <span style="font-size:85%">'''Mean Radius'''</span> | 1,315 km<br /><span style="font-size:85%">0.206 Earth radii</span> |- | <span style="font-size:85%">'''Circumference'''</span> | 8,262.5 km <span style="font-size:85%">(equatorial)</span> |- | <span style="font-size:85%">'''Surface Area'''</span> | {{scinot|2.173|7|km|2}} <br /><span style="font-size:85%">(0.206 of Earth's)</span> |- | <span style="font-size:85%">'''Volume'''</span> | {{scinot|9.525|9|km|3}} <br /><span style="font-size:85%">(0.009 of Earth's)</span> |- | <span style="font-size:85%">'''Mean Density'''</span> | 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.764 of Earth's</span> |- | <span style="font-size:85%">'''Surface Gravity'''</span> | 1.55 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.158 of Earth's</span> |- | <span style="font-size:85%">'''Escape Velocity'''</span> | 2.0 km/s <br /><span style="font-size:85%">(7,200 km/h; 4474 mph)</span> |- | <span style="font-size:85%">'''Albedo'''</span> | 0.35 |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #CDCDCD;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Perigee'''</span> | 306,600 km |- | <span style="font-size:85%">'''Apogee'''</span> | 322,450 km |- | <span style="font-size:85%">'''Semi-major Axis'''</span> | 314,520 km <br /> <span style="font-size:85%">1.5 s at c</span> |- | <span style="font-size:85%">'''Eccentricity'''</span> | 0.02519 |- | <span style="font-size:85%">'''Orbital Period <br />(sidereal)'''</span> | 20.93 d |- | <span style="font-size:85%">'''Orbital Period <br />(synodic)'''</span> | 21.88 d |- |} Known as The Silver Moon, '''Celebri''' is the most common name for the closer of Terracil's two satellites. Its name derives from the Sindar term for silver, and was chosen for the moon's light grey to white colour and brightness in the night sky. Celebri's apparent size is nearly the same as that of the Sun, allowing it to cover the Sun almost completely during a total solar eclipse. Celebri's (as well as its sister moon, Quelpor's) prominence in Terracil's sky and its regular cycle of phases have provided cultural references and influences for sapient societies throughout history. The moons have led the way for countless people by providing light at night, inspiring art and mythology, being the subject of numerous calendar systems, and influencing language. __TOC__ == Names and Etymology == The usual proper name for the moon is Celebri, but in practice it is called the silver moon or even simply the moon often. Other names have been borrowed from different languages, such as Argenti, Goun and Argene. == Description == Celebri is 1e659f5682008cb73d72ef852f4a1cd8efe586be 860 858 2022-09-26T21:36:08Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | Celebri |- style="text-align:center;" ! colspan="2" | [[File:Moon in sky photo cropped.jpg|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The Silver Moon |- | <span style="font-size:85%">'''Names'''</span> | Celebri [kɛ.'lɛbː.ɾi], Argenti, Goun, Argene |- | <span style="font-size:85%">'''Adjectives'''</span> | Celebrine |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #CDCDCD;" | <span style="font-size:85%">Observational Data</span> |- | <span style="font-size:85%">'''Apparent <br />Magnitude (''m'')'''</span> | -2.6 to -13.8 <br />-13.64 <span style="font-size:85%">(mean full moon)</span> |- | <span style="font-size:85%">'''Angular Diameter'''</span> | 0.479° <br /><span style="font-size:85%"> ≈ 28.74 minutes of arc</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #CDCDCD;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|4.01|22|kg|}}<br /><span style="font-size:85%">0.0067 Earth masses</span> |- | <span style="font-size:85%">'''Mean Radius'''</span> | 1,315 km<br /><span style="font-size:85%">0.206 Earth radii</span> |- | <span style="font-size:85%">'''Circumference'''</span> | 8,262.5 km <span style="font-size:85%">(equatorial)</span> |- | <span style="font-size:85%">'''Surface Area'''</span> | {{scinot|2.173|7|km|2}} <br /><span style="font-size:85%">(0.043 of Earth's)</span> |- | <span style="font-size:85%">'''Volume'''</span> | {{scinot|9.525|9|km|3}} <br /><span style="font-size:85%">(0.009 of Earth's)</span> |- | <span style="font-size:85%">'''Mean Density'''</span> | 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.764 of Earth's</span> |- | <span style="font-size:85%">'''Surface Gravity'''</span> | 1.55 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.158 of Earth's</span> |- | <span style="font-size:85%">'''Escape Velocity'''</span> | 2.0 km/s <br /><span style="font-size:85%">(7,200 km/h; 4474 mph)</span> |- | <span style="font-size:85%">'''Albedo'''</span> | 0.35 |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #CDCDCD;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Perigee'''</span> | 306,600 km |- | <span style="font-size:85%">'''Apogee'''</span> | 322,450 km |- | <span style="font-size:85%">'''Semi-major Axis'''</span> | 314,520 km <br /> <span style="font-size:85%">1.5 s at c</span> |- | <span style="font-size:85%">'''Eccentricity'''</span> | 0.02519 |- | <span style="font-size:85%">'''Orbital Period <br />(sidereal)'''</span> | 20.93 d |- | <span style="font-size:85%">'''Orbital Period <br />(synodic)'''</span> | 21.88 d |- |} Known as The Silver Moon, '''Celebri''' is the most common name for the closer of Terracil's two satellites. Its name derives from the Sindar term for silver, and was chosen for the moon's light grey to white colour and brightness in the night sky. Celebri's apparent size is nearly the same as that of the Sun, allowing it to cover the Sun almost completely during a total solar eclipse. Celebri's (as well as its sister moon, Quelpor's) prominence in Terracil's sky and its regular cycle of phases have provided cultural references and influences for sapient societies throughout history. The moons have led the way for countless people by providing light at night, inspiring art and mythology, being the subject of numerous calendar systems, and influencing language. __TOC__ == Names and Etymology == The usual proper name for the moon is Celebri, but in practice it is called the silver moon or even simply the moon often. Other names have been borrowed from different languages, such as Argenti, Goun and Argene. == Description == Celebri is 12ac166f0aeca629977c4a25d5f00e4dbf67c1ad File:Moon in sky photo cropped.jpg 6 157 853 2022-09-26T19:08:13Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Yellow moon zoomed.jpg 6 158 855 2022-09-26T19:35:47Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Yellow moon.jpg 6 159 856 2022-09-26T19:36:17Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Quelpor 0 160 857 2022-09-26T21:34:51Z OfficialTerracil 2 Created page with "{| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | Quelpor |- style="text-align:center;" ! colspan="2" | [[File:Yellow moon zoomed.jpg|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The Brass Moon |- | <span style="font-size:85%">'''Names'''</span> | Quelpor ['kʷɛlː.pɔr], Gelbor, Melengri, Shinchu, Geos |- | <span style="font-size:85%">'''Adjectives'''</span> | Quelpor..." wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | Quelpor |- style="text-align:center;" ! colspan="2" | [[File:Yellow moon zoomed.jpg|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The Brass Moon |- | <span style="font-size:85%">'''Names'''</span> | Quelpor ['kʷɛlː.pɔr], Gelbor, Melengri, Shinchu, Geos |- | <span style="font-size:85%">'''Adjectives'''</span> | Quelporian, Geosan |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #EDEAB1;" | <span style="font-size:85%">Observational Data</span> |- | <span style="font-size:85%">'''Apparent <br />Magnitude (''m'')'''</span> | -3.8 to -14.5 <br />-14.32<span style="font-size:85%">(mean full moon)</span> |- | <span style="font-size:85%">'''Angular Diameter'''</span> | 0.478° <br /><span style="font-size:85%"> ≈ 28.68 minutes of arc</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #EDEAB1;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|1.18|23|kg|}}<br /><span style="font-size:85%">0.0197 Earth masses</span> |- | <span style="font-size:85%">'''Mean Radius'''</span> | 1,957 km<br /><span style="font-size:85%">0.307 Earth radii</span> |- | <span style="font-size:85%">'''Circumference'''</span> | 12,297.3 km <span style="font-size:85%">(equatorial)</span> |- | <span style="font-size:85%">'''Surface Area'''</span> | {{scinot|4.814|7|km|2}} <br /><span style="font-size:85%">(0.094 of Earth's)</span> |- | <span style="font-size:85%">'''Volume'''</span> | {{scinot|3.140|10|km|3}} <br /><span style="font-size:85%">(0.029 of Earth's)</span> |- | <span style="font-size:85%">'''Mean Density'''</span> | 3.76 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.681 of Earth's</span> |- | <span style="font-size:85%">'''Surface Gravity'''</span> | 2.05 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.209 of Earth's</span> |- | <span style="font-size:85%">'''Escape Velocity'''</span> | 2.8 km/s <br /><span style="font-size:85%">(10,080 km/h; 6,264 mph)</span> |- | <span style="font-size:85%">'''Albedo'''</span> | 0.65 |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #EDEAB1;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Perigee'''</span> | 460,760 km |- | <span style="font-size:85%">'''Apogee'''</span> | 477,586 km |- | <span style="font-size:85%">'''Semi-major Axis'''</span> | 469,173 km <br /> <span style="font-size:85%">1.5 s at c</span> |- | <span style="font-size:85%">'''Eccentricity'''</span> | 0.01793 |- | <span style="font-size:85%">'''Orbital Period <br />(sidereal)'''</span> | 36.57 d |- | <span style="font-size:85%">'''Orbital Period <br />(synodic)'''</span> | 39.57 d |- |} Known as The Brass Moon, '''Quelpor''' is the most common name for the farther and more massive of Terracil's two natural satellites. Its name derives from the Itzatecah term for brass, which is itself a loanword from a Germanic term gelb-or, meaning yellow-gold, and reflects moon's yellow-golden colour and high reflectiveness. Quelpor's apparent size is larger than that of the sun, allowing it to cover the sun almost completely during a total solar eclipse, and is also almost exactly the same apparent size as Celebri, making bilunar eclipses possible. Quelpor's (as well as its sister moon, Celebri's) prominence in Terracil's sky and its regular cycle of phases have provided cultural references and influences for sapient societies throughout history. The moons have led the way for countless people by providing light at night, inspiring art and mythology, being the subject of numerous calendar systems, and influencing language. __TOC__ == Names and Etymology == The usual proper name for the moon is Quelpor, but in practice it is called the brass moon or even sometimes simply the moon when ambiguity is not a problem. Other names have been borrowed from different languages, such as Gelbor, Melengri, Shinchu, and Geos. Gelbor originates from Germanic and French gelb-or, meaning yellow-gold. Melengri is an elven name for the moon goddess and its etymology is uncertain, but it is possible it is related to *malen or *malad, terms for gold in Sindarin. The origins of Shinchu and Geos are still unknown. It is possible that there is a link between Geos and the Greek term for earth, "gi" or the goddess "gaia". It is also possible there is a connection between Shinchu and an old Melinori term for brass, "insh". == Description == Quelpor is [[File:Yellow moon.jpg]] 407bcd019ba023e4e4b097496c73869761f2e698 859 857 2022-09-26T21:35:46Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | Quelpor |- style="text-align:center;" ! colspan="2" | [[File:Yellow moon zoomed.jpg|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The Brass Moon |- | <span style="font-size:85%">'''Names'''</span> | Quelpor ['kʷɛlː.pɔr], Gelbor, Melengri, Shinchu, Geos |- | <span style="font-size:85%">'''Adjectives'''</span> | Quelporian, Geosan |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #EDEAB1;" | <span style="font-size:85%">Observational Data</span> |- | <span style="font-size:85%">'''Apparent <br />Magnitude (''m'')'''</span> | -3.8 to -14.5 <br />-14.32<span style="font-size:85%"> (mean full moon)</span> |- | <span style="font-size:85%">'''Angular Diameter'''</span> | 0.478° <br /><span style="font-size:85%"> ≈ 28.68 minutes of arc</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #EDEAB1;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|1.18|23|kg|}}<br /><span style="font-size:85%">0.0197 Earth masses</span> |- | <span style="font-size:85%">'''Mean Radius'''</span> | 1,957 km<br /><span style="font-size:85%">0.307 Earth radii</span> |- | <span style="font-size:85%">'''Circumference'''</span> | 12,297.3 km <span style="font-size:85%">(equatorial)</span> |- | <span style="font-size:85%">'''Surface Area'''</span> | {{scinot|4.814|7|km|2}} <br /><span style="font-size:85%">(0.094 of Earth's)</span> |- | <span style="font-size:85%">'''Volume'''</span> | {{scinot|3.140|10|km|3}} <br /><span style="font-size:85%">(0.029 of Earth's)</span> |- | <span style="font-size:85%">'''Mean Density'''</span> | 3.76 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.681 of Earth's</span> |- | <span style="font-size:85%">'''Surface Gravity'''</span> | 2.05 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.209 of Earth's</span> |- | <span style="font-size:85%">'''Escape Velocity'''</span> | 2.8 km/s <br /><span style="font-size:85%">(10,080 km/h; 6,264 mph)</span> |- | <span style="font-size:85%">'''Albedo'''</span> | 0.65 |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #EDEAB1;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Perigee'''</span> | 460,760 km |- | <span style="font-size:85%">'''Apogee'''</span> | 477,586 km |- | <span style="font-size:85%">'''Semi-major Axis'''</span> | 469,173 km <br /> <span style="font-size:85%">1.5 s at c</span> |- | <span style="font-size:85%">'''Eccentricity'''</span> | 0.01793 |- | <span style="font-size:85%">'''Orbital Period <br />(sidereal)'''</span> | 36.57 d |- | <span style="font-size:85%">'''Orbital Period <br />(synodic)'''</span> | 39.57 d |- |} Known as The Brass Moon, '''Quelpor''' is the most common name for the farther and more massive of Terracil's two natural satellites. Its name derives from the Itzatecah term for brass, which is itself a loanword from a Germanic term gelb-or, meaning yellow-gold, and reflects moon's yellow-golden colour and high reflectiveness. Quelpor's apparent size is larger than that of the sun, allowing it to cover the sun almost completely during a total solar eclipse, and is also almost exactly the same apparent size as Celebri, making bilunar eclipses possible. Quelpor's (as well as its sister moon, Celebri's) prominence in Terracil's sky and its regular cycle of phases have provided cultural references and influences for sapient societies throughout history. The moons have led the way for countless people by providing light at night, inspiring art and mythology, being the subject of numerous calendar systems, and influencing language. __TOC__ == Names and Etymology == The usual proper name for the moon is Quelpor, but in practice it is called the brass moon or even sometimes simply the moon when ambiguity is not a problem. Other names have been borrowed from different languages, such as Gelbor, Melengri, Shinchu, and Geos. Gelbor originates from Germanic and French gelb-or, meaning yellow-gold. Melengri is an elven name for the moon goddess and its etymology is uncertain, but it is possible it is related to *malen or *malad, terms for gold in Sindarin. The origins of Shinchu and Geos are still unknown. It is possible that there is a link between Geos and the Greek term for earth, "gi" or the goddess "gaia". It is also possible there is a connection between Shinchu and an old Melinori term for brass, "insh". == Description == Quelpor is [[File:Yellow moon.jpg]] e285c80050d5b8590cce071f742d06caf912c4bc 864 859 2022-09-27T13:38:57Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #EDEAB1;" | Quelpor |- style="text-align:center;" ! colspan="2" | [[File:Yellow moon zoomed.jpg|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The Brass Moon |- | <span style="font-size:85%">'''Names'''</span> | Quelpor ['kʷɛlː.pɔr], Gelbor, Melengri, Shinchu, Geos |- | <span style="font-size:85%">'''Adjectives'''</span> | Quelporian, Geosan |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #EDEAB1;" | <span style="font-size:85%">Observational Data</span> |- | <span style="font-size:85%">'''Apparent <br />Magnitude (''m'')'''</span> | -3.8 to -14.5 <br />-14.32<span style="font-size:85%"> (mean full moon)</span> |- | <span style="font-size:85%">'''Angular Diameter'''</span> | 0.478° <br /><span style="font-size:85%"> ≈ 28.68 minutes of arc</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #EDEAB1;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|1.18|23|kg|}}<br /><span style="font-size:85%">0.0197 Earth masses</span> |- | <span style="font-size:85%">'''Mean Radius'''</span> | 1,957 km<br /><span style="font-size:85%">0.307 Earth radii</span> |- | <span style="font-size:85%">'''Circumference'''</span> | 12,297.3 km <span style="font-size:85%">(equatorial)</span> |- | <span style="font-size:85%">'''Surface Area'''</span> | {{scinot|4.814|7|km|2}} <br /><span style="font-size:85%">(0.094 of Earth's)</span> |- | <span style="font-size:85%">'''Volume'''</span> | {{scinot|3.140|10|km|3}} <br /><span style="font-size:85%">(0.029 of Earth's)</span> |- | <span style="font-size:85%">'''Mean Density'''</span> | 3.76 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.681 of Earth's</span> |- | <span style="font-size:85%">'''Surface Gravity'''</span> | 2.05 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.209 of Earth's</span> |- | <span style="font-size:85%">'''Escape Velocity'''</span> | 2.8 km/s <br /><span style="font-size:85%">(10,080 km/h; 6,264 mph)</span> |- | <span style="font-size:85%">'''Albedo'''</span> | 0.65 |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #EDEAB1;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Perigee'''</span> | 460,760 km |- | <span style="font-size:85%">'''Apogee'''</span> | 477,586 km |- | <span style="font-size:85%">'''Semi-major Axis'''</span> | 469,173 km <br /> <span style="font-size:85%">1.5 s at c</span> |- | <span style="font-size:85%">'''Eccentricity'''</span> | 0.01793 |- | <span style="font-size:85%">'''Orbital Period <br />(sidereal)'''</span> | 36.57 d |- | <span style="font-size:85%">'''Orbital Period <br />(synodic)'''</span> | 39.57 d |- |} Known as The Brass Moon, '''Quelpor''' is the most common name for the farther and more massive of Terracil's two natural satellites. Its name derives from the Itzatecah term for brass, which is itself a loanword from a Germanic term gelb-or, meaning yellow-gold, and reflects moon's yellow-golden colour and high reflectiveness. Quelpor's apparent size is larger than that of the sun, allowing it to cover the sun almost completely during a total solar eclipse, and is also almost exactly the same apparent size as Celebri, making bilunar eclipses possible. Quelpor's (as well as its sister moon, Celebri's) prominence in Terracil's sky and its regular cycle of phases have provided cultural references and influences for sapient societies throughout history. The moons have led the way for countless people by providing light at night, inspiring art and mythology, being the subject of numerous calendar systems, and influencing language. __TOC__ == Names and Etymology == The usual proper name for the moon is Quelpor, but in practice it is called the brass moon or even sometimes simply the moon when ambiguity is not a problem. Other names have been borrowed from different languages, such as Gelbor, Melengri, Shinchu, and Geos. Gelbor originates from Germanic and French gelb-or, meaning yellow-gold. Melengri is an elven name for the moon goddess and its etymology is uncertain, but it is possible it is related to *malen or *malad, terms for gold in Sindarin. The origins of Shinchu and Geos are still unknown. It is possible that there is a link between Geos and the Greek term for earth, "gi" or the goddess "gaia". It is also possible there is a connection between Shinchu and an old Melinori term for brass, "insh". == Description == Quelpor is [[File:Yellow moon.jpg]] 1ba5d7dad76aebcaa5dd8f54c2641c8396ab4312 865 864 2022-09-27T13:39:25Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | Quelpor |- style="text-align:center;" ! colspan="2" | [[File:Yellow moon zoomed.jpg|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The Brass Moon |- | <span style="font-size:85%">'''Names'''</span> | Quelpor ['kʷɛlː.pɔr], Gelbor, Melengri, Shinchu, Geos |- | <span style="font-size:85%">'''Adjectives'''</span> | Quelporian, Geosan |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #EDEAB1;" | <span style="font-size:85%">Observational Data</span> |- | <span style="font-size:85%">'''Apparent <br />Magnitude (''m'')'''</span> | -3.8 to -14.5 <br />-14.32<span style="font-size:85%"> (mean full moon)</span> |- | <span style="font-size:85%">'''Angular Diameter'''</span> | 0.478° <br /><span style="font-size:85%"> ≈ 28.68 minutes of arc</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #EDEAB1;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|1.18|23|kg|}}<br /><span style="font-size:85%">0.0197 Earth masses</span> |- | <span style="font-size:85%">'''Mean Radius'''</span> | 1,957 km<br /><span style="font-size:85%">0.307 Earth radii</span> |- | <span style="font-size:85%">'''Circumference'''</span> | 12,297.3 km <span style="font-size:85%">(equatorial)</span> |- | <span style="font-size:85%">'''Surface Area'''</span> | {{scinot|4.814|7|km|2}} <br /><span style="font-size:85%">(0.094 of Earth's)</span> |- | <span style="font-size:85%">'''Volume'''</span> | {{scinot|3.140|10|km|3}} <br /><span style="font-size:85%">(0.029 of Earth's)</span> |- | <span style="font-size:85%">'''Mean Density'''</span> | 3.76 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.681 of Earth's</span> |- | <span style="font-size:85%">'''Surface Gravity'''</span> | 2.05 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.209 of Earth's</span> |- | <span style="font-size:85%">'''Escape Velocity'''</span> | 2.8 km/s <br /><span style="font-size:85%">(10,080 km/h; 6,264 mph)</span> |- | <span style="font-size:85%">'''Albedo'''</span> | 0.65 |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #EDEAB1;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Perigee'''</span> | 460,760 km |- | <span style="font-size:85%">'''Apogee'''</span> | 477,586 km |- | <span style="font-size:85%">'''Semi-major Axis'''</span> | 469,173 km <br /> <span style="font-size:85%">1.5 s at c</span> |- | <span style="font-size:85%">'''Eccentricity'''</span> | 0.01793 |- | <span style="font-size:85%">'''Orbital Period <br />(sidereal)'''</span> | 36.57 d |- | <span style="font-size:85%">'''Orbital Period <br />(synodic)'''</span> | 39.57 d |- |} Known as The Brass Moon, '''Quelpor''' is the most common name for the farther and more massive of Terracil's two natural satellites. Its name derives from the Itzatecah term for brass, which is itself a loanword from a Germanic term gelb-or, meaning yellow-gold, and reflects moon's yellow-golden colour and high reflectiveness. Quelpor's apparent size is larger than that of the sun, allowing it to cover the sun almost completely during a total solar eclipse, and is also almost exactly the same apparent size as Celebri, making bilunar eclipses possible. Quelpor's (as well as its sister moon, Celebri's) prominence in Terracil's sky and its regular cycle of phases have provided cultural references and influences for sapient societies throughout history. The moons have led the way for countless people by providing light at night, inspiring art and mythology, being the subject of numerous calendar systems, and influencing language. __TOC__ == Names and Etymology == The usual proper name for the moon is Quelpor, but in practice it is called the brass moon or even sometimes simply the moon when ambiguity is not a problem. Other names have been borrowed from different languages, such as Gelbor, Melengri, Shinchu, and Geos. Gelbor originates from Germanic and French gelb-or, meaning yellow-gold. Melengri is an elven name for the moon goddess and its etymology is uncertain, but it is possible it is related to *malen or *malad, terms for gold in Sindarin. The origins of Shinchu and Geos are still unknown. It is possible that there is a link between Geos and the Greek term for earth, "gi" or the goddess "gaia". It is also possible there is a connection between Shinchu and an old Melinori term for brass, "insh". == Description == Quelpor is [[File:Yellow moon.jpg]] e285c80050d5b8590cce071f742d06caf912c4bc 866 865 2022-09-28T13:24:51Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | Quelpor |- style="text-align:center;" ! colspan="2" | [[File:Yellow moon zoomed.jpg|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The Brass Moon |- | <span style="font-size:85%">'''Names'''</span> | Quelpor ['kʷɛlː.pɔr], Gelbor, Melengri, Shinchu, Geos |- | <span style="font-size:85%">'''Adjectives'''</span> | Quelporian, Geosan |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #EDEAB1;" | <span style="font-size:85%">Observational Data</span> |- | <span style="font-size:85%">'''Apparent <br />Magnitude (''m'')'''</span> | -3.8 to -14.5 <br />-14.32<span style="font-size:85%"> (mean full moon)</span> |- | <span style="font-size:85%">'''Angular Diameter'''</span> | 0.478° <br /><span style="font-size:85%"> ≈ 28.68 minutes of arc</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #EDEAB1;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|1.18|23|kg|}}<br /><span style="font-size:85%">0.0197 Earth masses</span> |- | <span style="font-size:85%">'''Mean Radius'''</span> | 1,957 km<br /><span style="font-size:85%">0.307 Earth radii</span> |- | <span style="font-size:85%">'''Circumference'''</span> | 12,297.3 km <span style="font-size:85%">(equatorial)</span> |- | <span style="font-size:85%">'''Surface Area'''</span> | {{scinot|4.814|7|km|2}} <br /><span style="font-size:85%">(0.094 of Earth's)</span> |- | <span style="font-size:85%">'''Volume'''</span> | {{scinot|3.140|10|km|3}} <br /><span style="font-size:85%">(0.029 of Earth's)</span> |- | <span style="font-size:85%">'''Mean Density'''</span> | 3.76 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.681 of Earth's</span> |- | <span style="font-size:85%">'''Surface Gravity'''</span> | 2.05 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.209 of Earth's</span> |- | <span style="font-size:85%">'''Escape Velocity'''</span> | 2.8 km/s <br /><span style="font-size:85%">(10,080 km/h; 6,264 mph)</span> |- | <span style="font-size:85%">'''Albedo'''</span> | 0.65 |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #EDEAB1;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Perigee'''</span> | 460,760 km |- | <span style="font-size:85%">'''Apogee'''</span> | 477,586 km |- | <span style="font-size:85%">'''Semi-major Axis'''</span> | 469,173 km <br /> <span style="font-size:85%">1.5 s at c</span> |- | <span style="font-size:85%">'''Eccentricity'''</span> | 0.01793 |- | <span style="font-size:85%">'''Orbital Period <br />(sidereal)'''</span> | 36.57 d |- | <span style="font-size:85%">'''Orbital Period <br />(synodic)'''</span> | 39.57 d |- |} Known as The Brass Moon, '''Quelpor''' is the most common name given to the second of Terracil's two natural satellites. It orbits farther from Terracil than [[Celebri]], the other moon, does. Its name derives from the Itzatecah term for brass, which is itself a loanword from a Franco-Germanic term gelb-or, meaning yellow-gold, and reflects moon's yellow-golden colour and high reflectiveness. Quelpor's apparent size is larger than that of the sun, allowing it to cover the sun almost completely during a total solar eclipse, and is also almost exactly the same apparent size as Celebri, making bilunar eclipses possible. Quelpor's (as well as its sister moon, Celebri's) prominence in Terracil's sky and its regular cycle of phases have provided cultural references and influences for sapient societies throughout history. The moons have led the way for countless people by providing light at night, inspiring art and mythology, being the subject of numerous calendar systems, and influencing language. __TOC__ == Names and Etymology == The usual proper name for the moon is Quelpor, but in practice it is called the brass moon or even sometimes referred to simply as 'the moon' when ambiguity is not a problem. Other names have been borrowed from different languages, such as Gelbor, Melengri, Shinchu, and Geos. Gelbor originates from Germanic and French gelb-or, meaning yellow-gold. Melengri is an elven name for the moon goddess and its etymology is uncertain, but it is possible it is related to *malen or *malad, terms for gold in Sindarin. The moons are named for goddesses from myaner mythology [[Celebri (goddess)]] and [[Malengri (godddess)]] and the prevailing theories regarding their etymologies centre on the golden or silvery light they emit. The origins of Shinchu and Geos are still unknown. It is possible that there is a link between Geos and the Greek term for earth, "gi" or the goddess "gaia". It is also possible there is a connection between Shinchu and an old Melinori term for brass, "insh". == Description == Quelpor is [[File:Yellow moon.jpg]] de3792ec17582b819725cc575cf860285fffe149 File:The Golden Disc over the sea.jpg 6 161 861 2022-09-26T21:41:07Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 The Golden Disc 0 162 862 2022-09-26T22:42:11Z OfficialTerracil 2 Created page with "'''The Golden Disc''' is the term given to [[Terracil]]'s ring system, which is often visible from the ground as an immense golden disc like some celestial rainbow. It has inspired countless legends, and been the source of much wanderlust. In fact, most legends relating to it involve some aspect of journeying beyond the horizon searching to find the base of the Disc, or some variation of a shield, pillar, or warding arm held up by the earth to protect its inhabitants...." wikitext text/x-wiki '''The Golden Disc''' is the term given to [[Terracil]]'s ring system, which is often visible from the ground as an immense golden disc like some celestial rainbow. It has inspired countless legends, and been the source of much wanderlust. In fact, most legends relating to it involve some aspect of journeying beyond the horizon searching to find the base of the Disc, or some variation of a shield, pillar, or warding arm held up by the earth to protect its inhabitants. __TOC__ == Description == The rings often take the form of an arc across the sky. Depending on the time of day, the season and the latitude the viewer is located, the arc will change shapes from a semicircle to a thin band, and Terracil's shadow might fall on the rings. Terracil's shadow would look oval-shaped on its rings, and move as time goes by. The rim of this shadow would be blood-red, During the equinoxes, the sun lies on the same plane as the rings. At these times, at Terracil's middle latitudes, the planet's shadow appear to stretch across the rings to its greatest extent, plunging large portions of the rings into darkness. At the equator, the rings appear to divide the sun, casting a dramatic shadow over half the world. The rings cause summers to be mildly warmer and winters to be mildly colder, do to casting a shadow and reflecting light back at the same time. == Legends == At temperate latitudes, one might imagine that the rings' appearance as an arch might symbolize a bridge between heaven and Earth. Depending on the latitude and the season, the path of the sun may cross behind the rings. In such a case, the particles making up the rings scatter the sun's light, making it appear hazy or veiled. "It's interesting to think what spiritual significance a civilization might ascribe to the sun going behind the rings." == Effects == http://josephshoer.com/blog/2009/11/the-rings-of-earth-part-ii-implications/ == Gallery == [[File:The Golden Disc over the sea.jpg]] 2545c773f45057f479ee7aa8947a1d71241f2a66 Sapient Peoples 0 14 867 808 2022-10-02T20:18:00Z OfficialTerracil 2 /* Manush */ wikitext text/x-wiki Numerous sapient species inhabit Terracil, from the familiar Homo sapiens to other species in the wider Homo genus, to more exotic sapient species such as the bipedal reptilian Melinorati and the land-dwelling squid-related Shamlek. __TOC__ == Drokha == {{MainArticle| [[Drokha]]|}} Ideas go here. == Itzatecah == {{MainArticle| [[Itzatecah]]|}} Ideas go here. Have advanced ability to alter time perception. In combat they can see in sped up at the expense of needing extra rations later, whereas they can slow down their perception to save on resources, for long term activities that require less brainpower and reaction times. Perhaps also useful for seeing the big picture as things unfold. Going into torpor to pass the time when on guard duty for days on end, motionless. Maybe even months. == Manush == {{MainArticle|[[Manush]]|}} Manush, like the Myaner and Drokha, evolved from early hominids that lived in the savannahs in the Great Eastern Rift Valley. The Manush diverged into numerous subspecies, seven of which still survive to today. In their earliest days, the various peoples roamed the lands as tribes of nomadic hunter-gatherers and organised themselves into many different social structures. From egalitarian to strict class-based, and from polyamorous to nucleic families, the wide diversity of Manush peoples established itself early. Over history this trend has only continued, with mind-bogglingly diverse peoples and cultures spread across every hospitable stretch of land they could reach. Ideas go here. The extant species of manush are: * Ha''manune'' * W'ha''manune'' * K'ha''manune'' * Cha''manune'' * M'ha''manune'' * La''manune'' * Sa''manune'' == Melinorati == {{MainArticle| [[Melinorati]]|}} Ideas go here. Will have the ability to alter time perception to some degree based on various factors. == Merse == {{MainArticle| [[Merse]]|}} Ideas go here. different types based on the different levels of the sea - adapted for coastal, abyssopelagic, etc == Myaner == {{MainArticle| [[Myaner]]|}} Ideas go here. Time perception - when matured past second puberty, can see time flow both fast and slow at the same time. Useful for easily seeing the big picture while also focusing on the details. Used in battle as Elven Battle Prowess or something. Meditation trial where they have to meditate for days in the wilderness seeing time go by quickly but also excruciatingly slowly for days as they deal with hunger and thirst. Come back after week(s) emaciated but considered a great accomplishment. == Shamlek == {{MainArticle| [[Shamlek]]|}} Ideas go here. d78a2b64af710c207e279843a7df13a7c33f8eb0 Manush 0 17 868 716 2022-10-02T20:19:10Z OfficialTerracil 2 /* Types of Manush */ wikitext text/x-wiki Manush are a sapient species that live on Terracil. __TOC__ == Description == eeeee == Types of Manush == The incredible diversity of manush subspecies can be categorised into seven broad groups. These are the ha, cha, w'ha, mana, mela, nala, and kha-ka manaas. ===== Ha''manush'' ===== Ha''manush'' are the most populous species of human. === Lifestyle === eeeee == History == Manush, like the Myaner and Drokha, evolved from early hominids that lived in the savannahs of the Great Eastern Rift Valley. The valley was populated by homo erectus, and as that species spread out across the lands to the north and south they discovered new places to live. Over time these populations adapted further to their new lands and biomes and diverged, forming the many species of Manush, Myaner, and Drokha. The Manush population exhibited the greatest extent of physiological diversity from the diminutive ''cha''manush, to the tall and slender ''kha-ka''manush, to the heavily built ''w'ha''manush. These peoples all displayed great diversity in their bodies, skills, and minds, but are yet all recognisably humans, sharing a kinship to all Manush through their various interbreeding, as well as to Drokha and Myaner through the shared characteristics of having a mind capable of thought and speech. The early Manush lived in bands of individuals from small families around 10 individuals as seen in ''w'ha''manush to larger tribes 50 strong as seen in the tight-knit social structures of ''cha''manush. It is currently unknown how ethyr users were seen or how they were integrated into tribes, indeed if at all, and it likely differs greatly based on which of the ethyric arts were practised. It is likely that growth, fire, and solar light-ethyr were the most commonly used, as these would have been the most useful to neolithic hunter-gatherers to justify the extra resources required. It is likely around this time that wolves were domesticated into dogs and incorporated as part of a tribe to help with hunting. It is theorised that the use of growth flavour light-ethyr was a major contributor to the agricultural revolution, as it would have been more convenient and beneficial for tribes to set up more permanently around food sources they could grow. However, due to limited lifespans, it is possible that these early farming communities fell apart and starved or otherwise abandoned agriculture once the druid/lifemage died. If this is the case, knowledge of agriculture could have been widespread and merely needed the right time, place, and population for a spark to catch and remain past the death of a lifemage, or perhaps sheer luck and multiple lifemages were enough to kickstart this new means of life. Other theories name climate change and the lessening availability of food to hunter-gatherer peoples as the main reason people took to agriculture. Once Manush began to grow their own plants for food, and domesticating goats, pigs, sheep, and cattle, the population saw a quick rise, leading to urbanisation and higher-density populations. This gave rise to the first cities. Due to the division of labour required for farming crops, raising animals, and managing an urban environment, class stratification occurred across many of these urban centres. The leading class varied between cultures, however, as in some places it was kings and viziers who lead urban planning, priests who lead through faith, or mages who wielded power through the ethyr and their importance to the steadiness of the food supply, or even a mixture such as the priest-kings of Sumer or the Mage-Priests of Egypt. Most of these city-states were governed by a monarchy or a council of leaders in an oligarchy. == Cultures == Earliest city states Sumer, Egypt, China, Indus, etc == Nations == eeeee == Technology == eeeee 82ceca35e716383e7ef574c7d609bb035204e208 869 868 2022-10-02T22:47:12Z OfficialTerracil 2 /* Hamanush */ wikitext text/x-wiki Manush are a sapient species that live on Terracil. __TOC__ == Description == eeeee == Types of Manush == The incredible diversity of manush subspecies can be categorised into seven broad groups. These are the ha, cha, w'ha, mana, mela, nala, and kha-ka manaas. ===== Ha''manush'' ===== Ha''manush'' are the most populous species of human, and have more diversity than any other species of sapient people on the planet. On the whole, ha''manush'' are intelligent, built more gracile than most other manush species, and have an elbow joint adapted better to throwing items, an ability which has proved very helpful to their survival as winning combat at range helps avoid potentially fatal damage to their more fragile bodies. ===== W'ha''manush'' ===== W'ha''manush'' are well adapted to cold environments and their bodies are more stockily built, allowing for better absorption of blunt forces. This makes them much more survivable in a fight against heavier prey or predator combat engagements. They also have more easily put on fat deposits which help them to maintain themselves in the cold. The w'ha are closely related to m'ha''manush'' and share many similarities. ===== M'ha''manush'' ===== M'ha''manush'' are ===== Cha''manush'' ===== Cha''manush'' are ===== La''manush'' ===== La''manush'' are ===== Sa''manush'' ===== Sa''manush'' are ===== K'ha''manush'' ===== K'ha''manush'' are === Lifestyle === eeeee == History == Manush, like the Myaner and Drokha, evolved from early hominids that lived in the savannahs of the Great Eastern Rift Valley. The valley was populated by homo erectus, and as that species spread out across the lands to the north and south they discovered new places to live. Over time these populations adapted further to their new lands and biomes and diverged, forming the many species of Manush, Myaner, and Drokha. The Manush population exhibited the greatest extent of physiological diversity from the diminutive ''cha''manush, to the tall and slender ''kha-ka''manush, to the heavily built ''w'ha''manush. These peoples all displayed great diversity in their bodies, skills, and minds, but are yet all recognisably humans, sharing a kinship to all Manush through their various interbreeding, as well as to Drokha and Myaner through the shared characteristics of having a mind capable of thought and speech. The early Manush lived in bands of individuals from small families around 10 individuals as seen in ''w'ha''manush to larger tribes 50 strong as seen in the tight-knit social structures of ''cha''manush. It is currently unknown how ethyr users were seen or how they were integrated into tribes, indeed if at all, and it likely differs greatly based on which of the ethyric arts were practised. It is likely that growth, fire, and solar light-ethyr were the most commonly used, as these would have been the most useful to neolithic hunter-gatherers to justify the extra resources required. It is likely around this time that wolves were domesticated into dogs and incorporated as part of a tribe to help with hunting. It is theorised that the use of growth flavour light-ethyr was a major contributor to the agricultural revolution, as it would have been more convenient and beneficial for tribes to set up more permanently around food sources they could grow. However, due to limited lifespans, it is possible that these early farming communities fell apart and starved or otherwise abandoned agriculture once the druid/lifemage died. If this is the case, knowledge of agriculture could have been widespread and merely needed the right time, place, and population for a spark to catch and remain past the death of a lifemage, or perhaps sheer luck and multiple lifemages were enough to kickstart this new means of life. Other theories name climate change and the lessening availability of food to hunter-gatherer peoples as the main reason people took to agriculture. Once Manush began to grow their own plants for food, and domesticating goats, pigs, sheep, and cattle, the population saw a quick rise, leading to urbanisation and higher-density populations. This gave rise to the first cities. Due to the division of labour required for farming crops, raising animals, and managing an urban environment, class stratification occurred across many of these urban centres. The leading class varied between cultures, however, as in some places it was kings and viziers who lead urban planning, priests who lead through faith, or mages who wielded power through the ethyr and their importance to the steadiness of the food supply, or even a mixture such as the priest-kings of Sumer or the Mage-Priests of Egypt. Most of these city-states were governed by a monarchy or a council of leaders in an oligarchy. == Cultures == Earliest city states Sumer, Egypt, China, Indus, etc == Nations == eeeee == Technology == eeeee 27d4d008e1f0be8ed2678ee2e29546499937bd3b 870 869 2022-10-05T10:06:53Z OfficialTerracil 2 /* Types of Manush */ wikitext text/x-wiki Manush are a sapient species that live on Terracil. __TOC__ == Description == eeeee === Types of Manush === The incredible diversity of manush subspecies can be categorised into seven broad groups, listed below. It is possible for different subspecies to interbreed, but these half-breeds usually are ===== Ha''manush'' ===== Ha''manush'' are the most populous species of human, and have more diversity than any other species of sapient people on the planet. On the whole, ha''manush'' are intelligent, built more gracile than most other manush species, and have an elbow joint adapted better to throwing items, an ability which has proved very helpful to their survival as winning combat at range helps avoid potentially fatal damage to their more fragile bodies. ===== W'ha''manush'' ===== W'ha''manush'' are well adapted to cold environments and their bodies are more stockily built, allowing for better absorption of blunt forces. This makes them much more survivable in a fight against heavier prey or predator combat engagements. They also have more easily put on fat deposits which help them to maintain themselves in the cold. The w'ha are closely related to m'ha''manush'' and share many similarities. ===== M'ha''manush'' ===== M'ha''manush'' are ===== Cha''manush'' ===== Cha''manush'' are ===== La''manush'' ===== La''manush'' are ===== Sa''manush'' ===== Sa''manush'' are ===== K'ha''manush'' ===== K'ha''manush'' are === Lifestyle === eeeee == History == Manush, like the Myaner and Drokha, evolved from early hominids that lived in the savannahs of the Great Eastern Rift Valley. The valley was populated by homo erectus, and as that species spread out across the lands to the north and south they discovered new places to live. Over time these populations adapted further to their new lands and biomes and diverged, forming the many species of Manush, Myaner, and Drokha. The Manush population exhibited the greatest extent of physiological diversity from the diminutive ''cha''manush, to the tall and slender ''kha-ka''manush, to the heavily built ''w'ha''manush. These peoples all displayed great diversity in their bodies, skills, and minds, but are yet all recognisably humans, sharing a kinship to all Manush through their various interbreeding, as well as to Drokha and Myaner through the shared characteristics of having a mind capable of thought and speech. The early Manush lived in bands of individuals from small families around 10 individuals as seen in ''w'ha''manush to larger tribes 50 strong as seen in the tight-knit social structures of ''cha''manush. It is currently unknown how ethyr users were seen or how they were integrated into tribes, indeed if at all, and it likely differs greatly based on which of the ethyric arts were practised. It is likely that growth, fire, and solar light-ethyr were the most commonly used, as these would have been the most useful to neolithic hunter-gatherers to justify the extra resources required. It is likely around this time that wolves were domesticated into dogs and incorporated as part of a tribe to help with hunting. It is theorised that the use of growth flavour light-ethyr was a major contributor to the agricultural revolution, as it would have been more convenient and beneficial for tribes to set up more permanently around food sources they could grow. However, due to limited lifespans, it is possible that these early farming communities fell apart and starved or otherwise abandoned agriculture once the druid/lifemage died. If this is the case, knowledge of agriculture could have been widespread and merely needed the right time, place, and population for a spark to catch and remain past the death of a lifemage, or perhaps sheer luck and multiple lifemages were enough to kickstart this new means of life. Other theories name climate change and the lessening availability of food to hunter-gatherer peoples as the main reason people took to agriculture. Once Manush began to grow their own plants for food, and domesticating goats, pigs, sheep, and cattle, the population saw a quick rise, leading to urbanisation and higher-density populations. This gave rise to the first cities. Due to the division of labour required for farming crops, raising animals, and managing an urban environment, class stratification occurred across many of these urban centres. The leading class varied between cultures, however, as in some places it was kings and viziers who lead urban planning, priests who lead through faith, or mages who wielded power through the ethyr and their importance to the steadiness of the food supply, or even a mixture such as the priest-kings of Sumer or the Mage-Priests of Egypt. Most of these city-states were governed by a monarchy or a council of leaders in an oligarchy. == Cultures == Earliest city states Sumer, Egypt, China, Indus, etc == Nations == eeeee == Technology == eeeee 909f2847b04c055939907183d436fe940752b39d 871 870 2022-10-06T10:15:37Z OfficialTerracil 2 /* Types of Manush */ wikitext text/x-wiki Manush are a sapient species that live on Terracil. __TOC__ == Description == eeeee === Types of Manush === The incredible diversity of manush subspecies can be categorised into seven broad groups, listed below. It is possible for different subspecies to interbreed, albeit rarely, and these half-breeds usually are absorbed back into the populations of one of their parents, carrying with them some minor elements of a differing bloodline. One example of this is how in ha''manush'' populations, there are races who have m'ha''manush'' blood and display characteristics such as adaptations for living at altitudes, or having an easier time putting on fat as a result of w'ha''manush'' heritage. Manush can on very rare occasion interbreed with myaner or drokha. The vast majority of the time such couplings yield no offspring at all, but there have been historical incidences of half-breeds who are infertile. There is also theorised to be myaner blood within the k'ha''manush'', which is what contributes to their unique physique amongst manush, as well as their greater lifespans. ===== Ha''manush'' ===== Ha''manush'' are the most populous species of human, and have more diversity than any other species of sapient people on the planet. On the whole, ha''manush'' are intelligent, built more gracile than most other manush species, and have an elbow joint adapted better to throwing items, an ability which has proved very helpful to their survival as winning combat at range helps avoid potentially fatal damage to their more fragile bodies. Ha''manush'' usually live to around 60-75 years old, and have puberty from 9-13, and are considered mature from anywhere between 14 to 17 years of age. ===== W'ha''manush'' ===== W'ha''manush'' are well adapted to cold environments and their bodies are more stockily built, allowing for better absorption of blunt forces. This makes them much more survivable in a fight against heavier prey or predator combat engagements. They also have more easily put on fat deposits which help them to maintain themselves in the cold. The w'ha are closely related to m'ha''manush'' and share many similarities. W'ha''manush'' usually live to around 60-75 years old, and encounter puberty around their 12th year. They are considered mature once puberty is complete, usually around age 14 or 15. ===== M'ha''manush'' ===== M'ha''manush'' are ===== Cha''manush'' ===== Cha''manush'' are ===== La''manush'' ===== La''manush'' are ===== Sa''manush'' ===== Sa''manush'' are ===== K'ha''manush'' ===== K'ha''manush'' are === Lifestyle === eeeee == History == Manush, like the Myaner and Drokha, evolved from early hominids that lived in the savannahs of the Great Eastern Rift Valley. The valley was populated by homo erectus, and as that species spread out across the lands to the north and south they discovered new places to live. Over time these populations adapted further to their new lands and biomes and diverged, forming the many species of Manush, Myaner, and Drokha. The Manush population exhibited the greatest extent of physiological diversity from the diminutive ''cha''manush, to the tall and slender ''kha-ka''manush, to the heavily built ''w'ha''manush. These peoples all displayed great diversity in their bodies, skills, and minds, but are yet all recognisably humans, sharing a kinship to all Manush through their various interbreeding, as well as to Drokha and Myaner through the shared characteristics of having a mind capable of thought and speech. The early Manush lived in bands of individuals from small families around 10 individuals as seen in ''w'ha''manush to larger tribes 50 strong as seen in the tight-knit social structures of ''cha''manush. It is currently unknown how ethyr users were seen or how they were integrated into tribes, indeed if at all, and it likely differs greatly based on which of the ethyric arts were practised. It is likely that growth, fire, and solar light-ethyr were the most commonly used, as these would have been the most useful to neolithic hunter-gatherers to justify the extra resources required. It is likely around this time that wolves were domesticated into dogs and incorporated as part of a tribe to help with hunting. It is theorised that the use of growth flavour light-ethyr was a major contributor to the agricultural revolution, as it would have been more convenient and beneficial for tribes to set up more permanently around food sources they could grow. However, due to limited lifespans, it is possible that these early farming communities fell apart and starved or otherwise abandoned agriculture once the druid/lifemage died. If this is the case, knowledge of agriculture could have been widespread and merely needed the right time, place, and population for a spark to catch and remain past the death of a lifemage, or perhaps sheer luck and multiple lifemages were enough to kickstart this new means of life. Other theories name climate change and the lessening availability of food to hunter-gatherer peoples as the main reason people took to agriculture. Once Manush began to grow their own plants for food, and domesticating goats, pigs, sheep, and cattle, the population saw a quick rise, leading to urbanisation and higher-density populations. This gave rise to the first cities. Due to the division of labour required for farming crops, raising animals, and managing an urban environment, class stratification occurred across many of these urban centres. The leading class varied between cultures, however, as in some places it was kings and viziers who lead urban planning, priests who lead through faith, or mages who wielded power through the ethyr and their importance to the steadiness of the food supply, or even a mixture such as the priest-kings of Sumer or the Mage-Priests of Egypt. Most of these city-states were governed by a monarchy or a council of leaders in an oligarchy. == Cultures == Earliest city states Sumer, Egypt, China, Indus, etc == Nations == eeeee == Technology == eeeee 85ab2dea0e0e3206b9a687dfce3e0762fc6380d5 875 871 2022-10-08T22:47:19Z OfficialTerracil 2 /* Description */ wikitext text/x-wiki Manush are a sapient species that live on Terracil. __TOC__ == Description == Manush are bipedal mammals, possessing two arms and legs, 5 fingers per hand of which one is a thumb, and plantigrade feet. They have hair over their entire bodies, but most of it is light and almost invisible aside from areas like the scalp, genital regions for physically mature individuals, or extra secondary sexual features on males such as beards or chest hair. There are great variances between different subspecies of manush in almost all aspects. === Types of Manush === The incredible diversity of manush subspecies can be categorised into seven broad groups, listed below. It is possible for different subspecies to interbreed, albeit rarely, and these half-breeds usually are absorbed back into the populations of one of their parents, carrying with them some minor elements of a differing bloodline. One example of this is how in ha''manush'' populations, there are races who have m'ha''manush'' blood and display characteristics such as adaptations for living at altitudes, or having an easier time putting on fat as a result of w'ha''manush'' heritage. Manush can on very rare occasion interbreed with myaner or drokha. The vast majority of the time such couplings yield no offspring at all, but there have been historical incidences of half-breeds who are infertile. There is also theorised to be myaner blood within the k'ha''manush'', which is what contributes to their unique physique amongst manush, as well as their greater lifespans. ===== Ha''manush'' ===== Ha''manush'' are the most populous species of human, and have more diversity than any other species of sapient people on the planet. On the whole, ha''manush'' are intelligent, built more gracile than most other manush species, and have an elbow joint adapted better to throwing items, an ability which has proved very helpful to their survival as winning combat at range helps avoid potentially fatal damage to their more fragile bodies. Ha''manush'' usually live to around 60-75 years old, and have puberty from 9-13, and are considered mature from anywhere between 14 to 17 years of age. ===== W'ha''manush'' ===== W'ha''manush'' are well adapted to cold environments and their bodies are more stockily built, allowing for better absorption of blunt forces. This makes them much more survivable in a fight against heavier prey or predator combat engagements. They also have more easily put on fat deposits which help them to maintain themselves in the cold. The w'ha are closely related to m'ha''manush'' and share many similarities. W'ha''manush'' usually live to around 60-75 years old, and encounter puberty around their 12th year. They are considered mature once puberty is complete, usually around age 14 or 15. ===== M'ha''manush'' ===== M'ha''manush'' are closely related to w'ha''manush'' and share many of the same adaptations. They are similarly well adapted to the cold and while more stockily built, are less so than the w'ha. Additionally, they have significant adaptations for surviving at high altitudes. Like w'ha''manush'', m'ha can be distinguished by their strong brow ridges, large noses, and a prominent nub on the back of their skulls. M'ha''manush'' usually live to around 60-75 years old, and encounter puberty around their 12th year. They are considered mature once puberty is complete, usually around age 14 or 15. ===== Cha''manush'' ===== Cha''manush'' are the smallest type of manush, at 3.5 to 4 feet tall. They are gregarious, and often maintain a strong community. Sometimes males have most of the body covered in hair except the face. While they have small heads and thus small brains, they are not less intelligent than other manush, despite the seemingly primitive traits they display, such as a lack of a chin or large premolar teeth. Cha''manush'' usually live to around 90-105 years old, and encounter puberty after their 20th year. They are usually considered mature around age 26 or 27. ===== La''manush'' ===== La''manush'' are ===== Sa''manush'' ===== Sa''manush'' are ===== K'ha''manush'' ===== K'ha''manush'' are === Lifestyle === eeeee == History == Manush, like the Myaner and Drokha, evolved from early hominids that lived in the savannahs of the Great Eastern Rift Valley. The valley was populated by homo erectus, and as that species spread out across the lands to the north and south they discovered new places to live. Over time these populations adapted further to their new lands and biomes and diverged, forming the many species of Manush, Myaner, and Drokha. The Manush population exhibited the greatest extent of physiological diversity from the diminutive ''cha''manush, to the tall and slender ''kha-ka''manush, to the heavily built ''w'ha''manush. These peoples all displayed great diversity in their bodies, skills, and minds, but are yet all recognisably humans, sharing a kinship to all Manush through their various interbreeding, as well as to Drokha and Myaner through the shared characteristics of having a mind capable of thought and speech. The early Manush lived in bands of individuals from small families around 10 individuals as seen in ''w'ha''manush to larger tribes 50 strong as seen in the tight-knit social structures of ''cha''manush. It is currently unknown how ethyr users were seen or how they were integrated into tribes, indeed if at all, and it likely differs greatly based on which of the ethyric arts were practised. It is likely that growth, fire, and solar light-ethyr were the most commonly used, as these would have been the most useful to neolithic hunter-gatherers to justify the extra resources required. It is likely around this time that wolves were domesticated into dogs and incorporated as part of a tribe to help with hunting. It is theorised that the use of growth flavour light-ethyr was a major contributor to the agricultural revolution, as it would have been more convenient and beneficial for tribes to set up more permanently around food sources they could grow. However, due to limited lifespans, it is possible that these early farming communities fell apart and starved or otherwise abandoned agriculture once the druid/lifemage died. If this is the case, knowledge of agriculture could have been widespread and merely needed the right time, place, and population for a spark to catch and remain past the death of a lifemage, or perhaps sheer luck and multiple lifemages were enough to kickstart this new means of life. Other theories name climate change and the lessening availability of food to hunter-gatherer peoples as the main reason people took to agriculture. Once Manush began to grow their own plants for food, and domesticating goats, pigs, sheep, and cattle, the population saw a quick rise, leading to urbanisation and higher-density populations. This gave rise to the first cities. Due to the division of labour required for farming crops, raising animals, and managing an urban environment, class stratification occurred across many of these urban centres. The leading class varied between cultures, however, as in some places it was kings and viziers who lead urban planning, priests who lead through faith, or mages who wielded power through the ethyr and their importance to the steadiness of the food supply, or even a mixture such as the priest-kings of Sumer or the Mage-Priests of Egypt. Most of these city-states were governed by a monarchy or a council of leaders in an oligarchy. == Cultures == Earliest city states Sumer, Egypt, China, Indus, etc == Nations == eeeee == Technology == eeeee 261f6b686c089a878328e983f4487597ca14a31f 876 875 2022-10-08T23:12:17Z OfficialTerracil 2 /* Types of Manush */ wikitext text/x-wiki Manush are a sapient species that live on Terracil. __TOC__ == Description == Manush are bipedal mammals, possessing two arms and legs, 5 fingers per hand of which one is a thumb, and plantigrade feet. They have hair over their entire bodies, but most of it is light and almost invisible aside from areas like the scalp, genital regions for physically mature individuals, or extra secondary sexual features on males such as beards or chest hair. There are great variances between different subspecies of manush in almost all aspects. === Types of Manush === The incredible diversity of manush subspecies can be categorised into seven broad groups, listed below. It is possible for different subspecies to interbreed, albeit rarely, and these half-breeds usually are absorbed back into the populations of one of their parents, carrying with them some minor elements of a differing bloodline. One example of this is how in ha''manush'' populations, there are races who have m'ha''manush'' blood and display characteristics such as adaptations for living at altitudes, or having an easier time putting on fat as a result of w'ha''manush'' heritage. Manush can on very rare occasion interbreed with myaner or drokha. The vast majority of the time such couplings yield no offspring at all, but there have been historical incidences of half-breeds who are infertile. There is also theorised to be myaner blood within the k'ha''manush'', which is what contributes to their unique physique amongst manush, as well as their greater lifespans. ===== Ha''manush'' ===== Ha''manush'' are the most populous species of human, and have more diversity than any other species of sapient people on the planet. On the whole, ha''manush'' are intelligent, built more gracile than most other manush species, and have an elbow joint adapted better to throwing items, an ability which has proved very helpful to their survival as winning combat at range helps avoid potentially fatal damage to their more fragile bodies. Ha''manush'' usually live to around 60-75 years old, and have puberty from 9-13, and are considered mature from anywhere between 14 to 17 years of age. ===== W'ha''manush'' ===== W'ha''manush'' are well adapted to cold environments and their bodies are more stockily built, allowing for better absorption of blunt forces. This makes them much more survivable in a fight against heavier prey or predator combat engagements. They also have more easily put on fat deposits which help them to maintain themselves in the cold. The w'ha are closely related to m'ha''manush'' and share many similarities. W'ha''manush'' usually live to around 60-75 years old, and encounter puberty around their 12th year. They are considered mature once puberty is complete, usually around age 14 or 15. ===== M'ha''manush'' ===== M'ha''manush'' are closely related to w'ha''manush'' and share many of the same adaptations. They are similarly well adapted to the cold and while more stockily built, are less so than the w'ha. Additionally, they have significant adaptations for surviving at high altitudes. Like w'ha''manush'', m'ha can be distinguished by their strong brow ridges, large noses, and a prominent nub on the back of their skulls. M'ha''manush'' usually live to around 60-75 years old, and encounter puberty around their 12th year. They are considered mature once puberty is complete, usually around age 14 or 15. ===== Cha''manush'' ===== Cha''manush'' are the smallest type of manush, at 3.5 to 4 feet tall. They are gregarious, and often maintain a strong community. Sometimes males have most of the body covered in hair except the face. While they have small heads and thus small brains, they are not less intelligent than other manush, despite the seemingly primitive traits they display, such as a lack of a chin or large premolar teeth. Cha''manush'' usually live to around 90-105 years old, and encounter puberty after their 20th year. They are usually considered mature around age 26 or 27. ===== La''manush'' ===== La''manush'' are usually shorter than ha'manush'', but are usually stronger. They are easily recognisable facially as they have a much greater proportion of the face dedicated to the lower jaw which juts out but does not have a protruding chin, highly prominent cheekbones, and the distinct broad forehead and brow ridge that they share with the w'ha and m'ha''manush''. M'ha''manush'' usually live to around 55-70 years old, and encounter puberty around their 11th year. They are considered mature once puberty is complete, usually around age 12-14. ===== Sa''manush'' ===== Sa''manush'' can be recognised by a wide face, possessing large eyes and nose and a large mouth, in addition to the strong brow ridge. The forehead recedes and is topped by a generous head of hair whose strands are often thinner than other manush. Sa''manush'' usually live to around 70-90 years old, and encounter puberty between the ages of 9-13. They are considered mature from anywhere between 14-17 years of age. ===== K'ha''manush'' ===== K'ha''manush'' are the tallest species of manush, and are rather unique in many respects. They are tall and willowy, much more gracile than even ha''manush'', and have features that verge on childlike, with their large eyes and mostly hairless bodies. They are agile and light of build, and are capable of running great distances though they are not as good at throwing as ha''manush'' are. K'ha''manush'' are known to be highly long-lived, usually surviving to see their 120s or even 150s. They usually reach puberty around 14-16 years old, but depending on culture may not be considered full grown until they are 17 or even 25. === Lifestyle === eeeee == History == Manush, like the Myaner and Drokha, evolved from early hominids that lived in the savannahs of the Great Eastern Rift Valley. The valley was populated by homo erectus, and as that species spread out across the lands to the north and south they discovered new places to live. Over time these populations adapted further to their new lands and biomes and diverged, forming the many species of Manush, Myaner, and Drokha. The Manush population exhibited the greatest extent of physiological diversity from the diminutive ''cha''manush, to the tall and slender ''kha-ka''manush, to the heavily built ''w'ha''manush. These peoples all displayed great diversity in their bodies, skills, and minds, but are yet all recognisably humans, sharing a kinship to all Manush through their various interbreeding, as well as to Drokha and Myaner through the shared characteristics of having a mind capable of thought and speech. The early Manush lived in bands of individuals from small families around 10 individuals as seen in ''w'ha''manush to larger tribes 50 strong as seen in the tight-knit social structures of ''cha''manush. It is currently unknown how ethyr users were seen or how they were integrated into tribes, indeed if at all, and it likely differs greatly based on which of the ethyric arts were practised. It is likely that growth, fire, and solar light-ethyr were the most commonly used, as these would have been the most useful to neolithic hunter-gatherers to justify the extra resources required. It is likely around this time that wolves were domesticated into dogs and incorporated as part of a tribe to help with hunting. It is theorised that the use of growth flavour light-ethyr was a major contributor to the agricultural revolution, as it would have been more convenient and beneficial for tribes to set up more permanently around food sources they could grow. However, due to limited lifespans, it is possible that these early farming communities fell apart and starved or otherwise abandoned agriculture once the druid/lifemage died. If this is the case, knowledge of agriculture could have been widespread and merely needed the right time, place, and population for a spark to catch and remain past the death of a lifemage, or perhaps sheer luck and multiple lifemages were enough to kickstart this new means of life. Other theories name climate change and the lessening availability of food to hunter-gatherer peoples as the main reason people took to agriculture. Once Manush began to grow their own plants for food, and domesticating goats, pigs, sheep, and cattle, the population saw a quick rise, leading to urbanisation and higher-density populations. This gave rise to the first cities. Due to the division of labour required for farming crops, raising animals, and managing an urban environment, class stratification occurred across many of these urban centres. The leading class varied between cultures, however, as in some places it was kings and viziers who lead urban planning, priests who lead through faith, or mages who wielded power through the ethyr and their importance to the steadiness of the food supply, or even a mixture such as the priest-kings of Sumer or the Mage-Priests of Egypt. Most of these city-states were governed by a monarchy or a council of leaders in an oligarchy. == Cultures == Earliest city states Sumer, Egypt, China, Indus, etc == Nations == eeeee == Technology == eeeee 2dd20648bd1356ee3625504ba983630fe2f53df3 File:Moonstone ingots.jpg 6 163 877 2022-10-10T10:54:14Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Moonstone 0 147 878 796 2022-10-10T10:55:48Z OfficialTerracil 2 /* Gallery */ wikitext text/x-wiki [[File:Moonstone.jpg|350px|thumb|right|alt=A rectangular block of a pale yellow transparent stone.|Pale yellow moonstone is the most common type and can be found in blocks as large and as pure and transparent as this.]] Moonstone is a type of carbonate mineral that interacts with [[Light-Ethyr|light-ethyr]]. Deposits are not common but can be found on all continents, and can vary in diaphaneity from transparent to translucent. Moonstone is most often a pale yellow colour, but there are known deposits that are tinted other colours such as red, pink, blue, or green, depending on metal impurities. == Properties == Moonstone has a glassy (or vitreous) lustre, and its colour ranges from pale yellow though shades of red, orange, blue, or even green can occur when the mineral is charged with impurities. === Optical === Moonstone is transparent to opaque and may occasionally show phosphorescence or fluorescence. A transparent variety called sunstone is used for optical purposes. === Ethyric === Moonstone is most well known for its ability to phosphoresce. This ability is taken further by moonstone than other minerals as it responds to light-ethyr and uses it to enhance its phosphorescence. On exposure to sufficient sunlight charged with light-ethyr, the moonstone absorbs it, and later begins to emit the light back with a soft glow. This is most visible at night as the lack of daylight allows the strength of the phosphorescence to be seen much more clearly. The colour of the glow usually corresponds to the colour to the stone itself. The glow can often be bright enough to see by even in the dead of night, and as such was named moonstone as it was believed to be of the same material as the moon. == Use and applications == Moonstone is often used as lighting for cities, as the mineral can be carefully sliced and thin bricks of it can be installed along roads. Over the day the stones will absorb light if they are not in shadow, and subsequently during the night they will provide a glow to see by. This light is not as bright as a lantern, so it is rarely used as streetlamps. This lighting is still functional when crushed up into a powder, and is often used mixed into paint to create announcements, posters, banners, and advertisements to be visible by night. The ability to capture solar light-ethyr is also valuable to users of Ethyr, who will use bricks of moonstone as a battery to be able to make use of the Arts even during night time. This use does however drain the moonstone quickly as it cannot store large quantities light-ethyr. The link between moonstone and light-ethyr is also of considerable interest to researchers in illusory magics as crafting an invisibility cloak is a current objective of both Myaner and Melinorati military mage-scientists. A transparent variety of white moonstone known as sunstone may have been used by Vikings for navigating on cloudy days due to its light-polarizing property. Ancient Egyptians carved many items out of moonstone, relating it to their goddess Bast, whose name contributed to the term alabaster because of the close association. Many other cultures have used the material for similar carved objects and applications. High-grade optical calcite was used in World War II for gun sights, specifically in bomb sights and anti-aircraft weaponry. Also, experiments have been conducted to use calcite for a cloak of invisibility. Microbiologically precipitated calcite has a wide range of applications, such as soil remediation, soil stabilization and concrete repair. == Natural occurrence == == Gallery == <gallery> Moonstone_Blue.jpeg|Rare blue moonstone demonstrating its ability to glow in the dark. Moonstone_Experiment.jpg|Using thin beams of light to observe the optical birefringence effects of moonstone. File:Calcite-tch21c.jpg|Reddish almost opaque moonstone crystals. Its red colour is due to the presence of iron. Moonstone_Orange.jpg|A cube of orange moonstone, glowing faintly after being brought indoors on a bright sunny day. File:Calcite-75480.jpg|Small pink crystals of moonstone. Moonstone.jpg|Yellow moonstone is the most commonly found, and can often be formed into bricks due to large deposits occurring more frequently. Moonstone_Pile.jpg|A brick of yellow moonstone glowing atop extremely rare bricks of green and blue moonstones. Moonstone_ingots.jpg|Moonstone is sometimes cut into ingot shapes for easy transport, or for the gemstone industry. </gallery> {{EthyrType | Name = [[Light-Ethyr]] | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|''Fire'']] · [[Light-Ethyr#Growth|''Growth'']] · [[Light-Ethyr#Water|''Water'']] ) ) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} 04f79e5df71278aa5144be9bed57349d3212cc3c 880 878 2022-10-10T11:55:53Z OfficialTerracil 2 wikitext text/x-wiki [[File:Moonstone.jpg|350px|thumb|right|alt=A rectangular block of a pale yellow transparent stone.|Pale yellow moonstone is the most common type and can be found in blocks as large and as pure and transparent as this.]] Moonstone is a type of carbonate mineral that interacts with [[Light-Ethyr|light-ethyr]]. Deposits are not common but can be found on all continents, and can vary in diaphaneity from transparent to translucent. Moonstone is most often a pale yellow colour, but there are known deposits that are tinted other colours such as red, pink, blue, or green, depending on metal impurities. == Properties == Moonstone has a glassy (or vitreous) lustre, and its colour ranges from pale yellow though shades of red, orange, blue, or even green can occur when the mineral is charged with impurities. === Optical === Moonstone is transparent to opaque and may occasionally show phosphorescence or fluorescence. A transparent variety called sunstone is used for optical purposes. === Ethyric === Moonstone is most well known for its ability to phosphoresce. This ability is taken further by moonstone than other minerals as it responds to light-ethyr and uses it to enhance its phosphorescence. On exposure to sufficient sunlight charged with light-ethyr, the moonstone absorbs it, and later begins to emit the light back with a soft glow. This is most visible at night as the lack of daylight allows the strength of the phosphorescence to be seen much more clearly. The colour of the glow usually corresponds to the colour to the stone itself. The glow can often be bright enough to see by even in the dead of night, and as such was named moonstone as it was believed to be of the same material as the moon. == Use and applications == Moonstone is often used as lighting for cities, as the mineral can be carefully sliced and thin bricks of it can be installed along roads. Over the day the stones will absorb light if they are not in shadow, and subsequently during the night they will provide a glow to see by. This light is not as bright as a lantern, so it is rarely used as streetlamps. This lighting is still functional when crushed up into a powder, and is often used mixed into paint to create announcements, posters, banners, and advertisements to be visible by night. The ability to capture solar light-ethyr is also valuable to users of Ethyr, who will use bricks of moonstone as a battery to be able to make use of the Arts even during night time. This use does however drain the moonstone quickly as it cannot store large quantities light-ethyr. The link between moonstone and light-ethyr is also of considerable interest to researchers in illusory magics as crafting an invisibility cloak is a current objective of both Myaner and Melinorati military mage-scientists. A transparent variety of white moonstone known as sunstone may have been used by Vikings for navigating on cloudy days due to its light-polarizing property. Ancient Egyptians carved many items out of moonstone, relating it to their goddess Bast, whose name contributed to the term alabaster because of the close association. Many other cultures have used the material for similar carved objects and applications. High-grade optical calcite was used in World War II for gun sights, specifically in bomb sights and anti-aircraft weaponry. Also, experiments have been conducted to use calcite for a cloak of invisibility. Microbiologically precipitated calcite has a wide range of applications, such as soil remediation, soil stabilization and concrete repair. == Natural occurrence == == Gallery == <gallery> Moonstone_Blue.jpeg|Rare blue moonstone demonstrating its ability to glow in the dark. Moonstone_Experiment.jpg|Using thin beams of light to observe the optical birefringence effects of moonstone. File:Calcite-tch21c.jpg|Reddish almost opaque moonstone crystals. Its red colour is due to the presence of iron. Moonstone_Orange.jpg|A cube of orange moonstone, glowing faintly after being brought indoors on a bright sunny day. File:Calcite-75480.jpg|Small pink crystals of moonstone. Moonstone.jpg|Yellow moonstone is the most commonly found, and can often be formed into bricks due to large deposits occurring more frequently. Moonstone_Pile.jpg|A brick of yellow moonstone glowing atop extremely rare bricks of green and blue moonstones. Moonstone_ingots.jpg|Moonstone is sometimes cut into ingot shapes for easy transport, or for the gemstone industry. </gallery> == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] (Amethyst, Diamond, Emerald, Garnet, Topaz, Ruby, Sapphire) · [[Semi-precious Stones]](Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} {{EthyrType | Name = [[Light-Ethyr]] | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|''Fire'']] · [[Light-Ethyr#Growth|''Growth'']] · [[Light-Ethyr#Water|''Water'']] ) ) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} be0389c007f6e74dd98e2dd8cb0952bb2f6c82f9 881 880 2022-10-15T13:11:11Z OfficialTerracil 2 /* Optical */ wikitext text/x-wiki [[File:Moonstone.jpg|350px|thumb|right|alt=A rectangular block of a pale yellow transparent stone.|Pale yellow moonstone is the most common type and can be found in blocks as large and as pure and transparent as this.]] Moonstone is a type of carbonate mineral that interacts with [[Light-Ethyr|light-ethyr]]. Deposits are not common but can be found on all continents, and can vary in diaphaneity from transparent to translucent. Moonstone is most often a pale yellow colour, but there are known deposits that are tinted other colours such as red, pink, blue, or green, depending on metal impurities. == Properties == Moonstone has a glassy (or vitreous) lustre, and its colour ranges from pale yellow though shades of red, orange, blue, or even green can occur when the mineral is charged with impurities. === Optical === Moonstone can be found in varying levels of opacity from almost completely transparent to fully opaque, and a vein may occasionally show phosphorescence or even fluorescence. One particular mostly transparent variety of moonstone is called sunstone and is often used for optical purposes, as it can be used to determine the sum's position even through the clouds. === Ethyric === Moonstone is most well known for its ability to phosphoresce. This ability is taken further by moonstone than other minerals as it responds to light-ethyr and uses it to enhance its phosphorescence. On exposure to sufficient sunlight charged with light-ethyr, the moonstone absorbs it, and later begins to emit the light back with a soft glow. This is most visible at night as the lack of daylight allows the strength of the phosphorescence to be seen much more clearly. The colour of the glow usually corresponds to the colour to the stone itself. The glow can often be bright enough to see by even in the dead of night, and as such was named moonstone as it was believed to be of the same material as the moon. == Use and applications == Moonstone is often used as lighting for cities, as the mineral can be carefully sliced and thin bricks of it can be installed along roads. Over the day the stones will absorb light if they are not in shadow, and subsequently during the night they will provide a glow to see by. This light is not as bright as a lantern, so it is rarely used as streetlamps. This lighting is still functional when crushed up into a powder, and is often used mixed into paint to create announcements, posters, banners, and advertisements to be visible by night. The ability to capture solar light-ethyr is also valuable to users of Ethyr, who will use bricks of moonstone as a battery to be able to make use of the Arts even during night time. This use does however drain the moonstone quickly as it cannot store large quantities light-ethyr. The link between moonstone and light-ethyr is also of considerable interest to researchers in illusory magics as crafting an invisibility cloak is a current objective of both Myaner and Melinorati military mage-scientists. A transparent variety of white moonstone known as sunstone may have been used by Vikings for navigating on cloudy days due to its light-polarizing property. Ancient Egyptians carved many items out of moonstone, relating it to their goddess Bast, whose name contributed to the term alabaster because of the close association. Many other cultures have used the material for similar carved objects and applications. High-grade optical calcite was used in World War II for gun sights, specifically in bomb sights and anti-aircraft weaponry. Also, experiments have been conducted to use calcite for a cloak of invisibility. Microbiologically precipitated calcite has a wide range of applications, such as soil remediation, soil stabilization and concrete repair. == Natural occurrence == == Gallery == <gallery> Moonstone_Blue.jpeg|Rare blue moonstone demonstrating its ability to glow in the dark. Moonstone_Experiment.jpg|Using thin beams of light to observe the optical birefringence effects of moonstone. File:Calcite-tch21c.jpg|Reddish almost opaque moonstone crystals. Its red colour is due to the presence of iron. Moonstone_Orange.jpg|A cube of orange moonstone, glowing faintly after being brought indoors on a bright sunny day. File:Calcite-75480.jpg|Small pink crystals of moonstone. Moonstone.jpg|Yellow moonstone is the most commonly found, and can often be formed into bricks due to large deposits occurring more frequently. Moonstone_Pile.jpg|A brick of yellow moonstone glowing atop extremely rare bricks of green and blue moonstones. Moonstone_ingots.jpg|Moonstone is sometimes cut into ingot shapes for easy transport, or for the gemstone industry. </gallery> == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] (Amethyst, Diamond, Emerald, Garnet, Topaz, Ruby, Sapphire) · [[Semi-precious Stones]](Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} {{EthyrType | Name = [[Light-Ethyr]] | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|''Fire'']] · [[Light-Ethyr#Growth|''Growth'']] · [[Light-Ethyr#Water|''Water'']] ) ) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} 6d78548880c5fb700a9f6ba4c7e6aca7a27fb70e 882 881 2022-10-15T13:20:38Z OfficialTerracil 2 /* Optical */ wikitext text/x-wiki [[File:Moonstone.jpg|350px|thumb|right|alt=A rectangular block of a pale yellow transparent stone.|Pale yellow moonstone is the most common type and can be found in blocks as large and as pure and transparent as this.]] Moonstone is a type of carbonate mineral that interacts with [[Light-Ethyr|light-ethyr]]. Deposits are not common but can be found on all continents, and can vary in diaphaneity from transparent to translucent. Moonstone is most often a pale yellow colour, but there are known deposits that are tinted other colours such as red, pink, blue, or green, depending on metal impurities. == Properties == Moonstone has a glassy (or vitreous) lustre, and its colour ranges from pale yellow though shades of red, orange, blue, or even green can occur when the mineral is charged with impurities. === Optical === Moonstone can be found in varying levels of opacity from almost completely transparent to fully opaque, and a vein may occasionally show phosphorescence or even fluorescence. One particular mostly transparent variety of pale moonstone is called sunstone and is often used for its optical properties of polarising light as it can be used to determine the sun's position even on a cloudy day to assist with navigation. === Ethyric === Moonstone is most well known for its ability to phosphoresce. This ability is taken further by moonstone than other minerals as it responds to light-ethyr and uses it to enhance its phosphorescence. On exposure to sufficient sunlight charged with light-ethyr, the moonstone absorbs it, and later begins to emit the light back with a soft glow. This is most visible at night as the lack of daylight allows the strength of the phosphorescence to be seen much more clearly. The colour of the glow usually corresponds to the colour to the stone itself. The glow can often be bright enough to see by even in the dead of night, and as such was named moonstone as it was believed to be of the same material as the moon. == Use and applications == Moonstone is often used as lighting for cities, as the mineral can be carefully sliced and thin bricks of it can be installed along roads. Over the day the stones will absorb light if they are not in shadow, and subsequently during the night they will provide a glow to see by. This light is not as bright as a lantern, so it is rarely used as streetlamps. This lighting is still functional when crushed up into a powder, and is often used mixed into paint to create announcements, posters, banners, and advertisements to be visible by night. The ability to capture solar light-ethyr is also valuable to users of Ethyr, who will use bricks of moonstone as a battery to be able to make use of the Arts even during night time. This use does however drain the moonstone quickly as it cannot store large quantities light-ethyr. The link between moonstone and light-ethyr is also of considerable interest to researchers in illusory magics as crafting an invisibility cloak is a current objective of both Myaner and Melinorati military mage-scientists. A transparent variety of white moonstone known as sunstone may have been used by Vikings for navigating on cloudy days due to its light-polarizing property. Ancient Egyptians carved many items out of moonstone, relating it to their goddess Bast, whose name contributed to the term alabaster because of the close association. Many other cultures have used the material for similar carved objects and applications. High-grade optical calcite was used in World War II for gun sights, specifically in bomb sights and anti-aircraft weaponry. Also, experiments have been conducted to use calcite for a cloak of invisibility. Microbiologically precipitated calcite has a wide range of applications, such as soil remediation, soil stabilization and concrete repair. == Natural occurrence == == Gallery == <gallery> Moonstone_Blue.jpeg|Rare blue moonstone demonstrating its ability to glow in the dark. Moonstone_Experiment.jpg|Using thin beams of light to observe the optical birefringence effects of moonstone. File:Calcite-tch21c.jpg|Reddish almost opaque moonstone crystals. Its red colour is due to the presence of iron. Moonstone_Orange.jpg|A cube of orange moonstone, glowing faintly after being brought indoors on a bright sunny day. File:Calcite-75480.jpg|Small pink crystals of moonstone. Moonstone.jpg|Yellow moonstone is the most commonly found, and can often be formed into bricks due to large deposits occurring more frequently. Moonstone_Pile.jpg|A brick of yellow moonstone glowing atop extremely rare bricks of green and blue moonstones. Moonstone_ingots.jpg|Moonstone is sometimes cut into ingot shapes for easy transport, or for the gemstone industry. </gallery> == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] (Amethyst, Diamond, Emerald, Garnet, Topaz, Ruby, Sapphire) · [[Semi-precious Stones]](Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} {{EthyrType | Name = [[Light-Ethyr]] | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|''Fire'']] · [[Light-Ethyr#Growth|''Growth'']] · [[Light-Ethyr#Water|''Water'']] ) ) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} fadc7ec30d41761ee9f374397c6f753d7f052859 893 882 2022-10-16T13:02:01Z OfficialTerracil 2 /* References */ wikitext text/x-wiki [[File:Moonstone.jpg|350px|thumb|right|alt=A rectangular block of a pale yellow transparent stone.|Pale yellow moonstone is the most common type and can be found in blocks as large and as pure and transparent as this.]] Moonstone is a type of carbonate mineral that interacts with [[Light-Ethyr|light-ethyr]]. Deposits are not common but can be found on all continents, and can vary in diaphaneity from transparent to translucent. Moonstone is most often a pale yellow colour, but there are known deposits that are tinted other colours such as red, pink, blue, or green, depending on metal impurities. == Properties == Moonstone has a glassy (or vitreous) lustre, and its colour ranges from pale yellow though shades of red, orange, blue, or even green can occur when the mineral is charged with impurities. === Optical === Moonstone can be found in varying levels of opacity from almost completely transparent to fully opaque, and a vein may occasionally show phosphorescence or even fluorescence. One particular mostly transparent variety of pale moonstone is called sunstone and is often used for its optical properties of polarising light as it can be used to determine the sun's position even on a cloudy day to assist with navigation. === Ethyric === Moonstone is most well known for its ability to phosphoresce. This ability is taken further by moonstone than other minerals as it responds to light-ethyr and uses it to enhance its phosphorescence. On exposure to sufficient sunlight charged with light-ethyr, the moonstone absorbs it, and later begins to emit the light back with a soft glow. This is most visible at night as the lack of daylight allows the strength of the phosphorescence to be seen much more clearly. The colour of the glow usually corresponds to the colour to the stone itself. The glow can often be bright enough to see by even in the dead of night, and as such was named moonstone as it was believed to be of the same material as the moon. == Use and applications == Moonstone is often used as lighting for cities, as the mineral can be carefully sliced and thin bricks of it can be installed along roads. Over the day the stones will absorb light if they are not in shadow, and subsequently during the night they will provide a glow to see by. This light is not as bright as a lantern, so it is rarely used as streetlamps. This lighting is still functional when crushed up into a powder, and is often used mixed into paint to create announcements, posters, banners, and advertisements to be visible by night. The ability to capture solar light-ethyr is also valuable to users of Ethyr, who will use bricks of moonstone as a battery to be able to make use of the Arts even during night time. This use does however drain the moonstone quickly as it cannot store large quantities light-ethyr. The link between moonstone and light-ethyr is also of considerable interest to researchers in illusory magics as crafting an invisibility cloak is a current objective of both Myaner and Melinorati military mage-scientists. A transparent variety of white moonstone known as sunstone may have been used by Vikings for navigating on cloudy days due to its light-polarizing property. Ancient Egyptians carved many items out of moonstone, relating it to their goddess Bast, whose name contributed to the term alabaster because of the close association. Many other cultures have used the material for similar carved objects and applications. High-grade optical calcite was used in World War II for gun sights, specifically in bomb sights and anti-aircraft weaponry. Also, experiments have been conducted to use calcite for a cloak of invisibility. Microbiologically precipitated calcite has a wide range of applications, such as soil remediation, soil stabilization and concrete repair. == Natural occurrence == == Gallery == <gallery> Moonstone_Blue.jpeg|Rare blue moonstone demonstrating its ability to glow in the dark. Moonstone_Experiment.jpg|Using thin beams of light to observe the optical birefringence effects of moonstone. File:Calcite-tch21c.jpg|Reddish almost opaque moonstone crystals. Its red colour is due to the presence of iron. Moonstone_Orange.jpg|A cube of orange moonstone, glowing faintly after being brought indoors on a bright sunny day. File:Calcite-75480.jpg|Small pink crystals of moonstone. Moonstone.jpg|Yellow moonstone is the most commonly found, and can often be formed into bricks due to large deposits occurring more frequently. Moonstone_Pile.jpg|A brick of yellow moonstone glowing atop extremely rare bricks of green and blue moonstones. Moonstone_ingots.jpg|Moonstone is sometimes cut into ingot shapes for easy transport, or for the gemstone industry. </gallery> == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] (Amethyst, Diamond, Emerald, Garnet, Topaz, Ruby, Sapphire) · [[Semi-precious Stones]](Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} {{EthyrType | Name = [[Light-Ethyr]] | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|''Fire'']] · [[Light-Ethyr#Growth|''Growth'']] · [[Light-Ethyr#Water|''Water'']] ) ) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} [[Category:Material]] 5d7d3f0fb18bdc2d3892fd7750a275167a963f1b 895 893 2022-10-16T13:02:49Z OfficialTerracil 2 /* References */ wikitext text/x-wiki [[File:Moonstone.jpg|350px|thumb|right|alt=A rectangular block of a pale yellow transparent stone.|Pale yellow moonstone is the most common type and can be found in blocks as large and as pure and transparent as this.]] Moonstone is a type of carbonate mineral that interacts with [[Light-Ethyr|light-ethyr]]. Deposits are not common but can be found on all continents, and can vary in diaphaneity from transparent to translucent. Moonstone is most often a pale yellow colour, but there are known deposits that are tinted other colours such as red, pink, blue, or green, depending on metal impurities. == Properties == Moonstone has a glassy (or vitreous) lustre, and its colour ranges from pale yellow though shades of red, orange, blue, or even green can occur when the mineral is charged with impurities. === Optical === Moonstone can be found in varying levels of opacity from almost completely transparent to fully opaque, and a vein may occasionally show phosphorescence or even fluorescence. One particular mostly transparent variety of pale moonstone is called sunstone and is often used for its optical properties of polarising light as it can be used to determine the sun's position even on a cloudy day to assist with navigation. === Ethyric === Moonstone is most well known for its ability to phosphoresce. This ability is taken further by moonstone than other minerals as it responds to light-ethyr and uses it to enhance its phosphorescence. On exposure to sufficient sunlight charged with light-ethyr, the moonstone absorbs it, and later begins to emit the light back with a soft glow. This is most visible at night as the lack of daylight allows the strength of the phosphorescence to be seen much more clearly. The colour of the glow usually corresponds to the colour to the stone itself. The glow can often be bright enough to see by even in the dead of night, and as such was named moonstone as it was believed to be of the same material as the moon. == Use and applications == Moonstone is often used as lighting for cities, as the mineral can be carefully sliced and thin bricks of it can be installed along roads. Over the day the stones will absorb light if they are not in shadow, and subsequently during the night they will provide a glow to see by. This light is not as bright as a lantern, so it is rarely used as streetlamps. This lighting is still functional when crushed up into a powder, and is often used mixed into paint to create announcements, posters, banners, and advertisements to be visible by night. The ability to capture solar light-ethyr is also valuable to users of Ethyr, who will use bricks of moonstone as a battery to be able to make use of the Arts even during night time. This use does however drain the moonstone quickly as it cannot store large quantities light-ethyr. The link between moonstone and light-ethyr is also of considerable interest to researchers in illusory magics as crafting an invisibility cloak is a current objective of both Myaner and Melinorati military mage-scientists. A transparent variety of white moonstone known as sunstone may have been used by Vikings for navigating on cloudy days due to its light-polarizing property. Ancient Egyptians carved many items out of moonstone, relating it to their goddess Bast, whose name contributed to the term alabaster because of the close association. Many other cultures have used the material for similar carved objects and applications. High-grade optical calcite was used in World War II for gun sights, specifically in bomb sights and anti-aircraft weaponry. Also, experiments have been conducted to use calcite for a cloak of invisibility. Microbiologically precipitated calcite has a wide range of applications, such as soil remediation, soil stabilization and concrete repair. == Natural occurrence == == Gallery == <gallery> Moonstone_Blue.jpeg|Rare blue moonstone demonstrating its ability to glow in the dark. Moonstone_Experiment.jpg|Using thin beams of light to observe the optical birefringence effects of moonstone. File:Calcite-tch21c.jpg|Reddish almost opaque moonstone crystals. Its red colour is due to the presence of iron. Moonstone_Orange.jpg|A cube of orange moonstone, glowing faintly after being brought indoors on a bright sunny day. File:Calcite-75480.jpg|Small pink crystals of moonstone. Moonstone.jpg|Yellow moonstone is the most commonly found, and can often be formed into bricks due to large deposits occurring more frequently. Moonstone_Pile.jpg|A brick of yellow moonstone glowing atop extremely rare bricks of green and blue moonstones. Moonstone_ingots.jpg|Moonstone is sometimes cut into ingot shapes for easy transport, or for the gemstone industry. </gallery> == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] (Amethyst, Diamond, Emerald, Garnet, Topaz, Ruby, Sapphire) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} {{EthyrType | Name = [[Light-Ethyr]] | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|''Fire'']] · [[Light-Ethyr#Growth|''Growth'']] · [[Light-Ethyr#Water|''Water'']] ) ) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} [[Category:Material]] 497db1c91d2567d9be821c308101e2f26263fbc8 896 895 2022-10-16T13:04:16Z OfficialTerracil 2 /* References */ wikitext text/x-wiki [[File:Moonstone.jpg|350px|thumb|right|alt=A rectangular block of a pale yellow transparent stone.|Pale yellow moonstone is the most common type and can be found in blocks as large and as pure and transparent as this.]] Moonstone is a type of carbonate mineral that interacts with [[Light-Ethyr|light-ethyr]]. Deposits are not common but can be found on all continents, and can vary in diaphaneity from transparent to translucent. Moonstone is most often a pale yellow colour, but there are known deposits that are tinted other colours such as red, pink, blue, or green, depending on metal impurities. == Properties == Moonstone has a glassy (or vitreous) lustre, and its colour ranges from pale yellow though shades of red, orange, blue, or even green can occur when the mineral is charged with impurities. === Optical === Moonstone can be found in varying levels of opacity from almost completely transparent to fully opaque, and a vein may occasionally show phosphorescence or even fluorescence. One particular mostly transparent variety of pale moonstone is called sunstone and is often used for its optical properties of polarising light as it can be used to determine the sun's position even on a cloudy day to assist with navigation. === Ethyric === Moonstone is most well known for its ability to phosphoresce. This ability is taken further by moonstone than other minerals as it responds to light-ethyr and uses it to enhance its phosphorescence. On exposure to sufficient sunlight charged with light-ethyr, the moonstone absorbs it, and later begins to emit the light back with a soft glow. This is most visible at night as the lack of daylight allows the strength of the phosphorescence to be seen much more clearly. The colour of the glow usually corresponds to the colour to the stone itself. The glow can often be bright enough to see by even in the dead of night, and as such was named moonstone as it was believed to be of the same material as the moon. == Use and applications == Moonstone is often used as lighting for cities, as the mineral can be carefully sliced and thin bricks of it can be installed along roads. Over the day the stones will absorb light if they are not in shadow, and subsequently during the night they will provide a glow to see by. This light is not as bright as a lantern, so it is rarely used as streetlamps. This lighting is still functional when crushed up into a powder, and is often used mixed into paint to create announcements, posters, banners, and advertisements to be visible by night. The ability to capture solar light-ethyr is also valuable to users of Ethyr, who will use bricks of moonstone as a battery to be able to make use of the Arts even during night time. This use does however drain the moonstone quickly as it cannot store large quantities light-ethyr. The link between moonstone and light-ethyr is also of considerable interest to researchers in illusory magics as crafting an invisibility cloak is a current objective of both Myaner and Melinorati military mage-scientists. A transparent variety of white moonstone known as sunstone may have been used by Vikings for navigating on cloudy days due to its light-polarizing property. Ancient Egyptians carved many items out of moonstone, relating it to their goddess Bast, whose name contributed to the term alabaster because of the close association. Many other cultures have used the material for similar carved objects and applications. High-grade optical calcite was used in World War II for gun sights, specifically in bomb sights and anti-aircraft weaponry. Also, experiments have been conducted to use calcite for a cloak of invisibility. Microbiologically precipitated calcite has a wide range of applications, such as soil remediation, soil stabilization and concrete repair. == Natural occurrence == == Gallery == <gallery> Moonstone_Blue.jpeg|Rare blue moonstone demonstrating its ability to glow in the dark. Moonstone_Experiment.jpg|Using thin beams of light to observe the optical birefringence effects of moonstone. File:Calcite-tch21c.jpg|Reddish almost opaque moonstone crystals. Its red colour is due to the presence of iron. Moonstone_Orange.jpg|A cube of orange moonstone, glowing faintly after being brought indoors on a bright sunny day. File:Calcite-75480.jpg|Small pink crystals of moonstone. Moonstone.jpg|Yellow moonstone is the most commonly found, and can often be formed into bricks due to large deposits occurring more frequently. Moonstone_Pile.jpg|A brick of yellow moonstone glowing atop extremely rare bricks of green and blue moonstones. Moonstone_ingots.jpg|Moonstone is sometimes cut into ingot shapes for easy transport, or for the gemstone industry. </gallery> == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} {{EthyrType | Name = [[Light-Ethyr]] | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|''Fire'']] · [[Light-Ethyr#Growth|''Growth'']] · [[Light-Ethyr#Water|''Water'']] ) ) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} [[Category:Material]] fe935b7b224839612d1862b6b23dcee5add4fb52 Template:MetalsMinerals 10 164 879 2022-10-10T11:20:27Z OfficialTerracil 2 Created page with "{| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | {{{Name}}} |- ! rowspan="4"; style="background-color:#DDDDFF; width: 10%" | '''Metals''' ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Base Metals'''</span> | {{{Base}}} |- ! style="background-color:..." wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | {{{Name}}} |- ! rowspan="4"; style="background-color:#DDDDFF; width: 10%" | '''Metals''' ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Base Metals'''</span> | {{{Base}}} |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Precious Metals'''</span> | {{{Precious}}} |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Alloys'''</span> | {{{Alloys}}} |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Magical Metals'''</span> | {{{Magical}}} |- ! rowspan="2"; style="background-color:#DDDDFF; height: 30px; width: 10%" | '''Minerals''' ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Common'''</span> | {{{Common}}} |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Valuable'''</span> | {{{Valuable}}} |} 27e337b2533c93d5483244155161c725884f5831 Copper 0 165 883 2022-10-15T15:57:48Z OfficialTerracil 2 Created page with "[[Copper]] is one of the base metals, with unique properties that make it remarkably useful. It has a pinkish-orange colour and may develop a green patina as it ages. See also [[copper|https://en.wikipedia.org/wiki/Copper]] in the real world. The color "copper" refers to a reddish brown. Bronze is an alloy made of copper and tin." wikitext text/x-wiki [[Copper]] is one of the base metals, with unique properties that make it remarkably useful. It has a pinkish-orange colour and may develop a green patina as it ages. See also [[copper|https://en.wikipedia.org/wiki/Copper]] in the real world. The color "copper" refers to a reddish brown. Bronze is an alloy made of copper and tin. 2cc7accb8fd402209bd6bb789d9a727166bd8b75 884 883 2022-10-15T15:58:11Z OfficialTerracil 2 wikitext text/x-wiki [[Copper]] is one of the base metals, with unique properties that make it remarkably useful. It has a pinkish-orange colour and may develop a green patina as it ages. See also [[https://en.wikipedia.org/wiki/Copper|copper]] in the real world. The color "copper" refers to a reddish brown. Bronze is an alloy made of copper and tin. 9fb23b61e5a0124de4ffa73e3115c28fafffe453 885 884 2022-10-16T12:54:40Z OfficialTerracil 2 wikitext text/x-wiki [[Copper]] is one of the base metals, with unique properties that have made it remarkably useful over the milennia. It has a pinkish-orange colour and may develop a green patina as it ages. The colour "copper" refers to a reddish brown. Copper is used to make up many alloys, from [[bronze]] to [[brass]], and even is mixed in with gold to change properties such as malleability, strength, and durability. __TOC__ ==Uses== Copper is mostly used as an ingredient in alloys like bronze and brass, and is commonly used as a pure metal. Pure copper also has antimicrobial properties and is often used for medical tools or containers for water storage for this reason. Copper is also commonly encountered in minerals such as azurite, malachite, and turquoise, and imparts blue or green colours. These have been used widely and historically as pigments. Copper used in buildings, usually for roofing, oxidizes to form a green verdigris (or patina). Copper is sometimes used in decorative art, both in its elemental metal form and in compounds as pigments. Copper compounds have been observed to help protect not just against against illness, but also funguses like mould and it is sometimes used to treat wood. Copper has major religious and spiritual significance for shamlek. In molluscs and crustaceans, copper is a constituent of the blood pigment hemocyanin, replaced by the iron-complexed hemoglobin in fish and other vertebrates. ==History== Copper is one of the few metals that can occur in nature in a directly usable metallic form (native metals). This led to very early use by myaner in several regions, from circa 6,900 BP. It was the first metal to be smelted from ores, circa 6,600 BP; the first metal to be cast into a shape in a mould, c. 6,400 BP; and the first metal to be purposely alloyed with another metal, tin, to create bronze, c. 6,100 BP. Drokha also began to use copper before the Old Ones. Some texts such as the Codex Primordialis mention the drokha and metallurgy in conjunction with the Old Ones, and other texts indicate that the drokha had begun to smelt copper circa 6,500 BP. Copper moulds have also been found dating to 6,200 BP. According the legend, manush did not use copper before the Old Ones, but also began to make use of it by 6,500 BP, inventing bronze for themselves by 5,500 BP at the latest. It is probably that manush learned some secrets of metalworking from the drokha, explaining the long-standing association mankind have between metallurgy and the drokha. f7b87b12fa3e7951795b991e38474cae40419831 886 885 2022-10-16T12:55:05Z OfficialTerracil 2 /* History */ wikitext text/x-wiki [[Copper]] is one of the base metals, with unique properties that have made it remarkably useful over the milennia. It has a pinkish-orange colour and may develop a green patina as it ages. The colour "copper" refers to a reddish brown. Copper is used to make up many alloys, from [[bronze]] to [[brass]], and even is mixed in with gold to change properties such as malleability, strength, and durability. __TOC__ ==Uses== Copper is mostly used as an ingredient in alloys like bronze and brass, and is commonly used as a pure metal. Pure copper also has antimicrobial properties and is often used for medical tools or containers for water storage for this reason. Copper is also commonly encountered in minerals such as azurite, malachite, and turquoise, and imparts blue or green colours. These have been used widely and historically as pigments. Copper used in buildings, usually for roofing, oxidizes to form a green verdigris (or patina). Copper is sometimes used in decorative art, both in its elemental metal form and in compounds as pigments. Copper compounds have been observed to help protect not just against against illness, but also funguses like mould and it is sometimes used to treat wood. Copper has major religious and spiritual significance for shamlek. In molluscs and crustaceans, copper is a constituent of the blood pigment hemocyanin, replaced by the iron-complexed hemoglobin in fish and other vertebrates. ==History== Copper is one of the few metals that can occur in nature in a directly usable metallic form (native metals). This led to very early use by myaner in several regions, from circa 6,900 BP. It was the first metal to be smelted from ores, circa 6,600 BP; the first metal to be cast into a shape in a mould, c. 6,400 BP; and the first metal to be purposely alloyed with another metal, tin, to create bronze, c. 6,100 BP. Drokha also began to use copper before the Old Ones. Some texts such as the Codex Primordialis mention the drokha and metallurgy in conjunction with the Old Ones, and other texts indicate that the drokha had begun to smelt copper circa 6,500 BP. Copper moulds have also been found dating to 6,200 BP. According the legend, manush did not use copper before the Old Ones, but also began to make use of it by 6,500 BP, inventing bronze for themselves by 5,500 BP at the latest. It is probably that manush learned some secrets of metalworking from the drokha, explaining the long-standing association mankind have between metallurgy and the drokha. == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] (Amethyst, Diamond, Emerald, Garnet, Topaz, Ruby, Sapphire) · [[Semi-precious Stones]](Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} {{EthyrType | Name = [[Light-Ethyr]] | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|''Fire'']] · [[Light-Ethyr#Growth|''Growth'']] · [[Light-Ethyr#Water|''Water'']] ) ) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} 42683b783f6bbadd8a2c7696688719ab22bcd473 887 886 2022-10-16T12:55:20Z OfficialTerracil 2 /* References */ wikitext text/x-wiki [[Copper]] is one of the base metals, with unique properties that have made it remarkably useful over the milennia. It has a pinkish-orange colour and may develop a green patina as it ages. The colour "copper" refers to a reddish brown. Copper is used to make up many alloys, from [[bronze]] to [[brass]], and even is mixed in with gold to change properties such as malleability, strength, and durability. __TOC__ ==Uses== Copper is mostly used as an ingredient in alloys like bronze and brass, and is commonly used as a pure metal. Pure copper also has antimicrobial properties and is often used for medical tools or containers for water storage for this reason. Copper is also commonly encountered in minerals such as azurite, malachite, and turquoise, and imparts blue or green colours. These have been used widely and historically as pigments. Copper used in buildings, usually for roofing, oxidizes to form a green verdigris (or patina). Copper is sometimes used in decorative art, both in its elemental metal form and in compounds as pigments. Copper compounds have been observed to help protect not just against against illness, but also funguses like mould and it is sometimes used to treat wood. Copper has major religious and spiritual significance for shamlek. In molluscs and crustaceans, copper is a constituent of the blood pigment hemocyanin, replaced by the iron-complexed hemoglobin in fish and other vertebrates. ==History== Copper is one of the few metals that can occur in nature in a directly usable metallic form (native metals). This led to very early use by myaner in several regions, from circa 6,900 BP. It was the first metal to be smelted from ores, circa 6,600 BP; the first metal to be cast into a shape in a mould, c. 6,400 BP; and the first metal to be purposely alloyed with another metal, tin, to create bronze, c. 6,100 BP. Drokha also began to use copper before the Old Ones. Some texts such as the Codex Primordialis mention the drokha and metallurgy in conjunction with the Old Ones, and other texts indicate that the drokha had begun to smelt copper circa 6,500 BP. Copper moulds have also been found dating to 6,200 BP. According the legend, manush did not use copper before the Old Ones, but also began to make use of it by 6,500 BP, inventing bronze for themselves by 5,500 BP at the latest. It is probably that manush learned some secrets of metalworking from the drokha, explaining the long-standing association mankind have between metallurgy and the drokha. == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] (Amethyst, Diamond, Emerald, Garnet, Topaz, Ruby, Sapphire) · [[Semi-precious Stones]](Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} 81e80f89df617d519e394fd72ed76cd6fa824fef 888 887 2022-10-16T12:58:15Z OfficialTerracil 2 /* References */ wikitext text/x-wiki [[Copper]] is one of the base metals, with unique properties that have made it remarkably useful over the milennia. It has a pinkish-orange colour and may develop a green patina as it ages. The colour "copper" refers to a reddish brown. Copper is used to make up many alloys, from [[bronze]] to [[brass]], and even is mixed in with gold to change properties such as malleability, strength, and durability. __TOC__ ==Uses== Copper is mostly used as an ingredient in alloys like bronze and brass, and is commonly used as a pure metal. Pure copper also has antimicrobial properties and is often used for medical tools or containers for water storage for this reason. Copper is also commonly encountered in minerals such as azurite, malachite, and turquoise, and imparts blue or green colours. These have been used widely and historically as pigments. Copper used in buildings, usually for roofing, oxidizes to form a green verdigris (or patina). Copper is sometimes used in decorative art, both in its elemental metal form and in compounds as pigments. Copper compounds have been observed to help protect not just against against illness, but also funguses like mould and it is sometimes used to treat wood. Copper has major religious and spiritual significance for shamlek. In molluscs and crustaceans, copper is a constituent of the blood pigment hemocyanin, replaced by the iron-complexed hemoglobin in fish and other vertebrates. ==History== Copper is one of the few metals that can occur in nature in a directly usable metallic form (native metals). This led to very early use by myaner in several regions, from circa 6,900 BP. It was the first metal to be smelted from ores, circa 6,600 BP; the first metal to be cast into a shape in a mould, c. 6,400 BP; and the first metal to be purposely alloyed with another metal, tin, to create bronze, c. 6,100 BP. Drokha also began to use copper before the Old Ones. Some texts such as the Codex Primordialis mention the drokha and metallurgy in conjunction with the Old Ones, and other texts indicate that the drokha had begun to smelt copper circa 6,500 BP. Copper moulds have also been found dating to 6,200 BP. According the legend, manush did not use copper before the Old Ones, but also began to make use of it by 6,500 BP, inventing bronze for themselves by 5,500 BP at the latest. It is probably that manush learned some secrets of metalworking from the drokha, explaining the long-standing association mankind have between metallurgy and the drokha. == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] (Amethyst, Diamond, Emerald, Garnet, Topaz, Ruby, Sapphire) · [[Semi-precious Stones]](Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] [[Category:Metal]] bfd6e56441d158ee9e274848720827fd004a9878 894 888 2022-10-16T13:02:36Z OfficialTerracil 2 /* References */ wikitext text/x-wiki [[Copper]] is one of the base metals, with unique properties that have made it remarkably useful over the milennia. It has a pinkish-orange colour and may develop a green patina as it ages. The colour "copper" refers to a reddish brown. Copper is used to make up many alloys, from [[bronze]] to [[brass]], and even is mixed in with gold to change properties such as malleability, strength, and durability. __TOC__ ==Uses== Copper is mostly used as an ingredient in alloys like bronze and brass, and is commonly used as a pure metal. Pure copper also has antimicrobial properties and is often used for medical tools or containers for water storage for this reason. Copper is also commonly encountered in minerals such as azurite, malachite, and turquoise, and imparts blue or green colours. These have been used widely and historically as pigments. Copper used in buildings, usually for roofing, oxidizes to form a green verdigris (or patina). Copper is sometimes used in decorative art, both in its elemental metal form and in compounds as pigments. Copper compounds have been observed to help protect not just against against illness, but also funguses like mould and it is sometimes used to treat wood. Copper has major religious and spiritual significance for shamlek. In molluscs and crustaceans, copper is a constituent of the blood pigment hemocyanin, replaced by the iron-complexed hemoglobin in fish and other vertebrates. ==History== Copper is one of the few metals that can occur in nature in a directly usable metallic form (native metals). This led to very early use by myaner in several regions, from circa 6,900 BP. It was the first metal to be smelted from ores, circa 6,600 BP; the first metal to be cast into a shape in a mould, c. 6,400 BP; and the first metal to be purposely alloyed with another metal, tin, to create bronze, c. 6,100 BP. Drokha also began to use copper before the Old Ones. Some texts such as the Codex Primordialis mention the drokha and metallurgy in conjunction with the Old Ones, and other texts indicate that the drokha had begun to smelt copper circa 6,500 BP. Copper moulds have also been found dating to 6,200 BP. According the legend, manush did not use copper before the Old Ones, but also began to make use of it by 6,500 BP, inventing bronze for themselves by 5,500 BP at the latest. It is probably that manush learned some secrets of metalworking from the drokha, explaining the long-standing association mankind have between metallurgy and the drokha. == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] (Amethyst, Diamond, Emerald, Garnet, Topaz, Ruby, Sapphire) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] [[Category:Metal]] ee6a58290929d34d039682daf3de60500bcb59e5 897 894 2022-10-16T13:04:25Z OfficialTerracil 2 /* References */ wikitext text/x-wiki [[Copper]] is one of the base metals, with unique properties that have made it remarkably useful over the milennia. It has a pinkish-orange colour and may develop a green patina as it ages. The colour "copper" refers to a reddish brown. Copper is used to make up many alloys, from [[bronze]] to [[brass]], and even is mixed in with gold to change properties such as malleability, strength, and durability. __TOC__ ==Uses== Copper is mostly used as an ingredient in alloys like bronze and brass, and is commonly used as a pure metal. Pure copper also has antimicrobial properties and is often used for medical tools or containers for water storage for this reason. Copper is also commonly encountered in minerals such as azurite, malachite, and turquoise, and imparts blue or green colours. These have been used widely and historically as pigments. Copper used in buildings, usually for roofing, oxidizes to form a green verdigris (or patina). Copper is sometimes used in decorative art, both in its elemental metal form and in compounds as pigments. Copper compounds have been observed to help protect not just against against illness, but also funguses like mould and it is sometimes used to treat wood. Copper has major religious and spiritual significance for shamlek. In molluscs and crustaceans, copper is a constituent of the blood pigment hemocyanin, replaced by the iron-complexed hemoglobin in fish and other vertebrates. ==History== Copper is one of the few metals that can occur in nature in a directly usable metallic form (native metals). This led to very early use by myaner in several regions, from circa 6,900 BP. It was the first metal to be smelted from ores, circa 6,600 BP; the first metal to be cast into a shape in a mould, c. 6,400 BP; and the first metal to be purposely alloyed with another metal, tin, to create bronze, c. 6,100 BP. Drokha also began to use copper before the Old Ones. Some texts such as the Codex Primordialis mention the drokha and metallurgy in conjunction with the Old Ones, and other texts indicate that the drokha had begun to smelt copper circa 6,500 BP. Copper moulds have also been found dating to 6,200 BP. According the legend, manush did not use copper before the Old Ones, but also began to make use of it by 6,500 BP, inventing bronze for themselves by 5,500 BP at the latest. It is probably that manush learned some secrets of metalworking from the drokha, explaining the long-standing association mankind have between metallurgy and the drokha. == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] [[Category:Metal]] ad8b7eea5ed87f96c8642076581b42d71864db91 Category:Material 14 166 889 2022-10-16T12:59:45Z OfficialTerracil 2 Created blank page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 890 889 2022-10-16T13:00:08Z OfficialTerracil 2 wikitext text/x-wiki {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] (Amethyst, Diamond, Emerald, Garnet, Topaz, Ruby, Sapphire) · [[Semi-precious Stones]](Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} d0a567c02b0e2872655cc809e1ec53c3a156dc2e 891 890 2022-10-16T13:00:21Z OfficialTerracil 2 Blanked the page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Category:Metal 14 167 892 2022-10-16T13:00:53Z OfficialTerracil 2 Created blank page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Diamond 0 168 898 2022-10-16T13:45:31Z OfficialTerracil 2 Created page with "Diamond is a gemstone known for its hardness. It can appear in various colours, such as pale yellow and dark purple/black. __TOC__ ==Uses== Diamonds are sometimes used as jewellery. Their sparkle has caused them to be favoured by some myaner, as they resemble the twinkling of stars. ==History== In myaner tongues, diamond is usually etymologically related to stars, and in culture often represent the stars themselves. Many myths refer to the stars in the heavens as dia..." wikitext text/x-wiki Diamond is a gemstone known for its hardness. It can appear in various colours, such as pale yellow and dark purple/black. __TOC__ ==Uses== Diamonds are sometimes used as jewellery. Their sparkle has caused them to be favoured by some myaner, as they resemble the twinkling of stars. ==History== In myaner tongues, diamond is usually etymologically related to stars, and in culture often represent the stars themselves. Many myths refer to the stars in the heavens as diamonds set within a great cosmic dome, through which the radiance of the God Beyond the Heavens is let through to shine down upon the peoples of Terracil. == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] [[Category:Gemstone]] b90f24786c60a7ec6532bebacf988583e9462e9c Ruby 0 169 899 2022-10-16T13:48:08Z OfficialTerracil 2 Created page with "Diamond is a precious gemstone known for its redness and fiery nature. It is often associated with flames, a fiery personality, or life-blood. __TOC__ ==Uses== Rubies are commonly used as jewellery. Their fiery sparkle is the main draw of a ruby above other gemstones. ==History== Some myths associate rubies with solidified droplets of the blood of an Old One, and are sometimes ascribed a magical nature. == References == {{MetalsMinerals | Name = Metals & M..." wikitext text/x-wiki Diamond is a precious gemstone known for its redness and fiery nature. It is often associated with flames, a fiery personality, or life-blood. __TOC__ ==Uses== Rubies are commonly used as jewellery. Their fiery sparkle is the main draw of a ruby above other gemstones. ==History== Some myths associate rubies with solidified droplets of the blood of an Old One, and are sometimes ascribed a magical nature. == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] [[Category:Gemstone]] c22b1f5f192cf5ddc312d624e44a276900822ed7 900 899 2022-10-16T13:48:21Z OfficialTerracil 2 wikitext text/x-wiki Ruby is a precious gemstone known for its redness and fiery nature. It is often associated with flames, a fiery personality, or life-blood. __TOC__ ==Uses== Rubies are commonly used as jewellery. Their fiery sparkle is the main draw of a ruby above other gemstones. ==History== Some myths associate rubies with solidified droplets of the blood of an Old One, and are sometimes ascribed a magical nature. == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] [[Category:Gemstone]] 8d0470057a51dd5308ff5673dddd2fa1ea2fc394 Category:Gemstone 14 170 901 2022-10-16T13:48:29Z OfficialTerracil 2 Created blank page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Emerald 0 171 902 2022-10-16T13:53:07Z OfficialTerracil 2 Created page with "Emerald is a gemstone prized for its verdant hue and transparency. __TOC__ ==Uses== Emeralds are often used as jewellery. ==History== Emeralds are sometimes associated with life and healing due to the verdant hues. == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]..." wikitext text/x-wiki Emerald is a gemstone prized for its verdant hue and transparency. __TOC__ ==Uses== Emeralds are often used as jewellery. ==History== Emeralds are sometimes associated with life and healing due to the verdant hues. == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] [[Category:Gemstone]] fe8dca25ee545665f799b3cbcb7f14e77e91258c Amethyst 0 172 903 2022-10-16T13:57:08Z OfficialTerracil 2 Created page with "Amethyst is a violet gemstone and a form of quartz that is popular for ornamentation. __TOC__ ==Uses== Amethysts are often used as jewellery. ==History== Amethysts are sometimes associated with [[wyrd ethyr]] due to the violet hues. == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · Orichal..." wikitext text/x-wiki Amethyst is a violet gemstone and a form of quartz that is popular for ornamentation. __TOC__ ==Uses== Amethysts are often used as jewellery. ==History== Amethysts are sometimes associated with [[wyrd ethyr]] due to the violet hues. == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] [[Category:Gemstone]] 4f6725cfc6be4fcf3a5e6941ee2d969eac5af010 904 903 2022-10-16T13:57:32Z OfficialTerracil 2 /* History */ wikitext text/x-wiki Amethyst is a violet gemstone and a form of quartz that is popular for ornamentation. __TOC__ ==Uses== Amethysts are often used as jewellery. ==History== Amethysts are sometimes associated with [[wyrd ethyr|Wyrd-Ethyr]] due to the violet hues. == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] [[Category:Gemstone]] 767409e57b5e8ebb6695765cde56f5867a1d85e8 905 904 2022-10-16T13:57:47Z OfficialTerracil 2 /* History */ wikitext text/x-wiki Amethyst is a violet gemstone and a form of quartz that is popular for ornamentation. __TOC__ ==Uses== Amethysts are often used as jewellery. ==History== Amethysts are sometimes associated with [[Wyrd-Ethyr|wyrd ethyr]] due to the violet hues. == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] [[Category:Gemstone]] e7c17f694b7daf5f297dbbff9bb599473d8cd6b0 Mica 0 173 906 2022-10-16T14:28:06Z OfficialTerracil 2 Created page with "Micas are a group of minerals known for their flakiness and glittery shimmer. Mica is common in igneous and metamorphic rock and is occasionally found as small flakes in sedimentary rock. It is particularly prominent in many granites, pegmatites, and schists, and "books" (large individual crystals) of mica several feet across have been found. __TOC__ ==Uses== ===Construction=== Ground mica has been used in plaster coatings to buildings as it improves the workability an..." wikitext text/x-wiki Micas are a group of minerals known for their flakiness and glittery shimmer. Mica is common in igneous and metamorphic rock and is occasionally found as small flakes in sedimentary rock. It is particularly prominent in many granites, pegmatites, and schists, and "books" (large individual crystals) of mica several feet across have been found. __TOC__ ==Uses== ===Construction=== Ground mica has been used in plaster coatings to buildings as it improves the workability and consistency, acts as a filler, and provides resistance to cracking. Ancient myaner structures are often found in better condition than they should for their age due to these preservational properties. These structures are also distinctive due to the inclusion of silvery mica powder into the surface layer of cement which results in the appearance of being composed of a material somewhere between metal and rock. ===Aesthetics=== In paints, ground mica is used as it helps with many properties useful for paints such as colour suspension and reducing chalking and additionally increases the resistance of the paint film to water penetration and weathering and brightens the tone of coloured pigments. The mineral is used in makeup and other cosmetics to add "shimmer" or "frost." Mica flakes are also used in high myaner society to embellish women's summer clothes, especially the long light-weight colourful scarves worn by nobility, matching the dress and house colours. Thin mica flakes are added to a hot starch water solution, and the scarf or dress is dipped in this water mixture for 3–5 minutes. Then it is hung to air dry. The resultant cloth develops a shimmer that catches the light. ==History== Use of mica dates back to prehistoric times. Mica was known to many ancient civilisations, from manush and myaner to melinorati and shamlek. The earliest use of mica has been found in cave paintings created around 40,000 years ago. The first hues were red (iron oxide, hematite, or red ochre) and black (manganese dioxide, pyrolusite), though black from juniper or pine carbons has also been discovered. White from kaolin or mica was used occasionally. The Itzatecah Pyramid of the Sun contains considerable amounts of mica in layers up to a foot thick. Natural mica is also used to make pottery. The pottery is made from weathered mica, and has flecks of mica throughout the vessels. Some pottery is made by coating the clay with mica to provide a dense, glittery micaceous finish over the entire object. Fine mica can be added to coloured powders to create a sparkling effect when thrown in the air during the Festival of Colours. It is common for myaner noble ladies to wear dresses (ranging from white or pearl to pale tans or creams and that have been treated with mica flakes) under colourful transparent shawls or scarfs to tint the dress to their house colour. In some cultures, this can represent the house colours they have married into, and can even be an aspect of marriage ceremonies. Wet-ground mica was included in the paint used on the personal war-chariot of the melinorati king Ai-Mukrushu and resulted in a pearlescent purple that shifted between reddish or bluish depending on the light, and was seen as proof of his divine right of rule, invoking the goddess Etchi-Sheli. == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] 6f296d2eb98b539d82faf9655d3194aa650731e2 908 906 2022-10-16T14:32:40Z OfficialTerracil 2 /* Uses */ wikitext text/x-wiki Micas are a group of minerals known for their flakiness and glittery shimmer. Mica is common in igneous and metamorphic rock and is occasionally found as small flakes in sedimentary rock. It is particularly prominent in many granites, pegmatites, and schists, and "books" (large individual crystals) of mica several feet across have been found. __TOC__ ==Uses== [[File:Elf lady mica cloth.png|350px|thumb|right|alt=An elf lady wearing pale mica-treated cloth that shimmers.|A myaner woman wearing mica flake-treated cloth common as housewear for nobility. The cloth shimmers in the light and accentuates the decorative embroidery.]] ===Construction=== Ground mica has been used in plaster coatings to buildings as it improves the workability and consistency, acts as a filler, and provides resistance to cracking. Ancient myaner structures are often found in better condition than they should for their age due to these preservational properties. These structures are also distinctive due to the inclusion of silvery mica powder into the surface layer of cement which results in the appearance of being composed of a material somewhere between metal and rock. ===Aesthetics=== In paints, ground mica is used as it helps with many properties useful for paints such as colour suspension and reducing chalking and additionally increases the resistance of the paint film to water penetration and weathering and brightens the tone of coloured pigments. The mineral is used in makeup and other cosmetics to add "shimmer" or "frost." Mica flakes are also used in high myaner society to embellish women's summer clothes, especially the long light-weight colourful scarves worn by nobility, matching the dress and house colours. Thin mica flakes are added to a hot starch water solution, and the scarf or dress is dipped in this water mixture for 3–5 minutes. Then it is hung to air dry. The resultant cloth develops a shimmer that catches the light. ==History== Use of mica dates back to prehistoric times. Mica was known to many ancient civilisations, from manush and myaner to melinorati and shamlek. The earliest use of mica has been found in cave paintings created around 40,000 years ago. The first hues were red (iron oxide, hematite, or red ochre) and black (manganese dioxide, pyrolusite), though black from juniper or pine carbons has also been discovered. White from kaolin or mica was used occasionally. The Itzatecah Pyramid of the Sun contains considerable amounts of mica in layers up to a foot thick. Natural mica is also used to make pottery. The pottery is made from weathered mica, and has flecks of mica throughout the vessels. Some pottery is made by coating the clay with mica to provide a dense, glittery micaceous finish over the entire object. Fine mica can be added to coloured powders to create a sparkling effect when thrown in the air during the Festival of Colours. It is common for myaner noble ladies to wear dresses (ranging from white or pearl to pale tans or creams and that have been treated with mica flakes) under colourful transparent shawls or scarfs to tint the dress to their house colour. In some cultures, this can represent the house colours they have married into, and can even be an aspect of marriage ceremonies. Wet-ground mica was included in the paint used on the personal war-chariot of the melinorati king Ai-Mukrushu and resulted in a pearlescent purple that shifted between reddish or bluish depending on the light, and was seen as proof of his divine right of rule, invoking the goddess Etchi-Sheli. == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] 81a2b96b1c438c7c75bcb333346f497e5c6b619e 910 908 2022-10-16T14:36:00Z OfficialTerracil 2 wikitext text/x-wiki [[File:File:Mica vein.jpg|350px|thumb|right|alt=A vein of mica.|A vein of mica.]] Micas are a group of minerals known for their flakiness and glittery shimmer. Mica is common in igneous and metamorphic rock and is occasionally found as small flakes in sedimentary rock. It is particularly prominent in many granites, pegmatites, and schists, and "books" (large individual crystals) of mica several feet across have been found. __TOC__ ==Uses== [[File:Elf lady mica cloth.png|350px|thumb|right|alt=An elf lady wearing pale mica-treated cloth that shimmers.|A myaner woman wearing mica flake-treated cloth common as housewear for nobility. The cloth shimmers in the light and accentuates the decorative embroidery.]] ===Construction=== Ground mica has been used in plaster coatings to buildings as it improves the workability and consistency, acts as a filler, and provides resistance to cracking. Ancient myaner structures are often found in better condition than they should for their age due to these preservational properties. These structures are also distinctive due to the inclusion of silvery mica powder into the surface layer of cement which results in the appearance of being composed of a material somewhere between metal and rock. ===Aesthetics=== In paints, ground mica is used as it helps with many properties useful for paints such as colour suspension and reducing chalking and additionally increases the resistance of the paint film to water penetration and weathering and brightens the tone of coloured pigments. The mineral is used in makeup and other cosmetics to add "shimmer" or "frost." Mica flakes are also used in high myaner society to embellish women's summer clothes, especially the long light-weight colourful scarves worn by nobility, matching the dress and house colours. Thin mica flakes are added to a hot starch water solution, and the scarf or dress is dipped in this water mixture for 3–5 minutes. Then it is hung to air dry. The resultant cloth develops a shimmer that catches the light. ==History== Use of mica dates back to prehistoric times. Mica was known to many ancient civilisations, from manush and myaner to melinorati and shamlek. The earliest use of mica has been found in cave paintings created around 40,000 years ago. The first hues were red (iron oxide, hematite, or red ochre) and black (manganese dioxide, pyrolusite), though black from juniper or pine carbons has also been discovered. White from kaolin or mica was used occasionally. The Itzatecah Pyramid of the Sun contains considerable amounts of mica in layers up to a foot thick. Natural mica is also used to make pottery. The pottery is made from weathered mica, and has flecks of mica throughout the vessels. Some pottery is made by coating the clay with mica to provide a dense, glittery micaceous finish over the entire object. Fine mica can be added to coloured powders to create a sparkling effect when thrown in the air during the Festival of Colours. It is common for myaner noble ladies to wear dresses (ranging from white or pearl to pale tans or creams and that have been treated with mica flakes) under colourful transparent shawls or scarfs to tint the dress to their house colour. In some cultures, this can represent the house colours they have married into, and can even be an aspect of marriage ceremonies. Wet-ground mica was included in the paint used on the personal war-chariot of the melinorati king Ai-Mukrushu and resulted in a pearlescent purple that shifted between reddish or bluish depending on the light, and was seen as proof of his divine right of rule, invoking the goddess Etchi-Sheli. == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] efb6018a43e15e91f729fdd0745139c4bd543343 911 910 2022-10-16T14:36:08Z OfficialTerracil 2 wikitext text/x-wiki [[File:Mica vein.jpg|350px|thumb|right|alt=A vein of mica.|A vein of mica.]] Micas are a group of minerals known for their flakiness and glittery shimmer. Mica is common in igneous and metamorphic rock and is occasionally found as small flakes in sedimentary rock. It is particularly prominent in many granites, pegmatites, and schists, and "books" (large individual crystals) of mica several feet across have been found. __TOC__ ==Uses== [[File:Elf lady mica cloth.png|350px|thumb|right|alt=An elf lady wearing pale mica-treated cloth that shimmers.|A myaner woman wearing mica flake-treated cloth common as housewear for nobility. The cloth shimmers in the light and accentuates the decorative embroidery.]] ===Construction=== Ground mica has been used in plaster coatings to buildings as it improves the workability and consistency, acts as a filler, and provides resistance to cracking. Ancient myaner structures are often found in better condition than they should for their age due to these preservational properties. These structures are also distinctive due to the inclusion of silvery mica powder into the surface layer of cement which results in the appearance of being composed of a material somewhere between metal and rock. ===Aesthetics=== In paints, ground mica is used as it helps with many properties useful for paints such as colour suspension and reducing chalking and additionally increases the resistance of the paint film to water penetration and weathering and brightens the tone of coloured pigments. The mineral is used in makeup and other cosmetics to add "shimmer" or "frost." Mica flakes are also used in high myaner society to embellish women's summer clothes, especially the long light-weight colourful scarves worn by nobility, matching the dress and house colours. Thin mica flakes are added to a hot starch water solution, and the scarf or dress is dipped in this water mixture for 3–5 minutes. Then it is hung to air dry. The resultant cloth develops a shimmer that catches the light. ==History== Use of mica dates back to prehistoric times. Mica was known to many ancient civilisations, from manush and myaner to melinorati and shamlek. The earliest use of mica has been found in cave paintings created around 40,000 years ago. The first hues were red (iron oxide, hematite, or red ochre) and black (manganese dioxide, pyrolusite), though black from juniper or pine carbons has also been discovered. White from kaolin or mica was used occasionally. The Itzatecah Pyramid of the Sun contains considerable amounts of mica in layers up to a foot thick. Natural mica is also used to make pottery. The pottery is made from weathered mica, and has flecks of mica throughout the vessels. Some pottery is made by coating the clay with mica to provide a dense, glittery micaceous finish over the entire object. Fine mica can be added to coloured powders to create a sparkling effect when thrown in the air during the Festival of Colours. It is common for myaner noble ladies to wear dresses (ranging from white or pearl to pale tans or creams and that have been treated with mica flakes) under colourful transparent shawls or scarfs to tint the dress to their house colour. In some cultures, this can represent the house colours they have married into, and can even be an aspect of marriage ceremonies. Wet-ground mica was included in the paint used on the personal war-chariot of the melinorati king Ai-Mukrushu and resulted in a pearlescent purple that shifted between reddish or bluish depending on the light, and was seen as proof of his divine right of rule, invoking the goddess Etchi-Sheli. == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] 2fd028d73bfe6630b2bf8441c86ddce985e69f3b 912 911 2022-10-16T14:37:31Z OfficialTerracil 2 wikitext text/x-wiki [[File:Mica vein.jpg|350px|thumb|right|alt=A vein of mica.|A vein of mica.]] Micas are a group of minerals known for their flakiness and glittery shimmer. Mica is common in igneous and metamorphic rock and is occasionally found as small flakes in sedimentary rock. It is particularly prominent in many granites, pegmatites, and schists, and "books" (large individual crystals) of mica several feet across have been found. Micas are used in products such as cements, paints, cosmetics, and pottery. The mineral is used in cosmetics to add "shimmer" or "frost." __TOC__ ==Uses== [[File:Elf lady mica cloth.png|350px|thumb|right|alt=An elf lady wearing pale mica-treated cloth that shimmers.|A myaner woman wearing mica flake-treated cloth common as housewear for nobility. The cloth shimmers in the light and accentuates the decorative embroidery.]] ===Construction=== Ground mica has been used in plaster coatings to buildings as it improves the workability and consistency, acts as a filler, and provides resistance to cracking. Ancient myaner structures are often found in better condition than they should for their age due to these preservational properties. These structures are also distinctive due to the inclusion of silvery mica powder into the surface layer of cement which results in the appearance of being composed of a material somewhere between metal and rock. ===Aesthetics=== In paints, ground mica is used as it helps with many properties useful for paints such as colour suspension and reducing chalking and additionally increases the resistance of the paint film to water penetration and weathering and brightens the tone of coloured pigments. The mineral is used in makeup and other cosmetics to add "shimmer" or "frost." Mica flakes are also used in high myaner society to embellish women's summer clothes, especially the long light-weight colourful scarves worn by nobility, matching the dress and house colours. Thin mica flakes are added to a hot starch water solution, and the scarf or dress is dipped in this water mixture for 3–5 minutes. Then it is hung to air dry. The resultant cloth develops a shimmer that catches the light. ==History== Use of mica dates back to prehistoric times. Mica was known to many ancient civilisations, from manush and myaner to melinorati and shamlek. The earliest use of mica has been found in cave paintings created around 40,000 years ago. The first hues were red (iron oxide, hematite, or red ochre) and black (manganese dioxide, pyrolusite), though black from juniper or pine carbons has also been discovered. White from kaolin or mica was used occasionally. The Itzatecah Pyramid of the Sun contains considerable amounts of mica in layers up to a foot thick. Natural mica is also used to make pottery. The pottery is made from weathered mica, and has flecks of mica throughout the vessels. Some pottery is made by coating the clay with mica to provide a dense, glittery micaceous finish over the entire object. Fine mica can be added to coloured powders to create a sparkling effect when thrown in the air during the Festival of Colours. It is common for myaner noble ladies to wear dresses (ranging from white or pearl to pale tans or creams and that have been treated with mica flakes) under colourful transparent shawls or scarfs to tint the dress to their house colour. In some cultures, this can represent the house colours they have married into, and can even be an aspect of marriage ceremonies. Wet-ground mica was included in the paint used on the personal war-chariot of the melinorati king Ai-Mukrushu and resulted in a pearlescent purple that shifted between reddish or bluish depending on the light, and was seen as proof of his divine right of rule, invoking the goddess Etchi-Sheli. == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] 23d0a7c18517462aaac7e73c79470735b3f8a2fc 913 912 2022-10-16T14:37:45Z OfficialTerracil 2 wikitext text/x-wiki [[File:Mica vein.jpg|400px|thumb|right|alt=A vein of mica.|A vein of mica.]] Micas are a group of minerals known for their flakiness and glittery shimmer. Mica is common in igneous and metamorphic rock and is occasionally found as small flakes in sedimentary rock. It is particularly prominent in many granites, pegmatites, and schists, and "books" (large individual crystals) of mica several feet across have been found. Micas are used in products such as cements, paints, cosmetics, and pottery. The mineral is used in cosmetics to add "shimmer" or "frost." __TOC__ ==Uses== [[File:Elf lady mica cloth.png|300px|thumb|right|alt=An elf lady wearing pale mica-treated cloth that shimmers.|A myaner woman wearing mica flake-treated cloth common as housewear for nobility. The cloth shimmers in the light and accentuates the decorative embroidery.]] ===Construction=== Ground mica has been used in plaster coatings to buildings as it improves the workability and consistency, acts as a filler, and provides resistance to cracking. Ancient myaner structures are often found in better condition than they should for their age due to these preservational properties. These structures are also distinctive due to the inclusion of silvery mica powder into the surface layer of cement which results in the appearance of being composed of a material somewhere between metal and rock. ===Aesthetics=== In paints, ground mica is used as it helps with many properties useful for paints such as colour suspension and reducing chalking and additionally increases the resistance of the paint film to water penetration and weathering and brightens the tone of coloured pigments. The mineral is used in makeup and other cosmetics to add "shimmer" or "frost." Mica flakes are also used in high myaner society to embellish women's summer clothes, especially the long light-weight colourful scarves worn by nobility, matching the dress and house colours. Thin mica flakes are added to a hot starch water solution, and the scarf or dress is dipped in this water mixture for 3–5 minutes. Then it is hung to air dry. The resultant cloth develops a shimmer that catches the light. ==History== Use of mica dates back to prehistoric times. Mica was known to many ancient civilisations, from manush and myaner to melinorati and shamlek. The earliest use of mica has been found in cave paintings created around 40,000 years ago. The first hues were red (iron oxide, hematite, or red ochre) and black (manganese dioxide, pyrolusite), though black from juniper or pine carbons has also been discovered. White from kaolin or mica was used occasionally. The Itzatecah Pyramid of the Sun contains considerable amounts of mica in layers up to a foot thick. Natural mica is also used to make pottery. The pottery is made from weathered mica, and has flecks of mica throughout the vessels. Some pottery is made by coating the clay with mica to provide a dense, glittery micaceous finish over the entire object. Fine mica can be added to coloured powders to create a sparkling effect when thrown in the air during the Festival of Colours. It is common for myaner noble ladies to wear dresses (ranging from white or pearl to pale tans or creams and that have been treated with mica flakes) under colourful transparent shawls or scarfs to tint the dress to their house colour. In some cultures, this can represent the house colours they have married into, and can even be an aspect of marriage ceremonies. Wet-ground mica was included in the paint used on the personal war-chariot of the melinorati king Ai-Mukrushu and resulted in a pearlescent purple that shifted between reddish or bluish depending on the light, and was seen as proof of his divine right of rule, invoking the goddess Etchi-Sheli. == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] 3127ed5a40b615524db4f49fe1dcc5ba261fd85d 914 913 2022-10-16T14:41:30Z OfficialTerracil 2 /* Uses */ wikitext text/x-wiki [[File:Mica vein.jpg|400px|thumb|right|alt=A vein of mica.|A vein of mica.]] Micas are a group of minerals known for their flakiness and glittery shimmer. Mica is common in igneous and metamorphic rock and is occasionally found as small flakes in sedimentary rock. It is particularly prominent in many granites, pegmatites, and schists, and "books" (large individual crystals) of mica several feet across have been found. Micas are used in products such as cements, paints, cosmetics, and pottery. The mineral is used in cosmetics to add "shimmer" or "frost." __TOC__ ==Uses== [[File:Elf lady mica cloth.png|300px|thumb|right|alt=An elf lady wearing pale mica-treated cloth that shimmers.|A myaner woman wearing mica flake-treated cloth common as housewear for nobility. The cloth shimmers in the light and accentuates the decorative embroidery.]] ===Construction=== Ground mica has been used in plaster coatings to buildings as it improves the workability and consistency, acts as a filler, and provides resistance to cracking. Ancient myaner structures are often found in better condition than they should for their age due to these preservational properties. These structures are also distinctive due to the inclusion of silvery mica powder into the surface layer of cement which results in the appearance of being composed of a material somewhere between metal and rock. Ancient myaner architects also made use of a unique type of fungus that when mixed into the cement would heal the structure is fracks began to develop. This also would release small amounts of [[Light-Ethyr|life-ethyr]]. ===Aesthetics=== In paints, ground mica is used as it helps with many properties useful for paints such as colour suspension and reducing chalking and additionally increases the resistance of the paint film to water penetration and weathering and brightens the tone of coloured pigments. The mineral is used in makeup and other cosmetics to add "shimmer" or "frost." Mica flakes are also used in high myaner society to embellish women's summer clothes, especially the long light-weight colourful scarves worn by nobility, matching the dress and house colours. Thin mica flakes are added to a hot starch water solution, and the scarf or dress is dipped in this water mixture for 3–5 minutes. Then it is hung to air dry. The resultant cloth develops a shimmer that catches the light. ==History== Use of mica dates back to prehistoric times. Mica was known to many ancient civilisations, from manush and myaner to melinorati and shamlek. The earliest use of mica has been found in cave paintings created around 40,000 years ago. The first hues were red (iron oxide, hematite, or red ochre) and black (manganese dioxide, pyrolusite), though black from juniper or pine carbons has also been discovered. White from kaolin or mica was used occasionally. The Itzatecah Pyramid of the Sun contains considerable amounts of mica in layers up to a foot thick. Natural mica is also used to make pottery. The pottery is made from weathered mica, and has flecks of mica throughout the vessels. Some pottery is made by coating the clay with mica to provide a dense, glittery micaceous finish over the entire object. Fine mica can be added to coloured powders to create a sparkling effect when thrown in the air during the Festival of Colours. It is common for myaner noble ladies to wear dresses (ranging from white or pearl to pale tans or creams and that have been treated with mica flakes) under colourful transparent shawls or scarfs to tint the dress to their house colour. In some cultures, this can represent the house colours they have married into, and can even be an aspect of marriage ceremonies. Wet-ground mica was included in the paint used on the personal war-chariot of the melinorati king Ai-Mukrushu and resulted in a pearlescent purple that shifted between reddish or bluish depending on the light, and was seen as proof of his divine right of rule, invoking the goddess Etchi-Sheli. == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] 750114fb41912360725242c99d8a3be4f1ec4671 915 914 2022-10-16T14:41:56Z OfficialTerracil 2 /* Construction */ wikitext text/x-wiki [[File:Mica vein.jpg|400px|thumb|right|alt=A vein of mica.|A vein of mica.]] Micas are a group of minerals known for their flakiness and glittery shimmer. Mica is common in igneous and metamorphic rock and is occasionally found as small flakes in sedimentary rock. It is particularly prominent in many granites, pegmatites, and schists, and "books" (large individual crystals) of mica several feet across have been found. Micas are used in products such as cements, paints, cosmetics, and pottery. The mineral is used in cosmetics to add "shimmer" or "frost." __TOC__ ==Uses== [[File:Elf lady mica cloth.png|300px|thumb|right|alt=An elf lady wearing pale mica-treated cloth that shimmers.|A myaner woman wearing mica flake-treated cloth common as housewear for nobility. The cloth shimmers in the light and accentuates the decorative embroidery.]] ===Construction=== Ground mica has been used in plaster coatings to buildings as it improves the workability and consistency, acts as a filler, and provides resistance to cracking. Ancient myaner structures are often found in better condition than they should for their age due to these preservational properties. These structures are also distinctive due to the inclusion of silvery mica powder into the surface layer of cement which results in the appearance of being composed of a material somewhere between metal and rock. Ancient myaner architects also made use of a unique type of fungus that when mixed into the cement would heal the structure is fracks began to develop. This also would release small amounts of [[Light-Ethyr#Growth|life-ethyr]]. ===Aesthetics=== In paints, ground mica is used as it helps with many properties useful for paints such as colour suspension and reducing chalking and additionally increases the resistance of the paint film to water penetration and weathering and brightens the tone of coloured pigments. The mineral is used in makeup and other cosmetics to add "shimmer" or "frost." Mica flakes are also used in high myaner society to embellish women's summer clothes, especially the long light-weight colourful scarves worn by nobility, matching the dress and house colours. Thin mica flakes are added to a hot starch water solution, and the scarf or dress is dipped in this water mixture for 3–5 minutes. Then it is hung to air dry. The resultant cloth develops a shimmer that catches the light. ==History== Use of mica dates back to prehistoric times. Mica was known to many ancient civilisations, from manush and myaner to melinorati and shamlek. The earliest use of mica has been found in cave paintings created around 40,000 years ago. The first hues were red (iron oxide, hematite, or red ochre) and black (manganese dioxide, pyrolusite), though black from juniper or pine carbons has also been discovered. White from kaolin or mica was used occasionally. The Itzatecah Pyramid of the Sun contains considerable amounts of mica in layers up to a foot thick. Natural mica is also used to make pottery. The pottery is made from weathered mica, and has flecks of mica throughout the vessels. Some pottery is made by coating the clay with mica to provide a dense, glittery micaceous finish over the entire object. Fine mica can be added to coloured powders to create a sparkling effect when thrown in the air during the Festival of Colours. It is common for myaner noble ladies to wear dresses (ranging from white or pearl to pale tans or creams and that have been treated with mica flakes) under colourful transparent shawls or scarfs to tint the dress to their house colour. In some cultures, this can represent the house colours they have married into, and can even be an aspect of marriage ceremonies. Wet-ground mica was included in the paint used on the personal war-chariot of the melinorati king Ai-Mukrushu and resulted in a pearlescent purple that shifted between reddish or bluish depending on the light, and was seen as proof of his divine right of rule, invoking the goddess Etchi-Sheli. == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] ba5b17f412322e736bf9777accc4429bb4df4df9 916 915 2022-10-16T14:42:09Z OfficialTerracil 2 /* Construction */ wikitext text/x-wiki [[File:Mica vein.jpg|400px|thumb|right|alt=A vein of mica.|A vein of mica.]] Micas are a group of minerals known for their flakiness and glittery shimmer. Mica is common in igneous and metamorphic rock and is occasionally found as small flakes in sedimentary rock. It is particularly prominent in many granites, pegmatites, and schists, and "books" (large individual crystals) of mica several feet across have been found. Micas are used in products such as cements, paints, cosmetics, and pottery. The mineral is used in cosmetics to add "shimmer" or "frost." __TOC__ ==Uses== [[File:Elf lady mica cloth.png|300px|thumb|right|alt=An elf lady wearing pale mica-treated cloth that shimmers.|A myaner woman wearing mica flake-treated cloth common as housewear for nobility. The cloth shimmers in the light and accentuates the decorative embroidery.]] ===Construction=== Ground mica has been used in plaster coatings to buildings as it improves the workability and consistency, acts as a filler, and provides resistance to cracking. Ancient myaner structures are often found in better condition than they should for their age due to these preservational properties. These structures are also distinctive due to the inclusion of silvery mica powder into the surface layer of cement which results in the appearance of being composed of a material somewhere between metal and rock. Ancient myaner architects also made use of a unique type of fungus that when mixed into the cement would heal the structure is fracks began to develop. This also would release small amounts of [[Light-Ethyr#Growth|life-ethyr]]. ===Aesthetics=== In paints, ground mica is used as it helps with many properties useful for paints such as colour suspension and reducing chalking and additionally increases the resistance of the paint film to water penetration and weathering and brightens the tone of coloured pigments. The mineral is used in makeup and other cosmetics to add "shimmer" or "frost." Mica flakes are also used in high myaner society to embellish women's summer clothes, especially the long light-weight colourful scarves worn by nobility, matching the dress and house colours. Thin mica flakes are added to a hot starch water solution, and the scarf or dress is dipped in this water mixture for 3–5 minutes. Then it is hung to air dry. The resultant cloth develops a shimmer that catches the light. ==History== Use of mica dates back to prehistoric times. Mica was known to many ancient civilisations, from manush and myaner to melinorati and shamlek. The earliest use of mica has been found in cave paintings created around 40,000 years ago. The first hues were red (iron oxide, hematite, or red ochre) and black (manganese dioxide, pyrolusite), though black from juniper or pine carbons has also been discovered. White from kaolin or mica was used occasionally. The Itzatecah Pyramid of the Sun contains considerable amounts of mica in layers up to a foot thick. Natural mica is also used to make pottery. The pottery is made from weathered mica, and has flecks of mica throughout the vessels. Some pottery is made by coating the clay with mica to provide a dense, glittery micaceous finish over the entire object. Fine mica can be added to coloured powders to create a sparkling effect when thrown in the air during the Festival of Colours. It is common for myaner noble ladies to wear dresses (ranging from white or pearl to pale tans or creams and that have been treated with mica flakes) under colourful transparent shawls or scarfs to tint the dress to their house colour. In some cultures, this can represent the house colours they have married into, and can even be an aspect of marriage ceremonies. Wet-ground mica was included in the paint used on the personal war-chariot of the melinorati king Ai-Mukrushu and resulted in a pearlescent purple that shifted between reddish or bluish depending on the light, and was seen as proof of his divine right of rule, invoking the goddess Etchi-Sheli. == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] b4806411e1c462e344f188e96a547d367b3f446b 917 916 2022-10-16T14:42:41Z OfficialTerracil 2 /* Uses */ wikitext text/x-wiki [[File:Mica vein.jpg|400px|thumb|right|alt=A vein of mica.|A vein of mica.]] Micas are a group of minerals known for their flakiness and glittery shimmer. Mica is common in igneous and metamorphic rock and is occasionally found as small flakes in sedimentary rock. It is particularly prominent in many granites, pegmatites, and schists, and "books" (large individual crystals) of mica several feet across have been found. Micas are used in products such as cements, paints, cosmetics, and pottery. The mineral is used in cosmetics to add "shimmer" or "frost." __TOC__ ==Uses== [[File:Elf lady mica cloth.png|300px|thumb|left|alt=An elf lady wearing pale mica-treated cloth that shimmers.|A myaner woman wearing mica flake-treated cloth common as housewear for nobility. The cloth shimmers in the light and accentuates the decorative embroidery.]] ===Construction=== Ground mica has been used in plaster coatings to buildings as it improves the workability and consistency, acts as a filler, and provides resistance to cracking. Ancient myaner structures are often found in better condition than they should for their age due to these preservational properties. These structures are also distinctive due to the inclusion of silvery mica powder into the surface layer of cement which results in the appearance of being composed of a material somewhere between metal and rock. Ancient myaner architects also made use of a unique type of fungus that when mixed into the cement would heal the structure is fracks began to develop. This also would release small amounts of [[Light-Ethyr#Growth|life-ethyr]]. ===Aesthetics=== In paints, ground mica is used as it helps with many properties useful for paints such as colour suspension and reducing chalking and additionally increases the resistance of the paint film to water penetration and weathering and brightens the tone of coloured pigments. The mineral is used in makeup and other cosmetics to add "shimmer" or "frost." Mica flakes are also used in high myaner society to embellish women's summer clothes, especially the long light-weight colourful scarves worn by nobility, matching the dress and house colours. Thin mica flakes are added to a hot starch water solution, and the scarf or dress is dipped in this water mixture for 3–5 minutes. Then it is hung to air dry. The resultant cloth develops a shimmer that catches the light. ==History== Use of mica dates back to prehistoric times. Mica was known to many ancient civilisations, from manush and myaner to melinorati and shamlek. The earliest use of mica has been found in cave paintings created around 40,000 years ago. The first hues were red (iron oxide, hematite, or red ochre) and black (manganese dioxide, pyrolusite), though black from juniper or pine carbons has also been discovered. White from kaolin or mica was used occasionally. The Itzatecah Pyramid of the Sun contains considerable amounts of mica in layers up to a foot thick. Natural mica is also used to make pottery. The pottery is made from weathered mica, and has flecks of mica throughout the vessels. Some pottery is made by coating the clay with mica to provide a dense, glittery micaceous finish over the entire object. Fine mica can be added to coloured powders to create a sparkling effect when thrown in the air during the Festival of Colours. It is common for myaner noble ladies to wear dresses (ranging from white or pearl to pale tans or creams and that have been treated with mica flakes) under colourful transparent shawls or scarfs to tint the dress to their house colour. In some cultures, this can represent the house colours they have married into, and can even be an aspect of marriage ceremonies. Wet-ground mica was included in the paint used on the personal war-chariot of the melinorati king Ai-Mukrushu and resulted in a pearlescent purple that shifted between reddish or bluish depending on the light, and was seen as proof of his divine right of rule, invoking the goddess Etchi-Sheli. == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] 4e00f605abeb2e4aee7fd0914bac52f77a867889 918 917 2022-10-16T14:43:24Z OfficialTerracil 2 /* Uses */ wikitext text/x-wiki [[File:Mica vein.jpg|400px|thumb|right|alt=A vein of mica.|A vein of mica.]] Micas are a group of minerals known for their flakiness and glittery shimmer. Mica is common in igneous and metamorphic rock and is occasionally found as small flakes in sedimentary rock. It is particularly prominent in many granites, pegmatites, and schists, and "books" (large individual crystals) of mica several feet across have been found. Micas are used in products such as cements, paints, cosmetics, and pottery. The mineral is used in cosmetics to add "shimmer" or "frost." __TOC__ ==Uses== [[File:Elf lady mica cloth.png|325px|thumb|left|alt=An elf lady wearing pale mica-treated cloth that shimmers.|A myaner woman wearing mica flake-treated cloth common as housewear for nobility. The cloth shimmers in the light and accentuates the decorative embroidery.]] ===Construction=== Ground mica has been used in plaster coatings to buildings as it improves the workability and consistency, acts as a filler, and provides resistance to cracking. Ancient myaner structures are often found in better condition than they should for their age due to these preservational properties. These structures are also distinctive due to the inclusion of silvery mica powder into the surface layer of cement which results in the appearance of being composed of a material somewhere between metal and rock. Ancient myaner architects also made use of a unique type of fungus that when mixed into the cement would heal the structure is fracks began to develop. This also would release small amounts of [[Light-Ethyr#Growth|life-ethyr]]. ===Aesthetics=== In paints, ground mica is used as it helps with many properties useful for paints such as colour suspension and reducing chalking and additionally increases the resistance of the paint film to water penetration and weathering and brightens the tone of coloured pigments. The mineral is used in makeup and other cosmetics to add "shimmer" or "frost." Mica flakes are also used in high myaner society to embellish women's summer clothes, especially the long light-weight colourful scarves worn by nobility, matching the dress and house colours. Thin mica flakes are added to a hot starch water solution, and the scarf or dress is dipped in this water mixture for 3–5 minutes. Then it is hung to air dry. The resultant cloth develops a shimmer that catches the light. ==History== Use of mica dates back to prehistoric times. Mica was known to many ancient civilisations, from manush and myaner to melinorati and shamlek. The earliest use of mica has been found in cave paintings created around 40,000 years ago. The first hues were red (iron oxide, hematite, or red ochre) and black (manganese dioxide, pyrolusite), though black from juniper or pine carbons has also been discovered. White from kaolin or mica was used occasionally. The Itzatecah Pyramid of the Sun contains considerable amounts of mica in layers up to a foot thick. Natural mica is also used to make pottery. The pottery is made from weathered mica, and has flecks of mica throughout the vessels. Some pottery is made by coating the clay with mica to provide a dense, glittery micaceous finish over the entire object. Fine mica can be added to coloured powders to create a sparkling effect when thrown in the air during the Festival of Colours. It is common for myaner noble ladies to wear dresses (ranging from white or pearl to pale tans or creams and that have been treated with mica flakes) under colourful transparent shawls or scarfs to tint the dress to their house colour. In some cultures, this can represent the house colours they have married into, and can even be an aspect of marriage ceremonies. Wet-ground mica was included in the paint used on the personal war-chariot of the melinorati king Ai-Mukrushu and resulted in a pearlescent purple that shifted between reddish or bluish depending on the light, and was seen as proof of his divine right of rule, invoking the goddess Etchi-Sheli. == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] a082c4398a5b73cbcec4824392efd98c096ea11d 922 918 2022-10-17T09:19:59Z OfficialTerracil 2 /* History */ wikitext text/x-wiki [[File:Mica vein.jpg|400px|thumb|right|alt=A vein of mica.|A vein of mica.]] Micas are a group of minerals known for their flakiness and glittery shimmer. Mica is common in igneous and metamorphic rock and is occasionally found as small flakes in sedimentary rock. It is particularly prominent in many granites, pegmatites, and schists, and "books" (large individual crystals) of mica several feet across have been found. Micas are used in products such as cements, paints, cosmetics, and pottery. The mineral is used in cosmetics to add "shimmer" or "frost." __TOC__ ==Uses== [[File:Elf lady mica cloth.png|325px|thumb|left|alt=An elf lady wearing pale mica-treated cloth that shimmers.|A myaner woman wearing mica flake-treated cloth common as housewear for nobility. The cloth shimmers in the light and accentuates the decorative embroidery.]] ===Construction=== Ground mica has been used in plaster coatings to buildings as it improves the workability and consistency, acts as a filler, and provides resistance to cracking. Ancient myaner structures are often found in better condition than they should for their age due to these preservational properties. These structures are also distinctive due to the inclusion of silvery mica powder into the surface layer of cement which results in the appearance of being composed of a material somewhere between metal and rock. Ancient myaner architects also made use of a unique type of fungus that when mixed into the cement would heal the structure is fracks began to develop. This also would release small amounts of [[Light-Ethyr#Growth|life-ethyr]]. ===Aesthetics=== In paints, ground mica is used as it helps with many properties useful for paints such as colour suspension and reducing chalking and additionally increases the resistance of the paint film to water penetration and weathering and brightens the tone of coloured pigments. The mineral is used in makeup and other cosmetics to add "shimmer" or "frost." Mica flakes are also used in high myaner society to embellish women's summer clothes, especially the long light-weight colourful scarves worn by nobility, matching the dress and house colours. Thin mica flakes are added to a hot starch water solution, and the scarf or dress is dipped in this water mixture for 3–5 minutes. Then it is hung to air dry. The resultant cloth develops a shimmer that catches the light. ==History== Use of mica dates back to prehistoric times. Mica was known to many ancient civilisations, from manush and myaner to melinorati and shamlek. The earliest use of mica has been found in cave paintings created around 40,000 years ago. The first hues were red (iron oxide, hematite, or red ochre) and black (manganese dioxide, pyrolusite), though black from juniper or pine carbons has also been discovered. White from kaolin or mica was used occasionally. The Itzatecah Pyramid of the Sun contains considerable amounts of mica in layers up to a foot thick. Natural mica is also used to make pottery. The pottery is made from weathered mica, and has flecks of mica throughout the vessels. Some pottery is made by coating the clay with mica to provide a dense, glittery micaceous finish over the entire object. Fine mica can be added to coloured powders to create a sparkling effect when thrown in the air during the Festival of Colours. It is common for myaner noble ladies to wear dresses (ranging from white or pearl to pale tans or creams and that have been treated with mica flakes) under colourful transparent shawls or scarfs to tint the dress to their house colour. In some cultures, this can represent the house colours they have married into, and can even be an aspect of marriage ceremonies. Wet-ground mica was included in the paint used on the personal war-chariot of the melinorati king Ai-Mukrushu and resulted in a pearlescent purple that shifted between reddish or bluish depending on the light, and was seen as proof of his divine right of rule, invoking the goddess Etchi-Sheli. == Gallery == <gallery> Myaner metal patch 2.png|Ancient myaner ruins seem to feature many geometric shapes composed of straight lines carved into the structure as decoration. Myaner metal patch 3.png|The outside layer of many structures is composed of cement heavy with silvery mica and often has an additional layer of silver mica paint. Myaner metal patch 1.png|Mica adds a considerable shine in the sunlight, making stone structures look almost as if they are made of metal. </gallery> == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] 20e32e9b45dc6f5c2c2565fcf32d42f16422c631 923 922 2022-10-17T09:22:01Z OfficialTerracil 2 /* Gallery */ wikitext text/x-wiki [[File:Mica vein.jpg|400px|thumb|right|alt=A vein of mica.|A vein of mica.]] Micas are a group of minerals known for their flakiness and glittery shimmer. Mica is common in igneous and metamorphic rock and is occasionally found as small flakes in sedimentary rock. It is particularly prominent in many granites, pegmatites, and schists, and "books" (large individual crystals) of mica several feet across have been found. Micas are used in products such as cements, paints, cosmetics, and pottery. The mineral is used in cosmetics to add "shimmer" or "frost." __TOC__ ==Uses== [[File:Elf lady mica cloth.png|325px|thumb|left|alt=An elf lady wearing pale mica-treated cloth that shimmers.|A myaner woman wearing mica flake-treated cloth common as housewear for nobility. The cloth shimmers in the light and accentuates the decorative embroidery.]] ===Construction=== Ground mica has been used in plaster coatings to buildings as it improves the workability and consistency, acts as a filler, and provides resistance to cracking. Ancient myaner structures are often found in better condition than they should for their age due to these preservational properties. These structures are also distinctive due to the inclusion of silvery mica powder into the surface layer of cement which results in the appearance of being composed of a material somewhere between metal and rock. Ancient myaner architects also made use of a unique type of fungus that when mixed into the cement would heal the structure is fracks began to develop. This also would release small amounts of [[Light-Ethyr#Growth|life-ethyr]]. ===Aesthetics=== In paints, ground mica is used as it helps with many properties useful for paints such as colour suspension and reducing chalking and additionally increases the resistance of the paint film to water penetration and weathering and brightens the tone of coloured pigments. The mineral is used in makeup and other cosmetics to add "shimmer" or "frost." Mica flakes are also used in high myaner society to embellish women's summer clothes, especially the long light-weight colourful scarves worn by nobility, matching the dress and house colours. Thin mica flakes are added to a hot starch water solution, and the scarf or dress is dipped in this water mixture for 3–5 minutes. Then it is hung to air dry. The resultant cloth develops a shimmer that catches the light. ==History== Use of mica dates back to prehistoric times. Mica was known to many ancient civilisations, from manush and myaner to melinorati and shamlek. The earliest use of mica has been found in cave paintings created around 40,000 years ago. The first hues were red (iron oxide, hematite, or red ochre) and black (manganese dioxide, pyrolusite), though black from juniper or pine carbons has also been discovered. White from kaolin or mica was used occasionally. The Itzatecah Pyramid of the Sun contains considerable amounts of mica in layers up to a foot thick. Natural mica is also used to make pottery. The pottery is made from weathered mica, and has flecks of mica throughout the vessels. Some pottery is made by coating the clay with mica to provide a dense, glittery micaceous finish over the entire object. Fine mica can be added to coloured powders to create a sparkling effect when thrown in the air during the Festival of Colours. It is common for myaner noble ladies to wear dresses (ranging from white or pearl to pale tans or creams and that have been treated with mica flakes) under colourful transparent shawls or scarfs to tint the dress to their house colour. In some cultures, this can represent the house colours they have married into, and can even be an aspect of marriage ceremonies. Wet-ground mica was included in the paint used on the personal war-chariot of the melinorati king Ai-Mukrushu and resulted in a pearlescent purple that shifted between reddish or bluish depending on the light, and was seen as proof of his divine right of rule, invoking the goddess Etchi-Sheli. == Gallery == <gallery mode="packed"> Myaner metal patch 2.png|Ancient myaner ruins seem to feature many geometric shapes composed of straight lines carved into the structure as decoration. Myaner metal patch 3.png|The outside layer of many structures is composed of cement heavy with silvery mica and often has an additional layer of silver mica paint. Myaner metal patch 1.png|Mica adds a considerable shine in the sunlight, making stone structures look almost as if they are made of metal. </gallery> == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] 0b5dda58f98315fc56c7f3a309dc8f81d055de0a 924 923 2022-10-17T11:39:18Z OfficialTerracil 2 /* Gallery */ wikitext text/x-wiki [[File:Mica vein.jpg|400px|thumb|right|alt=A vein of mica.|A vein of mica.]] Micas are a group of minerals known for their flakiness and glittery shimmer. Mica is common in igneous and metamorphic rock and is occasionally found as small flakes in sedimentary rock. It is particularly prominent in many granites, pegmatites, and schists, and "books" (large individual crystals) of mica several feet across have been found. Micas are used in products such as cements, paints, cosmetics, and pottery. The mineral is used in cosmetics to add "shimmer" or "frost." __TOC__ ==Uses== [[File:Elf lady mica cloth.png|325px|thumb|left|alt=An elf lady wearing pale mica-treated cloth that shimmers.|A myaner woman wearing mica flake-treated cloth common as housewear for nobility. The cloth shimmers in the light and accentuates the decorative embroidery.]] ===Construction=== Ground mica has been used in plaster coatings to buildings as it improves the workability and consistency, acts as a filler, and provides resistance to cracking. Ancient myaner structures are often found in better condition than they should for their age due to these preservational properties. These structures are also distinctive due to the inclusion of silvery mica powder into the surface layer of cement which results in the appearance of being composed of a material somewhere between metal and rock. Ancient myaner architects also made use of a unique type of fungus that when mixed into the cement would heal the structure is fracks began to develop. This also would release small amounts of [[Light-Ethyr#Growth|life-ethyr]]. ===Aesthetics=== In paints, ground mica is used as it helps with many properties useful for paints such as colour suspension and reducing chalking and additionally increases the resistance of the paint film to water penetration and weathering and brightens the tone of coloured pigments. The mineral is used in makeup and other cosmetics to add "shimmer" or "frost." Mica flakes are also used in high myaner society to embellish women's summer clothes, especially the long light-weight colourful scarves worn by nobility, matching the dress and house colours. Thin mica flakes are added to a hot starch water solution, and the scarf or dress is dipped in this water mixture for 3–5 minutes. Then it is hung to air dry. The resultant cloth develops a shimmer that catches the light. ==History== Use of mica dates back to prehistoric times. Mica was known to many ancient civilisations, from manush and myaner to melinorati and shamlek. The earliest use of mica has been found in cave paintings created around 40,000 years ago. The first hues were red (iron oxide, hematite, or red ochre) and black (manganese dioxide, pyrolusite), though black from juniper or pine carbons has also been discovered. White from kaolin or mica was used occasionally. The Itzatecah Pyramid of the Sun contains considerable amounts of mica in layers up to a foot thick. Natural mica is also used to make pottery. The pottery is made from weathered mica, and has flecks of mica throughout the vessels. Some pottery is made by coating the clay with mica to provide a dense, glittery micaceous finish over the entire object. Fine mica can be added to coloured powders to create a sparkling effect when thrown in the air during the Festival of Colours. It is common for myaner noble ladies to wear dresses (ranging from white or pearl to pale tans or creams and that have been treated with mica flakes) under colourful transparent shawls or scarfs to tint the dress to their house colour. In some cultures, this can represent the house colours they have married into, and can even be an aspect of marriage ceremonies. Wet-ground mica was included in the paint used on the personal war-chariot of the melinorati king Ai-Mukrushu and resulted in a pearlescent purple that shifted between reddish or bluish depending on the light, and was seen as proof of his divine right of rule, invoking the goddess Etchi-Sheli. == Gallery == <gallery mode="packed" heights=210px> Myaner metal patch 2.png|Ancient myaner ruins seem to feature many geometric shapes composed of straight lines carved into the structure as decoration. Myaner metal patch 3.png|The outside layer of many structures is composed of cement heavy with silvery mica and often has an additional layer of silver mica paint. Myaner metal patch 1.png|Mica adds a considerable shine in the sunlight, making stone structures look almost as if they are made of metal. </gallery> == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] 81202212837c38aa8f48126309909061222c9e65 File:Elf lady mica cloth.png 6 174 907 2022-10-16T14:29:48Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Mica vein.jpg 6 175 909 2022-10-16T14:35:42Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Myaner metal patch 1.png 6 176 919 2022-10-16T15:00:20Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Myaner metal patch 2.png 6 177 920 2022-10-16T15:01:07Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Myaner metal patch 3.png 6 178 921 2022-10-16T15:02:00Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Gold 0 179 925 2022-10-17T15:03:54Z OfficialTerracil 2 Created page with "[[Gold]] is a precious metal that has been used for [[Currency|coinage]], ornamentation, and other arts throughout recorded history. In many places, a gold standard serves as the basis of monetary policy instead of [[silver]]. Gold can be found naturally as nuggets, veins or wires of gold in a rock matrix, or fine grains of gold, mixed in with sediments or bound within rock. Gold is known for its lustrous red-yellow colour and thus gold as a colour can refer to anythin..." wikitext text/x-wiki [[Gold]] is a precious metal that has been used for [[Currency|coinage]], ornamentation, and other arts throughout recorded history. In many places, a gold standard serves as the basis of monetary policy instead of [[silver]]. Gold can be found naturally as nuggets, veins or wires of gold in a rock matrix, or fine grains of gold, mixed in with sediments or bound within rock. Gold is known for its lustrous red-yellow colour and thus gold as a colour can refer to anything from yellows or blonde hair, to even browns and ochres. Gold is often mixed with copper to create alloys of varying fineness in order to prioritise certain properties such as malleability, strength or durability. Objects can be gilded, giving them a thin coating of gold, and extremely thin gold foil can be wrapped around thread to form cloth-of-gold fabrics. __TOC__ ==Uses== Gold is considered one of the most precious natural metals alongside [[silver]] and as such it is used mostly in the present day as currency. Linguistically, it represents wealth, yellow, shining radiance, or beauty. ==History== Gold was the first metal to ever be used by the people of Terracil. Small amounts of gold have been recovered from caves dating back to at least 45,000 years before the present. The oldest golden artefacts are around 6,800 years old. The oldest myaner stamped coins were created around 5,400 BP. ==References== {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] [[Category:Metal]] d6523309d6756a11976e91384c0f2a082b4c46d0 Silver 0 180 926 2022-10-17T15:18:49Z OfficialTerracil 2 Created page with "[[Silver]] is a soft, white, and lustrous precious metal that has been used for [[Currency|coinage]], ornamentation, and other arts throughout recorded history. In many places, a silver standard serves as the basis of monetary policy instead of [[gold]]. Silver can be found naturally as wires or veins in a rock matrix, as an alloy with gold or other metals, or as ore in rocks. Silver has long been valued as a precious metal. While it is more abundant than gold, it is m..." wikitext text/x-wiki [[Silver]] is a soft, white, and lustrous precious metal that has been used for [[Currency|coinage]], ornamentation, and other arts throughout recorded history. In many places, a silver standard serves as the basis of monetary policy instead of [[gold]]. Silver can be found naturally as wires or veins in a rock matrix, as an alloy with gold or other metals, or as ore in rocks. Silver has long been valued as a precious metal. While it is more abundant than gold, it is much less abundant as a native metal. Silver exhibits the highest conductivity and reflectivity of any metal, and is used to make expensive mirrors and is being researched as a way to conduct ethyr. Silver is known for its lustrous whiteness and is associated with the moon [[Argenti]]. The colour silver (or term silvery) can refer to white, light grey, or even light metallic colours such as the colours of [[vitalium]] or aluminium. __TOC__ ==Uses== Silver is used for coins, to make mirrors, and more recently has been experimented as a possible way to conduct [[ethyr]], but this seems to be limited to [[Light-Ethyr|light]] and [[Wyrd-Ethyr|wyrd-ethyr]]. Due to silver's higher reactivity than gold it has been primarily used as currency. In some areas of the world it is scarcer than gold and is valued higher, but the majority of the present day world considers gold to be of higher value than silver due to millennia of silver mining producing great quantities of it. The myaner often prize silver alongside [[Diamond|diamonds]] as representations of adamant, the mythical material the stars are made of. ==History== Silver was discovered in prehistoric times and the exact date of its first use is unknown, but it is estimated that it would have been first used around the same time as gold, and the oldest silver artefacts date from around 6,700 BP. ==References== {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] [[Category:Metal]] ddbae534557a6acba7e6e8c38fdebb0528e9915c Orichalcum 0 181 927 2022-10-17T15:31:48Z OfficialTerracil 2 Created page with "[[Orichalcum]] is a dense, white, and lustrous precious metal. It is malleable and ductile and unreactive, and can be found natively. Orichalcum has been used for [[Currency|coinage]], ornamentation, and other arts throughout recorded history. It can be found naturally as wires or veins in a rock matrix, as an alloy with [[silver]], [[copper]], nickel or other metals, or as ore in rocks. Orichalcum is very rare and is usually valued as more expensive than gold, but in..." wikitext text/x-wiki [[Orichalcum]] is a dense, white, and lustrous precious metal. It is malleable and ductile and unreactive, and can be found natively. Orichalcum has been used for [[Currency|coinage]], ornamentation, and other arts throughout recorded history. It can be found naturally as wires or veins in a rock matrix, as an alloy with [[silver]], [[copper]], nickel or other metals, or as ore in rocks. Orichalcum is very rare and is usually valued as more expensive than gold, but in some regions it is more abundant and becomes less valuable than gold, dropping to around half the value sometimes. Orichalcum is known for its rarity and lustrous whiteness and is associated with the silver. It is considered to be related to silver, [[vitalium]], and aluminium. It is considered a noble metal alongside gold and usually silver as it is so unreactive. __TOC__ ==Uses== Orichalcum is sometimes found as a white gold-orichalcum alloy in artefacts or in coins. Pure orichalcum coins are very rare but some attested examples are known of. ==History== Orichalcum was used as an alloy with gold as far back as 3,200 BP but it is possible this was accidental. It was mined and worked into an alloy with gold around 2,000 BP. ==References== {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] [[Category:Metal]] cb2c2305729ca17b5f28dbe720a18630c074be6f 928 927 2022-10-17T15:35:33Z OfficialTerracil 2 wikitext text/x-wiki [[File:Platinum crystals.jpg|300px|thumb|right|alt=Orichalcum crystals are silvery white and have unique straight-line geometric patterns.|Crystals of pure orichalcum forged by a myaner alchemist.]] [[Orichalcum]] is a dense, white, and lustrous precious metal. It is malleable and ductile and unreactive, and can be found natively. Orichalcum has been used for [[Currency|coinage]], ornamentation, and other arts throughout recorded history. It can be found naturally as wires or veins in a rock matrix, as an alloy with [[silver]], [[copper]], nickel or other metals, or as ore in rocks. Orichalcum is very rare and is usually valued as more expensive than gold, but in some regions it is more abundant and becomes less valuable than gold, dropping to around half the value sometimes. Orichalcum is known for its rarity and lustrous whiteness and is associated with the silver. It is considered to be related to silver, [[vitalium]], and aluminium. It is considered a noble metal alongside gold and usually silver as it is so unreactive. __TOC__ ==Uses== Orichalcum is sometimes found as a white gold-orichalcum alloy in artefacts or in coins. Pure orichalcum coins are very rare but some attested examples are known of. ==History== Orichalcum was used as an alloy with gold as far back as 3,200 BP but it is possible this was accidental. It was mined and worked into an alloy with gold around 2,000 BP. ==References== {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] [[Category:Metal]] 0ae983b65c1c9f4844635128103976eb529a2d17 File:Terracil System.png 6 182 929 2022-10-22T21:16:15Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Sun 0 10 930 831 2022-10-22T21:18:17Z OfficialTerracil 2 /* TRC IV */ wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:The_Sun.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The main star of the Terrac system. |- | <span style="font-size:85%">'''Names'''</span> | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | <span style="font-size:85%">'''Adjectives'''</span> | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Observation Data</span> |- | <span style="font-size:85%">'''Mean distance <br />from Terracil'''</span> | 191,168,207 km ≈ 1.278 AU <br /><span style="font-size:85%"> 10 min 38 s at ''c''</span> |- | <span style="font-size:85%">'''Spectral Classification'''</span> | F6v |- | <span style="font-size:85%">'''Apparent Magnitude (''m'')'''</span> | -26.74 |- | <span style="font-size:85%">'''Absolute <br />Magnitude (M)'''</span> | 3.86 |- | <span style="font-size:85%">'''Angular Size'''</span> | 24.3 minutes of arc <br /><span style="font-size:85%"> ≈ 0.405 degrees</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|2.505|30|kg|}}<br /><span style="font-size:85%">1.260 M<sub>☉</sub></span> |- | <span style="font-size:85%">'''Luminosity'''</span> | {{scinot|8.595|26|W|}}<br /><span style="font-size:85%">2.245 L<sub>☉</sub></span> |- | <span style="font-size:85%">'''Diameter'''</span> | 1,652,463 km<br /><span style="font-size:85%">1.187 D<sub>☉</sub></span> |- | <span style="font-size:85%">'''Surface Temperature'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Inner Limit for Planets'''</span> | 0.126 AU ≈ 0.081 TU<br /><span style="font-size:85%">≈ 18,849,600 km</span> |- | <span style="font-size:85%">'''Inner Habitable Zone'''</span> | 1.509 AU ≈ 0.966 TU<br /><span style="font-size:85%">≈ 225,746,400 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Runaway Greenhouse limit)'''</span> | 2.661 AU ≈ 1.704 TU<br /><span style="font-size:85%">≈ 398,085,600 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Early Mars limit)'''</span> | 2.802 AU ≈ 1.794 TU<br /><span style="font-size:85%">≈ 419,179,200 km</span> |- | <span style="font-size:85%">'''Frost Line'''</span> | 7.700 AU ≈ 4.930 TU<br /><span style="font-size:85%">≈ 1,151,920,000 km</span> |- | <span style="font-size:85%">'''Outer Limit for Planets'''</span> | 50.400 AU ≈ 32.266 TU<br /><span style="font-size:85%">≈ 7,539,840,000 km</span> |- | <span style="font-size:85%">'''Number of Planets'''</span> | 12 |- |} Known as '''The Sun''', TRC0 is the designation given to the star in the centre of the Terrac star system. The Sun is the main star in the Terrac system. It is a main-sequence star and has a spectral type of F6v. The Sun is orbited by twelve planets designated as TRC I through to TRC XII. The enormous effect of the Sun on Terracil has been recognized since prehistoric times. The Sun was thought of by some cultures as a deity. The synodic rotation of Terracil and its orbit around the Sun are the basis of solar calendars, one of which is the [[Itzatecah]] [[Itzatecah Calendar|calendar]] still in use today. __TOC__ == Description == The Sun is by far the most massive component in the Terrac system. Its large mass (486,700 Earth masses), which comprises 99.72% of all the mass in the Solar System, produces temperatures and densities in its core high enough to sustain nuclear fusion of hydrogen into helium, making it a main-sequence star with a spectral type of F6v. This releases an enormous amount of energy, mostly radiated into space as electromagnetic radiation peaking in visible light. The Sun formed around 4.5 billion years ago and is orbited by twelve planets, an inner and outer asteroid belt, and an icy comet cloud. The planets are designated TRC I (belonging to the main habitable planet [[Terracil]]), while the other designations TRC II through to TRC XII belong to the planets in order from closest to farthest orbit around the sun. == Inner Terrac System Planets == {{MainArticle| [[Terracil]], TRC II, TRC III, TRC IV, TRC V}} === Inner Planets === ==== TRC II ==== The first planet from the sun is designated TRC II. It is a small iron planet with a mass of around 30% of Terracil and around 60% the radius. TRC II orbits at 0.26 AU (around 16% of Terracil's orbit). TRC II is occasionally visible from the surface of Terracil at an average apparent brightness of +0.36, and only around sunset and sunrise. ==== TRC III ==== The second planet from the sun is TRC III. It is a small rocky planet slightly smaller than TRC II, with a radius around 50% of Terracil and a mass around 12%. It orbits at approximately half of Terracil's orbit, around 0.52 AU. This planet is usually visible from Terracil at an average apparent brightness of -1.00, although as an inferior planet this is again dependent on time of day and year. It is usually 3.5x brighter than TRC II. ==== Dawnstar ==== The final inferior planet to Terracil in the system is TRC IV. This is a rocky planet slightly smaller than Terracil, at a radius of 80% and a mass of 65% of that of Terracil. It is remarkably bright, and at its brightest can sometimes be seen during the day. During sunsets and sunrises this planet gleams through the low light and is known as the Dawnstar or Light planet. ==== Terracil ==== {{MainArticle| [[Terracil]], Silver, Brass}} Terracil orbits the sun at ~1.56 AU, completing a revolution of the sun every 482 local days (or 635 Earth days.) Terracil has [[The Golden Disc|a ring system]] as well as two major moons, a silver- and a brass-coloured moon. ==== TRC V ==== The next farthest planet from the sun at 2.5 AU is TRC V, a rocky planet in the habitable zone. This planet is very earth-like (or Terracil-like), as it has liquid water, a magnetosphere and plate tectonics, and a mass of around 107% of Terracil and a radius just slightly smaller than Terracil at 95%. Due to the higher density on this planet the gravity is higher than on Terracil and holds in an atmosphere that is very similar to Earth's. Viewed from Terracil, it is usually slightly brighter than TRC IV, but this changes as it is more easily viewed at night. When it appears during the day, it can rarely be faintly visible, and can often be seen during daylight nearing sunset. Unlike the inferior planets, however, it remains visible during the night. Some mythologies refer to peoples living on this planet. === Asteroid Belt === A belt of asteroids orbits the sun between TRC V and TRC VI. It contains a great many solid, irregularly shaped bodies, of many sizes but much smaller than planets as well as several minor planets. == Outer Planets == === Gas Giants === ==== TRC VI ==== After this belt orbits TRC VI. TRC VI is a supermassive gas giant 290 times the mass of Terracil and 21 times the radius. The first gas giant and the largest non-solar body in the Terracil system, TRC VI orbits the sun at 5.6 AU. Its massive size and close proximity causes it to be the brightest planet in the system when viewed from Terracil, at an average apparent brightness of -7.4, which is bright enough to cast faintly human-visible shadows at night. ==== TRC VII ==== The first planet past the frost line, TRC VII is a super-Jupiter gas giant which orbits the sun at 7.9 AU and is 922 times more massive than Terracil. It has a radius of 11 times that of Terracil and is the first planet past the frost line. The apparent brightness is on average enough to cast faint shadows at night and to be seen during the day, and at its dimmest it is still visible during the early morning and late evening. ==== TRC VIII ==== TRC VIII is a gas giant with a mass of 111 times Terracil and a radius of 9.5 Terracils. TRC VIII orbits at 11 AU and is on average the third brightest non-solar and non-moon body in the solar system when viewed from Terracil. At its dimmest an apparent magnitude of -1.84 makes it similar to Jupiter's minimum. === Ice Giants === ==== TRC IX ==== The first of the ice giants is TRC IX, 20 times more massive and 3.5 times the radius of Terracil. Orbiting at a distance of 16 AU, its apparent brightness varies between +1.1 and -0.5, which is comparable to Saturn viewed from Earth. ==== TRC X ==== A second gas giant, TRC X, is 13.6 times more massive and 3.6 times the radius of Terracil, has an average apparent magnitude of +0.2, and orbits at 23 AU. === Dwarf Planets === ==== TRC XI ==== The first of the rocky and icy dwarf planets is TRC XI. It has a radius a quarter of Terracil's and slightly smaller than Terracil's smaller moon, the silver, which which its mass is closely comparable. ==== TRC XII ==== The final planet to orbit the sun is TRC XII, another dwarf planet. At a similar mass to TRC XI but much smaller radius - almost a half of the silver moon - this planet is much denser. At apparent magnitudes of +8.3 and +9.5 respectively, both of these dwarf planets are dimmer than the extreme naked-eye limits of visibility, and orbit at 33 and 50 AU respectively. aa93028283a3f6c025eb7839726da7bb2689cda6 931 930 2022-10-22T21:18:50Z OfficialTerracil 2 /* Inner Terrac System Planets */ wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:The_Sun.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The main star of the Terrac system. |- | <span style="font-size:85%">'''Names'''</span> | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | <span style="font-size:85%">'''Adjectives'''</span> | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Observation Data</span> |- | <span style="font-size:85%">'''Mean distance <br />from Terracil'''</span> | 191,168,207 km ≈ 1.278 AU <br /><span style="font-size:85%"> 10 min 38 s at ''c''</span> |- | <span style="font-size:85%">'''Spectral Classification'''</span> | F6v |- | <span style="font-size:85%">'''Apparent Magnitude (''m'')'''</span> | -26.74 |- | <span style="font-size:85%">'''Absolute <br />Magnitude (M)'''</span> | 3.86 |- | <span style="font-size:85%">'''Angular Size'''</span> | 24.3 minutes of arc <br /><span style="font-size:85%"> ≈ 0.405 degrees</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|2.505|30|kg|}}<br /><span style="font-size:85%">1.260 M<sub>☉</sub></span> |- | <span style="font-size:85%">'''Luminosity'''</span> | {{scinot|8.595|26|W|}}<br /><span style="font-size:85%">2.245 L<sub>☉</sub></span> |- | <span style="font-size:85%">'''Diameter'''</span> | 1,652,463 km<br /><span style="font-size:85%">1.187 D<sub>☉</sub></span> |- | <span style="font-size:85%">'''Surface Temperature'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Inner Limit for Planets'''</span> | 0.126 AU ≈ 0.081 TU<br /><span style="font-size:85%">≈ 18,849,600 km</span> |- | <span style="font-size:85%">'''Inner Habitable Zone'''</span> | 1.509 AU ≈ 0.966 TU<br /><span style="font-size:85%">≈ 225,746,400 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Runaway Greenhouse limit)'''</span> | 2.661 AU ≈ 1.704 TU<br /><span style="font-size:85%">≈ 398,085,600 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Early Mars limit)'''</span> | 2.802 AU ≈ 1.794 TU<br /><span style="font-size:85%">≈ 419,179,200 km</span> |- | <span style="font-size:85%">'''Frost Line'''</span> | 7.700 AU ≈ 4.930 TU<br /><span style="font-size:85%">≈ 1,151,920,000 km</span> |- | <span style="font-size:85%">'''Outer Limit for Planets'''</span> | 50.400 AU ≈ 32.266 TU<br /><span style="font-size:85%">≈ 7,539,840,000 km</span> |- | <span style="font-size:85%">'''Number of Planets'''</span> | 12 |- |} Known as '''The Sun''', TRC0 is the designation given to the star in the centre of the Terrac star system. The Sun is the main star in the Terrac system. It is a main-sequence star and has a spectral type of F6v. The Sun is orbited by twelve planets designated as TRC I through to TRC XII. The enormous effect of the Sun on Terracil has been recognized since prehistoric times. The Sun was thought of by some cultures as a deity. The synodic rotation of Terracil and its orbit around the Sun are the basis of solar calendars, one of which is the [[Itzatecah]] [[Itzatecah Calendar|calendar]] still in use today. __TOC__ == Description == The Sun is by far the most massive component in the Terrac system. Its large mass (486,700 Earth masses), which comprises 99.72% of all the mass in the Solar System, produces temperatures and densities in its core high enough to sustain nuclear fusion of hydrogen into helium, making it a main-sequence star with a spectral type of F6v. This releases an enormous amount of energy, mostly radiated into space as electromagnetic radiation peaking in visible light. The Sun formed around 4.5 billion years ago and is orbited by twelve planets, an inner and outer asteroid belt, and an icy comet cloud. The planets are designated TRC I (belonging to the main habitable planet [[Terracil]]), while the other designations TRC II through to TRC XII belong to the planets in order from closest to farthest orbit around the sun. == Inner Terrac System Planets == {{MainArticle| [[Terracil]], TRC II, TRC III, TRC IV, TRC V|s}} === Inner Planets === ==== TRC II ==== The first planet from the sun is designated TRC II. It is a small iron planet with a mass of around 30% of Terracil and around 60% the radius. TRC II orbits at 0.26 AU (around 16% of Terracil's orbit). TRC II is occasionally visible from the surface of Terracil at an average apparent brightness of +0.36, and only around sunset and sunrise. ==== TRC III ==== The second planet from the sun is TRC III. It is a small rocky planet slightly smaller than TRC II, with a radius around 50% of Terracil and a mass around 12%. It orbits at approximately half of Terracil's orbit, around 0.52 AU. This planet is usually visible from Terracil at an average apparent brightness of -1.00, although as an inferior planet this is again dependent on time of day and year. It is usually 3.5x brighter than TRC II. ==== Dawnstar ==== The final inferior planet to Terracil in the system is TRC IV. This is a rocky planet slightly smaller than Terracil, at a radius of 80% and a mass of 65% of that of Terracil. It is remarkably bright, and at its brightest can sometimes be seen during the day. During sunsets and sunrises this planet gleams through the low light and is known as the Dawnstar or Light planet. ==== Terracil ==== {{MainArticle| [[Terracil]], Silver, Brass}} Terracil orbits the sun at ~1.56 AU, completing a revolution of the sun every 482 local days (or 635 Earth days.) Terracil has [[The Golden Disc|a ring system]] as well as two major moons, a silver- and a brass-coloured moon. ==== TRC V ==== The next farthest planet from the sun at 2.5 AU is TRC V, a rocky planet in the habitable zone. This planet is very earth-like (or Terracil-like), as it has liquid water, a magnetosphere and plate tectonics, and a mass of around 107% of Terracil and a radius just slightly smaller than Terracil at 95%. Due to the higher density on this planet the gravity is higher than on Terracil and holds in an atmosphere that is very similar to Earth's. Viewed from Terracil, it is usually slightly brighter than TRC IV, but this changes as it is more easily viewed at night. When it appears during the day, it can rarely be faintly visible, and can often be seen during daylight nearing sunset. Unlike the inferior planets, however, it remains visible during the night. Some mythologies refer to peoples living on this planet. === Asteroid Belt === A belt of asteroids orbits the sun between TRC V and TRC VI. It contains a great many solid, irregularly shaped bodies, of many sizes but much smaller than planets as well as several minor planets. == Outer Planets == === Gas Giants === ==== TRC VI ==== After this belt orbits TRC VI. TRC VI is a supermassive gas giant 290 times the mass of Terracil and 21 times the radius. The first gas giant and the largest non-solar body in the Terracil system, TRC VI orbits the sun at 5.6 AU. Its massive size and close proximity causes it to be the brightest planet in the system when viewed from Terracil, at an average apparent brightness of -7.4, which is bright enough to cast faintly human-visible shadows at night. ==== TRC VII ==== The first planet past the frost line, TRC VII is a super-Jupiter gas giant which orbits the sun at 7.9 AU and is 922 times more massive than Terracil. It has a radius of 11 times that of Terracil and is the first planet past the frost line. The apparent brightness is on average enough to cast faint shadows at night and to be seen during the day, and at its dimmest it is still visible during the early morning and late evening. ==== TRC VIII ==== TRC VIII is a gas giant with a mass of 111 times Terracil and a radius of 9.5 Terracils. TRC VIII orbits at 11 AU and is on average the third brightest non-solar and non-moon body in the solar system when viewed from Terracil. At its dimmest an apparent magnitude of -1.84 makes it similar to Jupiter's minimum. === Ice Giants === ==== TRC IX ==== The first of the ice giants is TRC IX, 20 times more massive and 3.5 times the radius of Terracil. Orbiting at a distance of 16 AU, its apparent brightness varies between +1.1 and -0.5, which is comparable to Saturn viewed from Earth. ==== TRC X ==== A second gas giant, TRC X, is 13.6 times more massive and 3.6 times the radius of Terracil, has an average apparent magnitude of +0.2, and orbits at 23 AU. === Dwarf Planets === ==== TRC XI ==== The first of the rocky and icy dwarf planets is TRC XI. It has a radius a quarter of Terracil's and slightly smaller than Terracil's smaller moon, the silver, which which its mass is closely comparable. ==== TRC XII ==== The final planet to orbit the sun is TRC XII, another dwarf planet. At a similar mass to TRC XI but much smaller radius - almost a half of the silver moon - this planet is much denser. At apparent magnitudes of +8.3 and +9.5 respectively, both of these dwarf planets are dimmer than the extreme naked-eye limits of visibility, and orbit at 33 and 50 AU respectively. 8d207588d760cd75ba492fe5d4f5c5ac3b0d893c 932 931 2022-10-22T21:19:05Z OfficialTerracil 2 /* Inner Terrac System Planets */ wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:The_Sun.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The main star of the Terrac system. |- | <span style="font-size:85%">'''Names'''</span> | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | <span style="font-size:85%">'''Adjectives'''</span> | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Observation Data</span> |- | <span style="font-size:85%">'''Mean distance <br />from Terracil'''</span> | 191,168,207 km ≈ 1.278 AU <br /><span style="font-size:85%"> 10 min 38 s at ''c''</span> |- | <span style="font-size:85%">'''Spectral Classification'''</span> | F6v |- | <span style="font-size:85%">'''Apparent Magnitude (''m'')'''</span> | -26.74 |- | <span style="font-size:85%">'''Absolute <br />Magnitude (M)'''</span> | 3.86 |- | <span style="font-size:85%">'''Angular Size'''</span> | 24.3 minutes of arc <br /><span style="font-size:85%"> ≈ 0.405 degrees</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|2.505|30|kg|}}<br /><span style="font-size:85%">1.260 M<sub>☉</sub></span> |- | <span style="font-size:85%">'''Luminosity'''</span> | {{scinot|8.595|26|W|}}<br /><span style="font-size:85%">2.245 L<sub>☉</sub></span> |- | <span style="font-size:85%">'''Diameter'''</span> | 1,652,463 km<br /><span style="font-size:85%">1.187 D<sub>☉</sub></span> |- | <span style="font-size:85%">'''Surface Temperature'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Inner Limit for Planets'''</span> | 0.126 AU ≈ 0.081 TU<br /><span style="font-size:85%">≈ 18,849,600 km</span> |- | <span style="font-size:85%">'''Inner Habitable Zone'''</span> | 1.509 AU ≈ 0.966 TU<br /><span style="font-size:85%">≈ 225,746,400 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Runaway Greenhouse limit)'''</span> | 2.661 AU ≈ 1.704 TU<br /><span style="font-size:85%">≈ 398,085,600 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Early Mars limit)'''</span> | 2.802 AU ≈ 1.794 TU<br /><span style="font-size:85%">≈ 419,179,200 km</span> |- | <span style="font-size:85%">'''Frost Line'''</span> | 7.700 AU ≈ 4.930 TU<br /><span style="font-size:85%">≈ 1,151,920,000 km</span> |- | <span style="font-size:85%">'''Outer Limit for Planets'''</span> | 50.400 AU ≈ 32.266 TU<br /><span style="font-size:85%">≈ 7,539,840,000 km</span> |- | <span style="font-size:85%">'''Number of Planets'''</span> | 12 |- |} Known as '''The Sun''', TRC0 is the designation given to the star in the centre of the Terrac star system. The Sun is the main star in the Terrac system. It is a main-sequence star and has a spectral type of F6v. The Sun is orbited by twelve planets designated as TRC I through to TRC XII. The enormous effect of the Sun on Terracil has been recognized since prehistoric times. The Sun was thought of by some cultures as a deity. The synodic rotation of Terracil and its orbit around the Sun are the basis of solar calendars, one of which is the [[Itzatecah]] [[Itzatecah Calendar|calendar]] still in use today. __TOC__ == Description == The Sun is by far the most massive component in the Terrac system. Its large mass (486,700 Earth masses), which comprises 99.72% of all the mass in the Solar System, produces temperatures and densities in its core high enough to sustain nuclear fusion of hydrogen into helium, making it a main-sequence star with a spectral type of F6v. This releases an enormous amount of energy, mostly radiated into space as electromagnetic radiation peaking in visible light. The Sun formed around 4.5 billion years ago and is orbited by twelve planets, an inner and outer asteroid belt, and an icy comet cloud. The planets are designated TRC I (belonging to the main habitable planet [[Terracil]]), while the other designations TRC II through to TRC XII belong to the planets in order from closest to farthest orbit around the sun. == Inner Terrac System Planets == {{MainArticle| [[Terracil]], TRC II, TRC III, [[Dawnstar]], TRC V|s}} === Inner Planets === ==== TRC II ==== The first planet from the sun is designated TRC II. It is a small iron planet with a mass of around 30% of Terracil and around 60% the radius. TRC II orbits at 0.26 AU (around 16% of Terracil's orbit). TRC II is occasionally visible from the surface of Terracil at an average apparent brightness of +0.36, and only around sunset and sunrise. ==== TRC III ==== The second planet from the sun is TRC III. It is a small rocky planet slightly smaller than TRC II, with a radius around 50% of Terracil and a mass around 12%. It orbits at approximately half of Terracil's orbit, around 0.52 AU. This planet is usually visible from Terracil at an average apparent brightness of -1.00, although as an inferior planet this is again dependent on time of day and year. It is usually 3.5x brighter than TRC II. ==== Dawnstar ==== The final inferior planet to Terracil in the system is TRC IV. This is a rocky planet slightly smaller than Terracil, at a radius of 80% and a mass of 65% of that of Terracil. It is remarkably bright, and at its brightest can sometimes be seen during the day. During sunsets and sunrises this planet gleams through the low light and is known as the Dawnstar or Light planet. ==== Terracil ==== {{MainArticle| [[Terracil]], Silver, Brass}} Terracil orbits the sun at ~1.56 AU, completing a revolution of the sun every 482 local days (or 635 Earth days.) Terracil has [[The Golden Disc|a ring system]] as well as two major moons, a silver- and a brass-coloured moon. ==== TRC V ==== The next farthest planet from the sun at 2.5 AU is TRC V, a rocky planet in the habitable zone. This planet is very earth-like (or Terracil-like), as it has liquid water, a magnetosphere and plate tectonics, and a mass of around 107% of Terracil and a radius just slightly smaller than Terracil at 95%. Due to the higher density on this planet the gravity is higher than on Terracil and holds in an atmosphere that is very similar to Earth's. Viewed from Terracil, it is usually slightly brighter than TRC IV, but this changes as it is more easily viewed at night. When it appears during the day, it can rarely be faintly visible, and can often be seen during daylight nearing sunset. Unlike the inferior planets, however, it remains visible during the night. Some mythologies refer to peoples living on this planet. === Asteroid Belt === A belt of asteroids orbits the sun between TRC V and TRC VI. It contains a great many solid, irregularly shaped bodies, of many sizes but much smaller than planets as well as several minor planets. == Outer Planets == === Gas Giants === ==== TRC VI ==== After this belt orbits TRC VI. TRC VI is a supermassive gas giant 290 times the mass of Terracil and 21 times the radius. The first gas giant and the largest non-solar body in the Terracil system, TRC VI orbits the sun at 5.6 AU. Its massive size and close proximity causes it to be the brightest planet in the system when viewed from Terracil, at an average apparent brightness of -7.4, which is bright enough to cast faintly human-visible shadows at night. ==== TRC VII ==== The first planet past the frost line, TRC VII is a super-Jupiter gas giant which orbits the sun at 7.9 AU and is 922 times more massive than Terracil. It has a radius of 11 times that of Terracil and is the first planet past the frost line. The apparent brightness is on average enough to cast faint shadows at night and to be seen during the day, and at its dimmest it is still visible during the early morning and late evening. ==== TRC VIII ==== TRC VIII is a gas giant with a mass of 111 times Terracil and a radius of 9.5 Terracils. TRC VIII orbits at 11 AU and is on average the third brightest non-solar and non-moon body in the solar system when viewed from Terracil. At its dimmest an apparent magnitude of -1.84 makes it similar to Jupiter's minimum. === Ice Giants === ==== TRC IX ==== The first of the ice giants is TRC IX, 20 times more massive and 3.5 times the radius of Terracil. Orbiting at a distance of 16 AU, its apparent brightness varies between +1.1 and -0.5, which is comparable to Saturn viewed from Earth. ==== TRC X ==== A second gas giant, TRC X, is 13.6 times more massive and 3.6 times the radius of Terracil, has an average apparent magnitude of +0.2, and orbits at 23 AU. === Dwarf Planets === ==== TRC XI ==== The first of the rocky and icy dwarf planets is TRC XI. It has a radius a quarter of Terracil's and slightly smaller than Terracil's smaller moon, the silver, which which its mass is closely comparable. ==== TRC XII ==== The final planet to orbit the sun is TRC XII, another dwarf planet. At a similar mass to TRC XI but much smaller radius - almost a half of the silver moon - this planet is much denser. At apparent magnitudes of +8.3 and +9.5 respectively, both of these dwarf planets are dimmer than the extreme naked-eye limits of visibility, and orbit at 33 and 50 AU respectively. 76098475b092117a56be5647e06fe4d6d47b596f Template:Astronomy 10 183 933 2022-10-22T21:33:35Z OfficialTerracil 2 Created page with "{| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff; height: 35px" | Astronomy |- | colspan="2"; style="background-color:#DDDDFF; height: 50px; | <div class="center">[[File:Terracil System.png]]<br />[[Sun]] <big>·</big> [[TRC II]] <big>·</big> [[TRC III]] <big>·</big> [[Dawnstar]] <big>·</big> [[Terracil]] <big..." wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff; height: 35px" | Astronomy |- | colspan="2"; style="background-color:#DDDDFF; height: 50px; | <div class="center">[[File:Terracil System.png]]<br />[[Sun]] <big>·</big> [[TRC II]] <big>·</big> [[TRC III]] <big>·</big> [[Dawnstar]] <big>·</big> [[Terracil]] <big>·</big> [[Habitable]] <big>·</big> [[Massive]] <big>·</big> [[SuperJupe]] <big>·</big> [[Saturn]] <big>·</big> [[Uranus]] <big>·</big> [[Neptune]] <big>·</big> [[TRC XI]] <big>·</big> [[TRC XII]]</div> |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Stars''' | [[Sun]] · [[Constellations]] |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Terracil''' | [[Celebri]] · [[Quelpor]] · [[The Golden Disc]] |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Concepts''' | [[Ethyr]] ([[Gravity-Ethyr|gravity-ethyr]]) · [[xxx]] |- |} 940dd931cc60b7040ba516de636fe6ffec3a153b 950 933 2022-10-22T22:32:24Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff; height: 35px" | Astronomy |- | colspan="2"; style="background-color:#DDDDFF; height: 50px; | <div class="center">[[File:Solar 1.png|link=Sun]][[File:Solar 2.png|link=]][[File:Solar 3.png|link=]][[File:Solar 4.png|link=Dawnstar]][[File:Solar 5.png|link=Terracil]][[File:Solar 6.png|link=]][[File:Solar 7.png|link=]][[File:Solar 8.png|link=]][[File:Solar 8.png|link=]][[File:Solar 9.png|link=]][[File:Solar 10.png|link=]][[File:Solar 11.png|link=]][[File:Solar 12.png|link=]][[File:Solar 13.png|link=]][[File:Solar 14.png|link=]][[File:Solar 15.png|link=]]</div><div class="center">[[Sun]] <big>·</big> [[TRC II]] <big>·</big> [[TRC III]] <big>·</big> [[Dawnstar]] <big>·</big> [[Terracil]] <big>·</big> [[Habitable]] <big>·</big> [[Massive]] <big>·</big> [[SuperJupe]] <big>·</big> [[Saturn]] <big>·</big> [[Uranus]] <big>·</big> [[Neptune]] <big>·</big> [[TRC XI]] <big>·</big> [[TRC XII]]</div> |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Stars''' | [[Sun]] · [[Constellations]] |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Terracil''' | [[Celebri]] · [[Quelpor]] · [[The Golden Disc]] |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Concepts''' | [[Ethyr]] ([[Gravity-Ethyr|gravity-ethyr]]) · [[xxx]] |- |} 9ed46657e7d4794f236a5d4d9b486eb37b178465 Celebri 0 156 934 860 2022-10-22T22:02:49Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | Celebri |- style="text-align:center;" ! colspan="2" | [[File:Moon in sky photo cropped.jpg|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The Silver Moon |- | <span style="font-size:85%">'''Names'''</span> | Celebri [kɛ.'lɛbː.ɾi], Argenti, Goun, Argene |- | <span style="font-size:85%">'''Adjectives'''</span> | Celebrine |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #CDCDCD;" | <span style="font-size:85%">Observational Data</span> |- | <span style="font-size:85%">'''Apparent <br />Magnitude (''m'')'''</span> | -2.6 to -13.8 <br />-13.64 <span style="font-size:85%">(mean full moon)</span> |- | <span style="font-size:85%">'''Angular Diameter'''</span> | 0.479° <br /><span style="font-size:85%"> ≈ 28.74 minutes of arc</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #CDCDCD;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|4.01|22|kg|}}<br /><span style="font-size:85%">0.0067 Earth masses</span> |- | <span style="font-size:85%">'''Mean Radius'''</span> | 1,315 km<br /><span style="font-size:85%">0.206 Earth radii</span> |- | <span style="font-size:85%">'''Circumference'''</span> | 8,262.5 km <span style="font-size:85%">(equatorial)</span> |- | <span style="font-size:85%">'''Surface Area'''</span> | {{scinot|2.173|7|km|2}} <br /><span style="font-size:85%">(0.043 of Earth's)</span> |- | <span style="font-size:85%">'''Volume'''</span> | {{scinot|9.525|9|km|3}} <br /><span style="font-size:85%">(0.009 of Earth's)</span> |- | <span style="font-size:85%">'''Mean Density'''</span> | 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.764 of Earth's</span> |- | <span style="font-size:85%">'''Surface Gravity'''</span> | 1.55 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.158 of Earth's</span> |- | <span style="font-size:85%">'''Escape Velocity'''</span> | 2.0 km/s <br /><span style="font-size:85%">(7,200 km/h; 4474 mph)</span> |- | <span style="font-size:85%">'''Albedo'''</span> | 0.35 |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #CDCDCD;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Perigee'''</span> | 306,600 km |- | <span style="font-size:85%">'''Apogee'''</span> | 322,450 km |- | <span style="font-size:85%">'''Semi-major Axis'''</span> | 314,520 km <br /> <span style="font-size:85%">1.5 s at c</span> |- | <span style="font-size:85%">'''Eccentricity'''</span> | 0.02519 |- | <span style="font-size:85%">'''Orbital Period <br />(sidereal)'''</span> | 20.93 d |- | <span style="font-size:85%">'''Orbital Period <br />(synodic)'''</span> | 21.88 d |- |} Known as The Silver Moon, '''Celebri''' is the most common name for the closer of Terracil's two satellites. Its name derives from the Sindar term for silver, and was chosen for the moon's light grey to white colour and brightness in the night sky. Celebri's apparent size is nearly the same as that of the Sun, allowing it to cover the Sun almost completely during a total solar eclipse. Celebri's (as well as its sister moon, Quelpor's) prominence in Terracil's sky and its regular cycle of phases have provided cultural references and influences for sapient societies throughout history. The moons have led the way for countless people by providing light at night, inspiring art and mythology, being the subject of numerous calendar systems, and influencing language. __TOC__ == Names and Etymology == The usual proper name for the moon is Celebri, but in practice it is called the silver moon or even simply the moon often. Other names have been borrowed from different languages, such as Argenti, Goun and Argene. == Description == Celebri is == References == {{Astronomy }} [[Category:Astronomy]] [[Category:Moons]] 0706ea8b9a5bda132b70574f1f1e4cfc4ad141df File:Solar 1.png 6 184 935 2022-10-22T22:23:29Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Solar 2.png 6 185 936 2022-10-22T22:24:26Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Solar 3.png 6 186 937 2022-10-22T22:25:05Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Solar 4.png 6 187 938 2022-10-22T22:25:14Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Solar 5.png 6 188 939 2022-10-22T22:25:22Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Solar 6.png 6 189 940 2022-10-22T22:25:30Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Solar 7.png 6 190 941 2022-10-22T22:27:04Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Solar 8.png 6 191 942 2022-10-22T22:27:15Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Solar 9.png 6 192 943 2022-10-22T22:27:23Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Solar 10.png 6 193 944 2022-10-22T22:27:30Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Solar 11.png 6 194 945 2022-10-22T22:27:36Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Solar 12.png 6 195 946 2022-10-22T22:27:43Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Solar 13.png 6 196 947 2022-10-22T22:27:50Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Solar 14.png 6 197 948 2022-10-22T22:28:00Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Solar 15.png 6 198 949 2022-10-22T22:28:06Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Moonstone 0 147 951 896 2022-10-24T12:33:18Z OfficialTerracil 2 wikitext text/x-wiki [[File:Moonstone.jpg|350px|thumb|right|alt=A rectangular block of a pale yellow transparent stone.|Pale yellow moonstone is the most common type and can be found in blocks as large, pure, and transparent as this.]] Moonstone is a type of carbonate mineral that interacts with [[Light-Ethyr|light-ethyr]]. Deposits are not common but can be found on all continents, and can vary in diaphaneity from transparent to translucent. Moonstone is most often a pale yellow colour, but there are known deposits that are tinted other colours such as red, pink, blue, or green, depending on metal impurities. == Properties == Moonstone has a glassy (or vitreous) lustre, and its colour ranges from pale yellow though shades of red, orange, blue, or even green can occur when the mineral is charged with impurities. === Optical === Moonstone can be found in varying levels of opacity from almost completely transparent to fully opaque, and a vein may occasionally show phosphorescence or even fluorescence. One particular mostly transparent variety of pale moonstone is called sunstone and is often used for its optical properties of polarising light as it can be used to determine the sun's position even on a cloudy day to assist with navigation. === Ethyric === Moonstone is most well known for its ability to phosphoresce. This ability is taken further by moonstone than other minerals as it responds to light-ethyr and uses it to enhance its phosphorescence. On exposure to sufficient sunlight charged with light-ethyr, the moonstone absorbs it, and later begins to emit the light back with a soft glow. This is most visible at night as the lack of daylight allows the strength of the phosphorescence to be seen much more clearly. The colour of the glow usually corresponds to the colour to the stone itself. The glow can often be bright enough to see by even in the dead of night, and as such was named moonstone as it was believed to be of the same material as the moon. == Use and applications == Moonstone is often used as lighting for cities, as the mineral can be carefully sliced and thin bricks of it can be installed along roads. Over the day the stones will absorb light if they are not in shadow, and subsequently during the night they will provide a glow to see by. This light is not as bright as a lantern, so it is rarely used as streetlamps. This lighting is still functional when crushed up into a powder, and is often used mixed into paint to create announcements, posters, banners, and advertisements to be visible by night. The ability to capture solar light-ethyr is also valuable to users of Ethyr, who will use bricks of moonstone as a battery to be able to make use of the Arts even during night time. This use does however drain the moonstone quickly as it cannot store large quantities light-ethyr. The link between moonstone and light-ethyr is also of considerable interest to researchers in illusory magics as crafting an invisibility cloak is a current objective of both Myaner and Melinorati military mage-scientists. A transparent variety of white moonstone known as sunstone may have been used by Vikings for navigating on cloudy days due to its light-polarizing property. Ancient Egyptians carved many items out of moonstone, relating it to their goddess Bast, whose name contributed to the term alabaster because of the close association. Many other cultures have used the material for similar carved objects and applications. High-grade optical calcite was used in World War II for gun sights, specifically in bomb sights and anti-aircraft weaponry. Also, experiments have been conducted to use calcite for a cloak of invisibility. Microbiologically precipitated calcite has a wide range of applications, such as soil remediation, soil stabilization and concrete repair. == Natural occurrence == == Gallery == <gallery> Moonstone_Blue.jpeg|Rare blue moonstone demonstrating its ability to glow in the dark. Moonstone_Experiment.jpg|Using thin beams of light to observe the optical birefringence effects of moonstone. File:Calcite-tch21c.jpg|Reddish almost opaque moonstone crystals. Its red colour is due to the presence of iron. Moonstone_Orange.jpg|A cube of orange moonstone, glowing faintly after being brought indoors on a bright sunny day. File:Calcite-75480.jpg|Small pink crystals of moonstone. Moonstone.jpg|Yellow moonstone is the most commonly found, and can often be formed into bricks due to large deposits occurring more frequently. Moonstone_Pile.jpg|A brick of yellow moonstone glowing atop extremely rare bricks of green and blue moonstones. Moonstone_ingots.jpg|Moonstone is sometimes cut into ingot shapes for easy transport, or for the gemstone industry. </gallery> == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} {{EthyrType | Name = [[Light-Ethyr]] | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|''Fire'']] · [[Light-Ethyr#Growth|''Growth'']] · [[Light-Ethyr#Water|''Water'']] ) ) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} [[Category:Material]] d0caee093a4a6bedaaa2e6dbbb675933a1077482 Ethyrmaille 0 40 952 819 2022-10-24T12:35:44Z OfficialTerracil 2 /* Vulnerability */ wikitext text/x-wiki '''Ethyrmaille''' is an ancient and enchanted type of full plate armour found on Terracil. It has extensive enchantments woven through it granting the wearer a magical ward shield that protects them from incoming damage, as well as the ability to heal wounds, and enhanced dexterity and strength. The exact secrets to its creation have been lost, but modern ethyr scholars and enchantment scientists are working towards learning how it was done to potentially recreate someday. __TOC__ == Appearance == {{quote|A warrior in ethyrmaille looks almost like they are from another place and time.|Terraps Terclowe}} Ethyrmaille sets are crafted out of plates of metal to cover the wearer much like ordinary plate armour. When all components are worn and put together, the entire body is usually fully enclosed. Joints are often composed of smaller overlapping plates bound together, removing gaps. The natural colour of ethyrmaille is a very pale grey, almost resembling white ceramics. In practice, many surviving sets have been repainted to look how the wearer wishes. A full set of unenchanted ethyrmaille weighs 5.1 kg but when enchanted the weight becomes a mere 1.3 kg, just about the weight of a normal set of clothes. This makes the [[elfweave]] gambeson worn underneath the armour lighter, at around 2 kg without the straps. == Abilities and Enchantments == {{quote|We're outnumbered 50 to 1? Piss poor odds for them.|Kelly}} It is commonly regarded that a warrior in ethyrmaille is almost a one-man army, and though this is an exaggeration the truth is that the power ethyrmaille gives a fighter cannot be underestimated. Ethyrmaille's abilities are fuelled through ethyr, as the armour has the inbuilt capability to suck in ethyr from its surroundings when it needs to. The user is also able to manually feed it ethyr they have collected if they are a mage. It is said that in the past, ethyrmaille was able to alter the wearer's weight to allow a warrior to be heavy when needed or light as a feather to be able to survive great falls. Ethyrmaille differs from ordinary platemail armour for a variety of reasons, but the foremost difference is due to the ward shield. Enchantments woven into the plates follow specially crafted channels to distribute a field of warding energy that completely encompasses the armour. This ward is thinner around the hands and under the feet to allow for the user less restricted movement and hand function, and thicker around the head and chest to ensure maximum safety. The ward shield consists of light-ethyr converted into a high-energy oscillating electromagnetic field that is tuned to specific frequencies. Anything that impacts the ward shield is slowed down to a standstill by the high-power magnetic field repelling it and heated up, often melting or even flash vaporising. Arrows vaporise in a puff of fire, swords go soft with heat, and heavy maces bounce back from the impact, half-melted and having caused a puff of flame. The excess heat however is absorbed by the ward shield, which is sensitive to being heated up. As a result, once a ward shield has absorbed enough damage it fails in order to avoid the heat burning the wearer, dropping the ward shield. This causes the rest of the energy of the ward to manifest across the surface of the armour as small electric crackles. Once the heat has been dissipated, and if there is enough ethyr to use, the ward shield can be put back up again. During the downtime, there is no shield at all and the wearer is vulnerable to conventional damage. The attaching plate is enchanted to weigh almost nothing, so it feels comfortable to wear. (❇️+🪨 used in conjunction can lower the mass of something below half) The plate is not made of steel so it's immune to ferromagnetic pushing and pulling magic. Instead, it could be made of the magnesium aluminium alloy which itself is super light and stronger than steel. The plate armour is also enchanted with a magic energy shield that works like Mjolnir. (☄️>☀️ should be able to replicate sci-fi energy shield with plasma and can recharge under sunlight) Can take decent punishment, but can still be popped, although it does recharge quickly. Essentially immune to swords, but vulnerable to massed projectiles. Or should it be immune to projectiles but only in CQC can it be overwhelmed? Enhance plate or opposite plate? Opposite sounds fun and more like Halo with Tilt. Perhaps enchantments allow for extra strength and speed? Clarity of thought? On the verge of too much like shardplate and too magical? Strength + speed - make the armour weightless instead so the wielder is 'stronger' and 'faster'. Thought - maybe a prospective wielder must undergo magical enhancing like the witchers or Yennifer. The plate is form fitting which means most wearers need to have adjustments made to make it fit. Worry about this later. Visor? Large visor, can be brought down like normal or left up and rely on energy shield. Somehow transparent metal visor through light magic holograms? (☀️) Astronauts use gold film over polycarbonate plastic. Gold makes everything bluish. Bronze or brass would be cool. ALON transparent aluminium would be perfect, but need access to modern fabrication techniques. Perhaps a surviving artifact from the ancient Old Ones forges. Life/healing magic module that is charged up with ethyr to allow the first few injuries to be healed? (🌿) Modules that reduce the weight of the user so you can be more agile than a normal man. (🪨) Modules that grant strength somehow?? Battlefield role is to enhance plate armoured knight even further and be agile and quicker, while the shield makes them much tankier. If given to enhanced individuals it would be a force-multiplying element, making one soldier worth dozens or even hundreds. == Acquiring and Donning == The knowledge of creating new suits of ethyrmaille has been lost; thus the number of extant suits is limited in number. The only way to acquire a set is to buy it at ruinous expense or to win one from its wearer in battle. On rare occasions, a suit can be bet or used as collateral for duels, but the inherent irreplaceability of the relics means for most, such a wager tends to clear heads even through the angriest or most drunken states. Donning the plate is a fairly involved process due to the many parts involved, and doing it alone can be very slow though possible. Usually, a team of squires will assist the warrior in donning the plate. The process involves linking the many straps on the arming doublet and the armour, and ensuring the suit is encompassing and comfortable. Once the suit has been fully donned, the enchantments are activated. If they are not, the ethyrmaille suit is merely a well-crafted suit of plate armour, albeit lighter and harder. Donning the armour alone could take over half an hour, but with even one assistant this could be cut down to 10 minutes. A team of trained squires donning the suit can complete the job fairly quickly at around 5 minutes. Removing the armour could be done in 10 minutes alone, to a minute with a team of squires to help. Certain individual sections are designed to be removed easily by the wearer as needed such as the gauntlet to allow better gripping or the ability to feel with the fingers. In addition, the faulds can be lifted to allow the wearer access to the arming doublet's crotch region for the ability to urinate when needed, but this is generally awkward and can sometimes require assistance from an ally. Urination is much more difficult for female wearers. Defecation is impossible, necessitating soiling themselves if desperate. As a result, generally relieving one's self will have to happen before or after the arming doublet is donned. == Vulnerability == Although ethyrmaille is incredibly powerful, it does suffer from key drawbacks. The most protective aspect of the suit is the ward and therefore its disabling is the highest priority to the opponent. The ward does well deflecting blunt trauma but piercing attacks tend to drain its power more. Furthermore, if the ward can be overwhelmed in any one area it will cause the entire ward to fail and result in making the wearer (relatively) vulnerable. At this point, conventional anti-plate weapons can be used, such as blunt force weapons which are able to deliver their impacts through the armour like when used on regular platemail. The metal alloys that compose the ethyrmaille plates are stronger than the steel used in platemail. However, this does not mean it cannot still be damaged by the application of strong forces. An arrow from a longbow is usually deflected much like conventional plate, and the impact of swords can be shrugged off with contempt. However, more powerful crossbow bolts, application of flames, or suffocation remain as major concerns for the wearer. == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} 6b43ef4d2d22420a5f06bba012acd420b539b3cb 953 952 2022-10-24T12:36:20Z OfficialTerracil 2 wikitext text/x-wiki '''Ethyrmaille''' is an ancient and enchanted type of full plate armour found on Terracil. It has extensive enchantments woven through it granting the wearer a magical ward shield that protects them from incoming damage, as well as the ability to heal wounds, and enhanced dexterity and strength. The exact secrets to its creation have been lost, but modern ethyr scholars and enchantment scientists are working towards learning how it was done to potentially recreate someday. __TOC__ == Appearance == {{quote|A warrior in ethyrmaille looks almost like they are from another place and time.|Terraps Terclowe}} Ethyrmaille sets are crafted out of plates of metal to cover the wearer much like ordinary plate armour. When all components are worn and put together, the entire body is usually fully enclosed. Joints are often composed of smaller overlapping plates bound together, removing gaps. The natural colour of ethyrmaille is a very pale grey, almost resembling white ceramics. In practice, many surviving sets have been repainted to look how the wearer wishes. A full set of unenchanted ethyrmaille weighs 5.1 kg but when enchanted the weight becomes a mere 1.3 kg, just about the weight of a normal set of clothes. This makes the [[elfweave]] gambeson worn underneath the armour lighter, at around 2 kg without the straps. == Abilities and Enchantments == {{quote|We're outnumbered 50 to 1? Piss poor odds for them.|Kelly}} It is commonly regarded that a warrior in ethyrmaille is almost a one-man army, and though this is an exaggeration the truth is that the power ethyrmaille gives a fighter cannot be underestimated. Ethyrmaille's abilities are fuelled through ethyr, as the armour has the inbuilt capability to suck in ethyr from its surroundings when it needs to. The user is also able to manually feed it ethyr they have collected if they are a mage. It is said that in the past, ethyrmaille was able to alter the wearer's weight to allow a warrior to be heavy when needed or light as a feather to be able to survive great falls. Ethyrmaille differs from ordinary platemail armour for a variety of reasons, but the foremost difference is due to the ward shield. Enchantments woven into the plates follow specially crafted channels to distribute a field of warding energy that completely encompasses the armour. This ward is thinner around the hands and under the feet to allow for the user less restricted movement and hand function, and thicker around the head and chest to ensure maximum safety. The ward shield consists of light-ethyr converted into a high-energy oscillating electromagnetic field that is tuned to specific frequencies. Anything that impacts the ward shield is slowed down to a standstill by the high-power magnetic field repelling it and heated up, often melting or even flash vaporising. Arrows vaporise in a puff of fire, swords go soft with heat, and heavy maces bounce back from the impact, half-melted and having caused a puff of flame. The excess heat however is absorbed by the ward shield, which is sensitive to being heated up. As a result, once a ward shield has absorbed enough damage it fails in order to avoid the heat burning the wearer, dropping the ward shield. This causes the rest of the energy of the ward to manifest across the surface of the armour as small electric crackles. Once the heat has been dissipated, and if there is enough ethyr to use, the ward shield can be put back up again. During the downtime, there is no shield at all and the wearer is vulnerable to conventional damage. The attaching plate is enchanted to weigh almost nothing, so it feels comfortable to wear. (❇️+🪨 used in conjunction can lower the mass of something below half) The plate is not made of steel so it's immune to ferromagnetic pushing and pulling magic. Instead, it could be made of the magnesium aluminium alloy which itself is super light and stronger than steel. The plate armour is also enchanted with a magic energy shield that works like Mjolnir. (☄️>☀️ should be able to replicate sci-fi energy shield with plasma and can recharge under sunlight) Can take decent punishment, but can still be popped, although it does recharge quickly. Essentially immune to swords, but vulnerable to massed projectiles. Or should it be immune to projectiles but only in CQC can it be overwhelmed? Enhance plate or opposite plate? Opposite sounds fun and more like Halo with Tilt. Perhaps enchantments allow for extra strength and speed? Clarity of thought? On the verge of too much like shardplate and too magical? Strength + speed - make the armour weightless instead so the wielder is 'stronger' and 'faster'. Thought - maybe a prospective wielder must undergo magical enhancing like the witchers or Yennifer. The plate is form fitting which means most wearers need to have adjustments made to make it fit. Worry about this later. Visor? Large visor, can be brought down like normal or left up and rely on energy shield. Somehow transparent metal visor through light magic holograms? (☀️) Astronauts use gold film over polycarbonate plastic. Gold makes everything bluish. Bronze or brass would be cool. ALON transparent aluminium would be perfect, but need access to modern fabrication techniques. Perhaps a surviving artifact from the ancient Old Ones forges. Life/healing magic module that is charged up with ethyr to allow the first few injuries to be healed? (🌿) Modules that reduce the weight of the user so you can be more agile than a normal man. (🪨) Modules that grant strength somehow?? Battlefield role is to enhance plate armoured knight even further and be agile and quicker, while the shield makes them much tankier. If given to enhanced individuals it would be a force-multiplying element, making one soldier worth dozens or even hundreds. == Acquiring and Donning == The knowledge of creating new suits of ethyrmaille has been lost; thus the number of extant suits is limited in number. The only way to acquire a set is to buy it at ruinous expense or to win one from its wearer in battle. On rare occasions, a suit can be bet or used as collateral for duels, but the inherent irreplaceability of the relics means for most, such a wager tends to clear heads even through the angriest or most drunken states. Donning the plate is a fairly involved process due to the many parts involved, and doing it alone can be very slow though possible. Usually, a team of squires will assist the warrior in donning the plate. The process involves linking the many straps on the arming doublet and the armour, and ensuring the suit is encompassing and comfortable. Once the suit has been fully donned, the enchantments are activated. If they are not, the ethyrmaille suit is merely a well-crafted suit of plate armour, albeit lighter and harder. Donning the armour alone could take over half an hour, but with even one assistant this could be cut down to 10 minutes. A team of trained squires donning the suit can complete the job fairly quickly at around 5 minutes. Removing the armour could be done in 10 minutes alone, to a minute with a team of squires to help. Certain individual sections are designed to be removed easily by the wearer as needed such as the gauntlet to allow better gripping or the ability to feel with the fingers. In addition, the faulds can be lifted to allow the wearer access to the arming doublet's crotch region for the ability to urinate when needed, but this is generally awkward and can sometimes require assistance from an ally. Urination is much more difficult for female wearers. Defecation is impossible, necessitating soiling themselves if desperate. As a result, generally relieving one's self will have to happen before or after the arming doublet is donned. == Vulnerability == Although ethyrmaille is incredibly powerful, it does suffer from key drawbacks. The most protective aspect of the suit is the ward and therefore its disabling is the highest priority to the opponent. The ward does well deflecting blunt trauma but piercing attacks tend to drain its power more. Furthermore, if the ward can be overwhelmed in any one area it will cause the entire ward to fail and result in making the wearer (relatively) vulnerable. At this point, conventional anti-plate weapons can be used, such as blunt force weapons which are able to deliver their impacts through the armour like when used on regular platemail. The metal alloys that compose the ethyrmaille plates are stronger than the steel used in platemail. However, this does not mean it cannot still be damaged by the application of strong forces. An arrow from a longbow is usually deflected much like conventional plate, and the impact of swords can be shrugged off with contempt. However, more powerful crossbow bolts, application of flames, or suffocation remain as major concerns for the wearer. == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Myaner]] [[Category:Technology]] [[Category:Armour]] 9c4feac43f3e07b1ddb3cd5b7280d462f74e1b53 966 953 2022-10-24T14:12:30Z OfficialTerracil 2 /* Acquiring and Donning */ wikitext text/x-wiki '''Ethyrmaille''' is an ancient and enchanted type of full plate armour found on Terracil. It has extensive enchantments woven through it granting the wearer a magical ward shield that protects them from incoming damage, as well as the ability to heal wounds, and enhanced dexterity and strength. The exact secrets to its creation have been lost, but modern ethyr scholars and enchantment scientists are working towards learning how it was done to potentially recreate someday. __TOC__ == Appearance == {{quote|A warrior in ethyrmaille looks almost like they are from another place and time.|Terraps Terclowe}} Ethyrmaille sets are crafted out of plates of metal to cover the wearer much like ordinary plate armour. When all components are worn and put together, the entire body is usually fully enclosed. Joints are often composed of smaller overlapping plates bound together, removing gaps. The natural colour of ethyrmaille is a very pale grey, almost resembling white ceramics. In practice, many surviving sets have been repainted to look how the wearer wishes. A full set of unenchanted ethyrmaille weighs 5.1 kg but when enchanted the weight becomes a mere 1.3 kg, just about the weight of a normal set of clothes. This makes the [[elfweave]] gambeson worn underneath the armour lighter, at around 2 kg without the straps. == Abilities and Enchantments == {{quote|We're outnumbered 50 to 1? Piss poor odds for them.|Kelly}} It is commonly regarded that a warrior in ethyrmaille is almost a one-man army, and though this is an exaggeration the truth is that the power ethyrmaille gives a fighter cannot be underestimated. Ethyrmaille's abilities are fuelled through ethyr, as the armour has the inbuilt capability to suck in ethyr from its surroundings when it needs to. The user is also able to manually feed it ethyr they have collected if they are a mage. It is said that in the past, ethyrmaille was able to alter the wearer's weight to allow a warrior to be heavy when needed or light as a feather to be able to survive great falls. Ethyrmaille differs from ordinary platemail armour for a variety of reasons, but the foremost difference is due to the ward shield. Enchantments woven into the plates follow specially crafted channels to distribute a field of warding energy that completely encompasses the armour. This ward is thinner around the hands and under the feet to allow for the user less restricted movement and hand function, and thicker around the head and chest to ensure maximum safety. The ward shield consists of light-ethyr converted into a high-energy oscillating electromagnetic field that is tuned to specific frequencies. Anything that impacts the ward shield is slowed down to a standstill by the high-power magnetic field repelling it and heated up, often melting or even flash vaporising. Arrows vaporise in a puff of fire, swords go soft with heat, and heavy maces bounce back from the impact, half-melted and having caused a puff of flame. The excess heat however is absorbed by the ward shield, which is sensitive to being heated up. As a result, once a ward shield has absorbed enough damage it fails in order to avoid the heat burning the wearer, dropping the ward shield. This causes the rest of the energy of the ward to manifest across the surface of the armour as small electric crackles. Once the heat has been dissipated, and if there is enough ethyr to use, the ward shield can be put back up again. During the downtime, there is no shield at all and the wearer is vulnerable to conventional damage. The attaching plate is enchanted to weigh almost nothing, so it feels comfortable to wear. (❇️+🪨 used in conjunction can lower the mass of something below half) The plate is not made of steel so it's immune to ferromagnetic pushing and pulling magic. Instead, it could be made of the magnesium aluminium alloy which itself is super light and stronger than steel. The plate armour is also enchanted with a magic energy shield that works like Mjolnir. (☄️>☀️ should be able to replicate sci-fi energy shield with plasma and can recharge under sunlight) Can take decent punishment, but can still be popped, although it does recharge quickly. Essentially immune to swords, but vulnerable to massed projectiles. Or should it be immune to projectiles but only in CQC can it be overwhelmed? Enhance plate or opposite plate? Opposite sounds fun and more like Halo with Tilt. Perhaps enchantments allow for extra strength and speed? Clarity of thought? On the verge of too much like shardplate and too magical? Strength + speed - make the armour weightless instead so the wielder is 'stronger' and 'faster'. Thought - maybe a prospective wielder must undergo magical enhancing like the witchers or Yennifer. The plate is form fitting which means most wearers need to have adjustments made to make it fit. Worry about this later. Visor? Large visor, can be brought down like normal or left up and rely on energy shield. Somehow transparent metal visor through light magic holograms? (☀️) Astronauts use gold film over polycarbonate plastic. Gold makes everything bluish. Bronze or brass would be cool. ALON transparent aluminium would be perfect, but need access to modern fabrication techniques. Perhaps a surviving artifact from the ancient Old Ones forges. Life/healing magic module that is charged up with ethyr to allow the first few injuries to be healed? (🌿) Modules that reduce the weight of the user so you can be more agile than a normal man. (🪨) Modules that grant strength somehow?? Battlefield role is to enhance plate armoured knight even further and be agile and quicker, while the shield makes them much tankier. If given to enhanced individuals it would be a force-multiplying element, making one soldier worth dozens or even hundreds. == Acquiring and Donning == The knowledge of creating new suits of ethyrmaille has been lost; thus the number of extant suits is limited in number. The only way to acquire a set is to buy it at ruinous expense or to win one from its wearer in battle. On rare occasions, a suit can be bet or used as collateral for duels, but the inherent irreplaceability of the relics means for most, just the threat of a wager for it tends to clear heads even through the angriest or most drunken states. Donning the plate is a fairly involved process due to the many parts involved, Doing it alone can be very slow, though still possible. Usually, a team of squires will assist the warrior in donning the plate. The process involves linking the many straps on the arming doublet and the armour, and ensuring the suit is encompassing and comfortable. Once the suit has been fully donned, the enchantments are activated. If they are not, the ethyrmaille suit is merely a well-crafted suit of plate armour, albeit lighter and harder. Donning the armour alone could take over half an hour, but with even one assistant this could be cut down to 10 minutes. A team of trained squires donning the suit can complete the job fairly quickly at around 5 minutes. Removing the armour could be done in 10 minutes alone, to a minute with a team of squires to help. Certain individual sections are designed to be removed easily by the wearer as needed such as the gauntlet to allow better gripping or the ability to feel with the fingers. In addition, the faulds can be lifted to allow the wearer access to the arming doublet's crotch region for the ability to urinate when needed, but this is generally awkward and can sometimes require assistance from an ally. Urination is much more difficult for female wearers. Defecation is impossible, necessitating soiling themselves if desperate. As a result, generally relieving one's self will have to happen before the arming doublet is donned or after it is removed. == Vulnerability == Although ethyrmaille is incredibly powerful, it does suffer from key drawbacks. The most protective aspect of the suit is the ward and therefore its disabling is the highest priority to the opponent. The ward does well deflecting blunt trauma but piercing attacks tend to drain its power more. Furthermore, if the ward can be overwhelmed in any one area it will cause the entire ward to fail and result in making the wearer (relatively) vulnerable. At this point, conventional anti-plate weapons can be used, such as blunt force weapons which are able to deliver their impacts through the armour like when used on regular platemail. The metal alloys that compose the ethyrmaille plates are stronger than the steel used in platemail. However, this does not mean it cannot still be damaged by the application of strong forces. An arrow from a longbow is usually deflected much like conventional plate, and the impact of swords can be shrugged off with contempt. However, more powerful crossbow bolts, application of flames, or suffocation remain as major concerns for the wearer. == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Myaner]] [[Category:Technology]] [[Category:Armour]] 63561928327d3d7a07117d172baa50754940c759 967 966 2022-10-24T14:33:11Z OfficialTerracil 2 /* References */ wikitext text/x-wiki '''Ethyrmaille''' is an ancient and enchanted type of full plate armour found on Terracil. It has extensive enchantments woven through it granting the wearer a magical ward shield that protects them from incoming damage, as well as the ability to heal wounds, and enhanced dexterity and strength. The exact secrets to its creation have been lost, but modern ethyr scholars and enchantment scientists are working towards learning how it was done to potentially recreate someday. __TOC__ == Appearance == {{quote|A warrior in ethyrmaille looks almost like they are from another place and time.|Terraps Terclowe}} Ethyrmaille sets are crafted out of plates of metal to cover the wearer much like ordinary plate armour. When all components are worn and put together, the entire body is usually fully enclosed. Joints are often composed of smaller overlapping plates bound together, removing gaps. The natural colour of ethyrmaille is a very pale grey, almost resembling white ceramics. In practice, many surviving sets have been repainted to look how the wearer wishes. A full set of unenchanted ethyrmaille weighs 5.1 kg but when enchanted the weight becomes a mere 1.3 kg, just about the weight of a normal set of clothes. This makes the [[elfweave]] gambeson worn underneath the armour lighter, at around 2 kg without the straps. == Abilities and Enchantments == {{quote|We're outnumbered 50 to 1? Piss poor odds for them.|Kelly}} It is commonly regarded that a warrior in ethyrmaille is almost a one-man army, and though this is an exaggeration the truth is that the power ethyrmaille gives a fighter cannot be underestimated. Ethyrmaille's abilities are fuelled through ethyr, as the armour has the inbuilt capability to suck in ethyr from its surroundings when it needs to. The user is also able to manually feed it ethyr they have collected if they are a mage. It is said that in the past, ethyrmaille was able to alter the wearer's weight to allow a warrior to be heavy when needed or light as a feather to be able to survive great falls. Ethyrmaille differs from ordinary platemail armour for a variety of reasons, but the foremost difference is due to the ward shield. Enchantments woven into the plates follow specially crafted channels to distribute a field of warding energy that completely encompasses the armour. This ward is thinner around the hands and under the feet to allow for the user less restricted movement and hand function, and thicker around the head and chest to ensure maximum safety. The ward shield consists of light-ethyr converted into a high-energy oscillating electromagnetic field that is tuned to specific frequencies. Anything that impacts the ward shield is slowed down to a standstill by the high-power magnetic field repelling it and heated up, often melting or even flash vaporising. Arrows vaporise in a puff of fire, swords go soft with heat, and heavy maces bounce back from the impact, half-melted and having caused a puff of flame. The excess heat however is absorbed by the ward shield, which is sensitive to being heated up. As a result, once a ward shield has absorbed enough damage it fails in order to avoid the heat burning the wearer, dropping the ward shield. This causes the rest of the energy of the ward to manifest across the surface of the armour as small electric crackles. Once the heat has been dissipated, and if there is enough ethyr to use, the ward shield can be put back up again. During the downtime, there is no shield at all and the wearer is vulnerable to conventional damage. The attaching plate is enchanted to weigh almost nothing, so it feels comfortable to wear. (❇️+🪨 used in conjunction can lower the mass of something below half) The plate is not made of steel so it's immune to ferromagnetic pushing and pulling magic. Instead, it could be made of the magnesium aluminium alloy which itself is super light and stronger than steel. The plate armour is also enchanted with a magic energy shield that works like Mjolnir. (☄️>☀️ should be able to replicate sci-fi energy shield with plasma and can recharge under sunlight) Can take decent punishment, but can still be popped, although it does recharge quickly. Essentially immune to swords, but vulnerable to massed projectiles. Or should it be immune to projectiles but only in CQC can it be overwhelmed? Enhance plate or opposite plate? Opposite sounds fun and more like Halo with Tilt. Perhaps enchantments allow for extra strength and speed? Clarity of thought? On the verge of too much like shardplate and too magical? Strength + speed - make the armour weightless instead so the wielder is 'stronger' and 'faster'. Thought - maybe a prospective wielder must undergo magical enhancing like the witchers or Yennifer. The plate is form fitting which means most wearers need to have adjustments made to make it fit. Worry about this later. Visor? Large visor, can be brought down like normal or left up and rely on energy shield. Somehow transparent metal visor through light magic holograms? (☀️) Astronauts use gold film over polycarbonate plastic. Gold makes everything bluish. Bronze or brass would be cool. ALON transparent aluminium would be perfect, but need access to modern fabrication techniques. Perhaps a surviving artifact from the ancient Old Ones forges. Life/healing magic module that is charged up with ethyr to allow the first few injuries to be healed? (🌿) Modules that reduce the weight of the user so you can be more agile than a normal man. (🪨) Modules that grant strength somehow?? Battlefield role is to enhance plate armoured knight even further and be agile and quicker, while the shield makes them much tankier. If given to enhanced individuals it would be a force-multiplying element, making one soldier worth dozens or even hundreds. == Acquiring and Donning == The knowledge of creating new suits of ethyrmaille has been lost; thus the number of extant suits is limited in number. The only way to acquire a set is to buy it at ruinous expense or to win one from its wearer in battle. On rare occasions, a suit can be bet or used as collateral for duels, but the inherent irreplaceability of the relics means for most, just the threat of a wager for it tends to clear heads even through the angriest or most drunken states. Donning the plate is a fairly involved process due to the many parts involved, Doing it alone can be very slow, though still possible. Usually, a team of squires will assist the warrior in donning the plate. The process involves linking the many straps on the arming doublet and the armour, and ensuring the suit is encompassing and comfortable. Once the suit has been fully donned, the enchantments are activated. If they are not, the ethyrmaille suit is merely a well-crafted suit of plate armour, albeit lighter and harder. Donning the armour alone could take over half an hour, but with even one assistant this could be cut down to 10 minutes. A team of trained squires donning the suit can complete the job fairly quickly at around 5 minutes. Removing the armour could be done in 10 minutes alone, to a minute with a team of squires to help. Certain individual sections are designed to be removed easily by the wearer as needed such as the gauntlet to allow better gripping or the ability to feel with the fingers. In addition, the faulds can be lifted to allow the wearer access to the arming doublet's crotch region for the ability to urinate when needed, but this is generally awkward and can sometimes require assistance from an ally. Urination is much more difficult for female wearers. Defecation is impossible, necessitating soiling themselves if desperate. As a result, generally relieving one's self will have to happen before the arming doublet is donned or after it is removed. == Vulnerability == Although ethyrmaille is incredibly powerful, it does suffer from key drawbacks. The most protective aspect of the suit is the ward and therefore its disabling is the highest priority to the opponent. The ward does well deflecting blunt trauma but piercing attacks tend to drain its power more. Furthermore, if the ward can be overwhelmed in any one area it will cause the entire ward to fail and result in making the wearer (relatively) vulnerable. At this point, conventional anti-plate weapons can be used, such as blunt force weapons which are able to deliver their impacts through the armour like when used on regular platemail. The metal alloys that compose the ethyrmaille plates are stronger than the steel used in platemail. However, this does not mean it cannot still be damaged by the application of strong forces. An arrow from a longbow is usually deflected much like conventional plate, and the impact of swords can be shrugged off with contempt. However, more powerful crossbow bolts, application of flames, or suffocation remain as major concerns for the wearer. == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} {{Ethyr }} [[Category:Myaner]] [[Category:Technology]] [[Category:Armour]] 5ee10fc44fa4ec95012c8089a3fb5d2b008f151a 968 967 2022-10-24T14:35:22Z OfficialTerracil 2 /* Appearance */ wikitext text/x-wiki '''Ethyrmaille''' is an ancient and enchanted type of full plate armour found on Terracil. It has extensive enchantments woven through it granting the wearer a magical ward shield that protects them from incoming damage, as well as the ability to heal wounds, and enhanced dexterity and strength. The exact secrets to its creation have been lost, but modern ethyr scholars and enchantment scientists are working towards learning how it was done to potentially recreate someday. __TOC__ == Appearance == {{quote|A warrior in ethyrmaille looks almost like they are from another place and time.|Terraps Terclowe}} Ethyrmaille sets are crafted out of plates of metal to cover the wearer much like ordinary plate armour. When all components are worn and put together, the entire body is usually fully enclosed. Joints are often composed of smaller overlapping plates bound together, removing gaps. The natural colour of ethyrmaille is a very pale grey, almost resembling white ceramics. In practice, many surviving sets have been repainted to look how the wearer wishes. A full set of unenchanted ethyrmaille weighs 5.1 kg but when enchanted the weight becomes a mere 1.3 kg, just about the weight of a normal set of clothes. This makes the [[elfweave]] gambeson worn underneath the armour actually heavier than the very plates themselves, at around 2 kg without the straps. This lightweight metal is suspected by experts to be some alloy of [[vitalium]] and electricium. == Abilities and Enchantments == {{quote|We're outnumbered 50 to 1? Piss poor odds for them.|Kelly}} It is commonly regarded that a warrior in ethyrmaille is almost a one-man army, and though this is an exaggeration the truth is that the power ethyrmaille gives a fighter cannot be underestimated. Ethyrmaille's abilities are fuelled through ethyr, as the armour has the inbuilt capability to suck in ethyr from its surroundings when it needs to. The user is also able to manually feed it ethyr they have collected if they are a mage. It is said that in the past, ethyrmaille was able to alter the wearer's weight to allow a warrior to be heavy when needed or light as a feather to be able to survive great falls. Ethyrmaille differs from ordinary platemail armour for a variety of reasons, but the foremost difference is due to the ward shield. Enchantments woven into the plates follow specially crafted channels to distribute a field of warding energy that completely encompasses the armour. This ward is thinner around the hands and under the feet to allow for the user less restricted movement and hand function, and thicker around the head and chest to ensure maximum safety. The ward shield consists of light-ethyr converted into a high-energy oscillating electromagnetic field that is tuned to specific frequencies. Anything that impacts the ward shield is slowed down to a standstill by the high-power magnetic field repelling it and heated up, often melting or even flash vaporising. Arrows vaporise in a puff of fire, swords go soft with heat, and heavy maces bounce back from the impact, half-melted and having caused a puff of flame. The excess heat however is absorbed by the ward shield, which is sensitive to being heated up. As a result, once a ward shield has absorbed enough damage it fails in order to avoid the heat burning the wearer, dropping the ward shield. This causes the rest of the energy of the ward to manifest across the surface of the armour as small electric crackles. Once the heat has been dissipated, and if there is enough ethyr to use, the ward shield can be put back up again. During the downtime, there is no shield at all and the wearer is vulnerable to conventional damage. The attaching plate is enchanted to weigh almost nothing, so it feels comfortable to wear. (❇️+🪨 used in conjunction can lower the mass of something below half) The plate is not made of steel so it's immune to ferromagnetic pushing and pulling magic. Instead, it could be made of the magnesium aluminium alloy which itself is super light and stronger than steel. The plate armour is also enchanted with a magic energy shield that works like Mjolnir. (☄️>☀️ should be able to replicate sci-fi energy shield with plasma and can recharge under sunlight) Can take decent punishment, but can still be popped, although it does recharge quickly. Essentially immune to swords, but vulnerable to massed projectiles. Or should it be immune to projectiles but only in CQC can it be overwhelmed? Enhance plate or opposite plate? Opposite sounds fun and more like Halo with Tilt. Perhaps enchantments allow for extra strength and speed? Clarity of thought? On the verge of too much like shardplate and too magical? Strength + speed - make the armour weightless instead so the wielder is 'stronger' and 'faster'. Thought - maybe a prospective wielder must undergo magical enhancing like the witchers or Yennifer. The plate is form fitting which means most wearers need to have adjustments made to make it fit. Worry about this later. Visor? Large visor, can be brought down like normal or left up and rely on energy shield. Somehow transparent metal visor through light magic holograms? (☀️) Astronauts use gold film over polycarbonate plastic. Gold makes everything bluish. Bronze or brass would be cool. ALON transparent aluminium would be perfect, but need access to modern fabrication techniques. Perhaps a surviving artifact from the ancient Old Ones forges. Life/healing magic module that is charged up with ethyr to allow the first few injuries to be healed? (🌿) Modules that reduce the weight of the user so you can be more agile than a normal man. (🪨) Modules that grant strength somehow?? Battlefield role is to enhance plate armoured knight even further and be agile and quicker, while the shield makes them much tankier. If given to enhanced individuals it would be a force-multiplying element, making one soldier worth dozens or even hundreds. == Acquiring and Donning == The knowledge of creating new suits of ethyrmaille has been lost; thus the number of extant suits is limited in number. The only way to acquire a set is to buy it at ruinous expense or to win one from its wearer in battle. On rare occasions, a suit can be bet or used as collateral for duels, but the inherent irreplaceability of the relics means for most, just the threat of a wager for it tends to clear heads even through the angriest or most drunken states. Donning the plate is a fairly involved process due to the many parts involved, Doing it alone can be very slow, though still possible. Usually, a team of squires will assist the warrior in donning the plate. The process involves linking the many straps on the arming doublet and the armour, and ensuring the suit is encompassing and comfortable. Once the suit has been fully donned, the enchantments are activated. If they are not, the ethyrmaille suit is merely a well-crafted suit of plate armour, albeit lighter and harder. Donning the armour alone could take over half an hour, but with even one assistant this could be cut down to 10 minutes. A team of trained squires donning the suit can complete the job fairly quickly at around 5 minutes. Removing the armour could be done in 10 minutes alone, to a minute with a team of squires to help. Certain individual sections are designed to be removed easily by the wearer as needed such as the gauntlet to allow better gripping or the ability to feel with the fingers. In addition, the faulds can be lifted to allow the wearer access to the arming doublet's crotch region for the ability to urinate when needed, but this is generally awkward and can sometimes require assistance from an ally. Urination is much more difficult for female wearers. Defecation is impossible, necessitating soiling themselves if desperate. As a result, generally relieving one's self will have to happen before the arming doublet is donned or after it is removed. == Vulnerability == Although ethyrmaille is incredibly powerful, it does suffer from key drawbacks. The most protective aspect of the suit is the ward and therefore its disabling is the highest priority to the opponent. The ward does well deflecting blunt trauma but piercing attacks tend to drain its power more. Furthermore, if the ward can be overwhelmed in any one area it will cause the entire ward to fail and result in making the wearer (relatively) vulnerable. At this point, conventional anti-plate weapons can be used, such as blunt force weapons which are able to deliver their impacts through the armour like when used on regular platemail. The metal alloys that compose the ethyrmaille plates are stronger than the steel used in platemail. However, this does not mean it cannot still be damaged by the application of strong forces. An arrow from a longbow is usually deflected much like conventional plate, and the impact of swords can be shrugged off with contempt. However, more powerful crossbow bolts, application of flames, or suffocation remain as major concerns for the wearer. == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} {{Ethyr }} [[Category:Myaner]] [[Category:Technology]] [[Category:Armour]] 57edcf28f23d9f10891a16293c6524edb10741a1 Category:Myaner 14 199 954 2022-10-24T12:36:31Z OfficialTerracil 2 Created blank page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Myaner 0 19 955 849 2022-10-24T12:37:12Z OfficialTerracil 2 /* Technology */ wikitext text/x-wiki The Myaner are a collection of species and subspecies of human relatives that live on Terracil. Known colloquially as Elves, there are in fact 5 separate species belonging to the ''Myaner'' genus. Along with Drokha and Manush, the Myaner are all technically considered to be humans. Myaner can usually be distinguished via key physiological differences, but there is a great deal of variance and occasionally overlap with Manush looks. Despite this, Myaner tend to very rarely reach senescence, and as such are considered the Eldest Race. __TOC__ == Description == Myaner vary greatly in form across their different species or subspecies. It is debated on whether ''Myaner'' represent a separate species from ''Homo'' or whether they are in fact ''Homo myaner'' spp. Regardless, Myaner can be divided into 5 subgroups: * [[Nuwyverni]] - These are known to Men as the Dragon Elves, due to their cohabiting the XXX island continent where dragons live. It is due to this Elven word that the word wyvern is derived. These myaner are most commonly confused for humans, as they possess similar builds to humans, both male and female, have the least pronounced points on their ears, and and have white sclera in their eyes. Furthermore, they are the most likely to have the brown melanin humans possess, allowing them to pass for humans, albeit ethereally attractive ones. * [[Aelmyaner]] - These are known to Men as the High Elves, due to their own term for themselves meaning 'the true people'. They are the tallest of elves, with longer pointed ears and the classic inky myaner eyes. Their skin tones are also likely to range into the pale greyish-blue, although more human-like individuals are not unheard of. * [[Sicai]] - Known to Men as the Sea Elves, this is in part due to their love of the sea and sailing, but also in part due to the proclivity for individuals to be swarthier in the bluer spectrum of myaner colouration. * [[Eytor]] - Known to Men as Wood Elves, these people can be distinguished by their dappled skin tones, often resembling heavy freckles on the face but becoming more like the dappling of light through leaves on the rest of the body. These elves possess the typical myaner inky eyes as well as the longest pointy ears out of all myaner species. * [[Dinray]] - Known to Men as Snow Elves, they can be distinguished due to their commonly short statures and the monochrome skin tones, ranging from dark grey to pale white. == Sexual dimorphism == Content to come. == Life cycle == Myaner have a reputation for being immortal but this is untrue, as myaner simply have longer lifespans than most other inhabitants of Terracil. The exact lifespan varies by subspecies of myaner, but even the least long-lived race of myaner far outcompetes any manush. Myaner pregnancy lasts between 220 to 270 days, with the comparatively robust nuwyverni at the longer end of the spectrum and the slighter dinray at the lower end. This equals to approximately 11 to 13.5 silver lunar months, (just over half a year) and usually shorter than a ha manush pregnancy. Once born, the baby would breastfeed before being weaned on the same foods adults would eat. Myaner experience multiple 'puberties' throughout their life. The onset of the first is usually around 14-21 (17-25 EY) years old, and myaner usually are considered to be adults once they have reached 21-25 (25-30) years of age. The onset of second puberty usually occurs at around the middle of the lifespan. This is often a period of a few years where the body goes through several physiological changes that Lastly, some myaner species experience another, third, puberty, which takes place sometime just before reaching the latter quarter or fifth of the lifespan. In this change, the myaner who do go through this see major reshufflings of their mental faculties and cognitive ability. To do with being able to deal with a millennia's worth of memories? selective memory pruning? LOTR ROP Elrond vs Durin inspo? Also ability to manipulate their own perception of time. Perhaps second puberty allows for the blurring of weeks and months into mere days, and the ability to fast forward time, and third puberty unlocks the ability to do both fast forward and slow-mo perception of time simultaneously. This would be useful for easily seeing the big picture while also focusing on the details. Used in battle as Elven Battle Prowess or something. Great for observations, and associated with advanced wisdom in their cultures. Earth 365.24 days per year. Earth Years * 0.823 = Terracil years (TY) Terracil 444.01 days per year = Earth Years (EY) / 0.823 Myaner children experience a quicker onset of mental maturity makes young Elves seem older than they actually are.[1]:209-10 Elves' bodies developed slower than those of Men, but their minds developed more swiftly.[1]:209-10 In their twenties, they might still appear physically seven years old, though the Elf-child would have mature language and skill,[2]:228 whereas Men at the same age are already physically mature.[1]:210 More content to come. Many myaner have a reputation for living close to nature and in forests, which is indeed not an unwarranted one, but this reputation is earned due to the many benefits the myaner receive from such close cohabitation with trees. Firstly and most importantly, one of the main components to the secret of elven long lives is due to the ability to passively absorb life magic from surrounding plants that exude it. This constant infusion of the energies of growth and healing into their bodies is what allows them to shrug off the effects of ageing, from wrinkles to accumulated aches and strains in muscles and joints that in manush compound into causing the effects of old age. As a result the myaner are eager to ensure there is a healthy amount of greenery nearby in proportion to their population, and why they object in such a horrified manner to the destruction of woods and forests. The other main reason the myaner have their reputation for loving forests is due to the practice the Eytor began with their vast acorn farms. Once it was discovered that acorns were nourishing and bread could be made of their ground flour, it quickly became the staple crop of an entire people, as it could be farmed within the Oak forests without the need to deforest and plant other crops, and the trees fit the already pre-existing lifestyle. [[Acorn bread]] is still the primary staple food for many of the Eytor people. Their vast neatly organised farms can be remarkably well hidden, surrounded by forest, and can even be passed through by trespassers without them knowing. Meditation trial where they have to meditate for days in the wilderness seeing time go by quickly but also excruciatingly slowly for days as they deal with hunger and thirst. Come back after week(s) emaciated but considered a great accomplishment. == History == Content to come. == Cultures == Content to come. == Nations == Content to come. == Technology == * [[Ethyrmaille]] * [[Elfweave]] More content to come. == References == [[Category:Myaner]] 7c33aed716e35016e297af190af32b3e58f86297 Elfweave 0 38 956 403 2022-10-24T12:38:06Z OfficialTerracil 2 wikitext text/x-wiki '''Elfweave''' is a strong silk-like textile made from synthetic fibres. Rare and expensive, it can only be made in certain [[Sicai]] [[Crafttown|crafttowns]] on the coast. These fibres have a variety of applications from strings that can sustain high tension or be made into sturdy ropes, to weaved textiles such as silken clothing for high nobility or exceptionally durable padded arming doublets. __TOC__ == Discovery & Manufacture == [[File:Kelp.jpg|300px|thumb|right|alt=Kelp growing underwater with fish swimming through it.|Kelp is a vital ingredient for the synthesis of elfweave]] Elfweave was discovered by sicai [[myaner]] circa xxx in a fishing village built around a crafttown. The exact circumstances of the discovery are not known, but what can be gleaned from the limited sources available suggests highly skilled craftsmen were involved in an experiment including crab shells and a particular variety of brown kelp. Modern manufacture of elfweave involves using advanced grinding techniques to turn purified and treated crab shell into the finest of powders. A type of gum is extracted from the kelp after multiple steps, and once mixed with water, the crab shell powder is added. The resultant mixture displays intriguing properties, as it can be pulled out and spun into yarn, and in the hands of incredibly skilled weavers, can be made into a fine silk-like thread. This can then be set in a saltwater bath which solidifies the string and gives it great strength. Though the ingredients are cheap, the process is labour intensive to produce the yarn, and the necessity of a crafttown's resources and a highly skilled weaver means the silk threads are incredibly expensive. The crab shells must be ground into an incredibly fine powder for this to work, and mere mortars and pestles cannot be used as the process will not yield quality yarn. The resources of a crafttown thus ensures that it is one of the few locations where such an in-demand resource can be made. == Uses of Elfweave == The spun fibres have many applications. The rough grade yarn can be made into tough ropes or heavy duty netting or fishing lines, as benefits the coastal community where such goods can be made. The medium fine grades also weave well into ropes, whereas the finer grades have more varied uses. Due to the expense, the silk-like fibres have become a status symbol in fashion, being used to form a variety of sheer skin-tight clothing from silken elfweave as well as varieties of water-resistant clothing. When the fibres are woven into a fabric, it is known as elfweave. The strength of elfweave was noted and compared to that of spider-silk. When combined with spider-silk, elfweave fibres can be made into lightweight and incredible durable basketweave cloth that can be layered many times without adding too much thickness. A gambeson made from this variety of elfweave can be almost a third as thick and many times more protective, even imparting resistance to piercing weapons. === Elfweave Gambesons === Due to the importance of such highly defensive materials, many Master Warriors make deals with sicai crafttowns to buy elfweave gambesons. These military-grade gambesons are manufactures specially to conform to the varying demands of the Master Warriors and the needs. Gambesons can be purchased to look like stylish uniforms, so that a commander can look the part while not miss out on protective armour, and to avoid the bulky feel of normal linen ones. Such suits are often dyed to match house colours or Warrior ranks or designations. Alternatively, elfweave arming doublets stretch from hood to heel and come with inbuilt straps to fit the varying parts of platemaille to. Such under armour weaves can vary wildly in colour as per the purchaser's specifications. ==== Ethyrmaille ==== The most famous use, however, is certainly the arming doublets specifically designed to fit with [[Ethyrmaille|ethyrmaille]]. These are thick, usually dyed black to avoid detracting from the spectacle that is a suit of ethyrmaille, and cover the myaner from the hood to the toes. As such these must tailored for specific individuals and have to be woven with care to ensure a perfect fit. Reinforced with elastic rubber fibres to form into a stretchy material, an opening in the chest allows the myaner to step into the legs, pull the arms and head over, before finally tying the opening closed. The arms end in gloves that can be partly detached if needed, hanging from the wrist. Further padding is usually added to regions such as the chest or head that require more protection from percussive blows. Every surface of the doublet is covered in attachment points for ethyrmaille, from the arms and legs to even special glove straps to attach the individually shaped plates for the joints of the fingers. The glove means a wearer is practically immune to the dangers of half-swording as the slash-resistant nature of elfweave prevents the hands from being cut even when grappling with the sharp end of a sword. If the ethyrmaille cannot cover a part of the body, such as the armpit or groin, chainmaille gussets could be woven into the doublet in these locations as a layer or hung on to act as a skirt. This makes every elfweave gambeson a unique piece of exquisite craftsmanship, from the shape suited to an individual's form, unique arrangements of extra padding and armour, and colours dyed into the weave. All in all this makes anyone who wears it not only a remarkable sight, but very hard to kill, and the incredible synergies with ethyrmaille solidifies the common idea that elfweave was divinely made for it. == References == [[Category:Myaner]] [[Category:Technology]] [[Category:Armour]] 53d76b9b76c79ab1150fd35cc3a50fcf29b0bafd Acorn bread 0 27 957 789 2022-10-24T12:39:55Z OfficialTerracil 2 wikitext text/x-wiki Acorn bread, also known as Elfbread, is the staple crop for many [[myaner]] across [[Terracil]]. Baked from a dough made with ground acorns, it can be made into leavened or unleavened loafs, as well as a variety of other applications such as boiled in making dumplings, or fried to make doughnuts. [[File:Acorn-bread.png|400px|thumb|right|alt=A loaf of smooth grained brown bread, sliced.|A loaf of acorn bread, sliced and with a slab of butter, representing a common cheap meal for sustenance.]] Once it was discovered that acorns were nourishing and bread could be made of their ground flour, it quickly became the staple crop of an entire region, as it could be farmed within the oak forests without the need to deforest and plant other crops. Furthermore as steadily growing and large plant life, these forest-farms were a perfect fit for the lifestyle of the [[Eytor]] people both as a source of [[life magic]] as well as being the trees they had lived under for millennia. Houses could be built into the very trees that provided their food, as well as providing cover that the Eytor exploited with their coordinated hunting methods. This also prompted advancements in grafting and other concepts, allowing the eytor who lived there to become among the forefront of the world when it came to horticultural knowledge. It is common to see forests of oaks cultivated to provide the best yields of acorns suited to being ground to flour, as well as grafting other fruits and spices to the trees to supplement the diet and for convenience. Acorn bread is remarkably nourishing, despite most [[manush]] dismissing it as edible but not good enough to be a staple crop. To the present, it still is the primary staple food for many of the Eytor people. Their vast neatly organised farms can be remarkably well hidden, surrounded by forest, and can be passed through by trespassers without them even knowing. [[Category:Myaner]] [[Category:Food]] 0b536b6c1edd4fcb059244c92725d62414571932 The Golden Disc 0 162 958 862 2022-10-24T12:41:04Z OfficialTerracil 2 /* Gallery */ wikitext text/x-wiki '''The Golden Disc''' is the term given to [[Terracil]]'s ring system, which is often visible from the ground as an immense golden disc like some celestial rainbow. It has inspired countless legends, and been the source of much wanderlust. In fact, most legends relating to it involve some aspect of journeying beyond the horizon searching to find the base of the Disc, or some variation of a shield, pillar, or warding arm held up by the earth to protect its inhabitants. __TOC__ == Description == The rings often take the form of an arc across the sky. Depending on the time of day, the season and the latitude the viewer is located, the arc will change shapes from a semicircle to a thin band, and Terracil's shadow might fall on the rings. Terracil's shadow would look oval-shaped on its rings, and move as time goes by. The rim of this shadow would be blood-red, During the equinoxes, the sun lies on the same plane as the rings. At these times, at Terracil's middle latitudes, the planet's shadow appear to stretch across the rings to its greatest extent, plunging large portions of the rings into darkness. At the equator, the rings appear to divide the sun, casting a dramatic shadow over half the world. The rings cause summers to be mildly warmer and winters to be mildly colder, do to casting a shadow and reflecting light back at the same time. == Legends == At temperate latitudes, one might imagine that the rings' appearance as an arch might symbolize a bridge between heaven and Earth. Depending on the latitude and the season, the path of the sun may cross behind the rings. In such a case, the particles making up the rings scatter the sun's light, making it appear hazy or veiled. "It's interesting to think what spiritual significance a civilization might ascribe to the sun going behind the rings." == Effects == http://josephshoer.com/blog/2009/11/the-rings-of-earth-part-ii-implications/ == Gallery == [[File:The Golden Disc over the sea.jpg]] == References == {{Astronomy }} [[Category:Astronomy]] [[Category:Moons]] 66f3adaeaa09a444f28b284b32c5805a1f6407c7 Terracil 0 2 959 874 2022-10-24T12:41:22Z OfficialTerracil 2 /* Cultures & Societies */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">{{scinot|1.50|8|km|2}} land area</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth days <br />1.317 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. It contains several other planets in its system, and orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, Silver and Yellow, and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Describe things such as number of continents, gravity, and radius, area, and weight compared to Earth. Rough area of main landmasses vs water and the ratio and ratio compared to earth. Terracil is the === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable, as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as Celebri the Silver Moon [kɛ.'lɛbː.ɾi] derives from the Sindar term for silver, whereas Quelpor the Brass Moon ['kʷɛlː.pɔr] derives from the Itzatecah term for the metal brass, which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term Heavenly Disc, even though the rings are more of a creamy tan colour. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent Meli Aus/SA Dino continent Dino Afr Itza continent Paleo-modern Manu Eur continent Modern Manu/Dro Asi continent ==== NA ==== The NA is one of the main 5 biogeographic realms constituting Terracil's surface. The NA is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== Meli ==== The Meli is divided into the following bioregions: ===== The desert belt ===== A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. ===== Test ===== More "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." ==== Itza ==== Dino Afr Itzatecah divided into the following bioregions: ===== Jungles ===== Dominated by Itzatecah ===== Southern Savannah ===== Itzatecah colonies ===== Northern Desert ===== Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. ===== Northern Mediterranean ===== ===== Southern Temperate ===== Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. ==== Eur ==== Paleo-modern, Manush ===== Test ===== ==== Asi ==== Modern, Manu+Drokha ===== Test ===== === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee == References == {{Astronomy }} [[Category:Astronomy]] [[Category:Moons]] 8fab8db5b1506a52ed4d7369bf976bfc2d099e99 991 959 2022-10-25T11:30:37Z OfficialTerracil 2 /* References */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">{{scinot|1.50|8|km|2}} land area</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth days <br />1.317 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. It contains several other planets in its system, and orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, Silver and Yellow, and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Describe things such as number of continents, gravity, and radius, area, and weight compared to Earth. Rough area of main landmasses vs water and the ratio and ratio compared to earth. Terracil is the === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable, as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as Celebri the Silver Moon [kɛ.'lɛbː.ɾi] derives from the Sindar term for silver, whereas Quelpor the Brass Moon ['kʷɛlː.pɔr] derives from the Itzatecah term for the metal brass, which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term Heavenly Disc, even though the rings are more of a creamy tan colour. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent Meli Aus/SA Dino continent Dino Afr Itza continent Paleo-modern Manu Eur continent Modern Manu/Dro Asi continent ==== NA ==== The NA is one of the main 5 biogeographic realms constituting Terracil's surface. The NA is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== Meli ==== The Meli is divided into the following bioregions: ===== The desert belt ===== A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. ===== Test ===== More "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." ==== Itza ==== Dino Afr Itzatecah divided into the following bioregions: ===== Jungles ===== Dominated by Itzatecah ===== Southern Savannah ===== Itzatecah colonies ===== Northern Desert ===== Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. ===== Northern Mediterranean ===== ===== Southern Temperate ===== Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. ==== Eur ==== Paleo-modern, Manush ===== Test ===== ==== Asi ==== Modern, Manu+Drokha ===== Test ===== === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee == References == {{Astronomy }} [[Category:Astronomy]] 1d48e8035e5548b116249220bfef87547a90d741 998 991 2022-10-30T19:49:18Z OfficialTerracil 2 /* Description */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">{{scinot|1.50|8|km|2}} land area</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth days <br />1.317 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. It contains several other planets in its system, and orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, Silver and Yellow, and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Describe things such as number of continents, gravity, and radius, area, and weight compared to Earth. Rough area of main landmasses vs water and the ratio and ratio compared to earth. Terracil is the === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as [[Celebri]] the Silver Moon derives from the Sindar term for silver, whereas [[Quelpor]] the Brass Moon derives from the Itzatecah term for the metal brass, which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term [[the Heavenly Disc]], even though the rings are more of a creamy tan colour. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent Meli Aus/SA Dino continent Dino Afr Itza continent Paleo-modern Manu Eur continent Modern Manu/Dro Asi continent ==== NA ==== The NA is one of the main 5 biogeographic realms constituting Terracil's surface. The NA is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== Meli ==== The Meli is divided into the following bioregions: ===== The desert belt ===== A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. ===== Test ===== More "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." ==== Itza ==== Dino Afr Itzatecah divided into the following bioregions: ===== Jungles ===== Dominated by Itzatecah ===== Southern Savannah ===== Itzatecah colonies ===== Northern Desert ===== Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. ===== Northern Mediterranean ===== ===== Southern Temperate ===== Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. ==== Eur ==== Paleo-modern, Manush ===== Test ===== ==== Asi ==== Modern, Manu+Drokha ===== Test ===== === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee == References == {{Astronomy }} [[Category:Astronomy]] 52082d0df1a4cb093004e9d41d236e55a4fc846a 999 998 2022-10-30T19:50:58Z OfficialTerracil 2 /* Description */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">{{scinot|1.50|8|km|2}} land area</span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth days <br />1.317 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. It contains several other planets in its system, and orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, Silver and Yellow, and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Describe things such as number of continents, gravity, and radius, area, and weight compared to Earth. Rough area of main landmasses vs water and the ratio and ratio compared to earth. Terracil is the === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as [[Celebri]] the Silver Moon derives from the Sindar term for silver, whereas [[Quelpor]] the Brass Moon derives from the Itzatecah term for the metal brass, which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term [[the Golden Disc]], even though the rings are more of a creamy tan colour. Another common term used for it is the Heavenly Disc. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent Meli Aus/SA Dino continent Dino Afr Itza continent Paleo-modern Manu Eur continent Modern Manu/Dro Asi continent ==== NA ==== The NA is one of the main 5 biogeographic realms constituting Terracil's surface. The NA is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== Meli ==== The Meli is divided into the following bioregions: ===== The desert belt ===== A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. ===== Test ===== More "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." ==== Itza ==== Dino Afr Itzatecah divided into the following bioregions: ===== Jungles ===== Dominated by Itzatecah ===== Southern Savannah ===== Itzatecah colonies ===== Northern Desert ===== Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. ===== Northern Mediterranean ===== ===== Southern Temperate ===== Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. ==== Eur ==== Paleo-modern, Manush ===== Test ===== ==== Asi ==== Modern, Manu+Drokha ===== Test ===== === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee == References == {{Astronomy }} [[Category:Astronomy]] aa06b01e6ad0b18620362126db90de0dcf828c27 1000 999 2022-10-30T21:21:33Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's </span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth days <br />1.317 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. It contains several other planets in its system, and orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, Silver and Yellow, and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Describe things such as number of continents, gravity, and radius, area, and weight compared to Earth. Rough area of main landmasses vs water and the ratio and ratio compared to earth. Terracil is the === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as [[Celebri]] the Silver Moon derives from the Sindar term for silver, whereas [[Quelpor]] the Brass Moon derives from the Itzatecah term for the metal brass, which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term [[the Golden Disc]], even though the rings are more of a creamy tan colour. Another common term used for it is the Heavenly Disc. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent Meli Aus/SA Dino continent Dino Afr Itza continent Paleo-modern Manu Eur continent Modern Manu/Dro Asi continent ==== NA ==== The NA is one of the main 5 biogeographic realms constituting Terracil's surface. The NA is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== Meli ==== The Meli is divided into the following bioregions: ===== The desert belt ===== A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. ===== Test ===== More "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." ==== Itza ==== Dino Afr Itzatecah divided into the following bioregions: ===== Jungles ===== Dominated by Itzatecah ===== Southern Savannah ===== Itzatecah colonies ===== Northern Desert ===== Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. ===== Northern Mediterranean ===== ===== Southern Temperate ===== Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. ==== Eur ==== Paleo-modern, Manush ===== Test ===== ==== Asi ==== Modern, Manu+Drokha ===== Test ===== === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee == References == {{Astronomy }} [[Category:Astronomy]] 2a66be339949e4a6669d01d3d2fd39fc720c2294 Sun 0 10 960 932 2022-10-24T12:41:32Z OfficialTerracil 2 /* TRC XII */ wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:The_Sun.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The main star of the Terrac system. |- | <span style="font-size:85%">'''Names'''</span> | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | <span style="font-size:85%">'''Adjectives'''</span> | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Observation Data</span> |- | <span style="font-size:85%">'''Mean distance <br />from Terracil'''</span> | 191,168,207 km ≈ 1.278 AU <br /><span style="font-size:85%"> 10 min 38 s at ''c''</span> |- | <span style="font-size:85%">'''Spectral Classification'''</span> | F6v |- | <span style="font-size:85%">'''Apparent Magnitude (''m'')'''</span> | -26.74 |- | <span style="font-size:85%">'''Absolute <br />Magnitude (M)'''</span> | 3.86 |- | <span style="font-size:85%">'''Angular Size'''</span> | 24.3 minutes of arc <br /><span style="font-size:85%"> ≈ 0.405 degrees</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|2.505|30|kg|}}<br /><span style="font-size:85%">1.260 M<sub>☉</sub></span> |- | <span style="font-size:85%">'''Luminosity'''</span> | {{scinot|8.595|26|W|}}<br /><span style="font-size:85%">2.245 L<sub>☉</sub></span> |- | <span style="font-size:85%">'''Diameter'''</span> | 1,652,463 km<br /><span style="font-size:85%">1.187 D<sub>☉</sub></span> |- | <span style="font-size:85%">'''Surface Temperature'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Inner Limit for Planets'''</span> | 0.126 AU ≈ 0.081 TU<br /><span style="font-size:85%">≈ 18,849,600 km</span> |- | <span style="font-size:85%">'''Inner Habitable Zone'''</span> | 1.509 AU ≈ 0.966 TU<br /><span style="font-size:85%">≈ 225,746,400 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Runaway Greenhouse limit)'''</span> | 2.661 AU ≈ 1.704 TU<br /><span style="font-size:85%">≈ 398,085,600 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Early Mars limit)'''</span> | 2.802 AU ≈ 1.794 TU<br /><span style="font-size:85%">≈ 419,179,200 km</span> |- | <span style="font-size:85%">'''Frost Line'''</span> | 7.700 AU ≈ 4.930 TU<br /><span style="font-size:85%">≈ 1,151,920,000 km</span> |- | <span style="font-size:85%">'''Outer Limit for Planets'''</span> | 50.400 AU ≈ 32.266 TU<br /><span style="font-size:85%">≈ 7,539,840,000 km</span> |- | <span style="font-size:85%">'''Number of Planets'''</span> | 12 |- |} Known as '''The Sun''', TRC0 is the designation given to the star in the centre of the Terrac star system. The Sun is the main star in the Terrac system. It is a main-sequence star and has a spectral type of F6v. The Sun is orbited by twelve planets designated as TRC I through to TRC XII. The enormous effect of the Sun on Terracil has been recognized since prehistoric times. The Sun was thought of by some cultures as a deity. The synodic rotation of Terracil and its orbit around the Sun are the basis of solar calendars, one of which is the [[Itzatecah]] [[Itzatecah Calendar|calendar]] still in use today. __TOC__ == Description == The Sun is by far the most massive component in the Terrac system. Its large mass (486,700 Earth masses), which comprises 99.72% of all the mass in the Solar System, produces temperatures and densities in its core high enough to sustain nuclear fusion of hydrogen into helium, making it a main-sequence star with a spectral type of F6v. This releases an enormous amount of energy, mostly radiated into space as electromagnetic radiation peaking in visible light. The Sun formed around 4.5 billion years ago and is orbited by twelve planets, an inner and outer asteroid belt, and an icy comet cloud. The planets are designated TRC I (belonging to the main habitable planet [[Terracil]]), while the other designations TRC II through to TRC XII belong to the planets in order from closest to farthest orbit around the sun. == Inner Terrac System Planets == {{MainArticle| [[Terracil]], TRC II, TRC III, [[Dawnstar]], TRC V|s}} === Inner Planets === ==== TRC II ==== The first planet from the sun is designated TRC II. It is a small iron planet with a mass of around 30% of Terracil and around 60% the radius. TRC II orbits at 0.26 AU (around 16% of Terracil's orbit). TRC II is occasionally visible from the surface of Terracil at an average apparent brightness of +0.36, and only around sunset and sunrise. ==== TRC III ==== The second planet from the sun is TRC III. It is a small rocky planet slightly smaller than TRC II, with a radius around 50% of Terracil and a mass around 12%. It orbits at approximately half of Terracil's orbit, around 0.52 AU. This planet is usually visible from Terracil at an average apparent brightness of -1.00, although as an inferior planet this is again dependent on time of day and year. It is usually 3.5x brighter than TRC II. ==== Dawnstar ==== The final inferior planet to Terracil in the system is TRC IV. This is a rocky planet slightly smaller than Terracil, at a radius of 80% and a mass of 65% of that of Terracil. It is remarkably bright, and at its brightest can sometimes be seen during the day. During sunsets and sunrises this planet gleams through the low light and is known as the Dawnstar or Light planet. ==== Terracil ==== {{MainArticle| [[Terracil]], Silver, Brass}} Terracil orbits the sun at ~1.56 AU, completing a revolution of the sun every 482 local days (or 635 Earth days.) Terracil has [[The Golden Disc|a ring system]] as well as two major moons, a silver- and a brass-coloured moon. ==== TRC V ==== The next farthest planet from the sun at 2.5 AU is TRC V, a rocky planet in the habitable zone. This planet is very earth-like (or Terracil-like), as it has liquid water, a magnetosphere and plate tectonics, and a mass of around 107% of Terracil and a radius just slightly smaller than Terracil at 95%. Due to the higher density on this planet the gravity is higher than on Terracil and holds in an atmosphere that is very similar to Earth's. Viewed from Terracil, it is usually slightly brighter than TRC IV, but this changes as it is more easily viewed at night. When it appears during the day, it can rarely be faintly visible, and can often be seen during daylight nearing sunset. Unlike the inferior planets, however, it remains visible during the night. Some mythologies refer to peoples living on this planet. === Asteroid Belt === A belt of asteroids orbits the sun between TRC V and TRC VI. It contains a great many solid, irregularly shaped bodies, of many sizes but much smaller than planets as well as several minor planets. == Outer Planets == === Gas Giants === ==== TRC VI ==== After this belt orbits TRC VI. TRC VI is a supermassive gas giant 290 times the mass of Terracil and 21 times the radius. The first gas giant and the largest non-solar body in the Terracil system, TRC VI orbits the sun at 5.6 AU. Its massive size and close proximity causes it to be the brightest planet in the system when viewed from Terracil, at an average apparent brightness of -7.4, which is bright enough to cast faintly human-visible shadows at night. ==== TRC VII ==== The first planet past the frost line, TRC VII is a super-Jupiter gas giant which orbits the sun at 7.9 AU and is 922 times more massive than Terracil. It has a radius of 11 times that of Terracil and is the first planet past the frost line. The apparent brightness is on average enough to cast faint shadows at night and to be seen during the day, and at its dimmest it is still visible during the early morning and late evening. ==== TRC VIII ==== TRC VIII is a gas giant with a mass of 111 times Terracil and a radius of 9.5 Terracils. TRC VIII orbits at 11 AU and is on average the third brightest non-solar and non-moon body in the solar system when viewed from Terracil. At its dimmest an apparent magnitude of -1.84 makes it similar to Jupiter's minimum. === Ice Giants === ==== TRC IX ==== The first of the ice giants is TRC IX, 20 times more massive and 3.5 times the radius of Terracil. Orbiting at a distance of 16 AU, its apparent brightness varies between +1.1 and -0.5, which is comparable to Saturn viewed from Earth. ==== TRC X ==== A second gas giant, TRC X, is 13.6 times more massive and 3.6 times the radius of Terracil, has an average apparent magnitude of +0.2, and orbits at 23 AU. === Dwarf Planets === ==== TRC XI ==== The first of the rocky and icy dwarf planets is TRC XI. It has a radius a quarter of Terracil's and slightly smaller than Terracil's smaller moon, the silver, which which its mass is closely comparable. ==== TRC XII ==== The final planet to orbit the sun is TRC XII, another dwarf planet. At a similar mass to TRC XI but much smaller radius - almost a half of the silver moon - this planet is much denser. At apparent magnitudes of +8.3 and +9.5 respectively, both of these dwarf planets are dimmer than the extreme naked-eye limits of visibility, and orbit at 33 and 50 AU respectively. == References == {{Astronomy }} [[Category:Astronomy]] [[Category:Moons]] 105c286df03ad8316175f36148e508b31fd91e17 Quelpor 0 160 961 866 2022-10-24T12:41:57Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | Quelpor |- style="text-align:center;" ! colspan="2" | [[File:Yellow moon zoomed.jpg|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The Brass Moon |- | <span style="font-size:85%">'''Names'''</span> | Quelpor ['kʷɛlː.pɔr], Gelbor, Melengri, Shinchu, Geos |- | <span style="font-size:85%">'''Adjectives'''</span> | Quelporian, Geosan |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #EDEAB1;" | <span style="font-size:85%">Observational Data</span> |- | <span style="font-size:85%">'''Apparent <br />Magnitude (''m'')'''</span> | -3.8 to -14.5 <br />-14.32<span style="font-size:85%"> (mean full moon)</span> |- | <span style="font-size:85%">'''Angular Diameter'''</span> | 0.478° <br /><span style="font-size:85%"> ≈ 28.68 minutes of arc</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #EDEAB1;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|1.18|23|kg|}}<br /><span style="font-size:85%">0.0197 Earth masses</span> |- | <span style="font-size:85%">'''Mean Radius'''</span> | 1,957 km<br /><span style="font-size:85%">0.307 Earth radii</span> |- | <span style="font-size:85%">'''Circumference'''</span> | 12,297.3 km <span style="font-size:85%">(equatorial)</span> |- | <span style="font-size:85%">'''Surface Area'''</span> | {{scinot|4.814|7|km|2}} <br /><span style="font-size:85%">(0.094 of Earth's)</span> |- | <span style="font-size:85%">'''Volume'''</span> | {{scinot|3.140|10|km|3}} <br /><span style="font-size:85%">(0.029 of Earth's)</span> |- | <span style="font-size:85%">'''Mean Density'''</span> | 3.76 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.681 of Earth's</span> |- | <span style="font-size:85%">'''Surface Gravity'''</span> | 2.05 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.209 of Earth's</span> |- | <span style="font-size:85%">'''Escape Velocity'''</span> | 2.8 km/s <br /><span style="font-size:85%">(10,080 km/h; 6,264 mph)</span> |- | <span style="font-size:85%">'''Albedo'''</span> | 0.65 |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #EDEAB1;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Perigee'''</span> | 460,760 km |- | <span style="font-size:85%">'''Apogee'''</span> | 477,586 km |- | <span style="font-size:85%">'''Semi-major Axis'''</span> | 469,173 km <br /> <span style="font-size:85%">1.5 s at c</span> |- | <span style="font-size:85%">'''Eccentricity'''</span> | 0.01793 |- | <span style="font-size:85%">'''Orbital Period <br />(sidereal)'''</span> | 36.57 d |- | <span style="font-size:85%">'''Orbital Period <br />(synodic)'''</span> | 39.57 d |- |} Known as The Brass Moon, '''Quelpor''' is the most common name given to the second of Terracil's two natural satellites. It orbits farther from Terracil than [[Celebri]], the other moon, does. Its name derives from the Itzatecah term for brass, which is itself a loanword from a Franco-Germanic term gelb-or, meaning yellow-gold, and reflects moon's yellow-golden colour and high reflectiveness. Quelpor's apparent size is larger than that of the sun, allowing it to cover the sun almost completely during a total solar eclipse, and is also almost exactly the same apparent size as Celebri, making bilunar eclipses possible. Quelpor's (as well as its sister moon, Celebri's) prominence in Terracil's sky and its regular cycle of phases have provided cultural references and influences for sapient societies throughout history. The moons have led the way for countless people by providing light at night, inspiring art and mythology, being the subject of numerous calendar systems, and influencing language. __TOC__ == Names and Etymology == The usual proper name for the moon is Quelpor, but in practice it is called the brass moon or even sometimes referred to simply as 'the moon' when ambiguity is not a problem. Other names have been borrowed from different languages, such as Gelbor, Melengri, Shinchu, and Geos. Gelbor originates from Germanic and French gelb-or, meaning yellow-gold. Melengri is an elven name for the moon goddess and its etymology is uncertain, but it is possible it is related to *malen or *malad, terms for gold in Sindarin. The moons are named for goddesses from myaner mythology [[Celebri (goddess)]] and [[Malengri (godddess)]] and the prevailing theories regarding their etymologies centre on the golden or silvery light they emit. The origins of Shinchu and Geos are still unknown. It is possible that there is a link between Geos and the Greek term for earth, "gi" or the goddess "gaia". It is also possible there is a connection between Shinchu and an old Melinori term for brass, "insh". == Description == Quelpor is [[File:Yellow moon.jpg]] == References == {{Astronomy }} [[Category:Astronomy]] [[Category:Moons]] 3ce8d0e44ca0cb5ce7e664b53b3343aa33a8ee9f Ethyr 0 30 962 823 2022-10-24T12:42:25Z OfficialTerracil 2 /* Modern Theory of Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is what all Terracil magic systems use to function. Ethyr primarily takes the form of a non-corporeal gas or mist, and is usually invisible to most except those individuals born with the ability to see it, an ability known as [[magesight]]. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythir. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool for creation and change. It is a type of magical 'energy' that is generated through specific interactions of the four fundamental forces (electromagnetism, weak force, gravity, strong force). All magic systems in the universe are derived from fluctuations in an arcane field. This [[ethyric field]] interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can be keyed to different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but it can be used to cause objects to manipulate how gravity affects an object. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do [[wyrdcraft]]. In this example, the wyrd-ethyr released is keyed to specific interactions and usually its use results in a great increase in entropy. In total, four types of ethyr exist: {{columns|count=4| * '''[[Light-Ethyr]]''' <small>●</small> * '''[[Wyrd-Ethyr]]''' <small>●</small> * '''[[Gravity-Ethyr]]''' <small>●</small> * '''[[Creation-Ethyr]]''' <small>●</small> }} Each type has its own subdivisions of flavours, and associated magical arts. Light-Ethyr usage is the most widespread of the Ethyric Arts, due to its greater availability and higher prevalence of users amongst sapient populations. It also has the widest range of applications, from manipulating light to growing and healing, and is the most commonly used ethyr for enchantment purposes. Due to how complex the interactions are between fields, how limiting any particular flavour of ethyr can be for the range of its applications is not easy to predict. Some flavours are highly limited while others are much less so, and in some cases the specific source of the ethyr can key the ethyr even further, such as the distinction between chemistry flavoured light-ethyr and its subset of bloodmagic ethyr, which technically falls within the window of chemistry flavour but has its own unique uses. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) More mutations can allow for the ability to use ethyr to varying degrees. Of those who can use ethyr, there are many subdivisions of abilities. By far the most rare is the ability to use multiple, or even hypothetically all, types of ethyr, and this is considered to be impossible for mere mortals and is regarded as the domain of gods and deific beings from legend. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. That being said, there have only been a handful of individuals in all of recorded history who have been able to do this. What is more common is the ability to wield a certain flavour or subdivision of ethyr. However, the distribution of which type of ethyr a mage can use is heavily skewed in favour of users of light-ethyr, being disproportionately more common than the other 3. Similarly, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again easily the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 28%" |- style="background-color:#ccccff;" !colspan="2"; style="width: 90%" | Jowuros' List |- | style="width: 75%" | Undiluted source of all magic | style="width: 25%; background-color:#ffffff" | White |- | Fire Magic | Red |- | Strength Magic | Orange |- | Solar Magic | Yellow |- | Druidism/Green Magic | Green |- | Wyrdmagic | Blue |- | Black/Dark Magic | Indigo |- | Soul Magic/Soulcery | Violet |} === Antiquity === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" !colspan=2 | The Rainbow List |- | style="width: 25%; background-color:#ffffff" | White | style="width: 75%" | Unseparated Light |- | style="background-color:#ff0000" | Red | Creation/Destruction |- | style="background-color:#ff8000" | Orange | Fire |- | style="background-color:#ffe800" | Yellow | Sunlight |- | style="background-color:#51c30a" | Green | Plants |- | style="background-color:#00b2ff" | Blue | Wyrd |- | style="background-color:#13184E" | <span style="color:#ffffff">Indigo</span> | ? |- | style="background-color:#7F00FF" | Violet | Souls |- | style="background-color:#000000" | <span style="color:#ffffff">Black</span> | Death/Blood/etc. |} In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. This list was refined over time and became accepted as truth after a redistribution of colours and elimination of gaps, creating a set of 6. Rainbows were reinterpreted to have 6 colours as a result and indigo was once again dropped from the list. === Modern Theory of Ethyr === {{MainArticle|[[Ethyric Theory]]|}} For hundreds of years after, many competing and conflicting theories including these were being used in various parts of the world and by various groups. The Grant Unified Theory of Ethyr finally unified all the theories into one. The theory began as scientists unified the theories of electricity and magnetism after interdisciplinary collaboration between scientists and mages uncovered that they were different manifestations of the same force. This shook the established views of ethyr and paved the way for ground-breaking innovation. The proposal that there were therefore only four basic forces saw great support as unprecedented experimentation with the flavours, feel, and qualities of ethyrs was possible due to higher prevalence of mages with access to multiple types of ethyr and the experimentation seemed to support four broad classifications. These four fundamental forces were seen as the carriers of ethyr from the [[Ethyric Field]], summarising the field of [[Ethyric Theory]]. <need image of full spectrum of ethyrs> == References == {{Ethyr}} {{Astronomy }} [[Category:Astronomy]] [[Category:Moons]] 873c2b4c08ee265b6460b4a0865e9074d7fc6c3b 995 962 2022-10-28T16:35:30Z OfficialTerracil 2 wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is how all Terracil magic systems function. Ethyr primarily takes the form of a non-corporeal gas or mist, and is usually invisible to most except those individuals born with the ability to see it, an ability known as [[magesight]]. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythr. Other terms include 'using the winds' or even the 'polychromatic winds', as well as 'magecraft', 'casting spells', as well as variations of 'weaving' magic, such as 'spellweaving', or 'ethyr-weaving'. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool for creation and change. It is a type of magical 'energy' that is generated through specific interactions of the four fundamental forces (electromagnetism, weak force, gravity, strong force). All magic systems in the universe are derived from fluctuations in an arcane field. This [[ethyric field]] interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can be keyed to different 'flavours', limiting what can be done with it. For example, [[gravity-ethyr]] cannot be used to heal wounds but it can be used to cause objects to manipulate how gravity affects an object. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[wyrd-ether]] that can be used to do [[wyrdcraft]]. In this example, the wyrd-ethyr released is keyed to specific interactions and usually its use results in a great increase in entropy. In total, four types of ethyr exist: {{columns|count=4| <small>●</small> '''[[Light-Ethyr]]''' <small>●</small> <small>●</small> '''[[Wyrd-Ethyr]]''' <small>●</small> <small>●</small> '''[[Gravity-Ethyr]]''' <small>●</small> <small>●</small> '''[[Creation-Ethyr]]''' <small>●</small> }} Each type has its own subdivisions of flavours, and associated magical arts. Light-Ethyr usage is the most widespread of the Ethyric Arts, due to its greater availability and higher prevalence of users amongst sapient populations. It also has the widest range of applications, from manipulating light to growing and healing, and is the most commonly used ethyr for enchantment purposes. Due to how complex the interactions are between fields, how limiting any particular flavour of ethyr can be for the range of its applications is not easy to predict. Some flavours are highly limited while others are much less so, and in some cases the specific source of the ethyr can key the ethyr even further, such as the distinction between chemistry flavoured light-ethyr and its subset of bloodmagic ethyr, which technically falls within the window of chemistry flavour but has its own unique uses. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) More mutations can allow for the ability to use ethyr to varying degrees. Of those who can use ethyr, there are many subdivisions of abilities. By far the most rare is the ability to use multiple, or even hypothetically all, types of ethyr, and this is considered to be impossible for mere mortals and is regarded as the domain of gods and deific beings from legend. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. That being said, there have only been a handful of individuals in all of recorded history who have been able to do this. What is more common is the ability to wield a certain flavour or subdivision of ethyr. However, the distribution of which type of ethyr a mage can use is heavily skewed in favour of users of light-ethyr, being disproportionately more common than the other 3. Similarly, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again easily the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 28%" |- style="background-color:#ccccff;" !colspan="2"; style="width: 90%" | Jowuros' List |- | style="width: 75%" | Undiluted source of all magic | style="width: 25%; background-color:#ffffff" | White |- | Fire Magic | Red |- | Strength Magic | Orange |- | Solar Magic | Yellow |- | Druidism/Green Magic | Green |- | Wyrdmagic | Blue |- | Black/Dark Magic | Indigo |- | Soul Magic/Soulcery | Violet |} === Antiquity === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" !colspan=2 | The Rainbow List |- | style="width: 25%; background-color:#ffffff" | White | style="width: 75%" | Unseparated Light |- | style="background-color:#ff0000" | Red | Creation/Destruction |- | style="background-color:#ff8000" | Orange | Fire |- | style="background-color:#ffe800" | Yellow | Sunlight |- | style="background-color:#51c30a" | Green | Plants |- | style="background-color:#00b2ff" | Blue | Wyrd |- | style="background-color:#13184E" | <span style="color:#ffffff">Indigo</span> | ? |- | style="background-color:#7F00FF" | Violet | Souls |- | style="background-color:#000000" | <span style="color:#ffffff">Black</span> | Death/Blood/etc. |} In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. This list was refined over time and became accepted as truth after a redistribution of colours and elimination of gaps, creating a set of 6. Rainbows were reinterpreted to have 6 colours as a result and indigo was once again dropped from the list. === Modern Theory of Ethyr === {{MainArticle|[[Ethyric Theory]]|}} For hundreds of years after, many competing and conflicting theories including these were being used in various parts of the world and by various groups. The Grant Unified Theory of Ethyr finally unified all the theories into one. The theory began as scientists unified the theories of electricity and magnetism after interdisciplinary collaboration between scientists and mages uncovered that they were different manifestations of the same force. This shook the established views of ethyr and paved the way for ground-breaking innovation. The proposal that there were therefore only four basic forces saw great support as unprecedented experimentation with the flavours, feel, and qualities of ethyrs was possible due to higher prevalence of mages with access to multiple types of ethyr and the experimentation seemed to support four broad classifications. These four fundamental forces were seen as the carriers of ethyr from the [[Ethyric Field]], summarising the field of [[Ethyric Theory]]. <need image of full spectrum of ethyrs> == References == {{Ethyr}} {{Astronomy }} [[Category:Astronomy]] [[Category:Moons]] cb066d0fc4bd824706e5d652e35278ed9ed110f9 996 995 2022-10-28T16:36:48Z OfficialTerracil 2 /* The Nature of Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is how all Terracil magic systems function. Ethyr primarily takes the form of a non-corporeal gas or mist, and is usually invisible to most except those individuals born with the ability to see it, an ability known as [[magesight]]. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythr. Other terms include 'using the winds' or even the 'polychromatic winds', as well as 'magecraft', 'casting spells', as well as variations of 'weaving' magic, such as 'spellweaving', or 'ethyr-weaving'. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool for creation and change. It is a type of magical 'energy' that is generated through specific interactions of the four fundamental forces (electromagnetism, weak force, gravity, strong force). All magic systems in the universe are derived from fluctuations in an arcane field. This [[ethyric field]] interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can be keyed to different 'flavours', limiting what can be done with it. For example, [[Gravity-Ethyr|gravity-ethyr]] cannot be used to heal wounds but it can be used to cause objects to manipulate how gravity affects an object. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[Wyrd-Ethyr|wyrd-ether]] that can be used to do wyrdcraft. In this example, the wyrd-ethyr released is keyed to specific interactions and usually its use results in a great increase in entropy. In total, four types of ethyr exist: {{columns|count=4| * '''[[Light-Ethyr]]''' <small>●</small> * '''[[Wyrd-Ethyr]]''' <small>●</small> * '''[[Gravity-Ethyr]]''' <small>●</small> * '''[[Creation-Ethyr]]''' <small>●</small> }} Each type has its own subdivisions of flavours, and associated magical arts. Light-Ethyr usage is the most widespread of the Ethyric Arts, due to its greater availability and higher prevalence of users amongst sapient populations. It also has the widest range of applications, from manipulating light to growing and healing, and is the most commonly used ethyr for enchantment purposes. Due to how complex the interactions are between fields, how limiting any particular flavour of ethyr can be for the range of its applications is not easy to predict. Some flavours are highly limited while others are much less so, and in some cases the specific source of the ethyr can key the ethyr even further, such as the distinction between chemistry flavoured light-ethyr and its subset of bloodmagic ethyr, which technically falls within the window of chemistry flavour but has its own unique uses. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) More mutations can allow for the ability to use ethyr to varying degrees. Of those who can use ethyr, there are many subdivisions of abilities. By far the most rare is the ability to use multiple, or even hypothetically all, types of ethyr, and this is considered to be impossible for mere mortals and is regarded as the domain of gods and deific beings from legend. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. That being said, there have only been a handful of individuals in all of recorded history who have been able to do this. What is more common is the ability to wield a certain flavour or subdivision of ethyr. However, the distribution of which type of ethyr a mage can use is heavily skewed in favour of users of light-ethyr, being disproportionately more common than the other 3. Similarly, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again easily the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 28%" |- style="background-color:#ccccff;" !colspan="2"; style="width: 90%" | Jowuros' List |- | style="width: 75%" | Undiluted source of all magic | style="width: 25%; background-color:#ffffff" | White |- | Fire Magic | Red |- | Strength Magic | Orange |- | Solar Magic | Yellow |- | Druidism/Green Magic | Green |- | Wyrdmagic | Blue |- | Black/Dark Magic | Indigo |- | Soul Magic/Soulcery | Violet |} === Antiquity === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" !colspan=2 | The Rainbow List |- | style="width: 25%; background-color:#ffffff" | White | style="width: 75%" | Unseparated Light |- | style="background-color:#ff0000" | Red | Creation/Destruction |- | style="background-color:#ff8000" | Orange | Fire |- | style="background-color:#ffe800" | Yellow | Sunlight |- | style="background-color:#51c30a" | Green | Plants |- | style="background-color:#00b2ff" | Blue | Wyrd |- | style="background-color:#13184E" | <span style="color:#ffffff">Indigo</span> | ? |- | style="background-color:#7F00FF" | Violet | Souls |- | style="background-color:#000000" | <span style="color:#ffffff">Black</span> | Death/Blood/etc. |} In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. This list was refined over time and became accepted as truth after a redistribution of colours and elimination of gaps, creating a set of 6. Rainbows were reinterpreted to have 6 colours as a result and indigo was once again dropped from the list. === Modern Theory of Ethyr === {{MainArticle|[[Ethyric Theory]]|}} For hundreds of years after, many competing and conflicting theories including these were being used in various parts of the world and by various groups. The Grant Unified Theory of Ethyr finally unified all the theories into one. The theory began as scientists unified the theories of electricity and magnetism after interdisciplinary collaboration between scientists and mages uncovered that they were different manifestations of the same force. This shook the established views of ethyr and paved the way for ground-breaking innovation. The proposal that there were therefore only four basic forces saw great support as unprecedented experimentation with the flavours, feel, and qualities of ethyrs was possible due to higher prevalence of mages with access to multiple types of ethyr and the experimentation seemed to support four broad classifications. These four fundamental forces were seen as the carriers of ethyr from the [[Ethyric Field]], summarising the field of [[Ethyric Theory]]. <need image of full spectrum of ethyrs> == References == {{Ethyr}} {{Astronomy }} [[Category:Astronomy]] [[Category:Moons]] d6fffbf9c26cceafc90765db15f21b75b11e7555 Template:Astronomy 10 183 963 950 2022-10-24T12:43:20Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff; height: 35px" | Astronomy |- | colspan="2"; style="background-color:#DDDDFF; height: 50px; | <div class="center">[[File:Solar 1.png|link=Sun]][[File:Solar 2.png|link=]][[File:Solar 3.png|link=]][[File:Solar 4.png|link=Dawnstar]][[File:Solar 5.png|link=Terracil]][[File:Solar 6.png|link=]][[File:Solar 7.png|link=]][[File:Solar 8.png|link=]][[File:Solar 9.png|link=]][[File:Solar 10.png|link=]][[File:Solar 11.png|link=]][[File:Solar 12.png|link=]][[File:Solar 13.png|link=]][[File:Solar 14.png|link=]][[File:Solar 15.png|link=]]</div><div class="center">[[Sun]] <big>·</big> [[TRC II]] <big>·</big> [[TRC III]] <big>·</big> [[Dawnstar]] <big>·</big> [[Terracil]] <big>·</big> [[Habitable]] <big>·</big> [[Massive]] <big>·</big> [[SuperJupe]] <big>·</big> [[Saturn]] <big>·</big> [[Uranus]] <big>·</big> [[Neptune]] <big>·</big> [[TRC XI]] <big>·</big> [[TRC XII]]</div> |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Stars''' | [[Sun]] · [[Constellations]] |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Terracil''' | [[Celebri]] · [[Quelpor]] · [[The Golden Disc]] |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Concepts''' | [[Ethyr]] ([[Gravity-Ethyr|gravity-ethyr]]) · [[xxx]] |- |} 2ab5d151d01ba46e22a673e232ffc9a75f0226ee File:Crescent and dawnstar.jpg 6 200 964 2022-10-24T12:46:49Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Dawnstar 0 201 965 2022-10-24T13:58:32Z OfficialTerracil 2 Created page with "{{PlanetInfobox | PlanetName = Dawnstar | Image = [[File:Crescent and dawnstar.jpg|300px]] | Background = #f8f9fa | Caption = The planet as seen from Terracil. | Pronunciation = /'dɔːn.stäɹ/ | Adjectives = dawnstarian <br /><span style="font-size:85%">/'dɔːn.stäɹ.iɶn/</span> | Mass = {{scinot|3.332|24|kg|}}<br /><span style="font-size:85%">0.558 Earth's</span> | Radius..." wikitext text/x-wiki {{PlanetInfobox | PlanetName = Dawnstar | Image = [[File:Crescent and dawnstar.jpg|300px]] | Background = #f8f9fa | Caption = The planet as seen from Terracil. | Pronunciation = /'dɔːn.stäɹ/ | Adjectives = dawnstarian <br /><span style="font-size:85%">/'dɔːn.stäɹ.iɶn/</span> | Mass = {{scinot|3.332|24|kg|}}<br /><span style="font-size:85%">0.558 Earth's</span> | Radius = 5,250 km<br /><span style="font-size:85%">0.824 Earth's</span> | Gravity = 8.06 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.822 Earth's</span> | Density = 5.14 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.997 Earth's</span> | EscapeVelocity = 9.2 km/s<br /><span style="font-size:85%">0.823 Earth's</span> | Circumference = 32,984.86 km<br /><span style="font-size:85%">0.824 Earth's</span> | SurfaceArea = {{scinot|3.46|8|km|2}}<br /><span style="font-size:85%">0.679 Earth's</span> | Volume = {{scinot|6.060|11|km|3}}<br /><span style="font-size:85%">0.559 Earth's</span> | Satellites = No natural satellites: | OrbitalDistance = 127,908,000 km <br />0.855 AU | Aphelion = 0.924 AU | Perihelion = 0.786 AU | Eccentricity = 0.0803 | YearLength = 272 local days<br /><span style="font-size:85%">263.304 Earth days <br />0.721 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = N/A | RingOuterlimit = N/A | RingWidth = N/A | StarApparentBrightness = 3895 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">2,660,402 Lux</span> | ApparentBrightnessfromTerracil = -2.28 }} '''Dawnstar''' is the third planet in the Terracil system and orbits the [[Sun]], an F6v spectral type star. __TOC__ == Description == == Culture & Mythology == == References == {{Astronomy }} [[Category:Astronomy]] [[Category:Planets]] e68ad946ad3f9eaa10a2fdb1956bc271ec158329 992 965 2022-10-25T11:31:23Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Dawnstar | Image = [[File:Crescent and dawnstar.jpg|300px]] | Background = #f8f9fa | Caption = The planet as seen from Terracil (below and slightly to the right of the crescent of the moon Quelpor). | Pronunciation = /'dɔːn.stäɹ/ | Adjectives = dawnstarian <br /><span style="font-size:85%">/'dɔːn.stäɹ.iɶn/</span> | Mass = {{scinot|3.332|24|kg|}}<br /><span style="font-size:85%">0.558 Earth's</span> | Radius = 5,250 km<br /><span style="font-size:85%">0.824 Earth's</span> | Gravity = 8.06 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.822 Earth's</span> | Density = 5.14 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.997 Earth's</span> | EscapeVelocity = 9.2 km/s<br /><span style="font-size:85%">0.823 Earth's</span> | Circumference = 32,984.86 km<br /><span style="font-size:85%">0.824 Earth's</span> | SurfaceArea = {{scinot|3.46|8|km|2}}<br /><span style="font-size:85%">0.679 Earth's</span> | Volume = {{scinot|6.060|11|km|3}}<br /><span style="font-size:85%">0.559 Earth's</span> | Satellites = No natural satellites: | OrbitalDistance = 127,908,000 km <br />0.855 AU | Aphelion = 0.924 AU | Perihelion = 0.786 AU | Eccentricity = 0.0803 | YearLength = 272 local days<br /><span style="font-size:85%">263.304 Earth days <br />0.721 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = N/A | RingOuterlimit = N/A | RingWidth = N/A | StarApparentBrightness = 3895 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">2,660,402 Lux</span> | ApparentBrightnessfromTerracil = -2.28 }} '''Dawnstar''' is the third planet in the Terracil system and orbits the [[Sun]], an F6v spectral type star. __TOC__ == Description == == Culture & Mythology == == References == {{Astronomy }} [[Category:Astronomy]] [[Category:Planets]] cf864b3542d6c0e2114ef43eeef5ed53ce1e6711 Light-Ethyr 0 34 969 824 2022-10-24T14:36:47Z OfficialTerracil 2 /* Growth */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field's]] interactions with electromagnetic fields is known as '''light-ethyr'''. Not all electromagnetic interactions perturb the ethyric field, and the ones that do all do so differently. Of these, there exist a few key subdivisions for ease of categorisation for people. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == Light-ethyr's origins in electromagnetism means its flavours can be grouped into an electric flavour, a magnetic flavour, or a mixture of the two, known as chemical flavours. Magnetic flavour ethyr can be found rising out of the ground in waves much like solar ethyr flows down from above during the day. Additional sources for this ethyr include magnetic objects, such as magnetite lodestones, as well as physically preventing two magnetically attracted objects from accelerating to each other. is usually used to manipulate how magnetic fields flow, as well as being able to push and pull on ferromagnetic items ... push pull. pure magnetism Chemical flavour ethyr is by far the most diverse, as electromagnetic interactions are the basis of so much of the world around us. From chemical reactions to light itself, this broad category includes ethyr that normally is divided into its own flavours. The most prevalent source of ethyr is solar light ethyr, often confusingly simply called light ethyr. This flavour is found as a constant stream of downward flowing luminiferous ethyr during the daytime. This ethyr cannot travel through objects, and it is theorised that the ethyr is only usable once the sunlight has impacted a surface. The result of this is that light-ethyr cannot be used at night and it is found only in small amounts when indoors or otherwise blocked from accessing sunlight. Another source of chemical flavour ethyr is from certain exergonic or endothermic reactions. These reactions include specific interactions like phase changes (water freezing or condensing), aspects of photosynthesis, or even ATP breaking down into ADP. Regardless of source, the ethyr that results is often linked to the ATP -> ADP + P is exergonic (releasing energy) and must release ethyr too, as it is used by the body when fuelling your spells. (Can cause you to destroy all your ATP and thus kill yourself.) Also is the reason why doing exercise releases small amounts of ethyr, and one of the parts of the Calvin cycle that releases ethyr, as well as the formation of glucose. Chemical is electromagnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. Chemical Used for and derived from chemical reactions. useful in many fields such as metallurgy. Fire RETHINK THIS Growth Healing, Plants, photosynthesis, growth. Water Phase changes Electric Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity Electromagnetic Radiation Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === ==== Chemical ==== Cold pack ethyr batteries? chemistry spells and uses Need to think about. Perhaps manipulate bonds and use to create substances? Soulcasting??? Use to purify substances? Allow easier access to things like magnesia, or pure metals, or even to manipulate structures for transparent metal etc. ==== Blood ==== Blood magic is the Perhaps the first instance of "blood magic" may have been from someone noticing that when a person died in a cave with a fire (through CO poisoning), their blood glowed faintly with red ethyr. Maybe a bowl of blood from a sacrifice next to a fire started glowing as the CO in the smoke bonded with it. What would that ethyr be used for?? Blood magic ethyr is used for gene manipulation. Can be used in future eras to directly change genes (replace CRISPR) but in earlier eras it is more random, ranging from imbuing powers (like Black Panther) to increasing attributes such as strength etc. Can be used to do Spartan augmentations. === Fire === firebending === Solar === light magic spells and uses lightweaving illusions blocking light in an area - permanent shadows? eg shadowed face shadowmancy? invisibility cloaks? light flashes, flares, flashbangs, etc laser? heating/warming/searing? summoning hardlight === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing naturally used by elven physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == Notes == {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|Fire]] · [[Light-Ethyr#Growth|Growth]] · [[Light-Ethyr#Water|Water]] ) ) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} {{Ethyr}} 5ddb9de7f95832f9ff1161df108019f2f48124e5 Vitalium 0 202 970 2022-10-24T14:38:22Z OfficialTerracil 2 Created page with "[[Vitalium]] is a shiny grey metal that is much lighter than iron. This metal is not suitable for most uses when pure, as it is brittle and slowly withers away when exposed to water, as well as being dangerously flammable. Vitalium burns with a blinding white light. It is often mixed with electricium to create an alloy that is highly valued, having a strength comparable to steel but much lighter. For this reason, it is suspected to be the main metal in the mysterious me..." wikitext text/x-wiki [[Vitalium]] is a shiny grey metal that is much lighter than iron. This metal is not suitable for most uses when pure, as it is brittle and slowly withers away when exposed to water, as well as being dangerously flammable. Vitalium burns with a blinding white light. It is often mixed with electricium to create an alloy that is highly valued, having a strength comparable to steel but much lighter. For this reason, it is suspected to be the main metal in the mysterious metallic alloy that was used to create [[ethyrmaille]] by the ancient myaner. __TOC__ ==Uses== Vitalium salts have been claimed to soothe and hasten recovery from muscle pain, soreness, or injury, and as such are traded widely by healer guilds to incorporate into bandages or poultices, as well as researched by mages who can use [[Light-Ethyr#Growth|life-ethyr]] ==History== A myaner cattle farmer living in the region of Meandres once attempted to give his cows water from a well there. The cows refused to drink because of the water's bitter taste, but the farmer noticed that the water seemed to heal scratches and rashes. The substance became known as vitalium salts and its fame spread. When the metal was eventually extracted from the salts by myaner alchemists, they named the metal "vitalium" to honour the supposed healing powers. The metal does not heal but it has been claimed that the salts soothe and hasten recovery from muscle pain, soreness, or injury, and as such are valued. == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] [[Category:Metal]] f389e06244197f218c9898d35c793cf7432a3bdb 972 970 2022-10-24T14:41:17Z OfficialTerracil 2 wikitext text/x-wiki [[File:Crystalised vitalium.jpg|400px|thumb|right|alt=A rough but melted-looking chunk of a silvery metal.|A crystallised chunk of vitalium.]] [[Vitalium]] is a shiny grey metal that is much lighter than iron. This metal is not suitable for most uses when pure, as it is brittle and slowly withers away when exposed to water, as well as being dangerously flammable. Vitalium burns with a blinding white light. It is often mixed with electricium to create an alloy that is highly valued, having a strength comparable to steel but much lighter. For this reason, it is suspected to be the main metal in the mysterious metallic alloy that was used to create [[ethyrmaille]] by the ancient myaner. __TOC__ ==Uses== Vitalium salts have been claimed to soothe and hasten recovery from muscle pain, soreness, or injury, and as such are traded widely by healer guilds to incorporate into bandages or poultices, as well as researched by mages who can use [[Light-Ethyr#Growth|life-ethyr]] ==History== A myaner cattle farmer living in the region of Meandres once attempted to give his cows water from a well there. The cows refused to drink because of the water's bitter taste, but the farmer noticed that the water seemed to heal scratches and rashes. The substance became known as vitalium salts and its fame spread. When the metal was eventually extracted from the salts by myaner alchemists, they named the metal "vitalium" to honour the supposed healing powers. The metal does not heal but it has been claimed that the salts soothe and hasten recovery from muscle pain, soreness, or injury, and as such are valued. == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] [[Category:Metal]] aeb97ddcac3854c3d337788a1b20a340bd104b32 973 972 2022-10-24T14:43:10Z OfficialTerracil 2 /* Uses */ wikitext text/x-wiki [[File:Crystalised vitalium.jpg|400px|thumb|right|alt=A rough but melted-looking chunk of a silvery metal.|A crystallised chunk of vitalium.]] [[Vitalium]] is a shiny grey metal that is much lighter than iron. This metal is not suitable for most uses when pure, as it is brittle and slowly withers away when exposed to water, as well as being dangerously flammable. Vitalium burns with a blinding white light. It is often mixed with electricium to create an alloy that is highly valued, having a strength comparable to steel but much lighter. For this reason, it is suspected to be the main metal in the mysterious metallic alloy that was used to create [[ethyrmaille]] by the ancient myaner. __TOC__ ==Uses== Vitalium salts have been claimed to soothe and hasten recovery from muscle pain, soreness, or injury, and as such are traded widely by healer guilds to incorporate into bandages or poultices, as well as researched by mages who can use [[Light-Ethyr#Growth|life-ethyr]]. It is also suspected to be the metal used by ancient [[myaner]] in the unidentified alloy that comprises [[ethyrmaille]] plates, as it is light and strong. ==History== A myaner cattle farmer living in the region of Meandres once attempted to give his cows water from a well there. The cows refused to drink because of the water's bitter taste, but the farmer noticed that the water seemed to heal scratches and rashes. The substance became known as vitalium salts and its fame spread. When the metal was eventually extracted from the salts by myaner alchemists, they named the metal "vitalium" to honour the supposed healing powers. The metal does not heal but it has been claimed that the salts soothe and hasten recovery from muscle pain, soreness, or injury, and as such are valued. == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] [[Category:Metal]] 78799abc4687a1a9551bc8c66e89095dede3156b 989 973 2022-10-24T15:13:02Z OfficialTerracil 2 /* Uses */ wikitext text/x-wiki [[File:Crystalised vitalium.jpg|400px|thumb|right|alt=A rough but melted-looking chunk of a silvery metal.|A crystallised chunk of vitalium.]] [[Vitalium]] is a shiny grey metal that is much lighter than iron. This metal is not suitable for most uses when pure, as it is brittle and slowly withers away when exposed to water, as well as being dangerously flammable. Vitalium burns with a blinding white light. It is often mixed with electricium to create an alloy that is highly valued, having a strength comparable to steel but much lighter. For this reason, it is suspected to be the main metal in the mysterious metallic alloy that was used to create [[ethyrmaille]] by the ancient myaner. __TOC__ ==Uses== Vitalium salts have been claimed to soothe and hasten recovery from muscle pain, soreness, or injury, and as such are traded widely by healer guilds to incorporate into bandages or poultices, as well as researched by mages who can use [[Light-Ethyr#Growth|life-ethyr]]. It is also suspected to be the metal used by ancient [[myaner]] in the unidentified alloy that comprises [[ethyrmaille]] plates, as it is light and strong. Despite its high rarity, it has not been adopted as coinage anywhere due to both its irregular supply as well as its properties that make it less long-lasting than the usual coinage metals like [[gold]], [[silver]], or [[orichalcum]]. Although it is perfectly durable when alloyed with metals such as electricium, it is hard to work with which means it is usually left to the alchemist-forgers who have special techniques for working it into usable shapes and not minted into coins. This being said, it is sometimes formed into uniform ingots for transport or trade. ==History== A myaner cattle farmer living in the region of Meandres once attempted to give his cows water from a well there. The cows refused to drink because of the water's bitter taste, but the farmer noticed that the water seemed to heal scratches and rashes. The substance became known as vitalium salts and its fame spread. When the metal was eventually extracted from the salts by myaner alchemists, they named the metal "vitalium" to honour the supposed healing powers. The metal does not heal but it has been claimed that the salts soothe and hasten recovery from muscle pain, soreness, or injury, and as such are valued. == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] [[Category:Metal]] 61a713ca23e6009ce465a4b502d484707f65da62 File:Crystalised vitalium.jpg 6 203 971 2022-10-24T14:39:52Z OfficialTerracil 2 By CSIRO, CC BY 3.0, https://commons.wikimedia.org/w/index.php?curid=35474938 wikitext text/x-wiki == Summary == By CSIRO, CC BY 3.0, https://commons.wikimedia.org/w/index.php?curid=35474938 5f32a30a97bd5573b96f17995d1733e8bda897d3 File:Copper nugget.jpg 6 204 974 2022-10-24T14:45:24Z OfficialTerracil 2 wikitext text/x-wiki A nugget of copper metal. 5ca4d222092beeda884b38c65c4fecc23d58e47d Copper 0 165 975 897 2022-10-24T14:46:32Z OfficialTerracil 2 wikitext text/x-wiki [[File:Copper nugget.jpg|400px|thumb|right|alt=A nugget of orange-brown metal.|A nugget of native copper.]] [[Copper]] is one of the base metals, with unique properties that have made it remarkably useful over the milennia. It has a pinkish-orange colour and may develop a green patina as it ages. The colour "copper" refers to a reddish brown. Copper is used to make up many alloys, from [[bronze]] to [[brass]], and even is mixed in with gold to change properties such as malleability, strength, and durability. __TOC__ ==Uses== Copper is mostly used as an ingredient in alloys like bronze and brass, and is commonly used as a pure metal. Pure copper also has antimicrobial properties and is often used for medical tools or containers for water storage for this reason. Copper is also commonly encountered in minerals such as azurite, malachite, and turquoise, and imparts blue or green colours. These have been used widely and historically as pigments. Copper used in buildings, usually for roofing, oxidizes to form a green verdigris (or patina). Copper is sometimes used in decorative art, both in its elemental metal form and in compounds as pigments. Copper compounds have been observed to help protect not just against against illness, but also funguses like mould and it is sometimes used to treat wood. Copper has major religious and spiritual significance for shamlek. In molluscs and crustaceans, copper is a constituent of the blood pigment hemocyanin, replaced by the iron-complexed hemoglobin in fish and other vertebrates. ==History== Copper is one of the few metals that can occur in nature in a directly usable metallic form (native metals). This led to very early use by myaner in several regions, from circa 6,900 BP. It was the first metal to be smelted from ores, circa 6,600 BP; the first metal to be cast into a shape in a mould, c. 6,400 BP; and the first metal to be purposely alloyed with another metal, tin, to create bronze, c. 6,100 BP. Drokha also began to use copper before the Old Ones. Some texts such as the Codex Primordialis mention the drokha and metallurgy in conjunction with the Old Ones, and other texts indicate that the drokha had begun to smelt copper circa 6,500 BP. Copper moulds have also been found dating to 6,200 BP. According the legend, manush did not use copper before the Old Ones, but also began to make use of it by 6,500 BP, inventing bronze for themselves by 5,500 BP at the latest. It is probably that manush learned some secrets of metalworking from the drokha, explaining the long-standing association mankind have between metallurgy and the drokha. == References == {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] [[Category:Metal]] ca5c721ebb56307b9a6de247647b561c82348d2d File:Gold.jpg 6 205 976 2022-10-24T14:49:57Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Gold 0 179 977 925 2022-10-24T14:51:00Z OfficialTerracil 2 wikitext text/x-wiki [[File:gold.jpg|400px|thumb|right|alt=A nugget of gold.|A small nugget of naturally occurring gold.]] [[Gold]] is a precious metal that has been used for [[Currency|coinage]], ornamentation, and other arts throughout recorded history. In many places, a gold standard serves as the basis of monetary policy instead of [[silver]]. Gold can be found naturally as nuggets, veins or wires of gold in a rock matrix, or fine grains of gold, mixed in with sediments or bound within rock. Gold is known for its lustrous red-yellow colour and thus gold as a colour can refer to anything from yellows or blonde hair, to even browns and ochres. Gold is often mixed with copper to create alloys of varying fineness in order to prioritise certain properties such as malleability, strength or durability. Objects can be gilded, giving them a thin coating of gold, and extremely thin gold foil can be wrapped around thread to form cloth-of-gold fabrics. __TOC__ ==Uses== Gold is considered one of the most precious natural metals alongside [[silver]] and as such it is used mostly in the present day as currency. Linguistically, it represents wealth, yellow, shining radiance, or beauty. ==History== Gold was the first metal to ever be used by the people of Terracil. Small amounts of gold have been recovered from caves dating back to at least 45,000 years before the present. The oldest golden artefacts are around 6,800 years old. The oldest myaner stamped coins were created around 5,400 BP. ==References== {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] [[Category:Metal]] ae1caeb4692b39a2faf1b4729f4e8240c97100f9 986 977 2022-10-24T15:00:53Z OfficialTerracil 2 /* Uses */ wikitext text/x-wiki [[File:gold.jpg|400px|thumb|right|alt=A nugget of gold.|A small nugget of naturally occurring gold.]] [[Gold]] is a precious metal that has been used for [[Currency|coinage]], ornamentation, and other arts throughout recorded history. In many places, a gold standard serves as the basis of monetary policy instead of [[silver]]. Gold can be found naturally as nuggets, veins or wires of gold in a rock matrix, or fine grains of gold, mixed in with sediments or bound within rock. Gold is known for its lustrous red-yellow colour and thus gold as a colour can refer to anything from yellows or blonde hair, to even browns and ochres. Gold is often mixed with copper to create alloys of varying fineness in order to prioritise certain properties such as malleability, strength or durability. Objects can be gilded, giving them a thin coating of gold, and extremely thin gold foil can be wrapped around thread to form cloth-of-gold fabrics. __TOC__ [[File:Gold coins.jpg|450px|thumb|left|alt=A lost hoard of gold coins.|Gold coins that have been forgotten by history are a common objective for adventurers and looters looking to make their fortunes.]] ==Uses== Gold is considered one of the most precious natural metals alongside [[silver]] and as such it is used mostly in the present day as currency. Linguistically, it represents wealth, yellow, shining radiance, or beauty. ==History== Gold was the first metal to ever be used by the people of Terracil. Small amounts of gold have been recovered from caves dating back to at least 45,000 years before the present. The oldest golden artefacts are around 6,800 years old. The oldest myaner stamped coins were created around 5,400 BP. ==References== {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] [[Category:Metal]] 0c420d4b4f8d6c0f446a0aee1364c2361e5632d4 987 986 2022-10-24T15:04:59Z OfficialTerracil 2 wikitext text/x-wiki [[File:gold.jpg|400px|thumb|right|alt=A nugget of gold.|A small nugget of naturally occurring gold.]] [[Gold]] is a precious metal that has been used for [[Currency|coinage]], ornamentation, and other arts throughout recorded history. In many places, a gold standard serves as the basis of monetary policy instead of [[silver]]. Gold can be found naturally as nuggets, veins or wires of gold in a rock matrix, or fine grains of gold, mixed in with sediments or bound within rock. Gold is known for its lustrous red-yellow colour and thus gold as a colour can refer to anything from yellows or blonde hair, to even browns and ochres. Gold is often mixed with copper to create alloys of varying fineness in order to prioritise certain properties such as malleability, strength or durability. Objects can be gilded, giving them a thin coating of gold, and extremely thin gold foil can be wrapped around thread to form cloth-of-gold fabrics. __TOC__ [[File:Gold coins.jpg|450px|thumb|left|alt=A lost hoard of gold coins.|Gold coins that have been forgotten by history are a common objective for adventurers and looters looking to make their fortunes.]] ==Uses== Gold is considered one of the most precious natural metals alongside [[silver]] and as such it is used mostly in the present day as currency. Linguistically, it represents wealth, yellow, shining radiance, or beauty. Gold is used to mint coins, much like other precious metals or alloys. Over the millennia, many important people have been buried with their hoards of wealth, or golden artefacts have been lost to the mists of time, which makes grave-robbers, looters, or "adventurers" eager to search ruins or long-lost sites in order to claim their fortunes. ==History== Gold was the first metal to ever be used by the people of Terracil. Small amounts of gold have been recovered from caves dating back to at least 45,000 years before the present. The oldest golden artefacts are around 6,800 years old. The oldest myaner stamped coins were created around 5,400 BP. ==References== {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] [[Category:Metal]] 8946c22bb09f2fe4e49564e0b3263dee12588a4e 988 987 2022-10-24T15:07:40Z OfficialTerracil 2 /* Uses */ wikitext text/x-wiki [[File:gold.jpg|400px|thumb|right|alt=A nugget of gold.|A small nugget of naturally occurring gold.]] [[Gold]] is a precious metal that has been used for [[Currency|coinage]], ornamentation, and other arts throughout recorded history. In many places, a gold standard serves as the basis of monetary policy instead of [[silver]]. Gold can be found naturally as nuggets, veins or wires of gold in a rock matrix, or fine grains of gold, mixed in with sediments or bound within rock. Gold is known for its lustrous red-yellow colour and thus gold as a colour can refer to anything from yellows or blonde hair, to even browns and ochres. Gold is often mixed with copper to create alloys of varying fineness in order to prioritise certain properties such as malleability, strength or durability. Objects can be gilded, giving them a thin coating of gold, and extremely thin gold foil can be wrapped around thread to form cloth-of-gold fabrics. __TOC__ [[File:Gold coins.jpg|450px|thumb|left|alt=A lost hoard of gold coins.|Gold coins that have been forgotten by history are a common objective for adventurers and looters looking to make their fortunes.]] ==Uses== Gold is considered one of the most precious natural metals alongside [[silver]] and as such it is used mostly in the present day as currency or jewellery. Linguistically, it represents wealth, yellow, shining radiance, or beauty. Gold is used to mint coins, much like other precious metals or alloys. Gold is used as the base standard in several countries, though [[silver]] is more common. Depending on local exchange rates, it may be more or less expensive by weight than [[orichalcum]], as well as usually being less valuable than electricium or [[vitalium]]. Over the millennia, many important people have been buried with their hoards of wealth, or golden artefacts have been lost to the mists of time, which makes grave-robbers, looters, or "adventurers" eager to search ruins or long-lost sites in order to claim their fortunes. ==History== Gold was the first metal to ever be used by the people of Terracil. Small amounts of gold have been recovered from caves dating back to at least 45,000 years before the present. The oldest golden artefacts are around 6,800 years old. The oldest myaner stamped coins were created around 5,400 BP. ==References== {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] [[Category:Metal]] 007903c1bc60fdbcfba02fad41d1835663c8eec1 File:Silver nugget.jpg 6 206 978 2022-10-24T14:54:11Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Silver 0 180 979 926 2022-10-24T14:54:39Z OfficialTerracil 2 wikitext text/x-wiki [[File:File:Silver nugget.jpg|400px|thumb|right|alt=A nugget of silver.|A nugget of naturally occurring silver.]] [[Silver]] is a soft, white, and lustrous precious metal that has been used for [[Currency|coinage]], ornamentation, and other arts throughout recorded history. In many places, a silver standard serves as the basis of monetary policy instead of [[gold]]. Silver can be found naturally as wires or veins in a rock matrix, as an alloy with gold or other metals, or as ore in rocks. Silver has long been valued as a precious metal. While it is more abundant than gold, it is much less abundant as a native metal. Silver exhibits the highest conductivity and reflectivity of any metal, and is used to make expensive mirrors and is being researched as a way to conduct ethyr. Silver is known for its lustrous whiteness and is associated with the moon [[Celebri]]. The colour silver (or term silvery) can refer to white, light grey, or even light metallic colours such as the colours of [[vitalium]] or aluminium. __TOC__ ==Uses== Silver is used for coins, to make mirrors, and more recently has been experimented as a possible way to conduct [[ethyr]], but this seems to be limited to [[Light-Ethyr|light]] and [[Wyrd-Ethyr|wyrd-ethyr]]. Due to silver's higher reactivity than gold it has been primarily used as currency. In some areas of the world it is scarcer than gold and is valued higher, but the majority of the present day world considers gold to be of higher value than silver due to millennia of silver mining producing great quantities of it. The myaner often prize silver alongside [[Diamond|diamonds]] as representations of adamant, the mythical material the stars are made of. ==History== Silver was discovered in prehistoric times and the exact date of its first use is unknown, but it is estimated that it would have been first used around the same time as gold, and the oldest silver artefacts date from around 6,700 BP. ==References== {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] [[Category:Metal]] 1ebd7b0c94c9362bc0186634b500971be52fda74 980 979 2022-10-24T14:54:47Z OfficialTerracil 2 wikitext text/x-wiki [[File:Silver nugget.jpg|400px|thumb|right|alt=A nugget of silver.|A nugget of naturally occurring silver.]] [[Silver]] is a soft, white, and lustrous precious metal that has been used for [[Currency|coinage]], ornamentation, and other arts throughout recorded history. In many places, a silver standard serves as the basis of monetary policy instead of [[gold]]. Silver can be found naturally as wires or veins in a rock matrix, as an alloy with gold or other metals, or as ore in rocks. Silver has long been valued as a precious metal. While it is more abundant than gold, it is much less abundant as a native metal. Silver exhibits the highest conductivity and reflectivity of any metal, and is used to make expensive mirrors and is being researched as a way to conduct ethyr. Silver is known for its lustrous whiteness and is associated with the moon [[Celebri]]. The colour silver (or term silvery) can refer to white, light grey, or even light metallic colours such as the colours of [[vitalium]] or aluminium. __TOC__ ==Uses== Silver is used for coins, to make mirrors, and more recently has been experimented as a possible way to conduct [[ethyr]], but this seems to be limited to [[Light-Ethyr|light]] and [[Wyrd-Ethyr|wyrd-ethyr]]. Due to silver's higher reactivity than gold it has been primarily used as currency. In some areas of the world it is scarcer than gold and is valued higher, but the majority of the present day world considers gold to be of higher value than silver due to millennia of silver mining producing great quantities of it. The myaner often prize silver alongside [[Diamond|diamonds]] as representations of adamant, the mythical material the stars are made of. ==History== Silver was discovered in prehistoric times and the exact date of its first use is unknown, but it is estimated that it would have been first used around the same time as gold, and the oldest silver artefacts date from around 6,700 BP. ==References== {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] [[Category:Metal]] ec2f214798ed2d92a0136376b219e829087817ef 982 980 2022-10-24T14:56:45Z OfficialTerracil 2 /* Uses */ wikitext text/x-wiki [[File:Silver nugget.jpg|400px|thumb|right|alt=A nugget of silver.|A nugget of naturally occurring silver.]] [[Silver]] is a soft, white, and lustrous precious metal that has been used for [[Currency|coinage]], ornamentation, and other arts throughout recorded history. In many places, a silver standard serves as the basis of monetary policy instead of [[gold]]. Silver can be found naturally as wires or veins in a rock matrix, as an alloy with gold or other metals, or as ore in rocks. Silver has long been valued as a precious metal. While it is more abundant than gold, it is much less abundant as a native metal. Silver exhibits the highest conductivity and reflectivity of any metal, and is used to make expensive mirrors and is being researched as a way to conduct ethyr. Silver is known for its lustrous whiteness and is associated with the moon [[Celebri]]. The colour silver (or term silvery) can refer to white, light grey, or even light metallic colours such as the colours of [[vitalium]] or aluminium. __TOC__ [[File:Silver coins.jpg|200px|thumb|left|alt=Pile of silver coins on a black background.|Silver historically has been mostly used as a source of wealth, and is often minted into coins.]] ==Uses== Silver is used for coins, to make mirrors, and more recently has been experimented as a possible way to conduct [[ethyr]], but this seems to be limited to [[Light-Ethyr|light]] and [[Wyrd-Ethyr|wyrd-ethyr]]. Due to silver's higher reactivity than gold it has been primarily used as currency. In some areas of the world it is scarcer than gold and is valued higher, but the majority of the present day world considers gold to be of higher value than silver due to millennia of silver mining producing great quantities of it. The myaner often prize silver alongside [[Diamond|diamonds]] as representations of adamant, the mythical material the stars are made of. ==History== Silver was discovered in prehistoric times and the exact date of its first use is unknown, but it is estimated that it would have been first used around the same time as gold, and the oldest silver artefacts date from around 6,700 BP. ==References== {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] [[Category:Metal]] 8c0d67a5e2f6df648b828538d1c0df45f80104c1 983 982 2022-10-24T14:57:21Z OfficialTerracil 2 wikitext text/x-wiki [[File:Silver nugget.jpg|400px|thumb|right|alt=A nugget of silver.|A nugget of naturally occurring silver.]] [[Silver]] is a soft, white, and lustrous precious metal that has been used for [[Currency|coinage]], ornamentation, and other arts throughout recorded history. In many places, a silver standard serves as the basis of monetary policy instead of [[gold]]. Silver can be found naturally as wires or veins in a rock matrix, as an alloy with gold or other metals, or as ore in rocks. Silver has long been valued as a precious metal. While it is more abundant than gold, it is much less abundant as a native metal. Silver exhibits the highest conductivity and reflectivity of any metal, and is used to make expensive mirrors and is being researched as a way to conduct ethyr. Silver is known for its lustrous whiteness and is associated with the moon [[Celebri]]. The colour silver (or term silvery) can refer to white, light grey, or even light metallic colours such as the colours of [[vitalium]] or aluminium. __TOC__ [[File:Silver coins.jpg|450px|thumb|left|alt=Pile of silver coins on a black background.|Silver historically has been mostly used as a source of wealth, and is often minted into coins.]] ==Uses== Silver is used for coins, to make mirrors, and more recently has been experimented as a possible way to conduct [[ethyr]], but this seems to be limited to [[Light-Ethyr|light]] and [[Wyrd-Ethyr|wyrd-ethyr]]. Due to silver's higher reactivity than gold it has been primarily used as currency. In some areas of the world it is scarcer than gold and is valued higher, but the majority of the present day world considers gold to be of higher value than silver due to millennia of silver mining producing great quantities of it. The myaner often prize silver alongside [[Diamond|diamonds]] as representations of adamant, the mythical material the stars are made of. ==History== Silver was discovered in prehistoric times and the exact date of its first use is unknown, but it is estimated that it would have been first used around the same time as gold, and the oldest silver artefacts date from around 6,700 BP. ==References== {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] [[Category:Metal]] 312e650d1c3a0a15480e5dfd9af780109996ce32 984 983 2022-10-24T14:57:50Z OfficialTerracil 2 wikitext text/x-wiki [[File:Silver nugget.jpg|400px|thumb|right|alt=A nugget of silver.|A nugget of naturally occurring silver.]] [[Silver]] is a soft, white, and lustrous precious metal that has been used for [[Currency|coinage]], ornamentation, and other arts throughout recorded history. In many places, a silver standard serves as the basis of monetary policy instead of [[gold]]. Silver can be found naturally as wires or veins in a rock matrix, as an alloy with gold or other metals, or as ore in rocks. Silver has long been valued as a precious metal. While it is more abundant than gold, it is much less abundant as a native metal. Silver exhibits the highest conductivity and reflectivity of any metal, and is used to make expensive mirrors and is being researched as a way to conduct ethyr. Silver is known for its lustrous whiteness and is associated with the moon [[Celebri]]. The colour silver (or term silvery) can refer to white, light grey, or even light metallic colours such as the colours of [[vitalium]] or electricium. __TOC__ [[File:Silver coins.jpg|450px|thumb|left|alt=Pile of silver coins on a black background.|Silver historically has been mostly used as a source of wealth, and is often minted into coins.]] ==Uses== Silver is used for coins, to make mirrors, and more recently has been experimented as a possible way to conduct [[ethyr]], but this seems to be limited to [[Light-Ethyr|light]] and [[Wyrd-Ethyr|wyrd-ethyr]]. Due to silver's higher reactivity than gold it has been primarily used as currency. In some areas of the world it is scarcer than gold and is valued higher, but the majority of the present day world considers gold to be of higher value than silver due to millennia of silver mining producing great quantities of it. The myaner often prize silver alongside [[Diamond|diamonds]] as representations of adamant, the mythical material the stars are made of. ==History== Silver was discovered in prehistoric times and the exact date of its first use is unknown, but it is estimated that it would have been first used around the same time as gold, and the oldest silver artefacts date from around 6,700 BP. ==References== {{MetalsMinerals | Name = Metals & Minerals on Terracil | Base = [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] · [[xxx]] | Precious = [[Gold]] · [[Orichalcum]] · [[Silver]] | Alloys = [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) | Magical = Aluminium · Dwarf-metal · [[Vitalium]] | Common = [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] | Valuable = [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] }} [[Category:Material]] [[Category:Metal]] 906631b586863627cbca4b16c5630fd98167a3d7 File:Silver coins.jpg 6 207 981 2022-10-24T14:55:41Z OfficialTerracil 2 wikitext text/x-wiki Pile of silver coins. d55d855bcc065d78aca9a97baa1b291cdc2ebdfc File:Gold coins.jpg 6 208 985 2022-10-24T14:59:00Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Category:Astronomy 14 209 990 2022-10-25T11:29:59Z OfficialTerracil 2 Created blank page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 The Blood Cursed Dynasty 0 155 993 846 2022-10-28T08:08:03Z OfficialTerracil 2 /* Plot */ wikitext text/x-wiki Ideas go here __TOC__ == Plot == Blood Cursed Dynasty Character idea, troubled past. Prove himself. Sociopathic tendencies. Setting idea, Story idea, mitochondrial DNA Gaining magic and taking over the kingdom Explain magic system ideas The endings, child legacy, and line of emperors Society shifting to matriarchy ===Book one=== Warlord Gains magic, conquers empire Dynasty is secured, my blood will rule for a thousand years Book 1 - Main character Red and gold aesthetic. Chinese vibes. Germanic influence too. Perhaps start with more gold and slowly go more red. Major aesthetic is gold gauntlets with blood over top that tints it red. 'the Bloodforged'? His son could be 'the Bloodcursed'? ===Book two=== Son and daughter Civil war, gaining magic ritual reformed Penny drop, daughters children all have power ===Book three=== Daughter's daughter Ending the civil war, subterfuge side plot Social change matriarchy etc === Brainstorm === Empire A or B plot? Politics - slowly gain allies, manipulative GoT level stuff. Magic powers for political legitimacy, enhance the whole chosen by heaven divine right to rule thing. Battles - defeat opponents into submission. maybe lose an engagement or two. Create campaign to play through?? Use magic powers to show off legitimacy and destroy rest of opposition Ritual A or B plot? Idea - stealth stealing old books/scrolls, translating from some elvish. old temple? library? Would be prologue material, as it encapsulates the themes of mystery, high tension, arcane magics, politics, and maybe even dark themes of blood? Practice - experiments and research, really dive into unveiling the magic system here. Perhaps he tries something specific to target inheritance (to magically pass the power only onto his firstborn son) but he accidentally chooses the mitochondria. Maybe he says something specific like through this aspect of the ritual I can ensure that the power is only passed on to a worthy heir. "A worthy heir inherits by being the firstborn son." The book could include a line that translates to explaining heritability of mitochondrial DNA genes. He interprets this as the secret to determining who inherits. He accidentally makes it so that all children inherit but only females can pass it on themselves. Performing it - Set up for the ritual. Abducting many ppl needed. Finding people willing to participate as priests. Aftermath? Use powers on the battlefield. Final battle or before? Son C plot. Romance? Political marriage? Arc of the relationship? Would need to meet the girl early and then include throughout. Late game tension could be pregnancy, birth during a battle? If he was born during a battle then he could be marked for destiny - cursed by blood. Battleborn, Bloodcursed. Would have to have been conceived after the ritual, as he expected to have passed on that power to his firstborn son. Theme: Action - fight scenes, battles, etc Politics - political maneuvering, interpersonal relationships manipulated to get the ritual to run Arcane Scholarship - experiments, research, magic theory explored. ==== Prologue ==== Prologue: Themes of politics, action and arcane must be present. Stealing info from an old abandoned elven temple (maybe it's actually an elven library) and they ransack what is essentially a medical treatise on applications of blood magic's CRISPR tools. Translation, blood importance? Perhaps some elven guards are murdered callously? Very far from home. Very far from home. sneaking through the forest to find the mythical tower of knowledge. turns out to just be an abandoned elf ruin. scouts report theyve noticed myaner guards, so its not fully abandoned. only three guards. (are actually caretakers/custodians/librarians of the ancient scrolls) we can take em. slits the throat of one himself, feels no remorse at all. is incapable of feeling remorse. Steals into the building, and begins to rifle through the books, strolls, and tablets. eventually finds a word he recognises (not on an entire category but on the spine of a book) that is the word for blood(?) (One way or another he needs to find a book in the medical/healing section that is relevant to using blood magic and using it to treat genetic diseases. (gene therapy textbook really), and he finds it useful). Sits down with a candle, getting blood on the wax, and sits to enjoy reading the book and tries translating it. prologue ends. this idea has violence, blood, set up for ritual, intro to arcane, elves, etc, but just needs to foreshadow politics more i think. how to write a political thriller/game?? Perhaps a date, to set the scene as to the time period? Starting in medias res. CHAR stepped carefully, avoiding cracking any twigs or crunching any leaves. It was difficult to avoid, as the forest floor was littered with it. Luckily, his soft scouts' moccasins helped to muffle the sound of his footfalls. He noticed a hand gesture from one of his scouts to his side, and took cover behind a tree. The scout picked his way over to him through the underbrush, remarkably proficient at avoiding any rustling of branches. "My lord, we've spotted the site," he whispered. Drifting through the mist-wreathed trees, the haunting song of a false phoenix cried out. The bird was rare in NORTHLANDAREANAME. An omen of destiny, indeed. They both paused, the scout's eyes holding onto his own firmly. *The signs are clear. This day will be auspicious, whether to mark our deaths, or the start of a new era,* they seemed to say. CHAR nodded firmly at the scout. *Let us begin.* The scout pulled out an ivory whistle and puffed on it, creating the sound of a kukatoo. Hopefully any guards would not be able to tell the difference between a real call and one falsified with a whistle. Hopefully they would not realise it was the signal. CHAR could not still the worry in his heart that they would be able to tell. They were, afterall, immortal guardians of the wilderness. They had probably heard every bird call in the forest more times than he had heard another man speak. He noticed his jaw clenched in tension, but could not make himself unclench it. The scout had started moving forward, crouching low to the ground, with his dagger in hand, but still within the green scabbard. They had worried the keen eyes of the Dinray scouts might notice the gleaming of metal, and would only unsheathe steel at the last moment. CHAR steadied himself and followed. He was glad for his training as a warrior, for he knew well how difficult it was to move crouched this low to the ground while keeping his balance steady, let alone silently on the leaf litter. After a few moments, he noticed the forest ahead seemed to grow lighter. The clearing. They had done it at last. The Reticent Archive. A place spoken of only in legend. CHAR felt like he was living one of the tales his wetnurse would tell him when he was but six. Tales of elves and dragons and the mysteries of the deep forests. *Perhaps there were truths to some of those fairy tales, then*, he mused, pressing himself flat against a tree and peering through a thick bush to lay eyes upon the structure built within the clearing. The architecture was obviously not Shimei. His people favoured spires of stone, with tall pyramid-like of cone-like roofs, but these, while undeniably ruins, were majestic. Pillars intertwined to create arches, serried vertically amidst vines and broken stone. Statues flanked an entranceway, hooded figures holding huge books to their chests. This truly was the place. The incredible knowledge it must hold within! The secrets of the ancients, the answers to magic! His eyes wide, his heart beating, he realised he had started to push aside a branch and stepped forward into the clearing. There was a blur of motion and something large blurred directly before him, thudding down into the ground, trailing cloth. CHAR whipped out his dagger, darting back in a panic, realising how badly his moment of weakness has ruined *everything*. Now he was going to die, impaled on the spear of a vengeful Dinray, all because he forgot to be stealthy at the sight of a fairy tale castle come true. The form at his feet did not rise. Cautiously, he looked up, and saw one of his scouts standing above the entranceway in what appeared to be a watchpost, wiping the blood off his dagger with a small cloth. CHAR kneeled to turn the body over, exposing a young face, ink black eyes, and skin that looked like it had vitiligo. The throat was slit, and warm blood poured out, covering CHAR's glove. He dropped the body back on the floor distastefully, and shook the blood off his hand, spraying the grass with droplets of red. He nodded his thanks to the scout, and dagger raised, entered the ruin. The hallway was dark, but his eyes quickly adjusted. He quickly found a room after a few turns that was lit with gentle torchlight that didn't flicker like flames. There were two figures here, one behind a desk copying a book, and the other, a scholar by the looks of the glass eyepieces he wore, who was at a table organising a pile of books and scrolls. The latter looked up as he entered, opening his mouth to greet him before pausing in utter surprise at seeing him and not a fellow Dinray. "Man keriig?" The Dinray scholar shouted angrily, pushing his chair back from the table and standing, then his eyes widened as CHAR rushed forward and slammed his palm against his forehead, tilting his head back to expose his throat. "Baw, gi cho-" His angry words turned to a strangled choke as CHAR's dagger swiped out. CHAR dropped him backwards, ignoring the gurgling noises of the dying Dinray on the floor, only caring to not get blood on the scrolls. The other Dinray had backed up against the wall, then slipped out of the room. A cry of pain a moment later confirmed that the scouts had ensured his end too. CHAR stalked the hall, walking down a hallway between shelves of books and scrolls, looking for a glyph he might recognise. He had spent numerous political favours and considerable wealth trying to acquire old elven writings and had spent countless hours attempting to learn them. For all his efforts, he was only able to recognise occasional words here and there. Old Forlaam was a difficult language to read. After some searching, he finally came across a tome which had a glyph he recognised on the leather spine. By the time the scouts entered the room, they found him there, bloody gloves removed and beside him on the table, dagger stabbed point first into the wood. A worn parchment that served as a dictionary of sorts held in one hand, the pointer finger of the other following Forlaam glyphs with the other. His eyes gleaming with the satisfaction of victory. His mind entirely focused on the puzzle ahead. == Characters == Idk name but Chinese noble maybe he is the son of a female firstborn of an emperor, and thus is passed over for consideration and this infuriates him. Mum is upset too but he wants it for his case, not mums. also is sociopathic as he doesnt care about the value of a life, willing to sacrifice any number he considers lesser in order to further himself why does he want the power? it is his birthright - he was more worthy than the current emp (cousin) book 1 would thus be about the civil war he causes to try to usurp the throne to himself. Dance of the Dragons type ruination. Use ep 1 as the inspo for how to characterise properly! willing to experiment with peoples lives in exchange for granting himself power. Would perhaps find evidence of a magic ritual he can perform to himself Black Panther powers perhaps from a myaner ruined library or even from something disconnected from the domain that still has info on it - needs to acquire the secrets to finding out how to manipulate blood magic ethyr Need to have his mum in as well Family Cousin who is the emperor == Setting == The setting of the story will be in the Great Empire of Shimeisuraiku, the 'Empire of Heaven'. This is an empire inspired by China, but with considerable other influences. I want it to feature aspects of central/east African culture (look into cultures such as Maasai, Khoi-San, and Basotho people), as well as German, from medieval beer taverns to efficiency in engineering. Ethnic groups - varied means the empire is more impressive but much harder and unstable, whereas all the same means I cannot have diversity and is too close to China. Medieval German culture, in a setting that looks Chinese in architecture. Dress inspired by local textile availability and what the workers need, and food determined by what is available in the region. Will work on a map of the region. Will feature multiple river basins around which civilisation could have developed: Start with the region only, blur out the preliminary rough heightmap to reflect a gradient from high to low. Use the pre-generated heightmap to help add realism. Use the overlay images from Wonderdraft (in a folder) and Patreon (saved on Reddit) to find textures for mountains, and use reference images to determine scale to help with this step. Also use real life topographic maps to help create the area. Copy mountain regions where they are the same age/etc, copy flat plains etc, and stitch together manually with blurring and cloning. Then put the area in Wilbur to create a topographical map. Hopefully with a couple passes over with Wilbur it will all look realistic. Can then work on a proper atlas style map following Artifexian's guide for an atlas map, and use this as the definitive guide for the geography of the story, as well as helping narrow down where to worldbuild, where to place story setting locations, and even creating battlefields for wargaming through encounters from the book to help the realism/dream of interact-ability of the story. c2546abe60aa09cba5c384faaaeb7abf0d28db11 994 993 2022-10-28T14:38:53Z OfficialTerracil 2 /* Brainstorm */ wikitext text/x-wiki Ideas go here __TOC__ == Plot == Blood Cursed Dynasty Character idea, troubled past. Prove himself. Sociopathic tendencies. Setting idea, Story idea, mitochondrial DNA Gaining magic and taking over the kingdom Explain magic system ideas The endings, child legacy, and line of emperors Society shifting to matriarchy ===Book one=== Warlord Gains magic, conquers empire Dynasty is secured, my blood will rule for a thousand years Book 1 - Main character Red and gold aesthetic. Chinese vibes. Germanic influence too. Perhaps start with more gold and slowly go more red. Major aesthetic is gold gauntlets with blood over top that tints it red. 'the Bloodforged'? His son could be 'the Bloodcursed'? ===Book two=== Son and daughter Civil war, gaining magic ritual reformed Penny drop, daughters children all have power ===Book three=== Daughter's daughter Ending the civil war, subterfuge side plot Social change matriarchy etc === Brainstorm === Empire A or B plot? Politics - slowly gain allies, manipulative GoT level stuff. Magic powers for political legitimacy, enhance the whole chosen by heaven divine right to rule thing. Battles - defeat opponents into submission. maybe lose an engagement or two. Create campaign to play through?? Use magic powers to show off legitimacy and destroy rest of opposition Ritual A or B plot? Idea - stealth stealing old books/scrolls, translating from some elvish. old temple? library? Would be prologue material, as it encapsulates the themes of mystery, high tension, arcane magics, politics, and maybe even dark themes of blood? Practice - experiments and research, really dive into unveiling the magic system here. Perhaps he tries something specific to target inheritance (to magically pass the power only onto his firstborn son) but he accidentally chooses the mitochondria. Maybe he says something specific like through this aspect of the ritual I can ensure that the power is only passed on to a worthy heir. "A worthy heir inherits by being the firstborn son." The book could include a line that translates to explaining heritability of mitochondrial DNA genes. He interprets this as the secret to determining who inherits. He accidentally makes it so that all children inherit but only females can pass it on themselves. Performing it - Set up for the ritual. Abducting many ppl needed. Finding people willing to participate as priests. Aftermath? Use powers on the battlefield. Final battle or before? Son C plot. Romance? Political marriage? Arc of the relationship? Would need to meet the girl early and then include throughout. Late game tension could be pregnancy, birth during a battle? If he was born during a battle then he could be marked for destiny - cursed by blood. Battleborn, Bloodcursed. Would have to have been conceived after the ritual, as he expected to have passed on that power to his firstborn son. Theme: Action - fight scenes, battles, etc Politics - political maneuvering, interpersonal relationships manipulated to get the ritual to run Arcane Scholarship - experiments, research, magic theory explored. Achieves end goals: magic, kingship, and child. Magic – prologue where he finds scrolls of how to use blood magic. Born with minor ability to use it? (yes, do not like idea of being able to give non-magic ppl powers. Perhaps could work through blood magic, so it’s possible for someone like Hoid to collect all the abilities. Must make this ruinously hard to do or everyone will be a mage.) Uses this ability to strengthen himself at the cost of many others? Need King - Child – romance subplot? Marries for political reasons? Could tie back into the politics B plot. Secures something valuable for the match. Land? Army? Legitimacy? I like the army option best, so perhaps he marries the daughter of the best, most experienced general in the realm, so that way he brings the best chance for military victory to his side. Would explain the success he has in his endeavour. Also necessitates two new characters – General and his Daughter. General would be experienced, and command a large following of soldiers. Is the country a feudal/republican, etc. Follow the example of ancient China. Insanely large armies due to large amount of rice farmers. Perhaps there is a core standing army of trained men-at-arms who are the elite fighting force. Build the culture. Follow various guides for this. ==== Prologue ==== Prologue: Themes of politics, action and arcane must be present. Stealing info from an old abandoned elven temple (maybe it's actually an elven library) and they ransack what is essentially a medical treatise on applications of blood magic's CRISPR tools. Translation, blood importance? Perhaps some elven guards are murdered callously? Very far from home. Very far from home. sneaking through the forest to find the mythical tower of knowledge. turns out to just be an abandoned elf ruin. scouts report theyve noticed myaner guards, so its not fully abandoned. only three guards. (are actually caretakers/custodians/librarians of the ancient scrolls) we can take em. slits the throat of one himself, feels no remorse at all. is incapable of feeling remorse. Steals into the building, and begins to rifle through the books, strolls, and tablets. eventually finds a word he recognises (not on an entire category but on the spine of a book) that is the word for blood(?) (One way or another he needs to find a book in the medical/healing section that is relevant to using blood magic and using it to treat genetic diseases. (gene therapy textbook really), and he finds it useful). Sits down with a candle, getting blood on the wax, and sits to enjoy reading the book and tries translating it. prologue ends. this idea has violence, blood, set up for ritual, intro to arcane, elves, etc, but just needs to foreshadow politics more i think. how to write a political thriller/game?? Perhaps a date, to set the scene as to the time period? Starting in medias res. CHAR stepped carefully, avoiding cracking any twigs or crunching any leaves. It was difficult to avoid, as the forest floor was littered with it. Luckily, his soft scouts' moccasins helped to muffle the sound of his footfalls. He noticed a hand gesture from one of his scouts to his side, and took cover behind a tree. The scout picked his way over to him through the underbrush, remarkably proficient at avoiding any rustling of branches. "My lord, we've spotted the site," he whispered. Drifting through the mist-wreathed trees, the haunting song of a false phoenix cried out. The bird was rare in NORTHLANDAREANAME. An omen of destiny, indeed. They both paused, the scout's eyes holding onto his own firmly. *The signs are clear. This day will be auspicious, whether to mark our deaths, or the start of a new era,* they seemed to say. CHAR nodded firmly at the scout. *Let us begin.* The scout pulled out an ivory whistle and puffed on it, creating the sound of a kukatoo. Hopefully any guards would not be able to tell the difference between a real call and one falsified with a whistle. Hopefully they would not realise it was the signal. CHAR could not still the worry in his heart that they would be able to tell. They were, afterall, immortal guardians of the wilderness. They had probably heard every bird call in the forest more times than he had heard another man speak. He noticed his jaw clenched in tension, but could not make himself unclench it. The scout had started moving forward, crouching low to the ground, with his dagger in hand, but still within the green scabbard. They had worried the keen eyes of the Dinray scouts might notice the gleaming of metal, and would only unsheathe steel at the last moment. CHAR steadied himself and followed. He was glad for his training as a warrior, for he knew well how difficult it was to move crouched this low to the ground while keeping his balance steady, let alone silently on the leaf litter. After a few moments, he noticed the forest ahead seemed to grow lighter. The clearing. They had done it at last. The Reticent Archive. A place spoken of only in legend. CHAR felt like he was living one of the tales his wetnurse would tell him when he was but six. Tales of elves and dragons and the mysteries of the deep forests. *Perhaps there were truths to some of those fairy tales, then*, he mused, pressing himself flat against a tree and peering through a thick bush to lay eyes upon the structure built within the clearing. The architecture was obviously not Shimei. His people favoured spires of stone, with tall pyramid-like of cone-like roofs, but these, while undeniably ruins, were majestic. Pillars intertwined to create arches, serried vertically amidst vines and broken stone. Statues flanked an entranceway, hooded figures holding huge books to their chests. This truly was the place. The incredible knowledge it must hold within! The secrets of the ancients, the answers to magic! His eyes wide, his heart beating, he realised he had started to push aside a branch and stepped forward into the clearing. There was a blur of motion and something large blurred directly before him, thudding down into the ground, trailing cloth. CHAR whipped out his dagger, darting back in a panic, realising how badly his moment of weakness has ruined *everything*. Now he was going to die, impaled on the spear of a vengeful Dinray, all because he forgot to be stealthy at the sight of a fairy tale castle come true. The form at his feet did not rise. Cautiously, he looked up, and saw one of his scouts standing above the entranceway in what appeared to be a watchpost, wiping the blood off his dagger with a small cloth. CHAR kneeled to turn the body over, exposing a young face, ink black eyes, and skin that looked like it had vitiligo. The throat was slit, and warm blood poured out, covering CHAR's glove. He dropped the body back on the floor distastefully, and shook the blood off his hand, spraying the grass with droplets of red. He nodded his thanks to the scout, and dagger raised, entered the ruin. The hallway was dark, but his eyes quickly adjusted. He quickly found a room after a few turns that was lit with gentle torchlight that didn't flicker like flames. There were two figures here, one behind a desk copying a book, and the other, a scholar by the looks of the glass eyepieces he wore, who was at a table organising a pile of books and scrolls. The latter looked up as he entered, opening his mouth to greet him before pausing in utter surprise at seeing him and not a fellow Dinray. "Man keriig?" The Dinray scholar shouted angrily, pushing his chair back from the table and standing, then his eyes widened as CHAR rushed forward and slammed his palm against his forehead, tilting his head back to expose his throat. "Baw, gi cho-" His angry words turned to a strangled choke as CHAR's dagger swiped out. CHAR dropped him backwards, ignoring the gurgling noises of the dying Dinray on the floor, only caring to not get blood on the scrolls. The other Dinray had backed up against the wall, then slipped out of the room. A cry of pain a moment later confirmed that the scouts had ensured his end too. CHAR stalked the hall, walking down a hallway between shelves of books and scrolls, looking for a glyph he might recognise. He had spent numerous political favours and considerable wealth trying to acquire old elven writings and had spent countless hours attempting to learn them. For all his efforts, he was only able to recognise occasional words here and there. Old Forlaam was a difficult language to read. After some searching, he finally came across a tome which had a glyph he recognised on the leather spine. By the time the scouts entered the room, they found him there, bloody gloves removed and beside him on the table, dagger stabbed point first into the wood. A worn parchment that served as a dictionary of sorts held in one hand, the pointer finger of the other following Forlaam glyphs with the other. His eyes gleaming with the satisfaction of victory. His mind entirely focused on the puzzle ahead. == Characters == Idk name but Chinese noble maybe he is the son of a female firstborn of an emperor, and thus is passed over for consideration and this infuriates him. Mum is upset too but he wants it for his case, not mums. also is sociopathic as he doesnt care about the value of a life, willing to sacrifice any number he considers lesser in order to further himself why does he want the power? it is his birthright - he was more worthy than the current emp (cousin) book 1 would thus be about the civil war he causes to try to usurp the throne to himself. Dance of the Dragons type ruination. Use ep 1 as the inspo for how to characterise properly! willing to experiment with peoples lives in exchange for granting himself power. Would perhaps find evidence of a magic ritual he can perform to himself Black Panther powers perhaps from a myaner ruined library or even from something disconnected from the domain that still has info on it - needs to acquire the secrets to finding out how to manipulate blood magic ethyr Need to have his mum in as well Family Cousin who is the emperor == Setting == The setting of the story will be in the Great Empire of Shimeisuraiku, the 'Empire of Heaven'. This is an empire inspired by China, but with considerable other influences. I want it to feature aspects of central/east African culture (look into cultures such as Maasai, Khoi-San, and Basotho people), as well as German, from medieval beer taverns to efficiency in engineering. Ethnic groups - varied means the empire is more impressive but much harder and unstable, whereas all the same means I cannot have diversity and is too close to China. Medieval German culture, in a setting that looks Chinese in architecture. Dress inspired by local textile availability and what the workers need, and food determined by what is available in the region. Will work on a map of the region. Will feature multiple river basins around which civilisation could have developed: Start with the region only, blur out the preliminary rough heightmap to reflect a gradient from high to low. Use the pre-generated heightmap to help add realism. Use the overlay images from Wonderdraft (in a folder) and Patreon (saved on Reddit) to find textures for mountains, and use reference images to determine scale to help with this step. Also use real life topographic maps to help create the area. Copy mountain regions where they are the same age/etc, copy flat plains etc, and stitch together manually with blurring and cloning. Then put the area in Wilbur to create a topographical map. Hopefully with a couple passes over with Wilbur it will all look realistic. Can then work on a proper atlas style map following Artifexian's guide for an atlas map, and use this as the definitive guide for the geography of the story, as well as helping narrow down where to worldbuild, where to place story setting locations, and even creating battlefields for wargaming through encounters from the book to help the realism/dream of interact-ability of the story. 3209d96ca1fdd366007089d796bfb4f9910734b6 Magesight 0 33 997 816 2022-10-29T08:26:34Z OfficialTerracil 2 wikitext text/x-wiki '''Magesight''' is the term used to describe the ability to visualise ethyr. This does not happen with the eyes but rather a sixth sense that can detect ethyr in its vicinity. This is usually rendered by the brain as a visual input, as vision is the primary sense for most sapient races. __TOC__ == Function == Magesight seems like an important sense and as such it was unknown for a long time why it was not selected for, as even if ethyr was too dangerous to use, it would be useful for species to be able to see it. However, this is mistaken for two reasons. Firstly, seeing ethyr is not as simple as using your eyes or special rods or cones to detect it. Ethyr at rest does not have colour as it is not a physical substance, and there is nothing to see. People with magesight share certain genetic markers in common with people who can use magic, including the turning off of ethyr-suppressor genes. This implies that the ability to see ethyr is not so much sight, but rather a new sense that is part and parcel of the ability to use magic. This is the second reason, as visualising ethyr is itself a magical ability. == Colours == All flavours of ethyr are visible as distinct colours to those with magesight. The colours can be seen as a transparent haze around the source of the ethyr, and often flow around like a mist under ethereal winds that are separate from physical winds, as the ethyr clouds do not move even when a strong gust of wind is blowing in the region. === Light-Ethyr Colours === The varieties of [[Light-Ethyr|light-ethyr]] are generally associated with the rainbow due to the colours that the constituent flavours of ethyr take when viewed with magesight. This has caused some cultures to associate the rainbow with magic due the the great prevalence of light-ethyr compared to the other three types. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 40%" |- style="background-color:#ccccff;" ! style="background-color: #FFFFD9; width: 60%" | Light-Ethyr Flavour ! style="background-color: #FFFFD9; width: 35%" | Colour ! style="background-color: #FFFFD9; width: 5%" | |- | Magnetism | style="font-weight:normal;" | Dark Red | style="background-color:#8e4e4e | |- | Chemical | style="font-weight:normal;" | Red | style="background-color:#ff0000 | |- | Fire | style="font-weight:normal;" | Orange | style="background-color:#ff8000 | |- | Solar | style="font-weight:normal;" | Yellow | style="background-color:#ffe800 | |- | Growth | style="font-weight:normal;" | Green | style="background-color:#51c30a | |- | Water | style="font-weight:normal;" | Blue | style="background-color:#00b2ff | |- | Electricity | style="font-weight:normal;" | White | style="background-color:#EFFAFF | |} === Wyrd-Ethyr Colours === The varieties of wyrd-ethyr are not as strongly associated with colours as light-ethyr. Nevertheless, vague correspondences have been drawn to the colours below for each flavour. However despite this, some cases of wyrd ethyr being released coincide with either photons releasing and thus causing coloured glows visible to individuals without magesight, such as the phenomenon of Cherenkov radiation. There are also circumstances where making use of wyrd-flavour wyrd-ethyr can result in a neon green glow. As such, the colour traditionally applied to this flavour is turquoise, a mix of the electric blue and neon green colours that are most commonly seen. The other flavours of wyrd-ethyr often have more vague colouration. For example, although death-flavour is traditionally depicted as black and vacuum-flavour as lilac, in actuality these are not the actual colours seen. People have claimed to see death as anything from a brilliantly glowing red (possibly mistaken for chemistry-flavour light-ethyr as blood reacts with oxygen), to an amethyst haze or even a black smoke, and correspondingly void-flavour has been reported as black, dark blue or indigo, or as a faint lilac glow. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 40%" |- style="background-color:#ccccff;" ! style="background-color: #c582cf; width: 60%" | Wyrd-Ethyr Flavour ! style="background-color: #c582cf; width: 35%" | Colour ! style="background-color: #c582cf; width: 5%" | |- | Wyrd | style="font-weight:normal;" | Turquoise | style="background-color:#4FDBDD | |- | Soul | style="font-weight:normal;" | Magenta | style="background-color:#CC00FF | |- | Death | style="font-weight:normal;" | Black | style="background-color:#000000 | |- | Void | style="font-weight:normal;" | Lilac | style="background-color:#D7C1FF | |} === Gravity-Ethyr Colours === The varieties of gravity-ethyr are also not usually standard colours, as this source of ethyr is the opposite of the source that produces light, and thus the opposite of colour. Nevertheless, the different flavours' magesight hazes can be perceived by the colours indicated below. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 40%" |- style="background-color:#ccccff;" ! style="background-color: #465691; width: 60%" | Gravity-Ethyr Flavour ! style="background-color: #465691; width: 35%" | Colour ! style="background-color: #465691; width: 5%" | |- | Potential | style="font-weight:normal;" | Cream | style="background-color:#E8E7AB | |- | Weight | style="font-weight:normal;" | Salmon | style="background-color:#FFCDCD | |- | Tidal | style="font-weight:normal;" | Navy | style="background-color:#0325B5 | |} === Creation-Ethyr Colours === There are four known varieties of creation-ethyr, and each flavour's perceived colour has an association with what the ethyr most willingly does. Mass-flavour ethyr manipulates the gluons that form the particles in an atom's nucleus and as a result of the gluons' own chromodynamics this often comes through as all the colours mixed, forming a light grey colour. Creation-flavour ethyr is usually visualised as a lime colour in contrast to the usually vermillion destruction-flavour ethyr which evokes the colours of fire. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 40%" |- style="background-color:#ccccff;" ! style="background-color: #FAC504; width: 60%" | Creation-Ethyr Flavour ! style="background-color: #FAC504; width: 35%" | Colour ! style="background-color: #FAC504; width: 5%" | |- | Mass | style="font-weight:normal;" | Grey | style="background-color:#F2F2F2 | |- | Creation | style="font-weight:normal;" | Lime | style="background-color:#A5F638 | |- | Negation | style="font-weight:normal;" | Teal | style="background-color:#008F92 | |- | Destruction | style="font-weight:normal;" | Vermillion | style="background-color:#E84024 | |} == Visualising Ethyr == {{Ethyr}} 21fbcfd194dc89a54de7f6844cb23fdf01ed4cfc Terracil 0 2 1001 1000 2022-10-30T22:05:55Z OfficialTerracil 2 /* Description */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's </span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth days <br />1.317 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. It contains several other planets in its system, and orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, Silver and Yellow, and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Describe things such as number of continents, gravity, and radius, area, and weight compared to Earth. Rough area of main landmasses vs water and the ratio and ratio compared to earth. Terracil is the fourth planet from the sun in its stellar system, orbiting between [[Dawnstar]] and TRC V. It is the only inner planet to have two moons as well as the only inner planet to have a ring system. The planet has 4 large contiguous landmasses and these are often split into 5 biogeographic realms or continents. The force of gravity on Terracil is slightly lower than standard, at 8.43 m/s<sup>2</sup> or 86% the standard. Its radius, surface area, and circumference are all very close to standard, and it is just the density that is lower than standard. While there may be some people who still believe the world is flat, it is known to scholars across the world as well as those who live near large bodies of water that the planet is round thanks to observations of boats sailing across the horizon as well as observations of stars wheeling in the night sky. === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as [[Celebri]] the Silver Moon derives from the Sindar term for silver, whereas [[Quelpor]] the Brass Moon derives from the Itzatecah term for the metal brass, which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term [[the Golden Disc]], even though the rings are more of a creamy tan colour. Another common term used for it is the Heavenly Disc. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent Meli Aus/SA Dino continent Dino Afr Itza continent Paleo-modern Manu Eur continent Modern Manu/Dro Asi continent ==== NA ==== The NA is one of the main 5 biogeographic realms constituting Terracil's surface. The NA is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== Meli ==== The Meli is divided into the following bioregions: ===== The desert belt ===== A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. ===== Test ===== More "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." ==== Itza ==== Dino Afr Itzatecah divided into the following bioregions: ===== Jungles ===== Dominated by Itzatecah ===== Southern Savannah ===== Itzatecah colonies ===== Northern Desert ===== Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. ===== Northern Mediterranean ===== ===== Southern Temperate ===== Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. ==== Eur ==== Paleo-modern, Manush ===== Test ===== ==== Asi ==== Modern, Manu+Drokha ===== Test ===== === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee == References == {{Astronomy }} [[Category:Astronomy]] 3de09e8011520c877a83e56346ce69036b881dea 1002 1001 2022-10-30T22:22:53Z OfficialTerracil 2 /* Description */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's </span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth days <br />1.317 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. It contains several other planets in its system, and orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, Silver and Yellow, and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Describe things such as number of continents, gravity, and radius, area, and weight compared to Earth. Rough area of main landmasses vs water and the ratio and ratio compared to earth. Terracil is the fourth planet from the sun in its stellar system, orbiting between [[Dawnstar]] and TRC V. It is the only inner planet to have two moons as well as the only inner planet to have a ring system. The planet has 4 large contiguous landmasses and these are often split into 5 biogeographic realms or continents. The force of gravity on Terracil is slightly lower than standard, at 8.43 m/s<sup>2</sup> or 86% the standard. Its radius, surface area, and circumference are all very close to standard, and it is just the density that is lower than standard. While there may be some people who still believe the world is flat, it is known to scholars across the world as well as those who live near large bodies of water that the planet is round thanks to observations of boats sailing across the horizon as well as observations of stars wheeling in the night sky or the shadows of planets and moons on each other. Using mathematical techniques such as geometry and observations of sunlight in wells or stars on the horizon, scholars have tried multiple times to identify the size of Terracil. The most rigorous of these attempts resulted in a circumference of 40,000 km which is less than half a percent off of the actual figure. As a result, Terracil has a surface area of 511 million square kilometres of which approximately 30% is land area. === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as [[Celebri]] the Silver Moon derives from the Sindar term for silver, whereas [[Quelpor]] the Brass Moon derives from the Itzatecah term for the metal brass, which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term [[the Golden Disc]], even though the rings are more of a creamy tan colour. Another common term used for it is the Heavenly Disc. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent Meli Aus/SA Dino continent Dino Afr Itza continent Paleo-modern Manu Eur continent Modern Manu/Dro Asi continent ==== NA ==== The NA is one of the main 5 biogeographic realms constituting Terracil's surface. The NA is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== Meli ==== The Meli is divided into the following bioregions: ===== The desert belt ===== A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. ===== Test ===== More "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." ==== Itza ==== Dino Afr Itzatecah divided into the following bioregions: ===== Jungles ===== Dominated by Itzatecah ===== Southern Savannah ===== Itzatecah colonies ===== Northern Desert ===== Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. ===== Northern Mediterranean ===== ===== Southern Temperate ===== Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. ==== Eur ==== Paleo-modern, Manush ===== Test ===== ==== Asi ==== Modern, Manu+Drokha ===== Test ===== === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee == References == {{Astronomy }} [[Category:Astronomy]] d837cb0098027e70f69d0feafc6b5affedce5b9e 1003 1002 2022-10-30T22:23:17Z OfficialTerracil 2 /* Description */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's </span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth days <br />1.317 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the ultimate setting of all things that take place in OfficialTRC's works. It contains several other planets in its system, and orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, Silver and Yellow, and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Terracil is the fourth planet from the sun in its stellar system, orbiting between [[Dawnstar]] and TRC V. It is the only inner planet to have two moons as well as the only inner planet to have a ring system. The planet has 4 large contiguous landmasses and these are often split into 5 biogeographic realms or continents. The force of gravity on Terracil is slightly lower than standard, at 8.43 m/s<sup>2</sup> or 86% the standard. Its radius, surface area, and circumference are all very close to standard, and it is just the density that is lower than standard. While there may be some people who still believe the world is flat, it is known to scholars across the world as well as those who live near large bodies of water that the planet is round thanks to observations of boats sailing across the horizon as well as observations of stars wheeling in the night sky or the shadows of planets and moons on each other. Using mathematical techniques such as geometry and observations of sunlight in wells or stars on the horizon, scholars have tried multiple times to identify the size of Terracil. The most rigorous of these attempts resulted in a circumference of 40,000 km which is less than half a percent off of the actual figure. As a result, Terracil has a surface area of 511 million square kilometres of which approximately 30% is land area. === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as [[Celebri]] the Silver Moon derives from the Sindar term for silver, whereas [[Quelpor]] the Brass Moon derives from the Itzatecah term for the metal brass, which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term [[the Golden Disc]], even though the rings are more of a creamy tan colour. Another common term used for it is the Heavenly Disc. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent Meli Aus/SA Dino continent Dino Afr Itza continent Paleo-modern Manu Eur continent Modern Manu/Dro Asi continent ==== NA ==== The NA is one of the main 5 biogeographic realms constituting Terracil's surface. The NA is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== Meli ==== The Meli is divided into the following bioregions: ===== The desert belt ===== A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. ===== Test ===== More "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." ==== Itza ==== Dino Afr Itzatecah divided into the following bioregions: ===== Jungles ===== Dominated by Itzatecah ===== Southern Savannah ===== Itzatecah colonies ===== Northern Desert ===== Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. ===== Northern Mediterranean ===== ===== Southern Temperate ===== Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. ==== Eur ==== Paleo-modern, Manush ===== Test ===== ==== Asi ==== Modern, Manu+Drokha ===== Test ===== === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee == References == {{Astronomy }} [[Category:Astronomy]] b345112fd9e15c0043176faa9cc4718a86eb0e35 1004 1003 2022-10-30T22:24:26Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's </span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth days <br />1.317 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the setting of all stories that take place in the Teracillion. It orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, [[Celebri]] and [[Quelpor]], and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Terracil is the fourth planet from the sun in its stellar system, orbiting between [[Dawnstar]] and TRC V. It is the only inner planet to have two moons as well as the only inner planet to have a ring system. The planet has 4 large contiguous landmasses and these are often split into 5 biogeographic realms or continents. The force of gravity on Terracil is slightly lower than standard, at 8.43 m/s<sup>2</sup> or 86% the standard. Its radius, surface area, and circumference are all very close to standard, and it is just the density that is lower than standard. While there may be some people who still believe the world is flat, it is known to scholars across the world as well as those who live near large bodies of water that the planet is round thanks to observations of boats sailing across the horizon as well as observations of stars wheeling in the night sky or the shadows of planets and moons on each other. Using mathematical techniques such as geometry and observations of sunlight in wells or stars on the horizon, scholars have tried multiple times to identify the size of Terracil. The most rigorous of these attempts resulted in a circumference of 40,000 km which is less than half a percent off of the actual figure. As a result, Terracil has a surface area of 511 million square kilometres of which approximately 30% is land area. === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as [[Celebri]] the Silver Moon derives from the Sindar term for silver, whereas [[Quelpor]] the Brass Moon derives from the Itzatecah term for the metal brass, which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term [[the Golden Disc]], even though the rings are more of a creamy tan colour. Another common term used for it is the Heavenly Disc. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent Meli Aus/SA Dino continent Dino Afr Itza continent Paleo-modern Manu Eur continent Modern Manu/Dro Asi continent ==== NA ==== The NA is one of the main 5 biogeographic realms constituting Terracil's surface. The NA is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== Meli ==== The Meli is divided into the following bioregions: ===== The desert belt ===== A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. ===== Test ===== More "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." ==== Itza ==== Dino Afr Itzatecah divided into the following bioregions: ===== Jungles ===== Dominated by Itzatecah ===== Southern Savannah ===== Itzatecah colonies ===== Northern Desert ===== Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. ===== Northern Mediterranean ===== ===== Southern Temperate ===== Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. ==== Eur ==== Paleo-modern, Manush ===== Test ===== ==== Asi ==== Modern, Manu+Drokha ===== Test ===== === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee == References == {{Astronomy }} [[Category:Astronomy]] ef4999a0920c9e27b541b52f4be6dd5c7755c79d Ethyr 0 30 1005 996 2022-10-30T22:41:27Z OfficialTerracil 2 /* The Nature of Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is how all Terracil magic systems function. Ethyr primarily takes the form of a non-corporeal gas or mist, and is usually invisible to most except those individuals born with the ability to see it, an ability known as [[magesight]]. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythr. Other terms include 'using the winds' or even the 'polychromatic winds', as well as 'magecraft', 'casting spells', as well as variations of 'weaving' magic, such as 'spellweaving', or 'ethyr-weaving'. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool for creation and change. It is a type of magical 'energy' that is generated through specific interactions of the four fundamental forces (electromagnetism, weak force, gravity, strong force). All magic systems in the universe are derived from fluctuations in an arcane field. This [[ethyric field]] interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can be keyed to different 'flavours', limiting what can be done with it. For example, [[Gravity-Ethyr|gravity-ethyr]] cannot be used to heal wounds but it can be used to cause objects to manipulate how gravity affects an object. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[Wyrd-Ethyr|wyrd-ether]] that can be used to do wyrdcraft. In this example, the wyrd-ethyr released is keyed to specific interactions and usually its use results in a great increase in entropy. In total, four types of ethyr exist: {| width="100%" |- style="font-weight:bold; text-align:center" |● '''[[Light-Ethyr]]''' ● |● '''[[Wyrd-Ethyr]]''' ● |● '''[[Gravity-Ethyr]]''' ● |● '''[[Creation-Ethyr]]''' ● |} Each type has its own subdivisions of flavours, and associated magical arts. Light-Ethyr usage is the most widespread of the Ethyric Arts, due to its greater availability and higher prevalence of users amongst sapient populations. It also has the widest range of applications, from manipulating light to growing and healing, and is the most commonly used ethyr for enchantment purposes. Due to how complex the interactions are between fields, how limiting any particular flavour of ethyr can be for the range of its applications is not easy to predict. Some flavours are highly limited while others are much less so, and in some cases the specific source of the ethyr can key the ethyr even further, such as the distinction between chemistry flavoured light-ethyr and its subset of bloodmagic ethyr, which technically falls within the window of chemistry flavour but has its own unique uses. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) More mutations can allow for the ability to use ethyr to varying degrees. Of those who can use ethyr, there are many subdivisions of abilities. By far the most rare is the ability to use multiple, or even hypothetically all, types of ethyr, and this is considered to be impossible for mere mortals and is regarded as the domain of gods and deific beings from legend. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. That being said, there have only been a handful of individuals in all of recorded history who have been able to do this. What is more common is the ability to wield a certain flavour or subdivision of ethyr. However, the distribution of which type of ethyr a mage can use is heavily skewed in favour of users of light-ethyr, being disproportionately more common than the other 3. Similarly, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again easily the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 28%" |- style="background-color:#ccccff;" !colspan="2"; style="width: 90%" | Jowuros' List |- | style="width: 75%" | Undiluted source of all magic | style="width: 25%; background-color:#ffffff" | White |- | Fire Magic | Red |- | Strength Magic | Orange |- | Solar Magic | Yellow |- | Druidism/Green Magic | Green |- | Wyrdmagic | Blue |- | Black/Dark Magic | Indigo |- | Soul Magic/Soulcery | Violet |} === Antiquity === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" !colspan=2 | The Rainbow List |- | style="width: 25%; background-color:#ffffff" | White | style="width: 75%" | Unseparated Light |- | style="background-color:#ff0000" | Red | Creation/Destruction |- | style="background-color:#ff8000" | Orange | Fire |- | style="background-color:#ffe800" | Yellow | Sunlight |- | style="background-color:#51c30a" | Green | Plants |- | style="background-color:#00b2ff" | Blue | Wyrd |- | style="background-color:#13184E" | <span style="color:#ffffff">Indigo</span> | ? |- | style="background-color:#7F00FF" | Violet | Souls |- | style="background-color:#000000" | <span style="color:#ffffff">Black</span> | Death/Blood/etc. |} In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. This list was refined over time and became accepted as truth after a redistribution of colours and elimination of gaps, creating a set of 6. Rainbows were reinterpreted to have 6 colours as a result and indigo was once again dropped from the list. === Modern Theory of Ethyr === {{MainArticle|[[Ethyric Theory]]|}} For hundreds of years after, many competing and conflicting theories including these were being used in various parts of the world and by various groups. The Grant Unified Theory of Ethyr finally unified all the theories into one. The theory began as scientists unified the theories of electricity and magnetism after interdisciplinary collaboration between scientists and mages uncovered that they were different manifestations of the same force. This shook the established views of ethyr and paved the way for ground-breaking innovation. The proposal that there were therefore only four basic forces saw great support as unprecedented experimentation with the flavours, feel, and qualities of ethyrs was possible due to higher prevalence of mages with access to multiple types of ethyr and the experimentation seemed to support four broad classifications. These four fundamental forces were seen as the carriers of ethyr from the [[Ethyric Field]], summarising the field of [[Ethyric Theory]]. <need image of full spectrum of ethyrs> == References == {{Ethyr}} {{Astronomy }} [[Category:Astronomy]] [[Category:Moons]] e9d1bd57e107d655d95a95cbb597cac93bd6e0b6 1006 1005 2022-10-30T22:42:35Z OfficialTerracil 2 /* The Nature of Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is how all Terracil magic systems function. Ethyr primarily takes the form of a non-corporeal gas or mist, and is usually invisible to most except those individuals born with the ability to see it, an ability known as [[magesight]]. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythr. Other terms include 'using the winds' or even the 'polychromatic winds', as well as 'magecraft', 'casting spells', as well as variations of 'weaving' magic, such as 'spellweaving', or 'ethyr-weaving'. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool for creation and change. It is a type of magical 'energy' that is generated through specific interactions of the four fundamental forces (electromagnetism, weak force, gravity, strong force). All magic systems in the universe are derived from fluctuations in an arcane field. This [[ethyric field]] interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can be keyed to different 'flavours', limiting what can be done with it. For example, [[Gravity-Ethyr|gravity-ethyr]] cannot be used to heal wounds but it can be used to cause objects to manipulate how gravity affects an object. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[Wyrd-Ethyr|wyrd-ether]] that can be used to do wyrdcraft. In this example, the wyrd-ethyr released is keyed to specific interactions and usually its use results in a great increase in entropy. In total, four types of ethyr exist: {| width="100%" |- style="font-weight:bold; text-align:center" |● '''[[Light-Ethyr]]''' ● |● '''[[Wyrd-Ethyr]]''' ● |● '''[[Gravity-Ethyr]]''' ● |● '''[[Creation-Ethyr]]''' ● |} Each type has its own subdivisions of flavours, and associated magical arts. Light-Ethyr usage is the most widespread of the Ethyric Arts, due to its greater availability and higher prevalence of users amongst sapient populations. It also has the widest range of applications, from manipulating light to growing and healing, and is the most commonly used ethyr for enchantment purposes. Due to how complex the interactions are between fields, how limiting any particular flavour of ethyr can be for the range of its applications is not easy to predict. Some flavours are highly limited while others are much less so, and in some cases the specific source of the ethyr can key the ethyr even further, such as the distinction between chemistry flavoured light-ethyr and its subset of bloodmagic ethyr, which technically falls within the window of chemistry flavour but has its own unique uses. === Light-Ethyr === === Wyrd-Ethyr === === Gravity-Ethyr === === Creation-Ethyr === == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) More mutations can allow for the ability to use ethyr to varying degrees. Of those who can use ethyr, there are many subdivisions of abilities. By far the most rare is the ability to use multiple, or even hypothetically all, types of ethyr, and this is considered to be impossible for mere mortals and is regarded as the domain of gods and deific beings from legend. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. That being said, there have only been a handful of individuals in all of recorded history who have been able to do this. What is more common is the ability to wield a certain flavour or subdivision of ethyr. However, the distribution of which type of ethyr a mage can use is heavily skewed in favour of users of light-ethyr, being disproportionately more common than the other 3. Similarly, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again easily the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 28%" |- style="background-color:#ccccff;" !colspan="2"; style="width: 90%" | Jowuros' List |- | style="width: 75%" | Undiluted source of all magic | style="width: 25%; background-color:#ffffff" | White |- | Fire Magic | Red |- | Strength Magic | Orange |- | Solar Magic | Yellow |- | Druidism/Green Magic | Green |- | Wyrdmagic | Blue |- | Black/Dark Magic | Indigo |- | Soul Magic/Soulcery | Violet |} === Antiquity === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" !colspan=2 | The Rainbow List |- | style="width: 25%; background-color:#ffffff" | White | style="width: 75%" | Unseparated Light |- | style="background-color:#ff0000" | Red | Creation/Destruction |- | style="background-color:#ff8000" | Orange | Fire |- | style="background-color:#ffe800" | Yellow | Sunlight |- | style="background-color:#51c30a" | Green | Plants |- | style="background-color:#00b2ff" | Blue | Wyrd |- | style="background-color:#13184E" | <span style="color:#ffffff">Indigo</span> | ? |- | style="background-color:#7F00FF" | Violet | Souls |- | style="background-color:#000000" | <span style="color:#ffffff">Black</span> | Death/Blood/etc. |} In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. This list was refined over time and became accepted as truth after a redistribution of colours and elimination of gaps, creating a set of 6. Rainbows were reinterpreted to have 6 colours as a result and indigo was once again dropped from the list. === Modern Theory of Ethyr === {{MainArticle|[[Ethyric Theory]]|}} For hundreds of years after, many competing and conflicting theories including these were being used in various parts of the world and by various groups. The Grant Unified Theory of Ethyr finally unified all the theories into one. The theory began as scientists unified the theories of electricity and magnetism after interdisciplinary collaboration between scientists and mages uncovered that they were different manifestations of the same force. This shook the established views of ethyr and paved the way for ground-breaking innovation. The proposal that there were therefore only four basic forces saw great support as unprecedented experimentation with the flavours, feel, and qualities of ethyrs was possible due to higher prevalence of mages with access to multiple types of ethyr and the experimentation seemed to support four broad classifications. These four fundamental forces were seen as the carriers of ethyr from the [[Ethyric Field]], summarising the field of [[Ethyric Theory]]. <need image of full spectrum of ethyrs> == References == {{Ethyr}} {{Astronomy }} [[Category:Astronomy]] [[Category:Moons]] c338d51c7ccff84de341607ef8469660e2c39e86 1040 1006 2022-10-30T23:44:52Z OfficialTerracil 2 /* The Nature of Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is how all Terracil magic systems function. Ethyr primarily takes the form of a non-corporeal gas or mist, and is usually invisible to most except those individuals born with the ability to see it, an ability known as [[magesight]]. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythr. Other terms include 'using the winds' or even the 'polychromatic winds', as well as 'magecraft', 'casting spells', as well as variations of 'weaving' magic, such as 'spellweaving', or 'ethyr-weaving'. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool for creation and change. It is a type of magical 'energy' that is generated through specific interactions of the four fundamental forces (electromagnetism, weak force, gravity, strong force). All magic systems in the universe are derived from fluctuations in an arcane field. This [[ethyric field]] interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can be keyed to different 'flavours', limiting what can be done with it. For example, [[Gravity-Ethyr|gravity-ethyr]] cannot be used to heal wounds but it can be used to cause objects to manipulate how gravity affects an object. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[Wyrd-Ethyr|wyrd-ether]] that can be used to do wyrdcraft. In this example, the wyrd-ethyr released is keyed to specific interactions and usually its use results in a great increase in entropy. In total, four types of ethyr exist: {| width="100%" |- style="font-weight:bold; text-align:center" |● '''[[Light-Ethyr]]''' ● |● '''[[Wyrd-Ethyr]]''' ● |● '''[[Gravity-Ethyr]]''' ● |● '''[[Creation-Ethyr]]''' ● |} Each type has its own subdivisions of flavours, and associated magical arts. Light-Ethyr usage is the most widespread of the Ethyric Arts, due to its greater availability and higher prevalence of users amongst sapient populations. It also has the widest range of applications, from manipulating light to growing and healing, and is the most commonly used ethyr for enchantment purposes. Due to how complex the interactions are between fields, how limiting any particular flavour of ethyr can be for the range of its applications is not easy to predict. Some flavours are highly limited while others are much less so, and in some cases the specific source of the ethyr can key the ethyr even further, such as the distinction between chemistry flavoured light-ethyr and its subset of bloodmagic ethyr, which technically falls within the window of chemistry flavour but has its own unique uses. === Light-Ethyr === The main subtypes of light-ethyr are magnetic, chemical, and electric. Chemical flavour is itself technically the overlap of magnetic and electric and is split into many subtypes depending on the source or applications, from fire and sunlight to photosynthesis and phase changes of matter, as well as numerous sub-subtypes of alchemical ethyrs such as bloodmagic. === Wyrd-Ethyr === The main subtypes of wyrd-ethyr are wyrd, soul, death, and void. Wyrd flavour is sourced from wyrdstone ores === Gravity-Ethyr === === Creation-Ethyr === == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) More mutations can allow for the ability to use ethyr to varying degrees. Of those who can use ethyr, there are many subdivisions of abilities. By far the most rare is the ability to use multiple, or even hypothetically all, types of ethyr, and this is considered to be impossible for mere mortals and is regarded as the domain of gods and deific beings from legend. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. That being said, there have only been a handful of individuals in all of recorded history who have been able to do this. What is more common is the ability to wield a certain flavour or subdivision of ethyr. However, the distribution of which type of ethyr a mage can use is heavily skewed in favour of users of light-ethyr, being disproportionately more common than the other 3. Similarly, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again easily the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 28%" |- style="background-color:#ccccff;" !colspan="2"; style="width: 90%" | Jowuros' List |- | style="width: 75%" | Undiluted source of all magic | style="width: 25%; background-color:#ffffff" | White |- | Fire Magic | Red |- | Strength Magic | Orange |- | Solar Magic | Yellow |- | Druidism/Green Magic | Green |- | Wyrdmagic | Blue |- | Black/Dark Magic | Indigo |- | Soul Magic/Soulcery | Violet |} === Antiquity === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" !colspan=2 | The Rainbow List |- | style="width: 25%; background-color:#ffffff" | White | style="width: 75%" | Unseparated Light |- | style="background-color:#ff0000" | Red | Creation/Destruction |- | style="background-color:#ff8000" | Orange | Fire |- | style="background-color:#ffe800" | Yellow | Sunlight |- | style="background-color:#51c30a" | Green | Plants |- | style="background-color:#00b2ff" | Blue | Wyrd |- | style="background-color:#13184E" | <span style="color:#ffffff">Indigo</span> | ? |- | style="background-color:#7F00FF" | Violet | Souls |- | style="background-color:#000000" | <span style="color:#ffffff">Black</span> | Death/Blood/etc. |} In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. This list was refined over time and became accepted as truth after a redistribution of colours and elimination of gaps, creating a set of 6. Rainbows were reinterpreted to have 6 colours as a result and indigo was once again dropped from the list. === Modern Theory of Ethyr === {{MainArticle|[[Ethyric Theory]]|}} For hundreds of years after, many competing and conflicting theories including these were being used in various parts of the world and by various groups. The Grant Unified Theory of Ethyr finally unified all the theories into one. The theory began as scientists unified the theories of electricity and magnetism after interdisciplinary collaboration between scientists and mages uncovered that they were different manifestations of the same force. This shook the established views of ethyr and paved the way for ground-breaking innovation. The proposal that there were therefore only four basic forces saw great support as unprecedented experimentation with the flavours, feel, and qualities of ethyrs was possible due to higher prevalence of mages with access to multiple types of ethyr and the experimentation seemed to support four broad classifications. These four fundamental forces were seen as the carriers of ethyr from the [[Ethyric Field]], summarising the field of [[Ethyric Theory]]. <need image of full spectrum of ethyrs> == References == {{Ethyr}} {{Astronomy }} [[Category:Astronomy]] [[Category:Moons]] 2900519107dbfcb168ab49bacc8b2c84fd7687f3 1049 1040 2022-11-02T11:47:50Z OfficialTerracil 2 /* Wyrd-Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is how all Terracil magic systems function. Ethyr primarily takes the form of a non-corporeal gas or mist, and is usually invisible to most except those individuals born with the ability to see it, an ability known as [[magesight]]. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythr. Other terms include 'using the winds' or even the 'polychromatic winds', as well as 'magecraft', 'casting spells', as well as variations of 'weaving' magic, such as 'spellweaving', or 'ethyr-weaving'. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool for creation and change. It is a type of magical 'energy' that is generated through specific interactions of the four fundamental forces (electromagnetism, weak force, gravity, strong force). All magic systems in the universe are derived from fluctuations in an arcane field. This [[ethyric field]] interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can be keyed to different 'flavours', limiting what can be done with it. For example, [[Gravity-Ethyr|gravity-ethyr]] cannot be used to heal wounds but it can be used to cause objects to manipulate how gravity affects an object. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[Wyrd-Ethyr|wyrd-ether]] that can be used to do wyrdcraft. In this example, the wyrd-ethyr released is keyed to specific interactions and usually its use results in a great increase in entropy. In total, four types of ethyr exist: {| width="100%" |- style="font-weight:bold; text-align:center" |● '''[[Light-Ethyr]]''' ● |● '''[[Wyrd-Ethyr]]''' ● |● '''[[Gravity-Ethyr]]''' ● |● '''[[Creation-Ethyr]]''' ● |} Each type has its own subdivisions of flavours, and associated magical arts. Light-Ethyr usage is the most widespread of the Ethyric Arts, due to its greater availability and higher prevalence of users amongst sapient populations. It also has the widest range of applications, from manipulating light to growing and healing, and is the most commonly used ethyr for enchantment purposes. Due to how complex the interactions are between fields, how limiting any particular flavour of ethyr can be for the range of its applications is not easy to predict. Some flavours are highly limited while others are much less so, and in some cases the specific source of the ethyr can key the ethyr even further, such as the distinction between chemistry flavoured light-ethyr and its subset of bloodmagic ethyr, which technically falls within the window of chemistry flavour but has its own unique uses. === Light-Ethyr === The main subtypes of light-ethyr are magnetic, chemical, and electric. Chemical flavour is itself technically the overlap of magnetic and electric and is split into many subtypes depending on the source or applications, from fire and sunlight to photosynthesis and phase changes of matter, as well as numerous sub-subtypes of alchemical ethyrs such as bloodmagic. === Wyrd-Ethyr === The main subtypes of wyrd-ethyr are wyrd, soul, death, and void. Wyrd flavour is sourced from [[wyrdstone]] ores, hence the name of the material. === Gravity-Ethyr === === Creation-Ethyr === == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) More mutations can allow for the ability to use ethyr to varying degrees. Of those who can use ethyr, there are many subdivisions of abilities. By far the most rare is the ability to use multiple, or even hypothetically all, types of ethyr, and this is considered to be impossible for mere mortals and is regarded as the domain of gods and deific beings from legend. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. That being said, there have only been a handful of individuals in all of recorded history who have been able to do this. What is more common is the ability to wield a certain flavour or subdivision of ethyr. However, the distribution of which type of ethyr a mage can use is heavily skewed in favour of users of light-ethyr, being disproportionately more common than the other 3. Similarly, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again easily the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 28%" |- style="background-color:#ccccff;" !colspan="2"; style="width: 90%" | Jowuros' List |- | style="width: 75%" | Undiluted source of all magic | style="width: 25%; background-color:#ffffff" | White |- | Fire Magic | Red |- | Strength Magic | Orange |- | Solar Magic | Yellow |- | Druidism/Green Magic | Green |- | Wyrdmagic | Blue |- | Black/Dark Magic | Indigo |- | Soul Magic/Soulcery | Violet |} === Antiquity === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" !colspan=2 | The Rainbow List |- | style="width: 25%; background-color:#ffffff" | White | style="width: 75%" | Unseparated Light |- | style="background-color:#ff0000" | Red | Creation/Destruction |- | style="background-color:#ff8000" | Orange | Fire |- | style="background-color:#ffe800" | Yellow | Sunlight |- | style="background-color:#51c30a" | Green | Plants |- | style="background-color:#00b2ff" | Blue | Wyrd |- | style="background-color:#13184E" | <span style="color:#ffffff">Indigo</span> | ? |- | style="background-color:#7F00FF" | Violet | Souls |- | style="background-color:#000000" | <span style="color:#ffffff">Black</span> | Death/Blood/etc. |} In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. This list was refined over time and became accepted as truth after a redistribution of colours and elimination of gaps, creating a set of 6. Rainbows were reinterpreted to have 6 colours as a result and indigo was once again dropped from the list. === Modern Theory of Ethyr === {{MainArticle|[[Ethyric Theory]]|}} For hundreds of years after, many competing and conflicting theories including these were being used in various parts of the world and by various groups. The Grant Unified Theory of Ethyr finally unified all the theories into one. The theory began as scientists unified the theories of electricity and magnetism after interdisciplinary collaboration between scientists and mages uncovered that they were different manifestations of the same force. This shook the established views of ethyr and paved the way for ground-breaking innovation. The proposal that there were therefore only four basic forces saw great support as unprecedented experimentation with the flavours, feel, and qualities of ethyrs was possible due to higher prevalence of mages with access to multiple types of ethyr and the experimentation seemed to support four broad classifications. These four fundamental forces were seen as the carriers of ethyr from the [[Ethyric Field]], summarising the field of [[Ethyric Theory]]. <need image of full spectrum of ethyrs> == References == {{Ethyr}} {{Astronomy }} [[Category:Astronomy]] [[Category:Moons]] b2fdd191f284c2b803b84e38938e61be7cfdc58e 1050 1049 2022-11-02T11:49:55Z OfficialTerracil 2 /* Gravity-Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is how all Terracil magic systems function. Ethyr primarily takes the form of a non-corporeal gas or mist, and is usually invisible to most except those individuals born with the ability to see it, an ability known as [[magesight]]. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythr. Other terms include 'using the winds' or even the 'polychromatic winds', as well as 'magecraft', 'casting spells', as well as variations of 'weaving' magic, such as 'spellweaving', or 'ethyr-weaving'. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool for creation and change. It is a type of magical 'energy' that is generated through specific interactions of the four fundamental forces (electromagnetism, weak force, gravity, strong force). All magic systems in the universe are derived from fluctuations in an arcane field. This [[ethyric field]] interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can be keyed to different 'flavours', limiting what can be done with it. For example, [[Gravity-Ethyr|gravity-ethyr]] cannot be used to heal wounds but it can be used to cause objects to manipulate how gravity affects an object. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[Wyrd-Ethyr|wyrd-ether]] that can be used to do wyrdcraft. In this example, the wyrd-ethyr released is keyed to specific interactions and usually its use results in a great increase in entropy. In total, four types of ethyr exist: {| width="100%" |- style="font-weight:bold; text-align:center" |● '''[[Light-Ethyr]]''' ● |● '''[[Wyrd-Ethyr]]''' ● |● '''[[Gravity-Ethyr]]''' ● |● '''[[Creation-Ethyr]]''' ● |} Each type has its own subdivisions of flavours, and associated magical arts. Light-Ethyr usage is the most widespread of the Ethyric Arts, due to its greater availability and higher prevalence of users amongst sapient populations. It also has the widest range of applications, from manipulating light to growing and healing, and is the most commonly used ethyr for enchantment purposes. Due to how complex the interactions are between fields, how limiting any particular flavour of ethyr can be for the range of its applications is not easy to predict. Some flavours are highly limited while others are much less so, and in some cases the specific source of the ethyr can key the ethyr even further, such as the distinction between chemistry flavoured light-ethyr and its subset of bloodmagic ethyr, which technically falls within the window of chemistry flavour but has its own unique uses. === Light-Ethyr === The main subtypes of light-ethyr are magnetic, chemical, and electric. Chemical flavour is itself technically the overlap of magnetic and electric and is split into many subtypes depending on the source or applications, from fire and sunlight to photosynthesis and phase changes of matter, as well as numerous sub-subtypes of alchemical ethyrs such as bloodmagic. === Wyrd-Ethyr === The main subtypes of wyrd-ethyr are wyrd, soul, death, and void. Wyrd flavour is sourced from [[wyrdstone]] ores, hence the name of the material. === Gravity-Ethyr === The main subtypes of gravity-ethyr are potential, weight, and tidal. === Creation-Ethyr === == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) More mutations can allow for the ability to use ethyr to varying degrees. Of those who can use ethyr, there are many subdivisions of abilities. By far the most rare is the ability to use multiple, or even hypothetically all, types of ethyr, and this is considered to be impossible for mere mortals and is regarded as the domain of gods and deific beings from legend. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. That being said, there have only been a handful of individuals in all of recorded history who have been able to do this. What is more common is the ability to wield a certain flavour or subdivision of ethyr. However, the distribution of which type of ethyr a mage can use is heavily skewed in favour of users of light-ethyr, being disproportionately more common than the other 3. Similarly, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again easily the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 28%" |- style="background-color:#ccccff;" !colspan="2"; style="width: 90%" | Jowuros' List |- | style="width: 75%" | Undiluted source of all magic | style="width: 25%; background-color:#ffffff" | White |- | Fire Magic | Red |- | Strength Magic | Orange |- | Solar Magic | Yellow |- | Druidism/Green Magic | Green |- | Wyrdmagic | Blue |- | Black/Dark Magic | Indigo |- | Soul Magic/Soulcery | Violet |} === Antiquity === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" !colspan=2 | The Rainbow List |- | style="width: 25%; background-color:#ffffff" | White | style="width: 75%" | Unseparated Light |- | style="background-color:#ff0000" | Red | Creation/Destruction |- | style="background-color:#ff8000" | Orange | Fire |- | style="background-color:#ffe800" | Yellow | Sunlight |- | style="background-color:#51c30a" | Green | Plants |- | style="background-color:#00b2ff" | Blue | Wyrd |- | style="background-color:#13184E" | <span style="color:#ffffff">Indigo</span> | ? |- | style="background-color:#7F00FF" | Violet | Souls |- | style="background-color:#000000" | <span style="color:#ffffff">Black</span> | Death/Blood/etc. |} In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. This list was refined over time and became accepted as truth after a redistribution of colours and elimination of gaps, creating a set of 6. Rainbows were reinterpreted to have 6 colours as a result and indigo was once again dropped from the list. === Modern Theory of Ethyr === {{MainArticle|[[Ethyric Theory]]|}} For hundreds of years after, many competing and conflicting theories including these were being used in various parts of the world and by various groups. The Grant Unified Theory of Ethyr finally unified all the theories into one. The theory began as scientists unified the theories of electricity and magnetism after interdisciplinary collaboration between scientists and mages uncovered that they were different manifestations of the same force. This shook the established views of ethyr and paved the way for ground-breaking innovation. The proposal that there were therefore only four basic forces saw great support as unprecedented experimentation with the flavours, feel, and qualities of ethyrs was possible due to higher prevalence of mages with access to multiple types of ethyr and the experimentation seemed to support four broad classifications. These four fundamental forces were seen as the carriers of ethyr from the [[Ethyric Field]], summarising the field of [[Ethyric Theory]]. <need image of full spectrum of ethyrs> == References == {{Ethyr}} {{Astronomy }} [[Category:Astronomy]] [[Category:Moons]] b250c5d9b0385ce9d01a7731ba2000bb270813e3 Template:MetalsMinerals 10 164 1007 879 2022-10-30T22:54:57Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | Metals & Minerals on Terracil |- ! rowspan="4"; style="background-color:#DDDDFF; width: 10%" | '''Metals''' ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Base Metals'''</span> | [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Precious Metals'''</span> | [[Gold]] · [[Orichalcum]] · [[Silver]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Alloys'''</span> | [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Magical Metals'''</span> | Aluminium · Dwarf-metal · [[Vitalium]] · [[Wyrdstone]] |- ! rowspan="2"; style="background-color:#DDDDFF; height: 30px; width: 10%" | '''Minerals''' ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Common'''</span> | [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · Clay (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Valuable'''</span> | [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] |} abb55c9717832bbf07f3ff50ac2f7eae002e0a93 1008 1007 2022-10-30T22:55:15Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | Metals & Minerals on Terracil |- ! rowspan="4"; style="background-color:#DDDDFF; width: 10%" | '''Metals''' ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Base Metals'''</span> | [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Precious Metals'''</span> | [[Gold]] · [[Orichalcum]] · [[Silver]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Alloys'''</span> | [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Magical Metals'''</span> | Aluminium · Dwarf-metal · [[Vitalium]] · [[Wyrdstone]] |- ! rowspan="2"; style="background-color:#DDDDFF; height: 30px; width: 10%" | '''Minerals''' ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Common'''</span> | [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · [[Clay]] (Porcelain, Terracotta) · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) · [[Sulphur]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Valuable'''</span> | [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) · [[Mica]] · [[Moonstone]] |} abf89a7f551e4bf0a156689e23ad3e310acb8b6e 1012 1008 2022-10-30T22:56:52Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | Metals & Minerals on Terracil |- ! rowspan="4"; style="background-color:#DDDDFF; width: 10%" | '''Metals''' ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Base Metals'''</span> | [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Precious Metals'''</span> | [[Gold]] · [[Orichalcum]] · [[Silver]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Alloys'''</span> | [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (Vanadium Steel · Steel with Souls in it · Damascus Steel · Meteor Steel) |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Magical Metals'''</span> | Aluminium · Dwarf-metal · [[Vitalium]] · [[Wyrdstone]] |- ! rowspan="2"; style="background-color:#DDDDFF; height: 30px; width: 10%" | '''Minerals''' ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Common'''</span> | [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · [[Clay]] · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] · [[Sulphur]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Valuable'''</span> | [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] · [[Mica]] · [[Moonstone]] |} 4f06123052ed07e57f4cf79fc9f40ca65a421ba4 Clay 0 210 1009 2022-10-30T22:55:55Z OfficialTerracil 2 Created page with "(Porcelain, Terracotta) {{MetalsMinerals }}" wikitext text/x-wiki (Porcelain, Terracotta) {{MetalsMinerals }} f3a14f395f650627853366fa7666b51a4105a3c4 Stone 0 211 1010 2022-10-30T22:56:20Z OfficialTerracil 2 Created page with "(Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) {{MetalsMinerals }}" wikitext text/x-wiki (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) {{MetalsMinerals }} 34a307196d428e235dfa18fe5b181b59bacd21eb Semi-precious Stones 0 212 1011 2022-10-30T22:56:44Z OfficialTerracil 2 Created page with "(Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) {{MetalsMinerals }}" wikitext text/x-wiki (Amber, Azurite, Chrysocolla, Jade, Jasper, Malachite, Muscovite, Limonite, Lapis lazuli, Onyx, Quartz, Turquoise) {{MetalsMinerals }} 41e04579a890522509b921f98d881ec3622a2714 Vitalium 0 202 1013 989 2022-10-30T22:57:31Z OfficialTerracil 2 wikitext text/x-wiki [[File:Crystalised vitalium.jpg|400px|thumb|right|alt=A rough but melted-looking chunk of a silvery metal.|A crystallised chunk of vitalium.]] [[Vitalium]] is a shiny grey metal that is much lighter than iron. This metal is not suitable for most uses when pure, as it is brittle and slowly withers away when exposed to water, as well as being dangerously flammable. Vitalium burns with a blinding white light. It is often mixed with electricium to create an alloy that is highly valued, having a strength comparable to steel but much lighter. For this reason, it is suspected to be the main metal in the mysterious metallic alloy that was used to create [[ethyrmaille]] by the ancient myaner. __TOC__ ==Uses== Vitalium salts have been claimed to soothe and hasten recovery from muscle pain, soreness, or injury, and as such are traded widely by healer guilds to incorporate into bandages or poultices, as well as researched by mages who can use [[Light-Ethyr#Growth|life-ethyr]]. It is also suspected to be the metal used by ancient [[myaner]] in the unidentified alloy that comprises [[ethyrmaille]] plates, as it is light and strong. Despite its high rarity, it has not been adopted as coinage anywhere due to both its irregular supply as well as its properties that make it less long-lasting than the usual coinage metals like [[gold]], [[silver]], or [[orichalcum]]. Although it is perfectly durable when alloyed with metals such as electricium, it is hard to work with which means it is usually left to the alchemist-forgers who have special techniques for working it into usable shapes and not minted into coins. This being said, it is sometimes formed into uniform ingots for transport or trade. ==History== A myaner cattle farmer living in the region of Meandres once attempted to give his cows water from a well there. The cows refused to drink because of the water's bitter taste, but the farmer noticed that the water seemed to heal scratches and rashes. The substance became known as vitalium salts and its fame spread. When the metal was eventually extracted from the salts by myaner alchemists, they named the metal "vitalium" to honour the supposed healing powers. The metal does not heal but it has been claimed that the salts soothe and hasten recovery from muscle pain, soreness, or injury, and as such are valued. == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] 5bb901ce2ad4d52f1a2fe2835c82566572f5f76a 1045 1013 2022-10-30T23:52:00Z OfficialTerracil 2 /* History */ wikitext text/x-wiki [[File:Crystalised vitalium.jpg|400px|thumb|right|alt=A rough but melted-looking chunk of a silvery metal.|A crystallised chunk of vitalium.]] [[Vitalium]] is a shiny grey metal that is much lighter than iron. This metal is not suitable for most uses when pure, as it is brittle and slowly withers away when exposed to water, as well as being dangerously flammable. Vitalium burns with a blinding white light. It is often mixed with electricium to create an alloy that is highly valued, having a strength comparable to steel but much lighter. For this reason, it is suspected to be the main metal in the mysterious metallic alloy that was used to create [[ethyrmaille]] by the ancient myaner. __TOC__ ==Uses== Vitalium salts have been claimed to soothe and hasten recovery from muscle pain, soreness, or injury, and as such are traded widely by healer guilds to incorporate into bandages or poultices, as well as researched by mages who can use [[Light-Ethyr#Growth|life-ethyr]]. It is also suspected to be the metal used by ancient [[myaner]] in the unidentified alloy that comprises [[ethyrmaille]] plates, as it is light and strong. Despite its high rarity, it has not been adopted as coinage anywhere due to both its irregular supply as well as its properties that make it less long-lasting than the usual coinage metals like [[gold]], [[silver]], or [[orichalcum]]. Although it is perfectly durable when alloyed with metals such as electricium, it is hard to work with which means it is usually left to the alchemist-forgers who have special techniques for working it into usable shapes and not minted into coins. This being said, it is sometimes formed into uniform ingots for transport or trade. ==History== {{quote|The cows won't drink it m'lord, but it seems to heal 'em sores.|a cattle farmer from Meandres}} A myaner cattle farmer living in the region of Meandres once attempted to give his cows water from a well there. The cows refused to drink because of the water's bitter taste, but the farmer noticed that the water seemed to heal scratches and rashes. The substance became known as vitalium salts and its fame spread. When the metal was eventually extracted from the salts by myaner alchemists, they named the metal "vitalium" to honour the supposed healing powers. The metal does not heal but it has been claimed that the salts soothe and hasten recovery from muscle pain, soreness, or injury, and as such are valued. == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] 831ebd528ee803b904130fc83b686abee267a31e 1047 1045 2022-10-30T23:55:55Z OfficialTerracil 2 wikitext text/x-wiki [[File:Crystalised vitalium.jpg|400px|thumb|right|alt=A rough but melted-looking chunk of a silvery metal.|A crystallised chunk of vitalium.]] {{quote|Incredible! It's weight is a mere quarter that of steel!|an armor-smith inspecting a sample of vitalium}} [[Vitalium]] is a shiny grey metal that is much lighter than iron. This metal is not suitable for most uses when pure, as it is brittle and slowly withers away when exposed to water, as well as being dangerously flammable. Vitalium burns with a blinding white light. It is often mixed with electricium to create an alloy that is highly valued, having a strength comparable to steel but much lighter. For this reason, it is suspected to be the main metal in the mysterious metallic alloy that was used to create [[ethyrmaille]] by the ancient myaner. __TOC__ ==Uses== Vitalium salts have been claimed to soothe and hasten recovery from muscle pain, soreness, or injury, and as such are traded widely by healer guilds to incorporate into bandages or poultices, as well as researched by mages who can use [[Light-Ethyr#Growth|life-ethyr]]. It is also suspected to be the metal used by ancient [[myaner]] in the unidentified alloy that comprises [[ethyrmaille]] plates, as it is light and strong. Despite its high rarity, it has not been adopted as coinage anywhere due to both its irregular supply as well as its properties that make it less long-lasting than the usual coinage metals like [[gold]], [[silver]], or [[orichalcum]]. Although it is perfectly durable when alloyed with metals such as electricium, it is hard to work with which means it is usually left to the alchemist-forgers who have special techniques for working it into usable shapes and not minted into coins. This being said, it is sometimes formed into uniform ingots for transport or trade. ==History== {{quote|The cows won't drink it m'lord, but it seems to heal 'em sores.|a cattle farmer from Meandres}} A myaner cattle farmer living in the region of Meandres once attempted to give his cows water from a well there. The cows refused to drink because of the water's bitter taste, but the farmer noticed that the water seemed to heal scratches and rashes. The substance became known as vitalium salts and its fame spread. When the metal was eventually extracted from the salts by myaner alchemists, they named the metal "vitalium" to honour the supposed healing powers. The metal does not heal but it has been claimed that the salts soothe and hasten recovery from muscle pain, soreness, or injury, and as such are valued. == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] 4e142731da19479cb4b83cd5790c35b4a1d83995 File:Wyrdstone ore.png 6 213 1014 2022-10-30T23:00:20Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Wyrd-Ethyr 0 154 1015 843 2022-10-30T23:21:01Z OfficialTerracil 2 /* Further Ideas */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field]] due to decay is known as '''wyrd-ethyr'''. Not all interactions due to decay perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == Wyrd-Ethyr manifests in the universe through decay. When things succumb to the force of entropy, they leave behind thin wisps of ethyr that readily reacts to further cause ruin. On the other hand, it can be used for less destructive purposes such as crystallisation or even summoning light. The exact thing decaying can cause vastly different flavours of ethyr to be manifested, from the release of soul ethyr as souls or ethyr decay, to the arcane void ethyr released through harvesting vacuum energy. == Flavours == There are four main flavours of wyrd-ethyr, each of which are derived from their according origin. There are often subsets to the main flavours. === Wyrd === Wyrd flavour wyrd-ethyr is released through radioactive decay. Beta decay converting a proton to a neutron or vice versa causes a release of wyrd energy, which can be used to power wyrd spells. The most common practitioners are usually scholars, applying alchemical knowledge to ethyr. In fact, there is a considerable degree of partnership between wyrd and light ethyr scholars. Alchemical studies have usually been the purview of the latter due to chemical flavour light ethyr both finding its source in, and being indispensable for, chemical reactions. However, the link between light ethyr and wyrd ethyr is further reinforced by the existence of 'key' spells, which are light ethyr spells that can draw out wyrd to the same degree of efficacy as dedicated wyrd spells. This has caused the alliance between mages of the two separate schools to engage in open discourse and research, expanding the knowledge of these types of ethyr. Regardless, wyrd-ethyr from radiation is a dangerous game to play. It has become common to expect wyrd practitioners to suffer from "wizard's death" far more often than other wizards. This term usually refers to the assorted skin damage; bleeding from the eyes, nose, and gums; nausea and vomiting; and weakness and fatigue that wizards experience when exposed to these sources of wyrd. The degree of power it provides, both through the abilities themselves and through the prestige it grants, are however usually considered worth it to the budding mage acolyte who discovers his ability to manipulate wyrd ethyr. === Soul === Soul slowly decaying. Also ethyric decay, as other sources of ethyr will slowly convert to soul/wyrd ethyr over time if unused. Unused wyrd ethyr will not decay? Or will fuel other things into decaying? === Death === Decay of bond between mind and body. This is the same as the bond between soul and body, or ethyr and matter. Breaking these bonds will result in death flavour ethyr. === Void === Decay of the energy of the void. == Mechanics == === Source === Wyrd - Radioactive decay. Soul - Soul slowly decaying. Death - Decay of the bond between mind and body. Somehow acquire ethyr from death, the act of severing the soul from the body perhaps? Do all living things have souls or only the ones with sapience/free will? Void - Decay of the energy of the void. Antiparticle annihilations are technically decay (quantum vacuum fluctuations) === Application === Wyrd - Spells themed around radioactivity, perhaps? Soul - Binding souls. Creating ai, especially binding into artefacts. Manipulating the Domain? Death - Could it be used to perform murderous atrocities? Void - Use wyrd to draw out wyrd ethyr from thin air - hack the system for renewable ethyr energy (but vastly dangerous). Also maybe a source of actual energy, too. === Further Ideas === Light-ethyr key spell is needed to be able to extract extra wyrd ethyr from radioactive materials Radioactive materials - use key spell to siphon off ethyr by inducing further beta decay. Can use wyrd flavour ethyr on casting wyrd spells. What would these spells do?? Soul - The decay of things such as souls can also release wyrd ethyr slowly. Souls are potentially just ethyr, so if this is canonised it means other ethyr types can decay into wyrd ethyr. What ethyr type is a soul??? Used to power pyramid beacons. Not sure what needs to be done to make this fit nicely. Death - Somehow can acquire ethyr from death, either the act of severing the soul from the body perhaps? Do all living things have souls or just ones with sapience/free will?? Void - Antiparticle annihilations are technically decay, so quantum vacuum fluctuations can be exploited using wyrd to draw out further wyrd from thin air. Most powerful and feared wizards as they have infinite power reserves technically. Super powerful evil wizard character who is feared by all. Secretly he is almost killing himself due to pulling ethyr from the void. 1) use wyrd ethyr to create some sort of quantum decay engine (look into forerunners vacuum decay energy things) 2) use this to draw further power and use excess quantities of ethyr for nefarious reasons. Body's ATP becomes the main limiting factor here, then. Wyrd magic is the final subset of decay magic, and is often known as blue magic, or wyrdlore. The act of drawing power from wyrdstones, elemental ores that are prized for their magical energy. As the wizard draws power from the stones, they glow blue and all life nearby withers, corrupts, or mutates. The 'wizard's death' awaits any who practice this magic without protection and in some places permission must be sought before engaging in this field legally. (Uranium radiation magic) == History == == Notable Practitioners == == Notes == {{EthyrType | Name = '''Wyrd-Ethyr''' | Flavours = [[Wyrd-Ethyr#Wyrd|Wyrd]] · [[Wyrd-Ethyr#Soul|Soul]] · [[Wyrd-Ethyr#Death|Death]] · [[Wyrd-Ethyr#Void|Void]] | Concepts = [[Magesight]] ([[Magesight#Creation-Ethyr_Colours|''Creation-Ethyr Colours'']]) }} {{Ethyr}} 337d1ae7ee8fc4b9045baf8613d3a726418133f1 Wyrdstone 0 214 1016 2022-10-30T23:29:06Z OfficialTerracil 2 Created page with "[[File:Wyrdstone ore.png|400px|thumb|right|alt=A rough lump of rock with yellow-green ore exposed.|Wyrdstone ore is considered dangerous and is usually found as lime-green ore.]] [[Wyrdstone]] is a type of stone that is valued by alchemists and wyrd-ethyr users for extracting [[Wyrd-Ethyr|wyrd]], as well as being prized as a yellow dye for glass or ceramics. It is known as a type of rock or mineral but others suspect it may be a type of metal for which knowledge of how..." wikitext text/x-wiki [[File:Wyrdstone ore.png|400px|thumb|right|alt=A rough lump of rock with yellow-green ore exposed.|Wyrdstone ore is considered dangerous and is usually found as lime-green ore.]] [[Wyrdstone]] is a type of stone that is valued by alchemists and wyrd-ethyr users for extracting [[Wyrd-Ethyr|wyrd]], as well as being prized as a yellow dye for glass or ceramics. It is known as a type of rock or mineral but others suspect it may be a type of metal for which knowledge of how to extract from the ore is not yet known. __TOC__ ==Uses== Wyrdstone is used as a yellow dye for both glassmaking as well as ceramic glazes. However, in most areas it is much more highly valued than other dyes like [[cinnabar]] or [[cobalt]] due to it's unique wyrd-ethyr properties, and is often sold to wyrdmages who pay high prices to get their hands on the substance. It is also well known for being dangerous to one's health. It has been documented that wyrdmages die young to all sorts of maladies such as failures of the kidney, brain, liver, heart, or reproductive system. Most wyrdmages end up making themselves infertile due to their experimentations with wyrdstone. Acute exposure to wyrdstone can cause nausea and vomiting, fatigue, fevers, and flushes, as well as spontaneous bleeding before an inevitable untimely and painful death. Both this death as well as the eventual death of long-term exposure are referred to as the 'wizard's death'. Myaner know of it as the balestone due to the difficulty [[Light-Ethyr#Growth|life-ethyr]] has in healing the damages caused by wyrdstone. === Ethyr === Wyrdstone is the source of the entire field of wyrd-flavour wyrd-ethyr and knowledge of this field is known as wyrdlore. A wyrdmage is able to draw out ethyr from the stone which causes the stone to glow blue and it can have effects such as making life nearby wither, corrupt, or mutate. This can be the goal itself, or the goal can be to use the ethyr extracted to form powerful spells. ==History== The stone was first noticed by a wyrdmage in time forgotten as it was discovered to have wyrd-ethyr floating around it. It was quickly made a taboo due to the horrifying effects on living creatures in the vicinity when ethyr is extracted from it. Eventually it was used as a yellow dye for glass-making within historical times as well as for glazing ceramics. == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] [[Category:Ethyr]] 954391050ecf02a0ea62a7a2e89f18d1774c7db4 1018 1016 2022-10-30T23:32:06Z OfficialTerracil 2 /* Ethyr */ wikitext text/x-wiki [[File:Wyrdstone ore.png|400px|thumb|right|alt=A rough lump of rock with yellow-green ore exposed.|Wyrdstone ore is considered dangerous and is usually found as lime-green ore.]] [[Wyrdstone]] is a type of stone that is valued by alchemists and wyrd-ethyr users for extracting [[Wyrd-Ethyr|wyrd]], as well as being prized as a yellow dye for glass or ceramics. It is known as a type of rock or mineral but others suspect it may be a type of metal for which knowledge of how to extract from the ore is not yet known. __TOC__ ==Uses== Wyrdstone is used as a yellow dye for both glassmaking as well as ceramic glazes. However, in most areas it is much more highly valued than other dyes like [[cinnabar]] or [[cobalt]] due to it's unique wyrd-ethyr properties, and is often sold to wyrdmages who pay high prices to get their hands on the substance. It is also well known for being dangerous to one's health. It has been documented that wyrdmages die young to all sorts of maladies such as failures of the kidney, brain, liver, heart, or reproductive system. Most wyrdmages end up making themselves infertile due to their experimentations with wyrdstone. Acute exposure to wyrdstone can cause nausea and vomiting, fatigue, fevers, and flushes, as well as spontaneous bleeding before an inevitable untimely and painful death. Both this death as well as the eventual death of long-term exposure are referred to as the 'wizard's death'. Myaner know of it as the balestone due to the difficulty [[Light-Ethyr#Growth|life-ethyr]] has in healing the damages caused by wyrdstone. === Ethyr === [[File:Wyrdstone glow.jpg|200px|thumb|right|alt=Rock with glowing blue ore.|Wyrdstone glows blue balefire when wyrd-ethyr is extracted from it.]] Wyrdstone is the source of the entire field of wyrd-flavour wyrd-ethyr and knowledge of this field is known as wyrdlore. A wyrdmage is able to draw out ethyr from the stone which causes the stone to glow blue and it can have effects such as making life nearby wither, corrupt, or mutate. This can be the goal itself, or the goal can be to use the ethyr extracted to form powerful spells. ==History== The stone was first noticed by a wyrdmage in time forgotten as it was discovered to have wyrd-ethyr floating around it. It was quickly made a taboo due to the horrifying effects on living creatures in the vicinity when ethyr is extracted from it. Eventually it was used as a yellow dye for glass-making within historical times as well as for glazing ceramics. == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] [[Category:Ethyr]] 2cb9a060ead29c3937484cda83696834ed898c71 1019 1018 2022-10-30T23:32:16Z OfficialTerracil 2 /* Ethyr */ wikitext text/x-wiki [[File:Wyrdstone ore.png|400px|thumb|right|alt=A rough lump of rock with yellow-green ore exposed.|Wyrdstone ore is considered dangerous and is usually found as lime-green ore.]] [[Wyrdstone]] is a type of stone that is valued by alchemists and wyrd-ethyr users for extracting [[Wyrd-Ethyr|wyrd]], as well as being prized as a yellow dye for glass or ceramics. It is known as a type of rock or mineral but others suspect it may be a type of metal for which knowledge of how to extract from the ore is not yet known. __TOC__ ==Uses== Wyrdstone is used as a yellow dye for both glassmaking as well as ceramic glazes. However, in most areas it is much more highly valued than other dyes like [[cinnabar]] or [[cobalt]] due to it's unique wyrd-ethyr properties, and is often sold to wyrdmages who pay high prices to get their hands on the substance. It is also well known for being dangerous to one's health. It has been documented that wyrdmages die young to all sorts of maladies such as failures of the kidney, brain, liver, heart, or reproductive system. Most wyrdmages end up making themselves infertile due to their experimentations with wyrdstone. Acute exposure to wyrdstone can cause nausea and vomiting, fatigue, fevers, and flushes, as well as spontaneous bleeding before an inevitable untimely and painful death. Both this death as well as the eventual death of long-term exposure are referred to as the 'wizard's death'. Myaner know of it as the balestone due to the difficulty [[Light-Ethyr#Growth|life-ethyr]] has in healing the damages caused by wyrdstone. === Ethyr === [[File:Wyrdstone glow.jpg|300px|thumb|right|alt=Rock with glowing blue ore.|Wyrdstone glows blue balefire when wyrd-ethyr is extracted from it.]] Wyrdstone is the source of the entire field of wyrd-flavour wyrd-ethyr and knowledge of this field is known as wyrdlore. A wyrdmage is able to draw out ethyr from the stone which causes the stone to glow blue and it can have effects such as making life nearby wither, corrupt, or mutate. This can be the goal itself, or the goal can be to use the ethyr extracted to form powerful spells. ==History== The stone was first noticed by a wyrdmage in time forgotten as it was discovered to have wyrd-ethyr floating around it. It was quickly made a taboo due to the horrifying effects on living creatures in the vicinity when ethyr is extracted from it. Eventually it was used as a yellow dye for glass-making within historical times as well as for glazing ceramics. == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] [[Category:Ethyr]] 7c74acd80ea3075be149004939aeb560ae6a7603 1020 1019 2022-10-30T23:32:37Z OfficialTerracil 2 /* Uses */ wikitext text/x-wiki [[File:Wyrdstone ore.png|400px|thumb|right|alt=A rough lump of rock with yellow-green ore exposed.|Wyrdstone ore is considered dangerous and is usually found as lime-green ore.]] [[Wyrdstone]] is a type of stone that is valued by alchemists and wyrd-ethyr users for extracting [[Wyrd-Ethyr|wyrd]], as well as being prized as a yellow dye for glass or ceramics. It is known as a type of rock or mineral but others suspect it may be a type of metal for which knowledge of how to extract from the ore is not yet known. __TOC__ ==Uses== Wyrdstone is used as a yellow dye for both glassmaking as well as ceramic glazes. However, in most areas it is much more highly valued than other dyes like [[cinnabar]] or [[cobalt]] due to it's unique wyrd-ethyr properties, and is often sold to wyrdmages who pay high prices to get their hands on the substance. It is also well known for being dangerous to one's health. It has been documented that wyrdmages die young to all sorts of maladies such as failures of the kidney, brain, liver, heart, or reproductive system. Most wyrdmages end up making themselves infertile due to their experimentations with wyrdstone. [[File:Wyrdstone glow.jpg|350px|thumb|right|alt=Rock with glowing blue ore.|Wyrdstone glows blue balefire when wyrd-ethyr is extracted from it.]] Acute exposure to wyrdstone can cause nausea and vomiting, fatigue, fevers, and flushes, as well as spontaneous bleeding before an inevitable untimely and painful death. Both this death as well as the eventual death of long-term exposure are referred to as the 'wizard's death'. Myaner know of it as the balestone due to the difficulty [[Light-Ethyr#Growth|life-ethyr]] has in healing the damages caused by wyrdstone. === Ethyr === Wyrdstone is the source of the entire field of wyrd-flavour wyrd-ethyr and knowledge of this field is known as wyrdlore. A wyrdmage is able to draw out ethyr from the stone which causes the stone to glow blue and it can have effects such as making life nearby wither, corrupt, or mutate. This can be the goal itself, or the goal can be to use the ethyr extracted to form powerful spells. ==History== The stone was first noticed by a wyrdmage in time forgotten as it was discovered to have wyrd-ethyr floating around it. It was quickly made a taboo due to the horrifying effects on living creatures in the vicinity when ethyr is extracted from it. Eventually it was used as a yellow dye for glass-making within historical times as well as for glazing ceramics. == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] [[Category:Ethyr]] 0faa782c53606e58d39f1ea0c6559918f738ca1f 1021 1020 2022-10-30T23:33:03Z OfficialTerracil 2 /* Uses */ wikitext text/x-wiki [[File:Wyrdstone ore.png|400px|thumb|right|alt=A rough lump of rock with yellow-green ore exposed.|Wyrdstone ore is considered dangerous and is usually found as lime-green ore.]] [[Wyrdstone]] is a type of stone that is valued by alchemists and wyrd-ethyr users for extracting [[Wyrd-Ethyr|wyrd]], as well as being prized as a yellow dye for glass or ceramics. It is known as a type of rock or mineral but others suspect it may be a type of metal for which knowledge of how to extract from the ore is not yet known. __TOC__ ==Uses== Wyrdstone is used as a yellow dye for both glassmaking as well as ceramic glazes. However, in most areas it is much more highly valued than other dyes like [[cinnabar]] or [[cobalt]] due to it's unique wyrd-ethyr properties, and is often sold to wyrdmages who pay high prices to get their hands on the substance. It is also well known for being dangerous to one's health. It has been documented that wyrdmages die young to all sorts of maladies such as failures of the kidney, brain, liver, heart, or reproductive system. Most wyrdmages end up making themselves infertile due to their experimentations with wyrdstone. Acute exposure to wyrdstone can cause nausea and vomiting, fatigue, fevers, and flushes, as well as spontaneous bleeding before an inevitable untimely and painful death. Both this death as well as the eventual death of long-term exposure are referred to as the 'wizard's death'. [[File:Wyrdstone glow.jpg|350px|thumb|right|alt=Rock with glowing blue ore.|Wyrdstone glows blue balefire when wyrd-ethyr is extracted from it.]] Myaner know of it as the balestone due to the difficulty [[Light-Ethyr#Growth|life-ethyr]] has in healing the damages caused by wyrdstone. === Ethyr === Wyrdstone is the source of the entire field of wyrd-flavour wyrd-ethyr and knowledge of this field is known as wyrdlore. A wyrdmage is able to draw out ethyr from the stone which causes the stone to glow blue and it can have effects such as making life nearby wither, corrupt, or mutate. This can be the goal itself, or the goal can be to use the ethyr extracted to form powerful spells. ==History== The stone was first noticed by a wyrdmage in time forgotten as it was discovered to have wyrd-ethyr floating around it. It was quickly made a taboo due to the horrifying effects on living creatures in the vicinity when ethyr is extracted from it. Eventually it was used as a yellow dye for glass-making within historical times as well as for glazing ceramics. == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] [[Category:Ethyr]] 3781cbaa251038c4d310369ff876f6745cf5459a 1022 1021 2022-10-30T23:33:21Z OfficialTerracil 2 /* Uses */ wikitext text/x-wiki [[File:Wyrdstone ore.png|400px|thumb|right|alt=A rough lump of rock with yellow-green ore exposed.|Wyrdstone ore is considered dangerous and is usually found as lime-green ore.]] [[Wyrdstone]] is a type of stone that is valued by alchemists and wyrd-ethyr users for extracting [[Wyrd-Ethyr|wyrd]], as well as being prized as a yellow dye for glass or ceramics. It is known as a type of rock or mineral but others suspect it may be a type of metal for which knowledge of how to extract from the ore is not yet known. __TOC__ ==Uses== Wyrdstone is used as a yellow dye for both glassmaking as well as ceramic glazes. However, in most areas it is much more highly valued than other dyes like [[cinnabar]] or [[cobalt]] due to it's unique wyrd-ethyr properties, and is often sold to wyrdmages who pay high prices to get their hands on the substance. It is also well known for being dangerous to one's health. It has been documented that wyrdmages die young to all sorts of maladies such as failures of the kidney, brain, liver, heart, or reproductive system. Most wyrdmages end up making themselves infertile due to their experimentations with wyrdstone. Acute exposure to wyrdstone can cause nausea and vomiting, fatigue, fevers, and flushes, as well as spontaneous bleeding before an inevitable untimely and painful death. Both this death as well as the eventual death of long-term exposure are referred to as the 'wizard's death'. [[File:Wyrdstone glow.jpg|400px|thumb|right|alt=Rock with glowing blue ore.|Wyrdstone glows blue balefire when wyrd-ethyr is extracted from it.]] Myaner know of it as the balestone due to the difficulty [[Light-Ethyr#Growth|life-ethyr]] has in healing the damages caused by wyrdstone. === Ethyr === Wyrdstone is the source of the entire field of wyrd-flavour wyrd-ethyr and knowledge of this field is known as wyrdlore. A wyrdmage is able to draw out ethyr from the stone which causes the stone to glow blue and it can have effects such as making life nearby wither, corrupt, or mutate. This can be the goal itself, or the goal can be to use the ethyr extracted to form powerful spells. ==History== The stone was first noticed by a wyrdmage in time forgotten as it was discovered to have wyrd-ethyr floating around it. It was quickly made a taboo due to the horrifying effects on living creatures in the vicinity when ethyr is extracted from it. Eventually it was used as a yellow dye for glass-making within historical times as well as for glazing ceramics. == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] [[Category:Ethyr]] c79ae37fd01cd4b41fcd4f88f8f6c6411fd24918 1042 1022 2022-10-30T23:49:25Z OfficialTerracil 2 wikitext text/x-wiki [[File:Wyrdstone ore.png|400px|thumb|right|alt=A rough lump of rock with yellow-green ore exposed.|Wyrdstone ore is considered dangerous and is usually found as lime-green ore.]] {{quote|A most baleful thing is wyrdstone. The wizard's death is a horrible one, made worse for it claims not only the fool mage who uses it.|Tearful-Embers-of-Flame}} [[Wyrdstone]] is a type of stone that is valued by alchemists and wyrd-ethyr users for extracting [[Wyrd-Ethyr|wyrd]], as well as being prized as a yellow dye for glass or ceramics. It is known as a type of rock or mineral but others suspect it may be a type of metal for which knowledge of how to extract from the ore is not yet known. __TOC__ ==Uses== Wyrdstone is used as a yellow dye for both glassmaking as well as ceramic glazes. However, in most areas it is much more highly valued than other dyes like [[cinnabar]] or [[cobalt]] due to it's unique wyrd-ethyr properties, and is often sold to wyrdmages who pay high prices to get their hands on the substance. It is also well known for being dangerous to one's health. It has been documented that wyrdmages die young to all sorts of maladies such as failures of the kidney, brain, liver, heart, or reproductive system. Most wyrdmages end up making themselves infertile due to their experimentations with wyrdstone. Acute exposure to wyrdstone can cause nausea and vomiting, fatigue, fevers, and flushes, as well as spontaneous bleeding before an inevitable untimely and painful death. Both this death as well as the eventual death of long-term exposure are referred to as the 'wizard's death'. [[File:Wyrdstone glow.jpg|400px|thumb|right|alt=Rock with glowing blue ore.|Wyrdstone glows blue balefire when wyrd-ethyr is extracted from it.]] Myaner know of it as the balestone due to the difficulty [[Light-Ethyr#Growth|life-ethyr]] has in healing the damages caused by wyrdstone. === Ethyr === Wyrdstone is the source of the entire field of wyrd-flavour wyrd-ethyr and knowledge of this field is known as wyrdlore. A wyrdmage is able to draw out ethyr from the stone which causes the stone to glow blue and it can have effects such as making life nearby wither, corrupt, or mutate. This can be the goal itself, or the goal can be to use the ethyr extracted to form powerful spells. ==History== The stone was first noticed by a wyrdmage in time forgotten as it was discovered to have wyrd-ethyr floating around it. It was quickly made a taboo due to the horrifying effects on living creatures in the vicinity when ethyr is extracted from it. Eventually it was used as a yellow dye for glass-making within historical times as well as for glazing ceramics. == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] [[Category:Ethyr]] 671576e356327d2bdb0e667e8fbe787c8bf33fef 1043 1042 2022-10-30T23:49:34Z OfficialTerracil 2 wikitext text/x-wiki [[File:Wyrdstone ore.png|400px|thumb|right|alt=A rough lump of rock with yellow-green ore exposed.|Wyrdstone ore is considered dangerous and is usually found as lime-green ore.]] {{quote|A most baleful thing is wyrdstone. The wizard's death is a horrible one, made worse for it claims not only the fool mage who uses it.|Tearful-Embers-of-Flame}} [[Wyrdstone]] is a type of stone that is valued by alchemists and wyrd-ethyr users for extracting [[Wyrd-Ethyr|wyrd]], as well as being prized as a yellow dye for glass or ceramics. It is known as a type of rock or mineral but others suspect it may be a type of metal for which knowledge of how to extract from the ore is not yet known. __TOC__ ==Uses== Wyrdstone is used as a yellow dye for both glassmaking as well as ceramic glazes. However, in most areas it is much more highly valued than other dyes like [[cinnabar]] or [[cobalt]] due to it's unique wyrd-ethyr properties, and is often sold to wyrdmages who pay high prices to get their hands on the substance. It is also well known for being dangerous to one's health. It has been documented that wyrdmages die young to all sorts of maladies such as failures of the kidney, brain, liver, heart, or reproductive system. Most wyrdmages end up making themselves infertile due to their experimentations with wyrdstone. Acute exposure to wyrdstone can cause nausea and vomiting, fatigue, fevers, and flushes, as well as spontaneous bleeding before an inevitable untimely and painful death. Both this death as well as the eventual death of long-term exposure are referred to as the 'wizard's death'. [[File:Wyrdstone glow.jpg|400px|thumb|right|alt=Rock with glowing blue ore.|Wyrdstone glows blue balefire when wyrd-ethyr is extracted from it.]] Myaner know of it as the balestone due to the difficulty [[Light-Ethyr#Growth|life-ethyr]] has in healing the damages caused by wyrdstone. === Ethyr === Wyrdstone is the source of the entire field of wyrd-flavour wyrd-ethyr and knowledge of this field is known as wyrdlore. A wyrdmage is able to draw out ethyr from the stone which causes the stone to glow blue and it can have effects such as making life nearby wither, corrupt, or mutate. This can be the goal itself, or the goal can be to use the ethyr extracted to form powerful spells. ==History== The stone was first noticed by a wyrdmage in time forgotten as it was discovered to have wyrd-ethyr floating around it. It was quickly made a taboo due to the horrifying effects on living creatures in the vicinity when ethyr is extracted from it. Eventually it was used as a yellow dye for glass-making within historical times as well as for glazing ceramics. == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] [[Category:Ethyr]] be84ad6ccfe651af2a92b1a85c4d7d8f5d34a5db 1044 1043 2022-10-30T23:50:47Z OfficialTerracil 2 /* Ethyr */ wikitext text/x-wiki [[File:Wyrdstone ore.png|400px|thumb|right|alt=A rough lump of rock with yellow-green ore exposed.|Wyrdstone ore is considered dangerous and is usually found as lime-green ore.]] {{quote|A most baleful thing is wyrdstone. The wizard's death is a horrible one, made worse for it claims not only the fool mage who uses it.|Tearful-Embers-of-Flame}} [[Wyrdstone]] is a type of stone that is valued by alchemists and wyrd-ethyr users for extracting [[Wyrd-Ethyr|wyrd]], as well as being prized as a yellow dye for glass or ceramics. It is known as a type of rock or mineral but others suspect it may be a type of metal for which knowledge of how to extract from the ore is not yet known. __TOC__ ==Uses== Wyrdstone is used as a yellow dye for both glassmaking as well as ceramic glazes. However, in most areas it is much more highly valued than other dyes like [[cinnabar]] or [[cobalt]] due to it's unique wyrd-ethyr properties, and is often sold to wyrdmages who pay high prices to get their hands on the substance. It is also well known for being dangerous to one's health. It has been documented that wyrdmages die young to all sorts of maladies such as failures of the kidney, brain, liver, heart, or reproductive system. Most wyrdmages end up making themselves infertile due to their experimentations with wyrdstone. Acute exposure to wyrdstone can cause nausea and vomiting, fatigue, fevers, and flushes, as well as spontaneous bleeding before an inevitable untimely and painful death. Both this death as well as the eventual death of long-term exposure are referred to as the 'wizard's death'. [[File:Wyrdstone glow.jpg|400px|thumb|right|alt=Rock with glowing blue ore.|Wyrdstone glows blue balefire when wyrd-ethyr is extracted from it.]] Myaner know of it as the balestone due to the difficulty [[Light-Ethyr#Growth|life-ethyr]] has in healing the damages caused by wyrdstone. === Ethyr === {{quote|Ahhh the blue glow and dizziness of success!|Unnamed wyrdmage}} Wyrdstone is the source of the entire field of wyrd-flavour wyrd-ethyr and knowledge of this field is known as wyrdlore. A wyrdmage is able to draw out ethyr from the stone which causes the stone to glow blue and it can have effects such as making life nearby wither, corrupt, or mutate. This can be the goal itself, or the goal can be to use the ethyr extracted to form powerful spells. ==History== The stone was first noticed by a wyrdmage in time forgotten as it was discovered to have wyrd-ethyr floating around it. It was quickly made a taboo due to the horrifying effects on living creatures in the vicinity when ethyr is extracted from it. Eventually it was used as a yellow dye for glass-making within historical times as well as for glazing ceramics. == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] [[Category:Ethyr]] a8908441f50841c226a132e0d75ae0e214c9f8d3 File:Wyrdstone glow.jpg 6 215 1017 2022-10-30T23:31:00Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Ethyrmaille 0 40 1023 968 2022-10-30T23:33:51Z OfficialTerracil 2 wikitext text/x-wiki '''Ethyrmaille''' is an ancient and enchanted type of full plate armour found on Terracil. It has extensive enchantments woven through it granting the wearer a magical ward shield that protects them from incoming damage, as well as the ability to heal wounds, and enhanced dexterity and strength. The exact secrets to its creation have been lost, but modern ethyr scholars and enchantment scientists are working towards learning how it was done to potentially recreate someday. __TOC__ == Appearance == {{quote|A warrior in ethyrmaille looks almost like they are from another place and time.|Terraps Terclowe}} Ethyrmaille sets are crafted out of plates of metal to cover the wearer much like ordinary plate armour. When all components are worn and put together, the entire body is usually fully enclosed. Joints are often composed of smaller overlapping plates bound together, removing gaps. The natural colour of ethyrmaille is a very pale grey, almost resembling white ceramics. In practice, many surviving sets have been repainted to look how the wearer wishes. A full set of unenchanted ethyrmaille weighs 5.1 kg but when enchanted the weight becomes a mere 1.3 kg, just about the weight of a normal set of clothes. This makes the [[elfweave]] gambeson worn underneath the armour actually heavier than the very plates themselves, at around 2 kg without the straps. This lightweight metal is suspected by experts to be some alloy of [[vitalium]] and electricium. == Abilities and Enchantments == {{quote|We're outnumbered 50 to 1? Piss poor odds for them.|Kelly}} It is commonly regarded that a warrior in ethyrmaille is almost a one-man army, and though this is an exaggeration the truth is that the power ethyrmaille gives a fighter cannot be underestimated. Ethyrmaille's abilities are fuelled through ethyr, as the armour has the inbuilt capability to suck in ethyr from its surroundings when it needs to. The user is also able to manually feed it ethyr they have collected if they are a mage. It is said that in the past, ethyrmaille was able to alter the wearer's weight to allow a warrior to be heavy when needed or light as a feather to be able to survive great falls. Ethyrmaille differs from ordinary platemail armour for a variety of reasons, but the foremost difference is due to the ward shield. Enchantments woven into the plates follow specially crafted channels to distribute a field of warding energy that completely encompasses the armour. This ward is thinner around the hands and under the feet to allow for the user less restricted movement and hand function, and thicker around the head and chest to ensure maximum safety. The ward shield consists of light-ethyr converted into a high-energy oscillating electromagnetic field that is tuned to specific frequencies. Anything that impacts the ward shield is slowed down to a standstill by the high-power magnetic field repelling it and heated up, often melting or even flash vaporising. Arrows vaporise in a puff of fire, swords go soft with heat, and heavy maces bounce back from the impact, half-melted and having caused a puff of flame. The excess heat however is absorbed by the ward shield, which is sensitive to being heated up. As a result, once a ward shield has absorbed enough damage it fails in order to avoid the heat burning the wearer, dropping the ward shield. This causes the rest of the energy of the ward to manifest across the surface of the armour as small electric crackles. Once the heat has been dissipated, and if there is enough ethyr to use, the ward shield can be put back up again. During the downtime, there is no shield at all and the wearer is vulnerable to conventional damage. The attaching plate is enchanted to weigh almost nothing, so it feels comfortable to wear. (❇️+🪨 used in conjunction can lower the mass of something below half) The plate is not made of steel so it's immune to ferromagnetic pushing and pulling magic. Instead, it could be made of the magnesium aluminium alloy which itself is super light and stronger than steel. The plate armour is also enchanted with a magic energy shield that works like Mjolnir. (☄️>☀️ should be able to replicate sci-fi energy shield with plasma and can recharge under sunlight) Can take decent punishment, but can still be popped, although it does recharge quickly. Essentially immune to swords, but vulnerable to massed projectiles. Or should it be immune to projectiles but only in CQC can it be overwhelmed? Enhance plate or opposite plate? Opposite sounds fun and more like Halo with Tilt. Perhaps enchantments allow for extra strength and speed? Clarity of thought? On the verge of too much like shardplate and too magical? Strength + speed - make the armour weightless instead so the wielder is 'stronger' and 'faster'. Thought - maybe a prospective wielder must undergo magical enhancing like the witchers or Yennifer. The plate is form fitting which means most wearers need to have adjustments made to make it fit. Worry about this later. Visor? Large visor, can be brought down like normal or left up and rely on energy shield. Somehow transparent metal visor through light magic holograms? (☀️) Astronauts use gold film over polycarbonate plastic. Gold makes everything bluish. Bronze or brass would be cool. ALON transparent aluminium would be perfect, but need access to modern fabrication techniques. Perhaps a surviving artifact from the ancient Old Ones forges. Life/healing magic module that is charged up with ethyr to allow the first few injuries to be healed? (🌿) Modules that reduce the weight of the user so you can be more agile than a normal man. (🪨) Modules that grant strength somehow?? Battlefield role is to enhance plate armoured knight even further and be agile and quicker, while the shield makes them much tankier. If given to enhanced individuals it would be a force-multiplying element, making one soldier worth dozens or even hundreds. == Acquiring and Donning == The knowledge of creating new suits of ethyrmaille has been lost; thus the number of extant suits is limited in number. The only way to acquire a set is to buy it at ruinous expense or to win one from its wearer in battle. On rare occasions, a suit can be bet or used as collateral for duels, but the inherent irreplaceability of the relics means for most, just the threat of a wager for it tends to clear heads even through the angriest or most drunken states. Donning the plate is a fairly involved process due to the many parts involved, Doing it alone can be very slow, though still possible. Usually, a team of squires will assist the warrior in donning the plate. The process involves linking the many straps on the arming doublet and the armour, and ensuring the suit is encompassing and comfortable. Once the suit has been fully donned, the enchantments are activated. If they are not, the ethyrmaille suit is merely a well-crafted suit of plate armour, albeit lighter and harder. Donning the armour alone could take over half an hour, but with even one assistant this could be cut down to 10 minutes. A team of trained squires donning the suit can complete the job fairly quickly at around 5 minutes. Removing the armour could be done in 10 minutes alone, to a minute with a team of squires to help. Certain individual sections are designed to be removed easily by the wearer as needed such as the gauntlet to allow better gripping or the ability to feel with the fingers. In addition, the faulds can be lifted to allow the wearer access to the arming doublet's crotch region for the ability to urinate when needed, but this is generally awkward and can sometimes require assistance from an ally. Urination is much more difficult for female wearers. Defecation is impossible, necessitating soiling themselves if desperate. As a result, generally relieving one's self will have to happen before the arming doublet is donned or after it is removed. == Vulnerability == Although ethyrmaille is incredibly powerful, it does suffer from key drawbacks. The most protective aspect of the suit is the ward and therefore its disabling is the highest priority to the opponent. The ward does well deflecting blunt trauma but piercing attacks tend to drain its power more. Furthermore, if the ward can be overwhelmed in any one area it will cause the entire ward to fail and result in making the wearer (relatively) vulnerable. At this point, conventional anti-plate weapons can be used, such as blunt force weapons which are able to deliver their impacts through the armour like when used on regular platemail. The metal alloys that compose the ethyrmaille plates are stronger than the steel used in platemail. However, this does not mean it cannot still be damaged by the application of strong forces. An arrow from a longbow is usually deflected much like conventional plate, and the impact of swords can be shrugged off with contempt. However, more powerful crossbow bolts, application of flames, or suffocation remain as major concerns for the wearer. == References == {{MetalsMinerals }} {{Ethyr }} [[Category:Myaner]] [[Category:Technology]] [[Category:Armour]] a93c809b1670c2d2979f5d3551e3e78c6773d7c8 Moonstone 0 147 1024 951 2022-10-30T23:34:34Z OfficialTerracil 2 wikitext text/x-wiki [[File:Moonstone.jpg|350px|thumb|right|alt=A rectangular block of a pale yellow transparent stone.|Pale yellow moonstone is the most common type and can be found in blocks as large, pure, and transparent as this.]] Moonstone is a type of carbonate mineral that interacts with [[Light-Ethyr|light-ethyr]]. Deposits are not common but can be found on all continents, and can vary in diaphaneity from transparent to translucent. Moonstone is most often a pale yellow colour, but there are known deposits that are tinted other colours such as red, pink, blue, or green, depending on metal impurities. == Properties == Moonstone has a glassy (or vitreous) lustre, and its colour ranges from pale yellow though shades of red, orange, blue, or even green can occur when the mineral is charged with impurities. === Optical === Moonstone can be found in varying levels of opacity from almost completely transparent to fully opaque, and a vein may occasionally show phosphorescence or even fluorescence. One particular mostly transparent variety of pale moonstone is called sunstone and is often used for its optical properties of polarising light as it can be used to determine the sun's position even on a cloudy day to assist with navigation. === Ethyric === Moonstone is most well known for its ability to phosphoresce. This ability is taken further by moonstone than other minerals as it responds to light-ethyr and uses it to enhance its phosphorescence. On exposure to sufficient sunlight charged with light-ethyr, the moonstone absorbs it, and later begins to emit the light back with a soft glow. This is most visible at night as the lack of daylight allows the strength of the phosphorescence to be seen much more clearly. The colour of the glow usually corresponds to the colour to the stone itself. The glow can often be bright enough to see by even in the dead of night, and as such was named moonstone as it was believed to be of the same material as the moon. == Use and applications == Moonstone is often used as lighting for cities, as the mineral can be carefully sliced and thin bricks of it can be installed along roads. Over the day the stones will absorb light if they are not in shadow, and subsequently during the night they will provide a glow to see by. This light is not as bright as a lantern, so it is rarely used as streetlamps. This lighting is still functional when crushed up into a powder, and is often used mixed into paint to create announcements, posters, banners, and advertisements to be visible by night. The ability to capture solar light-ethyr is also valuable to users of Ethyr, who will use bricks of moonstone as a battery to be able to make use of the Arts even during night time. This use does however drain the moonstone quickly as it cannot store large quantities light-ethyr. The link between moonstone and light-ethyr is also of considerable interest to researchers in illusory magics as crafting an invisibility cloak is a current objective of both Myaner and Melinorati military mage-scientists. A transparent variety of white moonstone known as sunstone may have been used by Vikings for navigating on cloudy days due to its light-polarizing property. Ancient Egyptians carved many items out of moonstone, relating it to their goddess Bast, whose name contributed to the term alabaster because of the close association. Many other cultures have used the material for similar carved objects and applications. High-grade optical calcite was used in World War II for gun sights, specifically in bomb sights and anti-aircraft weaponry. Also, experiments have been conducted to use calcite for a cloak of invisibility. Microbiologically precipitated calcite has a wide range of applications, such as soil remediation, soil stabilization and concrete repair. == Natural occurrence == == Gallery == <gallery> Moonstone_Blue.jpeg|Rare blue moonstone demonstrating its ability to glow in the dark. Moonstone_Experiment.jpg|Using thin beams of light to observe the optical birefringence effects of moonstone. File:Calcite-tch21c.jpg|Reddish almost opaque moonstone crystals. Its red colour is due to the presence of iron. Moonstone_Orange.jpg|A cube of orange moonstone, glowing faintly after being brought indoors on a bright sunny day. File:Calcite-75480.jpg|Small pink crystals of moonstone. Moonstone.jpg|Yellow moonstone is the most commonly found, and can often be formed into bricks due to large deposits occurring more frequently. Moonstone_Pile.jpg|A brick of yellow moonstone glowing atop extremely rare bricks of green and blue moonstones. Moonstone_ingots.jpg|Moonstone is sometimes cut into ingot shapes for easy transport, or for the gemstone industry. </gallery> == References == {{MetalsMinerals }} [[Category:Material]] 8006d5fec073582743d1c65f06acd17afb8f0e73 1048 1024 2022-10-31T00:00:03Z OfficialTerracil 2 /* Use and applications */ wikitext text/x-wiki [[File:Moonstone.jpg|350px|thumb|right|alt=A rectangular block of a pale yellow transparent stone.|Pale yellow moonstone is the most common type and can be found in blocks as large, pure, and transparent as this.]] Moonstone is a type of carbonate mineral that interacts with [[Light-Ethyr|light-ethyr]]. Deposits are not common but can be found on all continents, and can vary in diaphaneity from transparent to translucent. Moonstone is most often a pale yellow colour, but there are known deposits that are tinted other colours such as red, pink, blue, or green, depending on metal impurities. == Properties == Moonstone has a glassy (or vitreous) lustre, and its colour ranges from pale yellow though shades of red, orange, blue, or even green can occur when the mineral is charged with impurities. === Optical === Moonstone can be found in varying levels of opacity from almost completely transparent to fully opaque, and a vein may occasionally show phosphorescence or even fluorescence. One particular mostly transparent variety of pale moonstone is called sunstone and is often used for its optical properties of polarising light as it can be used to determine the sun's position even on a cloudy day to assist with navigation. === Ethyric === Moonstone is most well known for its ability to phosphoresce. This ability is taken further by moonstone than other minerals as it responds to light-ethyr and uses it to enhance its phosphorescence. On exposure to sufficient sunlight charged with light-ethyr, the moonstone absorbs it, and later begins to emit the light back with a soft glow. This is most visible at night as the lack of daylight allows the strength of the phosphorescence to be seen much more clearly. The colour of the glow usually corresponds to the colour to the stone itself. The glow can often be bright enough to see by even in the dead of night, and as such was named moonstone as it was believed to be of the same material as the moon. == Use and applications == {{quote|Come nightfall, the streets begin to glow with the captured radiance of the moon. Polished and cut blocks of moonstone are set regularly between paving stones in the centre of roads and along curbs. Visiting at night shows why moonstone is truly considered a wonder of the world.|Description of a city using moonstone for lighting.}} Moonstone is often used as lighting for cities, as the mineral can be carefully sliced and thin bricks of it can be installed along roads. Over the day the stones will absorb light if they are not in shadow, and subsequently during the night they will provide a glow to see by. This light is not as bright as a lantern, so it is rarely used as streetlamps. This lighting is still functional when crushed up into a powder, and is often used mixed into paint to create announcements, posters, banners, and advertisements to be visible by night. The ability to capture solar light-ethyr is also valuable to users of Ethyr, who will use bricks of moonstone as a battery to be able to make use of the Arts even during night time. This use does however drain the moonstone quickly as it cannot store large quantities light-ethyr. The link between moonstone and light-ethyr is also of considerable interest to researchers in illusory magics as crafting an invisibility cloak is a current objective of both Myaner and Melinorati military mage-scientists. A transparent variety of white moonstone known as sunstone may have been used by Vikings for navigating on cloudy days due to its light-polarizing property. Ancient Egyptians carved many items out of moonstone, relating it to their goddess Bast, whose name contributed to the term alabaster because of the close association. Many other cultures have used the material for similar carved objects and applications. High-grade optical calcite was used in World War II for gun sights, specifically in bomb sights and anti-aircraft weaponry. Also, experiments have been conducted to use calcite for a cloak of invisibility. Microbiologically precipitated calcite has a wide range of applications, such as soil remediation, soil stabilization and concrete repair. == Natural occurrence == == Gallery == <gallery> Moonstone_Blue.jpeg|Rare blue moonstone demonstrating its ability to glow in the dark. Moonstone_Experiment.jpg|Using thin beams of light to observe the optical birefringence effects of moonstone. File:Calcite-tch21c.jpg|Reddish almost opaque moonstone crystals. Its red colour is due to the presence of iron. Moonstone_Orange.jpg|A cube of orange moonstone, glowing faintly after being brought indoors on a bright sunny day. File:Calcite-75480.jpg|Small pink crystals of moonstone. Moonstone.jpg|Yellow moonstone is the most commonly found, and can often be formed into bricks due to large deposits occurring more frequently. Moonstone_Pile.jpg|A brick of yellow moonstone glowing atop extremely rare bricks of green and blue moonstones. Moonstone_ingots.jpg|Moonstone is sometimes cut into ingot shapes for easy transport, or for the gemstone industry. </gallery> == References == {{MetalsMinerals }} [[Category:Material]] cbfc10609c8ccc34bd3d9558352cd3c4e2e102e4 Copper 0 165 1025 975 2022-10-30T23:34:57Z OfficialTerracil 2 /* References */ wikitext text/x-wiki [[File:Copper nugget.jpg|400px|thumb|right|alt=A nugget of orange-brown metal.|A nugget of native copper.]] [[Copper]] is one of the base metals, with unique properties that have made it remarkably useful over the milennia. It has a pinkish-orange colour and may develop a green patina as it ages. The colour "copper" refers to a reddish brown. Copper is used to make up many alloys, from [[bronze]] to [[brass]], and even is mixed in with gold to change properties such as malleability, strength, and durability. __TOC__ ==Uses== Copper is mostly used as an ingredient in alloys like bronze and brass, and is commonly used as a pure metal. Pure copper also has antimicrobial properties and is often used for medical tools or containers for water storage for this reason. Copper is also commonly encountered in minerals such as azurite, malachite, and turquoise, and imparts blue or green colours. These have been used widely and historically as pigments. Copper used in buildings, usually for roofing, oxidizes to form a green verdigris (or patina). Copper is sometimes used in decorative art, both in its elemental metal form and in compounds as pigments. Copper compounds have been observed to help protect not just against against illness, but also funguses like mould and it is sometimes used to treat wood. Copper has major religious and spiritual significance for shamlek. In molluscs and crustaceans, copper is a constituent of the blood pigment hemocyanin, replaced by the iron-complexed hemoglobin in fish and other vertebrates. ==History== Copper is one of the few metals that can occur in nature in a directly usable metallic form (native metals). This led to very early use by myaner in several regions, from circa 6,900 BP. It was the first metal to be smelted from ores, circa 6,600 BP; the first metal to be cast into a shape in a mould, c. 6,400 BP; and the first metal to be purposely alloyed with another metal, tin, to create bronze, c. 6,100 BP. Drokha also began to use copper before the Old Ones. Some texts such as the Codex Primordialis mention the drokha and metallurgy in conjunction with the Old Ones, and other texts indicate that the drokha had begun to smelt copper circa 6,500 BP. Copper moulds have also been found dating to 6,200 BP. According the legend, manush did not use copper before the Old Ones, but also began to make use of it by 6,500 BP, inventing bronze for themselves by 5,500 BP at the latest. It is probably that manush learned some secrets of metalworking from the drokha, explaining the long-standing association mankind have between metallurgy and the drokha. == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] bbb34dabd20ce2d85ec39e360a9fe5ecb03e9625 Diamond 0 168 1026 898 2022-10-30T23:35:03Z OfficialTerracil 2 wikitext text/x-wiki Diamond is a gemstone known for its hardness. It can appear in various colours, such as pale yellow and dark purple/black. __TOC__ ==Uses== Diamonds are sometimes used as jewellery. Their sparkle has caused them to be favoured by some myaner, as they resemble the twinkling of stars. ==History== In myaner tongues, diamond is usually etymologically related to stars, and in culture often represent the stars themselves. Many myths refer to the stars in the heavens as diamonds set within a great cosmic dome, through which the radiance of the God Beyond the Heavens is let through to shine down upon the peoples of Terracil. == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Gemstone]] bae3dffa59d1da19243a77b04682e2de0eab6139 Ruby 0 169 1027 900 2022-10-30T23:35:09Z OfficialTerracil 2 wikitext text/x-wiki Ruby is a precious gemstone known for its redness and fiery nature. It is often associated with flames, a fiery personality, or life-blood. __TOC__ ==Uses== Rubies are commonly used as jewellery. Their fiery sparkle is the main draw of a ruby above other gemstones. ==History== Some myths associate rubies with solidified droplets of the blood of an Old One, and are sometimes ascribed a magical nature. == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Gemstone]] a9967851e75b114c6b9c954ab7e5791a2bd81718 Emerald 0 171 1028 902 2022-10-30T23:35:34Z OfficialTerracil 2 wikitext text/x-wiki Emerald is a gemstone prized for its verdant hue and transparency. __TOC__ ==Uses== Emeralds are often used as jewellery. ==History== Emeralds are sometimes associated with life and healing due to the verdant hues. == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Gemstone]] ec24bcfb80cc4e3c65013042d7b827f47285a6ae Amethyst 0 172 1029 905 2022-10-30T23:35:37Z OfficialTerracil 2 wikitext text/x-wiki Amethyst is a violet gemstone and a form of quartz that is popular for ornamentation. __TOC__ ==Uses== Amethysts are often used as jewellery. ==History== Amethysts are sometimes associated with [[Wyrd-Ethyr|wyrd ethyr]] due to the violet hues. == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Gemstone]] 401fb0dd02c407d0a23bd530b72a63d42b7c7c22 Mica 0 173 1030 924 2022-10-30T23:35:41Z OfficialTerracil 2 wikitext text/x-wiki [[File:Mica vein.jpg|400px|thumb|right|alt=A vein of mica.|A vein of mica.]] Micas are a group of minerals known for their flakiness and glittery shimmer. Mica is common in igneous and metamorphic rock and is occasionally found as small flakes in sedimentary rock. It is particularly prominent in many granites, pegmatites, and schists, and "books" (large individual crystals) of mica several feet across have been found. Micas are used in products such as cements, paints, cosmetics, and pottery. The mineral is used in cosmetics to add "shimmer" or "frost." __TOC__ ==Uses== [[File:Elf lady mica cloth.png|325px|thumb|left|alt=An elf lady wearing pale mica-treated cloth that shimmers.|A myaner woman wearing mica flake-treated cloth common as housewear for nobility. The cloth shimmers in the light and accentuates the decorative embroidery.]] ===Construction=== Ground mica has been used in plaster coatings to buildings as it improves the workability and consistency, acts as a filler, and provides resistance to cracking. Ancient myaner structures are often found in better condition than they should for their age due to these preservational properties. These structures are also distinctive due to the inclusion of silvery mica powder into the surface layer of cement which results in the appearance of being composed of a material somewhere between metal and rock. Ancient myaner architects also made use of a unique type of fungus that when mixed into the cement would heal the structure is fracks began to develop. This also would release small amounts of [[Light-Ethyr#Growth|life-ethyr]]. ===Aesthetics=== In paints, ground mica is used as it helps with many properties useful for paints such as colour suspension and reducing chalking and additionally increases the resistance of the paint film to water penetration and weathering and brightens the tone of coloured pigments. The mineral is used in makeup and other cosmetics to add "shimmer" or "frost." Mica flakes are also used in high myaner society to embellish women's summer clothes, especially the long light-weight colourful scarves worn by nobility, matching the dress and house colours. Thin mica flakes are added to a hot starch water solution, and the scarf or dress is dipped in this water mixture for 3–5 minutes. Then it is hung to air dry. The resultant cloth develops a shimmer that catches the light. ==History== Use of mica dates back to prehistoric times. Mica was known to many ancient civilisations, from manush and myaner to melinorati and shamlek. The earliest use of mica has been found in cave paintings created around 40,000 years ago. The first hues were red (iron oxide, hematite, or red ochre) and black (manganese dioxide, pyrolusite), though black from juniper or pine carbons has also been discovered. White from kaolin or mica was used occasionally. The Itzatecah Pyramid of the Sun contains considerable amounts of mica in layers up to a foot thick. Natural mica is also used to make pottery. The pottery is made from weathered mica, and has flecks of mica throughout the vessels. Some pottery is made by coating the clay with mica to provide a dense, glittery micaceous finish over the entire object. Fine mica can be added to coloured powders to create a sparkling effect when thrown in the air during the Festival of Colours. It is common for myaner noble ladies to wear dresses (ranging from white or pearl to pale tans or creams and that have been treated with mica flakes) under colourful transparent shawls or scarfs to tint the dress to their house colour. In some cultures, this can represent the house colours they have married into, and can even be an aspect of marriage ceremonies. Wet-ground mica was included in the paint used on the personal war-chariot of the melinorati king Ai-Mukrushu and resulted in a pearlescent purple that shifted between reddish or bluish depending on the light, and was seen as proof of his divine right of rule, invoking the goddess Etchi-Sheli. == Gallery == <gallery mode="packed" heights=210px> Myaner metal patch 2.png|Ancient myaner ruins seem to feature many geometric shapes composed of straight lines carved into the structure as decoration. Myaner metal patch 3.png|The outside layer of many structures is composed of cement heavy with silvery mica and often has an additional layer of silver mica paint. Myaner metal patch 1.png|Mica adds a considerable shine in the sunlight, making stone structures look almost as if they are made of metal. </gallery> == References == {{MetalsMinerals }} [[Category:Material]] c1d7abd4d8aa1bcd8a6efe3e86a69224ed87d223 1035 1030 2022-10-30T23:40:45Z OfficialTerracil 2 /* History */ wikitext text/x-wiki [[File:Mica vein.jpg|400px|thumb|right|alt=A vein of mica.|A vein of mica.]] Micas are a group of minerals known for their flakiness and glittery shimmer. Mica is common in igneous and metamorphic rock and is occasionally found as small flakes in sedimentary rock. It is particularly prominent in many granites, pegmatites, and schists, and "books" (large individual crystals) of mica several feet across have been found. Micas are used in products such as cements, paints, cosmetics, and pottery. The mineral is used in cosmetics to add "shimmer" or "frost." __TOC__ ==Uses== [[File:Elf lady mica cloth.png|325px|thumb|left|alt=An elf lady wearing pale mica-treated cloth that shimmers.|A myaner woman wearing mica flake-treated cloth common as housewear for nobility. The cloth shimmers in the light and accentuates the decorative embroidery.]] ===Construction=== Ground mica has been used in plaster coatings to buildings as it improves the workability and consistency, acts as a filler, and provides resistance to cracking. Ancient myaner structures are often found in better condition than they should for their age due to these preservational properties. These structures are also distinctive due to the inclusion of silvery mica powder into the surface layer of cement which results in the appearance of being composed of a material somewhere between metal and rock. Ancient myaner architects also made use of a unique type of fungus that when mixed into the cement would heal the structure is fracks began to develop. This also would release small amounts of [[Light-Ethyr#Growth|life-ethyr]]. ===Aesthetics=== In paints, ground mica is used as it helps with many properties useful for paints such as colour suspension and reducing chalking and additionally increases the resistance of the paint film to water penetration and weathering and brightens the tone of coloured pigments. The mineral is used in makeup and other cosmetics to add "shimmer" or "frost." Mica flakes are also used in high myaner society to embellish women's summer clothes, especially the long light-weight colourful scarves worn by nobility, matching the dress and house colours. Thin mica flakes are added to a hot starch water solution, and the scarf or dress is dipped in this water mixture for 3–5 minutes. Then it is hung to air dry. The resultant cloth develops a shimmer that catches the light. ==History== {{quote|His chariot shone purple and red/A glimmering comet;his enemies bled.|From the poetic edda "Of king Ai-Mukrushu"}} Use of mica dates back to prehistoric times. Mica was known to many ancient civilisations, from manush and myaner to melinorati and shamlek. The earliest use of mica has been found in cave paintings created around 40,000 years ago. The first hues were red (iron oxide, hematite, or red ochre) and black (manganese dioxide, pyrolusite), though black from juniper or pine carbons has also been discovered. White from kaolin or mica was used occasionally. The Itzatecah Pyramid of the Sun contains considerable amounts of mica in layers up to a foot thick. Natural mica is also used to make pottery. The pottery is made from weathered mica, and has flecks of mica throughout the vessels. Some pottery is made by coating the clay with mica to provide a dense, glittery micaceous finish over the entire object. Fine mica can be added to coloured powders to create a sparkling effect when thrown in the air during the Festival of Colours. It is common for myaner noble ladies to wear dresses (ranging from white or pearl to pale tans or creams and that have been treated with mica flakes) under colourful transparent shawls or scarfs to tint the dress to their house colour. In some cultures, this can represent the house colours they have married into, and can even be an aspect of marriage ceremonies. Wet-ground mica was included in the paint used on the personal war-chariot of the melinorati king Ai-Mukrushu and resulted in a pearlescent purple that shifted between reddish or bluish depending on the light, and was seen as proof of his divine right of rule, invoking the goddess Etchi-Sheli. == Gallery == <gallery mode="packed" heights=210px> Myaner metal patch 2.png|Ancient myaner ruins seem to feature many geometric shapes composed of straight lines carved into the structure as decoration. Myaner metal patch 3.png|The outside layer of many structures is composed of cement heavy with silvery mica and often has an additional layer of silver mica paint. Myaner metal patch 1.png|Mica adds a considerable shine in the sunlight, making stone structures look almost as if they are made of metal. </gallery> == References == {{MetalsMinerals }} [[Category:Material]] b4508d9bb1965323353a4a8ad78b475e1d36918e 1036 1035 2022-10-30T23:42:04Z OfficialTerracil 2 /* Construction */ wikitext text/x-wiki [[File:Mica vein.jpg|400px|thumb|right|alt=A vein of mica.|A vein of mica.]] Micas are a group of minerals known for their flakiness and glittery shimmer. Mica is common in igneous and metamorphic rock and is occasionally found as small flakes in sedimentary rock. It is particularly prominent in many granites, pegmatites, and schists, and "books" (large individual crystals) of mica several feet across have been found. Micas are used in products such as cements, paints, cosmetics, and pottery. The mineral is used in cosmetics to add "shimmer" or "frost." __TOC__ ==Uses== [[File:Elf lady mica cloth.png|325px|thumb|left|alt=An elf lady wearing pale mica-treated cloth that shimmers.|A myaner woman wearing mica flake-treated cloth common as housewear for nobility. The cloth shimmers in the light and accentuates the decorative embroidery.]] ===Construction=== Ground mica has been used in plaster coatings to buildings as it improves the workability and consistency, acts as a filler, and provides resistance to cracking. Ancient myaner structures are often found in better condition than they should for their age due to these preservational properties. These structures are also distinctive due to the inclusion of silvery mica powder into the surface layer of cement which results in the appearance of being composed of a material somewhere between metal and rock. Ancient myaner architects also made use of a unique type of fungus that when mixed into the cement would heal the structure is fracks began to develop. This also would release small amounts of [[Light-Ethyr#Growth|life-ethyr]] that would in turn either help the fungus survive or could be used to cultivate decorative greenery or used for myaner latent healing. ===Aesthetics=== In paints, ground mica is used as it helps with many properties useful for paints such as colour suspension and reducing chalking and additionally increases the resistance of the paint film to water penetration and weathering and brightens the tone of coloured pigments. The mineral is used in makeup and other cosmetics to add "shimmer" or "frost." Mica flakes are also used in high myaner society to embellish women's summer clothes, especially the long light-weight colourful scarves worn by nobility, matching the dress and house colours. Thin mica flakes are added to a hot starch water solution, and the scarf or dress is dipped in this water mixture for 3–5 minutes. Then it is hung to air dry. The resultant cloth develops a shimmer that catches the light. ==History== {{quote|His chariot shone purple and red/A glimmering comet;his enemies bled.|From the poetic edda "Of king Ai-Mukrushu"}} Use of mica dates back to prehistoric times. Mica was known to many ancient civilisations, from manush and myaner to melinorati and shamlek. The earliest use of mica has been found in cave paintings created around 40,000 years ago. The first hues were red (iron oxide, hematite, or red ochre) and black (manganese dioxide, pyrolusite), though black from juniper or pine carbons has also been discovered. White from kaolin or mica was used occasionally. The Itzatecah Pyramid of the Sun contains considerable amounts of mica in layers up to a foot thick. Natural mica is also used to make pottery. The pottery is made from weathered mica, and has flecks of mica throughout the vessels. Some pottery is made by coating the clay with mica to provide a dense, glittery micaceous finish over the entire object. Fine mica can be added to coloured powders to create a sparkling effect when thrown in the air during the Festival of Colours. It is common for myaner noble ladies to wear dresses (ranging from white or pearl to pale tans or creams and that have been treated with mica flakes) under colourful transparent shawls or scarfs to tint the dress to their house colour. In some cultures, this can represent the house colours they have married into, and can even be an aspect of marriage ceremonies. Wet-ground mica was included in the paint used on the personal war-chariot of the melinorati king Ai-Mukrushu and resulted in a pearlescent purple that shifted between reddish or bluish depending on the light, and was seen as proof of his divine right of rule, invoking the goddess Etchi-Sheli. == Gallery == <gallery mode="packed" heights=210px> Myaner metal patch 2.png|Ancient myaner ruins seem to feature many geometric shapes composed of straight lines carved into the structure as decoration. Myaner metal patch 3.png|The outside layer of many structures is composed of cement heavy with silvery mica and often has an additional layer of silver mica paint. Myaner metal patch 1.png|Mica adds a considerable shine in the sunlight, making stone structures look almost as if they are made of metal. </gallery> == References == {{MetalsMinerals }} [[Category:Material]] 61318c1c13b2fe65b4ff7943d7ee24f07740f269 1037 1036 2022-10-30T23:42:41Z OfficialTerracil 2 /* Aesthetics */ wikitext text/x-wiki [[File:Mica vein.jpg|400px|thumb|right|alt=A vein of mica.|A vein of mica.]] Micas are a group of minerals known for their flakiness and glittery shimmer. Mica is common in igneous and metamorphic rock and is occasionally found as small flakes in sedimentary rock. It is particularly prominent in many granites, pegmatites, and schists, and "books" (large individual crystals) of mica several feet across have been found. Micas are used in products such as cements, paints, cosmetics, and pottery. The mineral is used in cosmetics to add "shimmer" or "frost." __TOC__ ==Uses== [[File:Elf lady mica cloth.png|325px|thumb|left|alt=An elf lady wearing pale mica-treated cloth that shimmers.|A myaner woman wearing mica flake-treated cloth common as housewear for nobility. The cloth shimmers in the light and accentuates the decorative embroidery.]] ===Construction=== Ground mica has been used in plaster coatings to buildings as it improves the workability and consistency, acts as a filler, and provides resistance to cracking. Ancient myaner structures are often found in better condition than they should for their age due to these preservational properties. These structures are also distinctive due to the inclusion of silvery mica powder into the surface layer of cement which results in the appearance of being composed of a material somewhere between metal and rock. Ancient myaner architects also made use of a unique type of fungus that when mixed into the cement would heal the structure is fracks began to develop. This also would release small amounts of [[Light-Ethyr#Growth|life-ethyr]] that would in turn either help the fungus survive or could be used to cultivate decorative greenery or used for myaner latent healing. ===Aesthetics=== In paints, ground mica is used as it helps with many properties useful for paints such as colour suspension and reducing chalking and additionally increases the resistance of the paint film to water penetration and weathering and brightens the tone of coloured pigments. The mineral is used in makeup and other cosmetics to add "shimmer" or "frost," and is valued for making mere cloth catch the light as if it were polished metal. Mica flakes are also used in high myaner society to embellish women's summer clothes, especially the long light-weight colourful scarves worn by nobility, matching the dress and house colours. Thin mica flakes are added to a hot starch water solution, and the scarf or dress is dipped in this water mixture for 3–5 minutes. Then it is hung to air dry. The resultant cloth develops a shimmer that catches the light. ==History== {{quote|His chariot shone purple and red/A glimmering comet;his enemies bled.|From the poetic edda "Of king Ai-Mukrushu"}} Use of mica dates back to prehistoric times. Mica was known to many ancient civilisations, from manush and myaner to melinorati and shamlek. The earliest use of mica has been found in cave paintings created around 40,000 years ago. The first hues were red (iron oxide, hematite, or red ochre) and black (manganese dioxide, pyrolusite), though black from juniper or pine carbons has also been discovered. White from kaolin or mica was used occasionally. The Itzatecah Pyramid of the Sun contains considerable amounts of mica in layers up to a foot thick. Natural mica is also used to make pottery. The pottery is made from weathered mica, and has flecks of mica throughout the vessels. Some pottery is made by coating the clay with mica to provide a dense, glittery micaceous finish over the entire object. Fine mica can be added to coloured powders to create a sparkling effect when thrown in the air during the Festival of Colours. It is common for myaner noble ladies to wear dresses (ranging from white or pearl to pale tans or creams and that have been treated with mica flakes) under colourful transparent shawls or scarfs to tint the dress to their house colour. In some cultures, this can represent the house colours they have married into, and can even be an aspect of marriage ceremonies. Wet-ground mica was included in the paint used on the personal war-chariot of the melinorati king Ai-Mukrushu and resulted in a pearlescent purple that shifted between reddish or bluish depending on the light, and was seen as proof of his divine right of rule, invoking the goddess Etchi-Sheli. == Gallery == <gallery mode="packed" heights=210px> Myaner metal patch 2.png|Ancient myaner ruins seem to feature many geometric shapes composed of straight lines carved into the structure as decoration. Myaner metal patch 3.png|The outside layer of many structures is composed of cement heavy with silvery mica and often has an additional layer of silver mica paint. Myaner metal patch 1.png|Mica adds a considerable shine in the sunlight, making stone structures look almost as if they are made of metal. </gallery> == References == {{MetalsMinerals }} [[Category:Material]] 6d70ecc7aba339230ade9e4027e9c99df7fa0b62 1038 1037 2022-10-30T23:43:05Z OfficialTerracil 2 /* Uses */ wikitext text/x-wiki [[File:Mica vein.jpg|400px|thumb|right|alt=A vein of mica.|A vein of mica.]] Micas are a group of minerals known for their flakiness and glittery shimmer. Mica is common in igneous and metamorphic rock and is occasionally found as small flakes in sedimentary rock. It is particularly prominent in many granites, pegmatites, and schists, and "books" (large individual crystals) of mica several feet across have been found. Micas are used in products such as cements, paints, cosmetics, and pottery. The mineral is used in cosmetics to add "shimmer" or "frost." __TOC__ [[File:Elf lady mica cloth.png|325px|thumb|left|alt=An elf lady wearing pale mica-treated cloth that shimmers.|A myaner woman wearing mica flake-treated cloth common as housewear for nobility. The cloth shimmers in the light and accentuates the decorative embroidery.]] ==Uses== ===Construction=== Ground mica has been used in plaster coatings to buildings as it improves the workability and consistency, acts as a filler, and provides resistance to cracking. Ancient myaner structures are often found in better condition than they should for their age due to these preservational properties. These structures are also distinctive due to the inclusion of silvery mica powder into the surface layer of cement which results in the appearance of being composed of a material somewhere between metal and rock. Ancient myaner architects also made use of a unique type of fungus that when mixed into the cement would heal the structure is fracks began to develop. This also would release small amounts of [[Light-Ethyr#Growth|life-ethyr]] that would in turn either help the fungus survive or could be used to cultivate decorative greenery or used for myaner latent healing. ===Aesthetics=== In paints, ground mica is used as it helps with many properties useful for paints such as colour suspension and reducing chalking and additionally increases the resistance of the paint film to water penetration and weathering and brightens the tone of coloured pigments. The mineral is used in makeup and other cosmetics to add "shimmer" or "frost," and is valued for making mere cloth catch the light as if it were polished metal. Mica flakes are also used in high myaner society to embellish women's summer clothes, especially the long light-weight colourful scarves worn by nobility, matching the dress and house colours. Thin mica flakes are added to a hot starch water solution, and the scarf or dress is dipped in this water mixture for 3–5 minutes. Then it is hung to air dry. The resultant cloth develops a shimmer that catches the light. ==History== {{quote|His chariot shone purple and red/A glimmering comet;his enemies bled.|From the poetic edda "Of king Ai-Mukrushu"}} Use of mica dates back to prehistoric times. Mica was known to many ancient civilisations, from manush and myaner to melinorati and shamlek. The earliest use of mica has been found in cave paintings created around 40,000 years ago. The first hues were red (iron oxide, hematite, or red ochre) and black (manganese dioxide, pyrolusite), though black from juniper or pine carbons has also been discovered. White from kaolin or mica was used occasionally. The Itzatecah Pyramid of the Sun contains considerable amounts of mica in layers up to a foot thick. Natural mica is also used to make pottery. The pottery is made from weathered mica, and has flecks of mica throughout the vessels. Some pottery is made by coating the clay with mica to provide a dense, glittery micaceous finish over the entire object. Fine mica can be added to coloured powders to create a sparkling effect when thrown in the air during the Festival of Colours. It is common for myaner noble ladies to wear dresses (ranging from white or pearl to pale tans or creams and that have been treated with mica flakes) under colourful transparent shawls or scarfs to tint the dress to their house colour. In some cultures, this can represent the house colours they have married into, and can even be an aspect of marriage ceremonies. Wet-ground mica was included in the paint used on the personal war-chariot of the melinorati king Ai-Mukrushu and resulted in a pearlescent purple that shifted between reddish or bluish depending on the light, and was seen as proof of his divine right of rule, invoking the goddess Etchi-Sheli. == Gallery == <gallery mode="packed" heights=210px> Myaner metal patch 2.png|Ancient myaner ruins seem to feature many geometric shapes composed of straight lines carved into the structure as decoration. Myaner metal patch 3.png|The outside layer of many structures is composed of cement heavy with silvery mica and often has an additional layer of silver mica paint. Myaner metal patch 1.png|Mica adds a considerable shine in the sunlight, making stone structures look almost as if they are made of metal. </gallery> == References == {{MetalsMinerals }} [[Category:Material]] 26d2e23fb27127e6763139706699ea42509fe7e2 1039 1038 2022-10-30T23:44:01Z OfficialTerracil 2 wikitext text/x-wiki [[File:Mica vein.jpg|400px|thumb|right|alt=A vein of mica.|A vein of mica.]] Micas are a group of minerals known for their flakiness and glittery shimmer. Mica is common in igneous and metamorphic rock and is occasionally found as small flakes in sedimentary rock. It is particularly prominent in many granites, pegmatites, and schists, and "books" (large individual crystals) of mica several feet across have been found. Micas are used in products such as cements, paints, cosmetics, and pottery. The mineral is used in cosmetics to add "shimmer" or "frost." __TOC__ [[File:Elf lady mica cloth.png|325px|thumb|left|alt=An elf lady wearing pale mica-treated cloth that shimmers.|A myaner woman wearing mica flake-treated cloth common as housewear for nobility. The cloth shimmers in the light and accentuates the decorative embroidery.]] ==Uses== ===Construction=== Ground mica has been used in plaster coatings to buildings as it improves the workability and consistency, acts as a filler, and provides resistance to cracking. Ancient myaner structures are often found in better condition than they should for their age due to these preservational properties. These structures are also distinctive due to the inclusion of silvery mica powder into the surface layer of cement which results in the appearance of being composed of a material somewhere between metal and rock. Ancient myaner architects also made use of a unique type of fungus that when mixed into the cement would heal the structure is fracks began to develop. This also would release small amounts of [[Light-Ethyr#Growth|life-ethyr]] that would in turn either help the fungus survive or could be used to cultivate decorative greenery or used for myaner latent healing. ===Aesthetics=== In paints, ground mica is used as it helps with many properties useful for paints such as colour suspension and reducing chalking and additionally increases the resistance of the paint film to water penetration and weathering and brightens the tone of coloured pigments. The mineral is used in makeup and other cosmetics to add "shimmer" or "frost." Mica flakes are also used in high myaner society to embellish women's summer clothes, especially the long light-weight colourful scarves worn by nobility, matching the dress and house colours. Thin mica flakes are added to a hot starch water solution, and the scarf or dress is dipped in this water mixture for 3–5 minutes. Then it is hung to air dry. The resultant cloth develops a shimmer that catches the light. ==History== {{quote|His chariot shone purple and red/A glimmering comet;his enemies bled.|From the poetic edda "Of king Ai-Mukrushu"}} Use of mica dates back to prehistoric times. Mica was known to many ancient civilisations, from manush and myaner to melinorati and shamlek. The earliest use of mica has been found in cave paintings created around 40,000 years ago. The first hues were red (iron oxide, hematite, or red ochre) and black (manganese dioxide, pyrolusite), though black from juniper or pine carbons has also been discovered. White from kaolin or mica was used occasionally. The Itzatecah Pyramid of the Sun contains considerable amounts of mica in layers up to a foot thick. Natural mica is also used to make pottery. The pottery is made from weathered mica, and has flecks of mica throughout the vessels. Some pottery is made by coating the clay with mica to provide a dense, glittery micaceous finish over the entire object. Fine mica can be added to coloured powders to create a sparkling effect when thrown in the air during the Festival of Colours. It is common for myaner noble ladies to wear dresses (ranging from white or pearl to pale tans or creams and that have been treated with mica flakes) under colourful transparent shawls or scarfs to tint the dress to their house colour. In some cultures, this can represent the house colours they have married into, and can even be an aspect of marriage ceremonies. Wet-ground mica was included in the paint used on the personal war-chariot of the melinorati king Ai-Mukrushu and resulted in a pearlescent purple that shifted between reddish or bluish depending on the light, and was seen as proof of his divine right of rule, invoking the goddess Etchi-Sheli. == Gallery == <gallery mode="packed" heights=210px> Myaner metal patch 2.png|Ancient myaner ruins seem to feature many geometric shapes composed of straight lines carved into the structure as decoration. Myaner metal patch 3.png|The outside layer of many structures is composed of cement heavy with silvery mica and often has an additional layer of silver mica paint. Myaner metal patch 1.png|Mica adds a considerable shine in the sunlight, making stone structures look almost as if they are made of metal. </gallery> == References == {{MetalsMinerals }} [[Category:Material]] 7fc6782db3c235350bf645988fff7d983cb92f69 1041 1039 2022-10-30T23:45:56Z OfficialTerracil 2 /* History */ wikitext text/x-wiki [[File:Mica vein.jpg|400px|thumb|right|alt=A vein of mica.|A vein of mica.]] Micas are a group of minerals known for their flakiness and glittery shimmer. Mica is common in igneous and metamorphic rock and is occasionally found as small flakes in sedimentary rock. It is particularly prominent in many granites, pegmatites, and schists, and "books" (large individual crystals) of mica several feet across have been found. Micas are used in products such as cements, paints, cosmetics, and pottery. The mineral is used in cosmetics to add "shimmer" or "frost." __TOC__ [[File:Elf lady mica cloth.png|325px|thumb|left|alt=An elf lady wearing pale mica-treated cloth that shimmers.|A myaner woman wearing mica flake-treated cloth common as housewear for nobility. The cloth shimmers in the light and accentuates the decorative embroidery.]] ==Uses== ===Construction=== Ground mica has been used in plaster coatings to buildings as it improves the workability and consistency, acts as a filler, and provides resistance to cracking. Ancient myaner structures are often found in better condition than they should for their age due to these preservational properties. These structures are also distinctive due to the inclusion of silvery mica powder into the surface layer of cement which results in the appearance of being composed of a material somewhere between metal and rock. Ancient myaner architects also made use of a unique type of fungus that when mixed into the cement would heal the structure is fracks began to develop. This also would release small amounts of [[Light-Ethyr#Growth|life-ethyr]] that would in turn either help the fungus survive or could be used to cultivate decorative greenery or used for myaner latent healing. ===Aesthetics=== In paints, ground mica is used as it helps with many properties useful for paints such as colour suspension and reducing chalking and additionally increases the resistance of the paint film to water penetration and weathering and brightens the tone of coloured pigments. The mineral is used in makeup and other cosmetics to add "shimmer" or "frost." Mica flakes are also used in high myaner society to embellish women's summer clothes, especially the long light-weight colourful scarves worn by nobility, matching the dress and house colours. Thin mica flakes are added to a hot starch water solution, and the scarf or dress is dipped in this water mixture for 3–5 minutes. Then it is hung to air dry. The resultant cloth develops a shimmer that catches the light. ==History== {{quote|His chariot shone purple and red/A glimmering comet;his enemies bled.|From the poetic edda "Of Ai-Mukrushu"}} Use of mica dates back to prehistoric times. Mica was known to many ancient civilisations, from manush and myaner to melinorati and shamlek. The earliest use of mica has been found in cave paintings created around 40,000 years ago. The first hues were red (iron oxide, hematite, or red ochre) and black (manganese dioxide, pyrolusite), though black from juniper or pine carbons has also been discovered. White from kaolin or mica was used occasionally. The Itzatecah Pyramid of the Sun contains considerable amounts of mica in layers up to a foot thick. Natural mica is also used to make pottery. The pottery is made from weathered mica, and has flecks of mica throughout the vessels. Some pottery is made by coating the clay with mica to provide a dense, glittery micaceous finish over the entire object. Fine mica can be added to coloured powders to create a sparkling effect when thrown in the air during the Festival of Colours. It is common for myaner noble ladies to wear dresses (ranging from white or pearl to pale tans or creams and that have been treated with mica flakes) under colourful transparent shawls or scarfs to tint the dress to their house colour. In some cultures, this can represent the house colours they have married into, and can even be an aspect of marriage ceremonies. Wet-ground mica was included in the paint used on the personal war-chariot of the melinorati king Ai-Mukrushu and resulted in a pearlescent purple that shifted between reddish or bluish depending on the light, and was seen as proof of his divine right of rule, invoking the goddess Etchi-Sheli. == Gallery == <gallery mode="packed" heights=210px> Myaner metal patch 2.png|Ancient myaner ruins seem to feature many geometric shapes composed of straight lines carved into the structure as decoration. Myaner metal patch 3.png|The outside layer of many structures is composed of cement heavy with silvery mica and often has an additional layer of silver mica paint. Myaner metal patch 1.png|Mica adds a considerable shine in the sunlight, making stone structures look almost as if they are made of metal. </gallery> == References == {{MetalsMinerals }} [[Category:Material]] 07ed9f54039abf15d3369fe2f0c9e015cfecda1c Gold 0 179 1031 988 2022-10-30T23:35:46Z OfficialTerracil 2 wikitext text/x-wiki [[File:gold.jpg|400px|thumb|right|alt=A nugget of gold.|A small nugget of naturally occurring gold.]] [[Gold]] is a precious metal that has been used for [[Currency|coinage]], ornamentation, and other arts throughout recorded history. In many places, a gold standard serves as the basis of monetary policy instead of [[silver]]. Gold can be found naturally as nuggets, veins or wires of gold in a rock matrix, or fine grains of gold, mixed in with sediments or bound within rock. Gold is known for its lustrous red-yellow colour and thus gold as a colour can refer to anything from yellows or blonde hair, to even browns and ochres. Gold is often mixed with copper to create alloys of varying fineness in order to prioritise certain properties such as malleability, strength or durability. Objects can be gilded, giving them a thin coating of gold, and extremely thin gold foil can be wrapped around thread to form cloth-of-gold fabrics. __TOC__ [[File:Gold coins.jpg|450px|thumb|left|alt=A lost hoard of gold coins.|Gold coins that have been forgotten by history are a common objective for adventurers and looters looking to make their fortunes.]] ==Uses== Gold is considered one of the most precious natural metals alongside [[silver]] and as such it is used mostly in the present day as currency or jewellery. Linguistically, it represents wealth, yellow, shining radiance, or beauty. Gold is used to mint coins, much like other precious metals or alloys. Gold is used as the base standard in several countries, though [[silver]] is more common. Depending on local exchange rates, it may be more or less expensive by weight than [[orichalcum]], as well as usually being less valuable than electricium or [[vitalium]]. Over the millennia, many important people have been buried with their hoards of wealth, or golden artefacts have been lost to the mists of time, which makes grave-robbers, looters, or "adventurers" eager to search ruins or long-lost sites in order to claim their fortunes. ==History== Gold was the first metal to ever be used by the people of Terracil. Small amounts of gold have been recovered from caves dating back to at least 45,000 years before the present. The oldest golden artefacts are around 6,800 years old. The oldest myaner stamped coins were created around 5,400 BP. ==References== {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] d61abc773675768668e2bd4ade2af4fa7a2e2309 1034 1031 2022-10-30T23:37:58Z OfficialTerracil 2 wikitext text/x-wiki [[File:gold.jpg|400px|thumb|right|alt=A nugget of gold.|A small nugget of naturally occurring gold.]] {{quote|I love gooooold!|Goldmember}} [[Gold]] is a precious metal that has been used for [[Currency|coinage]], ornamentation, and other arts throughout recorded history. In many places, a gold standard serves as the basis of monetary policy instead of [[silver]]. Gold can be found naturally as nuggets, veins or wires of gold in a rock matrix, or fine grains of gold, mixed in with sediments or bound within rock. Gold is known for its lustrous red-yellow colour and thus gold as a colour can refer to anything from yellows or blonde hair, to even browns and ochres. Gold is often mixed with copper to create alloys of varying fineness in order to prioritise certain properties such as malleability, strength or durability. Objects can be gilded, giving them a thin coating of gold, and extremely thin gold foil can be wrapped around thread to form cloth-of-gold fabrics. __TOC__ [[File:Gold coins.jpg|450px|thumb|left|alt=A lost hoard of gold coins.|Gold coins that have been forgotten by history are a common objective for adventurers and looters looking to make their fortunes.]] ==Uses== Gold is considered one of the most precious natural metals alongside [[silver]] and as such it is used mostly in the present day as currency or jewellery. Linguistically, it represents wealth, yellow, shining radiance, or beauty. Gold is used to mint coins, much like other precious metals or alloys. Gold is used as the base standard in several countries, though [[silver]] is more common. Depending on local exchange rates, it may be more or less expensive by weight than [[orichalcum]], as well as usually being less valuable than electricium or [[vitalium]]. Over the millennia, many important people have been buried with their hoards of wealth, or golden artefacts have been lost to the mists of time, which makes grave-robbers, looters, or "adventurers" eager to search ruins or long-lost sites in order to claim their fortunes. ==History== Gold was the first metal to ever be used by the people of Terracil. Small amounts of gold have been recovered from caves dating back to at least 45,000 years before the present. The oldest golden artefacts are around 6,800 years old. The oldest myaner stamped coins were created around 5,400 BP. ==References== {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] 660efca10688b959519011bfc3ebd121fefeb9a4 Silver 0 180 1032 984 2022-10-30T23:35:51Z OfficialTerracil 2 wikitext text/x-wiki [[File:Silver nugget.jpg|400px|thumb|right|alt=A nugget of silver.|A nugget of naturally occurring silver.]] [[Silver]] is a soft, white, and lustrous precious metal that has been used for [[Currency|coinage]], ornamentation, and other arts throughout recorded history. In many places, a silver standard serves as the basis of monetary policy instead of [[gold]]. Silver can be found naturally as wires or veins in a rock matrix, as an alloy with gold or other metals, or as ore in rocks. Silver has long been valued as a precious metal. While it is more abundant than gold, it is much less abundant as a native metal. Silver exhibits the highest conductivity and reflectivity of any metal, and is used to make expensive mirrors and is being researched as a way to conduct ethyr. Silver is known for its lustrous whiteness and is associated with the moon [[Celebri]]. The colour silver (or term silvery) can refer to white, light grey, or even light metallic colours such as the colours of [[vitalium]] or electricium. __TOC__ [[File:Silver coins.jpg|450px|thumb|left|alt=Pile of silver coins on a black background.|Silver historically has been mostly used as a source of wealth, and is often minted into coins.]] ==Uses== Silver is used for coins, to make mirrors, and more recently has been experimented as a possible way to conduct [[ethyr]], but this seems to be limited to [[Light-Ethyr|light]] and [[Wyrd-Ethyr|wyrd-ethyr]]. Due to silver's higher reactivity than gold it has been primarily used as currency. In some areas of the world it is scarcer than gold and is valued higher, but the majority of the present day world considers gold to be of higher value than silver due to millennia of silver mining producing great quantities of it. The myaner often prize silver alongside [[Diamond|diamonds]] as representations of adamant, the mythical material the stars are made of. ==History== Silver was discovered in prehistoric times and the exact date of its first use is unknown, but it is estimated that it would have been first used around the same time as gold, and the oldest silver artefacts date from around 6,700 BP. ==References== {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] 6fb364e8a786c3be56cba6807f718c7cbb8f2c4f Orichalcum 0 181 1033 928 2022-10-30T23:35:57Z OfficialTerracil 2 wikitext text/x-wiki [[File:Platinum crystals.jpg|300px|thumb|right|alt=Orichalcum crystals are silvery white and have unique straight-line geometric patterns.|Crystals of pure orichalcum forged by a myaner alchemist.]] [[Orichalcum]] is a dense, white, and lustrous precious metal. It is malleable and ductile and unreactive, and can be found natively. Orichalcum has been used for [[Currency|coinage]], ornamentation, and other arts throughout recorded history. It can be found naturally as wires or veins in a rock matrix, as an alloy with [[silver]], [[copper]], nickel or other metals, or as ore in rocks. Orichalcum is very rare and is usually valued as more expensive than gold, but in some regions it is more abundant and becomes less valuable than gold, dropping to around half the value sometimes. Orichalcum is known for its rarity and lustrous whiteness and is associated with the silver. It is considered to be related to silver, [[vitalium]], and aluminium. It is considered a noble metal alongside gold and usually silver as it is so unreactive. __TOC__ ==Uses== Orichalcum is sometimes found as a white gold-orichalcum alloy in artefacts or in coins. Pure orichalcum coins are very rare but some attested examples are known of. ==History== Orichalcum was used as an alloy with gold as far back as 3,200 BP but it is possible this was accidental. It was mined and worked into an alloy with gold around 2,000 BP. ==References== {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] 54e4ba1889cefb708af426b0424cfb52fcc7a1f9 Template:Quote 10 41 1046 667 2022-10-30T23:53:07Z OfficialTerracil 2 wikitext text/x-wiki <includeonly><blockquote style="{{{style|}}}; {{#if:{{{side|}}}| float: {{{side}}}; width: {{{width}}}; }}"><!-- --><span class="quotation-mark" style=" float: left; width: 20px; vertical-align: top; border: none; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .6em; text-align: left; padding: 10px 10px; " >&#8220;</span><!-- --><em style="font-size: 110%;">{{{1}}}</em><!-- --><span class="quotation-mark" style=" vertical-align: bottom; color: #B2B7F2; font-size: 40px; font-family: 'Times New Roman', Times, serif; font-weight: bold; line-height: .4em; padding: 10px 10px; " >&#8221;</span><!-- --><div style="margin-left:1.5em;">&mdash; {{{2}}}</div><!-- --></blockquote><!-- --></includeonly><noinclude>[[Category: Templates]] A quote formatter. Usage is {{t|quote|Sample text goes here.|Ahsan Javaid(ref template)}} to get: {{quote|Sample text goes here.|Ahsan Javaid}} Splitting quotes in multiple lines is preferred but not required: <pre> {{quote |This is what I said |Somebody that said something }} </pre> 766575c832fe08aede6ce8ca8a96d96386267174 Ethyr 0 30 1051 1050 2022-11-02T11:51:42Z OfficialTerracil 2 /* Creation-Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is how all Terracil magic systems function. Ethyr primarily takes the form of a non-corporeal gas or mist, and is usually invisible to most except those individuals born with the ability to see it, an ability known as [[magesight]]. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythr. Other terms include 'using the winds' or even the 'polychromatic winds', as well as 'magecraft', 'casting spells', as well as variations of 'weaving' magic, such as 'spellweaving', or 'ethyr-weaving'. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool for creation and change. It is a type of magical 'energy' that is generated through specific interactions of the four fundamental forces (electromagnetism, weak force, gravity, strong force). All magic systems in the universe are derived from fluctuations in an arcane field. This [[ethyric field]] interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can be keyed to different 'flavours', limiting what can be done with it. For example, [[Gravity-Ethyr|gravity-ethyr]] cannot be used to heal wounds but it can be used to cause objects to manipulate how gravity affects an object. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[Wyrd-Ethyr|wyrd-ether]] that can be used to do wyrdcraft. In this example, the wyrd-ethyr released is keyed to specific interactions and usually its use results in a great increase in entropy. In total, four types of ethyr exist: {| width="100%" |- style="font-weight:bold; text-align:center" |● '''[[Light-Ethyr]]''' ● |● '''[[Wyrd-Ethyr]]''' ● |● '''[[Gravity-Ethyr]]''' ● |● '''[[Creation-Ethyr]]''' ● |} Each type has its own subdivisions of flavours, and associated magical arts. Light-Ethyr usage is the most widespread of the Ethyric Arts, due to its greater availability and higher prevalence of users amongst sapient populations. It also has the widest range of applications, from manipulating light to growing and healing, and is the most commonly used ethyr for enchantment purposes. Due to how complex the interactions are between fields, how limiting any particular flavour of ethyr can be for the range of its applications is not easy to predict. Some flavours are highly limited while others are much less so, and in some cases the specific source of the ethyr can key the ethyr even further, such as the distinction between chemistry flavoured light-ethyr and its subset of bloodmagic ethyr, which technically falls within the window of chemistry flavour but has its own unique uses. === Light-Ethyr === The main subtypes of light-ethyr are magnetic, chemical, and electric. Chemical flavour is itself technically the overlap of magnetic and electric and is split into many subtypes depending on the source or applications, from fire and sunlight to photosynthesis and phase changes of matter, as well as numerous sub-subtypes of alchemical ethyrs such as bloodmagic. === Wyrd-Ethyr === The main subtypes of wyrd-ethyr are wyrd, soul, death, and void. Wyrd flavour is sourced from [[wyrdstone]] ores, hence the name of the material. === Gravity-Ethyr === The main subtypes of gravity-ethyr are potential, weight, and tidal. === Creation-Ethyr === The main types of creation-ethyr are mass, creation, negation, and destruction. Negation is the practice of using ethyr to dismantle the weave of spells, enchantments, or simply dispersing non-woven ethyr. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) More mutations can allow for the ability to use ethyr to varying degrees. Of those who can use ethyr, there are many subdivisions of abilities. By far the most rare is the ability to use multiple, or even hypothetically all, types of ethyr, and this is considered to be impossible for mere mortals and is regarded as the domain of gods and deific beings from legend. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. That being said, there have only been a handful of individuals in all of recorded history who have been able to do this. What is more common is the ability to wield a certain flavour or subdivision of ethyr. However, the distribution of which type of ethyr a mage can use is heavily skewed in favour of users of light-ethyr, being disproportionately more common than the other 3. Similarly, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again easily the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 28%" |- style="background-color:#ccccff;" !colspan="2"; style="width: 90%" | Jowuros' List |- | style="width: 75%" | Undiluted source of all magic | style="width: 25%; background-color:#ffffff" | White |- | Fire Magic | Red |- | Strength Magic | Orange |- | Solar Magic | Yellow |- | Druidism/Green Magic | Green |- | Wyrdmagic | Blue |- | Black/Dark Magic | Indigo |- | Soul Magic/Soulcery | Violet |} === Antiquity === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" !colspan=2 | The Rainbow List |- | style="width: 25%; background-color:#ffffff" | White | style="width: 75%" | Unseparated Light |- | style="background-color:#ff0000" | Red | Creation/Destruction |- | style="background-color:#ff8000" | Orange | Fire |- | style="background-color:#ffe800" | Yellow | Sunlight |- | style="background-color:#51c30a" | Green | Plants |- | style="background-color:#00b2ff" | Blue | Wyrd |- | style="background-color:#13184E" | <span style="color:#ffffff">Indigo</span> | ? |- | style="background-color:#7F00FF" | Violet | Souls |- | style="background-color:#000000" | <span style="color:#ffffff">Black</span> | Death/Blood/etc. |} In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. This list was refined over time and became accepted as truth after a redistribution of colours and elimination of gaps, creating a set of 6. Rainbows were reinterpreted to have 6 colours as a result and indigo was once again dropped from the list. === Modern Theory of Ethyr === {{MainArticle|[[Ethyric Theory]]|}} For hundreds of years after, many competing and conflicting theories including these were being used in various parts of the world and by various groups. The Grant Unified Theory of Ethyr finally unified all the theories into one. The theory began as scientists unified the theories of electricity and magnetism after interdisciplinary collaboration between scientists and mages uncovered that they were different manifestations of the same force. This shook the established views of ethyr and paved the way for ground-breaking innovation. The proposal that there were therefore only four basic forces saw great support as unprecedented experimentation with the flavours, feel, and qualities of ethyrs was possible due to higher prevalence of mages with access to multiple types of ethyr and the experimentation seemed to support four broad classifications. These four fundamental forces were seen as the carriers of ethyr from the [[Ethyric Field]], summarising the field of [[Ethyric Theory]]. <need image of full spectrum of ethyrs> == References == {{Ethyr}} {{Astronomy }} [[Category:Astronomy]] [[Category:Moons]] 829dec2b1804905c3441b5b3ca22101e6beb5722 Gravity-Ethyr 0 139 1052 844 2022-11-02T11:52:33Z OfficialTerracil 2 /* Potential */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field]] due to the gravitational force is known as '''gravity-ethyr'''. Not all interactions from gravitation perturb the ethyric field, but of the ones that do, there exist three key subdivisions. __TOC__ == Ethyric theory == Gravity-Ethyr seeps into the universe through the imprint of mass upon the fabric of space-time, arising from an interaction between the gravitational field and the ethyric field. As a result, it can often be found concentrated where there is something heavy/with a lot of mass. There are numerous different varieties of gravity-ethyr, but they all follow the same rules. Weight-flavour ethyr can be drawn through touch and used to temporarily 'relocate' the mass it originated from to a new location by a strengthmage. Moving the ethyr in this way causes the mass it represents to physically weigh down the practitioner, and as such they can only move an amount proportional to their ability to lift physical weights. The removal of mass from an object cannot exceed a half, as the ethyr refuses somehow, becoming 'slippery'. There exist ways to move higher proportions of mass from an object through interactions between this and other magic systems. Potential-flavour ethyr can be found when an object falls. As the potential energy within it is converted to kinetic energy, it releases ethyr, almost as a waterfall of ethyric mist tracing the path where the falling object travelled. A mage can reach into this waterfall and draw it into themselves for use. It can be dumped back into the falling object to pause it mid fall, 'tricking' it into thinking it is at rest even though it is levitating; it can be used to slow a descent down, allowing a user to survive large falls; or it can be used to move things fall slower, faster, or even fall upwards until the power runs out. Tidal-flavour ethyr - linked to the moon somehow 🏋🏼‍♂️ - Mass (gravity etc) 🪨 - Falling objects release ethyr. Connected to gravitational potential energy transferring to kinetic energy. As gravitational energy is used up, it releases ethyr which can be used to make things fall slower, faster, levitate, or go up. Ethyr in this case is a way to convert energy from one form to another, multiplied by the body's own lifting ability. Can be used to survive large falls. Use potential energy to let things levitate. ⚖️ - Shift some mass from one thing to another. Limits: up to half of the selected objects' masses can be moved. Can make an anvil 50% it's usual weight, or make a suit of armour 150% it's usual weight. Need to always keep the source's and target's weights in mind at all times, and doing mental estimates and calculations to determine the best course of action. 🌙 - Moonlight magic? I did want some mild degree of heavens magic, so future visions, probability bending, atium shadows?? Imagine casting Ati's Shadows on Saurus in combat holy fuck the carnage. Alternatively, magic surges during high tide thanks to the effect of gravity on water. Perhaps slow motion vision (changing perception of reality to be quicker) could arrive the same effect through less preternatural means. More likely to be a light spell. Electric, even. - Seeing in slow motion could be achieved in a few ways: adjusting the flow of time for a bubble around you, speeding up your brain's processing to see and decide what to do quickly, or both. Would fit best within gravity due to the gravity time dilation effect, but light magic could help out as could electric to make the nerves/neurons faster. Muscles ca only move so fast, so the bubble would have to happen. == Flavours == There are three main flavours of gravity-ethyr, potential, weight, and tidal. === Potential === ==== Source ==== ==== Uses ==== === Weight === === Tidal === == Mechanics == == History == == Notable Practitioners == == Notes == {{EthyrType | Name = '''Gravity-Ethyr''' | Flavours = [[Gravity-Ethyr#Potential|Potential]] · [[Gravity-Ethyr#Weight|Weight]] · [[Gravity-Ethyr#Tidal|Tidal]] | Concepts = [[Magesight]] }} {{Ethyr}} a05cd7a20fe7705e799540e9394bf5faf1184d1d 1053 1052 2022-11-02T11:52:46Z OfficialTerracil 2 /* Flavours */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field]] due to the gravitational force is known as '''gravity-ethyr'''. Not all interactions from gravitation perturb the ethyric field, but of the ones that do, there exist three key subdivisions. __TOC__ == Ethyric theory == Gravity-Ethyr seeps into the universe through the imprint of mass upon the fabric of space-time, arising from an interaction between the gravitational field and the ethyric field. As a result, it can often be found concentrated where there is something heavy/with a lot of mass. There are numerous different varieties of gravity-ethyr, but they all follow the same rules. Weight-flavour ethyr can be drawn through touch and used to temporarily 'relocate' the mass it originated from to a new location by a strengthmage. Moving the ethyr in this way causes the mass it represents to physically weigh down the practitioner, and as such they can only move an amount proportional to their ability to lift physical weights. The removal of mass from an object cannot exceed a half, as the ethyr refuses somehow, becoming 'slippery'. There exist ways to move higher proportions of mass from an object through interactions between this and other magic systems. Potential-flavour ethyr can be found when an object falls. As the potential energy within it is converted to kinetic energy, it releases ethyr, almost as a waterfall of ethyric mist tracing the path where the falling object travelled. A mage can reach into this waterfall and draw it into themselves for use. It can be dumped back into the falling object to pause it mid fall, 'tricking' it into thinking it is at rest even though it is levitating; it can be used to slow a descent down, allowing a user to survive large falls; or it can be used to move things fall slower, faster, or even fall upwards until the power runs out. Tidal-flavour ethyr - linked to the moon somehow 🏋🏼‍♂️ - Mass (gravity etc) 🪨 - Falling objects release ethyr. Connected to gravitational potential energy transferring to kinetic energy. As gravitational energy is used up, it releases ethyr which can be used to make things fall slower, faster, levitate, or go up. Ethyr in this case is a way to convert energy from one form to another, multiplied by the body's own lifting ability. Can be used to survive large falls. Use potential energy to let things levitate. ⚖️ - Shift some mass from one thing to another. Limits: up to half of the selected objects' masses can be moved. Can make an anvil 50% it's usual weight, or make a suit of armour 150% it's usual weight. Need to always keep the source's and target's weights in mind at all times, and doing mental estimates and calculations to determine the best course of action. 🌙 - Moonlight magic? I did want some mild degree of heavens magic, so future visions, probability bending, atium shadows?? Imagine casting Ati's Shadows on Saurus in combat holy fuck the carnage. Alternatively, magic surges during high tide thanks to the effect of gravity on water. Perhaps slow motion vision (changing perception of reality to be quicker) could arrive the same effect through less preternatural means. More likely to be a light spell. Electric, even. - Seeing in slow motion could be achieved in a few ways: adjusting the flow of time for a bubble around you, speeding up your brain's processing to see and decide what to do quickly, or both. Would fit best within gravity due to the gravity time dilation effect, but light magic could help out as could electric to make the nerves/neurons faster. Muscles ca only move so fast, so the bubble would have to happen. == Flavours == There are three main flavours of gravity-ethyr, potential, weight, and tidal. === Potential === ==== Source ==== ==== Uses ==== === Weight === ==== Source ==== ==== Uses ==== === Tidal === ==== Source ==== ==== Uses ==== == Mechanics == == History == == Notable Practitioners == == Notes == {{EthyrType | Name = '''Gravity-Ethyr''' | Flavours = [[Gravity-Ethyr#Potential|Potential]] · [[Gravity-Ethyr#Weight|Weight]] · [[Gravity-Ethyr#Tidal|Tidal]] | Concepts = [[Magesight]] }} {{Ethyr}} 646e877f4579cb44e25347faff9e12de0ad43470 1056 1053 2022-11-02T14:21:56Z OfficialTerracil 2 /* Flavours */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field]] due to the gravitational force is known as '''gravity-ethyr'''. Not all interactions from gravitation perturb the ethyric field, but of the ones that do, there exist three key subdivisions. __TOC__ == Ethyric theory == Gravity-Ethyr seeps into the universe through the imprint of mass upon the fabric of space-time, arising from an interaction between the gravitational field and the ethyric field. As a result, it can often be found concentrated where there is something heavy/with a lot of mass. There are numerous different varieties of gravity-ethyr, but they all follow the same rules. Weight-flavour ethyr can be drawn through touch and used to temporarily 'relocate' the mass it originated from to a new location by a strengthmage. Moving the ethyr in this way causes the mass it represents to physically weigh down the practitioner, and as such they can only move an amount proportional to their ability to lift physical weights. The removal of mass from an object cannot exceed a half, as the ethyr refuses somehow, becoming 'slippery'. There exist ways to move higher proportions of mass from an object through interactions between this and other magic systems. Potential-flavour ethyr can be found when an object falls. As the potential energy within it is converted to kinetic energy, it releases ethyr, almost as a waterfall of ethyric mist tracing the path where the falling object travelled. A mage can reach into this waterfall and draw it into themselves for use. It can be dumped back into the falling object to pause it mid fall, 'tricking' it into thinking it is at rest even though it is levitating; it can be used to slow a descent down, allowing a user to survive large falls; or it can be used to move things fall slower, faster, or even fall upwards until the power runs out. Tidal-flavour ethyr - linked to the moon somehow 🏋🏼‍♂️ - Mass (gravity etc) 🪨 - Falling objects release ethyr. Connected to gravitational potential energy transferring to kinetic energy. As gravitational energy is used up, it releases ethyr which can be used to make things fall slower, faster, levitate, or go up. Ethyr in this case is a way to convert energy from one form to another, multiplied by the body's own lifting ability. Can be used to survive large falls. Use potential energy to let things levitate. ⚖️ - Shift some mass from one thing to another. Limits: up to half of the selected objects' masses can be moved. Can make an anvil 50% it's usual weight, or make a suit of armour 150% it's usual weight. Need to always keep the source's and target's weights in mind at all times, and doing mental estimates and calculations to determine the best course of action. 🌙 - Moonlight magic? I did want some mild degree of heavens magic, so future visions, probability bending, atium shadows?? Imagine casting Ati's Shadows on Saurus in combat holy fuck the carnage. Alternatively, magic surges during high tide thanks to the effect of gravity on water. Perhaps slow motion vision (changing perception of reality to be quicker) could arrive the same effect through less preternatural means. More likely to be a light spell. Electric, even. - Seeing in slow motion could be achieved in a few ways: adjusting the flow of time for a bubble around you, speeding up your brain's processing to see and decide what to do quickly, or both. Would fit best within gravity due to the gravity time dilation effect, but light magic could help out as could electric to make the nerves/neurons faster. Muscles ca only move so fast, so the bubble would have to happen. == Flavours == There are three main flavours of gravity-ethyr, potential, weight, and tidal. === Potential === Source – Uses – === Weight === Source – Uses – === Tidal === Source – Uses – == Mechanics == == History == == Notable Practitioners == == Notes == {{EthyrType | Name = '''Gravity-Ethyr''' | Flavours = [[Gravity-Ethyr#Potential|Potential]] · [[Gravity-Ethyr#Weight|Weight]] · [[Gravity-Ethyr#Tidal|Tidal]] | Concepts = [[Magesight]] }} {{Ethyr}} de2a68385f2d475bdb0a9621691e3555464121c7 Creation-Ethyr 0 140 1054 706 2022-11-02T11:53:09Z OfficialTerracil 2 /* Flavours */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field]] due to the strong force is known as '''creation-ethyr'''. Not all interactions due to the strong force perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == Creation-Ethyr enters the universe through a number of interactions between the strong nuclear force and the ethyric field. The concentration of strong force held by the gluons between quarks in protons and neutrons is the source of around half of the mass of all matter. Similarly, the strong force is what holds protons and neutrons together in the nucleus of atoms, and breaking this bond releases massive amounts of energy. == Flavours == There are three main flavours of creation-ethyr. === Mass === ==== Source ==== ==== Uses ==== === Creation and Destruction === ==== Source ==== ==== Uses ==== === Negation === ==== Source ==== ==== Uses ==== == Mechanics == == History == == Notable Practitioners == == Notes == {{EthyrType | Name = '''Creation-Ethyr''' | Flavours = [[Creation-Ethyr#Mass|Mass]] · [[Creation-Ethyr#Creation|Creation]] · [[Creation-Ethyr#Negation|Negation]] · [[Creation-Ethyr#Destruction|Destruction]] | Concepts = [[Magesight]] ([[Magesight#Creation-Ethyr_Colours|''Creation-Ethyr Colours'']]) }} {{Ethyr}} 4473cb941ae473067b46b4ca297ee1e3b580061f 1055 1054 2022-11-02T14:21:27Z OfficialTerracil 2 /* Flavours */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field]] due to the strong force is known as '''creation-ethyr'''. Not all interactions due to the strong force perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == Creation-Ethyr enters the universe through a number of interactions between the strong nuclear force and the ethyric field. The concentration of strong force held by the gluons between quarks in protons and neutrons is the source of around half of the mass of all matter. Similarly, the strong force is what holds protons and neutrons together in the nucleus of atoms, and breaking this bond releases massive amounts of energy. == Flavours == There are three main flavours of creation-ethyr. === Mass === Source – Uses – === Creation and Destruction === Source – Uses – === Negation === Source – Uses – == Mechanics == == History == == Notable Practitioners == == Notes == {{EthyrType | Name = '''Creation-Ethyr''' | Flavours = [[Creation-Ethyr#Mass|Mass]] · [[Creation-Ethyr#Creation|Creation]] · [[Creation-Ethyr#Negation|Negation]] · [[Creation-Ethyr#Destruction|Destruction]] | Concepts = [[Magesight]] ([[Magesight#Creation-Ethyr_Colours|''Creation-Ethyr Colours'']]) }} {{Ethyr}} f07ab619f8d15faf72cfd592693e8e138a78ff92 1061 1055 2022-11-09T15:10:14Z OfficialTerracil 2 /* Flavours */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field]] due to the strong force is known as '''creation-ethyr'''. Not all interactions due to the strong force perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == Creation-Ethyr enters the universe through a number of interactions between the strong nuclear force and the ethyric field. The concentration of strong force held by the gluons between quarks in protons and neutrons is the source of around half of the mass of all matter. Similarly, the strong force is what holds protons and neutrons together in the nucleus of atoms, and breaking this bond releases massive amounts of energy. == Flavours == Theme: control There are three main flavours of creation-ethyr. === Mass === Source – ethyr accumulates where there is mass Uses – the ethyr can be transferred temporarily (longer with stronger spells), transferring mass with it. === Creation and Destruction === Source – fusion (lighter than iron) and fission (heavier than iron) Uses – this ethyr can be programmed to create or uncreate physical or ethyric objects. summon mass from energy or convert mass to energy. create elements or fine tune materials composition in alloys etc === Negation === Source – N/A, not a type of ethyr. Uses – users can dissipate ethyr, unravel spells' or enchantment's weaves, or negate ethyr clouds (hide spellcasting or ethyr from being visible?) == Mechanics == == History == == Notable Practitioners == == Notes == {{EthyrType | Name = '''Creation-Ethyr''' | Flavours = [[Creation-Ethyr#Mass|Mass]] · [[Creation-Ethyr#Creation|Creation]] · [[Creation-Ethyr#Negation|Negation]] · [[Creation-Ethyr#Destruction|Destruction]] | Concepts = [[Magesight]] ([[Magesight#Creation-Ethyr_Colours|''Creation-Ethyr Colours'']]) }} {{Ethyr}} b721c753df09d479bc9bc5630a8b527a95360b19 Wyrd-Ethyr 0 154 1057 1015 2022-11-02T14:22:11Z OfficialTerracil 2 /* Soul */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field]] due to decay is known as '''wyrd-ethyr'''. Not all interactions due to decay perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == Wyrd-Ethyr manifests in the universe through decay. When things succumb to the force of entropy, they leave behind thin wisps of ethyr that readily reacts to further cause ruin. On the other hand, it can be used for less destructive purposes such as crystallisation or even summoning light. The exact thing decaying can cause vastly different flavours of ethyr to be manifested, from the release of soul ethyr as souls or ethyr decay, to the arcane void ethyr released through harvesting vacuum energy. == Flavours == There are four main flavours of wyrd-ethyr, each of which are derived from their according origin. There are often subsets to the main flavours. === Wyrd === Wyrd flavour wyrd-ethyr is released through radioactive decay. Beta decay converting a proton to a neutron or vice versa causes a release of wyrd energy, which can be used to power wyrd spells. The most common practitioners are usually scholars, applying alchemical knowledge to ethyr. In fact, there is a considerable degree of partnership between wyrd and light ethyr scholars. Alchemical studies have usually been the purview of the latter due to chemical flavour light ethyr both finding its source in, and being indispensable for, chemical reactions. However, the link between light ethyr and wyrd ethyr is further reinforced by the existence of 'key' spells, which are light ethyr spells that can draw out wyrd to the same degree of efficacy as dedicated wyrd spells. This has caused the alliance between mages of the two separate schools to engage in open discourse and research, expanding the knowledge of these types of ethyr. Regardless, wyrd-ethyr from radiation is a dangerous game to play. It has become common to expect wyrd practitioners to suffer from "wizard's death" far more often than other wizards. This term usually refers to the assorted skin damage; bleeding from the eyes, nose, and gums; nausea and vomiting; and weakness and fatigue that wizards experience when exposed to these sources of wyrd. The degree of power it provides, both through the abilities themselves and through the prestige it grants, are however usually considered worth it to the budding mage acolyte who discovers his ability to manipulate wyrd ethyr. === Soul === Soul slowly decaying. Also ethyric decay, as other sources of ethyr will slowly convert to soul/wyrd ethyr over time if unused. Unused wyrd ethyr will not decay? Or will fuel other things into decaying? Source – Uses – === Death === Decay of bond between mind and body. This is the same as the bond between soul and body, or ethyr and matter. Breaking these bonds will result in death flavour ethyr. === Void === Decay of the energy of the void. == Mechanics == === Source === Wyrd - Radioactive decay. Soul - Soul slowly decaying. Death - Decay of the bond between mind and body. Somehow acquire ethyr from death, the act of severing the soul from the body perhaps? Do all living things have souls or only the ones with sapience/free will? Void - Decay of the energy of the void. Antiparticle annihilations are technically decay (quantum vacuum fluctuations) === Application === Wyrd - Spells themed around radioactivity, perhaps? Soul - Binding souls. Creating ai, especially binding into artefacts. Manipulating the Domain? Death - Could it be used to perform murderous atrocities? Void - Use wyrd to draw out wyrd ethyr from thin air - hack the system for renewable ethyr energy (but vastly dangerous). Also maybe a source of actual energy, too. === Further Ideas === Light-ethyr key spell is needed to be able to extract extra wyrd ethyr from radioactive materials Radioactive materials - use key spell to siphon off ethyr by inducing further beta decay. Can use wyrd flavour ethyr on casting wyrd spells. What would these spells do?? Soul - The decay of things such as souls can also release wyrd ethyr slowly. Souls are potentially just ethyr, so if this is canonised it means other ethyr types can decay into wyrd ethyr. What ethyr type is a soul??? Used to power pyramid beacons. Not sure what needs to be done to make this fit nicely. Death - Somehow can acquire ethyr from death, either the act of severing the soul from the body perhaps? Do all living things have souls or just ones with sapience/free will?? Void - Antiparticle annihilations are technically decay, so quantum vacuum fluctuations can be exploited using wyrd to draw out further wyrd from thin air. Most powerful and feared wizards as they have infinite power reserves technically. Super powerful evil wizard character who is feared by all. Secretly he is almost killing himself due to pulling ethyr from the void. 1) use wyrd ethyr to create some sort of quantum decay engine (look into forerunners vacuum decay energy things) 2) use this to draw further power and use excess quantities of ethyr for nefarious reasons. Body's ATP becomes the main limiting factor here, then. Wyrd magic is the final subset of decay magic, and is often known as blue magic, or wyrdlore. The act of drawing power from wyrdstones, elemental ores that are prized for their magical energy. As the wizard draws power from the stones, they glow blue and all life nearby withers, corrupts, or mutates. The 'wizard's death' awaits any who practice this magic without protection and in some places permission must be sought before engaging in this field legally. (Uranium radiation magic) == History == == Notable Practitioners == == Notes == {{EthyrType | Name = '''Wyrd-Ethyr''' | Flavours = [[Wyrd-Ethyr#Wyrd|Wyrd]] · [[Wyrd-Ethyr#Soul|Soul]] · [[Wyrd-Ethyr#Death|Death]] · [[Wyrd-Ethyr#Void|Void]] | Concepts = [[Magesight]] ([[Magesight#Creation-Ethyr_Colours|''Creation-Ethyr Colours'']]) }} {{Ethyr}} 7f172f48f56eae61eaa4bd578111f4f13b71f34d 1058 1057 2022-11-02T14:22:32Z OfficialTerracil 2 /* Flavours */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field]] due to decay is known as '''wyrd-ethyr'''. Not all interactions due to decay perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == Wyrd-Ethyr manifests in the universe through decay. When things succumb to the force of entropy, they leave behind thin wisps of ethyr that readily reacts to further cause ruin. On the other hand, it can be used for less destructive purposes such as crystallisation or even summoning light. The exact thing decaying can cause vastly different flavours of ethyr to be manifested, from the release of soul ethyr as souls or ethyr decay, to the arcane void ethyr released through harvesting vacuum energy. == Flavours == There are four main flavours of wyrd-ethyr, each of which are derived from their according origin. There are often subsets to the main flavours. === Wyrd === Wyrd flavour wyrd-ethyr is released through radioactive decay. Beta decay converting a proton to a neutron or vice versa causes a release of wyrd energy, which can be used to power wyrd spells. The most common practitioners are usually scholars, applying alchemical knowledge to ethyr. In fact, there is a considerable degree of partnership between wyrd and light ethyr scholars. Alchemical studies have usually been the purview of the latter due to chemical flavour light ethyr both finding its source in, and being indispensable for, chemical reactions. However, the link between light ethyr and wyrd ethyr is further reinforced by the existence of 'key' spells, which are light ethyr spells that can draw out wyrd to the same degree of efficacy as dedicated wyrd spells. This has caused the alliance between mages of the two separate schools to engage in open discourse and research, expanding the knowledge of these types of ethyr. Regardless, wyrd-ethyr from radiation is a dangerous game to play. It has become common to expect wyrd practitioners to suffer from "wizard's death" far more often than other wizards. This term usually refers to the assorted skin damage; bleeding from the eyes, nose, and gums; nausea and vomiting; and weakness and fatigue that wizards experience when exposed to these sources of wyrd. The degree of power it provides, both through the abilities themselves and through the prestige it grants, are however usually considered worth it to the budding mage acolyte who discovers his ability to manipulate wyrd ethyr. Source – Uses – === Soul === Soul slowly decaying. Also ethyric decay, as other sources of ethyr will slowly convert to soul/wyrd ethyr over time if unused. Unused wyrd ethyr will not decay? Or will fuel other things into decaying? Source – Uses – === Death === Decay of bond between mind and body. This is the same as the bond between soul and body, or ethyr and matter. Breaking these bonds will result in death flavour ethyr. Source – Uses – === Void === Decay of the energy of the void. Source – Uses – == Mechanics == === Source === Wyrd - Radioactive decay. Soul - Soul slowly decaying. Death - Decay of the bond between mind and body. Somehow acquire ethyr from death, the act of severing the soul from the body perhaps? Do all living things have souls or only the ones with sapience/free will? Void - Decay of the energy of the void. Antiparticle annihilations are technically decay (quantum vacuum fluctuations) === Application === Wyrd - Spells themed around radioactivity, perhaps? Soul - Binding souls. Creating ai, especially binding into artefacts. Manipulating the Domain? Death - Could it be used to perform murderous atrocities? Void - Use wyrd to draw out wyrd ethyr from thin air - hack the system for renewable ethyr energy (but vastly dangerous). Also maybe a source of actual energy, too. === Further Ideas === Light-ethyr key spell is needed to be able to extract extra wyrd ethyr from radioactive materials Radioactive materials - use key spell to siphon off ethyr by inducing further beta decay. Can use wyrd flavour ethyr on casting wyrd spells. What would these spells do?? Soul - The decay of things such as souls can also release wyrd ethyr slowly. Souls are potentially just ethyr, so if this is canonised it means other ethyr types can decay into wyrd ethyr. What ethyr type is a soul??? Used to power pyramid beacons. Not sure what needs to be done to make this fit nicely. Death - Somehow can acquire ethyr from death, either the act of severing the soul from the body perhaps? Do all living things have souls or just ones with sapience/free will?? Void - Antiparticle annihilations are technically decay, so quantum vacuum fluctuations can be exploited using wyrd to draw out further wyrd from thin air. Most powerful and feared wizards as they have infinite power reserves technically. Super powerful evil wizard character who is feared by all. Secretly he is almost killing himself due to pulling ethyr from the void. 1) use wyrd ethyr to create some sort of quantum decay engine (look into forerunners vacuum decay energy things) 2) use this to draw further power and use excess quantities of ethyr for nefarious reasons. Body's ATP becomes the main limiting factor here, then. Wyrd magic is the final subset of decay magic, and is often known as blue magic, or wyrdlore. The act of drawing power from wyrdstones, elemental ores that are prized for their magical energy. As the wizard draws power from the stones, they glow blue and all life nearby withers, corrupts, or mutates. The 'wizard's death' awaits any who practice this magic without protection and in some places permission must be sought before engaging in this field legally. (Uranium radiation magic) == History == == Notable Practitioners == == Notes == {{EthyrType | Name = '''Wyrd-Ethyr''' | Flavours = [[Wyrd-Ethyr#Wyrd|Wyrd]] · [[Wyrd-Ethyr#Soul|Soul]] · [[Wyrd-Ethyr#Death|Death]] · [[Wyrd-Ethyr#Void|Void]] | Concepts = [[Magesight]] ([[Magesight#Creation-Ethyr_Colours|''Creation-Ethyr Colours'']]) }} {{Ethyr}} 74c34ee21553a8aea54e586752c6ea0e5655f4f6 1060 1058 2022-11-09T14:56:53Z OfficialTerracil 2 /* Flavours */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field]] due to decay is known as '''wyrd-ethyr'''. Not all interactions due to decay perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == Wyrd-Ethyr manifests in the universe through decay. When things succumb to the force of entropy, they leave behind thin wisps of ethyr that readily reacts to further cause ruin. On the other hand, it can be used for less destructive purposes such as crystallisation or even summoning light. The exact thing decaying can cause vastly different flavours of ethyr to be manifested, from the release of soul ethyr as souls or ethyr decay, to the arcane void ethyr released through harvesting vacuum energy. == Flavours == Theme: decay There are four main flavours of wyrd-ethyr, each of which are derived from their according origin. There are often subsets to the main flavours. === Wyrd === Wyrd flavour wyrd-ethyr is released through radioactive decay. Beta decay converting a proton to a neutron or vice versa causes a release of wyrd energy, which can be used to power wyrd spells. The most common practitioners are usually scholars, applying alchemical knowledge to ethyr. In fact, there is a considerable degree of partnership between wyrd and light ethyr scholars. Alchemical studies have usually been the purview of the latter due to chemical flavour light ethyr both finding its source in, and being indispensable for, chemical reactions. However, the link between light ethyr and wyrd ethyr is further reinforced by the existence of 'key' spells, which are light ethyr spells that can draw out wyrd to the same degree of efficacy as dedicated wyrd spells. This has caused the alliance between mages of the two separate schools to engage in open discourse and research, expanding the knowledge of these types of ethyr. Regardless, wyrd-ethyr from radiation is a dangerous game to play. It has become common to expect wyrd practitioners to suffer from "wizard's death" far more often than other wizards. This term usually refers to the assorted skin damage; bleeding from the eyes, nose, and gums; nausea and vomiting; and weakness and fatigue that wizards experience when exposed to these sources of wyrd. The degree of power it provides, both through the abilities themselves and through the prestige it grants, are however usually considered worth it to the budding mage acolyte who discovers his ability to manipulate wyrd ethyr. Source – radioactive decay Uses – === Soul === Soul slowly decaying. Also ethyric decay, as other sources of ethyr will slowly convert to soul/wyrd ethyr over time if unused. Unused wyrd ethyr will not decay? Or will fuel other things into decaying? Source – souls or ethyr decaying Uses – === Death === Decay of bond between mind and body. This is the same as the bond between soul and body, or ethyr and matter. Breaking these bonds will result in death flavour ethyr. Source – decay of bond between mind and body (soul disconnection, breaking a bond releases energy!) Uses – === Void === Decay of the energy of the void. Source – energy from the void, decaying particles etc Uses – == Mechanics == === Source === Wyrd - Radioactive decay. Soul - Soul slowly decaying. Death - Decay of the bond between mind and body. Somehow acquire ethyr from death, the act of severing the soul from the body perhaps? Do all living things have souls or only the ones with sapience/free will? Void - Decay of the energy of the void. Antiparticle annihilations are technically decay (quantum vacuum fluctuations) === Application === Wyrd - Spells themed around radioactivity, perhaps? Soul - Binding souls. Creating ai, especially binding into artefacts. Manipulating the Domain? Death - Could it be used to perform murderous atrocities? Void - Use wyrd to draw out wyrd ethyr from thin air - hack the system for renewable ethyr energy (but vastly dangerous). Also maybe a source of actual energy, too. === Further Ideas === Light-ethyr key spell is needed to be able to extract extra wyrd ethyr from radioactive materials Radioactive materials - use key spell to siphon off ethyr by inducing further beta decay. Can use wyrd flavour ethyr on casting wyrd spells. What would these spells do?? Soul - The decay of things such as souls can also release wyrd ethyr slowly. Souls are potentially just ethyr, so if this is canonised it means other ethyr types can decay into wyrd ethyr. What ethyr type is a soul??? Used to power pyramid beacons. Not sure what needs to be done to make this fit nicely. Death - Somehow can acquire ethyr from death, either the act of severing the soul from the body perhaps? Do all living things have souls or just ones with sapience/free will?? Void - Antiparticle annihilations are technically decay, so quantum vacuum fluctuations can be exploited using wyrd to draw out further wyrd from thin air. Most powerful and feared wizards as they have infinite power reserves technically. Super powerful evil wizard character who is feared by all. Secretly he is almost killing himself due to pulling ethyr from the void. 1) use wyrd ethyr to create some sort of quantum decay engine (look into forerunners vacuum decay energy things) 2) use this to draw further power and use excess quantities of ethyr for nefarious reasons. Body's ATP becomes the main limiting factor here, then. Wyrd magic is the final subset of decay magic, and is often known as blue magic, or wyrdlore. The act of drawing power from wyrdstones, elemental ores that are prized for their magical energy. As the wizard draws power from the stones, they glow blue and all life nearby withers, corrupts, or mutates. The 'wizard's death' awaits any who practice this magic without protection and in some places permission must be sought before engaging in this field legally. (Uranium radiation magic) == History == == Notable Practitioners == == Notes == {{EthyrType | Name = '''Wyrd-Ethyr''' | Flavours = [[Wyrd-Ethyr#Wyrd|Wyrd]] · [[Wyrd-Ethyr#Soul|Soul]] · [[Wyrd-Ethyr#Death|Death]] · [[Wyrd-Ethyr#Void|Void]] | Concepts = [[Magesight]] ([[Magesight#Creation-Ethyr_Colours|''Creation-Ethyr Colours'']]) }} {{Ethyr}} efaa879898495b10cc4822b0ec71065d2ff1363e Melinorati 0 13 1059 766 2022-11-06T01:11:03Z OfficialTerracil 2 /* Cultures */ wikitext text/x-wiki [[File:Melinorati 1.png|400px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. [[File:Melinorati 2.png|300px|thumb|right|alt=A pair of tan-skinned bipedal reptilians.|Melinorati male (left) and female (left) of the ''threktivouni''-type, as judged by their tan skin tone and forked toughscale patches with distinctive scutes.]] Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Biology == === Anatomy & Physiology === xxx ==== Anatomy ==== xxx ==== Circulatory system ==== xxx ==== Respiratory system ==== xxx ==== Sexual dimorphism ==== Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. ==== Reproductive system ==== Female melinorati posses a genital slit, within which a vagina is kept safe. This is located above, and is distinct from, the cloaca, and unlike in mammals the urethra is not located next to the genitals, instead opening into the cloaca. Thus the genital slit contains only the vagina, leading to the oviduct and a specialised section of the duct that acts as a uterus analogue, and the two clitorises. Male melinorati posses the same genital slit positioned above the cloaca, within which the two penises rest when not in use. The testes sit further inside, near the kidneys. During reproduction, one or both penises exit the slit and enter the female's vagina. Sex for pleasure and not reproduction can involve the penis entering the cloaca instead or the vagina during non-fertile periods. ==== Reproduction ==== A mother's ovaries will release several egg cells and can ultimately lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the oviduct tract, passing though stages that create the yolk, albumen, and other egg components, culminating in the amniotic membrane. Once they reach the uterus analogue, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. The pseudoegg will connect to the uterine lining, the egg components acting as the equivalent of a placenta in mammalian pregnancies, through which the mother provides nutrients to the unborn young via the bloodstream. Towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland toughens the amniotic membrane, transforming it into a leathery softshelled egg. Shortly before birth, the egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers in a community will lay their eggs together, as their cycles will have aligned based on optimal temperature for child-raising, amidst other factors. The mothers will passively sense the temperature approaching the ideal and their bodies will enter a fertile stage in preparation for eggs being fertilised. Egg laying will occur within a 3-4 week window roughly centred on the 260th day since the pregnancy began. The egg-laying period thus usually falls during a fertile season. Laying the eggs requires going into labour. The uterus-like organ clamps closed to prevent the eggs from escaping further down the tract and into the vagina when pregnant, and labour begins with the clamped muscles releasing. This can sometimes be painful to the pregnant mother if the releases happen too quickly. Once the opening is wide enough, contractions of the egg duct will encourage the decoupled egg to enter the vagina for laving. The laid eggs will be placed together in a communal well-protected nest. === Life cycle === Laid eggs require warmth to complete the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 15 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 24 years. Babies are raised communally, with the entire parent cohort sharing the loads of raising and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones released from femoral pores located along the inner thighs and embedded within the neck toughscale patches, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in spring and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons, and temperature requirements sorted out by placing warm rotting vegetation over and around the eggs. A community will care for all children raised equally until they leave their band between ages 15 and 24. Melinorati can live to be older than 200, but usually live to between 140 and 175. Senescence rarely sets in before 120 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 190 and live to see their 220's. === Diet === xxx Humans are omnivorous, capable of consuming a wide variety of plant and animal material.[204][205] Human groups have adopted a range of diets from purely vegan to primarily carnivorous. In some cases, dietary restrictions in humans can lead to deficiency diseases; however, stable human groups have adapted to many dietary patterns through both genetic specialization and cultural conventions to use nutritionally balanced food sources.[206] The human diet is prominently reflected in human culture and has led to the development of food science.[207] Until the development of agriculture approximately 10,000 years ago, Homo sapiens employed a hunter-gatherer method as their sole means of food collection.[207] This involved combining stationary food sources (such as fruits, grains, tubers, and mushrooms, insect larvae and aquatic mollusks) with wild game, which must be hunted and killed in order to be consumed.[208] It has been proposed that humans have used fire to prepare and cook food since the time of Homo erectus.[209] Around ten thousand years ago, humans developed agriculture,[210][211][212] which substantially altered their diet. This change in diet may also have altered human biology; with the spread of dairy farming providing a new and rich source of food, leading to the evolution of the ability to digest lactose in some adults.[213][214] The types of food consumed, and how they are prepared, have varied widely by time, location, and culture.[215][216] In general, humans can survive for up to eight weeks without food, depending on stored body fat.[217] Survival without water is usually limited to three or four days, with a maximum of one week.[218] In 2020 it is estimated 9 million humans die every year from causes directly or indirectly related to starvation.[219][220] Childhood malnutrition is also common and contributes to the global burden of disease.[221] However global food distribution is not even, and obesity among some human populations has increased rapidly, leading to health complications and increased mortality in some developed, and a few developing countries. Worldwide, over one billion people are obese,[222] while in the United States 35% of people are obese, leading to this being described as an "obesity epidemic."[223] Obesity is caused by consuming more calories than are expended, so excessive weight gain is usually caused by an energy-dense diet.[222] xxx === Biological variation === Melinorati populations around 160,000 had diverged somewhat into three separate subspecies. In order to prevent speciation like what is seen today in human species, the Old Ones performed a course correction, ensuring the subspecies did not diverge further and instead converged into one homologous species. Despite this, this course correction led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumentropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no adverse effects whatsoever. Interbreeding between these groups results in 'mixed-race' individuals that display characteristics of one parent and a mixed skin tone. The parent whose characteristics are inherited is hard to predict, and mixing of characteristics has been recorded on occasion. xxx There is biological variation in the human species—with traits such as blood type, genetic diseases, cranial features, facial features, organ systems, eye color, hair color and texture, height and build, and skin color varying across the globe. The typical height of an adult human is between 1.4 and 1.9 m (4 ft 7 in and 6 ft 3 in), although this varies significantly depending on sex, ethnic origin, and family bloodlines. xxx === Lifestyle === In prehistoric times, Melinorati once lived in bands approximately 25 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band usually practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. These partnerships may also extend into exclusivity even during mating seasons. These behaviours likely arose as a way of creating group ties and promoting a cooperative social structure. When children reached maturity they generally followed three paths - remain with their home band, join a different band, or team up with fellow-minded youths and form a new band. In this way, bands remain as tightly-knit family and friend groups, but with shifting gene pools and room to expand as populations grow. When they attain adulthood they will begin to take part in duties such as child-rearing, hunting, gathering, or crafting and other regular chores. Individuals who remain with their band will usually befriend and mate with the new additions from a neighbouring band, or with members of their band whom they are not related to. Individuals may choose to hop over to join a neighbouring band during regular meet-ups as they roam their lands. These meet-ups often include sharing of news and stories, foods and goods, as well as individuals swapping at any age. The most important event, generally, is the occasion where newly matured individuals can undergo a ceremony to become a part of the new band. They may do so after befriending fellows from a different band, wanting to experience a degree of independence with a safety net of the existing band hierarchy, or other reasons. Whatever the cause for their decisions, such transferals are celebrated, tearfully by the family they leave behind, or reverentially by the new one they have chosen. Lastly, individuals may meet others who are like-minded during these meet ups and wish to form their own band, that they run themselves. These start-up bands generally form after larger meet-ups such as festival days or holy celebrations where more than two bands come together. Whether formed due to friendship, comradery, shared beliefs, or a desire to do things in their way, these will be a collection of people from separate groups who choose to strike out on their own. Such a path can be hard, as they may not always have elders to advise them, but picking it is a choice that is looked upon respectfully. These groups can be single-minded such as all-male or all-female hunting parties, or protest groups wishing to make their views heard seriously through taking the respected new band forming ritual, and these by their nature are short-lived bands that merge back into other bands after a time once their goals have been fulfilled. Others may be formed with a longer-lived goal in mind. A band may be formed by a tight-knit friends group eager to forge their own way through life, or by mutual attraction groups eager to have their own place to explore the more fun parts of adulthood away from their parental bands. ==== Ancient Times to Present ==== Since the advent of civilisation, the way melinorati manage their lifecycles has drastically changed. XXX Hunter-gatherer melinorati settlements were temporary in nature. They would set up tents and teepees in a cluster, surrounded by low dirt walls and wood stakes, and woven fences to keep small predators, snakes, and scavengers out of the camp as these represented the greatest danger to egg clutches during laying season. The stakes would keep out the inquisitive herbivorous megafauna, while fire and the threat of throwing spears and arrows would be enough to deter large carnivorous predators. Hunting spears designed to take down large prey items could be used by a crew of multiple melinorati working in unison like a battering ram, or arrows tipped with poison could weaken a prey animal to make the hunt less risky. Spear throwers such as the atlatl also saw frequent use. When it was time to move on, these camps could be picked up and transported to newer hunting grounds. Where groups were more likely to meet, and in certain holy locations, more permanent structures could be built out of mud brick, or even on occasion stone. Some of these ancient temples still stand today, monuments to long-forgotten deities succumbing to the ages of the world, tantalising hints to religions existing even before the gods arrived. People would gather at these locations on holy days such as an equinox or solstice and celebrate, share stories, foods, and goods, and oversee an exchange of people. With the discovery of agriculture, these nomadic hunter-gatherer bands faced a choice - continue their ways or embrace a complete change of their way of life. Some adapted slowly, gradually building camps out of mud brick in key locations where they planted crops they would return to when they had grown enough to harvest, not tending to them like farmers but merely using the seeds as a means of collecting a food source in one place like one might stash meats or eggs. These locations might then see people remain to oversee the crops resulting in better harvests, in turn encouraging more people to stay behind. Those who did choose to settle rapidly found that their society needed to swiftly adapt. Having crops to look after meant establishing villages, upgrading their huts to be more permanent and comfortable places of dwelling and building stronger defensive walls to keep out roving megafauna. These early melinorati villages often consisted of a collection of mud brick huts, a defensive dirt dyke topped with mud brick walls and surrounded with sharpened stakes, and netting between huts here and there to prevent aerial attacks from overly brave pterosaurs seeking to steal children. Not all chose agriculture, however preferring the less stable but more familiar path of their ancestors. This was seen as a welcome choice, as it meant that hunter-gatherer tribes could return to settled villages to trade, exchanging preserved meats and goods crafted from animals for grain and woven plant items. This mutually beneficial coexistence continues in places to the modern day, and marked the beginning of the importance of trade in the minds of the melinorati peoples. == History == === Evolution === Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori, the threktivouni, and the vumenthropi. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. There are the coastal folk who live in the southeast of their home continent, between the peaks of a mountain range and the sea, in cold misty lands a little like Norway. They are mostly fishers and farmers, and make use of their great boatmaking skills to trade with the manush and sometimes itzatecah who live to the northeast across the narrow sea. This culture values bravery in facing the waves and storms and worship the goddesses of weather and the sea above all others. Further north lies a great desert in the centre of which are some great lakes and oases which have been the basis of a desert-dwelling culture that I have not named yet. These melinorati have created beautiful cities that gleam in the desert sun and safeguard the life-giving waters of the oases. Here greenery means life and tawny means death. However, there are nomadic hunter-gatherers who live here still in the steppes to the north east. These desert tribes migrate the dunes and will regularly make contact with the cities and trade grain or manufactured goods for livestock or rare desert resources like sky-iron from fallen stars or even wyrdstone. Through these exchanges the city-folk and the wanderers both get what they want and get to live the lives of their ancestors, either following the will of 'Mlee, the goddess of the sun, or resting in the life-giving bosom of the god Ku-nthor. Further north the land gets wetter and warmer and there exists a powerful mercantile and militaristic culture dominated by the Sunblood theocracy. They practice strong meritocracy in promoting anyone who can outfight or outstrategise their superiors, and to prevent nepotism eggs are raised communally by all members of the culture so that no one knows who are the parents and all adults of a generation are referred to as aunts and uncles. Despite these seemingly positive traits, they are obsessed with blood as the source of their strength, and war. All males are trained in warfare and the promotion ladder leads to foolhardiness as the young attempt to prove themselves. As I mentioned previously, they value blood as a sign of healthiness and the black lifeblood in their veins is considered the very manifestation of their honour. Doctors are amongst their most despised occupations, as they ‘spill the honour of others as they ply their trade.’ However, this attitude does not breed a reluctance to engage with dangerous activity, but rather an enthusiasm to prove themselves, for what else can glory be than besting enemies without spilling one’s honour? Meanwhile the females administer society, controlling fields and militias, and run the high councils that preside over the masses in cities or guilds. Leaders are often warriors first and statesmen second, not unlike the Roman late republic. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. * '''Cheirosiphon''' - Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : In warfare, specially trained units wielding these weapons would don special uniforms of white cloth that was miraculously resistant to flame. These white warriors accept their fate to die horribly through the dangers of close range use of fire or the disease of coughing fits that seems to plague them, and through their grim determination to soldier on they can always be relied on to destroy the enemy's resolve. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge slings in range, though bows out-ranged them due to the heat and plasma dissipating at longer distances, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. * '''Fulmenous Phials''' - The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrblades. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. * '''Laminated Plate''' - In experimentations with captured Drokha anti-pressure technology, it was discovered that running lightning ethyr through a metal wire within an anti-pressure chamber caused everything inside the chamber to become coated in an incredibly thin layer of the metal. This became used for all sorts of applications from gilding and plating materials, but also to construct armour through layers upon layers of different metals. Alloys were originally used but it was discovered that a side effect of the tech caused the metal to purify and did not get transferred as an alloy. With this technique, many intricately layered and structurally marvellous creations were made, including Melinorati equivalents to Myaner Ethyrmaille. : With the sharing of arcane information on ethyr and fulmenous technology between Melinorati and Myaner, this technology was used to coat individual ethyrmaille plates with drokha titanium metal, making it able to resist more weathering, become stronger due to the lamination, and entirely rust resistant. Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch heavy grenades - Plasma Launcher - same but lighter? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms * '''Melinorati Greatbow''' - The melinorati greatbow is a dangerous weapon - only an archer with a melinorati's strength and dexterity can draw one, and it takes a skilled archer to aim at those ranges. * '''Barb Launcher''' - A barb launcher is a modified crossbow, fitted with a lever that assists with the draw of the incredibly high tension coil that serves as the bowstring. The barbs it shoots are threaded like a screw to allow it to spin in the air, increasing accuracy at range, as well as tremendous power - drilling through armour upon impact. * '''Burnblade''' - The burnblade is a weapon invented by the melinorati to adapt their traditional weaponry to perform better against the enemies they found themselves at war with. The weapon glows red hot from heat within, and chars any flesh it comes into contact with, causing clads or burns even from near misses. * '''Flamespitter''' - Flamespitters are ingenious contraptions, using the melinorati invention of greek fire combined with the stolen elven technology of compressed gas to produce a harrowing weapon of warfare. Each trigger pull spits a gob of vaporising flaming liquid, and a simple pump of the lever flap resets the weapon to spit another flameball. * '''The Lightning Blade''' - The Lightning Blade is one of the most famous of the ethyrblades, a crackling, hissing, ethereal curved srowd of shaped lightning, and was crafted by Kul 'Hotek the famous melinorati High Ascetic himself during the first Dwarf War for the Arbiter, II Guth 'Ordamee. The sword is near weightless, with runes on the handle that direct the captured lightning magic into any enemies that get too near. * '''Flamelancer''' - The Flamelancer is a heavily modified flamespitter, with a magically forged circuit within the upper section that compresses the projectile liquids, and a bottom section full of more magical components such as coils of magic that suck air in through small holes, an enchantment that tears the very air's matter apart, and another that sends the flaming concoction spewing farther than physically possible. Unlike the normal flame spitters, the Flamelancer's flames vary with every gob spat - from more common pinks and blues to rarer purple, grey, yellow, red or white. It is a rainbow of death, burning even that which it merely comes close to. * '''The Cyan Beam''' - A crossbow taken to the extremes of physics, The Cyan Beam is a weapon coveted by all who see it. Gleaming purple metal panels cover the weapons two rails, each with a recurved bow arm and high tension coils. Both coils draw back and rest behind a single conical spiral volt, which is fitted with dots of greek fire in small pits along the rear half of the bolt. Once the twin triggers are pulled, the metal bolt launches forward, tracing a spiral emphasised by the blue and green helical trail of the greek fire, until it thuds home hundreds of meters away, burrowing through armour, setting cloth ablaze, and punching through to anyone unlucky enough to be caught behind the target. 54b996deb633ac387e57d548e2c1b13c79c1264d 1071 1059 2022-11-13T13:28:02Z OfficialTerracil 2 /* Life cycle */ wikitext text/x-wiki [[File:Melinorati 1.png|400px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati are a sapient species that live on Terracil. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. [[File:Melinorati 2.png|300px|thumb|right|alt=A pair of tan-skinned bipedal reptilians.|Melinorati male (left) and female (left) of the ''threktivouni''-type, as judged by their tan skin tone and forked toughscale patches with distinctive scutes.]] Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Biology == === Anatomy & Physiology === xxx ==== Anatomy ==== xxx ==== Circulatory system ==== xxx ==== Respiratory system ==== xxx ==== Sexual dimorphism ==== Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. ==== Reproductive system ==== Female melinorati posses a genital slit, within which a vagina is kept safe. This is located above, and is distinct from, the cloaca, and unlike in mammals the urethra is not located next to the genitals, instead opening into the cloaca. Thus the genital slit contains only the vagina, leading to the oviduct and a specialised section of the duct that acts as a uterus analogue, and the two clitorises. Male melinorati posses the same genital slit positioned above the cloaca, within which the two penises rest when not in use. The testes sit further inside, near the kidneys. During reproduction, one or both penises exit the slit and enter the female's vagina. Sex for pleasure and not reproduction can involve the penis entering the cloaca instead or the vagina during non-fertile periods. ==== Reproduction ==== A mother's ovaries will release several egg cells and can ultimately lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the oviduct tract, passing though stages that create the yolk, albumen, and other egg components, culminating in the amniotic membrane. Once they reach the uterus analogue, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. The pseudoegg will connect to the uterine lining, the egg components acting as the equivalent of a placenta in mammalian pregnancies, through which the mother provides nutrients to the unborn young via the bloodstream. Towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland toughens the amniotic membrane, transforming it into a leathery softshelled egg. Shortly before birth, the egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers in a community will lay their eggs together, as their cycles will have aligned based on optimal temperature for child-raising, amidst other factors. The mothers will passively sense the temperature approaching the ideal and their bodies will enter a fertile stage in preparation for eggs being fertilised. Egg laying will occur within a 3-4 week window roughly centred on the 260th day since the pregnancy began. The egg-laying period thus usually falls during a fertile season. Laying the eggs requires going into labour. The uterus-like organ clamps closed to prevent the eggs from escaping further down the tract and into the vagina when pregnant, and labour begins with the clamped muscles releasing. This can sometimes be painful to the pregnant mother if the releases happen too quickly. Once the opening is wide enough, contractions of the egg duct will encourage the decoupled egg to enter the vagina for laving. The laid eggs will be placed together in a communal well-protected nest. === Life cycle === Laid eggs require warmth to complete the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 12 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 20 years. Babies are often raised communally, with the entire parental generation cohort sharing the loads of raising the young and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones released from femoral pores located along the inner thighs and embedded within the neck toughscale patches, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in spring and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons, and temperature requirements sorted out by placing warm rotting vegetation over and around the eggs. A community will care for all children raised equally until they leave their band between ages 12 and 20. Melinorati can live to be older than 170, but usually live to between 115 and 145. Senescence rarely sets in before 100 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 170 and live to see their 200's. === Diet === xxx Humans are omnivorous, capable of consuming a wide variety of plant and animal material.[204][205] Human groups have adopted a range of diets from purely vegan to primarily carnivorous. In some cases, dietary restrictions in humans can lead to deficiency diseases; however, stable human groups have adapted to many dietary patterns through both genetic specialization and cultural conventions to use nutritionally balanced food sources.[206] The human diet is prominently reflected in human culture and has led to the development of food science.[207] Until the development of agriculture approximately 10,000 years ago, Homo sapiens employed a hunter-gatherer method as their sole means of food collection.[207] This involved combining stationary food sources (such as fruits, grains, tubers, and mushrooms, insect larvae and aquatic mollusks) with wild game, which must be hunted and killed in order to be consumed.[208] It has been proposed that humans have used fire to prepare and cook food since the time of Homo erectus.[209] Around ten thousand years ago, humans developed agriculture,[210][211][212] which substantially altered their diet. This change in diet may also have altered human biology; with the spread of dairy farming providing a new and rich source of food, leading to the evolution of the ability to digest lactose in some adults.[213][214] The types of food consumed, and how they are prepared, have varied widely by time, location, and culture.[215][216] In general, humans can survive for up to eight weeks without food, depending on stored body fat.[217] Survival without water is usually limited to three or four days, with a maximum of one week.[218] In 2020 it is estimated 9 million humans die every year from causes directly or indirectly related to starvation.[219][220] Childhood malnutrition is also common and contributes to the global burden of disease.[221] However global food distribution is not even, and obesity among some human populations has increased rapidly, leading to health complications and increased mortality in some developed, and a few developing countries. Worldwide, over one billion people are obese,[222] while in the United States 35% of people are obese, leading to this being described as an "obesity epidemic."[223] Obesity is caused by consuming more calories than are expended, so excessive weight gain is usually caused by an energy-dense diet.[222] xxx === Biological variation === Melinorati populations around 160,000 had diverged somewhat into three separate subspecies. In order to prevent speciation like what is seen today in human species, the Old Ones performed a course correction, ensuring the subspecies did not diverge further and instead converged into one homologous species. Despite this, this course correction led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumentropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no adverse effects whatsoever. Interbreeding between these groups results in 'mixed-race' individuals that display characteristics of one parent and a mixed skin tone. The parent whose characteristics are inherited is hard to predict, and mixing of characteristics has been recorded on occasion. xxx There is biological variation in the human species—with traits such as blood type, genetic diseases, cranial features, facial features, organ systems, eye color, hair color and texture, height and build, and skin color varying across the globe. The typical height of an adult human is between 1.4 and 1.9 m (4 ft 7 in and 6 ft 3 in), although this varies significantly depending on sex, ethnic origin, and family bloodlines. xxx === Lifestyle === In prehistoric times, Melinorati once lived in bands approximately 25 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band usually practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. These partnerships may also extend into exclusivity even during mating seasons. These behaviours likely arose as a way of creating group ties and promoting a cooperative social structure. When children reached maturity they generally followed three paths - remain with their home band, join a different band, or team up with fellow-minded youths and form a new band. In this way, bands remain as tightly-knit family and friend groups, but with shifting gene pools and room to expand as populations grow. When they attain adulthood they will begin to take part in duties such as child-rearing, hunting, gathering, or crafting and other regular chores. Individuals who remain with their band will usually befriend and mate with the new additions from a neighbouring band, or with members of their band whom they are not related to. Individuals may choose to hop over to join a neighbouring band during regular meet-ups as they roam their lands. These meet-ups often include sharing of news and stories, foods and goods, as well as individuals swapping at any age. The most important event, generally, is the occasion where newly matured individuals can undergo a ceremony to become a part of the new band. They may do so after befriending fellows from a different band, wanting to experience a degree of independence with a safety net of the existing band hierarchy, or other reasons. Whatever the cause for their decisions, such transferals are celebrated, tearfully by the family they leave behind, or reverentially by the new one they have chosen. Lastly, individuals may meet others who are like-minded during these meet ups and wish to form their own band, that they run themselves. These start-up bands generally form after larger meet-ups such as festival days or holy celebrations where more than two bands come together. Whether formed due to friendship, comradery, shared beliefs, or a desire to do things in their way, these will be a collection of people from separate groups who choose to strike out on their own. Such a path can be hard, as they may not always have elders to advise them, but picking it is a choice that is looked upon respectfully. These groups can be single-minded such as all-male or all-female hunting parties, or protest groups wishing to make their views heard seriously through taking the respected new band forming ritual, and these by their nature are short-lived bands that merge back into other bands after a time once their goals have been fulfilled. Others may be formed with a longer-lived goal in mind. A band may be formed by a tight-knit friends group eager to forge their own way through life, or by mutual attraction groups eager to have their own place to explore the more fun parts of adulthood away from their parental bands. ==== Ancient Times to Present ==== Since the advent of civilisation, the way melinorati manage their lifecycles has drastically changed. XXX Hunter-gatherer melinorati settlements were temporary in nature. They would set up tents and teepees in a cluster, surrounded by low dirt walls and wood stakes, and woven fences to keep small predators, snakes, and scavengers out of the camp as these represented the greatest danger to egg clutches during laying season. The stakes would keep out the inquisitive herbivorous megafauna, while fire and the threat of throwing spears and arrows would be enough to deter large carnivorous predators. Hunting spears designed to take down large prey items could be used by a crew of multiple melinorati working in unison like a battering ram, or arrows tipped with poison could weaken a prey animal to make the hunt less risky. Spear throwers such as the atlatl also saw frequent use. When it was time to move on, these camps could be picked up and transported to newer hunting grounds. Where groups were more likely to meet, and in certain holy locations, more permanent structures could be built out of mud brick, or even on occasion stone. Some of these ancient temples still stand today, monuments to long-forgotten deities succumbing to the ages of the world, tantalising hints to religions existing even before the gods arrived. People would gather at these locations on holy days such as an equinox or solstice and celebrate, share stories, foods, and goods, and oversee an exchange of people. With the discovery of agriculture, these nomadic hunter-gatherer bands faced a choice - continue their ways or embrace a complete change of their way of life. Some adapted slowly, gradually building camps out of mud brick in key locations where they planted crops they would return to when they had grown enough to harvest, not tending to them like farmers but merely using the seeds as a means of collecting a food source in one place like one might stash meats or eggs. These locations might then see people remain to oversee the crops resulting in better harvests, in turn encouraging more people to stay behind. Those who did choose to settle rapidly found that their society needed to swiftly adapt. Having crops to look after meant establishing villages, upgrading their huts to be more permanent and comfortable places of dwelling and building stronger defensive walls to keep out roving megafauna. These early melinorati villages often consisted of a collection of mud brick huts, a defensive dirt dyke topped with mud brick walls and surrounded with sharpened stakes, and netting between huts here and there to prevent aerial attacks from overly brave pterosaurs seeking to steal children. Not all chose agriculture, however preferring the less stable but more familiar path of their ancestors. This was seen as a welcome choice, as it meant that hunter-gatherer tribes could return to settled villages to trade, exchanging preserved meats and goods crafted from animals for grain and woven plant items. This mutually beneficial coexistence continues in places to the modern day, and marked the beginning of the importance of trade in the minds of the melinorati peoples. == History == === Evolution === Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori, the threktivouni, and the vumenthropi. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. There are the coastal folk who live in the southeast of their home continent, between the peaks of a mountain range and the sea, in cold misty lands a little like Norway. They are mostly fishers and farmers, and make use of their great boatmaking skills to trade with the manush and sometimes itzatecah who live to the northeast across the narrow sea. This culture values bravery in facing the waves and storms and worship the goddesses of weather and the sea above all others. Further north lies a great desert in the centre of which are some great lakes and oases which have been the basis of a desert-dwelling culture that I have not named yet. These melinorati have created beautiful cities that gleam in the desert sun and safeguard the life-giving waters of the oases. Here greenery means life and tawny means death. However, there are nomadic hunter-gatherers who live here still in the steppes to the north east. These desert tribes migrate the dunes and will regularly make contact with the cities and trade grain or manufactured goods for livestock or rare desert resources like sky-iron from fallen stars or even wyrdstone. Through these exchanges the city-folk and the wanderers both get what they want and get to live the lives of their ancestors, either following the will of 'Mlee, the goddess of the sun, or resting in the life-giving bosom of the god Ku-nthor. Further north the land gets wetter and warmer and there exists a powerful mercantile and militaristic culture dominated by the Sunblood theocracy. They practice strong meritocracy in promoting anyone who can outfight or outstrategise their superiors, and to prevent nepotism eggs are raised communally by all members of the culture so that no one knows who are the parents and all adults of a generation are referred to as aunts and uncles. Despite these seemingly positive traits, they are obsessed with blood as the source of their strength, and war. All males are trained in warfare and the promotion ladder leads to foolhardiness as the young attempt to prove themselves. As I mentioned previously, they value blood as a sign of healthiness and the black lifeblood in their veins is considered the very manifestation of their honour. Doctors are amongst their most despised occupations, as they ‘spill the honour of others as they ply their trade.’ However, this attitude does not breed a reluctance to engage with dangerous activity, but rather an enthusiasm to prove themselves, for what else can glory be than besting enemies without spilling one’s honour? Meanwhile the females administer society, controlling fields and militias, and run the high councils that preside over the masses in cities or guilds. Leaders are often warriors first and statesmen second, not unlike the Roman late republic. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. * '''Cheirosiphon''' - Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : In warfare, specially trained units wielding these weapons would don special uniforms of white cloth that was miraculously resistant to flame. These white warriors accept their fate to die horribly through the dangers of close range use of fire or the disease of coughing fits that seems to plague them, and through their grim determination to soldier on they can always be relied on to destroy the enemy's resolve. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge slings in range, though bows out-ranged them due to the heat and plasma dissipating at longer distances, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. * '''Fulmenous Phials''' - The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrblades. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. * '''Laminated Plate''' - In experimentations with captured Drokha anti-pressure technology, it was discovered that running lightning ethyr through a metal wire within an anti-pressure chamber caused everything inside the chamber to become coated in an incredibly thin layer of the metal. This became used for all sorts of applications from gilding and plating materials, but also to construct armour through layers upon layers of different metals. Alloys were originally used but it was discovered that a side effect of the tech caused the metal to purify and did not get transferred as an alloy. With this technique, many intricately layered and structurally marvellous creations were made, including Melinorati equivalents to Myaner Ethyrmaille. : With the sharing of arcane information on ethyr and fulmenous technology between Melinorati and Myaner, this technology was used to coat individual ethyrmaille plates with drokha titanium metal, making it able to resist more weathering, become stronger due to the lamination, and entirely rust resistant. Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch heavy grenades - Plasma Launcher - same but lighter? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms * '''Melinorati Greatbow''' - The melinorati greatbow is a dangerous weapon - only an archer with a melinorati's strength and dexterity can draw one, and it takes a skilled archer to aim at those ranges. * '''Barb Launcher''' - A barb launcher is a modified crossbow, fitted with a lever that assists with the draw of the incredibly high tension coil that serves as the bowstring. The barbs it shoots are threaded like a screw to allow it to spin in the air, increasing accuracy at range, as well as tremendous power - drilling through armour upon impact. * '''Burnblade''' - The burnblade is a weapon invented by the melinorati to adapt their traditional weaponry to perform better against the enemies they found themselves at war with. The weapon glows red hot from heat within, and chars any flesh it comes into contact with, causing clads or burns even from near misses. * '''Flamespitter''' - Flamespitters are ingenious contraptions, using the melinorati invention of greek fire combined with the stolen elven technology of compressed gas to produce a harrowing weapon of warfare. Each trigger pull spits a gob of vaporising flaming liquid, and a simple pump of the lever flap resets the weapon to spit another flameball. * '''The Lightning Blade''' - The Lightning Blade is one of the most famous of the ethyrblades, a crackling, hissing, ethereal curved srowd of shaped lightning, and was crafted by Kul 'Hotek the famous melinorati High Ascetic himself during the first Dwarf War for the Arbiter, II Guth 'Ordamee. The sword is near weightless, with runes on the handle that direct the captured lightning magic into any enemies that get too near. * '''Flamelancer''' - The Flamelancer is a heavily modified flamespitter, with a magically forged circuit within the upper section that compresses the projectile liquids, and a bottom section full of more magical components such as coils of magic that suck air in through small holes, an enchantment that tears the very air's matter apart, and another that sends the flaming concoction spewing farther than physically possible. Unlike the normal flame spitters, the Flamelancer's flames vary with every gob spat - from more common pinks and blues to rarer purple, grey, yellow, red or white. It is a rainbow of death, burning even that which it merely comes close to. * '''The Cyan Beam''' - A crossbow taken to the extremes of physics, The Cyan Beam is a weapon coveted by all who see it. Gleaming purple metal panels cover the weapons two rails, each with a recurved bow arm and high tension coils. Both coils draw back and rest behind a single conical spiral volt, which is fitted with dots of greek fire in small pits along the rear half of the bolt. Once the twin triggers are pulled, the metal bolt launches forward, tracing a spiral emphasised by the blue and green helical trail of the greek fire, until it thuds home hundreds of meters away, burrowing through armour, setting cloth ablaze, and punching through to anyone unlucky enough to be caught behind the target. 3c10d12d93ba7258654c39760802b99b1fdaa971 1072 1071 2022-11-13T13:28:29Z OfficialTerracil 2 wikitext text/x-wiki [[File:Melinorati 1.png|400px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati are a [[Sapient Peoples|sapient species]] that live on [[Terracil]]. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. [[File:Melinorati 2.png|300px|thumb|right|alt=A pair of tan-skinned bipedal reptilians.|Melinorati male (left) and female (left) of the ''threktivouni''-type, as judged by their tan skin tone and forked toughscale patches with distinctive scutes.]] Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Biology == === Anatomy & Physiology === xxx ==== Anatomy ==== xxx ==== Circulatory system ==== xxx ==== Respiratory system ==== xxx ==== Sexual dimorphism ==== Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. ==== Reproductive system ==== Female melinorati posses a genital slit, within which a vagina is kept safe. This is located above, and is distinct from, the cloaca, and unlike in mammals the urethra is not located next to the genitals, instead opening into the cloaca. Thus the genital slit contains only the vagina, leading to the oviduct and a specialised section of the duct that acts as a uterus analogue, and the two clitorises. Male melinorati posses the same genital slit positioned above the cloaca, within which the two penises rest when not in use. The testes sit further inside, near the kidneys. During reproduction, one or both penises exit the slit and enter the female's vagina. Sex for pleasure and not reproduction can involve the penis entering the cloaca instead or the vagina during non-fertile periods. ==== Reproduction ==== A mother's ovaries will release several egg cells and can ultimately lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the oviduct tract, passing though stages that create the yolk, albumen, and other egg components, culminating in the amniotic membrane. Once they reach the uterus analogue, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. The pseudoegg will connect to the uterine lining, the egg components acting as the equivalent of a placenta in mammalian pregnancies, through which the mother provides nutrients to the unborn young via the bloodstream. Towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland toughens the amniotic membrane, transforming it into a leathery softshelled egg. Shortly before birth, the egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers in a community will lay their eggs together, as their cycles will have aligned based on optimal temperature for child-raising, amidst other factors. The mothers will passively sense the temperature approaching the ideal and their bodies will enter a fertile stage in preparation for eggs being fertilised. Egg laying will occur within a 3-4 week window roughly centred on the 260th day since the pregnancy began. The egg-laying period thus usually falls during a fertile season. Laying the eggs requires going into labour. The uterus-like organ clamps closed to prevent the eggs from escaping further down the tract and into the vagina when pregnant, and labour begins with the clamped muscles releasing. This can sometimes be painful to the pregnant mother if the releases happen too quickly. Once the opening is wide enough, contractions of the egg duct will encourage the decoupled egg to enter the vagina for laving. The laid eggs will be placed together in a communal well-protected nest. === Life cycle === Laid eggs require warmth to complete the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 12 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 20 years. Babies are often raised communally, with the entire parental generation cohort sharing the loads of raising the young and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones released from femoral pores located along the inner thighs and embedded within the neck toughscale patches, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in spring and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons, and temperature requirements sorted out by placing warm rotting vegetation over and around the eggs. A community will care for all children raised equally until they leave their band between ages 12 and 20. Melinorati can live to be older than 170, but usually live to between 115 and 145. Senescence rarely sets in before 100 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 170 and live to see their 200's. === Diet === xxx Humans are omnivorous, capable of consuming a wide variety of plant and animal material.[204][205] Human groups have adopted a range of diets from purely vegan to primarily carnivorous. In some cases, dietary restrictions in humans can lead to deficiency diseases; however, stable human groups have adapted to many dietary patterns through both genetic specialization and cultural conventions to use nutritionally balanced food sources.[206] The human diet is prominently reflected in human culture and has led to the development of food science.[207] Until the development of agriculture approximately 10,000 years ago, Homo sapiens employed a hunter-gatherer method as their sole means of food collection.[207] This involved combining stationary food sources (such as fruits, grains, tubers, and mushrooms, insect larvae and aquatic mollusks) with wild game, which must be hunted and killed in order to be consumed.[208] It has been proposed that humans have used fire to prepare and cook food since the time of Homo erectus.[209] Around ten thousand years ago, humans developed agriculture,[210][211][212] which substantially altered their diet. This change in diet may also have altered human biology; with the spread of dairy farming providing a new and rich source of food, leading to the evolution of the ability to digest lactose in some adults.[213][214] The types of food consumed, and how they are prepared, have varied widely by time, location, and culture.[215][216] In general, humans can survive for up to eight weeks without food, depending on stored body fat.[217] Survival without water is usually limited to three or four days, with a maximum of one week.[218] In 2020 it is estimated 9 million humans die every year from causes directly or indirectly related to starvation.[219][220] Childhood malnutrition is also common and contributes to the global burden of disease.[221] However global food distribution is not even, and obesity among some human populations has increased rapidly, leading to health complications and increased mortality in some developed, and a few developing countries. Worldwide, over one billion people are obese,[222] while in the United States 35% of people are obese, leading to this being described as an "obesity epidemic."[223] Obesity is caused by consuming more calories than are expended, so excessive weight gain is usually caused by an energy-dense diet.[222] xxx === Biological variation === Melinorati populations around 160,000 had diverged somewhat into three separate subspecies. In order to prevent speciation like what is seen today in human species, the Old Ones performed a course correction, ensuring the subspecies did not diverge further and instead converged into one homologous species. Despite this, this course correction led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumentropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no adverse effects whatsoever. Interbreeding between these groups results in 'mixed-race' individuals that display characteristics of one parent and a mixed skin tone. The parent whose characteristics are inherited is hard to predict, and mixing of characteristics has been recorded on occasion. xxx There is biological variation in the human species—with traits such as blood type, genetic diseases, cranial features, facial features, organ systems, eye color, hair color and texture, height and build, and skin color varying across the globe. The typical height of an adult human is between 1.4 and 1.9 m (4 ft 7 in and 6 ft 3 in), although this varies significantly depending on sex, ethnic origin, and family bloodlines. xxx === Lifestyle === In prehistoric times, Melinorati once lived in bands approximately 25 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band usually practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. These partnerships may also extend into exclusivity even during mating seasons. These behaviours likely arose as a way of creating group ties and promoting a cooperative social structure. When children reached maturity they generally followed three paths - remain with their home band, join a different band, or team up with fellow-minded youths and form a new band. In this way, bands remain as tightly-knit family and friend groups, but with shifting gene pools and room to expand as populations grow. When they attain adulthood they will begin to take part in duties such as child-rearing, hunting, gathering, or crafting and other regular chores. Individuals who remain with their band will usually befriend and mate with the new additions from a neighbouring band, or with members of their band whom they are not related to. Individuals may choose to hop over to join a neighbouring band during regular meet-ups as they roam their lands. These meet-ups often include sharing of news and stories, foods and goods, as well as individuals swapping at any age. The most important event, generally, is the occasion where newly matured individuals can undergo a ceremony to become a part of the new band. They may do so after befriending fellows from a different band, wanting to experience a degree of independence with a safety net of the existing band hierarchy, or other reasons. Whatever the cause for their decisions, such transferals are celebrated, tearfully by the family they leave behind, or reverentially by the new one they have chosen. Lastly, individuals may meet others who are like-minded during these meet ups and wish to form their own band, that they run themselves. These start-up bands generally form after larger meet-ups such as festival days or holy celebrations where more than two bands come together. Whether formed due to friendship, comradery, shared beliefs, or a desire to do things in their way, these will be a collection of people from separate groups who choose to strike out on their own. Such a path can be hard, as they may not always have elders to advise them, but picking it is a choice that is looked upon respectfully. These groups can be single-minded such as all-male or all-female hunting parties, or protest groups wishing to make their views heard seriously through taking the respected new band forming ritual, and these by their nature are short-lived bands that merge back into other bands after a time once their goals have been fulfilled. Others may be formed with a longer-lived goal in mind. A band may be formed by a tight-knit friends group eager to forge their own way through life, or by mutual attraction groups eager to have their own place to explore the more fun parts of adulthood away from their parental bands. ==== Ancient Times to Present ==== Since the advent of civilisation, the way melinorati manage their lifecycles has drastically changed. XXX Hunter-gatherer melinorati settlements were temporary in nature. They would set up tents and teepees in a cluster, surrounded by low dirt walls and wood stakes, and woven fences to keep small predators, snakes, and scavengers out of the camp as these represented the greatest danger to egg clutches during laying season. The stakes would keep out the inquisitive herbivorous megafauna, while fire and the threat of throwing spears and arrows would be enough to deter large carnivorous predators. Hunting spears designed to take down large prey items could be used by a crew of multiple melinorati working in unison like a battering ram, or arrows tipped with poison could weaken a prey animal to make the hunt less risky. Spear throwers such as the atlatl also saw frequent use. When it was time to move on, these camps could be picked up and transported to newer hunting grounds. Where groups were more likely to meet, and in certain holy locations, more permanent structures could be built out of mud brick, or even on occasion stone. Some of these ancient temples still stand today, monuments to long-forgotten deities succumbing to the ages of the world, tantalising hints to religions existing even before the gods arrived. People would gather at these locations on holy days such as an equinox or solstice and celebrate, share stories, foods, and goods, and oversee an exchange of people. With the discovery of agriculture, these nomadic hunter-gatherer bands faced a choice - continue their ways or embrace a complete change of their way of life. Some adapted slowly, gradually building camps out of mud brick in key locations where they planted crops they would return to when they had grown enough to harvest, not tending to them like farmers but merely using the seeds as a means of collecting a food source in one place like one might stash meats or eggs. These locations might then see people remain to oversee the crops resulting in better harvests, in turn encouraging more people to stay behind. Those who did choose to settle rapidly found that their society needed to swiftly adapt. Having crops to look after meant establishing villages, upgrading their huts to be more permanent and comfortable places of dwelling and building stronger defensive walls to keep out roving megafauna. These early melinorati villages often consisted of a collection of mud brick huts, a defensive dirt dyke topped with mud brick walls and surrounded with sharpened stakes, and netting between huts here and there to prevent aerial attacks from overly brave pterosaurs seeking to steal children. Not all chose agriculture, however preferring the less stable but more familiar path of their ancestors. This was seen as a welcome choice, as it meant that hunter-gatherer tribes could return to settled villages to trade, exchanging preserved meats and goods crafted from animals for grain and woven plant items. This mutually beneficial coexistence continues in places to the modern day, and marked the beginning of the importance of trade in the minds of the melinorati peoples. == History == === Evolution === Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori, the threktivouni, and the vumenthropi. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. There are the coastal folk who live in the southeast of their home continent, between the peaks of a mountain range and the sea, in cold misty lands a little like Norway. They are mostly fishers and farmers, and make use of their great boatmaking skills to trade with the manush and sometimes itzatecah who live to the northeast across the narrow sea. This culture values bravery in facing the waves and storms and worship the goddesses of weather and the sea above all others. Further north lies a great desert in the centre of which are some great lakes and oases which have been the basis of a desert-dwelling culture that I have not named yet. These melinorati have created beautiful cities that gleam in the desert sun and safeguard the life-giving waters of the oases. Here greenery means life and tawny means death. However, there are nomadic hunter-gatherers who live here still in the steppes to the north east. These desert tribes migrate the dunes and will regularly make contact with the cities and trade grain or manufactured goods for livestock or rare desert resources like sky-iron from fallen stars or even wyrdstone. Through these exchanges the city-folk and the wanderers both get what they want and get to live the lives of their ancestors, either following the will of 'Mlee, the goddess of the sun, or resting in the life-giving bosom of the god Ku-nthor. Further north the land gets wetter and warmer and there exists a powerful mercantile and militaristic culture dominated by the Sunblood theocracy. They practice strong meritocracy in promoting anyone who can outfight or outstrategise their superiors, and to prevent nepotism eggs are raised communally by all members of the culture so that no one knows who are the parents and all adults of a generation are referred to as aunts and uncles. Despite these seemingly positive traits, they are obsessed with blood as the source of their strength, and war. All males are trained in warfare and the promotion ladder leads to foolhardiness as the young attempt to prove themselves. As I mentioned previously, they value blood as a sign of healthiness and the black lifeblood in their veins is considered the very manifestation of their honour. Doctors are amongst their most despised occupations, as they ‘spill the honour of others as they ply their trade.’ However, this attitude does not breed a reluctance to engage with dangerous activity, but rather an enthusiasm to prove themselves, for what else can glory be than besting enemies without spilling one’s honour? Meanwhile the females administer society, controlling fields and militias, and run the high councils that preside over the masses in cities or guilds. Leaders are often warriors first and statesmen second, not unlike the Roman late republic. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. * '''Cheirosiphon''' - Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : In warfare, specially trained units wielding these weapons would don special uniforms of white cloth that was miraculously resistant to flame. These white warriors accept their fate to die horribly through the dangers of close range use of fire or the disease of coughing fits that seems to plague them, and through their grim determination to soldier on they can always be relied on to destroy the enemy's resolve. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge slings in range, though bows out-ranged them due to the heat and plasma dissipating at longer distances, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. * '''Fulmenous Phials''' - The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrblades. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. * '''Laminated Plate''' - In experimentations with captured Drokha anti-pressure technology, it was discovered that running lightning ethyr through a metal wire within an anti-pressure chamber caused everything inside the chamber to become coated in an incredibly thin layer of the metal. This became used for all sorts of applications from gilding and plating materials, but also to construct armour through layers upon layers of different metals. Alloys were originally used but it was discovered that a side effect of the tech caused the metal to purify and did not get transferred as an alloy. With this technique, many intricately layered and structurally marvellous creations were made, including Melinorati equivalents to Myaner Ethyrmaille. : With the sharing of arcane information on ethyr and fulmenous technology between Melinorati and Myaner, this technology was used to coat individual ethyrmaille plates with drokha titanium metal, making it able to resist more weathering, become stronger due to the lamination, and entirely rust resistant. Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch heavy grenades - Plasma Launcher - same but lighter? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms * '''Melinorati Greatbow''' - The melinorati greatbow is a dangerous weapon - only an archer with a melinorati's strength and dexterity can draw one, and it takes a skilled archer to aim at those ranges. * '''Barb Launcher''' - A barb launcher is a modified crossbow, fitted with a lever that assists with the draw of the incredibly high tension coil that serves as the bowstring. The barbs it shoots are threaded like a screw to allow it to spin in the air, increasing accuracy at range, as well as tremendous power - drilling through armour upon impact. * '''Burnblade''' - The burnblade is a weapon invented by the melinorati to adapt their traditional weaponry to perform better against the enemies they found themselves at war with. The weapon glows red hot from heat within, and chars any flesh it comes into contact with, causing clads or burns even from near misses. * '''Flamespitter''' - Flamespitters are ingenious contraptions, using the melinorati invention of greek fire combined with the stolen elven technology of compressed gas to produce a harrowing weapon of warfare. Each trigger pull spits a gob of vaporising flaming liquid, and a simple pump of the lever flap resets the weapon to spit another flameball. * '''The Lightning Blade''' - The Lightning Blade is one of the most famous of the ethyrblades, a crackling, hissing, ethereal curved srowd of shaped lightning, and was crafted by Kul 'Hotek the famous melinorati High Ascetic himself during the first Dwarf War for the Arbiter, II Guth 'Ordamee. The sword is near weightless, with runes on the handle that direct the captured lightning magic into any enemies that get too near. * '''Flamelancer''' - The Flamelancer is a heavily modified flamespitter, with a magically forged circuit within the upper section that compresses the projectile liquids, and a bottom section full of more magical components such as coils of magic that suck air in through small holes, an enchantment that tears the very air's matter apart, and another that sends the flaming concoction spewing farther than physically possible. Unlike the normal flame spitters, the Flamelancer's flames vary with every gob spat - from more common pinks and blues to rarer purple, grey, yellow, red or white. It is a rainbow of death, burning even that which it merely comes close to. * '''The Cyan Beam''' - A crossbow taken to the extremes of physics, The Cyan Beam is a weapon coveted by all who see it. Gleaming purple metal panels cover the weapons two rails, each with a recurved bow arm and high tension coils. Both coils draw back and rest behind a single conical spiral volt, which is fitted with dots of greek fire in small pits along the rear half of the bolt. Once the twin triggers are pulled, the metal bolt launches forward, tracing a spiral emphasised by the blue and green helical trail of the greek fire, until it thuds home hundreds of meters away, burrowing through armour, setting cloth ablaze, and punching through to anyone unlucky enough to be caught behind the target. a66f2be5e03404428adef2017f388836eacc0c7f 1092 1072 2023-01-05T19:59:06Z OfficialTerracil 2 /* Technology */ wikitext text/x-wiki [[File:Melinorati 1.png|400px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati are a [[Sapient Peoples|sapient species]] that live on [[Terracil]]. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. [[File:Melinorati 2.png|300px|thumb|right|alt=A pair of tan-skinned bipedal reptilians.|Melinorati male (left) and female (left) of the ''threktivouni''-type, as judged by their tan skin tone and forked toughscale patches with distinctive scutes.]] Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Biology == === Anatomy & Physiology === xxx ==== Anatomy ==== xxx ==== Circulatory system ==== xxx ==== Respiratory system ==== xxx ==== Sexual dimorphism ==== Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. ==== Reproductive system ==== Female melinorati posses a genital slit, within which a vagina is kept safe. This is located above, and is distinct from, the cloaca, and unlike in mammals the urethra is not located next to the genitals, instead opening into the cloaca. Thus the genital slit contains only the vagina, leading to the oviduct and a specialised section of the duct that acts as a uterus analogue, and the two clitorises. Male melinorati posses the same genital slit positioned above the cloaca, within which the two penises rest when not in use. The testes sit further inside, near the kidneys. During reproduction, one or both penises exit the slit and enter the female's vagina. Sex for pleasure and not reproduction can involve the penis entering the cloaca instead or the vagina during non-fertile periods. ==== Reproduction ==== A mother's ovaries will release several egg cells and can ultimately lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the oviduct tract, passing though stages that create the yolk, albumen, and other egg components, culminating in the amniotic membrane. Once they reach the uterus analogue, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. The pseudoegg will connect to the uterine lining, the egg components acting as the equivalent of a placenta in mammalian pregnancies, through which the mother provides nutrients to the unborn young via the bloodstream. Towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland toughens the amniotic membrane, transforming it into a leathery softshelled egg. Shortly before birth, the egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers in a community will lay their eggs together, as their cycles will have aligned based on optimal temperature for child-raising, amidst other factors. The mothers will passively sense the temperature approaching the ideal and their bodies will enter a fertile stage in preparation for eggs being fertilised. Egg laying will occur within a 3-4 week window roughly centred on the 260th day since the pregnancy began. The egg-laying period thus usually falls during a fertile season. Laying the eggs requires going into labour. The uterus-like organ clamps closed to prevent the eggs from escaping further down the tract and into the vagina when pregnant, and labour begins with the clamped muscles releasing. This can sometimes be painful to the pregnant mother if the releases happen too quickly. Once the opening is wide enough, contractions of the egg duct will encourage the decoupled egg to enter the vagina for laving. The laid eggs will be placed together in a communal well-protected nest. === Life cycle === Laid eggs require warmth to complete the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 12 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 20 years. Babies are often raised communally, with the entire parental generation cohort sharing the loads of raising the young and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones released from femoral pores located along the inner thighs and embedded within the neck toughscale patches, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in spring and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons, and temperature requirements sorted out by placing warm rotting vegetation over and around the eggs. A community will care for all children raised equally until they leave their band between ages 12 and 20. Melinorati can live to be older than 170, but usually live to between 115 and 145. Senescence rarely sets in before 100 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 170 and live to see their 200's. === Diet === xxx Humans are omnivorous, capable of consuming a wide variety of plant and animal material.[204][205] Human groups have adopted a range of diets from purely vegan to primarily carnivorous. In some cases, dietary restrictions in humans can lead to deficiency diseases; however, stable human groups have adapted to many dietary patterns through both genetic specialization and cultural conventions to use nutritionally balanced food sources.[206] The human diet is prominently reflected in human culture and has led to the development of food science.[207] Until the development of agriculture approximately 10,000 years ago, Homo sapiens employed a hunter-gatherer method as their sole means of food collection.[207] This involved combining stationary food sources (such as fruits, grains, tubers, and mushrooms, insect larvae and aquatic mollusks) with wild game, which must be hunted and killed in order to be consumed.[208] It has been proposed that humans have used fire to prepare and cook food since the time of Homo erectus.[209] Around ten thousand years ago, humans developed agriculture,[210][211][212] which substantially altered their diet. This change in diet may also have altered human biology; with the spread of dairy farming providing a new and rich source of food, leading to the evolution of the ability to digest lactose in some adults.[213][214] The types of food consumed, and how they are prepared, have varied widely by time, location, and culture.[215][216] In general, humans can survive for up to eight weeks without food, depending on stored body fat.[217] Survival without water is usually limited to three or four days, with a maximum of one week.[218] In 2020 it is estimated 9 million humans die every year from causes directly or indirectly related to starvation.[219][220] Childhood malnutrition is also common and contributes to the global burden of disease.[221] However global food distribution is not even, and obesity among some human populations has increased rapidly, leading to health complications and increased mortality in some developed, and a few developing countries. Worldwide, over one billion people are obese,[222] while in the United States 35% of people are obese, leading to this being described as an "obesity epidemic."[223] Obesity is caused by consuming more calories than are expended, so excessive weight gain is usually caused by an energy-dense diet.[222] xxx === Biological variation === Melinorati populations around 160,000 had diverged somewhat into three separate subspecies. In order to prevent speciation like what is seen today in human species, the Old Ones performed a course correction, ensuring the subspecies did not diverge further and instead converged into one homologous species. Despite this, this course correction led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumentropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no adverse effects whatsoever. Interbreeding between these groups results in 'mixed-race' individuals that display characteristics of one parent and a mixed skin tone. The parent whose characteristics are inherited is hard to predict, and mixing of characteristics has been recorded on occasion. xxx There is biological variation in the human species—with traits such as blood type, genetic diseases, cranial features, facial features, organ systems, eye color, hair color and texture, height and build, and skin color varying across the globe. The typical height of an adult human is between 1.4 and 1.9 m (4 ft 7 in and 6 ft 3 in), although this varies significantly depending on sex, ethnic origin, and family bloodlines. xxx === Lifestyle === In prehistoric times, Melinorati once lived in bands approximately 25 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band usually practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. These partnerships may also extend into exclusivity even during mating seasons. These behaviours likely arose as a way of creating group ties and promoting a cooperative social structure. When children reached maturity they generally followed three paths - remain with their home band, join a different band, or team up with fellow-minded youths and form a new band. In this way, bands remain as tightly-knit family and friend groups, but with shifting gene pools and room to expand as populations grow. When they attain adulthood they will begin to take part in duties such as child-rearing, hunting, gathering, or crafting and other regular chores. Individuals who remain with their band will usually befriend and mate with the new additions from a neighbouring band, or with members of their band whom they are not related to. Individuals may choose to hop over to join a neighbouring band during regular meet-ups as they roam their lands. These meet-ups often include sharing of news and stories, foods and goods, as well as individuals swapping at any age. The most important event, generally, is the occasion where newly matured individuals can undergo a ceremony to become a part of the new band. They may do so after befriending fellows from a different band, wanting to experience a degree of independence with a safety net of the existing band hierarchy, or other reasons. Whatever the cause for their decisions, such transferals are celebrated, tearfully by the family they leave behind, or reverentially by the new one they have chosen. Lastly, individuals may meet others who are like-minded during these meet ups and wish to form their own band, that they run themselves. These start-up bands generally form after larger meet-ups such as festival days or holy celebrations where more than two bands come together. Whether formed due to friendship, comradery, shared beliefs, or a desire to do things in their way, these will be a collection of people from separate groups who choose to strike out on their own. Such a path can be hard, as they may not always have elders to advise them, but picking it is a choice that is looked upon respectfully. These groups can be single-minded such as all-male or all-female hunting parties, or protest groups wishing to make their views heard seriously through taking the respected new band forming ritual, and these by their nature are short-lived bands that merge back into other bands after a time once their goals have been fulfilled. Others may be formed with a longer-lived goal in mind. A band may be formed by a tight-knit friends group eager to forge their own way through life, or by mutual attraction groups eager to have their own place to explore the more fun parts of adulthood away from their parental bands. ==== Ancient Times to Present ==== Since the advent of civilisation, the way melinorati manage their lifecycles has drastically changed. XXX Hunter-gatherer melinorati settlements were temporary in nature. They would set up tents and teepees in a cluster, surrounded by low dirt walls and wood stakes, and woven fences to keep small predators, snakes, and scavengers out of the camp as these represented the greatest danger to egg clutches during laying season. The stakes would keep out the inquisitive herbivorous megafauna, while fire and the threat of throwing spears and arrows would be enough to deter large carnivorous predators. Hunting spears designed to take down large prey items could be used by a crew of multiple melinorati working in unison like a battering ram, or arrows tipped with poison could weaken a prey animal to make the hunt less risky. Spear throwers such as the atlatl also saw frequent use. When it was time to move on, these camps could be picked up and transported to newer hunting grounds. Where groups were more likely to meet, and in certain holy locations, more permanent structures could be built out of mud brick, or even on occasion stone. Some of these ancient temples still stand today, monuments to long-forgotten deities succumbing to the ages of the world, tantalising hints to religions existing even before the gods arrived. People would gather at these locations on holy days such as an equinox or solstice and celebrate, share stories, foods, and goods, and oversee an exchange of people. With the discovery of agriculture, these nomadic hunter-gatherer bands faced a choice - continue their ways or embrace a complete change of their way of life. Some adapted slowly, gradually building camps out of mud brick in key locations where they planted crops they would return to when they had grown enough to harvest, not tending to them like farmers but merely using the seeds as a means of collecting a food source in one place like one might stash meats or eggs. These locations might then see people remain to oversee the crops resulting in better harvests, in turn encouraging more people to stay behind. Those who did choose to settle rapidly found that their society needed to swiftly adapt. Having crops to look after meant establishing villages, upgrading their huts to be more permanent and comfortable places of dwelling and building stronger defensive walls to keep out roving megafauna. These early melinorati villages often consisted of a collection of mud brick huts, a defensive dirt dyke topped with mud brick walls and surrounded with sharpened stakes, and netting between huts here and there to prevent aerial attacks from overly brave pterosaurs seeking to steal children. Not all chose agriculture, however preferring the less stable but more familiar path of their ancestors. This was seen as a welcome choice, as it meant that hunter-gatherer tribes could return to settled villages to trade, exchanging preserved meats and goods crafted from animals for grain and woven plant items. This mutually beneficial coexistence continues in places to the modern day, and marked the beginning of the importance of trade in the minds of the melinorati peoples. == History == === Evolution === Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori, the threktivouni, and the vumenthropi. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. There are the coastal folk who live in the southeast of their home continent, between the peaks of a mountain range and the sea, in cold misty lands a little like Norway. They are mostly fishers and farmers, and make use of their great boatmaking skills to trade with the manush and sometimes itzatecah who live to the northeast across the narrow sea. This culture values bravery in facing the waves and storms and worship the goddesses of weather and the sea above all others. Further north lies a great desert in the centre of which are some great lakes and oases which have been the basis of a desert-dwelling culture that I have not named yet. These melinorati have created beautiful cities that gleam in the desert sun and safeguard the life-giving waters of the oases. Here greenery means life and tawny means death. However, there are nomadic hunter-gatherers who live here still in the steppes to the north east. These desert tribes migrate the dunes and will regularly make contact with the cities and trade grain or manufactured goods for livestock or rare desert resources like sky-iron from fallen stars or even wyrdstone. Through these exchanges the city-folk and the wanderers both get what they want and get to live the lives of their ancestors, either following the will of 'Mlee, the goddess of the sun, or resting in the life-giving bosom of the god Ku-nthor. Further north the land gets wetter and warmer and there exists a powerful mercantile and militaristic culture dominated by the Sunblood theocracy. They practice strong meritocracy in promoting anyone who can outfight or outstrategise their superiors, and to prevent nepotism eggs are raised communally by all members of the culture so that no one knows who are the parents and all adults of a generation are referred to as aunts and uncles. Despite these seemingly positive traits, they are obsessed with blood as the source of their strength, and war. All males are trained in warfare and the promotion ladder leads to foolhardiness as the young attempt to prove themselves. As I mentioned previously, they value blood as a sign of healthiness and the black lifeblood in their veins is considered the very manifestation of their honour. Doctors are amongst their most despised occupations, as they ‘spill the honour of others as they ply their trade.’ However, this attitude does not breed a reluctance to engage with dangerous activity, but rather an enthusiasm to prove themselves, for what else can glory be than besting enemies without spilling one’s honour? Meanwhile the females administer society, controlling fields and militias, and run the high councils that preside over the masses in cities or guilds. Leaders are often warriors first and statesmen second, not unlike the Roman late republic. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. === Cheirosiphon === Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : In warfare, specially trained units wielding these weapons would don special uniforms of white cloth that was miraculously resistant to flame. These white warriors accept their fate to die horribly through the dangers of close range use of fire or the disease of coughing fits that seems to plague them, and through their grim determination to soldier on they can always be relied on to destroy the enemy's resolve. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge slings in range, though bows out-ranged them due to the heat and plasma dissipating at longer distances, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. === Fulmenous Phials === {{MainArticle| [[Fulmenous Phials]]|}} The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrblades. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. * '''Laminated Plate''' - In experimentations with captured Drokha anti-pressure technology, it was discovered that running lightning ethyr through a metal wire within an anti-pressure chamber caused everything inside the chamber to become coated in an incredibly thin layer of the metal. This became used for all sorts of applications from gilding and plating materials, but also to construct armour through layers upon layers of different metals. Alloys were originally used but it was discovered that a side effect of the tech caused the metal to purify and did not get transferred as an alloy. With this technique, many intricately layered and structurally marvellous creations were made, including Melinorati equivalents to Myaner Ethyrmaille. : With the sharing of arcane information on ethyr and fulmenous technology between Melinorati and Myaner, this technology was used to coat individual ethyrmaille plates with drokha titanium metal, making it able to resist more weathering, become stronger due to the lamination, and entirely rust resistant. === Weaponry === Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch heavy grenades - Plasma Launcher - same but lighter? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms * '''Melinorati Greatbow''' - The melinorati greatbow is a dangerous weapon - only an archer with a melinorati's strength and dexterity can draw one, and it takes a skilled archer to aim at those ranges. * '''Barb Launcher''' - A barb launcher is a modified crossbow, fitted with a lever that assists with the draw of the incredibly high tension coil that serves as the bowstring. The barbs it shoots are threaded like a screw to allow it to spin in the air, increasing accuracy at range, as well as tremendous power - drilling through armour upon impact. * '''Burnblade''' - The burnblade is a weapon invented by the melinorati to adapt their traditional weaponry to perform better against the enemies they found themselves at war with. The weapon glows red hot from heat within, and chars any flesh it comes into contact with, causing clads or burns even from near misses. * '''Flamespitter''' - Flamespitters are ingenious contraptions, using the melinorati invention of greek fire combined with the stolen elven technology of compressed gas to produce a harrowing weapon of warfare. Each trigger pull spits a gob of vaporising flaming liquid, and a simple pump of the lever flap resets the weapon to spit another flameball. * '''The Lightning Blade''' - The Lightning Blade is one of the most famous of the ethyrblades, a crackling, hissing, ethereal curved srowd of shaped lightning, and was crafted by Kul 'Hotek the famous melinorati High Ascetic himself during the first Dwarf War for the Arbiter, II Guth 'Ordamee. The sword is near weightless, with runes on the handle that direct the captured lightning magic into any enemies that get too near. * '''Flamelancer''' - The Flamelancer is a heavily modified flamespitter, with a magically forged circuit within the upper section that compresses the projectile liquids, and a bottom section full of more magical components such as coils of magic that suck air in through small holes, an enchantment that tears the very air's matter apart, and another that sends the flaming concoction spewing farther than physically possible. Unlike the normal flame spitters, the Flamelancer's flames vary with every gob spat - from more common pinks and blues to rarer purple, grey, yellow, red or white. It is a rainbow of death, burning even that which it merely comes close to. * '''The Cyan Beam''' - A crossbow taken to the extremes of physics, The Cyan Beam is a weapon coveted by all who see it. Gleaming purple metal panels cover the weapons two rails, each with a recurved bow arm and high tension coils. Both coils draw back and rest behind a single conical spiral volt, which is fitted with dots of greek fire in small pits along the rear half of the bolt. Once the twin triggers are pulled, the metal bolt launches forward, tracing a spiral emphasised by the blue and green helical trail of the greek fire, until it thuds home hundreds of meters away, burrowing through armour, setting cloth ablaze, and punching through to anyone unlucky enough to be caught behind the target. == References == {{Peoples}} {{Melinorati}} [[Melinorati]] [[Sapient Species]] 04af29855a68dd3290b249520de7875095812ec8 1093 1092 2023-01-05T20:01:01Z OfficialTerracil 2 /* Biological variation */ wikitext text/x-wiki [[File:Melinorati 1.png|400px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati are a [[Sapient Peoples|sapient species]] that live on [[Terracil]]. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. [[File:Melinorati 2.png|300px|thumb|right|alt=A pair of tan-skinned bipedal reptilians.|Melinorati male (left) and female (left) of the ''threktivouni''-type, as judged by their tan skin tone and forked toughscale patches with distinctive scutes.]] Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Biology == === Anatomy & Physiology === xxx ==== Anatomy ==== xxx ==== Circulatory system ==== xxx ==== Respiratory system ==== xxx ==== Sexual dimorphism ==== Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. ==== Reproductive system ==== Female melinorati posses a genital slit, within which a vagina is kept safe. This is located above, and is distinct from, the cloaca, and unlike in mammals the urethra is not located next to the genitals, instead opening into the cloaca. Thus the genital slit contains only the vagina, leading to the oviduct and a specialised section of the duct that acts as a uterus analogue, and the two clitorises. Male melinorati posses the same genital slit positioned above the cloaca, within which the two penises rest when not in use. The testes sit further inside, near the kidneys. During reproduction, one or both penises exit the slit and enter the female's vagina. Sex for pleasure and not reproduction can involve the penis entering the cloaca instead or the vagina during non-fertile periods. ==== Reproduction ==== A mother's ovaries will release several egg cells and can ultimately lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the oviduct tract, passing though stages that create the yolk, albumen, and other egg components, culminating in the amniotic membrane. Once they reach the uterus analogue, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. The pseudoegg will connect to the uterine lining, the egg components acting as the equivalent of a placenta in mammalian pregnancies, through which the mother provides nutrients to the unborn young via the bloodstream. Towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland toughens the amniotic membrane, transforming it into a leathery softshelled egg. Shortly before birth, the egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers in a community will lay their eggs together, as their cycles will have aligned based on optimal temperature for child-raising, amidst other factors. The mothers will passively sense the temperature approaching the ideal and their bodies will enter a fertile stage in preparation for eggs being fertilised. Egg laying will occur within a 3-4 week window roughly centred on the 260th day since the pregnancy began. The egg-laying period thus usually falls during a fertile season. Laying the eggs requires going into labour. The uterus-like organ clamps closed to prevent the eggs from escaping further down the tract and into the vagina when pregnant, and labour begins with the clamped muscles releasing. This can sometimes be painful to the pregnant mother if the releases happen too quickly. Once the opening is wide enough, contractions of the egg duct will encourage the decoupled egg to enter the vagina for laving. The laid eggs will be placed together in a communal well-protected nest. === Life cycle === Laid eggs require warmth to complete the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 12 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 20 years. Babies are often raised communally, with the entire parental generation cohort sharing the loads of raising the young and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones released from femoral pores located along the inner thighs and embedded within the neck toughscale patches, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in spring and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons, and temperature requirements sorted out by placing warm rotting vegetation over and around the eggs. A community will care for all children raised equally until they leave their band between ages 12 and 20. Melinorati can live to be older than 170, but usually live to between 115 and 145. Senescence rarely sets in before 100 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 170 and live to see their 200's. === Diet === xxx Humans are omnivorous, capable of consuming a wide variety of plant and animal material.[204][205] Human groups have adopted a range of diets from purely vegan to primarily carnivorous. In some cases, dietary restrictions in humans can lead to deficiency diseases; however, stable human groups have adapted to many dietary patterns through both genetic specialization and cultural conventions to use nutritionally balanced food sources.[206] The human diet is prominently reflected in human culture and has led to the development of food science.[207] Until the development of agriculture approximately 10,000 years ago, Homo sapiens employed a hunter-gatherer method as their sole means of food collection.[207] This involved combining stationary food sources (such as fruits, grains, tubers, and mushrooms, insect larvae and aquatic mollusks) with wild game, which must be hunted and killed in order to be consumed.[208] It has been proposed that humans have used fire to prepare and cook food since the time of Homo erectus.[209] Around ten thousand years ago, humans developed agriculture,[210][211][212] which substantially altered their diet. This change in diet may also have altered human biology; with the spread of dairy farming providing a new and rich source of food, leading to the evolution of the ability to digest lactose in some adults.[213][214] The types of food consumed, and how they are prepared, have varied widely by time, location, and culture.[215][216] In general, humans can survive for up to eight weeks without food, depending on stored body fat.[217] Survival without water is usually limited to three or four days, with a maximum of one week.[218] In 2020 it is estimated 9 million humans die every year from causes directly or indirectly related to starvation.[219][220] Childhood malnutrition is also common and contributes to the global burden of disease.[221] However global food distribution is not even, and obesity among some human populations has increased rapidly, leading to health complications and increased mortality in some developed, and a few developing countries. Worldwide, over one billion people are obese,[222] while in the United States 35% of people are obese, leading to this being described as an "obesity epidemic."[223] Obesity is caused by consuming more calories than are expended, so excessive weight gain is usually caused by an energy-dense diet.[222] xxx === Biological variation === Melinorati populations around 160,000 had diverged somewhat into three separate subspecies. In order to prevent speciation like what is seen today in human species, the Old Ones performed a course correction, ensuring the subspecies did not diverge further and instead converged into one homologous species. Despite this, this course correction led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumentropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no adverse effects whatsoever. Interbreeding between these groups results in 'mixed-race' individuals that display characteristics of one parent and a mixed skin tone. The parent whose characteristics are inherited is hard to predict, and mixing of characteristics has been recorded on occasion. xxx There is biological variation in the human species—with traits such as blood type, genetic diseases, cranial features, facial features, organ systems, eye color, hair color and texture, height and build, and skin color varying across the globe. The typical height of an adult human is between 1.4 and 1.9 m (4 ft 7 in and 6 ft 3 in), although this varies significantly depending on sex, ethnic origin, and family bloodlines. xxx === Paralitori === === Threktovouni === === Vumentropi === === Lifestyle === In prehistoric times, Melinorati once lived in bands approximately 25 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band usually practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. These partnerships may also extend into exclusivity even during mating seasons. These behaviours likely arose as a way of creating group ties and promoting a cooperative social structure. When children reached maturity they generally followed three paths - remain with their home band, join a different band, or team up with fellow-minded youths and form a new band. In this way, bands remain as tightly-knit family and friend groups, but with shifting gene pools and room to expand as populations grow. When they attain adulthood they will begin to take part in duties such as child-rearing, hunting, gathering, or crafting and other regular chores. Individuals who remain with their band will usually befriend and mate with the new additions from a neighbouring band, or with members of their band whom they are not related to. Individuals may choose to hop over to join a neighbouring band during regular meet-ups as they roam their lands. These meet-ups often include sharing of news and stories, foods and goods, as well as individuals swapping at any age. The most important event, generally, is the occasion where newly matured individuals can undergo a ceremony to become a part of the new band. They may do so after befriending fellows from a different band, wanting to experience a degree of independence with a safety net of the existing band hierarchy, or other reasons. Whatever the cause for their decisions, such transferals are celebrated, tearfully by the family they leave behind, or reverentially by the new one they have chosen. Lastly, individuals may meet others who are like-minded during these meet ups and wish to form their own band, that they run themselves. These start-up bands generally form after larger meet-ups such as festival days or holy celebrations where more than two bands come together. Whether formed due to friendship, comradery, shared beliefs, or a desire to do things in their way, these will be a collection of people from separate groups who choose to strike out on their own. Such a path can be hard, as they may not always have elders to advise them, but picking it is a choice that is looked upon respectfully. These groups can be single-minded such as all-male or all-female hunting parties, or protest groups wishing to make their views heard seriously through taking the respected new band forming ritual, and these by their nature are short-lived bands that merge back into other bands after a time once their goals have been fulfilled. Others may be formed with a longer-lived goal in mind. A band may be formed by a tight-knit friends group eager to forge their own way through life, or by mutual attraction groups eager to have their own place to explore the more fun parts of adulthood away from their parental bands. ==== Ancient Times to Present ==== Since the advent of civilisation, the way melinorati manage their lifecycles has drastically changed. XXX Hunter-gatherer melinorati settlements were temporary in nature. They would set up tents and teepees in a cluster, surrounded by low dirt walls and wood stakes, and woven fences to keep small predators, snakes, and scavengers out of the camp as these represented the greatest danger to egg clutches during laying season. The stakes would keep out the inquisitive herbivorous megafauna, while fire and the threat of throwing spears and arrows would be enough to deter large carnivorous predators. Hunting spears designed to take down large prey items could be used by a crew of multiple melinorati working in unison like a battering ram, or arrows tipped with poison could weaken a prey animal to make the hunt less risky. Spear throwers such as the atlatl also saw frequent use. When it was time to move on, these camps could be picked up and transported to newer hunting grounds. Where groups were more likely to meet, and in certain holy locations, more permanent structures could be built out of mud brick, or even on occasion stone. Some of these ancient temples still stand today, monuments to long-forgotten deities succumbing to the ages of the world, tantalising hints to religions existing even before the gods arrived. People would gather at these locations on holy days such as an equinox or solstice and celebrate, share stories, foods, and goods, and oversee an exchange of people. With the discovery of agriculture, these nomadic hunter-gatherer bands faced a choice - continue their ways or embrace a complete change of their way of life. Some adapted slowly, gradually building camps out of mud brick in key locations where they planted crops they would return to when they had grown enough to harvest, not tending to them like farmers but merely using the seeds as a means of collecting a food source in one place like one might stash meats or eggs. These locations might then see people remain to oversee the crops resulting in better harvests, in turn encouraging more people to stay behind. Those who did choose to settle rapidly found that their society needed to swiftly adapt. Having crops to look after meant establishing villages, upgrading their huts to be more permanent and comfortable places of dwelling and building stronger defensive walls to keep out roving megafauna. These early melinorati villages often consisted of a collection of mud brick huts, a defensive dirt dyke topped with mud brick walls and surrounded with sharpened stakes, and netting between huts here and there to prevent aerial attacks from overly brave pterosaurs seeking to steal children. Not all chose agriculture, however preferring the less stable but more familiar path of their ancestors. This was seen as a welcome choice, as it meant that hunter-gatherer tribes could return to settled villages to trade, exchanging preserved meats and goods crafted from animals for grain and woven plant items. This mutually beneficial coexistence continues in places to the modern day, and marked the beginning of the importance of trade in the minds of the melinorati peoples. == History == === Evolution === Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori, the threktivouni, and the vumenthropi. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. There are the coastal folk who live in the southeast of their home continent, between the peaks of a mountain range and the sea, in cold misty lands a little like Norway. They are mostly fishers and farmers, and make use of their great boatmaking skills to trade with the manush and sometimes itzatecah who live to the northeast across the narrow sea. This culture values bravery in facing the waves and storms and worship the goddesses of weather and the sea above all others. Further north lies a great desert in the centre of which are some great lakes and oases which have been the basis of a desert-dwelling culture that I have not named yet. These melinorati have created beautiful cities that gleam in the desert sun and safeguard the life-giving waters of the oases. Here greenery means life and tawny means death. However, there are nomadic hunter-gatherers who live here still in the steppes to the north east. These desert tribes migrate the dunes and will regularly make contact with the cities and trade grain or manufactured goods for livestock or rare desert resources like sky-iron from fallen stars or even wyrdstone. Through these exchanges the city-folk and the wanderers both get what they want and get to live the lives of their ancestors, either following the will of 'Mlee, the goddess of the sun, or resting in the life-giving bosom of the god Ku-nthor. Further north the land gets wetter and warmer and there exists a powerful mercantile and militaristic culture dominated by the Sunblood theocracy. They practice strong meritocracy in promoting anyone who can outfight or outstrategise their superiors, and to prevent nepotism eggs are raised communally by all members of the culture so that no one knows who are the parents and all adults of a generation are referred to as aunts and uncles. Despite these seemingly positive traits, they are obsessed with blood as the source of their strength, and war. All males are trained in warfare and the promotion ladder leads to foolhardiness as the young attempt to prove themselves. As I mentioned previously, they value blood as a sign of healthiness and the black lifeblood in their veins is considered the very manifestation of their honour. Doctors are amongst their most despised occupations, as they ‘spill the honour of others as they ply their trade.’ However, this attitude does not breed a reluctance to engage with dangerous activity, but rather an enthusiasm to prove themselves, for what else can glory be than besting enemies without spilling one’s honour? Meanwhile the females administer society, controlling fields and militias, and run the high councils that preside over the masses in cities or guilds. Leaders are often warriors first and statesmen second, not unlike the Roman late republic. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. === Cheirosiphon === Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : In warfare, specially trained units wielding these weapons would don special uniforms of white cloth that was miraculously resistant to flame. These white warriors accept their fate to die horribly through the dangers of close range use of fire or the disease of coughing fits that seems to plague them, and through their grim determination to soldier on they can always be relied on to destroy the enemy's resolve. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge slings in range, though bows out-ranged them due to the heat and plasma dissipating at longer distances, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. === Fulmenous Phials === {{MainArticle| [[Fulmenous Phials]]|}} The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrblades. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. * '''Laminated Plate''' - In experimentations with captured Drokha anti-pressure technology, it was discovered that running lightning ethyr through a metal wire within an anti-pressure chamber caused everything inside the chamber to become coated in an incredibly thin layer of the metal. This became used for all sorts of applications from gilding and plating materials, but also to construct armour through layers upon layers of different metals. Alloys were originally used but it was discovered that a side effect of the tech caused the metal to purify and did not get transferred as an alloy. With this technique, many intricately layered and structurally marvellous creations were made, including Melinorati equivalents to Myaner Ethyrmaille. : With the sharing of arcane information on ethyr and fulmenous technology between Melinorati and Myaner, this technology was used to coat individual ethyrmaille plates with drokha titanium metal, making it able to resist more weathering, become stronger due to the lamination, and entirely rust resistant. === Weaponry === Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch heavy grenades - Plasma Launcher - same but lighter? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms * '''Melinorati Greatbow''' - The melinorati greatbow is a dangerous weapon - only an archer with a melinorati's strength and dexterity can draw one, and it takes a skilled archer to aim at those ranges. * '''Barb Launcher''' - A barb launcher is a modified crossbow, fitted with a lever that assists with the draw of the incredibly high tension coil that serves as the bowstring. The barbs it shoots are threaded like a screw to allow it to spin in the air, increasing accuracy at range, as well as tremendous power - drilling through armour upon impact. * '''Burnblade''' - The burnblade is a weapon invented by the melinorati to adapt their traditional weaponry to perform better against the enemies they found themselves at war with. The weapon glows red hot from heat within, and chars any flesh it comes into contact with, causing clads or burns even from near misses. * '''Flamespitter''' - Flamespitters are ingenious contraptions, using the melinorati invention of greek fire combined with the stolen elven technology of compressed gas to produce a harrowing weapon of warfare. Each trigger pull spits a gob of vaporising flaming liquid, and a simple pump of the lever flap resets the weapon to spit another flameball. * '''The Lightning Blade''' - The Lightning Blade is one of the most famous of the ethyrblades, a crackling, hissing, ethereal curved srowd of shaped lightning, and was crafted by Kul 'Hotek the famous melinorati High Ascetic himself during the first Dwarf War for the Arbiter, II Guth 'Ordamee. The sword is near weightless, with runes on the handle that direct the captured lightning magic into any enemies that get too near. * '''Flamelancer''' - The Flamelancer is a heavily modified flamespitter, with a magically forged circuit within the upper section that compresses the projectile liquids, and a bottom section full of more magical components such as coils of magic that suck air in through small holes, an enchantment that tears the very air's matter apart, and another that sends the flaming concoction spewing farther than physically possible. Unlike the normal flame spitters, the Flamelancer's flames vary with every gob spat - from more common pinks and blues to rarer purple, grey, yellow, red or white. It is a rainbow of death, burning even that which it merely comes close to. * '''The Cyan Beam''' - A crossbow taken to the extremes of physics, The Cyan Beam is a weapon coveted by all who see it. Gleaming purple metal panels cover the weapons two rails, each with a recurved bow arm and high tension coils. Both coils draw back and rest behind a single conical spiral volt, which is fitted with dots of greek fire in small pits along the rear half of the bolt. Once the twin triggers are pulled, the metal bolt launches forward, tracing a spiral emphasised by the blue and green helical trail of the greek fire, until it thuds home hundreds of meters away, burrowing through armour, setting cloth ablaze, and punching through to anyone unlucky enough to be caught behind the target. == References == {{Peoples}} {{Melinorati}} [[Melinorati]] [[Sapient Species]] f381a42e84ab1a0f1676682d9b9fd7f556edc808 1094 1093 2023-01-05T20:01:51Z OfficialTerracil 2 /* Biology */ wikitext text/x-wiki [[File:Melinorati 1.png|400px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati are a [[Sapient Peoples|sapient species]] that live on [[Terracil]]. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. [[File:Melinorati 2.png|300px|thumb|right|alt=A pair of tan-skinned bipedal reptilians.|Melinorati male (left) and female (left) of the ''threktivouni''-type, as judged by their tan skin tone and forked toughscale patches with distinctive scutes.]] Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Biology == === Anatomy & Physiology === xxx ==== Anatomy ==== xxx ==== Circulatory system ==== xxx ==== Respiratory system ==== xxx ==== Sexual dimorphism ==== Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. ==== Reproductive system ==== Female melinorati posses a genital slit, within which a vagina is kept safe. This is located above, and is distinct from, the cloaca, and unlike in mammals the urethra is not located next to the genitals, instead opening into the cloaca. Thus the genital slit contains only the vagina, leading to the oviduct and a specialised section of the duct that acts as a uterus analogue, and the two clitorises. Male melinorati posses the same genital slit positioned above the cloaca, within which the two penises rest when not in use. The testes sit further inside, near the kidneys. During reproduction, one or both penises exit the slit and enter the female's vagina. Sex for pleasure and not reproduction can involve the penis entering the cloaca instead or the vagina during non-fertile periods. ==== Reproduction ==== A mother's ovaries will release several egg cells and can ultimately lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the oviduct tract, passing though stages that create the yolk, albumen, and other egg components, culminating in the amniotic membrane. Once they reach the uterus analogue, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. The pseudoegg will connect to the uterine lining, the egg components acting as the equivalent of a placenta in mammalian pregnancies, through which the mother provides nutrients to the unborn young via the bloodstream. Towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland toughens the amniotic membrane, transforming it into a leathery softshelled egg. Shortly before birth, the egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers in a community will lay their eggs together, as their cycles will have aligned based on optimal temperature for child-raising, amidst other factors. The mothers will passively sense the temperature approaching the ideal and their bodies will enter a fertile stage in preparation for eggs being fertilised. Egg laying will occur within a 3-4 week window roughly centred on the 260th day since the pregnancy began. The egg-laying period thus usually falls during a fertile season. Laying the eggs requires going into labour. The uterus-like organ clamps closed to prevent the eggs from escaping further down the tract and into the vagina when pregnant, and labour begins with the clamped muscles releasing. This can sometimes be painful to the pregnant mother if the releases happen too quickly. Once the opening is wide enough, contractions of the egg duct will encourage the decoupled egg to enter the vagina for laving. The laid eggs will be placed together in a communal well-protected nest. === Life cycle === Laid eggs require warmth to complete the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 12 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 20 years. Babies are often raised communally, with the entire parental generation cohort sharing the loads of raising the young and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones released from femoral pores located along the inner thighs and embedded within the neck toughscale patches, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in spring and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons, and temperature requirements sorted out by placing warm rotting vegetation over and around the eggs. A community will care for all children raised equally until they leave their band between ages 12 and 20. Melinorati can live to be older than 170, but usually live to between 115 and 145. Senescence rarely sets in before 100 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 170 and live to see their 200's. === Diet === xxx Humans are omnivorous, capable of consuming a wide variety of plant and animal material.[204][205] Human groups have adopted a range of diets from purely vegan to primarily carnivorous. In some cases, dietary restrictions in humans can lead to deficiency diseases; however, stable human groups have adapted to many dietary patterns through both genetic specialization and cultural conventions to use nutritionally balanced food sources.[206] The human diet is prominently reflected in human culture and has led to the development of food science.[207] Until the development of agriculture approximately 10,000 years ago, Homo sapiens employed a hunter-gatherer method as their sole means of food collection.[207] This involved combining stationary food sources (such as fruits, grains, tubers, and mushrooms, insect larvae and aquatic mollusks) with wild game, which must be hunted and killed in order to be consumed.[208] It has been proposed that humans have used fire to prepare and cook food since the time of Homo erectus.[209] Around ten thousand years ago, humans developed agriculture,[210][211][212] which substantially altered their diet. This change in diet may also have altered human biology; with the spread of dairy farming providing a new and rich source of food, leading to the evolution of the ability to digest lactose in some adults.[213][214] The types of food consumed, and how they are prepared, have varied widely by time, location, and culture.[215][216] In general, humans can survive for up to eight weeks without food, depending on stored body fat.[217] Survival without water is usually limited to three or four days, with a maximum of one week.[218] In 2020 it is estimated 9 million humans die every year from causes directly or indirectly related to starvation.[219][220] Childhood malnutrition is also common and contributes to the global burden of disease.[221] However global food distribution is not even, and obesity among some human populations has increased rapidly, leading to health complications and increased mortality in some developed, and a few developing countries. Worldwide, over one billion people are obese,[222] while in the United States 35% of people are obese, leading to this being described as an "obesity epidemic."[223] Obesity is caused by consuming more calories than are expended, so excessive weight gain is usually caused by an energy-dense diet.[222] xxx === Biological variation === Melinorati populations around 160,000 had diverged somewhat into three separate subspecies. In order to prevent speciation like what is seen today in human species, the Old Ones performed a course correction, ensuring the subspecies did not diverge further and instead converged into one homologous species. Despite this, this course correction led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumentropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no adverse effects whatsoever. Interbreeding between these groups results in 'mixed-race' individuals that display characteristics of one parent and a mixed skin tone. The parent whose characteristics are inherited is hard to predict, and mixing of characteristics has been recorded on occasion. xxx There is biological variation in the human species—with traits such as blood type, genetic diseases, cranial features, facial features, organ systems, eye color, hair color and texture, height and build, and skin color varying across the globe. The typical height of an adult human is between 1.4 and 1.9 m (4 ft 7 in and 6 ft 3 in), although this varies significantly depending on sex, ethnic origin, and family bloodlines. xxx ==== Paralitori ==== ==== Threktovouni ==== ==== Vumentropi ==== === Lifestyle === In prehistoric times, Melinorati once lived in bands approximately 25 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band usually practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. These partnerships may also extend into exclusivity even during mating seasons. These behaviours likely arose as a way of creating group ties and promoting a cooperative social structure. When children reached maturity they generally followed three paths - remain with their home band, join a different band, or team up with fellow-minded youths and form a new band. In this way, bands remain as tightly-knit family and friend groups, but with shifting gene pools and room to expand as populations grow. When they attain adulthood they will begin to take part in duties such as child-rearing, hunting, gathering, or crafting and other regular chores. Individuals who remain with their band will usually befriend and mate with the new additions from a neighbouring band, or with members of their band whom they are not related to. Individuals may choose to hop over to join a neighbouring band during regular meet-ups as they roam their lands. These meet-ups often include sharing of news and stories, foods and goods, as well as individuals swapping at any age. The most important event, generally, is the occasion where newly matured individuals can undergo a ceremony to become a part of the new band. They may do so after befriending fellows from a different band, wanting to experience a degree of independence with a safety net of the existing band hierarchy, or other reasons. Whatever the cause for their decisions, such transferals are celebrated, tearfully by the family they leave behind, or reverentially by the new one they have chosen. Lastly, individuals may meet others who are like-minded during these meet ups and wish to form their own band, that they run themselves. These start-up bands generally form after larger meet-ups such as festival days or holy celebrations where more than two bands come together. Whether formed due to friendship, comradery, shared beliefs, or a desire to do things in their way, these will be a collection of people from separate groups who choose to strike out on their own. Such a path can be hard, as they may not always have elders to advise them, but picking it is a choice that is looked upon respectfully. These groups can be single-minded such as all-male or all-female hunting parties, or protest groups wishing to make their views heard seriously through taking the respected new band forming ritual, and these by their nature are short-lived bands that merge back into other bands after a time once their goals have been fulfilled. Others may be formed with a longer-lived goal in mind. A band may be formed by a tight-knit friends group eager to forge their own way through life, or by mutual attraction groups eager to have their own place to explore the more fun parts of adulthood away from their parental bands. ==== Ancient Times to Present ==== Since the advent of civilisation, the way melinorati manage their lifecycles has drastically changed. XXX Hunter-gatherer melinorati settlements were temporary in nature. They would set up tents and teepees in a cluster, surrounded by low dirt walls and wood stakes, and woven fences to keep small predators, snakes, and scavengers out of the camp as these represented the greatest danger to egg clutches during laying season. The stakes would keep out the inquisitive herbivorous megafauna, while fire and the threat of throwing spears and arrows would be enough to deter large carnivorous predators. Hunting spears designed to take down large prey items could be used by a crew of multiple melinorati working in unison like a battering ram, or arrows tipped with poison could weaken a prey animal to make the hunt less risky. Spear throwers such as the atlatl also saw frequent use. When it was time to move on, these camps could be picked up and transported to newer hunting grounds. Where groups were more likely to meet, and in certain holy locations, more permanent structures could be built out of mud brick, or even on occasion stone. Some of these ancient temples still stand today, monuments to long-forgotten deities succumbing to the ages of the world, tantalising hints to religions existing even before the gods arrived. People would gather at these locations on holy days such as an equinox or solstice and celebrate, share stories, foods, and goods, and oversee an exchange of people. With the discovery of agriculture, these nomadic hunter-gatherer bands faced a choice - continue their ways or embrace a complete change of their way of life. Some adapted slowly, gradually building camps out of mud brick in key locations where they planted crops they would return to when they had grown enough to harvest, not tending to them like farmers but merely using the seeds as a means of collecting a food source in one place like one might stash meats or eggs. These locations might then see people remain to oversee the crops resulting in better harvests, in turn encouraging more people to stay behind. Those who did choose to settle rapidly found that their society needed to swiftly adapt. Having crops to look after meant establishing villages, upgrading their huts to be more permanent and comfortable places of dwelling and building stronger defensive walls to keep out roving megafauna. These early melinorati villages often consisted of a collection of mud brick huts, a defensive dirt dyke topped with mud brick walls and surrounded with sharpened stakes, and netting between huts here and there to prevent aerial attacks from overly brave pterosaurs seeking to steal children. Not all chose agriculture, however preferring the less stable but more familiar path of their ancestors. This was seen as a welcome choice, as it meant that hunter-gatherer tribes could return to settled villages to trade, exchanging preserved meats and goods crafted from animals for grain and woven plant items. This mutually beneficial coexistence continues in places to the modern day, and marked the beginning of the importance of trade in the minds of the melinorati peoples. == History == === Evolution === Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori, the threktivouni, and the vumenthropi. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. There are the coastal folk who live in the southeast of their home continent, between the peaks of a mountain range and the sea, in cold misty lands a little like Norway. They are mostly fishers and farmers, and make use of their great boatmaking skills to trade with the manush and sometimes itzatecah who live to the northeast across the narrow sea. This culture values bravery in facing the waves and storms and worship the goddesses of weather and the sea above all others. Further north lies a great desert in the centre of which are some great lakes and oases which have been the basis of a desert-dwelling culture that I have not named yet. These melinorati have created beautiful cities that gleam in the desert sun and safeguard the life-giving waters of the oases. Here greenery means life and tawny means death. However, there are nomadic hunter-gatherers who live here still in the steppes to the north east. These desert tribes migrate the dunes and will regularly make contact with the cities and trade grain or manufactured goods for livestock or rare desert resources like sky-iron from fallen stars or even wyrdstone. Through these exchanges the city-folk and the wanderers both get what they want and get to live the lives of their ancestors, either following the will of 'Mlee, the goddess of the sun, or resting in the life-giving bosom of the god Ku-nthor. Further north the land gets wetter and warmer and there exists a powerful mercantile and militaristic culture dominated by the Sunblood theocracy. They practice strong meritocracy in promoting anyone who can outfight or outstrategise their superiors, and to prevent nepotism eggs are raised communally by all members of the culture so that no one knows who are the parents and all adults of a generation are referred to as aunts and uncles. Despite these seemingly positive traits, they are obsessed with blood as the source of their strength, and war. All males are trained in warfare and the promotion ladder leads to foolhardiness as the young attempt to prove themselves. As I mentioned previously, they value blood as a sign of healthiness and the black lifeblood in their veins is considered the very manifestation of their honour. Doctors are amongst their most despised occupations, as they ‘spill the honour of others as they ply their trade.’ However, this attitude does not breed a reluctance to engage with dangerous activity, but rather an enthusiasm to prove themselves, for what else can glory be than besting enemies without spilling one’s honour? Meanwhile the females administer society, controlling fields and militias, and run the high councils that preside over the masses in cities or guilds. Leaders are often warriors first and statesmen second, not unlike the Roman late republic. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. === Cheirosiphon === Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : In warfare, specially trained units wielding these weapons would don special uniforms of white cloth that was miraculously resistant to flame. These white warriors accept their fate to die horribly through the dangers of close range use of fire or the disease of coughing fits that seems to plague them, and through their grim determination to soldier on they can always be relied on to destroy the enemy's resolve. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge slings in range, though bows out-ranged them due to the heat and plasma dissipating at longer distances, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. === Fulmenous Phials === {{MainArticle| [[Fulmenous Phials]]|}} The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrblades. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. * '''Laminated Plate''' - In experimentations with captured Drokha anti-pressure technology, it was discovered that running lightning ethyr through a metal wire within an anti-pressure chamber caused everything inside the chamber to become coated in an incredibly thin layer of the metal. This became used for all sorts of applications from gilding and plating materials, but also to construct armour through layers upon layers of different metals. Alloys were originally used but it was discovered that a side effect of the tech caused the metal to purify and did not get transferred as an alloy. With this technique, many intricately layered and structurally marvellous creations were made, including Melinorati equivalents to Myaner Ethyrmaille. : With the sharing of arcane information on ethyr and fulmenous technology between Melinorati and Myaner, this technology was used to coat individual ethyrmaille plates with drokha titanium metal, making it able to resist more weathering, become stronger due to the lamination, and entirely rust resistant. === Weaponry === Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch heavy grenades - Plasma Launcher - same but lighter? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms * '''Melinorati Greatbow''' - The melinorati greatbow is a dangerous weapon - only an archer with a melinorati's strength and dexterity can draw one, and it takes a skilled archer to aim at those ranges. * '''Barb Launcher''' - A barb launcher is a modified crossbow, fitted with a lever that assists with the draw of the incredibly high tension coil that serves as the bowstring. The barbs it shoots are threaded like a screw to allow it to spin in the air, increasing accuracy at range, as well as tremendous power - drilling through armour upon impact. * '''Burnblade''' - The burnblade is a weapon invented by the melinorati to adapt their traditional weaponry to perform better against the enemies they found themselves at war with. The weapon glows red hot from heat within, and chars any flesh it comes into contact with, causing clads or burns even from near misses. * '''Flamespitter''' - Flamespitters are ingenious contraptions, using the melinorati invention of greek fire combined with the stolen elven technology of compressed gas to produce a harrowing weapon of warfare. Each trigger pull spits a gob of vaporising flaming liquid, and a simple pump of the lever flap resets the weapon to spit another flameball. * '''The Lightning Blade''' - The Lightning Blade is one of the most famous of the ethyrblades, a crackling, hissing, ethereal curved srowd of shaped lightning, and was crafted by Kul 'Hotek the famous melinorati High Ascetic himself during the first Dwarf War for the Arbiter, II Guth 'Ordamee. The sword is near weightless, with runes on the handle that direct the captured lightning magic into any enemies that get too near. * '''Flamelancer''' - The Flamelancer is a heavily modified flamespitter, with a magically forged circuit within the upper section that compresses the projectile liquids, and a bottom section full of more magical components such as coils of magic that suck air in through small holes, an enchantment that tears the very air's matter apart, and another that sends the flaming concoction spewing farther than physically possible. Unlike the normal flame spitters, the Flamelancer's flames vary with every gob spat - from more common pinks and blues to rarer purple, grey, yellow, red or white. It is a rainbow of death, burning even that which it merely comes close to. * '''The Cyan Beam''' - A crossbow taken to the extremes of physics, The Cyan Beam is a weapon coveted by all who see it. Gleaming purple metal panels cover the weapons two rails, each with a recurved bow arm and high tension coils. Both coils draw back and rest behind a single conical spiral volt, which is fitted with dots of greek fire in small pits along the rear half of the bolt. Once the twin triggers are pulled, the metal bolt launches forward, tracing a spiral emphasised by the blue and green helical trail of the greek fire, until it thuds home hundreds of meters away, burrowing through armour, setting cloth ablaze, and punching through to anyone unlucky enough to be caught behind the target. == References == {{Peoples}} {{Melinorati}} [[Melinorati]] [[Sapient Species]] 93f7bd4883f41818626a8429349291047fc6fa29 1095 1094 2023-01-05T20:02:55Z OfficialTerracil 2 /* Threktovouni */ wikitext text/x-wiki [[File:Melinorati 1.png|400px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati are a [[Sapient Peoples|sapient species]] that live on [[Terracil]]. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. [[File:Melinorati 2.png|300px|thumb|right|alt=A pair of tan-skinned bipedal reptilians.|Melinorati male (left) and female (left) of the ''threktivouni''-type, as judged by their tan skin tone and forked toughscale patches with distinctive scutes.]] Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Biology == === Anatomy & Physiology === xxx ==== Anatomy ==== xxx ==== Circulatory system ==== xxx ==== Respiratory system ==== xxx ==== Sexual dimorphism ==== Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. ==== Reproductive system ==== Female melinorati posses a genital slit, within which a vagina is kept safe. This is located above, and is distinct from, the cloaca, and unlike in mammals the urethra is not located next to the genitals, instead opening into the cloaca. Thus the genital slit contains only the vagina, leading to the oviduct and a specialised section of the duct that acts as a uterus analogue, and the two clitorises. Male melinorati posses the same genital slit positioned above the cloaca, within which the two penises rest when not in use. The testes sit further inside, near the kidneys. During reproduction, one or both penises exit the slit and enter the female's vagina. Sex for pleasure and not reproduction can involve the penis entering the cloaca instead or the vagina during non-fertile periods. ==== Reproduction ==== A mother's ovaries will release several egg cells and can ultimately lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the oviduct tract, passing though stages that create the yolk, albumen, and other egg components, culminating in the amniotic membrane. Once they reach the uterus analogue, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. The pseudoegg will connect to the uterine lining, the egg components acting as the equivalent of a placenta in mammalian pregnancies, through which the mother provides nutrients to the unborn young via the bloodstream. Towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland toughens the amniotic membrane, transforming it into a leathery softshelled egg. Shortly before birth, the egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers in a community will lay their eggs together, as their cycles will have aligned based on optimal temperature for child-raising, amidst other factors. The mothers will passively sense the temperature approaching the ideal and their bodies will enter a fertile stage in preparation for eggs being fertilised. Egg laying will occur within a 3-4 week window roughly centred on the 260th day since the pregnancy began. The egg-laying period thus usually falls during a fertile season. Laying the eggs requires going into labour. The uterus-like organ clamps closed to prevent the eggs from escaping further down the tract and into the vagina when pregnant, and labour begins with the clamped muscles releasing. This can sometimes be painful to the pregnant mother if the releases happen too quickly. Once the opening is wide enough, contractions of the egg duct will encourage the decoupled egg to enter the vagina for laving. The laid eggs will be placed together in a communal well-protected nest. === Life cycle === Laid eggs require warmth to complete the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 12 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 20 years. Babies are often raised communally, with the entire parental generation cohort sharing the loads of raising the young and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones released from femoral pores located along the inner thighs and embedded within the neck toughscale patches, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in spring and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons, and temperature requirements sorted out by placing warm rotting vegetation over and around the eggs. A community will care for all children raised equally until they leave their band between ages 12 and 20. Melinorati can live to be older than 170, but usually live to between 115 and 145. Senescence rarely sets in before 100 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 170 and live to see their 200's. === Diet === xxx Humans are omnivorous, capable of consuming a wide variety of plant and animal material.[204][205] Human groups have adopted a range of diets from purely vegan to primarily carnivorous. In some cases, dietary restrictions in humans can lead to deficiency diseases; however, stable human groups have adapted to many dietary patterns through both genetic specialization and cultural conventions to use nutritionally balanced food sources.[206] The human diet is prominently reflected in human culture and has led to the development of food science.[207] Until the development of agriculture approximately 10,000 years ago, Homo sapiens employed a hunter-gatherer method as their sole means of food collection.[207] This involved combining stationary food sources (such as fruits, grains, tubers, and mushrooms, insect larvae and aquatic mollusks) with wild game, which must be hunted and killed in order to be consumed.[208] It has been proposed that humans have used fire to prepare and cook food since the time of Homo erectus.[209] Around ten thousand years ago, humans developed agriculture,[210][211][212] which substantially altered their diet. This change in diet may also have altered human biology; with the spread of dairy farming providing a new and rich source of food, leading to the evolution of the ability to digest lactose in some adults.[213][214] The types of food consumed, and how they are prepared, have varied widely by time, location, and culture.[215][216] In general, humans can survive for up to eight weeks without food, depending on stored body fat.[217] Survival without water is usually limited to three or four days, with a maximum of one week.[218] In 2020 it is estimated 9 million humans die every year from causes directly or indirectly related to starvation.[219][220] Childhood malnutrition is also common and contributes to the global burden of disease.[221] However global food distribution is not even, and obesity among some human populations has increased rapidly, leading to health complications and increased mortality in some developed, and a few developing countries. Worldwide, over one billion people are obese,[222] while in the United States 35% of people are obese, leading to this being described as an "obesity epidemic."[223] Obesity is caused by consuming more calories than are expended, so excessive weight gain is usually caused by an energy-dense diet.[222] xxx === Biological variation === Melinorati populations around 160,000 had diverged somewhat into three separate subspecies. In order to prevent speciation like what is seen today in human species, the Old Ones performed a course correction, ensuring the subspecies did not diverge further and instead converged into one homologous species. Despite this, this course correction led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumentropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no adverse effects whatsoever. Interbreeding between these groups results in 'mixed-race' individuals that display characteristics of one parent and a mixed skin tone. The parent whose characteristics are inherited is hard to predict, and mixing of characteristics has been recorded on occasion. xxx There is biological variation in the human species—with traits such as blood type, genetic diseases, cranial features, facial features, organ systems, eye color, hair color and texture, height and build, and skin color varying across the globe. The typical height of an adult human is between 1.4 and 1.9 m (4 ft 7 in and 6 ft 3 in), although this varies significantly depending on sex, ethnic origin, and family bloodlines. xxx ==== Paralitori ==== ==== Threktivouni ==== ==== Vumentropi ==== === Lifestyle === In prehistoric times, Melinorati once lived in bands approximately 25 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band usually practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. These partnerships may also extend into exclusivity even during mating seasons. These behaviours likely arose as a way of creating group ties and promoting a cooperative social structure. When children reached maturity they generally followed three paths - remain with their home band, join a different band, or team up with fellow-minded youths and form a new band. In this way, bands remain as tightly-knit family and friend groups, but with shifting gene pools and room to expand as populations grow. When they attain adulthood they will begin to take part in duties such as child-rearing, hunting, gathering, or crafting and other regular chores. Individuals who remain with their band will usually befriend and mate with the new additions from a neighbouring band, or with members of their band whom they are not related to. Individuals may choose to hop over to join a neighbouring band during regular meet-ups as they roam their lands. These meet-ups often include sharing of news and stories, foods and goods, as well as individuals swapping at any age. The most important event, generally, is the occasion where newly matured individuals can undergo a ceremony to become a part of the new band. They may do so after befriending fellows from a different band, wanting to experience a degree of independence with a safety net of the existing band hierarchy, or other reasons. Whatever the cause for their decisions, such transferals are celebrated, tearfully by the family they leave behind, or reverentially by the new one they have chosen. Lastly, individuals may meet others who are like-minded during these meet ups and wish to form their own band, that they run themselves. These start-up bands generally form after larger meet-ups such as festival days or holy celebrations where more than two bands come together. Whether formed due to friendship, comradery, shared beliefs, or a desire to do things in their way, these will be a collection of people from separate groups who choose to strike out on their own. Such a path can be hard, as they may not always have elders to advise them, but picking it is a choice that is looked upon respectfully. These groups can be single-minded such as all-male or all-female hunting parties, or protest groups wishing to make their views heard seriously through taking the respected new band forming ritual, and these by their nature are short-lived bands that merge back into other bands after a time once their goals have been fulfilled. Others may be formed with a longer-lived goal in mind. A band may be formed by a tight-knit friends group eager to forge their own way through life, or by mutual attraction groups eager to have their own place to explore the more fun parts of adulthood away from their parental bands. ==== Ancient Times to Present ==== Since the advent of civilisation, the way melinorati manage their lifecycles has drastically changed. XXX Hunter-gatherer melinorati settlements were temporary in nature. They would set up tents and teepees in a cluster, surrounded by low dirt walls and wood stakes, and woven fences to keep small predators, snakes, and scavengers out of the camp as these represented the greatest danger to egg clutches during laying season. The stakes would keep out the inquisitive herbivorous megafauna, while fire and the threat of throwing spears and arrows would be enough to deter large carnivorous predators. Hunting spears designed to take down large prey items could be used by a crew of multiple melinorati working in unison like a battering ram, or arrows tipped with poison could weaken a prey animal to make the hunt less risky. Spear throwers such as the atlatl also saw frequent use. When it was time to move on, these camps could be picked up and transported to newer hunting grounds. Where groups were more likely to meet, and in certain holy locations, more permanent structures could be built out of mud brick, or even on occasion stone. Some of these ancient temples still stand today, monuments to long-forgotten deities succumbing to the ages of the world, tantalising hints to religions existing even before the gods arrived. People would gather at these locations on holy days such as an equinox or solstice and celebrate, share stories, foods, and goods, and oversee an exchange of people. With the discovery of agriculture, these nomadic hunter-gatherer bands faced a choice - continue their ways or embrace a complete change of their way of life. Some adapted slowly, gradually building camps out of mud brick in key locations where they planted crops they would return to when they had grown enough to harvest, not tending to them like farmers but merely using the seeds as a means of collecting a food source in one place like one might stash meats or eggs. These locations might then see people remain to oversee the crops resulting in better harvests, in turn encouraging more people to stay behind. Those who did choose to settle rapidly found that their society needed to swiftly adapt. Having crops to look after meant establishing villages, upgrading their huts to be more permanent and comfortable places of dwelling and building stronger defensive walls to keep out roving megafauna. These early melinorati villages often consisted of a collection of mud brick huts, a defensive dirt dyke topped with mud brick walls and surrounded with sharpened stakes, and netting between huts here and there to prevent aerial attacks from overly brave pterosaurs seeking to steal children. Not all chose agriculture, however preferring the less stable but more familiar path of their ancestors. This was seen as a welcome choice, as it meant that hunter-gatherer tribes could return to settled villages to trade, exchanging preserved meats and goods crafted from animals for grain and woven plant items. This mutually beneficial coexistence continues in places to the modern day, and marked the beginning of the importance of trade in the minds of the melinorati peoples. == History == === Evolution === Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori, the threktivouni, and the vumenthropi. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. There are the coastal folk who live in the southeast of their home continent, between the peaks of a mountain range and the sea, in cold misty lands a little like Norway. They are mostly fishers and farmers, and make use of their great boatmaking skills to trade with the manush and sometimes itzatecah who live to the northeast across the narrow sea. This culture values bravery in facing the waves and storms and worship the goddesses of weather and the sea above all others. Further north lies a great desert in the centre of which are some great lakes and oases which have been the basis of a desert-dwelling culture that I have not named yet. These melinorati have created beautiful cities that gleam in the desert sun and safeguard the life-giving waters of the oases. Here greenery means life and tawny means death. However, there are nomadic hunter-gatherers who live here still in the steppes to the north east. These desert tribes migrate the dunes and will regularly make contact with the cities and trade grain or manufactured goods for livestock or rare desert resources like sky-iron from fallen stars or even wyrdstone. Through these exchanges the city-folk and the wanderers both get what they want and get to live the lives of their ancestors, either following the will of 'Mlee, the goddess of the sun, or resting in the life-giving bosom of the god Ku-nthor. Further north the land gets wetter and warmer and there exists a powerful mercantile and militaristic culture dominated by the Sunblood theocracy. They practice strong meritocracy in promoting anyone who can outfight or outstrategise their superiors, and to prevent nepotism eggs are raised communally by all members of the culture so that no one knows who are the parents and all adults of a generation are referred to as aunts and uncles. Despite these seemingly positive traits, they are obsessed with blood as the source of their strength, and war. All males are trained in warfare and the promotion ladder leads to foolhardiness as the young attempt to prove themselves. As I mentioned previously, they value blood as a sign of healthiness and the black lifeblood in their veins is considered the very manifestation of their honour. Doctors are amongst their most despised occupations, as they ‘spill the honour of others as they ply their trade.’ However, this attitude does not breed a reluctance to engage with dangerous activity, but rather an enthusiasm to prove themselves, for what else can glory be than besting enemies without spilling one’s honour? Meanwhile the females administer society, controlling fields and militias, and run the high councils that preside over the masses in cities or guilds. Leaders are often warriors first and statesmen second, not unlike the Roman late republic. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. === Cheirosiphon === Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : In warfare, specially trained units wielding these weapons would don special uniforms of white cloth that was miraculously resistant to flame. These white warriors accept their fate to die horribly through the dangers of close range use of fire or the disease of coughing fits that seems to plague them, and through their grim determination to soldier on they can always be relied on to destroy the enemy's resolve. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge slings in range, though bows out-ranged them due to the heat and plasma dissipating at longer distances, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. === Fulmenous Phials === {{MainArticle| [[Fulmenous Phials]]|}} The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrblades. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. * '''Laminated Plate''' - In experimentations with captured Drokha anti-pressure technology, it was discovered that running lightning ethyr through a metal wire within an anti-pressure chamber caused everything inside the chamber to become coated in an incredibly thin layer of the metal. This became used for all sorts of applications from gilding and plating materials, but also to construct armour through layers upon layers of different metals. Alloys were originally used but it was discovered that a side effect of the tech caused the metal to purify and did not get transferred as an alloy. With this technique, many intricately layered and structurally marvellous creations were made, including Melinorati equivalents to Myaner Ethyrmaille. : With the sharing of arcane information on ethyr and fulmenous technology between Melinorati and Myaner, this technology was used to coat individual ethyrmaille plates with drokha titanium metal, making it able to resist more weathering, become stronger due to the lamination, and entirely rust resistant. === Weaponry === Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch heavy grenades - Plasma Launcher - same but lighter? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms * '''Melinorati Greatbow''' - The melinorati greatbow is a dangerous weapon - only an archer with a melinorati's strength and dexterity can draw one, and it takes a skilled archer to aim at those ranges. * '''Barb Launcher''' - A barb launcher is a modified crossbow, fitted with a lever that assists with the draw of the incredibly high tension coil that serves as the bowstring. The barbs it shoots are threaded like a screw to allow it to spin in the air, increasing accuracy at range, as well as tremendous power - drilling through armour upon impact. * '''Burnblade''' - The burnblade is a weapon invented by the melinorati to adapt their traditional weaponry to perform better against the enemies they found themselves at war with. The weapon glows red hot from heat within, and chars any flesh it comes into contact with, causing clads or burns even from near misses. * '''Flamespitter''' - Flamespitters are ingenious contraptions, using the melinorati invention of greek fire combined with the stolen elven technology of compressed gas to produce a harrowing weapon of warfare. Each trigger pull spits a gob of vaporising flaming liquid, and a simple pump of the lever flap resets the weapon to spit another flameball. * '''The Lightning Blade''' - The Lightning Blade is one of the most famous of the ethyrblades, a crackling, hissing, ethereal curved srowd of shaped lightning, and was crafted by Kul 'Hotek the famous melinorati High Ascetic himself during the first Dwarf War for the Arbiter, II Guth 'Ordamee. The sword is near weightless, with runes on the handle that direct the captured lightning magic into any enemies that get too near. * '''Flamelancer''' - The Flamelancer is a heavily modified flamespitter, with a magically forged circuit within the upper section that compresses the projectile liquids, and a bottom section full of more magical components such as coils of magic that suck air in through small holes, an enchantment that tears the very air's matter apart, and another that sends the flaming concoction spewing farther than physically possible. Unlike the normal flame spitters, the Flamelancer's flames vary with every gob spat - from more common pinks and blues to rarer purple, grey, yellow, red or white. It is a rainbow of death, burning even that which it merely comes close to. * '''The Cyan Beam''' - A crossbow taken to the extremes of physics, The Cyan Beam is a weapon coveted by all who see it. Gleaming purple metal panels cover the weapons two rails, each with a recurved bow arm and high tension coils. Both coils draw back and rest behind a single conical spiral volt, which is fitted with dots of greek fire in small pits along the rear half of the bolt. Once the twin triggers are pulled, the metal bolt launches forward, tracing a spiral emphasised by the blue and green helical trail of the greek fire, until it thuds home hundreds of meters away, burrowing through armour, setting cloth ablaze, and punching through to anyone unlucky enough to be caught behind the target. == References == {{Peoples}} {{Melinorati}} [[Melinorati]] [[Sapient Species]] ceac50be3d77996ddb115911859ee2a0927d3502 Ethyric Field 0 138 1062 698 2022-11-09T15:12:18Z OfficialTerracil 2 wikitext text/x-wiki The [[Ethyric Field]] is a collection of realms that exist as layers across the universe. It is from these source realms which [[ethyr]] originates. The many different realms are together known as the Ethyric Field or Ethyric Realm, and are rarely discussed individually but as a collective. __TOC__ == Fields and Realms == In physics, all particles and energies exist in fields that occupy space in the universe and contain energy. Individual particles are perturbations of specific fields such as a photon being a manifestation of a ripple in the electromagnetic field. Likewise, the many layers of the Ethyric field interact with specific physical fields in unique ways. These interactions result in manifestations within the Ethyric field, which is perceived by living organisms as Ethyr. An example is to consider Light-Ethyr. When the electromagnetic field ripples, the force is carried by a particle called a photon. However, the very same ripple also causes a ripple in the Light-Ethyr field, much as moving a blanket will move a second blanket placed above it. This ripple in the Ethyric field manifests as Ethyr, which is not truly a particle nor energy, but its own class of being somewhere between the two. As the field that was perturbed was the field of light, the ethyr manifested is Light-Ethyr. == Flavours == Depending on which field was perturbed, the Ethyr manifested can have a certain 'flavour'. The first main division is which of the four fundamental forces interacted with the Ethyric field. This decides which variety of Ethyr is manifested. Next, the precise interaction decides what flavour the Ethyr takes up. These flavours limit the Ethyr's utility, as flavoured Ethyr can only be used to manipulate fields the flavour is linked to. For example, gravity-ethyr cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the Ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of wyrd-ether that can be used to do wyrdcraft. {| class="wikitable" style="float:right; margin-left: 15px; font-weight:bold; text-align:center; background-color:#ffffff; width: 40%" ! style="width: 40%" | Type of Ethyr ! style="width: 60%" | Fundemental Force |- | [[Light-Ethyr]] | style="font-weight:normal;" | Electromagnetic force |- | [[Wyrd-Ethyr]] | style="font-weight:normal;" | Weak force |- | [[Gravity-Ethyr]] | style="font-weight:normal;" | Gravitational force |- | [[Creation-Ethyr]] | style="font-weight:normal;" | Strong force |} In the earlier example of Light-Ethyr, the specific flavour would not have to be solar, as despite the name, this light does not need to have originated from the sun. Any source of photons can cause Light-Ethyr to manifest. However, the quantity would be so low as to not be detectable unless the source is emitting a lot of light. For this reason, the Sun is the most common source of solar Light-Ethyr. Fires, while also outputting sufficient light, also perturb enough other fields to flavour the Ethyr as fire flavour ethyr. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 100%" |- style="background-color:#ccccff;" ! style="width: 25%" | Ethyr Flavour ! style="width: 75%" | Specific Field Perturbation |- | style="background-color: #FFFFD9" | Magnetism | style="font-weight:normal;" | ? |- | style="background-color: #FFFFD9" | Chemical | style="font-weight:normal;" | Chemical reactions are the result of positive and negative charge in electrons and ions exchanging places as bonds are formed or broken. When an endothermic reaction takes place, energy is taken from the surroundings. This transfer of energy causes ripples in the Light-Ethyr field, resulting in Ethyr manifesting when endothermic reactions take place. |- | style="background-color: #FFFFD9" | Fire | style="font-weight:normal;" | |- | style="background-color: #FFFFD9" | Solar | style="font-weight:normal;" | This is the variety of Light-Ethyr that is least limited, as it originates from all interactions of light. |- | style="background-color: #FFFFD9" | Growth | style="font-weight:normal;" | This is technically a subset of chemical flavour ethyr, but due to disturbing additional fields associated with life, it has its own flavour and subsequent limitations of its use. |- | style="background-color: #FFFFD9" | Water | style="font-weight:normal;" | |- | style="background-color: #FFFFD9" | Electricity | style="font-weight:normal;" | |} 6a0d0afced3f5a0f8d3202b20c57e8fe3cc2d4d5 1065 1062 2022-11-09T15:18:25Z OfficialTerracil 2 wikitext text/x-wiki [[File:3d ethyric fields.png|300px|thumb|right|alt=3D cube of swirling colour-coded densities|Ethyric fields depicted in 3D, showing swirling areas of high and low intensity]] The [[Ethyric Field]] is a collection of realms that exist as layers across the universe. It is from these source realms which [[ethyr]] originates. The many different realms are together known as the Ethyric Field or Ethyric Realm, and are rarely discussed individually but as a collective. __TOC__ == Fields and Realms == [[File:Cosmic swirls.jpg|350px|thumb|right|alt=A galaxy of swirling colours and patterms|Cosmic swirls representing the ethyric fields]] In physics, all particles and energies exist in fields that occupy space in the universe and contain energy. Individual particles are perturbations of specific fields such as a photon being a manifestation of a ripple in the electromagnetic field. Likewise, the many layers of the Ethyric field interact with specific physical fields in unique ways. These interactions result in manifestations within the Ethyric field, which is perceived by living organisms as Ethyr. An example is to consider Light-Ethyr. When the electromagnetic field ripples, the force is carried by a particle called a photon. However, the very same ripple also causes a ripple in the Light-Ethyr field, much as moving a blanket will move a second blanket placed above it. This ripple in the Ethyric field manifests as Ethyr, which is not truly a particle nor energy, but its own class of being somewhere between the two. As the field that was perturbed was the field of light, the ethyr manifested is Light-Ethyr. == Flavours == Depending on which field was perturbed, the Ethyr manifested can have a certain 'flavour'. The first main division is which of the four fundamental forces interacted with the Ethyric field. This decides which variety of Ethyr is manifested. Next, the precise interaction decides what flavour the Ethyr takes up. These flavours limit the Ethyr's utility, as flavoured Ethyr can only be used to manipulate fields the flavour is linked to. For example, gravity-ethyr cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the Ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of wyrd-ether that can be used to do wyrdcraft. {| class="wikitable" style="float:right; margin-left: 15px; font-weight:bold; text-align:center; background-color:#ffffff; width: 40%" ! style="width: 40%" | Type of Ethyr ! style="width: 60%" | Fundemental Force |- | [[Light-Ethyr]] | style="font-weight:normal;" | Electromagnetic force |- | [[Wyrd-Ethyr]] | style="font-weight:normal;" | Weak force |- | [[Gravity-Ethyr]] | style="font-weight:normal;" | Gravitational force |- | [[Creation-Ethyr]] | style="font-weight:normal;" | Strong force |} In the earlier example of Light-Ethyr, the specific flavour would not have to be solar, as despite the name, this light does not need to have originated from the sun. Any source of photons can cause Light-Ethyr to manifest. However, the quantity would be so low as to not be detectable unless the source is emitting a lot of light. For this reason, the Sun is the most common source of solar Light-Ethyr. Fires, while also outputting sufficient light, also perturb enough other fields to flavour the Ethyr as fire flavour ethyr. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 100%" |- style="background-color:#ccccff;" ! style="width: 25%" | Ethyr Flavour ! style="width: 75%" | Specific Field Perturbation |- | style="background-color: #FFFFD9" | Magnetism | style="font-weight:normal;" | ? |- | style="background-color: #FFFFD9" | Chemical | style="font-weight:normal;" | Chemical reactions are the result of positive and negative charge in electrons and ions exchanging places as bonds are formed or broken. When an endothermic reaction takes place, energy is taken from the surroundings. This transfer of energy causes ripples in the Light-Ethyr field, resulting in Ethyr manifesting when endothermic reactions take place. |- | style="background-color: #FFFFD9" | Fire | style="font-weight:normal;" | |- | style="background-color: #FFFFD9" | Solar | style="font-weight:normal;" | This is the variety of Light-Ethyr that is least limited, as it originates from all interactions of light. |- | style="background-color: #FFFFD9" | Growth | style="font-weight:normal;" | This is technically a subset of chemical flavour ethyr, but due to disturbing additional fields associated with life, it has its own flavour and subsequent limitations of its use. |- | style="background-color: #FFFFD9" | Water | style="font-weight:normal;" | |- | style="background-color: #FFFFD9" | Electricity | style="font-weight:normal;" | |} 0c17f1321591a4dd65d2b5a9022db1b8a7869e83 File:3d ethyric fields.png 6 216 1063 2022-11-09T15:15:36Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Cosmic swirls.jpg 6 217 1064 2022-11-09T15:17:34Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 The Terracillion 0 3 1066 817 2022-11-13T12:52:19Z OfficialTerracil 2 /* Ideas */ wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == Welcome to '''{{SITENAME}}''', the comprehensive wiki about the world of Terracil, by the OfficialTerracil (OfficialTRC) creator. Want to know more about [[Melinorati]], [[Ethyr]], [[Moonstone]], and everything else Terracil? You've come to the right place! We have [[special: statistics|{{int: article count}}]] articles and we're expanding frequently! Discovering this for the first time? Did you know that almost all of OfficialTRC's literary works all take place in the same universe? It's true! They are all set on a planet named [[Terracil]], sharing the same creation story and myths, rules to the magic, and more. As such, there will likely be spoilers for other series in the articles you read, since a lot of it is connected! If you'd like to learn about the world, check out: {{columns| *'''[[Terracil]]''' *'''[[Timeline]]''' *'''[[Species]]''' *'''[[Ecology]]''' *'''[[The Old Ones]]''' *'''[[Ethyr]]''' }} ==Ideas== Ideas go here! Would be cool to do stained glass style portraits of Old Ones in the same style as the Valar ones. == Support == === Help Section === Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) ==== I still don't understand X! ==== Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we are still happy to help you. You can find us here: * [[meta:Special:MyLanguage/Help center|On our own Miraheze wiki]] * On [[phab:|Phabricator]] * On [https://miraheze.org/discord Discord] * On IRC in #miraheze on irc.libera.chat ([irc://irc.libera.chat/%23miraheze direct link]; [https://web.libera.chat/?channel=#miraheze webchat]) === For visitors of this wiki === Hello, the default Main Page of this wiki (this page) has not yet been replaced by the admin(s) of this wiki. The admin(s) might still be working on a Main Page, so please check again later! 1e0ca9df53af345f2d1ccac378512a8e55d36842 1069 1066 2022-11-13T12:57:36Z OfficialTerracil 2 /* Welcome to {{SITENAME}}! */ wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == Welcome to '''{{SITENAME}}''', the comprehensive wiki about the world of Terracil, by the OfficialTerracil (OfficialTRC) creator. Want to know more about [[Melinorati]], [[Ethyr]], [[Moonstone]], and everything else Terracil? You've come to the right place! We have [[special: statistics|{{int: article count}}]] articles and we're expanding frequently! Discovering this for the first time? Did you know that almost all of OfficialTRC's literary works all take place in the same universe? It's true! They are all set on a planet named [[Terracil]], sharing the same creation story and myths, rules to the magic, and more. As such, there will likely be spoilers for other series in the articles you read, since a lot of it is connected! If you'd like to learn about the world, check out: {{columns| *'''[[Terracil]]''' *'''[[Timeline]]''' *'''[[Sapient Peoples]]''' *'''[[Ecology]]''' *'''[[The Old Ones]]''' *'''[[Ethyr]]''' }} ==Ideas== Ideas go here! Would be cool to do stained glass style portraits of Old Ones in the same style as the Valar ones. == Support == === Help Section === Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) ==== I still don't understand X! ==== Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we are still happy to help you. You can find us here: * [[meta:Special:MyLanguage/Help center|On our own Miraheze wiki]] * On [[phab:|Phabricator]] * On [https://miraheze.org/discord Discord] * On IRC in #miraheze on irc.libera.chat ([irc://irc.libera.chat/%23miraheze direct link]; [https://web.libera.chat/?channel=#miraheze webchat]) === For visitors of this wiki === Hello, the default Main Page of this wiki (this page) has not yet been replaced by the admin(s) of this wiki. The admin(s) might still be working on a Main Page, so please check again later! fc2490414267201d0eb318d1a4fdc9a2cc642863 1070 1069 2022-11-13T12:58:06Z OfficialTerracil 2 wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == Welcome to '''{{SITENAME}}''', the comprehensive wiki about the world of Terracil, by the OfficialTerracil (OfficialTRC) creator. Want to know more about [[Melinorati]], [[Ethyr]], [[Moonstone]], and everything else Terracil? You've come to the right place! We have [[special: statistics|{{int: article count}}]] articles and we're expanding frequently! Discovering this for the first time? Did you know that almost all of OfficialTRC's literary works all take place in the same universe? It's true! They are all set on a planet named [[Terracil]], sharing the same creation story and myths, rules to the magic, and more. As such, there will likely be spoilers for other series in the articles you read, since a lot of it is connected! If you'd like to learn about the world, check out: {{columns| *'''[[Terracil]]''' *'''[[Timeline]]''' *'''[[Sapient Peoples|Peoples]]''' *'''[[Ecology]]''' *'''[[The Old Ones]]''' *'''[[Ethyr]]''' }} ==Ideas== Ideas go here! Would be cool to do stained glass style portraits of Old Ones in the same style as the Valar ones. == Support == === Help Section === Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) ==== I still don't understand X! ==== Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we are still happy to help you. 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All of the stories written by OfficialTerracil are set on a planet named [[Terracil]], sharing the same origin creation story and myths, rules to the magic, and more. As such, there will likely be spoilers for other series in the articles you read, since a lot of it is connected! If you'd like to learn about the world, check out: {| style="text-align: center; width: 85%; margin-left: auto; margin-right: auto; " |- | • '''[[Terracil]]''' • || • '''[[Sapient Peoples|Peoples]]''' • || • '''[[Old Ones]]''' • |- | • '''[[Ecology]]''' • || • '''[[Technology]]''' • || • '''[[Ethyr]]''' • |- | • '''[[xxx]]''' • || • '''[[Timeline]]''' • || • '''[[Ethyric Theory]]''' • |} ==Ideas== Ideas go here! Would be cool to do stained glass style portraits of Old Ones in the same style as the Valar ones. == Support == === Help Section === Need help? No problem! We will help you with your wiki as needed. 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All of the stories written by OfficialTerracil are set on a planet named [[Terracil]], sharing the same origin creation story and myths, rules to the magic, and more. As such, there will likely be spoilers for other series in the articles you read, since a lot of it is connected! If you'd like to learn about the world, check out: {| style="text-align: center; width: 85%; margin-left: auto; margin-right: auto; " |- | • '''[[Terracil]]''' • || • '''[[Sapient Peoples|Peoples]]''' • || • '''[[The Old Ones]]''' • |- | • '''[[Ecology]]''' • || • '''[[Technology]]''' • || • '''[[Ethyr]]''' • |- | • '''[[xxx]]''' • || • '''[[Timeline]]''' • || • '''[[Ethyric Theory]]''' • |} ==Ideas== Ideas go here! Would be cool to do stained glass style portraits of Old Ones in the same style as the Valar ones. == Support == === Help Section === Need help? No problem! We will help you with your wiki as needed. 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You can find us here: * [[meta:Special:MyLanguage/Help center|On our own Miraheze wiki]] * On [[phab:|Phabricator]] * On [https://miraheze.org/discord Discord] * On IRC in #miraheze on irc.libera.chat ([irc://irc.libera.chat/%23miraheze direct link]; [https://web.libera.chat/?channel=#miraheze webchat]) === For visitors of this wiki === Hello, the default Main Page of this wiki (this page) has not yet been replaced by the admin(s) of this wiki. The admin(s) might still be working on a Main Page, so please check again later! 0612af6ff92e3eabff381e6c9636e60658e3da9e 1079 1078 2022-12-29T22:43:22Z OfficialTerracil 2 wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == Welcome to '''{{SITENAME}}''', the wiki about everything in the world of Terracil, created by the OfficialTerracil. Do you want to know more about [[Melinorati]], [[The Halfling]], [[Moonstone]], and everything else Terracil? You've come to the right place! Discovering this for the first time? All of the stories written by OfficialTerracil are set on a planet named [[Terracil]], sharing the same origin creation story and myths, rules to the magic, and more. As such, there will likely be spoilers for other series in the articles you read, since a lot of it is connected! If you'd like to learn about the world, check out: {| style="text-align: center; width: 85%; margin-left: auto; margin-right: auto; " |- | • '''[[Terracil]]''' • || • '''[[Sapient Peoples|Peoples]]''' • || • '''[[The Old Ones]]''' • |- | • '''[[Ecology]]''' • || • '''[[Technology]]''' • || • '''[[Ethyr]]''' • |- | • '''[[xxx]]''' • || • '''[[Timeline]]''' • || • '''[[Ethyric Arts]]''' • |} ==Ideas== Ideas go here! Would be cool to do stained glass style portraits of Old Ones in the same style as the Valar ones. == Support == === Help Section === Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) ==== I still don't understand X! ==== Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we are still happy to help you. 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The admin(s) might still be working on a Main Page, so please check again later! dd1241e42c420b5fe02e16ef2a179d5843b271a7 Sapient Peoples 0 14 1067 867 2022-11-13T12:57:17Z OfficialTerracil 2 OfficialTerracil moved page [[Species]] to [[Sapient Peoples]] wikitext text/x-wiki Numerous sapient species inhabit Terracil, from the familiar Homo sapiens to other species in the wider Homo genus, to more exotic sapient species such as the bipedal reptilian Melinorati and the land-dwelling squid-related Shamlek. __TOC__ == Drokha == {{MainArticle| [[Drokha]]|}} Ideas go here. == Itzatecah == {{MainArticle| [[Itzatecah]]|}} Ideas go here. Have advanced ability to alter time perception. In combat they can see in sped up at the expense of needing extra rations later, whereas they can slow down their perception to save on resources, for long term activities that require less brainpower and reaction times. Perhaps also useful for seeing the big picture as things unfold. Going into torpor to pass the time when on guard duty for days on end, motionless. Maybe even months. == Manush == {{MainArticle|[[Manush]]|}} Manush, like the Myaner and Drokha, evolved from early hominids that lived in the savannahs in the Great Eastern Rift Valley. The Manush diverged into numerous subspecies, seven of which still survive to today. In their earliest days, the various peoples roamed the lands as tribes of nomadic hunter-gatherers and organised themselves into many different social structures. From egalitarian to strict class-based, and from polyamorous to nucleic families, the wide diversity of Manush peoples established itself early. Over history this trend has only continued, with mind-bogglingly diverse peoples and cultures spread across every hospitable stretch of land they could reach. Ideas go here. The extant species of manush are: * Ha''manune'' * W'ha''manune'' * K'ha''manune'' * Cha''manune'' * M'ha''manune'' * La''manune'' * Sa''manune'' == Melinorati == {{MainArticle| [[Melinorati]]|}} Ideas go here. Will have the ability to alter time perception to some degree based on various factors. == Merse == {{MainArticle| [[Merse]]|}} Ideas go here. different types based on the different levels of the sea - adapted for coastal, abyssopelagic, etc == Myaner == {{MainArticle| [[Myaner]]|}} Ideas go here. Time perception - when matured past second puberty, can see time flow both fast and slow at the same time. Useful for easily seeing the big picture while also focusing on the details. Used in battle as Elven Battle Prowess or something. Meditation trial where they have to meditate for days in the wilderness seeing time go by quickly but also excruciatingly slowly for days as they deal with hunger and thirst. Come back after week(s) emaciated but considered a great accomplishment. == Shamlek == {{MainArticle| [[Shamlek]]|}} Ideas go here. d78a2b64af710c207e279843a7df13a7c33f8eb0 1075 1067 2022-12-29T22:40:32Z OfficialTerracil 2 wikitext text/x-wiki Numerous sapient species inhabit Terracil, from the familiar Homo sapiens to other species in the wider Homo genus, to more exotic sapient species such as the bipedal reptilian Melinorati and the land-dwelling squid-related Shamlek. __TOC__ == Hominids == === Drokha === {{MainArticle| [[Drokha]]|}} Ideas go here. == Manush == {{MainArticle|[[Manush]]|}} Manush, like the Myaner and Drokha, evolved from early hominids that lived in the savannahs in the Great Eastern Rift Valley. The Manush diverged into numerous subspecies, seven of which still survive to today. In their earliest days, the various peoples roamed the lands as tribes of nomadic hunter-gatherers and organised themselves into many different social structures. From egalitarian to strict class-based, and from polyamorous to nucleic families, the wide diversity of Manush peoples established itself early. Over history this trend has only continued, with mind-bogglingly diverse peoples and cultures spread across every hospitable stretch of land they could reach. Ideas go here. The extant species of manush are: * Ha''manune'' * W'ha''manune'' * K'ha''manune'' * Cha''manune'' * M'ha''manune'' * La''manune'' * Sa''manune'' == Myaner == {{MainArticle| [[Myaner]]|}} Ideas go here. Time perception - when matured past second puberty, can see time flow both fast and slow at the same time. Useful for easily seeing the big picture while also focusing on the details. Used in battle as Elven Battle Prowess or something. Meditation trial where they have to meditate for days in the wilderness seeing time go by quickly but also excruciatingly slowly for days as they deal with hunger and thirst. Come back after week(s) emaciated but considered a great accomplishment. == Reptilian == === Itzatecah === {{MainArticle| [[Itzatecah]]|}} Ideas go here. Have advanced ability to alter time perception. In combat they can see in sped up at the expense of needing extra rations later, whereas they can slow down their perception to save on resources, for long term activities that require less brainpower and reaction times. Perhaps also useful for seeing the big picture as things unfold. Going into torpor to pass the time when on guard duty for days on end, motionless. Maybe even months. === Melinorati === {{MainArticle| [[Melinorati]]|}} Ideas go here. Will have the ability to alter time perception to some degree based on various factors. == Aquatic == == Merse == {{MainArticle| [[Merse]]|}} Ideas go here. different types based on the different levels of the sea - adapted for coastal, abyssopelagic, etc == Shamlek == {{MainArticle| [[Shamlek]]|}} Ideas go here. 8352a9e665a6a7c026516b511228554684c1dbd0 1076 1075 2022-12-29T22:41:01Z OfficialTerracil 2 wikitext text/x-wiki Numerous sapient species inhabit Terracil, from the familiar Homo sapiens to other species in the wider Homo genus, to more exotic sapient species such as the bipedal reptilian Melinorati and the land-dwelling squid-related Shamlek. __TOC__ == Hominids == === Drokha === {{MainArticle| [[Drokha]]|}} Ideas go here. === Manush === {{MainArticle|[[Manush]]|}} Manush, like the Myaner and Drokha, evolved from early hominids that lived in the savannahs in the Great Eastern Rift Valley. The Manush diverged into numerous subspecies, seven of which still survive to today. In their earliest days, the various peoples roamed the lands as tribes of nomadic hunter-gatherers and organised themselves into many different social structures. From egalitarian to strict class-based, and from polyamorous to nucleic families, the wide diversity of Manush peoples established itself early. Over history this trend has only continued, with mind-bogglingly diverse peoples and cultures spread across every hospitable stretch of land they could reach. Ideas go here. The extant species of manush are: * Ha''manune'' * W'ha''manune'' * K'ha''manune'' * Cha''manune'' * M'ha''manune'' * La''manune'' * Sa''manune'' === Myaner === {{MainArticle| [[Myaner]]|}} Ideas go here. Time perception - when matured past second puberty, can see time flow both fast and slow at the same time. Useful for easily seeing the big picture while also focusing on the details. Used in battle as Elven Battle Prowess or something. Meditation trial where they have to meditate for days in the wilderness seeing time go by quickly but also excruciatingly slowly for days as they deal with hunger and thirst. Come back after week(s) emaciated but considered a great accomplishment. == Reptilian == === Itzatecah === {{MainArticle| [[Itzatecah]]|}} Ideas go here. Have advanced ability to alter time perception. In combat they can see in sped up at the expense of needing extra rations later, whereas they can slow down their perception to save on resources, for long term activities that require less brainpower and reaction times. Perhaps also useful for seeing the big picture as things unfold. Going into torpor to pass the time when on guard duty for days on end, motionless. Maybe even months. === Melinorati === {{MainArticle| [[Melinorati]]|}} Ideas go here. Will have the ability to alter time perception to some degree based on various factors. == Aquatic == === Merse === {{MainArticle| [[Merse]]|}} Ideas go here. different types based on the different levels of the sea - adapted for coastal, abyssopelagic, etc === Shamlek === {{MainArticle| [[Shamlek]]|}} Ideas go here. 6dc90e0b6662a10b2c078c2750e5c8e7d5e16d3e 1089 1076 2023-01-05T19:47:21Z OfficialTerracil 2 wikitext text/x-wiki Numerous sapient species inhabit Terracil, from the familiar Homo sapiens to other species in the wider Homo genus, to more exotic sapient species such as the bipedal reptilian Melinorati and the land-dwelling squid-related Shamlek. __TOC__ == Hominids == === Drokha === {{MainArticle| [[Drokha]]|}} Ideas go here. === Manush === {{MainArticle|[[Manush]]|}} Manush, like the Myaner and Drokha, evolved from early hominids that lived in the savannahs in the Great Eastern Rift Valley. The Manush diverged into numerous subspecies, seven of which still survive to today. In their earliest days, the various peoples roamed the lands as tribes of nomadic hunter-gatherers and organised themselves into many different social structures. From egalitarian to strict class-based, and from polyamorous to nucleic families, the wide diversity of Manush peoples established itself early. Over history this trend has only continued, with mind-bogglingly diverse peoples and cultures spread across every hospitable stretch of land they could reach. Ideas go here. The extant species of manush are: * Ha''manune'' * W'ha''manune'' * K'ha''manune'' * Cha''manune'' * M'ha''manune'' * La''manune'' * Sa''manune'' === Myaner === {{MainArticle| [[Myaner]]|}} Ideas go here. Time perception - when matured past second puberty, can see time flow both fast and slow at the same time. Useful for easily seeing the big picture while also focusing on the details. Used in battle as Elven Battle Prowess or something. Meditation trial where they have to meditate for days in the wilderness seeing time go by quickly but also excruciatingly slowly for days as they deal with hunger and thirst. Come back after week(s) emaciated but considered a great accomplishment. == Reptilian == === Itzatecah === {{MainArticle| [[Itzatecah]]|}} Ideas go here. Have advanced ability to alter time perception. In combat they can see in sped up at the expense of needing extra rations later, whereas they can slow down their perception to save on resources, for long term activities that require less brainpower and reaction times. Perhaps also useful for seeing the big picture as things unfold. Going into torpor to pass the time when on guard duty for days on end, motionless. Maybe even months. === Melinorati === {{MainArticle| [[Melinorati]]|}} Ideas go here. Will have the ability to alter time perception to some degree based on various factors. == Aquatic == === Merse === {{MainArticle| [[Merse]]|}} Ideas go here. different types based on the different levels of the sea - adapted for coastal, abyssopelagic, etc === Shamlek === {{MainArticle| [[Shamlek]]|}} Ideas go here. ==References== {{Peoples}} a9ce55872c8303582630df11a43804e7b1f3fbbc Species 0 218 1068 2022-11-13T12:57:17Z OfficialTerracil 2 OfficialTerracil moved page [[Species]] to [[Sapient Peoples]] wikitext text/x-wiki #REDIRECT [[Sapient Peoples]] deb73cf58e2368cbc880dae0b4dff1b5ce12c5f9 Myaner 0 19 1073 955 2022-11-13T13:47:30Z OfficialTerracil 2 /* Life cycle */ wikitext text/x-wiki The Myaner are a collection of species and subspecies of human relatives that live on Terracil. Known colloquially as Elves, there are in fact 5 separate species belonging to the ''Myaner'' genus. Along with Drokha and Manush, the Myaner are all technically considered to be humans. Myaner can usually be distinguished via key physiological differences, but there is a great deal of variance and occasionally overlap with Manush looks. Despite this, Myaner tend to very rarely reach senescence, and as such are considered the Eldest Race. __TOC__ == Description == Myaner vary greatly in form across their different species or subspecies. It is debated on whether ''Myaner'' represent a separate species from ''Homo'' or whether they are in fact ''Homo myaner'' spp. Regardless, Myaner can be divided into 5 subgroups: * [[Nuwyverni]] - These are known to Men as the Dragon Elves, due to their cohabiting the XXX island continent where dragons live. It is due to this Elven word that the word wyvern is derived. These myaner are most commonly confused for humans, as they possess similar builds to humans, both male and female, have the least pronounced points on their ears, and and have white sclera in their eyes. Furthermore, they are the most likely to have the brown melanin humans possess, allowing them to pass for humans, albeit ethereally attractive ones. * [[Aelmyaner]] - These are known to Men as the High Elves, due to their own term for themselves meaning 'the true people'. They are the tallest of elves, with longer pointed ears and the classic inky myaner eyes. Their skin tones are also likely to range into the pale greyish-blue, although more human-like individuals are not unheard of. * [[Sicai]] - Known to Men as the Sea Elves, this is in part due to their love of the sea and sailing, but also in part due to the proclivity for individuals to be swarthier in the bluer spectrum of myaner colouration. * [[Eytor]] - Known to Men as Wood Elves, these people can be distinguished by their dappled skin tones, often resembling heavy freckles on the face but becoming more like the dappling of light through leaves on the rest of the body. These elves possess the typical myaner inky eyes as well as the longest pointy ears out of all myaner species. * [[Dinray]] - Known to Men as Snow Elves, they can be distinguished due to their commonly short statures and the monochrome skin tones, ranging from dark grey to pale white. == Sexual dimorphism == Content to come. == Life cycle == Myaner have a reputation for being immortal but this is untrue, as myaner simply have longer lifespans than most other inhabitants of Terracil. The exact lifespan varies by subspecies of myaner, but even the least long-lived race of myaner far outcompetes any manush. Myaner pregnancy lasts between 220 to 270 days, with the comparatively robust nuwyverni at the longer end of the spectrum and the slighter dinray at the lower end. This equals to approximately 11 to 13.5 silver lunar months, (just over half a year) and usually shorter than a ha manush pregnancy. Once born, the baby would breastfeed before being weaned on the same foods adults would eat. Myaner experience multiple 'puberties' throughout their life. The onset of the first is usually around 14-21 (17-25 EY) years old, and myaner usually are considered to be adults once they have reached 22-28 (25-33) years of age. As many myaner count time in periods of 11 years (sometimes nicknamed a decade), this usually means they reach adulthood at 2 or 2.5 'decades'. The onset of second puberty usually occurs at around the middle of the lifespan. This is often a period of a few years where the body goes through several physiological changes that mark a myaner as mature visually, and changes to the brain that allow an individual to be able to 'fast-forward' time. This usually is used by mature myaner to help get through menial tasks and prevent mental fatigue when engaging in routine and free up memories. This can affect an individual's ability to make memories during these times, as well as lowering social cohesion during difficult times. Lastly, some myaner species experience another, third, puberty, which takes place sometime just before reaching the latter quarter or fifth of the lifespan. In this change, the myaner who do go through this see major reshufflings of their mental faculties and cognitive ability. To do with being able to deal with a millennia's worth of memories? selective memory pruning? LOTR ROP Elrond vs Durin inspo? Also ability to manipulate their own perception of time. Perhaps second puberty allows for the blurring of weeks and months into mere days, and the ability to fast forward time, and third puberty unlocks the ability to do both fast forward and slow-mo perception of time simultaneously. This would be useful for easily seeing the big picture while also focusing on the details. Used in battle as Elven Battle Prowess or something. Great for observations, and associated with advanced wisdom in their cultures. Earth 365.24 days per year. Earth Years * 0.823 = Terracil years (TY) Terracil 444.01 days per year = Earth Years (EY) / 0.823 Myaner children experience a quicker onset of mental maturity makes young Elves seem older than they actually are.[1]:209-10 Elves' bodies developed slower than those of Men, but their minds developed more swiftly.[1]:209-10 In their twenties, they might still appear physically seven years old, though the Elf-child would have mature language and skill,[2]:228 whereas Men at the same age are already physically mature.[1]:210 More content to come. Many myaner have a reputation for living close to nature and in forests, which is indeed not an unwarranted one, but this reputation is earned due to the many benefits the myaner receive from such close cohabitation with trees. Firstly and most importantly, one of the main components to the secret of elven long lives is due to the ability to passively absorb life magic from surrounding plants that exude it. This constant infusion of the energies of growth and healing into their bodies is what allows them to shrug off the effects of ageing, from wrinkles to accumulated aches and strains in muscles and joints that in manush compound into causing the effects of old age. As a result the myaner are eager to ensure there is a healthy amount of greenery nearby in proportion to their population, and why they object in such a horrified manner to the destruction of woods and forests. The other main reason the myaner have their reputation for loving forests is due to the practice the Eytor began with their vast acorn farms. Once it was discovered that acorns were nourishing and bread could be made of their ground flour, it quickly became the staple crop of an entire people, as it could be farmed within the Oak forests without the need to deforest and plant other crops, and the trees fit the already pre-existing lifestyle. [[Acorn bread]] is still the primary staple food for many of the Eytor people. Their vast neatly organised farms can be remarkably well hidden, surrounded by forest, and can even be passed through by trespassers without them knowing. Meditation trial where they have to meditate for days in the wilderness seeing time go by quickly but also excruciatingly slowly for days as they deal with hunger and thirst. Come back after week(s) emaciated but considered a great accomplishment. == History == Content to come. == Cultures == Content to come. == Nations == Content to come. == Technology == * [[Ethyrmaille]] * [[Elfweave]] More content to come. == References == [[Category:Myaner]] 46f69c5c12e753f6f5ec0e334cc7e8452d5da308 Template:MetalsMinerals 10 164 1074 1012 2022-12-29T22:22:19Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | Metals & Minerals on Terracil |- ! rowspan="4"; style="background-color:#DDDDFF; width: 10%" | '''Metals''' ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Base Metals'''</span> | [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Precious Metals'''</span> | [[Gold]] · [[Orichalcum]] · [[Silver]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Alloys'''</span> | [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (HCS · Soulsteel · Wootz/Vanadium · Starmetal) |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Ethyric Metals'''</span> | Albium? · [[Electricium]] · Starmetal · [[Vitalium]] · [[Wyrdstone]] |- ! rowspan="3"; style="background-color:#DDDDFF; height: 30px; width: 10%" | '''Minerals''' ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Common'''</span> | [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · [[Clay]] · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] · [[Sulphur]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Valuable'''</span> | [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] · [[Mica]] · [[Moonstone]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Organic'''</span> | [[Amber]] · [[Coral]] · [[Ivory]] · [[Jet]] · [[Pearl]] |} f6a9a3b1f029eb0b2308321653030c8d7f672253 1083 1074 2023-01-02T15:32:20Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | Metals & Minerals on Terracil |- ! rowspan="4"; style="background-color:#DDDDFF; width: 10%" | '''Metals''' ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Base Metals'''</span> | [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Precious Metals'''</span> | Albium · [[Electricium]] · [[Gold]] · [[Orichalcum]] · [[Silver]] · [[Vitalium]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Alloys'''</span> | [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (HCS · Soulsteel · Wootz/Vanadium · Starmetal) |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Ethyric Metals'''</span> | Albium · [[Electricium]] · Soulsteel · Starmetal · Thanatium · [[Vitalium]] · [[Wyrdstone|Wyrdium]] |- ! rowspan="3"; style="background-color:#DDDDFF; height: 30px; width: 10%" | '''Minerals''' ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Common'''</span> | [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · [[Clay]] · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] · [[Sulphur]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Valuable'''</span> | [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] · [[Mica]] · [[Moonstone]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Organic'''</span> | [[Amber]] · [[Coral]] · [[Ivory]] · [[Jet]] · [[Pearl]] |} c9e50304c5b40d14e6b7a48e7225ee421d5ef457 File:Steel billet anvil.jpg 6 219 1080 2022-12-31T14:29:13Z Maintenance script 7 (recovered file, missing upload log entry) wikitext text/x-wiki == Summary == (recovered file, missing upload log entry) de10ae3a414dd352d3796238850fc62ca7e74911 File:Map v10 Globe Transparent.svg 6 220 1081 2022-12-31T14:29:15Z Maintenance script 7 (recovered file, missing upload log entry) wikitext text/x-wiki == Summary == (recovered file, missing upload log entry) de10ae3a414dd352d3796238850fc62ca7e74911 Template:Gods 10 221 1082 2023-01-02T15:29:30Z OfficialTerracil 2 Created page with "{| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | Gods and Goddesses of Terracil |- ! rowspan="2"; style="background-color:#DDDDFF; width: 10%" | '''The<br> [[The Old Ones|Old Ones]]''' ! style="background-color:#DDDDFF; height: 20px; width: 15%" | '''Major''' | Axzatn · Ahurchentli · Aliya ·..." wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | Gods and Goddesses of Terracil |- ! rowspan="2"; style="background-color:#DDDDFF; width: 10%" | '''The<br> [[The Old Ones|Old Ones]]''' ! style="background-color:#DDDDFF; height: 20px; width: 15%" | '''Major''' | Axzatn · Ahurchentli · Aliya · Emmitli · Tziena · Quelpor |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | '''Minor''' | Aqxi · Cahuīn · Chotn · Cuanchri · Cuatli · Cueraltl · Curtl · Ell · Emmitli · Huohuetn · Hurederiki · Lunxla · Maixhetl · Mitli · Motli · Niqtzi · Niqulzli · Portzkli · Quali · Quarixma · Quelpor · Rahuenchi · Tahm · Tek'n Plaitl · Temmo · Tihua · Tlel · Tlenuōra · Tlinda · Tziena · Xhak · Xhonatzl · Xh'riim |- ! colspan="2"; style="background-color:#DDDDFF; width: 10%" | '''Myaner Pantheon''' | Aah-Seoun · Celebri · Melengri · Menelya · Birenna · Aewemlin · Armeithor · Edhenn · Momaeth · Antaer · Minar Erui · Cugu Sidh · Finwael · Kurnour · Khar Shaemar · Sabaenne · Lithluiir |- ! colspan="2"; style="background-color:#DDDDFF; width: 10%" | '''Melinorati Pantheon''' | Achi-ay-suown · Etchi-sheli · Torkkum · Goun · Shinchu · Gok Uskoru · Sai-ie · Lou'Unrah · 'Mlee · Nwon · Juk · Nihkee · Thel · Jou · H'rehdd · Ku-Rtas · Kemtai · Lou'Ungah · Zehrahl · Rousnitsik · Ravounn · Aah-Shee |- ! colspan="2"; style="background-color:#DDDDFF; width: 10%" | '''Hellene Pantheon''' | Aristos Kalyteros Aioni · Hecathene Ischyros · Dolune · Argene · Geos · Lyalus · Sia · Lyanora · Amillo · Wyx · Ike · Metellaea · Nekesis · Taeorses · Menlaesus · Gauinles · Areteayas · Anaeka · Ionaeus · Chiaite · Actaeonorus · Karaesme · Delos · Dion · Aphredes · Kirtos · Laende · Gaertelis · Proeus · Herias · Hedaphrones |} 03362d690f99517d7677e7d84615e57ec403cace The Old Ones 0 142 1084 767 2023-01-02T15:32:42Z OfficialTerracil 2 wikitext text/x-wiki {{quote|They drank deep from the fount of wisdom and learned much in the arts of creation...| From the ''Book of Creation''}} '''The Old Ones''', also known as the '''Primordials''', or as various '''gods''', are little-known hyper-powerful individuals who either created or modified Terracil and its living creatures. It has been theorised that they were servants of the original One God, but alternate interpretations suggest they were hyper-advanced aliens with incredible knowledge of the [[ethyric arts]] or even entirely mythical. __TOC__ == Nature == {{quote|He was almost too bright to look at, for he shone with the light of the sun and looked as if he was made, in part, of yellow flame.| Excerpt from ''The Majesty of the Gods'', describing Aah-Seoun, also known as Kalyteros Aioni}} The Old Ones' physical descriptions generally fall in two conflicting camps. The divinity camp usually favours describing these enigmatic and powerful entities as being composed of different types of effects such as flames, light, water, smoke, or even incorporeal sections, all in a usually humanoid shape. The other major group of depictions usually follows a trend of humanoid individuals wearing armour or a shell, sometimes with halos about them to show divinity. Some theories theory proposed by Jasnah Kholin interpret this as the Old Ones being able to change their appearance at will, to create illusions around their forms (and possibly create avatars using their illusory holograms), or that their forms bled back and forth from true bodies to manifestations of different flavours of Ethyr, reflecting how in tune they were with the Ethyr or their expertise in the Ethyric Arts. The Old Ones were undoubtedly incredibly powerful, being variously credited with everything from the granting of sapience and free will to the peoples of Terracil, to the creation of Terracil itself from nothing. Claims differ depending on the religion in question, but scholarly consensus seems to rest with the "Modification Theory", where the Old Ones did not create everything but modified what they found as they saw fit. Regardless, they are the foremost deities of the world of Terracil. == Known Old Ones == There are many known Primordials, and they are known by many names according to the local languages who have adopted them as gods. Though the domains these gods govern may not always be consistent, there is usually some degree of alignment between what they are the gods of in different religious pantheons. {| class="wikitable" style="background-color:#ffffff; color:#000000; width: 95%; " |- style="background-color:#ccccff;" | style="width: 10%" | <span style="font-weight:bold">Elven Name</span> | style="width: 10%" | <span style="font-weight:bold">Greek Name</span> | style="width: 30%" | <span style="font-weight:bold">Other Pantheon Names</span> | style="width: 50%" | <span style="font-weight:bold">Usual Pantheon Role</span> |- | Aah-Seoun || Kalyteros Aioni || Axzatn, Aristos, Achi-Ay-Suown || Creator God |- | Galadrielle || Hecathene Ischyros || Ell, Rhaelle, Etchi-Sheli, Reii || Goddess of Magic and Knowledge and Queen of Death |- | Birenna || Sia || Tziena, Sai-ie || Keeper of Souls |- | Glaniira || Lyanora || Tlenuōra, Lou'Unrah || Goddess of the Seas |- | Aewemlin || Amillo || Emmitli, 'Mlee || Goddess of the Sun, Day, and Sunlight |- | Edhenn || Ike || Xhak, Jul || God of Equality and Justice |- | Momaeth || Metellaea || Motli, Mohkee || Goddess of Agriculture, Harvest, Growth, and Healing |- | Sabaenne || Herias || Rahuenchi, Ravounn || Goddess of Fertility, Love, and Marriage |- | Lithluiir || Hedaphrones || Aqxi, Hayella || Goddess of Beauty and Pleasure |} == History == The Old Ones Arrive There came the day when the Old Ones arrived to this chosen world. They beheld the beauty of Creation and were taken up with awe. They watched as the world was formed and the seeds given life and all the ages of the world flew past, and they saved it to learn more about the creations of their God. Everything they saved was put in its rightful place in the Eternal Record, which resides up in the second heaven, and so that the people of the world might find it and learn of the beauty of Creation a place was set aside for the Eternal Record upon the land. These spirits then looked upon the people of the world and asked them what gifts they would have bestowed upon them They also looked upon the lizards and frogs of the jungle and thought them deserving of being people, and so they were pulled and formed and uplifted into people, with the spark of life within them being enriched as thought was breathed into them. History The peoples of the world had grown and built and lived long before the Spirits had arrived, but with their new gifts they resumed their lives with renewed vigour, skill, and knowledge. Some took to crafting ever greater tools, others to growing more beauty and yet others to yearning after more knowledge, but as always there were those who wanted nothing more than to enjoy what they liked at the expense of others. The Old Ones were no strangers to fights and love and feelings as they too had personalities of their own, but they watched on in horror and fascination as people warred and killed. The wisdom of the Creator echoed in their heads and they know that despite all the cruelty and hardship and death in the world, there was good and kindness and content, and the peoples would not be controlled, for control was a loss of their gift of freedom, but allowed to continue as they willed, knowing that good will always prevail. {{Gods}} 9a72d9e3e1a4d1de135cfebb4fa5399fdaff2ff6 1085 1084 2023-01-02T15:33:36Z OfficialTerracil 2 wikitext text/x-wiki {{quote|They drank deep from the fount of wisdom and learned much in the arts of creation...| From the ''Book of Creation''}} '''The Old Ones''', also known as the '''Primordials''', or as various '''gods''', are little-known hyper-powerful individuals who either created or modified Terracil and its living creatures. It has been theorised that they were servants of the original One God, but alternate interpretations suggest they were hyper-advanced aliens with incredible knowledge of the [[ethyric arts]] or even entirely mythical. __TOC__ == Nature == {{quote|He was almost too bright to look at, for he shone with the light of the sun and looked as if he was made, in part, of yellow flame.| Excerpt from ''The Majesty of the Gods'', describing Aah-Seoun, also known as Kalyteros Aioni}} The Old Ones' physical descriptions generally fall in two conflicting camps. The divinity camp usually favours describing these enigmatic and powerful entities as being composed of different types of effects such as flames, light, water, smoke, or even incorporeal sections, all in a usually humanoid shape. The other major group of depictions usually follows a trend of humanoid individuals wearing armour or a shell, sometimes with halos about them to show divinity. Some theories theory proposed by Jasnah Kholin interpret this as the Old Ones being able to change their appearance at will, to create illusions around their forms (and possibly create avatars using their illusory holograms), or that their forms bled back and forth from true bodies to manifestations of different flavours of Ethyr, reflecting how in tune they were with the Ethyr or their expertise in the Ethyric Arts. The Old Ones were undoubtedly incredibly powerful, being variously credited with everything from the granting of sapience and free will to the peoples of Terracil, to the creation of Terracil itself from nothing. Claims differ depending on the religion in question, but scholarly consensus seems to rest with the "Modification Theory", where the Old Ones did not create everything but modified what they found as they saw fit. Regardless, they are the foremost deities of the world of Terracil. == Known Old Ones == There are many known Primordials, and they are known by many names according to the local languages who have adopted them as gods. Though the domains these gods govern may not always be consistent, there is usually some degree of alignment between what they are the gods of in different religious pantheons. {| class="wikitable" style="background-color:#ffffff; color:#000000; width: 95%; " |- style="background-color:#ccccff;" | style="width: 10%" | <span style="font-weight:bold">Elven Name</span> | style="width: 10%" | <span style="font-weight:bold">Greek Name</span> | style="width: 30%" | <span style="font-weight:bold">Other Pantheon Names</span> | style="width: 50%" | <span style="font-weight:bold">Usual Pantheon Role</span> |- | Aah-Seoun || Kalyteros Aioni || Axzatn, Aristos, Achi-Ay-Suown || Creator God |- | Galadrielle || Hecathene Ischyros || Ell, Rhaelle, Etchi-Sheli, Reii || Goddess of Magic and Knowledge and Queen of Death |- | Birenna || Sia || Tziena, Sai-ie || Keeper of Souls |- | Glaniira || Lyanora || Tlenuōra, Lou'Unrah || Goddess of the Seas |- | Aewemlin || Amillo || Emmitli, 'Mlee || Goddess of the Sun, Day, and Sunlight |- | Edhenn || Ike || Xhak, Jul || God of Equality and Justice |- | Momaeth || Metellaea || Motli, Mohkee || Goddess of Agriculture, Harvest, Growth, and Healing |- | Sabaenne || Herias || Rahuenchi, Ravounn || Goddess of Fertility, Love, and Marriage |- | Lithluiir || Hedaphrones || Aqxi, Hayella || Goddess of Beauty and Pleasure |} == History == The Old Ones Arrive There came the day when the Old Ones arrived to this chosen world. They beheld the beauty of Creation and were taken up with awe. They watched as the world was formed and the seeds given life and all the ages of the world flew past, and they saved it to learn more about the creations of their God. Everything they saved was put in its rightful place in the Eternal Record, which resides up in the second heaven, and so that the people of the world might find it and learn of the beauty of Creation a place was set aside for the Eternal Record upon the land. These spirits then looked upon the people of the world and asked them what gifts they would have bestowed upon them They also looked upon the lizards and frogs of the jungle and thought them deserving of being people, and so they were pulled and formed and uplifted into people, with the spark of life within them being enriched as thought was breathed into them. History The peoples of the world had grown and built and lived long before the Spirits had arrived, but with their new gifts they resumed their lives with renewed vigour, skill, and knowledge. Some took to crafting ever greater tools, others to growing more beauty and yet others to yearning after more knowledge, but as always there were those who wanted nothing more than to enjoy what they liked at the expense of others. The Old Ones were no strangers to fights and love and feelings as they too had personalities of their own, but they watched on in horror and fascination as people warred and killed. The wisdom of the Creator echoed in their heads and they know that despite all the cruelty and hardship and death in the world, there was good and kindness and content, and the peoples would not be controlled, for control was a loss of their gift of freedom, but allowed to continue as they willed, knowing that good will always prevail. == References == {{Gods}} [[Category:OldOnes]] [[Category:Ethyr]] [[Category:Gods]] [[Category:Myths]] 75e2e0844f449917810398d6010ec120d9a86da7 1086 1085 2023-01-02T15:33:56Z OfficialTerracil 2 wikitext text/x-wiki {{quote|They drank deep from the fount of wisdom and learned much in the arts of creation...| From the ''Book of Creation''}} '''The Old Ones''', also known as the '''Primordials''', or as various '''gods''', are little-known hyper-powerful individuals who either created or modified Terracil and its living creatures. It has been theorised that they were servants of the original One God, but alternate interpretations suggest they were hyper-advanced aliens with incredible knowledge of the [[ethyric arts]] or even entirely mythical. __TOC__ == Nature == {{quote|He was almost too bright to look at, for he shone with the light of the sun and looked as if he was made, in part, of yellow flame.| Excerpt from ''The Majesty of the Gods'', describing Aah-Seoun, also known as Kalyteros Aioni}} The Old Ones' physical descriptions generally fall in two conflicting camps. The divinity camp usually favours describing these enigmatic and powerful entities as being composed of different types of effects such as flames, light, water, smoke, or even incorporeal sections, all in a usually humanoid shape. The other major group of depictions usually follows a trend of humanoid individuals wearing armour or a shell, sometimes with halos about them to show divinity. Some theories theory proposed by Jasnah Kholin interpret this as the Old Ones being able to change their appearance at will, to create illusions around their forms (and possibly create avatars using their illusory holograms), or that their forms bled back and forth from true bodies to manifestations of different flavours of Ethyr, reflecting how in tune they were with the Ethyr or their expertise in the Ethyric Arts. The Old Ones were undoubtedly incredibly powerful, being variously credited with everything from the granting of sapience and free will to the peoples of Terracil, to the creation of Terracil itself from nothing. Claims differ depending on the religion in question, but scholarly consensus seems to rest with the "Modification Theory", where the Old Ones did not create everything but modified what they found as they saw fit. Regardless, they are the foremost deities of the world of Terracil. == Known Old Ones == There are many known Primordials, and they are known by many names according to the local languages who have adopted them as gods. Though the domains these gods govern may not always be consistent, there is usually some degree of alignment between what they are the gods of in different religious pantheons. {| class="wikitable" style="background-color:#ffffff; color:#000000; width: 95%; " |- style="background-color:#ccccff;" | style="width: 10%" | <span style="font-weight:bold">Elven Name</span> | style="width: 10%" | <span style="font-weight:bold">Greek Name</span> | style="width: 30%" | <span style="font-weight:bold">Other Pantheon Names</span> | style="width: 50%" | <span style="font-weight:bold">Usual Pantheon Role</span> |- | Aah-Seoun || Kalyteros Aioni || Axzatn, Aristos, Achi-Ay-Suown || Creator God |- | Galadrielle || Hecathene Ischyros || Ell, Rhaelle, Etchi-Sheli, Reii || Goddess of Magic and Knowledge and Queen of Death |- | Birenna || Sia || Tziena, Sai-ie || Keeper of Souls |- | Glaniira || Lyanora || Tlenuōra, Lou'Unrah || Goddess of the Seas |- | Aewemlin || Amillo || Emmitli, 'Mlee || Goddess of the Sun, Day, and Sunlight |- | Edhenn || Ike || Xhak, Jul || God of Equality and Justice |- | Momaeth || Metellaea || Motli, Mohkee || Goddess of Agriculture, Harvest, Growth, and Healing |- | Sabaenne || Herias || Rahuenchi, Ravounn || Goddess of Fertility, Love, and Marriage |- | Lithluiir || Hedaphrones || Aqxi, Hayella || Goddess of Beauty and Pleasure |} == History == The Old Ones Arrive There came the day when the Old Ones arrived to this chosen world. They beheld the beauty of Creation and were taken up with awe. They watched as the world was formed and the seeds given life and all the ages of the world flew past, and they saved it to learn more about the creations of their God. Everything they saved was put in its rightful place in the Eternal Record, which resides up in the second heaven, and so that the people of the world might find it and learn of the beauty of Creation a place was set aside for the Eternal Record upon the land. These spirits then looked upon the people of the world and asked them what gifts they would have bestowed upon them They also looked upon the lizards and frogs of the jungle and thought them deserving of being people, and so they were pulled and formed and uplifted into people, with the spark of life within them being enriched as thought was breathed into them. History The peoples of the world had grown and built and lived long before the Spirits had arrived, but with their new gifts they resumed their lives with renewed vigour, skill, and knowledge. Some took to crafting ever greater tools, others to growing more beauty and yet others to yearning after more knowledge, but as always there were those who wanted nothing more than to enjoy what they liked at the expense of others. The Old Ones were no strangers to fights and love and feelings as they too had personalities of their own, but they watched on in horror and fascination as people warred and killed. The wisdom of the Creator echoed in their heads and they know that despite all the cruelty and hardship and death in the world, there was good and kindness and content, and the peoples would not be controlled, for control was a loss of their gift of freedom, but allowed to continue as they willed, knowing that good will always prevail. == References == {{Gods}} [[Category:Old Ones]] [[Category:Ethyr]] [[Category:Gods]] [[Category:Myths & Legends]] 464159a9dad86a628250d4f6974aac46c2dd580c Vitalium 0 202 1087 1047 2023-01-02T16:45:48Z OfficialTerracil 2 /* Uses */ wikitext text/x-wiki [[File:Crystalised vitalium.jpg|400px|thumb|right|alt=A rough but melted-looking chunk of a silvery metal.|A crystallised chunk of vitalium.]] {{quote|Incredible! It's weight is a mere quarter that of steel!|an armor-smith inspecting a sample of vitalium}} [[Vitalium]] is a shiny grey metal that is much lighter than iron. This metal is not suitable for most uses when pure, as it is brittle and slowly withers away when exposed to water, as well as being dangerously flammable. Vitalium burns with a blinding white light. It is often mixed with electricium to create an alloy that is highly valued, having a strength comparable to steel but much lighter. For this reason, it is suspected to be the main metal in the mysterious metallic alloy that was used to create [[ethyrmaille]] by the ancient myaner. __TOC__ ==Uses== Vitalium salts have been claimed to soothe and hasten recovery from muscle pain, soreness, or injury, and as such are traded widely by healer guilds to incorporate into bandages or poultices, as well as researched by mages who can use [[Light-Ethyr#Growth|life-ethyr]]. It is also suspected to be the metal used by ancient [[myaner]] in the unidentified alloy that comprises [[ethyrmaille]] plates, as it is light and strong. Despite its high rarity, it has not been adopted as coinage anywhere due to both its irregular supply as well as its properties that make it less long-lasting than the usual coinage metals like [[gold]], [[silver]], or [[orichalcum]]. Although it is perfectly durable when alloyed with metals such as electricium, it is hard to work with which means it is usually left to the alchemist-forgers who have special techniques for working it into usable shapes and not minted into coins. However it is sometimes formed into uniform ingots for transport or traded with these ingots becoming somewhat of their own rare currency. ==History== {{quote|The cows won't drink it m'lord, but it seems to heal 'em sores.|a cattle farmer from Meandres}} A myaner cattle farmer living in the region of Meandres once attempted to give his cows water from a well there. The cows refused to drink because of the water's bitter taste, but the farmer noticed that the water seemed to heal scratches and rashes. The substance became known as vitalium salts and its fame spread. When the metal was eventually extracted from the salts by myaner alchemists, they named the metal "vitalium" to honour the supposed healing powers. The metal does not heal but it has been claimed that the salts soothe and hasten recovery from muscle pain, soreness, or injury, and as such are valued. == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] dcdcb30728d35445c492fd2db6572023f4068959 Electricium 0 222 1088 2023-01-02T22:33:41Z OfficialTerracil 2 Created page with "[[File:Aluminium-4.jpg|400px|thumb|right|alt=A chunk of a silvery-white metal.|A small piece of pure electricium. It is estimated that this would be worth ten times the same weight of gold.]] {{quote|sentence|whom}} [[Electricium]] is a shiny silvery-white metal and is second lightest metal known, only beaten out by [[vitalium]] and is around a third of the density of iron. This metal extremely difficult to produce as it requires a hugely expensive process of [[ethyr]]..." wikitext text/x-wiki [[File:Aluminium-4.jpg|400px|thumb|right|alt=A chunk of a silvery-white metal.|A small piece of pure electricium. It is estimated that this would be worth ten times the same weight of gold.]] {{quote|sentence|whom}} [[Electricium]] is a shiny silvery-white metal and is second lightest metal known, only beaten out by [[vitalium]] and is around a third of the density of iron. This metal extremely difficult to produce as it requires a hugely expensive process of [[ethyr]] and captured lightning that is very poorly understood. It is theorised that the ancient myaner empire before their fall perfected the technique and made great use of this metal and its alloys. Electricium has been recently mixed with [[vitalium]] to create an alloy that is highly valued, having a strength comparable to steel but much lighter. For this reason, it is suspected to be the main metal in the mysterious metallic alloy that was used to create [[ethyrmaille]] by the ancient myaner. __TOC__ ==Uses== USES It is also suspected to be the metal used by ancient [[myaner]] in the unidentified alloy that comprises [[ethyrmaille]] plates, as it is light and strong. Despite its high rarity, it has not been adopted as coinage anywhere due to both its irregular supply as well as its properties that make it less long-lasting than the usual coinage metals like [[gold]], [[silver]], or [[orichalcum]]. Although it is perfectly durable when alloyed with metals such as electricium, it is hard to work with which means it is usually left to the alchemist-forgers who have special techniques for working it into usable shapes and not minted into coins. However it is sometimes formed into uniform ingots for transport or traded with these ingots becoming somewhat of their own rare currency. ==History== {{quote|xxxx|someone}} A myaner cattle farmer living in the region of Meandres once attempted to give his cows water from a well there. The cows refused to drink because of the water's bitter taste, but the farmer noticed that the water seemed to heal scratches and rashes. The substance became known as vitalium salts and its fame spread. When the metal was eventually extracted from the salts by myaner alchemists, they named the metal "vitalium" to honour the supposed healing powers. The metal does not heal but it has been claimed that the salts soothe and hasten recovery from muscle pain, soreness, or injury, and as such are valued. == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] a65fbf6a1299ab7bbe8edd11320f0487e92d7784 Template:Peoples 10 223 1090 2023-01-05T19:54:58Z OfficialTerracil 2 Created page with "{| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff; height: 35px" | Sapient Peoples of Terracil |- ! colspan="1"; style="background-color:#DDDDFF; width: 20%" | '''Hominids''' | [[Drokha]] · [[Manush]] · [[Myaner]] |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Archosaurian''' | [[Itzatecah]] (<small>[..." wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff; height: 35px" | Sapient Peoples of Terracil |- ! colspan="1"; style="background-color:#DDDDFF; width: 20%" | '''Hominids''' | [[Drokha]] · [[Manush]] · [[Myaner]] |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Archosaurian''' | [[Itzatecah]] (<small>[[Tzauaruz]] · [[Tzikink]] · [[Tzlan]]</small>) · [[Melinorati]] |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Aquatic''' | [[Merse]] · [[Shamlek]] |} 4e9952c2216d1eb40cc24e73c313ce7cacf64d80 1091 1090 2023-01-05T19:55:28Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff; height: 35px" | Sapient Peoples of Terracil |- ! colspan="1"; style="background-color:#DDDDFF; width: 20%" | '''Hominids''' | [[Drokha]] · [[Manush]] · [[Myaner]] |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Archosaurian''' | [[Itzatecah]] (<small>[[Tzauaruz]] · [[Tzikink]] · [[Tzlan]]</small>) · [[Melinorati]] |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Aquatic''' | [[Merse]] · [[Shamlek]] |} [[Category:Sapient Peoples]] 27c26f1883d83d8ad8b2d295820fa5ecfc2dcd65 Template:Melinorati 10 224 1096 2023-01-05T20:11:24Z OfficialTerracil 2 Created page with "{| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | Sapient Peoples of Terracil |- ! colspan="1"; style="background-color:#DDDDFF; width: 16%" | '''Subspecies''' | colspan="2" | [[Melinorati#Paralitori|Paralitori]] · [[Melinorati#Threktivouni|Threktivouni]] · [[Melinorati#Vumentropi|Vumentropi]]..." wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | Sapient Peoples of Terracil |- ! colspan="1"; style="background-color:#DDDDFF; width: 16%" | '''Subspecies''' | colspan="2" | [[Melinorati#Paralitori|Paralitori]] · [[Melinorati#Threktivouni|Threktivouni]] · [[Melinorati#Vumentropi|Vumentropi]] |- ! rowspan="2"; style="background-color:#DDDDFF;" | '''Culture''' ! style="background-color:#DDDDFF; width: 10%" | '''Languages''' | Languages |- ! colspan="1"; style="background-color:#DDDDFF;" | '''States & Polities''' | Languages |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Technology''' | colspan="2" | [[Melinorati#Cheirosiphon|Cheirosiphon]] · [[Fulmenous Phials]] [[Melinorati#Weaponry|Weaponry]] |} [[Category:Sapient Peoples]] [[Category:Melinorati]] [[Category:Infoboxes]] feb88989d9f9375a1a2654517e8c2c68ca62ce24 1097 1096 2023-01-05T20:11:53Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | [[Melinorati]] |- ! colspan="1"; style="background-color:#DDDDFF; width: 16%" | '''Subspecies''' | colspan="2" | [[Melinorati#Paralitori|Paralitori]] · [[Melinorati#Threktivouni|Threktivouni]] · [[Melinorati#Vumentropi|Vumentropi]] |- ! rowspan="2"; style="background-color:#DDDDFF;" | '''Culture''' ! style="background-color:#DDDDFF; width: 10%" | '''Languages''' | Languages |- ! colspan="1"; style="background-color:#DDDDFF;" | '''States & Polities''' | Languages |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Technology''' | colspan="2" | [[Melinorati#Cheirosiphon|Cheirosiphon]] · [[Fulmenous Phials]] [[Melinorati#Weaponry|Weaponry]] |} [[Category:Sapient Peoples]] [[Category:Melinorati]] [[Category:Infoboxes]] c3daa287ef2b260d059285ed7dcf7363c2645727 1098 1097 2023-01-05T20:13:08Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | [[Melinorati]] |- ! colspan="1"; style="background-color:#DDDDFF; width: 16%" | '''Subspecies''' | colspan="2" | [[Melinorati#Paralitori|Paralitori]] · [[Melinorati#Threktivouni|Threktivouni]] · [[Melinorati#Vumentropi|Vumentropi]] |- ! rowspan="3"; style="background-color:#DDDDFF;" | '''Culture''' ! style="background-color:#DDDDFF; width: 12%" | '''Languages''' | Languages |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Cultures''' | List of cultures goes here |- ! colspan="1"; style="background-color:#DDDDFF;" | '''States & Polities''' | List of states <br> List of polities |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Technology''' | colspan="2" | [[Melinorati#Cheirosiphon|Cheirosiphon]] · [[Fulmenous Phials]] [[Melinorati#Weaponry|Weaponry]] |} [[Category:Sapient Peoples]] [[Category:Melinorati]] [[Category:Infoboxes]] fb2572cb3d808d926a18bb20e6dfb2b8a0e0e7c6 1099 1098 2023-01-05T20:13:39Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | [[Melinorati]] |- ! colspan="1"; style="background-color:#DDDDFF; width: 16%" | '''Subspecies''' | colspan="2" | [[Melinorati#Paralitori|Paralitori]] · [[Melinorati#Threktivouni|Threktivouni]] · [[Melinorati#Vumentropi|Vumentropi]] |- ! rowspan="3"; style="background-color:#DDDDFF;" | '''Culture''' ! style="background-color:#DDDDFF; width: 12%" | <small>'''Languages'''</small> | Languages |- ! colspan="1"; style="background-color:#DDDDFF;" | <small>'''Cultures'''</small> | List of cultures goes here |- ! colspan="1"; style="background-color:#DDDDFF;" | <small>'''States & Polities'''</small> | List of states <br> List of polities |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Technology''' | colspan="2" | [[Melinorati#Cheirosiphon|Cheirosiphon]] · [[Fulmenous Phials]] [[Melinorati#Weaponry|Weaponry]] |} [[Category:Sapient Peoples]] [[Category:Melinorati]] [[Category:Infoboxes]] ea69a872b95b5495ecbd07cf300198b727a50139 1100 1099 2023-01-05T20:15:30Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | [[Melinorati]] |- ! colspan="1"; style="background-color:#DDDDFF; width: 16%" | '''Subspecies''' | colspan="2" | [[Melinorati#Paralitori|Paralitori]] · [[Melinorati#Threktivouni|Threktivouni]] · [[Melinorati#Vumentropi|Vumentropi]] |- ! rowspan="3"; style="background-color:#DDDDFF;" | '''Culture''' ! style="background-color:#DDDDFF; width: 12%" | <span style="font-size:85%">'''Languages'''</span> | Languages |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''Cultures'''</span> | List of cultures goes here |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''States & Polities'''</span> | List of states <br> List of polities |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Technology''' | colspan="2" | [[Melinorati#Cheirosiphon|Cheirosiphon]] · [[Fulmenous Phials]] [[Melinorati#Weaponry|Weaponry]] |} [[Category:Sapient Peoples]] [[Category:Melinorati]] [[Category:Infoboxes]] 9171cf790a45475dd86481bceb7ae4eb69df1d08 Template:Melinorati 10 224 1101 1100 2023-01-05T20:16:09Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | [[Melinorati]] |- ! colspan="1"; style="background-color:#DDDDFF; width: 16%" | '''Subspecies''' | colspan="2" | [[Melinorati#Paralitori|Paralitori]] · [[Melinorati#Threktivouni|Threktivouni]] · [[Melinorati#Vumentropi|Vumentropi]] |- ! rowspan="3"; style="background-color:#DDDDFF;" | '''Culture''' ! style="background-color:#DDDDFF; width: 9%" | <span style="font-size:85%">'''Languages'''</span> | Languages |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''Cultures'''</span> | List of cultures goes here |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''States & Polities'''</span> | List of states <br> List of polities |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Technology''' | colspan="2" | [[Melinorati#Cheirosiphon|Cheirosiphon]] · [[Fulmenous Phials]] [[Melinorati#Weaponry|Weaponry]] |} [[Category:Sapient Peoples]] [[Category:Melinorati]] [[Category:Infoboxes]] afa8ad11a063443f850d57472aa2a53fb652d404 Template:SpeciesNavbox 10 226 1103 2023-01-05T20:17:55Z OfficialTerracil 2 Created page with "{| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | {{{SpeciesName}}} |- ! colspan="1"; style="background-color:#DDDDFF; width: 16%" | '''Subspecies''' | colspan="2" | [[Melinorati#Paralitori|Paralitori]] · [[Melinorati#Threktivouni|Threktivouni]] · [[Melinorati#Vumentropi|Vumentropi]] |- ! rowsp..." wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | {{{SpeciesName}}} |- ! colspan="1"; style="background-color:#DDDDFF; width: 16%" | '''Subspecies''' | colspan="2" | [[Melinorati#Paralitori|Paralitori]] · [[Melinorati#Threktivouni|Threktivouni]] · [[Melinorati#Vumentropi|Vumentropi]] |- ! rowspan="3"; style="background-color:#DDDDFF;" | '''Culture''' ! style="background-color:#DDDDFF; width: 9%" | <span style="font-size:85%">'''Languages'''</span> | Languages |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''Cultures'''</span> | List of cultures goes here |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''States & Polities'''</span> | List of states <br> List of polities |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Technology''' | colspan="2" | [[Melinorati#Cheirosiphon|Cheirosiphon]] · [[Fulmenous Phials]] [[Melinorati#Weaponry|Weaponry]] |} [[Category:Sapient Peoples]] [[Category:Melinorati]] [[Category:Infoboxes]] 7a46cd4ff01e82ba6b1a06d81d5db44d0c90dd26 1104 1103 2023-01-05T20:18:27Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | {{{SpeciesName}}} |- ! colspan="1"; style="background-color:#DDDDFF; width: 16%" | '''Subspecies''' | colspan="2" | [[Melinorati#Paralitori|Paralitori]] · [[Melinorati#Threktivouni|Threktivouni]] · [[Melinorati#Vumentropi|Vumentropi]] |- ! rowspan="3"; style="background-color:#DDDDFF;" | '''Culture''' ! style="background-color:#DDDDFF; width: 9%" | <span style="font-size:85%">'''Languages'''</span> | Languages |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''Cultures'''</span> | List of cultures goes here |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''States & Polities'''</span> | List of states <br> List of polities |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Technology''' | colspan="2" | [[Melinorati#Cheirosiphon|Cheirosiphon]] · [[Fulmenous Phials]] [[Melinorati#Weaponry|Weaponry]] |} [[Category:Sapient Peoples]] [[Category:Navboxes]] [[Category:Templates]] 8cf92da6b8ef8f0d644b4a8f20f84b4b743d4100 1106 1104 2023-01-05T20:27:37Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | {{{SpeciesName|}}} |- ! colspan="1"; style="background-color:#DDDDFF; width: 16%" | '''Subspecies''' | colspan="2" | {{{Subspecies|List of subspecies or races goes here}}} |- ! rowspan="3"; style="background-color:#DDDDFF;" | '''Culture''' ! style="background-color:#DDDDFF; width: 9%" | <span style="font-size:85%">'''Languages'''</span> | {{{Languages|List of languages goes here. Probably start with 'Proto-species'}}} |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''Cultures'''</span> | {{{Cultures|List of cultures goes here}}} |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''States & Polities'''</span> | {{{States|List of states · List of Polities}}} |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Technology''' | colspan="2" | {{{Technology|List of technologies goes here}}} |} [[Category:Sapient Peoples]] [[Category:Navboxes]] [[Category:Templates]] bf77e55b773ddea88a9eedc7ea2f4bbf98be033c 1109 1106 2023-01-05T20:36:03Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | {{{SpeciesName}}} |- ! colspan="1"; style="background-color:#DDDDFF; width: 16%" | '''Subspecies''' | colspan="2" | {{{Subspecies}}} |- ! rowspan="3"; style="background-color:#DDDDFF;" | '''Culture''' ! style="background-color:#DDDDFF; width: 9%" | <span style="font-size:85%">'''Languages'''</span> | {{{Languages|{{{Languages}}} List of languages goes here. Probably start with 'Proto-species'}}} |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''Cultures'''</span> | {{{Cultures}}} |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''States & Polities'''</span> | {{{States|{{{States}}} List of states · List of Polities}}} |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Technology''' | colspan="2" | {{{Technology}}} |} [[Category:Sapient Peoples]] [[Category:Navboxes]] [[Category:Templates]] 8e136c83682a3ab7df2bff0b57da44f898dda8f7 1111 1109 2023-01-05T20:38:06Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | {{{SpeciesName}}} |- ! colspan="1"; style="background-color:#DDDDFF; width: 16%" | '''Subspecies''' | colspan="2" | {{{Subspecies}}} |- ! rowspan="3"; style="background-color:#DDDDFF;" | '''Culture''' ! style="background-color:#DDDDFF; width: 9%" | <span style="font-size:85%">'''Languages'''</span> | {{{Languages|{{{Languages}}} List of languages goes here. Probably start with 'Proto-species'}}} |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''Cultures'''</span> | {{{Cultures}}} |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''States & Polities'''</span> | {{{States|{{{States}}} List of states · List of Polities}}} |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Technology''' | colspan="2" | {{{Technology}}} |} [[Category:Sapient Peoples]] [[Category:Navboxes]] [[Category:Templates]] 8b279f92ecf084090538369d7f5fad576f1e5ff4 Melinorati 0 13 1105 1095 2023-01-05T20:27:29Z OfficialTerracil 2 /* References */ wikitext text/x-wiki [[File:Melinorati 1.png|400px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati are a [[Sapient Peoples|sapient species]] that live on [[Terracil]]. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. [[File:Melinorati 2.png|300px|thumb|right|alt=A pair of tan-skinned bipedal reptilians.|Melinorati male (left) and female (left) of the ''threktivouni''-type, as judged by their tan skin tone and forked toughscale patches with distinctive scutes.]] Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Biology == === Anatomy & Physiology === xxx ==== Anatomy ==== xxx ==== Circulatory system ==== xxx ==== Respiratory system ==== xxx ==== Sexual dimorphism ==== Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. ==== Reproductive system ==== Female melinorati posses a genital slit, within which a vagina is kept safe. This is located above, and is distinct from, the cloaca, and unlike in mammals the urethra is not located next to the genitals, instead opening into the cloaca. Thus the genital slit contains only the vagina, leading to the oviduct and a specialised section of the duct that acts as a uterus analogue, and the two clitorises. Male melinorati posses the same genital slit positioned above the cloaca, within which the two penises rest when not in use. The testes sit further inside, near the kidneys. During reproduction, one or both penises exit the slit and enter the female's vagina. Sex for pleasure and not reproduction can involve the penis entering the cloaca instead or the vagina during non-fertile periods. ==== Reproduction ==== A mother's ovaries will release several egg cells and can ultimately lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the oviduct tract, passing though stages that create the yolk, albumen, and other egg components, culminating in the amniotic membrane. Once they reach the uterus analogue, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. The pseudoegg will connect to the uterine lining, the egg components acting as the equivalent of a placenta in mammalian pregnancies, through which the mother provides nutrients to the unborn young via the bloodstream. Towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland toughens the amniotic membrane, transforming it into a leathery softshelled egg. Shortly before birth, the egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers in a community will lay their eggs together, as their cycles will have aligned based on optimal temperature for child-raising, amidst other factors. The mothers will passively sense the temperature approaching the ideal and their bodies will enter a fertile stage in preparation for eggs being fertilised. Egg laying will occur within a 3-4 week window roughly centred on the 260th day since the pregnancy began. The egg-laying period thus usually falls during a fertile season. Laying the eggs requires going into labour. The uterus-like organ clamps closed to prevent the eggs from escaping further down the tract and into the vagina when pregnant, and labour begins with the clamped muscles releasing. This can sometimes be painful to the pregnant mother if the releases happen too quickly. Once the opening is wide enough, contractions of the egg duct will encourage the decoupled egg to enter the vagina for laving. The laid eggs will be placed together in a communal well-protected nest. === Life cycle === Laid eggs require warmth to complete the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 12 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 20 years. Babies are often raised communally, with the entire parental generation cohort sharing the loads of raising the young and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones released from femoral pores located along the inner thighs and embedded within the neck toughscale patches, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in spring and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons, and temperature requirements sorted out by placing warm rotting vegetation over and around the eggs. A community will care for all children raised equally until they leave their band between ages 12 and 20. Melinorati can live to be older than 170, but usually live to between 115 and 145. Senescence rarely sets in before 100 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 170 and live to see their 200's. === Diet === xxx Humans are omnivorous, capable of consuming a wide variety of plant and animal material.[204][205] Human groups have adopted a range of diets from purely vegan to primarily carnivorous. In some cases, dietary restrictions in humans can lead to deficiency diseases; however, stable human groups have adapted to many dietary patterns through both genetic specialization and cultural conventions to use nutritionally balanced food sources.[206] The human diet is prominently reflected in human culture and has led to the development of food science.[207] Until the development of agriculture approximately 10,000 years ago, Homo sapiens employed a hunter-gatherer method as their sole means of food collection.[207] This involved combining stationary food sources (such as fruits, grains, tubers, and mushrooms, insect larvae and aquatic mollusks) with wild game, which must be hunted and killed in order to be consumed.[208] It has been proposed that humans have used fire to prepare and cook food since the time of Homo erectus.[209] Around ten thousand years ago, humans developed agriculture,[210][211][212] which substantially altered their diet. This change in diet may also have altered human biology; with the spread of dairy farming providing a new and rich source of food, leading to the evolution of the ability to digest lactose in some adults.[213][214] The types of food consumed, and how they are prepared, have varied widely by time, location, and culture.[215][216] In general, humans can survive for up to eight weeks without food, depending on stored body fat.[217] Survival without water is usually limited to three or four days, with a maximum of one week.[218] In 2020 it is estimated 9 million humans die every year from causes directly or indirectly related to starvation.[219][220] Childhood malnutrition is also common and contributes to the global burden of disease.[221] However global food distribution is not even, and obesity among some human populations has increased rapidly, leading to health complications and increased mortality in some developed, and a few developing countries. Worldwide, over one billion people are obese,[222] while in the United States 35% of people are obese, leading to this being described as an "obesity epidemic."[223] Obesity is caused by consuming more calories than are expended, so excessive weight gain is usually caused by an energy-dense diet.[222] xxx === Biological variation === Melinorati populations around 160,000 had diverged somewhat into three separate subspecies. In order to prevent speciation like what is seen today in human species, the Old Ones performed a course correction, ensuring the subspecies did not diverge further and instead converged into one homologous species. Despite this, this course correction led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumentropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no adverse effects whatsoever. Interbreeding between these groups results in 'mixed-race' individuals that display characteristics of one parent and a mixed skin tone. The parent whose characteristics are inherited is hard to predict, and mixing of characteristics has been recorded on occasion. xxx There is biological variation in the human species—with traits such as blood type, genetic diseases, cranial features, facial features, organ systems, eye color, hair color and texture, height and build, and skin color varying across the globe. The typical height of an adult human is between 1.4 and 1.9 m (4 ft 7 in and 6 ft 3 in), although this varies significantly depending on sex, ethnic origin, and family bloodlines. xxx ==== Paralitori ==== ==== Threktivouni ==== ==== Vumentropi ==== === Lifestyle === In prehistoric times, Melinorati once lived in bands approximately 25 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band usually practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. These partnerships may also extend into exclusivity even during mating seasons. These behaviours likely arose as a way of creating group ties and promoting a cooperative social structure. When children reached maturity they generally followed three paths - remain with their home band, join a different band, or team up with fellow-minded youths and form a new band. In this way, bands remain as tightly-knit family and friend groups, but with shifting gene pools and room to expand as populations grow. When they attain adulthood they will begin to take part in duties such as child-rearing, hunting, gathering, or crafting and other regular chores. Individuals who remain with their band will usually befriend and mate with the new additions from a neighbouring band, or with members of their band whom they are not related to. Individuals may choose to hop over to join a neighbouring band during regular meet-ups as they roam their lands. These meet-ups often include sharing of news and stories, foods and goods, as well as individuals swapping at any age. The most important event, generally, is the occasion where newly matured individuals can undergo a ceremony to become a part of the new band. They may do so after befriending fellows from a different band, wanting to experience a degree of independence with a safety net of the existing band hierarchy, or other reasons. Whatever the cause for their decisions, such transferals are celebrated, tearfully by the family they leave behind, or reverentially by the new one they have chosen. Lastly, individuals may meet others who are like-minded during these meet ups and wish to form their own band, that they run themselves. These start-up bands generally form after larger meet-ups such as festival days or holy celebrations where more than two bands come together. Whether formed due to friendship, comradery, shared beliefs, or a desire to do things in their way, these will be a collection of people from separate groups who choose to strike out on their own. Such a path can be hard, as they may not always have elders to advise them, but picking it is a choice that is looked upon respectfully. These groups can be single-minded such as all-male or all-female hunting parties, or protest groups wishing to make their views heard seriously through taking the respected new band forming ritual, and these by their nature are short-lived bands that merge back into other bands after a time once their goals have been fulfilled. Others may be formed with a longer-lived goal in mind. A band may be formed by a tight-knit friends group eager to forge their own way through life, or by mutual attraction groups eager to have their own place to explore the more fun parts of adulthood away from their parental bands. ==== Ancient Times to Present ==== Since the advent of civilisation, the way melinorati manage their lifecycles has drastically changed. XXX Hunter-gatherer melinorati settlements were temporary in nature. They would set up tents and teepees in a cluster, surrounded by low dirt walls and wood stakes, and woven fences to keep small predators, snakes, and scavengers out of the camp as these represented the greatest danger to egg clutches during laying season. The stakes would keep out the inquisitive herbivorous megafauna, while fire and the threat of throwing spears and arrows would be enough to deter large carnivorous predators. Hunting spears designed to take down large prey items could be used by a crew of multiple melinorati working in unison like a battering ram, or arrows tipped with poison could weaken a prey animal to make the hunt less risky. Spear throwers such as the atlatl also saw frequent use. When it was time to move on, these camps could be picked up and transported to newer hunting grounds. Where groups were more likely to meet, and in certain holy locations, more permanent structures could be built out of mud brick, or even on occasion stone. Some of these ancient temples still stand today, monuments to long-forgotten deities succumbing to the ages of the world, tantalising hints to religions existing even before the gods arrived. People would gather at these locations on holy days such as an equinox or solstice and celebrate, share stories, foods, and goods, and oversee an exchange of people. With the discovery of agriculture, these nomadic hunter-gatherer bands faced a choice - continue their ways or embrace a complete change of their way of life. Some adapted slowly, gradually building camps out of mud brick in key locations where they planted crops they would return to when they had grown enough to harvest, not tending to them like farmers but merely using the seeds as a means of collecting a food source in one place like one might stash meats or eggs. These locations might then see people remain to oversee the crops resulting in better harvests, in turn encouraging more people to stay behind. Those who did choose to settle rapidly found that their society needed to swiftly adapt. Having crops to look after meant establishing villages, upgrading their huts to be more permanent and comfortable places of dwelling and building stronger defensive walls to keep out roving megafauna. These early melinorati villages often consisted of a collection of mud brick huts, a defensive dirt dyke topped with mud brick walls and surrounded with sharpened stakes, and netting between huts here and there to prevent aerial attacks from overly brave pterosaurs seeking to steal children. Not all chose agriculture, however preferring the less stable but more familiar path of their ancestors. This was seen as a welcome choice, as it meant that hunter-gatherer tribes could return to settled villages to trade, exchanging preserved meats and goods crafted from animals for grain and woven plant items. This mutually beneficial coexistence continues in places to the modern day, and marked the beginning of the importance of trade in the minds of the melinorati peoples. == History == === Evolution === Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori, the threktivouni, and the vumenthropi. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. There are the coastal folk who live in the southeast of their home continent, between the peaks of a mountain range and the sea, in cold misty lands a little like Norway. They are mostly fishers and farmers, and make use of their great boatmaking skills to trade with the manush and sometimes itzatecah who live to the northeast across the narrow sea. This culture values bravery in facing the waves and storms and worship the goddesses of weather and the sea above all others. Further north lies a great desert in the centre of which are some great lakes and oases which have been the basis of a desert-dwelling culture that I have not named yet. These melinorati have created beautiful cities that gleam in the desert sun and safeguard the life-giving waters of the oases. Here greenery means life and tawny means death. However, there are nomadic hunter-gatherers who live here still in the steppes to the north east. These desert tribes migrate the dunes and will regularly make contact with the cities and trade grain or manufactured goods for livestock or rare desert resources like sky-iron from fallen stars or even wyrdstone. Through these exchanges the city-folk and the wanderers both get what they want and get to live the lives of their ancestors, either following the will of 'Mlee, the goddess of the sun, or resting in the life-giving bosom of the god Ku-nthor. Further north the land gets wetter and warmer and there exists a powerful mercantile and militaristic culture dominated by the Sunblood theocracy. They practice strong meritocracy in promoting anyone who can outfight or outstrategise their superiors, and to prevent nepotism eggs are raised communally by all members of the culture so that no one knows who are the parents and all adults of a generation are referred to as aunts and uncles. Despite these seemingly positive traits, they are obsessed with blood as the source of their strength, and war. All males are trained in warfare and the promotion ladder leads to foolhardiness as the young attempt to prove themselves. As I mentioned previously, they value blood as a sign of healthiness and the black lifeblood in their veins is considered the very manifestation of their honour. Doctors are amongst their most despised occupations, as they ‘spill the honour of others as they ply their trade.’ However, this attitude does not breed a reluctance to engage with dangerous activity, but rather an enthusiasm to prove themselves, for what else can glory be than besting enemies without spilling one’s honour? Meanwhile the females administer society, controlling fields and militias, and run the high councils that preside over the masses in cities or guilds. Leaders are often warriors first and statesmen second, not unlike the Roman late republic. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. === Cheirosiphon === Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : In warfare, specially trained units wielding these weapons would don special uniforms of white cloth that was miraculously resistant to flame. These white warriors accept their fate to die horribly through the dangers of close range use of fire or the disease of coughing fits that seems to plague them, and through their grim determination to soldier on they can always be relied on to destroy the enemy's resolve. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge slings in range, though bows out-ranged them due to the heat and plasma dissipating at longer distances, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. === Fulmenous Phials === {{MainArticle| [[Fulmenous Phials]]|}} The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrblades. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. * '''Laminated Plate''' - In experimentations with captured Drokha anti-pressure technology, it was discovered that running lightning ethyr through a metal wire within an anti-pressure chamber caused everything inside the chamber to become coated in an incredibly thin layer of the metal. This became used for all sorts of applications from gilding and plating materials, but also to construct armour through layers upon layers of different metals. Alloys were originally used but it was discovered that a side effect of the tech caused the metal to purify and did not get transferred as an alloy. With this technique, many intricately layered and structurally marvellous creations were made, including Melinorati equivalents to Myaner Ethyrmaille. : With the sharing of arcane information on ethyr and fulmenous technology between Melinorati and Myaner, this technology was used to coat individual ethyrmaille plates with drokha titanium metal, making it able to resist more weathering, become stronger due to the lamination, and entirely rust resistant. === Weaponry === Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch heavy grenades - Plasma Launcher - same but lighter? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms * '''Melinorati Greatbow''' - The melinorati greatbow is a dangerous weapon - only an archer with a melinorati's strength and dexterity can draw one, and it takes a skilled archer to aim at those ranges. * '''Barb Launcher''' - A barb launcher is a modified crossbow, fitted with a lever that assists with the draw of the incredibly high tension coil that serves as the bowstring. The barbs it shoots are threaded like a screw to allow it to spin in the air, increasing accuracy at range, as well as tremendous power - drilling through armour upon impact. * '''Burnblade''' - The burnblade is a weapon invented by the melinorati to adapt their traditional weaponry to perform better against the enemies they found themselves at war with. The weapon glows red hot from heat within, and chars any flesh it comes into contact with, causing clads or burns even from near misses. * '''Flamespitter''' - Flamespitters are ingenious contraptions, using the melinorati invention of greek fire combined with the stolen elven technology of compressed gas to produce a harrowing weapon of warfare. Each trigger pull spits a gob of vaporising flaming liquid, and a simple pump of the lever flap resets the weapon to spit another flameball. * '''The Lightning Blade''' - The Lightning Blade is one of the most famous of the ethyrblades, a crackling, hissing, ethereal curved srowd of shaped lightning, and was crafted by Kul 'Hotek the famous melinorati High Ascetic himself during the first Dwarf War for the Arbiter, II Guth 'Ordamee. The sword is near weightless, with runes on the handle that direct the captured lightning magic into any enemies that get too near. * '''Flamelancer''' - The Flamelancer is a heavily modified flamespitter, with a magically forged circuit within the upper section that compresses the projectile liquids, and a bottom section full of more magical components such as coils of magic that suck air in through small holes, an enchantment that tears the very air's matter apart, and another that sends the flaming concoction spewing farther than physically possible. Unlike the normal flame spitters, the Flamelancer's flames vary with every gob spat - from more common pinks and blues to rarer purple, grey, yellow, red or white. It is a rainbow of death, burning even that which it merely comes close to. * '''The Cyan Beam''' - A crossbow taken to the extremes of physics, The Cyan Beam is a weapon coveted by all who see it. Gleaming purple metal panels cover the weapons two rails, each with a recurved bow arm and high tension coils. Both coils draw back and rest behind a single conical spiral volt, which is fitted with dots of greek fire in small pits along the rear half of the bolt. Once the twin triggers are pulled, the metal bolt launches forward, tracing a spiral emphasised by the blue and green helical trail of the greek fire, until it thuds home hundreds of meters away, burrowing through armour, setting cloth ablaze, and punching through to anyone unlucky enough to be caught behind the target. == References == {{Peoples}} {{Melinorati}} {{SpeciesNavbox }} [[Category:Melinorati]] [[Category:Sapient Species]] 738e8a595dc5c7b63fc29981d8662cf7cb87640d 1107 1105 2023-01-05T20:33:21Z OfficialTerracil 2 /* References */ wikitext text/x-wiki [[File:Melinorati 1.png|400px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati are a [[Sapient Peoples|sapient species]] that live on [[Terracil]]. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. [[File:Melinorati 2.png|300px|thumb|right|alt=A pair of tan-skinned bipedal reptilians.|Melinorati male (left) and female (left) of the ''threktivouni''-type, as judged by their tan skin tone and forked toughscale patches with distinctive scutes.]] Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Biology == === Anatomy & Physiology === xxx ==== Anatomy ==== xxx ==== Circulatory system ==== xxx ==== Respiratory system ==== xxx ==== Sexual dimorphism ==== Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. ==== Reproductive system ==== Female melinorati posses a genital slit, within which a vagina is kept safe. This is located above, and is distinct from, the cloaca, and unlike in mammals the urethra is not located next to the genitals, instead opening into the cloaca. Thus the genital slit contains only the vagina, leading to the oviduct and a specialised section of the duct that acts as a uterus analogue, and the two clitorises. Male melinorati posses the same genital slit positioned above the cloaca, within which the two penises rest when not in use. The testes sit further inside, near the kidneys. During reproduction, one or both penises exit the slit and enter the female's vagina. Sex for pleasure and not reproduction can involve the penis entering the cloaca instead or the vagina during non-fertile periods. ==== Reproduction ==== A mother's ovaries will release several egg cells and can ultimately lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the oviduct tract, passing though stages that create the yolk, albumen, and other egg components, culminating in the amniotic membrane. Once they reach the uterus analogue, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. The pseudoegg will connect to the uterine lining, the egg components acting as the equivalent of a placenta in mammalian pregnancies, through which the mother provides nutrients to the unborn young via the bloodstream. Towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland toughens the amniotic membrane, transforming it into a leathery softshelled egg. Shortly before birth, the egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers in a community will lay their eggs together, as their cycles will have aligned based on optimal temperature for child-raising, amidst other factors. The mothers will passively sense the temperature approaching the ideal and their bodies will enter a fertile stage in preparation for eggs being fertilised. Egg laying will occur within a 3-4 week window roughly centred on the 260th day since the pregnancy began. The egg-laying period thus usually falls during a fertile season. Laying the eggs requires going into labour. The uterus-like organ clamps closed to prevent the eggs from escaping further down the tract and into the vagina when pregnant, and labour begins with the clamped muscles releasing. This can sometimes be painful to the pregnant mother if the releases happen too quickly. Once the opening is wide enough, contractions of the egg duct will encourage the decoupled egg to enter the vagina for laving. The laid eggs will be placed together in a communal well-protected nest. === Life cycle === Laid eggs require warmth to complete the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 12 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 20 years. Babies are often raised communally, with the entire parental generation cohort sharing the loads of raising the young and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones released from femoral pores located along the inner thighs and embedded within the neck toughscale patches, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in spring and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons, and temperature requirements sorted out by placing warm rotting vegetation over and around the eggs. A community will care for all children raised equally until they leave their band between ages 12 and 20. Melinorati can live to be older than 170, but usually live to between 115 and 145. Senescence rarely sets in before 100 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 170 and live to see their 200's. === Diet === xxx Humans are omnivorous, capable of consuming a wide variety of plant and animal material.[204][205] Human groups have adopted a range of diets from purely vegan to primarily carnivorous. In some cases, dietary restrictions in humans can lead to deficiency diseases; however, stable human groups have adapted to many dietary patterns through both genetic specialization and cultural conventions to use nutritionally balanced food sources.[206] The human diet is prominently reflected in human culture and has led to the development of food science.[207] Until the development of agriculture approximately 10,000 years ago, Homo sapiens employed a hunter-gatherer method as their sole means of food collection.[207] This involved combining stationary food sources (such as fruits, grains, tubers, and mushrooms, insect larvae and aquatic mollusks) with wild game, which must be hunted and killed in order to be consumed.[208] It has been proposed that humans have used fire to prepare and cook food since the time of Homo erectus.[209] Around ten thousand years ago, humans developed agriculture,[210][211][212] which substantially altered their diet. This change in diet may also have altered human biology; with the spread of dairy farming providing a new and rich source of food, leading to the evolution of the ability to digest lactose in some adults.[213][214] The types of food consumed, and how they are prepared, have varied widely by time, location, and culture.[215][216] In general, humans can survive for up to eight weeks without food, depending on stored body fat.[217] Survival without water is usually limited to three or four days, with a maximum of one week.[218] In 2020 it is estimated 9 million humans die every year from causes directly or indirectly related to starvation.[219][220] Childhood malnutrition is also common and contributes to the global burden of disease.[221] However global food distribution is not even, and obesity among some human populations has increased rapidly, leading to health complications and increased mortality in some developed, and a few developing countries. Worldwide, over one billion people are obese,[222] while in the United States 35% of people are obese, leading to this being described as an "obesity epidemic."[223] Obesity is caused by consuming more calories than are expended, so excessive weight gain is usually caused by an energy-dense diet.[222] xxx === Biological variation === Melinorati populations around 160,000 had diverged somewhat into three separate subspecies. In order to prevent speciation like what is seen today in human species, the Old Ones performed a course correction, ensuring the subspecies did not diverge further and instead converged into one homologous species. Despite this, this course correction led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumentropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no adverse effects whatsoever. Interbreeding between these groups results in 'mixed-race' individuals that display characteristics of one parent and a mixed skin tone. The parent whose characteristics are inherited is hard to predict, and mixing of characteristics has been recorded on occasion. xxx There is biological variation in the human species—with traits such as blood type, genetic diseases, cranial features, facial features, organ systems, eye color, hair color and texture, height and build, and skin color varying across the globe. The typical height of an adult human is between 1.4 and 1.9 m (4 ft 7 in and 6 ft 3 in), although this varies significantly depending on sex, ethnic origin, and family bloodlines. xxx ==== Paralitori ==== ==== Threktivouni ==== ==== Vumentropi ==== === Lifestyle === In prehistoric times, Melinorati once lived in bands approximately 25 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band usually practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. These partnerships may also extend into exclusivity even during mating seasons. These behaviours likely arose as a way of creating group ties and promoting a cooperative social structure. When children reached maturity they generally followed three paths - remain with their home band, join a different band, or team up with fellow-minded youths and form a new band. In this way, bands remain as tightly-knit family and friend groups, but with shifting gene pools and room to expand as populations grow. When they attain adulthood they will begin to take part in duties such as child-rearing, hunting, gathering, or crafting and other regular chores. Individuals who remain with their band will usually befriend and mate with the new additions from a neighbouring band, or with members of their band whom they are not related to. Individuals may choose to hop over to join a neighbouring band during regular meet-ups as they roam their lands. These meet-ups often include sharing of news and stories, foods and goods, as well as individuals swapping at any age. The most important event, generally, is the occasion where newly matured individuals can undergo a ceremony to become a part of the new band. They may do so after befriending fellows from a different band, wanting to experience a degree of independence with a safety net of the existing band hierarchy, or other reasons. Whatever the cause for their decisions, such transferals are celebrated, tearfully by the family they leave behind, or reverentially by the new one they have chosen. Lastly, individuals may meet others who are like-minded during these meet ups and wish to form their own band, that they run themselves. These start-up bands generally form after larger meet-ups such as festival days or holy celebrations where more than two bands come together. Whether formed due to friendship, comradery, shared beliefs, or a desire to do things in their way, these will be a collection of people from separate groups who choose to strike out on their own. Such a path can be hard, as they may not always have elders to advise them, but picking it is a choice that is looked upon respectfully. These groups can be single-minded such as all-male or all-female hunting parties, or protest groups wishing to make their views heard seriously through taking the respected new band forming ritual, and these by their nature are short-lived bands that merge back into other bands after a time once their goals have been fulfilled. Others may be formed with a longer-lived goal in mind. A band may be formed by a tight-knit friends group eager to forge their own way through life, or by mutual attraction groups eager to have their own place to explore the more fun parts of adulthood away from their parental bands. ==== Ancient Times to Present ==== Since the advent of civilisation, the way melinorati manage their lifecycles has drastically changed. XXX Hunter-gatherer melinorati settlements were temporary in nature. They would set up tents and teepees in a cluster, surrounded by low dirt walls and wood stakes, and woven fences to keep small predators, snakes, and scavengers out of the camp as these represented the greatest danger to egg clutches during laying season. The stakes would keep out the inquisitive herbivorous megafauna, while fire and the threat of throwing spears and arrows would be enough to deter large carnivorous predators. Hunting spears designed to take down large prey items could be used by a crew of multiple melinorati working in unison like a battering ram, or arrows tipped with poison could weaken a prey animal to make the hunt less risky. Spear throwers such as the atlatl also saw frequent use. When it was time to move on, these camps could be picked up and transported to newer hunting grounds. Where groups were more likely to meet, and in certain holy locations, more permanent structures could be built out of mud brick, or even on occasion stone. Some of these ancient temples still stand today, monuments to long-forgotten deities succumbing to the ages of the world, tantalising hints to religions existing even before the gods arrived. People would gather at these locations on holy days such as an equinox or solstice and celebrate, share stories, foods, and goods, and oversee an exchange of people. With the discovery of agriculture, these nomadic hunter-gatherer bands faced a choice - continue their ways or embrace a complete change of their way of life. Some adapted slowly, gradually building camps out of mud brick in key locations where they planted crops they would return to when they had grown enough to harvest, not tending to them like farmers but merely using the seeds as a means of collecting a food source in one place like one might stash meats or eggs. These locations might then see people remain to oversee the crops resulting in better harvests, in turn encouraging more people to stay behind. Those who did choose to settle rapidly found that their society needed to swiftly adapt. Having crops to look after meant establishing villages, upgrading their huts to be more permanent and comfortable places of dwelling and building stronger defensive walls to keep out roving megafauna. These early melinorati villages often consisted of a collection of mud brick huts, a defensive dirt dyke topped with mud brick walls and surrounded with sharpened stakes, and netting between huts here and there to prevent aerial attacks from overly brave pterosaurs seeking to steal children. Not all chose agriculture, however preferring the less stable but more familiar path of their ancestors. This was seen as a welcome choice, as it meant that hunter-gatherer tribes could return to settled villages to trade, exchanging preserved meats and goods crafted from animals for grain and woven plant items. This mutually beneficial coexistence continues in places to the modern day, and marked the beginning of the importance of trade in the minds of the melinorati peoples. == History == === Evolution === Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori, the threktivouni, and the vumenthropi. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. There are the coastal folk who live in the southeast of their home continent, between the peaks of a mountain range and the sea, in cold misty lands a little like Norway. They are mostly fishers and farmers, and make use of their great boatmaking skills to trade with the manush and sometimes itzatecah who live to the northeast across the narrow sea. This culture values bravery in facing the waves and storms and worship the goddesses of weather and the sea above all others. Further north lies a great desert in the centre of which are some great lakes and oases which have been the basis of a desert-dwelling culture that I have not named yet. These melinorati have created beautiful cities that gleam in the desert sun and safeguard the life-giving waters of the oases. Here greenery means life and tawny means death. However, there are nomadic hunter-gatherers who live here still in the steppes to the north east. These desert tribes migrate the dunes and will regularly make contact with the cities and trade grain or manufactured goods for livestock or rare desert resources like sky-iron from fallen stars or even wyrdstone. Through these exchanges the city-folk and the wanderers both get what they want and get to live the lives of their ancestors, either following the will of 'Mlee, the goddess of the sun, or resting in the life-giving bosom of the god Ku-nthor. Further north the land gets wetter and warmer and there exists a powerful mercantile and militaristic culture dominated by the Sunblood theocracy. They practice strong meritocracy in promoting anyone who can outfight or outstrategise their superiors, and to prevent nepotism eggs are raised communally by all members of the culture so that no one knows who are the parents and all adults of a generation are referred to as aunts and uncles. Despite these seemingly positive traits, they are obsessed with blood as the source of their strength, and war. All males are trained in warfare and the promotion ladder leads to foolhardiness as the young attempt to prove themselves. As I mentioned previously, they value blood as a sign of healthiness and the black lifeblood in their veins is considered the very manifestation of their honour. Doctors are amongst their most despised occupations, as they ‘spill the honour of others as they ply their trade.’ However, this attitude does not breed a reluctance to engage with dangerous activity, but rather an enthusiasm to prove themselves, for what else can glory be than besting enemies without spilling one’s honour? Meanwhile the females administer society, controlling fields and militias, and run the high councils that preside over the masses in cities or guilds. Leaders are often warriors first and statesmen second, not unlike the Roman late republic. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. === Cheirosiphon === Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : In warfare, specially trained units wielding these weapons would don special uniforms of white cloth that was miraculously resistant to flame. These white warriors accept their fate to die horribly through the dangers of close range use of fire or the disease of coughing fits that seems to plague them, and through their grim determination to soldier on they can always be relied on to destroy the enemy's resolve. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge slings in range, though bows out-ranged them due to the heat and plasma dissipating at longer distances, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. === Fulmenous Phials === {{MainArticle| [[Fulmenous Phials]]|}} The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrblades. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. * '''Laminated Plate''' - In experimentations with captured Drokha anti-pressure technology, it was discovered that running lightning ethyr through a metal wire within an anti-pressure chamber caused everything inside the chamber to become coated in an incredibly thin layer of the metal. This became used for all sorts of applications from gilding and plating materials, but also to construct armour through layers upon layers of different metals. Alloys were originally used but it was discovered that a side effect of the tech caused the metal to purify and did not get transferred as an alloy. With this technique, many intricately layered and structurally marvellous creations were made, including Melinorati equivalents to Myaner Ethyrmaille. : With the sharing of arcane information on ethyr and fulmenous technology between Melinorati and Myaner, this technology was used to coat individual ethyrmaille plates with drokha titanium metal, making it able to resist more weathering, become stronger due to the lamination, and entirely rust resistant. === Weaponry === Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch heavy grenades - Plasma Launcher - same but lighter? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms * '''Melinorati Greatbow''' - The melinorati greatbow is a dangerous weapon - only an archer with a melinorati's strength and dexterity can draw one, and it takes a skilled archer to aim at those ranges. * '''Barb Launcher''' - A barb launcher is a modified crossbow, fitted with a lever that assists with the draw of the incredibly high tension coil that serves as the bowstring. The barbs it shoots are threaded like a screw to allow it to spin in the air, increasing accuracy at range, as well as tremendous power - drilling through armour upon impact. * '''Burnblade''' - The burnblade is a weapon invented by the melinorati to adapt their traditional weaponry to perform better against the enemies they found themselves at war with. The weapon glows red hot from heat within, and chars any flesh it comes into contact with, causing clads or burns even from near misses. * '''Flamespitter''' - Flamespitters are ingenious contraptions, using the melinorati invention of greek fire combined with the stolen elven technology of compressed gas to produce a harrowing weapon of warfare. Each trigger pull spits a gob of vaporising flaming liquid, and a simple pump of the lever flap resets the weapon to spit another flameball. * '''The Lightning Blade''' - The Lightning Blade is one of the most famous of the ethyrblades, a crackling, hissing, ethereal curved srowd of shaped lightning, and was crafted by Kul 'Hotek the famous melinorati High Ascetic himself during the first Dwarf War for the Arbiter, II Guth 'Ordamee. The sword is near weightless, with runes on the handle that direct the captured lightning magic into any enemies that get too near. * '''Flamelancer''' - The Flamelancer is a heavily modified flamespitter, with a magically forged circuit within the upper section that compresses the projectile liquids, and a bottom section full of more magical components such as coils of magic that suck air in through small holes, an enchantment that tears the very air's matter apart, and another that sends the flaming concoction spewing farther than physically possible. Unlike the normal flame spitters, the Flamelancer's flames vary with every gob spat - from more common pinks and blues to rarer purple, grey, yellow, red or white. It is a rainbow of death, burning even that which it merely comes close to. * '''The Cyan Beam''' - A crossbow taken to the extremes of physics, The Cyan Beam is a weapon coveted by all who see it. Gleaming purple metal panels cover the weapons two rails, each with a recurved bow arm and high tension coils. Both coils draw back and rest behind a single conical spiral volt, which is fitted with dots of greek fire in small pits along the rear half of the bolt. Once the twin triggers are pulled, the metal bolt launches forward, tracing a spiral emphasised by the blue and green helical trail of the greek fire, until it thuds home hundreds of meters away, burrowing through armour, setting cloth ablaze, and punching through to anyone unlucky enough to be caught behind the target. == References == {{Peoples}} {{SpeciesNavbox | SpeciesName = Melinorati | Subspecies = [[Melinorati#Paralitori|Paralitori]] · [[Melinorati#Threktivouni|Threktivouni]] · [[Melinorati#Vumentropi|Vumentropi]] | Languages = [[Proto-Melinorati]] | Cultures = | States = | Technology = [[Melinorati#Cheirosiphon|Cheirosiphon]] · [[Fulmenous Phials]] · [[Melinorati#Weaponry|Weaponry]] }} [[Category:Melinorati]] [[Category:Sapient Species]] 1ad4d9b2a63326e955f57a709faf4a3adaee50de 1108 1107 2023-01-05T20:34:12Z OfficialTerracil 2 /* References */ wikitext text/x-wiki [[File:Melinorati 1.png|400px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati are a [[Sapient Peoples|sapient species]] that live on [[Terracil]]. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. [[File:Melinorati 2.png|300px|thumb|right|alt=A pair of tan-skinned bipedal reptilians.|Melinorati male (left) and female (left) of the ''threktivouni''-type, as judged by their tan skin tone and forked toughscale patches with distinctive scutes.]] Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Biology == === Anatomy & Physiology === xxx ==== Anatomy ==== xxx ==== Circulatory system ==== xxx ==== Respiratory system ==== xxx ==== Sexual dimorphism ==== Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. ==== Reproductive system ==== Female melinorati posses a genital slit, within which a vagina is kept safe. This is located above, and is distinct from, the cloaca, and unlike in mammals the urethra is not located next to the genitals, instead opening into the cloaca. Thus the genital slit contains only the vagina, leading to the oviduct and a specialised section of the duct that acts as a uterus analogue, and the two clitorises. Male melinorati posses the same genital slit positioned above the cloaca, within which the two penises rest when not in use. The testes sit further inside, near the kidneys. During reproduction, one or both penises exit the slit and enter the female's vagina. Sex for pleasure and not reproduction can involve the penis entering the cloaca instead or the vagina during non-fertile periods. ==== Reproduction ==== A mother's ovaries will release several egg cells and can ultimately lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the oviduct tract, passing though stages that create the yolk, albumen, and other egg components, culminating in the amniotic membrane. Once they reach the uterus analogue, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. The pseudoegg will connect to the uterine lining, the egg components acting as the equivalent of a placenta in mammalian pregnancies, through which the mother provides nutrients to the unborn young via the bloodstream. Towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland toughens the amniotic membrane, transforming it into a leathery softshelled egg. Shortly before birth, the egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers in a community will lay their eggs together, as their cycles will have aligned based on optimal temperature for child-raising, amidst other factors. The mothers will passively sense the temperature approaching the ideal and their bodies will enter a fertile stage in preparation for eggs being fertilised. Egg laying will occur within a 3-4 week window roughly centred on the 260th day since the pregnancy began. The egg-laying period thus usually falls during a fertile season. Laying the eggs requires going into labour. The uterus-like organ clamps closed to prevent the eggs from escaping further down the tract and into the vagina when pregnant, and labour begins with the clamped muscles releasing. This can sometimes be painful to the pregnant mother if the releases happen too quickly. Once the opening is wide enough, contractions of the egg duct will encourage the decoupled egg to enter the vagina for laving. The laid eggs will be placed together in a communal well-protected nest. === Life cycle === Laid eggs require warmth to complete the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 12 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 20 years. Babies are often raised communally, with the entire parental generation cohort sharing the loads of raising the young and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones released from femoral pores located along the inner thighs and embedded within the neck toughscale patches, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in spring and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons, and temperature requirements sorted out by placing warm rotting vegetation over and around the eggs. A community will care for all children raised equally until they leave their band between ages 12 and 20. Melinorati can live to be older than 170, but usually live to between 115 and 145. Senescence rarely sets in before 100 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 170 and live to see their 200's. === Diet === xxx Humans are omnivorous, capable of consuming a wide variety of plant and animal material.[204][205] Human groups have adopted a range of diets from purely vegan to primarily carnivorous. In some cases, dietary restrictions in humans can lead to deficiency diseases; however, stable human groups have adapted to many dietary patterns through both genetic specialization and cultural conventions to use nutritionally balanced food sources.[206] The human diet is prominently reflected in human culture and has led to the development of food science.[207] Until the development of agriculture approximately 10,000 years ago, Homo sapiens employed a hunter-gatherer method as their sole means of food collection.[207] This involved combining stationary food sources (such as fruits, grains, tubers, and mushrooms, insect larvae and aquatic mollusks) with wild game, which must be hunted and killed in order to be consumed.[208] It has been proposed that humans have used fire to prepare and cook food since the time of Homo erectus.[209] Around ten thousand years ago, humans developed agriculture,[210][211][212] which substantially altered their diet. This change in diet may also have altered human biology; with the spread of dairy farming providing a new and rich source of food, leading to the evolution of the ability to digest lactose in some adults.[213][214] The types of food consumed, and how they are prepared, have varied widely by time, location, and culture.[215][216] In general, humans can survive for up to eight weeks without food, depending on stored body fat.[217] Survival without water is usually limited to three or four days, with a maximum of one week.[218] In 2020 it is estimated 9 million humans die every year from causes directly or indirectly related to starvation.[219][220] Childhood malnutrition is also common and contributes to the global burden of disease.[221] However global food distribution is not even, and obesity among some human populations has increased rapidly, leading to health complications and increased mortality in some developed, and a few developing countries. Worldwide, over one billion people are obese,[222] while in the United States 35% of people are obese, leading to this being described as an "obesity epidemic."[223] Obesity is caused by consuming more calories than are expended, so excessive weight gain is usually caused by an energy-dense diet.[222] xxx === Biological variation === Melinorati populations around 160,000 had diverged somewhat into three separate subspecies. In order to prevent speciation like what is seen today in human species, the Old Ones performed a course correction, ensuring the subspecies did not diverge further and instead converged into one homologous species. Despite this, this course correction led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumentropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no adverse effects whatsoever. Interbreeding between these groups results in 'mixed-race' individuals that display characteristics of one parent and a mixed skin tone. The parent whose characteristics are inherited is hard to predict, and mixing of characteristics has been recorded on occasion. xxx There is biological variation in the human species—with traits such as blood type, genetic diseases, cranial features, facial features, organ systems, eye color, hair color and texture, height and build, and skin color varying across the globe. The typical height of an adult human is between 1.4 and 1.9 m (4 ft 7 in and 6 ft 3 in), although this varies significantly depending on sex, ethnic origin, and family bloodlines. xxx ==== Paralitori ==== ==== Threktivouni ==== ==== Vumentropi ==== === Lifestyle === In prehistoric times, Melinorati once lived in bands approximately 25 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band usually practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. These partnerships may also extend into exclusivity even during mating seasons. These behaviours likely arose as a way of creating group ties and promoting a cooperative social structure. When children reached maturity they generally followed three paths - remain with their home band, join a different band, or team up with fellow-minded youths and form a new band. In this way, bands remain as tightly-knit family and friend groups, but with shifting gene pools and room to expand as populations grow. When they attain adulthood they will begin to take part in duties such as child-rearing, hunting, gathering, or crafting and other regular chores. Individuals who remain with their band will usually befriend and mate with the new additions from a neighbouring band, or with members of their band whom they are not related to. Individuals may choose to hop over to join a neighbouring band during regular meet-ups as they roam their lands. These meet-ups often include sharing of news and stories, foods and goods, as well as individuals swapping at any age. The most important event, generally, is the occasion where newly matured individuals can undergo a ceremony to become a part of the new band. They may do so after befriending fellows from a different band, wanting to experience a degree of independence with a safety net of the existing band hierarchy, or other reasons. Whatever the cause for their decisions, such transferals are celebrated, tearfully by the family they leave behind, or reverentially by the new one they have chosen. Lastly, individuals may meet others who are like-minded during these meet ups and wish to form their own band, that they run themselves. These start-up bands generally form after larger meet-ups such as festival days or holy celebrations where more than two bands come together. Whether formed due to friendship, comradery, shared beliefs, or a desire to do things in their way, these will be a collection of people from separate groups who choose to strike out on their own. Such a path can be hard, as they may not always have elders to advise them, but picking it is a choice that is looked upon respectfully. These groups can be single-minded such as all-male or all-female hunting parties, or protest groups wishing to make their views heard seriously through taking the respected new band forming ritual, and these by their nature are short-lived bands that merge back into other bands after a time once their goals have been fulfilled. Others may be formed with a longer-lived goal in mind. A band may be formed by a tight-knit friends group eager to forge their own way through life, or by mutual attraction groups eager to have their own place to explore the more fun parts of adulthood away from their parental bands. ==== Ancient Times to Present ==== Since the advent of civilisation, the way melinorati manage their lifecycles has drastically changed. XXX Hunter-gatherer melinorati settlements were temporary in nature. They would set up tents and teepees in a cluster, surrounded by low dirt walls and wood stakes, and woven fences to keep small predators, snakes, and scavengers out of the camp as these represented the greatest danger to egg clutches during laying season. The stakes would keep out the inquisitive herbivorous megafauna, while fire and the threat of throwing spears and arrows would be enough to deter large carnivorous predators. Hunting spears designed to take down large prey items could be used by a crew of multiple melinorati working in unison like a battering ram, or arrows tipped with poison could weaken a prey animal to make the hunt less risky. Spear throwers such as the atlatl also saw frequent use. When it was time to move on, these camps could be picked up and transported to newer hunting grounds. Where groups were more likely to meet, and in certain holy locations, more permanent structures could be built out of mud brick, or even on occasion stone. Some of these ancient temples still stand today, monuments to long-forgotten deities succumbing to the ages of the world, tantalising hints to religions existing even before the gods arrived. People would gather at these locations on holy days such as an equinox or solstice and celebrate, share stories, foods, and goods, and oversee an exchange of people. With the discovery of agriculture, these nomadic hunter-gatherer bands faced a choice - continue their ways or embrace a complete change of their way of life. Some adapted slowly, gradually building camps out of mud brick in key locations where they planted crops they would return to when they had grown enough to harvest, not tending to them like farmers but merely using the seeds as a means of collecting a food source in one place like one might stash meats or eggs. These locations might then see people remain to oversee the crops resulting in better harvests, in turn encouraging more people to stay behind. Those who did choose to settle rapidly found that their society needed to swiftly adapt. Having crops to look after meant establishing villages, upgrading their huts to be more permanent and comfortable places of dwelling and building stronger defensive walls to keep out roving megafauna. These early melinorati villages often consisted of a collection of mud brick huts, a defensive dirt dyke topped with mud brick walls and surrounded with sharpened stakes, and netting between huts here and there to prevent aerial attacks from overly brave pterosaurs seeking to steal children. Not all chose agriculture, however preferring the less stable but more familiar path of their ancestors. This was seen as a welcome choice, as it meant that hunter-gatherer tribes could return to settled villages to trade, exchanging preserved meats and goods crafted from animals for grain and woven plant items. This mutually beneficial coexistence continues in places to the modern day, and marked the beginning of the importance of trade in the minds of the melinorati peoples. == History == === Evolution === Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori, the threktivouni, and the vumenthropi. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. There are the coastal folk who live in the southeast of their home continent, between the peaks of a mountain range and the sea, in cold misty lands a little like Norway. They are mostly fishers and farmers, and make use of their great boatmaking skills to trade with the manush and sometimes itzatecah who live to the northeast across the narrow sea. This culture values bravery in facing the waves and storms and worship the goddesses of weather and the sea above all others. Further north lies a great desert in the centre of which are some great lakes and oases which have been the basis of a desert-dwelling culture that I have not named yet. These melinorati have created beautiful cities that gleam in the desert sun and safeguard the life-giving waters of the oases. Here greenery means life and tawny means death. However, there are nomadic hunter-gatherers who live here still in the steppes to the north east. These desert tribes migrate the dunes and will regularly make contact with the cities and trade grain or manufactured goods for livestock or rare desert resources like sky-iron from fallen stars or even wyrdstone. Through these exchanges the city-folk and the wanderers both get what they want and get to live the lives of their ancestors, either following the will of 'Mlee, the goddess of the sun, or resting in the life-giving bosom of the god Ku-nthor. Further north the land gets wetter and warmer and there exists a powerful mercantile and militaristic culture dominated by the Sunblood theocracy. They practice strong meritocracy in promoting anyone who can outfight or outstrategise their superiors, and to prevent nepotism eggs are raised communally by all members of the culture so that no one knows who are the parents and all adults of a generation are referred to as aunts and uncles. Despite these seemingly positive traits, they are obsessed with blood as the source of their strength, and war. All males are trained in warfare and the promotion ladder leads to foolhardiness as the young attempt to prove themselves. As I mentioned previously, they value blood as a sign of healthiness and the black lifeblood in their veins is considered the very manifestation of their honour. Doctors are amongst their most despised occupations, as they ‘spill the honour of others as they ply their trade.’ However, this attitude does not breed a reluctance to engage with dangerous activity, but rather an enthusiasm to prove themselves, for what else can glory be than besting enemies without spilling one’s honour? Meanwhile the females administer society, controlling fields and militias, and run the high councils that preside over the masses in cities or guilds. Leaders are often warriors first and statesmen second, not unlike the Roman late republic. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. === Cheirosiphon === Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : In warfare, specially trained units wielding these weapons would don special uniforms of white cloth that was miraculously resistant to flame. These white warriors accept their fate to die horribly through the dangers of close range use of fire or the disease of coughing fits that seems to plague them, and through their grim determination to soldier on they can always be relied on to destroy the enemy's resolve. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge slings in range, though bows out-ranged them due to the heat and plasma dissipating at longer distances, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. === Fulmenous Phials === {{MainArticle| [[Fulmenous Phials]]|}} The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrblades. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. * '''Laminated Plate''' - In experimentations with captured Drokha anti-pressure technology, it was discovered that running lightning ethyr through a metal wire within an anti-pressure chamber caused everything inside the chamber to become coated in an incredibly thin layer of the metal. This became used for all sorts of applications from gilding and plating materials, but also to construct armour through layers upon layers of different metals. Alloys were originally used but it was discovered that a side effect of the tech caused the metal to purify and did not get transferred as an alloy. With this technique, many intricately layered and structurally marvellous creations were made, including Melinorati equivalents to Myaner Ethyrmaille. : With the sharing of arcane information on ethyr and fulmenous technology between Melinorati and Myaner, this technology was used to coat individual ethyrmaille plates with drokha titanium metal, making it able to resist more weathering, become stronger due to the lamination, and entirely rust resistant. === Weaponry === Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch heavy grenades - Plasma Launcher - same but lighter? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms * '''Melinorati Greatbow''' - The melinorati greatbow is a dangerous weapon - only an archer with a melinorati's strength and dexterity can draw one, and it takes a skilled archer to aim at those ranges. * '''Barb Launcher''' - A barb launcher is a modified crossbow, fitted with a lever that assists with the draw of the incredibly high tension coil that serves as the bowstring. The barbs it shoots are threaded like a screw to allow it to spin in the air, increasing accuracy at range, as well as tremendous power - drilling through armour upon impact. * '''Burnblade''' - The burnblade is a weapon invented by the melinorati to adapt their traditional weaponry to perform better against the enemies they found themselves at war with. The weapon glows red hot from heat within, and chars any flesh it comes into contact with, causing clads or burns even from near misses. * '''Flamespitter''' - Flamespitters are ingenious contraptions, using the melinorati invention of greek fire combined with the stolen elven technology of compressed gas to produce a harrowing weapon of warfare. Each trigger pull spits a gob of vaporising flaming liquid, and a simple pump of the lever flap resets the weapon to spit another flameball. * '''The Lightning Blade''' - The Lightning Blade is one of the most famous of the ethyrblades, a crackling, hissing, ethereal curved srowd of shaped lightning, and was crafted by Kul 'Hotek the famous melinorati High Ascetic himself during the first Dwarf War for the Arbiter, II Guth 'Ordamee. The sword is near weightless, with runes on the handle that direct the captured lightning magic into any enemies that get too near. * '''Flamelancer''' - The Flamelancer is a heavily modified flamespitter, with a magically forged circuit within the upper section that compresses the projectile liquids, and a bottom section full of more magical components such as coils of magic that suck air in through small holes, an enchantment that tears the very air's matter apart, and another that sends the flaming concoction spewing farther than physically possible. Unlike the normal flame spitters, the Flamelancer's flames vary with every gob spat - from more common pinks and blues to rarer purple, grey, yellow, red or white. It is a rainbow of death, burning even that which it merely comes close to. * '''The Cyan Beam''' - A crossbow taken to the extremes of physics, The Cyan Beam is a weapon coveted by all who see it. Gleaming purple metal panels cover the weapons two rails, each with a recurved bow arm and high tension coils. Both coils draw back and rest behind a single conical spiral volt, which is fitted with dots of greek fire in small pits along the rear half of the bolt. Once the twin triggers are pulled, the metal bolt launches forward, tracing a spiral emphasised by the blue and green helical trail of the greek fire, until it thuds home hundreds of meters away, burrowing through armour, setting cloth ablaze, and punching through to anyone unlucky enough to be caught behind the target. == References == {{Peoples}} {{SpeciesNavbox | SpeciesName = Melinorati | Subspecies = [[Melinorati#Paralitori|Paralitori]] · [[Melinorati#Threktivouni|Threktivouni]] · [[Melinorati#Vumentropi|Vumentropi]] | Languages = [[Proto-Melinorati]] | Cultures = Cultures go here | States = States go here <br/> Polities go here | Technology = [[Melinorati#Cheirosiphon|Cheirosiphon]] · [[Fulmenous Phials]] · [[Melinorati#Weaponry|Weaponry]] }} [[Category:Melinorati]] [[Category:Sapient Species]] d64d57c889a39143fed960b21f814406169a645b 1110 1108 2023-01-05T20:37:16Z OfficialTerracil 2 /* References */ wikitext text/x-wiki [[File:Melinorati 1.png|400px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati are a [[Sapient Peoples|sapient species]] that live on [[Terracil]]. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. [[File:Melinorati 2.png|300px|thumb|right|alt=A pair of tan-skinned bipedal reptilians.|Melinorati male (left) and female (left) of the ''threktivouni''-type, as judged by their tan skin tone and forked toughscale patches with distinctive scutes.]] Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Biology == === Anatomy & Physiology === xxx ==== Anatomy ==== xxx ==== Circulatory system ==== xxx ==== Respiratory system ==== xxx ==== Sexual dimorphism ==== Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. ==== Reproductive system ==== Female melinorati posses a genital slit, within which a vagina is kept safe. This is located above, and is distinct from, the cloaca, and unlike in mammals the urethra is not located next to the genitals, instead opening into the cloaca. Thus the genital slit contains only the vagina, leading to the oviduct and a specialised section of the duct that acts as a uterus analogue, and the two clitorises. Male melinorati posses the same genital slit positioned above the cloaca, within which the two penises rest when not in use. The testes sit further inside, near the kidneys. During reproduction, one or both penises exit the slit and enter the female's vagina. Sex for pleasure and not reproduction can involve the penis entering the cloaca instead or the vagina during non-fertile periods. ==== Reproduction ==== A mother's ovaries will release several egg cells and can ultimately lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the oviduct tract, passing though stages that create the yolk, albumen, and other egg components, culminating in the amniotic membrane. Once they reach the uterus analogue, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. The pseudoegg will connect to the uterine lining, the egg components acting as the equivalent of a placenta in mammalian pregnancies, through which the mother provides nutrients to the unborn young via the bloodstream. Towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland toughens the amniotic membrane, transforming it into a leathery softshelled egg. Shortly before birth, the egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers in a community will lay their eggs together, as their cycles will have aligned based on optimal temperature for child-raising, amidst other factors. The mothers will passively sense the temperature approaching the ideal and their bodies will enter a fertile stage in preparation for eggs being fertilised. Egg laying will occur within a 3-4 week window roughly centred on the 260th day since the pregnancy began. The egg-laying period thus usually falls during a fertile season. Laying the eggs requires going into labour. The uterus-like organ clamps closed to prevent the eggs from escaping further down the tract and into the vagina when pregnant, and labour begins with the clamped muscles releasing. This can sometimes be painful to the pregnant mother if the releases happen too quickly. Once the opening is wide enough, contractions of the egg duct will encourage the decoupled egg to enter the vagina for laving. The laid eggs will be placed together in a communal well-protected nest. === Life cycle === Laid eggs require warmth to complete the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 12 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 20 years. Babies are often raised communally, with the entire parental generation cohort sharing the loads of raising the young and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones released from femoral pores located along the inner thighs and embedded within the neck toughscale patches, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in spring and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons, and temperature requirements sorted out by placing warm rotting vegetation over and around the eggs. A community will care for all children raised equally until they leave their band between ages 12 and 20. Melinorati can live to be older than 170, but usually live to between 115 and 145. Senescence rarely sets in before 100 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 170 and live to see their 200's. === Diet === xxx Humans are omnivorous, capable of consuming a wide variety of plant and animal material.[204][205] Human groups have adopted a range of diets from purely vegan to primarily carnivorous. In some cases, dietary restrictions in humans can lead to deficiency diseases; however, stable human groups have adapted to many dietary patterns through both genetic specialization and cultural conventions to use nutritionally balanced food sources.[206] The human diet is prominently reflected in human culture and has led to the development of food science.[207] Until the development of agriculture approximately 10,000 years ago, Homo sapiens employed a hunter-gatherer method as their sole means of food collection.[207] This involved combining stationary food sources (such as fruits, grains, tubers, and mushrooms, insect larvae and aquatic mollusks) with wild game, which must be hunted and killed in order to be consumed.[208] It has been proposed that humans have used fire to prepare and cook food since the time of Homo erectus.[209] Around ten thousand years ago, humans developed agriculture,[210][211][212] which substantially altered their diet. This change in diet may also have altered human biology; with the spread of dairy farming providing a new and rich source of food, leading to the evolution of the ability to digest lactose in some adults.[213][214] The types of food consumed, and how they are prepared, have varied widely by time, location, and culture.[215][216] In general, humans can survive for up to eight weeks without food, depending on stored body fat.[217] Survival without water is usually limited to three or four days, with a maximum of one week.[218] In 2020 it is estimated 9 million humans die every year from causes directly or indirectly related to starvation.[219][220] Childhood malnutrition is also common and contributes to the global burden of disease.[221] However global food distribution is not even, and obesity among some human populations has increased rapidly, leading to health complications and increased mortality in some developed, and a few developing countries. Worldwide, over one billion people are obese,[222] while in the United States 35% of people are obese, leading to this being described as an "obesity epidemic."[223] Obesity is caused by consuming more calories than are expended, so excessive weight gain is usually caused by an energy-dense diet.[222] xxx === Biological variation === Melinorati populations around 160,000 had diverged somewhat into three separate subspecies. In order to prevent speciation like what is seen today in human species, the Old Ones performed a course correction, ensuring the subspecies did not diverge further and instead converged into one homologous species. Despite this, this course correction led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumentropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no adverse effects whatsoever. Interbreeding between these groups results in 'mixed-race' individuals that display characteristics of one parent and a mixed skin tone. The parent whose characteristics are inherited is hard to predict, and mixing of characteristics has been recorded on occasion. xxx There is biological variation in the human species—with traits such as blood type, genetic diseases, cranial features, facial features, organ systems, eye color, hair color and texture, height and build, and skin color varying across the globe. The typical height of an adult human is between 1.4 and 1.9 m (4 ft 7 in and 6 ft 3 in), although this varies significantly depending on sex, ethnic origin, and family bloodlines. xxx ==== Paralitori ==== ==== Threktivouni ==== ==== Vumentropi ==== === Lifestyle === In prehistoric times, Melinorati once lived in bands approximately 25 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band usually practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. These partnerships may also extend into exclusivity even during mating seasons. These behaviours likely arose as a way of creating group ties and promoting a cooperative social structure. When children reached maturity they generally followed three paths - remain with their home band, join a different band, or team up with fellow-minded youths and form a new band. In this way, bands remain as tightly-knit family and friend groups, but with shifting gene pools and room to expand as populations grow. When they attain adulthood they will begin to take part in duties such as child-rearing, hunting, gathering, or crafting and other regular chores. Individuals who remain with their band will usually befriend and mate with the new additions from a neighbouring band, or with members of their band whom they are not related to. Individuals may choose to hop over to join a neighbouring band during regular meet-ups as they roam their lands. These meet-ups often include sharing of news and stories, foods and goods, as well as individuals swapping at any age. The most important event, generally, is the occasion where newly matured individuals can undergo a ceremony to become a part of the new band. They may do so after befriending fellows from a different band, wanting to experience a degree of independence with a safety net of the existing band hierarchy, or other reasons. Whatever the cause for their decisions, such transferals are celebrated, tearfully by the family they leave behind, or reverentially by the new one they have chosen. Lastly, individuals may meet others who are like-minded during these meet ups and wish to form their own band, that they run themselves. These start-up bands generally form after larger meet-ups such as festival days or holy celebrations where more than two bands come together. Whether formed due to friendship, comradery, shared beliefs, or a desire to do things in their way, these will be a collection of people from separate groups who choose to strike out on their own. Such a path can be hard, as they may not always have elders to advise them, but picking it is a choice that is looked upon respectfully. These groups can be single-minded such as all-male or all-female hunting parties, or protest groups wishing to make their views heard seriously through taking the respected new band forming ritual, and these by their nature are short-lived bands that merge back into other bands after a time once their goals have been fulfilled. Others may be formed with a longer-lived goal in mind. A band may be formed by a tight-knit friends group eager to forge their own way through life, or by mutual attraction groups eager to have their own place to explore the more fun parts of adulthood away from their parental bands. ==== Ancient Times to Present ==== Since the advent of civilisation, the way melinorati manage their lifecycles has drastically changed. XXX Hunter-gatherer melinorati settlements were temporary in nature. They would set up tents and teepees in a cluster, surrounded by low dirt walls and wood stakes, and woven fences to keep small predators, snakes, and scavengers out of the camp as these represented the greatest danger to egg clutches during laying season. The stakes would keep out the inquisitive herbivorous megafauna, while fire and the threat of throwing spears and arrows would be enough to deter large carnivorous predators. Hunting spears designed to take down large prey items could be used by a crew of multiple melinorati working in unison like a battering ram, or arrows tipped with poison could weaken a prey animal to make the hunt less risky. Spear throwers such as the atlatl also saw frequent use. When it was time to move on, these camps could be picked up and transported to newer hunting grounds. Where groups were more likely to meet, and in certain holy locations, more permanent structures could be built out of mud brick, or even on occasion stone. Some of these ancient temples still stand today, monuments to long-forgotten deities succumbing to the ages of the world, tantalising hints to religions existing even before the gods arrived. People would gather at these locations on holy days such as an equinox or solstice and celebrate, share stories, foods, and goods, and oversee an exchange of people. With the discovery of agriculture, these nomadic hunter-gatherer bands faced a choice - continue their ways or embrace a complete change of their way of life. Some adapted slowly, gradually building camps out of mud brick in key locations where they planted crops they would return to when they had grown enough to harvest, not tending to them like farmers but merely using the seeds as a means of collecting a food source in one place like one might stash meats or eggs. These locations might then see people remain to oversee the crops resulting in better harvests, in turn encouraging more people to stay behind. Those who did choose to settle rapidly found that their society needed to swiftly adapt. Having crops to look after meant establishing villages, upgrading their huts to be more permanent and comfortable places of dwelling and building stronger defensive walls to keep out roving megafauna. These early melinorati villages often consisted of a collection of mud brick huts, a defensive dirt dyke topped with mud brick walls and surrounded with sharpened stakes, and netting between huts here and there to prevent aerial attacks from overly brave pterosaurs seeking to steal children. Not all chose agriculture, however preferring the less stable but more familiar path of their ancestors. This was seen as a welcome choice, as it meant that hunter-gatherer tribes could return to settled villages to trade, exchanging preserved meats and goods crafted from animals for grain and woven plant items. This mutually beneficial coexistence continues in places to the modern day, and marked the beginning of the importance of trade in the minds of the melinorati peoples. == History == === Evolution === Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori, the threktivouni, and the vumenthropi. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. There are the coastal folk who live in the southeast of their home continent, between the peaks of a mountain range and the sea, in cold misty lands a little like Norway. They are mostly fishers and farmers, and make use of their great boatmaking skills to trade with the manush and sometimes itzatecah who live to the northeast across the narrow sea. This culture values bravery in facing the waves and storms and worship the goddesses of weather and the sea above all others. Further north lies a great desert in the centre of which are some great lakes and oases which have been the basis of a desert-dwelling culture that I have not named yet. These melinorati have created beautiful cities that gleam in the desert sun and safeguard the life-giving waters of the oases. Here greenery means life and tawny means death. However, there are nomadic hunter-gatherers who live here still in the steppes to the north east. These desert tribes migrate the dunes and will regularly make contact with the cities and trade grain or manufactured goods for livestock or rare desert resources like sky-iron from fallen stars or even wyrdstone. Through these exchanges the city-folk and the wanderers both get what they want and get to live the lives of their ancestors, either following the will of 'Mlee, the goddess of the sun, or resting in the life-giving bosom of the god Ku-nthor. Further north the land gets wetter and warmer and there exists a powerful mercantile and militaristic culture dominated by the Sunblood theocracy. They practice strong meritocracy in promoting anyone who can outfight or outstrategise their superiors, and to prevent nepotism eggs are raised communally by all members of the culture so that no one knows who are the parents and all adults of a generation are referred to as aunts and uncles. Despite these seemingly positive traits, they are obsessed with blood as the source of their strength, and war. All males are trained in warfare and the promotion ladder leads to foolhardiness as the young attempt to prove themselves. As I mentioned previously, they value blood as a sign of healthiness and the black lifeblood in their veins is considered the very manifestation of their honour. Doctors are amongst their most despised occupations, as they ‘spill the honour of others as they ply their trade.’ However, this attitude does not breed a reluctance to engage with dangerous activity, but rather an enthusiasm to prove themselves, for what else can glory be than besting enemies without spilling one’s honour? Meanwhile the females administer society, controlling fields and militias, and run the high councils that preside over the masses in cities or guilds. Leaders are often warriors first and statesmen second, not unlike the Roman late republic. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. === Cheirosiphon === Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : In warfare, specially trained units wielding these weapons would don special uniforms of white cloth that was miraculously resistant to flame. These white warriors accept their fate to die horribly through the dangers of close range use of fire or the disease of coughing fits that seems to plague them, and through their grim determination to soldier on they can always be relied on to destroy the enemy's resolve. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge slings in range, though bows out-ranged them due to the heat and plasma dissipating at longer distances, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. === Fulmenous Phials === {{MainArticle| [[Fulmenous Phials]]|}} The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrblades. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. * '''Laminated Plate''' - In experimentations with captured Drokha anti-pressure technology, it was discovered that running lightning ethyr through a metal wire within an anti-pressure chamber caused everything inside the chamber to become coated in an incredibly thin layer of the metal. This became used for all sorts of applications from gilding and plating materials, but also to construct armour through layers upon layers of different metals. Alloys were originally used but it was discovered that a side effect of the tech caused the metal to purify and did not get transferred as an alloy. With this technique, many intricately layered and structurally marvellous creations were made, including Melinorati equivalents to Myaner Ethyrmaille. : With the sharing of arcane information on ethyr and fulmenous technology between Melinorati and Myaner, this technology was used to coat individual ethyrmaille plates with drokha titanium metal, making it able to resist more weathering, become stronger due to the lamination, and entirely rust resistant. === Weaponry === Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch heavy grenades - Plasma Launcher - same but lighter? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms * '''Melinorati Greatbow''' - The melinorati greatbow is a dangerous weapon - only an archer with a melinorati's strength and dexterity can draw one, and it takes a skilled archer to aim at those ranges. * '''Barb Launcher''' - A barb launcher is a modified crossbow, fitted with a lever that assists with the draw of the incredibly high tension coil that serves as the bowstring. The barbs it shoots are threaded like a screw to allow it to spin in the air, increasing accuracy at range, as well as tremendous power - drilling through armour upon impact. * '''Burnblade''' - The burnblade is a weapon invented by the melinorati to adapt their traditional weaponry to perform better against the enemies they found themselves at war with. The weapon glows red hot from heat within, and chars any flesh it comes into contact with, causing clads or burns even from near misses. * '''Flamespitter''' - Flamespitters are ingenious contraptions, using the melinorati invention of greek fire combined with the stolen elven technology of compressed gas to produce a harrowing weapon of warfare. Each trigger pull spits a gob of vaporising flaming liquid, and a simple pump of the lever flap resets the weapon to spit another flameball. * '''The Lightning Blade''' - The Lightning Blade is one of the most famous of the ethyrblades, a crackling, hissing, ethereal curved srowd of shaped lightning, and was crafted by Kul 'Hotek the famous melinorati High Ascetic himself during the first Dwarf War for the Arbiter, II Guth 'Ordamee. The sword is near weightless, with runes on the handle that direct the captured lightning magic into any enemies that get too near. * '''Flamelancer''' - The Flamelancer is a heavily modified flamespitter, with a magically forged circuit within the upper section that compresses the projectile liquids, and a bottom section full of more magical components such as coils of magic that suck air in through small holes, an enchantment that tears the very air's matter apart, and another that sends the flaming concoction spewing farther than physically possible. Unlike the normal flame spitters, the Flamelancer's flames vary with every gob spat - from more common pinks and blues to rarer purple, grey, yellow, red or white. It is a rainbow of death, burning even that which it merely comes close to. * '''The Cyan Beam''' - A crossbow taken to the extremes of physics, The Cyan Beam is a weapon coveted by all who see it. Gleaming purple metal panels cover the weapons two rails, each with a recurved bow arm and high tension coils. Both coils draw back and rest behind a single conical spiral volt, which is fitted with dots of greek fire in small pits along the rear half of the bolt. Once the twin triggers are pulled, the metal bolt launches forward, tracing a spiral emphasised by the blue and green helical trail of the greek fire, until it thuds home hundreds of meters away, burrowing through armour, setting cloth ablaze, and punching through to anyone unlucky enough to be caught behind the target. == References == {{Peoples}} {{SpeciesNavbox | SpeciesName = Melinorati | Subspecies = [[Melinorati#Paralitori|Paralitori]] · [[Melinorati#Threktivouni|Threktivouni]] · [[Melinorati#Vumentropi|Vumentropi]] | Languages = [[Proto-Melinorati]] | Cultures = Cultures go here | States = States go here <br/> Polities go here | Technology = [[Melinorati#Cheirosiphon|Cheirosiphon]] · [[Fulmenous Phials]] · [[Melinorati#Weaponry|Weaponry]] }} [[Category:Melinorati]] 33578ddb2d10a1830271f20fd20616ca2d5e1bca Drokha 0 15 1112 133 2023-01-05T20:44:14Z OfficialTerracil 2 wikitext text/x-wiki Drokha are a sapient species that live on Terracil. __TOC__ == Description == == Biology == ===Anatomy & Physiology=== ====Anatomy==== ====Circulatory system==== ====Respiratory system==== ====Sexual dimorphism==== ====Reproductive system==== ====Reproduction==== ===Lifecycle=== ===Diet=== ===Biological Variation=== ====Azkara==== ====Gorwi==== ====Marfonwi==== === Lifestyle === ====Ancient Times==== ====Present Day==== == History == ===Evolution=== == Cultures == == Nations == == Technology == ==References== {{Peoples}} {{SpeciesNavbox | SpeciesName = Drokha | Subspecies = [[Drokha#Azkara|Azkara]] · [[Drokha#Gorwi|Gorwi]] · [[Drokha#Marfonwi|Marfonwi]] | Languages = [[Proto-Drokha]] | Cultures = Cultures go here | States = States go here <br/> Polities go here | Technology = Vacuum Chambers · [[Drokha#Weaponry|Weaponry]] }} [[Category:Drokha]] 69602758027fb61078f20659b01a74577628295d File:Empty phial.png 6 227 1113 2023-01-06T08:53:37Z OfficialTerracil 2 Empty cylindrical glass phial wikitext text/x-wiki == Summary == Empty cylindrical glass phial fcd8d863f87fcd1d8ed1b4ec9f51a5f055ed3d47 File:Lightning in a bottle.jpg 6 228 1114 2023-01-06T08:54:22Z OfficialTerracil 2 Lightning held within a spherical glass phial. wikitext text/x-wiki == Summary == Lightning held within a spherical glass phial. 1c887f18be15e491da9e297eacef695bf42a90a7 Elfweave 0 38 1115 956 2023-01-06T09:06:10Z OfficialTerracil 2 /* References */ wikitext text/x-wiki '''Elfweave''' is a strong silk-like textile made from synthetic fibres. Rare and expensive, it can only be made in certain [[Sicai]] [[Crafttown|crafttowns]] on the coast. These fibres have a variety of applications from strings that can sustain high tension or be made into sturdy ropes, to weaved textiles such as silken clothing for high nobility or exceptionally durable padded arming doublets. __TOC__ == Discovery & Manufacture == [[File:Kelp.jpg|300px|thumb|right|alt=Kelp growing underwater with fish swimming through it.|Kelp is a vital ingredient for the synthesis of elfweave]] Elfweave was discovered by sicai [[myaner]] circa xxx in a fishing village built around a crafttown. The exact circumstances of the discovery are not known, but what can be gleaned from the limited sources available suggests highly skilled craftsmen were involved in an experiment including crab shells and a particular variety of brown kelp. Modern manufacture of elfweave involves using advanced grinding techniques to turn purified and treated crab shell into the finest of powders. A type of gum is extracted from the kelp after multiple steps, and once mixed with water, the crab shell powder is added. The resultant mixture displays intriguing properties, as it can be pulled out and spun into yarn, and in the hands of incredibly skilled weavers, can be made into a fine silk-like thread. This can then be set in a saltwater bath which solidifies the string and gives it great strength. Though the ingredients are cheap, the process is labour intensive to produce the yarn, and the necessity of a crafttown's resources and a highly skilled weaver means the silk threads are incredibly expensive. The crab shells must be ground into an incredibly fine powder for this to work, and mere mortars and pestles cannot be used as the process will not yield quality yarn. The resources of a crafttown thus ensures that it is one of the few locations where such an in-demand resource can be made. == Uses of Elfweave == The spun fibres have many applications. The rough grade yarn can be made into tough ropes or heavy duty netting or fishing lines, as benefits the coastal community where such goods can be made. The medium fine grades also weave well into ropes, whereas the finer grades have more varied uses. Due to the expense, the silk-like fibres have become a status symbol in fashion, being used to form a variety of sheer skin-tight clothing from silken elfweave as well as varieties of water-resistant clothing. When the fibres are woven into a fabric, it is known as elfweave. The strength of elfweave was noted and compared to that of spider-silk. When combined with spider-silk, elfweave fibres can be made into lightweight and incredible durable basketweave cloth that can be layered many times without adding too much thickness. A gambeson made from this variety of elfweave can be almost a third as thick and many times more protective, even imparting resistance to piercing weapons. === Elfweave Gambesons === Due to the importance of such highly defensive materials, many Master Warriors make deals with sicai crafttowns to buy elfweave gambesons. These military-grade gambesons are manufactures specially to conform to the varying demands of the Master Warriors and the needs. Gambesons can be purchased to look like stylish uniforms, so that a commander can look the part while not miss out on protective armour, and to avoid the bulky feel of normal linen ones. Such suits are often dyed to match house colours or Warrior ranks or designations. Alternatively, elfweave arming doublets stretch from hood to heel and come with inbuilt straps to fit the varying parts of platemaille to. Such under armour weaves can vary wildly in colour as per the purchaser's specifications. ==== Ethyrmaille ==== The most famous use, however, is certainly the arming doublets specifically designed to fit with [[Ethyrmaille|ethyrmaille]]. These are thick, usually dyed black to avoid detracting from the spectacle that is a suit of ethyrmaille, and cover the myaner from the hood to the toes. As such these must tailored for specific individuals and have to be woven with care to ensure a perfect fit. Reinforced with elastic rubber fibres to form into a stretchy material, an opening in the chest allows the myaner to step into the legs, pull the arms and head over, before finally tying the opening closed. The arms end in gloves that can be partly detached if needed, hanging from the wrist. Further padding is usually added to regions such as the chest or head that require more protection from percussive blows. Every surface of the doublet is covered in attachment points for ethyrmaille, from the arms and legs to even special glove straps to attach the individually shaped plates for the joints of the fingers. The glove means a wearer is practically immune to the dangers of half-swording as the slash-resistant nature of elfweave prevents the hands from being cut even when grappling with the sharp end of a sword. If the ethyrmaille cannot cover a part of the body, such as the armpit or groin, chainmaille gussets could be woven into the doublet in these locations as a layer or hung on to act as a skirt. This makes every elfweave gambeson a unique piece of exquisite craftsmanship, from the shape suited to an individual's form, unique arrangements of extra padding and armour, and colours dyed into the weave. All in all this makes anyone who wears it not only a remarkable sight, but very hard to kill, and the incredible synergies with ethyrmaille solidifies the common idea that elfweave was divinely made for it. == References == {{Ethyr}} [[Category:Myaner]] [[Category:Technology]] [[Category:Armour]] ed060e79ceb724a2348b4010e5324dcee8c93cce Vitalium 0 202 1116 1087 2023-01-06T09:40:54Z OfficialTerracil 2 /* Uses */ wikitext text/x-wiki [[File:Crystalised vitalium.jpg|400px|thumb|right|alt=A rough but melted-looking chunk of a silvery metal.|A crystallised chunk of vitalium.]] {{quote|Incredible! It's weight is a mere quarter that of steel!|an armor-smith inspecting a sample of vitalium}} [[Vitalium]] is a shiny grey metal that is much lighter than iron. This metal is not suitable for most uses when pure, as it is brittle and slowly withers away when exposed to water, as well as being dangerously flammable. Vitalium burns with a blinding white light. It is often mixed with electricium to create an alloy that is highly valued, having a strength comparable to steel but much lighter. For this reason, it is suspected to be the main metal in the mysterious metallic alloy that was used to create [[ethyrmaille]] by the ancient myaner. __TOC__ ==Uses== Vitalium salts have been claimed to soothe and hasten recovery from muscle pain, soreness, or injury, and as such are traded widely by healer guilds to incorporate into bandages or poultices, as well as researched by mages who can use [[Light-Ethyr#Growth|life-ethyr]]. It is also suspected to be the metal used by ancient [[myaner]] in the unidentified alloy that comprises [[ethyrmaille]] plates, as it is light and strong. Despite its high rarity, it has not been adopted as coinage anywhere due to both its irregular supply as well as its properties that make it less long-lasting than the usual coinage metals like [[gold]], [[silver]], or [[orichalcum]]. Although it is perfectly durable when alloyed with metals such as electricium, it is hard to work with which means it is usually left to the alchemist-forgers who have special techniques for working it into usable shapes and not minted into coins. However it is sometimes formed into uniform ingots for transport or traded with these ingots becoming somewhat of their own rare currency. == Discovery & Manufacture == Magnesium: - Brucite + HCl -> magnesium chloride - electrolysis to get magnesium - when molten, MgCl becomes Mg and Cl ions - cathode negative makes Mg - anode positive makes Cl gas - Elves can use magic rituals to pour 'electricity' into the system, which then separates the magnesium. - then add molten metals to make an alloy, producing super magnesium for light strong alloy plates for armour/etc. Essentially mithril! - maybe called vitalium? (Magnesia has healing properties) - lightning as source of electricity for electrolysis! - can only create magnesium and aluminium during thunderstorms and as the highest point around. - maybe only on mountaintop industrial centres! ==History== {{quote|The cows won't drink it m'lord, but it seems to heal 'em sores.|a cattle farmer from Meandres}} A myaner cattle farmer living in the region of Meandres once attempted to give his cows water from a well there. The cows refused to drink because of the water's bitter taste, but the farmer noticed that the water seemed to heal scratches and rashes. The substance became known as vitalium salts and its fame spread. When the metal was eventually extracted from the salts by myaner alchemists, they named the metal "vitalium" to honour the supposed healing powers. The metal does not heal but it has been claimed that the salts soothe and hasten recovery from muscle pain, soreness, or injury, and as such are valued. == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] 1d002097d508c590eec7402fdcedba7a208199de Template:MetalsMinerals 10 164 1117 1083 2023-01-06T09:42:07Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | Metals & Minerals on Terracil |- ! rowspan="4"; style="background-color:#DDDDFF; width: 10%" | '''Metals''' ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Base Metals'''</span> | [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Precious Metals'''</span> | [[Gold]] · [[Orichalcum]] · [[Silver]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Alloys'''</span> | [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] (HCS · Soulsteel · Wootz/Vanadium · Starmetal) |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Ethyric Metals'''</span> | Albium · [[Electricium]] · Soulsteel · Starmetal · Thanatium · [[Vitalium]] · [[Wyrdstone|Wyrdium]] |- ! rowspan="3"; style="background-color:#DDDDFF; height: 30px; width: 10%" | '''Minerals''' ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Common'''</span> | [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · [[Clay]] · [[Lye]] · [[Potash]] · [[Salt]] · [[Stone]] · [[Sulphur]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Valuable'''</span> | [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] · [[Mica]] · [[Moonstone]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Organic'''</span> | [[Amber]] · [[Coral]] · [[Ivory]] · [[Jet]] · [[Pearl]] |} d3f7800b0a708b183f14052ab04367622e1dd227 Fulmenous Phials 0 229 1118 2023-01-06T09:57:53Z OfficialTerracil 2 Created page with "[[File:Lightning in a bottle.jpg|thumb|right|alt=A glass sphere with lightning held within.|An illusion is used to replicate what a fulmenous phial looks like - ethyric energy resembling lightning within a glass phial.]] [[Fulmenous phials]] are the standardised way of transporting ethyric fulmen by melinorati ethyr-guilds. __TOC__ == Description == Fulmenous phials are usually cylindrical glass phials which are filled with [[fulmen]]. They are a standardised unit bot..." wikitext text/x-wiki [[File:Lightning in a bottle.jpg|thumb|right|alt=A glass sphere with lightning held within.|An illusion is used to replicate what a fulmenous phial looks like - ethyric energy resembling lightning within a glass phial.]] [[Fulmenous phials]] are the standardised way of transporting ethyric fulmen by melinorati ethyr-guilds. __TOC__ == Description == Fulmenous phials are usually cylindrical glass phials which are filled with [[fulmen]]. They are a standardised unit both of measuring volumes of fulmen as well as transportable units much like an ingot is for metals. These phials are crafted according to the guidelines set out by the secretive and exclusive [[Fulmen Ethyric Guild]] and are adhered to by all four established fulmen manufacturers trusted with the recipe and facilities needed to create fulmen. == Discovery & Manufacture == The initial discovery of the process to create fulmen is not known, but some insight can be gleaned from the known history of the individuals involved as well as their associations. It is most likely that the ancient guilds researching Kovi fire began to explore down the avenue of ethyric research and eventually somehow stumbled upon the creation of fulmen after discovering that air can be stripped of its electricity in a process named [[fulmenous division]]. This process was eventually refined and though many of the details and key fragments of knowledge are not known (or kept as very carefully guarded secrets), the general process is outlined below. When air is trapped in a specially created container it can be subjected to various manipulations in order to affect its properties. One of these manipulations is to harness [[Light-Ethyr#Electric|electric flavour]] [[light-ethyr]] to perform [[fulmenous division]] onto the heavily compressed air, which forces the air to transform into [[fulmen]]. This fulmen is then loaded into the phials and carefully packed to prevent accidents. Breakages or any method for the fulmen to escape its containment can be extremely dangerous, as it can cause severe burns, catastrophic explosions, or even death. === Phials === The phials themselves are rumoured to be especially crafted to include key components that help to transfer fulmen both in and out of the phials for refilling and for charging items that require fulmen as fuel. == Uses == == History == * Kovi fire guilds begin research into applying ethyr to create better flames * The [[Fulmen Ethyric Guild]] is formed. == References == {{Melinorati}} The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. Another example of a use for these phials is to power the legendary ethyrblades. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. Laminated Plate - In experimentations with captured Drokha anti-pressure technology, it was discovered that running lightning ethyr through a metal wire within an anti-pressure chamber caused everything inside the chamber to become coated in an incredibly thin layer of the metal. This became used for all sorts of applications from gilding and plating materials, but also to construct armour through layers upon layers of different metals. Alloys were originally used but it was discovered that a side effect of the tech caused the metal to purify and did not get transferred as an alloy. With this technique, many intricately layered and structurally marvellous creations were made, including Melinorati equivalents to Myaner Ethyrmaille. With the sharing of arcane information on ethyr and fulmenous technology between Melinorati and Myaner, this technology was used to coat individual ethyrmaille plates with drokha titanium metal, making it able to resist more weathering, become stronger due to the lamination, and entirely rust resistant. File:Empty phial.png f58e64a137b9714ec34a1ed4c29ee5921e63b0b0 1138 1118 2023-01-14T17:23:35Z OfficialTerracil 2 wikitext text/x-wiki [[File:Lightning in a bottle.jpg|thumb|right|alt=A glass sphere with lightning held within.|An illusion is used to replicate what a fulmenous phial looks like - ethyric energy resembling lightning within a glass phial.]] '''Fulmenous phials''' are the standardised way of transporting ethyric fulmen by melinorati ethyr-guilds. __TOC__ == Description == Fulmenous phials are usually cylindrical glass phials which are filled with [[fulmen]]. They are a standardised unit both of measuring volumes of fulmen as well as transportable units much like an ingot is for metals. These phials are crafted according to the guidelines set out by the secretive and exclusive [[Fulmen Ethyric Guild]] and are adhered to by all four established fulmen manufacturers trusted with the recipe and facilities needed to create fulmen. == Discovery & Manufacture == The initial discovery of the process to create fulmen is not known, but some insight can be gleaned from the known history of the individuals involved as well as their associations. It is most likely that the ancient guilds researching Kovi fire began to explore down the avenue of ethyric research and eventually somehow stumbled upon the creation of fulmen after discovering that air can be stripped of its electricity in a process named [[fulmenous division]]. This process was eventually refined and though many of the details and key fragments of knowledge are not known (or kept as very carefully guarded secrets), the general process is outlined below. When air is trapped in a specially created container it can be subjected to various manipulations in order to affect its properties. One of these manipulations is to harness [[Light-Ethyr#Electric|electric flavour]] [[light-ethyr]] to perform [[fulmenous division]] onto the heavily compressed air, which forces the air to transform into [[fulmen]]. This fulmen is then loaded into the phials and carefully packed to prevent accidents. Breakages or any method for the fulmen to escape its containment can be extremely dangerous, as it can cause severe burns, catastrophic explosions, or even death. === Phials === The phials themselves are rumoured to be especially crafted to include key components that help to transfer fulmen both in and out of the phials for refilling and for charging items that require fulmen as fuel. == Uses == == History == * Kovi fire guilds begin research into applying ethyr to create better flames * The [[Fulmen Ethyric Guild]] is formed. == References == {{Melinorati}} The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. Another example of a use for these phials is to power the legendary ethyrblades. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. Laminated Plate - In experimentations with captured Drokha anti-pressure technology, it was discovered that running lightning ethyr through a metal wire within an anti-pressure chamber caused everything inside the chamber to become coated in an incredibly thin layer of the metal. This became used for all sorts of applications from gilding and plating materials, but also to construct armour through layers upon layers of different metals. Alloys were originally used but it was discovered that a side effect of the tech caused the metal to purify and did not get transferred as an alloy. With this technique, many intricately layered and structurally marvellous creations were made, including Melinorati equivalents to Myaner Ethyrmaille. With the sharing of arcane information on ethyr and fulmenous technology between Melinorati and Myaner, this technology was used to coat individual ethyrmaille plates with drokha titanium metal, making it able to resist more weathering, become stronger due to the lamination, and entirely rust resistant. File:Empty phial.png d52a983db1f43737e442f6a1ae043085a6bcc7c1 1139 1138 2023-01-14T17:24:34Z OfficialTerracil 2 wikitext text/x-wiki [[File:Lightning in a bottle.jpg|thumb|right|alt=A glass sphere with lightning held within.|An illusion is used to replicate what the fulmen inside a fulmenous phial looks like - ethyric energy resembling lightning and glowing smoke.]] '''Fulmenous phials''' are the standardised way of transporting ethyric fulmen by melinorati ethyr-guilds. __TOC__ == Description == Fulmenous phials are usually cylindrical glass phials which are filled with [[fulmen]]. They are a standardised unit both of measuring volumes of fulmen as well as transportable units much like an ingot is for metals. These phials are crafted according to the guidelines set out by the secretive and exclusive [[Fulmen Ethyric Guild]] and are adhered to by all four established fulmen manufacturers trusted with the recipe and facilities needed to create fulmen. == Discovery & Manufacture == The initial discovery of the process to create fulmen is not known, but some insight can be gleaned from the known history of the individuals involved as well as their associations. It is most likely that the ancient guilds researching Kovi fire began to explore down the avenue of ethyric research and eventually somehow stumbled upon the creation of fulmen after discovering that air can be stripped of its electricity in a process named [[fulmenous division]]. This process was eventually refined and though many of the details and key fragments of knowledge are not known (or kept as very carefully guarded secrets), the general process is outlined below. When air is trapped in a specially created container it can be subjected to various manipulations in order to affect its properties. One of these manipulations is to harness [[Light-Ethyr#Electric|electric flavour]] [[light-ethyr]] to perform [[fulmenous division]] onto the heavily compressed air, which forces the air to transform into [[fulmen]]. This fulmen is then loaded into the phials and carefully packed to prevent accidents. Breakages or any method for the fulmen to escape its containment can be extremely dangerous, as it can cause severe burns, catastrophic explosions, or even death. === Phials === The phials themselves are rumoured to be especially crafted to include key components that help to transfer fulmen both in and out of the phials for refilling and for charging items that require fulmen as fuel. == Uses == == History == * Kovi fire guilds begin research into applying ethyr to create better flames * The [[Fulmen Ethyric Guild]] is formed. == References == {{Melinorati}} The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. Another example of a use for these phials is to power the legendary ethyrblades. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. Laminated Plate - In experimentations with captured Drokha anti-pressure technology, it was discovered that running lightning ethyr through a metal wire within an anti-pressure chamber caused everything inside the chamber to become coated in an incredibly thin layer of the metal. This became used for all sorts of applications from gilding and plating materials, but also to construct armour through layers upon layers of different metals. Alloys were originally used but it was discovered that a side effect of the tech caused the metal to purify and did not get transferred as an alloy. With this technique, many intricately layered and structurally marvellous creations were made, including Melinorati equivalents to Myaner Ethyrmaille. With the sharing of arcane information on ethyr and fulmenous technology between Melinorati and Myaner, this technology was used to coat individual ethyrmaille plates with drokha titanium metal, making it able to resist more weathering, become stronger due to the lamination, and entirely rust resistant. File:Empty phial.png 24af20dd1569f9da18c8a8c1b0cc1257d580cd8e 1140 1139 2023-01-14T17:25:52Z OfficialTerracil 2 /* References */ wikitext text/x-wiki [[File:Lightning in a bottle.jpg|thumb|right|alt=A glass sphere with lightning held within.|An illusion is used to replicate what the fulmen inside a fulmenous phial looks like - ethyric energy resembling lightning and glowing smoke.]] '''Fulmenous phials''' are the standardised way of transporting ethyric fulmen by melinorati ethyr-guilds. __TOC__ == Description == Fulmenous phials are usually cylindrical glass phials which are filled with [[fulmen]]. They are a standardised unit both of measuring volumes of fulmen as well as transportable units much like an ingot is for metals. These phials are crafted according to the guidelines set out by the secretive and exclusive [[Fulmen Ethyric Guild]] and are adhered to by all four established fulmen manufacturers trusted with the recipe and facilities needed to create fulmen. == Discovery & Manufacture == The initial discovery of the process to create fulmen is not known, but some insight can be gleaned from the known history of the individuals involved as well as their associations. It is most likely that the ancient guilds researching Kovi fire began to explore down the avenue of ethyric research and eventually somehow stumbled upon the creation of fulmen after discovering that air can be stripped of its electricity in a process named [[fulmenous division]]. This process was eventually refined and though many of the details and key fragments of knowledge are not known (or kept as very carefully guarded secrets), the general process is outlined below. When air is trapped in a specially created container it can be subjected to various manipulations in order to affect its properties. One of these manipulations is to harness [[Light-Ethyr#Electric|electric flavour]] [[light-ethyr]] to perform [[fulmenous division]] onto the heavily compressed air, which forces the air to transform into [[fulmen]]. This fulmen is then loaded into the phials and carefully packed to prevent accidents. Breakages or any method for the fulmen to escape its containment can be extremely dangerous, as it can cause severe burns, catastrophic explosions, or even death. === Phials === The phials themselves are rumoured to be especially crafted to include key components that help to transfer fulmen both in and out of the phials for refilling and for charging items that require fulmen as fuel. == Uses == == History == * Kovi fire guilds begin research into applying ethyr to create better flames * The [[Fulmen Ethyric Guild]] is formed. == References == {{Melinorati}} The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. Another example of a use for these phials is to power the legendary ethyrblades. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. Laminated Plate - In experimentations with captured Drokha anti-pressure technology, it was discovered that running lightning ethyr through a metal wire within an anti-pressure chamber caused everything inside the chamber to become coated in an incredibly thin layer of the metal. This became used for all sorts of applications from gilding and plating materials, but also to construct armour through layers upon layers of different metals. Alloys were originally used but it was discovered that a side effect of the tech caused the metal to purify and did not get transferred as an alloy. With this technique, many intricately layered and structurally marvellous creations were made, including Melinorati equivalents to Myaner Ethyrmaille. With the sharing of arcane information on ethyr and fulmenous technology between Melinorati and Myaner, this technology was used to coat individual ethyrmaille plates with drokha titanium metal, making it able to resist more weathering, become stronger due to the lamination, and entirely rust resistant. [[File:Empty phial.png]] cc2b48093de5fba5b9968d0ada16ac05f7af273b 1148 1140 2023-01-14T19:35:57Z OfficialTerracil 2 wikitext text/x-wiki [[File:Lightning in a bottle.jpg|thumb|right|alt=A glass sphere with lightning held within.|An illusion is used to replicate what the fulmen inside a fulmenous phial looks like - ethyric energy resembling lightning and glowing smoke.]] '''Fulmenous phials''' are the standardised way of transporting [[Light-Ethyr#Electric|ethyric]] [[fulmen]] by melinorati ethyr-guilds. __TOC__ == Description == Fulmenous phials are usually cylindrical glass phials which are filled with [[fulmen]]. The phials represent both a standardised unit of measuring volumes of fulmen as well as transportable units of usable fulmen much like an ingot is for metals. These phials are crafted according to the guidelines set out by the secretive and exclusive [[Fulmen Ethyric Guild]] and are adhered to by all four established fulmen manufacturers trusted with the recipe and facilities needed to create fulmen. == Discovery & Manufacture == The initial discovery of the process to create fulmen is not known, but some insight can be gleaned from the known history of the individuals involved as well as their associations. It is most likely that the ancient guilds researching Kovi fire began to explore down the avenue of ethyric research and eventually somehow stumbled upon the creation of fulmen after discovering that air can be stripped of its electricity in a process named [[fulmenous division]]. This process was eventually refined and though many of the details and key fragments of knowledge are not known (or kept as very carefully guarded secrets), the general process is outlined below. When air is trapped in a specially created container it can be subjected to various manipulations in order to affect its properties. One of these manipulations is to harness [[Light-Ethyr#Electric|electric flavour]] [[light-ethyr]] to perform [[fulmenous division]] onto the heavily compressed air, which forces the air to transform into [[fulmen]]. This fulmen is then loaded into the phials and carefully packed to prevent accidents. Breakages or any method for the fulmen to escape its containment can be extremely dangerous, as it can cause severe burns, catastrophic explosions, or even death. === Phials === [[File:Plasma Canisters 002.jpg|thumb|right|A phial filled with fulmen.]] The phials themselves are rumoured to be especially crafted to include key components that help to transfer fulmen both in and out of the phials for refilling and for charging items that require fulmen as fuel, as well as including special enchantment weaves to prevent the fulmen destroying the container or the courier. == Uses == The main use of the phials is as fuel for various technologies ranging from weapons like the legendary ethyrblades or modern poiteiasiphons to industrial or metallurgic uses. In such cases, the phial is loaded into a port within the device before complicated machinery is used to direct, manipulate, or otherwise make use of the fulmen fuel. === Weaponry === ==== Ethyrblades ==== {{for|Ethyrblade}} When deactivated, Ethyrblades exist merely as a highly ornate hilt. The hilt has room for two phials to be inserted and contains an emitter. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the enchantments woven into the hilt to form lightning-ethyr into a blade shaped by the specifics that the emitter was tuned for. This is followed by triggering the phial to release its fulmen into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing as all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved in slightly slower sweeping motions it can melt through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Myaner ethyrmaille or the Melinorati lorica laminata harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields to resist flames and the inbuilt ward shields present on suits of ethyrmaille. ==== Poiteiasiphons ==== {{for|Poiteiasiphons}} These incredibly rare and expensive devices function by exploiting the fulmen in conjuction with complex enchantment weaves that require the operator to use pumps to compress air before performing fulmenous division, essentially making them small, mobile, fulmen-creation devices. The freshly-made fulmen is then ejected forwards after the operator compresses the release trigger. As the fulmen is new and not quality controlled in the same way the fulmen manufactorums, the ejected material sometimes is tinted different colours such white, pale blue, magenta, or purple. This is the reason for the nickname 'chromosiphons' that the devices have earned. ==== Other Weaponry ==== {{Quote|When something needs to be destroyed desperately, every axiom vapourised and burned into ethyr, I request a fulmen grenade. |unnamed high-ranking man-at-arms serving Kaidon Thel}} Fulmenous phials are highly expensive not only to fill but create in the first place, so their destruction is a ruinous sorrow. However, sometimes the standard liquid fire throw-able pot is not enough and it is necessary to not only set something ablaze or blow it apart into scraps, but to render it non-existant. In these cases, a fulmenous phial can be loaded into a fulmen grenade. This is usually a sphere filled with explosive Kovi fire packed around a cylindrical slot that fits a phial. Once a cap is placed, the device can be activated and thrown. This is destructive enough to blow a hole in rock, empty a room, and even melt through steel doors. The area is showered in melted glass and ceramic shards even as the fulmen superheats the air and burns the surroundings. A modification on this design allows for the fulmen to be enhanced, making the grenade able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion, or used as directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. === Industry === ==== Laminated Plate === In experimentations with captured Drokha anti-pressure technology, it was discovered that running lightning ethyr through a metal wire within an anti-pressure chamber caused everything inside the chamber to become coated in an incredibly thin layer of the metal from the wire. This is being investigated for uses in all sorts of applications from gilding and plating materials, but also to construct armour through layers upon layers of different metals. Alloys were originally used, but it was discovered that a side effect of the method causes the metal to become purified and did not get deposited on the target as an alloy. With this technique, many intricately layered and structurally marvellous creations were made, including Melinorati equivalents to Myaner Ethyrmaille. Furthermore, this method has been used to produce certain extremely difficult to purify metals, as the techniques requiring fulmen can purify metals that otherwise are inextricable as well as make it possible to cut, melt, or form other metals. With the sharing of arcane information on ethyr and fulmenous technology between Melinorati and Myaner, this technology was used to coat individual ethyrmaille plates with drokha albium metal, making it able to resist more weathering, become stronger due to the lamination, and entirely rust resistant. These techniques are being researched for possible applications in architecture and medicine, as well. == History == [[File:Fulmenous phials series.jpg|thumb|right|alt=A series of phials in various stages of depletion.|A series of phials in various stages of depletion.]] * Kovi fire guilds begin research into applying ethyr to create better flames * The [[Fulmen Ethyric Guild]] is formed. == References == {{Melinorati}} [[Category:Technology]] [[Category:Fulmen]] [[Category:Ethyr]] 04c773bec996a5c48d2c5da73cada6cfa2590c4e 1149 1148 2023-01-14T19:36:27Z OfficialTerracil 2 /* Discovery & Manufacture */ wikitext text/x-wiki [[File:Lightning in a bottle.jpg|thumb|right|alt=A glass sphere with lightning held within.|An illusion is used to replicate what the fulmen inside a fulmenous phial looks like - ethyric energy resembling lightning and glowing smoke.]] '''Fulmenous phials''' are the standardised way of transporting [[Light-Ethyr#Electric|ethyric]] [[fulmen]] by melinorati ethyr-guilds. __TOC__ == Description == Fulmenous phials are usually cylindrical glass phials which are filled with [[fulmen]]. The phials represent both a standardised unit of measuring volumes of fulmen as well as transportable units of usable fulmen much like an ingot is for metals. These phials are crafted according to the guidelines set out by the secretive and exclusive [[Fulmen Ethyric Guild]] and are adhered to by all four established fulmen manufacturers trusted with the recipe and facilities needed to create fulmen. == Discovery & Manufacture == [[File:Plasma Canisters 002.jpg|thumb|right|A phial filled with fulmen.]] The initial discovery of the process to create fulmen is not known, but some insight can be gleaned from the known history of the individuals involved as well as their associations. It is most likely that the ancient guilds researching Kovi fire began to explore down the avenue of ethyric research and eventually somehow stumbled upon the creation of fulmen after discovering that air can be stripped of its electricity in a process named [[fulmenous division]]. This process was eventually refined and though many of the details and key fragments of knowledge are not known (or kept as very carefully guarded secrets), the general process is outlined below. When air is trapped in a specially created container it can be subjected to various manipulations in order to affect its properties. One of these manipulations is to harness [[Light-Ethyr#Electric|electric flavour]] [[light-ethyr]] to perform [[fulmenous division]] onto the heavily compressed air, which forces the air to transform into [[fulmen]]. This fulmen is then loaded into the phials and carefully packed to prevent accidents. Breakages or any method for the fulmen to escape its containment can be extremely dangerous, as it can cause severe burns, catastrophic explosions, or even death. === Phials === The phials themselves are rumoured to be especially crafted to include key components that help to transfer fulmen both in and out of the phials for refilling and for charging items that require fulmen as fuel, as well as including special enchantment weaves to prevent the fulmen destroying the container or the courier. == Uses == The main use of the phials is as fuel for various technologies ranging from weapons like the legendary ethyrblades or modern poiteiasiphons to industrial or metallurgic uses. In such cases, the phial is loaded into a port within the device before complicated machinery is used to direct, manipulate, or otherwise make use of the fulmen fuel. === Weaponry === ==== Ethyrblades ==== {{for|Ethyrblade}} When deactivated, Ethyrblades exist merely as a highly ornate hilt. The hilt has room for two phials to be inserted and contains an emitter. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the enchantments woven into the hilt to form lightning-ethyr into a blade shaped by the specifics that the emitter was tuned for. This is followed by triggering the phial to release its fulmen into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing as all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved in slightly slower sweeping motions it can melt through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Myaner ethyrmaille or the Melinorati lorica laminata harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields to resist flames and the inbuilt ward shields present on suits of ethyrmaille. ==== Poiteiasiphons ==== {{for|Poiteiasiphons}} These incredibly rare and expensive devices function by exploiting the fulmen in conjuction with complex enchantment weaves that require the operator to use pumps to compress air before performing fulmenous division, essentially making them small, mobile, fulmen-creation devices. The freshly-made fulmen is then ejected forwards after the operator compresses the release trigger. As the fulmen is new and not quality controlled in the same way the fulmen manufactorums, the ejected material sometimes is tinted different colours such white, pale blue, magenta, or purple. This is the reason for the nickname 'chromosiphons' that the devices have earned. ==== Other Weaponry ==== {{Quote|When something needs to be destroyed desperately, every axiom vapourised and burned into ethyr, I request a fulmen grenade. |unnamed high-ranking man-at-arms serving Kaidon Thel}} Fulmenous phials are highly expensive not only to fill but create in the first place, so their destruction is a ruinous sorrow. However, sometimes the standard liquid fire throw-able pot is not enough and it is necessary to not only set something ablaze or blow it apart into scraps, but to render it non-existant. In these cases, a fulmenous phial can be loaded into a fulmen grenade. This is usually a sphere filled with explosive Kovi fire packed around a cylindrical slot that fits a phial. Once a cap is placed, the device can be activated and thrown. This is destructive enough to blow a hole in rock, empty a room, and even melt through steel doors. The area is showered in melted glass and ceramic shards even as the fulmen superheats the air and burns the surroundings. A modification on this design allows for the fulmen to be enhanced, making the grenade able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion, or used as directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. === Industry === ==== Laminated Plate === In experimentations with captured Drokha anti-pressure technology, it was discovered that running lightning ethyr through a metal wire within an anti-pressure chamber caused everything inside the chamber to become coated in an incredibly thin layer of the metal from the wire. This is being investigated for uses in all sorts of applications from gilding and plating materials, but also to construct armour through layers upon layers of different metals. Alloys were originally used, but it was discovered that a side effect of the method causes the metal to become purified and did not get deposited on the target as an alloy. With this technique, many intricately layered and structurally marvellous creations were made, including Melinorati equivalents to Myaner Ethyrmaille. Furthermore, this method has been used to produce certain extremely difficult to purify metals, as the techniques requiring fulmen can purify metals that otherwise are inextricable as well as make it possible to cut, melt, or form other metals. With the sharing of arcane information on ethyr and fulmenous technology between Melinorati and Myaner, this technology was used to coat individual ethyrmaille plates with drokha albium metal, making it able to resist more weathering, become stronger due to the lamination, and entirely rust resistant. These techniques are being researched for possible applications in architecture and medicine, as well. == History == [[File:Fulmenous phials series.jpg|thumb|right|alt=A series of phials in various stages of depletion.|A series of phials in various stages of depletion.]] * Kovi fire guilds begin research into applying ethyr to create better flames * The [[Fulmen Ethyric Guild]] is formed. == References == {{Melinorati}} [[Category:Technology]] [[Category:Fulmen]] [[Category:Ethyr]] 590cf6ffebfd391645ddc9c4cb6f40573e2c2e59 1150 1149 2023-01-14T19:38:25Z OfficialTerracil 2 wikitext text/x-wiki [[File:Lightning in a bottle.jpg|400px|thumb|right|alt=A glass sphere with lightning held within.|An illusion is used to replicate what the fulmen inside a fulmenous phial looks like - ethyric energy resembling lightning and glowing smoke.]] '''Fulmenous phials''' are the standardised way of transporting [[Light-Ethyr#Electric|ethyric]] [[fulmen]] by melinorati ethyr-guilds. __TOC__ == Description == Fulmenous phials are usually cylindrical glass phials which are filled with [[fulmen]]. The phials represent both a standardised unit of measuring volumes of fulmen as well as transportable units of usable fulmen much like an ingot is for metals. These phials are crafted according to the guidelines set out by the secretive and exclusive [[Fulmen Ethyric Guild]] and are adhered to by all four established fulmen manufacturers trusted with the recipe and facilities needed to create fulmen. == Discovery & Manufacture == [[File:Plasma Canisters 002.jpg|350px|thumb|right|A phial filled with fulmen.]] The initial discovery of the process to create fulmen is not known, but some insight can be gleaned from the known history of the individuals involved as well as their associations. It is most likely that the ancient guilds researching Kovi fire began to explore down the avenue of ethyric research and eventually somehow stumbled upon the creation of fulmen after discovering that air can be stripped of its electricity in a process named [[fulmenous division]]. This process was eventually refined and though many of the details and key fragments of knowledge are not known (or kept as very carefully guarded secrets), the general process is outlined below. When air is trapped in a specially created container it can be subjected to various manipulations in order to affect its properties. One of these manipulations is to harness [[Light-Ethyr#Electric|electric flavour]] [[light-ethyr]] to perform [[fulmenous division]] onto the heavily compressed air, which forces the air to transform into [[fulmen]]. This fulmen is then loaded into the phials and carefully packed to prevent accidents. Breakages or any method for the fulmen to escape its containment can be extremely dangerous, as it can cause severe burns, catastrophic explosions, or even death. === Phials === The phials themselves are rumoured to be especially crafted to include key components that help to transfer fulmen both in and out of the phials for refilling and for charging items that require fulmen as fuel, as well as including special enchantment weaves to prevent the fulmen destroying the container or the courier. == Uses == The main use of the phials is as fuel for various technologies ranging from weapons like the legendary ethyrblades or modern poiteiasiphons to industrial or metallurgic uses. In such cases, the phial is loaded into a port within the device before complicated machinery is used to direct, manipulate, or otherwise make use of the fulmen fuel. === Weaponry === ==== Ethyrblades ==== {{for|Ethyrblade}} When deactivated, Ethyrblades exist merely as a highly ornate hilt. The hilt has room for two phials to be inserted and contains an emitter. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the enchantments woven into the hilt to form lightning-ethyr into a blade shaped by the specifics that the emitter was tuned for. This is followed by triggering the phial to release its fulmen into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing as all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved in slightly slower sweeping motions it can melt through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Myaner ethyrmaille or the Melinorati lorica laminata harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields to resist flames and the inbuilt ward shields present on suits of ethyrmaille. ==== Poiteiasiphons ==== {{for|Poiteiasiphons}} These incredibly rare and expensive devices function by exploiting the fulmen in conjuction with complex enchantment weaves that require the operator to use pumps to compress air before performing fulmenous division, essentially making them small, mobile, fulmen-creation devices. The freshly-made fulmen is then ejected forwards after the operator compresses the release trigger. As the fulmen is new and not quality controlled in the same way the fulmen manufactorums, the ejected material sometimes is tinted different colours such white, pale blue, magenta, or purple. This is the reason for the nickname 'chromosiphons' that the devices have earned. ==== Other Weaponry ==== {{Quote|When something needs to be destroyed desperately, every axiom vapourised and burned into ethyr, I request a fulmen grenade. |unnamed high-ranking man-at-arms serving Kaidon Thel}} Fulmenous phials are highly expensive not only to fill but create in the first place, so their destruction is a ruinous sorrow. However, sometimes the standard liquid fire throw-able pot is not enough and it is necessary to not only set something ablaze or blow it apart into scraps, but to render it non-existant. In these cases, a fulmenous phial can be loaded into a fulmen grenade. This is usually a sphere filled with explosive Kovi fire packed around a cylindrical slot that fits a phial. Once a cap is placed, the device can be activated and thrown. This is destructive enough to blow a hole in rock, empty a room, and even melt through steel doors. The area is showered in melted glass and ceramic shards even as the fulmen superheats the air and burns the surroundings. A modification on this design allows for the fulmen to be enhanced, making the grenade able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion, or used as directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. === Industry === ==== Laminated Plate === [[File:Fulmenous phials series.jpg|350px|thumb|right|alt=A series of phials in various stages of depletion.|A series of phials in various stages of depletion.]] In experimentations with captured Drokha anti-pressure technology, it was discovered that running lightning ethyr through a metal wire within an anti-pressure chamber caused everything inside the chamber to become coated in an incredibly thin layer of the metal from the wire. This is being investigated for uses in all sorts of applications from gilding and plating materials, but also to construct armour through layers upon layers of different metals. Alloys were originally used, but it was discovered that a side effect of the method causes the metal to become purified and did not get deposited on the target as an alloy. With this technique, many intricately layered and structurally marvellous creations were made, including Melinorati equivalents to Myaner Ethyrmaille. Furthermore, this method has been used to produce certain extremely difficult to purify metals, as the techniques requiring fulmen can purify metals that otherwise are inextricable as well as make it possible to cut, melt, or form other metals. With the sharing of arcane information on ethyr and fulmenous technology between Melinorati and Myaner, this technology was used to coat individual ethyrmaille plates with drokha albium metal, making it able to resist more weathering, become stronger due to the lamination, and entirely rust resistant. These techniques are being researched for possible applications in architecture and medicine, as well. == History == * Kovi fire guilds begin research into applying ethyr to create better flames * The [[Fulmen Ethyric Guild]] is formed. == References == {{Melinorati}} [[Category:Technology]] [[Category:Fulmen]] [[Category:Ethyr]] fc1546d8ad5f7b91974876e5b1f3c8c53cc48019 1151 1150 2023-01-14T19:39:13Z OfficialTerracil 2 wikitext text/x-wiki [[File:Lightning in a bottle.jpg|250px|thumb|right|alt=A glass sphere with lightning held within.|An illusion is used to replicate what the fulmen inside a fulmenous phial looks like - ethyric energy resembling lightning and glowing smoke.]] '''Fulmenous phials''' are the standardised way of transporting [[Light-Ethyr#Electric|ethyric]] [[fulmen]] by melinorati ethyr-guilds. __TOC__ == Description == Fulmenous phials are usually cylindrical glass phials which are filled with [[fulmen]]. The phials represent both a standardised unit of measuring volumes of fulmen as well as transportable units of usable fulmen much like an ingot is for metals. These phials are crafted according to the guidelines set out by the secretive and exclusive [[Fulmen Ethyric Guild]] and are adhered to by all four established fulmen manufacturers trusted with the recipe and facilities needed to create fulmen. == Discovery & Manufacture == [[File:Plasma Canisters 002.jpg|350px|thumb|right|A phial filled with fulmen.]] The initial discovery of the process to create fulmen is not known, but some insight can be gleaned from the known history of the individuals involved as well as their associations. It is most likely that the ancient guilds researching Kovi fire began to explore down the avenue of ethyric research and eventually somehow stumbled upon the creation of fulmen after discovering that air can be stripped of its electricity in a process named [[fulmenous division]]. This process was eventually refined and though many of the details and key fragments of knowledge are not known (or kept as very carefully guarded secrets), the general process is outlined below. When air is trapped in a specially created container it can be subjected to various manipulations in order to affect its properties. One of these manipulations is to harness [[Light-Ethyr#Electric|electric flavour]] [[light-ethyr]] to perform [[fulmenous division]] onto the heavily compressed air, which forces the air to transform into [[fulmen]]. This fulmen is then loaded into the phials and carefully packed to prevent accidents. Breakages or any method for the fulmen to escape its containment can be extremely dangerous, as it can cause severe burns, catastrophic explosions, or even death. === Phials === The phials themselves are rumoured to be especially crafted to include key components that help to transfer fulmen both in and out of the phials for refilling and for charging items that require fulmen as fuel, as well as including special enchantment weaves to prevent the fulmen destroying the container or the courier. == Uses == The main use of the phials is as fuel for various technologies ranging from weapons like the legendary ethyrblades or modern poiteiasiphons to industrial or metallurgic uses. In such cases, the phial is loaded into a port within the device before complicated machinery is used to direct, manipulate, or otherwise make use of the fulmen fuel. === Weaponry === ==== Ethyrblades ==== {{for|Ethyrblade}} When deactivated, Ethyrblades exist merely as a highly ornate hilt. The hilt has room for two phials to be inserted and contains an emitter. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the enchantments woven into the hilt to form lightning-ethyr into a blade shaped by the specifics that the emitter was tuned for. This is followed by triggering the phial to release its fulmen into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing as all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved in slightly slower sweeping motions it can melt through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Myaner ethyrmaille or the Melinorati lorica laminata harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields to resist flames and the inbuilt ward shields present on suits of ethyrmaille. ==== Poiteiasiphons ==== {{for|Poiteiasiphons}} These incredibly rare and expensive devices function by exploiting the fulmen in conjuction with complex enchantment weaves that require the operator to use pumps to compress air before performing fulmenous division, essentially making them small, mobile, fulmen-creation devices. The freshly-made fulmen is then ejected forwards after the operator compresses the release trigger. As the fulmen is new and not quality controlled in the same way the fulmen manufactorums, the ejected material sometimes is tinted different colours such white, pale blue, magenta, or purple. This is the reason for the nickname 'chromosiphons' that the devices have earned. ==== Other Weaponry ==== {{Quote|When something needs to be destroyed desperately, every axiom vapourised and burned into ethyr, I request a fulmen grenade. |unnamed high-ranking man-at-arms serving Kaidon Thel}} Fulmenous phials are highly expensive not only to fill but create in the first place, so their destruction is a ruinous sorrow. However, sometimes the standard liquid fire throw-able pot is not enough and it is necessary to not only set something ablaze or blow it apart into scraps, but to render it non-existant. In these cases, a fulmenous phial can be loaded into a fulmen grenade. This is usually a sphere filled with explosive Kovi fire packed around a cylindrical slot that fits a phial. Once a cap is placed, the device can be activated and thrown. This is destructive enough to blow a hole in rock, empty a room, and even melt through steel doors. The area is showered in melted glass and ceramic shards even as the fulmen superheats the air and burns the surroundings. A modification on this design allows for the fulmen to be enhanced, making the grenade able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion, or used as directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. === Industry === ====Laminated Plate==== [[File:Fulmenous phials series.jpg|350px|thumb|right|alt=A series of phials in various stages of depletion.|A series of phials in various stages of depletion.]] In experimentations with captured Drokha anti-pressure technology, it was discovered that running lightning ethyr through a metal wire within an anti-pressure chamber caused everything inside the chamber to become coated in an incredibly thin layer of the metal from the wire. This is being investigated for uses in all sorts of applications from gilding and plating materials, but also to construct armour through layers upon layers of different metals. Alloys were originally used, but it was discovered that a side effect of the method causes the metal to become purified and did not get deposited on the target as an alloy. With this technique, many intricately layered and structurally marvellous creations were made, including Melinorati equivalents to Myaner Ethyrmaille. Furthermore, this method has been used to produce certain extremely difficult to purify metals, as the techniques requiring fulmen can purify metals that otherwise are inextricable as well as make it possible to cut, melt, or form other metals. With the sharing of arcane information on ethyr and fulmenous technology between Melinorati and Myaner, this technology was used to coat individual ethyrmaille plates with drokha albium metal, making it able to resist more weathering, become stronger due to the lamination, and entirely rust resistant. These techniques are being researched for possible applications in architecture and medicine, as well. == History == * Kovi fire guilds begin research into applying ethyr to create better flames * The [[Fulmen Ethyric Guild]] is formed. == References == {{Melinorati}} [[Category:Technology]] [[Category:Fulmen]] [[Category:Ethyr]] e4fb52f8b26b70407917fe34e01709e09e17a076 Myaner 0 19 1119 1073 2023-01-06T18:54:19Z OfficialTerracil 2 /* References */ wikitext text/x-wiki The Myaner are a collection of species and subspecies of human relatives that live on Terracil. Known colloquially as Elves, there are in fact 5 separate species belonging to the ''Myaner'' genus. Along with Drokha and Manush, the Myaner are all technically considered to be humans. Myaner can usually be distinguished via key physiological differences, but there is a great deal of variance and occasionally overlap with Manush looks. Despite this, Myaner tend to very rarely reach senescence, and as such are considered the Eldest Race. __TOC__ == Description == Myaner vary greatly in form across their different species or subspecies. It is debated on whether ''Myaner'' represent a separate species from ''Homo'' or whether they are in fact ''Homo myaner'' spp. Regardless, Myaner can be divided into 5 subgroups: * [[Nuwyverni]] - These are known to Men as the Dragon Elves, due to their cohabiting the XXX island continent where dragons live. It is due to this Elven word that the word wyvern is derived. These myaner are most commonly confused for humans, as they possess similar builds to humans, both male and female, have the least pronounced points on their ears, and and have white sclera in their eyes. Furthermore, they are the most likely to have the brown melanin humans possess, allowing them to pass for humans, albeit ethereally attractive ones. * [[Aelmyaner]] - These are known to Men as the High Elves, due to their own term for themselves meaning 'the true people'. They are the tallest of elves, with longer pointed ears and the classic inky myaner eyes. Their skin tones are also likely to range into the pale greyish-blue, although more human-like individuals are not unheard of. * [[Sicai]] - Known to Men as the Sea Elves, this is in part due to their love of the sea and sailing, but also in part due to the proclivity for individuals to be swarthier in the bluer spectrum of myaner colouration. * [[Eytor]] - Known to Men as Wood Elves, these people can be distinguished by their dappled skin tones, often resembling heavy freckles on the face but becoming more like the dappling of light through leaves on the rest of the body. These elves possess the typical myaner inky eyes as well as the longest pointy ears out of all myaner species. * [[Dinray]] - Known to Men as Snow Elves, they can be distinguished due to their commonly short statures and the monochrome skin tones, ranging from dark grey to pale white. == Sexual dimorphism == Content to come. == Life cycle == Myaner have a reputation for being immortal but this is untrue, as myaner simply have longer lifespans than most other inhabitants of Terracil. The exact lifespan varies by subspecies of myaner, but even the least long-lived race of myaner far outcompetes any manush. Myaner pregnancy lasts between 220 to 270 days, with the comparatively robust nuwyverni at the longer end of the spectrum and the slighter dinray at the lower end. This equals to approximately 11 to 13.5 silver lunar months, (just over half a year) and usually shorter than a ha manush pregnancy. Once born, the baby would breastfeed before being weaned on the same foods adults would eat. Myaner experience multiple 'puberties' throughout their life. The onset of the first is usually around 14-21 (17-25 EY) years old, and myaner usually are considered to be adults once they have reached 22-28 (25-33) years of age. As many myaner count time in periods of 11 years (sometimes nicknamed a decade), this usually means they reach adulthood at 2 or 2.5 'decades'. The onset of second puberty usually occurs at around the middle of the lifespan. This is often a period of a few years where the body goes through several physiological changes that mark a myaner as mature visually, and changes to the brain that allow an individual to be able to 'fast-forward' time. This usually is used by mature myaner to help get through menial tasks and prevent mental fatigue when engaging in routine and free up memories. This can affect an individual's ability to make memories during these times, as well as lowering social cohesion during difficult times. Lastly, some myaner species experience another, third, puberty, which takes place sometime just before reaching the latter quarter or fifth of the lifespan. In this change, the myaner who do go through this see major reshufflings of their mental faculties and cognitive ability. To do with being able to deal with a millennia's worth of memories? selective memory pruning? LOTR ROP Elrond vs Durin inspo? Also ability to manipulate their own perception of time. Perhaps second puberty allows for the blurring of weeks and months into mere days, and the ability to fast forward time, and third puberty unlocks the ability to do both fast forward and slow-mo perception of time simultaneously. This would be useful for easily seeing the big picture while also focusing on the details. Used in battle as Elven Battle Prowess or something. Great for observations, and associated with advanced wisdom in their cultures. Earth 365.24 days per year. Earth Years * 0.823 = Terracil years (TY) Terracil 444.01 days per year = Earth Years (EY) / 0.823 Myaner children experience a quicker onset of mental maturity makes young Elves seem older than they actually are.[1]:209-10 Elves' bodies developed slower than those of Men, but their minds developed more swiftly.[1]:209-10 In their twenties, they might still appear physically seven years old, though the Elf-child would have mature language and skill,[2]:228 whereas Men at the same age are already physically mature.[1]:210 More content to come. Many myaner have a reputation for living close to nature and in forests, which is indeed not an unwarranted one, but this reputation is earned due to the many benefits the myaner receive from such close cohabitation with trees. Firstly and most importantly, one of the main components to the secret of elven long lives is due to the ability to passively absorb life magic from surrounding plants that exude it. This constant infusion of the energies of growth and healing into their bodies is what allows them to shrug off the effects of ageing, from wrinkles to accumulated aches and strains in muscles and joints that in manush compound into causing the effects of old age. As a result the myaner are eager to ensure there is a healthy amount of greenery nearby in proportion to their population, and why they object in such a horrified manner to the destruction of woods and forests. The other main reason the myaner have their reputation for loving forests is due to the practice the Eytor began with their vast acorn farms. Once it was discovered that acorns were nourishing and bread could be made of their ground flour, it quickly became the staple crop of an entire people, as it could be farmed within the Oak forests without the need to deforest and plant other crops, and the trees fit the already pre-existing lifestyle. [[Acorn bread]] is still the primary staple food for many of the Eytor people. Their vast neatly organised farms can be remarkably well hidden, surrounded by forest, and can even be passed through by trespassers without them knowing. Meditation trial where they have to meditate for days in the wilderness seeing time go by quickly but also excruciatingly slowly for days as they deal with hunger and thirst. Come back after week(s) emaciated but considered a great accomplishment. == History == Content to come. == Cultures == Content to come. == Nations == Content to come. == Technology == * [[Ethyrmaille]] * [[Elfweave]] More content to come. == References == {{Peoples}} [[Category:Myaner]] 105f9d55e5675150373d134f344d41b22d5bf741 The Terracillion 0 3 1120 1079 2023-01-08T22:30:04Z OfficialTerracil 2 /* Welcome to {{SITENAME}}! */ wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == Welcome to '''{{SITENAME}}''', the wiki about everything in the world of Terracil, created by the OfficialTerracil. Do you want to know more about [[Melinorati]], [[The Halfling]], [[Moonstone]], and everything else Terracil? You've come to the right place! Discovering this for the first time? All of the stories written by OfficialTerracil are set on a planet named [[Terracil]], sharing the same origin creation story and myths, rules to the magic, and more. As such, there will likely be spoilers for other series in the articles you read, since a lot of it is connected! If you'd like to learn about the world, check out: {| style="text-align: center; width: 85%; margin-left: auto; margin-right: auto; " |- | • '''[[Terracil]]''' • || • '''[[Sapient Peoples|Peoples]]''' • || • '''[[The Old Ones]]''' • |- | • '''[[Ecology]]''' • || • '''[[Technology]]''' • || • '''[[Ethyr]]''' • |- | • '''[[Timeline]]''' • || • '''[[Characters]]''' • || • '''[[Ethyric Arts]]''' • |} ==Ideas== Ideas go here! Would be cool to do stained glass style portraits of Old Ones in the same style as the Valar ones. == Support == === Help Section === Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) ==== I still don't understand X! ==== Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we are still happy to help you. You can find us here: * [[meta:Special:MyLanguage/Help center|On our own Miraheze wiki]] * On [[phab:|Phabricator]] * On [https://miraheze.org/discord Discord] * On IRC in #miraheze on irc.libera.chat ([irc://irc.libera.chat/%23miraheze direct link]; [https://web.libera.chat/?channel=#miraheze webchat]) === For visitors of this wiki === Hello, the default Main Page of this wiki (this page) has not yet been replaced by the admin(s) of this wiki. The admin(s) might still be working on a Main Page, so please check again later! d290c1b1d1c7e3210e095e7a125cc2854bba5693 Template:Itzatecah 10 230 1121 2023-01-09T13:25:25Z OfficialTerracil 2 Created page with "{| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | [[Itzatecah]] |- ! colspan="1"; style="background-color:#DDDDFF; width: 16%" | '''Subspecies''' | colspan="2" | [[Kroktzigor]] · [[Tzauaruz]] · [[Tzikink]] · [[Tzlan]] |- ! rowspan="3"; style="background-color:#DDDDFF;" | '''Culture''' ! style=..." wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | [[Itzatecah]] |- ! colspan="1"; style="background-color:#DDDDFF; width: 16%" | '''Subspecies''' | colspan="2" | [[Kroktzigor]] · [[Tzauaruz]] · [[Tzikink]] · [[Tzlan]] |- ! rowspan="3"; style="background-color:#DDDDFF;" | '''Culture''' ! style="background-color:#DDDDFF; width: 9%" | <span style="font-size:85%">'''Languages'''</span> | [[Itzatecah Language]] |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''Cultures'''</span> | List of cultures goes here |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''States'''</span> | List of states |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Technology''' | colspan="2" | [[aaaa]] · [[bbb]] · [[ccc]] |} [[Category:Sapient Peoples]] [[Category:Itzatecah]] be61127e60ffe857170dc5b59a348e673a8ce809 1131 1121 2023-01-09T13:41:57Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | [[Itzatecah]] |- ! colspan="1"; style="background-color:#DDDDFF; width: 16%" | '''Subspecies''' | colspan="2" | [[Kroktzigor]] · [[Tzauaruz]] · [[Tzikink]] · [[Tzlan]] |- ! rowspan="3"; style="background-color:#DDDDFF;" | '''Culture''' ! style="background-color:#DDDDFF; width: 9%" | <span style="font-size:85%">'''Languages'''</span> | [[Itzatecah Language]] |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''Cultures'''</span> | [[Itzatecah Calendar]] · List of cultures goes here |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''States'''</span> | List of states |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Technology''' | colspan="2" | [[aaaa]] · [[bbb]] · [[ccc]] |} [[Category:Sapient Peoples]] [[Category:Itzatecah]] eceef32b3909bd17ae4feee3cefcd4fb6a008a21 Itzatecah 0 16 1122 821 2023-01-09T13:30:28Z OfficialTerracil 2 wikitext text/x-wiki The Itzatecah are a sapient species that live on Terracil. __TOC__ == Description == ==Biology== ===Anatomy & Physiology=== ====Anatomy==== ====Circulatory system==== ====Respiratory system==== ====Sexual dimorphism==== Itzatecah do not breed sexually and as such do not have any differentiating between sexes, as they do not have sexes. ====Reproductive system==== ====Reproduction==== ===Life cycle=== IDEAS: genetically engineered to be little tadpoles that develop deep in secluded ponds that have spawner chambers at their bottoms essentially sexless drones only ===Diet=== ===Biological variation=== ====Kroktqigor==== ====Tzauaruz==== ====Tzikink==== ====Tzlan==== ===Lifestyle=== ====Prehistoric==== ====Present Day==== ==History== ===Creation=== ==Cultures== Calendar consists of 20 months of 22 days each, split into 4 weeks of alternating 5 or 6 days. Each season begins with a day that is not numbered, either the solstice or the equinox. Every 4 years there is an extra day added to the calendar at the summer solstice, making it a 2 day event. == Nations == == Technology == == References == {{Peoples}} {{Itzatecah}} 5d97a44f01c9b74c9c80810c7cbaf98c5e9854be 1123 1122 2023-01-09T13:32:51Z OfficialTerracil 2 /* Biological variation */ wikitext text/x-wiki The Itzatecah are a sapient species that live on Terracil. __TOC__ == Description == ==Biology== ===Anatomy & Physiology=== ====Anatomy==== ====Circulatory system==== ====Respiratory system==== ====Sexual dimorphism==== Itzatecah do not breed sexually and as such do not have any differentiating between sexes, as they do not have sexes. ====Reproductive system==== ====Reproduction==== ===Life cycle=== IDEAS: genetically engineered to be little tadpoles that develop deep in secluded ponds that have spawner chambers at their bottoms essentially sexless drones only ===Diet=== ===Biological variation=== ====Kroktqigor==== {{MainArticle| [[Kroktqigor]]|}} ====Tzauaruz==== {{MainArticle| [[Tzauaruz]]|}} ====Tzikink==== {{MainArticle| [[Tzikink]]|}} ====Tzlan==== {{MainArticle| [[Tzlan]]|}} ===Lifestyle=== ====Prehistoric==== ====Present Day==== ==History== ===Creation=== ==Cultures== Calendar consists of 20 months of 22 days each, split into 4 weeks of alternating 5 or 6 days. Each season begins with a day that is not numbered, either the solstice or the equinox. Every 4 years there is an extra day added to the calendar at the summer solstice, making it a 2 day event. == Nations == == Technology == == References == {{Peoples}} {{Itzatecah}} a384a225bbdc1a649a665a316cad16c8f3725cc1 1124 1123 2023-01-09T13:33:10Z OfficialTerracil 2 /* Kroktqigor */ wikitext text/x-wiki The Itzatecah are a sapient species that live on Terracil. __TOC__ == Description == ==Biology== ===Anatomy & Physiology=== ====Anatomy==== ====Circulatory system==== ====Respiratory system==== ====Sexual dimorphism==== Itzatecah do not breed sexually and as such do not have any differentiating between sexes, as they do not have sexes. ====Reproductive system==== ====Reproduction==== ===Life cycle=== IDEAS: genetically engineered to be little tadpoles that develop deep in secluded ponds that have spawner chambers at their bottoms essentially sexless drones only ===Diet=== ===Biological variation=== ====Kroktzigor==== {{MainArticle| [[Kroktzigor]]|}} ====Tzauaruz==== {{MainArticle| [[Tzauaruz]]|}} ====Tzikink==== {{MainArticle| [[Tzikink]]|}} ====Tzlan==== {{MainArticle| [[Tzlan]]|}} ===Lifestyle=== ====Prehistoric==== ====Present Day==== ==History== ===Creation=== ==Cultures== Calendar consists of 20 months of 22 days each, split into 4 weeks of alternating 5 or 6 days. Each season begins with a day that is not numbered, either the solstice or the equinox. Every 4 years there is an extra day added to the calendar at the summer solstice, making it a 2 day event. == Nations == == Technology == == References == {{Peoples}} {{Itzatecah}} 3b33d387a474fe0efa18eb38febe046377f32172 1129 1124 2023-01-09T13:38:06Z OfficialTerracil 2 /* Cultures */ wikitext text/x-wiki The Itzatecah are a sapient species that live on Terracil. __TOC__ == Description == ==Biology== ===Anatomy & Physiology=== ====Anatomy==== ====Circulatory system==== ====Respiratory system==== ====Sexual dimorphism==== Itzatecah do not breed sexually and as such do not have any differentiating between sexes, as they do not have sexes. ====Reproductive system==== ====Reproduction==== ===Life cycle=== IDEAS: genetically engineered to be little tadpoles that develop deep in secluded ponds that have spawner chambers at their bottoms essentially sexless drones only ===Diet=== ===Biological variation=== ====Kroktzigor==== {{MainArticle| [[Kroktzigor]]|}} ====Tzauaruz==== {{MainArticle| [[Tzauaruz]]|}} ====Tzikink==== {{MainArticle| [[Tzikink]]|}} ====Tzlan==== {{MainArticle| [[Tzlan]]|}} ===Lifestyle=== ====Prehistoric==== ====Present Day==== ==History== ===Creation=== ==Cultures== {{MainArticle| [[Itzatecah Calendar]]|}} Calendar consists of 20 months of 22 days each, split into 4 weeks of alternating 5 or 6 days. Each season begins with a day that is not numbered, either the solstice or the equinox. Every 4 years there is an extra day added to the calendar at the summer solstice, making it a 2 day event. == Nations == == Technology == == References == {{Peoples}} {{Itzatecah}} 0f5f4b019e09b0d1c86924223a0853728dad2e3b Tzauaruz 0 231 1125 2023-01-09T13:35:53Z OfficialTerracil 2 Created page with "[[Tzauaruz]], also known as '''Saurus''', are __TOC__ == Description == ==Biology== ===Anatomy & Physiology=== ====Anatomy==== ====Circulatory system==== ====Respiratory system==== ====Reproductive system==== Itzatecah do not breed sexually and as such do not have any differentiating between sexes, as they do not have sexes. ===Life cycle=== IDEAS: genetically engineered to be little tadpoles that develop deep in secluded ponds that have spawner chambers at their b..." wikitext text/x-wiki [[Tzauaruz]], also known as '''Saurus''', are __TOC__ == Description == ==Biology== ===Anatomy & Physiology=== ====Anatomy==== ====Circulatory system==== ====Respiratory system==== ====Reproductive system==== Itzatecah do not breed sexually and as such do not have any differentiating between sexes, as they do not have sexes. ===Life cycle=== IDEAS: genetically engineered to be little tadpoles that develop deep in secluded ponds that have spawner chambers at their bottoms essentially sexless drones only ===Diet=== ===Biological variation=== ===Lifestyle=== ====Prehistoric==== ====Present Day==== ==History== ===Creation=== == Nations == == Technology == == References == {{Peoples}} {{Itzatecah}} [Category:Tzauaruz] 780cb6ffef93ac98ae2eabbdda973917a311a088 1126 1125 2023-01-09T13:36:06Z OfficialTerracil 2 /* References */ wikitext text/x-wiki [[Tzauaruz]], also known as '''Saurus''', are __TOC__ == Description == ==Biology== ===Anatomy & Physiology=== ====Anatomy==== ====Circulatory system==== ====Respiratory system==== ====Reproductive system==== Itzatecah do not breed sexually and as such do not have any differentiating between sexes, as they do not have sexes. ===Life cycle=== IDEAS: genetically engineered to be little tadpoles that develop deep in secluded ponds that have spawner chambers at their bottoms essentially sexless drones only ===Diet=== ===Biological variation=== ===Lifestyle=== ====Prehistoric==== ====Present Day==== ==History== ===Creation=== == Nations == == Technology == == References == {{Peoples}} {{Itzatecah}} [[Category:Tzauaruz]] aeb5f4e73a44ea24bc3e362aefdd817451d7690c Tzikink 0 232 1127 2023-01-09T13:36:37Z OfficialTerracil 2 Created page with "[[Tzikink]], also known as '''Skinks''', are __TOC__ == Description == ==Biology== ===Anatomy & Physiology=== ====Anatomy==== ====Circulatory system==== ====Respiratory system==== ====Reproductive system==== Itzatecah do not breed sexually and as such do not have any differentiating between sexes, as they do not have sexes. ===Life cycle=== IDEAS: genetically engineered to be little tadpoles that develop deep in secluded ponds that have spawner chambers at their bo..." wikitext text/x-wiki [[Tzikink]], also known as '''Skinks''', are __TOC__ == Description == ==Biology== ===Anatomy & Physiology=== ====Anatomy==== ====Circulatory system==== ====Respiratory system==== ====Reproductive system==== Itzatecah do not breed sexually and as such do not have any differentiating between sexes, as they do not have sexes. ===Life cycle=== IDEAS: genetically engineered to be little tadpoles that develop deep in secluded ponds that have spawner chambers at their bottoms essentially sexless drones only ===Diet=== ===Biological variation=== ===Lifestyle=== ====Prehistoric==== ====Present Day==== ==History== ===Creation=== == Nations == == Technology == == References == {{Peoples}} {{Itzatecah}} [[Category:Tzikink]] bd4271a23d5625f4d4d0c3d059c1624479190d3f Tzlan 0 233 1128 2023-01-09T13:36:57Z OfficialTerracil 2 Created page with "[[Tzlan]], also known as '''Slann''', are __TOC__ == Description == ==Biology== ===Anatomy & Physiology=== ====Anatomy==== ====Circulatory system==== ====Respiratory system==== ====Reproductive system==== Itzatecah do not breed sexually and as such do not have any differentiating between sexes, as they do not have sexes. ===Life cycle=== IDEAS: genetically engineered to be little tadpoles that develop deep in secluded ponds that have spawner chambers at their botto..." wikitext text/x-wiki [[Tzlan]], also known as '''Slann''', are __TOC__ == Description == ==Biology== ===Anatomy & Physiology=== ====Anatomy==== ====Circulatory system==== ====Respiratory system==== ====Reproductive system==== Itzatecah do not breed sexually and as such do not have any differentiating between sexes, as they do not have sexes. ===Life cycle=== IDEAS: genetically engineered to be little tadpoles that develop deep in secluded ponds that have spawner chambers at their bottoms essentially sexless drones only ===Diet=== ===Biological variation=== ===Lifestyle=== ====Prehistoric==== ====Present Day==== ==History== ===Creation=== == Nations == == Technology == == References == {{Peoples}} {{Itzatecah}} [[Category:Tzlan]] 618b98b487857dff18bb383615413591345ff3c3 Itzatecah Calendar 0 150 1130 834 2023-01-09T13:41:28Z OfficialTerracil 2 /* The Long Count */ wikitext text/x-wiki The Itzatecah calendar is a system of calendars used primarily by Itzatecah of the Africa continent, as well as scholars from myaner, manush, and melinorati communities. By Itzatecah mythological tradition - as documented in Colonial Yucatec accounts and reconstructed from Late Classic and Postclassic inscriptions - the deity Emmitli is frequently credited with bringing the knowledge of the calendrical system to the ancestral Itzatecah, along with writing in general and other foundational aspects of Itzatecah culture. __TOC__ == Overview == The modern Itzatecah calendar is based on several classical period calendrical systems, such as the Cycles or the Calendar Round. These have over time fused into one system for tracking the days of the year, as well as the phases of the moon with as much accuracy as possible. consists of several cycles or counts of different lengths. The 260-day count is known to scholars as the Tzolkin, or Tzolkʼin. The Tzolkin was combined with a 365-day vague solar year known as the Haabʼ to form a synchronized cycle lasting for 52 Haabʼ, called the Calendar Round. The Calendar Round is widely used by almost all Itzatecah. A different calendar was used to track longer periods of time and for the inscription of calendar dates (i.e., identifying when one event occurred in relation to others). This is the Long Count Calendar. It is a count of days since a mythological starting-point. By its linear nature, the Long Count was capable of being extended to refer to any date far into the past or future. This calendar involved the use of a positional notation system, in which each position signified an increasing multiple of the number of days. The Itzatecah numeral system is essentially vigesimal (i.e., base-20) and each unit of a given position in the Long Count represented 20 times the unit of the position which preceded it. An important exception is made for the final place value, which instead represents 11 × 36, or 444 days, more closely approximating the solar year of 444.09 days than 20 × 20 = 400 days would. The cycles of the Long Count thus are ultimately independent of the solar year, as they drift over the millennia, but generally it stays in sync during living memory. Many Itzatecah Long Count inscriptions contain a supplementary series such as one which provides information on the lunar phases of both moons. Less-prevalent or poorly understood cycles, combinations and calendar progressions were also tracked. An 440-day Count is attested in a few inscriptions. Repeating sets of 19 days associated with different groups of deities, animals and other significant concepts are also known. == Tzolkʼin == The tzolkʼin or tzolkiin calendar combines months with days of the week to produce a calendar of 444 days. It is used to determine the time of religious and ceremonial events, farming times, and for divination. A year is composed of 20 months, each of which is given the name of an Old One deity associated with it. Then there are 6 names of more important gods which are used for the days of the week. Each month begins with day 1 and counts up to 5, upon which the week ends. The next week counts up from 6 to 10 but is then followed by a day 11 named after the sixth deity. This process is repeated to reach 4 weeks of 22 days total, with alternating 5 or 6 day weeks. The deities chosen to name these weekdays are not standardised, as there are recorded instances of Itzatecah settlements choosing more specific deities to venerate that represent their settlement's specific priorities. This system of twenty months of twenty two days would ordinarily add up to 20 × 22 = 440 days. The 4 additional days are reserved for the equinoxes and solstices, which are unnumbered days set aside from the rest of the week and are days of celebration or solemn ceremony. The year begins in the winter solstice with day 0, the New Year's Day. The sixth month then begins with an unnumbered day on the spring equinox, the eleventh month begins with an unnumbered day on the summer solstice, and finally another unnumbered day set on the autumn equinox begins the sixteenth month. The leap year occurs ever eleven years in this calendar, and in order to bring the calendar in line with the seasons a day is added to the start of the midsummer month Mitli. This means the summer solstice and the leap day are celebrated on the two days between the final numbered day of Motli and before the first numbered day of Mitli. {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#9BC2E6;" | Huohuetn ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#BDD7EE;" | Tziena ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#DDEBF7;" | X ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#E2EFDA;" | Y ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#C6E0B4;" | Z |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | || | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | <span style="color:#ffffff"> <small>0</small> </span> | style="background-color:#DDEBF7; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#A9D08E;" | Cuanchri ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#C6E0B4;" | 7 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#E2EFDA;" | 8 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FCE4D6;" | 9 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F8CBAD;" | Motli |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | || | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | <span style="color:#ffffff"> <small>0</small> </span> | style="background-color:#E2EFDA; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F4B084;" | Mitli ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F8CBAD;" | 12 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FCE4D6;" | 13 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFF2CC;" | 14 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFE699;" | 15 |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | style="background-color:#F4B084; color:#000000;" | <small>0</small> | style="background-color:#FCE4D6; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFD966;" | 16 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFE699;" | 17 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFF2CC;" | 18 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#DDEBF7;" | 19 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#BDD7EE;" | Cuatli |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | <span style="color:#ffffff"> <small>0</small> </span> | style="background-color:#FFF2CC; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} This is a typical Itzatecah tzolk'in calendar, illustrating the month names, example day names (shortened) and a 0 in place of the equinoxes, solstices, and the position of the leap day added every 11 years. == The Long Count Calendar == The Long Count calendar follows an entirely different method of keeping track of time that does not align with the solar Tzolk'in calendar. It instead follows a cycle of 37 days; each day is dedicated to a specific deity. Once each deity has 12 days dedicated to them, the cycle of 444 days is complete. This means there are 444 unique named days that comprise a full year. The Long Count adds one day to the count every day, with the exception of a leap day. This means that over millennia the Long Count drifts backwards along the seasons. The Long Count date exists in two formats, the Longest Count, and the standard and more widely used Long Count. === Longest Count === The Longest Count records every single day's passing since the mythical date of the creation of the world. This count is written as such; 3 10 19 19 19 18 12 0 0 0 or alternatively using the decimal point notation; 3.10.19.19.19.18.12.0.0.0 The time elapsed in this count calculates to approximately 4.54 billion years, and is meant to represent the age of the world since its creation. === The Long Count === This started off as a variation of the longest count that for convenience dropped the first 4 notations. As a result the present day would be recorded as such, using only 6 notations; 19.18.12.0.0.0 This version for all intents and purposes works identically to the Longest Count, counting every single day that has passed since the mythological day of arrival of the Old Ones. The time elapsed since the beginning of this count at present numbers approximately 160,000 years. {| class="wikitable" |- ! colspan="11" | The Long Count, broken down |- | style="font-weight:bold; width: 30%" | What the position represents | Cycle || Cycle || Cycle || Cycle || Cycle || Cycle || Cycle || Cycle || Day # || Deity |- | style="font-weight:bold;" | Possible values | (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-11) || (0-36) |- | style="font-weight:bold;" | Days per position | 570b || 28b || 1.4b || 71m || 3552k || 177.6k || 8880 || 444 || 37 || 1 |- | style="font-weight:bold;" | Assumed years per position | 1.3b || 64m || 3.2m || 160k || 8000 || 400 || 20 || 1 year || N/A || N/A |- | style="font-weight:bold;" | | colspan="4" | <small>(These four are not used in the Long Count)</small> | colspan="6" | |} Various methods are used when converting Long Count or Longest Count notation into years. Although the long count is designed to count days, the long-standing nature means it is often used as the way of recording events, and as such if it needs to be converted into years, it is not as simple as it may appear. Though the third from last position is often interpreted erroneously as the number of years elapsed, it instead measures the number of sets of 444 days, and as such drifts considerably over the centuries. The most common method is to convert the total elapsed days into years directly by dividing by 444.090909. However, this method is long-winded as it requires adding massive numbers of days, and other methods have been devised over the years. ==References== {{Itzatecah}} f976849da17f63070bdb9f4263bd1f0e15ef064f Template:Peoples 10 223 1132 1091 2023-01-09T13:45:39Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff; height: 35px" | [[Sapient Peoples|Sapient Peoples of Terracil]] |- ! colspan="1"; style="background-color:#DDDDFF; width: 20%" | '''Hominids''' | [[Drokha]] · [[Manush]] · [[Myaner]] |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Archosaurian''' | [[Itzatecah]] (<small>[[Tzauaruz]] · [[Tzikink]] · [[Tzlan]]</small>) · [[Melinorati]] |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Aquatic''' | [[Merse]] · [[Shamlek]] |} [[Category:Sapient Peoples]] e8e3f490a6aca1c6364bec0d7198f314c4910433 File:New Evolutionary Tree.png 6 234 1133 2023-01-09T14:16:25Z OfficialTerracil 2 Current evolutionary tree for Manush, Myaner, and Drokha. wikitext text/x-wiki == Summary == Current evolutionary tree for Manush, Myaner, and Drokha. d47b3527ca265676bf346796fc37ea6865ef216d Sapient Peoples 0 14 1134 1089 2023-01-09T14:19:51Z OfficialTerracil 2 /* Hominids */ wikitext text/x-wiki Numerous sapient species inhabit Terracil, from the familiar Homo sapiens to other species in the wider Homo genus, to more exotic sapient species such as the bipedal reptilian Melinorati and the land-dwelling squid-related Shamlek. __TOC__ == Hominids == [[File:New Evolutionary Tree.png|1150px|thumb|center|alt=An evolutionary tree, beginning with Homo and ending with all the extant hominid species.|The current evolutionary tree for the divergence of manush, myaner, and drokha.]] === Drokha === {{MainArticle| [[Drokha]]|}} Ideas go here. === Manush === {{MainArticle|[[Manush]]|}} Manush, like the Myaner and Drokha, evolved from early hominids that lived in the savannahs in the Great Eastern Rift Valley. The Manush diverged into numerous subspecies, seven of which still survive to today. In their earliest days, the various peoples roamed the lands as tribes of nomadic hunter-gatherers and organised themselves into many different social structures. From egalitarian to strict class-based, and from polyamorous to nucleic families, the wide diversity of Manush peoples established itself early. Over history this trend has only continued, with mind-bogglingly diverse peoples and cultures spread across every hospitable stretch of land they could reach. Ideas go here. The extant species of manush are: * Ha''manune'' * W'ha''manune'' * K'ha''manune'' * Cha''manune'' * M'ha''manune'' * La''manune'' * Sa''manune'' === Myaner === {{MainArticle| [[Myaner]]|}} Ideas go here. Time perception - when matured past second puberty, can see time flow both fast and slow at the same time. Useful for easily seeing the big picture while also focusing on the details. Used in battle as Elven Battle Prowess or something. Meditation trial where they have to meditate for days in the wilderness seeing time go by quickly but also excruciatingly slowly for days as they deal with hunger and thirst. Come back after week(s) emaciated but considered a great accomplishment. == Reptilian == === Itzatecah === {{MainArticle| [[Itzatecah]]|}} Ideas go here. Have advanced ability to alter time perception. In combat they can see in sped up at the expense of needing extra rations later, whereas they can slow down their perception to save on resources, for long term activities that require less brainpower and reaction times. Perhaps also useful for seeing the big picture as things unfold. Going into torpor to pass the time when on guard duty for days on end, motionless. Maybe even months. === Melinorati === {{MainArticle| [[Melinorati]]|}} Ideas go here. Will have the ability to alter time perception to some degree based on various factors. == Aquatic == === Merse === {{MainArticle| [[Merse]]|}} Ideas go here. different types based on the different levels of the sea - adapted for coastal, abyssopelagic, etc === Shamlek === {{MainArticle| [[Shamlek]]|}} Ideas go here. ==References== {{Peoples}} 52b48adb9072541172daac21e641edcbd9eaf6bd Moonstone 0 147 1135 1048 2023-01-11T12:47:53Z OfficialTerracil 2 wikitext text/x-wiki [[File:Moonstone.jpg|350px|thumb|right|alt=A rectangular block of a pale yellow transparent stone.|Pale yellow moonstone is the most common type and can be found in blocks as large, pure, and transparent as this.]] Moonstone is a type of crystalline carbonate mineral that interacts with [[Light-Ethyr|light-ethyr]]. Deposits are not common but can be found on all continents, and can vary in diaphaneity from transparent to translucent. Moonstone is most often a pale yellow colour, but there are known deposits that are tinted other colours such as red, pink, blue, or green, depending on metal impurities. == Properties == Moonstone has a glassy (or vitreous) lustre, and its colour ranges from pale yellow though shades of red, orange, blue, or even green can occur when the mineral is charged with impurities. === Optical === Moonstone can be found in varying levels of opacity from almost completely transparent to fully opaque, and a vein may occasionally show phosphorescence or even fluorescence. One particular mostly transparent variety of pale moonstone is called sunstone and is often used for its optical properties of polarising light as it can be used to determine the sun's position even on a cloudy day to assist with navigation. === Ethyric === Moonstone is most well known for its ability to phosphoresce. This ability is taken further by moonstone than other minerals as it responds to light-ethyr and uses it to enhance its phosphorescence. On exposure to sufficient sunlight charged with light-ethyr, the moonstone absorbs it, and later begins to emit the light back with a soft glow. This is most visible at night as the lack of daylight allows the strength of the phosphorescence to be seen much more clearly. The colour of the glow usually corresponds to the colour to the stone itself. The glow can often be bright enough to see by even in the dead of night, and as such was named moonstone as it was believed to be of the same material as the moon. == Use and applications == {{quote|Come nightfall, the streets begin to glow with the captured radiance of the moon. Polished and cut blocks of moonstone are set regularly between paving stones in the centre of roads and along curbs. Visiting at night shows why moonstone is truly considered a wonder of the world.|Description of a city using moonstone for lighting.}} Moonstone is often used as lighting for cities, as the mineral can be carefully sliced and thin bricks of it can be installed along roads. Over the day the stones will absorb light if they are not in shadow, and subsequently during the night they will provide a glow to see by. This light is not as bright as a lantern, so it is rarely used as streetlamps. This lighting is still functional when crushed up into a powder, and is often used mixed into paint to create announcements, posters, banners, and advertisements to be visible by night. The ability to capture solar light-ethyr is also valuable to users of Ethyr, who will use bricks of moonstone as a battery to be able to make use of the Arts even during night time. This use does however drain the moonstone quickly as it cannot store large quantities light-ethyr. The link between moonstone and light-ethyr is also of considerable interest to researchers in illusory magics as crafting an invisibility cloak is a current objective of both Myaner and Melinorati military mage-scientists. A transparent variety of white moonstone known as sunstone may have been used by Vikings for navigating on cloudy days due to its light-polarizing property. Ancient Egyptians carved many items out of moonstone, relating it to their goddess Bast, whose name contributed to the term alabaster because of the close association. Many other cultures have used the material for similar carved objects and applications. High-grade optical calcite was used in World War II for gun sights, specifically in bomb sights and anti-aircraft weaponry. Also, experiments have been conducted to use calcite for a cloak of invisibility. Microbiologically precipitated calcite has a wide range of applications, such as soil remediation, soil stabilization and concrete repair. == Natural occurrence == == Gallery == <gallery> Moonstone_Blue.jpeg|Rare blue moonstone demonstrating its ability to glow in the dark. Moonstone_Experiment.jpg|Using thin beams of light to observe the optical birefringence effects of moonstone. File:Calcite-tch21c.jpg|Reddish almost opaque moonstone crystals. Its red colour is due to the presence of iron. Moonstone_Orange.jpg|A cube of orange moonstone, glowing faintly after being brought indoors on a bright sunny day. File:Calcite-75480.jpg|Small pink crystals of moonstone. Moonstone.jpg|Yellow moonstone is the most commonly found, and can often be formed into bricks due to large deposits occurring more frequently. Moonstone_Pile.jpg|A brick of yellow moonstone glowing atop extremely rare bricks of green and blue moonstones. Moonstone_ingots.jpg|Moonstone is sometimes cut into ingot shapes for easy transport, or for the gemstone industry. </gallery> == References == {{MetalsMinerals }} [[Category:Material]] 82f8988c03572b5999977d914297fe05ec9a5b52 1136 1135 2023-01-11T12:51:57Z OfficialTerracil 2 /* Use and applications */ wikitext text/x-wiki [[File:Moonstone.jpg|350px|thumb|right|alt=A rectangular block of a pale yellow transparent stone.|Pale yellow moonstone is the most common type and can be found in blocks as large, pure, and transparent as this.]] Moonstone is a type of crystalline carbonate mineral that interacts with [[Light-Ethyr|light-ethyr]]. Deposits are not common but can be found on all continents, and can vary in diaphaneity from transparent to translucent. Moonstone is most often a pale yellow colour, but there are known deposits that are tinted other colours such as red, pink, blue, or green, depending on metal impurities. == Properties == Moonstone has a glassy (or vitreous) lustre, and its colour ranges from pale yellow though shades of red, orange, blue, or even green can occur when the mineral is charged with impurities. === Optical === Moonstone can be found in varying levels of opacity from almost completely transparent to fully opaque, and a vein may occasionally show phosphorescence or even fluorescence. One particular mostly transparent variety of pale moonstone is called sunstone and is often used for its optical properties of polarising light as it can be used to determine the sun's position even on a cloudy day to assist with navigation. === Ethyric === Moonstone is most well known for its ability to phosphoresce. This ability is taken further by moonstone than other minerals as it responds to light-ethyr and uses it to enhance its phosphorescence. On exposure to sufficient sunlight charged with light-ethyr, the moonstone absorbs it, and later begins to emit the light back with a soft glow. This is most visible at night as the lack of daylight allows the strength of the phosphorescence to be seen much more clearly. The colour of the glow usually corresponds to the colour to the stone itself. The glow can often be bright enough to see by even in the dead of night, and as such was named moonstone as it was believed to be of the same material as the moon. == Use and applications == {{quote|Come nightfall, the streets begin to glow with the captured radiance of the moon. Polished and cut blocks of moonstone are set regularly between paving stones in the centre of roads and along curbs.<br> :: Visiting at night shows why moonstone is truly considered a wonder of the world.|Description of a city using moonstone for lighting.}} Moonstone is often used as lighting for cities, as the mineral can be carefully sliced and thin bricks of it can be installed along roads. Over the day the stones will absorb light if they are not in shadow, and subsequently during the night they will provide a glow to see by. This light is not as bright as a lantern, so it is rarely used as streetlamps. This lighting is still functional when crushed up into a powder, and is often used mixed into paint to create announcements, posters, banners, and advertisements to be visible by night. The ability to capture solar light-ethyr is also valuable to users of Ethyr, who will use bricks of moonstone as a battery to be able to make use of the Arts even during night time. This use does however drain the moonstone quickly as it cannot store large quantities light-ethyr. The link between moonstone and light-ethyr is also of considerable interest to researchers in illusory magics as crafting an invisibility cloak is a current objective of both Myaner and Melinorati military mage-scientists. A transparent variety of white moonstone known as sunstone may have been used by Vikings for navigating on cloudy days due to its light-polarizing property. Ancient Egyptians carved many items out of moonstone, relating it to their goddess Bast, whose name contributed to the term alabaster because of the close association. Many other cultures have used the material for similar carved objects and applications. High-grade optical calcite was used in World War II for gun sights, specifically in bomb sights and anti-aircraft weaponry. Also, experiments have been conducted to use calcite for a cloak of invisibility. Microbiologically precipitated calcite has a wide range of applications, such as soil remediation, soil stabilization and concrete repair. == Natural occurrence == == Gallery == <gallery> Moonstone_Blue.jpeg|Rare blue moonstone demonstrating its ability to glow in the dark. Moonstone_Experiment.jpg|Using thin beams of light to observe the optical birefringence effects of moonstone. File:Calcite-tch21c.jpg|Reddish almost opaque moonstone crystals. Its red colour is due to the presence of iron. Moonstone_Orange.jpg|A cube of orange moonstone, glowing faintly after being brought indoors on a bright sunny day. File:Calcite-75480.jpg|Small pink crystals of moonstone. Moonstone.jpg|Yellow moonstone is the most commonly found, and can often be formed into bricks due to large deposits occurring more frequently. Moonstone_Pile.jpg|A brick of yellow moonstone glowing atop extremely rare bricks of green and blue moonstones. Moonstone_ingots.jpg|Moonstone is sometimes cut into ingot shapes for easy transport, or for the gemstone industry. </gallery> == References == {{MetalsMinerals }} [[Category:Material]] 2571e38c5ee856272f8f7c6f15999efb6b71d377 1137 1136 2023-01-11T13:27:14Z OfficialTerracil 2 /* Use and applications */ wikitext text/x-wiki [[File:Moonstone.jpg|350px|thumb|right|alt=A rectangular block of a pale yellow transparent stone.|Pale yellow moonstone is the most common type and can be found in blocks as large, pure, and transparent as this.]] Moonstone is a type of crystalline carbonate mineral that interacts with [[Light-Ethyr|light-ethyr]]. Deposits are not common but can be found on all continents, and can vary in diaphaneity from transparent to translucent. Moonstone is most often a pale yellow colour, but there are known deposits that are tinted other colours such as red, pink, blue, or green, depending on metal impurities. == Properties == Moonstone has a glassy (or vitreous) lustre, and its colour ranges from pale yellow though shades of red, orange, blue, or even green can occur when the mineral is charged with impurities. === Optical === Moonstone can be found in varying levels of opacity from almost completely transparent to fully opaque, and a vein may occasionally show phosphorescence or even fluorescence. One particular mostly transparent variety of pale moonstone is called sunstone and is often used for its optical properties of polarising light as it can be used to determine the sun's position even on a cloudy day to assist with navigation. === Ethyric === Moonstone is most well known for its ability to phosphoresce. This ability is taken further by moonstone than other minerals as it responds to light-ethyr and uses it to enhance its phosphorescence. On exposure to sufficient sunlight charged with light-ethyr, the moonstone absorbs it, and later begins to emit the light back with a soft glow. This is most visible at night as the lack of daylight allows the strength of the phosphorescence to be seen much more clearly. The colour of the glow usually corresponds to the colour to the stone itself. The glow can often be bright enough to see by even in the dead of night, and as such was named moonstone as it was believed to be of the same material as the moon. == Use and applications == {{quote|Come nightfall, the streets begin to glow with the captured radiance of the moon. Polished and cut blocks of moonstone are set regularly between paving stones in the centre of roads and along curbs. Visiting at night shows why moonstone is truly considered a wonder of the world.|Description of a city using moonstone for lighting.}} Moonstone is often used as lighting for cities, as the mineral can be carefully sliced and thin bricks of it can be installed along roads. Over the day the stones will absorb light if they are not in shadow, and subsequently during the night they will provide a glow to see by. This light is not as bright as a lantern, so it is rarely used as streetlamps. This lighting is still functional when crushed up into a powder, and is often used mixed into paint to create announcements, posters, banners, and advertisements to be visible by night. The ability to capture solar light-ethyr is also valuable to users of Ethyr, who will use bricks of moonstone as a battery to be able to make use of the Arts even during night time. This use does however drain the moonstone quickly as it cannot store large quantities light-ethyr. The link between moonstone and light-ethyr is also of considerable interest to researchers in illusory magics as crafting an invisibility cloak is a current objective of both Myaner and Melinorati military mage-scientists. A transparent variety of white moonstone known as sunstone may have been used by Vikings for navigating on cloudy days due to its light-polarizing property. Ancient Egyptians carved many items out of moonstone, relating it to their goddess Bast, whose name contributed to the term alabaster because of the close association. Many other cultures have used the material for similar carved objects and applications. High-grade optical calcite was used in World War II for gun sights, specifically in bomb sights and anti-aircraft weaponry. Also, experiments have been conducted to use calcite for a cloak of invisibility. Microbiologically precipitated calcite has a wide range of applications, such as soil remediation, soil stabilization and concrete repair. == Natural occurrence == == Gallery == <gallery> Moonstone_Blue.jpeg|Rare blue moonstone demonstrating its ability to glow in the dark. Moonstone_Experiment.jpg|Using thin beams of light to observe the optical birefringence effects of moonstone. File:Calcite-tch21c.jpg|Reddish almost opaque moonstone crystals. Its red colour is due to the presence of iron. Moonstone_Orange.jpg|A cube of orange moonstone, glowing faintly after being brought indoors on a bright sunny day. File:Calcite-75480.jpg|Small pink crystals of moonstone. Moonstone.jpg|Yellow moonstone is the most commonly found, and can often be formed into bricks due to large deposits occurring more frequently. Moonstone_Pile.jpg|A brick of yellow moonstone glowing atop extremely rare bricks of green and blue moonstones. Moonstone_ingots.jpg|Moonstone is sometimes cut into ingot shapes for easy transport, or for the gemstone industry. </gallery> == References == {{MetalsMinerals }} [[Category:Material]] 1f20cd48f07a02eab4e240e2ff0614968e6f064e Ethyr 0 30 1141 1051 2023-01-14T17:39:01Z OfficialTerracil 2 /* The Nature of Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is how all Terracil magic systems function. Ethyr primarily takes the form of a non-corporeal gas or mist, and is usually invisible to most except those individuals born with the ability to see it, an ability known as [[magesight]]. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythr. Other terms include 'using the winds' or even the 'polychromatic winds', as well as 'magecraft', 'casting spells', as well as variations of 'weaving' magic, such as 'spellweaving', or 'ethyr-weaving'. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool for creation and change. It is a type of magical 'energy' that is generated through specific interactions of the four fundamental forces (electromagnetism, weak force, gravity, strong force). All magic systems in the universe are derived from fluctuations in an arcane field. This [[ethyric field]] interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can be keyed to different 'flavours', limiting what can be done with it. For example, [[Gravity-Ethyr|gravity-ethyr]] cannot be used to heal wounds but it can be used to cause objects to manipulate how gravity affects an object. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[Wyrd-Ethyr|wyrd-ether]] that can be used to do wyrdcraft. In this example, the wyrd-ethyr released is keyed to specific interactions and usually its use results in a great increase in entropy. In total, four types of ethyr exist: {| width="100%" |- style="font-weight:bold; text-align:center" |● '''[[Light-Ethyr]]''' ● |● '''[[Wyrd-Ethyr]]''' ● |● '''[[Gravity-Ethyr]]''' ● |● '''[[Creation-Ethyr]]''' ● |} Each type has its own subdivisions of flavours, and associated magical arts. Light-Ethyr usage is the most widespread of the Ethyric Arts, due to its greater availability and higher prevalence of users amongst sapient populations. It also has the widest range of applications, from manipulating light to growing and healing, and is the most commonly used ethyr for enchantment purposes. Due to how complex the interactions are between fields, how limiting any particular flavour of ethyr can be for the range of its applications is not easy to predict. Some flavours are highly limited while others are much less so, and in some cases the specific source of the ethyr can key the ethyr even further, such as the distinction between chemistry flavoured light-ethyr and its subset of bloodmagic ethyr, which technically falls within the window of chemistry flavour but has its own unique uses. === Light-Ethyr === {{MainArticle| [[Light-Ethyr]]}} The main subtypes of light-ethyr are magnetic, chemical, and electric. Chemical flavour is itself technically the overlap of magnetic and electric and is split into many subtypes depending on the source or applications, from fire and sunlight to photosynthesis and phase changes of matter, as well as numerous sub-subtypes of alchemical ethyrs such as bloodmagic. === Wyrd-Ethyr === {{MainArticle| [[Wyrd-Ethyr]]}} The main subtypes of wyrd-ethyr are wyrd, soul, death, and void. Wyrd flavour is sourced from [[wyrdstone]] ores, hence the name of the material. === Gravity-Ethyr === {{MainArticle| [[Gravity-Ethyr]]}} The main subtypes of gravity-ethyr are potential, weight, and tidal. === Creation-Ethyr === {{MainArticle| [[Creation-Ethyr]]}} The main types of creation-ethyr are mass, creation, negation, and destruction. Negation is the practice of using ethyr to dismantle the weave of spells, enchantments, or simply dispersing non-woven ethyr. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) More mutations can allow for the ability to use ethyr to varying degrees. Of those who can use ethyr, there are many subdivisions of abilities. By far the most rare is the ability to use multiple, or even hypothetically all, types of ethyr, and this is considered to be impossible for mere mortals and is regarded as the domain of gods and deific beings from legend. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. That being said, there have only been a handful of individuals in all of recorded history who have been able to do this. What is more common is the ability to wield a certain flavour or subdivision of ethyr. However, the distribution of which type of ethyr a mage can use is heavily skewed in favour of users of light-ethyr, being disproportionately more common than the other 3. Similarly, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again easily the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 28%" |- style="background-color:#ccccff;" !colspan="2"; style="width: 90%" | Jowuros' List |- | style="width: 75%" | Undiluted source of all magic | style="width: 25%; background-color:#ffffff" | White |- | Fire Magic | Red |- | Strength Magic | Orange |- | Solar Magic | Yellow |- | Druidism/Green Magic | Green |- | Wyrdmagic | Blue |- | Black/Dark Magic | Indigo |- | Soul Magic/Soulcery | Violet |} === Antiquity === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" !colspan=2 | The Rainbow List |- | style="width: 25%; background-color:#ffffff" | White | style="width: 75%" | Unseparated Light |- | style="background-color:#ff0000" | Red | Creation/Destruction |- | style="background-color:#ff8000" | Orange | Fire |- | style="background-color:#ffe800" | Yellow | Sunlight |- | style="background-color:#51c30a" | Green | Plants |- | style="background-color:#00b2ff" | Blue | Wyrd |- | style="background-color:#13184E" | <span style="color:#ffffff">Indigo</span> | ? |- | style="background-color:#7F00FF" | Violet | Souls |- | style="background-color:#000000" | <span style="color:#ffffff">Black</span> | Death/Blood/etc. |} In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. This list was refined over time and became accepted as truth after a redistribution of colours and elimination of gaps, creating a set of 6. Rainbows were reinterpreted to have 6 colours as a result and indigo was once again dropped from the list. === Modern Theory of Ethyr === {{MainArticle|[[Ethyric Theory]]|}} For hundreds of years after, many competing and conflicting theories including these were being used in various parts of the world and by various groups. The Grant Unified Theory of Ethyr finally unified all the theories into one. The theory began as scientists unified the theories of electricity and magnetism after interdisciplinary collaboration between scientists and mages uncovered that they were different manifestations of the same force. This shook the established views of ethyr and paved the way for ground-breaking innovation. The proposal that there were therefore only four basic forces saw great support as unprecedented experimentation with the flavours, feel, and qualities of ethyrs was possible due to higher prevalence of mages with access to multiple types of ethyr and the experimentation seemed to support four broad classifications. These four fundamental forces were seen as the carriers of ethyr from the [[Ethyric Field]], summarising the field of [[Ethyric Theory]]. <need image of full spectrum of ethyrs> == References == {{Ethyr}} {{Astronomy }} [[Category:Astronomy]] [[Category:Moons]] 49ba22b038e5eacef7345dbb289d3af463564ad8 1142 1141 2023-01-14T17:39:37Z OfficialTerracil 2 /* The Nature of Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is how all Terracil magic systems function. Ethyr primarily takes the form of a non-corporeal gas or mist, and is usually invisible to most except those individuals born with the ability to see it, an ability known as [[magesight]]. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythr. Other terms include 'using the winds' or even the 'polychromatic winds', as well as 'magecraft', 'casting spells', as well as variations of 'weaving' magic, such as 'spellweaving', or 'ethyr-weaving'. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool for creation and change. It is a type of magical 'energy' that is generated through specific interactions of the four fundamental forces (electromagnetism, weak force, gravity, strong force). All magic systems in the universe are derived from fluctuations in an arcane field. This [[ethyric field]] interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can be keyed to different 'flavours', limiting what can be done with it. For example, [[Gravity-Ethyr|gravity-ethyr]] cannot be used to heal wounds but it can be used to cause objects to manipulate how gravity affects an object. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[Wyrd-Ethyr|wyrd-ether]] that can be used to do wyrdcraft. In this example, the wyrd-ethyr released is keyed to specific interactions and usually its use results in a great increase in entropy. In total, four types of ethyr exist: {| width="100%" |- style="font-weight:bold; text-align:center" |● '''[[Light-Ethyr]]''' ● |● '''[[Wyrd-Ethyr]]''' ● |● '''[[Gravity-Ethyr]]''' ● |● '''[[Creation-Ethyr]]''' ● |} Each type has its own subdivisions of flavours, and associated magical arts. Light-Ethyr usage is the most widespread of the Ethyric Arts, due to its greater availability and higher prevalence of users amongst sapient populations. It also has the widest range of applications, from manipulating light to growing and healing, and is the most commonly used ethyr for enchantment purposes. Due to how complex the interactions are between fields, how limiting any particular flavour of ethyr can be for the range of its applications is not easy to predict. Some flavours are highly limited while others are much less so, and in some cases the specific source of the ethyr can key the ethyr even further, such as the distinction between chemistry flavoured light-ethyr and its subset of bloodmagic ethyr, which technically falls within the window of chemistry flavour but has its own unique uses. === Light-Ethyr === {{MainArticle| [[Light-Ethyr]]|}} The main subtypes of light-ethyr are magnetic, chemical, and electric. Chemical flavour is itself technically the overlap of magnetic and electric and is split into many subtypes depending on the source or applications, from fire and sunlight to photosynthesis and phase changes of matter, as well as numerous sub-subtypes of alchemical ethyrs such as bloodmagic. === Wyrd-Ethyr === {{MainArticle| [[Wyrd-Ethyr]]|}} The main subtypes of wyrd-ethyr are wyrd, soul, death, and void. Wyrd flavour is sourced from [[wyrdstone]] ores, hence the name of the material. === Gravity-Ethyr === {{MainArticle| [[Gravity-Ethyr]]|}} The main subtypes of gravity-ethyr are potential, weight, and tidal. === Creation-Ethyr === {{MainArticle| [[Creation-Ethyr]]|}} The main types of creation-ethyr are mass, creation, negation, and destruction. Negation is the practice of using ethyr to dismantle the weave of spells, enchantments, or simply dispersing non-woven ethyr. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) More mutations can allow for the ability to use ethyr to varying degrees. Of those who can use ethyr, there are many subdivisions of abilities. By far the most rare is the ability to use multiple, or even hypothetically all, types of ethyr, and this is considered to be impossible for mere mortals and is regarded as the domain of gods and deific beings from legend. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. That being said, there have only been a handful of individuals in all of recorded history who have been able to do this. What is more common is the ability to wield a certain flavour or subdivision of ethyr. However, the distribution of which type of ethyr a mage can use is heavily skewed in favour of users of light-ethyr, being disproportionately more common than the other 3. Similarly, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again easily the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 28%" |- style="background-color:#ccccff;" !colspan="2"; style="width: 90%" | Jowuros' List |- | style="width: 75%" | Undiluted source of all magic | style="width: 25%; background-color:#ffffff" | White |- | Fire Magic | Red |- | Strength Magic | Orange |- | Solar Magic | Yellow |- | Druidism/Green Magic | Green |- | Wyrdmagic | Blue |- | Black/Dark Magic | Indigo |- | Soul Magic/Soulcery | Violet |} === Antiquity === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" !colspan=2 | The Rainbow List |- | style="width: 25%; background-color:#ffffff" | White | style="width: 75%" | Unseparated Light |- | style="background-color:#ff0000" | Red | Creation/Destruction |- | style="background-color:#ff8000" | Orange | Fire |- | style="background-color:#ffe800" | Yellow | Sunlight |- | style="background-color:#51c30a" | Green | Plants |- | style="background-color:#00b2ff" | Blue | Wyrd |- | style="background-color:#13184E" | <span style="color:#ffffff">Indigo</span> | ? |- | style="background-color:#7F00FF" | Violet | Souls |- | style="background-color:#000000" | <span style="color:#ffffff">Black</span> | Death/Blood/etc. |} In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. This list was refined over time and became accepted as truth after a redistribution of colours and elimination of gaps, creating a set of 6. Rainbows were reinterpreted to have 6 colours as a result and indigo was once again dropped from the list. === Modern Theory of Ethyr === {{MainArticle|[[Ethyric Theory]]|}} For hundreds of years after, many competing and conflicting theories including these were being used in various parts of the world and by various groups. The Grant Unified Theory of Ethyr finally unified all the theories into one. The theory began as scientists unified the theories of electricity and magnetism after interdisciplinary collaboration between scientists and mages uncovered that they were different manifestations of the same force. This shook the established views of ethyr and paved the way for ground-breaking innovation. The proposal that there were therefore only four basic forces saw great support as unprecedented experimentation with the flavours, feel, and qualities of ethyrs was possible due to higher prevalence of mages with access to multiple types of ethyr and the experimentation seemed to support four broad classifications. These four fundamental forces were seen as the carriers of ethyr from the [[Ethyric Field]], summarising the field of [[Ethyric Theory]]. <need image of full spectrum of ethyrs> == References == {{Ethyr}} {{Astronomy }} [[Category:Astronomy]] [[Category:Moons]] a1117f3b8a5c53306887f37977aefaceed8b1714 1145 1142 2023-01-14T17:52:30Z OfficialTerracil 2 /* The Nature of Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is how all Terracil magic systems function. Ethyr primarily takes the form of a non-corporeal gas or mist, and is usually invisible to most except those individuals born with the ability to see it, an ability known as [[magesight]]. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythr. Other terms include 'using the winds' or even the 'polychromatic winds', as well as 'magecraft', 'casting spells', as well as variations of 'weaving' magic, such as 'spellweaving', or 'ethyr-weaving'. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool for creation and change. It is a type of magical 'energy' that is generated through specific interactions of the four fundamental forces (electromagnetism, weak force, gravity, strong force). All magic systems in the universe are derived from fluctuations in an arcane field. This [[ethyric field]] interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can be keyed to different 'flavours', limiting what can be done with it. For example, [[Gravity-Ethyr|gravity-ethyr]] cannot be used to heal wounds but it can be used to cause objects to manipulate how gravity affects an object. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[Wyrd-Ethyr|wyrd-ether]] that can be used to do wyrdcraft. In this example, the wyrd-ethyr released is keyed to specific interactions and usually its use results in a great increase in entropy. In total, four types of ethyr exist: {| width="100%" |- style="font-weight:bold; text-align:center" |● '''[[Light-Ethyr]]''' ● |● '''[[Wyrd-Ethyr]]''' ● |● '''[[Gravity-Ethyr]]''' ● |● '''[[Creation-Ethyr]]''' ● |} Each type has its own subdivisions of flavours, and associated magical arts. Light-Ethyr usage is the most widespread of the Ethyric Arts, due to its greater availability and higher prevalence of users amongst sapient populations. It also has the widest range of applications, from manipulating light to growing and healing, and is the most commonly used ethyr for enchantment purposes. Due to how complex the interactions are between fields, how limiting any particular flavour of ethyr can be for the range of its applications is not easy to predict. Some flavours are highly limited while others are much less so, and in some cases the specific source of the ethyr can key the ethyr even further, such as the distinction between chemistry flavoured light-ethyr and its subset of bloodmagic ethyr, which technically falls within the window of chemistry flavour but has its own unique uses. === Light-Ethyr === {{for|Light-Ethyr}} The main subtypes of light-ethyr are magnetic, chemical, and electric. Chemical flavour is itself technically the overlap of magnetic and electric and is split into many subtypes depending on the source or applications, from fire and sunlight to photosynthesis and phase changes of matter, as well as numerous sub-subtypes of alchemical ethyrs such as bloodmagic. === Wyrd-Ethyr === {{for|Wyrd-Ethyr}} The main subtypes of wyrd-ethyr are wyrd, soul, death, and void. Wyrd flavour is sourced from [[wyrdstone]] ores, hence the name of the material. === Gravity-Ethyr === {{for|Gravity-Ethyr}} The main subtypes of gravity-ethyr are potential, weight, and tidal. === Creation-Ethyr === {{for|Creation-Ethyr}} The main types of creation-ethyr are mass, creation, negation, and destruction. Negation is the practice of using ethyr to dismantle the weave of spells, enchantments, or simply dispersing non-woven ethyr. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) More mutations can allow for the ability to use ethyr to varying degrees. Of those who can use ethyr, there are many subdivisions of abilities. By far the most rare is the ability to use multiple, or even hypothetically all, types of ethyr, and this is considered to be impossible for mere mortals and is regarded as the domain of gods and deific beings from legend. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. That being said, there have only been a handful of individuals in all of recorded history who have been able to do this. What is more common is the ability to wield a certain flavour or subdivision of ethyr. However, the distribution of which type of ethyr a mage can use is heavily skewed in favour of users of light-ethyr, being disproportionately more common than the other 3. Similarly, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again easily the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 28%" |- style="background-color:#ccccff;" !colspan="2"; style="width: 90%" | Jowuros' List |- | style="width: 75%" | Undiluted source of all magic | style="width: 25%; background-color:#ffffff" | White |- | Fire Magic | Red |- | Strength Magic | Orange |- | Solar Magic | Yellow |- | Druidism/Green Magic | Green |- | Wyrdmagic | Blue |- | Black/Dark Magic | Indigo |- | Soul Magic/Soulcery | Violet |} === Antiquity === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" !colspan=2 | The Rainbow List |- | style="width: 25%; background-color:#ffffff" | White | style="width: 75%" | Unseparated Light |- | style="background-color:#ff0000" | Red | Creation/Destruction |- | style="background-color:#ff8000" | Orange | Fire |- | style="background-color:#ffe800" | Yellow | Sunlight |- | style="background-color:#51c30a" | Green | Plants |- | style="background-color:#00b2ff" | Blue | Wyrd |- | style="background-color:#13184E" | <span style="color:#ffffff">Indigo</span> | ? |- | style="background-color:#7F00FF" | Violet | Souls |- | style="background-color:#000000" | <span style="color:#ffffff">Black</span> | Death/Blood/etc. |} In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. This list was refined over time and became accepted as truth after a redistribution of colours and elimination of gaps, creating a set of 6. Rainbows were reinterpreted to have 6 colours as a result and indigo was once again dropped from the list. === Modern Theory of Ethyr === {{MainArticle|[[Ethyric Theory]]|}} For hundreds of years after, many competing and conflicting theories including these were being used in various parts of the world and by various groups. The Grant Unified Theory of Ethyr finally unified all the theories into one. The theory began as scientists unified the theories of electricity and magnetism after interdisciplinary collaboration between scientists and mages uncovered that they were different manifestations of the same force. This shook the established views of ethyr and paved the way for ground-breaking innovation. The proposal that there were therefore only four basic forces saw great support as unprecedented experimentation with the flavours, feel, and qualities of ethyrs was possible due to higher prevalence of mages with access to multiple types of ethyr and the experimentation seemed to support four broad classifications. These four fundamental forces were seen as the carriers of ethyr from the [[Ethyric Field]], summarising the field of [[Ethyric Theory]]. <need image of full spectrum of ethyrs> == References == {{Ethyr}} {{Astronomy }} [[Category:Astronomy]] [[Category:Moons]] 4a5dde5c21237eadb3c2c73f2a1144ead900c7a7 Template:For 10 136 1143 644 2023-01-14T17:48:16Z OfficialTerracil 2 wikitext text/x-wiki <div class=navaid>{{#if:{{{pre|}}}|{{{pre}}}.&nbsp;}}For {{{2|more information}}}, see [[{{{1}}}|{{{3|{{{1}}}|}}}]].{{#if:{{{post|}}}|&nbsp;{{{post}}}|}}</div><noinclude> Use this template when you have a ''similar'' topic that should be prominently linked to another article, either for more information or to avoid confusion between similarly-named articles. It generally takes one unnamed parameter, <code>{{{1}}}</code>, as input. By default, it returns "For more information, see <code>{{{1}}}</code>", where <code>{{{1}}}</code> is a link to the referenced article. A second unnamed parameter will replace "more information" and a third will replace the text which refers to the linked article. For example, <code><nowiki>{{for|Terracil|oodles of information|this page about the planet Terracil}}</nowiki></code> produces: : {{for|Terracil|oodles of information|this page about the planet Terracil}} The template is intended to be brief, but additional optional parameters <code>|pre=</code> and <code>|post=</code> allow you to add additional explanatory text at the beginning or end of the displayed text, if necessary. For example, <code><nowiki>{{for|Wulfden the First|the first Wyrn named Wulfden|pre='Wulfden' redirects here}}</nowiki></code> produces: : {{for|Manush#Chamanush|the small subspecies of manush|cha manush|pre='The Halfling' redirects here}} [[Category:Navigation aids]] d8031d4e6e2668f5711cfe6e95f00c495d87660c 1144 1143 2023-01-14T17:51:46Z OfficialTerracil 2 wikitext text/x-wiki : <span style="font-size:85%">''<div class=navaid>{{#if:{{{pre|}}}|{{{pre}}}.&nbsp;}}For {{{2|more information}}}, see [[{{{1}}}|{{{3|{{{1}}}|}}}]].{{#if:{{{post|}}}|&nbsp;{{{post}}}|}}</div><noinclude>''</span> Use this template when you have a ''similar'' topic that should be prominently linked to another article, either for more information or to avoid confusion between similarly-named articles. It generally takes one unnamed parameter, <code>{{{1}}}</code>, as input. By default, it returns "For more information, see <code>{{{1}}}</code>", where <code>{{{1}}}</code> is a link to the referenced article. A second unnamed parameter will replace "more information" and a third will replace the text which refers to the linked article. For example, <code><nowiki>{{for|Terracil|oodles of information|this page about the planet Terracil}}</nowiki></code> produces: : {{for|Terracil|oodles of information|this page about the planet Terracil}} The template is intended to be brief, but additional optional parameters <code>|pre=</code> and <code>|post=</code> allow you to add additional explanatory text at the beginning or end of the displayed text, if necessary. For example, <code><nowiki>{{for|Wulfden the First|the first Wyrn named Wulfden|pre='Wulfden' redirects here}}</nowiki></code> produces: : {{for|Manush#Chamanush|the small subspecies of manush|cha manush|pre='The Halfling' redirects here}} [[Category:Navigation aids]] e25bbf8b9a2d3b7dcfdfe873dcb6b3ffb6ec6d60 File:Plasma Canisters 002.jpg 6 235 1146 2023-01-14T17:58:11Z OfficialTerracil 2 Cannister of glowing blue plasma resembling smoke. wikitext text/x-wiki == Summary == Cannister of glowing blue plasma resembling smoke. e68842e76b40600c8e57b78e02694021fd627c92 File:Fulmenous phials series.jpg 6 236 1147 2023-01-14T17:59:19Z OfficialTerracil 2 A series of phials filled with varying amounts of glowing fulmen. wikitext text/x-wiki == Summary == A series of phials filled with varying amounts of glowing fulmen. 96925b881d04691b2cc55dac3933e3a2ddbd8935 Fulmenous Phials 0 229 1152 1151 2023-01-14T19:39:59Z OfficialTerracil 2 /* Laminated Plate */ wikitext text/x-wiki [[File:Lightning in a bottle.jpg|250px|thumb|right|alt=A glass sphere with lightning held within.|An illusion is used to replicate what the fulmen inside a fulmenous phial looks like - ethyric energy resembling lightning and glowing smoke.]] '''Fulmenous phials''' are the standardised way of transporting [[Light-Ethyr#Electric|ethyric]] [[fulmen]] by melinorati ethyr-guilds. __TOC__ == Description == Fulmenous phials are usually cylindrical glass phials which are filled with [[fulmen]]. The phials represent both a standardised unit of measuring volumes of fulmen as well as transportable units of usable fulmen much like an ingot is for metals. These phials are crafted according to the guidelines set out by the secretive and exclusive [[Fulmen Ethyric Guild]] and are adhered to by all four established fulmen manufacturers trusted with the recipe and facilities needed to create fulmen. == Discovery & Manufacture == [[File:Plasma Canisters 002.jpg|350px|thumb|right|A phial filled with fulmen.]] The initial discovery of the process to create fulmen is not known, but some insight can be gleaned from the known history of the individuals involved as well as their associations. It is most likely that the ancient guilds researching Kovi fire began to explore down the avenue of ethyric research and eventually somehow stumbled upon the creation of fulmen after discovering that air can be stripped of its electricity in a process named [[fulmenous division]]. This process was eventually refined and though many of the details and key fragments of knowledge are not known (or kept as very carefully guarded secrets), the general process is outlined below. When air is trapped in a specially created container it can be subjected to various manipulations in order to affect its properties. One of these manipulations is to harness [[Light-Ethyr#Electric|electric flavour]] [[light-ethyr]] to perform [[fulmenous division]] onto the heavily compressed air, which forces the air to transform into [[fulmen]]. This fulmen is then loaded into the phials and carefully packed to prevent accidents. Breakages or any method for the fulmen to escape its containment can be extremely dangerous, as it can cause severe burns, catastrophic explosions, or even death. === Phials === The phials themselves are rumoured to be especially crafted to include key components that help to transfer fulmen both in and out of the phials for refilling and for charging items that require fulmen as fuel, as well as including special enchantment weaves to prevent the fulmen destroying the container or the courier. == Uses == The main use of the phials is as fuel for various technologies ranging from weapons like the legendary ethyrblades or modern poiteiasiphons to industrial or metallurgic uses. In such cases, the phial is loaded into a port within the device before complicated machinery is used to direct, manipulate, or otherwise make use of the fulmen fuel. === Weaponry === ==== Ethyrblades ==== {{for|Ethyrblade}} When deactivated, Ethyrblades exist merely as a highly ornate hilt. The hilt has room for two phials to be inserted and contains an emitter. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the enchantments woven into the hilt to form lightning-ethyr into a blade shaped by the specifics that the emitter was tuned for. This is followed by triggering the phial to release its fulmen into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing as all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved in slightly slower sweeping motions it can melt through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Myaner ethyrmaille or the Melinorati lorica laminata harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields to resist flames and the inbuilt ward shields present on suits of ethyrmaille. ==== Poiteiasiphons ==== {{for|Poiteiasiphons}} These incredibly rare and expensive devices function by exploiting the fulmen in conjuction with complex enchantment weaves that require the operator to use pumps to compress air before performing fulmenous division, essentially making them small, mobile, fulmen-creation devices. The freshly-made fulmen is then ejected forwards after the operator compresses the release trigger. As the fulmen is new and not quality controlled in the same way the fulmen manufactorums, the ejected material sometimes is tinted different colours such white, pale blue, magenta, or purple. This is the reason for the nickname 'chromosiphons' that the devices have earned. ==== Other Weaponry ==== {{Quote|When something needs to be destroyed desperately, every axiom vapourised and burned into ethyr, I request a fulmen grenade. |unnamed high-ranking man-at-arms serving Kaidon Thel}} Fulmenous phials are highly expensive not only to fill but create in the first place, so their destruction is a ruinous sorrow. However, sometimes the standard liquid fire throw-able pot is not enough and it is necessary to not only set something ablaze or blow it apart into scraps, but to render it non-existant. In these cases, a fulmenous phial can be loaded into a fulmen grenade. This is usually a sphere filled with explosive Kovi fire packed around a cylindrical slot that fits a phial. Once a cap is placed, the device can be activated and thrown. This is destructive enough to blow a hole in rock, empty a room, and even melt through steel doors. The area is showered in melted glass and ceramic shards even as the fulmen superheats the air and burns the surroundings. A modification on this design allows for the fulmen to be enhanced, making the grenade able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion, or used as directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. === Industry === ====Laminated Plate==== [[File:Fulmenous phials series.jpg|350px|thumb|right|alt=A series of phials in various stages of depletion.|A series of phials in various stages of depletion.]] In experimentations with captured Drokha anti-pressure technology, it was discovered that running lightning ethyr through a metal wire within an anti-pressure chamber caused everything inside the chamber to become coated in an incredibly thin layer of the metal from the wire. This is being investigated for uses in all sorts of applications from gilding and plating materials, but also to construct armour through layers upon layers of different metals. Alloys were originally used, but it was discovered that a side effect of the method causes the metal to become purified and did not get deposited on the target as an alloy. With this technique, many intricately layered and structurally marvellous creations were made, including Melinorati equivalents to Myaner Ethyrmaille. ====Metallurgy==== Furthermore, this method has been used to produce certain extremely difficult to purify metals, as the techniques requiring fulmen can purify metals that otherwise are inextricable as well as make it possible to cut, melt, or form other metals. With the sharing of arcane information on ethyr and fulmenous technology between Melinorati and Myaner, this technology was used to coat individual ethyrmaille plates with drokha albium metal, making it able to resist more weathering, become stronger due to the lamination, and entirely rust resistant. These techniques are being researched for possible applications in architecture and medicine, as well. == History == * Kovi fire guilds begin research into applying ethyr to create better flames * The [[Fulmen Ethyric Guild]] is formed. == References == {{Melinorati}} [[Category:Technology]] [[Category:Fulmen]] [[Category:Ethyr]] 1693fe6c24b7c93f79d186707d56295bf52cca0d 1154 1152 2023-01-14T19:40:58Z OfficialTerracil 2 wikitext text/x-wiki [[File:Lightning in a bottle.jpg|250px|thumb|right|alt=A glass sphere with lightning held within.|An illusion is used to replicate what the fulmen inside a fulmenous phial looks like - ethyric energy resembling lightning and glowing smoke.]] '''Fulmenous phials''' are the standardised way of transporting [[Light-Ethyr#Electric|ethyric]] [[fulmen]] by melinorati ethyr-guilds. __TOC__ == Description == Fulmenous phials are usually cylindrical glass phials which are filled with [[fulmen]]. The phials represent both a standardised unit of measuring volumes of fulmen as well as transportable units of usable fulmen much like an ingot is for metals. These phials are crafted according to the guidelines set out by the secretive and exclusive [[Fulmen Ethyric Guild]] and are adhered to by all four established fulmen manufacturers trusted with the recipe and facilities needed to create fulmen. == Discovery & Manufacture == [[File:Plasma Canisters 002.jpg|350px|thumb|right|A phial filled with fulmen.]] The initial discovery of the process to create fulmen is not known, but some insight can be gleaned from the known history of the individuals involved as well as their associations. It is most likely that the ancient guilds researching Kovi fire began to explore down the avenue of ethyric research and eventually somehow stumbled upon the creation of fulmen after discovering that air can be stripped of its electricity in a process named [[fulmenous division]]. This process was eventually refined and though many of the details and key fragments of knowledge are not known (or kept as very carefully guarded secrets), the general process is outlined below. When air is trapped in a specially created container it can be subjected to various manipulations in order to affect its properties. One of these manipulations is to harness [[Light-Ethyr#Electric|electric flavour]] [[light-ethyr]] to perform [[fulmenous division]] onto the heavily compressed air, which forces the air to transform into [[fulmen]]. This fulmen is then loaded into the phials and carefully packed to prevent accidents. Breakages or any method for the fulmen to escape its containment can be extremely dangerous, as it can cause severe burns, catastrophic explosions, or even death. === Phials === The phials themselves are rumoured to be especially crafted to include key components that help to transfer fulmen both in and out of the phials for refilling and for charging items that require fulmen as fuel, as well as including special enchantment weaves to prevent the fulmen destroying the container or the courier. == Uses == The main use of the phials is as fuel for various technologies ranging from weapons like the legendary ethyrblades or modern poiteiasiphons to industrial or metallurgic uses. In such cases, the phial is loaded into a port within the device before complicated machinery is used to direct, manipulate, or otherwise make use of the fulmen fuel. === Weaponry === ==== Ethyrblades ==== {{for|Ethyrblade}} When deactivated, Ethyrblades exist merely as a highly ornate hilt. The hilt has room for two phials to be inserted and contains an emitter. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the enchantments woven into the hilt to form lightning-ethyr into a blade shaped by the specifics that the emitter was tuned for. This is followed by triggering the phial to release its fulmen into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing as all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved in slightly slower sweeping motions it can melt through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Myaner ethyrmaille or the Melinorati lorica laminata harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields to resist flames and the inbuilt ward shields present on suits of ethyrmaille. ==== Poiteiasiphons ==== {{for|Poiteiasiphons}} These incredibly rare and expensive devices function by exploiting the fulmen in conjuction with complex enchantment weaves that require the operator to use pumps to compress air before performing fulmenous division, essentially making them small, mobile, fulmen-creation devices. The freshly-made fulmen is then ejected forwards after the operator compresses the release trigger. As the fulmen is new and not quality controlled in the same way the fulmen manufactorums, the ejected material sometimes is tinted different colours such white, pale blue, magenta, or purple. This is the reason for the nickname 'chromosiphons' that the devices have earned. ==== Other Weaponry ==== {{Quote|When something needs to be destroyed desperately, every axiom vapourised and burned into ethyr, I request a fulmen grenade. |unnamed high-ranking man-at-arms serving Kaidon Thel}} Fulmenous phials are highly expensive not only to fill but create in the first place, so their destruction is a ruinous sorrow. However, sometimes the standard liquid fire throw-able pot is not enough and it is necessary to not only set something ablaze or blow it apart into scraps, but to render it non-existant. In these cases, a fulmenous phial can be loaded into a fulmen grenade. This is usually a sphere filled with explosive Kovi fire packed around a cylindrical slot that fits a phial. Once a cap is placed, the device can be activated and thrown. This is destructive enough to blow a hole in rock, empty a room, and even melt through steel doors. The area is showered in melted glass and ceramic shards even as the fulmen superheats the air and burns the surroundings. A modification on this design allows for the fulmen to be enhanced, making the grenade able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion, or used as directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. === Industry === ====Laminated Plate==== [[File:Fulmenous phials series.jpg|350px|thumb|right|alt=A series of phials in various stages of depletion.|A series of phials in various stages of depletion.]] In experimentations with captured Drokha anti-pressure technology, it was discovered that running lightning ethyr through a metal wire within an anti-pressure chamber caused everything inside the chamber to become coated in an incredibly thin layer of the metal from the wire. This is being investigated for uses in all sorts of applications from gilding and plating materials, but also to construct armour through layers upon layers of different metals. Alloys were originally used, but it was discovered that a side effect of the method causes the metal to become purified and did not get deposited on the target as an alloy. With this technique, many intricately layered and structurally marvellous creations were made, including Melinorati equivalents to Myaner Ethyrmaille. ====Metallurgy==== Furthermore, this method has been used to produce certain extremely difficult to purify metals, as the techniques requiring fulmen can purify metals that otherwise are inextricable as well as make it possible to cut, melt, or form other metals. With the sharing of arcane information on ethyr and fulmenous technology between Melinorati and Myaner, this technology was used to coat individual ethyrmaille plates with drokha albium metal, making it able to resist more weathering, become stronger due to the lamination, and entirely rust resistant. These techniques are being researched for possible applications in architecture and medicine, as well. == History == * Kovi fire guilds begin research into applying ethyr to create better flames * The [[Fulmen Ethyric Guild]] is formed. == References == {{Melinorati}} [[Category:Melinorati]] [[Category:Technology]] [[Category:Fulmen]] [[Category:Ethyr]] 93e078df98349fb270225394387f71c9bbe163ea Template:Melinorati 10 224 1153 1101 2023-01-14T19:40:55Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | [[Melinorati]] |- ! colspan="1"; style="background-color:#DDDDFF; width: 16%" | '''Subspecies''' | colspan="2" | [[Melinorati#Paralitori|Paralitori]] · [[Melinorati#Threktivouni|Threktivouni]] · [[Melinorati#Vumentropi|Vumentropi]] |- ! rowspan="3"; style="background-color:#DDDDFF;" | '''Culture''' ! style="background-color:#DDDDFF; width: 9%" | <span style="font-size:85%">'''Languages'''</span> | Languages |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''Cultures'''</span> | List of cultures goes here |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''States & Polities'''</span> | List of states <br> List of polities |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Technology''' | colspan="2" | [[Melinorati#Cheirosiphon|Cheirosiphon]] · [[Fulmenous Phials]] [[Melinorati#Weaponry|Weaponry]] |} 6b18e3e5ee76eaf5bdff48a5f06d40d32970ff56 1157 1153 2023-01-14T19:45:10Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | [[Melinorati]] |- ! colspan="1"; style="background-color:#DDDDFF; width: 16%" | '''Subspecies''' | colspan="2" | [[Melinorati#Paralitori|Paralitori]] · [[Melinorati#Threktivouni|Threktivouni]] · [[Melinorati#Vumentropi|Vumentropi]] |- ! rowspan="3"; style="background-color:#DDDDFF;" | '''Culture''' ! style="background-color:#DDDDFF; width: 9%" | <span style="font-size:85%">'''Languages'''</span> | Languages |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''Cultures'''</span> | List of cultures goes here |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''States & Polities'''</span> | List of states <br> List of polities |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Technology''' | colspan="2" | [[Melinorati#Cheirosiphon|Cheirosiphon]] · [[Ethyrblade]] · [[Fulmenous Phials]] · [[Poiteiasiphons]] · [[Melinorati#Weaponry|Weaponry]] |} f87b93a68f3d13da8a06d77ee8efb36c2df6e3d2 1158 1157 2023-01-14T19:45:24Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | [[Melinorati]] |- ! colspan="1"; style="background-color:#DDDDFF; width: 16%" | '''Subspecies''' | colspan="2" | [[Melinorati#Paralitori|Paralitori]] · [[Melinorati#Threktivouni|Threktivouni]] · [[Melinorati#Vumentropi|Vumentropi]] |- ! rowspan="3"; style="background-color:#DDDDFF;" | '''Culture''' ! style="background-color:#DDDDFF; width: 9%" | <span style="font-size:85%">'''Languages'''</span> | [[Proto-Melinorati]] |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''Cultures'''</span> | List of cultures goes here |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''States & Polities'''</span> | List of states <br> List of polities |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Technology''' | colspan="2" | [[Melinorati#Cheirosiphon|Cheirosiphon]] · [[Ethyrblade]] · [[Fulmenous Phials]] · [[Poiteiasiphons]] · [[Melinorati#Weaponry|Weaponry]] |} ea4016d40bdab5ed0ccb6acdee8b03d2013f3969 Template:SpeciesNavbox 10 226 1155 1111 2023-01-14T19:41:29Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | {{{SpeciesName}}} |- ! colspan="1"; style="background-color:#DDDDFF; width: 16%" | '''Subspecies''' | colspan="2" | {{{Subspecies}}} |- ! rowspan="3"; style="background-color:#DDDDFF;" | '''Culture''' ! style="background-color:#DDDDFF; width: 9%" | <span style="font-size:85%">'''Languages'''</span> | {{{Languages|{{{Languages}}} List of languages goes here. Probably start with 'Proto-species'}}} |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''Cultures'''</span> | {{{Cultures}}} |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''States & Polities'''</span> | {{{States|{{{States}}} List of states · List of Polities}}} |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Technology''' | colspan="2" | {{{Technology}}} |} [[Category:Sapient Peoples]] a7e9a69d22cfbf88ef2790af6d9b7e4e5d0f11e2 Melinorati 0 13 1156 1110 2023-01-14T19:42:49Z OfficialTerracil 2 wikitext text/x-wiki [[File:Melinorati 1.png|400px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati are a [[Sapient Peoples|sapient species]] that live on [[Terracil]]. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves. Thus non verbal communication and expression of emotion can be portrayed Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on these maxilla mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. [[File:Melinorati 2.png|300px|thumb|right|alt=A pair of tan-skinned bipedal reptilians.|Melinorati male (left) and female (left) of the ''threktivouni''-type, as judged by their tan skin tone and forked toughscale patches with distinctive scutes.]] Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Biology == === Anatomy & Physiology === xxx ==== Anatomy ==== xxx ==== Circulatory system ==== xxx ==== Respiratory system ==== xxx ==== Sexual dimorphism ==== Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. ==== Reproductive system ==== Female melinorati posses a genital slit, within which a vagina is kept safe. This is located above, and is distinct from, the cloaca, and unlike in mammals the urethra is not located next to the genitals, instead opening into the cloaca. Thus the genital slit contains only the vagina, leading to the oviduct and a specialised section of the duct that acts as a uterus analogue, and the two clitorises. Male melinorati posses the same genital slit positioned above the cloaca, within which the two penises rest when not in use. The testes sit further inside, near the kidneys. During reproduction, one or both penises exit the slit and enter the female's vagina. Sex for pleasure and not reproduction can involve the penis entering the cloaca instead or the vagina during non-fertile periods. ==== Reproduction ==== A mother's ovaries will release several egg cells and can ultimately lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the oviduct tract, passing though stages that create the yolk, albumen, and other egg components, culminating in the amniotic membrane. Once they reach the uterus analogue, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. The pseudoegg will connect to the uterine lining, the egg components acting as the equivalent of a placenta in mammalian pregnancies, through which the mother provides nutrients to the unborn young via the bloodstream. Towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland toughens the amniotic membrane, transforming it into a leathery softshelled egg. Shortly before birth, the egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers in a community will lay their eggs together, as their cycles will have aligned based on optimal temperature for child-raising, amidst other factors. The mothers will passively sense the temperature approaching the ideal and their bodies will enter a fertile stage in preparation for eggs being fertilised. Egg laying will occur within a 3-4 week window roughly centred on the 260th day since the pregnancy began. The egg-laying period thus usually falls during a fertile season. Laying the eggs requires going into labour. The uterus-like organ clamps closed to prevent the eggs from escaping further down the tract and into the vagina when pregnant, and labour begins with the clamped muscles releasing. This can sometimes be painful to the pregnant mother if the releases happen too quickly. Once the opening is wide enough, contractions of the egg duct will encourage the decoupled egg to enter the vagina for laving. The laid eggs will be placed together in a communal well-protected nest. === Life cycle === Laid eggs require warmth to complete the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 12 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 20 years. Babies are often raised communally, with the entire parental generation cohort sharing the loads of raising the young and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones released from femoral pores located along the inner thighs and embedded within the neck toughscale patches, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in spring and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons, and temperature requirements sorted out by placing warm rotting vegetation over and around the eggs. A community will care for all children raised equally until they leave their band between ages 12 and 20. Melinorati can live to be older than 170, but usually live to between 115 and 145. Senescence rarely sets in before 100 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 170 and live to see their 200's. === Diet === xxx Humans are omnivorous, capable of consuming a wide variety of plant and animal material.[204][205] Human groups have adopted a range of diets from purely vegan to primarily carnivorous. In some cases, dietary restrictions in humans can lead to deficiency diseases; however, stable human groups have adapted to many dietary patterns through both genetic specialization and cultural conventions to use nutritionally balanced food sources.[206] The human diet is prominently reflected in human culture and has led to the development of food science.[207] Until the development of agriculture approximately 10,000 years ago, Homo sapiens employed a hunter-gatherer method as their sole means of food collection.[207] This involved combining stationary food sources (such as fruits, grains, tubers, and mushrooms, insect larvae and aquatic mollusks) with wild game, which must be hunted and killed in order to be consumed.[208] It has been proposed that humans have used fire to prepare and cook food since the time of Homo erectus.[209] Around ten thousand years ago, humans developed agriculture,[210][211][212] which substantially altered their diet. This change in diet may also have altered human biology; with the spread of dairy farming providing a new and rich source of food, leading to the evolution of the ability to digest lactose in some adults.[213][214] The types of food consumed, and how they are prepared, have varied widely by time, location, and culture.[215][216] In general, humans can survive for up to eight weeks without food, depending on stored body fat.[217] Survival without water is usually limited to three or four days, with a maximum of one week.[218] In 2020 it is estimated 9 million humans die every year from causes directly or indirectly related to starvation.[219][220] Childhood malnutrition is also common and contributes to the global burden of disease.[221] However global food distribution is not even, and obesity among some human populations has increased rapidly, leading to health complications and increased mortality in some developed, and a few developing countries. Worldwide, over one billion people are obese,[222] while in the United States 35% of people are obese, leading to this being described as an "obesity epidemic."[223] Obesity is caused by consuming more calories than are expended, so excessive weight gain is usually caused by an energy-dense diet.[222] xxx === Biological variation === Melinorati populations around 160,000 had diverged somewhat into three separate subspecies. In order to prevent speciation like what is seen today in human species, the Old Ones performed a course correction, ensuring the subspecies did not diverge further and instead converged into one homologous species. Despite this, this course correction led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumentropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no adverse effects whatsoever. Interbreeding between these groups results in 'mixed-race' individuals that display characteristics of one parent and a mixed skin tone. The parent whose characteristics are inherited is hard to predict, and mixing of characteristics has been recorded on occasion. xxx There is biological variation in the human species—with traits such as blood type, genetic diseases, cranial features, facial features, organ systems, eye color, hair color and texture, height and build, and skin color varying across the globe. The typical height of an adult human is between 1.4 and 1.9 m (4 ft 7 in and 6 ft 3 in), although this varies significantly depending on sex, ethnic origin, and family bloodlines. xxx ==== Paralitori ==== ==== Threktivouni ==== ==== Vumentropi ==== === Lifestyle === In prehistoric times, Melinorati once lived in bands approximately 25 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band usually practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. These partnerships may also extend into exclusivity even during mating seasons. These behaviours likely arose as a way of creating group ties and promoting a cooperative social structure. When children reached maturity they generally followed three paths - remain with their home band, join a different band, or team up with fellow-minded youths and form a new band. In this way, bands remain as tightly-knit family and friend groups, but with shifting gene pools and room to expand as populations grow. When they attain adulthood they will begin to take part in duties such as child-rearing, hunting, gathering, or crafting and other regular chores. Individuals who remain with their band will usually befriend and mate with the new additions from a neighbouring band, or with members of their band whom they are not related to. Individuals may choose to hop over to join a neighbouring band during regular meet-ups as they roam their lands. These meet-ups often include sharing of news and stories, foods and goods, as well as individuals swapping at any age. The most important event, generally, is the occasion where newly matured individuals can undergo a ceremony to become a part of the new band. They may do so after befriending fellows from a different band, wanting to experience a degree of independence with a safety net of the existing band hierarchy, or other reasons. Whatever the cause for their decisions, such transferals are celebrated, tearfully by the family they leave behind, or reverentially by the new one they have chosen. Lastly, individuals may meet others who are like-minded during these meet ups and wish to form their own band, that they run themselves. These start-up bands generally form after larger meet-ups such as festival days or holy celebrations where more than two bands come together. Whether formed due to friendship, comradery, shared beliefs, or a desire to do things in their way, these will be a collection of people from separate groups who choose to strike out on their own. Such a path can be hard, as they may not always have elders to advise them, but picking it is a choice that is looked upon respectfully. These groups can be single-minded such as all-male or all-female hunting parties, or protest groups wishing to make their views heard seriously through taking the respected new band forming ritual, and these by their nature are short-lived bands that merge back into other bands after a time once their goals have been fulfilled. Others may be formed with a longer-lived goal in mind. A band may be formed by a tight-knit friends group eager to forge their own way through life, or by mutual attraction groups eager to have their own place to explore the more fun parts of adulthood away from their parental bands. ==== Ancient Times to Present ==== Since the advent of civilisation, the way melinorati manage their lifecycles has drastically changed. XXX Hunter-gatherer melinorati settlements were temporary in nature. They would set up tents and teepees in a cluster, surrounded by low dirt walls and wood stakes, and woven fences to keep small predators, snakes, and scavengers out of the camp as these represented the greatest danger to egg clutches during laying season. The stakes would keep out the inquisitive herbivorous megafauna, while fire and the threat of throwing spears and arrows would be enough to deter large carnivorous predators. Hunting spears designed to take down large prey items could be used by a crew of multiple melinorati working in unison like a battering ram, or arrows tipped with poison could weaken a prey animal to make the hunt less risky. Spear throwers such as the atlatl also saw frequent use. When it was time to move on, these camps could be picked up and transported to newer hunting grounds. Where groups were more likely to meet, and in certain holy locations, more permanent structures could be built out of mud brick, or even on occasion stone. Some of these ancient temples still stand today, monuments to long-forgotten deities succumbing to the ages of the world, tantalising hints to religions existing even before the gods arrived. People would gather at these locations on holy days such as an equinox or solstice and celebrate, share stories, foods, and goods, and oversee an exchange of people. With the discovery of agriculture, these nomadic hunter-gatherer bands faced a choice - continue their ways or embrace a complete change of their way of life. Some adapted slowly, gradually building camps out of mud brick in key locations where they planted crops they would return to when they had grown enough to harvest, not tending to them like farmers but merely using the seeds as a means of collecting a food source in one place like one might stash meats or eggs. These locations might then see people remain to oversee the crops resulting in better harvests, in turn encouraging more people to stay behind. Those who did choose to settle rapidly found that their society needed to swiftly adapt. Having crops to look after meant establishing villages, upgrading their huts to be more permanent and comfortable places of dwelling and building stronger defensive walls to keep out roving megafauna. These early melinorati villages often consisted of a collection of mud brick huts, a defensive dirt dyke topped with mud brick walls and surrounded with sharpened stakes, and netting between huts here and there to prevent aerial attacks from overly brave pterosaurs seeking to steal children. Not all chose agriculture, however preferring the less stable but more familiar path of their ancestors. This was seen as a welcome choice, as it meant that hunter-gatherer tribes could return to settled villages to trade, exchanging preserved meats and goods crafted from animals for grain and woven plant items. This mutually beneficial coexistence continues in places to the modern day, and marked the beginning of the importance of trade in the minds of the melinorati peoples. == History == === Evolution === Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori, the threktivouni, and the vumenthropi. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. There are the coastal folk who live in the southeast of their home continent, between the peaks of a mountain range and the sea, in cold misty lands a little like Norway. They are mostly fishers and farmers, and make use of their great boatmaking skills to trade with the manush and sometimes itzatecah who live to the northeast across the narrow sea. This culture values bravery in facing the waves and storms and worship the goddesses of weather and the sea above all others. Further north lies a great desert in the centre of which are some great lakes and oases which have been the basis of a desert-dwelling culture that I have not named yet. These melinorati have created beautiful cities that gleam in the desert sun and safeguard the life-giving waters of the oases. Here greenery means life and tawny means death. However, there are nomadic hunter-gatherers who live here still in the steppes to the north east. These desert tribes migrate the dunes and will regularly make contact with the cities and trade grain or manufactured goods for livestock or rare desert resources like sky-iron from fallen stars or even wyrdstone. Through these exchanges the city-folk and the wanderers both get what they want and get to live the lives of their ancestors, either following the will of 'Mlee, the goddess of the sun, or resting in the life-giving bosom of the god Ku-nthor. Further north the land gets wetter and warmer and there exists a powerful mercantile and militaristic culture dominated by the Sunblood theocracy. They practice strong meritocracy in promoting anyone who can outfight or outstrategise their superiors, and to prevent nepotism eggs are raised communally by all members of the culture so that no one knows who are the parents and all adults of a generation are referred to as aunts and uncles. Despite these seemingly positive traits, they are obsessed with blood as the source of their strength, and war. All males are trained in warfare and the promotion ladder leads to foolhardiness as the young attempt to prove themselves. As I mentioned previously, they value blood as a sign of healthiness and the black lifeblood in their veins is considered the very manifestation of their honour. Doctors are amongst their most despised occupations, as they ‘spill the honour of others as they ply their trade.’ However, this attitude does not breed a reluctance to engage with dangerous activity, but rather an enthusiasm to prove themselves, for what else can glory be than besting enemies without spilling one’s honour? Meanwhile the females administer society, controlling fields and militias, and run the high councils that preside over the masses in cities or guilds. Leaders are often warriors first and statesmen second, not unlike the Roman late republic. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. === Cheirosiphon === Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : In warfare, specially trained units wielding these weapons would don special uniforms of white cloth that was miraculously resistant to flame. These white warriors accept their fate to die horribly through the dangers of close range use of fire or the disease of coughing fits that seems to plague them, and through their grim determination to soldier on they can always be relied on to destroy the enemy's resolve. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge slings in range, though bows out-ranged them due to the heat and plasma dissipating at longer distances, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. === Fulmenous Phials === {{MainArticle| [[Fulmenous Phials]]|}} The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrblades. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. * '''Laminated Plate''' - In experimentations with captured Drokha anti-pressure technology, it was discovered that running lightning ethyr through a metal wire within an anti-pressure chamber caused everything inside the chamber to become coated in an incredibly thin layer of the metal. This became used for all sorts of applications from gilding and plating materials, but also to construct armour through layers upon layers of different metals. Alloys were originally used but it was discovered that a side effect of the tech caused the metal to purify and did not get transferred as an alloy. With this technique, many intricately layered and structurally marvellous creations were made, including Melinorati equivalents to Myaner Ethyrmaille. : With the sharing of arcane information on ethyr and fulmenous technology between Melinorati and Myaner, this technology was used to coat individual ethyrmaille plates with drokha titanium metal, making it able to resist more weathering, become stronger due to the lamination, and entirely rust resistant. === Weaponry === Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch heavy grenades - Plasma Launcher - same but lighter? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms * '''Melinorati Greatbow''' - The melinorati greatbow is a dangerous weapon - only an archer with a melinorati's strength and dexterity can draw one, and it takes a skilled archer to aim at those ranges. * '''Barb Launcher''' - A barb launcher is a modified crossbow, fitted with a lever that assists with the draw of the incredibly high tension coil that serves as the bowstring. The barbs it shoots are threaded like a screw to allow it to spin in the air, increasing accuracy at range, as well as tremendous power - drilling through armour upon impact. * '''Burnblade''' - The burnblade is a weapon invented by the melinorati to adapt their traditional weaponry to perform better against the enemies they found themselves at war with. The weapon glows red hot from heat within, and chars any flesh it comes into contact with, causing clads or burns even from near misses. * '''Flamespitter''' - Flamespitters are ingenious contraptions, using the melinorati invention of greek fire combined with the stolen elven technology of compressed gas to produce a harrowing weapon of warfare. Each trigger pull spits a gob of vaporising flaming liquid, and a simple pump of the lever flap resets the weapon to spit another flameball. * '''The Lightning Blade''' - The Lightning Blade is one of the most famous of the ethyrblades, a crackling, hissing, ethereal curved srowd of shaped lightning, and was crafted by Kul 'Hotek the famous melinorati High Ascetic himself during the first Dwarf War for the Arbiter, II Guth 'Ordamee. The sword is near weightless, with runes on the handle that direct the captured lightning magic into any enemies that get too near. * '''Flamelancer''' - The Flamelancer is a heavily modified flamespitter, with a magically forged circuit within the upper section that compresses the projectile liquids, and a bottom section full of more magical components such as coils of magic that suck air in through small holes, an enchantment that tears the very air's matter apart, and another that sends the flaming concoction spewing farther than physically possible. Unlike the normal flame spitters, the Flamelancer's flames vary with every gob spat - from more common pinks and blues to rarer purple, grey, yellow, red or white. It is a rainbow of death, burning even that which it merely comes close to. * '''The Cyan Beam''' - A crossbow taken to the extremes of physics, The Cyan Beam is a weapon coveted by all who see it. Gleaming purple metal panels cover the weapons two rails, each with a recurved bow arm and high tension coils. Both coils draw back and rest behind a single conical spiral volt, which is fitted with dots of greek fire in small pits along the rear half of the bolt. Once the twin triggers are pulled, the metal bolt launches forward, tracing a spiral emphasised by the blue and green helical trail of the greek fire, until it thuds home hundreds of meters away, burrowing through armour, setting cloth ablaze, and punching through to anyone unlucky enough to be caught behind the target. == References == {{Peoples}} {{Melinorati}} [[Category:Melinorati]] 346762107a435add38d06dc21d6ed83cce3ce426 1163 1156 2023-01-18T09:15:53Z OfficialTerracil 2 /* Description */ wikitext text/x-wiki [[File:Melinorati 1.png|400px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati are a [[Sapient Peoples|sapient species]] that live on [[Terracil]]. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves, thus non verbal communication and expression of emotion can be portrayed. Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on the maxillary mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. [[File:Melinorati 2.png|300px|thumb|right|alt=A pair of tan-skinned bipedal reptilians.|Melinorati male (left) and female (left) of the ''threktivouni''-type, as judged by their tan skin tone and forked toughscale patches with distinctive scutes.]] Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Biology == === Anatomy & Physiology === xxx ==== Anatomy ==== xxx ==== Circulatory system ==== xxx ==== Respiratory system ==== xxx ==== Sexual dimorphism ==== Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. ==== Reproductive system ==== Female melinorati posses a genital slit, within which a vagina is kept safe. This is located above, and is distinct from, the cloaca, and unlike in mammals the urethra is not located next to the genitals, instead opening into the cloaca. Thus the genital slit contains only the vagina, leading to the oviduct and a specialised section of the duct that acts as a uterus analogue, and the two clitorises. Male melinorati posses the same genital slit positioned above the cloaca, within which the two penises rest when not in use. The testes sit further inside, near the kidneys. During reproduction, one or both penises exit the slit and enter the female's vagina. Sex for pleasure and not reproduction can involve the penis entering the cloaca instead or the vagina during non-fertile periods. ==== Reproduction ==== A mother's ovaries will release several egg cells and can ultimately lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the oviduct tract, passing though stages that create the yolk, albumen, and other egg components, culminating in the amniotic membrane. Once they reach the uterus analogue, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. The pseudoegg will connect to the uterine lining, the egg components acting as the equivalent of a placenta in mammalian pregnancies, through which the mother provides nutrients to the unborn young via the bloodstream. Towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland toughens the amniotic membrane, transforming it into a leathery softshelled egg. Shortly before birth, the egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers in a community will lay their eggs together, as their cycles will have aligned based on optimal temperature for child-raising, amidst other factors. The mothers will passively sense the temperature approaching the ideal and their bodies will enter a fertile stage in preparation for eggs being fertilised. Egg laying will occur within a 3-4 week window roughly centred on the 260th day since the pregnancy began. The egg-laying period thus usually falls during a fertile season. Laying the eggs requires going into labour. The uterus-like organ clamps closed to prevent the eggs from escaping further down the tract and into the vagina when pregnant, and labour begins with the clamped muscles releasing. This can sometimes be painful to the pregnant mother if the releases happen too quickly. Once the opening is wide enough, contractions of the egg duct will encourage the decoupled egg to enter the vagina for laving. The laid eggs will be placed together in a communal well-protected nest. === Life cycle === Laid eggs require warmth to complete the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 12 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 20 years. Babies are often raised communally, with the entire parental generation cohort sharing the loads of raising the young and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones released from femoral pores located along the inner thighs and embedded within the neck toughscale patches, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in spring and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons, and temperature requirements sorted out by placing warm rotting vegetation over and around the eggs. A community will care for all children raised equally until they leave their band between ages 12 and 20. Melinorati can live to be older than 170, but usually live to between 115 and 145. Senescence rarely sets in before 100 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 170 and live to see their 200's. === Diet === xxx Humans are omnivorous, capable of consuming a wide variety of plant and animal material.[204][205] Human groups have adopted a range of diets from purely vegan to primarily carnivorous. In some cases, dietary restrictions in humans can lead to deficiency diseases; however, stable human groups have adapted to many dietary patterns through both genetic specialization and cultural conventions to use nutritionally balanced food sources.[206] The human diet is prominently reflected in human culture and has led to the development of food science.[207] Until the development of agriculture approximately 10,000 years ago, Homo sapiens employed a hunter-gatherer method as their sole means of food collection.[207] This involved combining stationary food sources (such as fruits, grains, tubers, and mushrooms, insect larvae and aquatic mollusks) with wild game, which must be hunted and killed in order to be consumed.[208] It has been proposed that humans have used fire to prepare and cook food since the time of Homo erectus.[209] Around ten thousand years ago, humans developed agriculture,[210][211][212] which substantially altered their diet. This change in diet may also have altered human biology; with the spread of dairy farming providing a new and rich source of food, leading to the evolution of the ability to digest lactose in some adults.[213][214] The types of food consumed, and how they are prepared, have varied widely by time, location, and culture.[215][216] In general, humans can survive for up to eight weeks without food, depending on stored body fat.[217] Survival without water is usually limited to three or four days, with a maximum of one week.[218] In 2020 it is estimated 9 million humans die every year from causes directly or indirectly related to starvation.[219][220] Childhood malnutrition is also common and contributes to the global burden of disease.[221] However global food distribution is not even, and obesity among some human populations has increased rapidly, leading to health complications and increased mortality in some developed, and a few developing countries. Worldwide, over one billion people are obese,[222] while in the United States 35% of people are obese, leading to this being described as an "obesity epidemic."[223] Obesity is caused by consuming more calories than are expended, so excessive weight gain is usually caused by an energy-dense diet.[222] xxx === Biological variation === Melinorati populations around 160,000 had diverged somewhat into three separate subspecies. In order to prevent speciation like what is seen today in human species, the Old Ones performed a course correction, ensuring the subspecies did not diverge further and instead converged into one homologous species. Despite this, this course correction led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumentropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no adverse effects whatsoever. Interbreeding between these groups results in 'mixed-race' individuals that display characteristics of one parent and a mixed skin tone. The parent whose characteristics are inherited is hard to predict, and mixing of characteristics has been recorded on occasion. xxx There is biological variation in the human species—with traits such as blood type, genetic diseases, cranial features, facial features, organ systems, eye color, hair color and texture, height and build, and skin color varying across the globe. The typical height of an adult human is between 1.4 and 1.9 m (4 ft 7 in and 6 ft 3 in), although this varies significantly depending on sex, ethnic origin, and family bloodlines. xxx ==== Paralitori ==== ==== Threktivouni ==== ==== Vumentropi ==== === Lifestyle === In prehistoric times, Melinorati once lived in bands approximately 25 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band usually practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. These partnerships may also extend into exclusivity even during mating seasons. These behaviours likely arose as a way of creating group ties and promoting a cooperative social structure. When children reached maturity they generally followed three paths - remain with their home band, join a different band, or team up with fellow-minded youths and form a new band. In this way, bands remain as tightly-knit family and friend groups, but with shifting gene pools and room to expand as populations grow. When they attain adulthood they will begin to take part in duties such as child-rearing, hunting, gathering, or crafting and other regular chores. Individuals who remain with their band will usually befriend and mate with the new additions from a neighbouring band, or with members of their band whom they are not related to. Individuals may choose to hop over to join a neighbouring band during regular meet-ups as they roam their lands. These meet-ups often include sharing of news and stories, foods and goods, as well as individuals swapping at any age. The most important event, generally, is the occasion where newly matured individuals can undergo a ceremony to become a part of the new band. They may do so after befriending fellows from a different band, wanting to experience a degree of independence with a safety net of the existing band hierarchy, or other reasons. Whatever the cause for their decisions, such transferals are celebrated, tearfully by the family they leave behind, or reverentially by the new one they have chosen. Lastly, individuals may meet others who are like-minded during these meet ups and wish to form their own band, that they run themselves. These start-up bands generally form after larger meet-ups such as festival days or holy celebrations where more than two bands come together. Whether formed due to friendship, comradery, shared beliefs, or a desire to do things in their way, these will be a collection of people from separate groups who choose to strike out on their own. Such a path can be hard, as they may not always have elders to advise them, but picking it is a choice that is looked upon respectfully. These groups can be single-minded such as all-male or all-female hunting parties, or protest groups wishing to make their views heard seriously through taking the respected new band forming ritual, and these by their nature are short-lived bands that merge back into other bands after a time once their goals have been fulfilled. Others may be formed with a longer-lived goal in mind. A band may be formed by a tight-knit friends group eager to forge their own way through life, or by mutual attraction groups eager to have their own place to explore the more fun parts of adulthood away from their parental bands. ==== Ancient Times to Present ==== Since the advent of civilisation, the way melinorati manage their lifecycles has drastically changed. XXX Hunter-gatherer melinorati settlements were temporary in nature. They would set up tents and teepees in a cluster, surrounded by low dirt walls and wood stakes, and woven fences to keep small predators, snakes, and scavengers out of the camp as these represented the greatest danger to egg clutches during laying season. The stakes would keep out the inquisitive herbivorous megafauna, while fire and the threat of throwing spears and arrows would be enough to deter large carnivorous predators. Hunting spears designed to take down large prey items could be used by a crew of multiple melinorati working in unison like a battering ram, or arrows tipped with poison could weaken a prey animal to make the hunt less risky. Spear throwers such as the atlatl also saw frequent use. When it was time to move on, these camps could be picked up and transported to newer hunting grounds. Where groups were more likely to meet, and in certain holy locations, more permanent structures could be built out of mud brick, or even on occasion stone. Some of these ancient temples still stand today, monuments to long-forgotten deities succumbing to the ages of the world, tantalising hints to religions existing even before the gods arrived. People would gather at these locations on holy days such as an equinox or solstice and celebrate, share stories, foods, and goods, and oversee an exchange of people. With the discovery of agriculture, these nomadic hunter-gatherer bands faced a choice - continue their ways or embrace a complete change of their way of life. Some adapted slowly, gradually building camps out of mud brick in key locations where they planted crops they would return to when they had grown enough to harvest, not tending to them like farmers but merely using the seeds as a means of collecting a food source in one place like one might stash meats or eggs. These locations might then see people remain to oversee the crops resulting in better harvests, in turn encouraging more people to stay behind. Those who did choose to settle rapidly found that their society needed to swiftly adapt. Having crops to look after meant establishing villages, upgrading their huts to be more permanent and comfortable places of dwelling and building stronger defensive walls to keep out roving megafauna. These early melinorati villages often consisted of a collection of mud brick huts, a defensive dirt dyke topped with mud brick walls and surrounded with sharpened stakes, and netting between huts here and there to prevent aerial attacks from overly brave pterosaurs seeking to steal children. Not all chose agriculture, however preferring the less stable but more familiar path of their ancestors. This was seen as a welcome choice, as it meant that hunter-gatherer tribes could return to settled villages to trade, exchanging preserved meats and goods crafted from animals for grain and woven plant items. This mutually beneficial coexistence continues in places to the modern day, and marked the beginning of the importance of trade in the minds of the melinorati peoples. == History == === Evolution === Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori, the threktivouni, and the vumenthropi. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. There are the coastal folk who live in the southeast of their home continent, between the peaks of a mountain range and the sea, in cold misty lands a little like Norway. They are mostly fishers and farmers, and make use of their great boatmaking skills to trade with the manush and sometimes itzatecah who live to the northeast across the narrow sea. This culture values bravery in facing the waves and storms and worship the goddesses of weather and the sea above all others. Further north lies a great desert in the centre of which are some great lakes and oases which have been the basis of a desert-dwelling culture that I have not named yet. These melinorati have created beautiful cities that gleam in the desert sun and safeguard the life-giving waters of the oases. Here greenery means life and tawny means death. However, there are nomadic hunter-gatherers who live here still in the steppes to the north east. These desert tribes migrate the dunes and will regularly make contact with the cities and trade grain or manufactured goods for livestock or rare desert resources like sky-iron from fallen stars or even wyrdstone. Through these exchanges the city-folk and the wanderers both get what they want and get to live the lives of their ancestors, either following the will of 'Mlee, the goddess of the sun, or resting in the life-giving bosom of the god Ku-nthor. Further north the land gets wetter and warmer and there exists a powerful mercantile and militaristic culture dominated by the Sunblood theocracy. They practice strong meritocracy in promoting anyone who can outfight or outstrategise their superiors, and to prevent nepotism eggs are raised communally by all members of the culture so that no one knows who are the parents and all adults of a generation are referred to as aunts and uncles. Despite these seemingly positive traits, they are obsessed with blood as the source of their strength, and war. All males are trained in warfare and the promotion ladder leads to foolhardiness as the young attempt to prove themselves. As I mentioned previously, they value blood as a sign of healthiness and the black lifeblood in their veins is considered the very manifestation of their honour. Doctors are amongst their most despised occupations, as they ‘spill the honour of others as they ply their trade.’ However, this attitude does not breed a reluctance to engage with dangerous activity, but rather an enthusiasm to prove themselves, for what else can glory be than besting enemies without spilling one’s honour? Meanwhile the females administer society, controlling fields and militias, and run the high councils that preside over the masses in cities or guilds. Leaders are often warriors first and statesmen second, not unlike the Roman late republic. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. === Cheirosiphon === Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : In warfare, specially trained units wielding these weapons would don special uniforms of white cloth that was miraculously resistant to flame. These white warriors accept their fate to die horribly through the dangers of close range use of fire or the disease of coughing fits that seems to plague them, and through their grim determination to soldier on they can always be relied on to destroy the enemy's resolve. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge slings in range, though bows out-ranged them due to the heat and plasma dissipating at longer distances, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. === Fulmenous Phials === {{MainArticle| [[Fulmenous Phials]]|}} The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrblades. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. * '''Laminated Plate''' - In experimentations with captured Drokha anti-pressure technology, it was discovered that running lightning ethyr through a metal wire within an anti-pressure chamber caused everything inside the chamber to become coated in an incredibly thin layer of the metal. This became used for all sorts of applications from gilding and plating materials, but also to construct armour through layers upon layers of different metals. Alloys were originally used but it was discovered that a side effect of the tech caused the metal to purify and did not get transferred as an alloy. With this technique, many intricately layered and structurally marvellous creations were made, including Melinorati equivalents to Myaner Ethyrmaille. : With the sharing of arcane information on ethyr and fulmenous technology between Melinorati and Myaner, this technology was used to coat individual ethyrmaille plates with drokha titanium metal, making it able to resist more weathering, become stronger due to the lamination, and entirely rust resistant. === Weaponry === Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch heavy grenades - Plasma Launcher - same but lighter? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms * '''Melinorati Greatbow''' - The melinorati greatbow is a dangerous weapon - only an archer with a melinorati's strength and dexterity can draw one, and it takes a skilled archer to aim at those ranges. * '''Barb Launcher''' - A barb launcher is a modified crossbow, fitted with a lever that assists with the draw of the incredibly high tension coil that serves as the bowstring. The barbs it shoots are threaded like a screw to allow it to spin in the air, increasing accuracy at range, as well as tremendous power - drilling through armour upon impact. * '''Burnblade''' - The burnblade is a weapon invented by the melinorati to adapt their traditional weaponry to perform better against the enemies they found themselves at war with. The weapon glows red hot from heat within, and chars any flesh it comes into contact with, causing clads or burns even from near misses. * '''Flamespitter''' - Flamespitters are ingenious contraptions, using the melinorati invention of greek fire combined with the stolen elven technology of compressed gas to produce a harrowing weapon of warfare. Each trigger pull spits a gob of vaporising flaming liquid, and a simple pump of the lever flap resets the weapon to spit another flameball. * '''The Lightning Blade''' - The Lightning Blade is one of the most famous of the ethyrblades, a crackling, hissing, ethereal curved srowd of shaped lightning, and was crafted by Kul 'Hotek the famous melinorati High Ascetic himself during the first Dwarf War for the Arbiter, II Guth 'Ordamee. The sword is near weightless, with runes on the handle that direct the captured lightning magic into any enemies that get too near. * '''Flamelancer''' - The Flamelancer is a heavily modified flamespitter, with a magically forged circuit within the upper section that compresses the projectile liquids, and a bottom section full of more magical components such as coils of magic that suck air in through small holes, an enchantment that tears the very air's matter apart, and another that sends the flaming concoction spewing farther than physically possible. Unlike the normal flame spitters, the Flamelancer's flames vary with every gob spat - from more common pinks and blues to rarer purple, grey, yellow, red or white. It is a rainbow of death, burning even that which it merely comes close to. * '''The Cyan Beam''' - A crossbow taken to the extremes of physics, The Cyan Beam is a weapon coveted by all who see it. Gleaming purple metal panels cover the weapons two rails, each with a recurved bow arm and high tension coils. Both coils draw back and rest behind a single conical spiral volt, which is fitted with dots of greek fire in small pits along the rear half of the bolt. Once the twin triggers are pulled, the metal bolt launches forward, tracing a spiral emphasised by the blue and green helical trail of the greek fire, until it thuds home hundreds of meters away, burrowing through armour, setting cloth ablaze, and punching through to anyone unlucky enough to be caught behind the target. == References == {{Peoples}} {{Melinorati}} [[Category:Melinorati]] c2132d6550c5822cbfb9bb325e041173099a0d10 1164 1163 2023-01-18T10:19:03Z OfficialTerracil 2 /* Biological variation */ wikitext text/x-wiki [[File:Melinorati 1.png|400px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati are a [[Sapient Peoples|sapient species]] that live on [[Terracil]]. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves, thus non verbal communication and expression of emotion can be portrayed. Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on the maxillary mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. [[File:Melinorati 2.png|300px|thumb|right|alt=A pair of tan-skinned bipedal reptilians.|Melinorati male (left) and female (left) of the ''threktivouni''-type, as judged by their tan skin tone and forked toughscale patches with distinctive scutes.]] Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Biology == === Anatomy & Physiology === xxx ==== Anatomy ==== xxx ==== Circulatory system ==== xxx ==== Respiratory system ==== xxx ==== Sexual dimorphism ==== Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. ==== Reproductive system ==== Female melinorati posses a genital slit, within which a vagina is kept safe. This is located above, and is distinct from, the cloaca, and unlike in mammals the urethra is not located next to the genitals, instead opening into the cloaca. Thus the genital slit contains only the vagina, leading to the oviduct and a specialised section of the duct that acts as a uterus analogue, and the two clitorises. Male melinorati posses the same genital slit positioned above the cloaca, within which the two penises rest when not in use. The testes sit further inside, near the kidneys. During reproduction, one or both penises exit the slit and enter the female's vagina. Sex for pleasure and not reproduction can involve the penis entering the cloaca instead or the vagina during non-fertile periods. ==== Reproduction ==== A mother's ovaries will release several egg cells and can ultimately lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the oviduct tract, passing though stages that create the yolk, albumen, and other egg components, culminating in the amniotic membrane. Once they reach the uterus analogue, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. The pseudoegg will connect to the uterine lining, the egg components acting as the equivalent of a placenta in mammalian pregnancies, through which the mother provides nutrients to the unborn young via the bloodstream. Towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland toughens the amniotic membrane, transforming it into a leathery softshelled egg. Shortly before birth, the egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers in a community will lay their eggs together, as their cycles will have aligned based on optimal temperature for child-raising, amidst other factors. The mothers will passively sense the temperature approaching the ideal and their bodies will enter a fertile stage in preparation for eggs being fertilised. Egg laying will occur within a 3-4 week window roughly centred on the 260th day since the pregnancy began. The egg-laying period thus usually falls during a fertile season. Laying the eggs requires going into labour. The uterus-like organ clamps closed to prevent the eggs from escaping further down the tract and into the vagina when pregnant, and labour begins with the clamped muscles releasing. This can sometimes be painful to the pregnant mother if the releases happen too quickly. Once the opening is wide enough, contractions of the egg duct will encourage the decoupled egg to enter the vagina for laving. The laid eggs will be placed together in a communal well-protected nest. === Life cycle === Laid eggs require warmth to complete the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 12 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 20 years. Babies are often raised communally, with the entire parental generation cohort sharing the loads of raising the young and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones released from femoral pores located along the inner thighs and embedded within the neck toughscale patches, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in spring and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons, and temperature requirements sorted out by placing warm rotting vegetation over and around the eggs. A community will care for all children raised equally until they leave their band between ages 12 and 20. Melinorati can live to be older than 170, but usually live to between 115 and 145. Senescence rarely sets in before 100 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 170 and live to see their 200's. === Diet === xxx Humans are omnivorous, capable of consuming a wide variety of plant and animal material.[204][205] Human groups have adopted a range of diets from purely vegan to primarily carnivorous. In some cases, dietary restrictions in humans can lead to deficiency diseases; however, stable human groups have adapted to many dietary patterns through both genetic specialization and cultural conventions to use nutritionally balanced food sources.[206] The human diet is prominently reflected in human culture and has led to the development of food science.[207] Until the development of agriculture approximately 10,000 years ago, Homo sapiens employed a hunter-gatherer method as their sole means of food collection.[207] This involved combining stationary food sources (such as fruits, grains, tubers, and mushrooms, insect larvae and aquatic mollusks) with wild game, which must be hunted and killed in order to be consumed.[208] It has been proposed that humans have used fire to prepare and cook food since the time of Homo erectus.[209] Around ten thousand years ago, humans developed agriculture,[210][211][212] which substantially altered their diet. This change in diet may also have altered human biology; with the spread of dairy farming providing a new and rich source of food, leading to the evolution of the ability to digest lactose in some adults.[213][214] The types of food consumed, and how they are prepared, have varied widely by time, location, and culture.[215][216] In general, humans can survive for up to eight weeks without food, depending on stored body fat.[217] Survival without water is usually limited to three or four days, with a maximum of one week.[218] In 2020 it is estimated 9 million humans die every year from causes directly or indirectly related to starvation.[219][220] Childhood malnutrition is also common and contributes to the global burden of disease.[221] However global food distribution is not even, and obesity among some human populations has increased rapidly, leading to health complications and increased mortality in some developed, and a few developing countries. Worldwide, over one billion people are obese,[222] while in the United States 35% of people are obese, leading to this being described as an "obesity epidemic."[223] Obesity is caused by consuming more calories than are expended, so excessive weight gain is usually caused by an energy-dense diet.[222] xxx === Biological variation === Melinorati populations around 160,000 years ago had diverged somewhat into three separate subspecies. In order to prevent speciation like what is seen today in human species, the Old Ones performed a course correction, ensuring the subspecies did not diverge further and instead converged into one homologous species. Despite this, this course correction led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumentropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no adverse effects whatsoever. Interbreeding between these groups results in 'mixed-race' individuals that display characteristics of one parent and a mixed skin tone. The parent whose characteristics are inherited is hard to predict, and mixing of characteristics has been recorded on occasion. There is also considerable biological variation in melinorati — with traits such as blood type, genetic diseases, cranial features, facial features, organ systems, eye color, hair color and texture, height and build, and skin color varying across Terracil. The typical height of an adult melinorati is between 1.9 and 2.3 m (6 ft 3 in and 7 ft 6 in), although this varies significantly depending on sex, ethnic origin, and family bloodlines. ==== Paralitori ==== ==== Threktivouni ==== ==== Vumentropi ==== === Lifestyle === In prehistoric times, Melinorati once lived in bands approximately 25 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band usually practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. These partnerships may also extend into exclusivity even during mating seasons. These behaviours likely arose as a way of creating group ties and promoting a cooperative social structure. When children reached maturity they generally followed three paths - remain with their home band, join a different band, or team up with fellow-minded youths and form a new band. In this way, bands remain as tightly-knit family and friend groups, but with shifting gene pools and room to expand as populations grow. When they attain adulthood they will begin to take part in duties such as child-rearing, hunting, gathering, or crafting and other regular chores. Individuals who remain with their band will usually befriend and mate with the new additions from a neighbouring band, or with members of their band whom they are not related to. Individuals may choose to hop over to join a neighbouring band during regular meet-ups as they roam their lands. These meet-ups often include sharing of news and stories, foods and goods, as well as individuals swapping at any age. The most important event, generally, is the occasion where newly matured individuals can undergo a ceremony to become a part of the new band. They may do so after befriending fellows from a different band, wanting to experience a degree of independence with a safety net of the existing band hierarchy, or other reasons. Whatever the cause for their decisions, such transferals are celebrated, tearfully by the family they leave behind, or reverentially by the new one they have chosen. Lastly, individuals may meet others who are like-minded during these meet ups and wish to form their own band, that they run themselves. These start-up bands generally form after larger meet-ups such as festival days or holy celebrations where more than two bands come together. Whether formed due to friendship, comradery, shared beliefs, or a desire to do things in their way, these will be a collection of people from separate groups who choose to strike out on their own. Such a path can be hard, as they may not always have elders to advise them, but picking it is a choice that is looked upon respectfully. These groups can be single-minded such as all-male or all-female hunting parties, or protest groups wishing to make their views heard seriously through taking the respected new band forming ritual, and these by their nature are short-lived bands that merge back into other bands after a time once their goals have been fulfilled. Others may be formed with a longer-lived goal in mind. A band may be formed by a tight-knit friends group eager to forge their own way through life, or by mutual attraction groups eager to have their own place to explore the more fun parts of adulthood away from their parental bands. ==== Ancient Times to Present ==== Since the advent of civilisation, the way melinorati manage their lifecycles has drastically changed. XXX Hunter-gatherer melinorati settlements were temporary in nature. They would set up tents and teepees in a cluster, surrounded by low dirt walls and wood stakes, and woven fences to keep small predators, snakes, and scavengers out of the camp as these represented the greatest danger to egg clutches during laying season. The stakes would keep out the inquisitive herbivorous megafauna, while fire and the threat of throwing spears and arrows would be enough to deter large carnivorous predators. Hunting spears designed to take down large prey items could be used by a crew of multiple melinorati working in unison like a battering ram, or arrows tipped with poison could weaken a prey animal to make the hunt less risky. Spear throwers such as the atlatl also saw frequent use. When it was time to move on, these camps could be picked up and transported to newer hunting grounds. Where groups were more likely to meet, and in certain holy locations, more permanent structures could be built out of mud brick, or even on occasion stone. Some of these ancient temples still stand today, monuments to long-forgotten deities succumbing to the ages of the world, tantalising hints to religions existing even before the gods arrived. People would gather at these locations on holy days such as an equinox or solstice and celebrate, share stories, foods, and goods, and oversee an exchange of people. With the discovery of agriculture, these nomadic hunter-gatherer bands faced a choice - continue their ways or embrace a complete change of their way of life. Some adapted slowly, gradually building camps out of mud brick in key locations where they planted crops they would return to when they had grown enough to harvest, not tending to them like farmers but merely using the seeds as a means of collecting a food source in one place like one might stash meats or eggs. These locations might then see people remain to oversee the crops resulting in better harvests, in turn encouraging more people to stay behind. Those who did choose to settle rapidly found that their society needed to swiftly adapt. Having crops to look after meant establishing villages, upgrading their huts to be more permanent and comfortable places of dwelling and building stronger defensive walls to keep out roving megafauna. These early melinorati villages often consisted of a collection of mud brick huts, a defensive dirt dyke topped with mud brick walls and surrounded with sharpened stakes, and netting between huts here and there to prevent aerial attacks from overly brave pterosaurs seeking to steal children. Not all chose agriculture, however preferring the less stable but more familiar path of their ancestors. This was seen as a welcome choice, as it meant that hunter-gatherer tribes could return to settled villages to trade, exchanging preserved meats and goods crafted from animals for grain and woven plant items. This mutually beneficial coexistence continues in places to the modern day, and marked the beginning of the importance of trade in the minds of the melinorati peoples. == History == === Evolution === Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori, the threktivouni, and the vumenthropi. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. There are the coastal folk who live in the southeast of their home continent, between the peaks of a mountain range and the sea, in cold misty lands a little like Norway. They are mostly fishers and farmers, and make use of their great boatmaking skills to trade with the manush and sometimes itzatecah who live to the northeast across the narrow sea. This culture values bravery in facing the waves and storms and worship the goddesses of weather and the sea above all others. Further north lies a great desert in the centre of which are some great lakes and oases which have been the basis of a desert-dwelling culture that I have not named yet. These melinorati have created beautiful cities that gleam in the desert sun and safeguard the life-giving waters of the oases. Here greenery means life and tawny means death. However, there are nomadic hunter-gatherers who live here still in the steppes to the north east. These desert tribes migrate the dunes and will regularly make contact with the cities and trade grain or manufactured goods for livestock or rare desert resources like sky-iron from fallen stars or even wyrdstone. Through these exchanges the city-folk and the wanderers both get what they want and get to live the lives of their ancestors, either following the will of 'Mlee, the goddess of the sun, or resting in the life-giving bosom of the god Ku-nthor. Further north the land gets wetter and warmer and there exists a powerful mercantile and militaristic culture dominated by the Sunblood theocracy. They practice strong meritocracy in promoting anyone who can outfight or outstrategise their superiors, and to prevent nepotism eggs are raised communally by all members of the culture so that no one knows who are the parents and all adults of a generation are referred to as aunts and uncles. Despite these seemingly positive traits, they are obsessed with blood as the source of their strength, and war. All males are trained in warfare and the promotion ladder leads to foolhardiness as the young attempt to prove themselves. As I mentioned previously, they value blood as a sign of healthiness and the black lifeblood in their veins is considered the very manifestation of their honour. Doctors are amongst their most despised occupations, as they ‘spill the honour of others as they ply their trade.’ However, this attitude does not breed a reluctance to engage with dangerous activity, but rather an enthusiasm to prove themselves, for what else can glory be than besting enemies without spilling one’s honour? Meanwhile the females administer society, controlling fields and militias, and run the high councils that preside over the masses in cities or guilds. Leaders are often warriors first and statesmen second, not unlike the Roman late republic. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. === Cheirosiphon === Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : In warfare, specially trained units wielding these weapons would don special uniforms of white cloth that was miraculously resistant to flame. These white warriors accept their fate to die horribly through the dangers of close range use of fire or the disease of coughing fits that seems to plague them, and through their grim determination to soldier on they can always be relied on to destroy the enemy's resolve. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge slings in range, though bows out-ranged them due to the heat and plasma dissipating at longer distances, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. === Fulmenous Phials === {{MainArticle| [[Fulmenous Phials]]|}} The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrblades. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. * '''Laminated Plate''' - In experimentations with captured Drokha anti-pressure technology, it was discovered that running lightning ethyr through a metal wire within an anti-pressure chamber caused everything inside the chamber to become coated in an incredibly thin layer of the metal. This became used for all sorts of applications from gilding and plating materials, but also to construct armour through layers upon layers of different metals. Alloys were originally used but it was discovered that a side effect of the tech caused the metal to purify and did not get transferred as an alloy. With this technique, many intricately layered and structurally marvellous creations were made, including Melinorati equivalents to Myaner Ethyrmaille. : With the sharing of arcane information on ethyr and fulmenous technology between Melinorati and Myaner, this technology was used to coat individual ethyrmaille plates with drokha titanium metal, making it able to resist more weathering, become stronger due to the lamination, and entirely rust resistant. === Weaponry === Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch heavy grenades - Plasma Launcher - same but lighter? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms * '''Melinorati Greatbow''' - The melinorati greatbow is a dangerous weapon - only an archer with a melinorati's strength and dexterity can draw one, and it takes a skilled archer to aim at those ranges. * '''Barb Launcher''' - A barb launcher is a modified crossbow, fitted with a lever that assists with the draw of the incredibly high tension coil that serves as the bowstring. The barbs it shoots are threaded like a screw to allow it to spin in the air, increasing accuracy at range, as well as tremendous power - drilling through armour upon impact. * '''Burnblade''' - The burnblade is a weapon invented by the melinorati to adapt their traditional weaponry to perform better against the enemies they found themselves at war with. The weapon glows red hot from heat within, and chars any flesh it comes into contact with, causing clads or burns even from near misses. * '''Flamespitter''' - Flamespitters are ingenious contraptions, using the melinorati invention of greek fire combined with the stolen elven technology of compressed gas to produce a harrowing weapon of warfare. Each trigger pull spits a gob of vaporising flaming liquid, and a simple pump of the lever flap resets the weapon to spit another flameball. * '''The Lightning Blade''' - The Lightning Blade is one of the most famous of the ethyrblades, a crackling, hissing, ethereal curved srowd of shaped lightning, and was crafted by Kul 'Hotek the famous melinorati High Ascetic himself during the first Dwarf War for the Arbiter, II Guth 'Ordamee. The sword is near weightless, with runes on the handle that direct the captured lightning magic into any enemies that get too near. * '''Flamelancer''' - The Flamelancer is a heavily modified flamespitter, with a magically forged circuit within the upper section that compresses the projectile liquids, and a bottom section full of more magical components such as coils of magic that suck air in through small holes, an enchantment that tears the very air's matter apart, and another that sends the flaming concoction spewing farther than physically possible. Unlike the normal flame spitters, the Flamelancer's flames vary with every gob spat - from more common pinks and blues to rarer purple, grey, yellow, red or white. It is a rainbow of death, burning even that which it merely comes close to. * '''The Cyan Beam''' - A crossbow taken to the extremes of physics, The Cyan Beam is a weapon coveted by all who see it. Gleaming purple metal panels cover the weapons two rails, each with a recurved bow arm and high tension coils. Both coils draw back and rest behind a single conical spiral volt, which is fitted with dots of greek fire in small pits along the rear half of the bolt. Once the twin triggers are pulled, the metal bolt launches forward, tracing a spiral emphasised by the blue and green helical trail of the greek fire, until it thuds home hundreds of meters away, burrowing through armour, setting cloth ablaze, and punching through to anyone unlucky enough to be caught behind the target. == References == {{Peoples}} {{Melinorati}} [[Category:Melinorati]] b599527e53e0c0666f0f7c74b0a2cc9ea6d60366 Ecology 0 141 1159 822 2023-01-15T23:43:16Z OfficialTerracil 2 /* Mammals */ wikitext text/x-wiki The ecology of Terracil is on the whole usually familiar to someone from Earth, with some key differences. A mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. In response to the unique circumstances created by a different star and with ethyr available, the flora on Terracil evolved a variety of types of chlorophyll to deal with the sun's radiation. In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis, making use of ethyr to sustain growth despite the inefficiency. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the compliment of the peak stellar output at the cost of the danger of sunburns. This has resulted in plants surviving in latitudes higher than one would expect plants on Earth. These types of chlorophyll coexist with green in more temperate regions, and as a result there is a mixture of colours plants can be across the world, with green still being the dominant colour of plant growth. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling. __TOC__ == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * Dragonblood trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves. Perhaps an extract can be used to coat armour to make it reflective/invisible-y? * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like. Yellow horned jelly melon and green jelly melon. * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine. Perhaps some invertebrate that grows a thin calcium shell the size and shape of a large olive? * Purpleheart tree - A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of purple dye. * [[Ropevine]]s are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * Bunchberries! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === India + SE Asia: South India: Basil, Turmeric, Black Pepper, Curry Mixture. Cinnamon East: Ginger, licorice, sugar (cane) Oceanea islands: Clove, Mace, Nutmeg, Mexico: Paprika, vanilla, cacao (from amazon?) Iran: Hot arid climate. Coriander, Cumin. Cardamom. Mediterranean: Bay leaf, chamomile, fennel, lavender, mint, mustard (turnips, cabbage, broccoli, cauliflower, canola) oregano, saffron, rosemary, sage, thyme, dill, parsley. Jamaice: Allspice Amazon: Cayenne Central Asia: Garlic South China: Jasmine East Coast US: Sassafras (temperate wet climate) * IDEAS * Cinnamon Describe ideas here. Watch Atlas Pro video for refresher on content to go here. Make note of where it grows (region and climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== Lizards & Snakes, Mosasaurs, Turtles, Ichthyosaurs, Plesiosaurs, Pliosaurs ===== Archosaurs ===== Crocodiles, Melinorids, Pterosaurs, Stegosaurs, Ankylosaurs, Pachycephalosaurs, Ceratopsids, Small bipedal Ornithopods, Hadrosaurs, Diplodocids, Macronaria, Ceratosaurs, Megalosaurs, Allosaurs, Tyrannosaurs, Compsognathids, Ornithomimids, Oviraptorids, Dragons, Dromaeosaurs, Troodontids, Birds. ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'', ''Lesser Apes'', ''Greater Apes'', '''''[[Manush]]'', ''[[Myaner]]'', ''[[Drokha]]''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** Ungulates ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** '''Ferae''' ****** ''Pangolins'' ****** Carnivora ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' a17384cb6e81a76610d2a9bb8a33972d3bebe852 1160 1159 2023-01-16T00:45:22Z OfficialTerracil 2 /* Fauna */ wikitext text/x-wiki The ecology of Terracil is on the whole usually familiar to someone from Earth, with some key differences. A mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. In response to the unique circumstances created by a different star and with ethyr available, the flora on Terracil evolved a variety of types of chlorophyll to deal with the sun's radiation. In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis, making use of ethyr to sustain growth despite the inefficiency. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the compliment of the peak stellar output at the cost of the danger of sunburns. This has resulted in plants surviving in latitudes higher than one would expect plants on Earth. These types of chlorophyll coexist with green in more temperate regions, and as a result there is a mixture of colours plants can be across the world, with green still being the dominant colour of plant growth. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling. __TOC__ == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * Dragonblood trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves. Perhaps an extract can be used to coat armour to make it reflective/invisible-y? * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like. Yellow horned jelly melon and green jelly melon. * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine. Perhaps some invertebrate that grows a thin calcium shell the size and shape of a large olive? * Purpleheart tree - A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of purple dye. * [[Ropevine]]s are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * Bunchberries! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === India + SE Asia: South India: Basil, Turmeric, Black Pepper, Curry Mixture. Cinnamon East: Ginger, licorice, sugar (cane) Oceanea islands: Clove, Mace, Nutmeg, Mexico: Paprika, vanilla, cacao (from amazon?) Iran: Hot arid climate. Coriander, Cumin. Cardamom. Mediterranean: Bay leaf, chamomile, fennel, lavender, mint, mustard (turnips, cabbage, broccoli, cauliflower, canola) oregano, saffron, rosemary, sage, thyme, dill, parsley. Jamaice: Allspice Amazon: Cayenne Central Asia: Garlic South China: Jasmine East Coast US: Sassafras (temperate wet climate) * IDEAS * Cinnamon Describe ideas here. Watch Atlas Pro video for refresher on content to go here. Make note of where it grows (region and climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== Lizards & Snakes, Mosasaurs, Turtles, Ichthyosaurs, Plesiosaurs, Pliosaurs ===== Archosaurs ===== * '''Pseudosuchia''' ** Suchia *** Loricata **** ''Crocodiles'' * '''Avemetatarsalia''' ** Aphanosauria *** Postaphanosauridae **** ''Incolapalus'' **** Melinoridae ***** ''Orthipalus'' ****** ''Parmelinoratus'' ******* '''''[[Melinorati]]''''' ** Ornithodira *** Pterosauria **** ''Pterosaurs'' *** Dinosauromorpha **** Lagerpetidae ***** '''''[[Tzikink]]''''' **** Dinosauriformes ***** '''Dinosauria''' ****** '''Ornithischia''' ******* Thyreophora ******** ''Stegosaurs'' ******** ''Ankylosaurs'' ******* Neornithischia ******** Marginocephalia ********* ''Pachycephalosaurs'' ********* ''Ceratopsids'' ******** Ornithopoda ********* ''Elasmarids'' ********* Iguanodontia ********** ''Hadrosaurs'' ****** '''Saurischia''' ******* Sauropodomorpha ******** Sauropoda ********* ''Diplodocids'', ''Amargasaurs'' ********* ''Macronaria'', ''Titanosaurs'', ''Saltasaurs'' ******* Theropoda ******** Coelophysoids ******** Averostra ********* ''Ceratosaurs'' ********* Tetanurae ********** ''Megalosaurs'' ********** Avetheropoda *********** ''Allosaurs'' *********** Coelurosauria ************ ''Tyrannosaurs'' ************* ''Compsognathids'' ************* '''Maniraptoriformes''' Maniraptoriformes are highly diverse and as such the group deserves a closer look, so it continues below. These were dinosaurs with pennaceous feathers and wings. * '''Maniraptoriformes''' ** ''Ornithomimids'', ''Deinocheirids'' ** Maniraptora *** ''Alvarezsaurs'' **** ''Therizinosaurs'' **** Pennaraptora ***** ''Oviraptorids'' ***** Paraves ****** Scansoriopterygidae ******* ''Yi qi'', '''''[[Dragons]]''''' ****** ''Dromaeosaurs'' ******* ''Unenlagiids'' ****** ''Troodontids'' ****** Avialae ******* ''Birds'' ******** ''Palaeognathae'' ********* ''Ostriches'', ''Rheas'', ''Kiwis'', ''Emus'', ''Cassowaries'' ******** ''Neognaths'' ********* ''Chickens'', ''Ducks'' ********** ''Flamingos, Pigeons, Cuckoos, Cranes, Hummingbirds,'' *********** ''Loons, Penguins, Storks, Cormorants, Pelicans, Herons, Ibises'' *********** ''Vultures, birds of prey (Hawks, Eagles, Kites), Owls, Quetzals, Hornbills, Kingfishers, Woodpeckers, '''''[[Terror Birds]]''''' & Seriemas, Falcons, Parrots'' , , , , Dragons, Dromaeosaurs, , Birds. ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'' ****** ''Lesser Apes'' ******* ''Greater Apes'' ******** '''''[[Manush]]''''', '''''[[Myaner]]''''', '''''[[Drokha]]''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** '''Ungulates''' ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** Ferae ****** ''Pangolins'' ****** '''Carnivora''' ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' 72926a69f778866b7f689b4067e6b572a966d148 1161 1160 2023-01-16T00:45:44Z OfficialTerracil 2 /* Archosaurs */ wikitext text/x-wiki The ecology of Terracil is on the whole usually familiar to someone from Earth, with some key differences. A mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. In response to the unique circumstances created by a different star and with ethyr available, the flora on Terracil evolved a variety of types of chlorophyll to deal with the sun's radiation. In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis, making use of ethyr to sustain growth despite the inefficiency. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the compliment of the peak stellar output at the cost of the danger of sunburns. This has resulted in plants surviving in latitudes higher than one would expect plants on Earth. These types of chlorophyll coexist with green in more temperate regions, and as a result there is a mixture of colours plants can be across the world, with green still being the dominant colour of plant growth. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling. __TOC__ == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * Dragonblood trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves. Perhaps an extract can be used to coat armour to make it reflective/invisible-y? * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like. Yellow horned jelly melon and green jelly melon. * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine. Perhaps some invertebrate that grows a thin calcium shell the size and shape of a large olive? * Purpleheart tree - A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of purple dye. * [[Ropevine]]s are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * Bunchberries! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === India + SE Asia: South India: Basil, Turmeric, Black Pepper, Curry Mixture. Cinnamon East: Ginger, licorice, sugar (cane) Oceanea islands: Clove, Mace, Nutmeg, Mexico: Paprika, vanilla, cacao (from amazon?) Iran: Hot arid climate. Coriander, Cumin. Cardamom. Mediterranean: Bay leaf, chamomile, fennel, lavender, mint, mustard (turnips, cabbage, broccoli, cauliflower, canola) oregano, saffron, rosemary, sage, thyme, dill, parsley. Jamaice: Allspice Amazon: Cayenne Central Asia: Garlic South China: Jasmine East Coast US: Sassafras (temperate wet climate) * IDEAS * Cinnamon Describe ideas here. Watch Atlas Pro video for refresher on content to go here. Make note of where it grows (region and climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== Lizards & Snakes, Mosasaurs, Turtles, Ichthyosaurs, Plesiosaurs, Pliosaurs ===== Archosaurs ===== * '''Pseudosuchia''' ** Suchia *** Loricata **** ''Crocodiles'' * '''Avemetatarsalia''' ** Aphanosauria *** Postaphanosauridae **** ''Incolapalus'' **** Melinoridae ***** ''Orthipalus'' ****** ''Parmelinoratus'' ******* '''''[[Melinorati]]''''' ** Ornithodira *** Pterosauria **** ''Pterosaurs'' *** Dinosauromorpha **** Lagerpetidae ***** '''''[[Tzikink]]''''' **** Dinosauriformes ***** '''Dinosauria''' ****** '''Ornithischia''' ******* Thyreophora ******** ''Stegosaurs'' ******** ''Ankylosaurs'' ******* Neornithischia ******** Marginocephalia ********* ''Pachycephalosaurs'' ********* ''Ceratopsids'' ******** Ornithopoda ********* ''Elasmarids'' ********* Iguanodontia ********** ''Hadrosaurs'' ****** '''Saurischia''' ******* Sauropodomorpha ******** Sauropoda ********* ''Diplodocids'', ''Amargasaurs'' ********* ''Macronaria'', ''Titanosaurs'', ''Saltasaurs'' ******* Theropoda ******** Coelophysoids ******** Averostra ********* ''Ceratosaurs'' ********* Tetanurae ********** ''Megalosaurs'' ********** Avetheropoda *********** ''Allosaurs'' *********** Coelurosauria ************ ''Tyrannosaurs'' ************* ''Compsognathids'' ************* '''Maniraptoriformes''' Maniraptoriformes are highly diverse and as such the group deserves a closer look, so it continues below. These were dinosaurs with pennaceous feathers and wings. * '''Maniraptoriformes''' ** ''Ornithomimids'', ''Deinocheirids'' ** Maniraptora *** ''Alvarezsaurs'' **** ''Therizinosaurs'' **** Pennaraptora ***** ''Oviraptorids'' ***** Paraves ****** Scansoriopterygidae ******* ''Yi qi'', '''''[[Dragons]]''''' ****** ''Dromaeosaurs'' ******* ''Unenlagiids'' ****** ''Troodontids'' ****** Avialae ******* ''Birds'' ******** ''Palaeognathae'' ********* ''Ostriches'', ''Rheas'', ''Kiwis'', ''Emus'', ''Cassowaries'' ******** ''Neognaths'' ********* ''Chickens'', ''Ducks'' ********** ''Flamingos, Pigeons, Cuckoos, Cranes, Hummingbirds,'' *********** ''Loons, Penguins, Storks, Cormorants, Pelicans, Herons, Ibises'' *********** ''Vultures, birds of prey (Hawks, Eagles, Kites), Owls, Quetzals, Hornbills, Kingfishers, Woodpeckers, '''[[Terror Birds]]''' & Seriemas, Falcons, Parrots'' , , , , Dragons, Dromaeosaurs, , Birds. ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'' ****** ''Lesser Apes'' ******* ''Greater Apes'' ******** '''''[[Manush]]''''', '''''[[Myaner]]''''', '''''[[Drokha]]''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** '''Ungulates''' ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** Ferae ****** ''Pangolins'' ****** '''Carnivora''' ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' 5e3f77f6cd26396fbea6ce6ebefc9652b69fd39a 1162 1161 2023-01-16T00:46:19Z OfficialTerracil 2 /* Archosaurs */ wikitext text/x-wiki The ecology of Terracil is on the whole usually familiar to someone from Earth, with some key differences. A mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. In response to the unique circumstances created by a different star and with ethyr available, the flora on Terracil evolved a variety of types of chlorophyll to deal with the sun's radiation. In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis, making use of ethyr to sustain growth despite the inefficiency. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the compliment of the peak stellar output at the cost of the danger of sunburns. This has resulted in plants surviving in latitudes higher than one would expect plants on Earth. These types of chlorophyll coexist with green in more temperate regions, and as a result there is a mixture of colours plants can be across the world, with green still being the dominant colour of plant growth. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling. __TOC__ == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * Dragonblood trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves. Perhaps an extract can be used to coat armour to make it reflective/invisible-y? * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like. Yellow horned jelly melon and green jelly melon. * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine. Perhaps some invertebrate that grows a thin calcium shell the size and shape of a large olive? * Purpleheart tree - A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of purple dye. * [[Ropevine]]s are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * Bunchberries! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === India + SE Asia: South India: Basil, Turmeric, Black Pepper, Curry Mixture. Cinnamon East: Ginger, licorice, sugar (cane) Oceanea islands: Clove, Mace, Nutmeg, Mexico: Paprika, vanilla, cacao (from amazon?) Iran: Hot arid climate. Coriander, Cumin. Cardamom. Mediterranean: Bay leaf, chamomile, fennel, lavender, mint, mustard (turnips, cabbage, broccoli, cauliflower, canola) oregano, saffron, rosemary, sage, thyme, dill, parsley. Jamaice: Allspice Amazon: Cayenne Central Asia: Garlic South China: Jasmine East Coast US: Sassafras (temperate wet climate) * IDEAS * Cinnamon Describe ideas here. Watch Atlas Pro video for refresher on content to go here. Make note of where it grows (region and climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== Lizards & Snakes, Mosasaurs, Turtles, Ichthyosaurs, Plesiosaurs, Pliosaurs ===== Archosaurs ===== * '''Pseudosuchia''' ** Suchia *** Loricata **** ''Crocodiles'' * '''Avemetatarsalia''' ** Aphanosauria *** Postaphanosauridae **** ''Incolapalus'' **** Melinoridae ***** ''Orthipalus'' ****** ''Parmelinoratus'' ******* '''''[[Melinorati]]''''' ** Ornithodira *** Pterosauria **** '''''[[Pterosaurs]]''''' *** Dinosauromorpha **** Lagerpetidae ***** '''''[[Tzikink]]''''' **** Dinosauriformes ***** '''Dinosauria''' ****** '''Ornithischia''' ******* Thyreophora ******** ''Stegosaurs'' ******** ''Ankylosaurs'' ******* Neornithischia ******** Marginocephalia ********* ''Pachycephalosaurs'' ********* ''Ceratopsids'' ******** Ornithopoda ********* ''Elasmarids'' ********* Iguanodontia ********** ''Hadrosaurs'' ****** '''Saurischia''' ******* Sauropodomorpha ******** Sauropoda ********* ''Diplodocids'', ''Amargasaurs'' ********* ''Macronaria'', ''Titanosaurs'', ''Saltasaurs'' ******* Theropoda ******** Coelophysoids ******** Averostra ********* ''Ceratosaurs'' ********* Tetanurae ********** ''Megalosaurs'' ********** Avetheropoda *********** ''Allosaurs'' *********** Coelurosauria ************ ''Tyrannosaurs'' ************* ''Compsognathids'' ************* '''Maniraptoriformes''' Maniraptoriformes are highly diverse and as such the group deserves a closer look, so it continues below. These were dinosaurs with pennaceous feathers and wings. * '''Maniraptoriformes''' ** ''Ornithomimids'', ''Deinocheirids'' ** Maniraptora *** ''Alvarezsaurs'' **** ''Therizinosaurs'' **** Pennaraptora ***** ''Oviraptorids'' ***** Paraves ****** Scansoriopterygidae ******* ''Yi qi'', '''''[[Dragons]]''''' ****** ''Dromaeosaurs'' ******* ''Unenlagiids'' ****** ''Troodontids'' ****** Avialae ******* ''Birds'' ******** ''Palaeognathae'' ********* ''Ostriches'', ''Rheas'', ''Kiwis'', ''Emus'', ''Cassowaries'' ******** ''Neognaths'' ********* ''Chickens'', ''Ducks'' ********** ''Flamingos, Pigeons, Cuckoos, Cranes, Hummingbirds,'' *********** ''Loons, Penguins, Storks, Cormorants, Pelicans, Herons, Ibises'' *********** ''Vultures, birds of prey (Hawks, Eagles, Kites), Owls, Quetzals, Hornbills, Kingfishers, Woodpeckers, '''[[Terror Birds]]''' & Seriemas, Falcons, Parrots'' , , , , Dragons, Dromaeosaurs, , Birds. ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'' ****** ''Lesser Apes'' ******* ''Greater Apes'' ******** '''''[[Manush]]''''', '''''[[Myaner]]''''', '''''[[Drokha]]''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** '''Ungulates''' ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** Ferae ****** ''Pangolins'' ****** '''Carnivora''' ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' c2d362f5527084453a8571715c65b74f7a865c96 1166 1162 2023-01-21T14:30:44Z OfficialTerracil 2 wikitext text/x-wiki The ecology of Terracil is on the whole usually familiar to someone from Earth, with some key differences. A mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. In response to the unique circumstances created by a different star and with ethyr available, the flora on Terracil evolved a variety of types of chlorophyll to deal with the sun's radiation. In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis, making use of ethyr to sustain growth despite the inefficiency. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the compliment of the peak stellar output at the cost of the danger of sunburns. This has resulted in plants surviving in latitudes higher than one would expect plants on Earth. These types of chlorophyll coexist with green in more temperate regions, and as a result there is a mixture of colours plants can be across the world, with green still being the dominant colour of plant growth. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling. __TOC__ ==Biogeographic Regions== === NA === The NA is one of the main 5 biogeographic realms constituting Terracil's surface. The NA is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: === Meli === The Meli is divided into the following bioregions: ==== The desert belt ==== A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." === Itza === Dino Afr Itzatecah divided into the following bioregions: ==== Jungles ==== Dominated by Itzatecah ==== Southern Savannah ==== Itzatecah colonies ==== Northern Desert ==== Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. ==== Northern Mediterranean ==== xxx ==== Southern Temperate ==== Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. === Eur === Paleo-modern, Manush ==== Test ==== xx ==== Asi ==== Modern, Manu+Drokha ==== Test ==== xx == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * Dragonblood trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves. Perhaps an extract can be used to coat armour to make it reflective/invisible-y? * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like. Yellow horned jelly melon and green jelly melon. * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine. Perhaps some invertebrate that grows a thin calcium shell the size and shape of a large olive? * Purpleheart tree - A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of purple dye. * [[Ropevine]]s are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * Bunchberries! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === India + SE Asia: South India: Basil, Turmeric, Black Pepper, Curry Mixture. Cinnamon East: Ginger, licorice, sugar (cane) Oceanea islands: Clove, Mace, Nutmeg, Mexico: Paprika, vanilla, cacao (from amazon?) Iran: Hot arid climate. Coriander, Cumin. Cardamom. Mediterranean: Bay leaf, chamomile, fennel, lavender, mint, mustard (turnips, cabbage, broccoli, cauliflower, canola) oregano, saffron, rosemary, sage, thyme, dill, parsley. Jamaice: Allspice Amazon: Cayenne Central Asia: Garlic South China: Jasmine East Coast US: Sassafras (temperate wet climate) * IDEAS * Cinnamon Describe ideas here. Watch Atlas Pro video for refresher on content to go here. Make note of where it grows (region and climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== Lizards & Snakes, Mosasaurs, Turtles, Ichthyosaurs, Plesiosaurs, Pliosaurs ===== Archosaurs ===== * '''Pseudosuchia''' ** Suchia *** Loricata **** ''Crocodiles'' * '''Avemetatarsalia''' ** Aphanosauria *** Postaphanosauridae **** ''Incolapalus'' **** Melinoridae ***** ''Orthipalus'' ****** ''Parmelinoratus'' ******* '''''[[Melinorati]]''''' ** Ornithodira *** Pterosauria **** '''''[[Pterosaurs]]''''' *** Dinosauromorpha **** Lagerpetidae ***** '''''[[Tzikink]]''''' **** Dinosauriformes ***** '''Dinosauria''' ****** '''Ornithischia''' ******* Thyreophora ******** ''Stegosaurs'' ******** ''Ankylosaurs'' ******* Neornithischia ******** Marginocephalia ********* ''Pachycephalosaurs'' ********* ''Ceratopsids'' ******** Ornithopoda ********* ''Elasmarids'' ********* Iguanodontia ********** ''Hadrosaurs'' ****** '''Saurischia''' ******* Sauropodomorpha ******** Sauropoda ********* ''Diplodocids'', ''Amargasaurs'' ********* ''Macronaria'', ''Titanosaurs'', ''Saltasaurs'' ******* Theropoda ******** Coelophysoids ******** Averostra ********* ''Ceratosaurs'' ********* Tetanurae ********** ''Megalosaurs'' ********** Avetheropoda *********** ''Allosaurs'' *********** Coelurosauria ************ ''Tyrannosaurs'' ************* ''Compsognathids'' ************* '''Maniraptoriformes''' Maniraptoriformes are highly diverse and as such the group deserves a closer look, so it continues below. These were dinosaurs with pennaceous feathers and wings. * '''Maniraptoriformes''' ** ''Ornithomimids'', ''Deinocheirids'' ** Maniraptora *** ''Alvarezsaurs'' **** ''Therizinosaurs'' **** Pennaraptora ***** ''Oviraptorids'' ***** Paraves ****** Scansoriopterygidae ******* ''Yi qi'', '''''[[Dragons]]''''' ****** ''Dromaeosaurs'' ******* ''Unenlagiids'' ****** ''Troodontids'' ****** Avialae ******* ''Birds'' ******** ''Palaeognathae'' ********* ''Ostriches'', ''Rheas'', ''Kiwis'', ''Emus'', ''Cassowaries'' ******** ''Neognaths'' ********* ''Chickens'', ''Ducks'' ********** ''Flamingos, Pigeons, Cuckoos, Cranes, Hummingbirds,'' *********** ''Loons, Penguins, Storks, Cormorants, Pelicans, Herons, Ibises'' *********** ''Vultures, birds of prey (Hawks, Eagles, Kites), Owls, Quetzals, Hornbills, Kingfishers, Woodpeckers, '''[[Terror Birds]]''' & Seriemas, Falcons, Parrots'' , , , , Dragons, Dromaeosaurs, , Birds. ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'' ****** ''Lesser Apes'' ******* ''Greater Apes'' ******** '''''[[Manush]]''''', '''''[[Myaner]]''''', '''''[[Drokha]]''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** '''Ungulates''' ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** Ferae ****** ''Pangolins'' ****** '''Carnivora''' ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' 564ae583711c13a66d409a661ef924006f9dbc4e 1167 1166 2023-01-21T16:29:59Z OfficialTerracil 2 /* Biogeographic Regions */ wikitext text/x-wiki The ecology of Terracil is on the whole usually familiar to someone from Earth, with some key differences. A mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. In response to the unique circumstances created by a different star and with ethyr available, the flora on Terracil evolved a variety of types of chlorophyll to deal with the sun's radiation. In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis, making use of ethyr to sustain growth despite the inefficiency. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the compliment of the peak stellar output at the cost of the danger of sunburns. This has resulted in plants surviving in latitudes higher than one would expect plants on Earth. These types of chlorophyll coexist with green in more temperate regions, and as a result there is a mixture of colours plants can be across the world, with green still being the dominant colour of plant growth. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling. __TOC__ ==Biogeographic Regions== === NA === The NA continent is one of the main 5 biogeographic realms constituting Terracil's surface. The NA is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: === Meli === The Meli is divided into the following bioregions: * The desert belt - A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. {quote|Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed.|Excerpt from a tale about meli land} === Itza === The Itza continent is partially connected to Eur, the largest of the main biogeographic realms, and is located east of Meli and south/west of Eur. Itza is divided into the following bioregions: * Jungles - Dominated by Itzatecah * Southern Savannah - Itzatecah colonies * Northern Desert - Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. * Northern Mediterranean * Southern Temperate - Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. The dominant fauna of the NA consists of xxx such as: === Eur === Paleo-modern, Manush * Asi Modern, Manu+Drokha == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * Dragonblood trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves. Perhaps an extract can be used to coat armour to make it reflective/invisible-y? * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like. Yellow horned jelly melon and green jelly melon. * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine. Perhaps some invertebrate that grows a thin calcium shell the size and shape of a large olive? * Purpleheart tree - A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of purple dye. * [[Ropevine]]s are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * Bunchberries! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === India + SE Asia: South India: Basil, Turmeric, Black Pepper, Curry Mixture. Cinnamon East: Ginger, licorice, sugar (cane) Oceanea islands: Clove, Mace, Nutmeg, Mexico: Paprika, vanilla, cacao (from amazon?) Iran: Hot arid climate. Coriander, Cumin. Cardamom. Mediterranean: Bay leaf, chamomile, fennel, lavender, mint, mustard (turnips, cabbage, broccoli, cauliflower, canola) oregano, saffron, rosemary, sage, thyme, dill, parsley. Jamaice: Allspice Amazon: Cayenne Central Asia: Garlic South China: Jasmine East Coast US: Sassafras (temperate wet climate) * IDEAS * Cinnamon Describe ideas here. Watch Atlas Pro video for refresher on content to go here. Make note of where it grows (region and climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== Lizards & Snakes, Mosasaurs, Turtles, Ichthyosaurs, Plesiosaurs, Pliosaurs ===== Archosaurs ===== * '''Pseudosuchia''' ** Suchia *** Loricata **** ''Crocodiles'' * '''Avemetatarsalia''' ** Aphanosauria *** Postaphanosauridae **** ''Incolapalus'' **** Melinoridae ***** ''Orthipalus'' ****** ''Parmelinoratus'' ******* '''''[[Melinorati]]''''' ** Ornithodira *** Pterosauria **** '''''[[Pterosaurs]]''''' *** Dinosauromorpha **** Lagerpetidae ***** '''''[[Tzikink]]''''' **** Dinosauriformes ***** '''Dinosauria''' ****** '''Ornithischia''' ******* Thyreophora ******** ''Stegosaurs'' ******** ''Ankylosaurs'' ******* Neornithischia ******** Marginocephalia ********* ''Pachycephalosaurs'' ********* ''Ceratopsids'' ******** Ornithopoda ********* ''Elasmarids'' ********* Iguanodontia ********** ''Hadrosaurs'' ****** '''Saurischia''' ******* Sauropodomorpha ******** Sauropoda ********* ''Diplodocids'', ''Amargasaurs'' ********* ''Macronaria'', ''Titanosaurs'', ''Saltasaurs'' ******* Theropoda ******** Coelophysoids ******** Averostra ********* ''Ceratosaurs'' ********* Tetanurae ********** ''Megalosaurs'' ********** Avetheropoda *********** ''Allosaurs'' *********** Coelurosauria ************ ''Tyrannosaurs'' ************* ''Compsognathids'' ************* '''Maniraptoriformes''' Maniraptoriformes are highly diverse and as such the group deserves a closer look, so it continues below. These were dinosaurs with pennaceous feathers and wings. * '''Maniraptoriformes''' ** ''Ornithomimids'', ''Deinocheirids'' ** Maniraptora *** ''Alvarezsaurs'' **** ''Therizinosaurs'' **** Pennaraptora ***** ''Oviraptorids'' ***** Paraves ****** Scansoriopterygidae ******* ''Yi qi'', '''''[[Dragons]]''''' ****** ''Dromaeosaurs'' ******* ''Unenlagiids'' ****** ''Troodontids'' ****** Avialae ******* ''Birds'' ******** ''Palaeognathae'' ********* ''Ostriches'', ''Rheas'', ''Kiwis'', ''Emus'', ''Cassowaries'' ******** ''Neognaths'' ********* ''Chickens'', ''Ducks'' ********** ''Flamingos, Pigeons, Cuckoos, Cranes, Hummingbirds,'' *********** ''Loons, Penguins, Storks, Cormorants, Pelicans, Herons, Ibises'' *********** ''Vultures, birds of prey (Hawks, Eagles, Kites), Owls, Quetzals, Hornbills, Kingfishers, Woodpeckers, '''[[Terror Birds]]''' & Seriemas, Falcons, Parrots'' , , , , Dragons, Dromaeosaurs, , Birds. ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'' ****** ''Lesser Apes'' ******* ''Greater Apes'' ******** '''''[[Manush]]''''', '''''[[Myaner]]''''', '''''[[Drokha]]''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** '''Ungulates''' ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** Ferae ****** ''Pangolins'' ****** '''Carnivora''' ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' 1a57d9653f66b0ec47b69a894d7f2921e7262a05 1168 1167 2023-01-21T19:17:53Z OfficialTerracil 2 /* Archosaurs */ wikitext text/x-wiki The ecology of Terracil is on the whole usually familiar to someone from Earth, with some key differences. A mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. In response to the unique circumstances created by a different star and with ethyr available, the flora on Terracil evolved a variety of types of chlorophyll to deal with the sun's radiation. In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis, making use of ethyr to sustain growth despite the inefficiency. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the compliment of the peak stellar output at the cost of the danger of sunburns. This has resulted in plants surviving in latitudes higher than one would expect plants on Earth. These types of chlorophyll coexist with green in more temperate regions, and as a result there is a mixture of colours plants can be across the world, with green still being the dominant colour of plant growth. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling. __TOC__ ==Biogeographic Regions== === NA === The NA continent is one of the main 5 biogeographic realms constituting Terracil's surface. The NA is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: === Meli === The Meli is divided into the following bioregions: * The desert belt - A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. {quote|Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed.|Excerpt from a tale about meli land} === Itza === The Itza continent is partially connected to Eur, the largest of the main biogeographic realms, and is located east of Meli and south/west of Eur. Itza is divided into the following bioregions: * Jungles - Dominated by Itzatecah * Southern Savannah - Itzatecah colonies * Northern Desert - Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. * Northern Mediterranean * Southern Temperate - Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. The dominant fauna of the NA consists of xxx such as: === Eur === Paleo-modern, Manush * Asi Modern, Manu+Drokha == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * Dragonblood trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves. Perhaps an extract can be used to coat armour to make it reflective/invisible-y? * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like. Yellow horned jelly melon and green jelly melon. * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine. Perhaps some invertebrate that grows a thin calcium shell the size and shape of a large olive? * Purpleheart tree - A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of purple dye. * [[Ropevine]]s are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * Bunchberries! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === India + SE Asia: South India: Basil, Turmeric, Black Pepper, Curry Mixture. Cinnamon East: Ginger, licorice, sugar (cane) Oceanea islands: Clove, Mace, Nutmeg, Mexico: Paprika, vanilla, cacao (from amazon?) Iran: Hot arid climate. Coriander, Cumin. Cardamom. Mediterranean: Bay leaf, chamomile, fennel, lavender, mint, mustard (turnips, cabbage, broccoli, cauliflower, canola) oregano, saffron, rosemary, sage, thyme, dill, parsley. Jamaice: Allspice Amazon: Cayenne Central Asia: Garlic South China: Jasmine East Coast US: Sassafras (temperate wet climate) * IDEAS * Cinnamon Describe ideas here. Watch Atlas Pro video for refresher on content to go here. Make note of where it grows (region and climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== Lizards & Snakes, Mosasaurs, Turtles, Ichthyosaurs, Plesiosaurs, Pliosaurs ===== Archosaurs ===== * '''Pseudosuchia''' ** Suchia *** Loricata **** ''Crocodiles'' * '''Avemetatarsalia''' ** Aphanosauria *** Postaphanosauridae **** ''Incolapalus'' **** Melinoridae ***** ''Orthipalus'' ****** ''Parmelinoratus'' ******* '''''[[Melinorati]]''''' ** Ornithodira *** Pterosauria **** '''''[[Pterosaurs]]''''' *** Dinosauromorpha **** Lagerpetidae ***** '''''[[Tzikink]]''''' **** Dinosauriformes ***** '''Dinosauria''' ****** '''Ornithischia''' ******* Thyreophora ******** ''Stegosaurs'' ******** ''Ankylosaurs'' ******* Neornithischia ******** Marginocephalia ********* ''Pachycephalosaurs'' ********* ''Ceratopsids'' ******** Ornithopoda ********* ''Elasmarids'' ********* Iguanodontia ********** ''Hadrosaurs'' ****** '''Saurischia''' ******* Sauropodomorpha ******** Sauropoda ********* ''Diplodocids'', ''Amargasaurs'' ********* ''Macronaria'', ''Titanosaurs'', ''Saltasaurs'' ******* Theropoda ******** Coelophysoids ******** Averostra ********* ''Ceratosaurs'' ********* Tetanurae ********** ''Megalosaurs'' ********** Avetheropoda *********** ''Allosaurs'' *********** Coelurosauria ************ ''Tyrannosaurs'' ************* ''Compsognathids'' ************* '''Maniraptoriformes''' Maniraptoriformes are highly diverse and as such the group deserves a closer look, so it continues below. These were dinosaurs with pennaceous feathers and wings. * '''Maniraptoriformes''' ** ''Ornithomimids'', ''Deinocheirids'' ** Maniraptora *** ''Alvarezsaurs'' **** ''Therizinosaurs'' **** Pennaraptora ***** ''Oviraptorids'' ***** Paraves ****** Scansoriopterygidae ******* ''Yi qi'', '''''[[Dragons]]''''' ****** ''Dromaeosaurs'' ******* ''Unenlagiids'' ****** ''Troodontids'' ****** Avialae ******* ''Birds'' ******** ''Palaeognathae'' ********* ''Ostriches'', ''Rheas'', ''Kiwis'', ''Emus'', ''Cassowaries'' ******** ''Neognaths'' ********* ''Chickens'', ''Ducks'' ********** ''Flamingos, Pigeons, Cuckoos, Cranes, Hummingbirds,'' *********** ''Loons, Penguins, Storks, Cormorants, Pelicans, Herons, Ibises'' *********** ''Vultures, birds of prey (Hawks, Eagles, Kites), Owls, Quetzals, Hornbills, Kingfishers, Woodpeckers, '''[[Terror Birds]]''' & Seriemas, Falcons, Parrots'' ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'' ****** ''Lesser Apes'' ******* ''Greater Apes'' ******** '''''[[Manush]]''''', '''''[[Myaner]]''''', '''''[[Drokha]]''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** '''Ungulates''' ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** Ferae ****** ''Pangolins'' ****** '''Carnivora''' ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' 5566837728ff15244c4acb0a44ea6b6a17054511 1169 1168 2023-01-21T19:18:36Z OfficialTerracil 2 /* Mammals */ wikitext text/x-wiki The ecology of Terracil is on the whole usually familiar to someone from Earth, with some key differences. A mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. In response to the unique circumstances created by a different star and with ethyr available, the flora on Terracil evolved a variety of types of chlorophyll to deal with the sun's radiation. In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis, making use of ethyr to sustain growth despite the inefficiency. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the compliment of the peak stellar output at the cost of the danger of sunburns. This has resulted in plants surviving in latitudes higher than one would expect plants on Earth. These types of chlorophyll coexist with green in more temperate regions, and as a result there is a mixture of colours plants can be across the world, with green still being the dominant colour of plant growth. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling. __TOC__ ==Biogeographic Regions== === NA === The NA continent is one of the main 5 biogeographic realms constituting Terracil's surface. The NA is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: === Meli === The Meli is divided into the following bioregions: * The desert belt - A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. {quote|Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed.|Excerpt from a tale about meli land} === Itza === The Itza continent is partially connected to Eur, the largest of the main biogeographic realms, and is located east of Meli and south/west of Eur. Itza is divided into the following bioregions: * Jungles - Dominated by Itzatecah * Southern Savannah - Itzatecah colonies * Northern Desert - Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. * Northern Mediterranean * Southern Temperate - Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. The dominant fauna of the NA consists of xxx such as: === Eur === Paleo-modern, Manush * Asi Modern, Manu+Drokha == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * Dragonblood trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves. Perhaps an extract can be used to coat armour to make it reflective/invisible-y? * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like. Yellow horned jelly melon and green jelly melon. * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine. Perhaps some invertebrate that grows a thin calcium shell the size and shape of a large olive? * Purpleheart tree - A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of purple dye. * [[Ropevine]]s are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * Bunchberries! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === India + SE Asia: South India: Basil, Turmeric, Black Pepper, Curry Mixture. Cinnamon East: Ginger, licorice, sugar (cane) Oceanea islands: Clove, Mace, Nutmeg, Mexico: Paprika, vanilla, cacao (from amazon?) Iran: Hot arid climate. Coriander, Cumin. Cardamom. Mediterranean: Bay leaf, chamomile, fennel, lavender, mint, mustard (turnips, cabbage, broccoli, cauliflower, canola) oregano, saffron, rosemary, sage, thyme, dill, parsley. Jamaice: Allspice Amazon: Cayenne Central Asia: Garlic South China: Jasmine East Coast US: Sassafras (temperate wet climate) * IDEAS * Cinnamon Describe ideas here. Watch Atlas Pro video for refresher on content to go here. Make note of where it grows (region and climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== Lizards & Snakes, Mosasaurs, Turtles, Ichthyosaurs, Plesiosaurs, Pliosaurs ===== Archosaurs ===== * '''Pseudosuchia''' ** Suchia *** Loricata **** ''Crocodiles'' * '''Avemetatarsalia''' ** Aphanosauria *** Postaphanosauridae **** ''Incolapalus'' **** Melinoridae ***** ''Orthipalus'' ****** ''Parmelinoratus'' ******* '''''[[Melinorati]]''''' ** Ornithodira *** Pterosauria **** '''''[[Pterosaurs]]''''' *** Dinosauromorpha **** Lagerpetidae ***** '''''[[Tzikink]]''''' **** Dinosauriformes ***** '''Dinosauria''' ****** '''Ornithischia''' ******* Thyreophora ******** ''Stegosaurs'' ******** ''Ankylosaurs'' ******* Neornithischia ******** Marginocephalia ********* ''Pachycephalosaurs'' ********* ''Ceratopsids'' ******** Ornithopoda ********* ''Elasmarids'' ********* Iguanodontia ********** ''Hadrosaurs'' ****** '''Saurischia''' ******* Sauropodomorpha ******** Sauropoda ********* ''Diplodocids'', ''Amargasaurs'' ********* ''Macronaria'', ''Titanosaurs'', ''Saltasaurs'' ******* Theropoda ******** Coelophysoids ******** Averostra ********* ''Ceratosaurs'' ********* Tetanurae ********** ''Megalosaurs'' ********** Avetheropoda *********** ''Allosaurs'' *********** Coelurosauria ************ ''Tyrannosaurs'' ************* ''Compsognathids'' ************* '''Maniraptoriformes''' Maniraptoriformes are highly diverse and as such the group deserves a closer look, so it continues below. These were dinosaurs with pennaceous feathers and wings. * '''Maniraptoriformes''' ** ''Ornithomimids'', ''Deinocheirids'' ** Maniraptora *** ''Alvarezsaurs'' **** ''Therizinosaurs'' **** Pennaraptora ***** ''Oviraptorids'' ***** Paraves ****** Scansoriopterygidae ******* ''Yi qi'', '''''[[Dragons]]''''' ****** ''Dromaeosaurs'' ******* ''Unenlagiids'' ****** ''Troodontids'' ****** Avialae ******* ''Birds'' ******** ''Palaeognathae'' ********* ''Ostriches'', ''Rheas'', ''Kiwis'', ''Emus'', ''Cassowaries'' ******** ''Neognaths'' ********* ''Chickens'', ''Ducks'' ********** ''Flamingos, Pigeons, Cuckoos, Cranes, Hummingbirds,'' *********** ''Loons, Penguins, Storks, Cormorants, Pelicans, Herons, Ibises'' *********** ''Vultures, birds of prey (Hawks, Eagles, Kites), Owls, Quetzals, Hornbills, Kingfishers, Woodpeckers, '''[[Terror Birds]]''' & Seriemas, Falcons, Parrots'' ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'' ****** ''Lesser Apes'' ******* ''Greater Apes'' ******** '''''[[Manush]]''''', '''''[[Myaner]]''''', '''''[[Drokha]]''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** '''Ungulates''' ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** Ferae ****** ''Pangolins'' ****** '''Carnivora''' ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' ==References== {{Peoples}} 862abb96e94023a728403ae689f71f7b75c7681c 1170 1169 2023-01-21T19:19:38Z OfficialTerracil 2 /* References */ wikitext text/x-wiki The ecology of Terracil is on the whole usually familiar to someone from Earth, with some key differences. A mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. In response to the unique circumstances created by a different star and with ethyr available, the flora on Terracil evolved a variety of types of chlorophyll to deal with the sun's radiation. In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis, making use of ethyr to sustain growth despite the inefficiency. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the compliment of the peak stellar output at the cost of the danger of sunburns. This has resulted in plants surviving in latitudes higher than one would expect plants on Earth. These types of chlorophyll coexist with green in more temperate regions, and as a result there is a mixture of colours plants can be across the world, with green still being the dominant colour of plant growth. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling. __TOC__ ==Biogeographic Regions== === NA === The NA continent is one of the main 5 biogeographic realms constituting Terracil's surface. The NA is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: === Meli === The Meli is divided into the following bioregions: * The desert belt - A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. {quote|Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed.|Excerpt from a tale about meli land} === Itza === The Itza continent is partially connected to Eur, the largest of the main biogeographic realms, and is located east of Meli and south/west of Eur. Itza is divided into the following bioregions: * Jungles - Dominated by Itzatecah * Southern Savannah - Itzatecah colonies * Northern Desert - Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. * Northern Mediterranean * Southern Temperate - Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. The dominant fauna of the NA consists of xxx such as: === Eur === Paleo-modern, Manush * Asi Modern, Manu+Drokha == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * Dragonblood trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves. Perhaps an extract can be used to coat armour to make it reflective/invisible-y? * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like. Yellow horned jelly melon and green jelly melon. * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine. Perhaps some invertebrate that grows a thin calcium shell the size and shape of a large olive? * Purpleheart tree - A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of purple dye. * [[Ropevine]]s are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * Bunchberries! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === India + SE Asia: South India: Basil, Turmeric, Black Pepper, Curry Mixture. Cinnamon East: Ginger, licorice, sugar (cane) Oceanea islands: Clove, Mace, Nutmeg, Mexico: Paprika, vanilla, cacao (from amazon?) Iran: Hot arid climate. Coriander, Cumin. Cardamom. Mediterranean: Bay leaf, chamomile, fennel, lavender, mint, mustard (turnips, cabbage, broccoli, cauliflower, canola) oregano, saffron, rosemary, sage, thyme, dill, parsley. Jamaice: Allspice Amazon: Cayenne Central Asia: Garlic South China: Jasmine East Coast US: Sassafras (temperate wet climate) * IDEAS * Cinnamon Describe ideas here. Watch Atlas Pro video for refresher on content to go here. Make note of where it grows (region and climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== Lizards & Snakes, Mosasaurs, Turtles, Ichthyosaurs, Plesiosaurs, Pliosaurs ===== Archosaurs ===== * '''Pseudosuchia''' ** Suchia *** Loricata **** ''Crocodiles'' * '''Avemetatarsalia''' ** Aphanosauria *** Postaphanosauridae **** ''Incolapalus'' **** Melinoridae ***** ''Orthipalus'' ****** ''Parmelinoratus'' ******* '''''[[Melinorati]]''''' ** Ornithodira *** Pterosauria **** '''''[[Pterosaurs]]''''' *** Dinosauromorpha **** Lagerpetidae ***** '''''[[Tzikink]]''''' **** Dinosauriformes ***** '''Dinosauria''' ****** '''Ornithischia''' ******* Thyreophora ******** ''Stegosaurs'' ******** ''Ankylosaurs'' ******* Neornithischia ******** Marginocephalia ********* ''Pachycephalosaurs'' ********* ''Ceratopsids'' ******** Ornithopoda ********* ''Elasmarids'' ********* Iguanodontia ********** ''Hadrosaurs'' ****** '''Saurischia''' ******* Sauropodomorpha ******** Sauropoda ********* ''Diplodocids'', ''Amargasaurs'' ********* ''Macronaria'', ''Titanosaurs'', ''Saltasaurs'' ******* Theropoda ******** Coelophysoids ******** Averostra ********* ''Ceratosaurs'' ********* Tetanurae ********** ''Megalosaurs'' ********** Avetheropoda *********** ''Allosaurs'' *********** Coelurosauria ************ ''Tyrannosaurs'' ************* ''Compsognathids'' ************* '''Maniraptoriformes''' Maniraptoriformes are highly diverse and as such the group deserves a closer look, so it continues below. These were dinosaurs with pennaceous feathers and wings. * '''Maniraptoriformes''' ** ''Ornithomimids'', ''Deinocheirids'' ** Maniraptora *** ''Alvarezsaurs'' **** ''Therizinosaurs'' **** Pennaraptora ***** ''Oviraptorids'' ***** Paraves ****** Scansoriopterygidae ******* ''Yi qi'', '''''[[Dragons]]''''' ****** ''Dromaeosaurs'' ******* ''Unenlagiids'' ****** ''Troodontids'' ****** Avialae ******* ''Birds'' ******** ''Palaeognathae'' ********* ''Ostriches'', ''Rheas'', ''Kiwis'', ''Emus'', ''Cassowaries'' ******** ''Neognaths'' ********* ''Chickens'', ''Ducks'' ********** ''Flamingos, Pigeons, Cuckoos, Cranes, Hummingbirds,'' *********** ''Loons, Penguins, Storks, Cormorants, Pelicans, Herons, Ibises'' *********** ''Vultures, birds of prey (Hawks, Eagles, Kites), Owls, Quetzals, Hornbills, Kingfishers, Woodpeckers, '''[[Terror Birds]]''' & Seriemas, Falcons, Parrots'' ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'' ****** ''Lesser Apes'' ******* ''Greater Apes'' ******** '''''[[Manush]]''''', '''''[[Myaner]]''''', '''''[[Drokha]]''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** '''Ungulates''' ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** Ferae ****** ''Pangolins'' ****** '''Carnivora''' ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' ==References== {{Peoples}} [[Category:Ecology]] [[Category:Reptiles]] [[Category:Mammals]] [[Category:ContinentX]] 3396fcdb88bf45c63d696e84c02014c14c184684 1171 1170 2023-01-21T19:59:58Z OfficialTerracil 2 /* Reptiles */ wikitext text/x-wiki The ecology of Terracil is on the whole usually familiar to someone from Earth, with some key differences. A mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. In response to the unique circumstances created by a different star and with ethyr available, the flora on Terracil evolved a variety of types of chlorophyll to deal with the sun's radiation. In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis, making use of ethyr to sustain growth despite the inefficiency. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the compliment of the peak stellar output at the cost of the danger of sunburns. This has resulted in plants surviving in latitudes higher than one would expect plants on Earth. These types of chlorophyll coexist with green in more temperate regions, and as a result there is a mixture of colours plants can be across the world, with green still being the dominant colour of plant growth. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling. __TOC__ ==Biogeographic Regions== === NA === The NA continent is one of the main 5 biogeographic realms constituting Terracil's surface. The NA is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: === Meli === The Meli is divided into the following bioregions: * The desert belt - A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. {quote|Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed.|Excerpt from a tale about meli land} === Itza === The Itza continent is partially connected to Eur, the largest of the main biogeographic realms, and is located east of Meli and south/west of Eur. Itza is divided into the following bioregions: * Jungles - Dominated by Itzatecah * Southern Savannah - Itzatecah colonies * Northern Desert - Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. * Northern Mediterranean * Southern Temperate - Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. The dominant fauna of the NA consists of xxx such as: === Eur === Paleo-modern, Manush * Asi Modern, Manu+Drokha == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * Dragonblood trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves. Perhaps an extract can be used to coat armour to make it reflective/invisible-y? * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like. Yellow horned jelly melon and green jelly melon. * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine. Perhaps some invertebrate that grows a thin calcium shell the size and shape of a large olive? * Purpleheart tree - A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of purple dye. * [[Ropevine]]s are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * Bunchberries! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === India + SE Asia: South India: Basil, Turmeric, Black Pepper, Curry Mixture. Cinnamon East: Ginger, licorice, sugar (cane) Oceanea islands: Clove, Mace, Nutmeg, Mexico: Paprika, vanilla, cacao (from amazon?) Iran: Hot arid climate. Coriander, Cumin. Cardamom. Mediterranean: Bay leaf, chamomile, fennel, lavender, mint, mustard (turnips, cabbage, broccoli, cauliflower, canola) oregano, saffron, rosemary, sage, thyme, dill, parsley. Jamaice: Allspice Amazon: Cayenne Central Asia: Garlic South China: Jasmine East Coast US: Sassafras (temperate wet climate) * IDEAS * Cinnamon Describe ideas here. Watch Atlas Pro video for refresher on content to go here. Make note of where it grows (region and climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== * '''Sauropsida/Reptilia''' ** Sauria *** Lepidosauromorpha **** ''Rib gliding lizards'' ***** '''Rhynchocephalia''' ****** ''Tuataras'' ***** '''Squamata''' ****** ''Lizards'' and ''Snakes'' and ''Mosasaurs'' *** Archosauromorpha **** Pan-Testudines ***** ''Turtles'' ***** Eosauropterygia ****** ''Plesiosaurs'' ******* ''Pliosaurs'' **** Ichthyosauromorpha ***** ''Ichthyosaurs'' **** Pan-Archosauria ***** ''Tanystropheus'' ***** '''Archosauria''' ===== Archosaurs ===== * '''Pseudosuchia''' ** Suchia *** Loricata **** ''Crocodiles'' * '''Avemetatarsalia''' ** Aphanosauria *** Postaphanosauridae **** ''Incolapalus'' **** Melinoridae ***** ''Orthipalus'' ****** ''Parmelinoratus'' ******* '''''[[Melinorati]]''''' ** Ornithodira *** Pterosauria **** '''''[[Pterosaurs]]''''' *** Dinosauromorpha **** Lagerpetidae ***** '''''[[Tzikink]]''''' **** Dinosauriformes ***** '''Dinosauria''' ****** '''Ornithischia''' ******* Thyreophora ******** ''Stegosaurs'' ******** ''Ankylosaurs'' ******* Neornithischia ******** Marginocephalia ********* ''Pachycephalosaurs'' ********* ''Ceratopsids'' ******** Ornithopoda ********* ''Elasmarids'' ********* Iguanodontia ********** ''Hadrosaurs'' ****** '''Saurischia''' ******* Sauropodomorpha ******** Sauropoda ********* ''Diplodocids'', ''Amargasaurs'' ********* ''Macronaria'', ''Titanosaurs'', ''Saltasaurs'' ******* Theropoda ******** Coelophysoids ******** Averostra ********* ''Ceratosaurs'' ********* Tetanurae ********** ''Megalosaurs'' ********** Avetheropoda *********** ''Allosaurs'' *********** Coelurosauria ************ ''Tyrannosaurs'' ************* ''Compsognathids'' ************* '''Maniraptoriformes''' Maniraptoriformes are highly diverse and as such the group deserves a closer look, so it continues below. These were dinosaurs with pennaceous feathers and wings. * '''Maniraptoriformes''' ** ''Ornithomimids'', ''Deinocheirids'' ** Maniraptora *** ''Alvarezsaurs'' **** ''Therizinosaurs'' **** Pennaraptora ***** ''Oviraptorids'' ***** Paraves ****** Scansoriopterygidae ******* ''Yi qi'', '''''[[Dragons]]''''' ****** ''Dromaeosaurs'' ******* ''Unenlagiids'' ****** ''Troodontids'' ****** Avialae ******* ''Birds'' ******** ''Palaeognathae'' ********* ''Ostriches'', ''Rheas'', ''Kiwis'', ''Emus'', ''Cassowaries'' ******** ''Neognaths'' ********* ''Chickens'', ''Ducks'' ********** ''Flamingos, Pigeons, Cuckoos, Cranes, Hummingbirds,'' *********** ''Loons, Penguins, Storks, Cormorants, Pelicans, Herons, Ibises'' *********** ''Vultures, birds of prey (Hawks, Eagles, Kites), Owls, Quetzals, Hornbills, Kingfishers, Woodpeckers, '''[[Terror Birds]]''' & Seriemas, Falcons, Parrots'' ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'' ****** ''Lesser Apes'' ******* ''Greater Apes'' ******** '''''[[Manush]]''''', '''''[[Myaner]]''''', '''''[[Drokha]]''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** '''Ungulates''' ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** Ferae ****** ''Pangolins'' ****** '''Carnivora''' ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' ==References== {{Peoples}} [[Category:Ecology]] [[Category:Reptiles]] [[Category:Mammals]] [[Category:ContinentX]] edf10f53adfb27d1072972d6c8f5ee2ccffa05c9 1172 1171 2023-01-21T20:14:44Z OfficialTerracil 2 /* Spices & Herbs */ wikitext text/x-wiki The ecology of Terracil is on the whole usually familiar to someone from Earth, with some key differences. A mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. In response to the unique circumstances created by a different star and with ethyr available, the flora on Terracil evolved a variety of types of chlorophyll to deal with the sun's radiation. In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis, making use of ethyr to sustain growth despite the inefficiency. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the compliment of the peak stellar output at the cost of the danger of sunburns. This has resulted in plants surviving in latitudes higher than one would expect plants on Earth. These types of chlorophyll coexist with green in more temperate regions, and as a result there is a mixture of colours plants can be across the world, with green still being the dominant colour of plant growth. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling. __TOC__ ==Biogeographic Regions== === NA === The NA continent is one of the main 5 biogeographic realms constituting Terracil's surface. The NA is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: === Meli === The Meli is divided into the following bioregions: * The desert belt - A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. {quote|Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed.|Excerpt from a tale about meli land} === Itza === The Itza continent is partially connected to Eur, the largest of the main biogeographic realms, and is located east of Meli and south/west of Eur. Itza is divided into the following bioregions: * Jungles - Dominated by Itzatecah * Southern Savannah - Itzatecah colonies * Northern Desert - Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. * Northern Mediterranean * Southern Temperate - Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. The dominant fauna of the NA consists of xxx such as: === Eur === Paleo-modern, Manush * Asi Modern, Manu+Drokha == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * Dragonblood trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves. Perhaps an extract can be used to coat armour to make it reflective/invisible-y? * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like. Yellow horned jelly melon and green jelly melon. * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine. Perhaps some invertebrate that grows a thin calcium shell the size and shape of a large olive? * Purpleheart tree - A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of purple dye. * [[Ropevine]]s are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * Bunchberries! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === India + SE Asia: South India: Basil, Turmeric, Black Pepper, Curry Mixture. Cinnamon East: Ginger, licorice, sugar (cane) Oceanea islands: Clove, Mace, Nutmeg, Mexico: Paprika, vanilla, cacao (from amazon?) Iran: Hot arid climate. Coriander, Cumin. Cardamom. Mediterranean: Bay leaf, chamomile, fennel, lavender, mint, mustard (turnips, cabbage, broccoli, cauliflower, canola) oregano, saffron, rosemary, sage, thyme, dill, parsley. Jamaice: Allspice Amazon: Cayenne Central Asia: Garlic South China: Jasmine East Coast US: Sassafras (temperate wet climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== * '''Sauropsida/Reptilia''' ** Sauria *** Lepidosauromorpha **** ''Rib gliding lizards'' ***** '''Rhynchocephalia''' ****** ''Tuataras'' ***** '''Squamata''' ****** ''Lizards'' and ''Snakes'' and ''Mosasaurs'' *** Archosauromorpha **** Pan-Testudines ***** ''Turtles'' ***** Eosauropterygia ****** ''Plesiosaurs'' ******* ''Pliosaurs'' **** Ichthyosauromorpha ***** ''Ichthyosaurs'' **** Pan-Archosauria ***** ''Tanystropheus'' ***** '''Archosauria''' ===== Archosaurs ===== * '''Pseudosuchia''' ** Suchia *** Loricata **** ''Crocodiles'' * '''Avemetatarsalia''' ** Aphanosauria *** Postaphanosauridae **** ''Incolapalus'' **** Melinoridae ***** ''Orthipalus'' ****** ''Parmelinoratus'' ******* '''''[[Melinorati]]''''' ** Ornithodira *** Pterosauria **** '''''[[Pterosaurs]]''''' *** Dinosauromorpha **** Lagerpetidae ***** '''''[[Tzikink]]''''' **** Dinosauriformes ***** '''Dinosauria''' ****** '''Ornithischia''' ******* Thyreophora ******** ''Stegosaurs'' ******** ''Ankylosaurs'' ******* Neornithischia ******** Marginocephalia ********* ''Pachycephalosaurs'' ********* ''Ceratopsids'' ******** Ornithopoda ********* ''Elasmarids'' ********* Iguanodontia ********** ''Hadrosaurs'' ****** '''Saurischia''' ******* Sauropodomorpha ******** Sauropoda ********* ''Diplodocids'', ''Amargasaurs'' ********* ''Macronaria'', ''Titanosaurs'', ''Saltasaurs'' ******* Theropoda ******** Coelophysoids ******** Averostra ********* ''Ceratosaurs'' ********* Tetanurae ********** ''Megalosaurs'' ********** Avetheropoda *********** ''Allosaurs'' *********** Coelurosauria ************ ''Tyrannosaurs'' ************* ''Compsognathids'' ************* '''Maniraptoriformes''' Maniraptoriformes are highly diverse and as such the group deserves a closer look, so it continues below. These were dinosaurs with pennaceous feathers and wings. * '''Maniraptoriformes''' ** ''Ornithomimids'', ''Deinocheirids'' ** Maniraptora *** ''Alvarezsaurs'' **** ''Therizinosaurs'' **** Pennaraptora ***** ''Oviraptorids'' ***** Paraves ****** Scansoriopterygidae ******* ''Yi qi'', '''''[[Dragons]]''''' ****** ''Dromaeosaurs'' ******* ''Unenlagiids'' ****** ''Troodontids'' ****** Avialae ******* ''Birds'' ******** ''Palaeognathae'' ********* ''Ostriches'', ''Rheas'', ''Kiwis'', ''Emus'', ''Cassowaries'' ******** ''Neognaths'' ********* ''Chickens'', ''Ducks'' ********** ''Flamingos, Pigeons, Cuckoos, Cranes, Hummingbirds,'' *********** ''Loons, Penguins, Storks, Cormorants, Pelicans, Herons, Ibises'' *********** ''Vultures, birds of prey (Hawks, Eagles, Kites), Owls, Quetzals, Hornbills, Kingfishers, Woodpeckers, '''[[Terror Birds]]''' & Seriemas, Falcons, Parrots'' ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'' ****** ''Lesser Apes'' ******* ''Greater Apes'' ******** '''''[[Manush]]''''', '''''[[Myaner]]''''', '''''[[Drokha]]''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** '''Ungulates''' ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** Ferae ****** ''Pangolins'' ****** '''Carnivora''' ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' ==References== {{Peoples}} [[Category:Ecology]] [[Category:Reptiles]] [[Category:Mammals]] [[Category:ContinentX]] bee6a4471307b33c8f2a4eb235f6d7def626ef72 1173 1172 2023-01-21T20:15:43Z OfficialTerracil 2 /* Meli */ wikitext text/x-wiki The ecology of Terracil is on the whole usually familiar to someone from Earth, with some key differences. A mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. In response to the unique circumstances created by a different star and with ethyr available, the flora on Terracil evolved a variety of types of chlorophyll to deal with the sun's radiation. In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis, making use of ethyr to sustain growth despite the inefficiency. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the compliment of the peak stellar output at the cost of the danger of sunburns. This has resulted in plants surviving in latitudes higher than one would expect plants on Earth. These types of chlorophyll coexist with green in more temperate regions, and as a result there is a mixture of colours plants can be across the world, with green still being the dominant colour of plant growth. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling. __TOC__ ==Biogeographic Regions== === NA === The NA continent is one of the main 5 biogeographic realms constituting Terracil's surface. The NA is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: === Meli === The Meli is divided into the following bioregions: * The desert belt - A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. {{quote|Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed.|Excerpt from a tale about meli land}} === Itza === The Itza continent is partially connected to Eur, the largest of the main biogeographic realms, and is located east of Meli and south/west of Eur. Itza is divided into the following bioregions: * Jungles - Dominated by Itzatecah * Southern Savannah - Itzatecah colonies * Northern Desert - Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. * Northern Mediterranean * Southern Temperate - Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. The dominant fauna of the NA consists of xxx such as: === Eur === Paleo-modern, Manush * Asi Modern, Manu+Drokha == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * Dragonblood trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves. Perhaps an extract can be used to coat armour to make it reflective/invisible-y? * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like. Yellow horned jelly melon and green jelly melon. * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine. Perhaps some invertebrate that grows a thin calcium shell the size and shape of a large olive? * Purpleheart tree - A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of purple dye. * [[Ropevine]]s are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * Bunchberries! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === India + SE Asia: South India: Basil, Turmeric, Black Pepper, Curry Mixture. Cinnamon East: Ginger, licorice, sugar (cane) Oceanea islands: Clove, Mace, Nutmeg, Mexico: Paprika, vanilla, cacao (from amazon?) Iran: Hot arid climate. Coriander, Cumin. Cardamom. Mediterranean: Bay leaf, chamomile, fennel, lavender, mint, mustard (turnips, cabbage, broccoli, cauliflower, canola) oregano, saffron, rosemary, sage, thyme, dill, parsley. Jamaice: Allspice Amazon: Cayenne Central Asia: Garlic South China: Jasmine East Coast US: Sassafras (temperate wet climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== * '''Sauropsida/Reptilia''' ** Sauria *** Lepidosauromorpha **** ''Rib gliding lizards'' ***** '''Rhynchocephalia''' ****** ''Tuataras'' ***** '''Squamata''' ****** ''Lizards'' and ''Snakes'' and ''Mosasaurs'' *** Archosauromorpha **** Pan-Testudines ***** ''Turtles'' ***** Eosauropterygia ****** ''Plesiosaurs'' ******* ''Pliosaurs'' **** Ichthyosauromorpha ***** ''Ichthyosaurs'' **** Pan-Archosauria ***** ''Tanystropheus'' ***** '''Archosauria''' ===== Archosaurs ===== * '''Pseudosuchia''' ** Suchia *** Loricata **** ''Crocodiles'' * '''Avemetatarsalia''' ** Aphanosauria *** Postaphanosauridae **** ''Incolapalus'' **** Melinoridae ***** ''Orthipalus'' ****** ''Parmelinoratus'' ******* '''''[[Melinorati]]''''' ** Ornithodira *** Pterosauria **** '''''[[Pterosaurs]]''''' *** Dinosauromorpha **** Lagerpetidae ***** '''''[[Tzikink]]''''' **** Dinosauriformes ***** '''Dinosauria''' ****** '''Ornithischia''' ******* Thyreophora ******** ''Stegosaurs'' ******** ''Ankylosaurs'' ******* Neornithischia ******** Marginocephalia ********* ''Pachycephalosaurs'' ********* ''Ceratopsids'' ******** Ornithopoda ********* ''Elasmarids'' ********* Iguanodontia ********** ''Hadrosaurs'' ****** '''Saurischia''' ******* Sauropodomorpha ******** Sauropoda ********* ''Diplodocids'', ''Amargasaurs'' ********* ''Macronaria'', ''Titanosaurs'', ''Saltasaurs'' ******* Theropoda ******** Coelophysoids ******** Averostra ********* ''Ceratosaurs'' ********* Tetanurae ********** ''Megalosaurs'' ********** Avetheropoda *********** ''Allosaurs'' *********** Coelurosauria ************ ''Tyrannosaurs'' ************* ''Compsognathids'' ************* '''Maniraptoriformes''' Maniraptoriformes are highly diverse and as such the group deserves a closer look, so it continues below. These were dinosaurs with pennaceous feathers and wings. * '''Maniraptoriformes''' ** ''Ornithomimids'', ''Deinocheirids'' ** Maniraptora *** ''Alvarezsaurs'' **** ''Therizinosaurs'' **** Pennaraptora ***** ''Oviraptorids'' ***** Paraves ****** Scansoriopterygidae ******* ''Yi qi'', '''''[[Dragons]]''''' ****** ''Dromaeosaurs'' ******* ''Unenlagiids'' ****** ''Troodontids'' ****** Avialae ******* ''Birds'' ******** ''Palaeognathae'' ********* ''Ostriches'', ''Rheas'', ''Kiwis'', ''Emus'', ''Cassowaries'' ******** ''Neognaths'' ********* ''Chickens'', ''Ducks'' ********** ''Flamingos, Pigeons, Cuckoos, Cranes, Hummingbirds,'' *********** ''Loons, Penguins, Storks, Cormorants, Pelicans, Herons, Ibises'' *********** ''Vultures, birds of prey (Hawks, Eagles, Kites), Owls, Quetzals, Hornbills, Kingfishers, Woodpeckers, '''[[Terror Birds]]''' & Seriemas, Falcons, Parrots'' ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'' ****** ''Lesser Apes'' ******* ''Greater Apes'' ******** '''''[[Manush]]''''', '''''[[Myaner]]''''', '''''[[Drokha]]''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** '''Ungulates''' ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** Ferae ****** ''Pangolins'' ****** '''Carnivora''' ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' ==References== {{Peoples}} [[Category:Ecology]] [[Category:Reptiles]] [[Category:Mammals]] [[Category:ContinentX]] d7077245af622634750ae998ebdd200b2ef2247d 1174 1173 2023-01-21T20:16:40Z OfficialTerracil 2 /* Meli */ wikitext text/x-wiki The ecology of Terracil is on the whole usually familiar to someone from Earth, with some key differences. A mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. In response to the unique circumstances created by a different star and with ethyr available, the flora on Terracil evolved a variety of types of chlorophyll to deal with the sun's radiation. In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis, making use of ethyr to sustain growth despite the inefficiency. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the compliment of the peak stellar output at the cost of the danger of sunburns. This has resulted in plants surviving in latitudes higher than one would expect plants on Earth. These types of chlorophyll coexist with green in more temperate regions, and as a result there is a mixture of colours plants can be across the world, with green still being the dominant colour of plant growth. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling. __TOC__ ==Biogeographic Regions== === NA === The NA continent is one of the main 5 biogeographic realms constituting Terracil's surface. The NA is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: === Meli === The Meli is divided into the following bioregions: * The desert belt - A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. {{quote|Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed.|Excerpt from a tale set in the equatorial jungles of meli land}} === Itza === The Itza continent is partially connected to Eur, the largest of the main biogeographic realms, and is located east of Meli and south/west of Eur. Itza is divided into the following bioregions: * Jungles - Dominated by Itzatecah * Southern Savannah - Itzatecah colonies * Northern Desert - Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. * Northern Mediterranean * Southern Temperate - Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. The dominant fauna of the NA consists of xxx such as: === Eur === Paleo-modern, Manush * Asi Modern, Manu+Drokha == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * Dragonblood trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves. Perhaps an extract can be used to coat armour to make it reflective/invisible-y? * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like. Yellow horned jelly melon and green jelly melon. * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine. Perhaps some invertebrate that grows a thin calcium shell the size and shape of a large olive? * Purpleheart tree - A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of purple dye. * [[Ropevine]]s are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * Bunchberries! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === India + SE Asia: South India: Basil, Turmeric, Black Pepper, Curry Mixture. Cinnamon East: Ginger, licorice, sugar (cane) Oceanea islands: Clove, Mace, Nutmeg, Mexico: Paprika, vanilla, cacao (from amazon?) Iran: Hot arid climate. Coriander, Cumin. Cardamom. Mediterranean: Bay leaf, chamomile, fennel, lavender, mint, mustard (turnips, cabbage, broccoli, cauliflower, canola) oregano, saffron, rosemary, sage, thyme, dill, parsley. Jamaice: Allspice Amazon: Cayenne Central Asia: Garlic South China: Jasmine East Coast US: Sassafras (temperate wet climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== * '''Sauropsida/Reptilia''' ** Sauria *** Lepidosauromorpha **** ''Rib gliding lizards'' ***** '''Rhynchocephalia''' ****** ''Tuataras'' ***** '''Squamata''' ****** ''Lizards'' and ''Snakes'' and ''Mosasaurs'' *** Archosauromorpha **** Pan-Testudines ***** ''Turtles'' ***** Eosauropterygia ****** ''Plesiosaurs'' ******* ''Pliosaurs'' **** Ichthyosauromorpha ***** ''Ichthyosaurs'' **** Pan-Archosauria ***** ''Tanystropheus'' ***** '''Archosauria''' ===== Archosaurs ===== * '''Pseudosuchia''' ** Suchia *** Loricata **** ''Crocodiles'' * '''Avemetatarsalia''' ** Aphanosauria *** Postaphanosauridae **** ''Incolapalus'' **** Melinoridae ***** ''Orthipalus'' ****** ''Parmelinoratus'' ******* '''''[[Melinorati]]''''' ** Ornithodira *** Pterosauria **** '''''[[Pterosaurs]]''''' *** Dinosauromorpha **** Lagerpetidae ***** '''''[[Tzikink]]''''' **** Dinosauriformes ***** '''Dinosauria''' ****** '''Ornithischia''' ******* Thyreophora ******** ''Stegosaurs'' ******** ''Ankylosaurs'' ******* Neornithischia ******** Marginocephalia ********* ''Pachycephalosaurs'' ********* ''Ceratopsids'' ******** Ornithopoda ********* ''Elasmarids'' ********* Iguanodontia ********** ''Hadrosaurs'' ****** '''Saurischia''' ******* Sauropodomorpha ******** Sauropoda ********* ''Diplodocids'', ''Amargasaurs'' ********* ''Macronaria'', ''Titanosaurs'', ''Saltasaurs'' ******* Theropoda ******** Coelophysoids ******** Averostra ********* ''Ceratosaurs'' ********* Tetanurae ********** ''Megalosaurs'' ********** Avetheropoda *********** ''Allosaurs'' *********** Coelurosauria ************ ''Tyrannosaurs'' ************* ''Compsognathids'' ************* '''Maniraptoriformes''' Maniraptoriformes are highly diverse and as such the group deserves a closer look, so it continues below. These were dinosaurs with pennaceous feathers and wings. * '''Maniraptoriformes''' ** ''Ornithomimids'', ''Deinocheirids'' ** Maniraptora *** ''Alvarezsaurs'' **** ''Therizinosaurs'' **** Pennaraptora ***** ''Oviraptorids'' ***** Paraves ****** Scansoriopterygidae ******* ''Yi qi'', '''''[[Dragons]]''''' ****** ''Dromaeosaurs'' ******* ''Unenlagiids'' ****** ''Troodontids'' ****** Avialae ******* ''Birds'' ******** ''Palaeognathae'' ********* ''Ostriches'', ''Rheas'', ''Kiwis'', ''Emus'', ''Cassowaries'' ******** ''Neognaths'' ********* ''Chickens'', ''Ducks'' ********** ''Flamingos, Pigeons, Cuckoos, Cranes, Hummingbirds,'' *********** ''Loons, Penguins, Storks, Cormorants, Pelicans, Herons, Ibises'' *********** ''Vultures, birds of prey (Hawks, Eagles, Kites), Owls, Quetzals, Hornbills, Kingfishers, Woodpeckers, '''[[Terror Birds]]''' & Seriemas, Falcons, Parrots'' ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'' ****** ''Lesser Apes'' ******* ''Greater Apes'' ******** '''''[[Manush]]''''', '''''[[Myaner]]''''', '''''[[Drokha]]''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** '''Ungulates''' ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** Ferae ****** ''Pangolins'' ****** '''Carnivora''' ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' ==References== {{Peoples}} [[Category:Ecology]] [[Category:Reptiles]] [[Category:Mammals]] [[Category:ContinentX]] a5e5152c6bf9178bd09e34b40ea831bdbbdcdc5a 1175 1174 2023-01-21T20:24:51Z OfficialTerracil 2 wikitext text/x-wiki The '''ecology''' of [[Terracil]] is, on the whole, usually familiar to someone from Earth but with some key differences. In response to the unique circumstances created by [[Sun|an F6 star]] and with [[ethyr]] available, the flora on [[Terracil]] evolved a variety of types of chlorophyll to deal with the sun's radiation. In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis, making use of ethyr to sustain growth despite the inefficiency. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the complement of the peak stellar output at the cost of the danger of sunburns. This has resulted in plants surviving in latitudes higher than one would expect plants to be on Earth. These types of chlorophyll coexist in more temperate regions and as a result there is variety to the colours plants can be across the world, with green still being the dominant colour of plant growth as the blues and yellows mix. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling than on Earth. Furthermore, a mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. As a result, the extant fauna on Terracil ranges from continents dominated by mammals, derived avialans, or non-avian dinosaurs, as well as the many sapient species that inhabit the planet. __TOC__ ==Biogeographic Regions== === NA === The NA continent is one of the main 5 biogeographic realms constituting Terracil's surface. The NA is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: === Meli === The Meli is divided into the following bioregions: * The desert belt - A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. {{quote|Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed.|Excerpt from a tale set in the equatorial jungles of meli land}} === Itza === The Itza continent is partially connected to Eur, the largest of the main biogeographic realms, and is located east of Meli and south/west of Eur. Itza is divided into the following bioregions: * Jungles - Dominated by Itzatecah * Southern Savannah - Itzatecah colonies * Northern Desert - Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. * Northern Mediterranean * Southern Temperate - Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. The dominant fauna of the NA consists of xxx such as: === Eur === Paleo-modern, Manush * Asi Modern, Manu+Drokha == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * Dragonblood trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves. Perhaps an extract can be used to coat armour to make it reflective/invisible-y? * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like. Yellow horned jelly melon and green jelly melon. * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine. Perhaps some invertebrate that grows a thin calcium shell the size and shape of a large olive? * Purpleheart tree - A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of purple dye. * [[Ropevine]]s are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * Bunchberries! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === India + SE Asia: South India: Basil, Turmeric, Black Pepper, Curry Mixture. Cinnamon East: Ginger, licorice, sugar (cane) Oceanea islands: Clove, Mace, Nutmeg, Mexico: Paprika, vanilla, cacao (from amazon?) Iran: Hot arid climate. Coriander, Cumin. Cardamom. Mediterranean: Bay leaf, chamomile, fennel, lavender, mint, mustard (turnips, cabbage, broccoli, cauliflower, canola) oregano, saffron, rosemary, sage, thyme, dill, parsley. Jamaice: Allspice Amazon: Cayenne Central Asia: Garlic South China: Jasmine East Coast US: Sassafras (temperate wet climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== * '''Sauropsida/Reptilia''' ** Sauria *** Lepidosauromorpha **** ''Rib gliding lizards'' ***** '''Rhynchocephalia''' ****** ''Tuataras'' ***** '''Squamata''' ****** ''Lizards'' and ''Snakes'' and ''Mosasaurs'' *** Archosauromorpha **** Pan-Testudines ***** ''Turtles'' ***** Eosauropterygia ****** ''Plesiosaurs'' ******* ''Pliosaurs'' **** Ichthyosauromorpha ***** ''Ichthyosaurs'' **** Pan-Archosauria ***** ''Tanystropheus'' ***** '''Archosauria''' ===== Archosaurs ===== * '''Pseudosuchia''' ** Suchia *** Loricata **** ''Crocodiles'' * '''Avemetatarsalia''' ** Aphanosauria *** Postaphanosauridae **** ''Incolapalus'' **** Melinoridae ***** ''Orthipalus'' ****** ''Parmelinoratus'' ******* '''''[[Melinorati]]''''' ** Ornithodira *** Pterosauria **** '''''[[Pterosaurs]]''''' *** Dinosauromorpha **** Lagerpetidae ***** '''''[[Tzikink]]''''' **** Dinosauriformes ***** '''Dinosauria''' ****** '''Ornithischia''' ******* Thyreophora ******** ''Stegosaurs'' ******** ''Ankylosaurs'' ******* Neornithischia ******** Marginocephalia ********* ''Pachycephalosaurs'' ********* ''Ceratopsids'' ******** Ornithopoda ********* ''Elasmarids'' ********* Iguanodontia ********** ''Hadrosaurs'' ****** '''Saurischia''' ******* Sauropodomorpha ******** Sauropoda ********* ''Diplodocids'', ''Amargasaurs'' ********* ''Macronaria'', ''Titanosaurs'', ''Saltasaurs'' ******* Theropoda ******** Coelophysoids ******** Averostra ********* ''Ceratosaurs'' ********* Tetanurae ********** ''Megalosaurs'' ********** Avetheropoda *********** ''Allosaurs'' *********** Coelurosauria ************ ''Tyrannosaurs'' ************* ''Compsognathids'' ************* '''Maniraptoriformes''' Maniraptoriformes are highly diverse and as such the group deserves a closer look, so it continues below. These were dinosaurs with pennaceous feathers and wings. * '''Maniraptoriformes''' ** ''Ornithomimids'', ''Deinocheirids'' ** Maniraptora *** ''Alvarezsaurs'' **** ''Therizinosaurs'' **** Pennaraptora ***** ''Oviraptorids'' ***** Paraves ****** Scansoriopterygidae ******* ''Yi qi'', '''''[[Dragons]]''''' ****** ''Dromaeosaurs'' ******* ''Unenlagiids'' ****** ''Troodontids'' ****** Avialae ******* ''Birds'' ******** ''Palaeognathae'' ********* ''Ostriches'', ''Rheas'', ''Kiwis'', ''Emus'', ''Cassowaries'' ******** ''Neognaths'' ********* ''Chickens'', ''Ducks'' ********** ''Flamingos, Pigeons, Cuckoos, Cranes, Hummingbirds,'' *********** ''Loons, Penguins, Storks, Cormorants, Pelicans, Herons, Ibises'' *********** ''Vultures, birds of prey (Hawks, Eagles, Kites), Owls, Quetzals, Hornbills, Kingfishers, Woodpeckers, '''[[Terror Birds]]''' & Seriemas, Falcons, Parrots'' ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'' ****** ''Lesser Apes'' ******* ''Greater Apes'' ******** '''''[[Manush]]''''', '''''[[Myaner]]''''', '''''[[Drokha]]''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** '''Ungulates''' ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** Ferae ****** ''Pangolins'' ****** '''Carnivora''' ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' ==References== {{Peoples}} [[Category:Ecology]] [[Category:Reptiles]] [[Category:Mammals]] [[Category:ContinentX]] 11cf58305f5154ca32e2193a8ac3f07d0ca5a2c3 1177 1175 2023-01-21T20:29:04Z OfficialTerracil 2 wikitext text/x-wiki [[File:Little plant.jpg|300px|thumb|right|alt=Little green plant.|The flora and fauna of Terracil is the source of much beauty.]] The '''ecology''' of [[Terracil]] is, on the whole, usually familiar to someone from Earth but with some key differences. In response to the unique circumstances created by [[Sun|an F6 star]] and with [[ethyr]] available, the flora on [[Terracil]] evolved a variety of types of chlorophyll to deal with the sun's radiation. In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis, making use of ethyr to sustain growth despite the inefficiency. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the complement of the peak stellar output at the cost of the danger of sunburns. This has resulted in plants surviving in latitudes higher than one would expect plants to be on Earth. These types of chlorophyll coexist in more temperate regions and as a result there is variety to the colours plants can be across the world, with green still being the dominant colour of plant growth as the blues and yellows mix. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling than on Earth. Furthermore, a mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. As a result, the extant fauna on Terracil ranges from continents dominated by mammals, derived avialans, or non-avian dinosaurs, as well as the many sapient species that inhabit the planet. __TOC__ ==Biogeographic Regions== === NA === The NA continent is one of the main 5 biogeographic realms constituting Terracil's surface. The NA is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: === Meli === The Meli is divided into the following bioregions: * The desert belt - A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. {{quote|Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed.|Excerpt from a tale set in the equatorial jungles of meli land}} === Itza === The Itza continent is partially connected to Eur, the largest of the main biogeographic realms, and is located east of Meli and south/west of Eur. Itza is divided into the following bioregions: * Jungles - Dominated by Itzatecah * Southern Savannah - Itzatecah colonies * Northern Desert - Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. * Northern Mediterranean * Southern Temperate - Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. The dominant fauna of the NA consists of xxx such as: === Eur === Paleo-modern, Manush * Asi Modern, Manu+Drokha == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * Dragonblood trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves. Perhaps an extract can be used to coat armour to make it reflective/invisible-y? * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like. Yellow horned jelly melon and green jelly melon. * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine. Perhaps some invertebrate that grows a thin calcium shell the size and shape of a large olive? * Purpleheart tree - A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of purple dye. * [[Ropevine]]s are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * Bunchberries! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === India + SE Asia: South India: Basil, Turmeric, Black Pepper, Curry Mixture. Cinnamon East: Ginger, licorice, sugar (cane) Oceanea islands: Clove, Mace, Nutmeg, Mexico: Paprika, vanilla, cacao (from amazon?) Iran: Hot arid climate. Coriander, Cumin. Cardamom. Mediterranean: Bay leaf, chamomile, fennel, lavender, mint, mustard (turnips, cabbage, broccoli, cauliflower, canola) oregano, saffron, rosemary, sage, thyme, dill, parsley. Jamaice: Allspice Amazon: Cayenne Central Asia: Garlic South China: Jasmine East Coast US: Sassafras (temperate wet climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== * '''Sauropsida/Reptilia''' ** Sauria *** Lepidosauromorpha **** ''Rib gliding lizards'' ***** '''Rhynchocephalia''' ****** ''Tuataras'' ***** '''Squamata''' ****** ''Lizards'' and ''Snakes'' and ''Mosasaurs'' *** Archosauromorpha **** Pan-Testudines ***** ''Turtles'' ***** Eosauropterygia ****** ''Plesiosaurs'' ******* ''Pliosaurs'' **** Ichthyosauromorpha ***** ''Ichthyosaurs'' **** Pan-Archosauria ***** ''Tanystropheus'' ***** '''Archosauria''' ===== Archosaurs ===== * '''Pseudosuchia''' ** Suchia *** Loricata **** ''Crocodiles'' * '''Avemetatarsalia''' ** Aphanosauria *** Postaphanosauridae **** ''Incolapalus'' **** Melinoridae ***** ''Orthipalus'' ****** ''Parmelinoratus'' ******* '''''[[Melinorati]]''''' ** Ornithodira *** Pterosauria **** '''''[[Pterosaurs]]''''' *** Dinosauromorpha **** Lagerpetidae ***** '''''[[Tzikink]]''''' **** Dinosauriformes ***** '''Dinosauria''' ****** '''Ornithischia''' ******* Thyreophora ******** ''Stegosaurs'' ******** ''Ankylosaurs'' ******* Neornithischia ******** Marginocephalia ********* ''Pachycephalosaurs'' ********* ''Ceratopsids'' ******** Ornithopoda ********* ''Elasmarids'' ********* Iguanodontia ********** ''Hadrosaurs'' ****** '''Saurischia''' ******* Sauropodomorpha ******** Sauropoda ********* ''Diplodocids'', ''Amargasaurs'' ********* ''Macronaria'', ''Titanosaurs'', ''Saltasaurs'' ******* Theropoda ******** Coelophysoids ******** Averostra ********* ''Ceratosaurs'' ********* Tetanurae ********** ''Megalosaurs'' ********** Avetheropoda *********** ''Allosaurs'' *********** Coelurosauria ************ ''Tyrannosaurs'' ************* ''Compsognathids'' ************* '''Maniraptoriformes''' Maniraptoriformes are highly diverse and as such the group deserves a closer look, so it continues below. These were dinosaurs with pennaceous feathers and wings. * '''Maniraptoriformes''' ** ''Ornithomimids'', ''Deinocheirids'' ** Maniraptora *** ''Alvarezsaurs'' **** ''Therizinosaurs'' **** Pennaraptora ***** ''Oviraptorids'' ***** Paraves ****** Scansoriopterygidae ******* ''Yi qi'', '''''[[Dragons]]''''' ****** ''Dromaeosaurs'' ******* ''Unenlagiids'' ****** ''Troodontids'' ****** Avialae ******* ''Birds'' ******** ''Palaeognathae'' ********* ''Ostriches'', ''Rheas'', ''Kiwis'', ''Emus'', ''Cassowaries'' ******** ''Neognaths'' ********* ''Chickens'', ''Ducks'' ********** ''Flamingos, Pigeons, Cuckoos, Cranes, Hummingbirds,'' *********** ''Loons, Penguins, Storks, Cormorants, Pelicans, Herons, Ibises'' *********** ''Vultures, birds of prey (Hawks, Eagles, Kites), Owls, Quetzals, Hornbills, Kingfishers, Woodpeckers, '''[[Terror Birds]]''' & Seriemas, Falcons, Parrots'' ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'' ****** ''Lesser Apes'' ******* ''Greater Apes'' ******** '''''[[Manush]]''''', '''''[[Myaner]]''''', '''''[[Drokha]]''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** '''Ungulates''' ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** Ferae ****** ''Pangolins'' ****** '''Carnivora''' ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' ==References== {{Peoples}} [[Category:Ecology]] [[Category:Reptiles]] [[Category:Mammals]] [[Category:ContinentX]] 6d0d1e261088d03fc7327b9180730b4fd459e654 1178 1177 2023-01-21T20:29:34Z OfficialTerracil 2 wikitext text/x-wiki [[File:Little plant.jpg|300px|thumb|right|alt=Little green plant.|The flora and fauna of Terracil is the source of much beauty.]] The '''ecology''' of [[Terracil]] is, on the whole, usually familiar to someone from Earth but with some key differences. In response to the unique circumstances created by [[Sun|an F6 star]] and with [[ethyr]] available, the flora on [[Terracil]] evolved a variety of types of chlorophyll to deal with the sun's radiation. In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis, making use of ethyr to sustain growth despite the inefficiency. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. __TOC__ Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the complement of the peak stellar output at the cost of the danger of sunburns. This has resulted in plants surviving in latitudes higher than one would expect plants to be on Earth. These types of chlorophyll coexist in more temperate regions and as a result there is variety to the colours plants can be across the world, with green still being the dominant colour of plant growth as the blues and yellows mix. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling than on Earth. Furthermore, a mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. As a result, the extant fauna on Terracil ranges from continents dominated by mammals, derived avialans, or non-avian dinosaurs, as well as the many sapient species that inhabit the planet. ==Biogeographic Regions== === NA === The NA continent is one of the main 5 biogeographic realms constituting Terracil's surface. The NA is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: === Meli === The Meli is divided into the following bioregions: * The desert belt - A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. {{quote|Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed.|Excerpt from a tale set in the equatorial jungles of meli land}} === Itza === The Itza continent is partially connected to Eur, the largest of the main biogeographic realms, and is located east of Meli and south/west of Eur. Itza is divided into the following bioregions: * Jungles - Dominated by Itzatecah * Southern Savannah - Itzatecah colonies * Northern Desert - Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. * Northern Mediterranean * Southern Temperate - Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. The dominant fauna of the NA consists of xxx such as: === Eur === Paleo-modern, Manush * Asi Modern, Manu+Drokha == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * Dragonblood trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves. Perhaps an extract can be used to coat armour to make it reflective/invisible-y? * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like. Yellow horned jelly melon and green jelly melon. * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine. Perhaps some invertebrate that grows a thin calcium shell the size and shape of a large olive? * Purpleheart tree - A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of purple dye. * [[Ropevine]]s are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * Bunchberries! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === India + SE Asia: South India: Basil, Turmeric, Black Pepper, Curry Mixture. Cinnamon East: Ginger, licorice, sugar (cane) Oceanea islands: Clove, Mace, Nutmeg, Mexico: Paprika, vanilla, cacao (from amazon?) Iran: Hot arid climate. Coriander, Cumin. Cardamom. Mediterranean: Bay leaf, chamomile, fennel, lavender, mint, mustard (turnips, cabbage, broccoli, cauliflower, canola) oregano, saffron, rosemary, sage, thyme, dill, parsley. Jamaice: Allspice Amazon: Cayenne Central Asia: Garlic South China: Jasmine East Coast US: Sassafras (temperate wet climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== * '''Sauropsida/Reptilia''' ** Sauria *** Lepidosauromorpha **** ''Rib gliding lizards'' ***** '''Rhynchocephalia''' ****** ''Tuataras'' ***** '''Squamata''' ****** ''Lizards'' and ''Snakes'' and ''Mosasaurs'' *** Archosauromorpha **** Pan-Testudines ***** ''Turtles'' ***** Eosauropterygia ****** ''Plesiosaurs'' ******* ''Pliosaurs'' **** Ichthyosauromorpha ***** ''Ichthyosaurs'' **** Pan-Archosauria ***** ''Tanystropheus'' ***** '''Archosauria''' ===== Archosaurs ===== * '''Pseudosuchia''' ** Suchia *** Loricata **** ''Crocodiles'' * '''Avemetatarsalia''' ** Aphanosauria *** Postaphanosauridae **** ''Incolapalus'' **** Melinoridae ***** ''Orthipalus'' ****** ''Parmelinoratus'' ******* '''''[[Melinorati]]''''' ** Ornithodira *** Pterosauria **** '''''[[Pterosaurs]]''''' *** Dinosauromorpha **** Lagerpetidae ***** '''''[[Tzikink]]''''' **** Dinosauriformes ***** '''Dinosauria''' ****** '''Ornithischia''' ******* Thyreophora ******** ''Stegosaurs'' ******** ''Ankylosaurs'' ******* Neornithischia ******** Marginocephalia ********* ''Pachycephalosaurs'' ********* ''Ceratopsids'' ******** Ornithopoda ********* ''Elasmarids'' ********* Iguanodontia ********** ''Hadrosaurs'' ****** '''Saurischia''' ******* Sauropodomorpha ******** Sauropoda ********* ''Diplodocids'', ''Amargasaurs'' ********* ''Macronaria'', ''Titanosaurs'', ''Saltasaurs'' ******* Theropoda ******** Coelophysoids ******** Averostra ********* ''Ceratosaurs'' ********* Tetanurae ********** ''Megalosaurs'' ********** Avetheropoda *********** ''Allosaurs'' *********** Coelurosauria ************ ''Tyrannosaurs'' ************* ''Compsognathids'' ************* '''Maniraptoriformes''' Maniraptoriformes are highly diverse and as such the group deserves a closer look, so it continues below. These were dinosaurs with pennaceous feathers and wings. * '''Maniraptoriformes''' ** ''Ornithomimids'', ''Deinocheirids'' ** Maniraptora *** ''Alvarezsaurs'' **** ''Therizinosaurs'' **** Pennaraptora ***** ''Oviraptorids'' ***** Paraves ****** Scansoriopterygidae ******* ''Yi qi'', '''''[[Dragons]]''''' ****** ''Dromaeosaurs'' ******* ''Unenlagiids'' ****** ''Troodontids'' ****** Avialae ******* ''Birds'' ******** ''Palaeognathae'' ********* ''Ostriches'', ''Rheas'', ''Kiwis'', ''Emus'', ''Cassowaries'' ******** ''Neognaths'' ********* ''Chickens'', ''Ducks'' ********** ''Flamingos, Pigeons, Cuckoos, Cranes, Hummingbirds,'' *********** ''Loons, Penguins, Storks, Cormorants, Pelicans, Herons, Ibises'' *********** ''Vultures, birds of prey (Hawks, Eagles, Kites), Owls, Quetzals, Hornbills, Kingfishers, Woodpeckers, '''[[Terror Birds]]''' & Seriemas, Falcons, Parrots'' ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'' ****** ''Lesser Apes'' ******* ''Greater Apes'' ******** '''''[[Manush]]''''', '''''[[Myaner]]''''', '''''[[Drokha]]''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** '''Ungulates''' ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** Ferae ****** ''Pangolins'' ****** '''Carnivora''' ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' ==References== {{Peoples}} [[Category:Ecology]] [[Category:Reptiles]] [[Category:Mammals]] [[Category:ContinentX]] 5b7b091841d26b12335bf1251a8d1c776cca594f 1179 1178 2023-01-21T20:35:29Z OfficialTerracil 2 /* Meli */ wikitext text/x-wiki [[File:Little plant.jpg|300px|thumb|right|alt=Little green plant.|The flora and fauna of Terracil is the source of much beauty.]] The '''ecology''' of [[Terracil]] is, on the whole, usually familiar to someone from Earth but with some key differences. In response to the unique circumstances created by [[Sun|an F6 star]] and with [[ethyr]] available, the flora on [[Terracil]] evolved a variety of types of chlorophyll to deal with the sun's radiation. In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis, making use of ethyr to sustain growth despite the inefficiency. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. __TOC__ Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the complement of the peak stellar output at the cost of the danger of sunburns. This has resulted in plants surviving in latitudes higher than one would expect plants to be on Earth. These types of chlorophyll coexist in more temperate regions and as a result there is variety to the colours plants can be across the world, with green still being the dominant colour of plant growth as the blues and yellows mix. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling than on Earth. Furthermore, a mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. As a result, the extant fauna on Terracil ranges from continents dominated by mammals, derived avialans, or non-avian dinosaurs, as well as the many sapient species that inhabit the planet. ==Biogeographic Regions== === NA === The NA continent is one of the main 5 biogeographic realms constituting Terracil's surface. The NA is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: === Meli === The Meli is divided into the following bioregions: * The desert belt - A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. {{quote|Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed.|Excerpt from a tale set in the equatorial jungles of meli land}} The dominant fauna of the Meli continent consists of non-avian dinosaurs, with species of theropods, sauropods, and various clades of ornithopods adapted to the different bioregions that can be found here. Mammal species are also present here, as are birds, other reptilians such as squamates, suchians, and testudines, and also amphibians. === Itza === The Itza continent is partially connected to Eur, the largest of the main biogeographic realms, and is located east of Meli and south/west of Eur. Itza is divided into the following bioregions: * Jungles - Dominated by Itzatecah * Southern Savannah - Itzatecah colonies * Northern Desert - Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. * Northern Mediterranean * Southern Temperate - Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. The dominant fauna of the NA consists of xxx such as: === Eur === Paleo-modern, Manush * Asi Modern, Manu+Drokha == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * Dragonblood trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves. Perhaps an extract can be used to coat armour to make it reflective/invisible-y? * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like. Yellow horned jelly melon and green jelly melon. * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine. Perhaps some invertebrate that grows a thin calcium shell the size and shape of a large olive? * Purpleheart tree - A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of purple dye. * [[Ropevine]]s are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * Bunchberries! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === India + SE Asia: South India: Basil, Turmeric, Black Pepper, Curry Mixture. Cinnamon East: Ginger, licorice, sugar (cane) Oceanea islands: Clove, Mace, Nutmeg, Mexico: Paprika, vanilla, cacao (from amazon?) Iran: Hot arid climate. Coriander, Cumin. Cardamom. Mediterranean: Bay leaf, chamomile, fennel, lavender, mint, mustard (turnips, cabbage, broccoli, cauliflower, canola) oregano, saffron, rosemary, sage, thyme, dill, parsley. Jamaice: Allspice Amazon: Cayenne Central Asia: Garlic South China: Jasmine East Coast US: Sassafras (temperate wet climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== * '''Sauropsida/Reptilia''' ** Sauria *** Lepidosauromorpha **** ''Rib gliding lizards'' ***** '''Rhynchocephalia''' ****** ''Tuataras'' ***** '''Squamata''' ****** ''Lizards'' and ''Snakes'' and ''Mosasaurs'' *** Archosauromorpha **** Pan-Testudines ***** ''Turtles'' ***** Eosauropterygia ****** ''Plesiosaurs'' ******* ''Pliosaurs'' **** Ichthyosauromorpha ***** ''Ichthyosaurs'' **** Pan-Archosauria ***** ''Tanystropheus'' ***** '''Archosauria''' ===== Archosaurs ===== * '''Pseudosuchia''' ** Suchia *** Loricata **** ''Crocodiles'' * '''Avemetatarsalia''' ** Aphanosauria *** Postaphanosauridae **** ''Incolapalus'' **** Melinoridae ***** ''Orthipalus'' ****** ''Parmelinoratus'' ******* '''''[[Melinorati]]''''' ** Ornithodira *** Pterosauria **** '''''[[Pterosaurs]]''''' *** Dinosauromorpha **** Lagerpetidae ***** '''''[[Tzikink]]''''' **** Dinosauriformes ***** '''Dinosauria''' ****** '''Ornithischia''' ******* Thyreophora ******** ''Stegosaurs'' ******** ''Ankylosaurs'' ******* Neornithischia ******** Marginocephalia ********* ''Pachycephalosaurs'' ********* ''Ceratopsids'' ******** Ornithopoda ********* ''Elasmarids'' ********* Iguanodontia ********** ''Hadrosaurs'' ****** '''Saurischia''' ******* Sauropodomorpha ******** Sauropoda ********* ''Diplodocids'', ''Amargasaurs'' ********* ''Macronaria'', ''Titanosaurs'', ''Saltasaurs'' ******* Theropoda ******** Coelophysoids ******** Averostra ********* ''Ceratosaurs'' ********* Tetanurae ********** ''Megalosaurs'' ********** Avetheropoda *********** ''Allosaurs'' *********** Coelurosauria ************ ''Tyrannosaurs'' ************* ''Compsognathids'' ************* '''Maniraptoriformes''' Maniraptoriformes are highly diverse and as such the group deserves a closer look, so it continues below. These were dinosaurs with pennaceous feathers and wings. * '''Maniraptoriformes''' ** ''Ornithomimids'', ''Deinocheirids'' ** Maniraptora *** ''Alvarezsaurs'' **** ''Therizinosaurs'' **** Pennaraptora ***** ''Oviraptorids'' ***** Paraves ****** Scansoriopterygidae ******* ''Yi qi'', '''''[[Dragons]]''''' ****** ''Dromaeosaurs'' ******* ''Unenlagiids'' ****** ''Troodontids'' ****** Avialae ******* ''Birds'' ******** ''Palaeognathae'' ********* ''Ostriches'', ''Rheas'', ''Kiwis'', ''Emus'', ''Cassowaries'' ******** ''Neognaths'' ********* ''Chickens'', ''Ducks'' ********** ''Flamingos, Pigeons, Cuckoos, Cranes, Hummingbirds,'' *********** ''Loons, Penguins, Storks, Cormorants, Pelicans, Herons, Ibises'' *********** ''Vultures, birds of prey (Hawks, Eagles, Kites), Owls, Quetzals, Hornbills, Kingfishers, Woodpeckers, '''[[Terror Birds]]''' & Seriemas, Falcons, Parrots'' ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'' ****** ''Lesser Apes'' ******* ''Greater Apes'' ******** '''''[[Manush]]''''', '''''[[Myaner]]''''', '''''[[Drokha]]''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** '''Ungulates''' ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** Ferae ****** ''Pangolins'' ****** '''Carnivora''' ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' ==References== {{Peoples}} [[Category:Ecology]] [[Category:Reptiles]] [[Category:Mammals]] [[Category:ContinentX]] c2408cac8a90cf9b7bf014ae57b19282c1a83d86 1180 1179 2023-01-21T20:39:20Z OfficialTerracil 2 wikitext text/x-wiki [[File:Little plant.jpg|300px|thumb|right|alt=Little green plant.|The flora and fauna of Terracil is the source of much beauty.]] The '''ecology''' of [[Terracil]] is, on the whole, usually familiar to someone from Earth but with some key differences. In response to the unique circumstances created by [[Sun|an F6 star]] and with [[ethyr]] available, the flora on [[Terracil]] evolved a variety of types of chlorophyll to deal with the sun's radiation. One way they do this is by making use of [[Light-Ethyr#Life-Ethyr|life-ethyr]] to sustain growth despite the inefficiency. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. __TOC__ In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis. Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the complement of the peak stellar output at the cost of the danger of sunburns. This has resulted in plants surviving in latitudes higher than one would expect plants to be on Earth. These types of chlorophyll coexist in more temperate regions and as a result there is variety to the colours plants can be across the world, with green still being the dominant colour of plant growth as the blues and yellows mix. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling than on Earth. Furthermore, a mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. As a result, the extant fauna on Terracil ranges from continents dominated by mammals, derived avialans, or non-avian dinosaurs, as well as the many sapient species that inhabit the planet. ==Biogeographic Regions== === NA === The NA continent is one of the main 5 biogeographic realms constituting Terracil's surface. The NA is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: === Meli === The Meli is divided into the following bioregions: * The desert belt - A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. {{quote|Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed.|Excerpt from a tale set in the equatorial jungles of meli land}} The dominant fauna of the Meli continent consists of non-avian dinosaurs, with species of theropods, sauropods, and various clades of ornithopods adapted to the different bioregions that can be found here. Mammal species are also present here, as are birds, other reptilians such as squamates, suchians, and testudines, and also amphibians. === Itza === The Itza continent is partially connected to Eur, the largest of the main biogeographic realms, and is located east of Meli and south/west of Eur. Itza is divided into the following bioregions: * Jungles - Dominated by Itzatecah * Southern Savannah - Itzatecah colonies * Northern Desert - Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. * Northern Mediterranean * Southern Temperate - Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. The dominant fauna of the NA consists of xxx such as: === Eur === Paleo-modern, Manush * Asi Modern, Manu+Drokha == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * Dragonblood trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves. Perhaps an extract can be used to coat armour to make it reflective/invisible-y? * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like. Yellow horned jelly melon and green jelly melon. * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine. Perhaps some invertebrate that grows a thin calcium shell the size and shape of a large olive? * Purpleheart tree - A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of purple dye. * [[Ropevine]]s are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * Bunchberries! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === India + SE Asia: South India: Basil, Turmeric, Black Pepper, Curry Mixture. Cinnamon East: Ginger, licorice, sugar (cane) Oceanea islands: Clove, Mace, Nutmeg, Mexico: Paprika, vanilla, cacao (from amazon?) Iran: Hot arid climate. Coriander, Cumin. Cardamom. Mediterranean: Bay leaf, chamomile, fennel, lavender, mint, mustard (turnips, cabbage, broccoli, cauliflower, canola) oregano, saffron, rosemary, sage, thyme, dill, parsley. Jamaice: Allspice Amazon: Cayenne Central Asia: Garlic South China: Jasmine East Coast US: Sassafras (temperate wet climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== * '''Sauropsida/Reptilia''' ** Sauria *** Lepidosauromorpha **** ''Rib gliding lizards'' ***** '''Rhynchocephalia''' ****** ''Tuataras'' ***** '''Squamata''' ****** ''Lizards'' and ''Snakes'' and ''Mosasaurs'' *** Archosauromorpha **** Pan-Testudines ***** ''Turtles'' ***** Eosauropterygia ****** ''Plesiosaurs'' ******* ''Pliosaurs'' **** Ichthyosauromorpha ***** ''Ichthyosaurs'' **** Pan-Archosauria ***** ''Tanystropheus'' ***** '''Archosauria''' ===== Archosaurs ===== * '''Pseudosuchia''' ** Suchia *** Loricata **** ''Crocodiles'' * '''Avemetatarsalia''' ** Aphanosauria *** Postaphanosauridae **** ''Incolapalus'' **** Melinoridae ***** ''Orthipalus'' ****** ''Parmelinoratus'' ******* '''''[[Melinorati]]''''' ** Ornithodira *** Pterosauria **** '''''[[Pterosaurs]]''''' *** Dinosauromorpha **** Lagerpetidae ***** '''''[[Tzikink]]''''' **** Dinosauriformes ***** '''Dinosauria''' ****** '''Ornithischia''' ******* Thyreophora ******** ''Stegosaurs'' ******** ''Ankylosaurs'' ******* Neornithischia ******** Marginocephalia ********* ''Pachycephalosaurs'' ********* ''Ceratopsids'' ******** Ornithopoda ********* ''Elasmarids'' ********* Iguanodontia ********** ''Hadrosaurs'' ****** '''Saurischia''' ******* Sauropodomorpha ******** Sauropoda ********* ''Diplodocids'', ''Amargasaurs'' ********* ''Macronaria'', ''Titanosaurs'', ''Saltasaurs'' ******* Theropoda ******** Coelophysoids ******** Averostra ********* ''Ceratosaurs'' ********* Tetanurae ********** ''Megalosaurs'' ********** Avetheropoda *********** ''Allosaurs'' *********** Coelurosauria ************ ''Tyrannosaurs'' ************* ''Compsognathids'' ************* '''Maniraptoriformes''' Maniraptoriformes are highly diverse and as such the group deserves a closer look, so it continues below. These were dinosaurs with pennaceous feathers and wings. * '''Maniraptoriformes''' ** ''Ornithomimids'', ''Deinocheirids'' ** Maniraptora *** ''Alvarezsaurs'' **** ''Therizinosaurs'' **** Pennaraptora ***** ''Oviraptorids'' ***** Paraves ****** Scansoriopterygidae ******* ''Yi qi'', '''''[[Dragons]]''''' ****** ''Dromaeosaurs'' ******* ''Unenlagiids'' ****** ''Troodontids'' ****** Avialae ******* ''Birds'' ******** ''Palaeognathae'' ********* ''Ostriches'', ''Rheas'', ''Kiwis'', ''Emus'', ''Cassowaries'' ******** ''Neognaths'' ********* ''Chickens'', ''Ducks'' ********** ''Flamingos, Pigeons, Cuckoos, Cranes, Hummingbirds,'' *********** ''Loons, Penguins, Storks, Cormorants, Pelicans, Herons, Ibises'' *********** ''Vultures, birds of prey (Hawks, Eagles, Kites), Owls, Quetzals, Hornbills, Kingfishers, Woodpeckers, '''[[Terror Birds]]''' & Seriemas, Falcons, Parrots'' ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'' ****** ''Lesser Apes'' ******* ''Greater Apes'' ******** '''''[[Manush]]''''', '''''[[Myaner]]''''', '''''[[Drokha]]''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** '''Ungulates''' ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** Ferae ****** ''Pangolins'' ****** '''Carnivora''' ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' ==References== {{Peoples}} [[Category:Ecology]] [[Category:Reptiles]] [[Category:Mammals]] [[Category:ContinentX]] 137548e2e472866935641e715f9190196d714c92 1181 1180 2023-01-21T20:44:09Z OfficialTerracil 2 /* Staple Crops */ wikitext text/x-wiki [[File:Little plant.jpg|300px|thumb|right|alt=Little green plant.|The flora and fauna of Terracil is the source of much beauty.]] The '''ecology''' of [[Terracil]] is, on the whole, usually familiar to someone from Earth but with some key differences. In response to the unique circumstances created by [[Sun|an F6 star]] and with [[ethyr]] available, the flora on [[Terracil]] evolved a variety of types of chlorophyll to deal with the sun's radiation. One way they do this is by making use of [[Light-Ethyr#Life-Ethyr|life-ethyr]] to sustain growth despite the inefficiency. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. __TOC__ In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis. Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the complement of the peak stellar output at the cost of the danger of sunburns. This has resulted in plants surviving in latitudes higher than one would expect plants to be on Earth. These types of chlorophyll coexist in more temperate regions and as a result there is variety to the colours plants can be across the world, with green still being the dominant colour of plant growth as the blues and yellows mix. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling than on Earth. Furthermore, a mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. As a result, the extant fauna on Terracil ranges from continents dominated by mammals, derived avialans, or non-avian dinosaurs, as well as the many sapient species that inhabit the planet. ==Biogeographic Regions== === NA === The NA continent is one of the main 5 biogeographic realms constituting Terracil's surface. The NA is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: === Meli === The Meli is divided into the following bioregions: * The desert belt - A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. {{quote|Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed.|Excerpt from a tale set in the equatorial jungles of meli land}} The dominant fauna of the Meli continent consists of non-avian dinosaurs, with species of theropods, sauropods, and various clades of ornithopods adapted to the different bioregions that can be found here. Mammal species are also present here, as are birds, other reptilians such as squamates, suchians, and testudines, and also amphibians. === Itza === The Itza continent is partially connected to Eur, the largest of the main biogeographic realms, and is located east of Meli and south/west of Eur. Itza is divided into the following bioregions: * Jungles - Dominated by Itzatecah * Southern Savannah - Itzatecah colonies * Northern Desert - Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. * Northern Mediterranean * Southern Temperate - Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. The dominant fauna of the NA consists of xxx such as: === Eur === Paleo-modern, Manush * Asi Modern, Manu+Drokha == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * Dragonblood trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves. Perhaps an extract can be used to coat armour to make it reflective/invisible-y? * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like. Yellow horned jelly melon and green jelly melon. * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine. Perhaps some invertebrate that grows a thin calcium shell the size and shape of a large olive? * Purpleheart tree - A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of purple dye. * [[Ropevine]]s are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * Bunchberries! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === A staple food, staple crop, or simply a staple, is a food that is eaten often and in such quantities that it constitutes a dominant portion of a standard diet for a given person or group of people, supplying a large fraction of energy needs and generally forming a significant proportion of the intake of other nutrients as well. The people of Terracil have many different staple crops, but while they vary place to place, they typically are inexpensive or readily available foods that supply one or more of the macronutrients and micronutrients needed for survival and health: carbohydrates, proteins, fats, minerals, and vitamins. Typical examples include tubers and roots, grains, legumes, and seeds. Among them, cereals, legumes, tubers, and roots account for about 90% of the world's food calories intake. Early agricultural civilizations valued the foods that they established as staples because, in addition to providing necessary nutrition, they generally are suitable for storage over long periods of time without decay. Such nonperishable foods are the only possible staples during seasons of shortage, such as dry seasons or cold temperate winters, against which times harvests have been stored. During seasons of plenty, wider choices of foods may be available. * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === India + SE Asia: South India: Basil, Turmeric, Black Pepper, Curry Mixture. Cinnamon East: Ginger, licorice, sugar (cane) Oceanea islands: Clove, Mace, Nutmeg, Mexico: Paprika, vanilla, cacao (from amazon?) Iran: Hot arid climate. Coriander, Cumin. Cardamom. Mediterranean: Bay leaf, chamomile, fennel, lavender, mint, mustard (turnips, cabbage, broccoli, cauliflower, canola) oregano, saffron, rosemary, sage, thyme, dill, parsley. Jamaice: Allspice Amazon: Cayenne Central Asia: Garlic South China: Jasmine East Coast US: Sassafras (temperate wet climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== * '''Sauropsida/Reptilia''' ** Sauria *** Lepidosauromorpha **** ''Rib gliding lizards'' ***** '''Rhynchocephalia''' ****** ''Tuataras'' ***** '''Squamata''' ****** ''Lizards'' and ''Snakes'' and ''Mosasaurs'' *** Archosauromorpha **** Pan-Testudines ***** ''Turtles'' ***** Eosauropterygia ****** ''Plesiosaurs'' ******* ''Pliosaurs'' **** Ichthyosauromorpha ***** ''Ichthyosaurs'' **** Pan-Archosauria ***** ''Tanystropheus'' ***** '''Archosauria''' ===== Archosaurs ===== * '''Pseudosuchia''' ** Suchia *** Loricata **** ''Crocodiles'' * '''Avemetatarsalia''' ** Aphanosauria *** Postaphanosauridae **** ''Incolapalus'' **** Melinoridae ***** ''Orthipalus'' ****** ''Parmelinoratus'' ******* '''''[[Melinorati]]''''' ** Ornithodira *** Pterosauria **** '''''[[Pterosaurs]]''''' *** Dinosauromorpha **** Lagerpetidae ***** '''''[[Tzikink]]''''' **** Dinosauriformes ***** '''Dinosauria''' ****** '''Ornithischia''' ******* Thyreophora ******** ''Stegosaurs'' ******** ''Ankylosaurs'' ******* Neornithischia ******** Marginocephalia ********* ''Pachycephalosaurs'' ********* ''Ceratopsids'' ******** Ornithopoda ********* ''Elasmarids'' ********* Iguanodontia ********** ''Hadrosaurs'' ****** '''Saurischia''' ******* Sauropodomorpha ******** Sauropoda ********* ''Diplodocids'', ''Amargasaurs'' ********* ''Macronaria'', ''Titanosaurs'', ''Saltasaurs'' ******* Theropoda ******** Coelophysoids ******** Averostra ********* ''Ceratosaurs'' ********* Tetanurae ********** ''Megalosaurs'' ********** Avetheropoda *********** ''Allosaurs'' *********** Coelurosauria ************ ''Tyrannosaurs'' ************* ''Compsognathids'' ************* '''Maniraptoriformes''' Maniraptoriformes are highly diverse and as such the group deserves a closer look, so it continues below. These were dinosaurs with pennaceous feathers and wings. * '''Maniraptoriformes''' ** ''Ornithomimids'', ''Deinocheirids'' ** Maniraptora *** ''Alvarezsaurs'' **** ''Therizinosaurs'' **** Pennaraptora ***** ''Oviraptorids'' ***** Paraves ****** Scansoriopterygidae ******* ''Yi qi'', '''''[[Dragons]]''''' ****** ''Dromaeosaurs'' ******* ''Unenlagiids'' ****** ''Troodontids'' ****** Avialae ******* ''Birds'' ******** ''Palaeognathae'' ********* ''Ostriches'', ''Rheas'', ''Kiwis'', ''Emus'', ''Cassowaries'' ******** ''Neognaths'' ********* ''Chickens'', ''Ducks'' ********** ''Flamingos, Pigeons, Cuckoos, Cranes, Hummingbirds,'' *********** ''Loons, Penguins, Storks, Cormorants, Pelicans, Herons, Ibises'' *********** ''Vultures, birds of prey (Hawks, Eagles, Kites), Owls, Quetzals, Hornbills, Kingfishers, Woodpeckers, '''[[Terror Birds]]''' & Seriemas, Falcons, Parrots'' ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'' ****** ''Lesser Apes'' ******* ''Greater Apes'' ******** '''''[[Manush]]''''', '''''[[Myaner]]''''', '''''[[Drokha]]''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** '''Ungulates''' ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** Ferae ****** ''Pangolins'' ****** '''Carnivora''' ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' ==References== {{Peoples}} [[Category:Ecology]] [[Category:Reptiles]] [[Category:Mammals]] [[Category:ContinentX]] f1d28a0a107e3e3ea557dd74c290efcc46859307 The Old Ones 0 142 1165 1086 2023-01-21T14:19:02Z OfficialTerracil 2 /* Nature */ wikitext text/x-wiki {{quote|They drank deep from the fount of wisdom and learned much in the arts of creation...| From the ''Book of Creation''}} '''The Old Ones''', also known as the '''Primordials''', or as various '''gods''', are little-known hyper-powerful individuals who either created or modified Terracil and its living creatures. It has been theorised that they were servants of the original One God, but alternate interpretations suggest they were hyper-advanced aliens with incredible knowledge of the [[ethyric arts]] or even entirely mythical. __TOC__ == Nature == {{quote|He was almost too bright to look at, for he shone with the light of the sun and looked as if he was made, in part, of yellow flame.| Excerpt from ''The Majesty of the Gods'', describing the leader of the Old Ones Achi-Ay, also known as Kalyteros Aioni}} The Old Ones' physical descriptions generally fall in two conflicting camps. The divinity camp usually favours describing these enigmatic and powerful entities as being composed of different types of effects such as flames, light, water, smoke, or even incorporeal sections, all in a usually humanoid shape. The other major group of depictions usually follows a trend of humanoid individuals wearing armour or a shell, sometimes with halos about them to show divinity. Some theories theory proposed by Jasnah Kholin interpret this as the Old Ones being able to change their appearance at will, to create illusions around their forms (and possibly create avatars using their illusory holograms), or that their forms bled back and forth from true bodies to manifestations of different flavours of Ethyr, reflecting how in tune they were with the Ethyr or their expertise in the Ethyric Arts. The Old Ones were undoubtedly incredibly powerful, being variously credited with everything from the granting of sapience and free will to the peoples of Terracil, to the creation of Terracil itself from nothing. Claims differ depending on the religion in question, but scholarly consensus seems to rest with the "Modification Theory", where the Old Ones did not create everything but modified what they found as they saw fit. Regardless, they are the foremost deities of the world of Terracil. == Known Old Ones == There are many known Primordials, and they are known by many names according to the local languages who have adopted them as gods. Though the domains these gods govern may not always be consistent, there is usually some degree of alignment between what they are the gods of in different religious pantheons. {| class="wikitable" style="background-color:#ffffff; color:#000000; width: 95%; " |- style="background-color:#ccccff;" | style="width: 10%" | <span style="font-weight:bold">Elven Name</span> | style="width: 10%" | <span style="font-weight:bold">Greek Name</span> | style="width: 30%" | <span style="font-weight:bold">Other Pantheon Names</span> | style="width: 50%" | <span style="font-weight:bold">Usual Pantheon Role</span> |- | Aah-Seoun || Kalyteros Aioni || Axzatn, Aristos, Achi-Ay-Suown || Creator God |- | Galadrielle || Hecathene Ischyros || Ell, Rhaelle, Etchi-Sheli, Reii || Goddess of Magic and Knowledge and Queen of Death |- | Birenna || Sia || Tziena, Sai-ie || Keeper of Souls |- | Glaniira || Lyanora || Tlenuōra, Lou'Unrah || Goddess of the Seas |- | Aewemlin || Amillo || Emmitli, 'Mlee || Goddess of the Sun, Day, and Sunlight |- | Edhenn || Ike || Xhak, Jul || God of Equality and Justice |- | Momaeth || Metellaea || Motli, Mohkee || Goddess of Agriculture, Harvest, Growth, and Healing |- | Sabaenne || Herias || Rahuenchi, Ravounn || Goddess of Fertility, Love, and Marriage |- | Lithluiir || Hedaphrones || Aqxi, Hayella || Goddess of Beauty and Pleasure |} == History == The Old Ones Arrive There came the day when the Old Ones arrived to this chosen world. They beheld the beauty of Creation and were taken up with awe. They watched as the world was formed and the seeds given life and all the ages of the world flew past, and they saved it to learn more about the creations of their God. Everything they saved was put in its rightful place in the Eternal Record, which resides up in the second heaven, and so that the people of the world might find it and learn of the beauty of Creation a place was set aside for the Eternal Record upon the land. These spirits then looked upon the people of the world and asked them what gifts they would have bestowed upon them They also looked upon the lizards and frogs of the jungle and thought them deserving of being people, and so they were pulled and formed and uplifted into people, with the spark of life within them being enriched as thought was breathed into them. History The peoples of the world had grown and built and lived long before the Spirits had arrived, but with their new gifts they resumed their lives with renewed vigour, skill, and knowledge. Some took to crafting ever greater tools, others to growing more beauty and yet others to yearning after more knowledge, but as always there were those who wanted nothing more than to enjoy what they liked at the expense of others. The Old Ones were no strangers to fights and love and feelings as they too had personalities of their own, but they watched on in horror and fascination as people warred and killed. The wisdom of the Creator echoed in their heads and they know that despite all the cruelty and hardship and death in the world, there was good and kindness and content, and the peoples would not be controlled, for control was a loss of their gift of freedom, but allowed to continue as they willed, knowing that good will always prevail. == References == {{Gods}} [[Category:Old Ones]] [[Category:Ethyr]] [[Category:Gods]] [[Category:Myths & Legends]] 88e03c3272a6a46deffd5e626da843e715ff4278 File:Little plant.jpg 6 237 1176 2023-01-21T20:28:05Z OfficialTerracil 2 wikitext text/x-wiki Small green leafy plant growing from a mound of dirt with a depth of field effect blurring the background. e4ec72229ded1e158cfac7a1cd4116b25d89c451 Manush 0 17 1182 876 2023-01-21T20:47:56Z OfficialTerracil 2 /* Cultures */ wikitext text/x-wiki Manush are a sapient species that live on Terracil. __TOC__ == Description == Manush are bipedal mammals, possessing two arms and legs, 5 fingers per hand of which one is a thumb, and plantigrade feet. They have hair over their entire bodies, but most of it is light and almost invisible aside from areas like the scalp, genital regions for physically mature individuals, or extra secondary sexual features on males such as beards or chest hair. There are great variances between different subspecies of manush in almost all aspects. === Types of Manush === The incredible diversity of manush subspecies can be categorised into seven broad groups, listed below. It is possible for different subspecies to interbreed, albeit rarely, and these half-breeds usually are absorbed back into the populations of one of their parents, carrying with them some minor elements of a differing bloodline. One example of this is how in ha''manush'' populations, there are races who have m'ha''manush'' blood and display characteristics such as adaptations for living at altitudes, or having an easier time putting on fat as a result of w'ha''manush'' heritage. Manush can on very rare occasion interbreed with myaner or drokha. The vast majority of the time such couplings yield no offspring at all, but there have been historical incidences of half-breeds who are infertile. There is also theorised to be myaner blood within the k'ha''manush'', which is what contributes to their unique physique amongst manush, as well as their greater lifespans. ===== Ha''manush'' ===== Ha''manush'' are the most populous species of human, and have more diversity than any other species of sapient people on the planet. On the whole, ha''manush'' are intelligent, built more gracile than most other manush species, and have an elbow joint adapted better to throwing items, an ability which has proved very helpful to their survival as winning combat at range helps avoid potentially fatal damage to their more fragile bodies. Ha''manush'' usually live to around 60-75 years old, and have puberty from 9-13, and are considered mature from anywhere between 14 to 17 years of age. ===== W'ha''manush'' ===== W'ha''manush'' are well adapted to cold environments and their bodies are more stockily built, allowing for better absorption of blunt forces. This makes them much more survivable in a fight against heavier prey or predator combat engagements. They also have more easily put on fat deposits which help them to maintain themselves in the cold. The w'ha are closely related to m'ha''manush'' and share many similarities. W'ha''manush'' usually live to around 60-75 years old, and encounter puberty around their 12th year. They are considered mature once puberty is complete, usually around age 14 or 15. ===== M'ha''manush'' ===== M'ha''manush'' are closely related to w'ha''manush'' and share many of the same adaptations. They are similarly well adapted to the cold and while more stockily built, are less so than the w'ha. Additionally, they have significant adaptations for surviving at high altitudes. Like w'ha''manush'', m'ha can be distinguished by their strong brow ridges, large noses, and a prominent nub on the back of their skulls. M'ha''manush'' usually live to around 60-75 years old, and encounter puberty around their 12th year. They are considered mature once puberty is complete, usually around age 14 or 15. ===== Cha''manush'' ===== Cha''manush'' are the smallest type of manush, at 3.5 to 4 feet tall. They are gregarious, and often maintain a strong community. Sometimes males have most of the body covered in hair except the face. While they have small heads and thus small brains, they are not less intelligent than other manush, despite the seemingly primitive traits they display, such as a lack of a chin or large premolar teeth. Cha''manush'' usually live to around 90-105 years old, and encounter puberty after their 20th year. They are usually considered mature around age 26 or 27. ===== La''manush'' ===== La''manush'' are usually shorter than ha'manush'', but are usually stronger. They are easily recognisable facially as they have a much greater proportion of the face dedicated to the lower jaw which juts out but does not have a protruding chin, highly prominent cheekbones, and the distinct broad forehead and brow ridge that they share with the w'ha and m'ha''manush''. M'ha''manush'' usually live to around 55-70 years old, and encounter puberty around their 11th year. They are considered mature once puberty is complete, usually around age 12-14. ===== Sa''manush'' ===== Sa''manush'' can be recognised by a wide face, possessing large eyes and nose and a large mouth, in addition to the strong brow ridge. The forehead recedes and is topped by a generous head of hair whose strands are often thinner than other manush. Sa''manush'' usually live to around 70-90 years old, and encounter puberty between the ages of 9-13. They are considered mature from anywhere between 14-17 years of age. ===== K'ha''manush'' ===== K'ha''manush'' are the tallest species of manush, and are rather unique in many respects. They are tall and willowy, much more gracile than even ha''manush'', and have features that verge on childlike, with their large eyes and mostly hairless bodies. They are agile and light of build, and are capable of running great distances though they are not as good at throwing as ha''manush'' are. K'ha''manush'' are known to be highly long-lived, usually surviving to see their 120s or even 150s. They usually reach puberty around 14-16 years old, but depending on culture may not be considered full grown until they are 17 or even 25. === Lifestyle === eeeee == History == Manush, like the Myaner and Drokha, evolved from early hominids that lived in the savannahs of the Great Eastern Rift Valley. The valley was populated by homo erectus, and as that species spread out across the lands to the north and south they discovered new places to live. Over time these populations adapted further to their new lands and biomes and diverged, forming the many species of Manush, Myaner, and Drokha. The Manush population exhibited the greatest extent of physiological diversity from the diminutive ''cha''manush, to the tall and slender ''kha-ka''manush, to the heavily built ''w'ha''manush. These peoples all displayed great diversity in their bodies, skills, and minds, but are yet all recognisably humans, sharing a kinship to all Manush through their various interbreeding, as well as to Drokha and Myaner through the shared characteristics of having a mind capable of thought and speech. The early Manush lived in bands of individuals from small families around 10 individuals as seen in ''w'ha''manush to larger tribes 50 strong as seen in the tight-knit social structures of ''cha''manush. It is currently unknown how ethyr users were seen or how they were integrated into tribes, indeed if at all, and it likely differs greatly based on which of the ethyric arts were practised. It is likely that growth, fire, and solar light-ethyr were the most commonly used, as these would have been the most useful to neolithic hunter-gatherers to justify the extra resources required. It is likely around this time that wolves were domesticated into dogs and incorporated as part of a tribe to help with hunting. It is theorised that the use of growth flavour light-ethyr was a major contributor to the agricultural revolution, as it would have been more convenient and beneficial for tribes to set up more permanently around food sources they could grow. However, due to limited lifespans, it is possible that these early farming communities fell apart and starved or otherwise abandoned agriculture once the druid/lifemage died. If this is the case, knowledge of agriculture could have been widespread and merely needed the right time, place, and population for a spark to catch and remain past the death of a lifemage, or perhaps sheer luck and multiple lifemages were enough to kickstart this new means of life. Other theories name climate change and the lessening availability of food to hunter-gatherer peoples as the main reason people took to agriculture. Once Manush began to grow their own plants for food, and domesticating goats, pigs, sheep, and cattle, the population saw a quick rise, leading to urbanisation and higher-density populations. This gave rise to the first cities. Due to the division of labour required for farming crops, raising animals, and managing an urban environment, class stratification occurred across many of these urban centres. The leading class varied between cultures, however, as in some places it was kings and viziers who lead urban planning, priests who lead through faith, or mages who wielded power through the ethyr and their importance to the steadiness of the food supply, or even a mixture such as the priest-kings of Sumer or the Mage-Priests of Egypt. Most of these city-states were governed by a monarchy or a council of leaders in an oligarchy. == Cultures == Earliest city states Sumer, Egypt, China, Indus, etc Cultures Navbox: Iconography Map Capital Official Language(s) Religion Government Staple Crop Major Cities Notable Individuals == Nations == eeeee == Technology == eeeee 996812d01cd5fdc22889db319b2f470fbf5d02cf Ethyr 0 30 1183 1145 2023-01-21T21:02:27Z OfficialTerracil 2 /* References */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is how all Terracil magic systems function. Ethyr primarily takes the form of a non-corporeal gas or mist, and is usually invisible to most except those individuals born with the ability to see it, an ability known as [[magesight]]. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythr. Other terms include 'using the winds' or even the 'polychromatic winds', as well as 'magecraft', 'casting spells', as well as variations of 'weaving' magic, such as 'spellweaving', or 'ethyr-weaving'. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful tool for creation and change. It is a type of magical 'energy' that is generated through specific interactions of the four fundamental forces (electromagnetism, weak force, gravity, strong force). All magic systems in the universe are derived from fluctuations in an arcane field. This [[ethyric field]] interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can be keyed to different 'flavours', limiting what can be done with it. For example, [[Gravity-Ethyr|gravity-ethyr]] cannot be used to heal wounds but it can be used to cause objects to manipulate how gravity affects an object. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[Wyrd-Ethyr|wyrd-ether]] that can be used to do wyrdcraft. In this example, the wyrd-ethyr released is keyed to specific interactions and usually its use results in a great increase in entropy. In total, four types of ethyr exist: {| width="100%" |- style="font-weight:bold; text-align:center" |● '''[[Light-Ethyr]]''' ● |● '''[[Wyrd-Ethyr]]''' ● |● '''[[Gravity-Ethyr]]''' ● |● '''[[Creation-Ethyr]]''' ● |} Each type has its own subdivisions of flavours, and associated magical arts. Light-Ethyr usage is the most widespread of the Ethyric Arts, due to its greater availability and higher prevalence of users amongst sapient populations. It also has the widest range of applications, from manipulating light to growing and healing, and is the most commonly used ethyr for enchantment purposes. Due to how complex the interactions are between fields, how limiting any particular flavour of ethyr can be for the range of its applications is not easy to predict. Some flavours are highly limited while others are much less so, and in some cases the specific source of the ethyr can key the ethyr even further, such as the distinction between chemistry flavoured light-ethyr and its subset of bloodmagic ethyr, which technically falls within the window of chemistry flavour but has its own unique uses. === Light-Ethyr === {{for|Light-Ethyr}} The main subtypes of light-ethyr are magnetic, chemical, and electric. Chemical flavour is itself technically the overlap of magnetic and electric and is split into many subtypes depending on the source or applications, from fire and sunlight to photosynthesis and phase changes of matter, as well as numerous sub-subtypes of alchemical ethyrs such as bloodmagic. === Wyrd-Ethyr === {{for|Wyrd-Ethyr}} The main subtypes of wyrd-ethyr are wyrd, soul, death, and void. Wyrd flavour is sourced from [[wyrdstone]] ores, hence the name of the material. === Gravity-Ethyr === {{for|Gravity-Ethyr}} The main subtypes of gravity-ethyr are potential, weight, and tidal. === Creation-Ethyr === {{for|Creation-Ethyr}} The main types of creation-ethyr are mass, creation, negation, and destruction. Negation is the practice of using ethyr to dismantle the weave of spells, enchantments, or simply dispersing non-woven ethyr. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) More mutations can allow for the ability to use ethyr to varying degrees. Of those who can use ethyr, there are many subdivisions of abilities. By far the most rare is the ability to use multiple, or even hypothetically all, types of ethyr, and this is considered to be impossible for mere mortals and is regarded as the domain of gods and deific beings from legend. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. That being said, there have only been a handful of individuals in all of recorded history who have been able to do this. What is more common is the ability to wield a certain flavour or subdivision of ethyr. However, the distribution of which type of ethyr a mage can use is heavily skewed in favour of users of light-ethyr, being disproportionately more common than the other 3. Similarly, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again easily the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 28%" |- style="background-color:#ccccff;" !colspan="2"; style="width: 90%" | Jowuros' List |- | style="width: 75%" | Undiluted source of all magic | style="width: 25%; background-color:#ffffff" | White |- | Fire Magic | Red |- | Strength Magic | Orange |- | Solar Magic | Yellow |- | Druidism/Green Magic | Green |- | Wyrdmagic | Blue |- | Black/Dark Magic | Indigo |- | Soul Magic/Soulcery | Violet |} === Antiquity === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" !colspan=2 | The Rainbow List |- | style="width: 25%; background-color:#ffffff" | White | style="width: 75%" | Unseparated Light |- | style="background-color:#ff0000" | Red | Creation/Destruction |- | style="background-color:#ff8000" | Orange | Fire |- | style="background-color:#ffe800" | Yellow | Sunlight |- | style="background-color:#51c30a" | Green | Plants |- | style="background-color:#00b2ff" | Blue | Wyrd |- | style="background-color:#13184E" | <span style="color:#ffffff">Indigo</span> | ? |- | style="background-color:#7F00FF" | Violet | Souls |- | style="background-color:#000000" | <span style="color:#ffffff">Black</span> | Death/Blood/etc. |} In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. This list was refined over time and became accepted as truth after a redistribution of colours and elimination of gaps, creating a set of 6. Rainbows were reinterpreted to have 6 colours as a result and indigo was once again dropped from the list. === Modern Theory of Ethyr === {{MainArticle|[[Ethyric Theory]]|}} For hundreds of years after, many competing and conflicting theories including these were being used in various parts of the world and by various groups. The Grant Unified Theory of Ethyr finally unified all the theories into one. The theory began as scientists unified the theories of electricity and magnetism after interdisciplinary collaboration between scientists and mages uncovered that they were different manifestations of the same force. This shook the established views of ethyr and paved the way for ground-breaking innovation. The proposal that there were therefore only four basic forces saw great support as unprecedented experimentation with the flavours, feel, and qualities of ethyrs was possible due to higher prevalence of mages with access to multiple types of ethyr and the experimentation seemed to support four broad classifications. These four fundamental forces were seen as the carriers of ethyr from the [[Ethyric Field]], summarising the field of [[Ethyric Theory]]. <need image of full spectrum of ethyrs> == References == {{Ethyr}} 8871d2ab70fea4897079bdd465b47c11ad997deb Timeline 0 28 1184 827 2023-01-21T21:15:24Z OfficialTerracil 2 /* Speciation */ wikitext text/x-wiki The timeline of sapient species evolution outlines the major events in the evolutionary lineage of the modern human species, ''Homo sapiens'', ''Homo myaner'', ''Homo drokha''; the modern Melinorati species, Melinorati spp.; the modern Itzatecah species, xxx; the modern Shamlek species, xxx; and the modern Mer species, xxx; throughout the history of life, beginning some 4.2 billion years ago down to recent evolution within subspecies during and since the Last Glacial Period and the Old One's most recent visit. It includes brief explanations of the various taxonomic ranks in the lineages. The timeline reflects the mainstream views in modern taxonomy, based on the principle of phylogenetic nomenclature; in cases of open questions with no clear consensus, the main competing possibilities are briefly outlined. __TOC__ ==Ideas== Old Ones needed to visit at some point during development due to needing to direct evolution a little bit (elven traits, dwarven ones, Shamlek, Itzatecah, and other things they need to have gotten done) Find the time that myaner and drokha diverged from manush and start before that point. Old Ones must come after divergence and after diversification, but before agriculture. The idea is to have the old ones skip the time from diversification to agriculture, so the other species do not go extinct during the paleolithic. Idea: the Ollie Bye map over time but with populations for each (sub)/species as calculated using Artifexian's XCL, crops, etc. Basic timeline - Old Ones arrive, mess with genes -> species diversify -> Old Ones come back(?) -> agriculture Is the second return necessary? for what? To skip the possibility of the diverse forms going extinct, giving their populations a stabilising hand. Would like to have evidence of ancient religion before the Old Ones like Gobekli Tepe (11500 years ago). Is this possible? Probably not, but would be impressive. Agricultural Revolution https://en.wikipedia.org/wiki/Neolithic_Revolution https://en.wikipedia.org/wiki/File:Centres_of_origin_and_spread_of_agriculture.svg Started at the earliest 12,000 years ago. Would begin with selective breeding of plants like cereals. Other places can begin later. Perhaps this gives the myaner time to form their civilisations early. Their long ages help them to be able to retain knowledge and accumulate it more, so they develop quickly. Farming spreads across continent. Animals begin to be domesticated. (work out animals in the area! Spec-evo birds dominant? Yi qi dragons.) Bronze age begins at different times for different regions, as irl. (Manush will follow real world timeline, myaner accelerated, and drokha and melinorati in the middle. Shamlek and merse will have to be fleshed out further at a later date.) Density of farming communities causes civilisation to start to urbanise. Cities pop up, with leaders who decide who does what labour and organises everything. Class systems begin. Forerunner rates have origins in this? Early rates would be farmer, crafter, defender/warrior, organiser/priest. Pottery, writing, smelting, and alloying metals are discovered. Elves encounter humans who are still in the stone age so these magic and metal wielding eternal people are considered impossibly alien and advanced. Furnaces can reach 900-1100 C which is enough to smelt tin and copper, but not yet iron with any ease (needs 1250 C). Writing systems emerge. Origins in pressing circles into clay like cuneiform. Slavery develops as economic model? Some kingdoms have centralised models like Egypt, others are decentralised like Mycenae. Trade routes for acquiring tin and copper are essential for running the civilisations, and provides impetus for control of these routes and sources. Advances in magic due to lore being more easily accumulated over long lives, and passed along through writing. Results in spellcraft being popularised. Think about what a magic 'tech tree' might look like. Drokha make advances in enchantments. Perhaps they ally to benefit both in their works, and create some of the cooler artefacts from their time e.g. ethyrplate. ==Timeline== ===Unicellular Life=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 4.4 Ga (billion years ago) | style="text-align:center;" | 0.2.0.0.0.0.0.0.0.0 | style="text-align:left;" | The earliest life appears. |- | 3.9 Ga | style="text-align:center;" | 0.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Cells resembling prokaryotes appear. |- | 3.5 Ga | style="text-align:center;" | 0.16.0.0.0.0.0.0.0.0 | style="text-align:left;" | This marks the first appearance of oxygenic photosynthesis and therefore the first occurrence of large quantities of atmospheric oxygen on Earth. |- | 2.5 Ga | style="text-align:center;" | 1.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | First organisms to use oxygen. By 2400 Ma, in what is referred to as the Great Oxygenation Event, the pre-oxygen anaerobic forms of life were wiped out by the oxygen producers. |- | 2.1 Ga | style="text-align:center;" | 1.18.0.0.0.0.0.0.0.0 | style="text-align:left;" | More complex cells appear: the eukaryotes. |- | 1.2 Ga | style="text-align:center;" | 2.12.0.0.0.0.0.0.0.0 | style="text-align:left;" | Sexual reproduction evolves, leading to faster evolution where genes are mixed in every generation enabling greater variation for subsequent selection. |} ===Animalia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 700 Ma | style="text-align:center;" | 3.0.0.0.0.0.0.0.0.0 | style="text-align:left;" | Urmetazoan: The first fossils that might represent animals appear in 665-million-year-old rocks. These fossils are interpreted as being early sponges. Separation from the Porifera (sponges) lineage. Eumetazoa/Diploblast: separation from the Ctenophora ("comb jellies") lineage. Planulozoa/ParaHoxozoa: separation from the Placozoa and Cnidaria lineages. Almost all cnidarians possess nerves and muscles. Because they are the simplest animals to possess them, their ancestors were very probably the first animals to use nerves and muscles together. Cnidarians are also the first animals with an actual body of definite form and shape. They have radial symmetry. The first eyes evolved at this time. |- | 550 Ma | style="text-align:center;" | 3.2.8.0.0.0.0.0.0.0 | style="text-align:left;" | Urbilaterian: Bilateria/Triploblasts, Nephrozoa (555 Ma), last common ancestor of protostomes (including the arthropod [insect, crustacean] and platyzoan [flatworms] lineages) and the deuterostomes (including the vertebrate [human] lineage). Earliest development of the brain, and of bilateral symmetry. Archaic representatives of this stage are flatworms, the simplest animals with organs that form from three germ layers. |- | 541 Ma | style="text-align:center;" | 3.2.11.0.0.0.0.0.0.0 | style="text-align:left;" | Most known animal phyla appeared in the fossil record as marine species during the Cambrian explosion. Deuterostomes, last common ancestor of the chordate [human] lineage, the Echinodermata (starfish, sea urchins, sea cucumbers, etc.) and Hemichordata (acorn worms and graptolites). An archaic survivor from this stage is the acorn worm, sporting a circulatory system with a heart that also functions as a kidney. Acorn worms have a gill-like structure used for breathing, a structure similar to that of primitive fish. Acorn worms have a plexus concentrated into both dorsal and ventral nerve cords. The dorsal cord reaches into the proboscis, and is partially separated from the epidermis in that region. This part of the dorsal nerve cord is often hollow, and may well be homologous with the brain of vertebrates. |} ===Chordata=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 563 Ma | style="text-align:center;" | 3.2.4.0.0.0.0.0.0.0 | style="text-align:left;" | Most basic notochord evolves, paving the way for chordates to emerge. Pikaia is an iconic ancestor of modern chordates and vertebrates. The lancelet, still living today, retains some characteristics of the primitive chordates. It resembles Pikaia. |- | 511 Ma | style="text-align:center;" | 3.3.0.0.0.0.0.0.0.0 | style="text-align:left;" | The first vertebrates appear: the ostracoderms, jawless fish related to present-day lampreys and hagfishes. Haikouichthys and Myllokunmingia are examples of these jawless fish, or Agnatha. (See also prehistoric fish). They were jawless and their internal skeletons were cartilaginous. They lacked the paired (pectoral and pelvic) fins of more advanced fish. They were precursors to the Osteichthyes (bony fish). |- | 480 Ma | style="text-align:center;" | 3.3.10.0.0.0.0.0.0.0 | style="text-align:left;" | The Placodermi were prehistoric fishes. Placoderms were some of the first jawed fishes (Gnathostomata), their jaws evolving from the first gill arch. A placoderm's head and thorax were covered by articulated armoured plates and the rest of the body was scaled or naked. However, the fossil record indicates that they left no descendants after the end of the Devonian and are less closely related to living bony fishes than sharks are. |- | 410 Ma | style="text-align:center;" | 3.4.12.0.0.0.0.0.0.0 | style="text-align:left;" | The first coelacanth appears (in the fossil record to date); this order of animals was thought to be extinct until living specimens were discovered recently. It is often referred to as a living fossil. |} ===Tetrapoda=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 396 Ma | style="text-align:center;" | 3.4.16.0.0.0.0.0.0.0 | style="text-align:left;" | Some fresh water lobe-finned fish (Sarcopterygii) develop legs and give rise to the Tetrapoda. The first tetrapods evolved in shallow and swampy freshwater habitats. Primitive tetrapods developed from a lobe-finned fish (an "osteolepid Sarcopterygian"), with a two-lobed brain in a flattened skull, a wide mouth and a short snout, whose upward-facing eyes show that it was a bottom-dweller, and which had already developed adaptations of fins with fleshy bases and bones. (The "living fossil" coelacanth is a related lobe-finned fish without these shallow-water adaptations.) Tetrapod fishes used their fins as paddles in shallow-water habitats choked with plants and detritus. The universal tetrapod characteristics of front limbs that bend backward at the elbow and hind limbs that bend forward at the knee can plausibly be traced to early tetrapods living in shallow water. Panderichthys is a 90–130 cm (35–50 in) long fish from the Late Devonian period (380 Mya). It has a large tetrapod-like head. Panderichthys exhibits features transitional between lobe-finned fishes and early tetrapods. Trackway impressions made by something that resembles Ichthyostega's limbs were formed 390 Ma in Polish marine tidal sediments. This suggests tetrapod evolution is older than the dated fossils of Panderichthys through to Ichthyostega. Lungfishes retain some characteristics of the early Tetrapoda. One example is the Queensland lungfish. |- | 375 Ma | style="text-align:center;" | 3.5.2.0.0.0.0.0.0.0 | style="text-align:left;" | Tiktaalik is a genus of sarcopterygian (lobe-finned) fishes from the late Devonian with many tetrapod-like features. It shows a clear link between Panderichthys and Acanthostega. |- | 364 Ma | style="text-align:center;" | 3.5.6.0.0.0.0.0.0.0 | style="text-align:left;" | Acanthostega is an extinct amphibian, among the first animals to have recognizable limbs. It is a candidate for being one of the first vertebrates to be capable of coming onto land. It lacked wrists, and was generally poorly adapted for life on land. The limbs could not support the animal's weight. Acanthostega had both lungs and gills, also indicating it was a link between lobe-finned fish and terrestrial vertebrates. Ichthyostega is an early tetrapod. Being one of the first animals with legs, arms, and finger bones, Ichthyostega is seen as a hybrid between a fish and an amphibian. Ichthyostega had legs but its limbs probably were not used for walking. They may have spent very brief periods out of water and would have used their legs to paw their way through the mud. Amphibia were the first four-legged animals to develop lungs which may have evolved from Hynerpeton 364 Mya. Amphibians living today still retain many characteristics of the early tetrapods. |- | 319 Ma | style="text-align:center;" | 3.6.0.0.0.0.0.0.0.0 | style="text-align:left;" | First amniote. From amphibians came the first reptiles: Hylonomus is the earliest known reptile. It was 20 cm (8 in) long (including the tail) and probably would have looked rather similar to modern lizards. It had small sharp teeth and probably ate millipedes and early insects. It is a precursor of later Amniotes and mammal-like reptiles. Αlpha keratin first evolves here. It is used in the claws of modern lizards and birds, and hair in mammals. Evolution of the amniotic egg gives rise to the Amniota, reptiles that can reproduce on land and lay eggs on dry land. They did not need to return to water for reproduction. This adaptation gave them the capability to inhabit the uplands for the first time. Reptiles have advanced nervous systems, compared to amphibians, with twelve pairs of cranial nerves. |} ===Mammalia & Reptilia=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 313 Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | Sauropsids and Synapsids diverge. Shortly after the appearance of the first reptiles, two branches split off. One branch is the Sauropsids, from which come the modern reptiles and birds. The other branch is Synapsida (Synapsids), from which come modern mammals. Both had temporal fenestrae, a pair of holes in their skulls behind the eyes, which were used to increase the space for jaw muscles. Synapsids had one opening on each side, while diapsids (a branch of Sauropsida) had two. The earliest mammal-like reptiles are the pelycosaurs. The pelycosaurs were the first animals to have temporal fenestrae. Pelycosaurs are not therapsids but soon they gave rise to them. The Therapsida were the ancestor of mammals. The therapsids have temporal fenestrae larger and more mammal-like than pelycosaurs, their teeth show more serial differentiation, and later forms had evolved a secondary palate. A secondary palate enables the animal to eat and breathe at the same time and is a sign of a more active, perhaps warm-blooded, way of life. |- | 255 Ma | style="text-align:center;" | 3.7.0.0.0.0.0.0.0.0 | style="text-align:left;" | Archosaurs and Lepidosaurs diverge. |- | 245 Ma | style="text-align:center;" | 3.7.3.7.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-melinorati diverge from Aphanosaurs. |- | 233 Ma | style="text-align:center;" | 3.7.7.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-kroqtzigors diverge from Crocodyliformes. |- | 227 Ma | style="text-align:center;" | 3.7.9.0.0.0.0.0.0.0 | style="text-align:left;" | First dinosaur evolves. |- | 223 Ma | style="text-align:center;" | 3.7.10.0.0.0.0.0.0.0 | style="text-align:left;" | One subgroup of therapsids, the cynodonts, evolved more mammal-like characteristics. The jaws of cynodonts resemble modern mammal jaws. This group of animals likely contains a species which is the ancestor of all modern mammals. From Eucynodontia (cynodonts) came the first mammals. Most early mammals were small shrew-like animals that fed on insects. Although there is no evidence in the fossil record, it is likely that these animals had a constant body temperature and milk glands for their young. The neocortex region of the brain first evolved in mammals and thus is unique to them. |- | 217 Ma | style="text-align:center;" | 3.7.12.0.0.0.0.0.0.0 | style="text-align:left;" | Ancestors of proto-tzikinks and tzauaruz diverge from Lagerpetidae. |- | 156 Ma | style="text-align:center;" | 3.8.11.0.0.0.0.0.0.0 | style="text-align:left;" | Archaeopteryx emerges. |- | 153 Ma | style="text-align:center;" | 3.8.12.0.0.0.0.0.0.0 | style="text-align:left;" | First pine trees. |- | 130 Ma | style="text-align:center;" | 3.8.19.3.8.19.0.0.0.0 | style="text-align:left;" | First angiosperms. |- | 115 Ma | style="text-align:center;" | 3.9.4.0.0.0.0.0.0.0 | style="text-align:left;" | First monotremes. Monotremes are an egg-laying group of mammals represented amongst modern animals by the platypus and echidna. Recent genome sequencing of the platypus indicates that its sex genes are closer to those of birds than to those of the therian (live birthing) mammals. Comparing this to other mammals, it can be inferred that the first mammals to gain sexual differentiation through the existence or lack of SRY gene (found in the y-Chromosome) evolved after the monotreme lineage split off. |- | 111 Ma | style="text-align:center;" | 3.9.5.0.0.0.0.0.0.0 | style="text-align:left;" | First toothed diving birds such as Hesperornis emerge. |- | xxx Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Evolution=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 99 Ma | style="text-align:center;" | 3.9.9.0.0.0.0.0.0.0 | style="text-align:left;" | First bees. |- | 89 Ma | style="text-align:center;" | 3.9.12.0.0.0.0.0.0.0 | style="text-align:left;" | First placental mammal. |- | 86 Ma | style="text-align:center;" | 3.9.13.0.0.0.0.0.0.0 | style="text-align:left;" | First euarchonta. A group of small, nocturnal, arboreal, insect-eating mammals called Euarchonta begins a speciation that will lead to the orders of primates, treeshrews and flying lemurs. Primatomorpha is a subdivision of Euarchonta including primates and their ancestral stem-primates Plesiadapiformes. An early stem-primate, Plesiadapis, still had claws and eyes on the side of the head, making it faster on the ground than in the trees, but it began to spend long times on lower branches, feeding on fruits and leaves. The Plesiadapiformes very likely contain the ancestor species of all primates. They first appeared in the fossil record around 66 million years ago, soon after the Cretaceous–Paleogene extinction event that eliminated about three-quarters of plant and animal species on Earth, including most dinosaurs. One of the last Plesiadapiformes is Carpolestes simpsoni, having grasping digits but not forward-facing eyes. |- | 79 Ma | style="text-align:center;" | 3.9.15.0.0.0.0.0.0.0 | style="text-align:left;" | First ants. |- | 63 Ma | style="text-align:center;" | 3.9.19.19.19.19.19.19.0.0 | style="text-align:left;" | First primates emerge. Primates diverge into suborders Strepsirrhini (wet-nosed primates) and Haplorrhini (dry-nosed primates). Strepsirrhini contain most prosimians; modern examples include lemurs and lorises. The haplorrhines include the two living groups: prosimian tarsiers, and simian monkeys, including apes. One of the earliest haplorrhines is Teilhardina asiatica, a mouse-sized, diurnal creature with small eyes. The Haplorrhini metabolism lost the ability to produce vitamin C, forcing all descendants to include vitamin C-containing fruit in their diet. |- | 63 Ma | style="text-align:center;" | 3.10.0.0.0.0.0.0.0.0 | style="text-align:left;" | Many dinosaurs go extinct due to massive volcanic upheaval and climate change. |- | 57 Ma | style="text-align:center;" | 3.10.2.0.0.0.0.0.0.0 | style="text-align:left;" | First terror birds. |- | 54 Ma | style="text-align:center;" | 3.10.3.0.0.0.0.0.0.0 | style="text-align:left;" | Even and odd toed ungulates diverge. First whales emerge. |- | 38 Ma | style="text-align:center;" | 3.10.8.0.0.0.0.0.0.0 | style="text-align:left;" | First grasslands. |- | 25 Ma | style="text-align:center;" | 3.10.12.0.0.0.0.0.0.0 | style="text-align:left;" | First melinoridae. Melinoridae ancestors speciate from the ancestors of Incolapalus. Incolapalus still retains the ancestral swamp-dwelling traits but is more quadrupedal than the common ancestor. |- | 15 Ma | style="text-align:center;" | 3.10.15.0.0.0.0.0.0.0 | style="text-align:left;" | First homininae. Homininae ancestors speciate from the ancestors of the orangutan. Pierolapithecus catalaunicus is thought to be a common ancestor of humans and the other great apes, or at least a species that brings us closer to a common ancestor than any previous fossil discovery. It had the special adaptations for tree climbing as do present-day humans and other great apes: a wide, flat rib cage, a stiff lower spine, flexible wrists, and shoulder blades that lie along its back. |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.6.2.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} ===Speciation=== {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 8%" | Date ! style="width: 12%" | Long Count Date ! style="width: 80%" | Event |- | 6.5 Ma | style="text-align:center;" | 3.10.17.19.0.0.0.0.0.0 | style="text-align:left;" | Hominini: The latest common ancestor of humans and chimpanzees is estimated to have lived between roughly 10 to 5 million years ago. Both chimpanzees and humans have a larynx that repositions during the first two years of life to a spot between the pharynx and the lungs, indicating that the common ancestors have this feature, a precondition for vocalized speech in humans. Speciation may have begun shortly after 10 Ma, but late admixture between the lineages may have taken place until after 5 Ma. |- | 4.96 Ma | style="text-align:center;" | 3.10.18.9.0.0.0.0.0.0 | style="text-align:left;" | Orthipalus and Melinorati diverge. |- | 4.16 Ma | style="text-align:center;" | 3.10.18.14.0.0.0.0.0.0 | style="text-align:left;" | First bipedal hominins. A member of the Australopithecus afarensis left human-like footprints on volcanic ash in Laetoli, northern Tanzania, providing strong evidence of full-time bipedalism. It is thought that A. afarensis was ancestral to both the genus Australopithecus and the genus Homo. Compared to the modern and extinct great apes, A. afarensis had reduced canines and molars, although they were still relatively larger than in modern humans. A. afarensis also has a relatively small brain size (380–430 cm³) and a prognathic (anterior-projecting) face. Australopithecines have been found in savannah environments; they probably developed their diet to include scavenged meat. Analyses of Australopithecus africanus lower vertebrae suggests that these bones changed in females to support bipedalism even during pregnancy. |- | 3.37 Ma | style="text-align:center;" | 3.10.18.18.18.18.18.18.8.18 | style="text-align:left;" | First deliberate use of stone tools. |- | 2.72 Ma | style="text-align:center;" | 3.10.19.3.0.0.0.0.0.0 | style="text-align:left;" | Last common ancestor of Melinorati and Parmelinoratus. |- | 2.56 Ma | style="text-align:center;" | 3.10.19.4.0.0.0.0.0.0 | style="text-align:left;" | First Homo genus. Early Homo appears in East Africa, speciating from australopithecine ancestors. Sophisticated stone tools mark the beginning of the Lower Paleolithic. |- | 2.24 Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | Homo erectus derives from early Homo or late Australopithecus. The FOXP2 gene (linked to the control of speech) emerges. Homo erectus later migrates throughout XXX and diverges into a number of subspecies. |- | 1.92 Ma | style="text-align:center;" | 3.10.19.8.0.0.0.0.0.0 | style="text-align:left;" | Drokhidae diverges from Psilopithecidae. |- | 1.52 Ma | style="text-align:center;" | 3.10.19.10.10.0.0.0.0.0 | style="text-align:left;" | Humans discover fire. Eomyaneridae diverges from Manushidae. Ancestors of ''cha'', ''mela'', and ''sina''manush diverge from Sapiensoidae (''ha'', ''w'ha'', ''mana'', and ''kha-ka''manush) |- | xxx Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |- | xxx Ma | style="text-align:center;" | 3.10.19.0.0.0.0.0.0.0 | style="text-align:left;" | xxx |} === Neolithic === {| class="wikitable" style="text-align:right; background-color:#f8f9fa;" |- style="font-weight:bold; text-align:center; background-color:#eaecf0; width: 65%;" ! style="width: 12%" | Years Before Present (BP) ! style="width: 80%" | Event |- | style="text-align:center;" | 12,000 BP | style="text-align:left;" | Younger Dryas |- | style="text-align:center;" | xxx BP | style="text-align:left;" | xxx |} == References == d0dbc17b3b686095df35085fcc2af9c482b111dd Steel 0 238 1185 2023-01-30T01:58:15Z OfficialTerracil 2 Created page with "[[File:Steel billet anvil.jpg|400px|thumb|right|alt=An anvil with a pair of steel billets resting atop it.|Steel is formed into billets for ease of transport and for smithing.]] {{quote|Taste steel, knave!|Swordmaster Jera N'rowu}} [[Steel]] is __TOC__ ==Uses== ==History== == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]]" wikitext text/x-wiki [[File:Steel billet anvil.jpg|400px|thumb|right|alt=An anvil with a pair of steel billets resting atop it.|Steel is formed into billets for ease of transport and for smithing.]] {{quote|Taste steel, knave!|Swordmaster Jera N'rowu}} [[Steel]] is __TOC__ ==Uses== ==History== == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] 7570340409027cd055c0c01e150f7b63038e2576 1186 1185 2023-01-30T02:31:08Z OfficialTerracil 2 wikitext text/x-wiki [[File:Steel billet anvil.jpg|400px|thumb|right|alt=An anvil with a pair of steel billets resting atop it.|Steel is formed into billets for ease of transport and for smithing.]] {{quote|Taste steel, knave!|Swordmaster Jera N'rowu}} [[Steel]] is __TOC__ ==Types== There are many types of steel, made in different ways and with varying other trace elements, ranging from natural deposits of iron being better for forming better or unique steels to purposefully included elements or ethyrically altered. === Low Steel === The standard metal people think of when they hear steel is known as low steel. It is cheaper to make than high steel and of poorer quality, but is still a much better material than iron or bronze for arms and armour, tools, and anything else that needs to be long-lasting but not expensive. === High Steel === When high lords and royalty request items from a blacksmith, it is usually high steel that they are provided with. The difference between a breastplate made of low steel for a man-at-arms and one made of high steel for a prince would be enough to convince onlookers that they are different metals entirely. More expensive and made with more time and effort, it is no surprise that the best protection money can buy is usually high steel. === Starmetal === === Crucible Steel === Crucible steel is steel made by melting pig [[iron]] (cast iron), iron, and sometimes other steels, often along with [[sand]], [[glass]], ashes, and other fluxes, in a crucible. In ancient times steel and iron were impossible to melt using charcoal or coal fires, which could not produce temperatures high enough. However, pig iron, having a higher carbon content and thus a lower melting point, could be melted, and by soaking wrought iron or steel in the liquid pig-iron for a long time, the carbon content of the pig iron could be reduced as it slowly diffused into the iron, turning both into steel. This generally produced a very hard steel, but also a composite steel that was inhomogeneous, consisting of a very high-carbon steel (formerly the pig-iron) and a lower-carbon steel (formerly the wrought iron). This often resulted in an intricate pattern when the steel was forged, filed or polished, with possibly the most well-known examples coming from the wootz steel used in Damascus swords. With a carbon content close to that of cast iron, it usually required no heat treatment after shaping other than air cooling to achieve the correct hardness, relying on composition alone. The higher-carbon steel provided a very hard edge, but the lower-carbon steel helped to increase the toughness, helping to decrease the chance of chipping, cracking, or breaking. === Soulsteel === souls can be placed into metal through a little known and arcane process of binding the soul into the metal. While this can be done with any metal, the resultant metal is usually referred to as soulsteel regardless. ==Uses== ==History== == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] ad8c4770445c89acad29607445a2d7ee39213074 1188 1186 2023-01-30T02:35:20Z OfficialTerracil 2 /* Types */ wikitext text/x-wiki [[File:Steel billet anvil.jpg|400px|thumb|right|alt=An anvil with a pair of steel billets resting atop it.|Steel is formed into billets for ease of transport and for smithing.]] {{quote|Taste steel, knave!|Swordmaster Jera N'rowu}} [[Steel]] is __TOC__ ==Types== There are many types of steel, made in different ways and with varying other trace elements, ranging from natural deposits of iron being better for forming better or unique steels to purposefully included elements or ethyrically altered. === Low Steel === The standard metal people think of when they hear steel is known as low steel. It is cheaper to make than high steel and of poorer quality, but is still a much better material than iron or bronze for arms and armour, tools, and anything else that needs to be long-lasting but not expensive. === High Steel === When high lords and royalty request items from a blacksmith, it is usually high steel that they are provided with. The difference between a breastplate made of low steel for a man-at-arms and one made of high steel for a prince would be enough to convince onlookers that they are different metals entirely. More expensive and made with more time and effort, it is no surprise that the best protection money can buy is usually high steel. === Crucible Steel === Crucible steel is steel made by melting pig [[iron]] (cast iron), iron, and sometimes other steels, often along with [[sand]], [[glass]], ashes, and other fluxes, in a crucible. In ancient times steel and iron were impossible to melt using charcoal or coal fires, which could not produce temperatures high enough. However, pig iron, having a higher carbon content and thus a lower melting point, could be melted, and by soaking wrought iron or steel in the liquid pig-iron for a long time, the carbon content of the pig iron could be reduced as it slowly diffused into the iron, turning both into steel. This generally produced a very hard steel, but also a composite steel that was inhomogeneous, consisting of a very high-carbon steel (formerly the pig-iron) and a lower-carbon steel (formerly the wrought iron). This often resulted in an intricate pattern when the steel was forged, filed or polished, with possibly the most well-known examples coming from the wootz steel used in Damascus swords. With a carbon content close to that of cast iron, it usually required no heat treatment after shaping other than air cooling to achieve the correct hardness, relying on composition alone. The higher-carbon steel provided a very hard edge, but the lower-carbon steel helped to increase the toughness, helping to decrease the chance of chipping, cracking, or breaking. === Starmetal === {{for|Starmetal }} === Soulsteel === {{for|Soulsteel}} souls can be placed into metal through a little known and arcane process of binding the soul into the metal. While this can be done with any metal, the resultant metal is usually referred to as soulsteel regardless. ==Uses== ==History== == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] 79095cc4210e44092a182f0a639644eff7a9e4ae 1189 1188 2023-01-30T02:35:29Z OfficialTerracil 2 /* Starmetal */ wikitext text/x-wiki [[File:Steel billet anvil.jpg|400px|thumb|right|alt=An anvil with a pair of steel billets resting atop it.|Steel is formed into billets for ease of transport and for smithing.]] {{quote|Taste steel, knave!|Swordmaster Jera N'rowu}} [[Steel]] is __TOC__ ==Types== There are many types of steel, made in different ways and with varying other trace elements, ranging from natural deposits of iron being better for forming better or unique steels to purposefully included elements or ethyrically altered. === Low Steel === The standard metal people think of when they hear steel is known as low steel. It is cheaper to make than high steel and of poorer quality, but is still a much better material than iron or bronze for arms and armour, tools, and anything else that needs to be long-lasting but not expensive. === High Steel === When high lords and royalty request items from a blacksmith, it is usually high steel that they are provided with. The difference between a breastplate made of low steel for a man-at-arms and one made of high steel for a prince would be enough to convince onlookers that they are different metals entirely. More expensive and made with more time and effort, it is no surprise that the best protection money can buy is usually high steel. === Crucible Steel === Crucible steel is steel made by melting pig [[iron]] (cast iron), iron, and sometimes other steels, often along with [[sand]], [[glass]], ashes, and other fluxes, in a crucible. In ancient times steel and iron were impossible to melt using charcoal or coal fires, which could not produce temperatures high enough. However, pig iron, having a higher carbon content and thus a lower melting point, could be melted, and by soaking wrought iron or steel in the liquid pig-iron for a long time, the carbon content of the pig iron could be reduced as it slowly diffused into the iron, turning both into steel. This generally produced a very hard steel, but also a composite steel that was inhomogeneous, consisting of a very high-carbon steel (formerly the pig-iron) and a lower-carbon steel (formerly the wrought iron). This often resulted in an intricate pattern when the steel was forged, filed or polished, with possibly the most well-known examples coming from the wootz steel used in Damascus swords. With a carbon content close to that of cast iron, it usually required no heat treatment after shaping other than air cooling to achieve the correct hardness, relying on composition alone. The higher-carbon steel provided a very hard edge, but the lower-carbon steel helped to increase the toughness, helping to decrease the chance of chipping, cracking, or breaking. === Starmetal === {{for|Starmetal}} === Soulsteel === {{for|Soulsteel}} souls can be placed into metal through a little known and arcane process of binding the soul into the metal. While this can be done with any metal, the resultant metal is usually referred to as soulsteel regardless. ==Uses== ==History== == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] 35fa8e4647cddb105b60fed1f1b8299f5141bb36 Template:MetalsMinerals 10 164 1187 1117 2023-01-30T02:34:08Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | Metals & Minerals on Terracil |- ! rowspan="4"; style="background-color:#DDDDFF; width: 10%" | '''Metals''' ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Base Metals'''</span> | [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Precious Metals'''</span> | [[Gold]] · [[Orichalcum]] · [[Silver]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Alloys'''</span> | [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] ([[Steel#Low_Steel|Low]] · [[Steel#High_Steel|High]] · [[Steel#Crucible_Steel|Crucible]] · [[Steel#Starmetal|Starmetal]] · [[Steel#Soulsteel|Soulsteel]]) |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Ethyric Metals'''</span> | Albium · [[Electricium]] · Soulsteel · Starmetal · Thanatium · [[Vitalium]] · [[Wyrdstone|Wyrdium]] |- ! rowspan="3"; style="background-color:#DDDDFF; height: 30px; width: 10%" | '''Minerals''' ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Common'''</span> | [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · [[Clay]] · [[Lye]] · [[Potash]] · [[Salt]] · [[Sand]] · [[Stone]] · [[Sulphur]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Valuable'''</span> | [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] · [[Mica]] · [[Moonstone]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Organic'''</span> | [[Amber]] · [[Coral]] · [[Ivory]] · [[Jet]] · [[Pearl]] |} e450cfd5a4023526a08f0bc4f78eaa09094dcddb 1190 1187 2023-01-30T02:35:53Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | Metals & Minerals on Terracil |- ! rowspan="4"; style="background-color:#DDDDFF; width: 10%" | '''Metals''' ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Base Metals'''</span> | [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Precious Metals'''</span> | [[Gold]] · [[Orichalcum]] · [[Silver]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Alloys'''</span> | [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] ([[Steel#Low_Steel|Low]] · [[Steel#High_Steel|High]] · [[Steel#Crucible_Steel|Crucible]] · [[Steel#Starmetal|Starmetal]] · [[Steel#Soulsteel|Soulsteel]]) |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Ethyric Metals'''</span> | Albium · [[Electricium]] · [[Soulsteel]] · [[Starmetal]] · Thanatium · [[Vitalium]] · [[Wyrdstone|Wyrdium]] |- ! rowspan="3"; style="background-color:#DDDDFF; height: 30px; width: 10%" | '''Minerals''' ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Common'''</span> | [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · [[Clay]] · [[Lye]] · [[Potash]] · [[Salt]] · [[Sand]] · [[Stone]] · [[Sulphur]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Valuable'''</span> | [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] · [[Mica]] · [[Moonstone]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Organic'''</span> | [[Amber]] · [[Coral]] · [[Ivory]] · [[Jet]] · [[Pearl]] |} b65c1b635c817763515eda79c7bafa74d034f325 1192 1190 2023-01-30T02:47:47Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | Metals & Minerals on Terracil |- ! rowspan="4"; style="background-color:#DDDDFF; width: 10%" | '''Metals''' ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Base Metals'''</span> | [[Antimony]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Mercury]] · [[Tin]] · [[Zinc]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Precious Metals'''</span> | [[Gold]] · [[Orichalcum]] · [[Silver]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Alloys'''</span> | [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] ([[Steel#Low_Steel|Low]] · [[Steel#High_Steel|High]] · [[Steel#Crucible_Steel|Crucible]] · [[Steel#Starmetal|Starmetal]] · [[Steel#Soulsteel|Soulsteel]]) |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Ethyric Metals'''</span> | Albium · [[Electricium]] · [[Soulsteel]] · [[Starmetal]] · Thanatium · [[Vitalium]] · [[Wyrdstone#Wyrdium|Wyrdium]] |- ! rowspan="3"; style="background-color:#DDDDFF; height: 30px; width: 10%" | '''Minerals''' ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Common'''</span> | [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · [[Clay]] · [[Lye]] · [[Potash]] · [[Salt]] · [[Sand]] · [[Stone]] · [[Sulphur]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Valuable'''</span> | [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] · [[Mica]] · [[Moonstone]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Organic'''</span> | [[Amber]] · [[Coral]] · [[Ivory]] · [[Jet]] · [[Pearl]] |} 53567b4ee155452905d3f7626a3f3c5671663fd6 Wyrdstone 0 214 1191 1044 2023-01-30T02:47:17Z OfficialTerracil 2 wikitext text/x-wiki [[File:Wyrdstone ore.png|400px|thumb|right|alt=A rough lump of rock with yellow-green ore exposed.|Wyrdstone ore is considered dangerous and is usually found as lime-green ore.]] {{quote|A most baleful thing is wyrdstone. The wizard's death is a horrible one, made worse for it claims not only the fool mage who uses it.|Tearful-Embers-of-Flame}} [[Wyrdstone]] is a type of stone that is valued by alchemists and wyrd-ethyr users for extracting [[Wyrd-Ethyr|wyrd]], as well as being prized as a yellow dye for glass or ceramics. It is known as a type of rock or mineral but others suspect it may be a type of metal for which knowledge of how to extract from the ore is not yet known. __TOC__ ==Uses== Wyrdstone is used as a yellow dye for both glassmaking as well as ceramic glazes. However, in most areas it is much more highly valued than other dyes like [[cinnabar]] or [[cobalt]] due to it's unique wyrd-ethyr properties, and is often sold to wyrdmages who pay high prices to get their hands on the substance. It is also well known for being dangerous to one's health. It has been documented that wyrdmages die young to all sorts of maladies such as failures of the kidney, brain, liver, heart, or reproductive system. Most wyrdmages end up making themselves infertile due to their experimentations with wyrdstone. Acute exposure to wyrdstone can cause nausea and vomiting, fatigue, fevers, and flushes, as well as spontaneous bleeding before an inevitable untimely and painful death. Both this death as well as the eventual death of long-term exposure are referred to as the 'wizard's death'. [[File:Wyrdstone glow.jpg|400px|thumb|right|alt=Rock with glowing blue ore.|Wyrdstone glows blue balefire when wyrd-ethyr is extracted from it.]] Myaner know of it as the balestone due to the difficulty [[Light-Ethyr#Growth|life-ethyr]] has in healing the damages caused by wyrdstone. === Ethyr === {{quote|Ahhh the blue glow and dizziness of success!|Unnamed wyrdmage}} Wyrdstone is the source of the entire field of wyrd-flavour wyrd-ethyr and knowledge of this field is known as wyrdlore. A wyrdmage is able to draw out ethyr from the stone which causes the stone to glow blue and it can have effects such as making life nearby wither, corrupt, or mutate. This can be the goal itself, or the goal can be to use the ethyr extracted to form powerful spells. ==Wyrdium== Wyrdstone was at one time purified into a metal, dubbed wyrdium, which fuelled the wyrd-ethyr wizard Xex Namius in his infamous exploits, and was claimed to be the source of his power. It can be deduced that wyrdium provides more wyrd-ethyr than wyrdstone does, and this use of wyrdium somehow slowly converts the metal into thanatium. ==History== The stone was first noticed by a wyrdmage in time forgotten as it was discovered to have wyrd-ethyr floating around it. It was quickly made a taboo due to the horrifying effects on living creatures in the vicinity when ethyr is extracted from it. Eventually it was used as a yellow dye for glass-making within historical times as well as for glazing ceramics. == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] [[Category:Ethyr]] 454ab08ea7efdd1554758d7e190476fac4e79e15 Copper 0 165 1193 1025 2023-01-30T13:19:49Z OfficialTerracil 2 /* History */ wikitext text/x-wiki [[File:Copper nugget.jpg|400px|thumb|right|alt=A nugget of orange-brown metal.|A nugget of native copper.]] [[Copper]] is one of the base metals, with unique properties that have made it remarkably useful over the milennia. It has a pinkish-orange colour and may develop a green patina as it ages. The colour "copper" refers to a reddish brown. Copper is used to make up many alloys, from [[bronze]] to [[brass]], and even is mixed in with gold to change properties such as malleability, strength, and durability. __TOC__ ==Uses== Copper is mostly used as an ingredient in alloys like bronze and brass, and is commonly used as a pure metal. Pure copper also has antimicrobial properties and is often used for medical tools or containers for water storage for this reason. Copper is also commonly encountered in minerals such as azurite, malachite, and turquoise, and imparts blue or green colours. These have been used widely and historically as pigments. Copper used in buildings, usually for roofing, oxidizes to form a green verdigris (or patina). Copper is sometimes used in decorative art, both in its elemental metal form and in compounds as pigments. Copper compounds have been observed to help protect not just against against illness, but also funguses like mould and it is sometimes used to treat wood. Copper has major religious and spiritual significance for shamlek. In molluscs and crustaceans, copper is a constituent of the blood pigment hemocyanin, replaced by the iron-complexed hemoglobin in fish and other vertebrates. ==History== Copper is one of the few metals that can occur in nature in a directly usable metallic form (native metals). This led to very early use by myaner in several regions, from circa 6,900 BP. It was the first metal to be smelted from ores, circa 6,600 BP; the first metal to be cast into a shape in a mould, c. 6,400 BP; and the first metal to be purposely alloyed with another metal, [[tin]], to create [[bronze]], c. 6,100 BP. Drokha also began to use copper before the Old Ones. Some texts such as the Codex Primordialis mention the drokha and metallurgy in conjunction with the Old Ones, and other texts indicate that the drokha had begun to smelt copper circa 6,500 BP. Copper moulds have also been found dating to 6,200 BP. According the legend, manush did not use copper before the Old Ones, but had began to make use of it by 6,500 BP, inventing bronze for themselves by 5,500 BP at the latest. It is probable that manush learned some secrets of metalworking from the drokha, explaining the long-standing association mankind have between metallurgy and their cousin species. == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] 7e01ca349b714b2201cbbaa7ca05a179728e5af3 1194 1193 2023-01-30T13:22:24Z OfficialTerracil 2 /* Uses */ wikitext text/x-wiki [[File:Copper nugget.jpg|400px|thumb|right|alt=A nugget of orange-brown metal.|A nugget of native copper.]] [[Copper]] is one of the base metals, with unique properties that have made it remarkably useful over the milennia. It has a pinkish-orange colour and may develop a green patina as it ages. The colour "copper" refers to a reddish brown. Copper is used to make up many alloys, from [[bronze]] to [[brass]], and even is mixed in with gold to change properties such as malleability, strength, and durability. __TOC__ ==Uses== In the modern era, copper is mostly used as an ingredient in alloys like [[bronze]] and [[brass]], and is commonly used as a pure metal. Pure copper also has antimicrobial properties and is often used for medical tools or containers for water storage for this reason. Copper is also commonly encountered in minerals such as azurite, malachite, and turquoise, and imparts blue or green colours. These have been used widely and historically as pigments. Copper used in buildings, usually for roofing where it oxidizes to form a green verdigris (or patina). Copper is sometimes used in decorative art, both in its elemental metal form and in compounds as pigments. Copper compounds have been observed to help protect not just against illness, but also against funguses like mould and it is sometimes used to treat wood. Copper has major religious and spiritual significance for [[shamlek]]. In molluscs and crustaceans, copper is a constituent of the blood pigment hemocyanin, contrasting with the iron-complexed hemoglobin in fish and other vertebrates. ==History== Copper is one of the few metals that can occur in nature in a directly usable metallic form (native metals). This led to very early use by myaner in several regions, from circa 6,900 BP. It was the first metal to be smelted from ores, circa 6,600 BP; the first metal to be cast into a shape in a mould, c. 6,400 BP; and the first metal to be purposely alloyed with another metal, [[tin]], to create [[bronze]], c. 6,100 BP. Drokha also began to use copper before the Old Ones. Some texts such as the Codex Primordialis mention the drokha and metallurgy in conjunction with the Old Ones, and other texts indicate that the drokha had begun to smelt copper circa 6,500 BP. Copper moulds have also been found dating to 6,200 BP. According the legend, manush did not use copper before the Old Ones, but had began to make use of it by 6,500 BP, inventing bronze for themselves by 5,500 BP at the latest. It is probable that manush learned some secrets of metalworking from the drokha, explaining the long-standing association mankind have between metallurgy and their cousin species. == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] ce6511581a88255f189e30c530182c909cfbed2f File:Shamlek sketch.jpeg 6 239 1195 2023-01-30T13:28:45Z OfficialTerracil 2 A sketch of a shamlek. wikitext text/x-wiki == Summary == A sketch of a shamlek. 1c63fd716cc5fa49fb56cee723159c725762f0eb File:Shamlek sculpt.jpeg 6 240 1196 2023-01-30T13:30:03Z OfficialTerracil 2 A clay model of a shamlek, sculpted by a manush circa 5000 years before present. wikitext text/x-wiki == Summary == A clay model of a shamlek, sculpted by a manush circa 5000 years before present. be0bd89af39c778349c2748926e7e6ddd3128a5f Shamlek 0 20 1197 772 2023-01-30T13:32:32Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="text-align:center;" ! colspan="2" | [[File:Shamlek sketch.jpeg|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | Description here |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #AF8A91;" | <span style="font-size:85%">Physical Information</span> |- | <span style="font-size:75%">'''Average Height'''</span> | 130 - 152 cm (4'3" - 5'3") |- | <span style="font-size:75%">'''Average Weight'''</span> | 40 - 65 kg |- | <span style="font-size:75%">'''xxx'''</span> | xxx |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #AF8A91;" | <span style="font-size:85%">Biological Information</span> |- | <span style="font-size:75%">'''Classification'''</span> | Cephalopodus sapiensis |- | <span style="font-size:75%">'''Family'''</span> | Giskotoikid Mollusc |- | <span style="font-size:75%">'''Average Lifespan'''</span> | 20 years |- | <span style="font-size:75%">'''xxx'''</span> | xxx |- |} The Shamlek are a sapient species that live on Terracil. __TOC__ == Description == eeeee == Sexual dimorphism == eeeee === Lifestyle === eeeee == History == eeeee == Cultures == [[File:Shamlek sculpt.jpeg|300px|thumb|right|alt=A rough model of a shamlek, sculpted from red clay, with signs of deterioration and age, and with marks of the fingerprints of the one who made it.|A clay model of a shamlek, sculpted by a manush circa 5000 years before present.]] eeeee == Nations == eeeee == Technology == eeeee 269e57edc0f3352188a84e8e484a1f57a7448464 1198 1197 2023-01-30T13:33:02Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="text-align:center;" ! colspan="2" style="background-color: #AF8A91;" | [[File:Shamlek sketch.jpeg|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | Description here |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #AF8A91;" | <span style="font-size:85%">Physical Information</span> |- | <span style="font-size:75%">'''Average Height'''</span> | 130 - 152 cm (4'3" - 5'3") |- | <span style="font-size:75%">'''Average Weight'''</span> | 40 - 65 kg |- | <span style="font-size:75%">'''xxx'''</span> | xxx |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #AF8A91;" | <span style="font-size:85%">Biological Information</span> |- | <span style="font-size:75%">'''Classification'''</span> | Cephalopodus sapiensis |- | <span style="font-size:75%">'''Family'''</span> | Giskotoikid Mollusc |- | <span style="font-size:75%">'''Average Lifespan'''</span> | 20 years |- | <span style="font-size:75%">'''xxx'''</span> | xxx |- |} The Shamlek are a sapient species that live on Terracil. __TOC__ == Description == eeeee == Sexual dimorphism == eeeee === Lifestyle === eeeee == History == eeeee == Cultures == [[File:Shamlek sculpt.jpeg|300px|thumb|right|alt=A rough model of a shamlek, sculpted from red clay, with signs of deterioration and age, and with marks of the fingerprints of the one who made it.|A clay model of a shamlek, sculpted by a manush circa 5000 years before present.]] eeeee == Nations == eeeee == Technology == eeeee 844ecb8bd31c5f93d11f1abf8c9028373cf1339a 1199 1198 2023-01-30T13:34:40Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="text-align:center;" ! colspan="2" style="background-color: #AF8A91;" | [[File:Shamlek sketch.jpeg|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | A sketch of a shamlek, likely a drawing of a famous clay artifact, this is the most the majority of manush see of a shamlek in their lives. |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #AF8A91;" | <span style="font-size:85%">Physical Information</span> |- | <span style="font-size:75%">'''Average Height'''</span> | 130 - 152 cm (4'3" - 5'3") |- | <span style="font-size:75%">'''Average Weight'''</span> | 40 - 65 kg |- | <span style="font-size:75%">'''xxx'''</span> | xxx |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #AF8A91;" | <span style="font-size:85%">Biological Information</span> |- | <span style="font-size:75%">'''Classification'''</span> | Cephalopodus sapiensis |- | <span style="font-size:75%">'''Family'''</span> | Giskotoikid Mollusc |- | <span style="font-size:75%">'''Average Lifespan'''</span> | 20 years |- | <span style="font-size:75%">'''xxx'''</span> | xxx |- |} The Shamlek are a sapient species that live on Terracil. __TOC__ == Description == eeeee == Sexual dimorphism == eeeee === Lifestyle === eeeee == History == eeeee == Cultures == [[File:Shamlek sculpt.jpeg|300px|thumb|right|alt=A rough model of a shamlek, sculpted from red clay, with signs of deterioration and age, and with marks of the fingerprints of the one who made it.|A clay model of a shamlek, sculpted by a manush circa 5000 years before present.]] eeeee == Nations == eeeee == Technology == eeeee ffc811f007d268af9b0c3a84e64c354043960a87 1200 1199 2023-01-30T13:35:08Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="text-align:center;" ! colspan="2" style="background-color: #AF8A91;" | [[File:Shamlek sketch.jpeg|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | A sketch of a shamlek, likely of the famous clay artifact. |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #AF8A91;" | <span style="font-size:85%">Physical Information</span> |- | <span style="font-size:75%">'''Average Height'''</span> | 130 - 152 cm (4'3" - 5'3") |- | <span style="font-size:75%">'''Average Weight'''</span> | 40 - 65 kg |- | <span style="font-size:75%">'''xxx'''</span> | xxx |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #AF8A91;" | <span style="font-size:85%">Biological Information</span> |- | <span style="font-size:75%">'''Classification'''</span> | Cephalopodus sapiensis |- | <span style="font-size:75%">'''Family'''</span> | Giskotoikid Mollusc |- | <span style="font-size:75%">'''Average Lifespan'''</span> | 20 years |- | <span style="font-size:75%">'''xxx'''</span> | xxx |- |} The Shamlek are a sapient species that live on Terracil. __TOC__ == Description == eeeee == Sexual dimorphism == eeeee === Lifestyle === eeeee == History == eeeee == Cultures == [[File:Shamlek sculpt.jpeg|300px|thumb|right|alt=A rough model of a shamlek, sculpted from red clay, with signs of deterioration and age, and with marks of the fingerprints of the one who made it.|A clay model of a shamlek, sculpted by a manush circa 5000 years before present.]] eeeee == Nations == eeeee == Technology == eeeee 875b4f2ee676013177aca899abfc9f3ef7674aff 1201 1200 2023-01-30T13:36:01Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="text-align:center;" ! colspan="2" style="background-color: #AF8A91;" | [[File:Shamlek sketch.jpeg|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | A sketch of a shamlek, likely of the famous clay artifact. |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #AF8A91;" | <span style="font-size:85%">Physical Information</span> |- | <span style="font-size:75%">'''Average Height'''</span> | 130 - 152 cm (4'3" - 5'3") |- | <span style="font-size:75%">'''Average Weight'''</span> | 40 - 65 kg |- | <span style="font-size:75%">'''xxx'''</span> | xxx |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #AF8A91;" | <span style="font-size:85%">Biological Information</span> |- | <span style="font-size:75%">'''Classification'''</span> | Cephalopodus sapiensis |- | <span style="font-size:75%">'''Family'''</span> | Giskotoikid Mollusc |- | <span style="font-size:75%">'''Average Lifespan'''</span> | 20 years |- | <span style="font-size:75%">'''xxx'''</span> | xxx |- |} The '''Shamlek''' are a sapient species that live on Terracil. __TOC__ == Description == eeeee == Sexual dimorphism == eeeee === Lifestyle === eeeee == History == eeeee == Cultures == [[File:Shamlek sculpt.jpeg|300px|thumb|right|alt=A rough model of a shamlek, sculpted from red clay, with signs of deterioration and age, and with marks of the fingerprints of the one who made it.|A clay model of a shamlek, sculpted by a manush circa 5000 years before present.]] eeeee == Nations == eeeee == Technology == eeeee == References == {{SapientPeoples}} {{Shamlek}} d0e961d44a4ef9d1e406aa4d9a7fceb285faca72 Shamlek 0 20 1202 1201 2023-01-30T13:36:38Z OfficialTerracil 2 /* References */ wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="text-align:center;" ! colspan="2" style="background-color: #AF8A91;" | [[File:Shamlek sketch.jpeg|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | A sketch of a shamlek, likely of the famous clay artifact. |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #AF8A91;" | <span style="font-size:85%">Physical Information</span> |- | <span style="font-size:75%">'''Average Height'''</span> | 130 - 152 cm (4'3" - 5'3") |- | <span style="font-size:75%">'''Average Weight'''</span> | 40 - 65 kg |- | <span style="font-size:75%">'''xxx'''</span> | xxx |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #AF8A91;" | <span style="font-size:85%">Biological Information</span> |- | <span style="font-size:75%">'''Classification'''</span> | Cephalopodus sapiensis |- | <span style="font-size:75%">'''Family'''</span> | Giskotoikid Mollusc |- | <span style="font-size:75%">'''Average Lifespan'''</span> | 20 years |- | <span style="font-size:75%">'''xxx'''</span> | xxx |- |} The '''Shamlek''' are a sapient species that live on Terracil. __TOC__ == Description == eeeee == Sexual dimorphism == eeeee === Lifestyle === eeeee == History == eeeee == Cultures == [[File:Shamlek sculpt.jpeg|300px|thumb|right|alt=A rough model of a shamlek, sculpted from red clay, with signs of deterioration and age, and with marks of the fingerprints of the one who made it.|A clay model of a shamlek, sculpted by a manush circa 5000 years before present.]] eeeee == Nations == eeeee == Technology == eeeee == References == {{Peoples}} {{Shamlek}} 793965e89a907e51ab15a0d63af0aa2fde7c2222 Template:Shamlek 10 241 1203 2023-01-30T13:39:22Z OfficialTerracil 2 Created page with "{| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | [[Shamlek]] |- ! colspan="1"; style="background-color:#DDDDFF; width: 16%" | '''Subspecies''' | colspan="2" | [[Shamlek#1|111]] · [[Shamlek#2|222]] · [[Shamlek#3|333]] |- ! rowspan="3"; style="background-color:#DDDDFF;" | '''Culture''' ! style="..." wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | [[Shamlek]] |- ! colspan="1"; style="background-color:#DDDDFF; width: 16%" | '''Subspecies''' | colspan="2" | [[Shamlek#1|111]] · [[Shamlek#2|222]] · [[Shamlek#3|333]] |- ! rowspan="3"; style="background-color:#DDDDFF;" | '''Culture''' ! style="background-color:#DDDDFF; width: 9%" | <span style="font-size:85%">'''Languages'''</span> | [[Proto-Shamlek]] |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''Cultures'''</span> | List of cultures goes here |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''States & Polities'''</span> | List of states <br> List of polities |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Technology''' | colspan="2" | xxx · yyy · zzz |} fc13e5bddbd9cab7cdbfceb5e9c4f8f3648f2164 Melinorati 0 13 1204 1164 2023-01-30T13:46:02Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="text-align:center;" ! colspan="2" style="background-color: #303033;" | [[File:Melinorati 1.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches. |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #303033;" | <span style="font-size:85%">Physical Information</span> |- | <span style="font-size:75%">'''Average Height'''</span> | 1.9 m to 2.3 m (6'3" and 7'6") |- | <span style="font-size:75%">'''Average Weight'''</span> | 85 - 185 kg |- | <span style="font-size:75%">'''xxx'''</span> | xxx |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #303033;" | <span style="font-size:85%">Biological Information</span> |- | <span style="font-size:75%">'''Classification'''</span> | Melinoratus augeous |- | <span style="font-size:75%">'''Family'''</span> | Orthipalid Aphanosaur |- | <span style="font-size:75%">'''Average Lifespan'''</span> | 200 years |- | <span style="font-size:75%">'''xxx'''</span> | xxx |- |} [[File:Melinorati 1.png|400px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati are a [[Sapient Peoples|sapient species]] that live on [[Terracil]]. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves, thus non verbal communication and expression of emotion can be portrayed. Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on the maxillary mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. [[File:Melinorati 2.png|300px|thumb|right|alt=A pair of tan-skinned bipedal reptilians.|Melinorati male (left) and female (left) of the ''threktivouni''-type, as judged by their tan skin tone and forked toughscale patches with distinctive scutes.]] Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Biology == === Anatomy & Physiology === xxx ==== Anatomy ==== xxx ==== Circulatory system ==== xxx ==== Respiratory system ==== xxx ==== Sexual dimorphism ==== Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. ==== Reproductive system ==== Female melinorati posses a genital slit, within which a vagina is kept safe. This is located above, and is distinct from, the cloaca, and unlike in mammals the urethra is not located next to the genitals, instead opening into the cloaca. Thus the genital slit contains only the vagina, leading to the oviduct and a specialised section of the duct that acts as a uterus analogue, and the two clitorises. Male melinorati posses the same genital slit positioned above the cloaca, within which the two penises rest when not in use. The testes sit further inside, near the kidneys. During reproduction, one or both penises exit the slit and enter the female's vagina. Sex for pleasure and not reproduction can involve the penis entering the cloaca instead or the vagina during non-fertile periods. ==== Reproduction ==== A mother's ovaries will release several egg cells and can ultimately lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the oviduct tract, passing though stages that create the yolk, albumen, and other egg components, culminating in the amniotic membrane. Once they reach the uterus analogue, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. The pseudoegg will connect to the uterine lining, the egg components acting as the equivalent of a placenta in mammalian pregnancies, through which the mother provides nutrients to the unborn young via the bloodstream. Towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland toughens the amniotic membrane, transforming it into a leathery softshelled egg. Shortly before birth, the egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers in a community will lay their eggs together, as their cycles will have aligned based on optimal temperature for child-raising, amidst other factors. The mothers will passively sense the temperature approaching the ideal and their bodies will enter a fertile stage in preparation for eggs being fertilised. Egg laying will occur within a 3-4 week window roughly centred on the 260th day since the pregnancy began. The egg-laying period thus usually falls during a fertile season. Laying the eggs requires going into labour. The uterus-like organ clamps closed to prevent the eggs from escaping further down the tract and into the vagina when pregnant, and labour begins with the clamped muscles releasing. This can sometimes be painful to the pregnant mother if the releases happen too quickly. Once the opening is wide enough, contractions of the egg duct will encourage the decoupled egg to enter the vagina for laving. The laid eggs will be placed together in a communal well-protected nest. === Life cycle === Laid eggs require warmth to complete the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 12 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 20 years. Babies are often raised communally, with the entire parental generation cohort sharing the loads of raising the young and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones released from femoral pores located along the inner thighs and embedded within the neck toughscale patches, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in spring and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons, and temperature requirements sorted out by placing warm rotting vegetation over and around the eggs. A community will care for all children raised equally until they leave their band between ages 12 and 20. Melinorati can live to be older than 170, but usually live to between 115 and 145. Senescence rarely sets in before 100 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 170 and live to see their 200's. === Diet === xxx Humans are omnivorous, capable of consuming a wide variety of plant and animal material.[204][205] Human groups have adopted a range of diets from purely vegan to primarily carnivorous. In some cases, dietary restrictions in humans can lead to deficiency diseases; however, stable human groups have adapted to many dietary patterns through both genetic specialization and cultural conventions to use nutritionally balanced food sources.[206] The human diet is prominently reflected in human culture and has led to the development of food science.[207] Until the development of agriculture approximately 10,000 years ago, Homo sapiens employed a hunter-gatherer method as their sole means of food collection.[207] This involved combining stationary food sources (such as fruits, grains, tubers, and mushrooms, insect larvae and aquatic mollusks) with wild game, which must be hunted and killed in order to be consumed.[208] It has been proposed that humans have used fire to prepare and cook food since the time of Homo erectus.[209] Around ten thousand years ago, humans developed agriculture,[210][211][212] which substantially altered their diet. This change in diet may also have altered human biology; with the spread of dairy farming providing a new and rich source of food, leading to the evolution of the ability to digest lactose in some adults.[213][214] The types of food consumed, and how they are prepared, have varied widely by time, location, and culture.[215][216] In general, humans can survive for up to eight weeks without food, depending on stored body fat.[217] Survival without water is usually limited to three or four days, with a maximum of one week.[218] In 2020 it is estimated 9 million humans die every year from causes directly or indirectly related to starvation.[219][220] Childhood malnutrition is also common and contributes to the global burden of disease.[221] However global food distribution is not even, and obesity among some human populations has increased rapidly, leading to health complications and increased mortality in some developed, and a few developing countries. Worldwide, over one billion people are obese,[222] while in the United States 35% of people are obese, leading to this being described as an "obesity epidemic."[223] Obesity is caused by consuming more calories than are expended, so excessive weight gain is usually caused by an energy-dense diet.[222] xxx === Biological variation === Melinorati populations around 160,000 years ago had diverged somewhat into three separate subspecies. In order to prevent speciation like what is seen today in human species, the Old Ones performed a course correction, ensuring the subspecies did not diverge further and instead converged into one homologous species. Despite this, this course correction led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumentropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no adverse effects whatsoever. Interbreeding between these groups results in 'mixed-race' individuals that display characteristics of one parent and a mixed skin tone. The parent whose characteristics are inherited is hard to predict, and mixing of characteristics has been recorded on occasion. There is also considerable biological variation in melinorati — with traits such as blood type, genetic diseases, cranial features, facial features, organ systems, eye color, hair color and texture, height and build, and skin color varying across Terracil. The typical height of an adult melinorati is between 1.9 and 2.3 m (6 ft 3 in and 7 ft 6 in), although this varies significantly depending on sex, ethnic origin, and family bloodlines. ==== Paralitori ==== ==== Threktivouni ==== ==== Vumentropi ==== === Lifestyle === In prehistoric times, Melinorati once lived in bands approximately 25 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band usually practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. These partnerships may also extend into exclusivity even during mating seasons. These behaviours likely arose as a way of creating group ties and promoting a cooperative social structure. When children reached maturity they generally followed three paths - remain with their home band, join a different band, or team up with fellow-minded youths and form a new band. In this way, bands remain as tightly-knit family and friend groups, but with shifting gene pools and room to expand as populations grow. When they attain adulthood they will begin to take part in duties such as child-rearing, hunting, gathering, or crafting and other regular chores. Individuals who remain with their band will usually befriend and mate with the new additions from a neighbouring band, or with members of their band whom they are not related to. Individuals may choose to hop over to join a neighbouring band during regular meet-ups as they roam their lands. These meet-ups often include sharing of news and stories, foods and goods, as well as individuals swapping at any age. The most important event, generally, is the occasion where newly matured individuals can undergo a ceremony to become a part of the new band. They may do so after befriending fellows from a different band, wanting to experience a degree of independence with a safety net of the existing band hierarchy, or other reasons. Whatever the cause for their decisions, such transferals are celebrated, tearfully by the family they leave behind, or reverentially by the new one they have chosen. Lastly, individuals may meet others who are like-minded during these meet ups and wish to form their own band, that they run themselves. These start-up bands generally form after larger meet-ups such as festival days or holy celebrations where more than two bands come together. Whether formed due to friendship, comradery, shared beliefs, or a desire to do things in their way, these will be a collection of people from separate groups who choose to strike out on their own. Such a path can be hard, as they may not always have elders to advise them, but picking it is a choice that is looked upon respectfully. These groups can be single-minded such as all-male or all-female hunting parties, or protest groups wishing to make their views heard seriously through taking the respected new band forming ritual, and these by their nature are short-lived bands that merge back into other bands after a time once their goals have been fulfilled. Others may be formed with a longer-lived goal in mind. A band may be formed by a tight-knit friends group eager to forge their own way through life, or by mutual attraction groups eager to have their own place to explore the more fun parts of adulthood away from their parental bands. ==== Ancient Times to Present ==== Since the advent of civilisation, the way melinorati manage their lifecycles has drastically changed. XXX Hunter-gatherer melinorati settlements were temporary in nature. They would set up tents and teepees in a cluster, surrounded by low dirt walls and wood stakes, and woven fences to keep small predators, snakes, and scavengers out of the camp as these represented the greatest danger to egg clutches during laying season. The stakes would keep out the inquisitive herbivorous megafauna, while fire and the threat of throwing spears and arrows would be enough to deter large carnivorous predators. Hunting spears designed to take down large prey items could be used by a crew of multiple melinorati working in unison like a battering ram, or arrows tipped with poison could weaken a prey animal to make the hunt less risky. Spear throwers such as the atlatl also saw frequent use. When it was time to move on, these camps could be picked up and transported to newer hunting grounds. Where groups were more likely to meet, and in certain holy locations, more permanent structures could be built out of mud brick, or even on occasion stone. Some of these ancient temples still stand today, monuments to long-forgotten deities succumbing to the ages of the world, tantalising hints to religions existing even before the gods arrived. People would gather at these locations on holy days such as an equinox or solstice and celebrate, share stories, foods, and goods, and oversee an exchange of people. With the discovery of agriculture, these nomadic hunter-gatherer bands faced a choice - continue their ways or embrace a complete change of their way of life. Some adapted slowly, gradually building camps out of mud brick in key locations where they planted crops they would return to when they had grown enough to harvest, not tending to them like farmers but merely using the seeds as a means of collecting a food source in one place like one might stash meats or eggs. These locations might then see people remain to oversee the crops resulting in better harvests, in turn encouraging more people to stay behind. Those who did choose to settle rapidly found that their society needed to swiftly adapt. Having crops to look after meant establishing villages, upgrading their huts to be more permanent and comfortable places of dwelling and building stronger defensive walls to keep out roving megafauna. These early melinorati villages often consisted of a collection of mud brick huts, a defensive dirt dyke topped with mud brick walls and surrounded with sharpened stakes, and netting between huts here and there to prevent aerial attacks from overly brave pterosaurs seeking to steal children. Not all chose agriculture, however preferring the less stable but more familiar path of their ancestors. This was seen as a welcome choice, as it meant that hunter-gatherer tribes could return to settled villages to trade, exchanging preserved meats and goods crafted from animals for grain and woven plant items. This mutually beneficial coexistence continues in places to the modern day, and marked the beginning of the importance of trade in the minds of the melinorati peoples. == History == === Evolution === Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori, the threktivouni, and the vumenthropi. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. There are the coastal folk who live in the southeast of their home continent, between the peaks of a mountain range and the sea, in cold misty lands a little like Norway. They are mostly fishers and farmers, and make use of their great boatmaking skills to trade with the manush and sometimes itzatecah who live to the northeast across the narrow sea. This culture values bravery in facing the waves and storms and worship the goddesses of weather and the sea above all others. Further north lies a great desert in the centre of which are some great lakes and oases which have been the basis of a desert-dwelling culture that I have not named yet. These melinorati have created beautiful cities that gleam in the desert sun and safeguard the life-giving waters of the oases. Here greenery means life and tawny means death. However, there are nomadic hunter-gatherers who live here still in the steppes to the north east. These desert tribes migrate the dunes and will regularly make contact with the cities and trade grain or manufactured goods for livestock or rare desert resources like sky-iron from fallen stars or even wyrdstone. Through these exchanges the city-folk and the wanderers both get what they want and get to live the lives of their ancestors, either following the will of 'Mlee, the goddess of the sun, or resting in the life-giving bosom of the god Ku-nthor. Further north the land gets wetter and warmer and there exists a powerful mercantile and militaristic culture dominated by the Sunblood theocracy. They practice strong meritocracy in promoting anyone who can outfight or outstrategise their superiors, and to prevent nepotism eggs are raised communally by all members of the culture so that no one knows who are the parents and all adults of a generation are referred to as aunts and uncles. Despite these seemingly positive traits, they are obsessed with blood as the source of their strength, and war. All males are trained in warfare and the promotion ladder leads to foolhardiness as the young attempt to prove themselves. As I mentioned previously, they value blood as a sign of healthiness and the black lifeblood in their veins is considered the very manifestation of their honour. Doctors are amongst their most despised occupations, as they ‘spill the honour of others as they ply their trade.’ However, this attitude does not breed a reluctance to engage with dangerous activity, but rather an enthusiasm to prove themselves, for what else can glory be than besting enemies without spilling one’s honour? Meanwhile the females administer society, controlling fields and militias, and run the high councils that preside over the masses in cities or guilds. Leaders are often warriors first and statesmen second, not unlike the Roman late republic. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. === Cheirosiphon === Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : In warfare, specially trained units wielding these weapons would don special uniforms of white cloth that was miraculously resistant to flame. These white warriors accept their fate to die horribly through the dangers of close range use of fire or the disease of coughing fits that seems to plague them, and through their grim determination to soldier on they can always be relied on to destroy the enemy's resolve. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge slings in range, though bows out-ranged them due to the heat and plasma dissipating at longer distances, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. === Fulmenous Phials === {{MainArticle| [[Fulmenous Phials]]|}} The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrblades. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. * '''Laminated Plate''' - In experimentations with captured Drokha anti-pressure technology, it was discovered that running lightning ethyr through a metal wire within an anti-pressure chamber caused everything inside the chamber to become coated in an incredibly thin layer of the metal. This became used for all sorts of applications from gilding and plating materials, but also to construct armour through layers upon layers of different metals. Alloys were originally used but it was discovered that a side effect of the tech caused the metal to purify and did not get transferred as an alloy. With this technique, many intricately layered and structurally marvellous creations were made, including Melinorati equivalents to Myaner Ethyrmaille. : With the sharing of arcane information on ethyr and fulmenous technology between Melinorati and Myaner, this technology was used to coat individual ethyrmaille plates with drokha titanium metal, making it able to resist more weathering, become stronger due to the lamination, and entirely rust resistant. === Weaponry === Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch heavy grenades - Plasma Launcher - same but lighter? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms * '''Melinorati Greatbow''' - The melinorati greatbow is a dangerous weapon - only an archer with a melinorati's strength and dexterity can draw one, and it takes a skilled archer to aim at those ranges. * '''Barb Launcher''' - A barb launcher is a modified crossbow, fitted with a lever that assists with the draw of the incredibly high tension coil that serves as the bowstring. The barbs it shoots are threaded like a screw to allow it to spin in the air, increasing accuracy at range, as well as tremendous power - drilling through armour upon impact. * '''Burnblade''' - The burnblade is a weapon invented by the melinorati to adapt their traditional weaponry to perform better against the enemies they found themselves at war with. The weapon glows red hot from heat within, and chars any flesh it comes into contact with, causing clads or burns even from near misses. * '''Flamespitter''' - Flamespitters are ingenious contraptions, using the melinorati invention of greek fire combined with the stolen elven technology of compressed gas to produce a harrowing weapon of warfare. Each trigger pull spits a gob of vaporising flaming liquid, and a simple pump of the lever flap resets the weapon to spit another flameball. * '''The Lightning Blade''' - The Lightning Blade is one of the most famous of the ethyrblades, a crackling, hissing, ethereal curved srowd of shaped lightning, and was crafted by Kul 'Hotek the famous melinorati High Ascetic himself during the first Dwarf War for the Arbiter, II Guth 'Ordamee. The sword is near weightless, with runes on the handle that direct the captured lightning magic into any enemies that get too near. * '''Flamelancer''' - The Flamelancer is a heavily modified flamespitter, with a magically forged circuit within the upper section that compresses the projectile liquids, and a bottom section full of more magical components such as coils of magic that suck air in through small holes, an enchantment that tears the very air's matter apart, and another that sends the flaming concoction spewing farther than physically possible. Unlike the normal flame spitters, the Flamelancer's flames vary with every gob spat - from more common pinks and blues to rarer purple, grey, yellow, red or white. It is a rainbow of death, burning even that which it merely comes close to. * '''The Cyan Beam''' - A crossbow taken to the extremes of physics, The Cyan Beam is a weapon coveted by all who see it. Gleaming purple metal panels cover the weapons two rails, each with a recurved bow arm and high tension coils. Both coils draw back and rest behind a single conical spiral volt, which is fitted with dots of greek fire in small pits along the rear half of the bolt. Once the twin triggers are pulled, the metal bolt launches forward, tracing a spiral emphasised by the blue and green helical trail of the greek fire, until it thuds home hundreds of meters away, burrowing through armour, setting cloth ablaze, and punching through to anyone unlucky enough to be caught behind the target. == References == {{Peoples}} {{Melinorati}} [[Category:Melinorati]] 098f21f3c4fcf0ea17aeb5d57fece393465f945f 1206 1204 2023-01-30T13:49:56Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="text-align:center;" ! colspan="2" style="background-color: #303033;" | [[File:Arby.jpg|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | A Melinorati warrior wearing highly ornate platemaille and [[elfweave]] harness. |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #303033;" | <span style="font-size:85%">Physical Information</span> |- | <span style="font-size:75%">'''Average Height'''</span> | 1.9 m to 2.3 m (6'3" and 7'6") |- | <span style="font-size:75%">'''Average Weight'''</span> | 85 - 185 kg |- | <span style="font-size:75%">'''xxx'''</span> | xxx |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #303033;" | <span style="font-size:85%">Biological Information</span> |- | <span style="font-size:75%">'''Classification'''</span> | Melinoratus augeous |- | <span style="font-size:75%">'''Family'''</span> | Orthipalid Aphanosaur |- | <span style="font-size:75%">'''Average Lifespan'''</span> | 200 years |- | <span style="font-size:75%">'''xxx'''</span> | xxx |- |} Melinorati are a [[Sapient Peoples|sapient species]] that live on [[Terracil]]. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == [[File:Melinorati 1.png|400px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves, thus non verbal communication and expression of emotion can be portrayed. Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on the maxillary mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. [[File:Melinorati 2.png|300px|thumb|right|alt=A pair of tan-skinned bipedal reptilians.|Melinorati male (left) and female (left) of the ''threktivouni''-type, as judged by their tan skin tone and forked toughscale patches with distinctive scutes.]] Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Biology == === Anatomy & Physiology === xxx ==== Anatomy ==== xxx ==== Circulatory system ==== xxx ==== Respiratory system ==== xxx ==== Sexual dimorphism ==== Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. ==== Reproductive system ==== Female melinorati posses a genital slit, within which a vagina is kept safe. This is located above, and is distinct from, the cloaca, and unlike in mammals the urethra is not located next to the genitals, instead opening into the cloaca. Thus the genital slit contains only the vagina, leading to the oviduct and a specialised section of the duct that acts as a uterus analogue, and the two clitorises. Male melinorati posses the same genital slit positioned above the cloaca, within which the two penises rest when not in use. The testes sit further inside, near the kidneys. During reproduction, one or both penises exit the slit and enter the female's vagina. Sex for pleasure and not reproduction can involve the penis entering the cloaca instead or the vagina during non-fertile periods. ==== Reproduction ==== A mother's ovaries will release several egg cells and can ultimately lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the oviduct tract, passing though stages that create the yolk, albumen, and other egg components, culminating in the amniotic membrane. Once they reach the uterus analogue, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. The pseudoegg will connect to the uterine lining, the egg components acting as the equivalent of a placenta in mammalian pregnancies, through which the mother provides nutrients to the unborn young via the bloodstream. Towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland toughens the amniotic membrane, transforming it into a leathery softshelled egg. Shortly before birth, the egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers in a community will lay their eggs together, as their cycles will have aligned based on optimal temperature for child-raising, amidst other factors. The mothers will passively sense the temperature approaching the ideal and their bodies will enter a fertile stage in preparation for eggs being fertilised. Egg laying will occur within a 3-4 week window roughly centred on the 260th day since the pregnancy began. The egg-laying period thus usually falls during a fertile season. Laying the eggs requires going into labour. The uterus-like organ clamps closed to prevent the eggs from escaping further down the tract and into the vagina when pregnant, and labour begins with the clamped muscles releasing. This can sometimes be painful to the pregnant mother if the releases happen too quickly. Once the opening is wide enough, contractions of the egg duct will encourage the decoupled egg to enter the vagina for laving. The laid eggs will be placed together in a communal well-protected nest. === Life cycle === Laid eggs require warmth to complete the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 12 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 20 years. Babies are often raised communally, with the entire parental generation cohort sharing the loads of raising the young and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones released from femoral pores located along the inner thighs and embedded within the neck toughscale patches, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in spring and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons, and temperature requirements sorted out by placing warm rotting vegetation over and around the eggs. A community will care for all children raised equally until they leave their band between ages 12 and 20. Melinorati can live to be older than 170, but usually live to between 115 and 145. Senescence rarely sets in before 100 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 170 and live to see their 200's. === Diet === xxx Humans are omnivorous, capable of consuming a wide variety of plant and animal material.[204][205] Human groups have adopted a range of diets from purely vegan to primarily carnivorous. In some cases, dietary restrictions in humans can lead to deficiency diseases; however, stable human groups have adapted to many dietary patterns through both genetic specialization and cultural conventions to use nutritionally balanced food sources.[206] The human diet is prominently reflected in human culture and has led to the development of food science.[207] Until the development of agriculture approximately 10,000 years ago, Homo sapiens employed a hunter-gatherer method as their sole means of food collection.[207] This involved combining stationary food sources (such as fruits, grains, tubers, and mushrooms, insect larvae and aquatic mollusks) with wild game, which must be hunted and killed in order to be consumed.[208] It has been proposed that humans have used fire to prepare and cook food since the time of Homo erectus.[209] Around ten thousand years ago, humans developed agriculture,[210][211][212] which substantially altered their diet. This change in diet may also have altered human biology; with the spread of dairy farming providing a new and rich source of food, leading to the evolution of the ability to digest lactose in some adults.[213][214] The types of food consumed, and how they are prepared, have varied widely by time, location, and culture.[215][216] In general, humans can survive for up to eight weeks without food, depending on stored body fat.[217] Survival without water is usually limited to three or four days, with a maximum of one week.[218] In 2020 it is estimated 9 million humans die every year from causes directly or indirectly related to starvation.[219][220] Childhood malnutrition is also common and contributes to the global burden of disease.[221] However global food distribution is not even, and obesity among some human populations has increased rapidly, leading to health complications and increased mortality in some developed, and a few developing countries. Worldwide, over one billion people are obese,[222] while in the United States 35% of people are obese, leading to this being described as an "obesity epidemic."[223] Obesity is caused by consuming more calories than are expended, so excessive weight gain is usually caused by an energy-dense diet.[222] xxx === Biological variation === Melinorati populations around 160,000 years ago had diverged somewhat into three separate subspecies. In order to prevent speciation like what is seen today in human species, the Old Ones performed a course correction, ensuring the subspecies did not diverge further and instead converged into one homologous species. Despite this, this course correction led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumentropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no adverse effects whatsoever. Interbreeding between these groups results in 'mixed-race' individuals that display characteristics of one parent and a mixed skin tone. The parent whose characteristics are inherited is hard to predict, and mixing of characteristics has been recorded on occasion. There is also considerable biological variation in melinorati — with traits such as blood type, genetic diseases, cranial features, facial features, organ systems, eye color, hair color and texture, height and build, and skin color varying across Terracil. The typical height of an adult melinorati is between 1.9 and 2.3 m (6 ft 3 in and 7 ft 6 in), although this varies significantly depending on sex, ethnic origin, and family bloodlines. ==== Paralitori ==== ==== Threktivouni ==== ==== Vumentropi ==== === Lifestyle === In prehistoric times, Melinorati once lived in bands approximately 25 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band usually practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. These partnerships may also extend into exclusivity even during mating seasons. These behaviours likely arose as a way of creating group ties and promoting a cooperative social structure. When children reached maturity they generally followed three paths - remain with their home band, join a different band, or team up with fellow-minded youths and form a new band. In this way, bands remain as tightly-knit family and friend groups, but with shifting gene pools and room to expand as populations grow. When they attain adulthood they will begin to take part in duties such as child-rearing, hunting, gathering, or crafting and other regular chores. Individuals who remain with their band will usually befriend and mate with the new additions from a neighbouring band, or with members of their band whom they are not related to. Individuals may choose to hop over to join a neighbouring band during regular meet-ups as they roam their lands. These meet-ups often include sharing of news and stories, foods and goods, as well as individuals swapping at any age. The most important event, generally, is the occasion where newly matured individuals can undergo a ceremony to become a part of the new band. They may do so after befriending fellows from a different band, wanting to experience a degree of independence with a safety net of the existing band hierarchy, or other reasons. Whatever the cause for their decisions, such transferals are celebrated, tearfully by the family they leave behind, or reverentially by the new one they have chosen. Lastly, individuals may meet others who are like-minded during these meet ups and wish to form their own band, that they run themselves. These start-up bands generally form after larger meet-ups such as festival days or holy celebrations where more than two bands come together. Whether formed due to friendship, comradery, shared beliefs, or a desire to do things in their way, these will be a collection of people from separate groups who choose to strike out on their own. Such a path can be hard, as they may not always have elders to advise them, but picking it is a choice that is looked upon respectfully. These groups can be single-minded such as all-male or all-female hunting parties, or protest groups wishing to make their views heard seriously through taking the respected new band forming ritual, and these by their nature are short-lived bands that merge back into other bands after a time once their goals have been fulfilled. Others may be formed with a longer-lived goal in mind. A band may be formed by a tight-knit friends group eager to forge their own way through life, or by mutual attraction groups eager to have their own place to explore the more fun parts of adulthood away from their parental bands. ==== Ancient Times to Present ==== Since the advent of civilisation, the way melinorati manage their lifecycles has drastically changed. XXX Hunter-gatherer melinorati settlements were temporary in nature. They would set up tents and teepees in a cluster, surrounded by low dirt walls and wood stakes, and woven fences to keep small predators, snakes, and scavengers out of the camp as these represented the greatest danger to egg clutches during laying season. The stakes would keep out the inquisitive herbivorous megafauna, while fire and the threat of throwing spears and arrows would be enough to deter large carnivorous predators. Hunting spears designed to take down large prey items could be used by a crew of multiple melinorati working in unison like a battering ram, or arrows tipped with poison could weaken a prey animal to make the hunt less risky. Spear throwers such as the atlatl also saw frequent use. When it was time to move on, these camps could be picked up and transported to newer hunting grounds. Where groups were more likely to meet, and in certain holy locations, more permanent structures could be built out of mud brick, or even on occasion stone. Some of these ancient temples still stand today, monuments to long-forgotten deities succumbing to the ages of the world, tantalising hints to religions existing even before the gods arrived. People would gather at these locations on holy days such as an equinox or solstice and celebrate, share stories, foods, and goods, and oversee an exchange of people. With the discovery of agriculture, these nomadic hunter-gatherer bands faced a choice - continue their ways or embrace a complete change of their way of life. Some adapted slowly, gradually building camps out of mud brick in key locations where they planted crops they would return to when they had grown enough to harvest, not tending to them like farmers but merely using the seeds as a means of collecting a food source in one place like one might stash meats or eggs. These locations might then see people remain to oversee the crops resulting in better harvests, in turn encouraging more people to stay behind. Those who did choose to settle rapidly found that their society needed to swiftly adapt. Having crops to look after meant establishing villages, upgrading their huts to be more permanent and comfortable places of dwelling and building stronger defensive walls to keep out roving megafauna. These early melinorati villages often consisted of a collection of mud brick huts, a defensive dirt dyke topped with mud brick walls and surrounded with sharpened stakes, and netting between huts here and there to prevent aerial attacks from overly brave pterosaurs seeking to steal children. Not all chose agriculture, however preferring the less stable but more familiar path of their ancestors. This was seen as a welcome choice, as it meant that hunter-gatherer tribes could return to settled villages to trade, exchanging preserved meats and goods crafted from animals for grain and woven plant items. This mutually beneficial coexistence continues in places to the modern day, and marked the beginning of the importance of trade in the minds of the melinorati peoples. == History == === Evolution === Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori, the threktivouni, and the vumenthropi. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. There are the coastal folk who live in the southeast of their home continent, between the peaks of a mountain range and the sea, in cold misty lands a little like Norway. They are mostly fishers and farmers, and make use of their great boatmaking skills to trade with the manush and sometimes itzatecah who live to the northeast across the narrow sea. This culture values bravery in facing the waves and storms and worship the goddesses of weather and the sea above all others. Further north lies a great desert in the centre of which are some great lakes and oases which have been the basis of a desert-dwelling culture that I have not named yet. These melinorati have created beautiful cities that gleam in the desert sun and safeguard the life-giving waters of the oases. Here greenery means life and tawny means death. However, there are nomadic hunter-gatherers who live here still in the steppes to the north east. These desert tribes migrate the dunes and will regularly make contact with the cities and trade grain or manufactured goods for livestock or rare desert resources like sky-iron from fallen stars or even wyrdstone. Through these exchanges the city-folk and the wanderers both get what they want and get to live the lives of their ancestors, either following the will of 'Mlee, the goddess of the sun, or resting in the life-giving bosom of the god Ku-nthor. Further north the land gets wetter and warmer and there exists a powerful mercantile and militaristic culture dominated by the Sunblood theocracy. They practice strong meritocracy in promoting anyone who can outfight or outstrategise their superiors, and to prevent nepotism eggs are raised communally by all members of the culture so that no one knows who are the parents and all adults of a generation are referred to as aunts and uncles. Despite these seemingly positive traits, they are obsessed with blood as the source of their strength, and war. All males are trained in warfare and the promotion ladder leads to foolhardiness as the young attempt to prove themselves. As I mentioned previously, they value blood as a sign of healthiness and the black lifeblood in their veins is considered the very manifestation of their honour. Doctors are amongst their most despised occupations, as they ‘spill the honour of others as they ply their trade.’ However, this attitude does not breed a reluctance to engage with dangerous activity, but rather an enthusiasm to prove themselves, for what else can glory be than besting enemies without spilling one’s honour? Meanwhile the females administer society, controlling fields and militias, and run the high councils that preside over the masses in cities or guilds. Leaders are often warriors first and statesmen second, not unlike the Roman late republic. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. === Cheirosiphon === Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : In warfare, specially trained units wielding these weapons would don special uniforms of white cloth that was miraculously resistant to flame. These white warriors accept their fate to die horribly through the dangers of close range use of fire or the disease of coughing fits that seems to plague them, and through their grim determination to soldier on they can always be relied on to destroy the enemy's resolve. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge slings in range, though bows out-ranged them due to the heat and plasma dissipating at longer distances, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. === Fulmenous Phials === {{MainArticle| [[Fulmenous Phials]]|}} The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrblades. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. * '''Laminated Plate''' - In experimentations with captured Drokha anti-pressure technology, it was discovered that running lightning ethyr through a metal wire within an anti-pressure chamber caused everything inside the chamber to become coated in an incredibly thin layer of the metal. This became used for all sorts of applications from gilding and plating materials, but also to construct armour through layers upon layers of different metals. Alloys were originally used but it was discovered that a side effect of the tech caused the metal to purify and did not get transferred as an alloy. With this technique, many intricately layered and structurally marvellous creations were made, including Melinorati equivalents to Myaner Ethyrmaille. : With the sharing of arcane information on ethyr and fulmenous technology between Melinorati and Myaner, this technology was used to coat individual ethyrmaille plates with drokha titanium metal, making it able to resist more weathering, become stronger due to the lamination, and entirely rust resistant. === Weaponry === Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch heavy grenades - Plasma Launcher - same but lighter? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms * '''Melinorati Greatbow''' - The melinorati greatbow is a dangerous weapon - only an archer with a melinorati's strength and dexterity can draw one, and it takes a skilled archer to aim at those ranges. * '''Barb Launcher''' - A barb launcher is a modified crossbow, fitted with a lever that assists with the draw of the incredibly high tension coil that serves as the bowstring. The barbs it shoots are threaded like a screw to allow it to spin in the air, increasing accuracy at range, as well as tremendous power - drilling through armour upon impact. * '''Burnblade''' - The burnblade is a weapon invented by the melinorati to adapt their traditional weaponry to perform better against the enemies they found themselves at war with. The weapon glows red hot from heat within, and chars any flesh it comes into contact with, causing clads or burns even from near misses. * '''Flamespitter''' - Flamespitters are ingenious contraptions, using the melinorati invention of greek fire combined with the stolen elven technology of compressed gas to produce a harrowing weapon of warfare. Each trigger pull spits a gob of vaporising flaming liquid, and a simple pump of the lever flap resets the weapon to spit another flameball. * '''The Lightning Blade''' - The Lightning Blade is one of the most famous of the ethyrblades, a crackling, hissing, ethereal curved srowd of shaped lightning, and was crafted by Kul 'Hotek the famous melinorati High Ascetic himself during the first Dwarf War for the Arbiter, II Guth 'Ordamee. The sword is near weightless, with runes on the handle that direct the captured lightning magic into any enemies that get too near. * '''Flamelancer''' - The Flamelancer is a heavily modified flamespitter, with a magically forged circuit within the upper section that compresses the projectile liquids, and a bottom section full of more magical components such as coils of magic that suck air in through small holes, an enchantment that tears the very air's matter apart, and another that sends the flaming concoction spewing farther than physically possible. Unlike the normal flame spitters, the Flamelancer's flames vary with every gob spat - from more common pinks and blues to rarer purple, grey, yellow, red or white. It is a rainbow of death, burning even that which it merely comes close to. * '''The Cyan Beam''' - A crossbow taken to the extremes of physics, The Cyan Beam is a weapon coveted by all who see it. Gleaming purple metal panels cover the weapons two rails, each with a recurved bow arm and high tension coils. Both coils draw back and rest behind a single conical spiral volt, which is fitted with dots of greek fire in small pits along the rear half of the bolt. Once the twin triggers are pulled, the metal bolt launches forward, tracing a spiral emphasised by the blue and green helical trail of the greek fire, until it thuds home hundreds of meters away, burrowing through armour, setting cloth ablaze, and punching through to anyone unlucky enough to be caught behind the target. == References == {{Peoples}} {{Melinorati}} [[Category:Melinorati]] 12e8d8f5640b473832f01e4063af5eb7c6d27779 File:Arby.jpg 6 242 1205 2023-01-30T13:48:37Z OfficialTerracil 2 Placeholder image for a melinorati face wikitext text/x-wiki == Summary == Placeholder image for a melinorati face 50fd3e7d255e743ae07c2e561ececc2b64d6c121 Ethyric realm 0 244 1208 2023-02-07T00:11:53Z OfficialTerracil 2 Redirected page to [[Ethyric field]] wikitext text/x-wiki #REDIRECT[[Ethyric_field]] fec3421f74598879a311064d81109653d9559787 1211 1208 2023-02-07T00:14:58Z OfficialTerracil 2 Changed redirect target from [[Ethyric field]] to [[Ethyric Field]] wikitext text/x-wiki #REDIRECT[[Ethyric_Field]] b48d57fe73e7944eb01f4bbab69b2e6b3bb8a494 Ethyric Field 0 138 1209 1065 2023-02-07T00:14:10Z OfficialTerracil 2 /* Flavours */ wikitext text/x-wiki [[File:3d ethyric fields.png|300px|thumb|right|alt=3D cube of swirling colour-coded densities|Ethyric fields depicted in 3D, showing swirling areas of high and low intensity]] The [[Ethyric Field]] is a collection of realms that exist as layers across the universe. It is from these source realms which [[ethyr]] originates. The many different realms are together known as the Ethyric Field or Ethyric Realm, and are rarely discussed individually but as a collective. __TOC__ == Fields and Realms == [[File:Cosmic swirls.jpg|350px|thumb|right|alt=A galaxy of swirling colours and patterms|Cosmic swirls representing the ethyric fields]] In physics, all particles and energies exist in fields that occupy space in the universe and contain energy. Individual particles are perturbations of specific fields such as a photon being a manifestation of a ripple in the electromagnetic field. Likewise, the many layers of the Ethyric field interact with specific physical fields in unique ways. These interactions result in manifestations within the Ethyric field, which is perceived by living organisms as Ethyr. An example is to consider Light-Ethyr. When the electromagnetic field ripples, the force is carried by a particle called a photon. However, the very same ripple also causes a ripple in the Light-Ethyr field, much as moving a blanket will move a second blanket placed above it. This ripple in the Ethyric field manifests as Ethyr, which is not truly a particle nor energy, but its own class of being somewhere between the two. As the field that was perturbed was the field of light, the ethyr manifested is Light-Ethyr. == Flavours == Depending on which field was perturbed, the Ethyr manifested can have a certain 'flavour'. The first main division is which of the four fundamental forces interacted with the Ethyric field. This decides which variety of Ethyr is manifested. Next, the precise interaction decides what flavour the Ethyr takes up. These flavours limit the Ethyr's utility, as flavoured Ethyr can only be used to manipulate fields the flavour is linked to. For example, gravity-ethyr cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the Ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of wyrd-ether that can be used to do wyrdcraft. {| class="wikitable" style="float:right; margin-left: 15px; font-weight:bold; text-align:center; background-color:#ffffff; width: 40%" ! style="width: 40%" | Type of Ethyr ! style="width: 60%" | Fundemental Force |- | [[Light-Ethyr]] | style="font-weight:normal;" | Electromagnetic force |- | [[Wyrd-Ethyr]] | style="font-weight:normal;" | Weak force |- | [[Gravity-Ethyr]] | style="font-weight:normal;" | Gravitational force |- | [[Creation-Ethyr]] | style="font-weight:normal;" | Strong force |} In the earlier example of Light-Ethyr, the specific flavour would not have to be solar, as despite the name, this light does not need to have originated from the sun. Any source of photons can cause Light-Ethyr to manifest. However, the quantity would be so low as to not be detectable unless the source is emitting a lot of light. For this reason, the Sun is the most common source of solar Light-Ethyr. Fires, while also outputting sufficient light, also perturb enough other fields to flavour the Ethyr as fire flavour ethyr. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 100%" |- style="background-color:#ccccff;" ! style="width: 25%" | Ethyr Flavour ! style="width: 75%" | Specific Field Perturbation |- | style="background-color: #FFFFD9" | Magnetism | style="font-weight:normal;" | ? |- | style="background-color: #FFFFD9" | Chemical | style="font-weight:normal;" | Chemical reactions are the result of positive and negative charge in electrons and ions exchanging places as bonds are formed or broken. When an endothermic reaction takes place, energy is taken from the surroundings. This transfer of energy causes ripples in the Light-Ethyr field, resulting in Ethyr manifesting when endothermic reactions take place. |- | style="background-color: #FFFFD9" | Fire | style="font-weight:normal;" | |- | style="background-color: #FFFFD9" | Solar | style="font-weight:normal;" | This is the variety of Light-Ethyr that is least limited, as it originates from all interactions of light. |- | style="background-color: #FFFFD9" | Growth | style="font-weight:normal;" | This is technically a subset of chemical flavour ethyr, but due to disturbing additional fields associated with life, it has its own flavour and subsequent limitations of its use. |- | style="background-color: #FFFFD9" | Water | style="font-weight:normal;" | |- | style="background-color: #FFFFD9" | Electricity | style="font-weight:normal;" | |} ==Referecnes== {{Ethyr}} 17c9e75a0841887352f59f1611afca482b97bea0 1210 1209 2023-02-07T00:14:19Z OfficialTerracil 2 /* Referecnes */ wikitext text/x-wiki [[File:3d ethyric fields.png|300px|thumb|right|alt=3D cube of swirling colour-coded densities|Ethyric fields depicted in 3D, showing swirling areas of high and low intensity]] The [[Ethyric Field]] is a collection of realms that exist as layers across the universe. It is from these source realms which [[ethyr]] originates. The many different realms are together known as the Ethyric Field or Ethyric Realm, and are rarely discussed individually but as a collective. __TOC__ == Fields and Realms == [[File:Cosmic swirls.jpg|350px|thumb|right|alt=A galaxy of swirling colours and patterms|Cosmic swirls representing the ethyric fields]] In physics, all particles and energies exist in fields that occupy space in the universe and contain energy. Individual particles are perturbations of specific fields such as a photon being a manifestation of a ripple in the electromagnetic field. Likewise, the many layers of the Ethyric field interact with specific physical fields in unique ways. These interactions result in manifestations within the Ethyric field, which is perceived by living organisms as Ethyr. An example is to consider Light-Ethyr. When the electromagnetic field ripples, the force is carried by a particle called a photon. However, the very same ripple also causes a ripple in the Light-Ethyr field, much as moving a blanket will move a second blanket placed above it. This ripple in the Ethyric field manifests as Ethyr, which is not truly a particle nor energy, but its own class of being somewhere between the two. As the field that was perturbed was the field of light, the ethyr manifested is Light-Ethyr. == Flavours == Depending on which field was perturbed, the Ethyr manifested can have a certain 'flavour'. The first main division is which of the four fundamental forces interacted with the Ethyric field. This decides which variety of Ethyr is manifested. Next, the precise interaction decides what flavour the Ethyr takes up. These flavours limit the Ethyr's utility, as flavoured Ethyr can only be used to manipulate fields the flavour is linked to. For example, gravity-ethyr cannot be used to heal wounds but can cause objects to temporarily ignore gravity. As another example, fluctuations in the Ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of wyrd-ether that can be used to do wyrdcraft. {| class="wikitable" style="float:right; margin-left: 15px; font-weight:bold; text-align:center; background-color:#ffffff; width: 40%" ! style="width: 40%" | Type of Ethyr ! style="width: 60%" | Fundemental Force |- | [[Light-Ethyr]] | style="font-weight:normal;" | Electromagnetic force |- | [[Wyrd-Ethyr]] | style="font-weight:normal;" | Weak force |- | [[Gravity-Ethyr]] | style="font-weight:normal;" | Gravitational force |- | [[Creation-Ethyr]] | style="font-weight:normal;" | Strong force |} In the earlier example of Light-Ethyr, the specific flavour would not have to be solar, as despite the name, this light does not need to have originated from the sun. Any source of photons can cause Light-Ethyr to manifest. However, the quantity would be so low as to not be detectable unless the source is emitting a lot of light. For this reason, the Sun is the most common source of solar Light-Ethyr. Fires, while also outputting sufficient light, also perturb enough other fields to flavour the Ethyr as fire flavour ethyr. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 100%" |- style="background-color:#ccccff;" ! style="width: 25%" | Ethyr Flavour ! style="width: 75%" | Specific Field Perturbation |- | style="background-color: #FFFFD9" | Magnetism | style="font-weight:normal;" | ? |- | style="background-color: #FFFFD9" | Chemical | style="font-weight:normal;" | Chemical reactions are the result of positive and negative charge in electrons and ions exchanging places as bonds are formed or broken. When an endothermic reaction takes place, energy is taken from the surroundings. This transfer of energy causes ripples in the Light-Ethyr field, resulting in Ethyr manifesting when endothermic reactions take place. |- | style="background-color: #FFFFD9" | Fire | style="font-weight:normal;" | |- | style="background-color: #FFFFD9" | Solar | style="font-weight:normal;" | This is the variety of Light-Ethyr that is least limited, as it originates from all interactions of light. |- | style="background-color: #FFFFD9" | Growth | style="font-weight:normal;" | This is technically a subset of chemical flavour ethyr, but due to disturbing additional fields associated with life, it has its own flavour and subsequent limitations of its use. |- | style="background-color: #FFFFD9" | Water | style="font-weight:normal;" | |- | style="background-color: #FFFFD9" | Electricity | style="font-weight:normal;" | |} ==References== {{Ethyr}} 52b6b00a8a55c86e4c8bdbfc3eb9f159b72e89f8 Ethyr 0 30 1212 1183 2023-02-07T00:42:21Z OfficialTerracil 2 /* The Nature of Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is how all Terracil magic systems function. Ethyr primarily takes the form of a non-corporeal gas or mist, and is usually invisible to most except those individuals born with the ability to see it, an ability known as [[magesight]]. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythr. Other terms include 'using the winds' or even the 'polychromatic winds', as well as 'magecraft', 'casting spells', as well as variations of 'weaving' magic, such as 'spellweaving', or 'ethyr-weaving'. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful force of creation and change. It is a type of magical 'energy' that is generated through specific interactions of the four fundamental forces (electromagnetism, weak force, gravity, strong force). All magic systems in the Terracil universe are derived from fluctuations in an arcane field. This [[ethyric field]] interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can be keyed to different 'flavours', limiting what can be done with it. For example, [[Gravity-Ethyr|gravity-ethyr]] cannot be used to heal wounds but it can be used to manipulate how gravity affects an object. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[Wyrd-Ethyr|wyrd-ether]] which can be used to do [[wyrdcraft]]. In this example, the wyrd-ethyr released is keyed to specific interactions and usually its use results in a great increase in entropy. In total, four types of ethyr exist: {| width="100%" |- style="font-weight:bold; text-align:center" |● '''[[Light-Ethyr]]''' ● |● '''[[Wyrd-Ethyr]]''' ● |● '''[[Gravity-Ethyr]]''' ● |● '''[[Creation-Ethyr]]''' ● |} Each type has its own subdivisions of flavours, and associated magical arts. Light-Ethyr usage is the most widespread of the Ethyric Arts, due to its greater availability and higher prevalence of users amongst sapient populations. It also has the widest range of applications, from manipulating light to healing wounds, and is the most commonly used ethyr for weaving enchantments. Due to how complex the interactions are between fields, it is not easy to predict how limiting any particular flavour of ethyr can be on its range of applications. Some flavours are highly limited while others are much less so. In some cases the specific source of the ethyr can limit the ethyr even further, such as the distinction between chemistry-flavoured light-ethyr and bloodmagic ethyr which technically falls within the window of chemistry flavour but has its own unique uses. === Light-Ethyr === {{for|Light-Ethyr}} This major group of ethyrs is characterised by its origin being the conversion of The main subtypes of light-ethyr are magnetic and electric. The third, chemical flavour, is the largest and is itself technically the zone of overlap between magnetic and electric. It is split into many subtypes depending on the source or applications, from fire and sunlight to photosynthesis and phase changes of matter, as well as numerous sub-subtypes of alchemical ethyrs such as bloodmagic. === Wyrd-Ethyr === {{for|Wyrd-Ethyr}} The theme of this major group of ethyrs is decay. Whether it be the decomposition of organic matter, ageing of inorganics, the steady creep of entropy can even break down ethyr itself. When this occurs, it creates the wyrd-ethyrs. The main subtypes of wyrd-ethyr are wyrd, soul, death, and void. Wyrd flavour is sourced from [[wyrdstone]] ores, hence the name of the material. Soul flavour comes from the decomposition of ethyrs, whereas death flavour comes from the severing of the soul from a body and the subsequent decay of the body left behind. Finally, void ethyr is the least understood, but it is generally thought to be the decay of reality itself. === Gravity-Ethyr === {{for|Gravity-Ethyr}} This major group's theme is the interaction between masses and space (and time). Ethyr inherently exists inside objects with mass as it seeps into our reality out of the [[ethyric realm]] and can be used to affect those masses weights temporarily. This does not affect their mass nor inertia. It can be drawn through touch and moved around, but will eventually stabilise at an equilibrium. The main subtypes of gravity-ethyr are potential, weight, and tidal. Potential flavour governs falling objects, weight governs objects with mass, and tidal governs larger scale manipulations by celestial bodies. === Creation-Ethyr === {{for|Creation-Ethyr}} The fourth and most powerful major group of ethyrs has its theme in the reality of matter. The main types of creation-ethyr are mass, creation, negation, and destruction. Creation and destruction flavour are two sides of the same coin, as they relate to the conversion of matter to energy and vice versa. Negation is the practice of using ethyr to dismantle the weave of spells, enchantments, or simply dispersing non-woven ethyr. Mass flavour governs the art of manipulating an objects very mass itself. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) More mutations can allow for the ability to use ethyr to varying degrees. Of those who can use ethyr, there are many subdivisions of abilities. By far the most rare is the ability to use multiple, or even hypothetically all, types of ethyr, and this is considered to be impossible for mere mortals and is regarded as the domain of gods and deific beings from legend. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. That being said, there have only been a handful of individuals in all of recorded history who have been able to do this. What is more common is the ability to wield a certain flavour or subdivision of ethyr. However, the distribution of which type of ethyr a mage can use is heavily skewed in favour of users of light-ethyr, being disproportionately more common than the other 3. Similarly, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again easily the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 28%" |- style="background-color:#ccccff;" !colspan="2"; style="width: 90%" | Jowuros' List |- | style="width: 75%" | Undiluted source of all magic | style="width: 25%; background-color:#ffffff" | White |- | Fire Magic | Red |- | Strength Magic | Orange |- | Solar Magic | Yellow |- | Druidism/Green Magic | Green |- | Wyrdmagic | Blue |- | Black/Dark Magic | Indigo |- | Soul Magic/Soulcery | Violet |} === Antiquity === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" !colspan=2 | The Rainbow List |- | style="width: 25%; background-color:#ffffff" | White | style="width: 75%" | Unseparated Light |- | style="background-color:#ff0000" | Red | Creation/Destruction |- | style="background-color:#ff8000" | Orange | Fire |- | style="background-color:#ffe800" | Yellow | Sunlight |- | style="background-color:#51c30a" | Green | Plants |- | style="background-color:#00b2ff" | Blue | Wyrd |- | style="background-color:#13184E" | <span style="color:#ffffff">Indigo</span> | ? |- | style="background-color:#7F00FF" | Violet | Souls |- | style="background-color:#000000" | <span style="color:#ffffff">Black</span> | Death/Blood/etc. |} In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. This list was refined over time and became accepted as truth after a redistribution of colours and elimination of gaps, creating a set of 6. Rainbows were reinterpreted to have 6 colours as a result and indigo was once again dropped from the list. === Modern Theory of Ethyr === {{MainArticle|[[Ethyric Theory]]|}} For hundreds of years after, many competing and conflicting theories including these were being used in various parts of the world and by various groups. The Grant Unified Theory of Ethyr finally unified all the theories into one. The theory began as scientists unified the theories of electricity and magnetism after interdisciplinary collaboration between scientists and mages uncovered that they were different manifestations of the same force. This shook the established views of ethyr and paved the way for ground-breaking innovation. The proposal that there were therefore only four basic forces saw great support as unprecedented experimentation with the flavours, feel, and qualities of ethyrs was possible due to higher prevalence of mages with access to multiple types of ethyr and the experimentation seemed to support four broad classifications. These four fundamental forces were seen as the carriers of ethyr from the [[Ethyric Field]], summarising the field of [[Ethyric Theory]]. <need image of full spectrum of ethyrs> == References == {{Ethyr}} ba252afda96366366bf3795a6caf81472dfe39a9 1213 1212 2023-02-07T00:43:07Z OfficialTerracil 2 /* History */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is how all Terracil magic systems function. Ethyr primarily takes the form of a non-corporeal gas or mist, and is usually invisible to most except those individuals born with the ability to see it, an ability known as [[magesight]]. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythr. Other terms include 'using the winds' or even the 'polychromatic winds', as well as 'magecraft', 'casting spells', as well as variations of 'weaving' magic, such as 'spellweaving', or 'ethyr-weaving'. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful force of creation and change. It is a type of magical 'energy' that is generated through specific interactions of the four fundamental forces (electromagnetism, weak force, gravity, strong force). All magic systems in the Terracil universe are derived from fluctuations in an arcane field. This [[ethyric field]] interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can be keyed to different 'flavours', limiting what can be done with it. For example, [[Gravity-Ethyr|gravity-ethyr]] cannot be used to heal wounds but it can be used to manipulate how gravity affects an object. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[Wyrd-Ethyr|wyrd-ether]] which can be used to do [[wyrdcraft]]. In this example, the wyrd-ethyr released is keyed to specific interactions and usually its use results in a great increase in entropy. In total, four types of ethyr exist: {| width="100%" |- style="font-weight:bold; text-align:center" |● '''[[Light-Ethyr]]''' ● |● '''[[Wyrd-Ethyr]]''' ● |● '''[[Gravity-Ethyr]]''' ● |● '''[[Creation-Ethyr]]''' ● |} Each type has its own subdivisions of flavours, and associated magical arts. Light-Ethyr usage is the most widespread of the Ethyric Arts, due to its greater availability and higher prevalence of users amongst sapient populations. It also has the widest range of applications, from manipulating light to healing wounds, and is the most commonly used ethyr for weaving enchantments. Due to how complex the interactions are between fields, it is not easy to predict how limiting any particular flavour of ethyr can be on its range of applications. Some flavours are highly limited while others are much less so. In some cases the specific source of the ethyr can limit the ethyr even further, such as the distinction between chemistry-flavoured light-ethyr and bloodmagic ethyr which technically falls within the window of chemistry flavour but has its own unique uses. === Light-Ethyr === {{for|Light-Ethyr}} This major group of ethyrs is characterised by its origin being the conversion of The main subtypes of light-ethyr are magnetic and electric. The third, chemical flavour, is the largest and is itself technically the zone of overlap between magnetic and electric. It is split into many subtypes depending on the source or applications, from fire and sunlight to photosynthesis and phase changes of matter, as well as numerous sub-subtypes of alchemical ethyrs such as bloodmagic. === Wyrd-Ethyr === {{for|Wyrd-Ethyr}} The theme of this major group of ethyrs is decay. Whether it be the decomposition of organic matter, ageing of inorganics, the steady creep of entropy can even break down ethyr itself. When this occurs, it creates the wyrd-ethyrs. The main subtypes of wyrd-ethyr are wyrd, soul, death, and void. Wyrd flavour is sourced from [[wyrdstone]] ores, hence the name of the material. Soul flavour comes from the decomposition of ethyrs, whereas death flavour comes from the severing of the soul from a body and the subsequent decay of the body left behind. Finally, void ethyr is the least understood, but it is generally thought to be the decay of reality itself. === Gravity-Ethyr === {{for|Gravity-Ethyr}} This major group's theme is the interaction between masses and space (and time). Ethyr inherently exists inside objects with mass as it seeps into our reality out of the [[ethyric realm]] and can be used to affect those masses weights temporarily. This does not affect their mass nor inertia. It can be drawn through touch and moved around, but will eventually stabilise at an equilibrium. The main subtypes of gravity-ethyr are potential, weight, and tidal. Potential flavour governs falling objects, weight governs objects with mass, and tidal governs larger scale manipulations by celestial bodies. === Creation-Ethyr === {{for|Creation-Ethyr}} The fourth and most powerful major group of ethyrs has its theme in the reality of matter. The main types of creation-ethyr are mass, creation, negation, and destruction. Creation and destruction flavour are two sides of the same coin, as they relate to the conversion of matter to energy and vice versa. Negation is the practice of using ethyr to dismantle the weave of spells, enchantments, or simply dispersing non-woven ethyr. Mass flavour governs the art of manipulating an objects very mass itself. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) More mutations can allow for the ability to use ethyr to varying degrees. Of those who can use ethyr, there are many subdivisions of abilities. By far the most rare is the ability to use multiple, or even hypothetically all, types of ethyr, and this is considered to be impossible for mere mortals and is regarded as the domain of gods and deific beings from legend. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. That being said, there have only been a handful of individuals in all of recorded history who have been able to do this. What is more common is the ability to wield a certain flavour or subdivision of ethyr. However, the distribution of which type of ethyr a mage can use is heavily skewed in favour of users of light-ethyr, being disproportionately more common than the other 3. Similarly, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again easily the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. ==Risks== Perhaps the drain is because the magic rips energy out of the body. Perhaps ATP stored in the body is forced to break apart? Perhaps the body reacts to this by pumping up blood sugar levels so mitochondria can respire more, and it leads to a quick draining of energy. If this is a normal biological response to magical energy/ether then this explains why biology selected against the ability to use it. It's dangerous. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 28%" |- style="background-color:#ccccff;" !colspan="2"; style="width: 90%" | Jowuros' List |- | style="width: 75%" | Undiluted source of all magic | style="width: 25%; background-color:#ffffff" | White |- | Fire Magic | Red |- | Strength Magic | Orange |- | Solar Magic | Yellow |- | Druidism/Green Magic | Green |- | Wyrdmagic | Blue |- | Black/Dark Magic | Indigo |- | Soul Magic/Soulcery | Violet |} === Antiquity === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" !colspan=2 | The Rainbow List |- | style="width: 25%; background-color:#ffffff" | White | style="width: 75%" | Unseparated Light |- | style="background-color:#ff0000" | Red | Creation/Destruction |- | style="background-color:#ff8000" | Orange | Fire |- | style="background-color:#ffe800" | Yellow | Sunlight |- | style="background-color:#51c30a" | Green | Plants |- | style="background-color:#00b2ff" | Blue | Wyrd |- | style="background-color:#13184E" | <span style="color:#ffffff">Indigo</span> | ? |- | style="background-color:#7F00FF" | Violet | Souls |- | style="background-color:#000000" | <span style="color:#ffffff">Black</span> | Death/Blood/etc. |} In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. This list was refined over time and became accepted as truth after a redistribution of colours and elimination of gaps, creating a set of 6. Rainbows were reinterpreted to have 6 colours as a result and indigo was once again dropped from the list. === Modern Theory of Ethyr === {{MainArticle|[[Ethyric Theory]]|}} For hundreds of years after, many competing and conflicting theories including these were being used in various parts of the world and by various groups. The Grant Unified Theory of Ethyr finally unified all the theories into one. The theory began as scientists unified the theories of electricity and magnetism after interdisciplinary collaboration between scientists and mages uncovered that they were different manifestations of the same force. This shook the established views of ethyr and paved the way for ground-breaking innovation. The proposal that there were therefore only four basic forces saw great support as unprecedented experimentation with the flavours, feel, and qualities of ethyrs was possible due to higher prevalence of mages with access to multiple types of ethyr and the experimentation seemed to support four broad classifications. These four fundamental forces were seen as the carriers of ethyr from the [[Ethyric Field]], summarising the field of [[Ethyric Theory]]. <need image of full spectrum of ethyrs> == References == {{Ethyr}} 6f630d77c3ac238d25f5e40cdfd7c0962e4c9af7 File:ThenaPlaceholder.png 6 245 1214 2023-02-08T12:01:14Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Thena globe cropped.png 6 246 1215 2023-02-08T12:54:21Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Ecology 0 141 1216 1181 2023-02-08T12:56:19Z OfficialTerracil 2 /* Biogeographic Regions */ wikitext text/x-wiki [[File:Little plant.jpg|300px|thumb|right|alt=Little green plant.|The flora and fauna of Terracil is the source of much beauty.]] The '''ecology''' of [[Terracil]] is, on the whole, usually familiar to someone from Earth but with some key differences. In response to the unique circumstances created by [[Sun|an F6 star]] and with [[ethyr]] available, the flora on [[Terracil]] evolved a variety of types of chlorophyll to deal with the sun's radiation. One way they do this is by making use of [[Light-Ethyr#Life-Ethyr|life-ethyr]] to sustain growth despite the inefficiency. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. __TOC__ In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis. Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the complement of the peak stellar output at the cost of the danger of sunburns. This has resulted in plants surviving in latitudes higher than one would expect plants to be on Earth. These types of chlorophyll coexist in more temperate regions and as a result there is variety to the colours plants can be across the world, with green still being the dominant colour of plant growth as the blues and yellows mix. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling than on Earth. Furthermore, a mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. As a result, the extant fauna on Terracil ranges from continents dominated by mammals, derived avialans, or non-avian dinosaurs, as well as the many sapient species that inhabit the planet. ==Biogeographic Regions== === Thena === [[File:Thena globe cropped.png|thumb|right|alt=Map with the main continent highlighted in green|Thena's location on the globe]] The continent of [[Thena]] is one of the main 5 biogeographic realms constituting Terracil's surface. Thena is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * [[Lovyrn]] The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: === Meli === The Meli is divided into the following bioregions: * The desert belt - A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. {{quote|Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed.|Excerpt from a tale set in the equatorial jungles of meli land}} The dominant fauna of the Meli continent consists of non-avian dinosaurs, with species of theropods, sauropods, and various clades of ornithopods adapted to the different bioregions that can be found here. Mammal species are also present here, as are birds, other reptilians such as squamates, suchians, and testudines, and also amphibians. === Itza === The Itza continent is partially connected to Eur, the largest of the main biogeographic realms, and is located east of Meli and south/west of Eur. Itza is divided into the following bioregions: * Jungles - Dominated by Itzatecah * Southern Savannah - Itzatecah colonies * Northern Desert - Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. * Northern Mediterranean * Southern Temperate - Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. The dominant fauna of the NA consists of xxx such as: === Eur === Paleo-modern, Manush * Asi Modern, Manu+Drokha == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * Dragonblood trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves. Perhaps an extract can be used to coat armour to make it reflective/invisible-y? * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like. Yellow horned jelly melon and green jelly melon. * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine. Perhaps some invertebrate that grows a thin calcium shell the size and shape of a large olive? * Purpleheart tree - A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of purple dye. * [[Ropevine]]s are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * Bunchberries! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === A staple food, staple crop, or simply a staple, is a food that is eaten often and in such quantities that it constitutes a dominant portion of a standard diet for a given person or group of people, supplying a large fraction of energy needs and generally forming a significant proportion of the intake of other nutrients as well. The people of Terracil have many different staple crops, but while they vary place to place, they typically are inexpensive or readily available foods that supply one or more of the macronutrients and micronutrients needed for survival and health: carbohydrates, proteins, fats, minerals, and vitamins. Typical examples include tubers and roots, grains, legumes, and seeds. Among them, cereals, legumes, tubers, and roots account for about 90% of the world's food calories intake. Early agricultural civilizations valued the foods that they established as staples because, in addition to providing necessary nutrition, they generally are suitable for storage over long periods of time without decay. Such nonperishable foods are the only possible staples during seasons of shortage, such as dry seasons or cold temperate winters, against which times harvests have been stored. During seasons of plenty, wider choices of foods may be available. * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === India + SE Asia: South India: Basil, Turmeric, Black Pepper, Curry Mixture. Cinnamon East: Ginger, licorice, sugar (cane) Oceanea islands: Clove, Mace, Nutmeg, Mexico: Paprika, vanilla, cacao (from amazon?) Iran: Hot arid climate. Coriander, Cumin. Cardamom. Mediterranean: Bay leaf, chamomile, fennel, lavender, mint, mustard (turnips, cabbage, broccoli, cauliflower, canola) oregano, saffron, rosemary, sage, thyme, dill, parsley. Jamaice: Allspice Amazon: Cayenne Central Asia: Garlic South China: Jasmine East Coast US: Sassafras (temperate wet climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== * '''Sauropsida/Reptilia''' ** Sauria *** Lepidosauromorpha **** ''Rib gliding lizards'' ***** '''Rhynchocephalia''' ****** ''Tuataras'' ***** '''Squamata''' ****** ''Lizards'' and ''Snakes'' and ''Mosasaurs'' *** Archosauromorpha **** Pan-Testudines ***** ''Turtles'' ***** Eosauropterygia ****** ''Plesiosaurs'' ******* ''Pliosaurs'' **** Ichthyosauromorpha ***** ''Ichthyosaurs'' **** Pan-Archosauria ***** ''Tanystropheus'' ***** '''Archosauria''' ===== Archosaurs ===== * '''Pseudosuchia''' ** Suchia *** Loricata **** ''Crocodiles'' * '''Avemetatarsalia''' ** Aphanosauria *** Postaphanosauridae **** ''Incolapalus'' **** Melinoridae ***** ''Orthipalus'' ****** ''Parmelinoratus'' ******* '''''[[Melinorati]]''''' ** Ornithodira *** Pterosauria **** '''''[[Pterosaurs]]''''' *** Dinosauromorpha **** Lagerpetidae ***** '''''[[Tzikink]]''''' **** Dinosauriformes ***** '''Dinosauria''' ****** '''Ornithischia''' ******* Thyreophora ******** ''Stegosaurs'' ******** ''Ankylosaurs'' ******* Neornithischia ******** Marginocephalia ********* ''Pachycephalosaurs'' ********* ''Ceratopsids'' ******** Ornithopoda ********* ''Elasmarids'' ********* Iguanodontia ********** ''Hadrosaurs'' ****** '''Saurischia''' ******* Sauropodomorpha ******** Sauropoda ********* ''Diplodocids'', ''Amargasaurs'' ********* ''Macronaria'', ''Titanosaurs'', ''Saltasaurs'' ******* Theropoda ******** Coelophysoids ******** Averostra ********* ''Ceratosaurs'' ********* Tetanurae ********** ''Megalosaurs'' ********** Avetheropoda *********** ''Allosaurs'' *********** Coelurosauria ************ ''Tyrannosaurs'' ************* ''Compsognathids'' ************* '''Maniraptoriformes''' Maniraptoriformes are highly diverse and as such the group deserves a closer look, so it continues below. These were dinosaurs with pennaceous feathers and wings. * '''Maniraptoriformes''' ** ''Ornithomimids'', ''Deinocheirids'' ** Maniraptora *** ''Alvarezsaurs'' **** ''Therizinosaurs'' **** Pennaraptora ***** ''Oviraptorids'' ***** Paraves ****** Scansoriopterygidae ******* ''Yi qi'', '''''[[Dragons]]''''' ****** ''Dromaeosaurs'' ******* ''Unenlagiids'' ****** ''Troodontids'' ****** Avialae ******* ''Birds'' ******** ''Palaeognathae'' ********* ''Ostriches'', ''Rheas'', ''Kiwis'', ''Emus'', ''Cassowaries'' ******** ''Neognaths'' ********* ''Chickens'', ''Ducks'' ********** ''Flamingos, Pigeons, Cuckoos, Cranes, Hummingbirds,'' *********** ''Loons, Penguins, Storks, Cormorants, Pelicans, Herons, Ibises'' *********** ''Vultures, birds of prey (Hawks, Eagles, Kites), Owls, Quetzals, Hornbills, Kingfishers, Woodpeckers, '''[[Terror Birds]]''' & Seriemas, Falcons, Parrots'' ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'' ****** ''Lesser Apes'' ******* ''Greater Apes'' ******** '''''[[Manush]]''''', '''''[[Myaner]]''''', '''''[[Drokha]]''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** '''Ungulates''' ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** Ferae ****** ''Pangolins'' ****** '''Carnivora''' ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' ==References== {{Peoples}} [[Category:Ecology]] [[Category:Reptiles]] [[Category:Mammals]] [[Category:ContinentX]] 7453659bf09107e85bef7a3054e61b86a4ff08cf 1218 1216 2023-02-08T16:14:53Z OfficialTerracil 2 /* Thena */ wikitext text/x-wiki [[File:Little plant.jpg|300px|thumb|right|alt=Little green plant.|The flora and fauna of Terracil is the source of much beauty.]] The '''ecology''' of [[Terracil]] is, on the whole, usually familiar to someone from Earth but with some key differences. In response to the unique circumstances created by [[Sun|an F6 star]] and with [[ethyr]] available, the flora on [[Terracil]] evolved a variety of types of chlorophyll to deal with the sun's radiation. One way they do this is by making use of [[Light-Ethyr#Life-Ethyr|life-ethyr]] to sustain growth despite the inefficiency. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. __TOC__ In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis. Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the complement of the peak stellar output at the cost of the danger of sunburns. This has resulted in plants surviving in latitudes higher than one would expect plants to be on Earth. These types of chlorophyll coexist in more temperate regions and as a result there is variety to the colours plants can be across the world, with green still being the dominant colour of plant growth as the blues and yellows mix. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling than on Earth. Furthermore, a mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. As a result, the extant fauna on Terracil ranges from continents dominated by mammals, derived avialans, or non-avian dinosaurs, as well as the many sapient species that inhabit the planet. ==Biogeographic Regions== === Thena === [[File:Thena globe cropped.png|thumb|right|alt=Map with the main continent highlighted in green|Thena's location on the globe]] The continent of [[Thena]] is one of the main 5 biogeographic realms constituting Terracil's surface. Thena is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * [[Lovyrn]] The dominant fauna of Thena consists of derived avialan dinosaurs including dragons, and mammals such as: === Meli === The Meli is divided into the following bioregions: * The desert belt - A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. {{quote|Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed.|Excerpt from a tale set in the equatorial jungles of meli land}} The dominant fauna of the Meli continent consists of non-avian dinosaurs, with species of theropods, sauropods, and various clades of ornithopods adapted to the different bioregions that can be found here. Mammal species are also present here, as are birds, other reptilians such as squamates, suchians, and testudines, and also amphibians. === Itza === The Itza continent is partially connected to Eur, the largest of the main biogeographic realms, and is located east of Meli and south/west of Eur. Itza is divided into the following bioregions: * Jungles - Dominated by Itzatecah * Southern Savannah - Itzatecah colonies * Northern Desert - Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. * Northern Mediterranean * Southern Temperate - Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. The dominant fauna of the NA consists of xxx such as: === Eur === Paleo-modern, Manush * Asi Modern, Manu+Drokha == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * Dragonblood trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves. Perhaps an extract can be used to coat armour to make it reflective/invisible-y? * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like. Yellow horned jelly melon and green jelly melon. * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine. Perhaps some invertebrate that grows a thin calcium shell the size and shape of a large olive? * Purpleheart tree - A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of purple dye. * [[Ropevine]]s are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * Bunchberries! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === A staple food, staple crop, or simply a staple, is a food that is eaten often and in such quantities that it constitutes a dominant portion of a standard diet for a given person or group of people, supplying a large fraction of energy needs and generally forming a significant proportion of the intake of other nutrients as well. The people of Terracil have many different staple crops, but while they vary place to place, they typically are inexpensive or readily available foods that supply one or more of the macronutrients and micronutrients needed for survival and health: carbohydrates, proteins, fats, minerals, and vitamins. Typical examples include tubers and roots, grains, legumes, and seeds. Among them, cereals, legumes, tubers, and roots account for about 90% of the world's food calories intake. Early agricultural civilizations valued the foods that they established as staples because, in addition to providing necessary nutrition, they generally are suitable for storage over long periods of time without decay. Such nonperishable foods are the only possible staples during seasons of shortage, such as dry seasons or cold temperate winters, against which times harvests have been stored. During seasons of plenty, wider choices of foods may be available. * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === India + SE Asia: South India: Basil, Turmeric, Black Pepper, Curry Mixture. Cinnamon East: Ginger, licorice, sugar (cane) Oceanea islands: Clove, Mace, Nutmeg, Mexico: Paprika, vanilla, cacao (from amazon?) Iran: Hot arid climate. Coriander, Cumin. Cardamom. Mediterranean: Bay leaf, chamomile, fennel, lavender, mint, mustard (turnips, cabbage, broccoli, cauliflower, canola) oregano, saffron, rosemary, sage, thyme, dill, parsley. Jamaice: Allspice Amazon: Cayenne Central Asia: Garlic South China: Jasmine East Coast US: Sassafras (temperate wet climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== * '''Sauropsida/Reptilia''' ** Sauria *** Lepidosauromorpha **** ''Rib gliding lizards'' ***** '''Rhynchocephalia''' ****** ''Tuataras'' ***** '''Squamata''' ****** ''Lizards'' and ''Snakes'' and ''Mosasaurs'' *** Archosauromorpha **** Pan-Testudines ***** ''Turtles'' ***** Eosauropterygia ****** ''Plesiosaurs'' ******* ''Pliosaurs'' **** Ichthyosauromorpha ***** ''Ichthyosaurs'' **** Pan-Archosauria ***** ''Tanystropheus'' ***** '''Archosauria''' ===== Archosaurs ===== * '''Pseudosuchia''' ** Suchia *** Loricata **** ''Crocodiles'' * '''Avemetatarsalia''' ** Aphanosauria *** Postaphanosauridae **** ''Incolapalus'' **** Melinoridae ***** ''Orthipalus'' ****** ''Parmelinoratus'' ******* '''''[[Melinorati]]''''' ** Ornithodira *** Pterosauria **** '''''[[Pterosaurs]]''''' *** Dinosauromorpha **** Lagerpetidae ***** '''''[[Tzikink]]''''' **** Dinosauriformes ***** '''Dinosauria''' ****** '''Ornithischia''' ******* Thyreophora ******** ''Stegosaurs'' ******** ''Ankylosaurs'' ******* Neornithischia ******** Marginocephalia ********* ''Pachycephalosaurs'' ********* ''Ceratopsids'' ******** Ornithopoda ********* ''Elasmarids'' ********* Iguanodontia ********** ''Hadrosaurs'' ****** '''Saurischia''' ******* Sauropodomorpha ******** Sauropoda ********* ''Diplodocids'', ''Amargasaurs'' ********* ''Macronaria'', ''Titanosaurs'', ''Saltasaurs'' ******* Theropoda ******** Coelophysoids ******** Averostra ********* ''Ceratosaurs'' ********* Tetanurae ********** ''Megalosaurs'' ********** Avetheropoda *********** ''Allosaurs'' *********** Coelurosauria ************ ''Tyrannosaurs'' ************* ''Compsognathids'' ************* '''Maniraptoriformes''' Maniraptoriformes are highly diverse and as such the group deserves a closer look, so it continues below. These were dinosaurs with pennaceous feathers and wings. * '''Maniraptoriformes''' ** ''Ornithomimids'', ''Deinocheirids'' ** Maniraptora *** ''Alvarezsaurs'' **** ''Therizinosaurs'' **** Pennaraptora ***** ''Oviraptorids'' ***** Paraves ****** Scansoriopterygidae ******* ''Yi qi'', '''''[[Dragons]]''''' ****** ''Dromaeosaurs'' ******* ''Unenlagiids'' ****** ''Troodontids'' ****** Avialae ******* ''Birds'' ******** ''Palaeognathae'' ********* ''Ostriches'', ''Rheas'', ''Kiwis'', ''Emus'', ''Cassowaries'' ******** ''Neognaths'' ********* ''Chickens'', ''Ducks'' ********** ''Flamingos, Pigeons, Cuckoos, Cranes, Hummingbirds,'' *********** ''Loons, Penguins, Storks, Cormorants, Pelicans, Herons, Ibises'' *********** ''Vultures, birds of prey (Hawks, Eagles, Kites), Owls, Quetzals, Hornbills, Kingfishers, Woodpeckers, '''[[Terror Birds]]''' & Seriemas, Falcons, Parrots'' ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'' ****** ''Lesser Apes'' ******* ''Greater Apes'' ******** '''''[[Manush]]''''', '''''[[Myaner]]''''', '''''[[Drokha]]''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** '''Ungulates''' ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** Ferae ****** ''Pangolins'' ****** '''Carnivora''' ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' ==References== {{Peoples}} [[Category:Ecology]] [[Category:Reptiles]] [[Category:Mammals]] [[Category:ContinentX]] 04aa34fb473b37c714969db8a851590375d849ce Thena 0 247 1217 2023-02-08T13:53:55Z OfficialTerracil 2 Created page with "[[File:Thena globe cropped.png|thumb|right|alt=Map with the main continent highlighted in green|Thena's location on the globe]] [[Thena]] is a continent in the western hemisphere of [[Terracil]] and almost entirely in the northern hemisphere. It is bordered to the north by the XXX Ocean, to the east by the XXX Ocean, to the west by [[Lovyrn]] and XXX, and to the west and south by the xxx Ocean. Area Population Demonym ==Regions== * Northern Shield * Temperate fore..." wikitext text/x-wiki [[File:Thena globe cropped.png|thumb|right|alt=Map with the main continent highlighted in green|Thena's location on the globe]] [[Thena]] is a continent in the western hemisphere of [[Terracil]] and almost entirely in the northern hemisphere. It is bordered to the north by the XXX Ocean, to the east by the XXX Ocean, to the west by [[Lovyrn]] and XXX, and to the west and south by the xxx Ocean. Area Population Demonym ==Regions== * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * [[Lovyrn]] == History == == Demographics == ===Cultures=== ===Languages=== ===Religions=== == States & Nations == ==References== {{TerracilPlanet}} {{Thena}} 6ff2d4f487aef5b425d4778c84488d9560013adb The Old Ones 0 142 1219 1165 2023-02-16T15:36:24Z OfficialTerracil 2 wikitext text/x-wiki {{quote|They drank deep from the fount of wisdom and learned much in the arts of creation...| From the ''Book of Creation''}} '''The Old Ones''', also known as the '''Primordials''', or known as '''gods''' under various names, are little-known, deifically powerful individuals who either created or modified Terracil and its living creatures. It has been theorised that they were servants of an original One God, but alternate interpretations suggest they were hyper-advanced aliens with incredible knowledge of the [[ethyric arts]] or even that they are entirely mythical and never truly existed. __TOC__ == Nature == {{quote|He was almost too bright to look at, for he shone with the light of the sun and looked as if he was made, in part, of yellow flame.| Excerpt from ''The Majesty of the Gods'', describing the leader of the Old Ones Achi-Ay, also known as Kalyteros Aioni}} The Old Ones' physical descriptions generally fall in two conflicting camps. The divinity camp usually favours describing these enigmatic and powerful entities as being composed of different types of effects such as flames, light, water, smoke, or even incorporeal sections, all in a usually humanoid shape. The other major group of depictions usually follows a trend of humanoid individuals wearing armour or a shell, sometimes with halos about them to show divinity. Some theories theory proposed by Jasnah Kholin interpret this as the Old Ones being able to change their appearance at will, to create illusions around their forms (and possibly create avatars using their illusory holograms), or that their forms bled back and forth from true bodies to manifestations of different flavours of Ethyr, reflecting how in tune they were with the Ethyr or their expertise in the Ethyric Arts. The Old Ones were undoubtedly incredibly powerful, being variously credited with everything from the granting of sapience and free will to the peoples of Terracil, to the creation of Terracil itself from nothing. Claims differ depending on the religion in question, but scholarly consensus seems to rest with the "Modification Theory", where the Old Ones did not create everything but modified what they found as they saw fit. Regardless, they are the foremost deities of the world of Terracil. == Known Old Ones == There are many known Primordials, and they are known by many names according to the local languages who have adopted them as gods. Though the domains these gods govern may not always be consistent, there is usually some degree of alignment between what they are the gods of in different religious pantheons. {| class="wikitable" style="background-color:#ffffff; color:#000000; width: 95%; " |- style="background-color:#ccccff;" | style="width: 10%" | <span style="font-weight:bold">Elven Name</span> | style="width: 10%" | <span style="font-weight:bold">Greek Name</span> | style="width: 30%" | <span style="font-weight:bold">Other Pantheon Names</span> | style="width: 50%" | <span style="font-weight:bold">Usual Pantheon Role</span> |- | Aah-Seoun || Kalyteros Aioni || Axzatn, Aristos, Achi-Ay-Suown || Creator God |- | Galadrielle || Hecathene Ischyros || Ell, Rhaelle, Etchi-Sheli, Reii || Goddess of Magic and Knowledge and Queen of Death |- | Birenna || Sia || Tziena, Sai-ie || Keeper of Souls |- | Glaniira || Lyanora || Tlenuōra, Lou'Unrah || Goddess of the Seas |- | Aewemlin || Amillo || Emmitli, 'Mlee || Goddess of the Sun, Day, and Sunlight |- | Edhenn || Ike || Xhak, Jul || God of Equality and Justice |- | Momaeth || Metellaea || Motli, Mohkee || Goddess of Agriculture, Harvest, Growth, and Healing |- | Sabaenne || Herias || Rahuenchi, Ravounn || Goddess of Fertility, Love, and Marriage |- | Lithluiir || Hedaphrones || Aqxi, Hayella || Goddess of Beauty and Pleasure |} == History == The Old Ones Arrive There came the day when the Old Ones arrived to this chosen world. They beheld the beauty of Creation and were taken up with awe. They watched as the world was formed and the seeds given life and all the ages of the world flew past, and they saved it to learn more about the creations of their God. Everything they saved was put in its rightful place in the Eternal Record, which resides up in the second heaven, and so that the people of the world might find it and learn of the beauty of Creation a place was set aside for the Eternal Record upon the land. These spirits then looked upon the people of the world and asked them what gifts they would have bestowed upon them They also looked upon the lizards and frogs of the jungle and thought them deserving of being people, and so they were pulled and formed and uplifted into people, with the spark of life within them being enriched as thought was breathed into them. History The peoples of the world had grown and built and lived long before the Spirits had arrived, but with their new gifts they resumed their lives with renewed vigour, skill, and knowledge. Some took to crafting ever greater tools, others to growing more beauty and yet others to yearning after more knowledge, but as always there were those who wanted nothing more than to enjoy what they liked at the expense of others. The Old Ones were no strangers to fights and love and feelings as they too had personalities of their own, but they watched on in horror and fascination as people warred and killed. The wisdom of the Creator echoed in their heads and they know that despite all the cruelty and hardship and death in the world, there was good and kindness and content, and the peoples would not be controlled, for control was a loss of their gift of freedom, but allowed to continue as they willed, knowing that good will always prevail. == References == {{Gods}} [[Category:Old Ones]] [[Category:Ethyr]] [[Category:Gods]] [[Category:Myths & Legends]] cf6842e1a76ad3df8e6e634a67f6f4ea06dc8f4a 1220 1219 2023-02-16T15:38:25Z OfficialTerracil 2 wikitext text/x-wiki {{quote|They drank deep from the fount of wisdom and learned much in the arts of creation...| From the ''Book of Creation''}} '''The Old Ones''', also known as the '''Primordials''', or known as '''gods''' under various names, are little-known, deifically powerful individuals who either created or modified [[Terracil]] and its [[Ecology|living creatures]]. It has been theorised that they were servants of an original One God, but alternate interpretations suggest they were hyper-advanced aliens with incredible knowledge of the [[Ethyr|ethyric arts]] or even that they are entirely mythical and never truly existed. __TOC__ == Nature == {{quote|He was almost too bright to look at, for he shone with the light of the sun and looked as if he was made, in part, of yellow flame.| Excerpt from ''The Majesty of the Gods'', describing the leader of the Old Ones Achi-Ay, also known as Kalyteros Aioni}} The Old Ones' physical descriptions generally fall in two conflicting camps. The divinity camp usually favours describing these enigmatic and powerful entities as being composed of different types of effects such as flames, light, water, smoke, or even incorporeal sections, all in a usually humanoid shape. The other major group of depictions usually follows a trend of humanoid individuals wearing armour or a shell, sometimes with halos about them to show divinity. Some theories theory proposed by Jasnah Kholin interpret this as the Old Ones being able to change their appearance at will, to create illusions around their forms (and possibly create avatars using their illusory holograms), or that their forms bled back and forth from true bodies to manifestations of different flavours of Ethyr, reflecting how in tune they were with the Ethyr or their expertise in the Ethyric Arts. The Old Ones were undoubtedly incredibly powerful, being variously credited with everything from the granting of sapience and free will to the peoples of Terracil, to the creation of Terracil itself from nothing. Claims differ depending on the religion in question, but scholarly consensus seems to rest with the "Modification Theory", where the Old Ones did not create everything but modified what they found as they saw fit. Regardless, they are the foremost deities of the world of Terracil. == Known Old Ones == There are many known Primordials, and they are known by many names according to the local languages who have adopted them as gods. Though the domains these gods govern may not always be consistent, there is usually some degree of alignment between what they are the gods of in different religious pantheons. {| class="wikitable" style="background-color:#ffffff; color:#000000; width: 95%; " |- style="background-color:#ccccff;" | style="width: 10%" | <span style="font-weight:bold">Elven Name</span> | style="width: 10%" | <span style="font-weight:bold">Greek Name</span> | style="width: 30%" | <span style="font-weight:bold">Other Pantheon Names</span> | style="width: 50%" | <span style="font-weight:bold">Usual Pantheon Role</span> |- | Aah-Seoun || Kalyteros Aioni || Axzatn, Aristos, Achi-Ay-Suown || Creator God |- | Galadrielle || Hecathene Ischyros || Ell, Rhaelle, Etchi-Sheli, Reii || Goddess of Magic and Knowledge and Queen of Death |- | Birenna || Sia || Tziena, Sai-ie || Keeper of Souls |- | Glaniira || Lyanora || Tlenuōra, Lou'Unrah || Goddess of the Seas |- | Aewemlin || Amillo || Emmitli, 'Mlee || Goddess of the Sun, Day, and Sunlight |- | Edhenn || Ike || Xhak, Jul || God of Equality and Justice |- | Momaeth || Metellaea || Motli, Mohkee || Goddess of Agriculture, Harvest, Growth, and Healing |- | Sabaenne || Herias || Rahuenchi, Ravounn || Goddess of Fertility, Love, and Marriage |- | Lithluiir || Hedaphrones || Aqxi, Hayella || Goddess of Beauty and Pleasure |} == History == The Old Ones Arrive There came the day when the Old Ones arrived to this chosen world. They beheld the beauty of Creation and were taken up with awe. They watched as the world was formed and the seeds given life and all the ages of the world flew past, and they saved it to learn more about the creations of their God. Everything they saved was put in its rightful place in the Eternal Record, which resides up in the second heaven, and so that the people of the world might find it and learn of the beauty of Creation a place was set aside for the Eternal Record upon the land. These spirits then looked upon the people of the world and asked them what gifts they would have bestowed upon them They also looked upon the lizards and frogs of the jungle and thought them deserving of being people, and so they were pulled and formed and uplifted into people, with the spark of life within them being enriched as thought was breathed into them. History The peoples of the world had grown and built and lived long before the Spirits had arrived, but with their new gifts they resumed their lives with renewed vigour, skill, and knowledge. Some took to crafting ever greater tools, others to growing more beauty and yet others to yearning after more knowledge, but as always there were those who wanted nothing more than to enjoy what they liked at the expense of others. The Old Ones were no strangers to fights and love and feelings as they too had personalities of their own, but they watched on in horror and fascination as people warred and killed. The wisdom of the Creator echoed in their heads and they know that despite all the cruelty and hardship and death in the world, there was good and kindness and content, and the peoples would not be controlled, for control was a loss of their gift of freedom, but allowed to continue as they willed, knowing that good will always prevail. == References == {{Gods}} [[Category:Old Ones]] [[Category:Ethyr]] [[Category:Gods]] [[Category:Myths & Legends]] b863b95d6b74e81f308b78247d5e4a3cd1fd1cb4 Terracil 0 2 1221 1004 2023-02-18T19:37:38Z OfficialTerracil 2 /* NA */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's </span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth days <br />1.317 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the setting of all stories that take place in the Teracillion. It orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, [[Celebri]] and [[Quelpor]], and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Terracil is the fourth planet from the sun in its stellar system, orbiting between [[Dawnstar]] and TRC V. It is the only inner planet to have two moons as well as the only inner planet to have a ring system. The planet has 4 large contiguous landmasses and these are often split into 5 biogeographic realms or continents. The force of gravity on Terracil is slightly lower than standard, at 8.43 m/s<sup>2</sup> or 86% the standard. Its radius, surface area, and circumference are all very close to standard, and it is just the density that is lower than standard. While there may be some people who still believe the world is flat, it is known to scholars across the world as well as those who live near large bodies of water that the planet is round thanks to observations of boats sailing across the horizon as well as observations of stars wheeling in the night sky or the shadows of planets and moons on each other. Using mathematical techniques such as geometry and observations of sunlight in wells or stars on the horizon, scholars have tried multiple times to identify the size of Terracil. The most rigorous of these attempts resulted in a circumference of 40,000 km which is less than half a percent off of the actual figure. As a result, Terracil has a surface area of 511 million square kilometres of which approximately 30% is land area. === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as [[Celebri]] the Silver Moon derives from the Sindar term for silver, whereas [[Quelpor]] the Brass Moon derives from the Itzatecah term for the metal brass, which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term [[the Golden Disc]], even though the rings are more of a creamy tan colour. Another common term used for it is the Heavenly Disc. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent Meli Aus/SA Dino continent Dino Afr Itza continent Paleo-modern Manu Eur continent Modern Manu/Dro Asi continent ==== Thena ==== Thena is one of the main 5 biogeographic realms constituting Terracil's surface. Thena is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * Lovyrn The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== Meli ==== The Meli is divided into the following bioregions: ===== The desert belt ===== A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. ===== Test ===== More "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." ==== Itza ==== Dino Afr Itzatecah divided into the following bioregions: ===== Jungles ===== Dominated by Itzatecah ===== Southern Savannah ===== Itzatecah colonies ===== Northern Desert ===== Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. ===== Northern Mediterranean ===== ===== Southern Temperate ===== Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. ==== Eur ==== Paleo-modern, Manush ===== Test ===== ==== Asi ==== Modern, Manu+Drokha ===== Test ===== === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee == References == {{Astronomy }} [[Category:Astronomy]] b911ae477278c430a1c565f3dccf0376d6763ebf 1222 1221 2023-02-18T19:37:57Z OfficialTerracil 2 /* Thena */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's </span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth days <br />1.317 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the setting of all stories that take place in the Teracillion. It orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, [[Celebri]] and [[Quelpor]], and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Terracil is the fourth planet from the sun in its stellar system, orbiting between [[Dawnstar]] and TRC V. It is the only inner planet to have two moons as well as the only inner planet to have a ring system. The planet has 4 large contiguous landmasses and these are often split into 5 biogeographic realms or continents. The force of gravity on Terracil is slightly lower than standard, at 8.43 m/s<sup>2</sup> or 86% the standard. Its radius, surface area, and circumference are all very close to standard, and it is just the density that is lower than standard. While there may be some people who still believe the world is flat, it is known to scholars across the world as well as those who live near large bodies of water that the planet is round thanks to observations of boats sailing across the horizon as well as observations of stars wheeling in the night sky or the shadows of planets and moons on each other. Using mathematical techniques such as geometry and observations of sunlight in wells or stars on the horizon, scholars have tried multiple times to identify the size of Terracil. The most rigorous of these attempts resulted in a circumference of 40,000 km which is less than half a percent off of the actual figure. As a result, Terracil has a surface area of 511 million square kilometres of which approximately 30% is land area. === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as [[Celebri]] the Silver Moon derives from the Sindar term for silver, whereas [[Quelpor]] the Brass Moon derives from the Itzatecah term for the metal brass, which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term [[the Golden Disc]], even though the rings are more of a creamy tan colour. Another common term used for it is the Heavenly Disc. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent Meli Aus/SA Dino continent Dino Afr Itza continent Paleo-modern Manu Eur continent Modern Manu/Dro Asi continent ==== Thena ==== [[Thena]] is one of the main 5 biogeographic realms constituting Terracil's surface. Thena is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * Lovyrn The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== Meli ==== The Meli is divided into the following bioregions: ===== The desert belt ===== A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. ===== Test ===== More "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." ==== Itza ==== Dino Afr Itzatecah divided into the following bioregions: ===== Jungles ===== Dominated by Itzatecah ===== Southern Savannah ===== Itzatecah colonies ===== Northern Desert ===== Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. ===== Northern Mediterranean ===== ===== Southern Temperate ===== Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. ==== Eur ==== Paleo-modern, Manush ===== Test ===== ==== Asi ==== Modern, Manu+Drokha ===== Test ===== === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee == References == {{Astronomy }} [[Category:Astronomy]] 01269776c3fec1557e20e22247f98103359d3ec9 Sapient Peoples 0 14 1223 1134 2023-02-21T10:14:56Z OfficialTerracil 2 /* Itzatecah */ wikitext text/x-wiki Numerous sapient species inhabit Terracil, from the familiar Homo sapiens to other species in the wider Homo genus, to more exotic sapient species such as the bipedal reptilian Melinorati and the land-dwelling squid-related Shamlek. __TOC__ == Hominids == [[File:New Evolutionary Tree.png|1150px|thumb|center|alt=An evolutionary tree, beginning with Homo and ending with all the extant hominid species.|The current evolutionary tree for the divergence of manush, myaner, and drokha.]] === Drokha === {{MainArticle| [[Drokha]]|}} Ideas go here. === Manush === {{MainArticle|[[Manush]]|}} Manush, like the Myaner and Drokha, evolved from early hominids that lived in the savannahs in the Great Eastern Rift Valley. The Manush diverged into numerous subspecies, seven of which still survive to today. In their earliest days, the various peoples roamed the lands as tribes of nomadic hunter-gatherers and organised themselves into many different social structures. From egalitarian to strict class-based, and from polyamorous to nucleic families, the wide diversity of Manush peoples established itself early. Over history this trend has only continued, with mind-bogglingly diverse peoples and cultures spread across every hospitable stretch of land they could reach. Ideas go here. The extant species of manush are: * Ha''manune'' * W'ha''manune'' * K'ha''manune'' * Cha''manune'' * M'ha''manune'' * La''manune'' * Sa''manune'' === Myaner === {{MainArticle| [[Myaner]]|}} Ideas go here. Time perception - when matured past second puberty, can see time flow both fast and slow at the same time. Useful for easily seeing the big picture while also focusing on the details. Used in battle as Elven Battle Prowess or something. Meditation trial where they have to meditate for days in the wilderness seeing time go by quickly but also excruciatingly slowly for days as they deal with hunger and thirst. Come back after week(s) emaciated but considered a great accomplishment. == Reptilian == === Itzatecah === {{MainArticle| [[Itzatecah]]|}} Ideas go here. Have advanced ability to alter time perception. In combat they can see in sped up at the expense of needing extra rations later, whereas they can slow down their perception to save on resources, for long term activities that require less brainpower and reaction times. Perhaps also useful for seeing the big picture as things unfold. Going into torpor to pass the time when on guard duty for days on end, motionless. Maybe even months. They all have access to the hivemind-info domain thingy. They are able to use it to help their own brain power(non-canon?), as well as delve it for information like we do the internet, and they are able to use it to communicate, though most low level individuals do not have the capability to broadcast. This ability can be granted to itzatecah by more powerful individuals. Some individuals can be allowed to broadcast their entire field of view live and others may tune in to watch this. This is limited in scope, however. The domain is a little like the internet, connected to soul-ethyr (wyrd) and creation-ethyr, and extends like wifi. Range can be extended by pylons that are often installed in the centre of a large city. Lizardmen will sometimes send delegations to build a pylon in manush, meli, or myaner cities to allow for a local embassy of itzas to perform with full functionality. Results in skinks on missions far from home needing a local pylon to be able to communicate, and feeling out of their depth when not near a pylon. Also means the tour de lustria flying trip cours needs to be entirely within wifi range so the 'cameraman' can broadcast the trip. Many different races with different skin tones from dark colours like black to warms like red and yellow, and cools like green or blue. === Melinorati === {{MainArticle| [[Melinorati]]|}} Ideas go here. Will have the ability to alter time perception to some degree based on various factors. == Aquatic == === Merse === {{MainArticle| [[Merse]]|}} Ideas go here. different types based on the different levels of the sea - adapted for coastal, abyssopelagic, etc === Shamlek === {{MainArticle| [[Shamlek]]|}} Ideas go here. ==References== {{Peoples}} bc9a1dca975e90c11bb3c31bf219a44d0eb05408 The Terracillion 0 3 1224 1120 2023-02-21T10:15:24Z OfficialTerracil 2 wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == Welcome to '''{{SITENAME}}''', the wiki about everything in the world of Terracil, created by the OfficialTerracil. Do you want to know more about [[Melinorati]], [[The Halfling]], [[Moonstone]], and everything else Terracil? You've come to the right place! Discovering this for the first time? All of the stories written by OfficialTerracil are set on a planet named [[Terracil]], sharing the same origin creation story and myths, rules to the magic, and more. As such, there will likely be spoilers for other series in the articles you read, since a lot of it is connected! If you'd like to learn about the world, check out: {| style="text-align: center; width: 85%; margin-left: auto; margin-right: auto; " |- | • '''[[Terracil]]''' • || • '''[[Sapient Peoples|Peoples]]''' • || • '''[[The Old Ones]]''' • |- | • '''[[Ecology]]''' • || • '''[[Technology]]''' • || • '''[[Ethyr]]''' • |- | • '''[[Timeline]]''' • || • '''[[Characters]]''' • || • '''[[The Domain]]''' • |} ==Ideas== Ideas go here! Would be cool to do stained glass style portraits of Old Ones in the same style as the Valar ones. == Support == === Help Section === Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) ==== I still don't understand X! ==== Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we are still happy to help you. You can find us here: * [[meta:Special:MyLanguage/Help center|On our own Miraheze wiki]] * On [[phab:|Phabricator]] * On [https://miraheze.org/discord Discord] * On IRC in #miraheze on irc.libera.chat ([irc://irc.libera.chat/%23miraheze direct link]; [https://web.libera.chat/?channel=#miraheze webchat]) === For visitors of this wiki === Hello, the default Main Page of this wiki (this page) has not yet been replaced by the admin(s) of this wiki. The admin(s) might still be working on a Main Page, so please check again later! 2baaa066a578cf7dd6e9ec372690c950ccd511b5 Ethyrmaille 0 40 1225 1023 2023-02-22T10:24:55Z OfficialTerracil 2 wikitext text/x-wiki '''Ethyrmaille''' is an ancient and enchanted type of full plate armour found on Terracil. It has extensive enchantments woven through it granting the wearer a magical aegis shield that protects them from incoming damage, the ability to heal wounds sustained, and enhanced dexterity and strength. The exact secrets to its creation have been lost, but modern ethyr scholars and enchantment scientists are working towards learning how it was done to potentially recreate someday. __TOC__ == Appearance == {{quote|A warrior in ethyrmaille looks almost as though they are from another place and time.|Terraps Terclowe}} Ethyrmaille sets are crafted out of plates of metal to cover the wearer much like ordinary plate armour. When all components are worn and put together, the entire body is usually fully enclosed. Joints are often composed of smaller overlapping plates bound together, removing gaps. The natural colour of ethyrmaille is a very pale grey metal, almost resembling white ceramics. In practice, many surviving sets have been repainted to look how the wearer wishes. A full set of unenchanted ethyrmaille weighs 5.1 kg but when enchanted the weight becomes a mere 1.3 kg, just about the weight of a normal set of clothes. This makes the [[elfweave]] gambeson worn underneath the armour actually heavier than the very plates themselves, at around 2 kg without the straps. This lightweight metal is suspected by experts to be some alloy of [[vitalium]] and [[electricium]]. == Abilities and Enchantments == {{quote|We're outnumbered 50 to 1? Piss poor odds for them.|Kelly}} It is commonly regarded that a warrior in ethyrmaille is almost a one-man army, and though this is an exaggeration the truth is that the power ethyrmaille gives a fighter cannot be underestimated. Ethyrmaille's abilities are fuelled through ethyr, as the armour has the inbuilt capability to suck in ethyr from its surroundings when it needs to. The user is also able to manually feed it ethyr they have collected if they are capable of such. It is said that in the past, ethyrmaille was able to alter the wearer's weight to allow a warrior to be heavy when needed or light as a feather to be able to survive great falls. === Aegis === {{for|Aegis}} Ethyrmaille differs from ordinary platemail armour for a variety of reasons, but the foremost difference is due to the aegis shield. Enchantments woven into the plates follow specially crafted channels to distribute a field of warding energy that completely encompasses the armour. This aegis is thinner and can be dismissed around the hands and under the feet to allow for the user less restricted movement and hand function, and is thicker around the head and chest to ensure maximum safety. The aegis consists of light-ethyr converted into a high-energy oscillating electromagnetic field that is tuned to specific frequencies. Anything that impacts the ward shield is slowed down to a standstill by the high-power magnetic field repelling it and heated up, often melting or even flash vaporising. Arrows vaporise in a gust of fire, swords go soft with heat, and heavy maces bounce back from the impact, half-melted in a puff of flame. The excess heat however is absorbed by the aegis, which is sensitive to being heated up. As a result, once a ward shield has absorbed enough damage it fails in order to avoid the heat burning the wearer, dropping the aegis. This causes the remainder of the energy of the shield to manifest across the surface of the armour as small electric crackles. Once the heat has been dissipated, and if there is enough ethyr to use, the aegis can be put back up again. During the downtime, there is no shield at all and the wearer is vulnerable to conventional damage. === Further Ideas === The attaching plate is enchanted to weigh almost nothing, so it feels comfortable to wear. (❇️+🪨 used in conjunction can lower the mass of something below half) The plate is not made of steel so it's immune to ferromagnetic pushing and pulling magic. Instead, it could be made of the magnesium aluminium alloy which itself is super light and stronger than steel. The plate armour is also enchanted with a magic energy shield that works like Mjolnir. (☄️>☀️ should be able to replicate sci-fi energy shield with plasma and can recharge under sunlight) Can take decent punishment, but can still be popped, although it does recharge quickly. Essentially immune to swords, but vulnerable to massed projectiles. Or should it be immune to projectiles but only in CQC can it be overwhelmed? Enhance plate or opposite plate? Opposite sounds fun and more like Halo with Tilt. Perhaps enchantments allow for extra strength and speed? Clarity of thought? On the verge of too much like shardplate and too magical? Strength + speed - make the armour weightless instead so the wielder is 'stronger' and 'faster'. Thought - maybe a prospective wielder must undergo magical enhancing like the witchers or Yennifer. The plate is form fitting which means most wearers need to have adjustments made to make it fit. Worry about this later. Visor? Large visor, can be brought down like normal or left up and rely on energy shield. Somehow transparent metal visor through light magic holograms? (☀️) Astronauts use gold film over polycarbonate plastic. Gold makes everything bluish. Bronze or brass would be cool. ALON transparent aluminium would be perfect, but need access to modern fabrication techniques. Perhaps a surviving artifact from the ancient Old Ones forges. Life/healing magic module that is charged up with ethyr to allow the first few injuries to be healed? (🌿) Modules that reduce the weight of the user so you can be more agile than a normal man. (🪨) Modules that grant strength somehow?? Battlefield role is to enhance plate armoured knight even further and be agile and quicker, while the shield makes them much tankier. If given to enhanced individuals it would be a force-multiplying element, making one soldier worth dozens or even hundreds. == Acquiring and Donning == The knowledge of creating new suits of ethyrmaille has been lost; thus the number of extant suits is limited in number. The only way to acquire a set is to buy it at ruinous expense or to win one from its wearer in battle. On rare occasions, a suit can be bet or used as collateral for duels, but the inherent irreplaceability of the relics means for most, just the threat of a wager for it tends to clear heads even through the angriest or most drunken states. Donning the plate is a fairly involved process due to the many parts involved, Doing it alone can be very slow, though still possible. Usually, a team of squires will assist the warrior in donning the plate. The process involves linking the many straps on the arming doublet and the armour, and ensuring the suit is encompassing and comfortable. Once the suit has been fully donned, the enchantments are activated. If they are not, the ethyrmaille suit is merely a well-crafted suit of plate armour, albeit lighter and harder. Donning the armour alone could take over half an hour, but with even one assistant this could be cut down to 10 minutes. A team of trained squires donning the suit can complete the job fairly quickly at around 5 minutes. Removing the armour could be done in 10 minutes alone, to a minute with a team of squires to help. Certain individual sections are designed to be removed easily by the wearer as needed such as the gauntlet to allow better gripping or the ability to feel with the fingers. In addition, the faulds can be lifted to allow the wearer access to the arming doublet's crotch region for the ability to urinate when needed, but this is generally awkward and can sometimes require assistance from an ally. Urination is much more difficult for female wearers. Defecation is impossible, necessitating soiling themselves if desperate. As a result, generally relieving one's self will have to happen before the arming doublet is donned or after it is removed. == Vulnerability == Although ethyrmaille is incredibly powerful, it does suffer from key drawbacks. The most protective aspect of the suit is the ward and therefore its disabling is the highest priority to the opponent. The ward does well deflecting blunt trauma but piercing attacks tend to drain its power more. Furthermore, if the ward can be overwhelmed in any one area it will cause the entire ward to fail and result in making the wearer (relatively) vulnerable. At this point, conventional anti-plate weapons can be used, such as blunt force weapons which are able to deliver their impacts through the armour like when used on regular platemail. The metal alloys that compose the ethyrmaille plates are stronger than the steel used in platemail. However, this does not mean it cannot still be damaged by the application of strong forces. An arrow from a longbow is usually deflected much like conventional plate, and the impact of swords can be shrugged off with contempt. However, more powerful crossbow bolts, application of flames, or suffocation remain as major concerns for the wearer. == References == {{MetalsMinerals }} {{Ethyr }} [[Category:Myaner]] [[Category:Technology]] [[Category:Armour]] 0d511362b8f994630d6eea040d0e7568b5fd5436 1227 1225 2023-02-22T10:28:59Z OfficialTerracil 2 /* Acquiring and Donning */ wikitext text/x-wiki '''Ethyrmaille''' is an ancient and enchanted type of full plate armour found on Terracil. It has extensive enchantments woven through it granting the wearer a magical aegis shield that protects them from incoming damage, the ability to heal wounds sustained, and enhanced dexterity and strength. The exact secrets to its creation have been lost, but modern ethyr scholars and enchantment scientists are working towards learning how it was done to potentially recreate someday. __TOC__ == Appearance == {{quote|A warrior in ethyrmaille looks almost as though they are from another place and time.|Terraps Terclowe}} Ethyrmaille sets are crafted out of plates of metal to cover the wearer much like ordinary plate armour. When all components are worn and put together, the entire body is usually fully enclosed. Joints are often composed of smaller overlapping plates bound together, removing gaps. The natural colour of ethyrmaille is a very pale grey metal, almost resembling white ceramics. In practice, many surviving sets have been repainted to look how the wearer wishes. A full set of unenchanted ethyrmaille weighs 5.1 kg but when enchanted the weight becomes a mere 1.3 kg, just about the weight of a normal set of clothes. This makes the [[elfweave]] gambeson worn underneath the armour actually heavier than the very plates themselves, at around 2 kg without the straps. This lightweight metal is suspected by experts to be some alloy of [[vitalium]] and [[electricium]]. == Abilities and Enchantments == {{quote|We're outnumbered 50 to 1? Piss poor odds for them.|Kelly}} It is commonly regarded that a warrior in ethyrmaille is almost a one-man army, and though this is an exaggeration the truth is that the power ethyrmaille gives a fighter cannot be underestimated. Ethyrmaille's abilities are fuelled through ethyr, as the armour has the inbuilt capability to suck in ethyr from its surroundings when it needs to. The user is also able to manually feed it ethyr they have collected if they are capable of such. It is said that in the past, ethyrmaille was able to alter the wearer's weight to allow a warrior to be heavy when needed or light as a feather to be able to survive great falls. === Aegis === {{for|Aegis}} Ethyrmaille differs from ordinary platemail armour for a variety of reasons, but the foremost difference is due to the aegis shield. Enchantments woven into the plates follow specially crafted channels to distribute a field of warding energy that completely encompasses the armour. This aegis is thinner and can be dismissed around the hands and under the feet to allow for the user less restricted movement and hand function, and is thicker around the head and chest to ensure maximum safety. The aegis consists of light-ethyr converted into a high-energy oscillating electromagnetic field that is tuned to specific frequencies. Anything that impacts the ward shield is slowed down to a standstill by the high-power magnetic field repelling it and heated up, often melting or even flash vaporising. Arrows vaporise in a gust of fire, swords go soft with heat, and heavy maces bounce back from the impact, half-melted in a puff of flame. The excess heat however is absorbed by the aegis, which is sensitive to being heated up. As a result, once a ward shield has absorbed enough damage it fails in order to avoid the heat burning the wearer, dropping the aegis. This causes the remainder of the energy of the shield to manifest across the surface of the armour as small electric crackles. Once the heat has been dissipated, and if there is enough ethyr to use, the aegis can be put back up again. During the downtime, there is no shield at all and the wearer is vulnerable to conventional damage. === Further Ideas === The attaching plate is enchanted to weigh almost nothing, so it feels comfortable to wear. (❇️+🪨 used in conjunction can lower the mass of something below half) The plate is not made of steel so it's immune to ferromagnetic pushing and pulling magic. Instead, it could be made of the magnesium aluminium alloy which itself is super light and stronger than steel. The plate armour is also enchanted with a magic energy shield that works like Mjolnir. (☄️>☀️ should be able to replicate sci-fi energy shield with plasma and can recharge under sunlight) Can take decent punishment, but can still be popped, although it does recharge quickly. Essentially immune to swords, but vulnerable to massed projectiles. Or should it be immune to projectiles but only in CQC can it be overwhelmed? Enhance plate or opposite plate? Opposite sounds fun and more like Halo with Tilt. Perhaps enchantments allow for extra strength and speed? Clarity of thought? On the verge of too much like shardplate and too magical? Strength + speed - make the armour weightless instead so the wielder is 'stronger' and 'faster'. Thought - maybe a prospective wielder must undergo magical enhancing like the witchers or Yennifer. The plate is form fitting which means most wearers need to have adjustments made to make it fit. Worry about this later. Visor? Large visor, can be brought down like normal or left up and rely on energy shield. Somehow transparent metal visor through light magic holograms? (☀️) Astronauts use gold film over polycarbonate plastic. Gold makes everything bluish. Bronze or brass would be cool. ALON transparent aluminium would be perfect, but need access to modern fabrication techniques. Perhaps a surviving artifact from the ancient Old Ones forges. Life/healing magic module that is charged up with ethyr to allow the first few injuries to be healed? (🌿) Modules that reduce the weight of the user so you can be more agile than a normal man. (🪨) Modules that grant strength somehow?? Battlefield role is to enhance plate armoured knight even further and be agile and quicker, while the shield makes them much tankier. If given to enhanced individuals it would be a force-multiplying element, making one soldier worth dozens or even hundreds. == Acquiring and Donning == The knowledge of creating new suits of ethyrmaille has been lost; thus the number of extant suits is limited in number. The only way to acquire a set is to buy it at ruinous expense or to win one from its wearer in battle. On rare occasions, a suit can be bet or used as collateral for duels, but the inherent irreplaceability of the relics means for most, just the threat of a wager for it tends to clear heads even through the angriest or most drunken states. Donning the plate is a fairly involved process due to the many parts involved, Doing it alone can be very slow, though still possible. Usually, a team of squires will assist the warrior in donning the plate. The process involves linking the many straps on the arming doublet and the armour, and ensuring the suit is encompassing and comfortable. Once the suit has been fully donned, the enchantments are activated. If they are not, the ethyrmaille suit is merely a well-crafted suit of high-quality plate armour, albeit lighter and harder. Donning the armour alone could take over half an hour, but with even one assistant this could be cut down to 10 minutes. A team of trained squires donning the suit can complete the job fairly quickly at around 5 minutes. Removing the armour could be done in 10 minutes alone, to a minute with a team of squires to help. Certain individual sections are designed to be removed easily by the wearer as needed such as the gauntlet to allow better gripping or the ability to feel with the fingers. In addition, the faulds can be lifted to allow the wearer access to the arming doublet's crotch region for the ability to urinate when needed, but this is generally awkward and can sometimes require assistance from an ally. Urination is much more difficult for female wearers. Defecation is impossible, necessitating soiling themselves if desperate. As a result, generally relieving one's self will have to happen before the arming doublet is donned or after it is removed. == Vulnerability == Although ethyrmaille is incredibly powerful, it does suffer from key drawbacks. The most protective aspect of the suit is the ward and therefore its disabling is the highest priority to the opponent. The ward does well deflecting blunt trauma but piercing attacks tend to drain its power more. Furthermore, if the ward can be overwhelmed in any one area it will cause the entire ward to fail and result in making the wearer (relatively) vulnerable. At this point, conventional anti-plate weapons can be used, such as blunt force weapons which are able to deliver their impacts through the armour like when used on regular platemail. The metal alloys that compose the ethyrmaille plates are stronger than the steel used in platemail. However, this does not mean it cannot still be damaged by the application of strong forces. An arrow from a longbow is usually deflected much like conventional plate, and the impact of swords can be shrugged off with contempt. However, more powerful crossbow bolts, application of flames, or suffocation remain as major concerns for the wearer. == References == {{MetalsMinerals }} {{Ethyr }} [[Category:Myaner]] [[Category:Technology]] [[Category:Armour]] 1de06cc82631e0e26ed39751ab164a81e1bac44e Template:Ethyr 10 36 1226 672 2023-02-22T10:25:43Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff; height: 35px" | [[Ethyr]] |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Concepts''' | [[Ethyric Theory]] · [[Ethyric Field]] · [[Magesight]] · [[Colour Theory]] |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Types''' | [[Light-Ethyr]] · [[Wyrd-Ethyr]] · [[Creation-Ethyr]] · [[Gravity-Ethyr]] |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Applications''' | [[Aegis]] · [[Ethyrmaille]] |- |} 82d9f30daeb29ab8d01cd56450f83b23b9327256 Elfweave 0 38 1228 1115 2023-02-22T14:19:10Z OfficialTerracil 2 /* Elfweave Gambesons */ wikitext text/x-wiki '''Elfweave''' is a strong silk-like textile made from synthetic fibres. Rare and expensive, it can only be made in certain [[Sicai]] [[Crafttown|crafttowns]] on the coast. These fibres have a variety of applications from strings that can sustain high tension or be made into sturdy ropes, to weaved textiles such as silken clothing for high nobility or exceptionally durable padded arming doublets. __TOC__ == Discovery & Manufacture == [[File:Kelp.jpg|300px|thumb|right|alt=Kelp growing underwater with fish swimming through it.|Kelp is a vital ingredient for the synthesis of elfweave]] Elfweave was discovered by sicai [[myaner]] circa xxx in a fishing village built around a crafttown. The exact circumstances of the discovery are not known, but what can be gleaned from the limited sources available suggests highly skilled craftsmen were involved in an experiment including crab shells and a particular variety of brown kelp. Modern manufacture of elfweave involves using advanced grinding techniques to turn purified and treated crab shell into the finest of powders. A type of gum is extracted from the kelp after multiple steps, and once mixed with water, the crab shell powder is added. The resultant mixture displays intriguing properties, as it can be pulled out and spun into yarn, and in the hands of incredibly skilled weavers, can be made into a fine silk-like thread. This can then be set in a saltwater bath which solidifies the string and gives it great strength. Though the ingredients are cheap, the process is labour intensive to produce the yarn, and the necessity of a crafttown's resources and a highly skilled weaver means the silk threads are incredibly expensive. The crab shells must be ground into an incredibly fine powder for this to work, and mere mortars and pestles cannot be used as the process will not yield quality yarn. The resources of a crafttown thus ensures that it is one of the few locations where such an in-demand resource can be made. == Uses of Elfweave == The spun fibres have many applications. The rough grade yarn can be made into tough ropes or heavy duty netting or fishing lines, as benefits the coastal community where such goods can be made. The medium fine grades also weave well into ropes, whereas the finer grades have more varied uses. Due to the expense, the silk-like fibres have become a status symbol in fashion, being used to form a variety of sheer skin-tight clothing from silken elfweave as well as varieties of water-resistant clothing. When the fibres are woven into a fabric, it is known as elfweave. The strength of elfweave was noted and compared to that of spider-silk. When combined with spider-silk, elfweave fibres can be made into lightweight and incredible durable basketweave cloth that can be layered many times without adding too much thickness. A gambeson made from this variety of elfweave can be almost a third as thick and many times more protective, even imparting resistance to piercing weapons. === Elfweave Gambesons === Due to the importance of such highly defensive materials, many War Masters make deals with sicai crafttowns to buy elfweave gambesons. These military-grade gambesons are manufactured specially to conform to the varying demands of the War Masters and their needs. Gambesons can be purchased to look like stylish uniforms, so that a commander can look the part while still prepared to don protective armour, or made to avoid the bulky feel of normal linen ones. Such suits are often dyed to match house colours or Warrior ranks or designations. Alternatively, elfweave arming doublets can stretch from hood to heel and can come with inbuilt straps to fit the varying parts of platemaille to. Such under armour weaves can vary wildly in colour as per the purchaser's specifications. ==== Ethyrmaille ==== The most famous use, however, is certainly the arming doublets specifically designed to fit with [[Ethyrmaille|ethyrmaille]]. These are thick and cover the myaner from the hood to the toes. They are usually dyed black to avoid detracting from the spectacle that is a suit of ethyrmaille, but can be made in different colours if requested. As such, these must tailored for specific individuals and have to be woven with care to ensure a perfect fit. Reinforced with elastic rubber fibres to form into a stretchy material, an opening in the chest allows the myaner to step into the leggings and pull the sleeves and hood over before finally tying the opening closed. The arms end in gloves that can be partly detached if needed, hanging from the wrist. Further padding is usually added to regions such as the chest or head that require more protection from percussive blows. Every surface of the doublet is covered in attachment points for ethyrmaille, from the arms and legs to even special glove straps to attach the individually shaped plates for the joints of the fingers. The glove means a wearer is practically immune to the dangers of half-swording as the slash-resistant nature of elfweave prevents the hands from being cut even when grappling with the sharp end of a sword. If the ethyrmaille cannot cover a part of the body, such as the armpit or groin, chainmaille gussets could be woven into the doublet in these locations as a layer or hung on to act as a skirt. This makes every elfweave gambeson a unique piece of exquisite craftsmanship, from the shape suited to an individual's form, unique arrangements of extra padding and armour, and colours dyed into the weave. All in all this makes anyone who wears it not only a remarkable sight, but very hard to kill, and the incredible synergies with ethyrmaille solidifies the common idea that elfweave was divinely made for it. == References == {{Ethyr}} [[Category:Myaner]] [[Category:Technology]] [[Category:Armour]] c8b0fe42a7369c159b4071e21756a37d9ffe79e9 1229 1228 2023-02-22T22:51:13Z OfficialTerracil 2 /* Ethyrmaille */ wikitext text/x-wiki '''Elfweave''' is a strong silk-like textile made from synthetic fibres. Rare and expensive, it can only be made in certain [[Sicai]] [[Crafttown|crafttowns]] on the coast. These fibres have a variety of applications from strings that can sustain high tension or be made into sturdy ropes, to weaved textiles such as silken clothing for high nobility or exceptionally durable padded arming doublets. __TOC__ == Discovery & Manufacture == [[File:Kelp.jpg|300px|thumb|right|alt=Kelp growing underwater with fish swimming through it.|Kelp is a vital ingredient for the synthesis of elfweave]] Elfweave was discovered by sicai [[myaner]] circa xxx in a fishing village built around a crafttown. The exact circumstances of the discovery are not known, but what can be gleaned from the limited sources available suggests highly skilled craftsmen were involved in an experiment including crab shells and a particular variety of brown kelp. Modern manufacture of elfweave involves using advanced grinding techniques to turn purified and treated crab shell into the finest of powders. A type of gum is extracted from the kelp after multiple steps, and once mixed with water, the crab shell powder is added. The resultant mixture displays intriguing properties, as it can be pulled out and spun into yarn, and in the hands of incredibly skilled weavers, can be made into a fine silk-like thread. This can then be set in a saltwater bath which solidifies the string and gives it great strength. Though the ingredients are cheap, the process is labour intensive to produce the yarn, and the necessity of a crafttown's resources and a highly skilled weaver means the silk threads are incredibly expensive. The crab shells must be ground into an incredibly fine powder for this to work, and mere mortars and pestles cannot be used as the process will not yield quality yarn. The resources of a crafttown thus ensures that it is one of the few locations where such an in-demand resource can be made. == Uses of Elfweave == The spun fibres have many applications. The rough grade yarn can be made into tough ropes or heavy duty netting or fishing lines, as benefits the coastal community where such goods can be made. The medium fine grades also weave well into ropes, whereas the finer grades have more varied uses. Due to the expense, the silk-like fibres have become a status symbol in fashion, being used to form a variety of sheer skin-tight clothing from silken elfweave as well as varieties of water-resistant clothing. When the fibres are woven into a fabric, it is known as elfweave. The strength of elfweave was noted and compared to that of spider-silk. When combined with spider-silk, elfweave fibres can be made into lightweight and incredible durable basketweave cloth that can be layered many times without adding too much thickness. A gambeson made from this variety of elfweave can be almost a third as thick and many times more protective, even imparting resistance to piercing weapons. === Elfweave Gambesons === Due to the importance of such highly defensive materials, many War Masters make deals with sicai crafttowns to buy elfweave gambesons. These military-grade gambesons are manufactured specially to conform to the varying demands of the War Masters and their needs. Gambesons can be purchased to look like stylish uniforms, so that a commander can look the part while still prepared to don protective armour, or made to avoid the bulky feel of normal linen ones. Such suits are often dyed to match house colours or Warrior ranks or designations. Alternatively, elfweave arming doublets can stretch from hood to heel and can come with inbuilt straps to fit the varying parts of platemaille to. Such under armour weaves can vary wildly in colour as per the purchaser's specifications. ==== Ethyrmaille ==== The most famous use, however, is certainly the arming doublets specifically designed to fit with [[ethyrmaille]]. These are thick and cover the myaner from the hood to the toes. They are usually dyed black to avoid detracting from the spectacle that is a suit of ethyrmaille, but can be made in different colours if requested. As such, these must tailored for specific individuals and have to be woven with care to ensure a perfect fit. Reinforced with elastic rubber fibres to form into a stretchy material, an opening in the chest allows the myaner to step into the leggings and pull the sleeves and hood over before finally tying the opening closed. The arms end in gloves that can be partly detached if needed, hanging from the wrist. Further padding is usually added to regions such as the chest or head that require more protection from percussive blows. Every surface of the doublet is covered in attachment points for ethyrmaille, from the arms and legs to even special glove straps to attach the individually shaped plates for the joints of the fingers. The glove means a wearer is practically immune to the dangers of half-swording as the slash-resistant nature of elfweave prevents the hands from being cut even when grappling with the sharp end of a sword. If the ethyrmaille cannot cover a part of the body, such as the armpit or groin, chainmaille gussets could be woven into the doublet in these locations as a layer or hung on to act as a skirt. This makes every elfweave gambeson a unique piece of exquisite craftsmanship, from the shape suited to an individual's form, unique arrangements of extra padding and armour, and colours dyed into the weave. All in all this makes anyone who wears it not only a remarkable sight, but very hard to kill, and the incredible synergies with ethyrmaille solidifies the common idea that elfweave was divinely made for it. == References == {{Ethyr}} [[Category:Myaner]] [[Category:Technology]] [[Category:Armour]] 7270bceaa1d2e3367183c077b0cf71be67a9ba88 1230 1229 2023-02-23T00:30:52Z OfficialTerracil 2 /* Ethyrmaille */ wikitext text/x-wiki '''Elfweave''' is a strong silk-like textile made from synthetic fibres. Rare and expensive, it can only be made in certain [[Sicai]] [[Crafttown|crafttowns]] on the coast. These fibres have a variety of applications from strings that can sustain high tension or be made into sturdy ropes, to weaved textiles such as silken clothing for high nobility or exceptionally durable padded arming doublets. __TOC__ == Discovery & Manufacture == [[File:Kelp.jpg|300px|thumb|right|alt=Kelp growing underwater with fish swimming through it.|Kelp is a vital ingredient for the synthesis of elfweave]] Elfweave was discovered by sicai [[myaner]] circa xxx in a fishing village built around a crafttown. The exact circumstances of the discovery are not known, but what can be gleaned from the limited sources available suggests highly skilled craftsmen were involved in an experiment including crab shells and a particular variety of brown kelp. Modern manufacture of elfweave involves using advanced grinding techniques to turn purified and treated crab shell into the finest of powders. A type of gum is extracted from the kelp after multiple steps, and once mixed with water, the crab shell powder is added. The resultant mixture displays intriguing properties, as it can be pulled out and spun into yarn, and in the hands of incredibly skilled weavers, can be made into a fine silk-like thread. This can then be set in a saltwater bath which solidifies the string and gives it great strength. Though the ingredients are cheap, the process is labour intensive to produce the yarn, and the necessity of a crafttown's resources and a highly skilled weaver means the silk threads are incredibly expensive. The crab shells must be ground into an incredibly fine powder for this to work, and mere mortars and pestles cannot be used as the process will not yield quality yarn. The resources of a crafttown thus ensures that it is one of the few locations where such an in-demand resource can be made. == Uses of Elfweave == The spun fibres have many applications. The rough grade yarn can be made into tough ropes or heavy duty netting or fishing lines, as benefits the coastal community where such goods can be made. The medium fine grades also weave well into ropes, whereas the finer grades have more varied uses. Due to the expense, the silk-like fibres have become a status symbol in fashion, being used to form a variety of sheer skin-tight clothing from silken elfweave as well as varieties of water-resistant clothing. When the fibres are woven into a fabric, it is known as elfweave. The strength of elfweave was noted and compared to that of spider-silk. When combined with spider-silk, elfweave fibres can be made into lightweight and incredible durable basketweave cloth that can be layered many times without adding too much thickness. A gambeson made from this variety of elfweave can be almost a third as thick and many times more protective, even imparting resistance to piercing weapons. === Elfweave Gambesons === Due to the importance of such highly defensive materials, many War Masters make deals with sicai crafttowns to buy elfweave gambesons. These military-grade gambesons are manufactured specially to conform to the varying demands of the War Masters and their needs. Gambesons can be purchased to look like stylish uniforms, so that a commander can look the part while still prepared to don protective armour, or made to avoid the bulky feel of normal linen ones. Such suits are often dyed to match house colours or Warrior ranks or designations. Alternatively, elfweave arming doublets can stretch from hood to heel and can come with inbuilt straps to fit the varying parts of platemaille to. Such under armour weaves can vary wildly in colour as per the purchaser's specifications. ==== Ethyrmaille ==== The most famous use, however, is certainly the arming doublets specifically designed to fit with [[ethyrmaille]]. These are thicker than standard and cover the myaner from the head to toe. They are usually dyed black to avoid detracting from the spectacle that is a suit of ethyrmaille, but can be made in different colours if requested. As such, these must tailored for specific individuals and have to be woven with care to ensure a perfect fit. Reinforced with elastic rubber fibres to form into a stretchy material, an opening in the chest allows the myaner to step into the leggings and pull the sleeves and hood over before finally tying the opening closed. The arms end in gloves that can be partly detached if needed, hanging from the wrist. Further padding is usually added to regions such as the chest or head that require more protection from percussive blows. Every surface of the doublet is covered in attachment points for ethyrmaille, from the arms and legs to even special glove straps to attach the individually shaped plates for the joints of the fingers. The glove means a wearer is practically immune to the dangers of half-swording as the slash-resistant nature of elfweave prevents the hands from being cut even when grappling with the sharp end of a sword. If the ethyrmaille cannot cover a part of the body, such as the armpit or groin, chainmaille gussets could be woven into the doublet in these locations as a layer or hung on to act as a skirt. This makes every elfweave gambeson a unique piece of exquisite craftsmanship, from the shape suited to an individual's form, unique arrangements of extra padding and armour, and colours dyed into the weave. All in all this makes anyone who wears it not only a remarkable sight, but very hard to kill, and the incredible synergies with ethyrmaille solidifies the common idea that elfweave was divinely made for it. == References == {{Ethyr}} [[Category:Myaner]] [[Category:Technology]] [[Category:Armour]] 40dd9d4cee9b31134737576340a553744c76de1c 1231 1230 2023-02-23T09:54:12Z OfficialTerracil 2 /* Ethyrmaille */ wikitext text/x-wiki '''Elfweave''' is a strong silk-like textile made from synthetic fibres. Rare and expensive, it can only be made in certain [[Sicai]] [[Crafttown|crafttowns]] on the coast. These fibres have a variety of applications from strings that can sustain high tension or be made into sturdy ropes, to weaved textiles such as silken clothing for high nobility or exceptionally durable padded arming doublets. __TOC__ == Discovery & Manufacture == [[File:Kelp.jpg|300px|thumb|right|alt=Kelp growing underwater with fish swimming through it.|Kelp is a vital ingredient for the synthesis of elfweave]] Elfweave was discovered by sicai [[myaner]] circa xxx in a fishing village built around a crafttown. The exact circumstances of the discovery are not known, but what can be gleaned from the limited sources available suggests highly skilled craftsmen were involved in an experiment including crab shells and a particular variety of brown kelp. Modern manufacture of elfweave involves using advanced grinding techniques to turn purified and treated crab shell into the finest of powders. A type of gum is extracted from the kelp after multiple steps, and once mixed with water, the crab shell powder is added. The resultant mixture displays intriguing properties, as it can be pulled out and spun into yarn, and in the hands of incredibly skilled weavers, can be made into a fine silk-like thread. This can then be set in a saltwater bath which solidifies the string and gives it great strength. Though the ingredients are cheap, the process is labour intensive to produce the yarn, and the necessity of a crafttown's resources and a highly skilled weaver means the silk threads are incredibly expensive. The crab shells must be ground into an incredibly fine powder for this to work, and mere mortars and pestles cannot be used as the process will not yield quality yarn. The resources of a crafttown thus ensures that it is one of the few locations where such an in-demand resource can be made. == Uses of Elfweave == The spun fibres have many applications. The rough grade yarn can be made into tough ropes or heavy duty netting or fishing lines, as benefits the coastal community where such goods can be made. The medium fine grades also weave well into ropes, whereas the finer grades have more varied uses. Due to the expense, the silk-like fibres have become a status symbol in fashion, being used to form a variety of sheer skin-tight clothing from silken elfweave as well as varieties of water-resistant clothing. When the fibres are woven into a fabric, it is known as elfweave. The strength of elfweave was noted and compared to that of spider-silk. When combined with spider-silk, elfweave fibres can be made into lightweight and incredible durable basketweave cloth that can be layered many times without adding too much thickness. A gambeson made from this variety of elfweave can be almost a third as thick and many times more protective, even imparting resistance to piercing weapons. === Elfweave Gambesons === Due to the importance of such highly defensive materials, many War Masters make deals with sicai crafttowns to buy elfweave gambesons. These military-grade gambesons are manufactured specially to conform to the varying demands of the War Masters and their needs. Gambesons can be purchased to look like stylish uniforms, so that a commander can look the part while still prepared to don protective armour, or made to avoid the bulky feel of normal linen ones. Such suits are often dyed to match house colours or Warrior ranks or designations. Alternatively, elfweave arming doublets can stretch from hood to heel and can come with inbuilt straps to fit the varying parts of platemaille to. Such under armour weaves can vary wildly in colour as per the purchaser's specifications. ==== Ethyrmaille ==== The most famous use, however, is certainly the arming doublets specifically designed to fit with [[ethyrmaille]]. These are thicker than standard and cover the myaner from the head to toe. They are usually dyed black to avoid detracting from the spectacle that is a suit of ethyrmaille, but can be made in different colours if requested. As such, these must tailored for specific individuals and have to be woven with care to ensure a perfect fit. Reinforced with elastic rubber fibres to form into a stretchy material, an opening in the chest allows the myaner to step into the leggings and pull the sleeves and hood over before finally tying the opening closed. The sleeves end in gloves that can be partly detached if needed, hanging from the wrist. Further padding is usually added to regions such as the chest or head that require more protection from percussive blows. Every surface of the doublet is covered in attachment points for ethyrmaille, from the arms and legs to even special glove straps to attach the individually shaped plates for the joints of the fingers. The glove means a wearer is practically immune to the dangers of half-swording as the slash-resistant nature of elfweave prevents the hands from being cut even when grappling with the sharp end of a sword. If plate maille cannot cover a part of the body, such as the armpit or groin, chainmaille gussets could be woven into the doublet in these locations as a layer or hung on to act as a skirt, but due to ethyrmaille's high quality of craftsmanship this is usually not as necessary. This makes every elfweave gambeson a unique piece of exquisite craftsmanship, from the overall shape suited to an individual's form, the unique arrangements of extra padding and armour, and the colours dyed into the weave. All in all this makes anyone who wears it not only a remarkable sight, but very hard to kill, and the incredible synergies with ethyrmaille solidifies the common idea that elfweave was divinely made for it. == References == {{Ethyr}} [[Category:Myaner]] [[Category:Technology]] [[Category:Armour]] d7436ccbdd276cef9c820a10f3e68a0eafcc8d07 Aegis 0 248 1232 2023-02-24T11:55:15Z OfficialTerracil 2 Created page with "'''Aegis''', or an aegis shield, is the term used to refer to an intangible shield that wards off physical damage. Some sources refer to them as wards, or even as energy shields, but it is agreed that these all refer to things now classed as an aegis. An aegis is an [[Ethyr|ethyric]] [[Ethyric Construct|construct]], and makes use of special [[enchantment Weaves|enchantment weaves]] to distribute a field of warding energy that encompasses an object. Though the default s..." wikitext text/x-wiki '''Aegis''', or an aegis shield, is the term used to refer to an intangible shield that wards off physical damage. Some sources refer to them as wards, or even as energy shields, but it is agreed that these all refer to things now classed as an aegis. An aegis is an [[Ethyr|ethyric]] [[Ethyric Construct|construct]], and makes use of special [[enchantment Weaves|enchantment weaves]] to distribute a field of warding energy that encompasses an object. Though the default shape is usually a torus or a sphere, through more complicated weaves, the aegis' shape can be customised thoroughly to even conform to the shape of a suit of armour (such as [[ethyrmaille]]), forming an extra layer of protection. == Creation == {{for|Enchantment Weaves|more information on how enchantment can be used to create an Aegis, see|this page on enchantment weaves}} Mastery over [[enchantment Weaves|enchantment weaves]] are essential to creating an aegis. The creation process involves using the weaves to harvest [[light-Ethyr|light-ethyr]] present in the region and convert it into a projection that vibrates back and forth extremely fast, extremely quickly, and extremely precisely. == Specifics == An aegis can be made thicker or thinner in regions to allow for maximum safety or for less restricted movement. It is usually thickest around the head and chest region, and this extra thickness means it is able to ward off more damage. Aegises must completely enclose an object, which makes it difficult to incorporate in static defences such as city walls or gates, but the [[itzatecah]] have been known to be able to create dome-like aegises to protect entire cities, demonstrating their more advanced understanding of aegis technology. This limitation also means that when an aegis is added to a suit of armour, it must be tuned so that it is thin below the feet or the man-at-arms will find their step unsteady as if they are walking on ice, and must be made thinner over the hands to allow the user to grasp and manipulate objects. For some soldiers, this downside is enough of a disadvantage that they will dismiss their aegis in order to have more solid footing or a better grip, but this comes as the obvious risk of being vulnerable to harm. Anything that impacts the shield is slowed down to a standstill by the aegis' energy repelling it and the energy heats it up, often melting or even flash vaporising the object it contacts. Arrows vaporise in a gust of fire, swords go soft with heat, and heavy maces bounce back from the impact, half-melted in a puff of flame. This does not affect the ground, as the aegis pushes back against the blunt pressure of the normal force without any explosive effects. The excess heat, however, is absorbed by the aegis, which is sensitive to temperature changes. As a result, once an aegis has absorbed enough damage it automatically dismisses itself in order to avoid the heat burning the wearer alive. This causes the remainder of the ethyric energy to manifest across the surface of the armour as small electric crackles. Once the heat has been dissipated, and if there is enough ethyr energy stored, the aegis can be put back up again. During the downtime, there is no shield at all and the wearer is vulnerable to conventional damage. == Advantages and Disadvantages == When armour is enchanted with an aegis, it makes the user more resistant to attacks that can cause harm. Although the user is made vastly more durable, this is not infinite and the aegis can be overwhelmed by dedicated attacks designed to do so. Massed projectiles, [[Melinorati#Cheirosiphon|flaming substances]], and massive blunt trauma can dissipate an aegis quickly. If the user is able to safely disengage and allow the harness to cool down and collect more light-ethyr, the aegis can recharge and make itself ready to be summoned again. Plate is good at stopping arrows and Essentially immune to swords, but vulnerable to massed projectiles. Or should it be immune to projectiles but only in CQC can it be overwhelmed? Enhance plate or opposite plate? Opposite sounds fun and more like Halo with Tilt. 25d679f2ed05524d28cd7b636978afd955a7cc65 1233 1232 2023-02-24T12:00:17Z OfficialTerracil 2 /* Advantages and Disadvantages */ wikitext text/x-wiki '''Aegis''', or an aegis shield, is the term used to refer to an intangible shield that wards off physical damage. Some sources refer to them as wards, or even as energy shields, but it is agreed that these all refer to things now classed as an aegis. An aegis is an [[Ethyr|ethyric]] [[Ethyric Construct|construct]], and makes use of special [[enchantment Weaves|enchantment weaves]] to distribute a field of warding energy that encompasses an object. Though the default shape is usually a torus or a sphere, through more complicated weaves, the aegis' shape can be customised thoroughly to even conform to the shape of a suit of armour (such as [[ethyrmaille]]), forming an extra layer of protection. == Creation == {{for|Enchantment Weaves|more information on how enchantment can be used to create an Aegis, see|this page on enchantment weaves}} Mastery over [[enchantment Weaves|enchantment weaves]] are essential to creating an aegis. The creation process involves using the weaves to harvest [[light-Ethyr|light-ethyr]] present in the region and convert it into a projection that vibrates back and forth extremely fast, extremely quickly, and extremely precisely. == Specifics == An aegis can be made thicker or thinner in regions to allow for maximum safety or for less restricted movement. It is usually thickest around the head and chest region, and this extra thickness means it is able to ward off more damage. Aegises must completely enclose an object, which makes it difficult to incorporate in static defences such as city walls or gates, but the [[itzatecah]] have been known to be able to create dome-like aegises to protect entire cities, demonstrating their more advanced understanding of aegis technology. This limitation also means that when an aegis is added to a suit of armour, it must be tuned so that it is thin below the feet or the man-at-arms will find their step unsteady as if they are walking on ice, and must be made thinner over the hands to allow the user to grasp and manipulate objects. For some soldiers, this downside is enough of a disadvantage that they will dismiss their aegis in order to have more solid footing or a better grip, but this comes as the obvious risk of being vulnerable to harm. Anything that impacts the shield is slowed down to a standstill by the aegis' energy repelling it and the energy heats it up, often melting or even flash vaporising the object it contacts. Arrows vaporise in a gust of fire, swords go soft with heat, and heavy maces bounce back from the impact, half-melted in a puff of flame. This does not affect the ground, as the aegis pushes back against the blunt pressure of the normal force without any explosive effects. The excess heat, however, is absorbed by the aegis, which is sensitive to temperature changes. As a result, once an aegis has absorbed enough damage it automatically dismisses itself in order to avoid the heat burning the wearer alive. This causes the remainder of the ethyric energy to manifest across the surface of the armour as small electric crackles. Once the heat has been dissipated, and if there is enough ethyr energy stored, the aegis can be put back up again. During the downtime, there is no shield at all and the wearer is vulnerable to conventional damage. == Advantages and Disadvantages == When armour is enchanted with an aegis, it makes the user more resistant to attacks that can cause harm. Although the user is made vastly more durable, this is not infinite and the aegis can be overwhelmed by dedicated attacks designed to do so. Massed projectiles, [[Melinorati#Cheirosiphon|flaming substances]], and massive blunt trauma can dissipate an aegis quickly. If the user is able to safely disengage and allow the harness to cool down and collect more light-ethyr, the aegis can recharge and make itself ready to be summoned again. Plate is good at stopping arrows and Essentially immune to swords, but vulnerable to massed projectiles. Or should it be immune to projectiles but only in CQC can it be overwhelmed? Enhance plate or opposite plate? Opposite sounds fun and more like Halo with Tilt. == References == {{Ethyr}} 8f31527e0c73ee216023b88b195cae02dec548c5 1235 1233 2023-02-24T13:32:31Z OfficialTerracil 2 wikitext text/x-wiki [[File:Knight with aegis.png|300px|thumb|right|alt=A knight in full plate armour is surrounded by yellow-orange static electricity representing a magic shield.|A knight in ornate plate demonstrates the aegis crackling over his armour.]] '''Aegis''', or an aegis shield, is the term used to refer to an intangible shield that wards off physical damage. Some sources refer to them as wards, or even as energy shields, but it is agreed that these all refer to things now classed as an aegis. An aegis is an [[Ethyr|ethyric]] [[Ethyric Construct|construct]], and makes use of special [[enchantment Weaves|enchantment weaves]] to distribute a field of warding energy that encompasses an object. Though the default shape is usually a torus or a sphere, through more complicated weaves, the aegis' shape can be customised thoroughly to even conform to the shape of a suit of armour (such as [[ethyrmaille]]), forming an extra layer of protection. == Creation == {{for|Enchantment Weaves|more information on how enchantment can be used to create an Aegis, see|this page on enchantment weaves}} Mastery over [[enchantment Weaves|enchantment weaves]] are essential to creating an aegis. The creation process involves using the weaves to harvest [[light-Ethyr|light-ethyr]] present in the region and convert it into a projection that vibrates back and forth extremely fast, extremely quickly, and extremely precisely. == Specifics == An aegis can be made thicker or thinner in regions to allow for maximum safety or for less restricted movement. It is usually thickest around the head and chest region, and this extra thickness means it is able to ward off more damage. Aegises must completely enclose an object, which makes it difficult to incorporate in static defences such as city walls or gates, but the [[itzatecah]] have been known to be able to create dome-like aegises to protect entire cities, demonstrating their more advanced understanding of aegis technology. This limitation also means that when an aegis is added to a suit of armour, it must be tuned so that it is thin below the feet or the man-at-arms will find their step unsteady as if they are walking on ice, and must be made thinner over the hands to allow the user to grasp and manipulate objects. For some soldiers, this downside is enough of a disadvantage that they will dismiss their aegis in order to have more solid footing or a better grip, but this comes as the obvious risk of being vulnerable to harm. Anything that impacts the shield is slowed down to a standstill by the aegis' energy repelling it and the energy heats it up, often melting or even flash vaporising the object it contacts. Arrows vaporise in a gust of fire, swords go soft with heat, and heavy maces bounce back from the impact, half-melted in a puff of flame. This does not affect the ground, as the aegis pushes back against the blunt pressure of the normal force without any explosive effects. The excess heat, however, is absorbed by the aegis, which is sensitive to temperature changes. As a result, once an aegis has absorbed enough damage it automatically dismisses itself in order to avoid the heat burning the wearer alive. This causes the remainder of the ethyric energy to manifest across the surface of the armour as small electric crackles. Once the heat has been dissipated, and if there is enough ethyr energy stored, the aegis can be put back up again. During the downtime, there is no shield at all and the wearer is vulnerable to conventional damage. == Advantages and Disadvantages == When armour is enchanted with an aegis, it makes the user more resistant to attacks that can cause harm. Although the user is made vastly more durable, this is not infinite and the aegis can be overwhelmed by dedicated attacks designed to do so. Massed projectiles, [[Melinorati#Cheirosiphon|flaming substances]], and massive blunt trauma can dissipate an aegis quickly. If the user is able to safely disengage and allow the harness to cool down and collect more light-ethyr, the aegis can recharge and make itself ready to be summoned again. Plate is good at stopping arrows and Essentially immune to swords, but vulnerable to massed projectiles. Or should it be immune to projectiles but only in CQC can it be overwhelmed? Enhance plate or opposite plate? Opposite sounds fun and more like Halo with Tilt. == References == {{Ethyr}} 08c7cfabf902a8e01648fcfc0b224503c8384bf8 1236 1235 2023-02-28T12:48:47Z OfficialTerracil 2 /* Creation */ wikitext text/x-wiki [[File:Knight with aegis.png|300px|thumb|right|alt=A knight in full plate armour is surrounded by yellow-orange static electricity representing a magic shield.|A knight in ornate plate demonstrates the aegis crackling over his armour.]] '''Aegis''', or an aegis shield, is the term used to refer to an intangible shield that wards off physical damage. Some sources refer to them as wards, or even as energy shields, but it is agreed that these all refer to things now classed as an aegis. An aegis is an [[Ethyr|ethyric]] [[Ethyric Construct|construct]], and makes use of special [[enchantment Weaves|enchantment weaves]] to distribute a field of warding energy that encompasses an object. Though the default shape is usually a torus or a sphere, through more complicated weaves, the aegis' shape can be customised thoroughly to even conform to the shape of a suit of armour (such as [[ethyrmaille]]), forming an extra layer of protection. == Creation == {{for|Enchantment Weaves|more information on how enchantment can be used to create an Aegis|this page on enchantment weaves}} Mastery over [[enchantment Weaves|enchantment weaves]] are essential to creating an aegis. The creation process involves using the weaves to harvest [[light-Ethyr|light-ethyr]] present in the region and convert it into a projection that vibrates back and forth extremely fast, extremely quickly, and extremely precisely. == Specifics == An aegis can be made thicker or thinner in regions to allow for maximum safety or for less restricted movement. It is usually thickest around the head and chest region, and this extra thickness means it is able to ward off more damage. Aegises must completely enclose an object, which makes it difficult to incorporate in static defences such as city walls or gates, but the [[itzatecah]] have been known to be able to create dome-like aegises to protect entire cities, demonstrating their more advanced understanding of aegis technology. This limitation also means that when an aegis is added to a suit of armour, it must be tuned so that it is thin below the feet or the man-at-arms will find their step unsteady as if they are walking on ice, and must be made thinner over the hands to allow the user to grasp and manipulate objects. For some soldiers, this downside is enough of a disadvantage that they will dismiss their aegis in order to have more solid footing or a better grip, but this comes as the obvious risk of being vulnerable to harm. Anything that impacts the shield is slowed down to a standstill by the aegis' energy repelling it and the energy heats it up, often melting or even flash vaporising the object it contacts. Arrows vaporise in a gust of fire, swords go soft with heat, and heavy maces bounce back from the impact, half-melted in a puff of flame. This does not affect the ground, as the aegis pushes back against the blunt pressure of the normal force without any explosive effects. The excess heat, however, is absorbed by the aegis, which is sensitive to temperature changes. As a result, once an aegis has absorbed enough damage it automatically dismisses itself in order to avoid the heat burning the wearer alive. This causes the remainder of the ethyric energy to manifest across the surface of the armour as small electric crackles. Once the heat has been dissipated, and if there is enough ethyr energy stored, the aegis can be put back up again. During the downtime, there is no shield at all and the wearer is vulnerable to conventional damage. == Advantages and Disadvantages == When armour is enchanted with an aegis, it makes the user more resistant to attacks that can cause harm. Although the user is made vastly more durable, this is not infinite and the aegis can be overwhelmed by dedicated attacks designed to do so. Massed projectiles, [[Melinorati#Cheirosiphon|flaming substances]], and massive blunt trauma can dissipate an aegis quickly. If the user is able to safely disengage and allow the harness to cool down and collect more light-ethyr, the aegis can recharge and make itself ready to be summoned again. Plate is good at stopping arrows and Essentially immune to swords, but vulnerable to massed projectiles. Or should it be immune to projectiles but only in CQC can it be overwhelmed? Enhance plate or opposite plate? Opposite sounds fun and more like Halo with Tilt. == References == {{Ethyr}} 44d71b6e72bd2416046df0dce8595203e7ebf56d File:Knight with aegis.png 6 249 1234 2023-02-24T13:31:03Z OfficialTerracil 2 wikitext text/x-wiki A suit of plate armour with an aegis crackling over it. f32cdea0ca1fa6a734870b6287d6e75027ed8edd Enchantment Weaves 0 250 1237 2023-02-28T12:52:02Z OfficialTerracil 2 Created page with " What it is __TOC__ == Overview == ==Known Weaves== == References == {{Ethyr}}" wikitext text/x-wiki What it is __TOC__ == Overview == ==Known Weaves== == References == {{Ethyr}} 96796b8168f3cbba3fd3ebd4856a392f9bc54262 Ethyric Construct 0 251 1238 2023-02-28T12:57:12Z OfficialTerracil 2 Created page with "An '''ethyric construct''' is an item that either uses [[ethyr]] to function or that is used as the base for an [[enchantment weave]]. An example of the former is an [[Ethyrblade]], as it is a sword that makes use of ethyr; whereas an example of the latter would be an [[Aegis]], as the Aegis itself is the enchantment surrounding the object, but the weave of ethyr has been embedded within it. This page is still under construction. Please return later. __TOC__ ==Exam..." wikitext text/x-wiki An '''ethyric construct''' is an item that either uses [[ethyr]] to function or that is used as the base for an [[enchantment weave]]. An example of the former is an [[Ethyrblade]], as it is a sword that makes use of ethyr; whereas an example of the latter would be an [[Aegis]], as the Aegis itself is the enchantment surrounding the object, but the weave of ethyr has been embedded within it. This page is still under construction. Please return later. __TOC__ ==Examples== ==References== {{Ethyr}} a7c5f82c6b4acb5fa057b9c73ab6e141a6fae1d8 1239 1238 2023-02-28T12:57:35Z OfficialTerracil 2 wikitext text/x-wiki An '''ethyric construct''' is an item that either uses [[ethyr]] to function or that is used as the base for an [[enchantment Weave|enchantment weave]]. An example of the former is an [[Ethyrblade]], as it is a sword that makes use of ethyr; whereas an example of the latter would be an [[Aegis]], as the Aegis itself is the enchantment surrounding the object, but the weave of ethyr has been embedded within it. This page is still under construction. Please return later. __TOC__ ==Examples== ==References== {{Ethyr}} c5292675c2c47000ac661f67b90ba57c5dfbc037 1240 1239 2023-02-28T12:58:06Z OfficialTerracil 2 wikitext text/x-wiki An '''ethyric construct''' is an item that either uses [[ethyr]] to function or that is used as the base for an [[enchantment Weaves|enchantment weave]]. An example of the former is an [[Ethyrblade]], as it is a sword that makes use of ethyr; whereas an example of the latter would be an [[Aegis]], as the Aegis itself is the enchantment surrounding the object, but the weave of ethyr has been embedded within it. This page is still under construction. Please return later. __TOC__ ==Examples== ==References== {{Ethyr}} ad5f31c9361c072be5a711ceafdb883382a5ea5b Pewter 0 252 1241 2023-02-28T14:09:58Z OfficialTerracil 2 Created page with "[[File:Crystalised vitalium.jpg|400px|thumb|right|alt=A rough but melted-looking chunk of a silvery metal.|A crystallised chunk of vitalium.]] {{quote|Incredible! It's weight is a mere quarter that of steel!|an armor-smith inspecting a sample of vitalium}} [[Petwer]] is a malleable metal alloy consisting of mostly [[tin]] with [[lead]] or [[antimony]] and [[copper]], and sometimes containing [[silver]] as well. Pewter has a low melting point and while orginarily silvery..." wikitext text/x-wiki [[File:Crystalised vitalium.jpg|400px|thumb|right|alt=A rough but melted-looking chunk of a silvery metal.|A crystallised chunk of vitalium.]] {{quote|Incredible! It's weight is a mere quarter that of steel!|an armor-smith inspecting a sample of vitalium}} [[Petwer]] is a malleable metal alloy consisting of mostly [[tin]] with [[lead]] or [[antimony]] and [[copper]], and sometimes containing [[silver]] as well. Pewter has a low melting point and while orginarily silvery in colour, can have various tints depending on the metals alloyed into it, such as the bluish tint it gets when more [[lead]] is used. __TOC__ ==Uses== As pewter is a softer metal and has a low melting point, it can be manipulated in various ways such as being cast, hammered, lathed, and engraved. It is one of the most common metals used for melting and casting, and is more often used for food-related metal items such as cutlery as it is less likely to result in lead poisoning than lead itself. As some pewters do contail lead, eating acidic foods can cause the lead to leech out and into the food, resulting in lead poisoning. This can sometimes result in the food itself being considered poisonous even if it is not. Since pewter is soft at room temperature, a pewter bell does not ring clearly. == Discovery & Manufacture == ==History== {{quote|The cows won't drink it m'lord, but it seems to heal 'em sores.|a cattle farmer from Meandres}} Pewter was first used around the beginning of the Bronze Age. The oldest pewter item found is 3000 years old, but it is likely it was in use long before this. Pewter was used for decorative metal items and tableware in ancient times, and came into extensive use in Petannia from the Middle Ages until the various recent developments in [[pottery]] and [[[glass|glass-making]]. Pewter was the chief material for producing plates, cups, and bowls until the [[porcelain]]'s discovery. Mass production of pottery, porcelain and glass products have almost universally replaced pewter in daily life, although pewter artifacts continue to be produced, mainly as decorative or specialty items. == References == {{MetalsMinerals}} [[Category:Material]] [[Category:Metal]] 8c4bf2efe644e452dcea5f05c09f369b78d75368 1242 1241 2023-02-28T14:12:07Z OfficialTerracil 2 wikitext text/x-wiki [[File:Pewterplate exb.jpg|thumb|right|alt=A plate made of a yellowy-silver metal.|A plate made of pewter.]] {{quote|Incredible! It's weight is a mere quarter that of steel!|an armor-smith inspecting a sample of vitalium}} [[Petwer]] is a malleable metal alloy consisting of mostly [[tin]] with [[lead]] or [[antimony]] and [[copper]], and sometimes containing [[silver]] as well. Pewter has a low melting point and while orginarily silvery in colour, can have various tints depending on the metals alloyed into it, such as the bluish tint it gets when more [[lead]] is used. __TOC__ ==Uses== As pewter is a softer metal and has a low melting point, it can be manipulated in various ways such as being cast, hammered, lathed, and engraved. It is one of the most common metals used for melting and casting, and is more often used for food-related metal items such as cutlery as it is less likely to result in lead poisoning than lead itself. As some pewters do contail lead, eating acidic foods can cause the lead to leech out and into the food, resulting in lead poisoning. This can sometimes result in the food itself being considered poisonous even if it is not. Since pewter is soft at room temperature, a pewter bell does not ring clearly. == Discovery & Manufacture == ==History== {{quote|The cows won't drink it m'lord, but it seems to heal 'em sores.|a cattle farmer from Meandres}} Pewter was first used around the beginning of the Bronze Age. The oldest pewter item found is 3000 years old, but it is likely it was in use long before this. Pewter was used for decorative metal items and tableware in ancient times, and came into extensive use in Petannia from the Middle Ages until the various recent developments in [[pottery]] and [[[glass|glass-making]]. Pewter was the chief material for producing plates, cups, and bowls until the [[porcelain]]'s discovery. Mass production of pottery, porcelain and glass products have almost universally replaced pewter in daily life, although pewter artifacts continue to be produced, mainly as decorative or specialty items. == References == {{MetalsMinerals}} [[Category:Material]] [[Category:Metal]] 4df3817a18aecda14f9e0a61578e3fef178c0e9c 1243 1242 2023-02-28T14:12:32Z OfficialTerracil 2 wikitext text/x-wiki [[File:Pewterplate exb.jpg|thumb|right|alt=A plate made of a yellowy-silver metal.|A plate made of pewter.]] {{quote|Incredible! It's weight is a mere quarter that of steel!|an armor-smith inspecting a sample of vitalium}} [[Pewter]] is a malleable metal alloy consisting of mostly [[tin]] with [[lead]] or [[antimony]] and [[copper]], and sometimes containing [[silver]] as well. Pewter has a low melting point and while orginarily silvery in colour, can have various tints depending on the metals alloyed into it, such as the bluish tint it gets when more [[lead]] is used. __TOC__ ==Uses== As pewter is a softer metal and has a low melting point, it can be manipulated in various ways such as being cast, hammered, lathed, and engraved. It is one of the most common metals used for melting and casting, and is more often used for food-related metal items such as cutlery as it is less likely to result in lead poisoning than lead itself. As some pewters do contail lead, eating acidic foods can cause the lead to leech out and into the food, resulting in lead poisoning. This can sometimes result in the food itself being considered poisonous even if it is not. Since pewter is soft at room temperature, a pewter bell does not ring clearly. == Discovery & Manufacture == ==History== {{quote|The cows won't drink it m'lord, but it seems to heal 'em sores.|a cattle farmer from Meandres}} Pewter was first used around the beginning of the Bronze Age. The oldest pewter item found is 3000 years old, but it is likely it was in use long before this. Pewter was used for decorative metal items and tableware in ancient times, and came into extensive use in Petannia from the Middle Ages until the various recent developments in [[pottery]] and [[[glass|glass-making]]. Pewter was the chief material for producing plates, cups, and bowls until the [[porcelain]]'s discovery. Mass production of pottery, porcelain and glass products have almost universally replaced pewter in daily life, although pewter artifacts continue to be produced, mainly as decorative or specialty items. == References == {{MetalsMinerals}} [[Category:Material]] [[Category:Metal]] c361c602d7f6c1d761d4b9829c260378d42f9488 1244 1243 2023-02-28T14:14:28Z OfficialTerracil 2 wikitext text/x-wiki [[File:Pewterplate exb.jpg|thumb|right|alt=A plate made of a yellowy-silver metal.|A plate made of pewter.]] [[Pewter]] is a malleable metal alloy consisting of mostly [[tin]] with [[lead]] or [[antimony]] and [[copper]], and sometimes containing [[silver]] as well. Pewter has a low melting point and while orginarily silvery in colour, can have various tints depending on the metals alloyed into it, such as the resultant bluish tint when more [[lead]] is used. __TOC__ ==Uses== As pewter is a softer metal and has a low melting point, it can be manipulated in various ways such as being cast, hammered, lathed, and engraved. It is one of the most common metals used for melting and casting, and is more often used for food-related metal items such as cutlery as it is less likely to result in lead poisoning than lead itself. As some pewters do contail lead, eating acidic foods can cause the lead to leech out and into the food, resulting in lead poisoning. This can sometimes result in the food itself being considered poisonous even if it is not. Since pewter is soft at room temperature, a pewter bell does not ring clearly. == Discovery & Manufacture == ==History== {{quote|Pewter has been in use since the earliest living memory - it can still be found in the tombs of long-forgotten kings.|Excerpt from [[The Book of Metallurgy]]}} Pewter was first used around the beginning of the Bronze Age. The oldest pewter item found is 3000 years old, but it is likely it was in use long before this. Pewter was used for decorative metal items and tableware in ancient times, and came into extensive use in Petannia from the Middle Ages until the various recent developments in [[pottery]] and [[[glass|glass-making]]. Pewter was the chief material for producing plates, cups, and bowls until the [[porcelain]]'s discovery. Mass production of pottery, porcelain and glass products have almost universally replaced pewter in daily life, although pewter artifacts continue to be produced, mainly as decorative or specialty items. == References == {{MetalsMinerals}} [[Category:Material]] [[Category:Metal]] c10808cc77b531046c8d8fe27c947d6fbd8a5cfc Itzatecah 0 16 1245 1129 2023-03-02T10:27:36Z OfficialTerracil 2 /* Reproductive system */ wikitext text/x-wiki The Itzatecah are a sapient species that live on Terracil. __TOC__ == Description == ==Biology== ===Anatomy & Physiology=== ====Anatomy==== ====Circulatory system==== ====Respiratory system==== ====Sexual dimorphism==== Itzatecah do not breed sexually and as such do not have any differentiating between sexes, as they do not have sexes. ====Reproduction==== ===Life cycle=== IDEAS: genetically engineered to be little tadpoles that develop deep in secluded ponds that have spawner chambers at their bottoms essentially sexless drones only ===Diet=== ===Biological variation=== ====Kroktzigor==== {{MainArticle| [[Kroktzigor]]|}} ====Tzauaruz==== {{MainArticle| [[Tzauaruz]]|}} ====Tzikink==== {{MainArticle| [[Tzikink]]|}} ====Tzlan==== {{MainArticle| [[Tzlan]]|}} ===Lifestyle=== ====Prehistoric==== ====Present Day==== ==History== ===Creation=== ==Cultures== {{MainArticle| [[Itzatecah Calendar]]|}} Calendar consists of 20 months of 22 days each, split into 4 weeks of alternating 5 or 6 days. Each season begins with a day that is not numbered, either the solstice or the equinox. Every 4 years there is an extra day added to the calendar at the summer solstice, making it a 2 day event. == Nations == == Technology == == References == {{Peoples}} {{Itzatecah}} e79be13960d3c783d0bf0d2af9be84c530a2ce24 1247 1245 2023-03-02T10:31:34Z OfficialTerracil 2 /* Technology */ wikitext text/x-wiki The Itzatecah are a sapient species that live on Terracil. __TOC__ == Description == ==Biology== ===Anatomy & Physiology=== ====Anatomy==== ====Circulatory system==== ====Respiratory system==== ====Sexual dimorphism==== Itzatecah do not breed sexually and as such do not have any differentiating between sexes, as they do not have sexes. ====Reproduction==== ===Life cycle=== IDEAS: genetically engineered to be little tadpoles that develop deep in secluded ponds that have spawner chambers at their bottoms essentially sexless drones only ===Diet=== ===Biological variation=== ====Kroktzigor==== {{MainArticle| [[Kroktzigor]]|}} ====Tzauaruz==== {{MainArticle| [[Tzauaruz]]|}} ====Tzikink==== {{MainArticle| [[Tzikink]]|}} ====Tzlan==== {{MainArticle| [[Tzlan]]|}} ===Lifestyle=== ====Prehistoric==== ====Present Day==== ==History== ===Creation=== ==Cultures== {{MainArticle| [[Itzatecah Calendar]]|}} Calendar consists of 20 months of 22 days each, split into 4 weeks of alternating 5 or 6 days. Each season begins with a day that is not numbered, either the solstice or the equinox. Every 4 years there is an extra day added to the calendar at the summer solstice, making it a 2 day event. == Nations == == Technology == * [[Aegis]] domes surrounding major cities can be activated when under siege. * The Domain - name pending change ** This will be a repository of information stored within soul-ethyr. This normally resides within huge pylons that extend the radius in which the information can be accessed. Itzatecah can all access the information within and some, though not all, are able to place their own gathered information, thoughts, or memories within it. == References == {{Peoples}} {{Itzatecah}} 322029cfb34e3c376f2b94285c48f48e740784ee Template:Itzatecah 10 230 1246 1131 2023-03-02T10:28:53Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | [[Itzatecah]] |- ! colspan="1"; style="background-color:#DDDDFF; width: 16%" | '''Subspecies''' | colspan="2" | [[Kroktzigor]] · [[Tzauaruz]] · [[Tzikink]] · [[Tzlan]] |- ! rowspan="3"; style="background-color:#DDDDFF;" | '''Culture''' ! style="background-color:#DDDDFF; width: 9%" | <span style="font-size:85%">'''Languages'''</span> | [[Itzatecah Language]] |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''Cultures'''</span> | [[Itzatecah Calendar]] · List of cultures goes here |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''States'''</span> | List of states |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Technology''' | colspan="2" | The Domain · [[bbb]] · [[ccc]] |} [[Category:Sapient Peoples]] [[Category:Itzatecah]] e3d6b261e6e2460c642207069130ff07c546673a Itzatecah Calendar 0 150 1248 1130 2023-03-03T10:59:05Z OfficialTerracil 2 /* Tzolkʼin */ wikitext text/x-wiki The Itzatecah calendar is a system of calendars used primarily by Itzatecah of the Africa continent, as well as scholars from myaner, manush, and melinorati communities. By Itzatecah mythological tradition - as documented in Colonial Yucatec accounts and reconstructed from Late Classic and Postclassic inscriptions - the deity Emmitli is frequently credited with bringing the knowledge of the calendrical system to the ancestral Itzatecah, along with writing in general and other foundational aspects of Itzatecah culture. __TOC__ == Overview == The modern Itzatecah calendar is based on several classical period calendrical systems, such as the Cycles or the Calendar Round. These have over time fused into one system for tracking the days of the year, as well as the phases of the moon with as much accuracy as possible. consists of several cycles or counts of different lengths. The 260-day count is known to scholars as the Tzolkin, or Tzolkʼin. The Tzolkin was combined with a 365-day vague solar year known as the Haabʼ to form a synchronized cycle lasting for 52 Haabʼ, called the Calendar Round. The Calendar Round is widely used by almost all Itzatecah. A different calendar was used to track longer periods of time and for the inscription of calendar dates (i.e., identifying when one event occurred in relation to others). This is the Long Count Calendar. It is a count of days since a mythological starting-point. By its linear nature, the Long Count was capable of being extended to refer to any date far into the past or future. This calendar involved the use of a positional notation system, in which each position signified an increasing multiple of the number of days. The Itzatecah numeral system is essentially vigesimal (i.e., base-20) and each unit of a given position in the Long Count represented 20 times the unit of the position which preceded it. An important exception is made for the final place value, which instead represents 11 × 36, or 444 days, more closely approximating the solar year of 444.09 days than 20 × 20 = 400 days would. The cycles of the Long Count thus are ultimately independent of the solar year, as they drift over the millennia, but generally it stays in sync during living memory. Many Itzatecah Long Count inscriptions contain a supplementary series such as one which provides information on the lunar phases of both moons. Less-prevalent or poorly understood cycles, combinations and calendar progressions were also tracked. An 440-day Count is attested in a few inscriptions. Repeating sets of 19 days associated with different groups of deities, animals and other significant concepts are also known. == Tenqakai'chahuotl == The name means the recording of time, involving the sun and moons, and is under construction but in use since the founding, which are all elements considered important to the holy activity of time-keeping for the Itzatecah. ''Tenq'' is the word used for recording or writing, and comes first as the [[Itzatecah Language|Itzatecah language]] prioritises the verb. The next most important element goes next, ''kahuan'' or ''kai'', as it means the passage of time and relates to things that are ancient, forgotten or lost, which represents the heritage of the calendar. ''Cha'' and ''hua'' mean the sun and moon respectively, and finally the ''-otl'' suffix denotes both founding and construction, which again ties back to the idea of the calendar having been founded long ago but still being under construction, as time moves inexorably forward. The tenqakai'chahuotl or tenqakaichahuotl calendar combines the months with the days of the week to produce a calendar of 444 days. It is used to determine the time of religious and ceremonial events, farming times, and for divination. A year is composed of 20 months, each of which is given the name of an Old One deity associated with it. Then there are 6 names of more important gods which are used for the days of the week. Each month begins with day 1 and counts up to 5, upon which the week ends. The next week counts up from 6 to 10 but is then followed by a day 11 named after the sixth deity. This process is repeated to reach 4 weeks of 22 days total, with alternating 5 or 6 day weeks. The deities chosen to name these weekdays are not standardised, as there are recorded instances of Itzatecah settlements choosing more specific deities to venerate the most that represent their settlement's specific priorities. This system of twenty months of twenty two days would ordinarily add up to 20 × 22 = 440 days. The 4 additional days are reserved for the equinoxes and solstices, which are unnumbered days set aside from the rest of the week and are either days of celebration or of solemn ceremony. The year begins in the winter solstice with day 0, the New Year's Day. The sixth month then begins with an unnumbered day on the spring equinox, the eleventh month begins with an unnumbered day on the summer solstice, and finally another unnumbered day set on the autumn equinox begins the sixteenth month. The leap year occurs every eleven years in this calendar and in order to bring the calendar in line with the seasons, a day is added to the start of the midsummer month Mitli. This means the summer solstice and the leap day are celebrated on the two unnumbered days between the final numbered day of Motli and the first numbered day of Mitli. {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#9BC2E6;" | Huohuetn ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#BDD7EE;" | Tziena ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#DDEBF7;" | X ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#E2EFDA;" | Y ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#C6E0B4;" | Z |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | || | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | <span style="color:#ffffff"> <small>0</small> </span> | style="background-color:#DDEBF7; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#A9D08E;" | Cuanchri ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#C6E0B4;" | 7 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#E2EFDA;" | 8 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FCE4D6;" | 9 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F8CBAD;" | Motli |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | || | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | <span style="color:#ffffff"> <small>0</small> </span> | style="background-color:#E2EFDA; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F4B084;" | Mitli ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F8CBAD;" | 12 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FCE4D6;" | 13 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFF2CC;" | 14 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFE699;" | 15 |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | style="background-color:#F4B084; color:#000000;" | <small>0</small> | style="background-color:#FCE4D6; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFD966;" | 16 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFE699;" | 17 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFF2CC;" | 18 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#DDEBF7;" | 19 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#BDD7EE;" | Cuatli |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | <span style="color:#ffffff"> <small>0</small> </span> | style="background-color:#FFF2CC; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} This is a typical Itzatecah tzolk'in calendar, illustrating the month names, example day names (shortened) and a 0 in place of the equinoxes, solstices, and the position of the leap day added every 11 years. == The Long Count Calendar == The Long Count calendar follows an entirely different method of keeping track of time that does not align with the solar Tzolk'in calendar. It instead follows a cycle of 37 days; each day is dedicated to a specific deity. Once each deity has 12 days dedicated to them, the cycle of 444 days is complete. This means there are 444 unique named days that comprise a full year. The Long Count adds one day to the count every day, with the exception of a leap day. This means that over millennia the Long Count drifts backwards along the seasons. The Long Count date exists in two formats, the Longest Count, and the standard and more widely used Long Count. === Longest Count === The Longest Count records every single day's passing since the mythical date of the creation of the world. This count is written as such; 3 10 19 19 19 18 12 0 0 0 or alternatively using the decimal point notation; 3.10.19.19.19.18.12.0.0.0 The time elapsed in this count calculates to approximately 4.54 billion years, and is meant to represent the age of the world since its creation. === The Long Count === This started off as a variation of the longest count that for convenience dropped the first 4 notations. As a result the present day would be recorded as such, using only 6 notations; 19.18.12.0.0.0 This version for all intents and purposes works identically to the Longest Count, counting every single day that has passed since the mythological day of arrival of the Old Ones. The time elapsed since the beginning of this count at present numbers approximately 160,000 years. {| class="wikitable" |- ! colspan="11" | The Long Count, broken down |- | style="font-weight:bold; width: 30%" | What the position represents | Cycle || Cycle || Cycle || Cycle || Cycle || Cycle || Cycle || Cycle || Day # || Deity |- | style="font-weight:bold;" | Possible values | (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-11) || (0-36) |- | style="font-weight:bold;" | Days per position | 570b || 28b || 1.4b || 71m || 3552k || 177.6k || 8880 || 444 || 37 || 1 |- | style="font-weight:bold;" | Assumed years per position | 1.3b || 64m || 3.2m || 160k || 8000 || 400 || 20 || 1 year || N/A || N/A |- | style="font-weight:bold;" | | colspan="4" | <small>(These four are not used in the Long Count)</small> | colspan="6" | |} Various methods are used when converting Long Count or Longest Count notation into years. Although the long count is designed to count days, the long-standing nature means it is often used as the way of recording events, and as such if it needs to be converted into years, it is not as simple as it may appear. Though the third from last position is often interpreted erroneously as the number of years elapsed, it instead measures the number of sets of 444 days, and as such drifts considerably over the centuries. The most common method is to convert the total elapsed days into years directly by dividing by 444.090909. However, this method is long-winded as it requires adding massive numbers of days, and other methods have been devised over the years. ==References== {{Itzatecah}} d1cfb2e6a9edf8c2b18a707ac5e1855dd157a708 1249 1248 2023-03-03T11:00:33Z OfficialTerracil 2 /* Tenqakai'chahuotl */ wikitext text/x-wiki The Itzatecah calendar is a system of calendars used primarily by Itzatecah of the Africa continent, as well as scholars from myaner, manush, and melinorati communities. By Itzatecah mythological tradition - as documented in Colonial Yucatec accounts and reconstructed from Late Classic and Postclassic inscriptions - the deity Emmitli is frequently credited with bringing the knowledge of the calendrical system to the ancestral Itzatecah, along with writing in general and other foundational aspects of Itzatecah culture. __TOC__ == Overview == The modern Itzatecah calendar is based on several classical period calendrical systems, such as the Cycles or the Calendar Round. These have over time fused into one system for tracking the days of the year, as well as the phases of the moon with as much accuracy as possible. consists of several cycles or counts of different lengths. The 260-day count is known to scholars as the Tzolkin, or Tzolkʼin. The Tzolkin was combined with a 365-day vague solar year known as the Haabʼ to form a synchronized cycle lasting for 52 Haabʼ, called the Calendar Round. The Calendar Round is widely used by almost all Itzatecah. A different calendar was used to track longer periods of time and for the inscription of calendar dates (i.e., identifying when one event occurred in relation to others). This is the Long Count Calendar. It is a count of days since a mythological starting-point. By its linear nature, the Long Count was capable of being extended to refer to any date far into the past or future. This calendar involved the use of a positional notation system, in which each position signified an increasing multiple of the number of days. The Itzatecah numeral system is essentially vigesimal (i.e., base-20) and each unit of a given position in the Long Count represented 20 times the unit of the position which preceded it. An important exception is made for the final place value, which instead represents 11 × 36, or 444 days, more closely approximating the solar year of 444.09 days than 20 × 20 = 400 days would. The cycles of the Long Count thus are ultimately independent of the solar year, as they drift over the millennia, but generally it stays in sync during living memory. Many Itzatecah Long Count inscriptions contain a supplementary series such as one which provides information on the lunar phases of both moons. Less-prevalent or poorly understood cycles, combinations and calendar progressions were also tracked. An 440-day Count is attested in a few inscriptions. Repeating sets of 19 days associated with different groups of deities, animals and other significant concepts are also known. == Tenqakai'chahuotl == === Meaning === The name means the recording of time, involving the sun and moons, and is under construction but in use since the founding, which are all elements considered important to the holy activity of time-keeping for the Itzatecah. ''Tenq'' is the word used for recording or writing, and comes first as the [[Itzatecah Language|Itzatecah language]] prioritises the verb. The next most important element goes next, ''kahuan'' or ''kai'', as it means the passage of time and relates to things that are ancient, forgotten or lost, which represents the heritage of the calendar. ''Cha'' and ''hua'' mean the sun and moon respectively, and finally the ''-otl'' suffix denotes both founding and construction, which again ties back to the idea of the calendar having been founded long ago but still being under construction, as time moves inexorably forward. === Breakdown === The tenqakai'chahuotl or tenqakaichahuotl calendar combines the months with the days of the week to produce a calendar of 444 days. It is used to determine the time of religious and ceremonial events, farming times, and for divination. A year is composed of 20 months, each of which is given the name of an Old One deity associated with it. Then there are 6 names of more important gods which are used for the days of the week. Each month begins with day 1 and counts up to 5, upon which the week ends. The next week counts up from 6 to 10 but is then followed by a day 11 named after the sixth deity. This process is repeated to reach 4 weeks of 22 days total, with alternating 5 or 6 day weeks. The deities chosen to name these weekdays are not standardised, as there are recorded instances of Itzatecah settlements choosing more specific deities to venerate the most that represent their settlement's specific priorities. This system of twenty months of twenty two days would ordinarily add up to 20 × 22 = 440 days. The 4 additional days are reserved for the equinoxes and solstices, which are unnumbered days set aside from the rest of the week and are either days of celebration or of solemn ceremony. The year begins in the winter solstice with day 0, the New Year's Day. The sixth month then begins with an unnumbered day on the spring equinox, the eleventh month begins with an unnumbered day on the summer solstice, and finally another unnumbered day set on the autumn equinox begins the sixteenth month. The leap year occurs every eleven years in this calendar and in order to bring the calendar in line with the seasons, a day is added to the start of the midsummer month Mitli. This means the summer solstice and the leap day are celebrated on the two unnumbered days between the final numbered day of Motli and the first numbered day of Mitli. === Visual Depiction === {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#9BC2E6;" | Huohuetn ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#BDD7EE;" | Tziena ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#DDEBF7;" | X ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#E2EFDA;" | Y ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#C6E0B4;" | Z |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | || | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | <span style="color:#ffffff"> <small>0</small> </span> | style="background-color:#DDEBF7; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#A9D08E;" | Cuanchri ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#C6E0B4;" | 7 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#E2EFDA;" | 8 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FCE4D6;" | 9 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F8CBAD;" | Motli |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | || | Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | <span style="color:#ffffff"> <small>0</small> </span> | style="background-color:#E2EFDA; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F4B084;" | Mitli ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F8CBAD;" | 12 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FCE4D6;" | 13 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFF2CC;" | 14 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFE699;" | 15 |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | style="background-color:#F4B084; color:#000000;" | <small>0</small> | style="background-color:#FCE4D6; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFD966;" | 16 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFE699;" | 17 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFF2CC;" | 18 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#DDEBF7;" | 19 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#BDD7EE;" | Cuatli |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali || || Ax || Ell || Em || Ah || Qu || Ali |- style="background-color:#ffffff;" | <span style="color:#ffffff"> <small>0</small> </span> | style="background-color:#FFF2CC; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} This is a typical Itzatecah tzolk'in calendar, illustrating the month names, example day names (shortened) and a 0 in place of the equinoxes, solstices, and the position of the leap day added every 11 years. == The Long Count Calendar == The Long Count calendar follows an entirely different method of keeping track of time that does not align with the solar Tzolk'in calendar. It instead follows a cycle of 37 days; each day is dedicated to a specific deity. Once each deity has 12 days dedicated to them, the cycle of 444 days is complete. This means there are 444 unique named days that comprise a full year. The Long Count adds one day to the count every day, with the exception of a leap day. This means that over millennia the Long Count drifts backwards along the seasons. The Long Count date exists in two formats, the Longest Count, and the standard and more widely used Long Count. === Longest Count === The Longest Count records every single day's passing since the mythical date of the creation of the world. This count is written as such; 3 10 19 19 19 18 12 0 0 0 or alternatively using the decimal point notation; 3.10.19.19.19.18.12.0.0.0 The time elapsed in this count calculates to approximately 4.54 billion years, and is meant to represent the age of the world since its creation. === The Long Count === This started off as a variation of the longest count that for convenience dropped the first 4 notations. As a result the present day would be recorded as such, using only 6 notations; 19.18.12.0.0.0 This version for all intents and purposes works identically to the Longest Count, counting every single day that has passed since the mythological day of arrival of the Old Ones. The time elapsed since the beginning of this count at present numbers approximately 160,000 years. {| class="wikitable" |- ! colspan="11" | The Long Count, broken down |- | style="font-weight:bold; width: 30%" | What the position represents | Cycle || Cycle || Cycle || Cycle || Cycle || Cycle || Cycle || Cycle || Day # || Deity |- | style="font-weight:bold;" | Possible values | (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-11) || (0-36) |- | style="font-weight:bold;" | Days per position | 570b || 28b || 1.4b || 71m || 3552k || 177.6k || 8880 || 444 || 37 || 1 |- | style="font-weight:bold;" | Assumed years per position | 1.3b || 64m || 3.2m || 160k || 8000 || 400 || 20 || 1 year || N/A || N/A |- | style="font-weight:bold;" | | colspan="4" | <small>(These four are not used in the Long Count)</small> | colspan="6" | |} Various methods are used when converting Long Count or Longest Count notation into years. Although the long count is designed to count days, the long-standing nature means it is often used as the way of recording events, and as such if it needs to be converted into years, it is not as simple as it may appear. Though the third from last position is often interpreted erroneously as the number of years elapsed, it instead measures the number of sets of 444 days, and as such drifts considerably over the centuries. The most common method is to convert the total elapsed days into years directly by dividing by 444.090909. However, this method is long-winded as it requires adding massive numbers of days, and other methods have been devised over the years. ==References== {{Itzatecah}} 03785536f3b5050f5d7338c416b825a5c6af1f37 1250 1249 2023-03-03T11:03:54Z OfficialTerracil 2 /* Visual Depiction */ wikitext text/x-wiki The Itzatecah calendar is a system of calendars used primarily by Itzatecah of the Africa continent, as well as scholars from myaner, manush, and melinorati communities. By Itzatecah mythological tradition - as documented in Colonial Yucatec accounts and reconstructed from Late Classic and Postclassic inscriptions - the deity Emmitli is frequently credited with bringing the knowledge of the calendrical system to the ancestral Itzatecah, along with writing in general and other foundational aspects of Itzatecah culture. __TOC__ == Overview == The modern Itzatecah calendar is based on several classical period calendrical systems, such as the Cycles or the Calendar Round. These have over time fused into one system for tracking the days of the year, as well as the phases of the moon with as much accuracy as possible. consists of several cycles or counts of different lengths. The 260-day count is known to scholars as the Tzolkin, or Tzolkʼin. The Tzolkin was combined with a 365-day vague solar year known as the Haabʼ to form a synchronized cycle lasting for 52 Haabʼ, called the Calendar Round. The Calendar Round is widely used by almost all Itzatecah. A different calendar was used to track longer periods of time and for the inscription of calendar dates (i.e., identifying when one event occurred in relation to others). This is the Long Count Calendar. It is a count of days since a mythological starting-point. By its linear nature, the Long Count was capable of being extended to refer to any date far into the past or future. This calendar involved the use of a positional notation system, in which each position signified an increasing multiple of the number of days. The Itzatecah numeral system is essentially vigesimal (i.e., base-20) and each unit of a given position in the Long Count represented 20 times the unit of the position which preceded it. An important exception is made for the final place value, which instead represents 11 × 36, or 444 days, more closely approximating the solar year of 444.09 days than 20 × 20 = 400 days would. The cycles of the Long Count thus are ultimately independent of the solar year, as they drift over the millennia, but generally it stays in sync during living memory. Many Itzatecah Long Count inscriptions contain a supplementary series such as one which provides information on the lunar phases of both moons. Less-prevalent or poorly understood cycles, combinations and calendar progressions were also tracked. An 440-day Count is attested in a few inscriptions. Repeating sets of 19 days associated with different groups of deities, animals and other significant concepts are also known. == Tenqakai'chahuotl == === Meaning === The name means the recording of time, involving the sun and moons, and is under construction but in use since the founding, which are all elements considered important to the holy activity of time-keeping for the Itzatecah. ''Tenq'' is the word used for recording or writing, and comes first as the [[Itzatecah Language|Itzatecah language]] prioritises the verb. The next most important element goes next, ''kahuan'' or ''kai'', as it means the passage of time and relates to things that are ancient, forgotten or lost, which represents the heritage of the calendar. ''Cha'' and ''hua'' mean the sun and moon respectively, and finally the ''-otl'' suffix denotes both founding and construction, which again ties back to the idea of the calendar having been founded long ago but still being under construction, as time moves inexorably forward. === Breakdown === The tenqakai'chahuotl or tenqakaichahuotl calendar combines the months with the days of the week to produce a calendar of 444 days. It is used to determine the time of religious and ceremonial events, farming times, and for divination. A year is composed of 20 months, each of which is given the name of an Old One deity associated with it. Then there are 6 names of more important gods which are used for the days of the week. Each month begins with day 1 and counts up to 5, upon which the week ends. The next week counts up from 6 to 10 but is then followed by a day 11 named after the sixth deity. This process is repeated to reach 4 weeks of 22 days total, with alternating 5 or 6 day weeks. The deities chosen to name these weekdays are not standardised, as there are recorded instances of Itzatecah settlements choosing more specific deities to venerate the most that represent their settlement's specific priorities. This system of twenty months of twenty two days would ordinarily add up to 20 × 22 = 440 days. The 4 additional days are reserved for the equinoxes and solstices, which are unnumbered days set aside from the rest of the week and are either days of celebration or of solemn ceremony. The year begins in the winter solstice with day 0, the New Year's Day. The sixth month then begins with an unnumbered day on the spring equinox, the eleventh month begins with an unnumbered day on the summer solstice, and finally another unnumbered day set on the autumn equinox begins the sixteenth month. The leap year occurs every eleven years in this calendar and in order to bring the calendar in line with the seasons, a day is added to the start of the midsummer month Mitli. This means the summer solstice and the leap day are celebrated on the two unnumbered days between the final numbered day of Motli and the first numbered day of Mitli. === Visual Depiction === {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#9BC2E6;" | Huohuetn ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#BDD7EE;" | Tziena ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#DDEBF7;" | X ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#E2EFDA;" | Y ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#C6E0B4;" | Z |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | || | A || C || D || E || Q || L || || A || C || D || E || Q || L || || A || C || D || E || Q || L || || A || C || D || E || Q || L || || A || C || D || E || Q || L |- style="background-color:#ffffff;" | <span style="color:#ffffff"> <small>0</small> </span> | style="background-color:#DDEBF7; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#A9D08E;" | Cuanchri ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#C6E0B4;" | 7 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#E2EFDA;" | 8 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FCE4D6;" | 9 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F8CBAD;" | Motli |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | || | A || C || D || E || Q || L || || A || C || D || E || Q || L || || A || C || D || E || Q || L || || A || C || D || E || Q || L || || A || C || D || E || Q || L |- style="background-color:#ffffff;" | <span style="color:#ffffff"> <small>0</small> </span> | style="background-color:#E2EFDA; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F4B084;" | Mitli ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F8CBAD;" | 12 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FCE4D6;" | 13 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFF2CC;" | 14 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFE699;" | 15 |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | || A || C || D || E || Q || L || || A || C || D || E || Q || L || || A || C || D || E || Q || L || || A || C || D || E || Q || L || || A || C || D || E || Q || L |- style="background-color:#ffffff;" | style="background-color:#F4B084; color:#000000;" | <small>0</small> | style="background-color:#FCE4D6; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFD966;" | 16 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFE699;" | 17 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFF2CC;" | 18 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#DDEBF7;" | 19 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#BDD7EE;" | Cuatli |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | || A || C || D || E || Q || L || || A || C || D || E || Q || L || || A || C || D || E || Q || L || || A || C || D || E || Q || L || || A || C || D || E || Q || L |- style="background-color:#ffffff;" | <span style="color:#ffffff"> <small>0</small> </span> | style="background-color:#FFF2CC; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} This is a typical Itzatecah tzolk'in calendar, illustrating the month names, example day names (shortened) and a 0 in place of the equinoxes, solstices, and the position of the leap day added every 11 years. == The Long Count Calendar == The Long Count calendar follows an entirely different method of keeping track of time that does not align with the solar Tzolk'in calendar. It instead follows a cycle of 37 days; each day is dedicated to a specific deity. Once each deity has 12 days dedicated to them, the cycle of 444 days is complete. This means there are 444 unique named days that comprise a full year. The Long Count adds one day to the count every day, with the exception of a leap day. This means that over millennia the Long Count drifts backwards along the seasons. The Long Count date exists in two formats, the Longest Count, and the standard and more widely used Long Count. === Longest Count === The Longest Count records every single day's passing since the mythical date of the creation of the world. This count is written as such; 3 10 19 19 19 18 12 0 0 0 or alternatively using the decimal point notation; 3.10.19.19.19.18.12.0.0.0 The time elapsed in this count calculates to approximately 4.54 billion years, and is meant to represent the age of the world since its creation. === The Long Count === This started off as a variation of the longest count that for convenience dropped the first 4 notations. As a result the present day would be recorded as such, using only 6 notations; 19.18.12.0.0.0 This version for all intents and purposes works identically to the Longest Count, counting every single day that has passed since the mythological day of arrival of the Old Ones. The time elapsed since the beginning of this count at present numbers approximately 160,000 years. {| class="wikitable" |- ! colspan="11" | The Long Count, broken down |- | style="font-weight:bold; width: 30%" | What the position represents | Cycle || Cycle || Cycle || Cycle || Cycle || Cycle || Cycle || Cycle || Day # || Deity |- | style="font-weight:bold;" | Possible values | (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-11) || (0-36) |- | style="font-weight:bold;" | Days per position | 570b || 28b || 1.4b || 71m || 3552k || 177.6k || 8880 || 444 || 37 || 1 |- | style="font-weight:bold;" | Assumed years per position | 1.3b || 64m || 3.2m || 160k || 8000 || 400 || 20 || 1 year || N/A || N/A |- | style="font-weight:bold;" | | colspan="4" | <small>(These four are not used in the Long Count)</small> | colspan="6" | |} Various methods are used when converting Long Count or Longest Count notation into years. Although the long count is designed to count days, the long-standing nature means it is often used as the way of recording events, and as such if it needs to be converted into years, it is not as simple as it may appear. Though the third from last position is often interpreted erroneously as the number of years elapsed, it instead measures the number of sets of 444 days, and as such drifts considerably over the centuries. The most common method is to convert the total elapsed days into years directly by dividing by 444.090909. However, this method is long-winded as it requires adding massive numbers of days, and other methods have been devised over the years. ==References== {{Itzatecah}} c033a70be50921534751cf5be01ac065526119c8 1251 1250 2023-03-03T11:06:18Z OfficialTerracil 2 wikitext text/x-wiki The '''Itzatecah calendar''' is a system of calendars used primarily by [[Itzatecah]] of the Africa continent, as well as scholars from [[Myaner|myaner]], [[Manush|manush]], and [[Melinorati|melinorati]] communities. By Itzatecah mythological tradition - as documented in Colonial Yucatec accounts and reconstructed from Late Classic and Postclassic inscriptions - the deity Emmitli is frequently credited with bringing the knowledge of the calendrical system to the ancestral Itzatecah, along with writing in general and other foundational aspects of Itzatecah culture. __TOC__ == Overview == The modern Itzatecah calendar is based on several classical period calendrical systems, such as the Cycles or the Calendar Round. These have over time fused into one system for tracking the days of the year, as well as the phases of the moon with as much accuracy as possible. consists of several cycles or counts of different lengths. The 260-day count is known to scholars as the Tzolkin, or Tzolkʼin. The Tzolkin was combined with a 365-day vague solar year known as the Haabʼ to form a synchronized cycle lasting for 52 Haabʼ, called the Calendar Round. The Calendar Round is widely used by almost all Itzatecah. A different calendar was used to track longer periods of time and for the inscription of calendar dates (i.e., identifying when one event occurred in relation to others). This is the Long Count Calendar. It is a count of days since a mythological starting-point. By its linear nature, the Long Count was capable of being extended to refer to any date far into the past or future. This calendar involved the use of a positional notation system, in which each position signified an increasing multiple of the number of days. The Itzatecah numeral system is essentially vigesimal (i.e., base-20) and each unit of a given position in the Long Count represented 20 times the unit of the position which preceded it. An important exception is made for the final place value, which instead represents 11 × 36, or 444 days, more closely approximating the solar year of 444.09 days than 20 × 20 = 400 days would. The cycles of the Long Count thus are ultimately independent of the solar year, as they drift over the millennia, but generally it stays in sync during living memory. Many Itzatecah Long Count inscriptions contain a supplementary series such as one which provides information on the lunar phases of both moons. Less-prevalent or poorly understood cycles, combinations and calendar progressions were also tracked. An 440-day Count is attested in a few inscriptions. Repeating sets of 19 days associated with different groups of deities, animals and other significant concepts are also known. == Tenqakai'chahuotl == === Meaning === The name means the recording of time, involving the sun and moons, and is under construction but in use since the founding, which are all elements considered important to the holy activity of time-keeping for the Itzatecah. ''Tenq'' is the word used for recording or writing, and comes first as the [[Itzatecah Language|Itzatecah language]] prioritises the verb. The next most important element goes next, ''kahuan'' or ''kai'', as it means the passage of time and relates to things that are ancient, forgotten or lost, which represents the heritage of the calendar. ''Cha'' and ''hua'' mean the sun and moon respectively, and finally the ''-otl'' suffix denotes both founding and construction, which again ties back to the idea of the calendar having been founded long ago but still being under construction, as time moves inexorably forward. === Breakdown === The tenqakai'chahuotl or tenqakaichahuotl calendar combines the months with the days of the week to produce a calendar of 444 days. It is used to determine the time of religious and ceremonial events, farming times, and for divination. A year is composed of 20 months, each of which is given the name of an Old One deity associated with it. Then there are 6 names of more important gods which are used for the days of the week. Each month begins with day 1 and counts up to 5, upon which the week ends. The next week counts up from 6 to 10 but is then followed by a day 11 named after the sixth deity. This process is repeated to reach 4 weeks of 22 days total, with alternating 5 or 6 day weeks. The deities chosen to name these weekdays are not standardised, as there are recorded instances of Itzatecah settlements choosing more specific deities to venerate the most that represent their settlement's specific priorities. This system of twenty months of twenty two days would ordinarily add up to 20 × 22 = 440 days. The 4 additional days are reserved for the equinoxes and solstices, which are unnumbered days set aside from the rest of the week and are either days of celebration or of solemn ceremony. The year begins in the winter solstice with day 0, the New Year's Day. The sixth month then begins with an unnumbered day on the spring equinox, the eleventh month begins with an unnumbered day on the summer solstice, and finally another unnumbered day set on the autumn equinox begins the sixteenth month. The leap year occurs every eleven years in this calendar and in order to bring the calendar in line with the seasons, a day is added to the start of the midsummer month Mitli. This means the summer solstice and the leap day are celebrated on the two unnumbered days between the final numbered day of Motli and the first numbered day of Mitli. === Visual Depiction === {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#9BC2E6;" | Huohuetn ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#BDD7EE;" | Tziena ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#DDEBF7;" | X ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#E2EFDA;" | Y ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#C6E0B4;" | Z |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | || | A || C || D || E || Q || L || || A || C || D || E || Q || L || || A || C || D || E || Q || L || || A || C || D || E || Q || L || || A || C || D || E || Q || L |- style="background-color:#ffffff;" | <span style="color:#ffffff"> <small>0</small> </span> | style="background-color:#DDEBF7; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#A9D08E;" | Cuanchri ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#C6E0B4;" | 7 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#E2EFDA;" | 8 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FCE4D6;" | 9 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F8CBAD;" | Motli |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | || | A || C || D || E || Q || L || || A || C || D || E || Q || L || || A || C || D || E || Q || L || || A || C || D || E || Q || L || || A || C || D || E || Q || L |- style="background-color:#ffffff;" | <span style="color:#ffffff"> <small>0</small> </span> | style="background-color:#E2EFDA; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F4B084;" | Mitli ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F8CBAD;" | 12 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FCE4D6;" | 13 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFF2CC;" | 14 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFE699;" | 15 |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | || A || C || D || E || Q || L || || A || C || D || E || Q || L || || A || C || D || E || Q || L || || A || C || D || E || Q || L || || A || C || D || E || Q || L |- style="background-color:#ffffff;" | style="background-color:#F4B084; color:#000000;" | <small>0</small> | style="background-color:#FCE4D6; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFD966;" | 16 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFE699;" | 17 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFF2CC;" | 18 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#DDEBF7;" | 19 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#BDD7EE;" | Cuatli |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | || A || C || D || E || Q || L || || A || C || D || E || Q || L || || A || C || D || E || Q || L || || A || C || D || E || Q || L || || A || C || D || E || Q || L |- style="background-color:#ffffff;" | <span style="color:#ffffff"> <small>0</small> </span> | style="background-color:#FFF2CC; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} This is a typical Itzatecah tzolk'in calendar, illustrating the month names, example day names (shortened) and a 0 in place of the equinoxes, solstices, and the position of the leap day added every 11 years. == The Long Count Calendar == The Long Count calendar follows an entirely different method of keeping track of time that does not align with the solar Tzolk'in calendar. It instead follows a cycle of 37 days; each day is dedicated to a specific deity. Once each deity has 12 days dedicated to them, the cycle of 444 days is complete. This means there are 444 unique named days that comprise a full year. The Long Count adds one day to the count every day, with the exception of a leap day. This means that over millennia the Long Count drifts backwards along the seasons. The Long Count date exists in two formats, the Longest Count, and the standard and more widely used Long Count. === Longest Count === The Longest Count records every single day's passing since the mythical date of the creation of the world. This count is written as such; 3 10 19 19 19 18 12 0 0 0 or alternatively using the decimal point notation; 3.10.19.19.19.18.12.0.0.0 The time elapsed in this count calculates to approximately 4.54 billion years, and is meant to represent the age of the world since its creation. === The Long Count === This started off as a variation of the longest count that for convenience dropped the first 4 notations. As a result the present day would be recorded as such, using only 6 notations; 19.18.12.0.0.0 This version for all intents and purposes works identically to the Longest Count, counting every single day that has passed since the mythological day of arrival of the Old Ones. The time elapsed since the beginning of this count at present numbers approximately 160,000 years. {| class="wikitable" |- ! colspan="11" | The Long Count, broken down |- | style="font-weight:bold; width: 30%" | What the position represents | Cycle || Cycle || Cycle || Cycle || Cycle || Cycle || Cycle || Cycle || Day # || Deity |- | style="font-weight:bold;" | Possible values | (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-11) || (0-36) |- | style="font-weight:bold;" | Days per position | 570b || 28b || 1.4b || 71m || 3552k || 177.6k || 8880 || 444 || 37 || 1 |- | style="font-weight:bold;" | Assumed years per position | 1.3b || 64m || 3.2m || 160k || 8000 || 400 || 20 || 1 year || N/A || N/A |- | style="font-weight:bold;" | | colspan="4" | <small>(These four are not used in the Long Count)</small> | colspan="6" | |} Various methods are used when converting Long Count or Longest Count notation into years. Although the long count is designed to count days, the long-standing nature means it is often used as the way of recording events, and as such if it needs to be converted into years, it is not as simple as it may appear. Though the third from last position is often interpreted erroneously as the number of years elapsed, it instead measures the number of sets of 444 days, and as such drifts considerably over the centuries. The most common method is to convert the total elapsed days into years directly by dividing by 444.090909. However, this method is long-winded as it requires adding massive numbers of days, and other methods have been devised over the years. ==References== {{Itzatecah}} 4636426f02e9ffb9239311e01f03a714010ed815 File:Peak northern summer.png 6 253 1252 2023-03-04T23:53:19Z OfficialTerracil 2 wikitext text/x-wiki Terracil in the north hemisphere's summer at the peak heat. Temperatures range from -35° to 30°C. 3b0c2ff9ef5cb33875650ee40dd28829e3ea22ca Terracil 0 2 1253 1222 2023-03-04T23:57:26Z OfficialTerracil 2 /* Climate */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's </span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth days <br />1.317 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the setting of all stories that take place in the Teracillion. It orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, [[Celebri]] and [[Quelpor]], and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Terracil is the fourth planet from the sun in its stellar system, orbiting between [[Dawnstar]] and TRC V. It is the only inner planet to have two moons as well as the only inner planet to have a ring system. The planet has 4 large contiguous landmasses and these are often split into 5 biogeographic realms or continents. The force of gravity on Terracil is slightly lower than standard, at 8.43 m/s<sup>2</sup> or 86% the standard. Its radius, surface area, and circumference are all very close to standard, and it is just the density that is lower than standard. While there may be some people who still believe the world is flat, it is known to scholars across the world as well as those who live near large bodies of water that the planet is round thanks to observations of boats sailing across the horizon as well as observations of stars wheeling in the night sky or the shadows of planets and moons on each other. Using mathematical techniques such as geometry and observations of sunlight in wells or stars on the horizon, scholars have tried multiple times to identify the size of Terracil. The most rigorous of these attempts resulted in a circumference of 40,000 km which is less than half a percent off of the actual figure. As a result, Terracil has a surface area of 511 million square kilometres of which approximately 30% is land area. === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as [[Celebri]] the Silver Moon derives from the Sindar term for silver, whereas [[Quelpor]] the Brass Moon derives from the Itzatecah term for the metal brass, which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term [[the Golden Disc]], even though the rings are more of a creamy tan colour. Another common term used for it is the Heavenly Disc. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === [[File:Peak northern summer.png|500px|thumb|right|alt=Colour bands representing temperature across the planet's surface.|Temperature distribution bands over the planet during the peak of the northern hemisphere's summer.]] Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent Meli Aus/SA Dino continent Dino Afr Itza continent Paleo-modern Manu Eur continent Modern Manu/Dro Asi continent ==== Thena ==== [[Thena]] is one of the main 5 biogeographic realms constituting Terracil's surface. Thena is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * Lovyrn The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== Meli ==== The Meli is divided into the following bioregions: ===== The desert belt ===== A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. ===== Test ===== More "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." ==== Itza ==== Dino Afr Itzatecah divided into the following bioregions: ===== Jungles ===== Dominated by Itzatecah ===== Southern Savannah ===== Itzatecah colonies ===== Northern Desert ===== Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. ===== Northern Mediterranean ===== ===== Southern Temperate ===== Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. ==== Eur ==== Paleo-modern, Manush ===== Test ===== ==== Asi ==== Modern, Manu+Drokha ===== Test ===== === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee == References == {{Astronomy }} [[Category:Astronomy]] cf6371523b5700f0f6f3f9363de99c167f5b7632 Itzatecah 0 16 1254 1247 2023-03-06T00:45:33Z OfficialTerracil 2 /* Technology */ wikitext text/x-wiki The Itzatecah are a sapient species that live on Terracil. __TOC__ == Description == ==Biology== ===Anatomy & Physiology=== ====Anatomy==== ====Circulatory system==== ====Respiratory system==== ====Sexual dimorphism==== Itzatecah do not breed sexually and as such do not have any differentiating between sexes, as they do not have sexes. ====Reproduction==== ===Life cycle=== IDEAS: genetically engineered to be little tadpoles that develop deep in secluded ponds that have spawner chambers at their bottoms essentially sexless drones only ===Diet=== ===Biological variation=== ====Kroktzigor==== {{MainArticle| [[Kroktzigor]]|}} ====Tzauaruz==== {{MainArticle| [[Tzauaruz]]|}} ====Tzikink==== {{MainArticle| [[Tzikink]]|}} ====Tzlan==== {{MainArticle| [[Tzlan]]|}} ===Lifestyle=== ====Prehistoric==== ====Present Day==== ==History== ===Creation=== ==Cultures== {{MainArticle| [[Itzatecah Calendar]]|}} Calendar consists of 20 months of 22 days each, split into 4 weeks of alternating 5 or 6 days. Each season begins with a day that is not numbered, either the solstice or the equinox. Every 4 years there is an extra day added to the calendar at the summer solstice, making it a 2 day event. == Nations == == Technology == * [[Aegis]] domes surrounding major cities can be activated when under siege to be impervious to trebuchet bombardment or massed archer fire. * The Domain - name pending change ** This will be a repository of information stored within soul-ethyr. This normally resides within huge pylons that extend the radius in which the information can be accessed. Itzatecah can all access the information within and some, though not all, are able to place their own gathered information, thoughts, or memories within it. Soul ethyr allows for memories to be imprinted within it, and as such can be semi-sentient. Ghosts can exist this way. Unlike a soul or ghost, this is not a small, moving blob of ethyr, but an area that is created which grants access to a central hub of information encoded in soul-ethyr from within it. == References == {{Peoples}} {{Itzatecah}} 14f68d732620e251ea9f71267d6c37983844dbf9 1278 1254 2023-03-23T15:29:18Z OfficialTerracil 2 /* Anatomy */ wikitext text/x-wiki The Itzatecah are a sapient species that live on Terracil. __TOC__ == Description == ==Biology== ===Anatomy & Physiology=== ====Anatomy==== ==== Physiology ==== Have advanced ability to alter time perception. In combat they can slow down time at the expense of needing extra rations later, or they can slow down their perception (thus speeding up time) to save on resources, for long term activities that require less brainpower and reaction times. Perhaps also useful for seeing the big picture as things unfold. Going into torpor to pass the time when on guard duty for days on end, motionless. Maybe even months. ====Circulatory system==== ====Respiratory system==== ====Sexual dimorphism==== Itzatecah do not breed sexually and as such do not have any differentiating between sexes, as they do not have sexes. ====Reproduction==== ===Life cycle=== IDEAS: genetically engineered to be little tadpoles that develop deep in secluded ponds that have spawner chambers at their bottoms essentially sexless drones only ===Diet=== ===Biological variation=== ====Kroktzigor==== {{MainArticle| [[Kroktzigor]]|}} ====Tzauaruz==== {{MainArticle| [[Tzauaruz]]|}} ====Tzikink==== {{MainArticle| [[Tzikink]]|}} ====Tzlan==== {{MainArticle| [[Tzlan]]|}} ===Lifestyle=== ====Prehistoric==== ====Present Day==== ==History== ===Creation=== ==Cultures== {{MainArticle| [[Itzatecah Calendar]]|}} Calendar consists of 20 months of 22 days each, split into 4 weeks of alternating 5 or 6 days. Each season begins with a day that is not numbered, either the solstice or the equinox. Every 4 years there is an extra day added to the calendar at the summer solstice, making it a 2 day event. == Nations == == Technology == * [[Aegis]] domes surrounding major cities can be activated when under siege to be impervious to trebuchet bombardment or massed archer fire. * The Domain - name pending change ** This will be a repository of information stored within soul-ethyr. This normally resides within huge pylons that extend the radius in which the information can be accessed. Itzatecah can all access the information within and some, though not all, are able to place their own gathered information, thoughts, or memories within it. Soul ethyr allows for memories to be imprinted within it, and as such can be semi-sentient. Ghosts can exist this way. Unlike a soul or ghost, this is not a small, moving blob of ethyr, but an area that is created which grants access to a central hub of information encoded in soul-ethyr from within it. == References == {{Peoples}} {{Itzatecah}} 8c86a9504057a042b9461e583d0ade9c68e11e51 Ecology 0 141 1255 1218 2023-03-07T10:09:14Z OfficialTerracil 2 /* Flora */ wikitext text/x-wiki [[File:Little plant.jpg|300px|thumb|right|alt=Little green plant.|The flora and fauna of Terracil is the source of much beauty.]] The '''ecology''' of [[Terracil]] is, on the whole, usually familiar to someone from Earth but with some key differences. In response to the unique circumstances created by [[Sun|an F6 star]] and with [[ethyr]] available, the flora on [[Terracil]] evolved a variety of types of chlorophyll to deal with the sun's radiation. One way they do this is by making use of [[Light-Ethyr#Life-Ethyr|life-ethyr]] to sustain growth despite the inefficiency. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. __TOC__ In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis. Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the complement of the peak stellar output at the cost of the danger of sunburns. This has resulted in plants surviving in latitudes higher than one would expect plants to be on Earth. These types of chlorophyll coexist in more temperate regions and as a result there is variety to the colours plants can be across the world, with green still being the dominant colour of plant growth as the blues and yellows mix. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling than on Earth. Furthermore, a mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. As a result, the extant fauna on Terracil ranges from continents dominated by mammals, derived avialans, or non-avian dinosaurs, as well as the many sapient species that inhabit the planet. ==Biogeographic Regions== === Thena === [[File:Thena globe cropped.png|thumb|right|alt=Map with the main continent highlighted in green|Thena's location on the globe]] The continent of [[Thena]] is one of the main 5 biogeographic realms constituting Terracil's surface. Thena is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * [[Lovyrn]] The dominant fauna of Thena consists of derived avialan dinosaurs including dragons, and mammals such as: === Meli === The Meli is divided into the following bioregions: * The desert belt - A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. {{quote|Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed.|Excerpt from a tale set in the equatorial jungles of meli land}} The dominant fauna of the Meli continent consists of non-avian dinosaurs, with species of theropods, sauropods, and various clades of ornithopods adapted to the different bioregions that can be found here. Mammal species are also present here, as are birds, other reptilians such as squamates, suchians, and testudines, and also amphibians. === Itza === The Itza continent is partially connected to Eur, the largest of the main biogeographic realms, and is located east of Meli and south/west of Eur. Itza is divided into the following bioregions: * Jungles - Dominated by Itzatecah * Southern Savannah - Itzatecah colonies * Northern Desert - Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. * Northern Mediterranean * Southern Temperate - Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. The dominant fauna of the NA consists of xxx such as: === Eur === Paleo-modern, Manush * Asi Modern, Manu+Drokha == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * [[Dragonblood]] trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves. Perhaps an extract can be used to coat armour to make it reflective/invisible-y? * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like. Yellow horned jelly melon and green jelly melon. * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine. Perhaps some invertebrate that grows a thin calcium shell the size and shape of a large olive? More likely to be a grain, like a popped kernel that expands into a shell or just deepfried dough like a golguppa puri. * [[Purpleheart]] tree - A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of cheap but low quality purple dye. * [[Ropevine]]s are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * [[Bunchberries]]! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === A staple food, staple crop, or simply a staple, is a food that is eaten often and in such quantities that it constitutes a dominant portion of a standard diet for a given person or group of people, supplying a large fraction of energy needs and generally forming a significant proportion of the intake of other nutrients as well. The people of Terracil have many different staple crops, but while they vary place to place, they typically are inexpensive or readily available foods that supply one or more of the macronutrients and micronutrients needed for survival and health: carbohydrates, proteins, fats, minerals, and vitamins. Typical examples include tubers and roots, grains, legumes, and seeds. Among them, cereals, legumes, tubers, and roots account for about 90% of the world's food calories intake. Early agricultural civilizations valued the foods that they established as staples because, in addition to providing necessary nutrition, they generally are suitable for storage over long periods of time without decay. Such nonperishable foods are the only possible staples during seasons of shortage, such as dry seasons or cold temperate winters, against which times harvests have been stored. During seasons of plenty, wider choices of foods may be available. * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? Quinoa is a good example. (Quinoa cannot handle midsummer frosts but is happy with most temps and altitudes) * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === India + SE Asia: South India: Basil, Turmeric, Black Pepper, Curry Mixture. Cinnamon East: Ginger, licorice, sugar (cane) Oceanea islands: Clove, Mace, Nutmeg, Mexico: Paprika, vanilla, cacao (from amazon?) Iran: Hot arid climate. Coriander, Cumin. Cardamom. Mediterranean: Bay leaf, chamomile, fennel, lavender, mint, mustard (turnips, cabbage, broccoli, cauliflower, canola) oregano, saffron, rosemary, sage, thyme, dill, parsley. Jamaice: Allspice Amazon: Cayenne Central Asia: Garlic South China: Jasmine East Coast US: Sassafras (temperate wet climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== * '''Sauropsida/Reptilia''' ** Sauria *** Lepidosauromorpha **** ''Rib gliding lizards'' ***** '''Rhynchocephalia''' ****** ''Tuataras'' ***** '''Squamata''' ****** ''Lizards'' and ''Snakes'' and ''Mosasaurs'' *** Archosauromorpha **** Pan-Testudines ***** ''Turtles'' ***** Eosauropterygia ****** ''Plesiosaurs'' ******* ''Pliosaurs'' **** Ichthyosauromorpha ***** ''Ichthyosaurs'' **** Pan-Archosauria ***** ''Tanystropheus'' ***** '''Archosauria''' ===== Archosaurs ===== * '''Pseudosuchia''' ** Suchia *** Loricata **** ''Crocodiles'' * '''Avemetatarsalia''' ** Aphanosauria *** Postaphanosauridae **** ''Incolapalus'' **** Melinoridae ***** ''Orthipalus'' ****** ''Parmelinoratus'' ******* '''''[[Melinorati]]''''' ** Ornithodira *** Pterosauria **** '''''[[Pterosaurs]]''''' *** Dinosauromorpha **** Lagerpetidae ***** '''''[[Tzikink]]''''' **** Dinosauriformes ***** '''Dinosauria''' ****** '''Ornithischia''' ******* Thyreophora ******** ''Stegosaurs'' ******** ''Ankylosaurs'' ******* Neornithischia ******** Marginocephalia ********* ''Pachycephalosaurs'' ********* ''Ceratopsids'' ******** Ornithopoda ********* ''Elasmarids'' ********* Iguanodontia ********** ''Hadrosaurs'' ****** '''Saurischia''' ******* Sauropodomorpha ******** Sauropoda ********* ''Diplodocids'', ''Amargasaurs'' ********* ''Macronaria'', ''Titanosaurs'', ''Saltasaurs'' ******* Theropoda ******** Coelophysoids ******** Averostra ********* ''Ceratosaurs'' ********* Tetanurae ********** ''Megalosaurs'' ********** Avetheropoda *********** ''Allosaurs'' *********** Coelurosauria ************ ''Tyrannosaurs'' ************* ''Compsognathids'' ************* '''Maniraptoriformes''' Maniraptoriformes are highly diverse and as such the group deserves a closer look, so it continues below. These were dinosaurs with pennaceous feathers and wings. * '''Maniraptoriformes''' ** ''Ornithomimids'', ''Deinocheirids'' ** Maniraptora *** ''Alvarezsaurs'' **** ''Therizinosaurs'' **** Pennaraptora ***** ''Oviraptorids'' ***** Paraves ****** Scansoriopterygidae ******* ''Yi qi'', '''''[[Dragons]]''''' ****** ''Dromaeosaurs'' ******* ''Unenlagiids'' ****** ''Troodontids'' ****** Avialae ******* ''Birds'' ******** ''Palaeognathae'' ********* ''Ostriches'', ''Rheas'', ''Kiwis'', ''Emus'', ''Cassowaries'' ******** ''Neognaths'' ********* ''Chickens'', ''Ducks'' ********** ''Flamingos, Pigeons, Cuckoos, Cranes, Hummingbirds,'' *********** ''Loons, Penguins, Storks, Cormorants, Pelicans, Herons, Ibises'' *********** ''Vultures, birds of prey (Hawks, Eagles, Kites), Owls, Quetzals, Hornbills, Kingfishers, Woodpeckers, '''[[Terror Birds]]''' & Seriemas, Falcons, Parrots'' ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'' ****** ''Lesser Apes'' ******* ''Greater Apes'' ******** '''''[[Manush]]''''', '''''[[Myaner]]''''', '''''[[Drokha]]''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** '''Ungulates''' ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** Ferae ****** ''Pangolins'' ****** '''Carnivora''' ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' ==References== {{Peoples}} [[Category:Ecology]] [[Category:Reptiles]] [[Category:Mammals]] [[Category:ContinentX]] e7e6e098d555ce8d6b0a30b1bfc46ae98fb720c1 1266 1255 2023-03-08T16:42:38Z OfficialTerracil 2 /* Meli */ wikitext text/x-wiki [[File:Little plant.jpg|300px|thumb|right|alt=Little green plant.|The flora and fauna of Terracil is the source of much beauty.]] The '''ecology''' of [[Terracil]] is, on the whole, usually familiar to someone from Earth but with some key differences. In response to the unique circumstances created by [[Sun|an F6 star]] and with [[ethyr]] available, the flora on [[Terracil]] evolved a variety of types of chlorophyll to deal with the sun's radiation. One way they do this is by making use of [[Light-Ethyr#Life-Ethyr|life-ethyr]] to sustain growth despite the inefficiency. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. __TOC__ In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis. Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the complement of the peak stellar output at the cost of the danger of sunburns. This has resulted in plants surviving in latitudes higher than one would expect plants to be on Earth. These types of chlorophyll coexist in more temperate regions and as a result there is variety to the colours plants can be across the world, with green still being the dominant colour of plant growth as the blues and yellows mix. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling than on Earth. Furthermore, a mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. As a result, the extant fauna on Terracil ranges from continents dominated by mammals, derived avialans, or non-avian dinosaurs, as well as the many sapient species that inhabit the planet. ==Biogeographic Regions== === Thena === [[File:Thena globe cropped.png|thumb|right|alt=Map with the main continent highlighted in green|Thena's location on the globe]] The continent of [[Thena]] is one of the main 5 biogeographic realms constituting Terracil's surface. Thena is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * [[Lovyrn]] The dominant fauna of Thena consists of derived avialan dinosaurs including dragons, and mammals such as: === Meli === The Meli is divided into the following bioregions: * The desert belt - A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. {{quote|Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed.|Excerpt from a tale set in the central lake-oases in meli land}} The dominant fauna of the Meli continent consists of non-avian dinosaurs, with species of theropods, sauropods, and various clades of ornithopods adapted to the different bioregions that can be found here. Mammal species are also present here, as are birds, other reptilians such as squamates, suchians, and testudines, and also amphibians. === Itza === The Itza continent is partially connected to Eur, the largest of the main biogeographic realms, and is located east of Meli and south/west of Eur. Itza is divided into the following bioregions: * Jungles - Dominated by Itzatecah * Southern Savannah - Itzatecah colonies * Northern Desert - Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. * Northern Mediterranean * Southern Temperate - Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. The dominant fauna of the NA consists of xxx such as: === Eur === Paleo-modern, Manush * Asi Modern, Manu+Drokha == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * [[Dragonblood]] trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves. Perhaps an extract can be used to coat armour to make it reflective/invisible-y? * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like. Yellow horned jelly melon and green jelly melon. * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine. Perhaps some invertebrate that grows a thin calcium shell the size and shape of a large olive? More likely to be a grain, like a popped kernel that expands into a shell or just deepfried dough like a golguppa puri. * [[Purpleheart]] tree - A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of cheap but low quality purple dye. * [[Ropevine]]s are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * [[Bunchberries]]! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === A staple food, staple crop, or simply a staple, is a food that is eaten often and in such quantities that it constitutes a dominant portion of a standard diet for a given person or group of people, supplying a large fraction of energy needs and generally forming a significant proportion of the intake of other nutrients as well. The people of Terracil have many different staple crops, but while they vary place to place, they typically are inexpensive or readily available foods that supply one or more of the macronutrients and micronutrients needed for survival and health: carbohydrates, proteins, fats, minerals, and vitamins. Typical examples include tubers and roots, grains, legumes, and seeds. Among them, cereals, legumes, tubers, and roots account for about 90% of the world's food calories intake. Early agricultural civilizations valued the foods that they established as staples because, in addition to providing necessary nutrition, they generally are suitable for storage over long periods of time without decay. Such nonperishable foods are the only possible staples during seasons of shortage, such as dry seasons or cold temperate winters, against which times harvests have been stored. During seasons of plenty, wider choices of foods may be available. * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? Quinoa is a good example. (Quinoa cannot handle midsummer frosts but is happy with most temps and altitudes) * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === India + SE Asia: South India: Basil, Turmeric, Black Pepper, Curry Mixture. Cinnamon East: Ginger, licorice, sugar (cane) Oceanea islands: Clove, Mace, Nutmeg, Mexico: Paprika, vanilla, cacao (from amazon?) Iran: Hot arid climate. Coriander, Cumin. Cardamom. Mediterranean: Bay leaf, chamomile, fennel, lavender, mint, mustard (turnips, cabbage, broccoli, cauliflower, canola) oregano, saffron, rosemary, sage, thyme, dill, parsley. Jamaice: Allspice Amazon: Cayenne Central Asia: Garlic South China: Jasmine East Coast US: Sassafras (temperate wet climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== * '''Sauropsida/Reptilia''' ** Sauria *** Lepidosauromorpha **** ''Rib gliding lizards'' ***** '''Rhynchocephalia''' ****** ''Tuataras'' ***** '''Squamata''' ****** ''Lizards'' and ''Snakes'' and ''Mosasaurs'' *** Archosauromorpha **** Pan-Testudines ***** ''Turtles'' ***** Eosauropterygia ****** ''Plesiosaurs'' ******* ''Pliosaurs'' **** Ichthyosauromorpha ***** ''Ichthyosaurs'' **** Pan-Archosauria ***** ''Tanystropheus'' ***** '''Archosauria''' ===== Archosaurs ===== * '''Pseudosuchia''' ** Suchia *** Loricata **** ''Crocodiles'' * '''Avemetatarsalia''' ** Aphanosauria *** Postaphanosauridae **** ''Incolapalus'' **** Melinoridae ***** ''Orthipalus'' ****** ''Parmelinoratus'' ******* '''''[[Melinorati]]''''' ** Ornithodira *** Pterosauria **** '''''[[Pterosaurs]]''''' *** Dinosauromorpha **** Lagerpetidae ***** '''''[[Tzikink]]''''' **** Dinosauriformes ***** '''Dinosauria''' ****** '''Ornithischia''' ******* Thyreophora ******** ''Stegosaurs'' ******** ''Ankylosaurs'' ******* Neornithischia ******** Marginocephalia ********* ''Pachycephalosaurs'' ********* ''Ceratopsids'' ******** Ornithopoda ********* ''Elasmarids'' ********* Iguanodontia ********** ''Hadrosaurs'' ****** '''Saurischia''' ******* Sauropodomorpha ******** Sauropoda ********* ''Diplodocids'', ''Amargasaurs'' ********* ''Macronaria'', ''Titanosaurs'', ''Saltasaurs'' ******* Theropoda ******** Coelophysoids ******** Averostra ********* ''Ceratosaurs'' ********* Tetanurae ********** ''Megalosaurs'' ********** Avetheropoda *********** ''Allosaurs'' *********** Coelurosauria ************ ''Tyrannosaurs'' ************* ''Compsognathids'' ************* '''Maniraptoriformes''' Maniraptoriformes are highly diverse and as such the group deserves a closer look, so it continues below. These were dinosaurs with pennaceous feathers and wings. * '''Maniraptoriformes''' ** ''Ornithomimids'', ''Deinocheirids'' ** Maniraptora *** ''Alvarezsaurs'' **** ''Therizinosaurs'' **** Pennaraptora ***** ''Oviraptorids'' ***** Paraves ****** Scansoriopterygidae ******* ''Yi qi'', '''''[[Dragons]]''''' ****** ''Dromaeosaurs'' ******* ''Unenlagiids'' ****** ''Troodontids'' ****** Avialae ******* ''Birds'' ******** ''Palaeognathae'' ********* ''Ostriches'', ''Rheas'', ''Kiwis'', ''Emus'', ''Cassowaries'' ******** ''Neognaths'' ********* ''Chickens'', ''Ducks'' ********** ''Flamingos, Pigeons, Cuckoos, Cranes, Hummingbirds,'' *********** ''Loons, Penguins, Storks, Cormorants, Pelicans, Herons, Ibises'' *********** ''Vultures, birds of prey (Hawks, Eagles, Kites), Owls, Quetzals, Hornbills, Kingfishers, Woodpeckers, '''[[Terror Birds]]''' & Seriemas, Falcons, Parrots'' ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'' ****** ''Lesser Apes'' ******* ''Greater Apes'' ******** '''''[[Manush]]''''', '''''[[Myaner]]''''', '''''[[Drokha]]''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** '''Ungulates''' ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** Ferae ****** ''Pangolins'' ****** '''Carnivora''' ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' ==References== {{Peoples}} [[Category:Ecology]] [[Category:Reptiles]] [[Category:Mammals]] [[Category:ContinentX]] c9f1358ca2f6032a30a3ab6a2824021a1c101218 1267 1266 2023-03-08T18:52:47Z OfficialTerracil 2 /* Eur */ wikitext text/x-wiki [[File:Little plant.jpg|300px|thumb|right|alt=Little green plant.|The flora and fauna of Terracil is the source of much beauty.]] The '''ecology''' of [[Terracil]] is, on the whole, usually familiar to someone from Earth but with some key differences. In response to the unique circumstances created by [[Sun|an F6 star]] and with [[ethyr]] available, the flora on [[Terracil]] evolved a variety of types of chlorophyll to deal with the sun's radiation. One way they do this is by making use of [[Light-Ethyr#Life-Ethyr|life-ethyr]] to sustain growth despite the inefficiency. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. __TOC__ In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis. Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the complement of the peak stellar output at the cost of the danger of sunburns. This has resulted in plants surviving in latitudes higher than one would expect plants to be on Earth. These types of chlorophyll coexist in more temperate regions and as a result there is variety to the colours plants can be across the world, with green still being the dominant colour of plant growth as the blues and yellows mix. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling than on Earth. Furthermore, a mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. As a result, the extant fauna on Terracil ranges from continents dominated by mammals, derived avialans, or non-avian dinosaurs, as well as the many sapient species that inhabit the planet. ==Biogeographic Regions== === Thena === [[File:Thena globe cropped.png|thumb|right|alt=Map with the main continent highlighted in green|Thena's location on the globe]] The continent of [[Thena]] is one of the main 5 biogeographic realms constituting Terracil's surface. Thena is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * [[Lovyrn]] The dominant fauna of Thena consists of derived avialan dinosaurs including dragons, and mammals such as: === Meli === The Meli is divided into the following bioregions: * The desert belt - A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. {{quote|Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed.|Excerpt from a tale set in the central lake-oases in meli land}} The dominant fauna of the Meli continent consists of non-avian dinosaurs, with species of theropods, sauropods, and various clades of ornithopods adapted to the different bioregions that can be found here. Mammal species are also present here, as are birds, other reptilians such as squamates, suchians, and testudines, and also amphibians. === Itza === The Itza continent is partially connected to Eur, the largest of the main biogeographic realms, and is located east of Meli and south/west of Eur. Itza is divided into the following bioregions: * Jungles - Dominated by Itzatecah * Southern Savannah - Itzatecah colonies * Northern Desert - Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. * Northern Mediterranean * Southern Temperate - Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. The dominant fauna of the NA consists of xxx such as: === Eur === By far the largest continent, Eur stretches from the W'ha island in the west to the eastmost point of Shimei, and stretching from the icy tundras near the north pole through to the mediterranean of the southern hemisphere at its southmost tip. Paleo-modern, Manush * Asi Modern, Manu+Drokha == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * [[Dragonblood]] trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves. Perhaps an extract can be used to coat armour to make it reflective/invisible-y? * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like. Yellow horned jelly melon and green jelly melon. * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine. Perhaps some invertebrate that grows a thin calcium shell the size and shape of a large olive? More likely to be a grain, like a popped kernel that expands into a shell or just deepfried dough like a golguppa puri. * [[Purpleheart]] tree - A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of cheap but low quality purple dye. * [[Ropevine]]s are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * [[Bunchberries]]! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === A staple food, staple crop, or simply a staple, is a food that is eaten often and in such quantities that it constitutes a dominant portion of a standard diet for a given person or group of people, supplying a large fraction of energy needs and generally forming a significant proportion of the intake of other nutrients as well. The people of Terracil have many different staple crops, but while they vary place to place, they typically are inexpensive or readily available foods that supply one or more of the macronutrients and micronutrients needed for survival and health: carbohydrates, proteins, fats, minerals, and vitamins. Typical examples include tubers and roots, grains, legumes, and seeds. Among them, cereals, legumes, tubers, and roots account for about 90% of the world's food calories intake. Early agricultural civilizations valued the foods that they established as staples because, in addition to providing necessary nutrition, they generally are suitable for storage over long periods of time without decay. Such nonperishable foods are the only possible staples during seasons of shortage, such as dry seasons or cold temperate winters, against which times harvests have been stored. During seasons of plenty, wider choices of foods may be available. * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? Quinoa is a good example. (Quinoa cannot handle midsummer frosts but is happy with most temps and altitudes) * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === India + SE Asia: South India: Basil, Turmeric, Black Pepper, Curry Mixture. Cinnamon East: Ginger, licorice, sugar (cane) Oceanea islands: Clove, Mace, Nutmeg, Mexico: Paprika, vanilla, cacao (from amazon?) Iran: Hot arid climate. Coriander, Cumin. Cardamom. Mediterranean: Bay leaf, chamomile, fennel, lavender, mint, mustard (turnips, cabbage, broccoli, cauliflower, canola) oregano, saffron, rosemary, sage, thyme, dill, parsley. Jamaice: Allspice Amazon: Cayenne Central Asia: Garlic South China: Jasmine East Coast US: Sassafras (temperate wet climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== * '''Sauropsida/Reptilia''' ** Sauria *** Lepidosauromorpha **** ''Rib gliding lizards'' ***** '''Rhynchocephalia''' ****** ''Tuataras'' ***** '''Squamata''' ****** ''Lizards'' and ''Snakes'' and ''Mosasaurs'' *** Archosauromorpha **** Pan-Testudines ***** ''Turtles'' ***** Eosauropterygia ****** ''Plesiosaurs'' ******* ''Pliosaurs'' **** Ichthyosauromorpha ***** ''Ichthyosaurs'' **** Pan-Archosauria ***** ''Tanystropheus'' ***** '''Archosauria''' ===== Archosaurs ===== * '''Pseudosuchia''' ** Suchia *** Loricata **** ''Crocodiles'' * '''Avemetatarsalia''' ** Aphanosauria *** Postaphanosauridae **** ''Incolapalus'' **** Melinoridae ***** ''Orthipalus'' ****** ''Parmelinoratus'' ******* '''''[[Melinorati]]''''' ** Ornithodira *** Pterosauria **** '''''[[Pterosaurs]]''''' *** Dinosauromorpha **** Lagerpetidae ***** '''''[[Tzikink]]''''' **** Dinosauriformes ***** '''Dinosauria''' ****** '''Ornithischia''' ******* Thyreophora ******** ''Stegosaurs'' ******** ''Ankylosaurs'' ******* Neornithischia ******** Marginocephalia ********* ''Pachycephalosaurs'' ********* ''Ceratopsids'' ******** Ornithopoda ********* ''Elasmarids'' ********* Iguanodontia ********** ''Hadrosaurs'' ****** '''Saurischia''' ******* Sauropodomorpha ******** Sauropoda ********* ''Diplodocids'', ''Amargasaurs'' ********* ''Macronaria'', ''Titanosaurs'', ''Saltasaurs'' ******* Theropoda ******** Coelophysoids ******** Averostra ********* ''Ceratosaurs'' ********* Tetanurae ********** ''Megalosaurs'' ********** Avetheropoda *********** ''Allosaurs'' *********** Coelurosauria ************ ''Tyrannosaurs'' ************* ''Compsognathids'' ************* '''Maniraptoriformes''' Maniraptoriformes are highly diverse and as such the group deserves a closer look, so it continues below. These were dinosaurs with pennaceous feathers and wings. * '''Maniraptoriformes''' ** ''Ornithomimids'', ''Deinocheirids'' ** Maniraptora *** ''Alvarezsaurs'' **** ''Therizinosaurs'' **** Pennaraptora ***** ''Oviraptorids'' ***** Paraves ****** Scansoriopterygidae ******* ''Yi qi'', '''''[[Dragons]]''''' ****** ''Dromaeosaurs'' ******* ''Unenlagiids'' ****** ''Troodontids'' ****** Avialae ******* ''Birds'' ******** ''Palaeognathae'' ********* ''Ostriches'', ''Rheas'', ''Kiwis'', ''Emus'', ''Cassowaries'' ******** ''Neognaths'' ********* ''Chickens'', ''Ducks'' ********** ''Flamingos, Pigeons, Cuckoos, Cranes, Hummingbirds,'' *********** ''Loons, Penguins, Storks, Cormorants, Pelicans, Herons, Ibises'' *********** ''Vultures, birds of prey (Hawks, Eagles, Kites), Owls, Quetzals, Hornbills, Kingfishers, Woodpeckers, '''[[Terror Birds]]''' & Seriemas, Falcons, Parrots'' ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'' ****** ''Lesser Apes'' ******* ''Greater Apes'' ******** '''''[[Manush]]''''', '''''[[Myaner]]''''', '''''[[Drokha]]''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** '''Ungulates''' ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** Ferae ****** ''Pangolins'' ****** '''Carnivora''' ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' ==References== {{Peoples}} [[Category:Ecology]] [[Category:Reptiles]] [[Category:Mammals]] [[Category:ContinentX]] 1837de8fe58c3c124833084e205f6d61a19d687a 1296 1267 2023-04-07T14:45:42Z OfficialTerracil 2 /* Reptiles */ wikitext text/x-wiki [[File:Little plant.jpg|300px|thumb|right|alt=Little green plant.|The flora and fauna of Terracil is the source of much beauty.]] The '''ecology''' of [[Terracil]] is, on the whole, usually familiar to someone from Earth but with some key differences. In response to the unique circumstances created by [[Sun|an F6 star]] and with [[ethyr]] available, the flora on [[Terracil]] evolved a variety of types of chlorophyll to deal with the sun's radiation. One way they do this is by making use of [[Light-Ethyr#Life-Ethyr|life-ethyr]] to sustain growth despite the inefficiency. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. __TOC__ In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis. Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the complement of the peak stellar output at the cost of the danger of sunburns. This has resulted in plants surviving in latitudes higher than one would expect plants to be on Earth. These types of chlorophyll coexist in more temperate regions and as a result there is variety to the colours plants can be across the world, with green still being the dominant colour of plant growth as the blues and yellows mix. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling than on Earth. Furthermore, a mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. As a result, the extant fauna on Terracil ranges from continents dominated by mammals, derived avialans, or non-avian dinosaurs, as well as the many sapient species that inhabit the planet. ==Biogeographic Regions== === Thena === [[File:Thena globe cropped.png|thumb|right|alt=Map with the main continent highlighted in green|Thena's location on the globe]] The continent of [[Thena]] is one of the main 5 biogeographic realms constituting Terracil's surface. Thena is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * [[Lovyrn]] The dominant fauna of Thena consists of derived avialan dinosaurs including dragons, and mammals such as: === Meli === The Meli is divided into the following bioregions: * The desert belt - A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. {{quote|Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed.|Excerpt from a tale set in the central lake-oases in meli land}} The dominant fauna of the Meli continent consists of non-avian dinosaurs, with species of theropods, sauropods, and various clades of ornithopods adapted to the different bioregions that can be found here. Mammal species are also present here, as are birds, other reptilians such as squamates, suchians, and testudines, and also amphibians. === Itza === The Itza continent is partially connected to Eur, the largest of the main biogeographic realms, and is located east of Meli and south/west of Eur. Itza is divided into the following bioregions: * Jungles - Dominated by Itzatecah * Southern Savannah - Itzatecah colonies * Northern Desert - Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. * Northern Mediterranean * Southern Temperate - Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. The dominant fauna of the NA consists of xxx such as: === Eur === By far the largest continent, Eur stretches from the W'ha island in the west to the eastmost point of Shimei, and stretching from the icy tundras near the north pole through to the mediterranean of the southern hemisphere at its southmost tip. Paleo-modern, Manush * Asi Modern, Manu+Drokha == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * [[Dragonblood]] trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves. Perhaps an extract can be used to coat armour to make it reflective/invisible-y? * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like. Yellow horned jelly melon and green jelly melon. * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine. Perhaps some invertebrate that grows a thin calcium shell the size and shape of a large olive? More likely to be a grain, like a popped kernel that expands into a shell or just deepfried dough like a golguppa puri. * [[Purpleheart]] tree - A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of cheap but low quality purple dye. * [[Ropevine]]s are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * [[Bunchberries]]! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === A staple food, staple crop, or simply a staple, is a food that is eaten often and in such quantities that it constitutes a dominant portion of a standard diet for a given person or group of people, supplying a large fraction of energy needs and generally forming a significant proportion of the intake of other nutrients as well. The people of Terracil have many different staple crops, but while they vary place to place, they typically are inexpensive or readily available foods that supply one or more of the macronutrients and micronutrients needed for survival and health: carbohydrates, proteins, fats, minerals, and vitamins. Typical examples include tubers and roots, grains, legumes, and seeds. Among them, cereals, legumes, tubers, and roots account for about 90% of the world's food calories intake. Early agricultural civilizations valued the foods that they established as staples because, in addition to providing necessary nutrition, they generally are suitable for storage over long periods of time without decay. Such nonperishable foods are the only possible staples during seasons of shortage, such as dry seasons or cold temperate winters, against which times harvests have been stored. During seasons of plenty, wider choices of foods may be available. * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? Quinoa is a good example. (Quinoa cannot handle midsummer frosts but is happy with most temps and altitudes) * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === India + SE Asia: South India: Basil, Turmeric, Black Pepper, Curry Mixture. Cinnamon East: Ginger, licorice, sugar (cane) Oceanea islands: Clove, Mace, Nutmeg, Mexico: Paprika, vanilla, cacao (from amazon?) Iran: Hot arid climate. Coriander, Cumin. Cardamom. Mediterranean: Bay leaf, chamomile, fennel, lavender, mint, mustard (turnips, cabbage, broccoli, cauliflower, canola) oregano, saffron, rosemary, sage, thyme, dill, parsley. Jamaice: Allspice Amazon: Cayenne Central Asia: Garlic South China: Jasmine East Coast US: Sassafras (temperate wet climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== * '''Sauropsida/Reptilia''' ** Sauria *** Lepidosauromorpha **** ''Rib gliding lizards'' ***** '''Rhynchocephalia''' ****** ''Tuataras'' ***** '''Squamata''' ****** ''Lizards'' and ''Snakes'' and ''Mosasaurs'' *** Archosauromorpha **** Pan-Testudines ***** ''Turtles'' ***** Eosauropterygia ****** ''Plesiosaurs'' ******* ''Pliosaurs'' **** Ichthyosauromorpha ***** ''Ichthyosaurs'' **** Pan-Archosauria ***** ''Tanystropheus'' ***** '''Archosauria''' ===== Archosaurs ===== * '''Pseudosuchia''' ** Suchia *** Loricata **** ''Crocodiles'' * '''Avemetatarsalia''' ** Aphanosauria *** Postaphanosauridae **** ''Incolapalus'' **** Melinoridae ***** ''Orthipalus'' ****** ''Parmelinoratus'' ******* '''''[[Melinorati]]''''' ** Ornithodira *** Pterosauria **** '''''[[Pterosaurs]]''''' *** Dinosauromorpha **** Lagerpetidae ***** '''''[[Tzikink]]''''' **** Dinosauriformes ***** '''Dinosauria''' ****** '''Ornithischia''' ******* Thyreophora ******** ''Stegosaurs'' ******** ''Ankylosaurs'' ******* Neornithischia ******** Marginocephalia ********* ''Pachycephalosaurs'' ********* ''Ceratopsids'' ******** Ornithopoda ********* ''Elasmarids'' ********* Iguanodontia ********** ''Hadrosaurs'' ****** '''Saurischia''' ******* Sauropodomorpha ******** Sauropoda ********* ''Diplodocids'', ''Amargasaurs'' ********* ''Macronaria'', ''Titanosaurs'', ''Saltasaurs'' ******* Theropoda ******** Coelophysoids ******** Averostra ********* ''Ceratosaurs'' ********* Tetanurae ********** ''Megalosaurs'' ********** Avetheropoda *********** ''Allosaurs'' *********** Coelurosauria ************ ''Tyrannosaurs'' ************* ''Compsognathids'' ************* '''Maniraptoriformes''' Maniraptoriformes are highly diverse and as such the group deserves a closer look, so it continues below. These were dinosaurs with pennaceous feathers and wings. * '''Maniraptoriformes''' ** ''Ornithomimids'', ''Deinocheirids'' ** Maniraptora *** ''Alvarezsaurs'' **** ''Therizinosaurs'' **** Pennaraptora ***** ''Oviraptorids'' ***** Paraves ****** Scansoriopterygidae ******* ''Yi qi'', '''''[[Wyverns]]''''' ****** ''Dromaeosaurs'' ******* ''Unenlagiids'' ****** ''Troodontids'' ****** Avialae ******* ''Birds'' ******** ''Palaeognathae'' ********* ''Ostriches'', ''Rheas'', ''Kiwis'', ''Emus'', ''Cassowaries'' ******** ''Neognaths'' ********* ''Chickens'', ''Ducks'' ********** ''Flamingos, Pigeons, Cuckoos, Cranes, Hummingbirds,'' *********** ''Loons, Penguins, Storks, Cormorants, Pelicans, Herons, Ibises'' *********** ''Vultures, birds of prey (Hawks, Eagles, Kites), Owls, Quetzals, Hornbills, Kingfishers, Woodpeckers, '''[[Terror Birds]]''' & Seriemas, Falcons, Parrots'' ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'' ****** ''Lesser Apes'' ******* ''Greater Apes'' ******** '''''[[Manush]]''''', '''''[[Myaner]]''''', '''''[[Drokha]]''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** '''Ungulates''' ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** Ferae ****** ''Pangolins'' ****** '''Carnivora''' ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' ==References== {{Peoples}} [[Category:Ecology]] [[Category:Reptiles]] [[Category:Mammals]] [[Category:ContinentX]] 0b9c2871c42205e89b3052458aecb0db34705c61 Template:MetalsMinerals 10 164 1256 1192 2023-03-07T21:54:23Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | Metals & Minerals on Terracil |- ! rowspan="4"; style="background-color:#DDDDFF; width: 10%" | '''Metals''' ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Base Metals'''</span> | [[Athimar]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Quicksilver]] · [[Tin]] · [[Zinc]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Precious Metals'''</span> | [[Gold]] · [[Orichalcum]] · [[Silver]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Alloys'''</span> | [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] ([[Steel#Low_Steel|Low]] · [[Steel#High_Steel|High]] · [[Steel#Crucible_Steel|Crucible]] · [[Steel#Starmetal|Starmetal]] · [[Steel#Soulsteel|Soulsteel]]) |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Ethyric Metals'''</span> | Albium · [[Electricium]] · [[Soulsteel]] · [[Starmetal]] · Thanatium · [[Vitalium]] · [[Wyrdstone#Wyrdium|Wyrdium]] |- ! rowspan="3"; style="background-color:#DDDDFF; height: 30px; width: 10%" | '''Minerals''' ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Common'''</span> | [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · [[Clay]] · [[Lye]] · [[Potash]] · [[Salt]] · [[Sand]] · [[Stone]] · [[Sulphur]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Valuable'''</span> | [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] · [[Mica]] · [[Moonstone]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Organic'''</span> | [[Amber]] · [[Coral]] · [[Ivory]] · [[Jet]] · [[Pearl]] |} 7244f965c0311f54b4d84ba541e91f56de6646d2 Athimar 0 254 1257 2023-03-07T22:39:48Z OfficialTerracil 2 Created page with "'''Athimar''', also known as '''antimony''' is a shiny grey metallic substance that is often found as soft metallic crystals. These can be formed into a purer metallic substance, or converted into compounds which can be powdered for use as medicine and cosmetics, such as kohl. [[File:Antimony-4.jpg|300px|thumb|right|alt=A crystal of a white-grey metallic substance.|A small crystal of athimar, purified through ethyric means.]] __TOC__ ==Uses== {{quote |Honestly, I'm no..." wikitext text/x-wiki '''Athimar''', also known as '''antimony''' is a shiny grey metallic substance that is often found as soft metallic crystals. These can be formed into a purer metallic substance, or converted into compounds which can be powdered for use as medicine and cosmetics, such as kohl. [[File:Antimony-4.jpg|300px|thumb|right|alt=A crystal of a white-grey metallic substance.|A small crystal of athimar, purified through ethyric means.]] __TOC__ ==Uses== {{quote |Honestly, I'm not sure it even is a metal. |unnamed blacksmith }} Athimar has been in use since 5000 BP as a major ingredient in cosmetic palettes as kohl is made from the material. It has also historically been used as a medicine. ==History== Athimar first started being used in cosmetic palettes over 5100 years before the present. It also was found plated over copper dating to about 5000 years ago as well. ==References== {{MetalsMinerals}} [[Category:Materials&Minerals]] [[Category:Metals]] 1b9f073f808024322214ace7b35eeaeef9575415 1264 1257 2023-03-08T00:07:03Z OfficialTerracil 2 wikitext text/x-wiki [[File:Antimony-4.jpg|300px|thumb|right|alt=A crystal of a white-grey metallic substance.|A small crystal of athimar, purified through ethyric means.]] '''Athimar''', also known as '''antimony''' is a shiny grey metallic substance that is often found as soft metallic crystals. These can be formed into a purer metallic substance, or converted into compounds which can be powdered for use as medicine and cosmetics, such as kohl. __TOC__ ==Uses== {{quote |Honestly, I'm not sure it even is a metal. |unnamed blacksmith }} [[File:كحل_الاثمد_(1).jpg|300px|thumb|right|alt=A pile of black powder.|Kohl is made from athimar.]] Athimar has been in use since 5000 BP as a major ingredient in cosmetic palettes as kohl is made from the material. It has also historically been used as a medicine. ==History== [[File:Man with kohl 2.jpg|thumb|alt=Bedouin with kohl eyeliner.|Men in the deserts near Ahl-al Sahra are known to wear kohl eyeliners to help with the gun's glare.]] Athimar first started being used in cosmetic palettes over 5100 years before the present. It also was found plated over copper dating to about 5000 years ago as well. ==References== {{MetalsMinerals}} [[Category:Materials&Minerals]] [[Category:Metals]] a77e2f9c09b5467cd71a448d96a2e535202053d4 1265 1264 2023-03-08T00:07:40Z OfficialTerracil 2 wikitext text/x-wiki [[File:Antimony-4.jpg|300px|thumb|right|alt=A crystal of a white-grey metallic substance.|A small crystal of athimar, purified through ethyric means.]] '''Athimar''', also known as '''antimony''' is a shiny grey metallic substance that is often found as soft metallic crystals. These can be formed into a purer metallic substance, or converted into compounds which can be powdered for use as medicine and cosmetics, such as kohl. __TOC__ [[File:Man with kohl 2.jpg|thumb|left|alt=Bedouin with kohl eyeliner.|Men in the deserts near Ahl-al Sahra are known to wear kohl eyeliners to help with the gun's glare.]] ==Uses== {{quote |Honestly, I'm not sure it even is a metal. |unnamed blacksmith }} [[File:كحل_الاثمد_(1).jpg|300px|thumb|right|alt=A pile of black powder.|Kohl is made from athimar.]] Athimar has been in use since 5000 BP as a major ingredient in cosmetic palettes as kohl is made from the material. It has also historically been used as a medicine. ==History== Athimar first started being used in cosmetic palettes over 5100 years before the present. It also was found plated over copper dating to about 5000 years ago as well. ==References== {{MetalsMinerals}} [[Category:Materials&Minerals]] [[Category:Metals]] 49051c8e46ba5c67324c01da027779b41959a8f2 Copper 0 165 1258 1194 2023-03-07T23:45:53Z OfficialTerracil 2 wikitext text/x-wiki [[File:Copper nugget.jpg|400px|thumb|right|alt=A nugget of orange-brown metal.|A nugget of native copper.]] [[Copper]] is one of the base metals, with unique properties that have made it remarkably useful over the milennia. It has a pinkish-orange colour and may develop a green patina as it ages. The colour "copper" refers to a reddish brown. Copper is used to make up many alloys, from [[bronze]] to [[brass]], and even is mixed in with gold to change properties such as malleability, strength, and durability. __TOC__ ==White Copper== There are several other types of copper that are known of, such as white copper. This is considered to be an alloy of copper and some other metal, but the metal is impossible to separate from the copper. [[Bronze]] can be made of white copper without affecting its properties too much, and learned alchemists claim that [[starmetal]] is in fact [[iron]] alloyed with this mystery white copper metal. This implies that this metal may form other alloys and there may be types of metal considered to be their own element which may in fact truly be alloys of this elusive metal. ==Uses== In the modern era, copper is mostly used as an ingredient in alloys like [[bronze]] and [[brass]], and is commonly used as a pure metal. Pure copper also has antimicrobial properties and is often used for medical tools or containers for water storage for this reason. Copper is also commonly encountered in minerals such as azurite, malachite, and turquoise, and imparts blue or green colours. These have been used widely and historically as pigments. Copper used in buildings, usually for roofing where it oxidizes to form a green verdigris (or patina). Copper is sometimes used in decorative art, both in its elemental metal form and in compounds as pigments. Copper compounds have been observed to help protect not just against illness, but also against funguses like mould and it is sometimes used to treat wood. Copper has major religious and spiritual significance for [[shamlek]]. In molluscs and crustaceans, copper is a constituent of the blood pigment hemocyanin, contrasting with the iron-complexed hemoglobin in fish and other vertebrates. ==History== Copper is one of the few metals that can occur in nature in a directly usable metallic form (native metals). This led to very early use by myaner in several regions, from circa 6,900 BP. It was the first metal to be smelted from ores, circa 6,600 BP; the first metal to be cast into a shape in a mould, c. 6,400 BP; and the first metal to be purposely alloyed with another metal, [[tin]], to create [[bronze]], c. 6,100 BP. Drokha also began to use copper before the Old Ones. Some texts such as the Codex Primordialis mention the drokha and metallurgy in conjunction with the Old Ones, and other texts indicate that the drokha had begun to smelt copper circa 6,500 BP. Copper moulds have also been found dating to 6,200 BP. According the legend, manush did not use copper before the Old Ones, but had began to make use of it by 6,500 BP, inventing bronze for themselves by 5,500 BP at the latest. It is probable that manush learned some secrets of metalworking from the drokha, explaining the long-standing association mankind have between metallurgy and their cousin species. == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] 2217fd0ff58ed85ca121acbde984fd560e9fac76 Quicksilver 0 255 1259 2023-03-07T23:54:50Z OfficialTerracil 2 Created page with "'''Quicksilver''', also known as hydrargium or liquid silver is a heavy, silvery metal that is liquid at room temperature. [[File:Test|300px|thumb|right|alt=alttexthere|captionhere]] __TOC__ ==Uses== {{quote |Heavy as lead, liquid as water, and shiny as silver. Truly a divine element! |Master alchemist Roberto Ginnivatori }} The metal can be found naturally as [[cinnabar]], a red pigment that is used for paints. ==History== [[Cinnabar]] was used for red paints datin..." wikitext text/x-wiki '''Quicksilver''', also known as hydrargium or liquid silver is a heavy, silvery metal that is liquid at room temperature. [[File:Test|300px|thumb|right|alt=alttexthere|captionhere]] __TOC__ ==Uses== {{quote |Heavy as lead, liquid as water, and shiny as silver. Truly a divine element! |Master alchemist Roberto Ginnivatori }} The metal can be found naturally as [[cinnabar]], a red pigment that is used for paints. ==History== [[Cinnabar]] was used for red paints dating back to over 30,000 years ago. In some places, quicksilver use was thought to prolong life, heal fractures, and maintain generally good health, although it is now believed that exposure to its vapours leads to serious adverse health effects. At least one emperor of [[Shimeisuraiku]] was reportedly killed by drinking a quicksilver and powdered jade mixture formulated by his alchemists intended as an elixir of immortality. One of the sultans of [[Ahl-al Sahra]], known for his extravagance and profligacy, reportedly built a basin filled with quicksilver, on which he would lie on top of air-filled cushions and be rocked to sleep. He died of a number of bizarre diseases, including his skin turning pink and peeling off and his hands permanently tensed into claws. It is rumoured that under an [[Itzatecah]] temple-pyramid deep within the jungles of notAfrica, there is a huge subterranean lake of quicksilver. Known as the "Temple of the Feathered Serpent," the late is said to be surrounded by [[jade]] statues, mummified jaguars and avotheres, and the skulls of dragons plated with black [[iron]], [[starmetal]], and [[Copper#White_Copper|white copper]]. Various artisans have made wooden statues move by pouring quicksilver in the statue's interior. In mythology quicksilver could be used to give statues the appearance of having a voice. Cinnabar was use din ancient times as ointments as well as cosmetics. Itzatecah have been known to create pools of quicksilver under ballcourts. By 2000 BP mercury was used to make amalgams with other metals. Alchemists thought of mercury as the First Matter from which all metals were formed. They believed that different metals could be produced by varying the quality and quantity of sulfur contained within the mercury. The purest of these was gold, and mercury was called for in attempts at the transmutation of base (or impure) metals into gold, which was the goal of many alchemists. ==References== {{MetalsMinerals}} [[Category:Materials&Minerals]] [[Category:Metals]] [[Category:Ethyr]] 1645ae0ccc4b7dccd5c66cdc6fda159fa651bf23 1261 1259 2023-03-08T00:01:10Z OfficialTerracil 2 wikitext text/x-wiki '''Quicksilver''', also known as hydrargium or liquid silver is a heavy, silvery metal that is liquid at room temperature. [[File:Mercury.jpg|300px|thumb|right|alt=A liquid silvery metal being poured.|Quicksilver is famed for the fact it is as beautiful as silver but is a liquid.]] __TOC__ ==Uses== {{quote |Heavy as lead, liquid as water, and shiny as silver. Truly a divine element! |Master alchemist Roberto Ginnivatori }} The metal can be found naturally as [[cinnabar]], a red pigment that is used for paints. Quicksilver can be poured into bowls and used as mirrors for divinatory purposes. It can be poured into decorative pools or even fashioned into fountains. Its property to form metals it contacts into amalgams also occasionally sees use. ==History== [[Cinnabar]] was used for red paints dating back to over 30,000 years ago. In some places, quicksilver use was thought to prolong life, heal fractures, and maintain generally good health, although it is now believed that exposure to its vapours leads to serious adverse health effects. At least one emperor of [[Shimeisuraiku]] was reportedly killed by drinking a quicksilver and powdered jade mixture formulated by his alchemists intended as an elixir of immortality. One of the sultans of [[Ahl-al Sahra]], known for his extravagance and profligacy, reportedly built a basin filled with quicksilver, on which he would lie on top of air-filled cushions and be rocked to sleep. He died of a number of bizarre diseases, including his skin turning pink and peeling off and his hands permanently tensed into claws. It is rumoured that under an [[Itzatecah]] temple-pyramid deep within the jungles of notAfrica, there is a huge subterranean lake of quicksilver. Known as the "Temple of the Feathered Serpent," the late is said to be surrounded by [[jade]] statues, mummified jaguars and avotheres, and the skulls of dragons plated with black [[iron]], [[starmetal]], and [[Copper#White_Copper|white copper]]. Various artisans have made wooden statues move by pouring quicksilver in the statue's interior. In mythology quicksilver could be used to give statues the appearance of having a voice. Cinnabar was use din ancient times as ointments as well as cosmetics. Itzatecah have been known to create pools of quicksilver under ballcourts. By 2000 BP mercury was used to make amalgams with other metals. Alchemists thought of mercury as the First Matter from which all metals were formed. They believed that different metals could be produced by varying the quality and quantity of sulfur contained within the mercury. The purest of these was gold, and mercury was called for in attempts at the transmutation of base (or impure) metals into gold, which was the goal of many alchemists. ==References== {{MetalsMinerals}} [[Category:Materials&Minerals]] [[Category:Metals]] e2db93c7ac426f04b30dedc58b6a94f420c22317 1262 1261 2023-03-08T00:01:44Z OfficialTerracil 2 wikitext text/x-wiki [[File:Mercury.jpg|300px|thumb|right|alt=A liquid silvery metal being poured.|Quicksilver is famed for the fact it is as beautiful as silver but is a liquid.]] '''Quicksilver''', also known as hydrargium or liquid silver is a heavy, silvery metal that is liquid at room temperature. __TOC__ ==Uses== {{quote |Heavy as lead, liquid as water, and shiny as silver. Truly a divine element! |Master alchemist Roberto Ginnivatori }} The metal can be found naturally as [[cinnabar]], a red pigment that is used for paints. Quicksilver can be poured into bowls and used as mirrors for divinatory purposes. It can be poured into decorative pools or even fashioned into fountains. Its property to form metals it contacts into amalgams also occasionally sees use. ==History== [[Cinnabar]] was used for red paints dating back to over 30,000 years ago. In some places, quicksilver use was thought to prolong life, heal fractures, and maintain generally good health, although it is now believed that exposure to its vapours leads to serious adverse health effects. At least one emperor of [[Shimeisuraiku]] was reportedly killed by drinking a quicksilver and powdered jade mixture formulated by his alchemists intended as an elixir of immortality. One of the sultans of [[Ahl-al Sahra]], known for his extravagance and profligacy, reportedly built a basin filled with quicksilver, on which he would lie on top of air-filled cushions and be rocked to sleep. He died of a number of bizarre diseases, including his skin turning pink and peeling off and his hands permanently tensed into claws. It is rumoured that under an [[Itzatecah]] temple-pyramid deep within the jungles of notAfrica, there is a huge subterranean lake of quicksilver. Known as the "Temple of the Feathered Serpent," the late is said to be surrounded by [[jade]] statues, mummified jaguars and avotheres, and the skulls of dragons plated with black [[iron]], [[starmetal]], and [[Copper#White_Copper|white copper]]. Various artisans have made wooden statues move by pouring quicksilver in the statue's interior. In mythology quicksilver could be used to give statues the appearance of having a voice. Cinnabar was use din ancient times as ointments as well as cosmetics. Itzatecah have been known to create pools of quicksilver under ballcourts. By 2000 BP mercury was used to make amalgams with other metals. Alchemists thought of mercury as the First Matter from which all metals were formed. They believed that different metals could be produced by varying the quality and quantity of sulfur contained within the mercury. The purest of these was gold, and mercury was called for in attempts at the transmutation of base (or impure) metals into gold, which was the goal of many alchemists. ==References== {{MetalsMinerals}} [[Category:Materials&Minerals]] [[Category:Metals]] a975bee371b2fec8566614cddcae0608674b6f38 1268 1262 2023-03-13T15:46:30Z OfficialTerracil 2 wikitext text/x-wiki [[File:Mercury.jpg|300px|thumb|right|alt=A liquid silvery metal being poured.|Quicksilver is famed for the fact it is as beautiful as silver but in a liquid form.]] '''Quicksilver''', also known as hydrargium or liquid silver is a heavy, silvery metal that is liquid at room temperature. __TOC__ ==Uses== {{quote |Heavy as lead, liquid as water, and shiny as silver. Truly a divine element! |Master alchemist Roberto Ginnivatori }} The metal can be found naturally as [[cinnabar]], a red pigment that is used for paints. Quicksilver can be poured into bowls and used as mirrors for divinatory purposes. It can be poured into decorative pools or even fashioned into fountains. Its property to form metals it contacts into amalgams also occasionally sees use. ==History== [[Cinnabar]] was used for red paints dating back to over 30,000 years ago. In some places, quicksilver use was thought to prolong life, heal fractures, and maintain generally good health, although it is now believed that exposure to its vapours leads to serious adverse health effects. At least one emperor of [[Shimeisuraiku]] was reportedly killed by drinking a quicksilver and powdered jade mixture formulated by his alchemists intended as an elixir of immortality. One of the sultans of [[Ahl-al Sahra]], known for his extravagance and profligacy, reportedly built a basin filled with quicksilver, on which he would lie on top of air-filled cushions and be rocked to sleep. He died of a number of bizarre diseases, including his skin turning pink and peeling off and his hands permanently tensed into claws. It is rumoured that under an [[Itzatecah]] temple-pyramid deep within the jungles of notAfrica, there is a huge subterranean lake of quicksilver. Known as the "Temple of the Feathered Serpent," the late is said to be surrounded by [[jade]] statues, mummified jaguars and avotheres, and the skulls of dragons plated with black [[iron]], [[starmetal]], and [[Copper#White_Copper|white copper]]. Various artisans have made wooden statues move by pouring quicksilver in the statue's interior. In mythology quicksilver could be used to give statues the appearance of having a voice. Cinnabar was use din ancient times as ointments as well as cosmetics. Itzatecah have been known to create pools of quicksilver under ballcourts. By 2000 BP mercury was used to make amalgams with other metals. Alchemists thought of mercury as the First Matter from which all metals were formed. They believed that different metals could be produced by varying the quality and quantity of sulfur contained within the mercury. The purest of these was gold, and mercury was called for in attempts at the transmutation of base (or impure) metals into gold, which was the goal of many alchemists. ==References== {{MetalsMinerals}} [[Category:Materials&Minerals]] [[Category:Metals]] bb49a9d8a11d0236aa74cffd82eddbd06e8acfcc 1269 1268 2023-03-13T15:46:38Z OfficialTerracil 2 wikitext text/x-wiki [[File:Mercury.jpg|300px|thumb|right|alt=A liquid silvery metal being poured.|Quicksilver is famed for the fact it is as beautiful as silver yet in a liquid form.]] '''Quicksilver''', also known as hydrargium or liquid silver is a heavy, silvery metal that is liquid at room temperature. __TOC__ ==Uses== {{quote |Heavy as lead, liquid as water, and shiny as silver. Truly a divine element! |Master alchemist Roberto Ginnivatori }} The metal can be found naturally as [[cinnabar]], a red pigment that is used for paints. Quicksilver can be poured into bowls and used as mirrors for divinatory purposes. It can be poured into decorative pools or even fashioned into fountains. Its property to form metals it contacts into amalgams also occasionally sees use. ==History== [[Cinnabar]] was used for red paints dating back to over 30,000 years ago. In some places, quicksilver use was thought to prolong life, heal fractures, and maintain generally good health, although it is now believed that exposure to its vapours leads to serious adverse health effects. At least one emperor of [[Shimeisuraiku]] was reportedly killed by drinking a quicksilver and powdered jade mixture formulated by his alchemists intended as an elixir of immortality. One of the sultans of [[Ahl-al Sahra]], known for his extravagance and profligacy, reportedly built a basin filled with quicksilver, on which he would lie on top of air-filled cushions and be rocked to sleep. He died of a number of bizarre diseases, including his skin turning pink and peeling off and his hands permanently tensed into claws. It is rumoured that under an [[Itzatecah]] temple-pyramid deep within the jungles of notAfrica, there is a huge subterranean lake of quicksilver. Known as the "Temple of the Feathered Serpent," the late is said to be surrounded by [[jade]] statues, mummified jaguars and avotheres, and the skulls of dragons plated with black [[iron]], [[starmetal]], and [[Copper#White_Copper|white copper]]. Various artisans have made wooden statues move by pouring quicksilver in the statue's interior. In mythology quicksilver could be used to give statues the appearance of having a voice. Cinnabar was use din ancient times as ointments as well as cosmetics. Itzatecah have been known to create pools of quicksilver under ballcourts. By 2000 BP mercury was used to make amalgams with other metals. Alchemists thought of mercury as the First Matter from which all metals were formed. They believed that different metals could be produced by varying the quality and quantity of sulfur contained within the mercury. The purest of these was gold, and mercury was called for in attempts at the transmutation of base (or impure) metals into gold, which was the goal of many alchemists. ==References== {{MetalsMinerals}} [[Category:Materials&Minerals]] [[Category:Metals]] 3c48e7f37c984896e4d7d99338d7eda05e751a4b File:Mercury.jpg 6 256 1260 2023-03-07T23:56:23Z OfficialTerracil 2 wikitext text/x-wiki A liquid silvery metal being poured. e8a939f7a3222e72a2cbead443bbc5ffd710533c File:Man with kohl 2.jpg 6 257 1263 2023-03-08T00:06:29Z OfficialTerracil 2 wikitext text/x-wiki Bedouin with kohl eyeliner. 9e8b60beebd980acd6686ca0c3452756ac218e51 Ethyric Construct 0 251 1270 1240 2023-03-14T09:52:26Z OfficialTerracil 2 /* Examples */ wikitext text/x-wiki An '''ethyric construct''' is an item that either uses [[ethyr]] to function or that is used as the base for an [[enchantment Weaves|enchantment weave]]. An example of the former is an [[Ethyrblade]], as it is a sword that makes use of ethyr; whereas an example of the latter would be an [[Aegis]], as the Aegis itself is the enchantment surrounding the object, but the weave of ethyr has been embedded within it. This page is still under construction. Please return later. __TOC__ ==Examples== * Thw sword [[Malice]] ==References== {{Ethyr}} 0dcb5fe11cf8b49fdae48daffb6219df8649dc90 1271 1270 2023-03-14T09:52:41Z OfficialTerracil 2 /* Examples */ wikitext text/x-wiki An '''ethyric construct''' is an item that either uses [[ethyr]] to function or that is used as the base for an [[enchantment Weaves|enchantment weave]]. An example of the former is an [[Ethyrblade]], as it is a sword that makes use of ethyr; whereas an example of the latter would be an [[Aegis]], as the Aegis itself is the enchantment surrounding the object, but the weave of ethyr has been embedded within it. This page is still under construction. Please return later. __TOC__ ==Examples== * The sword [[Malice]] ==References== {{Ethyr}} 574f72c490c70d01c02cbc3b94485b8abfa80ed1 Malice 0 258 1272 2023-03-14T10:12:12Z OfficialTerracil 2 Created page with "Malice is an infamous longsword, known for the many dark legends that surround its origins and powers. __TOC__ ==History== According to legend, the sword was created through horrifying human sacrifice, blood magic, and even soulbinding. Over two thousand people were slain ritually, their blood captured in vast pools before being flame dried into ash in a ritual to Asharti. The drained bodies were also cremated and the resulting bone ash mixed with the blood ash befor..." wikitext text/x-wiki Malice is an infamous longsword, known for the many dark legends that surround its origins and powers. __TOC__ ==History== According to legend, the sword was created through horrifying human sacrifice, blood magic, and even soulbinding. Over two thousand people were slain ritually, their blood captured in vast pools before being flame dried into ash in a ritual to Asharti. The drained bodies were also cremated and the resulting bone ash mixed with the blood ash before firing in a crucible. The result was enough iron to make a longsword, and infused with the strength of all the people slain through their bones. It is said that the sword still retains the souls of the slain it is composed of, with rumours circulating that one can still hear their whispers on the edge of one's mind, as they beg for release. The last known user of Malice was <REDACTED>. ==References== {{Ethyr}} 6947d9ca268b2a6b62b282960d3d53bedd228319 1274 1272 2023-03-15T13:56:27Z OfficialTerracil 2 wikitext text/x-wiki '''Malice''' is an infamous longsword, known for the many dark legends that surround its origins and powers. __TOC__ ==History== According to legend, the sword was created through horrifying human sacrifice, [[Light-Ethyr#Blood|blood magic]], and even [[Soulsteel|soulbinding]]. Over two thousand people were slain ritually, their blood captured in vast pools before being flame dried into ash in a ritual to [[Asharti]]. The drained bodies were also cremated and the resulting bone ash mixed with the blood ash before firing in a crucible. The result was enough [[steel]] to make a longsword, and infused with the strength of all the people slain through their bones. It is said that the sword still retains the souls of the slain it is composed of, with rumours circulating that one can still hear their whispers on the edge of one's mind, as they beg for release. The last known user of Malice was <REDACTED>. ==References== {{Ethyr}} b09321d40ee6582fb3cce2d71e05c04ec2d17540 Template:Ethyr 10 36 1273 1226 2023-03-15T13:54:29Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff; height: 35px" | [[Ethyr]] |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Concepts''' | [[Ethyric Theory]] · [[Ethyric Field]] · [[Magesight]] · [[Colour Theory]] |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Types''' | [[Light-Ethyr]] · [[Wyrd-Ethyr]] · [[Creation-Ethyr]] · [[Gravity-Ethyr]] |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Ethyric Constructs''' | [[Aegis]] · [[Ethyrmaille]] · [[Soulsteel]] |- |} 0610b813b3e4739f9071d535a93a0f85f4378111 Myaner 0 19 1275 1119 2023-03-21T15:17:51Z OfficialTerracil 2 /* Description */ wikitext text/x-wiki The Myaner are a collection of species and subspecies of human relatives that live on Terracil. Known colloquially as Elves, there are in fact 5 separate species belonging to the ''Myaner'' genus. Along with Drokha and Manush, the Myaner are all technically considered to be humans. Myaner can usually be distinguished via key physiological differences, but there is a great deal of variance and occasionally overlap with Manush looks. Despite this, Myaner tend to very rarely reach senescence, and as such are considered the Eldest Race. __TOC__ == Description == Myaner vary greatly in form across their different species or subspecies. It is debated on whether ''Myaner'' represent a separate species from ''Homo'' or whether they are in fact ''Homo myaner'' spp. Regardless, Myaner can be divided into 5 subgroups: * [[Nuwyverni]] - These are known to Men as the Dragon Elves, due to their cohabiting the island continent of [[Lovyrn]] where dragons live. It is due to this Elven word that the word wyvern is derived. These myaner are most commonly confused for humans, as they possess similar builds to humans, both male and female, have the least pronounced points on their ears, and and have white sclera in their eyes. Furthermore, they are the most likely to have the brown melanin humans possess, allowing them to pass for humans, albeit ethereally attractive ones. * [[Aelmyaner]] - These are known to Men as the High Elves, due to their own term for themselves meaning 'the true people'. They are the tallest of elves, with longer pointed ears and the classic inky myaner eyes. Their skin tones are also likely to range into the pale greyish-blue, although more human-like individuals are not unheard of. * [[Sicai]] - Known to Men as the Sea Elves, this is in part due to their love of the sea and sailing, but also in part due to the proclivity for individuals to be swarthier in the bluer spectrum of myaner colouration. * [[Eytor]] - Known to Men as Wood Elves, these people can be distinguished by their dappled skin tones, often resembling heavy freckles on the face but becoming more like the dappling of light through leaves on the rest of the body. These elves possess the typical myaner inky eyes as well as the longest pointy ears out of all myaner species. * [[Dinray]] - Known to Men as Snow Elves, they can be distinguished due to their commonly short statures and the monochrome skin tones, ranging from dark grey to pale white. == Sexual dimorphism == Content to come. == Life cycle == Myaner have a reputation for being immortal but this is untrue, as myaner simply have longer lifespans than most other inhabitants of Terracil. The exact lifespan varies by subspecies of myaner, but even the least long-lived race of myaner far outcompetes any manush. Myaner pregnancy lasts between 220 to 270 days, with the comparatively robust nuwyverni at the longer end of the spectrum and the slighter dinray at the lower end. This equals to approximately 11 to 13.5 silver lunar months, (just over half a year) and usually shorter than a ha manush pregnancy. Once born, the baby would breastfeed before being weaned on the same foods adults would eat. Myaner experience multiple 'puberties' throughout their life. The onset of the first is usually around 14-21 (17-25 EY) years old, and myaner usually are considered to be adults once they have reached 22-28 (25-33) years of age. As many myaner count time in periods of 11 years (sometimes nicknamed a decade), this usually means they reach adulthood at 2 or 2.5 'decades'. The onset of second puberty usually occurs at around the middle of the lifespan. This is often a period of a few years where the body goes through several physiological changes that mark a myaner as mature visually, and changes to the brain that allow an individual to be able to 'fast-forward' time. This usually is used by mature myaner to help get through menial tasks and prevent mental fatigue when engaging in routine and free up memories. This can affect an individual's ability to make memories during these times, as well as lowering social cohesion during difficult times. Lastly, some myaner species experience another, third, puberty, which takes place sometime just before reaching the latter quarter or fifth of the lifespan. In this change, the myaner who do go through this see major reshufflings of their mental faculties and cognitive ability. To do with being able to deal with a millennia's worth of memories? selective memory pruning? LOTR ROP Elrond vs Durin inspo? Also ability to manipulate their own perception of time. Perhaps second puberty allows for the blurring of weeks and months into mere days, and the ability to fast forward time, and third puberty unlocks the ability to do both fast forward and slow-mo perception of time simultaneously. This would be useful for easily seeing the big picture while also focusing on the details. Used in battle as Elven Battle Prowess or something. Great for observations, and associated with advanced wisdom in their cultures. Earth 365.24 days per year. Earth Years * 0.823 = Terracil years (TY) Terracil 444.01 days per year = Earth Years (EY) / 0.823 Myaner children experience a quicker onset of mental maturity makes young Elves seem older than they actually are.[1]:209-10 Elves' bodies developed slower than those of Men, but their minds developed more swiftly.[1]:209-10 In their twenties, they might still appear physically seven years old, though the Elf-child would have mature language and skill,[2]:228 whereas Men at the same age are already physically mature.[1]:210 More content to come. Many myaner have a reputation for living close to nature and in forests, which is indeed not an unwarranted one, but this reputation is earned due to the many benefits the myaner receive from such close cohabitation with trees. Firstly and most importantly, one of the main components to the secret of elven long lives is due to the ability to passively absorb life magic from surrounding plants that exude it. This constant infusion of the energies of growth and healing into their bodies is what allows them to shrug off the effects of ageing, from wrinkles to accumulated aches and strains in muscles and joints that in manush compound into causing the effects of old age. As a result the myaner are eager to ensure there is a healthy amount of greenery nearby in proportion to their population, and why they object in such a horrified manner to the destruction of woods and forests. The other main reason the myaner have their reputation for loving forests is due to the practice the Eytor began with their vast acorn farms. Once it was discovered that acorns were nourishing and bread could be made of their ground flour, it quickly became the staple crop of an entire people, as it could be farmed within the Oak forests without the need to deforest and plant other crops, and the trees fit the already pre-existing lifestyle. [[Acorn bread]] is still the primary staple food for many of the Eytor people. Their vast neatly organised farms can be remarkably well hidden, surrounded by forest, and can even be passed through by trespassers without them knowing. Meditation trial where they have to meditate for days in the wilderness seeing time go by quickly but also excruciatingly slowly for days as they deal with hunger and thirst. Come back after week(s) emaciated but considered a great accomplishment. == History == Content to come. == Cultures == Content to come. == Nations == Content to come. == Technology == * [[Ethyrmaille]] * [[Elfweave]] More content to come. == References == {{Peoples}} [[Category:Myaner]] 248024fa6d99c9bbba5be45466b5fb5dd17fddc4 Thena 0 247 1276 1217 2023-03-23T12:27:30Z OfficialTerracil 2 wikitext text/x-wiki [[File:Thena globe cropped.png|thumb|right|alt=Map with the main continent highlighted in green|Thena's location on the globe]] [[Thena]] is a continent in the western hemisphere of [[Terracil]] and the majority of the landmass resides in the northern hemisphere, with only a small section extending into the southern hemisphere. It is bordered to the north by the North Sea, to the east by the Sun Ocean, to the west by [[Lovyrn]] and XXXISLAND, and to the west and south by the Shivering Sea. Area Population Demonym ==Regions== * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * [[Lovyrn]] == History == == Demographics == ===Cultures=== ===Languages=== ===Religions=== == States & Nations == ==References== {{TerracilPlanet}} {{Thena}} d5dc2f60b38a839b71ae7b999bf109fbcf6f2c00 Sapient Peoples 0 14 1277 1223 2023-03-23T15:28:32Z OfficialTerracil 2 /* Reptilian */ wikitext text/x-wiki Numerous sapient species inhabit Terracil, from the familiar Homo sapiens to other species in the wider Homo genus, to more exotic sapient species such as the bipedal reptilian Melinorati and the land-dwelling squid-related Shamlek. __TOC__ == Hominids == [[File:New Evolutionary Tree.png|1150px|thumb|center|alt=An evolutionary tree, beginning with Homo and ending with all the extant hominid species.|The current evolutionary tree for the divergence of manush, myaner, and drokha.]] === Drokha === {{MainArticle| [[Drokha]]|}} Ideas go here. === Manush === {{MainArticle|[[Manush]]|}} Manush, like the Myaner and Drokha, evolved from early hominids that lived in the savannahs in the Great Eastern Rift Valley. The Manush diverged into numerous subspecies, seven of which still survive to today. In their earliest days, the various peoples roamed the lands as tribes of nomadic hunter-gatherers and organised themselves into many different social structures. From egalitarian to strict class-based, and from polyamorous to nucleic families, the wide diversity of Manush peoples established itself early. Over history this trend has only continued, with mind-bogglingly diverse peoples and cultures spread across every hospitable stretch of land they could reach. Ideas go here. The extant species of manush are: * Ha''manune'' * W'ha''manune'' * K'ha''manune'' * Cha''manune'' * M'ha''manune'' * La''manune'' * Sa''manune'' === Myaner === {{MainArticle| [[Myaner]]|}} Ideas go here. Time perception - when matured past second puberty, can see time flow both fast and slow at the same time. Useful for easily seeing the big picture while also focusing on the details. Used in battle as Elven Battle Prowess or something. Meditation trial where they have to meditate for days in the wilderness seeing time go by quickly but also excruciatingly slowly for days as they deal with hunger and thirst. Come back after week(s) emaciated but considered a great accomplishment. == Reptilian == === Itzatecah === {{MainArticle| [[Itzatecah]]|}} Ideas go here. Have advanced ability to alter time perception. In combat they can slow down time at the expense of needing extra rations later, or they can slow down their perception (thus speeding up time) to save on resources, for long term activities that require less brainpower and reaction times. Perhaps also useful for seeing the big picture as things unfold. Going into torpor to pass the time when on guard duty for days on end, motionless. Maybe even months. They all have access to the hivemind-info domain thingy. They are able to use it to help their own brain power(non-canon?), as well as delve it for information like we do the internet, and they are able to use it to communicate, though most low level individuals do not have the capability to broadcast. This ability can be granted to itzatecah by more powerful individuals. Some individuals can be allowed to broadcast their entire field of view live and others may tune in to watch this. This is limited in scope, however. The domain is a little like the internet, connected to soul-ethyr (wyrd) and creation-ethyr, and extends like wifi. Range can be extended by pylons that are often installed in the centre of a large city. Lizardmen will sometimes send delegations to build a pylon in manush, meli, or myaner cities to allow for a local embassy of itzas to perform with full functionality. Results in skinks on missions far from home needing a local pylon to be able to communicate, and feeling out of their depth when not near a pylon. Also means the tour de lustria flying trip cours needs to be entirely within wifi range so the 'cameraman' can broadcast the trip. Many different races with different skin tones from dark colours like black to warms like red and yellow, and cools like green or blue. === Melinorati === {{MainArticle| [[Melinorati]]|}} Ideas go here. Will have the ability to alter time perception to some degree based on various factors. == Aquatic == === Merse === {{MainArticle| [[Merse]]|}} Ideas go here. different types based on the different levels of the sea - adapted for coastal, abyssopelagic, etc === Shamlek === {{MainArticle| [[Shamlek]]|}} Ideas go here. ==References== {{Peoples}} 7ab391f476815b81bf1b77354d3a8e11c49f75fc Fulmenous Phials 0 229 1279 1154 2023-03-24T10:30:30Z OfficialTerracil 2 /* Other Weaponry */ wikitext text/x-wiki [[File:Lightning in a bottle.jpg|250px|thumb|right|alt=A glass sphere with lightning held within.|An illusion is used to replicate what the fulmen inside a fulmenous phial looks like - ethyric energy resembling lightning and glowing smoke.]] '''Fulmenous phials''' are the standardised way of transporting [[Light-Ethyr#Electric|ethyric]] [[fulmen]] by melinorati ethyr-guilds. __TOC__ == Description == Fulmenous phials are usually cylindrical glass phials which are filled with [[fulmen]]. The phials represent both a standardised unit of measuring volumes of fulmen as well as transportable units of usable fulmen much like an ingot is for metals. These phials are crafted according to the guidelines set out by the secretive and exclusive [[Fulmen Ethyric Guild]] and are adhered to by all four established fulmen manufacturers trusted with the recipe and facilities needed to create fulmen. == Discovery & Manufacture == [[File:Plasma Canisters 002.jpg|350px|thumb|right|A phial filled with fulmen.]] The initial discovery of the process to create fulmen is not known, but some insight can be gleaned from the known history of the individuals involved as well as their associations. It is most likely that the ancient guilds researching Kovi fire began to explore down the avenue of ethyric research and eventually somehow stumbled upon the creation of fulmen after discovering that air can be stripped of its electricity in a process named [[fulmenous division]]. This process was eventually refined and though many of the details and key fragments of knowledge are not known (or kept as very carefully guarded secrets), the general process is outlined below. When air is trapped in a specially created container it can be subjected to various manipulations in order to affect its properties. One of these manipulations is to harness [[Light-Ethyr#Electric|electric flavour]] [[light-ethyr]] to perform [[fulmenous division]] onto the heavily compressed air, which forces the air to transform into [[fulmen]]. This fulmen is then loaded into the phials and carefully packed to prevent accidents. Breakages or any method for the fulmen to escape its containment can be extremely dangerous, as it can cause severe burns, catastrophic explosions, or even death. === Phials === The phials themselves are rumoured to be especially crafted to include key components that help to transfer fulmen both in and out of the phials for refilling and for charging items that require fulmen as fuel, as well as including special enchantment weaves to prevent the fulmen destroying the container or the courier. == Uses == The main use of the phials is as fuel for various technologies ranging from weapons like the legendary ethyrblades or modern poiteiasiphons to industrial or metallurgic uses. In such cases, the phial is loaded into a port within the device before complicated machinery is used to direct, manipulate, or otherwise make use of the fulmen fuel. === Weaponry === ==== Ethyrblades ==== {{for|Ethyrblade}} When deactivated, Ethyrblades exist merely as a highly ornate hilt. The hilt has room for two phials to be inserted and contains an emitter. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the enchantments woven into the hilt to form lightning-ethyr into a blade shaped by the specifics that the emitter was tuned for. This is followed by triggering the phial to release its fulmen into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing as all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved in slightly slower sweeping motions it can melt through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Myaner ethyrmaille or the Melinorati lorica laminata harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields to resist flames and the inbuilt ward shields present on suits of ethyrmaille. ==== Poiteiasiphons ==== {{for|Poiteiasiphons}} These incredibly rare and expensive devices function by exploiting the fulmen in conjuction with complex enchantment weaves that require the operator to use pumps to compress air before performing fulmenous division, essentially making them small, mobile, fulmen-creation devices. The freshly-made fulmen is then ejected forwards after the operator compresses the release trigger. As the fulmen is new and not quality controlled in the same way the fulmen manufactorums, the ejected material sometimes is tinted different colours such white, pale blue, magenta, or purple. This is the reason for the nickname 'chromosiphons' that the devices have earned. ==== Other Weaponry ==== {{Quote|When something needs to be destroyed desperately - every axiom vapourised and burned into ethyr - I request a fulmen grenade. |unnamed high-ranking man-at-arms serving Kaidon Thel}} Fulmenous phials are highly expensive not only to fill but create in the first place, so their destruction is a ruinous sorrow. However, sometimes the standard liquid fire throw-able pot is not enough and it is necessary to not only set something ablaze or blow it apart into scraps, but to render it non-existant. In these cases, a fulmenous phial can be loaded into a fulmen grenade. This is usually a sphere filled with explosive Kovi fire packed around a cylindrical slot that fits a phial. Once a cap is placed, the device can be activated and thrown. This is destructive enough to blow a hole in rock, empty a room, and even melt through steel doors. The area is showered in melted glass and ceramic shards even as the fulmen superheats the air and burns the surroundings. A modification on this design allows for the fulmen to be enhanced, making the grenade able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion, or used as directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. === Industry === ====Laminated Plate==== [[File:Fulmenous phials series.jpg|350px|thumb|right|alt=A series of phials in various stages of depletion.|A series of phials in various stages of depletion.]] In experimentations with captured Drokha anti-pressure technology, it was discovered that running lightning ethyr through a metal wire within an anti-pressure chamber caused everything inside the chamber to become coated in an incredibly thin layer of the metal from the wire. This is being investigated for uses in all sorts of applications from gilding and plating materials, but also to construct armour through layers upon layers of different metals. Alloys were originally used, but it was discovered that a side effect of the method causes the metal to become purified and did not get deposited on the target as an alloy. With this technique, many intricately layered and structurally marvellous creations were made, including Melinorati equivalents to Myaner Ethyrmaille. ====Metallurgy==== Furthermore, this method has been used to produce certain extremely difficult to purify metals, as the techniques requiring fulmen can purify metals that otherwise are inextricable as well as make it possible to cut, melt, or form other metals. With the sharing of arcane information on ethyr and fulmenous technology between Melinorati and Myaner, this technology was used to coat individual ethyrmaille plates with drokha albium metal, making it able to resist more weathering, become stronger due to the lamination, and entirely rust resistant. These techniques are being researched for possible applications in architecture and medicine, as well. == History == * Kovi fire guilds begin research into applying ethyr to create better flames * The [[Fulmen Ethyric Guild]] is formed. == References == {{Melinorati}} [[Category:Melinorati]] [[Category:Technology]] [[Category:Fulmen]] [[Category:Ethyr]] 334bc7adbf74bb3292e7ef618876bd52ecef7056 1280 1279 2023-03-24T10:39:20Z OfficialTerracil 2 /* Poiteiasiphons */ wikitext text/x-wiki [[File:Lightning in a bottle.jpg|250px|thumb|right|alt=A glass sphere with lightning held within.|An illusion is used to replicate what the fulmen inside a fulmenous phial looks like - ethyric energy resembling lightning and glowing smoke.]] '''Fulmenous phials''' are the standardised way of transporting [[Light-Ethyr#Electric|ethyric]] [[fulmen]] by melinorati ethyr-guilds. __TOC__ == Description == Fulmenous phials are usually cylindrical glass phials which are filled with [[fulmen]]. The phials represent both a standardised unit of measuring volumes of fulmen as well as transportable units of usable fulmen much like an ingot is for metals. These phials are crafted according to the guidelines set out by the secretive and exclusive [[Fulmen Ethyric Guild]] and are adhered to by all four established fulmen manufacturers trusted with the recipe and facilities needed to create fulmen. == Discovery & Manufacture == [[File:Plasma Canisters 002.jpg|350px|thumb|right|A phial filled with fulmen.]] The initial discovery of the process to create fulmen is not known, but some insight can be gleaned from the known history of the individuals involved as well as their associations. It is most likely that the ancient guilds researching Kovi fire began to explore down the avenue of ethyric research and eventually somehow stumbled upon the creation of fulmen after discovering that air can be stripped of its electricity in a process named [[fulmenous division]]. This process was eventually refined and though many of the details and key fragments of knowledge are not known (or kept as very carefully guarded secrets), the general process is outlined below. When air is trapped in a specially created container it can be subjected to various manipulations in order to affect its properties. One of these manipulations is to harness [[Light-Ethyr#Electric|electric flavour]] [[light-ethyr]] to perform [[fulmenous division]] onto the heavily compressed air, which forces the air to transform into [[fulmen]]. This fulmen is then loaded into the phials and carefully packed to prevent accidents. Breakages or any method for the fulmen to escape its containment can be extremely dangerous, as it can cause severe burns, catastrophic explosions, or even death. === Phials === The phials themselves are rumoured to be especially crafted to include key components that help to transfer fulmen both in and out of the phials for refilling and for charging items that require fulmen as fuel, as well as including special enchantment weaves to prevent the fulmen destroying the container or the courier. == Uses == The main use of the phials is as fuel for various technologies ranging from weapons like the legendary ethyrblades or modern poiteiasiphons to industrial or metallurgic uses. In such cases, the phial is loaded into a port within the device before complicated machinery is used to direct, manipulate, or otherwise make use of the fulmen fuel. === Weaponry === ==== Ethyrblades ==== {{for|Ethyrblade}} When deactivated, Ethyrblades exist merely as a highly ornate hilt. The hilt has room for two phials to be inserted and contains an emitter. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the enchantments woven into the hilt to form lightning-ethyr into a blade shaped by the specifics that the emitter was tuned for. This is followed by triggering the phial to release its fulmen into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing as all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved in slightly slower sweeping motions it can melt through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Myaner ethyrmaille or the Melinorati lorica laminata harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields to resist flames and the inbuilt ward shields present on suits of ethyrmaille. ==== Poiteiasiphons ==== {{for|Poiteiasiphons}} These incredibly rare and expensive devices function by exploiting the fulmen in conjuction with complex enchantment weaves that require the operator to use pumps to compress air before performing fulmenous division, essentially making them small, mobile, fulmen-creation devices. The freshly-made fulmen is then ejected forwards after the operator compresses the release trigger. As the fulmen is new and not quality-controlled in the same way the fulmen manufactorums do, the ejecta is sometimes tinted different colours such white, pale blue, magenta, or purple. This is the reason for the nickname 'chromosiphons' that the devices have earned. ==== Other Weaponry ==== {{Quote|When something needs to be destroyed desperately - every axiom vapourised and burned into ethyr - I request a fulmen grenade. |unnamed high-ranking man-at-arms serving Kaidon Thel}} Fulmenous phials are highly expensive not only to fill but create in the first place, so their destruction is a ruinous sorrow. However, sometimes the standard liquid fire throw-able pot is not enough and it is necessary to not only set something ablaze or blow it apart into scraps, but to render it non-existant. In these cases, a fulmenous phial can be loaded into a fulmen grenade. This is usually a sphere filled with explosive Kovi fire packed around a cylindrical slot that fits a phial. Once a cap is placed, the device can be activated and thrown. This is destructive enough to blow a hole in rock, empty a room, and even melt through steel doors. The area is showered in melted glass and ceramic shards even as the fulmen superheats the air and burns the surroundings. A modification on this design allows for the fulmen to be enhanced, making the grenade able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion, or used as directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. === Industry === ====Laminated Plate==== [[File:Fulmenous phials series.jpg|350px|thumb|right|alt=A series of phials in various stages of depletion.|A series of phials in various stages of depletion.]] In experimentations with captured Drokha anti-pressure technology, it was discovered that running lightning ethyr through a metal wire within an anti-pressure chamber caused everything inside the chamber to become coated in an incredibly thin layer of the metal from the wire. This is being investigated for uses in all sorts of applications from gilding and plating materials, but also to construct armour through layers upon layers of different metals. Alloys were originally used, but it was discovered that a side effect of the method causes the metal to become purified and did not get deposited on the target as an alloy. With this technique, many intricately layered and structurally marvellous creations were made, including Melinorati equivalents to Myaner Ethyrmaille. ====Metallurgy==== Furthermore, this method has been used to produce certain extremely difficult to purify metals, as the techniques requiring fulmen can purify metals that otherwise are inextricable as well as make it possible to cut, melt, or form other metals. With the sharing of arcane information on ethyr and fulmenous technology between Melinorati and Myaner, this technology was used to coat individual ethyrmaille plates with drokha albium metal, making it able to resist more weathering, become stronger due to the lamination, and entirely rust resistant. These techniques are being researched for possible applications in architecture and medicine, as well. == History == * Kovi fire guilds begin research into applying ethyr to create better flames * The [[Fulmen Ethyric Guild]] is formed. == References == {{Melinorati}} [[Category:Melinorati]] [[Category:Technology]] [[Category:Fulmen]] [[Category:Ethyr]] 45a39e28474101e7b4f866ace1e12334860d3b49 1281 1280 2023-03-24T10:44:30Z OfficialTerracil 2 /* Other Weaponry */ wikitext text/x-wiki [[File:Lightning in a bottle.jpg|250px|thumb|right|alt=A glass sphere with lightning held within.|An illusion is used to replicate what the fulmen inside a fulmenous phial looks like - ethyric energy resembling lightning and glowing smoke.]] '''Fulmenous phials''' are the standardised way of transporting [[Light-Ethyr#Electric|ethyric]] [[fulmen]] by melinorati ethyr-guilds. __TOC__ == Description == Fulmenous phials are usually cylindrical glass phials which are filled with [[fulmen]]. The phials represent both a standardised unit of measuring volumes of fulmen as well as transportable units of usable fulmen much like an ingot is for metals. These phials are crafted according to the guidelines set out by the secretive and exclusive [[Fulmen Ethyric Guild]] and are adhered to by all four established fulmen manufacturers trusted with the recipe and facilities needed to create fulmen. == Discovery & Manufacture == [[File:Plasma Canisters 002.jpg|350px|thumb|right|A phial filled with fulmen.]] The initial discovery of the process to create fulmen is not known, but some insight can be gleaned from the known history of the individuals involved as well as their associations. It is most likely that the ancient guilds researching Kovi fire began to explore down the avenue of ethyric research and eventually somehow stumbled upon the creation of fulmen after discovering that air can be stripped of its electricity in a process named [[fulmenous division]]. This process was eventually refined and though many of the details and key fragments of knowledge are not known (or kept as very carefully guarded secrets), the general process is outlined below. When air is trapped in a specially created container it can be subjected to various manipulations in order to affect its properties. One of these manipulations is to harness [[Light-Ethyr#Electric|electric flavour]] [[light-ethyr]] to perform [[fulmenous division]] onto the heavily compressed air, which forces the air to transform into [[fulmen]]. This fulmen is then loaded into the phials and carefully packed to prevent accidents. Breakages or any method for the fulmen to escape its containment can be extremely dangerous, as it can cause severe burns, catastrophic explosions, or even death. === Phials === The phials themselves are rumoured to be especially crafted to include key components that help to transfer fulmen both in and out of the phials for refilling and for charging items that require fulmen as fuel, as well as including special enchantment weaves to prevent the fulmen destroying the container or the courier. == Uses == The main use of the phials is as fuel for various technologies ranging from weapons like the legendary ethyrblades or modern poiteiasiphons to industrial or metallurgic uses. In such cases, the phial is loaded into a port within the device before complicated machinery is used to direct, manipulate, or otherwise make use of the fulmen fuel. === Weaponry === ==== Ethyrblades ==== {{for|Ethyrblade}} When deactivated, Ethyrblades exist merely as a highly ornate hilt. The hilt has room for two phials to be inserted and contains an emitter. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the enchantments woven into the hilt to form lightning-ethyr into a blade shaped by the specifics that the emitter was tuned for. This is followed by triggering the phial to release its fulmen into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing as all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved in slightly slower sweeping motions it can melt through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Myaner ethyrmaille or the Melinorati lorica laminata harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields to resist flames and the inbuilt ward shields present on suits of ethyrmaille. ==== Poiteiasiphons ==== {{for|Poiteiasiphons}} These incredibly rare and expensive devices function by exploiting the fulmen in conjuction with complex enchantment weaves that require the operator to use pumps to compress air before performing fulmenous division, essentially making them small, mobile, fulmen-creation devices. The freshly-made fulmen is then ejected forwards after the operator compresses the release trigger. As the fulmen is new and not quality-controlled in the same way the fulmen manufactorums do, the ejecta is sometimes tinted different colours such white, pale blue, magenta, or purple. This is the reason for the nickname 'chromosiphons' that the devices have earned. ==== Other Weaponry ==== {{Quote|When something needs to be destroyed desperately - every axiom vapourised and burned into ethyr - I request a fulmen grenade. |unnamed high-ranking man-at-arms serving Kaidon Thel}} Fulmenous phials are highly expensive not only to fill but create in the first place, so their destruction is a ruinous sorrow. However, sometimes a standard liquid-fire throwable pot is insufficient and it is necessary to not only set something ablaze or blow it apart into scraps, but to render it non-existant. In these cases, a fulmenous phial can be loaded into a fulmen grenade. This is usually a sphere filled with explosive Kovi fire packed around a cylindrical slot that fits a phial. Once a cap is placed, the device can be activated and thrown. This is destructive enough to blow a hole in rock, empty a room, and even melt through steel doors. The area is showered in melted glass and ceramic shards even as the fulmen superheats the air and burns the surroundings. A modification on this design allows for the fulmen to be enhanced, making the grenade able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion, or used as directed explosions to help break through barriers. Though fabulously expensive - and almost as dangerous to the wielder as to their foe - as a result of their terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. === Industry === ====Laminated Plate==== [[File:Fulmenous phials series.jpg|350px|thumb|right|alt=A series of phials in various stages of depletion.|A series of phials in various stages of depletion.]] In experimentations with captured Drokha anti-pressure technology, it was discovered that running lightning ethyr through a metal wire within an anti-pressure chamber caused everything inside the chamber to become coated in an incredibly thin layer of the metal from the wire. This is being investigated for uses in all sorts of applications from gilding and plating materials, but also to construct armour through layers upon layers of different metals. Alloys were originally used, but it was discovered that a side effect of the method causes the metal to become purified and did not get deposited on the target as an alloy. With this technique, many intricately layered and structurally marvellous creations were made, including Melinorati equivalents to Myaner Ethyrmaille. ====Metallurgy==== Furthermore, this method has been used to produce certain extremely difficult to purify metals, as the techniques requiring fulmen can purify metals that otherwise are inextricable as well as make it possible to cut, melt, or form other metals. With the sharing of arcane information on ethyr and fulmenous technology between Melinorati and Myaner, this technology was used to coat individual ethyrmaille plates with drokha albium metal, making it able to resist more weathering, become stronger due to the lamination, and entirely rust resistant. These techniques are being researched for possible applications in architecture and medicine, as well. == History == * Kovi fire guilds begin research into applying ethyr to create better flames * The [[Fulmen Ethyric Guild]] is formed. == References == {{Melinorati}} [[Category:Melinorati]] [[Category:Technology]] [[Category:Fulmen]] [[Category:Ethyr]] 365c01075d636a7e00744b8bd18a9a75e856392d 1282 1281 2023-03-24T10:45:33Z OfficialTerracil 2 /* Laminated Plate */ wikitext text/x-wiki [[File:Lightning in a bottle.jpg|250px|thumb|right|alt=A glass sphere with lightning held within.|An illusion is used to replicate what the fulmen inside a fulmenous phial looks like - ethyric energy resembling lightning and glowing smoke.]] '''Fulmenous phials''' are the standardised way of transporting [[Light-Ethyr#Electric|ethyric]] [[fulmen]] by melinorati ethyr-guilds. __TOC__ == Description == Fulmenous phials are usually cylindrical glass phials which are filled with [[fulmen]]. The phials represent both a standardised unit of measuring volumes of fulmen as well as transportable units of usable fulmen much like an ingot is for metals. These phials are crafted according to the guidelines set out by the secretive and exclusive [[Fulmen Ethyric Guild]] and are adhered to by all four established fulmen manufacturers trusted with the recipe and facilities needed to create fulmen. == Discovery & Manufacture == [[File:Plasma Canisters 002.jpg|350px|thumb|right|A phial filled with fulmen.]] The initial discovery of the process to create fulmen is not known, but some insight can be gleaned from the known history of the individuals involved as well as their associations. It is most likely that the ancient guilds researching Kovi fire began to explore down the avenue of ethyric research and eventually somehow stumbled upon the creation of fulmen after discovering that air can be stripped of its electricity in a process named [[fulmenous division]]. This process was eventually refined and though many of the details and key fragments of knowledge are not known (or kept as very carefully guarded secrets), the general process is outlined below. When air is trapped in a specially created container it can be subjected to various manipulations in order to affect its properties. One of these manipulations is to harness [[Light-Ethyr#Electric|electric flavour]] [[light-ethyr]] to perform [[fulmenous division]] onto the heavily compressed air, which forces the air to transform into [[fulmen]]. This fulmen is then loaded into the phials and carefully packed to prevent accidents. Breakages or any method for the fulmen to escape its containment can be extremely dangerous, as it can cause severe burns, catastrophic explosions, or even death. === Phials === The phials themselves are rumoured to be especially crafted to include key components that help to transfer fulmen both in and out of the phials for refilling and for charging items that require fulmen as fuel, as well as including special enchantment weaves to prevent the fulmen destroying the container or the courier. == Uses == The main use of the phials is as fuel for various technologies ranging from weapons like the legendary ethyrblades or modern poiteiasiphons to industrial or metallurgic uses. In such cases, the phial is loaded into a port within the device before complicated machinery is used to direct, manipulate, or otherwise make use of the fulmen fuel. === Weaponry === ==== Ethyrblades ==== {{for|Ethyrblade}} When deactivated, Ethyrblades exist merely as a highly ornate hilt. The hilt has room for two phials to be inserted and contains an emitter. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the enchantments woven into the hilt to form lightning-ethyr into a blade shaped by the specifics that the emitter was tuned for. This is followed by triggering the phial to release its fulmen into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing as all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved in slightly slower sweeping motions it can melt through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Myaner ethyrmaille or the Melinorati lorica laminata harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields to resist flames and the inbuilt ward shields present on suits of ethyrmaille. ==== Poiteiasiphons ==== {{for|Poiteiasiphons}} These incredibly rare and expensive devices function by exploiting the fulmen in conjuction with complex enchantment weaves that require the operator to use pumps to compress air before performing fulmenous division, essentially making them small, mobile, fulmen-creation devices. The freshly-made fulmen is then ejected forwards after the operator compresses the release trigger. As the fulmen is new and not quality-controlled in the same way the fulmen manufactorums do, the ejecta is sometimes tinted different colours such white, pale blue, magenta, or purple. This is the reason for the nickname 'chromosiphons' that the devices have earned. ==== Other Weaponry ==== {{Quote|When something needs to be destroyed desperately - every axiom vapourised and burned into ethyr - I request a fulmen grenade. |unnamed high-ranking man-at-arms serving Kaidon Thel}} Fulmenous phials are highly expensive not only to fill but create in the first place, so their destruction is a ruinous sorrow. However, sometimes a standard liquid-fire throwable pot is insufficient and it is necessary to not only set something ablaze or blow it apart into scraps, but to render it non-existant. In these cases, a fulmenous phial can be loaded into a fulmen grenade. This is usually a sphere filled with explosive Kovi fire packed around a cylindrical slot that fits a phial. Once a cap is placed, the device can be activated and thrown. This is destructive enough to blow a hole in rock, empty a room, and even melt through steel doors. The area is showered in melted glass and ceramic shards even as the fulmen superheats the air and burns the surroundings. A modification on this design allows for the fulmen to be enhanced, making the grenade able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion, or used as directed explosions to help break through barriers. Though fabulously expensive - and almost as dangerous to the wielder as to their foe - as a result of their terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. === Industry === ====Laminated Plate==== {{see|Laminated Plate}} [[File:Fulmenous phials series.jpg|350px|thumb|right|alt=A series of phials in various stages of depletion.|A series of phials in various stages of depletion.]] In experimentations with captured Drokha anti-pressure technology, it was discovered that running lightning ethyr through a metal wire within an anti-pressure chamber caused everything inside the chamber to become coated in an incredibly thin layer of the metal from the wire. This is being investigated for uses in all sorts of applications from gilding and plating materials, but also to construct armour through layers upon layers of different metals. Alloys were originally used, but it was discovered that a side effect of the method causes the metal to become purified and did not get deposited on the target as an alloy. With this technique, many intricately layered and structurally marvellous creations were made, including Melinorati equivalents to Myaner Ethyrmaille. ====Metallurgy==== Furthermore, this method has been used to produce certain extremely difficult to purify metals, as the techniques requiring fulmen can purify metals that otherwise are inextricable as well as make it possible to cut, melt, or form other metals. With the sharing of arcane information on ethyr and fulmenous technology between Melinorati and Myaner, this technology was used to coat individual ethyrmaille plates with drokha albium metal, making it able to resist more weathering, become stronger due to the lamination, and entirely rust resistant. These techniques are being researched for possible applications in architecture and medicine, as well. == History == * Kovi fire guilds begin research into applying ethyr to create better flames * The [[Fulmen Ethyric Guild]] is formed. == References == {{Melinorati}} [[Category:Melinorati]] [[Category:Technology]] [[Category:Fulmen]] [[Category:Ethyr]] f4bb7ac52b5b35c62ee2ae59d84b12a19ff0881a 1283 1282 2023-03-24T10:45:51Z OfficialTerracil 2 /* Laminated Plate */ wikitext text/x-wiki [[File:Lightning in a bottle.jpg|250px|thumb|right|alt=A glass sphere with lightning held within.|An illusion is used to replicate what the fulmen inside a fulmenous phial looks like - ethyric energy resembling lightning and glowing smoke.]] '''Fulmenous phials''' are the standardised way of transporting [[Light-Ethyr#Electric|ethyric]] [[fulmen]] by melinorati ethyr-guilds. __TOC__ == Description == Fulmenous phials are usually cylindrical glass phials which are filled with [[fulmen]]. The phials represent both a standardised unit of measuring volumes of fulmen as well as transportable units of usable fulmen much like an ingot is for metals. These phials are crafted according to the guidelines set out by the secretive and exclusive [[Fulmen Ethyric Guild]] and are adhered to by all four established fulmen manufacturers trusted with the recipe and facilities needed to create fulmen. == Discovery & Manufacture == [[File:Plasma Canisters 002.jpg|350px|thumb|right|A phial filled with fulmen.]] The initial discovery of the process to create fulmen is not known, but some insight can be gleaned from the known history of the individuals involved as well as their associations. It is most likely that the ancient guilds researching Kovi fire began to explore down the avenue of ethyric research and eventually somehow stumbled upon the creation of fulmen after discovering that air can be stripped of its electricity in a process named [[fulmenous division]]. This process was eventually refined and though many of the details and key fragments of knowledge are not known (or kept as very carefully guarded secrets), the general process is outlined below. When air is trapped in a specially created container it can be subjected to various manipulations in order to affect its properties. One of these manipulations is to harness [[Light-Ethyr#Electric|electric flavour]] [[light-ethyr]] to perform [[fulmenous division]] onto the heavily compressed air, which forces the air to transform into [[fulmen]]. This fulmen is then loaded into the phials and carefully packed to prevent accidents. Breakages or any method for the fulmen to escape its containment can be extremely dangerous, as it can cause severe burns, catastrophic explosions, or even death. === Phials === The phials themselves are rumoured to be especially crafted to include key components that help to transfer fulmen both in and out of the phials for refilling and for charging items that require fulmen as fuel, as well as including special enchantment weaves to prevent the fulmen destroying the container or the courier. == Uses == The main use of the phials is as fuel for various technologies ranging from weapons like the legendary ethyrblades or modern poiteiasiphons to industrial or metallurgic uses. In such cases, the phial is loaded into a port within the device before complicated machinery is used to direct, manipulate, or otherwise make use of the fulmen fuel. === Weaponry === ==== Ethyrblades ==== {{for|Ethyrblade}} When deactivated, Ethyrblades exist merely as a highly ornate hilt. The hilt has room for two phials to be inserted and contains an emitter. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the enchantments woven into the hilt to form lightning-ethyr into a blade shaped by the specifics that the emitter was tuned for. This is followed by triggering the phial to release its fulmen into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing as all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved in slightly slower sweeping motions it can melt through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Myaner ethyrmaille or the Melinorati lorica laminata harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields to resist flames and the inbuilt ward shields present on suits of ethyrmaille. ==== Poiteiasiphons ==== {{for|Poiteiasiphons}} These incredibly rare and expensive devices function by exploiting the fulmen in conjuction with complex enchantment weaves that require the operator to use pumps to compress air before performing fulmenous division, essentially making them small, mobile, fulmen-creation devices. The freshly-made fulmen is then ejected forwards after the operator compresses the release trigger. As the fulmen is new and not quality-controlled in the same way the fulmen manufactorums do, the ejecta is sometimes tinted different colours such white, pale blue, magenta, or purple. This is the reason for the nickname 'chromosiphons' that the devices have earned. ==== Other Weaponry ==== {{Quote|When something needs to be destroyed desperately - every axiom vapourised and burned into ethyr - I request a fulmen grenade. |unnamed high-ranking man-at-arms serving Kaidon Thel}} Fulmenous phials are highly expensive not only to fill but create in the first place, so their destruction is a ruinous sorrow. However, sometimes a standard liquid-fire throwable pot is insufficient and it is necessary to not only set something ablaze or blow it apart into scraps, but to render it non-existant. In these cases, a fulmenous phial can be loaded into a fulmen grenade. This is usually a sphere filled with explosive Kovi fire packed around a cylindrical slot that fits a phial. Once a cap is placed, the device can be activated and thrown. This is destructive enough to blow a hole in rock, empty a room, and even melt through steel doors. The area is showered in melted glass and ceramic shards even as the fulmen superheats the air and burns the surroundings. A modification on this design allows for the fulmen to be enhanced, making the grenade able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion, or used as directed explosions to help break through barriers. Though fabulously expensive - and almost as dangerous to the wielder as to their foe - as a result of their terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. === Industry === ====Laminated Plate==== {{for|Laminated Plate}} [[File:Fulmenous phials series.jpg|350px|thumb|right|alt=A series of phials in various stages of depletion.|A series of phials in various stages of depletion.]] In experimentations with captured Drokha anti-pressure technology, it was discovered that running lightning ethyr through a metal wire within an anti-pressure chamber caused everything inside the chamber to become coated in an incredibly thin layer of the metal from the wire. This is being investigated for uses in all sorts of applications from gilding and plating materials, but also to construct armour through layers upon layers of different metals. Alloys were originally used, but it was discovered that a side effect of the method causes the metal to become purified and did not get deposited on the target as an alloy. With this technique, many intricately layered and structurally marvellous creations were made, including Melinorati equivalents to Myaner Ethyrmaille. ====Metallurgy==== Furthermore, this method has been used to produce certain extremely difficult to purify metals, as the techniques requiring fulmen can purify metals that otherwise are inextricable as well as make it possible to cut, melt, or form other metals. With the sharing of arcane information on ethyr and fulmenous technology between Melinorati and Myaner, this technology was used to coat individual ethyrmaille plates with drokha albium metal, making it able to resist more weathering, become stronger due to the lamination, and entirely rust resistant. These techniques are being researched for possible applications in architecture and medicine, as well. == History == * Kovi fire guilds begin research into applying ethyr to create better flames * The [[Fulmen Ethyric Guild]] is formed. == References == {{Melinorati}} [[Category:Melinorati]] [[Category:Technology]] [[Category:Fulmen]] [[Category:Ethyr]] eaeed4d63f0f6be06420c575078fa83b07a587fe 1288 1283 2023-03-24T14:37:13Z OfficialTerracil 2 /* Discovery & Manufacture */ wikitext text/x-wiki [[File:Lightning in a bottle.jpg|250px|thumb|right|alt=A glass sphere with lightning held within.|An illusion is used to replicate what the fulmen inside a fulmenous phial looks like - ethyric energy resembling lightning and glowing smoke.]] '''Fulmenous phials''' are the standardised way of transporting [[Light-Ethyr#Electric|ethyric]] [[fulmen]] by melinorati ethyr-guilds. __TOC__ == Description == Fulmenous phials are usually cylindrical glass phials which are filled with [[fulmen]]. The phials represent both a standardised unit of measuring volumes of fulmen as well as transportable units of usable fulmen much like an ingot is for metals. These phials are crafted according to the guidelines set out by the secretive and exclusive [[Fulmen Ethyric Guild]] and are adhered to by all four established fulmen manufacturers trusted with the recipe and facilities needed to create fulmen. == Discovery & Manufacture == [[File:Plasma Canisters 002.jpg|350px|thumb|right|A phial filled with fulmen.]] The initial discovery of the process to create fulmen is not known, but some insight can be gleaned from the known history of the individuals involved as well as their associations. It is most likely that the ancient guilds researching Kovi fire began to explore down the avenue of ethyric research and eventually somehow stumbled upon the creation of fulmen after discovering that air can be stripped of its electricity in a process named [[Fulmenous Division|fulmenous division]]. This process was eventually refined and though many of the details and key fragments of knowledge are not known (or kept as very carefully guarded secrets), the general process is outlined below. When air is trapped in a specially created container it can be subjected to various manipulations in order to affect its properties. One of these manipulations is to harness [[Light-Ethyr#Electric|electric flavour]] [[light-ethyr]] to perform [[fulmenous division]] onto the heavily compressed air, which forces the air to transform into [[fulmen]]. This fulmen is then loaded into the phials and carefully packed to prevent accidents. Breakages or any method for the fulmen to escape its containment can be extremely dangerous, as it can cause severe burns, catastrophic explosions, or even death. === Phials === The phials themselves are rumoured to be especially crafted to include key components that help to transfer fulmen both in and out of the phials for refilling and for charging items that require fulmen as fuel, as well as including special enchantment weaves to prevent the fulmen destroying the container or the courier. == Uses == The main use of the phials is as fuel for various technologies ranging from weapons like the legendary ethyrblades or modern poiteiasiphons to industrial or metallurgic uses. In such cases, the phial is loaded into a port within the device before complicated machinery is used to direct, manipulate, or otherwise make use of the fulmen fuel. === Weaponry === ==== Ethyrblades ==== {{for|Ethyrblade}} When deactivated, Ethyrblades exist merely as a highly ornate hilt. The hilt has room for two phials to be inserted and contains an emitter. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the enchantments woven into the hilt to form lightning-ethyr into a blade shaped by the specifics that the emitter was tuned for. This is followed by triggering the phial to release its fulmen into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing as all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved in slightly slower sweeping motions it can melt through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Myaner ethyrmaille or the Melinorati lorica laminata harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields to resist flames and the inbuilt ward shields present on suits of ethyrmaille. ==== Poiteiasiphons ==== {{for|Poiteiasiphons}} These incredibly rare and expensive devices function by exploiting the fulmen in conjuction with complex enchantment weaves that require the operator to use pumps to compress air before performing fulmenous division, essentially making them small, mobile, fulmen-creation devices. The freshly-made fulmen is then ejected forwards after the operator compresses the release trigger. As the fulmen is new and not quality-controlled in the same way the fulmen manufactorums do, the ejecta is sometimes tinted different colours such white, pale blue, magenta, or purple. This is the reason for the nickname 'chromosiphons' that the devices have earned. ==== Other Weaponry ==== {{Quote|When something needs to be destroyed desperately - every axiom vapourised and burned into ethyr - I request a fulmen grenade. |unnamed high-ranking man-at-arms serving Kaidon Thel}} Fulmenous phials are highly expensive not only to fill but create in the first place, so their destruction is a ruinous sorrow. However, sometimes a standard liquid-fire throwable pot is insufficient and it is necessary to not only set something ablaze or blow it apart into scraps, but to render it non-existant. In these cases, a fulmenous phial can be loaded into a fulmen grenade. This is usually a sphere filled with explosive Kovi fire packed around a cylindrical slot that fits a phial. Once a cap is placed, the device can be activated and thrown. This is destructive enough to blow a hole in rock, empty a room, and even melt through steel doors. The area is showered in melted glass and ceramic shards even as the fulmen superheats the air and burns the surroundings. A modification on this design allows for the fulmen to be enhanced, making the grenade able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion, or used as directed explosions to help break through barriers. Though fabulously expensive - and almost as dangerous to the wielder as to their foe - as a result of their terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. === Industry === ====Laminated Plate==== {{for|Laminated Plate}} [[File:Fulmenous phials series.jpg|350px|thumb|right|alt=A series of phials in various stages of depletion.|A series of phials in various stages of depletion.]] In experimentations with captured Drokha anti-pressure technology, it was discovered that running lightning ethyr through a metal wire within an anti-pressure chamber caused everything inside the chamber to become coated in an incredibly thin layer of the metal from the wire. This is being investigated for uses in all sorts of applications from gilding and plating materials, but also to construct armour through layers upon layers of different metals. Alloys were originally used, but it was discovered that a side effect of the method causes the metal to become purified and did not get deposited on the target as an alloy. With this technique, many intricately layered and structurally marvellous creations were made, including Melinorati equivalents to Myaner Ethyrmaille. ====Metallurgy==== Furthermore, this method has been used to produce certain extremely difficult to purify metals, as the techniques requiring fulmen can purify metals that otherwise are inextricable as well as make it possible to cut, melt, or form other metals. With the sharing of arcane information on ethyr and fulmenous technology between Melinorati and Myaner, this technology was used to coat individual ethyrmaille plates with drokha albium metal, making it able to resist more weathering, become stronger due to the lamination, and entirely rust resistant. These techniques are being researched for possible applications in architecture and medicine, as well. == History == * Kovi fire guilds begin research into applying ethyr to create better flames * The [[Fulmen Ethyric Guild]] is formed. == References == {{Melinorati}} [[Category:Melinorati]] [[Category:Technology]] [[Category:Fulmen]] [[Category:Ethyr]] 21ac19403c155d3ab1aa938472a5f7831debebdd 1289 1288 2023-03-24T14:37:52Z OfficialTerracil 2 /* Discovery & Manufacture */ wikitext text/x-wiki [[File:Lightning in a bottle.jpg|250px|thumb|right|alt=A glass sphere with lightning held within.|An illusion is used to replicate what the fulmen inside a fulmenous phial looks like - ethyric energy resembling lightning and glowing smoke.]] '''Fulmenous phials''' are the standardised way of transporting [[Light-Ethyr#Electric|ethyric]] [[fulmen]] by melinorati ethyr-guilds. __TOC__ == Description == Fulmenous phials are usually cylindrical glass phials which are filled with [[fulmen]]. The phials represent both a standardised unit of measuring volumes of fulmen as well as transportable units of usable fulmen much like an ingot is for metals. These phials are crafted according to the guidelines set out by the secretive and exclusive [[Fulmen Ethyric Guild]] and are adhered to by all four established fulmen manufacturers trusted with the recipe and facilities needed to create fulmen. == Discovery & Manufacture == [[File:Plasma Canisters 002.jpg|350px|thumb|right|A phial filled with fulmen.]] The initial discovery of the process to create fulmen is not known, but some insight can be gleaned from the known history of the individuals involved as well as their associations. It is most likely that the ancient guilds researching Kovi fire began to explore down the avenue of ethyric research and eventually somehow stumbled upon the creation of fulmen after discovering that air can be stripped of its electricity in a process named [[Fulmenous Division|fulmenous division]]. This process was eventually refined and though many of the details and key fragments of knowledge are not known (or kept as very carefully guarded secrets), the general process is outlined below. When air is trapped in a specially created container it can be subjected to various manipulations in order to affect its properties. One of these manipulations is to harness [[Light-Ethyr#Electric|electric flavour]] [[Light-Ethyr|light-ethyr]] to perform fulmenous division onto the heavily compressed air, which forces the air to transform into [[fulmen]]. This fulmen is then loaded into the phials and carefully packed to prevent accidents. Breakages or any method for the fulmen to escape its containment can be extremely dangerous, as it can cause severe burns, catastrophic explosions, or even death. === Phials === The phials themselves are rumoured to be especially crafted to include key components that help to transfer fulmen both in and out of the phials for refilling and for charging items that require fulmen as fuel, as well as including special enchantment weaves to prevent the fulmen destroying the container or the courier. == Uses == The main use of the phials is as fuel for various technologies ranging from weapons like the legendary ethyrblades or modern poiteiasiphons to industrial or metallurgic uses. In such cases, the phial is loaded into a port within the device before complicated machinery is used to direct, manipulate, or otherwise make use of the fulmen fuel. === Weaponry === ==== Ethyrblades ==== {{for|Ethyrblade}} When deactivated, Ethyrblades exist merely as a highly ornate hilt. The hilt has room for two phials to be inserted and contains an emitter. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the enchantments woven into the hilt to form lightning-ethyr into a blade shaped by the specifics that the emitter was tuned for. This is followed by triggering the phial to release its fulmen into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing as all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved in slightly slower sweeping motions it can melt through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Myaner ethyrmaille or the Melinorati lorica laminata harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields to resist flames and the inbuilt ward shields present on suits of ethyrmaille. ==== Poiteiasiphons ==== {{for|Poiteiasiphons}} These incredibly rare and expensive devices function by exploiting the fulmen in conjuction with complex enchantment weaves that require the operator to use pumps to compress air before performing fulmenous division, essentially making them small, mobile, fulmen-creation devices. The freshly-made fulmen is then ejected forwards after the operator compresses the release trigger. As the fulmen is new and not quality-controlled in the same way the fulmen manufactorums do, the ejecta is sometimes tinted different colours such white, pale blue, magenta, or purple. This is the reason for the nickname 'chromosiphons' that the devices have earned. ==== Other Weaponry ==== {{Quote|When something needs to be destroyed desperately - every axiom vapourised and burned into ethyr - I request a fulmen grenade. |unnamed high-ranking man-at-arms serving Kaidon Thel}} Fulmenous phials are highly expensive not only to fill but create in the first place, so their destruction is a ruinous sorrow. However, sometimes a standard liquid-fire throwable pot is insufficient and it is necessary to not only set something ablaze or blow it apart into scraps, but to render it non-existant. In these cases, a fulmenous phial can be loaded into a fulmen grenade. This is usually a sphere filled with explosive Kovi fire packed around a cylindrical slot that fits a phial. Once a cap is placed, the device can be activated and thrown. This is destructive enough to blow a hole in rock, empty a room, and even melt through steel doors. The area is showered in melted glass and ceramic shards even as the fulmen superheats the air and burns the surroundings. A modification on this design allows for the fulmen to be enhanced, making the grenade able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion, or used as directed explosions to help break through barriers. Though fabulously expensive - and almost as dangerous to the wielder as to their foe - as a result of their terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. === Industry === ====Laminated Plate==== {{for|Laminated Plate}} [[File:Fulmenous phials series.jpg|350px|thumb|right|alt=A series of phials in various stages of depletion.|A series of phials in various stages of depletion.]] In experimentations with captured Drokha anti-pressure technology, it was discovered that running lightning ethyr through a metal wire within an anti-pressure chamber caused everything inside the chamber to become coated in an incredibly thin layer of the metal from the wire. This is being investigated for uses in all sorts of applications from gilding and plating materials, but also to construct armour through layers upon layers of different metals. Alloys were originally used, but it was discovered that a side effect of the method causes the metal to become purified and did not get deposited on the target as an alloy. With this technique, many intricately layered and structurally marvellous creations were made, including Melinorati equivalents to Myaner Ethyrmaille. ====Metallurgy==== Furthermore, this method has been used to produce certain extremely difficult to purify metals, as the techniques requiring fulmen can purify metals that otherwise are inextricable as well as make it possible to cut, melt, or form other metals. With the sharing of arcane information on ethyr and fulmenous technology between Melinorati and Myaner, this technology was used to coat individual ethyrmaille plates with drokha albium metal, making it able to resist more weathering, become stronger due to the lamination, and entirely rust resistant. These techniques are being researched for possible applications in architecture and medicine, as well. == History == * Kovi fire guilds begin research into applying ethyr to create better flames * The [[Fulmen Ethyric Guild]] is formed. == References == {{Melinorati}} [[Category:Melinorati]] [[Category:Technology]] [[Category:Fulmen]] [[Category:Ethyr]] 7387970752969d9f1880d3fc3857cb4304358928 Laminated Plate 0 259 1284 2023-03-24T12:58:29Z OfficialTerracil 2 Created page with "'''Laminated plate''' is a [[melinorati]] style of platemaille personal body armour that has started seeing use recently. The armour is characterised by its unique manufacturing process as it is composed of hundreds to sometimes thousands of incredibly thin layers of metals. The metals used are often varied and range from base metals like [[iron]] or [[copper]] to ethyric ones such as [[orichalcum]] or [[vitalium]]. The metals are often layered on an existing steel plate..." wikitext text/x-wiki '''Laminated plate''' is a [[melinorati]] style of platemaille personal body armour that has started seeing use recently. The armour is characterised by its unique manufacturing process as it is composed of hundreds to sometimes thousands of incredibly thin layers of metals. The metals used are often varied and range from base metals like [[iron]] or [[copper]] to ethyric ones such as [[orichalcum]] or [[vitalium]]. The metals are often layered on an existing steel plate to give the piece structure and strength, with the lamination adding layers that affect the strength or colour of the finished piece. Finally, the last layer is often a clear laquer to keep the other layers secure. ==Appearance== Laminated plate can vary considerably in appearance, as the topmost layers affect the end result the most. Some sets will look like standard [[steel]] [[Plate Armour|plate]], perhaps with variations in lightness or darkness, while others may be specially crafted to have a particular colour sheen, either to denote alliegance or even rank. It is common for higher ranked warriors or generals to commission sets that have the final layers composed of [[gold]] to shine and stand out, to make recognising them easier on the battlefield and for the opportunity to show off the fact they have worked their way to such a prestigious rank. ==Properties== Laminated plate is not dissimilar to ordinary plate, as it can range from relatively cheaper lower-quality mass-produced armours for outfitting a keep's garrison to high-quality one-off works of art that provide the best protection money can buy that isn't [[ethyrplate]]. The layers of metal used do have an effect on the properties of the armour. If the layers are applied in a certain order and composing of certain metals there can be certain synergistic effects that are currently still poorly understood. These effects can cause the armour to better resist deformation, deflect force, have a specified tinted sheen to the metal, or other aesthetic considerations. == Shroud/Ghost/Wraith Lamination == The Ethyric Guild have recently discovered a method of laminating that can cause a piece of plate to react strangely to light in that it seems to bend or blur it. Experiments are ongoing on creating a full suit covered in this coating that could potentially allow a fully armoured warrior to be able to pass without trace much like the legendary ronin of Petannia or the Ghost Phalangites that myaner forces are known to field on rare occasion. One top scholar in the guild indicated that it is his belief that the coating they have developed is in fact the very same technology the Ghost Phalangites use in their shields, and that applying it to the curved surfaces of plate armour is a huge leap forward in [[Ethyric Construct|ethyric construct]] technology compared to the flat surface of the [[myaner]] shields. ==Creation== The first steps to the creation of laminated plate began with the [[melinorati]] capture of [[drohka]] anti-pressure technology and its subsequent reverse-engineering. Once experimentation began, it was discovered that if [[Fulmen|fulmenous ethyr]] was run through a thin wire within an anti-pressure chamber, the wire would be consumed but everything inside the chamber would become coated in an incredibly thin layer of the metal the wire was composed of. Further experimentation unveiled that a side effect of this is that alloys cannot be used to coat things in this way as the method unalloys the wire, purifying the metal. This method has proven too expensive for wide-scale purification of metals, as all other applications do not need such levels of purity. Once a piece of plate armour has been placed into an anti-pressure chamber, a wire spun from the chosen metal is selected and placed within the chamber, usually looped into a spiral around the armour, and with one end exposed outside the chamber. Once the chamber is closed and the anti-pressure within built up to the requisite amount, fulmenous ethyr is applied to the exposed end of the wire. This travels down the wire which slowly begins to become thinner until it appears to evaporate. Some individuals claim to be able to see wisps of smoke or ethyr as the wire disappears. Once the procedure is finished and the pressure within the chamber brought back to normal, the piece can be removed, inspected for any faults, and the process can be repeated with a new wire. It can take hundreds of layers and multiple different metals to complete a piece. This method is also being investigated for other applications from gilding to plating other non-armour materials, but the Guilds are reluctant to share their information and as such non-military applications of lamination technology are not yet widespread. ==References== {{Ethyr}} {{Melinorati}} [[Category:Ethyric Construct]] [[Category:Ethyr]] [[Category:Melinorati]] [[Category:Armour]] [[Category:Arms&Armour]] 8e4aa0d4a919fe130281b002c01b7a17dc92eade 1285 1284 2023-03-24T12:58:48Z OfficialTerracil 2 wikitext text/x-wiki '''Laminated plate''' is a [[melinorati]] style of platemaille personal body armour that has started seeing use recently. The armour is characterised by its unique manufacturing process as it is composed of hundreds to sometimes thousands of incredibly thin layers of metals. The metals used are often varied and range from base metals like [[iron]] or [[copper]] to ethyric ones such as [[orichalcum]] or [[vitalium]]. The metals are often layered on an existing steel plate to give the piece structure and strength, with the lamination adding layers that affect the strength or colour of the finished piece. Finally, the last layer is often a clear laquer to keep the other layers secure. ==Appearance== Laminated plate can vary considerably in appearance, as the topmost layers affect the end result the most. Some sets will look like standard [[steel]] [[Plate Armour|plate]], perhaps with variations in lightness or darkness, while others may be specially crafted to have a particular colour sheen, either to denote alliegance or even rank. It is common for higher ranked warriors or generals to commission sets that have the final layers composed of [[gold]] to shine and stand out, to make recognising them easier on the battlefield and for the opportunity to show off the fact they have worked their way to such a prestigious rank. ==Properties== Laminated plate is not dissimilar to ordinary plate, as it can range from relatively cheaper lower-quality mass-produced armours for outfitting a keep's garrison to high-quality one-off works of art that provide the best protection money can buy that isn't [[ethyrplate]]. The layers of metal used do have an effect on the properties of the armour. If the layers are applied in a certain order and composing of certain metals there can be certain synergistic effects that are currently still poorly understood. These effects can cause the armour to better resist deformation, deflect force, have a specified tinted sheen to the metal, or other aesthetic considerations. == Shroud/Ghost/Wraith Lamination == The Ethyric Guild have recently discovered a method of laminating that can cause a piece of plate to react strangely to light in that it seems to bend or blur it. Experiments are ongoing on creating a full suit covered in this coating that could potentially allow a fully armoured warrior to be able to pass without trace much like the legendary ronin of Petannia or the Ghost Phalangites that myaner forces are known to field on rare occasion. One top scholar in the guild indicated that it is his belief that the coating they have developed is in fact the very same technology the Ghost Phalangites use in their shields, and that applying it to the curved surfaces of plate armour is a huge leap forward in [[Ethyric Construct|ethyric construct]] technology compared to the flat surface of the [[myaner]] shields. ==Creation== The first steps to the creation of laminated plate began with the [[melinorati]] capture of [[drohka]] anti-pressure technology and its subsequent reverse-engineering. Once experimentation began, it was discovered that if [[Fulmen|fulmenous ethyr]] was run through a thin wire within an anti-pressure chamber, the wire would be consumed but everything inside the chamber would become coated in an incredibly thin layer of the metal the wire was composed of. Further experimentation unveiled that a side effect of this is that alloys cannot be used to coat things in this way as the method unalloys the wire, purifying the metal. This method has proven too expensive for wide-scale purification of metals, as all other applications do not need such levels of purity. Once a piece of plate armour has been placed into an anti-pressure chamber, a wire spun from the chosen metal is selected and placed within the chamber, usually looped into a spiral around the armour, and with one end exposed outside the chamber. Once the chamber is closed and the anti-pressure within built up to the requisite amount, fulmenous ethyr is applied to the exposed end of the wire. This travels down the wire which slowly begins to become thinner until it appears to evaporate. Some individuals claim to be able to see wisps of smoke or ethyr as the wire disappears. Once the procedure is finished and the pressure within the chamber brought back to normal, the piece can be removed, inspected for any faults, and the process can be repeated with a new wire. It can take hundreds of layers and multiple different metals to complete a piece. This method is also being investigated for other applications from gilding to plating other non-armour materials, but the Guilds are reluctant to share their information and as such non-military applications of lamination technology are not yet widespread. ==References== {{Ethyr}} {{Melinorati}} [[Category:Ethyric Construct]] [[Category:Ethyr]] [[Category:Melinorati]] [[Category:Armour]] [[Category:Arms & Armour]] ca375a41741ccf3d9c8e109768469e70f170cdee 1287 1285 2023-03-24T13:38:58Z OfficialTerracil 2 /* Properties */ wikitext text/x-wiki '''Laminated plate''' is a [[melinorati]] style of platemaille personal body armour that has started seeing use recently. The armour is characterised by its unique manufacturing process as it is composed of hundreds to sometimes thousands of incredibly thin layers of metals. The metals used are often varied and range from base metals like [[iron]] or [[copper]] to ethyric ones such as [[orichalcum]] or [[vitalium]]. The metals are often layered on an existing steel plate to give the piece structure and strength, with the lamination adding layers that affect the strength or colour of the finished piece. Finally, the last layer is often a clear laquer to keep the other layers secure. ==Appearance== Laminated plate can vary considerably in appearance, as the topmost layers affect the end result the most. Some sets will look like standard [[steel]] [[Plate Armour|plate]], perhaps with variations in lightness or darkness, while others may be specially crafted to have a particular colour sheen, either to denote alliegance or even rank. It is common for higher ranked warriors or generals to commission sets that have the final layers composed of [[gold]] to shine and stand out, to make recognising them easier on the battlefield and for the opportunity to show off the fact they have worked their way to such a prestigious rank. ==Properties== Laminated plate is not dissimilar to ordinary plate, as it can range from relatively cheaper lower-quality mass-produced armours for outfitting a keep's garrison to high-quality one-off works of art that provide the best protection money can buy that isn't [[ethyrplate]]. However, one quality persistent across almost all laminated plates are their higher durability, as they usually tend to be much more resistant to water damage, aging, and often end up being a bit more protective. The layers of metal used do have an effect on the properties of the armour. If the layers are applied in a certain order and composing of certain metals there can be certain synergistic effects that are currently still poorly understood. These effects can cause the armour to better resist deformation, deflect force, have a specified tinted sheen to the metal, or other aesthetic considerations. == Shroud/Ghost/Wraith Lamination == The Ethyric Guild have recently discovered a method of laminating that can cause a piece of plate to react strangely to light in that it seems to bend or blur it. Experiments are ongoing on creating a full suit covered in this coating that could potentially allow a fully armoured warrior to be able to pass without trace much like the legendary ronin of Petannia or the Ghost Phalangites that myaner forces are known to field on rare occasion. One top scholar in the guild indicated that it is his belief that the coating they have developed is in fact the very same technology the Ghost Phalangites use in their shields, and that applying it to the curved surfaces of plate armour is a huge leap forward in [[Ethyric Construct|ethyric construct]] technology compared to the flat surface of the [[myaner]] shields. ==Creation== The first steps to the creation of laminated plate began with the [[melinorati]] capture of [[drohka]] anti-pressure technology and its subsequent reverse-engineering. Once experimentation began, it was discovered that if [[Fulmen|fulmenous ethyr]] was run through a thin wire within an anti-pressure chamber, the wire would be consumed but everything inside the chamber would become coated in an incredibly thin layer of the metal the wire was composed of. Further experimentation unveiled that a side effect of this is that alloys cannot be used to coat things in this way as the method unalloys the wire, purifying the metal. This method has proven too expensive for wide-scale purification of metals, as all other applications do not need such levels of purity. Once a piece of plate armour has been placed into an anti-pressure chamber, a wire spun from the chosen metal is selected and placed within the chamber, usually looped into a spiral around the armour, and with one end exposed outside the chamber. Once the chamber is closed and the anti-pressure within built up to the requisite amount, fulmenous ethyr is applied to the exposed end of the wire. This travels down the wire which slowly begins to become thinner until it appears to evaporate. Some individuals claim to be able to see wisps of smoke or ethyr as the wire disappears. Once the procedure is finished and the pressure within the chamber brought back to normal, the piece can be removed, inspected for any faults, and the process can be repeated with a new wire. It can take hundreds of layers and multiple different metals to complete a piece. This method is also being investigated for other applications from gilding to plating other non-armour materials, but the Guilds are reluctant to share their information and as such non-military applications of lamination technology are not yet widespread. ==References== {{Ethyr}} {{Melinorati}} [[Category:Ethyric Construct]] [[Category:Ethyr]] [[Category:Melinorati]] [[Category:Armour]] [[Category:Arms & Armour]] ce68b06fadfc6698ce70a6a193ac4ee502842f90 Template:Melinorati 10 224 1286 1158 2023-03-24T12:59:44Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | [[Melinorati]] |- ! colspan="1"; style="background-color:#DDDDFF; width: 16%" | '''Subspecies''' | colspan="2" | [[Melinorati#Paralitori|Paralitori]] · [[Melinorati#Threktivouni|Threktivouni]] · [[Melinorati#Vumentropi|Vumentropi]] |- ! rowspan="3"; style="background-color:#DDDDFF;" | '''Culture''' ! style="background-color:#DDDDFF; width: 9%" | <span style="font-size:85%">'''Languages'''</span> | [[Proto-Melinorati]] |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''Cultures'''</span> | List of cultures goes here |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''States & Polities'''</span> | List of states <br> List of polities |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Technology''' | colspan="2" | [[Melinorati#Cheirosiphon|Cheirosiphon]] · [[Ethyrblade]] · [[Fulmenous Phials]] · [[Laminated Plate]] · [[Poiteiasiphons]] · [[Melinorati#Weaponry|Weaponry]] |} 1d43f6554a9715774371531ee2c7d1846a765b6c Ethyr 0 30 1290 1213 2023-03-28T12:09:29Z OfficialTerracil 2 /* Light-Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is how all Terracil magic systems function. Ethyr primarily takes the form of a non-corporeal gas or mist, and is usually invisible to most except those individuals born with the ability to see it, an ability known as [[magesight]]. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythr. Other terms include 'using the winds' or even the 'polychromatic winds', as well as 'magecraft', 'casting spells', as well as variations of 'weaving' magic, such as 'spellweaving', or 'ethyr-weaving'. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful force of creation and change. It is a type of magical 'energy' that is generated through specific interactions of the four fundamental forces (electromagnetism, weak force, gravity, strong force). All magic systems in the Terracil universe are derived from fluctuations in an arcane field. This [[ethyric field]] interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can be keyed to different 'flavours', limiting what can be done with it. For example, [[Gravity-Ethyr|gravity-ethyr]] cannot be used to heal wounds but it can be used to manipulate how gravity affects an object. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[Wyrd-Ethyr|wyrd-ether]] which can be used to do [[wyrdcraft]]. In this example, the wyrd-ethyr released is keyed to specific interactions and usually its use results in a great increase in entropy. In total, four types of ethyr exist: {| width="100%" |- style="font-weight:bold; text-align:center" |● '''[[Light-Ethyr]]''' ● |● '''[[Wyrd-Ethyr]]''' ● |● '''[[Gravity-Ethyr]]''' ● |● '''[[Creation-Ethyr]]''' ● |} Each type has its own subdivisions of flavours, and associated magical arts. Light-Ethyr usage is the most widespread of the Ethyric Arts, due to its greater availability and higher prevalence of users amongst sapient populations. It also has the widest range of applications, from manipulating light to healing wounds, and is the most commonly used ethyr for weaving enchantments. Due to how complex the interactions are between fields, it is not easy to predict how limiting any particular flavour of ethyr can be on its range of applications. Some flavours are highly limited while others are much less so. In some cases the specific source of the ethyr can limit the ethyr even further, such as the distinction between chemistry-flavoured light-ethyr and bloodmagic ethyr which technically falls within the window of chemistry flavour but has its own unique uses. === Light-Ethyr === {{for|Light-Ethyr}} This major group of ethyrs all share an origin in that they relate to electromagnetic radiation. Specifically, they tend to be created during endergonic or endothermic reactions. Also known as '''luminiferous ethyr''', the subtypes of light-ethyr lie on a spectrum from magnetic to electric. The large overlap between the two is known as chemical ethyr, and this is split into a wide array of subtypes, from specific to broad categories such as the alchemical ethyrs or viridaerious or glaciferous ethyr. The subtypes generally correspond to the source of the ethyr or the main application it has. === Wyrd-Ethyr === {{for|Wyrd-Ethyr}} The theme of this major group of ethyrs is decay. Whether it be the decomposition of organic matter, ageing of inorganics, the steady creep of entropy can even break down ethyr itself. When this occurs, it creates the wyrd-ethyrs. The main subtypes of wyrd-ethyr are wyrd, soul, death, and void. Wyrd flavour is sourced from [[wyrdstone]] ores, hence the name of the material. Soul flavour comes from the decomposition of ethyrs, whereas death flavour comes from the severing of the soul from a body and the subsequent decay of the body left behind. Finally, void ethyr is the least understood, but it is generally thought to be the decay of reality itself. === Gravity-Ethyr === {{for|Gravity-Ethyr}} This major group's theme is the interaction between masses and space (and time). Ethyr inherently exists inside objects with mass as it seeps into our reality out of the [[ethyric realm]] and can be used to affect those masses weights temporarily. This does not affect their mass nor inertia. It can be drawn through touch and moved around, but will eventually stabilise at an equilibrium. The main subtypes of gravity-ethyr are potential, weight, and tidal. Potential flavour governs falling objects, weight governs objects with mass, and tidal governs larger scale manipulations by celestial bodies. === Creation-Ethyr === {{for|Creation-Ethyr}} The fourth and most powerful major group of ethyrs has its theme in the reality of matter. The main types of creation-ethyr are mass, creation, negation, and destruction. Creation and destruction flavour are two sides of the same coin, as they relate to the conversion of matter to energy and vice versa. Negation is the practice of using ethyr to dismantle the weave of spells, enchantments, or simply dispersing non-woven ethyr. Mass flavour governs the art of manipulating an objects very mass itself. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) More mutations can allow for the ability to use ethyr to varying degrees. Of those who can use ethyr, there are many subdivisions of abilities. By far the most rare is the ability to use multiple, or even hypothetically all, types of ethyr, and this is considered to be impossible for mere mortals and is regarded as the domain of gods and deific beings from legend. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. That being said, there have only been a handful of individuals in all of recorded history who have been able to do this. What is more common is the ability to wield a certain flavour or subdivision of ethyr. However, the distribution of which type of ethyr a mage can use is heavily skewed in favour of users of light-ethyr, being disproportionately more common than the other 3. Similarly, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again easily the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. ==Risks== Perhaps the drain is because the magic rips energy out of the body. Perhaps ATP stored in the body is forced to break apart? Perhaps the body reacts to this by pumping up blood sugar levels so mitochondria can respire more, and it leads to a quick draining of energy. If this is a normal biological response to magical energy/ether then this explains why biology selected against the ability to use it. It's dangerous. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 28%" |- style="background-color:#ccccff;" !colspan="2"; style="width: 90%" | Jowuros' List |- | style="width: 75%" | Undiluted source of all magic | style="width: 25%; background-color:#ffffff" | White |- | Fire Magic | Red |- | Strength Magic | Orange |- | Solar Magic | Yellow |- | Druidism/Green Magic | Green |- | Wyrdmagic | Blue |- | Black/Dark Magic | Indigo |- | Soul Magic/Soulcery | Violet |} === Antiquity === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" !colspan=2 | The Rainbow List |- | style="width: 25%; background-color:#ffffff" | White | style="width: 75%" | Unseparated Light |- | style="background-color:#ff0000" | Red | Creation/Destruction |- | style="background-color:#ff8000" | Orange | Fire |- | style="background-color:#ffe800" | Yellow | Sunlight |- | style="background-color:#51c30a" | Green | Plants |- | style="background-color:#00b2ff" | Blue | Wyrd |- | style="background-color:#13184E" | <span style="color:#ffffff">Indigo</span> | ? |- | style="background-color:#7F00FF" | Violet | Souls |- | style="background-color:#000000" | <span style="color:#ffffff">Black</span> | Death/Blood/etc. |} In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. This list was refined over time and became accepted as truth after a redistribution of colours and elimination of gaps, creating a set of 6. Rainbows were reinterpreted to have 6 colours as a result and indigo was once again dropped from the list. === Modern Theory of Ethyr === {{MainArticle|[[Ethyric Theory]]|}} For hundreds of years after, many competing and conflicting theories including these were being used in various parts of the world and by various groups. The Grant Unified Theory of Ethyr finally unified all the theories into one. The theory began as scientists unified the theories of electricity and magnetism after interdisciplinary collaboration between scientists and mages uncovered that they were different manifestations of the same force. This shook the established views of ethyr and paved the way for ground-breaking innovation. The proposal that there were therefore only four basic forces saw great support as unprecedented experimentation with the flavours, feel, and qualities of ethyrs was possible due to higher prevalence of mages with access to multiple types of ethyr and the experimentation seemed to support four broad classifications. These four fundamental forces were seen as the carriers of ethyr from the [[Ethyric Field]], summarising the field of [[Ethyric Theory]]. <need image of full spectrum of ethyrs> == References == {{Ethyr}} c0ea3ecc925d1dae66bbb5f70199b95bd27a2142 1291 1290 2023-03-28T12:20:37Z OfficialTerracil 2 /* Wyrd-Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is how all Terracil magic systems function. Ethyr primarily takes the form of a non-corporeal gas or mist, and is usually invisible to most except those individuals born with the ability to see it, an ability known as [[magesight]]. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythr. Other terms include 'using the winds' or even the 'polychromatic winds', as well as 'magecraft', 'casting spells', as well as variations of 'weaving' magic, such as 'spellweaving', or 'ethyr-weaving'. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful force of creation and change. It is a type of magical 'energy' that is generated through specific interactions of the four fundamental forces (electromagnetism, weak force, gravity, strong force). All magic systems in the Terracil universe are derived from fluctuations in an arcane field. This [[ethyric field]] interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can be keyed to different 'flavours', limiting what can be done with it. For example, [[Gravity-Ethyr|gravity-ethyr]] cannot be used to heal wounds but it can be used to manipulate how gravity affects an object. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[Wyrd-Ethyr|wyrd-ether]] which can be used to do [[wyrdcraft]]. In this example, the wyrd-ethyr released is keyed to specific interactions and usually its use results in a great increase in entropy. In total, four types of ethyr exist: {| width="100%" |- style="font-weight:bold; text-align:center" |● '''[[Light-Ethyr]]''' ● |● '''[[Wyrd-Ethyr]]''' ● |● '''[[Gravity-Ethyr]]''' ● |● '''[[Creation-Ethyr]]''' ● |} Each type has its own subdivisions of flavours, and associated magical arts. Light-Ethyr usage is the most widespread of the Ethyric Arts, due to its greater availability and higher prevalence of users amongst sapient populations. It also has the widest range of applications, from manipulating light to healing wounds, and is the most commonly used ethyr for weaving enchantments. Due to how complex the interactions are between fields, it is not easy to predict how limiting any particular flavour of ethyr can be on its range of applications. Some flavours are highly limited while others are much less so. In some cases the specific source of the ethyr can limit the ethyr even further, such as the distinction between chemistry-flavoured light-ethyr and bloodmagic ethyr which technically falls within the window of chemistry flavour but has its own unique uses. === Light-Ethyr === {{for|Light-Ethyr}} This major group of ethyrs all share an origin in that they relate to electromagnetic radiation. Specifically, they tend to be created during endergonic or endothermic reactions. Also known as '''luminiferous ethyr''', the subtypes of light-ethyr lie on a spectrum from magnetic to electric. The large overlap between the two is known as chemical ethyr, and this is split into a wide array of subtypes, from specific to broad categories such as the alchemical ethyrs or viridaerious or glaciferous ethyr. The subtypes generally correspond to the source of the ethyr or the main application it has. === Wyrd-Ethyr === {{for|Wyrd-Ethyr}} The theme of this major group of ethyrs is decay. Whether it be the decomposition of organic matter, ageing of inorganics, the steady creep of entropy can even break down ethyr itself. When this occurs, it creates the wyrd-ethyrs. The main subtypes of '''wyrd-ethyr''' are wyrd, soul, death, and void. Wyrd ethyr is sourced from [[wyrdstone]] ores, hence the name of the material. Soul ethyr is more arcane, as it relates to the ethyr that comes from the decomposition of other ethyrs as well as having links to the soul itself, whereas death flavour comes from the severing of the soul from a body and the subsequent decay of the body left behind. Finally, void ethyr is the least understood from an already esoteric topic, but it is generally thought to be the decay of reality itself. === Gravity-Ethyr === {{for|Gravity-Ethyr}} This major group's theme is the interaction between masses and space (and time). Ethyr inherently exists inside objects with mass as it seeps into our reality out of the [[ethyric realm]] and can be used to affect those masses weights temporarily. This does not affect their mass nor inertia. It can be drawn through touch and moved around, but will eventually stabilise at an equilibrium. The main subtypes of gravity-ethyr are potential, weight, and tidal. Potential flavour governs falling objects, weight governs objects with mass, and tidal governs larger scale manipulations by celestial bodies. === Creation-Ethyr === {{for|Creation-Ethyr}} The fourth and most powerful major group of ethyrs has its theme in the reality of matter. The main types of creation-ethyr are mass, creation, negation, and destruction. Creation and destruction flavour are two sides of the same coin, as they relate to the conversion of matter to energy and vice versa. Negation is the practice of using ethyr to dismantle the weave of spells, enchantments, or simply dispersing non-woven ethyr. Mass flavour governs the art of manipulating an objects very mass itself. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirely. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise ethyr as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) More mutations can allow for the ability to use ethyr to varying degrees. Of those who can use ethyr, there are many subdivisions of abilities. By far the most rare is the ability to use multiple, or even hypothetically all, types of ethyr, and this is considered to be impossible for mere mortals and is regarded as the domain of gods and deific beings from legend. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. That being said, there have only been a handful of individuals in all of recorded history who have been able to do this. What is more common is the ability to wield a certain flavour or subdivision of ethyr. However, the distribution of which type of ethyr a mage can use is heavily skewed in favour of users of light-ethyr, being disproportionately more common than the other 3. Similarly, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again easily the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat magic as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. ==Risks== Perhaps the drain is because the magic rips energy out of the body. Perhaps ATP stored in the body is forced to break apart? Perhaps the body reacts to this by pumping up blood sugar levels so mitochondria can respire more, and it leads to a quick draining of energy. If this is a normal biological response to magical energy/ether then this explains why biology selected against the ability to use it. It's dangerous. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 28%" |- style="background-color:#ccccff;" !colspan="2"; style="width: 90%" | Jowuros' List |- | style="width: 75%" | Undiluted source of all magic | style="width: 25%; background-color:#ffffff" | White |- | Fire Magic | Red |- | Strength Magic | Orange |- | Solar Magic | Yellow |- | Druidism/Green Magic | Green |- | Wyrdmagic | Blue |- | Black/Dark Magic | Indigo |- | Soul Magic/Soulcery | Violet |} === Antiquity === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" !colspan=2 | The Rainbow List |- | style="width: 25%; background-color:#ffffff" | White | style="width: 75%" | Unseparated Light |- | style="background-color:#ff0000" | Red | Creation/Destruction |- | style="background-color:#ff8000" | Orange | Fire |- | style="background-color:#ffe800" | Yellow | Sunlight |- | style="background-color:#51c30a" | Green | Plants |- | style="background-color:#00b2ff" | Blue | Wyrd |- | style="background-color:#13184E" | <span style="color:#ffffff">Indigo</span> | ? |- | style="background-color:#7F00FF" | Violet | Souls |- | style="background-color:#000000" | <span style="color:#ffffff">Black</span> | Death/Blood/etc. |} In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. This list was refined over time and became accepted as truth after a redistribution of colours and elimination of gaps, creating a set of 6. Rainbows were reinterpreted to have 6 colours as a result and indigo was once again dropped from the list. === Modern Theory of Ethyr === {{MainArticle|[[Ethyric Theory]]|}} For hundreds of years after, many competing and conflicting theories including these were being used in various parts of the world and by various groups. The Grant Unified Theory of Ethyr finally unified all the theories into one. The theory began as scientists unified the theories of electricity and magnetism after interdisciplinary collaboration between scientists and mages uncovered that they were different manifestations of the same force. This shook the established views of ethyr and paved the way for ground-breaking innovation. The proposal that there were therefore only four basic forces saw great support as unprecedented experimentation with the flavours, feel, and qualities of ethyrs was possible due to higher prevalence of mages with access to multiple types of ethyr and the experimentation seemed to support four broad classifications. These four fundamental forces were seen as the carriers of ethyr from the [[Ethyric Field]], summarising the field of [[Ethyric Theory]]. <need image of full spectrum of ethyrs> == References == {{Ethyr}} 4d05f51e94b17cb5f3f234e0eb590936ef836119 Light-Ethyr 0 34 1292 969 2023-03-30T14:18:52Z OfficialTerracil 2 wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field's]] interactions with electromagnetic fields are collectively known as '''light-ethyrs'''. Not all electromagnetic interactions perturb the ethyric field, and the ones that do all do so differently. Of these, there exist a few key subdivisions for ease of categorisation for people. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == Light-ethyr's origins in electromagnetism means its flavours can be grouped into an electric flavour, a magnetic flavour, or a mixture of the two, known as chemical flavours. Magnetic flavour ethyr can be found rising out of the ground in waves much like solar ethyr flows down from above during the day. Additional sources for this ethyr include magnetic objects, such as magnetite lodestones, as well as physically preventing two magnetically attracted objects from accelerating to each other. is usually used to manipulate how magnetic fields flow, as well as being able to push and pull on ferromagnetic items ... push pull. pure magnetism Chemical flavour ethyr is by far the most diverse, as electromagnetic interactions are the basis of so much of the world around us. From chemical reactions to light itself, this broad category includes ethyr that normally is divided into its own flavours. The most prevalent source of ethyr is solar light ethyr, often confusingly simply called light ethyr. This flavour is found as a constant stream of downward flowing luminiferous ethyr during the daytime. This ethyr cannot travel through objects, and it is theorised that the ethyr is only usable once the sunlight has impacted a surface. The result of this is that light-ethyr cannot be used at night and it is found only in small amounts when indoors or otherwise blocked from accessing sunlight. Another source of chemical flavour ethyr is from certain exergonic or endothermic reactions. These reactions include specific interactions like phase changes (water freezing or condensing), aspects of photosynthesis, or even ATP breaking down into ADP. Regardless of source, the ethyr that results is often linked to the ATP -> ADP + P is exergonic (releasing energy) and must release ethyr too, as it is used by the body when fuelling your spells. (Can cause you to destroy all your ATP and thus kill yourself.) Also is the reason why doing exercise releases small amounts of ethyr, and one of the parts of the Calvin cycle that releases ethyr, as well as the formation of glucose. Chemical is electromagnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. Chemical Used for and derived from chemical reactions. useful in many fields such as metallurgy. Fire RETHINK THIS Growth Healing, Plants, photosynthesis, growth. Water Phase changes Electric Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity Electromagnetic Radiation Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === ==== Chemical ==== Cold pack ethyr batteries? chemistry spells and uses Need to think about. Perhaps manipulate bonds and use to create substances? Soulcasting??? Use to purify substances? Allow easier access to things like magnesia, or pure metals, or even to manipulate structures for transparent metal etc. ==== Blood ==== Blood magic is the Perhaps the first instance of "blood magic" may have been from someone noticing that when a person died in a cave with a fire (through CO poisoning), their blood glowed faintly with red ethyr. Maybe a bowl of blood from a sacrifice next to a fire started glowing as the CO in the smoke bonded with it. What would that ethyr be used for?? Blood magic ethyr is used for gene manipulation. Can be used in future eras to directly change genes (replace CRISPR) but in earlier eras it is more random, ranging from imbuing powers (like Black Panther) to increasing attributes such as strength etc. Can be used to do Spartan augmentations. === Fire === firebending === Solar === light magic spells and uses lightweaving illusions blocking light in an area - permanent shadows? eg shadowed face shadowmancy? invisibility cloaks? light flashes, flares, flashbangs, etc laser? heating/warming/searing? summoning hardlight === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing naturally used by elven physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == Notes == {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|Fire]] · [[Light-Ethyr#Growth|Growth]] · [[Light-Ethyr#Water|Water]] ) ) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} {{Ethyr}} f8dca8a2df001d77f8402695b6acc2cea1316929 1293 1292 2023-03-30T14:19:14Z OfficialTerracil 2 /* Notes */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field's]] interactions with electromagnetic fields are collectively known as '''light-ethyrs'''. Not all electromagnetic interactions perturb the ethyric field, and the ones that do all do so differently. Of these, there exist a few key subdivisions for ease of categorisation for people. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == Light-ethyr's origins in electromagnetism means its flavours can be grouped into an electric flavour, a magnetic flavour, or a mixture of the two, known as chemical flavours. Magnetic flavour ethyr can be found rising out of the ground in waves much like solar ethyr flows down from above during the day. Additional sources for this ethyr include magnetic objects, such as magnetite lodestones, as well as physically preventing two magnetically attracted objects from accelerating to each other. is usually used to manipulate how magnetic fields flow, as well as being able to push and pull on ferromagnetic items ... push pull. pure magnetism Chemical flavour ethyr is by far the most diverse, as electromagnetic interactions are the basis of so much of the world around us. From chemical reactions to light itself, this broad category includes ethyr that normally is divided into its own flavours. The most prevalent source of ethyr is solar light ethyr, often confusingly simply called light ethyr. This flavour is found as a constant stream of downward flowing luminiferous ethyr during the daytime. This ethyr cannot travel through objects, and it is theorised that the ethyr is only usable once the sunlight has impacted a surface. The result of this is that light-ethyr cannot be used at night and it is found only in small amounts when indoors or otherwise blocked from accessing sunlight. Another source of chemical flavour ethyr is from certain exergonic or endothermic reactions. These reactions include specific interactions like phase changes (water freezing or condensing), aspects of photosynthesis, or even ATP breaking down into ADP. Regardless of source, the ethyr that results is often linked to the ATP -> ADP + P is exergonic (releasing energy) and must release ethyr too, as it is used by the body when fuelling your spells. (Can cause you to destroy all your ATP and thus kill yourself.) Also is the reason why doing exercise releases small amounts of ethyr, and one of the parts of the Calvin cycle that releases ethyr, as well as the formation of glucose. Chemical is electromagnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. Chemical Used for and derived from chemical reactions. useful in many fields such as metallurgy. Fire RETHINK THIS Growth Healing, Plants, photosynthesis, growth. Water Phase changes Electric Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity Electromagnetic Radiation Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === ==== Chemical ==== Cold pack ethyr batteries? chemistry spells and uses Need to think about. Perhaps manipulate bonds and use to create substances? Soulcasting??? Use to purify substances? Allow easier access to things like magnesia, or pure metals, or even to manipulate structures for transparent metal etc. ==== Blood ==== Blood magic is the Perhaps the first instance of "blood magic" may have been from someone noticing that when a person died in a cave with a fire (through CO poisoning), their blood glowed faintly with red ethyr. Maybe a bowl of blood from a sacrifice next to a fire started glowing as the CO in the smoke bonded with it. What would that ethyr be used for?? Blood magic ethyr is used for gene manipulation. Can be used in future eras to directly change genes (replace CRISPR) but in earlier eras it is more random, ranging from imbuing powers (like Black Panther) to increasing attributes such as strength etc. Can be used to do Spartan augmentations. === Fire === firebending === Solar === light magic spells and uses lightweaving illusions blocking light in an area - permanent shadows? eg shadowed face shadowmancy? invisibility cloaks? light flashes, flares, flashbangs, etc laser? heating/warming/searing? summoning hardlight === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing naturally used by elven physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == References == {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] ([[Light-Ethyr#Chemical|Chemical]] ( [[Light-Ethyr#Fire|Fire]] · [[Light-Ethyr#Growth|Growth]] · [[Light-Ethyr#Water|Water]] ) ) · [[Light-Ethyr#Solar|Solar]] · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} {{Ethyr}} 2af9cd5b47f6ce304083d0f39e59d64948f6dcdb 1294 1293 2023-03-30T14:21:09Z OfficialTerracil 2 /* References */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field's]] interactions with electromagnetic fields are collectively known as '''light-ethyrs'''. Not all electromagnetic interactions perturb the ethyric field, and the ones that do all do so differently. Of these, there exist a few key subdivisions for ease of categorisation for people. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == Light-ethyr's origins in electromagnetism means its flavours can be grouped into an electric flavour, a magnetic flavour, or a mixture of the two, known as chemical flavours. Magnetic flavour ethyr can be found rising out of the ground in waves much like solar ethyr flows down from above during the day. Additional sources for this ethyr include magnetic objects, such as magnetite lodestones, as well as physically preventing two magnetically attracted objects from accelerating to each other. is usually used to manipulate how magnetic fields flow, as well as being able to push and pull on ferromagnetic items ... push pull. pure magnetism Chemical flavour ethyr is by far the most diverse, as electromagnetic interactions are the basis of so much of the world around us. From chemical reactions to light itself, this broad category includes ethyr that normally is divided into its own flavours. The most prevalent source of ethyr is solar light ethyr, often confusingly simply called light ethyr. This flavour is found as a constant stream of downward flowing luminiferous ethyr during the daytime. This ethyr cannot travel through objects, and it is theorised that the ethyr is only usable once the sunlight has impacted a surface. The result of this is that light-ethyr cannot be used at night and it is found only in small amounts when indoors or otherwise blocked from accessing sunlight. Another source of chemical flavour ethyr is from certain exergonic or endothermic reactions. These reactions include specific interactions like phase changes (water freezing or condensing), aspects of photosynthesis, or even ATP breaking down into ADP. Regardless of source, the ethyr that results is often linked to the ATP -> ADP + P is exergonic (releasing energy) and must release ethyr too, as it is used by the body when fuelling your spells. (Can cause you to destroy all your ATP and thus kill yourself.) Also is the reason why doing exercise releases small amounts of ethyr, and one of the parts of the Calvin cycle that releases ethyr, as well as the formation of glucose. Chemical is electromagnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. Chemical Used for and derived from chemical reactions. useful in many fields such as metallurgy. Fire RETHINK THIS Growth Healing, Plants, photosynthesis, growth. Water Phase changes Electric Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity Electromagnetic Radiation Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === ==== Chemical ==== Cold pack ethyr batteries? chemistry spells and uses Need to think about. Perhaps manipulate bonds and use to create substances? Soulcasting??? Use to purify substances? Allow easier access to things like magnesia, or pure metals, or even to manipulate structures for transparent metal etc. ==== Blood ==== Blood magic is the Perhaps the first instance of "blood magic" may have been from someone noticing that when a person died in a cave with a fire (through CO poisoning), their blood glowed faintly with red ethyr. Maybe a bowl of blood from a sacrifice next to a fire started glowing as the CO in the smoke bonded with it. What would that ethyr be used for?? Blood magic ethyr is used for gene manipulation. Can be used in future eras to directly change genes (replace CRISPR) but in earlier eras it is more random, ranging from imbuing powers (like Black Panther) to increasing attributes such as strength etc. Can be used to do Spartan augmentations. === Fire === firebending === Solar === light magic spells and uses lightweaving illusions blocking light in an area - permanent shadows? eg shadowed face shadowmancy? invisibility cloaks? light flashes, flares, flashbangs, etc laser? heating/warming/searing? summoning hardlight === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing naturally used by elven physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == References == {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] · [[Light-Ethyr#Chemical|Alchemical]] ( [[Light-Ethyr#Fire|Igniferous]] · [[Light-Ethyr#Solar|Luminiferous]] · [[Light-Ethyr#Growth|Viridaerious]] · [[Light-Ethyr#Water|Glaciferous]] ) · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Magesight]] }} {{Ethyr}} 18c9f05d6922b1a094691e0721e74b239ec96f97 1295 1294 2023-03-30T14:22:20Z OfficialTerracil 2 /* References */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field's]] interactions with electromagnetic fields are collectively known as '''light-ethyrs'''. Not all electromagnetic interactions perturb the ethyric field, and the ones that do all do so differently. Of these, there exist a few key subdivisions for ease of categorisation for people. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == Light-ethyr's origins in electromagnetism means its flavours can be grouped into an electric flavour, a magnetic flavour, or a mixture of the two, known as chemical flavours. Magnetic flavour ethyr can be found rising out of the ground in waves much like solar ethyr flows down from above during the day. Additional sources for this ethyr include magnetic objects, such as magnetite lodestones, as well as physically preventing two magnetically attracted objects from accelerating to each other. is usually used to manipulate how magnetic fields flow, as well as being able to push and pull on ferromagnetic items ... push pull. pure magnetism Chemical flavour ethyr is by far the most diverse, as electromagnetic interactions are the basis of so much of the world around us. From chemical reactions to light itself, this broad category includes ethyr that normally is divided into its own flavours. The most prevalent source of ethyr is solar light ethyr, often confusingly simply called light ethyr. This flavour is found as a constant stream of downward flowing luminiferous ethyr during the daytime. This ethyr cannot travel through objects, and it is theorised that the ethyr is only usable once the sunlight has impacted a surface. The result of this is that light-ethyr cannot be used at night and it is found only in small amounts when indoors or otherwise blocked from accessing sunlight. Another source of chemical flavour ethyr is from certain exergonic or endothermic reactions. These reactions include specific interactions like phase changes (water freezing or condensing), aspects of photosynthesis, or even ATP breaking down into ADP. Regardless of source, the ethyr that results is often linked to the ATP -> ADP + P is exergonic (releasing energy) and must release ethyr too, as it is used by the body when fuelling your spells. (Can cause you to destroy all your ATP and thus kill yourself.) Also is the reason why doing exercise releases small amounts of ethyr, and one of the parts of the Calvin cycle that releases ethyr, as well as the formation of glucose. Chemical is electromagnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. Chemical Used for and derived from chemical reactions. useful in many fields such as metallurgy. Fire RETHINK THIS Growth Healing, Plants, photosynthesis, growth. Water Phase changes Electric Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity Electromagnetic Radiation Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === ==== Chemical ==== Cold pack ethyr batteries? chemistry spells and uses Need to think about. Perhaps manipulate bonds and use to create substances? Soulcasting??? Use to purify substances? Allow easier access to things like magnesia, or pure metals, or even to manipulate structures for transparent metal etc. ==== Blood ==== Blood magic is the Perhaps the first instance of "blood magic" may have been from someone noticing that when a person died in a cave with a fire (through CO poisoning), their blood glowed faintly with red ethyr. Maybe a bowl of blood from a sacrifice next to a fire started glowing as the CO in the smoke bonded with it. What would that ethyr be used for?? Blood magic ethyr is used for gene manipulation. Can be used in future eras to directly change genes (replace CRISPR) but in earlier eras it is more random, ranging from imbuing powers (like Black Panther) to increasing attributes such as strength etc. Can be used to do Spartan augmentations. === Fire === firebending === Solar === light magic spells and uses lightweaving illusions blocking light in an area - permanent shadows? eg shadowed face shadowmancy? invisibility cloaks? light flashes, flares, flashbangs, etc laser? heating/warming/searing? summoning hardlight === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing naturally used by elven physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == References == {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] · [[Light-Ethyr#Chemical|Alchemical]] ( [[Light-Ethyr#Fire|Igniferous]] · [[Light-Ethyr#Solar|Luminiferous]] · [[Light-Ethyr#Growth|Viridaerious]] · [[Light-Ethyr#Water|Glaciferous]] ) · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Ethyr#Antiquity|The Rainbow List]] }} {{Ethyr}} eec6a1a4379a78dd020de60480c857819ca58718 Ethyrmaille 0 40 1297 1227 2023-04-10T00:26:20Z OfficialTerracil 2 /* Acquiring and Donning */ wikitext text/x-wiki '''Ethyrmaille''' is an ancient and enchanted type of full plate armour found on Terracil. It has extensive enchantments woven through it granting the wearer a magical aegis shield that protects them from incoming damage, the ability to heal wounds sustained, and enhanced dexterity and strength. The exact secrets to its creation have been lost, but modern ethyr scholars and enchantment scientists are working towards learning how it was done to potentially recreate someday. __TOC__ == Appearance == {{quote|A warrior in ethyrmaille looks almost as though they are from another place and time.|Terraps Terclowe}} Ethyrmaille sets are crafted out of plates of metal to cover the wearer much like ordinary plate armour. When all components are worn and put together, the entire body is usually fully enclosed. Joints are often composed of smaller overlapping plates bound together, removing gaps. The natural colour of ethyrmaille is a very pale grey metal, almost resembling white ceramics. In practice, many surviving sets have been repainted to look how the wearer wishes. A full set of unenchanted ethyrmaille weighs 5.1 kg but when enchanted the weight becomes a mere 1.3 kg, just about the weight of a normal set of clothes. This makes the [[elfweave]] gambeson worn underneath the armour actually heavier than the very plates themselves, at around 2 kg without the straps. This lightweight metal is suspected by experts to be some alloy of [[vitalium]] and [[electricium]]. == Abilities and Enchantments == {{quote|We're outnumbered 50 to 1? Piss poor odds for them.|Kelly}} It is commonly regarded that a warrior in ethyrmaille is almost a one-man army, and though this is an exaggeration the truth is that the power ethyrmaille gives a fighter cannot be underestimated. Ethyrmaille's abilities are fuelled through ethyr, as the armour has the inbuilt capability to suck in ethyr from its surroundings when it needs to. The user is also able to manually feed it ethyr they have collected if they are capable of such. It is said that in the past, ethyrmaille was able to alter the wearer's weight to allow a warrior to be heavy when needed or light as a feather to be able to survive great falls. === Aegis === {{for|Aegis}} Ethyrmaille differs from ordinary platemail armour for a variety of reasons, but the foremost difference is due to the aegis shield. Enchantments woven into the plates follow specially crafted channels to distribute a field of warding energy that completely encompasses the armour. This aegis is thinner and can be dismissed around the hands and under the feet to allow for the user less restricted movement and hand function, and is thicker around the head and chest to ensure maximum safety. The aegis consists of light-ethyr converted into a high-energy oscillating electromagnetic field that is tuned to specific frequencies. Anything that impacts the ward shield is slowed down to a standstill by the high-power magnetic field repelling it and heated up, often melting or even flash vaporising. Arrows vaporise in a gust of fire, swords go soft with heat, and heavy maces bounce back from the impact, half-melted in a puff of flame. The excess heat however is absorbed by the aegis, which is sensitive to being heated up. As a result, once a ward shield has absorbed enough damage it fails in order to avoid the heat burning the wearer, dropping the aegis. This causes the remainder of the energy of the shield to manifest across the surface of the armour as small electric crackles. Once the heat has been dissipated, and if there is enough ethyr to use, the aegis can be put back up again. During the downtime, there is no shield at all and the wearer is vulnerable to conventional damage. === Further Ideas === The attaching plate is enchanted to weigh almost nothing, so it feels comfortable to wear. (❇️+🪨 used in conjunction can lower the mass of something below half) The plate is not made of steel so it's immune to ferromagnetic pushing and pulling magic. Instead, it could be made of the magnesium aluminium alloy which itself is super light and stronger than steel. The plate armour is also enchanted with a magic energy shield that works like Mjolnir. (☄️>☀️ should be able to replicate sci-fi energy shield with plasma and can recharge under sunlight) Can take decent punishment, but can still be popped, although it does recharge quickly. Essentially immune to swords, but vulnerable to massed projectiles. Or should it be immune to projectiles but only in CQC can it be overwhelmed? Enhance plate or opposite plate? Opposite sounds fun and more like Halo with Tilt. Perhaps enchantments allow for extra strength and speed? Clarity of thought? On the verge of too much like shardplate and too magical? Strength + speed - make the armour weightless instead so the wielder is 'stronger' and 'faster'. Thought - maybe a prospective wielder must undergo magical enhancing like the witchers or Yennifer. The plate is form fitting which means most wearers need to have adjustments made to make it fit. Worry about this later. Visor? Large visor, can be brought down like normal or left up and rely on energy shield. Somehow transparent metal visor through light magic holograms? (☀️) Astronauts use gold film over polycarbonate plastic. Gold makes everything bluish. Bronze or brass would be cool. ALON transparent aluminium would be perfect, but need access to modern fabrication techniques. Perhaps a surviving artifact from the ancient Old Ones forges. Life/healing magic module that is charged up with ethyr to allow the first few injuries to be healed? (🌿) Modules that reduce the weight of the user so you can be more agile than a normal man. (🪨) Modules that grant strength somehow?? Battlefield role is to enhance plate armoured knight even further and be agile and quicker, while the shield makes them much tankier. If given to enhanced individuals it would be a force-multiplying element, making one soldier worth dozens or even hundreds. == Acquiring and Donning == The knowledge of creating new suits of ethyrmaille has been lost; thus the number of extant suits is limited in number. The only way to acquire a set is to buy it at ruinous expense or to win one from its wearer in battle. On rare occasions, a suit can be bet or used as collateral for duels, but the inherent irreplaceability of the relics means that for most merely the threat of a wager for it tends to clear heads even through the angriest or most drunken states. Donning the plate is a fairly involved process due to the myriad of parts involved. Doing it alone can be very slow, though still possible. Usually, a team of squires will assist the warrior in donning the plate. The process involves linking the many straps on the arming doublet and the armour, and ensuring the suit is encompassing and comfortable. Once the suit has been fully donned, the enchantments are activated. If they are not, the ethyrmaille suit is merely a well-crafted suit of high-quality plate armour, albeit lighter and harder. Donning the armour alone could take over half an hour, but with even one assistant this could be cut down to 10 minutes. A team of trained squires donning the suit can complete the job fairly quickly at around 5 minutes. Removing the armour could be done in 10 minutes alone, or just a minute with a team of squires to help. Certain individual sections are designed to be removed easily by the wearer as needed, such as the gauntlet to allow better gripping or the ability to feel with the fingers. In addition, the faulds can be lifted to allow the wearer access to the arming doublet's crotch region for the ability to urinate when needed, but this is generally awkward and can sometimes require assistance from an ally. Urination is much more difficult for female wearers. Defecation is impossible, necessitating soiling themselves if desperate. As a result, generally relieving one's self will have to happen before the arming doublet is donned or after it is removed. == Vulnerability == Although ethyrmaille is incredibly powerful, it does suffer from key drawbacks. The most protective aspect of the suit is the ward and therefore its disabling is the highest priority to the opponent. The ward does well deflecting blunt trauma but piercing attacks tend to drain its power more. Furthermore, if the ward can be overwhelmed in any one area it will cause the entire ward to fail and result in making the wearer (relatively) vulnerable. At this point, conventional anti-plate weapons can be used, such as blunt force weapons which are able to deliver their impacts through the armour like when used on regular platemail. The metal alloys that compose the ethyrmaille plates are stronger than the steel used in platemail. However, this does not mean it cannot still be damaged by the application of strong forces. An arrow from a longbow is usually deflected much like conventional plate, and the impact of swords can be shrugged off with contempt. However, more powerful crossbow bolts, application of flames, or suffocation remain as major concerns for the wearer. == References == {{MetalsMinerals }} {{Ethyr }} [[Category:Myaner]] [[Category:Technology]] [[Category:Armour]] b8aa49c2671a813ee90355b7ed16c0642984b238 1298 1297 2023-04-10T00:30:16Z OfficialTerracil 2 /* Vulnerability */ wikitext text/x-wiki '''Ethyrmaille''' is an ancient and enchanted type of full plate armour found on Terracil. It has extensive enchantments woven through it granting the wearer a magical aegis shield that protects them from incoming damage, the ability to heal wounds sustained, and enhanced dexterity and strength. The exact secrets to its creation have been lost, but modern ethyr scholars and enchantment scientists are working towards learning how it was done to potentially recreate someday. __TOC__ == Appearance == {{quote|A warrior in ethyrmaille looks almost as though they are from another place and time.|Terraps Terclowe}} Ethyrmaille sets are crafted out of plates of metal to cover the wearer much like ordinary plate armour. When all components are worn and put together, the entire body is usually fully enclosed. Joints are often composed of smaller overlapping plates bound together, removing gaps. The natural colour of ethyrmaille is a very pale grey metal, almost resembling white ceramics. In practice, many surviving sets have been repainted to look how the wearer wishes. A full set of unenchanted ethyrmaille weighs 5.1 kg but when enchanted the weight becomes a mere 1.3 kg, just about the weight of a normal set of clothes. This makes the [[elfweave]] gambeson worn underneath the armour actually heavier than the very plates themselves, at around 2 kg without the straps. This lightweight metal is suspected by experts to be some alloy of [[vitalium]] and [[electricium]]. == Abilities and Enchantments == {{quote|We're outnumbered 50 to 1? Piss poor odds for them.|Kelly}} It is commonly regarded that a warrior in ethyrmaille is almost a one-man army, and though this is an exaggeration the truth is that the power ethyrmaille gives a fighter cannot be underestimated. Ethyrmaille's abilities are fuelled through ethyr, as the armour has the inbuilt capability to suck in ethyr from its surroundings when it needs to. The user is also able to manually feed it ethyr they have collected if they are capable of such. It is said that in the past, ethyrmaille was able to alter the wearer's weight to allow a warrior to be heavy when needed or light as a feather to be able to survive great falls. === Aegis === {{for|Aegis}} Ethyrmaille differs from ordinary platemail armour for a variety of reasons, but the foremost difference is due to the aegis shield. Enchantments woven into the plates follow specially crafted channels to distribute a field of warding energy that completely encompasses the armour. This aegis is thinner and can be dismissed around the hands and under the feet to allow for the user less restricted movement and hand function, and is thicker around the head and chest to ensure maximum safety. The aegis consists of light-ethyr converted into a high-energy oscillating electromagnetic field that is tuned to specific frequencies. Anything that impacts the ward shield is slowed down to a standstill by the high-power magnetic field repelling it and heated up, often melting or even flash vaporising. Arrows vaporise in a gust of fire, swords go soft with heat, and heavy maces bounce back from the impact, half-melted in a puff of flame. The excess heat however is absorbed by the aegis, which is sensitive to being heated up. As a result, once a ward shield has absorbed enough damage it fails in order to avoid the heat burning the wearer, dropping the aegis. This causes the remainder of the energy of the shield to manifest across the surface of the armour as small electric crackles. Once the heat has been dissipated, and if there is enough ethyr to use, the aegis can be put back up again. During the downtime, there is no shield at all and the wearer is vulnerable to conventional damage. === Further Ideas === The attaching plate is enchanted to weigh almost nothing, so it feels comfortable to wear. (❇️+🪨 used in conjunction can lower the mass of something below half) The plate is not made of steel so it's immune to ferromagnetic pushing and pulling magic. Instead, it could be made of the magnesium aluminium alloy which itself is super light and stronger than steel. The plate armour is also enchanted with a magic energy shield that works like Mjolnir. (☄️>☀️ should be able to replicate sci-fi energy shield with plasma and can recharge under sunlight) Can take decent punishment, but can still be popped, although it does recharge quickly. Essentially immune to swords, but vulnerable to massed projectiles. Or should it be immune to projectiles but only in CQC can it be overwhelmed? Enhance plate or opposite plate? Opposite sounds fun and more like Halo with Tilt. Perhaps enchantments allow for extra strength and speed? Clarity of thought? On the verge of too much like shardplate and too magical? Strength + speed - make the armour weightless instead so the wielder is 'stronger' and 'faster'. Thought - maybe a prospective wielder must undergo magical enhancing like the witchers or Yennifer. The plate is form fitting which means most wearers need to have adjustments made to make it fit. Worry about this later. Visor? Large visor, can be brought down like normal or left up and rely on energy shield. Somehow transparent metal visor through light magic holograms? (☀️) Astronauts use gold film over polycarbonate plastic. Gold makes everything bluish. Bronze or brass would be cool. ALON transparent aluminium would be perfect, but need access to modern fabrication techniques. Perhaps a surviving artifact from the ancient Old Ones forges. Life/healing magic module that is charged up with ethyr to allow the first few injuries to be healed? (🌿) Modules that reduce the weight of the user so you can be more agile than a normal man. (🪨) Modules that grant strength somehow?? Battlefield role is to enhance plate armoured knight even further and be agile and quicker, while the shield makes them much tankier. If given to enhanced individuals it would be a force-multiplying element, making one soldier worth dozens or even hundreds. == Acquiring and Donning == The knowledge of creating new suits of ethyrmaille has been lost; thus the number of extant suits is limited in number. The only way to acquire a set is to buy it at ruinous expense or to win one from its wearer in battle. On rare occasions, a suit can be bet or used as collateral for duels, but the inherent irreplaceability of the relics means that for most merely the threat of a wager for it tends to clear heads even through the angriest or most drunken states. Donning the plate is a fairly involved process due to the myriad of parts involved. Doing it alone can be very slow, though still possible. Usually, a team of squires will assist the warrior in donning the plate. The process involves linking the many straps on the arming doublet and the armour, and ensuring the suit is encompassing and comfortable. Once the suit has been fully donned, the enchantments are activated. If they are not, the ethyrmaille suit is merely a well-crafted suit of high-quality plate armour, albeit lighter and harder. Donning the armour alone could take over half an hour, but with even one assistant this could be cut down to 10 minutes. A team of trained squires donning the suit can complete the job fairly quickly at around 5 minutes. Removing the armour could be done in 10 minutes alone, or just a minute with a team of squires to help. Certain individual sections are designed to be removed easily by the wearer as needed, such as the gauntlet to allow better gripping or the ability to feel with the fingers. In addition, the faulds can be lifted to allow the wearer access to the arming doublet's crotch region for the ability to urinate when needed, but this is generally awkward and can sometimes require assistance from an ally. Urination is much more difficult for female wearers. Defecation is impossible, necessitating soiling themselves if desperate. As a result, generally relieving one's self will have to happen before the arming doublet is donned or after it is removed. == Vulnerability == Although ethyrmaille is incredibly powerful, it does suffer from key drawbacks. The most protective aspect of the suit is the [[aegis]] enchantment and therefore disabling it is the highest priority for an opponent. The aegis does well deflecting blunt trauma but piercing attacks tend to drain its power more quickly. Furthermore, the aegis is all or nothing - if it is overwhelmed it will fail and cease to exist, resulting in making the wearer relatively vulnerable. At this point, conventional anti-plate weapons can be used, such as blunt force weapons which are able to deliver their impacts through the armour in the same way as when used on regular platemail. The metal alloys that compose the ethyrmaille plates are stronger than the steel used in platemail. However, this does not mean it cannot still be damaged by the application of strong forces. An arrow from a longbow is usually deflected much like conventional plate, and the impact of swords can be shrugged off with contempt. However, more powerful crossbow bolts, application of flames, or suffocation remain as major concerns for the wearer. == References == {{MetalsMinerals }} {{Ethyr }} [[Category:Myaner]] [[Category:Technology]] [[Category:Armour]] 21349706c116e36f846a7080596d42794646b069 Template:Merse 10 260 1299 2023-04-11T17:29:53Z OfficialTerracil 2 Created page with "{| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | [[Merse]] |- ! colspan="1"; style="background-color:#DDDDFF; width: 16%" | '''Subspecies''' | colspan="2" | [[Merse#c|a]] · [[b|b]] · [[a|c]] |- ! rowspan="3"; style="background-color:#DDDDFF;" | '''Culture''' ! style="background-color:#DDDDFF;..." wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | [[Merse]] |- ! colspan="1"; style="background-color:#DDDDFF; width: 16%" | '''Subspecies''' | colspan="2" | [[Merse#c|a]] · [[b|b]] · [[a|c]] |- ! rowspan="3"; style="background-color:#DDDDFF;" | '''Culture''' ! style="background-color:#DDDDFF; width: 9%" | <span style="font-size:85%">'''Languages'''</span> | [[Proto-Merse]] |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''Cultures'''</span> | List of cultures goes here |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''States & Polities'''</span> | List of states <br> List of polities |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Technology''' | colspan="2" | [[a]] · [[b]] · [[c]] · [[d]] · [[e]] · [[f]] |} f03812849827d97e3148857a962fa248c8b20712 Merse 0 18 1300 136 2023-04-11T17:31:05Z OfficialTerracil 2 wikitext text/x-wiki The Merse are a sapient species that live on Terracil. __TOC__ == Description == eeeee == Sexual dimorphism == eeeee === Lifestyle === eeeee == History == eeeee == Cultures == eeeee == Nations == eeeee == Technology == eeeee ==References== {{Peoples}} {{Merse}} [[Category:Merse]] 1e84c3914e1fc4463d1053e29b47c5582d61e818 Wyrd-Ethyr 0 154 1301 1060 2023-04-14T13:09:07Z OfficialTerracil 2 /* Notes */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field]] due to decay is known as '''wyrd-ethyr'''. Not all interactions due to decay perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == Wyrd-Ethyr manifests in the universe through decay. When things succumb to the force of entropy, they leave behind thin wisps of ethyr that readily reacts to further cause ruin. On the other hand, it can be used for less destructive purposes such as crystallisation or even summoning light. The exact thing decaying can cause vastly different flavours of ethyr to be manifested, from the release of soul ethyr as souls or ethyr decay, to the arcane void ethyr released through harvesting vacuum energy. == Flavours == Theme: decay There are four main flavours of wyrd-ethyr, each of which are derived from their according origin. There are often subsets to the main flavours. === Wyrd === Wyrd flavour wyrd-ethyr is released through radioactive decay. Beta decay converting a proton to a neutron or vice versa causes a release of wyrd energy, which can be used to power wyrd spells. The most common practitioners are usually scholars, applying alchemical knowledge to ethyr. In fact, there is a considerable degree of partnership between wyrd and light ethyr scholars. Alchemical studies have usually been the purview of the latter due to chemical flavour light ethyr both finding its source in, and being indispensable for, chemical reactions. However, the link between light ethyr and wyrd ethyr is further reinforced by the existence of 'key' spells, which are light ethyr spells that can draw out wyrd to the same degree of efficacy as dedicated wyrd spells. This has caused the alliance between mages of the two separate schools to engage in open discourse and research, expanding the knowledge of these types of ethyr. Regardless, wyrd-ethyr from radiation is a dangerous game to play. It has become common to expect wyrd practitioners to suffer from "wizard's death" far more often than other wizards. This term usually refers to the assorted skin damage; bleeding from the eyes, nose, and gums; nausea and vomiting; and weakness and fatigue that wizards experience when exposed to these sources of wyrd. The degree of power it provides, both through the abilities themselves and through the prestige it grants, are however usually considered worth it to the budding mage acolyte who discovers his ability to manipulate wyrd ethyr. Source – radioactive decay Uses – === Soul === Soul slowly decaying. Also ethyric decay, as other sources of ethyr will slowly convert to soul/wyrd ethyr over time if unused. Unused wyrd ethyr will not decay? Or will fuel other things into decaying? Source – souls or ethyr decaying Uses – === Death === Decay of bond between mind and body. This is the same as the bond between soul and body, or ethyr and matter. Breaking these bonds will result in death flavour ethyr. Source – decay of bond between mind and body (soul disconnection, breaking a bond releases energy!) Uses – === Void === Decay of the energy of the void. Source – energy from the void, decaying particles etc Uses – == Mechanics == === Source === Wyrd - Radioactive decay. Soul - Soul slowly decaying. Death - Decay of the bond between mind and body. Somehow acquire ethyr from death, the act of severing the soul from the body perhaps? Do all living things have souls or only the ones with sapience/free will? Void - Decay of the energy of the void. Antiparticle annihilations are technically decay (quantum vacuum fluctuations) === Application === Wyrd - Spells themed around radioactivity, perhaps? Soul - Binding souls. Creating ai, especially binding into artefacts. Manipulating the Domain? Death - Could it be used to perform murderous atrocities? Void - Use wyrd to draw out wyrd ethyr from thin air - hack the system for renewable ethyr energy (but vastly dangerous). Also maybe a source of actual energy, too. === Further Ideas === Light-ethyr key spell is needed to be able to extract extra wyrd ethyr from radioactive materials Radioactive materials - use key spell to siphon off ethyr by inducing further beta decay. Can use wyrd flavour ethyr on casting wyrd spells. What would these spells do?? Soul - The decay of things such as souls can also release wyrd ethyr slowly. Souls are potentially just ethyr, so if this is canonised it means other ethyr types can decay into wyrd ethyr. What ethyr type is a soul??? Used to power pyramid beacons. Not sure what needs to be done to make this fit nicely. Death - Somehow can acquire ethyr from death, either the act of severing the soul from the body perhaps? Do all living things have souls or just ones with sapience/free will?? Void - Antiparticle annihilations are technically decay, so quantum vacuum fluctuations can be exploited using wyrd to draw out further wyrd from thin air. Most powerful and feared wizards as they have infinite power reserves technically. Super powerful evil wizard character who is feared by all. Secretly he is almost killing himself due to pulling ethyr from the void. 1) use wyrd ethyr to create some sort of quantum decay engine (look into forerunners vacuum decay energy things) 2) use this to draw further power and use excess quantities of ethyr for nefarious reasons. Body's ATP becomes the main limiting factor here, then. Wyrd magic is the final subset of decay magic, and is often known as blue magic, or wyrdlore. The act of drawing power from wyrdstones, elemental ores that are prized for their magical energy. As the wizard draws power from the stones, they glow blue and all life nearby withers, corrupts, or mutates. The 'wizard's death' awaits any who practice this magic without protection and in some places permission must be sought before engaging in this field legally. (Uranium radiation magic) == History == == Notable Practitioners == == References == {{EthyrType | Name = '''Wyrd-Ethyr''' | Flavours = [[Wyrd-Ethyr#Wyrd|Wyrd]] · [[Wyrd-Ethyr#Soul|Soul]] · [[Wyrd-Ethyr#Death|Death]] · [[Wyrd-Ethyr#Void|Void]] | Concepts = [[Magesight]] ([[Magesight#Wyrd-Ethyr_Colours|''Wyrd-Ethyr Colours'']]) }} {{Ethyr}} 8040e98974192b3edfcfcca49a471dde51ab54d8 The Terracillion 0 3 1302 1224 2023-04-24T09:16:16Z OfficialTerracil 2 /* Ideas */ wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == Welcome to '''{{SITENAME}}''', the wiki about everything in the world of Terracil, created by the OfficialTerracil. Do you want to know more about [[Melinorati]], [[The Halfling]], [[Moonstone]], and everything else Terracil? You've come to the right place! Discovering this for the first time? All of the stories written by OfficialTerracil are set on a planet named [[Terracil]], sharing the same origin creation story and myths, rules to the magic, and more. As such, there will likely be spoilers for other series in the articles you read, since a lot of it is connected! If you'd like to learn about the world, check out: {| style="text-align: center; width: 85%; margin-left: auto; margin-right: auto; " |- | • '''[[Terracil]]''' • || • '''[[Sapient Peoples|Peoples]]''' • || • '''[[The Old Ones]]''' • |- | • '''[[Ecology]]''' • || • '''[[Technology]]''' • || • '''[[Ethyr]]''' • |- | • '''[[Timeline]]''' • || • '''[[Characters]]''' • || • '''[[The Domain]]''' • |} ==Ideas== Ideas go here! Create pages for each continent (will go in Ecology alongside the biogeographic realms) and then individual pages for each biome and the organisms (flora and fauna that live there) Use this to help figure out which areas will have which goods, resources, foods, or dangers. e.g. mediterranean area with modern earth-like conditions could have medit. herbs, olive trees, and animals like goats and sheep. whereas a coastal desert with late cretac ecology might have different herbs, food animals, and flavours which would cause local cuisines to be very different and unique to them. Would be cool to do stained glass style portraits of Old Ones in the same style as the Valar ones. == Support == === Help Section === Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) ==== I still don't understand X! ==== Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we are still happy to help you. You can find us here: * [[meta:Special:MyLanguage/Help center|On our own Miraheze wiki]] * On [[phab:|Phabricator]] * On [https://miraheze.org/discord Discord] * On IRC in #miraheze on irc.libera.chat ([irc://irc.libera.chat/%23miraheze direct link]; [https://web.libera.chat/?channel=#miraheze webchat]) === For visitors of this wiki === Hello, the default Main Page of this wiki (this page) has not yet been replaced by the admin(s) of this wiki. The admin(s) might still be working on a Main Page, so please check again later! a1ee1be3ab21096c8e83cc490d8d2e4ebc0e932d Sun 0 10 1303 960 2023-04-24T09:19:46Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:The_Sun.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The main star of the Terrac system. |- | <span style="font-size:85%">'''Names'''</span> | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | <span style="font-size:85%">'''Adjectives'''</span> | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Observation Data</span> |- | <span style="font-size:85%">'''Mean distance <br />from Terracil'''</span> | 191,168,207 km ≈ 1.278 AU <br /><span style="font-size:85%"> 10 min 38 s at ''c''</span> |- | <span style="font-size:85%">'''Spectral Classification'''</span> | F6v |- | <span style="font-size:85%">'''Apparent Magnitude (''m'')'''</span> | -26.74 |- | <span style="font-size:85%">'''Absolute <br />Magnitude (M)'''</span> | 3.86 |- | <span style="font-size:85%">'''Angular Size'''</span> | 24.3 minutes of arc <br /><span style="font-size:85%"> ≈ 0.405 degrees</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|2.505|30|kg|}}<br /><span style="font-size:85%">1.260 M<sub>☉</sub></span> |- | <span style="font-size:85%">'''Luminosity'''</span> | {{scinot|8.595|26|W|}}<br /><span style="font-size:85%">2.245 L<sub>☉</sub></span> |- | <span style="font-size:85%">'''Diameter'''</span> | 1,652,463 km<br /><span style="font-size:85%">1.187 D<sub>☉</sub></span> |- | <span style="font-size:85%">'''Surface Temperature'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Inner Limit for Planets'''</span> | 0.126 AU ≈ 0.081 TU<br /><span style="font-size:85%">≈ 18,849,600 km</span> |- | <span style="font-size:85%">'''Inner Habitable Zone'''</span> | 1.509 AU ≈ 0.966 TU<br /><span style="font-size:85%">≈ 225,746,400 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Runaway Greenhouse limit)'''</span> | 2.661 AU ≈ 1.704 TU<br /><span style="font-size:85%">≈ 398,085,600 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Early Mars limit)'''</span> | 2.802 AU ≈ 1.794 TU<br /><span style="font-size:85%">≈ 419,179,200 km</span> |- | <span style="font-size:85%">'''Frost Line'''</span> | 7.700 AU ≈ 4.930 TU<br /><span style="font-size:85%">≈ 1,151,920,000 km</span> |- | <span style="font-size:85%">'''Outer Limit for Planets'''</span> | 50.400 AU ≈ 32.266 TU<br /><span style="font-size:85%">≈ 7,539,840,000 km</span> |- | <span style="font-size:85%">'''Number of Planets'''</span> | 12 |- |} Known as '''The Sun''', TRC0 is the designation given to the star in the centre of the Terrac star system. The Sun is the main star in the Terrac system. It is a main-sequence star and has a spectral type of F6v. The Sun is orbited by twelve planets designated as TRC I through to TRC XII. The enormous effect of the Sun on Terracil has been recognized since prehistoric times. The Sun was thought of by some cultures as a deity. The synodic rotation of Terracil and its orbit around the Sun are the basis of [[Calendars|solar calendars]], one of which is the [[Itzatecah]] [[Itzatecah Calendar|calendar]] still in use today. __TOC__ == Description == The Sun is by far the most massive component in the Terrac system. Its large mass (486,700 Earth masses), which comprises 99.72% of all the mass in the stellar system, produces temperatures and densities in its core high enough to sustain nuclear fusion of hydrogen into helium, making it a main-sequence star with a spectral type of F6v. This releases an enormous amount of energy, mostly radiated into space as electromagnetic radiation peaking in the visible light spectrum, at a blue-green hue compared to Sol's green. The Sun formed around 4.5 billion years ago and is orbited by twelve planets, an inner and outer asteroid belt, and an icy comet cloud. The planets are designated TRC I (belonging to the main habitable planet [[Terracil]]), while the other designations TRC II through to TRC XII belong to the planets in order from closest to farthest orbit around the sun. == Inner Terrac System Planets == {{MainArticle| [[Terracil]], TRC II, TRC III, [[Dawnstar]], TRC V|s}} === Inner Planets === ==== TRC II ==== The first planet from the sun is designated TRC II. It is a small iron planet with a mass of around 30% of Terracil and around 60% the radius. TRC II orbits at 0.26 AU (around 16% of Terracil's orbit). TRC II is occasionally visible from the surface of Terracil at an average apparent brightness of +0.36, and only around sunset and sunrise. ==== TRC III ==== The second planet from the sun is TRC III. It is a small rocky planet slightly smaller than TRC II, with a radius around 50% of Terracil and a mass around 12%. It orbits at approximately half of Terracil's orbit, around 0.52 AU. This planet is usually visible from Terracil at an average apparent brightness of -1.00, although as an inferior planet this is again dependent on time of day and year. It is usually 3.5x brighter than TRC II. ==== Dawnstar ==== The final inferior planet to Terracil in the system is TRC IV. This is a rocky planet slightly smaller than Terracil, at a radius of 80% and a mass of 65% of that of Terracil. It is remarkably bright, and at its brightest can sometimes be seen during the day. During sunsets and sunrises this planet gleams through the low light and is known as the Dawnstar or Light planet. ==== Terracil ==== {{MainArticle| [[Terracil]], Silver, Brass}} Terracil orbits the sun at ~1.56 AU, completing a revolution of the sun every 482 local days (or 635 Earth days.) Terracil has [[The Golden Disc|a ring system]] as well as two major moons, a silver- and a brass-coloured moon. ==== TRC V ==== The next farthest planet from the sun at 2.5 AU is TRC V, a rocky planet in the habitable zone. This planet is very earth-like (or Terracil-like), as it has liquid water, a magnetosphere and plate tectonics, and a mass of around 107% of Terracil and a radius just slightly smaller than Terracil at 95%. Due to the higher density on this planet the gravity is higher than on Terracil and holds in an atmosphere that is very similar to Earth's. Viewed from Terracil, it is usually slightly brighter than TRC IV, but this changes as it is more easily viewed at night. When it appears during the day, it can rarely be faintly visible, and can often be seen during daylight nearing sunset. Unlike the inferior planets, however, it remains visible during the night. Some mythologies refer to peoples living on this planet. === Asteroid Belt === A belt of asteroids orbits the sun between TRC V and TRC VI. It contains a great many solid, irregularly shaped bodies, of many sizes but much smaller than planets as well as several minor planets. == Outer Planets == === Gas Giants === ==== TRC VI ==== After this belt orbits TRC VI. TRC VI is a supermassive gas giant 290 times the mass of Terracil and 21 times the radius. The first gas giant and the largest non-solar body in the Terracil system, TRC VI orbits the sun at 5.6 AU. Its massive size and close proximity causes it to be the brightest planet in the system when viewed from Terracil, at an average apparent brightness of -7.4, which is bright enough to cast faintly human-visible shadows at night. ==== TRC VII ==== The first planet past the frost line, TRC VII is a super-Jupiter gas giant which orbits the sun at 7.9 AU and is 922 times more massive than Terracil. It has a radius of 11 times that of Terracil and is the first planet past the frost line. The apparent brightness is on average enough to cast faint shadows at night and to be seen during the day, and at its dimmest it is still visible during the early morning and late evening. ==== TRC VIII ==== TRC VIII is a gas giant with a mass of 111 times Terracil and a radius of 9.5 Terracils. TRC VIII orbits at 11 AU and is on average the third brightest non-solar and non-moon body in the solar system when viewed from Terracil. At its dimmest an apparent magnitude of -1.84 makes it similar to Jupiter's minimum. === Ice Giants === ==== TRC IX ==== The first of the ice giants is TRC IX, 20 times more massive and 3.5 times the radius of Terracil. Orbiting at a distance of 16 AU, its apparent brightness varies between +1.1 and -0.5, which is comparable to Saturn viewed from Earth. ==== TRC X ==== A second gas giant, TRC X, is 13.6 times more massive and 3.6 times the radius of Terracil, has an average apparent magnitude of +0.2, and orbits at 23 AU. === Dwarf Planets === ==== TRC XI ==== The first of the rocky and icy dwarf planets is TRC XI. It has a radius a quarter of Terracil's and slightly smaller than Terracil's smaller moon, the silver, which which its mass is closely comparable. ==== TRC XII ==== The final planet to orbit the sun is TRC XII, another dwarf planet. At a similar mass to TRC XI but much smaller radius - almost a half of the silver moon - this planet is much denser. At apparent magnitudes of +8.3 and +9.5 respectively, both of these dwarf planets are dimmer than the extreme naked-eye limits of visibility, and orbit at 33 and 50 AU respectively. == References == {{Astronomy }} [[Category:Astronomy]] [[Category:Moons]] 55242e16a5bf00fb3c3a538f91f3537183d113b6 1334 1303 2023-05-01T20:33:14Z OfficialTerracil 2 /* Inner Planets */ wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:The_Sun.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The main star of the Terrac system. |- | <span style="font-size:85%">'''Names'''</span> | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | <span style="font-size:85%">'''Adjectives'''</span> | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Observation Data</span> |- | <span style="font-size:85%">'''Mean distance <br />from Terracil'''</span> | 191,168,207 km ≈ 1.278 AU <br /><span style="font-size:85%"> 10 min 38 s at ''c''</span> |- | <span style="font-size:85%">'''Spectral Classification'''</span> | F6v |- | <span style="font-size:85%">'''Apparent Magnitude (''m'')'''</span> | -26.74 |- | <span style="font-size:85%">'''Absolute <br />Magnitude (M)'''</span> | 3.86 |- | <span style="font-size:85%">'''Angular Size'''</span> | 24.3 minutes of arc <br /><span style="font-size:85%"> ≈ 0.405 degrees</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|2.505|30|kg|}}<br /><span style="font-size:85%">1.260 M<sub>☉</sub></span> |- | <span style="font-size:85%">'''Luminosity'''</span> | {{scinot|8.595|26|W|}}<br /><span style="font-size:85%">2.245 L<sub>☉</sub></span> |- | <span style="font-size:85%">'''Diameter'''</span> | 1,652,463 km<br /><span style="font-size:85%">1.187 D<sub>☉</sub></span> |- | <span style="font-size:85%">'''Surface Temperature'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Inner Limit for Planets'''</span> | 0.126 AU ≈ 0.081 TU<br /><span style="font-size:85%">≈ 18,849,600 km</span> |- | <span style="font-size:85%">'''Inner Habitable Zone'''</span> | 1.509 AU ≈ 0.966 TU<br /><span style="font-size:85%">≈ 225,746,400 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Runaway Greenhouse limit)'''</span> | 2.661 AU ≈ 1.704 TU<br /><span style="font-size:85%">≈ 398,085,600 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Early Mars limit)'''</span> | 2.802 AU ≈ 1.794 TU<br /><span style="font-size:85%">≈ 419,179,200 km</span> |- | <span style="font-size:85%">'''Frost Line'''</span> | 7.700 AU ≈ 4.930 TU<br /><span style="font-size:85%">≈ 1,151,920,000 km</span> |- | <span style="font-size:85%">'''Outer Limit for Planets'''</span> | 50.400 AU ≈ 32.266 TU<br /><span style="font-size:85%">≈ 7,539,840,000 km</span> |- | <span style="font-size:85%">'''Number of Planets'''</span> | 12 |- |} Known as '''The Sun''', TRC0 is the designation given to the star in the centre of the Terrac star system. The Sun is the main star in the Terrac system. It is a main-sequence star and has a spectral type of F6v. The Sun is orbited by twelve planets designated as TRC I through to TRC XII. The enormous effect of the Sun on Terracil has been recognized since prehistoric times. The Sun was thought of by some cultures as a deity. The synodic rotation of Terracil and its orbit around the Sun are the basis of [[Calendars|solar calendars]], one of which is the [[Itzatecah]] [[Itzatecah Calendar|calendar]] still in use today. __TOC__ == Description == The Sun is by far the most massive component in the Terrac system. Its large mass (486,700 Earth masses), which comprises 99.72% of all the mass in the stellar system, produces temperatures and densities in its core high enough to sustain nuclear fusion of hydrogen into helium, making it a main-sequence star with a spectral type of F6v. This releases an enormous amount of energy, mostly radiated into space as electromagnetic radiation peaking in the visible light spectrum, at a blue-green hue compared to Sol's green. The Sun formed around 4.5 billion years ago and is orbited by twelve planets, an inner and outer asteroid belt, and an icy comet cloud. The planets are designated TRC I (belonging to the main habitable planet [[Terracil]]), while the other designations TRC II through to TRC XII belong to the planets in order from closest to farthest orbit around the sun. == Inner Terrac System Planets == {{MainArticle| [[Terracil]], TRC II, TRC III, [[Dawnstar]], TRC V|s}} === Inner Planets === ==== Arraid ==== The first planet from the sun is designated [[Arraid]]. It is a small iron planet with a mass of around 30% of Terracil and around 60% the radius. TRC II orbits at 0.26 AU (around 16% of Terracil's orbit). TRC II is occasionally visible from the surface of Terracil at an average apparent brightness of +0.36, and only around sunset and sunrise. Alraid? Arraid? Arra'id? Arra-Id? Arra'Id? ==== Peregrine ==== The second planet from the sun is [[Peregrine]]. It is a small rocky planet slightly smaller than TRC II, with a radius around 50% of Terracil and a mass around 12%. It orbits at approximately half of Terracil's orbit, around 0.52 AU. This planet is usually visible from Terracil at an average apparent brightness of -1.00, although as an inferior planet this is again dependent on time of day and year. It is usually 3.5x brighter than TRC II. ==== Dawnstar ==== The final inferior planet to Terracil in the system is TRC IV. This is a rocky planet slightly smaller than Terracil, at a radius of 80% and a mass of 65% of that of Terracil. It is remarkably bright, and at its brightest can sometimes be seen during the day. During sunsets and sunrises this planet gleams through the low light and is known as the Dawnstar or Light planet. ==== Terracil ==== {{See|[[Terracil]], [[Celebri]], [[Quelpor]]}} Terracil orbits the sun at ~1.56 AU, completing a revolution of the sun every 482 local days (or 635 Earth days.) Terracil has [[The Golden Disc|a ring system]] as well as two major moons, a silver- and a brass-coloured moon. ==== TRC V ==== The next farthest planet from the sun at 2.5 AU is TRC V, a rocky planet in the habitable zone. This planet is very earth-like (or Terracil-like), as it has liquid water, a magnetosphere and plate tectonics, and a mass of around 107% of Terracil and a radius just slightly smaller than Terracil at 95%. Due to the higher density on this planet the gravity is higher than on Terracil and holds in an atmosphere that is very similar to Earth's. Viewed from Terracil, it is usually slightly brighter than TRC IV, but this changes as it is more easily viewed at night. When it appears during the day, it can rarely be faintly visible, and can often be seen during daylight nearing sunset. Unlike the inferior planets, however, it remains visible during the night. Some mythologies refer to peoples living on this planet. === Asteroid Belt === A belt of asteroids orbits the sun between TRC V and TRC VI. It contains a great many solid, irregularly shaped bodies, of many sizes but much smaller than planets as well as several minor planets. == Outer Planets == === Gas Giants === ==== TRC VI ==== After this belt orbits TRC VI. TRC VI is a supermassive gas giant 290 times the mass of Terracil and 21 times the radius. The first gas giant and the largest non-solar body in the Terracil system, TRC VI orbits the sun at 5.6 AU. Its massive size and close proximity causes it to be the brightest planet in the system when viewed from Terracil, at an average apparent brightness of -7.4, which is bright enough to cast faintly human-visible shadows at night. ==== TRC VII ==== The first planet past the frost line, TRC VII is a super-Jupiter gas giant which orbits the sun at 7.9 AU and is 922 times more massive than Terracil. It has a radius of 11 times that of Terracil and is the first planet past the frost line. The apparent brightness is on average enough to cast faint shadows at night and to be seen during the day, and at its dimmest it is still visible during the early morning and late evening. ==== TRC VIII ==== TRC VIII is a gas giant with a mass of 111 times Terracil and a radius of 9.5 Terracils. TRC VIII orbits at 11 AU and is on average the third brightest non-solar and non-moon body in the solar system when viewed from Terracil. At its dimmest an apparent magnitude of -1.84 makes it similar to Jupiter's minimum. === Ice Giants === ==== TRC IX ==== The first of the ice giants is TRC IX, 20 times more massive and 3.5 times the radius of Terracil. Orbiting at a distance of 16 AU, its apparent brightness varies between +1.1 and -0.5, which is comparable to Saturn viewed from Earth. ==== TRC X ==== A second gas giant, TRC X, is 13.6 times more massive and 3.6 times the radius of Terracil, has an average apparent magnitude of +0.2, and orbits at 23 AU. === Dwarf Planets === ==== TRC XI ==== The first of the rocky and icy dwarf planets is TRC XI. It has a radius a quarter of Terracil's and slightly smaller than Terracil's smaller moon, the silver, which which its mass is closely comparable. ==== TRC XII ==== The final planet to orbit the sun is TRC XII, another dwarf planet. At a similar mass to TRC XI but much smaller radius - almost a half of the silver moon - this planet is much denser. At apparent magnitudes of +8.3 and +9.5 respectively, both of these dwarf planets are dimmer than the extreme naked-eye limits of visibility, and orbit at 33 and 50 AU respectively. == References == {{Astronomy }} [[Category:Astronomy]] [[Category:Moons]] 818582ddd33405b1068deb9d5189df8b73430ab6 1335 1334 2023-05-01T20:33:55Z OfficialTerracil 2 /* Terracil */ wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:The_Sun.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The main star of the Terrac system. |- | <span style="font-size:85%">'''Names'''</span> | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | <span style="font-size:85%">'''Adjectives'''</span> | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Observation Data</span> |- | <span style="font-size:85%">'''Mean distance <br />from Terracil'''</span> | 191,168,207 km ≈ 1.278 AU <br /><span style="font-size:85%"> 10 min 38 s at ''c''</span> |- | <span style="font-size:85%">'''Spectral Classification'''</span> | F6v |- | <span style="font-size:85%">'''Apparent Magnitude (''m'')'''</span> | -26.74 |- | <span style="font-size:85%">'''Absolute <br />Magnitude (M)'''</span> | 3.86 |- | <span style="font-size:85%">'''Angular Size'''</span> | 24.3 minutes of arc <br /><span style="font-size:85%"> ≈ 0.405 degrees</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|2.505|30|kg|}}<br /><span style="font-size:85%">1.260 M<sub>☉</sub></span> |- | <span style="font-size:85%">'''Luminosity'''</span> | {{scinot|8.595|26|W|}}<br /><span style="font-size:85%">2.245 L<sub>☉</sub></span> |- | <span style="font-size:85%">'''Diameter'''</span> | 1,652,463 km<br /><span style="font-size:85%">1.187 D<sub>☉</sub></span> |- | <span style="font-size:85%">'''Surface Temperature'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Inner Limit for Planets'''</span> | 0.126 AU ≈ 0.081 TU<br /><span style="font-size:85%">≈ 18,849,600 km</span> |- | <span style="font-size:85%">'''Inner Habitable Zone'''</span> | 1.509 AU ≈ 0.966 TU<br /><span style="font-size:85%">≈ 225,746,400 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Runaway Greenhouse limit)'''</span> | 2.661 AU ≈ 1.704 TU<br /><span style="font-size:85%">≈ 398,085,600 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Early Mars limit)'''</span> | 2.802 AU ≈ 1.794 TU<br /><span style="font-size:85%">≈ 419,179,200 km</span> |- | <span style="font-size:85%">'''Frost Line'''</span> | 7.700 AU ≈ 4.930 TU<br /><span style="font-size:85%">≈ 1,151,920,000 km</span> |- | <span style="font-size:85%">'''Outer Limit for Planets'''</span> | 50.400 AU ≈ 32.266 TU<br /><span style="font-size:85%">≈ 7,539,840,000 km</span> |- | <span style="font-size:85%">'''Number of Planets'''</span> | 12 |- |} Known as '''The Sun''', TRC0 is the designation given to the star in the centre of the Terrac star system. The Sun is the main star in the Terrac system. It is a main-sequence star and has a spectral type of F6v. The Sun is orbited by twelve planets designated as TRC I through to TRC XII. The enormous effect of the Sun on Terracil has been recognized since prehistoric times. The Sun was thought of by some cultures as a deity. The synodic rotation of Terracil and its orbit around the Sun are the basis of [[Calendars|solar calendars]], one of which is the [[Itzatecah]] [[Itzatecah Calendar|calendar]] still in use today. __TOC__ == Description == The Sun is by far the most massive component in the Terrac system. Its large mass (486,700 Earth masses), which comprises 99.72% of all the mass in the stellar system, produces temperatures and densities in its core high enough to sustain nuclear fusion of hydrogen into helium, making it a main-sequence star with a spectral type of F6v. This releases an enormous amount of energy, mostly radiated into space as electromagnetic radiation peaking in the visible light spectrum, at a blue-green hue compared to Sol's green. The Sun formed around 4.5 billion years ago and is orbited by twelve planets, an inner and outer asteroid belt, and an icy comet cloud. The planets are designated TRC I (belonging to the main habitable planet [[Terracil]]), while the other designations TRC II through to TRC XII belong to the planets in order from closest to farthest orbit around the sun. == Inner Terrac System Planets == {{MainArticle| [[Terracil]], TRC II, TRC III, [[Dawnstar]], TRC V|s}} === Inner Planets === ==== Arraid ==== The first planet from the sun is designated [[Arraid]]. It is a small iron planet with a mass of around 30% of Terracil and around 60% the radius. TRC II orbits at 0.26 AU (around 16% of Terracil's orbit). TRC II is occasionally visible from the surface of Terracil at an average apparent brightness of +0.36, and only around sunset and sunrise. Alraid? Arraid? Arra'id? Arra-Id? Arra'Id? ==== Peregrine ==== The second planet from the sun is [[Peregrine]]. It is a small rocky planet slightly smaller than TRC II, with a radius around 50% of Terracil and a mass around 12%. It orbits at approximately half of Terracil's orbit, around 0.52 AU. This planet is usually visible from Terracil at an average apparent brightness of -1.00, although as an inferior planet this is again dependent on time of day and year. It is usually 3.5x brighter than TRC II. ==== Dawnstar ==== The final inferior planet to Terracil in the system is TRC IV. This is a rocky planet slightly smaller than Terracil, at a radius of 80% and a mass of 65% of that of Terracil. It is remarkably bright, and at its brightest can sometimes be seen during the day. During sunsets and sunrises this planet gleams through the low light and is known as the Dawnstar or Light planet. ==== Terracil ==== {{For|[[Terracil]], [[Celebri]], [[Quelpor]]}} Terracil orbits the sun at ~1.56 AU, completing a revolution of the sun every 482 local days (or 635 Earth days.) Terracil has [[The Golden Disc|a ring system]] as well as two major moons, a silver- and a brass-coloured moon. ==== TRC V ==== The next farthest planet from the sun at 2.5 AU is TRC V, a rocky planet in the habitable zone. This planet is very earth-like (or Terracil-like), as it has liquid water, a magnetosphere and plate tectonics, and a mass of around 107% of Terracil and a radius just slightly smaller than Terracil at 95%. Due to the higher density on this planet the gravity is higher than on Terracil and holds in an atmosphere that is very similar to Earth's. Viewed from Terracil, it is usually slightly brighter than TRC IV, but this changes as it is more easily viewed at night. When it appears during the day, it can rarely be faintly visible, and can often be seen during daylight nearing sunset. Unlike the inferior planets, however, it remains visible during the night. Some mythologies refer to peoples living on this planet. === Asteroid Belt === A belt of asteroids orbits the sun between TRC V and TRC VI. It contains a great many solid, irregularly shaped bodies, of many sizes but much smaller than planets as well as several minor planets. == Outer Planets == === Gas Giants === ==== TRC VI ==== After this belt orbits TRC VI. TRC VI is a supermassive gas giant 290 times the mass of Terracil and 21 times the radius. The first gas giant and the largest non-solar body in the Terracil system, TRC VI orbits the sun at 5.6 AU. Its massive size and close proximity causes it to be the brightest planet in the system when viewed from Terracil, at an average apparent brightness of -7.4, which is bright enough to cast faintly human-visible shadows at night. ==== TRC VII ==== The first planet past the frost line, TRC VII is a super-Jupiter gas giant which orbits the sun at 7.9 AU and is 922 times more massive than Terracil. It has a radius of 11 times that of Terracil and is the first planet past the frost line. The apparent brightness is on average enough to cast faint shadows at night and to be seen during the day, and at its dimmest it is still visible during the early morning and late evening. ==== TRC VIII ==== TRC VIII is a gas giant with a mass of 111 times Terracil and a radius of 9.5 Terracils. TRC VIII orbits at 11 AU and is on average the third brightest non-solar and non-moon body in the solar system when viewed from Terracil. At its dimmest an apparent magnitude of -1.84 makes it similar to Jupiter's minimum. === Ice Giants === ==== TRC IX ==== The first of the ice giants is TRC IX, 20 times more massive and 3.5 times the radius of Terracil. Orbiting at a distance of 16 AU, its apparent brightness varies between +1.1 and -0.5, which is comparable to Saturn viewed from Earth. ==== TRC X ==== A second gas giant, TRC X, is 13.6 times more massive and 3.6 times the radius of Terracil, has an average apparent magnitude of +0.2, and orbits at 23 AU. === Dwarf Planets === ==== TRC XI ==== The first of the rocky and icy dwarf planets is TRC XI. It has a radius a quarter of Terracil's and slightly smaller than Terracil's smaller moon, the silver, which which its mass is closely comparable. ==== TRC XII ==== The final planet to orbit the sun is TRC XII, another dwarf planet. At a similar mass to TRC XI but much smaller radius - almost a half of the silver moon - this planet is much denser. At apparent magnitudes of +8.3 and +9.5 respectively, both of these dwarf planets are dimmer than the extreme naked-eye limits of visibility, and orbit at 33 and 50 AU respectively. == References == {{Astronomy }} [[Category:Astronomy]] [[Category:Moons]] b3842364989ee5cc237d6a109b8d7f76c193b0b7 1336 1335 2023-05-01T20:36:35Z OfficialTerracil 2 /* Terracil */ wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:The_Sun.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The main star of the Terrac system. |- | <span style="font-size:85%">'''Names'''</span> | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | <span style="font-size:85%">'''Adjectives'''</span> | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Observation Data</span> |- | <span style="font-size:85%">'''Mean distance <br />from Terracil'''</span> | 191,168,207 km ≈ 1.278 AU <br /><span style="font-size:85%"> 10 min 38 s at ''c''</span> |- | <span style="font-size:85%">'''Spectral Classification'''</span> | F6v |- | <span style="font-size:85%">'''Apparent Magnitude (''m'')'''</span> | -26.74 |- | <span style="font-size:85%">'''Absolute <br />Magnitude (M)'''</span> | 3.86 |- | <span style="font-size:85%">'''Angular Size'''</span> | 24.3 minutes of arc <br /><span style="font-size:85%"> ≈ 0.405 degrees</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|2.505|30|kg|}}<br /><span style="font-size:85%">1.260 M<sub>☉</sub></span> |- | <span style="font-size:85%">'''Luminosity'''</span> | {{scinot|8.595|26|W|}}<br /><span style="font-size:85%">2.245 L<sub>☉</sub></span> |- | <span style="font-size:85%">'''Diameter'''</span> | 1,652,463 km<br /><span style="font-size:85%">1.187 D<sub>☉</sub></span> |- | <span style="font-size:85%">'''Surface Temperature'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Inner Limit for Planets'''</span> | 0.126 AU ≈ 0.081 TU<br /><span style="font-size:85%">≈ 18,849,600 km</span> |- | <span style="font-size:85%">'''Inner Habitable Zone'''</span> | 1.509 AU ≈ 0.966 TU<br /><span style="font-size:85%">≈ 225,746,400 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Runaway Greenhouse limit)'''</span> | 2.661 AU ≈ 1.704 TU<br /><span style="font-size:85%">≈ 398,085,600 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Early Mars limit)'''</span> | 2.802 AU ≈ 1.794 TU<br /><span style="font-size:85%">≈ 419,179,200 km</span> |- | <span style="font-size:85%">'''Frost Line'''</span> | 7.700 AU ≈ 4.930 TU<br /><span style="font-size:85%">≈ 1,151,920,000 km</span> |- | <span style="font-size:85%">'''Outer Limit for Planets'''</span> | 50.400 AU ≈ 32.266 TU<br /><span style="font-size:85%">≈ 7,539,840,000 km</span> |- | <span style="font-size:85%">'''Number of Planets'''</span> | 12 |- |} Known as '''The Sun''', TRC0 is the designation given to the star in the centre of the Terrac star system. The Sun is the main star in the Terrac system. It is a main-sequence star and has a spectral type of F6v. The Sun is orbited by twelve planets designated as TRC I through to TRC XII. The enormous effect of the Sun on Terracil has been recognized since prehistoric times. The Sun was thought of by some cultures as a deity. The synodic rotation of Terracil and its orbit around the Sun are the basis of [[Calendars|solar calendars]], one of which is the [[Itzatecah]] [[Itzatecah Calendar|calendar]] still in use today. __TOC__ == Description == The Sun is by far the most massive component in the Terrac system. Its large mass (486,700 Earth masses), which comprises 99.72% of all the mass in the stellar system, produces temperatures and densities in its core high enough to sustain nuclear fusion of hydrogen into helium, making it a main-sequence star with a spectral type of F6v. This releases an enormous amount of energy, mostly radiated into space as electromagnetic radiation peaking in the visible light spectrum, at a blue-green hue compared to Sol's green. The Sun formed around 4.5 billion years ago and is orbited by twelve planets, an inner and outer asteroid belt, and an icy comet cloud. The planets are designated TRC I (belonging to the main habitable planet [[Terracil]]), while the other designations TRC II through to TRC XII belong to the planets in order from closest to farthest orbit around the sun. == Inner Terrac System Planets == {{MainArticle| [[Terracil]], TRC II, TRC III, [[Dawnstar]], TRC V|s}} === Inner Planets === ==== Arraid ==== The first planet from the sun is designated [[Arraid]]. It is a small iron planet with a mass of around 30% of Terracil and around 60% the radius. TRC II orbits at 0.26 AU (around 16% of Terracil's orbit). TRC II is occasionally visible from the surface of Terracil at an average apparent brightness of +0.36, and only around sunset and sunrise. Alraid? Arraid? Arra'id? Arra-Id? Arra'Id? ==== Peregrine ==== The second planet from the sun is [[Peregrine]]. It is a small rocky planet slightly smaller than TRC II, with a radius around 50% of Terracil and a mass around 12%. It orbits at approximately half of Terracil's orbit, around 0.52 AU. This planet is usually visible from Terracil at an average apparent brightness of -1.00, although as an inferior planet this is again dependent on time of day and year. It is usually 3.5x brighter than TRC II. ==== Dawnstar ==== The final inferior planet to Terracil in the system is TRC IV. This is a rocky planet slightly smaller than Terracil, at a radius of 80% and a mass of 65% of that of Terracil. It is remarkably bright, and at its brightest can sometimes be seen during the day. During sunsets and sunrises this planet gleams through the low light and is known as the Dawnstar or Light planet. ==== Terracil ==== {{MainArticle|[[Terracil]], also see: [[Celebri]], [[Quelpor]]|}} Terracil orbits the sun at ~1.56 AU, completing a revolution of the sun every 482 local days (or 635 Earth days.) Terracil has [[The Golden Disc|a ring system]] as well as two major moons, a silver- and a brass-coloured moon. ==== TRC V ==== The next farthest planet from the sun at 2.5 AU is TRC V, a rocky planet in the habitable zone. This planet is very earth-like (or Terracil-like), as it has liquid water, a magnetosphere and plate tectonics, and a mass of around 107% of Terracil and a radius just slightly smaller than Terracil at 95%. Due to the higher density on this planet the gravity is higher than on Terracil and holds in an atmosphere that is very similar to Earth's. Viewed from Terracil, it is usually slightly brighter than TRC IV, but this changes as it is more easily viewed at night. When it appears during the day, it can rarely be faintly visible, and can often be seen during daylight nearing sunset. Unlike the inferior planets, however, it remains visible during the night. Some mythologies refer to peoples living on this planet. === Asteroid Belt === A belt of asteroids orbits the sun between TRC V and TRC VI. It contains a great many solid, irregularly shaped bodies, of many sizes but much smaller than planets as well as several minor planets. == Outer Planets == === Gas Giants === ==== TRC VI ==== After this belt orbits TRC VI. TRC VI is a supermassive gas giant 290 times the mass of Terracil and 21 times the radius. The first gas giant and the largest non-solar body in the Terracil system, TRC VI orbits the sun at 5.6 AU. Its massive size and close proximity causes it to be the brightest planet in the system when viewed from Terracil, at an average apparent brightness of -7.4, which is bright enough to cast faintly human-visible shadows at night. ==== TRC VII ==== The first planet past the frost line, TRC VII is a super-Jupiter gas giant which orbits the sun at 7.9 AU and is 922 times more massive than Terracil. It has a radius of 11 times that of Terracil and is the first planet past the frost line. The apparent brightness is on average enough to cast faint shadows at night and to be seen during the day, and at its dimmest it is still visible during the early morning and late evening. ==== TRC VIII ==== TRC VIII is a gas giant with a mass of 111 times Terracil and a radius of 9.5 Terracils. TRC VIII orbits at 11 AU and is on average the third brightest non-solar and non-moon body in the solar system when viewed from Terracil. At its dimmest an apparent magnitude of -1.84 makes it similar to Jupiter's minimum. === Ice Giants === ==== TRC IX ==== The first of the ice giants is TRC IX, 20 times more massive and 3.5 times the radius of Terracil. Orbiting at a distance of 16 AU, its apparent brightness varies between +1.1 and -0.5, which is comparable to Saturn viewed from Earth. ==== TRC X ==== A second gas giant, TRC X, is 13.6 times more massive and 3.6 times the radius of Terracil, has an average apparent magnitude of +0.2, and orbits at 23 AU. === Dwarf Planets === ==== TRC XI ==== The first of the rocky and icy dwarf planets is TRC XI. It has a radius a quarter of Terracil's and slightly smaller than Terracil's smaller moon, the silver, which which its mass is closely comparable. ==== TRC XII ==== The final planet to orbit the sun is TRC XII, another dwarf planet. At a similar mass to TRC XI but much smaller radius - almost a half of the silver moon - this planet is much denser. At apparent magnitudes of +8.3 and +9.5 respectively, both of these dwarf planets are dimmer than the extreme naked-eye limits of visibility, and orbit at 33 and 50 AU respectively. == References == {{Astronomy }} [[Category:Astronomy]] [[Category:Moons]] 5ef37031f05e8e73b141e0b0a9ce515240a4a5cd 1337 1336 2023-05-01T20:37:23Z OfficialTerracil 2 /* Terracil */ wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:The_Sun.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The main star of the Terrac system. |- | <span style="font-size:85%">'''Names'''</span> | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | <span style="font-size:85%">'''Adjectives'''</span> | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Observation Data</span> |- | <span style="font-size:85%">'''Mean distance <br />from Terracil'''</span> | 191,168,207 km ≈ 1.278 AU <br /><span style="font-size:85%"> 10 min 38 s at ''c''</span> |- | <span style="font-size:85%">'''Spectral Classification'''</span> | F6v |- | <span style="font-size:85%">'''Apparent Magnitude (''m'')'''</span> | -26.74 |- | <span style="font-size:85%">'''Absolute <br />Magnitude (M)'''</span> | 3.86 |- | <span style="font-size:85%">'''Angular Size'''</span> | 24.3 minutes of arc <br /><span style="font-size:85%"> ≈ 0.405 degrees</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|2.505|30|kg|}}<br /><span style="font-size:85%">1.260 M<sub>☉</sub></span> |- | <span style="font-size:85%">'''Luminosity'''</span> | {{scinot|8.595|26|W|}}<br /><span style="font-size:85%">2.245 L<sub>☉</sub></span> |- | <span style="font-size:85%">'''Diameter'''</span> | 1,652,463 km<br /><span style="font-size:85%">1.187 D<sub>☉</sub></span> |- | <span style="font-size:85%">'''Surface Temperature'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Inner Limit for Planets'''</span> | 0.126 AU ≈ 0.081 TU<br /><span style="font-size:85%">≈ 18,849,600 km</span> |- | <span style="font-size:85%">'''Inner Habitable Zone'''</span> | 1.509 AU ≈ 0.966 TU<br /><span style="font-size:85%">≈ 225,746,400 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Runaway Greenhouse limit)'''</span> | 2.661 AU ≈ 1.704 TU<br /><span style="font-size:85%">≈ 398,085,600 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Early Mars limit)'''</span> | 2.802 AU ≈ 1.794 TU<br /><span style="font-size:85%">≈ 419,179,200 km</span> |- | <span style="font-size:85%">'''Frost Line'''</span> | 7.700 AU ≈ 4.930 TU<br /><span style="font-size:85%">≈ 1,151,920,000 km</span> |- | <span style="font-size:85%">'''Outer Limit for Planets'''</span> | 50.400 AU ≈ 32.266 TU<br /><span style="font-size:85%">≈ 7,539,840,000 km</span> |- | <span style="font-size:85%">'''Number of Planets'''</span> | 12 |- |} Known as '''The Sun''', TRC0 is the designation given to the star in the centre of the Terrac star system. The Sun is the main star in the Terrac system. It is a main-sequence star and has a spectral type of F6v. The Sun is orbited by twelve planets designated as TRC I through to TRC XII. The enormous effect of the Sun on Terracil has been recognized since prehistoric times. The Sun was thought of by some cultures as a deity. The synodic rotation of Terracil and its orbit around the Sun are the basis of [[Calendars|solar calendars]], one of which is the [[Itzatecah]] [[Itzatecah Calendar|calendar]] still in use today. __TOC__ == Description == The Sun is by far the most massive component in the Terrac system. Its large mass (486,700 Earth masses), which comprises 99.72% of all the mass in the stellar system, produces temperatures and densities in its core high enough to sustain nuclear fusion of hydrogen into helium, making it a main-sequence star with a spectral type of F6v. This releases an enormous amount of energy, mostly radiated into space as electromagnetic radiation peaking in the visible light spectrum, at a blue-green hue compared to Sol's green. The Sun formed around 4.5 billion years ago and is orbited by twelve planets, an inner and outer asteroid belt, and an icy comet cloud. The planets are designated TRC I (belonging to the main habitable planet [[Terracil]]), while the other designations TRC II through to TRC XII belong to the planets in order from closest to farthest orbit around the sun. == Inner Terrac System Planets == {{MainArticle| [[Terracil]], TRC II, TRC III, [[Dawnstar]], TRC V|s}} === Inner Planets === ==== Arraid ==== The first planet from the sun is designated [[Arraid]]. It is a small iron planet with a mass of around 30% of Terracil and around 60% the radius. TRC II orbits at 0.26 AU (around 16% of Terracil's orbit). TRC II is occasionally visible from the surface of Terracil at an average apparent brightness of +0.36, and only around sunset and sunrise. Alraid? Arraid? Arra'id? Arra-Id? Arra'Id? ==== Peregrine ==== The second planet from the sun is [[Peregrine]]. It is a small rocky planet slightly smaller than TRC II, with a radius around 50% of Terracil and a mass around 12%. It orbits at approximately half of Terracil's orbit, around 0.52 AU. This planet is usually visible from Terracil at an average apparent brightness of -1.00, although as an inferior planet this is again dependent on time of day and year. It is usually 3.5x brighter than TRC II. ==== Dawnstar ==== The final inferior planet to Terracil in the system is TRC IV. This is a rocky planet slightly smaller than Terracil, at a radius of 80% and a mass of 65% of that of Terracil. It is remarkably bright, and at its brightest can sometimes be seen during the day. During sunsets and sunrises this planet gleams through the low light and is known as the Dawnstar or Light planet. ==== Terracil ==== {{MainArticle|[[Terracil]], also see: [[Celebri]], [[Quelpor]]|}} Terracil orbits the sun at ~1.56 AU, completing a revolution of the sun every 482 local days (or 635 Earth days.) Terracil has [[The Golden Disc|a ring system]] as well as two major moons, a silver-coloured moon named [[Celebri]] and a brass-coloured moon named [[Quelpor]]. ==== TRC V ==== The next farthest planet from the sun at 2.5 AU is TRC V, a rocky planet in the habitable zone. This planet is very earth-like (or Terracil-like), as it has liquid water, a magnetosphere and plate tectonics, and a mass of around 107% of Terracil and a radius just slightly smaller than Terracil at 95%. Due to the higher density on this planet the gravity is higher than on Terracil and holds in an atmosphere that is very similar to Earth's. Viewed from Terracil, it is usually slightly brighter than TRC IV, but this changes as it is more easily viewed at night. When it appears during the day, it can rarely be faintly visible, and can often be seen during daylight nearing sunset. Unlike the inferior planets, however, it remains visible during the night. Some mythologies refer to peoples living on this planet. === Asteroid Belt === A belt of asteroids orbits the sun between TRC V and TRC VI. It contains a great many solid, irregularly shaped bodies, of many sizes but much smaller than planets as well as several minor planets. == Outer Planets == === Gas Giants === ==== TRC VI ==== After this belt orbits TRC VI. TRC VI is a supermassive gas giant 290 times the mass of Terracil and 21 times the radius. The first gas giant and the largest non-solar body in the Terracil system, TRC VI orbits the sun at 5.6 AU. Its massive size and close proximity causes it to be the brightest planet in the system when viewed from Terracil, at an average apparent brightness of -7.4, which is bright enough to cast faintly human-visible shadows at night. ==== TRC VII ==== The first planet past the frost line, TRC VII is a super-Jupiter gas giant which orbits the sun at 7.9 AU and is 922 times more massive than Terracil. It has a radius of 11 times that of Terracil and is the first planet past the frost line. The apparent brightness is on average enough to cast faint shadows at night and to be seen during the day, and at its dimmest it is still visible during the early morning and late evening. ==== TRC VIII ==== TRC VIII is a gas giant with a mass of 111 times Terracil and a radius of 9.5 Terracils. TRC VIII orbits at 11 AU and is on average the third brightest non-solar and non-moon body in the solar system when viewed from Terracil. At its dimmest an apparent magnitude of -1.84 makes it similar to Jupiter's minimum. === Ice Giants === ==== TRC IX ==== The first of the ice giants is TRC IX, 20 times more massive and 3.5 times the radius of Terracil. Orbiting at a distance of 16 AU, its apparent brightness varies between +1.1 and -0.5, which is comparable to Saturn viewed from Earth. ==== TRC X ==== A second gas giant, TRC X, is 13.6 times more massive and 3.6 times the radius of Terracil, has an average apparent magnitude of +0.2, and orbits at 23 AU. === Dwarf Planets === ==== TRC XI ==== The first of the rocky and icy dwarf planets is TRC XI. It has a radius a quarter of Terracil's and slightly smaller than Terracil's smaller moon, the silver, which which its mass is closely comparable. ==== TRC XII ==== The final planet to orbit the sun is TRC XII, another dwarf planet. At a similar mass to TRC XI but much smaller radius - almost a half of the silver moon - this planet is much denser. At apparent magnitudes of +8.3 and +9.5 respectively, both of these dwarf planets are dimmer than the extreme naked-eye limits of visibility, and orbit at 33 and 50 AU respectively. == References == {{Astronomy }} [[Category:Astronomy]] [[Category:Moons]] ad8c7bc9f2da696e842af8ebb864781c7cf8e302 1338 1337 2023-05-01T20:38:07Z OfficialTerracil 2 /* Terracil */ wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:The_Sun.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The main star of the Terrac system. |- | <span style="font-size:85%">'''Names'''</span> | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | <span style="font-size:85%">'''Adjectives'''</span> | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Observation Data</span> |- | <span style="font-size:85%">'''Mean distance <br />from Terracil'''</span> | 191,168,207 km ≈ 1.278 AU <br /><span style="font-size:85%"> 10 min 38 s at ''c''</span> |- | <span style="font-size:85%">'''Spectral Classification'''</span> | F6v |- | <span style="font-size:85%">'''Apparent Magnitude (''m'')'''</span> | -26.74 |- | <span style="font-size:85%">'''Absolute <br />Magnitude (M)'''</span> | 3.86 |- | <span style="font-size:85%">'''Angular Size'''</span> | 24.3 minutes of arc <br /><span style="font-size:85%"> ≈ 0.405 degrees</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|2.505|30|kg|}}<br /><span style="font-size:85%">1.260 M<sub>☉</sub></span> |- | <span style="font-size:85%">'''Luminosity'''</span> | {{scinot|8.595|26|W|}}<br /><span style="font-size:85%">2.245 L<sub>☉</sub></span> |- | <span style="font-size:85%">'''Diameter'''</span> | 1,652,463 km<br /><span style="font-size:85%">1.187 D<sub>☉</sub></span> |- | <span style="font-size:85%">'''Surface Temperature'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Inner Limit for Planets'''</span> | 0.126 AU ≈ 0.081 TU<br /><span style="font-size:85%">≈ 18,849,600 km</span> |- | <span style="font-size:85%">'''Inner Habitable Zone'''</span> | 1.509 AU ≈ 0.966 TU<br /><span style="font-size:85%">≈ 225,746,400 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Runaway Greenhouse limit)'''</span> | 2.661 AU ≈ 1.704 TU<br /><span style="font-size:85%">≈ 398,085,600 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Early Mars limit)'''</span> | 2.802 AU ≈ 1.794 TU<br /><span style="font-size:85%">≈ 419,179,200 km</span> |- | <span style="font-size:85%">'''Frost Line'''</span> | 7.700 AU ≈ 4.930 TU<br /><span style="font-size:85%">≈ 1,151,920,000 km</span> |- | <span style="font-size:85%">'''Outer Limit for Planets'''</span> | 50.400 AU ≈ 32.266 TU<br /><span style="font-size:85%">≈ 7,539,840,000 km</span> |- | <span style="font-size:85%">'''Number of Planets'''</span> | 12 |- |} Known as '''The Sun''', TRC0 is the designation given to the star in the centre of the Terrac star system. The Sun is the main star in the Terrac system. It is a main-sequence star and has a spectral type of F6v. The Sun is orbited by twelve planets designated as TRC I through to TRC XII. The enormous effect of the Sun on Terracil has been recognized since prehistoric times. The Sun was thought of by some cultures as a deity. The synodic rotation of Terracil and its orbit around the Sun are the basis of [[Calendars|solar calendars]], one of which is the [[Itzatecah]] [[Itzatecah Calendar|calendar]] still in use today. __TOC__ == Description == The Sun is by far the most massive component in the Terrac system. Its large mass (486,700 Earth masses), which comprises 99.72% of all the mass in the stellar system, produces temperatures and densities in its core high enough to sustain nuclear fusion of hydrogen into helium, making it a main-sequence star with a spectral type of F6v. This releases an enormous amount of energy, mostly radiated into space as electromagnetic radiation peaking in the visible light spectrum, at a blue-green hue compared to Sol's green. The Sun formed around 4.5 billion years ago and is orbited by twelve planets, an inner and outer asteroid belt, and an icy comet cloud. The planets are designated TRC I (belonging to the main habitable planet [[Terracil]]), while the other designations TRC II through to TRC XII belong to the planets in order from closest to farthest orbit around the sun. == Inner Terrac System Planets == {{MainArticle| [[Terracil]], TRC II, TRC III, [[Dawnstar]], TRC V|s}} === Inner Planets === ==== Arraid ==== The first planet from the sun is designated [[Arraid]]. It is a small iron planet with a mass of around 30% of Terracil and around 60% the radius. TRC II orbits at 0.26 AU (around 16% of Terracil's orbit). TRC II is occasionally visible from the surface of Terracil at an average apparent brightness of +0.36, and only around sunset and sunrise. Alraid? Arraid? Arra'id? Arra-Id? Arra'Id? ==== Peregrine ==== The second planet from the sun is [[Peregrine]]. It is a small rocky planet slightly smaller than TRC II, with a radius around 50% of Terracil and a mass around 12%. It orbits at approximately half of Terracil's orbit, around 0.52 AU. This planet is usually visible from Terracil at an average apparent brightness of -1.00, although as an inferior planet this is again dependent on time of day and year. It is usually 3.5x brighter than TRC II. ==== Dawnstar ==== The final inferior planet to Terracil in the system is TRC IV. This is a rocky planet slightly smaller than Terracil, at a radius of 80% and a mass of 65% of that of Terracil. It is remarkably bright, and at its brightest can sometimes be seen during the day. During sunsets and sunrises this planet gleams through the low light and is known as the Dawnstar or Light planet. ==== Terracil ==== {{MainArticle|[[Terracil]], also see: [[Celebri]], [[Quelpor]]|}} Terracil orbits the sun at ~1.56 AU, completing a revolution of the sun every 444 local days. Terracil has [[The Golden Disc|a ring system]] as well as two major moons, a silver-coloured moon named [[Celebri]] and a brass-coloured moon named [[Quelpor]]. ==== TRC V ==== The next farthest planet from the sun at 2.5 AU is TRC V, a rocky planet in the habitable zone. This planet is very earth-like (or Terracil-like), as it has liquid water, a magnetosphere and plate tectonics, and a mass of around 107% of Terracil and a radius just slightly smaller than Terracil at 95%. Due to the higher density on this planet the gravity is higher than on Terracil and holds in an atmosphere that is very similar to Earth's. Viewed from Terracil, it is usually slightly brighter than TRC IV, but this changes as it is more easily viewed at night. When it appears during the day, it can rarely be faintly visible, and can often be seen during daylight nearing sunset. Unlike the inferior planets, however, it remains visible during the night. Some mythologies refer to peoples living on this planet. === Asteroid Belt === A belt of asteroids orbits the sun between TRC V and TRC VI. It contains a great many solid, irregularly shaped bodies, of many sizes but much smaller than planets as well as several minor planets. == Outer Planets == === Gas Giants === ==== TRC VI ==== After this belt orbits TRC VI. TRC VI is a supermassive gas giant 290 times the mass of Terracil and 21 times the radius. The first gas giant and the largest non-solar body in the Terracil system, TRC VI orbits the sun at 5.6 AU. Its massive size and close proximity causes it to be the brightest planet in the system when viewed from Terracil, at an average apparent brightness of -7.4, which is bright enough to cast faintly human-visible shadows at night. ==== TRC VII ==== The first planet past the frost line, TRC VII is a super-Jupiter gas giant which orbits the sun at 7.9 AU and is 922 times more massive than Terracil. It has a radius of 11 times that of Terracil and is the first planet past the frost line. The apparent brightness is on average enough to cast faint shadows at night and to be seen during the day, and at its dimmest it is still visible during the early morning and late evening. ==== TRC VIII ==== TRC VIII is a gas giant with a mass of 111 times Terracil and a radius of 9.5 Terracils. TRC VIII orbits at 11 AU and is on average the third brightest non-solar and non-moon body in the solar system when viewed from Terracil. At its dimmest an apparent magnitude of -1.84 makes it similar to Jupiter's minimum. === Ice Giants === ==== TRC IX ==== The first of the ice giants is TRC IX, 20 times more massive and 3.5 times the radius of Terracil. Orbiting at a distance of 16 AU, its apparent brightness varies between +1.1 and -0.5, which is comparable to Saturn viewed from Earth. ==== TRC X ==== A second gas giant, TRC X, is 13.6 times more massive and 3.6 times the radius of Terracil, has an average apparent magnitude of +0.2, and orbits at 23 AU. === Dwarf Planets === ==== TRC XI ==== The first of the rocky and icy dwarf planets is TRC XI. It has a radius a quarter of Terracil's and slightly smaller than Terracil's smaller moon, the silver, which which its mass is closely comparable. ==== TRC XII ==== The final planet to orbit the sun is TRC XII, another dwarf planet. At a similar mass to TRC XI but much smaller radius - almost a half of the silver moon - this planet is much denser. At apparent magnitudes of +8.3 and +9.5 respectively, both of these dwarf planets are dimmer than the extreme naked-eye limits of visibility, and orbit at 33 and 50 AU respectively. == References == {{Astronomy }} [[Category:Astronomy]] [[Category:Moons]] ac05b41556d008e809a3e39ab41da098f5a6c4fc 1339 1338 2023-05-01T20:38:46Z OfficialTerracil 2 /* Terracil */ wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:The_Sun.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The main star of the Terrac system. |- | <span style="font-size:85%">'''Names'''</span> | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | <span style="font-size:85%">'''Adjectives'''</span> | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Observation Data</span> |- | <span style="font-size:85%">'''Mean distance <br />from Terracil'''</span> | 191,168,207 km ≈ 1.278 AU <br /><span style="font-size:85%"> 10 min 38 s at ''c''</span> |- | <span style="font-size:85%">'''Spectral Classification'''</span> | F6v |- | <span style="font-size:85%">'''Apparent Magnitude (''m'')'''</span> | -26.74 |- | <span style="font-size:85%">'''Absolute <br />Magnitude (M)'''</span> | 3.86 |- | <span style="font-size:85%">'''Angular Size'''</span> | 24.3 minutes of arc <br /><span style="font-size:85%"> ≈ 0.405 degrees</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|2.505|30|kg|}}<br /><span style="font-size:85%">1.260 M<sub>☉</sub></span> |- | <span style="font-size:85%">'''Luminosity'''</span> | {{scinot|8.595|26|W|}}<br /><span style="font-size:85%">2.245 L<sub>☉</sub></span> |- | <span style="font-size:85%">'''Diameter'''</span> | 1,652,463 km<br /><span style="font-size:85%">1.187 D<sub>☉</sub></span> |- | <span style="font-size:85%">'''Surface Temperature'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Inner Limit for Planets'''</span> | 0.126 AU ≈ 0.081 TU<br /><span style="font-size:85%">≈ 18,849,600 km</span> |- | <span style="font-size:85%">'''Inner Habitable Zone'''</span> | 1.509 AU ≈ 0.966 TU<br /><span style="font-size:85%">≈ 225,746,400 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Runaway Greenhouse limit)'''</span> | 2.661 AU ≈ 1.704 TU<br /><span style="font-size:85%">≈ 398,085,600 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Early Mars limit)'''</span> | 2.802 AU ≈ 1.794 TU<br /><span style="font-size:85%">≈ 419,179,200 km</span> |- | <span style="font-size:85%">'''Frost Line'''</span> | 7.700 AU ≈ 4.930 TU<br /><span style="font-size:85%">≈ 1,151,920,000 km</span> |- | <span style="font-size:85%">'''Outer Limit for Planets'''</span> | 50.400 AU ≈ 32.266 TU<br /><span style="font-size:85%">≈ 7,539,840,000 km</span> |- | <span style="font-size:85%">'''Number of Planets'''</span> | 12 |- |} Known as '''The Sun''', TRC0 is the designation given to the star in the centre of the Terrac star system. The Sun is the main star in the Terrac system. It is a main-sequence star and has a spectral type of F6v. The Sun is orbited by twelve planets designated as TRC I through to TRC XII. The enormous effect of the Sun on Terracil has been recognized since prehistoric times. The Sun was thought of by some cultures as a deity. The synodic rotation of Terracil and its orbit around the Sun are the basis of [[Calendars|solar calendars]], one of which is the [[Itzatecah]] [[Itzatecah Calendar|calendar]] still in use today. __TOC__ == Description == The Sun is by far the most massive component in the Terrac system. Its large mass (486,700 Earth masses), which comprises 99.72% of all the mass in the stellar system, produces temperatures and densities in its core high enough to sustain nuclear fusion of hydrogen into helium, making it a main-sequence star with a spectral type of F6v. This releases an enormous amount of energy, mostly radiated into space as electromagnetic radiation peaking in the visible light spectrum, at a blue-green hue compared to Sol's green. The Sun formed around 4.5 billion years ago and is orbited by twelve planets, an inner and outer asteroid belt, and an icy comet cloud. The planets are designated TRC I (belonging to the main habitable planet [[Terracil]]), while the other designations TRC II through to TRC XII belong to the planets in order from closest to farthest orbit around the sun. == Inner Terrac System Planets == {{MainArticle| [[Terracil]], TRC II, TRC III, [[Dawnstar]], TRC V|s}} === Inner Planets === ==== Arraid ==== The first planet from the sun is designated [[Arraid]]. It is a small iron planet with a mass of around 30% of Terracil and around 60% the radius. TRC II orbits at 0.26 AU (around 16% of Terracil's orbit). TRC II is occasionally visible from the surface of Terracil at an average apparent brightness of +0.36, and only around sunset and sunrise. Alraid? Arraid? Arra'id? Arra-Id? Arra'Id? ==== Peregrine ==== The second planet from the sun is [[Peregrine]]. It is a small rocky planet slightly smaller than TRC II, with a radius around 50% of Terracil and a mass around 12%. It orbits at approximately half of Terracil's orbit, around 0.52 AU. This planet is usually visible from Terracil at an average apparent brightness of -1.00, although as an inferior planet this is again dependent on time of day and year. It is usually 3.5x brighter than TRC II. ==== Dawnstar ==== The final inferior planet to Terracil in the system is TRC IV. This is a rocky planet slightly smaller than Terracil, at a radius of 80% and a mass of 65% of that of Terracil. It is remarkably bright, and at its brightest can sometimes be seen during the day. During sunsets and sunrises this planet gleams through the low light and is known as the Dawnstar or Light planet. ==== Terracil ==== {{MainArticle|[[Terracil]], also see: [[Celebri]], [[Quelpor]]|}} Terracil is a rocky planet that orbits third from the sun in the habitable zone at ~1.56 AU, completing a revolution of the sun every 444 local days. Terracil has [[The Golden Disc|a ring system]] as well as two major moons, a silver-coloured moon named [[Celebri]] and a brass-coloured moon named [[Quelpor]]. ==== TRC V ==== The next farthest planet from the sun at 2.5 AU is TRC V, a rocky planet in the habitable zone. This planet is very earth-like (or Terracil-like), as it has liquid water, a magnetosphere and plate tectonics, and a mass of around 107% of Terracil and a radius just slightly smaller than Terracil at 95%. Due to the higher density on this planet the gravity is higher than on Terracil and holds in an atmosphere that is very similar to Earth's. Viewed from Terracil, it is usually slightly brighter than TRC IV, but this changes as it is more easily viewed at night. When it appears during the day, it can rarely be faintly visible, and can often be seen during daylight nearing sunset. Unlike the inferior planets, however, it remains visible during the night. Some mythologies refer to peoples living on this planet. === Asteroid Belt === A belt of asteroids orbits the sun between TRC V and TRC VI. It contains a great many solid, irregularly shaped bodies, of many sizes but much smaller than planets as well as several minor planets. == Outer Planets == === Gas Giants === ==== TRC VI ==== After this belt orbits TRC VI. TRC VI is a supermassive gas giant 290 times the mass of Terracil and 21 times the radius. The first gas giant and the largest non-solar body in the Terracil system, TRC VI orbits the sun at 5.6 AU. Its massive size and close proximity causes it to be the brightest planet in the system when viewed from Terracil, at an average apparent brightness of -7.4, which is bright enough to cast faintly human-visible shadows at night. ==== TRC VII ==== The first planet past the frost line, TRC VII is a super-Jupiter gas giant which orbits the sun at 7.9 AU and is 922 times more massive than Terracil. It has a radius of 11 times that of Terracil and is the first planet past the frost line. The apparent brightness is on average enough to cast faint shadows at night and to be seen during the day, and at its dimmest it is still visible during the early morning and late evening. ==== TRC VIII ==== TRC VIII is a gas giant with a mass of 111 times Terracil and a radius of 9.5 Terracils. TRC VIII orbits at 11 AU and is on average the third brightest non-solar and non-moon body in the solar system when viewed from Terracil. At its dimmest an apparent magnitude of -1.84 makes it similar to Jupiter's minimum. === Ice Giants === ==== TRC IX ==== The first of the ice giants is TRC IX, 20 times more massive and 3.5 times the radius of Terracil. Orbiting at a distance of 16 AU, its apparent brightness varies between +1.1 and -0.5, which is comparable to Saturn viewed from Earth. ==== TRC X ==== A second gas giant, TRC X, is 13.6 times more massive and 3.6 times the radius of Terracil, has an average apparent magnitude of +0.2, and orbits at 23 AU. === Dwarf Planets === ==== TRC XI ==== The first of the rocky and icy dwarf planets is TRC XI. It has a radius a quarter of Terracil's and slightly smaller than Terracil's smaller moon, the silver, which which its mass is closely comparable. ==== TRC XII ==== The final planet to orbit the sun is TRC XII, another dwarf planet. At a similar mass to TRC XI but much smaller radius - almost a half of the silver moon - this planet is much denser. At apparent magnitudes of +8.3 and +9.5 respectively, both of these dwarf planets are dimmer than the extreme naked-eye limits of visibility, and orbit at 33 and 50 AU respectively. == References == {{Astronomy }} [[Category:Astronomy]] [[Category:Moons]] b51214eceaf81f60adcaf0700cffc79c9fc72061 1340 1339 2023-05-01T20:49:16Z OfficialTerracil 2 /* Terracil */ wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:The_Sun.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The main star of the Terrac system. |- | <span style="font-size:85%">'''Names'''</span> | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | <span style="font-size:85%">'''Adjectives'''</span> | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Observation Data</span> |- | <span style="font-size:85%">'''Mean distance <br />from Terracil'''</span> | 191,168,207 km ≈ 1.278 AU <br /><span style="font-size:85%"> 10 min 38 s at ''c''</span> |- | <span style="font-size:85%">'''Spectral Classification'''</span> | F6v |- | <span style="font-size:85%">'''Apparent Magnitude (''m'')'''</span> | -26.74 |- | <span style="font-size:85%">'''Absolute <br />Magnitude (M)'''</span> | 3.86 |- | <span style="font-size:85%">'''Angular Size'''</span> | 24.3 minutes of arc <br /><span style="font-size:85%"> ≈ 0.405 degrees</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|2.505|30|kg|}}<br /><span style="font-size:85%">1.260 M<sub>☉</sub></span> |- | <span style="font-size:85%">'''Luminosity'''</span> | {{scinot|8.595|26|W|}}<br /><span style="font-size:85%">2.245 L<sub>☉</sub></span> |- | <span style="font-size:85%">'''Diameter'''</span> | 1,652,463 km<br /><span style="font-size:85%">1.187 D<sub>☉</sub></span> |- | <span style="font-size:85%">'''Surface Temperature'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Inner Limit for Planets'''</span> | 0.126 AU ≈ 0.081 TU<br /><span style="font-size:85%">≈ 18,849,600 km</span> |- | <span style="font-size:85%">'''Inner Habitable Zone'''</span> | 1.509 AU ≈ 0.966 TU<br /><span style="font-size:85%">≈ 225,746,400 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Runaway Greenhouse limit)'''</span> | 2.661 AU ≈ 1.704 TU<br /><span style="font-size:85%">≈ 398,085,600 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Early Mars limit)'''</span> | 2.802 AU ≈ 1.794 TU<br /><span style="font-size:85%">≈ 419,179,200 km</span> |- | <span style="font-size:85%">'''Frost Line'''</span> | 7.700 AU ≈ 4.930 TU<br /><span style="font-size:85%">≈ 1,151,920,000 km</span> |- | <span style="font-size:85%">'''Outer Limit for Planets'''</span> | 50.400 AU ≈ 32.266 TU<br /><span style="font-size:85%">≈ 7,539,840,000 km</span> |- | <span style="font-size:85%">'''Number of Planets'''</span> | 12 |- |} Known as '''The Sun''', TRC0 is the designation given to the star in the centre of the Terrac star system. The Sun is the main star in the Terrac system. It is a main-sequence star and has a spectral type of F6v. The Sun is orbited by twelve planets designated as TRC I through to TRC XII. The enormous effect of the Sun on Terracil has been recognized since prehistoric times. The Sun was thought of by some cultures as a deity. The synodic rotation of Terracil and its orbit around the Sun are the basis of [[Calendars|solar calendars]], one of which is the [[Itzatecah]] [[Itzatecah Calendar|calendar]] still in use today. __TOC__ == Description == The Sun is by far the most massive component in the Terrac system. Its large mass (486,700 Earth masses), which comprises 99.72% of all the mass in the stellar system, produces temperatures and densities in its core high enough to sustain nuclear fusion of hydrogen into helium, making it a main-sequence star with a spectral type of F6v. This releases an enormous amount of energy, mostly radiated into space as electromagnetic radiation peaking in the visible light spectrum, at a blue-green hue compared to Sol's green. The Sun formed around 4.5 billion years ago and is orbited by twelve planets, an inner and outer asteroid belt, and an icy comet cloud. The planets are designated TRC I (belonging to the main habitable planet [[Terracil]]), while the other designations TRC II through to TRC XII belong to the planets in order from closest to farthest orbit around the sun. == Inner Terrac System Planets == {{MainArticle| [[Terracil]], TRC II, TRC III, [[Dawnstar]], TRC V|s}} === Inner Planets === ==== Arraid ==== The first planet from the sun is designated [[Arraid]]. It is a small iron planet with a mass of around 30% of Terracil and around 60% the radius. TRC II orbits at 0.26 AU (around 16% of Terracil's orbit). TRC II is occasionally visible from the surface of Terracil at an average apparent brightness of +0.36, and only around sunset and sunrise. Alraid? Arraid? Arra'id? Arra-Id? Arra'Id? ==== Peregrine ==== The second planet from the sun is [[Peregrine]]. It is a small rocky planet slightly smaller than TRC II, with a radius around 50% of Terracil and a mass around 12%. It orbits at approximately half of Terracil's orbit, around 0.52 AU. This planet is usually visible from Terracil at an average apparent brightness of -1.00, although as an inferior planet this is again dependent on time of day and year. It is usually 3.5x brighter than TRC II. ==== Dawnstar ==== The final inferior planet to Terracil in the system is TRC IV. This is a rocky planet slightly smaller than Terracil, at a radius of 80% and a mass of 65% of that of Terracil. It is remarkably bright, and at its brightest can sometimes be seen during the day. During sunsets and sunrises this planet gleams through the low light and is known as the Dawnstar or Light planet. ==== Terracil ==== {{MainArticle|[[Terracil]], also see: [[Celebri]], [[Quelpor]]|}} Terracil is a rocky planet that orbits fourth from the sun at the edge of the habitable zone at ~1.56 AU, completing a revolution of the sun every 444 local days. Terracil has [[The Golden Disc|a ring system]] as well as two major moons, a silver-coloured moon named [[Celebri]] and a brass-coloured moon named [[Quelpor]]. Terracil has liquid water, an active biosphere, magnetosphere, and plate tectonics, and is further suffused with [[ethyr]] as a result of being exposed to the Sun's luminiferous ethyr and the subsequent reprocessing of it by the local lifeforms and natural processes. The local [[flora and fauna]] have adapted to the presence of the ethyrs by either protecting themselves from the negative effects of its use through blocking access such as the ethyr-suppressor genes, or finding safe pathways with which to exploit it such as the plants that have developed an autosymbiotic relationship with their own viridaerious ethyr released through photosynthesis. ==== TRC V ==== The next farthest planet from the sun at 2.5 AU is TRC V, a rocky planet in the habitable zone. This planet is very earth-like (or Terracil-like), as it has liquid water, a magnetosphere and plate tectonics, and a mass of around 107% of Terracil and a radius just slightly smaller than Terracil at 95%. Due to the higher density on this planet the gravity is higher than on Terracil and holds in an atmosphere that is very similar to Earth's. Viewed from Terracil, it is usually slightly brighter than TRC IV, but this changes as it is more easily viewed at night. When it appears during the day, it can rarely be faintly visible, and can often be seen during daylight nearing sunset. Unlike the inferior planets, however, it remains visible during the night. Some mythologies refer to peoples living on this planet. === Asteroid Belt === A belt of asteroids orbits the sun between TRC V and TRC VI. It contains a great many solid, irregularly shaped bodies, of many sizes but much smaller than planets as well as several minor planets. == Outer Planets == === Gas Giants === ==== TRC VI ==== After this belt orbits TRC VI. TRC VI is a supermassive gas giant 290 times the mass of Terracil and 21 times the radius. The first gas giant and the largest non-solar body in the Terracil system, TRC VI orbits the sun at 5.6 AU. Its massive size and close proximity causes it to be the brightest planet in the system when viewed from Terracil, at an average apparent brightness of -7.4, which is bright enough to cast faintly human-visible shadows at night. ==== TRC VII ==== The first planet past the frost line, TRC VII is a super-Jupiter gas giant which orbits the sun at 7.9 AU and is 922 times more massive than Terracil. It has a radius of 11 times that of Terracil and is the first planet past the frost line. The apparent brightness is on average enough to cast faint shadows at night and to be seen during the day, and at its dimmest it is still visible during the early morning and late evening. ==== TRC VIII ==== TRC VIII is a gas giant with a mass of 111 times Terracil and a radius of 9.5 Terracils. TRC VIII orbits at 11 AU and is on average the third brightest non-solar and non-moon body in the solar system when viewed from Terracil. At its dimmest an apparent magnitude of -1.84 makes it similar to Jupiter's minimum. === Ice Giants === ==== TRC IX ==== The first of the ice giants is TRC IX, 20 times more massive and 3.5 times the radius of Terracil. Orbiting at a distance of 16 AU, its apparent brightness varies between +1.1 and -0.5, which is comparable to Saturn viewed from Earth. ==== TRC X ==== A second gas giant, TRC X, is 13.6 times more massive and 3.6 times the radius of Terracil, has an average apparent magnitude of +0.2, and orbits at 23 AU. === Dwarf Planets === ==== TRC XI ==== The first of the rocky and icy dwarf planets is TRC XI. It has a radius a quarter of Terracil's and slightly smaller than Terracil's smaller moon, the silver, which which its mass is closely comparable. ==== TRC XII ==== The final planet to orbit the sun is TRC XII, another dwarf planet. At a similar mass to TRC XI but much smaller radius - almost a half of the silver moon - this planet is much denser. At apparent magnitudes of +8.3 and +9.5 respectively, both of these dwarf planets are dimmer than the extreme naked-eye limits of visibility, and orbit at 33 and 50 AU respectively. == References == {{Astronomy }} [[Category:Astronomy]] [[Category:Moons]] d75f6c1070292bc7e5080ba347cd876f81c5ad4d 1341 1340 2023-05-01T20:50:16Z OfficialTerracil 2 /* Terracil */ wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:The_Sun.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The main star of the Terrac system. |- | <span style="font-size:85%">'''Names'''</span> | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | <span style="font-size:85%">'''Adjectives'''</span> | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Observation Data</span> |- | <span style="font-size:85%">'''Mean distance <br />from Terracil'''</span> | 191,168,207 km ≈ 1.278 AU <br /><span style="font-size:85%"> 10 min 38 s at ''c''</span> |- | <span style="font-size:85%">'''Spectral Classification'''</span> | F6v |- | <span style="font-size:85%">'''Apparent Magnitude (''m'')'''</span> | -26.74 |- | <span style="font-size:85%">'''Absolute <br />Magnitude (M)'''</span> | 3.86 |- | <span style="font-size:85%">'''Angular Size'''</span> | 24.3 minutes of arc <br /><span style="font-size:85%"> ≈ 0.405 degrees</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|2.505|30|kg|}}<br /><span style="font-size:85%">1.260 M<sub>☉</sub></span> |- | <span style="font-size:85%">'''Luminosity'''</span> | {{scinot|8.595|26|W|}}<br /><span style="font-size:85%">2.245 L<sub>☉</sub></span> |- | <span style="font-size:85%">'''Diameter'''</span> | 1,652,463 km<br /><span style="font-size:85%">1.187 D<sub>☉</sub></span> |- | <span style="font-size:85%">'''Surface Temperature'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Inner Limit for Planets'''</span> | 0.126 AU ≈ 0.081 TU<br /><span style="font-size:85%">≈ 18,849,600 km</span> |- | <span style="font-size:85%">'''Inner Habitable Zone'''</span> | 1.509 AU ≈ 0.966 TU<br /><span style="font-size:85%">≈ 225,746,400 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Runaway Greenhouse limit)'''</span> | 2.661 AU ≈ 1.704 TU<br /><span style="font-size:85%">≈ 398,085,600 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Early Mars limit)'''</span> | 2.802 AU ≈ 1.794 TU<br /><span style="font-size:85%">≈ 419,179,200 km</span> |- | <span style="font-size:85%">'''Frost Line'''</span> | 7.700 AU ≈ 4.930 TU<br /><span style="font-size:85%">≈ 1,151,920,000 km</span> |- | <span style="font-size:85%">'''Outer Limit for Planets'''</span> | 50.400 AU ≈ 32.266 TU<br /><span style="font-size:85%">≈ 7,539,840,000 km</span> |- | <span style="font-size:85%">'''Number of Planets'''</span> | 12 |- |} Known as '''The Sun''', TRC0 is the designation given to the star in the centre of the Terrac star system. The Sun is the main star in the Terrac system. It is a main-sequence star and has a spectral type of F6v. The Sun is orbited by twelve planets designated as TRC I through to TRC XII. The enormous effect of the Sun on Terracil has been recognized since prehistoric times. The Sun was thought of by some cultures as a deity. The synodic rotation of Terracil and its orbit around the Sun are the basis of [[Calendars|solar calendars]], one of which is the [[Itzatecah]] [[Itzatecah Calendar|calendar]] still in use today. __TOC__ == Description == The Sun is by far the most massive component in the Terrac system. Its large mass (486,700 Earth masses), which comprises 99.72% of all the mass in the stellar system, produces temperatures and densities in its core high enough to sustain nuclear fusion of hydrogen into helium, making it a main-sequence star with a spectral type of F6v. This releases an enormous amount of energy, mostly radiated into space as electromagnetic radiation peaking in the visible light spectrum, at a blue-green hue compared to Sol's green. The Sun formed around 4.5 billion years ago and is orbited by twelve planets, an inner and outer asteroid belt, and an icy comet cloud. The planets are designated TRC I (belonging to the main habitable planet [[Terracil]]), while the other designations TRC II through to TRC XII belong to the planets in order from closest to farthest orbit around the sun. == Inner Terrac System Planets == {{MainArticle| [[Terracil]], TRC II, TRC III, [[Dawnstar]], TRC V|s}} === Inner Planets === ==== Arraid ==== The first planet from the sun is designated [[Arraid]]. It is a small iron planet with a mass of around 30% of Terracil and around 60% the radius. TRC II orbits at 0.26 AU (around 16% of Terracil's orbit). TRC II is occasionally visible from the surface of Terracil at an average apparent brightness of +0.36, and only around sunset and sunrise. Alraid? Arraid? Arra'id? Arra-Id? Arra'Id? ==== Peregrine ==== The second planet from the sun is [[Peregrine]]. It is a small rocky planet slightly smaller than TRC II, with a radius around 50% of Terracil and a mass around 12%. It orbits at approximately half of Terracil's orbit, around 0.52 AU. This planet is usually visible from Terracil at an average apparent brightness of -1.00, although as an inferior planet this is again dependent on time of day and year. It is usually 3.5x brighter than TRC II. ==== Dawnstar ==== The final inferior planet to Terracil in the system is TRC IV. This is a rocky planet slightly smaller than Terracil, at a radius of 80% and a mass of 65% of that of Terracil. It is remarkably bright, and at its brightest can sometimes be seen during the day. During sunsets and sunrises this planet gleams through the low light and is known as the Dawnstar or Light planet. ==== Terracil ==== {{MainArticle|[[Terracil]], also see: [[Celebri]], [[Quelpor]]|}} Terracil is a rocky planet that orbits fourth from the sun at the edge of the habitable zone at ~1.56 AU, completing a revolution of the sun every 444 local days. Terracil has [[The Golden Disc|a ring system]] as well as two major moons, a silver-coloured moon named [[Celebri]] and a brass-coloured moon named [[Quelpor]]. Terracil has liquid water, an active biosphere, magnetosphere, and plate tectonics, and is further suffused with [[ethyr]] as a result of being exposed to the Sun's luminiferous ethyr and the subsequent reprocessing of it by the local lifeforms and natural processes. The local [[Ecology#Flora|flora]] and [[Ecology#Fauna|fauna]] have adapted to the presence of the ethyrs by either protecting themselves from the negative effects of its use through blocking access such as the ethyr-suppressor genes, or finding safe pathways with which to exploit it such as the plants that have developed an autosymbiotic relationship with their own viridaerious ethyr released through photosynthesis. ==== TRC V ==== The next farthest planet from the sun at 2.5 AU is TRC V, a rocky planet in the habitable zone. This planet is very earth-like (or Terracil-like), as it has liquid water, a magnetosphere and plate tectonics, and a mass of around 107% of Terracil and a radius just slightly smaller than Terracil at 95%. Due to the higher density on this planet the gravity is higher than on Terracil and holds in an atmosphere that is very similar to Earth's. Viewed from Terracil, it is usually slightly brighter than TRC IV, but this changes as it is more easily viewed at night. When it appears during the day, it can rarely be faintly visible, and can often be seen during daylight nearing sunset. Unlike the inferior planets, however, it remains visible during the night. Some mythologies refer to peoples living on this planet. === Asteroid Belt === A belt of asteroids orbits the sun between TRC V and TRC VI. It contains a great many solid, irregularly shaped bodies, of many sizes but much smaller than planets as well as several minor planets. == Outer Planets == === Gas Giants === ==== TRC VI ==== After this belt orbits TRC VI. TRC VI is a supermassive gas giant 290 times the mass of Terracil and 21 times the radius. The first gas giant and the largest non-solar body in the Terracil system, TRC VI orbits the sun at 5.6 AU. Its massive size and close proximity causes it to be the brightest planet in the system when viewed from Terracil, at an average apparent brightness of -7.4, which is bright enough to cast faintly human-visible shadows at night. ==== TRC VII ==== The first planet past the frost line, TRC VII is a super-Jupiter gas giant which orbits the sun at 7.9 AU and is 922 times more massive than Terracil. It has a radius of 11 times that of Terracil and is the first planet past the frost line. The apparent brightness is on average enough to cast faint shadows at night and to be seen during the day, and at its dimmest it is still visible during the early morning and late evening. ==== TRC VIII ==== TRC VIII is a gas giant with a mass of 111 times Terracil and a radius of 9.5 Terracils. TRC VIII orbits at 11 AU and is on average the third brightest non-solar and non-moon body in the solar system when viewed from Terracil. At its dimmest an apparent magnitude of -1.84 makes it similar to Jupiter's minimum. === Ice Giants === ==== TRC IX ==== The first of the ice giants is TRC IX, 20 times more massive and 3.5 times the radius of Terracil. Orbiting at a distance of 16 AU, its apparent brightness varies between +1.1 and -0.5, which is comparable to Saturn viewed from Earth. ==== TRC X ==== A second gas giant, TRC X, is 13.6 times more massive and 3.6 times the radius of Terracil, has an average apparent magnitude of +0.2, and orbits at 23 AU. === Dwarf Planets === ==== TRC XI ==== The first of the rocky and icy dwarf planets is TRC XI. It has a radius a quarter of Terracil's and slightly smaller than Terracil's smaller moon, the silver, which which its mass is closely comparable. ==== TRC XII ==== The final planet to orbit the sun is TRC XII, another dwarf planet. At a similar mass to TRC XI but much smaller radius - almost a half of the silver moon - this planet is much denser. At apparent magnitudes of +8.3 and +9.5 respectively, both of these dwarf planets are dimmer than the extreme naked-eye limits of visibility, and orbit at 33 and 50 AU respectively. == References == {{Astronomy }} [[Category:Astronomy]] [[Category:Moons]] ad0e5833ec2228967949485ecd3d332bf708d87c Terracil 0 2 1304 1253 2023-04-26T12:49:54Z OfficialTerracil 2 /* Climate */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's </span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth days <br />1.317 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the setting of all stories that take place in the Teracillion. It orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, [[Celebri]] and [[Quelpor]], and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Terracil is the fourth planet from the sun in its stellar system, orbiting between [[Dawnstar]] and TRC V. It is the only inner planet to have two moons as well as the only inner planet to have a ring system. The planet has 4 large contiguous landmasses and these are often split into 5 biogeographic realms or continents. The force of gravity on Terracil is slightly lower than standard, at 8.43 m/s<sup>2</sup> or 86% the standard. Its radius, surface area, and circumference are all very close to standard, and it is just the density that is lower than standard. While there may be some people who still believe the world is flat, it is known to scholars across the world as well as those who live near large bodies of water that the planet is round thanks to observations of boats sailing across the horizon as well as observations of stars wheeling in the night sky or the shadows of planets and moons on each other. Using mathematical techniques such as geometry and observations of sunlight in wells or stars on the horizon, scholars have tried multiple times to identify the size of Terracil. The most rigorous of these attempts resulted in a circumference of 40,000 km which is less than half a percent off of the actual figure. As a result, Terracil has a surface area of 511 million square kilometres of which approximately 30% is land area. === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as [[Celebri]] the Silver Moon derives from the Sindar term for silver, whereas [[Quelpor]] the Brass Moon derives from the Itzatecah term for the metal brass, which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term [[the Golden Disc]], even though the rings are more of a creamy tan colour. Another common term used for it is the Heavenly Disc. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === [[File:Peak northern summer.png|500px|thumb|right|alt=Colour bands representing temperature across the planet's surface.|Temperature distribution bands over the planet during the peak of the northern hemisphere's summer.]] Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent (THENA) Meli Aus/SA Dino continent (meli) Dino Afr Itza continent (itzafrica) Paleo-modern Manu Eur continent (paleur) Modern Manu/Dro Asi continent (eurasi) ==== Thena ==== [[Thena]] is one of the main 5 biogeographic realms constituting Terracil's surface. Thena is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * [[Lovyrn]] The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== Other Continents ==== Meli The Meli is divided into the following bioregions: The desert belt A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." Itzafrica Dino Afr Itzatecah divided into the following bioregions: Jungles Dominated by Itzatecah Southern Savannah Itzatecah colonies Northern Desert Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. Northern Mediterranean Southern Temperate Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. Eur Paleo-modern, Manush Asi Modern, Manu+Drokha === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee == References == {{Astronomy }} [[Category:Astronomy]] 1ed7942c0dbed4c5c92fe967f35e8f106e41c457 1327 1304 2023-05-01T12:58:24Z OfficialTerracil 2 /* Geography & Ecology */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's </span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth days <br />1.317 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the setting of all stories that take place in the Teracillion. It orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, [[Celebri]] and [[Quelpor]], and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Terracil is the fourth planet from the sun in its stellar system, orbiting between [[Dawnstar]] and TRC V. It is the only inner planet to have two moons as well as the only inner planet to have a ring system. The planet has 4 large contiguous landmasses and these are often split into 5 biogeographic realms or continents. The force of gravity on Terracil is slightly lower than standard, at 8.43 m/s<sup>2</sup> or 86% the standard. Its radius, surface area, and circumference are all very close to standard, and it is just the density that is lower than standard. While there may be some people who still believe the world is flat, it is known to scholars across the world as well as those who live near large bodies of water that the planet is round thanks to observations of boats sailing across the horizon as well as observations of stars wheeling in the night sky or the shadows of planets and moons on each other. Using mathematical techniques such as geometry and observations of sunlight in wells or stars on the horizon, scholars have tried multiple times to identify the size of Terracil. The most rigorous of these attempts resulted in a circumference of 40,000 km which is less than half a percent off of the actual figure. As a result, Terracil has a surface area of 511 million square kilometres of which approximately 30% is land area. === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as [[Celebri]] the Silver Moon derives from the Sindar term for silver, whereas [[Quelpor]] the Brass Moon derives from the Itzatecah term for the metal brass, which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term [[the Golden Disc]], even though the rings are more of a creamy tan colour. Another common term used for it is the Heavenly Disc. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === [[File:Peak northern summer.png|500px|thumb|right|alt=Colour bands representing temperature across the planet's surface.|Temperature distribution bands over the planet during the peak of the northern hemisphere's summer.]] [[File:Map v11.0 climzones.png|500px|thumb|right|alt=Colour bands representing Koppen Climate Zones across Terracil.|Colour bands representing Koppen Climate Zones across Terracil.]] Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent (THENA) Meli Aus/SA Dino continent (meli) Dino Afr Itza continent (itzafrica) Paleo-modern Manu Eur continent (paleur) Modern Manu/Dro Asi continent (eurasi) ==== Thena ==== [[Thena]] is one of the main 5 biogeographic realms constituting Terracil's surface. Thena is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * [[Lovyrn]] The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== Other Continents ==== Meli The Meli is divided into the following bioregions: The desert belt A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." Itzafrica Dino Afr Itzatecah divided into the following bioregions: Jungles Dominated by Itzatecah Southern Savannah Itzatecah colonies Northern Desert Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. Northern Mediterranean Southern Temperate Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. Eur Paleo-modern, Manush Asi Modern, Manu+Drokha === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee == References == {{Astronomy }} [[Category:Astronomy]] 721451bc9aecd2232e83e4212d07ceca1e2a4b34 1328 1327 2023-05-01T20:18:53Z OfficialTerracil 2 /* Other Continents */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's </span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth days <br />1.317 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the setting of all stories that take place in the Teracillion. It orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, [[Celebri]] and [[Quelpor]], and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Terracil is the fourth planet from the sun in its stellar system, orbiting between [[Dawnstar]] and TRC V. It is the only inner planet to have two moons as well as the only inner planet to have a ring system. The planet has 4 large contiguous landmasses and these are often split into 5 biogeographic realms or continents. The force of gravity on Terracil is slightly lower than standard, at 8.43 m/s<sup>2</sup> or 86% the standard. Its radius, surface area, and circumference are all very close to standard, and it is just the density that is lower than standard. While there may be some people who still believe the world is flat, it is known to scholars across the world as well as those who live near large bodies of water that the planet is round thanks to observations of boats sailing across the horizon as well as observations of stars wheeling in the night sky or the shadows of planets and moons on each other. Using mathematical techniques such as geometry and observations of sunlight in wells or stars on the horizon, scholars have tried multiple times to identify the size of Terracil. The most rigorous of these attempts resulted in a circumference of 40,000 km which is less than half a percent off of the actual figure. As a result, Terracil has a surface area of 511 million square kilometres of which approximately 30% is land area. === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as [[Celebri]] the Silver Moon derives from the Sindar term for silver, whereas [[Quelpor]] the Brass Moon derives from the Itzatecah term for the metal brass, which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term [[the Golden Disc]], even though the rings are more of a creamy tan colour. Another common term used for it is the Heavenly Disc. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === [[File:Peak northern summer.png|500px|thumb|right|alt=Colour bands representing temperature across the planet's surface.|Temperature distribution bands over the planet during the peak of the northern hemisphere's summer.]] [[File:Map v11.0 climzones.png|500px|thumb|right|alt=Colour bands representing Koppen Climate Zones across Terracil.|Colour bands representing Koppen Climate Zones across Terracil.]] Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent (THENA) Meli Aus/SA Dino continent (meli) Dino Afr Itza continent (itzafrica) Paleo-modern Manu Eur continent (paleur) Modern Manu/Dro Asi continent (eurasi) ==== Thena ==== [[Thena]] is one of the main 5 biogeographic realms constituting Terracil's surface. Thena is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * [[Lovyrn]] The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== Meli ==== [[Meli]] is a continent that lies mostly in the southern hemisphere. It is divided into the following bioregions: * North Island ** Desert ** Rainforest ** Monsoon Savannahs ** South Medi coast ** Northern Subtropicals * Northeast Medi regions * East Jungle * West Jungle * North Savannah * The Desert Belt * South Steppes * Southern Savannahs * Southern temperate hills * Mediterranean * South Island * South Continental * East Arid Zone * Southeast Mountain Tundras The desert belt A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." ==== Other Continents ==== Itzafrica Dino Afr Itzatecah divided into the following bioregions: Jungles Dominated by Itzatecah Southern Savannah Itzatecah colonies Northern Desert Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. Northern Mediterranean Southern Temperate Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. Eur Paleo-modern, Manush Asi Modern, Manu+Drokha === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee == References == {{Astronomy }} [[Category:Astronomy]] 483640db054dfb5c1a57a22c889679e27ed6bdc4 1330 1328 2023-05-01T20:21:10Z OfficialTerracil 2 /* Geography & Ecology */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's </span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth days <br />1.317 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the setting of all stories that take place in the Teracillion. It orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, [[Celebri]] and [[Quelpor]], and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Terracil is the fourth planet from the sun in its stellar system, orbiting between [[Dawnstar]] and TRC V. It is the only inner planet to have two moons as well as the only inner planet to have a ring system. The planet has 4 large contiguous landmasses and these are often split into 5 biogeographic realms or continents. The force of gravity on Terracil is slightly lower than standard, at 8.43 m/s<sup>2</sup> or 86% the standard. Its radius, surface area, and circumference are all very close to standard, and it is just the density that is lower than standard. While there may be some people who still believe the world is flat, it is known to scholars across the world as well as those who live near large bodies of water that the planet is round thanks to observations of boats sailing across the horizon as well as observations of stars wheeling in the night sky or the shadows of planets and moons on each other. Using mathematical techniques such as geometry and observations of sunlight in wells or stars on the horizon, scholars have tried multiple times to identify the size of Terracil. The most rigorous of these attempts resulted in a circumference of 40,000 km which is less than half a percent off of the actual figure. As a result, Terracil has a surface area of 511 million square kilometres of which approximately 30% is land area. === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as [[Celebri]] the Silver Moon derives from the Sindar term for silver, whereas [[Quelpor]] the Brass Moon derives from the Itzatecah term for the metal brass, which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term [[the Golden Disc]], even though the rings are more of a creamy tan colour. Another common term used for it is the Heavenly Disc. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === [[File:Peak_northern_summer_v2.png|500px|thumb|right|alt=Colour bands representing temperature across the planet's surface.|Temperature distribution bands over the planet during the peak of the northern hemisphere's summer.]] [[File:Map v11.0 climzones.png|500px|thumb|right|alt=Colour bands representing Koppen Climate Zones across Terracil.|Colour bands representing Koppen Climate Zones across Terracil.]] Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent (THENA) Meli Aus/SA Dino continent (meli) Dino Afr Itza continent (itzafrica) Paleo-modern Manu Eur continent (paleur) Modern Manu/Dro Asi continent (eurasi) ==== Thena ==== [[Thena]] is one of the main 5 biogeographic realms constituting Terracil's surface. Thena is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * [[Lovyrn]] The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== Meli ==== [[Meli]] is a continent that lies mostly in the southern hemisphere. It is divided into the following bioregions: * North Island ** Desert ** Rainforest ** Monsoon Savannahs ** South Medi coast ** Northern Subtropicals * Northeast Medi regions * East Jungle * West Jungle * North Savannah * The Desert Belt * South Steppes * Southern Savannahs * Southern temperate hills * Mediterranean * South Island * South Continental * East Arid Zone * Southeast Mountain Tundras The desert belt A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." ==== Other Continents ==== Itzafrica Dino Afr Itzatecah divided into the following bioregions: Jungles Dominated by Itzatecah Southern Savannah Itzatecah colonies Northern Desert Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. Northern Mediterranean Southern Temperate Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. Eur Paleo-modern, Manush Asi Modern, Manu+Drokha === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee == References == {{Astronomy }} [[Category:Astronomy]] bd462021e46e794b8bc676f929dbecb632ebef31 1331 1330 2023-05-01T20:22:59Z OfficialTerracil 2 /* Thena */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's </span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth days <br />1.317 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the setting of all stories that take place in the Teracillion. It orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, [[Celebri]] and [[Quelpor]], and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Terracil is the fourth planet from the sun in its stellar system, orbiting between [[Dawnstar]] and TRC V. It is the only inner planet to have two moons as well as the only inner planet to have a ring system. The planet has 4 large contiguous landmasses and these are often split into 5 biogeographic realms or continents. The force of gravity on Terracil is slightly lower than standard, at 8.43 m/s<sup>2</sup> or 86% the standard. Its radius, surface area, and circumference are all very close to standard, and it is just the density that is lower than standard. While there may be some people who still believe the world is flat, it is known to scholars across the world as well as those who live near large bodies of water that the planet is round thanks to observations of boats sailing across the horizon as well as observations of stars wheeling in the night sky or the shadows of planets and moons on each other. Using mathematical techniques such as geometry and observations of sunlight in wells or stars on the horizon, scholars have tried multiple times to identify the size of Terracil. The most rigorous of these attempts resulted in a circumference of 40,000 km which is less than half a percent off of the actual figure. As a result, Terracil has a surface area of 511 million square kilometres of which approximately 30% is land area. === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as [[Celebri]] the Silver Moon derives from the Sindar term for silver, whereas [[Quelpor]] the Brass Moon derives from the Itzatecah term for the metal brass, which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term [[the Golden Disc]], even though the rings are more of a creamy tan colour. Another common term used for it is the Heavenly Disc. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === [[File:Peak_northern_summer_v2.png|500px|thumb|right|alt=Colour bands representing temperature across the planet's surface.|Temperature distribution bands over the planet during the peak of the northern hemisphere's summer.]] [[File:Map v11.0 climzones.png|500px|thumb|right|alt=Colour bands representing Koppen Climate Zones across Terracil.|Colour bands representing Koppen Climate Zones across Terracil.]] Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent (THENA) Meli Aus/SA Dino continent (meli) Dino Afr Itza continent (itzafrica) Paleo-modern Manu Eur continent (paleur) Modern Manu/Dro Asi continent (eurasi) ==== [[Thena]] ==== Thena is one of the main 5 biogeographic realms constituting Terracil's surface. Thena is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * [[Lovyrn]] The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== Meli ==== [[Meli]] is a continent that lies mostly in the southern hemisphere. It is divided into the following bioregions: * North Island ** Desert ** Rainforest ** Monsoon Savannahs ** South Medi coast ** Northern Subtropicals * Northeast Medi regions * East Jungle * West Jungle * North Savannah * The Desert Belt * South Steppes * Southern Savannahs * Southern temperate hills * Mediterranean * South Island * South Continental * East Arid Zone * Southeast Mountain Tundras The desert belt A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." ==== Other Continents ==== Itzafrica Dino Afr Itzatecah divided into the following bioregions: Jungles Dominated by Itzatecah Southern Savannah Itzatecah colonies Northern Desert Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. Northern Mediterranean Southern Temperate Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. Eur Paleo-modern, Manush Asi Modern, Manu+Drokha === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee == References == {{Astronomy }} [[Category:Astronomy]] 321033718f858f1885c0ed97f625b964f687fcbc 1332 1331 2023-05-01T20:23:20Z OfficialTerracil 2 /* Meli */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's </span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth days <br />1.317 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the setting of all stories that take place in the Teracillion. It orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, [[Celebri]] and [[Quelpor]], and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Terracil is the fourth planet from the sun in its stellar system, orbiting between [[Dawnstar]] and TRC V. It is the only inner planet to have two moons as well as the only inner planet to have a ring system. The planet has 4 large contiguous landmasses and these are often split into 5 biogeographic realms or continents. The force of gravity on Terracil is slightly lower than standard, at 8.43 m/s<sup>2</sup> or 86% the standard. Its radius, surface area, and circumference are all very close to standard, and it is just the density that is lower than standard. While there may be some people who still believe the world is flat, it is known to scholars across the world as well as those who live near large bodies of water that the planet is round thanks to observations of boats sailing across the horizon as well as observations of stars wheeling in the night sky or the shadows of planets and moons on each other. Using mathematical techniques such as geometry and observations of sunlight in wells or stars on the horizon, scholars have tried multiple times to identify the size of Terracil. The most rigorous of these attempts resulted in a circumference of 40,000 km which is less than half a percent off of the actual figure. As a result, Terracil has a surface area of 511 million square kilometres of which approximately 30% is land area. === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as [[Celebri]] the Silver Moon derives from the Sindar term for silver, whereas [[Quelpor]] the Brass Moon derives from the Itzatecah term for the metal brass, which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term [[the Golden Disc]], even though the rings are more of a creamy tan colour. Another common term used for it is the Heavenly Disc. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === [[File:Peak_northern_summer_v2.png|500px|thumb|right|alt=Colour bands representing temperature across the planet's surface.|Temperature distribution bands over the planet during the peak of the northern hemisphere's summer.]] [[File:Map v11.0 climzones.png|500px|thumb|right|alt=Colour bands representing Koppen Climate Zones across Terracil.|Colour bands representing Koppen Climate Zones across Terracil.]] Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent (THENA) Meli Aus/SA Dino continent (meli) Dino Afr Itza continent (itzafrica) Paleo-modern Manu Eur continent (paleur) Modern Manu/Dro Asi continent (eurasi) ==== [[Thena]] ==== Thena is one of the main 5 biogeographic realms constituting Terracil's surface. Thena is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * [[Lovyrn]] The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== [[Meli]] ==== Meli is a continent that lies mostly in the southern hemisphere. It is divided into the following bioregions: * North Island ** Desert ** Rainforest ** Monsoon Savannahs ** South Medi coast ** Northern Subtropicals * Northeast Medi regions * East Jungle * West Jungle * North Savannah * The Desert Belt * South Steppes * Southern Savannahs * Southern temperate hills * Mediterranean * South Island * South Continental * East Arid Zone * Southeast Mountain Tundras The desert belt A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." ==== Other Continents ==== Itzafrica Dino Afr Itzatecah divided into the following bioregions: Jungles Dominated by Itzatecah Southern Savannah Itzatecah colonies Northern Desert Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. Northern Mediterranean Southern Temperate Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. Eur Paleo-modern, Manush Asi Modern, Manu+Drokha === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee == References == {{Astronomy }} [[Category:Astronomy]] 50d5eece380903cdd9fffd51e909bcd2850d27d3 Template:PlanetInfobox 10 6 1305 316 2023-04-26T12:54:12Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" style="margin-left: 10px;" |- style="font-weight:bold; text-align:center;" background="{{{background}}}" ! colspan="2" | {{{PlanetName}}} |- style="text-align:center;" ! colspan="2" | {{{Image}}} |- style="text-align:center;" |- | colspan="2" | {{{Caption}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Designations</span> |- | <span style="font-size:85%; vertical-align:top;">'''Pronunciation'''</span> | {{{Pronunciation}}} |- | <span style="font-size:85%; vertical-align:top;">'''Adjectives'''</span> | {{{Adjectives}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Characteristics</span> |- | <span style="font-size:85%; vertical-align:top;">'''Mass'''</span> | {{{Mass}}} |- | <span style="font-size:85%; vertical-align:top;">'''Radius'''</span> | {{{Radius}}} |- | <span style="font-size:85%; vertical-align:top;">'''Gravity'''</span> | {{{Gravity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Density'''</span> | {{{Density}}} |- | <span style="font-size:85%; vertical-align:top;">'''Escape Velocity'''</span> | {{{EscapeVelocity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Circumference'''</span> | {{{Circumference}}} |- | <span style="font-size:85%; vertical-align:top;">'''Surface Area'''</span> | {{{SurfaceArea}}} |- | <span style="font-size:85%; vertical-align:top;">'''Volume'''</span> | {{{Volume}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%; vertical-align:top;">'''Satellites'''</span> | {{{Satellites}}} |- | <span style="font-size:85%; vertical-align:top;">'''Orbital Distance'''</span> | {{{OrbitalDistance}}} |- | <span style="font-size:85%; vertical-align:top;">'''Aphelion'''</span> | {{{Aphelion}}} |- | <span style="font-size:85%; vertical-align:top;">'''Perihelion'''</span> | {{{Perihelion}}} |- | <span style="font-size:85%; vertical-align:top;">'''Eccentricity'''</span> | {{{Eccentricity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Year Length'''</span> | {{{YearLength}}} |- | <span style="font-size:85%; vertical-align:top;">'''Orbital Velocity'''</span> | {{{OrbitalVelocity}}} |- | <span style="font-size:85%; vertical-align:top;">'''Ring Inner limit'''</span> | {{{RingInnerlimit}}} |- | <span style="font-size:85%; vertical-align:top;">'''Ring Outer limit'''</span> | {{{RingOuterlimit}}} |- | <span style="font-size:85%; vertical-align:top;">'''Width of Ring System'''</span> | {{{RingWidth}}} |- | <span style="font-size:85%; vertical-align:top;">'''''m''''' '''of Star'''</span> | {{{StarApparentBrightness}}} |- | <span style="font-size:85%; vertical-align:top;">'''''m''''' '''from Terracil'''</span> | {{{ApparentBrightnessfromTerracil}}} |- |} 41b37425e35840dbf41f360625dc954d0d44f5e5 File:Lovyrn Climate Zones Mapv11.0.png 6 261 1306 2023-04-26T13:00:48Z OfficialTerracil 2 wikitext text/x-wiki Map v11.0 zoomed in on Lovyrn, using an equidistant conic projection centred on lon 199E lat 35.5N, with Std Par 1 at 46N and Std Par 2 at 23N at a height of 25N 4e7594e0cdeb14ae3575987eae950784dc93c889 Template:LandInfobox 10 262 1307 2023-04-26T13:29:02Z OfficialTerracil 2 Created page with "{| class="wikitable" align="right" width="120px" style="margin-left: 10px;" |- style="font-weight:bold; text-align:center;" background="{{{background}}}" ! colspan="2" | {{{PlaceName}}} |- style="text-align:center;" ! colspan="2" | {{{Image}}} |- style="text-align:center;" |- | colspan="2" | {{{Caption}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">General Information</span> |- | <span style="font-size:85%; vertical-al..." wikitext text/x-wiki {| class="wikitable" align="right" width="120px" style="margin-left: 10px;" |- style="font-weight:bold; text-align:center;" background="{{{background}}}" ! colspan="2" | {{{PlaceName}}} |- style="text-align:center;" ! colspan="2" | {{{Image}}} |- style="text-align:center;" |- | colspan="2" | {{{Caption}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">General Information</span> |- | <span style="font-size:85%; vertical-align:top;">'''Pronunciation'''</span> | {{{Pronunciation}}} |- | <span style="font-size:85%; vertical-align:top;">'''Adjectives'''</span> | {{{Adjectives}}} |- | <span style="font-size:85%; vertical-align:top;">'''Other names'''</span> | {{{OtherNames}}} |- | <span style="font-size:85%; vertical-align:top;">'''Location'''</span> | {{{Location}}} |- | <span style="font-size:85%; vertical-align:top;">'''Area'''</span> | {{{Area}}} |- | <span style="font-size:85%; vertical-align:top;">'''Regions'''</span> | {{{Regions}}} |- | <span style="font-size:85%; vertical-align:top;">'''Major Cities'''</span> | {{{MajorCities}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">People</span> |- | <span style="font-size:85%; vertical-align:top;">'''Population'''</span> | {{{Population}}} |- | <span style="font-size:85%; vertical-align:top;">'''Inhabitants'''</span> | {{{Inhabitants}}} |- | <span style="font-size:85%; vertical-align:top;">'''Language'''</span> | {{{Language}}} |- | <span style="font-size:85%; vertical-align:top;">'''Polities'''</span> | {{{Polities}}} |- |- style="font-weight:bold; text-align:center;" ! colspan="2" | <span style="font-size:85%">History</span> |- | <span style="font-size:85%; vertical-align:top;">'''First inhabited'''</span> | {{{FirstInhabited}}} |- | <span style="font-size:85%; vertical-align:top;">'''Events'''</span> | {{{Events}}} |- |} 5dd745a1dc270f6b28685837a6b05c3747c2ec9a Lovyrn 0 263 1308 2023-04-26T13:41:07Z OfficialTerracil 2 Created page with "{{LandInfobox | PlaceName = Lovyrn | Image = [[File:Lovyrn Climate Zones Mapv11.0.png|300px]] | Background = #f8f9fa | Caption = The island of Lovyrn with climate zones coloured according to the Koppen Climate classfication. | Pronunciation = /ˈlo.vyrn/ | Adjectives = Lovyrnian<br /><span style="font-size:85%">/loˈvyrn.iɶn/</span> | OtherNames = Londivyrn, Angodor, Dorangulion | Location..." wikitext text/x-wiki {{LandInfobox | PlaceName = Lovyrn | Image = [[File:Lovyrn Climate Zones Mapv11.0.png|300px]] | Background = #f8f9fa | Caption = The island of Lovyrn with climate zones coloured according to the Koppen Climate classfication. | Pronunciation = /ˈlo.vyrn/ | Adjectives = Lovyrnian<br /><span style="font-size:85%">/loˈvyrn.iɶn/</span> | OtherNames = Londivyrn, Angodor, Dorangulion | Location = East of [[Thena]], in the Western sea | Area = x | Regions = x | MajorCities = x | Population = x | Inhabitants = x | Language = x | Polities = x | FirstInhabited = x | Events = x }} 561135d015565c049a7f3fb9b54cff76fdba5e6b 1309 1308 2023-04-26T13:42:31Z OfficialTerracil 2 wikitext text/x-wiki {{LandInfobox | PlaceName = Lovyrn | Image = [[File:Lovyrn Climate Zones Mapv11.0.png|300px]] | Background = #f8f9fa | Caption = The island of Lovyrn with climate zones coloured according to the Koppen Climate classfication. | Pronunciation = /ˈlo.vyrn/ | Adjectives = Lovyrnian<br /><span style="font-size:85%">/loˈvyrn.iɶn/</span> | OtherNames = Londivyrn, Angodor, Dorangulion | Location = East of [[Thena]], in the Western sea | Area = x | Regions = x | MajorCities = x | Population = x | Inhabitants = x | Language = x | Polities = x | FirstInhabited = x | Events = x }} 978d2174caf263b28700c099e4cf143389d0a258 1312 1309 2023-04-26T23:21:41Z OfficialTerracil 2 wikitext text/x-wiki {{LandInfobox | PlaceName = Lovyrn | Image = [[File:Londivirn.png|300px]] | Background = #f8f9fa | Caption = The island of Lovyrn with climate zones coloured according to the Koppen Climate classfication. | Pronunciation = /ˈlo.vyrn/ | Adjectives = Lovyrnian<br /><span style="font-size:85%">/loˈvyrn.iɶn/</span> | OtherNames = Londivyrn, Angodor, Dorangulion | Location = East of [[Thena]], in the Western sea | Area = x | Regions = x | MajorCities = x | Population = x | Inhabitants = x | Language = x | Polities = x | FirstInhabited = x | Events = x }} [[File:Lovyrn Climate Zones Mapv11.0.png|thumb|300px]] 89c1fe6d511fb267fc2d2edd4b4af12e6019e039 1313 1312 2023-04-26T23:22:47Z OfficialTerracil 2 wikitext text/x-wiki {{LandInfobox | PlaceName = Lovyrn | Image = [[File:Londivirn.png|300px]] | Background = #f8f9fa | Caption = The island of Lovyrn. | Pronunciation = /ˈlo.vyrn/ | Adjectives = Lovyrnian<br /><span style="font-size:85%">/loˈvyrn.iɶn/</span> | OtherNames = Londivyrn, Angodor, Dorangulion | Location = East of [[Thena]], in the Western sea | Area = x | Regions = x | MajorCities = x | Population = x | Inhabitants = x | Language = x | Polities = x | FirstInhabited = x | Events = x }} [[File:Lovyrn Climate Zones Mapv11.0.png|300px|left|The island of Lovyrn with climate zones coloured according to the Koppen Climate classfication.]] 6766e7abf72490e3e117256084d3c2197b2d6649 1314 1313 2023-04-26T23:23:04Z OfficialTerracil 2 wikitext text/x-wiki {{LandInfobox | PlaceName = Lovyrn | Image = [[File:Londivirn.png|300px]] | Background = #f8f9fa | Caption = The island of Lovyrn. | Pronunciation = /ˈlo.vyrn/ | Adjectives = Lovyrnian<br /><span style="font-size:85%">/loˈvyrn.iɶn/</span> | OtherNames = Londivyrn, Angodor, Dorangulion | Location = East of [[Thena]], in the Western sea | Area = x | Regions = x | MajorCities = x | Population = x | Inhabitants = x | Language = x | Polities = x | FirstInhabited = x | Events = x }} [[File:Lovyrn Climate Zones Mapv11.0.png|thumb|300px|left|The island of Lovyrn with climate zones coloured according to the Koppen Climate classfication.]] ca3da380a5a02cfc40004ecbad684e4532fefd1e 1315 1314 2023-04-26T23:39:47Z OfficialTerracil 2 wikitext text/x-wiki {{LandInfobox | PlaceName = Lovyrn | Image = [[File:Londivirn.png|300px]] | Background = #f8f9fa | Caption = The island of Lovyrn. | Pronunciation = /ˈlo.vyrn/ | Adjectives = Lovyrnian<br /><span style="font-size:85%">/loˈvyrn.iɶn/</span> | OtherNames = Londivyrn, Angodor, Dorangulion | Location = East of [[Thena]], in the Western sea | Area = x | Regions = x | MajorCities = x | Population = x | Inhabitants = x | Language = x | Polities = x | FirstInhabited = x | Events = x }} Lovyrn is Lovyrn is surrounded by several major islands to the north east, the largest of which is [[File:Lovyrn Climate Zones Mapv11.0.png|thumb|300px|left|The island of Lovyrn with climate zones coloured according to the Koppen Climate classfication.]] c131bf62d013f4bdd8160ef60596ff85ebf1d071 1316 1315 2023-04-26T23:49:02Z OfficialTerracil 2 wikitext text/x-wiki {{LandInfobox | PlaceName = Lovyrn | Image = [[File:Londivirn.png|300px]] | Background = #f8f9fa | Caption = The island of Lovyrn. | Pronunciation = /ˈlo.vyrn/ | Adjectives = Lovyrnian<br /><span style="font-size:85%">/loˈvyrn.iɶn/</span> | OtherNames = Londivyrn, Angodor, Dorangulion | Location = East of [[Thena]], in the Western sea | Area = x | Regions = x | MajorCities = x | Population = x | Inhabitants = x | Language = x | Polities = x | FirstInhabited = x | Events = x }} '''Lovyrn''' is Lovyrn is surrounded by several major islands to the north east, the largest of which, a, forms two thin straits with the main body of Lovyrn as it wraps around to the north and south of the island. The next largest is b, which is about halfway between a and the mainland of [[Thena]]. The third largest, c, is just off the coast of Thena, not far from b. The next largest, d, is north of a and lies east of the main headland in the northeast of Lovyrn. Smaller islands are also scattered around this region, such as a1 to the northeast of a, b1 to the south of b as well as b2 just to b's southeast, the island f which lies off the western coast, and g which lies south of Lovyrn's southern arid coast. Finally, two major islands are found in Lovyrn's interior sea, e and f. E is located somewhat north of the centre point of the inner sea, and f is nestled in the south portion of the sea, enclosed by plains of south Lovyrn. [[File:Lovyrn Climate Zones Mapv11.0.png|thumb|300px|left|The island of Lovyrn with climate zones coloured according to the Koppen Climate classfication.]] bb5261cb61964fc40fd0bca32692a0bd1de60dc3 1317 1316 2023-04-26T23:49:21Z OfficialTerracil 2 wikitext text/x-wiki {{LandInfobox | PlaceName = Lovyrn | Image = [[File:Londivirn.png|300px]] | Background = #f8f9fa | Caption = The island of Lovyrn. | Pronunciation = /ˈlo.vyrn/ | Adjectives = Lovyrnian<br /><span style="font-size:85%">/loˈvyrn.iɶn/</span> | OtherNames = Londivirn, Angodor, Dorangulion | Location = East of [[Thena]], in the Western sea | Area = x | Regions = x | MajorCities = x | Population = x | Inhabitants = x | Language = x | Polities = x | FirstInhabited = x | Events = x }} '''Lovyrn''' is Lovyrn is surrounded by several major islands to the north east, the largest of which, a, forms two thin straits with the main body of Lovyrn as it wraps around to the north and south of the island. The next largest is b, which is about halfway between a and the mainland of [[Thena]]. The third largest, c, is just off the coast of Thena, not far from b. The next largest, d, is north of a and lies east of the main headland in the northeast of Lovyrn. Smaller islands are also scattered around this region, such as a1 to the northeast of a, b1 to the south of b as well as b2 just to b's southeast, the island f which lies off the western coast, and g which lies south of Lovyrn's southern arid coast. Finally, two major islands are found in Lovyrn's interior sea, e and f. E is located somewhat north of the centre point of the inner sea, and f is nestled in the south portion of the sea, enclosed by plains of south Lovyrn. [[File:Lovyrn Climate Zones Mapv11.0.png|thumb|300px|left|The island of Lovyrn with climate zones coloured according to the Koppen Climate classfication.]] 114fc7a10178a58231dce3d90022b563260244dc 1318 1317 2023-04-26T23:49:37Z OfficialTerracil 2 wikitext text/x-wiki {{LandInfobox | PlaceName = Lovyrn | Image = [[File:Londivirn.png|300px]] | Background = #f8f9fa | Caption = The island of Lovyrn. | Pronunciation = /ˈlo.vyrn/ | Adjectives = Lovyrnian<br /><span style="font-size:85%">/loˈvyrn.iɶn/</span> | OtherNames = Londivirn, Angodor, Dorangulion | Location = East of [[Thena]], in the Sun sea | Area = x | Regions = x | MajorCities = x | Population = x | Inhabitants = x | Language = x | Polities = x | FirstInhabited = x | Events = x }} '''Lovyrn''' is Lovyrn is surrounded by several major islands to the north east, the largest of which, a, forms two thin straits with the main body of Lovyrn as it wraps around to the north and south of the island. The next largest is b, which is about halfway between a and the mainland of [[Thena]]. The third largest, c, is just off the coast of Thena, not far from b. The next largest, d, is north of a and lies east of the main headland in the northeast of Lovyrn. Smaller islands are also scattered around this region, such as a1 to the northeast of a, b1 to the south of b as well as b2 just to b's southeast, the island f which lies off the western coast, and g which lies south of Lovyrn's southern arid coast. Finally, two major islands are found in Lovyrn's interior sea, e and f. E is located somewhat north of the centre point of the inner sea, and f is nestled in the south portion of the sea, enclosed by plains of south Lovyrn. [[File:Lovyrn Climate Zones Mapv11.0.png|thumb|300px|left|The island of Lovyrn with climate zones coloured according to the Koppen Climate classfication.]] 9ff11d3e037ed554cb6d4b48d69141065329d939 1319 1318 2023-04-26T23:50:26Z OfficialTerracil 2 wikitext text/x-wiki {{LandInfobox | PlaceName = Lovyrn | Image = [[File:Londivirn.png|300px]] | Background = #f8f9fa | Caption = The island of Lovyrn. | Pronunciation = /ˈlo.vyrn/ | Adjectives = Lovyrnian<br /><span style="font-size:85%">/loˈvyrn.iɶn/</span> | OtherNames = Londivirn, Angodor, Dorangulion | Location = East of [[Thena]], in the Anrai Ocean | Area = x | Regions = x | MajorCities = x | Population = x | Inhabitants = x | Language = x | Polities = x | FirstInhabited = x | Events = x }} '''Lovyrn''' is Lovyrn is surrounded by several major islands to the north east, the largest of which, a, forms two thin straits with the main body of Lovyrn as it wraps around to the north and south of the island. The next largest is b, which is about halfway between a and the mainland of [[Thena]]. The third largest, c, is just off the coast of Thena, not far from b. The next largest, d, is north of a and lies east of the main headland in the northeast of Lovyrn. Smaller islands are also scattered around this region, such as a1 to the northeast of a, b1 to the south of b as well as b2 just to b's southeast, the island f which lies off the western coast, and g which lies south of Lovyrn's southern arid coast. Finally, two major islands are found in Lovyrn's interior sea, e and f. E is located somewhat north of the centre point of the inner sea, and f is nestled in the south portion of the sea, enclosed by plains of south Lovyrn. [[File:Lovyrn Climate Zones Mapv11.0.png|thumb|300px|left|The island of Lovyrn with climate zones coloured according to the Koppen Climate classfication.]] f58258f69c2c3e812b09ce899bf7dfbd4e64ab5b 1320 1319 2023-04-26T23:55:21Z OfficialTerracil 2 wikitext text/x-wiki {{LandInfobox | PlaceName = Lovyrn | Image = [[File:Londivirn.png|300px]] | Background = #f8f9fa | Caption = The island of Lovyrn. | Pronunciation = /ˈlɔ.vʏɹn/ | Adjectives = Lovyrnian<br /><span style="font-size:85%">/lɔˈvʏɹn.iɶn/</span> | OtherNames = Londivirn, Angodor, Dorangulion | Location = East of [[Thena]], in the Anrai Ocean | Area = x | Regions = x | MajorCities = x | Population = x | Inhabitants = x | Language = x | Polities = x | FirstInhabited = x | Events = x }} '''Lovyrn''' is Lovyrn is surrounded by several major islands to the north east, the largest of which, a, forms two thin straits with the main body of Lovyrn as it wraps around to the north and south of the island. The next largest is b, which is about halfway between a and the mainland of [[Thena]]. The third largest, c, is just off the coast of Thena, not far from b. The next largest, d, is north of a and lies east of the main headland in the northeast of Lovyrn. Smaller islands are also scattered around this region, such as a1 to the northeast of a, b1 to the south of b as well as b2 just to b's southeast, the island f which lies off the western coast, and g which lies south of Lovyrn's southern arid coast. Finally, two major islands are found in Lovyrn's interior sea, e and f. E is located somewhat north of the centre point of the inner sea, and f is nestled in the south portion of the sea, enclosed by plains of south Lovyrn. [[File:Lovyrn Climate Zones Mapv11.0.png|thumb|300px|left|The island of Lovyrn with climate zones coloured according to the Koppen Climate classfication.]] 7f9649e442567c8efdccc00c560f04a908bab0db 1321 1320 2023-04-27T00:14:45Z OfficialTerracil 2 wikitext text/x-wiki {{LandInfobox | PlaceName = Lovyrn | Image = [[File:Londivirn.png|300px]] | Background = #f8f9fa | Caption = The island of Lovyrn. | Pronunciation = /ˈlɔ.vʏɹn/ | Adjectives = Lovyrnian<br /><span style="font-size:85%">/lɔˈvʏɹn.iɶn/</span> | OtherNames = Londivirn, Angodor, Dorangulion | Location = East of [[Thena]], in the Anrai Ocean | Area = x | Regions = x | MajorCities = x | Population = x | Inhabitants = x | Language = x | Polities = x | FirstInhabited = x | Events = x }} '''Lovyrn''' is The main regions of Lovyrn are the northern forests and the northern mediterranean (separated by the north arm of the [[Vyrnaeglir range]]); the western mediterranean and the wide western plains (separated by the main body of the Vyrnaeglir range); the south, composed of the arid southwest [[Lithren desert]], a small central southern patch of monsoon/savanna, and the southeast arid [[Palch steppes]]; and finally the eastern mediterranean and the eastmost plains (separated by the [[Rhunorod range]]). Lovyrn is surrounded by several major islands to the north east, the largest of which, a, forms two thin straits with the main body of Lovyrn as it wraps around to the north and south of the island. The next largest is b, which is about halfway between a and the mainland of [[Thena]]. The third largest, c, is just off the coast of Thena, not far from b. The next largest, d, is north of a and lies east of the main headland in the northeast of Lovyrn. Smaller islands are also scattered around this region, such as a1 to the northeast of a, b1 to the south of b as well as b2 just to b's southeast, the island f which lies off the western coast, and g which lies south of Lovyrn's southern arid coast. Finally, two major islands are found in Lovyrn's interior sea, e and f. E is located somewhat north of the centre point of the inner sea, and f is nestled in the south portion of the sea, enclosed by plains of south Lovyrn. [[File:Lovyrn Climate Zones Mapv11.0.png|thumb|300px|left|The island of Lovyrn with climate zones coloured according to the Koppen Climate classfication.]] b919784aa020066e51b1f745500140787b0c535a Thena 0 247 1310 1276 2023-04-26T13:44:59Z OfficialTerracil 2 wikitext text/x-wiki {{LandInfobox | PlaceName = Thena | Image = [[File:Thena globe cropped.png|300px]] | Background = #f8f9fa | Caption = Thena's location on the globe. | Pronunciation = /theˈna:/ | Adjectives = Thenan<br /><span style="font-size:85%">/ˈthi.nan/</span> | OtherNames = Eldandor | Location = East of Meliland, and west of the Sun Ocean | Area = x | Regions = x | MajorCities = x | Population = x | Inhabitants = x | Language = x | Polities = x | FirstInhabited = x | Events = x }} [[Thena]] is a continent in the western hemisphere of [[Terracil]] and the majority of the landmass resides in the northern hemisphere, with only a small section extending into the southern hemisphere. It is bordered to the north by the North Sea, to the east by the Sun Ocean, to the west by [[Lovyrn]] and XXXISLAND, and to the west and south by the Shivering Sea. Area Population Demonym ==Regions== * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * [[Lovyrn]] == History == == Demographics == ===Cultures=== ===Languages=== ===Religions=== == States & Nations == ==References== {{TerracilPlanet}} {{Thena}} f7f8ae458bc9734d7aa171af86fcc8a1f3f68b3d File:Londivirn.png 6 264 1311 2023-04-26T23:21:10Z OfficialTerracil 2 wikitext text/x-wiki Satellite image style map of Lovyrn, back when it was called Londivirn. May or may not have outdated coastlines. d257e649b5029ac541ff22436e80269456ad2b4d Constellations 0 265 1322 2023-04-27T12:52:39Z OfficialTerracil 2 Created page with "A constellation is an area on the celestial sphere in which a group of visible stars forms a perceived pattern or outline, typically representing an animal, mythological subject, or inanimate object. The origins of the earliest constellations go back to well before writing was developed. People used them to relate stories of their beliefs, experiences, creation, or mythology. Different cultures and countries adopted their own constellations, some of which lasted to toda..." wikitext text/x-wiki A constellation is an area on the celestial sphere in which a group of visible stars forms a perceived pattern or outline, typically representing an animal, mythological subject, or inanimate object. The origins of the earliest constellations go back to well before writing was developed. People used them to relate stories of their beliefs, experiences, creation, or mythology. Different cultures and countries adopted their own constellations, some of which lasted to today. The recognition of constellations has changed significantly over time. Many changed in size or shape. Some became popular, only to drop into obscurity. Some were limited to a single culture or nation. Naming constellations also helped astronomers and navigators identify stars more easily. == Well-known Constellations == * A * B * C ==References== {{Astronomy}} [[Category:Astronomy]] 21391cd8228a6b9891e1921b902e733e053f3b84 Template:Astronomy 10 183 1323 963 2023-04-27T12:55:08Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff; height: 35px" | Astronomy |- | colspan="2"; style="background-color:#DDDDFF; height: 50px; | <div class="center">[[File:Solar 1.png|link=Sun]][[File:Solar 2.png|link=]][[File:Solar 3.png|link=]][[File:Solar 4.png|link=Dawnstar]][[File:Solar 5.png|link=Terracil]][[File:Solar 6.png|link=]][[File:Solar 7.png|link=]][[File:Solar 8.png|link=]][[File:Solar 9.png|link=]][[File:Solar 10.png|link=]][[File:Solar 11.png|link=]][[File:Solar 12.png|link=]][[File:Solar 13.png|link=]][[File:Solar 14.png|link=]][[File:Solar 15.png|link=Constellations]]</div><div class="center">[[Sun]] <big>·</big> [[TRC II]] <big>·</big> [[TRC III]] <big>·</big> [[Dawnstar]] <big>·</big> [[Terracil]] <big>·</big> [[Habitable]] <big>·</big> [[Massive]] <big>·</big> [[SuperJupe]] <big>·</big> [[Saturn]] <big>·</big> [[Uranus]] <big>·</big> [[Neptune]] <big>·</big> [[TRC XI]] <big>·</big> [[TRC XII]]</div> |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Stars''' | [[Sun]] · [[Constellations]] |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Terracil''' | [[Celebri]] · [[Quelpor]] · [[The Golden Disc]] |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Concepts''' | [[Ethyr]] ([[Gravity-Ethyr|gravity-ethyr]]) · [[xxx]] |- |} 9f770daaafde7dbb624d53c16e164549cdfcd50e 1342 1323 2023-05-01T20:51:40Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff; height: 35px" | Astronomy |- | colspan="2"; style="background-color:#DDDDFF; height: 50px; | <div class="center">[[File:Solar 1.png|link=Sun]][[File:Solar 2.png|link=Arraid]][[File:Solar 3.png|link=Peregrine]][[File:Solar 4.png|link=Dawnstar]][[File:Solar 5.png|link=Terracil]][[File:Solar 6.png|link=]][[File:Solar 7.png|link=]][[File:Solar 8.png|link=]][[File:Solar 9.png|link=]][[File:Solar 10.png|link=]][[File:Solar 11.png|link=]][[File:Solar 12.png|link=]][[File:Solar 13.png|link=]][[File:Solar 14.png|link=]][[File:Solar 15.png|link=Constellations]]</div><div class="center">[[Sun]] <big>·</big> [[TRC II]] <big>·</big> [[TRC III]] <big>·</big> [[Dawnstar]] <big>·</big> [[Terracil]] <big>·</big> [[Habitable]] <big>·</big> [[Massive]] <big>·</big> [[SuperJupe]] <big>·</big> [[Saturn]] <big>·</big> [[Uranus]] <big>·</big> [[Neptune]] <big>·</big> [[TRC XI]] <big>·</big> [[TRC XII]]</div> |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Stars''' | [[Sun]] · [[Constellations]] |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Terracil''' | [[Celebri]] · [[Quelpor]] · [[The Golden Disc]] |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Concepts''' | [[Ethyr]] ([[Gravity-Ethyr|gravity-ethyr]]) · [[xxx]] |- |} 49d3516e2c09a352161cd2493e8880da9960e656 1343 1342 2023-05-01T20:52:18Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff; height: 35px" | Astronomy |- | colspan="2"; style="background-color:#DDDDFF; height: 50px; | <div class="center">[[File:Solar 1.png|link=Sun]][[File:Solar 2.png|link=Arraid]][[File:Solar 3.png|link=Peregrine]][[File:Solar 4.png|link=Dawnstar]][[File:Solar 5.png|link=Terracil]][[File:Solar 6.png|link=]][[File:Solar 7.png|link=]][[File:Solar 8.png|link=]][[File:Solar 9.png|link=]][[File:Solar 10.png|link=]][[File:Solar 11.png|link=]][[File:Solar 12.png|link=]][[File:Solar 13.png|link=]][[File:Solar 14.png|link=]][[File:Solar 15.png|link=Constellations]]</div><div class="center">[[Sun]] <big>·</big> [[Arraid|Arra'id]] <big>·</big> [[Peregrine]] <big>·</big> [[Dawnstar]] <big>·</big> [[Terracil]] <big>·</big> [[Habitable]] <big>·</big> [[Massive]] <big>·</big> [[SuperJupe]] <big>·</big> [[Saturn]] <big>·</big> [[Uranus]] <big>·</big> [[Neptune]] <big>·</big> [[TRC XI]] <big>·</big> [[TRC XII]]</div> |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Stars''' | [[Sun]] · [[Constellations]] |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Terracil''' | [[Celebri]] · [[Quelpor]] · [[The Golden Disc]] |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Concepts''' | [[Ethyr]] ([[Gravity-Ethyr|gravity-ethyr]]) · [[xxx]] |- |} b9999ae19a093fca99e33a255eb9baa68e54163d 1345 1343 2023-05-01T21:07:22Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff; height: 35px" | Astronomy |- | colspan="2"; style="background-color:#DDDDFF; height: 50px; | <div class="center">[[File:Solar 1.png|link=Sun]][[File:Solar 2.png|link=Arraid]][[File:Solar 3.png|link=Peregrin]][[File:Solar 4.png|link=Dawnstar]][[File:Solar 5.png|link=Terracil]][[File:Solar 6.png|link=]][[File:Solar 7.png|link=]][[File:Solar 8.png|link=]][[File:Solar 9.png|link=]][[File:Solar 10.png|link=]][[File:Solar 11.png|link=]][[File:Solar 12.png|link=]][[File:Solar 13.png|link=]][[File:Solar 14.png|link=]][[File:Solar 15.png|link=Constellations]]</div><div class="center">[[Sun]] <big>·</big> [[Arraid|Arra'id]] <big>·</big> [[Peregrin]] <big>·</big> [[Dawnstar]] <big>·</big> [[Terracil]] <big>·</big> [[Habitable]] <big>·</big> [[Massive]] <big>·</big> [[SuperJupe]] <big>·</big> [[Saturn]] <big>·</big> [[Uranus]] <big>·</big> [[Neptune]] <big>·</big> [[TRC XI]] <big>·</big> [[TRC XII]]</div> |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Stars''' | [[Sun]] · [[Constellations]] |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Terracil''' | [[Celebri]] · [[Quelpor]] · [[The Golden Disc]] |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Concepts''' | [[Ethyr]] ([[Gravity-Ethyr|gravity-ethyr]]) · [[xxx]] |- |} ad3561c34a7f6b1632c6f333eb8b7d6e782c6e8d Calendars 0 266 1324 2023-04-27T13:03:24Z OfficialTerracil 2 Created page with "A calendar is a system of organizing days. This is done by giving names to periods of time, typically days, weeks, months and years. A date is the designation of a single and specific day within such a system. A calendar is also a physical record (often paper) of such a system. A calendar can also mean a list of planned events, such as a court calendar or a partly or fully chronological list of documents, such as a calendar of wills. Periods in a calendar (such as year..." wikitext text/x-wiki A calendar is a system of organizing days. This is done by giving names to periods of time, typically days, weeks, months and years. A date is the designation of a single and specific day within such a system. A calendar is also a physical record (often paper) of such a system. A calendar can also mean a list of planned events, such as a court calendar or a partly or fully chronological list of documents, such as a calendar of wills. Periods in a calendar (such as years and months) are usually, though not necessarily, synchronized with the cycle of the sun or the moon. The most common type of calendar was the lunisolar calendar, a lunar calendar that occasionally adds one intercalary month to remain synchronized with the solar year over the long term. == Types of Calendars == === Lunar Calendars === === Solar Calendars === === Lunisolar Calendars === == Calendars in use today == The [[Itzatecah Calendar]] is The Myaner? calendar is unique in the fact it tracks more than just a year at a time, as many myaner cultures tend to track decades or 11-year periods at a time, with months instead being seasons. == References == c1e7b5c0056fba0e592c7f8f9b01a1d98f43dd58 Itzatecah Calendar 0 150 1325 1251 2023-04-27T14:31:02Z OfficialTerracil 2 wikitext text/x-wiki The '''Itzatecah calendar''' is a system of calendars used primarily by [[Itzatecah]] of the Africa continent (Huantlaxtzin), as well as scholars from [[Myaner|myaner]], [[Manush|manush]], and [[Melinorati|melinorati]] communities. By Itzatecah mythological tradition - as documented in Colonial Yucatec accounts and reconstructed from Late Classic and Postclassic inscriptions - the deity Emmitli is frequently credited with bringing the knowledge of the calendrical system to the ancestral Itzatecah, along with writing in general and other foundational aspects of Itzatecah culture. __TOC__ == Overview == The modern Itzatecah calendar is based on several classical period calendrical systems, such as the Cycles or the Calendar Round. These have over time fused into one system for tracking the days of the year, as well as the phases of the moon with as much accuracy as possible. consists of several cycles or counts of different lengths. The 260-day count is known to scholars as the Tzolkin, or Tzolkʼin. The Tzolkin was combined with a 365-day vague solar year known as the Haabʼ to form a synchronized cycle lasting for 52 Haabʼ, called the Calendar Round. The Calendar Round is widely used by almost all Itzatecah. A different calendar was used to track longer periods of time and for the inscription of calendar dates (i.e., identifying when one event occurred in relation to others). This is the Long Count Calendar. It is a count of days since a mythological starting-point. By its linear nature, the Long Count was capable of being extended to refer to any date far into the past or future. This calendar involved the use of a positional notation system, in which each position signified an increasing multiple of the number of days. The Itzatecah numeral system is essentially vigesimal (i.e., base-20) and each unit of a given position in the Long Count represented 20 times the unit of the position which preceded it. An important exception is made for the final place value, which instead represents 11 × 36, or 444 days, more closely approximating the solar year of 444.09 days than 20 × 20 = 400 days would. The cycles of the Long Count thus are ultimately independent of the solar year, as they drift over the millennia, but generally it stays in sync during living memory. Many Itzatecah Long Count inscriptions contain a supplementary series such as one which provides information on the lunar phases of both moons. Less-prevalent or poorly understood cycles, combinations and calendar progressions were also tracked. An 440-day Count is attested in a few inscriptions. Repeating sets of 19 days associated with different groups of deities, animals and other significant concepts are also known. == Tenqakai'chahuotl == === Meaning === The name means the recording of time, involving the sun and moons, and is under construction but in use since the founding, which are all elements considered important to the holy activity of time-keeping for the Itzatecah. ''Tenq'' is the word used for recording or writing, and comes first as the [[Itzatecah Language|Itzatecah language]] prioritises the verb. The next most important element goes next, ''kahuan'' or ''kai'', as it means the passage of time and relates to things that are ancient, forgotten or lost, which represents the heritage of the calendar. ''Cha'' and ''hua'' mean the sun and moon respectively, and finally the ''-otl'' suffix denotes both founding and construction, which again ties back to the idea of the calendar having been founded long ago but still being under construction, as time moves inexorably forward. === Breakdown === The tenqakai'chahuotl or tenqakaichahuotl calendar combines the months with the days of the week to produce a calendar of 444 days. It is used to determine the time of religious and ceremonial events, farming times, and for divination. A year is composed of 20 months, each of which is given the name of an Old One deity associated with it. Then there are 6 names of more important gods which are used for the days of the week. Each month begins with day 1 and counts up to 5, upon which the week ends. The next week counts up from 6 to 10 but is then followed by a day 11 named after the sixth deity. This process is repeated to reach 4 weeks of 22 days total, with alternating 5 or 6 day weeks. The deities chosen to name these weekdays are not standardised, as there are recorded instances of Itzatecah settlements choosing more specific deities to venerate the most that represent their settlement's specific priorities. This system of twenty months of twenty two days would ordinarily add up to 20 × 22 = 440 days. The 4 additional days are reserved for the equinoxes and solstices, which are unnumbered days set aside from the rest of the week and are either days of celebration or of solemn ceremony. The year begins in the winter solstice with day 0, the New Year's Day. The sixth month then begins with an unnumbered day on the spring equinox, the eleventh month begins with an unnumbered day on the summer solstice, and finally another unnumbered day set on the autumn equinox begins the sixteenth month. The leap year occurs every eleven years in this calendar and in order to bring the calendar in line with the seasons, a day is added to the start of the midsummer month Mitli. This means the summer solstice and the leap day are celebrated on the two unnumbered days between the final numbered day of Motli and the first numbered day of Mitli. === Visual Depiction === {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#9BC2E6;" | Huohuetn ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#BDD7EE;" | Tziena ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#DDEBF7;" | X ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#E2EFDA;" | Y ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#C6E0B4;" | Z |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | || | A || C || D || E || Q || L || || A || C || D || E || Q || L || || A || C || D || E || Q || L || || A || C || D || E || Q || L || || A || C || D || E || Q || L |- style="background-color:#ffffff;" | <span style="color:#ffffff"> <small>0</small> </span> | style="background-color:#DDEBF7; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#A9D08E;" | Cuanchri ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#C6E0B4;" | 7 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#E2EFDA;" | 8 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FCE4D6;" | 9 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F8CBAD;" | Motli |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | || | A || C || D || E || Q || L || || A || C || D || E || Q || L || || A || C || D || E || Q || L || || A || C || D || E || Q || L || || A || C || D || E || Q || L |- style="background-color:#ffffff;" | <span style="color:#ffffff"> <small>0</small> </span> | style="background-color:#E2EFDA; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F4B084;" | Mitli ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#F8CBAD;" | 12 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FCE4D6;" | 13 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFF2CC;" | 14 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFE699;" | 15 |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | || A || C || D || E || Q || L || || A || C || D || E || Q || L || || A || C || D || E || Q || L || || A || C || D || E || Q || L || || A || C || D || E || Q || L |- style="background-color:#ffffff;" | style="background-color:#F4B084; color:#000000;" | <small>0</small> | style="background-color:#FCE4D6; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} {| class="wikitable" style="text-align:center;" |- style="text-align:left;" ! colspan="2" style="text-align:center; font-weight:bold; background-color:#ffffff; color:#000000;" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFD966;" | 16 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFE699;" | 17 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#FFF2CC;" | 18 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#DDEBF7;" | 19 ! style="width 5%" | ! colspan="6" style="text-align:center; font-weight:bold; text-decoration:underline; background-color:#BDD7EE;" | Cuatli |- style="font-weight:bold; background-color:#ffffff;" | style="color:#000000" | | || A || C || D || E || Q || L || || A || C || D || E || Q || L || || A || C || D || E || Q || L || || A || C || D || E || Q || L || || A || C || D || E || Q || L |- style="background-color:#ffffff;" | <span style="color:#ffffff"> <small>0</small> </span> | style="background-color:#FFF2CC; color:#000000;" | <small>0</small> | 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || || || 1 || 2 || 3 || 4 || 5 || |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 || || 6 || 7 || 8 || 9 || 10 || 11 |- style="background-color:#ffffff;" | style="font-weight:bold; color:#000000;" | || | 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || || || 12 || 13 || 14 || 15 || 16 || |- style="background-color:#ffffff;" | style="text-align:left;" | || | 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 || || 17 || 18 || 19 || 20 || 21 || 22 |} This is a typical Itzatecah tzolk'in calendar, illustrating the month names, example day names (shortened) and a 0 in place of the equinoxes, solstices, and the position of the leap day added every 11 years. == The Long Count Calendar == The Long Count calendar follows an entirely different method of keeping track of time that does not align with the solar Tzolk'in calendar. It instead follows a cycle of 37 days; each day is dedicated to a specific deity. Once each deity has 12 days dedicated to them, the cycle of 444 days is complete. This means there are 444 unique named days that comprise a full year. The Long Count adds one day to the count every day, with the exception of a leap day. This means that over millennia the Long Count drifts backwards along the seasons. The Long Count date exists in two formats, the Longest Count, and the standard and more widely used Long Count. === Longest Count === The Longest Count records every single day's passing since the mythical date of the creation of the world. This count is written as such; 3 10 19 19 19 18 12 0 0 0 or alternatively using the decimal point notation; 3.10.19.19.19.18.12.0.0.0 The time elapsed in this count calculates to approximately 4.54 billion years, and is meant to represent the age of the world since its creation. === The Long Count === This started off as a variation of the longest count that for convenience dropped the first 4 notations. As a result the present day would be recorded as such, using only 6 notations; 19.18.12.0.0.0 This version for all intents and purposes works identically to the Longest Count, counting every single day that has passed since the mythological day of arrival of the Old Ones. The time elapsed since the beginning of this count at present numbers approximately 160,000 years. {| class="wikitable" |- ! colspan="11" | The Long Count, broken down |- | style="font-weight:bold; width: 30%" | What the position represents | Cycle || Cycle || Cycle || Cycle || Cycle || Cycle || Cycle || Cycle || Day # || Deity |- | style="font-weight:bold;" | Possible values | (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-19) || (0-11) || (0-36) |- | style="font-weight:bold;" | Days per position | 570b || 28b || 1.4b || 71m || 3552k || 177.6k || 8880 || 444 || 37 || 1 |- | style="font-weight:bold;" | Assumed years per position | 1.3b || 64m || 3.2m || 160k || 8000 || 400 || 20 || 1 year || N/A || N/A |- | style="font-weight:bold;" | | colspan="4" | <small>(These four are not used in the Long Count)</small> | colspan="6" | |} Various methods are used when converting Long Count or Longest Count notation into years. Although the long count is designed to count days, the long-standing nature means it is often used as the way of recording events, and as such if it needs to be converted into years, it is not as simple as it may appear. Though the third from last position is often interpreted erroneously as the number of years elapsed, it instead measures the number of sets of 444 days, and as such drifts considerably over the centuries. The most common method is to convert the total elapsed days into years directly by dividing by 444.090909. However, this method is long-winded as it requires adding massive numbers of days, and other methods have been devised over the years. ==References== {{Itzatecah}} 912238d2bfbe0fd0c70c7b2b179bf0c764a15d9d File:Map v11.0 climzones.png 6 267 1326 2023-05-01T12:27:01Z OfficialTerracil 2 wikitext text/x-wiki a 86f7e437faa5a7fce15d1ddcb9eaeaea377667b8 File:Peak northern summer v2.png 6 268 1329 2023-05-01T20:21:07Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Celebri 0 156 1333 934 2023-05-01T20:25:18Z OfficialTerracil 2 /* References */ wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | Celebri |- style="text-align:center;" ! colspan="2" | [[File:Moon in sky photo cropped.jpg|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The Silver Moon |- | <span style="font-size:85%">'''Names'''</span> | Celebri [kɛ.'lɛbː.ɾi], Argenti, Goun, Argene |- | <span style="font-size:85%">'''Adjectives'''</span> | Celebrine |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #CDCDCD;" | <span style="font-size:85%">Observational Data</span> |- | <span style="font-size:85%">'''Apparent <br />Magnitude (''m'')'''</span> | -2.6 to -13.8 <br />-13.64 <span style="font-size:85%">(mean full moon)</span> |- | <span style="font-size:85%">'''Angular Diameter'''</span> | 0.479° <br /><span style="font-size:85%"> ≈ 28.74 minutes of arc</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #CDCDCD;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|4.01|22|kg|}}<br /><span style="font-size:85%">0.0067 Earth masses</span> |- | <span style="font-size:85%">'''Mean Radius'''</span> | 1,315 km<br /><span style="font-size:85%">0.206 Earth radii</span> |- | <span style="font-size:85%">'''Circumference'''</span> | 8,262.5 km <span style="font-size:85%">(equatorial)</span> |- | <span style="font-size:85%">'''Surface Area'''</span> | {{scinot|2.173|7|km|2}} <br /><span style="font-size:85%">(0.043 of Earth's)</span> |- | <span style="font-size:85%">'''Volume'''</span> | {{scinot|9.525|9|km|3}} <br /><span style="font-size:85%">(0.009 of Earth's)</span> |- | <span style="font-size:85%">'''Mean Density'''</span> | 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.764 of Earth's</span> |- | <span style="font-size:85%">'''Surface Gravity'''</span> | 1.55 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.158 of Earth's</span> |- | <span style="font-size:85%">'''Escape Velocity'''</span> | 2.0 km/s <br /><span style="font-size:85%">(7,200 km/h; 4474 mph)</span> |- | <span style="font-size:85%">'''Albedo'''</span> | 0.35 |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #CDCDCD;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Perigee'''</span> | 306,600 km |- | <span style="font-size:85%">'''Apogee'''</span> | 322,450 km |- | <span style="font-size:85%">'''Semi-major Axis'''</span> | 314,520 km <br /> <span style="font-size:85%">1.5 s at c</span> |- | <span style="font-size:85%">'''Eccentricity'''</span> | 0.02519 |- | <span style="font-size:85%">'''Orbital Period <br />(sidereal)'''</span> | 20.93 d |- | <span style="font-size:85%">'''Orbital Period <br />(synodic)'''</span> | 21.88 d |- |} Known as The Silver Moon, '''Celebri''' is the most common name for the closer of Terracil's two satellites. Its name derives from the Sindar term for silver, and was chosen for the moon's light grey to white colour and brightness in the night sky. Celebri's apparent size is nearly the same as that of the Sun, allowing it to cover the Sun almost completely during a total solar eclipse. Celebri's (as well as its sister moon, Quelpor's) prominence in Terracil's sky and its regular cycle of phases have provided cultural references and influences for sapient societies throughout history. The moons have led the way for countless people by providing light at night, inspiring art and mythology, being the subject of numerous calendar systems, and influencing language. __TOC__ == Names and Etymology == The usual proper name for the moon is Celebri, but in practice it is called the silver moon or even simply the moon often. Other names have been borrowed from different languages, such as Argenti, Goun and Argene. == Description == Celebri is == References == {{Astronomy}} [[Category:Astronomy]] [[Category:Moons]] 5e07e4a1e853b84830022ed9c2ffeb31ad1096d2 File:Sunset planets.jpg 6 269 1344 2023-05-01T20:56:16Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Dawnstar 0 201 1346 992 2023-05-01T21:11:03Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Dawnstar | Image = [[File:Crescent and dawnstar.jpg|300px]] | Background = #f8f9fa | Caption = The planet as seen from Terracil (below and slightly to the right of the crescent of the moon Quelpor). | Pronunciation = /'dɔːn.stäɹ/ | Adjectives = dawnstarian <br /><span style="font-size:85%">/'dɔːn.stäɹ.iɶn/</span> | Mass = {{scinot|3.332|24|kg|}}<br /><span style="font-size:85%">0.558 Earth's</span> | Radius = 5,250 km<br /><span style="font-size:85%">0.824 Earth's</span> | Gravity = 8.06 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.822 Earth's</span> | Density = 5.14 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.997 Earth's</span> | EscapeVelocity = 9.2 km/s<br /><span style="font-size:85%">0.823 Earth's</span> | Circumference = 32,984.86 km<br /><span style="font-size:85%">0.824 Earth's</span> | SurfaceArea = {{scinot|3.46|8|km|2}}<br /><span style="font-size:85%">0.679 Earth's</span> | Volume = {{scinot|6.060|11|km|3}}<br /><span style="font-size:85%">0.559 Earth's</span> | Satellites = No natural satellites | OrbitalDistance = 127,908,000 km <br />0.855 AU | Aphelion = 0.924 AU | Perihelion = 0.786 AU | Eccentricity = 0.0803 | YearLength = 272 local days<br /><span style="font-size:85%">263.304 Earth days <br />0.721 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = N/A | RingOuterlimit = N/A | RingWidth = N/A | StarApparentBrightness = 3895 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">2,660,402 Lux</span> | ApparentBrightnessfromTerracil = -2.28 }} '''Dawnstar''' is the third planet in the Terracil system and orbits the [[Sun]], an F6v spectral type star. __TOC__ == Description == == Culture & Mythology == == References == {{Astronomy }} [[Category:Astronomy]] [[Category:Planets]] d5c019facb2f803b5c881677dcf2097eb0f4aaf8 Peregrin 0 270 1347 2023-05-01T22:54:39Z OfficialTerracil 2 Created page with "{{PlanetInfobox | PlanetName = Peregrin | Image = [[File:Sunset planets.jpg|300px]] | Background = #d4d1cf | Caption = The planet as seen from Terracil (top middle, forming a triangle with a crescent [[Celebri]] and the planet [[Danwstar]]). | Pronunciation = /'pʰɛ.ɹə.grɪn/ | Adjectives = peregrine <br /><span style="font-size:85%">/'pʰɛ.ɹə.graɪn/</span> | Mass = {{scinot|6.211|23|..." wikitext text/x-wiki {{PlanetInfobox | PlanetName = Peregrin | Image = [[File:Sunset planets.jpg|300px]] | Background = #d4d1cf | Caption = The planet as seen from Terracil (top middle, forming a triangle with a crescent [[Celebri]] and the planet [[Danwstar]]). | Pronunciation = /'pʰɛ.ɹə.grɪn/ | Adjectives = peregrine <br /><span style="font-size:85%">/'pʰɛ.ɹə.graɪn/</span> | Mass = {{scinot|6.211|23|kg|}}<br /><span style="font-size:85%">0.104 Earth's</span> | Radius = 3,103 km<br /><span style="font-size:85%">0.487 Earth's</span> | Gravity = 4.30 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.439 Earth's</span> | Density = 4.96 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.900 Earth's</span> | EscapeVelocity = 5.2 km/s<br /><span style="font-size:85%">0.462 Earth's</span> | Circumference = 19,495 km<br /><span style="font-size:85%">0.487 Earth's</span> | SurfaceArea = {{scinot|1.21|8|km|2}}<br /><span style="font-size:85%">0.237 Earth's</span> | Volume = {{scinot|1.251|11|km|3}}<br /><span style="font-size:85%">0.116 Earth's</span> | Satellites = No natural satellites | OrbitalDistance = 7,220,000 km <br />0.483 AU | Aphelion = 0.503 AU | Perihelion = 0.462 AU | Eccentricity = 0.0432 | YearLength = 223.3 local days<br /><span style="font-size:85%">(12 hour days)<br />111.66 Earth days <br />0.306 Earth years</span> | OrbitalVelocity = 0.xxx Earth's | RingInnerlimit = N/A | RingOuterlimit = N/A | RingWidth = N/A | StarApparentBrightness = 12,226 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">8,350,353 Lux</span> | ApparentBrightnessfromTerracil = -29.125 }} '''Peregrin''' is the second planet in the Terracil system and orbits the [[Sun]], an F6v spectral type star. __TOC__ == Description == == Culture & Mythology == == References == {{Astronomy}} [[Category:Astronomy]] [[Category:Planets]] c34aec8a29604740be21e720c2709cabecc5cf41 1348 1347 2023-05-01T22:55:44Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Peregrin | Image = [[File:Sunset planets.jpg|300px]] | Background = #d4d1cf | Caption = The planet as seen from Terracil (top middle, forming a triangle with a crescent [[Celebri]] and the planet [[Dawnstar]]). | Pronunciation = /'pʰɛ.ɹə.grɪn/ | Adjectives = peregrine <br /><span style="font-size:85%">/'pʰɛ.ɹə.graɪn/</span> | Mass = {{scinot|6.211|23|kg|}}<br /><span style="font-size:85%">0.104 Earth's</span> | Radius = 3,103 km<br /><span style="font-size:85%">0.487 Earth's</span> | Gravity = 4.30 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.439 Earth's</span> | Density = 4.96 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.900 Earth's</span> | EscapeVelocity = 5.2 km/s<br /><span style="font-size:85%">0.462 Earth's</span> | Circumference = 19,495 km<br /><span style="font-size:85%">0.487 Earth's</span> | SurfaceArea = {{scinot|1.21|8|km|2}}<br /><span style="font-size:85%">0.237 Earth's</span> | Volume = {{scinot|1.251|11|km|3}}<br /><span style="font-size:85%">0.116 Earth's</span> | Satellites = No natural satellites | OrbitalDistance = 7,220,000 km <br />0.483 AU | Aphelion = 0.503 AU | Perihelion = 0.462 AU | Eccentricity = 0.0432 | YearLength = 223.3 local days<br /><span style="font-size:85%">(12 hour days)<br />111.66 Earth days <br />0.306 Earth years</span> | OrbitalVelocity = 0.xxx Earth's | RingInnerlimit = N/A | RingOuterlimit = N/A | RingWidth = N/A | StarApparentBrightness = 12,226 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">8,350,353 Lux</span> | ApparentBrightnessfromTerracil = -29.125 }} '''Peregrin''' is the second planet in the Terracil system and orbits the [[Sun]], an F6v spectral type star. __TOC__ == Description == == Culture & Mythology == == References == {{Astronomy}} [[Category:Astronomy]] [[Category:Planets]] 0970ce09303969fbb4938b80a1cdd7a603e489e5 Ethyr 0 30 1349 1291 2023-05-09T11:18:39Z OfficialTerracil 2 /* Accessing Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is how all Terracil magic systems function. Ethyr primarily takes the form of a non-corporeal gas or mist, and is usually invisible to most except those individuals born with the ability to see it, an ability known as [[magesight]]. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythr. Other terms include 'using the winds' or even the 'polychromatic winds', as well as 'magecraft', 'casting spells', as well as variations of 'weaving' magic, such as 'spellweaving', or 'ethyr-weaving'. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful force of creation and change. It is a type of magical 'energy' that is generated through specific interactions of the four fundamental forces (electromagnetism, weak force, gravity, strong force). All magic systems in the Terracil universe are derived from fluctuations in an arcane field. This [[ethyric field]] interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can be keyed to different 'flavours', limiting what can be done with it. For example, [[Gravity-Ethyr|gravity-ethyr]] cannot be used to heal wounds but it can be used to manipulate how gravity affects an object. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[Wyrd-Ethyr|wyrd-ether]] which can be used to do [[wyrdcraft]]. In this example, the wyrd-ethyr released is keyed to specific interactions and usually its use results in a great increase in entropy. In total, four types of ethyr exist: {| width="100%" |- style="font-weight:bold; text-align:center" |● '''[[Light-Ethyr]]''' ● |● '''[[Wyrd-Ethyr]]''' ● |● '''[[Gravity-Ethyr]]''' ● |● '''[[Creation-Ethyr]]''' ● |} Each type has its own subdivisions of flavours, and associated magical arts. Light-Ethyr usage is the most widespread of the Ethyric Arts, due to its greater availability and higher prevalence of users amongst sapient populations. It also has the widest range of applications, from manipulating light to healing wounds, and is the most commonly used ethyr for weaving enchantments. Due to how complex the interactions are between fields, it is not easy to predict how limiting any particular flavour of ethyr can be on its range of applications. Some flavours are highly limited while others are much less so. In some cases the specific source of the ethyr can limit the ethyr even further, such as the distinction between chemistry-flavoured light-ethyr and bloodmagic ethyr which technically falls within the window of chemistry flavour but has its own unique uses. === Light-Ethyr === {{for|Light-Ethyr}} This major group of ethyrs all share an origin in that they relate to electromagnetic radiation. Specifically, they tend to be created during endergonic or endothermic reactions. Also known as '''luminiferous ethyr''', the subtypes of light-ethyr lie on a spectrum from magnetic to electric. The large overlap between the two is known as chemical ethyr, and this is split into a wide array of subtypes, from specific to broad categories such as the alchemical ethyrs or viridaerious or glaciferous ethyr. The subtypes generally correspond to the source of the ethyr or the main application it has. === Wyrd-Ethyr === {{for|Wyrd-Ethyr}} The theme of this major group of ethyrs is decay. Whether it be the decomposition of organic matter, ageing of inorganics, the steady creep of entropy can even break down ethyr itself. When this occurs, it creates the wyrd-ethyrs. The main subtypes of '''wyrd-ethyr''' are wyrd, soul, death, and void. Wyrd ethyr is sourced from [[wyrdstone]] ores, hence the name of the material. Soul ethyr is more arcane, as it relates to the ethyr that comes from the decomposition of other ethyrs as well as having links to the soul itself, whereas death flavour comes from the severing of the soul from a body and the subsequent decay of the body left behind. Finally, void ethyr is the least understood from an already esoteric topic, but it is generally thought to be the decay of reality itself. === Gravity-Ethyr === {{for|Gravity-Ethyr}} This major group's theme is the interaction between masses and space (and time). Ethyr inherently exists inside objects with mass as it seeps into our reality out of the [[ethyric realm]] and can be used to affect those masses weights temporarily. This does not affect their mass nor inertia. It can be drawn through touch and moved around, but will eventually stabilise at an equilibrium. The main subtypes of gravity-ethyr are potential, weight, and tidal. Potential flavour governs falling objects, weight governs objects with mass, and tidal governs larger scale manipulations by celestial bodies. === Creation-Ethyr === {{for|Creation-Ethyr}} The fourth and most powerful major group of ethyrs has its theme in the reality of matter. The main types of creation-ethyr are mass, creation, negation, and destruction. Creation and destruction flavour are two sides of the same coin, as they relate to the conversion of matter to energy and vice versa. Negation is the practice of using ethyr to dismantle the weave of spells, enchantments, or simply dispersing non-woven ethyr. Mass flavour governs the art of manipulating an objects very mass itself. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirety. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise the ethyric mists as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) More mutations can allow for the ability to use ethyr to varying degrees. Of those who can use ethyr, there are many subdivisions of abilities. By far the most rare is the ability to use multiple, or even hypothetically all, types of ethyr, and this is considered to be impossible for mere mortals and is often regarded as the domain of gods and deific beings from legend. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. That being said, there have only been a handful of individuals in all of recorded history who have been able to do this. What is more common is the ability to wield a certain flavour or subdivision of ethyr. However, the distribution of which type of ethyr a mage can use is heavily skewed in favour of users of light-ethyr, being disproportionately more common than the other three. Similarly, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again easily the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat ethyr as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. ==Risks== Perhaps the drain is because the magic rips energy out of the body. Perhaps ATP stored in the body is forced to break apart? Perhaps the body reacts to this by pumping up blood sugar levels so mitochondria can respire more, and it leads to a quick draining of energy. If this is a normal biological response to magical energy/ether then this explains why biology selected against the ability to use it. It's dangerous. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 28%" |- style="background-color:#ccccff;" !colspan="2"; style="width: 90%" | Jowuros' List |- | style="width: 75%" | Undiluted source of all magic | style="width: 25%; background-color:#ffffff" | White |- | Fire Magic | Red |- | Strength Magic | Orange |- | Solar Magic | Yellow |- | Druidism/Green Magic | Green |- | Wyrdmagic | Blue |- | Black/Dark Magic | Indigo |- | Soul Magic/Soulcery | Violet |} === Antiquity === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" !colspan=2 | The Rainbow List |- | style="width: 25%; background-color:#ffffff" | White | style="width: 75%" | Unseparated Light |- | style="background-color:#ff0000" | Red | Creation/Destruction |- | style="background-color:#ff8000" | Orange | Fire |- | style="background-color:#ffe800" | Yellow | Sunlight |- | style="background-color:#51c30a" | Green | Plants |- | style="background-color:#00b2ff" | Blue | Wyrd |- | style="background-color:#13184E" | <span style="color:#ffffff">Indigo</span> | ? |- | style="background-color:#7F00FF" | Violet | Souls |- | style="background-color:#000000" | <span style="color:#ffffff">Black</span> | Death/Blood/etc. |} In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. This list was refined over time and became accepted as truth after a redistribution of colours and elimination of gaps, creating a set of 6. Rainbows were reinterpreted to have 6 colours as a result and indigo was once again dropped from the list. === Modern Theory of Ethyr === {{MainArticle|[[Ethyric Theory]]|}} For hundreds of years after, many competing and conflicting theories including these were being used in various parts of the world and by various groups. The Grant Unified Theory of Ethyr finally unified all the theories into one. The theory began as scientists unified the theories of electricity and magnetism after interdisciplinary collaboration between scientists and mages uncovered that they were different manifestations of the same force. This shook the established views of ethyr and paved the way for ground-breaking innovation. The proposal that there were therefore only four basic forces saw great support as unprecedented experimentation with the flavours, feel, and qualities of ethyrs was possible due to higher prevalence of mages with access to multiple types of ethyr and the experimentation seemed to support four broad classifications. These four fundamental forces were seen as the carriers of ethyr from the [[Ethyric Field]], summarising the field of [[Ethyric Theory]]. <need image of full spectrum of ethyrs> == References == {{Ethyr}} 945b4d8e05a7728cd364033d668d34d14bd93162 Template:Phonology 10 271 1350 2023-05-17T12:27:43Z OfficialTerracil 2 Created page with "{| style="color=white; border-color: white; background-color:#EBF1F6; text-align:center;" |- style="font-weight:bold; background-color:#4574c1; color:#ffffff; border-bottom:solid 10px white;" ! rowspan="2" style="background-color:#4574c1; height: 45px; width: 80px" | ! rowspan="2" style="background-color:#4574c1; width: 80px" | Labial ! rowspan="2" style="background-color:#4574c1; width: 80px" | Dental ! colspan="2" style="background-color:#4574c1; width: 160px" | Alveo..." wikitext text/x-wiki {| style="color=white; border-color: white; background-color:#EBF1F6; text-align:center;" |- style="font-weight:bold; background-color:#4574c1; color:#ffffff; border-bottom:solid 10px white;" ! rowspan="2" style="background-color:#4574c1; height: 45px; width: 80px" | ! rowspan="2" style="background-color:#4574c1; width: 80px" | Labial ! rowspan="2" style="background-color:#4574c1; width: 80px" | Dental ! colspan="2" style="background-color:#4574c1; width: 160px" | Alveolar ! rowspan="2" style="background-color:#4574c1; width: 80px" | Post-Alveolar ! rowspan="2" style="background-color:#4574c1; width: 80px" | Retroflex ! rowspan="2" style="background-color:#4574c1; width: 80px" | Velar ! rowspan="2" style="background-color:#4574c1; width: 80px" | Uvular ! rowspan="2" style="background-color:#4574c1; width: 80px" | Glottal |- style="font-weight:bold; background-color:#4574c1; color:#ffffff; border-bottom:solid 5px white; font-size:85%" | style="background-color:#4574c1; width: 80px" | Central | style="background-color:#4574c1; width: 80px" | Lateral |- style="height: 35px" | rowspan="2" style="font-weight:bold; background-color:#4e84bb; color:#ffffff; " | Stop | p, b | p̪, b̪ | t, d | | | | k, g | q | ʔ |- style="font-size:85%" | /p/, /b/ | | /t/, /d/ | | | | /k/, /g/ | /q/ | /'/ |- style="background-color:#d1d9eb; height: 35px" | rowspan="2" style="font-weight:bold; background-color:#4e84bb; color:#ffffff;" | Fricative | f, v | θ, ð | s, z, ɬ | ʃ, ʒ | | x | | h |- style="background-color:#d1d9eb;" | | | | | | | | |- style="height: 35px" | rowspan="2" style="font-weight:bold; background-color:#4e84bb; color:#ffffff;" | Affricate | | | tɬ | | | | | |- style="font-size:85%" | | | | | | | | |- style="background-color:#d1d9eb; height: 35px" | rowspan="2" style="font-weight:bold; background-color:#4e84bb; color:#ffffff;" | Nasal | m | | n | | | | | style="background-color:#9b9b9b;" | |- style="background-color:#d1d9eb;" | | | | | | | | style="background-color:#9b9b9b;" | |- style="height: 35px" | rowspan="2" style="font-weight:bold; background-color:#4e84bb; color:#ffffff;" | Liquid | | | r, l | j | | w | | |- style="font-size:85%" | | | /r/ | | | | | |} fc129c236b26e7430e7f1256ddd510c7cd77af48 1351 1350 2023-05-17T13:08:12Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" style="background-color:#EBF1F6; text-align:center;" |- style="font-weight:bold; background-color:#4574c1; color:#ffffff;" ! rowspan="2" style="background-color:#4574c1; height: 45px; width: 80px;" | ! rowspan="2" style="background-color:#4574c1; width: 80px" | Labial ! rowspan="2" style="background-color:#4574c1; width: 80px" | Dental ! colspan="2" style="background-color:#4574c1; width: 160px" | Alveolar ! rowspan="2" style="background-color:#4574c1; width: 80px" | Post-Alveolar ! rowspan="2" style="background-color:#4574c1; width: 80px" | Retroflex ! rowspan="2" style="background-color:#4574c1; width: 80px" | Velar ! rowspan="2" style="background-color:#4574c1; width: 80px" | Uvular ! rowspan="2" style="background-color:#4574c1; width: 80px" | Glottal |- style="font-weight:bold; background-color:#4574c1; color:#ffffff; border-bottom:solid 3px #ffffff; font-size:85%" | style="background-color:#4574c1; width: 80px" | Central | style="background-color:#4574c1; width: 80px" | Lateral |- style="height: 35px; border-bottom:hidden;" | rowspan="2" style="font-weight:bold; background-color:#4e84bb; color:#ffffff;" | Stop | {{{StopLab|p, b}}} | {{{StopDen|p̪, b̪}}} | {{{StopAlvC|t, d}}} | {{{StopAlvL|}}} | {{{StopPAlv|}}} | {{{StopRet|}}} | {{{StopVel|k, g}}} | {{{StopUvu|q}}} | {{{StopGlot|ʔ}}} |- style="font-size:85%; border-bottom:solid 2px #ffffff;" | {{{StopLab1|}}} | {{{StopDen1|}}} | {{{StopAlvC1|}}} | {{{StopAlvL1|}}} | {{{StopPAlv1|}}} | {{{StopRet1|}}} | {{{StopVel1|}}} | {{{StopUvu1|}}} | {{{StopGlot1|}}} |- style="background-color:#d1d9eb; height: 35px; border-bottom:hidden;" | rowspan="2" style="font-weight:bold; background-color:#4e84bb; color:#ffffff;" | Fricative | {{{FricLab|f, v}}} | {{{FricDen|θ, ð}}} | {{{FricAlvC|s, z}}} | {{{FrivAlvL|ɬ}}} | {{{FricPAlv|ʃ, ʒ}}} | {{{FricRet|}}} | {{{FricVel|x}}} | {{{FricUvu|}}} | {{{FricGlot|h}}} |- style="background-color:#d1d9eb; font-size:85%; border-bottom:solid 2px #ffffff;" | {{{FricLab1|}}} | {{{FricDen1|}}} | {{{FricAlvC1|}}} | {{{FrivAlvL1|}}} | {{{FricPAlv1|}}} | {{{FricRet1|}}} | {{{FricVel1|}}} | {{{FricUvu1|}}} | {{{FricGlot1|}}} |- style="height: 35px; border-bottom:hidden;" | rowspan="2" style="font-weight:bold; background-color:#4e84bb; color:#ffffff;" | Affricate | | | tɬ | | | | | |- style="font-size:85%; border-bottom:solid 2px #ffffff;" | | | | | | | | |- style="background-color:#d1d9eb; height: 35px; border-bottom:hidden;" | rowspan="2" style="font-weight:bold; background-color:#4e84bb; color:#ffffff;" | Nasal | m | | n | | | | | style="background-color:#9b9b9b;" | |- style="background-color:#d1d9eb; font-size:85%; border-bottom:solid 2px #ffffff;" | | | | | | | | style="background-color:#9b9b9b;" | |- style="height: 35px; border-bottom:hidden;" | rowspan="2" style="font-weight:bold; background-color:#4e84bb; color:#ffffff;" | Liquid | | | r, l | j | | w | | |- style="font-size:85%" | | | /r/ | | | | | |} 2eb3f5f03a1ea3ca64deb204f0d1fe035d7d5e3d 1352 1351 2023-05-17T14:06:31Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" style="background-color:#EBF1F6; text-align:center;" |- style="font-weight:bold; background-color:#4574c1; color:#ffffff; " ! rowspan="2" style="background-color:#4574c1; border-right:solid 2px #ffffff; height: 45px; width: 80px;" | ! rowspan="2" style="background-color:#4574c1; border-right:solid 2px #ffffff; width: 80px" | Labial ! rowspan="2" style="background-color:#4574c1; border-right:solid 2px #ffffff; width: 80px" | Dental ! colspan="2" style="background-color:#4574c1; border-right:solid 2px #ffffff; width: 160px" | Alveolar ! rowspan="2" style="background-color:#4574c1; border-right:solid 2px #ffffff; width: 80px" | Post-Alveolar ! rowspan="2" style="background-color:#4574c1; border-right:solid 2px #ffffff; width: 80px" | Retroflex ! rowspan="2" style="background-color:#4574c1; border-right:solid 2px #ffffff; width: 80px" | Velar ! rowspan="2" style="background-color:#4574c1; border-right:solid 2px #ffffff; width: 80px" | Uvular ! rowspan="2" style="background-color:#4574c1; border-right:solid 2px #ffffff; width: 80px" | Glottal |- style="font-weight:bold; background-color:#4574c1; color:#ffffff; border-bottom:solid 3px #ffffff; border-top:solid 2px #ffffff; font-size:85%" | style="background-color:#4574c1; width: 80px; border-right:solid 2px #ffffff;" | Central | style="background-color:#4574c1; width: 80px; border-right:solid 2px #ffffff;" | Lateral |- style="height: 35px; border-bottom:hidden;" | rowspan="2" style="font-weight:bold; background-color:#4e84bb; color:#ffffff; border-right:solid 2px #ffffff;" | Stop | style="border-right:solid 2px #ffffff;" | {{{StopLab|p, b}}} | style="border-right:solid 2px #ffffff;" | {{{StopDen|}}} | style="border-right:solid 2px #ffffff;" | {{{StopAlvC|t, d}}} | style="border-right:solid 2px #ffffff;" | {{{StopAlvL|}}} | style="border-right:solid 2px #ffffff;" | {{{StopPAlv|}}} | style="border-right:solid 2px #ffffff;" | {{{StopRet|}}} | style="border-right:solid 2px #ffffff;" | {{{StopVel|k, g}}} | style="border-right:solid 2px #ffffff;" | {{{StopUvu|q}}} | style="border-right:solid 2px #ffffff;" | {{{StopGlot|ʔ}}} |- style="font-size:85%; border-bottom:solid 2px #ffffff;" | style="border-right:solid 2px #ffffff;" | {{{StopLab1|/p/, /b/}}} | style="border-right:solid 2px #ffffff;" | {{{StopDen1|}}} | style="border-right:solid 2px #ffffff;" | {{{StopAlvC1|/t/, /d/}}} | style="border-right:solid 2px #ffffff;" | {{{StopAlvL1|}}} | style="border-right:solid 2px #ffffff;" | {{{StopPAlv1|}}} | style="border-right:solid 2px #ffffff;" | {{{StopRet1|}}} | style="border-right:solid 2px #ffffff;" | {{{StopVel1|/k/, /g/}}} | style="border-right:solid 2px #ffffff;" | {{{StopUvu1|/q/}}} | style="border-right:solid 2px #ffffff;" | {{{StopGlot1|/'/}}} |- style="background-color:#d1d9eb; height: 35px; border-bottom:hidden;" | rowspan="2" style="font-weight:bold; background-color:#4e84bb; color:#ffffff; border-right:solid 2px #ffffff;" | Fricative | style="border-right:solid 2px #ffffff;" | {{{FricLab|f, v}}} | style="border-right:solid 2px #ffffff;" | {{{FricDen|θ, ð}}} | style="border-right:solid 2px #ffffff;" | {{{FricAlvC|s, z}}} | style="border-right:solid 2px #ffffff;" | {{{FrivAlvL|ɬ}}} | style="border-right:solid 2px #ffffff;" | {{{FricPAlv|ʃ, ʒ}}} | style="border-right:solid 2px #ffffff;" | {{{FricRet|}}} | style="border-right:solid 2px #ffffff;" | {{{FricVel|x}}} | style="border-right:solid 2px #ffffff;" | {{{FricUvu|}}} | style="border-right:solid 2px #ffffff;" | {{{FricGlot|h}}} |- style="background-color:#d1d9eb; font-size:85%; border-bottom:solid 2px #ffffff;" | style="border-right:solid 2px #ffffff;" | {{{FricLab1|/f/, /v/}}} | style="border-right:solid 2px #ffffff;" | {{{FricDen1|/th/, /dh/}}} | style="border-right:solid 2px #ffffff;" | {{{FricAlvC1|/s/, /z/}}} | style="border-right:solid 2px #ffffff;" | {{{FrivAlvL1|/lh/}}} | style="border-right:solid 2px #ffffff;" | {{{FricPAlv1|/sh/, /zh/}}} | style="border-right:solid 2px #ffffff;" | {{{FricRet1|}}} | style="border-right:solid 2px #ffffff;" | {{{FricVel1|/kh/}}} | style="border-right:solid 2px #ffffff;" | {{{FricUvu1|}}} | style="border-right:solid 2px #ffffff;" | {{{FricGlot1|/h/}}} |- style="height: 35px; border-bottom:hidden;" | rowspan="2" style="font-weight:bold; background-color:#4e84bb; color:#ffffff; border-right:solid 2px #ffffff;" | Affricate | style="border-right:solid 2px #ffffff;" | {{{AffLab|}}} | style="border-right:solid 2px #ffffff;" | {{{AffDen|}}} | style="border-right:solid 2px #ffffff;" | {{{AffAlvC|tɬ}}} | style="border-right:solid 2px #ffffff;" | {{{AffAlvL|}}} | style="border-right:solid 2px #ffffff;" | {{{AffPAlv|}}} | style="border-right:solid 2px #ffffff;" | {{{AffRet|}}} | style="border-right:solid 2px #ffffff;" | {{{AffVel|}}} | style="border-right:solid 2px #ffffff;" | {{{AffUvu|}}} | style="border-right:solid 2px #ffffff;" | {{{AffGlot|}}} |- style="font-size:85%; border-bottom:solid 2px #ffffff;" | style="border-right:solid 2px #ffffff;" | {{{AffLab1|}}} | style="border-right:solid 2px #ffffff;" | {{{AffDen1|}}} | style="border-right:solid 2px #ffffff;" | {{{AffAlvC1|/tl/}}} | style="border-right:solid 2px #ffffff;" | {{{AffAlvL1|}}} | style="border-right:solid 2px #ffffff;" | {{{AffPAlv1|}}} | style="border-right:solid 2px #ffffff;" | {{{AffRet1|}}} | style="border-right:solid 2px #ffffff;" | {{{AffVel1|}}} | style="border-right:solid 2px #ffffff;" | {{{AffUvu1|}}} | style="border-right:solid 2px #ffffff;" | {{{AffGlot1|}}} |- style="background-color:#d1d9eb; height: 35px; border-bottom:hidden;" | rowspan="2" style="font-weight:bold; background-color:#4e84bb; color:#ffffff; border-right:solid 2px #ffffff;" | Nasal | style="border-right:solid 2px #ffffff;" | {{{NasLab|m}}} | style="border-right:solid 2px #ffffff;" | {{{NasDen|}}} | style="border-right:solid 2px #ffffff;" | {{{NasAlvC|n}}} | style="border-right:solid 2px #ffffff;" | {{{NasAlvL|}}} | style="border-right:solid 2px #ffffff;" | {{{NasPAlv|}}} | style="border-right:solid 2px #ffffff;" | {{{NasRet|}}} | style="border-right:solid 2px #ffffff;" | {{{NasVel|}}} | style="border-right:solid 2px #ffffff;" | {{{NasUvu|}}} | rowspan="2" style="border-right:solid 2px #ffffff; background-color:#9b9b9b;" | |- style="background-color:#d1d9eb; font-size:85%; border-bottom:solid 2px #ffffff;" | style="border-right:solid 2px #ffffff;" | {{{NasLab1|/m/}}} | style="border-right:solid 2px #ffffff;" | {{{NasDen1|}}} | style="border-right:solid 2px #ffffff;" | {{{NasAlvC1|/n/}}} | style="border-right:solid 2px #ffffff;" | {{{NasAlvL1|}}} | style="border-right:solid 2px #ffffff;" | {{{NasPAlv1|}}} | style="border-right:solid 2px #ffffff;" | {{{NasRet1|}}} | style="border-right:solid 2px #ffffff;" | {{{NasVel1|}}} | style="border-right:solid 2px #ffffff;" | {{{NasUvu1|}}} |- style="height: 35px; border-bottom:hidden;" | rowspan="2" style="font-weight:bold; background-color:#4e84bb; color:#ffffff; border-right:solid 2px #ffffff;" | Liquid | style="border-right:solid 2px #ffffff;" | {{{LiqLab|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqDen|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqAlvC|r, l}}} | style="border-right:solid 2px #ffffff;" | {{{LiqAlvL|j}}} | style="border-right:solid 2px #ffffff;" | {{{LiqPAlv|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqRet|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqVel|w}}} | style="border-right:solid 2px #ffffff;" | {{{LiqUvu|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqGlot|}}} |- style="font-size:85%; border-right:solid 2px #ffffff;" | style="border-right:solid 2px #ffffff;" | {{{LiqLab1|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqDen1|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqAlvC1|/r/, /l/}}} | style="border-right:solid 2px #ffffff;" | {{{LiqAlvL1|/y/}}} | style="border-right:solid 2px #ffffff;" | {{{LiqPAlv1|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqRet1|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqVel1|/w/}}} | style="border-right:solid 2px #ffffff;" | {{{LiqUvu1|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqGlot1|}}} |} 324222ea34890cec1a5e9914660e3f5ecc685dd7 Template:Itzatecah 10 230 1353 1246 2023-05-17T14:11:13Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | [[Itzatecah]] |- ! colspan="1"; style="background-color:#DDDDFF; width: 16%" | '''Subspecies''' | colspan="2" | [[Kroktzigor]] · [[Tzauaruz]] · [[Tzikink]] · [[Tzlan]] |- ! rowspan="3"; style="background-color:#DDDDFF;" | '''Culture''' ! style="background-color:#DDDDFF; width: 9%" | <span style="font-size:85%">'''Languages'''</span> | [[Kaitzian-Itzatecah]] · Modern Itzatecah Dialects |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''Cultures'''</span> | [[Itzatecah Calendar]] · List of cultures goes here |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''States'''</span> | List of states |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Technology''' | colspan="2" | The Domain · [[bbb]] · [[ccc]] |} [[Category:Sapient Peoples]] [[Category:Itzatecah]] d073de2dc96484fb57e7fd26d3052c521886856c Kaitzian-Itzatecah 0 272 1354 2023-05-17T14:12:15Z OfficialTerracil 2 Created page with "There are several dialects spoken by Itzatecah across Terracil. However, all ultimately derive from an ancient tongue now known to us as Kaitzian-Itzatecah. __TOC__ ==Phonology== ==References== {{Itzatecah}} [[Category:Itzatecah]] [[Category:Language]]" wikitext text/x-wiki There are several dialects spoken by Itzatecah across Terracil. However, all ultimately derive from an ancient tongue now known to us as Kaitzian-Itzatecah. __TOC__ ==Phonology== ==References== {{Itzatecah}} [[Category:Itzatecah]] [[Category:Language]] 4cd843013c00aea70104e255c8fa043489251c9c 1356 1354 2023-05-17T14:29:02Z OfficialTerracil 2 /* Phonology */ wikitext text/x-wiki There are several dialects spoken by Itzatecah across Terracil. However, all ultimately derive from an ancient tongue now known to us as Kaitzian-Itzatecah. __TOC__ ==Phonology== {{Phonology | StopLab = | StopDen = | StopAlvC = | StopAlvL = | StopPAlv = | StopRet = | StopVel = | StopUvu = | StopGlot = | StopLab1 = | StopDen1 = | StopAlvC1 = | StopAlvL1 = | StopPAlv1 = | StopRet1 = | StopVel1 = | StopUvu1 = | StopGlot1 = | FricLab = | FricDen = | FricAlvC = | FricAlvL = | FricPAlv = | FricRet = | FricVel = | FricUvu = | FricGlot = | FricLab1 = | FricDen1 = | FricAlvC1 = | FricAlvL1 = | FricPAlv1 = | FricRet1 = | FricVel1 = | FricUvu1 = | FricGlot1 = | AffLab = | AffDen = | AffAlvC = | AffAlvL = | AffPAlv = | AffRet = | AffVel = | AffUvu = | AffGlot = | AffLab1 = | AffDen1 = | AffAlvC1 = | AffAlvL1 = | AffPAlv1 = | AffRet1 = | AffVel1 = | AffUvu1 = | AffGlot1 = | NasLab = | NasDen = | NasAlvC = | NasAlvL = | NasPAlv = | NasRet = | NasVel = | NasUvu = | NasGlot = | NasLab1 = | NasDen1 = | NasAlvC1 = | NasAlvL1 = | NasPAlv1 = | NasRet1 = | NasVel1 = | NasUvu1 = | LiqLab = | LiqDen = | LiqAlvC = | LiqAlvL = | LiqPAlv = | LiqRet = | LiqVel = | LiqUvu = | LiqGlot = | LiqLab1 = | LiqDen1 = | LiqAlvC1 = | LiqAlvL1 = | LiqPAlv1 = | LiqRet1 = | LiqVel1 = | LiqUvu1 = | LiqGlot1 = }} ==References== {{Itzatecah}} [[Category:Itzatecah]] [[Category:Language]] f4f04bcdc06afaed9c653a28b90a3ef6794008e2 1358 1356 2023-05-17T14:31:09Z OfficialTerracil 2 /* Phonology */ wikitext text/x-wiki There are several dialects spoken by Itzatecah across Terracil. However, all ultimately derive from an ancient tongue now known to us as Kaitzian-Itzatecah. __TOC__ ==Phonology== {{Phonology | StopLab = | StopDen = | StopAlvC = | StopAlvL = | StopPAlv = | StopRet = | StopVel = | StopUvu = | StopGlot = | StopLab1 = | StopDen1 = | StopAlvC1 = | StopAlvL1 = | StopPAlv1 = | StopRet1 = | StopVel1 = | StopUvu1 = | StopGlot1 = | FricLab = | FricDen = | FricAlvC = | FricAlvL = | FricPAlv = | FricRet = | FricVel = | FricUvu = | FricGlot = | FricLab1 = | FricDen1 = | FricAlvC1 = | FricAlvL1 = | FricPAlv1 = | FricRet1 = | FricVel1 = | FricUvu1 = | FricGlot1 = | AffLab = | AffDen = | AffAlvC = | AffAlvL = | AffPAlv = | AffRet = | AffVel = | AffUvu = | AffGlot = | AffLab1 = | AffDen1 = | AffAlvC1 = | AffAlvL1 = | AffPAlv1 = | AffRet1 = | AffVel1 = | AffUvu1 = | AffGlot1 = | NasLab = | NasDen = | NasAlvC = | NasAlvL = | NasPAlv = | NasRet = | NasVel = | NasUvu = | NasGlot = | NasLab1 = | NasDen1 = | NasAlvC1 = | NasAlvL1 = | NasPAlv1 = | NasRet1 = | NasVel1 = | NasUvu1 = | LiqLab = | LiqDen = | LiqAlvC = | LiqAlvL = | LiqPAlv = | LiqRet = | LiqVel = | LiqUvu = | LiqGlot = | LiqLab1 = | LiqDen1 = | LiqAlvC1 = | LiqAlvL1 = | LiqPAlv1 = | LiqRet1 = | LiqVel1 = | LiqUvu1 = | LiqGlot1 = }} ==References== {{Itzatecah}} [[Category:Itzatecah]] [[Category:Language]] fe601f41e68ebf0d312da6920e3027f8d2c2c8fc 1360 1358 2023-05-17T18:00:47Z OfficialTerracil 2 wikitext text/x-wiki There are several dialects spoken by Itzatecah across Terracil. However, all ultimately derive from an ancient tongue now known to us as Kaitzian-Itzatecah. __TOC__ ==Phonology== {{Phonology | StopLab = | StopLab1 = | StopDen = | StopDen1 = | StopAlvC = | StopAlvC1 = | StopAlvL = | StopAlvL1 = | StopPAlv = | StopPAlv1 = | StopRet = | StopRet1 = | StopVel = | StopVel1 = | StopUvu = | StopUvu1 = | StopGlot = | StopGlot1 = | FricLab = | FricLab1 = | FricDen = | FricDen1 = | FricAlvC = | FricAlvC1 = | FricAlvL = | FricAlvL1 = | FricPAlv = | FricPAlv1 = | FricRet = | FricRet1 = | FricVel = | FricVel1 = | FricUvu = | FricUvu1 = | FricGlot = | FricGlot1 = | AffLab = | AffLab1 = | AffDen = | AffDen1 = | AffAlvC = | AffAlvC1 = | AffAlvL = | AffAlvL1 = | AffPAlv = | AffPAlv1 = | AffRet = | AffRet1 = | AffVel = | AffVel1 = | AffUvu = | AffUvu1 = | AffGlot = | AffGlot1 = | NasLab = | NasLab1 = | NasDen = | NasDen1 = | NasAlvC = | NasAlvC1 = | NasAlvL = | NasAlvL1 = | NasPAlv = | NasPAlv1 = | NasRet = | NasRet1 = | NasVel = | NasVel1 = | NasUvu = | NasUvu1 = | NasGlot = | LiqLab = | LiqLab1 = | LiqDen = | LiqDen1 = | LiqAlvC = | LiqAlvC1 = | LiqAlvL = | LiqAlvL1 = | LiqPAlv = | LiqPAlv1 = | LiqRet = | LiqRet1 = | LiqVel = | LiqVel1 = | LiqUvu = | LiqUvu1 = | LiqGlot = | LiqGlot1 = }} ==References== {{Itzatecah}} [[Category:Itzatecah]] [[Category:Language]] f97d9c706a94ed5ce43b8094a4bb392c6170fd74 1362 1360 2023-05-17T19:03:13Z OfficialTerracil 2 wikitext text/x-wiki There are several dialects spoken by Itzatecah across Terracil. However, all ultimately derive from an ancient tongue now known to us as Kaitzian-Itzatecah. __TOC__ ==Phonology== {{Phonology | StopLab = p | StopLab1 = /p/ | StopDen = | StopDen1 = | StopAlvC = t | StopAlvC1 = /t/ | StopAlvL = | StopAlvL1 = | StopPAlv = | StopPAlv1 = | StopRet = | StopRet1 = | StopVel = k, kʷ | StopVel1 = /c/ or /k/, /cu | StopUvu = | StopUvu1 = | StopGlot = ʔ | StopGlot1 = /'/ | FricLab = | FricLab1 = | FricDen = | FricDen1 = | FricAlvC = s | FricAlvC1 = /s/ | FricAlvL = | FricAlvL1 = | FricPAlv = ʃ | FricPAlv1 = x | FricRet = | FricRet1 = | FricVel = x | FricVel1 = /kh/ | FricUvu = | FricUvu1 = | FricGlot = q' | FricGlot1 = /q/ | AffLab = | AffLab1 = | AffDen = | AffDen1 = | AffAlvC = ts | AffAlvC1 = /tz/ | AffAlvL = tɬ | AffAlvL1 = /tl/ | AffPAlv = tʃ | AffPAlv1 = /ch/ | AffRet = | AffRet1 = | AffVel = | AffVel1 = | AffUvu = | AffUvu1 = | AffGlot = | AffGlot1 = | NasLab = m | NasLab1 = /m/ | NasDen = | NasDen1 = | NasAlvC = n | NasAlvC1 = /n/ | NasAlvL = | NasAlvL1 = | NasPAlv = | NasPAlv1 = | NasRet = | NasRet1 = | NasVel = | NasVel1 = | NasUvu = | NasUvu1 = | NasGlot = | LiqLab = | LiqLab1 = | LiqDen = | LiqDen1 = | LiqAlvC = ɾ, r | LiqAlvC1 = /r/, /rr/ | LiqAlvL = l | LiqAlvL1 = /l/ | LiqPAlv = | LiqPAlv1 = | LiqRet = | LiqRet1 = | LiqVel = j, w | LiqVel1 = /y/, /hu/ | LiqUvu = | LiqUvu1 = | LiqGlot = | LiqGlot1 = }} ==References== {{Itzatecah}} [[Category:Itzatecah]] [[Category:Language]] bc4c8723d18bf447e9110610ce79863f1498f5e3 1364 1362 2023-05-17T22:34:43Z OfficialTerracil 2 /* Phonology */ wikitext text/x-wiki There are several dialects spoken by Itzatecah across Terracil. However, all ultimately derive from an ancient tongue now known to us as Kaitzian-Itzatecah. __TOC__ ==Phonology== === Consonants === {{Phonology | StopLab = p | StopLab1 = /p/ | StopDen = | StopDen1 = | StopAlvC = t | StopAlvC1 = /t/ | StopAlvL = | StopAlvL1 = | StopPAlv = | StopPAlv1 = | StopRet = | StopRet1 = | StopVel = k, kʷ | StopVel1 = /c/ or /k/, /cu | StopUvu = | StopUvu1 = | StopGlot = ʔ | StopGlot1 = /'/ | FricLab = | FricLab1 = | FricDen = | FricDen1 = | FricAlvC = s | FricAlvC1 = /s/ | FricAlvL = ɬ | FricAlvL1 = /lh/ | FricPAlv = ʃ | FricPAlv1 = x | FricRet = | FricRet1 = | FricVel = x | FricVel1 = /kh/ | FricUvu = | FricUvu1 = | FricGlot = q' | FricGlot1 = /q/ | AffLab = | AffLab1 = | AffDen = | AffDen1 = | AffAlvC = ts | AffAlvC1 = /tz/ | AffAlvL = tɬ | AffAlvL1 = /tl/ | AffPAlv = tʃ | AffPAlv1 = /ch/ | AffRet = | AffRet1 = | AffVel = | AffVel1 = | AffUvu = | AffUvu1 = | AffGlot = | AffGlot1 = | NasLab = m | NasLab1 = /m/ | NasDen = | NasDen1 = | NasAlvC = n | NasAlvC1 = /n/ | NasAlvL = | NasAlvL1 = | NasPAlv = | NasPAlv1 = | NasRet = | NasRet1 = | NasVel = | NasVel1 = | NasUvu = | NasUvu1 = | NasGlot = | LiqLab = | LiqLab1 = | LiqDen = | LiqDen1 = | LiqAlvC = ɾ, r | LiqAlvC1 = /r/, /rr/ | LiqAlvL = l | LiqAlvL1 = /l/ | LiqPAlv = | LiqPAlv1 = | LiqRet = | LiqRet1 = | LiqVel = j, w | LiqVel1 = /y/, /hu/ | LiqUvu = | LiqUvu1 = | LiqGlot = | LiqGlot1 = }} ===Vowels=== {{{PhonologyVowels | CFront = | CFront1 = | CCentral = | CCentral1 = | CBack = | CBack1 = | MFront = | MFront1 = | MCentral = | MCentral1 = | MBack = | MBack1 = | OCentral = | OCentral = | OBack = | OBack1 = }}} ==References== {{Itzatecah}} [[Category:Itzatecah]] [[Category:Language]] dd5aa3a1d5e0eb4b94be5157d71636b79ccffa28 1365 1364 2023-05-17T22:35:01Z OfficialTerracil 2 /* Vowels */ wikitext text/x-wiki There are several dialects spoken by Itzatecah across Terracil. However, all ultimately derive from an ancient tongue now known to us as Kaitzian-Itzatecah. __TOC__ ==Phonology== === Consonants === {{Phonology | StopLab = p | StopLab1 = /p/ | StopDen = | StopDen1 = | StopAlvC = t | StopAlvC1 = /t/ | StopAlvL = | StopAlvL1 = | StopPAlv = | StopPAlv1 = | StopRet = | StopRet1 = | StopVel = k, kʷ | StopVel1 = /c/ or /k/, /cu | StopUvu = | StopUvu1 = | StopGlot = ʔ | StopGlot1 = /'/ | FricLab = | FricLab1 = | FricDen = | FricDen1 = | FricAlvC = s | FricAlvC1 = /s/ | FricAlvL = ɬ | FricAlvL1 = /lh/ | FricPAlv = ʃ | FricPAlv1 = x | FricRet = | FricRet1 = | FricVel = x | FricVel1 = /kh/ | FricUvu = | FricUvu1 = | FricGlot = q' | FricGlot1 = /q/ | AffLab = | AffLab1 = | AffDen = | AffDen1 = | AffAlvC = ts | AffAlvC1 = /tz/ | AffAlvL = tɬ | AffAlvL1 = /tl/ | AffPAlv = tʃ | AffPAlv1 = /ch/ | AffRet = | AffRet1 = | AffVel = | AffVel1 = | AffUvu = | AffUvu1 = | AffGlot = | AffGlot1 = | NasLab = m | NasLab1 = /m/ | NasDen = | NasDen1 = | NasAlvC = n | NasAlvC1 = /n/ | NasAlvL = | NasAlvL1 = | NasPAlv = | NasPAlv1 = | NasRet = | NasRet1 = | NasVel = | NasVel1 = | NasUvu = | NasUvu1 = | NasGlot = | LiqLab = | LiqLab1 = | LiqDen = | LiqDen1 = | LiqAlvC = ɾ, r | LiqAlvC1 = /r/, /rr/ | LiqAlvL = l | LiqAlvL1 = /l/ | LiqPAlv = | LiqPAlv1 = | LiqRet = | LiqRet1 = | LiqVel = j, w | LiqVel1 = /y/, /hu/ | LiqUvu = | LiqUvu1 = | LiqGlot = | LiqGlot1 = }} ===Vowels=== {{{PhonologyVowels | CFront = | CFront1 = | CCentral = | CCentral1 = | CBack = | CBack1 = | MFront = | MFront1 = | MCentral = | MCentral1 = | MBack = | MBack1 = | OCentral = | OCentral = | OBack = | OBack1 = }}} ==References== {{Itzatecah}} [[Category:Itzatecah]] [[Category:Language]] 1f0e8578c58c943e8fed8a9947ea3d947313d02b 1366 1365 2023-05-17T22:51:16Z OfficialTerracil 2 /* Vowels */ wikitext text/x-wiki There are several dialects spoken by Itzatecah across Terracil. However, all ultimately derive from an ancient tongue now known to us as Kaitzian-Itzatecah. __TOC__ ==Phonology== === Consonants === {{Phonology | StopLab = p | StopLab1 = /p/ | StopDen = | StopDen1 = | StopAlvC = t | StopAlvC1 = /t/ | StopAlvL = | StopAlvL1 = | StopPAlv = | StopPAlv1 = | StopRet = | StopRet1 = | StopVel = k, kʷ | StopVel1 = /c/ or /k/, /cu | StopUvu = | StopUvu1 = | StopGlot = ʔ | StopGlot1 = /'/ | FricLab = | FricLab1 = | FricDen = | FricDen1 = | FricAlvC = s | FricAlvC1 = /s/ | FricAlvL = ɬ | FricAlvL1 = /lh/ | FricPAlv = ʃ | FricPAlv1 = x | FricRet = | FricRet1 = | FricVel = x | FricVel1 = /kh/ | FricUvu = | FricUvu1 = | FricGlot = q' | FricGlot1 = /q/ | AffLab = | AffLab1 = | AffDen = | AffDen1 = | AffAlvC = ts | AffAlvC1 = /tz/ | AffAlvL = tɬ | AffAlvL1 = /tl/ | AffPAlv = tʃ | AffPAlv1 = /ch/ | AffRet = | AffRet1 = | AffVel = | AffVel1 = | AffUvu = | AffUvu1 = | AffGlot = | AffGlot1 = | NasLab = m | NasLab1 = /m/ | NasDen = | NasDen1 = | NasAlvC = n | NasAlvC1 = /n/ | NasAlvL = | NasAlvL1 = | NasPAlv = | NasPAlv1 = | NasRet = | NasRet1 = | NasVel = | NasVel1 = | NasUvu = | NasUvu1 = | NasGlot = | LiqLab = | LiqLab1 = | LiqDen = | LiqDen1 = | LiqAlvC = ɾ, r | LiqAlvC1 = /r/, /rr/ | LiqAlvL = l | LiqAlvL1 = /l/ | LiqPAlv = | LiqPAlv1 = | LiqRet = | LiqRet1 = | LiqVel = j, w | LiqVel1 = /y/, /hu/ | LiqUvu = | LiqUvu1 = | LiqGlot = | LiqGlot1 = }} ===Vowels=== {{{PhonologyVowels | CFront = i | CFront1 = /i/ | CCentral = | CCentral1 = | CBack = u | CBack1 = /u/ | MFront = e | MFront1 = /e/ | MCentral = | MCentral1 = | MBack = o | MBack1 = /o/ | OCentral = a | OCentral =/a/ | OBack = | OBack1 = }}} ==References== {{Itzatecah}} [[Category:Itzatecah]] [[Category:Language]] 97459f7e9324a45a94b033ec52653ef5f88d56bc 1367 1366 2023-05-17T22:53:13Z OfficialTerracil 2 /* Phonology */ wikitext text/x-wiki There are several dialects spoken by Itzatecah across Terracil. However, all ultimately derive from an ancient tongue now known to us as Kaitzian-Itzatecah. __TOC__ ==Phonology== === Consonants === The consonants of Kaitzian-Itzatecah are below. {{Phonology | StopLab = p | StopLab1 = /p/ | StopDen = | StopDen1 = | StopAlvC = t | StopAlvC1 = /t/ | StopAlvL = | StopAlvL1 = | StopPAlv = | StopPAlv1 = | StopRet = | StopRet1 = | StopVel = k, kʷ | StopVel1 = /c/ or /k/, /cu | StopUvu = | StopUvu1 = | StopGlot = ʔ | StopGlot1 = /'/ | FricLab = | FricLab1 = | FricDen = | FricDen1 = | FricAlvC = s | FricAlvC1 = /s/ | FricAlvL = ɬ | FricAlvL1 = /lh/ | FricPAlv = ʃ | FricPAlv1 = x | FricRet = | FricRet1 = | FricVel = x | FricVel1 = /kh/ | FricUvu = | FricUvu1 = | FricGlot = q' | FricGlot1 = /q/ | AffLab = | AffLab1 = | AffDen = | AffDen1 = | AffAlvC = ts | AffAlvC1 = /tz/ | AffAlvL = tɬ | AffAlvL1 = /tl/ | AffPAlv = tʃ | AffPAlv1 = /ch/ | AffRet = | AffRet1 = | AffVel = | AffVel1 = | AffUvu = | AffUvu1 = | AffGlot = | AffGlot1 = | NasLab = m | NasLab1 = /m/ | NasDen = | NasDen1 = | NasAlvC = n | NasAlvC1 = /n/ | NasAlvL = | NasAlvL1 = | NasPAlv = | NasPAlv1 = | NasRet = | NasRet1 = | NasVel = | NasVel1 = | NasUvu = | NasUvu1 = | NasGlot = | LiqLab = | LiqLab1 = | LiqDen = | LiqDen1 = | LiqAlvC = ɾ, r | LiqAlvC1 = /r/, /rr/ | LiqAlvL = l | LiqAlvL1 = /l/ | LiqPAlv = | LiqPAlv1 = | LiqRet = | LiqRet1 = | LiqVel = j, w | LiqVel1 = /y/, /hu/ | LiqUvu = | LiqUvu1 = | LiqGlot = | LiqGlot1 = }} ===Vowels=== The vowels in Kaitzian Itzatecah are listed below. {{{PhonologyVowels | CFront = i, iː | CFront1 = /i/, // | CCentral = | CCentral1 = | CBack = u, uː | CBack1 = /u/, // | MFront = e, eː | MFront1 = /e/, // | MCentral = | MCentral1 = | MBack = o, oː | MBack1 = /o/, // | OCentral = a, aː | OCentral =/a/, // | OBack = | OBack1 = }}} ==References== {{Itzatecah}} [[Category:Itzatecah]] [[Category:Language]] 5f270fc2da2632a7f81ab96d14e284b5b2945d4f 1368 1367 2023-05-17T22:53:33Z OfficialTerracil 2 /* Vowels */ wikitext text/x-wiki There are several dialects spoken by Itzatecah across Terracil. However, all ultimately derive from an ancient tongue now known to us as Kaitzian-Itzatecah. __TOC__ ==Phonology== === Consonants === The consonants of Kaitzian-Itzatecah are below. {{Phonology | StopLab = p | StopLab1 = /p/ | StopDen = | StopDen1 = | StopAlvC = t | StopAlvC1 = /t/ | StopAlvL = | StopAlvL1 = | StopPAlv = | StopPAlv1 = | StopRet = | StopRet1 = | StopVel = k, kʷ | StopVel1 = /c/ or /k/, /cu | StopUvu = | StopUvu1 = | StopGlot = ʔ | StopGlot1 = /'/ | FricLab = | FricLab1 = | FricDen = | FricDen1 = | FricAlvC = s | FricAlvC1 = /s/ | FricAlvL = ɬ | FricAlvL1 = /lh/ | FricPAlv = ʃ | FricPAlv1 = x | FricRet = | FricRet1 = | FricVel = x | FricVel1 = /kh/ | FricUvu = | FricUvu1 = | FricGlot = q' | FricGlot1 = /q/ | AffLab = | AffLab1 = | AffDen = | AffDen1 = | AffAlvC = ts | AffAlvC1 = /tz/ | AffAlvL = tɬ | AffAlvL1 = /tl/ | AffPAlv = tʃ | AffPAlv1 = /ch/ | AffRet = | AffRet1 = | AffVel = | AffVel1 = | AffUvu = | AffUvu1 = | AffGlot = | AffGlot1 = | NasLab = m | NasLab1 = /m/ | NasDen = | NasDen1 = | NasAlvC = n | NasAlvC1 = /n/ | NasAlvL = | NasAlvL1 = | NasPAlv = | NasPAlv1 = | NasRet = | NasRet1 = | NasVel = | NasVel1 = | NasUvu = | NasUvu1 = | NasGlot = | LiqLab = | LiqLab1 = | LiqDen = | LiqDen1 = | LiqAlvC = ɾ, r | LiqAlvC1 = /r/, /rr/ | LiqAlvL = l | LiqAlvL1 = /l/ | LiqPAlv = | LiqPAlv1 = | LiqRet = | LiqRet1 = | LiqVel = j, w | LiqVel1 = /y/, /hu/ | LiqUvu = | LiqUvu1 = | LiqGlot = | LiqGlot1 = }} ===Vowels=== The vowels in Kaitzian-Itzatecah are listed below. {{{PhonologyVowels| | CFront = i, iː | CFront1 = /i/, // | CCentral = | CCentral1 = | CBack = u, uː | CBack1 = /u/, // | MFront = e, eː | MFront1 = /e/, // | MCentral = | MCentral1 = | MBack = o, oː | MBack1 = /o/, // | OCentral = a, aː | OCentral =/a/, // | OBack = | OBack1 = }}} ==References== {{Itzatecah}} [[Category:Itzatecah]] [[Category:Language]] 97c99cd4b5abf65e23d0cc5382d9f23081e7b4f3 1369 1368 2023-05-17T22:53:49Z OfficialTerracil 2 /* Vowels */ wikitext text/x-wiki There are several dialects spoken by Itzatecah across Terracil. However, all ultimately derive from an ancient tongue now known to us as Kaitzian-Itzatecah. __TOC__ ==Phonology== === Consonants === The consonants of Kaitzian-Itzatecah are below. {{Phonology | StopLab = p | StopLab1 = /p/ | StopDen = | StopDen1 = | StopAlvC = t | StopAlvC1 = /t/ | StopAlvL = | StopAlvL1 = | StopPAlv = | StopPAlv1 = | StopRet = | StopRet1 = | StopVel = k, kʷ | StopVel1 = /c/ or /k/, /cu | StopUvu = | StopUvu1 = | StopGlot = ʔ | StopGlot1 = /'/ | FricLab = | FricLab1 = | FricDen = | FricDen1 = | FricAlvC = s | FricAlvC1 = /s/ | FricAlvL = ɬ | FricAlvL1 = /lh/ | FricPAlv = ʃ | FricPAlv1 = x | FricRet = | FricRet1 = | FricVel = x | FricVel1 = /kh/ | FricUvu = | FricUvu1 = | FricGlot = q' | FricGlot1 = /q/ | AffLab = | AffLab1 = | AffDen = | AffDen1 = | AffAlvC = ts | AffAlvC1 = /tz/ | AffAlvL = tɬ | AffAlvL1 = /tl/ | AffPAlv = tʃ | AffPAlv1 = /ch/ | AffRet = | AffRet1 = | AffVel = | AffVel1 = | AffUvu = | AffUvu1 = | AffGlot = | AffGlot1 = | NasLab = m | NasLab1 = /m/ | NasDen = | NasDen1 = | NasAlvC = n | NasAlvC1 = /n/ | NasAlvL = | NasAlvL1 = | NasPAlv = | NasPAlv1 = | NasRet = | NasRet1 = | NasVel = | NasVel1 = | NasUvu = | NasUvu1 = | NasGlot = | LiqLab = | LiqLab1 = | LiqDen = | LiqDen1 = | LiqAlvC = ɾ, r | LiqAlvC1 = /r/, /rr/ | LiqAlvL = l | LiqAlvL1 = /l/ | LiqPAlv = | LiqPAlv1 = | LiqRet = | LiqRet1 = | LiqVel = j, w | LiqVel1 = /y/, /hu/ | LiqUvu = | LiqUvu1 = | LiqGlot = | LiqGlot1 = }} ===Vowels=== The vowels in Kaitzian-Itzatecah are listed below. {{{PhonologyVowels }}} ==References== {{Itzatecah}} [[Category:Itzatecah]] [[Category:Language]] daf0ce73f9625113891398b8d1010a2e65710c74 1370 1369 2023-05-17T22:53:58Z OfficialTerracil 2 /* Vowels */ wikitext text/x-wiki There are several dialects spoken by Itzatecah across Terracil. However, all ultimately derive from an ancient tongue now known to us as Kaitzian-Itzatecah. __TOC__ ==Phonology== === Consonants === The consonants of Kaitzian-Itzatecah are below. {{Phonology | StopLab = p | StopLab1 = /p/ | StopDen = | StopDen1 = | StopAlvC = t | StopAlvC1 = /t/ | StopAlvL = | StopAlvL1 = | StopPAlv = | StopPAlv1 = | StopRet = | StopRet1 = | StopVel = k, kʷ | StopVel1 = /c/ or /k/, /cu | StopUvu = | StopUvu1 = | StopGlot = ʔ | StopGlot1 = /'/ | FricLab = | FricLab1 = | FricDen = | FricDen1 = | FricAlvC = s | FricAlvC1 = /s/ | FricAlvL = ɬ | FricAlvL1 = /lh/ | FricPAlv = ʃ | FricPAlv1 = x | FricRet = | FricRet1 = | FricVel = x | FricVel1 = /kh/ | FricUvu = | FricUvu1 = | FricGlot = q' | FricGlot1 = /q/ | AffLab = | AffLab1 = | AffDen = | AffDen1 = | AffAlvC = ts | AffAlvC1 = /tz/ | AffAlvL = tɬ | AffAlvL1 = /tl/ | AffPAlv = tʃ | AffPAlv1 = /ch/ | AffRet = | AffRet1 = | AffVel = | AffVel1 = | AffUvu = | AffUvu1 = | AffGlot = | AffGlot1 = | NasLab = m | NasLab1 = /m/ | NasDen = | NasDen1 = | NasAlvC = n | NasAlvC1 = /n/ | NasAlvL = | NasAlvL1 = | NasPAlv = | NasPAlv1 = | NasRet = | NasRet1 = | NasVel = | NasVel1 = | NasUvu = | NasUvu1 = | NasGlot = | LiqLab = | LiqLab1 = | LiqDen = | LiqDen1 = | LiqAlvC = ɾ, r | LiqAlvC1 = /r/, /rr/ | LiqAlvL = l | LiqAlvL1 = /l/ | LiqPAlv = | LiqPAlv1 = | LiqRet = | LiqRet1 = | LiqVel = j, w | LiqVel1 = /y/, /hu/ | LiqUvu = | LiqUvu1 = | LiqGlot = | LiqGlot1 = }} ===Vowels=== The vowels in Kaitzian-Itzatecah are listed below. {{{PhonologyVowels}}} ==References== {{Itzatecah}} [[Category:Itzatecah]] [[Category:Language]] efdce136d94b1b43ab8f9d761ea7a2d45ef3cbce 1371 1370 2023-05-17T22:54:31Z OfficialTerracil 2 /* Phonology */ wikitext text/x-wiki There are several dialects spoken by Itzatecah across Terracil. However, all ultimately derive from an ancient tongue now known to us as Kaitzian-Itzatecah. __TOC__ ==Phonology== === Consonants === The consonants of Kaitzian-Itzatecah are below. {{Phonology | StopLab = p | StopLab1 = /p/ | StopDen = | StopDen1 = | StopAlvC = t | StopAlvC1 = /t/ | StopAlvL = | StopAlvL1 = | StopPAlv = | StopPAlv1 = | StopRet = | StopRet1 = | StopVel = k, kʷ | StopVel1 = /c/ or /k/, /cu | StopUvu = | StopUvu1 = | StopGlot = ʔ | StopGlot1 = /'/ | FricLab = | FricLab1 = | FricDen = | FricDen1 = | FricAlvC = s | FricAlvC1 = /s/ | FricAlvL = ɬ | FricAlvL1 = /lh/ | FricPAlv = ʃ | FricPAlv1 = x | FricRet = | FricRet1 = | FricVel = x | FricVel1 = /kh/ | FricUvu = | FricUvu1 = | FricGlot = q' | FricGlot1 = /q/ | AffLab = | AffLab1 = | AffDen = | AffDen1 = | AffAlvC = ts | AffAlvC1 = /tz/ | AffAlvL = tɬ | AffAlvL1 = /tl/ | AffPAlv = tʃ | AffPAlv1 = /ch/ | AffRet = | AffRet1 = | AffVel = | AffVel1 = | AffUvu = | AffUvu1 = | AffGlot = | AffGlot1 = | NasLab = m | NasLab1 = /m/ | NasDen = | NasDen1 = | NasAlvC = n | NasAlvC1 = /n/ | NasAlvL = | NasAlvL1 = | NasPAlv = | NasPAlv1 = | NasRet = | NasRet1 = | NasVel = | NasVel1 = | NasUvu = | NasUvu1 = | NasGlot = | LiqLab = | LiqLab1 = | LiqDen = | LiqDen1 = | LiqAlvC = ɾ, r | LiqAlvC1 = /r/, /rr/ | LiqAlvL = l | LiqAlvL1 = /l/ | LiqPAlv = | LiqPAlv1 = | LiqRet = | LiqRet1 = | LiqVel = j, w | LiqVel1 = /y/, /hu/ | LiqUvu = | LiqUvu1 = | LiqGlot = | LiqGlot1 = }} ===Vowels=== The vowels in Kaitzian-Itzatecah are listed below. {{PhonologyVowels | CFront = i, iː | CFront1 = /i/, // | CCentral = | CCentral1 = | CBack = u, uː | CBack1 = /u/, // | MFront = e, eː | MFront1 = /e/, // | MCentral = | MCentral1 = | MBack = o, oː | MBack1 = /o/, // | OCentral = a, aː | OCentral =/a/, // | OBack = | OBack1 = }} ==References== {{Itzatecah}} [[Category:Itzatecah]] [[Category:Language]] 817fb31f06cdad9e616e67c8a288875b5442fbaf 1372 1371 2023-05-17T22:58:03Z OfficialTerracil 2 /* Phonology */ wikitext text/x-wiki There are several dialects spoken by Itzatecah across Terracil. However, all ultimately derive from an ancient tongue now known to us as Kaitzian-Itzatecah. __TOC__ ==Phonology== The consonants of Kaitzian-Itzatecah are below. ===== Phonemes ===== {{Phonology | StopLab = p | StopLab1 = /p/ | StopDen = | StopDen1 = | StopAlvC = t | StopAlvC1 = /t/ | StopAlvL = | StopAlvL1 = | StopPAlv = | StopPAlv1 = | StopRet = | StopRet1 = | StopVel = k, kʷ | StopVel1 = /c/ or /k/, /cu | StopUvu = | StopUvu1 = | StopGlot = ʔ | StopGlot1 = /'/ | FricLab = | FricLab1 = | FricDen = | FricDen1 = | FricAlvC = s | FricAlvC1 = /s/ | FricAlvL = ɬ | FricAlvL1 = /lh/ | FricPAlv = ʃ | FricPAlv1 = x | FricRet = | FricRet1 = | FricVel = x | FricVel1 = /kh/ | FricUvu = | FricUvu1 = | FricGlot = q' | FricGlot1 = /q/ | AffLab = | AffLab1 = | AffDen = | AffDen1 = | AffAlvC = ts | AffAlvC1 = /tz/ | AffAlvL = tɬ | AffAlvL1 = /tl/ | AffPAlv = tʃ | AffPAlv1 = /ch/ | AffRet = | AffRet1 = | AffVel = | AffVel1 = | AffUvu = | AffUvu1 = | AffGlot = | AffGlot1 = | NasLab = m | NasLab1 = /m/ | NasDen = | NasDen1 = | NasAlvC = n | NasAlvC1 = /n/ | NasAlvL = | NasAlvL1 = | NasPAlv = | NasPAlv1 = | NasRet = | NasRet1 = | NasVel = | NasVel1 = | NasUvu = | NasUvu1 = | NasGlot = | LiqLab = | LiqLab1 = | LiqDen = | LiqDen1 = | LiqAlvC = ɾ, r | LiqAlvC1 = /r/, /rr/ | LiqAlvL = l | LiqAlvL1 = /l/ | LiqPAlv = | LiqPAlv1 = | LiqRet = | LiqRet1 = | LiqVel = j, w | LiqVel1 = /y/, /hu/ | LiqUvu = | LiqUvu1 = | LiqGlot = | LiqGlot1 = }} {{PhonologyVowels | CFront = i, iː | CFront1 = /i/, /ī/ | CCentral = | CCentral1 = | CBack = u, uː | CBack1 = /u/, /ū/ | MFront = e, eː | MFront1 = /e/, /ē/ | MCentral = | MCentral1 = | MBack = o, oː | MBack1 = /o/, /ō/ | OCentral = a, aː | OCentral1 =/a/, /ā/ | OBack = | OBack1 = }} ==References== {{Itzatecah}} [[Category:Itzatecah]] [[Category:Language]] d934ddad41bd4430338bbd3505742fe5e0548dd2 1373 1372 2023-05-17T23:33:06Z OfficialTerracil 2 wikitext text/x-wiki There are several dialects spoken by Itzatecah across Terracil. However, all ultimately derive from an ancient tongue now known to us as Kaitzian-Itzatecah. __TOC__ ==Phonology== The consonants of Kaitzian-Itzatecah are below. ===== Phonemes ===== {{Phonology | StopLab = p | StopLab1 = /p/ | StopDen = | StopDen1 = | StopAlvC = t | StopAlvC1 = /t/ | StopAlvL = | StopAlvL1 = | StopPAlv = | StopPAlv1 = | StopRet = | StopRet1 = | StopVel = k, kʷ | StopVel1 = /c/ or /k/, /cu | StopUvu = | StopUvu1 = | StopGlot = ʔ | StopGlot1 = /'/ | FricLab = | FricLab1 = | FricDen = | FricDen1 = | FricAlvC = s | FricAlvC1 = /s/ | FricAlvL = ɬ | FricAlvL1 = /lh/ | FricPAlv = ʃ | FricPAlv1 = x | FricRet = | FricRet1 = | FricVel = x | FricVel1 = /kh/ | FricUvu = | FricUvu1 = | FricGlot = q' | FricGlot1 = /q/ | AffLab = | AffLab1 = | AffDen = | AffDen1 = | AffAlvC = ts | AffAlvC1 = /tz/ | AffAlvL = tɬ | AffAlvL1 = /tl/ | AffPAlv = tʃ | AffPAlv1 = /ch/ | AffRet = | AffRet1 = | AffVel = | AffVel1 = | AffUvu = | AffUvu1 = | AffGlot = | AffGlot1 = | NasLab = m | NasLab1 = /m/ | NasDen = | NasDen1 = | NasAlvC = n | NasAlvC1 = /n/ | NasAlvL = | NasAlvL1 = | NasPAlv = | NasPAlv1 = | NasRet = | NasRet1 = | NasVel = | NasVel1 = | NasUvu = | NasUvu1 = | NasGlot = | LiqLab = | LiqLab1 = | LiqDen = | LiqDen1 = | LiqAlvC = ɾ, r | LiqAlvC1 = /r/, /rr/ | LiqAlvL = l | LiqAlvL1 = /l/ | LiqPAlv = | LiqPAlv1 = | LiqRet = | LiqRet1 = | LiqVel = j, w | LiqVel1 = /y/, /hu/ | LiqUvu = | LiqUvu1 = | LiqGlot = | LiqGlot1 = }} {{PhonologyVowels | CFront = i, iː | CFront1 = /i/, /ī/ | CCentral = | CCentral1 = | CBack = u, uː | CBack1 = /u/, /ū/ | MFront = e, eː | MFront1 = /e/, /ē/ | MCentral = | MCentral1 = | MBack = o, oː | MBack1 = /o/, /ō/ | OCentral = a, aː | OCentral1 =/a/, /ā/ | OBack = | OBack1 = }} ==Morphology and Syntax== Kaitzian-Itzatecah and its derivative children languages are agglutinative, polysynthetic languages that make extensive use of compounding, incorporation and derivation. That is, they can add many different prefixes and suffixes to a root until very long words are formed, and a single word can constitute an entire sentence. ==References== {{Itzatecah}} [[Category:Itzatecah]] [[Category:Language]] 2aeed569c615a59f032a53b9fc8819bca832e87b 1374 1373 2023-05-18T00:05:41Z OfficialTerracil 2 /* Morphology and Syntax */ wikitext text/x-wiki There are several dialects spoken by Itzatecah across Terracil. However, all ultimately derive from an ancient tongue now known to us as Kaitzian-Itzatecah. __TOC__ ==Phonology== The consonants of Kaitzian-Itzatecah are below. ===== Phonemes ===== {{Phonology | StopLab = p | StopLab1 = /p/ | StopDen = | StopDen1 = | StopAlvC = t | StopAlvC1 = /t/ | StopAlvL = | StopAlvL1 = | StopPAlv = | StopPAlv1 = | StopRet = | StopRet1 = | StopVel = k, kʷ | StopVel1 = /c/ or /k/, /cu | StopUvu = | StopUvu1 = | StopGlot = ʔ | StopGlot1 = /'/ | FricLab = | FricLab1 = | FricDen = | FricDen1 = | FricAlvC = s | FricAlvC1 = /s/ | FricAlvL = ɬ | FricAlvL1 = /lh/ | FricPAlv = ʃ | FricPAlv1 = x | FricRet = | FricRet1 = | FricVel = x | FricVel1 = /kh/ | FricUvu = | FricUvu1 = | FricGlot = q' | FricGlot1 = /q/ | AffLab = | AffLab1 = | AffDen = | AffDen1 = | AffAlvC = ts | AffAlvC1 = /tz/ | AffAlvL = tɬ | AffAlvL1 = /tl/ | AffPAlv = tʃ | AffPAlv1 = /ch/ | AffRet = | AffRet1 = | AffVel = | AffVel1 = | AffUvu = | AffUvu1 = | AffGlot = | AffGlot1 = | NasLab = m | NasLab1 = /m/ | NasDen = | NasDen1 = | NasAlvC = n | NasAlvC1 = /n/ | NasAlvL = | NasAlvL1 = | NasPAlv = | NasPAlv1 = | NasRet = | NasRet1 = | NasVel = | NasVel1 = | NasUvu = | NasUvu1 = | NasGlot = | LiqLab = | LiqLab1 = | LiqDen = | LiqDen1 = | LiqAlvC = ɾ, r | LiqAlvC1 = /r/, /rr/ | LiqAlvL = l | LiqAlvL1 = /l/ | LiqPAlv = | LiqPAlv1 = | LiqRet = | LiqRet1 = | LiqVel = j, w | LiqVel1 = /y/, /hu/ | LiqUvu = | LiqUvu1 = | LiqGlot = | LiqGlot1 = }} {{PhonologyVowels | CFront = i, iː | CFront1 = /i/, /ī/ | CCentral = | CCentral1 = | CBack = u, uː | CBack1 = /u/, /ū/ | MFront = e, eː | MFront1 = /e/, /ē/ | MCentral = | MCentral1 = | MBack = o, oː | MBack1 = /o/, /ō/ | OCentral = a, aː | OCentral1 =/a/, /ā/ | OBack = | OBack1 = }} ==Morphology and Syntax== Kaitzian-Itzatecah and its derivative children languages are agglutinative, polysynthetic languages that make extensive use of compounding, incorporation and derivation. That is, they can add many different prefixes and suffixes to a root until very long words are formed, and a single word can constitute an entire sentence. The Kaitzian language usually puts the noun first and is normally a head-initial language, though some of its descendent dialects have swapped to being head-final. As this language uses noun-like adjectives, and almost any noun can be an adjective, adjectives can be formed by changing the final -a in a noun into an -i. Nouns ending in other vowel sounds instead have a -q appended, and if they end in a consonant -oq is appended. Examples: cha means ghost or jaguar. chi means ghost-like. By adding the appropriate plural construction to an adjective like Kai or Loq, one can create plural nouns like loqli, or "Fierce Ones" and kaitl, or "Forgotten Ones." Two vowels meeting each other can either be diphthonged if they are different vowels, but if they are the same vowel they are not elongated but will have a glottal stop inserted in between them. Examples: Olo (fire) + oatl (origin-foundation-stornghold) together makes Olo'oatl meaning fire-origin, or volcano. Whereas Olo + an (place) makes for Oloan meaning fireplace. However, some modern dialects if Itzatecah do modify this into olo'an or even olhuan. There are no genders in Kaitzian as the Itzatecah have no genders themselves and as such the entire concept of gender-based words is an oddity to them. Adverb-Adjective Endings: It is entirely possible for a word to end in -oqoq. In these cases, the word is assumed to be both adverb and adjective. Codas are usually ==References== {{Itzatecah}} [[Category:Itzatecah]] [[Category:Language]] 61b911a6419ee8a731cc7ec6490ab2a6f14f771a 1375 1374 2023-05-19T10:02:03Z OfficialTerracil 2 /* Morphology and Syntax */ wikitext text/x-wiki There are several dialects spoken by Itzatecah across Terracil. However, all ultimately derive from an ancient tongue now known to us as Kaitzian-Itzatecah. __TOC__ ==Phonology== The consonants of Kaitzian-Itzatecah are below. ===== Phonemes ===== {{Phonology | StopLab = p | StopLab1 = /p/ | StopDen = | StopDen1 = | StopAlvC = t | StopAlvC1 = /t/ | StopAlvL = | StopAlvL1 = | StopPAlv = | StopPAlv1 = | StopRet = | StopRet1 = | StopVel = k, kʷ | StopVel1 = /c/ or /k/, /cu | StopUvu = | StopUvu1 = | StopGlot = ʔ | StopGlot1 = /'/ | FricLab = | FricLab1 = | FricDen = | FricDen1 = | FricAlvC = s | FricAlvC1 = /s/ | FricAlvL = ɬ | FricAlvL1 = /lh/ | FricPAlv = ʃ | FricPAlv1 = x | FricRet = | FricRet1 = | FricVel = x | FricVel1 = /kh/ | FricUvu = | FricUvu1 = | FricGlot = q' | FricGlot1 = /q/ | AffLab = | AffLab1 = | AffDen = | AffDen1 = | AffAlvC = ts | AffAlvC1 = /tz/ | AffAlvL = tɬ | AffAlvL1 = /tl/ | AffPAlv = tʃ | AffPAlv1 = /ch/ | AffRet = | AffRet1 = | AffVel = | AffVel1 = | AffUvu = | AffUvu1 = | AffGlot = | AffGlot1 = | NasLab = m | NasLab1 = /m/ | NasDen = | NasDen1 = | NasAlvC = n | NasAlvC1 = /n/ | NasAlvL = | NasAlvL1 = | NasPAlv = | NasPAlv1 = | NasRet = | NasRet1 = | NasVel = | NasVel1 = | NasUvu = | NasUvu1 = | NasGlot = | LiqLab = | LiqLab1 = | LiqDen = | LiqDen1 = | LiqAlvC = ɾ, r | LiqAlvC1 = /r/, /rr/ | LiqAlvL = l | LiqAlvL1 = /l/ | LiqPAlv = | LiqPAlv1 = | LiqRet = | LiqRet1 = | LiqVel = j, w | LiqVel1 = /y/, /hu/ | LiqUvu = | LiqUvu1 = | LiqGlot = | LiqGlot1 = }} {{PhonologyVowels | CFront = i, iː | CFront1 = /i/, /ī/ | CCentral = | CCentral1 = | CBack = u, uː | CBack1 = /u/, /ū/ | MFront = e, eː | MFront1 = /e/, /ē/ | MCentral = | MCentral1 = | MBack = o, oː | MBack1 = /o/, /ō/ | OCentral = a, aː | OCentral1 =/a/, /ā/ | OBack = | OBack1 = }} ==Morphology and Syntax== Kaitzian-Itzatecah and its derivative children languages are agglutinative, polysynthetic languages that make extensive use of compounding, incorporation and derivation. That is, they can add many different prefixes and suffixes to a root until very long words are formed, and a single word can constitute an entire sentence. The Kaitzian language usually puts the noun first and is normally a head-initial language, though some of its descendent dialects have swapped to being head-final. As this language uses noun-like adjectives, and almost any noun can be an adjective, adjectives can be formed by changing the final -a in a noun into an -i. Nouns ending in other vowel sounds instead have a -q appended, and if they end in a consonant -oq is appended. Examples: cha means ghost or jaguar. chi means ghost-like. By adding the appropriate plural construction to an adjective like Kai or Loq, one can create plural nouns like loqli, or "Fierce Ones" and kaitl, or "Forgotten Ones." Two vowels meeting each other can either be diphthonged if they are different vowels, but if they are the same vowel they are not elongated but will have a glottal stop inserted in between them. Examples: Olo (fire) + oatl (origin-foundation-stornghold) together makes Olo'oatl meaning fire-origin, or volcano. Whereas Olo + an (place) makes for Oloan meaning fireplace. However, some modern dialects if Itzatecah do modify this into olo'an or even olhuan. There are no genders in Kaitzian as the Itzatecah have no genders themselves and as such the entire concept of gender-based words is an oddity to them. Adverb-Adjective Endings: It is entirely possible for a word to end in -oqoq. In these cases, the word is assumed to be both adverb and adjective. Phonotactics: the language allows for maximum one initial and one final consonent. There are some exceptions, however, such as the tz and l in 'tzlan'. Consonent clusters thus exist in the middle of words or across syllables. Stress is usually on the penultimate syllable. ==References== {{Itzatecah}} [[Category:Itzatecah]] [[Category:Language]] ec18ce8fffca30f066298f079f717f6144f35426 1376 1375 2023-05-19T10:02:44Z OfficialTerracil 2 /* Phonemes */ wikitext text/x-wiki There are several dialects spoken by Itzatecah across Terracil. However, all ultimately derive from an ancient tongue now known to us as Kaitzian-Itzatecah. __TOC__ ==Phonology== The consonants of Kaitzian-Itzatecah are below. ===== Phonemes ===== {{Phonology | StopLab = p | StopLab1 = /p/ | StopDen = | StopDen1 = | StopAlvC = t | StopAlvC1 = /t/ | StopAlvL = | StopAlvL1 = | StopPAlv = | StopPAlv1 = | StopRet = | StopRet1 = | StopVel = k, kʷ | StopVel1 = /c/ or /k/, /cu/ | StopUvu = | StopUvu1 = | StopGlot = ʔ | StopGlot1 = /'/ | FricLab = | FricLab1 = | FricDen = | FricDen1 = | FricAlvC = s | FricAlvC1 = /s/ | FricAlvL = ɬ | FricAlvL1 = /lh/ | FricPAlv = ʃ | FricPAlv1 = x | FricRet = | FricRet1 = | FricVel = x | FricVel1 = /kh/ | FricUvu = | FricUvu1 = | FricGlot = q' | FricGlot1 = /q/ | AffLab = | AffLab1 = | AffDen = | AffDen1 = | AffAlvC = ts | AffAlvC1 = /tz/ | AffAlvL = tɬ | AffAlvL1 = /tl/ | AffPAlv = tʃ | AffPAlv1 = /ch/ | AffRet = | AffRet1 = | AffVel = | AffVel1 = | AffUvu = | AffUvu1 = | AffGlot = | AffGlot1 = | NasLab = m | NasLab1 = /m/ | NasDen = | NasDen1 = | NasAlvC = n | NasAlvC1 = /n/ | NasAlvL = | NasAlvL1 = | NasPAlv = | NasPAlv1 = | NasRet = | NasRet1 = | NasVel = | NasVel1 = | NasUvu = | NasUvu1 = | NasGlot = | LiqLab = | LiqLab1 = | LiqDen = | LiqDen1 = | LiqAlvC = ɾ, r | LiqAlvC1 = /r/, /rr/ | LiqAlvL = l | LiqAlvL1 = /l/ | LiqPAlv = | LiqPAlv1 = | LiqRet = | LiqRet1 = | LiqVel = j, w | LiqVel1 = /y/, /hu/ | LiqUvu = | LiqUvu1 = | LiqGlot = | LiqGlot1 = }} {{PhonologyVowels | CFront = i, iː | CFront1 = /i/, /ī/ | CCentral = | CCentral1 = | CBack = u, uː | CBack1 = /u/, /ū/ | MFront = e, eː | MFront1 = /e/, /ē/ | MCentral = | MCentral1 = | MBack = o, oː | MBack1 = /o/, /ō/ | OCentral = a, aː | OCentral1 =/a/, /ā/ | OBack = | OBack1 = }} ==Morphology and Syntax== Kaitzian-Itzatecah and its derivative children languages are agglutinative, polysynthetic languages that make extensive use of compounding, incorporation and derivation. That is, they can add many different prefixes and suffixes to a root until very long words are formed, and a single word can constitute an entire sentence. The Kaitzian language usually puts the noun first and is normally a head-initial language, though some of its descendent dialects have swapped to being head-final. As this language uses noun-like adjectives, and almost any noun can be an adjective, adjectives can be formed by changing the final -a in a noun into an -i. Nouns ending in other vowel sounds instead have a -q appended, and if they end in a consonant -oq is appended. Examples: cha means ghost or jaguar. chi means ghost-like. By adding the appropriate plural construction to an adjective like Kai or Loq, one can create plural nouns like loqli, or "Fierce Ones" and kaitl, or "Forgotten Ones." Two vowels meeting each other can either be diphthonged if they are different vowels, but if they are the same vowel they are not elongated but will have a glottal stop inserted in between them. Examples: Olo (fire) + oatl (origin-foundation-stornghold) together makes Olo'oatl meaning fire-origin, or volcano. Whereas Olo + an (place) makes for Oloan meaning fireplace. However, some modern dialects if Itzatecah do modify this into olo'an or even olhuan. There are no genders in Kaitzian as the Itzatecah have no genders themselves and as such the entire concept of gender-based words is an oddity to them. Adverb-Adjective Endings: It is entirely possible for a word to end in -oqoq. In these cases, the word is assumed to be both adverb and adjective. Phonotactics: the language allows for maximum one initial and one final consonent. There are some exceptions, however, such as the tz and l in 'tzlan'. Consonent clusters thus exist in the middle of words or across syllables. Stress is usually on the penultimate syllable. ==References== {{Itzatecah}} [[Category:Itzatecah]] [[Category:Language]] 20fea7cfb6116c49136baccd10de5f5185eaeeee 1377 1376 2023-05-19T10:37:43Z OfficialTerracil 2 /* Phonemes */ wikitext text/x-wiki There are several dialects spoken by Itzatecah across Terracil. However, all ultimately derive from an ancient tongue now known to us as Kaitzian-Itzatecah. __TOC__ ==Phonology== The consonants of Kaitzian-Itzatecah are below. ===== Phonemes ===== {{Phonology | StopLab = p | StopLab1 = /p/ | StopDen = | StopDen1 = | StopAlvC = t | StopAlvC1 = /t/ | StopAlvL = | StopAlvL1 = | StopPAlv = | StopPAlv1 = | StopRet = | StopRet1 = | StopVel = k, kʷ | StopVel1 = /c/ or /k/, /cu/ | StopUvu = | StopUvu1 = | StopGlot = ʔ | StopGlot1 = /'/ | FricLab = | FricLab1 = | FricDen = | FricDen1 = | FricAlvC = s | FricAlvC1 = /s/ | FricAlvL = ɬ | FricAlvL1 = /lh/ | FricPAlv = ʃ | FricPAlv1 = /x/ | FricRet = | FricRet1 = | FricVel = x | FricVel1 = /kh/ | FricUvu = | FricUvu1 = | FricGlot = q' | FricGlot1 = /q/ | AffLab = | AffLab1 = | AffDen = | AffDen1 = | AffAlvC = ts | AffAlvC1 = /tz/ | AffAlvL = tɬ | AffAlvL1 = /tl/ | AffPAlv = tʃ | AffPAlv1 = /ch/ | AffRet = | AffRet1 = | AffVel = | AffVel1 = | AffUvu = | AffUvu1 = | AffGlot = | AffGlot1 = | NasLab = m | NasLab1 = /m/ | NasDen = | NasDen1 = | NasAlvC = n | NasAlvC1 = /n/ | NasAlvL = | NasAlvL1 = | NasPAlv = | NasPAlv1 = | NasRet = | NasRet1 = | NasVel = | NasVel1 = | NasUvu = | NasUvu1 = | NasGlot = | LiqLab = | LiqLab1 = | LiqDen = | LiqDen1 = | LiqAlvC = ɾ, r | LiqAlvC1 = /r/, /rr/ | LiqAlvL = l | LiqAlvL1 = /l/ | LiqPAlv = | LiqPAlv1 = | LiqRet = | LiqRet1 = | LiqVel = j, w | LiqVel1 = /y/, /hu/ | LiqUvu = | LiqUvu1 = | LiqGlot = | LiqGlot1 = }} {{PhonologyVowels | CFront = i, iː | CFront1 = /i/, /ī/ | CCentral = | CCentral1 = | CBack = u, uː | CBack1 = /u/, /ū/ | MFront = e, eː | MFront1 = /e/, /ē/ | MCentral = | MCentral1 = | MBack = o, oː | MBack1 = /o/, /ō/ | OCentral = a, aː | OCentral1 =/a/, /ā/ | OBack = | OBack1 = }} ==Morphology and Syntax== Kaitzian-Itzatecah and its derivative children languages are agglutinative, polysynthetic languages that make extensive use of compounding, incorporation and derivation. That is, they can add many different prefixes and suffixes to a root until very long words are formed, and a single word can constitute an entire sentence. The Kaitzian language usually puts the noun first and is normally a head-initial language, though some of its descendent dialects have swapped to being head-final. As this language uses noun-like adjectives, and almost any noun can be an adjective, adjectives can be formed by changing the final -a in a noun into an -i. Nouns ending in other vowel sounds instead have a -q appended, and if they end in a consonant -oq is appended. Examples: cha means ghost or jaguar. chi means ghost-like. By adding the appropriate plural construction to an adjective like Kai or Loq, one can create plural nouns like loqli, or "Fierce Ones" and kaitl, or "Forgotten Ones." Two vowels meeting each other can either be diphthonged if they are different vowels, but if they are the same vowel they are not elongated but will have a glottal stop inserted in between them. Examples: Olo (fire) + oatl (origin-foundation-stornghold) together makes Olo'oatl meaning fire-origin, or volcano. Whereas Olo + an (place) makes for Oloan meaning fireplace. However, some modern dialects if Itzatecah do modify this into olo'an or even olhuan. There are no genders in Kaitzian as the Itzatecah have no genders themselves and as such the entire concept of gender-based words is an oddity to them. Adverb-Adjective Endings: It is entirely possible for a word to end in -oqoq. In these cases, the word is assumed to be both adverb and adjective. Phonotactics: the language allows for maximum one initial and one final consonent. There are some exceptions, however, such as the tz and l in 'tzlan'. Consonent clusters thus exist in the middle of words or across syllables. Stress is usually on the penultimate syllable. ==References== {{Itzatecah}} [[Category:Itzatecah]] [[Category:Language]] 150032dca9bb289ad040aecba53f661b236570c3 1378 1377 2023-05-19T11:34:21Z OfficialTerracil 2 /* Phonemes */ wikitext text/x-wiki There are several dialects spoken by Itzatecah across Terracil. However, all ultimately derive from an ancient tongue now known to us as Kaitzian-Itzatecah. __TOC__ ==Phonology== The consonants of Kaitzian-Itzatecah are below. ===== Phonemes ===== {{Phonology | StopLab = p | StopLab1 = /p/ | StopDen = | StopDen1 = | StopAlvC = t | StopAlvC1 = /t/ | StopAlvL = | StopAlvL1 = | StopPAlv = | StopPAlv1 = | StopRet = | StopRet1 = | StopVel = k, kʷ | StopVel1 = /c/ or /k/, /cu/ | StopUvu = | StopUvu1 = | StopGlot = ʔ | StopGlot1 = /'/ | FricLab = | FricLab1 = | FricDen = | FricDen1 = | FricAlvC = s | FricAlvC1 = /s/ | FricAlvL = ɬ | FricAlvL1 = /lh/ | FricPAlv = ʃ | FricPAlv1 = /x/ | FricRet = | FricRet1 = | FricVel = x | FricVel1 = /kh/ | FricUvu = | FricUvu1 = | FricGlot = qʼ | FricGlot1 = /q/ | AffLab = | AffLab1 = | AffDen = | AffDen1 = | AffAlvC = ts | AffAlvC1 = /tz/ | AffAlvL = tɬ | AffAlvL1 = /tl/ | AffPAlv = tʃ | AffPAlv1 = /ch/ | AffRet = | AffRet1 = | AffVel = | AffVel1 = | AffUvu = | AffUvu1 = | AffGlot = | AffGlot1 = | NasLab = m | NasLab1 = /m/ | NasDen = | NasDen1 = | NasAlvC = n | NasAlvC1 = /n/ | NasAlvL = | NasAlvL1 = | NasPAlv = | NasPAlv1 = | NasRet = | NasRet1 = | NasVel = | NasVel1 = | NasUvu = | NasUvu1 = | NasGlot = | LiqLab = | LiqLab1 = | LiqDen = | LiqDen1 = | LiqAlvC = ɾ, r | LiqAlvC1 = /r/, /rr/ | LiqAlvL = l | LiqAlvL1 = /l/ | LiqPAlv = | LiqPAlv1 = | LiqRet = | LiqRet1 = | LiqVel = j, w | LiqVel1 = /y/, /hu/ | LiqUvu = | LiqUvu1 = | LiqGlot = | LiqGlot1 = }} {{PhonologyVowels | CFront = i, iː | CFront1 = /i/, /ī/ | CCentral = | CCentral1 = | CBack = u, uː | CBack1 = /u/, /ū/ | MFront = e, eː | MFront1 = /e/, /ē/ | MCentral = | MCentral1 = | MBack = o, oː | MBack1 = /o/, /ō/ | OCentral = a, aː | OCentral1 =/a/, /ā/ | OBack = | OBack1 = }} ==Morphology and Syntax== Kaitzian-Itzatecah and its derivative children languages are agglutinative, polysynthetic languages that make extensive use of compounding, incorporation and derivation. That is, they can add many different prefixes and suffixes to a root until very long words are formed, and a single word can constitute an entire sentence. The Kaitzian language usually puts the noun first and is normally a head-initial language, though some of its descendent dialects have swapped to being head-final. As this language uses noun-like adjectives, and almost any noun can be an adjective, adjectives can be formed by changing the final -a in a noun into an -i. Nouns ending in other vowel sounds instead have a -q appended, and if they end in a consonant -oq is appended. Examples: cha means ghost or jaguar. chi means ghost-like. By adding the appropriate plural construction to an adjective like Kai or Loq, one can create plural nouns like loqli, or "Fierce Ones" and kaitl, or "Forgotten Ones." Two vowels meeting each other can either be diphthonged if they are different vowels, but if they are the same vowel they are not elongated but will have a glottal stop inserted in between them. Examples: Olo (fire) + oatl (origin-foundation-stornghold) together makes Olo'oatl meaning fire-origin, or volcano. Whereas Olo + an (place) makes for Oloan meaning fireplace. However, some modern dialects if Itzatecah do modify this into olo'an or even olhuan. There are no genders in Kaitzian as the Itzatecah have no genders themselves and as such the entire concept of gender-based words is an oddity to them. Adverb-Adjective Endings: It is entirely possible for a word to end in -oqoq. In these cases, the word is assumed to be both adverb and adjective. Phonotactics: the language allows for maximum one initial and one final consonent. There are some exceptions, however, such as the tz and l in 'tzlan'. Consonent clusters thus exist in the middle of words or across syllables. Stress is usually on the penultimate syllable. ==References== {{Itzatecah}} [[Category:Itzatecah]] [[Category:Language]] 02979473c58f457f393ee04041aefefafc3ab6ed Template:Phonology 10 271 1355 1352 2023-05-17T14:14:30Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" style="background-color:#EBF1F6; text-align:center;" |- style="font-weight:bold; background-color:#4574c1; color:#ffffff; " ! rowspan="2" style="background-color:#4574c1; border-right:solid 2px #ffffff; height: 45px; width: 80px;" | ! rowspan="2" style="background-color:#4574c1; border-right:solid 2px #ffffff; width: 80px" | Labial ! rowspan="2" style="background-color:#4574c1; border-right:solid 2px #ffffff; width: 80px" | Dental ! colspan="2" style="background-color:#4574c1; border-right:solid 2px #ffffff; width: 160px" | Alveolar ! rowspan="2" style="background-color:#4574c1; border-right:solid 2px #ffffff; width: 80px" | Post-Alveolar ! rowspan="2" style="background-color:#4574c1; border-right:solid 2px #ffffff; width: 80px" | Retroflex ! rowspan="2" style="background-color:#4574c1; border-right:solid 2px #ffffff; width: 80px" | Velar ! rowspan="2" style="background-color:#4574c1; border-right:solid 2px #ffffff; width: 80px" | Uvular ! rowspan="2" style="background-color:#4574c1; border-right:solid 2px #ffffff; width: 80px" | Glottal |- style="font-weight:bold; background-color:#4574c1; color:#ffffff; border-bottom:solid 3px #ffffff; border-top:solid 2px #ffffff; font-size:85%" | style="background-color:#4574c1; width: 80px; border-right:solid 2px #ffffff;" | Central | style="background-color:#4574c1; width: 80px; border-right:solid 2px #ffffff;" | Lateral |- style="height: 35px; border-bottom:hidden;" | rowspan="2" style="font-weight:bold; background-color:#4e84bb; color:#ffffff; border-right:solid 2px #ffffff;" | Stop | style="border-right:solid 2px #ffffff;" | {{{StopLab|p, b}}} | style="border-right:solid 2px #ffffff;" | {{{StopDen|}}} | style="border-right:solid 2px #ffffff;" | {{{StopAlvC|t, d}}} | style="border-right:solid 2px #ffffff;" | {{{StopAlvL|}}} | style="border-right:solid 2px #ffffff;" | {{{StopPAlv|}}} | style="border-right:solid 2px #ffffff;" | {{{StopRet|}}} | style="border-right:solid 2px #ffffff;" | {{{StopVel|k, g}}} | style="border-right:solid 2px #ffffff;" | {{{StopUvu|q}}} | style="border-right:solid 2px #ffffff;" | {{{StopGlot|ʔ}}} |- style="font-size:85%; border-bottom:solid 2px #ffffff;" | style="border-right:solid 2px #ffffff;" | {{{StopLab1|/p/, /b/}}} | style="border-right:solid 2px #ffffff;" | {{{StopDen1|}}} | style="border-right:solid 2px #ffffff;" | {{{StopAlvC1|/t/, /d/}}} | style="border-right:solid 2px #ffffff;" | {{{StopAlvL1|}}} | style="border-right:solid 2px #ffffff;" | {{{StopPAlv1|}}} | style="border-right:solid 2px #ffffff;" | {{{StopRet1|}}} | style="border-right:solid 2px #ffffff;" | {{{StopVel1|/k/, /g/}}} | style="border-right:solid 2px #ffffff;" | {{{StopUvu1|/q/}}} | style="border-right:solid 2px #ffffff;" | {{{StopGlot1|/'/}}} |- style="background-color:#d1d9eb; height: 35px; border-bottom:hidden;" | rowspan="2" style="font-weight:bold; background-color:#4e84bb; color:#ffffff; border-right:solid 2px #ffffff;" | Fricative | style="border-right:solid 2px #ffffff;" | {{{FricLab|f, v}}} | style="border-right:solid 2px #ffffff;" | {{{FricDen|θ, ð}}} | style="border-right:solid 2px #ffffff;" | {{{FricAlvC|s, z}}} | style="border-right:solid 2px #ffffff;" | {{{FrivAlvL|ɬ}}} | style="border-right:solid 2px #ffffff;" | {{{FricPAlv|ʃ, ʒ}}} | style="border-right:solid 2px #ffffff;" | {{{FricRet|}}} | style="border-right:solid 2px #ffffff;" | {{{FricVel|x}}} | style="border-right:solid 2px #ffffff;" | {{{FricUvu|}}} | style="border-right:solid 2px #ffffff;" | {{{FricGlot|h}}} |- style="background-color:#d1d9eb; font-size:85%; border-bottom:solid 2px #ffffff;" | style="border-right:solid 2px #ffffff;" | {{{FricLab1|/f/, /v/}}} | style="border-right:solid 2px #ffffff;" | {{{FricDen1|/th/, /dh/}}} | style="border-right:solid 2px #ffffff;" | {{{FricAlvC1|/s/, /z/}}} | style="border-right:solid 2px #ffffff;" | {{{FrivAlvL1|/lh/}}} | style="border-right:solid 2px #ffffff;" | {{{FricPAlv1|/sh/, /zh/}}} | style="border-right:solid 2px #ffffff;" | {{{FricRet1|}}} | style="border-right:solid 2px #ffffff;" | {{{FricVel1|/kh/}}} | style="border-right:solid 2px #ffffff;" | {{{FricUvu1|}}} | style="border-right:solid 2px #ffffff;" | {{{FricGlot1|/h/}}} |- style="height: 35px; border-bottom:hidden;" | rowspan="2" style="font-weight:bold; background-color:#4e84bb; color:#ffffff; border-right:solid 2px #ffffff;" | Affricate | style="border-right:solid 2px #ffffff;" | {{{AffLab|}}} | style="border-right:solid 2px #ffffff;" | {{{AffDen|}}} | style="border-right:solid 2px #ffffff;" | {{{AffAlvC|tɬ}}} | style="border-right:solid 2px #ffffff;" | {{{AffAlvL|}}} | style="border-right:solid 2px #ffffff;" | {{{AffPAlv|}}} | style="border-right:solid 2px #ffffff;" | {{{AffRet|}}} | style="border-right:solid 2px #ffffff;" | {{{AffVel|}}} | style="border-right:solid 2px #ffffff;" | {{{AffUvu|}}} | style="border-right:solid 2px #ffffff;" | {{{AffGlot|}}} |- style="font-size:85%; border-bottom:solid 2px #ffffff;" | style="border-right:solid 2px #ffffff;" | {{{AffLab1|}}} | style="border-right:solid 2px #ffffff;" | {{{AffDen1|}}} | style="border-right:solid 2px #ffffff;" | {{{AffAlvC1|/tl/}}} | style="border-right:solid 2px #ffffff;" | {{{AffAlvL1|}}} | style="border-right:solid 2px #ffffff;" | {{{AffPAlv1|}}} | style="border-right:solid 2px #ffffff;" | {{{AffRet1|}}} | style="border-right:solid 2px #ffffff;" | {{{AffVel1|}}} | style="border-right:solid 2px #ffffff;" | {{{AffUvu1|}}} | style="border-right:solid 2px #ffffff;" | {{{AffGlot1|}}} |- style="background-color:#d1d9eb; height: 35px; border-bottom:hidden;" | rowspan="2" style="font-weight:bold; background-color:#4e84bb; color:#ffffff; border-right:solid 2px #ffffff;" | Nasal | style="border-right:solid 2px #ffffff;" | {{{NasLab|m}}} | style="border-right:solid 2px #ffffff;" | {{{NasDen|}}} | style="border-right:solid 2px #ffffff;" | {{{NasAlvC|n}}} | style="border-right:solid 2px #ffffff;" | {{{NasAlvL|}}} | style="border-right:solid 2px #ffffff;" | {{{NasPAlv|}}} | style="border-right:solid 2px #ffffff;" | {{{NasRet|}}} | style="border-right:solid 2px #ffffff;" | {{{NasVel|}}} | style="border-right:solid 2px #ffffff;" | {{{NasUvu|}}} | rowspan="2" style="border-right:solid 2px #ffffff; background-color:#9b9b9b;" | |- style="background-color:#d1d9eb; font-size:85%; border-bottom:solid 2px #ffffff;" | style="border-right:solid 2px #ffffff;" | {{{NasLab1|/m/}}} | style="border-right:solid 2px #ffffff;" | {{{NasDen1|}}} | style="border-right:solid 2px #ffffff;" | {{{NasAlvC1|/n/}}} | style="border-right:solid 2px #ffffff;" | {{{NasAlvL1|}}} | style="border-right:solid 2px #ffffff;" | {{{NasPAlv1|}}} | style="border-right:solid 2px #ffffff;" | {{{NasRet1|}}} | style="border-right:solid 2px #ffffff;" | {{{NasVel1|}}} | style="border-right:solid 2px #ffffff;" | {{{NasUvu1|}}} |- style="height: 35px; border-bottom:hidden;" | rowspan="2" style="font-weight:bold; background-color:#4e84bb; color:#ffffff; border-right:solid 2px #ffffff;" | Liquid | style="border-right:solid 2px #ffffff;" | {{{LiqLab|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqDen|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqAlvC|r, l}}} | style="border-right:solid 2px #ffffff;" | {{{LiqAlvL|j}}} | style="border-right:solid 2px #ffffff;" | {{{LiqPAlv|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqRet|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqVel|w}}} | style="border-right:solid 2px #ffffff;" | {{{LiqUvu|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqGlot|}}} |- style="font-size:85%; border-right:solid 2px #ffffff; border-bottom:solid 3px #ffffff" | style="border-right:solid 2px #ffffff;" | {{{LiqLab1|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqDen1|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqAlvC1|/r/, /l/}}} | style="border-right:solid 2px #ffffff;" | {{{LiqAlvL1|/y/}}} | style="border-right:solid 2px #ffffff;" | {{{LiqPAlv1|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqRet1|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqVel1|/w/}}} | style="border-right:solid 2px #ffffff;" | {{{LiqUvu1|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqGlot1|}}} |} 9f0439e8e63fd2fd222ce994b8f03bfdc20e356e 1357 1355 2023-05-17T14:31:07Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" style="background-color:#EBF1F6; text-align:center;" |- style="font-weight:bold; background-color:#4574c1; color:#ffffff; " ! rowspan="2" style="background-color:#4574c1; border-right:solid 2px #ffffff; height: 45px; width: 80px;" | ! rowspan="2" style="background-color:#4574c1; border-right:solid 2px #ffffff; width: 80px" | Labial ! rowspan="2" style="background-color:#4574c1; border-right:solid 2px #ffffff; width: 80px" | Dental ! colspan="2" style="background-color:#4574c1; border-right:solid 2px #ffffff; width: 160px" | Alveolar ! rowspan="2" style="background-color:#4574c1; border-right:solid 2px #ffffff; width: 80px" | Post-Alveolar ! rowspan="2" style="background-color:#4574c1; border-right:solid 2px #ffffff; width: 80px" | Retroflex ! rowspan="2" style="background-color:#4574c1; border-right:solid 2px #ffffff; width: 80px" | Velar ! rowspan="2" style="background-color:#4574c1; border-right:solid 2px #ffffff; width: 80px" | Uvular ! rowspan="2" style="background-color:#4574c1; border-right:solid 2px #ffffff; width: 80px" | Glottal |- style="font-weight:bold; background-color:#4574c1; color:#ffffff; border-bottom:solid 3px #ffffff; border-top:solid 2px #ffffff; font-size:85%" | style="background-color:#4574c1; width: 80px; border-right:solid 2px #ffffff;" | Central | style="background-color:#4574c1; width: 80px; border-right:solid 2px #ffffff;" | Lateral |- style="height: 35px; border-bottom:hidden;" | rowspan="2" style="font-weight:bold; background-color:#4e84bb; color:#ffffff; border-right:solid 2px #ffffff;" | Stop | style="border-right:solid 2px #ffffff;" | {{{StopLab|p, b}}} | style="border-right:solid 2px #ffffff;" | {{{StopDen|}}} | style="border-right:solid 2px #ffffff;" | {{{StopAlvC|t, d}}} | style="border-right:solid 2px #ffffff;" | {{{StopAlvL|}}} | style="border-right:solid 2px #ffffff;" | {{{StopPAlv|}}} | style="border-right:solid 2px #ffffff;" | {{{StopRet|}}} | style="border-right:solid 2px #ffffff;" | {{{StopVel|k, g}}} | style="border-right:solid 2px #ffffff;" | {{{StopUvu|q}}} | style="border-right:solid 2px #ffffff;" | {{{StopGlot|ʔ}}} |- style="font-size:85%; border-bottom:solid 2px #ffffff;" | style="border-right:solid 2px #ffffff;" | {{{StopLab1|/p/, /b/}}} | style="border-right:solid 2px #ffffff;" | {{{StopDen1|}}} | style="border-right:solid 2px #ffffff;" | {{{StopAlvC1|/t/, /d/}}} | style="border-right:solid 2px #ffffff;" | {{{StopAlvL1|}}} | style="border-right:solid 2px #ffffff;" | {{{StopPAlv1|}}} | style="border-right:solid 2px #ffffff;" | {{{StopRet1|}}} | style="border-right:solid 2px #ffffff;" | {{{StopVel1|/k/, /g/}}} | style="border-right:solid 2px #ffffff;" | {{{StopUvu1|/q/}}} | style="border-right:solid 2px #ffffff;" | {{{StopGlot1|/'/}}} |- style="background-color:#d1d9eb; height: 35px; border-bottom:hidden;" | rowspan="2" style="font-weight:bold; background-color:#4e84bb; color:#ffffff; border-right:solid 2px #ffffff;" | Fricative | style="border-right:solid 2px #ffffff;" | {{{FricLab|f, v}}} | style="border-right:solid 2px #ffffff;" | {{{FricDen|θ, ð}}} | style="border-right:solid 2px #ffffff;" | {{{FricAlvC|s, z}}} | style="border-right:solid 2px #ffffff;" | {{{FricAlvL|ɬ}}} | style="border-right:solid 2px #ffffff;" | {{{FricPAlv|ʃ, ʒ}}} | style="border-right:solid 2px #ffffff;" | {{{FricRet|}}} | style="border-right:solid 2px #ffffff;" | {{{FricVel|x}}} | style="border-right:solid 2px #ffffff;" | {{{FricUvu|}}} | style="border-right:solid 2px #ffffff;" | {{{FricGlot|h}}} |- style="background-color:#d1d9eb; font-size:85%; border-bottom:solid 2px #ffffff;" | style="border-right:solid 2px #ffffff;" | {{{FricLab1|/f/, /v/}}} | style="border-right:solid 2px #ffffff;" | {{{FricDen1|/th/, /dh/}}} | style="border-right:solid 2px #ffffff;" | {{{FricAlvC1|/s/, /z/}}} | style="border-right:solid 2px #ffffff;" | {{{FrivAlvL1|/lh/}}} | style="border-right:solid 2px #ffffff;" | {{{FricPAlv1|/sh/, /zh/}}} | style="border-right:solid 2px #ffffff;" | {{{FricRet1|}}} | style="border-right:solid 2px #ffffff;" | {{{FricVel1|/kh/}}} | style="border-right:solid 2px #ffffff;" | {{{FricUvu1|}}} | style="border-right:solid 2px #ffffff;" | {{{FricGlot1|/h/}}} |- style="height: 35px; border-bottom:hidden;" | rowspan="2" style="font-weight:bold; background-color:#4e84bb; color:#ffffff; border-right:solid 2px #ffffff;" | Affricate | style="border-right:solid 2px #ffffff;" | {{{AffLab|}}} | style="border-right:solid 2px #ffffff;" | {{{AffDen|}}} | style="border-right:solid 2px #ffffff;" | {{{AffAlvC|tɬ}}} | style="border-right:solid 2px #ffffff;" | {{{AffAlvL|}}} | style="border-right:solid 2px #ffffff;" | {{{AffPAlv|}}} | style="border-right:solid 2px #ffffff;" | {{{AffRet|}}} | style="border-right:solid 2px #ffffff;" | {{{AffVel|}}} | style="border-right:solid 2px #ffffff;" | {{{AffUvu|}}} | style="border-right:solid 2px #ffffff;" | {{{AffGlot|}}} |- style="font-size:85%; border-bottom:solid 2px #ffffff;" | style="border-right:solid 2px #ffffff;" | {{{AffLab1|}}} | style="border-right:solid 2px #ffffff;" | {{{AffDen1|}}} | style="border-right:solid 2px #ffffff;" | {{{AffAlvC1|/tl/}}} | style="border-right:solid 2px #ffffff;" | {{{AffAlvL1|}}} | style="border-right:solid 2px #ffffff;" | {{{AffPAlv1|}}} | style="border-right:solid 2px #ffffff;" | {{{AffRet1|}}} | style="border-right:solid 2px #ffffff;" | {{{AffVel1|}}} | style="border-right:solid 2px #ffffff;" | {{{AffUvu1|}}} | style="border-right:solid 2px #ffffff;" | {{{AffGlot1|}}} |- style="background-color:#d1d9eb; height: 35px; border-bottom:hidden;" | rowspan="2" style="font-weight:bold; background-color:#4e84bb; color:#ffffff; border-right:solid 2px #ffffff;" | Nasal | style="border-right:solid 2px #ffffff;" | {{{NasLab|m}}} | style="border-right:solid 2px #ffffff;" | {{{NasDen|}}} | style="border-right:solid 2px #ffffff;" | {{{NasAlvC|n}}} | style="border-right:solid 2px #ffffff;" | {{{NasAlvL|}}} | style="border-right:solid 2px #ffffff;" | {{{NasPAlv|}}} | style="border-right:solid 2px #ffffff;" | {{{NasRet|}}} | style="border-right:solid 2px #ffffff;" | {{{NasVel|}}} | style="border-right:solid 2px #ffffff;" | {{{NasUvu|}}} | rowspan="2" style="border-right:solid 2px #ffffff; background-color:#9b9b9b;" | |- style="background-color:#d1d9eb; font-size:85%; border-bottom:solid 2px #ffffff;" | style="border-right:solid 2px #ffffff;" | {{{NasLab1|/m/}}} | style="border-right:solid 2px #ffffff;" | {{{NasDen1|}}} | style="border-right:solid 2px #ffffff;" | {{{NasAlvC1|/n/}}} | style="border-right:solid 2px #ffffff;" | {{{NasAlvL1|}}} | style="border-right:solid 2px #ffffff;" | {{{NasPAlv1|}}} | style="border-right:solid 2px #ffffff;" | {{{NasRet1|}}} | style="border-right:solid 2px #ffffff;" | {{{NasVel1|}}} | style="border-right:solid 2px #ffffff;" | {{{NasUvu1|}}} |- style="height: 35px; border-bottom:hidden;" | rowspan="2" style="font-weight:bold; background-color:#4e84bb; color:#ffffff; border-right:solid 2px #ffffff;" | Liquid | style="border-right:solid 2px #ffffff;" | {{{LiqLab|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqDen|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqAlvC|r, l}}} | style="border-right:solid 2px #ffffff;" | {{{LiqAlvL|j}}} | style="border-right:solid 2px #ffffff;" | {{{LiqPAlv|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqRet|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqVel|w}}} | style="border-right:solid 2px #ffffff;" | {{{LiqUvu|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqGlot|}}} |- style="font-size:85%; border-right:solid 2px #ffffff; border-bottom:solid 3px #ffffff" | style="border-right:solid 2px #ffffff;" | {{{LiqLab1|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqDen1|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqAlvC1|/r/, /l/}}} | style="border-right:solid 2px #ffffff;" | {{{LiqAlvL1|/y/}}} | style="border-right:solid 2px #ffffff;" | {{{LiqPAlv1|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqRet1|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqVel1|/w/}}} | style="border-right:solid 2px #ffffff;" | {{{LiqUvu1|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqGlot1|}}} |} 4d58d002b7ff3a647b6aab7fb6f1b74f4f8acda0 1359 1357 2023-05-17T14:43:56Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" style="background-color:#EBF1F6; text-align:center;" |- style="font-weight:bold; background-color:#4574c1; color:#ffffff; " ! rowspan="2" style="background-color:#4574c1; border-right:solid 2px #ffffff; height: 45px; width: 80px;" | ! rowspan="2" style="background-color:#4574c1; border-right:solid 2px #ffffff; width: 80px" | Labial ! rowspan="2" style="background-color:#4574c1; border-right:solid 2px #ffffff; width: 80px" | Dental ! colspan="2" style="background-color:#4574c1; border-right:solid 2px #ffffff; width: 160px" | Alveolar ! rowspan="2" style="background-color:#4574c1; border-right:solid 2px #ffffff; width: 80px" | Post-Alveolar ! rowspan="2" style="background-color:#4574c1; border-right:solid 2px #ffffff; width: 80px" | Retroflex ! rowspan="2" style="background-color:#4574c1; border-right:solid 2px #ffffff; width: 80px" | Velar ! rowspan="2" style="background-color:#4574c1; border-right:solid 2px #ffffff; width: 80px" | Uvular ! rowspan="2" style="background-color:#4574c1; border-right:solid 2px #ffffff; width: 80px" | Glottal |- style="font-weight:bold; background-color:#4574c1; color:#ffffff; border-bottom:solid 3px #ffffff; border-top:solid 2px #ffffff; font-size:85%" | style="background-color:#4574c1; width: 80px; border-right:solid 2px #ffffff;" | Central | style="background-color:#4574c1; width: 80px; border-right:solid 2px #ffffff;" | Lateral |- style="height: 35px; border-bottom:hidden;" | rowspan="2" style="font-weight:bold; background-color:#4e84bb; color:#ffffff; border-right:solid 2px #ffffff;" | Stop | style="border-right:solid 2px #ffffff;" | {{{StopLab|p, b}}} | style="border-right:solid 2px #ffffff;" | {{{StopDen|}}} | style="border-right:solid 2px #ffffff;" | {{{StopAlvC|t, d}}} | style="border-right:solid 2px #ffffff;" | {{{StopAlvL|}}} | style="border-right:solid 2px #ffffff;" | {{{StopPAlv|}}} | style="border-right:solid 2px #ffffff;" | {{{StopRet|}}} | style="border-right:solid 2px #ffffff;" | {{{StopVel|k, g}}} | style="border-right:solid 2px #ffffff;" | {{{StopUvu|q}}} | style="border-right:solid 2px #ffffff;" | {{{StopGlot|ʔ}}} |- style="font-size:85%; border-bottom:solid 2px #ffffff;" | style="border-right:solid 2px #ffffff;" | {{{StopLab1|/p/, /b/}}} | style="border-right:solid 2px #ffffff;" | {{{StopDen1|}}} | style="border-right:solid 2px #ffffff;" | {{{StopAlvC1|/t/, /d/}}} | style="border-right:solid 2px #ffffff;" | {{{StopAlvL1|}}} | style="border-right:solid 2px #ffffff;" | {{{StopPAlv1|}}} | style="border-right:solid 2px #ffffff;" | {{{StopRet1|}}} | style="border-right:solid 2px #ffffff;" | {{{StopVel1|/k/, /g/}}} | style="border-right:solid 2px #ffffff;" | {{{StopUvu1|/q/}}} | style="border-right:solid 2px #ffffff;" | {{{StopGlot1|/'/}}} |- style="background-color:#d1d9eb; height: 35px; border-bottom:hidden;" | rowspan="2" style="font-weight:bold; background-color:#4e84bb; color:#ffffff; border-right:solid 2px #ffffff;" | Fricative | style="border-right:solid 2px #ffffff;" | {{{FricLab|f, v}}} | style="border-right:solid 2px #ffffff;" | {{{FricDen|θ, ð}}} | style="border-right:solid 2px #ffffff;" | {{{FricAlvC|s, z}}} | style="border-right:solid 2px #ffffff;" | {{{FricAlvL|ɬ}}} | style="border-right:solid 2px #ffffff;" | {{{FricPAlv|ʃ, ʒ}}} | style="border-right:solid 2px #ffffff;" | {{{FricRet|}}} | style="border-right:solid 2px #ffffff;" | {{{FricVel|x}}} | style="border-right:solid 2px #ffffff;" | {{{FricUvu|}}} | style="border-right:solid 2px #ffffff;" | {{{FricGlot|h}}} |- style="background-color:#d1d9eb; font-size:85%; border-bottom:solid 2px #ffffff;" | style="border-right:solid 2px #ffffff;" | {{{FricLab1|/f/, /v/}}} | style="border-right:solid 2px #ffffff;" | {{{FricDen1|/th/, /dh/}}} | style="border-right:solid 2px #ffffff;" | {{{FricAlvC1|/s/, /z/}}} | style="border-right:solid 2px #ffffff;" | {{{FricAlvL1|/lh/}}} | style="border-right:solid 2px #ffffff;" | {{{FricPAlv1|/sh/, /zh/}}} | style="border-right:solid 2px #ffffff;" | {{{FricRet1|}}} | style="border-right:solid 2px #ffffff;" | {{{FricVel1|/kh/}}} | style="border-right:solid 2px #ffffff;" | {{{FricUvu1|}}} | style="border-right:solid 2px #ffffff;" | {{{FricGlot1|/h/}}} |- style="height: 35px; border-bottom:hidden;" | rowspan="2" style="font-weight:bold; background-color:#4e84bb; color:#ffffff; border-right:solid 2px #ffffff;" | Affricate | style="border-right:solid 2px #ffffff;" | {{{AffLab|}}} | style="border-right:solid 2px #ffffff;" | {{{AffDen|}}} | style="border-right:solid 2px #ffffff;" | {{{AffAlvC|tɬ}}} | style="border-right:solid 2px #ffffff;" | {{{AffAlvL|}}} | style="border-right:solid 2px #ffffff;" | {{{AffPAlv|}}} | style="border-right:solid 2px #ffffff;" | {{{AffRet|}}} | style="border-right:solid 2px #ffffff;" | {{{AffVel|}}} | style="border-right:solid 2px #ffffff;" | {{{AffUvu|}}} | style="border-right:solid 2px #ffffff;" | {{{AffGlot|}}} |- style="font-size:85%; border-bottom:solid 2px #ffffff;" | style="border-right:solid 2px #ffffff;" | {{{AffLab1|}}} | style="border-right:solid 2px #ffffff;" | {{{AffDen1|}}} | style="border-right:solid 2px #ffffff;" | {{{AffAlvC1|/tl/}}} | style="border-right:solid 2px #ffffff;" | {{{AffAlvL1|}}} | style="border-right:solid 2px #ffffff;" | {{{AffPAlv1|}}} | style="border-right:solid 2px #ffffff;" | {{{AffRet1|}}} | style="border-right:solid 2px #ffffff;" | {{{AffVel1|}}} | style="border-right:solid 2px #ffffff;" | {{{AffUvu1|}}} | style="border-right:solid 2px #ffffff;" | {{{AffGlot1|}}} |- style="background-color:#d1d9eb; height: 35px; border-bottom:hidden;" | rowspan="2" style="font-weight:bold; background-color:#4e84bb; color:#ffffff; border-right:solid 2px #ffffff;" | Nasal | style="border-right:solid 2px #ffffff;" | {{{NasLab|m}}} | style="border-right:solid 2px #ffffff;" | {{{NasDen|}}} | style="border-right:solid 2px #ffffff;" | {{{NasAlvC|n}}} | style="border-right:solid 2px #ffffff;" | {{{NasAlvL|}}} | style="border-right:solid 2px #ffffff;" | {{{NasPAlv|}}} | style="border-right:solid 2px #ffffff;" | {{{NasRet|}}} | style="border-right:solid 2px #ffffff;" | {{{NasVel|}}} | style="border-right:solid 2px #ffffff;" | {{{NasUvu|}}} | rowspan="2" style="border-right:solid 2px #ffffff; background-color:#9b9b9b;" | |- style="background-color:#d1d9eb; font-size:85%; border-bottom:solid 2px #ffffff;" | style="border-right:solid 2px #ffffff;" | {{{NasLab1|/m/}}} | style="border-right:solid 2px #ffffff;" | {{{NasDen1|}}} | style="border-right:solid 2px #ffffff;" | {{{NasAlvC1|/n/}}} | style="border-right:solid 2px #ffffff;" | {{{NasAlvL1|}}} | style="border-right:solid 2px #ffffff;" | {{{NasPAlv1|}}} | style="border-right:solid 2px #ffffff;" | {{{NasRet1|}}} | style="border-right:solid 2px #ffffff;" | {{{NasVel1|}}} | style="border-right:solid 2px #ffffff;" | {{{NasUvu1|}}} |- style="height: 35px; border-bottom:hidden;" | rowspan="2" style="font-weight:bold; background-color:#4e84bb; color:#ffffff; border-right:solid 2px #ffffff;" | Liquid | style="border-right:solid 2px #ffffff;" | {{{LiqLab|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqDen|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqAlvC|r, l}}} | style="border-right:solid 2px #ffffff;" | {{{LiqAlvL|j}}} | style="border-right:solid 2px #ffffff;" | {{{LiqPAlv|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqRet|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqVel|w}}} | style="border-right:solid 2px #ffffff;" | {{{LiqUvu|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqGlot|}}} |- style="font-size:85%; border-right:solid 2px #ffffff; border-bottom:solid 3px #ffffff" | style="border-right:solid 2px #ffffff;" | {{{LiqLab1|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqDen1|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqAlvC1|/r/, /l/}}} | style="border-right:solid 2px #ffffff;" | {{{LiqAlvL1|/y/}}} | style="border-right:solid 2px #ffffff;" | {{{LiqPAlv1|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqRet1|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqVel1|/w/}}} | style="border-right:solid 2px #ffffff;" | {{{LiqUvu1|}}} | style="border-right:solid 2px #ffffff;" | {{{LiqGlot1|}}} |} 141b4c27315379fb7401479c5e3ff01054786268 1361 1359 2023-05-17T18:57:12Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" style="background-color:#D9E1F2; text-align:center;" |- style="font-weight:bold; background-color:#305496; color:#ffffff; " ! rowspan="2" style="background-color:#305496; border-right:solid 2px #ffffff; height: 45px; width: 80px;" | ! rowspan="2" style="background-color:#305496; border-right:solid 2px #ffffff; width: 80px" | Labial ! rowspan="2" style="background-color:#305496; border-right:solid 2px #ffffff; width: 80px" | Dental ! colspan="2" style="background-color:#305496; border-right:solid 2px #ffffff; width: 160px" | Alveolar ! rowspan="2" style="background-color:#305496; border-right:solid 2px #ffffff; width: 80px" | Post-Alveolar ! rowspan="2" style="background-color:#305496; border-right:solid 2px #ffffff; width: 80px" | Retroflex ! rowspan="2" style="background-color:#305496; border-right:solid 2px #ffffff; width: 80px" | Velar ! rowspan="2" style="background-color:#305496; border-right:solid 2px #ffffff; width: 80px" | Uvular ! rowspan="2" style="background-color:#305496; border-right:solid 2px #ffffff; width: 80px" | Glottal |- style="font-weight:bold; background-color:#4574c1; color:#ffffff; border-bottom:solid 3px #ffffff; border-top:solid 2px #ffffff; font-size:85%" | style="background-color:#305496; width: 80px; border-right:solid 2px #ffffff;" | Central | style="background-color:#305496; width: 80px; border-right:solid 2px #ffffff;" | Lateral |- style="height: 35px; border-bottom:hidden;" | rowspan="2" style="font-weight:bold; background-color:#4472C4; color:#ffffff; border-right:solid 2px #ffffff;" | Stop | style="border-right:solid 2px #ffffff;" | {{{StopLab|p, b}}} | style="border-right:solid 2px #ffffff;" | {{{StopDen|}}} | style="border-right:solid 2px #ffffff;" | {{{StopAlvC|t, d}}} | style="border-right:solid 2px #ffffff;" | {{{StopAlvL|}}} | style="border-right:solid 2px #ffffff;" | {{{StopPAlv|}}} | style="border-right:solid 2px #ffffff;" | {{{StopRet|}}} | style="border-right:solid 2px #ffffff;" | {{{StopVel|k, g}}} | style="border-right:solid 2px #ffffff;" | {{{StopUvu|q}}} | style="border-right:solid 2px #ffffff;" | {{{StopGlot|ʔ}}} |- style="font-size:85%; border-bottom:solid 2px #ffffff;" | style="border-right:solid 2px #ffffff;" | {{{StopLab1|/p/, /b/}}} | style="border-right:solid 2px #ffffff;" | {{{StopDen1|}}} | style="border-right:solid 2px #ffffff;" | {{{StopAlvC1|/t/, /d/}}} | style="border-right:solid 2px #ffffff;" | {{{StopAlvL1|}}} | style="border-right:solid 2px #ffffff;" | {{{StopPAlv1|}}} | style="border-right:solid 2px #ffffff;" | {{{StopRet1|}}} | style="border-right:solid 2px #ffffff;" | {{{StopVel1|/k/, /g/}}} | style="border-right:solid 2px #ffffff;" | {{{StopUvu1|/q/}}} | style="border-right:solid 2px #ffffff;" | {{{StopGlot1|/'/}}} |- style="background-color:#B4C6E7; height: 35px; border-bottom:hidden;" | rowspan="2" style="font-weight:bold; background-color:#4472C4; color:#ffffff; border-right:solid 2px #ffffff;" | Fricative | style="border-right:solid 2px #ffffff;" | {{{FricLab|f, v}}} | style="border-right:solid 2px #ffffff;" | {{{FricDen|θ, ð}}} | style="border-right:solid 2px #ffffff;" | {{{FricAlvC|s, z}}} | style="border-right:solid 2px #ffffff;" | {{{FricAlvL|ɬ}}} | style="border-right:solid 2px #ffffff;" | {{{FricPAlv|ʃ, ʒ}}} | style="border-right:solid 2px #ffffff;" | {{{FricRet|}}} | style="border-right:solid 2px #ffffff;" | {{{FricVel|x}}} | style="border-right:solid 2px #ffffff;" | {{{FricUvu|}}} | style="border-right:solid 2px #ffffff;" | {{{FricGlot|h}}} |- style="background-color:#B4C6E7; font-size:85%; border-bottom:solid 2px #ffffff;" | style="border-right:solid 2px #ffffff;" | {{{FricLab1|/f/, /v/}}} | style="border-right:solid 2px #ffffff;" | {{{FricDen1|/th/, /dh/}}} | style="border-right:solid 2px #ffffff;" | {{{FricAlvC1|/s/, /z/}}} | style="border-right:solid 2px #ffffff;" | {{{FricAlvL1|/lh/}}} | style="border-right:solid 2px #ffffff;" | {{{FricPAlv1|/sh/, /zh/}}} | style="border-right:solid 2px #ffffff;" | {{{FricRet1|}}} | style="border-right:solid 2px #ffffff;" | {{{FricVel1|/kh/}}} | style="border-right:solid 2px #ffffff;" | {{{FricUvu1|}}} | style="border-right:solid 2px #ffffff;" | {{{FricGlot1|/h/}}} |- style="height: 35px; border-bottom:hidden;" | rowspan="2" style="font-weight:bold; background-color:#4472C4; color:#ffffff; border-right:solid 2px #ffffff;" | Affricate | style="border-right:solid 2px #ffffff;" | {{{AffLab|}}} | style="border-right:solid 2px #ffffff;" | {{{AffDen|}}} | style="border-right:solid 2px #ffffff;" | {{{AffAlvC|tɬ}}} | style="border-right:solid 2px #ffffff;" | {{{AffAlvL|}}} | style="border-right:solid 2px #ffffff;" | {{{AffPAlv|}}} | style="border-right:solid 2px #ffffff;" | {{{AffRet|}}} | style="border-right:solid 2px #ffffff;" | {{{AffVel|}}} | style="border-right:solid 2px #ffffff;" | {{{AffUvu|}}} | style="border-right:solid 2px #ffffff;" | {{{AffGlot|}}} |- style="font-size:85%; border-bottom:solid 2px #ffffff;" | style="border-right:solid 2px #ffffff;" | {{{AffLab1|}}} | style="border-right:solid 2px #ffffff;" | {{{AffDen1|}}} | style="border-right:solid 2px #ffffff;" | {{{AffAlvC1|/tl/}}} | style="border-right:solid 2px #ffffff;" | {{{AffAlvL1|}}} | style="border-right:solid 2px #ffffff;" | {{{AffPAlv1|}}} | style="border-right:solid 2px #ffffff;" | {{{AffRet1|}}} | style="border-right:solid 2px #ffffff;" | {{{AffVel1|}}} | style="border-right:solid 2px #ffffff;" | {{{AffUvu1|}}} | style="border-right:solid 2px #ffffff;" | {{{AffGlot1|}}} |- style="background-color:#B4C6E7; height: 35px; border-bottom:hidden;" | rowspan="2" style="font-weight:bold; background-color:#4472C4; color:#ffffff; border-right:solid 2px #ffffff;" | Nasal | style="border-right:solid 2px #ffffff;" | {{{NasLab|m}}} | style="border-right:solid 2px #ffffff;" | {{{NasDen|}}} | style="border-right:solid 2px #ffffff;" | {{{NasAlvC|n}}} | style="border-right:solid 2px #ffffff;" | {{{NasAlvL|}}} | style="border-right:solid 2px #ffffff;" | {{{NasPAlv|}}} | style="border-right:solid 2px #ffffff;" | {{{NasRet|}}} | style="border-right:solid 2px #ffffff;" | {{{NasVel|}}} | style="border-right:solid 2px #ffffff;" | {{{NasUvu|}}} | rowspan="2" style="border-right:solid 2px #ffffff; background-color:#9b9b9b;" | |- style="background-color:#B4C6E7; font-size:85%; border-bottom:solid 2px #ffffff;" | style="border-right:solid 2px #ffffff;" | {{{NasLab1|/m/}}} | style="border-right:solid 2px #ffffff;" | {{{NasDen1|}}} | style="border-right:solid 2px #ffffff;" | {{{NasAlvC1|/n/}}} | style="border-right:solid 2px #ffffff;" | {{{NasAlvL1|}}} | style="border-right:solid 2px #ffffff;" | {{{NasPAlv1|}}} | style="border-right:solid 2px #ffffff;" | {{{NasRet1|}}} | style="border-right:solid 2px #ffffff;" | {{{NasVel1|}}} | style="border-right:solid 2px #ffffff;" | {{{NasUvu1|}}} |- style="height: 35px; 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text-align:center;" |- style="font-weight:bold; background-color:#305496; color:#ffffff; " ! style="background-color:#305496; border-right:solid 2px #ffffff; border-bottom:solid 3px #ffffff; height: 45px; width: 80px;" | ! style="background-color:#305496; border-right:solid 2px #ffffff; border-bottom:solid 3px #ffffff; width: 95px" | Front ! style="background-color:#305496; border-right:solid 2px #ffffff; border-bott..." wikitext text/x-wiki {| class="wikitable" style="background-color:#D9E1F2; text-align:center;" |- style="font-weight:bold; background-color:#305496; color:#ffffff; " ! style="background-color:#305496; border-right:solid 2px #ffffff; border-bottom:solid 3px #ffffff; height: 45px; width: 80px;" | ! style="background-color:#305496; border-right:solid 2px #ffffff; border-bottom:solid 3px #ffffff; width: 95px" | Front ! style="background-color:#305496; border-right:solid 2px #ffffff; border-bottom:solid 3px #ffffff; width: 95px" | Central ! style="background-color:#305496; border-right:solid 2px #ffffff; border-bottom:solid 3px #ffffff; width: 95px" | Back |- style="height: 35px; border-bottom:hidden;" | rowspan="2" style="font-weight:bold; background-color:#4472C4; color:#ffffff; border-right:solid 2px #ffffff;" | Close | style="border-right:solid 2px #ffffff;" | {{{CFront|i, y}}} | style="border-right:solid 2px #ffffff;" | {{{CCentral|ɪ, ʏ}}} | style="border-right:solid 2px #ffffff;" | {{{CBack|ʊ, u}}} |- style="font-size:85%; border-bottom:solid 2px #ffffff;" | style="border-right:solid 2px #ffffff;" | {{{CFront1|/i/}}} | style="border-right:solid 2px #ffffff;" | {{{CCentral1|/y/}}} | style="border-right:solid 2px #ffffff;" | {{{CBack1|/u/}}} |- style="background-color:#B4C6E7; height: 35px; border-bottom:hidden;" | rowspan="2" style="font-weight:bold; background-color:#4472C4; color:#ffffff; border-right:solid 2px #ffffff;" | Mid | style="border-right:solid 2px #ffffff;" | {{{MFront|e, ɛ, œ}}} | style="border-right:solid 2px #ffffff;" | {{{MCentral|ə}}} | style="border-right:solid 2px #ffffff;" | {{{MBack|ɤ, o}}} |- style="background-color:#B4C6E7; font-size:85%; border-bottom:solid 2px #ffffff;" | style="border-right:solid 2px #ffffff;" | {{{MFront1|/e/}}} | style="border-right:solid 2px #ffffff;" | {{{MCentral1|/e/}}} | style="border-right:solid 2px #ffffff;" | {{{MBack1|/o/}}} |- style="height: 35px; border-bottom:hidden;" | rowspan="2" style="font-weight:bold; background-color:#4472C4; color:#ffffff; border-right:solid 2px #ffffff;" | Open | rowspan="2" style="border-right:solid 2px #ffffff;" | | style="border-right:solid 2px #ffffff;" | {{{OCentral|a, ɶ, ä, ɐ}}} | style="border-right:solid 2px #ffffff;" | {{{OBack|ɑ, ɒ, ʌ, ɔ}}} |- style="font-size:85%; border-bottom:solid 2px #ffffff;" | style="border-right:solid 2px #ffffff;" | {{{OCentral|/a/}}} | style="border-right:solid 2px #ffffff;" | {{{OBack|/o/}}} |} 3af39e827d94e6cb44315f577b6e7a3cb8e49175 Itzatecah 0 16 1379 1278 2023-05-20T14:57:13Z OfficialTerracil 2 /* Description */ wikitext text/x-wiki The Itzatecah are a sapient species that live on Terracil. __TOC__ == Description == The Itzatecah, also known as lizardmen, lizard people, or lizardfolk, are not one species but a collective of different species from varying levels of related families that have gained sapience. These species range from the highly ethyrically capable tzlan, the tall and hardy tzauaruz, the slight and agile tzikink, and the immense kroqtzigor. They are all highly distinct from one another, and surprisngly the smallest and the largest of the four, the tzikink and kroqtzigor, are in fact the most closely related. The tzlan are the most distantly related to the other three, as they in fact belong to a group of amphibians distantly related to frogs and chevron-heads. All the species of Itzatecah were formed, not evolved, by the Old Ones approximately 177,000 years before the present day. This process caused them to be hugely modified from their relative species, as they were moulded by blood magic to change their physiology to better suit the lifestyle of sapient species and to grant extra abilities. [[Tzlan]] are squat and fat, and are highly intelligent. One of the major modifications they received was a vastly improved efficiency for using ethyr while minimising the risks of [[Burning_Frog_Phenomenon|burnout]]. [[Tzauaruz]] are tall and broad, averaging 8 feet tall and with ==Biology== ===Anatomy & Physiology=== ====Anatomy==== ==== Physiology ==== Have advanced ability to alter time perception. In combat they can slow down time at the expense of needing extra rations later, or they can slow down their perception (thus speeding up time) to save on resources, for long term activities that require less brainpower and reaction times. Perhaps also useful for seeing the big picture as things unfold. Going into torpor to pass the time when on guard duty for days on end, motionless. Maybe even months. ====Circulatory system==== ====Respiratory system==== ====Sexual dimorphism==== Itzatecah do not breed sexually and as such do not have any differentiating between sexes, as they do not have sexes. ====Reproduction==== ===Life cycle=== IDEAS: genetically engineered to be little tadpoles that develop deep in secluded ponds that have spawner chambers at their bottoms essentially sexless drones only ===Diet=== ===Biological variation=== ====Kroktzigor==== {{MainArticle| [[Kroktzigor]]|}} ====Tzauaruz==== {{MainArticle| [[Tzauaruz]]|}} ====Tzikink==== {{MainArticle| [[Tzikink]]|}} ====Tzlan==== {{MainArticle| [[Tzlan]]|}} ===Lifestyle=== ====Prehistoric==== ====Present Day==== ==History== ===Creation=== ==Cultures== {{MainArticle| [[Itzatecah Calendar]]|}} Calendar consists of 20 months of 22 days each, split into 4 weeks of alternating 5 or 6 days. Each season begins with a day that is not numbered, either the solstice or the equinox. Every 4 years there is an extra day added to the calendar at the summer solstice, making it a 2 day event. == Nations == == Technology == * [[Aegis]] domes surrounding major cities can be activated when under siege to be impervious to trebuchet bombardment or massed archer fire. * The Domain - name pending change ** This will be a repository of information stored within soul-ethyr. This normally resides within huge pylons that extend the radius in which the information can be accessed. Itzatecah can all access the information within and some, though not all, are able to place their own gathered information, thoughts, or memories within it. Soul ethyr allows for memories to be imprinted within it, and as such can be semi-sentient. Ghosts can exist this way. Unlike a soul or ghost, this is not a small, moving blob of ethyr, but an area that is created which grants access to a central hub of information encoded in soul-ethyr from within it. == References == {{Peoples}} {{Itzatecah}} 8e1e825ad0e80f1bdfec96f0ca5d44ffede203f5 1380 1379 2023-05-20T15:01:51Z OfficialTerracil 2 /* Description */ wikitext text/x-wiki The Itzatecah are a sapient species that live on Terracil. __TOC__ == Description == The Itzatecah, also known as lizardmen, lizard people, or lizardfolk, are not one species but a collective of different species from varying levels of related families that have gained sapience. These species range from the highly ethyrically capable [[tzlan]], the tall and hardy [[tzauaruz]], the slight and agile [[tzikink]], and the immense [[kroqtzigor]]. They are all highly distinct from one another, and surprisngly the smallest and the largest of the four, the tzikink and kroqtzigor, are in fact the most closely related. The tzlan are the most distantly related to the other three, as they in fact belong to a group of amphibians distantly related to frogs and chevron-heads. All the species of Itzatecah were formed, not evolved, by the Old Ones approximately 177,000 years before the present day. This process caused them to be hugely modified from their relative species, as they were moulded by blood magic to change their physiology to better suit the lifestyle of sapient species and to grant extra abilities. Tzlan are squat and fat, and are highly intelligent. One of the major modifications they received was a vastly improved efficiency for using ethyr while minimising the risks of [[Burning_Frog_Phenomenon|burnout]]. Tzauaruz are tall and broad, averaging 8 feet tall and with ==Biology== ===Anatomy & Physiology=== ====Anatomy==== ==== Physiology ==== Have advanced ability to alter time perception. In combat they can slow down time at the expense of needing extra rations later, or they can slow down their perception (thus speeding up time) to save on resources, for long term activities that require less brainpower and reaction times. Perhaps also useful for seeing the big picture as things unfold. Going into torpor to pass the time when on guard duty for days on end, motionless. Maybe even months. ====Circulatory system==== ====Respiratory system==== ====Sexual dimorphism==== Itzatecah do not breed sexually and as such do not have any differentiating between sexes, as they do not have sexes. ====Reproduction==== ===Life cycle=== IDEAS: genetically engineered to be little tadpoles that develop deep in secluded ponds that have spawner chambers at their bottoms essentially sexless drones only ===Diet=== ===Biological variation=== ====Kroktzigor==== {{MainArticle| [[Kroktzigor]]|}} ====Tzauaruz==== {{MainArticle| [[Tzauaruz]]|}} ====Tzikink==== {{MainArticle| [[Tzikink]]|}} ====Tzlan==== {{MainArticle| [[Tzlan]]|}} ===Lifestyle=== ====Prehistoric==== ====Present Day==== ==History== ===Creation=== ==Cultures== {{MainArticle| [[Itzatecah Calendar]]|}} Calendar consists of 20 months of 22 days each, split into 4 weeks of alternating 5 or 6 days. Each season begins with a day that is not numbered, either the solstice or the equinox. Every 4 years there is an extra day added to the calendar at the summer solstice, making it a 2 day event. == Nations == == Technology == * [[Aegis]] domes surrounding major cities can be activated when under siege to be impervious to trebuchet bombardment or massed archer fire. * The Domain - name pending change ** This will be a repository of information stored within soul-ethyr. This normally resides within huge pylons that extend the radius in which the information can be accessed. Itzatecah can all access the information within and some, though not all, are able to place their own gathered information, thoughts, or memories within it. Soul ethyr allows for memories to be imprinted within it, and as such can be semi-sentient. Ghosts can exist this way. Unlike a soul or ghost, this is not a small, moving blob of ethyr, but an area that is created which grants access to a central hub of information encoded in soul-ethyr from within it. == References == {{Peoples}} {{Itzatecah}} ac5d257454951d8cf92280225c5a2a6ec7fc08e3 1381 1380 2023-05-20T15:04:50Z OfficialTerracil 2 /* Description */ wikitext text/x-wiki The Itzatecah are a sapient species that live on Terracil. __TOC__ == Description == The Itzatecah, also known as lizardmen, lizard people, or lizardfolk, are not one species but a collective of different species from varying levels of related families that have gained sapience. These species range from the highly [[Ethyr|ethyrically capable]] [[tzlan]], the tall and hardy [[tzauaruz]], the slight and agile [[tzikink]], and the immense [[kroqtzigor]]. They are all highly distinct from one another, and surprisngly the smallest and the largest of the four, the tzikink and kroqtzigor, are in fact the most closely related. The tzlan are the most distantly related to the other three, as they in fact belong to a group of amphibians distantly related to frogs and chevron-heads. All the species of Itzatecah were formed, not evolved, by [[The Old Ones|the Old Ones]] approximately 177,000 years before the present day. This process caused them to be hugely modified from their relative species, as they were moulded by [[Light-Ethyr#Blood|blood magic]] to change their physiology to better suit the lifestyle of [[Sapient_Peoples|sapient species]] and to grant extra abilities. Tzlan are squat and fat, and are highly intelligent. One of the major modifications they received was a vastly improved efficiency for using ethyr while minimising the risks of [[Burning_Frog_Phenomenon|burnout]]. Tzauaruz are tall and broad, averaging 8 feet tall and with ==Biology== ===Anatomy & Physiology=== ====Anatomy==== ==== Physiology ==== Have advanced ability to alter time perception. In combat they can slow down time at the expense of needing extra rations later, or they can slow down their perception (thus speeding up time) to save on resources, for long term activities that require less brainpower and reaction times. Perhaps also useful for seeing the big picture as things unfold. Going into torpor to pass the time when on guard duty for days on end, motionless. Maybe even months. ====Circulatory system==== ====Respiratory system==== ====Sexual dimorphism==== Itzatecah do not breed sexually and as such do not have any differentiating between sexes, as they do not have sexes. ====Reproduction==== ===Life cycle=== IDEAS: genetically engineered to be little tadpoles that develop deep in secluded ponds that have spawner chambers at their bottoms essentially sexless drones only ===Diet=== ===Biological variation=== ====Kroktzigor==== {{MainArticle| [[Kroktzigor]]|}} ====Tzauaruz==== {{MainArticle| [[Tzauaruz]]|}} ====Tzikink==== {{MainArticle| [[Tzikink]]|}} ====Tzlan==== {{MainArticle| [[Tzlan]]|}} ===Lifestyle=== ====Prehistoric==== ====Present Day==== ==History== ===Creation=== ==Cultures== {{MainArticle| [[Itzatecah Calendar]]|}} Calendar consists of 20 months of 22 days each, split into 4 weeks of alternating 5 or 6 days. Each season begins with a day that is not numbered, either the solstice or the equinox. Every 4 years there is an extra day added to the calendar at the summer solstice, making it a 2 day event. == Nations == == Technology == * [[Aegis]] domes surrounding major cities can be activated when under siege to be impervious to trebuchet bombardment or massed archer fire. * The Domain - name pending change ** This will be a repository of information stored within soul-ethyr. This normally resides within huge pylons that extend the radius in which the information can be accessed. Itzatecah can all access the information within and some, though not all, are able to place their own gathered information, thoughts, or memories within it. Soul ethyr allows for memories to be imprinted within it, and as such can be semi-sentient. Ghosts can exist this way. Unlike a soul or ghost, this is not a small, moving blob of ethyr, but an area that is created which grants access to a central hub of information encoded in soul-ethyr from within it. == References == {{Peoples}} {{Itzatecah}} 15b64a0c33e174a3a53bf935a7d688dfce60b4c7 1389 1381 2023-05-30T12:10:16Z OfficialTerracil 2 /* Description */ wikitext text/x-wiki The Itzatecah are a sapient species that live on Terracil. __TOC__ == Description == The Itzatecah, also known as lizardmen, lizard people, or lizardfolk, are not one species but a collective of different species from varying levels of related families that have gained sapience. These species range from the highly [[Ethyr|ethyrically]] [[Ethyric Arts|capable]] [[tzlan]], the tall and hardy [[tzauaruz]], the slight and agile [[tzikink]], and the immense [[kroqtzigor]]. They are all highly distinct from one another, and surprisngly the smallest and the largest of the four, the tzikink and kroqtzigor, are in fact the most closely related. The tzlan are the most distantly related to the other three, as they in fact belong to a group of amphibians distantly related to frogs and chevron-heads. All the species of Itzatecah were formed, not evolved, by [[The Old Ones|the Old Ones]] approximately 177,000 years before the present day. This process caused them to be hugely modified from their relative species, as they were moulded by [[Light-Ethyr#Blood|blood magic]] to change their physiology to better suit the lifestyle of [[Sapient_Peoples|sapient species]] and to grant extra abilities. Tzlan are squat and fat, and are highly intelligent. One of the major modifications they received was a vastly improved efficiency for using ethyr while minimising the risks of [[Burning_Frog_Phenomenon|burnout]]. Tzauaruz are tall and broad, averaging 8 feet tall and with ==Biology== ===Anatomy & Physiology=== ====Anatomy==== ==== Physiology ==== Have advanced ability to alter time perception. In combat they can slow down time at the expense of needing extra rations later, or they can slow down their perception (thus speeding up time) to save on resources, for long term activities that require less brainpower and reaction times. Perhaps also useful for seeing the big picture as things unfold. Going into torpor to pass the time when on guard duty for days on end, motionless. Maybe even months. ====Circulatory system==== ====Respiratory system==== ====Sexual dimorphism==== Itzatecah do not breed sexually and as such do not have any differentiating between sexes, as they do not have sexes. ====Reproduction==== ===Life cycle=== IDEAS: genetically engineered to be little tadpoles that develop deep in secluded ponds that have spawner chambers at their bottoms essentially sexless drones only ===Diet=== ===Biological variation=== ====Kroktzigor==== {{MainArticle| [[Kroktzigor]]|}} ====Tzauaruz==== {{MainArticle| [[Tzauaruz]]|}} ====Tzikink==== {{MainArticle| [[Tzikink]]|}} ====Tzlan==== {{MainArticle| [[Tzlan]]|}} ===Lifestyle=== ====Prehistoric==== ====Present Day==== ==History== ===Creation=== ==Cultures== {{MainArticle| [[Itzatecah Calendar]]|}} Calendar consists of 20 months of 22 days each, split into 4 weeks of alternating 5 or 6 days. Each season begins with a day that is not numbered, either the solstice or the equinox. Every 4 years there is an extra day added to the calendar at the summer solstice, making it a 2 day event. == Nations == == Technology == * [[Aegis]] domes surrounding major cities can be activated when under siege to be impervious to trebuchet bombardment or massed archer fire. * The Domain - name pending change ** This will be a repository of information stored within soul-ethyr. This normally resides within huge pylons that extend the radius in which the information can be accessed. Itzatecah can all access the information within and some, though not all, are able to place their own gathered information, thoughts, or memories within it. Soul ethyr allows for memories to be imprinted within it, and as such can be semi-sentient. Ghosts can exist this way. Unlike a soul or ghost, this is not a small, moving blob of ethyr, but an area that is created which grants access to a central hub of information encoded in soul-ethyr from within it. == References == {{Peoples}} {{Itzatecah}} 245bbf7d1e98d970457603ab044bd5018f4b0345 Light-Ethyr 0 34 1382 1295 2023-05-20T15:30:07Z OfficialTerracil 2 /* Blood */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field's]] interactions with electromagnetic fields are collectively known as '''light-ethyrs'''. Not all electromagnetic interactions perturb the ethyric field, and the ones that do all do so differently. Of these, there exist a few key subdivisions for ease of categorisation for people. __TOC__ == Ethyric theory == how does light-ethyr enter the universe == Flavours == Light-ethyr's origins in electromagnetism means its flavours can be grouped into an electric flavour, a magnetic flavour, or a mixture of the two, known as chemical flavours. Magnetic flavour ethyr can be found rising out of the ground in waves much like solar ethyr flows down from above during the day. Additional sources for this ethyr include magnetic objects, such as magnetite lodestones, as well as physically preventing two magnetically attracted objects from accelerating to each other. is usually used to manipulate how magnetic fields flow, as well as being able to push and pull on ferromagnetic items ... push pull. pure magnetism Chemical flavour ethyr is by far the most diverse, as electromagnetic interactions are the basis of so much of the world around us. From chemical reactions to light itself, this broad category includes ethyr that normally is divided into its own flavours. The most prevalent source of ethyr is solar light ethyr, often confusingly simply called light ethyr. This flavour is found as a constant stream of downward flowing luminiferous ethyr during the daytime. This ethyr cannot travel through objects, and it is theorised that the ethyr is only usable once the sunlight has impacted a surface. The result of this is that light-ethyr cannot be used at night and it is found only in small amounts when indoors or otherwise blocked from accessing sunlight. Another source of chemical flavour ethyr is from certain exergonic or endothermic reactions. These reactions include specific interactions like phase changes (water freezing or condensing), aspects of photosynthesis, or even ATP breaking down into ADP. Regardless of source, the ethyr that results is often linked to the ATP -> ADP + P is exergonic (releasing energy) and must release ethyr too, as it is used by the body when fuelling your spells. (Can cause you to destroy all your ATP and thus kill yourself.) Also is the reason why doing exercise releases small amounts of ethyr, and one of the parts of the Calvin cycle that releases ethyr, as well as the formation of glucose. Chemical is electromagnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. Chemical Used for and derived from chemical reactions. useful in many fields such as metallurgy. Fire RETHINK THIS Growth Healing, Plants, photosynthesis, growth. Water Phase changes Electric Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity Electromagnetic Radiation Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === ==== Chemical ==== Cold pack ethyr batteries? chemistry spells and uses Need to think about. Perhaps manipulate bonds and use to create substances? Soulcasting??? Use to purify substances? Allow easier access to things like magnesia, or pure metals, or even to manipulate structures for transparent metal etc. ==== Blood ==== Blood magic is the common name given to the art of changing the body of a target. Blood magic cannot be done through quick spells but rather must be enacted through slow rituals much like physical therapy that mould the body to the deisred outcome over time. As the cost of blood magic is so high, it has not been explored much by ethical experimentors, and the majority of known knowledge about this branch of magic comes from the recovered diaries of individuals who have dabbled in the darker side of the ethyric arts such as [[Char]]. The first instance of blood magic being discovered would likely have been from someone noticing that when a person died in a cave with a fire (through CO poisoning), their blood glowed faintly with red ethyr. An alternative is that perhaps a bowl of blood from a sacrifice was left next to a fire and it started glowing as the CO in the smoke bonded with it. Blood ethyr can be used for manipulating genes. The degree to which it can be applied and used depends on the practitioner's understanding of genetics and biology. In the ancient era, it was used in rare cases to attempt to heal certain genetic conditions. These early experimentations led to the arising of myths of vampires who must feed on blood in order to achieve immortal life. In the middle ages, warlords like Char began to use accumulated [[myaner]] knowledge of blood ethyr and began to innovate upon it further. This led to the Blood-Cursed Dynasty civil war approximately 350 years before the present. Scholars theorise that based on how the Old Ones used blood magic to form races like the Shamlek and Itzatecah from base creatures, it would be possible to do far more with this type of ethyr, and are searching for better ways to perform more research into it that does not call for the wholesale slaughter of thousands, as was done in the past. Such theories range from the ability to grant an individual access to specific ethyrs they could not before, increasing one's strength, augmenting a soldier to be the ultimate weapon, or even to create new living beings. Such lofty goals are nevertheless, very far away as the nature behind the ethyr is not even close to being fully understood. === Fire === firebending === Solar === light magic spells and uses lightweaving illusions blocking light in an area - permanent shadows? eg shadowed face shadowmancy? invisibility cloaks? light flashes, flares, flashbangs, etc laser? heating/warming/searing? summoning hardlight === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing naturally used by elven physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == References == {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] · [[Light-Ethyr#Chemical|Alchemical]] ( [[Light-Ethyr#Fire|Igniferous]] · [[Light-Ethyr#Solar|Luminiferous]] · [[Light-Ethyr#Growth|Viridaerious]] · [[Light-Ethyr#Water|Glaciferous]] ) · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Ethyr#Antiquity|The Rainbow List]] }} {{Ethyr}} e946f5685d6bac1beb61fa2b8062161bae25ce8a File:Map v11 climzones.png 6 274 1383 2023-05-29T22:00:13Z OfficialTerracil 2 wikitext text/x-wiki Koppen Climate zones of Terracil a049ff6e0c3191f77d95955a47138e1171ffd3a1 Terracil 0 2 1384 1332 2023-05-29T22:00:32Z OfficialTerracil 2 /* Geography & Ecology */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's </span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth days <br />1.317 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the setting of all stories that take place in the Teracillion. It orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, [[Celebri]] and [[Quelpor]], and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Terracil is the fourth planet from the sun in its stellar system, orbiting between [[Dawnstar]] and TRC V. It is the only inner planet to have two moons as well as the only inner planet to have a ring system. The planet has 4 large contiguous landmasses and these are often split into 5 biogeographic realms or continents. The force of gravity on Terracil is slightly lower than standard, at 8.43 m/s<sup>2</sup> or 86% the standard. Its radius, surface area, and circumference are all very close to standard, and it is just the density that is lower than standard. While there may be some people who still believe the world is flat, it is known to scholars across the world as well as those who live near large bodies of water that the planet is round thanks to observations of boats sailing across the horizon as well as observations of stars wheeling in the night sky or the shadows of planets and moons on each other. Using mathematical techniques such as geometry and observations of sunlight in wells or stars on the horizon, scholars have tried multiple times to identify the size of Terracil. The most rigorous of these attempts resulted in a circumference of 40,000 km which is less than half a percent off of the actual figure. As a result, Terracil has a surface area of 511 million square kilometres of which approximately 30% is land area. === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as [[Celebri]] the Silver Moon derives from the Sindar term for silver, whereas [[Quelpor]] the Brass Moon derives from the Itzatecah term for the metal brass, which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term [[the Golden Disc]], even though the rings are more of a creamy tan colour. Another common term used for it is the Heavenly Disc. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === [[File:Peak_northern_summer_v2.png|500px|thumb|right|alt=Colour bands representing temperature across the planet's surface.|Temperature distribution bands over the planet during the peak of the northern hemisphere's summer.]] [[File:Map v11 climzones.png|500px|thumb|right|alt=Colour bands representing Koppen Climate Zones across Terracil.|Colour bands representing Koppen Climate Zones across Terracil.]] Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent (THENA) Meli Aus/SA Dino continent (meli) Dino Afr Itza continent (itzafrica) Paleo-modern Manu Eur continent (paleur) Modern Manu/Dro Asi continent (eurasi) ==== [[Thena]] ==== Thena is one of the main 5 biogeographic realms constituting Terracil's surface. Thena is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * [[Lovyrn]] The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== [[Meli]] ==== Meli is a continent that lies mostly in the southern hemisphere. It is divided into the following bioregions: * North Island ** Desert ** Rainforest ** Monsoon Savannahs ** South Medi coast ** Northern Subtropicals * Northeast Medi regions * East Jungle * West Jungle * North Savannah * The Desert Belt * South Steppes * Southern Savannahs * Southern temperate hills * Mediterranean * South Island * South Continental * East Arid Zone * Southeast Mountain Tundras The desert belt A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." ==== Other Continents ==== Itzafrica Dino Afr Itzatecah divided into the following bioregions: Jungles Dominated by Itzatecah Southern Savannah Itzatecah colonies Northern Desert Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. Northern Mediterranean Southern Temperate Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. Eur Paleo-modern, Manush Asi Modern, Manu+Drokha === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee == References == {{Astronomy }} [[Category:Astronomy]] 428aed3ac4f2dd915ee5d59cd03c0d1abbffc2da File:Lovyrn Climate Zones Map v11.png 6 275 1385 2023-05-29T22:11:47Z OfficialTerracil 2 wikitext text/x-wiki Koppen climate map of Lovyrn in Map v11, using an equidistant conic projection centred on lon 199E lat 35.5N, with Std Par 1 at 46N and Std Par 2 at 23N, at a height of 25N. 7937df155e6b30e7c217f04f82ae439ca48745cd Lovyrn 0 263 1386 1321 2023-05-29T22:12:00Z OfficialTerracil 2 wikitext text/x-wiki {{LandInfobox | PlaceName = Lovyrn | Image = [[File:Londivirn.png|300px]] | Background = #f8f9fa | Caption = The island of Lovyrn. | Pronunciation = /ˈlɔ.vʏɹn/ | Adjectives = Lovyrnian<br /><span style="font-size:85%">/lɔˈvʏɹn.iɶn/</span> | OtherNames = Londivirn, Angodor, Dorangulion | Location = East of [[Thena]], in the Anrai Ocean | Area = x | Regions = x | MajorCities = x | Population = x | Inhabitants = x | Language = x | Polities = x | FirstInhabited = x | Events = x }} '''Lovyrn''' is The main regions of Lovyrn are the northern forests and the northern mediterranean (separated by the north arm of the [[Vyrnaeglir range]]); the western mediterranean and the wide western plains (separated by the main body of the Vyrnaeglir range); the south, composed of the arid southwest [[Lithren desert]], a small central southern patch of monsoon/savanna, and the southeast arid [[Palch steppes]]; and finally the eastern mediterranean and the eastmost plains (separated by the [[Rhunorod range]]). Lovyrn is surrounded by several major islands to the north east, the largest of which, a, forms two thin straits with the main body of Lovyrn as it wraps around to the north and south of the island. The next largest is b, which is about halfway between a and the mainland of [[Thena]]. The third largest, c, is just off the coast of Thena, not far from b. The next largest, d, is north of a and lies east of the main headland in the northeast of Lovyrn. Smaller islands are also scattered around this region, such as a1 to the northeast of a, b1 to the south of b as well as b2 just to b's southeast, the island f which lies off the western coast, and g which lies south of Lovyrn's southern arid coast. Finally, two major islands are found in Lovyrn's interior sea, e and f. E is located somewhat north of the centre point of the inner sea, and f is nestled in the south portion of the sea, enclosed by plains of south Lovyrn. [[File:Lovyrn Climate Zones Map v11.png|thumb|300px|left|The island of Lovyrn with climate zones coloured according to the Koppen Climate classification a84b5b3c78acaffd64705abfdb3f911dbaea5a60 1387 1386 2023-05-29T22:12:18Z OfficialTerracil 2 wikitext text/x-wiki {{LandInfobox | PlaceName = Lovyrn | Image = [[File:Londivirn.png|300px]] | Background = #f8f9fa | Caption = The island of Lovyrn. | Pronunciation = /ˈlɔ.vʏɹn/ | Adjectives = Lovyrnian<br /><span style="font-size:85%">/lɔˈvʏɹn.iɶn/</span> | OtherNames = Londivirn, Angodor, Dorangulion | Location = East of [[Thena]], in the Anrai Ocean | Area = x | Regions = x | MajorCities = x | Population = x | Inhabitants = x | Language = x | Polities = x | FirstInhabited = x | Events = x }} '''Lovyrn''' is The main regions of Lovyrn are the northern forests and the northern mediterranean (separated by the north arm of the [[Vyrnaeglir range]]); the western mediterranean and the wide western plains (separated by the main body of the Vyrnaeglir range); the south, composed of the arid southwest [[Lithren desert]], a small central southern patch of monsoon/savanna, and the southeast arid [[Palch steppes]]; and finally the eastern mediterranean and the eastmost plains (separated by the [[Rhunorod range]]). Lovyrn is surrounded by several major islands to the north east, the largest of which, a, forms two thin straits with the main body of Lovyrn as it wraps around to the north and south of the island. The next largest is b, which is about halfway between a and the mainland of [[Thena]]. The third largest, c, is just off the coast of Thena, not far from b. The next largest, d, is north of a and lies east of the main headland in the northeast of Lovyrn. Smaller islands are also scattered around this region, such as a1 to the northeast of a, b1 to the south of b as well as b2 just to b's southeast, the island f which lies off the western coast, and g which lies south of Lovyrn's southern arid coast. Finally, two major islands are found in Lovyrn's interior sea, e and f. E is located somewhat north of the centre point of the inner sea, and f is nestled in the south portion of the sea, enclosed by plains of south Lovyrn. [[File:Lovyrn Climate Zones Map v11.png|thumb|300px|left|The island of Lovyrn with climate zones coloured according to the Koppen Climate classification.]] b0455a7df9ae38ed9ce79e9149770c78920bb498 1388 1387 2023-05-29T22:14:33Z OfficialTerracil 2 wikitext text/x-wiki {{LandInfobox | PlaceName = Lovyrn | Image = [[File:Londivirn.png|300px]] | Background = #f8f9fa | Caption = The island of Lovyrn. | Pronunciation = /ˈlɔ.vʏɹn/ | Adjectives = Lovyrnian<br /><span style="font-size:85%">/lɔˈvʏɹn.iɶn/</span> | OtherNames = Londivirn, Angodor, Dorangulion | Location = East of [[Thena]], in the Anrai Ocean | Area = x | Regions = x | MajorCities = x | Population = x | Inhabitants = x | Language = x | Polities = x | FirstInhabited = x | Events = x }} '''Lovyrn''' is The main regions of Lovyrn are the northern forests and the northern mediterranean (separated by the north arm of the [[Vyrnaeglir range]]); the western plains and the wide southwestern plains (separated by the main body of the Vyrnaeglir range); the south, composed of the arid southwest [[Lithren desert]], a small central southern patch of monsoon/savanna, and the southeast arid [[Palch steppes]]; and finally the eastern plains and the eastmost plains (separated by the [[Rhunorod range]]). Lovyrn is surrounded by several major islands to the north east, the largest of which, a, forms two thin straits with the main body of Lovyrn as it wraps around to the north and south of the island. The next largest is b, which is about halfway between a and the mainland of [[Thena]]. The third largest, c, is just off the coast of Thena, not far from b. The next largest, d, is north of a and lies east of the main headland in the northeast of Lovyrn. Smaller islands are also scattered around this region, such as a1 to the northeast of a, b1 to the south of b as well as b2 just to b's southeast, the island f which lies off the western coast, and g which lies south of Lovyrn's southern arid coast. Finally, two major islands are found in Lovyrn's interior sea, e and f. E is located somewhat north of the centre point of the inner sea, and f is nestled in the south portion of the sea, enclosed by plains of south Lovyrn. [[File:Lovyrn Climate Zones Map v11.png|thumb|300px|left|The island of Lovyrn with climate zones coloured according to the Koppen Climate classification.]] 7c6f547c94822b108f1df013c5865f06c1464720 Soulsteel 0 276 1390 2023-05-30T12:20:58Z OfficialTerracil 2 Created page with "[[File:Steel billet anvil.jpg|400px|thumb|right|alt=An anvil with a pair of steel billets resting atop it.|Steel is formed into billets for ease of transport and for smithing.]] {{quote|Ready to get back to work?|The soulghost of Thecrin}} [[Soulsteel]] is __TOC__ ==Description== souls can be placed into metal through a little known and arcane process of binding the soul into the metal. While this can be done with any metal, the resultant metal is usually referred..." wikitext text/x-wiki [[File:Steel billet anvil.jpg|400px|thumb|right|alt=An anvil with a pair of steel billets resting atop it.|Steel is formed into billets for ease of transport and for smithing.]] {{quote|Ready to get back to work?|The soulghost of Thecrin}} [[Soulsteel]] is __TOC__ ==Description== souls can be placed into metal through a little known and arcane process of binding the soul into the metal. While this can be done with any metal, the resultant metal is usually referred to as soulsteel regardless. ==Uses== ==History== == References == {{Ethyr}} {{MetalsMinerals}} [[Category:Material]] [[Category:Metal]] [[Category:Ethyr]] 36abc635649085739b4ff8007149acaee1e79b48 1391 1390 2023-05-30T13:00:28Z OfficialTerracil 2 wikitext text/x-wiki [[File:Steel billet anvil.jpg|300px|thumb|right|alt=A soulghost visibly manifesting above the material they are infused into.]] {{quote|Ready to get back to work?|The soulghost of Thecrin}} [[Soulsteel]] is a generic term for any metal that has been infused with an intelligence as a result of a soul being added into it through wyrd ethyric soulmagic. __TOC__ ==Description== souls can be placed into metal through a little known and arcane process of binding the soul into the metal. While this can be done with any metal, the resultant metal is usually referred to as soulsteel regardless. A soulghost exists within the metal in a manner similar to how a soul exists within a physical body. However, the major difference is the architecture of the physical brain being missing and as a result, the mind cannot grow and learn, and will instead merely exist as it did at the time of its harvesting from the brain. The soulghost will degrade over time, but the length of time it takes for it to degrade to a noticeable degree or to a non-functional degree varies greatly depending on a variety of factors and is still poorly understood. The soul within the material can on occasion manifest itself as a small transparent ghost. The ghost must touch the material, and such a display uses light-ethyr which must be supplied. ==Uses== ==History== == References == {{Ethyr}} {{MetalsMinerals}} [[Category:Material]] [[Category:Metal]] [[Category:Ethyr]] 842f3a0dc86e0f98bfe4c1a39c2c6b74713969c3 Wyrd-Ethyr 0 154 1392 1301 2023-05-30T13:00:59Z OfficialTerracil 2 /* Soul */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field]] due to decay is known as '''wyrd-ethyr'''. Not all interactions due to decay perturb the ethyric field, but of the ones that do, there exist a few key subdivisions. __TOC__ == Ethyric theory == Wyrd-Ethyr manifests in the universe through decay. When things succumb to the force of entropy, they leave behind thin wisps of ethyr that readily reacts to further cause ruin. On the other hand, it can be used for less destructive purposes such as crystallisation or even summoning light. The exact thing decaying can cause vastly different flavours of ethyr to be manifested, from the release of soul ethyr as souls or ethyr decay, to the arcane void ethyr released through harvesting vacuum energy. == Flavours == Theme: decay There are four main flavours of wyrd-ethyr, each of which are derived from their according origin. There are often subsets to the main flavours. === Wyrd === Wyrd flavour wyrd-ethyr is released through radioactive decay. Beta decay converting a proton to a neutron or vice versa causes a release of wyrd energy, which can be used to power wyrd spells. The most common practitioners are usually scholars, applying alchemical knowledge to ethyr. In fact, there is a considerable degree of partnership between wyrd and light ethyr scholars. Alchemical studies have usually been the purview of the latter due to chemical flavour light ethyr both finding its source in, and being indispensable for, chemical reactions. However, the link between light ethyr and wyrd ethyr is further reinforced by the existence of 'key' spells, which are light ethyr spells that can draw out wyrd to the same degree of efficacy as dedicated wyrd spells. This has caused the alliance between mages of the two separate schools to engage in open discourse and research, expanding the knowledge of these types of ethyr. Regardless, wyrd-ethyr from radiation is a dangerous game to play. It has become common to expect wyrd practitioners to suffer from "wizard's death" far more often than other wizards. This term usually refers to the assorted skin damage; bleeding from the eyes, nose, and gums; nausea and vomiting; and weakness and fatigue that wizards experience when exposed to these sources of wyrd. The degree of power it provides, both through the abilities themselves and through the prestige it grants, are however usually considered worth it to the budding mage acolyte who discovers his ability to manipulate wyrd ethyr. Source – radioactive decay Uses – === Soul === Soul slowly decaying. Also ethyric decay, as other sources of ethyr will slowly convert to soul/wyrd ethyr over time if unused. Unused wyrd ethyr will not decay? Or will fuel other things into decaying? Source – souls or ethyr decaying Uses – putting souls into constructs, either to harvest for energy or to preserve the intelligence of a soul and === Death === Decay of bond between mind and body. This is the same as the bond between soul and body, or ethyr and matter. Breaking these bonds will result in death flavour ethyr. Source – decay of bond between mind and body (soul disconnection, breaking a bond releases energy!) Uses – === Void === Decay of the energy of the void. Source – energy from the void, decaying particles etc Uses – == Mechanics == === Source === Wyrd - Radioactive decay. Soul - Soul slowly decaying. Death - Decay of the bond between mind and body. Somehow acquire ethyr from death, the act of severing the soul from the body perhaps? Do all living things have souls or only the ones with sapience/free will? Void - Decay of the energy of the void. Antiparticle annihilations are technically decay (quantum vacuum fluctuations) === Application === Wyrd - Spells themed around radioactivity, perhaps? Soul - Binding souls. Creating ai, especially binding into artefacts. Manipulating the Domain? Death - Could it be used to perform murderous atrocities? Void - Use wyrd to draw out wyrd ethyr from thin air - hack the system for renewable ethyr energy (but vastly dangerous). Also maybe a source of actual energy, too. === Further Ideas === Light-ethyr key spell is needed to be able to extract extra wyrd ethyr from radioactive materials Radioactive materials - use key spell to siphon off ethyr by inducing further beta decay. Can use wyrd flavour ethyr on casting wyrd spells. What would these spells do?? Soul - The decay of things such as souls can also release wyrd ethyr slowly. Souls are potentially just ethyr, so if this is canonised it means other ethyr types can decay into wyrd ethyr. What ethyr type is a soul??? Used to power pyramid beacons. Not sure what needs to be done to make this fit nicely. Death - Somehow can acquire ethyr from death, either the act of severing the soul from the body perhaps? Do all living things have souls or just ones with sapience/free will?? Void - Antiparticle annihilations are technically decay, so quantum vacuum fluctuations can be exploited using wyrd to draw out further wyrd from thin air. Most powerful and feared wizards as they have infinite power reserves technically. Super powerful evil wizard character who is feared by all. Secretly he is almost killing himself due to pulling ethyr from the void. 1) use wyrd ethyr to create some sort of quantum decay engine (look into forerunners vacuum decay energy things) 2) use this to draw further power and use excess quantities of ethyr for nefarious reasons. Body's ATP becomes the main limiting factor here, then. Wyrd magic is the final subset of decay magic, and is often known as blue magic, or wyrdlore. The act of drawing power from wyrdstones, elemental ores that are prized for their magical energy. As the wizard draws power from the stones, they glow blue and all life nearby withers, corrupts, or mutates. The 'wizard's death' awaits any who practice this magic without protection and in some places permission must be sought before engaging in this field legally. (Uranium radiation magic) == History == == Notable Practitioners == == References == {{EthyrType | Name = '''Wyrd-Ethyr''' | Flavours = [[Wyrd-Ethyr#Wyrd|Wyrd]] · [[Wyrd-Ethyr#Soul|Soul]] · [[Wyrd-Ethyr#Death|Death]] · [[Wyrd-Ethyr#Void|Void]] | Concepts = [[Magesight]] ([[Magesight#Wyrd-Ethyr_Colours|''Wyrd-Ethyr Colours'']]) }} {{Ethyr}} 468fded627a4642dba39a502097368ad9eb93383 File:Potash.png 6 277 1393 2023-05-30T17:57:31Z OfficialTerracil 2 wikitext text/x-wiki A handful of red coarse potash. 06fe5a0fb75a4a28017dbe6652dc90163450d75c Potash 0 278 1394 2023-05-30T18:21:27Z OfficialTerracil 2 Created page with "[[File:Potash.png|300px|thumb|right|alt=A hand holding a pile of a coarse red gravel substance.|Potash is technically a form of salt.]] {{quote|Pot ash? Aye, useful stuff, that is.|Unnamed farmer}} [[Potash]] is a powdery substance that can either be mined as a type of salt or created. The name derives from pot ash, plant ashes or wood ash soaked in water in a pot, the primary means of manufacturing potash. The substance was principally obtained by leaching the ashes..." wikitext text/x-wiki [[File:Potash.png|300px|thumb|right|alt=A hand holding a pile of a coarse red gravel substance.|Potash is technically a form of salt.]] {{quote|Pot ash? Aye, useful stuff, that is.|Unnamed farmer}} [[Potash]] is a powdery substance that can either be mined as a type of salt or created. The name derives from pot ash, plant ashes or wood ash soaked in water in a pot, the primary means of manufacturing potash. The substance was principally obtained by leaching the ashes of land and sea plants, and primarily relied on broadleafed trees, so artificial potash production was most common in temperate heavily wooded areas. In contrast, the more arid tropics were a more reliable source of naturally occurring potash deposits in pink lakes or salt mines. __TOC__ ==Uses== Potash can be used in a wide variety of contexts as it can allow for bleaching of textiles, makes the creation of glass and ceramics easier, and is an important ingredient in making soap. ==History== Potash has been used since the Bronze Age. From about 200 years BP, potash has been mined in several locations, including in the Eastern Rift Valley. It quickly became an important international trade commodity. It is estimated that Petannia has imported almost 2 million sacks of potash per year in recent decades. == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] 25c0dc39d4f978d38e6fa479c2b301e040c21062 1395 1394 2023-06-02T15:21:22Z OfficialTerracil 2 wikitext text/x-wiki [[File:Potash.png|300px|thumb|right|alt=A hand holding a pile of a coarse red gravel substance.|Potash is technically a form of salt.]] {{quote|Pot ash? Aye, useful stuff, that is; makes my barley sprout much faster!|Unnamed farmer}} [[Potash]] is a powdery substance that can either be mined as a type of salt or created. The name derives from pot ash, plant ashes or wood ash soaked in water in a pot, the primary means of manufacturing potash. The substance was principally obtained by leaching the ashes of land and sea plants, and primarily relied on broadleafed trees, so artificial potash production was most common in temperate heavily wooded areas. In contrast, the more arid tropics were a more reliable source of naturally occurring potash deposits in pink lakes or salt mines. __TOC__ ==Uses== Potash can be used in a wide variety of contexts as it can allow for bleaching of textiles, makes the creation of glass and ceramics easier, and is an important ingredient in making soap. In more recent times it has started seeing heavy use for farming as it serves as a potent fertiliser. ==History== Potash has been used since the Bronze Age. From about 200 years BP, potash has been mined in several locations, including in the Eastern Rift Valley. It quickly became an important international trade commodity. It is estimated that Petannia has imported almost 2 million sacks of potash per year in recent decades. == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] 92630c53a45236558d26d43aa500f434dd8f3374 Ecology 0 141 1396 1296 2023-06-03T15:31:33Z OfficialTerracil 2 /* Thena */ wikitext text/x-wiki [[File:Little plant.jpg|300px|thumb|right|alt=Little green plant.|The flora and fauna of Terracil is the source of much beauty.]] The '''ecology''' of [[Terracil]] is, on the whole, usually familiar to someone from Earth but with some key differences. In response to the unique circumstances created by [[Sun|an F6 star]] and with [[ethyr]] available, the flora on [[Terracil]] evolved a variety of types of chlorophyll to deal with the sun's radiation. One way they do this is by making use of [[Light-Ethyr#Life-Ethyr|life-ethyr]] to sustain growth despite the inefficiency. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. __TOC__ In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage at the cost of less efficient photosynthesis. Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the complement of the peak stellar output at the cost of the danger of sunburns. This has resulted in plants surviving in latitudes higher than one would expect plants to be on Earth. These types of chlorophyll coexist in more temperate regions and as a result there is variety to the colours plants can be across the world, with green still being the dominant colour of plant growth as the blues and yellows mix. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling than on Earth. Furthermore, a mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. As a result, the extant fauna on Terracil ranges from continents dominated by mammals, derived avialans, or non-avian dinosaurs, as well as the many sapient species that inhabit the planet. ==Biogeographic Regions== === Thena === [[File:Thena globe cropped.png|thumb|right|alt=Map with the main continent highlighted in green|Thena's location on the globe]] The continent of [[Thena]] is one of the main 5 biogeographic realms constituting Terracil's surface. Thena is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * [[Lovyrn]] The dominant fauna of Thena consists of derived avialan dinosaurs including dragons, and mammals, usually <decide between monotreme, marsupial, or placental varieties>. Some examples include: * Wyverns === Meli === The Meli is divided into the following bioregions: * The desert belt - A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. {{quote|Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed.|Excerpt from a tale set in the central lake-oases in meli land}} The dominant fauna of the Meli continent consists of non-avian dinosaurs, with species of theropods, sauropods, and various clades of ornithopods adapted to the different bioregions that can be found here. Mammal species are also present here, as are birds, other reptilians such as squamates, suchians, and testudines, and also amphibians. === Itza === The Itza continent is partially connected to Eur, the largest of the main biogeographic realms, and is located east of Meli and south/west of Eur. Itza is divided into the following bioregions: * Jungles - Dominated by Itzatecah * Southern Savannah - Itzatecah colonies * Northern Desert - Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. * Northern Mediterranean * Southern Temperate - Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. The dominant fauna of the NA consists of xxx such as: === Eur === By far the largest continent, Eur stretches from the W'ha island in the west to the eastmost point of Shimei, and stretching from the icy tundras near the north pole through to the mediterranean of the southern hemisphere at its southmost tip. Paleo-modern, Manush * Asi Modern, Manu+Drokha == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * [[Dragonblood]] trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves. Perhaps an extract can be used to coat armour to make it reflective/invisible-y? * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like. Yellow horned jelly melon and green jelly melon. * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine. Perhaps some invertebrate that grows a thin calcium shell the size and shape of a large olive? More likely to be a grain, like a popped kernel that expands into a shell or just deepfried dough like a golguppa puri. * [[Purpleheart]] tree - A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of cheap but low quality purple dye. * [[Ropevine]]s are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * [[Bunchberries]]! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === A staple food, staple crop, or simply a staple, is a food that is eaten often and in such quantities that it constitutes a dominant portion of a standard diet for a given person or group of people, supplying a large fraction of energy needs and generally forming a significant proportion of the intake of other nutrients as well. The people of Terracil have many different staple crops, but while they vary place to place, they typically are inexpensive or readily available foods that supply one or more of the macronutrients and micronutrients needed for survival and health: carbohydrates, proteins, fats, minerals, and vitamins. Typical examples include tubers and roots, grains, legumes, and seeds. Among them, cereals, legumes, tubers, and roots account for about 90% of the world's food calories intake. Early agricultural civilizations valued the foods that they established as staples because, in addition to providing necessary nutrition, they generally are suitable for storage over long periods of time without decay. Such nonperishable foods are the only possible staples during seasons of shortage, such as dry seasons or cold temperate winters, against which times harvests have been stored. During seasons of plenty, wider choices of foods may be available. * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? Quinoa is a good example. (Quinoa cannot handle midsummer frosts but is happy with most temps and altitudes) * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === India + SE Asia: South India: Basil, Turmeric, Black Pepper, Curry Mixture. Cinnamon East: Ginger, licorice, sugar (cane) Oceanea islands: Clove, Mace, Nutmeg, Mexico: Paprika, vanilla, cacao (from amazon?) Iran: Hot arid climate. Coriander, Cumin. Cardamom. Mediterranean: Bay leaf, chamomile, fennel, lavender, mint, mustard (turnips, cabbage, broccoli, cauliflower, canola) oregano, saffron, rosemary, sage, thyme, dill, parsley. Jamaice: Allspice Amazon: Cayenne Central Asia: Garlic South China: Jasmine East Coast US: Sassafras (temperate wet climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== * '''Sauropsida/Reptilia''' ** Sauria *** Lepidosauromorpha **** ''Rib gliding lizards'' ***** '''Rhynchocephalia''' ****** ''Tuataras'' ***** '''Squamata''' ****** ''Lizards'' and ''Snakes'' and ''Mosasaurs'' *** Archosauromorpha **** Pan-Testudines ***** ''Turtles'' ***** Eosauropterygia ****** ''Plesiosaurs'' ******* ''Pliosaurs'' **** Ichthyosauromorpha ***** ''Ichthyosaurs'' **** Pan-Archosauria ***** ''Tanystropheus'' ***** '''Archosauria''' ===== Archosaurs ===== * '''Pseudosuchia''' ** Suchia *** Loricata **** ''Crocodiles'' * '''Avemetatarsalia''' ** Aphanosauria *** Postaphanosauridae **** ''Incolapalus'' **** Melinoridae ***** ''Orthipalus'' ****** ''Parmelinoratus'' ******* '''''[[Melinorati]]''''' ** Ornithodira *** Pterosauria **** '''''[[Pterosaurs]]''''' *** Dinosauromorpha **** Lagerpetidae ***** '''''[[Tzikink]]''''' **** Dinosauriformes ***** '''Dinosauria''' ****** '''Ornithischia''' ******* Thyreophora ******** ''Stegosaurs'' ******** ''Ankylosaurs'' ******* Neornithischia ******** Marginocephalia ********* ''Pachycephalosaurs'' ********* ''Ceratopsids'' ******** Ornithopoda ********* ''Elasmarids'' ********* Iguanodontia ********** ''Hadrosaurs'' ****** '''Saurischia''' ******* Sauropodomorpha ******** Sauropoda ********* ''Diplodocids'', ''Amargasaurs'' ********* ''Macronaria'', ''Titanosaurs'', ''Saltasaurs'' ******* Theropoda ******** Coelophysoids ******** Averostra ********* ''Ceratosaurs'' ********* Tetanurae ********** ''Megalosaurs'' ********** Avetheropoda *********** ''Allosaurs'' *********** Coelurosauria ************ ''Tyrannosaurs'' ************* ''Compsognathids'' ************* '''Maniraptoriformes''' Maniraptoriformes are highly diverse and as such the group deserves a closer look, so it continues below. These were dinosaurs with pennaceous feathers and wings. * '''Maniraptoriformes''' ** ''Ornithomimids'', ''Deinocheirids'' ** Maniraptora *** ''Alvarezsaurs'' **** ''Therizinosaurs'' **** Pennaraptora ***** ''Oviraptorids'' ***** Paraves ****** Scansoriopterygidae ******* ''Yi qi'', '''''[[Wyverns]]''''' ****** ''Dromaeosaurs'' ******* ''Unenlagiids'' ****** ''Troodontids'' ****** Avialae ******* ''Birds'' ******** ''Palaeognathae'' ********* ''Ostriches'', ''Rheas'', ''Kiwis'', ''Emus'', ''Cassowaries'' ******** ''Neognaths'' ********* ''Chickens'', ''Ducks'' ********** ''Flamingos, Pigeons, Cuckoos, Cranes, Hummingbirds,'' *********** ''Loons, Penguins, Storks, Cormorants, Pelicans, Herons, Ibises'' *********** ''Vultures, birds of prey (Hawks, Eagles, Kites), Owls, Quetzals, Hornbills, Kingfishers, Woodpeckers, '''[[Terror Birds]]''' & Seriemas, Falcons, Parrots'' ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'' ****** ''Lesser Apes'' ******* ''Greater Apes'' ******** '''''[[Manush]]''''', '''''[[Myaner]]''''', '''''[[Drokha]]''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** '''Ungulates''' ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** Ferae ****** ''Pangolins'' ****** '''Carnivora''' ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' ==References== {{Peoples}} [[Category:Ecology]] [[Category:Reptiles]] [[Category:Mammals]] [[Category:ContinentX]] c32b68aefb41e57cb4e9082ade9d42e68d7e7ad8 1397 1396 2023-06-06T11:00:15Z OfficialTerracil 2 wikitext text/x-wiki [[File:Little plant.jpg|300px|thumb|right|alt=Little green plant.|The flora and fauna of Terracil is the source of much beauty.]] The '''ecology''' of [[Terracil]] is, on the whole, usually familiar to someone from Earth but with some key differences. In response to the unique circumstances created by [[Sun|an F6 star]] and with [[ethyr]] available, the flora on [[Terracil]] evolved a variety of types of chlorophyll to deal with the sun's radiation. One way they do this is by making use of [[Light-Ethyr#Life-Ethyr|life-ethyr]] to promote growth despite the usual drawbacks animals experience. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. __TOC__ In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage. Though this comes at the cost of less efficient photosynthesis, the sheer abundance of luminiferous and viridaerious ethyr more than compensates and makes these tropical regions particularly lush. Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the complement of the peak stellar output. Though this comes at the cost of higher likelihood of sunburns in areas with more direct sustained sunlight, this has resulted in the yellow-orange plants surviving in latitudes higher than one would expect plants to thrive on Earth. These types of chlorophyll coexist in more temperate regions and as a result there is variety to the colours plants can be across the world, with green still being the dominant colour of plant growth as the blues and yellows mix. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling than on Earth. Furthermore, a mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. As a result, the extant fauna on Terracil ranges from continents dominated by mammals, derived avialans, or non-avian dinosaurs, as well as the many sapient species that inhabit the planet. ==Biogeographic Regions== === Thena === [[File:Thena globe cropped.png|thumb|right|alt=Map with the main continent highlighted in green|Thena's location on the globe]] The continent of [[Thena]] is one of the main 5 biogeographic realms constituting Terracil's surface. Thena is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * [[Lovyrn]] The dominant fauna of Thena consists of derived avialan dinosaurs including dragons, and mammals, usually <decide between monotreme, marsupial, or placental varieties>. Some examples include: * Wyverns === Meli === The Meli is divided into the following bioregions: * The desert belt - A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. {{quote|Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed.|Excerpt from a tale set in the central lake-oases in meli land}} The dominant fauna of the Meli continent consists of non-avian dinosaurs, with species of theropods, sauropods, and various clades of ornithopods adapted to the different bioregions that can be found here. Mammal species are also present here, as are birds, other reptilians such as squamates, suchians, and testudines, and also amphibians. === Itza === The Itza continent is partially connected to Eur, the largest of the main biogeographic realms, and is located east of Meli and south/west of Eur. Itza is divided into the following bioregions: * Jungles - Dominated by Itzatecah * Southern Savannah - Itzatecah colonies * Northern Desert - Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. * Northern Mediterranean * Southern Temperate - Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. The dominant fauna of the NA consists of xxx such as: === Eur === By far the largest continent, Eur stretches from the W'ha island in the west to the eastmost point of Shimei, and stretching from the icy tundras near the north pole through to the mediterranean of the southern hemisphere at its southmost tip. Paleo-modern, Manush * Asi Modern, Manu+Drokha == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * [[Dragonblood]] trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves. Perhaps an extract can be used to coat armour to make it reflective/invisible-y? * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like. Yellow horned jelly melon and green jelly melon. * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine. Perhaps some invertebrate that grows a thin calcium shell the size and shape of a large olive? More likely to be a grain, like a popped kernel that expands into a shell or just deepfried dough like a golguppa puri. * [[Purpleheart]] tree - A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of cheap but low quality purple dye. * [[Ropevine]]s are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * [[Bunchberries]]! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === A staple food, staple crop, or simply a staple, is a food that is eaten often and in such quantities that it constitutes a dominant portion of a standard diet for a given person or group of people, supplying a large fraction of energy needs and generally forming a significant proportion of the intake of other nutrients as well. The people of Terracil have many different staple crops, but while they vary place to place, they typically are inexpensive or readily available foods that supply one or more of the macronutrients and micronutrients needed for survival and health: carbohydrates, proteins, fats, minerals, and vitamins. Typical examples include tubers and roots, grains, legumes, and seeds. Among them, cereals, legumes, tubers, and roots account for about 90% of the world's food calories intake. Early agricultural civilizations valued the foods that they established as staples because, in addition to providing necessary nutrition, they generally are suitable for storage over long periods of time without decay. Such nonperishable foods are the only possible staples during seasons of shortage, such as dry seasons or cold temperate winters, against which times harvests have been stored. During seasons of plenty, wider choices of foods may be available. * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? Quinoa is a good example. (Quinoa cannot handle midsummer frosts but is happy with most temps and altitudes) * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === India + SE Asia: South India: Basil, Turmeric, Black Pepper, Curry Mixture. Cinnamon East: Ginger, licorice, sugar (cane) Oceanea islands: Clove, Mace, Nutmeg, Mexico: Paprika, vanilla, cacao (from amazon?) Iran: Hot arid climate. Coriander, Cumin. Cardamom. Mediterranean: Bay leaf, chamomile, fennel, lavender, mint, mustard (turnips, cabbage, broccoli, cauliflower, canola) oregano, saffron, rosemary, sage, thyme, dill, parsley. Jamaice: Allspice Amazon: Cayenne Central Asia: Garlic South China: Jasmine East Coast US: Sassafras (temperate wet climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== * '''Sauropsida/Reptilia''' ** Sauria *** Lepidosauromorpha **** ''Rib gliding lizards'' ***** '''Rhynchocephalia''' ****** ''Tuataras'' ***** '''Squamata''' ****** ''Lizards'' and ''Snakes'' and ''Mosasaurs'' *** Archosauromorpha **** Pan-Testudines ***** ''Turtles'' ***** Eosauropterygia ****** ''Plesiosaurs'' ******* ''Pliosaurs'' **** Ichthyosauromorpha ***** ''Ichthyosaurs'' **** Pan-Archosauria ***** ''Tanystropheus'' ***** '''Archosauria''' ===== Archosaurs ===== * '''Pseudosuchia''' ** Suchia *** Loricata **** ''Crocodiles'' * '''Avemetatarsalia''' ** Aphanosauria *** Postaphanosauridae **** ''Incolapalus'' **** Melinoridae ***** ''Orthipalus'' ****** ''Parmelinoratus'' ******* '''''[[Melinorati]]''''' ** Ornithodira *** Pterosauria **** '''''[[Pterosaurs]]''''' *** Dinosauromorpha **** Lagerpetidae ***** '''''[[Tzikink]]''''' **** Dinosauriformes ***** '''Dinosauria''' ****** '''Ornithischia''' ******* Thyreophora ******** ''Stegosaurs'' ******** ''Ankylosaurs'' ******* Neornithischia ******** Marginocephalia ********* ''Pachycephalosaurs'' ********* ''Ceratopsids'' ******** Ornithopoda ********* ''Elasmarids'' ********* Iguanodontia ********** ''Hadrosaurs'' ****** '''Saurischia''' ******* Sauropodomorpha ******** Sauropoda ********* ''Diplodocids'', ''Amargasaurs'' ********* ''Macronaria'', ''Titanosaurs'', ''Saltasaurs'' ******* Theropoda ******** Coelophysoids ******** Averostra ********* ''Ceratosaurs'' ********* Tetanurae ********** ''Megalosaurs'' ********** Avetheropoda *********** ''Allosaurs'' *********** Coelurosauria ************ ''Tyrannosaurs'' ************* ''Compsognathids'' ************* '''Maniraptoriformes''' Maniraptoriformes are highly diverse and as such the group deserves a closer look, so it continues below. These were dinosaurs with pennaceous feathers and wings. * '''Maniraptoriformes''' ** ''Ornithomimids'', ''Deinocheirids'' ** Maniraptora *** ''Alvarezsaurs'' **** ''Therizinosaurs'' **** Pennaraptora ***** ''Oviraptorids'' ***** Paraves ****** Scansoriopterygidae ******* ''Yi qi'', '''''[[Wyverns]]''''' ****** ''Dromaeosaurs'' ******* ''Unenlagiids'' ****** ''Troodontids'' ****** Avialae ******* ''Birds'' ******** ''Palaeognathae'' ********* ''Ostriches'', ''Rheas'', ''Kiwis'', ''Emus'', ''Cassowaries'' ******** ''Neognaths'' ********* ''Chickens'', ''Ducks'' ********** ''Flamingos, Pigeons, Cuckoos, Cranes, Hummingbirds,'' *********** ''Loons, Penguins, Storks, Cormorants, Pelicans, Herons, Ibises'' *********** ''Vultures, birds of prey (Hawks, Eagles, Kites), Owls, Quetzals, Hornbills, Kingfishers, Woodpeckers, '''[[Terror Birds]]''' & Seriemas, Falcons, Parrots'' ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'' ****** ''Lesser Apes'' ******* ''Greater Apes'' ******** '''''[[Manush]]''''', '''''[[Myaner]]''''', '''''[[Drokha]]''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** '''Ungulates''' ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** Ferae ****** ''Pangolins'' ****** '''Carnivora''' ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' ==References== {{Peoples}} [[Category:Ecology]] [[Category:Reptiles]] [[Category:Mammals]] [[Category:ContinentX]] 121bcb2b11f7fce50bd3c4d40386c8e760b8181e 1399 1397 2023-06-07T11:29:30Z OfficialTerracil 2 /* Meli */ wikitext text/x-wiki [[File:Little plant.jpg|300px|thumb|right|alt=Little green plant.|The flora and fauna of Terracil is the source of much beauty.]] The '''ecology''' of [[Terracil]] is, on the whole, usually familiar to someone from Earth but with some key differences. In response to the unique circumstances created by [[Sun|an F6 star]] and with [[ethyr]] available, the flora on [[Terracil]] evolved a variety of types of chlorophyll to deal with the sun's radiation. One way they do this is by making use of [[Light-Ethyr#Life-Ethyr|life-ethyr]] to promote growth despite the usual drawbacks animals experience. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. __TOC__ In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage. Though this comes at the cost of less efficient photosynthesis, the sheer abundance of luminiferous and viridaerious ethyr more than compensates and makes these tropical regions particularly lush. Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the complement of the peak stellar output. Though this comes at the cost of higher likelihood of sunburns in areas with more direct sustained sunlight, this has resulted in the yellow-orange plants surviving in latitudes higher than one would expect plants to thrive on Earth. These types of chlorophyll coexist in more temperate regions and as a result there is variety to the colours plants can be across the world, with green still being the dominant colour of plant growth as the blues and yellows mix. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling than on Earth. Furthermore, a mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. As a result, the extant fauna on Terracil ranges from continents dominated by mammals, derived avialans, or non-avian dinosaurs, as well as the many sapient species that inhabit the planet. ==Biogeographic Regions== === Thena === [[File:Thena globe cropped.png|thumb|right|alt=Map with the main continent highlighted in green|Thena's location on the globe]] The continent of [[Thena]] is one of the main 5 biogeographic realms constituting Terracil's surface. Thena is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * [[Lovyrn]] The dominant fauna of Thena consists of derived avialan dinosaurs including dragons, and mammals, usually <decide between monotreme, marsupial, or placental varieties>. Some examples include: * Wyverns === Meli === [[File:Globe cropped Meli.png|300px|thumb|right]] The Meli is divided into the following bioregions: * The desert belt - A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. {{quote|Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed.|Excerpt from a tale set in the central lake-oases in meli land}} The dominant fauna of the Meli continent consists of non-avian dinosaurs, with species of theropods, sauropods, and various clades of ornithopods adapted to the different bioregions that can be found here. Mammal species are also present here, as are birds, other reptilians such as squamates, suchians, and testudines, and also amphibians. === Itza === The Itza continent is partially connected to Eur, the largest of the main biogeographic realms, and is located east of Meli and south/west of Eur. Itza is divided into the following bioregions: * Jungles - Dominated by Itzatecah * Southern Savannah - Itzatecah colonies * Northern Desert - Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. * Northern Mediterranean * Southern Temperate - Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. The dominant fauna of the NA consists of xxx such as: === Eur === By far the largest continent, Eur stretches from the W'ha island in the west to the eastmost point of Shimei, and stretching from the icy tundras near the north pole through to the mediterranean of the southern hemisphere at its southmost tip. Paleo-modern, Manush * Asi Modern, Manu+Drokha == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * [[Dragonblood]] trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves. Perhaps an extract can be used to coat armour to make it reflective/invisible-y? * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like. Yellow horned jelly melon and green jelly melon. * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine. Perhaps some invertebrate that grows a thin calcium shell the size and shape of a large olive? More likely to be a grain, like a popped kernel that expands into a shell or just deepfried dough like a golguppa puri. * [[Purpleheart]] tree - A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of cheap but low quality purple dye. * [[Ropevine]]s are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * [[Bunchberries]]! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === A staple food, staple crop, or simply a staple, is a food that is eaten often and in such quantities that it constitutes a dominant portion of a standard diet for a given person or group of people, supplying a large fraction of energy needs and generally forming a significant proportion of the intake of other nutrients as well. The people of Terracil have many different staple crops, but while they vary place to place, they typically are inexpensive or readily available foods that supply one or more of the macronutrients and micronutrients needed for survival and health: carbohydrates, proteins, fats, minerals, and vitamins. Typical examples include tubers and roots, grains, legumes, and seeds. Among them, cereals, legumes, tubers, and roots account for about 90% of the world's food calories intake. Early agricultural civilizations valued the foods that they established as staples because, in addition to providing necessary nutrition, they generally are suitable for storage over long periods of time without decay. Such nonperishable foods are the only possible staples during seasons of shortage, such as dry seasons or cold temperate winters, against which times harvests have been stored. During seasons of plenty, wider choices of foods may be available. * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? Quinoa is a good example. (Quinoa cannot handle midsummer frosts but is happy with most temps and altitudes) * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === India + SE Asia: South India: Basil, Turmeric, Black Pepper, Curry Mixture. Cinnamon East: Ginger, licorice, sugar (cane) Oceanea islands: Clove, Mace, Nutmeg, Mexico: Paprika, vanilla, cacao (from amazon?) Iran: Hot arid climate. Coriander, Cumin. Cardamom. Mediterranean: Bay leaf, chamomile, fennel, lavender, mint, mustard (turnips, cabbage, broccoli, cauliflower, canola) oregano, saffron, rosemary, sage, thyme, dill, parsley. Jamaice: Allspice Amazon: Cayenne Central Asia: Garlic South China: Jasmine East Coast US: Sassafras (temperate wet climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== * '''Sauropsida/Reptilia''' ** Sauria *** Lepidosauromorpha **** ''Rib gliding lizards'' ***** '''Rhynchocephalia''' ****** ''Tuataras'' ***** '''Squamata''' ****** ''Lizards'' and ''Snakes'' and ''Mosasaurs'' *** Archosauromorpha **** Pan-Testudines ***** ''Turtles'' ***** Eosauropterygia ****** ''Plesiosaurs'' ******* ''Pliosaurs'' **** Ichthyosauromorpha ***** ''Ichthyosaurs'' **** Pan-Archosauria ***** ''Tanystropheus'' ***** '''Archosauria''' ===== Archosaurs ===== * '''Pseudosuchia''' ** Suchia *** Loricata **** ''Crocodiles'' * '''Avemetatarsalia''' ** Aphanosauria *** Postaphanosauridae **** ''Incolapalus'' **** Melinoridae ***** ''Orthipalus'' ****** ''Parmelinoratus'' ******* '''''[[Melinorati]]''''' ** Ornithodira *** Pterosauria **** '''''[[Pterosaurs]]''''' *** Dinosauromorpha **** Lagerpetidae ***** '''''[[Tzikink]]''''' **** Dinosauriformes ***** '''Dinosauria''' ****** '''Ornithischia''' ******* Thyreophora ******** ''Stegosaurs'' ******** ''Ankylosaurs'' ******* Neornithischia ******** Marginocephalia ********* ''Pachycephalosaurs'' ********* ''Ceratopsids'' ******** Ornithopoda ********* ''Elasmarids'' ********* Iguanodontia ********** ''Hadrosaurs'' ****** '''Saurischia''' ******* Sauropodomorpha ******** Sauropoda ********* ''Diplodocids'', ''Amargasaurs'' ********* ''Macronaria'', ''Titanosaurs'', ''Saltasaurs'' ******* Theropoda ******** Coelophysoids ******** Averostra ********* ''Ceratosaurs'' ********* Tetanurae ********** ''Megalosaurs'' ********** Avetheropoda *********** ''Allosaurs'' *********** Coelurosauria ************ ''Tyrannosaurs'' ************* ''Compsognathids'' ************* '''Maniraptoriformes''' Maniraptoriformes are highly diverse and as such the group deserves a closer look, so it continues below. These were dinosaurs with pennaceous feathers and wings. * '''Maniraptoriformes''' ** ''Ornithomimids'', ''Deinocheirids'' ** Maniraptora *** ''Alvarezsaurs'' **** ''Therizinosaurs'' **** Pennaraptora ***** ''Oviraptorids'' ***** Paraves ****** Scansoriopterygidae ******* ''Yi qi'', '''''[[Wyverns]]''''' ****** ''Dromaeosaurs'' ******* ''Unenlagiids'' ****** ''Troodontids'' ****** Avialae ******* ''Birds'' ******** ''Palaeognathae'' ********* ''Ostriches'', ''Rheas'', ''Kiwis'', ''Emus'', ''Cassowaries'' ******** ''Neognaths'' ********* ''Chickens'', ''Ducks'' ********** ''Flamingos, Pigeons, Cuckoos, Cranes, Hummingbirds,'' *********** ''Loons, Penguins, Storks, Cormorants, Pelicans, Herons, Ibises'' *********** ''Vultures, birds of prey (Hawks, Eagles, Kites), Owls, Quetzals, Hornbills, Kingfishers, Woodpeckers, '''[[Terror Birds]]''' & Seriemas, Falcons, Parrots'' ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'' ****** ''Lesser Apes'' ******* ''Greater Apes'' ******** '''''[[Manush]]''''', '''''[[Myaner]]''''', '''''[[Drokha]]''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** '''Ungulates''' ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** Ferae ****** ''Pangolins'' ****** '''Carnivora''' ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' ==References== {{Peoples}} [[Category:Ecology]] [[Category:Reptiles]] [[Category:Mammals]] [[Category:ContinentX]] 3c515bf1b909bc63249cba31eeebefafafee190e 1400 1399 2023-06-07T11:29:54Z OfficialTerracil 2 /* Biogeographic Regions */ wikitext text/x-wiki [[File:Little plant.jpg|300px|thumb|right|alt=Little green plant.|The flora and fauna of Terracil is the source of much beauty.]] The '''ecology''' of [[Terracil]] is, on the whole, usually familiar to someone from Earth but with some key differences. In response to the unique circumstances created by [[Sun|an F6 star]] and with [[ethyr]] available, the flora on [[Terracil]] evolved a variety of types of chlorophyll to deal with the sun's radiation. One way they do this is by making use of [[Light-Ethyr#Life-Ethyr|life-ethyr]] to promote growth despite the usual drawbacks animals experience. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. __TOC__ In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage. Though this comes at the cost of less efficient photosynthesis, the sheer abundance of luminiferous and viridaerious ethyr more than compensates and makes these tropical regions particularly lush. Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the complement of the peak stellar output. Though this comes at the cost of higher likelihood of sunburns in areas with more direct sustained sunlight, this has resulted in the yellow-orange plants surviving in latitudes higher than one would expect plants to thrive on Earth. These types of chlorophyll coexist in more temperate regions and as a result there is variety to the colours plants can be across the world, with green still being the dominant colour of plant growth as the blues and yellows mix. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling than on Earth. Furthermore, a mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. As a result, the extant fauna on Terracil ranges from continents dominated by mammals, derived avialans, or non-avian dinosaurs, as well as the many sapient species that inhabit the planet. ==Biogeographic Regions== === Thena === [[File:Thena globe cropped.png|thumb|right|alt=Map with the main continent highlighted in green|Thena's location on the globe]] The continent of [[Thena]] is one of the main 5 biogeographic realms constituting Terracil's surface. Thena is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * [[Lovyrn]] The dominant fauna of Thena consists of derived avialan dinosaurs including dragons, and mammals, usually <decide between monotreme, marsupial, or placental varieties>. Some examples include: * Wyverns === Meli === [[File:Globe cropped Meli.png|300px|thumb|right|alt=Map with the main continent highlighted in green|Thena's location on the globe]] The Meli is divided into the following bioregions: * The desert belt - A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. {{quote|Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed.|Excerpt from a tale set in the central lake-oases in meli land}} The dominant fauna of the Meli continent consists of non-avian dinosaurs, with species of theropods, sauropods, and various clades of ornithopods adapted to the different bioregions that can be found here. Mammal species are also present here, as are birds, other reptilians such as squamates, suchians, and testudines, and also amphibians. === Itza === The Itza continent is partially connected to Eur, the largest of the main biogeographic realms, and is located east of Meli and south/west of Eur. Itza is divided into the following bioregions: * Jungles - Dominated by Itzatecah * Southern Savannah - Itzatecah colonies * Northern Desert - Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. * Northern Mediterranean * Southern Temperate - Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. The dominant fauna of the NA consists of xxx such as: === Eur === By far the largest continent, Eur stretches from the W'ha island in the west to the eastmost point of Shimei, and stretching from the icy tundras near the north pole through to the mediterranean of the southern hemisphere at its southmost tip. Paleo-modern, Manush * Asi Modern, Manu+Drokha == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * [[Dragonblood]] trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves. Perhaps an extract can be used to coat armour to make it reflective/invisible-y? * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like. Yellow horned jelly melon and green jelly melon. * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine. Perhaps some invertebrate that grows a thin calcium shell the size and shape of a large olive? More likely to be a grain, like a popped kernel that expands into a shell or just deepfried dough like a golguppa puri. * [[Purpleheart]] tree - A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of cheap but low quality purple dye. * [[Ropevine]]s are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * [[Bunchberries]]! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === A staple food, staple crop, or simply a staple, is a food that is eaten often and in such quantities that it constitutes a dominant portion of a standard diet for a given person or group of people, supplying a large fraction of energy needs and generally forming a significant proportion of the intake of other nutrients as well. The people of Terracil have many different staple crops, but while they vary place to place, they typically are inexpensive or readily available foods that supply one or more of the macronutrients and micronutrients needed for survival and health: carbohydrates, proteins, fats, minerals, and vitamins. Typical examples include tubers and roots, grains, legumes, and seeds. Among them, cereals, legumes, tubers, and roots account for about 90% of the world's food calories intake. Early agricultural civilizations valued the foods that they established as staples because, in addition to providing necessary nutrition, they generally are suitable for storage over long periods of time without decay. Such nonperishable foods are the only possible staples during seasons of shortage, such as dry seasons or cold temperate winters, against which times harvests have been stored. During seasons of plenty, wider choices of foods may be available. * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? Quinoa is a good example. (Quinoa cannot handle midsummer frosts but is happy with most temps and altitudes) * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === India + SE Asia: South India: Basil, Turmeric, Black Pepper, Curry Mixture. Cinnamon East: Ginger, licorice, sugar (cane) Oceanea islands: Clove, Mace, Nutmeg, Mexico: Paprika, vanilla, cacao (from amazon?) Iran: Hot arid climate. Coriander, Cumin. Cardamom. Mediterranean: Bay leaf, chamomile, fennel, lavender, mint, mustard (turnips, cabbage, broccoli, cauliflower, canola) oregano, saffron, rosemary, sage, thyme, dill, parsley. Jamaice: Allspice Amazon: Cayenne Central Asia: Garlic South China: Jasmine East Coast US: Sassafras (temperate wet climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== * '''Sauropsida/Reptilia''' ** Sauria *** Lepidosauromorpha **** ''Rib gliding lizards'' ***** '''Rhynchocephalia''' ****** ''Tuataras'' ***** '''Squamata''' ****** ''Lizards'' and ''Snakes'' and ''Mosasaurs'' *** Archosauromorpha **** Pan-Testudines ***** ''Turtles'' ***** Eosauropterygia ****** ''Plesiosaurs'' ******* ''Pliosaurs'' **** Ichthyosauromorpha ***** ''Ichthyosaurs'' **** Pan-Archosauria ***** ''Tanystropheus'' ***** '''Archosauria''' ===== Archosaurs ===== * '''Pseudosuchia''' ** Suchia *** Loricata **** ''Crocodiles'' * '''Avemetatarsalia''' ** Aphanosauria *** Postaphanosauridae **** ''Incolapalus'' **** Melinoridae ***** ''Orthipalus'' ****** ''Parmelinoratus'' ******* '''''[[Melinorati]]''''' ** Ornithodira *** Pterosauria **** '''''[[Pterosaurs]]''''' *** Dinosauromorpha **** Lagerpetidae ***** '''''[[Tzikink]]''''' **** Dinosauriformes ***** '''Dinosauria''' ****** '''Ornithischia''' ******* Thyreophora ******** ''Stegosaurs'' ******** ''Ankylosaurs'' ******* Neornithischia ******** Marginocephalia ********* ''Pachycephalosaurs'' ********* ''Ceratopsids'' ******** Ornithopoda ********* ''Elasmarids'' ********* Iguanodontia ********** ''Hadrosaurs'' ****** '''Saurischia''' ******* Sauropodomorpha ******** Sauropoda ********* ''Diplodocids'', ''Amargasaurs'' ********* ''Macronaria'', ''Titanosaurs'', ''Saltasaurs'' ******* Theropoda ******** Coelophysoids ******** Averostra ********* ''Ceratosaurs'' ********* Tetanurae ********** ''Megalosaurs'' ********** Avetheropoda *********** ''Allosaurs'' *********** Coelurosauria ************ ''Tyrannosaurs'' ************* ''Compsognathids'' ************* '''Maniraptoriformes''' Maniraptoriformes are highly diverse and as such the group deserves a closer look, so it continues below. These were dinosaurs with pennaceous feathers and wings. * '''Maniraptoriformes''' ** ''Ornithomimids'', ''Deinocheirids'' ** Maniraptora *** ''Alvarezsaurs'' **** ''Therizinosaurs'' **** Pennaraptora ***** ''Oviraptorids'' ***** Paraves ****** Scansoriopterygidae ******* ''Yi qi'', '''''[[Wyverns]]''''' ****** ''Dromaeosaurs'' ******* ''Unenlagiids'' ****** ''Troodontids'' ****** Avialae ******* ''Birds'' ******** ''Palaeognathae'' ********* ''Ostriches'', ''Rheas'', ''Kiwis'', ''Emus'', ''Cassowaries'' ******** ''Neognaths'' ********* ''Chickens'', ''Ducks'' ********** ''Flamingos, Pigeons, Cuckoos, Cranes, Hummingbirds,'' *********** ''Loons, Penguins, Storks, Cormorants, Pelicans, Herons, Ibises'' *********** ''Vultures, birds of prey (Hawks, Eagles, Kites), Owls, Quetzals, Hornbills, Kingfishers, Woodpeckers, '''[[Terror Birds]]''' & Seriemas, Falcons, Parrots'' ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'' ****** ''Lesser Apes'' ******* ''Greater Apes'' ******** '''''[[Manush]]''''', '''''[[Myaner]]''''', '''''[[Drokha]]''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** '''Ungulates''' ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** Ferae ****** ''Pangolins'' ****** '''Carnivora''' ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' ==References== {{Peoples}} [[Category:Ecology]] [[Category:Reptiles]] [[Category:Mammals]] [[Category:ContinentX]] f43766c669d45703bf3720477ea46d3be49b62b5 File:Globe cropped Meli.png 6 279 1398 2023-06-07T11:29:10Z OfficialTerracil 2 wikitext text/x-wiki View of the globe showing the location of Meli 4f01fc64caf1652e01d1ac373d8dd9d79936f107 The Knights of Tincture 0 280 1401 2023-06-10T15:00:00Z OfficialTerracil 2 Created page with "[[The Knights of Tincture]] are an organisation created by King XXX to serve as both his personal bodyguard, and as agents of the realm. Over time the original organisation has changed to __TOC__ ==History== ===Establishment & Early Years=== The Knights of Tincture were first established by [[King Lecad I]] in [[1103 AD]] and were just three individuals, [[Lord Jaime]] [[Hardshawe]] as [[the Knight of Gules]], [[Sir Henry Bollingbroke]] as [[the Knight of Azure]], and..." wikitext text/x-wiki [[The Knights of Tincture]] are an organisation created by King XXX to serve as both his personal bodyguard, and as agents of the realm. Over time the original organisation has changed to __TOC__ ==History== ===Establishment & Early Years=== The Knights of Tincture were first established by [[King Lecad I]] in [[1103 AD]] and were just three individuals, [[Lord Jaime]] [[Hardshawe]] as [[the Knight of Gules]], [[Sir Henry Bollingbroke]] as [[the Knight of Azure]], and [[Sir William of Grove]] as [[the Knight of Vert]]. These men were selected for their personal loyalty to their king, and they already had an association with their tincture before they were given this position. The arms of [[House Bollingbroke]] are a [[dragon]] argent on an azure field, and azure is their primary house colour. [[House Hardshawe]] have always worn red, hence Lord Jaime's position as the Knight of Gules, and finally [[The Grove]] has historically been associated with green, with vert featuring on every noble and landed house that hails from that region with the notable exception of [[House Targaryen]]. The position of the Knight of Sable was not established until later when Lecad's wife, Lady Arrad of Lissalia, demanded her own bodyguard to protect her, in 1105 AD. For this position, Sir Harwood Ravenhold was chosen, and rumours abound that the man was chosen because he had lost his genitals in a jousing accident 12 years prior. It was not until pressure from the clergy and the judicial arm of government successfully reached the tipping point in 1111 AD did the positions of the Knights of Or and Argent become established, with Lord Hysh An-Nur being knighted as the Knight of Argent and assigned the position of defending the house of Parliament, and Sir Lim Sunset being made the Knight of Or and charged with protecting the head of the Church of Shaan. This arrangement did not persist until the end of Lecad's reign, though, as he remodelled the system in the years prior to his death by assigning each Knight of Tincture with a particular role. Gules, Vert, and Azure remained as the King's Personal Guard at all times. Or became the Queen's Guard following Sir Harwood's death. Sable was assigned to be the Shadow of the Law, and personally served as the only man allowed arms within the House of Parliament. Finally, Argent was made the Defender of the Faith, with this Knight being assigned to defend the current High Priest of Shaan. == Middle Period == The next 150 years following Lecad's death saw little change to his establishment and the positions became somewhat of a tradition and symbol of legitimacy. The Knights would forsake their own house emblems and instead dress entirely in the colour of their position. Though the dynasty might change, the positions held by the Knights of Tincture had come to be expected by the people and as such even the estabishment of the new ruling house, the House of Vallois, did not change this tradition but instead gladly played by it to ensure their own legitimacy in the eyes of both the people and the judicial and religous arms. Knights were replaced as they grew old or died, and during the reign of Nerathic two knights were assigned to each position, but following his death this was reversed to a single knight serving. == Modern Times == The precendent set by Nerathic I was brought back to the fore when the positions of the Knights of Tincture were expanded. Now, there would be a knight who served as the primary in that position, but he was allowed to have his own squires and junior knights who served under him, and all relinquished their house emblems. However, all would replace their emblems with that of the king to show where their foremost loyalty laid. The current holders of the Knights of Tincture are as follows: * Knight of Azure - Sir * Knight of Gules - Sir * Knight of Vert - Lord * Knight of Sable - Sir * Knight of Or - Lord * Knight of Argent - Sir ==References== 7fe320768199af6c9f6882bb0957448e8f938f4d 1402 1401 2023-06-10T15:19:56Z OfficialTerracil 2 /* Modern Times */ wikitext text/x-wiki [[The Knights of Tincture]] are an organisation created by King XXX to serve as both his personal bodyguard, and as agents of the realm. Over time the original organisation has changed to __TOC__ ==History== ===Establishment & Early Years=== The Knights of Tincture were first established by [[King Lecad I]] in [[1103 AD]] and were just three individuals, [[Lord Jaime]] [[Hardshawe]] as [[the Knight of Gules]], [[Sir Henry Bollingbroke]] as [[the Knight of Azure]], and [[Sir William of Grove]] as [[the Knight of Vert]]. These men were selected for their personal loyalty to their king, and they already had an association with their tincture before they were given this position. The arms of [[House Bollingbroke]] are a [[dragon]] argent on an azure field, and azure is their primary house colour. [[House Hardshawe]] have always worn red, hence Lord Jaime's position as the Knight of Gules, and finally [[The Grove]] has historically been associated with green, with vert featuring on every noble and landed house that hails from that region with the notable exception of [[House Targaryen]]. The position of the Knight of Sable was not established until later when Lecad's wife, Lady Arrad of Lissalia, demanded her own bodyguard to protect her, in 1105 AD. For this position, Sir Harwood Ravenhold was chosen, and rumours abound that the man was chosen because he had lost his genitals in a jousing accident 12 years prior. It was not until pressure from the clergy and the judicial arm of government successfully reached the tipping point in 1111 AD did the positions of the Knights of Or and Argent become established, with Lord Hysh An-Nur being knighted as the Knight of Argent and assigned the position of defending the house of Parliament, and Sir Lim Sunset being made the Knight of Or and charged with protecting the head of the Church of Shaan. This arrangement did not persist until the end of Lecad's reign, though, as he remodelled the system in the years prior to his death by assigning each Knight of Tincture with a particular role. Gules, Vert, and Azure remained as the King's Personal Guard at all times. Or became the Queen's Guard following Sir Harwood's death. Sable was assigned to be the Shadow of the Law, and personally served as the only man allowed arms within the House of Parliament. Finally, Argent was made the Defender of the Faith, with this Knight being assigned to defend the current High Priest of Shaan. == Middle Period == The next 150 years following Lecad's death saw little change to his establishment and the positions became somewhat of a tradition and symbol of legitimacy. The Knights would forsake their own house emblems and instead dress entirely in the colour of their position. Though the dynasty might change, the positions held by the Knights of Tincture had come to be expected by the people and as such even the estabishment of the new ruling house, the House of Vallois, did not change this tradition but instead gladly played by it to ensure their own legitimacy in the eyes of both the people and the judicial and religous arms. Knights were replaced as they grew old or died, and during the reign of Nerathic two knights were assigned to each position, but following his death this was reversed to a single knight serving. == Modern Times == The precendent set by Neron was brought back to the fore when the positions of the Knights of Tincture were expanded. Now, there would be a knight who served as the primary in that position, but he was allowed to have his own squires and junior knights who served under him, but all would replace their emblems with that of the king to show where their foremost loyalty laid. The current holders of the Knights of Tincture are as follows: * Knight of Azure - Sir * Knight of Gules - Sir * Knight of Vert - Lord * Knight of Sable - Sir * Knight of Or - Lord * Knight of Argent - Sir ==References== e30600a15cd7118583554c392ec8a35a8a48f8e8 The Knights of Tincture 0 280 1403 1402 2023-06-10T15:20:22Z OfficialTerracil 2 wikitext text/x-wiki [[The Knights of Tincture]] are an organisation created by King XXX to serve as both his personal bodyguard, and as agents of the realm. Over time the original organisation has changed to __TOC__ ==History== ===Establishment & Early Years=== The Knights of Tincture were first established by [[King Lecad I]] in [[1103 AD]] and were just three individuals, [[Lord Jaime]] [[Hardshawe]] as [[the Knight of Gules]], [[Sir Henry Bollingbroke]] as [[the Knight of Azure]], and [[Sir William of Grove]] as [[the Knight of Vert]]. These men were selected for their personal loyalty to their king, and they already had an association with their tincture before they were given this position. The arms of [[House Bollingbroke]] are a [[dragon]] argent on an azure field, and azure is their primary house colour. [[House Hardshawe]] have always worn red, hence Lord Jaime's position as the Knight of Gules, and finally [[The Grove]] has historically been associated with green, with vert featuring on every noble and landed house that hails from that region with the notable exception of [[House Targaryen]]. The position of the Knight of Sable was not established until later when Lecad's wife, Lady Arrad of Lissalia, demanded her own bodyguard to protect her, in 1105 AD. For this position, Sir Harwood Ravenhold was chosen, and rumours abound that the man was chosen because he had lost his genitals in a jousing accident 12 years prior. It was not until pressure from the clergy and the judicial arm of government successfully reached the tipping point in 1111 AD did the positions of the Knights of Or and Argent become established, with Lord Hysh An-Nur being knighted as the Knight of Argent and assigned the position of defending the house of Parliament, and Sir Lim Sunset being made the Knight of Or and charged with protecting the head of the Church of Shaan. This arrangement did not persist until the end of Lecad's reign, though, as he remodelled the system in the years prior to his death by assigning each Knight of Tincture with a particular role. Gules, Vert, and Azure remained as the King's Personal Guard at all times. Or became the Queen's Guard following Sir Harwood's death. Sable was assigned to be the Shadow of the Law, and personally served as the only man allowed arms within the House of Parliament. Finally, Argent was made the Defender of the Faith, with this Knight being assigned to defend the current High Priest of Shaan. === Middle Period === The next 150 years following Lecad's death saw little change to his establishment and the positions became somewhat of a tradition and symbol of legitimacy. The Knights would forsake their own house emblems and instead dress entirely in the colour of their position. Though the dynasty might change, the positions held by the Knights of Tincture had come to be expected by the people and as such even the estabishment of the new ruling house, the House of Vallois, did not change this tradition but instead gladly played by it to ensure their own legitimacy in the eyes of both the people and the judicial and religous arms. Knights were replaced as they grew old or died, and during the reign of Nerathic two knights were assigned to each position, but following his death this was reversed to a single knight serving. === Modern Times === The precendent set by Neron was brought back to the fore when the positions of the Knights of Tincture were expanded. Now, there would be a knight who served as the primary in that position, but he was allowed to have his own squires and junior knights who served under him, but all would replace their emblems with that of the king to show where their foremost loyalty laid. The current holders of the Knights of Tincture are as follows: * Knight of Azure - Sir * Knight of Gules - Sir * Knight of Vert - Lord * Knight of Sable - Sir * Knight of Or - Lord * Knight of Argent - Sir ==References== 547e1be0271b41f57ba6b56a335749b783de3b67 1404 1403 2023-06-10T15:29:36Z OfficialTerracil 2 wikitext text/x-wiki [[The Knights of Tincture]] are an organisation created by King Lecad to serve as both his personal bodyguard, and as agents of the realm. Over time the original organisation has morphed into the small regiments with specialised roles that they are today. __TOC__ ==History== ===Establishment & Early Years=== The Knights of Tincture were first established by [[King Lecad I]] in [[1103 AD]] and were just three individuals, [[Lord Jaime]] [[Hardshawe]] as [[the Knight of Gules]], [[Sir Henry Bollingbroke]] as [[the Knight of Azure]], and [[Sir William of Grove]] as [[the Knight of Vert]]. These men were selected for their personal loyalty to their king, and they already had an association with their tincture before they were given this position. The arms of [[House Bollingbroke]] are a [[dragon]] argent on an azure field, and azure is their primary house colour. [[House Hardshawe]] have always worn red, hence Lord Jaime's position as the Knight of Gules, and finally [[The Grove]] has historically been associated with green, with vert featuring on every noble and landed house that hails from that region with the notable exception of [[House Targaryen]]. The position of the Knight of Sable was not established until later when Lecad's wife, Lady Arrad of Lissalia, demanded her own bodyguard to protect her, in 1105 AD. For this position, Sir Harwood Ravenhold was chosen, and rumours abound that the man was chosen because he had lost his genitals in a jousing accident 12 years prior. It was not until pressure from the clergy and the judicial arm of government successfully reached the tipping point in 1111 AD did the positions of the Knights of Or and Argent become established, with Lord Hysh An-Nur being knighted as the Knight of Argent and assigned the position of defending the house of Parliament, and Sir Lim Sunset being made the Knight of Or and charged with protecting the head of the Church of Shaan. This arrangement did not persist until the end of Lecad's reign, though, as he remodelled the system in the years prior to his death by assigning each Knight of Tincture with a particular role. Gules, Vert, and Azure remained as the King's Personal Guard at all times. Or became the Queen's Guard following Sir Harwood's death. Sable was assigned to be the Shadow of the Law, and personally served as the only man allowed arms within the House of Parliament. Finally, Argent was made the Defender of the Faith, with this Knight being assigned to defend the current High Priest of Shaan. === Middle Period === The next 150 years following Lecad's death saw little change to his establishment and the positions became somewhat of a tradition and symbol of legitimacy. The Knights would forsake their own house emblems and instead dress entirely in the colour of their position. Though the dynasty might change, the positions held by the Knights of Tincture had come to be expected by the people and as such even the estabishment of the new ruling house, the House of Vallois, did not change this tradition but instead gladly played by it to ensure their own legitimacy in the eyes of both the people and the judicial and religous arms. Knights were replaced as they grew old or died, and during the reign of Nerathic two knights were assigned to each position, but following his death this was reversed to a single knight serving. === Modern Times === The precendent set by Neron was brought back to the fore when the positions of the Knights of Tincture were expanded. Now, there would be a knight who served as the primary in that position, but he was allowed to have his own squires and junior knights who served under him, but all would replace their emblems with that of the king to show where their foremost loyalty laid. The current holders of the Knights of Tincture are as follows: * Knight of Azure, King's Guard - Sir * Knight of Gules, King's Guard - Sir * Knight of Vert, King's Guard - Lord * Knight of Or, Queen's Guard - Lord * Knight of Sable, Judicial Arm - Sir * Knight of Argent, Defender of the Faith - Sir ==References== 01dfeee228ad589ed3db71e0fcfc2143b227e028 Light-Ethyr 0 34 1405 1382 2023-06-13T16:29:10Z OfficialTerracil 2 /* Ethyric theory */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field's]] interactions with electromagnetic fields are collectively known as '''light-ethyrs'''. Not all electromagnetic interactions perturb the ethyric field, and the ones that do all do so differently. Of these, there exist a few key subdivisions for ease of categorisation for people. __TOC__ == Ethyric Theory == {{{for|Ethyric Theory}}} how does light-ethyr enter the universe == Flavours == Light-ethyr's origins in electromagnetism means its flavours can be grouped into an electric flavour, a magnetic flavour, or a mixture of the two, known as chemical flavours. Magnetic flavour ethyr can be found rising out of the ground in waves much like solar ethyr flows down from above during the day. Additional sources for this ethyr include magnetic objects, such as magnetite lodestones, as well as physically preventing two magnetically attracted objects from accelerating to each other. is usually used to manipulate how magnetic fields flow, as well as being able to push and pull on ferromagnetic items ... push pull. pure magnetism Chemical flavour ethyr is by far the most diverse, as electromagnetic interactions are the basis of so much of the world around us. From chemical reactions to light itself, this broad category includes ethyr that normally is divided into its own flavours. The most prevalent source of ethyr is solar light ethyr, often confusingly simply called light ethyr. This flavour is found as a constant stream of downward flowing luminiferous ethyr during the daytime. This ethyr cannot travel through objects, and it is theorised that the ethyr is only usable once the sunlight has impacted a surface. The result of this is that light-ethyr cannot be used at night and it is found only in small amounts when indoors or otherwise blocked from accessing sunlight. Another source of chemical flavour ethyr is from certain exergonic or endothermic reactions. These reactions include specific interactions like phase changes (water freezing or condensing), aspects of photosynthesis, or even ATP breaking down into ADP. Regardless of source, the ethyr that results is often linked to the ATP -> ADP + P is exergonic (releasing energy) and must release ethyr too, as it is used by the body when fuelling your spells. (Can cause you to destroy all your ATP and thus kill yourself.) Also is the reason why doing exercise releases small amounts of ethyr, and one of the parts of the Calvin cycle that releases ethyr, as well as the formation of glucose. Chemical is electromagnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. Chemical Used for and derived from chemical reactions. useful in many fields such as metallurgy. Fire RETHINK THIS Growth Healing, Plants, photosynthesis, growth. Water Phase changes Electric Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity Electromagnetic Radiation Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === ==== Chemical ==== Cold pack ethyr batteries? chemistry spells and uses Need to think about. Perhaps manipulate bonds and use to create substances? Soulcasting??? Use to purify substances? Allow easier access to things like magnesia, or pure metals, or even to manipulate structures for transparent metal etc. ==== Blood ==== Blood magic is the common name given to the art of changing the body of a target. Blood magic cannot be done through quick spells but rather must be enacted through slow rituals much like physical therapy that mould the body to the deisred outcome over time. As the cost of blood magic is so high, it has not been explored much by ethical experimentors, and the majority of known knowledge about this branch of magic comes from the recovered diaries of individuals who have dabbled in the darker side of the ethyric arts such as [[Char]]. The first instance of blood magic being discovered would likely have been from someone noticing that when a person died in a cave with a fire (through CO poisoning), their blood glowed faintly with red ethyr. An alternative is that perhaps a bowl of blood from a sacrifice was left next to a fire and it started glowing as the CO in the smoke bonded with it. Blood ethyr can be used for manipulating genes. The degree to which it can be applied and used depends on the practitioner's understanding of genetics and biology. In the ancient era, it was used in rare cases to attempt to heal certain genetic conditions. These early experimentations led to the arising of myths of vampires who must feed on blood in order to achieve immortal life. In the middle ages, warlords like Char began to use accumulated [[myaner]] knowledge of blood ethyr and began to innovate upon it further. This led to the Blood-Cursed Dynasty civil war approximately 350 years before the present. Scholars theorise that based on how the Old Ones used blood magic to form races like the Shamlek and Itzatecah from base creatures, it would be possible to do far more with this type of ethyr, and are searching for better ways to perform more research into it that does not call for the wholesale slaughter of thousands, as was done in the past. Such theories range from the ability to grant an individual access to specific ethyrs they could not before, increasing one's strength, augmenting a soldier to be the ultimate weapon, or even to create new living beings. Such lofty goals are nevertheless, very far away as the nature behind the ethyr is not even close to being fully understood. === Fire === firebending === Solar === light magic spells and uses lightweaving illusions blocking light in an area - permanent shadows? eg shadowed face shadowmancy? invisibility cloaks? light flashes, flares, flashbangs, etc laser? heating/warming/searing? summoning hardlight === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing naturally used by elven physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == References == {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] · [[Light-Ethyr#Chemical|Alchemical]] ( [[Light-Ethyr#Fire|Igniferous]] · [[Light-Ethyr#Solar|Luminiferous]] · [[Light-Ethyr#Growth|Viridaerious]] · [[Light-Ethyr#Water|Glaciferous]] ) · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Ethyr#Antiquity|The Rainbow List]] }} {{Ethyr}} 50c3019760e2ab17b2f18add95fcefcea10db38d 1407 1405 2023-06-14T10:58:42Z OfficialTerracil 2 /* Ethyric Theory */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field's]] interactions with electromagnetic fields are collectively known as '''light-ethyrs'''. Not all electromagnetic interactions perturb the ethyric field, and the ones that do all do so differently. Of these, there exist a few key subdivisions for ease of categorisation for people. __TOC__ == Ethyric Theory == {{{MainArticle|[[Ethyric Theory]]}}} how does light-ethyr enter the universe == Flavours == Light-ethyr's origins in electromagnetism means its flavours can be grouped into an electric flavour, a magnetic flavour, or a mixture of the two, known as chemical flavours. Magnetic flavour ethyr can be found rising out of the ground in waves much like solar ethyr flows down from above during the day. Additional sources for this ethyr include magnetic objects, such as magnetite lodestones, as well as physically preventing two magnetically attracted objects from accelerating to each other. is usually used to manipulate how magnetic fields flow, as well as being able to push and pull on ferromagnetic items ... push pull. pure magnetism Chemical flavour ethyr is by far the most diverse, as electromagnetic interactions are the basis of so much of the world around us. From chemical reactions to light itself, this broad category includes ethyr that normally is divided into its own flavours. The most prevalent source of ethyr is solar light ethyr, often confusingly simply called light ethyr. This flavour is found as a constant stream of downward flowing luminiferous ethyr during the daytime. This ethyr cannot travel through objects, and it is theorised that the ethyr is only usable once the sunlight has impacted a surface. The result of this is that light-ethyr cannot be used at night and it is found only in small amounts when indoors or otherwise blocked from accessing sunlight. Another source of chemical flavour ethyr is from certain exergonic or endothermic reactions. These reactions include specific interactions like phase changes (water freezing or condensing), aspects of photosynthesis, or even ATP breaking down into ADP. Regardless of source, the ethyr that results is often linked to the ATP -> ADP + P is exergonic (releasing energy) and must release ethyr too, as it is used by the body when fuelling your spells. (Can cause you to destroy all your ATP and thus kill yourself.) Also is the reason why doing exercise releases small amounts of ethyr, and one of the parts of the Calvin cycle that releases ethyr, as well as the formation of glucose. Chemical is electromagnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. Chemical Used for and derived from chemical reactions. useful in many fields such as metallurgy. Fire RETHINK THIS Growth Healing, Plants, photosynthesis, growth. Water Phase changes Electric Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity Electromagnetic Radiation Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === ==== Chemical ==== Cold pack ethyr batteries? chemistry spells and uses Need to think about. Perhaps manipulate bonds and use to create substances? Soulcasting??? Use to purify substances? Allow easier access to things like magnesia, or pure metals, or even to manipulate structures for transparent metal etc. ==== Blood ==== Blood magic is the common name given to the art of changing the body of a target. Blood magic cannot be done through quick spells but rather must be enacted through slow rituals much like physical therapy that mould the body to the deisred outcome over time. As the cost of blood magic is so high, it has not been explored much by ethical experimentors, and the majority of known knowledge about this branch of magic comes from the recovered diaries of individuals who have dabbled in the darker side of the ethyric arts such as [[Char]]. The first instance of blood magic being discovered would likely have been from someone noticing that when a person died in a cave with a fire (through CO poisoning), their blood glowed faintly with red ethyr. An alternative is that perhaps a bowl of blood from a sacrifice was left next to a fire and it started glowing as the CO in the smoke bonded with it. Blood ethyr can be used for manipulating genes. The degree to which it can be applied and used depends on the practitioner's understanding of genetics and biology. In the ancient era, it was used in rare cases to attempt to heal certain genetic conditions. These early experimentations led to the arising of myths of vampires who must feed on blood in order to achieve immortal life. In the middle ages, warlords like Char began to use accumulated [[myaner]] knowledge of blood ethyr and began to innovate upon it further. This led to the Blood-Cursed Dynasty civil war approximately 350 years before the present. Scholars theorise that based on how the Old Ones used blood magic to form races like the Shamlek and Itzatecah from base creatures, it would be possible to do far more with this type of ethyr, and are searching for better ways to perform more research into it that does not call for the wholesale slaughter of thousands, as was done in the past. Such theories range from the ability to grant an individual access to specific ethyrs they could not before, increasing one's strength, augmenting a soldier to be the ultimate weapon, or even to create new living beings. Such lofty goals are nevertheless, very far away as the nature behind the ethyr is not even close to being fully understood. === Fire === firebending === Solar === light magic spells and uses lightweaving illusions blocking light in an area - permanent shadows? eg shadowed face shadowmancy? invisibility cloaks? light flashes, flares, flashbangs, etc laser? heating/warming/searing? summoning hardlight === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing naturally used by elven physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == References == {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] · [[Light-Ethyr#Chemical|Alchemical]] ( [[Light-Ethyr#Fire|Igniferous]] · [[Light-Ethyr#Solar|Luminiferous]] · [[Light-Ethyr#Growth|Viridaerious]] · [[Light-Ethyr#Water|Glaciferous]] ) · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Ethyr#Antiquity|The Rainbow List]] }} {{Ethyr}} be649bca675c463f7a1c5b7b9acdbeb94796397b 1408 1407 2023-06-14T10:59:11Z OfficialTerracil 2 /* Ethyric Theory */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field's]] interactions with electromagnetic fields are collectively known as '''light-ethyrs'''. Not all electromagnetic interactions perturb the ethyric field, and the ones that do all do so differently. Of these, there exist a few key subdivisions for ease of categorisation for people. __TOC__ == Ethyric Theory == {{MainArticle|[[Ethyric Theory]]|}} how does light-ethyr enter the universe == Flavours == Light-ethyr's origins in electromagnetism means its flavours can be grouped into an electric flavour, a magnetic flavour, or a mixture of the two, known as chemical flavours. Magnetic flavour ethyr can be found rising out of the ground in waves much like solar ethyr flows down from above during the day. Additional sources for this ethyr include magnetic objects, such as magnetite lodestones, as well as physically preventing two magnetically attracted objects from accelerating to each other. is usually used to manipulate how magnetic fields flow, as well as being able to push and pull on ferromagnetic items ... push pull. pure magnetism Chemical flavour ethyr is by far the most diverse, as electromagnetic interactions are the basis of so much of the world around us. From chemical reactions to light itself, this broad category includes ethyr that normally is divided into its own flavours. The most prevalent source of ethyr is solar light ethyr, often confusingly simply called light ethyr. This flavour is found as a constant stream of downward flowing luminiferous ethyr during the daytime. This ethyr cannot travel through objects, and it is theorised that the ethyr is only usable once the sunlight has impacted a surface. The result of this is that light-ethyr cannot be used at night and it is found only in small amounts when indoors or otherwise blocked from accessing sunlight. Another source of chemical flavour ethyr is from certain exergonic or endothermic reactions. These reactions include specific interactions like phase changes (water freezing or condensing), aspects of photosynthesis, or even ATP breaking down into ADP. Regardless of source, the ethyr that results is often linked to the ATP -> ADP + P is exergonic (releasing energy) and must release ethyr too, as it is used by the body when fuelling your spells. (Can cause you to destroy all your ATP and thus kill yourself.) Also is the reason why doing exercise releases small amounts of ethyr, and one of the parts of the Calvin cycle that releases ethyr, as well as the formation of glucose. Chemical is electromagnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. Chemical Used for and derived from chemical reactions. useful in many fields such as metallurgy. Fire RETHINK THIS Growth Healing, Plants, photosynthesis, growth. Water Phase changes Electric Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity Electromagnetic Radiation Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === ==== Chemical ==== Cold pack ethyr batteries? chemistry spells and uses Need to think about. Perhaps manipulate bonds and use to create substances? Soulcasting??? Use to purify substances? Allow easier access to things like magnesia, or pure metals, or even to manipulate structures for transparent metal etc. ==== Blood ==== Blood magic is the common name given to the art of changing the body of a target. Blood magic cannot be done through quick spells but rather must be enacted through slow rituals much like physical therapy that mould the body to the deisred outcome over time. As the cost of blood magic is so high, it has not been explored much by ethical experimentors, and the majority of known knowledge about this branch of magic comes from the recovered diaries of individuals who have dabbled in the darker side of the ethyric arts such as [[Char]]. The first instance of blood magic being discovered would likely have been from someone noticing that when a person died in a cave with a fire (through CO poisoning), their blood glowed faintly with red ethyr. An alternative is that perhaps a bowl of blood from a sacrifice was left next to a fire and it started glowing as the CO in the smoke bonded with it. Blood ethyr can be used for manipulating genes. The degree to which it can be applied and used depends on the practitioner's understanding of genetics and biology. In the ancient era, it was used in rare cases to attempt to heal certain genetic conditions. These early experimentations led to the arising of myths of vampires who must feed on blood in order to achieve immortal life. In the middle ages, warlords like Char began to use accumulated [[myaner]] knowledge of blood ethyr and began to innovate upon it further. This led to the Blood-Cursed Dynasty civil war approximately 350 years before the present. Scholars theorise that based on how the Old Ones used blood magic to form races like the Shamlek and Itzatecah from base creatures, it would be possible to do far more with this type of ethyr, and are searching for better ways to perform more research into it that does not call for the wholesale slaughter of thousands, as was done in the past. Such theories range from the ability to grant an individual access to specific ethyrs they could not before, increasing one's strength, augmenting a soldier to be the ultimate weapon, or even to create new living beings. Such lofty goals are nevertheless, very far away as the nature behind the ethyr is not even close to being fully understood. === Fire === firebending === Solar === light magic spells and uses lightweaving illusions blocking light in an area - permanent shadows? eg shadowed face shadowmancy? invisibility cloaks? light flashes, flares, flashbangs, etc laser? heating/warming/searing? summoning hardlight === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing naturally used by elven physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == References == {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] · [[Light-Ethyr#Chemical|Alchemical]] ( [[Light-Ethyr#Fire|Igniferous]] · [[Light-Ethyr#Solar|Luminiferous]] · [[Light-Ethyr#Growth|Viridaerious]] · [[Light-Ethyr#Water|Glaciferous]] ) · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Ethyr#Antiquity|The Rainbow List]] }} {{Ethyr}} 663229b707f779e549bb19d4c10222134724eeb6 1409 1408 2023-06-14T10:59:32Z OfficialTerracil 2 /* Ethyric Theory */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field's]] interactions with electromagnetic fields are collectively known as '''light-ethyrs'''. Not all electromagnetic interactions perturb the ethyric field, and the ones that do all do so differently. Of these, there exist a few key subdivisions for ease of categorisation for people. __TOC__ == Ethyric Theory == {{MainArticle|[[Ethyric Theory]]|}} {{For|Ethyric Theory}} how does light-ethyr enter the universe == Flavours == Light-ethyr's origins in electromagnetism means its flavours can be grouped into an electric flavour, a magnetic flavour, or a mixture of the two, known as chemical flavours. Magnetic flavour ethyr can be found rising out of the ground in waves much like solar ethyr flows down from above during the day. Additional sources for this ethyr include magnetic objects, such as magnetite lodestones, as well as physically preventing two magnetically attracted objects from accelerating to each other. is usually used to manipulate how magnetic fields flow, as well as being able to push and pull on ferromagnetic items ... push pull. pure magnetism Chemical flavour ethyr is by far the most diverse, as electromagnetic interactions are the basis of so much of the world around us. From chemical reactions to light itself, this broad category includes ethyr that normally is divided into its own flavours. The most prevalent source of ethyr is solar light ethyr, often confusingly simply called light ethyr. This flavour is found as a constant stream of downward flowing luminiferous ethyr during the daytime. This ethyr cannot travel through objects, and it is theorised that the ethyr is only usable once the sunlight has impacted a surface. The result of this is that light-ethyr cannot be used at night and it is found only in small amounts when indoors or otherwise blocked from accessing sunlight. Another source of chemical flavour ethyr is from certain exergonic or endothermic reactions. These reactions include specific interactions like phase changes (water freezing or condensing), aspects of photosynthesis, or even ATP breaking down into ADP. Regardless of source, the ethyr that results is often linked to the ATP -> ADP + P is exergonic (releasing energy) and must release ethyr too, as it is used by the body when fuelling your spells. (Can cause you to destroy all your ATP and thus kill yourself.) Also is the reason why doing exercise releases small amounts of ethyr, and one of the parts of the Calvin cycle that releases ethyr, as well as the formation of glucose. Chemical is electromagnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. Chemical Used for and derived from chemical reactions. useful in many fields such as metallurgy. Fire RETHINK THIS Growth Healing, Plants, photosynthesis, growth. Water Phase changes Electric Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity Electromagnetic Radiation Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === ==== Chemical ==== Cold pack ethyr batteries? chemistry spells and uses Need to think about. Perhaps manipulate bonds and use to create substances? Soulcasting??? Use to purify substances? Allow easier access to things like magnesia, or pure metals, or even to manipulate structures for transparent metal etc. ==== Blood ==== Blood magic is the common name given to the art of changing the body of a target. Blood magic cannot be done through quick spells but rather must be enacted through slow rituals much like physical therapy that mould the body to the deisred outcome over time. As the cost of blood magic is so high, it has not been explored much by ethical experimentors, and the majority of known knowledge about this branch of magic comes from the recovered diaries of individuals who have dabbled in the darker side of the ethyric arts such as [[Char]]. The first instance of blood magic being discovered would likely have been from someone noticing that when a person died in a cave with a fire (through CO poisoning), their blood glowed faintly with red ethyr. An alternative is that perhaps a bowl of blood from a sacrifice was left next to a fire and it started glowing as the CO in the smoke bonded with it. Blood ethyr can be used for manipulating genes. The degree to which it can be applied and used depends on the practitioner's understanding of genetics and biology. In the ancient era, it was used in rare cases to attempt to heal certain genetic conditions. These early experimentations led to the arising of myths of vampires who must feed on blood in order to achieve immortal life. In the middle ages, warlords like Char began to use accumulated [[myaner]] knowledge of blood ethyr and began to innovate upon it further. This led to the Blood-Cursed Dynasty civil war approximately 350 years before the present. Scholars theorise that based on how the Old Ones used blood magic to form races like the Shamlek and Itzatecah from base creatures, it would be possible to do far more with this type of ethyr, and are searching for better ways to perform more research into it that does not call for the wholesale slaughter of thousands, as was done in the past. Such theories range from the ability to grant an individual access to specific ethyrs they could not before, increasing one's strength, augmenting a soldier to be the ultimate weapon, or even to create new living beings. Such lofty goals are nevertheless, very far away as the nature behind the ethyr is not even close to being fully understood. === Fire === firebending === Solar === light magic spells and uses lightweaving illusions blocking light in an area - permanent shadows? eg shadowed face shadowmancy? invisibility cloaks? light flashes, flares, flashbangs, etc laser? heating/warming/searing? summoning hardlight === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing naturally used by elven physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == References == {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] · [[Light-Ethyr#Chemical|Alchemical]] ( [[Light-Ethyr#Fire|Igniferous]] · [[Light-Ethyr#Solar|Luminiferous]] · [[Light-Ethyr#Growth|Viridaerious]] · [[Light-Ethyr#Water|Glaciferous]] ) · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Ethyr#Antiquity|The Rainbow List]] }} {{Ethyr}} 1a2fcfd5e757eafa12f280c79499888d2e45aa5e 1410 1409 2023-06-18T12:09:05Z OfficialTerracil 2 /* Flavours */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field's]] interactions with electromagnetic fields are collectively known as '''light-ethyrs'''. Not all electromagnetic interactions perturb the ethyric field, and the ones that do all do so differently. Of these, there exist a few key subdivisions for ease of categorisation for people. __TOC__ == Ethyric Theory == {{MainArticle|[[Ethyric Theory]]|}} {{For|Ethyric Theory}} how does light-ethyr enter the universe == Flavours == Light-ethyr as a category of ethyrs ultimately comes from the mixture of the little understood primal forces of elektricity and magnetism. The prevalent current theory is that these two forces are but two sides of the same coin, and are in fact a spectrum. As such, the various flavours of ethyrs within the wider category of light-ethyr can be split into the extremes of the spectrum, and then the ones that fall somewhere along the middle, mixing the two together. One side of the spectrum is called poliferous ethyr, also known as the magnetic flavour. Magnetic flavour ethyr can be found rising out of the ground in waves much like solar ethyr flows down from above during the day. However, the distribution of where it flows the strongest are the opposite - where solar (or light) ethyr is steadiest at the equator and very weak at the poles, magnetic ethyr is almost non-existant at the equator but increases dramatically in strength as one approaches the poles. Additional sources for this ethyr include magnetic objects, such as magnetite lodestones, as well as physically preventing two magnetically attracted objects from accelerating to each other. The chemical category of ethyr flavours are by far the most diverse, as they play a part in so much of the world around us. From various alchemical reactions to light itself, this broad category includes many flavours of ethyrs. The most prevalent source of ethyr is luminiferous ethyr, or simply light ethyr. This flavour is found as a constant stream of luminiferous ethyr flowing down from the sun during the daytime. This ethyr cannot travel through objects, and it has been theorised that the ethyr is only usable once the sunlight has impacted a surface. The result of this is that luminiferous ethyr cannot be used at night and it is found only in small amounts when indoors or otherwise blocked from accessing sunlight. Alchemical flavour ethyr can be sourced from particular alchemical reactions that tend to either absorb heat or energy. These reactions include heating substances until they change states such as ice melting or water evaporating, as well as reactions like plants photosynthesising or animal's bodies storing energy from their food. The ethyr that is released from these alchemical reactions usually has far fewer applications as it can only be used for purposes closely linked to the method that created it. ATP synthesis is endothermic and ATP hydrolysis into ADP + P is exergonic, releasing energy. When casting spells, the body will consume stores of ATP, breaking it down in order to gain energy. ATP -> ADP + P is exergonic (releasing energy) and must release ethyr too, as it is used by the body when fuelling your spells. (Can cause you to destroy all your ATP and thus kill yourself.) Also is the reason why doing exercise releases small amounts of ethyr, and one of the parts of the Calvin cycle that releases ethyr, as well as the formation of glucose. is usually used to manipulate how magnetic fields flow, as well as being able to push and pull on ferromagnetic items ... push pull. pure magnetism Chemical is electromagnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. Chemical Used for and derived from chemical reactions. useful in many fields such as metallurgy. Fire RETHINK THIS Growth Healing, Plants, photosynthesis, growth. Water Phase changes Electric Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity Electromagnetic Radiation Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === ==== Chemical ==== Cold pack ethyr batteries? chemistry spells and uses Need to think about. Perhaps manipulate bonds and use to create substances? Soulcasting??? Use to purify substances? Allow easier access to things like magnesia, or pure metals, or even to manipulate structures for transparent metal etc. ==== Blood ==== Blood magic is the common name given to the art of changing the body of a target. Blood magic cannot be done through quick spells but rather must be enacted through slow rituals much like physical therapy that mould the body to the deisred outcome over time. As the cost of blood magic is so high, it has not been explored much by ethical experimentors, and the majority of known knowledge about this branch of magic comes from the recovered diaries of individuals who have dabbled in the darker side of the ethyric arts such as [[Char]]. The first instance of blood magic being discovered would likely have been from someone noticing that when a person died in a cave with a fire (through CO poisoning), their blood glowed faintly with red ethyr. An alternative is that perhaps a bowl of blood from a sacrifice was left next to a fire and it started glowing as the CO in the smoke bonded with it. Blood ethyr can be used for manipulating genes. The degree to which it can be applied and used depends on the practitioner's understanding of genetics and biology. In the ancient era, it was used in rare cases to attempt to heal certain genetic conditions. These early experimentations led to the arising of myths of vampires who must feed on blood in order to achieve immortal life. In the middle ages, warlords like Char began to use accumulated [[myaner]] knowledge of blood ethyr and began to innovate upon it further. This led to the Blood-Cursed Dynasty civil war approximately 350 years before the present. Scholars theorise that based on how the Old Ones used blood magic to form races like the Shamlek and Itzatecah from base creatures, it would be possible to do far more with this type of ethyr, and are searching for better ways to perform more research into it that does not call for the wholesale slaughter of thousands, as was done in the past. Such theories range from the ability to grant an individual access to specific ethyrs they could not before, increasing one's strength, augmenting a soldier to be the ultimate weapon, or even to create new living beings. Such lofty goals are nevertheless, very far away as the nature behind the ethyr is not even close to being fully understood. === Fire === firebending === Solar === light magic spells and uses lightweaving illusions blocking light in an area - permanent shadows? eg shadowed face shadowmancy? invisibility cloaks? light flashes, flares, flashbangs, etc laser? heating/warming/searing? summoning hardlight === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing naturally used by elven physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == References == {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] · [[Light-Ethyr#Chemical|Alchemical]] ( [[Light-Ethyr#Fire|Igniferous]] · [[Light-Ethyr#Solar|Luminiferous]] · [[Light-Ethyr#Growth|Viridaerious]] · [[Light-Ethyr#Water|Glaciferous]] ) · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Ethyr#Antiquity|The Rainbow List]] }} {{Ethyr}} 71a5f2a3a6f0db33e32bafc0acf0c9b211eee73a 1411 1410 2023-06-22T09:01:35Z OfficialTerracil 2 /* Flavours */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field's]] interactions with electromagnetic fields are collectively known as '''light-ethyrs'''. Not all electromagnetic interactions perturb the ethyric field, and the ones that do all do so differently. Of these, there exist a few key subdivisions for ease of categorisation for people. __TOC__ == Ethyric Theory == {{MainArticle|[[Ethyric Theory]]|}} {{For|Ethyric Theory}} how does light-ethyr enter the universe == Flavours == Light-ethyr as a category of ethyrs ultimately comes from the mixture of the little understood primal forces of elektricity and magnetism. The prevalent current theory is that these two forces are but two sides of the same coin, and are in fact a spectrum. As such, the various flavours of ethyrs within the wider category of light-ethyr can be split into the extremes of the spectrum, and then the ones that fall somewhere along the middle, mixing the two together. One side of the spectrum is called poliferous ethyr, also known as the magnetic flavour. Magnetic flavour ethyr can be found rising out of the ground in waves much like solar ethyr flows down from above during the day. However, the distribution of where it flows the strongest are the opposite - where solar (or light) ethyr is steadiest at the equator and very weak at the poles, magnetic ethyr is almost non-existant at the equator but increases dramatically in strength as one approaches the poles. Additional sources for this ethyr include magnetic objects, such as magnetite lodestones, as well as physically preventing two magnetically attracted objects from accelerating to each other. The chemical category of ethyr flavours are by far the most diverse, as they play a part in so much of the world around us. From various alchemical reactions to light itself, this broad category includes many flavours of ethyrs. The most prevalent source of ethyr is luminiferous ethyr, or simply light ethyr. This flavour is found as a constant stream of luminiferous ethyr flowing down from the sun during the daytime. This ethyr cannot travel through objects, and it has been theorised that the ethyr is only usable once the sunlight has impacted a surface. The result of this is that luminiferous ethyr cannot be used at night and it is found only in small amounts when indoors or otherwise blocked from accessing sunlight. Alchemical flavour ethyr can be sourced from particular alchemical reactions that tend to either absorb heat or energy. These reactions include heating substances until they change states such as ice melting or water evaporating, as well as reactions like plants photosynthesising or animal's bodies storing energy from their food. The ethyr that is released from these alchemical reactions usually has far fewer applications as it can only be used for purposes closely linked to the method that created it. ATP synthesis is endothermic and ATP hydrolysis into ADP + P is exergonic, releasing energy. When casting spells, the body will consume stores of ATP, breaking it down in order to gain energy. Perhaps this is a byproduct of ethyr being present and catalysing the conversion of ATP to ADP? This is the real reason why ethyr is so dangerous as its presence tends to strip you of your ATP stores, and it takes skill and practice to be able to direct ethyr more quickly/efficiently in order to avoid it suffusing the entire body and thus limiting the amount of ATP it burns away. ATP -> ADP + P is exergonic (releasing energy) and must release ethyr too, as it is used by the body when fuelling your spells. (Can cause you to destroy all your ATP and thus kill yourself.) Also is the reason why doing exercise releases small amounts of ethyr, and one of the parts of the Calvin cycle that releases ethyr, as well as the formation of glucose. is usually used to manipulate how magnetic fields flow, as well as being able to push and pull on ferromagnetic items ... push pull. pure magnetism Chemical is electromagnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. Chemical Used for and derived from chemical reactions. useful in many fields such as metallurgy. Fire RETHINK THIS Growth Healing, Plants, photosynthesis, growth. Water Phase changes Electric Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity Electromagnetic Radiation Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === ==== Chemical ==== Cold pack ethyr batteries? chemistry spells and uses Need to think about. Perhaps manipulate bonds and use to create substances? Soulcasting??? Use to purify substances? Allow easier access to things like magnesia, or pure metals, or even to manipulate structures for transparent metal etc. ==== Blood ==== Blood magic is the common name given to the art of changing the body of a target. Blood magic cannot be done through quick spells but rather must be enacted through slow rituals much like physical therapy that mould the body to the deisred outcome over time. As the cost of blood magic is so high, it has not been explored much by ethical experimentors, and the majority of known knowledge about this branch of magic comes from the recovered diaries of individuals who have dabbled in the darker side of the ethyric arts such as [[Char]]. The first instance of blood magic being discovered would likely have been from someone noticing that when a person died in a cave with a fire (through CO poisoning), their blood glowed faintly with red ethyr. An alternative is that perhaps a bowl of blood from a sacrifice was left next to a fire and it started glowing as the CO in the smoke bonded with it. Blood ethyr can be used for manipulating genes. The degree to which it can be applied and used depends on the practitioner's understanding of genetics and biology. In the ancient era, it was used in rare cases to attempt to heal certain genetic conditions. These early experimentations led to the arising of myths of vampires who must feed on blood in order to achieve immortal life. In the middle ages, warlords like Char began to use accumulated [[myaner]] knowledge of blood ethyr and began to innovate upon it further. This led to the Blood-Cursed Dynasty civil war approximately 350 years before the present. Scholars theorise that based on how the Old Ones used blood magic to form races like the Shamlek and Itzatecah from base creatures, it would be possible to do far more with this type of ethyr, and are searching for better ways to perform more research into it that does not call for the wholesale slaughter of thousands, as was done in the past. Such theories range from the ability to grant an individual access to specific ethyrs they could not before, increasing one's strength, augmenting a soldier to be the ultimate weapon, or even to create new living beings. Such lofty goals are nevertheless, very far away as the nature behind the ethyr is not even close to being fully understood. === Fire === firebending === Solar === light magic spells and uses lightweaving illusions blocking light in an area - permanent shadows? eg shadowed face shadowmancy? invisibility cloaks? light flashes, flares, flashbangs, etc laser? heating/warming/searing? summoning hardlight === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing naturally used by elven physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == References == {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] · [[Light-Ethyr#Chemical|Alchemical]] ( [[Light-Ethyr#Fire|Igniferous]] · [[Light-Ethyr#Solar|Luminiferous]] · [[Light-Ethyr#Growth|Viridaerious]] · [[Light-Ethyr#Water|Glaciferous]] ) · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Ethyr#Antiquity|The Rainbow List]] }} {{Ethyr}} bffbee33daea90d2d81c4b37613588c8fb36ea53 Ethyr 0 30 1406 1349 2023-06-13T22:29:41Z OfficialTerracil 2 /* Wyrd-Ethyr */ wikitext text/x-wiki '''Ethyr''', Aether, Magic, or a myriad other terms, are names that describe a collection of forces that permeate the universe and is how all Terracil magic systems function. Ethyr primarily takes the form of a non-corporeal gas or mist, and is usually invisible to most except those individuals born with the ability to see it, an ability known as [[magesight]]. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythr. Other terms include 'using the winds' or even the 'polychromatic winds', as well as 'magecraft', 'casting spells', as well as variations of 'weaving' magic, such as 'spellweaving', or 'ethyr-weaving'. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful force of creation and change. It is a type of magical 'energy' that is generated through specific interactions of the four fundamental forces (electromagnetism, weak force, gravity, strong force). All magic systems in the Terracil universe are derived from fluctuations in an arcane field. This [[ethyric field]] interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can be keyed to different 'flavours', limiting what can be done with it. For example, [[Gravity-Ethyr|gravity-ethyr]] cannot be used to heal wounds but it can be used to manipulate how gravity affects an object. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[Wyrd-Ethyr|wyrd-ether]] which can be used to do [[wyrdcraft]]. In this example, the wyrd-ethyr released is keyed to specific interactions and usually its use results in a great increase in entropy. In total, four types of ethyr exist: {| width="100%" |- style="font-weight:bold; text-align:center" |● '''[[Light-Ethyr]]''' ● |● '''[[Wyrd-Ethyr]]''' ● |● '''[[Gravity-Ethyr]]''' ● |● '''[[Creation-Ethyr]]''' ● |} Each type has its own subdivisions of flavours, and associated magical arts. Light-Ethyr usage is the most widespread of the Ethyric Arts, due to its greater availability and higher prevalence of users amongst sapient populations. It also has the widest range of applications, from manipulating light to healing wounds, and is the most commonly used ethyr for weaving enchantments. Due to how complex the interactions are between fields, it is not easy to predict how limiting any particular flavour of ethyr can be on its range of applications. Some flavours are highly limited while others are much less so. In some cases the specific source of the ethyr can limit the ethyr even further, such as the distinction between chemistry-flavoured light-ethyr and bloodmagic ethyr which technically falls within the window of chemistry flavour but has its own unique uses. === Light-Ethyr === {{for|Light-Ethyr}} This major group of ethyrs all share an origin in that they relate to electromagnetic radiation. Specifically, they tend to be created during endergonic or endothermic reactions. Also known as '''luminiferous ethyr''', the subtypes of light-ethyr lie on a spectrum from magnetic to electric. The large overlap between the two is known as chemical ethyr, and this is split into a wide array of subtypes, from specific to broad categories such as the alchemical ethyrs or viridaerious or glaciferous ethyr. The subtypes generally correspond to the source of the ethyr or the main application it has. === Wyrd-Ethyr === {{for|Wyrd-Ethyr}} The theme of this major group of ethyrs is decay. Whether it be the decomposition of organic matter, ageing of inorganics, the steady creep of entropy can even break down ethyr itself. When this occurs, it creates the wyrd-ethyrs. The main subtypes of '''wyrd-ethyr''' are wyrd, soul, death, and void. Wyrd ethyr is sourced from [[wyrdstone]] ores, hence the name of the material. Soul ethyr is more arcane, as it relates to the ethyr that comes from the decomposition of other ethyrs as well as having links to the soul itself, whereas death flavour comes from the severing of the soul from a body and the subsequent decay of the body left behind. Finally, void ethyr is the least understood aspect of an already esoteric topic, but it is generally thought to be the decay of reality itself. === Gravity-Ethyr === {{for|Gravity-Ethyr}} This major group's theme is the interaction between masses and space (and time). Ethyr inherently exists inside objects with mass as it seeps into our reality out of the [[ethyric realm]] and can be used to affect those masses weights temporarily. This does not affect their mass nor inertia. It can be drawn through touch and moved around, but will eventually stabilise at an equilibrium. The main subtypes of gravity-ethyr are potential, weight, and tidal. Potential flavour governs falling objects, weight governs objects with mass, and tidal governs larger scale manipulations by celestial bodies. === Creation-Ethyr === {{for|Creation-Ethyr}} The fourth and most powerful major group of ethyrs has its theme in the reality of matter. The main types of creation-ethyr are mass, creation, negation, and destruction. Creation and destruction flavour are two sides of the same coin, as they relate to the conversion of matter to energy and vice versa. Negation is the practice of using ethyr to dismantle the weave of spells, enchantments, or simply dispersing non-woven ethyr. Mass flavour governs the art of manipulating an objects very mass itself. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirety. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise the ethyric mists as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) More mutations can allow for the ability to use ethyr to varying degrees. Of those who can use ethyr, there are many subdivisions of abilities. By far the most rare is the ability to use multiple, or even hypothetically all, types of ethyr, and this is considered to be impossible for mere mortals and is often regarded as the domain of gods and deific beings from legend. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. That being said, there have only been a handful of individuals in all of recorded history who have been able to do this. What is more common is the ability to wield a certain flavour or subdivision of ethyr. However, the distribution of which type of ethyr a mage can use is heavily skewed in favour of users of light-ethyr, being disproportionately more common than the other three. Similarly, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again easily the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat ethyr as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. ==Risks== Perhaps the drain is because the magic rips energy out of the body. Perhaps ATP stored in the body is forced to break apart? Perhaps the body reacts to this by pumping up blood sugar levels so mitochondria can respire more, and it leads to a quick draining of energy. If this is a normal biological response to magical energy/ether then this explains why biology selected against the ability to use it. It's dangerous. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 28%" |- style="background-color:#ccccff;" !colspan="2"; style="width: 90%" | Jowuros' List |- | style="width: 75%" | Undiluted source of all magic | style="width: 25%; background-color:#ffffff" | White |- | Fire Magic | Red |- | Strength Magic | Orange |- | Solar Magic | Yellow |- | Druidism/Green Magic | Green |- | Wyrdmagic | Blue |- | Black/Dark Magic | Indigo |- | Soul Magic/Soulcery | Violet |} === Antiquity === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" !colspan=2 | The Rainbow List |- | style="width: 25%; background-color:#ffffff" | White | style="width: 75%" | Unseparated Light |- | style="background-color:#ff0000" | Red | Creation/Destruction |- | style="background-color:#ff8000" | Orange | Fire |- | style="background-color:#ffe800" | Yellow | Sunlight |- | style="background-color:#51c30a" | Green | Plants |- | style="background-color:#00b2ff" | Blue | Wyrd |- | style="background-color:#13184E" | <span style="color:#ffffff">Indigo</span> | ? |- | style="background-color:#7F00FF" | Violet | Souls |- | style="background-color:#000000" | <span style="color:#ffffff">Black</span> | Death/Blood/etc. |} In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. This list was refined over time and became accepted as truth after a redistribution of colours and elimination of gaps, creating a set of 6. Rainbows were reinterpreted to have 6 colours as a result and indigo was once again dropped from the list. === Modern Theory of Ethyr === {{MainArticle|[[Ethyric Theory]]|}} For hundreds of years after, many competing and conflicting theories including these were being used in various parts of the world and by various groups. The Grant Unified Theory of Ethyr finally unified all the theories into one. The theory began as scientists unified the theories of electricity and magnetism after interdisciplinary collaboration between scientists and mages uncovered that they were different manifestations of the same force. This shook the established views of ethyr and paved the way for ground-breaking innovation. The proposal that there were therefore only four basic forces saw great support as unprecedented experimentation with the flavours, feel, and qualities of ethyrs was possible due to higher prevalence of mages with access to multiple types of ethyr and the experimentation seemed to support four broad classifications. These four fundamental forces were seen as the carriers of ethyr from the [[Ethyric Field]], summarising the field of [[Ethyric Theory]]. <need image of full spectrum of ethyrs> == References == {{Ethyr}} 1ecc57f0517cad16e12d2a4b7becc569089960d7 1450 1406 2023-07-18T18:43:18Z OfficialTerracil 2 wikitext text/x-wiki '''Ethyr''', (also known by a myriad other terms) is a collection of forces that permeate the universe and is how all Terracil magic systems function. Ethyr primarily takes the form of a non-corporeal gas or mist, and is usually invisible to most except those individuals born with the ability to see it, an ability known as [[magesight]]. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythr. Other terms include 'using the winds' or even the 'polychromatic winds', as well as 'magecraft', 'casting spells', as well as variations of 'weaving' magic, such as 'spellweaving', or 'ethyr-weaving'. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful force of creation and change. It is a type of magical 'energy' that is generated through specific interactions of the four fundamental forces (electromagnetism, weak force, gravity, strong force). All magic systems in the Terracil universe are derived from fluctuations in an arcane field. This [[ethyric field]] interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can be keyed to different 'flavours', limiting what can be done with it. For example, [[Gravity-Ethyr|gravity-ethyr]] cannot be used to heal wounds but it can be used to manipulate how gravity affects an object. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[Wyrd-Ethyr|wyrd-ether]] which can be used to do [[wyrdcraft]]. In this example, the wyrd-ethyr released is keyed to specific interactions and usually its use results in a great increase in entropy. In total, four types of ethyr exist: {| width="100%" |- style="font-weight:bold; text-align:center" |● '''[[Light-Ethyr]]''' ● |● '''[[Wyrd-Ethyr]]''' ● |● '''[[Gravity-Ethyr]]''' ● |● '''[[Creation-Ethyr]]''' ● |} Each type has its own subdivisions of flavours, and associated magical arts. Light-Ethyr usage is the most widespread of the Ethyric Arts, due to its greater availability and higher prevalence of users amongst sapient populations. It also has the widest range of applications, from manipulating light to healing wounds, and is the most commonly used ethyr for weaving enchantments. Due to how complex the interactions are between fields, it is not easy to predict how limiting any particular flavour of ethyr can be on its range of applications. Some flavours are highly limited while others are much less so. In some cases the specific source of the ethyr can limit the ethyr even further, such as the distinction between chemistry-flavoured light-ethyr and bloodmagic ethyr which technically falls within the window of chemistry flavour but has its own unique uses. === Light-Ethyr === {{for|Light-Ethyr}} This major group of ethyrs all share an origin in that they relate to electromagnetic radiation. Specifically, they tend to be created during endergonic or endothermic reactions. Also known as '''luminiferous ethyr''', the subtypes of light-ethyr lie on a spectrum from magnetic to electric. The large overlap between the two is known as chemical ethyr, and this is split into a wide array of subtypes, from specific to broad categories such as the alchemical ethyrs or viridaerious or glaciferous ethyr. The subtypes generally correspond to the source of the ethyr or the main application it has. === Wyrd-Ethyr === {{for|Wyrd-Ethyr}} The theme of this major group of ethyrs is decay. Whether it be the decomposition of organic matter, ageing of inorganics, the steady creep of entropy can even break down ethyr itself. When this occurs, it creates the wyrd-ethyrs. The main subtypes of '''wyrd-ethyr''' are wyrd, soul, death, and void. Wyrd ethyr is sourced from [[wyrdstone]] ores, hence the name of the material. Soul ethyr is more arcane, as it relates to the ethyr that comes from the decomposition of other ethyrs as well as having links to the soul itself, whereas death flavour comes from the severing of the soul from a body and the subsequent decay of the body left behind. Finally, void ethyr is the least understood aspect of an already esoteric topic, but it is generally thought to be the decay of reality itself. === Gravity-Ethyr === {{for|Gravity-Ethyr}} This major group's theme is the interaction between masses and space (and time). Ethyr inherently exists inside objects with mass as it seeps into our reality out of the [[ethyric realm]] and can be used to affect those masses weights temporarily. This does not affect their mass nor inertia. It can be drawn through touch and moved around, but will eventually stabilise at an equilibrium. The main subtypes of gravity-ethyr are potential, weight, and tidal. Potential flavour governs falling objects, weight governs objects with mass, and tidal governs larger scale manipulations by celestial bodies. === Creation-Ethyr === {{for|Creation-Ethyr}} The fourth and most powerful major group of ethyrs has its theme in the reality of matter. The main types of creation-ethyr are mass, creation, negation, and destruction. Creation and destruction flavour are two sides of the same coin, as they relate to the conversion of matter to energy and vice versa. Negation is the practice of using ethyr to dismantle the weave of spells, enchantments, or simply dispersing non-woven ethyr. Mass flavour governs the art of manipulating an objects very mass itself. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirety. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise the ethyric mists as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) More mutations can allow for the ability to use ethyr to varying degrees. Of those who can use ethyr, there are many subdivisions of abilities. By far the most rare is the ability to use multiple, or even hypothetically all, types of ethyr, and this is considered to be impossible for mere mortals and is often regarded as the domain of gods and deific beings from legend. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. That being said, there have only been a handful of individuals in all of recorded history who have been able to do this. What is more common is the ability to wield a certain flavour or subdivision of ethyr. However, the distribution of which type of ethyr a mage can use is heavily skewed in favour of users of light-ethyr, being disproportionately more common than the other three. Similarly, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again easily the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat ethyr as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. ==Risks== Perhaps the drain is because the magic rips energy out of the body. Perhaps ATP stored in the body is forced to break apart? Perhaps the body reacts to this by pumping up blood sugar levels so mitochondria can respire more, and it leads to a quick draining of energy. If this is a normal biological response to magical energy/ether then this explains why biology selected against the ability to use it. It's dangerous. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 28%" |- style="background-color:#ccccff;" !colspan="2"; style="width: 90%" | Jowuros' List |- | style="width: 75%" | Undiluted source of all magic | style="width: 25%; background-color:#ffffff" | White |- | Fire Magic | Red |- | Strength Magic | Orange |- | Solar Magic | Yellow |- | Druidism/Green Magic | Green |- | Wyrdmagic | Blue |- | Black/Dark Magic | Indigo |- | Soul Magic/Soulcery | Violet |} === Antiquity === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" !colspan=2 | The Rainbow List |- | style="width: 25%; background-color:#ffffff" | White | style="width: 75%" | Unseparated Light |- | style="background-color:#ff0000" | Red | Creation/Destruction |- | style="background-color:#ff8000" | Orange | Fire |- | style="background-color:#ffe800" | Yellow | Sunlight |- | style="background-color:#51c30a" | Green | Plants |- | style="background-color:#00b2ff" | Blue | Wyrd |- | style="background-color:#13184E" | <span style="color:#ffffff">Indigo</span> | ? |- | style="background-color:#7F00FF" | Violet | Souls |- | style="background-color:#000000" | <span style="color:#ffffff">Black</span> | Death/Blood/etc. |} In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. This list was refined over time and became accepted as truth after a redistribution of colours and elimination of gaps, creating a set of 6. Rainbows were reinterpreted to have 6 colours as a result and indigo was once again dropped from the list. === Modern Theory of Ethyr === {{MainArticle|[[Ethyric Theory]]|}} For hundreds of years after, many competing and conflicting theories including these were being used in various parts of the world and by various groups. The Grant Unified Theory of Ethyr finally unified all the theories into one. The theory began as scientists unified the theories of electricity and magnetism after interdisciplinary collaboration between scientists and mages uncovered that they were different manifestations of the same force. This shook the established views of ethyr and paved the way for ground-breaking innovation. The proposal that there were therefore only four basic forces saw great support as unprecedented experimentation with the flavours, feel, and qualities of ethyrs was possible due to higher prevalence of mages with access to multiple types of ethyr and the experimentation seemed to support four broad classifications. These four fundamental forces were seen as the carriers of ethyr from the [[Ethyric Field]], summarising the field of [[Ethyric Theory]]. <need image of full spectrum of ethyrs> == References == {{Ethyr}} 82db6780f4ade016604968fb6e43eaf7e175e74e Electricium 0 222 1412 1088 2023-06-25T12:33:47Z OfficialTerracil 2 /* Uses */ wikitext text/x-wiki [[File:Aluminium-4.jpg|400px|thumb|right|alt=A chunk of a silvery-white metal.|A small piece of pure electricium. It is estimated that this would be worth ten times the same weight of gold.]] {{quote|sentence|whom}} [[Electricium]] is a shiny silvery-white metal and is second lightest metal known, only beaten out by [[vitalium]] and is around a third of the density of iron. This metal extremely difficult to produce as it requires a hugely expensive process of [[ethyr]] and captured lightning that is very poorly understood. It is theorised that the ancient myaner empire before their fall perfected the technique and made great use of this metal and its alloys. Electricium has been recently mixed with [[vitalium]] to create an alloy that is highly valued, having a strength comparable to steel but much lighter. For this reason, it is suspected to be the main metal in the mysterious metallic alloy that was used to create [[ethyrmaille]] by the ancient myaner. __TOC__ ==Uses== A salt of electricium, known as alum, is used widely to set dyes into cloth. It is also suspected to be the metal used by ancient [[myaner]] in the unidentified alloy that comprises [[ethyrmaille]] plates, as it is light and strong. Despite its high rarity, it has not been adopted as coinage anywhere due to both its irregular supply as well as its properties that make it less long-lasting than the usual coinage metals like [[gold]], [[silver]], or [[orichalcum]]. Although it is perfectly durable when alloyed with metals such as electricium, it is hard to work with which means it is usually left to the alchemist-forgers who have special techniques for working it into usable shapes and not minted into coins. However it is sometimes formed into uniform ingots for transport or traded with these ingots becoming somewhat of their own rare currency. ==Production== ==History== {{quote|xxxx|someone}} A myaner cattle farmer living in the region of Meandres once attempted to give his cows water from a well there. The cows refused to drink because of the water's bitter taste, but the farmer noticed that the water seemed to heal scratches and rashes. The substance became known as vitalium salts and its fame spread. When the metal was eventually extracted from the salts by myaner alchemists, they named the metal "vitalium" to honour the supposed healing powers. The metal does not heal but it has been claimed that the salts soothe and hasten recovery from muscle pain, soreness, or injury, and as such are valued. == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] 87c6c07184073a98cf660a2d312c7bdb88041dbf 1413 1412 2023-06-25T13:18:47Z OfficialTerracil 2 wikitext text/x-wiki [[File:Aluminium-4.jpg|400px|thumb|right|alt=A chunk of a silvery-white metal.|A small piece of pure electricium. It is estimated that this would be worth ten times the same weight of gold.]] {{quote|sentence|whom}} [[Electricium]] is a shiny silvery-white metal and is second lightest metal known, only beaten out by [[vitalium]] and is around a third of the density of iron. This metal extremely difficult to produce as it requires a hugely expensive process of [[ethyr]] and captured lightning that is very poorly understood. It is theorised that the ancient myaner empire before their fall perfected the technique and made great use of this metal and its alloys. Electricium has been recently mixed with [[vitalium]] to create an alloy that is highly valued, having a strength comparable to steel but much lighter. For this reason, it is suspected to be the main metal in the mysterious metallic alloy that was used to create [[ethyrmaille]] by the ancient myaner. __TOC__ ==Uses== A salt of electricium, known as schistum or alum, is used widely to set dyes into cloth, and has been used as such since at least 1600 BP. It is also suspected to be the metal used by ancient [[myaner]] in the unidentified alloy that comprises [[ethyrmaille]] plates, as it is light and strong. Despite its high rarity, it has not been adopted as coinage anywhere due to both its irregular supply as well as its properties that make it less long-lasting than the usual coinage metals like [[gold]], [[silver]], or [[orichalcum]]. Although it is perfectly durable when alloyed with metals such as electricium, it is hard to work with which means it is usually left to the alchemist-forgers who have special techniques for working it into usable shapes and not minted into coins. However it is sometimes formed into uniform ingots for transport or traded with these ingots becoming somewhat of their own rare currency. ==Production== ==History== {{quote|xxxx|someone}} Schistum, a salt of electricium, was harvested from water evaporated from the river XXX and was a valued commodity across the region around 3250 BP. It was traded widely due to its efficacy as a mordant in setting dyes into cloth. If pure, it would allow the brightest colours to set, but contamination would cause colours to darken or dull. When the metal was eventually extracted from the salts by myaner alchemists, they named the metal "vitalium" to honour the supposed healing powers. The metal does not heal but it has been claimed that the salts soothe and hasten recovery from muscle pain, soreness, or injury, and as such are valued. == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] 98c488de89ee045acfeebac56d112fa53ca3332d Potash 0 278 1414 1395 2023-06-25T13:53:46Z OfficialTerracil 2 wikitext text/x-wiki [[File:Potash.png|300px|thumb|right|alt=A hand holding a pile of a coarse red gravel substance.|Potash is technically a form of salt.]] {{quote|Pot ash? Aye, useful stuff, that is; makes my barley sprout much faster!|Unnamed farmer}} [[Potash]] is a powdery substance that can either be mined as a type of salt or created. The name derives from pot ash, plant ashes or wood ash soaked in water in a pot, the primary means of manufacturing potash. The substance was principally obtained by leaching the ashes of land and sea plants, and primarily relied on broadleafed trees, so artificial potash production was most common in temperate heavily wooded areas. In contrast, the more arid tropics were a more reliable source of naturally occurring potash deposits in pink lakes or salt mines. Some types of potash are caustic, and can be used as [[lye]]. __TOC__ ==Uses== Potash can be used in a wide variety of contexts as it can allow for bleaching of textiles, makes the creation of glass and ceramics easier, and is an important ingredient in making soap. In more recent times it has started seeing heavy use for farming as it serves as a potent fertiliser. ==History== Potash has been used since the Bronze Age. From about 200 years BP, potash has been mined in several locations, including in the Eastern Rift Valley. It quickly became an important international trade commodity. It is estimated that Petannia has imported almost 2 million sacks of potash per year in recent decades. == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] 47991c1b0db94cad80f446011ef103e0994cea67 1415 1414 2023-06-25T13:54:01Z OfficialTerracil 2 /* References */ wikitext text/x-wiki [[File:Potash.png|300px|thumb|right|alt=A hand holding a pile of a coarse red gravel substance.|Potash is technically a form of salt.]] {{quote|Pot ash? Aye, useful stuff, that is; makes my barley sprout much faster!|Unnamed farmer}} [[Potash]] is a powdery substance that can either be mined as a type of salt or created. The name derives from pot ash, plant ashes or wood ash soaked in water in a pot, the primary means of manufacturing potash. The substance was principally obtained by leaching the ashes of land and sea plants, and primarily relied on broadleafed trees, so artificial potash production was most common in temperate heavily wooded areas. In contrast, the more arid tropics were a more reliable source of naturally occurring potash deposits in pink lakes or salt mines. Some types of potash are caustic, and can be used as [[lye]]. __TOC__ ==Uses== Potash can be used in a wide variety of contexts as it can allow for bleaching of textiles, makes the creation of glass and ceramics easier, and is an important ingredient in making soap. In more recent times it has started seeing heavy use for farming as it serves as a potent fertiliser. ==History== Potash has been used since the Bronze Age. From about 200 years BP, potash has been mined in several locations, including in the Eastern Rift Valley. It quickly became an important international trade commodity. It is estimated that Petannia has imported almost 2 million sacks of potash per year in recent decades. == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] [[Category:Alchemy]] 5934089e0c5b61fd01c5bb81d551fc4245228bf3 Category:Alchemy 14 281 1416 2023-06-25T13:54:12Z OfficialTerracil 2 Created blank page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Bowls of lye.jpg 6 282 1417 2023-06-25T14:00:31Z OfficialTerracil 2 wikitext text/x-wiki Two black bowls, filled with a white powder and a collection of white flakes of lye de2308f1d45721ac1f2cb0443341dcb9af9b3e6b Template:MetalsMinerals 10 164 1418 1256 2023-06-25T14:12:49Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | Metals & Minerals on Terracil |- ! rowspan="4"; style="background-color:#DDDDFF; width: 10%" | '''Metals''' ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Base Metals'''</span> | [[Athimar]] · [[Copper]] · [[Iron]] · [[Lead]] · [[Quicksilver]] · [[Tin]] · [[Zinc]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Precious Metals'''</span> | [[Gold]] · [[Orichalcum]] · [[Silver]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Alloys'''</span> | [[Brass]] · [[Bronze]] · [[Electrum]] · [[Pewter]] · [[Steel]] ([[Steel#Low_Steel|Low]] · [[Steel#High_Steel|High]] · [[Steel#Crucible_Steel|Crucible]] · [[Steel#Starmetal|Starmetal]] · [[Steel#Soulsteel|Soulsteel]]) |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Ethyric Metals'''</span> | Albium · [[Electricium]] · [[Soulsteel]] · [[Starmetal]] · Thanatium · [[Vitalium]] · [[Wyrdstone#Wyrdium|Wyrdium]] |- ! rowspan="3"; style="background-color:#DDDDFF; height: 30px; width: 10%" | '''Minerals''' ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Common'''</span> | [[Asbestos]] · [[Calcium]] · [[Carbon]] · [[Cinnabar]] · [[Cobalt]] · [[Clay]] · [[Lime]] · [[Lye]] · [[Potash]] · [[Salt]] · [[Sand]] · [[Stone]] · [[Sulphur]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Valuable'''</span> | [[Gemstones]] ([[Amethyst]], [[Diamond]], [[Emerald]], [[Garnet]], [[Topaz]], [[Ruby]], [[Sapphire]]) · [[Semi-precious Stones]] · [[Mica]] · [[Moonstone]] |- ! style="background-color:#DDDDFF; height: 20px; width: 15%" | <span style="font-size:85%">'''Organic'''</span> | [[Amber]] · [[Coral]] · [[Ivory]] · [[Jet]] · [[Pearl]] |} 677c4e8f7a998525b1a6fe8c077415d6080c94cb Lye 0 283 1419 2023-06-25T14:24:03Z OfficialTerracil 2 Created page with "[[File:Bowls of lye.jpg|300px|thumb|right|alt=Two black clay bowls filled with powdery white lye and white flakes of lye.|Lye can be transported as the natural powder, or formed into flakes.]] {{quote|Watch you don't get that on your hands, lad!|Goodman Tommasz}} [[Lye]] is a category of powdery substances that along with [[lime]] are classed as caustic salts. There are several types, from the common lye (known as soda lye, or caustic soda) to [[potash]] lye, or causti..." wikitext text/x-wiki [[File:Bowls of lye.jpg|300px|thumb|right|alt=Two black clay bowls filled with powdery white lye and white flakes of lye.|Lye can be transported as the natural powder, or formed into flakes.]] {{quote|Watch you don't get that on your hands, lad!|Goodman Tommasz}} [[Lye]] is a category of powdery substances that along with [[lime]] are classed as caustic salts. There are several types, from the common lye (known as soda lye, or caustic soda) to [[potash]] lye, or caustic potash. Lye is made by passing repeatedly water through a mixture of special ash and quicklime, and the water slowly turns in to a solution of soda lye. The ash must be made from plants rich in al-qily, such as soapworts. Potash lye, or caustic potash, is similar to forming normal potash, except the normal method for making lye is followed with the types of wood that form potash instead of plants like soapwort. __TOC__ ==Obtaining== A recipe written around 300 BP called for passing water repeatedly through a mixture of al-qily (ash from plants such as saltwort) and quicklime, whereby a solution of soda lye was obtained. Soap makers also followed this recipe. Natural soda ash was obtained from the ashes of specific plants rich in al-qily. ==Uses== Lyes are used across the world in making soap and in several more polar cultures in food preservation such as fruits, vegetables, and breads, or used as an ingredient for pickling. If caustic soda is concentrated, it can cause chemical burns to skin that it touches and as such care is advised when handling it. == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] [[Category:Alchemy]] 3c7fa7bb849561bff459e309159f6c4067286610 File:Pile of powdered lime.png 6 284 1420 2023-06-25T14:26:22Z OfficialTerracil 2 wikitext text/x-wiki A large pile of white powder beneath a wooden frame. d8d942b0a894b693b8843b9d00b592bb4f06eac5 Stone 0 211 1421 1010 2023-06-25T14:34:41Z OfficialTerracil 2 wikitext text/x-wiki (Agate, Alabaster, Granite, Gypsum, Limestone, Marble, Porphyry) __TOC__ ==Types== ===Limestone=== ==References== {{MetalsMinerals}} d788b3da8d40391fe37c9dc51deede15c303b9dc Lime 0 285 1422 2023-06-25T14:54:10Z OfficialTerracil 2 Created page with "[[File:Pile of powdered lime.png|300px|thumb|right|alt=A large pile of white powder beneath a wooden frame.|Lime is an incredibly useful building material.]] {{quote|[[Castle]] walls can't be built without the stuff. I wonder if the [[Myaner|ancients themselves]] used this for their [[Myaner ruins|towers]].|[[Petannian]] stonemason guildmaster}} [[Lime]] is a collection of materials formed from [[Stone#Limestone|limestone]]. Limestone can be transformed alchemically to..." wikitext text/x-wiki [[File:Pile of powdered lime.png|300px|thumb|right|alt=A large pile of white powder beneath a wooden frame.|Lime is an incredibly useful building material.]] {{quote|[[Castle]] walls can't be built without the stuff. I wonder if the [[Myaner|ancients themselves]] used this for their [[Myaner ruins|towers]].|[[Petannian]] stonemason guildmaster}} [[Lime]] is a collection of materials formed from [[Stone#Limestone|limestone]]. Limestone can be transformed alchemically to form vitally useful materials such as slaked lime and quicklime. __TOC__ ==Production== ===Quicklime=== Limestone can be cut, crushed, or pulverised and then alchemically altered. It can be burned in a special kiln and the heat converts the limestone into '''quicklime'''. This is also known as burnt lime or unslaked lime, and is a highly caustic material. ===Slaked lime=== Quicklime can be slaked, which is a process where subsequent addition of water forms it into the less caustic slaked lime or hydrated lime. This is also called slaking of lime. ==Uses== Slaked lime is used across the world in for mortars and plasters, and has been in use since before recorded history. Estimates exist that this material was already being used by ancient manush before 6000 BP, and some theorise that it was taught to people by the [[Old Ones]] themselves. Mixing lime and volcanic ash can create a special reaction that forms a cement that can be strengthened by seawater. While normal cements are damaged by saltwater, if this mixture is combined with fragments of volcanic tuff rock and placed under seawater, the seawater reacts with the lime in a non-ethyric alchemical reaction that solidifies the mixture. When the term lime is encountered in an agricultural context, it usually refers to crushed limestone, not a product of a lime kiln. Otherwise it most commonly means slaked lime, as the more dangerous form is usually described more specifically as quicklime or burnt lime. ==History== The earliest known use of lime was mostly as a binder on floors and in plaster for coating walls, dating to the time before the Old Ones. This use of plaster may in turn have led to the development of proto-pottery, made from lime and ash. In mortar, the oldest binder was mud. Mud was soon followed by clay, and then by lime. == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] [[Category:Alchemy]] a13b6561d69fcda2a35ba9791c0d2f7566844771 1423 1422 2023-06-25T14:54:27Z OfficialTerracil 2 wikitext text/x-wiki [[File:Pile of powdered lime.png|400px|thumb|right|alt=A large pile of white powder beneath a wooden frame.|Lime is an incredibly useful building material.]] {{quote|[[Castle]] walls can't be built without the stuff. I wonder if the [[Myaner|ancients themselves]] used this for their [[Myaner ruins|towers]].|[[Petannian]] stonemason guildmaster}} [[Lime]] is a collection of materials formed from [[Stone#Limestone|limestone]]. Limestone can be transformed alchemically to form vitally useful materials such as slaked lime and quicklime. __TOC__ ==Production== ===Quicklime=== Limestone can be cut, crushed, or pulverised and then alchemically altered. It can be burned in a special kiln and the heat converts the limestone into '''quicklime'''. This is also known as burnt lime or unslaked lime, and is a highly caustic material. ===Slaked lime=== Quicklime can be slaked, which is a process where subsequent addition of water forms it into the less caustic slaked lime or hydrated lime. This is also called slaking of lime. ==Uses== Slaked lime is used across the world in for mortars and plasters, and has been in use since before recorded history. Estimates exist that this material was already being used by ancient manush before 6000 BP, and some theorise that it was taught to people by the [[Old Ones]] themselves. Mixing lime and volcanic ash can create a special reaction that forms a cement that can be strengthened by seawater. While normal cements are damaged by saltwater, if this mixture is combined with fragments of volcanic tuff rock and placed under seawater, the seawater reacts with the lime in a non-ethyric alchemical reaction that solidifies the mixture. When the term lime is encountered in an agricultural context, it usually refers to crushed limestone, not a product of a lime kiln. Otherwise it most commonly means slaked lime, as the more dangerous form is usually described more specifically as quicklime or burnt lime. ==History== The earliest known use of lime was mostly as a binder on floors and in plaster for coating walls, dating to the time before the Old Ones. This use of plaster may in turn have led to the development of proto-pottery, made from lime and ash. In mortar, the oldest binder was mud. Mud was soon followed by clay, and then by lime. == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] [[Category:Alchemy]] f806a8553e5ca15c06920b4b7a85706cc59a5b9c 1424 1423 2023-06-25T14:54:36Z OfficialTerracil 2 wikitext text/x-wiki [[File:Pile of powdered lime.png|450px|thumb|right|alt=A large pile of white powder beneath a wooden frame.|Lime is an incredibly useful building material.]] {{quote|[[Castle]] walls can't be built without the stuff. I wonder if the [[Myaner|ancients themselves]] used this for their [[Myaner ruins|towers]].|[[Petannian]] stonemason guildmaster}} [[Lime]] is a collection of materials formed from [[Stone#Limestone|limestone]]. Limestone can be transformed alchemically to form vitally useful materials such as slaked lime and quicklime. __TOC__ ==Production== ===Quicklime=== Limestone can be cut, crushed, or pulverised and then alchemically altered. It can be burned in a special kiln and the heat converts the limestone into '''quicklime'''. This is also known as burnt lime or unslaked lime, and is a highly caustic material. ===Slaked lime=== Quicklime can be slaked, which is a process where subsequent addition of water forms it into the less caustic slaked lime or hydrated lime. This is also called slaking of lime. ==Uses== Slaked lime is used across the world in for mortars and plasters, and has been in use since before recorded history. Estimates exist that this material was already being used by ancient manush before 6000 BP, and some theorise that it was taught to people by the [[Old Ones]] themselves. Mixing lime and volcanic ash can create a special reaction that forms a cement that can be strengthened by seawater. While normal cements are damaged by saltwater, if this mixture is combined with fragments of volcanic tuff rock and placed under seawater, the seawater reacts with the lime in a non-ethyric alchemical reaction that solidifies the mixture. When the term lime is encountered in an agricultural context, it usually refers to crushed limestone, not a product of a lime kiln. Otherwise it most commonly means slaked lime, as the more dangerous form is usually described more specifically as quicklime or burnt lime. ==History== The earliest known use of lime was mostly as a binder on floors and in plaster for coating walls, dating to the time before the Old Ones. This use of plaster may in turn have led to the development of proto-pottery, made from lime and ash. In mortar, the oldest binder was mud. Mud was soon followed by clay, and then by lime. == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] [[Category:Alchemy]] 5db094b13871ec46a104ab2548ed7ba07369c48e 1425 1424 2023-06-25T14:55:00Z OfficialTerracil 2 /* Slaked lime */ wikitext text/x-wiki [[File:Pile of powdered lime.png|450px|thumb|right|alt=A large pile of white powder beneath a wooden frame.|Lime is an incredibly useful building material.]] {{quote|[[Castle]] walls can't be built without the stuff. I wonder if the [[Myaner|ancients themselves]] used this for their [[Myaner ruins|towers]].|[[Petannian]] stonemason guildmaster}} [[Lime]] is a collection of materials formed from [[Stone#Limestone|limestone]]. Limestone can be transformed alchemically to form vitally useful materials such as slaked lime and quicklime. __TOC__ ==Production== ===Quicklime=== Limestone can be cut, crushed, or pulverised and then alchemically altered. It can be burned in a special kiln and the heat converts the limestone into '''quicklime'''. This is also known as burnt lime or unslaked lime, and is a highly caustic material. ===Slaked lime=== Quicklime can be slaked, which is a process where subsequent addition of water forms it into the less caustic slaked lime or hydrated lime. This is also called slaking of lime. This forms it into '''slaked lime'''. ==Uses== Slaked lime is used across the world in for mortars and plasters, and has been in use since before recorded history. Estimates exist that this material was already being used by ancient manush before 6000 BP, and some theorise that it was taught to people by the [[Old Ones]] themselves. Mixing lime and volcanic ash can create a special reaction that forms a cement that can be strengthened by seawater. While normal cements are damaged by saltwater, if this mixture is combined with fragments of volcanic tuff rock and placed under seawater, the seawater reacts with the lime in a non-ethyric alchemical reaction that solidifies the mixture. When the term lime is encountered in an agricultural context, it usually refers to crushed limestone, not a product of a lime kiln. Otherwise it most commonly means slaked lime, as the more dangerous form is usually described more specifically as quicklime or burnt lime. ==History== The earliest known use of lime was mostly as a binder on floors and in plaster for coating walls, dating to the time before the Old Ones. This use of plaster may in turn have led to the development of proto-pottery, made from lime and ash. In mortar, the oldest binder was mud. Mud was soon followed by clay, and then by lime. == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] [[Category:Alchemy]] d85118ed961c1f854bb18d05ac006bc432887931 1426 1425 2023-06-25T14:55:16Z OfficialTerracil 2 /* Uses */ wikitext text/x-wiki [[File:Pile of powdered lime.png|450px|thumb|right|alt=A large pile of white powder beneath a wooden frame.|Lime is an incredibly useful building material.]] {{quote|[[Castle]] walls can't be built without the stuff. I wonder if the [[Myaner|ancients themselves]] used this for their [[Myaner ruins|towers]].|[[Petannian]] stonemason guildmaster}} [[Lime]] is a collection of materials formed from [[Stone#Limestone|limestone]]. Limestone can be transformed alchemically to form vitally useful materials such as slaked lime and quicklime. __TOC__ ==Production== ===Quicklime=== Limestone can be cut, crushed, or pulverised and then alchemically altered. It can be burned in a special kiln and the heat converts the limestone into '''quicklime'''. This is also known as burnt lime or unslaked lime, and is a highly caustic material. ===Slaked lime=== Quicklime can be slaked, which is a process where subsequent addition of water forms it into the less caustic slaked lime or hydrated lime. This is also called slaking of lime. This forms it into '''slaked lime'''. ==Uses== Slaked lime is used across the world in for mortars and plasters, and has been in use since before recorded history. Estimates exist that this material was already being used by ancient manush before 6000 BP, and some theorise that it was taught to people by [[the Old Ones]] themselves. Mixing lime and volcanic ash can create a special reaction that forms a cement that can be strengthened by seawater. While normal cements are damaged by saltwater, if this mixture is combined with fragments of volcanic tuff rock and placed under seawater, the seawater reacts with the lime in a non-ethyric alchemical reaction that solidifies the mixture. When the term lime is encountered in an agricultural context, it usually refers to crushed limestone, not a product of a lime kiln. Otherwise it most commonly means slaked lime, as the more dangerous form is usually described more specifically as quicklime or burnt lime. ==History== The earliest known use of lime was mostly as a binder on floors and in plaster for coating walls, dating to the time before the Old Ones. This use of plaster may in turn have led to the development of proto-pottery, made from lime and ash. In mortar, the oldest binder was mud. Mud was soon followed by clay, and then by lime. == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] [[Category:Alchemy]] e40959979371abd651175de531adfd5130db6b1f 1427 1426 2023-06-25T15:00:09Z OfficialTerracil 2 wikitext text/x-wiki [[File:Pile of powdered lime.png|450px|thumb|right|alt=A large pile of white powder beneath a wooden frame.|Lime is an incredibly useful building material.]] {{quote|[[Castle]] walls can't be built without the stuff. I wonder if the [[Myaner|ancients themselves]] used this for their [[Mica#Gallery|towers]].|[[Petannian]] stonemason guildmaster}} [[Lime]] is a collection of materials formed from [[Stone#Limestone|limestone]]. Limestone can be transformed alchemically to form vitally useful materials such as slaked lime and quicklime. __TOC__ ==Production== ===Quicklime=== Limestone can be cut, crushed, or pulverised and then alchemically altered. It can be burned in a special kiln and the heat converts the limestone into '''quicklime'''. This is also known as burnt lime or unslaked lime, and is a highly caustic material. ===Slaked lime=== Quicklime can be slaked, which is a process where subsequent addition of water forms it into the less caustic slaked lime or hydrated lime. This is also called slaking of lime. This forms it into '''slaked lime'''. ==Uses== Slaked lime is used across the world in for mortars and plasters, and has been in use since before recorded history. Estimates exist that this material was already being used by ancient manush before 6000 BP, and some theorise that it was taught to people by [[the Old Ones]] themselves. Mixing lime and volcanic ash can create a special reaction that forms a cement that can be strengthened by seawater. While normal cements are damaged by saltwater, if this mixture is combined with fragments of volcanic tuff rock and placed under seawater, the seawater reacts with the lime in a non-ethyric alchemical reaction that solidifies the mixture. When the term lime is encountered in an agricultural context, it usually refers to crushed limestone, not a product of a lime kiln. Otherwise it most commonly means slaked lime, as the more dangerous form is usually described more specifically as quicklime or burnt lime. ==History== The earliest known use of lime was mostly as a binder on floors and in plaster for coating walls, dating to the time before the Old Ones. This use of plaster may in turn have led to the development of proto-pottery, made from lime and ash. In mortar, the oldest binder was mud. Mud was soon followed by clay, and then by lime. == References == {{MetalsMinerals }} [[Category:Material]] [[Category:Metal]] [[Category:Alchemy]] 9effe671e6f32775ec9efd5c146e3141168d81d5 File:Iron nuggets.png 6 286 1428 2023-06-25T15:00:48Z OfficialTerracil 2 wikitext text/x-wiki A pile of iron nuggets d7fc9e4993858d771c6f34629796cfac0a55240d Iron 0 287 1429 2023-06-25T15:33:21Z OfficialTerracil 2 Created page with "[[File:Iron nuggets.png|400px|thumb|right|alt=A pile of nuggets of a dark grey metal.|Nugget of iron.]] [[Iron]] is one of the base metals, possessing unique properties that have made it such an important material that the time span after its discovery is named after it; the iron age. __TOC__ ==Uses== ==History== == References == {{MetalsMinerals}} [[Category:Material]] [[Category:Metal]]" wikitext text/x-wiki [[File:Iron nuggets.png|400px|thumb|right|alt=A pile of nuggets of a dark grey metal.|Nugget of iron.]] [[Iron]] is one of the base metals, possessing unique properties that have made it such an important material that the time span after its discovery is named after it; the iron age. __TOC__ ==Uses== ==History== == References == {{MetalsMinerals}} [[Category:Material]] [[Category:Metal]] 877d3bc47c9d2f0a452a0830b76115caa508d9dd File:Soulghost above a hand kaladin.png 6 288 1430 2023-06-25T15:34:45Z OfficialTerracil 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Soulsteel 0 276 1431 1391 2023-06-25T15:35:02Z OfficialTerracil 2 wikitext text/x-wiki [[File:Soulghost above a hand kaladin.png|100px|thumb|right|alt=A soulghost visibly manifesting above the material they are infused into.]] {{quote|Ready to get back to work?|The soulghost of Thecrin}} [[Soulsteel]] is a generic term for any metal that has been infused with an intelligence as a result of a soul being added into it through wyrd ethyric soulmagic. __TOC__ ==Description== souls can be placed into metal through a little known and arcane process of binding the soul into the metal. While this can be done with any metal, the resultant metal is usually referred to as soulsteel regardless. A soulghost exists within the metal in a manner similar to how a soul exists within a physical body. However, the major difference is the architecture of the physical brain being missing and as a result, the mind cannot grow and learn, and will instead merely exist as it did at the time of its harvesting from the brain. The soulghost will degrade over time, but the length of time it takes for it to degrade to a noticeable degree or to a non-functional degree varies greatly depending on a variety of factors and is still poorly understood. The soul within the material can on occasion manifest itself as a small transparent ghost. The ghost must touch the material, and such a display uses light-ethyr which must be supplied. ==Uses== ==History== == References == {{Ethyr}} {{MetalsMinerals}} [[Category:Material]] [[Category:Metal]] [[Category:Ethyr]] ff91792c3e6cb96de572cdd718c917c18310fc74 1432 1431 2023-06-25T15:35:47Z OfficialTerracil 2 wikitext text/x-wiki [[File:Soulghost above a hand kaladin.png|300px|thumb|right|alt=A soulghost visibly manifesting above the material they are infused into.|A soulghost visibly manifesting above a hand.]] {{quote|Ready to get back to work?|The soulghost of Thecrin}} [[Soulsteel]] is a generic term for any metal that has been infused with an intelligence as a result of a soul being added into it through wyrd ethyric soulmagic. __TOC__ ==Description== souls can be placed into metal through a little known and arcane process of binding the soul into the metal. While this can be done with any metal, the resultant metal is usually referred to as soulsteel regardless. A soulghost exists within the metal in a manner similar to how a soul exists within a physical body. However, the major difference is the architecture of the physical brain being missing and as a result, the mind cannot grow and learn, and will instead merely exist as it did at the time of its harvesting from the brain. The soulghost will degrade over time, but the length of time it takes for it to degrade to a noticeable degree or to a non-functional degree varies greatly depending on a variety of factors and is still poorly understood. The soul within the material can on occasion manifest itself as a small transparent ghost. The ghost must touch the material, and such a display uses light-ethyr which must be supplied. ==Uses== ==History== == References == {{Ethyr}} {{MetalsMinerals}} [[Category:Material]] [[Category:Metal]] [[Category:Ethyr]] 4ebd8d2c40327a382b67e7baae4796eccdd0489b 1433 1432 2023-06-25T15:36:18Z OfficialTerracil 2 wikitext text/x-wiki [[File:Soulghost above a hand kaladin.png|300px|thumb|right|alt=A soulghost visibly manifesting above the material they are infused into.|A soulghost visibly manifesting above a hand.]] {{quote|Ready to get back to work?|The soulghost of Thecrin Courtain}} [[Soulsteel]] is a generic term for any metal that has been infused with an intelligence as a result of a soul being added into it through wyrd ethyric soulmagic. __TOC__ ==Description== souls can be placed into metal through a little known and arcane process of binding the soul into the metal. While this can be done with any metal, the resultant metal is usually referred to as soulsteel regardless. A soulghost exists within the metal in a manner similar to how a soul exists within a physical body. However, the major difference is the architecture of the physical brain being missing and as a result, the mind cannot grow and learn, and will instead merely exist as it did at the time of its harvesting from the brain. The soulghost will degrade over time, but the length of time it takes for it to degrade to a noticeable degree or to a non-functional degree varies greatly depending on a variety of factors and is still poorly understood. The soul within the material can on occasion manifest itself as a small transparent ghost. The ghost must touch the material, and such a display uses light-ethyr which must be supplied. ==Uses== ==History== == References == {{Ethyr}} {{MetalsMinerals}} [[Category:Material]] [[Category:Metal]] [[Category:Ethyr]] 119a0fff9a08adcaf80a3dc3b45301280e12da09 Aegis 0 248 1434 1236 2023-06-25T15:41:23Z OfficialTerracil 2 /* Specifics */ wikitext text/x-wiki [[File:Knight with aegis.png|300px|thumb|right|alt=A knight in full plate armour is surrounded by yellow-orange static electricity representing a magic shield.|A knight in ornate plate demonstrates the aegis crackling over his armour.]] '''Aegis''', or an aegis shield, is the term used to refer to an intangible shield that wards off physical damage. Some sources refer to them as wards, or even as energy shields, but it is agreed that these all refer to things now classed as an aegis. An aegis is an [[Ethyr|ethyric]] [[Ethyric Construct|construct]], and makes use of special [[enchantment Weaves|enchantment weaves]] to distribute a field of warding energy that encompasses an object. Though the default shape is usually a torus or a sphere, through more complicated weaves, the aegis' shape can be customised thoroughly to even conform to the shape of a suit of armour (such as [[ethyrmaille]]), forming an extra layer of protection. == Creation == {{for|Enchantment Weaves|more information on how enchantment can be used to create an Aegis|this page on enchantment weaves}} Mastery over [[enchantment Weaves|enchantment weaves]] are essential to creating an aegis. The creation process involves using the weaves to harvest [[light-Ethyr|light-ethyr]] present in the region and convert it into a projection that vibrates back and forth extremely fast, extremely quickly, and extremely precisely. == Specifics == An aegis can be made thicker or thinner in regions to allow for maximum safety or for less restricted movement. It is usually thickest around the head and chest region, and this extra thickness means it is able to ward off more damage. Aegises must completely enclose an object, which makes it difficult to incorporate in static defences such as city walls or gates, but the [[itzatecah]] have been known to be able to create dome-like aegises to protect entire cities, demonstrating their more advanced understanding of aegis technology. This limitation also means that when an aegis is added to a suit of armour, it must be tuned so that it is thin below the feet or the man-at-arms will find their step unsteady as if they are walking on ice, and must be made thinner over the hands to allow the user to grasp and manipulate objects. For some soldiers, this downside is enough of a disadvantage that they will dismiss their aegis in order to have more solid footing or a better grip, but this comes as the obvious risk of being vulnerable to harm. Anything that impacts the shield is slowed down to a standstill by the aegis' energy repelling it and the energy heats it up, often melting or even flash vaporising the object it contacts. Arrows vaporise in a gust of fire, swords go soft with heat, and heavy maces bounce back from the impact, half-melted in a puff of flame. This does not affect the ground, as the aegis pushes back against the blunt pressure of the normal force without any explosive effects. However, the excess heat produced by such defensive actions is absorbed by the aegis, which is sensitive to temperature changes. As a result, once an aegis has absorbed enough damage it automatically dismisses itself in order to avoid the heat burning the wearer alive. This causes the remainder of the ethyric energy to manifest across the surface of the armour as small electric crackles. Once the heat has been dissipated, and if there is enough ethyr energy stored, the aegis can be put back up again. During the downtime, there is no shield at all and the wearer is vulnerable to conventional damage. == Advantages and Disadvantages == When armour is enchanted with an aegis, it makes the user more resistant to attacks that can cause harm. Although the user is made vastly more durable, this is not infinite and the aegis can be overwhelmed by dedicated attacks designed to do so. Massed projectiles, [[Melinorati#Cheirosiphon|flaming substances]], and massive blunt trauma can dissipate an aegis quickly. If the user is able to safely disengage and allow the harness to cool down and collect more light-ethyr, the aegis can recharge and make itself ready to be summoned again. Plate is good at stopping arrows and Essentially immune to swords, but vulnerable to massed projectiles. Or should it be immune to projectiles but only in CQC can it be overwhelmed? Enhance plate or opposite plate? Opposite sounds fun and more like Halo with Tilt. == References == {{Ethyr}} dd71079f993d80801c82c9fed37d03389778f89f Ethyrmaille 0 40 1435 1298 2023-06-25T15:41:50Z OfficialTerracil 2 /* References */ wikitext text/x-wiki '''Ethyrmaille''' is an ancient and enchanted type of full plate armour found on Terracil. It has extensive enchantments woven through it granting the wearer a magical aegis shield that protects them from incoming damage, the ability to heal wounds sustained, and enhanced dexterity and strength. The exact secrets to its creation have been lost, but modern ethyr scholars and enchantment scientists are working towards learning how it was done to potentially recreate someday. __TOC__ == Appearance == {{quote|A warrior in ethyrmaille looks almost as though they are from another place and time.|Terraps Terclowe}} Ethyrmaille sets are crafted out of plates of metal to cover the wearer much like ordinary plate armour. When all components are worn and put together, the entire body is usually fully enclosed. Joints are often composed of smaller overlapping plates bound together, removing gaps. The natural colour of ethyrmaille is a very pale grey metal, almost resembling white ceramics. In practice, many surviving sets have been repainted to look how the wearer wishes. A full set of unenchanted ethyrmaille weighs 5.1 kg but when enchanted the weight becomes a mere 1.3 kg, just about the weight of a normal set of clothes. This makes the [[elfweave]] gambeson worn underneath the armour actually heavier than the very plates themselves, at around 2 kg without the straps. This lightweight metal is suspected by experts to be some alloy of [[vitalium]] and [[electricium]]. == Abilities and Enchantments == {{quote|We're outnumbered 50 to 1? Piss poor odds for them.|Kelly}} It is commonly regarded that a warrior in ethyrmaille is almost a one-man army, and though this is an exaggeration the truth is that the power ethyrmaille gives a fighter cannot be underestimated. Ethyrmaille's abilities are fuelled through ethyr, as the armour has the inbuilt capability to suck in ethyr from its surroundings when it needs to. The user is also able to manually feed it ethyr they have collected if they are capable of such. It is said that in the past, ethyrmaille was able to alter the wearer's weight to allow a warrior to be heavy when needed or light as a feather to be able to survive great falls. === Aegis === {{for|Aegis}} Ethyrmaille differs from ordinary platemail armour for a variety of reasons, but the foremost difference is due to the aegis shield. Enchantments woven into the plates follow specially crafted channels to distribute a field of warding energy that completely encompasses the armour. This aegis is thinner and can be dismissed around the hands and under the feet to allow for the user less restricted movement and hand function, and is thicker around the head and chest to ensure maximum safety. The aegis consists of light-ethyr converted into a high-energy oscillating electromagnetic field that is tuned to specific frequencies. Anything that impacts the ward shield is slowed down to a standstill by the high-power magnetic field repelling it and heated up, often melting or even flash vaporising. Arrows vaporise in a gust of fire, swords go soft with heat, and heavy maces bounce back from the impact, half-melted in a puff of flame. The excess heat however is absorbed by the aegis, which is sensitive to being heated up. As a result, once a ward shield has absorbed enough damage it fails in order to avoid the heat burning the wearer, dropping the aegis. This causes the remainder of the energy of the shield to manifest across the surface of the armour as small electric crackles. Once the heat has been dissipated, and if there is enough ethyr to use, the aegis can be put back up again. During the downtime, there is no shield at all and the wearer is vulnerable to conventional damage. === Further Ideas === The attaching plate is enchanted to weigh almost nothing, so it feels comfortable to wear. (❇️+🪨 used in conjunction can lower the mass of something below half) The plate is not made of steel so it's immune to ferromagnetic pushing and pulling magic. Instead, it could be made of the magnesium aluminium alloy which itself is super light and stronger than steel. The plate armour is also enchanted with a magic energy shield that works like Mjolnir. (☄️>☀️ should be able to replicate sci-fi energy shield with plasma and can recharge under sunlight) Can take decent punishment, but can still be popped, although it does recharge quickly. Essentially immune to swords, but vulnerable to massed projectiles. Or should it be immune to projectiles but only in CQC can it be overwhelmed? Enhance plate or opposite plate? Opposite sounds fun and more like Halo with Tilt. Perhaps enchantments allow for extra strength and speed? Clarity of thought? On the verge of too much like shardplate and too magical? Strength + speed - make the armour weightless instead so the wielder is 'stronger' and 'faster'. Thought - maybe a prospective wielder must undergo magical enhancing like the witchers or Yennifer. The plate is form fitting which means most wearers need to have adjustments made to make it fit. Worry about this later. Visor? Large visor, can be brought down like normal or left up and rely on energy shield. Somehow transparent metal visor through light magic holograms? (☀️) Astronauts use gold film over polycarbonate plastic. Gold makes everything bluish. Bronze or brass would be cool. ALON transparent aluminium would be perfect, but need access to modern fabrication techniques. Perhaps a surviving artifact from the ancient Old Ones forges. Life/healing magic module that is charged up with ethyr to allow the first few injuries to be healed? (🌿) Modules that reduce the weight of the user so you can be more agile than a normal man. (🪨) Modules that grant strength somehow?? Battlefield role is to enhance plate armoured knight even further and be agile and quicker, while the shield makes them much tankier. If given to enhanced individuals it would be a force-multiplying element, making one soldier worth dozens or even hundreds. == Acquiring and Donning == The knowledge of creating new suits of ethyrmaille has been lost; thus the number of extant suits is limited in number. The only way to acquire a set is to buy it at ruinous expense or to win one from its wearer in battle. On rare occasions, a suit can be bet or used as collateral for duels, but the inherent irreplaceability of the relics means that for most merely the threat of a wager for it tends to clear heads even through the angriest or most drunken states. Donning the plate is a fairly involved process due to the myriad of parts involved. Doing it alone can be very slow, though still possible. Usually, a team of squires will assist the warrior in donning the plate. The process involves linking the many straps on the arming doublet and the armour, and ensuring the suit is encompassing and comfortable. Once the suit has been fully donned, the enchantments are activated. If they are not, the ethyrmaille suit is merely a well-crafted suit of high-quality plate armour, albeit lighter and harder. Donning the armour alone could take over half an hour, but with even one assistant this could be cut down to 10 minutes. A team of trained squires donning the suit can complete the job fairly quickly at around 5 minutes. Removing the armour could be done in 10 minutes alone, or just a minute with a team of squires to help. Certain individual sections are designed to be removed easily by the wearer as needed, such as the gauntlet to allow better gripping or the ability to feel with the fingers. In addition, the faulds can be lifted to allow the wearer access to the arming doublet's crotch region for the ability to urinate when needed, but this is generally awkward and can sometimes require assistance from an ally. Urination is much more difficult for female wearers. Defecation is impossible, necessitating soiling themselves if desperate. As a result, generally relieving one's self will have to happen before the arming doublet is donned or after it is removed. == Vulnerability == Although ethyrmaille is incredibly powerful, it does suffer from key drawbacks. The most protective aspect of the suit is the [[aegis]] enchantment and therefore disabling it is the highest priority for an opponent. The aegis does well deflecting blunt trauma but piercing attacks tend to drain its power more quickly. Furthermore, the aegis is all or nothing - if it is overwhelmed it will fail and cease to exist, resulting in making the wearer relatively vulnerable. At this point, conventional anti-plate weapons can be used, such as blunt force weapons which are able to deliver their impacts through the armour in the same way as when used on regular platemail. The metal alloys that compose the ethyrmaille plates are stronger than the steel used in platemail. However, this does not mean it cannot still be damaged by the application of strong forces. An arrow from a longbow is usually deflected much like conventional plate, and the impact of swords can be shrugged off with contempt. However, more powerful crossbow bolts, application of flames, or suffocation remain as major concerns for the wearer. == References == {{Ethyr}} {{MetalsMinerals}} [[Category:Myaner]] [[Category:Technology]] [[Category:Armour]] 5659515b9e7ede1ffa7e4e8b49069446d45f7ec7 1436 1435 2023-06-25T15:43:02Z OfficialTerracil 2 wikitext text/x-wiki [[File:Knight with aegis.png|300px|thumb|right|alt=A knight in full plate armour is surrounded by yellow-orange static electricity representing a magic shield.|A knight in ethyrmaille, with aegis visible.]] '''Ethyrmaille''' is an ancient and enchanted type of full plate armour found on Terracil. It has extensive enchantments woven through it granting the wearer a magical aegis shield that protects them from incoming damage, the ability to heal wounds sustained, and enhanced dexterity and strength. The exact secrets to its creation have been lost, but modern ethyr scholars and enchantment scientists are working towards learning how it was done to potentially recreate someday. __TOC__ == Appearance == {{quote|A warrior in ethyrmaille looks almost as though they are from another place and time.|Terraps Terclowe}} Ethyrmaille sets are crafted out of plates of metal to cover the wearer much like ordinary plate armour. When all components are worn and put together, the entire body is usually fully enclosed. Joints are often composed of smaller overlapping plates bound together, removing gaps. The natural colour of ethyrmaille is a very pale grey metal, almost resembling white ceramics. In practice, many surviving sets have been repainted to look how the wearer wishes. A full set of unenchanted ethyrmaille weighs 5.1 kg but when enchanted the weight becomes a mere 1.3 kg, just about the weight of a normal set of clothes. This makes the [[elfweave]] gambeson worn underneath the armour actually heavier than the very plates themselves, at around 2 kg without the straps. This lightweight metal is suspected by experts to be some alloy of [[vitalium]] and [[electricium]]. == Abilities and Enchantments == {{quote|We're outnumbered 50 to 1? Piss poor odds for them.|Kelly}} It is commonly regarded that a warrior in ethyrmaille is almost a one-man army, and though this is an exaggeration the truth is that the power ethyrmaille gives a fighter cannot be underestimated. Ethyrmaille's abilities are fuelled through ethyr, as the armour has the inbuilt capability to suck in ethyr from its surroundings when it needs to. The user is also able to manually feed it ethyr they have collected if they are capable of such. It is said that in the past, ethyrmaille was able to alter the wearer's weight to allow a warrior to be heavy when needed or light as a feather to be able to survive great falls. === Aegis === {{for|Aegis}} Ethyrmaille differs from ordinary platemail armour for a variety of reasons, but the foremost difference is due to the aegis shield. Enchantments woven into the plates follow specially crafted channels to distribute a field of warding energy that completely encompasses the armour. This aegis is thinner and can be dismissed around the hands and under the feet to allow for the user less restricted movement and hand function, and is thicker around the head and chest to ensure maximum safety. The aegis consists of light-ethyr converted into a high-energy oscillating electromagnetic field that is tuned to specific frequencies. Anything that impacts the ward shield is slowed down to a standstill by the high-power magnetic field repelling it and heated up, often melting or even flash vaporising. Arrows vaporise in a gust of fire, swords go soft with heat, and heavy maces bounce back from the impact, half-melted in a puff of flame. The excess heat however is absorbed by the aegis, which is sensitive to being heated up. As a result, once a ward shield has absorbed enough damage it fails in order to avoid the heat burning the wearer, dropping the aegis. This causes the remainder of the energy of the shield to manifest across the surface of the armour as small electric crackles. Once the heat has been dissipated, and if there is enough ethyr to use, the aegis can be put back up again. During the downtime, there is no shield at all and the wearer is vulnerable to conventional damage. === Further Ideas === The attaching plate is enchanted to weigh almost nothing, so it feels comfortable to wear. (❇️+🪨 used in conjunction can lower the mass of something below half) The plate is not made of steel so it's immune to ferromagnetic pushing and pulling magic. Instead, it could be made of the magnesium aluminium alloy which itself is super light and stronger than steel. The plate armour is also enchanted with a magic energy shield that works like Mjolnir. (☄️>☀️ should be able to replicate sci-fi energy shield with plasma and can recharge under sunlight) Can take decent punishment, but can still be popped, although it does recharge quickly. Essentially immune to swords, but vulnerable to massed projectiles. Or should it be immune to projectiles but only in CQC can it be overwhelmed? Enhance plate or opposite plate? Opposite sounds fun and more like Halo with Tilt. Perhaps enchantments allow for extra strength and speed? Clarity of thought? On the verge of too much like shardplate and too magical? Strength + speed - make the armour weightless instead so the wielder is 'stronger' and 'faster'. Thought - maybe a prospective wielder must undergo magical enhancing like the witchers or Yennifer. The plate is form fitting which means most wearers need to have adjustments made to make it fit. Worry about this later. Visor? Large visor, can be brought down like normal or left up and rely on energy shield. Somehow transparent metal visor through light magic holograms? (☀️) Astronauts use gold film over polycarbonate plastic. Gold makes everything bluish. Bronze or brass would be cool. ALON transparent aluminium would be perfect, but need access to modern fabrication techniques. Perhaps a surviving artifact from the ancient Old Ones forges. Life/healing magic module that is charged up with ethyr to allow the first few injuries to be healed? (🌿) Modules that reduce the weight of the user so you can be more agile than a normal man. (🪨) Modules that grant strength somehow?? Battlefield role is to enhance plate armoured knight even further and be agile and quicker, while the shield makes them much tankier. If given to enhanced individuals it would be a force-multiplying element, making one soldier worth dozens or even hundreds. == Acquiring and Donning == The knowledge of creating new suits of ethyrmaille has been lost; thus the number of extant suits is limited in number. The only way to acquire a set is to buy it at ruinous expense or to win one from its wearer in battle. On rare occasions, a suit can be bet or used as collateral for duels, but the inherent irreplaceability of the relics means that for most merely the threat of a wager for it tends to clear heads even through the angriest or most drunken states. Donning the plate is a fairly involved process due to the myriad of parts involved. Doing it alone can be very slow, though still possible. Usually, a team of squires will assist the warrior in donning the plate. The process involves linking the many straps on the arming doublet and the armour, and ensuring the suit is encompassing and comfortable. Once the suit has been fully donned, the enchantments are activated. If they are not, the ethyrmaille suit is merely a well-crafted suit of high-quality plate armour, albeit lighter and harder. Donning the armour alone could take over half an hour, but with even one assistant this could be cut down to 10 minutes. A team of trained squires donning the suit can complete the job fairly quickly at around 5 minutes. Removing the armour could be done in 10 minutes alone, or just a minute with a team of squires to help. Certain individual sections are designed to be removed easily by the wearer as needed, such as the gauntlet to allow better gripping or the ability to feel with the fingers. In addition, the faulds can be lifted to allow the wearer access to the arming doublet's crotch region for the ability to urinate when needed, but this is generally awkward and can sometimes require assistance from an ally. Urination is much more difficult for female wearers. Defecation is impossible, necessitating soiling themselves if desperate. As a result, generally relieving one's self will have to happen before the arming doublet is donned or after it is removed. == Vulnerability == Although ethyrmaille is incredibly powerful, it does suffer from key drawbacks. The most protective aspect of the suit is the [[aegis]] enchantment and therefore disabling it is the highest priority for an opponent. The aegis does well deflecting blunt trauma but piercing attacks tend to drain its power more quickly. Furthermore, the aegis is all or nothing - if it is overwhelmed it will fail and cease to exist, resulting in making the wearer relatively vulnerable. At this point, conventional anti-plate weapons can be used, such as blunt force weapons which are able to deliver their impacts through the armour in the same way as when used on regular platemail. The metal alloys that compose the ethyrmaille plates are stronger than the steel used in platemail. However, this does not mean it cannot still be damaged by the application of strong forces. An arrow from a longbow is usually deflected much like conventional plate, and the impact of swords can be shrugged off with contempt. However, more powerful crossbow bolts, application of flames, or suffocation remain as major concerns for the wearer. == References == {{Ethyr}} {{MetalsMinerals}} [[Category:Myaner]] [[Category:Technology]] [[Category:Armour]] a8dec5ad279b7e9564aa470298ef4f36532010ce 1437 1436 2023-06-25T15:43:24Z OfficialTerracil 2 wikitext text/x-wiki [[File:Knight with aegis.png|300px|thumb|right|alt=A knight in full plate armour is surrounded by yellow-orange static electricity representing a magic shield.|A knight in ethyrmaille, with aegis visible.]] {{quote|A warrior in ethyrmaille looks almost as though they are from another place and time.|Terraps Terclowe}} '''Ethyrmaille''' is an ancient and enchanted type of full plate armour found on Terracil. It has extensive enchantments woven through it granting the wearer a magical aegis shield that protects them from incoming damage, the ability to heal wounds sustained, and enhanced dexterity and strength. The exact secrets to its creation have been lost, but modern ethyr scholars and enchantment scientists are working towards learning how it was done to potentially recreate someday. __TOC__ == Appearance == Ethyrmaille sets are crafted out of plates of metal to cover the wearer much like ordinary plate armour. When all components are worn and put together, the entire body is usually fully enclosed. Joints are often composed of smaller overlapping plates bound together, removing gaps. The natural colour of ethyrmaille is a very pale grey metal, almost resembling white ceramics. In practice, many surviving sets have been repainted to look how the wearer wishes. A full set of unenchanted ethyrmaille weighs 5.1 kg but when enchanted the weight becomes a mere 1.3 kg, just about the weight of a normal set of clothes. This makes the [[elfweave]] gambeson worn underneath the armour actually heavier than the very plates themselves, at around 2 kg without the straps. This lightweight metal is suspected by experts to be some alloy of [[vitalium]] and [[electricium]]. == Abilities and Enchantments == {{quote|We're outnumbered 50 to 1? Piss poor odds for them.|Kelly}} It is commonly regarded that a warrior in ethyrmaille is almost a one-man army, and though this is an exaggeration the truth is that the power ethyrmaille gives a fighter cannot be underestimated. Ethyrmaille's abilities are fuelled through ethyr, as the armour has the inbuilt capability to suck in ethyr from its surroundings when it needs to. The user is also able to manually feed it ethyr they have collected if they are capable of such. It is said that in the past, ethyrmaille was able to alter the wearer's weight to allow a warrior to be heavy when needed or light as a feather to be able to survive great falls. === Aegis === {{for|Aegis}} Ethyrmaille differs from ordinary platemail armour for a variety of reasons, but the foremost difference is due to the aegis shield. Enchantments woven into the plates follow specially crafted channels to distribute a field of warding energy that completely encompasses the armour. This aegis is thinner and can be dismissed around the hands and under the feet to allow for the user less restricted movement and hand function, and is thicker around the head and chest to ensure maximum safety. The aegis consists of light-ethyr converted into a high-energy oscillating electromagnetic field that is tuned to specific frequencies. Anything that impacts the ward shield is slowed down to a standstill by the high-power magnetic field repelling it and heated up, often melting or even flash vaporising. Arrows vaporise in a gust of fire, swords go soft with heat, and heavy maces bounce back from the impact, half-melted in a puff of flame. The excess heat however is absorbed by the aegis, which is sensitive to being heated up. As a result, once a ward shield has absorbed enough damage it fails in order to avoid the heat burning the wearer, dropping the aegis. This causes the remainder of the energy of the shield to manifest across the surface of the armour as small electric crackles. Once the heat has been dissipated, and if there is enough ethyr to use, the aegis can be put back up again. During the downtime, there is no shield at all and the wearer is vulnerable to conventional damage. === Further Ideas === The attaching plate is enchanted to weigh almost nothing, so it feels comfortable to wear. (❇️+🪨 used in conjunction can lower the mass of something below half) The plate is not made of steel so it's immune to ferromagnetic pushing and pulling magic. Instead, it could be made of the magnesium aluminium alloy which itself is super light and stronger than steel. The plate armour is also enchanted with a magic energy shield that works like Mjolnir. (☄️>☀️ should be able to replicate sci-fi energy shield with plasma and can recharge under sunlight) Can take decent punishment, but can still be popped, although it does recharge quickly. Essentially immune to swords, but vulnerable to massed projectiles. Or should it be immune to projectiles but only in CQC can it be overwhelmed? Enhance plate or opposite plate? Opposite sounds fun and more like Halo with Tilt. Perhaps enchantments allow for extra strength and speed? Clarity of thought? On the verge of too much like shardplate and too magical? Strength + speed - make the armour weightless instead so the wielder is 'stronger' and 'faster'. Thought - maybe a prospective wielder must undergo magical enhancing like the witchers or Yennifer. The plate is form fitting which means most wearers need to have adjustments made to make it fit. Worry about this later. Visor? Large visor, can be brought down like normal or left up and rely on energy shield. Somehow transparent metal visor through light magic holograms? (☀️) Astronauts use gold film over polycarbonate plastic. Gold makes everything bluish. Bronze or brass would be cool. ALON transparent aluminium would be perfect, but need access to modern fabrication techniques. Perhaps a surviving artifact from the ancient Old Ones forges. Life/healing magic module that is charged up with ethyr to allow the first few injuries to be healed? (🌿) Modules that reduce the weight of the user so you can be more agile than a normal man. (🪨) Modules that grant strength somehow?? Battlefield role is to enhance plate armoured knight even further and be agile and quicker, while the shield makes them much tankier. If given to enhanced individuals it would be a force-multiplying element, making one soldier worth dozens or even hundreds. == Acquiring and Donning == The knowledge of creating new suits of ethyrmaille has been lost; thus the number of extant suits is limited in number. The only way to acquire a set is to buy it at ruinous expense or to win one from its wearer in battle. On rare occasions, a suit can be bet or used as collateral for duels, but the inherent irreplaceability of the relics means that for most merely the threat of a wager for it tends to clear heads even through the angriest or most drunken states. Donning the plate is a fairly involved process due to the myriad of parts involved. Doing it alone can be very slow, though still possible. Usually, a team of squires will assist the warrior in donning the plate. The process involves linking the many straps on the arming doublet and the armour, and ensuring the suit is encompassing and comfortable. Once the suit has been fully donned, the enchantments are activated. If they are not, the ethyrmaille suit is merely a well-crafted suit of high-quality plate armour, albeit lighter and harder. Donning the armour alone could take over half an hour, but with even one assistant this could be cut down to 10 minutes. A team of trained squires donning the suit can complete the job fairly quickly at around 5 minutes. Removing the armour could be done in 10 minutes alone, or just a minute with a team of squires to help. Certain individual sections are designed to be removed easily by the wearer as needed, such as the gauntlet to allow better gripping or the ability to feel with the fingers. In addition, the faulds can be lifted to allow the wearer access to the arming doublet's crotch region for the ability to urinate when needed, but this is generally awkward and can sometimes require assistance from an ally. Urination is much more difficult for female wearers. Defecation is impossible, necessitating soiling themselves if desperate. As a result, generally relieving one's self will have to happen before the arming doublet is donned or after it is removed. == Vulnerability == Although ethyrmaille is incredibly powerful, it does suffer from key drawbacks. The most protective aspect of the suit is the [[aegis]] enchantment and therefore disabling it is the highest priority for an opponent. The aegis does well deflecting blunt trauma but piercing attacks tend to drain its power more quickly. Furthermore, the aegis is all or nothing - if it is overwhelmed it will fail and cease to exist, resulting in making the wearer relatively vulnerable. At this point, conventional anti-plate weapons can be used, such as blunt force weapons which are able to deliver their impacts through the armour in the same way as when used on regular platemail. The metal alloys that compose the ethyrmaille plates are stronger than the steel used in platemail. However, this does not mean it cannot still be damaged by the application of strong forces. An arrow from a longbow is usually deflected much like conventional plate, and the impact of swords can be shrugged off with contempt. However, more powerful crossbow bolts, application of flames, or suffocation remain as major concerns for the wearer. == References == {{Ethyr}} {{MetalsMinerals}} [[Category:Myaner]] [[Category:Technology]] [[Category:Armour]] 55a94707809b7b3e24c14afbffc53731f6d76f0c Ecology 0 141 1438 1400 2023-07-13T17:53:27Z OfficialTerracil 2 /* Eur */ wikitext text/x-wiki [[File:Little plant.jpg|300px|thumb|right|alt=Little green plant.|The flora and fauna of Terracil is the source of much beauty.]] The '''ecology''' of [[Terracil]] is, on the whole, usually familiar to someone from Earth but with some key differences. In response to the unique circumstances created by [[Sun|an F6 star]] and with [[ethyr]] available, the flora on [[Terracil]] evolved a variety of types of chlorophyll to deal with the sun's radiation. One way they do this is by making use of [[Light-Ethyr#Life-Ethyr|life-ethyr]] to promote growth despite the usual drawbacks animals experience. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. __TOC__ In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage. Though this comes at the cost of less efficient photosynthesis, the sheer abundance of luminiferous and viridaerious ethyr more than compensates and makes these tropical regions particularly lush. Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the complement of the peak stellar output. Though this comes at the cost of higher likelihood of sunburns in areas with more direct sustained sunlight, this has resulted in the yellow-orange plants surviving in latitudes higher than one would expect plants to thrive on Earth. These types of chlorophyll coexist in more temperate regions and as a result there is variety to the colours plants can be across the world, with green still being the dominant colour of plant growth as the blues and yellows mix. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling than on Earth. Furthermore, a mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. As a result, the extant fauna on Terracil ranges from continents dominated by mammals, derived avialans, or non-avian dinosaurs, as well as the many sapient species that inhabit the planet. ==Biogeographic Regions== === Thena === [[File:Thena globe cropped.png|thumb|right|alt=Map with the main continent highlighted in green|Thena's location on the globe]] The continent of [[Thena]] is one of the main 5 biogeographic realms constituting Terracil's surface. Thena is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * [[Lovyrn]] The dominant fauna of Thena consists of derived avialan dinosaurs including dragons, and mammals, usually <decide between monotreme, marsupial, or placental varieties>. Some examples include: * Wyverns === Meli === [[File:Globe cropped Meli.png|300px|thumb|right|alt=Map with the main continent highlighted in green|Thena's location on the globe]] The Meli is divided into the following bioregions: * The desert belt - A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. {{quote|Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed.|Excerpt from a tale set in the central lake-oases in meli land}} The dominant fauna of the Meli continent consists of non-avian dinosaurs, with species of theropods, sauropods, and various clades of ornithopods adapted to the different bioregions that can be found here. Mammal species are also present here, as are birds, other reptilians such as squamates, suchians, and testudines, and also amphibians. === Itza === The Itza continent is partially connected to Eur, the largest of the main biogeographic realms, and is located east of Meli and south/west of Eur. Itza is divided into the following bioregions: * Jungles - Dominated by Itzatecah * Southern Savannah - Itzatecah colonies * Northern Desert - Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. * Northern Mediterranean * Southern Temperate - Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. The dominant fauna of the NA consists of xxx such as: === Eur === By far the largest continent, Eur stretches from the [[Mammutia]] in the west to the eastmost point of [[Shimei]], and stretching from the icy tundras near the north pole through to the temperate zone of the southern hemisphere at its southmost tip. Paleo-modern, Manush * Asi Modern, Manu+Drokha == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * [[Dragonblood]] trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves. Perhaps an extract can be used to coat armour to make it reflective/invisible-y? * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like. Yellow horned jelly melon and green jelly melon. * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine. Perhaps some invertebrate that grows a thin calcium shell the size and shape of a large olive? More likely to be a grain, like a popped kernel that expands into a shell or just deepfried dough like a golguppa puri. * [[Purpleheart]] tree - A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of cheap but low quality purple dye. * [[Ropevine]]s are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * [[Bunchberries]]! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === A staple food, staple crop, or simply a staple, is a food that is eaten often and in such quantities that it constitutes a dominant portion of a standard diet for a given person or group of people, supplying a large fraction of energy needs and generally forming a significant proportion of the intake of other nutrients as well. The people of Terracil have many different staple crops, but while they vary place to place, they typically are inexpensive or readily available foods that supply one or more of the macronutrients and micronutrients needed for survival and health: carbohydrates, proteins, fats, minerals, and vitamins. Typical examples include tubers and roots, grains, legumes, and seeds. Among them, cereals, legumes, tubers, and roots account for about 90% of the world's food calories intake. Early agricultural civilizations valued the foods that they established as staples because, in addition to providing necessary nutrition, they generally are suitable for storage over long periods of time without decay. Such nonperishable foods are the only possible staples during seasons of shortage, such as dry seasons or cold temperate winters, against which times harvests have been stored. During seasons of plenty, wider choices of foods may be available. * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? Quinoa is a good example. (Quinoa cannot handle midsummer frosts but is happy with most temps and altitudes) * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === India + SE Asia: South India: Basil, Turmeric, Black Pepper, Curry Mixture. Cinnamon East: Ginger, licorice, sugar (cane) Oceanea islands: Clove, Mace, Nutmeg, Mexico: Paprika, vanilla, cacao (from amazon?) Iran: Hot arid climate. Coriander, Cumin. Cardamom. Mediterranean: Bay leaf, chamomile, fennel, lavender, mint, mustard (turnips, cabbage, broccoli, cauliflower, canola) oregano, saffron, rosemary, sage, thyme, dill, parsley. Jamaice: Allspice Amazon: Cayenne Central Asia: Garlic South China: Jasmine East Coast US: Sassafras (temperate wet climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== * '''Sauropsida/Reptilia''' ** Sauria *** Lepidosauromorpha **** ''Rib gliding lizards'' ***** '''Rhynchocephalia''' ****** ''Tuataras'' ***** '''Squamata''' ****** ''Lizards'' and ''Snakes'' and ''Mosasaurs'' *** Archosauromorpha **** Pan-Testudines ***** ''Turtles'' ***** Eosauropterygia ****** ''Plesiosaurs'' ******* ''Pliosaurs'' **** Ichthyosauromorpha ***** ''Ichthyosaurs'' **** Pan-Archosauria ***** ''Tanystropheus'' ***** '''Archosauria''' ===== Archosaurs ===== * '''Pseudosuchia''' ** Suchia *** Loricata **** ''Crocodiles'' * '''Avemetatarsalia''' ** Aphanosauria *** Postaphanosauridae **** ''Incolapalus'' **** Melinoridae ***** ''Orthipalus'' ****** ''Parmelinoratus'' ******* '''''[[Melinorati]]''''' ** Ornithodira *** Pterosauria **** '''''[[Pterosaurs]]''''' *** Dinosauromorpha **** Lagerpetidae ***** '''''[[Tzikink]]''''' **** Dinosauriformes ***** '''Dinosauria''' ****** '''Ornithischia''' ******* Thyreophora ******** ''Stegosaurs'' ******** ''Ankylosaurs'' ******* Neornithischia ******** Marginocephalia ********* ''Pachycephalosaurs'' ********* ''Ceratopsids'' ******** Ornithopoda ********* ''Elasmarids'' ********* Iguanodontia ********** ''Hadrosaurs'' ****** '''Saurischia''' ******* Sauropodomorpha ******** Sauropoda ********* ''Diplodocids'', ''Amargasaurs'' ********* ''Macronaria'', ''Titanosaurs'', ''Saltasaurs'' ******* Theropoda ******** Coelophysoids ******** Averostra ********* ''Ceratosaurs'' ********* Tetanurae ********** ''Megalosaurs'' ********** Avetheropoda *********** ''Allosaurs'' *********** Coelurosauria ************ ''Tyrannosaurs'' ************* ''Compsognathids'' ************* '''Maniraptoriformes''' Maniraptoriformes are highly diverse and as such the group deserves a closer look, so it continues below. These were dinosaurs with pennaceous feathers and wings. * '''Maniraptoriformes''' ** ''Ornithomimids'', ''Deinocheirids'' ** Maniraptora *** ''Alvarezsaurs'' **** ''Therizinosaurs'' **** Pennaraptora ***** ''Oviraptorids'' ***** Paraves ****** Scansoriopterygidae ******* ''Yi qi'', '''''[[Wyverns]]''''' ****** ''Dromaeosaurs'' ******* ''Unenlagiids'' ****** ''Troodontids'' ****** Avialae ******* ''Birds'' ******** ''Palaeognathae'' ********* ''Ostriches'', ''Rheas'', ''Kiwis'', ''Emus'', ''Cassowaries'' ******** ''Neognaths'' ********* ''Chickens'', ''Ducks'' ********** ''Flamingos, Pigeons, Cuckoos, Cranes, Hummingbirds,'' *********** ''Loons, Penguins, Storks, Cormorants, Pelicans, Herons, Ibises'' *********** ''Vultures, birds of prey (Hawks, Eagles, Kites), Owls, Quetzals, Hornbills, Kingfishers, Woodpeckers, '''[[Terror Birds]]''' & Seriemas, Falcons, Parrots'' ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'' ****** ''Lesser Apes'' ******* ''Greater Apes'' ******** '''''[[Manush]]''''', '''''[[Myaner]]''''', '''''[[Drokha]]''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** '''Ungulates''' ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** Ferae ****** ''Pangolins'' ****** '''Carnivora''' ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' ==References== {{Peoples}} [[Category:Ecology]] [[Category:Reptiles]] [[Category:Mammals]] [[Category:ContinentX]] 93ff74b90c95b5d1ed687772d2e44cb3953ea9aa Bunchberries 0 289 1439 2023-07-13T18:07:26Z OfficialTerracil 2 Created page with "[[Bunchberries]] are a type of fruiting vine plant that are common in Yura. The fruits grow as a cluster of small berries that resemble clusters of grapes, and the berries themselves are reminiscent of the tiny wild strawberries. There is also a cultivar of bunchberry known as golden bunchberries that have the fruits grow as small orange-yellow spheres. The taste of these is often described as something between a strawberry and an apricot but with more of caramel hint...." wikitext text/x-wiki [[Bunchberries]] are a type of fruiting vine plant that are common in Yura. The fruits grow as a cluster of small berries that resemble clusters of grapes, and the berries themselves are reminiscent of the tiny wild strawberries. There is also a cultivar of bunchberry known as golden bunchberries that have the fruits grow as small orange-yellow spheres. The taste of these is often described as something between a strawberry and an apricot but with more of caramel hint. __TOC__ ==Domestic Cultivation== ==Uses== ==References== {{Plants}} [[Category:Plants]] 629bd77728cc0e41eef7c6b19ce1c7e14b062160 Template:Plants 10 290 1440 2023-07-13T21:59:42Z OfficialTerracil 2 Created page with "{| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | Plants on Terracil |- ! style="background-color:#DDDDFF; width: 15%" | '''Seeded Plants''' | colspan="2" | [[Conifers]] · [[Cycads]] · [[Desert piles]] · [[Ginkgoes]] · [[Pineshrubs]] |- ! rowspan="5"; style="background-color:#DDDDFF; width: 1..." wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | Plants on Terracil |- ! style="background-color:#DDDDFF; width: 15%" | '''Seeded Plants''' | colspan="2" | [[Conifers]] · [[Cycads]] · [[Desert piles]] · [[Ginkgoes]] · [[Pineshrubs]] |- ! rowspan="5"; style="background-color:#DDDDFF; width: 15%" | '''Flowering Plants''' ! style="background-color:#DDDDFF; height: 20px; width: 10%" | <span style="font-size:85%">'''Grasses'''</span> | [[Bamboo]] · [[Barley]] · [[Date Palm]] · [[Grass]] · [[Lily]] · [[Maize]] · [[Millet]] · [[Oat]] · [[Rice]] · [[Rye]] · [[Sugarcane]] · [[Wheat]] |- ! style="background-color:#DDDDFF; height: 20px; width: 10%" | <span style="font-size:85%">'''Trees'''</span> | · [[Ropevine]] |- ! style="background-color:#DDDDFF; height: 20px; width: 10%" | <span style="font-size:85%">'''Herbs and Spices'''</span> | Nutmeg · Bay Laurel · Cinnamon · Black Pepper · Ginger · |- ! style="background-color:#DDDDFF; height: 20px; width: 10%" | <span style="font-size:85%">'''Fruits'''</span> | Ahuacatl · [[Bunchberries]] |- ! style="background-color:#DDDDFF; height: 20px; width: 10%" | <span style="font-size:85%">'''Vegetables'''</span> | · |} f06729b77ce2a2e3f1226188c8b3ed91465b37e6 1441 1440 2023-07-13T22:00:37Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | Plants on Terracil |- ! style="background-color:#DDDDFF; width: 15%" | '''Seeded Plants''' | colspan="2" | [[Conifers]] · [[Cycads]] · [[Desert piles]] · [[Ginkgoes]] · [[Pineshrubs]] |- ! rowspan="5"; style="background-color:#DDDDFF; width: 15%" | '''Flowering Plants''' ! style="background-color:#DDDDFF; height: 20px; width: 10%" | <span style="font-size:85%">'''Grasses'''</span> | [[Bamboo]] · [[Barley]] · [[Date Palm]] · [[Grass]] · [[Lily]] · [[Maize]] · [[Millet]] · [[Oat]] · [[Rice]] · [[Rye]] · [[Sugarcane]] · [[Wheat]] |- ! style="background-color:#DDDDFF; height: 20px; width: 10%" | <span style="font-size:85%">'''Trees'''</span> | · [[Ropevine]] |- ! style="background-color:#DDDDFF; height: 20px; width: 10%" | <span style="font-size:85%">'''Herbs & Spices'''</span> | Nutmeg · Bay Laurel · Cinnamon · Black Pepper · Ginger · |- ! style="background-color:#DDDDFF; height: 20px; width: 10%" | <span style="font-size:85%">'''Fruits & Legumes'''</span> | Ahuacatl · [[Bunchberries]] · [[Lentils]] |- ! style="background-color:#DDDDFF; height: 20px; width: 10%" | <span style="font-size:85%">'''Vegetables'''</span> | · |} 36c227c4c28216d16f9810a94f3b7f2da65dafa5 1442 1441 2023-07-13T22:01:11Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | Plants on Terracil |- ! style="background-color:#DDDDFF; width: 15%" | '''Seeded Plants''' | colspan="2" | [[Conifers]] · [[Cycads]] · [[Desert piles]] · [[Ginkgoes]] · [[Pineshrubs]] |- ! rowspan="5"; style="background-color:#DDDDFF; width: 15%" | '''Flowering Plants''' ! style="background-color:#DDDDFF; height: 20px; width: 10%" | <span style="font-size:85%">'''Grasses'''</span> | [[Bamboo]] · [[Barley]] · [[Date Palm]] · [[Grass]] · [[Lily]] · [[Maize]] · [[Millet]] · [[Oat]] · [[Rice]] · [[Rye]] · [[Sugarcane]] · [[Wheat]] |- ! style="background-color:#DDDDFF; height: 20px; width: 10%" | <span style="font-size:85%">'''Trees'''</span> | · [[Ropevine]] |- ! style="background-color:#DDDDFF; height: 20px; width: 10%" | <span style="font-size:85%">'''Herbs & Spices'''</span> | Nutmeg · Bay Laurel · Cinnamon · Black Pepper · Ginger · |- ! style="background-color:#DDDDFF; height: 20px; width: 10%" | <span style="font-size:85%">'''Fruits'''</span> | Ahuacatl · [[Bunchberries]] |- ! style="background-color:#DDDDFF; height: 20px; width: 10%" | <span style="font-size:85%">'''Vegetables'''</span> | · |- ! style="background-color:#DDDDFF; height: 20px; width: 10%" | <span style="font-size:85%">'''Legumes'''</span> | [[Lentils]] |} a21f35d710288fbd9248e4de0c48f2d7b7f34001 1443 1442 2023-07-13T22:01:21Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | Plants on Terracil |- ! style="background-color:#DDDDFF; width: 15%" | '''Seeded Plants''' | colspan="2" | [[Conifers]] · [[Cycads]] · [[Desert piles]] · [[Ginkgoes]] · [[Pineshrubs]] |- ! rowspan="6"; style="background-color:#DDDDFF; width: 15%" | '''Flowering Plants''' ! style="background-color:#DDDDFF; height: 20px; width: 10%" | <span style="font-size:85%">'''Grasses'''</span> | [[Bamboo]] · [[Barley]] · [[Date Palm]] · [[Grass]] · [[Lily]] · [[Maize]] · [[Millet]] · [[Oat]] · [[Rice]] · [[Rye]] · [[Sugarcane]] · [[Wheat]] |- ! style="background-color:#DDDDFF; height: 20px; width: 10%" | <span style="font-size:85%">'''Trees'''</span> | · [[Ropevine]] |- ! style="background-color:#DDDDFF; height: 20px; width: 10%" | <span style="font-size:85%">'''Herbs & Spices'''</span> | Nutmeg · Bay Laurel · Cinnamon · Black Pepper · Ginger · |- ! style="background-color:#DDDDFF; height: 20px; width: 10%" | <span style="font-size:85%">'''Fruits'''</span> | Ahuacatl · [[Bunchberries]] |- ! style="background-color:#DDDDFF; height: 20px; width: 10%" | <span style="font-size:85%">'''Vegetables'''</span> | · |- ! style="background-color:#DDDDFF; height: 20px; width: 10%" | <span style="font-size:85%">'''Legumes'''</span> | [[Lentils]] |} a6dd28f00928041e13e507ae4363bb5347ab2e1f 1444 1443 2023-07-13T22:03:11Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | Plants on Terracil |- ! rowspan="3"; style="background-color:#DDDDFF; width: 15%" | '''Seeded Plants''' ! style="background-color:#DDDDFF; height: 20px; width: 10%" | <span style="font-size:85%">'''Conifers'''</span> | colspan="2" | [[Conifers]] |- ! style="background-color:#DDDDFF; height: 20px; width: 10%" | <span style="font-size:85%">'''Cycads'''</span> | colspan="2" | [[Cycads]] |- ! style="background-color:#DDDDFF; height: 20px; width: 10%" | <span style="font-size:85%">'''Others'''</span> | colspan="2" | [[Desert piles]] · [[Ginkgoes]] · [[Pineshrubs]] |- ! rowspan="6"; style="background-color:#DDDDFF; width: 15%" | '''Flowering Plants''' ! style="background-color:#DDDDFF; height: 20px; width: 10%" | <span style="font-size:85%">'''Grasses'''</span> | [[Bamboo]] · [[Barley]] · [[Date Palm]] · [[Grass]] · [[Lily]] · [[Maize]] · [[Millet]] · [[Oat]] · [[Rice]] · [[Rye]] · [[Sugarcane]] · [[Wheat]] |- ! style="background-color:#DDDDFF; height: 20px; width: 10%" | <span style="font-size:85%">'''Trees'''</span> | · [[Ropevine]] |- ! style="background-color:#DDDDFF; height: 20px; width: 10%" | <span style="font-size:85%">'''Herbs & Spices'''</span> | Nutmeg · Bay Laurel · Cinnamon · Black Pepper · Ginger · |- ! style="background-color:#DDDDFF; height: 20px; width: 10%" | <span style="font-size:85%">'''Fruits'''</span> | Ahuacatl · [[Bunchberries]] |- ! style="background-color:#DDDDFF; height: 20px; width: 10%" | <span style="font-size:85%">'''Vegetables'''</span> | · |- ! style="background-color:#DDDDFF; height: 20px; width: 10%" | <span style="font-size:85%">'''Legumes'''</span> | [[Lentils]] |} 0e2e6f2d1b81ed0a3c7c60e2ca7e026e3bb6a078 File:North Island narrow heightmap wilbur.png 6 291 1445 2023-07-13T22:47:31Z OfficialTerracil 2 wikitext text/x-wiki North Island narrow heightmap wilbur 191227453bbdea044b88da6bf5c50a070f941217 Terracil 0 2 1446 1384 2023-07-13T22:47:39Z OfficialTerracil 2 /* Meli */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's </span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth days <br />1.317 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the setting of all stories that take place in the Teracillion. It orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, [[Celebri]] and [[Quelpor]], and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Terracil is the fourth planet from the sun in its stellar system, orbiting between [[Dawnstar]] and TRC V. It is the only inner planet to have two moons as well as the only inner planet to have a ring system. The planet has 4 large contiguous landmasses and these are often split into 5 biogeographic realms or continents. The force of gravity on Terracil is slightly lower than standard, at 8.43 m/s<sup>2</sup> or 86% the standard. Its radius, surface area, and circumference are all very close to standard, and it is just the density that is lower than standard. While there may be some people who still believe the world is flat, it is known to scholars across the world as well as those who live near large bodies of water that the planet is round thanks to observations of boats sailing across the horizon as well as observations of stars wheeling in the night sky or the shadows of planets and moons on each other. Using mathematical techniques such as geometry and observations of sunlight in wells or stars on the horizon, scholars have tried multiple times to identify the size of Terracil. The most rigorous of these attempts resulted in a circumference of 40,000 km which is less than half a percent off of the actual figure. As a result, Terracil has a surface area of 511 million square kilometres of which approximately 30% is land area. === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as [[Celebri]] the Silver Moon derives from the Sindar term for silver, whereas [[Quelpor]] the Brass Moon derives from the Itzatecah term for the metal brass, which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term [[the Golden Disc]], even though the rings are more of a creamy tan colour. Another common term used for it is the Heavenly Disc. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === [[File:Peak_northern_summer_v2.png|500px|thumb|right|alt=Colour bands representing temperature across the planet's surface.|Temperature distribution bands over the planet during the peak of the northern hemisphere's summer.]] [[File:Map v11 climzones.png|500px|thumb|right|alt=Colour bands representing Koppen Climate Zones across Terracil.|Colour bands representing Koppen Climate Zones across Terracil.]] Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent (THENA) Meli Aus/SA Dino continent (meli) Dino Afr Itza continent (itzafrica) Paleo-modern Manu Eur continent (paleur) Modern Manu/Dro Asi continent (eurasi) ==== [[Thena]] ==== Thena is one of the main 5 biogeographic realms constituting Terracil's surface. Thena is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * [[Lovyrn]] The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== [[Meli]] ==== Meli is a continent that lies mostly in the southern hemisphere. It is divided into the following bioregions: * North Island ** Desert ** Rainforest ** Monsoon Savannahs ** South Medi coast ** Northern Subtropicals * Northeast Medi regions * East Jungle * West Jungle * North Savannah * The Desert Belt * South Steppes * Southern Savannahs * Southern temperate hills * Mediterranean * South Island * South Continental * East Arid Zone * Southeast Mountain Tundras [[File:North Island narrow heightmap wilbur.png|thumb]] The desert belt A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." ==== Other Continents ==== Itzafrica Dino Afr Itzatecah divided into the following bioregions: Jungles Dominated by Itzatecah Southern Savannah Itzatecah colonies Northern Desert Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. Northern Mediterranean Southern Temperate Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. Eur Paleo-modern, Manush Asi Modern, Manu+Drokha === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee == References == {{Astronomy }} [[Category:Astronomy]] 759d4aef2e9f63afaa3939c28b8c1d7d40a90287 1448 1446 2023-07-18T15:34:03Z OfficialTerracil 2 /* Meli */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's </span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth days <br />1.317 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the setting of all stories that take place in the Teracillion. It orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, [[Celebri]] and [[Quelpor]], and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Terracil is the fourth planet from the sun in its stellar system, orbiting between [[Dawnstar]] and TRC V. It is the only inner planet to have two moons as well as the only inner planet to have a ring system. The planet has 4 large contiguous landmasses and these are often split into 5 biogeographic realms or continents. The force of gravity on Terracil is slightly lower than standard, at 8.43 m/s<sup>2</sup> or 86% the standard. Its radius, surface area, and circumference are all very close to standard, and it is just the density that is lower than standard. While there may be some people who still believe the world is flat, it is known to scholars across the world as well as those who live near large bodies of water that the planet is round thanks to observations of boats sailing across the horizon as well as observations of stars wheeling in the night sky or the shadows of planets and moons on each other. Using mathematical techniques such as geometry and observations of sunlight in wells or stars on the horizon, scholars have tried multiple times to identify the size of Terracil. The most rigorous of these attempts resulted in a circumference of 40,000 km which is less than half a percent off of the actual figure. As a result, Terracil has a surface area of 511 million square kilometres of which approximately 30% is land area. === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as [[Celebri]] the Silver Moon derives from the Sindar term for silver, whereas [[Quelpor]] the Brass Moon derives from the Itzatecah term for the metal brass, which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term [[the Golden Disc]], even though the rings are more of a creamy tan colour. Another common term used for it is the Heavenly Disc. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === [[File:Peak_northern_summer_v2.png|500px|thumb|right|alt=Colour bands representing temperature across the planet's surface.|Temperature distribution bands over the planet during the peak of the northern hemisphere's summer.]] [[File:Map v11 climzones.png|500px|thumb|right|alt=Colour bands representing Koppen Climate Zones across Terracil.|Colour bands representing Koppen Climate Zones across Terracil.]] Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent (THENA) Meli Aus/SA Dino continent (meli) Dino Afr Itza continent (itzafrica) Paleo-modern Manu Eur continent (paleur) Modern Manu/Dro Asi continent (eurasi) ==== [[Thena]] ==== Thena is one of the main 5 biogeographic realms constituting Terracil's surface. Thena is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * [[Lovyrn]] The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== [[Meli]] ==== Meli is a continent that lies mostly in the southern hemisphere. It is divided into the following bioregions: * North Island ** Desert ** Rainforest ** Monsoon Savannahs ** South Medi coast ** Northern Subtropicals * Northeast Medi regions * East Jungle * West Jungle * North Savannah * The Desert Belt * South Steppes * Southern Savannahs * Southern temperate hills * Mediterranean * South Island * South Continental * East Arid Zone * Southeast Mountain Tundras [[North_Island_narrow_satellite_test.png|thumb]] The desert belt A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." ==== Other Continents ==== Itzafrica Dino Afr Itzatecah divided into the following bioregions: Jungles Dominated by Itzatecah Southern Savannah Itzatecah colonies Northern Desert Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. Northern Mediterranean Southern Temperate Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. Eur Paleo-modern, Manush Asi Modern, Manu+Drokha === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee == References == {{Astronomy }} [[Category:Astronomy]] 4ae732437660b87437cf1f1c81ed28b75c06fc68 1449 1448 2023-07-18T15:34:36Z OfficialTerracil 2 /* Meli */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 AU</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's </span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth days <br />1.317 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the setting of all stories that take place in the Teracillion. It orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, [[Celebri]] and [[Quelpor]], and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Terracil is the fourth planet from the sun in its stellar system, orbiting between [[Dawnstar]] and TRC V. It is the only inner planet to have two moons as well as the only inner planet to have a ring system. The planet has 4 large contiguous landmasses and these are often split into 5 biogeographic realms or continents. The force of gravity on Terracil is slightly lower than standard, at 8.43 m/s<sup>2</sup> or 86% the standard. Its radius, surface area, and circumference are all very close to standard, and it is just the density that is lower than standard. While there may be some people who still believe the world is flat, it is known to scholars across the world as well as those who live near large bodies of water that the planet is round thanks to observations of boats sailing across the horizon as well as observations of stars wheeling in the night sky or the shadows of planets and moons on each other. Using mathematical techniques such as geometry and observations of sunlight in wells or stars on the horizon, scholars have tried multiple times to identify the size of Terracil. The most rigorous of these attempts resulted in a circumference of 40,000 km which is less than half a percent off of the actual figure. As a result, Terracil has a surface area of 511 million square kilometres of which approximately 30% is land area. === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as [[Celebri]] the Silver Moon derives from the Sindar term for silver, whereas [[Quelpor]] the Brass Moon derives from the Itzatecah term for the metal brass, which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term [[the Golden Disc]], even though the rings are more of a creamy tan colour. Another common term used for it is the Heavenly Disc. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === [[File:Peak_northern_summer_v2.png|500px|thumb|right|alt=Colour bands representing temperature across the planet's surface.|Temperature distribution bands over the planet during the peak of the northern hemisphere's summer.]] [[File:Map v11 climzones.png|500px|thumb|right|alt=Colour bands representing Koppen Climate Zones across Terracil.|Colour bands representing Koppen Climate Zones across Terracil.]] Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent (THENA) Meli Aus/SA Dino continent (meli) Dino Afr Itza continent (itzafrica) Paleo-modern Manu Eur continent (paleur) Modern Manu/Dro Asi continent (eurasi) ==== [[Thena]] ==== Thena is one of the main 5 biogeographic realms constituting Terracil's surface. Thena is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * [[Lovyrn]] The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== [[Meli]] ==== Meli is a continent that lies mostly in the southern hemisphere. It is divided into the following bioregions: * North Island ** Desert ** Rainforest ** Monsoon Savannahs ** South Medi coast ** Northern Subtropicals * Northeast Medi regions * East Jungle * West Jungle * North Savannah * The Desert Belt * South Steppes * Southern Savannahs * Southern temperate hills * Mediterranean * South Island * South Continental * East Arid Zone * Southeast Mountain Tundras [[File:North Island narrow satellite test.png|thumb]] The desert belt A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." ==== Other Continents ==== Itzafrica Dino Afr Itzatecah divided into the following bioregions: Jungles Dominated by Itzatecah Southern Savannah Itzatecah colonies Northern Desert Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. Northern Mediterranean Southern Temperate Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. Eur Paleo-modern, Manush Asi Modern, Manu+Drokha === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee == References == {{Astronomy }} [[Category:Astronomy]] a38b13a1c0b883936c382073a104dc96305a06fc 1452 1449 2023-08-06T19:49:50Z OfficialTerracil 2 Fixed au -> earth units wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 Earth's</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's </span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth days <br />1.317 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the setting of all stories that take place in the Teracillion. It orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, [[Celebri]] and [[Quelpor]], and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Terracil is the fourth planet from the sun in its stellar system, orbiting between [[Dawnstar]] and TRC V. It is the only inner planet to have two moons as well as the only inner planet to have a ring system. The planet has 4 large contiguous landmasses and these are often split into 5 biogeographic realms or continents. The force of gravity on Terracil is slightly lower than standard, at 8.43 m/s<sup>2</sup> or 86% the standard. Its radius, surface area, and circumference are all very close to standard, and it is just the density that is lower than standard. While there may be some people who still believe the world is flat, it is known to scholars across the world as well as those who live near large bodies of water that the planet is round thanks to observations of boats sailing across the horizon as well as observations of stars wheeling in the night sky or the shadows of planets and moons on each other. Using mathematical techniques such as geometry and observations of sunlight in wells or stars on the horizon, scholars have tried multiple times to identify the size of Terracil. The most rigorous of these attempts resulted in a circumference of 40,000 km which is less than half a percent off of the actual figure. As a result, Terracil has a surface area of 511 million square kilometres of which approximately 30% is land area. === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as [[Celebri]] the Silver Moon derives from the Sindar term for silver, whereas [[Quelpor]] the Brass Moon derives from the Itzatecah term for the metal brass, which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term [[the Golden Disc]], even though the rings are more of a creamy tan colour. Another common term used for it is the Heavenly Disc. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === [[File:Peak_northern_summer_v2.png|500px|thumb|right|alt=Colour bands representing temperature across the planet's surface.|Temperature distribution bands over the planet during the peak of the northern hemisphere's summer.]] [[File:Map v11 climzones.png|500px|thumb|right|alt=Colour bands representing Koppen Climate Zones across Terracil.|Colour bands representing Koppen Climate Zones across Terracil.]] Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent (THENA) Meli Aus/SA Dino continent (meli) Dino Afr Itza continent (itzafrica) Paleo-modern Manu Eur continent (paleur) Modern Manu/Dro Asi continent (eurasi) ==== [[Thena]] ==== Thena is one of the main 5 biogeographic realms constituting Terracil's surface. Thena is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * [[Lovyrn]] The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== [[Meli]] ==== Meli is a continent that lies mostly in the southern hemisphere. It is divided into the following bioregions: * North Island ** Desert ** Rainforest ** Monsoon Savannahs ** South Medi coast ** Northern Subtropicals * Northeast Medi regions * East Jungle * West Jungle * North Savannah * The Desert Belt * South Steppes * Southern Savannahs * Southern temperate hills * Mediterranean * South Island * South Continental * East Arid Zone * Southeast Mountain Tundras [[File:North Island narrow satellite test.png|thumb]] The desert belt A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." ==== Other Continents ==== Itzafrica Dino Afr Itzatecah divided into the following bioregions: Jungles Dominated by Itzatecah Southern Savannah Itzatecah colonies Northern Desert Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. Northern Mediterranean Southern Temperate Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. Eur Paleo-modern, Manush Asi Modern, Manu+Drokha === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee == References == {{Astronomy }} [[Category:Astronomy]] 24fe52b8ebcd439ac3910df443119cfe20744368 File:North Island narrow satellite test.png 6 292 1447 2023-07-18T15:33:55Z OfficialTerracil 2 Satellite photo from space of the North Island. The middle mountain range and western desert area are visible, with the majority of the wetter continental areas to the east obscured by cloud cover. wikitext text/x-wiki == Summary == Satellite photo from space of the North Island. The middle mountain range and western desert area are visible, with the majority of the wetter continental areas to the east obscured by cloud cover. 35b8c4ecf04d356f08bb6134080ed960e9b624ab The Terracillion 0 3 1451 1302 2023-07-26T16:02:16Z OfficialTerracil 2 /* Ideas */ wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == Welcome to '''{{SITENAME}}''', the wiki about everything in the world of Terracil, created by the OfficialTerracil. Do you want to know more about [[Melinorati]], [[The Halfling]], [[Moonstone]], and everything else Terracil? You've come to the right place! Discovering this for the first time? All of the stories written by OfficialTerracil are set on a planet named [[Terracil]], sharing the same origin creation story and myths, rules to the magic, and more. As such, there will likely be spoilers for other series in the articles you read, since a lot of it is connected! If you'd like to learn about the world, check out: {| style="text-align: center; width: 85%; margin-left: auto; margin-right: auto; " |- | • '''[[Terracil]]''' • || • '''[[Sapient Peoples|Peoples]]''' • || • '''[[The Old Ones]]''' • |- | • '''[[Ecology]]''' • || • '''[[Technology]]''' • || • '''[[Ethyr]]''' • |- | • '''[[Timeline]]''' • || • '''[[Characters]]''' • || • '''[[The Domain]]''' • |} ==Ideas== Ideas go here! * Would be cool to do stained glass style portraits of Old Ones in the same style as the Valar ones. '''Tech Tree of Worldbuilding''' Heightmap for each landmass Do HM for each section For Thena, complete the larger region one first, based off satellite image heightmaps For Acrifa, complete the larger region one first Names for each continent Will require a naming language at least Wiki pages for each continent (in [[Ecology]] alongside the biogeographic realms) and then individual pages for each biome and the organisms (flora and fauna that live there) Use this to figure out which areas have which goods, resources, foods, or dangers. e.g. mediterranean area with modern earth-like conditions could have medit. herbs, olive trees, and animals like goats and sheep. whereas a coastal desert with late cretac ecology might have different herbs, food animals, and flavours which would cause local cuisines to be very different and unique to them. == Support == === Help Section === Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) ==== I still don't understand X! ==== Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we are still happy to help you. You can find us here: * [[meta:Special:MyLanguage/Help center|On our own Miraheze wiki]] * On [[phab:|Phabricator]] * On [https://miraheze.org/discord Discord] * On IRC in #miraheze on irc.libera.chat ([irc://irc.libera.chat/%23miraheze direct link]; [https://web.libera.chat/?channel=#miraheze webchat]) === For visitors of this wiki === Hello, the default Main Page of this wiki (this page) has not yet been replaced by the admin(s) of this wiki. The admin(s) might still be working on a Main Page, so please check again later! df5948fa86a4266d906ad976229b4072a7f2ee83 Terracil 0 2 1453 1452 2023-08-06T19:55:24Z OfficialTerracil 2 /* Description */Edited and added to description wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 Earth's</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's </span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth days <br />1.317 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the setting of all stories that take place in the Teracillion. It orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, [[Celebri]] and [[Quelpor]], and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Terracil is the fourth planet from the sun in its stellar system, orbiting between [[Dawnstar]] and TRC V. It is the only inner planet to have both moons and a ring system. The planet has 4 large contiguous landmasses and these are often split into 5 biogeographic realms or continents. The force of gravity on Terracil is slightly lower than standard, at 8.43 m/s<sup>2</sup> or 86% the standard. Otherwise, its radius, surface area, and circumference are all very close to standard. While there may be some people who still believe the world is flat, it is known to scholars across the world, as well as those who live near large bodies of water, that the planet is round thanks to observations of boats sailing across the horizon in addition to observations of stars wheeling in the night sky or the shadows of planets and moons on each other. Furthermore, the shadow of Terracil on its own ring system provides potent proof of the planet's roundness and has sparked a great degree of mathematical and astronomical development as people sought to understand the world around them. Using mathematical techniques such as geometry and observations of sunlight shining down wells, or stars on the horizon, scholars have tried multiple times to identify the size of Terracil. The most rigorous of these attempts resulted in a circumference of 40,000 km which is less than half a percent off of the actual figure. As a result, Terracil has a surface area of 511 million square kilometres of which approximately 30% is land area. === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as [[Celebri]] the Silver Moon derives from the Sindar term for silver, whereas [[Quelpor]] the Brass Moon derives from the Itzatecah term for the metal brass, which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term [[the Golden Disc]], even though the rings are more of a creamy tan colour. Another common term used for it is the Heavenly Disc. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === [[File:Peak_northern_summer_v2.png|500px|thumb|right|alt=Colour bands representing temperature across the planet's surface.|Temperature distribution bands over the planet during the peak of the northern hemisphere's summer.]] [[File:Map v11 climzones.png|500px|thumb|right|alt=Colour bands representing Koppen Climate Zones across Terracil.|Colour bands representing Koppen Climate Zones across Terracil.]] Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent (THENA) Meli Aus/SA Dino continent (meli) Dino Afr Itza continent (itzafrica) Paleo-modern Manu Eur continent (paleur) Modern Manu/Dro Asi continent (eurasi) ==== [[Thena]] ==== Thena is one of the main 5 biogeographic realms constituting Terracil's surface. Thena is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * [[Lovyrn]] The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== [[Meli]] ==== Meli is a continent that lies mostly in the southern hemisphere. It is divided into the following bioregions: * North Island ** Desert ** Rainforest ** Monsoon Savannahs ** South Medi coast ** Northern Subtropicals * Northeast Medi regions * East Jungle * West Jungle * North Savannah * The Desert Belt * South Steppes * Southern Savannahs * Southern temperate hills * Mediterranean * South Island * South Continental * East Arid Zone * Southeast Mountain Tundras [[File:North Island narrow satellite test.png|thumb]] The desert belt A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." ==== Other Continents ==== Itzafrica Dino Afr Itzatecah divided into the following bioregions: Jungles Dominated by Itzatecah Southern Savannah Itzatecah colonies Northern Desert Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. Northern Mediterranean Southern Temperate Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. Eur Paleo-modern, Manush Asi Modern, Manu+Drokha === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee == References == {{Astronomy }} [[Category:Astronomy]] 04f50f758b35af73fcd132b62ae259c7b95e6f87 1454 1453 2023-08-06T19:58:22Z OfficialTerracil 2 /* Moons */Added word from which etymology is derived wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 Earth's</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's </span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth days <br />1.317 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the setting of all stories that take place in the Teracillion. It orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, [[Celebri]] and [[Quelpor]], and a ring system. The planet is on the whole quite Earth-like. __TOC__ == Description == Terracil is the fourth planet from the sun in its stellar system, orbiting between [[Dawnstar]] and TRC V. It is the only inner planet to have both moons and a ring system. The planet has 4 large contiguous landmasses and these are often split into 5 biogeographic realms or continents. The force of gravity on Terracil is slightly lower than standard, at 8.43 m/s<sup>2</sup> or 86% the standard. Otherwise, its radius, surface area, and circumference are all very close to standard. While there may be some people who still believe the world is flat, it is known to scholars across the world, as well as those who live near large bodies of water, that the planet is round thanks to observations of boats sailing across the horizon in addition to observations of stars wheeling in the night sky or the shadows of planets and moons on each other. Furthermore, the shadow of Terracil on its own ring system provides potent proof of the planet's roundness and has sparked a great degree of mathematical and astronomical development as people sought to understand the world around them. Using mathematical techniques such as geometry and observations of sunlight shining down wells, or stars on the horizon, scholars have tried multiple times to identify the size of Terracil. The most rigorous of these attempts resulted in a circumference of 40,000 km which is less than half a percent off of the actual figure. As a result, Terracil has a surface area of 511 million square kilometres of which approximately 30% is land area. === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as [[Celebri]] the Silver Moon derives from the Sincar term for silver "celeb", whereas [[Quelpor]] the Brass Moon derives from the Itzatecah term for the metal brass "kwelpor", which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term [[the Golden Disc]], even though the rings are more of a creamy tan colour. Another common term used for it is the Heavenly Disc. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === [[File:Peak_northern_summer_v2.png|500px|thumb|right|alt=Colour bands representing temperature across the planet's surface.|Temperature distribution bands over the planet during the peak of the northern hemisphere's summer.]] [[File:Map v11 climzones.png|500px|thumb|right|alt=Colour bands representing Koppen Climate Zones across Terracil.|Colour bands representing Koppen Climate Zones across Terracil.]] Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent (THENA) Meli Aus/SA Dino continent (meli) Dino Afr Itza continent (itzafrica) Paleo-modern Manu Eur continent (paleur) Modern Manu/Dro Asi continent (eurasi) ==== [[Thena]] ==== Thena is one of the main 5 biogeographic realms constituting Terracil's surface. Thena is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * [[Lovyrn]] The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== [[Meli]] ==== Meli is a continent that lies mostly in the southern hemisphere. It is divided into the following bioregions: * North Island ** Desert ** Rainforest ** Monsoon Savannahs ** South Medi coast ** Northern Subtropicals * Northeast Medi regions * East Jungle * West Jungle * North Savannah * The Desert Belt * South Steppes * Southern Savannahs * Southern temperate hills * Mediterranean * South Island * South Continental * East Arid Zone * Southeast Mountain Tundras [[File:North Island narrow satellite test.png|thumb]] The desert belt A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." ==== Other Continents ==== Itzafrica Dino Afr Itzatecah divided into the following bioregions: Jungles Dominated by Itzatecah Southern Savannah Itzatecah colonies Northern Desert Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. Northern Mediterranean Southern Temperate Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. Eur Paleo-modern, Manush Asi Modern, Manu+Drokha === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee == References == {{Astronomy }} [[Category:Astronomy]] 4cd754bf8a38755d1916de7349c9608648a998e4 Elfweave 0 38 1455 1231 2023-08-06T20:36:50Z OfficialTerracil 2 /* Ethyrmaille */Fixed typo/grammar wikitext text/x-wiki '''Elfweave''' is a strong silk-like textile made from synthetic fibres. Rare and expensive, it can only be made in certain [[Sicai]] [[Crafttown|crafttowns]] on the coast. These fibres have a variety of applications from strings that can sustain high tension or be made into sturdy ropes, to weaved textiles such as silken clothing for high nobility or exceptionally durable padded arming doublets. __TOC__ == Discovery & Manufacture == [[File:Kelp.jpg|300px|thumb|right|alt=Kelp growing underwater with fish swimming through it.|Kelp is a vital ingredient for the synthesis of elfweave]] Elfweave was discovered by sicai [[myaner]] circa xxx in a fishing village built around a crafttown. The exact circumstances of the discovery are not known, but what can be gleaned from the limited sources available suggests highly skilled craftsmen were involved in an experiment including crab shells and a particular variety of brown kelp. Modern manufacture of elfweave involves using advanced grinding techniques to turn purified and treated crab shell into the finest of powders. A type of gum is extracted from the kelp after multiple steps, and once mixed with water, the crab shell powder is added. The resultant mixture displays intriguing properties, as it can be pulled out and spun into yarn, and in the hands of incredibly skilled weavers, can be made into a fine silk-like thread. This can then be set in a saltwater bath which solidifies the string and gives it great strength. Though the ingredients are cheap, the process is labour intensive to produce the yarn, and the necessity of a crafttown's resources and a highly skilled weaver means the silk threads are incredibly expensive. The crab shells must be ground into an incredibly fine powder for this to work, and mere mortars and pestles cannot be used as the process will not yield quality yarn. The resources of a crafttown thus ensures that it is one of the few locations where such an in-demand resource can be made. == Uses of Elfweave == The spun fibres have many applications. The rough grade yarn can be made into tough ropes or heavy duty netting or fishing lines, as benefits the coastal community where such goods can be made. The medium fine grades also weave well into ropes, whereas the finer grades have more varied uses. Due to the expense, the silk-like fibres have become a status symbol in fashion, being used to form a variety of sheer skin-tight clothing from silken elfweave as well as varieties of water-resistant clothing. When the fibres are woven into a fabric, it is known as elfweave. The strength of elfweave was noted and compared to that of spider-silk. When combined with spider-silk, elfweave fibres can be made into lightweight and incredible durable basketweave cloth that can be layered many times without adding too much thickness. A gambeson made from this variety of elfweave can be almost a third as thick and many times more protective, even imparting resistance to piercing weapons. === Elfweave Gambesons === Due to the importance of such highly defensive materials, many War Masters make deals with sicai crafttowns to buy elfweave gambesons. These military-grade gambesons are manufactured specially to conform to the varying demands of the War Masters and their needs. Gambesons can be purchased to look like stylish uniforms, so that a commander can look the part while still prepared to don protective armour, or made to avoid the bulky feel of normal linen ones. Such suits are often dyed to match house colours or Warrior ranks or designations. Alternatively, elfweave arming doublets can stretch from hood to heel and can come with inbuilt straps to fit the varying parts of platemaille to. Such under armour weaves can vary wildly in colour as per the purchaser's specifications. ==== Ethyrmaille ==== The most famous use, however, is certainly the arming doublets specifically designed to fit with [[ethyrmaille]]. These are thicker than standard and cover the myaner from the head to toe. They are usually dyed black to avoid detracting from the spectacle that is a suit of ethyrmaille, but can be made in different colours if requested. As such, these must be tailored to specific individuals and have to be woven with care to ensure a perfect fit. Reinforced with elastic rubber fibres to form into a stretchy material, an opening in the chest allows the myaner to step into the leggings and pull the sleeves and hood over before finally tying the opening closed. The sleeves end in gloves that can be partly detached if needed, hanging from the wrist. Further padding is usually added to regions such as the chest or head that require more protection from percussive blows. Every surface of the doublet is covered in attachment points for ethyrmaille, from the arms and legs to even special glove straps to attach the individually shaped plates for the joints of the fingers. The glove means a wearer is practically immune to the dangers of half-swording as the slash-resistant nature of elfweave prevents the hands from being cut even when grappling with the sharp end of a sword. If plate maille cannot cover a part of the body, such as the armpit or groin, chainmaille gussets could be woven into the doublet in these locations as a layer or hung on to act as a skirt, but due to ethyrmaille's high quality of craftsmanship this is usually not as necessary. This makes every elfweave gambeson a unique piece of exquisite craftsmanship, from the overall shape suited to an individual's form, the unique arrangements of extra padding and armour, and the colours dyed into the weave. All in all this makes anyone who wears it not only a remarkable sight, but very hard to kill, and the incredible synergies with ethyrmaille solidifies the common idea that elfweave was divinely made for it. == References == {{Ethyr}} [[Category:Myaner]] [[Category:Technology]] [[Category:Armour]] fb4b3a3a30dab9ae23ee9d60093a9e50f50438eb Religion 0 293 1456 2023-08-08T11:51:53Z OfficialTerracil 2 Created page with "[[XXX]] is a religion based on xxx. {{ReligionInfobox}} __TOC__ ==Beliefs== ==Practices== ==History== ==Branches and Denominations== ==References== {{Religions}} [[Category:Religion]]" wikitext text/x-wiki [[XXX]] is a religion based on xxx. {{ReligionInfobox}} __TOC__ ==Beliefs== ==Practices== ==History== ==Branches and Denominations== ==References== {{Religions}} [[Category:Religion]] 5d765db40f6fb82da9f39807ce048dc7776c42d6 1460 1456 2023-08-08T12:08:24Z OfficialTerracil 2 wikitext text/x-wiki {{ReligionInfobox}} [[XXX]] is a religion based on xxx. __TOC__ ==Beliefs== ==Practices== ==History== ==Branches and Denominations== ==References== {{Religions}} [[Category:Religion]] c5c8dee9c6128f0b112eb670accaf1b700ff8395 1461 1460 2023-08-08T12:13:34Z OfficialTerracil 2 wikitext text/x-wiki {{ReligionInfobox | ReligionName = ReligionName | NameInLanguage = thereligion | Image = PicGoesHere | Caption = CaptionToPicture | Classification = Old One Worship | Scripture = HolyBook | Theology = Polytheistic | Region = Petannia | Language = Petannic | Founder = BehmasTheFoudner | Origin = 1250BP | Followers = c. 125k | FollowerName = followers }} [[XXX]] is a religion based on xxx. __TOC__ ==Beliefs== ==Practices== ==History== ==Branches and Denominations== ==References== {{Religions}} [[Category:Religion]] 18aefaef29f0eb0c4bc57484eef9f2db4c8fbe62 1464 1461 2023-08-08T12:14:45Z OfficialTerracil 2 wikitext text/x-wiki {{ReligionInfobox | ReligionName = ReligionName | NameInLanguage = thereligion | Image = PicGoesHere | Caption = CaptionToPicture | Classification = Old One Worship | Scripture = HolyBook | Theology = Polytheistic | Region = Petannia | Language = Petannic | Founder = BehmasTheFounder | Origin = 1250BP | Followers = c. 125k | FollowerName = followers }} [[XXX]] is a religion based on xxx. __TOC__ ==Beliefs== ==Practices== ==History== ==Branches and Denominations== ==References== {{Religions}} [[Category:Religion]] efdeddbd991ff73ff3cfdca5ebec016675bf6f9c Template:Religions 10 294 1457 2023-08-08T11:53:38Z OfficialTerracil 2 Created page with "{| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff; height: 35px" | [[Religion|Religions of Terracil]] |- ! colspan="1"; style="background-color:#DDDDFF; width: 20%" | '''Polytheistic''' | [[Drokha]] · [[Manush]] · [[Myaner]] |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Monotheistic''' | [[Itzatecah]..." wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff; height: 35px" | [[Religion|Religions of Terracil]] |- ! colspan="1"; style="background-color:#DDDDFF; width: 20%" | '''Polytheistic''' | [[Drokha]] · [[Manush]] · [[Myaner]] |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Monotheistic''' | [[Itzatecah]] (<small>[[Tzauaruz]] · [[Tzikink]] · [[Tzlan]]</small>) · [[Melinorati]] |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Other''' | [[Merse]] · [[Shamlek]] |} [[Category:Religion]] 4a14278e5007c9dc55dfab69ed03cc40a2a70b75 1458 1457 2023-08-08T11:56:09Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff; height: 35px" | [[Religion|Religions of Terracil]] |- ! colspan="1"; style="background-color:#DDDDFF; width: 20%" | '''Polytheistic''' | [[Animism]] · [[Gehenntik]] · [[Old One Worship]] (<small>[[Alpha]] · [[Beta]] · [[Gamma]]</small>) |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Monotheistic''' | [[Islam]] · [[Atenism]] |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Other''' | [[Shamanism]] · [[Other]] |} [[Category:Religion]] 5f080e38ba39643806099cebc5ca96f59c9f4cb5 Template:ReligionInfobox 10 295 1459 2023-08-08T12:07:55Z OfficialTerracil 2 Created page with "{| class="wikitable" align="right" width="120px" style="margin-left: 10px;" |- style="font-weight:bold; text-align:center;" background="{{{background}}}" ! colspan="2" | {{{ReligionName}}} |- style="text-align:center;" | colspan="2" | <span style="font-size:85%; vertical-align:top;">{{{NameInLanguage}}}</span> |- style="text-align:center;" ! colspan="2" | {{{Image}}} |- style="text-align:center;" |- | colspan="2" | <span style="font-size:85%; vertical-align:top;">{{{Capt..." wikitext text/x-wiki {| class="wikitable" align="right" width="120px" style="margin-left: 10px;" |- style="font-weight:bold; text-align:center;" background="{{{background}}}" ! colspan="2" | {{{ReligionName}}} |- style="text-align:center;" | colspan="2" | <span style="font-size:85%; vertical-align:top;">{{{NameInLanguage}}}</span> |- style="text-align:center;" ! colspan="2" | {{{Image}}} |- style="text-align:center;" |- | colspan="2" | <span style="font-size:85%; vertical-align:top;">{{{Caption}}}</span> |- | <span style="font-size:85%; vertical-align:top;">'''Classification'''</span> | {{{Classification}}} |- | <span style="font-size:85%; vertical-align:top;">'''Scripture'''</span> | {{{Scripture}}} |- | <span style="font-size:85%; vertical-align:top;">'''Theology'''</span> | {{{Theology}}} |- | <span style="font-size:85%; vertical-align:top;">'''Region'''</span> | {{{Region}}} |- | <span style="font-size:85%; vertical-align:top;">'''Language'''</span> | {{{Language}}} |- | <span style="font-size:85%; vertical-align:top;">'''Founder'''</span> | {{{Founder}}} |- | <span style="font-size:85%; vertical-align:top;">'''Origin'''</span> | {{{Origin}}} |- | <span style="font-size:85%; vertical-align:top;">'''No. of Followers'''</span> | {{{Followers}}}<span style="font-size:85%; vertical-align:top;">(referred to as {{{FollowerName}}})</span> |- |} a8d4dabd86693d2e2e541a13a5c590ef7e021886 1462 1459 2023-08-08T12:14:06Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" style="margin-left: 10px;" |- style="font-weight:bold; text-align:center;" background="{{{background}}}" ! colspan="2" | {{{ReligionName}}} |- style="text-align:center;" | colspan="2" | <span style="font-size:85%; vertical-align:top;">{{{NameInLanguage}}}</span> |- style="text-align:center;" ! colspan="2" | {{{Image}}} |- style="text-align:center;" |- | colspan="2" | <span style="font-size:85%; vertical-align:top;">{{{Caption}}}</span> |- | <span style="font-size:85%; vertical-align:top;">'''Classification'''</span> | {{{Classification}}} |- | <span style="font-size:85%; vertical-align:top;">'''Scripture'''</span> | {{{Scripture}}} |- | <span style="font-size:85%; vertical-align:top;">'''Theology'''</span> | {{{Theology}}} |- | <span style="font-size:85%; vertical-align:top;">'''Region'''</span> | {{{Region}}} |- | <span style="font-size:85%; vertical-align:top;">'''Language'''</span> | {{{Language}}} |- | <span style="font-size:85%; vertical-align:top;">'''Founder'''</span> | {{{Founder}}} |- | <span style="font-size:85%; vertical-align:top;">'''Origin'''</span> | {{{Origin}}} |- | <span style="font-size:85%; vertical-align:top;">'''No. of Followers'''</span> | {{{Followers}}} <span style="font-size:85%; vertical-align:top;">(referred to as {{{FollowerName}}})</span> |- |} a1fcd00640364bf52b7d4f3927373542ff99523d 1463 1462 2023-08-08T12:14:21Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" style="margin-left: 10px;" |- style="font-weight:bold; text-align:center;" background="{{{background}}}" ! colspan="2" | {{{ReligionName}}} |- style="text-align:center;" | colspan="2" | <span style="font-size:85%; vertical-align:top;">{{{NameInLanguage}}}</span> |- style="text-align:center;" ! colspan="2" | {{{Image}}} |- style="text-align:center;" |- | colspan="2" | <span style="font-size:85%; vertical-align:top;">{{{Caption}}}</span> |- | <span style="font-size:85%; vertical-align:top;">'''Classification'''</span> | {{{Classification}}} |- | <span style="font-size:85%; vertical-align:top;">'''Scripture'''</span> | {{{Scripture}}} |- | <span style="font-size:85%; vertical-align:top;">'''Theology'''</span> | {{{Theology}}} |- | <span style="font-size:85%; vertical-align:top;">'''Region'''</span> | {{{Region}}} |- | <span style="font-size:85%; vertical-align:top;">'''Language'''</span> | {{{Language}}} |- | <span style="font-size:85%; vertical-align:top;">'''Founder'''</span> | {{{Founder}}} |- | <span style="font-size:85%; vertical-align:top;">'''Origin'''</span> | {{{Origin}}} |- | <span style="font-size:85%; vertical-align:top;">'''No. of Followers'''</span> | {{{Followers}}} <span style="font-size:85%;">(referred to as {{{FollowerName}}})</span> |- |} ccfb71aaaf37bfcc0a886bc3c4d02488a1eb14cc Manush 0 17 1465 1182 2023-08-27T17:56:28Z OfficialTerracil 2 /* Technology */ wikitext text/x-wiki Manush are a sapient species that live on Terracil. __TOC__ == Description == Manush are bipedal mammals, possessing two arms and legs, 5 fingers per hand of which one is a thumb, and plantigrade feet. They have hair over their entire bodies, but most of it is light and almost invisible aside from areas like the scalp, genital regions for physically mature individuals, or extra secondary sexual features on males such as beards or chest hair. There are great variances between different subspecies of manush in almost all aspects. === Types of Manush === The incredible diversity of manush subspecies can be categorised into seven broad groups, listed below. It is possible for different subspecies to interbreed, albeit rarely, and these half-breeds usually are absorbed back into the populations of one of their parents, carrying with them some minor elements of a differing bloodline. One example of this is how in ha''manush'' populations, there are races who have m'ha''manush'' blood and display characteristics such as adaptations for living at altitudes, or having an easier time putting on fat as a result of w'ha''manush'' heritage. Manush can on very rare occasion interbreed with myaner or drokha. The vast majority of the time such couplings yield no offspring at all, but there have been historical incidences of half-breeds who are infertile. There is also theorised to be myaner blood within the k'ha''manush'', which is what contributes to their unique physique amongst manush, as well as their greater lifespans. ===== Ha''manush'' ===== Ha''manush'' are the most populous species of human, and have more diversity than any other species of sapient people on the planet. On the whole, ha''manush'' are intelligent, built more gracile than most other manush species, and have an elbow joint adapted better to throwing items, an ability which has proved very helpful to their survival as winning combat at range helps avoid potentially fatal damage to their more fragile bodies. Ha''manush'' usually live to around 60-75 years old, and have puberty from 9-13, and are considered mature from anywhere between 14 to 17 years of age. ===== W'ha''manush'' ===== W'ha''manush'' are well adapted to cold environments and their bodies are more stockily built, allowing for better absorption of blunt forces. This makes them much more survivable in a fight against heavier prey or predator combat engagements. They also have more easily put on fat deposits which help them to maintain themselves in the cold. The w'ha are closely related to m'ha''manush'' and share many similarities. W'ha''manush'' usually live to around 60-75 years old, and encounter puberty around their 12th year. They are considered mature once puberty is complete, usually around age 14 or 15. ===== M'ha''manush'' ===== M'ha''manush'' are closely related to w'ha''manush'' and share many of the same adaptations. They are similarly well adapted to the cold and while more stockily built, are less so than the w'ha. Additionally, they have significant adaptations for surviving at high altitudes. Like w'ha''manush'', m'ha can be distinguished by their strong brow ridges, large noses, and a prominent nub on the back of their skulls. M'ha''manush'' usually live to around 60-75 years old, and encounter puberty around their 12th year. They are considered mature once puberty is complete, usually around age 14 or 15. ===== Cha''manush'' ===== Cha''manush'' are the smallest type of manush, at 3.5 to 4 feet tall. They are gregarious, and often maintain a strong community. Sometimes males have most of the body covered in hair except the face. While they have small heads and thus small brains, they are not less intelligent than other manush, despite the seemingly primitive traits they display, such as a lack of a chin or large premolar teeth. Cha''manush'' usually live to around 90-105 years old, and encounter puberty after their 20th year. They are usually considered mature around age 26 or 27. ===== La''manush'' ===== La''manush'' are usually shorter than ha'manush'', but are usually stronger. They are easily recognisable facially as they have a much greater proportion of the face dedicated to the lower jaw which juts out but does not have a protruding chin, highly prominent cheekbones, and the distinct broad forehead and brow ridge that they share with the w'ha and m'ha''manush''. M'ha''manush'' usually live to around 55-70 years old, and encounter puberty around their 11th year. They are considered mature once puberty is complete, usually around age 12-14. ===== Sa''manush'' ===== Sa''manush'' can be recognised by a wide face, possessing large eyes and nose and a large mouth, in addition to the strong brow ridge. The forehead recedes and is topped by a generous head of hair whose strands are often thinner than other manush. Sa''manush'' usually live to around 70-90 years old, and encounter puberty between the ages of 9-13. They are considered mature from anywhere between 14-17 years of age. ===== K'ha''manush'' ===== K'ha''manush'' are the tallest species of manush, and are rather unique in many respects. They are tall and willowy, much more gracile than even ha''manush'', and have features that verge on childlike, with their large eyes and mostly hairless bodies. They are agile and light of build, and are capable of running great distances though they are not as good at throwing as ha''manush'' are. K'ha''manush'' are known to be highly long-lived, usually surviving to see their 120s or even 150s. They usually reach puberty around 14-16 years old, but depending on culture may not be considered full grown until they are 17 or even 25. === Lifestyle === eeeee == History == Manush, like the Myaner and Drokha, evolved from early hominids that lived in the savannahs of the Great Eastern Rift Valley. The valley was populated by homo erectus, and as that species spread out across the lands to the north and south they discovered new places to live. Over time these populations adapted further to their new lands and biomes and diverged, forming the many species of Manush, Myaner, and Drokha. The Manush population exhibited the greatest extent of physiological diversity from the diminutive ''cha''manush, to the tall and slender ''kha-ka''manush, to the heavily built ''w'ha''manush. These peoples all displayed great diversity in their bodies, skills, and minds, but are yet all recognisably humans, sharing a kinship to all Manush through their various interbreeding, as well as to Drokha and Myaner through the shared characteristics of having a mind capable of thought and speech. The early Manush lived in bands of individuals from small families around 10 individuals as seen in ''w'ha''manush to larger tribes 50 strong as seen in the tight-knit social structures of ''cha''manush. It is currently unknown how ethyr users were seen or how they were integrated into tribes, indeed if at all, and it likely differs greatly based on which of the ethyric arts were practised. It is likely that growth, fire, and solar light-ethyr were the most commonly used, as these would have been the most useful to neolithic hunter-gatherers to justify the extra resources required. It is likely around this time that wolves were domesticated into dogs and incorporated as part of a tribe to help with hunting. It is theorised that the use of growth flavour light-ethyr was a major contributor to the agricultural revolution, as it would have been more convenient and beneficial for tribes to set up more permanently around food sources they could grow. However, due to limited lifespans, it is possible that these early farming communities fell apart and starved or otherwise abandoned agriculture once the druid/lifemage died. If this is the case, knowledge of agriculture could have been widespread and merely needed the right time, place, and population for a spark to catch and remain past the death of a lifemage, or perhaps sheer luck and multiple lifemages were enough to kickstart this new means of life. Other theories name climate change and the lessening availability of food to hunter-gatherer peoples as the main reason people took to agriculture. Once Manush began to grow their own plants for food, and domesticating goats, pigs, sheep, and cattle, the population saw a quick rise, leading to urbanisation and higher-density populations. This gave rise to the first cities. Due to the division of labour required for farming crops, raising animals, and managing an urban environment, class stratification occurred across many of these urban centres. The leading class varied between cultures, however, as in some places it was kings and viziers who lead urban planning, priests who lead through faith, or mages who wielded power through the ethyr and their importance to the steadiness of the food supply, or even a mixture such as the priest-kings of Sumer or the Mage-Priests of Egypt. Most of these city-states were governed by a monarchy or a council of leaders in an oligarchy. == Cultures == Earliest city states Sumer, Egypt, China, Indus, etc Cultures Navbox: Iconography Map Capital Official Language(s) Religion Government Staple Crop Major Cities Notable Individuals == Nations == eeeee == Technology == eeeee ==References== {{Peoples}} {{Manush}} 0460edd024a76c582eb20f9cf64bb380418e49f7 1473 1465 2023-08-27T19:03:36Z OfficialTerracil 2 /* References */ wikitext text/x-wiki Manush are a sapient species that live on Terracil. __TOC__ == Description == Manush are bipedal mammals, possessing two arms and legs, 5 fingers per hand of which one is a thumb, and plantigrade feet. They have hair over their entire bodies, but most of it is light and almost invisible aside from areas like the scalp, genital regions for physically mature individuals, or extra secondary sexual features on males such as beards or chest hair. There are great variances between different subspecies of manush in almost all aspects. === Types of Manush === The incredible diversity of manush subspecies can be categorised into seven broad groups, listed below. It is possible for different subspecies to interbreed, albeit rarely, and these half-breeds usually are absorbed back into the populations of one of their parents, carrying with them some minor elements of a differing bloodline. One example of this is how in ha''manush'' populations, there are races who have m'ha''manush'' blood and display characteristics such as adaptations for living at altitudes, or having an easier time putting on fat as a result of w'ha''manush'' heritage. Manush can on very rare occasion interbreed with myaner or drokha. The vast majority of the time such couplings yield no offspring at all, but there have been historical incidences of half-breeds who are infertile. There is also theorised to be myaner blood within the k'ha''manush'', which is what contributes to their unique physique amongst manush, as well as their greater lifespans. ===== Ha''manush'' ===== Ha''manush'' are the most populous species of human, and have more diversity than any other species of sapient people on the planet. On the whole, ha''manush'' are intelligent, built more gracile than most other manush species, and have an elbow joint adapted better to throwing items, an ability which has proved very helpful to their survival as winning combat at range helps avoid potentially fatal damage to their more fragile bodies. Ha''manush'' usually live to around 60-75 years old, and have puberty from 9-13, and are considered mature from anywhere between 14 to 17 years of age. ===== W'ha''manush'' ===== W'ha''manush'' are well adapted to cold environments and their bodies are more stockily built, allowing for better absorption of blunt forces. This makes them much more survivable in a fight against heavier prey or predator combat engagements. They also have more easily put on fat deposits which help them to maintain themselves in the cold. The w'ha are closely related to m'ha''manush'' and share many similarities. W'ha''manush'' usually live to around 60-75 years old, and encounter puberty around their 12th year. They are considered mature once puberty is complete, usually around age 14 or 15. ===== M'ha''manush'' ===== M'ha''manush'' are closely related to w'ha''manush'' and share many of the same adaptations. They are similarly well adapted to the cold and while more stockily built, are less so than the w'ha. Additionally, they have significant adaptations for surviving at high altitudes. Like w'ha''manush'', m'ha can be distinguished by their strong brow ridges, large noses, and a prominent nub on the back of their skulls. M'ha''manush'' usually live to around 60-75 years old, and encounter puberty around their 12th year. They are considered mature once puberty is complete, usually around age 14 or 15. ===== Cha''manush'' ===== Cha''manush'' are the smallest type of manush, at 3.5 to 4 feet tall. They are gregarious, and often maintain a strong community. Sometimes males have most of the body covered in hair except the face. While they have small heads and thus small brains, they are not less intelligent than other manush, despite the seemingly primitive traits they display, such as a lack of a chin or large premolar teeth. Cha''manush'' usually live to around 90-105 years old, and encounter puberty after their 20th year. They are usually considered mature around age 26 or 27. ===== La''manush'' ===== La''manush'' are usually shorter than ha'manush'', but are usually stronger. They are easily recognisable facially as they have a much greater proportion of the face dedicated to the lower jaw which juts out but does not have a protruding chin, highly prominent cheekbones, and the distinct broad forehead and brow ridge that they share with the w'ha and m'ha''manush''. M'ha''manush'' usually live to around 55-70 years old, and encounter puberty around their 11th year. They are considered mature once puberty is complete, usually around age 12-14. ===== Sa''manush'' ===== Sa''manush'' can be recognised by a wide face, possessing large eyes and nose and a large mouth, in addition to the strong brow ridge. The forehead recedes and is topped by a generous head of hair whose strands are often thinner than other manush. Sa''manush'' usually live to around 70-90 years old, and encounter puberty between the ages of 9-13. They are considered mature from anywhere between 14-17 years of age. ===== K'ha''manush'' ===== K'ha''manush'' are the tallest species of manush, and are rather unique in many respects. They are tall and willowy, much more gracile than even ha''manush'', and have features that verge on childlike, with their large eyes and mostly hairless bodies. They are agile and light of build, and are capable of running great distances though they are not as good at throwing as ha''manush'' are. K'ha''manush'' are known to be highly long-lived, usually surviving to see their 120s or even 150s. They usually reach puberty around 14-16 years old, but depending on culture may not be considered full grown until they are 17 or even 25. === Lifestyle === eeeee == History == Manush, like the Myaner and Drokha, evolved from early hominids that lived in the savannahs of the Great Eastern Rift Valley. The valley was populated by homo erectus, and as that species spread out across the lands to the north and south they discovered new places to live. Over time these populations adapted further to their new lands and biomes and diverged, forming the many species of Manush, Myaner, and Drokha. The Manush population exhibited the greatest extent of physiological diversity from the diminutive ''cha''manush, to the tall and slender ''kha-ka''manush, to the heavily built ''w'ha''manush. These peoples all displayed great diversity in their bodies, skills, and minds, but are yet all recognisably humans, sharing a kinship to all Manush through their various interbreeding, as well as to Drokha and Myaner through the shared characteristics of having a mind capable of thought and speech. The early Manush lived in bands of individuals from small families around 10 individuals as seen in ''w'ha''manush to larger tribes 50 strong as seen in the tight-knit social structures of ''cha''manush. It is currently unknown how ethyr users were seen or how they were integrated into tribes, indeed if at all, and it likely differs greatly based on which of the ethyric arts were practised. It is likely that growth, fire, and solar light-ethyr were the most commonly used, as these would have been the most useful to neolithic hunter-gatherers to justify the extra resources required. It is likely around this time that wolves were domesticated into dogs and incorporated as part of a tribe to help with hunting. It is theorised that the use of growth flavour light-ethyr was a major contributor to the agricultural revolution, as it would have been more convenient and beneficial for tribes to set up more permanently around food sources they could grow. However, due to limited lifespans, it is possible that these early farming communities fell apart and starved or otherwise abandoned agriculture once the druid/lifemage died. If this is the case, knowledge of agriculture could have been widespread and merely needed the right time, place, and population for a spark to catch and remain past the death of a lifemage, or perhaps sheer luck and multiple lifemages were enough to kickstart this new means of life. Other theories name climate change and the lessening availability of food to hunter-gatherer peoples as the main reason people took to agriculture. Once Manush began to grow their own plants for food, and domesticating goats, pigs, sheep, and cattle, the population saw a quick rise, leading to urbanisation and higher-density populations. This gave rise to the first cities. Due to the division of labour required for farming crops, raising animals, and managing an urban environment, class stratification occurred across many of these urban centres. The leading class varied between cultures, however, as in some places it was kings and viziers who lead urban planning, priests who lead through faith, or mages who wielded power through the ethyr and their importance to the steadiness of the food supply, or even a mixture such as the priest-kings of Sumer or the Mage-Priests of Egypt. Most of these city-states were governed by a monarchy or a council of leaders in an oligarchy. == Cultures == Earliest city states Sumer, Egypt, China, Indus, etc Cultures Navbox: Iconography Map Capital Official Language(s) Religion Government Staple Crop Major Cities Notable Individuals == Nations == eeeee == Technology == eeeee ==References== {{Manush}} {{Peoples}} 94bde58fcd8a84b3f1dbe8a59442208900253d38 Template:Manush 10 296 1466 2023-08-27T18:47:02Z OfficialTerracil 2 Created page with "{| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | [[Manush]] |- ! colspan="1"; style="background-color:#DDDDFF; width: 16%" | '''Subspecies''' | colspan="2" | [[Manush#Hamanush|Ha''manush'']] · [[Manush#W'hamanush|W'ha''manush'']] · [[Manush#M'hamanush|M'ha''manush'']] · Manush#Chamanush|Cha..." wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | [[Manush]] |- ! colspan="1"; style="background-color:#DDDDFF; width: 16%" | '''Subspecies''' | colspan="2" | [[Manush#Hamanush|Ha''manush'']] · [[Manush#W'hamanush|W'ha''manush'']] · [[Manush#M'hamanush|M'ha''manush'']] · [[Manush#Chamanush|Cha''manush'']] · [[Manush#Lamanush|La''manush'']] · [[Manush#Samanush|Sa''manush'']] · [[Manush#K'hamanush|K'ha''manush'']] |- ! rowspan="3"; style="background-color:#DDDDFF;" | '''Culture''' ! style="background-color:#DDDDFF; width: 9%" | <span style="font-size:85%">'''Languages'''</span> | [[Proto-Indo-European]] · Other Modern Manush Dialects |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''[[Cultures]]'''</span> | [[Manush Calendars]] · List of cultures goes here |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''States'''</span> | List of states |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Technology''' | colspan="2" | aaa · [[bbb]] · [[ccc]] |} [[Category:Sapient Peoples]] [[Category:Manush]] bc78d65efcac96e5db84567b652eb72fad90e1a3 Cultures 0 297 1467 2023-08-27T18:49:42Z OfficialTerracil 2 Created page with "A template for creating pages for the cultures on Terracil. __TOC__ Environment Attitudes & Beliefs Material Culture and Customs Subcultures and Countercultures ==References==" wikitext text/x-wiki A template for creating pages for the cultures on Terracil. __TOC__ Environment Attitudes & Beliefs Material Culture and Customs Subcultures and Countercultures ==References== d61f810891d696d1d303de2242b661fbb0caa3ea 1468 1467 2023-08-27T18:50:59Z OfficialTerracil 2 wikitext text/x-wiki {{ReligionInfobox | ReligionName = ReligionName | NameInLanguage = thereligion | Image = PicGoesHere | Caption = CaptionToPicture | Classification = Old One Worship | Scripture = HolyBook | Theology = Polytheistic | Region = Petannia | Language = Petannic | Founder = BehmasTheFounder | Origin = 1250BP | Followers = c. 125k | FollowerName = followers }} A template for creating pages for the cultures on Terracil. __TOC__ Environment Attitudes & Beliefs Material Culture and Customs Subcultures and Countercultures ==References== 1e6f858cd78892088fed98507df65eac6fe7c9d6 1469 1468 2023-08-27T18:51:16Z OfficialTerracil 2 wikitext text/x-wiki {{CultureInfobox | ReligionName = ReligionName | NameInLanguage = thereligion | Image = PicGoesHere | Caption = CaptionToPicture | Classification = Old One Worship | Scripture = HolyBook | Theology = Polytheistic | Region = Petannia | Language = Petannic | Founder = BehmasTheFounder | Origin = 1250BP | Followers = c. 125k | FollowerName = followers }} A template for creating pages for the cultures on Terracil. __TOC__ Environment Attitudes & Beliefs Material Culture and Customs Subcultures and Countercultures ==References== 117275f381d9949a890d8c0166f097bbb8db7bdb 1471 1469 2023-08-27T19:02:04Z OfficialTerracil 2 wikitext text/x-wiki {{CultureInfobox | CultureName = CultureName | NameInLanguage = TheCulture | Image = PicGoesHere | Caption = CaptionToPicture | Geo = WesternPetannia | Species = Manush | Sub = Ha''manush'' | LangGroup = PIE | Lang = English | Period = Early Bronze Age | Dates = 4800 - 3800 BP | Sites = Bronocix | Before = forefathers | After = decendents }} A template for creating pages for the cultures on Terracil. __TOC__ Environment Attitudes & Beliefs Material Culture and Customs Subcultures and Countercultures ==References== e5484a6732f8cf9dbaa7cf2d5f419f3f56439fd9 Template:CultureInfobox 10 298 1470 2023-08-27T19:02:02Z OfficialTerracil 2 Created page with "{| class="wikitable" align="right" width="150px" style="margin-left: 10px;" |- style="font-weight:bold; text-align:center;" background="{{{background}}}" ! colspan="2" | {{{CultureName}}} |- style="text-align:center;" | colspan="2" | <span style="font-size:85%; vertical-align:top;">{{{NameInLanguage}}}</span> |- style="text-align:center;" ! colspan="2" | {{{Image}}} |- style="text-align:center;" |- | colspan="2" | <span style="font-size:85%; vertical-align:top;">{{{Capti..." wikitext text/x-wiki {| class="wikitable" align="right" width="150px" style="margin-left: 10px;" |- style="font-weight:bold; text-align:center;" background="{{{background}}}" ! colspan="2" | {{{CultureName}}} |- style="text-align:center;" | colspan="2" | <span style="font-size:85%; vertical-align:top;">{{{NameInLanguage}}}</span> |- style="text-align:center;" ! colspan="2" | {{{Image}}} |- style="text-align:center;" |- | colspan="2" | <span style="font-size:85%; vertical-align:top;">{{{Caption}}}</span> |- | <span style="font-size:85%; vertical-align:top;">'''Geographical Range'''</span> | {{{Geo}}} |- | <span style="font-size:85%; vertical-align:top;">'''Species'''</span> | {{{Species}}} <br><span style="font-size:85%;">({{{Sub}}})</span> |- | <span style="font-size:85%; vertical-align:top;">'''Language Group'''</span> | {{{LangGroup}}} <br><span style="font-size:85%;">({{{Lang}}})</span> |- | <span style="font-size:85%; vertical-align:top;">'''Period'''</span> | {{{Period}}} |- | <span style="font-size:85%; vertical-align:top;">'''Dates'''</span> | {{{Dates}}} |- | <span style="font-size:85%; vertical-align:top;">'''Major Sites'''</span> | {{{Sites}}} |- | <span style="font-size:85%; vertical-align:top;">'''Preceded By'''</span> | {{{Before}}} |- | <span style="font-size:85%; vertical-align:top;">'''Followed By'''</span> | {{{After}}} |- |} 31097feceaa497b313fba55e5e23ac8a4fdac863 1472 1470 2023-08-27T19:02:58Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="180px" style="margin-left: 10px;" |- style="font-weight:bold; text-align:center;" background="{{{background}}}" ! colspan="2" | {{{CultureName}}} |- style="text-align:center;" | colspan="2" | <span style="font-size:85%; vertical-align:top;">{{{NameInLanguage}}}</span> |- style="text-align:center;" ! colspan="2" | {{{Image}}} |- style="text-align:center;" |- | colspan="2" | <span style="font-size:85%; vertical-align:top;">{{{Caption}}}</span> |- | <span style="font-size:85%; vertical-align:top;">'''Geographical Range'''</span> | {{{Geo}}} |- | <span style="font-size:85%; vertical-align:top;">'''Species'''</span> | {{{Species}}} <br><span style="font-size:85%;">({{{Sub}}})</span> |- | <span style="font-size:85%; vertical-align:top;">'''Language Group'''</span> | {{{LangGroup}}} <br><span style="font-size:85%;">({{{Lang}}})</span> |- | <span style="font-size:85%; vertical-align:top;">'''Period'''</span> | {{{Period}}} |- | <span style="font-size:85%; vertical-align:top;">'''Dates'''</span> | {{{Dates}}} |- | <span style="font-size:85%; vertical-align:top;">'''Major Sites'''</span> | {{{Sites}}} |- | <span style="font-size:85%; vertical-align:top;">'''Preceded By'''</span> | {{{Before}}} |- | <span style="font-size:85%; vertical-align:top;">'''Followed By'''</span> | {{{After}}} |- |} 56ed0f8ae0ab6a50d2728e2be39fcd7ca6245533 Drokha 0 15 1474 1112 2023-08-27T19:03:54Z OfficialTerracil 2 /* References */ wikitext text/x-wiki Drokha are a sapient species that live on Terracil. __TOC__ == Description == == Biology == ===Anatomy & Physiology=== ====Anatomy==== ====Circulatory system==== ====Respiratory system==== ====Sexual dimorphism==== ====Reproductive system==== ====Reproduction==== ===Lifecycle=== ===Diet=== ===Biological Variation=== ====Azkara==== ====Gorwi==== ====Marfonwi==== === Lifestyle === ====Ancient Times==== ====Present Day==== == History == ===Evolution=== == Cultures == == Nations == == Technology == ==References== {{SpeciesNavbox | SpeciesName = Drokha | Subspecies = [[Drokha#Azkara|Azkara]] · [[Drokha#Gorwi|Gorwi]] · [[Drokha#Marfonwi|Marfonwi]] | Languages = [[Proto-Drokha]] | Cultures = Cultures go here | States = States go here <br/> Polities go here | Technology = Vacuum Chambers · [[Drokha#Weaponry|Weaponry]] }} {{Peoples}} [[Category:Drokha]] 5fd0e5329bfce6f7e684ec4e238ff3464afc0216 Myaner 0 19 1475 1275 2023-08-27T19:04:34Z OfficialTerracil 2 /* References */ wikitext text/x-wiki The Myaner are a collection of species and subspecies of human relatives that live on Terracil. Known colloquially as Elves, there are in fact 5 separate species belonging to the ''Myaner'' genus. Along with Drokha and Manush, the Myaner are all technically considered to be humans. Myaner can usually be distinguished via key physiological differences, but there is a great deal of variance and occasionally overlap with Manush looks. Despite this, Myaner tend to very rarely reach senescence, and as such are considered the Eldest Race. __TOC__ == Description == Myaner vary greatly in form across their different species or subspecies. It is debated on whether ''Myaner'' represent a separate species from ''Homo'' or whether they are in fact ''Homo myaner'' spp. Regardless, Myaner can be divided into 5 subgroups: * [[Nuwyverni]] - These are known to Men as the Dragon Elves, due to their cohabiting the island continent of [[Lovyrn]] where dragons live. It is due to this Elven word that the word wyvern is derived. These myaner are most commonly confused for humans, as they possess similar builds to humans, both male and female, have the least pronounced points on their ears, and and have white sclera in their eyes. Furthermore, they are the most likely to have the brown melanin humans possess, allowing them to pass for humans, albeit ethereally attractive ones. * [[Aelmyaner]] - These are known to Men as the High Elves, due to their own term for themselves meaning 'the true people'. They are the tallest of elves, with longer pointed ears and the classic inky myaner eyes. Their skin tones are also likely to range into the pale greyish-blue, although more human-like individuals are not unheard of. * [[Sicai]] - Known to Men as the Sea Elves, this is in part due to their love of the sea and sailing, but also in part due to the proclivity for individuals to be swarthier in the bluer spectrum of myaner colouration. * [[Eytor]] - Known to Men as Wood Elves, these people can be distinguished by their dappled skin tones, often resembling heavy freckles on the face but becoming more like the dappling of light through leaves on the rest of the body. These elves possess the typical myaner inky eyes as well as the longest pointy ears out of all myaner species. * [[Dinray]] - Known to Men as Snow Elves, they can be distinguished due to their commonly short statures and the monochrome skin tones, ranging from dark grey to pale white. == Sexual dimorphism == Content to come. == Life cycle == Myaner have a reputation for being immortal but this is untrue, as myaner simply have longer lifespans than most other inhabitants of Terracil. The exact lifespan varies by subspecies of myaner, but even the least long-lived race of myaner far outcompetes any manush. Myaner pregnancy lasts between 220 to 270 days, with the comparatively robust nuwyverni at the longer end of the spectrum and the slighter dinray at the lower end. This equals to approximately 11 to 13.5 silver lunar months, (just over half a year) and usually shorter than a ha manush pregnancy. Once born, the baby would breastfeed before being weaned on the same foods adults would eat. Myaner experience multiple 'puberties' throughout their life. The onset of the first is usually around 14-21 (17-25 EY) years old, and myaner usually are considered to be adults once they have reached 22-28 (25-33) years of age. As many myaner count time in periods of 11 years (sometimes nicknamed a decade), this usually means they reach adulthood at 2 or 2.5 'decades'. The onset of second puberty usually occurs at around the middle of the lifespan. This is often a period of a few years where the body goes through several physiological changes that mark a myaner as mature visually, and changes to the brain that allow an individual to be able to 'fast-forward' time. This usually is used by mature myaner to help get through menial tasks and prevent mental fatigue when engaging in routine and free up memories. This can affect an individual's ability to make memories during these times, as well as lowering social cohesion during difficult times. Lastly, some myaner species experience another, third, puberty, which takes place sometime just before reaching the latter quarter or fifth of the lifespan. In this change, the myaner who do go through this see major reshufflings of their mental faculties and cognitive ability. To do with being able to deal with a millennia's worth of memories? selective memory pruning? LOTR ROP Elrond vs Durin inspo? Also ability to manipulate their own perception of time. Perhaps second puberty allows for the blurring of weeks and months into mere days, and the ability to fast forward time, and third puberty unlocks the ability to do both fast forward and slow-mo perception of time simultaneously. This would be useful for easily seeing the big picture while also focusing on the details. Used in battle as Elven Battle Prowess or something. Great for observations, and associated with advanced wisdom in their cultures. Earth 365.24 days per year. Earth Years * 0.823 = Terracil years (TY) Terracil 444.01 days per year = Earth Years (EY) / 0.823 Myaner children experience a quicker onset of mental maturity makes young Elves seem older than they actually are.[1]:209-10 Elves' bodies developed slower than those of Men, but their minds developed more swiftly.[1]:209-10 In their twenties, they might still appear physically seven years old, though the Elf-child would have mature language and skill,[2]:228 whereas Men at the same age are already physically mature.[1]:210 More content to come. Many myaner have a reputation for living close to nature and in forests, which is indeed not an unwarranted one, but this reputation is earned due to the many benefits the myaner receive from such close cohabitation with trees. Firstly and most importantly, one of the main components to the secret of elven long lives is due to the ability to passively absorb life magic from surrounding plants that exude it. This constant infusion of the energies of growth and healing into their bodies is what allows them to shrug off the effects of ageing, from wrinkles to accumulated aches and strains in muscles and joints that in manush compound into causing the effects of old age. As a result the myaner are eager to ensure there is a healthy amount of greenery nearby in proportion to their population, and why they object in such a horrified manner to the destruction of woods and forests. The other main reason the myaner have their reputation for loving forests is due to the practice the Eytor began with their vast acorn farms. Once it was discovered that acorns were nourishing and bread could be made of their ground flour, it quickly became the staple crop of an entire people, as it could be farmed within the Oak forests without the need to deforest and plant other crops, and the trees fit the already pre-existing lifestyle. [[Acorn bread]] is still the primary staple food for many of the Eytor people. Their vast neatly organised farms can be remarkably well hidden, surrounded by forest, and can even be passed through by trespassers without them knowing. Meditation trial where they have to meditate for days in the wilderness seeing time go by quickly but also excruciatingly slowly for days as they deal with hunger and thirst. Come back after week(s) emaciated but considered a great accomplishment. == History == Content to come. == Cultures == Content to come. == Nations == Content to come. == Technology == * [[Ethyrmaille]] * [[Elfweave]] More content to come. == References == {{Myaner}} {{Peoples}} [[Category:Myaner]] b3ff38be45a9ace34c2163d37eabdc7a51bc1370 Template:Myaner 10 299 1476 2023-08-27T19:06:43Z OfficialTerracil 2 Created page with "{| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | [[Manush]] |- ! colspan="1"; style="background-color:#DDDDFF; width: 16%" | '''Subspecies''' | colspan="2" | [[Aelmyaner]] · [[Dinray]] · [[Eytor]] · [[Nuwyverni]] · [[Sicai]] |- ! rowspan="3"; style="background-color:#DDDDFF;" | '''Culture'''..." wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | [[Manush]] |- ! colspan="1"; style="background-color:#DDDDFF; width: 16%" | '''Subspecies''' | colspan="2" | [[Aelmyaner]] · [[Dinray]] · [[Eytor]] · [[Nuwyverni]] · [[Sicai]] |- ! rowspan="3"; style="background-color:#DDDDFF;" | '''Culture''' ! style="background-color:#DDDDFF; width: 9%" | <span style="font-size:85%">'''Languages'''</span> | [[Proto-Myaner]] · Penn · Lam · Other Modern Myaner Dialects |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''[[Cultures]]'''</span> | [[Myaner Calendars]] · List of cultures goes here |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''States'''</span> | List of states |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Technology''' | colspan="2" | [[Elfweave]] · [[Ethyrmaille]] · [[ccc]] |} [[Category:Sapient Peoples]] [[Category:Myaner]] c9b4e801b3f4395fc3ba949f6db0871c51eaa7b5 1477 1476 2023-08-27T19:07:02Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px" |- style="font-weight:bold; text-align:center" ! colspan="3"; style="background-color:#ccccff; height: 35px" | [[Myaner]] |- ! colspan="1"; style="background-color:#DDDDFF; width: 16%" | '''Subspecies''' | colspan="2" | [[Aelmyaner]] · [[Dinray]] · [[Eytor]] · [[Nuwyverni]] · [[Sicai]] |- ! rowspan="3"; style="background-color:#DDDDFF;" | '''Culture''' ! style="background-color:#DDDDFF; width: 9%" | <span style="font-size:85%">'''Languages'''</span> | [[Proto-Myaner]] · Penn · Lam · Other Modern Myaner Dialects |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''[[Cultures]]'''</span> | [[Myaner Calendars]] · List of cultures goes here |- ! colspan="1"; style="background-color:#DDDDFF;" | <span style="font-size:85%">'''States'''</span> | List of states |- ! colspan="1"; style="background-color:#DDDDFF;" | '''Technology''' | colspan="2" | [[Elfweave]] · [[Ethyrmaille]] · [[ccc]] |} [[Category:Sapient Peoples]] [[Category:Myaner]] b8e4edbb6b7ac21606d70bbcbab6a368a03e7465 Myaner Calendars 0 300 1478 2023-08-27T19:31:03Z OfficialTerracil 2 Created page with "The most common calendar employed by the majority of myaner cultures across Terracil is the standardised Undecade Calendar. This is a period of 4885 days (or 11 years) divided into 44 months of 111 days each. The 44 months are simply the 4 seasons in an 11-year cycle. The first day of each month is the solstice or equinox of the season, and this marks the beginning point for the season in the eyes of myaner. Older versions of the calendar (pre-standardisation) varied on..." wikitext text/x-wiki The most common calendar employed by the majority of myaner cultures across Terracil is the standardised Undecade Calendar. This is a period of 4885 days (or 11 years) divided into 44 months of 111 days each. The 44 months are simply the 4 seasons in an 11-year cycle. The first day of each month is the solstice or equinox of the season, and this marks the beginning point for the season in the eyes of myaner. Older versions of the calendar (pre-standardisation) varied on whether to use the solstice as a start or end point or as a middle point for the season, but the standardised system from 2800BP onwards begins each season with the solstice, for ease of measurement. The 'year' begins with a special festival day known as the Day of XXX. On this day, different cultures will practice different rituals, ranging from solemn remembrances to raucous feasts or celebrations. Many myaner extend this celebration to be a two day affair, making the solstice to fall between the two days. For others, the following day to the Day of XXX is when the Winter Solstice is held, and this may hold other cultural significance. The month ends after 111 days have elapsed, upon which the next month starts with the 1st Day of the 1st Spring, which always falls on the Spring Solstice. Months are split up into nineteen 6-day weeks. The last week of each winter month extends into spring, straddling the two seasons, and similarly, so too does the last week of each summer month extend into autumn. Overall, this makes for 74 weeks per cycle of season, and 814 weeks per full 11-year cycle. 21b20f401ecead9c838b1fc5390773e5a563d862 Ecology 0 141 1479 1438 2023-08-28T13:49:40Z OfficialTerracil 2 /* Archosaurs */ wikitext text/x-wiki [[File:Little plant.jpg|300px|thumb|right|alt=Little green plant.|The flora and fauna of Terracil is the source of much beauty.]] The '''ecology''' of [[Terracil]] is, on the whole, usually familiar to someone from Earth but with some key differences. In response to the unique circumstances created by [[Sun|an F6 star]] and with [[ethyr]] available, the flora on [[Terracil]] evolved a variety of types of chlorophyll to deal with the sun's radiation. One way they do this is by making use of [[Light-Ethyr#Life-Ethyr|life-ethyr]] to promote growth despite the usual drawbacks animals experience. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. __TOC__ In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage. Though this comes at the cost of less efficient photosynthesis, the sheer abundance of luminiferous and viridaerious ethyr more than compensates and makes these tropical regions particularly lush. Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the complement of the peak stellar output. Though this comes at the cost of higher likelihood of sunburns in areas with more direct sustained sunlight, this has resulted in the yellow-orange plants surviving in latitudes higher than one would expect plants to thrive on Earth. These types of chlorophyll coexist in more temperate regions and as a result there is variety to the colours plants can be across the world, with green still being the dominant colour of plant growth as the blues and yellows mix. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling than on Earth. Furthermore, a mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. As a result, the extant fauna on Terracil ranges from continents dominated by mammals, derived avialans, or non-avian dinosaurs, as well as the many sapient species that inhabit the planet. ==Biogeographic Regions== === Thena === [[File:Thena globe cropped.png|thumb|right|alt=Map with the main continent highlighted in green|Thena's location on the globe]] The continent of [[Thena]] is one of the main 5 biogeographic realms constituting Terracil's surface. Thena is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * [[Lovyrn]] The dominant fauna of Thena consists of derived avialan dinosaurs including dragons, and mammals, usually <decide between monotreme, marsupial, or placental varieties>. Some examples include: * Wyverns === Meli === [[File:Globe cropped Meli.png|300px|thumb|right|alt=Map with the main continent highlighted in green|Thena's location on the globe]] The Meli is divided into the following bioregions: * The desert belt - A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. {{quote|Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed.|Excerpt from a tale set in the central lake-oases in meli land}} The dominant fauna of the Meli continent consists of non-avian dinosaurs, with species of theropods, sauropods, and various clades of ornithopods adapted to the different bioregions that can be found here. Mammal species are also present here, as are birds, other reptilians such as squamates, suchians, and testudines, and also amphibians. === Itza === The Itza continent is partially connected to Eur, the largest of the main biogeographic realms, and is located east of Meli and south/west of Eur. Itza is divided into the following bioregions: * Jungles - Dominated by Itzatecah * Southern Savannah - Itzatecah colonies * Northern Desert - Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. * Northern Mediterranean * Southern Temperate - Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. The dominant fauna of the NA consists of xxx such as: === Eur === By far the largest continent, Eur stretches from the [[Mammutia]] in the west to the eastmost point of [[Shimei]], and stretching from the icy tundras near the north pole through to the temperate zone of the southern hemisphere at its southmost tip. Paleo-modern, Manush * Asi Modern, Manu+Drokha == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * [[Dragonblood]] trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves. Perhaps an extract can be used to coat armour to make it reflective/invisible-y? * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like. Yellow horned jelly melon and green jelly melon. * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine. Perhaps some invertebrate that grows a thin calcium shell the size and shape of a large olive? More likely to be a grain, like a popped kernel that expands into a shell or just deepfried dough like a golguppa puri. * [[Purpleheart]] tree - A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of cheap but low quality purple dye. * [[Ropevine]]s are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * [[Bunchberries]]! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === A staple food, staple crop, or simply a staple, is a food that is eaten often and in such quantities that it constitutes a dominant portion of a standard diet for a given person or group of people, supplying a large fraction of energy needs and generally forming a significant proportion of the intake of other nutrients as well. The people of Terracil have many different staple crops, but while they vary place to place, they typically are inexpensive or readily available foods that supply one or more of the macronutrients and micronutrients needed for survival and health: carbohydrates, proteins, fats, minerals, and vitamins. Typical examples include tubers and roots, grains, legumes, and seeds. Among them, cereals, legumes, tubers, and roots account for about 90% of the world's food calories intake. Early agricultural civilizations valued the foods that they established as staples because, in addition to providing necessary nutrition, they generally are suitable for storage over long periods of time without decay. Such nonperishable foods are the only possible staples during seasons of shortage, such as dry seasons or cold temperate winters, against which times harvests have been stored. During seasons of plenty, wider choices of foods may be available. * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? Quinoa is a good example. (Quinoa cannot handle midsummer frosts but is happy with most temps and altitudes) * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === India + SE Asia: South India: Basil, Turmeric, Black Pepper, Curry Mixture. Cinnamon East: Ginger, licorice, sugar (cane) Oceanea islands: Clove, Mace, Nutmeg, Mexico: Paprika, vanilla, cacao (from amazon?) Iran: Hot arid climate. Coriander, Cumin. Cardamom. Mediterranean: Bay leaf, chamomile, fennel, lavender, mint, mustard (turnips, cabbage, broccoli, cauliflower, canola) oregano, saffron, rosemary, sage, thyme, dill, parsley. Jamaice: Allspice Amazon: Cayenne Central Asia: Garlic South China: Jasmine East Coast US: Sassafras (temperate wet climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== * '''Sauropsida/Reptilia''' ** Sauria *** Lepidosauromorpha **** ''Rib gliding lizards'' ***** '''Rhynchocephalia''' ****** ''Tuataras'' ***** '''Squamata''' ****** ''Lizards'' and ''Snakes'' and ''Mosasaurs'' *** Archosauromorpha **** Pan-Testudines ***** ''Turtles'' ***** Eosauropterygia ****** ''Plesiosaurs'' ******* ''Pliosaurs'' **** Ichthyosauromorpha ***** ''Ichthyosaurs'' **** Pan-Archosauria ***** ''Tanystropheus'' ***** '''Archosauria''' ===== Archosaurs ===== * '''Pseudosuchia''' ** Suchia *** Loricata **** ''Crocodiles'' * '''Avemetatarsalia''' ** Aphanosauria *** Postaphanosauridae **** ''Incolapalus'' **** Melinoridae ***** ''Orthipalus'' ****** ''Parmelinoratus'' ******* '''''[[Melinorati]]''''' ** Ornithodira *** Pterosauromorpha **** Lagerpetidae ***** '''''[[Tzikink]]''''' **** Pterosauria ***** '''''[[Pterosaurs]]''''' *** Dinosauromorpha **** Dinosauriformes ***** '''Dinosauria''' ****** '''Ornithischia''' ******* Thyreophora ******** ''Stegosaurs'' ******** ''Ankylosaurs'' ******* Neornithischia ******** Marginocephalia ********* ''Pachycephalosaurs'' ********* ''Ceratopsids'' ******** Ornithopoda ********* ''Elasmarids'' ********* Iguanodontia ********** ''Hadrosaurs'' ****** '''Saurischia''' ******* Sauropodomorpha ******** Sauropoda ********* ''Diplodocids'', ''Amargasaurs'' ********* ''Macronaria'', ''Titanosaurs'', ''Saltasaurs'' ******* Theropoda ******** Coelophysoids ******** Averostra ********* ''Ceratosaurs'' ********* Tetanurae ********** ''Megalosaurs'' ********** Avetheropoda *********** ''Allosaurs'' *********** Coelurosauria ************ ''Tyrannosaurs'' ************* ''Compsognathids'' ************* '''Maniraptoriformes''' Maniraptoriformes are highly diverse and as such the group deserves a closer look, so it continues below. These were dinosaurs with pennaceous feathers and wings. * '''Maniraptoriformes''' ** ''Ornithomimids'', ''Deinocheirids'' ** Maniraptora *** ''Alvarezsaurs'' **** ''Therizinosaurs'' **** Pennaraptora ***** ''Oviraptorids'' ***** Paraves ****** Scansoriopterygidae ******* ''Yi qi'', '''''[[Wyverns]]''''' ****** ''Dromaeosaurs'' ******* ''Unenlagiids'' ****** ''Troodontids'' ****** Avialae ******* ''Birds'' ******** ''Palaeognathae'' ********* ''Ostriches'', ''Rheas'', ''Kiwis'', ''Emus'', ''Cassowaries'' ******** ''Neognaths'' ********* ''Chickens'', ''Ducks'' ********** ''Flamingos, Pigeons, Cuckoos, Cranes, Hummingbirds,'' *********** ''Loons, Penguins, Storks, Cormorants, Pelicans, Herons, Ibises'' *********** ''Vultures, birds of prey (Hawks, Eagles, Kites), Owls, Quetzals, Hornbills, Kingfishers, Woodpeckers, '''[[Terror Birds]]''' & Seriemas, Falcons, Parrots'' ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'' ****** ''Lesser Apes'' ******* ''Greater Apes'' ******** '''''[[Manush]]''''', '''''[[Myaner]]''''', '''''[[Drokha]]''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** '''Ungulates''' ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** Ferae ****** ''Pangolins'' ****** '''Carnivora''' ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' ==References== {{Peoples}} [[Category:Ecology]] [[Category:Reptiles]] [[Category:Mammals]] [[Category:ContinentX]] e1176966abe7806d0255329ba04d038c8318abc0 1492 1479 2023-09-14T00:08:53Z OfficialTerracil 2 /* Itza */ wikitext text/x-wiki [[File:Little plant.jpg|300px|thumb|right|alt=Little green plant.|The flora and fauna of Terracil is the source of much beauty.]] The '''ecology''' of [[Terracil]] is, on the whole, usually familiar to someone from Earth but with some key differences. In response to the unique circumstances created by [[Sun|an F6 star]] and with [[ethyr]] available, the flora on [[Terracil]] evolved a variety of types of chlorophyll to deal with the sun's radiation. One way they do this is by making use of [[Light-Ethyr#Life-Ethyr|life-ethyr]] to promote growth despite the usual drawbacks animals experience. This makes Terracil's tropical regions very fertile and its jungles fast-growing and more resilient to declining conditions. __TOC__ In the equatorial regions, plants have more blue chlorophyll as they have evolved to reflect peak stellar output to protect themselves from damage. Though this comes at the cost of less efficient photosynthesis, the sheer abundance of luminiferous and viridaerious ethyr more than compensates and makes these tropical regions particularly lush. Meanwhile, in polar regions where there is still enough sunlight and warmth to grow, plants have adopted more yellow to almost orange chlorophyll to make better use of all the available sunlight, using the complement of the peak stellar output. Though this comes at the cost of higher likelihood of sunburns in areas with more direct sustained sunlight, this has resulted in the yellow-orange plants surviving in latitudes higher than one would expect plants to thrive on Earth. These types of chlorophyll coexist in more temperate regions and as a result there is variety to the colours plants can be across the world, with green still being the dominant colour of plant growth as the blues and yellows mix. A typical forest may even have bright blue trees interspersed among a green forest that features yellow, orange, and dark red sporadically mixed in, giving Terracil forests a slightly more colourful feeling than on Earth. Furthermore, a mass extinction 65 million years ago resulted in many non-avian dinosaur species going extinct across major areas of the world, but in some areas they clung on and adapted to the new landscape. As a result, the extant fauna on Terracil ranges from continents dominated by mammals, derived avialans, or non-avian dinosaurs, as well as the many sapient species that inhabit the planet. ==Biogeographic Regions== === Thena === [[File:Thena globe cropped.png|thumb|right|alt=Map with the main continent highlighted in green|Thena's location on the globe]] The continent of [[Thena]] is one of the main 5 biogeographic realms constituting Terracil's surface. Thena is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * [[Lovyrn]] The dominant fauna of Thena consists of derived avialan dinosaurs including dragons, and mammals, usually <decide between monotreme, marsupial, or placental varieties>. Some examples include: * Wyverns === Meli === [[File:Globe cropped Meli.png|300px|thumb|right|alt=Map with the main continent highlighted in green|Thena's location on the globe]] The Meli is divided into the following bioregions: * The desert belt - A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. {{quote|Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed.|Excerpt from a tale set in the central lake-oases in meli land}} The dominant fauna of the Meli continent consists of non-avian dinosaurs, with species of theropods, sauropods, and various clades of ornithopods adapted to the different bioregions that can be found here. Mammal species are also present here, as are birds, other reptilians such as squamates, suchians, and testudines, and also amphibians. === Itza === The Itza continent is partially connected to Eur, the largest of the main biogeographic realms, and is located east of Meli and south/west of Eur. Itza is divided into the following bioregions: * Jungles - Dominated by Itzatecah * Southern Savannah - Itzatecah colonies * Northern Desert - Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. * Northern Mediterranean * Southern Temperate - Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. The dominant fauna of the NA consists of xxx such as: Hordes of skink workers farm rice in wet paddies. Each skink produces a little more than what he needs to live, so this necessitates a very advanced and strict management system of bureaucracy to ensure everyone stays on task or the settlement starves. These large skink populations support the warrior class of saurus. Overall this results in rice-based itzatecah civilisations to have strict disciplinary traditions in their culture. === Eur === By far the largest continent, Eur stretches from the [[Mammutia]] in the west to the eastmost point of [[Shimei]], and stretching from the icy tundras near the north pole through to the temperate zone of the southern hemisphere at its southmost tip. Paleo-modern, Manush * Asi Modern, Manu+Drokha == Flora == This is a list of all the currently known types of flora that are found on Terracil that are most notable for those from Earth. * Plant found in swamps that can be used to purify water * [[Dragonblood]] trees are abortifacient and have a crimson sap that can be used as dye * Heart plant that can be used as a contraceptive * Plant that grows in bushes whose flowers only grow facing south (and interact with the magnetic field) * Camouflage leaves. Perhaps an extract can be used to coat armour to make it reflective/invisible-y? * Palm-type trees that fade from dark green to yellow tips * Evergreen-coloured spiky sphere plants that have lime-coloured leafy bushes atop them * Watermelon type plant where the inside red bit is jelly-like. Yellow horned jelly melon and green jelly melon. * Some type of thing that grows an egg-like shell that's easily fillable and the insides replaceable? For Melinorati cuisine. Perhaps some invertebrate that grows a thin calcium shell the size and shape of a large olive? More likely to be a grain, like a popped kernel that expands into a shell or just deepfried dough like a golguppa puri. * [[Purpleheart]] tree - A tree that yields very hard purple wood ideal for bows and tool shafts, similar in properties to yew, but can be further treated to be exceedingly tough. Ranges from reddish purple wood to bluish, with the seed pods providing a source of cheap but low quality purple dye. * [[Ropevine]]s are a type of common vine that grows extra strongly in the presence of life ethyr, and readily grows around objects such as buildings, trees, or other vines. When they die the vines solidify into a lightweight wood making it a very popular building material as it easily assumes the shape of whatever it grew around, which includes growing inside moulds. * [[Bunchberries]]! Grow in a bush with clusters of small berries like wild strawberries that resemble grape clusters. There is also a cultivar that looks more like small orange-yellow spheres known as golden bunchberries that taste somewhat between a strawberry and an apricot but with more of caramel hint. === Staple Crops === A staple food, staple crop, or simply a staple, is a food that is eaten often and in such quantities that it constitutes a dominant portion of a standard diet for a given person or group of people, supplying a large fraction of energy needs and generally forming a significant proportion of the intake of other nutrients as well. The people of Terracil have many different staple crops, but while they vary place to place, they typically are inexpensive or readily available foods that supply one or more of the macronutrients and micronutrients needed for survival and health: carbohydrates, proteins, fats, minerals, and vitamins. Typical examples include tubers and roots, grains, legumes, and seeds. Among them, cereals, legumes, tubers, and roots account for about 90% of the world's food calories intake. Early agricultural civilizations valued the foods that they established as staples because, in addition to providing necessary nutrition, they generally are suitable for storage over long periods of time without decay. Such nonperishable foods are the only possible staples during seasons of shortage, such as dry seasons or cold temperate winters, against which times harvests have been stored. During seasons of plenty, wider choices of foods may be available. * Wheat is a grass that grows in grassland conditions. * Rice is a grass that grows in wet conditions. * Maize is a grass that is cold-intolerant. * Potatoes are starchy tubers that grow well in temperate regions. * NEW IDEA? Cretaceous species, cactus pods? Cycad fruit? Non-grass grain? Quinoa is a good example. (Quinoa cannot handle midsummer frosts but is happy with most temps and altitudes) * Acorns (Used by Myaner to make [[Acorn bread]]) Consider the pros and cons of each one, what it provides and can be used for, and where it can be grown easily and not so easily. Remember that taking a single species and using it as a staple crop makes it vulnerable to disease such as the potato blight (Ireland had poor genetic diversity in potatoes at the time). === Spices & Herbs === India + SE Asia: South India: Basil, Turmeric, Black Pepper, Curry Mixture. Cinnamon East: Ginger, licorice, sugar (cane) Oceanea islands: Clove, Mace, Nutmeg, Mexico: Paprika, vanilla, cacao (from amazon?) Iran: Hot arid climate. Coriander, Cumin. Cardamom. Mediterranean: Bay leaf, chamomile, fennel, lavender, mint, mustard (turnips, cabbage, broccoli, cauliflower, canola) oregano, saffron, rosemary, sage, thyme, dill, parsley. Jamaice: Allspice Amazon: Cayenne Central Asia: Garlic South China: Jasmine East Coast US: Sassafras (temperate wet climate) == Fauna == This is a list of the categories of living animals that can be found across Terracil. === Chordates === Fish ==== Amphibians ==== Frogs, Salamanders, Axolotls, Sailed Frogs, Deltaheads. ==== Reptiles ==== * '''Sauropsida/Reptilia''' ** Sauria *** Lepidosauromorpha **** ''Rib gliding lizards'' ***** '''Rhynchocephalia''' ****** ''Tuataras'' ***** '''Squamata''' ****** ''Lizards'' and ''Snakes'' and ''Mosasaurs'' *** Archosauromorpha **** Pan-Testudines ***** ''Turtles'' ***** Eosauropterygia ****** ''Plesiosaurs'' ******* ''Pliosaurs'' **** Ichthyosauromorpha ***** ''Ichthyosaurs'' **** Pan-Archosauria ***** ''Tanystropheus'' ***** '''Archosauria''' ===== Archosaurs ===== * '''Pseudosuchia''' ** Suchia *** Loricata **** ''Crocodiles'' * '''Avemetatarsalia''' ** Aphanosauria *** Postaphanosauridae **** ''Incolapalus'' **** Melinoridae ***** ''Orthipalus'' ****** ''Parmelinoratus'' ******* '''''[[Melinorati]]''''' ** Ornithodira *** Pterosauromorpha **** Lagerpetidae ***** '''''[[Tzikink]]''''' **** Pterosauria ***** '''''[[Pterosaurs]]''''' *** Dinosauromorpha **** Dinosauriformes ***** '''Dinosauria''' ****** '''Ornithischia''' ******* Thyreophora ******** ''Stegosaurs'' ******** ''Ankylosaurs'' ******* Neornithischia ******** Marginocephalia ********* ''Pachycephalosaurs'' ********* ''Ceratopsids'' ******** Ornithopoda ********* ''Elasmarids'' ********* Iguanodontia ********** ''Hadrosaurs'' ****** '''Saurischia''' ******* Sauropodomorpha ******** Sauropoda ********* ''Diplodocids'', ''Amargasaurs'' ********* ''Macronaria'', ''Titanosaurs'', ''Saltasaurs'' ******* Theropoda ******** Coelophysoids ******** Averostra ********* ''Ceratosaurs'' ********* Tetanurae ********** ''Megalosaurs'' ********** Avetheropoda *********** ''Allosaurs'' *********** Coelurosauria ************ ''Tyrannosaurs'' ************* ''Compsognathids'' ************* '''Maniraptoriformes''' Maniraptoriformes are highly diverse and as such the group deserves a closer look, so it continues below. These were dinosaurs with pennaceous feathers and wings. * '''Maniraptoriformes''' ** ''Ornithomimids'', ''Deinocheirids'' ** Maniraptora *** ''Alvarezsaurs'' **** ''Therizinosaurs'' **** Pennaraptora ***** ''Oviraptorids'' ***** Paraves ****** Scansoriopterygidae ******* ''Yi qi'', '''''[[Wyverns]]''''' ****** ''Dromaeosaurs'' ******* ''Unenlagiids'' ****** ''Troodontids'' ****** Avialae ******* ''Birds'' ******** ''Palaeognathae'' ********* ''Ostriches'', ''Rheas'', ''Kiwis'', ''Emus'', ''Cassowaries'' ******** ''Neognaths'' ********* ''Chickens'', ''Ducks'' ********** ''Flamingos, Pigeons, Cuckoos, Cranes, Hummingbirds,'' *********** ''Loons, Penguins, Storks, Cormorants, Pelicans, Herons, Ibises'' *********** ''Vultures, birds of prey (Hawks, Eagles, Kites), Owls, Quetzals, Hornbills, Kingfishers, Woodpeckers, '''[[Terror Birds]]''' & Seriemas, Falcons, Parrots'' ==== Mammals ==== * '''Monotremes''' * '''Marsupials''' * '''Placentals''' ** Atlantogenata *** Afrotheres **** ''Aardvarks'', ''Shrews'' **** ''Hyraxes'', ''Elephants'', ''Mammoths'', ''Dugongs'' *** Xenarthra **** ''Armadillos'' **** ''Anteaters'', ''Giant Anteaters'', ''Giant Sloths'', ''Sloths'' ** Boreoeutheria *** Euarchontoglires **** Primates ***** ''Prosimians'', ''Monkeys'' ****** ''Lesser Apes'' ******* ''Greater Apes'' ******** '''''[[Manush]]''''', '''''[[Myaner]]''''', '''''[[Drokha]]''''' **** ''Rodents'' *** Laurasiatheria **** ''Moles'' **** Scrotifera ***** ''Bats'' ***** '''Ungulates''' ****** ''Macrauchenia'', ''Toxodon'' ****** '''Artiodactyls''' ******* ''Camels'', ''Pigs'' ******* Ruminants ******** ''Giraffes'', ''Cervids'', ''Bovids'', ''Antelopes'' ******* ''Entelodonts'', ''Hippos'', ''Whales'' ****** '''Perissodactyls''' ******* ''Horses'', ''Chalicotheres'' ******* ''Tapirs'', ''Rhinos'' ***** Ferae ****** ''Pangolins'' ****** '''Carnivora''' ******* ''Viverroidea'', ''Cats'' ******* ''Canids'' ******** ''Bears'', ''Mustelids'', ''Pinnipeds'' ==References== {{Peoples}} [[Category:Ecology]] [[Category:Reptiles]] [[Category:Mammals]] [[Category:ContinentX]] e892adc10949393545c693d7f1d93429c2127286 Shimeisuraiku 0 301 1480 2023-09-05T23:01:56Z OfficialTerracil 2 Created page with "{{CultureInfobox | CultureName = Shimeisuraiku | NameInLanguage = Shimeisuraiku | Image = PicGoesHere | Caption = CaptionToPicture | Geo = Shimei | Species = Manush | Sub = Sa''manush'' | LangGroup = SinoGermanic | Lang = Shimwan | Period = Modern | Dates = 350 BP - present | Sites = Disuo, Lawsu | Before = Protoshimei? | After = N/A }} Shimeisuraiku i..." wikitext text/x-wiki {{CultureInfobox | CultureName = Shimeisuraiku | NameInLanguage = Shimeisuraiku | Image = PicGoesHere | Caption = CaptionToPicture | Geo = Shimei | Species = Manush | Sub = Sa''manush'' | LangGroup = SinoGermanic | Lang = Shimwan | Period = Modern | Dates = 350 BP - present | Sites = Disuo, Lawsu | Before = Protoshimei? | After = N/A }} Shimeisuraiku is an empire in the far east of Eur, inhabiting the majority of the north of the Shimei region. The people here are predominantly sa''manush'' and there are remnants of sicai influence on the local mythology thanks to the ruins left behind in the northern forests. __TOC__ Dual Hierarchy: You can maintain the Chinese-inspired hierarchical bureaucratic system as the primary form of governance and administration within your culture. This system could be centralized, reflecting the Chinese influence. Regional Autonomy: Incorporate elements of the Germanic feudal system at a regional or local level. This means that while the central government follows a bureaucratic hierarchy, individual regions or territories within your culture may have their own feudal systems. Hybrid Nobility: The noble class in your culture could be a blend of Chinese-style officials and Germanic-style knights. This hybrid nobility could serve both administrative and military roles. Feudal Estates: While the central government follows a bureaucratic structure, regions or provinces could have their own feudal lords or estates responsible for local governance, similar to the Holy Roman Empire's feudal territories. Trade and Economy: Highlight the importance of guilds and trade networks within your culture. These could exist alongside the bureaucratic system, emphasizing economic activity and craftsmanship. Cultural Synthesis: Encourage cultural synthesis between the Chinese and Germanic elements. For example, traditional clothing might incorporate elements from both cultures, and festivals could blend customs and traditions from each background. Tension and Interaction: Explore the tension and interaction between the two systems. This could lead to interesting dynamics, such as clashes between the central bureaucracy and regional feudal lords. ==Environment== ==Attitudes & Beliefs== ==Material Culture and Customs== ==Subcultures and Countercultures== ==References== a7c5642fc16a47bccea68ebda2275545fd7b8e95 1481 1480 2023-09-06T00:21:57Z OfficialTerracil 2 wikitext text/x-wiki {{CultureInfobox | CultureName = Shimeisuraiku | NameInLanguage = Shimeisuraiku | Image = PicGoesHere | Caption = CaptionToPicture | Geo = Shimei | Species = Manush | Sub = Sa''manush'' | LangGroup = SinoGermanic | Lang = Shimwan | Period = Modern | Dates = 350 BP - present | Sites = Disuo, Lawsu | Before = Protoshimei? | After = N/A }} Shimeisuraiku is an empire in the far east of Eur, inhabiting the majority of the north of the Shimei region. The people here are predominantly sa''manush'' and there are remnants of sicai influence on the local mythology thanks to the ruins left behind in the northern forests. __TOC__ Dual Hierarchy: You can maintain the Chinese-inspired hierarchical bureaucratic system as the primary form of governance and administration within your culture. This system could be centralized, reflecting the Chinese influence. Regional Autonomy: Incorporate elements of the Germanic feudal system at a regional or local level. This means that while the central government follows a bureaucratic hierarchy, individual regions or territories within your culture may have their own feudal systems. Hybrid Nobility: The noble class in your culture could be a blend of Chinese-style officials and Germanic-style knights. This hybrid nobility could serve both administrative and military roles. Feudal Estates: While the central government follows a bureaucratic structure, regions or provinces could have their own feudal lords or estates responsible for local governance, similar to the Holy Roman Empire's feudal territories. Trade and Economy: Highlight the importance of guilds and trade networks within your culture. These could exist alongside the bureaucratic system, emphasizing economic activity and craftsmanship. Cultural Synthesis: Encourage cultural synthesis between the Chinese and Germanic elements. For example, traditional clothing might incorporate elements from both cultures, and festivals could blend customs and traditions from each background. Tension and Interaction: Explore the tension and interaction between the two systems. This could lead to interesting dynamics, such as clashes between the central bureaucracy and regional feudal lords. Centralized Government: Maintain a strong central government with a ruler or ruling body at the top. Emphasize the authority and power of this central governing entity, similar to the Chinese hierarchical system. Provincial and Local Administration: Divide your realm into provinces or regions, each with its own governor or local officials responsible for day-to-day administration. This decentralized administration allows for regional autonomy while still being under the central government's oversight. Legal Codes: Develop a comprehensive legal system with well-defined laws and regulations. Legal codes can serve as a source of order, justice, and governance in your culture. ==Environment== ==Attitudes & Beliefs== ==Material Culture and Customs== ==Subcultures and Countercultures== ==References== 04218205b103b231d3306e56213b1eafca6bfb08 1487 1481 2023-09-08T10:51:16Z OfficialTerracil 2 wikitext text/x-wiki {{CultureInfobox | CultureName = Shimeisuraiku | NameInLanguage = Shimeisuraiku | Image = PicGoesHere | Caption = CaptionToPicture | Geo = Shimei | Species = Manush | Sub = Sa''manush'' | LangGroup = SinoGermanic | Lang = Shimwa | Period = Modern | Dates = 350 BP - present | Sites = Disuo, Lawsu | Before = Protoshimei? | After = N/A }} Shimeisuraiku is an empire in the far east of Eur, inhabiting the majority of the north of the Shimei region. The people here are predominantly sa''manush'' and there are remnants of sicai influence on the local mythology thanks to the ruins left behind in the northern forests. __TOC__ Dual Hierarchy: You can maintain the Chinese-inspired hierarchical bureaucratic system as the primary form of governance and administration within your culture. This system could be centralized, reflecting the Chinese influence. Regional Autonomy: Incorporate elements of the Germanic feudal system at a regional or local level. This means that while the central government follows a bureaucratic hierarchy, individual regions or territories within your culture may have their own feudal systems. Hybrid Nobility: The noble class in your culture could be a blend of Chinese-style officials and Germanic-style knights. This hybrid nobility could serve both administrative and military roles. Feudal Estates: While the central government follows a bureaucratic structure, regions or provinces could have their own feudal lords or estates responsible for local governance, similar to the Holy Roman Empire's feudal territories. Trade and Economy: Highlight the importance of guilds and trade networks within your culture. These could exist alongside the bureaucratic system, emphasizing economic activity and craftsmanship. Cultural Synthesis: Encourage cultural synthesis between the Chinese and Germanic elements. For example, traditional clothing might incorporate elements from both cultures, and festivals could blend customs and traditions from each background. Tension and Interaction: Explore the tension and interaction between the two systems. This could lead to interesting dynamics, such as clashes between the central bureaucracy and regional feudal lords. Centralized Government: Maintain a strong central government with a ruler or ruling body at the top. Emphasize the authority and power of this central governing entity, similar to the Chinese hierarchical system. Provincial and Local Administration: Divide your realm into provinces or regions, each with its own governor or local officials responsible for day-to-day administration. This decentralized administration allows for regional autonomy while still being under the central government's oversight. Legal Codes: Develop a comprehensive legal system with well-defined laws and regulations. Legal codes can serve as a source of order, justice, and governance in your culture. ==Environment== ==Attitudes & Beliefs== ===Timekeeping=== The people of Shimeisuraiku divide the day into 100 sections. Each of these is called a 'mark', and is approximately 15 minutes long, or 15.6 min per mark. Each mark is divided into 10 'moments' that are about 1 and a half minutes long. Anything shorter than this is referred to as heartbeats, and is not often used. The first mark begins at the point of midnight. This means that the 50th mark begins at noon. Marks do not vary in length with the seasons, however which mark is sunset or sunrise does change. The people here are accustomed to sleeping soon after sunset. They will sleep for around 15 marks (4 hours) and then have 3-8 marks (1-2 hours) of wakefulness, usually for domestic activities, quiet contemplation, or making progress on personal projects. This is followed by a further ~15 marks of sleep before the day begins. The time of day that one goes to sleep and wakes up at, as well as the duration of the mid-night hour, vary based on region, personal preference, and the season. It is common to wake with the sun at dawn. Workers will wash their faces before heading out to work. A small meal is held before noon, around the 40th-45th mark, followed by a break in the afternoon around the 55th-60th mark for a more substantial meal and either socialising or a nap, depending on the heat of the day. This is followed by more time working until the evening. Workers would then retreat to their homes to tend to their families and domestic affairs. The people here use a lunisolar calendar that is tied to the phases of the moons. Various efforts have been made to line up the solar sycles with the cycles of the moons, but the best one is currently the system that ties the [[sun]] with [[]] and splits the year into 20 months with 20 days each, with 4 11-day intercalary periods after every fifth month. This ensures that each week is 5 days long and months either start with a new moon or a full moon. If the year drifts too far, an extra day or week is added in the middle of the year to bring the start of the month in line with the lunar phases, or in line with the sun. A team of astromancers are employed by the Emperor to keep extensive charts of the movements of the celestial bodies and keep the complicated and aged calendars in line with them. ==Material Culture and Customs== ==Subcultures and Countercultures== ==References== 38087e683d700e65b10b7c2283deaf58e51e020b 1488 1487 2023-09-08T11:17:26Z OfficialTerracil 2 /* Timekeeping */ wikitext text/x-wiki {{CultureInfobox | CultureName = Shimeisuraiku | NameInLanguage = Shimeisuraiku | Image = PicGoesHere | Caption = CaptionToPicture | Geo = Shimei | Species = Manush | Sub = Sa''manush'' | LangGroup = SinoGermanic | Lang = Shimwa | Period = Modern | Dates = 350 BP - present | Sites = Disuo, Lawsu | Before = Protoshimei? | After = N/A }} Shimeisuraiku is an empire in the far east of Eur, inhabiting the majority of the north of the Shimei region. The people here are predominantly sa''manush'' and there are remnants of sicai influence on the local mythology thanks to the ruins left behind in the northern forests. __TOC__ Dual Hierarchy: You can maintain the Chinese-inspired hierarchical bureaucratic system as the primary form of governance and administration within your culture. This system could be centralized, reflecting the Chinese influence. Regional Autonomy: Incorporate elements of the Germanic feudal system at a regional or local level. This means that while the central government follows a bureaucratic hierarchy, individual regions or territories within your culture may have their own feudal systems. Hybrid Nobility: The noble class in your culture could be a blend of Chinese-style officials and Germanic-style knights. This hybrid nobility could serve both administrative and military roles. Feudal Estates: While the central government follows a bureaucratic structure, regions or provinces could have their own feudal lords or estates responsible for local governance, similar to the Holy Roman Empire's feudal territories. Trade and Economy: Highlight the importance of guilds and trade networks within your culture. These could exist alongside the bureaucratic system, emphasizing economic activity and craftsmanship. Cultural Synthesis: Encourage cultural synthesis between the Chinese and Germanic elements. For example, traditional clothing might incorporate elements from both cultures, and festivals could blend customs and traditions from each background. Tension and Interaction: Explore the tension and interaction between the two systems. This could lead to interesting dynamics, such as clashes between the central bureaucracy and regional feudal lords. Centralized Government: Maintain a strong central government with a ruler or ruling body at the top. Emphasize the authority and power of this central governing entity, similar to the Chinese hierarchical system. Provincial and Local Administration: Divide your realm into provinces or regions, each with its own governor or local officials responsible for day-to-day administration. This decentralized administration allows for regional autonomy while still being under the central government's oversight. Legal Codes: Develop a comprehensive legal system with well-defined laws and regulations. Legal codes can serve as a source of order, justice, and governance in your culture. ==Environment== ==Attitudes & Beliefs== ====Timekeeping==== The people of Shimeisuraiku divide the day into 100 sections. Each of these is called a 'mark', and is approximately 15 minutes long, or 15.6 min per mark. Each mark is divided into 10 'moments' that are about 1 and a half minutes long. Anything shorter than this is referred to as heartbeats, and is not often used. The first mark begins at the point of midnight. This means that the 50th mark begins at noon. Marks do not vary in length with the seasons, however which mark is sunset or sunrise does change. The people here are accustomed to sleeping soon after sunset. They will sleep for around 15 marks (4 hours) and then have 3-8 marks (1-2 hours) of wakefulness, usually for domestic activities, quiet contemplation, or making progress on personal projects. This is followed by a further ~15 marks of sleep before the day begins. The time of day that one goes to sleep and wakes up at, as well as the duration of the mid-night hour, vary based on region, personal preference, and the season. It is common to wake with the sun at dawn. Workers will wash their faces before heading out to work. A small meal is held before noon, around the 40th-45th mark, followed by a break in the afternoon around the 55th-60th mark for a more substantial meal and either socialising or a nap, depending on the heat of the day. This is followed by more time working until the evening. Workers would then retreat to their homes to tend to their families and domestic affairs. The people here use a lunisolar calendar that is tied to the phases of the moons. Various efforts have been made to line up the solar sycles with the cycles of the moons, but the best one is currently the system that ties the [[sun]] with [[Celebri]] and splits the year into 20 months with 20 days each, with 4 11-day intercalary periods after every fifth month. This ensures that each week is 5 days long and months either start with a new moon or a full moon. If the year drifts too far, an extra day or week is added in the middle of the year to bring the start of the month in line with the lunar phases, or in line with the sun. A team of astromancers are employed by the Emperor to keep extensive charts of the movements of the celestial bodies and keep the complicated and aged calendars in line with them. ==Material Culture and Customs== ==Subcultures and Countercultures== ==References== 7627e90599b038e1a4863a04357eeb8b5f58de43 1500 1488 2023-10-02T16:30:16Z OfficialTerracil 2 wikitext text/x-wiki {{EmpireInfobox | Name = Shimeisuraiku | NameInLanguage = Shimeisuraiku | Image = Img of the extent of the Shimei empire in 1526 | Caption = Present-day extent of the empire | Cap = Shimukyo (1239 - pres.) </br> Hanseing (1104 - 1239) | Cit = Hanseing </br> Teutongzhou </br> Chinlandisberg </br> Disuo </br> Lawsu | Spec = Manush | Sub = Sa''manush'' | Lang = Shimoteutic | Rel = Esthenian Pantheon | Gov = Monarchy | Era = 1104 - Present | Area = Shimoteutic | Pop = 115,000,000 (500 BP) </br> 66,000,000 (200 BP) </br> 156,000,000 (present) | Bef = Honk Dynasty | Aft = }} Shimeisuraiku is an empire in the far east of Eur, inhabiting the majority of the north of the Shimei region. The people here are predominantly sa''manush'' and there are remnants of sicai influence on the local mythology thanks to the ruins left behind in the northern forests. __TOC__ Dual Hierarchy: You can maintain the Chinese-inspired hierarchical bureaucratic system as the primary form of governance and administration within your culture. This system could be centralized, reflecting the Chinese influence. Regional Autonomy: Incorporate elements of the Germanic feudal system at a regional or local level. This means that while the central government follows a bureaucratic hierarchy, individual regions or territories within your culture may have their own feudal systems. Hybrid Nobility: The noble class in your culture could be a blend of Chinese-style officials and Germanic-style knights. This hybrid nobility could serve both administrative and military roles. Feudal Estates: While the central government follows a bureaucratic structure, regions or provinces could have their own feudal lords or estates responsible for local governance, similar to the Holy Roman Empire's feudal territories. Trade and Economy: Highlight the importance of guilds and trade networks within your culture. These could exist alongside the bureaucratic system, emphasizing economic activity and craftsmanship. Cultural Synthesis: Encourage cultural synthesis between the Chinese and Germanic elements. For example, traditional clothing might incorporate elements from both cultures, and festivals could blend customs and traditions from each background. Tension and Interaction: Explore the tension and interaction between the two systems. This could lead to interesting dynamics, such as clashes between the central bureaucracy and regional feudal lords. Centralized Government: Maintain a strong central government with a ruler or ruling body at the top. Emphasize the authority and power of this central governing entity, similar to the Chinese hierarchical system. Provincial and Local Administration: Divide your realm into provinces or regions, each with its own governor or local officials responsible for day-to-day administration. This decentralized administration allows for regional autonomy while still being under the central government's oversight. Legal Codes: Develop a comprehensive legal system with well-defined laws and regulations. Legal codes can serve as a source of order, justice, and governance in your culture. ==Environment== ==Attitudes & Beliefs== ====Timekeeping==== The people of Shimeisuraiku divide the day into 100 sections. Each of these is called a 'mark', and is approximately 15 minutes long, or 15.6 min per mark. Each mark is divided into 10 'moments' that are about 1 and a half minutes long. Anything shorter than this is referred to as heartbeats, and is not often used. The first mark begins at the point of midnight. This means that the 50th mark begins at noon. Marks do not vary in length with the seasons, however which mark is sunset or sunrise does change. The people here are accustomed to sleeping soon after sunset. They will sleep for around 15 marks (4 hours) and then have 3-8 marks (1-2 hours) of wakefulness, usually for domestic activities, quiet contemplation, or making progress on personal projects. This is followed by a further ~15 marks of sleep before the day begins. The time of day that one goes to sleep and wakes up at, as well as the duration of the mid-night hour, vary based on region, personal preference, and the season. It is common to wake with the sun at dawn. Workers will wash their faces before heading out to work. A small meal is held before noon, around the 40th-45th mark, followed by a break in the afternoon around the 55th-60th mark for a more substantial meal and either socialising or a nap, depending on the heat of the day. This is followed by more time working until the evening. Workers would then retreat to their homes to tend to their families and domestic affairs. The people here use a lunisolar calendar that is tied to the phases of the moons. Various efforts have been made to line up the solar sycles with the cycles of the moons, but the best one is currently the system that ties the [[sun]] with [[Celebri]] and splits the year into 20 months with 20 days each, with 4 11-day intercalary periods after every fifth month. This ensures that each week is 5 days long and months either start with a new moon or a full moon. If the year drifts too far, an extra day or week is added in the middle of the year to bring the start of the month in line with the lunar phases, or in line with the sun. A team of astromancers are employed by the Emperor to keep extensive charts of the movements of the celestial bodies and keep the complicated and aged calendars in line with them. ==Material Culture and Customs== ==Subcultures and Countercultures== ==References== af6b35d7722f84d03acb3ede1a67c94d729db49e 1501 1500 2023-10-02T17:12:43Z OfficialTerracil 2 wikitext text/x-wiki {{EmpireInfobox | Name = Shimeisuraiku | NameInLanguage = Shimeisuraiku | Image = Img of the extent of the Shimei empire in 1526 | Caption = Present-day extent of the empire | Cap = Shimukyo (1239 - pres.) </br> Hanseing (1104 - 1239) | Cit = Hanseing </br> Teutongzhou </br> Chinlandisberg </br> Disuo </br> Lawsu | Spec = Manush | Sub = Sa''manush'' | Lang = Shimoteutic | Rel = Esthenian Pantheon | Gov = Monarchy | Era = 1104 - Present | Area = Shimoteutic | Pop = 115,000,000 (500 BP) </br> 66,000,000 (200 BP) </br> 156,000,000 (present) | Bef = Honk Dynasty | Aft = }} Shimeisuraiku is an empire in the far east of Eur, inhabiting the majority of the north of the Shimei region. The people here are predominantly sa''manush'' and there are remnants of sicai influence on the local mythology thanks to the ruins left behind in the northern forests. __TOC__ == WIP == Dual Hierarchy: You can maintain the Chinese-inspired hierarchical bureaucratic system as the primary form of governance and administration within your culture. This system could be centralized, reflecting the Chinese influence. Regional Autonomy: Incorporate elements of the Germanic feudal system at a regional or local level. This means that while the central government follows a bureaucratic hierarchy, individual regions or territories within your culture may have their own feudal systems. Hybrid Nobility: The noble class in your culture could be a blend of Chinese-style officials and Germanic-style knights. This hybrid nobility could serve both administrative and military roles. Feudal Estates: While the central government follows a bureaucratic structure, regions or provinces could have their own feudal lords or estates responsible for local governance, similar to the Holy Roman Empire's feudal territories. Trade and Economy: Highlight the importance of guilds and trade networks within your culture. These could exist alongside the bureaucratic system, emphasizing economic activity and craftsmanship. Cultural Synthesis: Encourage cultural synthesis between the Chinese and Germanic elements. For example, traditional clothing might incorporate elements from both cultures, and festivals could blend customs and traditions from each background. Tension and Interaction: Explore the tension and interaction between the two systems. This could lead to interesting dynamics, such as clashes between the central bureaucracy and regional feudal lords. Centralized Government: Maintain a strong central government with a ruler or ruling body at the top. Emphasize the authority and power of this central governing entity, similar to the Chinese hierarchical system. Provincial and Local Administration: Divide your realm into provinces or regions, each with its own governor or local officials responsible for day-to-day administration. This decentralized administration allows for regional autonomy while still being under the central government's oversight. Legal Codes: Develop a comprehensive legal system with well-defined laws and regulations. Legal codes can serve as a source of order, justice, and governance in your culture. ===Environment=== ===Attitudes & Beliefs=== ====Timekeeping==== The people of Shimeisuraiku divide the day into 100 sections. Each of these is called a 'mark', and is approximately 15 minutes long, or 15.6 min per mark. Each mark is divided into 10 'moments' that are about 1 and a half minutes long. Anything shorter than this is referred to as heartbeats, and is not often used. The first mark begins at the point of midnight. This means that the 50th mark begins at noon. Marks do not vary in length with the seasons, however which mark is sunset or sunrise does change. The people here are accustomed to sleeping soon after sunset. They will sleep for around 15 marks (4 hours) and then have 3-8 marks (1-2 hours) of wakefulness, usually for domestic activities, quiet contemplation, or making progress on personal projects. This is followed by a further ~15 marks of sleep before the day begins. The time of day that one goes to sleep and wakes up at, as well as the duration of the mid-night hour, vary based on region, personal preference, and the season. It is common to wake with the sun at dawn. Workers will wash their faces before heading out to work. A small meal is held before noon, around the 40th-45th mark, followed by a break in the afternoon around the 55th-60th mark for a more substantial meal and either socialising or a nap, depending on the heat of the day. This is followed by more time working until the evening. Workers would then retreat to their homes to tend to their families and domestic affairs. The people here use a lunisolar calendar that is tied to the phases of the moons. Various efforts have been made to line up the solar sycles with the cycles of the moons, but the best one is currently the system that ties the [[sun]] with [[Celebri]] and splits the year into 20 months with 20 days each, with 4 11-day intercalary periods after every fifth month. This ensures that each week is 5 days long and months either start with a new moon or a full moon. If the year drifts too far, an extra day or week is added in the middle of the year to bring the start of the month in line with the lunar phases, or in line with the sun. A team of astromancers are employed by the Emperor to keep extensive charts of the movements of the celestial bodies and keep the complicated and aged calendars in line with them. ===Material Culture and Customs=== ===Subcultures and Countercultures=== == History == == Geography and demography == == Languages == == Culture and Society== == Government and Military== == Economy== == Science & Technology== == Ethyric Arts== ==References== 4c0ab266de3c9db6dd3eff1b596c75f1c61f1fe8 1502 1501 2023-10-02T18:46:01Z OfficialTerracil 2 wikitext text/x-wiki {{EmpireInfobox | Name = Shimeisuraiku | NameInLanguage = Shimeisuraiku | Image = Img of the extent of the Shimei empire in 1526 | Caption = Present-day extent of the empire | Cap = Shimukyo (1239 - pres.) </br> Hanseing (1104 - 1239) | Cit = Hanseing </br> Teutongzhou </br> Chinlandisberg </br> Disuo </br> Lawsu | Spec = Manush | Sub = Sa''manush'' | Lang = Shimoteutic | Rel = Esthenian Pantheon | Gov = Monarchy | Era = 1104 - Present | Area = Shimoteutic | Pop = 115,000,000 (500 BP) </br> 66,000,000 (200 BP) </br> 156,000,000 (present) | Bef = Honk Dynasty | Aft = }} Shimeisuraiku is an empire in the far east of Eur, inhabiting the majority of the north of the Shimei region. The people here are predominantly sa''manush'' and there are remnants of sicai influence on the local mythology thanks to the ruins left behind in the northern forests. __TOC__ == WIP == Dual Hierarchy: You can maintain the Chinese-inspired hierarchical bureaucratic system as the primary form of governance and administration within your culture. This system could be centralized, reflecting the Chinese influence. Regional Autonomy: Incorporate elements of the Germanic feudal system at a regional or local level. This means that while the central government follows a bureaucratic hierarchy, individual regions or territories within your culture may have their own feudal systems. Hybrid Nobility: The noble class in your culture could be a blend of Chinese-style officials and Germanic-style knights. This hybrid nobility could serve both administrative and military roles. Feudal Estates: While the central government follows a bureaucratic structure, regions or provinces could have their own feudal lords or estates responsible for local governance, similar to the Holy Roman Empire's feudal territories. Trade and Economy: Highlight the importance of guilds and trade networks within your culture. These could exist alongside the bureaucratic system, emphasizing economic activity and craftsmanship. Cultural Synthesis: Encourage cultural synthesis between the Chinese and Germanic elements. For example, traditional clothing might incorporate elements from both cultures, and festivals could blend customs and traditions from each background. Tension and Interaction: Explore the tension and interaction between the two systems. This could lead to interesting dynamics, such as clashes between the central bureaucracy and regional feudal lords. Centralized Government: Maintain a strong central government with a ruler or ruling body at the top. Emphasize the authority and power of this central governing entity, similar to the Chinese hierarchical system. Provincial and Local Administration: Divide your realm into provinces or regions, each with its own governor or local officials responsible for day-to-day administration. This decentralized administration allows for regional autonomy while still being under the central government's oversight. Legal Codes: Develop a comprehensive legal system with well-defined laws and regulations. Legal codes can serve as a source of order, justice, and governance in your culture. ===Environment=== ===Attitudes & Beliefs=== ====Timekeeping==== The people of Shimeisuraiku divide the day into 100 sections. Each of these is called a 'mark', and is approximately 15 minutes long, or 15.6 min per mark. Each mark is divided into 10 'moments' that are about 1 and a half minutes long. Anything shorter than this is referred to as heartbeats, and is not often used. The first mark begins at the point of midnight. This means that the 50th mark begins at noon. Marks do not vary in length with the seasons, however at which mark sunset or sunrise occurs does change. The people here are accustomed to sleeping soon after sunset. They will sleep for around 15 marks (4 hours) and then have 3-8 marks (1-2 hours) of wakefulness, usually for domestic activities, quiet contemplation, or making progress on personal projects. This is followed by a further ~15 marks of sleep before the day begins. The time of day that one goes to sleep and wakes up at, as well as the duration of the mid-night hour, vary based on region, personal preference, and the season. It is common to wake with the sun at dawn. Workers will wash their faces before heading out to work. A small meal is held before noon, around the 40th-45th mark, followed by a break in the afternoon around the 55th-60th mark for a more substantial meal and either socialising or a nap, depending on the heat of the day. This is followed by more time working until the evening. Workers would then retreat to their homes to tend to their families and domestic affairs. The people here use a lunisolar calendar that is tied to the phases of the moons. Various efforts have been made to line up the solar cycles with the cycles of the moons, but the best one is currently the system that ties the [[sun]] with [[Celebri]] and splits the year into 20 months with 20 days each, with 4 11-day intercalary periods after every fifth month. This ensures that each week is 5 days long and months either start with a new moon or a full moon. If the year drifts too far, an extra day or week is added in the middle of the year to bring the start of the month in line with the lunar phases, or in line with the sun. A team of astromancers are employed by the Emperor to keep extensive charts of the movements of the celestial bodies and keep the complicated and aged calendars in line with them. == History == == Geography and demography == == Culture and Society== === Languages === === Cuisine and clothing === == Government and Military== === Central Government === === Provincial Government === === Military === == Economy== == Science & Technology== == Ethyric Arts== == See also == == References== e5b6991d9c1962aefe2a4b0fdb33b586411e053b Ahl al-Sahra 0 302 1482 2023-09-06T20:10:35Z OfficialTerracil 2 Created page with "{{CultureInfobox | CultureName = Ahl al-Sahra | NameInLanguage = Ahl al-Sahra | Image = PicGoesHere | Caption = CaptionToPicture | Geo = Jala Arida | Species = Manush | Sub = Ha''manush'' | LangGroup = Proto Semitic | Lang = Namudi | Period = Modern | Dates = 1000 BP - present | Sites = Jaalpur, Sufr, Ashkar | Before = Diverse selection of nomadic herders and tra..." wikitext text/x-wiki {{CultureInfobox | CultureName = Ahl al-Sahra | NameInLanguage = Ahl al-Sahra | Image = PicGoesHere | Caption = CaptionToPicture | Geo = Jala Arida | Species = Manush | Sub = Ha''manush'' | LangGroup = Proto Semitic | Lang = Namudi | Period = Modern | Dates = 1000 BP - present | Sites = Jaalpur, Sufr, Ashkar | Before = Diverse selection of nomadic herders and traders | After = decendents }} A template for creating pages for the cultures on Terracil. __TOC__ About ==Environment== They inhabit the southwestern corner of Eur near to Acrifa known as Jala Arida, which features both sandy deserts and fertile monsoon plains. Famous sites include: Sufr, a bustling desert city at the crossroads of trade routes, known for its grand bazaars and caravanserais, and Jaalpur, a lush city in the monsoon peninsula characterized by its ornate marble palaces, gardens, and intricate architecture. ==Attitudes & Beliefs== The Sahri place a high value on hospitality and view welcoming guests as a sacred duty. They believe in the concept of "Harmony in Diversity," emphasizing coexistence among diverse cultures and faiths. Social Hierarchy: The Nomads have a hierarchical society, with the "Merchant Lords" at the top, controlling trade networks and vast wealth. The "Gunsmith Guild" holds significant power, as they are the creators of firearms and gunpowder. Religion: They follow a syncretic faith known as "Monotheism of the Oasis," which blends elements of monotheism with reverence for nature. Sacred groves and desert oases are places of worship, and their holy texts emphasize trade and commerce as divine duties. ==Material Culture and Customs== Sahri clothing is colourful and embroidered, with fabrics made from the finest materials imported from various regions. They have a tradition of brewing unique aromatic teas that are served during gatherings and negotiations. ==Subcultures and Countercultures== The "Desert Sages" are a subculture of scholars and mystics who seek spiritual enlightenment in the harsh desert. A counterculture known as the "Rainbow Mercenaries" consists of daring adventurers who explore the dangerous borderlands. ==References== 75e682fc4638f0793bb0f19458cb7459752ca48f Galdhar 0 303 1483 2023-09-06T20:22:13Z OfficialTerracil 2 Created page with "{{CultureInfobox | CultureName = Galdhar | NameInLanguage = Galdhar | Image = PicGoesHere | Caption = CaptionToPicture | Geo = Nordgaard, western Eur | Species = Manush | Sub = Ha''manush'' | LangGroup = Old Norse and Gaulic | Lang = Galdhric | Period = Iron Age | Dates = 1000 BP - present | Sites = Nordholt, Havnskær, The Verdant Wood | Before = Gaumarn cultur..." wikitext text/x-wiki {{CultureInfobox | CultureName = Galdhar | NameInLanguage = Galdhar | Image = PicGoesHere | Caption = CaptionToPicture | Geo = Nordgaard, western Eur | Species = Manush | Sub = Ha''manush'' | LangGroup = Old Norse and Gaulic | Lang = Galdhric | Period = Iron Age | Dates = 1000 BP - present | Sites = Nordholt, Havnskær, The Verdant Wood | Before = Gaumarn culture | After = }} A template for creating pages for the cultures on Terracil. __TOC__ About ==Environment== Coastal, northern, cold ==Attitudes & Beliefs== The Galdhar Raiders hold a deep reverence for nature and the sea, and druidic beliefs play a central role in their culture. They believe in fierce independence and value personal freedom, which has made them renowned raiders and traders. Social Hierarchy: The Galdhar society is divided into petty kingdoms led by "Kings" or "Queens," with "Thegns" and "Earls" serving as local leaders. An assembly of chieftains and druids called the "Thing" makes crucial decisions for the Galdhar people. Religion: The Galdhar Raiders practice a form of druidism known as "Sea Druidry," venerating the forces of nature, the sea, and the spirits of their ancestors. Druids play a central role in their religious rituals and act as intermediaries between the spiritual and physical worlds. ==Material Culture and Customs== Galdhar clothing features braided blonde hair, fur-trimmed garments, and intricately designed jewelry. The culture has a tradition of longboat building and seamanship, allowing them to navigate treacherous waters. ==Subcultures and Countercultures== The "Stormcallers" are a group of druids and seafarers who possess unique weather-controlling abilities. A counterculture known as the "Hunters of the Wild Coast" opposes the raiding tradition, instead emphasizing peaceful trade and exploration. ==References== 6d353b7ab343966263299b49aec9ec1ba98a572a Glacecoux 0 304 1484 2023-09-06T20:30:24Z OfficialTerracil 2 Created page with "{{CultureInfobox | CultureName = Glacecoux | NameInLanguage = unknown, likely "the hunters" | Image = PicGoesHere | Caption = CaptionToPicture | Geo = Northwestern Eur | Species = Manush | Sub = Wha''manush'' | LangGroup = Unknown | Lang = Unknown | Period = Early neolithic | Dates = 19,000 - 14,000 BP | Sites = Glace Montagne, Vallée des Os | Before = Neander..." wikitext text/x-wiki {{CultureInfobox | CultureName = Glacecoux | NameInLanguage = unknown, likely "the hunters" | Image = PicGoesHere | Caption = CaptionToPicture | Geo = Northwestern Eur | Species = Manush | Sub = Wha''manush'' | LangGroup = Unknown | Lang = Unknown | Period = Early neolithic | Dates = 19,000 - 14,000 BP | Sites = Glace Montagne, Vallée des Os | Before = Neanderthal hunter-gatherers | After = emerging neolithic societies }} The Glacecoux culture were a culture of early Neolithic people who lived at the turn of the last glacial maximum. These Neanderthal humans, also known as the Glace de Chasseur culture, were hunter-gatherers who lived in small family groups of around 20-30 individuals. They practiced corded ware technology and relied on hunting mammoths, paraceratherium, and other Ice Age megafauna. They shared tales of entelodonts and cave bears to educate their children about the dangers of their environment. __TOC__ The Chasseurs de Glace culture represents a resilient Neanderthal society that adapted to extreme environmental conditions during the last glacial maximum, relying on their hunting skills, storytelling traditions, and spiritual beliefs to survive. ==Environment== Montagnes de Glace: A location in the icy highlands where remnants of corded ware and tools were discovered, suggesting the presence of Gelid Chasseurs. Vallée des Os Fossiles: This valley earned its name due to the abundance of Ice Age animal fossils. Artifacts found nearby hint at the lifestyle of the Gelid Chasseurs who once roamed the area. A major encampment along the icebound river, where Chasseur families gathered for seasonal hunts. "The Ombre Caverns": A network of natural caves where they sought shelter from extreme cold and predators. ==Attitudes & Beliefs== The Chasseurs believed in the spirits of nature, particularly those of ice and cold. They held ceremonies and rituals to appease these spirits. Storytelling was an essential part of their culture, and they shared tales of entelodonts and cave bears to instill caution and respect for the wilderness in their children. Social Hierarchy: Chasseur society operated in small family groups, typically consisting of 20-30 people led by the most experienced hunters. Leadership was based on merit and hunting prowess rather than hereditary status. Religion: Their religion focused on animism, where they believed that everything in nature had a spirit. Shamans played a vital role in communicating with these spirits, especially those associated with animals they hunted. ==Material Culture and Customs== Chasseur clothing was made from animal hides, offering warmth and protection from the elements. They crafted bone and stone tools, including harpoons for hunting large ice-age mammals. ==Subcultures and Countercultures== The "Cave Guardians" were individuals tasked with protecting their communal shelters from predators and rival groups. A counterculture known as the "Dreamwalkers" were mystics who claimed to communicate with the spirits through dreams. ==References== ca4a7a6e594d7acb073c856c68a1274b8885ace2 The Blood Cursed Dynasty 0 155 1485 994 2023-09-07T10:52:36Z OfficialTerracil 2 /* Characters */ wikitext text/x-wiki Ideas go here __TOC__ == Plot == Blood Cursed Dynasty Character idea, troubled past. Prove himself. Sociopathic tendencies. Setting idea, Story idea, mitochondrial DNA Gaining magic and taking over the kingdom Explain magic system ideas The endings, child legacy, and line of emperors Society shifting to matriarchy ===Book one=== Warlord Gains magic, conquers empire Dynasty is secured, my blood will rule for a thousand years Book 1 - Main character Red and gold aesthetic. Chinese vibes. Germanic influence too. Perhaps start with more gold and slowly go more red. Major aesthetic is gold gauntlets with blood over top that tints it red. 'the Bloodforged'? His son could be 'the Bloodcursed'? ===Book two=== Son and daughter Civil war, gaining magic ritual reformed Penny drop, daughters children all have power ===Book three=== Daughter's daughter Ending the civil war, subterfuge side plot Social change matriarchy etc === Brainstorm === Empire A or B plot? Politics - slowly gain allies, manipulative GoT level stuff. Magic powers for political legitimacy, enhance the whole chosen by heaven divine right to rule thing. Battles - defeat opponents into submission. maybe lose an engagement or two. Create campaign to play through?? Use magic powers to show off legitimacy and destroy rest of opposition Ritual A or B plot? Idea - stealth stealing old books/scrolls, translating from some elvish. old temple? library? Would be prologue material, as it encapsulates the themes of mystery, high tension, arcane magics, politics, and maybe even dark themes of blood? Practice - experiments and research, really dive into unveiling the magic system here. Perhaps he tries something specific to target inheritance (to magically pass the power only onto his firstborn son) but he accidentally chooses the mitochondria. Maybe he says something specific like through this aspect of the ritual I can ensure that the power is only passed on to a worthy heir. "A worthy heir inherits by being the firstborn son." The book could include a line that translates to explaining heritability of mitochondrial DNA genes. He interprets this as the secret to determining who inherits. He accidentally makes it so that all children inherit but only females can pass it on themselves. Performing it - Set up for the ritual. Abducting many ppl needed. Finding people willing to participate as priests. Aftermath? Use powers on the battlefield. Final battle or before? Son C plot. Romance? Political marriage? Arc of the relationship? Would need to meet the girl early and then include throughout. Late game tension could be pregnancy, birth during a battle? If he was born during a battle then he could be marked for destiny - cursed by blood. Battleborn, Bloodcursed. Would have to have been conceived after the ritual, as he expected to have passed on that power to his firstborn son. Theme: Action - fight scenes, battles, etc Politics - political maneuvering, interpersonal relationships manipulated to get the ritual to run Arcane Scholarship - experiments, research, magic theory explored. Achieves end goals: magic, kingship, and child. Magic – prologue where he finds scrolls of how to use blood magic. Born with minor ability to use it? (yes, do not like idea of being able to give non-magic ppl powers. Perhaps could work through blood magic, so it’s possible for someone like Hoid to collect all the abilities. Must make this ruinously hard to do or everyone will be a mage.) Uses this ability to strengthen himself at the cost of many others? Need King - Child – romance subplot? Marries for political reasons? Could tie back into the politics B plot. Secures something valuable for the match. Land? Army? Legitimacy? I like the army option best, so perhaps he marries the daughter of the best, most experienced general in the realm, so that way he brings the best chance for military victory to his side. Would explain the success he has in his endeavour. Also necessitates two new characters – General and his Daughter. General would be experienced, and command a large following of soldiers. Is the country a feudal/republican, etc. Follow the example of ancient China. Insanely large armies due to large amount of rice farmers. Perhaps there is a core standing army of trained men-at-arms who are the elite fighting force. Build the culture. Follow various guides for this. ==== Prologue ==== Prologue: Themes of politics, action and arcane must be present. Stealing info from an old abandoned elven temple (maybe it's actually an elven library) and they ransack what is essentially a medical treatise on applications of blood magic's CRISPR tools. Translation, blood importance? Perhaps some elven guards are murdered callously? Very far from home. Very far from home. sneaking through the forest to find the mythical tower of knowledge. turns out to just be an abandoned elf ruin. scouts report theyve noticed myaner guards, so its not fully abandoned. only three guards. (are actually caretakers/custodians/librarians of the ancient scrolls) we can take em. slits the throat of one himself, feels no remorse at all. is incapable of feeling remorse. Steals into the building, and begins to rifle through the books, strolls, and tablets. eventually finds a word he recognises (not on an entire category but on the spine of a book) that is the word for blood(?) (One way or another he needs to find a book in the medical/healing section that is relevant to using blood magic and using it to treat genetic diseases. (gene therapy textbook really), and he finds it useful). Sits down with a candle, getting blood on the wax, and sits to enjoy reading the book and tries translating it. prologue ends. this idea has violence, blood, set up for ritual, intro to arcane, elves, etc, but just needs to foreshadow politics more i think. how to write a political thriller/game?? Perhaps a date, to set the scene as to the time period? Starting in medias res. CHAR stepped carefully, avoiding cracking any twigs or crunching any leaves. It was difficult to avoid, as the forest floor was littered with it. Luckily, his soft scouts' moccasins helped to muffle the sound of his footfalls. He noticed a hand gesture from one of his scouts to his side, and took cover behind a tree. The scout picked his way over to him through the underbrush, remarkably proficient at avoiding any rustling of branches. "My lord, we've spotted the site," he whispered. Drifting through the mist-wreathed trees, the haunting song of a false phoenix cried out. The bird was rare in NORTHLANDAREANAME. An omen of destiny, indeed. They both paused, the scout's eyes holding onto his own firmly. *The signs are clear. This day will be auspicious, whether to mark our deaths, or the start of a new era,* they seemed to say. CHAR nodded firmly at the scout. *Let us begin.* The scout pulled out an ivory whistle and puffed on it, creating the sound of a kukatoo. Hopefully any guards would not be able to tell the difference between a real call and one falsified with a whistle. Hopefully they would not realise it was the signal. CHAR could not still the worry in his heart that they would be able to tell. They were, afterall, immortal guardians of the wilderness. They had probably heard every bird call in the forest more times than he had heard another man speak. He noticed his jaw clenched in tension, but could not make himself unclench it. The scout had started moving forward, crouching low to the ground, with his dagger in hand, but still within the green scabbard. They had worried the keen eyes of the Dinray scouts might notice the gleaming of metal, and would only unsheathe steel at the last moment. CHAR steadied himself and followed. He was glad for his training as a warrior, for he knew well how difficult it was to move crouched this low to the ground while keeping his balance steady, let alone silently on the leaf litter. After a few moments, he noticed the forest ahead seemed to grow lighter. The clearing. They had done it at last. The Reticent Archive. A place spoken of only in legend. CHAR felt like he was living one of the tales his wetnurse would tell him when he was but six. Tales of elves and dragons and the mysteries of the deep forests. *Perhaps there were truths to some of those fairy tales, then*, he mused, pressing himself flat against a tree and peering through a thick bush to lay eyes upon the structure built within the clearing. The architecture was obviously not Shimei. His people favoured spires of stone, with tall pyramid-like of cone-like roofs, but these, while undeniably ruins, were majestic. Pillars intertwined to create arches, serried vertically amidst vines and broken stone. Statues flanked an entranceway, hooded figures holding huge books to their chests. This truly was the place. The incredible knowledge it must hold within! The secrets of the ancients, the answers to magic! His eyes wide, his heart beating, he realised he had started to push aside a branch and stepped forward into the clearing. There was a blur of motion and something large blurred directly before him, thudding down into the ground, trailing cloth. CHAR whipped out his dagger, darting back in a panic, realising how badly his moment of weakness has ruined *everything*. Now he was going to die, impaled on the spear of a vengeful Dinray, all because he forgot to be stealthy at the sight of a fairy tale castle come true. The form at his feet did not rise. Cautiously, he looked up, and saw one of his scouts standing above the entranceway in what appeared to be a watchpost, wiping the blood off his dagger with a small cloth. CHAR kneeled to turn the body over, exposing a young face, ink black eyes, and skin that looked like it had vitiligo. The throat was slit, and warm blood poured out, covering CHAR's glove. He dropped the body back on the floor distastefully, and shook the blood off his hand, spraying the grass with droplets of red. He nodded his thanks to the scout, and dagger raised, entered the ruin. The hallway was dark, but his eyes quickly adjusted. He quickly found a room after a few turns that was lit with gentle torchlight that didn't flicker like flames. There were two figures here, one behind a desk copying a book, and the other, a scholar by the looks of the glass eyepieces he wore, who was at a table organising a pile of books and scrolls. The latter looked up as he entered, opening his mouth to greet him before pausing in utter surprise at seeing him and not a fellow Dinray. "Man keriig?" The Dinray scholar shouted angrily, pushing his chair back from the table and standing, then his eyes widened as CHAR rushed forward and slammed his palm against his forehead, tilting his head back to expose his throat. "Baw, gi cho-" His angry words turned to a strangled choke as CHAR's dagger swiped out. CHAR dropped him backwards, ignoring the gurgling noises of the dying Dinray on the floor, only caring to not get blood on the scrolls. The other Dinray had backed up against the wall, then slipped out of the room. A cry of pain a moment later confirmed that the scouts had ensured his end too. CHAR stalked the hall, walking down a hallway between shelves of books and scrolls, looking for a glyph he might recognise. He had spent numerous political favours and considerable wealth trying to acquire old elven writings and had spent countless hours attempting to learn them. For all his efforts, he was only able to recognise occasional words here and there. Old Forlaam was a difficult language to read. After some searching, he finally came across a tome which had a glyph he recognised on the leather spine. By the time the scouts entered the room, they found him there, bloody gloves removed and beside him on the table, dagger stabbed point first into the wood. A worn parchment that served as a dictionary of sorts held in one hand, the pointer finger of the other following Forlaam glyphs with the other. His eyes gleaming with the satisfaction of victory. His mind entirely focused on the puzzle ahead. == Characters == '''Char''' Idk name but Chinese noble maybe he is the son of a female firstborn of an emperor, and thus is passed over for consideration and this infuriates him. Mum is upset too but he wants it for his case, not mums. also is sociopathic as he doesnt care about the value of a life, willing to sacrifice any number he considers lesser in order to further himself why does he want the power? it is his birthright - he was more worthy than the current emp (cousin) book 1 would thus be about the civil war he causes to try to usurp the throne to himself. Dance of the Dragons type ruination. Use ep 1 as the inspo for how to characterise properly! willing to experiment with peoples lives in exchange for granting himself power. Would perhaps find evidence of a magic ritual he can perform to himself Black Panther powers perhaps from a myaner ruined library or even from something disconnected from the domain that still has info on it - needs to acquire the secrets to finding out how to manipulate blood magic ethyr Char struggles to make friendships. He was always a little socially awkward when young, and being a coddled mommy's boy (and a distant and potentially abusive father) meant that he struggled to build meaningful human connections. As he got older, his peers in the royal family would hang out more with each other but Char preferred to hide away in a study or library and learn about the mysterious vanished sicai of ancient times. This self isolation only got worse as he reached his early adulthood as his cousins were thick as thieves but he was alone and with no friends save the books he read. However, friendship is important to the plot as in order to achieve what he wants most, he will have to learn how to get people on his side and support him in his claims, and the way he goes about creating friendships (or alliances) is a very mathematical equation where if he does something for someone, that generally builds him favour with them. Armed with this sociopathic knowledge, Char is ready to manipulate and charm his way to stealing the position of heir from his older and more popular cousin. '''Cousin''' Would need to be much more social, I'm thinking a golden boy kind of vibe. Perhaps a chinese prettyboy or something like Henry Golding in terms of soft-spoken but competent. Is a good choice for king but he has a cruel streak in terms of bullying those he sees as lesser, weak, and pathetic. This includes Char. Need to have his mum in as well Family Cousin who is the emperor == Setting == The setting of the story will be in the Great Empire of Shimeisuraiku, the 'Empire of Heaven'. This is an empire inspired by China, but with considerable other influences. I want it to feature aspects of central/east African culture (look into cultures such as Maasai, Khoi-San, and Basotho people), as well as German, from medieval beer taverns to efficiency in engineering. Ethnic groups - varied means the empire is more impressive but much harder and unstable, whereas all the same means I cannot have diversity and is too close to China. Medieval German culture, in a setting that looks Chinese in architecture. Dress inspired by local textile availability and what the workers need, and food determined by what is available in the region. Will work on a map of the region. Will feature multiple river basins around which civilisation could have developed: Start with the region only, blur out the preliminary rough heightmap to reflect a gradient from high to low. Use the pre-generated heightmap to help add realism. Use the overlay images from Wonderdraft (in a folder) and Patreon (saved on Reddit) to find textures for mountains, and use reference images to determine scale to help with this step. Also use real life topographic maps to help create the area. Copy mountain regions where they are the same age/etc, copy flat plains etc, and stitch together manually with blurring and cloning. Then put the area in Wilbur to create a topographical map. Hopefully with a couple passes over with Wilbur it will all look realistic. Can then work on a proper atlas style map following Artifexian's guide for an atlas map, and use this as the definitive guide for the geography of the story, as well as helping narrow down where to worldbuild, where to place story setting locations, and even creating battlefields for wargaming through encounters from the book to help the realism/dream of interact-ability of the story. 6c65b0b0f469abd0815db36a0206ad0e469c8b05 1486 1485 2023-09-08T10:03:40Z OfficialTerracil 2 wikitext text/x-wiki Ideas go here __TOC__ == Plot == Blood Cursed Dynasty Character idea, troubled past. Prove himself. Sociopathic tendencies. Setting idea, Story idea, mitochondrial DNA Gaining magic and taking over the kingdom Explain magic system ideas The endings, child legacy, and line of emperors Society shifting to matriarchy ===Book one=== Warlord Gains magic, conquers empire Dynasty is secured, my blood will rule for a thousand years Book 1 - Main character Red and gold aesthetic. Chinese vibes. Germanic influence too. Perhaps start with more gold and slowly go more red. Major aesthetic is gold gauntlets with blood over top that tints it red. 'the Bloodforged'? His son could be 'the Bloodcursed'? ===Book two=== Son and daughter Civil war, gaining magic ritual reformed Penny drop, daughters children all have power ===Book three=== Daughter's daughter Ending the civil war, subterfuge side plot Social change matriarchy etc === Brainstorm === Empire A or B plot? Politics - slowly gain allies, manipulative GoT level stuff. Magic powers for political legitimacy, enhance the whole chosen by heaven divine right to rule thing. Battles - defeat opponents into submission. maybe lose an engagement or two. Create campaign to play through?? Use magic powers to show off legitimacy and destroy rest of opposition Ritual A or B plot? Idea - stealth stealing old books/scrolls, translating from some elvish. old temple? library? Would be prologue material, as it encapsulates the themes of mystery, high tension, arcane magics, politics, and maybe even dark themes of blood? Practice - experiments and research, really dive into unveiling the magic system here. Perhaps he tries something specific to target inheritance (to magically pass the power only onto his firstborn son) but he accidentally chooses the mitochondria. Maybe he says something specific like through this aspect of the ritual I can ensure that the power is only passed on to a worthy heir. "A worthy heir inherits by being the firstborn son." The book could include a line that translates to explaining heritability of mitochondrial DNA genes. He interprets this as the secret to determining who inherits. He accidentally makes it so that all children inherit but only females can pass it on themselves. Performing it - Set up for the ritual. Abducting many ppl needed. Finding people willing to participate as priests. Aftermath? Use powers on the battlefield. Final battle or before? Son C plot. Romance? Political marriage? Arc of the relationship? Would need to meet the girl early and then include throughout. Late game tension could be pregnancy, birth during a battle? If he was born during a battle then he could be marked for destiny - cursed by blood. Battleborn, Bloodcursed. Would have to have been conceived after the ritual, as he expected to have passed on that power to his firstborn son. Theme: Action - fight scenes, battles, etc Politics - political maneuvering, interpersonal relationships manipulated to get the ritual to run Arcane Scholarship - experiments, research, magic theory explored. Achieves end goals: magic, kingship, and child. Magic – prologue where he finds scrolls of how to use blood magic. Born with minor ability to use it? (yes, do not like idea of being able to give non-magic ppl powers. Perhaps could work through blood magic, so it’s possible for someone like Hoid to collect all the abilities. Must make this ruinously hard to do or everyone will be a mage.) Uses this ability to strengthen himself at the cost of many others? Need King - Child – romance subplot? Marries for political reasons? Could tie back into the politics B plot. Secures something valuable for the match. Land? Army? Legitimacy? I like the army option best, so perhaps he marries the daughter of the best, most experienced general in the realm, so that way he brings the best chance for military victory to his side. Would explain the success he has in his endeavour. Also necessitates two new characters – General and his Daughter. General would be experienced, and command a large following of soldiers. Is the country a feudal/republican, etc. Follow the example of ancient China. Insanely large armies due to large amount of rice farmers. Perhaps there is a core standing army of trained men-at-arms who are the elite fighting force. Build the culture. Follow various guides for this. ==== Prologue ==== Prologue: Themes of politics, action and arcane must be present. Stealing info from an old abandoned elven temple (maybe it's actually an elven library) and they ransack what is essentially a medical treatise on applications of blood magic's CRISPR tools. Translation, blood importance? Perhaps some elven guards are murdered callously? Very far from home. Very far from home. sneaking through the forest to find the mythical tower of knowledge. turns out to just be an abandoned elf ruin. scouts report theyve noticed myaner guards, so its not fully abandoned. only three guards. (are actually caretakers/custodians/librarians of the ancient scrolls) we can take em. slits the throat of one himself, feels no remorse at all. is incapable of feeling remorse. Steals into the building, and begins to rifle through the books, strolls, and tablets. eventually finds a word he recognises (not on an entire category but on the spine of a book) that is the word for blood(?) (One way or another he needs to find a book in the medical/healing section that is relevant to using blood magic and using it to treat genetic diseases. (gene therapy textbook really), and he finds it useful). Sits down with a candle, getting blood on the wax, and sits to enjoy reading the book and tries translating it. prologue ends. this idea has violence, blood, set up for ritual, intro to arcane, elves, etc, but just needs to foreshadow politics more i think. how to write a political thriller/game?? Perhaps a date, to set the scene as to the time period? Starting in medias res. CHAR stepped carefully, avoiding cracking any twigs or crunching any leaves. It was difficult to avoid, as the forest floor was littered with it. Luckily, his soft scouts' moccasins helped to muffle the sound of his footfalls. He noticed a hand gesture from one of his scouts to his side, and took cover behind a tree. The scout picked his way over to him through the underbrush, remarkably proficient at avoiding any rustling of branches. "My lord, we've spotted the site," he whispered. Drifting through the mist-wreathed trees, the haunting song of a false phoenix cried out. The bird was rare in NORTHLANDAREANAME. An omen of destiny, indeed. They both paused, the scout's eyes holding onto his own firmly. *The signs are clear. This day will be auspicious, whether to mark our deaths, or the start of a new era,* they seemed to say. CHAR nodded firmly at the scout. *Let us begin.* The scout pulled out an ivory whistle and puffed on it, creating the sound of a kukatoo. Hopefully any guards would not be able to tell the difference between a real call and one falsified with a whistle. Hopefully they would not realise it was the signal. CHAR could not still the worry in his heart that they would be able to tell. They were, afterall, immortal guardians of the wilderness. They had probably heard every bird call in the forest more times than he had heard another man speak. He noticed his jaw clenched in tension, but could not make himself unclench it. The scout had started moving forward, crouching low to the ground, with his dagger in hand, but still within the green scabbard. They had worried the keen eyes of the Dinray scouts might notice the gleaming of metal, and would only unsheathe steel at the last moment. CHAR steadied himself and followed. He was glad for his training as a warrior, for he knew well how difficult it was to move crouched this low to the ground while keeping his balance steady, let alone silently on the leaf litter. After a few moments, he noticed the forest ahead seemed to grow lighter. The clearing. They had done it at last. The Reticent Archive. A place spoken of only in legend. CHAR felt like he was living one of the tales his wetnurse would tell him when he was but six. Tales of elves and dragons and the mysteries of the deep forests. *Perhaps there were truths to some of those fairy tales, then*, he mused, pressing himself flat against a tree and peering through a thick bush to lay eyes upon the structure built within the clearing. The architecture was obviously not Shimei. His people favoured spires of stone, with tall pyramid-like of cone-like roofs, but these, while undeniably ruins, were majestic. Pillars intertwined to create arches, serried vertically amidst vines and broken stone. Statues flanked an entranceway, hooded figures holding huge books to their chests. This truly was the place. The incredible knowledge it must hold within! The secrets of the ancients, the answers to magic! His eyes wide, his heart beating, he realised he had started to push aside a branch and stepped forward into the clearing. There was a blur of motion and something large blurred directly before him, thudding down into the ground, trailing cloth. CHAR whipped out his dagger, darting back in a panic, realising how badly his moment of weakness has ruined *everything*. Now he was going to die, impaled on the spear of a vengeful Dinray, all because he forgot to be stealthy at the sight of a fairy tale castle come true. The form at his feet did not rise. Cautiously, he looked up, and saw one of his scouts standing above the entranceway in what appeared to be a watchpost, wiping the blood off his dagger with a small cloth. CHAR kneeled to turn the body over, exposing a young face, ink black eyes, and skin that looked like it had vitiligo. The throat was slit, and warm blood poured out, covering CHAR's glove. He dropped the body back on the floor distastefully, and shook the blood off his hand, spraying the grass with droplets of red. He nodded his thanks to the scout, and dagger raised, entered the ruin. The hallway was dark, but his eyes quickly adjusted. He quickly found a room after a few turns that was lit with gentle torchlight that didn't flicker like flames. There were two figures here, one behind a desk copying a book, and the other, a scholar by the looks of the glass eyepieces he wore, who was at a table organising a pile of books and scrolls. The latter looked up as he entered, opening his mouth to greet him before pausing in utter surprise at seeing him and not a fellow Dinray. "Man keriig?" The Dinray scholar shouted angrily, pushing his chair back from the table and standing, then his eyes widened as CHAR rushed forward and slammed his palm against his forehead, tilting his head back to expose his throat. "Baw, gi cho-" His angry words turned to a strangled choke as CHAR's dagger swiped out. CHAR dropped him backwards, ignoring the gurgling noises of the dying Dinray on the floor, only caring to not get blood on the scrolls. The other Dinray had backed up against the wall, then slipped out of the room. A cry of pain a moment later confirmed that the scouts had ensured his end too. CHAR stalked the hall, walking down a hallway between shelves of books and scrolls, looking for a glyph he might recognise. He had spent numerous political favours and considerable wealth trying to acquire old elven writings and had spent countless hours attempting to learn them. For all his efforts, he was only able to recognise occasional words here and there. Old Forlaam was a difficult language to read. After some searching, he finally came across a tome which had a glyph he recognised on the leather spine. By the time the scouts entered the room, they found him there, bloody gloves removed and beside him on the table, dagger stabbed point first into the wood. A worn parchment that served as a dictionary of sorts held in one hand, the pointer finger of the other following Forlaam glyphs with the other. His eyes gleaming with the satisfaction of victory. His mind entirely focused on the puzzle ahead. == Characters == '''Char''' Idk name but Chinese noble maybe he is the son of a female firstborn of an emperor, and thus is passed over for consideration and this infuriates him. Mum is upset too but he wants it for his case, not mums. also is sociopathic as he doesnt care about the value of a life, willing to sacrifice any number he considers lesser in order to further himself why does he want the power? it is his birthright - he was more worthy than the current emp (cousin) book 1 would thus be about the civil war he causes to try to usurp the throne to himself. Dance of the Dragons type ruination. Use ep 1 as the inspo for how to characterise properly! willing to experiment with peoples lives in exchange for granting himself power. Would perhaps find evidence of a magic ritual he can perform to himself Black Panther powers perhaps from a myaner ruined library or even from something disconnected from the domain that still has info on it - needs to acquire the secrets to finding out how to manipulate blood magic ethyr Char struggles to make friendships. He was always a little socially awkward when young, and being a coddled mommy's boy (and a distant and potentially abusive father) meant that he struggled to build meaningful human connections. As he got older, his peers in the royal family would hang out more with each other but Char preferred to hide away in a study or library and learn about the mysterious vanished sicai of ancient times. This self isolation only got worse as he reached his early adulthood as his cousins were thick as thieves but he was alone and with no friends save the books he read. However, friendship is important to the plot as in order to achieve what he wants most, he will have to learn how to get people on his side and support him in his claims, and the way he goes about creating friendships (or alliances) is a very mathematical equation where if he does something for someone, that generally builds him favour with them. Armed with this sociopathic knowledge, Char is ready to manipulate and charm his way to stealing the position of heir from his older and more popular cousin. '''Cousin''' Would need to be much more social, I'm thinking a golden boy kind of vibe. Perhaps a chinese prettyboy or something like Henry Golding in terms of soft-spoken but competent. Is a good choice for king but he has a cruel streak in terms of bullying those he sees as lesser, weak, and pathetic. This includes Char. Need to have his mum in as well Family Cousin who is the emperor == Setting == The setting of the story will be in the Great Empire of [[Shimeisuraiku]], the 'Empire of Heaven'. This is an empire inspired by China, but with considerable other influences. I want it to feature aspects of central/east African culture (look into cultures such as Maasai, Khoi-San, and Basotho people), as well as German, from medieval beer taverns to efficiency in engineering. Ethnic groups - varied means the empire is more impressive but much harder and unstable, whereas all the same means I cannot have diversity and is too close to China. Medieval German culture, in a setting that looks Chinese in architecture. Dress inspired by local textile availability and what the workers need, and food determined by what is available in the region. Will work on a map of the region. Will feature multiple river basins around which civilisation could have developed: Start with the region only, blur out the preliminary rough heightmap to reflect a gradient from high to low. Use the pre-generated heightmap to help add realism. Use the overlay images from Wonderdraft (in a folder) and Patreon (saved on Reddit) to find textures for mountains, and use reference images to determine scale to help with this step. Also use real life topographic maps to help create the area. Copy mountain regions where they are the same age/etc, copy flat plains etc, and stitch together manually with blurring and cloning. Then put the area in Wilbur to create a topographical map. Hopefully with a couple passes over with Wilbur it will all look realistic. Can then work on a proper atlas style map following Artifexian's guide for an atlas map, and use this as the definitive guide for the geography of the story, as well as helping narrow down where to worldbuild, where to place story setting locations, and even creating battlefields for wargaming through encounters from the book to help the realism/dream of interact-ability of the story. 00337848cb94f408a03ca74d994b35db37049b3c Magesight 0 33 1489 997 2023-09-08T13:52:47Z OfficialTerracil 2 /* Wyrd-Ethyr Colours */ wikitext text/x-wiki '''Magesight''' is the term used to describe the ability to visualise ethyr. This does not happen with the eyes but rather a sixth sense that can detect ethyr in its vicinity. This is usually rendered by the brain as a visual input, as vision is the primary sense for most sapient races. __TOC__ == Function == Magesight seems like an important sense and as such it was unknown for a long time why it was not selected for, as even if ethyr was too dangerous to use, it would be useful for species to be able to see it. However, this is mistaken for two reasons. Firstly, seeing ethyr is not as simple as using your eyes or special rods or cones to detect it. Ethyr at rest does not have colour as it is not a physical substance, and there is nothing to see. People with magesight share certain genetic markers in common with people who can use magic, including the turning off of ethyr-suppressor genes. This implies that the ability to see ethyr is not so much sight, but rather a new sense that is part and parcel of the ability to use magic. This is the second reason, as visualising ethyr is itself a magical ability. == Colours == All flavours of ethyr are visible as distinct colours to those with magesight. The colours can be seen as a transparent haze around the source of the ethyr, and often flow around like a mist under ethereal winds that are separate from physical winds, as the ethyr clouds do not move even when a strong gust of wind is blowing in the region. === Light-Ethyr Colours === The varieties of [[Light-Ethyr|light-ethyr]] are generally associated with the rainbow due to the colours that the constituent flavours of ethyr take when viewed with magesight. This has caused some cultures to associate the rainbow with magic due the the great prevalence of light-ethyr compared to the other three types. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 40%" |- style="background-color:#ccccff;" ! style="background-color: #FFFFD9; width: 60%" | Light-Ethyr Flavour ! style="background-color: #FFFFD9; width: 35%" | Colour ! style="background-color: #FFFFD9; width: 5%" | |- | Magnetism | style="font-weight:normal;" | Dark Red | style="background-color:#8e4e4e | |- | Chemical | style="font-weight:normal;" | Red | style="background-color:#ff0000 | |- | Fire | style="font-weight:normal;" | Orange | style="background-color:#ff8000 | |- | Solar | style="font-weight:normal;" | Yellow | style="background-color:#ffe800 | |- | Growth | style="font-weight:normal;" | Green | style="background-color:#51c30a | |- | Water | style="font-weight:normal;" | Blue | style="background-color:#00b2ff | |- | Electricity | style="font-weight:normal;" | White | style="background-color:#EFFAFF | |} === Wyrd-Ethyr Colours === The varieties of wyrd-ethyr are not as strongly associated with colours as light-ethyr. Nevertheless, vague correspondences have been drawn to the colours below for each flavour. However despite this, some cases of wyrd ethyr being released coincide with either photons releasing and thus causing coloured glows visible to individuals without magesight, such as the phenomenon of Cherenkov radiation. There are also circumstances where making use of wyrd-flavour wyrd-ethyr can result in a neon green glow. As such, the colour traditionally applied to this flavour is turquoise, a mix of the electric blue and neon green colours that are most commonly seen. The other flavours of wyrd-ethyr often have more vague colouration. For example, although death-flavour is traditionally depicted as black and vacuum-flavour as lilac, in actuality these are not the actual colours seen. People have claimed to see death as anything from a brilliantly glowing red (possibly mistaken for chemistry-flavour light-ethyr as blood reacts with oxygen), to an amethyst haze or even a black smoke, and correspondingly void-flavour has been reported as black, dark blue or indigo, or as a faint lilac glow. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 40%" |- style="background-color:#ccccff;" ! style="background-color: #c582cf; width: 60%" | Wyrd-Ethyr Flavour ! style="background-color: #c582cf; width: 35%" | Colour ! style="background-color: #c582cf; width: 5%" | |- | Wyrd | style="font-weight:normal;" | Turquoise | style="background-color:#4FDBDD | |- | Soul | style="font-weight:normal;" | Lilac | style="background-color:#D7C1FF | |- | Death | style="font-weight:normal;" | Black | style="background-color:#000000 | |- | Void | style="font-weight:normal;" | Magenta | style="background-color:#CC00FF | |} === Gravity-Ethyr Colours === The varieties of gravity-ethyr are also not usually standard colours, as this source of ethyr is the opposite of the source that produces light, and thus the opposite of colour. Nevertheless, the different flavours' magesight hazes can be perceived by the colours indicated below. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 40%" |- style="background-color:#ccccff;" ! style="background-color: #465691; width: 60%" | Gravity-Ethyr Flavour ! style="background-color: #465691; width: 35%" | Colour ! style="background-color: #465691; width: 5%" | |- | Potential | style="font-weight:normal;" | Cream | style="background-color:#E8E7AB | |- | Weight | style="font-weight:normal;" | Salmon | style="background-color:#FFCDCD | |- | Tidal | style="font-weight:normal;" | Navy | style="background-color:#0325B5 | |} === Creation-Ethyr Colours === There are four known varieties of creation-ethyr, and each flavour's perceived colour has an association with what the ethyr most willingly does. Mass-flavour ethyr manipulates the gluons that form the particles in an atom's nucleus and as a result of the gluons' own chromodynamics this often comes through as all the colours mixed, forming a light grey colour. Creation-flavour ethyr is usually visualised as a lime colour in contrast to the usually vermillion destruction-flavour ethyr which evokes the colours of fire. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 40%" |- style="background-color:#ccccff;" ! style="background-color: #FAC504; width: 60%" | Creation-Ethyr Flavour ! style="background-color: #FAC504; width: 35%" | Colour ! style="background-color: #FAC504; width: 5%" | |- | Mass | style="font-weight:normal;" | Grey | style="background-color:#F2F2F2 | |- | Creation | style="font-weight:normal;" | Lime | style="background-color:#A5F638 | |- | Negation | style="font-weight:normal;" | Teal | style="background-color:#008F92 | |- | Destruction | style="font-weight:normal;" | Vermillion | style="background-color:#E84024 | |} == Visualising Ethyr == {{Ethyr}} 4a1faf2aef95bf75abd2c4aeb26f659cb6ccb2e8 1490 1489 2023-09-08T14:01:54Z OfficialTerracil 2 /* Wyrd-Ethyr Colours */ wikitext text/x-wiki '''Magesight''' is the term used to describe the ability to visualise ethyr. This does not happen with the eyes but rather a sixth sense that can detect ethyr in its vicinity. This is usually rendered by the brain as a visual input, as vision is the primary sense for most sapient races. __TOC__ == Function == Magesight seems like an important sense and as such it was unknown for a long time why it was not selected for, as even if ethyr was too dangerous to use, it would be useful for species to be able to see it. However, this is mistaken for two reasons. Firstly, seeing ethyr is not as simple as using your eyes or special rods or cones to detect it. Ethyr at rest does not have colour as it is not a physical substance, and there is nothing to see. People with magesight share certain genetic markers in common with people who can use magic, including the turning off of ethyr-suppressor genes. This implies that the ability to see ethyr is not so much sight, but rather a new sense that is part and parcel of the ability to use magic. This is the second reason, as visualising ethyr is itself a magical ability. == Colours == All flavours of ethyr are visible as distinct colours to those with magesight. The colours can be seen as a transparent haze around the source of the ethyr, and often flow around like a mist under ethereal winds that are separate from physical winds, as the ethyr clouds do not move even when a strong gust of wind is blowing in the region. === Light-Ethyr Colours === The varieties of [[Light-Ethyr|light-ethyr]] are generally associated with the rainbow due to the colours that the constituent flavours of ethyr take when viewed with magesight. This has caused some cultures to associate the rainbow with magic due the the great prevalence of light-ethyr compared to the other three types. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 40%" |- style="background-color:#ccccff;" ! style="background-color: #FFFFD9; width: 60%" | Light-Ethyr Flavour ! style="background-color: #FFFFD9; width: 35%" | Colour ! style="background-color: #FFFFD9; width: 5%" | |- | Magnetism | style="font-weight:normal;" | Dark Red | style="background-color:#8e4e4e | |- | Chemical | style="font-weight:normal;" | Red | style="background-color:#ff0000 | |- | Fire | style="font-weight:normal;" | Orange | style="background-color:#ff8000 | |- | Solar | style="font-weight:normal;" | Yellow | style="background-color:#ffe800 | |- | Growth | style="font-weight:normal;" | Green | style="background-color:#51c30a | |- | Water | style="font-weight:normal;" | Blue | style="background-color:#00b2ff | |- | Electricity | style="font-weight:normal;" | White | style="background-color:#EFFAFF | |} === Wyrd-Ethyr Colours === The varieties of wyrd-ethyr are not as strongly associated with colours as light-ethyr. Nevertheless, vague correspondences have been drawn to the colours below for each flavour. In some cases, wyrd ethyr being released coincides with photons being released, thus causing coloured glows visible to individuals without magesight, such as the phenomenon of Cherenkov radiation. There are also circumstances where making use of wyrd-flavour wyrd-ethyr can result in a neon green glow. As such, the colour traditionally applied to this flavour is turquoise, a mix of the electric blue and neon green colours that are most commonly seen. The other flavours of wyrd-ethyr often have more vague colouration. For example, although death-flavour is traditionally depicted as black and vacuum-flavour as lilac, in actuality these are not the actual colours seen. People have claimed to see death as anything from a brilliantly glowing red (possibly mistaken for chemistry-flavour light-ethyr as blood reacts with oxygen), to an amethyst haze or even a black smoke, and correspondingly void-flavour has been reported as black, dark blue or indigo, or as a faint lilac glow. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 40%" |- style="background-color:#ccccff;" ! style="background-color: #c582cf; width: 60%" | Wyrd-Ethyr Flavour ! style="background-color: #c582cf; width: 35%" | Colour ! style="background-color: #c582cf; width: 5%" | |- | Wyrd | style="font-weight:normal;" | Turquoise | style="background-color:#4FDBDD | |- | Soul | style="font-weight:normal;" | Lilac | style="background-color:#D7C1FF | |- | Death | style="font-weight:normal;" | Black | style="background-color:#000000 | |- | Void | style="font-weight:normal;" | Magenta | style="background-color:#CC00FF | |} === Gravity-Ethyr Colours === The varieties of gravity-ethyr are also not usually standard colours, as this source of ethyr is the opposite of the source that produces light, and thus the opposite of colour. Nevertheless, the different flavours' magesight hazes can be perceived by the colours indicated below. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 40%" |- style="background-color:#ccccff;" ! style="background-color: #465691; width: 60%" | Gravity-Ethyr Flavour ! style="background-color: #465691; width: 35%" | Colour ! style="background-color: #465691; width: 5%" | |- | Potential | style="font-weight:normal;" | Cream | style="background-color:#E8E7AB | |- | Weight | style="font-weight:normal;" | Salmon | style="background-color:#FFCDCD | |- | Tidal | style="font-weight:normal;" | Navy | style="background-color:#0325B5 | |} === Creation-Ethyr Colours === There are four known varieties of creation-ethyr, and each flavour's perceived colour has an association with what the ethyr most willingly does. Mass-flavour ethyr manipulates the gluons that form the particles in an atom's nucleus and as a result of the gluons' own chromodynamics this often comes through as all the colours mixed, forming a light grey colour. Creation-flavour ethyr is usually visualised as a lime colour in contrast to the usually vermillion destruction-flavour ethyr which evokes the colours of fire. {| class="wikitable" style="font-weight:bold; text-align:center; background-color:#ffffff; color:#000000; width: 40%" |- style="background-color:#ccccff;" ! style="background-color: #FAC504; width: 60%" | Creation-Ethyr Flavour ! style="background-color: #FAC504; width: 35%" | Colour ! style="background-color: #FAC504; width: 5%" | |- | Mass | style="font-weight:normal;" | Grey | style="background-color:#F2F2F2 | |- | Creation | style="font-weight:normal;" | Lime | style="background-color:#A5F638 | |- | Negation | style="font-weight:normal;" | Teal | style="background-color:#008F92 | |- | Destruction | style="font-weight:normal;" | Vermillion | style="background-color:#E84024 | |} == Visualising Ethyr == {{Ethyr}} 93720ed0c26f5710d35755cebdabcd41fe64b5d3 Light-Ethyr 0 34 1491 1411 2023-09-13T18:09:40Z OfficialTerracil 2 /* Blood */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field's]] interactions with electromagnetic fields are collectively known as '''light-ethyrs'''. Not all electromagnetic interactions perturb the ethyric field, and the ones that do all do so differently. Of these, there exist a few key subdivisions for ease of categorisation for people. __TOC__ == Ethyric Theory == {{MainArticle|[[Ethyric Theory]]|}} {{For|Ethyric Theory}} how does light-ethyr enter the universe == Flavours == Light-ethyr as a category of ethyrs ultimately comes from the mixture of the little understood primal forces of elektricity and magnetism. The prevalent current theory is that these two forces are but two sides of the same coin, and are in fact a spectrum. As such, the various flavours of ethyrs within the wider category of light-ethyr can be split into the extremes of the spectrum, and then the ones that fall somewhere along the middle, mixing the two together. One side of the spectrum is called poliferous ethyr, also known as the magnetic flavour. Magnetic flavour ethyr can be found rising out of the ground in waves much like solar ethyr flows down from above during the day. However, the distribution of where it flows the strongest are the opposite - where solar (or light) ethyr is steadiest at the equator and very weak at the poles, magnetic ethyr is almost non-existant at the equator but increases dramatically in strength as one approaches the poles. Additional sources for this ethyr include magnetic objects, such as magnetite lodestones, as well as physically preventing two magnetically attracted objects from accelerating to each other. The chemical category of ethyr flavours are by far the most diverse, as they play a part in so much of the world around us. From various alchemical reactions to light itself, this broad category includes many flavours of ethyrs. The most prevalent source of ethyr is luminiferous ethyr, or simply light ethyr. This flavour is found as a constant stream of luminiferous ethyr flowing down from the sun during the daytime. This ethyr cannot travel through objects, and it has been theorised that the ethyr is only usable once the sunlight has impacted a surface. The result of this is that luminiferous ethyr cannot be used at night and it is found only in small amounts when indoors or otherwise blocked from accessing sunlight. Alchemical flavour ethyr can be sourced from particular alchemical reactions that tend to either absorb heat or energy. These reactions include heating substances until they change states such as ice melting or water evaporating, as well as reactions like plants photosynthesising or animal's bodies storing energy from their food. The ethyr that is released from these alchemical reactions usually has far fewer applications as it can only be used for purposes closely linked to the method that created it. ATP synthesis is endothermic and ATP hydrolysis into ADP + P is exergonic, releasing energy. When casting spells, the body will consume stores of ATP, breaking it down in order to gain energy. Perhaps this is a byproduct of ethyr being present and catalysing the conversion of ATP to ADP? This is the real reason why ethyr is so dangerous as its presence tends to strip you of your ATP stores, and it takes skill and practice to be able to direct ethyr more quickly/efficiently in order to avoid it suffusing the entire body and thus limiting the amount of ATP it burns away. ATP -> ADP + P is exergonic (releasing energy) and must release ethyr too, as it is used by the body when fuelling your spells. (Can cause you to destroy all your ATP and thus kill yourself.) Also is the reason why doing exercise releases small amounts of ethyr, and one of the parts of the Calvin cycle that releases ethyr, as well as the formation of glucose. is usually used to manipulate how magnetic fields flow, as well as being able to push and pull on ferromagnetic items ... push pull. pure magnetism Chemical is electromagnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. Chemical Used for and derived from chemical reactions. useful in many fields such as metallurgy. Fire RETHINK THIS Growth Healing, Plants, photosynthesis, growth. Water Phase changes Electric Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity Electromagnetic Radiation Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === ==== Chemical ==== Cold pack ethyr batteries? chemistry spells and uses Need to think about. Perhaps manipulate bonds and use to create substances? Soulcasting??? Use to purify substances? Allow easier access to things like magnesia, or pure metals, or even to manipulate structures for transparent metal etc. ==== Blood ==== Blood magic is the common name given to the art of changing the body of a target. Blood magic cannot be done through quick spells but rather must be enacted through slow rituals much like physical therapy that mould the body to the deisred outcome over time. As the cost of blood magic is so high, it has not been explored much by ethical experimentors, and the majority of known knowledge about this branch of magic comes from the recovered diaries of individuals who have dabbled in this darker side of the ethyric arts, such as [[Char]]. The first instance of blood magic being discovered would likely have been from someone noticing that when a person died in a cave with a fire burning (through CO poisoning), their blood glowed faintly with red ethyr. An alternative is that perhaps a bowl of blood from a sacrifice was left next to a fire and someone with [[magesight]] noticed it started glowing as the CO in the smoke bonded with it. Blood ethyr can be used for manipulating genes. The degree to which it can be applied and used depends on the practitioner's understanding of genetics and biology. In the ancient era, it was used in rare cases to attempt to heal certain genetic conditions. These early experimentations led to the arising of myths of vampires who must feed on blood in order to achieve immortal life. In the middle ages, warlords like Char began to use accumulated [[myaner]] knowledge of blood-ethyr in a medical context and began to innovate upon it further. This led to the civil wars detailed in the [[Blood-Cursed Dynasty]], approximately 350 years before the present. Scholars theorise that based on how the Old Ones used blood magic to form races like the Shamlek and Itzatecah from base creatures, it would be possible to do far more with this type of ethyr, and are searching for better ways to perform more research into it that does not call for the wholesale slaughter of thousands, as was done in the past. Such theories range from the ability to grant an individual access to specific ethyrs they could not before, increasing one's strength, augmenting a soldier to be the ultimate weapon, or even to create new living beings. Such lofty goals are nevertheless, very far away as the nature behind the ethyr is not even close to being fully understood. === Fire === firebending === Solar === light magic spells and uses lightweaving illusions blocking light in an area - permanent shadows? eg shadowed face shadowmancy? invisibility cloaks? light flashes, flares, flashbangs, etc laser? heating/warming/searing? summoning hardlight === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing naturally used by elven physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == References == {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] · [[Light-Ethyr#Chemical|Alchemical]] ( [[Light-Ethyr#Fire|Igniferous]] · [[Light-Ethyr#Solar|Luminiferous]] · [[Light-Ethyr#Growth|Viridaerious]] · [[Light-Ethyr#Water|Glaciferous]] ) · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Ethyr#Antiquity|The Rainbow List]] }} {{Ethyr}} 023daf6de40eb558a45e942fc9f3bb20ac318dba 1493 1491 2023-09-25T01:32:24Z OfficialTerracil 2 /* Fire */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field's]] interactions with electromagnetic fields are collectively known as '''light-ethyrs'''. Not all electromagnetic interactions perturb the ethyric field, and the ones that do all do so differently. Of these, there exist a few key subdivisions for ease of categorisation for people. __TOC__ == Ethyric Theory == {{MainArticle|[[Ethyric Theory]]|}} {{For|Ethyric Theory}} how does light-ethyr enter the universe == Flavours == Light-ethyr as a category of ethyrs ultimately comes from the mixture of the little understood primal forces of elektricity and magnetism. The prevalent current theory is that these two forces are but two sides of the same coin, and are in fact a spectrum. As such, the various flavours of ethyrs within the wider category of light-ethyr can be split into the extremes of the spectrum, and then the ones that fall somewhere along the middle, mixing the two together. One side of the spectrum is called poliferous ethyr, also known as the magnetic flavour. Magnetic flavour ethyr can be found rising out of the ground in waves much like solar ethyr flows down from above during the day. However, the distribution of where it flows the strongest are the opposite - where solar (or light) ethyr is steadiest at the equator and very weak at the poles, magnetic ethyr is almost non-existant at the equator but increases dramatically in strength as one approaches the poles. Additional sources for this ethyr include magnetic objects, such as magnetite lodestones, as well as physically preventing two magnetically attracted objects from accelerating to each other. The chemical category of ethyr flavours are by far the most diverse, as they play a part in so much of the world around us. From various alchemical reactions to light itself, this broad category includes many flavours of ethyrs. The most prevalent source of ethyr is luminiferous ethyr, or simply light ethyr. This flavour is found as a constant stream of luminiferous ethyr flowing down from the sun during the daytime. This ethyr cannot travel through objects, and it has been theorised that the ethyr is only usable once the sunlight has impacted a surface. The result of this is that luminiferous ethyr cannot be used at night and it is found only in small amounts when indoors or otherwise blocked from accessing sunlight. Alchemical flavour ethyr can be sourced from particular alchemical reactions that tend to either absorb heat or energy. These reactions include heating substances until they change states such as ice melting or water evaporating, as well as reactions like plants photosynthesising or animal's bodies storing energy from their food. The ethyr that is released from these alchemical reactions usually has far fewer applications as it can only be used for purposes closely linked to the method that created it. ATP synthesis is endothermic and ATP hydrolysis into ADP + P is exergonic, releasing energy. When casting spells, the body will consume stores of ATP, breaking it down in order to gain energy. Perhaps this is a byproduct of ethyr being present and catalysing the conversion of ATP to ADP? This is the real reason why ethyr is so dangerous as its presence tends to strip you of your ATP stores, and it takes skill and practice to be able to direct ethyr more quickly/efficiently in order to avoid it suffusing the entire body and thus limiting the amount of ATP it burns away. ATP -> ADP + P is exergonic (releasing energy) and must release ethyr too, as it is used by the body when fuelling your spells. (Can cause you to destroy all your ATP and thus kill yourself.) Also is the reason why doing exercise releases small amounts of ethyr, and one of the parts of the Calvin cycle that releases ethyr, as well as the formation of glucose. is usually used to manipulate how magnetic fields flow, as well as being able to push and pull on ferromagnetic items ... push pull. pure magnetism Chemical is electromagnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. Chemical Used for and derived from chemical reactions. useful in many fields such as metallurgy. Fire RETHINK THIS Growth Healing, Plants, photosynthesis, growth. Water Phase changes Electric Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity Electromagnetic Radiation Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === ==== Chemical ==== Cold pack ethyr batteries? chemistry spells and uses Need to think about. Perhaps manipulate bonds and use to create substances? Soulcasting??? Use to purify substances? Allow easier access to things like magnesia, or pure metals, or even to manipulate structures for transparent metal etc. ==== Blood ==== Blood magic is the common name given to the art of changing the body of a target. Blood magic cannot be done through quick spells but rather must be enacted through slow rituals much like physical therapy that mould the body to the deisred outcome over time. As the cost of blood magic is so high, it has not been explored much by ethical experimentors, and the majority of known knowledge about this branch of magic comes from the recovered diaries of individuals who have dabbled in this darker side of the ethyric arts, such as [[Char]]. The first instance of blood magic being discovered would likely have been from someone noticing that when a person died in a cave with a fire burning (through CO poisoning), their blood glowed faintly with red ethyr. An alternative is that perhaps a bowl of blood from a sacrifice was left next to a fire and someone with [[magesight]] noticed it started glowing as the CO in the smoke bonded with it. Blood ethyr can be used for manipulating genes. The degree to which it can be applied and used depends on the practitioner's understanding of genetics and biology. In the ancient era, it was used in rare cases to attempt to heal certain genetic conditions. These early experimentations led to the arising of myths of vampires who must feed on blood in order to achieve immortal life. In the middle ages, warlords like Char began to use accumulated [[myaner]] knowledge of blood-ethyr in a medical context and began to innovate upon it further. This led to the civil wars detailed in the [[Blood-Cursed Dynasty]], approximately 350 years before the present. Scholars theorise that based on how the Old Ones used blood magic to form races like the Shamlek and Itzatecah from base creatures, it would be possible to do far more with this type of ethyr, and are searching for better ways to perform more research into it that does not call for the wholesale slaughter of thousands, as was done in the past. Such theories range from the ability to grant an individual access to specific ethyrs they could not before, increasing one's strength, augmenting a soldier to be the ultimate weapon, or even to create new living beings. Such lofty goals are nevertheless, very far away as the nature behind the ethyr is not even close to being fully understood. === Fire === firebending Battlefield: Fire Projectiles: Users of fire-ethyr can create fiery projectiles or fireballs, launching them at enemies from a distance. This could be used for long-range attacks or to ignite enemy siege weapons. (fireball, piercing bolts of burning) Flame Blades: In close combat, a practitioner could enchant their weapons with fire-ethyr, turning ordinary swords or arrows into fiery instruments of destruction. (flaming sword of rhuin) Scorching Defence: Fire-ethyr can be used defensively by creating walls of flames or fiery shields to block enemy projectiles and deter close assaults. (cascading fire cloak) Blazing Traps: Skilled users can set traps by enchanting the ground or objects with fire-ethyr. When triggered, these traps erupt into flames, catching foes off guard. (burning head -esque) Incendiary Smoke: Fire-ethyr can be harnessed to produce thick, choking smoke clouds, obscuring the battlefield and making it difficult for archers and artillery to target accurately. (flame storm -esque) Sieges: Burning Projectiles: During sieges, fire-ethyr practitioners can launch flaming projectiles at enemy fortifications, attempting to set wooden structures ablaze or create chaos within the walls. Flaming Oil: Fire-ethyr can be used to ignite barrels of oil or tar, turning them into deadly fire bombs that can be hurled onto besieging forces or down from the walls. Incendiary Arrows: Archers with fire-ethyr abilities can use incendiary arrows to set enemy siege engines or defensive structures on fire, causing chaos among the attackers. Burning Moats: In cases where a besieged city has a moat, fire-ethyr can be employed to set the moat's water on fire, creating a fiery barrier to deter attackers. Daily Life: Heating and Cooking: Fire-ethyr practitioners can easily light and maintain fires for cooking and heating. This is particularly valuable during cold winters or in regions with limited access to fuel. Forge Enchantment: Blacksmiths who possess fire-ethyr skills can create superior metalwork by heating and shaping metals with exceptional precision. Perhaps controlling heat directly could be a very useful aspect. Reaching certain heal thresholds enables the manufacture of so many metals. Pyrotechnics: Fire-ethyr can be used to create dazzling pyrotechnic displays for celebrations and festivals, adding an element of magic to public events. Emergency Lighting: In times of darkness, fire-ethyr practitioners can create portable sources of light, such as torches or lanterns, without the need for conventional fuel sources. Street Lighting: Fire-ethyr practitioners could be responsible for lighting the streets of cities and towns at night, enhancing safety and visibility for residents and travellers. Culinary Arts: Chefs skilled in using fire-ethyr could create unique and delectable dishes by carefully controlling the intensity and precision of their cooking flames, leading to a vibrant culinary culture. Heated Baths: Public baths or private residences could employ fire-ethyr to maintain heated water for bathing, offering comfort and relaxation year-round. Textile Work: Fabric dyers and textile artisans might utilize fire-ethyr to create intricate patterns and vibrant colours on clothing and textiles, making their products highly sought after. Artistic Expression: Artists may incorporate controlled fire-ethyr flames into their artwork, producing mesmerizing and dynamic visual displays that captivate audiences. Fireplace Enchantment: Fireplaces in homes and gathering places could be enchanted with fire-ethyr to produce aesthetically pleasing, smokeless flames, enhancing the ambiance and warmth of the environment. Street Performances: Fire-ethyr practitioners might showcase their talents in public squares, entertaining crowds with dazzling fire shows and performances that draw both locals and tourists. === Solar === light magic spells and uses lightweaving illusions blocking light in an area - permanent shadows? eg shadowed face shadowmancy? invisibility cloaks? light flashes, flares, flashbangs, etc laser? heating/warming/searing? summoning hardlight === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing naturally used by elven physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == References == {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] · [[Light-Ethyr#Chemical|Alchemical]] ( [[Light-Ethyr#Fire|Igniferous]] · [[Light-Ethyr#Solar|Luminiferous]] · [[Light-Ethyr#Growth|Viridaerious]] · [[Light-Ethyr#Water|Glaciferous]] ) · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Ethyr#Antiquity|The Rainbow List]] }} {{Ethyr}} 7b3d85b37794373871fa84e8c72f5e8b0997f836 1494 1493 2023-09-25T15:00:53Z OfficialTerracil 2 /* Solar */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field's]] interactions with electromagnetic fields are collectively known as '''light-ethyrs'''. Not all electromagnetic interactions perturb the ethyric field, and the ones that do all do so differently. Of these, there exist a few key subdivisions for ease of categorisation for people. __TOC__ == Ethyric Theory == {{MainArticle|[[Ethyric Theory]]|}} {{For|Ethyric Theory}} how does light-ethyr enter the universe == Flavours == Light-ethyr as a category of ethyrs ultimately comes from the mixture of the little understood primal forces of elektricity and magnetism. The prevalent current theory is that these two forces are but two sides of the same coin, and are in fact a spectrum. As such, the various flavours of ethyrs within the wider category of light-ethyr can be split into the extremes of the spectrum, and then the ones that fall somewhere along the middle, mixing the two together. One side of the spectrum is called poliferous ethyr, also known as the magnetic flavour. Magnetic flavour ethyr can be found rising out of the ground in waves much like solar ethyr flows down from above during the day. However, the distribution of where it flows the strongest are the opposite - where solar (or light) ethyr is steadiest at the equator and very weak at the poles, magnetic ethyr is almost non-existant at the equator but increases dramatically in strength as one approaches the poles. Additional sources for this ethyr include magnetic objects, such as magnetite lodestones, as well as physically preventing two magnetically attracted objects from accelerating to each other. The chemical category of ethyr flavours are by far the most diverse, as they play a part in so much of the world around us. From various alchemical reactions to light itself, this broad category includes many flavours of ethyrs. The most prevalent source of ethyr is luminiferous ethyr, or simply light ethyr. This flavour is found as a constant stream of luminiferous ethyr flowing down from the sun during the daytime. This ethyr cannot travel through objects, and it has been theorised that the ethyr is only usable once the sunlight has impacted a surface. The result of this is that luminiferous ethyr cannot be used at night and it is found only in small amounts when indoors or otherwise blocked from accessing sunlight. Alchemical flavour ethyr can be sourced from particular alchemical reactions that tend to either absorb heat or energy. These reactions include heating substances until they change states such as ice melting or water evaporating, as well as reactions like plants photosynthesising or animal's bodies storing energy from their food. The ethyr that is released from these alchemical reactions usually has far fewer applications as it can only be used for purposes closely linked to the method that created it. ATP synthesis is endothermic and ATP hydrolysis into ADP + P is exergonic, releasing energy. When casting spells, the body will consume stores of ATP, breaking it down in order to gain energy. Perhaps this is a byproduct of ethyr being present and catalysing the conversion of ATP to ADP? This is the real reason why ethyr is so dangerous as its presence tends to strip you of your ATP stores, and it takes skill and practice to be able to direct ethyr more quickly/efficiently in order to avoid it suffusing the entire body and thus limiting the amount of ATP it burns away. ATP -> ADP + P is exergonic (releasing energy) and must release ethyr too, as it is used by the body when fuelling your spells. (Can cause you to destroy all your ATP and thus kill yourself.) Also is the reason why doing exercise releases small amounts of ethyr, and one of the parts of the Calvin cycle that releases ethyr, as well as the formation of glucose. is usually used to manipulate how magnetic fields flow, as well as being able to push and pull on ferromagnetic items ... push pull. pure magnetism Chemical is electromagnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. Chemical Used for and derived from chemical reactions. useful in many fields such as metallurgy. Fire RETHINK THIS Growth Healing, Plants, photosynthesis, growth. Water Phase changes Electric Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity Electromagnetic Radiation Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === ==== Chemical ==== Cold pack ethyr batteries? chemistry spells and uses Need to think about. Perhaps manipulate bonds and use to create substances? Soulcasting??? Use to purify substances? Allow easier access to things like magnesia, or pure metals, or even to manipulate structures for transparent metal etc. ==== Blood ==== Blood magic is the common name given to the art of changing the body of a target. Blood magic cannot be done through quick spells but rather must be enacted through slow rituals much like physical therapy that mould the body to the deisred outcome over time. As the cost of blood magic is so high, it has not been explored much by ethical experimentors, and the majority of known knowledge about this branch of magic comes from the recovered diaries of individuals who have dabbled in this darker side of the ethyric arts, such as [[Char]]. The first instance of blood magic being discovered would likely have been from someone noticing that when a person died in a cave with a fire burning (through CO poisoning), their blood glowed faintly with red ethyr. An alternative is that perhaps a bowl of blood from a sacrifice was left next to a fire and someone with [[magesight]] noticed it started glowing as the CO in the smoke bonded with it. Blood ethyr can be used for manipulating genes. The degree to which it can be applied and used depends on the practitioner's understanding of genetics and biology. In the ancient era, it was used in rare cases to attempt to heal certain genetic conditions. These early experimentations led to the arising of myths of vampires who must feed on blood in order to achieve immortal life. In the middle ages, warlords like Char began to use accumulated [[myaner]] knowledge of blood-ethyr in a medical context and began to innovate upon it further. This led to the civil wars detailed in the [[Blood-Cursed Dynasty]], approximately 350 years before the present. Scholars theorise that based on how the Old Ones used blood magic to form races like the Shamlek and Itzatecah from base creatures, it would be possible to do far more with this type of ethyr, and are searching for better ways to perform more research into it that does not call for the wholesale slaughter of thousands, as was done in the past. Such theories range from the ability to grant an individual access to specific ethyrs they could not before, increasing one's strength, augmenting a soldier to be the ultimate weapon, or even to create new living beings. Such lofty goals are nevertheless, very far away as the nature behind the ethyr is not even close to being fully understood. === Fire === firebending Battlefield: Fire Projectiles: Users of fire-ethyr can create fiery projectiles or fireballs, launching them at enemies from a distance. This could be used for long-range attacks or to ignite enemy siege weapons. (fireball, piercing bolts of burning) Flame Blades: In close combat, a practitioner could enchant their weapons with fire-ethyr, turning ordinary swords or arrows into fiery instruments of destruction. (flaming sword of rhuin) Scorching Defence: Fire-ethyr can be used defensively by creating walls of flames or fiery shields to block enemy projectiles and deter close assaults. (cascading fire cloak) Blazing Traps: Skilled users can set traps by enchanting the ground or objects with fire-ethyr. When triggered, these traps erupt into flames, catching foes off guard. (burning head -esque) Incendiary Smoke: Fire-ethyr can be harnessed to produce thick, choking smoke clouds, obscuring the battlefield and making it difficult for archers and artillery to target accurately. (flame storm -esque) Sieges: Burning Projectiles: During sieges, fire-ethyr practitioners can launch flaming projectiles at enemy fortifications, attempting to set wooden structures ablaze or create chaos within the walls. Flaming Oil: Fire-ethyr can be used to ignite barrels of oil or tar, turning them into deadly fire bombs that can be hurled onto besieging forces or down from the walls. Incendiary Arrows: Archers with fire-ethyr abilities can use incendiary arrows to set enemy siege engines or defensive structures on fire, causing chaos among the attackers. Burning Moats: In cases where a besieged city has a moat, fire-ethyr can be employed to set the moat's water on fire, creating a fiery barrier to deter attackers. Daily Life: Heating and Cooking: Fire-ethyr practitioners can easily light and maintain fires for cooking and heating. This is particularly valuable during cold winters or in regions with limited access to fuel. Forge Enchantment: Blacksmiths who possess fire-ethyr skills can create superior metalwork by heating and shaping metals with exceptional precision. Perhaps controlling heat directly could be a very useful aspect. Reaching certain heal thresholds enables the manufacture of so many metals. Pyrotechnics: Fire-ethyr can be used to create dazzling pyrotechnic displays for celebrations and festivals, adding an element of magic to public events. Emergency Lighting: In times of darkness, fire-ethyr practitioners can create portable sources of light, such as torches or lanterns, without the need for conventional fuel sources. Street Lighting: Fire-ethyr practitioners could be responsible for lighting the streets of cities and towns at night, enhancing safety and visibility for residents and travellers. Culinary Arts: Chefs skilled in using fire-ethyr could create unique and delectable dishes by carefully controlling the intensity and precision of their cooking flames, leading to a vibrant culinary culture. Heated Baths: Public baths or private residences could employ fire-ethyr to maintain heated water for bathing, offering comfort and relaxation year-round. Textile Work: Fabric dyers and textile artisans might utilize fire-ethyr to create intricate patterns and vibrant colours on clothing and textiles, making their products highly sought after. Artistic Expression: Artists may incorporate controlled fire-ethyr flames into their artwork, producing mesmerizing and dynamic visual displays that captivate audiences. Fireplace Enchantment: Fireplaces in homes and gathering places could be enchanted with fire-ethyr to produce aesthetically pleasing, smokeless flames, enhancing the ambiance and warmth of the environment. Street Performances: Fire-ethyr practitioners might showcase their talents in public squares, entertaining crowds with dazzling fire shows and performances that draw both locals and tourists. === Solar === light magic spells and uses lightweaving illusions blocking light in an area - permanent shadows? eg shadowed face shadowmancy? invisibility cloaks? light flashes, flares, flashbangs, etc laser? heating/warming/searing? summoning hardlight Solar Lasers: Mages skilled in controlling solar ethyr can generate focused beams of intense light, effectively creating solar lasers. These lasers can be used for precision cutting, engraving, or even as offensive weapons. Light Manipulation: Solar ethyr users can bend, refract, and manipulate light to create illusions, holograms, and mirages. This ability to control the path of light can also be used for stealth by bending light around objects to create invisibility shields. Heat Generation: Solar ethyr can be harnessed to generate intense heat, which can be used for various purposes such as melting metals, welding, or providing warmth in cold environments. Blinding Flashes: Mages can release bursts of blinding light, similar to flashbang grenades, to disorient opponents or illuminate dark areas. Shadow Manipulation: Solar ethyr users may have the ability to manipulate shadows, making them deeper, darker, or even solid. This can be used for stealth, creating barriers, or disorienting foes. Solar Shields: Advanced solar ethyr practitioners can create protective shields that absorb or reflect harmful solar radiation, providing protection against extreme heat or harmful UV rays. Solar Healing: In some cultures, solar ethyr may be used for healing purposes, harnessing the regenerative properties of sunlight to accelerate the body's natural healing processes. Energy Conversion: Mages with expertise in solar ethyr could convert solar energy into other forms, such as electrical energy, which can be used to power devices or provide electricity in areas with limited resources. Communication: Solar ethyr can be utilized for long-range communication by harnessing specific wavelengths within the electromagnetic spectrum, allowing for messages to be transmitted via light signals. Environmental Control: Solar ethyr may enable control over environmental factors such as manipulating temperature, humidity, or even creating artificial rain or fog for various purposes. === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing naturally used by elven physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == References == {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] · [[Light-Ethyr#Chemical|Alchemical]] ( [[Light-Ethyr#Fire|Igniferous]] · [[Light-Ethyr#Solar|Luminiferous]] · [[Light-Ethyr#Growth|Viridaerious]] · [[Light-Ethyr#Water|Glaciferous]] ) · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Ethyr#Antiquity|The Rainbow List]] }} {{Ethyr}} 6a367ef857027135c9472b5cf2ea44e5abc9edcb 1495 1494 2023-09-25T15:27:21Z OfficialTerracil 2 /* Flavours */ wikitext text/x-wiki According to [[Ethyric Theory]], ethyr that derives from fluctuations in the [[Ethyric Field|ethyric field's]] interactions with electromagnetic fields are collectively known as '''light-ethyrs'''. Not all electromagnetic interactions perturb the ethyric field, and the ones that do all do so differently. Of these, there exist a few key subdivisions for ease of categorisation for people. __TOC__ == Ethyric Theory == {{MainArticle|[[Ethyric Theory]]|}} {{For|Ethyric Theory}} how does light-ethyr enter the universe == Flavours == Light-ethyr as a category of ethyrs ultimately comes from the mixture of the little understood primal forces of elektricity and magnetism. The prevalent current theory is that these two forces are but two sides of the same coin, and are in fact a spectrum. As such, the various flavours of ethyrs within the wider category of light-ethyr can be split into the extremes of the spectrum, and then the ones that fall somewhere along the middle, mixing the two together. One side of the spectrum is called poliferous ethyr, also known as the magnetic flavour. Magnetic flavour ethyr can be found rising out of the ground in waves much like solar ethyr flows down from above during the day. However, the distribution of where it flows the strongest are the opposite - where solar (or light) ethyr is steadiest at the equator and very weak at the poles, magnetic ethyr is almost non-existent at the equator but increases dramatically in strength as one approaches the poles. Additional sources for this ethyr include magnetic objects, such as magnetite lodestones, as well as physically preventing two magnetically attracted objects from accelerating to each other. The chemical category of ethyr flavours are by far the most diverse, as they play a part in so much of the world around us. From various alchemical reactions to light itself, this broad category includes many flavours of ethyrs. The most prevalent source of ethyr is luminiferous ethyr, or simply light ethyr. This flavour is found as a constant stream of luminiferous ethyr flowing down from the sun during the daytime. This ethyr cannot travel through objects, and it has been theorised that the ethyr is only usable once the sunlight has impacted a surface. The result of this is that luminiferous ethyr cannot be used at night and it is found only in small amounts when indoors or otherwise blocked from accessing sunlight. Alchemical flavour ethyr can be sourced from particular alchemical reactions that tend to either absorb heat or energy. These reactions include heating substances until they change states such as ice melting or water evaporating, as well as reactions like plants photosynthesising or animal's bodies storing energy from their food. The ethyr that is released from these alchemical reactions usually has far fewer applications as it can only be used for purposes closely linked to the method that created it. ATP synthesis is endothermic and ATP hydrolysis into ADP + P is exergonic, releasing energy. When casting spells, the body will consume stores of ATP, breaking it down in order to gain energy. Perhaps this is a byproduct of ethyr being present and catalysing the conversion of ATP to ADP? This is the real reason why ethyr is so dangerous as its presence tends to strip you of your ATP stores, and it takes skill and practice to be able to direct ethyr more quickly/efficiently in order to avoid it suffusing the entire body and thus limiting the amount of ATP it burns away. ATP -> ADP + P is exergonic (releasing energy) and must release ethyr too, as it is used by the body when fuelling your spells. (Can cause you to destroy all your ATP and thus kill yourself.) Also is the reason why doing exercise releases small amounts of ethyr, and one of the parts of the Calvin cycle that releases ethyr, as well as the formation of glucose. is usually used to manipulate how magnetic fields flow, as well as being able to push and pull on ferromagnetic items ... push pull. pure magnetism Chemical is electromagnetic, since chemical reactions are all about negatively charged electrons and positively charged atomic nuclei interacting. // released through endothermic reactions? Can be used to make exothermic reactions happen spontaneously without catalysts (as it is the catalyst). Endothermic reactions release magic, so can be exploited by alchemists. Can use it to cause reactions to occur, like catalysing things. Might help with crafting or smelting etc. Create vacuums? Water freezing releases magic. This division includes fire which is an exothermic redox reaction called combustion. RETHINK THIS!!! Endothermic reactions include photosynthesis (growth/healing magic), cooking food, ice>water>steam, salt dissolving, cold packs. All of these would release chemical-flavour light-ethyr. Chemical Used for and derived from chemical reactions. useful in many fields such as metallurgy. Fire RETHINK THIS Growth Healing, Plants, photosynthesis, growth. Water Phase changes Electric Electricity? Electricity releases magic which can be used to redirect electricity for wireless power etc. Used in metal manufacture eg for aluminium and titanium. pure electricity Electromagnetic Radiation Electromagnetic radiant energy is carried through EM field waves, and is commonly referred to as light. These waves of radiant energy cause similar waves in the ethyric field as the photons comprising the wave interact with it. This causes light-ethyr to manifest. Also known as luminiferous aether, this variety of ethyr is unfiltered magical energy, unlike the other flavours which generally arise from more complex interactions between EM and the ethryic field and as such carry limitations to what the ethyr can do. Solar-flavour ethyr thus is able to be used for the widest range of applications out of all types of ethyr, even functioning within other fields of ethyr usage such as the 'key' spells used to release [[wyrd-ether]] from [[wyrdstone]] ores. However, this does not make solar-flavour ethyr better at performing those roles, as the more filtered forms of ethyr are more specialised and can accomplish more with the same quantity of ethyr, or perform it easier or faster than using solar ethyr to do so. electricity and magnetism in harmony == Mechanics == flavours are arranged according to the old [[colour theory]], not by the source of the flavour as dictated by current understanding of [[ethyric theory]]. === Magnetic === magnetic magic spells and uses === Chemical flavours === ==== Chemical ==== Cold pack ethyr batteries? chemistry spells and uses Need to think about. Perhaps manipulate bonds and use to create substances? Soulcasting??? Use to purify substances? Allow easier access to things like magnesia, or pure metals, or even to manipulate structures for transparent metal etc. ==== Blood ==== Blood magic is the common name given to the art of changing the body of a target. Blood magic cannot be done through quick spells but rather must be enacted through slow rituals much like physical therapy that mould the body to the deisred outcome over time. As the cost of blood magic is so high, it has not been explored much by ethical experimentors, and the majority of known knowledge about this branch of magic comes from the recovered diaries of individuals who have dabbled in this darker side of the ethyric arts, such as [[Char]]. The first instance of blood magic being discovered would likely have been from someone noticing that when a person died in a cave with a fire burning (through CO poisoning), their blood glowed faintly with red ethyr. An alternative is that perhaps a bowl of blood from a sacrifice was left next to a fire and someone with [[magesight]] noticed it started glowing as the CO in the smoke bonded with it. Blood ethyr can be used for manipulating genes. The degree to which it can be applied and used depends on the practitioner's understanding of genetics and biology. In the ancient era, it was used in rare cases to attempt to heal certain genetic conditions. These early experimentations led to the arising of myths of vampires who must feed on blood in order to achieve immortal life. In the middle ages, warlords like Char began to use accumulated [[myaner]] knowledge of blood-ethyr in a medical context and began to innovate upon it further. This led to the civil wars detailed in the [[Blood-Cursed Dynasty]], approximately 350 years before the present. Scholars theorise that based on how the Old Ones used blood magic to form races like the Shamlek and Itzatecah from base creatures, it would be possible to do far more with this type of ethyr, and are searching for better ways to perform more research into it that does not call for the wholesale slaughter of thousands, as was done in the past. Such theories range from the ability to grant an individual access to specific ethyrs they could not before, increasing one's strength, augmenting a soldier to be the ultimate weapon, or even to create new living beings. Such lofty goals are nevertheless, very far away as the nature behind the ethyr is not even close to being fully understood. === Fire === firebending Battlefield: Fire Projectiles: Users of fire-ethyr can create fiery projectiles or fireballs, launching them at enemies from a distance. This could be used for long-range attacks or to ignite enemy siege weapons. (fireball, piercing bolts of burning) Flame Blades: In close combat, a practitioner could enchant their weapons with fire-ethyr, turning ordinary swords or arrows into fiery instruments of destruction. (flaming sword of rhuin) Scorching Defence: Fire-ethyr can be used defensively by creating walls of flames or fiery shields to block enemy projectiles and deter close assaults. (cascading fire cloak) Blazing Traps: Skilled users can set traps by enchanting the ground or objects with fire-ethyr. When triggered, these traps erupt into flames, catching foes off guard. (burning head -esque) Incendiary Smoke: Fire-ethyr can be harnessed to produce thick, choking smoke clouds, obscuring the battlefield and making it difficult for archers and artillery to target accurately. (flame storm -esque) Sieges: Burning Projectiles: During sieges, fire-ethyr practitioners can launch flaming projectiles at enemy fortifications, attempting to set wooden structures ablaze or create chaos within the walls. Flaming Oil: Fire-ethyr can be used to ignite barrels of oil or tar, turning them into deadly fire bombs that can be hurled onto besieging forces or down from the walls. Incendiary Arrows: Archers with fire-ethyr abilities can use incendiary arrows to set enemy siege engines or defensive structures on fire, causing chaos among the attackers. Burning Moats: In cases where a besieged city has a moat, fire-ethyr can be employed to set the moat's water on fire, creating a fiery barrier to deter attackers. Daily Life: Heating and Cooking: Fire-ethyr practitioners can easily light and maintain fires for cooking and heating. This is particularly valuable during cold winters or in regions with limited access to fuel. Forge Enchantment: Blacksmiths who possess fire-ethyr skills can create superior metalwork by heating and shaping metals with exceptional precision. Perhaps controlling heat directly could be a very useful aspect. Reaching certain heal thresholds enables the manufacture of so many metals. Pyrotechnics: Fire-ethyr can be used to create dazzling pyrotechnic displays for celebrations and festivals, adding an element of magic to public events. Emergency Lighting: In times of darkness, fire-ethyr practitioners can create portable sources of light, such as torches or lanterns, without the need for conventional fuel sources. Street Lighting: Fire-ethyr practitioners could be responsible for lighting the streets of cities and towns at night, enhancing safety and visibility for residents and travellers. Culinary Arts: Chefs skilled in using fire-ethyr could create unique and delectable dishes by carefully controlling the intensity and precision of their cooking flames, leading to a vibrant culinary culture. Heated Baths: Public baths or private residences could employ fire-ethyr to maintain heated water for bathing, offering comfort and relaxation year-round. Textile Work: Fabric dyers and textile artisans might utilize fire-ethyr to create intricate patterns and vibrant colours on clothing and textiles, making their products highly sought after. Artistic Expression: Artists may incorporate controlled fire-ethyr flames into their artwork, producing mesmerizing and dynamic visual displays that captivate audiences. Fireplace Enchantment: Fireplaces in homes and gathering places could be enchanted with fire-ethyr to produce aesthetically pleasing, smokeless flames, enhancing the ambiance and warmth of the environment. Street Performances: Fire-ethyr practitioners might showcase their talents in public squares, entertaining crowds with dazzling fire shows and performances that draw both locals and tourists. === Solar === light magic spells and uses lightweaving illusions blocking light in an area - permanent shadows? eg shadowed face shadowmancy? invisibility cloaks? light flashes, flares, flashbangs, etc laser? heating/warming/searing? summoning hardlight Solar Lasers: Mages skilled in controlling solar ethyr can generate focused beams of intense light, effectively creating solar lasers. These lasers can be used for precision cutting, engraving, or even as offensive weapons. Light Manipulation: Solar ethyr users can bend, refract, and manipulate light to create illusions, holograms, and mirages. This ability to control the path of light can also be used for stealth by bending light around objects to create invisibility shields. Heat Generation: Solar ethyr can be harnessed to generate intense heat, which can be used for various purposes such as melting metals, welding, or providing warmth in cold environments. Blinding Flashes: Mages can release bursts of blinding light, similar to flashbang grenades, to disorient opponents or illuminate dark areas. Shadow Manipulation: Solar ethyr users may have the ability to manipulate shadows, making them deeper, darker, or even solid. This can be used for stealth, creating barriers, or disorienting foes. Solar Shields: Advanced solar ethyr practitioners can create protective shields that absorb or reflect harmful solar radiation, providing protection against extreme heat or harmful UV rays. Solar Healing: In some cultures, solar ethyr may be used for healing purposes, harnessing the regenerative properties of sunlight to accelerate the body's natural healing processes. Energy Conversion: Mages with expertise in solar ethyr could convert solar energy into other forms, such as electrical energy, which can be used to power devices or provide electricity in areas with limited resources. Communication: Solar ethyr can be utilized for long-range communication by harnessing specific wavelengths within the electromagnetic spectrum, allowing for messages to be transmitted via light signals. Environmental Control: Solar ethyr may enable control over environmental factors such as manipulating temperature, humidity, or even creating artificial rain or fog for various purposes. === Growth === healing spells, simple to complex growth uses in nature for trees growth uses for creating vines etc healing naturally used by elven physiology === Water === melting and boiling/freezing and condensing water spells and uses === Electric === electricity spells and uses == History == == Notable Practitioners == == References == {{EthyrType | Name = '''Light-Ethyr''' | Flavours = [[Light-Ethyr#Magnetic|Magnetic]] · [[Light-Ethyr#Chemical|Alchemical]] ( [[Light-Ethyr#Fire|Igniferous]] · [[Light-Ethyr#Solar|Luminiferous]] · [[Light-Ethyr#Growth|Viridaerious]] · [[Light-Ethyr#Water|Glaciferous]] ) · [[Light-Ethyr#Electric|Electric]] | Concepts = [[Ethyr#Antiquity|The Rainbow List]] }} {{Ethyr}} 659dceb7e8bd927b283e7491ea2f15721a8ef90f Template:EmpireInfobox 10 305 1496 2023-10-02T15:02:57Z OfficialTerracil 2 Created page with "{| class="wikitable" align="right" width="25%" style="margin-left: 10px;" |- style="font-weight:bold; text-align:center;" background="{{{background}}}" ! 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colspan="2" | {{{Name}}} |- style="text-align:center;" | colspan="2" | <span style="font-size:85%; vertical-align:top;">{{{NameInLanguage}}}</span> |- style="text-align:center;" | colspan="2" | {{{Image}}} |- style="text-align:center;" | colspan="2" | <span style="font-size:75%; vertical-align:top;">{{{Caption}}}</span> |- style="vertical-align:top;" | width="50%" | <span style="font-size:80%;">'''Capital'''</span> | <span style="font-size:80%;">{{{Cap}}}</span> |- style="vertical-align:top;" | width="50%" | <span style="font-size:80%;">'''Other Major Cities'''</span> | <span style="font-size:80%;">{{{Cit}}}</span> |- style="vertical-align:top;" | <span style="font-size:80%;">'''Predominant Species'''</span> | <span style="font-size:80%;">{{{Spec}}}</span> </br> <span style="font-size:70%;">({{{Sub}}})</span> |- style="vertical-align:top;" | <span style="font-size:80%;">'''Official Languages'''</span> | <span style="font-size:80%;">{{{Lang}}}</span> |- style="vertical-align:top;" | <span style="font-size:80%;">'''Religion'''</span> | <span style="font-size:80%;">{{{Rel}}}</span> |- style="vertical-align:top;" | <span style="font-size:80%;">'''Government'''</span> | <span style="font-size:80%;">{{{Gov}}}</span> |- style="vertical-align:top;" | <span style="font-size:80%;">'''Historical Era'''</span> | <span style="font-size:80%;">{{{Era}}}</span> |- style="vertical-align:top;" | <span style="font-size:80%;">'''Area'''</span> | <span style="font-size:80%;">{{{Area}}}</span> |- style="vertical-align:top;" | <span style="font-size:80%;">'''Population'''</span> | <span style="font-size:80%;">{{{Pop}}}</span> |- style="text-align:center; vertical-align:top;" | <span style="font-size:75%;">'''Preceded By'''</span> </br> <span style="font-size:75%; vertical-align:top;">{{{Bef}}}</span> | <span style="font-size:75%;">'''Succeeded By'''</span> </br> <span style="font-size:75%; vertical-align:top;">{{{Aft}}}</span> |- |} 01ef7fe4a9f7be1fcdecce1cc128a7b9c01df105 Shimeisuraiku 0 301 1503 1502 2023-10-02T18:49:55Z OfficialTerracil 2 /* Government and Military */ wikitext text/x-wiki {{EmpireInfobox | Name = Shimeisuraiku | NameInLanguage = Shimeisuraiku | Image = Img of the extent of the Shimei empire in 1526 | Caption = Present-day extent of the empire | Cap = Shimukyo (1239 - pres.) </br> Hanseing (1104 - 1239) | Cit = Hanseing </br> Teutongzhou </br> Chinlandisberg </br> Disuo </br> Lawsu | Spec = Manush | Sub = Sa''manush'' | Lang = Shimoteutic | Rel = Esthenian Pantheon | Gov = Monarchy | Era = 1104 - Present | Area = Shimoteutic | Pop = 115,000,000 (500 BP) </br> 66,000,000 (200 BP) </br> 156,000,000 (present) | Bef = Honk Dynasty | Aft = }} Shimeisuraiku is an empire in the far east of Eur, inhabiting the majority of the north of the Shimei region. The people here are predominantly sa''manush'' and there are remnants of sicai influence on the local mythology thanks to the ruins left behind in the northern forests. __TOC__ == WIP == Dual Hierarchy: You can maintain the Chinese-inspired hierarchical bureaucratic system as the primary form of governance and administration within your culture. This system could be centralized, reflecting the Chinese influence. Regional Autonomy: Incorporate elements of the Germanic feudal system at a regional or local level. This means that while the central government follows a bureaucratic hierarchy, individual regions or territories within your culture may have their own feudal systems. Hybrid Nobility: The noble class in your culture could be a blend of Chinese-style officials and Germanic-style knights. This hybrid nobility could serve both administrative and military roles. Feudal Estates: While the central government follows a bureaucratic structure, regions or provinces could have their own feudal lords or estates responsible for local governance, similar to the Holy Roman Empire's feudal territories. Trade and Economy: Highlight the importance of guilds and trade networks within your culture. These could exist alongside the bureaucratic system, emphasizing economic activity and craftsmanship. Cultural Synthesis: Encourage cultural synthesis between the Chinese and Germanic elements. For example, traditional clothing might incorporate elements from both cultures, and festivals could blend customs and traditions from each background. Tension and Interaction: Explore the tension and interaction between the two systems. This could lead to interesting dynamics, such as clashes between the central bureaucracy and regional feudal lords. Centralized Government: Maintain a strong central government with a ruler or ruling body at the top. Emphasize the authority and power of this central governing entity, similar to the Chinese hierarchical system. Provincial and Local Administration: Divide your realm into provinces or regions, each with its own governor or local officials responsible for day-to-day administration. This decentralized administration allows for regional autonomy while still being under the central government's oversight. Legal Codes: Develop a comprehensive legal system with well-defined laws and regulations. Legal codes can serve as a source of order, justice, and governance in your culture. ===Environment=== ===Attitudes & Beliefs=== ====Timekeeping==== The people of Shimeisuraiku divide the day into 100 sections. Each of these is called a 'mark', and is approximately 15 minutes long, or 15.6 min per mark. Each mark is divided into 10 'moments' that are about 1 and a half minutes long. Anything shorter than this is referred to as heartbeats, and is not often used. The first mark begins at the point of midnight. This means that the 50th mark begins at noon. Marks do not vary in length with the seasons, however at which mark sunset or sunrise occurs does change. The people here are accustomed to sleeping soon after sunset. They will sleep for around 15 marks (4 hours) and then have 3-8 marks (1-2 hours) of wakefulness, usually for domestic activities, quiet contemplation, or making progress on personal projects. This is followed by a further ~15 marks of sleep before the day begins. The time of day that one goes to sleep and wakes up at, as well as the duration of the mid-night hour, vary based on region, personal preference, and the season. It is common to wake with the sun at dawn. Workers will wash their faces before heading out to work. A small meal is held before noon, around the 40th-45th mark, followed by a break in the afternoon around the 55th-60th mark for a more substantial meal and either socialising or a nap, depending on the heat of the day. This is followed by more time working until the evening. Workers would then retreat to their homes to tend to their families and domestic affairs. The people here use a lunisolar calendar that is tied to the phases of the moons. Various efforts have been made to line up the solar cycles with the cycles of the moons, but the best one is currently the system that ties the [[sun]] with [[Celebri]] and splits the year into 20 months with 20 days each, with 4 11-day intercalary periods after every fifth month. This ensures that each week is 5 days long and months either start with a new moon or a full moon. If the year drifts too far, an extra day or week is added in the middle of the year to bring the start of the month in line with the lunar phases, or in line with the sun. A team of astromancers are employed by the Emperor to keep extensive charts of the movements of the celestial bodies and keep the complicated and aged calendars in line with them. == History == == Geography and demography == == Culture and Society== === Languages === === Cuisine and clothing === == Government and Military== The governmental system of Shimeisuraiku is highly bureaucratic, with ministries and departments that define and control aspects of society. The development of alchemical arts would lead to the formation of specialized guilds and academies. These organizations would train and regulate alchemical ethyr users, ensuring the responsible use of their powers and passing down knowledge from one generation to the next. === Central Government === === Provincial Government === === Military === == Economy== == Science & Technology== == Ethyric Arts== == See also == == References== 5068e806d85196a4db320cf6f11309259a206722 Shamlek 0 20 1504 1202 2023-10-18T21:40:17Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="text-align:center;" ! colspan="2" style="background-color: #AF8A91;" | [[File:Shamlek sketch.jpeg|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | A sketch of a shamlek, likely of the famous clay artifact. |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #AF8A91;" | <span style="font-size:85%">Physical Information</span> |- | <span style="font-size:75%">'''Average Height'''</span> | 130 - 152 cm (4'3" - 5'3") |- | <span style="font-size:75%">'''Average Weight'''</span> | 40 - 65 kg |- | <span style="font-size:75%">'''xxx'''</span> | xxx |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #AF8A91;" | <span style="font-size:85%">Biological Information</span> |- | <span style="font-size:75%">'''Classification'''</span> | Cephalopodus sapiensis |- | <span style="font-size:75%">'''Family'''</span> | Giskotoikid Mollusc |- | <span style="font-size:75%">'''Average Lifespan'''</span> | 20 years |- | <span style="font-size:75%">'''xxx'''</span> | xxx |- |} The '''Shamlek''' are a sapient species that live on Terracil. __TOC__ == Description == eeeee == Sexual dimorphism == eeeee === Lifestyle === eeeee == History == eeeee == Cultures == [[File:Shamlek sculpt.jpeg|300px|thumb|right|alt=A rough model of a shamlek, sculpted from red clay, with signs of deterioration and age, and with marks of the fingerprints of the one who made it.|A clay model of a shamlek, sculpted by a manush circa 5000 years before present.]] eeeee === Famous Individuals === * Neri Meliohu - noted for her great skill in taming bees and having introduced apiaries and the art of honey making to the Ochka Isles. == Nations == eeeee == Technology == eeeee == References == {{Peoples}} {{Shamlek}} a9369e2f9b2b4c6cefdd6570e6b7a9a3cbc2c49e Melinorati 0 13 1505 1206 2023-10-28T22:53:06Z OfficialTerracil 2 /* Reproduction */ wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="text-align:center;" ! colspan="2" style="background-color: #303033;" | [[File:Arby.jpg|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | A Melinorati warrior wearing highly ornate platemaille and [[elfweave]] harness. |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #303033;" | <span style="font-size:85%">Physical Information</span> |- | <span style="font-size:75%">'''Average Height'''</span> | 1.9 m to 2.3 m (6'3" and 7'6") |- | <span style="font-size:75%">'''Average Weight'''</span> | 85 - 185 kg |- | <span style="font-size:75%">'''xxx'''</span> | xxx |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #303033;" | <span style="font-size:85%">Biological Information</span> |- | <span style="font-size:75%">'''Classification'''</span> | Melinoratus augeous |- | <span style="font-size:75%">'''Family'''</span> | Orthipalid Aphanosaur |- | <span style="font-size:75%">'''Average Lifespan'''</span> | 200 years |- | <span style="font-size:75%">'''xxx'''</span> | xxx |- |} Melinorati are a [[Sapient Peoples|sapient species]] that live on [[Terracil]]. They are a bipedal reptilian species, with skin ranging from light tan to very dark greys and blues, and exhibit classically reptilian features such as dry skin that can feature scales and osteoderms, digitigrade legs adding in two large flat toes, hands with two fingers and two mutually opposable thumbs, and most notably a unique jaw structure resembling mandibles in addition to the upper and lower jaws that open sideways. Melinorati cultures are vastly diverse and spread across the planet, with the densest population in their home continent of XX where they share the continent with the surviving descendents of non-avian dinosaurs, known as avotheres, dragons, or lizardbeasts. __TOC__ == Description == [[File:Melinorati 1.png|400px|thumb|right|alt=A pair of bipedal reptilians.|Melinorati male (left) and female (left). These individuals belong to the ''paralitori''-type, as judged by their greyer skin tone and less elaborate toughscale patches.]] Melinorati are a tall sapient species. Usually averaging between 6-7 feet in height, they are of a reptilian lineage, descending from a sister taxon of aphanosaurs, from whom they diverged in the Triassic. They evolved alongside the dinosaurs in the middle Triassic, exploiting a swamp dwelling niche and hunting fish, insects, and crustaceans, as well as foraging for eggs, roots, tubers, nuts, seeds, and fruits. Their curious mouths adapted in response to these needs, with the maxilla morphing into side jaws that allowed gripping of eggs, and eventually evolving into mandibles capable of gripping and other dextrous manoeuvres to handle food. The mandibles consist of remarkably prehensile joints of bones and slim musculature, with embedded teeth and lips such that when all four jaws are closed (upper jaw, bottom jaw, left and right mandible) the lips form a seal. These lips are themselves less mobile than human lips, but this dexterity is made up for by the mandibles themselves, thus non verbal communication and expression of emotion can be portrayed. Unlike most reptiles, Melinorati teeth evolved to differentiate much like mammals. The teeth on the maxillary mandibles are shaped for sharp tearing, puncturing, and flat scraping, while the premaxilla and dentary evolved to be a proper upper and lower jaws respectively, including teeth dedicated to crushing and grinding such as molars. [[File:Melinorati 2.png|300px|thumb|right|alt=A pair of tan-skinned bipedal reptilians.|Melinorati male (left) and female (left) of the ''threktivouni''-type, as judged by their tan skin tone and forked toughscale patches with distinctive scutes.]] Melinorati have leathery skin with localised stripy distributions of scales and occasionally scutes, marking differences between males and females, as well as subspecies. Their hands are tipped by large hands, with two long sturdy fingers flanked with a thumb on either side, making them four fingered and two thumbed, an oddity amongst Terracil sapient species. The fingers are tipped by modestly sharp claws, at odds with the blunt and flatter claws found in their feet - wide two toed platforms attached below digitigrade legs, much like an ostrich. These are easily able to dig ground or disembowel with a slashing kick. == Biology == === Anatomy & Physiology === xxx ==== Anatomy ==== xxx ==== Circulatory system ==== xxx ==== Respiratory system ==== xxx ==== Sexual dimorphism ==== Melinorati sex can be distinguished by one with a keen eye for certain specific features. Females may often have a lighter skin tone, but as this varies wildly by sub species and geographical location, it's the last useful trait. Females are usually shorter, possessing a larger head, and a shorter torso contrasting much longer thighs. The most distinctive features, however, are the darkened stripes of scales or scutes that develop when attaining sexual maturity. Females usually do not possess the facial scales that males develop, along the brow ridges, and top and back of the head. Males also have thicker or taller stripes of scales along the shoulders, forearms, and thighs, as well as a stripe around the back of hip bone. Females, if they have these stripes, will generally thinner versions, and in addition have two large areas which males lack. A large thick patch of scales and occasionally osteoderms exists on either flank at the bottom of the rib cage, as well as patches of just thick scales on either side of the neck and nape. These play roles in mating and child rearing, allowing for gripping and biting during the act of mating, as well as providing convenient thickened defences for babies to cling to with their needle-like claws. Babies grasp the rib scales with their hands and the hip scales with their feet, clinging to the side of the female while she goes about her life with both hands free. ==== Reproductive system ==== Female melinorati posses a genital slit, within which a vagina is kept safe. This is located above, and is distinct from, the cloaca, and unlike in mammals the urethra is not located next to the genitals, instead opening into the cloaca. Thus the genital slit contains only the vagina, leading to the oviduct and a specialised section of the duct that acts as a uterus analogue, and the two clitorises. Male melinorati posses the same genital slit positioned above the cloaca, within which the two penises rest when not in use. The testes sit further inside, near the kidneys. During reproduction, one or both penises exit the slit and enter the female's vagina. Sex for pleasure and not reproduction can involve the penis entering the cloaca instead or the vagina during non-fertile periods. ==== Reproduction ==== A mother's ovaries will release several egg cells and can ultimately lay between 1 to 4 eggs, most commonly averaging 2. Once fertilised, the zygotes pass through the oviduct tract, passing though stages that create the yolk, albumen, and other egg components, culminating in the amniotic membrane. Once they reach the uterus analogue, the amniotic membranes of the eggs attach to the uterine wall and rest there for the remainder of the gestation period, usually around 260 days. The pseudoegg will connect to the uterine lining, the egg components acting as the equivalent of a placenta in mammalian pregnancies, through which the mother provides nutrients to the unborn young via the bloodstream. Towards the end of the pregnancy, the amniotic sac detaches from the uterine wall and migrates towards the bottom of the uterus where the shell gland toughens the amniotic membrane, transforming it into a leathery softshelled egg. Shortly before birth, the egg proceeds to the vagina for laying, and the next egg in the uterus migrates down to the shell gland. All the pregnant mothers in a community will lay their eggs together, as their cycles will have aligned based on optimal temperature for child-raising, amidst other factors. The mothers will passively sense the temperature approaching the ideal and their bodies will enter a fertile stage in preparation for eggs being fertilised. Egg laying will occur within a 3-4 week window roughly centred on the 260th day since the pregnancy began. The egg-laying period thus usually falls during a fertile season. Laying the eggs requires going into labour. The uterus-like organ clamps closed to prevent the eggs from escaping further down the tract and into the vagina when pregnant, and labour begins with the clamped muscles releasing. This can sometimes be painful to the pregnant mother if the releases happen too quickly. Once the opening is wide enough, contractions of the egg duct will encourage the decoupled egg to enter the vagina for laying. The laid eggs are placed together in a communal, well-protected, nest. === Life cycle === Laid eggs require warmth to complete the last stages of development, and hatch within days of being laid. The hatchlings emerge ravenous, with the newborns requiring a rich supply of fats to develop their brains, as well as calcium for bones, proteins for muscles, and iron for their unique blood. Later in development, they eventually adopt a more omnivorous lifestyle like their adult counterparts. The newborns are less developed than human infants, but grow at a quicker rate. Nevertheless, brain development follows a similar pace, if slightly slower, as it generally takes 12 years to reach sexuality maturity, equivalent to humans mid puberty, but are not considered true (wise) adults until 20 years. Babies are often raised communally, with the entire parental generation cohort sharing the loads of raising the young and supplying provisions. The entire clutch will consider the other hatchlings their siblings, and at some point between reaching sexuality maturity and full adulthood will leave the band and either enter a neighbouring band from the tribe, or form a new band within the tribe with individuals from different bands. They are able to identify blood relatives through specific seasonal pheromones released from femoral pores located along the inner thighs and embedded within the neck toughscale patches, allowing for true siblings to avoid inbreeding during mating seasons. Melinorati adults experience fertile seasons twice a year, around 280 days before the optimal temperature for chick hatching is reached, usually in spring and autumn, but this varies by geography and latitude. In colder climates, temperature preferences are replaced with a bias to birthing during productive or high food seasons, and temperature requirements sorted out by placing warm rotting vegetation over and around the eggs. A community will care for all children raised equally until they leave their band between ages 12 and 20. Melinorati can live to be older than 170, but usually live to between 115 and 145. Senescence rarely sets in before 100 years, with it usually occurring 20 years before they die, meaning an unusually long lived individual may not reach senescence until 170 and live to see their 200's. === Diet === xxx Humans are omnivorous, capable of consuming a wide variety of plant and animal material.[204][205] Human groups have adopted a range of diets from purely vegan to primarily carnivorous. In some cases, dietary restrictions in humans can lead to deficiency diseases; however, stable human groups have adapted to many dietary patterns through both genetic specialization and cultural conventions to use nutritionally balanced food sources.[206] The human diet is prominently reflected in human culture and has led to the development of food science.[207] Until the development of agriculture approximately 10,000 years ago, Homo sapiens employed a hunter-gatherer method as their sole means of food collection.[207] This involved combining stationary food sources (such as fruits, grains, tubers, and mushrooms, insect larvae and aquatic mollusks) with wild game, which must be hunted and killed in order to be consumed.[208] It has been proposed that humans have used fire to prepare and cook food since the time of Homo erectus.[209] Around ten thousand years ago, humans developed agriculture,[210][211][212] which substantially altered their diet. This change in diet may also have altered human biology; with the spread of dairy farming providing a new and rich source of food, leading to the evolution of the ability to digest lactose in some adults.[213][214] The types of food consumed, and how they are prepared, have varied widely by time, location, and culture.[215][216] In general, humans can survive for up to eight weeks without food, depending on stored body fat.[217] Survival without water is usually limited to three or four days, with a maximum of one week.[218] In 2020 it is estimated 9 million humans die every year from causes directly or indirectly related to starvation.[219][220] Childhood malnutrition is also common and contributes to the global burden of disease.[221] However global food distribution is not even, and obesity among some human populations has increased rapidly, leading to health complications and increased mortality in some developed, and a few developing countries. Worldwide, over one billion people are obese,[222] while in the United States 35% of people are obese, leading to this being described as an "obesity epidemic."[223] Obesity is caused by consuming more calories than are expended, so excessive weight gain is usually caused by an energy-dense diet.[222] xxx === Biological variation === Melinorati populations around 160,000 years ago had diverged somewhat into three separate subspecies. In order to prevent speciation like what is seen today in human species, the Old Ones performed a course correction, ensuring the subspecies did not diverge further and instead converged into one homologous species. Despite this, this course correction led to the melinorati population consisting of three main subgroups which still exist today. The paralitori (meaning those that dwell by the coast), the threktivouni (meaning those durable folk of the highlands), and the vumentropi (meaning the river people). Today they are more akin to human races than separate species as they are able to interbreed with no adverse effects whatsoever. Interbreeding between these groups results in 'mixed-race' individuals that display characteristics of one parent and a mixed skin tone. The parent whose characteristics are inherited is hard to predict, and mixing of characteristics has been recorded on occasion. There is also considerable biological variation in melinorati — with traits such as blood type, genetic diseases, cranial features, facial features, organ systems, eye color, hair color and texture, height and build, and skin color varying across Terracil. The typical height of an adult melinorati is between 1.9 and 2.3 m (6 ft 3 in and 7 ft 6 in), although this varies significantly depending on sex, ethnic origin, and family bloodlines. ==== Paralitori ==== ==== Threktivouni ==== ==== Vumentropi ==== === Lifestyle === In prehistoric times, Melinorati once lived in bands approximately 25 adults strong. Bands grouped together to form larger tribes, usually around 20 bands per tribe, and controlled an extended area where the bands moved freely around, and interacted with the other bands of the tribe. Melinorati in a band usually practice polygamy freely, with open relationships being the norm during a mating season. Post season, they may pair up into partnerships of mutual interest, attraction, or any other factor, or continue to enjoy intimacy with any in their band simply for pleasure, with no risk of pregnancy during non fertile seasons. These partnerships may also extend into exclusivity even during mating seasons. These behaviours likely arose as a way of creating group ties and promoting a cooperative social structure. When children reached maturity they generally followed three paths - remain with their home band, join a different band, or team up with fellow-minded youths and form a new band. In this way, bands remain as tightly-knit family and friend groups, but with shifting gene pools and room to expand as populations grow. When they attain adulthood they will begin to take part in duties such as child-rearing, hunting, gathering, or crafting and other regular chores. Individuals who remain with their band will usually befriend and mate with the new additions from a neighbouring band, or with members of their band whom they are not related to. Individuals may choose to hop over to join a neighbouring band during regular meet-ups as they roam their lands. These meet-ups often include sharing of news and stories, foods and goods, as well as individuals swapping at any age. The most important event, generally, is the occasion where newly matured individuals can undergo a ceremony to become a part of the new band. They may do so after befriending fellows from a different band, wanting to experience a degree of independence with a safety net of the existing band hierarchy, or other reasons. Whatever the cause for their decisions, such transferals are celebrated, tearfully by the family they leave behind, or reverentially by the new one they have chosen. Lastly, individuals may meet others who are like-minded during these meet ups and wish to form their own band, that they run themselves. These start-up bands generally form after larger meet-ups such as festival days or holy celebrations where more than two bands come together. Whether formed due to friendship, comradery, shared beliefs, or a desire to do things in their way, these will be a collection of people from separate groups who choose to strike out on their own. Such a path can be hard, as they may not always have elders to advise them, but picking it is a choice that is looked upon respectfully. These groups can be single-minded such as all-male or all-female hunting parties, or protest groups wishing to make their views heard seriously through taking the respected new band forming ritual, and these by their nature are short-lived bands that merge back into other bands after a time once their goals have been fulfilled. Others may be formed with a longer-lived goal in mind. A band may be formed by a tight-knit friends group eager to forge their own way through life, or by mutual attraction groups eager to have their own place to explore the more fun parts of adulthood away from their parental bands. ==== Ancient Times to Present ==== Since the advent of civilisation, the way melinorati manage their lifecycles has drastically changed. XXX Hunter-gatherer melinorati settlements were temporary in nature. They would set up tents and teepees in a cluster, surrounded by low dirt walls and wood stakes, and woven fences to keep small predators, snakes, and scavengers out of the camp as these represented the greatest danger to egg clutches during laying season. The stakes would keep out the inquisitive herbivorous megafauna, while fire and the threat of throwing spears and arrows would be enough to deter large carnivorous predators. Hunting spears designed to take down large prey items could be used by a crew of multiple melinorati working in unison like a battering ram, or arrows tipped with poison could weaken a prey animal to make the hunt less risky. Spear throwers such as the atlatl also saw frequent use. When it was time to move on, these camps could be picked up and transported to newer hunting grounds. Where groups were more likely to meet, and in certain holy locations, more permanent structures could be built out of mud brick, or even on occasion stone. Some of these ancient temples still stand today, monuments to long-forgotten deities succumbing to the ages of the world, tantalising hints to religions existing even before the gods arrived. People would gather at these locations on holy days such as an equinox or solstice and celebrate, share stories, foods, and goods, and oversee an exchange of people. With the discovery of agriculture, these nomadic hunter-gatherer bands faced a choice - continue their ways or embrace a complete change of their way of life. Some adapted slowly, gradually building camps out of mud brick in key locations where they planted crops they would return to when they had grown enough to harvest, not tending to them like farmers but merely using the seeds as a means of collecting a food source in one place like one might stash meats or eggs. These locations might then see people remain to oversee the crops resulting in better harvests, in turn encouraging more people to stay behind. Those who did choose to settle rapidly found that their society needed to swiftly adapt. Having crops to look after meant establishing villages, upgrading their huts to be more permanent and comfortable places of dwelling and building stronger defensive walls to keep out roving megafauna. These early melinorati villages often consisted of a collection of mud brick huts, a defensive dirt dyke topped with mud brick walls and surrounded with sharpened stakes, and netting between huts here and there to prevent aerial attacks from overly brave pterosaurs seeking to steal children. Not all chose agriculture, however preferring the less stable but more familiar path of their ancestors. This was seen as a welcome choice, as it meant that hunter-gatherer tribes could return to settled villages to trade, exchanging preserved meats and goods crafted from animals for grain and woven plant items. This mutually beneficial coexistence continues in places to the modern day, and marked the beginning of the importance of trade in the minds of the melinorati peoples. == History == === Evolution === Melinorati evolved naturally from sister taxa to aphanosaurs, paralleling human evolution over the Cenozoic. Approximately 3.1 million years ago (mya), [[the Old Ones]] arrived and laid seeds in the gene code of the archaic melinorati species they found that would guide them to achieving sapience. The melinorati continued to evolve, diverging from Parmelinoratus around 2.7 mya. It is believed that the melinorati's ancestors may have been the first to discover fire around 1.5 mya and use it to cook food, enjoying the benefits of greater calories and launching their intellectual development towards the end goal of the planted seeds. Melinorati achieved their recognisably anatomically modern forms around 400,000 years ago. Approximately 160,000 years ago, [[the Old Ones]] arrived and found that the melinorati populations had diverged somewhat into three separate subspecies. These were seen as mere cosmetic differences and regional adaptations, and the Old Ones worked to ensure this did not result in speciation, unlike in the human genera. This was around the same time that the Old Ones created the Itzatecah, uplifting them entirely from tropical rainforest dwelling species sharing the same continent as the melinorati. This course correction by the Old Ones led to the melinorati population consisting of three main subgroups which still exist today. The paralitori, the threktivouni, and the vumenthropi. == Cultures == Cultures: Circular huts, later becoming square or rectangular ones. Floors were plastered, leading to pottery being invented. Hunter gatherers start to settle and grow food that they supplement with hunting and gathering. Slowly phase that out and replace it with domesticated animal products. There are the coastal folk who live in the southeast of their home continent, between the peaks of a mountain range and the sea, in cold misty lands a little like Norway. They are mostly fishers and farmers, and make use of their great boatmaking skills to trade with the manush and sometimes itzatecah who live to the northeast across the narrow sea. This culture values bravery in facing the waves and storms and worship the goddesses of weather and the sea above all others. Further north lies a great desert in the centre of which are some great lakes and oases which have been the basis of a desert-dwelling culture that I have not named yet. These melinorati have created beautiful cities that gleam in the desert sun and safeguard the life-giving waters of the oases. Here greenery means life and tawny means death. However, there are nomadic hunter-gatherers who live here still in the steppes to the north east. These desert tribes migrate the dunes and will regularly make contact with the cities and trade grain or manufactured goods for livestock or rare desert resources like sky-iron from fallen stars or even wyrdstone. Through these exchanges the city-folk and the wanderers both get what they want and get to live the lives of their ancestors, either following the will of 'Mlee, the goddess of the sun, or resting in the life-giving bosom of the god Ku-nthor. Further north the land gets wetter and warmer and there exists a powerful mercantile and militaristic culture dominated by the Sunblood theocracy. They practice strong meritocracy in promoting anyone who can outfight or outstrategise their superiors, and to prevent nepotism eggs are raised communally by all members of the culture so that no one knows who are the parents and all adults of a generation are referred to as aunts and uncles. Despite these seemingly positive traits, they are obsessed with blood as the source of their strength, and war. All males are trained in warfare and the promotion ladder leads to foolhardiness as the young attempt to prove themselves. As I mentioned previously, they value blood as a sign of healthiness and the black lifeblood in their veins is considered the very manifestation of their honour. Doctors are amongst their most despised occupations, as they ‘spill the honour of others as they ply their trade.’ However, this attitude does not breed a reluctance to engage with dangerous activity, but rather an enthusiasm to prove themselves, for what else can glory be than besting enemies without spilling one’s honour? Meanwhile the females administer society, controlling fields and militias, and run the high councils that preside over the masses in cities or guilds. Leaders are often warriors first and statesmen second, not unlike the Roman late republic. == Nations == == Technology == Melinorati technologies are incredibly advanced, using a fusion of physical and ethyric sciences to create a great many inventions that blur the line between conventional and arcane. Below are some of the more impressive examples of their great works as well as insight into their design philosophies. === Cheirosiphon === Incendiary weapons were long used by various Melinorati clans in warfare, with centuries of development of sulphur-, petroleum-, and bitumen-based mixtures. Incendiary arrows and pots containing combustible substances thrown or launched by catapults were used extensively. The evolution of this technology eventually led to the development of flame-throwing weapons using combustible compounds based on naphtha and quicklime. Known as "liquid fire", "war fire", and "sticky fire", these weapons were incredibly useful as mounted emplacements on ships, where the flames could be spewed on enemy ships and burn them even when in contact with wet materials or water itself. The technology was then adapted into hand-held devices known as cheirosiphons (hand-tubes) that operated using a pump mechanism to compress the incendiary liquid and heat it, then eject a spurt that would immediately catch fire upon contact with the air and the target. : The distance the fire travelled was proportional to the strength of the pumping, and as such the operator could choose to send the flames a mere meter to over 20 meters away, comparable to the effective range of war javelins or throwing spears/atlatls. Though vastly out-ranged by arrows, crossbows, and powder weaponry, the use of these weapons saw considerable usage due to its unrivalled ability to render armour and shields useless, as if the incendiary liquid came into contact with a shield it would imperil the wielder with life-threatening burns. Would the liquid come into contact with armour, the heat would be transferred through metal, causing 3rd-degree burns, or set aflame leather and clothing. The psychological impact also as such can not be underestimated. : In warfare, specially trained units wielding these weapons would don special uniforms of white cloth that was miraculously resistant to flame. These white warriors accept their fate to die horribly through the dangers of close range use of fire or the disease of coughing fits that seems to plague them, and through their grim determination to soldier on they can always be relied on to destroy the enemy's resolve. : With the advent of new forms of ethyr manipulation such as ionisation and compression, this jump-started an entire new field of incendiary weapon development. The liquid could be made hotter, or even surpass the need for secret formulas and use air directly as the medium to heat, ionise, and compress for firing as in the enchanted poiteiasiphons. These weapons could challenge slings in range, though bows out-ranged them due to the heat and plasma dissipating at longer distances, and were much more devastating to targets than the previous cheirosiphons, being able to melt armour and burn holes through flesh, and even melt and blacken stone. === Fulmenous Phials === {{MainArticle| [[Fulmenous Phials]]|}} The ionisation and compression ethyr manipulations could be used to compress and ionise air into phials as well as store ethyric energy in batteries. These could be used in conjunction, as seen in poiteiasiphons which utilise ethyr energy to turn air into plasma (tinted magenta/purple due to nitrogen and oxygen) and fire it at targets. These phials of plasma have become a standard method of transporting the useful material, and as such can be used as a module in many different technologies. They have been used in weapons of war, grenades and other explosives, and in non-war applications. As grenades, they exist as expensive upgrades to the standard liquid fire throw-able pot, replacing the incendiary with a glass phial that shatters and explodes, melting and showering with shards of ceramic and glass even as the plasma superheats the air and burns the surroundings. A modification on this design allows for the incendiary liquid to be enhanced, making it able to stick to most materials by combined virtue of its stickiness and heat melting itself into the substrate. This allows for "sticky grenades" that can be thrown against or placed on targets in motion or directed explosions to help break through barriers. Though fabulously expensive, as a result of the terrifying efficacy these grenades have become greatly feared by the enemies of any who wield them. : Another example of a use for these phials is to power the legendary ethyrblades. The phial is contained within a sword hilt and connected to an emitter of some sort. When the user activates it by gripping the hilt, the mechanisms can be activated by jerking the wrist in a single sharp motion. This causes the lightning ethyr to form a blade shaped to the specifics that the emitter was tuned for, followed by triggering the phial to release its plasma into the cage of lightning. This forms a sword made of incredibly hot material that weighs nothing; all weight is in the hilt alone. The downside of no physical blade is that it cannot slice with light contact to flesh, rather it burns and shocks electrically. However, when the blade is moved slightly slower sweeping motions it can cut through armour and flesh with equal ease. Many styles of swordplay have been developed by various Melinorati swordmasters focusing on different ways to use an ethyrblade in combat, from swift harrying and probing attacks, to slow methodical sweeps, as well as forms suited to to fighting armoured and unarmoured opponents, multiple foes, and combating enchanted harnesses such as Elven ethyrmaille or the Melinorati lorica harness. Wounds inflicted with the ethyrblade include cauterisation, third degree burns, flash boiling of blood and other fluids causing traumatic explosions of vapour, and other debilitating effects of being exposed to intense flames. Being hit with such a blade is invariably deadly and an impact can only be stopped by wards such as amulets enchanted to provide shields and the inbuilt ward shields present on suits of Elven ethyrmaille. * '''Laminated Plate''' - In experimentations with captured Drokha anti-pressure technology, it was discovered that running lightning ethyr through a metal wire within an anti-pressure chamber caused everything inside the chamber to become coated in an incredibly thin layer of the metal. This became used for all sorts of applications from gilding and plating materials, but also to construct armour through layers upon layers of different metals. Alloys were originally used but it was discovered that a side effect of the tech caused the metal to purify and did not get transferred as an alloy. With this technique, many intricately layered and structurally marvellous creations were made, including Melinorati equivalents to Myaner Ethyrmaille. : With the sharing of arcane information on ethyr and fulmenous technology between Melinorati and Myaner, this technology was used to coat individual ethyrmaille plates with drokha titanium metal, making it able to resist more weathering, become stronger due to the lamination, and entirely rust resistant. === Weaponry === Overall design elements of Melinorati technology: using organic curves for blades and wood components, and incorporating Greek fire for that plasma armour penetration element. - Plasma Rifle etc - variations on the Greek fire handheld launchers - Plasma Pistol - curved dagger - Carbine - crossbow - Needle Rifle - variety of crossbow - Beam Rifle - very powerful high range sniper's crossbow - Concussion Rifle - potentially a grenade launcher - Fuel Rod Cannon - crossbow modified to launch heavy grenades - Plasma Launcher - same but lighter? - Plasma Caster - same^? - Needler - ///impossible? - Plasma Grenade - Greek fire capsule - Spike Grenade - war dart - Firebomb Grenade - oil Molotov cocktails - Plasma Turret - emplaced Greek fire turret, such as on a ships prow or on the walls of a keep to destroy battering rams and siege towers. - Energy Sword - many varieties of sword blade, from normal hilts to perpendicular hilts - Gravity Hammer - war axes/hammers/maces - Energy Halberds - pole arms * '''Melinorati Greatbow''' - The melinorati greatbow is a dangerous weapon - only an archer with a melinorati's strength and dexterity can draw one, and it takes a skilled archer to aim at those ranges. * '''Barb Launcher''' - A barb launcher is a modified crossbow, fitted with a lever that assists with the draw of the incredibly high tension coil that serves as the bowstring. The barbs it shoots are threaded like a screw to allow it to spin in the air, increasing accuracy at range, as well as tremendous power - drilling through armour upon impact. * '''Burnblade''' - The burnblade is a weapon invented by the melinorati to adapt their traditional weaponry to perform better against the enemies they found themselves at war with. The weapon glows red hot from heat within, and chars any flesh it comes into contact with, causing clads or burns even from near misses. * '''Flamespitter''' - Flamespitters are ingenious contraptions, using the melinorati invention of greek fire combined with the stolen elven technology of compressed gas to produce a harrowing weapon of warfare. Each trigger pull spits a gob of vaporising flaming liquid, and a simple pump of the lever flap resets the weapon to spit another flameball. * '''The Lightning Blade''' - The Lightning Blade is one of the most famous of the ethyrblades, a crackling, hissing, ethereal curved srowd of shaped lightning, and was crafted by Kul 'Hotek the famous melinorati High Ascetic himself during the first Dwarf War for the Arbiter, II Guth 'Ordamee. The sword is near weightless, with runes on the handle that direct the captured lightning magic into any enemies that get too near. * '''Flamelancer''' - The Flamelancer is a heavily modified flamespitter, with a magically forged circuit within the upper section that compresses the projectile liquids, and a bottom section full of more magical components such as coils of magic that suck air in through small holes, an enchantment that tears the very air's matter apart, and another that sends the flaming concoction spewing farther than physically possible. Unlike the normal flame spitters, the Flamelancer's flames vary with every gob spat - from more common pinks and blues to rarer purple, grey, yellow, red or white. It is a rainbow of death, burning even that which it merely comes close to. * '''The Cyan Beam''' - A crossbow taken to the extremes of physics, The Cyan Beam is a weapon coveted by all who see it. Gleaming purple metal panels cover the weapons two rails, each with a recurved bow arm and high tension coils. Both coils draw back and rest behind a single conical spiral volt, which is fitted with dots of greek fire in small pits along the rear half of the bolt. Once the twin triggers are pulled, the metal bolt launches forward, tracing a spiral emphasised by the blue and green helical trail of the greek fire, until it thuds home hundreds of meters away, burrowing through armour, setting cloth ablaze, and punching through to anyone unlucky enough to be caught behind the target. == References == {{Peoples}} {{Melinorati}} [[Category:Melinorati]] b4ee9eeb80243770e95fdebad25145540cd83c05 Ropevine 0 151 1506 797 2023-10-29T02:11:53Z OfficialTerracil 2 wikitext text/x-wiki [[File:Ficus watkinsiana on Syzygium hemilampra-Iluka.jpg|250px|thumb|right|Ropevine growing around a tree naturally.]] [[Ropevine]]s are the common name for a species of subtropical to temperate vine plant. The plant is known for its ability to grow around objects or within spaces and for its strong reaction to the presence of [[Light-Ethyr#Growth|life-ethyr]]. The vine is quite common in [[Thena]], and can be found growing naturally in many forests, where it often grows around trees in order to reach sunlight in the canopy of the forest. The plant is able to survive its first stage of life without much nutrients if need be, and can thrive well within an enclosed space if nutrients are provided to it. This has proved to make it an invaluable discovery for the many myaner who prefer natural styles of architecture, interior decorations, and other aesthetic projects. The property of ropevines that allows it to harden into wood upon death also makes it a popular building material as it grows around pillars or stakes and can be coaxed into filling in spaces like walls while keeping an organic, multilayered vine texture. == Uses == When used for pre-fabricated items such as chairs or pillars, a hollow mould is created, and a seedling is deposited inside. A steady supply of water is provided as well as various powdered or paste-form nutrient rich treatments. These sustain the plant as it grows rapidly, filling the space inside in its search for light. This can be accelerated by providing a supply of life-ethyr, and the quantity provided can have effects on the appearance of the finished product. Once the plant appears out of the top of the mould, it is killed allowed to cure before the mould is removed, leaving behind a light-weight wooden shape filling the space. This can result in unique bespoke pieces where the vine is grown quickly and without enough time to fill the space fully, resulting in a net-like almost woven product, or it can be grown more slowly and carefully to completely fill the mould, creating a perfect light-weight wooden copy. == Gallery == <gallery> Strangler_tree.jpg|Ropevines grow with a distinctive webbing look if grown quickly. Vine_chair.jpg|A high-quality chair grown from ropevines. Vine_chairs.jpg|Multiple cheap ropevine chairs. Note the natural variation of a quickly grown object. </gallery> ffd15d9fa9eb2d7f9f1530ebdb2b4d174ffd23b9 Terracil 0 2 1507 1454 2023-10-29T02:17:16Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 Earth's</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's </span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth days <br />1.317 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the setting of all stories that take place in the Teracillion. It orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, [[Celebri]] and [[Quelpor]], and [[The_Golden_Disc|a ring system]]. The planet is on the whole quite Earth-like. __TOC__ == Description == Terracil is the fourth planet from the sun in its stellar system, orbiting between [[Dawnstar]] and TRC V. It is the only inner planet to have both moons and a ring system. The planet has 4 large contiguous landmasses and these are often split into 5 biogeographic realms or continents. The force of gravity on Terracil is slightly lower than standard, at 8.43 m/s<sup>2</sup> or 86% the standard. Otherwise, its radius, surface area, and circumference are all very close to standard. While there may be some people who still believe the world is flat, it is known to scholars across the world, as well as those who live near large bodies of water, that the planet is round thanks to observations of boats sailing across the horizon in addition to observations of stars wheeling in the night sky or the shadows of planets and moons on each other. Furthermore, the shadow of Terracil on its own ring system provides potent proof of the planet's roundness and has sparked a great degree of mathematical and astronomical development as people sought to understand the world around them. Using mathematical techniques such as geometry and observations of sunlight shining down wells, or stars on the horizon, scholars have tried multiple times to identify the size of Terracil. The most rigorous of these attempts resulted in a circumference of 40,000 km which is less than half a percent off of the actual figure. As a result, Terracil has a surface area of 511 million square kilometres of which approximately 30% is land area. === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as [[Celebri]] the Silver Moon derives from the Sincar term for silver "celeb", whereas [[Quelpor]] the Brass Moon derives from the Itzatecah term for the metal brass "kwelpor", which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term [[the Golden Disc]], even though the rings are more of a creamy tan colour. Another common term used for it is the Heavenly Disc. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[moonstone]]), === Climate === [[File:Peak_northern_summer_v2.png|500px|thumb|right|alt=Colour bands representing temperature across the planet's surface.|Temperature distribution bands over the planet during the peak of the northern hemisphere's summer.]] [[File:Map v11 climzones.png|500px|thumb|right|alt=Colour bands representing Koppen Climate Zones across Terracil.|Colour bands representing Koppen Climate Zones across Terracil.]] Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent (THENA) Meli Aus/SA Dino continent (meli) Dino Afr Itza continent (itzafrica) Paleo-modern Manu Eur continent (paleur) Modern Manu/Dro Asi continent (eurasi) ==== [[Thena]] ==== Thena is one of the main 5 biogeographic realms constituting Terracil's surface. Thena is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * [[Lovyrn]] The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== [[Meli]] ==== Meli is a continent that lies mostly in the southern hemisphere. It is divided into the following bioregions: * North Island ** Desert ** Rainforest ** Monsoon Savannahs ** South Medi coast ** Northern Subtropicals * Northeast Medi regions * East Jungle * West Jungle * North Savannah * The Desert Belt * South Steppes * Southern Savannahs * Southern temperate hills * Mediterranean * South Island * South Continental * East Arid Zone * Southeast Mountain Tundras [[File:North Island narrow satellite test.png|thumb]] The desert belt A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." ==== Other Continents ==== Itzafrica Dino Afr Itzatecah divided into the following bioregions: Jungles Dominated by Itzatecah Southern Savannah Itzatecah colonies Northern Desert Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. Northern Mediterranean Southern Temperate Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. Eur Paleo-modern, Manush Asi Modern, Manu+Drokha === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee == References == {{Astronomy }} [[Category:Astronomy]] 3d6bccbe14942990bf4f2334631b6d3f4771c6c4 1510 1507 2023-10-30T00:49:08Z OfficialTerracil 2 /* Geography & Ecology */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 Earth's</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's </span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth days <br />1.317 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the setting of all stories that take place in the Teracillion. It orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, [[Celebri]] and [[Quelpor]], and [[The_Golden_Disc|a ring system]]. The planet is on the whole quite Earth-like. __TOC__ == Description == Terracil is the fourth planet from the sun in its stellar system, orbiting between [[Dawnstar]] and TRC V. It is the only inner planet to have both moons and a ring system. The planet has 4 large contiguous landmasses and these are often split into 5 biogeographic realms or continents. The force of gravity on Terracil is slightly lower than standard, at 8.43 m/s<sup>2</sup> or 86% the standard. Otherwise, its radius, surface area, and circumference are all very close to standard. While there may be some people who still believe the world is flat, it is known to scholars across the world, as well as those who live near large bodies of water, that the planet is round thanks to observations of boats sailing across the horizon in addition to observations of stars wheeling in the night sky or the shadows of planets and moons on each other. Furthermore, the shadow of Terracil on its own ring system provides potent proof of the planet's roundness and has sparked a great degree of mathematical and astronomical development as people sought to understand the world around them. Using mathematical techniques such as geometry and observations of sunlight shining down wells, or stars on the horizon, scholars have tried multiple times to identify the size of Terracil. The most rigorous of these attempts resulted in a circumference of 40,000 km which is less than half a percent off of the actual figure. As a result, Terracil has a surface area of 511 million square kilometres of which approximately 30% is land area. === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as [[Celebri]] the Silver Moon derives from the Sincar term for silver "celeb", whereas [[Quelpor]] the Brass Moon derives from the Itzatecah term for the metal brass "kwelpor", which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term [[the Golden Disc]], even though the rings are more of a creamy tan colour. Another common term used for it is the Heavenly Disc. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[Moonstone]]), === Climate === [[File:Peak_northern_summer_v2.png|500px|thumb|right|alt=Colour bands representing temperature across the planet's surface.|Temperature distribution bands over the planet during the peak of the northern hemisphere's summer.]] [[File:Map v11 climzones.png|500px|thumb|right|alt=Colour bands representing Koppen Climate Zones across Terracil.|Colour bands representing Koppen Climate Zones across Terracil.]] Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent (THENA) Meli Aus/SA Dino continent (meli) Dino Afr Itza continent (itzafrica) Paleo-modern Manu Eur continent (paleur) Modern Manu/Dro Asi continent (eurasi) ==== [[Thena]] ==== Thena is one of the main 5 biogeographic realms constituting Terracil's surface. Thena is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * [[Lovyrn]] The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== [[Meli]] ==== Meli is a continent that lies mostly in the southern hemisphere. It is divided into the following bioregions: * North Island ** Desert ** Rainforest ** Monsoon Savannahs ** South Medi coast ** Northern Subtropicals * Northeast Medi regions * East Jungle * West Jungle * North Savannah * The Desert Belt * South Steppes * Southern Savannahs * Southern temperate hills * Mediterranean * South Island * South Continental * East Arid Zone * Southeast Mountain Tundras [[File:North Island narrow satellite test.png|thumb]] The desert belt A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." ==== Other Continents ==== Itzafrica Dino Afr Itzatecah divided into the following bioregions: Jungles Dominated by Itzatecah Southern Savannah Itzatecah colonies Northern Desert Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. Northern Mediterranean Southern Temperate Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. Eur Paleo-modern, Manush Asi Modern, Manu+Drokha === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee == References == {{Astronomy }} [[Category:Astronomy]] 8b498f012ad5f24f60f1a8e27e4793cdc717b9b1 1519 1510 2023-11-15T00:10:46Z OfficialTerracil 2 wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 Earth's</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40,080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's </span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth days <br />1.317 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the setting of all stories that take place in the Teracillion. It orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, [[Celebri]] and [[Quelpor]], and [[The_Golden_Disc|a ring system]]. The planet is on the whole quite Earth-like. __TOC__ == Description == Terracil is the fourth planet from the sun in its stellar system, orbiting between [[Dawnstar]] and TRC V. It is the only inner planet to have both moons and a ring system. The planet has 4 large contiguous landmasses and these are often split into 5 biogeographic realms or continents. The force of gravity on Terracil is slightly lower than standard, at 8.43 m/s<sup>2</sup> or 86% the standard. Otherwise, its radius, surface area, and circumference are all very close to standard. While there may be some people who still believe the world is flat, it is known to scholars across the world, as well as those who live near large bodies of water, that the planet is round thanks to observations of boats sailing across the horizon in addition to observations of stars wheeling in the night sky or the shadows of planets and moons on each other. Furthermore, the shadow of Terracil on its own ring system provides potent proof of the planet's roundness and has sparked a great degree of mathematical and astronomical development as people sought to understand the world around them. Using mathematical techniques such as geometry and observations of sunlight shining down wells, or stars on the horizon, scholars have tried multiple times to identify the size of Terracil. The most rigorous of these attempts resulted in a circumference of 40,000 km which is less than half a percent off of the actual figure. As a result, Terracil has a surface area of 511 million square kilometres of which approximately 30% is land area. === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as [[Celebri]] the Silver Moon derives from the Sincar term for silver "celeb", whereas [[Quelpor]] the Brass Moon derives from the Itzatecah term for the metal brass "kwelpor", which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term [[the Golden Disc]], even though the rings are more of a creamy tan colour. Another common term used for it is the Heavenly Disc. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[Moonstone]]), === Climate === [[File:Peak_northern_summer_v2.png|500px|thumb|right|alt=Colour bands representing temperature across the planet's surface.|Temperature distribution bands over the planet during the peak of the northern hemisphere's summer.]] [[File:Map v11 climzones.png|500px|thumb|right|alt=Colour bands representing Koppen Climate Zones across Terracil.|Colour bands representing Koppen Climate Zones across Terracil.]] Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent (THENA) Meli Aus/SA Dino continent (meli) Dino Afr Itza continent (itzafrica) Paleo-modern Manu Eur continent (paleur) Modern Manu/Dro Asi continent (eurasi) ==== [[Thena]] ==== Thena is one of the main 5 biogeographic realms constituting Terracil's surface. Thena is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * [[Lovyrn]] The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== [[Meli]] ==== Meli is a continent that lies mostly in the southern hemisphere. It is divided into the following bioregions: * North Island ** Desert ** Rainforest ** Monsoon Savannahs ** South Medi coast ** Northern Subtropicals * Northeast Medi regions * East Jungle * West Jungle * North Savannah * The Desert Belt * South Steppes * Southern Savannahs * Southern temperate hills * Mediterranean * South Island * South Continental * East Arid Zone * Southeast Mountain Tundras [[File:North Island narrow satellite test.png|thumb]] The desert belt A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." ==== Other Continents ==== Itzafrica Dino Afr Itzatecah divided into the following bioregions: Jungles Dominated by Itzatecah Southern Savannah Itzatecah colonies Northern Desert Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. Northern Mediterranean Southern Temperate Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. Eur Paleo-modern, Manush Asi Modern, Manu+Drokha === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee == References == {{Astronomy }} [[Category:Astronomy]] fb809262af4ac6c7d69a066ace238d8cc73da368 1520 1519 2023-11-20T14:13:14Z OfficialTerracil 2 /* Moons */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 Earth's</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40,080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's </span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth days <br />1.317 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the setting of all stories that take place in the Teracillion. It orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, [[Celebri]] and [[Quelpor]], and [[The_Golden_Disc|a ring system]]. The planet is on the whole quite Earth-like. __TOC__ == Description == Terracil is the fourth planet from the sun in its stellar system, orbiting between [[Dawnstar]] and TRC V. It is the only inner planet to have both moons and a ring system. The planet has 4 large contiguous landmasses and these are often split into 5 biogeographic realms or continents. The force of gravity on Terracil is slightly lower than standard, at 8.43 m/s<sup>2</sup> or 86% the standard. Otherwise, its radius, surface area, and circumference are all very close to standard. While there may be some people who still believe the world is flat, it is known to scholars across the world, as well as those who live near large bodies of water, that the planet is round thanks to observations of boats sailing across the horizon in addition to observations of stars wheeling in the night sky or the shadows of planets and moons on each other. Furthermore, the shadow of Terracil on its own ring system provides potent proof of the planet's roundness and has sparked a great degree of mathematical and astronomical development as people sought to understand the world around them. Using mathematical techniques such as geometry and observations of sunlight shining down wells, or stars on the horizon, scholars have tried multiple times to identify the size of Terracil. The most rigorous of these attempts resulted in a circumference of 40,000 km which is less than half a percent off of the actual figure. As a result, Terracil has a surface area of 511 million square kilometres of which approximately 30% is land area. === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as [[Celebri]] the Silver Moon derives from the Sincar term for silver "celeb", whereas [[Quelpor]] the Brass Moon derives from the Itzatecah term for the metal brass "kwelpor", which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term the [[Golden Disc]], even though the rings are more of a creamy tan colour. Another common term used for it is the Heavenly Disc. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[Moonstone]]), === Climate === [[File:Peak_northern_summer_v2.png|500px|thumb|right|alt=Colour bands representing temperature across the planet's surface.|Temperature distribution bands over the planet during the peak of the northern hemisphere's summer.]] [[File:Map v11 climzones.png|500px|thumb|right|alt=Colour bands representing Koppen Climate Zones across Terracil.|Colour bands representing Koppen Climate Zones across Terracil.]] Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent (THENA) Meli Aus/SA Dino continent (meli) Dino Afr Itza continent (itzafrica) Paleo-modern Manu Eur continent (paleur) Modern Manu/Dro Asi continent (eurasi) ==== [[Thena]] ==== Thena is one of the main 5 biogeographic realms constituting Terracil's surface. Thena is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * [[Lovyrn]] The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== [[Meli]] ==== Meli is a continent that lies mostly in the southern hemisphere. It is divided into the following bioregions: * North Island ** Desert ** Rainforest ** Monsoon Savannahs ** South Medi coast ** Northern Subtropicals * Northeast Medi regions * East Jungle * West Jungle * North Savannah * The Desert Belt * South Steppes * Southern Savannahs * Southern temperate hills * Mediterranean * South Island * South Continental * East Arid Zone * Southeast Mountain Tundras [[File:North Island narrow satellite test.png|thumb]] The desert belt A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." ==== Other Continents ==== Itzafrica Dino Afr Itzatecah divided into the following bioregions: Jungles Dominated by Itzatecah Southern Savannah Itzatecah colonies Northern Desert Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. Northern Mediterranean Southern Temperate Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. Eur Paleo-modern, Manush Asi Modern, Manu+Drokha === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee == References == {{Astronomy }} [[Category:Astronomy]] 662ddd8d958ec75410c0884db696003fd78661fb 1521 1520 2023-11-20T14:13:36Z OfficialTerracil 2 /* Moons */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 Earth's</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40,080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's </span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth days <br />1.317 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the setting of all stories that take place in the Teracillion. It orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, [[Celebri]] and [[Quelpor]], and [[The_Golden_Disc|a ring system]]. The planet is on the whole quite Earth-like. __TOC__ == Description == Terracil is the fourth planet from the sun in its stellar system, orbiting between [[Dawnstar]] and TRC V. It is the only inner planet to have both moons and a ring system. The planet has 4 large contiguous landmasses and these are often split into 5 biogeographic realms or continents. The force of gravity on Terracil is slightly lower than standard, at 8.43 m/s<sup>2</sup> or 86% the standard. Otherwise, its radius, surface area, and circumference are all very close to standard. While there may be some people who still believe the world is flat, it is known to scholars across the world, as well as those who live near large bodies of water, that the planet is round thanks to observations of boats sailing across the horizon in addition to observations of stars wheeling in the night sky or the shadows of planets and moons on each other. Furthermore, the shadow of Terracil on its own ring system provides potent proof of the planet's roundness and has sparked a great degree of mathematical and astronomical development as people sought to understand the world around them. Using mathematical techniques such as geometry and observations of sunlight shining down wells, or stars on the horizon, scholars have tried multiple times to identify the size of Terracil. The most rigorous of these attempts resulted in a circumference of 40,000 km which is less than half a percent off of the actual figure. As a result, Terracil has a surface area of 511 million square kilometres of which approximately 30% is land area. === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as [[Celebri]] the Silver Moon derives from the Sincar term for silver "celeb", whereas [[Quelpor]] the Brass Moon derives from the Itzatecah term for the metal brass "kwelpor", which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term the [[The Golden Disc]], even though the rings are more of a creamy tan colour. Another common term used for it is the Heavenly Disc. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[Moonstone]]), === Climate === [[File:Peak_northern_summer_v2.png|500px|thumb|right|alt=Colour bands representing temperature across the planet's surface.|Temperature distribution bands over the planet during the peak of the northern hemisphere's summer.]] [[File:Map v11 climzones.png|500px|thumb|right|alt=Colour bands representing Koppen Climate Zones across Terracil.|Colour bands representing Koppen Climate Zones across Terracil.]] Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent (THENA) Meli Aus/SA Dino continent (meli) Dino Afr Itza continent (itzafrica) Paleo-modern Manu Eur continent (paleur) Modern Manu/Dro Asi continent (eurasi) ==== [[Thena]] ==== Thena is one of the main 5 biogeographic realms constituting Terracil's surface. Thena is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * [[Lovyrn]] The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== [[Meli]] ==== Meli is a continent that lies mostly in the southern hemisphere. It is divided into the following bioregions: * North Island ** Desert ** Rainforest ** Monsoon Savannahs ** South Medi coast ** Northern Subtropicals * Northeast Medi regions * East Jungle * West Jungle * North Savannah * The Desert Belt * South Steppes * Southern Savannahs * Southern temperate hills * Mediterranean * South Island * South Continental * East Arid Zone * Southeast Mountain Tundras [[File:North Island narrow satellite test.png|thumb]] The desert belt A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." ==== Other Continents ==== Itzafrica Dino Afr Itzatecah divided into the following bioregions: Jungles Dominated by Itzatecah Southern Savannah Itzatecah colonies Northern Desert Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. Northern Mediterranean Southern Temperate Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. Eur Paleo-modern, Manush Asi Modern, Manu+Drokha === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee == References == {{Astronomy }} [[Category:Astronomy]] a17622308f45faf1059dfc8ea95a24c626b27e2a 1522 1521 2023-11-20T14:15:50Z OfficialTerracil 2 /* Moons */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 Earth's</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40,080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's </span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth days <br />1.317 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the setting of all stories that take place in the Teracillion. It orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, [[Celebri]] and [[Quelpor]], and [[The_Golden_Disc|a ring system]]. The planet is on the whole quite Earth-like. __TOC__ == Description == Terracil is the fourth planet from the sun in its stellar system, orbiting between [[Dawnstar]] and TRC V. It is the only inner planet to have both moons and a ring system. The planet has 4 large contiguous landmasses and these are often split into 5 biogeographic realms or continents. The force of gravity on Terracil is slightly lower than standard, at 8.43 m/s<sup>2</sup> or 86% the standard. Otherwise, its radius, surface area, and circumference are all very close to standard. While there may be some people who still believe the world is flat, it is known to scholars across the world, as well as those who live near large bodies of water, that the planet is round thanks to observations of boats sailing across the horizon in addition to observations of stars wheeling in the night sky or the shadows of planets and moons on each other. Furthermore, the shadow of Terracil on its own ring system provides potent proof of the planet's roundness and has sparked a great degree of mathematical and astronomical development as people sought to understand the world around them. Using mathematical techniques such as geometry and observations of sunlight shining down wells, or stars on the horizon, scholars have tried multiple times to identify the size of Terracil. The most rigorous of these attempts resulted in a circumference of 40,000 km which is less than half a percent off of the actual figure. As a result, Terracil has a surface area of 511 million square kilometres of which approximately 30% is land area. === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as [[Celebri]] the Silver Moon derives from the Sincar term for silver "celeb", whereas [[Quelpor]] the Brass Moon derives from the Itzatecah term for the metal brass "kwelpor", which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term the [[the Golden Disc]], even though the rings are more of a creamy tan colour. Another common term used for it is the Heavenly Disc. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[Moonstone]]), === Climate === [[File:Peak_northern_summer_v2.png|500px|thumb|right|alt=Colour bands representing temperature across the planet's surface.|Temperature distribution bands over the planet during the peak of the northern hemisphere's summer.]] [[File:Map v11 climzones.png|500px|thumb|right|alt=Colour bands representing Koppen Climate Zones across Terracil.|Colour bands representing Koppen Climate Zones across Terracil.]] Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent (THENA) Meli Aus/SA Dino continent (meli) Dino Afr Itza continent (itzafrica) Paleo-modern Manu Eur continent (paleur) Modern Manu/Dro Asi continent (eurasi) ==== [[Thena]] ==== Thena is one of the main 5 biogeographic realms constituting Terracil's surface. Thena is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * [[Lovyrn]] The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== [[Meli]] ==== Meli is a continent that lies mostly in the southern hemisphere. It is divided into the following bioregions: * North Island ** Desert ** Rainforest ** Monsoon Savannahs ** South Medi coast ** Northern Subtropicals * Northeast Medi regions * East Jungle * West Jungle * North Savannah * The Desert Belt * South Steppes * Southern Savannahs * Southern temperate hills * Mediterranean * South Island * South Continental * East Arid Zone * Southeast Mountain Tundras [[File:North Island narrow satellite test.png|thumb]] The desert belt A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." ==== Other Continents ==== Itzafrica Dino Afr Itzatecah divided into the following bioregions: Jungles Dominated by Itzatecah Southern Savannah Itzatecah colonies Northern Desert Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. Northern Mediterranean Southern Temperate Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. Eur Paleo-modern, Manush Asi Modern, Manu+Drokha === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee == References == {{Astronomy }} [[Category:Astronomy]] b7c6452c17d9bfea29276e5a80e38593e2ade02c 1523 1522 2023-11-20T14:16:35Z OfficialTerracil 2 /* Moons */ wikitext text/x-wiki {{PlanetInfobox | PlanetName = Terracil | Image = [[File:Terracil_Planet.png|300px]] | Background = #f8f9fa | Caption = The planet pictured from space in natural colour. | Pronunciation = /ˈtɛɹ.əkʰɪl/ | Adjectives = Terracillian<br /><span style="font-size:85%">/ˈtɛɹ.əkʰɪl.iɶn/</span> | Mass = {{scinot|5.148|24|kg|}}<br /><span style="font-size:85%">0.862 Earth's</span> | Radius = 6379.0275 km<br /><span style="font-size:85%">1.00126 Earth's</span> | Gravity = 8.4324 m/s<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">0.860 Earth's</span> | Density = 4.42 g/cm<sup><span style="font-size:75%">3</span></sup><br /><span style="font-size:85%">0.859 Earth's</span> | EscapeVelocity = 10.4 km/s<br /><span style="font-size:85%">0.928 Earth's</span> | Circumference = 40,080.612 km<br /><span style="font-size:85%">1.001 Earth's</span> | SurfaceArea = {{scinot|5.114|8|km|2}}<br /><span style="font-size:85%">1.003 Earth's </span> | Volume = {{scinot|1.087|12|km|3}}<br /><span style="font-size:85%">1.004 Earth's</span> | Satellites = 2 natural satellites:<br />[[Celebri]], [[Quelpor]] | OrbitalDistance = 191,168,207 km <br /><span style="color:#00B050">1.278 AU</span> | Aphelion = 1.280 AU | Perihelion = 1.275 AU | Eccentricity = 0.002061 | YearLength = 444.09091 local days<br /><span style="font-size:85%">481.099 Earth days <br />1.317 Earth years</span> | OrbitalVelocity = 0.970 Earth's | RingInnerlimit = 15,928 km <br /><span style="font-size:85%">2.500 radii</span> | RingOuterlimit = 21,114 km <br /><span style="font-size:85%">3.314 radii</span> | RingWidth = 5187 km<br /><span style="font-size:85%">9.25 m thick</span> | StarApparentBrightness = 1743.776 W/m<sup><span style="font-size:75%">2</span></sup><br /><span style="font-size:85%">1,190,999 Lux</span> | ApparentBrightnessfromTerracil = N/A }} '''Terracil''' is the main planet of the Terrac system and the setting of all stories that take place in the Teracillion. It orbits the [[Sun]], an F6v spectral type star. Terracil has 2 moons, [[Celebri]] and [[Quelpor]], and [[The_Golden_Disc|a ring system]]. The planet is on the whole quite Earth-like. __TOC__ == Description == Terracil is the fourth planet from the sun in its stellar system, orbiting between [[Dawnstar]] and TRC V. It is the only inner planet to have both moons and a ring system. The planet has 4 large contiguous landmasses and these are often split into 5 biogeographic realms or continents. The force of gravity on Terracil is slightly lower than standard, at 8.43 m/s<sup>2</sup> or 86% the standard. Otherwise, its radius, surface area, and circumference are all very close to standard. While there may be some people who still believe the world is flat, it is known to scholars across the world, as well as those who live near large bodies of water, that the planet is round thanks to observations of boats sailing across the horizon in addition to observations of stars wheeling in the night sky or the shadows of planets and moons on each other. Furthermore, the shadow of Terracil on its own ring system provides potent proof of the planet's roundness and has sparked a great degree of mathematical and astronomical development as people sought to understand the world around them. Using mathematical techniques such as geometry and observations of sunlight shining down wells, or stars on the horizon, scholars have tried multiple times to identify the size of Terracil. The most rigorous of these attempts resulted in a circumference of 40,000 km which is less than half a percent off of the actual figure. As a result, Terracil has a surface area of 511 million square kilometres of which approximately 30% is land area. === Moons === {{MainArticle| [[Celebri]] and [[Quelpor]]|s}} Terracil is orbited by two major moons. They are easily distinguishable as the closer moon is silvery grey in colour whereas the farther moon is yellow-brown. This is the origin of their names, as [[Celebri]] the Silver Moon derives from the Sincar term for silver "celeb", whereas [[Quelpor]] the Brass Moon derives from the Itzatecah term for the metal brass "kwelpor", which is itself a loanword from Germanic gelb-or (meaning yellow-gold). The moons are of different sizes, but the distances they orbit from Terracil are such that they appear roughly the same size in the sky. Coincidentally, this is also very similar to the size that the sun takes up in the sky, making stellar eclipses possible on Terracil. The planet also hosts a ring system composed of rocks and dust. The ring system is usually dark, but in times of full illumination, glows a dramatic golden colour reflecting the sun's light. As a result, its name usually involves some reference to gold, such as the common term the [[The Golden Disc|the Golden Disc]], even though the rings are more of a creamy tan colour. Another common term used for it is the Heavenly Disc. == Geography & Ecology == Geography: Overall Map, Look into Continents and Regions, Resources (such as [[Moonstone]]), === Climate === [[File:Peak_northern_summer_v2.png|500px|thumb|right|alt=Colour bands representing temperature across the planet's surface.|Temperature distribution bands over the planet during the peak of the northern hemisphere's summer.]] [[File:Map v11 climzones.png|500px|thumb|right|alt=Colour bands representing Koppen Climate Zones across Terracil.|Colour bands representing Koppen Climate Zones across Terracil.]] Talk through each continent and the regions it has. Divide into Biogeographic Realms: Bird NA Myaner continent (THENA) Meli Aus/SA Dino continent (meli) Dino Afr Itza continent (itzafrica) Paleo-modern Manu Eur continent (paleur) Modern Manu/Dro Asi continent (eurasi) ==== [[Thena]] ==== Thena is one of the main 5 biogeographic realms constituting Terracil's surface. Thena is divided into the following bioregions: * Northern Shield * Temperate forests and plains * Deserts and shrublands * Savannah * Jungle zone * [[Lovyrn]] The dominant fauna of the NA consists of derived avialan dinosaurs including dragons, and mammals such as: ==== [[Meli]] ==== Meli is a continent that lies mostly in the southern hemisphere. It is divided into the following bioregions: * North Island ** Desert ** Rainforest ** Monsoon Savannahs ** South Medi coast ** Northern Subtropicals * Northeast Medi regions * East Jungle * West Jungle * North Savannah * The Desert Belt * South Steppes * Southern Savannahs * Southern temperate hills * Mediterranean * South Island * South Continental * East Arid Zone * Southeast Mountain Tundras [[File:North Island narrow satellite test.png|thumb]] The desert belt A great belt of deserts stretches across the continent from east to west, separating the moist northern equatorial areas from the mediterranean conditions along the southern coast of the continent. These deserts are bound by the impressive NAME mountain range, and is broken up by steppe, shrubland, and the occasional hilly range or lake system which provide unique bastions of diversity. "Travelers from distant lands tell tales of how, as you journey north or south, the lands get colder or hotter, but we know this to be untrue. For it is a known fact that journeying north or south changes not the temperature, only the water. We live in the best place in the world, for we have water in plenty and lush growth, when the peoples of the north and the south must struggle with drought and lack of plants. For this, we know we are blessed." ==== Other Continents ==== Itzafrica Dino Afr Itzatecah divided into the following bioregions: Jungles Dominated by Itzatecah Southern Savannah Itzatecah colonies Northern Desert Egyptian style civilisation along a river. Influence from Izt pyramids as they build their own pyramid beacons. Northern Mediterranean Southern Temperate Manush, who have some contact with Itzatecah. Prime location for those human cities with Itzatecah pylons. Eur Paleo-modern, Manush Asi Modern, Manu+Drokha === Ecology === Link to Flora and to Fauna? xxx == Sapient Species == Numerous sapient species inhabit Terracil, from recognisable homo sapiens to other more exotic species. * '''[[Drokha]]''' * '''[[Itzatecah]]''' * '''[[Manush]]''' * '''[[Melinorati]]''' * '''[[Merse]]''' * '''[[Myaner]]''' * '''[[Shamlek]]''' == History & Mythology == eeeeee == Cultures & Societies == eeeee == References == {{Astronomy }} [[Category:Astronomy]] 373421555ef81e2b8bf73521284907479a350f5a Template:scinot 10 306 1508 2023-10-30T00:47:44Z OfficialTerracil 2 Created page with "{{{1}}}×10<sup>{{{2}}}</sup>" wikitext text/x-wiki {{{1}}}×10<sup>{{{2}}}</sup> 5c7e6d4f58ec1d1f564470ffc113faffff825fa1 1509 1508 2023-10-30T00:48:28Z OfficialTerracil 2 wikitext text/x-wiki {{{1}}}×10<sup>{{{2}}}</sup> {{{3}}}<sup>{{{4}}}</sup> 4441660c68af4dfacb277544aa0597a005a3485e Sun 0 10 1511 1341 2023-10-30T00:51:25Z OfficialTerracil 2 /* Terracil */ wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:The_Sun.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The main star of the Terrac system. |- | <span style="font-size:85%">'''Names'''</span> | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | <span style="font-size:85%">'''Adjectives'''</span> | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Observation Data</span> |- | <span style="font-size:85%">'''Mean distance <br />from Terracil'''</span> | 191,168,207 km ≈ 1.278 AU <br /><span style="font-size:85%"> 10 min 38 s at ''c''</span> |- | <span style="font-size:85%">'''Spectral Classification'''</span> | F6v |- | <span style="font-size:85%">'''Apparent Magnitude (''m'')'''</span> | -26.74 |- | <span style="font-size:85%">'''Absolute <br />Magnitude (M)'''</span> | 3.86 |- | <span style="font-size:85%">'''Angular Size'''</span> | 24.3 minutes of arc <br /><span style="font-size:85%"> ≈ 0.405 degrees</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|2.505|30|kg|}}<br /><span style="font-size:85%">1.260 M<sub>☉</sub></span> |- | <span style="font-size:85%">'''Luminosity'''</span> | {{scinot|8.595|26|W|}}<br /><span style="font-size:85%">2.245 L<sub>☉</sub></span> |- | <span style="font-size:85%">'''Diameter'''</span> | 1,652,463 km<br /><span style="font-size:85%">1.187 D<sub>☉</sub></span> |- | <span style="font-size:85%">'''Surface Temperature'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Inner Limit for Planets'''</span> | 0.126 AU ≈ 0.081 TU<br /><span style="font-size:85%">≈ 18,849,600 km</span> |- | <span style="font-size:85%">'''Inner Habitable Zone'''</span> | 1.509 AU ≈ 0.966 TU<br /><span style="font-size:85%">≈ 225,746,400 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Runaway Greenhouse limit)'''</span> | 2.661 AU ≈ 1.704 TU<br /><span style="font-size:85%">≈ 398,085,600 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Early Mars limit)'''</span> | 2.802 AU ≈ 1.794 TU<br /><span style="font-size:85%">≈ 419,179,200 km</span> |- | <span style="font-size:85%">'''Frost Line'''</span> | 7.700 AU ≈ 4.930 TU<br /><span style="font-size:85%">≈ 1,151,920,000 km</span> |- | <span style="font-size:85%">'''Outer Limit for Planets'''</span> | 50.400 AU ≈ 32.266 TU<br /><span style="font-size:85%">≈ 7,539,840,000 km</span> |- | <span style="font-size:85%">'''Number of Planets'''</span> | 12 |- |} Known as '''The Sun''', TRC0 is the designation given to the star in the centre of the Terrac star system. The Sun is the main star in the Terrac system. It is a main-sequence star and has a spectral type of F6v. The Sun is orbited by twelve planets designated as TRC I through to TRC XII. The enormous effect of the Sun on Terracil has been recognized since prehistoric times. The Sun was thought of by some cultures as a deity. The synodic rotation of Terracil and its orbit around the Sun are the basis of [[Calendars|solar calendars]], one of which is the [[Itzatecah]] [[Itzatecah Calendar|calendar]] still in use today. __TOC__ == Description == The Sun is by far the most massive component in the Terrac system. Its large mass (486,700 Earth masses), which comprises 99.72% of all the mass in the stellar system, produces temperatures and densities in its core high enough to sustain nuclear fusion of hydrogen into helium, making it a main-sequence star with a spectral type of F6v. This releases an enormous amount of energy, mostly radiated into space as electromagnetic radiation peaking in the visible light spectrum, at a blue-green hue compared to Sol's green. The Sun formed around 4.5 billion years ago and is orbited by twelve planets, an inner and outer asteroid belt, and an icy comet cloud. The planets are designated TRC I (belonging to the main habitable planet [[Terracil]]), while the other designations TRC II through to TRC XII belong to the planets in order from closest to farthest orbit around the sun. == Inner Terrac System Planets == {{MainArticle| [[Terracil]], TRC II, TRC III, [[Dawnstar]], TRC V|s}} === Inner Planets === ==== Arraid ==== The first planet from the sun is designated [[Arraid]]. It is a small iron planet with a mass of around 30% of Terracil and around 60% the radius. TRC II orbits at 0.26 AU (around 16% of Terracil's orbit). TRC II is occasionally visible from the surface of Terracil at an average apparent brightness of +0.36, and only around sunset and sunrise. Alraid? Arraid? Arra'id? Arra-Id? Arra'Id? ==== Peregrine ==== The second planet from the sun is [[Peregrine]]. It is a small rocky planet slightly smaller than TRC II, with a radius around 50% of Terracil and a mass around 12%. It orbits at approximately half of Terracil's orbit, around 0.52 AU. This planet is usually visible from Terracil at an average apparent brightness of -1.00, although as an inferior planet this is again dependent on time of day and year. It is usually 3.5x brighter than TRC II. ==== Dawnstar ==== The final inferior planet to Terracil in the system is TRC IV. This is a rocky planet slightly smaller than Terracil, at a radius of 80% and a mass of 65% of that of Terracil. It is remarkably bright, and at its brightest can sometimes be seen during the day. During sunsets and sunrises this planet gleams through the low light and is known as the Dawnstar or Light planet. ==== Terracil ==== {{MainArticle|[[Terracil]], also see: [[Celebri]], [[Quelpor]]|}} Terracil is a rocky planet that orbits fourth from the sun at the edge of the habitable zone at ~1.56 AU, completing a revolution of the sun every 444 local days. Terracil has [[The Golden Disc|a ring system]] as well as two major moons, a silver-coloured moon named [[Celebri]] and a brass-coloured moon named [[Quelpor]]. Terracil has liquid water, an active biosphere, magnetosphere, and plate tectonics, and is further suffused with [[Ethyr|ethyr]] as a result of being exposed to the Sun's luminiferous ethyr and the subsequent reprocessing of it by the local lifeforms and natural processes. The local [[Ecology#Flora|flora]] and [[Ecology#Fauna|fauna]] have adapted to the presence of the ethyrs by either protecting themselves from the negative effects of its use through blocking access such as the ethyr-suppressor genes, or finding safe pathways with which to exploit it such as the plants that have developed an autosymbiotic relationship with their own viridaerious ethyr released through photosynthesis. ==== TRC V ==== The next farthest planet from the sun at 2.5 AU is TRC V, a rocky planet in the habitable zone. This planet is very earth-like (or Terracil-like), as it has liquid water, a magnetosphere and plate tectonics, and a mass of around 107% of Terracil and a radius just slightly smaller than Terracil at 95%. Due to the higher density on this planet the gravity is higher than on Terracil and holds in an atmosphere that is very similar to Earth's. Viewed from Terracil, it is usually slightly brighter than TRC IV, but this changes as it is more easily viewed at night. When it appears during the day, it can rarely be faintly visible, and can often be seen during daylight nearing sunset. Unlike the inferior planets, however, it remains visible during the night. Some mythologies refer to peoples living on this planet. === Asteroid Belt === A belt of asteroids orbits the sun between TRC V and TRC VI. It contains a great many solid, irregularly shaped bodies, of many sizes but much smaller than planets as well as several minor planets. == Outer Planets == === Gas Giants === ==== TRC VI ==== After this belt orbits TRC VI. TRC VI is a supermassive gas giant 290 times the mass of Terracil and 21 times the radius. The first gas giant and the largest non-solar body in the Terracil system, TRC VI orbits the sun at 5.6 AU. Its massive size and close proximity causes it to be the brightest planet in the system when viewed from Terracil, at an average apparent brightness of -7.4, which is bright enough to cast faintly human-visible shadows at night. ==== TRC VII ==== The first planet past the frost line, TRC VII is a super-Jupiter gas giant which orbits the sun at 7.9 AU and is 922 times more massive than Terracil. It has a radius of 11 times that of Terracil and is the first planet past the frost line. The apparent brightness is on average enough to cast faint shadows at night and to be seen during the day, and at its dimmest it is still visible during the early morning and late evening. ==== TRC VIII ==== TRC VIII is a gas giant with a mass of 111 times Terracil and a radius of 9.5 Terracils. TRC VIII orbits at 11 AU and is on average the third brightest non-solar and non-moon body in the solar system when viewed from Terracil. At its dimmest an apparent magnitude of -1.84 makes it similar to Jupiter's minimum. === Ice Giants === ==== TRC IX ==== The first of the ice giants is TRC IX, 20 times more massive and 3.5 times the radius of Terracil. Orbiting at a distance of 16 AU, its apparent brightness varies between +1.1 and -0.5, which is comparable to Saturn viewed from Earth. ==== TRC X ==== A second gas giant, TRC X, is 13.6 times more massive and 3.6 times the radius of Terracil, has an average apparent magnitude of +0.2, and orbits at 23 AU. === Dwarf Planets === ==== TRC XI ==== The first of the rocky and icy dwarf planets is TRC XI. It has a radius a quarter of Terracil's and slightly smaller than Terracil's smaller moon, the silver, which which its mass is closely comparable. ==== TRC XII ==== The final planet to orbit the sun is TRC XII, another dwarf planet. At a similar mass to TRC XI but much smaller radius - almost a half of the silver moon - this planet is much denser. At apparent magnitudes of +8.3 and +9.5 respectively, both of these dwarf planets are dimmer than the extreme naked-eye limits of visibility, and orbit at 33 and 50 AU respectively. == References == {{Astronomy }} [[Category:Astronomy]] [[Category:Moons]] ac3279b23bd5c6b02309fbd64c06175436040cc4 1516 1511 2023-10-30T00:56:22Z OfficialTerracil 2 /* Inner Terrac System Planets */ wikitext text/x-wiki {| class="wikitable" align="right" width="120px" |- style="font-weight:bold; text-align:center;" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:The_Sun.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The main star of the Terrac system. |- | <span style="font-size:85%">'''Names'''</span> | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | <span style="font-size:85%">'''Adjectives'''</span> | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Observation Data</span> |- | <span style="font-size:85%">'''Mean distance <br />from Terracil'''</span> | 191,168,207 km ≈ 1.278 AU <br /><span style="font-size:85%"> 10 min 38 s at ''c''</span> |- | <span style="font-size:85%">'''Spectral Classification'''</span> | F6v |- | <span style="font-size:85%">'''Apparent Magnitude (''m'')'''</span> | -26.74 |- | <span style="font-size:85%">'''Absolute <br />Magnitude (M)'''</span> | 3.86 |- | <span style="font-size:85%">'''Angular Size'''</span> | 24.3 minutes of arc <br /><span style="font-size:85%"> ≈ 0.405 degrees</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|2.505|30|kg|}}<br /><span style="font-size:85%">1.260 M<sub>☉</sub></span> |- | <span style="font-size:85%">'''Luminosity'''</span> | {{scinot|8.595|26|W|}}<br /><span style="font-size:85%">2.245 L<sub>☉</sub></span> |- | <span style="font-size:85%">'''Diameter'''</span> | 1,652,463 km<br /><span style="font-size:85%">1.187 D<sub>☉</sub></span> |- | <span style="font-size:85%">'''Surface Temperature'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Inner Limit for Planets'''</span> | 0.126 AU ≈ 0.081 TU<br /><span style="font-size:85%">≈ 18,849,600 km</span> |- | <span style="font-size:85%">'''Inner Habitable Zone'''</span> | 1.509 AU ≈ 0.966 TU<br /><span style="font-size:85%">≈ 225,746,400 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Runaway Greenhouse limit)'''</span> | 2.661 AU ≈ 1.704 TU<br /><span style="font-size:85%">≈ 398,085,600 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Early Mars limit)'''</span> | 2.802 AU ≈ 1.794 TU<br /><span style="font-size:85%">≈ 419,179,200 km</span> |- | <span style="font-size:85%">'''Frost Line'''</span> | 7.700 AU ≈ 4.930 TU<br /><span style="font-size:85%">≈ 1,151,920,000 km</span> |- | <span style="font-size:85%">'''Outer Limit for Planets'''</span> | 50.400 AU ≈ 32.266 TU<br /><span style="font-size:85%">≈ 7,539,840,000 km</span> |- | <span style="font-size:85%">'''Number of Planets'''</span> | 12 |- |} Known as '''The Sun''', TRC0 is the designation given to the star in the centre of the Terrac star system. The Sun is the main star in the Terrac system. It is a main-sequence star and has a spectral type of F6v. The Sun is orbited by twelve planets designated as TRC I through to TRC XII. The enormous effect of the Sun on Terracil has been recognized since prehistoric times. The Sun was thought of by some cultures as a deity. The synodic rotation of Terracil and its orbit around the Sun are the basis of [[Calendars|solar calendars]], one of which is the [[Itzatecah]] [[Itzatecah Calendar|calendar]] still in use today. __TOC__ == Description == The Sun is by far the most massive component in the Terrac system. Its large mass (486,700 Earth masses), which comprises 99.72% of all the mass in the stellar system, produces temperatures and densities in its core high enough to sustain nuclear fusion of hydrogen into helium, making it a main-sequence star with a spectral type of F6v. This releases an enormous amount of energy, mostly radiated into space as electromagnetic radiation peaking in the visible light spectrum, at a blue-green hue compared to Sol's green. The Sun formed around 4.5 billion years ago and is orbited by twelve planets, an inner and outer asteroid belt, and an icy comet cloud. The planets are designated TRC I (belonging to the main habitable planet [[Terracil]]), while the other designations TRC II through to TRC XII belong to the planets in order from closest to farthest orbit around the sun. == Inner Terrac System Planets == {{MainArticle| [[Terracil]], TRC II, TRC III, [[Dawnstar]], TRC V|s}} === Inner Planets === ==== Arraid ==== The first planet from the sun is designated [[Arraid]]. It is a small iron planet with a mass of around 30% of Terracil and around 60% the radius. TRC II orbits at 0.26 AU (around 16% of Terracil's orbit). TRC II is occasionally visible from the surface of Terracil at an average apparent brightness of +0.36, and only around sunset and sunrise. ==== Peregrine ==== The second planet from the sun is [[Peregrin]]. It is a small rocky planet slightly smaller than TRC II, with a radius around 50% of Terracil and a mass around 12%. It orbits at approximately half of Terracil's orbit, around 0.52 AU. This planet is usually visible from Terracil at an average apparent brightness of -1.00, although as an inferior planet this is again dependent on time of day and year. It is usually 3.5x brighter than TRC II. ==== Dawnstar ==== The final inferior planet to Terracil in the system is TRC IV. This is a rocky planet slightly smaller than Terracil, at a radius of 80% and a mass of 65% of that of Terracil. It is remarkably bright, and at its brightest can sometimes be seen during the day. During sunsets and sunrises this planet gleams through the low light and is known as the Dawnstar or Light planet. ==== Terracil ==== {{MainArticle|[[Terracil]], also see: [[Celebri]], [[Quelpor]]|}} Terracil is a rocky planet that orbits fourth from the sun at the edge of the habitable zone at ~1.56 AU, completing a revolution of the sun every 444 local days. Terracil has [[The Golden Disc|a ring system]] as well as two major moons, a silver-coloured moon named [[Celebri]] and a brass-coloured moon named [[Quelpor]]. Terracil has liquid water, an active biosphere, magnetosphere, and plate tectonics, and is further suffused with [[Ethyr|ethyr]] as a result of being exposed to the Sun's luminiferous ethyr and the subsequent reprocessing of it by the local lifeforms and natural processes. The local [[Ecology#Flora|flora]] and [[Ecology#Fauna|fauna]] have adapted to the presence of the ethyrs by either protecting themselves from the negative effects of its use through blocking access such as the ethyr-suppressor genes, or finding safe pathways with which to exploit it such as the plants that have developed an autosymbiotic relationship with their own viridaerious ethyr released through photosynthesis. ==== TRC V ==== The next farthest planet from the sun at 2.5 AU is TRC V, a rocky planet in the habitable zone. This planet is very earth-like (or Terracil-like), as it has liquid water, a magnetosphere and plate tectonics, and a mass of around 107% of Terracil and a radius just slightly smaller than Terracil at 95%. Due to the higher density on this planet the gravity is higher than on Terracil and holds in an atmosphere that is very similar to Earth's. Viewed from Terracil, it is usually slightly brighter than TRC IV, but this changes as it is more easily viewed at night. When it appears during the day, it can rarely be faintly visible, and can often be seen during daylight nearing sunset. Unlike the inferior planets, however, it remains visible during the night. Some mythologies refer to peoples living on this planet. === Asteroid Belt === A belt of asteroids orbits the sun between TRC V and TRC VI. It contains a great many solid, irregularly shaped bodies, of many sizes but much smaller than planets as well as several minor planets. == Outer Planets == === Gas Giants === ==== TRC VI ==== After this belt orbits TRC VI. TRC VI is a supermassive gas giant 290 times the mass of Terracil and 21 times the radius. The first gas giant and the largest non-solar body in the Terracil system, TRC VI orbits the sun at 5.6 AU. Its massive size and close proximity causes it to be the brightest planet in the system when viewed from Terracil, at an average apparent brightness of -7.4, which is bright enough to cast faintly human-visible shadows at night. ==== TRC VII ==== The first planet past the frost line, TRC VII is a super-Jupiter gas giant which orbits the sun at 7.9 AU and is 922 times more massive than Terracil. It has a radius of 11 times that of Terracil and is the first planet past the frost line. The apparent brightness is on average enough to cast faint shadows at night and to be seen during the day, and at its dimmest it is still visible during the early morning and late evening. ==== TRC VIII ==== TRC VIII is a gas giant with a mass of 111 times Terracil and a radius of 9.5 Terracils. TRC VIII orbits at 11 AU and is on average the third brightest non-solar and non-moon body in the solar system when viewed from Terracil. At its dimmest an apparent magnitude of -1.84 makes it similar to Jupiter's minimum. === Ice Giants === ==== TRC IX ==== The first of the ice giants is TRC IX, 20 times more massive and 3.5 times the radius of Terracil. Orbiting at a distance of 16 AU, its apparent brightness varies between +1.1 and -0.5, which is comparable to Saturn viewed from Earth. ==== TRC X ==== A second gas giant, TRC X, is 13.6 times more massive and 3.6 times the radius of Terracil, has an average apparent magnitude of +0.2, and orbits at 23 AU. === Dwarf Planets === ==== TRC XI ==== The first of the rocky and icy dwarf planets is TRC XI. It has a radius a quarter of Terracil's and slightly smaller than Terracil's smaller moon, the silver, which which its mass is closely comparable. ==== TRC XII ==== The final planet to orbit the sun is TRC XII, another dwarf planet. At a similar mass to TRC XI but much smaller radius - almost a half of the silver moon - this planet is much denser. At apparent magnitudes of +8.3 and +9.5 respectively, both of these dwarf planets are dimmer than the extreme naked-eye limits of visibility, and orbit at 33 and 50 AU respectively. == References == {{Astronomy }} [[Category:Astronomy]] [[Category:Moons]] 3f21efa70e20f225dcfa6612342771ab1d63978d 1518 1516 2023-10-30T01:00:18Z OfficialTerracil 2 wikitext text/x-wiki {| class="wikitable" align="right" width="120px" style="margin-left: 10px;" |- style="font-weight:bold; text-align:center;" ! colspan="2" | TRC0 |- style="text-align:center;" ! colspan="2" | [[File:The_Sun.png|300px]] |- style="text-align:center;" |- style="text-align:center;" | colspan="2" | The main star of the Terrac system. |- | <span style="font-size:85%">'''Names'''</span> | Terrac /ˈtɛɹ.əkʰ/, TRC0, Sol, Sun |- | <span style="font-size:85%">'''Adjectives'''</span> | Terrac, Solar |- |- style="font-weight:bold; text-align:center; " ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Observation Data</span> |- | <span style="font-size:85%">'''Mean distance <br />from Terracil'''</span> | 191,168,207 km ≈ 1.278 AU <br /><span style="font-size:85%"> 10 min 38 s at ''c''</span> |- | <span style="font-size:85%">'''Spectral Classification'''</span> | F6v |- | <span style="font-size:85%">'''Apparent Magnitude (''m'')'''</span> | -26.74 |- | <span style="font-size:85%">'''Absolute <br />Magnitude (M)'''</span> | 3.86 |- | <span style="font-size:85%">'''Angular Size'''</span> | 24.3 minutes of arc <br /><span style="font-size:85%"> ≈ 0.405 degrees</span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Physical Characteristics</span> |- | <span style="font-size:85%">'''Mass'''</span> | {{scinot|2.505|30|kg|}}<br /><span style="font-size:85%">1.260 M<sub>☉</sub></span> |- | <span style="font-size:85%">'''Luminosity'''</span> | {{scinot|8.595|26|W|}}<br /><span style="font-size:85%">2.245 L<sub>☉</sub></span> |- | <span style="font-size:85%">'''Diameter'''</span> | 1,652,463 km<br /><span style="font-size:85%">1.187 D<sub>☉</sub></span> |- | <span style="font-size:85%">'''Surface Temperature'''</span> | 6493 K<br /><span style="font-size:85%">1.124<sub>☉</sub></span> |- |- style="font-weight:bold; text-align:center;" ! colspan="2" style="background-color: #FFFFD9;" | <span style="font-size:85%">Orbital Characteristics</span> |- | <span style="font-size:85%">'''Inner Limit for Planets'''</span> | 0.126 AU ≈ 0.081 TU<br /><span style="font-size:85%">≈ 18,849,600 km</span> |- | <span style="font-size:85%">'''Inner Habitable Zone'''</span> | 1.509 AU ≈ 0.966 TU<br /><span style="font-size:85%">≈ 225,746,400 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Runaway Greenhouse limit)'''</span> | 2.661 AU ≈ 1.704 TU<br /><span style="font-size:85%">≈ 398,085,600 km</span> |- | <span style="font-size:85%">'''Outer Habitable Zone'''</span><br /><span style="font-size:75%">'''(Early Mars limit)'''</span> | 2.802 AU ≈ 1.794 TU<br /><span style="font-size:85%">≈ 419,179,200 km</span> |- | <span style="font-size:85%">'''Frost Line'''</span> | 7.700 AU ≈ 4.930 TU<br /><span style="font-size:85%">≈ 1,151,920,000 km</span> |- | <span style="font-size:85%">'''Outer Limit for Planets'''</span> | 50.400 AU ≈ 32.266 TU<br /><span style="font-size:85%">≈ 7,539,840,000 km</span> |- | <span style="font-size:85%">'''Number of Planets'''</span> | 12 |- |} Known as '''The Sun''', TRC0 is the designation given to the star in the centre of the Terrac star system. The Sun is the main star in the Terrac system. It is a main-sequence star and has a spectral type of F6v. The Sun is orbited by twelve planets designated as TRC I through to TRC XII. The enormous effect of the Sun on Terracil has been recognized since prehistoric times. The Sun was thought of by some cultures as a deity. The synodic rotation of Terracil and its orbit around the Sun are the basis of [[Calendars|solar calendars]], one of which is the [[Itzatecah]] [[Itzatecah Calendar|calendar]] still in use today. __TOC__ == Description == The Sun is by far the most massive component in the Terrac system. Its large mass (486,700 Earth masses), which comprises 99.72% of all the mass in the stellar system, produces temperatures and densities in its core high enough to sustain nuclear fusion of hydrogen into helium, making it a main-sequence star with a spectral type of F6v. This releases an enormous amount of energy, mostly radiated into space as electromagnetic radiation peaking in the visible light spectrum, at a blue-green hue compared to Sol's green. The Sun formed around 4.5 billion years ago and is orbited by twelve planets, an inner and outer asteroid belt, and an icy comet cloud. The planets are designated TRC I (belonging to the main habitable planet [[Terracil]]), while the other designations TRC II through to TRC XII belong to the planets in order from closest to farthest orbit around the sun. == Inner Terrac System Planets == {{MainArticle| [[Terracil]], TRC II, TRC III, [[Dawnstar]], TRC V|s}} === Inner Planets === ==== Arraid ==== The first planet from the sun is designated [[Arraid]]. It is a small iron planet with a mass of around 30% of Terracil and around 60% the radius. TRC II orbits at 0.26 AU (around 16% of Terracil's orbit). TRC II is occasionally visible from the surface of Terracil at an average apparent brightness of +0.36, and only around sunset and sunrise. ==== Peregrine ==== The second planet from the sun is [[Peregrin]]. It is a small rocky planet slightly smaller than TRC II, with a radius around 50% of Terracil and a mass around 12%. It orbits at approximately half of Terracil's orbit, around 0.52 AU. This planet is usually visible from Terracil at an average apparent brightness of -1.00, although as an inferior planet this is again dependent on time of day and year. It is usually 3.5x brighter than TRC II. ==== Dawnstar ==== The final inferior planet to Terracil in the system is TRC IV. This is a rocky planet slightly smaller than Terracil, at a radius of 80% and a mass of 65% of that of Terracil. It is remarkably bright, and at its brightest can sometimes be seen during the day. During sunsets and sunrises this planet gleams through the low light and is known as the Dawnstar or Light planet. ==== Terracil ==== {{MainArticle|[[Terracil]], also see: [[Celebri]], [[Quelpor]]|}} Terracil is a rocky planet that orbits fourth from the sun at the edge of the habitable zone at ~1.56 AU, completing a revolution of the sun every 444 local days. Terracil has [[The Golden Disc|a ring system]] as well as two major moons, a silver-coloured moon named [[Celebri]] and a brass-coloured moon named [[Quelpor]]. Terracil has liquid water, an active biosphere, magnetosphere, and plate tectonics, and is further suffused with [[Ethyr|ethyr]] as a result of being exposed to the Sun's luminiferous ethyr and the subsequent reprocessing of it by the local lifeforms and natural processes. The local [[Ecology#Flora|flora]] and [[Ecology#Fauna|fauna]] have adapted to the presence of the ethyrs by either protecting themselves from the negative effects of its use through blocking access such as the ethyr-suppressor genes, or finding safe pathways with which to exploit it such as the plants that have developed an autosymbiotic relationship with their own viridaerious ethyr released through photosynthesis. ==== TRC V ==== The next farthest planet from the sun at 2.5 AU is TRC V, a rocky planet in the habitable zone. This planet is very earth-like (or Terracil-like), as it has liquid water, a magnetosphere and plate tectonics, and a mass of around 107% of Terracil and a radius just slightly smaller than Terracil at 95%. Due to the higher density on this planet the gravity is higher than on Terracil and holds in an atmosphere that is very similar to Earth's. Viewed from Terracil, it is usually slightly brighter than TRC IV, but this changes as it is more easily viewed at night. When it appears during the day, it can rarely be faintly visible, and can often be seen during daylight nearing sunset. Unlike the inferior planets, however, it remains visible during the night. Some mythologies refer to peoples living on this planet. === Asteroid Belt === A belt of asteroids orbits the sun between TRC V and TRC VI. It contains a great many solid, irregularly shaped bodies, of many sizes but much smaller than planets as well as several minor planets. == Outer Planets == === Gas Giants === ==== TRC VI ==== After this belt orbits TRC VI. TRC VI is a supermassive gas giant 290 times the mass of Terracil and 21 times the radius. The first gas giant and the largest non-solar body in the Terracil system, TRC VI orbits the sun at 5.6 AU. Its massive size and close proximity causes it to be the brightest planet in the system when viewed from Terracil, at an average apparent brightness of -7.4, which is bright enough to cast faintly human-visible shadows at night. ==== TRC VII ==== The first planet past the frost line, TRC VII is a super-Jupiter gas giant which orbits the sun at 7.9 AU and is 922 times more massive than Terracil. It has a radius of 11 times that of Terracil and is the first planet past the frost line. The apparent brightness is on average enough to cast faint shadows at night and to be seen during the day, and at its dimmest it is still visible during the early morning and late evening. ==== TRC VIII ==== TRC VIII is a gas giant with a mass of 111 times Terracil and a radius of 9.5 Terracils. TRC VIII orbits at 11 AU and is on average the third brightest non-solar and non-moon body in the solar system when viewed from Terracil. At its dimmest an apparent magnitude of -1.84 makes it similar to Jupiter's minimum. === Ice Giants === ==== TRC IX ==== The first of the ice giants is TRC IX, 20 times more massive and 3.5 times the radius of Terracil. Orbiting at a distance of 16 AU, its apparent brightness varies between +1.1 and -0.5, which is comparable to Saturn viewed from Earth. ==== TRC X ==== A second gas giant, TRC X, is 13.6 times more massive and 3.6 times the radius of Terracil, has an average apparent magnitude of +0.2, and orbits at 23 AU. === Dwarf Planets === ==== TRC XI ==== The first of the rocky and icy dwarf planets is TRC XI. It has a radius a quarter of Terracil's and slightly smaller than Terracil's smaller moon, the silver, which which its mass is closely comparable. ==== TRC XII ==== The final planet to orbit the sun is TRC XII, another dwarf planet. At a similar mass to TRC XI but much smaller radius - almost a half of the silver moon - this planet is much denser. At apparent magnitudes of +8.3 and +9.5 respectively, both of these dwarf planets are dimmer than the extreme naked-eye limits of visibility, and orbit at 33 and 50 AU respectively. == References == {{Astronomy }} [[Category:Astronomy]] [[Category:Moons]] e99a2cf0357ba5fe268e404dae9eae759d28a600 Ethyr 0 30 1512 1450 2023-10-30T00:53:25Z OfficialTerracil 2 wikitext text/x-wiki '''Ethyr''', (also known by a myriad other terms) is a collection of forces that permeate the universe and is how all Terracil magic systems function. Ethyr primarily takes the form of a non-corporeal gas or mist, and is usually invisible to most except those individuals born with the ability to see it, an ability known as [[Magesight|magesight]]. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythr. Other terms include 'using the winds' or even the 'polychromatic winds', as well as 'magecraft', 'casting spells', as well as variations of 'weaving' magic, such as 'spellweaving', or 'ethyr-weaving'. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful force of creation and change. It is a type of magical 'energy' that is generated through specific interactions of the four fundamental forces (electromagnetism, weak force, gravity, strong force). All magic systems in the Terracil universe are derived from fluctuations in an arcane field. This [[ethyric field]] interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can be keyed to different 'flavours', limiting what can be done with it. For example, [[Gravity-Ethyr|gravity-ethyr]] cannot be used to heal wounds but it can be used to manipulate how gravity affects an object. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[Wyrd-Ethyr|wyrd-ether]] which can be used to do [[wyrdcraft]]. In this example, the wyrd-ethyr released is keyed to specific interactions and usually its use results in a great increase in entropy. In total, four types of ethyr exist: {| width="100%" |- style="font-weight:bold; text-align:center" |● '''[[Light-Ethyr]]''' ● |● '''[[Wyrd-Ethyr]]''' ● |● '''[[Gravity-Ethyr]]''' ● |● '''[[Creation-Ethyr]]''' ● |} Each type has its own subdivisions of flavours, and associated magical arts. Light-Ethyr usage is the most widespread of the Ethyric Arts, due to its greater availability and higher prevalence of users amongst sapient populations. It also has the widest range of applications, from manipulating light to healing wounds, and is the most commonly used ethyr for weaving enchantments. Due to how complex the interactions are between fields, it is not easy to predict how limiting any particular flavour of ethyr can be on its range of applications. Some flavours are highly limited while others are much less so. In some cases the specific source of the ethyr can limit the ethyr even further, such as the distinction between chemistry-flavoured light-ethyr and bloodmagic ethyr which technically falls within the window of chemistry flavour but has its own unique uses. === Light-Ethyr === {{MainArticle|Light-Ethyr}} This major group of ethyrs all share an origin in that they relate to electromagnetic radiation. Specifically, they tend to be created during endergonic or endothermic reactions. Also known as '''luminiferous ethyr''', the subtypes of light-ethyr lie on a spectrum from magnetic to electric. The large overlap between the two is known as chemical ethyr, and this is split into a wide array of subtypes, from specific to broad categories such as the alchemical ethyrs or viridaerious or glaciferous ethyr. The subtypes generally correspond to the source of the ethyr or the main application it has. === Wyrd-Ethyr === {{MainArticle|Wyrd-Ethyr}} The theme of this major group of ethyrs is decay. Whether it be the decomposition of organic matter, ageing of inorganics, the steady creep of entropy can even break down ethyr itself. When this occurs, it creates the wyrd-ethyrs. The main subtypes of '''wyrd-ethyr''' are wyrd, soul, death, and void. Wyrd ethyr is sourced from [[wyrdstone]] ores, hence the name of the material. Soul ethyr is more arcane, as it relates to the ethyr that comes from the decomposition of other ethyrs as well as having links to the soul itself, whereas death flavour comes from the severing of the soul from a body and the subsequent decay of the body left behind. Finally, void ethyr is the least understood aspect of an already esoteric topic, but it is generally thought to be the decay of reality itself. === Gravity-Ethyr === {{MainArticle|Gravity-Ethyr}} This major group's theme is the interaction between masses and space (and time). Ethyr inherently exists inside objects with mass as it seeps into our reality out of the [[ethyric realm]] and can be used to affect those masses weights temporarily. This does not affect their mass nor inertia. It can be drawn through touch and moved around, but will eventually stabilise at an equilibrium. The main subtypes of gravity-ethyr are potential, weight, and tidal. Potential flavour governs falling objects, weight governs objects with mass, and tidal governs larger scale manipulations by celestial bodies. === Creation-Ethyr === {{MainArticle|Creation-Ethyr}} The fourth and most powerful major group of ethyrs has its theme in the reality of matter. The main types of creation-ethyr are mass, creation, negation, and destruction. Creation and destruction flavour are two sides of the same coin, as they relate to the conversion of matter to energy and vice versa. Negation is the practice of using ethyr to dismantle the weave of spells, enchantments, or simply dispersing non-woven ethyr. Mass flavour governs the art of manipulating an objects very mass itself. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirety. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise the ethyric mists as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) More mutations can allow for the ability to use ethyr to varying degrees. Of those who can use ethyr, there are many subdivisions of abilities. By far the most rare is the ability to use multiple, or even hypothetically all, types of ethyr, and this is considered to be impossible for mere mortals and is often regarded as the domain of gods and deific beings from legend. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. That being said, there have only been a handful of individuals in all of recorded history who have been able to do this. What is more common is the ability to wield a certain flavour or subdivision of ethyr. However, the distribution of which type of ethyr a mage can use is heavily skewed in favour of users of light-ethyr, being disproportionately more common than the other three. Similarly, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again easily the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat ethyr as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. ==Risks== Perhaps the drain is because the magic rips energy out of the body. Perhaps ATP stored in the body is forced to break apart? Perhaps the body reacts to this by pumping up blood sugar levels so mitochondria can respire more, and it leads to a quick draining of energy. If this is a normal biological response to magical energy/ether then this explains why biology selected against the ability to use it. It's dangerous. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 28%" |- style="background-color:#ccccff;" !colspan="2"; style="width: 90%" | Jowuros' List |- | style="width: 75%" | Undiluted source of all magic | style="width: 25%; background-color:#ffffff" | White |- | Fire Magic | Red |- | Strength Magic | Orange |- | Solar Magic | Yellow |- | Druidism/Green Magic | Green |- | Wyrdmagic | Blue |- | Black/Dark Magic | Indigo |- | Soul Magic/Soulcery | Violet |} === Antiquity === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" !colspan=2 | The Rainbow List |- | style="width: 25%; background-color:#ffffff" | White | style="width: 75%" | Unseparated Light |- | style="background-color:#ff0000" | Red | Creation/Destruction |- | style="background-color:#ff8000" | Orange | Fire |- | style="background-color:#ffe800" | Yellow | Sunlight |- | style="background-color:#51c30a" | Green | Plants |- | style="background-color:#00b2ff" | Blue | Wyrd |- | style="background-color:#13184E" | <span style="color:#ffffff">Indigo</span> | ? |- | style="background-color:#7F00FF" | Violet | Souls |- | style="background-color:#000000" | <span style="color:#ffffff">Black</span> | Death/Blood/etc. |} In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. This list was refined over time and became accepted as truth after a redistribution of colours and elimination of gaps, creating a set of 6. Rainbows were reinterpreted to have 6 colours as a result and indigo was once again dropped from the list. === Modern Theory of Ethyr === {{MainArticle|[[Ethyric Theory]]|}} For hundreds of years after, many competing and conflicting theories including these were being used in various parts of the world and by various groups. The Grant Unified Theory of Ethyr finally unified all the theories into one. The theory began as scientists unified the theories of electricity and magnetism after interdisciplinary collaboration between scientists and mages uncovered that they were different manifestations of the same force. This shook the established views of ethyr and paved the way for ground-breaking innovation. The proposal that there were therefore only four basic forces saw great support as unprecedented experimentation with the flavours, feel, and qualities of ethyrs was possible due to higher prevalence of mages with access to multiple types of ethyr and the experimentation seemed to support four broad classifications. These four fundamental forces were seen as the carriers of ethyr from the [[Ethyric Field]], summarising the field of [[Ethyric Theory]]. <need image of full spectrum of ethyrs> == References == {{Ethyr}} 3a009251e068ab71fa4685b69ef89518b62be221 1513 1512 2023-10-30T00:53:46Z OfficialTerracil 2 /* The Nature of Ethyr */ wikitext text/x-wiki '''Ethyr''', (also known by a myriad other terms) is a collection of forces that permeate the universe and is how all Terracil magic systems function. Ethyr primarily takes the form of a non-corporeal gas or mist, and is usually invisible to most except those individuals born with the ability to see it, an ability known as [[Magesight|magesight]]. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythr. Other terms include 'using the winds' or even the 'polychromatic winds', as well as 'magecraft', 'casting spells', as well as variations of 'weaving' magic, such as 'spellweaving', or 'ethyr-weaving'. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful force of creation and change. It is a type of magical 'energy' that is generated through specific interactions of the four fundamental forces (electromagnetism, weak force, gravity, strong force). All magic systems in the Terracil universe are derived from fluctuations in an arcane field. This [[Ethyric Field|ethyric field]] interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can be keyed to different 'flavours', limiting what can be done with it. For example, [[Gravity-Ethyr|gravity-ethyr]] cannot be used to heal wounds but it can be used to manipulate how gravity affects an object. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[Wyrd-Ethyr|wyrd-ether]] which can be used to do [[wyrdcraft]]. In this example, the wyrd-ethyr released is keyed to specific interactions and usually its use results in a great increase in entropy. In total, four types of ethyr exist: {| width="100%" |- style="font-weight:bold; text-align:center" |● '''[[Light-Ethyr]]''' ● |● '''[[Wyrd-Ethyr]]''' ● |● '''[[Gravity-Ethyr]]''' ● |● '''[[Creation-Ethyr]]''' ● |} Each type has its own subdivisions of flavours, and associated magical arts. Light-Ethyr usage is the most widespread of the Ethyric Arts, due to its greater availability and higher prevalence of users amongst sapient populations. It also has the widest range of applications, from manipulating light to healing wounds, and is the most commonly used ethyr for weaving enchantments. Due to how complex the interactions are between fields, it is not easy to predict how limiting any particular flavour of ethyr can be on its range of applications. Some flavours are highly limited while others are much less so. In some cases the specific source of the ethyr can limit the ethyr even further, such as the distinction between chemistry-flavoured light-ethyr and bloodmagic ethyr which technically falls within the window of chemistry flavour but has its own unique uses. === Light-Ethyr === {{MainArticle|Light-Ethyr}} This major group of ethyrs all share an origin in that they relate to electromagnetic radiation. Specifically, they tend to be created during endergonic or endothermic reactions. Also known as '''luminiferous ethyr''', the subtypes of light-ethyr lie on a spectrum from magnetic to electric. The large overlap between the two is known as chemical ethyr, and this is split into a wide array of subtypes, from specific to broad categories such as the alchemical ethyrs or viridaerious or glaciferous ethyr. The subtypes generally correspond to the source of the ethyr or the main application it has. === Wyrd-Ethyr === {{MainArticle|Wyrd-Ethyr}} The theme of this major group of ethyrs is decay. Whether it be the decomposition of organic matter, ageing of inorganics, the steady creep of entropy can even break down ethyr itself. When this occurs, it creates the wyrd-ethyrs. The main subtypes of '''wyrd-ethyr''' are wyrd, soul, death, and void. Wyrd ethyr is sourced from [[wyrdstone]] ores, hence the name of the material. Soul ethyr is more arcane, as it relates to the ethyr that comes from the decomposition of other ethyrs as well as having links to the soul itself, whereas death flavour comes from the severing of the soul from a body and the subsequent decay of the body left behind. Finally, void ethyr is the least understood aspect of an already esoteric topic, but it is generally thought to be the decay of reality itself. === Gravity-Ethyr === {{MainArticle|Gravity-Ethyr}} This major group's theme is the interaction between masses and space (and time). Ethyr inherently exists inside objects with mass as it seeps into our reality out of the [[ethyric realm]] and can be used to affect those masses weights temporarily. This does not affect their mass nor inertia. It can be drawn through touch and moved around, but will eventually stabilise at an equilibrium. The main subtypes of gravity-ethyr are potential, weight, and tidal. Potential flavour governs falling objects, weight governs objects with mass, and tidal governs larger scale manipulations by celestial bodies. === Creation-Ethyr === {{MainArticle|Creation-Ethyr}} The fourth and most powerful major group of ethyrs has its theme in the reality of matter. The main types of creation-ethyr are mass, creation, negation, and destruction. Creation and destruction flavour are two sides of the same coin, as they relate to the conversion of matter to energy and vice versa. Negation is the practice of using ethyr to dismantle the weave of spells, enchantments, or simply dispersing non-woven ethyr. Mass flavour governs the art of manipulating an objects very mass itself. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirety. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise the ethyric mists as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) More mutations can allow for the ability to use ethyr to varying degrees. Of those who can use ethyr, there are many subdivisions of abilities. By far the most rare is the ability to use multiple, or even hypothetically all, types of ethyr, and this is considered to be impossible for mere mortals and is often regarded as the domain of gods and deific beings from legend. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. That being said, there have only been a handful of individuals in all of recorded history who have been able to do this. What is more common is the ability to wield a certain flavour or subdivision of ethyr. However, the distribution of which type of ethyr a mage can use is heavily skewed in favour of users of light-ethyr, being disproportionately more common than the other three. Similarly, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again easily the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat ethyr as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. ==Risks== Perhaps the drain is because the magic rips energy out of the body. Perhaps ATP stored in the body is forced to break apart? Perhaps the body reacts to this by pumping up blood sugar levels so mitochondria can respire more, and it leads to a quick draining of energy. If this is a normal biological response to magical energy/ether then this explains why biology selected against the ability to use it. It's dangerous. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 28%" |- style="background-color:#ccccff;" !colspan="2"; style="width: 90%" | Jowuros' List |- | style="width: 75%" | Undiluted source of all magic | style="width: 25%; background-color:#ffffff" | White |- | Fire Magic | Red |- | Strength Magic | Orange |- | Solar Magic | Yellow |- | Druidism/Green Magic | Green |- | Wyrdmagic | Blue |- | Black/Dark Magic | Indigo |- | Soul Magic/Soulcery | Violet |} === Antiquity === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" !colspan=2 | The Rainbow List |- | style="width: 25%; background-color:#ffffff" | White | style="width: 75%" | Unseparated Light |- | style="background-color:#ff0000" | Red | Creation/Destruction |- | style="background-color:#ff8000" | Orange | Fire |- | style="background-color:#ffe800" | Yellow | Sunlight |- | style="background-color:#51c30a" | Green | Plants |- | style="background-color:#00b2ff" | Blue | Wyrd |- | style="background-color:#13184E" | <span style="color:#ffffff">Indigo</span> | ? |- | style="background-color:#7F00FF" | Violet | Souls |- | style="background-color:#000000" | <span style="color:#ffffff">Black</span> | Death/Blood/etc. |} In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. This list was refined over time and became accepted as truth after a redistribution of colours and elimination of gaps, creating a set of 6. Rainbows were reinterpreted to have 6 colours as a result and indigo was once again dropped from the list. === Modern Theory of Ethyr === {{MainArticle|[[Ethyric Theory]]|}} For hundreds of years after, many competing and conflicting theories including these were being used in various parts of the world and by various groups. The Grant Unified Theory of Ethyr finally unified all the theories into one. The theory began as scientists unified the theories of electricity and magnetism after interdisciplinary collaboration between scientists and mages uncovered that they were different manifestations of the same force. This shook the established views of ethyr and paved the way for ground-breaking innovation. The proposal that there were therefore only four basic forces saw great support as unprecedented experimentation with the flavours, feel, and qualities of ethyrs was possible due to higher prevalence of mages with access to multiple types of ethyr and the experimentation seemed to support four broad classifications. These four fundamental forces were seen as the carriers of ethyr from the [[Ethyric Field]], summarising the field of [[Ethyric Theory]]. <need image of full spectrum of ethyrs> == References == {{Ethyr}} 515b2d3010dc79c99fc2406a0180b3279fe1accb 1514 1513 2023-10-30T00:54:21Z OfficialTerracil 2 wikitext text/x-wiki '''Ethyr''', (also known by a myriad other terms) is a collection of forces that permeate the universe and is how all Terracil magic systems function. Ethyr primarily takes the form of a non-corporeal gas or mist, and is usually invisible to most except those individuals born with the ability to see it, an ability known as [[Magesight|magesight]]. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythr. Other terms include 'using the winds' or even the 'polychromatic winds', as well as 'magecraft', 'casting spells', as well as variations of 'weaving' magic, such as 'spellweaving', or 'ethyr-weaving'. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful force of creation and change. It is a type of magical 'energy' that is generated through specific interactions of the four fundamental forces (electromagnetism, weak force, gravity, strong force). All magic systems in the Terracil universe are derived from fluctuations in an arcane field. This [[Ethyric Field|ethyric field]] interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can be keyed to different 'flavours', limiting what can be done with it. For example, [[Gravity-Ethyr|gravity-ethyr]] cannot be used to heal wounds but it can be used to manipulate how gravity affects an object. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[Wyrd-Ethyr|wyrd-ether]] which can be used to do [[wyrdcraft]]. In this example, the wyrd-ethyr released is keyed to specific interactions and usually its use results in a great increase in entropy. In total, four types of ethyr exist: {| width="100%" |- style="font-weight:bold; text-align:center" |● '''[[Light-Ethyr]]''' ● |● '''[[Wyrd-Ethyr]]''' ● |● '''[[Gravity-Ethyr]]''' ● |● '''[[Creation-Ethyr]]''' ● |} Each type has its own subdivisions of flavours, and associated magical arts. Light-Ethyr usage is the most widespread of the Ethyric Arts, due to its greater availability and higher prevalence of users amongst sapient populations. It also has the widest range of applications, from manipulating light to healing wounds, and is the most commonly used ethyr for weaving enchantments. Due to how complex the interactions are between fields, it is not easy to predict how limiting any particular flavour of ethyr can be on its range of applications. Some flavours are highly limited while others are much less so. In some cases the specific source of the ethyr can limit the ethyr even further, such as the distinction between chemistry-flavoured light-ethyr and bloodmagic ethyr which technically falls within the window of chemistry flavour but has its own unique uses. === Light-Ethyr === {{MainArticle|Light-Ethyr|}} This major group of ethyrs all share an origin in that they relate to electromagnetic radiation. Specifically, they tend to be created during endergonic or endothermic reactions. Also known as '''luminiferous ethyr''', the subtypes of light-ethyr lie on a spectrum from magnetic to electric. The large overlap between the two is known as chemical ethyr, and this is split into a wide array of subtypes, from specific to broad categories such as the alchemical ethyrs or viridaerious or glaciferous ethyr. The subtypes generally correspond to the source of the ethyr or the main application it has. === Wyrd-Ethyr === {{MainArticle|Wyrd-Ethyr|}} The theme of this major group of ethyrs is decay. Whether it be the decomposition of organic matter, ageing of inorganics, the steady creep of entropy can even break down ethyr itself. When this occurs, it creates the wyrd-ethyrs. The main subtypes of '''wyrd-ethyr''' are wyrd, soul, death, and void. Wyrd ethyr is sourced from [[wyrdstone]] ores, hence the name of the material. Soul ethyr is more arcane, as it relates to the ethyr that comes from the decomposition of other ethyrs as well as having links to the soul itself, whereas death flavour comes from the severing of the soul from a body and the subsequent decay of the body left behind. Finally, void ethyr is the least understood aspect of an already esoteric topic, but it is generally thought to be the decay of reality itself. === Gravity-Ethyr === {{MainArticle|Gravity-Ethyr|}} This major group's theme is the interaction between masses and space (and time). Ethyr inherently exists inside objects with mass as it seeps into our reality out of the [[ethyric realm]] and can be used to affect those masses weights temporarily. This does not affect their mass nor inertia. It can be drawn through touch and moved around, but will eventually stabilise at an equilibrium. The main subtypes of gravity-ethyr are potential, weight, and tidal. Potential flavour governs falling objects, weight governs objects with mass, and tidal governs larger scale manipulations by celestial bodies. === Creation-Ethyr === {{MainArticle|Creation-Ethyr|}} The fourth and most powerful major group of ethyrs has its theme in the reality of matter. The main types of creation-ethyr are mass, creation, negation, and destruction. Creation and destruction flavour are two sides of the same coin, as they relate to the conversion of matter to energy and vice versa. Negation is the practice of using ethyr to dismantle the weave of spells, enchantments, or simply dispersing non-woven ethyr. Mass flavour governs the art of manipulating an objects very mass itself. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirety. Enough mutations of the right variety can grant "[[magesight]]," the term used to describe the ability to visualise ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise the ethyric mists as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) More mutations can allow for the ability to use ethyr to varying degrees. Of those who can use ethyr, there are many subdivisions of abilities. By far the most rare is the ability to use multiple, or even hypothetically all, types of ethyr, and this is considered to be impossible for mere mortals and is often regarded as the domain of gods and deific beings from legend. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. That being said, there have only been a handful of individuals in all of recorded history who have been able to do this. What is more common is the ability to wield a certain flavour or subdivision of ethyr. However, the distribution of which type of ethyr a mage can use is heavily skewed in favour of users of light-ethyr, being disproportionately more common than the other three. Similarly, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again easily the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat ethyr as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. ==Risks== Perhaps the drain is because the magic rips energy out of the body. Perhaps ATP stored in the body is forced to break apart? Perhaps the body reacts to this by pumping up blood sugar levels so mitochondria can respire more, and it leads to a quick draining of energy. If this is a normal biological response to magical energy/ether then this explains why biology selected against the ability to use it. It's dangerous. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 28%" |- style="background-color:#ccccff;" !colspan="2"; style="width: 90%" | Jowuros' List |- | style="width: 75%" | Undiluted source of all magic | style="width: 25%; background-color:#ffffff" | White |- | Fire Magic | Red |- | Strength Magic | Orange |- | Solar Magic | Yellow |- | Druidism/Green Magic | Green |- | Wyrdmagic | Blue |- | Black/Dark Magic | Indigo |- | Soul Magic/Soulcery | Violet |} === Antiquity === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" !colspan=2 | The Rainbow List |- | style="width: 25%; background-color:#ffffff" | White | style="width: 75%" | Unseparated Light |- | style="background-color:#ff0000" | Red | Creation/Destruction |- | style="background-color:#ff8000" | Orange | Fire |- | style="background-color:#ffe800" | Yellow | Sunlight |- | style="background-color:#51c30a" | Green | Plants |- | style="background-color:#00b2ff" | Blue | Wyrd |- | style="background-color:#13184E" | <span style="color:#ffffff">Indigo</span> | ? |- | style="background-color:#7F00FF" | Violet | Souls |- | style="background-color:#000000" | <span style="color:#ffffff">Black</span> | Death/Blood/etc. |} In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. This list was refined over time and became accepted as truth after a redistribution of colours and elimination of gaps, creating a set of 6. Rainbows were reinterpreted to have 6 colours as a result and indigo was once again dropped from the list. === Modern Theory of Ethyr === {{MainArticle|[[Ethyric Theory]]|}} For hundreds of years after, many competing and conflicting theories including these were being used in various parts of the world and by various groups. The Grant Unified Theory of Ethyr finally unified all the theories into one. The theory began as scientists unified the theories of electricity and magnetism after interdisciplinary collaboration between scientists and mages uncovered that they were different manifestations of the same force. This shook the established views of ethyr and paved the way for ground-breaking innovation. The proposal that there were therefore only four basic forces saw great support as unprecedented experimentation with the flavours, feel, and qualities of ethyrs was possible due to higher prevalence of mages with access to multiple types of ethyr and the experimentation seemed to support four broad classifications. These four fundamental forces were seen as the carriers of ethyr from the [[Ethyric Field]], summarising the field of [[Ethyric Theory]]. <need image of full spectrum of ethyrs> == References == {{Ethyr}} 2a4a687c0598c3b61729ef71ba6c89520d2eb0c0 1515 1514 2023-10-30T00:54:42Z OfficialTerracil 2 /* Accessing Ethyr */ wikitext text/x-wiki '''Ethyr''', (also known by a myriad other terms) is a collection of forces that permeate the universe and is how all Terracil magic systems function. Ethyr primarily takes the form of a non-corporeal gas or mist, and is usually invisible to most except those individuals born with the ability to see it, an ability known as [[Magesight|magesight]]. __TOC__ == Terminology == There are many terms for Ethyr, used by scholars across Terracil. Some refer to it as Aether whereas common folk more often describe its use simply as using Magic. Another, rarer, spelling that is not seen in the modern era is Ythr. Other terms include 'using the winds' or even the 'polychromatic winds', as well as 'magecraft', 'casting spells', as well as variations of 'weaving' magic, such as 'spellweaving', or 'ethyr-weaving'. == The Nature of Ethyr == Ethyr exists across the universe, and is a powerful force of creation and change. It is a type of magical 'energy' that is generated through specific interactions of the four fundamental forces (electromagnetism, weak force, gravity, strong force). All magic systems in the Terracil universe are derived from fluctuations in an arcane field. This [[Ethyric Field|ethyric field]] interacts with all the fields of the four fundamental forces in various ways. Depending on which force interacted with the field, the fluctuations can be keyed to different 'flavours', limiting what can be done with it. For example, [[Gravity-Ethyr|gravity-ethyr]] cannot be used to heal wounds but it can be used to manipulate how gravity affects an object. As another example, fluctuations in the ethyric field caused by rapid decay causes decay-flavour ripples in the field which manifests as a cloud of [[Wyrd-Ethyr|wyrd-ether]] which can be used to do [[wyrdcraft]]. In this example, the wyrd-ethyr released is keyed to specific interactions and usually its use results in a great increase in entropy. In total, four types of ethyr exist: {| width="100%" |- style="font-weight:bold; text-align:center" |● '''[[Light-Ethyr]]''' ● |● '''[[Wyrd-Ethyr]]''' ● |● '''[[Gravity-Ethyr]]''' ● |● '''[[Creation-Ethyr]]''' ● |} Each type has its own subdivisions of flavours, and associated magical arts. Light-Ethyr usage is the most widespread of the Ethyric Arts, due to its greater availability and higher prevalence of users amongst sapient populations. It also has the widest range of applications, from manipulating light to healing wounds, and is the most commonly used ethyr for weaving enchantments. Due to how complex the interactions are between fields, it is not easy to predict how limiting any particular flavour of ethyr can be on its range of applications. Some flavours are highly limited while others are much less so. In some cases the specific source of the ethyr can limit the ethyr even further, such as the distinction between chemistry-flavoured light-ethyr and bloodmagic ethyr which technically falls within the window of chemistry flavour but has its own unique uses. === Light-Ethyr === {{MainArticle|Light-Ethyr|}} This major group of ethyrs all share an origin in that they relate to electromagnetic radiation. Specifically, they tend to be created during endergonic or endothermic reactions. Also known as '''luminiferous ethyr''', the subtypes of light-ethyr lie on a spectrum from magnetic to electric. The large overlap between the two is known as chemical ethyr, and this is split into a wide array of subtypes, from specific to broad categories such as the alchemical ethyrs or viridaerious or glaciferous ethyr. The subtypes generally correspond to the source of the ethyr or the main application it has. === Wyrd-Ethyr === {{MainArticle|Wyrd-Ethyr|}} The theme of this major group of ethyrs is decay. Whether it be the decomposition of organic matter, ageing of inorganics, the steady creep of entropy can even break down ethyr itself. When this occurs, it creates the wyrd-ethyrs. The main subtypes of '''wyrd-ethyr''' are wyrd, soul, death, and void. Wyrd ethyr is sourced from [[wyrdstone]] ores, hence the name of the material. Soul ethyr is more arcane, as it relates to the ethyr that comes from the decomposition of other ethyrs as well as having links to the soul itself, whereas death flavour comes from the severing of the soul from a body and the subsequent decay of the body left behind. Finally, void ethyr is the least understood aspect of an already esoteric topic, but it is generally thought to be the decay of reality itself. === Gravity-Ethyr === {{MainArticle|Gravity-Ethyr|}} This major group's theme is the interaction between masses and space (and time). Ethyr inherently exists inside objects with mass as it seeps into our reality out of the [[ethyric realm]] and can be used to affect those masses weights temporarily. This does not affect their mass nor inertia. It can be drawn through touch and moved around, but will eventually stabilise at an equilibrium. The main subtypes of gravity-ethyr are potential, weight, and tidal. Potential flavour governs falling objects, weight governs objects with mass, and tidal governs larger scale manipulations by celestial bodies. === Creation-Ethyr === {{MainArticle|Creation-Ethyr|}} The fourth and most powerful major group of ethyrs has its theme in the reality of matter. The main types of creation-ethyr are mass, creation, negation, and destruction. Creation and destruction flavour are two sides of the same coin, as they relate to the conversion of matter to energy and vice versa. Negation is the practice of using ethyr to dismantle the weave of spells, enchantments, or simply dispersing non-woven ethyr. Mass flavour governs the art of manipulating an objects very mass itself. == Accessing Ethyr == The ability to use ethyr by living beings has been heavily selected against by evolution on Terracil. This is due to a major drawback of using ethyr - a user must expend as much of their own body's energy as the quantity of ethyr they are using to accomplish what they intend to do. This generally causes users to become fatigued quickly or even accidentally kill themselves expending more energy than they could afford, burning themselves out fatally. This phenomenon is known of across Terracil, as evidenced by many local stories such as the tale of the [[Burning Frog Phenomenon|burning frog]]. As a result a whole cavalcade of 'ethyr suppressor' genes have arisen that "turn off" the body's connectivity to ethyr, much like the many tumour suppressor genes prevent cancers. Mutations can occur that revert one or more of these genes, but usually this is not enough to access ethyr in its entirety. Enough mutations of the right variety can grant "[[Magesight|magesight]]," the term used to describe the ability to visualise ethyr. Ethyr manifests as an invisible ethereal mist. Individuals with magesight are able to visualise the ethyric mists as colourful, with colours being associated with the specific field the ethyr originated from. (This is not a real colour, but a property that manifests as colour for sapient physical beings with colour vision much like synaesthesia.) More mutations can allow for the ability to use ethyr to varying degrees. Of those who can use ethyr, there are many subdivisions of abilities. By far the most rare is the ability to use multiple, or even hypothetically all, types of ethyr, and this is considered to be impossible for mere mortals and is often regarded as the domain of gods and deific beings from legend. The next most rare is the ability to use all the flavours of one type of ethyr. This is usually the most a mortal can be born with, and these individuals often go on to become archmages of renown. That being said, there have only been a handful of individuals in all of recorded history who have been able to do this. What is more common is the ability to wield a certain flavour or subdivision of ethyr. However, the distribution of which type of ethyr a mage can use is heavily skewed in favour of users of light-ethyr, being disproportionately more common than the other three. Similarly, the different flavours are not necessarily the same in frequency of occurrence, as yellow light-ethyr is again easily the most common. or as certain types of energy are converted from one form to another. For example, the conversion of gravitational potential energy to kinetic energy causes the release of gravity ethyr. Thus there must be 4 subdivisions of magic, which are the same power but different flavour. Treat ethyr as energy that can be used for each of the more refined arts, like investiture and shardworld magics. EM, weak force, strong force, and gravity are the four main divisions. Ethyric winds. EM naturally splits into: electricity, magnetism, all the rays (gamma, X, microwave, radio etc), and light and the colours. Electricity releases magic and magic can be used to manipulate electricity. Wireless power? The key spell to wirelessly summon magic is an electric spell? Magnetism includes chemistry as chemical bonds are magnetic. If energy is taken in, magic is released and vice versa. Ferromagnetic metals attract or repel. Magnets release magic, and magic can be spent to manipulate magnetism. Rays such as light are photons at specific frequencies. The photons interact with the ethyric field and create tiny contrails of magic that's more easily seen as a wave or cloud or luminiferous ethyric wind. This can be drawn in and used for spells and magecraft. Need to absorb the light ethyr for a few seconds to get enough to do things. Light splits into colours but this does not affect the luminiferous ethyr. However, the many different applications of the EM force can be represented by colours normally associated with that application. For example, plants photosynthesise and this releases ethyr as it's an endothermic reaction. This ethyr is seen as green magic and is associated with plant life, growth, and healing. ==Risks== Perhaps the drain is because the magic rips energy out of the body. Perhaps ATP stored in the body is forced to break apart? Perhaps the body reacts to this by pumping up blood sugar levels so mitochondria can respire more, and it leads to a quick draining of energy. If this is a normal biological response to magical energy/ether then this explains why biology selected against the ability to use it. It's dangerous. == History == {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 33%" |- style="background-color:#ccccff;" !colspan=2 | Prehistoric Ethyric Arts |- | width: 45%" | <span style="font-weight:bold">Historical Magics</span> | width: 55%" | <span style="font-weight:bold">Modern Classification</span> |- | Strength Magic<br /><span style="font-size:75%">(Strengthmage)</span> | Gravity-Ethyr<br /><span style="font-size:75%">Weightshifting</span> |- | Druidism<br /><span style="font-size:75%">(Druid)</span> | Light-Ethyr<br /><span style="font-size:75%">Growth</span> |- | Soul Magic<br /><span style="font-size:75%">(Soulcerer)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Soul</span> |- | Fire Magic<br /><span style="font-size:75%">(Burnmage)</span> | Light-Ethyr<br /><span style="font-size:75%">Fire</span> |- | Wyrdmagic<br /><span style="font-size:75%">(Wyrdmage)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Wyrd</span> |- | Solar Magic<br /><span style="font-size:75%">(unknown)</span> | Light-Ethyr<br /><span style="font-size:75%">Solar</span> |- | Dark Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Wyrd-Ethyr<br /><span style="font-size:75%">Death</span> |- | Blood Magic<br /><span style="font-size:75%">(Dark wizards)</span> | Light-Ethyr<br /><span style="font-size:75%">Chemical</span> |- | God Magic<br /><span style="font-size:75%">(Masters of Magic)</span> | Creation-Ethyr<br /><span style="font-size:75%">Loremastery</span> |} === Prehistory === Ethyr has been used on Terracil, consciously or unconsciously, since living beings evolved. However, it was only with the development of social behaviour that the use of ethyr could be used without the downsides causing death from the exertion it caused the body. This was taken to a new level when sapience emerged among social groups such as hominids and melinorids. The complex social structure to support the unfit meant that it was safer to experiment with the powers of ethyr and to learn to exploit it for the benefit of the tribe. In this way, the earliest mages were honoured leaders and public servants both. Not all the applications of ethyr were known, nor are they fully realised to this day, but the ancient peoples knew of ethyr as its own art and that it was divided into several groups. We know historically of the existence of the types of magic users shown in the table on the right. {| class="wikitable" style="text-align:center; background-color:#ffffff; color:#000000; width: 28%" |- style="background-color:#ccccff;" !colspan="2"; style="width: 90%" | Jowuros' List |- | style="width: 75%" | Undiluted source of all magic | style="width: 25%; background-color:#ffffff" | White |- | Fire Magic | Red |- | Strength Magic | Orange |- | Solar Magic | Yellow |- | Druidism/Green Magic | Green |- | Wyrdmagic | Blue |- | Black/Dark Magic | Indigo |- | Soul Magic/Soulcery | Violet |} === Antiquity === {| class="wikitable" style="float:right; margin-left: 15px; text-align:center; background-color:#ffffff; color:#000000; width: 20%" |- style="background-color:#ccccff;" !colspan=2 | The Rainbow List |- | style="width: 25%; background-color:#ffffff" | White | style="width: 75%" | Unseparated Light |- | style="background-color:#ff0000" | Red | Creation/Destruction |- | style="background-color:#ff8000" | Orange | Fire |- | style="background-color:#ffe800" | Yellow | Sunlight |- | style="background-color:#51c30a" | Green | Plants |- | style="background-color:#00b2ff" | Blue | Wyrd |- | style="background-color:#13184E" | <span style="color:#ffffff">Indigo</span> | ? |- | style="background-color:#7F00FF" | Violet | Souls |- | style="background-color:#000000" | <span style="color:#ffffff">Black</span> | Death/Blood/etc. |} In antiquity, various scientist-mages whose names are remembered to this day were instrumental in advancing our knowledge of ethyr. Though many of their theories are laughably wrong according to modern knowledge, some of their tenets are the baseline upon which modern theories are still being added on to to this day. The first theory of magic was what is now referred to as Colour Theory. Jowuros the Optikian was the scientist-mage accredited with the association of colours to ethyr. It was the discovery of the prism that provided the eureka moment as Jowuros noted how the prism refracted white light into a rainbow of colours. He saw 7 colours in the rainbow and the existence of the dominant field of magic, then known as Green magic, led him to search for the other 6 colours of magic. The art of the burnmages who used fire ethyr was renamed Red magic, for example. The blue glow given off by wyrdstone when wyrd ethyr is drawn from it was eventually associated with Blue magic. Over half a century later, this colour system began to be adopted by the mages of the Orders. Other dedicated proponents of the theory worked hard to assign every known type of magic into the existing 7 colours, with justifications ranging from perfectly reasonable to increasingly contrived. Lingliir the Manycoloured was the one who compiled the Rainbow List, redefining the accepted 7 colours theory into a new version. He paired Red and Indigo magic with Destruction ethyr and Creation ethyr respectively, relocating Fire ethyr to be Orange magic. Though his list was rejected in his lifetime, in the following centuries the Rainbow List saw more traction. With the addition of scholarly knowledge of the godlike [[Itzatecah]] species known as the Tzlan and their mastery of Creation and Destruction magics, later scientist-mages combined the two fields into Red magic as two sides of the same coin, leaving Indigo free and declaring it to be an as of yet undiscovered discipline. It is from this period that the phrase "like discovering Indigo" and other related ones originate, as the idea of vast and unimaginable undiscovered powers could someday be found and used to advance humankind captured the imagination of the population, especially non-ethyr users. Other theories of the time included Newquenism which preached that Creation and Destruction were indeed the same power but separate from the rainbow, the Society for the Research of True Ethyric Understanding which referred to the fields of dark, soul, and death magic as Black Magicks, and many other societies of scholars, scientists, mages and theorisers. Others still brought up arguments against established theories such as the fact that many theories excluded strengthmages, and that the Rainbow List's links were tenuous to the point of being unfounded. Eventually it was Jigon the Great who established the relationship between all sources of [[Light-Ethyr]] and that the other magics belonged to their own fields parallel to Light-Ethyr. Due to long-standing dogma, however, he was pressured into describing his theory as a rainbow of rainbows, where Light and its 7 constituent colours was but one of 7 types of Ethyr. This list was refined over time and became accepted as truth after a redistribution of colours and elimination of gaps, creating a set of 6. Rainbows were reinterpreted to have 6 colours as a result and indigo was once again dropped from the list. === Modern Theory of Ethyr === {{MainArticle|[[Ethyric Theory]]|}} For hundreds of years after, many competing and conflicting theories including these were being used in various parts of the world and by various groups. The Grant Unified Theory of Ethyr finally unified all the theories into one. The theory began as scientists unified the theories of electricity and magnetism after interdisciplinary collaboration between scientists and mages uncovered that they were different manifestations of the same force. This shook the established views of ethyr and paved the way for ground-breaking innovation. The proposal that there were therefore only four basic forces saw great support as unprecedented experimentation with the flavours, feel, and qualities of ethyrs was possible due to higher prevalence of mages with access to multiple types of ethyr and the experimentation seemed to support four broad classifications. These four fundamental forces were seen as the carriers of ethyr from the [[Ethyric Field]], summarising the field of [[Ethyric Theory]]. <need image of full spectrum of ethyrs> == References == {{Ethyr}} 56f54930493eea6155be426611901378aadaad59 Template:Astronomy 10 183 1517 1345 2023-10-30T00:58:41Z OfficialTerracil 2 wikitext text/x-wiki {| width="100%", valign="bottom" style="color=white; border-style: solid; border-color: silver; border-width: 1px; margin-left: 10px;" |- style="font-weight:bold; text-align:center" ! colspan="2"; style="background-color:#ccccff; height: 35px" | Astronomy |- | colspan="2"; style="background-color:#DDDDFF; height: 50px; | <div class="center">[[File:Solar 1.png|link=Sun]][[File:Solar 2.png|link=Arraid]][[File:Solar 3.png|link=Peregrin]][[File:Solar 4.png|link=Dawnstar]][[File:Solar 5.png|link=Terracil]][[File:Solar 6.png|link=]][[File:Solar 7.png|link=]][[File:Solar 8.png|link=]][[File:Solar 9.png|link=]][[File:Solar 10.png|link=]][[File:Solar 11.png|link=]][[File:Solar 12.png|link=]][[File:Solar 13.png|link=]][[File:Solar 14.png|link=]][[File:Solar 15.png|link=Constellations]]</div><div class="center">[[Sun]] <big>·</big> [[Arraid|Arra'id]] <big>·</big> [[Peregrin]] <big>·</big> [[Dawnstar]] <big>·</big> [[Terracil]] <big>·</big> [[Habitable]] <big>·</big> [[Massive]] <big>·</big> [[SuperJupe]] <big>·</big> [[Saturn]] <big>·</big> [[Uranus]] <big>·</big> [[Neptune]] <big>·</big> [[TRC XI]] <big>·</big> [[TRC XII]]</div> |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Stars''' | [[Sun]] · [[Constellations]] |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Terracil''' | [[Celebri]] · [[Quelpor]] · [[The Golden Disc]] |- ! style="background-color:#DDDDFF; height: 30px; width: 20%" | '''Concepts''' | [[Ethyr]] ([[Gravity-Ethyr|gravity-ethyr]]) · [[xxx]] |- |} a8888ab4162c008348e835e1eca460476a351c96 Lovyrn 0 263 1524 1388 2023-11-20T14:24:44Z OfficialTerracil 2 wikitext text/x-wiki {{LandInfobox | PlaceName = Lovyrn | Image = [[File:Londivirn.png|300px]] | Background = #f8f9fa | Caption = The island of Lovyrn. | Pronunciation = /ˈlɔ.vʏɹn/ | Adjectives = Lovyrnian<br /><span style="font-size:85%">/lɔˈvʏɹn.iɶn/</span> | OtherNames = Londivirn, Angodor, Dorangulion | Location = East of [[Thena]], in the Anrai Ocean | Area = x | Regions = x | MajorCities = x | Population = x | Inhabitants = x | Language = x | Polities = x | FirstInhabited = x | Events = x }} '''Lovyrn''' is a broadly circular landmass lying off the west coast of Thena and is renowned for its unique [[Ecology|fauna]]. The main regions of Lovyrn are the northern forests and the northern mediterranean (separated by the north arm of the [[Vyrnaeglir range]]); the western plains and the wide southwestern plains (separated by the main body of the Vyrnaeglir range); the south, composed of the arid southwest [[Lithren desert]], a small central southern patch of monsoon/savanna, and the southeast arid [[Palch steppes]]; and finally the eastern plains and the eastmost plains (separated by the [[Rhunorod range]]). Lovyrn is surrounded by several major islands to the north east, the largest of which, a, forms two thin straits with the main body of Lovyrn as it wraps around to the north and south of the island. The next largest is b, which is about halfway between a and the mainland of [[Thena]]. The third largest, c, is just off the coast of Thena, not far from b. The next largest, d, is north of a and lies east of the main headland in the northeast of Lovyrn. Smaller islands are also scattered around this region, such as a1 to the northeast of a, b1 to the south of b as well as b2 just to b's southeast, the island f which lies off the western coast, and g which lies south of Lovyrn's southern arid coast. Finally, two major islands are found in Lovyrn's interior sea, e and f. E is located somewhat north of the centre point of the inner sea, and f is nestled in the south portion of the sea, enclosed by plains of south Lovyrn. [[File:Lovyrn Climate Zones Map v11.png|thumb|300px|left|The island of Lovyrn with climate zones coloured according to the Koppen Climate classification.]] 7672fd7f60d93b64975a723464f4556b7789f637 Calendars 0 266 1525 1324 2023-11-25T10:14:17Z OfficialTerracil 2 wikitext text/x-wiki A calendar is a system of organizing days. This is done by giving names to periods of time, typically days, weeks, months and years. A date is the designation of a single and specific day within such a system. A calendar is also a physical record (often paper) of such a system. A calendar can also mean a list of planned events, such as a court calendar or a partly or fully chronological list of documents, such as a calendar of wills. Periods in a calendar (such as years and months) are usually, though not necessarily, synchronized with the cycle of the sun or the moon. The most common type of calendar was the lunisolar calendar, a lunar calendar that occasionally adds one intercalary month to remain synchronized with the solar year over the long term. __TOC__ == Types of Calendars == === Lunar Calendars === === Solar Calendars === === Lunisolar Calendars === == Calendars in use today == The [[Itzatecah Calendar]] is The Myaner? calendar is unique in the fact it tracks more than just a year at a time, as many myaner cultures tend to track decades or 11-year periods at a time, with months instead being seasons. == References == 980acd73e5a23274484bb2b49d5c2cbd29eea7a8 1526 1525 2023-11-26T13:25:48Z OfficialTerracil 2 wikitext text/x-wiki A calendar is a system of organizing days. This is done by giving names to periods of time, typically days, weeks, months and years. A date is the designation of a single and specific day within such a system. A calendar is also a physical record (often paper) of such a system. A calendar can also mean a list of planned events, such as a court calendar or a partly or fully chronological list of documents, such as a calendar of wills. Periods in a calendar (such as years and months) are usually, though not necessarily, synchronized with the cycle of the sun or the moon. The most common type of calendar was the lunisolar calendar, a lunar calendar that occasionally adds one intercalary month to remain synchronized with the solar year over the long term. __TOC__ As Terracil has both days and years longer than that of earth, in order to compare time across the different planets, time must be converted. Though this would normally require only one conversion, in practice two conversions are used, as in some cases the number of days elapsed is more important than the exact number of seconds that have elapsed. '''Converting Years''' Earth 365.24 days per year. Earth Years * 0.8226 = Terracil years (TY) Terracil 444.01 days per year = Earth Years (EY) / 0.8226 '''Converting absolute time''' Earth 365.24 days, at 24 hours each. Earth time * 0.759317 = Terracil time (units in days or years) Terracil 444.01 days, at 26 hours each = Earth time / 0.759317 == Types of Calendars == === Lunar Calendars === === Solar Calendars === === Lunisolar Calendars === == Calendars in use today == The [[Itzatecah Calendar]] is The Myaner? calendar is unique in the fact it tracks more than just a year at a time, as many myaner cultures tend to track decades or 11-year periods at a time, with months instead being seasons. == References == 1f255350ef4c866588921bb333ccd73ac3782123 1527 1526 2023-11-28T10:39:46Z OfficialTerracil 2 wikitext text/x-wiki A calendar is a system of organizing days. This is done by giving names to periods of time, typically days, weeks, months and years. A date is the designation of a single and specific day within such a system. A calendar is also a physical record (often paper, but commonly carved stone) of such a system. A calendar can also mean a list of planned events, such as a court calendar. Periods in a calendar (such as years and months) are usually, though not necessarily, synchronized with the cycle of the sun or the moon. The most common type of calendar was the lunisolar calendar, a lunar calendar that occasionally adds one intercalary month to remain synchronized with the solar year over the long term. __TOC__ As Terracil has both days and years longer than that of earth, in order to compare time across the different planets, time must be converted. Though this would normally require only one conversion, in practice two conversions are used, as in some cases the number of days elapsed is more important than the exact number of seconds that have elapsed. '''Converting Years''' Earth 365.24 days per year. Earth Years * 0.8226 = Terracil years (TY) Terracil 444.01 days per year = Earth Years (EY) / 0.8226 '''Converting absolute time''' Earth 365.24 days, at 24 hours each. Earth time * 0.759317 = Terracil time (units in days or years) Terracil 444.01 days, at 26 hours each = Earth time / 0.759317 == Types of Calendars == === Lunar Calendars === === Solar Calendars === === Lunisolar Calendars === == Calendars in use today == The [[Itzatecah Calendar]] is The Myaner? calendar is unique in the fact it tracks more than just a year at a time, as many myaner cultures tend to track decades or 11-year periods at a time, with months instead being seasons. == References == 05b9aad72e8eab9daba5e7dc4d49c84129717748